#suggestions-discussion
1 messages · Page 178 of 1
I can only think of a couple instances off the top of my head
yeah i think leave celestial shell alone make post moonlord stuff not suck as much numbers wise if shell actually sits at similar strength
Give Darksun Fragments to Celestial Shell so we can justify killing Dark Sun Ring 
i still dont like how Sun Stone and Celestial Stone might as well not exist because of Celestial Shell existing
it's a weird situation
Instant upgrade moment
the same could be said of moon charm and neptune shell
it's not like i could just ask sun stone to be moved earlier and then for c stone to be golem locked or something, as that would be more interesting, since both could have some time to exist
the same could be said of all religions about a lot of things
i disagree on every level but ok
Same
Not like half the items in the tree are worth equipping on their own anyway
i
that’s the fuckin problem
just spend the entire sugg explain how moon stone IS
if anything it sucks you get all the pieces except sunstone so early
i will admit that is Very Weird
It really is
truly a vanilla moment
member when skeletron was the final boss
I really don't see the problem. Celestial shell takes a powerful item like the moon stone and slams a bunch of neat effects onto it, which aren't individually powerful enough to ever be equipped besides situationally. That's like the perfect combination accessory framework.
celestial shell takes moon stone and adds almost nothing to it 
90% of this item is moon stone that's lame as hell
make sun stone post mechboss tbh

I’d argue there’s some benefits to the other half byes Neptune is indeed useless
sunstone post mechboss, neptune shell anahita drop but make it good
i mean sun stone is just moon stone but Now It Works During The Day
at least moon shell DOES, in fact, give buffs
Yeah
god that's honestly not that bad of an idea if you just slapped some scoria into shell so at least the big boy is gated a bit or something but it would never pass
I’d like if moon and sun had one effect each just to differentiate them slightly
Like dark Sun ring
that could be cool
moon charm is potentially usable before it can be combined with sun stone, as it's post mechs as opposed to post golem
Neptune shell is kinda yeah though
wait
I read that wrong
FUCK
yeah moon charm and neptune shell are funny
neptune shell aka worse aquatic heart which is a... post skeletron accessory
you gotta die to anahita but the heart is free
fuck aquatic heart all my homies hate aquatic heart
i like aquatic heart...
he is going to explod
calamity adds so many cool water accessories then just says "lmao fuck neptune shell"
We've been thinking too small lads
The obvious solution is just to make the celestial shell a material

