#suggestions-discussion

1 messages · Page 189 of 1

worldly sparrow
#

luckily for once the devs are on good pace for once

#

so it probably wont be multiple months after 1.4.4 becomes default

wind ravine
#

Thanks for answering, I appreciate that, I thought it was going to come out, since someone had told me that I could see it on calamity's discord.

small timber
#

I mean most weapon upgrades are just previous but more damage and projectile, in fact that is most of the upgrades

untold pagoda
#

its still boring

small timber
#

and I think specifically for piercing the dev said they don't want to do it to prevent balance shinanigans

untold pagoda
#

ok then no piercing

#

but it would be cool to have mechanical differences between them

small timber
#

but yeah, the rest are probably fine (you can even keep the piercing part to just see if a dev come in to comment on it)

#

I thought midas prime have like a guaranteed crit effect

#

but apparently crackshot also do

untold pagoda
#

even if it did that doesnt really justify making a separate weapon with basically the same mechanics

fervent orbit
#

do note that a higher usetime will affect its usability with marksmans round

#

also there is another difference aside damage, the coins

untold pagoda
#

the difference being... what

#

cause they really dont feel different at all

fervent orbit
#

which coins u have to use

ripe owl
#

Well

untold pagoda
fervent orbit
#

or can use

ripe owl
#

With Crackshot, you can only use coppers

#

With Midas, you can use up to gold iirc

untold pagoda
#

as if that doesnt affect only damage

ripe owl
#

Tsk

#

Yeah, you're right here

untold pagoda
#

okay, how

#

cause i have no idea how those work

fervent orbit
#

wdym how

#

a higher usetime means u cant switch to a different weapon

ripe owl
#

There's no talk about the coins use time

untold pagoda
#

oh wait fr

#

i didnt know that

ripe owl
#

Also the Crackshot is the one that is being suggested to have a slower fire rate, not Midas

#

You can't get the Marksmans in prehm

untold pagoda
#

ohhh comboing with marksman rounds

#

tbh i forgot those existed

#

i only really said crackshot to take care of prehm pests faster clueless

drowsy plank
#

eh

stable kiln
#

coke appearing in suggestions for the first time in 7 years to make an ultrakill sugg

wide river
#

I think today has been the quietest day I've seen in #suggestions-discussion
I'll definitely take it over a 2 hour argument over not reading the pins

gray nebula
#

i LOVE ULTRAKILL REFERENCES!!!

#

sry

grim tusk
#

BLOOD IS FUEL

gray nebula
#

what i meant to say was that actually there is one big distinct mechanical difference between crackshot colt and midas prime, the former cannot do more than a single ricoshot

#

itll only bounce off a single coin

#

midas prime gives u the full real v1 experience with up to 4 coins to bounce between

#

idk why no one in the convo/the suggestor didnt pick up on it doe

gleaming vortex
#

also i think it would make more sense to focus on the guns that do not yet have a destinctiv fireing type

swift wharf
#

that is a big difference

#

between the two guns*

drowsy plank
#

overall i dont think this suggestion is going to perform very well, and while the reasoning isn't great, it isn't rulebreaking or anything so ill just have to let it putter out itself

untold pagoda
#

my phone screen is broken so i csnt reply very eell

#

ididnt knoit only bounces off one coin tho

#

ceckshot i mesn

#

i seer the eere the sme lst i used them

#

eird

drowsy plank
gleaming vortex
#

i swear they were the same last time i used them

#

weird

drowsy plank
#

well when was the last time you used them

gleaming vortex
#

i was just taking a guess on what he probably said

drowsy plank
#

OH

#

well still i would've said that to him

frail mantle
#

pretty sure that difference has always existed

drowsy plank
#

yeah you're right

#

oh huh

#

they can both throw and shoot 4

#

at least

#

according to the wiki

#

which was something that was changed from their original incarnations

#

regardless, considering midas is a successor to crackshot, i don't think it's bad that they have no real changes between them tbh, they're both very strong and unique weapons already, and frankly, i think spending more time on other, less interesting weapons would be better

#

also both already have awfully low usetimes

wide river
#

Since it's requesting a change in stats

drowsy plank
#

well it's not saying they're bad

#

this is focusing more on somehow retooling them to be different

#

idk this is weird

sand marlin
#

I mean their gimmick is already pretty unique adding something on top of that for the upgrade would probably be overkill right

royal tapir
#

Yeah I was gonna say, I'm like 99% confident what Iban said is wrong

gleaming vortex
#

holy lag

sand marlin
vocal grotto
#

Implement a brief cooldown between rage indicator sounds

Self-explanatory. While the sound indicator for rage is useful information for the player, it can be slightly annoying if either a boss or the player is moving in such a way that rage reaches its max for a brief moment only for it to go down just a tiny a bit and then go back up shortly after, resulting in the indicator playing repeatedly in a short timespan.
Pretty small thing, but it's something that's bothered me a tiny bit for a while now. Figure I may as well ask about it here before tossing it in the post channel though

swift wharf
#

sounds good

north oracle
#

I have literally never had this happen

Still, makes sense and it would be annoying the very rare circumstance that it happens

golden sonnet
#

Never had this happen either

vocal grotto
#

I've had it a couple of times. I wouldn't consider it common, though
Byeah I suppose I'll put it up then

sand marlin
#

Well there's nothing wrong with the idea

#

I don't see anything going wrong with this

hollow ridge
#

Did this message in posting just come thru now?

#

I js got like 4 notis for it

#

My dicord is struggling

royal tapir
#

You get notifications just from messages getting sent?

hollow ridge
#

In posting

royal tapir
#

God I can't imagine that

hollow ridge
#

And voting

hollow shell
#

There's no deleted messages in posting so

#

Just buggy

hollow ridge
royal tapir
#

Yeah I know what you mean by it

hollow shell
#

Also
Rare Dom sugg

eternal escarp
#

unlimited quantity
it took me 10 minutes to realize i said unlimited instead of limited but too late

deft yew
small timber
#

Something something future content planned and implemented

wide river
#

Yea

worldly sparrow
#

this is being done

wide river
#

I was gonna say that but then you said it much more simply XD

hollow shell
#

@tight cosmos Save 1.4.4 suggs for 1.4.4
also Fancy/Bar compatibility with the health upgrades is already planned (it hasn't been done yet cuz it's not easily doable in the current version of tModLoader)

tight cosmos
#

my bad, thank you for the information

hollow shell
#

👍

swift wharf
#

Already in the next update

wide river
#

I was looking through the Don'ts doc again, and I noticed something
There is a Dont that explicitly prevents "Any suggestions whose only reason for existing is to be a reference to something else" to be suggested, so could one (theoretically) suggest a reference item if they give really good reasoning to back it up?
That Don't later goes on to say: "Simply being a reference is not a valid reason for a suggestion to be implemented. A suggestion should have actual reasoning behind it about why it would benefit the mod.", which makes me think that reference suggestions are not explicitly prohibited in all cases, as long as they have good reasoning to back them up

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Fix Summoner Upgrade Inconsistencies]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

golden sonnet
#

Ayo?

drowsy plank
#

suggestion voting day

grave zincBOT
#

@frosty trellis - Your suggestion has received an updated status!

