#suggestions-discussion

1 messages · Page 194 of 1

wide river
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But only if it dropped in Master Mode clueless

worldly sparrow
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also the secret bosses arent actually bosses

small timber
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Gfb is master by default

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Which is what make it most funni

worldly sparrow
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if they were boss checklist would know of their existance

glass arch
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gfb moves the selected difficulty up 1 step

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so if i make the world on classic its difficulty is actually expert

small timber
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Oh, people can create classic gfb?

glass arch
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and so on and so forth

worldly sparrow
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making it on master makes it legendary mode

sleek turret
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normal gfb is journey mode?

small timber
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Classic gfb should just have spawn point covered in lava

worldly sparrow
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true

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you're a baby if you play gfb on classic

small timber
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The entire world is just lava in classic gfb, and 50% shimmer

worldly sparrow
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so uhh

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when is this sugg getting the flaggage

small timber
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But yeah a 2nd thing I want to vote for is celestial onion give you the don't starve world starving debuff on a master mode world on consumption, and you have the hunger mechanic until you die

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Fitting for consuming a literal alien food that come from a cthulhu monster

worldly sparrow
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last sugg got flag quickly where are the mods now

worldly sparrow
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one can only wonder

hollow shell
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Ok this suggestion actually isn't inherently invalid

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Title's just gotta change to be more relevant
and the reasoning could use some more objective reasoning (potentially about the necessity for melee to have gap-closing and enemy-bouncing/pass-through utilities in order to properly make use of its short range)

sleek turret
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best sugg title i've seen yet

wide river
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Maybe it should bring up Phosphorescent Gauntlet as an example?

hollow shell
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Yeah, or the Biome Blades

steel minnow
hollow shell
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particularly Decay's Retort

steel minnow
drowsy plank
hollow shell
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(Good for maintaining place in the air next to the boss you're hitting, especially earlygame)

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Melee weps with movement abilities are good

frosty trellis
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See

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I would agree with that

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If OLC wasn't one of the most busted weapons to ever exist

wide river
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I think that's more of Old Lord Claymore having too many iframes
It's not like the entire niche of movement based weapons shouldn't exist because of one problematic one

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I may be overstating that, but still

eternal escarp
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ye its mainly for its iframes iirc

steel minnow
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whats iframes?

coral carbon
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invincibility frames

wide river
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Invincibility frames, commonly shortened to iframes, are a statistic that determines the amount of time that it takes for a player or enemy to be hit again after being hit

deft yew
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mobility melee gigachad

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except OLC i hate that thing

grim tusk
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@steel minnow remove the Tainted Judas example and place more concrete reasoning.

Atm its just “i would like if this was in the mod”

You must answer “why?” which you vaguely do

steel minnow
cosmic karma
worldly sparrow
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all the suggs do being flagged today (ignore mine)

wide river
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I think it's probably time to resuggest some things

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I'll put that there while I rewrite another

hollow shell
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Auric Soul Artifact seems like pitifully weak too

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You use up an entire acc slot post-Yharon to change the minion slot cost of one minion from 5 slots to 4 slots

wide river
serene tendon
hollow shell
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Or, make it so you need to land on the ground before you can charge up another dash, just like refreshing wings n double jumps

or, slightly more restrictive, making it so you can only charge up dashes if you are currently on the ground

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afaik it's still like, you can charge then dash then charge then dash all while in the air, right?

serene tendon
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I think both should be implemented, as each of our suggestions fixes a different problem.

hollow shell
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(also it shouldn't spawn homing projectiles cuz like what the hell
It already gives you crazy good air control, really good tool for hitting enemies with good spacing, why does it need that constant ranged sustained DPS?)

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(The homing projs can come back for the upgrades cuz then you could at least consider it an incorporation of Bladecrest's projs)

serene tendon
wide river
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After one second of charging, the next use of the left-click attack causes the user to spin with the blade in the direction of the cursor, gaining immunity frames, and spawning a trail of flames. Flames home into enemies, deal 50% of the sword's damage, and inflicts the On Fire! debuff.
This is a smidge strong for a pre-Hardmode weapon

sleek turret
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yeah that's def busted

drowsy plank
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i respect ur sugg ench but considering it is a resub did u really think this was the best time to send it in? HDfailure

sleek turret
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why is it a bad time to sugg? is it because of sugg bot timing or smth?

wide river
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I can get rid of it, if you'd like

hollow shell
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Calamity Mod Wiki

The Old Lord Claymore is a Pre-Hardmode melee weapon that drops from Bone Serpents. When used with left-click, the sword swings forward with a custom animation. When used with right-click, the user holds the sword up and charges up to one second. After one second of charging, the next use of the left-click attack causes the user to spin with the...

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I gave it glowing praise but know that it comes from a source of malice

drowsy plank
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hopefully it still has room to get through, is all

hollow shell
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That activity won't get reflected in voting cuz of all the exclams

drowsy plank
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fair

wide river
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It barely didn't reach the threshold last time, so I think it will be fine this time

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Like I'm pretty sure it only lost out to another suggestion by single-digit votes HDfailure

sleek turret
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ench you could use uhh hyperlinks in yo sugg (this is advice)

north oracle
hollow shell
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It's not a matter of "calling it" true melee now
Calamity defines it as True melee

Even the homing star projectiles deal true melee damage cuz of how the system works now

wide river
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Ah, another blatantly incorrect definition of true melee
Add it to the pile of Lucrecia, Ultimus Cleaver, and Galileo Gladius

hollow shell
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yep!

drowsy plank
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wow there like a dozen 100+ vote suggs in there rn

sleek turret
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is it possible to like make an exception in code for it?

drowsy plank
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yeah lol

hollow shell
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How the flying fuck has Ultimus gotten away with being defined as True Melee for this long
Even with the recent true melee system rework, it still slipped through

It spawns five homing projectiles, on swing

worldly sparrow
sleek turret
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maybe my sugg will need to be resposted for the second time if it doesn't pass

sleek turret
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although i'm still hoping it passes anyways

drowsy plank
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this is why we need heroic so bad

frail mantle
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i always assumed it was a meme tbh

hollow shell
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Heroic?

frail mantle
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i remember back when it didn't even swing

drowsy plank
hollow shell
drowsy plank
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there

hollow shell
# frail mantle i remember back when it didn't even swing

That was actually poggers and I was just thinking about how pissed I am that that got removed

It had a function that was super situational and niche for so late in the game, you held it out and essentially grinded it against the ground like a lawnmower and it kicked up sparks as you moved
It was unique, but its usecases were too few

So they just make it a fucking vanilla broadsword

drowsy plank
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at least it isn't phaseslayer

hollow shell
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At least Phaseslayer isn't it I think you mean

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Phase still has its poggers unique function even if it gives you muscle cramps

glass arch
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phaseslayer is cool it just

