#suggestions-discussion
1 messages · Page 218 of 1
Every other entity with a spawn blocker is tied to a boss
But (Biome) Mimics rarely ever bother you "uninvited" in normal circumstances
its happened plenty of times even without summoner to me
Mimics are uncommon enough that they don't pose much of a threat when exploring normally, and if you are specifically farming stuff, I would like to hope that you know what you're getting into and you clear out space
Still not that common in my experience
The fact that you are using potions to increase spawn rates makes your point even less credible
now, has it ever been a severe issue for me? no
but they do show up and attack when you're not trying to target them
guess i lost this time
Not surprising, considering Rebecca's passioned statement
wow, didn't think the reception for the DoG thing I suggested would be that positive (even if the devs said they weren't doing it lol, but it is what it is)
I posted it here since people on the subreddit seemed to really like the idea
Honestly, it makes a lot of sense
Even though we won't do it, for a few reasons, it definitely has some merit
At least in my eyes
dog should be shown to live up to his name anyways
i hope the rework should showcase his power absorbtion anyways, it's integral to his lore
or maybe just him using the powers he got from eating gods
Wait what; oh well it will happen anyways with the biome reworks :)
I always did think that aspect should be shown off more
I'm not sure which gods he's canonically consumed with the lore rewrite though
power absorption??? dog just eats the godly essence fed to him
Not entirely sure
But he does supposedly clean stuff up after you kill Providence and Slime God
After all, godly essence lingers if not properly disposed of
"I ordered Draedon to armor his gargantuan form, so he could safely best even great Gods in single combat."
alright that makes more sense then
It's (currently) unclear what he does with the energy he gets from godly essence consumption
i mean, he is apparently loyal to Noxus... wonder if he's like
feeding Noxus his power ig
also unrelated question, the bandit uses they/them pronouns yeah? the lore doc uses "her" when referring to the bandit
Yeah, Bandit uses they/them
Show me where, please?
I mean I assume it's just outdated
Also thank you for pointing out, Clarkster
i mean the bestiary entry says
"The bandit may have a bad habit of looting battlefields and taking what isn’t theirs, but their actions are mostly motivated by their hatred of the obscenely rich who haven’t truly earned the wealth they possess. Their methods are somewhat shady, but can always be relied upon to get a job done."
so there's one half of their pronouns
Yeah, wasnt getting too much hopes up for it since it suggested fot very specific incentivization, though as long as future plans add others should be fine
and also:
The Bandit is canonically non-binary, which is the reason why they are capable of teleporting to both the King Statue and Queen Statue.
happy to help 👍
No, I mean "Where does it refer to that in the lore doc"
I fixed the bit in the NPC dialogue section but I want to know if there's anywhere else
ah i see
as far as I can see it's fixed now
Ok cool, thanks for pointing that out 
And also regarding absorber upgrade: if absorber dont deserve an upgrade because absorber is already endgame viable, imo that also is an issue with absorber being too powerful
But I dont have a proper gauge on how powerful it actually is at endgame, particularly DoG/post-DoG
I just use it as quick swap loadout