[Remove Galactica Singularities]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

golden sonnet
#

Didn't expect the pass on the Cog one tbh, I fwi

drowsy plank
#

im glad about mine but

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Necklace of Vexation Works When Exactly On 50% HP]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

cant be too mad the other suggestions are good

golden sonnet
#

Yeah, agreed

crude geode
crude geode
#

Cringe tbfh

golden sonnet
worldly sparrow
#

rip

swift wharf
#

It's over

drowsy plank
#

joever, even

wide river
swift wharf
#

Simplify calamity recipes still exists

#

god bless addons

crude geode
#

I’m wondering what the reasoning was

#

For denial

swift wharf
#

lore clueless

drowsy plank
#

maybe just make galsings actually interesting then ultimatesmug

swift wharf
#

how (how

drowsy plank
#

make them a mob drop or something

#

instead of Combination Material

golden sonnet
#

Why do we need another ML material

drowsy plank
#

we dont but im going off of the idea that it's a lore reason like how we can't move evil2

oblique geyser
#

Don't move evil 2

#

Just move stuff between it

golden sonnet
drowsy plank
#

i already tried that

swift wharf
#

feller of the evergreens speechbubble

drowsy plank
#

anyway if galasings dropped from some new postML enemy, at least they would be interesting

bright crag
oblique geyser
#

Lore explaining why thing A leads to thing B (you can still do thing B first)

crude geode
#

What twas it then

bright crag
#

¯_(ツ)_/¯

#

I'm completely neutral

swift wharf
#

That doesn't tell a lot

dense sable
#

lore?

crude geode
golden sonnet
#

I have a thirst that can only be quenched with the blood of filler items

bright crag
#

No, nothing to do with lore afaik

dense sable
#

someone sai d lord

#

lore

#

i am summoned

drowsy plank
#

so uh

#

is there anything you can say or

bright crag
#

I'll ask the other devs why they voted to keep it

oblique geyser
#

The lore being absolutely decimated, shredded even

bright crag
#

It was a 2 x 5 vote

oblique geyser
#

nonlinearity reference

drowsy plank
#

damn lol

crude geode
#

Ok I was half expecting like. a single person voted on it or something

bright crag
#

I like Singularities making all Fragments into one item, to avoid recipes being like 7 items long
But at the same time, we can probably come up with something cooler

worldly sparrow
#

honestly yeah

drowsy plank
#

perhaps those recipes just should not have all fragments in one item clueless

worldly sparrow
#

a resprite and renaming would be nice

crude geode
#

The sugg addresses that point tho

swift wharf
#

You could make the elemental weapons like
use the fragment of its class

jovial spire
#

literally planned

bright crag
#

?

crude geode
jovial spire
#

galactica singularity death

swift wharf
jovial spire
#

it's planned

frosty trellis
#

AYO WHAT

bright crag
#

Wuh

jovial spire
#

so like

worldly sparrow
jovial spire
#

????

swift wharf
#

wait we had this talk yesterday didn't we

bright crag
#

Elaborate

jovial spire
#

their detah is planned

#

it is a plan to remove them at some point

#

has been for at least a good month

swift wharf
#

We're so back

worldly sparrow
#

someone update the future content doc to include that

crude geode
#

This hurts my brain

jovial spire
#

so like

wide river
jovial spire
#

idk what this is about

bright crag
#

Hmm
I am not aware of that
I do know of the Exodium suggested changes though, is that what you mean...?

jovial spire
#

did people suddenly change their mind, or...?

#

No

bright crag
#

I guess people just aren't aware then

oblique geyser
#

I should write another banger fishing suggestion

swift wharf
#

communication

worldly sparrow
#

im thinkin that people voted no because it was already a plan?

bright crag
#

We shkuld discuss this in dev

jovial spire
#

Kill singularity, replace them with fragment types for each thing they make

bright crag
worldly sparrow
#

¯_(ツ)_/¯

crude geode
#

This is truly a suggestion bingo moment

oblique geyser
#

What is suggestion bingo

crude geode
#

Battleship is more accurate

bright crag
#

Let's talk to the others then, because I'm pretty sure this is not well-known

#

Given how the vote went

worldly sparrow
#

good luck

swift wharf
#

the transmission of information

crude geode
#

When it’s unknown to all but devs

swift wharf
#

I mean

fervent orbit
#

funny how the community knows more about dev plans than the devs

wide river
#

If we suggest everything eventually we will know all the plans clueless

swift wharf
#

It was unknown for even the devs

livid coral
#

The Simpsons Effect

crude geode
#

Yeah in this case it’s very weird

oblique geyser
crude geode
#

Also yes Simpsons Calamity Edition

oblique geyser
#

Like of common suggestion practices

crude geode
#

Fair

wide river
#

I'm pretty sure someone has that too

#

I remember hearing someone say they got a Bingo a while back here

#

Maybe they're even here in the room now
looks at camera

golden sonnet
#

I think that was because 5 suggested in a row that were awful and broke like 3 rules

sleek turret
#

i have the cst bingo chart that was for like 1 year ago discussions

oblique geyser
#

@worldly sparrow can you send your bingo card

worldly sparrow
#

?

#

oh

#

the sugg bingo

oblique geyser
#

.

worldly sparrow
#

yeah i lost the card

#

power outage

#

forgor to save

oblique geyser
#

RIP

#

My power is out currently hdflr

worldly sparrow
#

oof

oblique geyser
#

This will drastically affect the trout population

cobalt pewter
#

gah! dominic karma jumpscare

oblique geyser
#

(I was editing fisherman challenge episode 4)

cobalt pewter
#

(hello dom)

fervent orbit
#

whyd u let ur power out your house?

small timber
#

Before wyvern's next "banger fishing suggestion", it is still not addressed of how the current multirod fishing line is designed to be available as awkwardly in progression as possible?

fervent orbit
#

first multiline is post golem no?

small timber
#

Start of HM need fishing = nope, wait for like reaver or something, then at golem you finally get a good rod but you probably dont nees it anymore and then you wait till providence

drowsy plank
#

scarab rod existing PensiveCore

oblique geyser
north oracle
#

XD

oblique geyser
#

Multifishing progression in cal sucks

fervent orbit
small timber
#

I tried to suggest it like 5 times but then everytime it is like noped HANDGUNK

oblique geyser
#

There's a reason I use Fargo for my fishing only challenge run

wide river
drowsy plank
#

supreme tackle bag is a bandaid on an amputated limb

fervent orbit
#

ench im deleting you off the face of the earth

small timber
ashen warren
oblique geyser
bright crag
oblique geyser
#

Nobody needs 80 fishing power on a single accessory

wide river
bright crag
#

We'll probably go through our summary backlog, which is where we write down important discussions and their conclusions, after the port

oblique geyser
#

Alluring Bait / Enchanted Pearl / Fireproof Tackle Bag are more than enough to last the whole game

swift wharf
#

communication is important

bright crag
#

And the set rework plans are already organized thanks to Blast and yours truly

worldly sparrow
#

i hope porting hell is slightly easier next time it comes around

fervent orbit
worldly sparrow
#

cough cough 1.4.5

bright crag
#

Same 😔

wide river
oblique geyser
#

Fishing becomes almost wholly irrelevant after like

#

Polter?

worldly sparrow
#

wait it was relevant?

