#suggestions-discussion
1 messages · Page 185 of 1
And Celestial Tracers wings are still banded to hell and back
It really wouldn't be that big a deal to have a kinda wack sprite if you want a functional item
within uhh
3 years of it being proposed
damn I thought sdfmg was the oldest non boss sprite in the mod
Maybe because they are developer item?
drew wings are a few months older
developer items still get resprites
Hell no
I'm sure Fabsol would love if they were like
pink and sparkly
some get a lot 
instead of a vanilla recolor
I was going to say that those wings are one of the developer items and therefore are not changed
other fab dedicated content gets resprited too
prob all of them got at least one resprite
Even Cirrus herself
or maybe because drew wings are instantly upgraded into celestial tracers and therefore nobody knows they exist as separate item
TRUE
Fun fact
goddamn
surprised cosmolight is not locked behind providence at the time
or the technology for cosmolight didnt exist yet
I was about to mention scourge of desert missing but that was after rev
Ohh even funner fact! What a coincidence
cosmolight is as old as dew wigns
but on an unrelated note i wouldn't mind moving it to later in the progression
Cosmolight?
ya
But cosmolight was later
I brought up something like that in the dev server, long while back
Either moving it later or giving it some sort of cost to use
Just so the player isn't able to completely ignore the day night cycle the moment they enter Hardmode (or, at the time, kill Cryo)
What resulted was a conversation to not do any of that but instead make Cosmolight more "modern" and not just flip the time of day
That, only kinda happened
after 1.4 came out and we just used its time functions instead
At least cryo-stabilized hexagon took effort to beat
infinite rf transmission !!
When Permafrost is going to sell enderium alloy?
The main proposal at the time was making it do something like an at-will Enchanted Sundial or sleeping in bed effect
speed up time
I liked that idea.
Anyways one day some guy came into cmt to complain that cosmolight (and onyx drill but not relevant rn) was too op for their tier
which got devoured by people because qol but he was right
Shoulda told them to make a sugg
I was blinded by conformity
QoL is a dangerous game
The end result of all QoL is:
https://steamcommunity.com/sharedfiles/filedetails/?id=2954124631
the screenshot of your famous sentence about terraria players wanting to end the game as fast as possible
I even referenced it when I was asked to simplify some mechanics in my own "games" (too far in my opinion)
quality of life tyranny
(Eclipse is this actually you)
no that's villie kallio
Damn
I am still glad that that copypasta was literally the first comment on the mod
Calamity Ultimate QoL Mod:
after you created a world scal and draedon is immediately defeated, now you instantly get the satisfaction of beating Calamity Mod without having to do anything
Mario Maker autoplay levels but for Calamity
i helped duck make the mod ofc it has to be me (and by help I mean commented about things 
starter gear sword of the universe + soul of the eternity
Honestly my biggest gripe is them calling it an arpg when it’s seemingly the furthest thing from it 
I might actually use that mod in 20 years so I can check infernum bosses without playing the game
time to insert POE level skilltrees into the game
I'll check out Infernum when I code my own mod that adds Katana Zero / Dead Cells movement into the game so that I can feel something again
Hell yeah
it will actually be cool but it will always have to wait until year 2050
the real solution is for me to keep the game uninstalled and watch nohits
Just absorb 7 human souls to become your past yourself
someone bring this into terraria please
Poe
it is a skill tree
art friend made it for me as bday gift a while back
no the character
It’s a sight to behold and only one of the passive trees in the game
oc
Not including atlas tree
It's my own original character
kinda slowly developed over the years
Originally was an Undertale OC technically?
waiting for the skill tree inside each piece of gear because we already have weapon skill tree
as I always said, that comment of rover's is eternal and will always be relevant as long as Terraria is still a thing
ik its undertale i just mentioned it because 7 souls
If you somehow knew that and you were tying it into Trashbox's Asriel reference then kudos to-
holy shit
old
alright ANYWAY
yeah something irrelevant to this channel anyhow
cosmolight and its consequences
I don't think a suggestion to lower the requirement for art server sprites to be accepted would go over well
nor really be warranted
as there were only like, 3 close vote rejections since the new system was added
the EVIL
Now 1.4.4 just has 
1.4.0
Tbf I didn’t play 1.4.0 
fair enough
to be fair I would rather have bedge than stupid holdout item #2852874
what is this "world evil exclusively" you speak of
tbf I like Shimmer as a QoL thing because it's so weird and out of the way
and is pretty with custom assets and visuals
Way better than just crafting shit
exclusivity*
at least, it's more creative solution than selling opposite evil items at meta NPCs
shimmer is cool
like when I still played this game (which was musket only playthrough, either first or second one), I didn't really like the trend that every useful item in the game is sold by modded NPCs
rod of discord wizard money gang
especially when I started to farm some plants with regrowth staff and realised than gathering potions is not as hard as the other modded players want you to think
It is indeed not
It's really easy but why do that when npc selling all 35 potions in the game
or maybe my patience is just extremely high from developing and playing modded minecraft
nah
the patience here is just really low
something something why use my time grinding when I could be fighting the next boss
my point is that you can still gather acceptable stashes of potions with vanilla methods without resorting to converting money into them
I think there are only a handful of potions that really needed a reduction in some way (anything involving shark fins basically), but selling potions in NPCs really dumbed down a potential gardening aspect of the game
idk I just hate how everything is thrown in a barely usable shop system
shaking hands gif that I am scared to send because there was just automod message deleting something
Just some dude posting an inv, you’ll be fine probably
the 1.5 npc relationships updates teasing that the NPC UI might be made fucking usuable
wdym making NPC shops behave like chests isnt intuitive 
1.5?
red mumbled something about it on twitter before he deactivated, specifically in relation to adding player x npc relationships, which would probably require revamping those UIs to be less awful
of course i could be wrong and it would also just be tacked on but i can dream cant i
Final last update 5:
Last update (Real)
Because Tarragon Wings were briefly mentioned and you have went on record numerous times to say you love how Tarragon Wings look with Green Dye
But now I like Cursed Being's idea as to the reason more so frick you
would you like a side order of "la ruga in calamity* with that sugg sire?