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yeah good fuckin luck not ripping your wrist off while using it

wide river
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Now I think about it I'll post this one at the start of the next batch and repost a different suggestion I don't care as much about

sleek turret
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when is next batch?

drowsy plank
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id take a generic broadsword over carpal tunnel anyday sorry

as someone that can sometimes feel my hands burn after exterting myself for too long the 1.4.4 universal autofire was a godsend and i will take the shittiest weapon design over something that reduces accessibility to people for a gimmick any day

hollow shell
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I will take a plethora of creative imaginative weapon functions that all suck for viability
over 50 vanilla broadswords that are viable

wide river
sleek turret
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m

hollow shell
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Because guess what you can just not use that weapon

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There are always other options

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Regarding Ultimus, Cultist tier isn't exactly in a drought of melee weapons
broadsword Ultimus doesn't need to exist

drowsy plank
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i mean

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the ravager retier will be real in 5

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so i have a feeling a lot of stuff is gonna change in relation to all that

hollow shell
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Pre-DoG isn't hankering for more melee weps either

glass arch
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i wish phaseslayers speen worked like how doze made his speen on whichever melee weapon it was in his melee reworks
as in, you can just move your mouse up and down and it works

worldly sparrow
drowsy plank
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anarchy blade?

wide river
glass arch
drowsy plank
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turn melee broadswords into rogue and summoner weapons clueless

hollow shell
drowsy plank
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carnage moment

drowsy plank
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lmao imagine if terraprisma started as a melee broadsword

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that is so funny to imagine

glass arch
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i had unironically thought it was one at first

drowsy plank
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actually that's what should've happened in gfb you just turn it into a wood sword clone CalWheeze

glass arch
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look at this shit and tell me that without any prior knowledge you wouldnt think its a normal ass broadsword

serene tendon
hollow shell
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my favorite will always be
This is a Magic Weapon

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It upgrades into a Melee/Ranged weapon

drowsy plank
north oracle
eternal escarp
wide river
hollow shell
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Yeah iirc we have the donor to thank for that sword's typing

drowsy plank
eternal escarp
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sword is dono so idc

north oracle
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class lines are now non-existent

drowsy plank
eternal escarp
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you reminding me of the bow makes me annoyed now boohoo

hollow shell
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Cosmic Rainbow is excusable cuz it's an upgrade of Rainbow Gun which is an important vanilla magic weapon

eternal escarp
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isnt it a pearlwood bow upgrade

north oracle
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but why the fuck is it a bow

hollow shell
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The ranged damage type coming in out of nowhere at the end of the crafting tree is wack-ass though

drowsy plank
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gun (magic) > bow (magic) > sword (melee/ranged)

glass arch
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3 very similar looking weapons and all 3 of them have different damage types

wide river
hollow shell
eternal escarp
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honestly im annoyed but the whole line seems like a perfect meme

wide river
hollow shell
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So the ranged damage type takes a dip for Cosmic Rainbow

eternal escarp
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so it comes full circle to funny again

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i changed my mind

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if this line gets fixed humor is dead

drowsy plank
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sword should upgrade into rogue/summon

wide river
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If stuff like Burning Sky is allowed to live then Cosmic Rainbow is surely fine clueless

drowsy plank
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just to be safe

eternal escarp
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make it a summoner cane
that you throw

hollow shell
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You could consider First Fractal a summon weapon

drowsy plank
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classy cane upgrade pogfish

eternal escarp
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you could argue that yea

eternal escarp
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an active summon weapon byea

wide river
eternal escarp
hollow shell
eternal escarp
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likely latter short term

grim tusk
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Latter, reworking we’ll see when Rav gets tiershifted

errant bobcat
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Nah add a first fractal upgrade to the modXD

eternal escarp
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former long term ™️ i hope

drowsy plank
hollow shell
north oracle
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and apparently OLC

hollow shell
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(not a tiershift but regardless significant identity change)

grim tusk
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Well that was for lore reasons wasnt it?

glass arch
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yes

grim tusk
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Rav is suggestions’ doing

hollow shell
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No I'm talking about how the Meld weapon functionalities didn't change at all

hollow shell
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nor armor

eternal escarp
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meld more like

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malding

hollow shell
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mald

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Mald Constructs.

glass arch
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empyrean armor is so fucking funny

grim tusk
eternal escarp
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mald cuntrstruct

drowsy plank
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woo hoo

hollow shell
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It was already projectile vomit afaik

glass arch
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5 different projectiles and one of em has 2 variants

hollow shell
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Here lemme verify

wide river
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Maybe someday Meld will be better
Someday when that can be focused on, that is

grim tusk
eternal escarp
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itll be better but i assume its in a line

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and the line is long

wide river
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Very likely yea

glass arch
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hold on i gotta grab a meme mpg made

eternal escarp
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insert phupperbat quote

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must fix all immediately grahhhhhh

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i cant bothee getting it

glass arch
worldly sparrow
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damn where melee version

hollow shell
grim tusk
wide river
grim tusk
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At least for tarragon that will fucking die

eternal escarp
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rogue going rogue with the proguectiles

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im not sorry

glass arch
hollow shell
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(and the sexy resprite)

glass arch
eternal escarp
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tarragon more like tarragone

grim tusk
eternal escarp
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okay im done

grim tusk
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Death to Uelibloom!

eternal escarp
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uelidoom

wide river
glass arch
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oh yeah i forgor uelibloom is gonna fuckign die

eternal escarp
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im not done

drowsy plank
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gloom and bloom

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bloom and doom

glass arch
wide river
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So true

eternal escarp
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we live in the same country

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so

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cojld very well

wide river
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Coincidence? I think not

frail mantle
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done would never be an arsonist

eternal escarp
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how do you know..

frail mantle
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wrong vibes

hollow shell
eternal escarp
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true he isnt as hot as i am..,.,.

glass arch
drowsy plank
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biofusillade type beat

eternal escarp
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truly a squib moment

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if i ever saw one

wide river
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Empyrean armor was a mistake

eternal escarp
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more like
a thing that got forgotten

worldly sparrow
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they should rename meld blob to mald blob in gfb

eternal escarp
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idk if its outright a mistake

glass arch
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fuck it empyrean armor rework sugg

eternal escarp
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unneeded tbh

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i think everyone and their dogs knows it needs one eventuslly

wide river
glass arch
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unneeded yes but im still gonna make it

grim tusk
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At least we have been going in an armor rework crusade

drowsy plank
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emp rework would be like broadsword rework

grim tusk
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Starting from pre-hm

drowsy plank
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like we all know
we all know

eternal escarp
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we all know

coral carbon
hollow shell
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Empyrean armor was the false prophet
Alternate Gabriel

It was supposed to be the posterchild for what cool shit you could achieve together as an art and programming team
But instead it became the posterchild for the mod's age and bloat, a damning reminder of how long something can go falling through the cracks. A 2010s mod in 2020s mod clothing.

