#suggestions-discussion
1 messages · Page 231 of 1
and elysian tracers require the previous tier (providence)'s wings and cosmilite bars
Elysian Tracers don't even match post DoG
so seraph tracers using the previous tier's wings (silva) and auric bars makes perfect sense
Elysian theming is not a DoG thing
based on the other recipes
Elysian Tracers would probably get moved down to post Prov if I had to guess as they are already pretty bad compared to the tier's wings anyway
whether they're balanced appropriately or not for post-DOG, they are a post-dog recipe and are set at that point in progression
So just suggest elysian tracers to be moved accordingly to fix the issue because it doesn't fit where it is
Whereas seraph fits
but that's not the issue
It is though
You're saying seraph fits elysian's consistency but elysian is wrong here
Elysian does not fit post DoG
I mean, god slayer hoverboard is a thing that will happen eventually, not sure how that'll affect tracers
the issue is seraph uses on-tier wings and additional items to create an arguably worse alternative
It's not arguably worse, again
it makes sense to use previous tier wings in the next tier's boots
They are good alternatives for what they do
Wings upgrade into the boots because the tracers literally uses the wings except it's boots so the wings part of the accessory is worsened
but the recipe using the wings as a material implies the boots are a direct upgrade to the wings
and losing your on-tier wings in the process
the recipe can either be viewed as an upgrade to tracers or a sidegrade to wings
You can shimmer it back if you don't like it
which doesn't happen with the other tracers
Simple enough
Again, Elysian is not fitting where it is
And Celestial is the first in the line
if elysian is moved, it faces the same issue
using the same tier item as an ingredient in a recipe for something that is not a direct upgrade
No it would just be a good alternative to its wings counterpart just like seraph's is
And if you do not prefer that alternative you can always shimmer it back
You are upgrading tracers anyway not the wings
The idea behind tracers entirely is not to be better than wings it's to have worse flight stats to compensate for being upgraded boots
and that makes sense for where elysian and celestial tracers are placed
using previous tier wings and current tier materials to upgrade your boots makes sense
I'm not gonna keep this up any longer
Yeah i dont see the issue here
silva wings dont work because seraph tracers dont look like them at all
this is the same situation as starmada and starmaggeddon
Yeah that's something I didn't even bring up
You want the raw flight time? keep the wings.
You want the better horizontal acceleration and bonus iframes? Make the tracers.
Find out you don't really like the tracers? Shimmer decraft it and get the wings back.
Shimmer was a valuable addition to Terraria
I mean if the takeaway here is 'seraph tracers are in the right spot and elysian tracers should be brought down for parity' then I guess sure
Also, Drew's Wings and Seraph Tracers are meant to be equivalent options
They should be treated as much
Hi Stippy
Hello
Elysian Tracers already have plans to be retiered anyways
Yeah
I'm just saying it doesn't make sense for two recipes to use previous tier wings to make tracers, and the third to use same tier wings as an ingredient
post-prov or post-polter?
Celestial is any wings because it is the first in line
so if the parity goes in the other direction it does make sense
not everything needs to or should have parity and celestial tracers and drews wings is one of those situations
Ah i see, it seems like a small issue that doesnt really warrent a suggestion though imo
Okay let's uh consider this
Let's say celestial used lunar wings
What would it shimmer into then? Which of the four wings?
In case you crafted your recently made lunar wing into it
You would probably not get it back as easily as shimmering
celestial would use starboard in that case, or perhaps wings that most closely fit the design if that's a priority
drop off the boss
just like prov wings and drew's wings
though I still think that doesn't make much sense, because it uses a same tier ingredient to make something that's not an upgrade
you're sacrificing your wings because you're expecting an upgrade to them
Except uh, the starboard doesn't exactly fit the tracers but it's the closest thing so far
You're still looking at this wrongly, tracers are a combination of wings and boots. You are simply upgrading your boots to have some flight capabilities, worse than actual wings because of course it wouldn't be that powerful it is an alternative to wings and an upgrade to boots
the sprites of the first two tracers peeves me so much
Well Seraph tier is at least very fitting so the rest will come with it
You expect a sidegrade or an upgrade
Tracers are sidegrades
Which may or may not appeal to you, subjectively
yes, I understand that
but you would expect a crafting recipe to be a direct upgrade to the materials used to craft it
You are basically framing them as strictly downgrades, which is not the case
I mean, the current elysian tracers does match its post-DoG theme (even if the name doesn't), I'm just not a fan of the wing sprite tbh
Yeah the name is the issue(and the stats
)
Yet upgrading summoner slot expansion accessories results in a downgrade when it comes to the number of minion slots one has when moving up from tier to tier.
How so?
it takes the wings, previous tier boots, and additional material to make an item that - while it might not be a downgrade in all aspects - is not objectively an upgrade either
it would make more sense for the items to shimmer into each other if they're meant to be alternatives
We've already explained why it's not a downgrade
Kind of pointless to bring it up again
That's a opinion you have, my opinion is its a downgrade.
You can already get the wings back from Shimmer if you don't want the Tracers though
Or not craft Tracers to begin with
Funny label you've got there, unfortunately you are wrong
and so are you
Anyway combining accessories for a greater effect is never a downgrade
It opens up more accessory slots though
Making Tracers obtained solely through Shimmer swap would severely limit their design and obtainment
(Which then gets a random iframe effect that is totally not broken whatsoever)
Because it saves up a slot and the combined accessory has greater effects than either of the ingredients
that's the point of upgrading accessories, to open accessory slots up. Not watch as the accessories combined become weaker.
try again.
It didn't become weaker

How do accessories become weaker?
youre saving an acc slot you actual neanderthal
^
I agree - but if they're supposed to be equally viable options, why does one craft into the other?
it makes sense with elysian wings because you're using the previous tier's wings to upgrade them - previous tier wings+boots make current tier boots
same with celestial wings
again, that's the point. open a slot but NOT BECOME WEAKER.
It is definitely not a downgrade, not only are you getting more slots than the isolated components have, but you are also freeing up an accessory slot
They become weaker.
Open up a slot which makes it stronger
Not weaker
^
Yeah
You neglect the fact that having access to another slot is a bonus on its own
Feel free to use the components if you think you're better off with them :p
That is the entire point, yes it opens an accessory slot, but the combined accessory should NOT BECOME WEAKER WHICH TH AT IS MY POINT.
do i need to explain how upgrading a 3 and a 2 minions accessory into a 4 which allows access to ANOTHER 2 minions accessory is good?
Having quite a hard time believing this guy's ignorance ngl is this really a discussion or is he just making shit up
Accessories don't need to inherit every single effect of their downgrades, this includes minion slots in summoner accessories
If you kept every single slot along the upgrade process, you'd have 7 slots from Nucleogenesis, which is far more than should ever be from a single accessory
For reference, this is more than Silva armor's (the on-tier armor) minion slot bonus
what accessory are you even referring to?
a minion accessory that loses slots when it upgrades?
