#suggestions-discussion

1 messages ยท Page 163 of 1

cobalt pewter
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basically vanilla is extreme grind and cal (somehow) is extreme convenience

small timber
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is there a single exquisitely stuffed food that is not a random sub1% drop or a random drop from gift?

bright crag
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Wait am I missing some context here

cobalt heath
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you are

cobalt pewter
cobalt pewter
swift wharf
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food is silly in vanilla because most of it will drop from some random enemy

dull kite
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i wouldnt call it an issue that needs fixing. it's only seen that way from a specific viewpoint

dull kite
swift wharf
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bumger :)

cobalt pewter
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everything else is just lol

hybrid steeple
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eating the eater of souls burger and contracting every disease at once

swift wharf
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i dont see a lot of people melting bosses with platinum coin gun in vanilla

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but something something [term] bias

cobalt pewter
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sex bias

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I mean what

swift wharf
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huh

small timber
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farming gold is way easier in cal because zerg and stuff, and infinite boss summon

cobalt pewter
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anyways

small timber
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on vanilla you almost is mandatory to build a mob farm

glass arch
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even in cal mob farms can be very nice for money

dull kite
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my issue is i don't see the point in impeding on how someone wants to play

random pasture
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Mob farm with zerg

dull kite
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the same thing comes up with the wingslot arguments that probably STILL happen

swift wharf
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the solution is to clearly nerf platinum coins clueless

dull kite
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yes, it's broken, no, it doesn't matter (imo at least)

swift wharf
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wing slot is not relevant here because we dont take other mods into consideration

dull kite
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it was an example of the some parts of the argument that are very similar

bright crag
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I feel like it's a bit cheap
I agree that enemies dropping food is silly (which is why Fab wanted to change it), but this solution feels really rushed and would make food relatively easy to get

I feel like there's a balance to strike between dropped (in ways that make sense), harvested, made and bought

cobalt pewter
# dull kite my issue is i don't see the point in impeding on how someone wants to play

I see this less as "impeding" someone's playstyle (or something), but it's just the matter of making the economy more naturally reasonable while still letting some whacky stuff in terms of grinding to some extent

and Terraria isn't a sandbox, let alone calamity, they have a somewhat specific direction on where they want to take their version of Terraria

bright crag
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I would really love to expand cooking

swift wharf
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thorium mod cook npc

cobalt pewter
dull kite
small timber
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calamity harvest moon update when so we can grow our own vegetable and cattles

undone cedar
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mm
suggestions

cobalt pewter
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both vanilla and calamity are way too extreme in this manner in particular

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on opposite ends too

dull kite
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but back then there was a lot of "dont mess with how people want to play the game"

cobalt pewter
hybrid steeple
cobalt pewter
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but either way it's definitely a tall task, and frankly a low priority one, to mess with economy as a while

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whole

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fuck

dull kite
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if the current hope for calamity is to make the mod more 'balanced' in that sense then it makes sense but there really isn't a reason to otherwise

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yeah

small timber
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the solution is clearly to reduce all gold gain by 70% for now

cobalt pewter
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eat the rich

small timber
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and every day you exist in the world you are taxed from your pocket and piggy bank for 20% of your savings

swift wharf
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just tax the player

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EXACTLY

cobalt pewter
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make tax collector great again

dull kite
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TAXES?!? IN MY CALAMITY MOD?

swift wharf
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adult content

small timber
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TLDR I think IMO IIRC we need to add this to solve gold issues

swift wharf
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irs strongest soldier (aew) instantly kills you if you dont do your taxes

glass arch
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something something diminishing returns from bosses

cobalt pewter
dull kite
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holy shit that should be a death change

swift wharf
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JOB APPLICATION

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:jumpscare:

cobalt pewter
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death mode calamity suddenly becomes a life simulator (with larger than life practical greatswords)

dull kite
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mandatory taxes. forced consumption of food (crafted now. not dropped by mobs), demonic spider mode, even

cobalt pewter
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the giant enemy spider!

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tu tu tutututututu

glass arch
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"forced consumption of food" so just The Constant seed

swift wharf
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stress,

dull kite
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heart attack returns

swift wharf
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please fabsol bring back stress but only happens if you have affliction

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it would be so aws

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ome

dull kite
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like the accessory or like a debuff

swift wharf
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the accessory

small timber
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every mob you kill cause pollution into the world that makes it harder to get clean food and water; and your NPCs start to keep dying from constant poisoning

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solved mob farm issue too

random pasture
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Add supply and demand to shopkeepers

swift wharf
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affliction but it replaces adrenaline and rage with stress bar that can give you either afflictions or virtues

cobalt pewter
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you can now pre-order things at your local NPCs

dull kite
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i think red hook would be okay with that

random pasture
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Every time you buy an item at a shopkeep it becomes more expensive

swift wharf
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i will pay wayne june to voice yharim if that happens

random pasture
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And they have a limited number every day

dull kite
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oh my god that would be beautiful

cobalt pewter
small timber
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every boss have an environmental friendly message related to their post-death aftermath,

  • King Sime's death causes the world to start turning into desert because in the world slimes are the substance blocking the hot sun in the atmosphere and you just killed it; AS causes global acid rain; Moon Lord literally just delete the moon which causes the ocean to retract and you can no longer have an ocean biome in your world
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since when is - a . now

  • A
random pasture
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Yes

cobalt pewter
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I think fairly recently

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they disabled it sometime ago but they were stealing their own forums code for that

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  • a
random pasture
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Every time you pick up money you lose a certain percentage of it due to inflation

cobalt pewter
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every time you pick up 10 copper worth of money base prices on all shops increases by .0005%

small timber
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every single enemy in the game excluding mimics and including bosses stop dropping money on death or treasure bag; instead money are now obtained exclusively from trading and also from fulfilling a new NPC quest system

however beaware that accessories and other gears that the player are able to equip (and other materials such as hallowed and cosmlite bar that are otherworldly) have 0 value to NPCs because there is no demand nor do they possess the essential knowledge to utilize these materials; however miner do accept pre-HM ore and their respective bars though

gaunt tiger
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the year is 20XX

bright crag
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Simply remove the existing currency system and make all trade based on Gold/Platinum Bars

dense ferry
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What the fuck did I lose here

small timber
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make sense tbh

gaunt tiger
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clearly the foundation of new currency should be stones of jordan

glass arch
bright crag
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Yharim bans the "Deity Dubloons" currency and introduces the Yharim Kromer

royal tapir
dull kite
dull kite
bright crag
royal tapir
hollow ridge
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Me when I don't check the channel for 3 hours

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That's alot of โ—

wide river
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That's what happens when the topic of water arenas comes up, and then several exclamations occur

fervent orbit
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on that sunken sea one

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let me propose something

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how often do you go into glowing mushroom

drowsy plank
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2

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one for preHardmode, maybe twice if you go early for pots and at least once for Crab, then again in Hardmode for truffle worms

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and that's it

small timber
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I thought that was proposed before but CTRL+F didn't show

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at some point I remember someone suggested a glowing mushroom biome should spawn at the border/corner of sunken sea

drowsy plank
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that would be neat

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id still rather get the navystone shell tho

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it's so annoying when the thing just drains into hell or something lol

fervent orbit
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a biome can just be a biome

golden sonnet
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Did shell fail in voting?