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... Biofussillade is a more egregious example though

drowsy plank
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leaf!!

wide river
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There we are, reposting that with a rewrite
Hopefully it does better this time, but if it doesn't, it at least serves as just another suggestion to get other suggestions to pass

eternal escarp
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biofussilade more like bye-o-fossil-made

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that doesnt land that well

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sounded better in my head

grim tusk
fervent orbit
#

biofussilade is basically as interesting as blossom flux

eternal escarp
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wrong

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bloss has 2 modes

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its half as interesting

north oracle
eternal escarp
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objectively HDfailure

spark ravine
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is there any plans for statigel armor? I think it's the only pre-ML "old age" calamity armor set I have heard literally no plans for

fervent orbit
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the 2nd mode is shit

eternal escarp
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it does iirc

north oracle
wide river
hollow ridge
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rework

wide river
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The hive mind

hollow ridge
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🤖

hollow shell
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I remember seeing some post-22 Statigel redesigns I think

fervent orbit
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gonna be melee summoner rogue

eternal escarp
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it prolly wont come after aerialite's but itd come

spark ravine
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all I need to hear, thanks

hollow shell
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Thank you glassius

north oracle
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"The personification of projectile spam" lmaooooooo

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good suggestion

hollow shell
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(It's especially a shame that it's the Luminite-tier armor
and the Luminite armors in vanilla have some pretty awesome set bonuses, all focused around one specific concept. Solar shield, Vortex stealth, Nebula booster, Stardust stando

while Empyrean is anything but focused
Not just the proj spam, it also has all this shit: )

eager bobcat
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A health based bonus on the stealth class is also chunky and doesn't make much sense

wide river
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Probably stupid idea:
What if Empyrean armor was pre-Moon Lord as a Rogue counterpart to Astral armor, and Rogue had pure Luminite as its post-Moon Lord armor

hollow shell
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Pure Luminite sounds funny
Feels SoA-pilled, making the "throwing" class be more important / directly related to ML than the other classes

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wdym counterpart to Astral though
Isn't that all-class

wide river
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Astral has no Stealth bonus, meaning for Stealth users, you have only Hydrothermic as your armor

hollow shell
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I see

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Astral armor also fucking blows by the way but yknow

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List of complaints, endless

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Mod's too large
Burn it down burn it down burn it down

worldly sparrow
#

thanos snap all the bosses

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its too crowded

wide river
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The pure Luminite part wasn't really my best work but I think a Rogue armor between Golem and Moon Lord is a good idea
Though I think that's in the plans already

north oracle
#

terraria was never meant to be this big HyperFailure

worldly sparrow
#

just add a fourth part of the game after post-ml

wide river
north oracle
worldly sparrow
#

like goozma

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alternatively instead of adding a 4th part to the game make a sequel to calamity mod

hollow shell
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Fandom wiki will Become Real in 3

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(even better)

eager bobcat
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Make Calamity terraria 2

north oracle
worldly sparrow
#

actually better

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re-add stat inflation

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so people fight more bosses

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foolproof

grim tusk
wide river
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Considering how many times I've seen distaste for the Wulfrum Fishing Pole I think it's time to suggest its removal finally
It's probably not gonna pass but eh

bright crag
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Yet

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Because it's more complex than reworking just the set, since it's tied to Slime God and Statis

spark ravine
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as long as it's getting changed at some point, it's cool

grim tusk
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I think I have an idea for reworking Empyrean armor, but “i am limited by the technology in my time”

drowsy plank
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very interesting what kinda of rework would be so elaborate that the current tmodloader couldnt handle it

deft yew
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I assumed it wasn’t referring to Terraria or Tmod

wide river
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Or not whatever

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New suggestion Mk1

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Merge Calcium Potions with Bounding Potions

Calcium Potions are a potion that gives immunity to fall damage. However, Lucky Horseshoe is an accessory that exists in the exact same section of the game, and serves the exact same purpose. Both of them have a method that requires you to go underground (Skeleton Merchant/Ancient Bone Dust for Calcium Potions, and the Calamity crafting recipe for Lucky Horseshoe), which is a direct overlap of obtainments. While you may argue that having a potion to negate fall damage lets the player free up an accessory slot, that's not really a reason to keep it around. My personal suggestion to fix this is merging Calcium Potions with Bounding Potions, as Bounding Potions already give increased resistance to fall damage, so changing that to full immunity is hardly an issue. Also, with this solution, it won't directly clash with the Lucky Horseshoe, as Bounding Potions while slightly harder to get don't do the exact same thing as the Lucky Horseshoe.

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It sucks at the moment so I would appreciate feedback

grim tusk
#

Calcium potion:
What is my purpose?

  • You give ancient bone dust a use
    Oh my god
deft yew
#

Kill both of them without a second thought

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Problem solved

drowsy plank
#

moving horseshoe back to the sky was so silly fr

wide river
#

(Honestly "So true" applies to all three comments here)

deft yew
wide river
#

Only good takes in this chat so far

glass arch
#

we should add more variants of ancient bone dust

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tbh

drowsy plank
#

modern bone dust

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someone put that on fandom

glass arch
#

angelic bone dust

wide river
#

Primordial Bone Dust

deft yew
#

Bone Dust from the Book of Judges

wide river
#

Well I didn't see any complaints so I guess I'll suggest it

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Even if it doesn't do well it'll help other suggestions get in so ¯_(ツ)_/¯

lavish condor
#

@naive girder That is not what the channel is used for

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And suggesting about resprites isn't allowed I think

naive girder
#

whats the vision of the tyrant?

drowsy plank
#

!wiki

red stormBOT
drowsy plank
#

please use the official wiki

wide river
#

The sprite looks fine wdym

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I'd argue that it's one of the better Auric-tier items sprite-wise

naive girder
grim tusk
distant gyro
#

god knows fandom farters may have retconned xeroc which would be kinda funny

drowsy plank
#
  • Added Xeroc.
  • Removed Xeroc.
#

herobrine lookin ass

crude geode
#

I get the impression Ench doesn’t like mage

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which is fitting cuz cal mage is fucking awful

wide river
glass arch
#

it isnt

crude geode
#

I meant design wise but ok

glass arch
#

ok yeah design wise a lot of stuff could use a lot of work

crude geode
#

especially the mindless aiming part

glass arch
#

mage is more balanced than all the other classes

north oracle
#

that is true

wide river
crude geode
#

Ranged and Mage are very similar in that way where they both have a broken base that cal has barely put any effort into fixing weapon wise

glass arch
#

ranger has like 2 things going for it, relative consistency and shit tons of weapons

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mage has even less because it doesnt have ammo

crude geode
#

Ammo and Mana both being neat concepts with flawed executions, and oftentimes weapons will just outright ignore them

glass arch
#

ammo is good at one thing

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it keeps the variety of ways you can use a single weapon relatively high

small timber
#

I think a very legit reason against the calcium potion suggestion is that bounding is way harder to get because of frog it is way harder

