#suggestions-discussion
1 messages · Page 142 of 1
Wait why
yeah, it's gone from pins
is fuckin gone
It was at the bottom of the pins list
it used to be there
Why was it unpinned is my question
but it's not anymore
oh well i still have the nohit doc saved to my google drive
/shrug
i've just opened it enough that when i type nohit into my search bar it autofills 
the memes that spawned with exo mechs arena size....
exo arenas are goofy
i should learn how to make a subworld so i can make a world sized exos arena subworld tbh
My exos arena that I use for testing is surface to top of the world and about 1/5th of the world in width
Which is honestly heavily overkill but for testing purposes it works well and lets me have enough wiggle-room to make shit work
Real quick: are more general changes allowed in suggestions? I plan on recommending the focus on a wide scope of things and am not sure if that is allowed
Say here
depends what you mean by wide scope
That way we can judge better
i never made an arena specifically for exos... i either used my yharon arena or my devourer atena
and yeah post a rough draft here so we can suggest edits to it
I want to suggest “more focus on other classes”, and “more love for rogue”
wdym by other classes in this case
whats the "other classes"
Stuff like mage and ranger. I say melee and summoner has had their fun, but mage and ranger are not as fun as the others. And rogue feels underpowered.
This may be a preference thing, though
Also any large-scale things or something that would take a large amount of effort is a don't
rogue when
Rogue is broken as fucking shit
rogue feeling underpowered is more of a #1042197406776827914 topic anyways
Rogue is the most broken class, offensively AND defensively
ranger have like, way too much weapon
Melee notwithstanding
mage do need more love though
rogue has way too much iframes
Mage needs the love
mfw iframes
you could probably suggest more weapons of this class on this tier
Vamp talisman:
Then I’ve just been playing bad
given sufficient reasoning
rogue is very very very dependent on accessory, knowing the right accessory helps a lot
I may do that. I’ll shelf the idea for now since I need to do other stuff soon
and of course stealth is (generally) better than spam on most weapon, so if you are just spamming it will give false impression
Vamp Talisman, bloody glove, Tarragon Dodge, Spectral Viel, godslayer iframes, Auric Tesla only having 10 less defense than melee auric, I could go on
at least the broken stuffs tend to be more stealth than spam
Oh right e.mirror for the free dodge as well
Like
mage needs more love yeah
its a pretty accessory reliant class (not as much as rogue or summoner but its still decently reliant on accessories) and yet it has the least accessories out of any class
I may try a rerun of rogue after my summon playthrough
I think my main problem was how centralizing it was on stealth strikes, and I absolutely love warding. I put that on everything
If you think rogue is balanced by the fact it isn't as tanky as any other class
I want you
To look at
you are intended to use the stealth strike
summoner
otherwise you are just using ranger
i also love warding
which is why stealth strike is made stronger than spam, generally
THIS (This is in Rogue Auric Tesla)
I don’t think that, I just disliked rogue because he was a glass cannon. I dislike glass cannons
I think Raider's talisman is a good way to integrate hybrid, but it's just the first step
plus accessories on rogue needs to Die
ah.
(some of em)
rogue is far from glass cannon
do you have warding or the stealth modifiers?
probably 2nd tankiest behind melee (in general case), but if you minmax it it is definitely the tankiest class
melee is better on "purely tanky and reducing damage", rogue have DR, dodge, iframe, healing to heal yourself back up etc etc
Full warding since like
It was a showcase of how broken defense is
which generally is just better than "take less damage"
So rogue is more potential tankiness while melee is consistent tankiness
Yeah exactly
no, rogue is straight up tankier because recovery is tankiness
Yeah
it is not just "potential tankiness", it is just how min max you want to go
Vamp Talisman is a great offensive and defensive accessory bc even with lifesteal cooldown it is still broken
And e.glove for stealth
most people build it like glass cannon therefore rogue is not tanky, while melee is naturally tanky even if you try to make it glass cannon
but when you go tank rogue is by far better
I like min/maxing, so I’ll probably try a different approach rather than just spamming stealth strikes
insert defense argument image here
The classic
cant headshot unless fully charged
ALSO
yall remember the person with the pdf of whips n shit with a lot of ideas from a while back that i couldnt find
yeah i literally just found a copy of the pdf on my computer
Also, how is early game rogue
send it.
please.
