#suggestions-discussion
1 messages · Page 314 of 1
commission is funny since it implies it's a paid transaction
The "commissioning a suggestion" statement is more of a joke, but I would like to make a suggestion about wood armors getting unique set bonuses, similarly to ore armors
It's a bit of work I think
...like most suggestions? 
on my way to craft palm wood armor (its set bonus alllows me to float on water)
Make pearlwood armor give immunity to chaos state
That would be funny
(and cool!!!)
They're gonna be weak armors with some fun niche
welcome back fargo's souls enchantments
true
Not really the same. Tin crist don't have AP, nor Platinum enchantment doesn't have overtuned stats 
watch ad for a clue
wood set bonuses would be... interesting
as cool as that sounds
i dont think anyone would
actually chop different kinds of wood
Probably would need more defense on top of it because obv
The wack factor is the line
there's no real incentive to going for any of the other woods if ore armor is going to be stronger...
Cactus armor is a good option since its bonus is actually useful
We love inflicting damage on ourselves to kill others....
And at the same time, Acidwood and Monolith with good rogue armor sets: 
Whar?
most of the other woods then
“bro what the fuck are you doing boreal wood is ass”
especially if the player isn't aware of the new bonuses
bofake wood 😢
That's basically most ore armors, besides Platinum and Golden ones??
fair 
The player isn't really taught anything
“use rich mahogany until ash then necro”
cursed
Some player will certainly make something other than plain wood armor, notice it has a funky set bonus and then wonder what the other bonuses do
what does rich mahogany do?
nothing
^
Weaker midas flask

we need to make plain wood armor viable until providence
it already is
Singlehandedly making minishark the meta again
Mini shark will always be meta in our hearts.
It is A tier, tho
Like SS meta
Tbh, more money from enemies early game doesn't sound too bad...
SSS meta
Not that mediocre A
That's reserved for Slick Cane and Hellborn
And Corinth prime :D
Only S or SS because best DoG time, iirc
you foooooooooool
#suggestions-voting message
i already tried to do this and it was rejected
though
this was technically before 22 but
i think the opinion on vanilla modifications overall is generally souring, so i doubt it would be very fruitful
what was the reason
Damn the suggestion below that one goes hard actually
cycling galaxia attunements?
Would be nice to have an actual reason to switch between them yeah
i could see it
this is really dumb but
it would be really funny if there was like
a "fresh weapon bonus" a la ultrakill that was literally like a small buff in the buff bar that lasted like 15 seconds that gave boosts right after switching or something
yknow something long those lines
would be pretty easy to implement
Also don’t have to be direct damage buffs, like Aries could get better range and Phoenix Pride could charge up to max much faster and buff the throw or something
Switch bonus on a weapon with charge function 
Yes that’s why I just said what I said since yeah
i mean if you reread the original suggestion gps is referring to
You also cannot decide what comes next as it's always on a set order 
it suggests giving charge cooldown bonuses on switch
Tbh instead of Galaxia just give that to like Nanogun
Just make a bunch of weapons like reworked Null Pistol so you have a reason to switch modes or something
ture
I’m ngl I didn’t actually read all the suggestion but it seems obvious that it’d be there so yeah
Add more (and better) debuff weapons so you can "whipstack" as all classes in the game
🥺
the return of scab ripper
Doesn't mean we can't repost it 
what if they changed their mind :cluele
That's called weapon stacking, you fool 
Sure, I'll see what I can add. Thanks
Debuff maxxing
Also fair

#suggestions-posting message
About this. Uhh.....
I don't know how I feel about it. But would it be really necessary?
not this shit again
M'kay, I'm scared
okay @lethal isle here's a better question; why should zenith have more swords in it? it's not like they would show up when you swing it unless you are also saying the caldevs should add all of them to zenith's swings too
They could, it just feels kinda out of place for me
im just gonna flag this for now it doesn't have any reasoning
I mean looking at it from a standpoint of having the mod being part of the base game, why do you unlock it post Yharon when all the swords come from moon lord and pre moon lord
atm zenith's sort of treated like "red's donor item", so the weird recipe is just a side effect of how red designed it, with auric added to tierlock it
Ah that’s actually pretty cool
Tbh, Zenith should be nerfed and be putten back to post-ML 
otherwise zenith would've needed to be absolutely butchered in terms of dps to be balanced
Well thanks for taking the time to hear me out! Yeah that makes sense
Well thanks for not being a dick, seems like every time I get on any social media platform people start harassing me lmao
Red should commission fabsol to add zenith 2 to calamity
i think if red wanted a zenith 2 he'd just add it
Infinity+2
Reds donor item is a really good way to put it tbh
Why?
why is this weapon of all things considered a “donor item”
it’s recipe is like that because it’s supposed to have vanilla’s many swords at their strongest pre-moon lord (and some moon lord swords too)
as far as I’m concerned, redigit never asked the caldevs to keep the Zenith’s recipe identical except for auric bars
this just feels like they don’t want the zenith to steal the thunder of the exoblade… even though that currently is a lot more interesting than the zenith
Why would cal devs change something that fits right in auric tier besides adding auric tesla bars to it anyway
Pretty much seamless
the “red’s dedicated item” reason feels more like an insanely contrived excuse that just causes the sword to not have a good recipe
Like at most it's gotten a slight bit more damage and pierce resist exemption and that's pretty much it
No need to fix what's not broken
Byeah I'm pretty sure the reason is just "it fits right in auric tier"
that’s not what I am talking about
It’s the confusing recipe
Calamity has a bunch of upgrades to many of those swords
Oh I wasn't even directing it at you I just had it as a side thing
You're fine
That reasoning is like okay but probably not enough to justify adjusting because it would not be fitting to the weapon so you're fixing one inconsistency to break another consistency basically and ideally just leave it as is if it's the case
are you implying cal should make zenith's recipe "good"? because if i was making it "good" the first thing id do is removed like half of those shitty prehardmode swords. of course, then, it isn't really zenith anymore, is it? it's the pinnacle of vanilla terraria, leaving it as untouched as possible, in my opinion, is a sort of respect to the original game, saying like "hey, look at how this item from base game, which represents the pinnacle of your achievements in the original game, can stand with the best of our items while literally unchanged. isn't that cool?"
the minute you start swapping the swords out for cal swords, it stops being zenith and starts being the umpteenth calamity sword
No, all I suggest is literally replace some of the swords with calamity upgrades (terratomere instead of terra blade, the last mourning replacing the horseman’s blade)
i remember a while back i suggested that zenith and terratomere somehow becoming like, a branching tree somehow
i think it was back when terra edge still existed?
