#suggestions-discussion
1 messages · Page 301 of 1
On what items would you add the disabled low gravity effect?
In super niche cases no
Early game it lets you reach further asteroids
But they're extremely extremely niche
Yeah
I threw up a list there, wasn't thinking of any particular items, but if I had to pick, putting it on Astral Armor wouldn't hurt
Since getting Astral Armor effectively means you've conquered everything there is now that astral infection has to offer
Astral armor my poor dogshit child
So getting distorted immunity and low gravity immunity passively is like the ultimate "you have beaten the astral infection"
Ursa Sergeant, Hide of Astrum Deus, Infected Jewel, Star-Tainted Generator, and the Astral Armor set.
Tbh, I agree with only Astral Armor here. Other stuff will be bloated with pretty much unneeded effects otherwise
Ooh, ok I think then I could just rework the sugg into just asking for dist/lg immunity on astral armor
Add minos prime
Add minos prime
No, I didn't even play Ultrakill for that
Ok, completely changed the sugg
Thoughts on removing wings from tracers and instead replacing it with soaring insignia for celestial tracers, and ascendant insignia for elysian/seraph?
So you’d have to fight empress twice to progress boots?
Good point, how about just ascendant insignia for elysian/seraph?
actually, hmmm
weird spot indeed
add frog leg to celestial tracers and then insignia for elysian
As is it’s fine, if a little awkward for elysian
maybe even throw in the magiluminessence somewhere
You see the wings consistently are a material and you should have a spare, and even if not you can just make some with a random material and 10 souls of flight
no, you make the tracers an upgrade to angel treads instead of wings
ok wtf are those typos
Yeah, they are, it's just it's very often people are recommended to drop tracers and instead go for wings
the suggestion sort of hopes to incentivize still using tracers since with the change, they will no longer be considered wings, and even combos because of insignia being present
also helps with the current problem of both insignias not being good enough to warrant an entire acc slot
Wiki still says they are wings tho? Or is that being changed
no i mean with my suggestion
removing wings from tracers and swapping it out for insignia
Oh on removing wings entirely from tracers
edited for clarity
i would totally vote for that
Aren’t the insignias like good accessories bc mobility good
i actually used a loadout with angel treads and soaring insignia once
100% would recommend
(and the starboard on top of that)
that's kind of insane, 3 accessories for mobility
They're good if you want flight time. Which is what they are supposed to be for currently. Angel Treads compares by raw flight time alone but doesn't quite beat the upgraded insignia
A better phrasing would be that it barely beats Soaring Insignia Ig
I think? It's close
i mean, 2 accessories is kinda expected (wings + boots is the usual choice for pretty much whole hardmode)
3 is just 1 more
I’d prefer boots to stay combined at least until wings have more options post ml
Hmm, how about then
- only seraph getting wing integration
- elysian tracers = celestial tracers + ascendant insignia
- celestial tracers = angel treads + soaring insignia
you need 2 soaring insignias for elysian then
yeah you'd still have to fight EoL minimum twice
i would say
- celestial = angel treads + soaring insignia
- elysian = angel treads + ascendant insignia OR celestial tracers + whatever materials you need to upgrade the insignia
Ok then how about:
- only seraph tracers gets wing integration with Drew's Wings
- elysian tracers = celestial tracers + soul of flight, effulgent feather, ruinous soul (basically the recipe for ascendant)
- celestial tracers = angel treads + soaring insignia
Oh lmao ok we were thinking the same thing
yeah that's kinda the only thing possible
i believe
(that's how vanilla does it with the lava waders)
ooh right good point
As it stands the most major decision you have with it post ml is whether you want boots or wing boosts/stats
I think I'd prefer the major decision then to be whether I want wings + acc slot or boosted wings with boots
Whereas hardmode at least has wing variety through boosts (though someone mentioned it dying in favor of something else)
Make Calcium Potions more useful
Calcium Potions were added to give the player an easy access to fall damage immunity and to not make them waste a slot just on that. Back in Terraria 1.3, Calcium Potions could be used up to second Evil bosses / WoF and up to Endgame, if the player was doing Defiled difficulty. Sadly, in Terraria 1.4.4, Bundle of Horseshoe Balloons was added, making Calcium Potions redundant past second Evil bosses anyway. Additionally, Calamity itself adds a recipe for Lucky Horsheshoe. Combining the 2 facts, the player is encouraged to use Horsheshoe Balloons, making Calcium Potion redundant even pre-boss.
issue is, most of the time the answer is "wings" because boots are just the worse wings with the added benefit of faster speed on ground and having terrasparks (without having to switch loadouts)
Heavily agree
I probably should format it a little bit better and add a section about getting Lucky Horsheshoe at the same time as Calcium Potions just because of the recipe's existence 
Even if it’s useful pre-existence, so many more potions have better uses and resource sinks
There is a pretty useful viability to be found in Celestial Tracers for Guards and Prov in underworld but other than that, Tracers are usually worse yeah
So if the suggestion was implemented, would you consider boots then?
Aren't Seraph Tracers good for rungod Exos / maybe even fighting Exos normally?
Because of how much they would boost wing mobility + the fact you have boots too
once again, i used angel treads post ML, i would totally use the upgrade if it existed
If tracers were an additional mobility accessory, I would 100% get and use it
They have a niche in mecha mayhem but other than that they are just less controllable wings and aren't even faster than Drew's wings midair
speaking of drew's wings, it's weird that there's still a choice between wings or boots in endgame
You mean, Class Setups?
It’s really one of the few mobility choices you have because wings are necessary by that point
No, I mean Exo Box 
Well, I prefer wings over Exo Box 
And AoE can't be done with Exo Box only
They’re an alternative to Drew’s wings that never get used because it just has worse stats
So there's my voice 
Huh, actually well, with my suggestion, if seraph tracers inherit the insignia buffs.... well that now makes drew's wings inferior
and now we're at the same problem all over again lmao
I mean, because there's no auric-equivalent of ascendant insignia
but I guess we could just take out the wings from seraph and leave the auric bars but keep all the horizontal mobility + the ascendant passive
An item doesn't need auric-equivalent to be good at this stage 
Auric Absorber
that's fair
Well, Auric Absorber should be a thing, 100%, for sure, ofc 
Post ml wings are kinda lame just bc there isn’t any alternative
You put on Elysian you put on Silva you put on drew
okay so I guess it's fine then that seraph tracers w/o wings but with ascendant insignia integrated, is literally just elysian tracers + 5 auric bars?
along with the current stats on seraph tracers:
50% increased running acceleration and greater mobility on ice
Provides the ability to walk on water, honey, and lava
Grants immunity to fire, lava, and harmful block effects
Tarragon and Elysian wings are kinda there, but...
I feel like Tarragon are just, better
Yeah
Slap Frog Leg, 100% 
iirc some dev mentioned something about wing bonuses being not tied to sets and being modified a bit
Tarragon if you're running tanky, Elysian otherwise. That seems like a good enough alternative to me
Just not any point later
You could go "The Fargo's Souls Route" and add boots to Seraph Tracers, but that's a weird and pretty overdone route, especially for Calamity
What does that change?
it just makes it so that the insignia seraph tracers w/o wings recipe isn't just elysian + auric bars
I don't think that's it
You mean like... add Gravistar Sabaton and other unconnected boots accessories?
oh lmao okay yeah maybe not that
Indeed.
Yeah cal's not gonna do that
God Slayer Hoverboard will never be real 
They are strictly avoiding "amalgamation of effects"
They're looking into making Wing Bonuses unique instead of stat sticks.
just so we're clear, insignia seraph tracers w/o wings recipe is perfectly fine just being elysian tracers + auric bars? or nah
okay maybe throw some ascendant spirit essences in there like radiance
I'm not commenting on that since I'm not seeing the bigger picture here. Do you mean to make Tracers just direct upgrades to boots instead of Wings alternatives?
Basically, yes:
- seraph tracers = elysian tracers + auric bars + ascendant spirt essence
- elysian tracers = celestial tracers + soul of flight, effulgent feather, ruinous soul (basically the recipe for ascendant; effectively removing ascendant insignia)
- celestial tracers = angel treads + soaring insignia
Instead of the post-ml decision being:
wings vs. winged boots
it'll now be:
wings + acc slot vs. boosted wings + boots
hmm yeah tried to edit it for clarity
Winged boots
there
It'd be fine if it was just the concept working out but there's a lot of holes there
oh wait yeah I can remove the acc slot from the first part
Firstly, Insignia has no place in there other than being arbitrarily put together to make the line's mechanical functionality work and its thematics are completely off like suddenly growing wings, as well as kinda giving the Insignia line no reason for usage without heavy modification other than minmaxing super hard as soon as you get Celestial Tracers because the way this is worded makes me think its flight bonuses would be better than Angel Treads, something that's already closely competing with Soaring Insignia. Your only solution out of this would be to get Insignia line buffed as it is underpowered currently despite its potential usage.
Lastly, you need a really good reason to change an entire line's purpose as Tracers are really just meant to be boots and wings in one accessory with the downside being lower flight stats and this is just a neat concept that is flawed in enough ways not to be worth it
That's my take on this
That is fair, I did think it would be weird to remove the wings part of the tracers and maintain it still has wings on the sprite, I figured ascendant/soaring would be enough of a stretch for it to grow wings, but i guess not
also sorry can you clarify what's the neat concept--the insignia integration or the current tracer line's purpose as boots & wings in one accessory?
Insignia integration
Well, my reason initially was actually just soaring insignia being bad.
admittedly my solution boils down to "oh it's bad? let's make it required then, instead of asking for buffs"
I guess I'm just more optimistic that a creative solution will get more headway rather than suggesting an item needs buffs
Maybe it's a suggestion I'll keep to myself for now, at least until we see what the apparently to-be-buffed soaring insignia looks like
And I'm aware that's a long way off of course, since no future content in suggs
Going the other way may have worked if it wasn't cal nerfing the item in the first place
Or rather, if the nerf wasn't as drastic as it is right now
So yeah I see what you mean
In concept it could work but with insignia being as bad as it is right now
No, that's not what I was talking about
I'm just bringing down an already contentuous item so the other can at least have some limelight
If Insignia was bad not because of cal then you could do that
But cal's taking the responsibility to balance it into place so they should tune it back up if it's necessary, rather than go another way
Yes
Fair enough
Actually no I take that back. If Insignia was strong on its own then you could argue it wouldn't disrupt Insignia line's usage. It doesn't solve any other hole in the idea though
#GiveInsigniaInfiflightBack
I rewrote my small suggestion and made it thrice as long, uhh... 
Anyway, what are your opinions on it?
aint reading allat- crushed by 10 tons of weight

