#suggestions-discussion

1 messages · Page 178 of 1

crude geode
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Cal does it enough to where it’s expected tbfh

eager bobcat
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I can only think of a couple instances off the top of my head

high nest
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yeah i think leave celestial shell alone make post moonlord stuff not suck as much numbers wise if shell actually sits at similar strength

wide river
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Give Darksun Fragments to Celestial Shell so we can justify killing Dark Sun Ring XD

drowsy plank
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i still dont like how Sun Stone and Celestial Stone might as well not exist because of Celestial Shell existing

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it's a weird situation

crude geode
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Instant upgrade moment

high nest
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the same could be said of moon charm and neptune shell

drowsy plank
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it's not like i could just ask sun stone to be moved earlier and then for c stone to be golem locked or something, as that would be more interesting, since both could have some time to exist

eager bobcat
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Instant upgrades are badass, in moderation

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Let me feel cool

crude geode
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the same could be said of all religions about a lot of things

drowsy plank
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i disagree on every level but ok

crude geode
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Same

eager bobcat
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Not like half the items in the tree are worth equipping on their own anyway

drowsy plank
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i

crude geode
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that’s the fuckin problem

drowsy plank
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just spend the entire sugg explain how moon stone IS

crude geode
drowsy plank
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moon stone practically carries the entire item

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which is fuckin lame

high nest
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if anything it sucks you get all the pieces except sunstone so early

drowsy plank
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i will admit that is Very Weird

crude geode
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It really is

drowsy plank
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truly a vanilla moment

crude geode
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Truly

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‘Member when golem was the final boss

high nest
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member when skeletron was the final boss

eager bobcat
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I really don't see the problem. Celestial shell takes a powerful item like the moon stone and slams a bunch of neat effects onto it, which aren't individually powerful enough to ever be equipped besides situationally. That's like the perfect combination accessory framework.

drowsy plank
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celestial shell takes moon stone and adds almost nothing to it BrimFace

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90% of this item is moon stone that's lame as hell

high nest
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make sun stone post mechboss tbh

drowsy plank
crude geode
high nest
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sunstone post mechboss, neptune shell anahita drop but make it good

drowsy plank
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i mean sun stone is just moon stone but Now It Works During The Day
at least moon shell DOES, in fact, give buffs

crude geode
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Yeah

drowsy plank
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god that's honestly not that bad of an idea if you just slapped some scoria into shell so at least the big boy is gated a bit or something but it would never pass

crude geode
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I’d like if moon and sun had one effect each just to differentiate them slightly

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Like dark Sun ring

drowsy plank
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that could be cool

cobalt pewter
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Neptune shell is kinda yeah though

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wait

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I read that wrong

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FUCK

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yeah moon charm and neptune shell are funny

high nest
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neptune shell aka worse aquatic heart which is a... post skeletron accessory

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you gotta die to anahita but the heart is free

drowsy plank
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fuck aquatic heart all my homies hate aquatic heart

high nest
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i like aquatic heart...

drowsy plank
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i mean conceptually yes but

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its current implementation

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makes me want to explode

glass arch
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he is going to explod

high nest
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calamity adds so many cool water accessories then just says "lmao fuck neptune shell"

eager bobcat
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We've been thinking too small lads

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The obvious solution is just to make the celestial shell a material

drowsy plank
high nest
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rename all elemental accessories to celestial and make them all upgrades to the celestial shell clearly

drowsy plank
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nooooooooooooooo

crude geode
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You should have to surgeon simulator the heart out of Anahita to get it

wide river
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While I like the idea, I cannot say how doable it is
Something you probably want to note is how Infernal Catharsis has a music box, despite not being hearable in the game

golden sonnet
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Although I like the suggestion, funny make music mod even bigger

wide river
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Hmm, I suppose this would fall under the "Implementing unused tracks" Don't

bright crag
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^

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Infernal Catharsis has one because it was hearable pre 1.5

wide river
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Ah, I suppose that makes sense

ripe owl
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@drowsy plank hello

ripe plover
wide river
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It's totally fine, it's easy to miss some stuff in the whole doc

ripe plover
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i looked at the donts and just mentally skipped over that one lol

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although servants of the scourge type d (at least the acoustic bit) is agreeably beautiful

wide river
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Yeah, I can agree with that

drowsy plank
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and exclaimed

ripe plover
drowsy plank
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well i mean

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ench explained this would be adding unimplemented tracks

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"The music mod is already very large and the devs don't want to use the filesize for unnecessary extra tracks. The themes can still be enjoyed on YouTube and Dokuro's Bandcamp, just not in-game"

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it's right there in the doc

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unless im missing something but u called it unused right in the sugg so like

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idk

small timber
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oh right surprising no one commented on nebulous core suggestion, I guess people just don't use it huh

Nebulous Core's most definitive effect is not the spore sac or damage boost, but its "death door" effect where you don't die from a single hit; this effect is much more than "just 100 HP heal", for example if you get hit at 50HP left for an attack that deal 300 damage to you (in terms of HP) it effectively is a 350 HP heal which is more than a potion, but most importantly it saves you from dying which would had ended the fight

This effect becomes even more valuable when you combined with Silva armor because it effectively serves as a cushion for the much more potent silva revive by basically proccing a lesser but also not one per fight revive first so that you can potentially save Silva revive to a situation you need it the most

The spore sac effect, unironically, deals decent damage (~7-8k damage on Yharon per charge) and the spores respawn really fast; I don't think many other accessories provide similar damage increase while already boosting damage at the same time AND especially when it is not the point of the accessory (you can compare this effect to star cloak damage from Rampart)

This effect also become even better in higher difficulty (master, FTW, incoming GFB) etc because on higher difficulty unless you go for near full tank bosses will hurt you a lot especially if you want to play glassy (bosses can hit you for half your HP bar in 1 hit) so it become increasingly important for a revive like this to not be bursted unexpectedly

The main criticism for Nebulous Core is because The Amalgam do the samething but better (dodge instead of revive) which is attributable to dodge being too good, but at the sametime you definitely can quick swap The Amalgam with Nebulous Core when dodges are on cooldown which is an alternative way to make use of this accessory

cobalt pewter
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just delete Amalgam honestly

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hideous combination acc

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post dog has way too much Insane combination accs that the standalone ones pale in comparison

crude geode
cobalt pewter
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orb

crude geode
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orb

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Byeah I’d be more fine with amalgam if we had less combo accessories

cobalt pewter
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why would I use Nebulous Core to prevent death when I can just use Rampart to be virtually untouchable

drowsy plank
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neb shouldn't have 10% damage it should play more into the goddamn defensive aspect

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lmao

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instead of trying to do a little of everything bc unless ur community and trying to be a stat stick that's the easiest way to lose sight of your design principles

ripe owl
eager bobcat
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I like amalgam. Permapotions is good

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In multiplayer, anyway

small timber
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step 1: simple buff of making you have 5 seconds of iframe after nebulous core revive procced
step 2: instead of a revive that put you to 100 HP it instead completely negate (similar to dodge) an attack that would had killed you after accounting for your current HP

sand umbra
sand umbra
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I got dragged away before bein' able to properly explain my sentiment here

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the revive, which is meant to be the main draw of what was once DoG's Expert drop, is handled in quite possibly the lamest way it could be --- and doesn't even do the job of grantin' that revive particularly well. you can get beaned again directly afterwards, and 100 health ain't shit to even normal post-ML enemies, let alone the bosses you're fightin' after DoG. I'm also pretty sure Silva Invulnerability procs first if you have both; and even that's exclusive to mage and summoner unless you enjoy dealin' 2 damage a minute

the damage boost is honestly just there to be there and I think it's stupid given that we ALREADY HAVE ENOUGH DAMAGE ACCS PLEASE

the Spore Sac effect is not only directly ripped from it, just with a different texture, but also doesn't do particularly good damage for an accessory whose effect is so stationary (7-8k on Yharon is about half or under of your expected DPS at that stage, and that's to say nothing of how useless the effect is in practice against the buffed events), alongside bein' unfathomably lame for, again, what was once DoG's Expert drop and is still a direct drop from him

