#suggestions-discussion
1 messages · Page 189 of 1
Thanks for answering, I appreciate that, I thought it was going to come out, since someone had told me that I could see it on calamity's discord.
I mean most weapon upgrades are just previous but more damage and projectile, in fact that is most of the upgrades
its still boring
and I think specifically for piercing the dev said they don't want to do it to prevent balance shinanigans
ok then no piercing
but it would be cool to have mechanical differences between them
but yeah, the rest are probably fine (you can even keep the piercing part to just see if a dev come in to comment on it)
I thought midas prime have like a guaranteed crit effect
but apparently crackshot also do
even if it did that doesnt really justify making a separate weapon with basically the same mechanics
do note that a higher usetime will affect its usability with marksmans round
also there is another difference aside damage, the coins
which coins u have to use
Well
oh WOW
or can use
as if that doesnt affect only damage
this still applies
There's no talk about the coins use time
Also the Crackshot is the one that is being suggested to have a slower fire rate, not Midas
You can't get the Marksmans in prehm
ohhh comboing with marksman rounds
tbh i forgot those existed
i only really said crackshot to take care of prehm pests faster 
eh
coke appearing in suggestions for the first time in 7 years to make an ultrakill sugg
I think today has been the quietest day I've seen in #suggestions-discussion
I'll definitely take it over a 2 hour argument over not reading the pins
BLOOD IS FUEL
what i meant to say was that actually there is one big distinct mechanical difference between crackshot colt and midas prime, the former cannot do more than a single ricoshot
itll only bounce off a single coin
midas prime gives u the full real v1 experience with up to 4 coins to bounce between
idk why no one in the convo/the suggestor didnt pick up on it doe
also i think it would make more sense to focus on the guns that do not yet have a destinctiv fireing type
@untold pagoda something to consider ig
overall i dont think this suggestion is going to perform very well, and while the reasoning isn't great, it isn't rulebreaking or anything so ill just have to let it putter out itself
my phone screen is broken so i csnt reply very eell
ididnt knoit only bounces off one coin tho
ceckshot i mesn
i seer the eere the sme lst i used them
eird

well when was the last time you used them
i was just taking a guess on what he probably said
pretty sure that difference has always existed
yeah you're right
oh huh
they can both throw and shoot 4
at least
according to the wiki
which was something that was changed from their original incarnations
regardless, considering midas is a successor to crackshot, i don't think it's bad that they have no real changes between them tbh, they're both very strong and unique weapons already, and frankly, i think spending more time on other, less interesting weapons would be better
also both already have awfully low usetimes
The proposed solution would be something for #1042197406776827914, wouldn't it?
Since it's requesting a change in stats
well it's not saying they're bad
this is focusing more on somehow retooling them to be different
idk this is weird
I mean their gimmick is already pretty unique adding something on top of that for the upgrade would probably be overkill right
holy lag
Scratch this I should probably learn how to read instead 
Implement a brief cooldown between rage indicator sounds
Self-explanatory. While the sound indicator for rage is useful information for the player, it can be slightly annoying if either a boss or the player is moving in such a way that rage reaches its max for a brief moment only for it to go down just a tiny a bit and then go back up shortly after, resulting in the indicator playing repeatedly in a short timespan.
Pretty small thing, but it's something that's bothered me a tiny bit for a while now. Figure I may as well ask about it here before tossing it in the post channel though
sounds good
I have literally never had this happen
Still, makes sense and it would be annoying the very rare circumstance that it happens
Never had this happen either
I've had it a couple of times. I wouldn't consider it common, though
Byeah I suppose I'll put it up then
Did this message in posting just come thru now?
I js got like 4 notis for it
My dicord is struggling
You get notifications just from messages getting sent?
In posting
God I can't imagine that
And voting
On discord
Yeah I know what you mean by it
Also
Rare Dom sugg
unlimited quantity
it took me 10 minutes to realize i said unlimited instead of limited but too late
Feels uncanny
Something something future content planned and implemented
Yea
this is being done
I was gonna say that but then you said it much more simply 
@tight cosmos Save 1.4.4 suggs for 1.4.4
also Fancy/Bar compatibility with the health upgrades is already planned (it hasn't been done yet cuz it's not easily doable in the current version of tModLoader)
my bad, thank you for the information
👍
I was looking through the Don'ts doc again, and I noticed something
There is a Dont that explicitly prevents "Any suggestions whose only reason for existing is to be a reference to something else" to be suggested, so could one (theoretically) suggest a reference item if they give really good reasoning to back it up?
That Don't later goes on to say: "Simply being a reference is not a valid reason for a suggestion to be implemented. A suggestion should have actual reasoning behind it about why it would benefit the mod.", which makes me think that reference suggestions are not explicitly prohibited in all cases, as long as they have good reasoning to back them up
@drowsy plank - Your suggestion has received an updated status!
[Fix Summoner Upgrade Inconsistencies]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Ayo?
suggestion voting day
@frosty trellis - Your suggestion has received an updated status!
[Remove Galactica Singularities]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Didn't expect the pass on the Cog one tbh, I fwi
im glad about mine but
@small timber - Your suggestion has received an updated status!
[Make Necklace of Vexation Works When Exactly On 50% HP]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cant be too mad the other suggestions are good
Yeah, agreed
🐌
MAN
Cringe tbfh
The west has fallen
You tried soldier
rip
It's over
joever, even
Imagine two weeks later you see "Removed Galactica Singularities. Done ✅" in the changelogs
lore 
maybe just make galsings actually interesting then 
how (how
Why do we need another ML material
we dont but im going off of the idea that it's a lore reason like how we can't move evil2
The existence of lore should not be a detriment to gameplay, I disagree with this
yeah they said no to that too
i already tried that
feller of the evergreens speechbubble
anyway if galasings dropped from some new postML enemy, at least they would be interesting
(Nah, it wasn't)
Lore explaining why thing A leads to thing B (you can still do thing B first)
What twas it then
That doesn't tell a lot
lore?

