#suggestions-discussion
1 messages · Page 263 of 1
dog doesn’t deal any damage at all during walls until he teleports
Yeah that’s true, but in general I think that base calamity could use more town pet(s) bc CalVal carries pretty hard in terms of town pets
yeah, i don't usually weave through them
are you trying to run away from dog during the walls? lmao
but he becomes corporeal again too soon after laser walls start
send a clip then, because he simply does not
sure man
yeah its less of an issue in phase 2
phase one mostly though
he only does laser walls in phase 2?
no?
he does?
unsurprisingly the vanity mod focuses more on vanity features 
Phase 2 is when the entire grid spawns
those are completely different
oh i thoguht people used wall and grid interchangebly
when was the last time you played
no wall and grid are very different
the big laser attacks
just run away
look at the telegraph, find a gap and fly away int he direction of that gap
People still do so it's easy to get confused ig
but if you do, the lasers can still catch up to you and get you while dodging his main attacks
you shouldnt have a porblem
my point is the lasers last way too long
you gotta look at the telegraph and stay in a gap yeah
but also you can just outrange their entire range anywyas
and getting hit by one laser isnt a big deal anyways
okay so are you saying to run or not, you've switched your tune so many times
it is in death if you arent melee
you onyl stay in place for the laser GRID
this isnt true
i think dog starts becoming corporeal again when the last grid is fired in, but this is just from my experience from a few weeks ago
every class is bulky at that stage of the game
yes it is? getting hit by a single laser in the entire fight is fine, but if these issues happen regularly, it can lead to issues
only if you are glass cannon
if you build defensive the lasers are pretty inconsequential
yeah, the timings are really bad
Yeah of course, but base calamity could use at least one town pet to its name
you can make a suggestion like that, but it should be more generic and less focused
pretty sure calval already has a yharon town pet
if it were that you only had to dodge the grids and dog himself weren't overlapping with lasers, it would be fine
The Nugget, yeah
dog does not deal contact during grids
and a few more iirc (town pets)
But I need a FULL SIZED YHARON to terrorize my town
you can ignore whatever he is doing
true
no, he doesn't, but he becomes corporeal too soon after the last laser wall/grid is fired
we should just make laser grids be moon lord lasers so that last like 1.5 seconds 
please stop saying laser wall/grid interchangably
that or eol
im not
@violet sierra @little sentinel
Also you two are probably going to keep going in circles unless Gratalat gets a good clip of the attacks overlapping
probably
So go work on that cause you're going absolutely nowhere
CalVal has a ton of them afaik, a weird goopy slime and a bumblebirb
good call
i am saying "after the last laser wall/grid" because the two attacks have similar problems and can take each others place
lemme get a clip, but i dont have any good recording software
Laser grid that is comprised solely of deathrays
do you have windows 10
honestly DoG lasers should be like EoL
11
Could I make suggestions of town pets in the body text? Or is that against the rules too
win+g?
to record
i use it and the clips it makes are peerfectly fine
microsoft clipchamp
yeah you can say that cal should have town pets and explain why that's necessary, just dont specify what or how
should be on your pc
the attack bleed-over (i guess that's what i'm calling it?) might also be a result of the sudden change in momentum but that's probably just a skill issue on my part
So I can’t say something along the lines of: “for some examples you could have an unrotdog, astral cat, etc”
i dont think so
Damn
just saying that calamity should have some town pets with some reasoning as to why you think that
would be good enough
id vote for it tbh
you could, but you'd need to explain why those specific examples could connect to why the addition would be important
like say "we need more yoyos" and giving an example that there are no good yoyos on DoG so having one polterghast drops or something would work for reasoning
something something "it would flesh out the overall calamity experience"
well its not really a skill issue, considering how hectic and moving the bossfight is
oh okay
Honestly that's what I use when I run out of things to say in a suggestion
the lasers should honestly just be like EoL or ML
wdym lacerator is fine

Yes it won't be as unique, but it will be fair

i do think it would be cooler looking if dog's phase 2 laser grids were moon lord beams instead of the same lasers from other attacks
Idk, my only argument is “I just think it would be neat” and that terraria has quite a few, so why not base calamity
dude im doing yoyo only and ive talked about dog a few times and how im dreading it
just looked at lacerator's tooltip loll
and the amount of people who think lacerator just actually shreds dog normally
is crazy
Of course not
I get the feeling that Lacerator has a higher chance of being removed than being viable on DoG in a serious manner
oh yeah there's like no yoyos for dog
if Lacerator gets removed then I hope YoYo gets something to deal with DoG, or the new dog is more friendly to yoyos
lo
oh yeah they are reworking dog right?
theres so many yoyos that i feel like its the one subclass that should have an option on every boss
praying the lasers get better
The lasers are being removed in the rework
yeah, also yoyos are just fun
^
something something "calamity can't cater to self-imposed challenges" 
ooooh thats gonna be interesting
instead of laser the line telegraph will be dog charging at you
(probably)
Damn, Lasers feel pretty DoG imo
i mean hes giant i expect theyll make a spectacle of him dashing across the screen
what would really be cool is there being a telegraph, then dog extremely quickly charges in the pattern of the telegraph
they absolutely do not imo
that would be really cool
i mean, lasers have been a part of his fight for so long its bound to feel pretty DoG
DoG is this cocky egomaniac and he spednds the entired fight taking potshots
doesn't fit anything regarding his lore or design tho
They’ve been a part of dogs fight basically since his inception tbf
no guys what we need is cheesy dog voice acting!!1!!1
sure but thedy dont fit his lored and charactedr at all anymored
Fair
sorry my kedyboard is medssedd up 
my friend a while back actually suggested voice acting for dog once..
just in a conversation so he didnt post it or anything but
that would be weird
full voice acting is defintely a no from me
Your friend is not alone in that
People like the concept of voice acting for mods, but they often don't really work
yeah
That would be pretty cool, but I’m sure the devs probably wouldn’t go for it (suggesting no other boss has voice acting afaik)
id say she'd need to be first and see how people respond to it
VAs would be strange though, considering vanilla doesn't have any
the answer is horribly, we saw how they reacted to a minor sprite change
fr
I could see Draedon or scal first
any changes surrounding scal are either hated to oblivion or praised like the invention of wheels
slime god voice acting
Voiced by Chris Pratt
Pog
no we need ravager to get voice acting from ryan reynolds
telling you about mint mobiles latest deals mid-fight
"As a kid I loved slashing... Wall of Flesh"
draedon has one... (/j)
we just need more (and cooler) roars from DoG
and other bosses tbf, make them feel more like actual living foes
no clearly we need voice acting for crabulon
yes
one thing i hope
ok time to actually lurk
perforators voice acting when
So true
when do we get to cook and devour crabulon
never, crabulon is best boy
is that reworked dog has a 360 done in terms of the opener
dog has the perfect vibe for a boss that starts the fight wiht one of their hardest attacks
yeah
sans..........

