#suggestions-discussion

1 messages · Page 174 of 1

marble moat
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as long as we get rid of the stupid ass V i'm down

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only question is how will it be determined which biome will act as the catalyst for each strip

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i guess another one is how will player-made biomes work

hollow shell
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I'm assuming people already mentioned that the Calamity acc sugg is really really pointless considering it's at the very end of the game

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If it was something that dropped from CalClone so smack dab in the middle of the playthrough, then maybe it could be worth it yes
Still plenty of mining and exploring to do

small timber
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I was arguing whether it should be pre-boss or like, post-KS for an effect like this

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and then I just realise it is referring to the "Calamity" accessory

cobalt pewter
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but yeah the acc is very late

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while it's a minor thing that could've easily been added, it's kinda pointless at that progression

sand umbra
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imagine if a weaker variant dropped from Clone

cobalt pewter
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wtf thomas appearance

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anyways something that precedes Calamity from clone (or whatever her name is now) could be

swift wharf
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the void of calamity in question

cobalt pewter
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void of calamity is

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is

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(what is that)

golden sonnet
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I love worse class emblem!

dense ferry
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Based

drowsy plank
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wdym those brimstone fireballs totally help clueless

gaunt tiger
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💀

swift wharf
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I LOVE [spawns projectile from the sky]

gaunt tiger
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nnOOOOOO my roomba

small timber
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how often are recipe added for critters

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beside like, truffle worm? or used to

gaunt tiger
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dunno

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but androombas can apparently be used to cleanse the world with solutions, so I think this is a unique situation

sand umbra
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boo ❗

bright crag
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I do think it would undermine the (intended) rarity of it

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Better to just
Make them spawn slightly more often, than to make them appear on demand through crafting

sleek turret
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how would it undermine a rarity for a vanity item

bright crag
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And it's intended as a rare critter that you have to catch before it explodes

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Being hard to get is 100% intentional

sleek turret
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m

cobalt pewter
ashen warren
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How rare are androombas I’ve never seen one lol

gaunt tiger
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I literally learned they exist today, and it was because I was looking at the enemy list on the wiki

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idk, it would be nice to not rely on "pylons cleanse evils" overmuch

bright crag
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I understand
Well, maybe we can boost their spawns, or reduce the speed at which they flee

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I think that would be a more satisfactory fix than just making it craftable and remove this nice catching mechanic

tough hedge
hollow idol
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they arent even good at cleaning, they cant jump or climb

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did consider makin em mass produceable with t2 codebreaker unlocked

tough hedge
worldly sparrow
hybrid steeple
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so true

tough hedge
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o... i never heard this...

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neat

swift wharf
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using the glow against yharim (his true weakness)

worldly sparrow
swift wharf
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yharim after i pull out the 100% lighthack

worldly sparrow
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yharim vs ultrabright torch

golden sonnet
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Dance of light would be miserable against the poor man

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it even makes me blind

worldly sparrow
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it blinds the screen man

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oh wait we just found it

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thats the reason yharim could never kill the empress of light

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she was just too b r i g h t

bright crag
swift wharf
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Grand Yharon

tough hedge
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how dare

crude geode
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“Add a recipe for a critter”

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There’s quite a number of solutions that don’t involve making a living creature craftable (idgaf about truffle worm it’s such a baffling solution)

marble moat
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frog recipe: frog (1x)

crude geode
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Such as the previously mentioned increased spawn rate or making them easier to catch

drowsy plank
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tbf truffle at least makes sense

hybrid steeple
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i mean

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its not a living creature

drowsy plank
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since truffle worms are basically just worms that have been consumed by the mushroom biome

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also true

fervent orbit
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just dye a worm blue, duke wont be able to tell

drowsy plank
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it is a robot and all

fervent orbit
drowsy plank
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lmao

crude geode
fervent orbit
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just require androomba recipe to catch one first

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problem solved

crude geode
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Crafting is still the laziest solution and one that is abundantly overused in this damn mod

sand umbra
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me comin' in here for the 5,439th time to explain that craftin' is not the only solution to every problem (it never works)

drowsy plank
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there is so many issue with this

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@restive kraken There's nothing wrong with this suggestion in concept but your reasoning manages to violate nearly every rule. Calamity does not balance around other mods, so the AlchNPC mention should just be thrown out, the "Sentinels" no longer exist, they're just mildly related distortion bosses now, and the use of a subclass like True Melee as reasoning is also not allowed. Why not just focus on the fact that picking up the individual drops from them is annoying rather than them all spawning in one place, and that the low drop rates on the items themselves make them unlikely to even be known to exist by players, and even moreso that they'd even be used?

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I'm still hung up on the Devourer and Providence comparison too because it just adds

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literally nothing to your argument

restive kraken
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am i allowed to edit the suggestion where it is now, or should i resubmit it?

drowsy plank
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Devourer has always been spawnable without beating Signus, Weaver, and Ceaseless, even back when they were IN HIS FIGHT, and Providence and DoG are at about equal levels of importance considering you need both of them to even get Auric

drowsy plank
restive kraken
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okey

hollow shell
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I was wondering why a sugg with such an extensive looking reason, and didn't seem to violate any Don'ts, had an ❗

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but then I read the reasoning and Yeah..

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AlchLite moment

restive kraken
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almost done fixing it up lol

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apologies for the violations

worldly sparrow
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just had a thought

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why is the rune of kos used to summon distortion-related beings?

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it doesn't feel like the rune of kos has anything to do with the distortion itself

hollow shell
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And also the sugg didn't touch on what I would consider the primary reason for them not having a bag
That being how their drops work, dropping from each boss individually

And it focuses a bit too much on bags being a symbol of importance

glass arch
hollow shell
worldly sparrow
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never said that in the future content doc so i assumed that wouldn't happen

glass arch
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rune of kos has been slated to die for a while iirc

worldly sparrow
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although to be fair not everything is worth putting into that doc

restive kraken
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am i allowed to keep this line in

worldly sparrow
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iirc there were plans to remove/replace storm weaver that never caught steam

drowsy plank
hollow shell
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That's a funny line I'd say keep it HDfailure

restive kraken
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ok yeye making sure

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its at the very end in a seperate sentence lol

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i mean line

drowsy plank
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honestly one of the stronger points of the whole thing and yeah understandable but ur cool dw

restive kraken
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okay boutte post it

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tyty

golden tulip
restive kraken
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ok posted!

wide river
restive kraken
worldly sparrow
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ok so i didnt recall correctly

restive kraken
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it should be okay now

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should...

drowsy plank
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looks fine to me yeah

hollow shell
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Much better sugg yeah
Thank you for mentioning the drop split and multiplayer

drowsy plank
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the only thing i noticed is the reasoning at the end seems to imply the guardians drop weapons and not utility items, which is funny but nbd

and yeah the multi thing is a huge point

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i like the idea of boss minions dropping stuff in concept, like how calclone's brothers do but... in practice this style of drop is just SUPER annoying

restive kraken
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fr

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alright well thank you for the feedback yall

