#suggestions-discussion
1 messages · Page 147 of 1
it can be a valid argument for items such as biofusillade, mainly in a "this weapon is super outdated" sense
tbf ghoulish
That still has a different valid reason imo
did get changed
because biofusillade has been around since 2016 and not been changed since
in fact i think it is probably the only one that recieved any significant changes lemme see
functionally of course balance wise its definitely changed
Ethereal Subjugator got a full rework
I think it got a stealth strike?
Biofussillade needs a rework bc it's only ever claim to fame was when Traitorous was discovered to have a base damage of 165,000 and Maddie on nohit realized it would be better than Alpha Ray for proccing it more consistently 
I don't think its' spam attack ever did change
Buffed damage from 110 to 166.
No longer throws out one ghoulish scythe that grants enemies 2 local immunity frames; stealth strikes no longer spawn waves of souls. When used it now consecutively throws out four ghoulish scythes at very high velocity that grant enemies 10 local immunity frames. Stealth strike now spawns in three tormented souls on the first enemy hit that deals 85% of the weapon's damage.
1.4.4.001: Nerfed damage from 160 to 110.
1.4.3.001: Now has stealth strike effect.```
(thats mainly traitorous' claim to fame byeah)
This is why we should kill rework Uelibloom weapons
Me when traitorous had an Exos kt of 10 seconds:
Huh
(Or .5 if you used demonshade enrage)
me when traitorous had an (off tier) exos kt of instant
traitorous was just goofy
but god damn that got killed
Oh it just throws 4 slower scythes in a row rather than 1 hyperspeed one
Well I guess it IS a technical change, but
you know i realize that it means four scythes in the same direction very fast but i think it would be really cool if it did it like that one kirby attack
Tru
What if
and hear me out here
We make it a Devilsknife
Obviously couldn't suggest that
But it'd be really cool though
maybe a different scythe
i think the kirby idea works really well because the scythe thing is one of the iconic attacks of the "soul" bosses in the kirby series who are progressive conglomerates of every previous soul's boss's attacks, and polterghast is literally a conglomeration of souls
also alchnpc adds a devilsknife and im not even sure how you would translate that to terraria
do you mean the beam thing on death or?
the scythe is a deadly laser
Although... this isn't me trying to skirt around the rules, but the "No suggesting references for the sake of adding a reference" don't doesn't say you can't suggest a reference in general.
So someone could probably suggest to add a Devilsknife, if they had really good reasoning to back it up that wasn't "It's a reference"
I was kinda thinking of the attack where it spun around, but yea, that might be too hard to execute
that could work for a stealth strike methinks
are cal's rogue scythes very interesting? maybe you could argue that these could be cool ideas to freshen up their mechanical abilities beyond "i throw a lot of boomerangs in a straight line very fast"
like on projectile death it does the spinny shit
Let me look
I'll see how all of the "scythes" function
subduction slicer is the main one thats spam isnt just "i throw lots of boomerangs in a straight line very fast" because unlike the others it isnt especially fast
According to wiki descriptions, almost all of them are just "haha funny boomerang go brrr"
Ignoring Fishbone Boomerang, Tracking Disk, Dynamic Pursuer, and Nanoblack Reaper
nanoblack is kinda haha funny boomerang go brrr
I put it on the "ignore" list because it's a dev weapon
because a) it has a usetime of 5 and b) its tooltip has "Unleashes a storm of nanoblack energy blades"
But in function it is "haha funny boomerang go brrr"
At least Dynamic and Disk have some unique mechanics about them
This went from talking about Polterghast drops to talking about rogue boomerangs in a hurry 
Since Dynamic has the "Kill all of my frames lightning" and Tracking disk makes it so you don't want to have the weapon return to you to keep on laser
tracking disk is so fun to use
i absolutely adore using it because it brings in a new level of strategy thats not just dodge the boss' projectiles, its also dodge your own damn projectiles for once
The former is a bug
I tried to fix it and it seemed to be fixed until it wasnt
dam so true
How does one respond to the suggestion in posting?
ping the poster here in this channel
Ok I'm making a suggestion to have SCal's projectiles despawn when a BH phase starts as the amount of times her gigablasts overlap with one and clutter them is way too common
if anything I will rather scal either proceed to the "next attack" in her cycle or "get a full reset in her current attack" or "pause for like 1 second after bullet hell end before attacking" as a change
imo I dont really think scal's projectile not getting deleted is really a problem in the fight?