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Or was it from the week that didn't work

fervent orbit
drowsy plank
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you can probably resubmit it without much issue

golden sonnet
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Ok, might reword it a bit, but I would let to get it into dev voting at least

blazing kettle
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holy crap three bad suggs in a row??

drowsy plank
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3? more like 4-5 HDfailure

blazing kettle
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well your sugg is sandwiched between two bad suggs so its only 4 in a row

drowsy plank
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fair

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also

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huh

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that

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doesn't seem right but

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the wiki does not list briny baron so

blazing kettle
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where?

drowsy plank
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on the true melee page but

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๐Ÿค”

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who would i even ping for this

random pasture
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No one cares about yoyos boohoo

drowsy plank
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yoyos arent real

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they're actually all part of the "devil's sunrise" subclass clueless

random pasture
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True!

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Maybe in 10 months they will be unnerfed :copium:

drowsy plank
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ok so they're right

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briny is

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just melee

wide river
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Curious

atomic shell
wide river
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I feel this week is going to be full of minor consistency suggestions

drowsy plank
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i like those tbh

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a lot of them end up being more impactful than you think

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plus it helps the mod feel more polished

random pasture
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"Make the mod better"

wide river
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"Improve the mod please"

"The mod is not yet finished. This is a grave error, and must be solved."

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-Someone, probably

small timber
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ok yeah abit late but in game it is true

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aegis blade left click is true melee and benefit from true melee, briny baron is not

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right click both don't benefit true melee

rugged belfry
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Recent suggestions have me a headache (except the most recent one)

frosty trellis
whole tundra
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Last 24 hours, 4 actually formatted suggestions that actually look good
1 infernum mod suggestion
2 balance suggestions
2 joke suggestions

drowsy plank
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finally got around to adding this after thinking about it because

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yeah i fucking hate when two items drop from a single source only to exist as components for another item later down the line

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like mimic drops instant upgrading

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at least they have different individual upgrades... tho that's mostly just star cloak

golden sonnet
drowsy plank
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i still think it'd be cool if the mimic upgrades were pushed to at least Post-1 mech so that the items themselves were seen as more than just crafting components but whatever

worldly sparrow
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jesus these suggs today just suck

drowsy plank
hollow shell
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I'll, get to that eventually
I'll find when all the specific dates were

north oracle
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1/5 based suggs

grave zincBOT
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@drowsy plank - Your suggestion has received an updated status!

[Make Astral Grass Drop Hay]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@gaunt tiger - Your suggestion has received an updated status!

[Make Calamity's raunchy/inappropriate NPC quotes not appear when blood and gore is set to off]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

north oracle
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good suggestions

gaunt tiger
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this is a W

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๐Ÿ˜„

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Make Post-DoG Class Accessories Not Follow The "15% Damage/5% Crit Formula"]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

north oracle
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W

grave zincBOT
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@cobalt heath - Your suggestion has received an updated status!

[**Make yharon have a shield as his 1st health bar]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

gaunt tiger
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HUGE Ws today

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aw

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I spoke too soon

grave zincBOT
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@ripe owl - Your suggestion has received an updated status!

[Rename the Cnidrion]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

north oracle
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that's a cool sug
not a W sug

ripe owl
north oracle
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one above yours lol

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yours is just a "why was this ever an issue" sugg

gaunt tiger
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rip cnidrion

ripe owl
drowsy plank
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diedron

ripe owl
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Imagine if you show someone a cactus and they call it a tree

north oracle
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apparently cal devs can't name creatures correctly XD

ripe owl
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Well now they might

north oracle
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we hope

drowsy plank
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overall pretty solid batch
idc much about the yharon shield but that one kinda sucks to have not passed but w/e

fervent orbit
drowsy plank
north oracle
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first 2 should just instantly be added, cnidrion should've been named correctly from the start, and the shield thing would be awesome

gaunt tiger
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sunken sea update can we have a new thing called cnidrion

fervent orbit
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no????

north oracle
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no, the first 2 there should just be added into the game right away

thelast 2, cnid should've always been named correctly lmao, and the healthbar shield will need proper implementation but it could be really awesome

golden sonnet
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shield is functionally identical to a second health bar and doesn't make sense with lore

north oracle
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yeah, it's a weird thing to have
it would be incredibly awesome for the implementation to just be "you kill him but he's a phoenix so fuck you"

golden sonnet
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He takes a long time to revive in lore

hybrid steeple
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yharons second phase is meant to be him using all of his power, almost burning himself up in the process

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i like the sugg specifically in regards to stips idea about it

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where yharon would have a normal healthbar and a glowing gold healthbar beneath it

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kind of like ultrakill boss bars

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but gone

gaunt tiger
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kingdom hearts overhealth would be pretty gamer
to denote phases

bright crag
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I'll propose my idea

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Somehow I didn't see the suggestions arrive in dev

rugged belfry
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All of the recent batches for accepted suggestions are very good ideas

rugged belfry
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It's easier to understand that he has two phases if it's a shield bar rather than a separate bar entirely.

dull kite
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noooo cnidrion boohoo

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does this mean no more seahorse scrutiny

novel belfry
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oh

ripe owl
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So we might instead get more seahorse scrutiny

oblique geyser
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What happened to my suggestion

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It didn't get sent even though it was above the threshold because bot bug and now ???

oblique geyser
gaunt tiger
cobalt heath
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I dont think thanks the full reason

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Cus coding a full new system for 1 boss is kinda

gaunt tiger
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the code for multiple health bars would be useful on other bosses for phases

cobalt heath
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Its lots of work

gaunt tiger
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but infernum did it first, and iirc that means the cal team won't end up doing it