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i will return back to whatever the fuck i was doing

bright crag
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Rune of Kos doesn't make much sense currently, it will probably be altered in some way in the future

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Ideally, we'd give each Sentinel an unique way of being spawned

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I'm already aware of potential spawning methods for 2 of them

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Boss spawning methods in general need a revamp, there are some cool ones but some are just really lame

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"Ah yes, let me summon the Devourer of Gods by holding this toy replica of his head in the air"

novel belfry
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Actually, have it do a cool animation
it's still a normal summon item, but you basically use the thing like a mini devourer by cutting a hole in space-time, and DoG just comes out of said hole

bright crag
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Eh, it's better to add a cool animation and make it not "toy DoG head"

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It can be much more creative and suiting than that

novel belfry
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i just dont want another altar, to be honest

bright crag
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An altar wouldn't really make sense for DoG

novel belfry
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quick question, i know theres interest in making a DoG dimension, but whats the gist of it

small timber
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what if DOG summon is just you attempting to enter distortion but instead DOG come out and ambush you

like you are literally trying to open a dimension gate or something

bright crag
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Oh you will likely actually enter Distortion before the DoG fight
Through CV

small timber
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so CV is still connected to DOG?

bright crag
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CV is a stable portal to the Distortion, sealed away in the Dungeon by the dragon cult

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The Sentinels are all connected to the Distortion

small timber
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in that case then dungeon probably will have to have an indestructible area yeah

novel belfry
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or have the Cosmic Worm cut a hole there for you

bright crag
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Not necessarily, we don't plan on making the portal static afaik

novel belfry
bright crag
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A player creation successfully entering the Distortion isn't a good idea imo

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It's a power best reserved for Distortion creatures

novel belfry
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you do make it with materials from distortion related creatures

bright crag
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Ehh
That's still pushing it

novel belfry
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just don't actually make it a worm, I was being a little unserious

bright crag
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I think it's cooler to have a beacon or dimensional disruptor, capable of catching DoG's attention

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Not something to access the Distortion, but to lure DoG

bright crag
wide river
bright crag
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Yeah, it will
As it was commented before, it will be like a whale carcass - in the sense that it's a thriving ecosystem, born from life-supporting resources reaching an otherwise inhospitable environment

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Considering the proportion of Cal devs that have become Rain World nerds, actually designing it as a viable environment is definitely possible if not very likely

worldly sparrow
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honestly im so hyped for distortion update

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a cooler dog fight, extra lore, a subworld, and an ecosystem?

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shame it wont come for the next 2 years at least

small timber
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@silver mulch if it is an Infernum problem you will have to ask Infernum to fix it

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it is literally a separate mod that Calamity dev have no access to

worldly sparrow
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considering their discord is basically shut down

small timber
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they still do maintenance on the mod so if this goes to bug report they will probably fix it

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as in, bug report on their side not here

wide river
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I'm pretty sure Infernum's Abyss isn't supposed to have the chests regardless, it's nothing to do with generation
That's why there's a whole pin in #calamity-addon-talk about how to get the chest loot

silver mulch
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Well, at least it's not as bad as redemption, the mod has actually broken features.

north oracle
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this isn't even an issue lmao

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it intentionally doesn't have chests

wide river
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^
(I just said that but I digress)

north oracle
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you think i backread this channel clueless

silver mulch
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I can't find the pinned message because I'm relatively new to discord. Could one of you just tell me?

north oracle
silver mulch
small timber
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if it is intended then probably best to delete the suggestion yeah

bright crag
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Yes, it is intended
Infernum Abyss has no chests, all items are obtained differently

ripe owl
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@ashen warren the suggestion itself is somewhat fine, the others will say for sure, it's just that the formatting is wring

ashen warren
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How should I format it

swift wharf
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Check the pins

hollow shell
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You need to have a least one line break in your suggestion (shift+enter)

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The line at the top will be your sugg's title
the rest will be your elaboration/reasoning

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Look at this sugg for reference

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This is all so the bot can format it once it reaches #suggestions-voting and the dev server
becoming something like this

swift wharf
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having the other latest suggestion being very well formatted causes confusion

marble moat
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how difficult would it be to have boss ai randomly change targets in multiplayer

drowsy plank
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might as well do that already considering i have no idea how targeting works

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like im pretty sure who it's targetting is already pretty random beyond proximity and aggro modifiers lmao

hollow shell
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It's been proposed before but it'd be really nice if there was a definitive visual indicator of which player a boss is targeting
A little symbol above the chosen player's head
so that players can understand the targeting mechanics a lot better, without having to extrapolate based on their behavior

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Dunno how easy that'd be to do or if it's been done already

drowsy plank
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oh ofc but that doesnt seem to be what they're asking

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i know a friend who already added such a thing to their own mod

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so it is definetly possible

sand marlin
drowsy plank
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oh right and that XD

sand marlin
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Given it uses the vanilla bar but makes it better byeah

drowsy plank
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so it's definetly possible to extract who a boss is targetting

hollow shell
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Cool

drowsy plank
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something like the marked for death status from tf2 to indicate who a boss is targeting for both the one being targeted and the other players would be very nice

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(i dont know why it is an emoji i couldnt find any other good pics of it)

fervent orbit
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i hate how aggro works in terraria its so bad

grim tusk
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I suppose this suggestion is similar to the resprite sugg dont

marble moat
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does better boss healthbar work with other healthbar styles

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since that looks cool but also i'd like to keep using the infernum one

marble moat
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which could kinda lead to cheese as one person kites it as everyone else just hits it

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maybe thats something to do with infernum, iirc when we fought king slime the different parts of the boss focused different players

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but hm

drowsy plank
drowsy plank
marble moat
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i mean there's only 3 of us so the hp isnt that bad

tired haven
marble moat
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mmm

tired haven
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singleplayer bosses against multiple targets just are bound to be at a disadvantage

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that said, yeah, aggro being overly fixated on one target and obscure is not very fun

marble moat
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the system I'd do is having aggro breakpoints maybe, like every 20% hp or so the boss checks an area around it for players and swaps aggro to one of them that isn't currently targeted

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that seems viable

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since it targets close players

hollow shell
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There ya go, proper suggestion now

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Looks good

ashen warren
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I properly formatted my suggestion, apologies for any delays

golden tulip
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i agree

worldly sparrow
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most projectiles arent really outlined as much as they contrast with the background