Bosses have been doing that for forever 
later
“Of all of my segments to get hit by…”
its crazy that something that looks like a gfb change was actualy in the game
"You really don't learn, do you?"
or like
actually i dont have many more
just give him a 1% chance to say "Get good!" when you die, voiced by Dwayne Johnson
Best suggestion in awhile imo
thank you
i was so confused when each damage value was different for certain weapons
i didn't know the omicron beam did 160x damage
If there is a second one it wont change dynamically
but just a second one that says like 'the grenades do 1400% damage' ors omething
when calamity said getting close did substantially more damage i thought it was like 70% more damage but it's five times more damage
soooo

Hell just "massively increased damage"
Oh you meant that
it says something like that but im a stickler for the specifics
Yea I could see that being added
kinda like the gem spark tooltips that have like everything on it
err ni
gem tech
#suggestions-posting message "vague in amoun of damage"
FIX IT
FIX IT!!!!!!!!!!!!!!!!!!!!!
It can help make The Wand look less like a joke
i specifically request that The Wand is excluded from this
From 1 to 0.5?
The Wand will absolutely be excluded from it.
Does it have a base damage of 1 or am i just crazy? 
I’d love to fact check that but the wiki is down
I could have sworn it was somewhere in the ballpark of 4
Idk my last mage playthrough was pre rust and dust
when i played it said 36 but that's with damage buffs
Wand is 14.
slight upgrade to wand of sparking
there you go
but yeah the wand is another one
like i have no idea how much damage the wand does
on the wiki it says 599 damage but who would ever figure that out
No damage buffs and checking with a dummy
kid named damage variation
Averaging
yeah thats fair
added that
Also there's probably mods that remove damage variance
but that also is kinda boring
thank 🙏
i believe it has 1 base dmg and use ModifyShootStats or similiar method
it has the same base damage as the normal wand of sparking
buff the stardust dragon staff✊
ong
It eats worms. That's pretty much what its good for
terraprisma still better
What gutting dragons base damage does to a mod
This is your mod on nerfed vanilla weapons:
good thing there's a whole forum channel for balance issue reports
had to check and glad to know everyone here has no idea what they're talking about; stardust is fine lmao
Deus - 2:33 (Targeting the head)
ML - 3:10
High B ```
We love a 2:33 with a 70% resist
fallacy of "there's a better weapon than it therefore it sucks"
tfw terraprisma is S tier therefore stardust must be terrible
if you want a bad stardust summon look at cells
lmao
literally
and cal buffs them im pretty sure
cells is still worse than half damage dragons somehow
I mean it works for accessories sometimes
accessories are a bit different
I am aware
they dont
they just bring everything to their level