@kindred lava Please don't make joke suggestions
Also, Calamity isn't on 1.4.4 yet, so even if this wasn't a joke suggestion, your suggestion would be invalid either way
Unironically just that would have a higher chance of passing
Based suggestion
not joke suggestion
would like to see it
Ah yes, the classic counter to joke suggestions: "It's not a joke though"
if you wabt maid cal npc theres lijely a mod that already does that somewhere
its a serious suggestion though
idk why you have to be such a stickler about it
I am merely asking you to follow the rules
Nothing more
ooh, i got a 4 in a row!
Almost a bingo, I take it?
yup
Calamitas' shimmer version is obviously not gonna be a maid
No point in suggesting it
i hope it'll be the classic eye
Shimmer Calamitas is my super edgy Calamity OC
byeah thats unlikely
alright alright
There IS a maid skin mod already, btw
It's not the eye
Oh, I was expecting it to be the eye as well
Shimmer Scal becomes default Terrarian (real)
yooo
calamita is a quantity of white clay
clearly scal is lihzahrdian
I think she's Azafurian
Thanks Cog
I think ur on to something 
i'm not on to something i'm just guessing based fab's ideas and stuff that he likes/liked
(cirrus is going to be a pony anyways so)
shimmer cirrus is actually me

I already made shimmer designs anyway
And I hate maid Calamitas so it’s not gonna be that
Let's pray she has drip and that the drip is supreme
it's actually cyclops calamitas from eons ago
it would be quite funny if it was like the scal npc back when ginyuh was teasing the draedon upate
GFB SCal should only say "Mrrp is cringe"
this
CALAMITAS WHAT HAPPENED
also whats the recommended weapons and armor for DoG
would it be valid to suggest a structure/minibiome? not a full on biome with background and enemy spawn changes but just something like draedon labs
you probably have to be extremely convincing for it to be accepted
^
and also at the same time convince people that it would not be too difficult to add
kinda like rox shrine
damn just arrived
that is true, but it's still about future content 
shhhhh
a classic
what
its just that 30% of people who break sugg rules say that after the rule broken is pointed out
i never knew it was a rule
:/
it was more of somethin i just thought about and decided to post
well now you do
i mean its not like roh would have much use in br anyways
roh is an item which means you really wont ever get damage in
people mostly play with other mods
alot of qol mods add keybinds for rod of discord
it's not calamity's job to account for other mods
summoner still exists
rogue would also benefit massivly due to its use
no shit
but since roh is after scal and draedon you cant use it on any bosses on tier
and i guarantee that when yharim update arrives in 50 years it'll be moved to post-yharim
nvm then
you clearly want it
moving roh behind boss rush would make boss rush both worth it and aswell as that it would help balancing
oh hell yes, i fucking love rod of harmony. i cant stop using it to teleport one place AND THEN teleport to another. the fucking dopamine rush it gives me, it's unparalelled.
ew
why do you talk like that
weirdo
twas a joke
you still said it
dnc
k
😁
Yes
The Shadowspec tier will always be after all bosses
I don't know if it'll be before of after Noxus/Xeroc though
But that question won't be answered for a looong time
well yeah, we dont have to worry about the superbosses for probably years
cuz currently the biomes rework is a thing
hope it's before
it'd be very fulfilling to be able to use the super op endgame gear on likewise op bosses
@glass arch I don't think it's needed, at all
Simply because if you kill the body it's obvious
Also it breaks the sheer awe that is activating the Codebreaker and just seeing the NPC named "Draedon"
"Draedon Recon Body" is also a mouthful
@dense ferry can you come back for a sec 
Sure
Truly the suggestion of the time
@ashen warren no
thanks lol
I'm not going to answer
🔨
@sleek nymph at least try to be a bit more convincing 😭
Every time I look back in this chat there's another suggestion that breaks a Don't
So, server suggestions aren't allowed in this channel. Go ask @sonic torrent if you want that
@sleek nymph emote suggestions are for modmail, but this would be more a sticker suggestion, which usually dont get in, furthermore, they are usually already done, so, im probably gonna guess you aren't gonna draw it, so id suggest just not bothering
k
resubmit for the 4th time i hope this time it goes through 🙏
Important thing that should be brought up: Leviathan and Anahita had recipes for their drops, but were removed
Note that in the suggestion because it will help your case
that was only to tier lock the drops for whatever reason
i think a better example would be slime god having crafts for its drops that were removed
Point that out then
Just having some sort of comparison point to reinforce your point will help a bit
About the recent suggestion, I will probably 🔒 it
I suggested to remove the weapons from their loot pool and make them solely craftable, and the vote seems to have passed (8x1)
This would rule out the redundancy while also keeping the materials relevant
And before you say "kill the materials"
We might need them for the upcoming evil-2 armor
So unless we're sure that removing their materials will be fine, making the weapons solely craftable is the best option
(Is that a problem?)