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i feel like making the projectile stand out from the background would be the right play here since it already has an outline, just not a good one

hollow shell
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Perhaps it would be a little more noticeable if you were not using the Vortex pillar filter HDfailure

worldly sparrow
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if u wanna use a pillar background that bad then use solar, it'll stand out best there

toxic basalt
drowsy plank
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it is

worldly sparrow
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yeah it is

drowsy plank
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i almost want to flag this because of how laughable it is

worldly sparrow
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sure do it

drowsy plank
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like idk dude maybe turn off the item who's entire purpose is to add a giant visual filter over your fight maybe that's just me tho

toxic basalt
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there

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it's gone

toxic basalt
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really shouldn't be the case that it gives me a disadvantage

glass arch
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its a completely optional effect
thus, it shouldnt be balanced around

drowsy plank
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also what jacob said

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this is like
if we balanced... idk provi projectiles if you had solar pillar on, or polter if you had stardust pillar on

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this is such a rare situation that would literally never come up, that there's practically no reason to design around it

toxic basalt
drowsy plank
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i will admit, i literally cannot see the spike balls at all on your screen, but this is because you are literally using a shader that will make them harder to see

toxic basalt
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The post is gone, I turned off the vortex pillar effect

worldly sparrow
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good for you

worldly sparrow
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both of which the projectile is pretty visible in this case

toxic basalt
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alright I get it

drowsy plank
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behold
calclone with blood and void monoliths turned on because i didnt feel like spawning scal but it still makes my point regardless

toxic basalt
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alright I get it

swift wharf
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I was like

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(from seeing the deleted log)

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that's a reasonable suggestion wdym

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then I saw the vortex monolith

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byeah imo all boss projectiles, or at least most of them, should have an outline tbh

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otherwise you kind of force the player to do the boss during n time or with omniscience

worldly sparrow
swift wharf
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what

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fuck "terraria art style"

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making boss fights more enjoyable and fair>>>>>>>>>>

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queen bee has pretty blatant stinger outlines

worldly sparrow
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this is the flying knife texture

swift wharf
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so why not give them to a lot of other projectiles

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  • it looks pretty 💅
drowsy plank
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tbf i think the glowmask on duke's is more than enough, i think it's more that using vortex mono broke it

worldly sparrow
drowsy plank
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since it's very visible, even at night

worldly sparrow
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(all of these are ripped straight from the game)

swift wharf
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huh

worldly sparrow
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dont you see the outline?

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or do i have to remove it in order for you to see it

swift wharf
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I mean I do see the sprite outline

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but that is not what i mean

sleek turret
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ok but aren't those like

swift wharf
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I mean adding a separate outline to the projectiles

sleek turret
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weapon proj sprites

swift wharf
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i think provi uses a daybreak somewhere

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idk about that shark tho

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wait in the context they ARE weapon projectiles

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and i'm talking about BOSS projectiles

sleek turret
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the shark is from sharknado staff or some shit that nobody uses because it sucks

swift wharf
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moment

worldly sparrow
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(white bg)

sleek turret
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aren't they bigger

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aren't sharks from duke's sharknados bigger

swift wharf
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they're completely different

worldly sparrow
swift wharf
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they're blue

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mfw

worldly sparrow
swift wharf
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you don't get what i mean

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i mean adding like

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a glowing outline behind the sprite

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so you can ALWAYS see the projectile

sleek turret
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a glowing outline that contrasts with the bg

worldly sparrow
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here lemme double the size for easier viewing

sleek turret
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i mean if the background is black you wouldn't need to use an outline for a proj that alredy contrasts with it

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tbf a lot of enemy projs in terraria don't blend with the bg exactly

worldly sparrow
sleek turret
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ye

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so i think scal/clone projs don't really need to have an outline except for scal's skulls

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those suck because they kinda blend

frosty trellis
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The outlines are fine for the most part

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The skulls are kinda annoying but that's about it

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Nothing about SCal really outside of the new gigablast spreads during brothers is something that is unfair or not easily seen

toxic basalt
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what about this scenario then? I pretty much cannot focus on them as there's so much more I need to focus on: Sharkrons, Old Duke himself, the gore he now vomits

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they're just specs

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a lot of other times they just get in the way when I need to dash out of things

drowsy plank
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i mean i saw it pretty clearly
unless ur just complaining about them existing, in which case. idk i dont love small projectiles in cal either but would you rather they be bigger or something lol

novel belfry
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id rather they die

worldly sparrow
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also this scenario is a matter of focus

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focus is a matter of skill

frosty trellis
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  • the balls breaking into a ton of those small projectiles on a tier with a lot of projectile spammy weapons + wanting homing for OD in general makes it just really, really etch
frosty trellis
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One of the small projectiles from the teeth balls

gaunt tiger
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no shot lmfao

worldly sparrow
gaunt tiger
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if dying to that is a lack of skill I need to get myself a spot in a retirement home gotdam

small timber
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I think in this case it is less "this projectile have no outline" issue but more "this projectile is incredibly small" issue

gaunt tiger
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why not both!

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high contrast mode, make it happen

worldly sparrow
small timber
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high contrast mode: force white background and black outline for every single projectile (including player's own)

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no OD don't really have to have their projectile amount reduced, more like make them more predictable

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currently a large part of OD is that almost all its projectile linger in some way so it become insanely hard to keep track of

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the way I fight OD is literally follow a route which is unnatural

north oracle
gaunt tiger
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a contrast mode for those who need it would be nice
like make all boss projectiles a color that is violently different from the background

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depending on the boss

worldly sparrow
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i feel the homing is like

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the main issue for od

small timber
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homing is whatever

worldly sparrow
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either that or the insanely high projectile lifespan

small timber
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it just shouldn't have a giant vortex, several debris from shark corpses and toothball chasing you exploding into small projectiles all at the same time

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especially that shark corpses is incredibly annoying to deal with due to them covering large area while also have slowfall so if you trigger them at a higher position you basically create a "no entry zone" right below it for like 30 seconds

worldly sparrow
small timber
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and unironically the boss dashing at you is the most minor part

worldly sparrow
#

fr

small timber
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because even in ftw it just literally don't have enough range to reach you

worldly sparrow
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in the duke fishron fight the dashing is a challenge

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od fight not so much

small timber
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I wish they could make OD more dash focus but that is done deliberately to make OD more distinct from just a "stronger Duke Fishron"

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in that case I will just rather OD use more projectiles instead of multiple lingering projectiles

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especially that due to the nature of OD's attack many of them occur off screen (due to them often chasing you away like sharks)

swift wharf
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tboi has an option to make enemy tears have a glow

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which is great because they can be the same color of your tears

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etg already has a built in high contrast mode because of the enemy bullet sprites

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making the projectile easier to see is way better than making the projectile bigger imo

gaunt tiger
golden sonnet
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Omniscience potion is what you are describing, although it could be improved

swift wharf
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you will see a white dot in a black background but not a gray circle

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omniscience is not the solution

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because if you want to see the projectiles properly, you NEED to use the potion

small timber
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and also the omniscience's "highlight" effect is kind of scuff

