#suggestions-discussion

1 messages · Page 206 of 1

novel belfry
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im glad its just reduced to two optional boosted forms of two bosses

frosty trellis
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I am not venting about infernum as a whole I am just saying that the whole thing for giving non-cosmetic drops for a difficulty upgrade whether that is a mode change or an optional challenge isn't necessary and not great game design

Infernum death wishes does this, Malice did it, both sucked, malice more so than infernum but they both sucked

north oracle
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I do feel like there’s inherent flaws in BCS, especially with Infernum adding several desperation phases

But you’re right, if it’s nerfed there’s just no point… I almost wish it could be a more vanity focused item, then it wouldn’t be in the situation it’s in. Too late for that though lol

ruby plover
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its not not great game design

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you specifically said you yourself hate it

small timber
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the later is literally what GFB is and people complained about it a lot less
(except for a few like Plantera because people try to nohit it or something)

frosty trellis
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Yeah because GFB is intended to be a meme

ruby plover
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challenge drops can be done well, and they are a nice idea

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and thats my opinion because like

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its not a bad game design idea

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anyhoo

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infernum drops will be nerfed as we see fit

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so if they dont change, ruh oh

frosty trellis
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Sea Locket just needs to not be hotswappable

novel belfry
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Get Fixed Boi is different because
a) it's a secret seed, albeit the ultimate secret seed
b) vanilla gfb was absolutely absurdly crazy stupid
with those two in mind, by the time Calamity went to 1.4.4, people pretty much understood that GFB is a stupid difficult mode, so if you type out getfixedboi on your seed, you're probably expecting stupid shit to happen

frosty trellis
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As its' even easier to do that now thanks to loadout swapping

ruby plover
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i feel like its kinda hard to balance around loadout swapping

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as it stands you can go from hyper offense to hyper defense on a dime whenever you like

novel belfry
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also speaking of gfb i actually like the funny extra boss drops

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it's how i discovered that alchemist flask really rocks hard

north oracle
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It also allows prehardmode wither blossoms XD

small timber
novel belfry
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alright let's end it off there

small timber
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also what is Infernum BCS do again?

north oracle
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Damn, the suggestion can be instantly deleted and people will still talk about it for hours

ruby plover
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brimstone crescent staff

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i fgror

hollow shell
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indeed I was just boutta say that we don't need to be talking about this anymore

frosty trellis
# ruby plover i feel like its kinda hard to balance around loadout swapping

Sea Locket is broken because back when it was introduced you could hotswap it to refresh the hit cooldown so you could have perma Sea Locket ADR

Just make it so swapping it off starts the 90 second cd or however long it is before you can take 2 hits with massively reduced DR

It was already more than possible with just normal hotswapping and summoner it's just easier and braindead now for all classes

hollow shell
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The convo is either about Malice or Infernum and neither are relevant to this server's sugg channels

north oracle
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iirc

frosty trellis
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Which

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Is

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Really good for all the desperation phases infernum has

ruby plover
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like i said! inherently broken

wide river
ruby plover
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and like rover said

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can we stop now please

north oracle
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Anyway, rover said move on
So move on

wide river
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There's another one I have waiting but it's gonna have to wait a few days because it conflicts with another suggestion

ruby plover
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i think carnage was moved to WoF because of malice, right?

wide river
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I believe so yes

hollow shell
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It used to be a post-Skele blood moon drop. RIV of Bloody Edge

wide river
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Though I also remember hearing a dev or two saying that they wanted the old Legendaries to have unique obtainment methods

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So I guess moving one to an event rather than a boss could help with that

ruby plover
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and the point that breaker blade already exists is there too

hollow shell
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((Carnage was never a Legendary))

ruby plover
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ah same thing

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probably

wide river
ruby plover
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blood moon is a boss

wide river
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Feels like one

hollow shell
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RIVs and Legendaries became pretty interchangable when Malice came around

wide river
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That makes sense I suppose

ruby plover
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either way

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breaker blade superiority

wide river
drowsy plank
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dreadnaut rogue carnage when

ruby plover
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actually it kinda already looks like a boomerang

drowsy plank
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LITERALLY

wide river
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You should resuggest that one suggestion but without Evil Smasher in it

ruby plover
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honestly carnage going to dread and reworked would be cooler than it being in blood moon for me.,.

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ill still vote for this one but man

wide river
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I suggested moving it to Dreadnautilus in the past, and Cog suggested reworking it
Both failed separately

ruby plover
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calamity hates fun !!!

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well thats not true but that is sad

drowsy plank
wide river
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It was more of a matter of the the fact it was stacked up against strong competition, at least on my suggestion's part

ruby plover
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aw

wide river
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It did well, but a lot of other stuff did better

ruby plover
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yeah that is a downside of htis new system

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actually its been "new" for surely more than a year now but whatever

drowsy plank
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wait holy shit that got 165 stars

hollow shell
ruby plover
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downside is the wrong word

hollow shell
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Broadsword hell

ruby plover
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but yeah

drowsy plank
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@wide river why not just repost that one..,.,..,.

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oh well

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nvm im blind u do mention the dread idea in it

hollow shell
drowsy plank
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cool i am just stupid 👍

hollow shell
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RIVs don't exist anymore

wide river
hollow shell
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And your reasoning has nothing to do with making it like it was before

drowsy plank
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this does remind me of how my starmaggeddon sugg got rejected purely based on the title supposedly

hollow shell
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You had a novel idea thinking about where the item belonged, and it coincidentally lined up with a past instance of it

wide river
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Might do a bit better this time since it's a bit more broad than the last attempt
We'll have to see though, there's plenty of other good suggestions in this batch too

ruby plover
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a bit more broad

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sword

wide river
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kek

ripe owl
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Technically this one's a reversion

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However, this has a retier so this should be fine

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Or not, idk

sand marlin
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Around the port

ashen warren
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I fixed something along those lines, yes

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Infernum doesn't attempt to take itself super seriously with balancing it's dev gear

coral carbon
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omg its Toasty creator of the Tremor mod

ashen warren
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Original

fleet flume
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Just how it should be in society, I haven't heard of you. It would be very strange if some random person did. I suppose for creators of popular mods like Tremor there's a bit of an exception.

ashen warren
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(i did not make tremor)

grim tusk
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Wait Toasty in CalMain??
(Welcome back!)

hollow shell
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I don't 100% understand that minion sugg but it seems like the confusion is part of the problem
and I assume that anyone who plays summoner regularly knows this issue intimately

grim tusk
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You can never go even with replacing minions. Before people complained about not being able to replace em but now people complain about being able to replace em

ashen warren
hearty yew
ashen warren
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i couldnt actually tell you who did tbh

drowsy plank
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Mr. Tremor, obviously

hollow shell
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I knew the name at one point

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hang on

ashen warren
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john tremor

hollow shell
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Zadum4ivii

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(and Jofairden)

hearty yew
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no goddamn way I was going to remember that

golden tulip
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didnt split devs make tremor

hollow shell
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no idea

golden tulip
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im pretty sure they did

ashen warren
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cant say ive heard of the former at all

golden tulip
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instrex and dr hummer ring any bells?