small timber
#

Another suggestion that get porked multiple times because some random draedon lab wall suggestion or something is duke fishron phase 4 transition suggestion

oblique geyser
#

And nobody really cares about it past early hardmode anyway

small timber
#

Because yes why do we need to avoid sudden start of 6 charge chain when we can get more walls

oblique geyser
small timber
#

That likely are not good get make until calart submission or already planned

#

Amazing

cobalt pewter
bright crag
#

Speaking of which

oblique geyser
bright crag
#

I should probably try to make a neat gimmick for Cryonic Rod

oblique geyser
#

It just needs more content and better progression

bright crag
#

Aerialite Rod will get a very useful new one

crude geode
#

Reminds me of the sugg to add a second posting channel for different changes

small timber
#

Next patch it will be back to very relevant sincep potion selling npc is removed

bright crag
#

And it seems like the devs want to keep pickaxes, hamaxes, rods and such

oblique geyser
#

locking golden fishing rod to hardmode would help so much with the latter issue

drowsy plank
#

honestly boosting base fishing stats would be nice considering how ass early game fishing is lol

small timber
#

But then fishing rod progression still sucks so ya

oblique geyser
#

Fishing is basically post EoC yeah

sleek turret
#

can we like delete wulfrum rod atp

oblique geyser
#

Since anything before fisher of souls is bad

small timber
#

Golden fishing rod angler trasher method need to be preHM and you need to put a multirod (like 2 line) immediately at start of hardmode

oblique geyser
#

Supreme tackle box bait station or whatever the full name is desperately needs to die

oblique geyser
#

That's the problem

wide river
small timber
#

Because premech is when people struggle the most because it is a sudden power spike in stat and moveset

swift wharf
#

just add non fishing quests to angler

oblique geyser
#

Golden rod should be hardmode

sleek turret
#

kill giant clam 2 times and i'll give you fishing acc or whatever

crude geode
#

Die

sleek turret
#

maybe furniture (?)

oblique geyser
#

Angler quests are piss easy

swift wharf
#

joost hunter guy from joost mod

sleek turret
#

any quest npc moment

#

spirit, thorium, etc

oblique geyser
#

Angler quests are just go to biome fish for a bit

#

Idk why they get so much hate

#

They sucked in 1.3 yes

crude geode
#

Bc once a day

swift wharf
#

they're not exactly intersting tbh

oblique geyser
crude geode
#

6 minutes of doing nothing

wide river
#

They'd probably be less hated if it weren't for the achievements
A lot of people want all the achievements, but rather than do them through a playthrough, they do them all at the very end

bright crag
#

What would you guys like to see in the Cal ore fishing rods?

crude geode
#

Like unironically nothing

small timber
#

It is 6 minutes repeat like 50 times or whatever vanilla ead

sleek turret
#

i agree with wyvern tbh

small timber
oblique geyser
sleek turret
#

although the only thing i dislike is like underground ice biome fishing because i'm a lazy ass fuck

#

(personal issue)

swift wharf
#

there should be at least some quests that aren't just catch the fish but also not kill boss
but idk what

oblique geyser
#

And nerf supreme bait tackle box fishing station into the ground

small timber
#

The "better fishing power in this biome" sounds amazing until you realize you either need to keep 10 fishing rod in voidbag/piggy bank or often just have lower bade fishing power so it can be boosted

swift wharf
#

oh shit true

bright crag
#

I see
Why woild Fishing Station need a nerf, though?

swift wharf
#

catch the fish (entity)

drowsy plank
#

navy rod effects would be nice, or something else that deters enemies or reduces enemy spawn rates

oblique geyser
swift wharf
#

ultimate fishing accessory (i sleep)

bright crag
oblique geyser
#

It's an absurd jump in power

bright crag
#

God

#

Damn

sleek turret
#

Yeah it's a massive jump

small timber
#

Golden fishinf rod SHOULD be preHM, because it is supposed to be the fishing quest completion award

swift wharf
#

then keep it to the quest....

oblique geyser
bright crag
#

Isn't it obtainable only through the quest?

small timber
#

It should stomp everything you get from non-fishing related stuff

swift wharf
#

el trasher method

oblique geyser
crude geode
small timber
#

Just yeah depend on when you want to make the angler trasher thing available

glass arch
bright crag
sleek turret
#

no you can obtain gfr because of the trasher method

oblique geyser
#

The trasher method should be outright removed

sleek turret
#

which is the most absurd thing to ever exist

bright crag
#

The trasher method should be at most, a chance in HM

crude geode
#

It was

sleek turret
#

i think laziness isn't the point here tbh

oblique geyser
#

It's 100% at any point in progression rn

#

It should be like 1% in hardmode or removed

#

It's an Easter egg

wide river
oblique geyser
#

And the golden rod should be harder to get than 30 quests

crude geode
#

Put it in gfb

swift wharf
#

you'd have to make perennial and scoria cool first

small timber
north oracle
#

…Ture

sleek turret
swift wharf
#

((((not counting the armor)))))

sleek turret
#

fun fact

wide river
glass arch
bright crag
#

I think the quest lock is fine, after all there's not many people willing to fish that much
Maybe it could be bumped up to like 50 quests, but isn't 30 the same as vanilla?

drowsy plank
#

do something about scarb rod
frankly stuff like fisher of souls and fleshcatcher could easily be double line poles, where you could exchange the higher fishing power of things like fiberglass, chum caster, or scarab for the multi lines of weaker rods, considering literally everything except mechanic's is literally pre-Boss

swift wharf
#

firing a projectile that inflicts on fire after n hits is NOT cool.

sleek turret
#

due to fishing quest rng i got golden fishing rod before the fishing accs

#

it took me like

#

54? quests to get 1 of the accs out of 3

oblique geyser
#

I think it could stay 30, but if you do 30+ in prehardmode you don't get it until you do a quest in hardmode

small timber
#

I mean with the most recent DS fishing accessories removed

bright crag
crude geode
#

Eclipse got sidetracked

swift wharf
#

(perennial armor is cool
weapons not as much)

bright crag
#

Don't worry, Scoria armor will get cooler bonuses

small timber
#

It do make sense to move it to like HM, keep it as an easter egg but late enough to not be super relevant

drowsy plank
#

it's so weird how the best fishing rod in the game is pre-Boss like bruh

oblique geyser
bright crag
#

Every armor we rework will

small timber
#

Assuming multirod start of HM

bright crag
#

From the main sets

wide river
#

There's like 2-3 conversations happening and it's confusing

dense sable
#

personally i think u should add an isopod critter

drowsy plank
#

do you guys think we could make a fishing rod progression doc lmao

oblique geyser
crude geode
#

ATP yes

bright crag
#

Feel free to, it'd help a lot

sleek turret
#

isopod!!!!s!