Can you please stop saying "try again" and acting so needlessly stubborn
You are trading:
Statis's Curse + Star Tainted which is:
3 + 2 minion slots
10 + 7% summon damage
Bunch of random debuffs
Explosions
Minion knockback +
For
Nucleo Genesis + Dark Sun Ring
4 + 2 slots
15 + 12% summon damage
Bunch of random debuffs
Explosions
A billion minion knockback
Life regen and defense
Excuse me?????????????????????????????????????
it does add up
Statis' Curse + Star-Tainted Generator = Nucleogenesis and then you get to add Dark Sun Ring
We're trying to have a normal discussion
The upgrade isnt weaker, while it might not add the minion slots from its components its still an upgrade due to it opening up an accessory slot
youre incapability of using common sense limits your ability to do simple thoughts
I don't think we need to insult them, that doesn't help
Oh wait Dark Sun Ring is one tier later probs, oh well you still have an extra slot doesn't really matter
I also had the upgrades wrong
DSR is the same tier as nucleo
The accessory doesn't become weaker because it is stronger than its components
It may not be as strong as you wish it was (being a literal sum of its components' effects), but it is definitely stronger
dsr is the same tier as nucleogenesis
combining accessories and freeing up accessory slots is FAR more valuable than a single minion slot, as you can add far more than that with the freed space
Yeah I meant to put curse + gen = nucleo
and the combined accessory is unquesitionably stronger than any of its -individual- ingredients
but this doesn't matter at all to the subject at hand
the tracers are made with -two items- that are mutually exclusive, saving accessory slots is unrelated
elysian and celestial use weaker item+ weaker item to make an item that is objectively stronger than its individual parts
seraph tracers does not
Well I remembered what they were so bothered about so we can put this to a close
They were bothered as to why a 3 slots + 2 slot acc didn't equal 4, not that it was stronger or weaker or anything they really were bothered by that only and tried to justify it by calling it weaker which obviously is not true
A trivial thing to start this on
If we're only focusing on the minion slots then yes it's weaker
But this ignores every other advantage the combination has which makes it better than the components separately, so it's a bad comparison
Well what else are you gonna use to upgrade the boots to match the same viability level as that tier
Something of equal power
no but u see nucleogenesis needs 7 minion slots to be good
Now I look at it that would actually provide more minion slots than Auric Tesla
Very balanced
just use the same formula as elysian tracers
weaker boots (celestial tracers) + weaker wings (profaned) = stronger boots
same thing for seraph
weaker boots (elysian) + weaker wings (silva) = stronger boots
you'll have a result that is objectively stronger than its individual parts
If you take out the cosmilite bars there's nothing stopping from elysian tracers to be post prov
Whereas seraph's matches its wings and the viability of its power
if you take out the luminite bars there's nothing forcing celestial tracers to be post-ML
I don't get your point there
ur ignoring the second half of that sentence
Yeah because simply bars can't just make wings change form
So that is flawed
Either lunar wings or starboard should be in the recipe to match the tracers' forme and power
if elysian tracers are also moved down to match, yes
It does not matter what example you use from the mod if they are simply flawed
You are not using your own thoughts
You are using examples from the mod
though you would have the appearance issue from moving the tracers down too
if they no longer require cosmilite then it doesn't make sense for it to be purple, and would make more sense to appear with profaned-style wings
Cosmilite Hoverboard will be a thing
It will likely use that
And elysian tracers may need a sprite later
Elysian Tracers would be moved down to post Prov and the post DoG tracers would use that hoverboard
And the current elysian tracers sprite ^
spriting issues aside, because clearly either change would work better with a resprite in that case
Yes what you ask for also requires a resprite but it uses the flawed examples the mod currently has so it's better to do it this way
the 'viability of its power' isn't really clear in all fairness
i mean to most people it is
can you clarify it a bit for me then?
tracers give you a free slot and the strenght of boots, especially celestial who also randomly have a free iframe effect tacked on too
Seraph's
a free slot?
oh did they switch them
yall were talking about em interchangably so im getting confused
built-in angel treads
but yeah if seraph are the post yharon ones then yeah they give you a free slot by combining boots with angel treads
Celestial is after Moon Lord since it's Lunar, Seraph's is after Yharon because Drew's are angely
okay couldnt remember
it isn't really a free slot when noone ever uses treads post ML anyway
it's an alternative to wings
true
tracers are the direct upgrade to angel treads
i use them both 🥹
uh you're weird iirc
do you use ascendent now
We can talk about the actual viability of tracers later
for now they are alternatives for what they do
as mentioned many times, the tracers and wings are intended to be viable alternatives of one another
cog is a mobility appreciator. Who knew?
By viability I mentioned earlier in the tiering sense not the actual usage
using tracers doesn't 'free a slot' because you are unable to use both wings and tracers
anyway seraph are basically the flat out better option because of the iframes and the fact that the boss fights are much more limited in the scope of their fight area (scal, mostly, though exos are fairly horizontal bc of ares so tracers are still stronger there too, ignoring the iframes again being wacky lmao)
yes it does
As in you can't simply craft like elysian* tracers and a fledgling wings to make seraph's because that would not make sense in a progressive tiering sense
bc to get the same benefits you would need to use wings and boots
meanwhile tracers are both in one
at this point celestial are a bit weaker but a fine alternative for different fighting styles
elysian are bad and need a buff
seraph are better because iframes are broken as shit and fine control is very good for SCal + mayhem rungod cheese
that's kinda their whole gimmick
the boots are meant to be the alternative to wings, the whole idea is to pick one or the other
that's why they're both wing slot exclusive
do not bring wing slot into this
the issue is the benefit from angel treads isn't very helpful when you can tap spacebar and move faster
i like the movement speed treads give tbh even when you can just use wings solo
but again i am just weird appearntly
so you aren't really saving a slot by using tracers, because using treads post ML isn't very helpful compared to other movement accs anyway

yeah
sorry that's why they're both classified as wings
was not talking about wing slot mods
yeah idk the whole boots situation is another issue we'll hopefully address Eventually™️
anyway going back to this though
you're saying 'boots are better' now when clearly that's a very contested opinion
Yeah this is the actual usage which is a different issue altogether that's caused by both lacking stats and the fact that the boss fights play much better midair in general post ml
seraph tracers being better is not
And seraph's doesn't have garbage flight stats it's still actually pretty good
literally right here
Other than the fact that its IFrames are broken
ifames :plumg:
seraph's are good because they have utility on the bosses and iframes which is dumb
if boots were objectively better, then it would make sense for the boots to be a direct upgrade
but there's a very large portion of people who would say wings are better
that's why they're meant to be equally viable, no?
the whole point I'm making is that the boots are not intended to be objectively the better option, but their recipe implies they are
well they are rn but once the iframes are gone they shouldnt be
but also like i said this is just like starmageddon and starmada
Also if it was actually an upgrade it'd be an instagrade
yeah
Which shouldn't be assumed because that'd be bad
unless yharon also dropped tracers, which would be kinda goofy, that's just how these things work atm
Make Yharon drop dragon feathers which are used to make both Seraph Tracers and Drew's Wings separately
Another boss mat

Again it's like you're changing the wings by tucking it on there and the bars are for upgrading the boots
It's kind of a nice line tbh
don't remove the HM/Perf weapon crafts!
Add them to all other bosses!
why not just use silva wings?
they're already made with dragonfolly feathers and auric bars are still required
because silva wings aren't thematically linked to seraph tracers at all and silva has a lot of baggage already unrelated to any of this
and also do not look like tracer's wings at all
Consider this
Boots are the start of the line, not wings
You start from hermes until tracers
yes I get that
So the upgrade line is meant to be boots focused
You are upgrading the boots by using something of equal power to the tier you're upgrading it to
So we should remove the wings from the upgrades, yes?