I have a thirst that can only be quenched with the blood of filler items
No, nothing to do with lore afaik
I'll ask the other devs why they voted to keep it
The lore being absolutely decimated, shredded even
It was a 2 x 5 vote
nonlinearity reference
damn lol
Ok I was half expecting like. a single person voted on it or something
I like Singularities making all Fragments into one item, to avoid recipes being like 7 items long
But at the same time, we can probably come up with something cooler
honestly yeah
perhaps those recipes just should not have all fragments in one item 
a resprite and renaming would be nice
The sugg addresses that point tho
You could make the elemental weapons like
use the fragment of its class
?

galactica singularity death

it's planned
AYO WHAT
Wuh
so like
so it was 10-0?
????
wait we had this talk yesterday didn't we
Elaborate
Ench called it
their detah is planned
it is a plan to remove them at some point
has been for at least a good month
We're so back
someone update the future content doc to include that
This hurts my brain
so like
~~I know secret info
~~ /j
idk what this is about
Hmm
I am not aware of that
I do know of the Exodium suggested changes though, is that what you mean...?
I guess people just aren't aware then
I should write another banger fishing suggestion
communication
im thinkin that people voted no because it was already a plan?
We shkuld discuss this in dev
Kill singularity, replace them with fragment types for each thing they make
If so, it would get either 🛠️ or 🔒
¯_(ツ)_/¯
This is truly a suggestion bingo moment
What is suggestion bingo
Battleship is more accurate
Let's talk to the others then, because I'm pretty sure this is not well-known
Given how the vote went
good luck
the transmission of information
it’s predicting future content accidentally by suggesting the exact changes to be made
When it’s unknown to all but devs
I mean
funny how the community knows more about dev plans than the devs
If we suggest everything eventually we will know all the plans 
The Simpsons Effect
Yeah in this case it’s very weird
Ah I thought it was like a bingo card
Also yes Simpsons Calamity Edition
Like of common suggestion practices
Fair
I'm pretty sure someone has that too
I remember hearing someone say they got a Bingo a while back here
Maybe they're even here in the room now
looks at camera
I think that was because 5 suggested in a row that were awful and broke like 3 rules
i have the cst bingo chart that was for like 1 year ago discussions
@worldly sparrow can you send your bingo card
.
oof
This will drastically affect the trout population
gah! dominic karma jumpscare
(I was editing fisherman challenge episode 4)
(hello dom)
whyd u let ur power out your house?
Before wyvern's next "banger fishing suggestion", it is still not addressed of how the current multirod fishing line is designed to be available as awkwardly in progression as possible?
first multiline is post golem no?
Start of HM need fishing = nope, wait for like reaver or something, then at golem you finally get a good rod but you probably dont nees it anymore and then you wait till providence
scarab rod existing 
It was actually gonna be about that LOL
XD
Multifishing progression in cal sucks
well start of hm u get supreme tackle bag
I tried to suggest it like 5 times but then everytime it is like noped HANDGUNK
There's a reason I use Fargo for my fishing only challenge run
Suggestions voters be like
I'm a bit of a hypocrite because I voted for the Shotgunk one
supreme tackle bag is a bandaid on an amputated limb
ench im deleting you off the face of the earth
Which is just tackle bag with more fishing power for the most part
Potion effect is noy really relevant because DS

It's also entirely unnecessary
Port moment (let's say there's an absurd amount of idea mostly floating around)
Nobody needs 80 fishing power on a single accessory
Not like a single vote is gonna matter when it has 167
We'll probably go through our summary backlog, which is where we write down important discussions and their conclusions, after the port
Alluring Bait / Enchanted Pearl / Fireproof Tackle Bag are more than enough to last the whole game
communication is important
And the set rework plans are already organized thanks to Blast and yours truly
i hope porting hell is slightly easier next time it comes around
if a single vote does matter im going to sell your organs on the black market
cough cough 1.4.5
Same 😔
Does an Endo Hydra even have organs
wait it was relevant?
Another suggestion that get porked multiple times because some random draedon lab wall suggestion or something is duke fishron phase 4 transition suggestion
And nobody really cares about it past early hardmode anyway
Because yes why do we need to avoid sudden start of 6 charge chain when we can get more walls
Fishing my beloved
That likely are not good get make until calart submission or already planned
Amazing
Multifishingprogression in calsucks
ftfy
Speaking of which
Fishing does not suck
I should probably try to make a neat gimmick for Cryonic Rod
It just needs more content and better progression
Aerialite Rod will get a very useful new one
Reminds me of the sugg to add a second posting channel for different changes
Next patch it will be back to very relevant sincep potion selling npc is removed
And it seems like the devs want to keep pickaxes, hamaxes, rods and such
locking golden fishing rod to hardmode would help so much with the latter issue
honestly boosting base fishing stats would be nice considering how ass early game fishing is lol
But then fishing rod progression still sucks so ya
Fishing is basically post EoC yeah
can we like delete wulfrum rod atp
Add +5 base fishing power
Since anything before fisher of souls is bad
Golden fishing rod angler trasher method need to be preHM and you need to put a multirod (like 2 line) immediately at start of hardmode
Supreme tackle box bait station or whatever the full name is desperately needs to die
That method is prehardmode
That's the problem
Golden rod is pre-boss
(Please)
Because premech is when people struggle the most because it is a sudden power spike in stat and moveset
Golden rod should be hardmode
kill giant clam 2 times and i'll give you fishing acc or whatever
Die
maybe furniture (?)
Angler quests are piss easy
joost hunter guy from joost mod
Angler quests are just go to biome fish for a bit
Idk why they get so much hate
They sucked in 1.3 yes
Bc once a day
they're not exactly intersting tbh
Yes but that's like 6 minutes if you're sleeping
They'd probably be less hated if it weren't for the achievements
A lot of people want all the achievements, but rather than do them through a playthrough, they do them all at the very end
What would you guys like to see in the Cal ore fishing rods?