#

i love isopods!! silly little guys

small timber
#

Nah you dont need a doc

wide river
small timber
#

You dont need fishing rod progression every point of progression, just better arranged

glass arch
bright crag
#

For the moment I'll be thinking of a rod gimmick that isn't just lame or unoriginally niche

drowsy plank
#

okay but we need to establish what the progression even is right now

#

or what it should be

crude geode
#

It’s incredibly wack is what it is

small timber
sleek turret
swift wharf
#

a spreadsheet would probably work better

small timber
#

Annnnddd of course it is a 138 vote suggestion that dont get in batch because grass blend in with other blocks haha

sleek turret
#

can't you get the sitting duck rod like at any moment in the game too

crude geode
#

Yes

sleek turret
#

the travel merchant one

crude geode
#

Yep

wide river
#

I thought it was post-Skeletron now?
Did Calamity revert that too?

crude geode
#

What?

sleek turret
#

???

crude geode
#

First I’ve heard of this

cobalt pewter
swift wharf
oblique geyser
swift wharf
#

I mean the suggestion system is slightly flawed in that remark

cobalt pewter
#

yeah that is true

dense sable
#

maybe a fishing rod that doesnt fish up common fish at the cost of it taking longer to fish each fish

swift wharf
#

imagine if it was a 180 star suggestion that didn't get in

cobalt pewter
#

it gets into me as well back when I was a suggestion generating monster

wide river
crude geode
#

Wack

dense sable
#

no more 9999 stack of bass

sleek turret
#

i wonder if my credit devs sugg got to dev, or do i have to wait up to like day 2 of august to do so

swift wharf
dense sable
#

how the heck is bass literally everywherr

#

adapts better than slimes

sleek turret
#

lmao

cobalt pewter
#

bass is op

small timber
#

Something something make fiberglass guaranteed in vernal pass over whatever it is trying to give right now but yeah

cobalt pewter
#

the reason we don't fight a bass is because we'd lose due to its adaptability

swift wharf
#

unfortunately feller of the evergreens or smth

bright crag
#

Doesn't the Pass already guarantee good stuff

swift wharf
#

it is jungle chest loot yeah iirc maybe(?)

wide river
#

It's got Feller of Evergreens, Feral Claws, Staff of Regrowth, and Anklet of the Wind

small timber
#

Vernal pass guarantee the more common loot iirc

sleek turret
#

anklet, feral claws, staff of regrowth and feller

swift wharf
#

except fiberglass rod lmao

#

trolled

small timber
#

Which is both good or meh

crude geode
sleek turret
#

it doesn't guarantee flower boots neither fiberglass

oblique geyser
#

Fiberglass rod shouldn't be guaranteed imo because that's also an instant skip

crude geode
#

Flower boots at least makes sense

small timber
#

Feral claw, anklet, staff of regrowth and feller

bright crag
#

I do think Vernal Pass shouldn't have guaranteed stuff besides one Feller of Evergreens, but the loot pool should be mostly comprised of the rare items like Fiberglass and Flower Boots

sleek turret
#

vernal pass has the waldo painting

small timber
#

Does it have more than 4 chest?

wide river
#

Flower Boots could be nice to have in there
However: Giant Bee Hive has it

bright crag
#

I will remove the painting

sleek turret
#

this makes vernal pass the best structure ever in the entire game /s

#

lmao

swift wharf
#

youfoundit

small timber
#

Yeah guaranteeing the more common loot seems abit unnecessary

bright crag
#

Vernal Pass has currently 5 chests iirc

wide river
oblique geyser
#

Remove some of the chests

#

Imo

sleek turret
#

no actuallt giant bee hive guarantees flower boots

small timber
#

Fiberglass have the crucial effect of "if you dont find it early enough it is completely useless" so it make sense it is guaranteed in some way or another

bright crag
#

I will, we voted to tone them down to 3

swift wharf
#

giant hive is not real

#

it cannot hurt you

bright crag
#

I'll likely rebuild Vernal Pass in the future

sleek turret
#

fuck i didn't read

swift wharf
#

your brain simply ignores its existence

sleek turret
#

TRUEEEE

oblique geyser
bright crag
#

Without the Waldo painting that was a mistake
With 3 chests
Hopefully more creative in its architecture
And more reflective of its lore

small timber
#

Like I said, problem is with angler trashwr not quest

bright crag
#

I also hope Feller will be reworked, it's kinda eh

livid coral
#

Sobbing Waldo will never be found again

small timber
#

You do the fishing quest to get the best fishind rod, make sense

oblique geyser
bright crag
#

Waldo will always be found in our hearts

ashen warren
wide river
#

All 7 people that wanted the Waldo painting crying right now

small timber
#

Most people will not do 10

swift wharf
#

who doin 30 quests preboss

#

guh

small timber
#

As simple as it is

#

If you do 30 you deserve to get it

crude geode
#

Some noshitter probably

livid coral
oblique geyser
sleek turret
#

just buy the find waldo books or smth and find them there

swift wharf
#

nobody is doing all of them in one sitting

small timber
#

Most people will not gonna fish

sleek turret
#

it's so easy

bright crag
small timber
#

Those who fish most of them dont completely like more than 10

swift wharf
#

30 quests in pre hm, sure
30 quests in pre boss
??????

crude geode
small timber
#

Until like, skeletron

oblique geyser
#

Preboss is a bit of an exaggeration

#

Since EoC unlocks bait from merchant

#

So it makes sense to do EoC first

bright crag
#

Is Merchant bait even good?

small timber
#

If fishing quest dont have daily restriction yeah 30 is too low

#

But turns out it is once per day which means at min, 30 days of being dedicated to fishing every day, including travel to the biome, create a fishing pool if it dont have one, and have enough fishing power for it to not sucks

oblique geyser
sleek turret
#

it's 15% fishing power i think

bright crag
#

It should be fine as long as it is awful bait

oblique geyser
bright crag
#

¯_(ツ)_/¯

sleek turret
#

there's more awful bait

swift wharf
#

buff sluggy 🗣️

small timber
#

So yes, 30 quest is a lot for the average, not fishing challenge player

oblique geyser
sleek turret
#

grasshoppers 🗣️

crude geode
#

No

bright crag
#

Though tbh
I would rather remove Merchant bait and rework Wulfrum Rod

swift wharf
#

nightcrawlers when they

sleek turret
#

other critters like snails

bright crag
#

To have a bait-obtainment mechanic

vocal grotto
oblique geyser
swift wharf
#

bait weapon

wide river
swift wharf
#

kills the fish before you can catch it

crude geode
#

Butterflies are indeed wack

oblique geyser
#

Wulfrum rod can use wulfrum scraps as bait

#

Or smth

small timber
#

"fishing bomb" throw it into a pool of water to get random fishing drops

sleek turret
#

butterflies are wack because they have certain spawn conditions

bright crag
#

Wulfrum Rod can always fish for "trash" items lile Seaweed
But trash items have a chance of being accompanied by bait items like Worms

#

Or Lesser Bait

vocal grotto
swift wharf
#

same with fireflies kinda

sleek turret
#

with 1.4 the game rolls the dice

sleek turret
#

what happens is that the game each time night starts rolls the dice and has 2 (3 in 1.4.4) options

#

Do nothing
Spawn butterflies
Spawn stinkbugs (1.4.4)

#
Terraria Wiki

Butterflies are small critters that can be found in Forests during daytime. They can be caught with a Bug Net (except for the Hell Butterfly(Desktop, Console and Mobile versions)) and carried in the inventory or crafted into Butterfly Jars. They can also be used as bait for fishing. The Underworld variant, Hell Butterfly, can be found in the Und...