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it still don't work super well in dark background

swift wharf
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fixing the projectile rather than having an item to "fix" the projectile is better

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ofc you won't need it for like
spaz fireballs or reti lasers
but having the option would still be nice

urban berry
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They should make a suggestion channel for specific items.

ripe owl
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No

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That's gonna be horrendous

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And no suggestion would be accepted

small timber
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no, just accept everything, every single suggestion on there

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and then put a " soon™️ " sign on the implementation time

wide river
last widget
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thorium better

hearty obsidian
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true'

north oracle
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tur...

small timber
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FYI the dev that made Ark of the Cosmos left the dev team

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so the chance of them making changes to the item is slim but moreso unnecessary since basically they have to relearn the code on the item

worldly sparrow
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this is a SIS too

small timber
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abit but the suggestion can refer to galaxia/previous weapons on the line instead, but more so of "significantly changing ark of the cosmos" itself is the problem

kindred creek
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i though SIS only aplied if you were asking for the creation of a new item?

north oracle
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honestly we'd probably need a dev to confirm if this is "extreme amount of time needed" if noone currently knows the code for ark

worldly sparrow
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in this case

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function

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oh shit

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i misread

small timber
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in this case you can easily change it to not be SIS considering you can refer directly to its previous lines

small timber
kindred creek
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so should I just delete it and assume it's impossible or wait for a dev to confirm or deny the suggestions viability?

small timber
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probably can wait for a dev to confirm since if they want to they can still learn the item to change it

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but yeah I just remember there was a previous case of similar suggestion

north oracle
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i think you're right, yeah

drowsy plank
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i want to flag this but

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hm no actually i think i can hit this under excessive effort actually

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but also i am 90% sure some dev already said it does not have modes on purpose

glass arch
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hasnt this been suggested before and shot down

drowsy plank
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yes

small timber
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I will say wait for a dev's call

kindred creek
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so it takes too long to implement, got it

small timber
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because ultimately they are the one who decide if it is high effort or not

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but I think iban said something before that it is simplified at the ark of the cosmos is intentional, sec

drowsy plank
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yes that is why im slapping it for now

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if a dev comes in and says otherwise i will clear, but i think both of these are valid as to why id say no

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oh there we go lol

bright crag
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It is intentional, as it represents you learning to better control and synergize the functions of the blade
So the attack modes merge into a cool combo

It does seem like a lot of effort for an already decently complex weapon

kindred creek
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fair enough

small timber
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yeah I cant find the original post

bright crag
#

Though I do see why you'd suggest that
It does seem to take more from Ark line, in terms of functionality

north oracle
#

also, how do you properly integrate the parry mode? if it was that way around people would complain that the parry had been pushed back and it was mostly a biome blade upgrade

small timber
#

but I do remember it is something about it is intentional, just I forgot the reasoning

#

they can move change modes to holding left click (or right click) but yeah

#

right click occupying parry is indeed a problem

drowsy plank
#

okay i couldnt remember who it was and iban was a dev when it came up so

#

blame my memory

bright crag
# north oracle also, how do you properly integrate the parry mode? if it was that way around pe...

Yeah, which is why it does seem a bit one-sided in this case
I think it would be really hard to merge the lines while keeping both with the same influence over functionality
Ultimately, what changes about Biome Blade are attacks - which, even in the line itself, start merging as you upgrade it
While Ark has a general premise applied to a basic weapon, which gets new features/abilities as the line progresses

hollow shell
#

I don't think this needs to be exclam'd

north oracle
#

both of them have full rc functionalities related to their lines

#

you need to pick one

drowsy plank
#

i guess i can take it off unless stip says something

bright crag
#

Yeah
(Parry is almost definitely the better choice)

small timber
#

well that is kinda the problem when trying to merge 2 projectile sword line after they are no longer projectile sword

north oracle
#

^

drowsy plank
#

just feels rather pointless

small timber
#

it used to be terrablade 1 and terrablade 2 merge, but now lmao

bright crag
#

You can remove the exclamation

drowsy plank
#

aight

bright crag
#

Though I doubt it'll be accepted if it passes

north oracle
#

honestly aotc doesn't need the biome blade in it at all tbh

bright crag
#

Since yeah

north oracle
#

it could be changed to have galaxia and AotC be the end of 2 seperate lines

bright crag
#

I do think Biome Blade adds a significant bit to AotC and wouldn't want AotC to be purely Ark
I just think the lines could've been built better around the convergence point, so that they fit together instead of one overtaking the other

north oracle
#

fair, yeah
it's nice to have them combine, but AotC takes a lot more from AotE than Galaxia

small timber
#

the ideal is ark of the cosmos is basically can be switched to "biome blade" mode and "ark" mode with the element of each influencing each other
Eg: currently AOTC is basically the "ark" mode of the AOTC

#

but yeah that of course is just 2 in 1 weapon and basically create the most obnoxiously unnecessarily overcomplicated weapon in the game

cobalt pewter
#

I just want the bb part of aotc to be more prevalent

#

because aotc basically only left shreds of it in favor of ark line

toxic basalt
#

but OD now just vomits a shit load of gore in P2

small timber
#

oh

#

so thats why it felt different

#

I was wondering why I try to go through the same route and there is still debris everytime
it is because OD also spew gores

toxic basalt
#

yes

#

and he often does it off-screen

small timber
#

well at least I just have to fight yharon instead
and die from full hp in a single charge if I don't have flesh totem up
nice

swift wharf
#

just add more keybinds clueless

toxic basalt
#

I'm starting to think OD just needs an overall tone-down on the amount of projectiles he spawns with the urchins and his vomit, and also the overall amount of sharkrons he just throws at you

#

you're expected to move fast during the fight, but get punished by lingering projectiles because you were moving fast

#

wait...FTW increases the overall amount of sharkrons and vomit? Huh, doesn't feel that much different in Death

#

it's all still flying about off-screen

#

I suppose in this case life-span reduction may be better

gaunt tiger
#

I've never once done OD on tier

#

*killed

grim tusk
#

Why are people always asking for SIS level stuff for Ark

glass arch
#

ooga booga fancy sword need be fancier idk

bright crag
#

How is this SIS?

