#suggestions-discussion

1 messages · Page 231 of 1

sand marlin
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Oh right celestial uses any because it's the first tracers

gentle hound
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and elysian tracers require the previous tier (providence)'s wings and cosmilite bars

sand marlin
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Elysian Tracers don't even match post DoG

gentle hound
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so seraph tracers using the previous tier's wings (silva) and auric bars makes perfect sense

sand marlin
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Elysian theming is not a DoG thing

gentle hound
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based on the other recipes

sand marlin
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Elysian Tracers would probably get moved down to post Prov if I had to guess as they are already pretty bad compared to the tier's wings anyway

gentle hound
sand marlin
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So just suggest elysian tracers to be moved accordingly to fix the issue because it doesn't fit where it is

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Whereas seraph fits

gentle hound
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but that's not the issue

sand marlin
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It is though

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You're saying seraph fits elysian's consistency but elysian is wrong here

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Elysian does not fit post DoG

spark ravine
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I mean, god slayer hoverboard is a thing that will happen eventually, not sure how that'll affect tracers

gentle hound
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the issue is seraph uses on-tier wings and additional items to create an arguably worse alternative

sand marlin
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It's not arguably worse, again

gentle hound
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it makes sense to use previous tier wings in the next tier's boots

sand marlin
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They are good alternatives for what they do

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Wings upgrade into the boots because the tracers literally uses the wings except it's boots so the wings part of the accessory is worsened

gentle hound
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but the recipe using the wings as a material implies the boots are a direct upgrade to the wings

sand marlin
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You are not upgrading the wings

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You are upgrading the tracers

gentle hound
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and losing your on-tier wings in the process

spark ravine
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the recipe can either be viewed as an upgrade to tracers or a sidegrade to wings

sand marlin
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You can shimmer it back if you don't like it

gentle hound
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which doesn't happen with the other tracers

sand marlin
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Simple enough

sand marlin
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And Celestial is the first in the line

gentle hound
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if elysian is moved, it faces the same issue

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using the same tier item as an ingredient in a recipe for something that is not a direct upgrade

sand marlin
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No it would just be a good alternative to its wings counterpart just like seraph's is
And if you do not prefer that alternative you can always shimmer it back

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You are upgrading tracers anyway not the wings

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The idea behind tracers entirely is not to be better than wings it's to have worse flight stats to compensate for being upgraded boots

gentle hound
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and that makes sense for where elysian and celestial tracers are placed

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using previous tier wings and current tier materials to upgrade your boots makes sense

sand marlin
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I'm not gonna keep this up any longer

tardy geyser
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Yeah i dont see the issue here

drowsy plank
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silva wings dont work because seraph tracers dont look like them at all

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this is the same situation as starmada and starmaggeddon

sand marlin
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Yeah that's something I didn't even bring up

spark ravine
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You want the raw flight time? keep the wings.

You want the better horizontal acceleration and bonus iframes? Make the tracers.

Find out you don't really like the tracers? Shimmer decraft it and get the wings back.

royal tapir
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Shimmer was a valuable addition to Terraria

gentle hound
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I mean if the takeaway here is 'seraph tracers are in the right spot and elysian tracers should be brought down for parity' then I guess sure

bright crag
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Also, Drew's Wings and Seraph Tracers are meant to be equivalent options
They should be treated as much

royal tapir
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Hi Stippy

bright crag
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Hello

royal tapir
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Elysian Tracers already have plans to be retiered anyways

bright crag
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Yeah

gentle hound
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I'm just saying it doesn't make sense for two recipes to use previous tier wings to make tracers, and the third to use same tier wings as an ingredient

spark ravine
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post-prov or post-polter?

sand marlin
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Celestial is any wings because it is the first in line

gentle hound
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so if the parity goes in the other direction it does make sense

drowsy plank
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not everything needs to or should have parity and celestial tracers and drews wings is one of those situations

tardy geyser
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Ah i see, it seems like a small issue that doesnt really warrent a suggestion though imo

sand marlin
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Okay let's uh consider this

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Let's say celestial used lunar wings

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What would it shimmer into then? Which of the four wings?

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In case you crafted your recently made lunar wing into it

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You would probably not get it back as easily as shimmering

gentle hound
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drop off the boss

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just like prov wings and drew's wings

sand marlin
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You know what good point

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Celestial Tracers should use Starboard

gentle hound
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though I still think that doesn't make much sense, because it uses a same tier ingredient to make something that's not an upgrade
you're sacrificing your wings because you're expecting an upgrade to them

sand marlin
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Except uh, the starboard doesn't exactly fit the tracers but it's the closest thing so far

gentle hound
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yes shimmer exists now so it's not as bad

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but it still doesn't make sense to me

sand marlin
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You're still looking at this wrongly, tracers are a combination of wings and boots. You are simply upgrading your boots to have some flight capabilities, worse than actual wings because of course it wouldn't be that powerful it is an alternative to wings and an upgrade to boots

spark ravine
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the sprites of the first two tracers peeves me so much

sand marlin
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Well Seraph tier is at least very fitting so the rest will come with it

bright crag
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Tracers are sidegrades

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Which may or may not appeal to you, subjectively

gentle hound
bright crag
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You are basically framing them as strictly downgrades, which is not the case

spark ravine
sand marlin
flat cipher
bright crag
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How so?

gentle hound
sand marlin
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Kind of pointless to bring it up again

flat cipher
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That's a opinion you have, my opinion is its a downgrade.

bright crag
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Or not craft Tracers to begin with

sand marlin
flat cipher
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and so are you

sand marlin
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Anyway combining accessories for a greater effect is never a downgrade

tardy geyser
bright crag
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Making Tracers obtained solely through Shimmer swap would severely limit their design and obtainment

frosty trellis
sand marlin
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Because it saves up a slot and the combined accessory has greater effects than either of the ingredients

flat cipher
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that's the point of upgrading accessories, to open accessory slots up. Not watch as the accessories combined become weaker.

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try again.

bright crag
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How do accessories become weaker?

flat cipher
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less minion slots is weaker.

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try again.

sand marlin
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It's not less minion slots

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It's more minions slots

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You're just wrong

flat cipher
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2 + 3 != 4 of the upgraded accessory

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try again.

sand marlin
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4 + 2 = 6 slots

fervent orbit
bright crag
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^

gentle hound
flat cipher
bright crag
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It is definitely not a downgrade, not only are you getting more slots than the isolated components have, but you are also freeing up an accessory slot

flat cipher
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They become weaker.

sand marlin
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Not weaker

bright crag
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^

frosty trellis
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Yeah

fervent orbit
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U GET ANOTHER SLOT FOR AN ACCESSORY WITH MORE SLOTS

bright crag
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You neglect the fact that having access to another slot is a bonus on its own

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Feel free to use the components if you think you're better off with them :p

flat cipher
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That is the entire point, yes it opens an accessory slot, but the combined accessory should NOT BECOME WEAKER WHICH TH AT IS MY POINT.

fervent orbit
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do i need to explain how upgrading a 3 and a 2 minions accessory into a 4 which allows access to ANOTHER 2 minions accessory is good?

flat cipher
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THE MATH DOES NOT ADD UP

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TRY AGAIN.

sand marlin
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Having quite a hard time believing this guy's ignorance ngl is this really a discussion or is he just making shit up

wide river
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Accessories don't need to inherit every single effect of their downgrades, this includes minion slots in summoner accessories
If you kept every single slot along the upgrade process, you'd have 7 slots from Nucleogenesis, which is far more than should ever be from a single accessory
For reference, this is more than Silva armor's (the on-tier armor) minion slot bonus

gentle hound
bright crag
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Can you please stop saying "try again" and acting so needlessly stubborn

frosty trellis
# flat cipher They become weaker.