#

this should clarify better

bright crag
#

Fishing rod gimmicks armsmirk

swift wharf
#

goddamn

sleek turret
#

yeah it's weird

bright crag
#

My biggest frustration with set tools and rods are how useless and unappealing they usually are

small timber
#

A fishing rod that consume your coin for higher fishing power up to platinum

#

golden

bright crag
#

Why the fuck should I make a Seismic Hampick, or a Verstaltite Fishing Rod?

swift wharf
#

I feel like that's a problem with their method of obtainment

bright crag
#

Which is why I'll at least try to make the rods have something appealing

oblique geyser
#

Tbh verstaltite should be a double rod

crude geode
#

Hammers and axes are always trouble to encourage crafting tbfh

small timber
#

Get ore 1 craft fishing rod 1

swift wharf
#

You don't have cobalt, chlorophyte, hallowed fishing rods

small timber
#

You also dont need them

bright crag
#

True, both of those statements

small timber
#

You dont need fishing rod for every single progression

swift wharf
#

(There is wood, iron and demonite fishing rods but you need those I reckon, but even then, no gold/silver rods)

small timber
#

You just need them spread good enough with each being relevant

You dont need a bunch, just few that is good

drowsy plank
#

wh

sleek turret
#

hammer and axes are difficult to encourage crafting because of molten hamaxe and later on stuff like pickaxe axe and other sillies

swift wharf
#

You look at vanilla rods and they don't follow a pattern

drowsy plank
#

why do the fishing accessories stack like emblems

crude geode
small timber
swift wharf
#

While in calamity you get a new rod after every major material

sleek turret
#

see it's the issue

#

you stack every single one of them

bright crag
#

That does make me curious
What's your biggest gripe with Calamity's gearsets? Not counting being 5-helmet

swift wharf
#

Also shoutout to my 3 hampick fans 💪🔥💯

swift wharf
small timber
#

Low power curve, and mostly rampart

#

Iframe should not be stacked on top of hp potion cd

swift wharf
#

boss drops weapons for every class and also material that crafts items for every class

small timber
#

It can exist just should not be on the samething (therefore I am also against deific amulet)

sleek turret
#

hampick would require like right click function doesn't it?

oblique geyser
crude geode
#

A lot of the sets follow extremely similar design choices for weapons and don’t do anything unique

#

and tools are even worse

drowsy plank
oblique geyser
#

Tarragon and Bloodflare are worse DPS than lunar armor for every class 💪🏻

drowsy plank
#

you never think "wow wearing tarragon is so cool" you just think "wow i sure am wearing the next stat stick"

wide river
small timber
#

Low power curve referring to the postDOG 15/5, being 5% crit upgrade from emblem (start of HM)

Many times this just mean pre-DOG accessories just cannot get stats and many things feel like sidegrade than upgrade despite being later in progression

crude geode
#

There’s a reason I somewhat dislike mage’s design in cal and it’s because every weapon set feels as generic as the gem staves in vanilla

swift wharf
#

i hate inferno fork projectile items i hate inferno fork projectile items

small timber
#

So you either nerf emblem to like 10% or the end point power curve should be higher

crude geode
#

“No but they’re good damage wise 🤓 “

drowsy plank
#

love is in the air? no, helium flash

crude geode
#

Helium Flash is so fucking dumb

sleek turret
#

not related to the discussion but i find it funny that the tanky mollusk armor doesn't have knockback immunity while titan heart armor does

drowsy plank
#

sure looks cool tho HDfailure

swift wharf
#

chicken cannon atone

bright crag
oblique geyser
crude geode
swift wharf
#

i need to find a calamity weapon showcase

crude geode
#

There’s like no weapon lines in vanilla for mage

oblique geyser
#

Weapon lines are okay if they're not thrown in for no reason

small timber
#

Helium flash/inferno fork at least need to aim and anticipate, and helium flash have good sound effect to make it feel satisfying

oblique geyser
#

Actually, it's good for weapons to be upgraded to other things

small timber
#

I am more against those handheld full homing ones

bright crag
#

It seems like most of you dislike the armor effects being bland

oblique geyser
#

But it needs to get more interesting

bright crag
#

Well, I am trying very hard to fix that

#

Hopefully with success

oblique geyser
#

Not just the same thing but with better stats

royal tapir
drowsy plank
#

armor sets being boring can definetly also be connected to a lot of them having no visual indication anything is happening

small timber
#

But yeah I am mostly fine with weapon since they will just be improved overtime, and there are enough alt option for it to not be a problem

swift wharf
drowsy plank
#

this same problem is also kinda true with accessories, even bad accessories like star cloak are big and flashy to let you know they're doing something

vocal grotto
# bright crag It seems like most of you dislike the armor effects being bland

I'd agree with that sentiment
It's not necessarily that armor sets don't have stuff on the side. A good chunk of them do
But a lot of the time it doesn't really feel all that meaningful or interesting, I suppose. Though it can be a tough balance to reconcile that without running into the problem of remedies feeling hamfisted

frosty trellis
drowsy plank
#

at least a lot of accessories have the excuse of being the required stat sticks

bright crag
#

True

#

A lot of them don't seem to shake up.... anything, really

oblique geyser
#

Stat sticks are so boring

small timber
#

I cannot remember tarragon set bonus at all, bloodflare I can only remember it as post-polter crimson armor

bright crag
#

No combat gimmick, no strategical use, no special dynamic

small timber
#

But yeah armor rework is planned anyway

oblique geyser
#

Why the heck does affliction exist

sleek turret
#

expert mode acc unchanged since ages

swift wharf
#

They are definitely not memorable effects, ye

buoyant idol
#

Why should stat sticks be standard when bonus projectiles, debuffs and mechanics are better?

bright crag
#

Because every boss needs an Expert item, often with questionable quality

royal tapir
#

Bloodflare gives you more Blood Orbs-
Whoops never mind that's gone!

crude geode
#

The dungeon mage weapons being turned into bland af weapon lines always fucking kills me inside, because they’re one of the coolest things in vanilla

swift wharf
#

affliction rework where it replaces adrenaline and rage with stress but also add the mechanic of afflictions and virtues from dd aha

drowsy plank
#

oh yeah when i say required stat sticks im talking about stuff like the emblems or movement accessories HDfailure
i do not think yharim's insignia deserves rights

sleek turret
#

stat stick + you get better stats if you're playing Multiplayer (honk mimimi)

small timber
#

Bonus projectile are massively balance nightmare unless made irrelevant, debuff just got nerfed recently (and probably need to be buff somewhat)

frosty trellis
#

Lunar Armors (except for Empryeon, it's literally just projectile spam) are more interesting than every single other armor until demonshade (with the exception of Omega Blue) and I will stand by that opinion because Tarragon, Bloodflare and Godslayer are all boring, Silva's claim to fame is a revive which is mechanically lame bc it's classlocked, and Auric is a combination of a ton of really fucking boring effects

crude geode
#

YES

sleek turret
#

i agree with mpg

swift wharf
#

prismatic crying in the corner

oblique geyser
#

Affliction is cringe

crude geode
#

Lunar Armors my beloved (I made suggs about them)

drowsy plank
#

prismatic is funny

buoyant idol
#

The Godslayer dash is lame

crude geode
vocal grotto
swift wharf
#

i literally never used that armor set I have zero rights to talk about it

royal tapir
#

Prismatic giving a morbilion crit chance my beloved

bright crag
#

Now
What armor rework are you most excited for? From WIP ones and in general
Nout counting Auric because duh

sleek turret
#

Donor armor 🫵

frosty trellis
#

Prismatic Armor would be way more interesting if the setbonus wasn't just worse deathhail staff

buoyant idol
small timber
#

And prismatic just have a lot more stat for some reason

drowsy plank
#

hydro but im biased for obvious reasons CalSmug

cobalt pewter
#

well I just generally despise armor set bonuses that are just

stat sticks ig

swift wharf
#

I don't think we have seen a taste of new armor reworks so idk

frosty trellis
buoyant idol
#

Idk what they are yet

cobalt pewter
#

yeah I really can't say atm I have no idea

frosty trellis
#

(Reaver doesn't need a rework Reaver is cool)

swift wharf
#

The last rework we got was like wulfrum?