#

It's just asking for a balance between the existing components of AotC
At most, it's suggesting a general change to an existing specific feature: AotC being the combination of Galaxia and Ark of the Elements

#

As much as I disagree with the suggestion, I don't think it warrants an exclamation
Though the wording could use some changes

#

Hang on a sec
@kindred creek You might wanna make your suggestion more general, it gets debatably close to SIS territory

#

You really don't need to specify "attack modes"

#

As much as it is an existing feature

swift wharf
#

make aotc more complex suggestion numero 44

drowsy plank
#

another weird sugg

#

i hope they just kill tesla soon tbqh

blissful osprey
#

i mean

#

tesla potion is a good concept, it just makes it overly difficult to dodge, especially in crowded spaces (ex. plantera battle)

gaunt tiger
#

honestly I think the entire mod is way overdue for an accessibility update

#

I can't imagine how bad it would be for people who are colorblind or visually impaired

cobalt pewter
#

Tesla potion is bad in concept because the concept is actively trying to make Inferno potion irrelevant instead of buffing Inferno

swift wharf
#

the irony of making it harder to dodge but also invalidating boss attacks completely

cobalt pewter
#

if Tesla wants to be remotely balanced, it should be post-Martians

#

but even then it's still a guh concept

swift wharf
#

fucking KILL tesla and give its effects to uhhhhh gravity globe

cobalt pewter
#

real

golden sonnet
#

I think a dev said they would kill Tesla or rework

drowsy plank
#

i dont think tesla pots could ever truly be balanced
i heard the possibility that the effect will be retooled and just move to auric in 2030 when it gets reworked HDfailure

swift wharf
#

(PLEASE make gravity globe useful

#

tesla auric setbonus real

cobalt pewter
#

Gravity Globe having tesla effect would be nice but like

Blunder Booster kinda exists?

#

kinda too close together you see

swift wharf
#

yea true

#

gravity globe could be uhhhhhh gravity effect immunity tbh

#

gravity normalizer

cobalt pewter
#

gravity globe should remove the screen flipping

swift wharf
#

screen flipping should be removed in general

cobalt pewter
#

that is true

swift wharf
#

thankfully there's a mod for that

cobalt pewter
#

oh shit there is?

#

I might actually use gravity flipping effect then

swift wharf
#

lmao

serene tendon
hollow ridge
#

i like this one

#

blood orbs are unnessarally annoying to get

#

cus very few (nobody) wants to grind for pot materails

#

and if you get like 20 from a blood moon thats like 3 potions

drowsy plank
#

im pretty sure blood orb drops rates are already gonna get buffed anyway but also

#

even if people end up building graveyard biome farms to get blood orbs outside of blood moons

#

good??

#

like graveyards are so useless and weird right now, something like that would actually be really cool

#

this is, of course, doing everything to avoid the elephant in the room of 1.4.4 letting bride and groom drop the bloody tear outside of blood moons anyway so

#

why not just get around to addressing this ahead of time, yknow?

pine star
#

wait what?

#

today I learned that bride and groom don't drop blood orbs

swift wharf
#

they only drop blood tears (in 1.4.4)

frosty trellis
#

Dodging with tesla is not viable? Excuse me?

It is absolutely not that hard to dodge stuff with tesla on unless you're shrooming and the same applies to Blunder Booster lighting circle as well. Hell, Tesla Potion can make shit easier to dodge as it can cheese certain boss minions or killable projectiles

Something doesn't add up here as tesla is absolutely cheesy and borderline broken rn, not "unviable for dodging and makes it really hard to be able to dodge"

drowsy plank
#

yeah the tesla sugg is silly

gaunt tiger
#

I don't think it's silly

glass arch
#

it does make it harder to see things

#

however

gaunt tiger
#

I think it's an accessability suggestion, for people who have trouble with visual processing

glass arch
drowsy plank
#

i think we should just kill tesla potion instead clueless

gaunt tiger
#

I also think we should kill tesla potion

#

but that's an as well not an instead

drowsy plank
#

there's not really a reason to try and make the tesla potion effect more accessibility friendly if it's just going to get removed

gaunt tiger
#

no I meant the game in general ^^

#

I'm with you, no need to change tesla if it going

novel belfry
#

i almost always run tesla, that's how good it it really is

#

it's literally one of the worst examples of "calamity item is just a better vanilla item in every way, shape or form"

swift wharf
#

the powercreep is real

toxic basalt
worldly sparrow
#

you know what? i fully agree with this sugg

swift wharf
#

boss rush 😭

#

honestly boss rush should just be the final bosses + providogyharon with different AI tbh

drowsy plank
#

boss rush more like slosh rush

swift wharf
#

ENGAGING and FUN gameplay

frosty trellis
#

I like boss rush

#

It's fun

#

This just seems really weird to me

tired haven
#

boss rush for me is a 15 minutes prelude to a scal attempt PensiveCore

frosty trellis
#

LOL

glass arch
#

true

#

shrimply exo box

frosty trellis
#

Just increase boss HP prior to SCal so everything doesn't get melted

Maybe my suggestion would help with that-

frosty trellis
#

I only really exo box CV and SCal bhs byeah

#

I like c.tracers mobility for everything else

tired haven
glass arch
#

shrimply remove scal

#

problem solved

worldly sparrow
#

boss rush for me is just a few minutes of prelude to an exos attempt

glass arch
#

what about we remove bosses

frosty trellis
#

Exos are not that hard especially after Exo Twins got nerfed for literally no reason

worldly sparrow
#

idk i just cant seem to get the exos down

frosty trellis
#

What is the hardest part of Exos then?

#

For you?

worldly sparrow
#

the twins for sure

#

at least i know part of ares' ai

frosty trellis
#

.... have you played on this patch?

worldly sparrow
#

yes

frosty trellis
#

I have no idea how then twins got omega nerfed this patch and are so much easier, arguably the easiest of the 3 generally speaking

worldly sparrow
#

i just simply cant get their attack patterns down

frosty trellis
#

Area is the hardest, then Thana (unless you just melt him), then Twins is now a pushover

worldly sparrow
#

although i still dont know how i actually damage thanatos

frosty trellis
#

You don't really have too besides Ohio because most of their attacks can be outran by shrimply

worldly sparrow
#

i just aim randomly and it works

glass arch
frosty trellis
#

Away from the orange one generally bc of the shotgun blasts

glass arch
#

mfw exos is cheesed by fallgod

#

though what isnt cheesed by fallgod

worldly sparrow
frosty trellis
#

Even without fallgodding Exos are not that bad

worldly sparrow
#

the others i have no idea what their ais are

frosty trellis
#

Another problem with Exos twins is that half of their attacks deal no damage

#

They aren't super threatening

worldly sparrow
frosty trellis
#

Especially without Artemis's predictive shotgun dash outside of berserk

glass arch
frosty trellis
#

In a standard tester build Exo Twins are not super threatening at all

glass arch
#

but yeah mpg also knows exos by heart because of tbsky

worldly sparrow
#

then tank builds would actually be meta 100% of the time

glass arch
#

tank builds are pretty meta lol

worldly sparrow
#

byeah i always go damage build

timber temple
#

something something you can tank blender

frosty trellis
glass arch
#

its uncanny how good tanking can be

worldly sparrow
#

look if there's one thing i've learned its that if you've nohit a boss you shouldn't have a problem beating them normally

frosty trellis
worldly sparrow
#

ive nohitted bosses

frosty trellis
#

I haven't nohit anything past aureus and besides rav I can consistently beat every boss past that point