You are trading:
Statis's Curse + Star Tainted which is:
3 + 2 minion slots
10 + 7% summon damage
Bunch of random debuffs
Explosions
Minion knockback +

For
Nucleo Genesis + Dark Sun Ring
4 + 2 slots
15 + 12% summon damage
Bunch of random debuffs
Explosions
A billion minion knockback
Life regen and defense

Excuse me?????????????????????????????????????

fervent orbit
sand marlin
bright crag
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We're trying to have a normal discussion

tardy geyser
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The upgrade isnt weaker, while it might not add the minion slots from its components its still an upgrade due to it opening up an accessory slot

fervent orbit
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youre incapability of using common sense limits your ability to do simple thoughts

wide river
sand marlin
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Oh wait Dark Sun Ring is one tier later probs, oh well you still have an extra slot doesn't really matter

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I also had the upgrades wrong

frosty trellis
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DSR is the same tier as nucleo

bright crag
fervent orbit
gentle hound
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combining accessories and freeing up accessory slots is FAR more valuable than a single minion slot, as you can add far more than that with the freed space

sand marlin
gentle hound
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and the combined accessory is unquesitionably stronger than any of its -individual- ingredients

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but this doesn't matter at all to the subject at hand

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the tracers are made with -two items- that are mutually exclusive, saving accessory slots is unrelated

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elysian and celestial use weaker item+ weaker item to make an item that is objectively stronger than its individual parts

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seraph tracers does not

sand marlin
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Well I remembered what they were so bothered about so we can put this to a close
They were bothered as to why a 3 slots + 2 slot acc didn't equal 4, not that it was stronger or weaker or anything they really were bothered by that only and tried to justify it by calling it weaker which obviously is not true

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A trivial thing to start this on

wide river
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If we're only focusing on the minion slots then yes it's weaker
But this ignores every other advantage the combination has which makes it better than the components separately, so it's a bad comparison

sand marlin
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Something of equal power

fervent orbit
wide river
gentle hound
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you'll have a result that is objectively stronger than its individual parts

sand marlin
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Whereas seraph's matches its wings and the viability of its power

gentle hound
drowsy plank
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ur ignoring the second half of that sentence

sand marlin
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So that is flawed

sand marlin
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Either lunar wings or starboard should be in the recipe to match the tracers' forme and power

gentle hound
sand marlin
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It does not matter what example you use from the mod if they are simply flawed

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You are not using your own thoughts

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You are using examples from the mod

gentle hound
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though you would have the appearance issue from moving the tracers down too

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if they no longer require cosmilite then it doesn't make sense for it to be purple, and would make more sense to appear with profaned-style wings

sand marlin
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Cosmilite Hoverboard will be a thing

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It will likely use that

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And elysian tracers may need a sprite later

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Elysian Tracers would be moved down to post Prov and the post DoG tracers would use that hoverboard

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And the current elysian tracers sprite ^

gentle hound
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spriting issues aside, because clearly either change would work better with a resprite in that case

sand marlin
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Yes what you ask for also requires a resprite but it uses the flawed examples the mod currently has so it's better to do it this way

gentle hound
drowsy plank
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i mean to most people it is

gentle hound
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can you clarify it a bit for me then?

drowsy plank
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tracers give you a free slot and the strenght of boots, especially celestial who also randomly have a free iframe effect tacked on too

sand marlin
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Seraph's

gentle hound
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a free slot?

drowsy plank
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oh did they switch them

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yall were talking about em interchangably so im getting confused

spark ravine
drowsy plank
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but yeah if seraph are the post yharon ones then yeah they give you a free slot by combining boots with angel treads

sand marlin
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Celestial is after Moon Lord since it's Lunar, Seraph's is after Yharon because Drew's are angely

drowsy plank
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okay couldnt remember

north oracle
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it isn't really a free slot when noone ever uses treads post ML anyway

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it's an alternative to wings

gentle hound
drowsy plank
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i use them both 🥹

north oracle
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uh you're weird iirc

drowsy plank
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yes i know

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i also use soaring insignia the whole game

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call me weird

north oracle
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do you use ascendent now

sand marlin
gentle hound
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as mentioned many times, the tracers and wings are intended to be viable alternatives of one another

spark ravine
sand marlin
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By viability I mentioned earlier in the tiering sense not the actual usage

gentle hound
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using tracers doesn't 'free a slot' because you are unable to use both wings and tracers

drowsy plank
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anyway seraph are basically the flat out better option because of the iframes and the fact that the boss fights are much more limited in the scope of their fight area (scal, mostly, though exos are fairly horizontal bc of ares so tracers are still stronger there too, ignoring the iframes again being wacky lmao)

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yes it does

sand marlin
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As in you can't simply craft like elysian* tracers and a fledgling wings to make seraph's because that would not make sense in a progressive tiering sense

drowsy plank
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bc to get the same benefits you would need to use wings and boots

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meanwhile tracers are both in one

north oracle
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at this point celestial are a bit weaker but a fine alternative for different fighting styles
elysian are bad and need a buff
seraph are better because iframes are broken as shit and fine control is very good for SCal + mayhem rungod cheese

drowsy plank
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that's kinda their whole gimmick

gentle hound
drowsy plank
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do not bring wing slot into this

north oracle
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the issue is the benefit from angel treads isn't very helpful when you can tap spacebar and move faster

drowsy plank
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i like the movement speed treads give tbh even when you can just use wings solo

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but again i am just weird appearntly

north oracle
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so you aren't really saving a slot by using tracers, because using treads post ML isn't very helpful compared to other movement accs anyway

drowsy plank
north oracle
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yeah

gentle hound
drowsy plank
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yeah idk the whole boots situation is another issue we'll hopefully address Eventually™️

gentle hound
sand marlin
drowsy plank
sand marlin
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And seraph's doesn't have garbage flight stats it's still actually pretty good

sand marlin
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Other than the fact that its IFrames are broken

drowsy plank
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ifames :plumg:

north oracle
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seraph's are good because they have utility on the bosses and iframes which is dumb

gentle hound
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if boots were objectively better, then it would make sense for the boots to be a direct upgrade
but there's a very large portion of people who would say wings are better
that's why they're meant to be equally viable, no?

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the whole point I'm making is that the boots are not intended to be objectively the better option, but their recipe implies they are

drowsy plank
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well they are rn but once the iframes are gone they shouldnt be

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but also like i said this is just like starmageddon and starmada

sand marlin
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Also if it was actually an upgrade it'd be an instagrade

drowsy plank
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yeah

sand marlin
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Which shouldn't be assumed because that'd be bad

drowsy plank
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unless yharon also dropped tracers, which would be kinda goofy, that's just how these things work atm

wide river
drowsy plank
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💀

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more materials

sand marlin
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Another boss mat

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Again it's like you're changing the wings by tucking it on there and the bars are for upgrading the boots

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It's kind of a nice line tbh

spark ravine
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don't remove the HM/Perf weapon crafts!

Add them to all other bosses!

gentle hound
drowsy plank
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because silva wings aren't thematically linked to seraph tracers at all and silva has a lot of baggage already unrelated to any of this

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and also do not look like tracer's wings at all

sand marlin
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Consider this

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Boots are the start of the line, not wings

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You start from hermes until tracers

gentle hound
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yes I get that

sand marlin
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So the upgrade line is meant to be boots focused

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You are upgrading the boots by using something of equal power to the tier you're upgrading it to

wide river
drowsy plank
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TRUE

gentle hound
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true lmao

gentle hound
sand marlin
gentle hound
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mechanically it would make the most sense to use the previous tier's wings and boots to upgrade, and the wings drop from the boss
it's how the other two work

sand marlin
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Well Elysian Tracers does not use Elysian Wings, not thematically

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So where do the wings come from?