i dont think we need another tier of crimson/corruption themed weapons
unless they were post moon lord
id be okay with that because the biomes fall off hard at that point
At the same time, fighting a boss and getting nothing for an extended amoumt of time is
Not great
Which is why they'll still drop the materials to make weapons
Whether be from materials, direct drops, or unlocked NPCs, you'll always get something immediately after fighting a boss
oh yeah of course, i just meant that, assuming the materials did remain, the only other opinion i could deduce from zav's message is that they would drop NEW weapons
which is ass
adding another tier of evil post-ml would be hard to do considering how cramped early-mid post-ml is, and late-post-ml is just the big guys
but like, it'd be nice if the evils didnt drop off nearly as hard as they did
so idk
Evil-2 shouldn't have started out as right after evil-1
The associated content and how it connects to the progression is a major reason why it's hard to move them now
Metaphorically, the concrete is already dry
we need to find a jackhammer
Removing it would damage the surroundings
Yeah it would seriously fuck up progression if you tried to move evil 2 at this point
Mainly cuz of like aerialite but also probably some other stuff I’m not thinking of
ok but what if you swapped evil-2 with another point in progression
i forsee no problems coming from this
???
And this
Is why
Crab and Deerclops
Should be moved
To be in between the two
So it isn't like that anymore
But noooooo, it had to be rejected 
I don't think that would help
It helps a ton
It would put Aerialite closer to Statigel for example
Just swap Providence and Evil-2
This will certainly not effect the trout population 
No it wouldn't because literally nothing is done about deerclops in cal
pre-hm is alredy set in the stone tbh
Crabulon is the one true wild card, and he can't change much on his own
there still needs to be even more of a gap to prevent just rushing evil2 while you're there and being overgeared for crab
In what sense?
It's still a boss
(Please note this is a joke)
His drops are absolutely dogshit for the tier he is placed at and have recieved zero changes and would probably need way smaller adjustments if they were moved to pre-evil2
just rushing evil 2? man i fight hive mind BEFORE eater of worlds
just because it's not changed by calamity it shouldn't be considered
also if we moved deerclops between evil 1 and evil 2, would anyone actually bother to fight him?
idk maybe you can say that about
already nobody fights him
literally the whole mod
i will physically force people to fight deerclops dw about it
only in infernum because they made him a cool fight 
i genuinely do hope cal does something to make him more worthwhile, because he's not cool and his drops don't do much atm
i would absolutely do skeletron before any evil2 boss section and just follow vanilla progression
even skip qb
I might not be the biggest deerclops shill, but the way cal community in particular does this boss dirty is honestly unforgivable
oh boy, you mentioned infernum in a sugg channel! a hitman is on the way
Memes improved Houndius iirc
I plan on improving Weather Pain eventually
Still a boss that cal doesn't change whatsoever
And that most people don't even fight anyways because he isn't worthwhile nor locks anything for any class, unlike QB which is massive for summoner and ranger and skeletron being absolutely fucking wild
Did you know that deerclops is apparently intended to be post skeletron? I sure as heck didn't know that until I looked at the vanilla wiki and I bet most didn't either because no one would think of that when deerclops is forgettable anyways
And regardless: Putting Crab and Deerclops between the evils means the evils aren't one after another which is just very..... weird and nonsensical at this point, unless Cei or Reb can give me a pretty big lore reason on why that is the case
lmao its not just calamity
the folks at vanilla hate him too
certain people hate on certain bosses causing the community just follow what they say
i still dont understand what point was being made here. the idea is BECAUSE he is a blank slate, that moving him and the other least identity driven boss between two, very homogenous bosses, would help expand a tier with literally NO CONTENT (post-evil1 to post-evil2)
see I understand vanilla because they can't do anything about deerclops
LITERALLY
modded (especially cal) has all the power to change deerclops but they didn't due to spite
well yeah, being crossover content and all
Cool bug Fact's: deerclops is NOT intended to be post-skeletron
interchangeable with queen bee
yeah he's in the same bracket
aint qb also intended post skele or am i crazy
From the official terraria wiki
No.
clops is only post skele in emode because fargo devs got that from a misreading of either the wiki or boss checklist
or something
well im crazy either way
qb is post evil
someone should probably tell the vanilla wiki then lol
i still don't understand why deerclops still doesn't have any cal ai
it's been quite a while since the port, and it's a boss lol
this is a subjective suggestion though, it says nothing about intent
because pretty much nobody on the team likes deerclops
it doesn't have one out of spite
crossover content moment
hellstone is also "intended" to be post-skeletron which is why hellstone stuffs in vanilla is end of pre-HM tier
also nobody wants to code him ai
so yes, vanilla progression is kind of scuffed
yeah it's just being spiteful to the boss
honestly I don't mind dclops and crab be stuffed between the evils
honestly the evil² are the ones at fault for existing here but they ain't removing any bosses
and of course the whole "moon is post-Golem" thing
that's not a fucking excuse, it's been way too long to just ignore an entire boss
moons being post golem is skull emoji
im telling you why they havent not that its a good thing
oh well, thats just how it is
ik, i'm not annoyed with you lol
yeah but until we get another vanilla dev saying otherwise, that's how they're balanced so. 