at least the 3 I pointed above I feel are way worse compare to it
(to certain degree scal's projectile not getting deleted when bullet hell triggered is not even unfair, you see it happening unless you put her off screen during mobile)
died to the start of BH4 because her dart spread shots didn't despawn so I got completely surrounded by them and hellblasts
and I can't control what she does before a BH starts
it shouldn't be the case
I could maybe do the latter instead, but just after BHs isn't enough
because she also immediately starts attacking after her brothers
you cant control what she does before BH but you can control where you are in the arena when the BH starts
but yeah tldr is IMO compare to the one you suggested I think these 3 are way more of a problem
with BH4, I try to go to the top left like I always do, however, that was impossible at the time
though I definitely am not extremely experienced on Scal so I will not be as insistent as I was on Yharon (or EoL for that matter)
I did do SCal on Death normally and barely lived
whereas when I did her normally on rev, barely a scratch
you have 2 other direction to go even if you start at bottom left: top right or just go straight right
to certain degree "having just 1 movement plan" is definitely not ideal because it lacks adaptability
Top left -> Top right -> Down is the only good strat I know because of the brimstone monsters
it is a "good strat", but not the "only", in fact you can delay around 4 seconds before even start to fly up and still have time to make brimstone monster spawn at the top
or you can just stick to left side of arena, then fly to top right for the first one to spawn at left side and you still have room to kite because BH4 brimstone monster are slow
or you can even just say fuck it and play at the bottom side of the arena, it is definitely doable without perfect spawn, I will not take myself as an example but if no perfect spawn = impossible to deal with brimstone monster then something like toasty's small arena Scal will be impossible
or in the case of nohit if it is really bothering you you can even rod pass the incoming dart spread by rodding into the centre of it
but yeah tldr is that out of all the "unfair things" scal does, I think her projectile not getting deleting during bullet hell is by far the fairest because you can see it coming, in fact if you are consistent you can even control which attack she is doing whenever a BH starts (which is what most people do)
meanwhile the three above I think is way way more unfair because (respectively):
-
she finish her current attack before cycling to next, which can cause movement like hellblast -> hellblast end -> fling towards you because she turn mobile -> you die because she ram into you at mach speed; or vertical hellblast; or a fling -> shotgun in the face
-
basically referring to same issue as 1) but a different solution, where she instead just repeat the current attack
-
give you more time to react and reposition after a BH ends to prevent things like the fling mentioned above
but yeah I am not saying scal is perfect, I just think the particular one you are suggesting to change is not really a big deal that really warrant to get changed (when there are other part of the fight that is way more "problematic")
ok but wats the point of this change
@twin cape the point of the forest attunement is that it provide the absolutely most basic, easy to use function of all modes, while also provide no apparent advantage
the point of "biome distinction" is on the other biome modes of the biome blade, it is pointless to also make forest attune to biomes when biome blade itself already have various enchants that is supposed to do exactly that
yea thats true but when broken and fixed biome blade forest attunement has no debuff
it feels odd
which is unironically more useful than many other debuffs that biome blade tries to apply
probably not in pre hm, but very valuable against cal bosses in hm since u can use ichor flask ontop
thats because there isnt a mod here
exclamation mark is generally for "rule breaking" suggestions
your suggestion is not really rule breaking, but I just think the reasoning is a bit weak
since like why should the forest attunement also have biome based function when the weapon itself already has 4-5 other modes that are literally biome based
just like 1.4.2 terra blade
i meant old biome blade function inflicts a debuff
ok and?
okay then
purity alr inflicts a debuff
the entire weapon is rethemed, why would it have to follow the old design
and yes, purity already inflict a debuff as stated above ^
and....cog exclaimed it
@twin cape i have no idea what you're trying to say here but. i think you're saying you want the forest enchant to work like old biome blade?? which would be a reversion suggestion which isn't allowed.
furthermore i just
why?
if there is reasoning here i cannot understand it for the life of me
there is no why except "its generic projectile sword"
no reasoning is also a reason im flagging it yeah
" because its just dang beam from terrablade "
this little sentence is the entire reasoning
the rest is ranting
okay then i am gonna do search
HUGE sugg
not even true lmfao
huge suggestion?
that's crazy 🤯
just smth basic and then there's the more gimmick or specialised other onez
hello darktiger36
also calling it just terra blade (old terra blade presumably) isn't even true because biome blade's range is way shorter too
Essentially, it's a generic attunement with a great debuff
Bringing more debuffs would just decrease consistency for, quite honestly, no advantage
at least it isnt about ten exclamation marks
@regal radish
the situation of zenith is different: they just figured that a completely unchanged zenith in vanilla perfectly fit the power level of post-Yharon (and the bosses you face on tier, both being on screen all the time) therefore they make it auric tier without changing anything
terraprisma is different: it is already nerfed once after they move it from daytime empress to non-daytime restriction so there is already a case of balancing terraprisma (if I don't misremember), so if it is still strong then they just have to nerf it again until it fit the power level of a post-Golem tier weapon
(yes that is where EoL is intended to be, a post-Golem boss which is why it is stronger than other post-Plantera weapon)
even if it's post golem, it really shouldn't be outperforming the godspawn helix staff
which is why if it is still that strong they can just nerf it instead of putting it later into the progression
this could be attributed to godspawn being underpowered (not sure if its underpowered or not)
godspawn still has a pretty good dps from what i've seen
it is pretty average iirc
4:13 ML, another one shows 3:15, I am not sure which one is true but I am also not certain if the 3:15 one used pure godspawn
and i should probably also mention that even for a summon weapon that pierces as much as the terraprisma does, i feel like i went through the astrum deus fight really quickly
but yeah tldr is if you believe that terraprisma is too strong they can always just nerf it
because they already nerfed it once, they can just nerf it again
there is no need to preserve terraprisma for a later point of progression especially that elemental axe exist
deus is shredded by pretty much anything with pierce
elemental axe is post-ml though
and considering prisma is post golem theres one place you can put it
which is why i suggested lunar events for the items required for the new recipe
why will they moved it 1 tier later into the progression from post-Golem to post-Lunar event when they can just nerf it to post-Golem level of power
plus boss drops being craftable is being rolled back
why go through the extra step to make player confuse as to why an empress of light drop is suddenly locked behind pillars when the easy solution is just make sure it is appropriate to the power level it is supposed to have
yeah
the problem with nerfing pre-ml vanilla weapons is that it forces some players to change their setups for some vanilla bosses
and yeah tldr at some point I think the rule also included that weapon stat balancing is not a good reason for suggestion because it is subjected to buff or nerf easily?