I’d be very sad ):
yea i remember, i was the one who asked for it
i was looking for the defense thing and this showed up for some reason
nice
i got no idea how that relates to me searching my computer for a file that has defense in the name
wow this is like twice as long as i thought it'd be
pretty cool
Hello calcord #suggestions-discussion
Real
"Cataclysm Fist"
Lol
also completely rethemeing and reworking another one of the popsicle swords 
summoner:
rogue is also most op defensively when hard speccing into it imo, otherwise it's melee
I certainly didn't slightly rework Turbulance to operate best on hybrid
raider's talisman just need to do even more
71 votes on Destroyer sugg, come on people
if it is 5s of non-decaying 12% crit it will be average to ok, the fact that it decay is just make it 90% of the time unusable if not because spam rogue have 0 non-STN accessory
You could suggest an increase in the time it takes to decay, if so
also give Raider's Talisman (and technically Nanotech too?) a slot in the cooldown rack
because it's hard to track the decay in the heat of battle
there's only so much one can internally count
yea but they are extremely basic to have as weapons 
you can always think of ways to design them
without sticking too hard to the bros gameplay wise
obligatory mention that Iban etc etc
had plans to connect the two, completely rework the sword to the bro theme
woulda been neat, have mobility options
but ☠️
truly the loss of iban
well im sure there's some other way you could connect them that isn't the same as iban's idea, probably?
just do this fr https://youtu.be/uDVQ5uz6QUc
keeps the whole shooting 3 different types of projectiles, but now they have distinct AI and are all mech boss souls, fitting with it's recipe thematically.
no bias
Brother
There is no brothers in that Catastrophical Candy Cane Sword
You've put Mechs into it
doesnt suspicious jelly bean have higher jump height or something
in calamity saddle and pillion were nerfed significantly, from their base move speeds of 20 and 53 to 10 and 16, respectively
so bean has a much higher horizontal move speed
regardless, it does need a bit of a buff imo
bean being twice the size for no reason doesn't help much either
The thing is like
It has a faster jump, but QS flight gives it a higher jump. And since the mount can't bounce or glide and has floaty movement, its mobility overall is pretty much just worse than QS
and then there's pogo with a hook
although slime being slow has legit uses
for example falling through laser walls
but bean has no real use
Yeah, bean just kinda exists rn
Catastrophe Claymore rework proof of concept (it's a blank video
(This is a removal jok
Why do random weapons use celestial fragments not from their class? I don't see why things like the Stellar Contempt uses Nebula Fragments and the like. Perhaps all the direct pillar weapons should only use their respective fragments to reduce confusion over what pillars to take out.
nah i think its a nice break from only ever using one fragment aside from galactica singularities
You have a point there, this change would make one fragment always in need and the others in surplus
theming mostly
as long as its not a weapon thats made with just fragments and has a different class damage its fine
so like, no weapons made with just solar frags that deals ranged damage
you still get fragments from other classes anyway
so it doesn't matter
And yeah it is theming
lazhar, spectralstorm cannon, scorched earth, helium flesh all use solar fragments because of fire
storm ruler uses vortex because of wind
please don't ask about stardust fragment
Stardust fragment doesn't exist
I suppose stardust kinda fits with bees
or ANY of the weapons for that matter
Ah, but you see, the power of STARS makes bees and pumpkins stronger!
despite being magic damage
it's so disconnected you might as well make those weapons use their own fragment
nebula has that too
i can't think of anything for those
I’d argue all post providence fragment be replaced with galactica
Hear me out, grand guardian nebula because it's purple
true actually
or luminite
less hassle
like the good old days
welp all stardust and nebula recipes i've mentioned are pre provi
same with vortex
True, but helium is post provi
Fair point
didnt swarmer use vortex frags at some point
well for the harvester and bee gun, you're kind of """summoning""" the extra projectiles and they move on their own?
it did iirc
no clue
they should change it back, vortex already had kind of a bug theme
the only stardust recipe that makes sense is luminous striker imo because stars(?)
that is true
- gun
so you have insect ranged material
for insect magic gun
For rouge weapons it makes sense but otherwise other ones have theming issues
musta been, because on 1.5's last release i swear it uses vortex and not stardust
yeah meld needs more recipes
Same, I think it was vortex
it's only used for meld weapons
Why do other classes get meld items anyways
meld is weird theming wise
huh
because meld was all class
why were they kept? beats me
I doubt anybody seriously uses the tome of fates
i tried using the claymore once but it kinda sucked so i went back to the other stuff
also in 1.4.4 are they going to add those fancy swing effect to some of the swords?
