#suggestions-discussion

1 messages · Page 278 of 1

shrewd topaz
#

i do hope she has some interaction with the tax collector/ guide tho

wide river
#

We'll just have to wait and see, since I don't know when that'll be done

grave zincBOT
#

@echo leaf - Your suggestion has received an updated status!

[A Demolitionist quote hinting towards the existence of Skynamite]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@novel belfry - Your suggestion has received an updated status!

[Remove Suspicious Scrap from the Lab Turret’s crafting recipe.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@winter moon - Your suggestion has received an updated status!

[Make some of Calamity’s Soundtracks start at full volume instantly instead of fading in from silence.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hasty gull - Your suggestion has received an updated status!

[Don't have Calamitas join your town immediately after her fight]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

fossil finch
#

It has received enough votes to be passed on to the dev server for voting! You'll be

oblique otter
#

It has received enough

fossil finch
#

Well first of all

#

They should be saving their state whenever you leave a world

#

So that's like a bug

#

But also yeah they should be toggle off not toggle on

median scaffold
drowsy plank
#

steal

#

lmao

#

anyway

#

@vocal pulsar not the purpose of this channel; only for suggestions about the game

vocal pulsar
#

oh okay

vocal pulsar
drowsy plank
#

it's a very rouge vs. rogue coded mistake

hollow verge
#

did the TM shellphone ingredients shimmer sugg not pass voting or was it not in the bracket.... grumbles as i take out a calender

vocal pulsar
hollow verge
#

i think it just didnt get in. sad!

drowsy plank
#

F

hollow verge
#

F

#

it got over 100 so i figured it was a shoo in tired

#

it was 1 off from beating skynamite NOOO

echo leaf
#

Skynamite

gray bone
#

i think i've crafted about eight skynamite ever

fossil mural
#

Wtf is a skynamite

gray bone
#

dynamite that goes up like a helium balloon

#

wait i think i lied

#

yeah i lied it just isn't affected by gravity

gray bone
echo leaf
#

I've used over 10,000 skynamite in this world alone

#

I love it so much

#

And you should too

gray bone
#

why skynamite when bone pickaxe + mining potion + ancient chisel + full mining set + food buff?

fossil mural
fossil finch
#

Onyx Excavator Drill:

echo leaf
#

Walls are so much more fucking obnoxious to break than blocks

golden sonnet
#

Rocket launcher:

echo leaf
#

Hardmode item

#

Skynamite is delightfully and comfortably pre-boss

fossil mural
#

City Buster bomb

echo leaf
#

It's like sticky dynamite but you can put it anywhere

echo leaf
gray bone
echo leaf
#

Plus it's too big >:(

fossil mural
#

i think city buster does

gray bone
fossil mural
#

ive used it to clear space for mob farms maybe i just got lucky with walls

echo leaf
#

maybe

#

I always use the same arena and I once tried to use a city buster to make it but the bomb's dimensions are larger than the arena's

harsh echo
#

stainless steal 🔥

median scaffold
umbral gazelle
#

galvanized square steal

harsh echo
#

eco-friendly wood venear

drowsy plank
echo leaf
#

if skynamite required aerilate I'd probably be ten times more miserable

fleet grotto
#

this suggestion kinda bad

#

but hey i've made worse

#

(if you really want wulfrum enemies to be nonexistent, use any good summon)

sleek turret
#

is it that necessary

#

is it really that necessary on God for real

fossil finch
#

honestly if they were properly designed we'd say no

#

Solely on principle

#

Still not necessary but like sure whatever

sleek turret
#

You can always craft zen or calming potions or get the peace candles or whatever for building

fossil mural
#

I disagree with the notion that wulfrum enemies "remain a threat"

#

Beyond pre boss they barely even touch you noticably

sleek turret
#

they're dust at practically any point after that

#

especially with like, weapons in general decimating enemies in miliseconds later in progression

ashen warren
#

W

fossil mural
#

I feel like that goes against the flavor and intent of the weapons

#

Kinda part of their whole existence and differentiation from other gear

dense locust
#

"flavor and intent" when "making the gameplay undeniably better" walks in

drowsy plank
#

ture

#

charge is such a nothing mechanic

dense locust
fossil mural
#

fair enough i guess

#

it doesnt matter because its not a difficult or novel task to charge them, so maybe that aspect can just go away

#

just more menuing at the end of the day if i think about it

#

less menu gameplay would be better

echo leaf
#

yeah unfortunately the charge mechanic is not well utilized

sleek turret
#

it's really bad for weapons but I think it could very work out in other stuff maybe

#

that isn't related to combat

dense locust
#

exo drill containment unit

crude geode
#

It’s lame because there’s nothing else you do with charge

#

It’s essentially just weapon durability

echo leaf
#

I suggested a while ago that maximum charge be reduced and the overall power of charging weapons be increased to turn Arsenal weapons into limited-use powerhouses like the RE guns of the past

#

But that got shot down

north oracle
#

Because you could bring like 10 of them and suffer no negative effects I assume?

inland saddle
#

SuggBot may be going down for a minute

north oracle
#

Goodbye suggbot

echo leaf
#

Yep

inland saddle
#

Okay hopefully is back up now

#

Wait

drowsy plank
serene spruce
#

oh gee

#

mb

#

i mean

#

coulda let me copy what i wrote but

#

alr

high rain
#

my suggestion got an ❗ but there's no ping or reason...?

#

...?

lucid marsh
fathom sequoia
#

someone should make an addon that removes it

lucid marsh
#

Charge is a horrible mechanic that never should have existed

high rain
#

Really? thats kinda dumb.
Yeah let's just make a bunch of weapons that are anoying to use, for no reason

lucid marsh
#

I bet it only exists because it looks cool mechanically

fathom sequoia
#

Charge literally makes me avoid the arsenal weapons completely

lucid marsh
#

Same here

fathom sequoia
#

very unneeded feature imo

high rain
#

Yep

errant wren
#

maybe suggest it to be less of a nothing but i can't guarantee that'll work

echo leaf
fathom sequoia
#

i feel like a way to rework charge would to make it so the arsenal weapons would have different attacks based on how much charge is left, could make it interesting without removing it entirely

echo leaf
#

The non-summon weapons deal less damage at low charge values

errant wren
#

effort or something

high rain
echo leaf
#

50%> begins to reduce damage

fathom sequoia
high rain
fathom sequoia
#

like why would i use a weapon that starts dealing less damage mid bossfight

errant wren
#

there's no way it depletes that fast

high rain
#

not even mid boss fight, they last enough... if you win
if you die though, you need to recharge

fathom sequoia
high rain
#

do mods read this chat?