Vanilla dragon was way too strong anyways. Cell staff did fuckall and it made me sad
Can you link to all of the kill times please?
no they're in a private server
This means Terraprisma needs a nerf not Stardust dragon needs a buff
yeah
more like post golem summoner needs a nerf, literally everything becomes somewhat viable at that stage
this is really dumb btw lmao
pretty useful info just locked in one server
it's in that server because it's frequently changing and also its for the people who do that testing to discuss these things
unsurprisingly the results can sometimes be wrong due to testing variance and people would simply assume they were fact which is exactly why they aren't public
i guess so
I just hate when information on a game exists and its vaulted to some private server, feels gatekeepy
it also just makes a lot of discussions about weapon vs weapon feel pointless to me
why should i waste my time when the info exists somewhere
those discussions are unfun anyways so whatever
This is a collection of class setup guides created by various unofficial testers and knowledgable players of the mod.
so, people will assume that the rankings are fact, but don’t they already do that with any class guide? That’s no reason to make the server private
In fact it’d be better public cause there would be more testers
There’s enough unofficial beta testers as is
^
Even about 30 people is generally enough for most cases, there doesn't really need to be more
That's a bigger testing team than lots of AAA games nowadays anyway
Note: I don't actually know how many people are in the testing server, 30 was just a ballpark estimate
good estimate, theres 28 testers in there i believe
also, its not like the info gotten from it is not being used anywhere
it is quite the large basis for the supreme collection of ultimate class setups, the wiki's class setups and now some of the guide pages that were recently updated
theres also the fact that the tierlist itself is a public resource anyone can link without any consequences
its just the server itself is private
alright but not my main point
the reason to make the server private is that they dont need to be in the server. its only for people who actively partake or add to discussions in it. you can just look at the tierlist here:
https://docs.google.com/spreadsheets/d/10bgBHu7apfftITBOQVJrtYCiakZVGC4reJcvfJqMBEM/edit?
Calamity Weapon Tierlist
,SS - Broken,Progression Point,S - Amazing,Progression Point,A - Great,Progression Point,B - Good,Progression Point,C - Viable,Progression Point,D - Mediocre,Progression Point,E - Bad,Progression Point,F - Awful,Progression Point,Z - Unusable/Useless,Progression Point,C...
isnt this just a ranking
thats not really super useful
at leats for me
the main point i like to make is that meta isnt as important as people think 
damn, always knew you were the average cal player
blame 2.0.4.001
for changing
EVERYTHING
and needing a whole wipe
Oh I was not aware of this spreadsheet, thanks for sharing
fair enough i didnt expect people would care enough to wipe the dataset so i just assumed it was a page that was started and not finished
me when
i mean im glad this data is public, i didnt know that the kill times were on the tier list
structured hella weird, making 6 columns per progression point is gonna be a pain to scroll through, just color the entries instead
what
theres only 4 columns per progression point and colouring them wont solve anything
Uh, any thoughts on my suggestion? (The one about improving slime god’s retreat animation)
(And its still not actually bad)
no its terrible because its outclassed
theres no reason other than viability to use weapons...
Just because there’s a better option doesn’t change the fact that a hypothetical weapon can rip through a boss like a hot knife through butter
#suggestions-posting message @little sentinel this was actually made aware of but also Yharon's apparently not supposed to do that either
LMAO
I 100% agree that it's not very obvious or noticeable, but how would you really make it more obvious?
make it fly toward you and 👋 before flying away 
comical running animation
With the sound effect
ahh okay
explains why his bullet hells are so unfair lol
#suggestions-posting message
@vestal lark changed, along with a few other changes I felt were needed.
- Ashen Slabs and Ashen Accent Slabs now have 100% pickaxe power requirement instead of 180% (Molten vs. Adamantite/Titanium).
- Ashen Altar, Ancient Altar, Ashen Basin and Ancient Basin are no longer hardmode locked and use Demonic Bone Ash in their recipes.
- Ashen Accent Slabs now only take 50 Smooth Brimstone Slag at an Ashen Altar in a Graveyard Biome.
Also I removed their Shimmer locks, as you can't use them for progression breaks anymore.
@gray quest King Slime... already has a lore item. I'm not sure what you're asking.
yeah but it doesnt say what actually slime king is. If there is a hive mind of slimes called slime god, then slime king just doesnt makes sense
Given time, these gelatinous creatures absorb each other and slowly grow in both size and strength. There is little need to worry about this. Naturally, slimes are nearly mindless and amass only by chance. Though it appears they are capable of absorbing knowledge, if only in rudimentary form.
slime god is not a hive mind of slimes, its just a guy who can control them if they wish to. the lore item perfectly explains what king slimes are
its multiple slimes
nothing more, nothing less
hm
yeah now that makes sense
i though all slimes are same body cuz they reproduce by dividing
As a builder, thank you 🙏
i think they are planning to add some
alright
they wanted to rebalance summoner first (near sisyphean task) but i believe there's at least one new whip currently in development
i suck at the game either way so i can’t tell if that’s good or bad
A 60 second kill time is lightning fast
Summoner is crazy strong
yeah i just can’t play any other class bc i suck at dodging
also summoner defense sucks
No
the defence stat of summoner armour pieces is bad (comparatively)
but especially later on
summoner is still very tanky
because a lot of that comes from other sources
me when i dont get the equivalent of 2 warding accessories (its defense magically sucks now)
summoner defense aint even that bad and dont even get me started on silva armor
yeah summoner silva still gives like 96 defence doesn't it?
In that ballpark
The armor isn’t as good as other classes, but it still can use Warding, Absorber, shields, potions, whatever other BS
its literally only 4 warding accs between melee gs and summoner silva and im pretty sure this is like
It’s only bad if you forego those for offense
But every class has shitty defense if you don’t use defense
i just searched in the main text not the side box tbh
like a weird strain of calamity illiteracy
i can read just fine
i just go for the less efficient way of doing so
i am a bloons monkey city player at heart
i say that because i have the game open in the background rn
still waiting for bmc2
never