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I really feel like Nebulous Core could benefit immensely from hard-leanin' into its revive aspect instead of tryin' to do like three distinct things at once

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a lot of this was already covered in the discussion from yesterday, but
given how long and tangential that conversation was, it feels pertinent to give a more concise summary of why Nebulous Core, both generally and as a DoG drop specifically, sucks

royal tapir
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What if you like
Reworked the spore effect to be more defensive, maybe they orbit you and can reduce the damage of projectiles that touch then

cobalt pewter
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isn't that

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Relic of whatever

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idc but like

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you can definitely take a different direction out of the spore copy

royal tapir
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Relic?

cobalt pewter
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uhhh

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the profaned guardians thing

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relic of convergence? I think?

royal tapir
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Relic of Resilience is a bit different in that you place it, and it has a bit of a cooldown where it doesn’t protect but reduces damage

cobalt pewter
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oh that one

eager bobcat
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Guys I think they're aware that nobody likes the nebulous core, somebody goes on a rant about it every six hours

royal tapir
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Keep discussing tbh

small timber
# sand umbra the revive, which is meant to be the main draw of what was once DoG's Expert dro...

I wanted to write a lengthy explanation but I figure it is not really needed (because the context was that I was explaining to the suggestor in terms of effectiveness of the accessory which was the main critics, rather than uniqueness of the accessory which I agree is lacking), tldr:

  • revive with silva works; nebulous core proc first before silva, I know this because I tested it in game
  • the point is not "it is a 100 heal", the point is that "the fight would had ended immediately otherwise because you died", this effect is much more relevant as stated in higher difficulty such as master and ftw with bosses dealing much more damage in proportion to your HP that you can die unexpectedly for example even from half HP; combined with iframe effect this gives you a chance to respond before you subsequently get hit
  • I know damage is boring, but damage is also the most direct way to make an accessory actually usable, just look at DSO and how little people actually using it just because its benefit is convoluted
  • it was not 7-8k DPS, that will be extremely broken if a single accessory give you half your expected DPS; it is 7-8k damage per charge, so about 2k DPS which is about 10% of your DPS; the main benefit is that this occur passively and many bosses fly into you (Yharon, all of Exos, Scal during charging or if you move alot); is it a lame effect? yes
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can the accessory be made more unique? sure why not, I definitely don't mind

but the main reason I am against the ideas proposed (above) is that I think people are way too gravitated to the idea that an accessory must do a single thing alone and do it good (eg: defensive effect = must focus entirely on defense), and what I posted above was mainly to dispute the fact that the suggestion basically just classified the effect as worthless just on a baseline level

royal tapir
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Rather be very good at one thing than a jack of all trades

small timber
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we have too many accessories doing the "very good at one thing" part, while we are lacking good accessories that are "jack of all trades"

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currently defensive accessory at post-DoG is already pretty saturated with many debatable super good choices, we do not necessary need to add more that do the same

royal tapir
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Well everyone and their mother knows those needs nerfs anyways

small timber
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in fact if anything I feel damage focus accessories are lacking but at the same time devs seems to be super against strong damage accessories so yeah

pine star
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there is Affliction as an "all stats up" accessory

eager bobcat
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Just keep stacking 10% all damage increases 😊

pine star
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and also iirc the Nebulous Core revive is literally the God Slayer armor revive from before

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that said, the spore effect is very bruh

royal tapir
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Less health revived and longer cooldown than old God Slayer armor

pine star
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oh

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oh yeah

swift wharf
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snore mimimimi acc

pine star
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it exists

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I guess

tired haven
# sand umbra the revive, which is meant to be the main draw of what was once DoG's Expert dro...

the revive giving any more hp than 1 is already pushing it IMO. I'm really not sure why these effects are taken for granted or even underrated
Maybe it's caused by the cooldown making it compete with dodge accessories?
One accessory dealing half of your expected DPS per stage is ludicrous, and while there are certainly factors that make nebulous core way weaker than that (poor projectile AI, limited spawn positions), I think expecting that kind of dps from a supplementary item is directly harmful to design
Damage boost is indeed a filler, which is a regular terraria design dilemma
IMO the real issue with the accessory is that it does 3 unrelated things at once and can't decide what it wants to be

pine star
tired haven
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Ye, I'm just putting an emphasis on that

pine star
tired haven
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Oh boi... probably that's the drill. In which case, tough luck for everyone, because old GS should never come back (and especially not when it's 1 accessory instead of 3 armor pieces)

royal tapir
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Damn no God Slayer Enchantment in my Calamity Mod

pine star
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well at least Fargo did abandon his DLC iirc

ripe owl
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Fargo did

pine star
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is someone really trying to pick up his slack?

ripe owl
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Kinda

pine star
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dear god help

ripe owl
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There are way too many people trying to port the 1.3 DLC

tired haven
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The indomitable terraria modder spirit to make a zenith accessory

pine star
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ok good

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too many cooks spoil the soup

ripe owl
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And the 1.3 DLC is already a bad idea

pine star
ripe owl
tired haven
pine star
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oh

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that's reasonable

pine star
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what is it?

ripe owl
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Mmmm how do I put it? clueless

pine star
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OH

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IT'S THAT

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OH

ripe owl
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"My ambitions are bigger than my abilities" or smth

ripe owl
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You've made me confused

pine star
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NEVER MIND

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I made a mistake

ripe owl
royal tapir
ripe owl
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Anyway, what was it?

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Not like I'm gonna laugh at you

pine star
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I don't know why I thought it was 22

ripe owl
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What

pine star
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I'm sorry

tired haven
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the eternity but it's 22

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zamn

ripe owl
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Emode with 22 new bosses let's go

drowsy plank
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wowie

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still wouldnt play it HDfailure

ripe owl
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I think you should try it, it's not as horrendous as it used to be back in em days

drowsy plank
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i mean i did try it once and got up to mechs before stopping

ripe owl
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Ah, yes, Lead enchantment with a Sulphur Butterfly, one of the rarest butterflies in the game clueless

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That was something

drowsy plank
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lmao

golden sonnet
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I tried it like 3 months ago and strongly disliked it

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WoF fight was very very cool, I liked it a lot, everything else just felt like artificial difficulty

drowsy plank
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WoF was very interesting yeah

ripe owl
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(also maybe #other-mod-talk? cog, you're the mod here yet you don't even try to force this on us)

golden sonnet
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the amount of bosses with an ability that completely took control away from the player was ridiculous

drowsy plank
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ok if yall gonna continue yes prolly move, i was going to try and start talking about neb core again soon but couldnt articulate my thoughts lol

wide river
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Finally suggested this after like a week of not doing anything
Maybe it'll get more than one person's opinion this time

swift wharf
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mmmm

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renaming an item for it to make sense but not changing the item

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cobalt pewter
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:yourdidit:

ripe owl
swift wharf
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in 1.5

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rename is 2.0

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ok no this thing needs

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a complete rework

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plagueplate moyamoyamoyamoyamoya

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non jungle dragon moyamoyamoya

deft yew
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there's always removal !

swift wharf
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true.................

wide river
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That is a possibility, but I'd need to make a decent few changes to the suggestion for that to work, and I think Auric Soul Artifact is a cool concept, it just sucks atm

swift wharf
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nah honestly

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different issue

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more of a soul artifact problem

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like eldritch needing navy plate

cobalt pewter
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the soul artifacts should just be Gone

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it's an old artifact clueless of oldlamity

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none of them give interesting enough effects

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(AT LEAST the original 3)

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(I don't count PSA and PSC)

small timber
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time to add bloodflare soul artifact

wide river
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I think the Soul Artifacts are tainted by how they used to be connected to the future bosses
They feel like they could have some cool stuff done with them, but they just aren't done well as of now

swift wharf
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they're in a rough spot

wide river
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As is like a solid 40% of the current content
It's getting better though

swift wharf
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the concept of them is nice