"nobody on the team likes deerclops" ok nobody on the team likes ravager or signus and they've had rework plans cooking for a long freakin time
moons being post-Golem is silly, but yeah that's apparently a fact according to late Leinfors
pumpkin and frost moon events
frost and pumpkin moon
yeah lol
there's other pretty universally disliked bosses, but they get reworks
If your point is that Deerclops is forgettable, I doubt being shifted around will change that much
I consider the gap between evil-2 and Skeletron/SG to be much more important, because there's a lot of Skeletron vanilla content and also because that gap is supposed to separate two major Calamity sets
They already feel umcomfortably close, being separated by two optional bosses, one of which is usually ignored
There's no lore reason for evil-2 to be immediately after evil-1
it's less "nobody likes deerclops" and more "fab fucking despises dclops in particular" 
TRUE
why does just specifically deerclops out of all bosses get hated on so fervently
then someone else can make the boss
if fab doesn't want to make it, that seems like a pretty good time for another developer to have a try
it's just hatred towards a boss and out of spite they don't do anything about it
I think the point was that because deerclops is so forgettable, it is also suitable to be moved anywhere without any controversy
thus why not move it to a point of progression that is currently lacking content
crossover
also very annoying fight
though I don't think he despises betsy as much (or I haven't heard anything about him shitting on betsy)
very annoying fight that cal hasn't even tried to change to make better
yeah deerclops is a very forgettable boss
in all my playthroughs ive fought it once
deerclops is new and vanilla and unchanged
god
god vanilla QS
and crossover
also he doesnt have a summon item afaik
I don't think many people on the team are interested in making bosses (that aren't for gfb)
guh
he has a sentry
crossover content ‼️ (insert uncle ben what happened template)
no thats not what i meant-
GET them interested 
and weather pain is just a summon weapon masquerading as a magic weapon
Deer Thing
bosses have been entirely one-sided for way, way too long
deer thing is the goddamn boss spawn item
moving deerclops between them works because deerclops has no reason to be in any specific tier
quite weird that deerclops is the only boss fought in the ice biome
yeah lol
there should really be more than 1 person doing boss code on a mod this big it seems
are you saying we can move deerclops to post plantera
cryogen
...cryogen?
was talkin vanilla
uh
Yes.
people have been asking for ice bosses in vanilla
I do think dev would benefit from more boss discussion
in fact, desert is the only major biome without a boss in vanilla iirc
you could if you wanted to, youd just need to make it not a cake walk at that tier
literally everything else in the mod (far as i'm aware) is open to discussion/development by anyone
ocean in vanilla
shit
desert ≠ ocean
this doesn't happen with bosses because of the absolute (?) monopoly over boss programming
This is why I disagree with moving Crabulon and Deerclops
the hallow also doesn't have a major boss, you only get the eol and qs summon items there, you can fight em both anywwhere
i mean, i still count those as hallow bosses anyways
yes exactly
Doesn't seem like it's monopoly, it seems like... lack of interest, to be honest
i think what stip means here is not that discussing boss design is limited but that they just dont really do it
it's lack of dialogue
communication ‼️
and besides, I really just wish evil2 was moved to hardmode
no I am pretty sure Prismatic Lacewing can only stay alive in hallow
that seems like a different issue in that case
nope
wrong
truth be told, I ***intially ***believed they were hardmode bosses
unfortunately, aerialite lore
it takes a second to vanish in other biomes
it lives for long enough to be brutally murdered anywhere 
you can kill the butterfly before it vanishes
yeah we can throw all the complaints and stuff about certain people in another convo for another day
I don't really see anyone being actively interested in helping with the boss design
is it genuine lack of interest or is it aversion due to the previous seven years of actual monopoly
mm
its probably aversion
lynel you forget a good chunk of the team wasnt there for the last 7 years
when you're THIS used to fabsol doing literally all the bosses himself, it's kinda hard to remember that you now have a voice in boss design
not unless you hire more devs that would be interested (jk)
only 1 boss out of 42 (or 44?) rev+ bosses was entirely designed not by fab iirc
oh i know they weren't, but i imagine they've heard enough about it
it's kinda hard to remember that there are people who also contribute in dev that is hardly credited.,...
(Hive Mind was designed by Terry)
I don't know... I just see a lack of discussion about it
I find Fabsol to be very reasonable and approachable, so at least I'm inclined to think people are just not into it
I mean the deerclops thing I get with the forgettability thing but it was moved to post evils and balanced around that it could at least have idenity since the deer thing is already crafted with evil bars already
What about crab though? What is stopping crab from being buffed enough to make it in between the two?
nothing really
gonna be real honest with you stip, if fab was reasonable and approachable he wouldn't flame and use fallacies and instead use healthy open dialogue
make crabulon enchant the Aerialite
/s
It can be done and I definitely wouldn't disagree, but I doubt it'd be a sufficient gap
had some feedback in the tierlist server (though most people ended up not filling it so I filled most of it instead)
It is better than quite literally nothing lets just be real here
Yes, I did see that
I think the tldr is cal is abit hesitant on making changes
people still give crab a lot of engagement due to the music
That is a take that from experience with talking with fab myself I wholeheartedly disagree with
^
boss design is hard, too
a full set of thematic attacks that actually work for the tier is hard to come up with
Both talking to people about fab recently and actually talking to him myself
mainly because every changes will be seen as "BRAND NEW CALAMITY BOSS IN 2023" so anything must stay from the start and cant be temporary
replace the music with literal white noise then maybe people will actually want to see crab be talked about
Is crab between eoc and evil 1
deerclops has it easy, he already has moves from dst
which basically means every idea you will have to stick with it
I think so
Atm yes
Aerialite lore only imposes one thing: it's unlocked by evil-2
So it can be Hardmode, but shuffling around evil-2 is shuffling around Aerialite, which will mess with a lot of progression
1 or 2 attacks isnt bad
but 1 or 2 attacks isnt enough for a full on rework
It's:
KS
DS
Eye
Crab
Evil1
Evil2
QB
Skele
Deerclops (apparently)
SG
WOF
wait, what is the Aerialite lore?