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as I said
fab try to be based challenge

cobalt heath
gaunt tiger
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it'd be useful code to have

cobalt heath
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But again

gaunt tiger
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useful UI too

cobalt heath
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Lots of work

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So I get it

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I hope they figure out something for the New yharon

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Cus rn its not fine

gaunt tiger
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I hope they add phase health bars

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someway somehow

cobalt heath
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What i Hope to hear is how the votes went

gaunt tiger
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votes for what

cobalt heath
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The sug

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They get voted on the dev server

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Its not like fab chooses what happens

gaunt tiger
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dev server voting is very much not the same as crowd voting

cobalt heath
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Stip will prolly tell

gaunt tiger
cobalt heath
gaunt tiger
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aye

cobalt heath
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So it needs a 60% majority

gaunt tiger
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I've heard so many weird takes on the yharon fight in general

cobalt heath
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Ill ask stip later

gaunt tiger
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that idek what the reason it didn't pass is

cobalt heath
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Yharon has been the greatest in the past

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But rn

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It hasnt aged

gaunt tiger
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the main weird take is the whole "it's unfair for bosses to heal" one
which let's not restart rn please

cobalt pewter
cobalt heath
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Yea and I did bring it up

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In the sugg

cobalt pewter
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yea

cobalt heath
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But it works very differently

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The condition is mob kills, not damage

cobalt heath
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Think of Sister friede In ds3

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It is fucking bs having to go trough 3 health bars

drowsy plank
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i am bringing up the fact that empress rematch has a shield healthbar

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so this is totally possible programming wise

gaunt tiger
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the hill to die on is not yharon

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that's my opinion of why it didn't pass

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ยฏ_(ใƒ„)_/ยฏ

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cog does that sugg look ok

blazing kettle
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everytime i see a sugg like this, it makes me think of a specific binding of isaac mod that literally does this with a terraria themed healthbar

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though i guess that doesnt apply to the calamity healthbar

gaunt tiger
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the current "calamity" health bar needs to be scrapped anyway

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one of the few assets that is just stolen

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just straight up not theirs

blazing kettle
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i prefer the vanilla healthbar anyways

gaunt tiger
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don't we all?

blazing kettle
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i like the novelty of the calamity/MGR healthbar but its hard to look at

gaunt tiger
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it's novel, but hard to read and clashes with the rest of the UI

blazing kettle
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not design wise but like literally i cant look at it at a glance

gaunt tiger
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it doesn't mesh well with the art style of the game

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the specific shade of orange and the lack of borders are an issue contrast-wise

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you should do a sugg about that spark, since I've just gone and wasted mine

blazing kettle
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i propose there shoukd be a resprite, keep it similar to the mgr one but make it more in the terraria style

gaunt tiger
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tbh the MGR health bar works in MGR for other reasons

blazing kettle
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i should make a sugg but i personally am very bad at composing my words for just one paragraph

gaunt tiger
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I think scrap what we got rn

blazing kettle
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its fucking weird, i can do well with short messages and essays but just one is hard

gaunt tiger
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the font especially, fuck me is that font hard to read at a glance

gaunt tiger
blazing kettle
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fair

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what is the "calamity style" healthbar called? i forget

cobalt pewter
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mgr bar

blazing kettle
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really?

cobalt pewter
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like it's straight up mgr HP bar

blazing kettle
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okay

gaunt tiger
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wyt about these health bars, just as a sample

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(this is more a personal interest question lol)

cobalt pewter
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there's a mod that roughly does that

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actually

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not mod

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a texture pack

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for vanilla hp bar

blazing kettle
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the kingdom hearts one sucks imo

cobalt pewter
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it cuts to around 10% HP (?)

gaunt tiger
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the kingdom hearts one works for the game it's in

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something something stagger
but not in terraria I agree

vagrant spindle
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shrimply get infernum

gaunt tiger
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yeah ik but that is no longer in development so we gotta hope that regular calamity introduces some of that stuff

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(for reference)

halcyon zealot
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Is it a touchy spot to suggest infernum-like features for Calamity

cobalt heath
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@bright crag sorry for ping but can you tell how the votes went on the yharon shield sugg in the dev server

gaunt tiger
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there's only one way to find out right

halcyon zealot
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lol

gaunt tiger
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assuming that the devs are reasonable people, they will surely want to implement good ideas no matter what other mod did them first

cobalt heath
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I don't think it's due to infernum

gaunt tiger
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your suggestion, no

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my suggestion yes lol

cobalt heath
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oh that

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ye I hate that you just kinda have to know

gaunt tiger
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it is annoying yea

cobalt heath
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knowing fab they will prolly like the idea

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cus they hate unclear shit

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w bosses

gaunt tiger
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I hope so

cobalt heath
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main reason why yharon revive was killed

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cus it was unclear for first time players

gaunt tiger
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RIP darksun tier tbh

cobalt heath
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I am glad it's gone

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fucking hated the yharon

gaunt tiger
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there's way too much fucking chaff in HM and post ML

cobalt heath
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''Nah you almost killed me but ur not good enough''

gaunt tiger
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didn't he just retreat

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a rematch is a classic way to amp up the tension idk

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and it also made there not be just a single tier with 10000000000000 items in it

gaunt tiger
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that's not really what I meant

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but sort of

gaunt tiger
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almost exactly like this, even : )

dull kite
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sounds like a cool idea but dont most (if not all) bosses have either clear phase change animations or at least something to let you know (i.e duke fishron, eoc, plant, hive mind)

small timber
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why not just

dull kite
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also a fixed hp value for phase changes

blazing kettle
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i just cant write it down auughh

dull kite
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patterns in their attacks (such as duke fishronโ€™s final phase dashes or (may be inaccurate for current update) old hallow providence in malice) as well

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wait really

blazing kettle
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i will just get back to it tomorrow

crude geode
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Yharon would be the prime example off the top of my head

dull kite
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oh well fuck yharon

blazing kettle
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its almost 12am i need rest

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im low on my writing juice

crude geode
dull kite
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i do think its a viable idea though iโ€™m just not sure how it would be received versus the phase changes happen at certain hp values thing

crude geode
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could you not just have. both?

dull kite
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of course you can lol

crude geode
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yeah lmao

dull kite
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im not against it at all even though the former nohitter in me wants to say learning issue

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justa learn the boss๐Ÿฅธ

crude geode
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just because the game is a wiki game doesn't mean we can't give the player more info naturally

dull kite
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clearly if you fight the boss a hundred times youll either learn the patterns or you suck, duh

