#suggestions-discussion
1 messages · Page 278 of 1
We'll just have to wait and see, since I don't know when that'll be done
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[Don't have Calamitas join your town immediately after her fight]
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It has received enough
Well first of all
They should be saving their state whenever you leave a world
So that's like a bug
But also yeah they should be toggle off not toggle on

steal
lmao
anyway
@vocal pulsar not the purpose of this channel; only for suggestions about the game
oh okay
...
it's a very rouge vs. rogue coded mistake
did the TM shellphone ingredients shimmer sugg not pass voting or was it not in the bracket.... grumbles as i take out a calender
i was just writing fast and didnt realise
i think it just didnt get in. sad!
F
F
it got over 100 so i figured it was a shoo in 
it was 1 off from beating skynamite 
Skynamite
i think i've crafted about eight skynamite ever
Wtf is a skynamite
dynamite that goes up like a helium balloon
wait i think i lied
yeah i lied it just isn't affected by gravity
perhaps i overestimated this figure given that i completely misremembered how it works
I've used over 10,000 skynamite in this world alone
I love it so much
And you should too
why skynamite when bone pickaxe + mining potion + ancient chisel + full mining set + food buff?
- some mining bone dust thing from fargos + cake 😉
Onyx Excavator Drill:
It doesn't break walls
Walls are so much more fucking obnoxious to break than blocks
Rocket launcher:
City Buster bomb
It's like sticky dynamite but you can put it anywhere
Fairly sure that also doesn't break walls
make pumpler destroy tiles
Plus it's too big >:(
i think city buster does
it doesn't iirc
ive used it to clear space for mob farms maybe i just got lucky with walls
maybe
I always use the same arena and I once tried to use a city buster to make it but the bomb's dimensions are larger than the arena's
stainless steal 🔥
I feel you
galvanized square steal
eco-friendly wood venear
wow i
forgot about that
i remember when it used to use aerialite ore still lmao
if skynamite required aerilate I'd probably be ten times more miserable
this suggestion kinda bad
but hey i've made worse
(if you really want wulfrum enemies to be nonexistent, use any good summon)
honestly if they were properly designed we'd say no
Solely on principle
Still not necessary but like sure whatever
You can always craft zen or calming potions or get the peace candles or whatever for building
I disagree with the notion that wulfrum enemies "remain a threat"
Beyond pre boss they barely even touch you noticably
they're dust at practically any point after that
especially with like, weapons in general decimating enemies in miliseconds later in progression
W
I feel like that goes against the flavor and intent of the weapons
Kinda part of their whole existence and differentiation from other gear
"flavor and intent" when "making the gameplay undeniably better" walks in
if your way of differentiating from other gear is a reason not to use the weapon, is that really a good thing?
its not even like true melee weapons where the downside makes sense and there can be an actual risk-reward
its just "a normal weapon, but you have to go home to charge it after x time of using it"
fair enough i guess
it doesnt matter because its not a difficult or novel task to charge them, so maybe that aspect can just go away
just more menuing at the end of the day if i think about it
less menu gameplay would be better
yeah unfortunately the charge mechanic is not well utilized
it's really bad for weapons but I think it could very work out in other stuff maybe
that isn't related to combat
exo drill containment unit
It’s lame because there’s nothing else you do with charge
It’s essentially just weapon durability
I suggested a while ago that maximum charge be reduced and the overall power of charging weapons be increased to turn Arsenal weapons into limited-use powerhouses like the RE guns of the past
But that got shot down
Because you could bring like 10 of them and suffer no negative effects I assume?
SuggBot may be going down for a minute
Goodbye suggbot
Yep
@serene spruce this is the channel for discussion; dont post messages in #suggestions-posting
People have suggested it already and it has been rejected, sadly. I am absolutely the biggest hater of weapon charge.
someone should make an addon that removes it
Charge is a horrible mechanic that never should have existed
Really? thats kinda dumb.
Yeah let's just make a bunch of weapons that are anoying to use, for no reason
I bet it only exists because it looks cool mechanically
Charge literally makes me avoid the arsenal weapons completely
Same here
very unneeded feature imo
Yep
maybe suggest it to be less of a nothing but i can't guarantee that'll work
get Dragonlens and then tweak the weapon charge values to disable charge
i feel like a way to rework charge would to make it so the arsenal weapons would have different attacks based on how much charge is left, could make it interesting without removing it entirely
will do, thanks
The non-summon weapons deal less damage at low charge values
effort or something
I made an edit already, make the crafting recepies take like thousand of power cells to make
Like, form the star of the game you can get the cell generatos, I have like 5 of them with 6k cells on each
50%> begins to reduce damage
this part specifically is why charge is so annoying
great, another reason to come back home and waste my time charging
like why would i use a weapon that starts dealing less damage mid bossfight
there's no way it depletes that fast
not even mid boss fight, they last enough... if you win
if you die though, you need to recharge
it doesnt, but i dont go recharge it after every bossfight, so it would eventually go down below 50%
do mods read this chat?
Sometimes yes
i feel like that's vaguely the point
im saying its another one of the many inconveiniences of charge
i dont like the charge mechanic as a whole
i'm not saying it's great either
there's no way they think this charge thing is fine, c'mom
if they do, they never used the weapons, which is a even bigger reason of why it's a problem
instantly flagged 😭
he is watching
cool, have a nice day my man
bye
hell answer you Probably
rare cit L
tbh
Unsurprisingly when you suggest the same thing that just got flagged, it also gets flagged
hi CIT
anyways we agree charge is suckmaxxing
deadass??