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It doesn't have an origin

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How does it come about?

gentle hound
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well again, the logical answer would be silva wings, though having a feather drop to be crafted into wings or boots would also make sense

sand marlin
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So you would use silva wings for the post DoG tracers yes?

gentle hound
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no

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post yharon

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silva is post-dog

sand marlin
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Which is why it should match the thematics of the tracers of the same tier

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Silva's thematics fit nowhere in drew's or seraph's and drew's fits on seraph's

gentle hound
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then what's the point of having the providence wings in the elysian tracer recipe?
the wings look nothing like the tracers

sand marlin
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Because it is not finished, it is currently flawed and doesn't have a logical recipe

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Which is what I've been saying

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Retierings will be done with more additions

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It's important to consider that fact

drowsy plank
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elysians are def getting retiered at some point

wide river
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I believe this was confirmed as such (don't remember where)

gentle hound
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so essentially you're saying that rather than the celestial>elysian tracers, there should be an additional tier in between that both uses and reflects the providence wings?

sand marlin
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Almost, I'm saying that tier in between will have a new sprite fitting of prov wings and the current elysian tracers will use the god slayer hoverboard that's gonna be added later

drowsy plank
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nah just move it so they're not on post provi tier

gentle hound
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and the elysian tracers will.... what, use silva wings in its recipe?

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or no wings at all?

sand marlin
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Again, god slayer hoverboard

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But uh

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Hm it is kind of weird to combine a hoverboard with tracers and get a tracers with wings not a hoverboard

gentle hound
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you mentioned it could use the elysian tracer sprite as the hoverboard sprite earlier

drowsy plank
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frankly you could just not use wings on that tier or smthn idfk

sand marlin
#

Okay the phrases here are being mistook since I haven't been paying as much attention

gentle hound
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wouldn't it make more sense for a god slayer hoverboard to be the wing option for dog tier, rather than a part of the tracer line?

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especially with sprites now needing to be changed?

spark ravine
gentle hound
sand marlin
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Celestial Tracers, should have Lunar wings, fits its tier with its thematics otherwise
Elysian Tracers, the name should be moved to post prov and keep using prov wings and prob the boss mat, get a new sprite
Post DoG tracers(obviously would be new), would use the elysian tracers sprite that fits the thematics, use god slayer hoverboard as the wing option that'll be added later because it's... kind of the only option as far as I can see
Seraph's, fits theming and naming and sprite with Drew's, pretty much perfect

gentle hound
spark ravine
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What will happen to Silva wings, actually? Removed or?

sand marlin
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Silva doesn't fit with any of the bosses

spark ravine
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True

sand marlin
gentle hound
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I mean I guess you could just have both the hoverboard and the silva wings
there is both a god slayer and silva set after all

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they share the same tier

sand marlin
wide river
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I don't see why there'd need to be exactly one option at DoG tier
Silva can definitely coexist with the theoretical God Slayer Hoverboard

gentle hound
sand marlin
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The issue is that post dog tracers' wing sprite would be nonexistent if hoverboard is used but that's kind of the only option

wide river
gentle hound
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so there would be three options now?
the tracers, the hoverboard, and the silva wings?

wide river
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Elysian Tracers are getting retiered so they won't stay in the same place forever

sand marlin
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Hoverboard is a good refreshment to post ML that has no hovers outside of lunar wings and starboard

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It's kind of funny considering starboard was scal viable easily with pre nerf soaring insignia

gentle hound
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unless you skip an entire tier for the tracer line I guess

wide river
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I don't think Tracers need to be present on every tier available
Since Elysian Tracers are getting retiered (presumably earlier since later is just not an option), you'd then have your Tracers getting upgraded like every boss

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You'd have Celestial (immediately post-Moon Lord), Elysian (post-Provi/Sentinels?), then Seraph (post-Yharon)

sand marlin
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I mean they're not gonna waste current elysian tracers sprite so

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It wouldn't be hard to have a dog tracers in there

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Whereas elysian tracers would be new

wide river
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Then what would be the point in retiering Elysian if they're just going to add a new one to fill the same space

sand marlin
small timber
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Oh god how did this topic turn the channel into a warzone

wide river
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I really don't know and I don't know why it matters so much

sand marlin
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And also it's got really bad stats too

spark ravine
gentle hound
sand marlin
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Yeah it was a bit bad earlier but it's fine right now

small timber
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But yeah if you want the most direct answer, it can be as simple as this:

Current seraph tracer looks like drew's wing

Therefore it use drew's wing

If they use silva wing, they need to resprite seraph tracer

There are no plan to resprite seraph tracer right now

sand marlin
#

Yeah pretty much what cog said

small timber
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Tldr of the tldr: if someone come out with silva wing seraph tracer sprite, it is much more reasonable for the change; with no resprite currently this will just make it so there is a sprite and material disconnection

gentle hound
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so even though silva would make more sense from a progression standpoint (previous tier+previous tier), the spritework is the deciding factor
it makes sense from that perspective, but from the perspective of someone seeing 'oh I can turn my new wings into something better' it still comes off to many as "I'm using my good wings and a bunch of other materials to make something that is a sidegrade", or "I'm turning my good wings into worse boots" at worst.

small timber
#

Yes it is that simple

sand marlin
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We have all three of "upgrade", "sidegrade" and "downgrade" as actual on tier viabilities so

small timber
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More people will find it more troublesome if a material and sprite dont match (exclude those goofy donor weapons)

If you combine bee's knees with like plague plating, you expect it to be a plague bow, not a bow that shoot magical rainbow lasers

sand marlin
small timber
#

Sprite is much easier to spot in terms of consistency than crafting materials consistency

sand marlin
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Outside of that, the idea it has is just "sidegrade" and it will try to be just that

olive saddle
#

Changing material consistency is also a bandaid fix on a much bigger issue

gentle hound
gentle hound
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and yes the boots are an upgrade to the -boots- ingredient
they are not objectively an upgrade to the -wings- ingredient

sand marlin
tardy geyser
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It depends on if you think 30 more iframes when you take over 200 damage is enough to make up for the lost flight time

small timber
#

Just change the name of elysian tracer to like cosmolite tracer

And then change it back to elysian tracer after the soonTM easier

sand marlin
small timber
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Will confuse about 0 people

sand marlin
#

People will always be confused

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We have matching theming for celestial and seraph's but their tiers are still confused by people

wide river
small timber
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Seraph tracer is definitely an upgrade yes, you trading way more for lossing way less

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The other 2 tracers not so much

tardy geyser
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That kinda dodges the issue of elysian tracers only being used for one boss

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they need a tier shift

sand marlin
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What dodges?

small timber
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But yeab elysian is retiering anyway

wide river
tardy geyser
#

Very good 👍

sand marlin
#

Yeah they will be retiered anyway but what dodges the issue?

small timber
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Celestial is more because of the case of there are just not that much bosses at that tier where running is useful

gentle hound
sand marlin
small timber
#

Because seraph for the most part is a massive upgrade to drew

Its only weakness is basically for scal you might be too fast so it is harder to control (but if you can control then it is not a downside)

The main weakness is literalky that it is too good at its job

sand marlin
gentle hound
sand marlin
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The wings are in essence a sidegrade so it doesn't really matter

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They were never the main focus

small timber
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You are upgrading the accessory

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From drew's wing or elysian tracer, by comining it into a single item, you get seraph tracer that is an upgrade in a single accessory compare to its component

gentle hound
small timber
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If they simply combine every asepct of material property, it will lead to massive power creep

It can works too, but for the most part it just means either player power have to be tuned down (elsewhere), or game need to be massively rebalanced

gentle hound
#

and many people would absolutely argue the wings are better than the boots

small timber
#

Seraph is basically an upgrade yes because you just dont need that much flight time at that point when running is so good for exo

The other 2 tracers not so much but they will be rebalanced anyway

sand marlin
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Their current viability is a balance issue, it doesn't change this fact

tardy geyser
#

Would you say that tracers need an arena with a lot of platforms to be good?

sand marlin
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That is entirely down to your preference and how you play out the fight

tardy geyser
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As in better than wings

sand marlin
#

Just like how you choose your movement option between wings and tracers

#

Some can make do better with less platforms using the same option, some can make do better with more platforms

small timber
#

Celestial and elysian just need to be able to be used with like angel treads

tardy geyser
#

Yeah that makes sense

small timber
#

Their flight time is too low for even soaring insignia to be a significant boost because of % boost

#

Or rather, a static amount of flight time boost like aerostone, but not preHM

tardy geyser
#

Ooh maybe if you could disable their wings by toggling their visibility?

small timber
#

If they redesign tracers sure

gentle hound
#

tracers (or wings) are supposed to -replace- angel treads

#

the whole point of tracers is supposed to be that they're an equally viable alternative to post-ml wings

small timber
#

There is a planned pure boots line soonTM anyway

Tracer are the boot+wing line

Just that there is no static flight time item (like angel treads) that can be used with tracers

sand marlin
sand marlin
small timber
#

SoonTM capitalized

#

It is planned and will be happening at any point before year 2050

sand marlin
#

I have never heard of anything like that regardless

#

It sounds less believable than Yharim

gentle hound
#

wouldn't the addition of a boots line just make tracers redundant?