Then you would have to change zenith attack animations
like terra blade becomes the zenith line and terra edge became the exo blade line, or something like that
I mean, that’s a good concern
that also, which i heard kind of sucks
Hey at least Zenith is more optimized than most weapons due to its unique nature 
real as fuck
i like the "red donor item" angle because otherwise a ton of stuff about zenith would be up to change because right now it's quite literally just "click on something until it dies"
(not a unique trait tbh)
exactly!!!!!!!!
that only proves my point more! at least the way it is right now gives it the angle of being a sort of neat demonstration of just how damn strong the thing is
once you start changing it it just becomes another dumb sword
It's also actually fun to keep using in cal as opposed to vanilla because it doesn't obliterate literally everything
Just replace Terratomere in Exo Blade with Zenith. Clearly a good solution

¯_(ツ)_/¯
oh i remember what i did
back when cascade was still cascade i made it so terratomere upgraded into first fractal and then exoblade
and zenith was its own line
it was very silly
Isn't cascade like the pre-hm yoyo?
I dunno man, you could also paint updating the sword’s recipe to include upgraded swords as respecting the Zenith’s identity as the culmination of swords

Add Final Fractal from You into the mix now 
so true
it still is, it's just a culmination of vanilla's swords instead of calamity's; and like i said, the more you dig into zenith, the less unique it becomes because then people start suggesting other changes too. the auric bars and going mostly hands off otherwise really just feels like it was the best solution
"seen"? Do you mean when it is sent to dev?
yes
There's a pin here or in voting explaining how that works but basically top 20% of that batch's suggestions in stars get sent to dev
wondering about the arcane reforge suggestion cuz its had tons of votes for a while now and ones that were sent after it have been voted on
that sounds more like the safest solution
Probably because its time hasn't come around yet
Actually why does the bot not ping the authors of failed suggestions? Just something like a mass ping to all of them so they know that voting is over
it does doesnt it
not to everyone
Failed as in ones that don't get sent to dev
only those who got their Suggs sent
Ones that got to voting but didn't get enough stars
If I'm being honest that sounds like not a good idea
The ones that get sent already get notified. The ones that aren't, are already indicated by that

That really got some high votes huh
yup! not sure what the problem with that is; the last thing calamity needs right now is more tech debt
arcane buff getting fucking 150 votes is hilarious
icicle arrow of 2024
Calamity should do like "the draedon update" and it's just all bug fixes and code refactoring
Nah, it's its own thing now 
We'll call good suggestions getting the attention they deserve the arcane buff suggestion now
The draedon update (rewrites the entire mod)
Reworked Calamity
Calamity 3
Fair point
It is older than 1 week and younger than 2 ones, but suggestions are sent on Fridays, so we will need to wait a few days
Calamity v3.0.0
1 - Removed Calamity. - Done ✅
can't even make that joke cuz that actually would be valid, there's an item named that now
1 - Reworked Calamity and renamed it to Catalyst. - Done ✅
1 - Renamed Calamity item to "Thorium Mod" to prevent confusion. - Done ✅
Based
that would go hard
Calamity v3.0.0
1 - Calamity changes its name to “Infernum” if Infernum Mode is activated.- Done ✅
It’s a shame thorium is kinda struggling to catch up amidst the newer mods
I just had the funniest idea
I like a lot of the multiplayer stuff and it’s one of the only mods to take that angle
what if we added Thorium to calamity
What if every content mod was one super content mod
That would be an enjoyable gameplay experience surely

the funny part is that i think someone's actually trying to do that
Yes
brome iirc
Hello everyone!
In this video, we will see how the modpack idea I mentioned in my last video is going, by telling 3 major news which will be very important to the development of the project!
Want to give ideas or see the progress we make on the modpack or on future video?
PLEASE JOIN THE DISCORD!!!!
https://discord.com/invite/...
meaningless
I think the problem with those kinds of mod packs is, either the one who is making it thinks Terraria is Minecraft and smashing everything together will be perfect, or it has too much content imo
it honestly depends on how its executed
someone should do an expert style terraria modpack where you have to beat bosses from multiple mods at once to gain access to the next tiers
Of course this would come around at some point
well it's certainly not the mess it would've been some time ago
Morale of the story is working on crossmodding two mods is already a headache don't try to mesh like 5+ of them and expect it to work out
ye
I'm very aware of this
It's likely to be a jumbled mess of conflicting unbalanced content unless they manage to pull in some legitimately incredible game designers
(And most random people that watch a YouTube video and think "I could do that" do not fall into that category)
people exclusively there for money also do not fall into that 
to be fair there is a team working on it so we'll know when they're done
assuming they finish
Aren't they putting an unusual amount of effort into making lore for the modpack so that everything "makes sense" together
The fuck.
On my way to struck you with an art of buffed up Cultist and made up lore for him.....
An image with buff Cultist and some lore for it
I can find it if you want to.....
Yeah everyone that really really likes this doesn't do anything other than writing to know how difficult this will be 
if so that's some insane dedication
@scarlet musk This might conflict with future plans for the Flak Crabs and the Flak weapon reworks
just sfx????