esp with arsenal weps being generally fucking sucky
watch it turn out that the charge mechanic has some sort of planned content attached to it and that's why it's getting flagged
so it sjust not really worth it
I'm certain a rework is in the books
woah
i really hope so
cope
If it was planned then it would go to voting and get 🔒'd
^
true
These are getting ❗'d because of some issue with the formatting of the suggestion
no way
w cope
anyways this is more interaction in this server than i'm used to so ima dip
see y'all in 23
same
no way the sequel to 22
I'll just wait for a mod that makes things not be annoying then
itd be very funny bnut,
yeah i'm fairly sure the devs are aware that the charge mechanic is not very fun so they're gonna change it in the future
No need to worry too much :)
nice copium brother
This should probably get added to the frequently suggested list, it's always just going to get flagged
Mine was to reconsider it instead of just removing it entirely. I think it's unreasonable to dismiss these suggestions as so many people feel this way.
no, I've seen devs in the past take notes on how to update it
It's a neat idea, having limited use items, but atm it doesn't change how players use the weapon but instead gives them an extra chore for using them
I have seen no reason to believe this.
we had actual limited use items in the past
In my opinion, it's not even a neat idea, just something that sounds better than it is if you don't think about it for more than 5 seconds
the RE guns, right?
nobody used them except to optimize
and purified jam, yes
@royal tapir do you think you could explain the flagging? ill be honest it doesn't violate any of the normal rules to my knowledge and this exact scenario is when id normally expect developers to explain why it's being flagged
Yeah I don't really see anything wrong with them
Its in frequently suggested iirc, byeah I dont know if thats reason enough. Id like to see charge be overhauled as well
The auto-charger/battery pack thing is there, but not changes to charge as a whole
ic
yeah, this isn't in frequently suggested yet
if it's going to keep getting flagged instantly, it probably should be.
I don’t think they dismiss it they just don’t want it posted since it’s been brought up before?
They probably already realize how useless of a dogshit mechanic weapon charge is though
Would be fine if its something simple like weapons start at full charge when a boss is spawned and using one drains the charge of the others in your inventory as well imo
Ty nycro 🙏
I did a major rewrite today so if there are any issues please do not hesitate to ping me
I think like a dark souls 3 thing would be good
Every time you respawn it is 100% again
And canonically ackshually the terrarian never loses so it makes sense 🤓
so like you just spawn again and you don't have to do the entire charge thing again which, in essence, it kills the entire charge mechanic
because the mechanic is bad and killing it is good
😼
Yeah I see your point, having to recharge after every attempt is also awful tho
it's fucked especially with like the mod focusing a lot on bossfights
I think it’s fine though like it’s a terrible mechanic anyway objectively right?
what if u could use batteries like ammo. like. they auto-expend while in an ammo slot to recharge ur weapon as it loses charge.
especially the harder ones which can take many attemps and the weapons charge drain quite fast
slower if ur using the weapon
and obv not having batteries means no recharging on the fly.
what if
I think like a power bank or some shit could be cool
what if we kill this mechanic alredy on god for real
idk. could be a way to keep the batteries as a function. the draedon weapons r generally not good tho so is it rly worth the effort
Tbh I don't hate this
To give you more power so you don’t have to recharge as often
let me marry him first so i can claim life insurance and inherit the exo tech pls.
Make charge actively rewarding by making it boost the damage of the weapon instead of diminish it with less charge
Add something to permanently super charge the weapon idk
That sounds sick super charge is a cool ass word
trust me bro one simple change can make this mechanic good bro just one more change bro it will make the mechanic good trust me it will
i mean in a roundabout way, is max charge not a dmg boost, and no charge is a baseline
also you fucking meant. like the game mechanic. not "draedon mechanic"
im doopid 💔
Nah because like you know how before a computer shorts it has a power surge
Okay this is interesting, then you have to risk undercharging your weapon to get more damage
not what we're saying
Well yes but it plays better if baseline is, say, their current max charge damage and charge becomes a bonus
Esp with how arsenal sucks right now
Then what
Eitherway oops! Unproperly realized weapon mechanic hahahahahaha sure hope calamity didn't do this to an entire class
rogue 🔥
Nah stealth is so fun I love doing absolutely nothing
i love not attacking for several seconds 
Rogue looks so boring til fast stealth charge
i love having to systematically space my attacks every second or two in a game that's usually attack spam and dodge.
This why I play ranger
I think it's funny how instantantelously these both were flagged
This why I don't play the game 
Fr
Haven’t played ts in forever
anyways charge as a mechanic doesn't. add anything. I don't see why this sugg isn't at least being considered
like it's neat the first time you do it, but every other time it's a complete chore
I can't remember the last time I used a charge weapon
@north oracle sorry to ping, but what's the reasoning behind the flag?
it was cits flag, not fluffy's
@royal tapir please save this chat from hell
fr
Grrrr
Not using nanogun
I’m going broken sigma mode
No ipgrabber
wasnt charge made negligible last update
most charge weapons would require you to shoot it thousands of times for it to run out
also im pretty sure the damage nerf from low charge was extremely nerfed
If it has to be made negligible, then it isn't a good mechanic
I'm pretty sure it's along the lines of 10-15 minutes of constant shooting for most of the to run out


thank u king. or perhaps queen or other gendered ruler. idk.
gender sucks
reminds me of how dnd 5e handled mechanics that they wanted to remove but left in because people would piss and moan if they were gone. the mechanics were instead just made so easy and unimportant and easily negated that they have no effect at all. 
real
like food rations?
what i mean to say is
- i agree w u. charge is a bad mechanic in its current state, and making it negigible is just a bandaid to being unwilling to fully remove it or invest proper rework.
- dnd is not meant for survival games.
omg yes perfect example. like its there, but the effects of going without food arent rly impactful, and you can easily get stuff that give u infinite food for free. low level spells, or just something ur character can have from their background stats.
in this case, charge lasts too long to be something to think about in a fight and the dmg nerf is apparently reduced to be irrelrvant - not that youd hit it anyway before you recharge.
the draedon weapons also just kinda blow to begin with
ive never wanted to use them over smth else. SHPC has a niche in gfb, but it doesnt need charge.
there is no way to change any of the numbers to make the current mechanic fun.
so it doubly makes charge dumb bc why are we even bothering when we could use smth good.
maybe if like 20 different people all make suggestions about charge, they'll do something about it
i think charge is fun on paper. its got lore implication. in practice though? ough
the looks on the devs faces will be awesome /ref
I think that it isn't even fun on paper unless you don't think about it
like seriously, how does someone make a mechanic like this and spend all that time implementing it without stopping to think wether it makes anything more fun?
the only benefit it has is lore flavor
actually...
