#suggestions-discussion

1 messages · Page 147 of 1

wide river
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Let me think of a better reason and then I'll post it

glass arch
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it can be a valid argument for items such as biofusillade, mainly in a "this weapon is super outdated" sense

drowsy plank
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tbf ghoulish

tired haven
drowsy plank
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did get changed

glass arch
drowsy plank
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in fact i think it is probably the only one that recieved any significant changes lemme see

glass arch
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functionally of course balance wise its definitely changed

wide river
tired haven
frosty trellis
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Biofussillade needs a rework bc it's only ever claim to fame was when Traitorous was discovered to have a base damage of 165,000 and Maddie on nohit realized it would be better than Alpha Ray for proccing it more consistently HDfailure

tired haven
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I don't think its' spam attack ever did change

drowsy plank
#
Buffed damage from 110 to 166.
No longer throws out one ghoulish scythe that grants enemies 2 local immunity frames; stealth strikes no longer spawn waves of souls. When used it now consecutively throws out four ghoulish scythes at very high velocity that grant enemies 10 local immunity frames. Stealth strike now spawns in three tormented souls on the first enemy hit that deals 85% of the weapon's damage.
1.4.4.001: Nerfed damage from 160 to 110.
1.4.3.001: Now has stealth strike effect.```
glass arch
wide river
frosty trellis
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Me when traitorous had an Exos kt of 10 seconds:

frosty trellis
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(Or .5 if you used demonshade enrage)

glass arch
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me when traitorous had an (off tier) exos kt of instant

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traitorous was just goofy

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but god damn that got killed

tired haven
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Oh it just throws 4 slower scythes in a row rather than 1 hyperspeed one

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Well I guess it IS a technical change, but

drowsy plank
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you know i realize that it means four scythes in the same direction very fast but i think it would be really cool if it did it like that one kirby attack

frosty trellis
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Tru

wide river
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Obviously couldn't suggest that

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But it'd be really cool though

drowsy plank
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maybe a different scythe

glass arch
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demonscythe

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wait no thats a mage weapon

drowsy plank
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i think the kirby idea works really well because the scythe thing is one of the iconic attacks of the "soul" bosses in the kirby series who are progressive conglomerates of every previous soul's boss's attacks, and polterghast is literally a conglomeration of souls

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also alchnpc adds a devilsknife and im not even sure how you would translate that to terraria

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do you mean the beam thing on death or?

glass arch
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the scythe is a deadly laser

wide river
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Although... this isn't me trying to skirt around the rules, but the "No suggesting references for the sake of adding a reference" don't doesn't say you can't suggest a reference in general.
So someone could probably suggest to add a Devilsknife, if they had really good reasoning to back it up that wasn't "It's a reference"

wide river
glass arch
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that could work for a stealth strike methinks

drowsy plank
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are cal's rogue scythes very interesting? maybe you could argue that these could be cool ideas to freshen up their mechanical abilities beyond "i throw a lot of boomerangs in a straight line very fast"

glass arch
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like on projectile death it does the spinny shit

wide river
glass arch
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subduction slicer is the main one thats spam isnt just "i throw lots of boomerangs in a straight line very fast" because unlike the others it isnt especially fast

wide river
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According to wiki descriptions, almost all of them are just "haha funny boomerang go brrr"

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Ignoring Fishbone Boomerang, Tracking Disk, Dynamic Pursuer, and Nanoblack Reaper

glass arch
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nanoblack is kinda haha funny boomerang go brrr

wide river
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I put it on the "ignore" list because it's a dev weapon

glass arch
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because a) it has a usetime of 5 and b) its tooltip has "Unleashes a storm of nanoblack energy blades"

wide river
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But in function it is "haha funny boomerang go brrr"

frosty trellis
wide river
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This went from talking about Polterghast drops to talking about rogue boomerangs in a hurry HDfailure

frosty trellis
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Since Dynamic has the "Kill all of my frames lightning" and Tracking disk makes it so you don't want to have the weapon return to you to keep on laser

glass arch
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tracking disk is so fun to use

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i absolutely adore using it because it brings in a new level of strategy thats not just dodge the boss' projectiles, its also dodge your own damn projectiles for once

grim tusk
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I tried to fix it and it seemed to be fixed until it wasnt

buoyant idol
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How does one respond to the suggestion in posting?

small timber
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ping the poster here in this channel

buoyant idol
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Ok

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Nvm he left the server

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Ig if a mod sees it delete his message

toxic basalt
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Ok I'm making a suggestion to have SCal's projectiles despawn when a BH phase starts as the amount of times her gigablasts overlap with one and clutter them is way too common

small timber
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if anything I will rather scal either proceed to the "next attack" in her cycle or "get a full reset in her current attack" or "pause for like 1 second after bullet hell end before attacking" as a change

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imo I dont really think scal's projectile not getting deleted is really a problem in the fight?
at least the 3 I pointed above I feel are way worse compare to it

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(to certain degree scal's projectile not getting deleted when bullet hell triggered is not even unfair, you see it happening unless you put her off screen during mobile)

toxic basalt
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and I can't control what she does before a BH starts

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it shouldn't be the case

toxic basalt
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because she also immediately starts attacking after her brothers

small timber
toxic basalt
small timber
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though I definitely am not extremely experienced on Scal so I will not be as insistent as I was on Yharon (or EoL for that matter)

toxic basalt
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I did do SCal on Death normally and barely lived

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whereas when I did her normally on rev, barely a scratch

small timber
toxic basalt
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Top left -> Top right -> Down is the only good strat I know because of the brimstone monsters

small timber
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it is a "good strat", but not the "only", in fact you can delay around 4 seconds before even start to fly up and still have time to make brimstone monster spawn at the top

or you can just stick to left side of arena, then fly to top right for the first one to spawn at left side and you still have room to kite because BH4 brimstone monster are slow

or you can even just say fuck it and play at the bottom side of the arena, it is definitely doable without perfect spawn, I will not take myself as an example but if no perfect spawn = impossible to deal with brimstone monster then something like toasty's small arena Scal will be impossible

or in the case of nohit if it is really bothering you you can even rod pass the incoming dart spread by rodding into the centre of it

but yeah tldr is that out of all the "unfair things" scal does, I think her projectile not getting deleting during bullet hell is by far the fairest because you can see it coming, in fact if you are consistent you can even control which attack she is doing whenever a BH starts (which is what most people do)

meanwhile the three above I think is way way more unfair because (respectively):

