#suggestions-discussion
1 messages · Page 206 of 1
I am not venting about infernum as a whole I am just saying that the whole thing for giving non-cosmetic drops for a difficulty upgrade whether that is a mode change or an optional challenge isn't necessary and not great game design
Infernum death wishes does this, Malice did it, both sucked, malice more so than infernum but they both sucked
I do feel like there’s inherent flaws in BCS, especially with Infernum adding several desperation phases
But you’re right, if it’s nerfed there’s just no point… I almost wish it could be a more vanity focused item, then it wouldn’t be in the situation it’s in. Too late for that though lol
the later is literally what GFB is and people complained about it a lot less
(except for a few like Plantera because people try to nohit it or something)
Yeah because GFB is intended to be a meme
challenge drops can be done well, and they are a nice idea
and thats my opinion because like
its not a bad game design idea
anyhoo
infernum drops will be nerfed as we see fit
so if they dont change, ruh oh
Sea Locket just needs to not be hotswappable
Get Fixed Boi is different because
a) it's a secret seed, albeit the ultimate secret seed
b) vanilla gfb was absolutely absurdly crazy stupid
with those two in mind, by the time Calamity went to 1.4.4, people pretty much understood that GFB is a stupid difficult mode, so if you type out getfixedboi on your seed, you're probably expecting stupid shit to happen
As its' even easier to do that now thanks to loadout swapping
i feel like its kinda hard to balance around loadout swapping
as it stands you can go from hyper offense to hyper defense on a dime whenever you like
also speaking of gfb i actually like the funny extra boss drops
it's how i discovered that alchemist flask really rocks hard
It also allows prehardmode wither blossoms 
which is the problem, Malice didn't get advertised as another stupid difficulty
no part of "enrage a boss" sounds like it will be a normal fight
but it is advertised as a normal fight but just harder
but yeah, malice is not coming back so probably no point for it
alright let's end it off there
also what is Infernum BCS do again?
Damn, the suggestion can be instantly deleted and people will still talk about it for hours
indeed I was just boutta say that we don't need to be talking about this anymore
Sea Locket is broken because back when it was introduced you could hotswap it to refresh the hit cooldown so you could have perma Sea Locket ADR
Just make it so swapping it off starts the 90 second cd or however long it is before you can take 2 hits with massively reduced DR
It was already more than possible with just normal hotswapping and summoner it's just easier and braindead now for all classes
The convo is either about Malice or Infernum and neither are relevant to this server's sugg channels
Toggle 66% ADR for 3 hits in exchange for 66% of your damage for 15 seconds
iirc
like i said! inherently broken
(Working on a suggestion to hopefully get this chat back on track)
(Just gotta finish it up)
Anyway, rover said move on
So move on
Enchilada suggestion 
There's another one I have waiting but it's gonna have to wait a few days because it conflicts with another suggestion
i think carnage was moved to WoF because of malice, right?
I believe so yes
It used to be a post-Skele blood moon drop. RIV of Bloody Edge
Though I also remember hearing a dev or two saying that they wanted the old Legendaries to have unique obtainment methods
So I guess moving one to an event rather than a boss could help with that
and the point that breaker blade already exists is there too
((Carnage was never a Legendary))
Huh
blood moon is a boss
Feels like one
RIVs and Legendaries became pretty interchangable when Malice came around
That makes sense I suppose
So uhhhhh
Does that make this fall under reversion then if it was from a Blood Moon prior or is it different enough
dreadnaut rogue carnage when
actually it kinda already looks like a boomerang
LITERALLY
You should resuggest that one suggestion but without Evil Smasher in it
honestly carnage going to dread and reworked would be cooler than it being in blood moon for me.,.
ill still vote for this one but man
I suggested moving it to Dreadnautilus in the past, and Cog suggested reworking it
Both failed separately
It was more of a matter of the the fact it was stacked up against strong competition, at least on my suggestion's part
aw
It did well, but a lot of other stuff did better
yeah that is a downside of htis new system
actually its been "new" for surely more than a year now but whatever
wait holy shit that got 165 stars
Instantly already got me thinking about cool rework ideas
downside is the wrong word
Broadsword hell
but yeah
@wide river why not just repost that one..,.,..,.
oh well
nvm im blind u do mention the dread idea in it
Different enough. You're fine.
cool i am just stupid 👍
RIVs don't exist anymore
Ok cool
And your reasoning has nothing to do with making it like it was before
this does remind me of how my starmaggeddon sugg got rejected purely based on the title supposedly
You had a novel idea thinking about where the item belonged, and it coincidentally lined up with a past instance of it
Might do a bit better this time since it's a bit more broad than the last attempt
We'll have to see though, there's plenty of other good suggestions in this batch too
kek
Technically this one's a reversion
However, this has a retier so this should be fine
Or not, idk
Pretty sure this was fixed a good while ago already
Around the port
I fixed something along those lines, yes
Infernum doesn't attempt to take itself super seriously with balancing it's dev gear
omg its Toasty creator of the Tremor mod
Original
Just how it should be in society, I haven't heard of you. It would be very strange if some random person did. I suppose for creators of popular mods like Tremor there's a bit of an exception.
(i did not make tremor)
Wait Toasty in CalMain??
(Welcome back!)
I don't 100% understand that minion sugg but it seems like the confusion is part of the problem
and I assume that anyone who plays summoner regularly knows this issue intimately
You can never go even with replacing minions. Before people complained about not being able to replace em but now people complain about being able to replace em
nah im an imposter 
(thanks :p)
I didn't either, to be clear.
i couldnt actually tell you who did tbh
Mr. Tremor, obviously
john tremor
no goddamn way I was going to remember that
didnt split devs make tremor
no idea
im pretty sure they did
cant say ive heard of the former at all
instrex and dr hummer ring any bells?
nope
arghhh now i gotta dig deeper
i dont really engage in the modded community a whole lot so dont expect me to recognise any :p
Neither of those names are on this page
https://tremormod.fandom.com/wiki/Developers
yea i was just there
wtf
i SWEAR
Never got released. We had a link for it in #other-discords for a while
yeah they were doing a tremor remastered
i think
it got discontinued 
by searching through the split discord i can confirm dr hummer and instrex were part of the tremor team
I don’t think the mere ability to do it is what they’re complaining about, they’re complaining about not being able to override single slot minions with multi slot ones.
