#suggestions-discussion
1 messages · Page 158 of 1
smh does lore not explain this????
still in his prime
peepaw jarhim
and he's still in his "prime"
but he'll deteriorate quickly soon
Old man lmao
"Fuck it, we ball"
insert Yharon ballin picture
he wont last another decade whether or not the terrarian kills him

(he wont be in his prime any longer because i will KILL him)
(There is a reason)
It's just not stated anywhere currently I think
I think Yharim can live for more 15 - 20 years tbh
But not hard to guess
yeah
how can he be in his prime 130 yrs old but be dead in a decade
yharim ate anti-death pills
its either something something dragon attunement which explains why he wont last until yharon revives once he dies
or just draedon fuckery
not yharon but yharim ballin
Because in a decade he will be added to the mod and then immediately killed
yharim when cheat sheet butcher;
Ture......
yharim is actually king andrias
did he just use scal as a boost? thats a foul
give yharim anti-butcher because uhhhhhhhhhh
physical touch isnt allowed
he kills the refs
important boss 
One thing I hope for Yharim is him commenting about your performance in the fight tbh

inferior vessel ! !
So his dialogue varies depending on how much hits you took
yharim giving your fight a D rank because you messed up the rhythm game section
how is he gonna talk to you after if hes DEAD
surely giving random bosses butcher immunity and edgy dialogue is a great idea that will improve the experience 
ok but hes ballin
old scal dialogue
NO
talking is a free action

every jojo anime only watcher
something something SGAmod
if you move at the speed of light, when you talk, your speech would be delayed

Honestly, this makes me super excited about Yharon's fight
The unrestrained wrath of the Dragon of Rebirth
You're fighting one of the most powerful dragons to ever live, and he purposefully uses his vitality as "fuel for the fire"
friday nights at funkin's or something idk
I fucking love how
THIS MAKES CALAMARI EVEN BETTER
I created the perfect protagonist
going down in a blaze of glory, literally
You are fighting one of the most powerful beings of a legendary race
Better yet: he has gone super saiyan
It should be epic as fuck
dbz moment
dbca but canon
God Yharon vs Calamari might be her best fight
ough i need to write about this mod
but totk just came out 
same for my character
i have lots of ideas for yharons fight
if i ever work up the motivation and skill to actually write anything
The beacon of a fallen era vs The star that ushers a new future
OUGH
thats a title and a half
This makes me think about the dragons fighting Prime ML
Fighting just Yharon is already epic
Imagine a multitude of almost-as-epic dragons going full force with their powers against an alien behemoth
rising star symbolism my beloved
first yharim, then the terrarian
You know that scene where Rayquaza fucking blasts Deoxys with a point blank Hyper Beam?
god my oc's yharon fight is going to be
fucking insane
I should probably make a human OC at some point
That's something I imagine Zeratros doing to Moon Lord 
Zeratros Master Spark breath
(If I can, I'm definitely implying that dragons have more diverse breath weapons than just fire, in the Aerialite book 1)
because they have pretty much the same origin story, pretty much everything yharon had was ripped away from him by the greed of the Gods, and literally everything Zephyros had was torn from his reality by the all consuming force that is Astralgeldon
top 10 catalyst moments
My OC is probably gonna be a mage from the sky people
makes sense since yknow
not all dragons are fire birds
tumblr
Yeah
i need to think about how ascuadan's breath weapon would work since
just breathing billowing ash isnt very cool or effective
Byeah, Calamari vs Yharon is fucking perfect
Dragon’s association with fire is relatively modern
wait whos ascuadan
dragon oc
ah
the dragon of ash and embers
The two played the same roles in history and are the most important things the two current world powers own, but in that fight, both of them are fighting as their own individuals. They aren't the Goddess of Evolution nor the Dragon of Rebirth, they are simply Calamari and Yharon, ditching it out for the sake of the entire world
actually that could work for ascuadan too
volcanic ash lightning
actually, billowing ash could be quite effective as both a way to flee and a way to obscure an enemy's senses
ash can just kill someones lungs lo
Yeah, definitely
Any dragon capable of creating some type of haze would be a dangerous stealthy fighter
ascuadans salamander ass crawling up mls legs and pumping ash directly into his lungs
Vetrasyl can create storm clouds, and he would absolutely take advantage of that
you cannot tell me that seeing nothing but a massive cloud of ash around you, and not knowing where the dragon is but being able to hear it move around wouldnt be terrifying
yeah
You know, thinking of how awesome the dragons were
It really puts into perspective how badass the Gods were, having killed them as mere humanoids
but yeah ash with some volcanic lightning is 
Vetrasyl's ominous yellow eyes and horns
YEAH
He can use the clouds for stealth, blind/confuse enemies with lightning
And attack with the element of surprise
I really like how I made all of the six major Post Moon Lord Bosses be incredibly important for Calamari's journey
Badass fucker
And so is the person who managed to kill him
just
faint flashes of yellow in the corner of your vision, you cant tell if its just your imagination or if vetrasyl is actually there
ough
going into ascuadans lair to find it choked in ash, with embers drifting through it
you cant see much, but then you notice
some of the embers are moving together
now i want a dragon oc
You can't even tell if it's him, one of the lightning bolts, or just the flash from the previous bolt messing with your sights
same
i need to make more tbh
wat makes a good dragon oc
i also need to write about this mod in general
if i had a dragon OC id probably make it be from the abyss, or heavily related to the abyss
wait hold on
huh
That doesn't make a good OC :p
In general, you should study how to make good characters in general, and it'll apply to dragons
maybe they just used coldheart before it was removed 
Lore Discussion, obviously
perhaps
monster hunter dragon: if it moves it probably is a dragon
SO TRUE
this goat? yea dw about it its a dragon
i need to brainstorm for dragon ideas
lets move first
gigantic rock monster: elder dragon
reason: "it can move"
#suggestions-posting message
I think if you were to remove the point about the sentinel phases, it might be better that way
I do believe one is in the workings
dogs 40th rework
he does though, hopefully one that makes him an interesting boss worthy of being in the final 5 
dog is
hilariously mid
the most fun ill ever have against dog is wfb when i get yhermes crystal pre dog
unfortunately neither cal nor infernum do them 
Infernum is absolutely not one of those
yep
Infernum
Is somehow
More boring than base cal
In terms of a DoG fight
dash simulator
infernum takes the concept of devouring gods and
frankly executes it horribly
*Ram, byeah
ehh kinda
idk how doable it would be in terraria but i think him having a heavy emphasis on tactically using his portals to line up lunges and crisscross the battlefield would make him a really distinct and interesting boss
the bg is cool and some of the shaders used bang
Mechawiggler from Mario Odyssey
i mean kind of
yeah the mod is spam sadly
I'd make a suggestion in the Infernum discord for some new DoG stuff
IF I HAD ONE!
a server to post it, I mean
and it kinda seems similar to yharons old phase 2 thing
true
DoG should definitely start his Phase 2 without being at 300 mph
we'll see if devs will like it if thia gets into voting
man goes into his portals and leaps out of his clothes and into his next phase like Dream
too bad he didn't install his cheating speedrunning mods
I feel like the whole fight needs an overhaul, though I'm pretty sure its already planned
there are like 3 types of attacks, it trying to ram you, lasers, and fire blasts
i mean with how fast the fight already is right now, it might be best to have 3 simple attacks
the reasoning just seems to be: this would be cool, but this would be cool, and also it would be cool