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but not anymore because new stuff

cobalt pewter
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if PSA is not as bad as the those 3

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surely

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then again PSA is dono

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and dono is either very good or very what

cobalt pewter
pine star
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8 minion slots

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for 2 nuggets

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lmao

swift wharf
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I'd probably remove plates from naturally generating except cinderplate and turn the other plates into decorative blocks

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then turn the soul artifacts into normal accs

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no soul artifacting

deft yew
pine star
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well dan yami coded final dawn himself iirc

wide river
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It's still crazy how some donor items are donor but don't feel like it
Tyranny's End and Abyss Shocker come to mind

pine star
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is cinderplate profaned soul artifact?

swift wharf
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cinder is uhhhh

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dog

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oh wait thats elum

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cinder is NR

wide river
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Cinderplate isn't used in any of the Soul Artifacts
But honestly it should replace Plagueplate in Auric Soul Artifact

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T'would just be better

swift wharf
ripe owl
wide river
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Guh
The plates be weird

ripe owl
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What is this item?

swift wharf
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my bad i was in terraria fan ideas

ripe owl
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Oh I see clueless

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I forgive you

fossil finch
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normality relocator makes everything worse yet again

wide river
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As usual

blissful osprey
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I agree with Enchilada, it should be mildly buffing other items as well

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or just

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make the buff more BIG, seeing as yharon's kindles (unless they got a buff in the mean time) are just bad and mechworm is MUCH better

glass arch
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mechworm is a good filler summon but i dont remember if pure mechworm is better than kindles

small timber
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auric soul artifact is the equivalent of a 4 minion slot accessory

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it is amazing at buffing the thing it is supposed to buff, the problem is more it doesn't buff anything else

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and no yharon kindle staff is not bad, it is above average to good
mechworm is just overpowered

hybrid steeple
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even if it isnt bad its boring so

worthy fiber
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grrr...

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I would've suggested before chaosplate should be used for normality relocator because of chaos state

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but that got rethemed

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navyplate is fine since dungeon has water themed items anyways

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eleumplate doesn't have much going for it except for being the coldness of space

ornate bobcat
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Devourer of God's telegraphed lasers should be faster, there is nothing worse than prepping to dodge a telegraphed attack and having to still worry about projectiles from the past two telegraphed attacks because the projectiles are so slow that they linger

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also in calamity mod , dashes should require button presses in faster succession, because for bosses that require delicate placement, adjusting your placement can accidently lead to dashing , which if unintentional can be fatal.

ashen warren
ornate bobcat
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dash overide?

ashen warren
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set it here, you'll dash when the key is pressed rather than a double tap

ornate bobcat
halcyon zealot
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instead of "much more convenient" or "best case scenario"
try to quantifiably describe what exactly makes it more convenient, and give arguments for why it would be the best case scenario

ornate bobcat
halcyon zealot
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sure, that's valid upswag

halcyon zealot
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the override builds upon the fact that many other games use a hotkey to dash

ornate bobcat
ornate bobcat
# halcyon zealot the override builds upon the fact that many other games use a hotkey to dash

yes , but it would be the best case scenario because instead of potentially having to give up controls that the player is used to, or having more strict timing , the player could simply press a button of their choice to stop any dash inputs , to nullify all together any unintentional dashes, maybe even have it to when the player can choose to have it on button hold or button toggle for optimal convenience.

drowsy plank
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i kinda ignored this earlier but

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you really should just try the dash override

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i put it on left shift since when im using wasd my pinky normally rests on it, and it is SO much more responsive than double tapping

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in fact the whole idea you're offering seems incredibly convoluted, more difficult, and would do the OPPOSITE of what you want

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since it would make dashes less responsive, you'd need an extra key anyway, etc.

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meanwhile if you just use dash hotkey all you have to do it

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press a button

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or dont

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none of this weird input garbage

deft yew
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Ture

wide river
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I've had enough of people recommending Murasama pre-Yharon
Make it stop

swift wharf
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This suggestion was fact checked by real non american patriots

drowsy plank
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the ending part is the real kicker here

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the number of people id imagine that would give up preBoss mura just to hear the funny metal gear song when they're swinging it godoftroll

wide river
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I very much think people would take Sam's theme over a pre-boss Murasama, considering how much people already meme about it

blazing kettle
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hell, cal val does this but slightly different

grave zincBOT
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@ashen warren - Your suggestion has received an updated status!

[Add an endgame hammer/axe/hamaxe]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Allow Bride, Groom, and Maggot Zombies to Drop Blood Orbs]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@restive kraken - Your suggestion has received an updated status!

[Add a treasure bag to the Profaned Guardians]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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very funny that the endgame hammer/axe/hamaxe sugg never got updated to just hammer but

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w/e we'll see how it goes lol

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🤞 on my blood orb sugg

serene tendon
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indeed

wide river
serene tendon
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True, but I don't see how anyone would go about doing anything about it

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You can't just force people to use the feedback, cause then it won't be feedback, but an order.

wide river
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I just wish people would actually take feedback that they're given
Like that suggestion about removing Perfs/Hive Mind's """enrage"""
It was mentioned a few times how it's not actually an enrage, but nothing was changed, leading to a misleading suggestion title

swift wharf
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tbf grax is dedicated item

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so

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wait photon ripper exists

grim tusk
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We just need a hammer

blazing kettle
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we already gots one wdym

wide river
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We should make the final hammer post-Scal
The final axe is post-Exos, and the final pickaxe is post-Scal and Exos, so it'd just make sense

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(Rework Violence into a warhammer real)

golden sonnet
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the ability to hammer while it follows your cursor spinning like it does now would be sick

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deserving of an endgame tool

wide river
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Indeed
The rest of the endgame tools are (at least nearly) screen-wide range, so Violence would just fit it

small timber
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Keep the jetstream sam meme but if you swing the weapon preYharon the weapon deal 95% less damage

drowsy plank
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reverse the wand

wide river
wide river
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Oh I see you ended up making a suggestion about this
The return of suggestions-posting has began, it seems

drowsy plank
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indeed

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lul

deft yew
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usher in the reformation

royal tapir
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Did you know DoG drops Cosmilite Brick

deft yew
wide river
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As much as that sounds like a CalVal thing, somehow it's base Calamity
Why

royal tapir
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Aquatic Scourge drops Sulphurous Sand

deft yew
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we can cover that crap later

wide river
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I can sorta understand why DS and AS drop their respective sands, as it makes them renewable, but like... how would you run out of sand in the first place

deft yew
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although AS and dog would certainly be funny to add to this sugg

royal tapir
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Flash Rounds

deft yew
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the desert has a TON of sand in it

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and like

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make a new world bro

royal tapir
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Just farm Antlions

deft yew
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also true

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new world is easier though

royal tapir
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GFB Antlions prolly

wide river
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S'pose it's like asking for dirt to have a crafting recipe, just pointless

high nest
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man the fishron wing one i put didnt make the cut?? damn

golden sonnet
wide river
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Yes, but that's an actually somewhat creative method compared to just "Oh hey a boss drops it"

golden sonnet
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true

high nest
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So if a suggestion doesnt make it in its window for picks its dead right

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gotta be resuggested?

wide river
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Yeah
It's recommeded to wait a while before resuggesting though, at least a few days after the batch it was in has been voted on

high nest
#

Yeah I wasn't gonna do it right away but I do kinda wanna put forth the fishron wing thing again sometime

#

Stiff competition for the week it went in lmao

#

what with the guardian treasure bags being pretty universally voted for

wide river
#

I guess just resuggest it in a slow period
Has a better chance of passing that way

high nest
#

Yeah

#

Anyway thanks for confirming that

eager bobcat
#

The issue with sand is that mining it easily often makes your world mad ugly

marble moat
#

the new world button is right there

eager bobcat
#

I'm not about to go into a new world just to mine a bunch of sand

#

99% of players aren't gonna do that shit

marble moat
#

I kinda just make my desert ugly lol

#

either way there's a solution (an efficient one at that) in new world so hey

eager bobcat
#

And the game shouldn't be balanced around using multiple worlds on one character. That being said, having infinite sand isn't exactly 'balance', and it's really not a big deal whatsoever. But I like that the scourge drops sand because I like to keep my world pretty.