rename all elemental accessories to celestial and make them all upgrades to the celestial shell clearly
nooooooooooooooo
You should have to surgeon simulator the heart out of Anahita to get it
While I like the idea, I cannot say how doable it is
Something you probably want to note is how Infernal Catharsis has a music box, despite not being hearable in the game
Although I like the suggestion, funny make music mod even bigger
Hmm, I suppose this would fall under the "Implementing unused tracks" Don't
Ah, I suppose that makes sense
@drowsy plank hello
oh wait i didnt see that one sorry
It's totally fine, it's easy to miss some stuff in the whole doc
i looked at the donts and just mentally skipped over that one lol
although servants of the scourge type d (at least the acoustic bit) is agreeably beautiful
Yeah, I can agree with that
and exclaimed
?
well i mean
ench explained this would be adding unimplemented tracks
"The music mod is already very large and the devs don't want to use the filesize for unnecessary extra tracks. The themes can still be enjoyed on YouTube and Dokuro's Bandcamp, just not in-game"
it's right there in the doc
unless im missing something but u called it unused right in the sugg so like
idk
oh right surprising no one commented on nebulous core suggestion, I guess people just don't use it huh
Nebulous Core's most definitive effect is not the spore sac or damage boost, but its "death door" effect where you don't die from a single hit; this effect is much more than "just 100 HP heal", for example if you get hit at 50HP left for an attack that deal 300 damage to you (in terms of HP) it effectively is a 350 HP heal which is more than a potion, but most importantly it saves you from dying which would had ended the fight
This effect becomes even more valuable when you combined with Silva armor because it effectively serves as a cushion for the much more potent silva revive by basically proccing a lesser but also not one per fight revive first so that you can potentially save Silva revive to a situation you need it the most
The spore sac effect, unironically, deals decent damage (~7-8k damage on Yharon per charge) and the spores respawn really fast; I don't think many other accessories provide similar damage increase while already boosting damage at the same time AND especially when it is not the point of the accessory (you can compare this effect to star cloak damage from Rampart)
This effect also become even better in higher difficulty (master, FTW, incoming GFB) etc because on higher difficulty unless you go for near full tank bosses will hurt you a lot especially if you want to play glassy (bosses can hit you for half your HP bar in 1 hit) so it become increasingly important for a revive like this to not be bursted unexpectedly
The main criticism for Nebulous Core is because The Amalgam do the samething but better (dodge instead of revive) which is attributable to dodge being too good, but at the sametime you definitely can quick swap The Amalgam with Nebulous Core when dodges are on cooldown which is an alternative way to make use of this accessory
just delete Amalgam honestly
hideous combination acc
post dog has way too much Insane combination accs that the standalone ones pale in comparison
orb
why would I use Nebulous Core to prevent death when I can just use Rampart to be virtually untouchable
neb shouldn't have 10% damage it should play more into the goddamn defensive aspect
lmao
instead of trying to do a little of everything bc unless ur community and trying to be a stat stick that's the easiest way to lose sight of your design principles
"We have a weird defensive accessory that nobody uses. How could we make it better?"
More defensive buffs? Owo?
step 1: simple buff of making you have 5 seconds of iframe after nebulous core revive procced
step 2: instead of a revive that put you to 100 HP it instead completely negate (similar to dodge) an attack that would had killed you after accounting for your current HP
hi, I am a Nebulous Core user
and I can still say pretty confidently that it sucks despite bein' a revive
I got dragged away before bein' able to properly explain my sentiment here
the revive, which is meant to be the main draw of what was once DoG's Expert drop, is handled in quite possibly the lamest way it could be --- and doesn't even do the job of grantin' that revive particularly well. you can get beaned again directly afterwards, and 100 health ain't shit to even normal post-ML enemies, let alone the bosses you're fightin' after DoG. I'm also pretty sure Silva Invulnerability procs first if you have both; and even that's exclusive to mage and summoner unless you enjoy dealin' 2 damage a minute
the damage boost is honestly just there to be there and I think it's stupid given that we ALREADY HAVE ENOUGH DAMAGE ACCS PLEASE
the Spore Sac effect is not only directly ripped from it, just with a different texture, but also doesn't do particularly good damage for an accessory whose effect is so stationary (7-8k on Yharon is about half or under of your expected DPS at that stage, and that's to say nothing of how useless the effect is in practice against the buffed events), alongside bein' unfathomably lame for, again, what was once DoG's Expert drop and is still a direct drop from him
I really feel like Nebulous Core could benefit immensely from hard-leanin' into its revive aspect instead of tryin' to do like three distinct things at once
a lot of this was already covered in the discussion from yesterday, but
given how long and tangential that conversation was, it feels pertinent to give a more concise summary of why Nebulous Core, both generally and as a DoG drop specifically, sucks
What if you like
Reworked the spore effect to be more defensive, maybe they orbit you and can reduce the damage of projectiles that touch then
isn't that
Relic of whatever
idc but like
you can definitely take a different direction out of the spore copy
Relic?
Relic of Resilience is a bit different in that you place it, and it has a bit of a cooldown where it doesn’t protect but reduces damage
oh that one
Guys I think they're aware that nobody likes the nebulous core, somebody goes on a rant about it every six hours
I wanted to write a lengthy explanation but I figure it is not really needed (because the context was that I was explaining to the suggestor in terms of effectiveness of the accessory which was the main critics, rather than uniqueness of the accessory which I agree is lacking), tldr:
- revive with silva works; nebulous core proc first before silva, I know this because I tested it in game
- the point is not "it is a 100 heal", the point is that "the fight would had ended immediately otherwise because you died", this effect is much more relevant as stated in higher difficulty such as master and ftw with bosses dealing much more damage in proportion to your HP that you can die unexpectedly for example even from half HP; combined with iframe effect this gives you a chance to respond before you subsequently get hit
- I know damage is boring, but damage is also the most direct way to make an accessory actually usable, just look at DSO and how little people actually using it just because its benefit is convoluted
- it was not 7-8k DPS, that will be extremely broken if a single accessory give you half your expected DPS; it is 7-8k damage per charge, so about 2k DPS which is about 10% of your DPS; the main benefit is that this occur passively and many bosses fly into you (Yharon, all of Exos, Scal during charging or if you move alot); is it a lame effect? yes
can the accessory be made more unique? sure why not, I definitely don't mind
but the main reason I am against the ideas proposed (above) is that I think people are way too gravitated to the idea that an accessory must do a single thing alone and do it good (eg: defensive effect = must focus entirely on defense), and what I posted above was mainly to dispute the fact that the suggestion basically just classified the effect as worthless just on a baseline level
Rather be very good at one thing than a jack of all trades
we have too many accessories doing the "very good at one thing" part, while we are lacking good accessories that are "jack of all trades"
currently defensive accessory at post-DoG is already pretty saturated with many debatable super good choices, we do not necessary need to add more that do the same
Well everyone and their mother knows those needs nerfs anyways
in fact if anything I feel damage focus accessories are lacking but at the same time devs seems to be super against strong damage accessories so yeah
there is Affliction as an "all stats up" accessory
Just keep stacking 10% all damage increases 😊
and also iirc the Nebulous Core revive is literally the God Slayer armor revive from before
that said, the spore effect is very bruh
Less health revived and longer cooldown than old God Slayer armor
snore mimimimi acc
the revive giving any more hp than 1 is already pushing it IMO. I'm really not sure why these effects are taken for granted or even underrated
Maybe it's caused by the cooldown making it compete with dodge accessories?
One accessory dealing half of your expected DPS per stage is ludicrous, and while there are certainly factors that make nebulous core way weaker than that (poor projectile AI, limited spawn positions), I think expecting that kind of dps from a supplementary item is directly harmful to design
Damage boost is indeed a filler, which is a regular terraria design dilemma
IMO the real issue with the accessory is that it does 3 unrelated things at once and can't decide what it wants to be
I think Thomas mentioned that here
Ye, I'm just putting an emphasis on that
also about the revive thing:
people unconsciously compare revives to old GS armor revive
Oh boi... probably that's the drill. In which case, tough luck for everyone, because old GS should never come back (and especially not when it's 1 accessory instead of 3 armor pieces)
Damn no God Slayer Enchantment in my Calamity Mod
well at least Fargo did abandon his DLC iirc
is someone really trying to pick up his slack?
Kinda
dear god help
There are way too many people trying to port the 1.3 DLC
The indomitable terraria modder spirit to make a zenith accessory
And the 1.3 DLC is already a bad idea
could asgardian aegis and rampart of deities count?
Unfortunately, the amount of people trying to put their spin on a DLC is not so less
Mmm, not really, no. They are focused on 1-2 parts instead of melting everything together
Especially since ahem ahem

what is it?
Mmmm how do I put it? 


I don't know why I thought it was 22
I'm sorry
I think you should try it, it's not as horrendous as it used to be back in em days
i mean i did try it once and got up to mechs before stopping
Ah, yes, Lead enchantment with a Sulphur Butterfly, one of the rarest butterflies in the game 
That was something
lmao
I tried it like 3 months ago and strongly disliked it
WoF fight was very very cool, I liked it a lot, everything else just felt like artificial difficulty
WoF was very interesting yeah
I don't quite catch your drift. What exactly feels "artificial"?
(also maybe #other-mod-talk? cog, you're the mod here yet you don't even try to force this on us)
every single boss inflicted like 3 debuffs, one of which would completely stun the player
the amount of bosses with an ability that completely took control away from the player was ridiculous
ok if yall gonna continue yes prolly move, i was going to try and start talking about neb core again soon but couldnt articulate my thoughts lol
Finally suggested this after like a week of not doing anything
Maybe it'll get more than one person's opinion this time
:yourdidit:
It was changed. Iirc before it was giving minion slots... And immediately filling them with two nuggets

in 1.5
rename is 2.0
ok no this thing needs
a complete rework
plagueplate 




non jungle dragon 


there's always removal !
true.................
That is a possibility, but I'd need to make a decent few changes to the suggestion for that to work, and I think Auric Soul Artifact is a cool concept, it just sucks atm
nah honestly
different issue
more of a soul artifact problem
like eldritch needing navy plate
the soul artifacts should just be Gone
it's an old artifact
of oldlamity
none of them give interesting enough effects
(AT LEAST the original 3)
(I don't count PSA and PSC)
time to add bloodflare soul artifact
I think the Soul Artifacts are tainted by how they used to be connected to the future bosses
They feel like they could have some cool stuff done with them, but they just aren't done well as of now
they're in a rough spot
As is like a solid 40% of the current content
It's getting better though
if PSA is not as bad as the those 3
surely
then again PSA is dono
and dono is either very good or very what
yes