lucid marsh
#

Sometimes yes

dense locust
#

ik cog does

#

idk about others

errant wren
fathom sequoia
#

im saying its another one of the many inconveiniences of charge

#

i dont like the charge mechanic as a whole

errant wren
#

i'm not saying it's great either

high rain
#

there's no way they think this charge thing is fine, c'mom
if they do, they never used the weapons, which is a even bigger reason of why it's a problem

fathom sequoia
#

instantly flagged 😭

high rain
#

It's rigged then

#

some mod must like wasting time

echo leaf
#

he is watching

fossil finch
#

thats not a mod thats congrats

#

hi congrats (he sreading

high rain
#

cool, have a nice day my man
bye

fossil finch
#

hell answer you Probably

dense locust
#

rare cit L
tbh

north oracle
#

Unsurprisingly when you suggest the same thing that just got flagged, it also gets flagged

echo leaf
#

hi CIT

fossil finch
#

anyways we agree charge is suckmaxxing

fossil finch
#

esp with arsenal weps being generally fucking sucky

errant wren
#

watch it turn out that the charge mechanic has some sort of planned content attached to it and that's why it's getting flagged

fossil finch
#

so it sjust not really worth it

echo leaf
#

I'm certain a rework is in the books

fathom sequoia
echo leaf
dense locust
#

^

errant wren
#

true

echo leaf
#

These are getting ❗'d because of some issue with the formatting of the suggestion

high rain
#

no way

fathom sequoia
#

w cope

errant wren
#

anyways this is more interaction in this server than i'm used to so ima dip

#

see y'all in 23

high rain
#

same

dense locust
high rain
#

I'll just wait for a mod that makes things not be annoying then

fossil finch
#

itd be very funny bnut,

echo leaf
#

yeah i'm fairly sure the devs are aware that the charge mechanic is not very fun so they're gonna change it in the future

#

No need to worry too much :)

high rain
#

nice copium brother

north oracle
#

This should probably get added to the frequently suggested list, it's always just going to get flagged

lucid marsh
echo leaf
#

It's a neat idea, having limited use items, but atm it doesn't change how players use the weapon but instead gives them an extra chore for using them

lucid marsh
dense locust
lucid marsh
#

In my opinion, it's not even a neat idea, just something that sounds better than it is if you don't think about it for more than 5 seconds

echo leaf
dense locust
#

nobody used them except to optimize

dense locust
drowsy plank
#

@royal tapir do you think you could explain the flagging? ill be honest it doesn't violate any of the normal rules to my knowledge and this exact scenario is when id normally expect developers to explain why it's being flagged

echo leaf
#

Yeah I don't really see anything wrong with them

tardy geyser
#

Its in frequently suggested iirc, byeah I dont know if thats reason enough. Id like to see charge be overhauled as well

wide river
#

The auto-charger/battery pack thing is there, but not changes to charge as a whole

tardy geyser
#

ic

north oracle
#

yeah, this isn't in frequently suggested yet
if it's going to keep getting flagged instantly, it probably should be.

ashen warren
#

They probably already realize how useless of a dogshit mechanic weapon charge is though

inland saddle
#

SuggBot should be back up now

tardy geyser
#

Would be fine if its something simple like weapons start at full charge when a boss is spawned and using one drains the charge of the others in your inventory as well imo

#

Ty nycro 🙏

inland saddle
#

I did a major rewrite today so if there are any issues please do not hesitate to ping me

ashen warren
#

I think like a dark souls 3 thing would be good

#

Every time you respawn it is 100% again

#

And canonically ackshually the terrarian never loses so it makes sense 🤓

sleek turret
#

so like you just spawn again and you don't have to do the entire charge thing again which, in essence, it kills the entire charge mechanic

ashen warren
#

Yeah

#

Like dark souls

#

And we should add slave knight Gael instead of yharim

misty lichen
#

because the mechanic is bad and killing it is good

ashen warren
#

😼

tardy geyser
#

Yeah I see your point, having to recharge after every attempt is also awful tho

sleek turret
#

it's fucked especially with like the mod focusing a lot on bossfights

ashen warren
#

I think it’s fine though like it’s a terrible mechanic anyway objectively right?

hollow verge
#

what if u could use batteries like ammo. like. they auto-expend while in an ammo slot to recharge ur weapon as it loses charge.

sleek turret
#

especially the harder ones which can take many attemps and the weapons charge drain quite fast

hollow verge
#

slower if ur using the weapon

#

and obv not having batteries means no recharging on the fly.

sleek turret
#

what if

ashen warren
#

I think like a power bank or some shit could be cool

sleek turret
#

what if we kill this mechanic alredy on god for real

hollow verge
#

idk. could be a way to keep the batteries as a function. the draedon weapons r generally not good tho so is it rly worth the effort

ashen warren
#

To give you more power so you don’t have to recharge as often

fossil finch
#

Just make them better

#

Just make them better

hollow verge
fossil finch
#

Make charge actively rewarding by making it boost the damage of the weapon instead of diminish it with less charge

ashen warren
#

Add something to permanently super charge the weapon idk

#

That sounds sick super charge is a cool ass word

sleek turret
#

trust me bro one simple change can make this mechanic good bro just one more change bro it will make the mechanic good trust me it will

hollow verge
#

also you fucking meant. like the game mechanic. not "draedon mechanic"

#

im doopid 💔

ashen warren
tardy geyser
fossil finch
#

not what we're saying

fossil finch
#

Esp with how arsenal sucks right now

ashen warren
fossil finch
#

Eitherway oops! Unproperly realized weapon mechanic hahahahahaha sure hope calamity didn't do this to an entire class

hollow verge
#

rogue 🔥

ashen warren
#

Nah stealth is so fun I love doing absolutely nothing

hollow verge
#

i love not attacking for several seconds XD

ashen warren
#

Rogue looks so boring til fast stealth charge

hollow verge
#

i love having to systematically space my attacks every second or two in a game that's usually attack spam and dodge.

ashen warren
#

This why I play ranger

crude geode
#

I think it's funny how instantantelously these both were flagged

wide river
crude geode
#

TRUE

ashen warren
#

Haven’t played ts in forever

crude geode
#

anyways charge as a mechanic doesn't. add anything. I don't see why this sugg isn't at least being considered

#

like it's neat the first time you do it, but every other time it's a complete chore

wide river
#

I can't remember the last time I used a charge weapon

crude geode
#

@north oracle sorry to ping, but what's the reasoning behind the flag?

dense locust
#

it was cits flag, not fluffy's

north oracle
#

cit put it on

#

he hasn't given a reason why yet

fossil finch
#

@royal tapir please save this chat from hell

crude geode
#

fr

ashen warren
#

Not using nanogun

#

I’m going broken sigma mode

ashen warren
#

No ipgrabber

glad tundra
#

wasnt charge made negligible last update

#

most charge weapons would require you to shoot it thousands of times for it to run out

#

also im pretty sure the damage nerf from low charge was extremely nerfed

lucid marsh
#

If it has to be made negligible, then it isn't a good mechanic

lunar robin
glad tundra
hollow verge
fleet grotto
#

gender sucks

hollow verge
hollow verge
hollow verge
hollow verge
# echo leaf like food rations?

omg yes perfect example. like its there, but the effects of going without food arent rly impactful, and you can easily get stuff that give u infinite food for free. low level spells, or just something ur character can have from their background stats.

in this case, charge lasts too long to be something to think about in a fight and the dmg nerf is apparently reduced to be irrelrvant - not that youd hit it anyway before you recharge.

lucid marsh
#

yeah

#

which is why I think the entire idea of charge is flawed

hollow verge
#

the draedon weapons also just kinda blow to begin with XD ive never wanted to use them over smth else. SHPC has a niche in gfb, but it doesnt need charge.

lucid marsh
#

there is no way to change any of the numbers to make the current mechanic fun.

hollow verge
#

so it doubly makes charge dumb bc why are we even bothering when we could use smth good.

lucid marsh
#

maybe if like 20 different people all make suggestions about charge, they'll do something about it

hollow verge
#

i think charge is fun on paper. its got lore implication. in practice though? ough

hollow verge
lucid marsh
#

I think that it isn't even fun on paper unless you don't think about it

#

like seriously, how does someone make a mechanic like this and spend all that time implementing it without stopping to think wether it makes anything more fun?

