#suggestions-discussion
1 messages · Page 174 of 1
only question is how will it be determined which biome will act as the catalyst for each strip
i guess another one is how will player-made biomes work
I'm assuming people already mentioned that the Calamity acc sugg is really really pointless considering it's at the very end of the game
If it was something that dropped from CalClone so smack dab in the middle of the playthrough, then maybe it could be worth it yes
Still plenty of mining and exploring to do
I was arguing whether it should be pre-boss or like, post-KS for an effect like this
and then I just realise it is referring to the "Calamity" accessory
hence why I asked them to put quotes around the acc name
but yeah the acc is very late
while it's a minor thing that could've easily been added, it's kinda pointless at that progression
imagine if a weaker variant dropped from Clone
wtf thomas appearance
anyways something that precedes Calamity from clone (or whatever her name is now) could be
the void of calamity in question
I love worse class emblem!
Based
wdym those brimstone fireballs totally help 
💀
I LOVE [spawns projectile from the sky]
nnOOOOOO my roomba
dunno
but androombas can apparently be used to cleanse the world with solutions, so I think this is a unique situation
I do think it would undermine the (intended) rarity of it
Better to just
Make them spawn slightly more often, than to make them appear on demand through crafting
how would it undermine a rarity for a vanity item
^
And it's intended as a rare critter that you have to catch before it explodes
Being hard to get is 100% intentional
m
!!!!
How rare are androombas I’ve never seen one lol
I think them being hard to get undermines their usefulness
I literally learned they exist today, and it was because I was looking at the enemy list on the wiki
idk, it would be nice to not rely on "pylons cleanse evils" overmuch
I understand
Well, maybe we can boost their spawns, or reduce the speed at which they flee
I think that would be a more satisfactory fix than just making it craftable and remove this nice catching mechanic
eh it would be a neat detail, plus qol for say attempting the scary big glowy snake from the abyss, or maybe makeing builds that look better in the dark or something. Plus i just love small details like that
they arent even good at cleaning, they cant jump or climb
did consider makin em mass produceable with t2 codebreaker unlocked
also, future fights may unlock more explore thing, maybe idk im not a dev idk the secrets of the future
but the future bosses were cancelled?
so true
using the glow against yharim (his true weakness)
so true (he cant fight well when blinded)
yharim after i pull out the 100% lighthack
yharim vs ultrabright torch
uni splitter's final beam
it blinds the screen man
oh wait we just found it
thats the reason yharim could never kill the empress of light
she was just too b r i g h t
The group of bosses known as "future bosses" (Ancient Doomsayer, Devourer of Universes, Dragon God, Yharon) have been long gone
There are upcoming bosses for Calamity, post-SCal/Draedon though
yeah it was a joke
Grand Yharon
you made me think there would be no more bosses because i forgot future bosses were a thing and i dont pay attention to news
how dare
“Add a recipe for a critter”

There’s quite a number of solutions that don’t involve making a living creature craftable (idgaf about truffle worm it’s such a baffling solution)
frog recipe: frog (1x)
Such as the previously mentioned increased spawn rate or making them easier to catch
tbf truffle at least makes sense
since truffle worms are basically just worms that have been consumed by the mushroom biome
also true
just dye a worm blue, duke wont be able to tell
it is a robot and all

lmao
You’re about to not be a living creature
Crafting is still the laziest solution and one that is abundantly overused in this damn mod
me comin' in here for the 5,439th time to explain that craftin' is not the only solution to every problem (it never works)
there is so many issue with this
@restive kraken There's nothing wrong with this suggestion in concept but your reasoning manages to violate nearly every rule. Calamity does not balance around other mods, so the AlchNPC mention should just be thrown out, the "Sentinels" no longer exist, they're just mildly related distortion bosses now, and the use of a subclass like True Melee as reasoning is also not allowed. Why not just focus on the fact that picking up the individual drops from them is annoying rather than them all spawning in one place, and that the low drop rates on the items themselves make them unlikely to even be known to exist by players, and even moreso that they'd even be used?
I'm still hung up on the Devourer and Providence comparison too because it just adds
literally nothing to your argument
am i allowed to edit the suggestion where it is now, or should i resubmit it?
Devourer has always been spawnable without beating Signus, Weaver, and Ceaseless, even back when they were IN HIS FIGHT, and Providence and DoG are at about equal levels of importance considering you need both of them to even get Auric
just edit the existing one and i can remove the hold
okey
I was wondering why a sugg with such an extensive looking reason, and didn't seem to violate any Don'ts, had an ❗
but then I read the reasoning and Yeah..
AlchLite moment
just had a thought
why is the rune of kos used to summon distortion-related beings?
it doesn't feel like the rune of kos has anything to do with the distortion itself
And also the sugg didn't touch on what I would consider the primary reason for them not having a bag
That being how their drops work, dropping from each boss individually
And it focuses a bit too much on bags being a symbol of importance
the summons havent been reworked yet
it's aight
interesting
never said that in the future content doc so i assumed that wouldn't happen
rune of kos has been slated to die for a while iirc
although to be fair not everything is worth putting into that doc
am i allowed to keep this line in
iirc there were plans to remove/replace storm weaver that never caught steam
ye i think that's valid
That's a funny line I'd say keep it 
honestly one of the stronger points of the whole thing and yeah understandable but ur cool dw
what does this mean?
ok posted!