ashen warren
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nope

golden tulip
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arghhh now i gotta dig deeper

ashen warren
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i dont really engage in the modded community a whole lot so dont expect me to recognise any :p

hollow shell
ashen warren
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what

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tremor 2?

golden tulip
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wtf

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i SWEAR

hollow shell
drowsy plank
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yeah they were doing a tremor remastered
i think
it got discontinued HDfailure

ashen warren
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well, i cant say im surprised

golden tulip
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by searching through the split discord i can confirm dr hummer and instrex were part of the tremor team

drowsy plank
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maybe the tremor 2 team

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before it died

crude geode
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The inconsistency argument and all

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That said the sugg could probably be more clear in what it wants

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Since it’s clear it’s causing confusion

ashen warren
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i do remember it being a bit funny when i last played summoner, but that was a considerable amount of time ago now

hollow shell
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Are Flowers of Mortality one of those summon weapons that can only be used once?
Is it possible to have any less than the maximum amount of flowers? i.e. do you summon them one by one or do they all pop up at once?

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@civic ruin afaik the mods are already compatible.
But if you want to make official suggestions then you need to follow the proper format you see the other suggestions following. If you don't, the bot can't process it.

ashen warren
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fargos is making its own compat mod

hollow shell
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I see

ashen warren
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its still very early on in development but it should make fargos and calamity work together as best as they can

grim tusk
ashen warren
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effectively ye

hollow shell
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What are the things that are not compatible between them right now? (I don't think ImmaDev is going to explain themselves)

ashen warren
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likely ai conflicts etc

grim tusk
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(Multilures do not like Twinkler)

ashen warren
golden tulip
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eternity x rev/death 😎

ashen warren
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yes actually HDFailure

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part of the reasons for the cal difficulty system change was so that they can add their own ones to it to allow for picking either of those two options

golden tulip
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i thought calamity didnt care about other mods tbh but recently they have been doing a lot of stuff with mod calls

ashen warren
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i asked myself for that one and the venerated locket one

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dunno about the others tho

ripe owl
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Hi Toasty

ashen warren
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helo

grave zincBOT
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@bold wave - Your suggestion has received an updated status!

[Make the dodge cooldown reset when a boss spawns]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@worldly sparrow - Your suggestion has received an updated status!

[Remove Trapper Bulbs]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

bold wave
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Cool beans

golden sonnet
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like?

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this passed?

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why was trapper bulb specifically denied?

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I'm confused

drowsy plank
wide river
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Maybe they were fine with removing Beetle Juice and Murky Paste, but they felt Trapper Bulbs were fine?

fervent orbit
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theyre probably making trapper bulbs the "hm jungle item"

drowsy plank
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that's what id imagine yeah

wide river
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Beetle Juice can definitely die since it only crafts 1 thing now

wintry gale
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what does this lock means?

wide river
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The suggestion has been delivered and reviewed by the devs, and is neither approved nor denied. Separate plans that clash have already been made, or a modified version of a suggestion is to be implemented instead.

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Basically it's the "Yes but actually no" reaction

wintry gale
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i see

wintry gale
wide river
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There's a pin here that explains all the reactions in #suggestions-voting pretty well
But yeah, thumbsup means the suggestion has been accepted, but not implemented

wintry gale
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oh

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ok

regal willow
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🫂

grim tusk
grim tusk
hollow shell
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only Portabulb, in fact

worldly sparrow
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oh

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wait so i should just repost it soon but like, with different proposal to change portabulb recipe

hollow shell
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I can see the value in having at least one material that's exclusive to the Hardmode Jungle
but
Calamity doesn't make much use of that value atm

worldly sparrow
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yeah, also trapper bulbs just arent the right way to do it imo

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because of where they drop from

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just trappers

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thats it

drowsy plank
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turn living shards into that clueless

ashen warren
golden tulip
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despite the breaking of rules the guy has a point

wide river
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I can't really tell what they're asking

golden tulip
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to stop the sunken sea from flooding half the underground

ashen warren
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ah

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so remove them

golden sonnet
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I could repost my shell suggestion, but with the sunken sea rework coming, there might already be plans

golden tulip
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well like he said the idea is good, the execution is not

ashen warren
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it would kind of break the abyss tho

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just drain it and everything gets cheesed

wide river
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@clear osprey Hey sorry but I think this would be an invalid config suggestion
The attached excerpt is from the Suggestion Don'ts Doc in the pins here
So I think you need to remove that config idea you've got

ashen warren
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sunken sea maybe

wide river
golden tulip
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good point about the rework
any suggestions about the sunken sea will probably get denied because of the upcoming rework

clear osprey
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I do believe it should be a config because some may want to use them for something, its an interesting mechanic.. but i dont see how it would be controversial considering its results.

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But yeah, sunken rework.. Maybe theyll consider it then, so I guess its still good to post it

golden sonnet
golden tulip
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well you see, because they are already going to rework it according to their own plans, suggestions about it will get denied regardless of how good it is

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aka, devplans

wide river
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Maybe it won't
But chances are it will get denied, or at the very best 🔒'ed

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Nothing's inherently wrong with the idea, but there are better ways to solve the issue

regal willow
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can calamity make it that bubble blocks are available in pre hardmode instead of hardmode in vanilla?
would that be an acceptable suggestion?

golden tulip
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id say so

grim tusk
fervent orbit
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sunken sea overhaul and all

golden tulip
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yes thank you noob that was already mentioned multiple times

fervent orbit
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:c

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ok

wide river
regal willow
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ah man I am too lazy

golden sonnet
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I could write one if you'd like

regal willow
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thank raesh, the suggestion writer, supreme guide maker

golden sonnet
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lmao

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hmmmm

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I'll post what I have, and update with feedback

wide river
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Maybe mention how their counterpart Grates are obtainable pre-Hardmode?

golden sonnet
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grates don't really benefit the player though

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I just don't think they are super relevent, I could add it though?

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idk

dire lotus
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can we suggest weapons

golden sonnet
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no

dire lotus
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fuck

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im tryna cook up how to fit a library of ruina weapon into terraria

golden sonnet
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well, yes but you can't specify much. Something like "add more weapons that utilize _ mechanic" would be valid, while "add a red sword that deals 20 damage" would not

dire lotus
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but i cant decide on one

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actually wait a second i justgot an even better idea

wide river
dire lotus
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okay but hear me out

north oracle
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You also can’t make specific suggestions that describe the functionality of an item

dire lotus
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it would be so awesome

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it would be so cool

buoyant idol
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It would be a Don't

dire lotus
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and also easy to make tbh

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alternating between single shot and three burst fire

wide river
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Sorry, but unfortunately that is insufficient reasoning

dire lotus
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man

wide river
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Basically just this, an excerpt from the Suggestion Don'ts doc pinned here (which I highly recommend reading at some point, it's very informative)

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(Sorry about the page split I can't control that)

dire lotus
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though we could use a similar idea, a dual pistol ranged weapon or a ranged weapon that alternates firing methods as you use it

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its an interesting concept

wide river
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At best, you could possibly suggest a dual pistol-type weapon, provided sufficient reasoning
As long as it's not based on a reference or an "it would be cool" reason, it should be a valid idea

dire lotus
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granted you gotta admit, there is a lot of coolness factor to dual pistols

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hm

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actually i just got another idea, what if it was a dual set of pistols crafted using two different materials that are normally world exclusive

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(Cobalt and Palladium, Mythril and Orichalcum, etc.)