#

the only benefit it has is lore flavor

#

actually...

#

I can think of one way to make it fun

hollow verge
#

i liked my idea i posted earlier. anywzy share urs

lucid marsh
#

sea prisms are canonically an infinite energy source, and draedon makes exo prisms based on them. All the charge wepons should use sea prisms, and gain charge passively over time.

#

Now you've got mana 2

#

but mana 2 is better than the garbage we have now

hollow verge
#

mana, the mechanic that even vanilla terraria tries to make irrelevant

lucid marsh
#

mana is actually a great mechanic and vanilla just ruins it with the mana flower

fleet grotto
#

Mana is completely fine imo

hollow verge
#

yeah that's what i mean by make irrelevant

lucid marsh
#

I highly recommend trying a mage playthrough without any mana potions

hollow verge
#

i did

lucid marsh
#

its awesome

hollow verge
#

was fun

fleet grotto
#

Just because a lot of people's brain are like "nOoOoO" when you tell them to stop holding the fucking m1 button

hollow verge
#

i hate mana sickness so.

lucid marsh
fleet grotto
#

in b4 !

lucid marsh
#

if you don't like it then just play ranger

fleet grotto
#

new suggestion dropped! Time for the ❗

lucid marsh
#

ranger style stuff can be fun, but not everything should be that way

hollow verge
#

that reminds me

#

has ammo hotkeys been reposted yet

#

has it been long enough

#

i need her

fleet grotto
#

i honestly disagree with ammo hotkeys

hollow verge
fleet grotto
#

i simply find it as something that would be even more keybind bloat

hollow verge
fleet grotto
#

quite literally that

hollow verge
#

i don't have a reply to that. that's just weird

#

like i agree w the keybind bloat concern but mid fight doesn't lend itself to opening the menu, moving your ammo around, and not getting annihilated

#

and that sucks bc diff arrow types makes ranger fun

#

ik there's a pause when menu open but that dont work in multi 👍 and calamity is made multi compatible

#

so itd be nice for whatever solution to this problem also be multi compatible

frozen hornet
#

keybind bloat is vastly preferable over the clunkiness that is trying to swap ammo

light prism
#

i would love summons as pets

#

but more so as a housing pet

#

where you can assign them a housing and theyll stay there

hollow shell
#

@iron lance You have a mod installed that's coloring the Calamity relics.

iron lance
#

oh

misty lichen
#

all you have to do is open the inventory, click two times and then close the inventory

#

there are zero other requirements and your movement is not hindered whatsoever

fervent meadow
#

and as flari brought up this is also a multi problem bc you absolutely cant switch ammo easily in multiplayer without full on running away from the bossfight which breaks flow even more than a singleplayer pause

sand marlin
#

I mean I literally did this while still being right by the boss even in multiplayer

#

And it wasn't Luigi%

fossil mural
serene spruce
#

remove charge mechanic or i get freaky 👅👅

harsh echo
#

what.,.,

olive saddle
# fossil mural Mana potions: 😦 Mana Regen Potions: 🙂

I recently tried no mana flower mage and its actually really fun. It's much different than holding M1.

Considering your low amt of sustain you can flicker between focusing on dodging and focusing on attacking for a much more engaging fight.

#

The damage unfortunately leaves a lot to be desired.

fervent meadow
fossil finch
#

just don't use mana flower

#

like get your arcane flower or your cape and just don't have mana pots on u

#

That's what we do

echo leaf
#

hell yeah

#

mana potions fucking suck

fossil finch
#

It's that easy

#

The only mana pots you're allowed to use is injection

sullen mica
#

what the fuck 😭

#

did two people really just suggest removing the charge mechcanic

drowsy plank
#

yes

fossil mural
sand marlin
#

It doesn't do that anymore

drowsy plank
#

@serene spruce no joke suggestions

serene spruce
#

dawh

#

i mean

#

buff it tho boohoo boohoo boohoo

drowsy plank
#

=/

#

regardless even if this was serious

serene spruce
#

oh

#

k

drowsy plank
#

but it doesnt need to because zenith is fine

serene spruce
#

is weak :(

sand marlin
#

Zenith is fine

drowsy plank
#

it's actually a bit above average rn compared to the tier you get it on

sand marlin
#

5m Exos is pretty damn good

drowsy plank
#

@versed light this is waaaaay too specific and far reaching

#

it also lacks any really good reasoning beyond a coolness factor

fossil mural
#

As much as I like the wulfrum gear and wish it was usable for longer or had a new "set" in hardmode, there really isn't any reasoning to create it other than it'd be fun/cool

versed light
#

Could maybe fit in some summoner, ranged and maybe rogue gear? And I tried to be more specific as there was a rule about not being vague

drowsy plank
#

that's

#

okay the problem is you're not addressing an issue with this it's just sort of spitballing a concept

#

not to mention that early hardmode is already bloated to high hell with content anyway

fossil mural
#

In general you don't want to ask for a specific thing, especially if it's not solving a problem that doesn't exist

#

General solutions to general problems tend to work better

steep patrol
#

does anyone here think we have armor bloat ploblem for mid hardmode? like after mech 2 we got Adamantite,titanium,frost,cryonic thats 4 set of armor then after mech 3 we get access to hollowed,chloro,turtle which is another 3 set (well maybe turtle not count since it is melee specific)

dense locust
#

oh yeah I agree

drowsy plank
#

i cant imagine anywhere else in progression it would make sense; in general the concept just doesnt really work because wulfrum doesn't have a reason to be stronger and there are already tons of other tech sets anyway

fossil mural
drowsy plank
dense locust
drowsy plank
#

not to mention they'll be getting trimmed a lot next update

steep patrol
#

pre mech give you basiclly 6 set in vanilla lmao

drowsy plank
#

a lot of the cal stuff is going to be reduced to a class or two to better support them

#

like cryo being like. rogue and mage or something i think?? i dont remember

dense locust
#

rogue and summoner I would imagine

#

since those are the only 2 classes that use daed as is

drowsy plank
#

no i remember this because i thought the obvious choice would be summoner too but it wasnt summoner

steep patrol
#

also titanium buff when?

