#suggestions-discussion

1 messages · Page 125 of 1

desert briar
#

End of boss rush just doesn't make sense. It's time consuming for no real reason other than "it would be cool"

idle bone
#

I'd I said “I think it's a good idea”

lyric path
#

If Xeroc can actually summon every boss in succession, I think there will be a large gap between boss rush and xeroc

idle bone
#

Maybe the rock you get will help summon him but in the end all I said was it was technically accepted so don't dis my idea :p

olive zenith
#

I cant wrap my head around what's so special about just... another... boss?

desert briar
#

Wdym

olive zenith
#

So much talk about something that is not coming any time soon

idle bone
#

I agree george

desert briar
#

Xeroc is canonically the strongest entity in calamity lore, that's what special

blazing kettle
#

noodle announcemnt, i am done with my noodles and i will soon tell you how good it is

drowsy plank
#

nooble

idle bone
#

Nom nom

#

Enjoy

desert briar
#

Why do you have the spoon in backwards

#

The handle is getting noodle water all over it

idle bone
#

It's the handle...

#

It's just a weird spoon dude lol

blazing kettle
olive zenith
idle bone
#

What kinda spoon is flat lol

blazing kettle
#

but its a fork

idle bone
#

THE TWIST

#

IM DED

drowsy plank
desert briar
olive zenith
blazing kettle
#

same with noxus

idle bone
#

i didnt and apparently my idea is the strongest boss or something lol

fervent orbit
#

it just depends on wat dragon they absorbed

idle bone
#

I feel like the player in the calamity lore is saitama from opm

desert briar
#

But xeroc is like... ACTUALLY a god. Not one of these posers

idle bone
#

Just a normal guy turned god

blazing kettle
#

whats a god but a useless pile of auric dragon souls

fervent orbit
#

and considering xeroc absorbed the strongest dragon

cosmic karma
#

xeroc is just a guy who consumed really powerful soul

fervent orbit
#

yea he a bit stronger

glass arch
#

and they are also the strongest God (and being in terraria) by a LARGE margin

drowsy plank
#

the funniest part about xeroc is he's all ooga booga scary but yharon might've wound up stronger than him because of training with yharim for so long

desert briar
idle bone
#

Is there like a calamity manga what're y'all talking about?

fervent orbit
#

also lmao "xeroc is the strongest entity in calamity lore" may not even be true anymore

idle bone
#

Lol

blazing kettle
#

as it eventually becoems queen slime

wide river
glass arch
drowsy plank
#

that's what i meant but also

#

that's basically the same guy

#

lmao

#

xeroc got his power from zeratros

idle bone
#

When I beat his ass on master infernum ill be the strongest entity teehee

drowsy plank
#

and if yharon is stronger than zeratros

#

well, you get the idea

glass arch
#

and xeroc is also criminally stronger than zeratros

drowsy plank
#

really?

olive zenith
glass arch
desert briar
glass arch
#

and xeroc has had quite a while to power up

drowsy plank
#

huh

wide river
drowsy plank
#

fair yeah

blazing kettle
desert briar
#

It's not some separate area or some book, it's all in the game

#

You just didnt look for it

idle bone
#

Ok it was a joke lmao

#

Ik*

glass arch
desert briar
#

It could be

idle bone
#

That'd be awesome fr

drowsy plank
#

bestiary... 2!

desert briar
#

But it would be a pretty short book in its current state

glass arch
#

with cei having like 20 lore documents

fervent orbit
drowsy plank
#

that's not canon to cal HDfailure

wide river
idle bone
#

He's saying calamity could do the same thjng

#

Thing*

glass arch
#

more specifically cei will

fervent orbit
#

terraria lore is just: oh u wanted actual lore? uhm ok here u go dont ask how well this actually fits in with the game it just does

idle bone
#

True true

olive zenith
desert briar
#

Terraria lore is drunken rants from Red

drowsy plank
idle bone
#

This is so off topic lol

fervent orbit
#

someones gonna make an irl bestiary like some sort of journal

idle bone
#

Kyle: most commonly found in urban biome

desert briar
#

We somehow got here from "make boss rush announcer a boss"