  1. she finish her current attack before cycling to next, which can cause movement like hellblast -> hellblast end -> fling towards you because she turn mobile -> you die because she ram into you at mach speed; or vertical hellblast; or a fling -> shotgun in the face

  2. basically referring to same issue as 1) but a different solution, where she instead just repeat the current attack

  3. give you more time to react and reposition after a BH ends to prevent things like the fling mentioned above

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but yeah I am not saying scal is perfect, I just think the particular one you are suggesting to change is not really a big deal that really warrant to get changed (when there are other part of the fight that is way more "problematic")

fervent orbit
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ok but wats the point of this change

small timber
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@twin cape the point of the forest attunement is that it provide the absolutely most basic, easy to use function of all modes, while also provide no apparent advantage

the point of "biome distinction" is on the other biome modes of the biome blade, it is pointless to also make forest attune to biomes when biome blade itself already have various enchants that is supposed to do exactly that

twin cape
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it feels odd

fervent orbit
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it does

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armour crunch

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do your research beforehand perhaps

small timber
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which is unironically more useful than many other debuffs that biome blade tries to apply

fervent orbit
twin cape
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yea

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but finally by first suggestion that didnt got any exclamation mark

fervent orbit
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thats because there isnt a mod here

small timber
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exclamation mark is generally for "rule breaking" suggestions

your suggestion is not really rule breaking, but I just think the reasoning is a bit weak

fervent orbit
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this entire sugg can be summed in one sentence

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"its a generic projectile sword"

small timber
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since like why should the forest attunement also have biome based function when the weapon itself already has 4-5 other modes that are literally biome based

twin cape
fervent orbit
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this reasoning can be used on way more swords which are way more overlooked

twin cape
fervent orbit
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ok and?

twin cape
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okay then

fervent orbit
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purity alr inflicts a debuff

small timber
# fervent orbit armour crunch

the entire weapon is rethemed, why would it have to follow the old design
and yes, purity already inflict a debuff as stated above ^

fervent orbit
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and....cog exclaimed it

drowsy plank
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@twin cape i have no idea what you're trying to say here but. i think you're saying you want the forest enchant to work like old biome blade?? which would be a reversion suggestion which isn't allowed.

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furthermore i just

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why?

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if there is reasoning here i cannot understand it for the life of me

fervent orbit
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there is no why except "its generic projectile sword"

drowsy plank
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no reasoning is also a reason im flagging it yeah

fervent orbit
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" because its just dang beam from terrablade "

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this little sentence is the entire reasoning

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the rest is ranting

twin cape
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okay then i am gonna do search

gray nebula
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HUGE sugg

drowsy plank
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not even true lmfao

twin cape
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huge suggestion?

gray nebula
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the forest attunement is generic because it's meant to be the generic option

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lol

drowsy plank
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that's crazy 🤯

gray nebula
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just smth basic and then there's the more gimmick or specialised other onez

undone cedar
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hello darktiger36

drowsy plank
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also calling it just terra blade (old terra blade presumably) isn't even true because biome blade's range is way shorter too

fervent orbit
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jumpscare

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‼️

bright crag
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Essentially, it's a generic attunement with a great debuff
Bringing more debuffs would just decrease consistency for, quite honestly, no advantage

twin cape
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at least it isnt about ten exclamation marks

small timber
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@regal radish

the situation of zenith is different: they just figured that a completely unchanged zenith in vanilla perfectly fit the power level of post-Yharon (and the bosses you face on tier, both being on screen all the time) therefore they make it auric tier without changing anything

terraprisma is different: it is already nerfed once after they move it from daytime empress to non-daytime restriction so there is already a case of balancing terraprisma (if I don't misremember), so if it is still strong then they just have to nerf it again until it fit the power level of a post-Golem tier weapon

(yes that is where EoL is intended to be, a post-Golem boss which is why it is stronger than other post-Plantera weapon)

regal radish
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even if it's post golem, it really shouldn't be outperforming the godspawn helix staff

small timber
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which is why if it is still that strong they can just nerf it instead of putting it later into the progression

glass arch
regal radish
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godspawn still has a pretty good dps from what i've seen

small timber
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it is pretty average iirc

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4:13 ML, another one shows 3:15, I am not sure which one is true but I am also not certain if the 3:15 one used pure godspawn

regal radish
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and i should probably also mention that even for a summon weapon that pierces as much as the terraprisma does, i feel like i went through the astrum deus fight really quickly

small timber
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but yeah tldr is if you believe that terraprisma is too strong they can always just nerf it

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because they already nerfed it once, they can just nerf it again

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there is no need to preserve terraprisma for a later point of progression especially that elemental axe exist

glass arch
regal radish
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elemental axe is post-ml though

glass arch
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and considering prisma is post golem theres one place you can put it

regal radish
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which is why i suggested lunar events for the items required for the new recipe

small timber
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why will they moved it 1 tier later into the progression from post-Golem to post-Lunar event when they can just nerf it to post-Golem level of power

glass arch
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plus boss drops being craftable is being rolled back

small timber
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why go through the extra step to make player confuse as to why an empress of light drop is suddenly locked behind pillars when the easy solution is just make sure it is appropriate to the power level it is supposed to have

swift wharf
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just buff the later weapons

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mfw

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or nerf prisma (again

small timber
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prisma should be stronger than on tier yes

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which just means just nerf it

swift wharf
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yeah

regal radish
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the problem with nerfing pre-ml vanilla weapons is that it forces some players to change their setups for some vanilla bosses

small timber
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and yeah tldr at some point I think the rule also included that weapon stat balancing is not a good reason for suggestion because it is subjected to buff or nerf easily?

swift wharf
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moving prisma would havet he same issue laoo

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and yeah balance is weak reasoning

small timber
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why is that a problem when they can just use any other things that are available and are viable?

swift wharf
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and zenith is an exception not the rule

glass arch
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it applies to

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literally everything

swift wharf
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terraprisma isn't special

glass arch
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not just vanilla items

swift wharf
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not anymore

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and it also has an upgrade after provi so

glass arch
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post moon lord

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virid only uses ueli now

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prisma goes into axes

swift wharf
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uncanny

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virid made a lot of sense using prisma

small timber
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elemental axe also make a lot of sense since it is basically just terraprisma but axe

swift wharf
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sword into sword > sword into axe