Unreleased yet
you have to wait to find out
Also they’d need AI reworks because those bosses would not be fun with high mobility
It will be released with the Aerialite rework
Can’t** not** make a suggestion based off future content 
ok but you forget the devs most powerful tool:
Note that Aerialite is also used for Arsenal T1
Shuffling around Aerialite is shuffling around one arsenal tier
hmm
Thank Zeratros, using Aerialite for Arsenal will make sense with the lore
Lmao
does the lore have to do with the fact that the corruption/crimson were formed from a god yharim killed?
just make a different boss enchant the aerialite /s
that and arsenal t2 is also right fucking there
cause that's my guess
Kinda, yeah
thats not even an implication its directly stated
They meant what aerialite has to do with crimson iirc
Would require a revamp of a good chunk of lore
Possibly ending up in a worse state
we have no context for what said boss could be
i am still very curious what role evil2 works for evil1 cannot filll
therefore no context for how lore would be affected
are you telling me... that aerialite is now actually really important to the lore?
yes.
Wouldn't say that important, but it has lore
And changing it entirely won't be easy
although we could also put queen bee in between evil 1 and 2
so important, that making a different boss enchant it would completely turn over the entire lore?
but thats putting evil 2 right before skeletron
Yes
cei also said somewhere that in the bestiary rewrite almost all of the fucking ORE SLIMES have relevant lore
The connection between evil-2 and Aerialite is very specific, to the point where they are inseparable
In the current iteration
I understand why it's like that, but the lore is based around existing stuff, so when the existing stuff not changing is reasoned by the lore, it just feels kinda restrictive and circular. Like, feller of evergreens is super redundant now that axe of regrowth is earlier but better and similar themes, but it can't die because lore or something
Yes, because it will be changed in the future to be important
lemme guess braelors axe
And not useless
that said tho, tbh my biggest peeve with the lore rework is that slime god just now flees and becomes queen slime
i refuse to believe that
a statement which causes me pain
tbh
it makes sense, but the problem is that queen slime... is not a cool boss
this
lynel almost every statement relating to caldev causes you pain this isnt a surprise
well yeah you pretty much got that right
Agreed, so many things that are lacking and flawed fundamentally are linked to lore and can't be killed now. I fucking hate ore slimes
if it was, I'd be happy, but not only is it now just slime god electric boogaloo
and also pretty much ruined the slime god fight by making the slime god just flee immediately after the big slimes die
Lore isn't necessarily based on existing stuff, exactly as it is
They have to match each other
So when they aren't compatible, you either change the lore, or change the existing stuff
^ and changing the lore isnt easy
the story's already quite complicated
and dont forget about the 5% number
i understand that
i am fine with that
except what's that got to do with ore slimes exactly
ore slimes are apparently eventually being changed to be Not That
Do consider that Slime God fleeing came from the fact that core phase was not the best
core phase sucked
core phase was ass
we shoulda just popped the core
The least interesting part of the fight
smh
All ore slime entries have something interesting to tell you
Doesn't mean you need to read them
In fact, pretty much all Bestiary entries are interesting in some capacity, some more than others
Bland entries will be rare, if not unexistent
^
Cei has done a wonderful job of giving currently obscure and pointless enemies actual reasons to exist
always remember: boring things can have relevant lore/an important purpose
If something is bland, then no one will read it
It's a fact of life, so you gotta make sure they're interesting
(And Reb and other lore devs, but I’ve seen a few Cei wrote recently)
again i completely understand and agree with pretty much everything here
like i'm saying, if queen slime was an epic boss, like say the infernum version, I'd be completely fine with them making slime god flee for another fight
but queen slime is a mediocre boss
catadev privilege smh
hitman approaching (don't shoot the messenger

This feels like dancing around the problem tho
That being fundamentally bad things should be improved functionally (evil 2 being directly after evil 1, the thing with the two axes)
I can understand that
And true, I hope Queen Slime will at least something godly to her
the solution is clearly to move Queen Slime to preHM and Slime God to HM
the solution is to stop caring about the fact queen slime exists tbh
at least it's better than astralgeldon slime just popping outta nowhere (sorry brothers, but i had to)
Yes, but consider the cascade of progression turmoil such changes would initiate
Unless you do something very contained, like they've been suggesting (moving Crab and Deer)
That's why it was removed it was actually the dogshit fight
why was geldon replaced with aureus? i've never heard a thing about it
because geldon was literally a HM king slime, in its previous form
if I have to guess
i think it was mainly just because geldons fight was pretty much king slime but with lasers
^ fight was very boring
im gonna get banned for mentioning this
catalyst has a great take on astrageldon
I accidentally summoned it first boss after WoF because I didn't play with wiki first time I played, and won
why would you get banned for that its a perfectly reasonable take
I haven’t been banned yet and I basically say calamity sucks 24/7
I mean... the only similarity is literally the name and the fact that it is a slime
the fear of getting flamed by someone at any time
because i mentioned an addon in the suggestion channel!!!
- at least one catalyst owner is a caldev
they straight up turned him into a superboss slime from a parallel timeline
has fabsol blocked you
There’s quite a few catalyst devs on cal dev
But yeah, both heart and koolaid are cal devs too
this is a rhetorical question by any chance
It feels like you’re hesitant to even do that though
And catalyst is awesome, just shouldn’t be suggested about 
the simple act of mentioning an addon in sugg disc isnt bad
"Hey please add a pet that drops from Astrageldon Slime-"
-Some suggester probably
Yes, because I worry moving Deerclops will put Aerialite and Statigel too close, and because I don't think putting Crabulon between evils would help much
yeah ik
Though I would be fine with the latter
infernum bug reports 

They will be smited
why was infernum discord closed again

Because the mod was discontinued and they didn’t want to moderate it
crabulon really feels like its the only boss that could be moved between evils 1 and 2 without screwing up any form of progression
It's the worst thing when it's obviously Infernum content and not just bugs caused by Infernum 
Aren’t aerialite and statigel no longer 5 piece armor sets? Why would having them be close be problematic /gen
because there are gonna be armors for the other classes unlocked at the same point
like the godslayer/silva split
Every time I read a bug report I feel bad for shade
Terraria players read challenge
Same here
They're still big sets
Yeah
n its drops are STILL bad
They won't ever be good
Moving crab might be enough than?