I'd probably remove plates from naturally generating except cinderplate and turn the other plates into decorative blocks
then turn the soul artifacts into normal accs
no soul artifacting
see final dawn
look inside dedicated content page
freedom star
well dan yami coded final dawn himself iirc
It's still crazy how some donor items are donor but don't feel like it
Tyranny's End and Abyss Shocker come to mind
This could work yes
is cinderplate profaned soul artifact?
Cinderplate isn't used in any of the Soul Artifacts
But honestly it should replace Plagueplate in Auric Soul Artifact
T'would just be better
Wtf are you using Fandom or smth? 
Guh
The plates be weird
my bad i was in terraria fan ideas
normality relocator makes everything worse yet again
As usual
I agree with Enchilada, it should be mildly buffing other items as well
or just
make the buff more BIG, seeing as yharon's kindles (unless they got a buff in the mean time) are just bad and mechworm is MUCH better
mechworm is a good filler summon but i dont remember if pure mechworm is better than kindles
auric soul artifact is the equivalent of a 4 minion slot accessory
it is amazing at buffing the thing it is supposed to buff, the problem is more it doesn't buff anything else
and no yharon kindle staff is not bad, it is above average to good
mechworm is just overpowered
even if it isnt bad its boring so
Pure mechworm is kinda bad
cinderplate should replace havocplate...
grrr...
I would've suggested before chaosplate should be used for normality relocator because of chaos state
but that got rethemed
navyplate is fine since dungeon has water themed items anyways
eleumplate doesn't have much going for it except for being the coldness of space
Devourer of God's telegraphed lasers should be faster, there is nothing worse than prepping to dodge a telegraphed attack and having to still worry about projectiles from the past two telegraphed attacks because the projectiles are so slow that they linger
also in calamity mod , dashes should require button presses in faster succession, because for bosses that require delicate placement, adjusting your placement can accidently lead to dashing , which if unintentional can be fatal.
you can also try the dash override key if thats an issue for you
dash overide?
set it here, you'll dash when the key is pressed rather than a double tap
hmm , the overide is nice, but the double-tap is much more convenient, in a fast paced scenario, something built into the movement controls is much easier to access, if only there was a control option when you could hold down a button , and while holding that button down , it blocks any dash inputs , that would be best case scenario
that all seems pretty subjective
instead of "much more convenient" or "best case scenario"
try to quantifiably describe what exactly makes it more convenient, and give arguments for why it would be the best case scenario
i just did , at least part of it , it is much more convenient because it is built directly into the movement controls
sure, that's valid 
that seems to counter this point though, doesn't it mean it would be inconvenient?
the override builds upon the fact that many other games use a hotkey to dash
not really , that was one example, and it was a worse, but easier way of implementing this failsafe
yes , but it would be the best case scenario because instead of potentially having to give up controls that the player is used to, or having more strict timing , the player could simply press a button of their choice to stop any dash inputs , to nullify all together any unintentional dashes, maybe even have it to when the player can choose to have it on button hold or button toggle for optimal convenience.
i kinda ignored this earlier but
you really should just try the dash override
i put it on left shift since when im using wasd my pinky normally rests on it, and it is SO much more responsive than double tapping
in fact the whole idea you're offering seems incredibly convoluted, more difficult, and would do the OPPOSITE of what you want
since it would make dashes less responsive, you'd need an extra key anyway, etc.
meanwhile if you just use dash hotkey all you have to do it
press a button
or dont
none of this weird input garbage
Ture
I've had enough of people recommending Murasama pre-Yharon
Make it stop
the ending part is the real kicker here
the number of people id imagine that would give up preBoss mura just to hear the funny metal gear song when they're swinging it 
I very much think people would take Sam's theme over a pre-boss Murasama, considering how much people already meme about it
hell, cal val does this but slightly different
@ashen warren - Your suggestion has received an updated status!
[Add an endgame hammer/axe/hamaxe]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Allow Bride, Groom, and Maggot Zombies to Drop Blood Orbs]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@restive kraken - Your suggestion has received an updated status!
[Add a treasure bag to the Profaned Guardians]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
very funny that the endgame hammer/axe/hamaxe sugg never got updated to just hammer but
w/e we'll see how it goes lol
🤞 on my blood orb sugg
indeed
This happens far too much
Feedback is given
The suggester doesn't use this feedback
Nothing happens
People complain
True, but I don't see how anyone would go about doing anything about it
You can't just force people to use the feedback, cause then it won't be feedback, but an order.
I just wish people would actually take feedback that they're given
Like that suggestion about removing Perfs/Hive Mind's """enrage"""
It was mentioned a few times how it's not actually an enrage, but nothing was changed, leading to a misleading suggestion title
we already gots one wdym
We should make the final hammer post-Scal
The final axe is post-Exos, and the final pickaxe is post-Scal and Exos, so it'd just make sense
(Rework Violence into a warhammer real)
the ability to hammer while it follows your cursor spinning like it does now would be sick
deserving of an endgame tool
Indeed
The rest of the endgame tools are (at least nearly) screen-wide range, so Violence would just fit it
Keep the jetstream sam meme but if you swing the weapon preYharon the weapon deal 95% less damage
reverse the wand
And make it do gradually more damage as you get closer to Yharon
Oh I see you ended up making a suggestion about this
The return of suggestions-posting has began, it seems
usher in the reformation