drowsy plank
#

i think because there were plans to make like. ore helmets for summoner?? or something????? i dont remember early hardmode armor sets fuckin suck

dense locust
fossil mural
#

I feel like hallowed armor and frost armor both kinda get forgotten about a lot

harsh echo
#

vanilla will add chlophyte summoner

steep patrol
drowsy plank
#

hallowed only gets overlooked because chloro is so good in cal

#

which is funny because hallowed is so good in vanilla

steep patrol
#

tho Titanium melee stat is stupid high

#

isnt it like 14% melee speed and 9% melee damage and crit?

dense locust
steep patrol
#

and it still sucks

fossil mural
#

Isn't adamantite better than titanium?

drowsy plank
#

i remember someone did testing and titanium was kind of mid

#

yes

median scaffold
drowsy plank
#

hallowed is in a weird spot

median scaffold
#

Mostly due how hallow dodge works

steep patrol
#

(dont tell balancing team)

drowsy plank
#

there's like three different implementation of hallowed dodge between vanilla and version of cal and it makes my brain hurt

#

ada was strong with or without the bloody worm scarf buffs

dense locust
#

adamantite - 1:42 (40.4% true melee)
titanium - 1:58 (34.34% true melee, 8.74% shards)
like
its possible for it to be better but like
they're so close that at that point just stick with ada for the defense

drowsy plank
#

yeah okay i was right

steep patrol
#

give the shard innate 35 armor pen

drowsy plank
#

titanium really does need the buffs

#

NO ARMOR PEN

fossil mural
#

Bring back reaper tooth's 100 armor pen, surely nothing would go wrong

#

Surely

dense locust
#

tbh
split ada set bonus in 2
give titanium the bonus defense

fleet grotto
#

imo other way around

echo leaf
#

Give titanium's shards armor pen

fleet grotto
#

adamantite has the defense, titanium has the crit buff

drowsy plank
#

no that is what they were saying and i dont think that is going to fix it

#

it's just going to make it a very skewed set on things with high defense

echo leaf
#

Oh, fuck

steep patrol
#

The shard base damage is like 50

echo leaf
#

I'm tupid. Sorry

drowsy plank
#

ur fine

steep patrol
#

50!

#

according to vanilla wiki

drowsy plank
#

then the base damage should just get buffed

#

armor pen is a last resort for balancing

steep patrol
#

ok fine

#

make sense

fossil mural
#

Speaking of defense, I know it's old news but I've discovered the "life hack" of using black hawk remote with ichor bullets even on non-summoner so you can also use flask of crumbling and apply ichor and crumbling

#

It's really funny

fleet grotto
#

ichor spear/bladetongue with crumbling flask

steep patrol
#

there should be weapon that inflict armor crunch,crumbling,ichor,betsy wrath and marked for death in one'

drowsy plank
#

that's just caustic staff

steep patrol
#

for the funny

median scaffold
#

Shadowspec, but who cares

drowsy plank
#
Calamity Mod Wiki

The Caustic Staff is a craftable Hardmode summon weapon. When used, it summons a black Caustic Dragon minion that flies behind the player and attacks nearby enemies by firing gravity-affected thorns that pass through tiles and pierce twice. While the player is holding a summon weapon or tool, the thorns will cycle through and inflict one of the ...

steep patrol
#

look like i am missing out on a lot of thing

echo leaf
dense locust
#

something something flat damage

drowsy plank
#

^

fleet grotto
#

there should be a weapon that inflicts tired, cursed, weakened, doom, 5 stacks of poisoned, 3 stacks of burning, and 9 turns of stunned

#

wait wrong game

drowsy plank
#

like it's just prone to being really good for like. fast firing weapons and not very good on slow ones. since fast weapons benefit more from flat damage increases, while slow ones benefit more from %damage which add to their already big numbers

steep patrol
#

nah stack all sickness debuff in one making contact damage boss cry

fleet grotto
fossil mural
steep patrol
#

you can actually make duke do 1 damage by ctacking debuff and using reaver armor

#

but defense damage

drowsy plank
#

glad to hear defense damage is working as intended!

#

lmao

fossil mural
#

Fair but laziness beats all to me

steep patrol
dense locust
fossil mural
#

Why be smart and like swap weapons and all that when I can just hold m1 hehe

drowsy plank
#

yeah like

#

when i heard armor pen the alarm sirens just go off in my brain

#

and i dont think a base damage buff would really hurt all that much considering you need to get close

#

id only be worried about it slightly overperforming when using true melee, and the biggest problem is that it's supposed to be an all class set that just.

#

does not work very well with its other classes

steep patrol
#

maybe change how the shard work on other headpiece

median scaffold
#

Don't forget about what makes SCal tanking possible

dense locust
fossil mural
#

I know calamity caps iframes and defense damage exists but I always wondered if there's a way to make invincibility machines work still

drowsy plank
#

sure but for melee it can work with all their weapons while for ranged/mage it works with like

#

maybe a handful

fossil finch
#

every set needs every stage of progression to have content for it because

dense locust
fossil finch
#

We need prehardmode meld

fossil mural
#

We need a post moonlord squirrel staff upgrade

dense locust
#

real

fossil mural
#

It can shoot calamitas nuke acorns and have a wulfrum cybernetic eye and jetpack

steep patrol
fossil finch
#

hardmode stratus content

fossil mural
#

Make sickness gear for every stage of the game so people can make a video "can you beat terraria calamity with only COVID 19?"

harsh echo
#

Real

fossil finch
#

CORONA VIRUS

#

LET'S GO

fossil mural
#

I can't wait for a million COVID and among us references in borderlands 4

fossil finch
#

Corona Virus was a real auric tier alpha virus upgrade that got canned after The Event

distant gyro
#

yeah

#

i gotta love when dev plans turn out to be a real thing

#

and then it's no longer appropriate to name it That

fossil finch
#

It probably was named after the earlier corona virus

fossil mural
#

I mean coronavirus is just a word that's existed for a long time to describe a subset of viruses

fossil finch
#

yea

distant gyro
#

yeah

#

covid wasnt the first coronavirus but it sure made the name more widespread

median scaffold
fossil finch
#

Sprite

#

wdk where it is but there's a sprite

fallen skiff
#

Seriously thank you all for voting my suggestion this much

fossil finch
#

There used to be a time suggestions all got to 200

#

Wonder why votes have decreased so much

fallen skiff
#

Maybe the new people that come in don’t know it’s there and the old people are less passionate about seeing change in the mod, and the people who do know about it just don’t see anything wrong

fossil finch
#

don't really believe that latter point matters at all for the purposes of the voting lurkers

fallen skiff
#

Idk man, just throwing possibilities out there

fossil finch
#

we could believe that the old Voting Lurkers went away somewhere around the 22 and there's just not been a replacement wave since then

distant gyro
#

i think it was before 22

#

i remember myself and rover and co concocting the new non-flat voting system precisely because none of the suggestions were making said flat count

#

at some point it just stopped hitting 200

#

oh obviously

#

it was at the start of 2022 when the system showed up

#

that's 2 months after draedon update, so that's when the fizzle occured

fossil finch
#

then clearly this was fault of malice

distant gyro
#

the draedon update suggestion surge was crazy

novel belfry
#

malice broke everyone so hard. now its master mode (AGAIN??)