Imo:
While Absorber could be nerfed to let an upgrade have room, maybe it's just better that we have more unique accessories rather than just letting the same few go all the way to endgame?
I was thinking of the deific amulet
just being able to remove debuffs will always be useful
like the grand gelatin would be perfectly viable if the absorber didn't exist
Also why was this rejected again? I still feel very bitter about this
oh, sorry
that is kind of weird now that you mention it... I wonder why both weapons exist
Starmageddon is a donor weapon which was intended to be a sidegrade to Starmada
Source:
Accessory upgrade do not have to always be a combined accessory, it can also be just for the purpose of spacing out power level
I mean I guess if someone paid for it then it's their call
especially since the suggestion had a very VERY good point:
DoG tier already has almost TWENTY DIFFERENT OPTIONS, while Auric has about 6. Starmageddon was always supposed to be an upgrade to Starmada; so I think simply following the donor's original intentions would vastly help this weapon's identity.
And it do not have to say be post-DoG, can also be post-provi/polter etc which currently dont have much accessories anyway
also:
idk how this sort of thing is usually handled here; but in most games, donor content is just not messed with
^ You have to get express permission from the donor to make a suggestion about donor weapons
According to Rover, this might be the reason: #suggestions-discussion message
And as for your source, there's actually a conflicting source saying otherwise: #suggestions-discussion message
although I COULD be wrong, there might be conclusive evidence
and also the suggestion said it had permission from the donor
Eh, not certain
Point is, it wasn't accepted
Not sure about specifics, I just know results
i just would like an answer
Why not remove the Starmada then?
or move the Starmada up a tier
it's kind of weird from a player's perspective that there are two weapons that more or less do the same thing
in fact, honestly the devs should write down a reason for rejecting a sugg, whether they reject a sugg, and have the bot say it
and have almost the same crafting recipe, at that
would it be problematic for the Starmageddon to upgrade into the Starmada? I suppose the Starmada would be moved up into Auric tier. The Starmageddon wouldn't be touched and you wouldn't have two weirdly similar weapons in the same tier
Doesnt make sense unless is overwhelmingly voted
Because there is a voting system in dev too
It dont always get rejected because of a specific reason, it can also be just it didnt get majority vote
And it can have multiple reasons
I usually come here with an explanation, when there's an overarching one to give
speaking of which, what was your thought on the geddon sugg
sometimes they just don't like the idea
the devs are the ones putting the work in, ultimately they have the right to just not add something
I was pretty indifferent
But I think I voted in favor of it...?
are people receptive to the idea of a Yoyo Bag upgrade? it kind of feels bad to use a light red rarity item up into the endgame since it just never upgrades into anything. yoyos sort of get left behind I feel (yes I'm aware the Azathoth is SS tier but that will change eventually, bringing us back to this)
Vanilla 1.4.5 is adding one iirc
The "Magic Yoyo Bag" it's called, pretty sure
that will help, though it will still (probably) be a pre-moon lord accessory
This thing
(Link was acquired from the August State of the Game if curious)
Yoyo bag do not need an upgrade, it is inherently multiplicative in nature
If you want to add yoyo bag upgrade the only way is to downgrade the current yoyo bag and make it worse, even then it means rebalancing a lot of yoyos
That or you make all yoyos after said yoyo bag upgrade a lot worse at base
While strong, yoyos are typically more difficult to use than other melee weapons (especially against fast moving or chaotic enemies)
idk, I think yoyos are underappreciated atm, there are easier weapons that deal comparable damage
Current stat of yoyos are not just strong
Half the hm yoyos completely obliterate all bosses
It is only at post-ML where it dies down
And even then it is still viable
Except dog since there is a gap in yoyo upgrade
What yoyo before the Terrarian stands out? I tried a few of them but usually went back to the other melee options
For HM, nearly 50-70% of them are viable
If you want the absolutely most busted ones
Red's throw is under mnl, eye of cthulhu fuck moon lord up etc
fair enough, I guess I've been underrating them
though a yoyo bag upgrade doesn't necessarily need to boost DPS, maybe there's a defensive accessory that could be combined with it
it is not strange to underrate them, before last patch yoyo was unplayable
and then they get buffed and now they just suddenly nukes everything (for HM at least, for post-ML it is relatively balanced)
they're probably going to balance them then which would add more credence to a possible upgrade
but suggesting things for currently nonexistant content is frowned upon so I guess it's a moot point
wulfrum are intended to be exclusively early game only
@plucky crag the missing building blocks like walls, platforms, and doors will be added eventually
and there are enough wulfrum stuff for early game
I think they meant building materials
oh
@dusky mason A couple things to note about your suggestion here. I suggest checking the Suggestion Don'ts doc which is where most of my feedback comes from:
- The devs are planning on adding whips for Summoner at some point, they just need to balance the rest of the class first.
- It appears the majority of your reasoning is around this being a reference item, which isn't allowed according to one of the Don'ts
- This is rather specific so even if the first two concerns were addressed, it likely wouldn't get implemented anyway due to the lack of leeway for implementation
ok
oh right
We do, the furniture set is just incomplete (no platforms, walls, or doors)
its more to help mix and match armour sets and classes, as well as potentially affecting other accessories, and tbh, I kinda forgot the other armours existed except for frozen and forbidden. I can perfectly understand if it doesn't get in, but if you do decide to try it, it could potentially be only accessible through cheat mods while trying to balance it, so that people who want to use it can test it out. I only came up with the idea because i wanted to use the plague tainted smg and the plague summons.
just... use astral armor man
that has big damage and summon slots
Or facetank shit with reaver
also true
i was mostly focusing on the "i want to use plague summons with plague smg"
like
you can do that
rn
and it's arguably viable
lmao
any idea when the patch comes out?
Still plague debuff bonus on the smg + strong minion that inflicts the debuff
I’d say anywhere between 7 and 10 hours
ok thx
but yeah, if you do decide to add it, it should definitly be on the weaker side of viable
about plague debuff 5% contact damage reduction does it stack with other sickness debuff cuz i can just face tank yharon with The Amalgam
at what time or after?
Whenever Fabsol wakes up and pushes it. Please just be patient.
Just remember that there is always a threshold of 2-3 business days
I ate them
lets call to andrew
Just a note: this isn't a right place to ping anyone
No
we don't know how long it'll take
It'll take two years for the next calamity update 
calamity will be released 1 hour later
if it didn't, just look back at this message
calamity will be released in 1 second
if it didnt, keep looking at this message
Time zone?
what?
7 hours means in 7 hours regardless of time zone 
Ok
around 5 hours and 8 hours
is that from now?
we dont have an exact time. Calamity will update when it does. we have no real idea. could be 7 hours, could be a whole day
alright buddy'
calamity didnt work
wrong channel.
Omg it's colon three
@gritty acorn There is in fact a balance channel (more of a thread but you get the idea)
I would suggest putting this in #1042197406776827914 instead of here
@tidal epoch Adding Subworlds isn't a valid suggestion, as it violates the rule of "no extreme effort"
Besides, it's set in stone that Distortion and Dragon Aerie will be the only subworlds in Calamity
Alright, ty
btw how hard is it to make subworlds on terraria?
just curious
using the library mod? not the worst thing in the world although its far from bug free
from scratch? hell nah
everything that moves away of average terraria mechanics is most likely far from bug free 
that'd imply anything that stays within average terraria mechanics is likely to be bug free
i suppose
but im probably talking shit
You aren't wrong, I just couldn't resist taking an extra jab at terraria programming
It definitely gets far more desolate the further you move from originally intended features
subworlds are, very hard to do
the fact that theres a library for them is a blessing, even with its shortcomings with things like mp stability
who cares about mp
i just want to fight this cool guy in a far away desert coliseum
didnt dom create subworlds from scratch for fun
i thought that one subworld where everything is underworld was made from scratch
It also didn't fully work properly hence why you haven't heard from it since :p
If we can fire bunnies from a cannon surely the ethical barrier of firing baby jellyfish is out the window :hdflr:
It's awful that the bestiary mentions it, but consistency is merciless.