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plantation staff is not real do not use that argument

small timber
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elemental axe already have plantation staff in the recipe so no logic do not apply here

regal radish
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really the only reason i went for the crafting recipe route is because i'm against altering vanilla to fit modded instead of the other way around in most scenarios

swift wharf
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i mean

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it's a mod

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it can do whatever it wants to the base game

glass arch
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the entire point of a mod is altering vanilla

small timber
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if they went for the crafting recipe route that is already still an alteration

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the only thing they altered here is just the power level of the item: instead of a godlike overpowered item locked behind a nohit challenge it is now just a normal item for a boss fit for its tier

regal radish
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i meant more like stats

small timber
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the only thing altered here is people's class setup because they refuse to use anything that is not vanilla

glass arch
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that is
quite literally
balancing

small timber
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balancing is even less of an argument for alteration because turns out if a mod make big changes to the base game then the other part of the game simply will have to adjust to it

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they buffed a lot of vanilla items just so they can actually be useful on tier without being massively underpowered or unusable, while likewise have to nerf overpowered weapons that vanilla didnt really get around to fix because the game end at moon lord

glass arch
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yeah

regal radish
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that applies more to the zenith than the terraprisma

glass arch
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take a peek at empress' other super notable drop

small timber
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zenith like terraprisma is just an item, therefore they altered it

glass arch
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soaring insignia is nerfed from infinite flight time to +25% or so

regal radish
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oh i had no idea that change was from calamity lmao

glass arch
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and even then its still a damn good movement accessory

small timber
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zenith is also different in that it never is boss tied in the first place, the only tie it has is it use moon lord drops, meanwhile terraprisma is always an Empress of Light drop except that since they removed the daytime nohit challenge (and replaced with just a harder version of EoL) and they want terraprisma to be just in her normal drop pool then the weapon naturally will have to be nerfed to be on-tier

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for terraprisma's case if you just move it to other point of progression it will just cause even more outrage because the "vanilla people" will complain why an iconic EoL boss drop become a generic lunar pillar crafts along with other who knows 50 weapons on that tier crafted with lunar fragments

glass arch
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anyways we've talked this to death can we just agree prisma should be nerfed and bring it up in #1042197406776827914

regal radish
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alright sure

small timber
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yeah

celest garden
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hey gays!

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help me!

glass arch
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no

buoyant idol
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What

grim tusk
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If terraprisma got tiershifted instead of nerfed it would have ended up either post-DoG or post-Yharon

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Its that dumb

serene tendon
grim tusk
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Yet it was

ripe owl
grim tusk
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Due to Cal’s summoner gear being also batshit insane

small timber
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to put it in a simple to understand way: calamity kind of have a lot more minion slots

grim tusk
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Terraprisma also had iframe jank which made it even more crazy

ripe owl
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I remember killing every boss after defeating Daytime EoL

grim tusk
ripe owl
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Even the Moon Lord didn't hold a fight

serene tendon
fervent orbit
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wats going on now

bright crag
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Nothing, really

fervent orbit
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i see a sugg on prisma

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"its too op" seems like the entire sugg

drowsy plank
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us trashing on cal's terra/ele/exo crafting recipe lines as usual

fervent orbit
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which it isnt, its just on par with post cultist

bright crag
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🤯

drowsy plank
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wacky

bright crag
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I am admittedly not a fan of it

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Not one bit

drowsy plank
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what are you talking about everyone loves getting. haunted scroll for plantation staff

bright crag
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At least it'll be improved slowly with stuff like Terratomere rework

drowsy plank
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lol yeah

bright crag
fervent orbit
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we already have a one time summon in the elemental themed weapons, why isnt plantation in that???

bright crag
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Speaking of which

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There are some awesome plans for a Summoner line

fervent orbit
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yes, like the new whip

bright crag
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Which make sense 🙏

bright crag
fervent orbit
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oh

drowsy plank
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oh dang

bright crag
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An AotC-style line

drowsy plank
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=0

ripe owl
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Plantation Staff should move to the Flowers of Mortality

fervent orbit
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WTF

ripe owl
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Change my mind

bright crag
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Though just plans

fervent orbit
ripe owl
fervent orbit
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how tf u gonna make aotc summoner

bright crag
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Not whips 🙄

fervent orbit
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my mind was thinking of whips for no reason

ripe owl
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Take one thing from the beginning

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Drag it to the endgame

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???

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Profit!

bright crag
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So far there's only one concrete whip plan

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And because I was reworking Aerialite and thought it was the perfect place

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The rest is just some abstract brainstorming

fervent orbit
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u sure i mean

ripe owl
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WRITE THAT DOWN WRITE THAT DOWN

tired haven
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I am cherishing post-golem firecracker upgrade ngl ultimatesmug

fervent orbit
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its like 2 bosses inbetween whips

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if there is gonna be an aerospec whip

ripe owl
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Firecracker

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That WoF whip

fervent orbit
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also isnt firecrackers explosion still bugged

tired haven
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(don't worry, I have no power to code that in anyway)

bright crag
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I was quite invested in an Exhumed whip proposal
I hope we do follow through with such idea because it has so much potential

tired haven
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The only functional effects are crit tags, cool whip and dark harvest

ripe owl
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Probably would be, like, a uuuuh I forgot the name of the bar

bright crag
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Scoria

glass arch
ripe owl
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Yes

fervent orbit
tired haven
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Well, that isn't really a tag effect

glass arch
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isnt that just melee speed buffs

tired haven
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So yeah ofc it works

fervent orbit
#

true

ripe owl
fervent orbit
ripe owl
#

Then it was Ataxia

tired haven
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(although now that I think of it cool whip isn't a tag either)

ripe owl
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Which are all old and mostly internal names

fervent orbit
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doesnt ur minion have to hit for the snowflake to spawn

ripe owl
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No

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Cool Whip only needs you to hit

tired haven
ripe owl
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And then it spawns the snowflake

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Althought that snowflake isn't really a minion and cannot trigger Firecracker's effects which is unfortunate

glass arch
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uhh ummm pdf of cal whip suggs where did i put that

ripe owl
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Behind my ear

glass arch
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oh here it is

tired haven
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Also I think 1.4.4 changes that

glass arch
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that was a very goofy pdf to read ngl

ripe owl
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I've read through the list of the items

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That is truly goofy

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Using your own whips in the recipes for your own whips

glass arch
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miracle matter whip using only one whip

ripe owl
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Basically a waste of a MM

drowsy plank
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i

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guess this is fine

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this suggestion is gross and vastly underdetailed though

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like under what conditions? why?