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me, i just suck

crude geode
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Yharon is one of the bosses of all time imo

drowsy plank
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segmented health bars is good
one other thing i like cal bar for over vanilla bar is SOLID NUMBERS

north oracle
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i like that

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that's a good idea

dull kite
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i thought the vanilla bar had a number now

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unfortunate.

drowsy plank
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one of the many reason i used classic style health even in 1.4 is bar style didnt have numbers for the LONGEST time

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player health does now but idk about bosses

dull kite
drowsy plank
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and i think there IS a mod that adds it but it doesnt look as clean as cal style

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also the percentages are nice, very clear, very clean as well

dull kite
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i cant use the new health bars they SUCK because no numbers

crude geode
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cal's health bar has a lot of nice things about it

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except the aesthetics

drowsy plank
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cal bar is much less intrusive too, much like how i usually fight with either map overlay or no map at all

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losing the bottom (hp bar) or top right corner (map) of your screen for a fight is ass

dull kite
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are there plans to rework or add health bars

drowsy plank
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i think so

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but im really not sure atm

crude geode
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Cal's boss healthbar aesthetic is still just stupid mgrr copy right

dull kite
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yeah i think

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mgrr healthbar my beloved

crude geode
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my beloathed

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prepare to fistfight befight

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(It's an ancient relic of the mod that doesn't really fit with newer ui things, now that we have examples of actually fitting ui like the draedon stuff)

cobalt pewter
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(delete MGR hp bar)

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cal should just make a separate HP bar style (that is BASED) and make the MGR one legacy if they're so resistant in keeping it

ripe owl
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True

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Facts

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Absolutely

halcyon zealot
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agreed

unique frigate
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Honestly

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Maybe Calamity should add tree types

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And each fruit actually has a purpose, like different effects

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Maybe each fruit from a tree could give minor buffs, and 1 mild potion effect from a herb that grows in the specific biome

lilac fulcrum
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uh oh

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i'm not clicking on tha

random talon
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Help I need advice on if my suggestion is good enough to post officially

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It's to make the Onyx Excavator Key use Draedon Power Cells

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does that sound good?

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screw it, imma just post it

north oracle
random talon
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it would also make sense, seeing that other Draedon things require power cells

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in addition, it would help newer players to know to grab a charging station

north oracle
#

First couple make sense

Donโ€™t you need to find the onyx lab first to get it? And thatโ€™s hard to find without a seeker, which needs to be charged to be used iirc

random talon
#

good point, though there is the very real chance that a player will find the lab without any seeking

#

like I did the first time I saw the drill

north oracle
#

Yeah
Iโ€™d leave the last bit out, but post it and see what others have to say

random talon
#

ight

#

ok it's posted

bright crag
cobalt heath
#

Ty

cobalt pewter
#

not sure about this onyx sugg

#

i mean is adding annoyance gonna magically nerf the thing

random talon
#

yea

#

y'know, this suggestion is more on behalf of my brother so he'd finally shut up about it being "tOo Op!"

#

meanwhile he uses Fargo's Mutant

#

I decided to just delete the suggestion

#

I'm currently watching someone fight the old SCal automated on a minecart

ripe owl
#

MrJFL?

random talon
random talon
#

oh I see

#

off topic

#

sorry

ripe owl
#

Uuuuh

#

MrJFL is a name of the channel that did something like that

#

He's not a mod in here

random talon
#

I saw that he was a user

ripe owl
#

Lmao you really thought I'd call mods right now? KEKW

hybrid steeple
#

wulfrum excavator,,,,,

gaunt tiger
#

No more bosses in phm please

#

Phm is the best paced bit of the game atm

hybrid steeple
#

when the sugg is high effort

swift wharf
#

EXCLAMATION REACTED BY BLAST AND

#

NUH UH????????

gaunt tiger
#

O7

swift wharf
#

@tribal escarp boss suggestions aren't allowed

gaunt tiger
#

If anything I think the game will benefit from subworlds and new biomes slowing hm and pml down

undone cedar
#

pre hardmode has plenty of bosses, it definitely does not need more

swift wharf
#

i'm more baffled about nuh uh

#

i'm flabbergasted

undone cedar
#

besides the Evil Bosses 2, the boss progression is pretty solid in pre hardmode

swift wharf
#

also play calamity remix if you want a wulfrum boss or smth

#

when the shitty scrap robots only meant to be relevant in the pre-game are only relevant in the pre-game denjishock

undone cedar
#

some content doesnt need a boss

swift wharf
#

exodus zombie boss

undone cedar
#

so true

#

wulfrum boss really would be an exodus moment

stable kiln
#

eclipse more like stuoid

undone cedar
#

stuoid.....

stable kiln
#

nooooo don't exclamate me

swift wharf
#

nuh uh is a legend

tired haven
ripe owl
swift wharf
#

how do I remove embed ๐Ÿ˜ญ

stone bloom
#

I was reading through the suggestions and i got reminded bottles exist. Would implementing essence of eleum sunlight and havoc in a bottle as a decoration be too much or nah

ripe owl
#

Banished

swift wharf
#

it's calamity

tired haven
#

its ip grabber HDfailure

swift wharf
#

๐Ÿ˜ˆ

swift wharf
#

you just need good reasoning

tired haven
#

And a spriter

ripe owl
#

Banished again

swift wharf
#

im the moderator

tired haven
#

mod abuse awghwh

ripe owl
#

I'm gonna call older moderators or admins

stone bloom
swift wharf
#

๐Ÿ˜‡

ripe owl
#

Anyway suggestions

swift wharf
#

mmm yea i think it is fine to suggest that

stone bloom
#

And the essences function as more flavored forms of souls of night/light

#

So it kinda just make sense

tired haven
#

Do souls have bottled forms? I only remember putting them in item frames

ripe owl
#

Now they do

tired haven
#

Huh, the more you know

ripe owl
#

And they look pretty

stone bloom
swift wharf
#

ew fandom

#

but they do yea

stone bloom
#

I know

#

Ill write out a post

swift wharf
#

mayb you could even do it with ruinous souls and yharon soul fragments

stone bloom
#

GENIOUS

#

Maybe not the yharon one

ripe owl
#

I personally wouldn't

swift wharf
#

jaron in a bottle

stone bloom
#

Thats just gonna make jar jokes about yharon

ripe owl
stone bloom
#

Though making a terrarium yharon soul fragment and having it just hovering around would be kinda neat

ripe owl
#

"You are too late Sonic! I have encased the whole planet Earth in a glass sphere!"