why is that a problem when they can just use any other things that are available and are viable?
that is how nerfing items works yes
it applies to
literally everything
terraprisma isn't special
not just vanilla items
elemental axe also make a lot of sense since it is basically just terraprisma but axe
sword into sword > sword into axe
plantation staff is not real do not use that argument
elemental axe already have plantation staff in the recipe so no logic do not apply here
really the only reason i went for the crafting recipe route is because i'm against altering vanilla to fit modded instead of the other way around in most scenarios
the entire point of a mod is altering vanilla
if they went for the crafting recipe route that is already still an alteration
the only thing they altered here is just the power level of the item: instead of a godlike overpowered item locked behind a nohit challenge it is now just a normal item for a boss fit for its tier
i meant more like stats
the only thing altered here is people's class setup because they refuse to use anything that is not vanilla
cal already heavily modifies vanilla item stats
that is
quite literally
balancing
balancing is even less of an argument for alteration because turns out if a mod make big changes to the base game then the other part of the game simply will have to adjust to it
they buffed a lot of vanilla items just so they can actually be useful on tier without being massively underpowered or unusable, while likewise have to nerf overpowered weapons that vanilla didnt really get around to fix because the game end at moon lord
yeah
that applies more to the zenith than the terraprisma
take a peek at empress' other super notable drop
zenith like terraprisma is just an item, therefore they altered it
soaring insignia is nerfed from infinite flight time to +25% or so
oh i had no idea that change was from calamity lmao
and even then its still a damn good movement accessory
zenith is also different in that it never is boss tied in the first place, the only tie it has is it use moon lord drops, meanwhile terraprisma is always an Empress of Light drop except that since they removed the daytime nohit challenge (and replaced with just a harder version of EoL) and they want terraprisma to be just in her normal drop pool then the weapon naturally will have to be nerfed to be on-tier
for terraprisma's case if you just move it to other point of progression it will just cause even more outrage because the "vanilla people" will complain why an iconic EoL boss drop become a generic lunar pillar crafts along with other who knows 50 weapons on that tier crafted with lunar fragments
anyways we've talked this to death can we just agree prisma should be nerfed and bring it up in #1042197406776827914
alright sure
yeah
no
What
If terraprisma got tiershifted instead of nerfed it would have ended up either post-DoG or post-Yharon
Its that dumb
No way, It's nowhere close to Zenith-level power
Yet it was
Have you actually tested it to say such bold claims?

Due to Cal’s summoner gear being also batshit insane
to put it in a simple to understand way: calamity kind of have a lot more minion slots
Terraprisma also had iframe jank which made it even more crazy
I remember killing every boss after defeating Daytime EoL
And minion effects on hit (why summoner gets to be the fucking debuff class, it makes no sense and unlike other classes the debuffs are free)
Even the Moon Lord didn't hold a fight
Ah, ok, I see. I knew it wasn't close to that power level in vanilla, and assumed it'd be the same in Cal
wats going on now
Nothing, really
us trashing on cal's terra/ele/exo crafting recipe lines as usual
which it isnt, its just on par with post cultist
sounds funny
Would you guess that making completely unrelated weapons, without a progression/combination in mind, would result in barely logical crafting recipes
🤯
wacky
what are you talking about everyone loves getting. haunted scroll for plantation staff
At least it'll be improved slowly with stuff like Terratomere rework
lol yeah
Ah yes, let's get a staff that summons a rampaging plant, and turn it into a staff that summons RGB magical axes
we already have a one time summon in the elemental themed weapons, why isnt plantation in that???