The first sugg might be fine from being labeled as future content, but for the 2nd one, the Flak weapons already have a rework planned eventually™️ so it might not be accepted
holy shit
the subreddit may or may not be horny as fuck
We should kill all innate scopes actually 🙏
Scope is definitely one of the least useful things you can tack onto a weapon's right click I can say this much. Move them to a different item or something and not just have them permanently occupy your right click (yes I'm aware Sniper Rifle has innate scope in vanilla but it's fine because you wouldn't really put any other keybinds on right click in vanilla anyway, as opposed to cal having a really good option in doubletap override)
I don't like this because it genders the cultist
same
oh so that's what the threat was about
i find this super funny because it shows him as an insanely strong dude, when the Lunatic Cultist in game famously fights like a mage
the way cultist is in game right now id probably beat in an arm wrestle
the way cultist is in game right now he would spawn an ancient vision before you event start the wrestle
gonna be honest though i'd probably take him way more seriously if he happened to be "the strongest man across all lands"
Death Master FTW Lunatic Cultist gains a new attack where he just floats right up next to you and decks you in the face
Deals Atlas knockback.
Just rips his sleeves off
Her*
And ML gains a similar attack where one hand turns into a fist and smacks you dealing 2x atlas knockback
from the webcomic "Devil's Candy" check it out it's good
Anyway that's my one (1) allotted daily offtopic image that I definitely get as an admin
about the suggs
More sound effects is always good, I fully approve.
Can we make suggestions related to upcoming content?
No
Rip
From the suggestion rules document
That would likely also fall under "specific item suggestions"
Which is also against the rules
Also sad
Well, it was inspired by a texture pack that makes him buff 
i was about to say something about the 2 suggs per day rule
but it apparently doesnt exist anymore
nvm
@scarlet musk try again tomorrow
can i retract certain suggestions i don't care about as much
nah just wait some hours
the scope one is dumb and unnecessary
or get rid of that one
yeah im gonna get rid of that one, is that fine?
yep
can you clear the flag thing then
done
thanks
@boreal lichen what do you think of my suggestion >:3ↄ
My brain is fried rn I can't really give good criticisms
okaym
#suggestions-posting message
So, basically, "it would be cool if it was added"?
#suggestions-posting message
@scarlet musk, just to be sure, did you get the permission of the donor? (if it is possible)
And the rocket suggestion also feels too SRS...
i think they would improve the weapon and make it more fun
i used ouija board to contact the keelhaul donor and i still cant contact them 😟
i mean i could try????? but these are really minor changes.
the tile one??
also sorry for pinging you a bunch i didn't really think abt it
The Scoarched Earth one
Scorched Earth is not a weapon dropped or connected to the Flak Crab, as far as I remember 
oh sorry i forgot what SRS was it didn't register
????
these aren't reworks these are just really minor changes
no major graphical changes or anything like that other than a puff of smoke, just a simple velocity and homing tweak with a bit of sfx stuff and a tile interaction change
Firstly, as far as I know, you still need a permission of the donor to make a suggestion about their weapon, even if it just some tweaks here and there
Secondly, this is still too SRS, in my opinion. Has no real reasons why it should be added and ask for too specific things
I wouldn't call adjust the projectile a small change. for small change like damage or use time should be suggested in balancing channel also this weapon is dedicated content
Oh god, this thing is loud
yeah i mentioned that
is it that bad to make an aesthetic suggestion
"dedicated content"
i read your message man im getting to it
Not really, but, again, it is dedicated content (you need a permission) and you have 5 pretty much separate changes (3 gameplay ones and 2 visual ones) in one suggestion 
How many rule will I break if I suggest adding Animus back into the game 
not addressing the dedicated content part, i guess i don't really see how minor changes to homing and velocity would have that huge of an impact on the suggestion
i mean the rocket literally has an entire animation for opening up
Readdition of the content, joke suggestions, dedicated content (iirc)... uhh, that's probably it
Still a rework, even if a minor one
You know you can launch missile with thing like slingshot before they start accelerating themself
no idea if this is the same person but their last messages here were in 2019
What
What?
irl
What does this have to do with ANYTHING?
Oh, right
can i speak with my lawyer (wait for rover to get here lol)
lets see which ones i could omit
3 isn't important to the suggestion
We can summon Cog, I think
sure
2 and 4 actually affect the weapon itself so they're more debatable, but i think 1 and 5 are both fine
5 definitely not fine without permission
1 i definitely want because its really simple and would add to the weapon without a lot of work
why? /gq it seems like such a simple change
5 is just... use Celebration MK II at this point
Again simple change but it's dedicated content
It affects the gameplay of the weapon
Rocket engine generate smoke?
yeah
I think so
Is it launch with primer or the rocket fuel itself
why does that matter /gq
Okay, the reason of "it'll make the weapon feel more impactful" is at least somewhat valid, I think, but is there anything else just to back it up?
which one? 3 still?
Pretty much all of those
wdym anything else to back it up, like to you want me to give a reason for each
Not for each, but for the suggestion as a whole
i guess i don't really know what to say other than it would make it more fun to use
the suggestion is less on the "change this weapon completely" side and more "these few small changes would make it cooler and better"
(obviously subjective)
also im curious about what happens if i contact the donor and they're like "yeah this all seems cool do it"
like does it just automatically get in the game or
not counting on that lol but im just wondering
but yeah the rocket literally has a whole cool animation for opening up before firing, so why not give it a little spotlight yk?
i'd be fine cutting it down to 1 and 3 if making a change to the rockets like that ends up being completely off the table, but i still think they would be good changes and i wanna wait for other opinions
Getting permission doesn't guarantee implementation, you just need it to make the suggestion since it's their item
At least that's my understanding of it
Pretty much
what about items like triactis'
You need the permission of Triactis
But if you or anyone else can't contant the dedicated long enough, I think you can still make a suggestion about their item
did they get permission?