The inconsistency argument and all
That said the sugg could probably be more clear in what it wants
Since it’s clear it’s causing confusion
i do remember it being a bit funny when i last played summoner, but that was a considerable amount of time ago now
Are Flowers of Mortality one of those summon weapons that can only be used once?
Is it possible to have any less than the maximum amount of flowers? i.e. do you summon them one by one or do they all pop up at once?
@civic ruin afaik the mods are already compatible.
But if you want to make official suggestions then you need to follow the proper format you see the other suggestions following. If you don't, the bot can't process it.
fargos is making its own compat mod
I see
its still very early on in development but it should make fargos and calamity work together as best as they can
Fargo’s souls dlc revival?
effectively ye
What are the things that are not compatible between them right now? (I don't think ImmaDev is going to explain themselves)
likely ai conflicts etc
Ai conflicts
Twinkler bug
(Multilures do not like Twinkler)
calamity could technically fix them, but it wouldnt be worth it when this is upcoming
eternity x rev/death 😎
yes actually 
part of the reasons for the cal difficulty system change was so that they can add their own ones to it to allow for picking either of those two options
i thought calamity didnt care about other mods tbh but recently they have been doing a lot of stuff with mod calls
i asked myself for that one and the venerated locket one
dunno about the others tho
helo
@bold wave - Your suggestion has received an updated status!
[Make the dodge cooldown reset when a boss spawns]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@worldly sparrow - Your suggestion has received an updated status!
[Remove Trapper Bulbs]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
tragic
Cool beans
thats not even true though
like?
this passed?
why was trapper bulb specifically denied?
I'm confused
Maybe they were fine with removing Beetle Juice and Murky Paste, but they felt Trapper Bulbs were fine?
theyre probably making trapper bulbs the "hm jungle item"
that's what id imagine yeah
Beetle Juice can definitely die since it only crafts 1 thing now
what does this lock means?
The suggestion has been delivered and reviewed by the devs, and is neither approved nor denied. Separate plans that clash have already been made, or a modified version of a suggestion is to be implemented instead.
Basically it's the "Yes but actually no" reaction
i see
well
i suppose the thumbsup is when the sugg has been accepted, right?
There's a pin here that explains all the reactions in #suggestions-voting pretty well
But yeah, thumbsup means the suggestion has been accepted, but not implemented
fuck
🫂
Pretty sure trapper bulbs are used to lock some recipes to hardmode
It means you got devplans.png ed
Portabulb, yea
only Portabulb, in fact
oh
wait so i should just repost it soon but like, with different proposal to change portabulb recipe
I can see the value in having at least one material that's exclusive to the Hardmode Jungle
but
Calamity doesn't make much use of that value atm
yeah, also trapper bulbs just arent the right way to do it imo
because of where they drop from
just trappers
thats it
turn living shards into that 
it's literally me
despite the breaking of rules the guy has a point
I can't really tell what they're asking
to stop the sunken sea from flooding half the underground
I could repost my shell suggestion, but with the sunken sea rework coming, there might already be plans
well like he said the idea is good, the execution is not
(for context) #suggestions-voting message
@clear osprey Hey sorry but I think this would be an invalid config suggestion
The attached excerpt is from the Suggestion Don'ts Doc in the pins here
So I think you need to remove that config idea you've got
sunken sea maybe
There's one with a similar idea in voting at the moment, we can see how this one goes
It seems to be doing well as of now
#suggestions-voting message
good point about the rework
any suggestions about the sunken sea will probably get denied because of the upcoming rework
I do believe it should be a config because some may want to use them for something, its an interesting mechanic.. but i dont see how it would be controversial considering its results.
But yeah, sunken rework.. Maybe theyll consider it then, so I guess its still good to post it
exactly as explained in the suggestion Don'ts, there is no reason to have a config for something instead of actually adressing the issue, such as by creating a shell around the bottom, like the suggestion already in voting.
well you see, because they are already going to rework it according to their own plans, suggestions about it will get denied regardless of how good it is
aka, devplans
Maybe it won't
But chances are it will get denied, or at the very best 🔒'ed
Nothing's inherently wrong with the idea, but there are better ways to solve the issue
can calamity make it that bubble blocks are available in pre hardmode instead of hardmode in vanilla?
would that be an acceptable suggestion?
id say so
(Its indeed gonna get hit by devplans iirc)
sunken sea overhaul and all
yes thank you noob that was already mentioned multiple times
Not sure why they're Hardmode locked in the first place
Go ahead and suggest it
ah man I am too lazy
I could write one if you'd like
thank raesh, the suggestion writer, supreme guide maker
Maybe mention how their counterpart Grates are obtainable pre-Hardmode?
grates don't really benefit the player though
I just don't think they are super relevent, I could add it though?
idk
can we suggest weapons
no
well, yes but you can't specify much. Something like "add more weapons that utilize _ mechanic" would be valid, while "add a red sword that deals 20 damage" would not
Well unfortunately reference items are banned
Or, you can't suggest items simply for the purpose of being a reference to something, rather
okay but hear me out
You also can’t make specific suggestions that describe the functionality of an item
It would be a Don't
Sorry, but unfortunately that is insufficient reasoning
man
Basically just this, an excerpt from the Suggestion Don'ts doc pinned here (which I highly recommend reading at some point, it's very informative)
(Sorry about the page split I can't control that)
though we could use a similar idea, a dual pistol ranged weapon or a ranged weapon that alternates firing methods as you use it
its an interesting concept
At best, you could possibly suggest a dual pistol-type weapon, provided sufficient reasoning
As long as it's not based on a reference or an "it would be cool" reason, it should be a valid idea
granted you gotta admit, there is a lot of coolness factor to dual pistols
hm
actually i just got another idea, what if it was a dual set of pistols crafted using two different materials that are normally world exclusive
(Cobalt and Palladium, Mythril and Orichalcum, etc.)