you actually need to stop making suggestions that gets implemented in -1 hour

Shuki banned for having too many good suggestions, heartbreaking

That's actually so funny 
Yeah, Calcium is changed for the best and is semingly more useful "now"
this was a great idea
just a little bit of speed
That's an awesome idea
You should allow horizontal collision damage now 
On my way to be hitted by a random sky island for 3000 damage, because the devs said so:
make an add on to infernium that makes everything one shot you 
then make an add on to calamity so everything one shots you
Ah shit, I forgot Altix said this earlier already when I posted my sugg about KB resistance, mb
#suggestions-discussion message
sorry you had to write all that
Well, that's fine. Time to seek for another suggestion to agree with and repost it 

please no
okay, rearranged my knockback resistance suggestion so it gets straight to the point instead
that and made it short enough so the bot has enough characters lmao
I should probably delete my Calcium Potion suggestion, don't I?
well until it gets the 🏁 or is it the 🛠️ maybe not
i can do that for you
Hi Suggestions Bot
empyrean wrath too
womp womp
Fair enough
Imagine if I got the power to add anything into the game via #suggestions-posting 
healthy bones
Real
Was (and is on the current version) a cheap way to prevent fall damage
Will be a cheap version of knockback immunity (both literally and figuratively)
Armor break sounds pretty, ngl
i think defense damage recovery potion has been mentioned before indev and completely ruled out
Too good or useless?
Too good for sure
Idk, I feel like a say, 2% faster buildup wouldn't be much
Defense damage (dies
Yeah but at that point would you really go out of your way to get it
Okay but if it's 2% then why even add it at all
yeah like
I feel the same way about knockback resistance
ah like, if there's no way to get 100% then why add it at all?
50% doesn't do much and knockback immunity is largely overvalued to begin with.
is knockback resistance even real
Yeah, the difference between 0 and 50% isn't much, taking any knockback butchers your momentum, but dashes pretty much entirely get around this. At 50% resist you are still losing all your momentum, and still just dashing to ignore it