@abstract forge you have literally next to no reasoning beyond "it would be cool" and adrenaline is something that exists so unless you want to kill it during phase transitions it would still be obvious. also oh my god can you imagine how annoying this would be for refights? and 15 seconds is nearly as long as the waiting phase for moon lord you could straight up fully heal in that time, which is not what the phase transition is for
that transition is legitimately longer than how long it takes ML to appear from a celestial sigil in vanilla
very true
the cry of angry noshitters would be heard for miles
gets hit as soon as DoG leaves the portal
well they wouldnt be nohitters then huh
Lmao
but the point still stands
nohitters wouldnt be happy because they gotta wait for the boss to come back
and they have better things to do then wait for a virtual worm to not fuck off

hey cog, can i have my name swapped to Its Lancein Time?
yeah, thats good, thanks m9
Not in the workings, but planned
i wish you guys luck on the porting
on a scale of 1-10, how bad is it, if i may ask?
I'm not a coder so I can't really tell you
But the coders don't seem very happy about it
from that, ill just say around 8-10
What happened here 
@jovial tundra zerg potion exist, which literally spawn nearly 1 hundred enemy on screen every second, even if you assume jellyfish spawn 1% out of the 100 enemy (which of course is unreasonable because it should be way higher), 100 seconds and you get the item
and you can just get a free Arctic Diving Gear from Snow Biome Lab and skip all 3 altogether, or even create multiple worlds for it
Their suggestion mentions the lag, and brings up multiplayer as a counter
and if you ask, yes I hate the fact that RoD can literally be purchased too
and getting diving gear can be a massive pain, especially when sharks just don't spawn sometimes lol
all of these but jellyfish necklace are pretty easy to get
because unlike jellyfish necklace the others dont have a 1% drop rate
Jellyfish is addressed in this suggestion already, vote for it instead. Calamity adds an alternate way to get diving gear through trashers, and flippers are the least annoying via fishing, which calamity buffs a ton, and being able to spawn in planetoids.
Hallowed Altar When
@jovial tundra you need to address moray eels dropping flippers at 5% and trashers dropping diving helmets at 5%
you know what im gonna flag it until they address this
because the only real problematic one is jelly necklace
and theres already a sugg for that in voting
exactly
didnt realize that, so that makes the jelly necklace the main thing, so my sugg is a duplicate in that case
will delete
good info tho
what if instead of being crafted the merchant sold different shoes depending on biome
ex; sells hermes in forest, water walking and sailfish in ocean, ice skates and flurry in snow, dunerider in desert, flower boots in jungle, etc.
maybe goblin could since he already sells rocket
idk just an idea to make getting different boots mildly more interesting than just crafting them
this is very cool
goblin would be better as otherwise you would need weird boss requirements for when he sells boots, or you could just buy hermes first night
as if people don't just craft hermes first night by grabbing like 5 cobwebs
just make them a lil expensive
1 gold, 5 gold, something like that
You actually need like 70