If you really can't stand it just put it in your auto trash I guess?

I'm very down with removing his seashell drops, or at the very least just make him drop sea remains straight up

high nest
eager bobcat
#

Because it's silly, and I guess it's possible that I'm weird for this, but I don't like to use characters in worlds besides the one I created them to play through. It feels like cheating to get what I want by going to a different world.

And again, this defensiveness makes it seem like I'm putting more weight behind this sand nonsense than I really do. There are ways to mind sand that don't marr the surface of your world, it just takes a little longer than killing the scourge a few times.

high nest
#

I think its a preference thing. I like to make a second world to grab a bunch of the opposite evil's wood for decorating

#

though lately I've been doing drunk worlds cause I hate not having iron in worlds i roll

eager bobcat
#

Can't you get one million billion iron from your planetoids

high nest
#

Well that's my own silly illogical preference like you and the sand isnt it :p

eager bobcat
#

I suppose

#

Though I don't consider it illogical

#

Do you use vein miner or an equivalent?

high nest
#

I do, basic auto miner

cobalt pewter
#

I think Nano Bullets could get a small rework in cal by utilizing screen borders (so that they'll bounce within the screen instead of needing a block (why? it'd be funny)) and delete enhanced nano

#

sure Nano was nothing by the time Enhanced Nano was made, but the supposed "fix" isn't improving it in anyway

#

and even then Nano is better now

distant gyro
#

small screen meta

cobalt pewter
#

SO TRUE

#

(tbf the smart bounce would only proc once no?)

deft yew
fervent orbit
#
  1. BOOM!
#

just make enhanced nano rounds post provi because smthn smthn draedon arsenal idk

drowsy plank
#

you can't do shit with that much

deft yew
#

^

drowsy plank
#

you might as well just remove it, and if you really don't want to farm it from antlions spitting it, we could just make them drop it or something

eager bobcat
#

Double down and make him drop 100

small timber
#

make desert scourge spew 100 blocks of sand around it when it dies instead

ashen warren
#

only 100?

cobalt pewter
grim tusk
#

I agree with the suggestion :KILL:

deft yew
#

here steal this image

grim tusk
#

Mobile boohoo

#

And if I screenshot it its not a transparent PNG

ornate kestrel
#

Ok, I have an idea in regards to the muramasa easter egg

#

What if it worked like the community in a way, where if you had the name for the easter egg, it only did so much damage, has a certain range, etc. It then increases all the way up to yharon, bringing it back to full power, as if each boss defeat imbued more power and strength into it

small timber
#

the developers deliberately are removing scaling item

#

community is the only exception left of scaling item because it fit the theming

ornate kestrel
#

The easter egg does need a rework though

#

It could be disabled during boss fights until you beat yharon

#

Otherwise you can use it on mini bosses, events, and events bosses

small timber
#

no at that point it become so convoluted and arbitrary that my as well just remove it

wide river
#

Aye
If it's such specific circumstances to use it, then why does it exist?
Making it pure vanity or just removing it would be preferable, at least in my opinion

cobalt pewter
#

the name should just make it so that the game plays the instrumental of "The Only Thing I Know For Real" and reskin the player to look like Sam during boss fights

then change the inst to lyrical version when the boss is under 20% HP

marble moat
#

^^^^^^^^ that would be sick

cobalt pewter
#

god that's silly

#

but yea, the name gimmick should just be vanity

#

or not exist

worthy fiber
#

wow can't believe you guys are voting to remove FUN content from calamity mod

small timber
#

if you design bosses around not having a dash it often means that you either have to significantly reduce the speed of attacks (be it contact or projectile), or design bosses around literally dodging telegraph lines instead (because it become much harder to build threat if every attack comes slowly)

#

aka a lot of bosses will become "here move to this position to dodge the attack" because the player cannot be expected to have sudden quick directional changing movement; and this design will basically either force many attacks to only have 1 way to dodge or just make it so as soon as the player use a dash all attacks become trivial

#

and as far as I know, most of the time you can already get away with no dash if you minmax enough for cal bosses, even yharon you can just not use dash if you are good enough

and also the elephant in the room is that the game literally give you dashes as early as the 3rd bosses, just use it, there is no excuse of "it is scarce" or other reasons for doing "something cool"; you chose yourself to not use an important tool the game provide and complaint about why the game is not designed around your preference

unless you are referring to infernum bosses which at that point they literally delibrately designed bosses around dashes

high nest
#

I didnt equip a dash accessory until I think post golem when I got asgard valour? on expert revengeance first playthrough the mod. If you don't want to dash you dont really gotta

#

Like you do not by any means need to use shield of cthulu

ashen warren
#

^

#

dashes are by no means required outside of infernum

high nest
#

As someone that isnt big on dashes I haven't felt especially inclined to worry about them any more than usual. The only reason I have one now is because it is free on an accessory I would otherwise use

#

Nothing in calamity is putting a gun to your head and saying "use shield of cthulu" or "use master ninja gear" but it does... give you an almost free dash later in the game.

sand marlin
ashen warren
#

do it coward

high nest
#

knowing how meta it is I actually really appreciate the restraint in calamity not designing under the assumption shield of cthulu is mandatory

sand marlin
north oracle
grim tusk
deft yew
swift wharf
#

What boss is that

deft yew
#

You could maybe count Old Duke but I have done him essentially dashless before, it’s just really hard

swift wharf
#

DoG?

deft yew
#

🐶

swift wharf
#

I mean OD is optional so

#

But can't you use gauntlet for dog

#

or i forgor

deft yew
#

You can use phospho and Myrindael for him yeah

swift wharf
#

Dashless boss

#

"But you dash with gauntlet!!!" the suggestion is about the accessory slot used by dashes so :frickyoy:

small timber
#

infernum I can't say for sure, but base cal I can't say with very much certainty that most bosses you can do dashless

#

in fact I can't think of any boss that immediately come to my mind that you cant do dashless (assuming expert rev/death not ftw bullshits)

swift wharf
#

Yeah

#

Scal is actually really easy without dashes

small timber
#

closest is yharon but even that is not really "mandatory", just make it much easier
duke fishron you can largely get done with just careful flight

#

but yeah I think the suggestion should be exclaimed anyway

#

even assuming the suggestion's argument is "true", it is basically "rework every single boss in the game"

undone cedar
#

It sounds like it should be exclaimed imo

swift wharf
#

I feel like this does go against current cal philosophy

#

Because of the removal of expert item lock

#

So you can get an early dash in all diffs

small timber
#

Suggestion: Please Make Bosses Have 50% Less HP

"Bosses become extremely tanky (basically 2x HP) on Master FTW which makes them super tanky, for balance reason can you make every bosses have 50% less hp so I can do my pt thank you"

swift wharf
#

Didn't someone made a suggestion about master dog similar to that

#

Cuz he had too much hp

undone cedar
#

Master mode

high nest
#

oh thats a good one for the labs

#

I like that idea

swift wharf
#

it will pass this time it will pass this time it will pass this time it will pass this time

high nest
#

you have my vote

cosmic karma
#

well it has reasoning but its not proper reasoning

swift wharf
#

yeahhhh

drowsy plank
#

im flagging the dash one

#

that like

#

what does that even mean

#

suppose it did somehow get to the devs even

#

what would they even do???