cobalt heath
#

oh boe a person who clearly read the rules seeing the format and still fucking did a boss suggestion

kindred skiff
#

The community remix mod exists

swift wharf
#

julfrum excavator

stone bloom
#

Juulfrum

kindred skiff
#

ulfrum jexcavator

stone bloom
#

Wulfrum boss be like: gets hit once, dies

random talon
ripe owl
#

"Haha you can't defea-"
"SYSTEM MALFUNCTION: PARADOX DETECTED"
"SELF-DESTRUCTION BEGINS IN 3... 2... 1..."

random talon
#

but honestly, the game puts a pretty big magnifying glass on Wulfrum even though it's basically useless

stone bloom
#

Does it

random talon
#

with footnotes, descriptions, all kinds of stuff

stone bloom
#

Maybe its because i played before the little notes

#

But ive never felt like wulfrum was that important

random talon
#

there seems to be a lot of lore hidden in there

#

even tho it's just lame

stone bloom
#

Not really SIGNIFICANT lore but i suppose

random talon
#

Ik

#

that's what I meant

swift wharf
#

wulfrum runs on arduino

atomic shell
#

i want john wulfrum NOW

ripe owl
#

No you don't

atomic shell
#

donโ€™t tell me what I want

random talon
#

the fuel for Wulfrum is red Gatorade mixed with motor oil

atomic shell
random talon
#

with a hint of lemon juice mixed in

#

for that extra punch

stone bloom
#

I hope my suggestion is well written aha

whole tundra
cobalt heath
#

sadly, it does

grim tusk
#

@fallen heath the โ€œSelf Explanatoryโ€ is a bad suggestion practice. Rest is fine

dense ferry
#

Wulfrum Boss

#

I'm not even going to explain why this isn't allowed but Pre Hardmode lacking in Bosses???

#

There are already way too many

swift wharf
#

we already explained

ashen warren
#

evil bosses but again:

dense ferry
#

Yeah, that's why

stone bloom
#

Really made a suggestion that like 2 people would probably use but its okay.

bright crag
# gaunt tiger No more bosses in phm please

^
Pre-Hardmode is fairly contained in its power creep, which means tiers are less spaced out in quality
We already have too many bosses to properly space out their challenge and drop quality as noticeably higher than the previous tier
Evil-1 and evil-2:

stone bloom
#

Gives you aerialite statigel AND hellstone within 10 minutes like a boss

whole tundra
#

I agree that Pre-Hardmode already has too many bosses but, its extremely short.
You can literally take out Wall of Flesh withing 30 minutes of starting a run due to how weak and fast the game is at that point.
It doesn't lie in the bosses, its just mainly getting the tools that takes so short.

swift wharf
#

I mean

stone bloom
#

I will remind you that a starting calamity player will prob take a good bit to go through pre hardmode

swift wharf
#

If you speedrun to the last prehm boss it won't last very long

#

It does lie in the bosses with the main offenders being the evil bosses

whole tundra
#

On my first run, i completed Pre-HM in like, 45 minutes

stone bloom
#

Also the average player isnt just gonna skip prehardmode to fight the wall of flesh

swift wharf
#

that's on you

whole tundra
#

Hardmode took me a total time of 30 hours

cobalt pewter
#

truly the best solution here is to remove most of calamity's bosses clueless

swift wharf
#

replace every boss with grinding for the next material

stone bloom
#

As much as I believe that you should be able to fight yharim as soon as you start the world. Most people arent gonna be doing that

swift wharf
#

one demonite bar needs 100 gold bars

whole tundra
#

There should be more to do in pre-hm in terms of exploring and getting weapons as they're just made so simple to get that it just kind of ruins the whole experience of exploring

swift wharf
#

again, if you skipped to the last boss that's on you

#

prehm has a shit ton of content

stone bloom
#

The whole point of pre hardmode is to explore and get shit

swift wharf
#

because the game is not just fighting bosses

stone bloom
#

Its meant to be simple because the game basically hasnt started yet

swift wharf
#

yea

#

prehardmode is like the most well structured point in the game imo

#

ignorign the boss shenanigans

bright crag
#

Agreed

dense ferry
#

Same

swift wharf
#

and the most fun

#

open tmod
create new world
kill ks
not play terraria for one month
repeat

rugged belfry
#

Very true

random talon
#

on a related note, thx to the devs for making Hardmode less linear

rugged belfry
#

Remove hardmode

bright crag
#

You know, I hope Evil-2 becomes a bit more challenging and definitely more dramatic
It's not very clear, but you are killing the bulk of the decaying godly essence

random talon
rugged belfry
swift wharf
#

hardmode isnt that bad because it still has the entirety of vanilla hm to back it upp

bright crag
#

And once Aerialite rework comes out, you'll probably understand the impact it has

swift wharf
#

but post ml has nothing rn

stone bloom
swift wharf
#

other than like
abyss and acid rain 3

random talon
#

Imagine an endgame item that can stop or even reverse the spread of Corruption/Hallow

dense ferry
swift wharf
#

i mean the only "problem" with hardmode is that you're not exploring you're revisiting the areas you already went to

rugged belfry
#

Mechs are still my favorite bosses because of how they give the player choice in the direction they progress

stone bloom
dense ferry
#

Thanks :D

#

I should send you what I did with the Hive Mind Minions tbh

stone bloom
#

I cant wait to see it becca!

swift wharf
#

i mean you could make evil 2 the epicest bosses ever but placement purgatory

random talon
#

the Hive Mind in Infernum is cracked

swift wharf
#

but like changing lore and impact first rather than placement is potato potahto

stone bloom
bright crag
#

That's the problem of being in pre-HM
And now, we can't really move it since Aerialite

fervent orbit
#

rewrite the lore to be about a random crab who got infected by shrooms

stone bloom
#

Ight hear me out. Evil 2 and aerialite for post ml

random talon
#

...