like the starter bag already gives you enough swiftness pots to instantly craft them so all you need to do is fine like 1 good cave or a spider cave and you have them
lol
like minishark is balanced around it's price so just making them a little costly for the first night would probably be enough
It doesn't
You still need to run around and find two more potions
Byeah it still gives a good half of them
yeah it gives over half which is still just silly 
you can just run around and break a ton of pots
yeah like swifts are SUPER common
oh can you elaborate on why? i dont really see how they're much different than flower boots
skates just kind of exist
the recipe makes sense, and its not super hard to get everything for
i mean you can say the same for most of these, i just think the recipes are lame, at least the biome thing is a bit more unique
wouldn't that be a bug?
wouldnt what be
The HP bar name not changing
no the name changes
it just always ends with the Polterghast
so in phase 3 it would be Necroplasm the Polterghast instead of just Necroplasm
i dont know why its like that
it's been so many years, and that's somehow STILL HERE
Polter's name change is realized using the same system as town npc names
NPC.givenName
polter npc when
so it'd be like Necroplasm the (whatever the original NPC name is)
all its dialogue is screaming
Necroplasm the Goblin Tinkerer
so the boss health bar displaying it like that is technically correct
WHAT?
But at the same time i'm confused as to why it needs to
be accurate to how it should "technically" be
Iirc there's a rare chance for the Guide to have a Necrosomething name
That is quite possibly the most spaghetti code moment i have ever seen
I can't believe Iban just randomly showed up to reveal that Polterghast uses the same naming code as Town NPCs
Its quite odd in my opinion
I mean it's not because oh ah town NPCs, its just that its the only easy way to change a NPC's name on the fly
ok i was wrong the bossbar doesn't intentionally do the whole X the Y thing on purpose
it's just because theres a variable that does it automatically
Gomen'nasai, sumimasen i posted source code don't ban me
Banned
:(

But yeah that's the lore behind necroplasm the polterghast
weirdest thing is that Yharon also does a name change as of the most recent major update, and it seems to be fine

So true
Does it change the NPC's name or just the boss bar
Looks to be both?
damn
well i don't have the source of the version that added it
so i can't give the reason why
Might be because the name change is handled differently
Just decompile the mod lmao 
or might be because it uses a custom overridingname on the hp bar
any plans to use the infernum helathbar in the main mod?
though i agree if cal adds a heathbar it shouldnt just be mgrr 
go look up the infernum health bar, it's good
yes i know
imo infernum HP bar is very confusing
its fine
i prefer vanilla since more can be done with it for interesting phases
and you dont just see all the phases outright
each phase is one bar
when the bar is gold, you can't hurt the boss
why shouldn't it just be 1 bar with marking on it stating the phase transition?
seeing the phases makes phase transitions less jarring
me when,,,, when the dashes at the start of phase 2
visual clarity
instead of multiple health bar with each for each phase
it looks really good in action trust
no the context here is "you want base calamity to also use infernum health bar", therefore you need to prove that it is superior in every single way
therefore I put my opinion here: it to me is way more clunky then just 1 bar with phase indicator on it
infernum health bar to me looks like it regen to full for every single phase
and my 2nd question is why should the player need to know when bosses phase transition?
honestly I was just asking if it was already in the works
oh, in that case probably not
infernum developers are separated from calamity developers
Indeed
yeah I know why does everyone keep saying that
there's like 100 people in the infernum discord, guys
or, well, there were
ygm
because you asked and you get the answer: the developers are separated, what infernum does doesn't mean calamity will (or have to) follow it
infernum reworked great sand shark and added bereft vessel, does this mean base cal also have to make it post-Lunar event? No
I ask about orange juice and get a tirade from 3 people about mangoes
this really is the suggestions discussion channel
So true
you already got your answer: the answer is no
the people only give you additional context of why the answer is a no
no you try to justify the answer being no by going one step beyond the actual topic
just say "no"
Sometimes it's better to explain why it's a "no"
this time really was a yes/no time tho
Better safe than sorry
sigh
I personally wouldn't really like to deal with the endless array of "why not" questions after saying "no"
Who told you that?
heard it
no, even if assuming they are on extremely good terms it doesn't mean calamity will follow what infernum does
no its because infernum is a community modification 
that is why infernum is an addon
Who, not where
some1 in the infernum discord
catalyst added astrolgeldon slime, even if it is a good boss doesn't mean base cal will add it to base cal
I don't need infernum health bar in calamity anyway, if I wanted it I'd use the infernum mod
it really was just a curiosity question, since a dev here talked about gated health bars a few weeks back
we're talking about orange juice, stfu about mangoes
please
theres this thing called a metaphor
yea I just used one
There's this thing called a comparison
😄
truly one of the suggestion discussions of all time
I love it when it rains in france (this means that someone is buying bread in kentucky)
anywho
very equal similarity
is there any reason the astral biome has to be on the surface, or could it be in space
because it always seems to eat up most of my surface and underground ice
well a: where the hell would you put it in space
and b: there would be no
well
space
in space
So true
theres not really any more room for a whole biome in the sky
which is part of why the aerie will be a subworld
there's not a lot in the astral biome of worth, maybe it should be smaller then
Just remove the Evil Sky Island and there'll be more space 
or like, not land in the ice biome
its getting reworked eventually
but yeah it suffers from evil biome syndrome
and makes the rest of the world suffer with it
unfortunately there really isnt much else to be done
yeah but thats probably being replaced with something else 
looks like the 1.4.4 patch is going to be the next major content drop
sadge
astral infection imo should've been post ml honestly
when the sky island lore
Wdym "sadge"
its going to be a long... long while before we get a content drop
porting 
it sounds like hell to code
on the bright side maybe whip tag makes a triumphant return
1.3 to 1.4 was sure hell to code
copium
1.4 to 1.4.4 seems to be much less tedious, so maybe it won't take a lot of time to port
wait what's the "warned" role you have, zav
criminal ‼️
(nothing to be proud of tbh)
fair
mmmmmmm
whip tag isn't worth discussing because "it's op"
what else
universal pylon recipe would be nice
A suggestion to kill another 22 developers 
I've been told it's a balancing concern