I am wheezing at that last sentence
Who is distraught over not being able to use baby jellyfish as cannonballs
(I approve though)
he was, clearly
Wasn’t this idea discussed in dev while it was being added
yes
I don't remember the consensus of it was
That would be a very rad ranged weapon
just FIRE CANNONBALL JELLYFISH AS CANNONBALLS
i think the reasons dashes dont dye with visibility toggled is a technical limitation thing but
ill wait for a real dev to say something on the matter
counter scarf dash trail is actually dyed by your boots' dye
if it's technical limitations something like that could work
Pretty sure the intention was making them viable ammo
is that a good sugg tho?
oh
shit
sorry for ping
Yeah I literally wrote that Bestiary and said
"We should make them usable as Cannon Ammo"
Will probably be added, unless for some reason adding Cannon Ammo is just horrid
Peta will chase calamity for doing it 

soon they will ask for yharon death being replaced for a cutscene where he drops his tbag and leaves
"due to peta we are forced to rewrite the lore again to include the following:
moon lord was found guilty for crimes against humanity for killing the dragons
the gods were all desciples of satan
dog had to be euthanized
yharon cannot be attuned to yharim nor they can be friends
yharim is the hero for killing most of the gods"
Peta-friendly Calamity would be an experience
Suddenly half the game disappears and the other half is changed beyond recognition
the question is why would you ever want to be friendly to peta 
Uhhhh pita bread good 
TRUE
say what you will about their kill shelters peta knows how to make a flatbread
nah
all the boss fights against animals are the same you just have to use a euthanization needle instead of any other weapons

depriving animals of water is cruel
oh shit they euthanized the dog
I know we're joking about that but I will straight laced serious say this that PETA has the highest euthanasia rate out of any other animal advocacy group.
While on the same breath talking about animal liberation and freeing them
iirc it's between 67% to 99%, depending on the source
PETA will be a post-Moon Lord boss in my Terraria mod 
PETA seed
honestly i'd be more interested in a seed where you cannot commit war crimes
@patent veldt Please read the Suggestion Don'ts Doc before posting a suggestion
Namely, this violates the "No reference suggestions" Don't, and is almost one of the exact examples of what not to suggest there
Basically, you can't have the majority of your reasoning be for it to just be a reference (also the "It would be cool" part of the reasoning, which is also discouraged)
my b
And also they block anyone who puts forth reasonable arguments against their statements.
that's to be expected
I feel like this should not have passed into voting but idk
either that or just mark it as planned once entering voting
ill just tool it
@plucky crag - Your suggestion has received an updated status!
[add more wulfrum stuff]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message



That is some of the highest euthanasia rates I have ever seen, even higher than most kill-shelters
Yeah it's quite horrid
Anyway… Astral armour should have wings.
hadarian wings exist i guess
the bars made from space rock cannot be used to craft flying stuff???
to be fair though, a supposed pair of astral wings will have to compete with empress and fishron wings for mobility just before ml.
would be bloat I guess
Fair enough
yep
Yeah it's baaad
virginia in particular changed their legal definition of an animal shelter to exclude peta kill shelters

omg I approve
W
Peta genuinely sucks, won't say much about it, but the fact that they say they save animals and shit but then you see the data and there's that, it's very messed up on multiple levels
The RSPCA are no better.
Haven't heard of them
we could move from this channel, into gentalk or genmedia if you wanna inform me
Defo.
aight
@burnt beacon What does Providence's old death sound sound like?
you can find it on the wiki, its still there for some reason even though its been replaced by her newer death animation
my school chromebook won't let me on the page 
The CalClone rework coming 2053


what are we
ing for?
donor item, don't know if this need donor approval though
bast statue is probably fine, but candles is likely not just because of how effectively candles are compare to other station buffs
and also no camper do not really give every other placeable buff, just many of them, particularly campfire and heart lantern, and the all class station buff (which because of their permanent duration now is more QOL than actual advantage due to no arena building restriction) that is pretty much it
camper is missing:
bast statue, honey, star in a bottle, candles, sunflower, war table (though this one probably should be in camper), and cake (sugar rush) if you want to count it
@atomic rain you need donor permission to make a suggestion about their item
That name has likely caused a ping or two.
How to get it and why my nickname changed?
so the mods dont do an @everyone ping
Also I'm not sure that getting permission possible because his last message been more than year ago.
make what
wait when did i get in suggestions discussion
your username is problematic, im actually discussing making it universally against the rules to have it set to that because of the problems it causes with mod pings
also if you wish to make a change to a donor item i can DM you the user ID
also that sucks but you still have to ask so have fun with that ig lmao. that's what i had to and still have to do to makes these kinds of suggestions
fun fact even the devs need donor perm first
took a walk down the dark alleyway
hence why dratnortilus or whatever that bow is called is still the way it is
that ain't a donor wep
it's dedicated tho and i know the person it was for didnt want it changed or something
it's still the same idea tho
why would it need a name change in the first place?
is it troubling that I can perfectly write drataliornus without ever looking the name up beforehand
I don't even use the weapon much
hell, I think I only used it a grand total of 1 time
They aren't talking about the name
is there any way to reduce lags due projectiles?
Other way around
Dedicatee wanted to entirely revamp the item
We didn't agree
yes
YOOOO, he hit the corner!
no sugg bot, this looks like correct formatting
what?
Too big of a file iirc
this is less of an issue than the arrow sprites being flipped
sugg bot reacted with 🗜️
I've had it happen before
oh yeah i just saw it
what did i do wrong 
file size of the video is too big
should i like
repost the sugg without the video since its not that necessary?
¯_(ツ)_/¯
You could try compressing it
I think 8 megabytes is the current upper point, don't know if the bot's accounted for the new Nitroless filesize yet
8 mb is the top limit yeah
done
now i gotta wait cooldown
what
just quickly wrote up a sugg like a few hours ago but only posting it now lol
good sugg, i approve 👍
This is already implemented for next update actually
Or no, it was implemented in 2.0.3.5

it was?
Yes
ah yes it did
good thing to implement, i approve 👍

Snailed at suggesting 
Honestly should i suggest that Lore Items look less like floating glowy points of light and more like some part of the boss?
Like the trophies, but held
probably would get denied
it was right next to angler quest rewards and new boss summon item tooltips in changelogs can u blame me for missing it?
should probably work on that celshell sugg ive also been procrastinating on
👀
celshell?
Celestial Shell
okay what's the idea behind noob's sugg?
Shift the focus of the Celestial Shell line to be more defensive
In vanilla, the Celestial Shell is a weird mix of stats, but mainly consisting of offensive melee stats. However, in Calamity, the
fuck
i forgot it uses ##
LOL
However, in Calamity, the
Counterproposal: make Baby Boomer behave exactly like an idle DVD screen
and also now that i think about it, the Darksun Ring kinda just exists
i might suggest a rework for that?
Move darksun explosion to VoE and have it charge up when holding down 
p sure it was denied in dev before even getting to voting 
@craggy light this sort of suggestion is for #1042197406776827914
aside from that, p90 is a pretty balanced weapon if a little underpowered
also even with it being faster its
still super generic
its just another bullet hose
back in your day the guns were still bullet hoses
bullet hoses have been around for ages
Since vanilla added the Minishark 
yes