#

In a tester setup

worldly sparrow
glass arch
#

yeah tanking is very effective because cmt shitters always say tanking sucks and get everything for tanking buffed

frosty trellis
#

Also Shield of the High Ruler

swift wharf
#

the idea of an endgame boss rush is strange because it doesn't work because of terraria powerscaling

worldly sparrow
#

i dont like tank builds personally because with them i'd actually have to spend time working down the bosses hp

frosty trellis
#

I like br and I don't really see how it doesn't work so long as you compensate for better gear

swift wharf
#

what's fun in killing all hardmode and pre hardmode bosses in 5 seconds

frosty trellis
worldly sparrow
swift wharf
#

you might as well use cheat sheet and insta butcher all bosses

#

it's not like HK pantheons where the bosses have a chance to fight

frosty trellis
swift wharf
#

and they die fast because of skill and not endgame gear vs prehardmode boss

#

still

#

your mobility is way, way higher as well

worldly sparrow
#

i thought they died because their health was reduced to 0

swift wharf
#

so true

frosty trellis
#

Balanced tester loadout

#

Is what I was using

swift wharf
#

lmao

frosty trellis
#

To test shit like Elemental Excalibur, Fabstaff and Rainbow Party Cannon

swift wharf
#

the boss rush mod makes sense than actual boss rush

worldly sparrow
#

honestly the tester loadout isn't all that bad

frosty trellis
#

Tester Loadouts are great

#

I like them

swift wharf
#

it isn't I just find it funny

frosty trellis
#

They feel very comfy

spark ravine
sleek turret
#

tester loadouts are balanced arent they

frosty trellis
#

It's a balanced setup

frosty trellis
worldly sparrow
#

i just use them as a guide if i haven't played that class in a while and need a hand in making a setup

fervent orbit
frosty trellis
sleek turret
#

so like, 2 accs of each major acc group (defense, offense and mobility) + 1 acc of your choice?

worldly sparrow
#

i dont even want to imagine what the mod would be if it was based off master death

sleek turret
#

and reforges being the same thing really

spark ravine
frosty trellis
#

And reforges the same

fervent orbit
frosty trellis
#

Quick/Warding and Menacing (Or 2 silent 1 menacing if stealth rogue), favoring quick/warding

fervent orbit
#

+miracle blight

frosty trellis
#

Yeah

worldly sparrow
#

just wondering, how is armor and accesories tested?

spark ravine
frosty trellis
#

I could tank Master-Death BLENDER if I wanted most likely

fervent orbit
frosty trellis
#

Because defense effectiveness gets buffed in Master

worldly sparrow
#

gotcha

frosty trellis
#

Armor and Accessories are definitely harder to test but there are definitely cases of accessories being really, really fucking broken

fervent orbit
#

so lets say theres an item we think might do well with ap
we do one test without an ap acc (like normal)
and another with an ap acc (shark tooth necklace lol)

worldly sparrow
#

i still dont know why re-logic made solar amor way better than the other lunar armors

frosty trellis
#

It used to suck in 1.3

#

So they overcompensated

frosty trellis
#

Draedon Heart is busted but it's usable on only SCal and BR so it's fine

worldly sparrow
#

lol for me its only usable on br since i do scal first

frosty trellis
#

It's not the Public Enemy #1 or #2 in terms of Kill this defensive accessory immediately please

fervent orbit
#

iirc elysian guard needs to be stronger

frosty trellis
#

#1 being Rampart and #2 being High Ruler (High Ruler getting double nerfed in its ADR being reduced and ADR bug being fixed)

#

#3 is both Aegis's because fk Elysian Guard

worldly sparrow
#

yeah i kinda figured rampart was first

#

but fr buff the enchanted pearl

#

it doesnt even increase damage smh

frosty trellis
#

There are a ton of bad shit and stuff that needs a buff

#

Don't need to increase damage for every accessory smpgh

worldly sparrow
#

(it was a joke smh)

worldly sparrow
frosty trellis
#

LOL

worldly sparrow
#

im convinced re-logic only nerfs the meta

#

the worst of the worst almost never get buffed

#

daedalus stormbow and holy arrows got so many nerfs and they're still the best against destroyer in vanilla

frosty trellis
#

Lo

#

No they aren't because Drippler Crippler exists

worldly sparrow
#

oh right

#

isn't the dart rifle + cursed dart also kinda close?

frosty trellis
#

It's not close to crippler getting sub 10 seconds LMAO

worldly sparrow
#

ok yeah

#

i was talkin kinda close to stormbow

frosty trellis
#

Fair

worldly sparrow
#

not to crippler

spark ravine
#

what's the highest defense you can possibly achieve in calamity (not including DR)? Like 400? 500?

worldly sparrow
#

everyone sleeps on the dart pistol

#

its a really good weapon

#

and yet almost nobody uses it

frosty trellis
#

My normal build balances between defense and DR for maximum tanking + rogue auric tesla over melee for the extra iframes so it's not fully pure defense minmaxed

fervent orbit
#

iframes

worldly sparrow
#

oh yeah for the longest time everyone thought dr was by far the best way of tanking

fervent orbit
#

the most balanced defensive thing

worldly sparrow
#

but then people discovered regeneration

#

and then i-frames

frosty trellis
fervent orbit
#

i love how they decided that cross necklace should combine with philosophers stone and give it even more iframes for no reason

frosty trellis
#

In vanilla it's stacking dodge chances + iframes atm

spark ravine
worldly sparrow
drowsy plank
#

the DR formula has been in the game for a while

frosty trellis
#

Yeah

#

DR formula was so DR stacking didn't leave defense out to die

worldly sparrow
#

also i love how the excuse for DR staying the same in vanilla was "DR isn't effective against small amounts of base damage but defense is"

frosty trellis
#

Defense Damage is a mechanic that is supposed to stop people from facetanking but well, It's not good at its job

Defense Damage punishes tester builds and glass cannon builds getting chain hit So much harder than tank builds it's not even funny

There are so many bosses that I can just stand still and do nothing because I cannot die from them

frosty trellis
#

I love standing still and facetanking Duke permadash!!!!