royal tapir
#

Right, you guys haven't seen the leaks

swift wharf
#

And yeah.

frosty trellis
#

Wulfrum yeah

oblique geyser
bright crag
small timber
bright crag
#

Feel free to post the leaks if you want, I could use some extra opinions

drowsy plank
#

you could always just use more of my original idea :))))))

oblique geyser
#

Choose your fighter:

Cheese the boss by tanking
Cheese the boss by speed
Mining is okay ig

swift wharf
#

I'd have to see the new team's content before to get excited about upcoming changes

cobalt pewter
#

at least I hope auric rework ain't somehow worse than current

buoyant idol
#

Hydrothermic should be an indirect upgrade of mollusk I'd say, mobility melee should be something else.

sleek turret
#

tbh the only thing that i'd like to expect from armor reworks is that they become unique and stand out vs other armors more uniquely and separate from old modding decisions

bright crag
#

From how the discussion is going
Hydrothermic Melee will either be that defense/mobility pairing, or a tank true melee armor

drowsy plank
frosty trellis
#

It's a focused tank armor that kills your damage
A focused mobility armor that lets you go zoom
And a focused ultility armor which is the last ultility armor in the entire game HDfailure

buoyant idol
swift wharf
#

Reaver do be having unique stats not found anywhere else

cobalt pewter
#

I think the concept is what matters the most with armors right now, anyone in dev can just tweak numbers

Reaver has a cool concept (but I haven't tried it (why is my tmod still running assly))

swift wharf
#

anyways if hydro doesn't have a steam gimmick i will riot

oblique geyser
#

Reaver tank is stupid though

royal tapir
bright crag
#

Steam gimmick in what sense

drowsy plank
frosty trellis
#

I love the concept of reaver tank sacrificing your damage for way better defense than what's on tier

It just should not be better defensively for when you get chain hit than fucking solar armor when solar is already heavily overturned

bright crag
#

Yeah, sure

swift wharf
#

the set is more than volcanic rock

small timber
#

Something something hook stat should exist on more things

#

Like that ninja gear line

drowsy plank
#
Searing Stamina: the player builds up heat when near enemies, creating a glowing molten barrier around them which functions as shield HP. 
Pressing the set bonus key causes the molten shield gained to be consumed at a fixed rate, providing high acceleration and speed for as long as there's shield to be consumed. The armor emits dense black smoke while the shield is being consumed (from damage or ability).
Naturally, the more shield you had, the more your speed bonus will last.

(Encourages players to get close, mixes defense and mobility in a fight-or-flight way)

Rogue Post-Evil2:
Foul Frenzy: cursed power surges through your veins.
- Dealing continuous damage builds up a Foul Curse on the character, increasing crit chance. 
- The Curse appears as a pulsating aura and afterimages on the character, which grow more visible and saturated as the Curse builds up.
- The Curse's effects have the same color as Cursed Flames/Ichor (depending on evil).
- Stealth-striking with the Curse at its peak will release 3-4 homing Cursed Souls, with the same color as the Curse; the player will get the Bleeding debuff for a bit (implying that it tore through the player's chest).

Hydrothermic Mage:
R'lyehian Wrath: activatable ability on a cooldown. While R'lyehian Wrath is active, magic weapons deal more damage but burn through mana much faster; to compensate, the player can leech mana from enemies at a close-range.

(Encourages a more risky playstyle and/or investment in mana cost reduction; the armor has relatively high defense to play into that.)```
swift wharf
oblique geyser
bright crag
#

(Neither of these are set in stone)

oblique geyser
swift wharf
#

anyways hydrothermic is found in abyssal vents in the game so like
steam/heat mechanic....

buoyant idol
#

I like the concept of stamina, but mobility just isn't quite the vibe that Hydrothermic gives off.

drowsy plank
#

okay im grabbing what i said now

frosty trellis
oblique geyser
#

Yeah

bright crag
#

Eclipse, are you aware that you're looking right at the Hydrothermic suggestions

oblique geyser
#

Tbh tank builds and other cheese should die

swift wharf
#

i dont see any steam mmmm

#

....

oblique geyser
#

Facetanking is ech

frosty trellis
#

Tank builds don't need to die in general, just specific things about them need to not be so aggregiously overpowered

small timber
#

Mobility on melee is probably partially with true melee in mind

drowsy plank
bright crag
#

Steam is in the mobility part of Melee, and hopefully the mana in Mage will have a steam/flame effect

swift wharf
#

do know that we already have other fire themed armors

royal tapir
#

Did you know that tank Reaver armor still gives the Reaver Rage buff, and the buff effectively negates the damage penalty

small timber
#

That and beetle being one offensive, one defensive already

swift wharf
royal tapir
#

trolley

frosty trellis
#

Namely:

Mollusk Armor
Reaver Tank
Rampart of Deities
Elysian Guard
Leviathan's Ambergis
Ursa Sergent
Shield of the High Ruler (Which is dying thankfully)
Flame-Licked Shell

And literally anything that gives debuff immunity

oblique geyser
#

Beetle Armor is a good armor set

frosty trellis
#

All need to die

swift wharf
#

elysian guard lowkey needs a cd

drowsy plank
frosty trellis
#

Elysian Guard needs to die extremely badly

swift wharf
#

being able to turn it on and off instantly is kinda nuts

oblique geyser
#

Elysian guard seems like a relic of old cal

frosty trellis
#

Even if it had a cooldown it doesn't matter because you can either keep it on the entire fight or turn it on for when you need to tank something like BLENDER easier or to make your adrenaline stronger

oblique geyser
#

Back when tracers were straight up better than wings

buoyant idol
#

I dislike the fundemental idea of the Elysian Guard and any sort of toggle like that.