I can think of one way to make it fun
mme about collecting the 2% drops on tje uncraftable shellphone pieces
i liked my idea i posted earlier. anywzy share urs
sea prisms are canonically an infinite energy source, and draedon makes exo prisms based on them. All the charge wepons should use sea prisms, and gain charge passively over time.
Now you've got mana 2
but mana 2 is better than the garbage we have now
mana, the mechanic that even vanilla terraria tries to make irrelevant
mana is actually a great mechanic and vanilla just ruins it with the mana flower
Mana is completely fine imo
yeah that's what i mean by make irrelevant
I highly recommend trying a mage playthrough without any mana potions
i did
its awesome
was fun
Just because a lot of people's brain are like "nOoOoO" when you tell them to stop holding the fucking m1 button
i hate mana sickness so.
I meant to clarify that I think they do so wrongly.
ranger go brrr
in b4 !
if you don't like it then just play ranger
new suggestion dropped! Time for the ❗
ranger style stuff can be fun, but not everything should be that way
that reminds me
has ammo hotkeys been reposted yet
has it been long enough
i need her
i honestly disagree with ammo hotkeys
melee at least has the layer of being the primary tank and cool sword.
i simply find it as something that would be even more keybind bloat
what's your counter? because swapping mid battle sucks
quite literally that
i don't have a reply to that. that's just weird
like i agree w the keybind bloat concern but mid fight doesn't lend itself to opening the menu, moving your ammo around, and not getting annihilated
and that sucks bc diff arrow types makes ranger fun
ik there's a pause when menu open but that dont work in multi 👍 and calamity is made multi compatible
so itd be nice for whatever solution to this problem also be multi compatible
keybind bloat is vastly preferable over the clunkiness that is trying to swap ammo
i would love summons as pets
but more so as a housing pet
where you can assign them a housing and theyll stay there
@iron lance You have a mod installed that's coloring the Calamity relics.
oh
yes it does
all you have to do is open the inventory, click two times and then close the inventory
there are zero other requirements and your movement is not hindered whatsoever
the argument i had in the sugg more commented on smoothness of gameplay and keeping flow and concentration on the boss fight
and as flari brought up this is also a multi problem bc you absolutely cant switch ammo easily in multiplayer without full on running away from the bossfight which breaks flow even more than a singleplayer pause
I mean I literally did this while still being right by the boss even in multiplayer
And it wasn't Luigi%
Mana potions: 😦
Mana Regen Potions: 🙂
remove charge mechanic or i get freaky 👅👅
what.,.,
I recently tried no mana flower mage and its actually really fun. It's much different than holding M1.
Considering your low amt of sustain you can flicker between focusing on dodging and focusing on attacking for a much more engaging fight.
The damage unfortunately leaves a lot to be desired.
just do a classwide mage 100% damage buff 
just don't use mana flower
like get your arcane flower or your cape and just don't have mana pots on u
That's what we do
yes

Me when I accidentally got 30 injections and realized it gave the effect perma with Fargo's without the downside and had to get rid of some so it wasnt perma because that's too much
It doesn't do that anymore
@serene spruce no joke suggestions
but it doesnt need to because zenith is fine
is weak :(
Zenith is fine
it's actually a bit above average rn compared to the tier you get it on
5m Exos is pretty damn good
@versed light this is waaaaay too specific and far reaching
it also lacks any really good reasoning beyond a coolness factor
As much as I like the wulfrum gear and wish it was usable for longer or had a new "set" in hardmode, there really isn't any reasoning to create it other than it'd be fun/cool
Could maybe fit in some summoner, ranged and maybe rogue gear? And I tried to be more specific as there was a rule about not being vague
that's
okay the problem is you're not addressing an issue with this it's just sort of spitballing a concept
not to mention that early hardmode is already bloated to high hell with content anyway
In general you don't want to ask for a specific thing, especially if it's not solving a problem that doesn't exist
General solutions to general problems tend to work better
I didnt specify early hm?
does anyone here think we have armor bloat ploblem for mid hardmode? like after mech 2 we got Adamantite,titanium,frost,cryonic thats 4 set of armor then after mech 3 we get access to hollowed,chloro,turtle which is another 3 set (well maybe turtle not count since it is melee specific)
oh yeah I agree
i cant imagine anywhere else in progression it would make sense; in general the concept just doesnt really work because wulfrum doesn't have a reason to be stronger and there are already tons of other tech sets anyway
I've always been of the opinion that early hardmode is an abomination progression wise because you have 6 bosses and far far too many gear sets crammed into such a tiny period
incredibly true and next to impossible to resolve 😭
but its mostly a vanilla problem
calamity doesnt actually impact it all that much
it adds like, 4 sets
not to mention they'll be getting trimmed a lot next update
pre mech give you basiclly 6 set in vanilla lmao
a lot of the cal stuff is going to be reduced to a class or two to better support them
like cryo being like. rogue and mage or something i think?? i dont remember
rogue and summoner I would imagine
since those are the only 2 classes that use daed as is
no i remember this because i thought the obvious choice would be summoner too but it wasnt summoner
also titanium buff when?
i think because there were plans to make like. ore helmets for summoner?? or something????? i dont remember early hardmode armor sets fuckin suck
unironically
I dont think it needs one (except maybe the melee helmet)
I feel like hallowed armor and frost armor both kinda get forgotten about a lot
vanilla will add chlophyte summoner
maybe i really should try other class but wtf?! isnt it supposed to be good for melee because the set bonus or is it different for other headpiece
hallowed only gets overlooked because chloro is so good in cal
which is funny because hallowed is so good in vanilla
tho Titanium melee stat is stupid high
isnt it like 14% melee speed and 9% melee damage and crit?
theoretically if you could match ada is aggressiveness titanium would be better
the problem is that you just do not have the tools to do that
and it still sucks
Isn't adamantite better than titanium?