What
No
That was mere conjecture on my part, it never was intended to be plans for anything
the guards should be harder than rolling the drops 
ok so i didnt recall correctly
@drowsy plank sorry to bother, but if you want you can have a look, same for you @hollow shell
it should be okay now
should...
looks fine to me yeah
Much better sugg yeah
Thank you for mentioning the drop split and multiplayer
the only thing i noticed is the reasoning at the end seems to imply the guardians drop weapons and not utility items, which is funny but nbd
and yeah the multi thing is a huge point
i like the idea of boss minions dropping stuff in concept, like how calclone's brothers do but... in practice this style of drop is just SUPER annoying
fr
alright well thank you for the feedback yall
i will return back to whatever the fuck i was doing
Yeah, definitely
Rune of Kos doesn't make much sense currently, it will probably be altered in some way in the future
Ideally, we'd give each Sentinel an unique way of being spawned
I'm already aware of potential spawning methods for 2 of them
Boss spawning methods in general need a revamp, there are some cool ones but some are just really lame
"Ah yes, let me summon the Devourer of Gods by holding this toy replica of his head in the air"
Actually, have it do a cool animation
it's still a normal summon item, but you basically use the thing like a mini devourer by cutting a hole in space-time, and DoG just comes out of said hole
Eh, it's better to add a cool animation and make it not "toy DoG head"
It can be much more creative and suiting than that
i just dont want another altar, to be honest
An altar wouldn't really make sense for DoG
quick question, i know theres interest in making a DoG dimension, but whats the gist of it
what if DOG summon is just you attempting to enter distortion but instead DOG come out and ambush you
like you are literally trying to open a dimension gate or something
Oh you will likely actually enter Distortion before the DoG fight
Through CV
so CV is still connected to DOG?
CV is a stable portal to the Distortion, sealed away in the Dungeon by the dragon cult
The Sentinels are all connected to the Distortion
in that case then dungeon probably will have to have an indestructible area yeah
or have the Cosmic Worm cut a hole there for you
Not necessarily, we don't plan on making the portal static afaik

A player creation successfully entering the Distortion isn't a good idea imo
It's a power best reserved for Distortion creatures
you do make it with materials from distortion related creatures
Ehh
That's still pushing it
just don't actually make it a worm, I was being a little unserious
I think it's cooler to have a beacon or dimensional disruptor, capable of catching DoG's attention
Not something to access the Distortion, but to lure DoG
I don't think there's much fleshed out and consolidated about the Distortion, but it's DoG's home dimension
But an inspiration that's always brought up is Pokemón's Distortion World
Though of course, it will be way less empty
It'll be an actual dimension to fully explore, probably with different biomes and contents
The post-DoG materials will be moved there, mainly Cosmilite
I have to assume there'll be some sort of ecosystem, since some stuff seems to be able to live there
As for what that ecosystem will contain, we shall see
Yeah, it will
As it was commented before, it will be like a whale carcass - in the sense that it's a thriving ecosystem, born from life-supporting resources reaching an otherwise inhospitable environment
Considering the proportion of Cal devs that have become Rain World nerds, actually designing it as a viable environment is definitely possible if not very likely
honestly im so hyped for distortion update
a cooler dog fight, extra lore, a subworld, and an ecosystem?
shame it wont come for the next 2 years at least
@silver mulch if it is an Infernum problem you will have to ask Infernum to fix it
it is literally a separate mod that Calamity dev have no access to
Yeah, that's fair.
^ and contacting the infernum devs is very hard nowadays
considering their discord is basically shut down
they still do maintenance on the mod so if this goes to bug report they will probably fix it
as in, bug report on their side not here
I'm pretty sure Infernum's Abyss isn't supposed to have the chests regardless, it's nothing to do with generation
That's why there's a whole pin in #calamity-addon-talk about how to get the chest loot
Well, at least it's not as bad as redemption, the mod has actually broken features.
^
(I just said that but I digress)
you think i backread this channel 
I can't find the pinned message because I'm relatively new to discord. Could one of you just tell me?
Here you go
#calamity-addon-talk message
Ah, I was looking for the archerfish.
if it is intended then probably best to delete the suggestion yeah
Yes, it is intended
Infernum Abyss has no chests, all items are obtained differently

@ashen warren the suggestion itself is somewhat fine, the others will say for sure, it's just that the formatting is wring
How should I format it
Check the pins
You need to have a least one line break in your suggestion (shift+enter)
The line at the top will be your sugg's title
the rest will be your elaboration/reasoning
Look at this sugg for reference
This is all so the bot can format it once it reaches #suggestions-voting and the dev server
becoming something like this
having the other latest suggestion being very well formatted causes confusion
how difficult would it be to have boss ai randomly change targets in multiplayer
might as well do that already considering i have no idea how targeting works
like im pretty sure who it's targetting is already pretty random beyond proximity and aggro modifiers lmao
It's been proposed before but it'd be really nice if there was a definitive visual indicator of which player a boss is targeting
A little symbol above the chosen player's head
so that players can understand the targeting mechanics a lot better, without having to extrapolate based on their behavior
Dunno how easy that'd be to do or if it's been done already
oh ofc but that doesnt seem to be what they're asking
i know a friend who already added such a thing to their own mod
so it is definetly possible
Better Boss Health Bar shows who the boss is aggroed to by the bar, indicated with a name
oh right and that 
Given it uses the vanilla bar but makes it better byeah
so it's definetly possible to extract who a boss is targetting
Alright yeah I thought I saw something like that before
Cool
something like the marked for death status from tf2 to indicate who a boss is targeting for both the one being targeted and the other players would be very nice
(i dont know why it is an emoji i couldnt find any other good pics of it)
i hate how aggro works in terraria its so bad
I suppose this suggestion is similar to the resprite sugg dont
does better boss healthbar work with other healthbar styles
since that looks cool but also i'd like to keep using the infernum one
oh yeah its pretty random its just it seems that when i'm playing multiplayer the boss kinda just beelines for whoever summoned it until they die
which could kinda lead to cheese as one person kites it as everyone else just hits it
maybe thats something to do with infernum, iirc when we fought king slime the different parts of the boss focused different players
but hm
yeah i actually meant to bring that up lol
you just haven't fought bosses at 900% HP 
i mean there's only 3 of us so the hp isnt that bad
The opposite could be also true, if the boss is switching the aggro constantly it gives too much time for everyone to recover
mmm
singleplayer bosses against multiple targets just are bound to be at a disadvantage
that said, yeah, aggro being overly fixated on one target and obscure is not very fun
the system I'd do is having aggro breakpoints maybe, like every 20% hp or so the boss checks an area around it for players and swaps aggro to one of them that isn't currently targeted
that seems viable
since it targets close players
I properly formatted my suggestion, apologies for any delays
i agree
most projectiles arent really outlined as much as they contrast with the background
i feel like making the projectile stand out from the background would be the right play here since it already has an outline, just not a good one
Perhaps it would be a little more noticeable if you were not using the Vortex pillar filter 
^ actually yeah, it stands out just fine when using the normal background
if u wanna use a pillar background that bad then use solar, it'll stand out best there
and you think doing him at night would be better?