Like unironically nothing
It is 6 minutes repeat like 50 times or whatever vanilla ead
i agree with wyvern tbh
Just better progression tbh
More multirods, better progression, lock golden fishing rod to hardmode so it doesn't stomp on everything else
although the only thing i dislike is like underground ice biome fishing because i'm a lazy ass fuck
(personal issue)
there should be at least some quests that aren't just catch the fish but also not kill boss
but idk what
And nerf supreme bait tackle box fishing station into the ground
Maybe like
Sea creatures
The "better fishing power in this biome" sounds amazing until you realize you either need to keep 10 fishing rod in voidbag/piggy bank or often just have lower bade fishing power so it can be boosted
oh shit true
I see
Why woild Fishing Station need a nerf, though?
catch the fish (entity)
navy rod effects would be nice, or something else that deters enemies or reduces enemy spawn rates
It sucks ass
It's 80 fishing power, the previous tier is 10
ultimate fishing accessory (i sleep)
That is sorta what Aerialite will have
It's an absurd jump in power
Yeah it's a massive jump
Golden fishinf rod SHOULD be preHM, because it is supposed to be the fishing quest completion award
then keep it to the quest....
It's not hard to do 30 quests preboss though
Isn't it obtainable only through the quest?
It should stomp everything you get from non-fishing related stuff
el trasher method
Trashers
NOPE
Just yeah depend on when you want to make the angler trasher thing available
then it should be harder to get than just feeding angler to a trasher
You underestimate the laziness of people
no you can obtain gfr because of the trasher method
The trasher method should be outright removed
which is the most absurd thing to ever exist
The trasher method should be at most, a chance in HM
It was
i think laziness isn't the point here tbh
It's 100% at any point in progression rn
It should be like 1% in hardmode or removed
It's an Easter egg
I'd probably like Feral Double Rod (the Perennial one) to have a more unique gimmick than "hey it has two lines"
Like multiline rods are good and all but that can be given to an earlier rod in favor of giving this one a better gimmick
Maybe I just want Perennial and Scoria to be cooler
And the golden rod should be harder to get than 30 quests
Put it in gfb
you'd have to make perennial and scoria cool first
30 quest is still at min 30 days of go to a biome and fish
It is far more fishing than get this ore craft this super rod
So yeah, it should still be the best
Just the angler trasher method need to be changed
…Ture
this especially
((((not counting the armor)))))
fun fact
Scoria is cool 
Remoced
do you understand how few cal players actually do fishing quests
I think the quest lock is fine, after all there's not many people willing to fish that much
Maybe it could be bumped up to like 50 quests, but isn't 30 the same as vanilla?
do something about scarb rod
frankly stuff like fisher of souls and fleshcatcher could easily be double line poles, where you could exchange the higher fishing power of things like fiberglass, chum caster, or scarab for the multi lines of weaker rods, considering literally everything except mechanic's is literally pre-Boss
me
i do them
Yeah
30 is the same as vanilla
firing a projectile that inflicts on fire after n hits is NOT cool.
due to fishing quest rng i got golden fishing rod before the fishing accs
it took me like
54? quests to get 1 of the accs out of 3
I think it could stay 30, but if you do 30+ in prehardmode you don't get it until you do a quest in hardmode
I mean with the most recent DS fishing accessories removed
?
Eclipse got sidetracked
(perennial armor is cool
weapons not as much)
Don't worry, Scoria armor will get cooler bonuses
It do make sense to move it to like HM, keep it as an easter egg but late enough to not be super relevant
it's so weird how the best fishing rod in the game is pre-Boss like bruh
Doesn't mean fishing progression isn't bad
Every armor we rework will
Assuming multirod start of HM
From the main sets
There's like 2-3 conversations happening and it's confusing
personally i think u should add an isopod critter
do you guys think we could make a fishing rod progression doc lmao
Please I would love to do this
ATP yes
Feel free to, it'd help a lot
Nah you dont need a doc
That would be cool to do
You dont need fishing rod progression every point of progression, just better arranged
isnt that mostly fixed by the quest rework
For the moment I'll be thinking of a rod gimmick that isn't just lame or unoriginally niche
okay but we need to establish what the progression even is right now
or what it should be
It’s incredibly wack is what it is
#suggestions-voting message just this might be good enough even
yeah it is
Calamity Fishing Progression
a spreadsheet would probably work better
Annnnddd of course it is a 138 vote suggestion that dont get in batch because grass blend in with other blocks haha
can't you get the sitting duck rod like at any moment in the game too
Yes
the travel merchant one
Yep
I thought it was post-Skeletron now?
Did Calamity revert that too?
What?
???
First I’ve heard of this
bro mad the suggestion system is the way it is
we all remember what's the most voted suggestion of all time right

The progression rn (this is ofc from fishing only playthrough, but still applies to anyone who actually fishes), is:
Wood Rod
Iron Rod
Fisher of Souls
Scarab/Chum Caster/Fiberglass if you're lucky enough to get one of those
Golden
Rift Reeler
Uelibloom thing
Devourer of cods
I mean the suggestion system is slightly flawed in that remark
yeah that is true
maybe a fishing rod that doesnt fish up common fish at the cost of it taking longer to fish each fish
imagine if it was a 180 star suggestion that didn't get in
it gets into me as well back when I was a suggestion generating monster
Yeah, 1.4.1 did that
Wack
no more 9999 stack of bass
i wonder if my credit devs sugg got to dev, or do i have to wait up to like day 2 of august to do so
goddamn
goddamn
lmao
bass is op
Something something make fiberglass guaranteed in vernal pass over whatever it is trying to give right now but yeah
the reason we don't fight a bass is because we'd lose due to its adaptability
unfortunately feller of the evergreens or smth
Doesn't the Pass already guarantee good stuff
it is jungle chest loot yeah iirc maybe(?)