TRUE
true lmao
this is exactly the point
the celestial tracers use tier 1 item plus tier 1 item (plus boss material) to make tier 2 boots
the elysian tracers use tier 2 item plus tier 2 item (plus boss material) to make tier 3 boots
the seraph tracers use tier 3 item plus tier 4 item (plus boss material) to make tier 4 boots
Ok so where do the wings come from?
mechanically it would make the most sense to use the previous tier's wings and boots to upgrade, and the wings drop from the boss
it's how the other two work
Well Elysian Tracers does not use Elysian Wings, not thematically
So where do the wings come from?
It doesn't have an origin
How does it come about?
well again, the logical answer would be silva wings, though having a feather drop to be crafted into wings or boots would also make sense
So you would use silva wings for the post DoG tracers yes?
Which is why it should match the thematics of the tracers of the same tier
Silva's thematics fit nowhere in drew's or seraph's and drew's fits on seraph's
then what's the point of having the providence wings in the elysian tracer recipe?
the wings look nothing like the tracers
Because it is not finished, it is currently flawed and doesn't have a logical recipe
Which is what I've been saying
Retierings will be done with more additions
It's important to consider that fact
elysians are def getting retiered at some point
Correct
I believe this was confirmed as such (don't remember where)
so essentially you're saying that rather than the celestial>elysian tracers, there should be an additional tier in between that both uses and reflects the providence wings?
Almost, I'm saying that tier in between will have a new sprite fitting of prov wings and the current elysian tracers will use the god slayer hoverboard that's gonna be added later
nah just move it so they're not on post provi tier
and the elysian tracers will.... what, use silva wings in its recipe?
or no wings at all?
Again, god slayer hoverboard
But uh
Hm it is kind of weird to combine a hoverboard with tracers and get a tracers with wings not a hoverboard
you mentioned it could use the elysian tracer sprite as the hoverboard sprite earlier
frankly you could just not use wings on that tier or smthn idfk
Okay the phrases here are being mistook since I haven't been paying as much attention
wouldn't it make more sense for a god slayer hoverboard to be the wing option for dog tier, rather than a part of the tracer line?
especially with sprites now needing to be changed?
it is the wing option for post-DoG
then where are silva wings now?
Celestial Tracers, should have Lunar wings, fits its tier with its thematics otherwise
Elysian Tracers, the name should be moved to post prov and keep using prov wings and prob the boss mat, get a new sprite
Post DoG tracers(obviously would be new), would use the elysian tracers sprite that fits the thematics, use god slayer hoverboard as the wing option that'll be added later because it's... kind of the only option as far as I can see
Seraph's, fits theming and naming and sprite with Drew's, pretty much perfect
and again, silva wings are redundant
What will happen to Silva wings, actually? Removed or?
Well yeah
Silva doesn't fit with any of the bosses
True
I don't know silva lore so I can't really assume anything at all
I mean I guess you could just have both the hoverboard and the silva wings
there is both a god slayer and silva set after all
they share the same tier
It could be an alternative for the hoverboard for the sake of alternation that's not a bad idea even if it's kind of unfitting
I don't see why there'd need to be exactly one option at DoG tier
Silva can definitely coexist with the theoretical God Slayer Hoverboard
it's perfectly fitting for mage and summoner, who use silva gear instead of dog armor
The issue is that post dog tracers' wing sprite would be nonexistent if hoverboard is used but that's kind of the only option
If it acts similarly to the current Hoverboard, then it would provide better horizontal movement compared to Silva, which would have better vertical movement
Alternatives are fine
so there would be three options now?
the tracers, the hoverboard, and the silva wings?
Elysian Tracers are getting retiered so they won't stay in the same place forever
Hoverboard is a good refreshment to post ML that has no hovers outside of lunar wings and starboard
It's kind of funny considering starboard was scal viable easily with pre nerf soaring insignia
yes but there would still be a tracer option because some people prefer tracers over wings
they both count as your 'wing item' and are intended to be equally viable
unless you skip an entire tier for the tracer line I guess
I don't think Tracers need to be present on every tier available
Since Elysian Tracers are getting retiered (presumably earlier since later is just not an option), you'd then have your Tracers getting upgraded like every boss
You'd have Celestial (immediately post-Moon Lord), Elysian (post-Provi/Sentinels?), then Seraph (post-Yharon)
I mean they're not gonna waste current elysian tracers sprite so
It wouldn't be hard to have a dog tracers in there
Whereas elysian tracers would be new
Then what would be the point in retiering Elysian if they're just going to add a new one to fill the same space
Because elysian is not the right theming
Oh god how did this topic turn the channel into a warzone
I really don't know and I don't know why it matters so much
And also it's got really bad stats too
Ain't too bad right now tbh
warzone? this isn't a heated discussion lol
no fighting here just figuring stuff out
Yeah it was a bit bad earlier but it's fine right now
But yeah if you want the most direct answer, it can be as simple as this:
Current seraph tracer looks like drew's wing
Therefore it use drew's wing
If they use silva wing, they need to resprite seraph tracer
There are no plan to resprite seraph tracer right now
Yeah pretty much what cog said
Tldr of the tldr: if someone come out with silva wing seraph tracer sprite, it is much more reasonable for the change; with no resprite currently this will just make it so there is a sprite and material disconnection
I agree with this
so even though silva would make more sense from a progression standpoint (previous tier+previous tier), the spritework is the deciding factor
it makes sense from that perspective, but from the perspective of someone seeing 'oh I can turn my new wings into something better' it still comes off to many as "I'm using my good wings and a bunch of other materials to make something that is a sidegrade", or "I'm turning my good wings into worse boots" at worst.
Yes it is that simple
We have all three of "upgrade", "sidegrade" and "downgrade" as actual on tier viabilities so
More people will find it more troublesome if a material and sprite dont match (exclude those goofy donor weapons)
If you combine bee's knees with like plague plating, you expect it to be a plague bow, not a bow that shoot magical rainbow lasers
Being Seraph's, Celestial and Elysian
Sprite is much easier to spot in terms of consistency than crafting materials consistency
Outside of that, the idea it has is just "sidegrade" and it will try to be just that
Changing material consistency is also a bandaid fix on a much bigger issue
if that's the case, that sounds like a balance issue if the intent is for it to be a sidegrade
though a lot of people would argue that calling boots an upgrade is wrong
Yea
and yes the boots are an upgrade to the -boots- ingredient
they are not objectively an upgrade to the -wings- ingredient
Yes there is definitely also a balance issue on the side.
And then we have the mismatching thematics with elysian tracers being post dog.
It depends on if you think 30 more iframes when you take over 200 damage is enough to make up for the lost flight time
Just change the name of elysian tracer to like cosmolite tracer
And then change it back to elysian tracer after the soonTM easier
You can theoretically use that for refreshing flight time pretty much achieving even better results but it is more or less obvious that tracers are pretty broken rn
Will confuse about 0 people
People will always be confused
We have matching theming for celestial and seraph's but their tiers are still confused by people
Nah we should call the Elysian Tracers Celestial Tracers, then call Celestial Tracers Elysian Tracers
Fixed 
Seraph tracer is definitely an upgrade yes, you trading way more for lossing way less
The other 2 tracers not so much
That kinda dodges the issue of elysian tracers only being used for one boss
they need a tier shift
What dodges?
But yeab elysian is retiering anyway
They will be receiving this (along with a rename iirc)
Very good 👍
Yeah they will be retiered anyway but what dodges the issue?