aint claymore pretty damn good
btw friendly reminder that
it wasn't doing very well against the pillars
tome of fates is pretty much INSTANTLY upgraded into augur of elements
I think it is against Moon Lord, not sure about other things
single target weapon does bad on swarm enemy event
‼️
The intention is for Meld to be rogue's fragment
wasn't a very good first impression
Relic of old theming, I suppose
old calamity or w/e
There is an idea for what to do with Meld
I am aware of it
That's what I meant with my message
I see
they asked why meld had other class weapons, and it is because meld was all class
Killing the weapons or moving them to a different obtainment method would be good
Or just turn them all to Rogue weapons 
when was the mass recipe change changelog
wrong answer
because it was in there
no clue
No, that wouldn't be a good idea in any shape or form
Ah yes, rogue flamethrower
stip do u know why some devs are against removing meld construct
turn entropic claymore into an axe, tome of fates into a hammer and the flamethrower into an axe
wait no
actually remove the tome
I don't really
They probably have some idea for it
sometime around december 2022
Didn’t even name the flamethrower, that’s just proof it should be removed
gods bellows is an item
magic tool tome*
a flamethrower that was worse than eld melter at one point
wouldnt be surprised if it still is
thats just eldmelter being fuckin idiotic
eldmelter moment

its also post golem now so
is it?
ye
somewhere in #1042197406776827914 there was a linked forum post where leinfors confirmed the moons are intended post golem
can you summon them before golem
yes
yes
Yes
and they arent hard to do pre golem
they made it post golem ONLY
I always fight them pre golem
everyone knows that moons are considered post golem
they're intended post golem so they will be balanced for post golem now
i dont know a single person who has done them post golem
Cause like post golem has plenty of events and stuff while theres not a lot between plantera and golem
It just makes more sense

includes the enemies too methinks but not sure
this implies that being post golem is a significant upgrade
#1042197406776827914 message ah heres the thing
True remove golem imo
true actually
like if it's meant to be post golem then make it post golem worthy lmao....
That’s my balance suggestion
golem should DIE we should KILL it
vanilla terraria moment
Just make golem the hardest boss
sand undertable
Add a bullet rain phase like Scal when the head breaks off
golem will always become sand undertable there is no escaping it
when did golem = sans even come from,
Golem removes I frames now
emode i think
but why did they choose to make golem sans
i got no clue how it originated
balance golem
because he's the easiest enemy 👍
make golem not a joke
then remoe it exactly
just rework all of golem smh
completely rework the boss
change plans
remove it
rework via removal tbh
Make Golem a worm boss
calamity style
BASED
@ spectre rifle
make worms golem bosses*
Honestly if the fireballs didn’t despawn it would be a really cool boss
GOD NO
pinball
the fireballs despawning is what makes the fight bearable
I mean you could cap the fireballs
that thing spits out so fucking many fireballs
maybe a limited amount of fireballs, like 5 or so, and they just keep bouncing
yea that
Remove the stomp balls, just make it harder the longer it goes
maybe get faster as the battle goes on
make golem sans
you know

make golem the temple
you fight the arena
oh we talking about how awful golem is

Golem uses the traps in the area
yeah get on the queue
Live panopticon reaction
if i knew how to code i would make something thats probably worse than anything in vanilla but i cant so yall are safe
for now
i tried to suggest moving the cultist spawning flag to calclone 
Just replace golem with panopticon
😔
💥
yeah
il editing my beloathed
or you could just create your own cultists
solar cultists real
but uhhh scuffed fix
i mean we did that for enchanted nightcrawlers
guh
(i have no idea how to do it i just remember seeing someone using 30+ lines of code to change one thing)
assembly type code
i will never get over astral enchanted nightcrawlers they are so fucking funny
il editing is based
noway
(whats il editing)
in line editing
Ok
you're telling me that this is not the vanilla one
i think we fixed it in 1.4.4 but
ignore the underlined twinkler
It's true
ping a dev
AHAHAHAHAHA
Amazing

this is why we should add solar cultists post-calclone 
At least it is getting removed
this is peak coding
apparently
Solartic cultist when
tbf it's the game's fault and not the mod's but this is peak coding
we already got the crags cultists or w/e they're called, just make those the dungeon cultists
they spawn in dungeon
cultist assassins
those fuckers
lmfao spawning LC in brim crag
would they summon LC as normal or a reskin
god wait
reskin obviously
I think Cei confirmed that they're getting a rename, let me look for a source on that
reskinned LC spawning in brim crag near brimmy altar (future spawning method)
rename them to iluminados cultist
Yea, here we go
#lore-discussion message
They are
To a cool name that doesn't include the word "Cultist"
Ah, sweet
The "Cultist" part made them seem connected to the Cultists at the Dungeon, which I assume wasn't the intention
devotee
Suggestion idea (incomplete)
Rework the Helstorm
The Hellborn started its existence as a RIV of the Helstorm, and yet is far more well known than the latter, all thanks to the fact that its form of contact damage has the extra variable that is a 10-second boost to its stats. The Hellborn, a Brimstone Elemental drop, quite frankly overshadows the Post-Golem gun it is derived from.