it is
yeah it is
i almost want to flag this because of how laughable it is
sure do it
like idk dude maybe turn off the item who's entire purpose is to add a giant visual filter over your fight maybe that's just me tho
all I wanted to do was to give the fight some flare
really shouldn't be the case that it gives me a disadvantage
its a completely optional effect
thus, it shouldnt be balanced around
also what jacob said
this is like
if we balanced... idk provi projectiles if you had solar pillar on, or polter if you had stardust pillar on
this is such a rare situation that would literally never come up, that there's practically no reason to design around it
Providence has her own bg filter, and Polter's projectiles can still be seen very well with BG filters on
i will admit, i literally cannot see the spike balls at all on your screen, but this is because you are literally using a shader that will make them harder to see
The post is gone, I turned off the vortex pillar effect
good for you
^
instead when it comes to this, they mostly balance around the biome day and night backgrounds
both of which the projectile is pretty visible in this case
alright I get it
behold
calclone with blood and void monoliths turned on because i didnt feel like spawning scal but it still makes my point regardless
alright I get it
I was like
(from seeing the deleted log)
that's a reasonable suggestion wdym
then I saw the vortex monolith
byeah imo all boss projectiles, or at least most of them, should have an outline tbh
otherwise you kind of force the player to do the boss during n time or with omniscience
they already do, it's just that the outlines cant stand out enough or else thats not like terraria's art style
what
fuck "terraria art style"
making boss fights more enjoyable and fair>>>>>>>>>>
queen bee has pretty blatant stinger outlines
a lot of small projectiles do
this is the flying knife texture
tbf i think the glowmask on duke's is more than enough, i think it's more that using vortex mono broke it
it applies to larger projectiles
since it's very visible, even at night
huh
ok but aren't those like
I mean adding a separate outline to the projectiles
weapon proj sprites
i think provi uses a daybreak somewhere
idk about that shark tho
wait in the context they ARE weapon projectiles
and i'm talking about BOSS projectiles
the shark is from sharknado staff or some shit that nobody uses because it sucks
moment
no its from the actual thing
(white bg)
they're completely different
look idk i couldnt find the proj id for a bigger one
quite an obvious outline
you don't get what i mean
i mean adding like
a glowing outline behind the sprite
so you can ALWAYS see the projectile
a glowing outline that contrasts with the bg
this is what you're describing basically
here lemme double the size for easier viewing
Yes
i mean if the background is black you wouldn't need to use an outline for a proj that alredy contrasts with it
tbf a lot of enemy projs in terraria don't blend with the bg exactly
it really depends on the bg
ye
so i think scal/clone projs don't really need to have an outline except for scal's skulls
those suck because they kinda blend
The outlines are fine for the most part
The skulls are kinda annoying but that's about it
Nothing about SCal really outside of the new gigablast spreads during brothers is something that is unfair or not easily seen
what about this scenario then? I pretty much cannot focus on them as there's so much more I need to focus on: Sharkrons, Old Duke himself, the gore he now vomits
they're just specs
a lot of other times they just get in the way when I need to dash out of things
i mean i saw it pretty clearly
unless ur just complaining about them existing, in which case. idk i dont love small projectiles in cal either but would you rather they be bigger or something lol
id rather they die
^ same
also this scenario is a matter of focus
focus is a matter of skill
(Took me a few times rewatching to see them tbh)
I think the little projectiles like that have way to long of a lifespan and just is projectile spammy in a sense, while being very small and hard to see in general, daytime, night or blood moons, because they don't really stand out and can mesh with the background of the sulf sea biome as well tbf
- the balls breaking into a ton of those small projectiles on a tier with a lot of projectile spammy weapons + wanting homing for OD in general makes it just really, really etch
what killed you?