Celestial is more because of the case of there are just not that much bosses at that tier where running is useful
if the whole idea is "we're putting sprite consistency and logic over 'crafting things will always make progression items better than the materials used' as the priority" then sure that makes sense
Rungodding signus isn't that hard really though it's more the boss being very easy
Tldr yes, so it make sense
And this is a very minor crafting recipe inconsistency so it doesnt warrant a resprite to fix it too
Because seraph for the most part is a massive upgrade to drew
Its only weakness is basically for scal you might be too fast so it is harder to control (but if you can control then it is not a downside)
The main weakness is literalky that it is too good at its job
Including the fact that you are upgrading boots themselves
and you are downgrading the wings, some would say
The wings are in essence a sidegrade so it doesn't really matter
They were never the main focus
You are upgrading the accessory
From drew's wing or elysian tracer, by comining it into a single item, you get seraph tracer that is an upgrade in a single accessory compare to its component
if seraph boots are intended to be an -upgrade- it makes perfect sense to have the wings in its recipe
but everything I've heard about the tracer line is that it's supposed to be a sidegrade, on equal footing with the wings in its same tier as a viable alternative for people who prefer boots
If they simply combine every asepct of material property, it will lead to massive power creep
It can works too, but for the most part it just means either player power have to be tuned down (elsewhere), or game need to be massively rebalanced
and many people would absolutely argue the wings are better than the boots
Seraph is basically an upgrade yes because you just dont need that much flight time at that point when running is so good for exo
The other 2 tracers not so much but they will be rebalanced anyway
Tracers are an upgrade to boots and sidegrade to wings. That's it.
Their current viability is a balance issue, it doesn't change this fact
Would you say that tracers need an arena with a lot of platforms to be good?
That is entirely down to your preference and how you play out the fight
As in better than wings
Just like how you choose your movement option between wings and tracers
Some can make do better with less platforms using the same option, some can make do better with more platforms
Celestial and elysian just need to be able to be used with like angel treads
Yeah that makes sense
Their flight time is too low for even soaring insignia to be a significant boost because of % boost
Or rather, a static amount of flight time boost like aerostone, but not preHM
Ooh maybe if you could disable their wings by toggling their visibility?
If they redesign tracers sure
tracers (or wings) are supposed to -replace- angel treads
the whole point of tracers is supposed to be that they're an equally viable alternative to post-ml wings
There is a planned pure boots line soonTM anyway
Tracer are the boot+wing line
Just that there is no static flight time item (like angel treads) that can be used with tracers
I agree with tracers replacing treads, it doesn't make much sense to be using treads as well when you already have boots
There is a planned pure boots line soonTM anyway
Huh?
SoonTM capitalized
It is planned and will be happening at any point before year 2050
I have never heard of anything like that regardless
It sounds less believable than Yharim
wouldn't the addition of a boots line just make tracers redundant?
it would always be a better option to take wings+boots over tracers+boots
The new boots line will be upgraded angel treads
The tracer will be boots+wing
If you want the tldr
If you are using tracer chances are you are not using boots + tracers, just tracer alone and use the slot for something else
It is a balance matter at that point
Just wait for the implementation of the boots line
Again, soonTM
I thought it was mentioned a super long time ago when someone suggested a separate boots line
This sounds as believable as having a yoyo for every cal mat possible
Then it is super convincing

promises, promises
I think there was a footnote in the old suggestions doc about that somewhere
when the update comes out you and I will do a yoyo only playthrough
That's still less confirming than Yharim 
The elysian retiering is much more concrete and hoverboard sprite was literally accepted if I recall
Oh ok looking at it now I'm more convinced
alright
but yeah in any case
in regards to my suggestion - it sounds like there is massive post-ML wing/tracer restructuring planned, and the seraph tracers are intentionally disregarding material progression sensibilities in favor of sprite consistency
ie: yes it doesn't make perfect sense, but that's the decision made given the priorities
Personally I think imo iirc to be honest in my opinion
For things like this (and god skayer hoverboard)
They should just implement it earlier even without say a proper sprite as a placeholder as long as they have a semi decent one
Mainly because it will allow them to rebalance it earlier and introduce more build options
But cal at the moment is too big to take the "temporary" or "placeholder" approach, everything are expected to stay that way as soon as they are implemented
For the most part: probably true?
(the massive outcry over sponge being dead for a few weeks)
I mean sponge is just weird since they can just revert the entire sponge accessory
Can't really agree with saying seraph's ignoring progression when it perfectly follows it
As I've said earlier
But if you introduce a new item and say "this will be resprited in the future and maybe enhanced functionality" not so much
You are upgrading boots, you get better boots
you want a sidegrade to wings? Craft into tracers and get sidegrade
I don't think we're going to come to an agreement on this point, because to me it makes sense for downgrades to be upgraded, and not for sidegrades to require additional material to be crafted into equally viable sidegrades
and regardless of whether seraph tracers is an upgrade or not, tracers are stated to be intended to be sidegrades
BUT
Boots are downgrades, you upgrade boots you get better boots in tracers, I don't really see the issue
that said, the sprite consistency point is a perfectly valid point
The suggestion do make sense
What is the downside of seraph tracer using auric bar + silva wing over drew's wing, it just mean people can try both out without having to use shimmer
It is just a sprite issue really that is preventing the change from being implemented
Other than you have to craft silva wing I guess?
I don't want to go over this again lol
you're ignoring the wings and saying 'only the boots are being upgraded'
correct, and the wings are -also an ingredient- and so the finished product should be -more than or equal to the sum of its parts- in terms of usefulness
Sure if you really wanna hyper focus on tracers being instagrades for wings for some reason and ignore the main upgraded part of the accessory
Or another idea
Just use fledgling wing + auric bar instead of silva wing (I forgot if fledgling is craftable)
Or angel wings (fit thematically too)
Not even have to change sprite
the sprite issue is the main and strongest argument against the suggestion, yes
and yes, you'd be using pre-dog tier wings to make on-tier tracers, that was my idea
or rather, using pre-yharon tier wings to make post-yharon tier tracers
Seriously all this time I've just been trying to help you understand and can't comprehend how that hasn't been made possible over the course of this intensely detailed discussion which left no holes uncovered, I have no problems with this as I know most people did agree on my point I really just wanted to help you understand it 
all parts of the recipe are equally important lol
you don't combine a strong weapon with difficult-to-aquire materials to make an equally strong weapon, you craft something -better- than the parts used to make it
the point you keep making is 'focus on the boots part of the recipe, it's the important part'
What's an Auric Bar to a Seraph's Tracers besides purely as a material and general coloring scheme?