Hallowed is also not that bad in Calamity, iirc
hallowed is in a weird spot
Mostly due how hallow dodge works
Melee adamantite is stupid strong new since bloody worm scarf DR buff
(dont tell balancing team)
there's like three different implementation of hallowed dodge between vanilla and version of cal and it makes my brain hurt
ada was strong with or without the bloody worm scarf buffs
adamantite - 1:42 (40.4% true melee)
titanium - 1:58 (34.34% true melee, 8.74% shards)
like
its possible for it to be better but like
they're so close that at that point just stick with ada for the defense
yeah okay i was right
give the shard innate 35 armor pen
tbh
split ada set bonus in 2
give titanium the bonus defense
imo other way around
Give titanium's shards armor pen
adamantite has the defense, titanium has the crit buff
no that is what they were saying and i dont think that is going to fix it
it's just going to make it a very skewed set on things with high defense
Oh, fuck
The shard base damage is like 50
I'm tupid. Sorry
ur fine
then the base damage should just get buffed
armor pen is a last resort for balancing
Speaking of defense, I know it's old news but I've discovered the "life hack" of using black hawk remote with ichor bullets even on non-summoner so you can also use flask of crumbling and apply ichor and crumbling
It's really funny
ichor spear/bladetongue with crumbling flask
there should be weapon that inflict armor crunch,crumbling,ichor,betsy wrath and marked for death in one'
that's just caustic staff
for the funny
That's Temporal Umbrella
Shadowspec, but who cares
The Caustic Staff is a craftable Hardmode summon weapon. When used, it summons a black Caustic Dragon minion that flies behind the player and attacks nearby enemies by firing gravity-affected thorns that pass through tiles and pierce twice. While the player is holding a summon weapon or tool, the thorns will cycle through and inflict one of the ...
look like i am missing out on a lot of thing
why's that?
something something flat damage
^
there should be a weapon that inflicts tired, cursed, weakened, doom, 5 stacks of poisoned, 3 stacks of burning, and 9 turns of stunned
wait wrong game
BLINDLESS 2 
like it's just prone to being really good for like. fast firing weapons and not very good on slow ones. since fast weapons benefit more from flat damage increases, while slow ones benefit more from %damage which add to their already big numbers
nah stack all sickness debuff in one making contact damage boss cry
Hi my name is duke fishron
Yeah but this lets you do that with any melee weapon
you can actually make duke do 1 damage by ctacking debuff and using reaver armor
but defense damage
it's not that hard to just switch weapons for 0.5 seconds
glad to hear defense damage is working as intended!
lmao
Fair but laziness beats all to me
work on yharon too with same set iirc
ok but like we are talking about the titanium armor set bonus not weapons
that being said titanium could also potentially be skewed towards fast firing weapons since in theory that'd make you regen shards faster
Why be smart and like swap weapons and all that when I can just hold m1 hehe
yeah like
when i heard armor pen the alarm sirens just go off in my brain
and i dont think a base damage buff would really hurt all that much considering you need to get close
id only be worried about it slightly overperforming when using true melee, and the biggest problem is that it's supposed to be an all class set that just.
does not work very well with its other classes
maybe change how the shard work on other headpiece
Shields 
Don't forget about what makes SCal tanking possible
eh
like obviously other classes are less incentivized to get that close but that doesnt necessarily mean they cant play that aggressively
I know calamity caps iframes and defense damage exists but I always wondered if there's a way to make invincibility machines work still
sure but for melee it can work with all their weapons while for ranged/mage it works with like
maybe a handful
every set needs every stage of progression to have content for it because
what did they mean by this
We need prehardmode meld
We need a post moonlord squirrel staff upgrade
real
It can shoot calamitas nuke acorns and have a wulfrum cybernetic eye and jetpack
well not 1 damage but funny still lol WE NEED MORE SICKNESS DEBUFF
hardmode stratus content
Make sickness gear for every stage of the game so people can make a video "can you beat terraria calamity with only COVID 19?"
Real
I can't wait for a million COVID and among us references in borderlands 4
Corona Virus was a real auric tier alpha virus upgrade that got canned after The Event
yeah
i gotta love when dev plans turn out to be a real thing
and then it's no longer appropriate to name it That
It probably was named after the earlier corona virus
I mean coronavirus is just a word that's existed for a long time to describe a subset of viruses
yea
Is there any other information on this? 
Seriously thank you all for voting my suggestion this much
There used to be a time suggestions all got to 200
Wonder why votes have decreased so much
Maybe the new people that come in don’t know it’s there and the old people are less passionate about seeing change in the mod, and the people who do know about it just don’t see anything wrong
don't really believe that latter point matters at all for the purposes of the voting lurkers
Idk man, just throwing possibilities out there
we could believe that the old Voting Lurkers went away somewhere around the 22 and there's just not been a replacement wave since then
i think it was before 22
i remember myself and rover and co concocting the new non-flat voting system precisely because none of the suggestions were making said flat count
at some point it just stopped hitting 200
oh obviously
it was at the start of 2022 when the system showed up
that's 2 months after draedon update, so that's when the fizzle occured
then clearly this was fault of malice
the draedon update suggestion surge was crazy
malice broke everyone so hard. now its master mode (AGAIN??)
a tragedy
Like father like son
imo they just need to reconsider how to implement those random out of nowhere twin and destroyer in masterrev+ skeletron prime
i think that suggestion to instead make them appear during the last mech fight, no matter what it is would be neat
Imo, Mechdusa is literally the best concept of "all the mechs in one fight"
I believe that was considered but it seemed like a real headache codewise
It wouldn't be that hard
If you say so
tbh a lot of ppl dont want changes to the mod 
like. ppl complain, u suggest an idea or two and try to discuss, and it is Always met w ppl saying no. and then u ask why or what their idea is, and u realise there's nothing. they want it to suck so they can be angry
its wild
i feel like it probably is
@livid hearth wrong channel?
oh sorry
u may want to simply delete the post
It'd be really funny (bad) if that random mp3 had some malware or something in it
Not really u can just make the ai function require the downed booleans of the other 2 mechs and that's kinda it we think
Then it depends depending on what u want to happen
I can't view that music file rn, is it something offensive at all?
no it was just some guy's song
no lyrics so
Alright
I'll just delete. They left the server anyway

Enters server
Posts (probably mediocre, if not ai generated/stolen/whatever) song
Says we can use it in the mod if we want
Leaves
we have been given a gift
The fact it was randomly dropped in just seemed kinda sus to me though
Rational people tend to not just do that
yea and irrational people are multiplied by √8
true...