because being in true melee range as a summoner doesn't mean you deserve to do good dps 🥲
what'd be reasonable for universal pylon
luminite bars and one of every pylon?
Galactica Singularities + Luminite + Living Shards(?)
Considering that you'd have to kill Moon Lord anyway to get the Universal Pylon, that should be the minimum point
I don't think there is any way to balance the Universal Pylon
i say living shards cause
terra pylon
it's a pylon, my guy
What if I've speedran through the game and have filled like 20% of my bestiary?

maybe that's the point
Maybe at least have it some associations with the major bosses?
yeah like
moon lord
Like, Evil Materials + Bones + Hallowed Bar + Living Shard + Galactica + then and only then Luminite?
Yanmei's Knife could be an interesting prototype for a whip rework/alternative summoner weapon group
make them have decently long cooldowns, but have the effect stay for a bit
Yanmei's Knife will probably stay as a classless weapon
calamity whips already exists
they just need to make tag damage work, and subtract some damage from summons to compensate
it wasn't about yanmei's, i merely used it as a comparison to what I was thinking
Not really
there's an acc that gives you move speed and defense when you strike with a whip
that's a nice one
Another case of "it's a community mod"
oh for sure
at the same time, calamity got popular by stealing ideas from other mods
and making those ideas its own
there's no need to be unique just so you are unique
I ain't making a suggestion about whips because there's no point
I was just talkign to overdone
I have that mod
the sticky fingers line is really great
purely because the fact that cal whips havent been a thing for a long while
soon™️
I think the tModLoader port thingy is changing how tag damage works, so whips may become easier to make in the future
Just speculation
Or at least easier to balance, anyhoo
(Or maybe not I don't know how balance works)
Not with teleporters existing, no 
@red saddle - Your suggestion has received an updated status!
[Make an item that prevents the cultists from spawning]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ornate slate - Your suggestion has received an updated status!
[Emphasize Importance of Power Cell Factories]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hybrid steeple - Your suggestion has received an updated status!
[Remove the biome restrictions on Providence and the Profaned Guardians]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
damn was it really only 3

weird week for suggs
pretty sure there is more, the bot just didn't show all
eg: #suggestions-voting message this one is also sent
Yeah it didn't
I literally went to search for my suggestion because I was like "I know it had high stars" and yeah there was the checkmark but didn't get shown here which is odd
@inland saddle Sorry for the ping but I want to make sure the three suggestions above here also got sent to dev, seeing as the bot checkmarked them but didn't send a message here verifying that it received enough votes
My suggestion is extremely important 
Of course it is 
Nohitter's opinion is always valuable and important 
Jokes aside, we need this change
"change boss rush to use death mode AI"
Hmm, but don't we already used to use speed boosted death mode AI before Malice even exist? because otherwise how can king slime catch a player with drew's wing?
Hmm
[ remove the mention of using malice AI on wiki ]
"Your suggestion has received an updated status!
It has officially been implemented into the game, and will be available in the next update!"
Yeah it was speed boosted But not as speed boosted as it currently is 
they werent sent, no
If the Infernum wiki is gone, where do we put suggestions for Infernum now?
Do we just throw them in the Infernum thread?
you dont
what is the use of suggesting stuff that changes infernum at calamity discord, they literally can't change infernum things
unless you mean the Infernum wiki
no
there hasn't been an infernum wiki yet lmao
ok, thank you for the information
you can just grow normal grass and use astral solution with clentaminator no?
imagine building underground tho
you'd have random streaks of astral/pure grass
tbh the rod not working on Astral Dirt seems more like an oversight than anything
@gritty acorn the suggestion probably need to be more specific and explain what it wants:
does the suggestion want staff of regrowth to work on astral dirt by:
- making it can grow normal grass which you can astral solution
- make it grow astral grass
or something, I am unsure, never really tried to use staff of regrowth on astral dirt
by making it grow astral grass
more efficient than using clentaminator
then that need to be specified in the suggestion, otherwise people will not know what you want
done, thought it was alrdy self explanatory however
Yeah this suggestion looks good
I didn't know it didn't work on Astral Dirt
It should.
ye
not really, because I think many people are like me who just don't use staff of regrowth on astral dirt
I think many people don't even know staff of regrowth can use to grow grass even, often see people buy Dryad grass seed
wanted to make an artificial astral biome next to my base for astrum deus
I could get behind this suggestion lmao
and it looked ugly so i wanted to use staff of regrowth
didnt work, had to place dirt, use staff of regrowth then waste money on a clentaminator and astral solution
lets goo