Are you upgrading the bar?
the auric bar is the progression gate
So there are core parts for the recipe
ie you need to have obtained this material to aquire it
And that the main core is the boots, not the wings, yes?
no, you're not getting it lol
You have said it yourself
all the parts of the recipe are important
the boots are the base, yes
the auric bars are used to correctly set the item in progression, so you aquire it at the right time
the wings are there because tracers have wings and can fly
The other types of tracer recipes use the previous tier's wings
no they just use whatever
only one of the tracers uses explicitly wings from the tier below
celestials use any wing from any progression point
Well the wings matching to tracers' sprite works better in cases such as seraph's
elysian tracers use the last available wings, providence
celestial tracers are literally turning your currently used wings into the first tier of tracer
So it'd be desirable to have a matching wings and tracers
and. seraphs arent doing the same as celestial?
elysian tracers turn your old wings into new tracers
celestial tracers turn your old wings into new tracers
seraph tracers turn your brand-new wings into new tracers, and now you need to aquire new wings if you want the option again
so no, not really
and they use their sidegrade and two additional items as a material - giving the indirect message that you are making an upgrade out of your wings
you're not crafting your old wings into new gear, you're using the gear you -just got- to make something that isn't an actual upgrade
I'm noticing that seems to be a common opinion at this point, which is a bit of a contrast to the many times I've heard people say wings are outright better than tracers
if it WAS meant to be an upgrade, using the wings as a material would make perfect sense
but it's meant to be a sidegrade
as you said
no like the iframes alone make it better in most scenarios
its a sidegrade. to drews. meaning it uses drews because drews arent crafted
I can't think of any other recipes that use a sidegrade to make another sidegrade
aside from 1:1 crimson/corruption recipes and the like
but the tracers/wings aren't 1:1 in terms of recipe cost
because drews dont have a recipe
but they are part of one
and the recipe basically reads as
"I give you my dollar and these two quarters, and you give me a slightly different dollar in return"
the 'sidegrades' obviously being the dollar here
would you rather they be crafted at ecto mist or something
that doesn't really do anything about the recipe cost difference, so I don't see how it helps
you'd still be trading a buck fifty for a dollar
i really dont get what the big deal is about this, they're just like any other tracers, why aren't we complaining about elysian wings being used in elysian tracers despite the wings having better stats; like this is just the tradeoff for tracers since the first member of the line
because elysian tracers are made with providence wings, and not the same-tier silva wings?
and elysian tracers are still a downgrade to those lower tier wings
they are comedically bad
lunar wings and starboard have better stats than celestial but you can still use em in the craft
that's a balance issue in that case, because they require dog materials and are post-dog tracers
so they're intended to be on par with the post-dog silva wings
and the same goes for seraph tracers
they require post yharon materials and are post yharon
if you required silva wings to make elysian tracers it would be an even more egregious example of the value disparity of the materials
? no the difference is that silva wings are -not part of the elysian tracers recipe-
i dont even know what you're trying to argue here anymore
you use old tracers and old wings and dog materials to make your new dog tracers
ur still only gonna be using drews or tracers so i dont know why it matters
you cant use both
i mean unless you refight yharon but like on average
its gonna be a lot easier to refight yharon when you're post yharon :p
i mean yeah but most people dont
sigh at this point I'm not even trying to explain my suggestion
I'm literally trying to explain why 1 sidegrade + 2 additional materials is not equal to the 1 sidegrade you recieve
if moon lord had tracers that required post-ML wings, providence had tracers that required post-prov wings, and dog had tracers that required post-dog wings, then it would make sense for yharon to have tracers that required post-yharon wings
but the other two examples of tracers require accessories below their tier, and combine them into something on-tier
normality relocator is a sidegrade to rod of discord but it still needs additional materials
normality relocator is an upgrade
no
it's not
no it is not
hotkey instead of hotbar
it has a longer cooldown
it is rod with a hotkey and longer cooldown
45 seconds vs 30 seconds
honestly I didn't even notice there was a timer difference tbh
the chaos state durations are always changing
well it exists and that makes them sidegrades
just like drews and celestial
okay, so with that logic it turns out there is in fact one other example of a sidegrade requiring additional materials to make
I personally would still argue the hotkey function makes it a straight upgrade, but even if we do consider it a sidegrade that just shows there are two examples that don't make sense in terms of recipe requirements, instead of one
it's not consistent within its own upgrade tree, and two examples of something doesn't make it consistent across the board
weird coincidence that it happened twice though
well there aren't really any other sidegrades, so going off of those two
the other wings/tracers are intended to be sidegrades as well, so you have to include them
and none of those examples require the sidegrade as a material to make another sidegrade
they instead use older materials in the recipe
because all of their sidegrades have recipes
drews are pretty distinct in that they dont
celestial starboard would be the celestial tracers sidegrade, and there's no recipe for it
meaning the odd one out is actually the elysian tracers... which use older materials to make
because of course silva wings are its sidegrade and they're crafted outright
@proven panther Please read suggestion guidelines before posting.
This doesn't even sound like a Terraria suggestion
its a reference
to jjk i think? idk its what someone said when i asked in another server
Still doesn't sound like a Terraria suggestion 
This has no chance of redemption.
SIS
Boss Suggestion
Reference Suggestion
No formatting
Large Scale
No reasoning
This is eerily similar to that other suggestion we got a bit ago
Could this just be deleted
Yeah, I see no point in trying to fix it.
my bad didnt read the guidelines
Ten Shadows in terraria goes crazy
iirc mahoraga is jjk character
Ten Shadows Technique is the staple ability of one of the main characters of JJK, Megumi
so yeah
sorry to break you but you need an actual reasoning instead of "it will be cool"
References aren't allowed and neither are specific item suggestions
how is this the second time someone has made a mahagora suggestion
im sorry
Brainrot consumes us all.,.,.,.,.
whats mahoraga?
okay lets stop talking about mahoraga
okay im just deleting it
I think this is a future content?
the sparing cutscene (hopefully)
I heard dialogues and arena is going to be changed in the future
So might as well the npc transition
@alpine dawn she is getting a dialogue rewrite which should solve that issue
I still think a small spare cutscene would be nice, but it wouldn't really have a reason to exist ig.
We know next to nothing about what's happening, but if it doesn't include that it almost certainly conflicts with it
just zooming toward her would be enough
I can't believe I've found these tiny ass imperfections in scal's box so many times
twice for infernum like 3 times for base cal
i would probably use attachements over embeds because uhhhh
attachments would be the same no?
no
Attachments would be clumped up which I don't like but it's more compact Ig
heres how it looks with using attachments
fair
also with attachments u get the arrow to cycle thru the images
Thank god I don't need to see the clumped up version on my side it's pretty ugly Imo
huh seems like I can't add attachments to an existing message
no u cannot
Good on him for using embeds
Try saving the post in a private server then repost with attachments
I can actually see the images
TRUE
I'd rather the image not be cut off
I used embeds because I wanted to make it clear what was wrong in each image
ig I can also merge them manually or something but that's too much effort for something this silly
also I'm getting conflicting feedback here should I keep the embeds or no
For the sake of the actual suggestion, using attachments would be the right play
alright
this can also work yea
oh don't worry it probably won't work if the bot carries it over to dev
wouldnt something like this feel more appropriate for bug-reports considering it seems like an oversight? this is the same scenario as the summoner tooltip inconsistency i forgot to flag
but it isn't a bug, just an inconsistency
It's an oversight which go to bug reports
Either way
We've already had a similar conversation here in sugg discussion about nucleogenesis line, combination accessories are not meant to have all the effects of their ingredients for obvious balance reasons
oh, ok, I'll put it there
cog said that an hour before you posted this sugg
Wh
He thought Cog said that to him?

Don't tell me you're actually gonna put your sugg in bug reports
i mean, that's what cog said to do
No
no
For one Cog didn't say that to you
as i said before
For two
are yall gonna flag it if I leave it as a suggestion?