tbf it'll take me eighteen lifetimes to finish monkey knowledge in bmc
you are no oracle
im sorry to disappoint you but i eated it
gasp
meanie
evil noob
tbf the temple of the monkey god must have a lot of calories
as punishment you will be exploded
nu
with the whole power of the sun thing
NUH UH
@fervent orbit 💥
I recommend another punishment instead, maybe paint Noob green or put him the sandpaper conveyor belt room.
this is like a fireworks show
fireworks,,,,,
took you a while to send this
I am making bad ideas as we speak.
I have dispelled the cool people.
You fool! You fell for my trap!
I have been reacted with the funny react!
?
dont act all innocent, i saw your reactions
first this EVILDOER eats an innocent chatter's bloons monkey city 2, and now she accuses INNOCENT DEVELOPER of HEINOUS CRIMES?
for shame.
there is no i in based
Incredible response I am stealing that one
always
The whip is called Prototype for a reason
Theres plans for more whips but only that one has code
mmm i love Prototype
What you wish you were
Instead you type gibberish
whar
Smh, noob can't even decipher the words "pro to type" given context
oh
To be fair it was a dumb joke
Bullies never prosper
I am a living exception 
this can be flagged now
.
@vestal lark - Your suggestion has received an updated status!
[Lower the Pickaxe Power Requirement for Ashen Slabs]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
why
as in, why be undecisive
more like 0.2834891573% or some boring number like that
just as an experiment, ive drank like 500 teleportation potions and about 6 of them have sent me to the void
keep it in just to be really funny for mediumcore players
DUDE NO DO NOT DO THAT
that's horrible
hillarious, but horrible
Nope. Too late. Made a patch which increases the odds for a void teleport.
And it gives you brief chaos state now.
NOOOOOOOOOOOOO
Now I genuinely want to make a patch that just ruins teleportation potions. For the funny.
Gives 5 seconds of chaos state and is completely indisciminate in where it sends you- even in midair and in blocks.
First discovered on infernum, so I checked to see if it worked on calamity, and it did. The smaller Abyss in calamity does mean that it isnt as big of a deal, but it should still be fixed.
GFB idea
Use a teleportation potion? Get wyrmed
fixed (trust the chat message as proof
this is directly after a tp pot use
Make it teleport you into only the abyss in GFB 
it appears this also affects Rod of Discord teleports
welp! there goes that!
nvm i fixed it
not sure if i make a suggestion about this, but do you guys think now that master mode is an actual difficulty that changes things, maybe celestial onion should go back to working?
That's exactly why they removed it from Master Moon Lord's pool
so people wouldnt make this suggestion?
One extra accessory slot would be broken
For one, nothing yet in post ML has changed outside of like, just SCal brothers, in master mode. So there is no point in suggesting to make it applicable
For two, it would be an immediate reversion which is never gonna work
oh i thought there already were master + rev reworks for all bosses
Nope, only nearly all of vanilla and very few of cal
oh ok
^ master already gets an extra slot from the start of the game
Having more than 7 slots makes a pretty major difference with balancing
about the difficulty modes not locking items, reveagance has the occult skull crown and the rage and adren upgrades
Yes that is entirely because rage and adrenaline don't exist outside of that difficulty
(part of) the same reason gaels great sword is also difficulty locked
They are literally the only functional items in the entire game that are difficulty locked
Skull crown and 3 materials and gaels
Rest is all vanity/decor
shattered community and draedon heart.........
What about them?
Draedons heart overrides adrenaline and doesn't factor any of the upgrades.
Shattered community is post one of the two final bosses, and would not at all justify the occult crown accessories existing way before it in progression imo
The wiki says that they forcibly enable Rage/Adrenaline if not playing on Revengence
So that they, like... do things there
im just being slightly funny but yeah if that's an option you could probably do that for the other OSC items tbh
Then they would become very meta outside revengence, only to become niche in revengence+
ok but you're forgetting the landum thing but that was also reworked and has basically no correlation to rev+ anymore
laud will probably get a rework once rev and death have more identity beyond the funny bars
Laudanum my beloved
doesn't reaver have a builder helmet
Yes, it's worse than marnite though last I checked
So a better suggestion would be to buff it
But I could be mistaken, maybe it is better
yeah i think the pure stats are worse
Reaver does more stuff, but Marnite does a few things better
Yeah, imo a reaver building buff to be on par with marnite is still appropriate
As a builder myself, I am literally never choosing reaver over marnite
And the game could use another building set in progression
So just buff Reaver builder?
Yes imo
yeah
That's the consensus I'm getting here yeah
It has a good bit less reach, and only 20% placement speed as opposed to marnites 50%
I was specifically thinking about a Reaver armor tweak whilst making it
Wildwire Treads

They place live, naked wire which shocks and inflicts Electrified...
naked?!
Naked wire, as in wire without the protective rubber coating
..
smh just another item that would shred worms (long, thing piercing projectile)
just make worms take 1 damage against anything but the head and tail 
DoG
boosts WHAT

No,,,
yes,,,
cnidrion does get mad annoying in early game before you can kill them quickly especially because of how many projectiles it fires
and a lot of the time it just feels like by the time you kill one another immediately spawns
don't forget the other people who don't have them spawn at all
true luck is definitely involved
that's what I thought
maybe it's like? right before spawning or in-between farming sessions
@visual kraken nothing wrong with the first half of the sugg but it's literally impossible for cnidrions to spawn during the boss fight due to boss zen so you'll need to either remove that or elaborate on what you mean
im not sure if author is having something glitch but at least from personal experience this is usually where the problem arises
that's for sure an issue but the way it is phrased right now would lend itself more to a bug report until we get clarifying information
also if you're ready to beat desert scourge you can kill a cnidrion
hell you can cheese cnidrions with blocks
they get hit by melee weapons through blocks iirc
they also don't even have contact damage
Is zen still a thing?
yes??
Me and my friend did a playthrough and we died so many times to cnidrion
they just get annoying with projectile spam although that may be higher difficulties blinding my judgement
Is it on multiplayer then?
boss zen has been a thing and will always be a thing
boss zen is dependent on how close you are to the boss recently so i suppose it is possible your friend was running from spawn to the desert and managed to spawn one while you were off screen somehow??
but that would require a ridiculously large desert
i suppose that is also true, though i have no idea what the plans are for cnidrion exactly
Maybe it spawned in right before we summoned scourge?
Either way I hope its just like a 1 variable tweak to make them spawn less
sso will likely change everything about cnidrion like schmoovi said and that will be the next update, so this suggestion is likely pointless
@echo leaf - Your suggestion has received an updated status!
[Retier Occult Skull Crown to pre-Devourer of Gods]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@modern sierra - Your suggestion has received an updated status!
[Add a method to place the brimstone crag biome's stalagmites]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@violet sierra - Your suggestion has received an updated status!
[Change Cataclysm and Catastrophe drops to be based on the one killed last instead of rng.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@bold peak - Your suggestion has received an updated status!
[Add Calamity biomes to NPC likes / dislikes]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@potent bison - Your suggestion has received an updated status!
[# Rearrange Codebreaker Communication Entries]
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You can check out your suggestion again here: #suggestions-voting message
Sick
good job yall
oh no an enemy with projectile spam. if only there was a way to counteract projectiles that break on tile hit. too bad this isnt a sandbox game so we cant do anything about that
Wulfrum Scaffolding Kit 🔥
ay man yall gotta quit clowning on people making suggestions
it just discourages people from making suggestions and gets nothing done besides shame someone for having an opinion
it's a bad suggestion
the creator didn't really make it well, they don't provide good reasoning, they didn't specify nearly enough, and they aren't even fully sure of what they're talking about
this should be locked then, yes? #suggestions-voting message
would it not be checked
more like checked yea
Just because a suggestion is bad doesn’t give justification to clown on people making them. There’s a reason we have a pin specifically for feedback etiquette, because it’s extremely easy to just trash on someone
Additionally, posting and voting are separate. If a bad sugg makes it into voting, it’s not the fault of the suggestor.
Ergo, bad suggestions are meant to be in posting, so they can either be removed if they’re completely irrelevant or updated to the quality of good ones
modmail it instead of putting it in sugg disc
honestly had no idea where else to put it but ty
@serene vapor - Your suggestion has received an updated status!
[Prevent Teleportation Potions from teleporting the player to the Abyss]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
woohoo
May I talk to the donor for Aestethicus? I have an idea for a suggestion for a minor tweak to it :)
uhhh maybe make a modmail for it and ill remember to send you the user id in the morning or something
awesome, thanks
what sugg do you wanna make
i have direct connection with the donor
(I also have plans to rework it, but a sugg for the meantime cant hurt)
does anyone appear to know the donor of keelhaul?
@restive wharf - Your suggestion has received an updated status!
[Add new menu themes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@abstract forge - Your suggestion has received an updated status!
[Make the final note of Stained Brutal calamity part 3 play when Calamitas is defeated, rather than just fade out]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@open gate - Your suggestion has received an updated status!
[Add a minion from the harvest staff as a pet]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fervent orbit - Your suggestion has received an updated status!
[Replace "Any Wings" in Celestial Tracers to Souls of Flight]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@rocky hatch - Your suggestion has received an updated status!
[Make Super Dummies have Defense and Damage Reduction Commands/options]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
I want to suggest the Vaporfied debuff to be classified as an electrical debuff