idk i could see use for it like most potions
but for defense damage i just dont think we need another defense adjacent potion not named ironskin
Calcium Potions are not hard to get and 50% knockback resistance can safe you once in a while, so I see no problem with that, tbh
better suited for accessories i think
Potions are free, so it will still see use as there's no reason not to. I just don't think it's effects will actually matter. It's like using titan potions against bosses with summons that take knockback, is it technically helpful? Yes as it's free. But is it ever going to really make a difference? No imo
yeah potions are free and incremental
except the ones that dont and oh well a lot of those are broken
I like how Vanilla makes potions too good 
yeah sounds about right, but 50% is a start, at least the foot is in the door
its never going to be as useful as 100% but its noticeable without a doubt
ive tested ingame and you can definitely feel it
Sweeeeet
Time to test it myself (code intensifies, 100%)
So wait, just to confirm, is this written correctly lol
Feasibility
The Player.HurtModifiers struct in tModLoader has a GetKnockback float function, so adding % knockback resistance is technically possible in the game’s engine.
honestly i dont even think you need the feasibility part
no one will read it and care

Imagine if feasibility was a thing
Add a hundred enemies
Feasibility: you can add enemies to mods
One billion stars
i mean, i thought adding it would add some credence to the suggestion
okdok
...hm
Should I do a suggestion about giving wooden armors the same treatment as pre-HM ores ones? 
peak sugg in posting I think
Calamity's Vanities in question:
Probably not a joke, tho
will there be yarhon plush in game tho
Probably just a small child
@near stream
Firstly, you need a title for you suggestion for the bot to work properly
Secondly, you should some arguments for why it should be added
I can't belive they turned him into a marketable plushie.
Fair enough, but what can be done else?
Not use pixels and instead import 3d graphics into terraria
WoTG treatment, ngl
crazy
obtaining a plush in game pushes one out of the screen and gives it to you irl
Something something this mod
Is that Knockback Resistance sugg an EES (Extreme Effort Suggestion)?
Please, make Frost Barrier give knockback resistance.....
give frost barrier literally anything
i have no idea if frost barrier has any plans ngl
I should repost your suggestion, frfr....
Why would it be
Remove it. That's a plan

Like high efforts suggs are Add 3 biomes
welcome back to "lets remove x bad item" #3246
Its true though
Can we remove the starter bag 
Like yes you could theoretically save and improve every bad item ever but like
You don't really Need To
And it is effort that could be spent conceptualizing and implementing new good things instead of trying to fix bad things
Do you mean along with its stuff
No your entire inventory just gets filled on Creation
Awesome
Surely no issues with other mods that add starting items
The rope is evenly distributed among every open slot in the inventory
including the trash
You should be a dev iirc
This teaches the player that you can store things there
True!
Actually no since tmod has its own thing to handle those cases
what does it do i’m curious
Its just a grab bag that contains whatever didn't fit
i am a impulsive individual
that's a paddlin
Yeah
oh I forgot about that
tmod W
Worst case scenario there’s an item nobody uses
I’d rather have two cool items and one bad item than two cool items
the problem is they aren't cool
so it would be better (imo) to remove some items to make the ones left very cool, than try to make every item cool
maybe I'm just a frost barrier hater
but nothing about it is cool
We think its better to have two cool items than two cool items and one bad item reducing the overall quality of the experience thumbs up
at that point why exist
dead man’s chests should have echo coating in the traps
The Yharon plush is already in-game
It’s in Calamity Vanites
You can even throw it at people
Lamalities amities
the
YAAAAYYY
@near stream please do not talk in #suggestions-posting and if you want an ingame yharon plush, i suggest you use calamity's vanities
Maybe already mentioned but
#suggestions-posting message
Exodium was added simultaneously with the "Future Bosses", the ones spawned via the Soul Artifacts (which were crafted with Exodium)
iirc Noxus was supposed to be involved in this somehow, when it had some inexplicable time travel theme? Hence Exodium being "cold and dark"
Then, yknow
The Future Bosses got removed rather quickly
and Noxus's theme has drifted pretty far from that
So Exodium is a bit of an artifact
goodbye weird space rock 2
I personally think Exodium should stay, but lose all of its Material properties besides maybe Stratus
So it's just
Cool decorative block
I would kinda prefer that Exodium be expanded upon or differentiated rather than removed
Cuz Luminite is already extremely widely used
To which, it is cool
I think Exodium staying as a flavor rock rather than a weird counterpart to Luminite works fairly well
Is it just an oversight that exodium needs a lunar pickaxe but not luminite?
Vanilla stuff
Luminite has no pickaxe requirement in Vanilla because it doesn't spawn naturally anyways
We could make Luminite require a high tier pickaxe but there's not much of a need really
Yeah
☝️
I think it's unnecessary
why not the opposite though
the issue with making exodium crafted with luminite and stone is luminite brick exists and has the same recipe
exodium have no pickaxe req
Because Exodium doesn't drop from something. It's mined.
fair enough
Why does that matter?
This isn't Minecraft, multiple things can have the same recipe
its really odd to have deco blocks with the same recipe
Luminite being available in such large quantities imo is a problem for later, but oh well
(It is intentionally this way to cut down on ML refighting)
if its like. different quantities than 1 and 5 its fine
"Here, have all Luminite you'll ever need"
there's cutting down on ML refighting
and then there's "here's enough luminite for you to shimmer into whatever ore you need in thousands"
(except for cryonic ore)
I also just think no material should be available in such quantities and ease, period
I think Deus dropping so many Fragments is a problem, for example
Even if it's perfectly justified 
I like Deus dropping frags cos it means I don't need to summon the pillars
You need that much, for recipes
Yeah, it's the one massive drop I may be fine with keeping because I can't think of anywhere else to put it
And subjecting people to farming the Pillars is
it would be fine if it was just cultist into pillars
but no god no
it's cultist into pillars into ML
I will take a massively streamlined progression over the shitshow that is farming Pillars
Honestly, you know what?
In Calamity only:
I just had a really goofy idea
For comparison:
What if there were spawners for each Pillar?
I think Luminite Bars might be the most widely used single material item in the game?
I think it'd be cleaner if it was one spawner for all four
What if Pillars didn't trigger ML at all?