"remain a threat"
Apply gun
what's a gun
suggestion: make seraph tracers faster
probably belongs in balance suggestions more than here tbh
idk, their niche is on the ground, and they are good on the ground
it is kinda eh when they are strictly worse than the material in the air though
Seraph Tracers vs on tier wings
Horizontal only/Vertical only/Diagonal
Buffless
Drews: 62/112/128 MPH
Seraph Tracers: 60/100/116 MPH
Buffless Summary:
Tracers vs Drews: 2 MPH worse horizontally, 12 MPH worse vertically, 12 MPH worse diagonally.
All Buffs
Drews: 71/116/136 MPH
Seraph Tracers: 71/103/125 MPH
Buffed Summary:
Tracers vs Both: No difference horizontally, 13 MPH worse vertically, 11 MPH worse diagonally.
yeah, a minor buff to horizontal could be good
otherwise I don't think they are that bad, as they do what tracers are supposed to and have good ground movement
and they aren't worse horizontally, just not better
the constant discussions about wings just reminds me how much cal needs more lategame wings just so people actually have some options
no i am not still salty about my hoverboard getting rejected what are you talking about
Totally not 
it should be noted that people do not typically fight bosses walking, especially at the endgame
people fly.
the main benefit of tracers are improving a form of mobility that is highly unneeded to walk into
this is why tracers are not good
I want to make a suggestion but don’t know if I am being too specific so imma paste it here first
Change beetle endurance to barrier instead
Beetle armor is 2nd strongest tank armor in vanilla but in calamity it have to compete with reaver armor which have high defense,max hp boost and permanent DR plus fixed 1hp/sec on top of Debuff damage reduction,thorns effect,very strong lifesteal it is so strong that it can be use in post moonlord and perform well on the other hand beetle have beetle endurance which require you to avoid getting hit for a bit before you get massive amount of DR which also get nerfed by calamity and that is the only thing it got but if this were changed to barrier instead beetle will have pseudo max hp and pseudo life regen along with immunity from debuff and immunity to defense damage but still keep the old playstyle of dodging for a bit to tank more damage and should balance out reaver being too dominant in meta
I'd tweak the grammar
It's likely an SIS as well as more of a balance issue
I definitely agree that beetle shell is in an abhorrent state right now, though
I would say beetle is near balance rn but reaver have too much shit
Well the issue with beetle shell is that you're competing with beetle scale mail
They dont compete with each other since they designed to do different thing
But when someone mention shell they will just told you to use reaver instead
The only thing beetle shell has right now is more damage output over reaver, which is not a high bar to cross
Although reaver can still get faster killtimes via facetanking bullshit 
Beetle Shell is the epitome of a hardcore player's playstyle. Good dodging and heaps of defense makes it impossible to die, since any mistakes you make are negligible
Although beetle shell is not good enough at that job compared to reaver since Beetle Endurance is a puny 30% and suffers from scaling DR
pwetty pwease buff zenith 
I'm gonna do a balance issue report because I love that set and I don't wanna see it in the state it's in
Also reaver lifesteal is basically mini health pot
On expert death mode, reaver's lifesteal is effectively 6 HP/s
Higher difficulties lower that value
But that means expert rev, the 'intended' difficulty, has more than 6 HP/s because you... attack the bad guys
Anyways
Is this too specific or not?
Change beetle endurance to barrier instead
Beetle armor is 2nd strongest tank armor in vanilla but in calamity it have to compete with reaver armor which have high defense,max hp boost and permanent DR plus fixed 1hp/sec on top of Debuff damage reduction,thorns effect,very strong lifesteal it is so strong that it can be use in post moonlord and perform well on the other hand beetle have beetle endurance which require you to avoid getting hit for a bit before you get massive amount of DR which also get nerfed by calamity and that is the only thing it got but if this were changed to barrier instead beetle will have pseudo max hp and pseudo life regen along with immunity from debuff and immunity to defense damage but still keep the old playstyle of dodging for a bit to tank more damage and should balance out reaver being too dominant in meta
It's specific, yeah
The suggestions channel is essentially whining about an issue and letting the devs figure out how to solve it
In order for your suggestion to work you'd have to base it off of "Rework Beetle Endurance" which I doubt is gonna happen since it's a vanilla item
If you want a buff to Beetle then you need to make a claim in #1178515062030348308
ah yes
beetle armor
well known for being so incredibly weak it only needed to be nerfed like 3 times
i thought so, last i heard
well we're about to find out
it is yes
35.58% at Beetle Endurance 3, with Beetle Wings, Bloody Worm Scarf, and an Endurance potion
warding accessories would add more probably idk
You get a lovely 11% melee damage bonus from it compared to Reaver's -21% damage
With an Endurance potion and BWS you get 25.93% DR on Reaver
Shell also doesn't have the like 4 other benefits that reaver does
The same accessories give 33.33% DR at Beetle Endurance 3
you can tell which one's a modded armor and which one isn't

Reaver have more hp more regen more DoT DR and massive lifesteal
Also reaver deal damage with thornse too iirc
Reaver's thorns have 240 base classless damage
240 jesus
And you also get Reaver Rage for 10% more damage, bringing to damage penalty to -11%
oh and while we're on the topic
reaver isnt even the only armor that beetle has to deal with
bc valhalla is right fucking there
Valhalla Knight is so fucking funny
not hating but is this bc i shared in cmt how beetle shell was nerfed
it's a cheat code
Nah it just tank main yapping about tank stuff is stronger than another tank stuff
Valhalla is the fucking cockroach of terraria
lmao
You keep blowing it up and it keeps coming back
incredible coincidence then #calamity-mod-talk message
Also last I check Valhalla in cal seems to give more Regen than vanilla
its same
nah, it's both 4 HP/s
4hp/sec
:D
LET ME FIGHT GOLEM EARLY !!!!!