#

While my defense damage regenerates before I get hit again because defense damage regen is so fast!!!!!

fervent orbit
#

i wonder if u can facetank calclone permadash

drowsy plank
#

what is defense damage % scaled with amount of defense instead of being flat based on the damage taken basically

fervent orbit
spark ravine
#

"we're making defense damage permanent in the next update"

drowsy plank
#

you could probably still suicide to clear it

gaunt tiger
#

"we're removing warding in the next update"

frosty trellis
#

Because it's the same amount of defense damage regardless of attack

Exos and SCal give about 40-70 defense damage regardless of build depending on the attack

#

LOL

#

Warding when it was nerfed and it's still generally better than menacing because fuck damage I guess

drowsy plank
#

lmao modifiers are funny

gaunt tiger
#

damage is good pre moon lord because you can skip or shorten harder phases of bosses

#

: )

frosty trellis
#

You don't even need menacing for that

#

It's called Adrenaline

gaunt tiger
#

you do if you're bad like I am

drowsy plank
#

yeah adren lmao

fervent orbit
#

"what do you mean defense is good? totally itll take me 5 years to do aa boss with waarding!!!!11‼️"

frosty trellis
#

LMAO

gaunt tiger
#

some of the desperation moves in infernum are real bitches

#

and menacing skips them all

#

™️

frosty trellis
#

Infernum is not balanced around

gaunt tiger
#

ye ik

frosty trellis
#

Because it's not an official part of the mod

gaunt tiger
#

ye ik

#

I'm saying where I use menacing

frosty trellis
#

Also Sea Locket Hotswap/The weird shadow clone staff

#

Is so much funnier

gaunt tiger
#

suffering

frosty trellis
#

Just take no damage from the desperation attacks lmao

gaunt tiger
#

me when

when guardians is a 4 minute fight

worldly sparrow
#

ehh sure why not

wide river
#

Infernum does this, does it not?

worldly sparrow
#

anything to make deerclops not feel bland in every way

fervent orbit
#

@vestal dagger but eol and qs do have rev+ ais

drowsy plank
#

lmao stole my message

#

i was gonna say more but yeah eol and qs do have AIs

#

also this

fervent orbit
#

then say the more

drowsy plank
#

this is kind of weak reasoning

fervent orbit
#

reasoning is: no ai

drowsy plank
#

this feels like asking for murasama to get a dash attack or w/e the fuck the doc says because metal gear's does

random talon
#

well

#

reference suggestion violation aside, I'd like to see Deerclops have a new attack

#

that would be interesting

drowsy plank
#

yes yes the deerclips rev+ AI we all know about it

fervent orbit
#

maybe if it werent weirded in a specific way, but then that would just be "give deerclops ai"

drowsy plank
#

yo @hollow shell what are your thoughts on this one i need a second opinion cause this feel a lot like asking for mura to get attacks from metal gear or something
and i think we all know that the team knows deer needs a rev+ AI anyway

hollow shell
#

mmm Hrmmm

half sage
hollow shell
#

Yeah yes I do suppose this is that kind of specific reference suggestion

#

byeah

golden sonnet
#

I feel like a "add ai changes to deerclops" and then saying something like this could be in the form of would work, but it's also already planned to add changes iirc

hollow shell
#

Deerclops AI has been planned since before the Calamity 1.4.3 port even came out

#

Same with whips though that's significantly more work
Same with Exo Armor and Demonshade Helmets though they lost the spriters who were working on those

#

AI is something Fab just does in a few days of working
Shocked it hasn't been done yet

small timber
#

I think Fabsol just dislike Deerclops (at least I heard it from somewhere, but not super sure if is from a dev)

#

but yeah I think the problem with the suggestion is moreso that it request specifically a laser attack to be added

#

even if it is the source material if vanilla didn't follow it it doesn't really mean cal have to follow Don't Starve Deerclops too

wide river
small timber
#

in fact if they follow it to the exact it just limits boss design because Don't Starve and Terraria is inherently different type of game

small timber
hollow shell
vestal dagger
#

Deerclops does need something on higher difficulties, I just suggested the laser specifically because of it matching the source material and expanding on the different attack animations

cobalt pewter
#

yeah he just despises dclops

worldly sparrow
cobalt pewter
#

fym us

worldly sparrow
#

lets be honest almost nobody likes deerclops

cobalt pewter
#

I don't like how the current DClops is, but Fab takes the hate to another level

hollow shell
#

I haven't fought him enough to give an opinion really

worldly sparrow
#

i fought him once for the achievement in vanilla and never went back

#

it was horrible man

cobalt pewter
#

I want to see dclops be improved

#

but clearly that's nowhere on fab's agenda

#

even then I wouldn't call a fab AI to be much of an improvement

#

even if the boss is literally unplayable

wide river
#

I never fought Deerclops under normal circumstances
Just used an endgame character to smite them for the achievement
I'd have to actually.... fight them properly to give an opinion on them

cobalt pewter
#

it's the only vanilla boss untouched by cal

#

which is an obvious display to whatever disdain fab has

#

there's a difference between not liking a boss (yet wanting to see it improve) and literally punting it into oblivion

#

infernum can fuckin do it

#

it's not impossible

small timber
#

deerclops have design clashing issue

#

you are supposed to fight him in either a grounded way or just balloon jumps, but instead in both way it just put shadow hands in your face randomly in the direction you are moving

swift wharf
#

funnily enough

#

queen slime is "fixed" by calamity

cobalt pewter
#

that's not an excuse not to do a rev+ ai

#

he just fuckin despises the boss

wide river
#

Give Deerclops Yharon AI in Rev+ clueless

cobalt pewter
#

real.

small timber
#

because not only does Deerclops' drops just suck, have absolutely no relevance to progression, have a really shitty vanilla base AI which makes it very hatable and various frustrating mechanic with the fight but also vanilla themselves are unsure what to do with it seing the boss seemingly is just being slapped into the game and is just there

north oracle
#

at least infernum managed to do something half decent with him

small timber
#

and also of course is a crossover boss therefore "uhhh you should follow source material haha"

small timber
north oracle
fervent orbit
#

p1 eternity deerclops is also cool we do not talk about p2

cobalt pewter
wide river
#

Or crossover content or whatever

#

Just know it's not canon

drowsy plank
#

deerclops's base ai is

#

fine

#

boring

#

but fine

#

base eoc ai is boring too but we make it work

#

the problem is the shadow hands

#

they just feel so

#

tacked on

cobalt pewter
drowsy plank
#

people complain about leviana feeling conflicting but shadow hands are the true worst partner boss

#

cause they really are just fucking around doing their own thing

vestal dagger
#

yeah if something's going to change with Deerclops then something needs to be done with the shadow hands

cobalt pewter
#

yeah shadow hands are big problem

fervent orbit
#

shadow hands when they can literally spawn on top of you

vestal dagger
#

in vanilla they're just an extra thing that just kinda exists in expert mode, and a slap on the wrist if the player just lingers above Deerclops for too long

cobalt pewter
vestal dagger
glass arch
#

there will be no lore integration for crossovers, explicit references, and donor content

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as such

#

deerclops is non canon to calamity, same as old ones army

bright crag
#

I do think Deerclops will get Rev+ AI
If you hate the boss so much, I assume you'd want to make it better
It's just that I haven't really seen much discussion about how the fight would be

drowsy plank
#

i imagine he would be a grounded fight still, but it'd be cool if the snow tossing attack was more of a real attack, and if your distance didn't change it, basically, give him more of an actual pattern, and fix up shadow hands so they actually work with his fight instead of against it