You made the post an hour after Cog said that in the first place
yeah
i dodnt know he said it
So that can't be told to you
wdym cog is a time traveller
Anyway
The minor inconsistency in stats are intentional
They are meant to be slightly toned down as to not become broken after already being combined to something stronger
i mean i was thinking of 🔒 ing this; #suggestions-voting message
and having it moved to bug reports since it should not be in voting
im unsure about the scal arena one tho
It's a deleted sugg cog
if you made it have 3 then it would be on par with plaguebringer armor. on its own. a single accessory should not be on the same level as an armor set thats at the same tier
oh okay so this is something else
They somehow took your message for themselves when it's from an entirely different time frame
lmao
^
Guys, how does concept of alternative endgame ammo sounds to you?
but why
what exactly do you mean by this?
more ammo types most likely
...yeah i got that part noob lmfao
Like god slayer slug has infinite piercing but theres not a lot of enemies / bosses at that stage with multiple segments
By stage i mean post Dog
idk i think it's fine
i mean sure more ammo variation is always appreciated but id rather it not be done just for the sake of having more
Same but its just my though
also piercing is still useful considering late game bosses like exo and yharon have big hitboxes so the bullets can still hit multiple times
Yea that too but sometimes i have an impression that bullets hit so fast that not all of them accually deal damage
this isn't a place for suggestion of ideas, this is a place to find problems with the game and suggest solutions; you could argue that lack of ammo diversity could be a problem, but at the same time, most ranger weapons are using converts, are so far disjointed from the types of weapons that care about ammo types that i wonder if it would really be worth it at all
if you want to argue otherwise though, i think it would be a fine suggestion
I mean, god slayer slugs use -1 local iframes, so they can't strike the same enemy twice.
oh lmao
Like honestly after
Dragon breath was " reworked"
I personally would say " nerfed"
Ranger doenst feel really strong post yharon
nah, i'd call it a rework ngl
Also Scal drops like one ranger weapon
it's marginally weaker on exos and marginally stronger on SCal
still mid b before and after the rework
It was really good on artemis and apollo tho
Like chicken cannon is on ares
But ig that would be in balance discussions
yeah, now you have chimken for ares/thana and t end for SCal/twins
ranger isn't underpowered post yharon, it's just relatively balanced
dragon's breath performed better on both of its bosses post rework 
P-p-p-pe-
Kinda hard to hit infernum master scal
5:11 for both vs. 5:17 Exos and 5:57 Scal respectively
this isn't the infernum server
we don't balance around it
infernum has its own balancing
damn infernum what a good arguement
that's not pre and post rework cog
unfortunately we dont care about infernum
that's post rework and post balance
Dont take this to seriously
4:48 to 5:11 SCal, 5:17 exos to 5:11 exos
Just sayib
6 seconds improve on exos 
Ig it will slowly die after not having updates no more
I mean with new stuff/ reworks
I believe there is one last content update for infernum
it's mostly a bugfix update
toasty just made a couple of weapons too
ah ok. I've only seen the post-providence DoG cutscene
true, that as well
@alpine dawn bosses is such a major no
the reasoning on this suggestion is also extremely flimsy
bosses was meant to be more of a retier/move bosses to them
i still think hardmode evil biomes are just
zzz
you got shit to farm for, which isnt interesting
mimics, which drop okay stuff
and uhhh
Most hardmode biomes become that
i feel like my issue is more of just the biomes not being interesting at all? maybe i should redo the suggestion to be a "improve evil in general"
the boss fights related to them are pretty weak, and the content they bring is kinda boring
Most of it is in fact vanilla content aside from the two bosses
so it’s likely that in comparison to something like the brimstone crags or even the sunken sea it seems boring/weak
I do think the boss fights comment is interesting and has potential?
What about the fights do you think is weak?
(Specifically Hive Mind/Perfs)
They're just kind of, not memorable. I get it's hard to make early game bosses fair and memorable, but I feel like much more could be done, that just isn't. They both kinda feel like boring melds of the previous evil bosses?
I mean, I don't think so. Making them do more and lean into their gimmicks could be cool
Having The Hive Mind do a lot more summon-y type attacks, and Perf do more ichor type attacks could be cool
they're probably not going to get huge changes to their AI and frankly idk how much more you could "lean into their gimmicks"; 90% of perf's fight is already the worms, and hive mind feels fine as is
perf already only has like one non-ichor attack other than its dash already lmao
Maybe Hive could summon worms to burst through the ground 'n shit, while the Perf could create a wave of Ichor
To be fair he doesn't do much himself, his worms do everything
those sound like decent death mode attacks ig
They just don't feel like the pinnacle of the corruption/crimson, which is what I feel like they should be
yeah, i mean it is called perfs, not hive after all, so it makes sense that the perferator hive takes a back seat
side effect of being stuck is preHM right next to evil 1
but that's never changing so oh well
Even then, the worms are just kinda generic worm bosses. If I wanted to fight a worm boss, I'd stick to the 7 others kek
I don't think it's impossible for it to change. Yeah, it wouldn't be quick or a guarantee but just ignoring the possibility for change won't get anyone anywhere
you would need to change the fight so fundamentally at that point it might as well just be a new boss entirely
not that i mind them being replaced, mind you, but that feels like too much work for something that gives very little return on the cal team's end
I wouldn't be opposed to a different fight.
yes, i dont disagree like i said but there are bigger fish to deal with than the absolute definition of Mid that Evil2 is
Signus, Yharim, any of the other, more iconic worm bosses; and that's just other boss content, not even mentioning the biome reworks
On a related note, anything wrong with this?
Make the large perforator worm more aggressive
Out of the three worms the perforators can summon, the large perforator is by far the least of a threat. While its size and dive-charge might seem threatening, it spends so much goddamn time being passively underground that there's little point in killing it. Unless you have a short-ranged weapon, there is absolutely no point in killing the large worm. You may as well ignore it and just stand still under the hive and occasionally move to the side. Making the large perforator more aggressive would make it more of an active threat akin to the other two worms.
but ye, hive mind aight, perforators mid
yeah nothing wrong with that
k thanks
i dont think anyone would be sad if the evil2 bosses were just deleted honestly
i dont even mind perf's fight, i find it enjoyable, even, it's just... generic
theres a lot of boss bloat
The content evil-2 unlocks:
the concept of releasing worms it neat, I just feel like its... missing something, and I quite explain what.
i'd be fine without it
yeah
also statement was a half joke
while they are important, they dont really feel important
Evil-2 drops are not good, true, but I wouldn't want Aerialite and Arsenal T1 gone
you act like, besides the lore reasons, they couldnt just be moved to evil1 gameplay wise
reworked shadethrower is neat at least
they could, but it would be fucky with how aerialite works in the story
aerialite matters to the story?
Can't really move the bosses, or delete them outright
Our best options are:
- Develop and improve evil-2 to its, frankly, very limited potential
- Replace evil-2 entirely with a brand new boss which unlocks Aerialite and Arsenal T1
thought it just kinda existed
official aerialite lore isn't public, right?
frankly id be so down for evil2 to get replaced with some sky boss, but got forbid calamity get MORE boss content
its like, ranger and mage or melee, right?
mage and ranger
cut the evil, replace with sky boss? 2 for 1 deal
ture...,.,.,.,.
Aerialite armor will be Ranged and Mage
Its weapons will remain all class, but most weapons were reworked or replaced with new ones
That'd work
But it's a decently extreme change
to quote the future content doc on aerialite weapon reworks (unless this is outdated):
1 weapon remained untouched in its name and functionality, 2 weapons had changes to their functionality but not name and that 5 brand new weapons are currently making up the set.
It's not outdated
yeah, but i think cutting down on bloat is what this mod kinda needs
I wonder what the untouched weapon is?
It's Wind Blade
holy shit my guess was right
crabulon is funny and all, but genuinely why is he needed in this mod
I mean, it has the best gimmick of the set: having a gimmick at all, so I guess it isn't that surprising.