Thus, I suggest that the Helstorm be reworked, perhaps having a similar stat boost to the Hellborn, although this isn't required.
excessive use of former and latter made this a confusing read 
at this point I'm tempted to make a Moonlord balance suggestion because I'm fucking sick of getting hit by off-screen projectiles
Isn’t that just vanilla
yes, which calamity didn't change much on except changing how the eyes act
the fact that he's also a bit faster on higher difficulties just encourages you to move around and away more
only to get punished for doing so with a billion off-screen projectiles flying at you
I just don't know how to word this better in a suggestion other than "Make Moonlord's Projectiles less unfair to dodge when coming from off-screen"
What exactly hits you from offscreen
Only thing I've noticed as genuinely unpredictable are the line of eyes, and even then you can make an educated guess
Also ML is almost completely negated by running in a straight line anyway when the spam actually happens
Phantasmal Spheres and Phantasmal Eyes
the bolts are really easy to avoid
plus the Spheres and Eyes can often overlap with the deathray, making that even harder to avoid
hold on
That's because you're circling Moon Lord
idk just seems like bad eye management
i mean yeah it sucks but you also put the eyes off screen and then they shot at you offscreen like idk what you think is gonna happen
Of course the attacks will overlap, you keep them in the same place :p
Circling Moon Lord isn't a good idea
Just run in one direction for a while, then when the big laser happens you flip directions
That's how you do it, at least that's how I do it, anyway
isn't that the whole strat with moonlord when dealing with his deathray????
Not really
Keep running horizontally and adjust to dodge attacks
When the laser comes, switch side
^
also shroomed seems to just break him
he goes completely invisible on and off
ok another thing
@bright crag What about the fact that the Phantasmal Spheres will always overlap with the phantasmal deathray?
ok now what about the shroomed issue
both him and his projectiles constantly keep going invisible
¯_(ツ)_/¯
time to reset my wingtime- nevermind
shit feels like it falls apart when the eyes are all out
You also dont have to switch side
Outside of ftw bullshit, once you kill the top eyes it reduce the degree that the deathray rotates
wdym "ftw bullshit"
in this case, staying on one side for too long subjects me to phantasmal eye spam
For that you circle in a larger circle
Ftw moonlord deathray is 420° instead of the at most 240ish on any other difficultly
wait wtf
is that a cal thing or a vanilla thing
FTW basically makes all his attacks super fast, and the Deathray rotation super fast as well, and retains this speed even when the eyes are out, moves even faster and all his phantasmal bolt shots have prediction
Which is the main thing you do after destroying top eye, and before destroying top eye you also dont have true eye to deal with and ML's attack are more visible
Ftw moonlord is basically malice, but on crack
the wiki pretty much has barely any of this information
Pretty much
the wiki only says that he has predictive AI on the phantasmal bolts
Xpc would know the ins and outs of mdftw ML since he did it in his creative shock pt that went from challenging to actual hell real quick
Nah I just cheese the shit out of it
Because I know 100% I have no way to get enough mobilty to dodge normally
Fair
But you have to know the ins and outs to cheese it
And iirc it still took a long time even with the cheese
what
Which is definitely not the case for like, everyone else; bosses are usually not that tanky
Damn that's 2.5x better than t.bsky on Exos 
???
wait wtf
Moonlord has like, over 500K HP total on MDFTW
T.Bsky = Tainted Burning Sky
On Expert-Revengence adren does 2% to Ares and a little less to Thanatos
No the context you are missing is my gear sucks
which one's tainted again
I know your gear sucked
I watched the vid
Turn true melee one
ah
(I know yeah, was replying to others)
Problem is
That it is Still bugged
So it doesn't scale with damage whatsoever
So I could have a full on tank build or the most cmt-level glass cannon build ever and still deal 2% with adren
So it just sucks
thats a damn big circle boi
even i dont circle ml that much
granted I am doing somewhat of a challenge and I basically panic circled
the challenge being to nohit a boss with all your weapons, armor and accessories starting with the same letter
bonus points if the starting letter is also of the boss you're doing
it's really hard to make ML fun
dude is just conceptually so
what
at this point making the mf stationary is probably good
ml in cal isnt bad nah
I've not had many issues either, it's generally pretty tame even in Revengeance
theres some sort of pattern to the fight, not sure what the pattern is as i havent nohit it for a while but i do remember there being one
order is on the wiki i think
ML is workable in Cal, unlike vanilla
i have to be honest the fact that cal gives ML an order but takes away EoL's attack order is
well i think there's some kind of irony there
I haven't found an iteration of ML that's fun
something that plays with its existing concepts and spins it for the better
idk
for the most part cal ML behaves roughly similarly to vanilla ML if not for the lack of empty crevices
just a lot more organized
diagonal sweeping deathray is certainly a fairly unique concept coming from vanilla (the only other boss to ever use deathray is Martian Saucer and that's horizontal sweeping), but the rest of his kit is just kinda guh?