yes, like the new whip
Which make sense 🙏
No, not that
oh
oh dang
An AotC-style line
=0
Plantation Staff should move to the Flowers of Mortality
WTF
Change my mind
Though just plans
Nah
i literally said that

how tf u gonna make aotc summoner
Not whips 🙄
my mind was thinking of whips for no reason
So far there's only one concrete whip plan
And because I was reworking Aerialite and thought it was the perfect place
The rest is just some abstract brainstorming
u sure i mean
WRITE THAT DOWN WRITE THAT DOWN
I am cherishing post-golem firecracker upgrade ngl 
Sounds badass and based
the what now
also isnt firecrackers explosion still bugged
(don't worry, I have no power to code that in anyway)
Yes
I was quite invested in an Exhumed whip proposal
I hope we do follow through with such idea because it has so much potential
The only functional effects are crit tags, cool whip and dark harvest
Probably would be, like, a uuuuh I forgot the name of the bar
Scoria
ye ik what firecracker is
i was more going the what now as in the upgrade
Yes
ur forgoring whip speed too
Well, that isn't really a tag effect
isnt that just melee speed buffs
So yeah ofc it works
true
The very first thing I actually though of if Chaotix
not in 1.4.4 (thankfully)
Then it was Ataxia
(although now that I think of it cool whip isn't a tag either)
Which are all old and mostly internal names
doesnt ur minion have to hit for the snowflake to spawn
Nah you just hit with a whip and the special snowflake spawns
And then it spawns the snowflake
Althought that snowflake isn't really a minion and cannot trigger Firecracker's effects which is unfortunate
uhh ummm pdf of cal whip suggs where did i put that
oh here it is
It's very fortunate because, well, you don't wanna trigger explosions off 10 dmg 
Also I think 1.4.4 changes that
that was a very goofy pdf to read ngl
I've read through the list of the items
That is truly goofy
Using your own whips in the recipes for your own whips


i
guess this is fine
this suggestion is gross and vastly underdetailed though
like under what conditions? why?
like this just sounds like slime god jumpscare bc when are u actually gonna be able to fight slime god while chilling in evil biomes
im not even sure if this really fits the lore
"Something is coming..."
something is brewing
@bright raptor
Yeah?
I don’t think people see slime god as just a boss that exists
Something malicious is brewing*
your suggestion just has very little reasoning
This argument could be made for basically every calamity boss
not enough that i think it's worth flagging but
Since most if not all do not spawn naturally
some elaboration on how the spawn would even work could help
we already got a suggestion about improving spawn methods tho and this just seems like that but Worse
because i think this is a bad way to handle that
no one is gonna use that to actually fight him
you'll only fight him using overloading sludge still
Again, this argument could be made for basically every calamity boss
which is why someone already did 
Can you link it
I know, but it just felt weird to me because slime god gets no mention until you actually fight him
- we already have hive and perf spawning "natrurally"
Same goes for almost every boss
I feel like most people talk only about the post ml bosses because they’re new
wheres my dog natural spawn
yeah it's called "the mod isn't done"
Every other boss in vanilla progression isn’t very talked about
😠
DoG jumpscare 
lore accurate dog:
i mean if you want foreshadowing
Hey isn't there a mod for tha-
in its lore item just add "Even this one isn't the strongest of its species."

or like
FINALLY I MADE IT WORK
not sure if this is already mentioned, but we kind of already have 2 vanilla (not really "naturally") + 2 calamity evil biome boss that can naturally spawn
this will just dump even more bosses into specifically only pre-HM evil biomes
you don't know about queen bee until you find a hive
TBF slime god has MORE presence because you find lesser evil slimes
Dog is fine because you already fight the sentinels before fighting it, the sentinel lore fragments foreshadow him, and he’s mentioned in one of draedon’s logs
hardmode hives MUST become real
you dont need to fight the sentinels
wheres my folly natural spawn then

draconic swarmers 
Most people do tho
and they are reworking sentinels lore to have less to do with DoG or something I heard
at least Signus is much less connected now? at least not a direct "sentinel of DoG"
Most people fight eoc, doesn’t mean you have to fight him
none are really sentinels of dog anymore
TRUE
ceaseless just being some random ass portal dog decided to say its his now
Most people fight slime god, doesn’t mean you have to fight them
seeing as cv is literally a portal and weaver just kinda showed up
I’ve never heard anyone skip slime god because they didn’t know they exist
did you know you can skip half of the game 
post-skeletron empowered slime rain that spawn slime god let's go
more than half
true
Can’t you do cultist pre hm
Oh
the game should give you the scal summon at the start of the gaem
Yes
You can skip bosses, doesn’t mean you don’t have to improve upon them
i agree (totally not because i spent 15 minutes on a single sg attempt once)
byeah anyways
I shall kill scal with a ton broadsword
They’re working on it
lemme compare sg to qb again
didnt someone kill scal with copper shortsword
Every boss is preboss with glitches
Calamity is far from complete
improve spawn method to make it more recognizable? sure
throw it onto something that already have 4 bosses standing on top of it? no just not a very good solution
True
you don't really know the existence of both bosses other than hornets and slimes
random spawns arent a good solution nor is it improving it
if anything if should have something to do with slime rain just because evil biomes are already so preoccupied with natural boss spawn
so stop acting like it is
there are better ways of making a boss more "noticeable"
random spawns can be good
i mean mayb mayb mayb
That’s actually a good idea
but usually you dont want to give a boss that is much later in the stage you're in a random spawn
breaking the 2nd shadow orb would make the fucking uhhh evil slimes spawn in slime rain
making sg a random spawn would be like making cultist a random spawn at the start of hardmode
(now that will actually have a different problem where slime god is meant to be basically a 2nd refight after king slime which causes a problem of dictating when slime god will be able to spawn during slime rain, which will impose a "increase progression linearity" suggestion which is disallowed by rule so you somehow have to find a way around it)
though I think the simple solution is just make it post-King Slime, lore-wise make sense anyway
not really, as long as the spawn item still exists
just recreate a monarchical society in calamity with slimes
i didn't want sg to be a slime rain boss yea
slime rain when the chance it actually occur during a day after you defeated King Slime is reduced to "whenever you don't want it to happen"
thats why i said making blighted slimes spawn during the rain
soo true
so you both connect it to slimes and the evil biome
now slime god is based on glowing mushroom and aerialite
Does slime god really have any reasoned to be themed after evil biomes?