#

Giving it a different thing like a super dash would be much more interesting I'd say.

swift wharf
#

gsd is ok

buoyant idol
#

That one doesn't work since it's armor and otherwise plays a very small role

swift wharf
#

i feel like that's a problem with asgardian aegis instead

buoyant idol
#

move it to nebulous core

royal tapir
#

Make it trigger on rams this would certainly be balanced and perfectly fine right guys right

swift wharf
#

because it's pretty much just elysian aegis + asgard valor but slightly better

oblique geyser
#

Make OLC a ram 💯

swift wharf
#

just equip it duh...

small timber
#

Elysian Guard is fine to exist

#

Just uhh, maybe not on the single best dash line in the game

buoyant idol
#

Still waiting for the debuff immunity line

swift wharf
#

remove guard from asgaegis

royal tapir
#

Repurposed to Statis' Belt real

small timber
#

Debuff immunity when it can be immunity laudanum line

swift wharf
#

^^^^^^^^^^^^

small timber
#

Instead of immune you convert ankh shield debuffs to be beneficial

bright crag
swift wharf
#

or like
debuff stalemate where you get the debuff cons but also buffs

bright crag
#

So, what do you all think of the proposed ideas? Feedback, suggestions and criticism is welcome

buoyant idol
#

Laudanum could be changed into that line late game, would be interesting to see what things like Miracle Blight could do.

swift wharf
#

i forgot about brimflame i was thinking of solar and molten mainly

small timber
#

If you mean the hydrothermic seems good yeah

#

It stick to the risk and reward theme, we can only use it in practice to see how well it works, but concept seems fine to me

buoyant idol
#

I'd prefer if Hydrothermic was more tank based and less mobility but it's a good concept. If it goes tank based I'd like to see some sort of high KB explosion to deal with crowds as a hotkey.

small timber
#

If you mean hydrothermic melee you already have beetle for pure offense and defense

#

We dont need another defense armor for the sake of it, rather it be something else

buoyant idol
#

True, I forgot beetle exists

#

I personally don't like beetle's set bonuses so I forget about the armor despite being a melee main.

crude geode
#

Seems cool concept wise but rogue needs hella work

#

Cuz the set bonus isn’t unique and kinda just. encourages the same type of stuff as usual

royal tapir
#

Actually, the one thing I think of is the evil-2 curse things only inflicting Bleeding
Like, I feel like cursed spirits ripping out of your chests wouldn't just leave a small cut

small timber
#

Beetle shell I can think of is for example store 3 charges and deplete 1 on hit, go dormant and recharge for 45 seconds once charge depleted instead of 1 charge every 15 automatically

#

But beetle scale I have 0 idea

buoyant idol
royal tapir
#

mhm

drowsy plank
#

could do both
cutting off all regen would still proly suck for most players

buoyant idol
#

Beetle's existence is a strong case for mobility Hydrothermic

crude geode
#

Actually I barely looked at the armor set my brain didn’t realize the continuous part of the set bonus

bright crag
#

But there's always the tank true melee route

#

We'll see which one gets chosen

crude geode
#

It feels like beetle would be the one with mobility

buoyant idol
#

Give that to the beetle armors if I could choose, they are the extreme stat armors.

crude geode
#

But also reworking vanilla sets is ech

small timber
#

Tbh I think the current idea already work for true melee

#

You dont have to make it exclusively true melee instead

#

You are already incentivized to be close at a point where there is a lot of projectile sword

bright crag
buoyant idol
#

I'd love to see Hydrothermic get something similar to the eclipse mirror explosion, but that likely wouldn't work.

bright crag
#

On-hit effects kinda suck

small timber
buoyant idol
bright crag
#

But the idea of an explosion for the ability would be cool, yeah

small timber
#

If the concern is defensive

For offensive just nerfing beetle melee speed probably is good enough

buoyant idol
#

I just wanna see 30 pumpkin moon enemies get flung everywhere while afflicted with holy fire.

bright crag
#

If it interacts well with combat and isn't just "occasionally get close and press this button"

small timber
#

The issue is current beetle is pretty much overtuned, dont have to power creep armor to match

buoyant idol
#

Maybe you charge it up for 3 seconds to get a larger explosion

bright crag
#

A lot of the thought I put into these armors is encouraging different playstyles, dynamics, or approaches to combat

small timber
#

Or can make it very hard to charge the active unless you consistently stay close over a period of time

buoyant idol
bright crag
#

I hope so

small timber
#

Maybe even deplete overtime if you are too far away like rage

bright crag
#

I hope even more that I won't just get creativity burnout

buoyant idol
#

Maybe instead of a shield building near enemies (rage copy,) the charge up explosion gives the speed boost so you have to hold still for a moment and promptly destory somebody when done.

#

The charge would also get the shield hp when done, but that might be tying too much to that idea.

bright crag
#

I did think, in dev, that

#

Maybe it charges regardless, but you get slower the more shield you have

#

As a tangible representation of the armor getting thicker

buoyant idol
#

Perhaps movement speed lowers as it nears completion if the charge up bomb isn't a good plan, but this comes with the fault of making dodging inconsistent.

#

Game balance is hard

bright crag
#

So, anything else about the armors?

crude geode
#

Seems good

#

Now I’m just imaging what if all the dungeon item lines were like void items from RoR2

#

Where instead of just being item but bigger and better, they were some kind of twist on the initial weapon

bright crag
#

SO TRUE

#

It's what I plan to do

worldly sparrow
#

damn

#

this is epic plans

crude geode
#

Sick

#

Sugg battleship moment

bright crag
#

Not that I'm calling you out for it, just that if there's anyone I'd expect criticism from, it's you

#

And constructive criticism is welcome

deft yew
#

@ashen warren Save balance suggestions for the balance thread

ashen warren
#

Mb

golden sonnet
#

do you have a melee effects mod or something

#

as those are known to like quadrople it's damage

#

melee effects fucks with the biome blade line in general

#

25 second yharon killtime XD

earnest raptor
cobalt pewter
#

it should be

#

at most I can only see 3 helmets, even then it shouldn't still be bland

small timber
#

5 helmets can exist, they just should not have identical bonuses

#

because the advantage of 5 helmets is that you dont have to create like 5 more different materials to give to these armors, or to basically seemingly combine random materials into suddenly a different armor

#

(and of course maybe easier to sprite due to similar theming)

sand marlin
#

Oh I just read up

bold wave
sand marlin
#

Beetle doesn't really have any issues at best I can see its numbers tweaked down a little but like the armor sets are completely fine on their own as a concept and adding something like a cooldown especially just doesn't make sense considering they are proactive set effects and actually work really well with melee

#

Beetle offense encourages constant aggression to keep your damage up at its peak and beetle defense encourages occasional trades for big bursts

#

I don't really see a flaw in these besides the bonuses possibly being too strong, it would only be an issue solved with simple tweaks to numbers

#

Besides, even for a flying bug, beetles aren't known for their outstanding mobility, if anything it's their tough shell, pivoting to mobility isn't so necessary

#

Why does Golem drop Beetle Husks????????????????

halcyon zealot
earnest raptor
#

Instead of Galactica Singularities being made from fragments, the fragments give you Galactica Seeds.

#

Those seeds can grow either on Exodium blocks, or on regular stone, but Exodium is faster in terms of spread

ripe owl
earnest raptor
#

When it grows enough, there will be Galactica/Elemental/Whatever biome

gleaming vortex
#

so this is less about how to craft galactica sngularity and more about adding a new biom?

#

tbh i dont see the need for either

earnest raptor
earnest raptor
earnest raptor
#

The entire Elemental weapons!