As much as that sounds like a CalVal thing, somehow it's base Calamity
Why
Aquatic Scourge drops Sulphurous Sand
we can cover that crap later
I can sorta understand why DS and AS drop their respective sands, as it makes them renewable, but like... how would you run out of sand in the first place
although AS and dog would certainly be funny to add to this sugg
Just farm Antlions
GFB Antlions prolly
S'pose it's like asking for dirt to have a crafting recipe, just pointless
man the fishron wing one i put didnt make the cut?? damn
dirt bombs already do this
Yes, but that's an actually somewhat creative method compared to just "Oh hey a boss drops it"
true
So if a suggestion doesnt make it in its window for picks its dead right
gotta be resuggested?
Yeah
It's recommeded to wait a while before resuggesting though, at least a few days after the batch it was in has been voted on
Yeah I wasn't gonna do it right away but I do kinda wanna put forth the fishron wing thing again sometime
Stiff competition for the week it went in lmao
what with the guardian treasure bags being pretty universally voted for
I guess just resuggest it in a slow period
Has a better chance of passing that way
The issue with sand is that mining it easily often makes your world mad ugly
the new world button is right there
I'm not about to go into a new world just to mine a bunch of sand
99% of players aren't gonna do that shit
I kinda just make my desert ugly lol
either way there's a solution (an efficient one at that) in new world so hey
And the game shouldn't be balanced around using multiple worlds on one character. That being said, having infinite sand isn't exactly 'balance', and it's really not a big deal whatsoever. But I like that the scourge drops sand because I like to keep my world pretty.
If you really can't stand it just put it in your auto trash I guess?
I'm very down with removing his seashell drops, or at the very least just make him drop sea remains straight up
Why? I do that. Get a decent pick and it doesnt even take that long.
Because it's silly, and I guess it's possible that I'm weird for this, but I don't like to use characters in worlds besides the one I created them to play through. It feels like cheating to get what I want by going to a different world.
And again, this defensiveness makes it seem like I'm putting more weight behind this sand nonsense than I really do. There are ways to mind sand that don't marr the surface of your world, it just takes a little longer than killing the scourge a few times.
I think its a preference thing. I like to make a second world to grab a bunch of the opposite evil's wood for decorating
though lately I've been doing drunk worlds cause I hate not having iron in worlds i roll
Can't you get one million billion iron from your planetoids
Well that's my own silly illogical preference like you and the sand isnt it :p
I suppose
Though I don't consider it illogical
Do you use vein miner or an equivalent?
I do, basic auto miner
I think Nano Bullets could get a small rework in cal by utilizing screen borders (so that they'll bounce within the screen instead of needing a block (why? it'd be funny)) and delete enhanced nano
sure Nano was nothing by the time Enhanced Nano was made, but the supposed "fix" isn't improving it in anyway
and even then Nano is better now
small screen meta
Honestly? It takes exponentially less time to mine sand than to farm DS for sand, since 1) DS barely drops any sand at all and 2) it’s not hard to get very strong mining bonuses and shred through tiles like butter
- BOOM!
just make enhanced nano rounds post provi because smthn smthn draedon arsenal idk
scourge drops FIVE blocks of sand
you can't do shit with that much
^
you might as well just remove it, and if you really don't want to farm it from antlions spitting it, we could just make them drop it or something
Double down and make him drop 100
make desert scourge spew 100 blocks of sand around it when it dies instead
only 100?
at that point it should home in so good it puts 4chan doxxers to shame
I agree with the suggestion :KILL:
Ok, I have an idea in regards to the muramasa easter egg
What if it worked like the community in a way, where if you had the name for the easter egg, it only did so much damage, has a certain range, etc. It then increases all the way up to yharon, bringing it back to full power, as if each boss defeat imbued more power and strength into it
the developers deliberately are removing scaling item
community is the only exception left of scaling item because it fit the theming
The easter egg does need a rework though
It could be disabled during boss fights until you beat yharon
Otherwise you can use it on mini bosses, events, and events bosses
no at that point it become so convoluted and arbitrary that my as well just remove it
Aye
If it's such specific circumstances to use it, then why does it exist?
Making it pure vanity or just removing it would be preferable, at least in my opinion
the name should just make it so that the game plays the instrumental of "The Only Thing I Know For Real" and reskin the player to look like Sam during boss fights
then change the inst to lyrical version when the boss is under 20% HP
^^^^^^^^ that would be sick
then change the name related tooltip to "Use the correct ID to initiate bloodshed" 
god that's silly
but yea, the name gimmick should just be vanity
or not exist
wow can't believe you guys are voting to remove FUN content from calamity mod
if you design bosses around not having a dash it often means that you either have to significantly reduce the speed of attacks (be it contact or projectile), or design bosses around literally dodging telegraph lines instead (because it become much harder to build threat if every attack comes slowly)
aka a lot of bosses will become "here move to this position to dodge the attack" because the player cannot be expected to have sudden quick directional changing movement; and this design will basically either force many attacks to only have 1 way to dodge or just make it so as soon as the player use a dash all attacks become trivial
and as far as I know, most of the time you can already get away with no dash if you minmax enough for cal bosses, even yharon you can just not use dash if you are good enough
and also the elephant in the room is that the game literally give you dashes as early as the 3rd bosses, just use it, there is no excuse of "it is scarce" or other reasons for doing "something cool"; you chose yourself to not use an important tool the game provide and complaint about why the game is not designed around your preference
unless you are referring to infernum bosses which at that point they literally delibrately designed bosses around dashes
I didnt equip a dash accessory until I think post golem when I got asgard valour? on expert revengeance first playthrough the mod. If you don't want to dash you dont really gotta
Like you do not by any means need to use shield of cthulu
As someone that isnt big on dashes I haven't felt especially inclined to worry about them any more than usual. The only reason I have one now is because it is free on an accessory I would otherwise use
Nothing in calamity is putting a gun to your head and saying "use shield of cthulu" or "use master ninja gear" but it does... give you an almost free dash later in the game.
Omw to do full dashless pt
do it coward
knowing how meta it is I actually really appreciate the restraint in calamity not designing under the assumption shield of cthulu is mandatory
Brb let me just finish arena shock rq
Bet
Yea you can just use hooks lol
Even then, that’s only one boss
What boss is that
You could maybe count Old Duke but I have done him essentially dashless before, it’s just really hard
DoG?
🐶
You can use phospho and Myrindael for him yeah
Dashless boss
"But you dash with gauntlet!!!" the suggestion is about the accessory slot used by dashes so :frickyoy:
infernum I can't say for sure, but base cal I can't say with very much certainty that most bosses you can do dashless
in fact I can't think of any boss that immediately come to my mind that you cant do dashless (assuming expert rev/death not ftw bullshits)
closest is yharon but even that is not really "mandatory", just make it much easier
duke fishron you can largely get done with just careful flight
but yeah I think the suggestion should be exclaimed anyway
even assuming the suggestion's argument is "true", it is basically "rework every single boss in the game"
It sounds like it should be exclaimed imo
I feel like this does go against current cal philosophy
Because of the removal of expert item lock
So you can get an early dash in all diffs
Suggestion: Please Make Bosses Have 50% Less HP
"Bosses become extremely tanky (basically 2x HP) on Master FTW which makes them super tanky, for balance reason can you make every bosses have 50% less hp so I can do my pt thank you"
Didn't someone made a suggestion about master dog similar to that
Cuz he had too much hp
Master mode
So true
it will pass this time it will pass this time it will pass this time it will pass this time
you have my vote
#suggestions-posting message has no reasoning
well it has reasoning but its not proper reasoning
yeahhhh
im flagging the dash one
that like
what does that even mean
suppose it did somehow get to the devs even
what would they even do???
im 99% sure this is just the dude playing infernum and assuming it somehow reflects base cal in any capacity
@silver mulch
okay that one is just straight up a specific item suggestion
#suggestions-posting message
I'm surprised this isn't banished on the spot
interesting suggestions this morning
@viscid zinc you cant suggest specific items and lay out in extensive detail how they work; read the rules
im working on it i just work up lol
oh, sorry
furthermore im 99% sure these things are already planned and i think the turret thing is already implemented in the next update anyway? also the lab furniture one has like 0 reasoning + exo furniture exists
exo furniture is very late into the game
well perhaps you should focus on that instead of exactly what should be added
regardless, again, im 99% sure people have already asked for this
if you go search suggestion voting for lab furniture i am pretty sure you will find suggestions that already got passed/denies for various variations on the idea
gm c:
morning lol
It also has no functional benefit, if you want it for aesthetics... cheat it in early. The terraria cops wont come I promise.
I feel like a lot of folks haven't really internalised that this game is a noncompetitive environment with a fully functional cheat addon to tailor your experience to be as you like it.
minutia like "i want this furniture but its lategame" isnt... a huge deal
even in vanilla terraria like just keep an old playthrough world to grab whatever decorations you want for base building if you want so your new playthroughs can be stylish
its not a big deal yall
it feels wrong
it apparently is to a lot of mf
ill just stick with what i have for now
ok
whatever they wanna do ig, as long as they acknowledge that you're not tied to a specific way to playing
you can just download calamities vanities and use wulfrum furniture ez
^
heck i dont even start a world until ive cheated in a nice base to start with 
i mean tbf im pre boss and have spent 4 hours on my base
actually 3, first hour was getting materials for my base
building a base without architect gizmo pack, paint, or non-wood furniture like "guess its wood squares again boys"
i should get the architect gizmo pack
"near requirement of dashes" no not really
there are 2 bosses in the mod i'd say really warrant a dash, and those are yharon and DoG
and even then it's far from required
it is definitely not required yes
yharon is doable without a dash
its just comfortable
dog not so much
dog is very doable without a dash, just need to know what youre doing
if I know what I'm doing I wouldn't be stuck in nohit hell
(jk I just have a shit laptop)
wasnt the last time you nohit in like 2020
yes
probably 2021 actually but I haven't verified
I need muni for a better laptop fr
I need to close everything running in the background before I could render a long video with davinci
Hello again Feedza
Just gotta get a little creative!
Though, building pylon bases in pre-hardmode only to get half of them zapped by evil biome is really irritating. Can't even clentaminate until you beat a mech boss, for which you'll need to build hella new housing to get the steampunker ANYWAY.
All hail column generation
so true
Then you've got to mine a big ugly exclusion channel around your bases so they dont get fucked after you've cleansed them at random intervals
👋
thinking back to the idea of changing auric toilet, apparently the exo chair is a 2x2 chair, which is sittable
and the auric toilet is 2x3, meaning that adding a sitting function to the auric toilet wouldnt be too bad prob if it has already been done on the exo chair, which is also a 2 wide chair
I suppose if there's existing precedent, it should be fine
apparently the exo toilet is sittable
and it is also 2x3
maybe the auric toilet didnt get the sitting function as a result of the angle it is at, as the others are a direct sideview
where as the auric toilet is at like a 45 degree angle (i think?)
should auric toilet give auric rejection or not
100% yes
Only if you sit on it
only in auric armor can you shit
As the Tyrant intended
The only real option here is to add auric poo in 1.4.4
You're just angry you didn't think of it first
auric food 
Bedman is the best example of this yes
@heady pelican No joke suggestions, please
Its very serious.
Low effort and unfunny.
nah you should have added like 2 more and it'd be funny
You mean mine? Sure. #suggestions-voting message
its not and with that name you could say that it will be real 'Only In Dreams' and we'll have to 'Say It Ain't So'
I'm currently casting a most dastardly hex upon ye, you sickening flesh golem. Woe betide thou and thy family.
See, he isn't responding. My Curse has worked