Who?
also whats the limit, or is it just arbitrary
Who is they
The devs?
do the devs follow the same rule or are they exempt
They follow the same rule
then this
But, as far as I know, Triactis was absent for a pretty long time as of right now
Arbitrary, so it'll be better to ask one of the mods (probably Cog again) to try to contact the donor
@scarlet musk
I think the last suggestion is perfectly fine, but you can't do more than 2 in a day, sadly
timezone
Timezones
Its 4:12pm for me...
from my pov i've posted only two yesterday and one today
the rule isn't specific enough so its fine
The first one was posted at 2:54AM (timezone)
The second one was posted at 7:52AM
And the last one was posted at 11:05AM
All of them were posted today
please limit yourself to 2 suggestions per 24-hour period
I'm sorry, but
what are you quoting
alright sure
@hard moon
From 2.0.4.001:
Powerful slash now heals for 4% of damage dealt on hit.

Not powerful slash, just true melee in general with exoblade
i will never understand why calamty devs are reworking a fargillion weapons and not making the yharon sprite good and consistent in quality with other sprites
They are, iirc
I agree
That's a bit pointless if I'm being honest
You aren't like, going to hit SCal with its true melee normally, you'd hit it only with the dash in most occasions
The exoblade is actually a pretty big sword
...sure, and you have powerful slashes
This is a nothingburger statement
And SCal zones you quite far
that is just objectively correct
The little things that scal spawns, or the work
*worm
You can't lifesteal from boss minions anyway
Nor worm body segments
Also you don't deal damage to the worm
that is a personal complaint made out of boredom and slight annoyance statement
It’s 1 damage
kinda
Damage is damage
Sorry but that's not good enough please think of a good reason as to why this'd be necessary
You should maybe first know how things work and still continue to respect it because you're acting like yharon resprite can go any faster
If we are talking about consistency issues, bring back Frostburn and On Fire! (Flarefrost Blade) and on-hit explosion (Anarchy Blade) ||/j||
It would probably have the most significance for nameless deity although that’s not in base calamity so idk

Please, don't bring addons into discussion about improving base Calamity
Ok
Thanks 
Me when the person working on the resprite is different from the person working on the weapons
I really wish they’d resprite my chicken nugget boi
YES
how do you not know this
Dev: Working on Yharon resprite
Rando: "Hey why are you working on weapons instead of continuing yharon resprite grr" 
The only dev of Calamity is Fab, wtfdym.....
i know nothing about art but i can assume it doesnt take 3 years to make a set of sprites for a boss
Reminder that this is a suggestions channel, and yharon's resprite has nothing to do with the actual suggestions posted
it hasn't been a year since enamoured started animating
Very good point, our wormy overlord
Fluffy they just called your bast statue wormy........
Actually, Fluffy, can you help Crow a little bit?
Do you have a contact or know how to contact Safi (the donor behind Scorched Earth), perhaps?
iirc you can dm staff mail since i was told to do the same
and yes it worked, i can contact the donor, alas they are inactive
Exoblade should be removed from the game
yharon wouldn’t lie!
Exoblade should have its sprite inverted
the oxelebda
edalboxE
Holy shit exoblade with the negative dye
Exoguitar
ok now that people are actually awake, what do yall think of my scorched earth suggestion
I like it, the changes feel small enough on their own to not complicate the overall design of the weapon too much
it feels like a lot, somehow
it's not presented how i would do so, but i can't really say much
@neat path you cant make suggestions to add new bosses
wouldnt it be easier to just have the mech bosses, aureus, and PBG related to it instead?
why is adding bosses not allowed?
excessive work
also cal just isnt adding more bosses
except yharim this is like the #1 thing it is never going to do
thats kinda weird
I dont think making the mech bosses related to it would work because you would change the way to summon an iconic boss from just some iron and souls to a very complicated method
the only good way I can think of is adding something new not changing how something old works
Calamity has a lot of bosses, adding to it is unnecessary for what they want to do
I think most people play the mod for the bosses
Yeah, and calamity has a ton of plans for future content and reworking old content, adding more bosses would just take time and effort away from those things
Some bosses especially need a lot of work, it would be better to turn the problem bosses into actually good bosses instead of just adding more
And calamity plans on adding more then that, it plans in having a lot more then just boss content
Also iirc fabsol is the only boss coder or there is t many more
Yeah, It's mostly fab and some changes from xyk recently iirc
could probably ask the infernum guys for help but oh well
I cant think of anything else to fix the schematic progression
that guy is making wotg
Like xyk did the new SCal stuff
also fabsol doesnt like infernums design so i dont think he'd be interested
Most of the infernum team is devs who left the calamity team due to disagreements, and infernum has a drastically different design philosophy
So there is unlikely to be major contributions, although the teams are still on good terms and work together to ensure a smooth addon experience among other things
Plaguebringer Goliath
and/or
Astrum Aureus.
Both were canonically created by Draedon in the mod's lore, so they would not be out of place at all requiring something from the labs or Codebreaker,
and they're Calamity bosses so we wouldn't be messing with established vanilla requirements.
yeah but neither of those are before wall of flesh
but I guess that can work ?
I deleted the suggestion so you can talk about it with the devs or something
It would be nice to introduce players to it earlier, indeed
But it would have to be something unrelated to bosses.. unless we get creative
I literally cant think of anything but bosses
or maybe new areas but haha
you dont want to work on bosses so imagine areas
yes that is the idea; force players to interact with calamity systems
if the mod never chooses to interfere with how it handles vanilla bosses then it's going to continue to feel like there's calamity progress and vanilla progress and the two just sort of exist in parallel
just change how you summon those two bosses like you said
cant see any problem with that idea
should probably do it with calamity bosses
its more safe
Adding something to those two would definitely be a good start, yeah
dont think anyone would dislike that
A similar convo to this happened a few weeks ago, was a suggestion made about this already?