One of the small projectiles from the teeth balls
this in particular is part of the reason why almost nobody likes fighting OD
if dying to that is a lack of skill I need to get myself a spot in a retirement home gotdam
I think in this case it is less "this projectile have no outline" issue but more "this projectile is incredibly small" issue
honestly the solution is to make the projectile bigger yes, but to compensate id reduce the amount of projectiles
high contrast mode: force white background and black outline for every single projectile (including player's own)

no OD don't really have to have their projectile amount reduced, more like make them more predictable
currently a large part of OD is that almost all its projectile linger in some way so it become insanely hard to keep track of
the way I fight OD is literally follow a route which is unnatural
And not spend 10 seconds slowly traversing your arena preferably
a contrast mode for those who need it would be nice
like make all boss projectiles a color that is violently different from the background
depending on the boss
homing is whatever
either that or the insanely high projectile lifespan
it just shouldn't have a giant vortex, several debris from shark corpses and toothball chasing you exploding into small projectiles all at the same time
especially that shark corpses is incredibly annoying to deal with due to them covering large area while also have slowfall so if you trigger them at a higher position you basically create a "no entry zone" right below it for like 30 seconds
and while all thats happening the boss is still dashing in on you
and unironically the boss dashing at you is the most minor part
fr
because even in ftw it just literally don't have enough range to reach you
I wish they could make OD more dash focus but that is done deliberately to make OD more distinct from just a "stronger Duke Fishron"
in that case I will just rather OD use more projectiles instead of multiple lingering projectiles
especially that due to the nature of OD's attack many of them occur off screen (due to them often chasing you away like sharks)
(i cannot disable the reply because the menu isn't showing)
^^^^^^
tboi has an option to make enemy tears have a glow
which is great because they can be the same color of your tears
etg already has a built in high contrast mode because of the enemy bullet sprites
making the projectile easier to see is way better than making the projectile bigger imo
THIS WOULD BE HUGE
Omniscience potion is what you are describing, although it could be improved
you will see a white dot in a black background but not a gray circle
omniscience is not the solution
because if you want to see the projectiles properly, you NEED to use the potion
and also the omniscience's "highlight" effect is kind of scuff
it still don't work super well in dark background
fixing the projectile rather than having an item to "fix" the projectile is better
ofc you won't need it for like
spaz fireballs or reti lasers
but having the option would still be nice
They should make a suggestion channel for specific items.
no, just accept everything, every single suggestion on there
and then put a " soon™️ " sign on the implementation time
That was essentially the old suggestion channel
The Don't was put in place specifically because:
- Oftentimes those suggestions were horribly balanced
- They were far too specific to have any leeway with being implemented
- It was just overall not a good idea to have them be allowed
thorium better
true'
tur...
FYI the dev that made Ark of the Cosmos left the dev team
so the chance of them making changes to the item is slim but moreso unnecessary since basically they have to relearn the code on the item
this is a SIS too
abit but the suggestion can refer to galaxia/previous weapons on the line instead, but more so of "significantly changing ark of the cosmos" itself is the problem
i though SIS only aplied if you were asking for the creation of a new item?
honestly we'd probably need a dev to confirm if this is "extreme amount of time needed" if noone currently knows the code for ark
"- Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc. (This is known as a Specific Item Suggestion, or SIS)"
in this case
function
oh shit
i misread
in this case you can easily change it to not be SIS considering you can refer directly to its previous lines
but the problem is moreso this
reworded it
so should I just delete it and assume it's impossible or wait for a dev to confirm or deny the suggestions viability?
probably can wait for a dev to confirm since if they want to they can still learn the item to change it
but yeah I just remember there was a previous case of similar suggestion
i think you're right, yeah
i want to flag this but
hm no actually i think i can hit this under excessive effort actually
but also i am 90% sure some dev already said it does not have modes on purpose
hasnt this been suggested before and shot down
yes
I will say wait for a dev's call
so it takes too long to implement, got it
because ultimately they are the one who decide if it is high effort or not
but I think iban said something before that it is simplified at the ark of the cosmos is intentional, sec
yes that is why im slapping it for now
if a dev comes in and says otherwise i will clear, but i think both of these are valid as to why id say no
oh there we go lol
It is intentional, as it represents you learning to better control and synergize the functions of the blade
So the attack modes merge into a cool combo
It does seem like a lot of effort for an already decently complex weapon
fair enough
yeah I cant find the original post
Though I do see why you'd suggest that
It does seem to take more from Ark line, in terms of functionality
also, how do you properly integrate the parry mode? if it was that way around people would complain that the parry had been pushed back and it was mostly a biome blade upgrade
but I do remember it is something about it is intentional, just I forgot the reasoning
they can move change modes to holding left click (or right click) but yeah
right click occupying parry is indeed a problem
Iban isn't a dev anymore
okay i couldnt remember who it was and iban was a dev when it came up so
blame my memory
Yeah, which is why it does seem a bit one-sided in this case
I think it would be really hard to merge the lines while keeping both with the same influence over functionality
Ultimately, what changes about Biome Blade are attacks - which, even in the line itself, start merging as you upgrade it
While Ark has a general premise applied to a basic weapon, which gets new features/abilities as the line progresses
I don't think this needs to be exclam'd
both of them have full rc functionalities related to their lines
you need to pick one
i guess i can take it off unless stip says something
Yeah
(Parry is almost definitely the better choice)
well that is kinda the problem when trying to merge 2 projectile sword line after they are no longer projectile sword
^
just feels rather pointless
it used to be terrablade 1 and terrablade 2 merge, but now lmao
You can remove the exclamation
aight
Though I doubt it'll be accepted if it passes
honestly aotc doesn't need the biome blade in it at all tbh
Since yeah
it could be changed to have galaxia and AotC be the end of 2 seperate lines
I do think Biome Blade adds a significant bit to AotC and wouldn't want AotC to be purely Ark
I just think the lines could've been built better around the convergence point, so that they fit together instead of one overtaking the other
fair, yeah
it's nice to have them combine, but AotC takes a lot more from AotE than Galaxia
the ideal is ark of the cosmos is basically can be switched to "biome blade" mode and "ark" mode with the element of each influencing each other
Eg: currently AOTC is basically the "ark" mode of the AOTC
but yeah that of course is just 2 in 1 weapon and basically create the most obnoxiously unnecessarily overcomplicated weapon in the game
I just want the bb part of aotc to be more prevalent
because aotc basically only left shreds of it in favor of ark line
sharkron gore is now a FTW thing
but OD now just vomits a shit load of gore in P2
oh
so thats why it felt different
I was wondering why I try to go through the same route and there is still debris everytime
it is because OD also spew gores
well at least I just have to fight yharon instead
and die from full hp in a single charge if I don't have flesh totem up
nice
just add more keybinds 
I'm starting to think OD just needs an overall tone-down on the amount of projectiles he spawns with the urchins and his vomit, and also the overall amount of sharkrons he just throws at you
you're expected to move fast during the fight, but get punished by lingering projectiles because you were moving fast
wait...FTW increases the overall amount of sharkrons and vomit? Huh, doesn't feel that much different in Death
it's all still flying about off-screen
I suppose in this case life-span reduction may be better
Why are people always asking for SIS level stuff for Ark
ooga booga fancy sword need be fancier idk
How is this SIS?