brother i do not know
not particularly
Ok cool
it's that way because it was made that way
it just happened to have those kind of slimes inside of it
only reason (lore reason) is because of the "slime absorb everything" theme
it's funny because there aren't evil slimes in pre-hm
blighted slimes?
because evil biome is basically the "strongest power" in pre-HM beside the underworld
but with its lore already being written with it being connected to the evils i doubt a sugg to make it not connected to them would pass
🤫
still kinda silly that
theyre connected to evil biomes because of ONE slime
where are the lore nerds to explain sg lore
im one of em
which is also exactly why the Queen Slime lore rewrite is that it is basically a 3rd refight of Slime God (1st = King Slime, 2nd = Slime God, 3rd = Queen Slime) where it now absorb the power of Hallowed when entering Hardmode because it is the new strongest thing
damn it she isnt online
king slime isnt sg iir
so they rewrote that part I guess
but yeah Slime God 4th refight as Ravager after absorbing profaned biome at post-Providence when
because they fucking suck
YuH
wat about yuh?
because one got hard stucked underground while the other one is kind of pure and is not trying to devour the world
how can i spawn yuh into my calamity world
uncanny slime god lore
I think making slime god space themed would be pretty cool, then you could make it so that he came from draedon’s planet or some shit
ping him many times and he may just appear in your walls
he isnt an alien anymore
(draedon isnt an alien)
ssince lore rewrite
is draedon just john wulfrum now
no
john wulfrum is even stronger than draedon
no hes john wulfrums older brother, john draedon (he got married to jane draedon, who is not affiliated with jane wulfrum)
we dont know what he is
at least
in terms of where he came from
he's just
draedon
What was the point of making him no longer an alien?
didnt really fit with
anything
I could make that same argument for any other character
In any game ever
and also him being an alien just make him less interesting
him being an alien didnt add anything
"he is strong and intelligent because he come from somewhere else duhh"
instead of like, actual reason why that is the case
he was still a robot
he's actually bryan from illinois
if anything him being an alien complicated lore even more
ig, yeah
At this point, just make the calamity lore extremely goofy
we literally just ungoofed it
Like, make draedon a goddamn lobster or some shit
we can pretty easily say not much other than ml and draedon have space travel capabilities so nothing could get to him for yharim to recruit him
I have no idea what the new lore is anymore because I didnt keep track of it so
DRAGONS
yeah lots of dragons
ah I see the monster hunter route
Too many dragons, arguably
"oh hey look dragons oh shit they all dead now"
anything is arguable if you bullshit it enough
yharon crying in the corner
the draete is coming
hes immortal he doesnt count
(this is the lore discussion name for the draedon expansion update)
actually
I don’t keep up with updates
he can have his soul consumed all the same
but yeah tldr back to the suggestion:
we have 4 (naturally?) spawning evil biome bosses already, even if you want to make slime god's spawn method less shit try to put it somewhere else
its just everyone who knows how to are either dead or aint talkin
An update happens and I’m just like “oh cool, and update. Wonder what they added.”
to spawn slime god you just have to kill 75 king slimes during an empowered slime rain
soo true
deus:
oh yeah deus exists
its so sad that the big bad of the astral is a worm
i mean not really
the big bad of the astral is the astral
Is there a reason for the astral infection to appear?
yea it just kinda fell
deus got infected and showed up trying to spread it
astrum deus was infected and threw a chunk at the planet
Calamity’s goofy lore at it again
bro that's
pretty much the same thing as previous deus
yeah except this time there isnt the dog fuckery
oh yeah true
Can’t wait for ravager to become an angel in a future lore update

wasnt old lore deus just that it was Dead
and the meteor was part of its body infested with its reanimated chunks
yes
cal fans when something changes 😭
it was something similar to the new one yea
soo true
calling a new part of lore goofy when it is similar to the old one is kinda silly
I just think it was an excuse to make the astral infection and astrum deus exist
Not really comparing old lore and new lore
huh
Hey those crabulon mushrooms hit different ok?