median scaffold
#

Yeah

#

Malice is a grandfather to master

fossil finch
#

a tragedy

sleek turret
#

Like father like son

novel belfry
#

imo they just need to reconsider how to implement those random out of nowhere twin and destroyer in masterrev+ skeletron prime

#

i think that suggestion to instead make them appear during the last mech fight, no matter what it is would be neat

median scaffold
#

Imo, Mechdusa is literally the best concept of "all the mechs in one fight"

sand marlin
fossil finch
#

It wouldn't be that hard

sand marlin
#

If you say so

hollow verge
#

like. ppl complain, u suggest an idea or two and try to discuss, and it is Always met w ppl saying no. and then u ask why or what their idea is, and u realise there's nothing. they want it to suck so they can be angry

#

its wild

coral carbon
whole tundra
#

@livid hearth wrong channel?

livid hearth
#

oh sorry

hollow verge
fossil mural
#

It'd be really funny (bad) if that random mp3 had some malware or something in it

fossil finch
#

Then it depends depending on what u want to happen

hollow shell
#

I can't view that music file rn, is it something offensive at all?

drowsy plank
#

no lyrics so

hollow shell
#

Alright
I'll just delete. They left the server anyway

echo leaf
fossil mural
#

Enters server

#

Posts (probably mediocre, if not ai generated/stolen/whatever) song

#

Says we can use it in the mod if we want

#

Leaves

echo leaf
#

we have been given a gift

fossil mural
#

The fact it was randomly dropped in just seemed kinda sus to me though

#

Rational people tend to not just do that

sleek turret
#

yea and irrational people are multiplied by √8

harsh echo
#

true...

lucid marsh
#

"remain a threat"
Apply gun

echo leaf
#

what's a gun

versed cape
#

suggestion: make seraph tracers faster

dense locust
#

probably belongs in balance suggestions more than here tbh

golden sonnet
#

idk, their niche is on the ground, and they are good on the ground

#

it is kinda eh when they are strictly worse than the material in the air though

drowsy plank
#

a boost to horizontal speed would be nice tbh

#

but yeah this is a balance thing

golden sonnet
# golden sonnet it is kinda eh when they are strictly worse than the material in the air though

Seraph Tracers vs on tier wings
Horizontal only/Vertical only/Diagonal
Buffless
Drews: 62/112/128 MPH
Seraph Tracers: 60/100/116 MPH

Buffless Summary:
Tracers vs Drews: 2 MPH worse horizontally, 12 MPH worse vertically, 12 MPH worse diagonally.

All Buffs
Drews: 71/116/136 MPH
Seraph Tracers: 71/103/125 MPH

Buffed Summary:
Tracers vs Both: No difference horizontally, 13 MPH worse vertically, 11 MPH worse diagonally.

#

yeah, a minor buff to horizontal could be good

#

otherwise I don't think they are that bad, as they do what tracers are supposed to and have good ground movement

#

and they aren't worse horizontally, just not better

drowsy plank
#

the constant discussions about wings just reminds me how much cal needs more lategame wings just so people actually have some options

#

no i am not still salty about my hoverboard getting rejected what are you talking about

wide river
#

Totally not clueless

novel belfry
#

it should be noted that people do not typically fight bosses walking, especially at the endgame

#

people fly.

#

the main benefit of tracers are improving a form of mobility that is highly unneeded to walk into

#

this is why tracers are not good

fleet grotto
#

really depends on playstyle

#

But yes typically flying is just better

steep patrol
#

I want to make a suggestion but don’t know if I am being too specific so imma paste it here first

Change beetle endurance to barrier instead

Beetle armor is 2nd strongest tank armor in vanilla but in calamity it have to compete with reaver armor which have high defense,max hp boost and permanent DR plus fixed 1hp/sec on top of Debuff damage reduction,thorns effect,very strong lifesteal it is so strong that it can be use in post moonlord and perform well on the other hand beetle have beetle endurance which require you to avoid getting hit for a bit before you get massive amount of DR which also get nerfed by calamity and that is the only thing it got but if this were changed to barrier instead beetle will have pseudo max hp and pseudo life regen along with immunity from debuff and immunity to defense damage but still keep the old playstyle of dodging for a bit to tank more damage and should balance out reaver being too dominant in meta

fleet grotto
#

I'd tweak the grammar

steep patrol
#

Help

#

Please

echo leaf
#

It's likely an SIS as well as more of a balance issue

#

I definitely agree that beetle shell is in an abhorrent state right now, though

steep patrol
#

I would say beetle is near balance rn but reaver have too much shit

echo leaf
#

Well the issue with beetle shell is that you're competing with beetle scale mail

steep patrol
#

They dont compete with each other since they designed to do different thing

#

But when someone mention shell they will just told you to use reaver instead

echo leaf
#

The only thing beetle shell has right now is more damage output over reaver, which is not a high bar to cross
Although reaver can still get faster killtimes via facetanking bullshit XD

#

Beetle Shell is the epitome of a hardcore player's playstyle. Good dodging and heaps of defense makes it impossible to die, since any mistakes you make are negligible
Although beetle shell is not good enough at that job compared to reaver since Beetle Endurance is a puny 30% and suffers from scaling DR

serene spruce
#

pwetty pwease buff zenith PensiveCore

echo leaf
#

I'm gonna do a balance issue report because I love that set and I don't wanna see it in the state it's in

steep patrol
#

Also reaver lifesteal is basically mini health pot

echo leaf
#

On expert death mode, reaver's lifesteal is effectively 6 HP/s

#

Higher difficulties lower that value

#

But that means expert rev, the 'intended' difficulty, has more than 6 HP/s because you... attack the bad guys

steep patrol
#

Anyways

#

Is this too specific or not?
Change beetle endurance to barrier instead

Beetle armor is 2nd strongest tank armor in vanilla but in calamity it have to compete with reaver armor which have high defense,max hp boost and permanent DR plus fixed 1hp/sec on top of Debuff damage reduction,thorns effect,very strong lifesteal it is so strong that it can be use in post moonlord and perform well on the other hand beetle have beetle endurance which require you to avoid getting hit for a bit before you get massive amount of DR which also get nerfed by calamity and that is the only thing it got but if this were changed to barrier instead beetle will have pseudo max hp and pseudo life regen along with immunity from debuff and immunity to defense damage but still keep the old playstyle of dodging for a bit to tank more damage and should balance out reaver being too dominant in meta

echo leaf
#

It's specific, yeah

#

The suggestions channel is essentially whining about an issue and letting the devs figure out how to solve it

#

In order for your suggestion to work you'd have to base it off of "Rework Beetle Endurance" which I doubt is gonna happen since it's a vanilla item

drowsy plank
#

ah yes

#

beetle armor

#

well known for being so incredibly weak it only needed to be nerfed like 3 times

echo leaf
#

yeah beetle was crazy

#

but is beetle shell in a good spot today?

drowsy plank
#

i thought so, last i heard

echo leaf
#

well we're about to find out

golden sonnet
#

it is yes

olive saddle
#

30% additive DR is

#

Not great i think

#

Vs reaver or scailmale

#

*scalemail

echo leaf
#

It's not actually 30%

#

(it's lying)