Funny shark gun
my b, i wasnt saying it was poorly balanced, it just used to be my favorite gun and now its not interesting or fun compared to the rest
you mean in the channel you referred me?
in posting
if you want it to be reworked or made more unique then make a suggestion in posting
if you want it buffed because it's underpowered go to balance suggs
thanks
Should stardust be renamed to something like "infected stardust"?
It would make more sense with how there's the stardust elemental pillar
Celled turning on a sickness debuff automatically:
Still waiting.
👀
the owner of that mod has been told to contact cal before but they never got a response i believe
so if it is on cal they cant really do much about it atm
oh really? that is unfortunate if so
reminds me of the pin in #calamity-addon-talk where the whip addon owner is complaining about infernum when they never contacted us about it lol
i was able to make a wider than normal world i think this last one was about 12000~ to generate but it appears that height is when the errors start occuring, going to beyond the large world height appears to cause the issues.
Not entirely a negative… just encourages people to use cata instead 
Ture
Which mod is this
Advanced World Generation likely
they break us specifically because i believe they force the dungeon on the right, when we need it on the left and try to force it there ourselves
at least thats what ive heard, i cant say ive looked into it much
average terraria players when the weapon is a broken bullet hose be like
gobble gobble
minishark has done an awful lot of damage to the mindset of Terraria players
probably something that isn't star or dust
Astral Ashes 
astral poo
Is this a change from previous versions? I swear I've had calamity maps with dungeons on the right.
infernum changes it for profaned garden
^
Why does calamity need dungeon on left?
It doesn't, infernum does
Calamity does not need the Dungeon on the left
That is a change made by Infernum
i never realized the dungeon is on the left with infernum
i still randomly go right or left to find it 
Ah I misunderstood. Assumed toasty was part of calamity not infernum
could I suggest to add back the defense to Leviathan Ambergris? It's new effect is interesting, but that fact that it depends on another item to even have a use is stupid.
Though that does make me wonder what could have changed or is different between large world enabler back in 1.3 and advanced world gen. Since large world enable still worked despite also bloating the size the of the world up past large.
That wouldn't break any rules really, so sure you could
Leviathan's Ambergis had been completely reworked from its previous effect that I don't think making it give defense fits anymore
reversion?
if anything the suggestion should instead address the fact that accessories like Leviathan Ambergis rely on another item to function, or something like that
instead of just slap defense on it because it used to give defense
also, it is not dependant on another item
that's what I'm doing
cal gives a base dash
It's such a minor thing that it wouldn't matter
And besides, slight spoiler: there's a good chance the reversion don't dies in the doc rewrite
the base dash is terrible
it's only useful early game
should probably be a soft dont unless soft donts in general die
Not really actually
Though you'd still prefer having actual dashes most of the time
Well then... why does Infernum need dungeon on left?
profaned garden
yes
Profaned Garden structure always spawns on the right
So they change the Brimstone Crag to always spawn on the left to avoid conflicts
Crags are directly tied to the Abyss, and the Abyss is directly tied to the Dungeon
^
Ah, well, same result either way
Profaned Temple doesn't spawn on the left because it's just a really massive build
Not exactly easy to mirror
ye it wouldnt really work backwards
technically you maybe could but that would be cursed
Yeah
does this count as reversion
also what about like
wing buffing accessories
like this just isn't true
wing buffing accessories are different. Flight time is much more important than dash velocity, mainly because most dash velocities are fine in their base state.
no they aren't
skill issue
also a dash buffing item has alr existed for a few updates now (ods)
you can't just say they aren't the same when half your argument depends on the point that "no accessory is dependant on another" when i point out that you're literally just wrong
also we dont need a 3rd post plantera dash accessory
anyway flagging this for reversion and also lack of reasoning
bro is mad
you are not very smart
also, it isnt a reversion. I am simply stating the problems with the current version that needs adressing.
^
saying it isn't reversion doesn't make it not reversion
your specifically asking for it to have defense back
im currently in a muliplayer gfb playthrough and default dash has been more than enough for me
i havent put on a dash accessory at all the entire playthrough
also doesnt the fact it giving dash velocity make it even better for not using a dash accessory
in fact this is probably less true for the dash accessories than the wing accessories now bc of that lmfao
you can basically just delete the "add defense" part yes
there, no longer a reversion
unflag it please
this sugg just doesn't work imo
its a dash buffing accessory
aka it makes the dashes you already have better
changed.
(plus theres like 4 dash accessories unlocked like right before leviana)
can you please remove "The problem with this is that it is an accessory that relies on another accessory to be useful." at least because this is still just wrong, also you're also ignoring ninja belt which is not a dodge, and scarfs have a cooldown so there are definetly still times where you are not "immortal"
Base dash doesn't really work with dash accs(that aren't dashes themselves*)
Other than that, yeah accessories with flight time are also dependent on others so that's not a good point
I don't really know how the dash velocity boosts do in general I have never used them and probably never will but I can say for sure base dash isn't what you use them with
5% of 1 velocity rounds back down anyway
No. You and I simply disagree on this.
He's not against you lmao if your sugg got sent it would very much lose points because of your wrong reasoning so he's tryna help you
Fair point
iirc the dash become better with better movement speed/wings or something
like on drew's wing it give you a dash similar to evasion scarf somehow, I don't know how it works but on say scal/exo you definitely can not use dash and just use the base dash yes
So the issue is that without another accessory to support it it’s significantly worse.
the issue is not that it need another accessory to support it
for obvious reason flight time need wings to function, dash stat need dash to function
and flight time is not "problematic", not even close, and dash in calamity is basically the same status of being nearly mandatory as wings
accessories getting better with other accessories is normal
the issue is that leviathan ambergis give a very awkward effect that is either only useful through abuse (eg: dashing across a worm) OR provide a very situational effect (eg: DR during dash only)
because for this type of accessory, there is no way you make it impactful by small amount of dash as otherwise ram strategy will be OP as fuck
but make it low impact then why are you using it
I don't really understand the defensive bonuses on dash boosting accs
Are they just "extras" without much meaning and only proc in like very niche situations where you dash towards a damage source? I can't really see why dashing would be paired with getting hit at the same time
Having those extras as gimmicks don't sound bad as long as the velocity part is its main function
im trying to say something but dont know exactly how to say it
Also I just noticed
it is very evident that the 15% dash velocity is almost negligible besides for the base dash
Uh do you do math
It's the other way around
Useless for base dash, more useful for bigger dashes
Yeah, I know
its really weird that dash boosting accessories are now being a thing
What even is this sugg
In essence it looks like a "buff or rework" thing
Unsure to flag this for balance sugg
Wait it doesnt apply cuz its an accessory not a weapon
Yeah
@hollow shell thoughts? Me and Cog are unsure
quick question
are rams based on distance or frames
asking here because smart people and its kinda relevant to the new acc changes with dash velocity
I was under the impression that the thread was primarily meant for weapon balancing, which can be more empirically measured via boss kill times and DPS
I dunno, I'm probably not the best person to ask either, I don't frequent that thread
Ozz rules there
I mean I slap accessory balance in there as well that's what I did for VoE
.
If it was a weapon I would have flagged it already
I think Ambergis needs way more of just an overall look over rather than a buff the effect it provides is basically unless overpowered, is completely pointless and borderline useless and is a massive fucking downgrade compared to the previous Ambergis
But something feels wrong
if it was just asking for a rework it would be fine but the buff part definitely feels wrong
also its said that the accessory is useless for both base dash and other dash accs which isnt true? the dr during dash gives a defensive use to the base dash and other dashes that arent rams (mainly scarf and mng), and then also says that dash velocity is a useless stat even though it largely benefits mng since it already has quite the large dash
The effects are just too small
Noob base dash is a singular frame you can't use it for any dash effects
Why 5% DR in a dash when 10% DR from worm scarf
frame perfect timings :trollage:
Terraria Kaizo
And even for shit like Void Sash I never wanted more velocity pretty sure more velocity would cause less scythes to spawn anyways so it's an anti synergy to part of that line
That's a weird thing to find anti synergy for
Tbh
You wouldn't usually worry about the scythes when its main functionality is the big dash
Wulfrum Acrobatics Pack has always been somewhat obscure
obscure?
But the core issue is that the effects are too small and replaceable by better accessories so there just isn't a point
And dash velocity generally isn't all that useful it might as well be just the most niche thing
It's pretty cool and can be used for great effect but it's kind of hard to use
?
?
Momentum Capacitor 2.0
Acro Pack + G.End = Lol movement speed
I always use the acro pack, it's better than regular hooks early-game, and even late-game, it stands out
(3k mph)
jesus christ
It changes the hook mechanic to something else entirely so not a good idea to compare each other
thats also why it should just go in the hook slot to begin with
I think it's just not worth the accessory slot
Ambergis isn't really unique and it's effects are outclased at that stage
It is lol some people really like it
ok
And no it isn't gonna be in a hook slot pretty sure it's range is based on the hook equipped
Ambergis just needs a overhaul
oh i didnt think the equipped hook actually affected it in any way
this is a situation where saying something should be reverted to a prior version doesn't sound that idiotic
Nah old ambergris is an incredibly boring stat stick
Current isn't great either but neither is what's needed
yea but it isnt the best solution either
Current just doesn't really do anything and is completely outclaased
And probably just need to not be a dash accessory
Because it's effects basically need to be tuned up to be overpowered to be worth using over other shit
why is there so many dash boosting accessories recently?
increase variety in mobility building
and why is the only one that's not mid Slagsplitter Pauldron?
Armor crunch if I had to guess
Slagsplitter is just Ambergris without velocity isn't it
slagsplitter has the spark and explosion
That inflicts armor crunch, a very useful debuff
That you can capitalize on if you're good
does it?
I don't see armor crunch?
Oh huh
Swore I saw an armor crunch
Weirdge
Brimstone Flames and Hellfire though
And also i thought it insta kill destroyer or something with ornate shield
Tldr worms again
that is -45 dps in just debuffs
Speaking of which, Ambergris wiki page is outdated 
Wiki: Reworking Leviathan Ambergis into 2.0.3.002 The Sponge
I guess that's some good damage with ram viable bosses
Can someone test if slagsplitter still delete worms?
Or does it have an actual cooldown like it is supposed to be now
Yes, and there was a hotfix patch today
on the 2.0.3.006 page
Ok I cant find the clip anymore, not by me
Tldr if you summoned destroyer while coiled, and ram the coil with ornate shield + slagsplitter destroyer kind of just dies in 0.5 seconds after causing a 10 seconds lag
Which is why it is worth checking if slagsplitter still does it
does it ignore dr
first the daedalus stormbow, then the avalanche (which just by nature melts destroyer no matter what)
and now a accessory that literally just buffs dashes ends up... doing that?
worm bosses when explosion
No
Just typeless damage, which means unaffected by class specific damage
@harsh edge youll need a better reason for your suggestion to be valid, "it'd be cool" isnt enough
i do not think there is a feasible way to make such a block look like anything but an abomination
also, wulfrum acrobatics pack can not be put in a grappling hook slot on purpose for balancing reasons
Not without mixels 
also also, i like reworked leviathan ambergis because it is no longer a lame stat stick and actually affects something other than dmg or defense like every other accessory
"rework"
this has reminded me about that old biofusillade rework suggestion i wanted to do a while back
" Its main characteristic is that its one of the oldest items in the mod"
🛞
fuck