stone bloom
#

Terrible idea)

bright crag
#

If it was in like, post-ML, you'd probably notice the leap in boss power/difficulty
But it's in pre-HM so bosses are almost on the same level

stone bloom
#

Its so hard to suggest any changes because of aerialite ๐Ÿ’€

dense ferry
#

I think the Evil 2 Bosses are in a nice place currently

stone bloom
#

Deadass feel like youd have to kill statigel or aerialite to change anythijg

dense ferry
#

They would work better if they had more buildup and actually seemed like that massive enemy you fight at the start

fervent orbit
#

theyd be better if they literally werent next to evil1

swift wharf
#

how

fervent orbit
#

you fight 2 evil bosses in the row

swift wharf
#

you kill a corruption boss to immediately kill another

fervent orbit
#

oh wait ur talking to rebecca

stone bloom
#

Tbh and again if it wasnt for aerialite id say evil 2 could be the exact same tier as evil 1

swift wharf
#

yeah

dense ferry
#

Yeah I don't like that tbh, but it is what it is

swift wharf
#

they're right next to each other

#

and that is bad

stone bloom
#

Just make evil 1 drop 1 material for the crim/demonite and evil 2 drop another

bright crag
#

What can we even do? :p

dense ferry
#

If possible I would like to move them to Post Skeletron

#

But that's not happening

royal tapir
#

Remove Eater of Worlds and Brain of Cthulhu

fervent orbit
swift wharf
#

move them to early hm- oh wait no

dense ferry
#

TRUE

bright crag
#

Funny armors

swift wharf
#

BASED CIT

stone bloom
#

Yknow what just throw the entire hive mind in post plantera dungeon

#

stuff it in the biome chest and call it a day or some shit idk

bright crag
#

I think Evil-2 need to be more menacing
Their fight should be harder, to a point where you can't just jump from evil-1 to evil-2 without hesitation
They should feel like major looming threat that, when vanquished, severely weakens the grasp of evil onto the world

#

Thing is

#

How to make it harder
While still making it easier than Skeletron?

#

Welcome to pre-HM

rugged belfry
#

What is evil 2

stone bloom
#

Hive mind or perforator hive

bright crag
#

Hive Mind/Perforator Hive

dense ferry
#

Hive Mind and Perforators FUCK

rugged belfry
#

Haha Sol wins

royal tapir
#

Double snail

stone bloom
random talon
#

๐ŸŒ

rugged belfry
#

Actually I win cus I figured it out before Sol replied ๐Ÿคทโ€โ™‚๏ธ

swift wharf
#

even if you make them harder they're still evil boss back to back

#

unless you extend the gap

dense ferry
#

Say what you want but I think that the Cysts should spawn the thing straight up if you pass through them

stone bloom
#

Ight heres the move

#

Get rid of skeletron

stone bloom
#

No one likes skeletron.

dense ferry
#

But to compensate make them not spawn until EoC has been defeated

stone bloom
#

Ez fix

swift wharf
#

or nerf evil 1 to like eye tier and make evil 2 post bee or smth

rugged belfry
fervent orbit
#

crab is lacking

rugged belfry
#

evil 2 post-skeleton done

swift wharf
#

CRAB SHOULD BE BEE TIER

dense ferry
#

God no

swift wharf
#

god yes

#

mush vs jungle boss

rugged belfry
#

Crabulon should be harder or more obviously a part of the game

swift wharf
#

smiling imp

rugged belfry
#

I always forget abt it

#

Only didn't recently cus of a cal whip recipe

dense ferry
#

Bro Crabulon is an EARLY GAME BOSS

stone bloom
#

I love crabulon but man he does feel so out of the way

rugged belfry
#

Fr :(

stone bloom
#

Revengeance upgrade tho atleast

swift wharf
#

simply make buff it

rugged belfry
#

Or buff the drops

#

Make it more worth it

bright crag
swift wharf
#

make it the alt bee

rugged belfry
#

Mmm

#

Yes

dense ferry
#

I think Crabulon is perfectly fine as it is it just needs the Decapodita Sprouts to spawn naturally

rugged belfry
#

Jungle and mushroom are already connected so that would work

tired haven
fervent orbit
dense ferry
#

We don't need to move Crabulon

#

Period

swift wharf
#

like have
ds and ks
eye brain eow
bee and crabulon
hive mind and perf
skeletron and slime god

rugged belfry
#

I like this

swift wharf
#

deerclops is not a boss

fervent orbit
rugged belfry
#

Deerclops is an event

#

Sorry

dense ferry
stone bloom
#

Deerclops isnt in terraria

tired haven
#

crabulon is more of a boss than deerclops, yeah..

rugged belfry
swift wharf
#

your opinion doesn count

stone bloom
#

Thats a dont starve mob

fervent orbit
#

deerclops isnt

rugged belfry
#

Deerclops is like an event since it stays when you die

#

Tbh

bright crag
#

Though if you do put Bee before Evil-2, you'd have two armors back to back
And a long recession before that

swift wharf
#

my progression is visionary

#

it's a summoner armor it's fine

stone bloom
#

Not as bad as DoG still

bright crag
#

(And you delay the other armors)

swift wharf
#

obsidian

fervent orbit
#

also its up to preference, whip vs minion

swift wharf
#

wulfrum obsidian bee statigel
looks fine to me

stone bloom
#

Vanilla does have so many random armor sets just in the same point of progression

tired haven
#

Indeed

stone bloom
#

Like who makes necro/jungle armor

bright crag
#

Not Obsidian next to Bee

bright crag
swift wharf
#

make statigel a sidegrade

rugged belfry
#

Aerialite isn't real

fervent orbit
#

oh

bright crag
#

It lasts for the entire pre-HM

stone bloom
#

People who remember metor exists

swift wharf
#

idk

tired haven
fervent orbit
rugged belfry
#

Meteor is just mediocre since 1.4

dense ferry
#

Yeah Jungle Armor is fucked

rugged belfry
#

Too hard to obtain

stone bloom
#

See i dont play vanilla anymkre so i didnt know they made jungle armor worth grinding for

tired haven
#

You can squeeze a bit more damage with mystic robe, but I genuinely don't care HDfailure

#

and wizard hat nerf hit pretty hard

golden sonnet
stone bloom
#

Traveling merchant item

rugged belfry
#

Traveling merchant items ๐Ÿ˜’

stone bloom
#

Good luck ever seeing the fucking thing

rugged belfry
#

Fr

golden sonnet
#

Luck issue

rugged belfry
#

Traveling merchant everyday when

swift wharf
#

bywah just do that progression method

#

guaranteed W

tired haven
#

I'm not sure how I feel about eoc being on same tier as evil1

golden tulip
#

suggestion to remove evil2 bosses please sigmabehaviour

tired haven
#

It is clearly not the case both loot wise and design wise

swift wharf
#

nerf evil1 tier

#

the calamity hardmode rework but in prehm

tired haven
drowsy plank
#

putting crab and deer between evil1 and evil2 when

golden tulip
#

remove crab frfr

drowsy plank
#

also i think it would be cool if all of their drops just Died besides the rotten brain and bloody worm tooth

fervent orbit
drowsy plank
#

it'd be cooler if you just got the materials and got to upgrade the previous evil drops instead