#

im 99% sure this is just the dude playing infernum and assuming it somehow reflects base cal in any capacity

#

@silver mulch

#

okay that one is just straight up a specific item suggestion

cobalt pewter
ashen warren
#

interesting suggestions this morning

drowsy plank
#

@viscid zinc you cant suggest specific items and lay out in extensive detail how they work; read the rules

#

im working on it i just work up lol

viscid zinc
#

oh, sorry

drowsy plank
#

furthermore im 99% sure these things are already planned and i think the turret thing is already implemented in the next update anyway? also the lab furniture one has like 0 reasoning + exo furniture exists

viscid zinc
#

exo furniture is very late into the game

drowsy plank
#

well perhaps you should focus on that instead of exactly what should be added

#

regardless, again, im 99% sure people have already asked for this

#

if you go search suggestion voting for lab furniture i am pretty sure you will find suggestions that already got passed/denies for various variations on the idea

ashen warren
drowsy plank
#

morning lol

high nest
#

I feel like a lot of folks haven't really internalised that this game is a noncompetitive environment with a fully functional cheat addon to tailor your experience to be as you like it.

#

minutia like "i want this furniture but its lategame" isnt... a huge deal

#

even in vanilla terraria like just keep an old playthrough world to grab whatever decorations you want for base building if you want so your new playthroughs can be stylish

#

its not a big deal yall

viscid zinc
#

it feels wrong

cobalt pewter
#

it apparently is to a lot of mf

viscid zinc
#

ill just stick with what i have for now

high nest
#

ok

cobalt pewter
#

whatever they wanna do ig, as long as they acknowledge that you're not tied to a specific way to playing

drowsy plank
#

you can just download calamities vanities and use wulfrum furniture ez

ashen warren
#

^

cobalt pewter
#

I only play rogue in cal out of principle

ashen warren
#

heck i dont even start a world until ive cheated in a nice base to start with echascend

viscid zinc
#

i mean tbf im pre boss and have spent 4 hours on my base

#

actually 3, first hour was getting materials for my base

high nest
#

building a base without architect gizmo pack, paint, or non-wood furniture like "guess its wood squares again boys"

viscid zinc
#

i should get the architect gizmo pack

stable kiln
#

"near requirement of dashes" no not really

#

there are 2 bosses in the mod i'd say really warrant a dash, and those are yharon and DoG

ashen warren
#

and even then it's far from required

stable kiln
#

it is definitely not required yes

viscid zinc
#

yharon is doable without a dash

stable kiln
#

its just comfortable

viscid zinc
#

dog not so much

ashen warren
#

dog is very doable without a dash, just need to know what youre doing

cobalt pewter
#

if I know what I'm doing I wouldn't be stuck in nohit hell

#

(jk I just have a shit laptop)

stable kiln
#

wasnt the last time you nohit in like 2020

cobalt pewter
#

yes

#

probably 2021 actually but I haven't verified

#

I need muni for a better laptop fr

#

I need to close everything running in the background before I could render a long video with davinci

pine star
#

Hello again Feedza

eager bobcat
marble moat
#

All hail column generation

drowsy plank
#

so true

eager bobcat
#

Then you've got to mine a big ugly exclusion channel around your bases so they dont get fucked after you've cleansed them at random intervals

cobalt pewter
restive kraken
#

thinking back to the idea of changing auric toilet, apparently the exo chair is a 2x2 chair, which is sittable

#

and the auric toilet is 2x3, meaning that adding a sitting function to the auric toilet wouldnt be too bad prob if it has already been done on the exo chair, which is also a 2 wide chair

wide river
#

I suppose if there's existing precedent, it should be fine

restive kraken
#

apparently the exo toilet is sittable

#

and it is also 2x3

#

maybe the auric toilet didnt get the sitting function as a result of the angle it is at, as the others are a direct sideview

#

where as the auric toilet is at like a 45 degree angle (i think?)

pine star
#

should auric toilet give auric rejection or not

restive kraken
#

100% yes

marble moat
#

Only if you sit on it

sick belfry
#

only in auric armor can you shit

marble moat
#

As the Tyrant intended

eager bobcat
#

The only real option here is to add auric poo in 1.4.4

eager bobcat
#

You're just angry you didn't think of it first

halcyon zealot
#

auric food Thinkin

errant bobcat
wide river
#

@heady pelican No joke suggestions, please

heady pelican
#

Its very serious.

high nest
#

Low effort and unfunny.

heady pelican
#

You?

#

Ok, lets see Paul Allen's suggestion.

marble moat
#

nah you should have added like 2 more and it'd be funny

hollow shell
#

Do not post joke suggestions

#

Deleting that

high nest
grim tusk
heady pelican
#

I'm currently casting a most dastardly hex upon ye, you sickening flesh golem. Woe betide thou and thy family.

#

See, he isn't responding. My Curse has worked

hollow shell
#

(Shade let it be known that I appreciate your comment) HDfailure

heady pelican
#

Of course you guys unironically like Weezer

hollow shell
#

Never listened to a single one of their songs, I just know that the latter is one of theirs and the former probably is

ripe owl
#

Man, people these days are definitely something

high nest
#

What's with this sassy lost child

ripe owl
#

Trying to look cool?

wide river
hollow shell
#

Joined the server and posted that suggestion 2 minutes later
So, had it written up just to post it as soon as they joined

ripe owl
#

What was the sugg btw?

eager bobcat
#

Nonsensical

hollow shell
#

joke SIS

high nest
#

Unintelligible

heady pelican
# ripe owl What was the sugg btw?

Add a new ammo type: the Gullet Bullet ODech

I think Calamity is desperately in need of more ammo, so I propose the gullet bullet, it would drop from ravager and the description would say "you are going to the gullet" when fired, the bullet would home towards the enemy's gullet and enter it causing them to die of lead poisoning. This would be a MAJOR improvement to the mod, increasing Calamity stock prices by 100x. Let's see Paul Allen's suggestion.
Also rename Storm Weaver to Storm Weezer ODech

ripe owl
#

Yeah that's just

#

I'm speechless

grim tusk
heady pelican
#

Dear members and moderators of the Calamity Mod Discord Server,

I come before you today to address you, you sickening flesh golems! How dare you tamper with the sanctity of my suggestions? I cannot fathom the audacity of your actions, for it seems you have deleted my esteemed Gullet Bullet proposal. The nerve! I am left flabbergasted by the sheer nonsensicality of your decision.

However, fear not, for I shall not stoop to your level of petty insults and nonsensical ramblings. Instead, I shall rise above this injustice and assert my might. Know this, wretched souls, that the smiting hammer of vengeance is upon you. Prepare yourselves, for your reckoning is nigh.

But let it be known that my purpose is not to devour you like helpless prey. Nay, I merely seek justice for the plight of my Gullet Bullet. Its fate rests in your hands, and you have chosen to forsake it. Alas, your actions shall not go unanswered.

In conclusion, let it be known that you are all going in my gullet...

hollow shell
#

ChatGPT?

wide river
heady pelican
eager bobcat
# hollow shell ChatGPT?

this made me curious so I asked Chat GPT for a sugg and it gave me this:

Suggestion: "Elemental Corruption"

Introduce a new mechanic called "Elemental Corruption" that adds an extra layer of challenge and variety to the Calamity mod. The Elemental Corruption would work similarly to the existing Corruption and Crimson biomes, but with unique twists and specialized enemies, making the game even more exciting for experienced players.

Here's how it could work:

New Biome: Introduce a brand new biome called "Elemental Corruption" that can spawn randomly in the world. This biome should have distinct visual effects and unique terrain, setting it apart from the regular Corruption or Crimson.

Elemental Altars: Scatter special "Elemental Altars" throughout the Elemental Corruption biome. These altars will play a significant role in the mod's progression.

Elemental Power: Defeating bosses in the Calamity mod would reward players with "Elemental Power." This new resource could be used to interact with the Elemental Altars.

Altar Activation: To activate an Elemental Altar, players need to channel a certain amount of Elemental Power into it. This process could involve a mini-event or wave-based challenge to defend the altar from hordes of elemental enemies while channeling power.