They make me feel something again
But seriously though, the one thing that would immediately improve calamity lore is if most of it was actually explained in game
lore items? draedon logs? dont exist ig
that isnt done yet
upcoming draedon talk:
all canon lore is gonna be in game at some point
like half of all the biomes in the game:
Only a handful of it is, and it’s in the form of lore fragments, bestiary entries, and draedon’s logs. Or at least that’s most of it
that is
yeah but yharons entry has relevant lore
quite literally
we get a better explanaition of corruption and crimson than vanilla
all the lore we have
that is literally all of the lore
like the only other things we have are scraps of info from cei and stip while theyre making the rest of the lore
we have long moved past wiki paragraph days 
best part about lore is jesus almost existed and yharim would have killed him
so true
now its in game paragraphs
im tempted to make a google doc rant tying as many things as possible to jesus
xeroc
he was going to die every time
thats yharim
reb lore doc or smth
There are just so many different and more interesting ways you can tell a story in a game and it’s all told in paragraphs
yes
its almost like this is a prototype incomplete version of the lore
for a mod thats still in development
😱
because the paragraphs are placeholders
actually are
you wont need the lore items when you can just ask yharim directly
did the slime {gods} consume a dragon soul
and environmental storytelling and all are very much planned
yes
yes (theres only one)
middest dragon soul ever
but anyways that kinda fixes the issue of theming
assuming it's an evil related dragon
old calamity lore when 15 fucking unrelated things were gods and the word meant nothing
nah its probably something to do with the balance of nature
so an evil related dragon
world evils are the direct result of godly essence attempting to re-form after death
they wouldn't have existed before the gods did
would still upset the balance of nature
I get it’s still in development, but it’s been in development for years, and all we have for lore is just paragraphs. And it’s not like the writing is bad or anything, in fact, I think it’s great, but I would love there to be some form of environmental storytelling, symbolism, or something
the new lore has been in development for 5 months max

since cei only started just after the exodus
no
please god no
BUT WHYYY
because no
ill ask an artist to draw it
anyways after reading 5 words the connection of evil and slimes and gods does make sense now
too late, someone has already made a genderswapped Yharim

and I'm being serious
anyways offtopcing
Ok ok, maybe I am being too harsh here
which is bad why
unless its like
cringe skirt and thigh highs "genderswapped"
actually it's pretty good art
i need an example of the tsa girls text boss and to download aseprite
i got some work to do

just go decompile it 
I'm a little confused what this suggestion is trying to say, but wulfrum scrap is already in fishing crates, making it catchable directly with the rod would just be redundant
Wulfrum gear is supposed to be weaker than alternatives, isn't it?
Making them better than other poles for no reason just seems pointless
yes
did i broke the rules or not?
To be 100% honest I have materials for reinforced pole before the wulfrum pole like half the time 
I don't think you broke the rules, but I just don't see a reason for this to be implemented
to make wulfrum pole useful
also i didnt knew wulfrums could be obtained in fishing crates...
or just like, remove it
Wulfrum Fishing Pole is supposed to be a weak fishing pole, I don't see why we need to make it better
kill.
ok but wulfrum lore exists
There is like no reason on the suggestion
That is correct
i'm surprised it still exists in the first place
i think there were plans to remove it in the wulfrum rework
and then they just
didnt
More items to kill!
Iron anvil?
anvil yeah
Well, technically you can find an anvil in the wild or purchase it from merchant but, yeaaaa
Does anyone actually do that outside of challenge playthroughs
why isn't it by hand fr
by the time you get there you already have enough iron to craft the reinforced rod
TRUE actually
I get a lot of anvils in the wild, saving 5 iron bars do be pretty swole
Buying though, probably nah
Yea maybe just shifting it to need workbench or smth
or like remove it lol
I mean, if you are fishing early game a rod with that little power honestly just isn't worth, it's just at an incredibly niche spot between wooden pole and iron pole. I think it's better off just killed, but I also tend to be a little biased towards removing things
As most of us here are, it seems
if you REALLY need to fish then just craft an iron rod yeah
I wouldn't care either way but it does stick out as a sore thumb
And I assume tier shifting it beyond just wulfrum makes it weird
Although honestly? Making it require a wulfrum core and then giving it a chance to activate sonar potion effect would be funny
y'know that is also true
Or just outright the effect with no rng
keeping the lower fishing power but giving an effect to make up for it
more good fishing rods 👍
someone make a suggestion i'm lazy
I don't hate the sonar idea, and it fits very well with theming
also i just realised something
theres a hooks page on the wiki but not a fishing poles page
(cal wiki)
which is just
stupid
I guess it also kinda counts as SIS 
Although if made as an example and then the suggestion itself says "add any special effect" maybe that's enough
remove or rework suggestion
Fishing Poles are used with Bait for Fishing. The Calamity Mod adds 9 new fishing rods, including 2 post-Moon Lord fishing poles.
this is just reminding me of how dogshit scarab fishing rod is 

What does that mean, exactly?
Should the fishing rods not have separate pages?