YOOO
Let's go

Y tho
because you could accidentally use wings like nebula or solar in the recipe which are argusbly better
any wings implies even drews wings could bw accidentally used in the recipe
Yes, exactly
yeah i just told you the point of it i thought you didnt know mb
Insert reading joke here
they will tear your flesh and bone off
How do you go about tearing someone’s bones off?
photon ripper
Ok.
Celestial Tracers have a blacklist of wings that they cannot use
(This is in next update, but its current whitelist doesn't have any of these)
why is soul of cryogen blacklisted
as well as jetpack
Jetpack is used to craft MOAB
so that means silva wjngs could work
Yes
incredible
is there a reason why this way was preferred over souls of flight
I can't answer that because I don't know the answer
this just feels like an overcomplicated solution that alr had a simple answer
very goofy tbh
🤫
@royal tapir im questioning you
i think the worst part of not using souls is ur just gonna go get souls and then craft the cheapest wings you can find for them anyway so what's the point?
high quality image this time!!
it actually worked extremely well
its just that
SOMEHOW
people in that batch got EVEN HIGHER THAN 200
absolutely baffling
indeed
anyways uhhh theres a reason why pbgs fandom page has a weapon drop for every subclass, this is why
No one thinks about it because a normal person would already be using wings that they would just throw into the recipe /shrug
You assume that any player playing Terraria is normal.
I desperately want to use celestial tracers to craft celestial tracers
Fandom-ass recipe
seraph tracers into celestial tracers imo
they're already post wof?
its currently calclone or wof, so the replacement would be levithan or wof,
it would still be post wof either way the other option would just also have killing levi pre wall as an option
wow thank you raesh
No problem, clearly you didn't figure it out already and now it's an entirely irrelevant message
Isn’t pre-hardmode calclone possible by shimmering Roxcalibur?
Ah, darn
?
yes
Which is what I initially said
Only to correct myself based on wiki
When apparently I was right to begin with
You can get mythril pre-hardmode specifically on getfixedboi by shimmering the Eater of Worlds' light disc
Well yeah
You can also entirely skip WoF in gfb
It's an entirely different beast
this is a cool suggestion but i wonder in what scenario youd need to use this
double tap dash is a staple in all games even minecraft has it when you double tap to sprint
this could be cool as a config
Yeah but if it wasn't a config it would suck.
I get that people are used to the default dash activation but it REALLY sucks design-wise.
I was used to teh double tap dash but it only takes a short while to get familar with the dash hotkey
i should've made it clearly that should be under a config yea
hopefully theres a way in game to know what is blacklisted
if not i forseee a lot of "why cant i craft celestials"
As I said, this is already in current version in a different form
And I don’t see anyone complaining about it, so /shrug
the wings won’t say that they are materials
jetpack:
Misplaced ' after Alcohols 
yesss please add fernet branca pleaseeeee yessssss.,,,
Add Mojito
Add hit drink ‘Green Spirit’ from hit abnormality Fairy Gentleman

I wish planterboxes actually sped up plant growth
but it doesnt
or at least replant the seed
that just removes the gimmick
sometimes removing the gimmick is good
Honestly I find shiverthorn way worse than blinkroot
Their gimmick is taking fucking forever, and they get desynced from each other just like blinkroot
Oh wait, gotta quick make a suggestion to beat it
I haven’t played the game in over a year and I must too.
Cranking out the good suggestion factory so it misses the cut