Astral has a lot of weird interactions with normal biome mechanics
I don't blame the Astral for this one. All the other grasses don't have their own dirt block custom made for them
A reasoning ever
no way. . . .
both of my recent suggestions have gotten this far kinda crayzee
@gritty acorn add some reasoning and we good
alr sec
Maybe note how Staff of Regrowth works on normal dirt, but it doesn't work on Astral Dirt. Adding an argument for consistency would likely help out a lot
you can probably remove the "QOL (for building):" part too
stuff like that is on the don't bad sugg practices anyway
done
Now its excessive but has reasoning now
hold on lol
removed 1 line that was mostly personal opinion
is that just like a bug with the bot
is it good now
forgot to ask again
yea its fine
By the way, about the recent suggestion, I don't remember if there is any real precedent for it but I don't really mind any suggestions people have for DSO lmao so whatever, tho it does seem a bit pointless to me, I'm not gonna judge 

You guys even use the evil sky Island?
What about just adding the aerie biome there lol
no one uses the evil sky island 
and no even with removing it it wont be big enough for the dragons aerie
however i have heard talk about replacing it with a giant sky island, to help expand on sky island + aerialite lore
no I definitely use it, and it is incredibly useful
it is way easier to get opposite evil biome, especially in pre-HM
there are much better ways to do it though
evil island is
a relic of old calamity
evil island is still better than hiding it behind graveyard + blood moon or something
but there are still better ways to do it
It shouldn't why be so big tho, could be like Brimstone Crag, basically its space counterpart, also the core material, aerialite is very close (clouds), it wouldn't make much sense to make a subworld for it, just add a near little biome
it
the reason it is in the sky is to prevent a 2nd evil spread
so if you want to change it, it need to be basically a material/a way to get opposite evil early, not to spawn in one
aerialite
is sky island material
unless they make it generate underground and make it isolated by not having blocks around it
and
yes it would make sense for a subworld???
why would the yharim arena, the final area of the game, be a tiny little biome in space
(I was referring to evil island)
mhm
anyways evil island is fucking lame and there are much better ways to do the same thing (namely making both chests generate and adding crimson stuff to like. ecto mist)
move the chest to the dungeon and make dryad sell the opposite evil seeds in preHM considering cal lets you get opposite evil solution in graveyards now
isnt the dryads shop like
maxed in cal
or really close?
i do not like ecto mist being used as an alternative to evil island tbh
evil island at the very least, should be overhauled completely
but its boring
evil island should be removed
evil island is more boring 
nah nah
"ooh heres a giant floating island with all the stuff you need"
evil island doesnt need you to do anything
at least with ecto you need to do something to get it
evil island is completely free
its space could be taken up by something else and no one would notice
i barely even rememeber it exists
It will be
its very much a relic of old calamity
Already voted on
fuck yeah!
confirmation 

i presume its being replaced with the main sky island like you talked about before
22 x 5 votes
i knew the devs agreed it would be a good idea but i didnt know it was actually happening
That isn't set
Just that we'll delete the evil island
Actually, it happened before it was even mentioned here
The vote was put up in April 17th
@bright crag So Aerie biome actually was that "sky biome" that GinYuH and Rover teased about a year ago?
aerie is gonna be a subworld afaik
every time you say you want new content for mods re-logic comes up with another update

honestly
I don't understand the giga hate for Deerclops in cal community
sure dude is rough around the edges on some parts (especially the shadow hands), but that ain't nothing cal couldn't fix (theoretically since Fab seems to have a hate boner for DClops in particular)
and some cal bosses are just Worse 
True
Also people forget he's a crossover boss, not a simple ice boss
its a crossover boss
deerclops infernum is great idk about rev+
oh, fr?
base cal yes Deerclops havent have any rev (calamity) AI changes
(I think it is said at some point Fabsol hate deerclops)
shame
and now they are porting the mod which so the priority of giving Deerclops AI get shift down even more
yeah I don't blame them when it comes to priority
but there are definitely immense hate
idk
i personally think deerclops doesnt really need more to the fight, just needs to reduce the telefrags caused by the hands
because if theres 1 small irk about something the entire boss sucks dont forget that
deerclops in rev really doesnt need much, yeah
What about Death? 
death just idk give it more hands
Delirium in Terraria real
not quoie a werewulfrum (werewolf wulfrum) sugg but its up there
werewulfrum is a banger sugg tbh
What was it btw?
basically a wulfrum werewolf miniboss that gets stronger as you progress
Br
it also had a full character description and lore but the writing of a child
@spring walrus I'm just gonna delete that
(You're not supposed to suggest bosses nor jokes)
Better Performance update (?
you should read the state of the port message
So true
@spring walrus now you violate sis
Specific item suggestion
You cant suggest those things
@spring walrus pins pins pins pins
sigh
and if I wasn't clear enough
pins
moderators! flag this suggestion!