(the nerf ML one is also largely based on the fact that each phantasmal eyes dealing equivalent of 9999999 damage instead of like 20)
@buoyant atlas all bosses that have damage reduction mechanic like this are largely balanced around the fact that they have a damage reduction mechanic like this; in this case because providence have large hitbox being able to damage her during cocoon will just mean they have to make her HP like 1 million which will end up making the fight last the same time anyway with the exception that it screw over low damage build even more because her fight inherently already have a timelimit (of the daytime)
and also the suggestion will not make her "spammed any less" because her attack pattern/cycle is fixed, she will just do the same amount of cocoon phase and their related attacks (star, spear)
not mine
weird suggestions
wdym you made that suggestion
what is that meant to mean
i ment not my providence

What do u think about changing exomechs background
it is already work in progress
Lighting bolts are he same ad in virtex pillar
that lightning background is not going to stay forever
cool
Yipppe
but I also dont think it will instantly change because someone suggested it
i never realised it was the same as vortex
same lmao
shows how little people care about the pillars lmao
truuue
I realised it while beating philars 3days ago
god no 
why not
Make pillars jave boss efects while being close
lmfao
make the pillars an event boss fight (something betsy will never be)
oh god
you just hang out near the pillars with a zen potion
and start fights with adren
Make moon lord spawnable while its lunar event
[insert rovers message of people not actually wanting to play terraria]
why would i want to play this game
the pillars would also proc boss zen
i just like the funn bosses
ok but theyre an actual boss now
that's a vanilla hard coded thing
solar pillar fucking charging at me like eoc 
i mean with those centipede looking ass things always chasing you down if you DARE jump
so true but imagine that but the pillar itself also does that
mine does not do that instead of a fixed cycle its glitched or broken because every time i see she finished she then flys away 3 seconds later goes into her coccon again and ive played this a long time ago i know consistent patterns this is not a fixed pattern its a broken version.
plus i understand the dps resistance and some bosses understandable lots of hp and resistance good challenge but all and all providence needs hers lowered just a little or make it into a phase transitions attack like SC or CC
she really doesnt need it lowered you just need to fix your game lmao
we dont need to change the boss because you have a bug happening
then it goes to #1052323733961977947 yes
i was wondering if you were just fighting moonlight provi but even she doesn't "spam" it like yeah she uses it a bit more than average but all her attacks are still on a patterned loop so
either that or you are playing FTW
idk what's going on with you
mod stfu id rather speak to a developer than a corrupt bully
yes or night providence, but I dont think night providence goes into cocoon more often

bro wats ur problem
how am i even bullying you're asking us to remove an integral part of one of the most iconic bosses because you have a bug
just fix the bug
funny but prolly a #lore-discussion thing big
Soeey wrong chamnel
do you think ive not already tried that myself..
if I recall, Death makes her do her cocoon phases much more often
sure but it's not "spammed"
i fought moonlight provi just last week i know this boss like the back of my hand
"In Death Mode
Providence has a new, different attack pattern which is significantly more difficult and harder to predict."
correct
iconic yeah a copy or radiance more like
...

providence came first bro
literally completely different boss
also true
^^
EoL losing her attack pattern is uh...not that great
it is not!
oh no they both are light and are evil despite being shown as the light
honestly considering making a suggestion about that
@peak mulch @buoyant atlas lack of reasoning on both of your suggs
it makes her easily capable of doing multiple everlasting rainbows in a row
this must mean theyre the exact same boss
EoL losing attack pattern is whatever
the only 1 I am most annoyed about is the phase 2 that one "spew star out" attacks where it is just 100% space gating
she has some really fucky combos in death now because of it
jeez finally a develpor comes forth
because you just 100% get hit by that if you are close, and do nothing if you are far
She should of at least been limited to only having one everlasting rainbow attack existing at a time
everlasting rainbow is whatever, you dodge it by going to the centre instead of run away
jeez finally you can stop being an idiot
the charge though yeah that one should be capped in how many chain it can do in a row
says the guy named noob
ayo noob chill, tbf zen is the one that started all this shit but still
i can just warn them if they keep up the belligerent behavior
it's kind of this case of "both chill out"
yeah
oh no a name i picked myself out of irony being used against me, what a disaster
lmfao
Huh?
wat???
bro??