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so it encourages finding ways to get both

wide river
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(This is probably gonna get shot down anyway but I'm doing my best to be positive here)
Recipes can't be specified either, unfortunately

golden sonnet
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(also, calamity makes both sets of ores spawn, so they aren't exclusive)

dire lotus
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ah

wide river
dire lotus
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well

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i might bring this idea to a different mod

hollow shell
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So uh who's gonna tell @gaunt edge about Pylons

fervent orbit
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@gaunt edge momentum capacitor

wide river
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Hmm
I don't think this counts as reversion, as it's not strictly asking for Purity itself to regain that function
Although, AlchemistNPC has potions that teleport you to the exact same places as the Astral Arcanum used to, so you could use those instead (or yeah Pylons)

gaunt edge
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okay i know the only real useful one is dungeon

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but jungle can be useful too

fervent orbit
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teleporters

glass arch
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jungle is literally just a pylon

hollow shell
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The Dungeon is indeed the only location where there is no pre-established teleporter function

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There are indeed the wire-based Teleporters though

glass arch
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dungeon is sulph sea pylon and like 20 seconds of walking if that

fervent orbit
hollow shell
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Or either one of those yes.

gaunt edge
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okay now you told me the 3 things i didn't think of in the moment

hollow shell
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heh

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If this sugg is gonna stick around it would probably be best if it was changed into "Add a way to teleport to the Dungeon", considering the Underworld and Jungle are already covered, while Random was the most questionable one anyhow

frosty trellis
gaunt edge
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nah it is good without the astral arcanum UI now that you told me other solutions

hollow shell
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Alright

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Fair enough

wide river
frosty trellis
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LOL

gaunt edge
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thanks anyways i guess

hollow shell
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Have a good one

glass arch
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especially in wfb where we had the nurse and arms dealer down there so we had to move the desert pylon

wide river
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I remember that
Funny

novel belfry
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The meld items are notably darker in coloration than pretty much every other calamity item aside from the darksun fragments

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and they're supposed to be the rogue version of the lunar fragments, which are named after cosmic phenomenon

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why not just call them dark matter

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wait, is there actually another item in calamity called dark matter

wide river
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I mean

novel belfry
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no that's dark plasma

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so its absolutely perfect to just rename meld blobs and related stuff into dark matter

sleek turret
#

what are cv thingies called

wide river
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Dark Energy

sleek turret
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oh

wide river
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Seems like the Meld stuff does seem to be at least vaguely related to stars and the like

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What with "Dead Sun's Wind" being the rename of God's Bellows

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This reminds me

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Since Meld is obviously important enough to keep (the few removal suggestions that have made it to the devs have all been denied), it should have flavor text in its tooltip

novel belfry
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Rename Meld Blobs/Constructs to Dark Matter Blobs/Constructs

Dark blobs that drop from lunar enemies, and are supposed to be the rogue Lunar Fragments, which are often named after all sorts of cosmic materials and phenomena? It's a perfect opportunity to name them into Dark Matter!

worldly sparrow
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denied because too similar to dark plasma

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probably

drowsy plank
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what's wrong with meld anyway

undone holly
#

something is gonna change with them eventually at least

drowsy plank
#

dark matter makes me think of both dark plasma and miracle matter, not the meld set

worldly sparrow
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yeah

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  • a dark matter item would probably be reserved for like, distortion update
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since the distortion currently has ties with the void and by extension dark plasma

wide river
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That would cause no end of confusion

worldly sparrow
bright crag
#

We do have some ideas of what to do with Meld

novel belfry
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well I just think dark matter would be a really neat name

worldly sparrow
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rename it to mald blob and mald construct

wide river
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GFB idea

sleek turret
#

mleb bolb and mleb construct

novel belfry
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Soap, meethe, cald

bright crag
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Mald Bob

weak lily
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@pastel crow When will this come in effect?

north oracle
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just ping a random dev, that's definitely a good way to do it :p

pastel crow
weak lily
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It is?

drowsy plank
#

@brazen minnow that is an issue with DPS meter, not calamity

fervent orbit
#

afaik we cant change vanillas dps meter

drowsy plank
#

also dont super dummies take damage from debuffs anyway?

fervent orbit
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they do

drowsy plank
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regardless, why are you even using dummies and DPS meters lmao.,.,.,..,.

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it's not like those actually give you any useful information

ashen warren
grim tusk
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just install BetterDmgCalc

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also for only dummies? why not all enemies?

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but still it'll be painful and pointless

golden sonnet
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Before I make a suggestion, is it in the devplans.png to remove iframes from a few things? I know devs have mentioned it's a known issue before, but didn't know if there were any plans actually set

grim tusk
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had to look at shimmer code and it was so much of a pain in the ass that I took an easy way out instead (at least that exploit was fixed)

golden sonnet
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notably Tracers and Fabs vodka

grim tusk
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not in the plans

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go ahead

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tbh Tracers should indeed lose their iframes

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idk about Fab's vodka as that's its niche

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if iframes on that are removed then Fab's vodka is worse than regular vodka

golden sonnet
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I know I've brought it up in #1042197406776827914 and Ozz and others agreed, but unsure if I should mention it there or here

grim tusk
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im unsure as well

crude geode
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Unknown

royal tapir
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That doesn't say Unknown what are you talking about

crude geode
regal willow
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unknown SAD

frosty trellis
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Not only is this a don't bc no earth elemental in HotE but cosmic elmental doesn't even exist anymore what

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@drowsy plank

drowsy plank
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@zenith wharf please read the rules document, not only is this a Specific Item Suggestion, but adding the other elementals is already a don't, and cosmic elemental has literally been dead for like 3 months

bright crag
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^

zenith wharf
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What

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It can't be heart of the elements if it doesn't have all the elements

bright crag
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Basically
Your suggestion is invalid, as it breaks some of the suggestion rules

zenith wharf
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Also I was just reading the rules as u said that so-

glass arch
zenith wharf
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And what's a cosmic elemental?

glass arch
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  • earth elemental isnt a real elemental
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its completely manmade

zenith wharf
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Well I mean it's a mini boss, and sand elemental is a mini boss and yet it's in the heart

worldly sparrow
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we talkin lore

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you talkin gameplay

glass arch
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sand elemental is also a natural elemental

worldly sparrow
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if you really wanted every elemental in lore you'd have the incaporeal form of silva along with you

zenith wharf
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Well idk all this stuff so whatever

glass arch
zenith wharf
worldly sparrow
#

this is still a specific item suggestion

zenith wharf
#

Well idk what u mean by that hold on

glass arch
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not only that but your suggestion lacks any and all reasoning

errant cradle
#

i love heart of the elements i wish it was fake

glass arch
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SO TRUE

worldly sparrow
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YES

zenith wharf
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What?