if not I guess I can rewrite a suggestion
fair, but i really do think cal is going to need to get over the "but it's vanilla"-isms at some point, because we already do that for a lot of stuff, but for some reason bosses get to be the exception to that rule
i suppose it's most cause there's a lack of a guiding hand inside of the game rn
personally I dont mind it but you know how people are
when the hardmode ores got changed a lot of people were like noo this is so bad but its literally objectively better
like the way they work in the base game is kinda stupid you just go straight to the strongest material
also I think making the bosses mentioned require the schematics is very easy to do so thats nice
hey sorry this isn't related specifically to that, but could you look over my scorched earth suggestion rq
I don't see one, so
Ripe for the posting
alright I will write it
It's not ideal to list several separate suggestions within one post, because then it's more difficult for users to vote on
What if they agree with one idea but not the other(s)?
i had already posted a suggestion that day but yeah
i think all the points in that sugg are fine since they're all related to one item
You have two suggestions in there which are purely audiovisual so won't affect the weapon's practical performance,
but your other two affect the weapon's behavior, which will have some effect on the balance (especially the homing one)
though if it fails you could separate them
i would consider removing the homing tweak if it was a problem
do you think its fine otherwise??
New sugg looks good hamza 👍
I do agree with your points actually, I feel like they would improve the feeling of the weapon
i think you should include the fact that the plague schematic is found in the same lab where pbg was made, so it's even more thematic with that angle
My concern is only in how they're bundled together.
Individually, they're fine
how do the devs take those suggestions is it the most votes or if the devs like it or not
Both
alright
it's the top 20% of voting for that week that get forwarded
The votes in #suggestions-voting determine which suggestions get sent to the dev server for evaluation,
then the devs officially decide if they like the suggestion or not, and that decision is forwarded back here
should i turn 1 & 3 and 2 & 4 into seperate suggestions or
i mean i had another suggestion i wanted to make so its kinda annoying but if i have to wait i guess i can
Yep, you will
i was gonna post this
Give The Hive a spread indicator like the Coral Spout
Makes sense for a high tech weapon, would look cool, and would be genuinely useful. Maybe the length of the cone increases as the angle decreases to give you a sense of the distance the missiles will travel.
alright then we will see what happens
maybe i can just edit the original scorched earth suggestion to be 1 & 3, and then post 2 & 4 and the Hive one today for the 2 suggestions per day rule
Question
Have you gotten in contact with the Patreon donor for Scorched Earth
as far as i can possibly tell they haven't posted since 2019
they never asked me for an ID so if they did it was on their own accord
also it doesnt mean you shouldnt contact them
if you want the user ID you can ask me or via modmail (which will probably be faster bc im going to eat soon) and then contact the donor
@keen turtle How do you feel about both Scorched Earth suggestions in the #suggestions-posting channel?
It's your donor weapon so we want your approval
(Time will tell if they respond)
For the time being I will put exclamations on both of them, because for Patreon donor weapons, their approval is required
Save their text somewhere if you're worried about their deletion
ok
I do like and agree with this! I too always thought it sounded odd to hear the firing sound once per volley, but I had always been under the assumption that it was simply just how you implemented sound to projectiles. Some back blast smoke would also look nice aswell!
Guys is there already reaper tooth necklace suggestions ?
Ah good!
And what about the second one, with the homing and speed adjustments?
What about it?
well the first one's cleared to go
indeed yep
i hope they respond to the second one..
Sorry! I had taken a shower
thats okay-
I do agree with the speed and homing idea, in my head, I always imagined the flight pattern of the rockets to have a more minor homing ability to make them feel more weighty, as a result, even while they can home, it would still be very plausible to miss entirely. Though it is a nice feature for them to be able to turn around to try again, albeit they lose a lot of their speed to compensate.
thank you so much! one last thing, do you think they should collide with tiles? that was originally part of the suggestion but i had removed it. do you think it should stay?
i thought it would make it more fun to use since you can make use of the aoe to hit enemies you had missed originally
especially since it has a lot of flaming shrapnel etc.
Should they have tile collision? That'd be awesome and definitely make the sub-munitions more effective.
Additionally, is it plausible to add Rocket II & IV's tile destruction when using those respective rocket types? If not I completely understand
Or maybe it does and I've never actually tried myself
(Do they not collide with tiles currently?)
Nah, they pass through everything until they hit a creature
That's quite strange, huh
its probably just a product of 'old calamity' weapon design
Alright I've removed the exclam from the second suggestion
But you may want to add an intro bit to that one too
i added that to the suggestion
done!
Definitely not, Scorched Earth is very new.
Added in the same update as the reworked Ark of the Cosmos / Biome Blade line.
thank you so much again, i was really worried i wouldn't be able to contact you so i really appreciate it <3
oh wow i didn't know
i thought it was a lot older
ok so how do suggestions go to voting again?
Thanks, although you should treat your two suggestions like separate entities,
i.e. remove the mention of the prior suggestion
Because they can get sent to the devs individually and they will not have the context of the other
Automatic, after they sit in #suggestions-posting for exactly 24 hours.
sick :)ↄ
(You technically violated the two suggs per day rule because you jumped the gun an hour early, but I won't kick up a fuss about that)
thank you..
No worries! I always have my notifications open to anyone who tags me so I'll see it eventually if I'm not sleeping!
In the future, should you not hear from me for an extended period, I give my full consent to any suggestions/changes being proposed about my item!
👍
Also the intro looks better, thank you
<3
Oh, open permission from here on out?
Don't need to contact?
Contact would be nice first, but if the attempts are unsuccessful after a prolonged time you guys deem reasonable, you have my consent to any changes to help avoid waiting any longer!
Gotcha 👍
I will note this down
this would be like the one potential exception to the contact rule
Surprisingly I think you're the first person to grant universal consent like this
Maybe one other person has that I'm forgetting
yeah
You guys do such awesome work, I'd hate be a reason to slow you guys down! Anything that helps you guys and keep things flowing I'm all for!
:D
:)ↄ
An additional thing you can note if it helps with contact, I keep my work hours in my discord bio (6:00 AM - 4:00 PM GMT-4 )
I should donate 50 dollars on patreon and ask a painting of Kirby in return
On a serious note, the mod desperately needs more paintings
Shouldn't matter much, we'd wait 24 hours
CalVal migration?