Idk evil 2 is hard to make far away
Broken base and all that
forgot to respond to this but
a 🔒 is better than nothing
not only do harpys drop feathers, a key material, but also thats vanilla content
calamity doesn't remove vanilla content
❗ jumpscare incoming
Boy today's suggestions are an experience
fr
oh cool a person who can ❗ the sugg
@ashen warren Calamity doesn't remove vanilla content. Even if it did, your suggestion is worded extremely angrily, and only appears as a rant. As such, it is not very convincing whatsoever.
good
You could try a different suggestion that is less extreme but still helps alleviate the issue
like making Harpies shoot less feathers, or lowering their spawn rate
harpies is not even that threatening outside of like master mode
their entire purpose is to prevent space exploration before you are somewhat geared
Infernum and Death mode
that would need a complete ai change
they dont even deal that much damage
true
they just deal a lot of damage to a 100hp character
90 in death is p nice
the mod isnt balanced around death
^
Death is indeed intended to be
difficult
Stuff hurts a lot
if you just have some gear, even like lead armor, and then a weapon, they literally dont do anything
^ also infernum doesnt matter here
and yeah you don't need to be in space that early, you have other options and you can return to it later
Oh yeah deathmode harpies are pretty notorious for being menaces
deathmode a lot of things are menaces tbf
I'd say out of all the deathmode glowups harpies are somewhere on the top 
yeah fr
yeah
honestly from what I already saw, cat geldon is like, only good on p1 (at least in the context of it being a slime)
the p2 feels like it should be for another boss
and not a slime
Phase 2 geldon has literally no reason to be a slime except that it’s readding an old slime boss
still a banger fight
just way too hard for me :hdflr:
id practice now but its almost 1 am and i am tired as fuck
It haven’t spent terribly long actually trying to learn it, but it’s extremely hard lol
something something either opposite evil island or already planned
Counterpart evil biome is accessible right after the other Evil2 boss
Funny mechanic of Hive Tumors/Perforator Cysts only requiring an evil block to spawn on
- you can fish in that counterpart evil biome to get the orb/heart drops whichever you're missing
at this point what's really the purpose of evil islands
You skipped over something
You should properly read
You need the evil island block to spawn the Cysts/Tumors
Well Idk what's gonna be done to the evil island in the future but there needs to be any kind of counterpart evil biome/structure no matter the size or importance
I was trying to look at chloro extractinator
til that thing lets you swap between demonite and crimtane
It is 3 mechs away from the vanilla way of getting counterpart evil biome though
Which is hardmode graveyard dryad
I'd honestly rather use drunk seed for both biomes
evil island should die
and I don't think you need to get EVERY item from the other evil
you chose crimson for a reason, if you wanted a corruption item then you should've picked corruption
or you can just make a small world and get everything you need which takes like 10 minutes
So what's stopping it from existing?
but wat about players who havent played calamity before and dont know they need a specific mat for an item they didnt know they wanted to try out
Besides not needing it?
It's a much more convenient way to access the counterpart evil
wdym
youre picking an option which consequences you have no idea what theyre going to be
Don't see why that should be made any harder to do in any case
and if you want to kill all exclusivity from the game like vanilla is doing
there are better options than an island in the sky
I do agree that the evil island is not a good way to do it
But exclusivity should be limited to effort
You do all the work of waiting for a Cyst/Tumor to spawn, fight the boss, get evil seeds from it, spread it further, get a proper fishing spot, fish other things that you want and get more evil grass to summon the counterpart Evil1 boss
I'd say that's good enough effort
or you could make another world
or you could not require the use of more than one world to obtain a few specific items
you shouldnt be forced to make a 2nd world for non joke items (moon lord legs dont count)
but it's not forcing
Moon Lord Legs are literally op 
what is wrong with making another world where you can get all tiles from that evil
Effigies being worldhop exclusive is fine because in a casual pt you're not likely to be glass cannoning that hard
I like to think worldhopping kinda ruins the experience though
and it's just some specific items it's not gonna kill you
Well yeah, that's not what I said anyway
it's a sandbox making more worlds is completely fine
I'm referring to fluffys message

moment
so true
donor item
- the average player doesn't need to get every single weapon in the game
in the same playthrough
Looks fine to me you already have definitive vanilla access to cursed flame if you happen to choose crimson
ok but they still shouldnt be locked out of a weapon they didnt it existed
"just use another weapon 5head"
see now we have some extremely useful weapons that players are locked out of due to not having access to cursed flames
PHPR is so nice fr
lmao, yeah
In any case you're not locked out of cursed flame so it's fine
This is a really weird hill I'm dying on for a problem that always had a solution
that is very true
Or I can do something more meaningful and towards good by going back in time 
Why just spend it on a terraria update
My goals are beyond your understanding
ye why on a terraria update and not convincing red that terraria 2 would be way more beneficial for the future of terraria and its modding scene
Stop terraria from existing all together
wtf no
Yuh uh
Bro's about to actually change people's lives
I'm saving over 44.5 million people
people wanting everything to exist in a single world when the game facilitates making multiple worlds from the get go is insane
and on a related topic, does Bestiary account for both evils
IDK
So true so real
ye
that extends to the universal pylon
figured as much
@cobalt heath Bobbit Hook comes after Lunar.