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like this just sounds like slime god jumpscare bc when are u actually gonna be able to fight slime god while chilling in evil biomes

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im not even sure if this really fits the lore

ripe owl
drowsy plank
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YEAH

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that's the only thing i can imagine and No One Liked That

cobalt pewter
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something is brewing

drowsy plank
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@bright raptor

bright raptor
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Yeah?

kindred skiff
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I don’t think people see slime god as just a boss that exists

ripe owl
drowsy plank
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your suggestion just has very little reasoning

kindred skiff
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This argument could be made for basically every calamity boss

drowsy plank
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not enough that i think it's worth flagging but

kindred skiff
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Since most if not all do not spawn naturally

drowsy plank
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some elaboration on how the spawn would even work could help

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we already got a suggestion about improving spawn methods tho and this just seems like that but Worse

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because i think this is a bad way to handle that

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no one is gonna use that to actually fight him

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you'll only fight him using overloading sludge still

kindred skiff
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Again, this argument could be made for basically every calamity boss

drowsy plank
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which is why someone already did ultimatesmug

swift wharf
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natural boss spawns

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no.

bright raptor
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I know, but it just felt weird to me because slime god gets no mention until you actually fight him

swift wharf
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  • we already have hive and perf spawning "natrurally"
kindred skiff
drowsy plank
kindred skiff
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Every other boss in vanilla progression isn’t very talked about

fervent orbit
#

😠

kindred skiff
fervent orbit
swift wharf
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i mean if you want foreshadowing

ripe owl
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😋

swift wharf
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connect it to slime king somehow

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idk

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it's better than annoying feature

frosty trellis
fervent orbit
swift wharf
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or like

fervent orbit
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FINALLY I MADE IT WORK

small timber
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not sure if this is already mentioned, but we kind of already have 2 vanilla (not really "naturally") + 2 calamity evil biome boss that can naturally spawn

swift wharf
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don't fix whats not broken

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i have mentioned that yes

small timber
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this will just dump even more bosses into specifically only pre-HM evil biomes

swift wharf
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you don't know about queen bee until you find a hive

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TBF slime god has MORE presence because you find lesser evil slimes

bright raptor
drowsy plank
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hardmode hives MUST become real

drowsy plank
fervent orbit
drowsy plank
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draconic swarmers ultimatesmug

swift wharf
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fab should just remove eow and brain

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tbh

bright raptor
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Most people do tho

small timber
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and they are reworking sentinels lore to have less to do with DoG or something I heard

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at least Signus is much less connected now? at least not a direct "sentinel of DoG"

bright raptor
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Most people fight eoc, doesn’t mean you have to fight him

glass arch
frosty trellis
fervent orbit
kindred skiff
glass arch
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seeing as cv is literally a portal and weaver just kinda showed up

kindred skiff
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I’ve never heard anyone skip slime god because they didn’t know they exist

swift wharf
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that is uncommon

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but it happens

drowsy plank
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did you know you can skip half of the game clueless

small timber
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post-skeletron empowered slime rain that spawn slime god let's go

swift wharf
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but thats because sg sucks

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👴

drowsy plank
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true

kindred skiff
fervent orbit
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no

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straight into hm yes

kindred skiff
#

Oh

swift wharf
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the game should give you the scal summon at the start of the gaem

kindred skiff
#

Yes

bright raptor
glass arch
swift wharf
#

byeah anyways

kindred skiff
kindred skiff
swift wharf
#

lemme compare sg to qb again

glass arch
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didnt someone kill scal with copper shortsword

golden sonnet
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Every boss is preboss with glitches

kindred skiff
#

Calamity is far from complete

small timber
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improve spawn method to make it more recognizable? sure

throw it onto something that already have 4 bosses standing on top of it? no just not a very good solution

kindred skiff
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True

swift wharf
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you don't really know the existence of both bosses other than hornets and slimes

fervent orbit
#

random spawns arent a good solution nor is it improving it

small timber
#

if anything if should have something to do with slime rain just because evil biomes are already so preoccupied with natural boss spawn

fervent orbit
#

so stop acting like it is

swift wharf
#

there are better ways of making a boss more "noticeable"

glass arch
#

random spawns can be good

swift wharf
#

i mean mayb mayb mayb

bright raptor
glass arch
swift wharf
#

breaking the 2nd shadow orb would make the fucking uhhh evil slimes spawn in slime rain

glass arch
#

making sg a random spawn would be like making cultist a random spawn at the start of hardmode

small timber
#

(now that will actually have a different problem where slime god is meant to be basically a 2nd refight after king slime which causes a problem of dictating when slime god will be able to spawn during slime rain, which will impose a "increase progression linearity" suggestion which is disallowed by rule so you somehow have to find a way around it)

#

though I think the simple solution is just make it post-King Slime, lore-wise make sense anyway

glass arch
fervent orbit
#

just recreate a monarchical society in calamity with slimes

swift wharf
#

i didn't want sg to be a slime rain boss yea

small timber
#

slime rain when the chance it actually occur during a day after you defeated King Slime is reduced to "whenever you don't want it to happen"

swift wharf
#

thats why i said making blighted slimes spawn during the rain

swift wharf
#

so you both connect it to slimes and the evil biome

fervent orbit
#

just delete the evil from sg

swift wharf
#

TRUE actually

#

or yeah you COULD make slime god / blighted slimes post KS

small timber
#

now slime god is based on glowing mushroom and aerialite

bright raptor
#

Does slime god really have any reasoned to be themed after evil biomes?

swift wharf
#

brother i do not know

bright raptor
#

Ok cool

swift wharf
#

it's that way because it was made that way

fervent orbit
#

it just happened to have those kind of slimes inside of it

small timber
#

only reason (lore reason) is because of the "slime absorb everything" theme

swift wharf
#

it's funny because there aren't evil slimes in pre-hm

fervent orbit
#

blighted slimes?

small timber
#

because evil biome is basically the "strongest power" in pre-HM beside the underworld

glass arch
#

but with its lore already being written with it being connected to the evils i doubt a sugg to make it not connected to them would pass

swift wharf
#

🤫

#

still kinda silly that

#

theyre connected to evil biomes because of ONE slime

#

where are the lore nerds to explain sg lore

glass arch
#

im one of em

small timber
#

which is also exactly why the Queen Slime lore rewrite is that it is basically a 3rd refight of Slime God (1st = King Slime, 2nd = Slime God, 3rd = Queen Slime) where it now absorb the power of Hallowed when entering Hardmode because it is the new strongest thing

fervent orbit
#

damn it she isnt online

small timber
#

so they rewrote that part I guess

#

but yeah Slime God 4th refight as Ravager after absorbing profaned biome at post-Providence when

fervent orbit
#

why is there no lava slime boss

#

or aerialite slime boss

glass arch
glass arch
fervent orbit
#

wat about yuh?