so it encourages finding ways to get both
(This is probably gonna get shot down anyway but I'm doing my best to be positive here)
Recipes can't be specified either, unfortunately
haha shot down
(also, calamity makes both sets of ores spawn, so they aren't exclusive)
ah
kek
So uh who's gonna tell @gaunt edge about Pylons
@gaunt edge momentum capacitor
Hmm
I don't think this counts as reversion, as it's not strictly asking for Purity itself to regain that function
Although, AlchemistNPC has potions that teleport you to the exact same places as the Astral Arcanum used to, so you could use those instead (or yeah Pylons)
teleporters
jungle is literally just a pylon
The Dungeon is indeed the only location where there is no pre-established teleporter function
There are indeed the wire-based Teleporters though
dungeon is sulph sea pylon and like 20 seconds of walking if that
honeslty u can just use magic conch and walk a bit
Or either one of those yes.
okay now you told me the 3 things i didn't think of in the moment
heh
If this sugg is gonna stick around it would probably be best if it was changed into "Add a way to teleport to the Dungeon", considering the Underworld and Jungle are already covered, while Random was the most questionable one anyhow
Sunken Sea if you want to count the pylon not working in mp 
nah it is good without the astral arcanum UI now that you told me other solutions
Make it post-Polterghast because of course it would be
LOL
thanks anyways i guess
Have a good one
that is such a nightmarish bug
especially in wfb where we had the nurse and arms dealer down there so we had to move the desert pylon
I remember that
Funny
The meld items are notably darker in coloration than pretty much every other calamity item aside from the darksun fragments
and they're supposed to be the rogue version of the lunar fragments, which are named after cosmic phenomenon
why not just call them dark matter
wait, is there actually another item in calamity called dark matter
no that's dark plasma
so its absolutely perfect to just rename meld blobs and related stuff into dark matter
what are cv thingies called
Dark Energy
oh
Seems like the Meld stuff does seem to be at least vaguely related to stars and the like
What with "Dead Sun's Wind" being the rename of God's Bellows
This reminds me
Since Meld is obviously important enough to keep (the few removal suggestions that have made it to the devs have all been denied), it should have flavor text in its tooltip
Rename Meld Blobs/Constructs to Dark Matter Blobs/Constructs
Dark blobs that drop from lunar enemies, and are supposed to be the rogue Lunar Fragments, which are often named after all sorts of cosmic materials and phenomena? It's a perfect opportunity to name them into Dark Matter!
what's wrong with meld anyway
they're gonna get reworked / removed soon, and also too close to dark plasma i'd say
something is gonna change with them eventually at least
dark matter makes me think of both dark plasma and miracle matter, not the meld set
yeah
- a dark matter item would probably be reserved for like, distortion update
since the distortion currently has ties with the void and by extension dark plasma
Dark Matter is a Hardmode crafting material that drops from certain enemies in the post-Plantera Dungeon.
That would cause no end of confusion
literally me when downloading 5 minecraft mods that all add steel bars and trying to figure out which one crafts what i need
Consdering the recent renames, don't you think we have thought about that possibility :p
We do have some ideas of what to do with Meld
well I just think dark matter would be a really neat name
rename it to mald blob and mald construct
GFB idea
mleb bolb and mleb construct
Soap, meethe, cald
Mald Bob
@pastel crow When will this come in effect?
just ping a random dev, that's definitely a good way to do it :p
Best way. 
Its already in?
afaik we cant change vanillas dps meter
also dont super dummies take damage from debuffs anyway?
they do
regardless, why are you even using dummies and DPS meters lmao.,.,.,..,.
it's not like those actually give you any useful information
Anything is doable, but this just seems painful and pointless lo
just install BetterDmgCalc
also for only dummies? why not all enemies?
but still it'll be painful and pointless
Before I make a suggestion, is it in the devplans.png to remove iframes from a few things? I know devs have mentioned it's a known issue before, but didn't know if there were any plans actually set
had to look at shimmer code and it was so much of a pain in the ass that I took an easy way out instead (at least that exploit was fixed)
Iframes on what?
notably Tracers and Fabs vodka
not in the plans
go ahead
tbh Tracers should indeed lose their iframes
idk about Fab's vodka as that's its niche
if iframes on that are removed then Fab's vodka is worse than regular vodka
I know I've brought it up in #1042197406776827914 and Ozz and others agreed, but unsure if I should mention it there or here
im unsure as well
maybe bring it on Balance Suggestions and then I can pass it onto https://discord.com/channels/458428222061936650/920108877125673000

unknown 
Not only is this a don't bc no earth elemental in HotE but cosmic elmental doesn't even exist anymore what
@drowsy plank
@zenith wharf please read the rules document, not only is this a Specific Item Suggestion, but adding the other elementals is already a don't, and cosmic elemental has literally been dead for like 3 months
^
we do a little evilmaxxing 
Basically
Your suggestion is invalid, as it breaks some of the suggestion rules
Also I was just reading the rules as u said that so-
thats like saying it cant be an everything bagel if it doesnt have literally everything
And what's a cosmic elemental?
Well I mean it's a mini boss, and sand elemental is a mini boss and yet it's in the heart
sand elemental is also a natural elemental
if you really wanted every elemental in lore you'd have the incaporeal form of silva along with you
Well idk all this stuff so whatever
old enemy that was removed, had no function other than dropping certain swords very rarely
I mean not just in lore I mean able to spawn in game or smth
this is still a specific item suggestion
Well idk what u mean by that hold on
i love heart of the elements i wish it was fake
SO TRUE
YES
the joke here is that many calamity players dont like hote and wish it didnt exist
also hote is just straight bad
rare sand ele makes up 90% of why its seriously used
the HotE rework will be real in 5

and even then it needs heartreach to be really worth it
anyway hote rework releasing alongside... idk fucking void queen coming back or something
I love heart of element it's cool, I just have to use dye for censorship-
that shit is glacial rn
void queen will be real in 5
@zenith wharf im flagging this because Scaling is a don't, but also because i... don't understand what this is even asking? you need to explain more, if at all, really
Well bc dreadon what whatever his name is, says that he is working to improve his creations by observing them in battle or smth
Canonically Draedon can't recreate the Exo Mechs fast enough for a refight
He can remake them, but it'd take a very long amount of time
The only cannon refight is SCal I'm pretty sure
What's that mean (I'm still learning the letter name things)
SCal is Supreme Witch, Calamitas
Ah.