I’d warn
"im not famous, such a disaster"
ok no im deleting that
we are all just rubbish and our opinion don't matter
Ok nihilist
im like. im gonna call that suicide baiting or something, and i gotta say @buoyant atlas do NOT do that please
im serious
Yes I know that is the problem
This is a server about discussing a Terraria mod, not for you to publicly vent about your issues. Please keep those sorts of things to yourself.
https://www.youtube.com/watch?v=VgeytxeyoJE&list=PLK5FjDQBWwNtGVb_EGdakpa76S_1D_HvQ&index=5 2:12 and 2:34 one is the one I have problem with mainly because it is 100% dodged by just "be far away"
Damn this thing has been a bit more heated than I anticipated
Yo tf happened
the rest you have a consistent way to put yourself in a position where you can properly dodge the next attack
(I still get hit but I also literally cant move down)
Also prov has DR in the cocoon phase for a reason
you weren't subbed to xpc already? lmao
if you think I can create creative name you are wrong
my discord name is literally typing random shit on keyboard
uh
ive never seen xpc post a yt video
A lot
every week
Like
There’s a few every day
A lot
none thats how many
that's like the point of this channel
list 1 good one
@grave zinc
Yours is among the worst because it’s gotten the exclamation point
look at message history
we are all evil we just dont know it
One for roxcalibur to have a designated shrine
"List every good suggestion"
"okay bet"
Ok mr emo
this guy is just
@buoyant atlas I'm giving you a chance to cut it out, please stop being disruptive with this weird behavior.
Ok edgelord
"im not popular and somehow that makes me bad"
Bro gonna rant about this on his twitter
Not really every implemented sugg, but all that have been deemed good for that
2:12 one have a phase 1 variant but that one spew stars to the top first before homing, instead of a 360 degree which means you cant stay below her (it is hard to stay above her anyway without fly god as she keep positioning herself above you)
2:34 one is just a super unnecessary attack that only punish someone who play close range instead of running away
And that's after the bot was added
When were they added
Also you all chill on the insults, we don't need to bash down on anyone
Like a year ago
i honestly thought this was the best mod but now im seeing the worst of it
Sure
Yeah calamity mod has a toxic community
You should really leave
You are not helping either
life or just irl
One often just gets responded to how they speak
your one to talk
Okay, I'm warning for this, I already asked you to stop being disruptive and you refuse to.
okk.....
Edgy 13 year old who just discovered r/nihilism
nvm hes just gonna continue
Yes
13 really
Too high?
Repeatedly calling them edgy accomplishes nothing, just let the mods deal with it
23
Alright
Yeah, please, you three, shut up
what the fuck happened here
thats cool, youve been told to shut it already
anyway back to EoL
so have you
Zen
Hey guys
Noob
I love tsunami
i cant tell if thats monsoon or alluvion
that's monsoon
So real
Fucj
you can tell it isn't alluvion because it doesnt have a billion funny parts sticking out
maybe ill stick for a bit actually
okay but anyway back to EoL not having a pattern
EoL has a different one
Wait she doesn’t
uhhh, tldr I dont really have problem with it
other than these 2 attacks
esp in death mode with her dashes having trailing sparks, it leads to some really weird patterns
EoL's pattern is "random"
did you know u can ram eols dash and reach to her little rest after her dash much quicker
I mean conceptually it is random, but there does seem to be some rules it likes to follow
wait she still has a pattern? thing must be the longest pattern in existence because when i was testing for establishing AI on the wiki, i never saw her consistently repeating any of her attacks
What about the bolts she spawns
I thought she was invincible during the dash
they dont deal dmg until a bit after theyve spawned iirc
Oh guess I’ve been doing it wrong
Ok I need to eat Jesus Christ
For example dashes are the only attack she can do twice in a row (not sure why but that's a separate thing)
Eat macaroni
ur going to eat christ????
Also in phase 2, she always follows up the stationary spawning bolts around her attack with either the normal bolts attack or lances
Dog,
wot
If you know you know
no i do not
Let's eat grandma.
good idea
Let’s, eat grandma*
we need to cook jesse
I ate 2 eggs
still????
I like how EOL change logs are like
did you eat them raw or wat???