(Shade let it be known that I appreciate your comment) 
Of course you guys unironically like Weezer
Never listened to a single one of their songs, I just know that the latter is one of theirs and the former probably is
Man, people these days are definitely something
What's with this sassy lost child
Trying to look cool?
Eh, it's better than it used to be for sure
Joined the server and posted that suggestion 2 minutes later
So, had it written up just to post it as soon as they joined
What was the sugg btw?
Nonsensical
joke SIS
Unintelligible
Add a new ammo type: the Gullet Bullet 
I think Calamity is desperately in need of more ammo, so I propose the gullet bullet, it would drop from ravager and the description would say "you are going to the gullet" when fired, the bullet would home towards the enemy's gullet and enter it causing them to die of lead poisoning. This would be a MAJOR improvement to the mod, increasing Calamity stock prices by 100x. Let's see Paul Allen's suggestion.
Also rename Storm Weaver to Storm Weezer 
👍
I just know em, they are alright but I prefer more adrenaline in my rock
Dear members and moderators of the Calamity Mod Discord Server,
I come before you today to address you, you sickening flesh golems! How dare you tamper with the sanctity of my suggestions? I cannot fathom the audacity of your actions, for it seems you have deleted my esteemed Gullet Bullet proposal. The nerve! I am left flabbergasted by the sheer nonsensicality of your decision.
However, fear not, for I shall not stoop to your level of petty insults and nonsensical ramblings. Instead, I shall rise above this injustice and assert my might. Know this, wretched souls, that the smiting hammer of vengeance is upon you. Prepare yourselves, for your reckoning is nigh.
But let it be known that my purpose is not to devour you like helpless prey. Nay, I merely seek justice for the plight of my Gullet Bullet. Its fate rests in your hands, and you have chosen to forsake it. Alas, your actions shall not go unanswered.
In conclusion, let it be known that you are all going in my gullet...
ChatGPT?
both are from the Blue Album btw
this made me curious so I asked Chat GPT for a sugg and it gave me this:
Suggestion: "Elemental Corruption"
Introduce a new mechanic called "Elemental Corruption" that adds an extra layer of challenge and variety to the Calamity mod. The Elemental Corruption would work similarly to the existing Corruption and Crimson biomes, but with unique twists and specialized enemies, making the game even more exciting for experienced players.
Here's how it could work:
New Biome: Introduce a brand new biome called "Elemental Corruption" that can spawn randomly in the world. This biome should have distinct visual effects and unique terrain, setting it apart from the regular Corruption or Crimson.
Elemental Altars: Scatter special "Elemental Altars" throughout the Elemental Corruption biome. These altars will play a significant role in the mod's progression.
Elemental Power: Defeating bosses in the Calamity mod would reward players with "Elemental Power." This new resource could be used to interact with the Elemental Altars.
Altar Activation: To activate an Elemental Altar, players need to channel a certain amount of Elemental Power into it. This process could involve a mini-event or wave-based challenge to defend the altar from hordes of elemental enemies while channeling power.
Elemental Bosses: Upon successfully activating an Elemental Altar, an "Elemental Boss" unique to that altar will be summoned. Each Elemental Boss should have its distinct abilities and drop unique loot, including powerful accessories, weapons, or vanity items.
Elemental-themed Events: Trigger global "Elemental Events" that temporarily spread the influence of the Elemental Corruption across the world, similar to how other events in Terraria work. These events should be challenging and provide substantial rewards for players who participate.
Elemental-only Loot: Some items and equipment should be exclusive to the Elemental Corruption biome and bosses, giving players more incentive to explore and conquer this new aspect of the mod.
By adding the "Elemental Corruption" mechanic, the Calamity mod could introduce new challenges, engaging events, and exciting rewards. This would keep players engaged and add an extra layer of depth to the already impressive content the mod offers. Of course, for a suggestion like this, it's essential for mod creators to consider balance, lore integration, and community feedback to ensure it aligns with the overall vision of the mod and enhances the gameplay experience.