Wheel
im not wrong
ive used :whee for
so many times in other servers that i forgot its not automatically the top in calmain
probably because calmain isnt funny in the first place
Ngl Biofusillade's projectile spam is mildly interesting from sheer fire rate alone. Add shaders and suddenly it's a fan favorite.
you know what, alpha ray with modern effects would go hard
Alpha Ray is planned for a rework already
thank you for the information, funny balance tester guy
(I am not a cal tester but yw)
yeah mpg is shrimply a gamer
sry, I just figured you were a tester cause I always see you talking about balance in concerningly high detail
lol
I have my toes deep into a lot of things regarding balance but I never directly contribute too it just give opinions on the matter
You're not the first person to think that
are there any plans to rework the frost bolt line up until tears of heaven. subsuming vortex is cool but otherwise most of the progression is jsut really underwhelming. Same wiht the vivid clarity line but theres kind of a suggestion about that already.
cool thanks 🔥
Np
👍
(That or there is, and it’s buried underneath all the other dev plans but like ¯_(ツ)_/¯ )
ambergris needs something else going for it, I can't imagine using a slot just for that
what if dashing made you launch a boulder in the direction of travel (not as gigantic as the ones leviathan chucks at you obv)
What do you mean, massive boulder 10x the player's height in diameter sounds perfectly fun and balanced
then it directly connects to the boss
presumably leviathan regurgitates the boulders so the accessory lets you do that too, and you 'dash' to sort of knock it loose and actually hurl it
presumably leviathan regurgitates the boulders
Does this guy have the entire Distortion in its stomach how else would it have like 300 giant boulders almost as tall as it is to vomit up at any given point
"rule of cool" I guess
Steals them from Sisyphus
the leviathan boulders are hairballs
point is, it would give the accessory something unique and it could be at least somewhat useful
I envision the boulders doing quite some damage since it would be somewhat hard to aim
idk maybe this idea sucks, just spitballing
Dashes that shoot projectiles sounds like a neat idea, honestly that's how I wish Volatile Gelatin worked, like a crystal assassin dash that shoots bouncy things in front of you
I mean it is volatile gelatin so it would make sense if it burst out as a result of sudden movements
If you check her GFB drops you can clearly see that she just has a stack of boulders in her inventory