It's got Feller of Evergreens, Feral Claws, Staff of Regrowth, and Anklet of the Wind
Vernal pass guarantee the more common loot iirc
anklet, feral claws, staff of regrowth and feller
Which is both good or meh

it doesn't guarantee flower boots neither fiberglass
Fiberglass rod shouldn't be guaranteed imo because that's also an instant skip
Flower boots at least makes sense
Feral claw, anklet, staff of regrowth and feller
I do think Vernal Pass shouldn't have guaranteed stuff besides one Feller of Evergreens, but the loot pool should be mostly comprised of the rare items like Fiberglass and Flower Boots
vernal pass has the waldo painting
Does it have more than 4 chest?
Flower Boots could be nice to have in there
However: Giant Bee Hive has it
I will remove the painting
youfoundit
Yeah guaranteeing the more common loot seems abit unnecessary
Vernal Pass has currently 5 chests iirc
Real
no actuallt giant bee hive guarantees flower boots
Fiberglass have the crucial effect of "if you dont find it early enough it is completely useless" so it make sense it is guaranteed in some way or another
I will, we voted to tone them down to 3
I'll likely rebuild Vernal Pass in the future
fuck i didn't read
your brain simply ignores its existence
TRUEEEE
It wouldn't be useless if golden fishing rod wasn't so early
Without the Waldo painting that was a mistake
With 3 chests
Hopefully more creative in its architecture
And more reflective of its lore
Like I said, problem is with angler trashwr not quest
I also hope Feller will be reworked, it's kinda eh
Sobbing Waldo will never be found again
You do the fishing quest to get the best fishind rod, make sense
30 quests preboss is a problem too
Waldo will always be found in our hearts
Banished to the void
All 7 people that wanted the Waldo painting crying right now
Most people will not do 10
Some noshitter probably
The person who does a fishing challenge playthrough
I mean I do them post EoC if I'm actually going to fish
just buy the find waldo books or smth and find them there
nobody is doing all of them in one sitting
Most people will not gonna fish
it's so easy

Those who fish most of them dont completely like more than 10
30 quests in pre hm, sure
30 quests in pre boss
??????

Until like, skeletron
Preboss is a bit of an exaggeration
Since EoC unlocks bait from merchant
So it makes sense to do EoC first
Is Merchant bait even good?
If fishing quest dont have daily restriction yeah 30 is too low
But turns out it is once per day which means at min, 30 days of being dedicated to fishing every day, including travel to the biome, create a fishing pool if it dont have one, and have enough fishing power for it to not sucks
It's guaranteed bait
it's 15% fishing power i think
It should be fine as long as it is awful bait
Honestly I'd like to see the angler cooldown removed or reduced
¯_(ツ)_/¯
there's more awful bait
buff sluggy 🗣️
So yes, 30 quest is a lot for the average, not fishing challenge player
Yeah I don't have a problem with merchant bait
grasshoppers 🗣️
No
Though tbh
I would rather remove Merchant bait and rework Wulfrum Rod
nightcrawlers when they
other critters like snails
To have a bait-obtainment mechanic
8 damage instead of 0
That's actually a really good idea
bait weapon
Monarch Butterfly 
kills the fish before you can catch it
Butterflies are indeed wack
"fishing bomb" throw it into a pool of water to get random fishing drops
butterflies are wack because they have certain spawn conditions
Wulfrum Rod can always fish for "trash" items lile Seaweed
But trash items have a chance of being accompanied by bait items like Worms
Or Lesser Bait
Isn't it like
They Don't Exist or There's 57 septillion at once
same with fireflies kinda
with 1.4 the game rolls the dice
Ooh yeah this is good
what happens is that the game each time night starts rolls the dice and has 2 (3 in 1.4.4) options
Do nothing
Spawn butterflies
Spawn stinkbugs (1.4.4)
Butterflies are small critters that can be found in Forests during daytime. They can be caught with a Bug Net (except for the Hell Butterfly(Desktop, Console and Mobile versions)) and carried in the inventory or crafted into Butterfly Jars. They can also be used as bait for fishing. The Underworld variant, Hell Butterfly, can be found in the Und...
this should clarify better
Fishing rod gimmicks 
goddamn
yeah it's weird
My biggest frustration with set tools and rods are how useless and unappealing they usually are
A fishing rod that consume your coin for higher fishing power up to platinum
golden
Why the fuck should I make a Seismic Hampick, or a Verstaltite Fishing Rod?
I feel like that's a problem with their method of obtainment
Which is why I'll at least try to make the rods have something appealing
Tbh verstaltite should be a double rod
Hammers and axes are always trouble to encourage crafting tbfh
Get ore 1 craft fishing rod 1
You don't have cobalt, chlorophyte, hallowed fishing rods
You also dont need them
True, both of those statements
You dont need fishing rod for every single progression
(There is wood, iron and demonite fishing rods but you need those I reckon, but even then, no gold/silver rods)
You just need them spread good enough with each being relevant
You dont need a bunch, just few that is good
wh
hammer and axes are difficult to encourage crafting because of molten hamaxe and later on stuff like pickaxe axe and other sillies
You look at vanilla rods and they don't follow a pattern
why do the fishing accessories stack like emblems

Because in vanilla those are supposed to bridge you to like crimtsne/demonite
While in calamity you get a new rod after every major material
That does make me curious
What's your biggest gripe with Calamity's gearsets? Not counting being 5-helmet
Also shoutout to my 3 hampick fans 💪🔥💯
All class. All class everywhere
Generic
Low power curve, and mostly rampart
Iframe should not be stacked on top of hp potion cd
boss drops weapons for every class and also material that crafts items for every class
It can exist just should not be on the samething (therefore I am also against deific amulet)
hampick would require like right click function doesn't it?