More elemental stuff, let's go!!
New copypasta dropped
Also holy length
ah yes of course ask chatgpt to calculate perfect dps estimation of weapons and ask it how to balance it
Introduce a new mechanic called "Elemental Corruption"
Introduce a new biome called "Elemental Corruption"
I see no problems here
mfw it still wouldnt be accepted because
That and like 10 other reasons
ChatGPT needs to read the suggestion rules fr
TRUE
By about 500 characters yes
yes
Holy hell
New response just dropped
Actual~~ zombie~~ ly can we NOT
Make it 2 parts like that one suggestion 
split them all into separate suggestions and submit just the biome one first
Make the suggestion just a screenshot of the text
I'm gonna feed GPT the rules and then ask again
then if its implemented submit all of the others
So true
God it is going to get so confused
good
Is it morally correct to torture an ai with knowledge beyond it's comprehension
chatgpt like "5th transformation biome, cowards."
Yes cause the AI isn't sentient
not yet anyway
Yet
let the bots feel the average players pain when they cant suggest the UltraMegaFuckShitUpper9000 crafted from 10 dirt at a workbench that deals 10 billion damage and has a usetime of 1
Add "Draedon's Lab" Subworld
Instead of the player just acquiring Draedon arsenal schematic by decrypting it at codebreaker, codebreaker is installed with a teleporatation device at step 1. Every single time you acquire a new schematic to unlock the new codebreaker part it upgrade the codebreaker which you can use to open a portal to the Draedon's Test Lab, where you will fight some of the Draedon's lesser creation (function as miniboss) before he reward you with the newly unlocked schematics for draedon's arsenal crafted item for the tier; the final tier of course will unlock the final area where you fight Exo Mechs inside
Ye suggest it
... hey wait a second
Would eutrophic glass wall break the specific item suggestion rule
no decorative item tend to get away (a lot) with specific item suggestion rule
Hmm probably not as long as it's supported well enough
because you cant make it not specific
yeah if it already have like say eutrophic blocks, eutrophic sand, eutrohpic glass etc then suggesting for eutrphic glass wall probably make sense
I think blocks are more exempt from that rule
Refer to this Astral Moss suggestion from a while ago for a good idea of what's passable for this stuff
#suggestions-voting message
or the 100 different walls suggestion passed before
Y'all wanna help me write it up?
like this suggestion get passed
i attempted to do this
the moment when 90% of these alraedy are implemented in the game
except improved boss respawn mechanics (which should be "Boss Spawn" instead) is a WIP
But this does show that it has some understanding of Terraria and its mechanics
The Terraria wiki, or perhaps the forums, were in its training data
Pretty interesting
tbh anything aside Terraria is indeed one of the highest selling game in the world ever
yeah it is in the top 10 best sellers
Wouldn't be surprised if fandom was scraped for training
I suppose so, but it's weird cuz it's like
disproportionately not-culturally-relevant in comparison to its units sold
it is majorly because of minecraft if anything
and 2nd is that terraria is dirt cheap so it naturally boost sales volume
Minecraft still doesnt have paint, terraria is clear winner :v
minecraft doesn't have to be a winner or a better game, it just have to be more popular
Yeah I'm just being dumb
but yeah both games focus on literally the polar opposite things anyway, minecraft majorly reward creativity/building/social/visual/aesthetic aspect of the game while terraria is majorly combat
oh wait subworld suggestions are unironically suggested before
Damn I don't remember the evil island subworld sugg
sorry a solar eclipse happened and I needed veils. Okay lemme try
but yeah exo mechs subworld suggestion got denied before but I guess it is 2 years before and also the context is different
Was your suggestion actually like, serious
somewhat, at least similar idea like that came up (for me) before, can be improved but at the sametime going into more details are not recommended anyway
ok I thought it was a Fandom wiki reference
it is not like a perfect idea or anything, it is just an improvement I thought of for current codebreaker system
disguised as a random statement ChatGPT might come up with during the conversation above
GPT simply suggested to add a legacy mode to access older versions of the mod
GitHub in question
starlight river?
naw naw subworld library is the mod of the future
how did you miss-spell starlight river that badly 
VERY
I felt starlight river will work way better as a roguelite instead of like, terraria?
but that is just in my opinion
deadcell kind of roguelite, where every run you encounter different bosses and environment/biome etc
a terraria roguelite sounds amazing, I've always wished there was a mod for that
in particular maybe elements found in noita could be use for some inspiration
was ghost made aware that there are lab furniture already coming?
if it is considered high effort or devs say there are conflicting plan then I will just delete it
(main consideration was the subworld suggestions before while not exactly passed, did enter voting so I will just see if this is acceptable)