#

It's 23.08%

olive saddle
#

Ah

#

Gross

echo leaf
#

35.58% at Beetle Endurance 3, with Beetle Wings, Bloody Worm Scarf, and an Endurance potion

#

warding accessories would add more probably idk

#

You get a lovely 11% melee damage bonus from it compared to Reaver's -21% damage

#

With an Endurance potion and BWS you get 25.93% DR on Reaver

olive saddle
#

Shell also doesn't have the like 4 other benefits that reaver does

echo leaf
#

The same accessories give 33.33% DR at Beetle Endurance 3

dense locust
echo leaf
steep patrol
#

Reaver have more hp more regen more DoT DR and massive lifesteal

#

Also reaver deal damage with thornse too iirc

echo leaf
#

Reaver's thorns have 240 base classless damage

olive saddle
#

240 jesus

echo leaf
#

And you also get Reaver Rage for 10% more damage, bringing to damage penalty to -11%

dense locust
#

oh and while we're on the topic

#

reaver isnt even the only armor that beetle has to deal with

#

bc valhalla is right fucking there

echo leaf
#

Valhalla Knight is so fucking funny

hollow verge
echo leaf
#

it's a cheat code

steep patrol
olive saddle
#

Valhalla is the fucking cockroach of terraria

echo leaf
#

lmao

olive saddle
#

You keep blowing it up and it keeps coming back

steep patrol
#

Also last I check Valhalla in cal seems to give more Regen than vanilla

dense locust
#

its same

echo leaf
#

nah, it's both 4 HP/s

dense locust
#

4hp/sec

steep patrol
#

Wait but I seems to get 8

#

Am I trippin

echo leaf
#

8 health regen is not 8 HP/s

#

1 health regen = 0.5 HP/s

steep patrol
#

Bro I am animus

#

And stat meter is changed in recent update to show HP/sec now

echo leaf
#

:D

hollow verge
#

LET ME FIGHT GOLEM EARLY !!!!!

#

I WAS SO MAD!!!

#

i was so ready to rock up to him and beat him up but no there's a dumb plant in my way!!!!! for why!!!!!!

drowsy plank
hollow verge
#

is it something that cant be undone?

drowsy plank
#

it's another hardcoded vanilla lock if you couldn't tell

#

no, just very, very hard

hollow verge
drowsy plank
#

to the point they might not bother

hollow verge
#

well. i can at least ask

#

if they decide against it, fair enough

#

real ending is that it wont get votes.

umbral gazelle
#

is old duke be able to damage player a bug or soemthing

#

or is it named Old Duke Spawner even intended to be?

hollow verge
#

this question is like two words off of being entirely incomprehensible

dense locust
#

what

hollow verge
#

he is supposed to hit you. he's a boss.

umbral gazelle
lunar robin
#

Pre-Hardmode Golem pog???

umbral gazelle
#

the spawner tornado thing

hollow verge
#

the cthulhunados?

umbral gazelle
#

no

#

the tornado when the event reach 99%

hollow verge
hollow verge
lunar robin
hollow verge
#

thats funny. let them do it tbh.

lunar robin
#

Since IIRC Lizhards and Flying Snakes still spawn, but if they don't it doesn't matter since they also spawn in chests

umbral gazelle
hollow verge
#

i.. don't know if that's a bug.

#

ive never been in their radius

umbral gazelle
hollow verge
#

that sure doesn't seem like it should hurt

umbral gazelle
hollow verge
#

not if it's his "im here" animation

#

are you trying to say it shouldn't be named "old Duke summoner"?

hollow verge
#

OH

#

omfg

#

okay. yea. i agree. thats a weird name. if u suggested a rename, id support it.

hollow shell
lunar robin
hollow shell
#

Well that's not what the suggestion is asking

#

It just says Pre-Plantera, which this item does accomplish

#

seemingly.

umbral gazelle
hollow shell
#

That's still Pre-Plantera HDfailure

#

@hollow verge

umbral gazelle
#

uhm so does old duke tornado got changed yet?

hollow verge
hollow shell
#

That item's page explicitly states it can be used Pre-Plant

hollow verge
#

then wiki is wrong

hollow shell
#

But I do see that our Golem page does not acknowledge that

hollow verge
#

i will say that the consumable version doesnt work pre plant

#

so i can edit my sugg to be that

hollow shell
#

Oh, you tested?

#

Oh no you mean the vanilla one

#

Didn't realize Old cells were nonconsumable lol

hollow verge
#

yeah

lunar robin
dense locust
hollow verge
#

i have not tested old power cell. i am in bed and i dont want to get up

dense locust
#

old works

hollow verge
#

its 1am

dense locust
#

I've done it before

drowsy plank
#

thanks red!

hollow shell
hollow verge
#

Allow the consumable Power Cells to be used pre-Plantera, or put an Old Power Cell in the temple's chests

Golem can be fought pre-Plantera with the use of the Old Power Cell. However, the consumable Power Cells don't work. I suggest making them work, to be in line with the nonconsumable version.

If that can't be done, then I suggest making an Old Power Cell available in the temple. That way, people don't explore the temple pre-Plantera and assume they simply can't fight Golem. Most players summon Golem with the plethora of power cells you find. Adding an Old Power Cell to a chest, thusly, encourages its use, advertises its existence, and gives a clear way to fight Golem pre-Plantera. As it stands now, it's not clear that Old Power Cell works and regular power cells don't.

#

how is this

#

as a revise to the golem sugg

hollow shell
#

Ahh yes good solution

lunar robin
hollow shell
#

I'll fix that too

hollow verge
#

coz legit i didnt know OPC works different. and why would i? theres no other case of this.

distant gyro
#

OPC also uses differently which is funny

#

its a standard click and use item rather than working on the altar

hollow verge
#

that IS funny

gaunt needle
#

What about removing regular power cells? They serve no purpose whatsoever

hollow shell
#

We are not removing a vanilla item.

hollow verge
#

but yea what rover said

gaunt needle
#

And then obviously renaming old powercell

distant gyro
#

there is no sprite differentiation so you can get confused if you pick both up

hollow verge
#

maybe OPC needs a new sprite then

hollow shell
#

They do.

#

It's weird that they are the same.

hollow verge
#

ill do it myself idgaf i have some spriting experience

lunar robin
hollow verge
#

just edit the current sprite to look cracked and dead

hollow shell
#

@umbral gazelle I don't think I'd consider it a "spoiler", considering Old Duke spawns in only a few seconds after the tornado appears.

#

I do think it's kinda weird that that tornado can kill you at all. I thought it was just meant to be like a spawn animation.

umbral gazelle
hollow shell
#

The tornado's name could get changed to something less... blunt.
Or, it could be made to deal no damage.
Either or.

hollow verge
#

i think no dmg is better

#

if im killed in a cutscene i mald.

umbral gazelle
hollow verge
#

ITS A CUTSCENE nekoPout /nsrs

hollow shell
#

Hey, Providence explodes into a huge magical fiery explosion when she dies HDfailure
It'd make "sense" for that to deal damage to you if it hit you. But, it doesn't, cuz that's not the point, it's just meant as a death animation, for flavor.

hollow shell
#

Dying in sync with Prov? lol

hollow verge
#

just play infernum yharon for that bullshit XD

umbral gazelle
#

but first time i see i actually thought it was a bright flash

hollow verge
#

ok bed time for me. if theres more comments on my golem sugg ill see it tomorrow

hollow shell
grave zincBOT
#

@novel belfry - Your suggestion has received an updated status!