I don't actually know if that's how it works, but the boulders are fired from its face so, 2+2
Aren't the scorched remains one of those kinds of blocks that makes grass automatically on the topmost layer of the texture?
I didn't know the crag even had natural plants, no reason to not show that off more
Reworking an entirely line of weapon likely is considered too high effort
There is a significant different between suggesting to rework a single specific weapon
And an entirely expansion of weapon line
nope
The only way to get the grass on fresh blocks (without it just spreading) is through cinder blossom seeds
which are a fairly rare drop
alr how is it now
I would probably mention how it’s mostly just a copy of waterbolt, and doesn’t change until halfway down the line
Probably ok yeah, though both fire and frost bolt are candidate for rework
The entire water bolt line is just a bit weird, it have a lot of duplicated weapons basically, just as a suggestion you cant really suggest reworking an entirely kine
Probably can add that it is functionally similar to flare bolt (I havent use it for a long time to know if this is still true)
ok changed it
This is exactly my problem with most dash-extending accessories, they need to be worth using up a slot
cause otherwise why would you get longer dashes when you could use that slot for, say, the Abaddon which is somehow now actually good
Still waiting.
what does this mean
It is not in the game.
it literally is
Oh.
has been for months
I am an idiot then.
the name of the suggestion is misleading though
celestial and seraph got swapped
It was before.
at the time, celestial tracers refer to seraph tracers (the post-yharon boots)
I know, I made it.
I mean as in I made the suggestion.
idk what you were waiting for then
the final boots has had auric/astral ore immunity for 6 updates
Ambergris does feel like not really levi thing ig?
I can't say about the DR (though it's probably ass idk), but I think the dash should be slow (so no velocity boost or even velocity reduction) but far (increased distance) so that the DR gets a bit more uptime
@stark locust this is a don't
oh mb
you're good
@wintry gale - Your suggestion has received an updated status!
[Make Baby Boomer's idle behavior more natural]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

Oh that was fast


Could someone tell me or send me where I can see the dont's for the suggestions?