and they all spawn near each other
What, you don't like fighting LC? 
Life Alloy is there, but I guess Luminite still exedes it
In vanilla you need 2 bags minimum iIr
Not even close
See, I don't think so because the Pillars are incredibly time-consuming and if you only need one type Fragment, you'd still have to go kill the other four if you want to get rid of them in your world
i'm fine with refighting LC
it's the buy 1 take 4 package deal that comes with a side of luminite that grinds my gears
Deus.
Yeah but I think the Deus solution is bad
Deus is so handy when it comes to farming fragmants, tbh
...and I would agree with that
(if you start counting constituents to materials like all fragments plus Galactica Singularities
or all of Life Alloy's bars plus Life Alloy itself
Then yeah they'll probably be higher than Luminite or Cosmilite
But, as just single items, Luminite tops the chart)
I'm gonna suggest my crackhead idea on Dev brb
Do that, please
Add new minibosses that correspond to each pillar, spawnable on their own, instead of spawning the pillars themselves
Give Fab more fights to design :3c
rebecca just so you're aware if you're not already fargo's has a similar spawner, which yeah irrelevant but it does that
Y'know what actually this is kinda goated
Having enemies that correspond to each Fragment naturally spawn after Moon Lord
HMMM actually yeah
Post-ML has always been hankering for more enemies
((Put them in the Astral Underground so that place gets more purpose
Two birds one stone))
I think Astral Underground should get its own content rather than just getting the Pillar stuff chucked in
Well they could still be Astral-esque enemies
Infected stuff bulging and gorged with their respective fragment
could also be regular mobs supercharged with fragment power
That's the idea
i mean not necessarily astral
Ah you mean like
stronger variants of enemies throughout the world?
like the pillars aren't localized entirely within your astral infection
yeah stronger variants
so it makes sense some of their madness would infect existing organisms
I don't think I've gone to underground astral once so I would love to have a reason to go there
Man how did we get here
This conversation started with Exodium
I really like how the martian probe is a trigger for the event
Exodium pillar-themed enemies.........
I wish more things had that sort of trigger
like if the pillar themed minibosses appeared only because you didn't kill the infected mob in time
and now it just bursts into celestial flesh and creates a localized pillar phenomenon on screen
That sounds neat
this is now as concise as I can possibly make it
hopefully i don't get a dozen pings about it when I wake up
i mean... is this not how nearly every other ore works? i mean just look at auric. im not exactly sure what the problem here is? is there an issue if people mine too much aerialite? like?
I mean in both ease of access and quantity
You still need to look for those Ores (and in Auric's case, deal with Rejection)
You don't have to look for Luminite
galactica fragments would need to die first, orrrrrrr... considering your pillar summoning idea, i always thought it'd make sense if pillar enemies spawn in the distortion considering im pretty sure that's where they are from or something?
Might be a misconception from you
dont really need to look for aerialite any more than luminite; you just go up to the sky islands and it's in the clouds. which is just like luminite and the planetoids
But like, even if we did that
The bulk of Fragment usage is Pre Providence
Distortion would be Post CV
mmm that's true i suppose
Yeah but there's the part of general mobility and whatnot
maybe there should just be less fragment recipe spam lol
exodium rejection 
hammers.
peak
i have zero idea what this conversation is about
Aerialite is acquired in Mid PHM, where your aerial movement is far worse. It still takes a while to get everything
Luminite you just
Fly up to Space on spawn
Boom
700 Luminite Ore
i mean with aerialite you can make wings and get a shit ton of it
they really, really aren't that different at the end of the day
maybe spread the planetoids out more
idk
post evil 2