As far as I'm aware, every other refight is non cannon
A few exceptions are bosses like Dragonfolly since it's been confirmed that there are a large amount of them
It's part of the reason why I suggested to remove the "The" from its name 
Ah yeah, I thought I might be forgetting something. Aren't there more profaned guardians too?
Are the scourges singular?
Basically, in the past, they were often too specific that they very rarely ever got accepted, so they were outright banned
Yes, that's what was done
Wait so u can suggest items, just don't say all the stats and every pixel on the sprite
most bosses that there are multiple of could be interpreted as canon refights
ye
I think that's a no, since the Profaned Guardians were once humans who helped Providence slay a dragon
like, dragonfolly is a species
you'd also have to consider if they are necessary to their specific purpose
Ye, this was mentioned
as could also be one
.
You can: suggest to add more postML rogue weapon (with valid reason)
You cant: add elemental balls at postML rogue
well dog is a specific worm of his "species"
I wish there were items to turn into elementals. I mean there's one to turn into water elemental but it looks goofy on the tiny little short terraria character. I wanna have big sprite like draedon
that is probably high effort to code
it would be so funny to instantly turn into earth elemental and have muscular anatomy all times
it would be so awesome.... it would be so cool....
Everything in coding is high effort, invalid reason.
ok but theres a rule against high effort suggestions
also some things take like 5 minutes to implement
"high" effort (the code is easy but I procastinate) /s
Yeah that's why I said it here and not as an actual suggestion
hmmm
i wonder how a suggestion to add more "mech armour" active weapon summons would do
oh god the "subclass" suggs
yeah
Okay, no one really explained this very clearly, so I'd like the make a point. This channel is not for you to suggest things like an upgrade to HotE or to add your own special weapon or whatever which would be super cool and awesome. The point of this channel is to establish a problem with the current instance of the mod, identify and explain what and why that is a problem, and then present hypothetical solutions to fix said problem for the devs, without getting into too much detail such that they can come to their own conclusions on how to fix it.
that's the issue, it's way too easy for that to fall both into SIS and subclass suggs
subclass suggestions 
great reasoning

i really like this sugg unironically
"Identify a problem with the mod"
an actual problem not just "i want this to exist"
wait the ❗ was removed
okay no this is definetly invalid it's just asking for a thing for the sake of asking for a thing
im conflicted cause someone said they actually like it
lmao
it's a good idea
If you don't wanna get exclam'd then you're gonna need stronger reasoning than that...
okay that definetly solidified my stance on it
;-;
You gotta elaborate on why you and other potential players would want
more transformations
Or to.. be taller, I guess?
Yeah
simply step stool
Also I don't wanna be too specific obviously

So true
ture..
step stool upgrade -> high heels (kills your horizontal movement)
(You prolly won't win over the gameplay crowd considering a taller model will increase your hitbox size in all likelihood)
@zenith wharf don't get meta in the suggestion, that's what this channel is for, and provide an actual reason as to 1. why it is a problem on why there isn't more transformations and 2. maybe suggest a couple ways this could be rectified
poor flamesteed
Well what reasons could I add
doomed to be cool as fuck and not very good
That would still be acceptable
You tell us
Why do you want to be taller
why did i first think that you meant the ingame meta by "meta"
or want more transformations in general
Bc the character sprite is literally tiny
tell it in the sugg
to look awesome saucer 😎

this chat is to discuss the sugg not to provide reasoning
But why does that bother you? All town NPCs are the same height, and humanoid enemies like Zombies too
And draedon and the elementals ect is really cool have own sprite
You can't just leave me like THIS
i think before I start trying to make an active summoner weapons suggestion, i should make sure that cal isn't stopping focusing on having those types of weapons be viable in favour of whips
I'd hope not, as cinders, flamsteed, and uni splitter are some of my favourite summoner weapons
honestly i'd love transformations like psc but like, i assume psc was crazy hard to make
What that ;-;
profaned soul crystal
Ah
PSC is awesome
endgame
Can you think of any possible elaboration other than that a larger model is "cooler"?
you transform into providence basically
being bigger in this game comes with a lot of silly drawbacks
but still small
PSC also keeps player height
i know that the funny mech dev weapon was really hard to code
Well it's just vanity ig, if it has any abilities that might be too much
most notably hitbox size enlargement for the worse
flamsteed is fucking awesome
me about to go through doors on exo chair only to discover something horrifying
hence there's only one item that really do it
kinda sucks to use though 
I'm trying to squeeze out something more objective or relatable from this highly subjective desire of Atlas's...
Just use the small transformation smh
flamesteed is kinda ass to use but its pretty awesome
There's liliths necklace that turns u into a wolf, why can't that be copied and remade with different sprite?
and flamsteed big transformation is buggy as fuck even with dom's 75 or so hours of programming it or something i forgot

anyways like
vanity items and armors exist
it's completely op, but it's not fun to use
have you seen triangle's recent sprites?
this guy satisfied
everything atlas says just confuses me more and more
Armour just changes the look of the sprite, not the size
Yes, taller model transformations definitely can be done
We have Flamsteed Ring in the mod and that's extremely tall
oh yeah lilith's neckacle
It's a matter of "why", not "why not"
I'm trying ok ;o;
the mech from flamsteed ring is definitely still pretty clunky, and there's not really a way to change it unless you revamp its spriting and coding altogether
lilth's doesnt even make you really any much bigger it's just a mount that disables player visbility and replaces it with the mount sprite!!
All I want is like, more of those but different?
why
Exactly, just do that
why do you want more?
Bc character if boring
IT'S THE SAME SIZE AS THE PLAYER THO
And end game u can just stay the same
endgame has psc
Just change the height idk???
Okay, there's something there I guess
Variety and novelty
the recent update just added 2 transformation items technically
I cAnT kEeP uP wItH eVeRyOnE tAlKiNg!!!!!
we already have transformation items too with red bow and hupu fruit.,.,.,.