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Fake?

glass arch
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the joke here is that many calamity players dont like hote and wish it didnt exist

worldly sparrow
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also hote is just straight bad

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rare sand ele makes up 90% of why its seriously used

drowsy plank
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the HotE rework will be real in 5

zenith wharf
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I'm new here what is hote

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Oh wait

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Nvm

drowsy plank
glass arch
drowsy plank
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anyway hote rework releasing alongside... idk fucking void queen coming back or something

zenith wharf
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I love heart of element it's cool, I just have to use dye for censorship-

drowsy plank
#

that shit is glacial rn

drowsy plank
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@zenith wharf im flagging this because Scaling is a don't, but also because i... don't understand what this is even asking? you need to explain more, if at all, really

zenith wharf
#

Well bc dreadon what whatever his name is, says that he is working to improve his creations by observing them in battle or smth

wide river
#

Canonically Draedon can't recreate the Exo Mechs fast enough for a refight
He can remake them, but it'd take a very long amount of time

golden sonnet
#

The only cannon refight is SCal I'm pretty sure

zenith wharf
#

What's that mean (I'm still learning the letter name things)

golden sonnet
#

SCal is Supreme Witch, Calamitas

zenith wharf
#

Ah.

golden sonnet
#

As far as I'm aware, every other refight is non cannon

zenith wharf
#

Ah I see

#

Also what's wrong with specific item suggestions?

wide river
golden sonnet
#

Ah yeah, I thought I might be forgetting something. Aren't there more profaned guardians too?

#

Are the scourges singular?

wide river
zenith wharf
#

Then just

#

Don't make them specific

golden sonnet
#

Yes, that's what was done

zenith wharf
#

Wait so u can suggest items, just don't say all the stats and every pixel on the sprite

worldly sparrow
sleek turret
#

ye

wide river
worldly sparrow
#

like, dragonfolly is a species

sleek turret
#

you'd also have to consider if they are necessary to their specific purpose

golden sonnet
worldly sparrow
#

as could also be one

golden sonnet
small timber
#

You can: suggest to add more postML rogue weapon (with valid reason)

You cant: add elemental balls at postML rogue

sleek turret
#

elemental orbs

#

the baller

worldly sparrow
#

well dog is a specific worm of his "species"

zenith wharf
#

I wish there were items to turn into elementals. I mean there's one to turn into water elemental but it looks goofy on the tiny little short terraria character. I wanna have big sprite like draedon

worldly sparrow
#

that is probably high effort to code

sleek turret
#

it would be so funny to instantly turn into earth elemental and have muscular anatomy all times

#

it would be so awesome.... it would be so cool....

zenith wharf
#

Everything in coding is high effort, invalid reason.

worldly sparrow
#

also some things take like 5 minutes to implement

sleek turret
#

"high" effort (the code is easy but I procastinate) /s

worldly sparrow
#

such as simple renames

#

or tweaks

zenith wharf
#

Yeah that's why I said it here and not as an actual suggestion

north oracle
#

hmmm
i wonder how a suggestion to add more "mech armour" active weapon summons would do

worldly sparrow
#

oh god the "subclass" suggs

north oracle
#

yeah

drowsy plank
# zenith wharf Wait so u can suggest items, just don't say all the stats and every pixel on the...

Okay, no one really explained this very clearly, so I'd like the make a point. This channel is not for you to suggest things like an upgrade to HotE or to add your own special weapon or whatever which would be super cool and awesome. The point of this channel is to establish a problem with the current instance of the mod, identify and explain what and why that is a problem, and then present hypothetical solutions to fix said problem for the devs, without getting into too much detail such that they can come to their own conclusions on how to fix it.

north oracle
#

that's the issue, it's way too easy for that to fall both into SIS and subclass suggs

distant gyro
#

subclass suggestions boohoo

worldly sparrow
#

great reasoning

north oracle
sleek turret
#

i really like this sugg unironically

north oracle
#

"Identify a problem with the mod"
an actual problem not just "i want this to exist"

worldly sparrow
#

wait the ❗ was removed

drowsy plank
#

okay no this is definetly invalid it's just asking for a thing for the sake of asking for a thing

#

im conflicted cause someone said they actually like it

#

lmao

north oracle
#

it's a good idea

drowsy plank
#

plus it is

#

super late so im braindead

north oracle
#

and it's very similar to what i wanted to suggest about

#

but it's like

#

no

hollow shell
#

If you don't wanna get exclam'd then you're gonna need stronger reasoning than that...

worldly sparrow
#

that's doing wonders to help the reasoning

drowsy plank
#

okay that definetly solidified my stance on it

zenith wharf
#

;-;

hollow shell
#

You gotta elaborate on why you and other potential players would want
more transformations

#

Or to.. be taller, I guess?

zenith wharf
#

Yeah

errant cradle
#

simply step stool

zenith wharf
#

Also I don't wanna be too specific obviously

errant cradle
worldly sparrow
#

true

#

step stool

wide river
north oracle
#

ture..

sleek turret
#

step stool upgrade -> high heels (kills your horizontal movement)

hollow shell
#

(You prolly won't win over the gameplay crowd considering a taller model will increase your hitbox size in all likelihood)

drowsy plank
#

@zenith wharf don't get meta in the suggestion, that's what this channel is for, and provide an actual reason as to 1. why it is a problem on why there isn't more transformations and 2. maybe suggest a couple ways this could be rectified

#

poor flamesteed

zenith wharf
#

Well what reasons could I add

drowsy plank
#

doomed to be cool as fuck and not very good

zenith wharf
#

That would still be acceptable

hollow shell
#

You tell us

drowsy plank
#

...

#

yeah

hollow shell
#

Why do you want to be taller

worldly sparrow
hollow shell
#

or want more transformations in general

zenith wharf
#

Bc the character sprite is literally tiny

worldly sparrow
#

tell it in the sugg

sleek turret
#

to look awesome saucer 😎

drowsy plank
worldly sparrow
#

this chat is to discuss the sugg not to provide reasoning

hollow shell
#

But why does that bother you? All town NPCs are the same height, and humanoid enemies like Zombies too

zenith wharf
#

And draedon and the elementals ect is really cool have own sprite

#

You can't just leave me like THIS

north oracle
#

i think before I start trying to make an active summoner weapons suggestion, i should make sure that cal isn't stopping focusing on having those types of weapons be viable in favour of whips
I'd hope not, as cinders, flamsteed, and uni splitter are some of my favourite summoner weapons

worldly sparrow
#

honestly i'd love transformations like psc but like, i assume psc was crazy hard to make

zenith wharf
#

What that ;-;

worldly sparrow
#

profaned soul crystal

zenith wharf
#

Ah

north oracle
#

PSC is awesome

hollow shell
worldly sparrow
#

endgame

hollow shell
#

Can you think of any possible elaboration other than that a larger model is "cooler"?