[Remove Suspicious Scrap from the Lab Turret’s crafting recipe.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@echo leaf - Your suggestion has received an updated status!

[A Demolitionist quote hinting towards the existence of Skynamite]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@winter moon - Your suggestion has received an updated status!

[Make some of Calamity’s Soundtracks start at full volume instantly instead of fading in from silence.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@hasty gull - Your suggestion has received an updated status!

[Don't have Calamitas join your town immediately after her fight]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@hasty gull - Your suggestion has received an updated status!

[Don't have Calamitas join your town immediately after her fight]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

sand marlin
ripe owl
#

Some probably came with Golem, others might've come later

golden sonnet
#

Can true melee die already please

echo leaf
#

Oh does Old Lord Claymore spawn projectiles on miss?

sand marlin
#

It's an alternate function

#

Left click is true melee

sand marlin
golden sonnet
#

It just creates a trail yes

echo leaf
#

Oh neato

sand marlin
#

Honestly OLC right click's only issue is it not being a ram, then it wouldn't need to be nerfed to hell and back

echo leaf
#

I’d assume then the right click doesn’t get true melee bonuses

golden sonnet
#

It is a ram

echo leaf
#

yeah it’s a ram

golden sonnet
#

Wdym

sand marlin
#

It's not a ram, it's an invulnerability state

echo leaf
#

Ah

#

Even funnier

golden sonnet
sand marlin
#

Didn't need to remind me that again..

golden sonnet
#

It's a ram now

sand marlin
#

Wait seriously

#

Wtf

#

When

golden sonnet
#

2.0.4.1

#

Bountiful

sand marlin
#

That feels like such a shadowdrop ngl I looked through the logs a couple times and still didn't know about this

#

Ok can we buff it now ultimatesmug

golden sonnet
#

That why I said living in the past

#

Can't believe you don't have every single changelog memorized smh

sand marlin
#

Unfortunately

dense locust
golden sonnet
#

40% ?

dense locust
#

35

#

close

golden sonnet
#

Damn, I tried

#

I played then but don't remember bad items XD

ashen warren
#

That was fun. We should bring that back.

sand marlin
#

This is true, I feel like regenator meta kinda fell off

golden sonnet
#

Yeah, especially with OD scales "dying" (just for those builds)

dense locust
#

oh actually that reminds me

sand marlin
#

If you think about it, on average a 20% bonus is a 10% spread over your health half and half and if you need to use regenator then a comparison to a class emblem is like barely a 5% difference for using regenator

dense locust
#

yeah

#

tbh I do think it could do with a buff, not 35% though thats kinda extreme

ashen warren
#

60% it is.

fossil mural
#

Bring back old reaper tooth instead

#

I want my 100 armor pen

sand marlin
#

Well cal's balance isn't very suitable for armor pen so that's probably not happening. Or at least any sort of AP buff

fossil mural
#

I mean yeah there's a reason it was gutted

#

I'm just joking

sand marlin
#

No the reason was because it was stat bloat back then

echo leaf
#

So RTN should have 100 damage instead?

sand marlin
#

Like 100 armor pen was back when stat bloat was a thing

sullen mica
#

new reaper thooth necklace buff you jst deal 100 flat damage more

ashen warren
fossil mural
#

100 flat damage when rapid fire low damage weapons:

sullen mica
#

problem solved

echo leaf
#

summoner is finally good

sullen mica
echo leaf
#

wdym, it only beats the other classes by 20 seconds

sand marlin
#

@dense locust according to vanilla wiki it should already do that, does it not do that in game?

dense locust
#

Hm

dense locust
#

Thinking about it more it’s probably a bug
I remember it not triggering when I was at exactly half
Though that was with hp boosting armor/accs

golden sonnet
#

yeah, theres a known bug with flat HP boosts interacting weirdly with regenator

#

so that may be it

sand marlin
#

Yeah the shell works properly it's just regenator accessory priority

#

It's not a bug because it makes function overrides consistent

#

For example one dash overriding the other and stuff like that, some even have funny effects like that one dev vanity with sans eye glowing smaller or bigger depending on where you put it

golden sonnet
#

I fucking love yoraizors spell

#

and it stacks with wings too if wings are placed beneath it

#

but not if they are above it

#

so it has like 3 different rules based on what slot it's in XD

golden sonnet
sand marlin
#

Yep

hollow shell
#

fully agree with this sugg, if OLC is as I remember it

#

A melee weapon with a utility as useful as its omnidirectional spin dash
does not also need fast homing projectiles

#

In Pre-Hardmode

sand marlin
#

It certainly isn't a bad idea

#

A buff to fit in with that would be pretty good

#

Since it was really nerfed down to make the invulnerable dash less broken

#

It needs better reasoning regardless because the suggestion isn't really saying much

#

Ok ignore my statement about a buff it wasn't just a change to make it a ram, the dash did get a hitbox buff. I should give it a try later

stable kiln
#

OLC is really over the top, has been for way too long

#

i tried getting it nerfed a long time ago when i was on the team but there were disagreements, i hope this passes

echo leaf
#

The invincible charge dash is fun enough, it doesn’t need projectiles to go along with it

sand marlin
#

I mean I know I'm like super blanked out rn but I doubt this would or should even get into voting, much less pass voting. @dusty atlas least you could do is provide actual sufficient reasoning for your suggestion instead of making a presumption that it's meant to be primarily true melee when there is nothing pointing at that as the right click function is a valid alternate function.

stable kiln
#

the invincible charge dash is Not ok at all

#

it charges so fast, the dash is way too fast, it deals way too much damage, it gives you so many iframes, its just extremely broken and has no reason to be this good if it was a hardmode weapon, and its a pre-boss one

sand marlin
#

I think it should capitalize on its ram function because that'd make it more interesting as a true melee weapon and the dynamic would play well with how left click is close ranged and right click lets you get close in even from a distance. The projectiles are indeed very not necessary for this

#

Things like the ram velocity and cooldown would still work when toned down I believe but yeah

golden sonnet
#

So it is no longer that

stable kiln
#

right

#

well even having the iframes removed its still way over the top with the charged dash

grave zincBOT
#

@novel belfry - Your suggestion has received an updated status!

[Remove Suspicious Scrap from the Lab Turret’s crafting recipe.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@echo leaf - Your suggestion has received an updated status!