i will remove every atom from your body and torture them individually
Empty words
I will use my power of cooking suggestions that randomly get passed to dev today.
I kinda regret being in PM community after Limbus was born
well anyway
either my understanding of rogue is horrendous or this suggestion makes no sense
don't coin+ reduce the amount of stealth a stealth strike consumes, not reduce the threshold?
it does the second, but its intended use is the first
and by intended use i mean ur literally losing a fuck ton of damage if ur using it early so theres no point in doing so ever
to make it more clear: what i meant is for the sound cue to play when the small square at the top of the bar lights up, not when the entire bar is full
does that square represent when a stealth strike is available?
yeah
ngl i thought it was just there to be fancy
because i don't play rogue pretty much ever
i'm using the ruin medallion rn (75% stealth) so the square lights up before the bar is full
i support this, its a small change but a very nice one
i wonder why
To be fair it is optimal to wait till it's full
Like noob said
So a sound cue before it's 100% full would convey something suboptimal to the player, which seems strange
Besides, it's better to use stealth strikes when your stealth is full no matter what
Yeah, that's what we're saying
Exactly this, you just use the first part as a buffer
You had useful clarification, I was just clarifying that we were saying the same thing
I think the Astral should spawn slightly later than it does currently since too much happens to the world when the WoF dies, but there's an issue in that Titan Heart is tied to rogue progression. Should it be X minutes later or have a different progression point entirely?
Problem is like, if it's a time it needs to account for the player leaving the world after WoF
True, there needs to be some delay though since the crash and also that it's overwhelming to have 3 giant new biomes appear instead of just two.
astral randomly can crash down any time post wof but the chance is just extremely high
Honestly that would work
👤+ Yeah!
That could also be used to try and manipulate where it spawns, which is a good thing
You can already manipulate where it spawns
isn't the miniboss thing 50/50 spawning thing infernum?
There's also the Colossal Squid that spawns in the Abyss, which the suggestion seemingly ignores
Going off of the unique drops, we have:
Colossal Squid with 1 weapon
Eidolon Wyrm with 3 weapons
And Reaper Shark with 2 weapons, and a material that crafts 5 weapons, 1 accessory, and 1 set of armor
The suggestion is correct that Reaper Shark has the most drops, but that's what happens when it gets a unique material drop as well; ignoring the material, all three minibosses have about the same loot
whats the third weapon I can only think of edge and wail
Eidolon Staff, Eidolic Wail, and Void Edge
I'm ngl I thought eidolon staff was a cultist drop
Used to be, in the past
ah
Revives are supposed to have a priority system, I thought?
Only one should trigger at a time, in a set order?
I checked the wiki and it seemed so. I think the battle went too fast that i died right after nebulous core revive
its probably just that nebulous core fucking sucks
puts u at 100 hp and ur only lifeline are the normal amount of iframes u get
Yeah, nebulous has no post revive immunity like Silva
So you can just die next hit
damn
with silva u get more hp with wings and silva invincibility, which makes u unable to die for another 8 seconds as a "just in case"
Clearly the solution is to bring back Silva max Health reductions
atleast permas conconction u get 30% of ur max hp (which is most likely higher than 100 at that stage), the encased buff which increases ur def by 30 and gives 30 adr (non scaling dr)
so like
nebulous core gets beaten by a post cryo acc

nebulous core is more or less just a glorified spore sac
smhsmh
(... at the cost of the revive freezing you in place helplessly for 3 seconds)
:(
i havent seen a sugg get this many stars in a long long time
no fuck you
@stiff swallow check the stuff we changed the angler
i thought we didnt do fishing exclusives anymore!@!!
You get it way earlier
And with QoL its easy as hell due to most mods adding angler insta reset
cosmolight
tbf this might be a me thing id rather create something to allow me to just craft buy kill some shit than use the angler once
Anyways this is a reversion suggestion which is an exclam
Theres a mod that makes all angler loot available from a shop
tbf i wasnt even sure if it was a calamity thing originally
got it ill probably just use that in the future then
...
i also didn't know if it was removed deliberately
@echo leaf - Your suggestion has received an updated status!
[Retier Occult Skull Crown to pre-Devourer of Gods]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@modern sierra - Your suggestion has received an updated status!
[Add a method to place the brimstone crag biome's stalagmites]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@violet sierra - Your suggestion has received an updated status!
[Change Cataclysm and Catastrophe drops to be based on the one killed last instead of rng.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@potent bison - Your suggestion has received an updated status!
[# Rearrange Codebreaker Communication Entries]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@bold peak - Your suggestion has received an updated status!
[Add Calamity biomes to NPC likes / dislikes]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@serene vapor - Your suggestion has received an updated status!
[Prevent Teleportation Potions from teleporting the player to the Abyss]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
poggers
Kinda sucks that they don't bother giving an explanation behind suggestion denials, but if I had to guess, it would fuck up their lore a bit. Idk.
u alr get plenty of characterisation of draedon with logs and schematics, and draedon sees no reason to contact someone who hasnt even decrypted the ice schematic
Yeah sometimes I wish they added an explanation for why they deny some
That's certainly the in-universe explanation. Doesn't necessarily imply it has a good impact on gameplay and progression. Also, he leaves indirect messages for you as early as the Sunken Sea schematic (Pre-HM)
But the schematics and logs were fine, I agree. The codebreaker lore was, and still is a good idea, but its execution leaves something to be desired.
Like for example, when they denied replacing the "any wings" crafting material with souls of flight for celestial tracers
sorry but you can't reasonably get a unified opinion about a suggestion
i believe the reasoning from most would concern draedon as a character
That's kinda the vibe I got. Even before posting, I knew it would be a little out of character, but still not much in the grand scheme of things, at least insofar as making a change that would tangibly benefit story-telling and gameplay.
@hearty yew feels more strongly about it if he elects to give his thoughts
Also for future reference, an opinion is needed to form some kind of consensus on whether a suggestion gets approved or denied. Unless it was an executive decision on the part of a single dev, there will be discourse.
Whether an opinion is unified or not is irrelevant if a consensus has already been reached. While you're technically correct, it is not a very helpful thing to say if peeps wanna improve their suggestions in the future. Whether offering basic insights to failed suggestions is something you guys wanna invest in is up to you and the other devs, tho.
idk if i understand that exactly
suggestions being improved sounds like a complete myth to me if the implication is that improvement is approval
Improving any suggestion, not necessarily the one they already put out. Giving, at the very least, something to go off of; some insight on why that particular suggestion is faulty / why it ultimately wasn't implemented. Afaik, one person can't repost suggestions, so that's kinda a moot point to imply that someone is gonna workshop a single suggestion until it gets accepted.
An improved suggestion is one that uses feedback from previous failed suggestions to make more informed proposals that better reflect the goals and intended experiences of the game. To gameplay, progression, etc.
u can repost suggs
u just cant do the exact same thing and expect it to work again