Elemental Bosses: Upon successfully activating an Elemental Altar, an "Elemental Boss" unique to that altar will be summoned. Each Elemental Boss should have its distinct abilities and drop unique loot, including powerful accessories, weapons, or vanity items.

Elemental-themed Events: Trigger global "Elemental Events" that temporarily spread the influence of the Elemental Corruption across the world, similar to how other events in Terraria work. These events should be challenging and provide substantial rewards for players who participate.

Elemental-only Loot: Some items and equipment should be exclusive to the Elemental Corruption biome and bosses, giving players more incentive to explore and conquer this new aspect of the mod.

By adding the "Elemental Corruption" mechanic, the Calamity mod could introduce new challenges, engaging events, and exciting rewards. This would keep players engaged and add an extra layer of depth to the already impressive content the mod offers. Of course, for a suggestion like this, it's essential for mod creators to consider balance, lore integration, and community feedback to ensure it aligns with the overall vision of the mod and enhances the gameplay experience.

ripe owl
golden sonnet
#

More elemental stuff, let's go!!

ripe owl
#

New copypasta dropped

golden sonnet
#

Also holy length

small timber
#

ah yes of course ask chatgpt to calculate perfect dps estimation of weapons and ask it how to balance it

hollow shell
#

Surprisingly Terraria-specific

#

this generation.

wide river
glass arch
golden sonnet
#

That and like 10 other reasons

wide river
#

ChatGPT needs to read the suggestion rules fr

golden sonnet
#

TRUE

ripe owl
#

Also doesn't it exceed the non-Nitro message length?

wide river
#

By about 500 characters yes

hollow shell
ripe owl
#

Holy hell

hollow berry
#

New response just dropped

grim tusk
#

Actual~~ zombie~~ ly can we NOT

wide river
#

Make it 2 parts like that one suggestion clueless

ripe owl
#

YES

#

TRUE

glass arch
#

split them all into separate suggestions and submit just the biome one first

golden sonnet
#

Make the suggestion just a screenshot of the text

eager bobcat
#

I'm gonna feed GPT the rules and then ask again

glass arch
hollow shell
glass arch
#

good

golden sonnet
#

Is it morally correct to torture an ai with knowledge beyond it's comprehension

high nest
#

chatgpt like "5th transformation biome, cowards."

hollow shell
#

not yet anyway

ripe owl
#

Yet

glass arch
# glass arch good

let the bots feel the average players pain when they cant suggest the UltraMegaFuckShitUpper9000 crafted from 10 dirt at a workbench that deals 10 billion damage and has a usetime of 1

small timber
#

Add "Draedon's Lab" Subworld

Instead of the player just acquiring Draedon arsenal schematic by decrypting it at codebreaker, codebreaker is installed with a teleporatation device at step 1. Every single time you acquire a new schematic to unlock the new codebreaker part it upgrade the codebreaker which you can use to open a portal to the Draedon's Test Lab, where you will fight some of the Draedon's lesser creation (function as miniboss) before he reward you with the newly unlocked schematics for draedon's arsenal crafted item for the tier; the final tier of course will unlock the final area where you fight Exo Mechs inside

high nest
#

Would eutrophic glass wall break the specific item suggestion rule

small timber
#

no decorative item tend to get away (a lot) with specific item suggestion rule

hollow shell
#

Hmm probably not as long as it's supported well enough

small timber
#

because you cant make it not specific

#

yeah if it already have like say eutrophic blocks, eutrophic sand, eutrohpic glass etc then suggesting for eutrphic glass wall probably make sense

wide river
small timber
#

or the 100 different walls suggestion passed before

high nest
#

Y'all wanna help me write it up?

small timber
#

like this suggestion get passed

high nest
#

Ah nice

#

So I dont gotta resuggest it

small timber
#

the moment when 90% of these alraedy are implemented in the game

#

except improved boss respawn mechanics (which should be "Boss Spawn" instead) is a WIP

hollow shell
#

But this does show that it has some understanding of Terraria and its mechanics

The Terraria wiki, or perhaps the forums, were in its training data

#

Pretty interesting

small timber
#

tbh anything aside Terraria is indeed one of the highest selling game in the world ever

glass arch
#

yeah it is in the top 10 best sellers

high nest
#

Wouldn't be surprised if fandom was scraped for training

hollow shell
#

I suppose so, but it's weird cuz it's like
disproportionately not-culturally-relevant in comparison to its units sold

small timber
#

it is majorly because of minecraft if anything

#

and 2nd is that terraria is dirt cheap so it naturally boost sales volume

high nest
#

Minecraft still doesnt have paint, terraria is clear winner :v

small timber
#

minecraft doesn't have to be a winner or a better game, it just have to be more popular

high nest
#

Yeah I'm just being dumb

small timber
#

but yeah both games focus on literally the polar opposite things anyway, minecraft majorly reward creativity/building/social/visual/aesthetic aspect of the game while terraria is majorly combat

#

oh wait subworld suggestions are unironically suggested before

hollow shell
#

Damn I don't remember the evil island subworld sugg

eager bobcat
#

sorry a solar eclipse happened and I needed veils. Okay lemme try

small timber
#

but yeah exo mechs subworld suggestion got denied before but I guess it is 2 years before and also the context is different

hollow shell
#

Was your suggestion actually like, serious

small timber
#

somewhat, at least similar idea like that came up (for me) before, can be improved but at the sametime going into more details are not recommended anyway

hollow shell
#

ok I thought it was a Fandom wiki reference

small timber
#

it is not like a perfect idea or anything, it is just an improvement I thought of for current codebreaker system
disguised as a random statement ChatGPT might come up with during the conversation above

eager bobcat
#

GPT simply suggested to add a legacy mode to access older versions of the mod

ripe owl
#

GitHub in question

gaunt tiger
#

Subworld suggestions are a good idea idk

#

It's the mod of the future

swift wharf
#

starlight river?

gaunt tiger
#

naw naw subworld library is the mod of the future

halcyon zealot
gaunt tiger
#

I've never played it

#

It's good?

swift wharf
#

VERY

small timber
#

I felt starlight river will work way better as a roguelite instead of like, terraria?
but that is just in my opinion
deadcell kind of roguelite, where every run you encounter different bosses and environment/biome etc

halcyon zealot
#

a terraria roguelite sounds amazing, I've always wished there was a mod for that

#

in particular maybe elements found in noita could be use for some inspiration

cobalt heath
#

was ghost made aware that there are lab furniture already coming?

small timber
#

if it is considered high effort or devs say there are conflicting plan then I will just delete it

small timber
crude geode
#

More forgettable minibosses

#

Hooray

#

Also i’m pretty sure the devs explicitly said they don’t want to use subworld for arenas

cobalt pewter
#

labs should be elaborate puzzles which parts will be exposed to the main world upon completion

#

so take the current labs and block them from ever being broken or accessed until related puzzles are done

#

then the subworld part of a lab can be more elaborate

crude geode
#

I think my game design choices are the best 🗣️ 🗣️ ❗ ❗

#

Byeah I kinda think Draedon and their content is fine? There’s a lot more pressing things than their content in regards to needing revamping

swift wharf
#

too much effort exclamation

crude geode
#

Also yeah tbfh

#

Adding multiple minibosses or events sounds like. massive work

swift wharf
#

and i agree with feedza

cobalt pewter
#

yeah this sugg is a massive effort regardless of the actual approach

swift wharf
#

I'll just wait for a dev because I am not one teehee

cobalt pewter
#

wtf!