Yeah, but that might not be a very popular change, as it will delete bosses people might like and delete songs people definitely like
And it will definitely take a good deal of effort
It didn't need to be
But that's the burden of being an old mod that wasn't intricately planned from the start
no idea crabulon of all bosses has a resprite planned
i dont think he does
He does, actually
yeah, ig. i know it wouldnt be popular, and im not saying its a good idea
oh? is it in the theory doc or sumn
according to the resprite doc, yea
i thought it was discontinued after the 22 incident
There is a concept art that we recently picked up again
The concept art was made after 22
Iirc Optrix took it up to keep it updated
So it still applies
can someone send the doc?
We want to resprite Crabulon to make it more interesting, give its design more potential for cool attacks, and to better express its connection to the Sunken Sea
Because people playing the mod simply won't make that connection naturally, as of current
It's absurdly obscure
is any of the concept art public, or naur?
DS and Slime God resprites are public iirc
Signus and DoG resprites have some public spoilers
I can forgive a boss' existence being slightly pointless its simply fun to fight, where I do feel calamity does kinda fall into a "WIP" category. Though more exploration content through biome reworks rightfully seems to be taking top priority atm.
i meant the concept art, not the sprites 'n stuff. i have seen those and they look very good
The concept art isn't
i c
i wouldnt be surprised if it was buried in the depths of someone like birds' twitter, but i'm not gonna look that deep
I remember making a suggestion about making crabulon drop shroomite bars post plantera
it got to dev and got rejected but I can’t remember why
that sounds incredibly goofy anyway
crabulon doesnt have connections to chlorophyte and he already drops glowing mushrooms
crabulon is goofy as a whole
sure, but crabulon randomly dropping a jungle material sounds even more goofy than he already is; it's like if idk eye of cthulhu dropped luminite post-Moon Lord because they're both related to cthulhu
Shroomite has ties to the jungle?
you could argue that he has enough of a tie due to the glowing mushroom thing. still silly though
It's made with Chlorophyte so, yes
Why would he drop a late HM Jungle/Mushroom hybrid bar, while being a pre-HM giant crab boss
I associate both shroomite and crabulon more with mushroom biome Byeah
Crabulon is truly the most relic of relics tbfh
But it’s also pretty much impossible to remove him since he’s so iconic
I would be pissed if they got rid of Hive Mind, that's actually among my favorite bosses in the entire mod
Why
You do realize TE is literally the definition of skill
Has the highest velocity out of any weapon at that stage
Bro did u really scroll that high for this message
Dragon breath?
What weapon
Has the highest velocity
.
Tyranny's End
The sniper weapon
its kinda annoying to use on scal
U miss a shot and u get another chance to hit after 2 seconds
If u miss again thats 4 seconds of not dealing damage
That doesn't really say anything about what I said
You either hit your shots or you don't, that's why it's skilled and really hard to hit all your shots.
A sniper weapon obviously requires the highest skill to use like always
I decided yesterday to kill exomechs first anyway
Bcs killing exomechs will give me good weapons for scal and make it easier, but scal wont give me weapons that would make exomechs easier
Condemnation is good on A&A, it replaces TE
You already have Chicken Cannon for Ares and Nanogun for Thanatos
Anyway that's getting off topic so I'll stop
Considering that staff of necrosteocytes are going to be reworked(afaik), I don't think it'll be implemented? I could be wrong though.
@muted cradle do you know how broken that weapon is right now? regardless this is a balance thing so it belongs in balance forum, and also yes it is getting reworked because it is busted out the ass right now
also hey @grim tusk would you consider these;
#suggestions-voting message
#suggestions-voting message
to be inconsistencies and therefore should be locked/in bug forum?
@kindred creek - Your suggestion has received an updated status!
[Unify Summoner Minion Increase Tool Tips]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
doesn't the merchant sell coffee with gives exquisitely stuffed for longer that either of those or something
10 minutes of Plenty Satisfied, according to the vanilla wiki
Unaware if calamity changes that

I think the main issue is the 50 silver price tag, which is just insane
zoologist sells steaks in hardmode which give 16 minutes of exq stuff tho lol
ur acting like money has any actual value in calamity
It makes something else completely redundant that you can get at the exact same time
Although that's also true for what you said about the steak
this is just kinda the inherent downside of having like 2 dozen different food items
i think that calamity has a better system than vanilla when it comes to them, but it still isn't great
agreed
Solution: Simply undo all Calamity changes to boss summons and food selling 
Exquisitely stuffed before the obtainability nerfs in vanilla was cracked sure because you could just get some fish and you would have an infinite amount
Now you can not realistically sustain exq stuffed without a mob farm ever and even in pre hardmode the only thing that'd drop steak in a basic cavern farm is miner which is not common so you would have to sit there for far longer in pre hardmode compared to a hallow farm in hardmode
I'd say exq stuffed is fine in vanilla after fish were nerfed
pigronatas just exist
I think it'd be easier to say whatever to the problem and let it be how it is in vanilla. Exquisitely Stuffed is meant to be the hard to get and shouldn't be balanced around to begin with. I feel that Calamity often tries fixing problems and ends up making new problems in its place when QoL mods exist to solve those. Take infinite boss summons. Sure, it made fighting bosses easier for better or worse, but it ended up crashing the economy. If someone wants to have that, they'll get a mod for it. Instead, Calamity ends up increasing its workload by adding QoL like this and creating problems that might as well outweigh the original problem. I get some things like the early hardmode rework and weapon tweaks, but things like food selling, respawn timer (which had to be band-aided via config,) reforge rework, selling rare weapon drops, etc. Potion selling is a perfect example of this, Calamity tried to add a grind reducing thing, which made balance pandemonium with the economy craziness. It all turned into a big fiasco before essentially being removed outright. It seems that more issues are being made because of said changes. Perhaps it'd be best to scale back on them since more QoL often leads into less downtime between bosses. Things like these are how Calamity got labeled as the boss rush mod in the first place, so maybe it'd be best to give up trying to fix them. Terraria is a flawed game, and that's why it's charming. If people want to make changes to it, there are other mods out there for that.
The Angler is another example, all it did was remove the chance from the equation. Sure, it may be better, but there are numerous other mods that do something like that. Calamity is a content mod, but it's trying to be the everything mod. Not all the changes are bad such as dodge cooldown and Velocity Based Contact damage, but those are directly related to the combat of this mod. Some of the smaller changes like buffing and nerfing weapons are necessary too, but less is better. If possible, a QoL solution should be avoided for problems that don't have to do with the mod directly since it's practically rewriting the game to be less Terraria and more Calamity.
calamity singularity theory ^
“It’s practically rewriting the game to be less terraria and more calamity”
that…is indeed the point
Calamity has always somewhat adopted that design philosophy, it just hasn’t extended it outside of combat/boss fights
It’s why vanilla weapons are rebalanced and progression is reworked
^ it is the point
I do agree that some changes have caused more trouble than good
It often is QoL that wasn't given due attention
I feel like less vanilla mechanic changes unrelated to the mod's balance is better than more. Some of the changes Calamity does just seem unnecessary to me.
did Ceaseless Void bug? i cant kill it after 15s
I agree on the progression changes, it's the QoL I don't like.
I'd say it's not worth Calamity's time to focus on things like that when other mods are doing that and rather to dedicate resources to reworks and additions.