yeah
Sure enough
not my $50 steam gift card
you can write up a suggestion as deeply (or lack thereof) as you want but what's really being judged is just
"do this or no"
and that really does not change nor consistently influenced
i assume reasoning is not accounted for when the sugg is taken into account? something like "X should be added" vs "X should be added for consistency"
most suggestions especially changes are just completely independent of each other
actually scratch that additions are too
I mean, that's a very facile way of putting it. Again, you're not wrong, and I wasn't suggesting (lol) otherwise, but its, again, not very helpful to cultivating future suggestions.
stuff like
add furniture? sure.
add furniture for this one particular set not meant to have furniture? well you know the answer
you can't really anticipate the latter to happen
(fictitious example but i hope you get the idea)
The other suggestions, like the teleportation potion, were suggestions that you can say "Yes" or "No" to, but you do that by examining how the sugg influences the intended mechanic in question.
In this case, the teleportation potion already has limits to not prematurely send you to places you're not intended to enter, like the Dungeon or Lizhard Temple. Naturally, such logic would similarly apply to the lower layers of the abyss.
"Yes" or "No" is still the final verdict, but you arrive at that conclusion in more complicated ways.
Also, I'm not sure I do follow what you're implying with that example. ^^;
there are some exceptions to what otherwise "is consistent with other content" or "makes sense" that suggestions cannot possibly be aware of and they just have to basically give it a shot and find out
also addressing this one
yes
"X should be added for consistency" will clearly communicate the thoughts put into the suggestion but if you just say "X should be added" and it turns out to be consistent anyway then the connection will naturally be made
i would read that kind of stuff and go "yeah that would be consistent"
there are suggestions where yes or no is more clear cut than others and that is definitely one of them
but even when it's not, there's not really discussions that go into it
which is why it's really hard to obtain a consensus
because everyone is voting at their own accord and no conversations are being exchanged
(most of the time)
Well, that's concerning.
If intuition alone works, then it works ig. I just figured there would be more thought exchanged for what is and isn't accepted.
intuition is a good way to put it
especially considering how much thought is put into some of these suggestions.
Indifferent of whether they align with Calamity's design philosophy.
idk if it's the best approach but i also don't want something like a groupthink mentality on suggestions
if there is a discussion leading in one direction and the one following the discussion from behind is just subconsciously convinced into voting the other way
i think as long as there is also the option for discussion, then a voting system where you don't need to talk about it is fine
well, either way
because a lot of things don't need discussion, or it might be hard for people to get thoughts across
if you need an explanation you can always ask for one
valid
but then the option is still there in the case of complicated ideas
but most of the time the verdict speaks for itself and suggestors just move on to the next thing (entirely independent of the previous)
reading that message just threw a random thought into my head
Which is exactly what I did, lol.
calamity often locks certain resources' way of being obtainable via fishing to a different stage than they are normally unlocked, right?
yes
like with reaper teeth being post-polty, but post-OD via fishing
yeah okay
i remember seeing an inconsistency at some point a little bit ago
they werent always like that
but i cannot for the life of me remember what it is
nor if it might've already been sorted
until a lot of people upscoped the golden crate trick
Suggestions, by the way they are designed, are inherently nit-picky. But if a suggestion does show that it has more thought put into it, and points to a larger critique, rather than a simple QoL change, I do think it should merit more deliberation. It's why I phrased mine the way I did. 😛
a lot of them are more grand than nitpicky
but people also begin to realize that suggestions working with a higher scope has a stupidly rare chance of being implemented if approved because those will inherently be time sinking into something else
Right, and that was something I thought about when I made mine. I tried my best to facilitate a reworked code-breaker that wouldn't require much rewriting or reprograming.
But by your own admission, this ultimately fell to "would this be in-character for Draedon," and little else.
the way you phrased that makes it sound like a bad thing
but i feel as if that's a perfectly fine reason?
i dont have a lot to say about it because i am rather distant with the lore writing (and did not vote in either direction either)
especially for something about lore and nothing else
thats also why i pinged someone else to answer for me
It was moreso about how the lore is communicated in-game. Its a bit disheartening to learn there wasn't much thought put into the merits of the suggestion from a game-feel perspective.
And yeah, sorry to keep you here about that, lol.
if you'd like to hear my thoughts on it anyway despite potentially outdated info and also not influencing the voting at all
Any feedback is welcome.
when it comes to the progression of early game i feel showing is more important and is what's being worked on
codebreaker communication is a lot of telling
stuff like pbg being tied to the jungle lab or something
historically draedon is a character that keeps a lot of mystique and you kinda have to fiddle between breaking that and giving the player a sense of what is going on
so the solution that works best would probably be whatever's left behind rather than what draedon just straight up tells you
That makes sense
I do think Draedon was a character that initially worked better in the background, and that the Codebreaker entries are a bit long-winded, but those are separate critiques unrelated to the main point and would require more than just re-sequencing.
I agree, show, don't tell, is paramount, but my argument was to have the showing work in tandem with the telling. If Draedon is used in the codebreaker as a conduit to telling the lore, like how Yharim is currently used, then I think it would've made more sense to do it like how Yharim is currently utilized, rather than waiting until the end to dump so much lore that the player won't be able to process or do anything with.
draedon is also used to play with 4th wall a bit and i think that's a fun kind of things you can go out to do (ie. 1.5 ARG and the april fools twitter Q&A)
i think the plan is eventually to get rid of lore items, isn't it?
not in that the text will be gone
Almost certainly
just they won't be yharim magically talking to you
yes, yharim will communicate with the player in a different way
But this is what we have right now.
i can already imagine him just hollering down for the aerie at us whenever we kill a boss