Alr thanks I am slow so I needed this lmao
merchant doesnt sell wormholes anymore does he...?
oh never mind i guess he does
anyways yeah this is just shimmer duping
arent shimmer pot decrafts bugged to always return full odds in cal
I mean technically bugged
I'd say it's more like vanilla's nerf to pot decrafts are gone for whatever reason
Nm that's the same thing 
@drowsy plank you can flag this it's effectively an overlook
Cal will just need to readd vanilla's nerf
yeah true
@light verge this is technically a bug because potions aren't supposed to give 100% returns when shimmered so you should be losing money but for some reason they're bugged and they do
I almost also pinged
you can technically get infinite wormholes by using an alchemy table with this so that is probably a bigger issue as well
We duped like every single pot in gfb mp
is #suggestions-posting message goog
I assume you want a proper number to go with the "pie chart" we've got at the moment
Ngl this Wormhole Potion trick is really funny
it could be made configurable; just pie chart, just number, both pie chart and number
That makes sense now. Thanks for the answer!
Yeah
But
It can also be used
To get infinite lifeforce
Which is a tad bit more expensive
Or rage/wrath
Yeah
I'm not in favor of it :p
crazy how this is already in the mod
@left hawk this is a hardcoded vanilla issue, and you can summon golem, just use the old power cell
that is the work around
I don't see why it couldn't be changed to work
The wiki explicitly states the Old Power Cell doesn't work until post-Plantera is that a wiki issue? Actually let me go check that real quick if so I'll put it in #wiki-discussion
Yeah Old Power Cell does not work pre-Plantera @drowsy plank
Just checked
Sounds like a bug
Player holds it up and it does nothing
Are you in the Jungle Temple?
I also don't see where it says this
It says "Unlike Lihzahrd Power Cells, the Old Power Cell is not usable at a Lihzahrd Altar and can be used before Plantera has been defeated." and "Using a normal Lihzahrd Power Cell at the Lihzahrd Altar before Plantera is defeated will not summon Golem, meaning that these items are required to summon it if the Temple Key was crafted early."
you have to stand right next to the altar, else it does nothing
Spawn
Golem does not spawn on its own, instead, it is summoned by either right-clicking the Lihzahrd Altar located in the Jungle Temple with a Lihzahrd Power Cell or using a Old Power Cell anywhere in the Jungle Temple after Plantera has been defeated.
On the page for Golem
Then there's conflicting info here, one of the two pages is incorrect
ye just tested it, old power cell works pre-planters
OMG TYSM!! I had to be like literally within 10 blocks of the altar otherwise it wouldn't work. I'll delete my suggestion and mention this info in #wiki-discussion instead.
np
so i posted on the advanced world gen mod guys page, does he specifically need to contact the devs or would making a post with like this screenshot help at all? i know i don't think i can try to post again for another 2 weeks assuming i understood the rules right.
yes he should just contact the devs and the two could work together on fixing the issue
welp guess my big world hopes probably die there then.
rip
the pin in #suggestions-voting says that the bot grabs suggestions on friday at 6:00am UTC, and then there's a discord variable timestamp that says it's the same as 1:00am in my time zone
first of all, 6am UTC is 2am EST, so that's straight up incorrect
Daylight savings time
America moment
more importantly, from what i've seen over the past few weeks, that's not actually when the bot does it's thing anyway
all the "your sugg has been sent on to the devs" posts come through at 8pm on my end
the bot has got several reboots so im assuming its just because of that
I'm not sure if this would be a cal suggestion over just something for a seperate mod
Do any cal bosses even spawn naturally?
I think Aquatic Scourge is the only Calamity boss who can spawn completely outside of the player's control, all the others require some level of interaction from the player thus making it their fault that it spawns
(And even then you can still just, not attack it)
@gloomy mason This basically has no use considering there's pretty sure only 3 bosses that spawn naturally, King Slime and Leviathan and Anahita. For LaA, there's already an item for it. For King Slime, its extremely rare and he only spawns in the outhers parts of the world. Aquatic Scourge doesn't attack you if you dont attack it, which means you can coexist with it.
EoC and the mech bosses spawn naturally
(Idk if that sounded a bit rude or not)
Oh yeah
yeah but like also mech bosses eye
Cosmolight however
Yes, and all can be avoided by going underground
The other is like polterghast, and I dont remember if there are anymore
Leviathan of course you can just craft the item
That's not really natural for polter
polter is there and its a bit annoying
You can avoid mech boss by going underground
Polter you can essily despawn with potion of return
If you are playing a "minimum boss playthrough" surely you can be bothered with despawning bosses
And of course a suggestion that is literally based on a completely self imposed challenge, on an idea that is already super limited to the point of almost only vanilla bosses that can all be despawned/avoided without quitting the game, does not make the suggestion look good
Despawns all hostile npc's
the example i gave is minimum bosses and you dont need dungeon in min bosses
Even disregarding all the counters that can be made, this suggestion does still lack reasoning so it's incredibly unlikely to be implemented
The fact that you have to give minimum boss playthrough as the main example/reason for the suggestion makes it way worse
oh ik
honestly true i resign from the argument
still think it would be cool
the most important part of low% is getting interrupted by eoc and mechs 20 nights in a row
Cal generally do not cater towards self imposed challenges, this generally applies to suggestion too
wworst thing is hive cyst wwhen using extra enemy spawns
what are you even doing in the corruption
fucking moving?????
sorry if i sound aggresive ever btww
Because just as you suggest to not make boss naturally spawn for min boss playthrough, it can be just as easily for someone to suggest making an easter egg to make every single item in the game droppable from random on tier enemy at 0.001% chance to make no crafting playthrough easier
theres a thing that block the cyst from spawn iirc
^
Would low% go straight from ml to yharon?
Since you can technically make his summon at the start of post-ml
And he's the only one you need done to fight scal
nah you need to kill dog no?
Therefore most of the time any suggestion with self imposed challenge as the main reasoning genrally get shutted down
Yharon gives auric
iirc
which is the only thing needed for the altar (asides from regular mats)
unless they changed it
also its a really fun challenge i suggest everyone tries it
No, DoG is needed
The Anti-Tumor Ointment is a craftable Pre-Hardmode spawn-blocking tool. While the item is favorited in the player's inventory, Hive Tumor spawns are disabled.
isnt there something you need for yharon summon like cosmilite or ascendant spirit essance
nope
its still seem weird that theres a counterpart for no reason....
phoenix egg is just life alloy and effulgent feathers
DoG is still needed for exos
is the goal for low% exos or scal?
exos are optional for clam
Both
No, both are needed for low%
so no dog
Unless you're using the Official Low% Rules
ml to dog is still cancer either way though lmao
Both are needed for low%, you are not considered endgame unless both are dead. Hence why RoH and demonshade are post both