It's just asking for a balance between the existing components of AotC
At most, it's suggesting a general change to an existing specific feature: AotC being the combination of Galaxia and Ark of the Elements
As much as I disagree with the suggestion, I don't think it warrants an exclamation
Though the wording could use some changes
Hang on a sec
@kindred creek You might wanna make your suggestion more general, it gets debatably close to SIS territory
You really don't need to specify "attack modes"
As much as it is an existing feature
make aotc more complex suggestion numero 44
i mean
tesla potion is a good concept, it just makes it overly difficult to dodge, especially in crowded spaces (ex. plantera battle)
honestly I think the entire mod is way overdue for an accessibility update
I can't imagine how bad it would be for people who are colorblind or visually impaired
Tesla potion is bad in concept because the concept is actively trying to make Inferno potion irrelevant instead of buffing Inferno
the irony of making it harder to dodge but also invalidating boss attacks completely
if Tesla wants to be remotely balanced, it should be post-Martians
but even then it's still a guh concept
fucking KILL tesla and give its effects to uhhhhh gravity globe
real
I think a dev said they would kill Tesla or rework
i dont think tesla pots could ever truly be balanced
i heard the possibility that the effect will be retooled and just move to auric in 2030 when it gets reworked 
Gravity Globe having tesla effect would be nice but like
Blunder Booster kinda exists?
kinda too close together you see
yes thank u
yea true
gravity globe could be uhhhhhh gravity effect immunity tbh
gravity normalizer
gravity globe should remove the screen flipping
screen flipping should be removed in general
that is true
thankfully there's a mod for that
lmao
Wait, people hate the screen flip?
i like this one
blood orbs are unnessarally annoying to get
cus very few (nobody) wants to grind for pot materails
and if you get like 20 from a blood moon thats like 3 potions
im pretty sure blood orb drops rates are already gonna get buffed anyway but also
even if people end up building graveyard biome farms to get blood orbs outside of blood moons
good??
like graveyards are so useless and weird right now, something like that would actually be really cool
this is, of course, doing everything to avoid the elephant in the room of 1.4.4 letting bride and groom drop the bloody tear outside of blood moons anyway so
why not just get around to addressing this ahead of time, yknow?
they only drop blood tears (in 1.4.4)
Dodging with tesla is not viable? Excuse me?
It is absolutely not that hard to dodge stuff with tesla on unless you're shrooming and the same applies to Blunder Booster lighting circle as well. Hell, Tesla Potion can make shit easier to dodge as it can cheese certain boss minions or killable projectiles
Something doesn't add up here as tesla is absolutely cheesy and borderline broken rn, not "unviable for dodging and makes it really hard to be able to dodge"
yeah the tesla sugg is silly
I don't think it's silly
I think it's an accessability suggestion, for people who have trouble with visual processing
unless you have shrooms on its a relatively small area thats covered up
i think we should just kill tesla potion instead 
there's not really a reason to try and make the tesla potion effect more accessibility friendly if it's just going to get removed
i almost always run tesla, that's how good it it really is
it's literally one of the worst examples of "calamity item is just a better vanilla item in every way, shape or form"
the powercreep is real
I missed when it was simple
you know what? i fully agree with this sugg
boss rush 😭
honestly boss rush should just be the final bosses + providogyharon with different AI tbh
boss rush more like slosh rush
ENGAGING and FUN gameplay
boss rush for me is a 15 minutes prelude to a scal attempt 
LOL
Just increase boss HP prior to SCal so everything doesn't get melted
Maybe my suggestion would help with that-
To an extent yeah
I only really exo box CV and SCal bhs byeah
I like c.tracers mobility for everything else
It'd make it a 30 minutes prelude to a scal attempt 
LOL
boss rush for me is just a few minutes of prelude to an exos attempt
what about we remove bosses
Exos are not that hard especially after Exo Twins got nerfed for literally no reason
not hard for you
idk i just cant seem to get the exos down
.... have you played on this patch?
yes
I have no idea how then twins got omega nerfed this patch and are so much easier, arguably the easiest of the 3 generally speaking
i just simply cant get their attack patterns down
Area is the hardest, then Thana (unless you just melt him), then Twins is now a pushover
although i still dont know how i actually damage thanatos
You don't really have too besides Ohio because most of their attacks can be outran by shrimply
i just aim randomly and it works
hit the red segments
Shrimply flying up and down diagonally
Away from the orange one generally bc of the shotgun blasts
ares is 2nd for me since i actually know how his ai works
Even without fallgodding Exos are not that bad
the others i have no idea what their ais are
Another problem with Exos twins is that half of their attacks deal no damage
They aren't super threatening
glass cannon setup go brrr
Especially without Artemis's predictive shotgun dash outside of berserk
me fr
Not everyone plays with a glass cannon build nor is the mod balanced around it
In a standard tester build Exo Twins are not super threatening at all
but yeah mpg also knows exos by heart because of tbsky
ofc the mod isnt balanced around it
then tank builds would actually be meta 100% of the time
tank builds are pretty meta lol
byeah i always go damage build
something something you can tank blender
I knew their patterns really well prior an then t.bsky hammered it down and that was pre-exos twins nerf
I knew how to dodge the predictive shotgun dash like very little else because I have beaten Exos with several true melee weapons
its uncanny how good tanking can be
look if there's one thing i've learned its that if you've nohit a boss you shouldn't have a problem beating them normally
They.... Already are lmao
ive nohitted bosses
I haven't nohit anything past aureus and besides rav I can consistently beat every boss past that point
In a tester setup
cool
yeah tanking is very effective because cmt shitters always say tanking sucks and get everything for tanking buffed
the hive mind real???