#

more interesting than just "Oh boy i got evil items but AGAIN"

fervent orbit
drowsy plank
#

it really isnt

#

i already explained all you would need to do is move crab and deer between evil1 and 2 and ditch the evil2 direct drops and they'd feel so much better

#

also evil2 would def need to be made a little harder and have slightly stronger stats tbh but i dont think that is a bad thing

golden tulip
#

why move other bosses and not the ones that are the issue (evil2)

wide river
#

Because we're at a point where moving Evil2 is harder than the alternatives

drowsy plank
#

because crab and deer are also an issue and this would be fleshing out a tier that should exist but doesn't

golden tulip
#

how

#

genuinely

drowsy plank
#

oh my god literally read any of this conversation

#

just scroll up

golden tulip
#

this convo has been hundreds of messages are you crazy

#

i aint reading allat

drowsy plank
#

Yes. ultimatesmug

wide river
#

If we move Evil2, we have to either move Aerialite with it, or make it spawn from a different boss that is thematically worse than Evil2

drowsy plank
#

and rewrite the lore again

wide river
#

Yea

#

It's just not worth the effort

drowsy plank
#

crab and deer are both ass nothing bosses too with practically no relevance in progression so using them to flesh out a tier that cal clearly wants to exist (evil1 and evil2 are seperate tiers on class setups) feels like the best idea

#

and making perf/mind drops actual upgrades to previous evil drops makes them feel less

#

duplicative

tired haven
#

Meanwhile I already struggle to understand how one meaningfully 1ups evil tier when it gives access to hellstone which is essentially top tier and starts clashing with early HM

drowsy plank
#

๐Ÿ’ฅ

#

incredibly true

tired haven
#

it's not quite there yet, but the gap is small

wide river
#

I could see Hellstone being pushed back by a bit, but that defeats the point of unnerfing Reaver Shark

tired haven
#

It also defeats the point of hellstone when it's just evil ore 2 HDfailure
although, current hellstone does beat up evil crafts to tears so I guess it's same difference

#

clearly, one shall just make hellstone minable post-skeletron. this will not have any repercussions whatsoever

wide river
#

This will certainly not affect the trout population

royal tapir
#

Before defeating Skeletron, there is a big firewall blocking you from accessing the Underworld

wide river
#

Finally solves the issue of Bladecrest Oathsword and Old Lord Claymore being pre-Boss

tired haven
fervent orbit
#

demon scythe too

swift wharf
#

Clearly just hyper buff hell

#

Make getting reaver shark and molten gear pre-boss really fucking hard
Somewhat still very difficult after nightmare pick
Hard enough to just work for post skeletron

random talon
#

finally, I can beat Infernum Skeletron with this trick

swift wharf
#

Maybe making hell harder to explore is part of the solution

drowsy plank
#

๐Ÿ’ฅ making hell harder to explore would most likely mean making a WoF arena is harder and GRAAAAAAAAHHHHH
too many issues must fix them all right now

swift wharf
#

simply kill wof

hollow shell
#

"simply look at Class Setups" is a bad argument because that is not maintained nor officially endorsed by the devs

swift wharf
#

from the game

lilac fulcrum
#

i don't think there is supposed to be a huge gap in progression

drowsy plank
lilac fulcrum
#

more content and choice

drowsy plank
#

wtf you mean more choice

fervent orbit
#

the choice of 1 boss

hollow shell
#

I do agree that Evil2 is really awkward and sucks
overall good sugg
It was just that tidbit I had a problem with

drowsy plank
#

fair

fervent orbit
#

maybe change class setups to boss progression

drowsy plank
#

true

fervent orbit
#

since it would directly show the problem

swift wharf
#

class setups gets renamed and fandom traffic is increased by 70%

fervent orbit
#

unlike class setups where it doesnt show any side bosses, only the main ones

swift wharf
drowsy plank
swift wharf
#

byea I heroJes

#

this is truly a difficulty enemy with a custom healthbar and music theme moment

drowsy plank
#

so true

stone bloom
#

Commit an astralgeddon

#

You have to

hybrid steeple
#

evil 2 sugg

#

finally

drowsy plank
#

this is not my first ~~and knowing my track record probably not the last ๐Ÿ˜ญ ~~

wide river
#

Maybe someday it'll get to devs

cobalt heath
#

based sug

#

but also there are plans, like the new armor sets to that tier etc

swift wharf
#

it will implemented somewhat before the heat death of the universe

drowsy plank
dense ferry
#

It does, actually

#

You have to consider armor bloat

drowsy plank
#

i dont mention armor in my sugg...?

#

sorry im not sure what im missing here

dense ferry
#

Yes, but Aerialite is locked behind Evil 2

cobalt heath
#

yeah but it clearly indicates that there will be something more than just evil 2

#

for the tier

dense ferry
#

If you move things around then you also have to move all the loot

drowsy plank
#

yeah crab and deer which add 0 armors

fervent orbit
cobalt heath
#

yeah exactly?

drowsy plank
#

which are also currently just before and after the tier regardless and it barely changes anything

dense ferry
#

Which could lead to a severe imbalance between the amount of gear that is unlocked in every tier

fervent orbit
#

deers items are weak enough to be evil 1 lmao

cobalt heath
#

yeah imo gb and deer should be pre evil 2

stone bloom
#

New upgrades OR molten OR statigel btw

#

For pickaxes i mean

dense ferry
#

^

cobalt heath
#

both get skipped rn

dense ferry
#

I don't think we should even consider Deerclops in this equation tbh

drowsy plank
#

it really doesn't? each tier usually has about two optional bosses (ex; king slime and DS pre-Eye, qb and skele pre-WoF [at least in vanilla], levi and aureus pre-Golem, duke and empress pre-Cultist [in vanilla])

also the upgrades would still be weaker than molten or statigel (100%), and would be weaker than aerialite (which could just be bumped to 80%)

dense ferry
#

That thing is balanced around Post Skeletron

cobalt heath
#

should be rebalanced

dense ferry
#

But yeah it fails miserably at that

drowsy plank
#

"balanced" clueless

fervent orbit
#

that thing isnt balanced at all

drowsy plank
#

so yeah i mean i dont see any issue with moving it here when it needs such a heavy overhaul anyway

stone bloom
#

Tbh deerclops doesnt really have a tier

drowsy plank
#

deer is literally going to be unrecognizable to it's current form whenever cal finally decides to address it

dense ferry
#

Also I hate the idea of Crabulon being post Evil 1

#

You are telling me a fucking oversized crab that is literally dead is stronger than abominations spawned from the remnants of dead Gods?