i also dont think the abundance of dialogue options from draete is to the point of dumping
especially since you can pick and choose what to read and when
and revisit what you've already seen in those same, small pieces
more manageable than a big dump of info
I mean, you're not exactly left with a lot to do after Draedon, progression-wise. Calamitas* and the Boss rush are all that comes after that.
But saying that players can choose to read the lore in smaller chunks doesn't erase the problem that instantly unlocking a 10 page long essay of lore creates. You can do it that way. That doesn't mean everyone will.
i'm not saying i think that system is perfectly fine
i have my issues with it too
but i don't think it is so great an issue as to need a change right now when there are probably other things that make less sense
predominantly that the text was really small unless i had a ridiculous ui scale (eyesight bad)
though that's a me issue
No, that's fair.
And yes, it is small, I wouldn't mind if they made the font size and the communication window itself bigger.
it mightve been even smaller at some point
luckily i can just read the lore doc now because i've had my initial experience with it
idk if the text size has been changed since the first patch
since i read it the day it came out
idk you can assess this amazing image here

draedon resprite confirmed????
time to add lamp oil to calamity
morshu canon
Amazing. XD
oh god are the exo mechs going to become giant advertisements?
I don't wanna get beat to death by an advertisement for rope 😭
@potent bison your suggestion came across to me as complaining that draedon doesn't have cross game presence
That's intentional. You're not supposed to interact with him throughout the game. Speaking to him is ultimately optional. The reason he has so much dialogue is because we figured some players would enjoy hearing his perspective on a lot of the backstory of the mod.
Gameplay wise, you rummage through all his shit instead. We explicitly and intentionally separated Draedon's gameplay impact from talking to him, ensuring that you only ever had to do a bare minimum of speaking to him if you didn't give a shit about the lore and just wanted to play the game.
If we were going to add more Draedon relevance in terms of gameplay, it wouldn't be through talking to him.
My strong thoughts about your suggestion were a result of multiple factors:
- I strongly disagreed with the sentiment;
- I found it difficult to interpret your suggestion as something other than whining;
- It took an enormous amount of screen space for what was ultimately a simple idea, and I believe suggestions that long should be culled and made shorter (i.e. the rules aren't being enforced sufficiently);
- Most of your reasoning is built on the key assumption that Draedon is an antagonist. He isn't. He's just one of the major characters. Furthermore, his character is not supposed to develop much at all during the course of the game, especially not through interactions with the player.
There is one strong point here which is that giving lore to the players when it's more relevant to them serves the game's narrative better, even if it violates the consistency of speaking to Draedon only at the end of the game. In fact, the initial plans for the Codebreaker by me had you slowly able to access more and more scraps of lore as you upgraded the decryption. How this changed into a monolithic lore dump narrated by Draedon himself, I am not entirely certain, but retrofitting the existing entries to spread throughout the game would be an enormous undertaking and it would be more appropriate to also add the Codebreaker's initial intended function as a side choice. Which would also be an enormous undertaking and would add even more heavy and largely pointless text lore to the game.
TL;DR
you are not supposed to speak to Draedon throughout the game
You were supposed to get a trickle feed of Draedon lore throughout the game, but that didn't happen
Oh, as a side comment:
Almost every avenue that was baked into the existing systems to give reasonable Draedon based story information was retrofitted into just telling you where to go next, because apparently we needed 4 different simultaneous solutions to people being unable to find large and easily discernible structures in distinct biomes.
You know how text appears when you decrypt the codebreaker schematics? Yeah, that's supposed to have lore in it and it's currently incredibly out of character.
I'm not sure any of the data pads or schematics you get are accurate either. The whole idea of stuffing items into the codebreaker to get more lore bits isn't bad, and should be how it works logically (floppy disks in your computer, anyone?) but every possible existing avenue of solving the problem you want to solve in a different way is currently coopted for an absurd attempt at gameplay streamlining, or rotting in a corner where nobody can see it.
In other news, I need to nerf the Onyx Drill.

ive been thinking about nerfing onyx drill for ages and never actually remembered to
yeah that thing is insanely fast for it's method of obtainment
that thing moves so fast that it spawned its own problem that the digging starts to become jagged through fast movement, causing random bumps throughout the track
I'll handle it. I know exactly how to fix it, I just have to actually do it
That's a funny. It adds to the funny factor
if you've used this item at some point you know exactly what bumps i mean
If you would like to write the code before I get to it, ping me in dev server for the writeup.
I did experience that, but coming to a full stop and accelerating again solved it
I used it to create an artificial surface forest on gfb
it's getting nerfed but it'll scale its speed with your equipped pickaxe, so you can't immediately use it to destroy the world but it still competes with vanilla drill mount post ml
this is so sad
So it's going to be possible to dig at the current speed so long as you have a strong pickaxe?
It is a game ruining item.
the drill will never move anywhere near as fast as it currently does horizontally
i mean i undwestand it can dig ridiculously fast but in what way
It's just gonna be slower when you have a crappy pickaxe?
Oh well...
Lock it into hardmode tbh
It ruins your world and the entire concept of phm world "hardness" for exploration in a single pickup. It is addictive. Players refuse to progress until they acquire it, yet it is ultimately useless.
still working on light recon anyway so you could do that one
It looks fucking horrible.
And finally, it's supposed to be able to dig down but can't
which is another thing I was going to fix
wait do they actually? that's hilarious
i thought that was intentional to make it more balanced
it's also supposed to be able to fly a little bit
i havent met a simgle person who ruins all of their progression to get the silly drill