Bounding is not "slightly harder to get"

And addint it to bounding also make it so you cant obtain it from skeleton merchant because it no longer thematically make sense

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And yes, the point of calcium potion is literally to potentially free up a slot as the suggestion pointed out in the case where you dont want to use a lucky horsehoe, so it is ok for the effect overlap because that is exactly what it is trying to do

crude geode
#

Merge bounding into calcium potion

glass arch
crude geode
glass arch
#

its not like horseshoe is

golden sonnet
glass arch
#

like you can combine horseshoe with every balloon jump and bob

ripe owl
#

I just swiped down while in this chat and somehow got purged to the Balance Suggs thread

crude geode
#

Nice

ripe owl
#

No it is not

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It's scary

glass arch
crude geode
#

Fall damage shrimply does not matter

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mfw 15 gems of any kind deletes fall damage from existence

bright crag
crude geode
#

Yeah villages turning down hostile spawn rates make frogs pretty easy to get

glass arch
#

that and jungle increases spawn rates a shit ton so as long as you have a net you can get quite a few

drowsy plank
#

just make a jungle pylon lmao

distant gyro
#

this is facts mystic frog is still impossible to find though

crude geode
#

Yep

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Isn’t it great how impossible achievements are to get

distant gyro
#

i love trying to get 100% slimes and having to wait for the frog for 20 minutes unironically

crude geode
#

I can’t wait for universal pylon to become an achievement next update because fuck the player

small timber
#

Not eveyone always have a perfect arena that cover the whole area, there are a lot of situation in survival world where you are forced to go off arena (which is when fall damage matter)

Or forced into the balloon item line because while it is good is also usually harder to obtain even from crafting

Or even use it temporary at early game exploration due to its simple recipe befoee you are unable to explore too deep

Or even the absurd scenario of going mount + glass cannon and use calcium potion for when you need to perform sudden dodging and go off mount

The tldr of the potion is that "you are not forced to have a fall immune accessory", because of how essential it is to nearly all point of progression

If the problem is with ancient bone dust you can even just make it so it use carton of milk (maybe boost the drop chance in this case) instead or even only sold by skeleton merchant

small timber
glass arch
#

if people dont notice that it happens then thats on them

distant gyro
#

what potions do people actively notice without looking it up

glass arch
#

i hardly pay attention to villages and the jungle and shit and i still know when theres frogs around

crude geode
#

what do people notice in this game without looking it up

distant gyro
#

so real

small timber
#

Assuming first time playing the game, if you throw water bottles into guide's crafting, you can get a good guess on most potion fish except for the other evil that dont exist in your world and summoning

(By all I mean combat relevant potion)

They can easily get daybloom, shiverthorn and fireblossom, likely deathweed

Moonglow, blink root and waterleaf generally can be more difficult

#

Maybe endurance is harder to guess but I dont remember others that stand out
(Ok it is named "cavefish" so there is a hint)

glass arch
#

water bottles arent the most intuitive thing to get

distant gyro
#

i doubt frog and vine are much harder to deduce

crude geode
#

Craft sand into glass into bottles into water bottles at a water source

#

If you don’t get any empty bottles from chests which usually happens

glass arch
#

if you were a first time player you wouldnt be aware that you could even use water as a crafting source

crude geode
#

Honestly the fact that calcium potions are sold in bulk is probably the lamest part about them. Just throw money at a problem instead of actually using your brain

small timber
#

Frog and vine is not much harder to deduce, it is much harder to get compare to ancient bone dust

glass arch
#

is it hard to get? not really
but its a 1/3rd chance every time you kill a skeleton for ONE

crude geode
#

How much do they cost?

distant gyro
#

there is compensation for getting it as opposed to rage or wrath

small timber
#

If you get empty bottle and put it into guide it will show water bottle

If you put any herb into guide it will also show a lot of potion crafting with water bottle

Your next step is just to find how to make water bottle (or just empty bottle in this case because water bottle is shown by guide)

wide river
distant gyro
#

1 frog 1 vine = 3 potions for 5 mins each (15m total)

#

meanwhile 1 ebonkoi 1 deathweed = 1 potion of 4 minutes

small timber
#

Rage wrath is also more potent and costly that usually you will not try to keep it permanently up

Calcium and bounding are more minor effect and are longer lasting

And calcium can be purchased or crafted and last 20 minutes per potion (unless they changed it at some point)

crude geode
#

I feel like we’ve heavily derailed

wide river
crude geode
#

Truly

glass arch
#

neither of them are particularly difficult to get, aside from the jungle being the jungle but even then its not the hardest place to deal with

small timber
#

Tldr is: if the main incentive of the calcium potion suggestion is to remove ancient bone dust, then just suggest to remove ancient bone dust or something and leave calcium alone since it still offers other utility even if it is not applied globally

worldly sparrow
crude geode
#

xpc loves calcium

wide river
#

Ancient Bone Dust is only mentioned once, as a note of how to obtain it
I have no qualms with Ancient Bone Dust in this suggestion

glass arch
#

there have been previous suggestions we can repost about removing ancient bone dust

crude geode
#

The intention is to combine two potions so they’re less weird and niche

worldly sparrow
#

god the material inflation

glass arch
crude geode
#

Beetle Juice and all the other jungle crap

distant gyro
#

as much as i hate calcium potion it does do one thing consistent to terraria

#

remove 1 minor inconvenience that is identical to an accessory

worldly sparrow
#

imma make a list of every unneeded material i personally dont like rq

distant gyro
#

(see: obsidian skin, gills, flipper)

#

fits right in to terraria's stupid pot pile

crude geode
#

It really does

worldly sparrow
wide river
#

The clear solution here is to remove all potions

sleek turret
#

before 1.4.4 you could argumentate that calcium potion was ok due to bundle of balloons but since horseshoe BoB exists now it's kinda redundant

worldly sparrow
crude geode
#

But muh early game exploration/arenas Kaizo

crude geode
#

Dyslexia truly hitting hard

worldly sparrow
#

lmfao

sleek turret
#

yeah i kinda agree on the arena point and the early game exploration

distant gyro
drowsy plank
#

which image

wide river
#

The image, duh clueless

distant gyro
#

every circled material is used for precisely 1 item circa 1.4.0

drowsy plank
#

that is an image

#

lmao

worldly sparrow
#

a few of the cal materials could just be replaced with another one and be fine

crude geode
worldly sparrow
#

like you could totally use plague cell canister instead of infected armor plating and it would still make sense

sleek turret
#

it's truly one of the images ever

wide river
#

I have something I must do

distant gyro
#

got the timeline wrong twice whoops

sleek turret
#

i'm ok with dye materials tho tbh

drowsy plank
#

im okay with most of these

distant gyro
#

my problem with dye materials it that it suddenly materializes in your inventory some time in exploration

drowsy plank
#

maybe the mushrooms, turtle shells, and pearls could be used elsewhere? but like that is it idc about the rest tbh

distant gyro
#

you decide to keep it and look it up and lo and behold it's for dyes

sleek turret
#

it can clout your inventory sometimes ye

drowsy plank
#

dye bag when

sleek turret
#

ocean farming moment

crude geode
#

Wings should just drop directly

wide river
crude geode
#

Lmao

worldly sparrow
#

lol

#

rq imma update that material list

#

just to see if it got any better since 1.3

deft yew
crude geode
sleek turret
#

i also like empty droppers even if they are vanity they add for building effects

crude geode
#

I don’t have to craft Drew’s nutsack with 20 souls of flight to make his wings why must I for tattered bee wings

distant gyro
#

erm erm because if you happen to get multiple bee wings it clogs your inv

#

(coping users)

sleek turret
#

make them stackable smh....