why would they need to
me when the 30% power fishing rod you get exclusively from fishing
chum caster (it has a special effect at least but i jest)
At the point you have enough fishing power to fish it up, you no longer need it
Funny vanilla design choice
chum caster is from blood moon enemies, and is used to get more blood moon enemies tbf
It's not unlikely you'd be fishing with a worse pole than scarab, but it's also rather... off either way
i just realized all of vanilla's fishing rods are obtainable in preHM
besides hotline i guess but who gives a shit about that
I once suggested an effect for Wulfrum Rod
Giving it a chance to fish bait, along with the trash items (like Seaweed and Tin Can)
So it'd be a way to get bait if you really need it
no just make wulfrum exclusively give trash
And, in the early game, you usually do

It's only from the enemies you have to fish up, so kind of yea
i used fishing pole to get fishing pole the floor is made out of floor
i wish terraria had more actual fishing rod progression 
Alas, there's no real reason to fish beyond pre-boss Hardmode
kid named axe progression:
why dont you make a fishing rod with your modding skills 
for cal it's just how fast can you get a trasher to kill angler xd
trashed% speedrun?
the one exception is getting soaring potions
In general I'd say if you are not fishing for potion fish or for quests you are doing something dubious
Yes, that includes ore progression
um askually its very offensive to a bunch of trashers 🤓
Good
fishing up duke fishron
I don't fish for quest fish or potion fish, but I do fish just for crates
I kinda just like the randomness of it, to an extent

I mean, is that wrong 
and dont forget about fishing old duke for refight
that isnt real
how tf do i progress in bw2
walk forward
im in route 4 wat do i do i dont understand
this is a serious discussion about fishing rods 
give scarab rod a treasure related effec
t
like chance to fish up one of those sell only fish
real
What if we gave Scarab Rod the Crate potion effect
scarab rod innate crate potion effect
lmao, great minds think alike
Indeed, perfectly timed message
ok but does it act like a real heron
It will be renamed
The new name has a nice pun
I feel like death is fine unless you are on master, which is a master issue
tbh im with raesh here
the only thing id want is for antlion sand to stop generating blocks tbh
i do think that electrified punishing movement in fights that incentivize movement does kinda suck tho tbh
even in vanilla martians aren't exactly about staying still
I agree with this, but also think it's very funny
which is why antlions still do it in FTW and will spit two times as much in GFB 
that's where mechanics like that belong
Can't it go up to like 50 sand blocks in FTW
yes
based
Do not post it on every channel, #help-advice-read-pins and maybe #1052323733961977947 was enough
I have not played Death Mode admittedly, definitely not whatever state Death is currently in
but I cannot help but uhh
Look at this sugg and say "Isn't that the point"
also isnt the debuff dps mult x1.5 and not x2
Yeah generally I do not recall expert death mode being "extreme stat boost"
The only one as stated is antlion but even that is already massively turnt down compare to before
if anything its very minor stat boosts
such as more projectiles coming at once, slightly faster movement, or more segments on worms
Meanwhile things like "necromancer spam entire room full of projctile" dont you are able to stun lock them now with attacks with their reworked AI?
Really the only thing I can agree with is the debuffs being a bit overtuned
But thats less a death mode issue and more
Specific debuffs being a bit dumb
cough cough acid venom cough cough
Antlion Charger is also an unfair example because they were already overtuned in their default state, of course touching them at all is going to unleash some fuckery
IE acid venom doing 45 Damage a second
Iirc antlion is already nerfed (i recently only played ftw so I cant distinguish)
Antlion no longer have ridiculous acceleration + top speed, just have high top speed in death now but takes a long time to ramp up the speed
that antlion sand attack has to go
it sucks
i hate it
it needs to be removed
no one likes it
At the very least, keep it on FTW
It's annoying sometimes
Meanwhile the debuffs are whatever, I am always one of those person that think if something exist it should be relevant
Especially that you can get immunity to 90% of debuffs inflicted in boss fight
i think overcompensating in GFB should be enough to let antlion yknow
Not
in every other mode
Sure but there is a difference between
Making a debuff matter
And making a regular attack from AS do 368 damage that does not at all look like it should do that much damage.
Yeaaaaaaah I am going to say
The death AI changes for normal mobs makes it actually feel like a more difficult mode instead of just Rev with minor boss changes
Oh hey, that accessory
Haven't seen that one in a while
wat about honey dew
And yes in AS case it is less "death mode debuff amplifier is a problem", but more that "why is AS inflicting acid venom when even old duke dont have it"
that sounds hilarious
Mine only does 269
With the debuff in death mode
As clouds do 368
Thats kinda really dumb
Debuffs are interesting as a whole
Unfortunately, there's not much in the way of fixing this stuff that Calamity can do
Sure there is
I had an idea where debuffs could be a sort of "stacking" thing, similarly to Scarlet Rot in Elden Ring, where getting hit would add some to the stack, and when it's full it would inflict the debuff
Obviously I'm never going to suggest it, as that's far out of Calamity's scope to deal with, but it might be an interesting mechanic
Reduce debuff duration and make more damage happen on the actual hit
Give them a different debuff where it would make sense
Edit the debuff itself which they have done in the past
That system is largely unnecessary in a system where debuff immunity is easy to get
a lot of things would be much better if they were implemented in the base game
And that system, for a large part, is balancd around resource consumption (as in actual consumable), in terraria you probably just quick swap an accessory
What if I simply
Removed all the immunities 
Plus making less of the damage reliant on debuffs would make immunity accessories less dumb
Then it will turn it into a nohit challenge
this just sounds like emode planteras toxins except without the "slow you down so death is certain" part
There is a reason even elden ring provide you ways to get rid of it, mostly in the form of consumables
Just yeah in terraria's case non-boss fight resource availability is almost infinite
why does scourge even inflict venom
Acid Cloud does so much debuff damage that sticking on honey dew trivializes the fight
Dont know
Because the contact damage is only 176
They inflict it prebuff and then it just never got changed I think
sugg time?