Weird useless set bonuses, post moon lord armors mostly being defensive focused
A lot of the sets follow extremely similar design choices for weapons and don’t do anything unique
and tools are even worse
they don't DO anything half the time
like so many of them are just fancy Orichalcum since they just spawn some projectile and then also have bonus effects you never notice
Tarragon and Bloodflare are worse DPS than lunar armor for every class 💪🏻
you never think "wow wearing tarragon is so cool" you just think "wow i sure am wearing the next stat stick"
Half of their bonus effects are just "Hey have an extra projectile"
Low power curve referring to the postDOG 15/5, being 5% crit upgrade from emblem (start of HM)
Many times this just mean pre-DOG accessories just cannot get stats and many things feel like sidegrade than upgrade despite being later in progression
There’s a reason I somewhat dislike mage’s design in cal and it’s because every weapon set feels as generic as the gem staves in vanilla
i hate inferno fork projectile items i hate inferno fork projectile items
So you either nerf emblem to like 10% or the end point power curve should be higher
“No but they’re good damage wise 🤓 “
love is in the air? no, helium flash
Helium Flash is so fucking dumb
not related to the discussion but i find it funny that the tanky mollusk armor doesn't have knockback immunity while titan heart armor does
sure looks cool tho 
chicken cannon 
Mage in general feels very generic compared to what it can be
At least it's D tier 😍
It’s because of weapon lines
i need to find a calamity weapon showcase
There’s like no weapon lines in vanilla for mage
Weapon lines are okay if they're not thrown in for no reason
Helium flash/inferno fork at least need to aim and anticipate, and helium flash have good sound effect to make it feel satisfying
Actually, it's good for weapons to be upgraded to other things
I am more against those handheld full homing ones
It seems like most of you dislike the armor effects being bland
But it needs to get more interesting
Not just the same thing but with better stats
I think you're doing good
armor sets being boring can definetly also be connected to a lot of them having no visual indication anything is happening
But yeah I am mostly fine with weapon since they will just be improved overtime, and there are enough alt option for it to not be a problem
(Allow me to point out that it's 3 materials have the exact same functionality)
this same problem is also kinda true with accessories, even bad accessories like star cloak are big and flashy to let you know they're doing something
I'd agree with that sentiment
It's not necessarily that armor sets don't have stuff on the side. A good chunk of them do
But a lot of the time it doesn't really feel all that meaningful or interesting, I suppose. Though it can be a tough balance to reconcile that without running into the problem of remedies feeling hamfisted
The temptation to ping oz
at least a lot of accessories have the excuse of being the required stat sticks
Stat sticks are so boring
I cannot remember tarragon set bonus at all, bloodflare I can only remember it as post-polter crimson armor
No combat gimmick, no strategical use, no special dynamic
But yeah armor rework is planned anyway
Why the heck does affliction exist
expert mode acc unchanged since ages
They are definitely not memorable effects, ye
Why should stat sticks be standard when bonus projectiles, debuffs and mechanics are better?
Because every boss needs an Expert item, often with questionable quality
Bloodflare gives you more Blood Orbs-
Whoops never mind that's gone!
The dungeon mage weapons being turned into bland af weapon lines always fucking kills me inside, because they’re one of the coolest things in vanilla
affliction rework where it replaces adrenaline and rage with stress but also add the mechanic of afflictions and virtues from dd aha
oh yeah when i say required stat sticks im talking about stuff like the emblems or movement accessories 
i do not think yharim's insignia deserves rights
stat stick + you get better stats if you're playing Multiplayer (honk mimimi)
Bonus projectile are massively balance nightmare unless made irrelevant, debuff just got nerfed recently (and probably need to be buff somewhat)
Lunar Armors (except for Empryeon, it's literally just projectile spam) are more interesting than every single other armor until demonshade (with the exception of Omega Blue) and I will stand by that opinion because Tarragon, Bloodflare and Godslayer are all boring, Silva's claim to fame is a revive which is mechanically lame bc it's classlocked, and Auric is a combination of a ton of really fucking boring effects
YES
i agree with mpg
prismatic crying in the corner
Affliction is cringe
Lunar Armors my beloved (I made suggs about them)
prismatic is funny
The Godslayer dash is lame
Prismatic is dono it doesn’t count
Patreon content hell unfortunately
i literally never used that armor set I have zero rights to talk about it
Prismatic giving a morbilion crit chance my beloved
Now
What armor rework are you most excited for? From WIP ones and in general
Nout counting Auric because duh
Donor armor 🫵
Prismatic Armor would be way more interesting if the setbonus wasn't just worse deathhail staff
Just change it to Universe Splitter 
mhm
And prismatic just have a lot more stat for some reason
hydro but im biased for obvious reasons 
well I just generally despise armor set bonuses that are just
stat sticks ig
Tarragon
Reaver
I don't think we have seen a taste of new armor reworks so idk
Prismatic is more offensive than Tarragon while Tarragon having a way better defensive profile
Idk what they are yet
yeah I really can't say atm I have no idea
(Reaver doesn't need a rework Reaver is cool)
The last rework we got was like wulfrum?
Right, you guys haven't seen the leaks
And yeah.
Wulfrum yeah
Reaver is dumb in every way
Lol
Do keep in mind though, it's not set in stone to be that
Especially since others in my team dislike the idea of Hydrothermic Melee being mobility
Feel free to post the leaks if you want, I could use some extra opinions
you could always just use more of my original idea :))))))
Choose your fighter:
Cheese the boss by tanking
Cheese the boss by speed
Mining is okay ig
I'd have to see the new team's content before to get excited about upcoming changes
at least I hope auric rework ain't somehow worse than current
Hydrothermic should be an indirect upgrade of mollusk I'd say, mobility melee should be something else.
tbh the only thing that i'd like to expect from armor reworks is that they become unique and stand out vs other armors more uniquely and separate from old modding decisions
From how the discussion is going
Hydrothermic Melee will either be that defense/mobility pairing, or a tank true melee armor
at least it gives something other than damage
It's a focused tank armor that kills your damage
A focused mobility armor that lets you go zoom
And a focused ultility armor which is the last ultility armor in the entire game 
I'd argue true tank, it's a heavy, volcanic armor that has the look of a complete tank.