Hooks are tools which aid the player in traversing terrain. When used, hooks fire a chain that latches to a surface or platform and pulls the player towards it. The Calamity Mod adds two new hooks, and also augments the descriptions of vanilla hooks by adding various stats regarding tile reach, launch, and pull velocities.
post-Polterghast
You can still ask for more hooks but right now your sugg says that Lunar is the final one which is incorrect
Also post ml hooks are a don’t

Oh wait it isn’t in frequently sugg’d
Am I hallucinating
woops, mb
but even that leaves some speed to be desired. Ig ill just use the teleporting one
ludicrous speed
didnt we move alt evil biome seeds sold by the dryad to preHM since steampunker sells alt evil solution now
maybe i am just misremembering idk
Personally I like anti grav hook or bobbit hook as end game hook
If I don’t get either I go with lunar static or dissonance
My hook progression is
Diamond hook --> hook of dissonance --> Bobbitt hook
dissonance is pretty broken
True
It will
Voted on that, a good while ago
The idea is that we'll make artificial evil more accessible
By (for example) removing the HM requirement for buying the opposite evil seeds
And, in terms of weapons, we'll make it so that each evil has same amount of options, but different ones
For example, Ranged getting a flamethrower from Hive Mind, and a gun from Perforators
So, if you're Crimson but you really want Shadethrower, you're encouraged to make an artificial evil
With the changes, you'd be able to make it as big as you'd like
dissonance trades mobility for near instant displacement
I don't really like it if I want to actually fight bosses but when I'm screwing around in my game I just use it for funnies

you don't know how fast I am
I am fast as fuck boiiii
doesnt matter much
that would be a cool idea
maybe an item crafted out of rod & dissonance, a hook that teleports you to blocks/platforms immediately 
yep 
"Balanced" version:
Exo Hook
Hook of dissonance + Bobbit Hook + miracle matter
Combined functionality of Bobbit Hook and hook of dissonance
oh man
ever heard of the calval lightning hook?
you'd love that
cuz that's exactly what you're describing
I really love the hook of dissonance, its so cool
how do you combine the functionality
Fast, long, rapid fire, teleports you to point of contact
Discord hook
@cold dragon you can't suggest to add specific items, that's one of the suggestion don'ts
Reference to queen slimes hook
#suggestions-posting message
your suggestion to add a specific item to the game
anyway @drowsy plank it's formatted incorrectly anyway but can this be deleted or flagged?
i superreacted it omfg
The return of the super exclaim!
Anyways let me indulge you
Super Invalid
Am i allowed to type here
in this channel yes
Oh ok
why the weird one shot mechanic
Just why in general
@cold dragon congratulations
You somehow managed to fool almost everyone
But I'm not stupid
I wasnt trying to fool anyone
Oh ok
So I am not seeing zebras then
Yes
i just saw SIS, i didn't read into it 
Lowkey homophobia hidden in goofy suggestion
Wait what
I remember it talked about a black and white weapon that oneshots stuff
Didn't read into it properly
Yeah i said it as a joke i apologized
Just don't do it again 👍
Honestly saying bad stuff and then defending yourself by saying "issajoke" ain't always great, especially if it's about something like this, thought I'd pass that, atleast this time
I was waiting for them to explain themselves because I was expecting some homophobic shit
@glass arch - Your suggestion has received an updated status!
[Remove the recipes for Perforator and Hive Mind drops]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
a 🔒 is better than no reaction
Good suggestion^_^
I wonder if it ever makes a viable subclass.
Flesh Totem is rather needed in such threshold builds right?
not really, just have to not play master
basically you have high DR and regen, you can take a lot of hits over the time but you can never take a lot of hits in a short time
which is why necklace of vexation working with it is so important: because you will need a damage reward for the build for the build to function
All the dr/ regen can easily wreck your killtimes.. indeed
just the frozen shield alone giving 15% DR is already extremely good, because even The Sponge give 10% DR only (not counting the heal effect)
currently the only other reward for regenator is gladiator's locket, 10% damage 10% movement speed which is not good enough; or OD's scale which is near end game
Both regenator and vexation are mid hardmode. Such a shame they dont fit
Are OD scales even viable? Most of the time they will give 12% dmg and 6% crit in such build
not really, it is not good enough
only way it will be good enough is if you inflict yourself with damaging debuff, which can only be done on mage with chaos stone
ok, nearly 100% sure this is planned in some way with the mana rework, but I figure since I don't have a suggestion right now my as well push it to happen
Oh god
Would Bloodflare Core work well in this considering you prioritize not taking consecutive hits
Mayb overkill...
probably overkill yeah, and the purpose of regenator build is basically accessory efficiency not necessarily build effectiveness
basically you get more stats from single accessory that have 50% HP bonus (like frozen shield), but overall you are not necessarily as tanky as a full hp tank build or deal as much damage as a glass cannon, just that you can get both and being decent at both
(which again is why necklace of vexation is so important, because that is another very high damage boosting accessory that you can stack and use with emblem)
@sleek turret - Your suggestion has received an updated status!