glass arch
#

YuH is the aerialite slime boss

#

(unkillable

small timber
#

because one got hard stucked underground while the other one is kind of pure and is not trying to devour the world

fervent orbit
#

how can i spawn yuh into my calamity world

swift wharf
#

uncanny slime god lore

bright raptor
#

I think making slime god space themed would be pretty cool, then you could make it so that he came from draedon’s planet or some shit

glass arch
bright raptor
#

He isn’t

#

Since when

glass arch
#

not anymore

#

since the rewrite

fervent orbit
#

ssince lore rewrite

small timber
#

is draedon just john wulfrum now

glass arch
#

no

bright raptor
#

Uuuuuuuugh

#

Then wtf is draedon’s now? Just a robot that makes other robots?

glass arch
#

john wulfrum is even stronger than draedon

fervent orbit
#

no hes john wulfrums older brother, john draedon (he got married to jane draedon, who is not affiliated with jane wulfrum)

drowsy plank
#

we dont know what he is

#

at least

#

in terms of where he came from

#

he's just

#

draedon

bright raptor
#

What was the point of making him no longer an alien?

fervent orbit
#

wats the point of making him an alien

glass arch
fervent orbit
#

there wasnt one

#

also aliens are thought of to be strong now

#

cough ml cough

bright raptor
#

In any game ever

small timber
#

and also him being an alien just make him less interesting

fervent orbit
#

him being an alien didnt add anything

small timber
#

"he is strong and intelligent because he come from somewhere else duhh"
instead of like, actual reason why that is the case

fervent orbit
#

he was still a robot

swift wharf
#

he's actually bryan from illinois

glass arch
#

if anything him being an alien complicated lore even more

bright raptor
#

At this point, just make the calamity lore extremely goofy

fervent orbit
#

we literally just ungoofed it

bright raptor
#

Like, make draedon a goddamn lobster or some shit

glass arch
small timber
#

I have no idea what the new lore is anymore because I didnt keep track of it so

glass arch
#

yeah lots of dragons

small timber
bright raptor
#

Too many dragons, arguably

fervent orbit
#

"oh hey look dragons oh shit they all dead now"

glass arch
bright raptor
#

True

#

If anything, I just want more information on draedon in a future update

glass arch
fervent orbit
glass arch
#

(this is the lore discussion name for the draedon expansion update)

glass arch
bright raptor
#

I don’t keep up with updates

glass arch
#

he can have his soul consumed all the same

small timber
#

but yeah tldr back to the suggestion:

we have 4 (naturally?) spawning evil biome bosses already, even if you want to make slime god's spawn method less shit try to put it somewhere else

glass arch
bright raptor
#

An update happens and I’m just like “oh cool, and update. Wonder what they added.”

fervent orbit
#

do the polterghast way and make it so u have to kill a bunch of shit

small timber
#

to spawn slime god you just have to kill 75 king slimes during an empowered slime rain

glass arch
#

soo true

glass arch
#

oh yeah deus exists

fervent orbit
#

its so sad that the big bad of the astral is a worm

hybrid steeple
#

i mean not really
the big bad of the astral is the astral

bright raptor
#

Is there a reason for the astral infection to appear?

fervent orbit
#

yea it just kinda fell

glass arch
hybrid steeple
#

astrum deus was infected and threw a chunk at the planet

bright raptor
#

Calamity’s goofy lore at it again

swift wharf
#

bro that's
pretty much the same thing as previous deus

glass arch
#

yeah except this time there isnt the dog fuckery

swift wharf
#

oh yeah true

bright raptor
#

Can’t wait for ravager to become an angel in a future lore update

swift wharf
drowsy plank
#

stay mad

#

lmao

hybrid steeple
#

wasnt old lore deus just that it was Dead
and the meteor was part of its body infested with its reanimated chunks

glass arch
#

yes

drowsy plank
#

cal fans when something changes 😭

swift wharf
#

it was something similar to the new one yea

glass arch
swift wharf
#

calling a new part of lore goofy when it is similar to the old one is kinda silly

bright raptor
#

I just think it was an excuse to make the astral infection and astrum deus exist

#

Not really comparing old lore and new lore

swift wharf
#

huh

fervent orbit
#

this guy is on something

#

probably crabulon leaves

bright raptor
#

Hey those crabulon mushrooms hit different ok?

#

They make me feel something again

#

But seriously though, the one thing that would immediately improve calamity lore is if most of it was actually explained in game

glass arch
#

it is

#

lmao

hybrid steeple
#

lore items:

#

bestiary:

fervent orbit
#

lore items? draedon logs? dont exist ig

hybrid steeple
#

multiple lore-relevant structures:

#

draedon's logs:

fervent orbit
hybrid steeple
#

upcoming draedon talk:

glass arch
#

all canon lore is gonna be in game at some point

hybrid steeple
#

like half of all the biomes in the game:

bright raptor
#

Only a handful of it is, and it’s in the form of lore fragments, bestiary entries, and draedon’s logs. Or at least that’s most of it

hybrid steeple
glass arch
#

quite literally

fervent orbit
#

we get a better explanaition of corruption and crimson than vanilla

glass arch
#

all the lore we have

hybrid steeple
#

like the only other things we have are scraps of info from cei and stip while theyre making the rest of the lore

#

we have long moved past wiki paragraph days HDflr

glass arch
#

best part about lore is jesus almost existed and yharim would have killed him

fervent orbit
#

so true

glass arch
hybrid steeple
#

im tempted to make a google doc rant tying as many things as possible to jesus

bright raptor
#

That would’ve been hype

#

Imagine a Jesus boss fight

glass arch
#

xeroc

fervent orbit
#

he was going to die every time

blazing kettle
#

thats yharim

swift wharf
#

reb lore doc or smth

bright raptor
#

There are just so many different and more interesting ways you can tell a story in a game and it’s all told in paragraphs

glass arch
#

yes

hybrid steeple
#

its almost like this is a prototype incomplete version of the lore

#

for a mod thats still in development

#

😱

glass arch
#

because the paragraphs are placeholders

hybrid steeple
#

ok that was a bit rude

swift wharf
#

actually are

hybrid steeple
#

but yeah

#

the mod is
still in development

glass arch
#

you wont need the lore items when you can just ask yharim directly

swift wharf
#

did the slime {gods} consume a dragon soul

hybrid steeple
#

and environmental storytelling and all are very much planned

glass arch
#

yes

hybrid steeple
swift wharf
#

middest dragon soul ever sku but anyways that kinda fixes the issue of theming

#

assuming it's an evil related dragon

hybrid steeple
#

old calamity lore when 15 fucking unrelated things were gods and the word meant nothing

hybrid steeple
glass arch
#

so an evil related dragon

hybrid steeple
#

world evils are the direct result of godly essence attempting to re-form after death