#

it would always be a better option to take wings+boots over tracers+boots

small timber
#

The new boots line will be upgraded angel treads

The tracer will be boots+wing

If you want the tldr

#

If you are using tracer chances are you are not using boots + tracers, just tracer alone and use the slot for something else

#

It is a balance matter at that point

#

Just wait for the implementation of the boots line

Again, soonTM

small timber
sand marlin
#

This sounds as believable as having a yoyo for every cal mat possible

small timber
#

Then it is super convincing

sand marlin
gentle hound
#

promises, promises

wide river
#

I think there was a footnote in the old suggestions doc about that somewhere

gentle hound
#

when the update comes out you and I will do a yoyo only playthrough

sand marlin
wide river
#

Here we are

#

Not confirmed nor denied

sand marlin
#

The elysian retiering is much more concrete and hoverboard sprite was literally accepted if I recall

#

Oh ok looking at it now I'm more convinced thumb_yoy alright

gentle hound
#

but yeah in any case
in regards to my suggestion - it sounds like there is massive post-ML wing/tracer restructuring planned, and the seraph tracers are intentionally disregarding material progression sensibilities in favor of sprite consistency
ie: yes it doesn't make perfect sense, but that's the decision made given the priorities

small timber
#

Personally I think imo iirc to be honest in my opinion

For things like this (and god skayer hoverboard)

They should just implement it earlier even without say a proper sprite as a placeholder as long as they have a semi decent one

Mainly because it will allow them to rebalance it earlier and introduce more build options

But cal at the moment is too big to take the "temporary" or "placeholder" approach, everything are expected to stay that way as soon as they are implemented

small timber
north oracle
#

(the massive outcry over sponge being dead for a few weeks)

small timber
#

I mean sponge is just weird since they can just revert the entire sponge accessory

sand marlin
#

As I've said earlier

small timber
#

But if you introduce a new item and say "this will be resprited in the future and maybe enhanced functionality" not so much

sand marlin
#

You are upgrading boots, you get better boots thumb_yoy you want a sidegrade to wings? Craft into tracers and get sidegrade

gentle hound
#

BUT

sand marlin
#

Boots are downgrades, you upgrade boots you get better boots in tracers, I don't really see the issue

gentle hound
#

that said, the sprite consistency point is a perfectly valid point

small timber
#

The suggestion do make sense

What is the downside of seraph tracer using auric bar + silva wing over drew's wing, it just mean people can try both out without having to use shimmer

It is just a sprite issue really that is preventing the change from being implemented

#

Other than you have to craft silva wing I guess?

gentle hound
sand marlin
#

Sure if you really wanna hyper focus on tracers being instagrades for wings for some reason and ignore the main upgraded part of the accessory

small timber
#

Or another idea

Just use fledgling wing + auric bar instead of silva wing (I forgot if fledgling is craftable)

Or angel wings (fit thematically too)

#

Not even have to change sprite

gentle hound
gentle hound
sand marlin
#

Seriously all this time I've just been trying to help you understand and can't comprehend how that hasn't been made possible over the course of this intensely detailed discussion which left no holes uncovered, I have no problems with this as I know most people did agree on my point I really just wanted to help you understand it shrug

gentle hound
#

the point you keep making is 'focus on the boots part of the recipe, it's the important part'

sand marlin
#

Are you upgrading the bar?

gentle hound
#

the auric bar is the progression gate

sand marlin
#

So there are core parts for the recipe

gentle hound
#

ie you need to have obtained this material to aquire it

sand marlin
#

And that the main core is the boots, not the wings, yes?

gentle hound
#

no, you're not getting it lol

sand marlin
#

You have said it yourself

gentle hound
#

all the parts of the recipe are important

sand marlin
#

The items in the recipe serve a purpose

#

They are important

#

In their own ways

gentle hound
#

the boots are the base, yes

#

the auric bars are used to correctly set the item in progression, so you aquire it at the right time

#

the wings are there because tracers have wings and can fly

glass arch
#

The other types of tracer recipes use the previous tier's wings
no they just use whatever

#

only one of the tracers uses explicitly wings from the tier below

#

celestials use any wing from any progression point

sand marlin
#

Well the wings matching to tracers' sprite works better in cases such as seraph's

gentle hound
sand marlin
#

So it'd be desirable to have a matching wings and tracers

glass arch
gentle hound
#

so no, not really

glass arch
#

they arent an upgrade, they're a sidegrade

#

this is always what tracers are

gentle hound
#

and they use their sidegrade and two additional items as a material - giving the indirect message that you are making an upgrade out of your wings

#

you're not crafting your old wings into new gear, you're using the gear you -just got- to make something that isn't an actual upgrade

glass arch
#

not explicitly an upgrade

#

but seraphs are generally better than drews

gentle hound
#

I'm noticing that seems to be a common opinion at this point, which is a bit of a contrast to the many times I've heard people say wings are outright better than tracers

#

if it WAS meant to be an upgrade, using the wings as a material would make perfect sense

#

but it's meant to be a sidegrade

#

as you said

glass arch
glass arch
gentle hound
#

I can't think of any other recipes that use a sidegrade to make another sidegrade

#

aside from 1:1 crimson/corruption recipes and the like

#

but the tracers/wings aren't 1:1 in terms of recipe cost

glass arch
#

because drews dont have a recipe

gentle hound
#

but they are part of one
and the recipe basically reads as
"I give you my dollar and these two quarters, and you give me a slightly different dollar in return"

#

the 'sidegrades' obviously being the dollar here

drowsy plank
#

would you rather they be crafted at ecto mist or something

gentle hound
#

you'd still be trading a buck fifty for a dollar

drowsy plank
#

i really dont get what the big deal is about this, they're just like any other tracers, why aren't we complaining about elysian wings being used in elysian tracers despite the wings having better stats; like this is just the tradeoff for tracers since the first member of the line

gentle hound
glass arch
#

and elysian tracers are still a downgrade to those lower tier wings

#

they are comedically bad

drowsy plank
#

lunar wings and starboard have better stats than celestial but you can still use em in the craft

gentle hound
#

that's a balance issue in that case, because they require dog materials and are post-dog tracers
so they're intended to be on par with the post-dog silva wings

glass arch
#

and the same goes for seraph tracers
they require post yharon materials and are post yharon

gentle hound
#

if you required silva wings to make elysian tracers it would be an even more egregious example of the value disparity of the materials

glass arch
#

the difference is that silva wings have a recipe

#

drews wings dont

gentle hound
#

? no the difference is that silva wings are -not part of the elysian tracers recipe-

glass arch
#

i dont even know what you're trying to argue here anymore

gentle hound
#

you use old tracers and old wings and dog materials to make your new dog tracers

drowsy plank
#

ur still only gonna be using drews or tracers so i dont know why it matters

#

you cant use both

#

i mean unless you refight yharon but like on average

glass arch
#

its gonna be a lot easier to refight yharon when you're post yharon :p

drowsy plank
#

i mean yeah but most people dont

gentle hound
#

if moon lord had tracers that required post-ML wings, providence had tracers that required post-prov wings, and dog had tracers that required post-dog wings, then it would make sense for yharon to have tracers that required post-yharon wings