Cog
Calm
This person is trying their best no need to yell at them
ha-pu is cool :p
honestly i agree that transformations would be a good idea to add, it's just that you really need the reasoning in your suggestion
(Not really the kind of transformations they're referring to, cuz those are the same general player model)
fair
the character has to undergo some kind of transformation after you beat the game
you aren't getting to dev server, let along voting without semi-decent reasoning
"Has to", you say?
Exactly
...
You know what I mean
no i dont know what you mean actually
so basically when you kill yharon you absorb his auric soul and become the god of rebirth /j
Lore conflict detected
Activating missiles
Ok look the point is, we have transformation items already but I want more variety. It would be cool to become some sort of new being after gaining all this power and beat the game. It doesn't have to add any abilities and can just be vanity. The thing with liliths necklace was just an example of how it can be done, and I'm sure they can just change the hight somehow.
ok but what if i https://calamitymod.wiki.gg/wiki/Dedicated_content#Vanity
Any thoughts on this before I post it?
Rework and Extend on the "active" summoner weapons
Currently, there are a total of 5 non whip active summon weapons. Of these, 2 (Flamsteed Ring and Universe Splitter) are endgame, and 1 (Cinders of Lament) is only usable on 1 boss.
The other 2, unfortunately, are some of the more boring weapons summoner has to offer, only needing the player to hold their mouse on top of the enemy while drinking mana potions. They are also placed at Slime god and Astrum Aureus, leaving large sections of the game with none of these "whip alternative" weapons
Therefore, I would like to suggest that Slime Puppet and Borealis Bomber recieve reworks to make them more interesting, and more of these types of weapons are added to provide less risky but less powerful alternatives to whips.
thing is, currently we don't really have the ending to do such a thing
transforming to defeat yharim wouldn't be great as a concept, and with the future superbosses i don't think it'd work well there either
from "i love this mod" weak fisique to leaving terraria entirely and getting very strong at irl gym /s
that's the transformation
again, id point out that vanity, armors, and dyes already exist
there are infinite variations of what the player character can look like which you can customize to get closer to your desired appearance in game
^
you could accomplish similar things by changing your vanity as the game progresses
When I said have to, I don't mean actually have to, I mean it just kinda makes sense after gaining all this power to maybe gain a special item that can turn you into some creature or something, or something similar to draedon.
looks fine to me, maybe focus more on how borealis and slime kinda encroach on mage? like straight down to mana use, id say, maybe
also maybe a bit more detail as to why these alts are so important? that's all i can really think of atm (wouldn't be hard just explain how they make the class more dynamic)
mm, that's good
thanks, i'll put that in then post it.
flamsteed ring is basically the closest to that right now
You could say that changing the player's model is not something that is allowed by any of that
You're still dressing up the same doll
You don't understand I mean yes we have things but the suggestion is just adding more that's all it is!
fair
but its dress up doll with a lot of options that already exist without a shit ton of extra work for spriters and maybe also coders
adding content is not that simple
(and yeah I just wanna make sure that you actually do know about Flamsteed Ring
That it turns you into a really tall mech that you can play as
and that it is endgame
Right?)
suggestions need reasoning, no matter what they do
you dont just click a button and make things appear in game
work, time, and effort must be put in
That's literally the reasoning, more transformation variety
lmao this is all going back to my original explination of this channel
alright, include that in the suggestion and emphasize it
the point is not to just point and say "thing cool!" you need to give a reason as to why the devs should do this at all, especially over things like, reworking more weapons, working on the biome revamps, working on yharim, etc.
the more reasoning that supports your sugg the better the chances are of it getting to voting
it's not like they're lacking things to work on rn
accepted purgatory moment

y'all need to add rubblemaker support for ya books smh 🤦♂️ ..,.,.. (/s, obviously)
there, posted
great fluffy sugg as always
this is the 3rd sugg i've ever posted
lol
Would you consider Cnidarian an "active summoner weapon" for the purposes of this suggestion
(How is that true)
yeah the previous 2 were great too
isn't cnidarian a "whip"
lol
true, i forget that that one exists
except it's not vanilla whip it's own "whip"
It kinda intentionally rides the line between an active summon weapon and a whip
There I made it better I think
Whipn't.
ideally remove these 2 lines
dont go meta
it doesnt work
That new reasoning is definitely better than what you had before
Fine
I'm going insane-
we're trying to help man
(that mech thing is called flamsteed ring)
But yeah when the suggestion gets made permanent after being sent to #suggestions-voting and potentially the devs, then, that discussion context won't make sense or be relevant
i'm... not sure
i kinda just hang out here a lot, write half a suggestion, then change my mind lol
hApPy NoW?
Right and that
Alright yep that's better
First line is goofy but it's backed up by the reasoning below
Opinion @drowsy plank ?
...the reasoning is still weak as shit but...
ive let worse through i suppose
it's probably fine, but it's gonna die in voting hard i think, and that's not even mentioning devvote lol
there's already a merman, werewolf, mermaid, lamia, and, if you use calval, other elemental transformations tbf, they're just. smol
yeah, it'll never get past devs tbh
there's nothing actually wrong with it anymore tho
alright we can remove the flag now
(also atlas never responded to this
)
im being honest because if i was suggesting something like that, id want to know that so i can beef up the reasoning more
Some of those still keep the same general structure
yeah it can go to voting
wait, that thing has excelsus in the recipe? this is certianly a dedicated weapon moment
it is such a dedicated weapon moment
at least it has a sword functionality
i think
idr
Sorta
I mean it's cool but it's a robot
Something like Murasama's slash but a bit more narrow iirc
Lamia and Mermaid are just vanity sets, no?