idle bone
#

Of you pronounce xeroc it's ze-rock omg Dwayne Johnson canon in calamity

#

Confirmed

olive zenith
#

nice

blazing kettle
idle bone
#

Get Cei here to approve

desert briar
#

Calamity has very deep lore

blazing kettle
#

not very deep

desert briar
#

It's deep for a mod of a 2d block game

blazing kettle
#

but yeah a good amount

desert briar
#

Deeper than regular terraria lore

blazing kettle
#

none of it too hard to find

desert briar
#

Honestly if we base it off how hard it is to find regular terraria would be harder because you never know when it's going to be randomly changed

glass arch
olive zenith
swift wharf
#

fire writing gif

olive zenith
#

All hail the Old Gods!

idle bone
#

it is pretty well thought out it has good execution it just needs time

dense ferry
#

Btw Blinky if you want to know more about the Lore you can check the Document pinned on #lore-discussion

#

It has every major Lore implication ingame currently

blazing kettle
#

oh yeah i forgor

#

the noodles taste great

idle bone
#

amazing 💯 ⭐

olive zenith
#

Im curious what makes them taste that good

idle bone
#

i mean i just found out theres like a being called the rock who ate someone and got strong so i think im just an idiot who doesnt understand it lol im too far gone but i love it

cosmic karma
#

or consuming souls

idle bone
#

ye

swift wharf
#

vanilla lore is whatever you want it to be

blazing kettle
golden sonnet
#

Pollo 👍

idle bone
#

i was meant to play death mode ranger i came here to get some friends and ended up talking to a dev getting a technical yes on my idea ive had for ages and also found out the secrets to noodle

blazing kettle
#

talking to devs is actually really common, and all of them are really cool and chill from my experience

idle bone
#

i got a response for a dev mod but didn't pursue it as i was already deep in this chat

blazing kettle
#

i forgot about that elementals not be waifu sugg

#

thought it got flagged

idle bone
#

aint no way

#

must protec

#

not that i use the elemental heart accessorie like ever lol

wide river
idle bone
#

its a dumb idea its just a sprite yeah

#

they only bringing the waifus into it cuz they need get bonk and go to H jail

blazing kettle
#

oh yeah cant we just ping dev or rover to flag the sugg now?

idle bone
#

go for it idk much cuz i new

ripe owl
drowsy plank
#

how did "make the elementals not waifus" get into voting taxevasion

ripe owl
#

Nobody flagged it

#

Simple as that

random pasture
#

Yep

wide river
#

I'm pretty sure that moderators refrain from smiting suggestions once they reach voting

crude geode
#

Ye

#

They try to at least

blazing kettle
#

okay but this one was supposed to be flagged but it wasnt

fervent orbit
#

bro it wasn flagged???

ripe owl
#

Guess they can make an "exception" for this one

#

And flag it in voting

fervent orbit
#

nice bible rover

crude geode
#

Did someone actually ping anyone in authority?

drowsy plank
#

no but rover is big typing so

crude geode
#

Cuz if not I blame us lmao

hollow shell
#

I spose it would have been better to be narrowed down, especially to the ones that are most likely to actually change

Like, Sand Elemental can't be changed cuz it's vanilla, though the accessory versions theoretically could (though it'd still be strange),
Cloud Elemental is probably the best bet for changing, although part of the reason why it's female is for the valkyrie aesthetic,
Anahita prolly won't change cuz of the siren theming as the sugg states, on top of being very significant,
and Brimstone Elemental is way too significant and integrated into the lore to be made not female, although she can be made significantly less "sexy", potentially more monstrous, which was a plan before The Troubles

#

@lyric path if you wanna redo your waifu suggestion you can

#

But I will delete it from voting yeah

#

for posterity:

Make the elementals not be 'waifus'
For quite a while, the elementals have been shown as 'waifus' without proper reason, spare Anihita due to origins in greek sirens. The earth elemental shows that elementals can canonically not fall into the 'waifu' category, so what mature reason is there for all the rest to embody it?