worldly sparrow
#

you transform into providence basically

distant gyro
#

being bigger in this game comes with a lot of silly drawbacks

worldly sparrow
#

but still small

undone cedar
#

PSC also keeps player height

#

i know that the funny mech dev weapon was really hard to code

zenith wharf
#

Well it's just vanity ig, if it has any abilities that might be too much

distant gyro
#

most notably hitbox size enlargement for the worse

north oracle
worldly sparrow
distant gyro
#

hence there's only one item that really do it

north oracle
#

kinda sucks to use though XD

hollow shell
#

I'm trying to squeeze out something more objective or relatable from this highly subjective desire of Atlas's...

wide river
undone cedar
#

flamesteed is kinda ass to use but its pretty awesome

zenith wharf
#

There's liliths necklace that turns u into a wolf, why can't that be copied and remade with different sprite?

distant gyro
#

and flamsteed big transformation is buggy as fuck even with dom's 75 or so hours of programming it or something i forgot

undone cedar
#

anyways like
vanity items and armors exist

north oracle
#

it's completely op, but it's not fun to use

drowsy plank
#

what

#

im

worldly sparrow
#

honestly just make taller vanity sets

#

problem solved

undone cedar
#

have you seen triangle's recent sprites?

worldly sparrow
#

this guy satisfied

drowsy plank
#

everything atlas says just confuses me more and more

zenith wharf
hollow shell
sleek turret
#

oh yeah lilith's neckacle

hollow shell
#

It's a matter of "why", not "why not"

zenith wharf
worldly sparrow
#

keep trying

#

you got this

cobalt pewter
#

the mech from flamsteed ring is definitely still pretty clunky, and there's not really a way to change it unless you revamp its spriting and coding altogether

drowsy plank
#

lilth's doesnt even make you really any much bigger it's just a mount that disables player visbility and replaces it with the mount sprite!!

zenith wharf
drowsy plank
#

why

worldly sparrow
#

why do you want more?

zenith wharf
#

Bc character if boring

drowsy plank
zenith wharf
#

And end game u can just stay the same

worldly sparrow
#

endgame has psc

zenith wharf
hollow shell
distant gyro
#

the recent update just added 2 transformation items technically

zenith wharf
#

I cAnT kEeP uP wItH eVeRyOnE tAlKiNg!!!!!

drowsy plank
#

we already have transformation items too with red bow and hupu fruit.,.,.,.

distant gyro
wide river
north oracle
#

ha-pu is cool :p

drowsy plank
#

im fine im just

#

exasperated

#

i dont

#

get it

#

i want to but its just
nothing

worldly sparrow
#

honestly i agree that transformations would be a good idea to add, it's just that you really need the reasoning in your suggestion

hollow shell
drowsy plank
#

fair

zenith wharf
#

the character has to undergo some kind of transformation after you beat the game

worldly sparrow
#

you aren't getting to dev server, let along voting without semi-decent reasoning

hollow shell
#

"Has to", you say?

worldly sparrow
#

...

zenith wharf
undone cedar
#

no i dont know what you mean actually

worldly sparrow
#

so basically when you kill yharon you absorb his auric soul and become the god of rebirth /j

sleek turret
#

CalamityHunt

#

(wink wink)

wide river
worldly sparrow
#

what, with that you'd have to go through a transformation by endgame

#

/j

zenith wharf
#

Ok look the point is, we have transformation items already but I want more variety. It would be cool to become some sort of new being after gaining all this power and beat the game. It doesn't have to add any abilities and can just be vanity. The thing with liliths necklace was just an example of how it can be done, and I'm sure they can just change the hight somehow.

north oracle
#

Any thoughts on this before I post it?

Rework and Extend on the "active" summoner weapons

Currently, there are a total of 5 non whip active summon weapons. Of these, 2 (Flamsteed Ring and Universe Splitter) are endgame, and 1 (Cinders of Lament) is only usable on 1 boss.
The other 2, unfortunately, are some of the more boring weapons summoner has to offer, only needing the player to hold their mouse on top of the enemy while drinking mana potions. They are also placed at Slime god and Astrum Aureus, leaving large sections of the game with none of these "whip alternative" weapons

Therefore, I would like to suggest that Slime Puppet and Borealis Bomber recieve reworks to make them more interesting, and more of these types of weapons are added to provide less risky but less powerful alternatives to whips.

worldly sparrow
#

thing is, currently we don't really have the ending to do such a thing
transforming to defeat yharim wouldn't be great as a concept, and with the future superbosses i don't think it'd work well there either

sleek turret
#

from "i love this mod" weak fisique to leaving terraria entirely and getting very strong at irl gym /s

#

that's the transformation

undone cedar
#

again, id point out that vanity, armors, and dyes already exist
there are infinite variations of what the player character can look like which you can customize to get closer to your desired appearance in game

worldly sparrow
#

^

undone cedar
#

you could accomplish similar things by changing your vanity as the game progresses

zenith wharf
drowsy plank
north oracle
worldly sparrow
hollow shell
zenith wharf
#

You don't understand I mean yes we have things but the suggestion is just adding more that's all it is!

undone cedar
#

adding content is not that simple

hollow shell
#

(and yeah I just wanna make sure that you actually do know about Flamsteed Ring
That it turns you into a really tall mech that you can play as
and that it is endgame
Right?)

worldly sparrow
undone cedar
#

you dont just click a button and make things appear in game

#

work, time, and effort must be put in

zenith wharf
drowsy plank
#

lmao this is all going back to my original explination of this channel

worldly sparrow
drowsy plank
#

the point is not to just point and say "thing cool!" you need to give a reason as to why the devs should do this at all, especially over things like, reworking more weapons, working on the biome revamps, working on yharim, etc.

worldly sparrow
#

the more reasoning that supports your sugg the better the chances are of it getting to voting

drowsy plank
#

it's not like they're lacking things to work on rn

worldly sparrow
drowsy plank
sleek turret
#

y'all need to add rubblemaker support for ya books smh 🤦‍♂️ ..,.,.. (/s, obviously)

north oracle
#

there, posted

worldly sparrow
#

great fluffy sugg as always

north oracle
#

this is the 3rd sugg i've ever posted

drowsy plank
#

lol

wide river
#

Would you consider Cnidarian an "active summoner weapon" for the purposes of this suggestion

hollow shell
worldly sparrow
sleek turret
#

isn't cnidarian a "whip"

north oracle
north oracle
sleek turret
#

except it's not vanilla whip it's own "whip"

hollow shell
zenith wharf
#

There I made it better I think

sleek turret
#

Whipn't.

worldly sparrow
#

dont go meta

#

it doesnt work

hollow shell
zenith wharf
#

Fine

I'm going insane-

worldly sparrow
#

we're trying to help man

north oracle
#

(that mech thing is called flamsteed ring)

hollow shell
#

But yeah when the suggestion gets made permanent after being sent to #suggestions-voting and potentially the devs, then, that discussion context won't make sense or be relevant

north oracle
zenith wharf
#

hApPy NoW?