fish vanity set
this is fair, but they're very elaborate
yeah, it does
mfw its what you're describing but "its a robot" 
Ok in my opinion anything that still keeps this general shape doesn't count
blud
byeah I get what you're askin for
the tails have a lot of spritework done, basically making a completely new walk cycle variant
Btw how get ring
and yeah I've used the Lamia Tail on a lot of my character vanities, it's cool
id put them up with transformations personally, but maybe its just cause i know the amount of work that goes behind it that i think they deserve that kind of credit
craft it using the recipe rover posted earlier
Crafted using Shadowspec Bars and other materials, so it's after the final bosses, for use on Boss Rush
Idk if I even have shadowspec bars
If you haven't beaten both SCal and the Exo Mechs, then, yeah you don't have access to them yet
I have (cough in creative mode)
Ok I see it now, this is what I want, but generally more organic
lmao
Lol
yeah I agree with this sugg
crazy how the mech is named after a scrapped concept for the draedon fight and by extension a galaxy
Why- I mean sure it would be funny, but SIS
@bitter hornet
You can check the pins in this channel for suggestion guidelines. This is a specific item suggestion and also lacks reasoning.
i love the concept but sis
@mighty summit
Make sure your suggestion is formatted the same as the ones above it (Title, linebreak, suggestion) and add in a reason, like "This would make it easier to create artificial biomes"
just edit it
i hope this is better
that's better, yep
thanks!
People will do anything to avoid wire setups
You can make infinite water automatically with faucets or whatever they're called
Obtainable water walls sounds like a great way to crash your game
@waxen garnet I think reworking the underground Sulfurous Sea biome would be a better solution. It would keep the same layering, but it would also prevent leakage. A good way to do that is to have the entrance be to the side instead of below.
I understand that custom seeds aren't the main focus for the Calamity team, and this would probably take very low priority.
Now I understand the phenomenon where people switch between typing and not typing.
Yes, another approach would be to fix issues with upside-down abyss. Rework underground Sulfurous Sea, create a proper entrance, make it end below the surface. But it will be more difficult to implement, and as you said it's not the main focus
Yeah. I don't think it would make the best config option either.
Maybe removing it in getfixedboi would be a good idea though.
Switching it to normal.
But the drainage is an issue.
Do you mean removing abyss completely? But it is one of the main features of Calamity
GFB has no reason to implement it. From what I can tell, it's supposed to be a seed to commemorate the history of the mod in a humorous way.
I don't remember anyone flipping the abyss and making any history.
I suppose, despite it not being the main priority, it wouldn't take that much time to implement.
I need some sleep, and a conversation between people who could hardly be more distant from the Calamity team won't get anyone far. I'm no longer a major factor in this discussion.
wot
GFB is a meme to devs afaik.
We already have a config to disable changes on early hardmode progression, which is also a controversial change
that is for mod compatibility reasons
that same reasoning applies to this too noob
anything that affects that ocean is now completely fucked instead of slightly fucked
or most of it is
but yeah
it's more because... the early hardmode rework affects literally everyone
this affects literally only people who choose to play a seed that's already a meme
I don’t think anything effects that ocean because cal would just overwrite it naturally?
Because of sulphurous sea and abyss just. existing being a problem there, not just abyss being upside down
also a config for 2 seeds specifically seems very impractical
What's impractical? The mod has a special code for those seeds, it makes changes that can ruin player's experience. Let the player decide if he wants to play with those changes or not
What
you chose to play GFB, your quality of experience is forfeit
Yeah.. you decide whether you want those changes when you put the seed in...
???
^
If you don’t want the changes, don’t play the seed
Simple as that
The seed is actively known amongst the community for being a massive shitpost
impractical in the sense that it would be an annoying check for the devs to implement, for it to exist in the config ui which is usually reversed for universal changes and that it is entirely unneeded in the first place
Anyway, there’s no point dogpiling on the sugg
It doesn’t break rules, it’s just not a great idea XD
Yeah
I've changed my suggestion, removed that part about config parameter
Is the suggestion's only argument against the inverted Abyss that it gens with holes so it inadvertently drains?
It says "Considering all the above" but it only says 1 thing that's bad
The rest of the sugg just.. describes how it generates
@waxen garnet see above
"make it end below the surface"
Is the voidstone wall a problem then? Or perhaps the space grav in the final layer?
Saying that it's "very strange" isn't really an argument against it considering that's the point.
The voidstone wall, the fact that you can reach the top edge of the world by water and "fly into space" (that's what the death message will tell you). the fact that you have sulfurous sea with acid rains underground (vanilla GFB doesn't place ocean biome underground, for example) - all of these I consider problems
You should absolutely mention those directly in your suggestion. It'll strengthen your reasoning
(I personally would much rather see each problem individually addressed rather than give up on the inverted Abyss entirely though
It's a really fun idea for the inverted world seeds)
(But Rains happen underground in vanilla...? All weather events takd place in the Fake Surface)
The fact that you can die by reaching the top of the world is intentional
It's intentional in vanilla FWB, and there it feels logical - you fly higher and higher, you lose gravity, and eventually you leave the world and can't come back. In the abyss you are dealing with high pressure, and then 1 tile above you end up in space - how? Even if it's a funny and "meme" seed, it should still follow some basic logic
mmm you're playing with dangerous reasoning there
^^^^^
There's a billion things you can try to "logically" point out about not making sense in Terraria
I would focus more on the gameplay annoyance of it
Gameplay annoyance: one gameplay mechanic tells you that you are dealing with high pressure. Another mechanic lets you jump super-high and reach space
For Remix, true
We could change that
But for gfb, a map filled with lava-generating crispy honey and nonsensical boss situations, I don't really see the point
Idk, to me it's
Top of the world = death
Regardless of the place
Judging from the map the inverted Abyss looks closed off on top
If you can die by hitting the voidstone ceiling then that seems quite annoying and unintuitive yeah. You're not even flying into space
(But if you have to mine through it to get to the death barrier then no issue imo)
I think that can be fixed with just rewriting the death message to "player died from extreme pressure" and keep it the way it is since that fits more
The idea is fun, but it doesn't look finished. We could make an underground ocean that becomes more dangerous the higher you go. But it will require significantly more efforts, and I'm not sure it's reasonable to do just for 2 secret seeds. Current implementation looks like one side of map got rotated by 180 degrees, without any consideration how it fits the surrounding world. So my suggestion is - instead of forcing the player to play with unfinished solution, let him use a normal one.