I WAS SO MAD!!!
i was so ready to rock up to him and beat him up but no there's a dumb plant in my way!!!!! for why!!!!!!
so, there's this guy called red, right-

to the point they might not bother
well. i can at least ask
if they decide against it, fair enough
real ending is that it wont get votes.
is old duke be able to damage player a bug or soemthing
or is it named Old Duke Spawner even intended to be?
this question is like two words off of being entirely incomprehensible
what
old duke being able to damage you is not a bug.
he is supposed to hit you. he's a boss.
oh rigjt old duke tornado, i forgot to mention
Pre-Hardmode Golem pog???
the spawner tornado thing
the cthulhunados?
if this means golem is phm im down for it. i just hope it gets votes for devs to think abt it
u mean acid rain?
Yeah cause I assume it'll just be "Let you use power cells before Plantera is dead"
Which means you can get Golem phm if you use the Hoik trick to just... walk in the front door without the key
thats funny. let them do it tbh.
Since IIRC Lizhards and Flying Snakes still spawn, but if they don't it doesn't matter since they also spawn in chests
yeh
imo the enormous sized acid tornado should damage you
not if it's his "im here" animation
are you trying to say it shouldn't be named "old Duke summoner"?
yes
OH
omfg
okay. yea. i agree. thats a weird name. if u suggested a rename, id support it.
I thought that was the point of these things?
https://calamitymod.wiki.gg/wiki/Old_Power_Cell
The Old Power Cell is a Hardmode boss-summoning item that summons Golem. It can only be used in the Jungle Temple under certain conditions. To successfully use the Old Power Cell, the player must be standing in front of unsafe Lihzahrd Brick Walls, and they must be fully underground.
That requires hardmode though.
Making the Cells work all the time would make it possible in PHM
It's also super counterintuitive, IMO. The normal summon doesn't work, but if you craft the super special reuseable summon it works now... for no discernable reason
Well that's not what the suggestion is asking
It just says Pre-Plantera, which this item does accomplish
seemingly.
actually post 1 mech boss
uhm so does old duke tornado got changed yet?
does it function pre-plantera? bc the calamity wiki itself says golem cant be fought pre-plant, regardless of summon
That item's page explicitly states it can be used Pre-Plant
then wiki is wrong
But I do see that our Golem page does not acknowledge that
i will say that the consumable version doesnt work pre plant
so i can edit my sugg to be that
Oh, you tested?
Oh no you mean the vanilla one
Didn't realize Old cells were nonconsumable lol
yeah
It does, technically, acknowledge it? It just does it in a shit and unclear way.
as are all summon items that arn't also a critter
Rewording it now
i have not tested old power cell. i am in bed and i dont want to get up
old works
its 1am
I've done it before
again, normal summon doesnt work because of vanilla hardcoded locks
i dont think those will ever be removed either, because there's a check on the cell, the altar, and then some third thing as well. it is very stupid. the custom item is a workaround for this.
thanks red!
There, extremely clear.
https://calamitymod.wiki.gg/wiki/Golem#Spawn
Allow the consumable Power Cells to be used pre-Plantera, or put an Old Power Cell in the temple's chests
Golem can be fought pre-Plantera with the use of the Old Power Cell. However, the consumable Power Cells don't work. I suggest making them work, to be in line with the nonconsumable version.
If that can't be done, then I suggest making an Old Power Cell available in the temple. That way, people don't explore the temple pre-Plantera and assume they simply can't fight Golem. Most players summon Golem with the plethora of power cells you find. Adding an Old Power Cell to a chest, thusly, encourages its use, advertises its existence, and gives a clear way to fight Golem pre-Plantera. As it stands now, it's not clear that Old Power Cell works and regular power cells don't.
how is this
as a revise to the golem sugg
Ahh yes good solution
And the Old Power Cell item does say clearly that it can be used Pre-plantera
But then the Trivia section (or whatever the bottom section is) says the same thing but in a way, way more confusing manner
I'll fix that too
coz legit i didnt know OPC works different. and why would i? theres no other case of this.
OPC also uses differently which is funny
its a standard click and use item rather than working on the altar
that IS funny
What about removing regular power cells? They serve no purpose whatsoever
We are not removing a vanilla item.
based
but yea what rover said
And then obviously renaming old powercell
there is no sprite differentiation so you can get confused if you pick both up
maybe OPC needs a new sprite then
ill do it myself idgaf i have some spriting experience
TBF I could probably do it. A static item with no special animations is arguably the simplest thing to sprite
just edit the current sprite to look cracked and dead
@umbral gazelle I don't think I'd consider it a "spoiler", considering Old Duke spawns in only a few seconds after the tornado appears.
I do think it's kinda weird that that tornado can kill you at all. I thought it was just meant to be like a spawn animation.
yes but uhmm dying to tornado cancel the progress
The tornado's name could get changed to something less... blunt.
Or, it could be made to deal no damage.
Either or.
yeah thats what i said but punnawat said it isnt so i didnt wanna argue,
i think no dmg is better
if im killed in a cutscene i mald.
but its acid tornado,,,,,,,
ITS A CUTSCENE
/nsrs
Hey, Providence explodes into a huge magical fiery explosion when she dies 
It'd make "sense" for that to deal damage to you if it hit you. But, it doesn't, cuz that's not the point, it's just meant as a death animation, for flavor.
that would be P.E.A.K
Dying in sync with Prov? lol
just play infernum yharon for that bullshit 
but first time i see i actually thought it was a bright flash
ok bed time for me. if theres more comments on my golem sugg ill see it tomorrow
That should be better.