QoL changes are rarely complicated to implement
The problem is implementing them recklessly
We just need to be more careful
I'd argue the opposite could be said, due to their simplistic nature they should be ignored and left for other mods in most cases.
There are teams such as Fargo's out there that specializes in things like this, so there's no need to spend resources reinventing the wheel when said problems aren't that detrimental.
qol is a form of content
just because theres other mods out there dedicated to qol doesnt mean you shouldnt add some to your own mod
True, but it seems like Calamity is investing a ton of resources into a thing that few players are complaining about. Sometimes, I'd agree in the case of things like the Angler's stuff since although there is an Angler Shop mod and there is definitely a large overlap, other people may prefer the Calamity implementation.
Other things such as the potion selling seemed like a way to fulfill what AlchNPC already does and has done for many years.
Even things that aren't recklessly added seem out of place, such as Tile Placement Speed Bonus when Marinite is already a far more interactive way to do so.
The Infinite Boss Summons even relied on another mod installing itself with Calamity for a couple updates. That already shows that such changes aren't needed, and now the economy is busted due to this and cannot ever be reverted by suggesting due to people not liking being nerfed or losing QoL.
that is what it was for originally iirc
the devs didnt like alchnpc and decided to do what alchnpc did but in cal so people wouldnt need it
money being too easy to come by in cal is an issue thats separate from just boss summons being non consumable
not saying it isnt exacerbated by boss summons being non consumable, but it also comes from other sources
like money sources being dramatically easier and quicker to farm in modded
most people don't play with only calamity
they have QoL shit that makes everything much easier
True, and Calamity should instead assume that players are using other mods instead of enabling QoL for people who may not even want it.
A lot of Calamity's QoL stuff is optional though
Hell, even some of Calamity's bigger gameplay overhauls are optional. Great example being the early HM ore rework
Excluding changes made for balancing such as damage and non-linearity, there is:
Angler Quest Buff
Evil Island (Pretty sure this one is being removed actually)
Graveyards needing more graves
Frozen Lungs
Boulder Nerf
Respawn timer (fixed with config, but still)
Tile Placement Speed Buff
Spawn rate changer buffs (Zerg and Zen exist)
NPCs selling dungeon items and various other rare items
NPCs selling food
NPCs selling non-combat potions
Reforge RNG rework (Money breaker #1)
Non Consumable Boss Summons (Money breaker #2)
Bosses drop more money (Money breaker #3)
Treasure bags using alternative formula to give more loot (Money Breaker #4, but could stay)
Exclamation Points above NPCs (This one should stay, but I have to include it)
Voodoo Demon spawn rate buff (This one ended poorly)
Cultists respawn quicker
Caster AI no damage
There are far more, but I'd prefer to not compound upon this wall of text besides;
Armors needing less ores to craft (Mining armor rework? Solution already exists)
reforge rng rework is extremely good because god fucking damn it is so bad in vanilla
However, that removes the biggest money sink in the game.
which is a good thing
Can't really balance stuff through assumption of external mods though
because reforges in vanilla are bad
No? That's why money is worthless in Calamity.
that is not it
sitting in one place clicking the same button for 10 minutes is not good game design
Ok so just like get another money sink that is NOT reforges
reforges being badly designed is not what makes money valuable in vanilla
maybe you get legendary first roll, maybe it takes ten minutes of reforging
calamity has other issues in relation to it, and even in vanilla money has issues because NPCs Really Do Be Like That Sometimes (looking at you, pirate)
It kind of is but reforges are stupid and should not be like how vanilla has it
its badly designed
I'd argue that the best reforges weren't meant to be gotten on everything. If someone dislikes the system, they install another mod that explicitly designs itself upon solving the problem.
stacking two dumb systems doesnt make them good it just makes it twice as dumb
yeah calamity is one of them
because that's how we balance things
^
you're acting like these changes were made in a vacuum and not with the explict design philosphy in mind
Calamity is designed to be mostly standalone
Yeah, that's a separate issue from that line of thinking.
Yeah, that's pretty much it, since bad reforging is gone now we can look away from that and just focus on something better
calamity is balanced with best weapon reforges and highest tier accessory reforges
I understand that, but isn't the main point of modded is to choose what you want?
i mean, sure but like
the main point of modded is to change the game
that's not the main point of calamity
if you choose calamity, calamity chooses to be a mostly standalone experience
Now I'm confused what the take is even supposed to be here
no clue!!!

the fuck is going on rn
nobody knows
something something qol
Not suggestion discussion
Anyways, the point I've been (failing) to make is that Calamity shouldn't try to be a standalone experience and to not invest as much into basic QoL.
its called basic qol for a reason
cool point; it would make balancing hellish so it's probably not going to happen
as in its a basic part of every experience whether you install separate mods for it or not
I'd say to get an idea of what QoL should look like, Thorium does a fantastic job. Take the cook, it provides an alternative form of potion getting in the form of an extra health potion. While the latter is highly unbalanced, the former is interesting as it requires exploring the world to get said things. If Calamity is to continue adding QoL, it shouldn't use the current approach where any issue detected is solved with some changes that range from decent to game breaking at times. Either put more effort into each one to make a more engaging and interactive mod or leave it to other mods. I'd argue that a combination of the two could work, but I definitely lean more towards the latter.
:whar:
I spend way too much time thinking about things like this.
i still dont know what your point is
Current QoL is overbearing and lackluster at the same time, either make it more interesting or scrap it.
real
what
what qol is overbearing
current QoL is completely fine and usually optional anyway
NPCs selling food, it removes any form of grind for food since it can be bought with 2 gold from your 49 platinum dragon hoard in early hardmode.
yeah
im pretty sure the current design of food in calamity is because the desire is to, at some point in the future, give all the food unique effects
and ones which are not compatiable with each other
which i think is an interesting idea
no clue if that is still in the works but
i hope so
If that is in the works, then I retract my statements about food.
I think the main problem with why people grab alchnpc for potions + the previous npc potion selling in calamity is that the best way in vanilla to get them is to do this weird farming thing that might not be easily known
and that's only half the equation, since potions also often use fish (and sometimes other ingredients) for their recipes
so you have to do TWO diverting activities to get potions, which is a lot
calamity does have an alternative method of "Blood Moons now drop Blood Orbs that with the power of the Alchemy Table can craft just about every potion aside from Cirrus's drinks"
but it bears knowing that farming and fishing for potion ingredients is a vanilla thing that isn't the best...
Wiki game moment
you just buy blood moon summon from deviantt and convert it into blood orbs
well to be fair, it is another mod
Farming should be significantly more bearable in Calamity
Fishing... not sure how to encourage people to do it, considering some people avoid it like the Plague
But changing potion yields could help
i honestly wish i could toggle the changes to summoner that calamity does to nerf it into the ground compared to vanilla because my opinion on balance is that class is no longer really fun to experience like i do in vanilla. Not a big fan of how little defense I get and getting two-shot by just about anything due to these changes.
Summoner is buffed in calamity if anything xd
Because kaleidoscope and there’s so many good summoner weapons
arguably more tanky by:
having warding scale
more defensive accessories
lessen the defence difference between summoner and other sets
give summoner accessories defensive value
silvas immunity
Oh yeah Silva just lets you choose to not die xd
Yeah, summoner was always that squishy and Calamity makes it less so.
anyone remember the days of using obsidian up to golem lmao
when 1.4 first dropped?
tell me you never played summoner in calamity without telling me you never played summoner in calamity
💀