zenith wharf
worldly sparrow
#

not explicitly breaking rules now

#

i think

hollow shell
#

Alright yep that's better
First line is goofy but it's backed up by the reasoning below

#

Opinion @drowsy plank ?

zenith wharf
#

Ok no more changes

#

Honestly, another reason is that being a human is boring ngl

drowsy plank
worldly sparrow
#

no need to dunk the sugg like that

#

even though i agree

drowsy plank
#

there's already a merman, werewolf, mermaid, lamia, and, if you use calval, other elemental transformations tbf, they're just. smol

north oracle
#

yeah, it'll never get past devs tbh
there's nothing actually wrong with it anymore tho

worldly sparrow
#

alright we can remove the flag now

coral carbon
drowsy plank
#

im being honest because if i was suggesting something like that, id want to know that so i can beef up the reasoning more

zenith wharf
undone cedar
#

yeah it can go to voting

north oracle
drowsy plank
#

it is such a dedicated weapon moment

#

at least it has a sword functionality

#

i think

#

idr

wide river
#

Sorta

zenith wharf
wide river
#

Something like Murasama's slash but a bit more narrow iirc

hollow shell
sleek turret
#

fish vanity set

drowsy plank
#

this is fair, but they're very elaborate

north oracle
coral carbon
zenith wharf
#

Ok in my opinion anything that still keeps this general shape doesn't count

coral carbon
#

blud

hollow shell
#

byeah I get what you're askin for

drowsy plank
#

the tails have a lot of spritework done, basically making a completely new walk cycle variant

zenith wharf
#

Btw how get ring

hollow shell
#

and yeah I've used the Lamia Tail on a lot of my character vanities, it's cool

drowsy plank
#

id put them up with transformations personally, but maybe its just cause i know the amount of work that goes behind it that i think they deserve that kind of credit

north oracle
hollow shell
zenith wharf
#

Idk if I even have shadowspec bars

hollow shell
#

If you haven't beaten both SCal and the Exo Mechs, then, yeah you don't have access to them yet

zenith wharf
#

I have (cough in creative mode)

#

Ok I see it now, this is what I want, but generally more organic

hollow shell
#

Take what you can get HDfailure

#

It already looks like your pfp anyway, fits perfect

north oracle
#

lmao

zenith wharf
#

Lol

sleek turret
#

yeah I agree with this sugg

worldly sparrow
#

crazy how the mech is named after a scrapped concept for the draedon fight and by extension a galaxy

north oracle
#

Why- I mean sure it would be funny, but SIS

undone cedar
#

@bitter hornet
You can check the pins in this channel for suggestion guidelines. This is a specific item suggestion and also lacks reasoning.

worldly sparrow
#

i love the concept but sis

north oracle
#

@mighty summit
Make sure your suggestion is formatted the same as the ones above it (Title, linebreak, suggestion) and add in a reason, like "This would make it easier to create artificial biomes"

mighty summit
#

okay thank u

#

should i delet and reformat the post?

north oracle
#

just edit it

mighty summit
#

i hope this is better

north oracle
#

that's better, yep
thanks!

umbral gazelle
#

abyss water leak flashback

lucid marsh
#

People will do anything to avoid wire setups

#

You can make infinite water automatically with faucets or whatever they're called

#

Obtainable water walls sounds like a great way to crash your game

fleet flume
#

@waxen garnet I think reworking the underground Sulfurous Sea biome would be a better solution. It would keep the same layering, but it would also prevent leakage. A good way to do that is to have the entrance be to the side instead of below.

#

I understand that custom seeds aren't the main focus for the Calamity team, and this would probably take very low priority.

#

Now I understand the phenomenon where people switch between typing and not typing.

waxen garnet
fleet flume
#

Yeah. I don't think it would make the best config option either.

#

Maybe removing it in getfixedboi would be a good idea though.

#

Switching it to normal.

#

But the drainage is an issue.

waxen garnet
fleet flume
#

No

#

Just removing it being upside down.

waxen garnet
#

I agree

#

Current upside-down abyss feels unfinished

fleet flume
#

GFB has no reason to implement it. From what I can tell, it's supposed to be a seed to commemorate the history of the mod in a humorous way.

#

I don't remember anyone flipping the abyss and making any history.

#

I suppose, despite it not being the main priority, it wouldn't take that much time to implement.

#

I need some sleep, and a conversation between people who could hardly be more distant from the Calamity team won't get anyone far. I'm no longer a major factor in this discussion.

fervent orbit
#

wot

fervent orbit
#

gfb is just a joke seed

#

plus u cant have a config for a controversial change

waxen garnet
#

We already have a config to disable changes on early hardmode progression, which is also a controversial change

fervent orbit
#

that is for mod compatibility reasons

north oracle
#

that same reasoning applies to this too noob

fervent orbit
#

it doesnt?

#

its still replacing the same space

north oracle
#

anything that affects that ocean is now completely fucked instead of slightly fucked

fervent orbit
#

or most of it is

north oracle
#

but yeah

#

it's more because... the early hardmode rework affects literally everyone
this affects literally only people who choose to play a seed that's already a meme

crude geode
#

Because of sulphurous sea and abyss just. existing being a problem there, not just abyss being upside down

fervent orbit
#

also a config for 2 seeds specifically seems very impractical

waxen garnet
#

What's impractical? The mod has a special code for those seeds, it makes changes that can ruin player's experience. Let the player decide if he wants to play with those changes or not

crude geode
#

What

north oracle
#

you chose to play GFB, your quality of experience is forfeit

coral carbon
#

???

north oracle
#

^
If you don’t want the changes, don’t play the seed

coral carbon
#

Simple as that

crude geode
#

The seed is actively known amongst the community for being a massive shitpost

fervent orbit
north oracle
#

Anyway, there’s no point dogpiling on the sugg
It doesn’t break rules, it’s just not a great idea XD

crude geode
#

Yeah

waxen garnet
#

I've changed my suggestion, removed that part about config parameter

hollow shell
#

Is the suggestion's only argument against the inverted Abyss that it gens with holes so it inadvertently drains?
It says "Considering all the above" but it only says 1 thing that's bad

#

The rest of the sugg just.. describes how it generates

hollow shell
#

Saying that it's "very strange" isn't really an argument against it considering that's the point.

waxen garnet
#

The voidstone wall, the fact that you can reach the top edge of the world by water and "fly into space" (that's what the death message will tell you). the fact that you have sulfurous sea with acid rains underground (vanilla GFB doesn't place ocean biome underground, for example) - all of these I consider problems

hollow shell
#

You should absolutely mention those directly in your suggestion. It'll strengthen your reasoning

#

(I personally would much rather see each problem individually addressed rather than give up on the inverted Abyss entirely though

It's a really fun idea for the inverted world seeds)

bright crag
#

The fact that you can die by reaching the top of the world is intentional

waxen garnet
hollow shell
#

mmm you're playing with dangerous reasoning there

crude geode
#

^^^^^

hollow shell
#

There's a billion things you can try to "logically" point out about not making sense in Terraria

#

I would focus more on the gameplay annoyance of it

waxen garnet
bright crag
#

For Remix, true
We could change that
But for gfb, a map filled with lava-generating crispy honey and nonsensical boss situations, I don't really see the point

#

Idk, to me it's
Top of the world = death
Regardless of the place

hollow shell
#

Judging from the map the inverted Abyss looks closed off on top
If you can die by hitting the voidstone ceiling then that seems quite annoying and unintuitive yeah. You're not even flying into space

#

(But if you have to mine through it to get to the death barrier then no issue imo)

sand marlin
#

I think that can be fixed with just rewriting the death message to "player died from extreme pressure" and keep it the way it is since that fits more

waxen garnet
# hollow shell (I personally would much rather see each problem individually addressed rather t...