I can shove a whole fried egg in my mouth
I went to my mom and asked for something to eat
Egg's are drinkable
In Revengeance Mode
Empress's movement is far more erratic, which can make her harder to hit while moving.
Empress no longer follows a pattern with her attacks.
Empress now releases a stream of Prismatic Bolts behind herself when dashing, and dashes alongside the player instead of at them.
All of Empress's Ethereal Lance attacks are more spread out.
Empress gains a significant boost to defense while using Sun Dance.
During Phase 2, Empress gains a rare unique set of Ethereal Lance attacks, hereby referred to as Ethereal Lance V3, based on the Classic Mode exclusive version of Ethereal Lance V2.
She fires 3, occasionally 4, walls of lances, which can come in one of four directions; left, right, angled left, or angled right. They are similar to the laser walls made by The Devourer of Gods due to covering most of the screen, but unlike The Devourer's, only come from a single direction at a time.
Phase 2's Eternal Rainbow spreads out in a more ovular shape rather than the typical circular one, which may catch players off guard.
Etheral Lance V2 can last anywhere from 2 waves to 6.
Phase 2's Sun Dance spawns 2 spreads of projectiles instead of 3.
All attacks have more projectiles and last longer.
Empress becomes more erratic in both movement and attacks as HP decreases; typically reducing attack duration (Ethereal Lance V3 goes from 4 walls to 2), but increasing the overlap time.
Empress no longer deals contact damage during the fight, except while dashing.
Empress deals less damage while enraged.
In Death Mode
Switches between attacks faster, sometimes allowing them to overlap.
Increased movement speed.
Ethereal Lance V3 is far more common, and more commonly has 4 walls.
Prismatic Shards V2 spreads out much quicker and further.
Empress's "charging" animation, which has no attack associated with it, is far less common.
All attacks have more projectiles and last longer than in Revengeance
She had a few boiled eggs there and I ate 2
thanks
Huh
OIH BOILED
I ain’t reading allat
that makes much more sense
you had me worried on how you ate 2 whole ass eggs in 3 minutes
Fried is pretty cool
@buoyant atlas that is worse, and has even less reasoning, and also has reasoning based on a bug, as well as subjective opinions about difficulty
boiled = scrambled > sunny sideup
We play smash every now and again
What’s sunny side up
@buoyant atlas you need actual reasoning for the nerf, if you think the Boss is unfair then explain why you think that, take for example the suggestion above on Plaguebringer's Missiles
When you dont flip an egg
Personally I’d say I like boiled the least
fried egg pretty much
You let it fry on one side then take it off the heat
Fried is yummy
You keep the yolk uncooked
ayo the egg talk can prolly go to #general-talk btw yall
thxxxxxxxx
Yeah talk about the eggs in general please 
ok but i dont know anyone in gen talk and that scares me
cry about it 
You know me

I look away for 5 minutes.

Suggestions…
right suggestions
Suggestion
(she thinks of the fucking)
When I see that emote I think of that Touhou thing
I can perfectly replicate that "eto nu kayo" or whatever
Where the girl in the maid outfit turns around crying
but why
Well
BECAUSE SHE KEEPS GLITCHING IN HER COCOON STATE WAY TOO OFTEN 3 SECONDS AT A TIME AFTER SHE LEAVES SHE INSTANTLY GOES BACK IN AND IVE TRIED EVERTHING TO FIX IT MYSELF IF I WAS LYING I WOULDNT BE HERE NOW WOULD I!!
bug reports dont come here
It doesn’t happen to everyone
have you gone through and disabled every mod except calamity
It’s just happening to you
and bugs dont come into suggestions
Then go to #1052323733961977947
They will either fix it in the next update or provide you a way of fixing it
feedback on wordng and stuff would be appreciated
trying to get these killed again
tbh it's prolly already planned so it's prolly gonna get locked, but it looks fine for now
If I can get confirmation on it being planned then I will be more than happy and can just delete the post before it gets to voting
you did say "Knight" instead of "night" tho btw
true, thanks for pointing it out
kill all the crimson weapons
😈 yes
KILL EVERY WEAPON
and the elementaal weapons
please just give weapons their own identities
i get it there was one super cool sword that is crafted from certain other swords
but like
you dont need to make one for every class
but now we get one pretty cool mage weapon, one really mid summoner weapon, no ranger weapon for some reason, and no rogue weapon either
what even is that
[[Cosmic Bolter]]
like
yeah, flameburster exists for terra
an ok bow on golem
that thing really is just a terra variant without terra in the name
yes
and isnt fucking green
tru
yea i was going to say the lunarian bow but i forgor wat it was called
rogue still gets excluded 
true!!