yes
so you grab like 10 bars
make wings
use wings to get rest
^ yeah that
Yeah but those 10 bars still require a bit of effort and afterwards it's not just free
I feel like there is a misunderstanding.
yeah and you still need to beat moon lord to get luminite and make a luminite pick to get past the exodium walls
so idk what the problem is with luminite just getting the same treatment as any other ore
Hoik 
I never make a Luminite Pickaxe because I can just RoD in.
if the planetoids being right above spawn makes it too easy, just... move them??
Saves me time.
fair, but that could be fixed by giving luminite an actual pickaxe requirement too
lol
Momentum Capacitor.
what often surprises me is the abundance of the luminite planetoids
not the point, it's trivial no matter what, we're talking about literally inches worth of difference
if it all being in one spot is too easy just spread it out and you'll have to try at least a little
which is literally just like aerialite rn
5-6 more planetoids than i’ll ever need
and sure can argue its useful for shimmering but that role is already fulfilled by the obscene amount of astral ore that generates
I propose luminite mimics
But we are talking about the fact that beating Moon Lord instantly gives you access to roughly 700 Luminite Ores which all you need to do is make a Lunar Pickaxe (which you can make instantly after killing Moon Lord). By the point of the game you're in, too, the mobility you have also makes it trivial to just go up, mine all that Luminite and never have to worry about it again
The problem isn't how close they are or whatever. The problem is that just one of them is enough for a singleplayer playthrough.
Yes, I think that's my main problem
You just get all the Luminite you will ever need in 5 minutes
The real solution would be to downsize them by way more than half.
Because none of them are quite as condensed as Luminite
You get like, 60 Auric Ore from a normal vein (which, reminder, it requires 60 for one bar)
or have them crash as mini meteorites on the existing planetoids?
You get 200 Luminite from one Planetoid
Because they are in an area were you can get to easily in that stage of the game. Unless you have built something in the sky, you can literally just fly up, then use Momentum Capacitor to get to them if they aren't close to spawn.
5 bars*, but most recipes require 5 bars, so it doesn't change anything
Ok yeah this is infact a solution
ez
Even if imo what should be done in exact terms is
The solution to inflation is just to uninflate.
Actually idk
See the problem is that Planetoids are fucking miniscule 
So by that point you'd mine out all of them and end up with like
150 Luminite
Which is not even enough to make the Mining Mount
how is this any different from hallowed ore; just spread it out and it's fine!
also wasnt the problem that you could get too much? doesn't that fix it?
I think
you can make it generate new small exodium + lumi planetoidsa and replace stone in whatever planetoids remain
that way you still have a reasonable amount
a highlight of my playthroughs is clearing the weird space rocks that now obstruct the upper area of my arena
I often forget Hallowed Ore even exists...
The opposite problem to the current situation, then?
So presumably there's a middle ground where it's perfect?
why dig hallowed ore when destroyer dies in 10 seconds 
(Probably due to the exact thing you mentioned. They are too rare and spread out.)
This.
shiny spelunker splendid
Either way I think the best way of solving the triviality of getting Luminite (and Uelibloom for that matter) is to make enemies an Actual Threat in Post ML
i already suggested it; you still have naturally generated planetoids and ALSO have some of the stone replaced in the original planetoids. if you guarantee at least a certain amount is generated via an algorithm ur all good
So, we have Hallowed Ore, that is too rare and spread out, where refighting the boss is more valuable
And Luminite, that is too condensed and focused, where you barely spend any time mining.
seeing veinminer work its magic is a shot of dopamine
Two halves of the same coin.
If there were enemies in Space that were actually capable of kicking your ass, then that would help matters, yes
Much less trivial if you're fighting for your life
See, I like mining Hallowed Ore but I think its generation is wonky
and then there’s cryonic ore
I do that because it doubles as Light Soul farming
luminite/exodium empowered harpies
I'm thankful that, if all goes right
Post Yharon will end up being the only Post ML tier with a mobbing drought
If all goes right...
Well, I mean more so
If the things I have planned work out 
Since yeah, a bunch of Post ML goobers
We had PostML enemy plans on a Trello for like 3 years and they never got added
Then something for Post Providence
Post Polter and Post DoG has Distortion
And then Post Yharon and Post Exos/SCal end up lacking in enemies, by which I point I think is fine
aerie enemies 
Might end up having a few but won't exactly fill in the gap
I love standing at the brink of infinity.
Yeah, I also think that there being
No enemy that can even pose a threat to you really goes to show how fucking strong you are
Post Yharon? I can see one or two enemies
Post SCal/Exos?
I think there shouldn't be any
I think it would thematically make sense that the only time new enemies wouldn't appear is Post-Yharon.
From then on, you pretty much start fights instead of being chased down.
There's probably gonna end up being one
Since Auric is no longer renewable through Crates
would be cool if it gets to a point post-ML where pre-hm / hm bosses start becoming regular mobs but dunno how to fit that thematically
Yharon children.
See this is funny
Because it's half 
Exos? Yeah, you start
didn't fargo's souls do this at some point?
SCal? She personally seeks you out to fucking maul you
Calamitas is the only exception.
Auric slime stomps yharon
I…have no idea
Which, man
Yharim you fight, Boss Rush we accept the invitation.
Can't say anything about Noxus and Xeroc.
She is here.
I fucking cooked with the Eye of Desolation tooltip
It is three words.
Powerful ones.
Honestly what might work is
SCal doesn't naturally start a fight with you
But after killing Yharon
(Make it so some enemies start running away from the player instead of trying to fight
)
Though, half the time, I can only think of "Peter, the horse is here."
She shows up to your doorstep
Hands you the Altar
And just tells you to go meet her
that sounds like something that would happen at the end of an invasion event
Terrarian, the Calamitas Clone is here.
who the hell starts a conversation by handing them an altar
You don't?
Look, we have to conform by Terraria 
Why doesn't Calamitas just kill you immediately? Is she stupid?
My interpretation of how the thing actually goes is
"We are fighting now, choose the place"
The start of God of War 2018