north oracle
drowsy plank
#

you'd need a damn good reason which is what this one lacked lol
i really can't think of any good reason to change them tbh
valkyries, dryads, nymphs, and many other elementals are typically depicted as being female, and i feel like he also completely overlooked the fact that earth is... man made. which is why he's a dude. bc he's not a real elemental.

north oracle
#

wow

#

there's no good reason to change them yeah

wide river
blazing kettle
#

maybe change the sugg to something like "make the following elementals represent their element or inspiration better"

hollow shell
#

A more rigorous definition of what is a "waifu" would also be welcome
Is it just, them being female? Or is it because they are sexualized?
Like uhh is it fine if they still remain female but just get more modest designs, less booba and exposed skin?

ripe owl
fervent orbit
drowsy plank
#

what would that even get you? vanilla sandy still has tits, anahita already looks more like an alien than a woman, like the only one that really is in any way a problem is brimmy. who is... already going to be changed anyway

blazing kettle
#

rare sand could go with being more sassy

ripe owl
drowsy plank
#

shhhhh let me have this

hollow shell
#

I wouldn't even say Anahita is that sexualized anymore
Rare Sand not either
Regular Sand from Calamity, yeah sure
Cloud, arguably sure, especially the lack of clothing on her lower body
and Brimmy is uhh yeah absolutely she is kind of a travesty

fervent orbit
#

rare sand should be a tsundere

wide river
hollow shell
#

Rare Sand is my current favorite yeah

idle bone
#

same

drowsy plank
#

the solution is to make cloudy even more of a Valkyrian; im sure this will have no unintended side effects clueless

idle bone
#

lmao

fervent orbit
#

surely

blazing kettle
#

AA wont be going to 1.4 anyways ultimatesmug

drowsy plank
#

im making a joke about it making her more attractive bc she'd be buff, if i need to spell it out
your point sounded more like making her more of a literal cloud or smth i think. more formless storm spirit than woman would be "more representative of her element" if we actually cared to do that

fervent orbit
#

why is no one talking about the best elemental

drowsy plank
#

cosmic XD

fervent orbit
#

the one that is truly gender neutral

#

cosmic

wide river
#

Cosmic cone best vanity

drowsy plank
#

nah ur forgetting ice elemental from vanilla

idle bone
#

guys we forgetting the hottest waifu...

fervent orbit
#

chaos elemental

blazing kettle
idle bone
#

great sand shark 😭

drowsy plank
#

i throw gss into the abyss and all the reaper sharks bully him for not having arms

fervent orbit
wide river
#

Here's all the elementals
Chaos, Ice, Brimstone, Water, Cloud, Sand, Rare Sand, Granite, Cosmic

#

I've probably forgot one

drowsy plank
blazing kettle
#

granit and cosmic are the obky armless ones

fervent orbit
#

oh yea

drowsy plank
wide river
#

I miss him

ripe owl
blazing kettle
#

cupid pet...

drowsy plank
#

if i could remove him from the wiki as well i would. why was so much of the 3DS content sooooo fuckin bad

blazing kettle
#

because 3ds was pirted by different peioke iirc

wide river
#

Maybe we should make an old gen version of the wiki

drowsy plank
#

i know, but why did they even make console exclusive content on god

wide river
drowsy plank
#

actually wait. lepus and turkor were okay, it's mostly all the OTHER old gen content that sucked lmfao

idle bone
#

what about ocram

ripe owl
#

What about the Holy Bomb?

idle bone
#

my one true love

#

HOLY HAND GRENADE LOL

#

forgot about that

ripe owl
drowsy plank
#

ocor bad HDfailure

idle bone
#

and the kings vanity set

#

ocram was fun

half imp
#

Turkor seemed cool

#

I never fought it

wide river
#

I miss my Dragon Armor vanity :(

drowsy plank
#

you should try consolaria out sometime

ripe owl
wide river
#

Got it in the first couple of days of playing, sold it a while later, 1.4 deleted it

ripe owl
#

1.3

#

First they ported 1.3 to mobile and consoles

#

Then it was 1.4

drowsy plank
#

dragon armor when it used to just be recolored jungle 💀

wide river
#

Notice the top line

#

I get that it says verify

cosmic karma
#

[verify]