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like if instead of him just being immune if you're too far away, that's when the hands start showing up or something, meanwhile if you're inside of his "perimeter" he could use them, if at all, in a clearer and more telegraphed way to try and control vertical space

tough hedge
worldly sparrow
#

it goes down then sideways the next

tough hedge
#

ok so down left will dodge just about everything outside of some unlucky bullets

tough hedge
tough hedge
steady shore
#

play infernum clueless

worldly sparrow
steady shore
#

good job 👍

tough hedge
gaunt tiger
#

If you can beat rev you can probably get to at least moon lord

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Source: I beat rev and am now stuck after ml

steady shore
tough hedge
steady shore
#

ok then u will do fine

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unlike me who runs at like 15 fps

random talon
#

I can't get past Skeletron on Infernum. His attacks are WAY too hard to dodge and do WAY too much damage

north oracle
random talon
#

we were already talking about Infernum

north oracle
#

Yeah, 7 hours ago

random talon
#

...I noticed too late bruh

ashen warren
swift wharf
#

damn

bright crag
#

@silver mulch Specific Item Suggestions (SIS) are not allowed

silver mulch
swift wharf
#

exo box when it

cobalt pewter
swift wharf
#

on a completely unrelated matter

#

ares should drop an item that you need to equip to get infinite flight during the funny phase tbh

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but then the item disappears after the phase

bright crag
#

Well, please read the rules before posting then

They are banned mainly because they rarely get implemented

cobalt pewter
swift wharf
#

TRUE

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(by equip i mean not literally but a pickup that gives you flight would be cool tbh tbh)

cobalt pewter
#

wing head

swift wharf
#

oil bottle

bright crag
#

SIS are much less appealing because the chance of a dev disagreeing with a part of your suggestion is much much higher
Besides, outlining the functions of items that get added is our job and responsibility

swift wharf
#

also

drowsy plank
#

im gonna be honest even when they weren't banned, or when people post them regardless, i rarely actually see good ideas in specific item suggestions lmao

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oh lmao i just looked at it of course it was another insignia adjacent thing

#

hilarious

swift wharf
#

LMFAO

bright crag
#

I'm surprised this got through but good, because yeah we don't plan on adding it

swift wharf
#

the expert thing

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the expert thing 😭

bright crag
#

This is a confirmation

drowsy plank
#

im flagging this

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just

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turn off the mod dude im sorry

swift wharf
#

or download the mod that removes nerfs

drowsy plank
#

that too

worthy fiber
#

such an EVIL mod

bright crag
#

Yeah

worthy fiber
#

cannot vbelieve this

swift wharf
#

please don't let it in it will truly impact the normal mode players

bright crag
#

You do realize Soaring Insignia is still a major movement accessory right

drowsy plank
#

@silver mulch you can just turn off the mod at that point. stop trying to force an infinite flight item into calamity; if you really want one just. use exo box. and if that isn't enough, just go download a mod that reverts the change or download a mod that adds a new one or something

swift wharf
#

wdym
it doesn't have infinite flight so it's bad
clueless

worthy fiber
#

soaring more like...floating!

silver mulch
drowsy plank
#

no

#

turn off the mod

#

lmfao

worldly sparrow
#

i genuinely dont get your point

#

how is unnerfing vanilla stuff gonna help you build your arena faster

calm onyx
swift wharf
#

you don't need skybridges for arenas...

drowsy plank
#

tmod fans when the terraria mod changes terraria 🤯

swift wharf
#

and ironically

#

calamity BUFFS placing speed

bright crag
#

You really don't need an arena that covets the sky
The most arena intensive bosses are Exo Mechs, and even then, you can get around without a gigantic arena

drowsy plank
#

you can do it with basically just surface p easily 👍

silver mulch
drowsy plank
#

i

#

doesnt god mode give you infinite flight

worldly sparrow
drowsy plank
#

or is that only cheat sheet's

silver mulch
#

Just wondering, are steam vents still... interesting?

drowsy plank
#

oh no that bug was patched

#

assuming that is what you are talking about

swift wharf
#

journey mode god mode is just inf mana

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(and health

cobalt pewter
silver mulch
#

Ah, damn I was going to cheese the mod with it.

swift wharf
#

uncanny

drowsy plank
#

why

silver mulch
#

What about wulfrum?

cobalt pewter
drowsy plank
#

hey buddy i got this really great tool for you called cheat sheet butcher tool

worldly sparrow
swift wharf
#

yeah might as well
install cheat sheet

silver mulch
#

The idea here is I can still say I killed the boss with any given weapon.

swift wharf
#

huh

worldly sparrow
#

?????

silver mulch
drowsy plank
#

does anyone have the rover image

#

i need it so bad right now

cosmic karma
drowsy plank
#

thank you

swift wharf
#

i am confused

silver mulch
#

I also use cheat sheet for when redemption refuses to function due to still being in development.

worldly sparrow
#

...

swift wharf
#

damn

timber temple
#

Terraria players trying not to make every playthrough a boss rush (impossible)

worldly sparrow
#

people want to fight them all

drowsy plank
#

having a lot of bosses doesnt mean you need to 2024 the game to fight them

#

you could
yknow
actually take your time and explore the world and do other stuff

swift wharf
#

ahh difficulty junkies

hybrid steeple
#

calamity boss rush addon hage

swift wharf
#

calamity boss rush addon is better than actual boss rush

#

🚬

hybrid steeple
#

TRUE

glass arch
swift wharf
#

LMFAO

bright crag
#

Lmao true

#

It is a bit hard to make a good Boss Rush in such a big mod though

#

Too many bosses, too much powercreep

glass arch
#

yeah

cobalt pewter
worldly sparrow
#

also question

swift wharf
#

nuke boss rus

worldly sparrow
#

how will adding the superbosses to the boss rush be done

bright crag
#

Either bosses get melted, or the Boss Rush takes ages
And in any case, unless you break up BR, the AI will be very awkward

cobalt pewter
hybrid steeple
cobalt pewter
#

br should not exist but what do I know

high nest
#

bro i could not just go from boss to boss no breaks like pre hardmode's the worst part cause it kinda doesnt leave a lot to do until you get a bunch of bosses out of the way

swift wharf
#

just rework all pre-hm/hm bosses so they don't get melted

cobalt pewter
#

I like how Dead Cells handles boss rush even if it's not "traditional"

swift wharf
#

it's a fundamentally a problem with terraria

glass arch
# glass arch yeah

even trying to style it similar hollow knights pantheons wouldnt work because of you not having set arenas for bosses aside from scal

drowsy plank
bright crag
#

Endgame KS AI rivhell

swift wharf
#

other games don't have the powercrept progression of terraria

bright crag
#

Yeah, Terraria's powercreep is insane