More forgettable minibosses
Hooray
Also i’m pretty sure the devs explicitly said they don’t want to use subworld for arenas
labs should be elaborate puzzles which parts will be exposed to the main world upon completion
so take the current labs and block them from ever being broken or accessed until related puzzles are done
then the subworld part of a lab can be more elaborate
I think my game design choices are the best 🗣️ 🗣️ ❗ ❗
Byeah I kinda think Draedon and their content is fine? There’s a lot more pressing things than their content in regards to needing revamping
too much effort exclamation
and i agree with feedza
yeah this sugg is a massive effort regardless of the actual approach
I'll just wait for a dev because I am not one teehee
It’ll be fine
sorry if you're not a dev you're not allowed to discuss stuff....
will just see, if it is considered high effort I will just delete it
So true
since the main point was the use of subworld for codebreaker, not necessarily the "miniboss and events" part
Ban everyone who isn’t a dev from the server when?
i have the speechbubble on my hand but it's too evil to post it
that is quite a bit of effort i think
its quite an interesting take but i have to say, i think most of the team will prefer making the main labs more interesting
rather than this
sleeper agent arrived I run now
hmm works too yeah
would have much better chances trying to suggest overhauls to the major labs likely
that would be kindof a totally different sugg tho so your call
that one will probably 100% directly conflict with current plan so it probably (unironically) is even harder to suggest it
mhm
sunken sea should stay first idc that you rush space,.,.,.
the problem with more interesting labs is that calamity need to support extra large world by default
sorry but breaking one or two turrets and opening one chest is not interesting
otherwise your world will literally be too clunky to fit multiple large (potentially unbreakable) structures
lmfao no
the starlight river cool structures in my pocket:
even mor does it pretty well imo
starlight river have the benefit of they can just delete 50% of the world just for their structure and get away with it
with the lab progression
because they started that way
in cals case theyd prolly be breakable, probably
space labs should force you to have breath meter
!
finnish hospital name
SO TRUE I LOVE FILLING THE WORLD WITH HARD BAND OF REGENEARTION AND MAGIC MIRROR

I'm surprised breath meter isn't an integral part of space exploration in Terraria
What the FUCK is a LAVA CHARM
then again the player is probably not a human
prolly because its a bit meh im most cases
fargo still has it but in fargo sky is useless until the point you can circumvent the breath meter iirc
just kill the idea of space
Fargo when it exists
make it just sky
instead of breath meter it should be that you are burnt by the sun during the day and freeze to death during the night in space level
preventable by some specific gear of buffs that mitigate the debuff

should also be blockable via a simple wall 
Spikes should also apply debuffs depending on the biome you’re in 
i love how well calamity implements features
Truly a 🛠️ and 🏁 moment
Remember how malice mode started from a fucking suggestion being implemented in the worst possible way
I’m still pissed about that
if you're pissed, you can imagine my reaction
as someone who created that exact suggestion
my favourite part is where in the underground to simulate realism it is harder to light the environment
it really enhance the aesthetic of the game and make arena creation more interesting
Creation* more interesting
yeah I am both
Building in the underground was just asinine
it's probably my most successful suggestion, yet a bane to my own existence in this community
knowing that I took hand in creating a hellspawn
Something something you either die a hero or become poopy

by gods
Didn’t even have to wait for the update, they just killed potions in shops
Any idea why?
Bc it was bad game design and I hated it so John Calamity removed it just for me <3
Fair, I felt like alchemist npc existed for anybody who wanted that
In actuality I believe the reasoning said was that it’s a bandaid solution when cal already fixes a lot of vanilla problems in natural ways (see the hardmode ore rework), and that we already have ANOTHER bandaid solution in blood orbs
True, better ways of doing that could be done. Blood orbs filled the niche anyways now that you mention it.
broken telephone game
didn't infernum kinda do it right with the achievements and weapons
like killing fishron in less than X minutes
or doing AS while completely submerged
Doing AS without taking damage from the Sulphur*
Even then there are like 2 weapon rewards, the rest is either a tool or a pet
does phangasm still suck in comparison to alluvion?
eh I might as well ask, it isnt for a balance sugg but I still need the info
nothing happened, phangasm get buffed while alluvion is largely unchanged
isn't phangasm just phantasm with bigger stats
pretty much
I really hate phangasm being on the same tier as alluvion
like really really hate
but like
where else
cus monsoon is a thing
veridicially, the weapons ever
cus before it was perfect with them
that
alluvion was p2 yharon, phangasm was p1 yharon
I think
before that they were they same tier
damm
by that logic alluvion is literally monsoon but bigger stat
it quite literally, is
Ranged Weapons™️
now with bigger stats
"Legendary Wooden Bow"
upgradable every single tier with boss materials, fire 1 arrow at good velocity and ok fire rate; each upgrade give it 100 more base damage
'it is just a wooden bow that deal more damage with each upgrade'
Tooltip: great game design
i should give you a cup of orange juice that turns your name orange
that should be my dev weapon...
make a dev weapon that breaks every don't
it would be so awesome
it would be so cool
if DoG tier didnt have 20 ranger weapons
just make alluvion more connected to water stuff ez
the bloat is real 🔥
with more to come 💯 🗣️
hopefully only with some being removed 🙏
the backlog of donor weapons in question:
sorry to ask here, but could this message get a temporary pin #calamity-addon-talk message
i dont even think they need to be removed just retiered
check it out first for sure
please let done's dev item be a set of wooden armor upgrade
where you just get like +1 defense for every tier of upgrade until shadowspec where it suddenly become better than demonshade armor
whip mod moment lmao
(functions exactly like minishark, but deals 1000x damage to the exo mechs)
indeed unfortunate whip mod moment 
next time ask via modmail but yeah this makes sense to pin. no one will read it still but at least you can just redirect them there 