Just curious, what’s stopping the altar from just generating somewhere
To me the Altar is just a convenience because we're modding for Terraria
If I had it my way, there'd be no Altar
She would show up at your doorstep, start the fight there, and when you wanted to rematch her you just say "hey let's go fight in the backyard"
(or one of my favorite moments from Mob Psycho 100
https://tenor.com/view/sho-shou-sho-suzuki-shou-suzuki-suzuki-gif-26209728
https://tenor.com/view/sho-sho-suzuki-shou-shou-suzuki-suzuki-gif-26209748
)
You should change it to a plastic lawn chair. Yes, that one.
I mean the codebreaker was definitely something novel
Oh no
Probably wouldn't go over well cuz the whole point is for you to set a nice place to put your arena
yeah
And yeah, most importantly this
The way I view it, this interpretation works more as
Vegeta and Goku, y'know?
How Goku takes Vegeta somewhere else for them to fight
Yeah, you're taking Calamitas somewhere else to fight
Is it a limitation on tMod’s part that the scal arena can’t spawn above the altar instead of around it?
"Let's fight somewhere empty" meme
?
I also don't get it 
No it could be defined to do that instead
Fight's kinda designed around it being in the center but I guess some stuff could be moved around
The real fix is making RoD a pml item, surely 
Yeah so if the altar generated somewhere it could just spawn above instead of around…? Maybe I’m not getting something lmao
What would be the point of it spawning naturally?
PEAK sugg
@orchid axle Don't. verbal warn
Yeah, like
ok
The entire point is that the Altar is more or less a convenience with no real explanation in the story
Ah
It's just a demarcation of where you wish to fight SCal, after she invites you to fight her
guess I misunderstood the purpose of it
Every day after beating yharon she spawns like a mech boss 
I figured it would just help narratively if the altar generated somewhere instead
Do you mean this?
eeyup pretty much
s'cuz the SCal spawn item used to be a regular click-to-use boss summoner
With the same square arena
And it was sometimes annoying having to go stand in the exact same spot or else your arena preparations would be misaligned by one or two tiles
So it was changed to be an unmoving placeable object instead
The only problem with this whole idea is that
Events in Terraria!
They are hard to work!
Because you have to account for players doing dumb shit!!
so no chance in hell scal’s getting a subworld no
((careful with the word "events" cuz that typically means invasions or moons))
I think the easiest way of making this work is that SCal would spawn near your spawnpoint after you use a Magic Mirror to go back, and while she's there, you can't leave the general vicinity until you talk to her
"Things happening in the world"
That would actually be cool
She's just there
"hey mother fucker"
You'll notice every time there is a "thing happening in the world" in Vanilla, there is a message.
Ok, Death sounds like the best
The Travelling Merchant is here, a Meteorite fell, the Dungeon something something, I forgot the exact wording.
Pylon im p sure you can disable
Pylons can be disabled indeed.
how often do you die post-yharon
Yes.
It's stupidly hard for people to never come across it
pre-scal/exos
It can just be being close enough to Calamitas triggers it.
Not necessarily just Post Yharon
It could just be when next you go to spawn
You get an effect similar to The Tongue dragging you towards her
A Sepulcher hand
"We are talking. Now."
And she makes a border, like in the boss fight, so you cannot leave.
"Why does Calamitas only appear after you die in Post-Yharon? Is respawning canon???"
Yeah
Kills you
I am sorry that I can predict the future.
rebecca how does this work for hardcore
magic mirror
or pylons
or this
Returning to spawn in general makes her spawn
Death is just one of the ways to do it
Ah
Magic mirror (and similars), death, resetting spawn point, etc
(The programmers would need to have some checks to make sure that SCal actually can spawn near the spawn point and put you in a place where you can talk to her
And not like, wedge you in the weird gears of your base build
But that's a problem for a later time)
Yeaaaah
I think it'd require a lot of fine tuning to make it not have weird edge cases, but
Perhaps having access to the to Space could work?
It'd be worth it imo
Access to what?
Would make SCal just look 20 times cooler
I was
Going to say top of the world
But changed mid-sentence due to a potential problem with that (Planetoids).
more on scal appearing,
is she supposed to intimidate?
cause intrigue like “we have aligned interests but i don’t know if you’re ready.”?
or “you have to stop.”?
It would.
It'd be an experience players are very much not used to in Terraria.
Girl literally shows up to your doorstep, says "you, me, fight" and fucks off
SCal comes to kill you because she's afraid you'll just be Yharim 2
On another note I wanted to actually do something with Cal Clone
Where it actually naturally spawns at your doorstep and starts the fight with you straight up
Saying "You, me, fight" runs in the family.
Tho I'd probably make that a one time event if it ever happened
Catastrophe did it to his targets, and Cataclysm did it to his boxing opponents.
They all said "You, me, fight" prior to a fight.
okay but why doesnt she kill you just then? code of honor?
or, unfortunately terraria logic?
That way it's both a one time cool jumpscare of a Boss spawning at you
And, honestly?
It'd feel fucking cathartic to win that
Terraria Logic and just that, well
99% of players make their spawnpoints near their NPCs
If we implement this idea with her spawning at world spawn, this would mean they are in an area that is most likely a town. And Calamitas has had enough with hurting innocent people.
that’s fair
Ah so it’s a
“You. Me. Fight.”
looks around
“…but not here.”
Yeah, more or less
It’d be neat too if the altar refused to work if it was x blocks in range of a town
With scal berating you from beyond for putting innocents in danger as a response
honestly this happening then followed later by scal doing it too but faking out because she has morals is a fantastic setup
Yeah, that was my main intention behind it
though the calclone and scal’s sprites would have to have some similarity first so the player would at least get a “WHAT SHE’S BACK?” sorta deal
I don't think so tbf, since imo the main shock is seeing the monster in front of you with Cal Clone
And when SCal shows up, there's the clear contrast between the monster and her, while the lingering dread of the same thing happening is still there
It's the fact the game has set a precedent for those kinds of things happening. What's telling you it won't do it again?
Ah, subverting the mechanic that most bosses announce their coming a la terraria logic
Also if you pay attention to color scheme (or hover the name over the NPC lmao) you'd still get the dread of
"Oh my God it's the actual Calamitas now"
It’s gonna be real fun telling new players who ask “how do I fight supreme calamitas?”
“Wait.”
Basically, I think the strength of doing this is setting up the encounter with the actual Calamitas
This was her Clone
And why would she think that? Just paranoia?
you're the second being she witnesses ascend to power by killing killing killing
Good idea but I also wonder what the deal with the clone is in terms of personality
Secret!
@round ravine - Your suggestion has received an updated status!
[Make it so that the Zenith requires a Cosmic Anvil to be crafted]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Oh hey cool a freebie
it's strange how it only needs a HM anvil in vanilla
Well, the HM anvil is the last anvil in vanilla, so it makes sense
There's the ancient manipulator, but that's more for the celestial stuff
the providence in the room:
funny enough another server im in was debating this exact topic
how ancient manipulator feels like it's not supposed to be an anvil upgrade, but cal uses it like that anyway
Luminite is so ancient, so maybe it can be called something like that.
And anvils are sooooo last millenium. Why not something that represents how versatile it is? Some kinda manipulator...
Shrimple: Make ancient manipulator be crafted with the lunar fragments and HM Anvil. Now you cannot say that it is not an anvil upgrade.
Also fixes the drop bloat from cultist! (Who needs multiple of them.)
The same update should include Lunatic Cultist treasure bags, too!!
@dense locust - Your suggestion has received an updated status!
[Merge empyrean wrath and emyprean rage into one buff]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I see
🎉
epic
i think empyrean armor should have a more interesting gimmick than just "Get a stat boost under 50% hp/getting hurt and fire extra projectiles on enemy hits"
I mean nebulas gimmick is litterally "more stats" so yknow
i mean, but that has a twist of being more supportive, in the sense that those can transfer to other players
yeah that is a thing
that seems reductive
sure, you get more stats, but you get them in an interesting way
In multiplayer, any player can pick up these booster items and benefit from their buffs, even if they are not wearing Nebula armor. Additionally, picking up a booster item will grant nearby players (within a 43.75-tile radius) one instance of the buff. If the player acquiring the booster is on a team, only other players within that team will obtain the buff; otherwise, unaffiliated players will spread the buff to all other nearby players upon obtaining a booster.
-Terraria wiki.gg
thats insanely cool btw
damn that was fast
altix wasnt kidding when they sniped my sugg lol
I was just about to comment yeah lol
"That was fast!"
You don't think that sugg will conflict with this one / be redundant?
#suggestions-voting message
am i allowed to sugg deleting photo potions yet or do i gotta wait for sso
I do fully agree with the sugg though, Empyrean set bonus is woefully uncreative and boring, compared to the vanilla lunar armors
What's happening in SSO regarding them?
they're being completed shed so their only effect is +5 more hp when you collect a heart
474 - Photosynthesis Potions no longer boost life regeneration. - Done ✅
i want to know if i should wait for update or if i can sugg it now
It would still be fine to suggest, wouldn't conflict
However, if your reasoning is based on the fact that they'll be really weak in SSO, then no you cannot suggest that
because you're only supposed to make suggestions based on the current playable mod
yeah my reasoning is based on the changes incoming, not how they are now. so, i'll wait. thanks for the answer /gen
👍
i mean byeah
The reason for this rule being that anything in #changelogs is still subject to change
The devs could still be working with Photo potions and giving them a new effect that makes em good again, thus rendering a suggestion to buff them irrelevant before the update even releases
yeah based on the chatter in #calamity-update-talk there’s more to be done to photo
so just wait n see
i mean even then
minor spelling mistake
yeah indeed but that's one of the main reasons
changelogs still being WIP
like say when the exo mechs got added in changelogs i suggested to make them the source of exodium as a moon lord and luminite alt
lmao
i dont know shit about exo mechs
like with stuff in changelogs chances are you dont know shit about it
like with the most recent changelog batch as an example
i dont know shit about the galactus blade rework
so if i suggested to make it faster (spitballing here but its to make a point (the point doesnt need to be made)) it wouldnt make sense
indeed.
Empyrean armor 💔
there is plans for it iirc
wtf does QoH have to do with this
should have been "Minor Spelling Mistake I demand
".jpeg
obligatory question
Plans, or Plans™️?
the latter probably, given that summoner should be the priority atm
I see. 'Preciate the honesty.
okay i see
So many good suggestions, what....
Someone should make a dozen bad suggestions so that more of them can get in
I guess you are doing that now 
Hmm
Okay yeah this is a post-Polter accessory, and Tarragon & Elysian Wings have 4.17 and 4 seconds of flight time respectively
More, in fact, if you have the acc equipped, because it grants +30% fight time
So the 4 seconds of infinite flight is worse than just... landing, to refresh your flight time
40 second cooldown.
Infinite flight does refresh your flight
So it's more like 8 seconds unconditionally if you activate it
Quite true quite true
I feel like this suggestion needs better reasoning
Both, with the above in mind
and
Because it is dipping into reference sugg territory.
It doesn't really explain why the proposed solution would be better other than it being "interesting" and a closer reference to Rain World.
The accessory's sigil is a reference to the Saint's Attunement mechanic from the survival platform game Rain World. The Ascendant Insignia's sound effects were carried over from the same game.