[A Demolitionist quote hinting towards the existence of Skynamite]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

echo leaf
#

hell yeah

slim cairn
#

Fire

royal tapir
#

Skynamite 💪

sand marlin
echo leaf
#

I LOVE SKYNAMITE

distant gyro
#

im great at cheesy dialogue writing

echo leaf
#

Does it contain a pun.

hollow shell
#

You'd better buynamite my Skynamite or I-a-might make you die-tonight.

distant gyro
#

i decided to tone it down because it was too long

golden sonnet
distant gyro
#

i think this is adequate in length

hollow shell
#

That's acceptable

#

Maybe some won't get the hint but it is a hint

sand marlin
#

What if they do it literally

drowsy plank
#

make that work on gfb

distant gyro
echo leaf
distant gyro
#

see: arms dealer quad barrel and wizard rod of discord

#

well its a bit more blatant for wizard

#

quad barrel you have to think for more than 5 seconds

golden sonnet
wide river
#

I went for too long not knowing that the Traveling Merchant wasn't going to actually give you a back-alley deal so maybe that's not always applicable

royal tapir
#

Oh my god it actually does restrict to surface

#

As soon as I finish lunch that’s getting smited

golden sonnet
#

Thank you Mr quickfix

#

As CiT got it before voting I will delete the suggestion, for those curious it was as follows
"Make Death Whistle Usable at Any Height

The Death Whistle is a hardmode boss-summoning item that is used to fight the ravager, but only when used on the surface. This surface limitation is not communicated to the player, and results in frustration for new players when they attempt to use it elsewhere, restricts the players choice of arena, and causes an additional headache in secret seeds that change where layers are. Although some of this confusion could be alleviated by including this limitation in the tooltip, it would be better off removed entirely, especially when considering this limitation has no basis in lore either. Ravager is a resurrected corpse that wanders destroying all it encounters, there is nothing limiting this wandering to the surface, and any small ties that exist should not come at the expense of gameplay"

hollow verge
#

holy shit THATS why i could only summon ravager on surface in gfb

#

i figured it needed room to drop but no. surface only

#

thats so funny

golden sonnet
#

yeah, and not fake surface either

#

it needs like the actual surface, way up by the evil

fossil mural
#

Not necessarily an ammo swap hotkey, but I've always wondered if it'd be possible to see a world where you can assign an ammo slot to a weapon

#

Like you're using two weapons and one converts wooden arrows/musket balls into a special thing, and the other weapon just uses whatever so you'd reasonably want to use anything that's not a wooden arrow or musket ball on that weapon

golden sonnet
#

There is a mod for that

fossil mural
#

Yeah but I mean as a cal feature

sand marlin
#

Doesn't seem like something cal would have

sand marlin
#

You can do better. The dash only gives IFrames on contact with enemies (aka dealing damage with the dash itself) so you should fix that.

sand marlin
dusty atlas
sand marlin
#

Well it's an alternate function

echo leaf
#

i also hate that but it’s possible that the r-click fireballs don’t benefit from tmelee bonuses

#

like Aegis Blade

echo leaf
#

oh fuck

#

kill the weapon

#

remove from mod

fossil mural
dusty atlas
fossil mural
#

Usually on hit but still

dusty atlas
#

I love the weapon

#

but It has been nagging me

#

especially since I started a true melee playthrough

sand marlin
# dusty atlas thats the problem

You want them to remove the projectiles because its alternate function isn't correctly labelled and mechanically benefit from something it shouldn't?

hollow shell
sand marlin
#

Well it's better to just, label it correctly and prevent it from benefitting from that

hollow shell
#

I'm in favor of removing the projectiles
The misattributed true melee status is just another minor reason to do so. Fixable on its own in other ways.

sand marlin
hollow shell
#

But I want em removed to make the weapon less functionally overpowered

echo leaf
#

Valid

sand marlin
#

I was urging them to write a better reasoning for that

#

But uh, hm

#

Could just call Cog

dusty atlas
hollow shell
#

The sugg imo should put more focus on the fact that the sword is already really good and really useful as it is, with the high mobility spin
But the homing projectiles make it mindless, allowing you to just stay far away and chip damage the enemy safely without even aiming

The weapon would be a lot more interesting if you were more encouraged to hit with the ram
Or to only use the mobility as mobility

echo leaf
#

Personally I’d say “The weapon’s overpowered, something needs to be done. I suggst removing the projectiles. This is good because it does not need them to be fun and powerful and they are erroneously listed as true melee, removing would solve both issues”

drowsy plank
#

hi who needed me what

echo leaf
#

Oh, of course you should beef that up a bit, elaborate, improve grammar and such

#

hi cog

dusty atlas
#

yocog

sand marlin
echo leaf
#

pertentually…

hollow shell
#

"Overpowered" needs clarification.
That implies it's a matter for #1178515062030348308 , its DPS or killtime

This is a matter of its functionality doing too much. It is too safe of an option, too easy to use.

drowsy plank
#

in general, i think i agree that the last place this belongs is here

drowsy plank
#

if they want to focus more on fixing the feel of the weapon that could work yeah

hollow shell
#

Would removing the projs be appropriate for the balance forum?
I thought that was meant for stat buffs and nerfs, based on how good its kill times are

drowsy plank
#

it mostly is, but there are definetly less objective balanced based things that go in there

#

if the reason for the projectiles being removed is it makes the weapon feel too strong, that feels like a balanced thing still

#

if the projectiles should be removed because it disrupts the feel of the weapon, that's more of a suggestion thing

#

i dont know how good the projectiles actually are

sand marlin
#

I was gonna get some tests in on the right click tonight anyway so I'll go work on that

drowsy plank
#

i genuinely question if OLC is actually too much, because people talk a lot about attributes that make it scary, but i have no idea how it actually performs at this point

#

that would be very helpful

#

where this belongs is all dependant on what the actual issue with the weapon is, which i think we are currently still failing to address at the moment

sand marlin
hollow shell
#

I actually don't give a shit if the projectiles deal good damage or not. It's the fact they exist at all that bothers me

echo leaf
#

I’m doing a true melee nohit journey and struggling on eow because I have no range. I will now rungod eow with olc rightclick

hollow shell
# dusty atlas is dis better

That is better, your sugg
I do think you're leaning too far in to its identity being a true melee weapon, as the core of your argument

sand marlin
#

Agreed

crude geode
#

True melee weapons often have projectiles as a part of some gimmick

hollow shell
#

I'd put more about the dash being useful enough on its own

dusty atlas
drowsy plank
#

*effect
but yeah this is different

#

the projectiles OLC make are more like uhhhhh

#

claymore

#

one of them

#

celestial claymore?

#

where it's just a minefield of Stuff you can lead bosses into

#

i think

hollow shell
#

Yeah any true melee wep that spawns projs on simple weapon usage is a mistake

#

Because that's not true melee, definitionally

sand marlin
#

I did get an idea, projectiles could be moved to the dash's onhit

drowsy plank
#

being on the onhit would be much better

echo leaf
#

That’s fine imo

drowsy plank
#

very simply change as well

hollow shell
drowsy plank
#

would make it good on worms and crowds

echo leaf
#

The projectiles do make the weapon flashy and more fun

#

Removing them completely would be unfortunate

hollow shell
#

Just increase the damage of the ram if you want it to deal more damage
Give it an explosion visual effect

Don't gotta muddy it up with projs

#

But yes making them at least only be on-hit would be an improvement

echo leaf
#

An explosion would be fun too

sand marlin
echo leaf
dusty atlas
#

man I love true melee