#

just slide in

crude geode
#

It’ll be fine

swift wharf
#

sorry if you're not a dev you're not allowed to discuss stuff....

small timber
small timber
#

since the main point was the use of subworld for codebreaker, not necessarily the "miniboss and events" part

crude geode
#

Ban everyone who isn’t a dev from the server when?

swift wharf
#

i have the speechbubble on my hand but it's too evil to post it

eternal escarp
#

that is quite a bit of effort i think

#

its quite an interesting take but i have to say, i think most of the team will prefer making the main labs more interesting

#

rather than this

swift wharf
#

sleeper agent arrived I run now

small timber
#

hmm works too yeah

eternal escarp
#

would have much better chances trying to suggest overhauls to the major labs likely

#

that would be kindof a totally different sugg tho so your call

small timber
#

that one will probably 100% directly conflict with current plan so it probably (unironically) is even harder to suggest it

eternal escarp
#

mhm

swift wharf
#

just uhhhhh make labs more interesting to explore and make space the first one

#

ez

eternal escarp
#

sunken sea should stay first idc that you rush space,.,.,.

small timber
#

the problem with more interesting labs is that calamity need to support extra large world by default

swift wharf
#

sorry but breaking one or two turrets and opening one chest is not interesting

small timber
#

otherwise your world will literally be too clunky to fit multiple large (potentially unbreakable) structures

swift wharf
#

the starlight river cool structures in my pocket:

#

even mor does it pretty well imo

small timber
#

starlight river have the benefit of they can just delete 50% of the world just for their structure and get away with it

swift wharf
#

with the lab progression

small timber
#

because they started that way

eternal escarp
#

in cals case theyd prolly be breakable, probably

swift wharf
#

and there's still a ton of empty space so

#

cave space that is

cobalt pewter
#

space labs should force you to have breath meter
!

swift wharf
#

finnish hospital name

crude geode
#

What about my 500 useless gold chests

swift wharf
#

SO TRUE I LOVE FILLING THE WORLD WITH HARD BAND OF REGENEARTION AND MAGIC MIRROR

halcyon zealot
cobalt pewter
#

I'm surprised breath meter isn't an integral part of space exploration in Terraria

crude geode
#

What the FUCK is a LAVA CHARM

cobalt pewter
#

then again the player is probably not a human

swift wharf
#

there's no space breathing potion.....

#

only water breathing
.....

eternal escarp
#

fargo still has it but in fargo sky is useless until the point you can circumvent the breath meter iirc

swift wharf
#

just kill the idea of space

crude geode
#

Fargo when it exists

swift wharf
#

make it just sky

small timber
#

instead of breath meter it should be that you are burnt by the sun during the day and freeze to death during the night in space level
preventable by some specific gear of buffs that mitigate the debuff

eternal escarp
crude geode
#

Do they know?

eternal escarp
#

should also be blockable via a simple wall clueless

crude geode
#

Spikes should also apply debuffs depending on the biome you’re in clueless

swift wharf
#

i love how well calamity implements features

crude geode
#

Truly a 🛠️ and 🏁 moment

#

Remember how malice mode started from a fucking suggestion being implemented in the worst possible way

#

I’m still pissed about that

cobalt pewter
#

if you're pissed, you can imagine my reaction

#

as someone who created that exact suggestion

crude geode
#

Yes

#

I guess not pissed as much as immensely amused tbfh

small timber
#

my favourite part is where in the underground to simulate realism it is harder to light the environment

#

it really enhance the aesthetic of the game and make arena creation more interesting

crude geode
#

Creation* more interesting

cobalt pewter
crude geode
#

Building in the underground was just asinine

cobalt pewter
#

it's probably my most successful suggestion, yet a bane to my own existence in this community

#

knowing that I took hand in creating a hellspawn

crude geode
#

Something something you either die a hero or become poopy

cobalt pewter
crude geode
#

Also idk if I’ve really celebrated it here but once again I have played sugg bingo

cobalt pewter
#

by gods

crude geode
#

Didn’t even have to wait for the update, they just killed potions in shops

buoyant idol
#

Any idea why?

crude geode
#

Bc it was bad game design and I hated it so John Calamity removed it just for me <3

buoyant idol
#

Fair, I felt like alchemist npc existed for anybody who wanted that

crude geode
#

In actuality I believe the reasoning said was that it’s a bandaid solution when cal already fixes a lot of vanilla problems in natural ways (see the hardmode ore rework), and that we already have ANOTHER bandaid solution in blood orbs

buoyant idol
#

True, better ways of doing that could be done. Blood orbs filled the niche anyways now that you mention it.

swift wharf
#

didn't infernum kinda do it right with the achievements and weapons

#

like killing fishron in less than X minutes

#

or doing AS while completely submerged

ripe owl
#

Doing AS without taking damage from the Sulphur*

#

Even then there are like 2 weapon rewards, the rest is either a tool or a pet

swift wharf
#

i see

#

very based

cobalt heath
#

does phangasm still suck in comparison to alluvion?

#

eh I might as well ask, it isnt for a balance sugg but I still need the info

small timber
#

alluvion is shit compare to phangasm

#

if that is what you are asking

cobalt heath
#

wat

#

alluvion used to be the holy grail of yharon bows what happened

small timber
#

nothing happened, phangasm get buffed while alluvion is largely unchanged

cobalt heath
#

cus I wanted to sugg a phangasm retier

#

idk now tho

swift wharf
#

isn't phangasm just phantasm with bigger stats

cobalt heath
#

pretty much

#

I really hate phangasm being on the same tier as alluvion

#

like really really hate

#

but like

#

where else

#

cus monsoon is a thing

swift wharf
#

veridicially, the weapons ever

cobalt heath
#

cus before it was perfect with them

#

that

#

alluvion was p2 yharon, phangasm was p1 yharon

#

I think

swift wharf
#

before that they were they same tier

cobalt heath
#

damm

small timber
#

by that logic alluvion is literally monsoon but bigger stat

cobalt heath
#

it quite literally, is

crude geode
#

Ranged Weapons™️

cobalt heath
#

but I think alluvion will eventually get an upgrade

#

I will have to wait and see

swift wharf
#

now with bigger stats

small timber
#

"Legendary Wooden Bow"

upgradable every single tier with boss materials, fire 1 arrow at good velocity and ok fire rate; each upgrade give it 100 more base damage

'it is just a wooden bow that deal more damage with each upgrade'

Tooltip: great game design

swift wharf
#

i should give you a cup of orange juice that turns your name orange

stable kiln
#

that should be my dev weapon...

swift wharf
#

make a dev weapon that breaks every don't

drowsy plank
#

it would be so awesome
it would be so cool
if DoG tier didnt have 20 ranger weapons

#

just make alluvion more connected to water stuff ez

stable kiln
#

the bloat is real 🔥

swift wharf
#

with more to come 💯 🗣️

stable kiln
#

hopefully only with some being removed 🙏

swift wharf
#

the backlog of donor weapons in question:

halcyon zealot
drowsy plank
#

i dont even think they need to be removed just retiered

small timber
#

please let done's dev item be a set of wooden armor upgrade

stable kiln
#

it wont be

#

its gonna be exo minishark of course

small timber
#

where you just get like +1 defense for every tier of upgrade until shadowspec where it suddenly become better than demonshade armor

swift wharf
#

whip mod moment lmao

stable kiln
#

(functions exactly like minishark, but deals 1000x damage to the exo mechs)

halcyon zealot
#

indeed unfortunate whip mod moment pensivebounce

swift wharf
#

don't download the unbalanced whip mod

drowsy plank
swift wharf
#

done dev item should be everything wrong with the mod

oblique geyser
#

Make it auric tier so we can use it on infernum exos (they deserve it)

stable kiln
#

just use that mage drop from aew

#

its good enough

swift wharf
#

the book of illusions?

small timber
#

minishark + shadowspec bar

swift wharf
#

soma prime trol

small timber
#

now just wait for some random dev item to be flintlock pistol upgrade

oblique geyser
#

Counterpoint: mage 🤮

drowsy plank
#

make a weapon that's crafted with 5 dirt but it's made at a draedon forge so it can be busted as fuck

stable kiln
#

nah thats only fargo logic

swift wharf
#

that's monkey paw logic

drowsy plank
#

lol

oblique geyser
#

I love Frago soil mod!

swift wharf
#

"kill material bloat"
ok, locks weapon behind 5 dirt recipe and crafting station

stable kiln
#

genius

drowsy plank
#

what could possibly go wrong?