We've overruled suggestions before for expanding on existing references
I didn't know it was a reference actually
Do you know how many Murasama launch sheath suggestions we've had to reject
(I don't think it was that many but it was enough to be a problem)
I don't really have a reason besides "it's less boring than doubling your wing time"
(tripling, if you use it right)
I think the accessory just in general does need some buffs
Still
Yeah like, it went from this awesome symbol of yharim and near ultimate melee accessory, to just...
Funny flight and reference thing I'm never using

To be clear, I didn't make this suggestion bad on purpose, but I made it knowing it didn't have good odds, since I might as well
I wouldn't change how it is personally, I'd just say its base stats need a bit more and maybe Ascension can also buff flight speed or something.
Flight time buff is definitely necessary but I'm not as sure on the acceleration. There's also the alternative of making Insignia line more of an aerial Magiluminescence type accessory which is interesting
Do we think we could get away with suggesting Magiluminescence to Ascendant Insignia
To make it significantly improve your aerial acceleration, and more importantly, deceleration
Make all wings act more like Celestial Starboard
damn it, sniped
Oh, that would be good. I'd like that
Raesh had this sugg at some point yeah
Oh they did?
@golden sonnet
first gotta make sure cele starboard is working correctly
I don't remember if they submitted one but the idea was around
It also grants light and Regen I think?
Yep there it is
#suggestions-voting message
I feel like that's worth pursuing
It does end up making it more similar to Saint's ability from Rain World due to the improved aerial control
without requiring you to say that the purpose is making it similar
And you could even make the argument that it would help for the next immediate boss in progression, The Devourer of Gods
Because the laser walls require you to perform precision movement, to stop and stay in one place
Decel would help a lot
Can see that yea
Sorry, I can if you're busy
When will these days be back...
thank you for the awesome emoji
Is it just me, or are the downsides of enchantments always worse than the upsides? Who actually uses Aflame and the like?
Aflame is free with Radiance
Except for resentful and bloodthirsty
At least one of those are basically always good
Oh, I guess some of them are good
Wait, radiance?
Let me see...
hellbound can do great work
Ooh
Ok, these are actually way better than I thought, I just misunderstood them
You have to build around them carefully

ok how's this
Add Magiluminescence to Ascendant Insignia.
Ascendant Insignia is a post-Polterghast accessory, which grants speed and flight buffs, and has an activated ability that grants infinite flight for 4 seconds. Around that point in progression, wings have a maximum flight time of about 4 seconds.
The infinite flight also refreshes your flight time, so using it will always at least double your flight time, or if you use it after fully expending your flight, even triple your total flight time...
For a single flight. On a 40 second cooldown.
In reality, the buffs provided are not very significant, and even its defining ability doesn't do that much more than simply landing or hooking something can provide, which is very easy to do if you have any kind of arena set up. Especially considering you'd have Bobbit Hook by that point too.
At that point post-ML, what do you need a one-time continuous 12 second flight for?
Do you know what is at that point post-ML? The Devourer of Gods. Do you know what The Devourer of Gods has? Laser walls.
What do you need to do to avoid the laser walls? Stop dead in place and stay still. What helps you slow down to stop in place and improve precision control? Deceleration.
What accessory is notable for granting deceleration?
Magiluminescence.
Magi, a Pre-Hardmode accessory, grants much more significant movement speed buffs than Ascendant Insignia, greatly improving the player's control. And it currently is not part of any accessory lines in Calamity.
If Magi were incorporated into Ascendant Insignia, with its effects expanded into aerial control instead of just grounded, it would effectively give any wing the tight mobility of Celestial Starboard!
Ascendant Insignia would have a much more useful niche and obvious purpose than it does now, that being a tool to help with the DoG fight as well as any other moments which require aerial precision... on top of making it much more fun to use.
I feel like I'm a bit too wordy sometimes...
conciseness is hard