Cant be bothered to ping
guh
Well im gonna run
Rover will see it anyways
this is also part of bad suggestion practise
ah yes, suggestion posting rules when they:
this is literally terrible suggestion practice
He is new
formatted improperly, SIS, immediately leaves 
Give him slack
n o .
...it's still an invalid suggestion that he left instead of trying to improve
Deleted
Done
Magic
But read pins
(it wasn't me btw I just said that it got deleted
)
zavarski secret mod powers
Also before you draft ur 3rd one you cant suggest more than twice per day
So true
Reworks are content smh
Don't worry, we've reorganized the biome update order to bring the entirely new biomes closer
Aerie will be a sky subworld
I don't know if it's the same as they teased, but it's the home of the Auric Dragons and where Yharim is
I am disappointed that they did not readd yharim stimulant as a mushroom drug to tease the existence of Yharim failed lore building moment smhmyhead
Clearly they just want to discourage us from taking drugs irl, what a valuable lesson being taught
they kept odd shrooms tho

hallucinogens are not steroids 
regarding the key suggestion, the desert key is obtained from the Great Sand Shark, is that also too easy to obtain?
Plantera drops the jungle key, and I think QS drops the hallowed key
Keys are also in shrines now
that too
Keys should be easy to obtain
10% drop from bosses still requires grinding, and doesn't make you spend hours to get mostly bad weapons that you only need for materials in Calamity weapons (a whopping 1.5 of the biome chests weapons is good, and even then is niche)
And it also allows you to get extra copies of biome chests for building easier
why 1.5?
Vampire knives work decent for healing and a lot of people like them, but I have found them incredibly underwhelming every time I use them
I mean I'm currently doing a melee playthrough and they carried astrum areus and anahita
desert tiger staff is completely busted iir
and i believe pirhana gun is also pretty stacked
The other good weapon is desert tiger staff, which completely shreds deus and is not worth using outside of that. So that could also be the .5
ah
I was directly talking about snow and evil keys
I've only ever used that once, and it was in a mage playthrough of vanilla
Regardless of my personal opinions on the power of the chest weapons, I still stand by the fact you should not have to grind multiple hours to get a material for another weapon or chests for your build
yeah, but the hallow key has the exact same thing but with QS, but its not seemingly a problem
Vampire knives may be not op, but melee has no other weapon like that (at that stage)
Besides they are crafting material for more op weapons
Yes, which is why they should not take hours to get
I mean I wouldnt say the evil biome key upgrades are OP personally
Having to kill a boss enough to get a 10% drop is grindy enough
Farming wall of flesh on plantera stage is way too easy even with 10% drop rate
yeah have you ever grinded for community
that grind makes you realize how low of a drop chance 10% is
that won't go trough
You need to wait for guide to respawn, regardless of how easy it is even that is annoying and Grindy, you should not be forced to get the .01% drop from enemies
I mean, so far 2/3 times I've fought WoF I've gotten the key (not complaining though)
This is a reversion suggestion anyway, so is against rules
The boss that drops community is a late hm boss. Wall of flesh is pre hm
I never said it has to be reversed
just a bit modified
i think wof has a much higher chance to drop the keys
according to the wiki its the lowest
its like 50% to get one i think
all others are 33%
I don’t think it should be reversed, but a good idea would be to add the keys to mid/late hm bosses
Not wall of flesh
Which can be farmed like slimes post plantera
the issue with that is what bosses do you give it too
but there's no mid to late hm evil / fitting boss though
Why does that matter though?
you dont have any crim/corrupt themed boss post plantera
the last one is wof
yeah, and what would you move the ice key to?
Like i said, it makes opening crimson chest super unsatisfying
I mean I guess frost moon exists but thats just strange to do
and you cant say ravager because thats post golem
Ok, it also makes getting chests for builds easier though
Yeah
Crimson key is hard to move
Why?
It’s also post plantera
because having it be the only key dropping from an event
what’s wrong with that?
I’m sorry, this time i don’t see your point
Every key either drops from a boss or from mobs of the relative biome
And then you have the key behind an event
Frost moon is being "moved" to post golem
I mean, sure, variability, but that's still kinda out of place
Still, i think crimson key should be rarer
Wait really? When?
it unlocks a very unique(for pre moonlord level) weapon which has good potential
There is a post from a vanilla dev saying the moons are intended to be fought post golem, so calamity was going to buff their stats to reflect that
and getting a key straight after getting into hm is unsatisfying
Evil keys should have a square root of 10 drop rate from Wall of Flesh 
No wait
They should have a 5% drop chance so that way you have a 10% chance of getting at least one key
Square root of 10 is slightly more than three, but still, I got the probability thing wrong so now it's out of question
Wall of flesh is wayyy to easy for obtaining keys
it’s like killing king slime to obtain phoenix blaster
Disagree, you need to wait for guide to respawn
hmm
Fargo's Souls with Fleshy Dools/Infernum with Flesh Chunk (yes I know it's not a really valid point)
Anyway
Here's a more valid point: 10x Town NPC spawn rate from Calamity config
You basically already have a new Guide by the time you defeat the WoF
I don't think it needs to be removed, I just personally don't agree with it
Should've left it and edited
What I'd really like to have done with the biome keys is just... make their base rates slightly higher, rather than just make the player have to farm bosses to get the keys
I actually like that
That sounds about right
Currently too much is focused on bosses
Need progression? Bosses. Need money? Bosses. Need keys? Bosses.
Hell, you can already get the Evil key once you've entered the Hardmode simply because WoF gives em like there's no tomorrow
Removes some of the boss-centricity of the mod, as well as encourages the player to actually farm things rather than just have everything handed to them on a silver platter
Just make a new one 
That's not wasting time, that's called "an argument"
I think this was a good discussion, and I think Enchilada's suggestion was a good middle ground I agree with
I don't think you looked like an idiot at all, I just didn't personally like your suggestion, doesn't even mean your suggestion was bad
Correction; everyone disagreed
There are at least two people who have seen some merit in your suggestion
Out of a total of four people here
We were not entirely agreeing with the sugg but we supported the idea of keys being too available
I dont even think biome keys are that hard to grind in calamity
get zerg + chaos candle and like battle potion you probably get it in like 5 min?
uhh
you probably dont even need chaos candle
bosses drop them
the suggestion was about how they want to remove boss dropping biome keys
ahh
this is about non boss methods now
(unless I misremembered, only peek like 1 sec)
actually
@errant cradle how many biome keys have u gotten from ur farm? just wondering (just give an estimate)
hes dead
Like in total?
Smh, can't believe you pinged a mod for no reason
Over 50