The idea is fun, but it doesn't look finished. We could make an underground ocean that becomes more dangerous the higher you go. But it will require significantly more efforts, and I'm not sure it's reasonable to do just for 2 secret seeds. Current implementation looks like one side of map got rotated by 180 degrees, without any consideration how it fits the surrounding world. So my suggestion is - instead of forcing the player to play with unfinished solution, let him use a normal one.

hollow shell
waxen garnet
sand marlin
crude geode
hollow shell
#

I mean this as in the devs could make the Abyss and SulphSea generate with those bubble blocks

crude geode
#

That would be fine

#

I currently think it’s fine as is, because the whole point of GFB is to be a miserable, concept breaking meme seed that doesn’t really make sense.

sand marlin
#

I think the "death to space" issue is a very easy fix regardless

#

Replace instant death with instant breath depletion and it would function very similarly and actually make sense

waxen garnet
hollow shell
crude geode
#

Making the voidstone lower would be fine

#

So you can’t encounter the death unless you intentionally break through it

sand marlin
#

Oh so you would rather remove the gimmick entirely, not much interesting but I don't really care much, all I saw was an opportunity to provide an interesting solution

sand marlin
sand marlin
#

It just takes away from GFB's while miserable, funny gimmicks

crude geode
#

(This is truly the reason why GFB suggestions should be banned. It feels like everyone has a different opinion on what it should be.)

sand marlin
#

All I'm gonna say is that I'm trying to align with the seed's purpose

#

Being a literal hell of inconvenience for the player

fervent orbit
crude geode
#

Where?

fervent orbit
#

might be misremembering

hollow shell
waxen garnet
crude geode
#

It’s been brought up a couple times by Cogni

fervent orbit
#

should be then

sand marlin
crude geode
#

but ultimately rover has been hesitating on it

sand marlin
waxen garnet
#

It doesn't make sense to support secret seeds, have special mechanics for them, and forbid suggestions

fervent orbit
#

soft donts are seperate from donts

hollow shell
#

But the suggs we were more interested in potentially banning were things that added more dumb shit to the GFB seed
rather than trying to make it more reasonable

#

cuz we already disallow joke suggestions
But suggesting stuff for the GFB seed is like getting a joke sugg free pass cuz it's a whole joke seed so it "fits"

fervent orbit
#

yes, which is why exactly joke suggs that are just "do it in ftw/gfb" should be a soft dont

#

reasoning would still need be valid, but itd have to be really good

crude geode
#

If it’s a whole joke seed, and most of the community knows and accepts that, I don’t really feel like trying to “make it more reasonable” makes sense

#

I do understand why in theory we’d disallow the other half tho

sand marlin
#

Well there is a fine line between nearly unplayable and actually unplayable

hollow shell
#

To be fair this Abyss sugg applies to dontdigup too, which takes itself more seriously

bright crag
fervent orbit
#

does going to space exist dontdigup

hollow shell
#

iirc yes

#

lemme check

fervent orbit
#

yes

hollow shell
crude geode
#

Damn

fervent orbit
#

o u were also on mobile

crude geode
#

Yeah if it exists in dontdigup I feel like that gives it more credibility

waxen garnet
hollow shell
bright crag
#

Then again, intentional
What I'm saying is that using map reveal gives you an innaccurate perspective of the map

hollow shell
#

You already have enough to worry about in the final Abyss layer

sand marlin
hollow shell
#

In normal game, no. You can stand on the world floor

crude geode
#

Not that I remember from pure vanilla

#

Yeah

hollow shell
#

But you gotta dig a long way down to reach it

#

As opposed to flipped world's open air and dangerously low gravity

sand marlin
#

Well that's giving me mixed signals, I was asking more than just pure vanilla. Do the seeds not affect it either?

sand marlin
#

Aight

hollow shell
#

(The bottom of the world shouldn't kill you in flipped world, design-wise, considering the safety gradient is meant to be at its max down there)

sand marlin
#

Good point I never thought about it like that

waxen garnet
#

Updated my suggestion with things we've discussed here

hollow shell
#

Thank you that is a much better suggestion

#

More strongly supported that is

drowsy plank
#

@mighty summit those already exist???? unsafe navystone walls are already a thing

#

you just dont use shimmer u can craft them normally
at least, according to the wiki rn
could've been updated but i wouldnt know

cobalt pewter
#

I think shimmering current unsafe into water-generating variant could be nice

#

god knows what would happen if an average terraria player is given easy access to flooding

sleek turret
#

Genesis 6:17

golden sonnet
#

LMAO

buoyant idol
#

The fish in the flood:

fervent orbit
#
  • Any suggestions about making vanilla weapons or equipment deal/boost Rogue damage instead of their original damage type.

Example: Making Vampire Knives deal rogue damage and not melee.
Reason: We do not want players of a given class to "lose" options that they once had in vanilla.
Note: Asking for vanilla equipment to boost rogue damage in addition to whatever they originally boosted is okay. No options are lost in such a case. It would be difficult to translate that into the case of weapons in a way that isn't too awkward or cumbersome, but it would be allowed if it preserves the option the original class had.

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hard dont

small timber
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something something suggestion dont yes

drowsy plank
glass arch
#

dont the abyss walls spawn water anyways

drowsy plank
#

what other reason would they even have to exist if they didn't? the sunken sea doesnt use the walls to check its biome, so the only purpose of having unsafe variants would be if they made water, which i am pretty sure they do

sleek turret
#

abyss walls spawn water ye

drowsy plank
royal tapir
#

The point of the unsafe walls is that they spawn water

#

If they’re crafted right now, they should prolly be changed to be shimmer transmutation

drowsy plank
#

yeah prolly

#

bc they are

kindred creek
#

are we allowed to make suggestions about the get fixed boi seed? I understand that it's intentionally unbalanced, but plantera is legit easier than mechdusa. I now have post golem gear and mechdusa is still a bitch because of the size of destroyer.

fervent orbit
#

depends

kindred creek
#

i was gonna suggest a decrease in the size of destroyer.

fervent orbit
#

didnt they alr do that

kindred creek
#

it definitely doesn't feel like it

drowsy plank
#

i believe they did

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regardless, they're not going to make changes in GFB for difficulty