#

they wouldn't have existed before the gods did

glass arch
#

would still upset the balance of nature

bright raptor
#

I get it’s still in development, but it’s been in development for years, and all we have for lore is just paragraphs. And it’s not like the writing is bad or anything, in fact, I think it’s great, but I would love there to be some form of environmental storytelling, symbolism, or something

hybrid steeple
#

the new lore has been in development for 5 months max

#

since cei only started just after the exodus

fervent orbit
#

just turn yharim into one of the tsa girls

#

WE NEED ANIME GIRL YHARIM

#

NOW

glass arch
#

no

toxic basalt
fervent orbit
glass arch
#

because no

fervent orbit
swift wharf
#

anyways after reading 5 words the connection of evil and slimes and gods does make sense now

toxic basalt
swift wharf
toxic basalt
#

and I'm being serious

swift wharf
#

I KNOW

#

why must you remind me

toxic basalt
#

idk

#

blame this community

#

or blame reddit

swift wharf
#

anyways offtopcing

bright raptor
hybrid steeple
toxic basalt
fervent orbit
#

i need an example of the tsa girls text boss and to download aseprite

#

i got some work to do

drowsy plank
#

just go decompile it clueless

golden sonnet
#

I'm a little confused what this suggestion is trying to say, but wulfrum scrap is already in fishing crates, making it catchable directly with the rod would just be redundant

wide river
#

Wulfrum gear is supposed to be weaker than alternatives, isn't it?
Making them better than other poles for no reason just seems pointless

drowsy plank
#

yes

twin cape
#

did i broke the rules or not?

tired haven
#

To be 100% honest I have materials for reinforced pole before the wulfrum pole like half the time HDfailure

wide river
twin cape
#

to make wulfrum pole useful

#

also i didnt knew wulfrums could be obtained in fishing crates...

golden sonnet
#

or just like, remove it

wide river
#

Wulfrum Fishing Pole is supposed to be a weak fishing pole, I don't see why we need to make it better

golden sonnet
#

kill.

fervent orbit
#

ok but wulfrum lore exists

grim tusk
swift wharf
#

i'm surprised it still exists in the first place

drowsy plank
#

i think there were plans to remove it in the wulfrum rework

#

and then they just

#

didnt

swift wharf
#

needs iron to craft
worse than iron fishing rod

golden sonnet
#

More items to kill!

drowsy plank
#

wulfrum pole doesnt need iron what

#

it's just 6 scrap

tired haven
#

Iron anvil?

drowsy plank
#

still dogshit but

#

oh

#

right

#

xd

swift wharf
#

anvil yeah

tired haven
#

Well, technically you can find an anvil in the wild or purchase it from merchant but, yeaaaa

wide river
drowsy plank
#

why isn't it by hand fr

swift wharf
#

by the time you get there you already have enough iron to craft the reinforced rod

#

TRUE actually

tired haven
#

Buying though, probably nah

grim tusk
#

Yea maybe just shifting it to need workbench or smth

swift wharf
#

or like remove it lol

golden sonnet
#

I mean, if you are fishing early game a rod with that little power honestly just isn't worth, it's just at an incredibly niche spot between wooden pole and iron pole. I think it's better off just killed, but I also tend to be a little biased towards removing things

wide river
swift wharf
#

if you REALLY need to fish then just craft an iron rod yeah

tired haven
#

I wouldn't care either way but it does stick out as a sore thumb

#

And I assume tier shifting it beyond just wulfrum makes it weird

#

Although honestly? Making it require a wulfrum core and then giving it a chance to activate sonar potion effect would be funny

swift wharf
#

y'know that is also true

tired haven
#

Or just outright the effect with no rng

swift wharf
#

keeping the lower fishing power but giving an effect to make up for it

drowsy plank
#

more good fishing rods 👍

swift wharf
#

someone make a suggestion i'm lazy

golden sonnet
#

I don't hate the sonar idea, and it fits very well with theming

fervent orbit
#

also i just realised something

#

theres a hooks page on the wiki but not a fishing poles page

#

(cal wiki)

#

which is just

#

stupid

tired haven
#

I guess it also kinda counts as SIS ech

#

Although if made as an example and then the suggestion itself says "add any special effect" maybe that's enough

swift wharf
#

remove or rework suggestion

swift wharf
wide river
#

Misinformation moment

fervent orbit
#

yea

#

but my point still stands

#

they have seperate pages

#

so

drowsy plank
#

this is just reminding me of how dogshit scarab fishing rod is boohoo

fervent orbit
wide river
#

What does that mean, exactly?
Should the fishing rods not have separate pages?

fervent orbit
#

why would they need to

drowsy plank
#

me when the 30% power fishing rod you get exclusively from fishing

tired haven
#

chum caster (it has a special effect at least but i jest)

wide river
drowsy plank
#

chum caster is from blood moon enemies, and is used to get more blood moon enemies tbf

tired haven
#

It's not unlikely you'd be fishing with a worse pole than scarab, but it's also rather... off either way

drowsy plank
#

i just realized all of vanilla's fishing rods are obtainable in preHM
besides hotline i guess but who gives a shit about that

bright crag
#

I once suggested an effect for Wulfrum Rod
Giving it a chance to fish bait, along with the trash items (like Seaweed and Tin Can)

#

So it'd be a way to get bait if you really need it

fervent orbit
#

no just make wulfrum exclusively give trash

bright crag
#

And, in the early game, you usually do

fervent orbit
tired haven
twin cape
drowsy plank
#

i wish terraria had more actual fishing rod progression DoGCri

wide river
tired haven
#

kid named axe progression:

twin cape
drowsy plank
#

for cal it's just how fast can you get a trasher to kill angler xd

tired haven
#

trashed% speedrun?