wide river
#

Inventory space is a myth

#

See: The stupidly large drop pools of some bosses

sleek turret
#

"my child will only use the vanilla inventory limits and tools to get around these issues"
me with expandable inventory mod in the modlist:

crude geode
wide river
#

So true

crude geode
#

Literally void bag, crossover vault, piggy bank, and safe

#

Why tf do people still complain about inventory space

#

half of them you get instantly!!!

sleek turret
#

you get piggy early as fuck ye

distant gyro
#

1 of them actually

sleek turret
#

void is post evil-1, safe is post skeletron i think and crossover vault is as soon as you can get ooa to occur

#

there's also the deerclops pet

#

the chest one

crude geode
#

That’s better piggy

#

Chester

#

Put some respect on his mf name

#

😤

sleek turret
#

i haven't played terraria in days shuT UP!!

crude geode
#

I forgot when safe was gotten

distant gyro
#

only days? clueless

crude geode
#

But yeah all of them are pre-hm so like

#

People have no excuse

sleek turret
#

uhh i think monday was the last time i played terraria or maybe yesterday?

#

i don't fucking remember :peepoold:

wide river
sleek turret
#

i touched calamity gfb for 10 minutes and i got a headache from it

#

never again

deft yew
coral carbon
# crude geode Chester

No, Chester is part of the Don't starve collab. The Defender's forge is the one from the Old ones army.

wide river
#

If you look at what they said in context

#

There's also the Deerclops pet
The chest one

#

That is what Chester is referring to there

distant gyro
#

crossover vault refers to dforge

crude geode
#

Yeah

distant gyro
#

chester is chester and otherwise irrelevant bc it shares a slot with pig HDfailure

worldly sparrow
wide river
#

Good god

worldly sparrow
#

all numbers 10 and up are green

golden sonnet
#

Why does hook exist when goblin literally sells the thing it makes.

distant gyro
#

why grappling hook isn't just craftable with iron is beyond me

wide river
#

Unfortunately vanilla doesn't remove content unless it's console/mobile exclusive

sleek turret
#

why does bell and harp exist

#

you could totally replace bell in fairy bell recipe with just silver bars or tungsten and it would be completly fine

worldly sparrow
#

honestly someone make a mod that removes the majority of them

golden sonnet
#

Based.

worldly sparrow
#

i would but i cant code

golden sonnet
#

I could but would need basic motivation

deft yew
distant gyro
sleek turret
#

i'm learning code and so far all i know is

deft yew
#

like magic harp is normally playable but takes mana

#

(and beating twins

sleek turret
#

Console.WriteLine("Lmao");

distant gyro
#

make them cosmetically playable with rclick

deft yew
sleek turret
#

it'll take some time to memorize syntax a bit though

deft yew
#

actually forget what i said

#

make your code play the jump in the caac video (or just audio)

coral carbon
crude geode
#

it was

#

no edited or anything so it's not like that was a different message before and we're gaslighting you

coral carbon
hexed hamlet
#

well in terms of armor

#

demonshade and exo will be superior than auric

#

but auric is still usable

#

but exo armor main competition is demonshade in terms of balancement

worldly sparrow
#

flag

#

right now

#

actually just delete it

#

its a question

wide river
#

@wheat meadow Infernum is not managed by the Calamity dev team, this suggestion does not go here

grim tusk
#

And from Infernum team (this is a FAQ): No

distant gyro
cobalt pewter
#

terraria players' fetish over """difficulty""" is one thing I'll never understand

wide river
#

60% ❗ rate today

#

(Not counting deleted suggestions that is)

worldly sparrow
#

yeah

sand marlin
#

They should both be reworked

#

The idea is cool but it's so unusable

#

If it were at least 180 degrees and not like 60 or something

#

Even 120 would be a significant improvement

crude geode
#

180 would be dumb

#

120 would be fine

drowsy plank
#

I'm just going to straight up delete those two

#

they're such blatant violations that i sincerely doubt anything can or will be done about them

novel belfry
#

Don't make the Sulphurous Armor's breathing capacity drain in GFB

Why. At least with the potion, it's a funny joke. This is an ARMOR set, and a pretty important stepping stone for the Rogue class from the Snow Ruffian armor. This is incredibly annoying.

regal willow
fleet flume
sand marlin
#

Already did

#

That was a draft

fleet flume
#

Oh.

blazing kettle
#

y'know, i cgeck suggposts every so often to see what wacky suggestions may be pisted there and good lordy whats happened i see like 5+ suggs exclaimed

worldly sparrow
#

someone else is cooking

sand marlin
#

I see 4 up above but that's about it

#

Earlier ones are gone

#

By earlier I mean the manually deleted joke suggs

blazing kettle
#

i swear i saw more

#

or there waz more and the channel did its refresh thing every week

drowsy plank
#

dude just unbind

#

i start with all of my keys unbound when i got the new update idk how this even happened unless u bound it first

north oracle
#

it's also not a bug which seems to be implied by the end of that?

worldly sparrow
#

and if it was a bug then it doesn't really go here?

north oracle
#

(and i've literally never had this bound on updating, i'm not sure how this happens unless you click reset to defaults on controls)

glass arch
#

having it be unbound by default would be nice, but pretty unnecessary because most people go in and rebind most of their keys anyways

fleet flume
#

It's not intuitive. What I'm suggesting is to not make it mandatory to go onto the Calamity discord, ask how to dash, help ruin some admin's day, wait a few hours, and finally get it answered by the person who answers them for like the 5,000th time. It's inefficient, unintuitive, and creates a worse experience for older Terraria players, who by this point are probably familiar with the dash controls, have it as an instinct, and will only do that. The fact that there's no way to know how to fix it without trial and error just bothers me to no end, knowing that there are lots of players confused as to why the Shield of Cthulu won't work. Some might not even figure out that it's the dash setting added by Calamity.