ah true
im doing it with my friend and not as a speedrun so we make our own rules(not to be aggresive)
its really not too bad
Yeah, ofc play how you want, but it's not really low% then, it's just SCal
tbh low% SCal is not too bad
what do you guys think if i make a suggestion to merge anti-cyst ointment and anti-tumor ointment
I think that's reasonable
mhmm
but like why?
maybe a get fixed boy thing ig
like acctually
ohhh
you mean like make them the same thing
Only 8 bosses, 9 if not using bugs
i thought a merging of them
yes
Yes, a single item that does both
i thought they meant that make an item thats a fusion
yes, remove one of them and make the other affect both hive mind and perforator
wwhat bugs?
Wouldnt eidolon tablet make it less?
No, 9 is the minimum for low% with eidolon
Crates giving HM ore skip
not sure when the tablet drops but if its the start of hardmode progression would be
wof->lc->ml->yharon->scal
At least for what rucknes is doing
i mean you could just press that neat lil button called ''hardmode progression skip''
you need clam clone to get tablet
Ah there it is
You skipped ravager, clam clone, DoG
- you need life alloy so ravager added
And for the ashes to even summon cal
true
plantera too then
nope
Plant is not needed
wwhy would you need her?
ravager drops cores and as a + you can get ectoplasm from shimmering 3 of any core
8 it is
yup
For SCal only, 1 boss total with major bugs, 8 with minor bugs, 9 with no bugs
what bugs for the 8
they should make yharim summon pre-boss to bolster player freedom
I already explained, ore form crates. Turning off the intended progression is not standard and really only exists for mod compatibility
oh also the polterplasm is obtainable from overloaded soldiers found in the underground layer of the world
not really a glitch
Getting ore form crates pre mech is a bug
Regardless, we should move from this channel as it hasn't been relevant for awhile
You need to kill 1 mech for mythril
Oh, that's what you meant
Using transmutation it's only one boss as you can spawn any item in the game
This really doesn't seem necessary
@gloomy mason Your suggestion would need more reasoning
Though I'm not sure there's any reasoning to have considering you can just Save & Exit whenever you want
Yeah but sometimes since i always play summoner a summon spawns a boss and well yeah
I'm pretty sure summons don't target boss spawners naturally?
Summons can touch and murder them tho
Yeah, but how often is that realistically a problem
In normal conditions
any time you fight endgame boss and eye of cthulhu decides to spawn
Fr
Also
There isn't another way of summoning Anahita without killing the ??? creature
And the spawner item for Hive Mind and Perforator Hive ars only available after the bosses
So they'd need changes to their non-natural spawns too
saving & exiting is a very band-aid fix
its just exploiting game mechanics in a very intrusive matter
Me when spawnblockers
Oh yeah there's also that
Better to use an existing mechanic whose purpose is to let you quit the game at any time, than add yet another config for a problem that doesn't need to be a problem
Would be more logical to make bosses not spawn naturally after first kill considering the already existing amount of bosses that follow this logic
That wouldn’t help this problem
oh yea im not trying to argue that natural spawns are so annoying that they need to add a config to turn it off. im just saying, if you ARE arguing against that, saving and exiting really isnt the solution
this would be a good first step in my opinion
Hide underground when seeing the message moment
save & exit moment
...
im gonna save this message for the rest of my life 
Wikipedia is a free online encyclopedia, created and edited by volunteers around the world and hosted by the Wikimedia Foundation.
it needs to be a hyperlink
hm
wikipedia.com won't work, but https:// wikipedia.com (without the space of course) will
ic
That was Calamitous
um are weapon suggestions too far fetched of an idea? or should i hold back on my ideas?
They're less "far-fetched" and more of "generally too much effort"
You can suggest weapons, but they can't be too specific otherwise they're unlikely to be accepted
yeah, be somewhat broad with your descriptions of proposed items
As a general example:
You can suggest "Add more of x weapon type"
You can't suggest "Add a weapon with y function and z crafting recipe"
Sometimes you can specify the function a little bit if it helps your reasoning, but never delve too far into that
(if you are suggesting "add more of x weapon type" don't lean too hard into the subclass argument, it's generally frowned upon)
i guess suggest something as summon that consumes arrows is way too much, right?
You could possibly suggest "add more summons that consume ammo", but specifying arrows might make it too specific
okay
Although, it might be a better idea to suggest something closer to "add more summons with unique functions", and provide ammo-using as an idea, rather than what you believe should happen
yeah
would be something way too much arrogant think that something specifically suggested by me being added
also
i guess the ammo consumption thing is already a unique trait of CVE line
replicating it too another summons would make it less unique and more "oh, it uses ammo, ok."
just like what i saw a while ago of someone suggesting more biome gimmick weapons
so this is a broad item so like this? Astra shield. kind of like the shield of cthulu and after dashing leaves behind abunch of astral monoliths . or is it too specific? this is just a concept
too specific
Wayyyy too specific 
I think you could suggest an upgrade to the Shield of Cthulhu, but making it delve into function and name do make it a bit more specific than is necessary
hi fluffly
that already exists though
high ruler
True!
Hello
You could argue that the bonk-type dash is largely neglected as it's swiftly outclassed by dodge-type dashes and ram-type dashes, and that there are a variety of effects that it could have to warrant its usage
It would have to properly incentivize the player for actually bonking into the enemy, be it extreme damage or some extra effect that warrants being that close
interesting how people can sometimes argue on another people's suggestion more than the people itself 
ok so like godslayer inferno astral injection and astral infection but probably not godslayer inferno tho
I'm moreso saying that you get two bonk-type dashes throughout the entire game: One from Eye of Cthulhu and one after Golem
Both of them function essentially identically, with Shield of the High Ruler (the post-Golem one) having some extra effects to be a viable option against Master Ninja Gear and Asgard's Valor, two dashes on the same tier
quick question, what's the lore reason why Providence is stronger at night (and also why does she afflict Nightwither, which is a cold based debuff, if she ate the auric soul of a flame dragon?)
We don't know yet iirc
no idea
but the writers say they have plans for it
closest thing i could find #lore-discussion message
anyways as you were saying?
Oh, I was typing something up but it felt unnecessary to say
Byeah
You could ask for more bonk-type dashes if you want
well also i think there should be more astral infection items like accesorys weapons armor and other stuff like that
we already have astral rogue armour
oh
well then no rouge armors
but still it seems like the astral infection right now is like a pushover biome because of the kindoff lack of items
I mean, it has astrum aureus drops, the enemy drops that aureus unlocks, the deus drops, the drops crafted with astral bars, and the items there by default