Sleep well 👋
Wait
There
@novel belfry - Your suggestion has received an updated status!
[Remove Suspicious Scrap from the Lab Turret’s crafting recipe.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[A Demolitionist quote hinting towards the existence of Skynamite]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@winter moon - Your suggestion has received an updated status!
[Make some of Calamity’s Soundtracks start at full volume instantly instead of fading in from silence.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hasty gull - Your suggestion has received an updated status!
[Don't have Calamitas join your town immediately after her fight]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@hasty gull - Your suggestion has received an updated status!
[Don't have Calamitas join your town immediately after her fight]
It has been add to the devs' to-do list and planned for implementation!
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huzzah
I wonder how old those hardlocks are
Some probably came with Golem, others might've come later
Can true melee die already please
Oh does Old Lord Claymore spawn projectiles on miss?
You don't need to hit the dash yes
It just creates a trail yes
Oh neato
Honestly OLC right click's only issue is it not being a ram, then it wouldn't need to be nerfed to hell and back
I’d assume then the right click doesn’t get true melee bonuses
It is a ram
yeah it’s a ram
Wdym
It's not a ram, it's an invulnerability state
Smh, living in the past old man
Didn't need to remind me that again..
It's a ram now
That feels like such a shadowdrop ngl I looked through the logs a couple times and still didn't know about this
Ok can we buff it now 
That why I said living in the past
Can't believe you don't have every single changelog memorized smh

bet you dont either
how much damage% did necklace of vexation give at its peak?
40% ?
That was fun. We should bring that back.
This is true, I feel like regenator meta kinda fell off
Yeah, especially with OD scales "dying" (just for those builds)
I mean vexation was nerfed long before regenetor became actually useable
oh actually that reminds me
If you think about it, on average a 20% bonus is a 10% spread over your health half and half and if you need to use regenator then a comparison to a class emblem is like barely a 5% difference for using regenator
60% it is.
Well cal's balance isn't very suitable for armor pen so that's probably not happening. Or at least any sort of AP buff
No the reason was because it was stat bloat back then
So RTN should have 100 damage instead?
Like 100 armor pen was back when stat bloat was a thing
new reaper thooth necklace buff you jst deal 100 flat damage more

100 flat damage when rapid fire low damage weapons:
problem solved
summoner is finally good
always has been
wdym, it only beats the other classes by 20 seconds
@dense locust according to vanilla wiki it should already do that, does it not do that in game?
Hm
Thinking about it more it’s probably a bug
I remember it not triggering when I was at exactly half
Though that was with hp boosting armor/accs
yeah, theres a known bug with flat HP boosts interacting weirdly with regenator
so that may be it
Yeah the shell works properly it's just regenator accessory priority
It's not a bug because it makes function overrides consistent
For example one dash overriding the other and stuff like that, some even have funny effects like that one dev vanity with sans eye glowing smaller or bigger depending on where you put it
I fucking love yoraizors spell
and it stacks with wings too if wings are placed beneath it
but not if they are above it
so it has like 3 different rules based on what slot it's in 
like the fact it scales on accessory number, so you get a brighter effect the more slots you get access to
Yep
fully agree with this sugg, if OLC is as I remember it
A melee weapon with a utility as useful as its omnidirectional spin dash
does not also need fast homing projectiles
In Pre-Hardmode
It certainly isn't a bad idea
A buff to fit in with that would be pretty good
Since it was really nerfed down to make the invulnerable dash less broken
It needs better reasoning regardless because the suggestion isn't really saying much
Ok ignore my statement about a buff it wasn't just a change to make it a ram, the dash did get a hitbox buff. I should give it a try later
OLC is really over the top, has been for way too long
i tried getting it nerfed a long time ago when i was on the team but there were disagreements, i hope this passes
The invincible charge dash is fun enough, it doesn’t need projectiles to go along with it
I mean I know I'm like super blanked out rn but I doubt this would or should even get into voting, much less pass voting. @dusty atlas least you could do is provide actual sufficient reasoning for your suggestion instead of making a presumption that it's meant to be primarily true melee when there is nothing pointing at that as the right click function is a valid alternate function.
the invincible charge dash is Not ok at all
it charges so fast, the dash is way too fast, it deals way too much damage, it gives you so many iframes, its just extremely broken and has no reason to be this good if it was a hardmode weapon, and its a pre-boss one
I think it should capitalize on its ram function because that'd make it more interesting as a true melee weapon and the dynamic would play well with how left click is close ranged and right click lets you get close in even from a distance. The projectiles are indeed very not necessary for this
Things like the ram velocity and cooldown would still work when toned down I believe but yeah
It was changed to be a ram in bountiful harvest
So it is no longer that
right
well even having the iframes removed its still way over the top with the charged dash
@novel belfry - Your suggestion has received an updated status!
[Remove Suspicious Scrap from the Lab Turret’s crafting recipe.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@echo leaf - Your suggestion has received an updated status!
[A Demolitionist quote hinting towards the existence of Skynamite]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
peak
hell yeah
Fire
Skynamite 💪
You know it'd be completely useless to see this in game as a preview but it'd be so funny
I LOVE SKYNAMITE
im great at cheesy dialogue writing
Does it contain a pun.