#

These giant blocks of text are a key sign that we should use font formatting more often...

glass arch
halcyon zealot
fleet flume
#

Yeah. I think it's a new feature, but I haven't been around for several months, so I might not be up to date.

halcyon zealot
#

Perhaps fresh installs cause it to be bound by default?

halcyon zealot
fleet flume
#

It says next to it Reset to default (F) when it's not set to it, but I use that for quick mana, so that's not an option, especially for a magic playthrough.

halcyon zealot
#

Ah is there no "reset all keybinds" option anywhere

fleet flume
#

There's clear, which I assume unbinds everything, but no reset?

halcyon zealot
#

If you don't want to that's understandable

fleet flume
#

Oh there is Reset to default at the bottom next to Clear

sand marlin
#

Uhh just making sure but you do know pressing the same key unbinds it right

fleet flume
#

Yeah I do.

halcyon zealot
#

The main tldr is that default dash should be vanilla double tap

#

Which it was for me

#

But it seems on fresh installs it is not the case

halcyon zealot
small timber
#

I never have it bind the dash keybind for me by default yes

#

it is always double tap only (default)

fleet flume
#

I've had Calamity for years now, as well as tModLoader, probably not long after release. Perhaps it's to do with (down)dating back to 1.4.3 and then to 1.4.4 again.

crude geode
#

That might have something to do with it

#

But if there’s problems outside of this one person than yeah, it sounds like a fresh download thing

fleet flume
#

Again, I think I might have bound it on the assumption that double-tap would still work.

#

I never said that before, but again sounded right there.

halcyon zealot
sand marlin
#

Ye it's called doubletap override so it makes doubletap not work

fleet flume
#

My point is not that it is impossible, but that it's unintuitive, or even, in my case, counterintuitive.

sand marlin
#

You mean calling it doubletap override does not indicate doubletap function being removed?

fleet flume
#

It doesn't indicate that that's how you add it back.

sand marlin
#

That's a really weird thing to say

#

Considering the word is like, the perfect thing to say for this scenario

fleet flume
#

I didn't think the setting meant whether the dash would be overridden, but with what key it is replaced.

#

I remember the server being more active than this. Maybe I'm misremembering.

worldly sparrow
#

thats why you remember it being more active

#

dont question why im up at 3am

fleet flume
#

Well in western America it's earlier.

worldly sparrow
#

yeah but more people live in the east than the west

fleet flume
#

I know, but by that logic, shouldn't we be going by India standards? I don't know the playerbase data very well. I don't know how many Calamity players are Indian vs. American or European.

worldly sparrow
#

but even then isnt it like midnight in california

fleet flume
#

Yep.

worldly sparrow
fleet flume
#

Ah. But by those standards....... GMT -4 is 4:00AM right?

#

Which would mean... Well.

#

Actually it's fine.

#

A nice 8AM in Britain.

worldly sparrow
#

brits just waking up rn

#

so before they become active

#

fuck the british

fleet flume
#

That's gotta violate some rule here.

worldly sparrow
#

it doesn't

fleet flume
#

Huh.

worldly sparrow
#

oh yeah i should mention that cal has a fairly large chinese community but you're only supposed to english here

sand marlin
#

Bro your context isn't even plausible and it doesn't look good at all

sand marlin
worldly sparrow
#

yeah

#

anyways imma go to sleep before 3am which is in 3 minutes

#

gn

fleet flume
#

I didn't know that. I guess the firewall is exaggerated.

tulip mica
#

More DS related stuff would be soo cool but no suggestion like that markiplier_sad

#

Father ariandel pot thingy for rogue would be funny

#

Or artorias/sif, coiled sword would be dope. Smough ch_fat

crude geode
#

I thought you meant desert scourge for a second

tulip mica
#

Oh

crude geode
#

Byeah we don’t need more references

tulip mica
#

But funny Dark Souls

crude geode
tulip mica
#

Only one exact weapon and a couple references in weapons sad_spongebob

#

No reason not to True

#

Only one thing to do

#

Donate copius ammount of money to get one jermaExplaining

crude geode
#

can't anymore

tulip mica
#

The joke

#

I'll figure out a way

cobalt heath
#

probably some qol feature telling the dash button exists and how to override it

#

otherwise the current system is fine

#

as you can still use the old way

fervent orbit
fervent orbit
crude geode
ashen warren
hollow shell
#

Fully agree with the dash config sugg. The current setup is very unintuitive.

ashen warren
fleet flume
#

It is not. Besides, if you accidentally enable it, it's hard to find the issue.

eternal escarp
#

good sugg regarding a config
i thought id never see the day

#

but ye i agree it shouldnt be bound be default

ashen warren
#

if it's bound by default then there has to be a config for it, i'm just a lit unsure about it since i recall it not being bound for me by default which makes me think it's inconsistent Skull

fleet flume
#

Perhaps have it so that even when the control is bound, you can have it as a configuration option that decides whether it gets used or not. Perhaps 0 for double-tap, 1 for both, and 2 for keybind.

cobalt pewter
#

it is not bound by default, I could verify

#

but either way it's best that the keybind is more of something that goes with the double tap rather than something that overrides it

#

(or that could be an option too)

ashen warren
cobalt pewter
#

am learning to use the keybind and I'm still terribly bad at it as my habit is double tapping HDfailure

#

also dash, grapple, mount and adren / rage keybinds being adjacent to each other doesn't help me either

sand marlin
#

If it's gonna be a config I don't see how that's different than just unbinding/rebinding it

#

Using both seems very weird

#

Because your muscles are either used to doubletap or the override key for dashing

#

Not to mention accidentally doubletap dashing while having a different key for it at the same time would further be inconvenient

fleet flume
#

That's what 2 and 0 are for.

small timber
#

I think the part where it is "bound by default" don't really happen to me, but I think the part of the suggestion where you should not be an override but rather potentially give option to both make sense yes

worldly sparrow
#

my favorite mechanical bosses, aureus and providence HDfailure

solid nimbus
#

Though many things in Calamity are constantly changing, I plea for the Executioner’s Blade to retain its Sound/Visual design, it’s pure simplistic perfection and I love that thing :)

#

Blades go brbrbrbrbr

grim tusk
#

Visuals on that thing are OLD

tired haven
#

there are visuals?

grim tusk
#

Dust XD

tired haven
#

True

drowsy plank
#

@ivory venture that isn't a suggestion and it is also breaking like three rules

#

we don't remove vanilla items

silk parcel
#

dang

drowsy plank
#

you have literally no explination

#

just overall not at all following the rules

wide river
#

Hmm yes reversion, vanilla item removal, no reasoning, no formatting, this suggestion has it all

silk parcel
#

fr

drowsy plank
ivory venture
#

sorry

drowsy plank
# ivory venture sorry

okay please just actually read the rules, changing it is not helping when it is still a complete violation
ignoring the fact the formatting is wrong, you have now add ANOTHER rule violation with making suggestions based on bugs, which is not something we do. calamity will get around to fixing it eventually, functionality was just more important for the port.

wide river
#

I think there's not much redeeming this idea unfortunately

drowsy plank
#

of course not, but if they ever make another suggestion i want them to check the rules first
otherwise id just delete it
the fact they changed it to another violation is just showing they haven't so im going to leave it up for now until they respond

undone holly
#

what was the sugg?

wide river
#

Asking to remove the hardmode crates because they can contain hardmode ore before beating the mechs

north oracle
#

hey at least it's steadily improving

undone holly
#

huh

#

i just figured calamity* changed that

wide river
#

Calamity hasn't changed it yet, but they plan to

ivory venture
#

I guess i got that mixed up with the infernum mode

deft yew
#

infernum doesn't do anything to it??

ivory venture
#

well then im confused

glass arch
ivory venture
#

should i remove the post then?

drowsy plank
#

@ivory venture yes
did you seriously delete your suggestion, just to resuggest it without even looking at the rules like i told you to do twice??