#

but the other two examples of tracers require accessories below their tier, and combine them into something on-tier

drowsy plank
#

normality relocator is a sidegrade to rod of discord but it still needs additional materials

gentle hound
#

normality relocator is an upgrade

glass arch
#

no

drowsy plank
#

it's not

glass arch
#

no it is not

gentle hound
#

hotkey instead of hotbar

drowsy plank
#

it has a longer cooldown

glass arch
#

it is rod with a hotkey and longer cooldown

drowsy plank
#

45 seconds vs 30 seconds

sand marlin
#

RoD and NR users are like day and night XD

#

15 vs 20 you mean

drowsy plank
#

oh right

#

i forgor

gentle hound
#

honestly I didn't even notice there was a timer difference tbh

drowsy plank
#

the chaos state durations are always changing

#

well it exists and that makes them sidegrades

#

just like drews and celestial

gentle hound
#

okay, so with that logic it turns out there is in fact one other example of a sidegrade requiring additional materials to make

#

I personally would still argue the hotkey function makes it a straight upgrade, but even if we do consider it a sidegrade that just shows there are two examples that don't make sense in terms of recipe requirements, instead of one

drowsy plank
#

nah

#

it's consistent

#

there are multiple instances of this so it makes sense

gentle hound
#

it's not consistent within its own upgrade tree, and two examples of something doesn't make it consistent across the board

#

weird coincidence that it happened twice though

drowsy plank
#

well there aren't really any other sidegrades, so going off of those two

gentle hound
#

the other wings/tracers are intended to be sidegrades as well, so you have to include them

#

and none of those examples require the sidegrade as a material to make another sidegrade

#

they instead use older materials in the recipe

glass arch
#

drews are pretty distinct in that they dont

gentle hound
#

celestial starboard would be the celestial tracers sidegrade, and there's no recipe for it

#

meaning the odd one out is actually the elysian tracers... which use older materials to make

#

because of course silva wings are its sidegrade and they're crafted outright

buoyant idol
#

@proven panther Please read suggestion guidelines before posting.

ripe owl
#

This doesn't even sound like a Terraria suggestion

glass arch
#

its a reference

#

to jjk i think? idk its what someone said when i asked in another server

ripe owl
#

Still doesn't sound like a Terraria suggestion wires

buoyant idol
#

This has no chance of redemption.

SIS
Boss Suggestion
Reference Suggestion
No formatting
Large Scale
No reasoning

wide river
#

This is eerily similar to that other suggestion we got a bit ago

north oracle
#

Could this just be deleted

ripe owl
#

True that

#

@drowsy plank

buoyant idol
#

Yeah, I see no point in trying to fix it.

proven panther
flint notch
#

Ten Shadows in terraria goes crazy

umbral gazelle
flint notch
#

Ten Shadows Technique is the staple ability of one of the main characters of JJK, Megumi

#

so yeah

proven panther
#

would be a cool summon

#

ngl

umbral gazelle
sand marlin
#

References aren't allowed and neither are specific item suggestions

drowsy plank
#

how is this the second time someone has made a mahagora suggestion

proven panther
#

im sorry

flint notch
novel belfry
misty sigil
#

Mahoraga would be a badass summon

#

He'd be ludicrously overpowered though

novel belfry
#

whats mahoraga?

misty sigil
#

Strongest Shikigami in JJK

#

this mf

drowsy plank
#

okay lets stop talking about mahoraga

dim snow
#

amazing suggestion please add this immediately.

#

peak i fear

drowsy plank
#

okay im just deleting it

oblique otter
#

I think this is a future content?

#

the sparing cutscene (hopefully)

#

I heard dialogues and arena is going to be changed in the future

#

So might as well the npc transition

north oracle
#

@alpine dawn she is getting a dialogue rewrite which should solve that issue

alpine dawn
north oracle
#

We know next to nothing about what's happening, but if it doesn't include that it almost certainly conflicts with it

umbral gazelle
#

just zooming toward her would be enough

frozen hornet
#

I can't believe I've found these tiny ass imperfections in scal's box so many times

#

twice for infernum like 3 times for base cal

fervent orbit
#

i would probably use attachements over embeds because uhhhh

frozen hornet
#

attachments would be the same no?

fervent orbit
#

no

sand marlin
#

Attachments would be clumped up which I don't like but it's more compact Ig

fervent orbit
#

heres how it looks with using attachments

frozen hornet
#

fair

fervent orbit
#

also with attachments u get the arrow to cycle thru the images

sand marlin
#

Thank god I don't need to see the clumped up version on my side it's pretty ugly Imo

frozen hornet
#

huh seems like I can't add attachments to an existing message

fervent orbit
#

no u cannot

royal tapir
sand marlin
#

Try saving the post in a private server then repost with attachments

royal tapir
#

I can actually see the images

sand marlin
fervent orbit
#

just click on the image

frozen hornet
#

ye I was going to do that

#

I had one character left to spare because I used embeds

royal tapir
sand marlin
#

^

#

It should just be a toggle in settings to view clump versus list Imo

fervent orbit
#

yea but this is 5 images

#

u literally cant see the sugg

frozen hornet
#

I used embeds because I wanted to make it clear what was wrong in each image

#

ig I can also merge them manually or something but that's too much effort for something this silly

#

also I'm getting conflicting feedback here should I keep the embeds or no

sand marlin
#

For the sake of the actual suggestion, using attachments would be the right play

frozen hornet
#

alright

ashen warren
drowsy plank
#

wouldnt something like this feel more appropriate for bug-reports considering it seems like an oversight? this is the same scenario as the summoner tooltip inconsistency i forgot to flag

kindred creek
#

but it isn't a bug, just an inconsistency

sand marlin
#

It's an oversight which go to bug reports

#

Either way

#

We've already had a similar conversation here in sugg discussion about nucleogenesis line, combination accessories are not meant to have all the effects of their ingredients for obvious balance reasons

kindred creek
#

oh, ok, I'll put it there

glass arch
sand marlin
#

Wh
He thought Cog said that to him?

#

Don't tell me you're actually gonna put your sugg in bug reports

kindred creek
#

i mean, that's what cog said to do

sand marlin
#

No

glass arch
#

no

sand marlin
#

For one Cog didn't say that to you

glass arch
#

as i said before

sand marlin
#

For two

kindred creek
#

are yall gonna flag it if I leave it as a suggestion?

sand marlin
#

You made the post an hour after Cog said that in the first place

glass arch
#

yeah

kindred creek
sand marlin
#

So that can't be told to you

fervent orbit
#

wdym cog is a time traveller

sand marlin
#

The minor inconsistency in stats are intentional

#

They are meant to be slightly toned down as to not become broken after already being combined to something stronger

drowsy plank
#

im unsure about the scal arena one tho

sand marlin
#

It's a deleted sugg cog

glass arch
#

if you made it have 3 then it would be on par with plaguebringer armor. on its own. a single accessory should not be on the same level as an armor set thats at the same tier

sand marlin
#

They were gonna put it at bug reports

#

So we're explaining not to

drowsy plank
#

oh okay so this is something else

sand marlin
#

They somehow took your message for themselves when it's from an entirely different time frame

drowsy plank
#

lmao

peak mulch
#

Guys, how does concept of alternative endgame ammo sounds to you?

fervent orbit
#

but why

drowsy plank
fervent orbit
#

more ammo types most likely

drowsy plank
#

...yeah i got that part noob lmfao

peak mulch
#

Like god slayer slug has infinite piercing but theres not a lot of enemies / bosses at that stage with multiple segments

#

By stage i mean post Dog

drowsy plank
#

idk i think it's fine

#

i mean sure more ammo variation is always appreciated but id rather it not be done just for the sake of having more

peak mulch
#

Same but its just my though

drowsy plank
#

also piercing is still useful considering late game bosses like exo and yharon have big hitboxes so the bullets can still hit multiple times

peak mulch
drowsy plank
#

this isn't a place for suggestion of ideas, this is a place to find problems with the game and suggest solutions; you could argue that lack of ammo diversity could be a problem, but at the same time, most ranger weapons are using converts, are so far disjointed from the types of weapons that care about ammo types that i wonder if it would really be worth it at all