90% of things i write end up being excessively wordy, even if it works in my favour sometimes if it's a creative piece
overall though i think this is a good idea
considering that you have bobbit hook available at this stage, a dedicated flight time refresh is less valuable than ever in my opinion
cutting fat is probably my favorite thing about writing
giving it something like this would definitely help i think
i like editing
i hate writing LMAO
i'm fine with editing but i love writing
i hate word limits
even if they're very sensible
True
Bobbit Hook.
lemme give this a shot
but why challenge myself when i can go on a four hundred word tangent about the the fact that this specific noun and this specific adjective are in this specific sentence 💔
unfortunately it will sound very much like me
Go ahead
I love it
I was not inclined to post this suggestion myself
But I think it should still also do the mount flight thing maybe
I also think that would be a cool idea but I don't know if we can support that particular idea enough without acknowledging Rain World
I uh, wasn't advocating for Magi integration actually. It doesn't need Magi to do any of this either. It already has accel itself, decel wouldn't be out of the question
Indeed it could just get decel on its own
However
I felt like Magi was a natural fit, and incorporating it like this has a degree of elegance to it, like pieces coming together,
and also
I like Magi. I cannot play without it anymore.
It's cheap to craft
So if I could get it added to like two or three acc lines then I would be happy 
(I recognize that that'd be mobility creep)
Moreso just that it doesn't exactly have a use case lategame outside of maybe mayhem
Exo Mayhem?
Who in their right mind is using ascendant Insignia now?
Yes
It does not matter if it's mobility creep, no one is using an accessory slot for some extra flight time
Me when I want flight time, so sometimes
i equally like the idea of magi being in statis belt ngl
I don't find it fitting in either line if I'm being honest 
Right yeah part of why I wouldn't feel super confident posting my suggestion is
I literally have not used Ascendant Insignia. I'm talking out of my ass and just taking y'all's words for it.
When you use it on DoG it's like
That'd fit.
You notice you're slightly faster which makes outflying DoG kinda free, and the flight time is pretty good because your flight time is cut by extreme gravity or whatever that version is called
It doesn't have decel so it's bad for laser walls kinda actually
Add Magiluminescence to Ascendant Insignia for Better Control
The Ascendant Insignia is a post-Polterghast accessory with speed and flight boosts, plus a 4-second infinite flight on a 40-second cooldown. Yet, it offers little advantage at this stage when wings provide similar or longer flight times, and players can easily reset flight by landing or hooking.
Adding Magiluminescence’s deceleration and speed boosts to Ascendant Insignia would give players precise aerial control—essential for challenges like the Devourer of Gods’ laser walls—a boss that becomes available around the same time this accessory does. This change would make the Ascendant Insignia a valuable, engaging tool for high-mobility fights and improve its overall effectiveness in the late game.
Extreme Gravity is correct yeah
Alright cool, got that right
I know what it does and would never use it in its current state, I think that's good reasoning
That is definitely a more concise summation of the points. Good work
I kinda liked the confrontational questioning thing I had going on though 
I told you it would sound like me
i have a habit of sounding very matter of fact in my suggs
strikethrough formatting
I feel like you would do well in a business setting, rooksby
Something about the way that last sentence is phrased
i don't know how to feel about that

I may have had a few too many business/marketing classes in college
HEH
hey i do the same
suggs basically are PSAs for the shareholders (voters)
Smh
uhh
i thought magiluminescence only affects grounded movement?
welllllllll i may have condensed the two to imply a boost of sorts to wing movement
also acceleration bonuses also act as deceleration bonuses, so soaring insignia, and therefore ascendant, does give increased deceleration

I do not think this is true at all
Okay "at all" may be an exaggeration but Magi and Starboard are definitely unique for their deceleration
This would only be true if you are moving the reverse direction, which does not work as well as deceleration in any case
ah
ye this effect
It's mostly why Drew's are preferred to Seraph because you'd have to execute rather precisely to achieve the same level of control
it helps with turning around not actually decelerating then
bringing up dogs laser walls is a dead argument bc of the nerfs to it. id find a new example
anything tht buffs how pathetic insignia is now tho, i agree with
is it a dead argument because of the nerfs
like it still is a grid you need precise positioning to dodge
that wont change
speed doesn't matter so long they still are timed as to box you in from all sides
it does kinda matter bc u dint need as quick od reaction time to get into a box
We don't really know how slow they would be so not much of a point thinking of the future update and it still matters even if it's slower
thats a different thing though
either way it cant hurt to have a diff example
scal technically
Old Duke would be more of a flight time buff example
Drew's is excellent for SCal so I'm not really sure how Insignia would play into that
fair
I guess I should try it out at some point
I just never consider it because it's practically tuned on point
Also the reason why Seraph Tracers is worse because going farther than Drew's on accel is passing that line
Have you ever had a moment with Celestial Starboard where you just end up stopping too early than you would think with normal momentum
I'm thinking of that with this
tbh im literally just condensing rover’s original sugg
i asked permission to do it
@echo leaf i think i remember hearing that was intentional or something?
The wiki states radiance negates wither also
Is aflame free? Being afflicted with a debuff gives you 5 hp/s life regen (which is just better since aflame inflicts 3.5 d/s) but it also says it gets rid of natural life regen
How much natural life regen does radiance give?
I don’t actually know since it just says “massively boosts natural life regen”