the idea of an endgame boss rush is strange because it doesn't work because of terraria powerscaling
i dont like tank builds personally because with them i'd actually have to spend time working down the bosses hp
I like br and I don't really see how it doesn't work so long as you compensate for better gear
what's fun in killing all hardmode and pre hardmode bosses in 5 seconds
But the thing is: you never die
So you never have to actually learn how to play the game lo
the dopamine rush is fun
you might as well use cheat sheet and insta butcher all bosses
it's not like HK pantheons where the bosses have a chance to fight
Even with dumb shit like Elemental Excalibur I was not melting every hardmode boss in 5 seconds that's very much exaggerated
and they die fast because of skill and not endgame gear vs prehardmode boss
still
your mobility is way, way higher as well
i thought they died because their health was reduced to 0
so true
Jesus. What loadout is that?
lmao
To test shit like Elemental Excalibur, Fabstaff and Rainbow Party Cannon
the boss rush mod makes sense than actual boss rush
honestly the tester loadout isn't all that bad
it isn't I just find it funny
They feel very comfy
What difficulty? Master + death I assume?
tester loadouts are balanced arent they
It's a balanced setup
No no no
The mod is balanced around Expert-Revengence lol
i just use them as a guide if i haven't played that class in a while and need a hand in making a setup
we test on expert rev, that is wat the mod is balanced around, and will always be balanced around
Yep if we ignore the fact chlorophyte armor is busted as shit
so like, 2 accs of each major acc group (defense, offense and mobility) + 1 acc of your choice?
i dont even want to imagine what the mod would be if it was based off master death
and reforges being the same thing really
mb lol. I was wondering "how are you casually tanking 780 damage"
Depends on the stage of the game
Generally it's balanced between defensive/mobility of choice, then offensive, usually a 50/50 split, favoring defensive/mobility if accessory slots are uneven
And reforges the same
hes still tanking 500+ dmg

Quick/Warding and Menacing (Or 2 silent 1 menacing if stealth rogue), favoring quick/warding
+miracle blight
Yeah
just wondering, how is armor and accesories tested?
perfectly balanced
I could tank Master-Death BLENDER if I wanted most likely
we use some decently balanced item and compare with 1 thing and then the other thing
Because defense effectiveness gets buffed in Master
gotcha
Armor and Accessories are definitely harder to test but there are definitely cases of accessories being really, really fucking broken
so lets say theres an item we think might do well with ap
we do one test without an ap acc (like normal)
and another with an ap acc (shark tooth necklace lol)
i still dont know why re-logic made solar amor way better than the other lunar armors
cough cough draedon heart
Draedon Heart is busted but it's usable on only SCal and BR so it's fine
lol for me its only usable on br since i do scal first
It's not the Public Enemy #1 or #2 in terms of Kill this defensive accessory immediately please
#1 being Rampart and #2 being High Ruler (High Ruler getting double nerfed in its ADR being reduced and ADR bug being fixed)
#3 is both Aegis's because fk Elysian Guard
yeah i kinda figured rampart was first
but fr buff the enchanted pearl
it doesnt even increase damage smh
There are a ton of bad shit and stuff that needs a buff
Don't need to increase damage for every accessory smpgh
(it was a joke smh)
reminds me of a certain vanilla
LOL
im convinced re-logic only nerfs the meta
the worst of the worst almost never get buffed
daedalus stormbow and holy arrows got so many nerfs and they're still the best against destroyer in vanilla
It's not close to crippler getting sub 10 seconds LMAO
Fair
not to crippler
what's the highest defense you can possibly achieve in calamity (not including DR)? Like 400? 500?
everyone sleeps on the dart pistol
its a really good weapon
and yet almost nobody uses it
I would have to double check but iirc it's mid 400s
My normal build balances between defense and DR for maximum tanking + rogue auric tesla over melee for the extra iframes so it's not fully pure defense minmaxed
iframes
oh yeah for the longest time everyone thought dr was by far the best way of tanking
the most balanced defensive thing
It used to be because cal slapped DR on everything
i love how they decided that cross necklace should combine with philosophers stone and give it even more iframes for no reason
In vanilla it's stacking dodge chances + iframes atm
was the weird DR formula always in calamity, or was it slapped on later for balancing purposes?
and then theres the hallowed armor's set bonus which ALSO stacks
the DR formula has been in the game for a while
also i love how the excuse for DR staying the same in vanilla was "DR isn't effective against small amounts of base damage but defense is"
Defense Damage is a mechanic that is supposed to stop people from facetanking but well, It's not good at its job
Defense Damage punishes tester builds and glass cannon builds getting chain hit So much harder than tank builds it's not even funny
There are so many bosses that I can just stand still and do nothing because I cannot die from them
fishron

I love standing still and facetanking Duke permadash!!!!