Eh. That's what running out of breath is supposed to convey. Having another "pressure crush" death unrelated to breath, that only exists on the flipped worlds as a paint-over of the space death, doesn't seem good
You move one tile right, you jump - you die from pressure. You move one tile left, you jump - you fly into space
Doesn't look like something hard to avoid as you can make the player run out of breath as they reach there, it would be very related
Isn’t “no consideration for how it affects the surrounding world” most of GFB?
Real
Been meaning to say this
but I feel like the draining issue can be somewhat easily solved by adding a horizontal line of Bubble Blocks, or new blocks that have the same liquid-stopping behavior of Bubble Blocks, to the bottom of the inverted Abyss and/or the SulphSea
and doing so would make it feel a lot more like an ocean... cuz there would be water in it
I mean this as in the devs could make the Abyss and SulphSea generate with those bubble blocks
That would be fine
I currently think it’s fine as is, because the whole point of GFB is to be a miserable, concept breaking meme seed that doesn’t really make sense.
I think the "death to space" issue is a very easy fix regardless
Replace instant death with instant breath depletion and it would function very similarly and actually make sense
GFB still tries to make the world more-or-less integral. It doesn't place clouds in hell, it doesn't rotate trees upside-down. Personally I role-play it as a post-apocalyptic world with mutated lava bees 🙂
I would personally make the voidstone ceiling extend lower so you don't even encounter it under normal circumstances
Making the voidstone lower would be fine
So you can’t encounter the death unless you intentionally break through it
Oh so you would rather remove the gimmick entirely, not much interesting but I don't really care much, all I saw was an opportunity to provide an interesting solution
(Nobody's gonna do that, rather why would they
As said before it was meant to be intentional too
It just takes away from GFB's while miserable, funny gimmicks
(This is truly the reason why GFB suggestions should be banned. It feels like everyone has a different opinion on what it should be.)
All I'm gonna say is that I'm trying to align with the seed's purpose
Being a literal hell of inconvenience for the player
isnt secret seed stuff alr part of soft donts?
Where?
might be misremembering
You'd still have the 'gimmick' outside of the flipped Abyss
Jumping up into Space anywhere else
It's not, I've checked
nope
It’s been brought up a couple times by Cogni
should be then
That's entirely different as you would never encounter it in Abyss, where you are supposed to be able to with all intents considered
but ultimately rover has been hesitating on it
Might be the same gimmick but not the same circumstance applied to it
It doesn't make sense to support secret seeds, have special mechanics for them, and forbid suggestions
soft donts are seperate from donts
Indeed
But the suggs we were more interested in potentially banning were things that added more dumb shit to the GFB seed
rather than trying to make it more reasonable
cuz we already disallow joke suggestions
But suggesting stuff for the GFB seed is like getting a joke sugg free pass cuz it's a whole joke seed so it "fits"
yes, which is why exactly joke suggs that are just "do it in ftw/gfb" should be a soft dont
reasoning would still need be valid, but itd have to be really good
If it’s a whole joke seed, and most of the community knows and accepts that, I don’t really feel like trying to “make it more reasonable” makes sense
I do understand why in theory we’d disallow the other half tho
Well there is a fine line between nearly unplayable and actually unplayable
To be fair this Abyss sugg applies to dontdigup too, which takes itself more seriously
If I'm not mistaken, using "reveal all map" also reveal stuff off-bounds
Which is why it looks solid
Not sure that'd be the case in a normal pt
does going to space exist dontdigup
yes
Yeah
Damn
o u were also on mobile
Yeah if it exists in dontdigup I feel like that gives it more credibility
There are places without solid blocks on top
yeah it's meant to be a rough analog to the dangers of the underworld in a normal seed
like falling into a deep lava pit I spose
so
Having it in the Abyss that you're meant to go to the end of, doesn't make sense
Then again, intentional
What I'm saying is that using map reveal gives you an innaccurate perspective of the map
You already have enough to worry about in the final Abyss layer
Does bottom of the world kill you in any circumstance? I feel like that'd be a good one to add too
In normal game, no. You can stand on the world floor
But you gotta dig a long way down to reach it
As opposed to flipped world's open air and dangerously low gravity
Well that's giving me mixed signals, I was asking more than just pure vanilla. Do the seeds not affect it either?
no
Aight
(The bottom of the world shouldn't kill you in flipped world, design-wise, considering the safety gradient is meant to be at its max down there)
Good point I never thought about it like that
Updated my suggestion with things we've discussed here
@mighty summit those already exist???? unsafe navystone walls are already a thing
you just dont use shimmer u can craft them normally
at least, according to the wiki rn
could've been updated but i wouldnt know
- it's crafted directly (as you said earlier)
- it doesn't produce water (which was the point of the suggestion iirc)
I think shimmering current unsafe into water-generating variant could be nice
god knows what would happen if an average terraria player is given easy access to flooding
Genesis 6:17
LMAO
The fish in the flood:
- Any suggestions about making vanilla weapons or equipment deal/boost Rogue damage instead of their original damage type.
Example: Making Vampire Knives deal rogue damage and not melee.
Reason: We do not want players of a given class to "lose" options that they once had in vanilla.
Note: Asking for vanilla equipment to boost rogue damage in addition to whatever they originally boosted is okay. No options are lost in such a case. It would be difficult to translate that into the case of weapons in a way that isn't too awkward or cumbersome, but it would be allowed if it preserves the option the original class had.
hard dont
something something suggestion dont yes
@kindred creek
im pretty sure they do?? i remember using them to refill the abyss once because they do do that
dont the abyss walls spawn water anyways
what other reason would they even have to exist if they didn't? the sunken sea doesnt use the walls to check its biome, so the only purpose of having unsafe variants would be if they made water, which i am pretty sure they do
abyss walls spawn water ye
okay it was the sulph sea, since it capped off higher than the walls went, but the points stands
The point of the unsafe walls is that they spawn water
If they’re crafted right now, they should prolly be changed to be shimmer transmutation
are we allowed to make suggestions about the get fixed boi seed? I understand that it's intentionally unbalanced, but plantera is legit easier than mechdusa. I now have post golem gear and mechdusa is still a bitch because of the size of destroyer.