#

so it'd be a waste of time, id say, be better to talk about issues with dest itself since at the end of the day it's still just base dest AI

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but idk

grim tusk
#

If your game was a cakewalk i dont think it was light disc’s fault

fervent orbit
#

"even with the addition of infernum" and infernum does not support ftw and above

grim tusk
#

@random talon

fervent orbit
grim tusk
#

The reasoning is also way too ranty

random talon
#

also yea, I see your point

fervent orbit
#

also eow shimmer is completely intentional

whole tundra
fervent orbit
drowsy plank
random talon
#

Infernum wasn't the crux of my argument (unless you're telling me that it was Infernum adding those drops)

glass arch
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it wasnt

fervent orbit
#

you shouldnt be including infernum in the first place

glass arch
#

also like

grim tusk
#

The suggestion was badly written and mostly a rant. You should elaborate on the reason instead of having it very vague while just ranting.

glass arch
#

cog was testing gfb to see if a multiplayer session on it needed the hp boost config and checked the config to make sure he didnt have it turned on because. fucking ZENITH wasnt shredding qb

grim tusk
#

“Its too easy because of Light Disc”
Why does light disc make it too easy?

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And no Infernum here

random talon
#

In hindsight, using Infernum as a comparison for difficulty was a bad idea

grim tusk
#

Also remember that some “QoL” mods make the game way too easy

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alch npc

random talon
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I had no QoL mods

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I do not like them

#

if I wanted to play an NPC Trading Simulator I would play Minecraft

grim tusk
#

TRU

frosty trellis
#

LMAO

cobalt pewter
#

give it a unique prefix (Leaking or something) and put it behind shimmer

#

and bring back the water

brittle nexus
#

I descend to drop turret info
yes, sus scrap was used for the exact reason you stated, and I did that knowing full well that it was a world limited resource.
if you want your sus scrap back, then you can shimmer the turret.
the player version of the OG turret wasn't even in my plans from the start, but was added later for consistency with other turrets.

oh also, there was a plan to add hostile versions of each turret to their respective lab, like hell lab gets hostile fire turrets to defend it, plague lab gets hostile plague turrets to defend it, etc.
however we just haven't gotten to that yet, I suppose. Whenever schematics were re-exported for 1.4.4, whoever did it forgot to insert the respective hostile turret.

golden sonnet
#

Yeah, I noticed that in the fact hostile versions of them exist in game via item browsers, but aren't anywhere in the world

drowsy plank
#

the big issue is just that

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you'd

#

never use lab turrets with the current implementation

novel belfry
#

Okay about that suggestion asking for don’t dig up abyss to not be reversed

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I LOVE that reverses abyss dont remove it man

drowsy plank
#

dw it's just gonna get hard rejected in dev

#

like most GFB suggestions

#

assuming they even get that far

fervent orbit
#

probably not since the upside down abyss is like

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one of the most iconic parts of cal's remix

brittle nexus
fervent orbit
#

uhhmm wat if i have 10 mages in my world???

brittle nexus
#

true !

drowsy plank
#

i mean i thought that was like

#

the point

#

sus scrap is annoying enough to get most people dont even bother with shpc

tired haven
#

And I assume the reason you get more of scrap is so that you don't have to explore 100% of the world to craft shpc

#

leeway, so to speak

ashen warren
#

that would make sense

glass arch
buoyant idol
#

Kid named small worlds with Onyx key:

grim tusk
#

Child named “SMALL WORLDS NOT SUPPORTED BY CALAMITY”

fervent orbit
wide river
#

Youthful human distinguished by the identifying factor known as "Large world supremacy"

sleek turret
#

sorry but i have alredy drawn myself as "large world enjoyer" and you as "small world fan" so i just won the argument

golden sonnet
wide river
#

@jagged marsh Please no standalone messages in #suggestions-posting, if you have to comment on suggestions then do so here

whole tundra
wide river
#

Oh goodie a spammer

jagged marsh
drowsy plank
whole tundra
jagged marsh
#

im sorry wires

drowsy plank
#

you really dont seem to be

#

just dont do it again

sleek turret
drowsy plank
#

@winter anchor im sorry, what exactly are you even asking??

#

it seems like you're asking the granite and marble shrines to be swapped back but give zero reasoning

grim tusk
#

Get fixed BOI!

#

Even tho I knew someone would complain about Gfb marble/granite shrines I still did it because its funny

golden sonnet
#

I agree it's funny

#

Also it makes sense tbh considering granite and marble biome generation is swapped in vanilla getfixedboi

drowsy plank
#

i agree and do not think u should change them back

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plus it makes them much easier to notice

golden tulip
#

are there any plans to rework the stn line

drowsy plank
#

i dont think so

#

xpc's sugg got rejected

golden tulip
#

why

fervent orbit
#

iirc the reasoning was that its supposed to be the "super offensive dmg + ap combo"

#

or smthn like that

#

ill try to find it

golden tulip
#

isnt it the "it's either absolute dogshit or completely overpowered combo"

glass arch
#

either doesnt reduce killtimes at all or phoenix flame barrage

golden tulip
#

then the rejection reason doesnt even make sense bruh

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i would like to see the line reworked

stable kiln
#

considering its just the armor pen line i dont really see how a rework for it would work

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nor if one is really needed

#

i dont remember the wording on xpc's suggestion too much but i might get convinced otherwise idk

golden tulip
#

do you really think adding a flat, staggering 5 or 10 or 15 armor pen is the best it could be

hollow shell
#

Flat damage bonus is inherently going to have that property of either being useless or broken good
Extremely dependent on the weapon

golden tulip
#

well why does it have to be an armor pen line
it is extremely boring

hollow shell
#

The only way to make it any stronger without creating more broken-good interactions would be to give it a new effect that is unrelated to armor pen
Or, to do its AP in a more conditional way, I guess?

regal willow
#

how calamitous

golden tulip
#

well im not even going to try if such a suggestion has already been denied. i think that is a dumb decision bruh

hollow shell
#

Does seem kinda weird that the sugg got rejected when it's asking to get rid of a problematic balancing stat
#suggestions-voting message

drowsy plank
#

it is weird

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i think the main issue was not really knowing how to change it

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i really dont remeber tbh

livid coral
#

Every third attack you just spawn sharks that flail around like a bad prop in a gmod game

#

Hue

glass arch
drowsy plank
#

i was thinking about giving it a shark tooth projectile that embedded into enemies or something

#

could be a way to improve it

hollow shell
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Cuz that has the same weapon interaction benefits as armor pen

livid coral
#

I would 900% learn to code just to do this.

oblique geyser
#

the flat armor pen is so weak

glass arch
oblique geyser
#

+7.5 damage post polter is doing nothing

north oracle
#

With most weapons

livid coral
#

The image of either teeth sticking out of an enemy or a shark just chomping on them is funny to me

sleek turret
#

do x amounts of damage to receive an shark tooth that goes up to a ring around you (max 10)

glass arch
#

it shaves like
2 minutes off pfb on exos doesnt it