funny how calamity decided to make a night's edge class variant for all the classes...except the one they added
erm rogue doesnt need any more weapons they have plenty
(do not look at post-ML tier)
speaking of.....
why does night's gaze use daybreak. when Shard of Antumbra is right there
If I had a nickel for every time someone questioned that, I'd have like
300 nickels
It would just be better with Shard of Antumbra, though
Weapons for a specific class shouldn't be used to make a weapon for a different class under normal circumstances
Donor items do that a lot, but we can't really do much about those
probably enough money to bribe a dev into making that change
60 dollars at least
boomerangs go brr for the first part

what was deleted lmao
A message
I can't be more helpful than that
Yea

Something to fix in the port
So I may not have known that this weapon existed, but i agree with the suggestion 
@ashen warren - Your suggestion has received an updated status!
[Add "Official" to the name of Music Mod]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@random talon - Your suggestion has received an updated status!
[Add Auric Bricks or similar]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Update the Void Shrine Chest's Contents]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@glass arch - Your suggestion has received an updated status!
[**Rename Elemental Gauntlet and Elemental Quiver **]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Move Nadir to Auric Tier]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@vernal moat - Your suggestion has received an updated status!
[Stop profaned enemies from spawning in the brimstone crag]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
A huge W for those suggestions
@ripe owl probably a good idea to list how many they currently take
too much, too little
Done
Yes
how
here's the kicker
Go ahead
Every other Rust and Dust block is also easy to get in 100s
then sure
typically there are cases like with platforms where they require 200 (or walls with 400)
That’s bizarre lmao
well with platforms and walls it's usually because they're adapting to the crafting recipe
a block makes 4 walls
if a wall takes 100 to fully research, then essentially you only need 25 blocks in order to effectively fully research said block, instead of 100
Kid named Stone Slab
I don't understand
1 Stone Block makes 1 Stone Slab
Stone Slab takes 100 to fully research
so does Stone Block
lo
❗ jumpscare
@cursive sun pinspinspinspinspinspinspinspinspinspinspinspinspinspinspinspinspinspinspinspinspins
soon ™️
oh
the doc in pins should be a good guideline for suggs, and that sugg is a hard no on the doc
yes I don't see a problem here, nope. Definitely nothing wrong.
although maybe something did go wrong. Perhaps it was the fact that all the phantasmal eyes decided to fly of fin multiple different directions instead of converging directly at me, making it impossible to move up as a deathray was coming
❗
Is isn't the rock sugg a !
@zenith hazel could you exclaim the latest sugg in posting?
because I was discussing about it yesterday and the possibility of making a suggestion on making ML a bit more fair with his projectile attacks
that there above is just another reason
shroomed is out of the question here
That's entirely your fault
Then show it in normal conditions
if it wasn't shroomed it wouldn't of made a difference
I'll just point you back to this then
Because Shroomed quadriples the amount of everything on the screen
And is not balanced that much
Even on shroomed I can see which projectiles are real due to the particles
So you better do it in normal conditions
I already nohitted him on Master Death
don't believe me?
Nah
I did it in Rev and Death
And I'm fine with it
Say thanks you don't have eyes spamming lasers for no fucking reasons
Pill tissues
sigh It was only a matter of time until someone tried to be funny with that
meister im gonna be real with you man your way of communicating is kind of annoying
Same lol, I’ve never had too many issues with that specific part of his fight
So why isn't this most recent suggestion flagged?
i think its because it just posted
I just flagged it
Could you please close the thread I created?
This is so epic
there's a thread?
Was
Missed these
Pogger
me when suggestion discussion exists
pogger (singular)
@brazen minnow please keep reply/discuss suggestions in this channel and not in #suggestions-posting
lol bro got excited
Nah tbh all the recent implements are poggers
thanks bud
true
you know its a good week when every sugg passes voting
you'd be surprised, i've seen several cases of people doing calamity for their first playthrough
no idea why but they did
"hmm yes, I shall play the calamity mod's death mode for my first ever playthrough"
"fuck, this game is bullshit"
i dont know much about code but this sounds like a decent hunk of effort for not much changed
id assume editing that guarentee out wouldnt be worth it
(if a real coder would correct me thats cool)
I don't really like the suggestion
Because you'd be taking away a method of getting the arms dealer
fuck the grenade launcher tho idk what is its purpose
nade already doesnt drop guarnteed
i dont understand the purpose of changing orbs either
just
break another orb
go fishing
idk
i don't think mage players will really miss the vilethorn
if boc/eow spawns just Save & Exit tbh...
^
i mean