#

this feels like you were just doing it to get around me exclaiming it

glass arch
#

being able to get all tiers of ore pre mech from fishing is a bug

ivory venture
#

i thought that tis post was sufficient to the rules

glass arch
lavish condor
#

I thought it was intentional

ivory venture
#

*this

lavish condor
#

whole non-linearity thing

glass arch
#

nope

drowsy plank
#

you dont need the hardmode ores for non-linearity

glass arch
#

you werent able to get higher tiers of ore from crates until you've defeated the required mechs in 1.5

#

upon porting to 1.4 that broke

drowsy plank
grave zincBOT
#

@grizzled dome - Your suggestion has received an updated status!

[Rename the Rune of Kos]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hybrid steeple - Your suggestion has received an updated status!

[Remove the "A" from "A Desert Nuisance"s name]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wide river - Your suggestion has received an updated status!

[Rename "The Dragonfolly" to "Dragonfolly"]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

wide river
#

Minor suggestions W

fervent orbit
#

these renames are really important trust

#

rename the old duke to old duke for parity with vanillas duke fishron

grizzled dome
#

okay, that one's bad. I would have preferred "The Dragonfolly" to "Dragonfolly" but that one's a good change specifically because there's more than one. But if there's only one, putting "the" at the beginning makes it sound more... impressive, I guess?

fervent orbit
#

wdym boss refights are clearly canon and there is a 2nd od we kill

grizzled dome
#

there used to be a canon refight but this is no longer discussing suggestions, honestly.

wide river
#

Ah, now that my two suggestions are out of posting, I have another one I was gonna make after a recent discovery

#

Time to write it up!

bright crag
#

All 3 suggestions are doing very well

#

8x0 or 7x0

grim tusk
sick belfry
#

society on their side

wide river
deft yew
#

it's a minor gripe/inconsistency, therefore it is destined to pass

#

bigger and more meaningful changes never manage

wide river
#

Sadly true

grim tusk
#

#suggestions-voting message I should go on a crusade to rework every single one of these pieces of shit on stealth 3

Like why the fuck are they all projectile spam that you can set before a and use to obliterate a boss

crude geode
#

Bc it’s how spiky balls have to be to be viable on bosses since normal enemies, the things spiky balls are meant to be good against, don’t exist

#

(Ignore EoW he doesn’t exist)

worldly sparrow
#

lmao spiky balls have 3 second ds killtime

drowsy plank
fervent orbit
#

god i love it when rename sugg

wide river
# wide river Time to write it up!

Mmk so I don't actually know how good of an idea this actually is, now I think about it, so I'll share it here before writing it up
I was thinking about how post-Providence has two separate melee accessories, being Badge of Bravery and Yharim's Insignia, made solely with Uelibloom and Divine Geodes respectively
I was considering suggesting a retier of one of them, but in all honesty, there isn't much retiering to be done, as any later is too close to Elemental Gauntlet and any earlier is too close to Fire Gauntlet

deft yew
#

the "Remove" in my pocket:

crude geode
#

^^^^

#

Melee already has enough it’ll be fine without one (1) accessory

wide river
#

Which would you prefer dies, out of curiosity?

oblique geyser
#

All rename suggestions

#

Cringe

novel belfry
#

okay uh

#

i deleted my sugg because i realized this isn't limited to JUST sulphurous armor

#

but it seems that a lot of Calamity "water-breathing" accessories and stuff, even the EFFIGY OF FUCKING DECAY will cause the breath meter to drain outside of water on For The Worthy+

deft yew
novel belfry
#

that IS NOT GOOD

wide river
novel belfry
#

yeah

crude geode
#

Sounds intentional then

#

a GFB moment even

novel belfry
#

well this is just pushing the limits

#

this seems like an oversight more than an intentional feature honestly

worldly sparrow
#

it is actually an intended feature

distant gyro
#

what does gills do in ftw

#

oh

worldly sparrow
#

it swaps water and air

crude geode
#

Yeah it’s pretty funny

#

It just is exacerbated by cal having like 500 things having access to gills

novel belfry
#

hmm, im not that familiar with this bug reporting thing

worldly sparrow
#

cool, well oversights dont belong in the suggestion channel

#

those go to bug reports

#

though im not even sure if its an oversight

#

it could 100% be intentional

deft yew
#

how does one add a hyperlink to discord text

novel belfry
#

yeah, that's why im making this a sugg

#

im not sure if this IS intended or not

wide river
novel belfry
#

still formating the bug report just in case

worldly sparrow
#

cool, im sure someone will clarify it soon

deft yew
#

thanks

novel belfry
#

i'll delete the sugg if it turns out to be an oversight

fervent orbit
hollow shell
grim tusk
#

That does indeed sound like an oversight

novel belfry
#

hold on, does this effect apply to neptune's shell?

distant gyro
#

if no one thought of it as a consequence then it's an oversight on my books

worldly sparrow
#

actually i think its an oversight

#

the entire reason behind the gills change was to match the tooltip

distant gyro
#

does not apply to neptune's shell

#

it's all just this

fervent orbit
#

"getGoodWorld"

#

well thats one way to explain ftw

novel belfry
#

that is a better title ngl

wide river
novel belfry
#

LOL

fervent orbit
#

thats how its referenced in the code

sand marlin
#

Based Skyfin sugg

wide river
#

The nuisance

deft yew
#

once i get this to hit dev i'm also suggesting to remove sulph skater's bubble gimmick

novel belfry
#

eh

deft yew
#

ok maybe not remove

#

but make more obvious

#

you could just make the bubbles rarer and Actually Visible tbh

crude geode
#

Ah yes the classic visibility issues sugg

deft yew
#

aquatic sc

wide river
novel belfry
#

tbh i had no clue how sulphurous skaters started flying

deft yew
crude geode
#

I feel like making it so they don’t get to fly automatically after squints ‘being on land long enough’ would be enough