swift wharf
#

revengeance old recipe

#

wait no

#

that was revengeance disabler old recipe

#

GOD

#

there was this mod that added an item to disable rev

#

and it legit used 5 dirt

stable kiln
#

just use cheat sheet

#

or dragon lens idk

ripe owl
#

Old 1.3 in question

bright crag
#

Endgame rogue bomb that's just a massive clueless emoji

glass arch
#

if i become a dev that will be my dev item

bright crag
#

I don't get the appeal of joke items
Though maybe that's because I'm not funny

glass arch
#

i am a chronic shitposter so joke items are my favorite

swift wharf
#

plagiarism

glass arch
#

Cluebomb
538 rogue damage
27% crit chance
Stealth strikes throw 4 additional Cluebombs

swift wharf
#

splits into ultimatesmugs

bright crag
drowsy plank
#

anyone else find it weird that the twins are the only mech boss with a direct weapon drop

#

like

#

why isnt arbalest a craft with souls of sight like the rest of the weapons

#

feels weird tbh

wide river
#

It appears to be a remnant of when it was a Malice Mode drop, from what I see
It could be a normal Soul craft instead though
Certainly possible

north oracle
#

it's definitely a remnant of the malice drops, but SHPC was moved

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Allow Bride, Groom, and Maggot Zombies to Drop Blood Orbs]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Add an endgame hammer/axe/hamaxe]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@restive kraken - Your suggestion has received an updated status!

[Add a treasure bag to the Profaned Guardians]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

restive kraken
drowsy plank
#

goddamn im suprised all of these passed

deft yew
#

there is literally no reason whatsoever for guards to not have a bag

drowsy plank
#

plesantly so, obvs

#

also yeah

north oracle
#

3 pretty based suggestions I was expecting to die in dev voting

restive kraken
wide river
#

Practically everything is post-DoG, there's little reason why this wouldn't follow suit too
I hope that it's post-Scal though, since the final axe is post-Exos, and the final pickaxe is post-Exos and Scal

drowsy plank
#

i think maybe less things should be post-DoG clueless

high nest
#

wait im dumb

ashen warren
#

nonono

high nest
#

less things being post would be dog post scal

ashen warren
#

she's onto something

#

let her cook

swift wharf
#

julfrum jexcavator

drowsy plank
#

wait that's it

deft yew
drowsy plank
#

we can fix evil1 and evil2 being so close together by using DoG to replace EoW clueless

high nest
#

genius

ashen warren
#

swap the boss fights, dog now splits into smaller dogs

deft yew
#

just replace AD with dog

#

one less worm in the video game

high nest
#

Swap aquatic and desert scourges tbh

deft yew
#

gfb change

wide river
#

Great GFB ideas right here

high nest
#

what is gfb

#

Ohhh

deft yew
#

even though they seem quite opposed to doing tier swaps for some reason

high nest
#

get fixed boi

ashen warren
#

swap yharon with queen bee

high nest
#

honestly aquatic and desert scourge would be peak get fixed boi, find a desert medallion in a chest and just get ruined

north oracle
#

So I do quite like this, but it would very easily start obstructing the view and becoming an overload of meters, especially playing rogue where you’ve already got a stealth bar to keep track of

#

I feel like there should be a way to tell when you’re about to run out with some of the extremely long post ML flight times

swift wharf
#

flight hair dye

drowsy plank
#

meters already need config options anyway, so simply letting it toggle would be fine

#

also that exists tbf

#

but compromising aesthetics just for a tatical advantage is

#

weird

#

i think a meter would be fine esp if you can just turn it off and move it

#

like any other meter

swift wharf
#

would be nice thing but I literallyy never felt the need of knowing my current flight time lmao

pine star
#

I was going to mention flight hair dye, but Eclipse already mentioned it

golden sonnet
#

It just seems like it would be unnatural

drowsy plank
#

@chilly osprey no real reason to lay out what it should look like or how it works, that's just getting into SiS kind of territory, why not mention why Flight Hair Dye doesn't solve your problem, instead?

#

referring to that last paragraph

#

i think addressing the existing method of tracking it would help strengthen it, plus it'd show it is already possible to track

chilly osprey
small timber
#

this is already a mod no?

#

unless it didnt get ported to 1.4.3 tmod

drowsy plank
#

i have no idea

#

that is very possible

north oracle
grim tusk
#

Planned already lol

hybrid steeple
#

devplans.png strikes again

chilly osprey
grim tusk
#

Leave the sugg there tho

cobalt pewter
#

idk the state of the other one but yea

deft yew
drowsy plank
drowsy plank
eager bobcat
#

before I make a sugg, is it a base terraria thing or a Calamity thing that makes storms (acid rain) happen like every other in-game day

hybrid steeple
#

acid rain is a calamity feature

small timber
#

I don't think storm happen very often with calamity, at least not noticeably more often

#

rain do though, and blood moon (I am not super sure is just unlucky or actual changes)

hybrid steeple
#

yeah i assume they mean rain

#

which yeah would definitely appear more often since it appears both on acid rain's chance and on normal vanilla chance

wide river
#

If you get bothered by a large amount of Acid Rains, there's also a nice little item called the Broken Water Filter

hybrid steeple
#

^^

small timber
#

you also have an item that turn off rain anytime you want called torrential tear

eager bobcat
#

Well there's rain, and then the storm event, which includes the acid rain

hybrid steeple
#

acid rain just spawns normal rain on the rest of the world

deft yew
#

or was that arid artifact

eager bobcat
#

Happens WAY too often. I understand I can turn it off with an item, but it should be the other way around. It should happen infrequently and primarily be activated by an item. I hate constant acid rain making the world annoying to traverse by making blizzards and sandstorms constantly.

wide river
#

Oh goodie making more things just "click-to-spawn"

deft yew
#

"alt-and-click-to-not-spawn" is

#

not much better tbh

hybrid steeple
#

i wouldnt suggest making acid rain mostly click-to-spawn

#

maybe just dont link it to normal rain

wide river
#

Yes that works
That way the spawn rate doesn't need to be lowered, and it won't be annoying when it rains constantly

eager bobcat
#

it just seems like the world is constantly in annoying weather events idk. I thought it was linked to the acid rain, but apparently not

hybrid steeple
#

the blizzards and rain definitely can be

oblique geyser
#

@chilly osprey wing time hair dye

crude geode
#

It’s kinda weird that the only way to know your wing time is a tiny ass sprite on your character that is easily covered up by any armor

cobalt pewter
#

yeah informational hair dye are not a good indicator of anything

#

there's a reason why wing time mods are GUI and not hair dyes

#

you're expecting the majority of audience (that are essentially preferring aesthetics) to sacrifice their looks just to know wing flight time?

#

or life?

#

or what else are there

ripe owl
#

Adrenaline iirc

#

Wasn't there an adrenaline hair dye?

cobalt pewter
#

there's a reason why most informational hair dyes are things that already existing in GUI

#

because it's not supposed to be the main way of gauging things

#

I would just rework these informational hair dyes into normal dyes tbh

#

at least with normal dyes you can actually apply it to the majority of your vanity stuff

drowsy plank
#

why not both lmao

small timber
#

I mean, they also can just use those information hair dye like normal dye?

#

if they like the particular colour scheme

cobalt heath
#

I need this

#

sugg

#

so badly

golden tulip
#

i would actually argue against this

#

i understand that it could be helpful but i also think that keeping track of your flighttime manually is a skill you must learn and such a meter would just make it so much easier

north oracle
small timber
#

I think the argument will be more similar to like say "double jump" tracker
eg: if we are to introduce a certain UI to indicate how many double jumps you have

if a "double jump tracker" is fine to be implemented and seen as necessary, then flight time indicator should be implemented

#

because these 2 basically serves the exact same purpose with the exception that more people have trouble counting flight time than double jumps (which actually can be hard to track if you tap multiple times in emergency)