drowsy plank
tired haven
#

In general I'd say if you are not fishing for potion fish or for quests you are doing something dubious

#

Yes, that includes ore progression

twin cape
wide river
fervent orbit
tired haven
fervent orbit
#

yes

#

it is indeed dubious

twin cape
drowsy plank
#

that isnt real

fervent orbit
#

how tf do i progress in bw2

drowsy plank
#

walk forward

fervent orbit
#

im in route 4 wat do i do i dont understand

drowsy plank
fervent orbit
#

:c

#

fine ill askt cmt then

drowsy plank
#

this is a serious discussion about fishing rods ultimatesmug

swift wharf
#

give scarab rod a treasure related effec

#

t

#

like chance to fish up one of those sell only fish

drowsy plank
#

real

wide river
#

What if we gave Scarab Rod the Crate potion effect

golden sonnet
#

scarab rod innate crate potion effect

golden sonnet
wide river
#

Indeed, perfectly timed message

bright crag
#

Heron Rod, or, rather, its new version

#

Will have a pretty useful effect

deft yew
#

ok but does it act like a real heron

bright crag
#

It will be renamed

deft yew
#

sadness

#

whatever works shrug

bright crag
#

The new name has a nice pun

deft yew
#

i get the feeling this is going to sound slightly maldy

#

but

golden sonnet
#

I feel like death is fine unless you are on master, which is a master issue

drowsy plank
#

tbh im with raesh here

#

the only thing id want is for antlion sand to stop generating blocks tbh

#

i do think that electrified punishing movement in fights that incentivize movement does kinda suck tho tbh

#

even in vanilla martians aren't exactly about staying still

golden sonnet
drowsy plank
#

which is why antlions still do it in FTW and will spit two times as much in GFB ultimatesmug

#

that's where mechanics like that belong

wide river
drowsy plank
#

yes

golden sonnet
#

based

grim tusk
hollow shell
#

I have not played Death Mode admittedly, definitely not whatever state Death is currently in
but I cannot help but uhh

#

Look at this sugg and say "Isn't that the point"

drowsy plank
#

crazy how that works

glass arch
#

also isnt the debuff dps mult x1.5 and not x2

fervent orbit
#

according to the wiki its a 50% increase

#

so a 1.5x multiplier

small timber
#

Yeah generally I do not recall expert death mode being "extreme stat boost"

#

The only one as stated is antlion but even that is already massively turnt down compare to before

glass arch
#

if anything its very minor stat boosts

#

such as more projectiles coming at once, slightly faster movement, or more segments on worms

small timber
#

Meanwhile things like "necromancer spam entire room full of projctile" dont you are able to stun lock them now with attacks with their reworked AI?

random pasture
#

Really the only thing I can agree with is the debuffs being a bit overtuned

#

But thats less a death mode issue and more

#

Specific debuffs being a bit dumb

glass arch
#

cough cough acid venom cough cough

hollow shell
#

Antlion Charger is also an unfair example because they were already overtuned in their default state, of course touching them at all is going to unleash some fuckery

random pasture
#

IE acid venom doing 45 Damage a second

small timber
#

Iirc antlion is already nerfed (i recently only played ftw so I cant distinguish)

Antlion no longer have ridiculous acceleration + top speed, just have high top speed in death now but takes a long time to ramp up the speed

novel belfry
#

that antlion sand attack has to go

#

it sucks

#

i hate it

#

it needs to be removed

#

no one likes it

ripe owl
#

Cry abo- 🚎

#

Okay actually yes

wide river
ripe owl
#

It's annoying sometimes

small timber
#

Meanwhile the debuffs are whatever, I am always one of those person that think if something exist it should be relevant

Especially that you can get immunity to 90% of debuffs inflicted in boss fight

drowsy plank
#

i think overcompensating in GFB should be enough to let antlion yknow

#

Not

#

in every other mode

random pasture
#

Sure but there is a difference between

#

Making a debuff matter

#

And making a regular attack from AS do 368 damage that does not at all look like it should do that much damage.

frosty trellis
small timber
wide river
fervent orbit
#

wat about honey dew

small timber
#

And yes in AS case it is less "death mode debuff amplifier is a problem", but more that "why is AS inflicting acid venom when even old duke dont have it"

fervent orbit
#

theres no way as actually does that

random pasture
#

Reminder that his toxic clouds do more damage that deus mines

#

Way more actually

fervent orbit
#

that sounds hilarious

random pasture
#

Mine only does 269

#

With the debuff in death mode

#

As clouds do 368

#

Thats kinda really dumb

wide river
#

Debuffs are interesting as a whole
Unfortunately, there's not much in the way of fixing this stuff that Calamity can do

random pasture
#

Sure there is

wide river
#

I had an idea where debuffs could be a sort of "stacking" thing, similarly to Scarlet Rot in Elden Ring, where getting hit would add some to the stack, and when it's full it would inflict the debuff

Obviously I'm never going to suggest it, as that's far out of Calamity's scope to deal with, but it might be an interesting mechanic

random pasture
#

Reduce debuff duration and make more damage happen on the actual hit
Give them a different debuff where it would make sense
Edit the debuff itself which they have done in the past

small timber
#

That system is largely unnecessary in a system where debuff immunity is easy to get

novel belfry
#

a lot of things would be much better if they were implemented in the base game

small timber
#

And that system, for a large part, is balancd around resource consumption (as in actual consumable), in terraria you probably just quick swap an accessory

wide river
random pasture
#

Plus making less of the damage reliant on debuffs would make immunity accessories less dumb

small timber
fervent orbit
small timber
#

There is a reason even elden ring provide you ways to get rid of it, mostly in the form of consumables

#

Just yeah in terraria's case non-boss fight resource availability is almost infinite

drowsy plank
#

why does scourge even inflict venom

random pasture
#

Acid Cloud does so much debuff damage that sticking on honey dew trivializes the fight

small timber
#

Dont know

random pasture
#

Because the contact damage is only 176

small timber
#

They inflict it prebuff and then it just never got changed I think

drowsy plank
#

christ the clouds inflict irradiated too

#

poison, acid, and irradiated

random pasture
#

Yeah...