cobalt heath
#

this I agree with

drowsy plank
#

Bee

cobalt heath
#

bee pre evil 2 as I pitched

stone bloom
#

Let crabulon have a w

drowsy plank
#

me when large bee is clueless

stone bloom
#

We need crab sweep

dense ferry
drowsy plank
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no im saying lore wise

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a big bee is stronger than dead gods

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so like

dense ferry
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Yeah that one is wack but idk

drowsy plank
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yeah i could see a crab being stronger than the weaker remnants of a dead god

dense ferry
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Actually the progression is

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Basically the same yeah that could happen

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But not Crabulon

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Crabulon is perfectly fine where it is

stone bloom
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Also tbf crabs are immortal anyways

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Its close to being a god

drowsy plank
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agree to disagree on that but it's not like that's a very necessary part of the sugg, this is more like three suggs in a trenchcoat and i wouldn't need all of them, im expecting a ๐Ÿ”’ or โ˜‘๏ธ not a โœ…

wide river
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If it's three suggestions together, then it'd have a higher chance of success (although still not guaranteed) if you sent them all separately

drowsy plank
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a lot of crabs drops atm just feel repetitive and there isn't really any obvious ways to distinguish him
i feel like if he was moved here maybe he could get a status message about like idk "The mycelium underground quivers..." or something dumb like that at least
cause like most of crab's drops just aren't good on the evil bosses except fungicide which is just like minishark 2 and i dont feel like reworking the rest of them is really feasible

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also yes you'd think that but ive sent them all individually before
i think this more sweeping version might be able to attract more people + i have other suggestions i want to make + i can only send 2 a day not three + they're all related anyway

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maybe if it fails idk

stone bloom
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The accessory is also kinda nuts

drowsy plank
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fungal clump is one of the accessories of all time

swift wharf
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a red shrimp is stronger than a wall made of flesh

stone bloom
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Kinda carries the pre skeleton phase

drowsy plank
swift wharf
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an oversized bee can be stronger than the uhhh god corpse

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but not an oversized crab

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:society:

drowsy plank
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a funny fish is as strong as draedon's war machines

swift wharf
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simply add the mushroom god

drowsy plank
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mushroom lore when ultimatesmug

swift wharf
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TRUE actually

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the path to putting crab and qb in the same tier ๐Ÿ˜ˆ

drowsy plank
fervent orbit
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some living sand is stronger than dead god remnant

swift wharf
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ITS SO GOOD THO just like rework uhhhh a lot of the game it's that eays

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would be epic tho cuz mushroom and jungle are opposites

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(everyone who says otherwise will be clentaminated)

drowsy plank
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the way the jungle spreads chlorophyte is so weird too
like you dont realize it but if you accidentally clentaminate a part of a mushroom biome the jungle will LITERALLY start SPREADING into it like a world evil it's so fuckin weird but cool

wide river
swift wharf
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what the hell

drowsy plank
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yeah where do you think i noticed it xd

glass arch
cobalt heath
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could have prolly worded it better but eh

distant gyro
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those are in planning

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none are spriting though

cobalt heath
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oh you can just lock emoji it then

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oh yeah cus I sugged those half a year ago

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woops

distant gyro
drowsy plank
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someone ping me when it gets into voting and ill do that

gaunt tiger
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@drowsy plank I wouldn't move deerclops, that fight is pretty fire

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move bee tho >:) it will do nothing to make summoner better I promiseโ„ข๏ธ

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or maybe move one of the chaff bosses to that point, like old puke

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yk, following the pattern that the dried up one is weaker than the watery one

fervent orbit
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deerclops is the opposite of fire

random talon
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yea, the fight could use a glow up

gaunt tiger
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almost as if-

random talon
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it's ice

fervent orbit
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yes thats what i meant by opposite of fire

random talon
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yes

fervent orbit
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totally

gaunt tiger
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also afaik cal doesn't change deerclops at all
source: some guy said so

random talon
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I didn't notice any significant changes

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at least in Revengance

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or however you spell it

gaunt tiger
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infernum dclops is fire
the boss has potential

random talon
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ik

swift wharf
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it doesnt yes

fervent orbit
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yes he has no ai changes

gaunt tiger
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it's not a priority atm tho

swift wharf
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cal wiki redirects you to vanilla wiki

gaunt tiger
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nor should it be a priority

swift wharf
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it's a crossover boss so zzzzzzzzzzz

gaunt tiger
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ok so

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some of the best content in games is crossovers

fervent orbit
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betsy is more of a boss than cultist

gaunt tiger
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don't be closed-minded

fervent orbit
swift wharf
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cluel

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yeah but

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it's a crossover

gaunt tiger
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so what

swift wharf
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even betsy doesnt get changes

gaunt tiger
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yeah tahts' a loss too

fervent orbit
gaunt tiger
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inf betsy is really good

swift wharf
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it isnt because ooasucks

random talon
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then again, no one touches OOA at all

swift wharf
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EXACTLY

fervent orbit
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even tho cal fixes ooa

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and ooa is easy af

gaunt tiger
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inf OOA is fun

swift wharf
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yeah cuz infernum doesnt need to care about other hundred things

fervent orbit
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meaning betsy is very much feesible to get to

random talon
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tho I did install a mod that makes OOA actually worth it

gaunt tiger
swift wharf
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infernum is boss focused ofc it changes the boss

gaunt tiger
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the point is that just because something is crossover doesn't make it bad

swift wharf
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ok

gaunt tiger
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doesn't limit its potential or wow factor

swift wharf
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so what is the point of this

gaunt tiger
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oh someone was talking about moving dclops to post evil1

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I was like no that's a waste of potential

swift wharf
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already is clueless

gaunt tiger
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but they're offline so it ended there

gaunt tiger
swift wharf
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why

gaunt tiger
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already is a waste of potential?

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or already is post evil1

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cos it's not, it's pre skele

swift wharf
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oh i meant post evil 1

gaunt tiger
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oh