Reaver do be having unique stats not found anywhere else
I think the concept is what matters the most with armors right now, anyone in dev can just tweak numbers
Reaver has a cool concept (but I haven't tried it (why is my tmod still running assly))
anyways if hydro doesn't have a steam gimmick i will riot
Reaver tank is stupid though
See this guy gets it
Steam gimmick in what sense
all three, right? ive got them right here in my clipboard
I love the concept of reaver tank sacrificing your damage for way better defense than what's on tier
It just should not be better defensively for when you get chain hit than fucking solar armor when solar is already heavily overturned
Yeah, sure
the set is more than volcanic rock
Something something hook stat should exist on more things
Like that ninja gear line
Searing Stamina: the player builds up heat when near enemies, creating a glowing molten barrier around them which functions as shield HP.
Pressing the set bonus key causes the molten shield gained to be consumed at a fixed rate, providing high acceleration and speed for as long as there's shield to be consumed. The armor emits dense black smoke while the shield is being consumed (from damage or ability).
Naturally, the more shield you had, the more your speed bonus will last.
(Encourages players to get close, mixes defense and mobility in a fight-or-flight way)
Rogue Post-Evil2:
Foul Frenzy: cursed power surges through your veins.
- Dealing continuous damage builds up a Foul Curse on the character, increasing crit chance.
- The Curse appears as a pulsating aura and afterimages on the character, which grow more visible and saturated as the Curse builds up.
- The Curse's effects have the same color as Cursed Flames/Ichor (depending on evil).
- Stealth-striking with the Curse at its peak will release 3-4 homing Cursed Souls, with the same color as the Curse; the player will get the Bleeding debuff for a bit (implying that it tore through the player's chest).
Hydrothermic Mage:
R'lyehian Wrath: activatable ability on a cooldown. While R'lyehian Wrath is active, magic weapons deal more damage but burn through mana much faster; to compensate, the player can leech mana from enemies at a close-range.
(Encourages a more risky playstyle and/or investment in mana cost reduction; the armor has relatively high defense to play into that.)```

You can literally stand still to kill folly with it
(Neither of these are set in stone)

anyways hydrothermic is found in abyssal vents in the game so like
steam/heat mechanic....
I like the concept of stamina, but mobility just isn't quite the vibe that Hydrothermic gives off.
okay im grabbing what i said now
Yes, that was My exploit that I found
And is getting fixed because it was a weird programming oversight and the line of code that let that exploit happen isn't true anymore
But yes that also proves my point that It's better than the overtuned solar armor
Yeah
Eclipse, are you aware that you're looking right at the Hydrothermic suggestions
Tbh tank builds and other cheese should die
Facetanking is ech
Tank builds don't need to die in general, just specific things about them need to not be so aggregiously overpowered
Mobility on melee is probably partially with true melee in mind
The armor emits dense black smoke while the shield is being consumed
Steam is in the mobility part of Melee, and hopefully the mana in Mage will have a steam/flame effect
do know that we already have other fire themed armors
Did you know that tank Reaver armor still gives the Reaver Rage buff, and the buff effectively negates the damage penalty
That and beetle being one offensive, one defensive already
Yeah
something is wrong with the boiler 
trolley
Namely:
Mollusk Armor
Reaver Tank
Rampart of Deities
Elysian Guard
Leviathan's Ambergis
Ursa Sergent
Shield of the High Ruler (Which is dying thankfully)
Flame-Licked Shell
And literally anything that gives debuff immunity
Beetle Armor is a good armor set
All need to die
elysian guard lowkey needs a cd
my original suggestion was to have the slag barrier health explode when it was used up so ur not exactly wrong
Elysian Guard needs to die extremely badly
being able to turn it on and off instantly is kinda nuts
Elysian guard seems like a relic of old cal
Even if it had a cooldown it doesn't matter because you can either keep it on the entire fight or turn it on for when you need to tank something like BLENDER easier or to make your adrenaline stronger
Back when tracers were straight up better than wings
I dislike the fundemental idea of the Elysian Guard and any sort of toggle like that.
Giving it a different thing like a super dash would be much more interesting I'd say.
The GSD in question
gsd is ok
That one doesn't work since it's armor and otherwise plays a very small role
i feel like that's a problem with asgardian aegis instead
move it to nebulous core
Make it trigger on rams this would certainly be balanced and perfectly fine right guys right

because it's pretty much just elysian aegis + asgard valor but slightly better
Make OLC a ram 💯
just equip it duh...
Elysian Guard is fine to exist
Just uhh, maybe not on the single best dash line in the game
Still waiting for the debuff immunity line
Repurposed to Statis' Belt real
Debuff immunity when it can be immunity laudanum line
^^^^^^^^^^^^
Instead of immune you convert ankh shield debuffs to be beneficial
Molten (barely uses the fire aspect)
Brimflame (probably will be more witchcraft focused?)
or like
debuff stalemate where you get the debuff cons but also buffs
So, what do you all think of the proposed ideas? Feedback, suggestions and criticism is welcome
Laudanum could be changed into that line late game, would be interesting to see what things like Miracle Blight could do.
i forgot about brimflame i was thinking of solar and molten mainly
If you mean the hydrothermic seems good yeah
It stick to the risk and reward theme, we can only use it in practice to see how well it works, but concept seems fine to me
I'd prefer if Hydrothermic was more tank based and less mobility but it's a good concept. If it goes tank based I'd like to see some sort of high KB explosion to deal with crowds as a hotkey.
If you mean hydrothermic melee you already have beetle for pure offense and defense
We dont need another defense armor for the sake of it, rather it be something else
True, I forgot beetle exists
I personally don't like beetle's set bonuses so I forget about the armor despite being a melee main.