#

So there would be a choice of crafting elemental gear from luminite and other necessary weapons or go for elemental beings in space, that use that weapons to attack and drop them

bright crag
#

Victide for pre-HM, Hallowed for HM, Auric for post-ML

#

And make each class' effect different, but based on the same premise

swift wharf
#

hallowed is 4 helm

bright crag
#

Hopefully we can add the fifth

ripe owl
#

My face when the same talk was about the early hardmode ore armor sets

#

(they didn't get real after all)

swift wharf
#

lmao

small timber
#

something swap cinderplate and havocplate in Profaned Soul Artifact and Normality Relocator

#

probably is way better

gleaming vortex
#

i dont know why but many items, mainly weapons use some kinde of plate block in the recipe

small timber
#

the plate is supposed to be mainly used for the artifact item

#

for some reason normality relocator also has it

swift wharf
chilly ingot
#

I uh… don’t see that channel anywhere

swift wharf
#

Check the pins

chilly ingot
#

Didn’t even show up until I clicked it, and it disappears the second I click off of it lmao

#

They REALLY need to just make it a normal channel lol

golden sonnet
#

You just need to join it

chilly ingot
#

I mean I just posted in it and it’s still disappearing when I click off of it lol

#

And it doesn’t show up in the choose your channels menu

small timber
#

be more specific which ark you want to buff

#

because ark of the cosmos in particular is top tier

frosty trellis
#

None of the arks need a buff

#

Fractured is beyond broken
Ancients as much as I've shit on it in the past can do excellent damage
Elements is pretty freakin' good
Cosmos is broken

deft yew
#

Why can fractured ark parry projectiles wires

#

Actually lemme just

#

Make Fractured Ark only able to parry enemies, not projectiles

The Fractured Ark can activate its parry ability on anything with a hitbox, including projectiles, which allows it to start shooting projectiles from any range at no risk. Its projectiles are already very strong, so this kind of kills any incentive to get close while using it, especially for a melee weapon. Letting it parry projectiles makes sense on paper given the boss it’s used for is Wall of Flesh, but Wall in Calamity is easier to approach for the most part (and even if it wasn’t, parries can still be landed on Hungries and Leeches).
Making Fractured Ark only able to parry enemies would give much more incentive to get close while using it, which would make its playstyle more interesting and a bit less cheap.

hollow ridge
#

Me and my homies getting dqed for dodging thru projectiles 😭

grim tusk
#

@gritty plaza donator item, you need permision from the donor

sand marlin
#

Nor have I done it myself

#

It's always at close range since I'm already planning to stay close for the whole burst

#

How would you properly parry WoF lasers anyway

#

They have such a small hitbox

#

And are fast af

swift wharf
#

That sounds like a bug

fervent orbit
#

wat does

swift wharf
#

latest sugg

gleaming vortex
#

i can send a pic and it will make more sense

fervent orbit
#

oh its more of a quirk of how it was programmed

sand marlin
#

It's based on the screen yeah

#

Not your character

drowsy plank
#

tbf this would kind of fuck with the settings to

#

move the stealth meter on the screen but

#

eh

fervent orbit
#

also, not everyone keeps it under/above their player

gleaming vortex
#

i guess so

#

and adding another setting only for the position of the meter wouldnt be worth the devs time

bright crag
#

Just Hallowed

grizzled dome
#

how long has it been since someone suggested renaming the Rune of Kos? I don't play enough to come up with meaningful suggestions but want to feel like I'm contributing.

frail mantle
#

i remember someone ages back suggesting to rename it to the rune of kys

#

other than that idk

worldly sparrow
#

the 3 bosses' only relation is that they are related to the distortion so it makes no sense to group them anymore

grizzled dome
#

I just feel like a major item which is crucial to progression and (at least indirectly) lore-relevant bosses shouldn't be named after something from another game. Kos is not a character in Calamity. It is a character in Bloodborne.

worldly sparrow
#

yeah, it's getting replaced

grizzled dome
#

Then renaming it is probably not smart and just serve to confuse people for no reason, huh. Unless the replacement is planned for Sometime In The Indefinite Future, I guess? In which case a rename would almost certainly be much faster as a stopgap...

worldly sparrow
#

it's been planned to be replaced ever since the lore rewrite

#

the 3 bosses have almost nothing to do with eachother

grizzled dome
#

...I think that suggesting a stopgap would still be a good idea even if nobody votes for it for the reason presented above... maybe it'll make the total number enough that an additional good suggestion makes it into the top percent to be considered?

Rename the Rune of Kos

Although the Rune of Kos will at some point be entirely removed from the game, it is currently extremely important for progression through the mod. However, it's named after Kos — a character who doesn't even appear in Calamity at all, but is instead a reference to Bloodborne, an entirely unrelated game. This out-of-place reference only serves to confuse the lore.
Thoughts on this wording?

worldly sparrow
#

it's good enough

grizzled dome
#

I'm posting, but wondering to myself if it's good and not just good enough

dense ferry
#

It's going to be renamed, don't worry

#

But we are holding off for now to not change too much all at once

grizzled dome
#

Ah. If that was publicly posted, I am very sorry.

wide river
#

You can't bring up future content in a suggestion
While it is gonna get changed at some point in the future, I don't think that's valid to bring up in a suggestion

dense ferry
#

It's ok, it's shoved in like

#

The end of the world in Lore Disc or whatever

grizzled dome
#

I haven't been checking Lore Discussion as much as I should out of some incomprehensible desire to avoid spoilers and discover lore As It Was Intended despite already knowing most of the spoilers

worldly sparrow
#

discovering lore is crazy hard outside of the lore items

grizzled dome
#

true, but I am the kind of person to read those.

worldly sparrow
#

nice

grizzled dome
#

if we're talking about significant things named after other media there is of course the Eye and Brain of Cthulhu, but those are vanilla. To say nothing of the crossover content.

worldly sparrow
#

yeah, the crossover content isnt canon

fervent orbit
#

martians

drowsy plank
#

eye of cthulhu has a bit more ring to it than eye of moon lord tbh

worldly sparrow
#

also in vanilla the moon lord is probably cthulhu

drowsy plank
#

yeah lmao

worldly sparrow
#

though it could also be his brother

wide river
#

Eye of Steve

buoyant idol
#

You should yourself NOW

livid coral
#

keys

odd geyser
#

Keep yourself safe

grave zincBOT
#

@vocal grotto - Your suggestion has received an updated status!

[Implement a brief cooldown between rage indicator sounds]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

vocal grotto
north oracle
#

lol

royal tapir
#

Super Mario in real life

hearty yew
#

😤

livid coral
#

This was intentional, of course

hearty yew
#

yeah I should be clear, since that emote does not communicate much

#

I intentionally implemented that now so it would be available in the port

wide river
#

For an emote called "triumph" it looks more like frustration to me

cobalt pewter
#

speaking of the port, I take it the mod won't just drop by the immediate week following the tmod 1.4.4?

hearty yew
#

...actually, it probably will

#

we will have appropriate announcements but it will be out as soon as possible

#

ideally, when tmod 1.4.4 is ready

kindred scroll
#

oh seriously? So yeah were down the last few days then

deft yew
small timber
#

main problem is it might cause the opposite issue: since it is post-Slime God your only target is WOF

#

so you either need a very very good arena setup to reasonably parry WOF (because you need to be running at the sametime), or you are to use it against HM bosses and can parry contact only

#

which for most of the HM bosses is not ideal

deft yew
#

what you're telling me is this loops back around to hellgen bad

small timber
#

WOF always loop back to hellgen being bad

deft yew
#

love this game

small timber
#

always

#

I have exactly 1 idea that can significantly improve WOF, that is to make it not WOF

#

make is super slow, enrage charge instantly as soon as you are outside of screen, turn it into a bullet hell boss

deft yew
#

my idea that can significantly improve wof is STOP MODDING TERRARIA! ARMOR was not supposed to-

small timber
#

ok I seriously think I should just suggest it at this point

#

since otherwise WOF will just stay in its current infinite hellgen issue stat

deft yew
#

ture