Idrk. Atleast more than 1 painting which chances are that several players have never seen would do the job
Paintings such as Ilmeris would be rlly cool to see
I will probably write a full fletched suggestion when I wake up and being back from school
Ah alrighty, I'll definitely be able to respond by then!
Ilmeris?
shit that's a lore name isn't it
Makes sense
i'm 99 percent sure ilmeris is the kingdom that was in the sunken sea
i could be completely wrong
you're not wrong
Yes paintings of past stuff in the lore is a good realm to explore
Help convey what was lost, n shit
Wait I'm going to make a concept post here and then go to bed as it's almost 1am here while letting you critisize and all that
I have a feeling you mean to buff it, but what do you exactly mean
Maybe making a required/semi-required boss drop something that hints at "hey go fucking do this, dumbass"
(They changed their mind, in another channel)
Ah I see
Add more paintings
Terraria has a ton of paintings. They're able to be found in alot of places and can also be bought. Yet Calamity only adds one painting, chances are you don't even know about it aswell.
Adding more paintings is useful for builders, but can also be a way to communicate lore to the player with. There can be paintings of locations like Ilmeris prior to the Incineration, Permafrost years ago and more. Paintings of landscapes as they are now (sulpgurous sea for example) or entities would also be useful for builders.
They could be obtained in numerous ways, just like in vanilla.
Anyways, good night
it'd be weird for Aureus to drop an entire laboratory worth of stuff, plus those who're unaware of it may not know to fight aureus at all (or some skip it)
Just gotta write it up
A boss dropping a Lab Locator maybe? (the usable shooty spinning top things)
Looks good 👍
Good idea! Maybe it's an empty one, so players will then take it to Guide and see "oh there are six labs to explore"
Yeah perhaps so
The mechs might be a good place to put them
They were made by Draedon and it is required vanilla progression so many would know to fight them
Plus their spawns just drop at random
One thing about the labs is that the planetoid lab is definitely the one most players will find first, or potentially the only one they find at all
Or if you wanna get em in really early, EoC
just as a pure gameplay thing regardless of lore/fittingness
However, it’s not the first in the order of labs
desert scourge coughing up random draedon lab stuff would be funny
The sunken sea one is
Actually yeah considering the Sunken Sea lab is the first one, DS dropping the locator for that specifically wouldn't be bad
He ate it at some point, who cares
maybe making him cough up some sussy scrap too can sell the point of "he ate something he shouldn't have"
That sounds pretty reasonable, I think that could world quite well
move the draedon lab higher up towards the desert, then take a bite out of it
It'll also be something to throw at Guide so players like, actually realize there's a ton of stuff made with it
Hmm yes, very nice
Now who’s gonna sprite em
where's that meme...
the children in my basement
Art server contest 👀
Ooo
i'll outsource the work to some dubious company
What about paintings of not necessarily Calamity's lore, but development progress?
Put a long painting of the DoG sprite reworks over the years but in the style of the Ape -> Human evolution chain (Might look better as something like a holopanel in a Draedon base as if to show the development progress of DoG's armor and past sprites could almost be like "failed attempts" before the actual armor was finalized)
HAH
longest painting in the game (and it keeps getting longer)
The ape human evo comparison is great
Not a bad idea although even with the "prior iterations" justification, it might be hard to justify with DoG's upcoming uhh
size increase
and anatomy change
Not a euphemism.
A like, 16 tile long painting would be so funny
Would Indeed be silly
In order for there to be any amount of detail, it'll need to be way bigger
mm
Which adds to the silliness
500 tile big painting
if we are to be realistic, i think JUST the head would work
i mean, that's pretty iconic
Make it come in a bunch of pieces that you have to place next to each other to get the complete picture
And scatter them all around the Distortion when that comes out
Pfft
thats good
Fun
I love it
It's just a thought and DoG was the best thing in my head as an example, a lot of sprites have changed over time, it would be a neat way to showcase how somethings used to look in the mod
indeed indeed
"One time, Lord Yharim took a hit of the Vulnerability Hex..."
the implication of this statement is that Vulnerability Hex is a drug
"One time, Lord Yharim lit his blunt with some Vulnerability Hex..."
i realized too late
I thought that was intentional
"Yharon this isn't weed"
"Yharon the Auric Soul was laced‼️"
Had a tricky time trying to figure out how to get this one across but this should be good enough
speaking of which, I'm pretty sure Calamity even buffs the Flesh Knuckles to get +45 max HP, which is insane
Putrid Scent gets NOTHING
yes
I think the idea is flesh knuckles gets 2 defensive stats while putrid scent gets 2 offensive ones
don't mind me if i repost my sugg as well
45 HP 8 Def
5% damage 5% crit
I definitely think that putrid scent should probably be buffed to 7%/7% at least
Didn't want to include that in the suggestion though since that's more balanced focused
Go ahead
Why was it 45 health btw
Why wasn't it just 50, or even 40 lmao
¯_(ツ)_/¯
fair enough. lets make it 47 instead
Flesh Knuckles becomes 46, Berserker Glove becomes 47, and Hero's Shield becomes 48
47?!?!??