#

if you want to argue otherwise though, i think it would be a fine suggestion

spark ravine
drowsy plank
#

oh lmao

peak mulch
#

Like honestly after

#

Dragon breath was " reworked"

#

I personally would say " nerfed"

#

Ranger doenst feel really strong post yharon

north oracle
#

nah, i'd call it a rework ngl

peak mulch
#

Also Scal drops like one ranger weapon

fervent orbit
#

the same strength

north oracle
#

it's marginally weaker on exos and marginally stronger on SCal

fervent orbit
#

still mid b before and after the rework

peak mulch
#

Like chicken cannon is on ares

#

But ig that would be in balance discussions

north oracle
#

yeah, now you have chimken for ares/thana and t end for SCal/twins

#

ranger isn't underpowered post yharon, it's just relatively balanced

drowsy plank
#

dragon's breath performed better on both of its bosses post rework XD

peak mulch
drowsy plank
#

5:11 for both vs. 5:17 Exos and 5:57 Scal respectively

#

this isn't the infernum server

#

we don't balance around it

#

infernum has its own balancing

fervent orbit
north oracle
fervent orbit
#

unfortunately we dont care about infernum

north oracle
#

that's post rework and post balance

drowsy plank
#

oh is it not lmao

#

💥

#

whatever points still stands it is good

peak mulch
north oracle
#

4:48 to 5:11 SCal, 5:17 exos to 5:11 exos

peak mulch
#

Just sayib

drowsy plank
#

6 seconds improve on exos pogod

peak mulch
peak mulch
spark ravine
#

I believe there is one last content update for infernum

north oracle
#

it's mostly a bugfix update
toasty just made a couple of weapons too

spark ravine
north oracle
#

true, that as well

crude geode
#

@alpine dawn bosses is such a major no

#

the reasoning on this suggestion is also extremely flimsy

alpine dawn
#

bosses was meant to be more of a retier/move bosses to them

#

i still think hardmode evil biomes are just

#

zzz

#

you got shit to farm for, which isnt interesting

#

mimics, which drop okay stuff

#

and uhhh

crude geode
#

Most hardmode biomes become that

alpine dawn
#

i feel like my issue is more of just the biomes not being interesting at all? maybe i should redo the suggestion to be a "improve evil in general"

#

the boss fights related to them are pretty weak, and the content they bring is kinda boring

crude geode
#

Most of it is in fact vanilla content aside from the two bosses

#

so it’s likely that in comparison to something like the brimstone crags or even the sunken sea it seems boring/weak

#

I do think the boss fights comment is interesting and has potential?

#

What about the fights do you think is weak?

#

(Specifically Hive Mind/Perfs)

alpine dawn
# crude geode (Specifically Hive Mind/Perfs)

They're just kind of, not memorable. I get it's hard to make early game bosses fair and memorable, but I feel like much more could be done, that just isn't. They both kinda feel like boring melds of the previous evil bosses?

drowsy plank
#

so true

#

literally nothing we can do about that tho

alpine dawn
#

Having The Hive Mind do a lot more summon-y type attacks, and Perf do more ichor type attacks could be cool

drowsy plank
#

they're probably not going to get huge changes to their AI and frankly idk how much more you could "lean into their gimmicks"; 90% of perf's fight is already the worms, and hive mind feels fine as is

#

perf already only has like one non-ichor attack other than its dash already lmao

alpine dawn
#

Maybe Hive could summon worms to burst through the ground 'n shit, while the Perf could create a wave of Ichor

alpine dawn
drowsy plank
#

those sound like decent death mode attacks ig

alpine dawn
#

They just don't feel like the pinnacle of the corruption/crimson, which is what I feel like they should be

drowsy plank
#

yeah, i mean it is called perfs, not hive after all, so it makes sense that the perferator hive takes a back seat

#

side effect of being stuck is preHM right next to evil 1

#

but that's never changing so oh well

alpine dawn
drowsy plank
#

again, just another bullshit thing we're stuck with

#

god i fucking hate worm bosses

alpine dawn
drowsy plank
#

you would need to change the fight so fundamentally at that point it might as well just be a new boss entirely

#

not that i mind them being replaced, mind you, but that feels like too much work for something that gives very little return on the cal team's end

alpine dawn
drowsy plank
#

yes, i dont disagree like i said but there are bigger fish to deal with than the absolute definition of Mid that Evil2 is

#

Signus, Yharim, any of the other, more iconic worm bosses; and that's just other boss content, not even mentioning the biome reworks

spark ravine
#

On a related note, anything wrong with this?

Make the large perforator worm more aggressive

Out of the three worms the perforators can summon, the large perforator is by far the least of a threat. While its size and dive-charge might seem threatening, it spends so much goddamn time being passively underground that there's little point in killing it. Unless you have a short-ranged weapon, there is absolutely no point in killing the large worm. You may as well ignore it and just stand still under the hive and occasionally move to the side. Making the large perforator more aggressive would make it more of an active threat akin to the other two worms.

#

but ye, hive mind aight, perforators mid

drowsy plank
#

yeah nothing wrong with that

spark ravine
#

k thanks

alpine dawn
#

i dont think anyone would be sad if the evil2 bosses were just deleted honestly

drowsy plank
#

i dont even mind perf's fight, i find it enjoyable, even, it's just... generic

alpine dawn
#

theres a lot of boss bloat

bright crag
#

The content evil-2 unlocks:

spark ravine
alpine dawn
alpine dawn
#

also statement was a half joke

#

while they are important, they dont really feel important

bright crag
#

Evil-2 drops are not good, true, but I wouldn't want Aerialite and Arsenal T1 gone

drowsy plank
#

you act like, besides the lore reasons, they couldnt just be moved to evil1 gameplay wise

spark ravine
#

reworked shadethrower is neat at least

drowsy plank
#

they could, but it would be fucky with how aerialite works in the story

alpine dawn
#

aerialite matters to the story?

bright crag
#

Can't really move the bosses, or delete them outright
Our best options are:

  1. Develop and improve evil-2 to its, frankly, very limited potential
  2. Replace evil-2 entirely with a brand new boss which unlocks Aerialite and Arsenal T1
alpine dawn
#

thought it just kinda existed

bright crag
#

It will matter

#

It will be getting a rework in the future

spark ravine
#

official aerialite lore isn't public, right?

bright crag
#

Yeah

#

Not yet

alpine dawn
#

arsenal and the rework

drowsy plank
#

frankly id be so down for evil2 to get replaced with some sky boss, but got forbid calamity get MORE boss content

alpine dawn
#

its like, ranger and mage or melee, right?

spark ravine
alpine dawn
drowsy plank
#

ture...,.,.,.,.

bright crag
#

Aerialite armor will be Ranged and Mage
Its weapons will remain all class, but most weapons were reworked or replaced with new ones

bright crag
spark ravine
#

to quote the future content doc on aerialite weapon reworks (unless this is outdated):

1 weapon remained untouched in its name and functionality, 2 weapons had changes to their functionality but not name and that 5 brand new weapons are currently making up the set.

bright crag
#

It's not outdated

alpine dawn
spark ravine
#

I wonder what the untouched weapon is?

bright crag
#

It's Wind Blade

spark ravine
alpine dawn
#

crabulon is funny and all, but genuinely why is he needed in this mod

spark ravine
#

I mean, it has the best gimmick of the set: having a gimmick at all, so I guess it isn't that surprising.

bright crag
bright crag
spark ravine
#

no idea crabulon of all bosses has a resprite planned

alpine dawn
bright crag
#

He does, actually

alpine dawn
alpine dawn
spark ravine
alpine dawn
#

i thought it was discontinued after the 22 incident

bright crag
#

There is a concept art that we recently picked up again
The concept art was made after 22

wide river
bright crag
#

So it still applies

alpine dawn
#

can someone send the doc?

bright crag
#

We want to resprite Crabulon to make it more interesting, give its design more potential for cool attacks, and to better express its connection to the Sunken Sea