Based
done dev item should be everything wrong with the mod
Make it auric tier so we can use it on infernum exos (they deserve it)
nah
the book of illusions?
minishark + shadowspec bar
soma prime 
now just wait for some random dev item to be flintlock pistol upgrade
Counterpoint: mage 🤮
make a weapon that's crafted with 5 dirt but it's made at a draedon forge so it can be busted as fuck
nah thats only fargo logic
that's monkey paw logic
lol
I love Frago soil mod!
"kill material bloat"
ok, locks weapon behind 5 dirt recipe and crafting station
genius
revengeance old recipe
wait no
that was revengeance disabler old recipe
GOD
there was this mod that added an item to disable rev
and it legit used 5 dirt
Old 1.3 in question
Endgame rogue bomb that's just a massive clueless emoji
So true
if i become a dev that will be my dev item
I don't get the appeal of joke items
Though maybe that's because I'm not funny
i am a chronic shitposter so joke items are my favorite
REAL
Cluebomb
538 rogue damage
27% crit chance
Stealth strikes throw 4 additional Cluebombs
splits into ultimatesmugs
Lorewriters when people are theory-crafting:
anyone else find it weird that the twins are the only mech boss with a direct weapon drop
like
why isnt arbalest a craft with souls of sight like the rest of the weapons
feels weird tbh
It appears to be a remnant of when it was a Malice Mode drop, from what I see
It could be a normal Soul craft instead though
Certainly possible
it's definitely a remnant of the malice drops, but SHPC was moved
@drowsy plank - Your suggestion has received an updated status!
[Allow Bride, Groom, and Maggot Zombies to Drop Blood Orbs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Add an endgame hammer/axe/hamaxe]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@restive kraken - Your suggestion has received an updated status!
[Add a treasure bag to the Profaned Guardians]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

REAL
goddamn im suprised all of these passed
there is literally no reason whatsoever for guards to not have a bag
3 pretty based suggestions I was expecting to die in dev voting
i feel like this one could be done by reworking photon ripper in some sort
(The Violence warhammer dream is real)
In all seriousness, it's probably going to be post-DoG or something
Practically everything is post-DoG, there's little reason why this wouldn't follow suit too
I hope that it's post-Scal though, since the final axe is post-Exos, and the final pickaxe is post-Exos and Scal
i think maybe less things should be post-DoG 
You are absolutely right. The devs should move DoG to pre-hardmode.
wait im dumb
nonono
less things being post would be dog post scal
julfrum jexcavator
wait that's it
just make everything post-dog problem solved
we can fix evil1 and evil2 being so close together by using DoG to replace EoW 
genius
swap the boss fights, dog now splits into smaller dogs
Swap aquatic and desert scourges tbh
gfb change
Great GFB ideas right here
even though they seem quite opposed to doing tier swaps for some reason
get fixed boi
swap yharon with queen bee
honestly aquatic and desert scourge would be peak get fixed boi, find a desert medallion in a chest and just get ruined
So I do quite like this, but it would very easily start obstructing the view and becoming an overload of meters, especially playing rogue where you’ve already got a stealth bar to keep track of
I feel like there should be a way to tell when you’re about to run out with some of the extremely long post ML flight times
flight hair dye
meters already need config options anyway, so simply letting it toggle would be fine
also that exists tbf
but compromising aesthetics just for a tatical advantage is
weird
i think a meter would be fine esp if you can just turn it off and move it
like any other meter
would be nice thing but I literallyy never felt the need of knowing my current flight time lmao
I was going to mention flight hair dye, but Eclipse already mentioned it
It just seems like it would be unnatural
@chilly osprey no real reason to lay out what it should look like or how it works, that's just getting into SiS kind of territory, why not mention why Flight Hair Dye doesn't solve your problem, instead?
referring to that last paragraph
i think addressing the existing method of tracking it would help strengthen it, plus it'd show it is already possible to track
ok ngl i didn't know this existed
That’s a good point, yeah
Planned already lol
devplans.png strikes again
oh ok 👍
Leave the sugg there tho
pretty sure there are at least 2 mods doing this already
idk the state of the other one but yea
vanity wing users in 1.3 prehardmode:

oh cool, guessing you'll 🔒 it once it passes?
before I make a sugg, is it a base terraria thing or a Calamity thing that makes storms (acid rain) happen like every other in-game day
acid rain is a calamity feature
I don't think storm happen very often with calamity, at least not noticeably more often
rain do though, and blood moon (I am not super sure is just unlucky or actual changes)
yeah i assume they mean rain
which yeah would definitely appear more often since it appears both on acid rain's chance and on normal vanilla chance
If you get bothered by a large amount of Acid Rains, there's also a nice little item called the Broken Water Filter
^^
you also have an item that turn off rain anytime you want called torrential tear
Well there's rain, and then the storm event, which includes the acid rain
acid rain just spawns normal rain on the rest of the world
whether torrential tear works as advertised is up in the air
or was that arid artifact
Happens WAY too often. I understand I can turn it off with an item, but it should be the other way around. It should happen infrequently and primarily be activated by an item. I hate constant acid rain making the world annoying to traverse by making blizzards and sandstorms constantly.
Oh goodie making more things just "click-to-spawn"
blizzards are just visual and rain doesnt cause sandstorms
i wouldnt suggest making acid rain mostly click-to-spawn
maybe just dont link it to normal rain
Yes that works
That way the spawn rate doesn't need to be lowered, and it won't be annoying when it rains constantly
it just seems like the world is constantly in annoying weather events idk. I thought it was linked to the acid rain, but apparently not
the blizzards and rain definitely can be
@chilly osprey wing time hair dye
.
It’s kinda weird that the only way to know your wing time is a tiny ass sprite on your character that is easily covered up by any armor
yeah informational hair dye are not a good indicator of anything
there's a reason why wing time mods are GUI and not hair dyes
you're expecting the majority of audience (that are essentially preferring aesthetics) to sacrifice their looks just to know wing flight time?
or life?
or what else are there
there's a reason why most informational hair dyes are things that already existing in GUI
because it's not supposed to be the main way of gauging things
I would just rework these informational hair dyes into normal dyes tbh
at least with normal dyes you can actually apply it to the majority of your vanity stuff
why not both lmao
I mean, they also can just use those information hair dye like normal dye?
if they like the particular colour scheme
i would actually argue against this
i understand that it could be helpful but i also think that keeping track of your flighttime manually is a skill you must learn and such a meter would just make it so much easier
i mean it's already devplans
I think the argument will be more similar to like say "double jump" tracker
eg: if we are to introduce a certain UI to indicate how many double jumps you have
if a "double jump tracker" is fine to be implemented and seen as necessary, then flight time indicator should be implemented
because these 2 basically serves the exact same purpose with the exception that more people have trouble counting flight time than double jumps (which actually can be hard to track if you tap multiple times in emergency)