While my defense damage regenerates before I get hit again because defense damage regen is so fast!!!!!
i wonder if u can facetank calclone permadash
what is defense damage % scaled with amount of defense instead of being flat based on the damage taken basically

It really should
"we're making defense damage permanent in the next update"
you could probably still suicide to clear it
"we're removing warding in the next update"
Because it's the same amount of defense damage regardless of attack
Exos and SCal give about 40-70 defense damage regardless of build depending on the attack
LOL
Warding when it was nerfed and it's still generally better than menacing because fuck damage I guess
lmao modifiers are funny
damage is good pre moon lord because you can skip or shorten harder phases of bosses
: )
you do if you're bad like I am
yeah adren lmao
"what do you mean defense is good? totally itll take me 5 years to do aa boss with waarding!!!!11‼️"
LMAO
some of the desperation moves in infernum are real bitches
and menacing skips them all
™️
Infernum is not balanced around
ye ik
Because it's not an official part of the mod
suffering
Just take no damage from the desperation attacks lmao
ehh sure why not
Infernum does this, does it not?
anything to make deerclops not feel bland in every way
@vestal dagger but eol and qs do have rev+ ais
lmao stole my message
i was gonna say more but yeah eol and qs do have AIs
also this
then say the more
this is kind of weak reasoning
reasoning is: no ai
this feels like asking for murasama to get a dash attack or w/e the fuck the doc says because metal gear's does
well
reference suggestion violation aside, I'd like to see Deerclops have a new attack
that would be interesting
yes yes the deerclips rev+ AI we all know about it
maybe if it werent weirded in a specific way, but then that would just be "give deerclops ai"
yo @hollow shell what are your thoughts on this one i need a second opinion cause this feel a lot like asking for mura to get attacks from metal gear or something
and i think we all know that the team knows deer needs a rev+ AI anyway
mmm Hrmmm
Both eternity and infernum give deerclops a laser yes
I feel like a "add ai changes to deerclops" and then saying something like this could be in the form of would work, but it's also already planned to add changes iirc
Deerclops AI has been planned since before the Calamity 1.4.3 port even came out
Same with whips though that's significantly more work
Same with Exo Armor and Demonshade Helmets though they lost the spriters who were working on those
AI is something Fab just does in a few days of working
Shocked it hasn't been done yet
I think Fabsol just dislike Deerclops (at least I heard it from somewhere, but not super sure if is from a dev)
but yeah I think the problem with the suggestion is moreso that it request specifically a laser attack to be added
even if it is the source material if vanilla didn't follow it it doesn't really mean cal have to follow Don't Starve Deerclops too
Indeed
If it were to simply say "Give Deerclops a unique attack in higher difficulties" instead, it would likely be able to pass
in fact if they follow it to the exact it just limits boss design because Don't Starve and Terraria is inherently different type of game
or rather the first step is "Give Deerclops Rev+ AI Changes" before even suggesting a new attack
Yes it would pass but it would also do nothing
Deerclops does need something on higher difficulties, I just suggested the laser specifically because of it matching the source material and expanding on the different attack animations
only took a single search
yeah he just despises dclops
woah fabsol is one of us
lets be honest almost nobody likes deerclops
I don't like how the current DClops is, but Fab takes the hate to another level
I haven't fought him enough to give an opinion really
i fought him once for the achievement in vanilla and never went back
it was horrible man
I want to see dclops be improved
but clearly that's nowhere on fab's agenda
even then I wouldn't call a fab AI to be much of an improvement
even if the boss is literally unplayable
I never fought Deerclops under normal circumstances
Just used an endgame character to smite them for the achievement
I'd have to actually.... fight them properly to give an opinion on them
it's the only vanilla boss untouched by cal
which is an obvious display to whatever disdain fab has
there's a difference between not liking a boss (yet wanting to see it improve) and literally punting it into oblivion
infernum can fuckin do it
it's not impossible
deerclops have design clashing issue
you are supposed to fight him in either a grounded way or just balloon jumps, but instead in both way it just put shadow hands in your face randomly in the direction you are moving
...which can easily be changed
that's not an excuse not to do a rev+ ai
he just fuckin despises the boss
Give Deerclops Yharon AI in Rev+ 
real.
because not only does Deerclops' drops just suck, have absolutely no relevance to progression, have a really shitty vanilla base AI which makes it very hatable and various frustrating mechanic with the fight but also vanilla themselves are unsure what to do with it seing the boss seemingly is just being slapped into the game and is just there
at least infernum managed to do something half decent with him
and also of course is a crossover boss therefore "uhhh you should follow source material haha"
being nearly completely altering the boss into a different boss
(by which i mean he's fucking awesome)
yep
exactly
p1 eternity deerclops is also cool we do not talk about p2
- conceptually yeah, but they can always be changed in numbers
- that's what side bosses mean
- which is WHY rev+ AI should be changed to alter that
- This is calamity with its own lore, if Brawlhalla can somehow integrate Ezio Altoire and fuckin Rayman into the general lore of Valhalla, no one has any excuses
Re: point 4
Deerclops won't be integrated into Cal lore, dedicated content an' all
Or crossover content or whatever
Just know it's not canon
deerclops's base ai is
fine
boring
but fine
base eoc ai is boring too but we make it work
the problem is the shadow hands
they just feel so
tacked on
that's not surprising in the slightest
people complain about leviana feeling conflicting but shadow hands are the true worst partner boss
cause they really are just fucking around doing their own thing
yeah if something's going to change with Deerclops then something needs to be done with the shadow hands
yeah shadow hands are big problem
shadow hands when they can literally spawn on top of you
in vanilla they're just an extra thing that just kinda exists in expert mode, and a slap on the wrist if the player just lingers above Deerclops for too long
when they GET YOU
integrating Deerclops into the mod lore could just be as simple as 'its a rare creature in the snowy tundra, also they like hoarding treasures and that's why they just drop random stuff instead of themed items.'