depends
i was gonna suggest a decrease in the size of destroyer.
didnt they alr do that
it definitely doesn't feel like it
i believe they did
regardless, they're not going to make changes in GFB for difficulty
so it'd be a waste of time, id say, be better to talk about issues with dest itself since at the end of the day it's still just base dest AI
but idk
Yes, it was a bug it was so big and that got fixed boi
If your game was a cakewalk i dont think it was light disc’s fault
"even with the addition of infernum" and infernum does not support ftw and above
@random talon

I made it work (sorta)
The reasoning is also way too ranty
also yea, I see your point
you're old
also eow shimmer is completely intentional
Infernum is also not managed by Fabsol
👴
...that's fucking stupid why do they even exist then
Infernum wasn't the crux of my argument (unless you're telling me that it was Infernum adding those drops)
it wasnt
you shouldnt be including infernum in the first place
also like
The suggestion was badly written and mostly a rant. You should elaborate on the reason instead of having it very vague while just ranting.
cog was testing gfb to see if a multiplayer session on it needed the hp boost config and checked the config to make sure he didnt have it turned on because. fucking ZENITH wasnt shredding qb
“Its too easy because of Light Disc”
Why does light disc make it too easy?
And no Infernum here
In hindsight, using Infernum as a comparison for difficulty was a bad idea
I had no QoL mods
I do not like them
if I wanted to play an NPC Trading Simulator I would play Minecraft
TRU
LMAO
idk honestly
might as well make unsafe navystone consistent with other unsafe walls tbh
give it a unique prefix (Leaking or something) and put it behind shimmer
and bring back the water
I descend to drop turret info
yes, sus scrap was used for the exact reason you stated, and I did that knowing full well that it was a world limited resource.
if you want your sus scrap back, then you can shimmer the turret.
the player version of the OG turret wasn't even in my plans from the start, but was added later for consistency with other turrets.
oh also, there was a plan to add hostile versions of each turret to their respective lab, like hell lab gets hostile fire turrets to defend it, plague lab gets hostile plague turrets to defend it, etc.
however we just haven't gotten to that yet, I suppose. Whenever schematics were re-exported for 1.4.4, whoever did it forgot to insert the respective hostile turret.
Yeah, I noticed that in the fact hostile versions of them exist in game via item browsers, but aren't anywhere in the world
the big issue is just that
you'd
never use lab turrets with the current implementation
Okay about that suggestion asking for don’t dig up abyss to not be reversed
I LOVE that reverses abyss dont remove it man
dw it's just gonna get hard rejected in dev
like most GFB suggestions
assuming they even get that far
probably not since the upside down abyss is like
one of the most iconic parts of cal's remix
well, what else are you going to do with sus scrap other than make shpc
there can be more than 4 sus scrap in a world
uhhmm wat if i have 10 mages in my world???
true !
i mean i thought that was like
the point
sus scrap is annoying enough to get most people dont even bother with shpc
There are so many resources (infinite ones at that) with no apparent sinking mechanism that sus scrap is the least of my worries
And I assume the reason you get more of scrap is so that you don't have to explore 100% of the world to craft shpc
leeway, so to speak
that would make sense
kid named cheat sheet
Kid named small worlds with Onyx key:
Child named “SMALL WORLDS NOT SUPPORTED BY CALAMITY”
if i were the child id hate my parents
Youthful human distinguished by the identifying factor known as "Large world supremacy"
sorry but i have alredy drawn myself as "large world enjoyer" and you as "small world fan" so i just won the argument

@jagged marsh Please no standalone messages in #suggestions-posting, if you have to comment on suggestions then do so here
He did it in most other channels too
Oh goodie a spammer

please stop spamming wires in every chat, and especially not in #suggestions-posting
If you want a mod calling you out, you've come to the right place
im sorry 

@winter anchor im sorry, what exactly are you even asking??
it seems like you're asking the granite and marble shrines to be swapped back but give zero reasoning
Get fixed BOI!
Even tho I knew someone would complain about Gfb marble/granite shrines I still did it because its funny
I agree it's funny
Also it makes sense tbh considering granite and marble biome generation is swapped in vanilla getfixedboi
i agree and do not think u should change them back
plus it makes them much easier to notice
are there any plans to rework the stn line
why
iirc the reasoning was that its supposed to be the "super offensive dmg + ap combo"
or smthn like that
ill try to find it
isnt it the "it's either absolute dogshit or completely overpowered combo"
either doesnt reduce killtimes at all or phoenix flame barrage
then the rejection reason doesnt even make sense 
i would like to see the line reworked
considering its just the armor pen line i dont really see how a rework for it would work
nor if one is really needed
i dont remember the wording on xpc's suggestion too much but i might get convinced otherwise idk
do you really think adding a flat, staggering 5 or 10 or 15 armor pen is the best it could be
Flat damage bonus is inherently going to have that property of either being useless or broken good
Extremely dependent on the weapon
well why does it have to be an armor pen line
it is extremely boring
The only way to make it any stronger without creating more broken-good interactions would be to give it a new effect that is unrelated to armor pen
Or, to do its AP in a more conditional way, I guess?
Calamity
how calamitous
well im not even going to try if such a suggestion has already been denied. i think that is a dumb decision 
Does seem kinda weird that the sugg got rejected when it's asking to get rid of a problematic balancing stat
#suggestions-voting message
it is weird
i think the main issue was not really knowing how to change it
i really dont remeber tbh
Every third attack you just spawn sharks that flail around like a bad prop in a gmod game
Hue

i was thinking about giving it a shark tooth projectile that embedded into enemies or something
could be a way to improve it
Literally was thinking of giving it an "Every X attack" effect lol
Cuz that has the same weapon interaction benefits as armor pen
I would 900% learn to code just to do this.
the flat armor pen is so weak

+7.5 damage post polter is doing nothing
With most weapons
The image of either teeth sticking out of an enemy or a shark just chomping on them is funny to me
do x amounts of damage to receive an shark tooth that goes up to a ring around you (max 10)
it shaves like
2 minutes off pfb on exos doesnt it