Maybe 60 idk I haven't checked in a while
Jungle Key economy has been malding though
"biome keys from enemies are hard to get in vanilla"
Meanwhile
Just noticed this

The .
i love my mob farm :)** **
Is on the next line
LO
Idea: Just unlock all biome chests past their point of usefulness so you can get the materials.
It's not, there's just a space after the link
Byeah it needs to be gone
I think the real solution towards the best Quality of Life experience is to make biome keys craftable
so everyone can finally enjoy playing the real part of the game, like fighting bosses
Fargo's Souls on its way
BIOME KEY MOLDS
The discussion returns
So true
Anyway, i’m gonna leave this chat
The year is 2024...
but yeah, tldr I do think bosses really do not have to drop biome keys
I don’t want to make a moron from myself again
but thats only one (1) year from now
Cya
but many people think otherwise so
You're fine, don't worry about it too much
I think boss rush should drop loot, and it just instant starts the moment you join the world
easy to say
Peak terraria
Biome Keys are meant to be rare drops so having bosses drop them kind of counteracts that yeah
bosses should NOT drop keys indeed
If you wanna go really far you can suggest giving Biome Keys unique methods of obtainment
I disagree with the chances of vanilla but bosses dropping them in cal just screams lazy
Rather than "rare mob drop"
Shrine good
inb4 someone suggest plantera to drop all biome keys on first death, like every single one of them
GOD
jesus
We just have to find somewhere to put the Jungle and Hallow keys in and we're golden (
)
and an instant teleporter like astral arcanum that teleport you to each of the biome chest, also dropped from plantera
You might even call it...
A skeleton key
I'll see myself out

a Skeyleton, if you will
either people call calamity grindy or a boss rush lmao
I’d definitely prefer boss rush 
If it's just a boss rush, then there should be other things to do outside of fighting bosses
If it's grindy, then there can be some QoL methods that aren't bosses
I just want bosses to not be the focal point of the mod, and this would be a step towards that
bring back biome key molds and just craft the keys 
That exact idea has been brought up every single time this suggestion was mentioned
Which is funny, because I thought everyone forgot about those things
if the key drops are removed we would beed to have the drop chance buffed because jesus christ 0.4% drop chance
Nope
But
It would still make it boss dependant
Because you would need farm plant a few times for the temple keys
I'm not supporting the idea of making the keys craftable
In fact, I don't want the keys to be craftable
or
you could craft the temple keys
(cal adds a recipe for early keys right???)
things you could do;
- increase base drop chance
- increase drop chance from a specific mob
- decrease drop chance from bosses
- move more to shrines
- give chest weapons other ways to be obtained (ex; vampires drop vampire knives from solar eclipse post-Plant)
-make biome CHESTS craftable
Yea
yeah not that you need the key to get into temple anyway xd
I think increasing the drop rate is the best plan of action, in my own opinion
That way we solve the issue of biome chests being hard to come by, as well as the issue of bosses dropping the keys
true
- fargos mutant mod approach and craft the weapons
I can't bring up the biome chest thingy yet, I noticed
Because the only way to get biome chests is with a 1.4.4 recipe, which isn't out yet
So that part of the reasoning will have to be axed
But since the next update will be 1.4.4, that means that if it somehow passes, then that part will be indirectly approved regardless
@wide river thank you for reforging my failure into your succes
Yes
Though keep in mind Zerg exists
In my opinion
The keys should be removed, they should have a chance to spawn in their respective Shrine chest, and their drop chance should be buffed
cant you fish all of these
yeah you can fish literally every single one of these accessories post sg/wof
Pretty much all Acid Rain and Abyss loot can be acquired from fishing
The only stuff that can't be acquired is the tier 3 Acid Rain loot
damn really? i wasnt aware of that. i wish it would say thing like that in the wki
it does
under the notes section of all of these it says This item can also be obtained from the Sulphurous Crate after either The Slime God or Wall of Flesh have been defeated.
lol thank thank you for that. im just so used to crafting everything especially with the fargo mod on
Remove the Flamarang and the Ice Boomerang from the Equanimity recipe
It's already odd to have two Melee weapons be used as the materials of a Rogue weapon instead of, yknow, a Rogue weapon or two. But even more problematic, the Flamarang itself has a crafting recipe consisting of another Melee weapon that itself must be crafted from... another Melee weapon.
(I need more reasoning pls)
you'll have more reasoning in 1.4.5 when trimerang exists but for now idk
it just feels small
argue that any rogue weapon using melee weapons as a component just shows a lack of rogue weapons for the class that already has some of the least amount of weapons in the game
flamarang could just be blazing star
wait no
blazing is hardmode
hm
actually I'm not sure what's the big deal is
blazing star is fine
hell just blazing star + ice star
equanimity recipe rn sucks because it tries too hard to be vanilla equivalent
when it should just Not
as long as the weapon ends up in pre mech still, is that even an issue
here
Remove the Flamarang and the Ice Boomerang from the Equanimity recipe
It's already odd to have two Melee weapons be used as the materials of a Rogue weapon instead of, yknow, a Rogue weapon or two. But even more problematic, the Flamarang itself has a crafting recipe consisting of another Melee weapon that itself must be crafted from... another Melee weapon. This should be rectified, perhaps by replacing the Melee components with new Rogue boomerangs (since Rogue don't got much weapons anyways)
i think that's
probably fine?
k
insert terra weapons here
so tr
terra weapons when they have no identity of their own beyond being a reference to vanilla item!!!!1!!
They aren't unique
Even if you just rename it and resprite it at this point
They still hold the same concept
Also auric armor is just an armor variant of the same concept
Auric armor is arguably worse
Considering it’s just the effects copy pasted instead of anything (substantially) new
at least auric is its own thing
terra weapons have the issue of intruding on the specialness of the Terra Blade
Do you mean auric weapons
i mean the armor
ngl I don't even really remember any of the cal tera weapons except maybe the flamethrowerr
i mean the theming
auric effects my behated
i remember cosmic bolter because it sucks and also isn't called terra
thats the bow right?
yeah
Auric armor intrudes on every other auric thing that isn’t complete dog shit