Seems cool concept wise but rogue needs hella work
Cuz the set bonus isn’t unique and kinda just. encourages the same type of stuff as usual
Actually, the one thing I think of is the evil-2 curse things only inflicting Bleeding
Like, I feel like cursed spirits ripping out of your chests wouldn't just leave a small cut
Beetle shell I can think of is for example store 3 charges and deplete 1 on hit, go dormant and recharge for 45 seconds once charge depleted instead of 1 charge every 15 automatically
But beetle scale I have 0 idea
Burning blood exists as a substitute
mhm
could do both
cutting off all regen would still proly suck for most players
Yeah, this is my concern
Beetle's existence is a strong case for mobility Hydrothermic
Actually I barely looked at the armor set my brain didn’t realize the continuous part of the set bonus
It feels like beetle would be the one with mobility
Give that to the beetle armors if I could choose, they are the extreme stat armors.
But also reworking vanilla sets is ech
TRUE
agreed
Tbh I think the current idea already work for true melee
You dont have to make it exclusively true melee instead
You are already incentivized to be close at a point where there is a lot of projectile sword
Ironically, Triangle found it contradictory and "probably weaker than Beetle"
I'd love to see Hydrothermic get something similar to the eclipse mirror explosion, but that likely wouldn't work.
On-hit effects kinda suck
Just give beetle shell this I think imo iirc
Tie it to a hotkey?
But the idea of an explosion for the ability would be cool, yeah
If the concern is defensive
For offensive just nerfing beetle melee speed probably is good enough
I just wanna see 30 pumpkin moon enemies get flung everywhere while afflicted with holy fire.
If it interacts well with combat and isn't just "occasionally get close and press this button"
The issue is current beetle is pretty much overtuned, dont have to power creep armor to match
Maybe you charge it up for 3 seconds to get a larger explosion
A lot of the thought I put into these armors is encouraging different playstyles, dynamics, or approaches to combat
Or can make it very hard to charge the active unless you consistently stay close over a period of time
That's a great idea for all mods to use, continue this line of thought and the mod will improve greatly.
I hope so
Maybe even deplete overtime if you are too far away like rage
I hope even more that I won't just get creativity burnout
Maybe instead of a shield building near enemies (rage copy,) the charge up explosion gives the speed boost so you have to hold still for a moment and promptly destory somebody when done.
The charge would also get the shield hp when done, but that might be tying too much to that idea.
I did think, in dev, that
Maybe it charges regardless, but you get slower the more shield you have
As a tangible representation of the armor getting thicker
Perhaps movement speed lowers as it nears completion if the charge up bomb isn't a good plan, but this comes with the fault of making dodging inconsistent.
Game balance is hard
So, anything else about the armors?
Seems good
Now I’m just imaging what if all the dungeon item lines were like void items from RoR2
Where instead of just being item but bigger and better, they were some kind of twist on the initial weapon
Not even you, Eclipse? You're usually quite skeptical and critical of our work
Not that I'm calling you out for it, just that if there's anyone I'd expect criticism from, it's you
And constructive criticism is welcome
@ashen warren Save balance suggestions for the balance thread
Mb
also, the attack isnt that good
do you have a melee effects mod or something
as those are known to like quadrople it's damage
melee effects fucks with the biome blade line in general
25 second yharon killtime 
To be really honest, I'd really want for "5 helmet for every class" template to become the thing of far-far past
it should be
at most I can only see 3 helmets, even then it shouldn't still be bland
5 helmets can exist, they just should not have identical bonuses
because the advantage of 5 helmets is that you dont have to create like 5 more different materials to give to these armors, or to basically seemingly combine random materials into suddenly a different armor
(and of course maybe easier to sprite due to similar theming)
Here's to hoping it becomes useful at some point 
Oh I just read up
Fearmonger 
I really agree.
Prismatic is alright too
Beetle doesn't really have any issues at best I can see its numbers tweaked down a little but like the armor sets are completely fine on their own as a concept and adding something like a cooldown especially just doesn't make sense considering they are proactive set effects and actually work really well with melee
Beetle offense encourages constant aggression to keep your damage up at its peak and beetle defense encourages occasional trades for big bursts
I don't really see a flaw in these besides the bonuses possibly being too strong, it would only be an issue solved with simple tweaks to numbers
Besides, even for a flying bug, beetles aren't known for their outstanding mobility, if anything it's their tough shell, pivoting to mobility isn't so necessary
Why does Golem drop Beetle Husks????????????????
lol fr
Okay I also just read the thing above but I will still list the dumb idea I just got
Instead of Galactica Singularities being made from fragments, the fragments give you Galactica Seeds.
Those seeds can grow either on Exodium blocks, or on regular stone, but Exodium is faster in terms of spread

When it grows enough, there will be Galactica/Elemental/Whatever biome
so this is less about how to craft galactica sngularity and more about adding a new biom?
tbh i dont see the need for either
This biome has:
- trees, that give luminite and fragments on cutting
- minibosses, that are themed after each class/pillar and drop the true galactica singularities, which are then used for that fancy elemental gear
I said that idea is dumb
Or maybe not true singularities
The entire Elemental weapons!