53 for heros shield 
i need pre hardmode launchers in calamity so bad...
i guess they wouldn't have to actually use rockets but i want like one or two launcher-style weapons that i could use pre-hm
there are ranger weapons that use special ammos that could count
like a spore mortar weapon from the jungle or crabulon, which could burst in mid air and drop stuff down on enemies, or a sticky sludge grenade launcher from slime god
idk
which ones
i got pumpler already
Pumpler is your closest bet by far yeah
pumpler now uses grenades as ammo
im routing out a launcher only run in my head and i'd have to beat aqua scourge with pumpler :(
not impossible but
unfortunately that coral cannon is going kaput next update
ugh...
i know its kinda SIS but what do yall think of these
RIP (good riddance
)
idk but i think fungicide is so fucking boring
i don't really care about the spore one that much but i honestly just want a launcher-style weapon in mid-prehardmode
Honestly, the first one sounds pretty cool!
uhh they're fine I guess
If anything there should probably be a Spark Spreader equivalent, a really early game one without specific theming
yeah i was thinking a scrap launcher but pumpler is in the same area as spark spreader
scrap launcher could still work, maybe it could split into bouncing shrapnel when it impacts or smth lol
wait Spore Knife is getting re-added?
as a rogue weapon
the big three i care about are
early prehm (pumpler has this covered but ig there could be another),
mid prehm (some kind of spore missle launcher from jungle or crabulon, an exploding skull launcher made from hellstone and other hell materials, etc.), and
late prehm (some sort of slime god sticky bomb launcher comes to mind)
the only problem is i can't really think of any necessity for these to be added. obviously i want them for a launcher only run but thats not really a valid reason by itself
can you think of any reason any of these could be added
not really no
It'll be a hard sell
Because the primary reason would be making a subclass playthrough possible/easier, which isn't a valid reason to us.
hon-nukes...
a skeletron launcher? shoots skulls and uses bones? i need to think more
stretching kinda hard
The theming is not as important as the reason to exist
i know i know
.. Does ranger lack for crowd control options at any point in PreHM?
Considering launchers are all about explosions
right
It wouldn't be in pre-boss cuz of Grenades being ranged weapons now
I heard from Xyk that if The Pack can be reworked, it's gonna get retiered to be a marnite launcher with unlimited ammo
The Pack??
That's quite the retier
More Marnite is always a treat
maybe gunk shot could be reworked into a launcher. could i argue that the aoe is more helpful on the wall of flesh?
maybe it could launch a spread of sticky grenades
guh its so hard to not do SRS/SIS... i have too many ideas lol
I also heard the Statigel set might have already gotten reworked (at least the Gelitic Blade)
yeah there isn't much aoe at slime god tier (as far as i can tell from a quick scan of the wiki)
ok so if i were to suggest that gunk shot be reworked into a grenade launcher-shotgun type deal, i have these points:
- There aren't many aoe ranged weapons at this tier
- aoe is really helpful against WoF
Ngl one thing i’m honestly not sure about is what an upgrade to putrid scent would even do
What it would combine with
Inverse paladin’s shield where it spreads damage to allies
is this still too SRS? what would it even use as ammunition? nothing? slime blocks?
what
thats pretty extreme
Actually kinda genius
accessory dupe to instantly kill them
Considering with the aggro reduction and damage increase, it's ostensibly meant to be used by the glass cannon, someone without much survivability
rover do you think this is enough to post (written out), or do i need better points
First of all you gotta wait 4 more hours 
i know that but i still wanna write smth out
Those points are fine.. if you're able to write them convincingly enough, with enough reason to stand on their own without the ulterior motive of adding more launchers.
bet
if you get killed by day empress of light do all your allies instantly die
i mildly fuck with the idea of a massive team boost but your allies take damage too but thats wayy too specific and calamity doesnt want to add more multiplayer accessories
Who says they don't want to
Well in Calamity she doesn’t one shot
oh lol
i made a suggestion about it and it got denied
brap
Hmm
As a Rogue weapon, yes.
bomb knife
Rework Gunk Shot into an AoE weapon
- AoE is extremely helpful against the WoF, and there aren't many AoE weapons post Slime God. Having an additional weapon with large aoe and high knockback to help deal with the Hungries as well as bleed into the boss itself would fill a really helpful niche at this stage.
- Gunk Shot is a pretty nonunique weapon compared to other weapons at this tier, functioning as just another shotgun without any other effects whatsoever, with other weapons functioning similarly. It could be reworked into a grenade launcher or sticky bomb launcher, perhaps shooting a spread of sludge grenades. maybe they could stick to the enemy with a delay before detonating
- As for ammo, it could be ammoless, or maybe use slime blocks as ammo. It could have a special ammo type bought from the arms dealer while holding it, or crafted from purified gel.
Is this good so far? should i add anything?
buff magic as a class it is the worst out of the 4 (including rogue in this) BY FAR like when you think what class your going to do mage NEVER crosses your mind imo
this is true but that's way too wide of a scope for a suggestion and would also be better for #1178515062030348308
regardless im sure The Mage Issue will be addressed Eventually™️
it's mostly due to a lack of accessories
eh?
skill issue
lawlsi you smell
i think the tomes/books could definitely use a touchup
Well in like infenum you need some form of tracking and mage had either none or low damage for the ones that do
a lot of them are
which ones specifically are hard to use
i would consider melee or rogue's weapons hardest due to their complex functionalities
infernum
well calamity isn't infernum
disappointing

or even death mode
like
anything past revengence maybe
Your problem is weapons not having homing
That is a balance thing
yeah
that's so vague there are definetly SS tier mage weapons rn if i go check
You need to provide evidence for that
they hate me cuz they aint me ..,,,
there are but every melee at that tier still outperforms or even ranger. and ranger is 10x easier to use
erm ackshually my pronounce are he
Not anymore
this is all generalizations
yes im not actually doing another mage playthough that shit sucked
or investigating every single spell tome/staff in the game
they is a pronoun used in normal english therefore my grammar and mispronouncing are totally okay .,,,,
I dont speak english i speak british
It's as simple as providing specific examples where people can actually look at and fix
Saying x class sucks is super general and vague
It's like saying malaysia sucks
i did this playthrough like 3 months ago and ik for a fact they havent fixed it in this time. I dont remember it but i think that dps at like the DOG stage was severly lacking like 5k for him
Well then go do some tests and post the results in #1178515062030348308 or something
ill think about it
if i do that im gonna be forced to use the calamity guide
idk most of mage class
you dont know the class but you know it's bad
I have played it
not like ive played others tho
like i know generally what i use for most parts of the game
i do know mage was ASS tho
nah its dps just lacking
But that is very much a possibility
maybe
i had like 20 fps at the time we dont talk abt that tho
these are the DOG suggestions and i used them and they barely worked against him because of how they functioned but i have never once struggled on base DOG like when i use say melee ranged summoner ect
or rogue that class is op asf
Do you aim for the body or the head
the head
Loadout?