You'd better buynamite my Skynamite or I-a-might make you die-tonight.
i decided to tone it down because it was too long
Hire this individual.
i think this is adequate in length
make that work on gfb
i like my hints indirect
Oh that’s perfect
see: arms dealer quad barrel and wizard rod of discord
well its a bit more blatant for wizard
quad barrel you have to think for more than 5 seconds
That's how vanilla does it too
I went for too long not knowing that the Traveling Merchant wasn't going to actually give you a back-alley deal so maybe that's not always applicable
Oh my god it actually does restrict to surface
As soon as I finish lunch that’s getting smited
Thank you Mr quickfix
As CiT got it before voting I will delete the suggestion, for those curious it was as follows
"Make Death Whistle Usable at Any Height
The Death Whistle is a hardmode boss-summoning item that is used to fight the ravager, but only when used on the surface. This surface limitation is not communicated to the player, and results in frustration for new players when they attempt to use it elsewhere, restricts the players choice of arena, and causes an additional headache in secret seeds that change where layers are. Although some of this confusion could be alleviated by including this limitation in the tooltip, it would be better off removed entirely, especially when considering this limitation has no basis in lore either. Ravager is a resurrected corpse that wanders destroying all it encounters, there is nothing limiting this wandering to the surface, and any small ties that exist should not come at the expense of gameplay"
LMAO
holy shit THATS why i could only summon ravager on surface in gfb
i figured it needed room to drop but no. surface only
thats so funny
yeah, and not fake surface either
it needs like the actual surface, way up by the evil
Not necessarily an ammo swap hotkey, but I've always wondered if it'd be possible to see a world where you can assign an ammo slot to a weapon
Like you're using two weapons and one converts wooden arrows/musket balls into a special thing, and the other weapon just uses whatever so you'd reasonably want to use anything that's not a wooden arrow or musket ball on that weapon
There is a mod for that
Yeah but I mean as a cal feature
Doesn't seem like something cal would have
here is ur reason
You can do better. The dash only gives IFrames on contact with enemies (aka dealing damage with the dash itself) so you should fix that.
ok
@sullen mica #1178515062030348308
My main problem is that it is listed as true melee damage but the dash releases homing non-true melee projectiles
Well it's an alternate function
i also hate that but it’s possible that the r-click fireballs don’t benefit from tmelee bonuses
like Aegis Blade
They do
Funny enough
Like 90% of true melee stuff ends up releasing projectiles in some capacity eventually
thats the problem
Usually on hit but still
I love the weapon
but It has been nagging me
especially since I started a true melee playthrough
You want them to remove the projectiles because its alternate function isn't correctly labelled and mechanically benefit from something it shouldn't?
yes
THAT SUCKS if true
Well it's better to just, label it correctly and prevent it from benefitting from that
I'm in favor of removing the projectiles
The misattributed true melee status is just another minor reason to do so. Fixable on its own in other ways.
hellyeah.png
Yeah, it's more of a minor reason and not something good enough to actually push forward
But I want em removed to make the weapon less functionally overpowered
Valid
I was urging them to write a better reasoning for that
But uh, hm
Could just call Cog
not sure how tho
The sugg imo should put more focus on the fact that the sword is already really good and really useful as it is, with the high mobility spin
But the homing projectiles make it mindless, allowing you to just stay far away and chip damage the enemy safely without even aiming
The weapon would be a lot more interesting if you were more encouraged to hit with the ram
Or to only use the mobility as mobility
Personally I’d say “The weapon’s overpowered, something needs to be done. I suggst removing the projectiles. This is good because it does not need them to be fun and powerful and they are erroneously listed as true melee, removing would solve both issues”
mind if I use that
hi who needed me what
Oh, of course you should beef that up a bit, elaborate, improve grammar and such
hi cog
yocog
This goes more into balance issue territory rather than more of a playstyle change considering the weapon. I mean maybe this should just go to balance forum instead? 
pertentually…
"Overpowered" needs clarification.
That implies it's a matter for #1178515062030348308 , its DPS or killtime
This is a matter of its functionality doing too much. It is too safe of an option, too easy to use.
bro where that
the erroneous true melee designation feels like it should be in #1052323733961977947
the balanced based reasoning makes it feel like it should be in #1178515062030348308
in general, i think i agree that the last place this belongs is here
I think this is good
if they want to focus more on fixing the feel of the weapon that could work yeah
Would removing the projs be appropriate for the balance forum?
I thought that was meant for stat buffs and nerfs, based on how good its kill times are
it mostly is, but there are definetly less objective balanced based things that go in there
if the reason for the projectiles being removed is it makes the weapon feel too strong, that feels like a balanced thing still
if the projectiles should be removed because it disrupts the feel of the weapon, that's more of a suggestion thing
i dont know how good the projectiles actually are
I was gonna get some tests in on the right click tonight anyway so I'll go work on that
i genuinely question if OLC is actually too much, because people talk a lot about attributes that make it scary, but i have no idea how it actually performs at this point
that would be very helpful
where this belongs is all dependant on what the actual issue with the weapon is, which i think we are currently still failing to address at the moment
is dis better
I don't think keeping the projectiles would fix the issue of players just shying away from the boss while abusing it, and if the projectiles are made weak enough to counteract that then they have no reason to exist in the first place
I actually don't give a shit if the projectiles deal good damage or not. It's the fact they exist at all that bothers me
thats what I mean
I’m doing a true melee nohit journey and struggling on eow because I have no range. I will now rungod eow with olc rightclick
That is better, your sugg
I do think you're leaning too far in to its identity being a true melee weapon, as the core of your argument
Agreed
True melee weapons often have projectiles as a part of some gimmick
I'd put more about the dash being useful enough on its own
as an on hit affect
*effect
but yeah this is different
the projectiles OLC make are more like uhhhhh
claymore
one of them
celestial claymore?
where it's just a minefield of Stuff you can lead bosses into
i think
Yeah any true melee wep that spawns projs on simple weapon usage is a mistake
Because that's not true melee, definitionally
I did get an idea, projectiles could be moved to the dash's onhit
being on the onhit would be much better
That’s fine imo
very simply change as well
Not even necessary
would make it good on worms and crowds
The projectiles do make the weapon flashy and more fun
Removing them completely would be unfortunate
Just increase the damage of the ram if you want it to deal more damage
Give it an explosion visual effect
Don't gotta muddy it up with projs
But yes making them at least only be on-hit would be an improvement
An explosion would be fun too
better?
I believe it would matter mostly with minion based bosses as if you use the dash on one thing then you can't immediately answer another but yeah I think both are fine
Looks much better imo
man I love true melee