#

They are

#

Overtuned.

fervent orbit
#

sugg time?

random pasture
#

Already in suggs

fervent orbit
#

oh wait wot

drowsy plank
#

mfw the only hard part of scourge is having 18 debuffs

small timber
#

But what if the cloud also inflict astral infection and miracle blight

random pasture
#

Yo true

fervent orbit
#

and sulphuric poisoning

wide river
fervent orbit
#

and kami flu

drowsy plank
#

he doesnt inflict sulphuric poisoning which is

#

so funny

fervent orbit
#

and vaporified

random pasture
#

Make them inflict every damage over time debuff at once

fervent orbit
#

and every dot known to existence

wide river
fervent orbit
#

i wonder wat happens if u get inflicted with every dot debuff for 1 second

grim tusk
#

That debuff is comedy

small timber
#

No it is not really on player

fervent orbit
#

its -3

small timber
#

Wiki says it is 3dps

fervent orbit
#

unless ur telling me 15<3

grim tusk
#

Oh its no longer YOU ARE FUCKING DEAD

random pasture
#

Yeah

small timber
#

Wait it is 3 health so like, 1.5 dps?

random pasture
#

It got nerfed to the ground

small timber
#

Even the old version is weaker than current acid venom

#

It is just unchanged since when acid venom was weak (against player) while sulphuric poisoning was stronger

drowsy plank
#

fucking incredible

fervent orbit
#

LO

#

cant u reduce it to 1 dmg per tick too

#

with sulphurskin

drowsy plank
#

effigy of decay makes you immune

small timber
#

You probably start regening from the debuff with celestial jewel

drowsy plank
#

you know

#

the water breathing one

fervent orbit
random pasture
#

A rock gives you turbo cancer

grim tusk
fervent orbit
#

somehow we found a debuff to compete with on fire

drowsy plank
#

i just realized it has infinite duration

#

why

random pasture
#

Fandom is unhinged

drowsy plank
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this

small timber
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Why is OD the sulphuric poisoning mob apply on irridiated and not sulphuric poisoning

drowsy plank
fervent orbit
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"because its only 3 per tick!!1‼️"

grim tusk
fervent orbit
drowsy plank
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imagine if sulph poisoning proc'd laudumn

grim tusk
#

Before even just acid venom + poison was just DEATH
And back then sulphuric poisoning was faster than that

small timber
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Isnt radiator the aura one

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So you only get it if yu stay in the aura

random pasture
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Yeah

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Thats why is says infinite

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Its an aura

fervent orbit
#

we need to retier these dumbass sulphuric related debuffs

drowsy plank
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"The Radiator is a Pre-Hardmode enemy that spawns during the Acid Rain event. It slowly crawls around the sides of tiles much like a Snail, and emits an aura around it that inflicts Irradiated and Poisoned onto the player. After defeating Polterghast, the aura will additionally inflict Sulphuric Poisoning and Acid Venom."

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awesome

random pasture
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Hillarious

small timber
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But yeah tldr imo iirc i think every attack should inflict 2 second of miracle blight

Reject humanity, return to marked and horror (whatever the old death mode made every boss applied on every attack)

random pasture
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Yo true

drowsy plank
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it was horror yes

random pasture
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Official nohit mode readded to calamity

fervent orbit
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wat did horror do

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im a child when it comes to cal

drowsy plank
#
Calamity Mod Wiki

Horror was a debuff that was inflicted onto the player by many enemies in Revengeance Mode. It reduced the player's defense by 15 and movement speed and acceleration by 15%. It additionally altered vision similarly to the Darkness debuff.

small timber
#

I remember marked reduce your dr by 50%< horror forgor

grim tusk
fervent orbit
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wtf

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this is

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bullshit

wide river
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Speaking of debuffs, would it be too "high effort" to suggest a way to be resistant to debuff categories rather than being flat out immune?

Like, we've got some accessories that allow us to boost outward-going debuff damage, so would it be too much to ask for something that allows players to reduce inward-going debuff damage?

grim tusk
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It would kinda be a reversion

random pasture
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There is a reason it doesnt exist anymore

small timber
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Most people will just complain about it yeah

wide river
grim tusk
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Cuz before there were several accessories that made you resistant but not immnune

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Such as Abaddon

small timber
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Most of the calamity debuff immunity used to be just "cut dps in half"

fervent orbit
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like the community but for specific type

drowsy plank
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well abaddon just gave res to brim

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this would just be res to fire

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period

grim tusk
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And yea people complained

fervent orbit
#

why dont we have a sickness elemental

random pasture
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Plague Elemental when

fervent orbit
wide river
fervent orbit
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which is atleast unique

small timber
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The solution is very clearly that all boss attacks must deal a certain max HP % damage to player, scaling with the power of the attack and is unaffected by all form of defense to replace the job of the debuffs you can get immunity to

fervent orbit
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super moves

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‼️

drowsy plank
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that would make it better to use less heart crystals so you'd regen faster

small timber
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You regen slower by having low HP

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XD wait how do you type emotes on phone

drowsy plank
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oh lol

fervent orbit
drowsy plank
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well healing pots still exist

wide river
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Debuffs in Terraria were a mistake
Either they're a boring old DoT or a slow/stun effect that almost doesn't work

fervent orbit
drowsy plank
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god

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this is the worst timeline

deft yew
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acid meter 💪

random pasture
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Make a debuff that instantly kills you if you get hit while you have it

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Forced nohit gaming

deft yew
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isn't that just electrified

wide river
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Oh yea, I just remembered I was going to make a suggestion the other day

fervent orbit
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wtf is up with sky glaze

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it looks and sounds like an aerialite weapon when its only post eoc

dense locust
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I thought it was pre boss

fervent orbit
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nope

wide river
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It was initially, but then it got retiered to post-Eye

fervent orbit
#

but WHY

fervent orbit
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1.1.7.859: Harpies now only drop it after the Eye of Cthulhu has been defeated.
1.1.7.56: Introduced.

crude geode
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Harpies aren’t related to Aerialite wdym

dense locust
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if it was pre boss it might actually be useful HDfailure
as of now half the time by the time you remember it exists you're already way past it's usefulness

wide river
# fervent orbit but WHY

Uncertain
It may be best to wait until the Aerialite rework to see what happens with that
If it doesn't get changed in any way, then I think a retier or removal may be allowed

fervent orbit
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STIP STOP PLAYING FORTNITE AND GET UR ASS IN HERE

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I HAVE A QUESTION

dense locust
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just ask like
someone else

fervent orbit
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but stip knows the most of aerialite rework

wide river
fervent orbit
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oh u meant

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critaquils message

wide river
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Yes
Your message appearing before mine seems to have caused some confusion

royal tapir
#

Clearly you should just ping him

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cluel

bright crag
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You can ping me :p