[Make Vernal Soil Blend With All Tiles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Most Hardmode Yoyos More Agile and Have Infinite Duration]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Prevent Starting Tools/Starting Bag Tools From Having Negative Modifiers]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
yipp ee
yaho
woo
Yippe
mfw can no longer start the game in destiny mode

Reception seems great so far
@drowsy plank Hey could you come do something about this suggestion
Inb4 “it’s not a joke suggestion”
So true
@lost tusk no joke suggestions, and especially not ones like that. this is a verbal warning for offensive behavior, so if you do anything like this again you could be warned or muted.
does this even matter that much 
people like to do class only playthrough, it does matter
since getting broken weapon on the class you want to play is kind of shit (yeah class playthrough is whatever, but it is alos the starter bag)
well i dont see y i cant craft another squirrel staff after chopping down 1 tree tbh
it doesn't matter much, but it helps
or get a wand of sparking instead
because not everyone is playing summoner
and not everyone is going for wand of sparking when they have an amethyst staff
its another option that is easily obtainable
but most importantly it is just the starter bag, it is something that do not matter much other than a QOL
Starter bag is meant to get you started, not stumped
(take my original message as sarcasm)
why not remove modifiers on stuff from starter bag
starter bag should give player 10 coal in gfb and nothing else
TRUE
(cause fr people also play with mods that also add easily-craftable class-specific starter bag
and have a 0.01% of summoning DOG
Cal should make something to craft with coal in gfb for funny 
and drop a dynamite
or a bouncing boulder
^
(sometimes i just love having deranged amethyst staff and legendary copper hammer while playing mhage tho)
shotgunk 🔥
I think the stronger reasoning here would just be that "Shotgunk rolls better off the tongue than Gunk Shot"
making sense outta a name tends to be a hit or miss
but making it sound nicer is a strong argument imo
i think gunk shot as a name is a reference to something but i could be wrong
it is a pokemon move, somehow
Shotgunk sounds much better 
Gunk shotgun for maximum effectiveness at pissing people off
Ok im making a game, you can name trees, im calling my first tree because mgrs main character is named raiden
Exactly
Gunk Shot still behaves like a normal ass shotgun
Doesn't make sense
But im wondering if my suggestion is readable
Because sometimes make stuff unreadable because of my word choice and repetitiveness etc
Gunk Shot is a profoundly boring weapon, function-wise
Name could be a play on "gun shot" actually
but, considering it actually is a shotgun
Shotgunk works
That and it rolls of the tongue better
hmm
Reasoning could be stronger on this one but
there is indeed a weird bow bias in terms of accessories
i just think it would make some of the less used weapons and stuff could be more viable and could spice up the gameplay trough the playtrough
I think the last point could be removed because it sounds like subclass runs should be encouraged
but overall I'd agree with the idea
bow and gun are the most common ranged weapons after all
yeep
gun and rocked are odd to play cus you don't really get anything before the elemental quiver
elemental quiver is weird
though imo they should just mesh the accessories together like the other classes
strange 20% chance to not consume ammo + 20% chance to not consume arrows
no rockets
quivers increasing bullet damage would be weird innit
how long until elemental magazine
yeah but thats the only one

lol
no i dont watch clips
i really dont care how but it would be amazing to see rocket launchers getting some love
having an exo rocket launcher as a 3rd drop from twins would be cool
accessory that makes rockets radioactive when...
wait I think thorium has/had that
when plague nuke, it is literally an iconic line from a boss
the hive
you know, there is this 2 things about subclass accessory, specifically magic quiver:
- it is added by vanilla, not calamity (the Elemental Quiver which is added by Calamity is not subclass specific), and
- turns out these subclass accessories are boring
quiver is literally just a bow stat boost, literally archer potion and nothing else
lowkey I want to make a sugg for giving launchers some love
wow I sure would love my subclass specific rocket only ranger emblem, it will open up so many new options
and remove some bows and guns while at it cus WEAPON BLOAT
it dosent have to be anything big just minor ajustments
said minor adjustment often or not is just stats
also i dont think removing weapons is a good idea
ok you mean the weapons
??
it in some cases is
like w ranger cus weapon bloat is mad annoying
i guess
but yeah tldr: ranger is by far, the class that require the least amount of subclass accessories, for the simple reason that in some sense all ranger weapons are identical
they are guns/bows that shoot ammo, bow have the benefit of having low projectile velocity/range so a subclass accessory make sense, but as for other subclasses they are near the same weapon except for what ammo they use
and yes, ranger's "subclass accessory" basically already exist in the form of different ammos
Wait isn't this a Don't?
rover was fine w it
but is still dont think just because rockert launchers got special ammo that they shouldt get anything and should be looked down upon. they added 3 types of weapons and i think adding something to make it better to play every aspect of the class. not every weapon is good but some accessories work better with some weapons than others and rocket launchers dont have much and a accesory which gives minor damage upgrade would still make it better than it already is
???
subclass specific suggestion
making stuff for the specific purpose of catering to a subclass
ranger don't have much subclass accessory but they have insane ranger all-subclass accessory which is completely ignored by the suggestion
recon scope, deadshot brooch, or even daawnlight spirit origin are weapon dependent insane accessory
it said for a certain point to make it better my point is really at any point in the game
rocket launcher don't have much doesn't matter because ranger as a whole have a lot
some should be removed tho
Gunk Shot could use a special convert ngl
It'd better fit it and make it more interesting
that is true but the point still remains that there could be made something cool/good out of the class
The reason there are bow accessories of any sort is because bows aren't convenient by themselves
Make it a charge weapon where you fill up a slimey bubble that then pops into a burst of bullets
Pumpler x Xenopopper
I can say they can make a cool/good idea out of a shortsword accessory that specifically only function with true melee shivs, but that statement doesn't mean anything
Minus the bullet explosion obv.
I have to say that while a bit more variety to ranger accessories would be somewhat welcome, mage needs that tenfold 
poor mage
everything can be cool if you ultimately decide it is something you want to do, suggestion for the most part is based on necessity because otherwise you can say "it would be cool if you add this 10000 different ideas I have"