there will be no lore integration for crossovers, explicit references, and donor content
as such
deerclops is non canon to calamity, same as old ones army
It won't be
Crossover content never is, and we aren't making an exception for Deerclops
I do think Deerclops will get Rev+ AI
If you hate the boss so much, I assume you'd want to make it better
It's just that I haven't really seen much discussion about how the fight would be
i imagine he would be a grounded fight still, but it'd be cool if the snow tossing attack was more of a real attack, and if your distance didn't change it, basically, give him more of an actual pattern, and fix up shadow hands so they actually work with his fight instead of against it
like if instead of him just being immune if you're too far away, that's when the hands start showing up or something, meanwhile if you're inside of his "perimeter" he could use them, if at all, in a clearer and more telegraphed way to try and control vertical space
down and to the left will dodge every attack unless thanatos decides to block you... im serious... its the 1 thing fandom got right... though ares 1 on 1 changes the side his lazer comes from i think
yeah ares 1 on 1 changes laser
it goes down then sideways the next
ok so down left will dodge just about everything outside of some unlucky bullets
no i mean when its all 3 his lazer comes from the right to the left, thought when 1 on 1 it comes from the left to the right
with the swarm, and twins. ares and thanatoes you can really just run from side to side exept for a few attacks... curse you thanatos beam
play infernum 
been there, done that
good job 👍
i should really do that but fucking hell infernum scares me
If you can beat rev you can probably get to at least moon lord
Source: I beat rev and am now stuck after ml
haha its also a great experience if u have a toaster computer
i may not have a fuckin rtx 4090 or whatever other top of the line parts there are but i'd say my computer is high end
I can't get past Skeletron on Infernum. His attacks are WAY too hard to dodge and do WAY too much damage
…why are you in #suggestions-discussion talking about that
we were already talking about Infernum
Yeah, 7 hours ago
...I noticed too late 
also #calamity-addon-talk is right there :p
damn
@silver mulch Specific Item Suggestions (SIS) are not allowed
- I didn't know.
- Why?
exo box when it
- read the pins before sending anything to #suggestions-posting
- Negative chance of implementation, too complex to be considered, and just being shit conceptually, to name a few
on a completely unrelated matter
ares should drop an item that you need to equip to get infinite flight during the funny phase tbh
but then the item disappears after the phase

Well, please read the rules before posting then
They are banned mainly because they rarely get implemented
just let the game randomly replace one of your accs with this thing 
TRUE
(by equip i mean not literally but a pickup that gives you flight would be cool tbh tbh)
wing head
oil bottle
SIS are much less appealing because the chance of a dev disagreeing with a part of your suggestion is much much higher
Besides, outlining the functions of items that get added is our job and responsibility
also
im gonna be honest even when they weren't banned, or when people post them regardless, i rarely actually see good ideas in specific item suggestions lmao
oh lmao i just looked at it of course it was another insignia adjacent thing
hilarious
I'm surprised this got through but good, because yeah we don't plan on adding it
This is a confirmation
or download the mod that removes nerfs
that too
such an EVIL mod
Yeah
cannot vbelieve this
please don't let it in it will truly impact the normal mode players
You do realize Soaring Insignia is still a major movement accessory right
@silver mulch you can just turn off the mod at that point. stop trying to force an infinite flight item into calamity; if you really want one just. use exo box. and if that isn't enough, just go download a mod that reverts the change or download a mod that adds a new one or something
wdym
it doesn't have infinite flight so it's bad

soaring more like...floating!
The idea is that I would like to be able to play calamity without having to spend half an hour on an arena that covets the sky. Also, the soaring insignia is not the only problem, and I'm only asking for an option which is off by default.
???
i genuinely dont get your point
how is unnerfing vanilla stuff gonna help you build your arena faster
May I introduced you to cheat sheet's paint tool?
you don't need skybridges for arenas...
tmod fans when the terraria mod changes terraria 🤯
You really don't need an arena that covets the sky
The most arena intensive bosses are Exo Mechs, and even then, you can get around without a gigantic arena
you can do it with basically just surface p easily 👍
Or fargo's... good point, I mainly wanted the insignia working for flying around in journey mode with stupidly fast wings, but good point.
yeah, exos dont actually need a huge arena
or is that only cheat sheet's
Just wondering, are steam vents still... interesting?
god mode in journey doesn't give infinite flight time
Ah, damn I was going to cheese the mod with it.
uncanny
why
What about wulfrum?
akhchually it removes your hitbox somehow (as in apparently you are literally untouchable instead of just taking no damage)
hey buddy i got this really great tool for you called cheat sheet butcher tool
wulfrum glitch, also patched
yeah might as well
install cheat sheet
The idea here is I can still say I killed the boss with any given weapon.
huh
?????
I did, but I use it for building.
why do you want to kill exos with like a tin broadsword
thank you
i am confused
I also use cheat sheet for when redemption refuses to function due to still being in development.
...
damn
Terraria players trying not to make every playthrough a boss rush (impossible)
i mean this is kinda what you get when you add so many
people want to fight them all
having a lot of bosses doesnt mean you need to 2024 the game to fight them
you could
yknow
actually take your time and explore the world and do other stuff
calamity boss rush addon 
TRUE
tbf thats not a high bar in the slightest
LMFAO
Lmao true
It is a bit hard to make a good Boss Rush in such a big mod though
Too many bosses, too much powercreep
yeah
nuke half of the cal bosses ❕
also question
nuke boss rus
how will adding the superbosses to the boss rush be done
Either bosses get melted, or the Boss Rush takes ages
And in any case, unless you break up BR, the AI will be very awkward
doesn't matter, the silent majority is already braindead to even consider this
they wont be in there probably
br should not exist but what do I know
bro i could not just go from boss to boss no breaks like pre hardmode's the worst part cause it kinda doesnt leave a lot to do until you get a bunch of bosses out of the way
I like how Dead Cells handles boss rush even if it's not "traditional"
it's a fundamentally a problem with terraria
even trying to style it similar hollow knights pantheons wouldnt work because of you not having set arenas for bosses aside from scal
queen bee with 65 quintillion HP 
Endgame KS AI 
other games don't have the powercrept progression of terraria
Yeah, Terraria's powercreep is insane