#

Because people playing the mod simply won't make that connection naturally, as of current

#

It's absurdly obscure

alpine dawn
#

is any of the concept art public, or naur?

bright crag
#

DS and Slime God resprites are public iirc

#

Signus and DoG resprites have some public spoilers

spark ravine
#

I can forgive a boss' existence being slightly pointless its simply fun to fight, where I do feel calamity does kinda fall into a "WIP" category. Though more exploration content through biome reworks rightfully seems to be taking top priority atm.

alpine dawn
#

i meant the concept art, not the sprites 'n stuff. i have seen those and they look very good

bright crag
#

The concept art isn't

alpine dawn
#

i c

#

i wouldnt be surprised if it was buried in the depths of someone like birds' twitter, but i'm not gonna look that deep

crude geode
#

I remember making a suggestion about making crabulon drop shroomite bars post plantera

#

it got to dev and got rejected but I can’t remember why

drowsy plank
#

that sounds incredibly goofy anyway

#

crabulon doesnt have connections to chlorophyte and he already drops glowing mushrooms

alpine dawn
drowsy plank
#

sure, but crabulon randomly dropping a jungle material sounds even more goofy than he already is; it's like if idk eye of cthulhu dropped luminite post-Moon Lord because they're both related to cthulhu

bright crag
#

^

#

Besides, Crabulon has no ties to the Jungle

crude geode
#

Shroomite has ties to the jungle?

alpine dawn
#

you could argue that he has enough of a tie due to the glowing mushroom thing. still silly though

bright crag
#

It's made with Chlorophyte so, yes

#

Why would he drop a late HM Jungle/Mushroom hybrid bar, while being a pre-HM giant crab boss

crude geode
#

I associate both shroomite and crabulon more with mushroom biome Byeah

#

Crabulon is truly the most relic of relics tbfh

#

But it’s also pretty much impossible to remove him since he’s so iconic

novel belfry
sand marlin
#

Has the highest velocity out of any weapon at that stage

peak mulch
sand marlin
#

I didn't scroll up

#

That's the newest message for me

#

I am reading down anyway

peak mulch
sand marlin
#

What about it?

#

It has nowhere near comparable velocity

peak mulch
#

Has the highest velocity

sand marlin
#

Tyranny's End

#

The sniper weapon

peak mulch
#

its kinda annoying to use on scal

#

U miss a shot and u get another chance to hit after 2 seconds

#

If u miss again thats 4 seconds of not dealing damage

sand marlin
#

That doesn't really say anything about what I said

#

You either hit your shots or you don't, that's why it's skilled and really hard to hit all your shots.

#

A sniper weapon obviously requires the highest skill to use like always

peak mulch
#

I decided yesterday to kill exomechs first anyway

#

Bcs killing exomechs will give me good weapons for scal and make it easier, but scal wont give me weapons that would make exomechs easier

sand marlin
#

Condemnation is good on A&A, it replaces TE

#

You already have Chicken Cannon for Ares and Nanogun for Thanatos

#

Anyway that's getting off topic so I'll stop

oblique otter
#

Considering that staff of necrosteocytes are going to be reworked(afaik), I don't think it'll be implemented? I could be wrong though.

drowsy plank
#

@muted cradle do you know how broken that weapon is right now? regardless this is a balance thing so it belongs in balance forum, and also yes it is getting reworked because it is busted out the ass right now

grim tusk
#

Summoner one is

#

Scal box prob not

grave zincBOT
#

@kindred creek - Your suggestion has received an updated status!

[Unify Summoner Minion Increase Tool Tips]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

should be moved to bug forum under tooltip inconsistencies

#

just an fyi to u

drowsy plank
#

doesn't the merchant sell coffee with gives exquisitely stuffed for longer that either of those or something

fleet grotto
#

10 minutes of Plenty Satisfied, according to the vanilla wiki

drowsy plank
#

oh no it's 10 minutes but

#

yeah but that is also

#

preBoss

fleet grotto
#

Unaware if calamity changes that

drowsy plank
fleet grotto
#

I think the main issue is the 50 silver price tag, which is just insane

drowsy plank
#

zoologist sells steaks in hardmode which give 16 minutes of exq stuff tho lol

#

ur acting like money has any actual value in calamity

fleet grotto
#

It makes something else completely redundant that you can get at the exact same time

#

Although that's also true for what you said about the steak

drowsy plank
#

this is just kinda the inherent downside of having like 2 dozen different food items

#

i think that calamity has a better system than vanilla when it comes to them, but it still isn't great

fleet grotto
#

agreed

buoyant idol
#

Solution: Simply undo all Calamity changes to boss summons and food selling clueless

sand marlin
#

Exquisitely stuffed before the obtainability nerfs in vanilla was cracked sure because you could just get some fish and you would have an infinite amount
Now you can not realistically sustain exq stuffed without a mob farm ever and even in pre hardmode the only thing that'd drop steak in a basic cavern farm is miner which is not common so you would have to sit there for far longer in pre hardmode compared to a hallow farm in hardmode

#

I'd say exq stuffed is fine in vanilla after fish were nerfed

stray warren
#

pigronatas just exist

buoyant idol
#

I think it'd be easier to say whatever to the problem and let it be how it is in vanilla. Exquisitely Stuffed is meant to be the hard to get and shouldn't be balanced around to begin with. I feel that Calamity often tries fixing problems and ends up making new problems in its place when QoL mods exist to solve those. Take infinite boss summons. Sure, it made fighting bosses easier for better or worse, but it ended up crashing the economy. If someone wants to have that, they'll get a mod for it. Instead, Calamity ends up increasing its workload by adding QoL like this and creating problems that might as well outweigh the original problem. I get some things like the early hardmode rework and weapon tweaks, but things like food selling, respawn timer (which had to be band-aided via config,) reforge rework, selling rare weapon drops, etc. Potion selling is a perfect example of this, Calamity tried to add a grind reducing thing, which made balance pandemonium with the economy craziness. It all turned into a big fiasco before essentially being removed outright. It seems that more issues are being made because of said changes. Perhaps it'd be best to scale back on them since more QoL often leads into less downtime between bosses. Things like these are how Calamity got labeled as the boss rush mod in the first place, so maybe it'd be best to give up trying to fix them. Terraria is a flawed game, and that's why it's charming. If people want to make changes to it, there are other mods out there for that.

#

The Angler is another example, all it did was remove the chance from the equation. Sure, it may be better, but there are numerous other mods that do something like that. Calamity is a content mod, but it's trying to be the everything mod. Not all the changes are bad such as dodge cooldown and Velocity Based Contact damage, but those are directly related to the combat of this mod. Some of the smaller changes like buffing and nerfing weapons are necessary too, but less is better. If possible, a QoL solution should be avoided for problems that don't have to do with the mod directly since it's practically rewriting the game to be less Terraria and more Calamity.

random talon
#

calamity singularity theory ^

crude geode
#

“It’s practically rewriting the game to be less terraria and more calamity”
that…is indeed the point

#

Calamity has always somewhat adopted that design philosophy, it just hasn’t extended it outside of combat/boss fights

#

It’s why vanilla weapons are rebalanced and progression is reworked

bright crag
#

I do agree that some changes have caused more trouble than good

#

It often is QoL that wasn't given due attention

lavish condor
#

I feel like less vanilla mechanic changes unrelated to the mod's balance is better than more. Some of the changes Calamity does just seem unnecessary to me.

grizzled harness
#

did Ceaseless Void bug? i cant kill it after 15s

buoyant idol
#

I'd say it's not worth Calamity's time to focus on things like that when other mods are doing that and rather to dedicate resources to reworks and additions.

bright crag
#

QoL changes are rarely complicated to implement
The problem is implementing them recklessly

#

We just need to be more careful

buoyant idol
#

I'd argue the opposite could be said, due to their simplistic nature they should be ignored and left for other mods in most cases.