its just the weapons are mostly slow moving objects
First time I played calamity was with a freind
He used nuclear fury against DoG iirc
Shredded him pretty well
idk
3 of those are receiving reworks effective next update so probably fine
Seems like a weapon that would do good against a big ass worm
never even knew it existed tho
im pretty sure dark spark is good though
pointing laser in the general direction usually does the job
If you line a piercing weapon up with the body you get beeg number
most weapons capable of hitting both head and tail of dog are like big performers
the body is pretty marginal
Yeah, but hitting many segments at once adds up
it does
but theres also a big bonus from piercing half the body to piercing half the body and hit the tail
True
it is just sucks your mana so fast
Gotta spank the worm for optimal DPS
new weapon idea: Hand Its a summoner weapon that spanks how you get it? Killing the nurse in post moonlord
wow i love objectifying women
But do you love womenifying objects
yes
Next update should definitely include a new furniture set
Identical to wooden furniture, except with boobs
when you think what class your going to do mage NEVER crosses your mind
Speak for yourself.
I am currently playing mage.
Literally
Assuming others have the same thoughts as you on a class is going to get you proven wrong quickly
Especially based on a single playthrough
...you should nerf summoner and rogue instead 
Buff true melee
Make a new class and make it OP as hell
I have no valid reasoning besides the fact that I like it
This should lead to the "Make subclasses more distinguishable from the main class" suggestion or smth 
No
true melee is going to die before it gets buffed

ever since the Tmelee nerf of 2.0.3.001 its been so joever...
mage is bad not because its bad but because everything else is ridiculous
like its actually mostly the balanced class
I think ranger is also the more overall balanced class, if we will ignore 2 SS that last all of hardmode (and another SS for being the best weapon for DoG) 
Yeah it’s not like mage is unviable, I think every class is still completely fine to play through
I thought that rtn was too weird to buff. If you buff it some weapon will be completely overpowered with it so i wanted to suggest a rework but i realize the current rtn does help with some weapons and it's overall a p good choice for weapons lower than 700 damage
Apparently cprime and sdfmg gain some seconds against dog and yharon
how difficult is it to change the firing position of terraria weapons
im not making it a suggestion but why would the arm be on the shoulder rest and not on the grip idk its just frustrating
yeah
on weapons with high fire rate it absolutely shreds
on classes that don't it's a marginally better class emblem
Yeah
stay tuned for at least one new painting next update !
Tru
asset hell
sugg posting don’t even care about the mod no more
Hm?
now we have add accessory upgrades add paintings add kites
We NEED to make Calamity like Vanilla (a shit ton of cosmetic items)
People like cosmetics
Well maybe rtn isnt that bad but stuff like occult skull definitely needs a buff tho
Or a rework or smthin the better one
To be honest, I would like to have more stuff for the builders
Including accessories, armors, blocks, paintings, etc.
Oh for SURE
Hand of Creation nerf is especially weird...
Not the reason for the nerf, but the nerf itself
Though it's hard to make a compelling argument to make that part of the mod
Why... Why did they nerf the building accessory?
Too high mining speed for a singular accessory, as far as I can guess
But the nerf in question (Hand of Creation and Ancient Chisel) now makes maximum mining speed slower! (60% instead of 70%, iirc)

Ah. Alright, that's honestly not that bad
Precision mining doesn't need speed
And we got enough drill mounts for large scale deconstruction
Yeah, it is only 10%, but the bugged nerf is weird
What's bugged about it?
I think rtn is bad on classes that don't have high fire rate
it like genuinely sucks
But the nerf in question (Hand of Creation and Ancient Chisel) now makes maximum mining speed slower! (60% instead of 70%, iirc)
bringing back my goated 'combine a bunch of building/mining accessories' suggestion fr fr
not now bu probably next batch
Is it in the batch or not?
last time i posted it was oct 26th
a month ago
Also I believe all the mining speed nerfs across the board are so you don't cap out mining speed instantly
To compensate they add more accessories that boost mining speed
@tulip rock
For nerf / buff requests, go to #1178515062030348308
Additionally, summoner is getting a rebalance, so Deepsea Staff will probably be nerfed, if not reworked entirely
oh thanks
AS drop reworks save us
The mining speed cap boost is 70% iirc yeah?
Yes
In vanilla terraria Chisel + Mining potion is already 50% alone
Then you can use hand + chisel + mining potion to instantly cap it out
There’s also slice of cake and then mining armour
Exquisitely stuff is another 15% too
Calamity makes it nerfed a bit, but still easy because there’s more accessories
Which is neat
Takes up a lot of slots though, which is why I want to advocated for an upgrade that combines a bunch of them
Maybe builder armor that gives some extra benefits, extra dig and placing reach and stuff like that
Reaver armour does this actually
Really?
Neat
Still could have an upgrade, doesn't really need to be combat viable, just more convenience
It is good for mining, but worse for building purposes than Marnite (as of currently)
Since we’re pretty late into this week’s batch I’ll wait until Friday to suggest the combined building accessory
I’m not super familiar with marmite
What’s that one do
Marmite is an australian food spread
The lift is questionable past some stage, but it is better than Reaver for building (has tool range increase and higher block/wall placement speed)
tool range increase is enormous
Autocorrect moment
Honestly a Marnite + Reaver armour would go hard
Would be a logical combination
Have something like the auric tesla armor where you just craft them together for the ultimate construction armor
Considering how spaced out they currently are, probably post-DoG would make sense (althrough it is already packed with too much content, so I would do post-Polter instead)
Yeah that's fair, that part did feel kinda empty
Overloaded Blaster, Archerfish, Hellwing Bow all have area damage
Do not touche the shotgun...