So there would be a choice of crafting elemental gear from luminite and other necessary weapons or go for elemental beings in space, that use that weapons to attack and drop them
I think only 3 5-helmet armors should exist in the game, one for each stage
Victide for pre-HM, Hallowed for HM, Auric for post-ML
And make each class' effect different, but based on the same premise
hallowed is 4 helm
Hopefully we can add the fifth
My face when the same talk was about the early hardmode ore armor sets
(they didn't get real after all)
lmao
something swap cinderplate and havocplate in Profaned Soul Artifact and Normality Relocator
probably is way better
i dont know why but many items, mainly weapons use some kinde of plate block in the recipe
the plate is supposed to be mainly used for the artifact item
for some reason normality relocator also has it
@chilly ingot #1042197406776827914
I uh… don’t see that channel anywhere
Check the pins
Didn’t even show up until I clicked it, and it disappears the second I click off of it lmao
They REALLY need to just make it a normal channel lol
You just need to join it
I mean I just posted in it and it’s still disappearing when I click off of it lol
And it doesn’t show up in the choose your channels menu
be more specific which ark you want to buff
because ark of the cosmos in particular is top tier
None of the arks need a buff
Fractured is beyond broken
Ancients as much as I've shit on it in the past can do excellent damage
Elements is pretty freakin' good
Cosmos is broken
Why can fractured ark parry projectiles 
Actually lemme just
Make Fractured Ark only able to parry enemies, not projectiles
The Fractured Ark can activate its parry ability on anything with a hitbox, including projectiles, which allows it to start shooting projectiles from any range at no risk. Its projectiles are already very strong, so this kind of kills any incentive to get close while using it, especially for a melee weapon. Letting it parry projectiles makes sense on paper given the boss it’s used for is Wall of Flesh, but Wall in Calamity is easier to approach for the most part (and even if it wasn’t, parries can still be landed on Hungries and Leeches).
Making Fractured Ark only able to parry enemies would give much more incentive to get close while using it, which would make its playstyle more interesting and a bit less cheap.
Me and my homies getting dqed for dodging thru projectiles 😭
@gritty plaza donator item, you need permision from the donor
I've never seen anyone parry WoF lasers
Nor have I done it myself
It's always at close range since I'm already planning to stay close for the whole burst
How would you properly parry WoF lasers anyway
They have such a small hitbox
And are fast af
That sounds like a bug
wat does
latest sugg
i can send a pic and it will make more sense
oh its more of a quirk of how it was programmed
tbf this would kind of fuck with the settings to
move the stealth meter on the screen but
eh
also, not everyone keeps it under/above their player
i guess so
and adding another setting only for the position of the meter wouldnt be worth the devs time
I'm against them being 5-helmet tbh
Just Hallowed
TRUE
how long has it been since someone suggested renaming the Rune of Kos? I don't play enough to come up with meaningful suggestions but want to feel like I'm contributing.
i remember someone ages back suggesting to rename it to the rune of kys
other than that idk
it's gonna be replaced/removed sooner or later
the 3 bosses' only relation is that they are related to the distortion so it makes no sense to group them anymore
I just feel like a major item which is crucial to progression and (at least indirectly) lore-relevant bosses shouldn't be named after something from another game. Kos is not a character in Calamity. It is a character in Bloodborne.
yeah, it's getting replaced
Then renaming it is probably not smart and just serve to confuse people for no reason, huh. Unless the replacement is planned for Sometime In The Indefinite Future, I guess? In which case a rename would almost certainly be much faster as a stopgap...
it's been planned to be replaced ever since the lore rewrite
the 3 bosses have almost nothing to do with eachother
...I think that suggesting a stopgap would still be a good idea even if nobody votes for it for the reason presented above... maybe it'll make the total number enough that an additional good suggestion makes it into the top percent to be considered?
Rename the Rune of Kos
Although the Rune of Kos will at some point be entirely removed from the game, it is currently extremely important for progression through the mod. However, it's named after Kos — a character who doesn't even appear in Calamity at all, but is instead a reference to Bloodborne, an entirely unrelated game. This out-of-place reference only serves to confuse the lore.
Thoughts on this wording?
it's good enough
I'm posting, but wondering to myself if it's good and not just good enough
It's going to be renamed, don't worry
But we are holding off for now to not change too much all at once
Ah. If that was publicly posted, I am very sorry.
You can't bring up future content in a suggestion
While it is gonna get changed at some point in the future, I don't think that's valid to bring up in a suggestion
thank you, fixed
I haven't been checking Lore Discussion as much as I should out of some incomprehensible desire to avoid spoilers and discover lore As It Was Intended despite already knowing most of the spoilers
discovering lore is crazy hard outside of the lore items
true, but I am the kind of person to read those.
nice
if we're talking about significant things named after other media there is of course the Eye and Brain of Cthulhu, but those are vanilla. To say nothing of the crossover content.
yeah, the crossover content isnt canon
eye of cthulhu has a bit more ring to it than eye of moon lord tbh
also in vanilla the moon lord is probably cthulhu
yeah lmao
though it could also be his brother
Eye of Steve
You should yourself NOW
keys
Keep yourself safe
@vocal grotto - Your suggestion has received an updated status!
[Implement a brief cooldown between rage indicator sounds]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
lol
Super Mario in real life
so true
😤
This was intentional, of course
yeah I should be clear, since that emote does not communicate much
I intentionally implemented that now so it would be available in the port
For an emote called "triumph" it looks more like frustration to me
speaking of the port, I take it the mod won't just drop by the immediate week following the tmod 1.4.4?
...actually, it probably will
we will have appropriate announcements but it will be out as soon as possible
ideally, when tmod 1.4.4 is ready
oh seriously? So yeah were down the last few days then
any objections bc i might as well put this through now
main problem is it might cause the opposite issue: since it is post-Slime God your only target is WOF
so you either need a very very good arena setup to reasonably parry WOF (because you need to be running at the sametime), or you are to use it against HM bosses and can parry contact only
which for most of the HM bosses is not ideal
what you're telling me is this loops back around to hellgen bad
WOF always loop back to hellgen being bad
love this game
always
I have exactly 1 idea that can significantly improve WOF, that is to make it not WOF
make is super slow, enrage charge instantly as soon as you are outside of screen, turn it into a bullet hell boss
my idea that can significantly improve wof is STOP MODDING TERRARIA! ARMOR was not supposed to-
ok I seriously think I should just suggest it at this point
since otherwise WOF will just stay in its current infinite hellgen issue stat
ture