Already in suggs
oh wait wot
mfw the only hard part of scourge is having 18 debuffs
But what if the cloud also inflict astral infection and miracle blight
Yo true
and sulphuric poisoning
Actually, now that I think about it, that's just the "Curse" mechanic from Story of Red Cloud
The idea is entirely unoriginal
and kami flu
and vaporified
Make them inflict every damage over time debuff at once
and every dot known to existence
The game instantly crashes
i wonder wat happens if u get inflicted with every dot debuff for 1 second
Likely for balance reasons
That debuff is comedy
No it is not really on player
Wiki says it is 3dps
unless ur telling me 15<3
Oh its no longer YOU ARE FUCKING DEAD
Yeah
Wait it is 3 health so like, 1.5 dps?
It got nerfed to the ground
Even the old version is weaker than current acid venom
It is just unchanged since when acid venom was weak (against player) while sulphuric poisoning was stronger
effigy of decay makes you immune
You probably start regening from the debuff with celestial jewel
so true
A rock gives you turbo cancer
LMFAO
somehow we found a debuff to compete with on fire
Fandom is unhinged
this
Why is OD the sulphuric poisoning mob apply on irridiated and not sulphuric poisoning
"because its only 3 per tick!!1‼️"
Honestly now that its not batshit insane idk
because sulphuric poisoning is 3 dmg per tick
imagine if sulph poisoning proc'd laudumn
Before even just acid venom + poison was just DEATH
And back then sulphuric poisoning was faster than that
we need to retier these dumbass sulphuric related debuffs
"The Radiator is a Pre-Hardmode enemy that spawns during the Acid Rain event. It slowly crawls around the sides of tiles much like a Snail, and emits an aura around it that inflicts Irradiated and Poisoned onto the player. After defeating Polterghast, the aura will additionally inflict Sulphuric Poisoning and Acid Venom."
awesome
Hillarious
But yeah tldr imo iirc i think every attack should inflict 2 second of miracle blight
Reject humanity, return to marked and horror (whatever the old death mode made every boss applied on every attack)
Yo true
it was horror yes
Official nohit mode readded to calamity
Horror was a debuff that was inflicted onto the player by many enemies in Revengeance Mode. It reduced the player's defense by 15 and movement speed and acceleration by 15%. It additionally altered vision similarly to the Darkness debuff.
I remember marked reduce your dr by 50%< horror forgor
Imagine weakness + slowness + darkness
Speaking of debuffs, would it be too "high effort" to suggest a way to be resistant to debuff categories rather than being flat out immune?
Like, we've got some accessories that allow us to boost outward-going debuff damage, so would it be too much to ask for something that allows players to reduce inward-going debuff damage?
It would kinda be a reversion
There is a reason it doesnt exist anymore
Most people will just complain about it yeah
Wait, it existed before?
Cuz before there were several accessories that made you resistant but not immnune
Such as Abaddon
Most of the calamity debuff immunity used to be just "cut dps in half"
like the community but for specific type
And yea people complained
Plague Elemental when
theyre asking for a full on debuff type, not a single debuff
I don't see how people complained about it, but if that's what happened then I won't suggest it
which is atleast unique
The solution is very clearly that all boss attacks must deal a certain max HP % damage to player, scaling with the power of the attack and is unaffected by all form of defense to replace the job of the debuffs you can get immunity to
that would make it better to use less heart crystals so you'd regen faster
Defense damage but worse
oh lol
you have lower regen with less hp
well healing pots still exist
Debuffs in Terraria were a mistake
Either they're a boring old DoT or a slow/stun effect that almost doesn't work
just turn healing % based
simply make debuffs that don't work like terraria debuffs
acid meter 💪
Make a debuff that instantly kills you if you get hit while you have it
Forced nohit gaming
isn't that just electrified
Soooo
Old Scal hit limit
Oh yea, I just remembered I was going to make a suggestion the other day
wtf is up with sky glaze
it looks and sounds like an aerialite weapon when its only post eoc
wait it's post eoc?
I thought it was pre boss
nope
It was initially, but then it got retiered to post-Eye
but WHY
wait wat?
1.1.7.859: Harpies now only drop it after the Eye of Cthulhu has been defeated.
1.1.7.56: Introduced.
if it was pre boss it might actually be useful 
as of now half the time by the time you remember it exists you're already way past it's usefulness
Uncertain
It may be best to wait until the Aerialite rework to see what happens with that
If it doesn't get changed in any way, then I think a retier or removal may be allowed
just ask like
someone else
but stip knows the most of aerialite rework
Yes, that is what I mean
It was introduced, then moved to post-Eye
Yes
Your message appearing before mine seems to have caused some confusion

Clearly you should just ping him
cluel
?
You can ping me :p