#

But also idk how long it is so who fucking knows

deft yew
#

skyfins are literally always flying in my experience

#

i have NEVER seen one doing anything other than divebomb

#

@distant gyro is the skyfin page accurate? i don't think so

distant gyro
#

you know

#

the changelog dots document the correct ai clueless

#

not the main part though

deft yew
#

m

crude geode
#

So they just fly whenever

#

Why

cobalt pewter
#

I like when these require positioning (like sky stabber and the main projectiles of nychthemeron) but otherwise yea

crude geode
#

Why does random fish fly through ground but actual elemental beings like the chaos elemental don’t

deft yew
#

make it a real flying fish

crude geode
#

That’s clearly what it was before

#

Before it got it’s enhanced state for free

sand marlin
crude geode
deft yew
#

why would you have to do that skulled

sand marlin
#

It would be pretty strong if it weren't just a rare enemy

crude geode
#

From what I remember skyfins aren’t exactly rare

sand marlin
#

Yeah they aren't

crude geode
#

Then why did you say weren’t

wide river
crude geode
#

They apparently also removed the fact that they have to exist for long enough before they can start flying

sand marlin
deft yew
#

that's not the inherent issue so much as why are skyfins 20x more aggressive than everything else

sand marlin
#

I said Chaos Elementals

wide river
cobalt pewter
#

skyfins should start charging horizontally and reduce the aggro after the initial dash

crude geode
#

I thought you were actually talking about skyfins since the chaos elementals was just mostly a one off thing

crude geode
deft yew
#

pirates:

cobalt pewter
#

pirate captain when he:

sand marlin
#

Skyfins aren't just aggressive
They are incredibly annoying when attempted to kill

#

And they keep hesitating to divebomb most of the time

#

Making it pretty tedious to control

#

Nearly became an object of PTSD sometime ago

crude geode
#

Skyfins are kinda the only threatening part of T1 that I can remember though

deft yew
#

the only

fervent orbit
crude geode
#

Me when the 1 time Jumpscare is 1 time

deft yew
#

they are also the only threatening part of t2 (consistently, because skater bubble gimmick exists and is dumb)

wide river
#

I remember the leech enemies that got removed
Don't remember if they were hard or not, but they sure were forgettable

#

That's not entirely relevant continue on

sand marlin
#

Leeches were pretty funny

distant gyro
#

it's the only threatening part because it's the only enemy that leaves the water

small timber
#

how can you play the game if every single normal enemy is not a miniboss

sand marlin
#

I liked them lol

#

They were so tiny and weak

distant gyro
#

and you can hold someone at gunpoint and no one will still enter the water

crude geode
#

^^^^^

#

Like even if you made it so the acid rain caused sulphuric poison above the water it would just. make the event worse in general since you would have to have sulphurskin

distant gyro
#

and then they get surprised why cragmaw mires don't spawn for their essential drops HDfailure

sand marlin
#

I think it's more of skyfins being even more annoying underwater that people are being gatekept normally by them in abovewater

#

I kept getting overwhelmed by skyfins before I could dive down for other enemies

deft yew
#

skyfins are literally constantly on your rear they do not give you downtime ever

cobalt pewter
#

the changes to the sulphuric poisoning actually makes me more interested in going into the water because it's not constantly oppressing you with dot

ornate kestrel
#

I just skip acid rain until i need it

#

Which isn't a problem unless I'm playing rogue

crude geode
#

I wouldn’t mind this Nerf to Skyfins if the other enemies got buffed

sand marlin
#

Well we're talking about on tier approach towards this event

wide river
ornate kestrel
#

I skip it cause I hate the skyfins

deft yew
#

artemis really needs to go to an alcohol rehab center atp

sand marlin
#

That's literally an exception

crude geode
#

Cuz skyfins are like. the only enemy to exist outside of cragmire, until tier 3 where you get…nuclear horror

deft yew
#

the minibosses are quite based

ornate kestrel
#

At least tier 1 I skip cause they're annoying to deal with

crude geode
#

Just nerf skyfin and buff other enemies ability to do shit.

wide river
novel belfry
#

i don't know why, but i've kinda just grown to tolerate the skyfins

deft yew
#

stockholm

crude geode
#

Minibosses are but also I dislike that sulphurous skaters no long move at the speed of sound even without their bubbles

novel belfry
#

they are VERY annoying, ngl

ornate kestrel
#

They're the only thing during tier 1 that can kill me

novel belfry
#

should be a t2 enemy honestly

crude geode
#

It was actually entertaining to watch

novel belfry
#

have skaters appear first in tier one tbh

deft yew
#

buffed skater* was disgustingly oppressive

ornate kestrel
#

It doesn't look as satisfying

#

They look too slow

sand marlin
#

Yet they can clutter you pretty easily

distant gyro
crude geode
#

Radiators when they’re for show more than anything

ornate kestrel
#

I like the toads

crude geode
sand marlin
#

Why does slime give 0 points lol

crude geode
#

Bc it’s garbage and bad and a slime

cobalt pewter
#

they're there just to annoy you

crude geode
#

Worst enemy in the event

wide river
#

They used to drop Lead Cores clueless

ornate kestrel
#

Which was a key drop for silva

#

Iirc

novel belfry
#

ah yes

crude geode
#

Ye

ornate kestrel
#

That was annoying the first time around

#

I forgot to get it

novel belfry
#

the lead core, which by all accounts, shouldn't be farmed for at all (it literally gives immunity to a single debuff, thats it), but because Silva armor requires it, you HAVE to GRAB IT

crude geode
#

There are far too many commas in that sentence

#

And yet they’re in the wrong spots

wide river
ornate kestrel
#

There's a reason I always use recipe browser since I learned from not using it in my first playthrough

crude geode
#

Yea

deft yew
crude geode
#

Calamity be like

literally every item
does thing

Material

ornate kestrel
#

No

#

That's Fargo's

novel belfry
#

also did you know that before 1.4.4.001, the Acid Rain event wasn't an event, but rather an upgraded rain event that simply gave the Irradiated debuff.
the only unique enemy that also comes along with this event was... the Irradiated Slime.

crude geode
#

Yes

distant gyro
wide river
#

Old Acid Rain was something

distant gyro
#

amount of calamity materials got sliced by like 60% within the course of the past year or so

crude geode
ornate kestrel
#

I haven't been playing for a while but I know the "everything has a use" is thankfully starting to fade

crude geode
#

Like it’s not much but at least it’s something

distant gyro
#

gamma slime is the bullet hell shitspawn that happens during the event

#

and that sucks ngl HDfailure

crude geode
#

Irradiate slime falls through platforms like any non slime enemy does

#

That’s not exactly unique behavior

ornate kestrel
#

Remember when we had short swords in calamity

crude geode
#

Thank fuck they’re gone

cobalt pewter
ornate kestrel
#

They made so many things have a use

distant gyro
#

funnily enough despite all this i still think acid rain is still better than any vanilla event

#

the bar is low