Auric armor’s theming is also just. nonexistent tbfh???
And auric theming in general
It’s more whatever it needs to be at any given moment
Pro tip: remove Equanimity
I'm only half joking
do it lmao
Auric will be reworked eventually to have original effects
I completely forgot about Equanimity on my Rogue playthrough
Matter of fact, I have instead crafted Dat Spiky Ball 
I only remembered about it when the time had come to craft the Terra Disk
Oh Stip btdubz, will we see Cal Terra weapons reworked after 1.4.4 port?
No concrete plans yet, but we do want to make them not suck
Yippee
yk what would make them not suck
removing them 
NoOoOOooOOoOoooOo! It will only make the matters worse!

Like seriously imagine how infuriated everyone will be
If we were to rework them I want something like Vanilla Terra Blade tbh
"Where is the weapon name? I liked it so much!"
they were pissed enough about bloody edge and terra edge 
"Noooo you need to have a Terra version of everything otherwise it's not a good mod!!11!!1!1!"
Simple usage but pretty and useful
so true
I remember when, iirc, Thorium had a Broken Hero version for almost every class
That was a bit ridiculous
wtf lmao

that's a bit much
I remember MoR's Druid having "Broken Hero Staves"
But again, I might be wrong about the mod
Oh yeah that also was a thing
Also Also I think Terra Blade should have Life Shards removed simply because BHS is already post-Plant
There is of course no way to remove them from other Terra weapons, unless you can put the Perennial in them somehow

I assume it's a method to prevent players from getting it from before Plantera, since you can get BHS from Calamitas Clone
But Calamitas Clone and Plantera are already on the same tier, so 🤷
Exactly
Remove the BHS from CalClone and make it solely post-Plant
What's even the reason for her to drop the Sword?
REBECCA WHAT'S THE LORE BEHIND CALAMITAS DROPPING BROKEN HERO SWORD
Probably a reason that makes as sense as the vanilla explanation of Mothrons dropping them
"Mothron ate it", or something like that
I don't think there is any
^
Yeah, according to Grox, Mothron ate the Broken Hero Sword
Calclone ate it
She bought them in Walmart
It connects back to the Walmart
The ultimate lore is when everything connects back to a single element
It’s all Walmart
god I wanted to dig up my old auric armor rework concept
it probably doesn't hold up too well by now (outside the revamped minion summon that takes concepts of the material summon armors) but man it's probably still better than current auric
Always has been

No no
Ngl it would be cool if Auric used a part of its (new) draconic theme
Clone was imprinted with Cal's memories, and she remembered that Calamitas used to buy stuff from the Azafure Walmart
honestly
get rid of the whole lightning bs on auric since it seems to be unrelated now
byeah auric is surprisingly boring despite being an endgame armor
So she went to Azafure but found nothing, not even on the exact coordinates. The only thing left from the destruction was a toy sword that was charred and destroyed, so she took it and now sleeps with it every night like a Blahaj
Auric is an amalgam of mostly boring armors
No wonder it's boring and "I don't know how this works exactly, but I'll just put it on and use it"
"Auric Rejection" sounds kinda off to me for some reason
probably because I never heard the word Rejection being used in this manner, usually Denial
It is a Rejection
The metal deems you unworthy
SO TRUE
damn
Auric is essentially draconic energy in the form of a metal
And it zaps anyone who isn't a dragon or attuned to one
The players gets around this problem by putting Yharon Soul Fragments in the Bars, tricking the metal in a way
This is why the player's Auric Bars are perfectly stable
It is supposedly a incredibly delicate proccess
But I always love to remark how Calamari brute forces her way through it 
You can technically work with Auric without an Auric Soul at all, tho
But it's so impossibly difficult that the only person who ever did it was Draedon, and even then it's just not worth it for him
^
Draedon working with Auric is like that image in Captain America 1
Where Howard Stark puts a laser through a piece of the Tesseract energy and it fucking explodes
Also because Draedon already made something on the same level as non-attuned Auric