#

There are teams such as Fargo's out there that specializes in things like this, so there's no need to spend resources reinventing the wheel when said problems aren't that detrimental.

glass arch
#

qol is a form of content

#

just because theres other mods out there dedicated to qol doesnt mean you shouldnt add some to your own mod

buoyant idol
#

True, but it seems like Calamity is investing a ton of resources into a thing that few players are complaining about. Sometimes, I'd agree in the case of things like the Angler's stuff since although there is an Angler Shop mod and there is definitely a large overlap, other people may prefer the Calamity implementation.

#

Other things such as the potion selling seemed like a way to fulfill what AlchNPC already does and has done for many years.

#

Even things that aren't recklessly added seem out of place, such as Tile Placement Speed Bonus when Marinite is already a far more interactive way to do so.

#

The Infinite Boss Summons even relied on another mod installing itself with Calamity for a couple updates. That already shows that such changes aren't needed, and now the economy is busted due to this and cannot ever be reverted by suggesting due to people not liking being nerfed or losing QoL.

glass arch
#

the devs didnt like alchnpc and decided to do what alchnpc did but in cal so people wouldnt need it

#

money being too easy to come by in cal is an issue thats separate from just boss summons being non consumable

#

not saying it isnt exacerbated by boss summons being non consumable, but it also comes from other sources

misty sigil
#

most people don't play with only calamity

#

they have QoL shit that makes everything much easier

buoyant idol
#

True, and Calamity should instead assume that players are using other mods instead of enabling QoL for people who may not even want it.

misty sigil
#

A lot of Calamity's QoL stuff is optional though

#

Hell, even some of Calamity's bigger gameplay overhauls are optional. Great example being the early HM ore rework

buoyant idol
#

Excluding changes made for balancing such as damage and non-linearity, there is:

Angler Quest Buff
Evil Island (Pretty sure this one is being removed actually)
Graveyards needing more graves
Frozen Lungs
Boulder Nerf
Respawn timer (fixed with config, but still)
Tile Placement Speed Buff
Spawn rate changer buffs (Zerg and Zen exist)
NPCs selling dungeon items and various other rare items
NPCs selling food
NPCs selling non-combat potions
Reforge RNG rework (Money breaker #1)
Non Consumable Boss Summons (Money breaker #2)
Bosses drop more money (Money breaker #3)
Treasure bags using alternative formula to give more loot (Money Breaker #4, but could stay)
Exclamation Points above NPCs (This one should stay, but I have to include it)
Voodoo Demon spawn rate buff (This one ended poorly)
Cultists respawn quicker
Caster AI no damage

#

There are far more, but I'd prefer to not compound upon this wall of text besides;
Armors needing less ores to craft (Mining armor rework? Solution already exists)

glass arch
#

reforge rng rework is extremely good because god fucking damn it is so bad in vanilla

buoyant idol
#

However, that removes the biggest money sink in the game.

glass arch
#

which is a good thing

sand marlin
#

Can't really balance stuff through assumption of external mods though

glass arch
buoyant idol
drowsy plank
#

that is not it

glass arch
#

sitting in one place clicking the same button for 10 minutes is not good game design

sand marlin
drowsy plank
#

reforges being badly designed is not what makes money valuable in vanilla

glass arch
#

maybe you get legendary first roll, maybe it takes ten minutes of reforging

drowsy plank
#

calamity has other issues in relation to it, and even in vanilla money has issues because NPCs Really Do Be Like That Sometimes (looking at you, pirate)

sand marlin
drowsy plank
#

i mean even if that is what makes money valuable in vanilla

#

that's dumb

buoyant idol
#

I'd argue that the best reforges weren't meant to be gotten on everything. If someone dislikes the system, they install another mod that explicitly designs itself upon solving the problem.

drowsy plank
#

stacking two dumb systems doesnt make them good it just makes it twice as dumb

#

yeah calamity is one of them

#

because that's how we balance things

glass arch
#

^

drowsy plank
#

you're acting like these changes were made in a vacuum and not with the explict design philosphy in mind

royal tapir
#

Calamity is designed to be mostly standalone

buoyant idol
#

Yeah, that's a separate issue from that line of thinking.

sand marlin
# drowsy plank that's dumb

Yeah, that's pretty much it, since bad reforging is gone now we can look away from that and just focus on something better

glass arch
#

calamity is balanced with best weapon reforges and highest tier accessory reforges

buoyant idol
drowsy plank
#

i mean, sure but like

glass arch
#

the main point of modded is to change the game

drowsy plank
#

that's not the main point of calamity

#

if you choose calamity, calamity chooses to be a mostly standalone experience

royal tapir
#

Now I'm confused what the take is even supposed to be here

drowsy plank
#

no clue!!!

buoyant idol
worthy lintel
#

the fuck is going on rn

glass arch
#

nobody knows

drowsy plank
#

something something qol

royal tapir
#

Not suggestion discussion

buoyant idol
#

Anyways, the point I've been (failing) to make is that Calamity shouldn't try to be a standalone experience and to not invest as much into basic QoL.

glass arch
#

its called basic qol for a reason

drowsy plank
#

cool point; it would make balancing hellish so it's probably not going to happen

glass arch
buoyant idol
#

I'd say to get an idea of what QoL should look like, Thorium does a fantastic job. Take the cook, it provides an alternative form of potion getting in the form of an extra health potion. While the latter is highly unbalanced, the former is interesting as it requires exploring the world to get said things. If Calamity is to continue adding QoL, it shouldn't use the current approach where any issue detected is solved with some changes that range from decent to game breaking at times. Either put more effort into each one to make a more engaging and interactive mod or leave it to other mods. I'd argue that a combination of the two could work, but I definitely lean more towards the latter.

glass arch
#

:whar:

buoyant idol
#

I spend way too much time thinking about things like this.

glass arch
#

i still dont know what your point is

buoyant idol
#

Current QoL is overbearing and lackluster at the same time, either make it more interesting or scrap it.

misty sigil
#

current QoL is completely fine and usually optional anyway

buoyant idol
regal willow
#

doesn't calamity already remove food items from mob drop table

#

wires 🍵

drowsy plank
#

yeah

#

im pretty sure the current design of food in calamity is because the desire is to, at some point in the future, give all the food unique effects

#

and ones which are not compatiable with each other

#

which i think is an interesting idea

#

no clue if that is still in the works but

#

i hope so

buoyant idol
#

If that is in the works, then I retract my statements about food.

novel belfry
#

and that's only half the equation, since potions also often use fish (and sometimes other ingredients) for their recipes

#

so you have to do TWO diverting activities to get potions, which is a lot

#

calamity does have an alternative method of "Blood Moons now drop Blood Orbs that with the power of the Alchemy Table can craft just about every potion aside from Cirrus's drinks"

#

but it bears knowing that farming and fishing for potion ingredients is a vanilla thing that isn't the best...

crude geode
#

Wiki game moment

fathom dome
regal willow
#

well to be fair, it is another mod

bright crag
#

Farming should be significantly more bearable in Calamity

#

Fishing... not sure how to encourage people to do it, considering some people avoid it like the Plague

#

But changing potion yields could help

flat cipher
#

i honestly wish i could toggle the changes to summoner that calamity does to nerf it into the ground compared to vanilla because my opinion on balance is that class is no longer really fun to experience like i do in vanilla. Not a big fan of how little defense I get and getting two-shot by just about anything due to these changes.

fervent orbit
#

uhm

#

what

#

calamity doesnt make summoner less tanky

mystic sandal
#

Summoner is buffed in calamity if anything xd

#

Because kaleidoscope and there’s so many good summoner weapons

fervent orbit
#

arguably more tanky by:
having warding scale
more defensive accessories
lessen the defence difference between summoner and other sets
give summoner accessories defensive value
silvas immunity

mystic sandal
#

Oh yeah Silva just lets you choose to not die xd

buoyant idol
#

Yeah, summoner was always that squishy and Calamity makes it less so.

mystic sandal
#

anyone remember the days of using obsidian up to golem lmao

drowsy plank
#

when 1.4 first dropped?

stable kiln
worthy lintel
#

💀