wide river
#

But it's very hard to verify that when most versions of the game are now being sold with 1.4 packed in

half imp
#

true

wide river
#

I have a version that was 1.3 to start, but I'd have to delete my saves to find out if this was true
I don't want to take that risk to find out if 3 vanity sets were removed without compensation

idle bone
#

i found it

#

the armor set i loved is called the horned god set

#

so cool

wide river
#

I miss some old content
Particularly stuff like the old vanities and Turkor

serene tendon
#

@woven nexus I've fought him a lot recently, and that has never happened to me

bright crag
#

Horned God set my beloved

idle bone
#

it was the best vanity and imo still is

#

ik but its not super worth always havin

#

anyway im talkin vanilla

#

nah it hink he good where he is

drowsy plank
#

Lepus & Turkor >>>>>> Ocram

glass arch
#

the issue with readding ocram to vanilla is it wasnt made by relogic

cosmic karma
#

doesnt consolaria like remake the bosses

wide river
#

It doesn't beat fighting the originals

idle bone
#

thats why i said he is good where he is

#

it was fun while it lasted

cobalt pewter
#

@hollow shell

buoyant siren
#

Scam

wide river
#

This is the fourth one now
How are they doing this

buoyant siren
#

Persistence

north oracle
#

what was that sug?

ripe owl
#

A scam

north oracle
#

i mean

wide river
#

I think two of those were today as well
I've never seen this many bots, even before the situation where verification became required to chat

serene tendon
small timber
#

Pretty sure for the yharon one the "contact damage" is just because yharon fired fire balls immediately?

kindred skiff
#

Most Suggs today have been hot garbage

#

Not most some

golden sonnet
#

I could probably throw the jungle materials in now

wide river
#

I hope it passes this time, these materials really don't have any use at the moment

#

Because sure, we could just give them new uses, but that just removes a problem and spawns a new one

#

Then it becomes a recipe bloat item like Tenebris

golden sonnet
#

Maneater bulbs used to exist too, and were also removed for just being another jungle bloat item

wide river
#

Oh yeah, that existed

kindred skiff
#

YES

#

finally

#

Someone suggested it

#

Well besides enchilada

wide river
#

I suggested to remove the Murky Paste and Trapper Bulbs, and someone else suggested the Beetle Juice one

#

As one suggestion, they may stand a chance

golden sonnet
#

Yeah, all the individual ones failed in voting, I'm hoping that by compiling them it will pass

#

I want them gone

#

Currently the only recipe that uses ancient bone dust and not regular bones as well is calcium potion. In 1.4.4 BoB can be made with a horshoe, removing the need for calcium potions altogether as there is already bounding potions to reduce fall damage, and you can just use horshoe BoB.

wide river
#

It does make me wonder how different the voting scene would be if people voted for the good ones over meme suggestions

wide river
golden sonnet
#

I was thinking of it yeah

wide river
#

The 1.4.4 argument is really useful for pushing for the removal of a lot of stuff, e.g Hellkite

#

The great re-suggesting begins, I see

glass arch
#

i only did this because raesh's post reminded me about it

swift wharf
#

demonic bone ash can be replaced by crags wood

wide river
#

Unfortunately a lot of my older suggestions don't have any merit to re-suggest, aren't old enough to re-suggest, or have better arguments with later updates

wide river
glass arch
#

scorched bone is the perfect replacement for demonic bone ash

swift wharf
#

the sooner we kill redundant materials the better

wide river
#

Oh yeah, gives Scorched Bone more uses while deleting an outdated material
There are only two issues with Demonic Bone Ash
Devil's Sunrise and The Etomer

swift wharf
wide river
#

AGAIN?

swift wharf
#

i meannnn

#

just ask the ppl

#

llma

wide river
glass arch
ripe owl
#

Oh yeah that's right

#

And the Dev too

wide river
#

Fortunately, both of the dedicatees are in this server so we can contact them

glass arch
#

actually etomer wouldnt be too much of an issue

#

because ben is a dev

wide river
glass arch
#

i have no idea how it was removed i just know it was removed for progression freedom

#

and the recipes dont progression lock anything

wide river
#

Huh. In that case, it probably wouldn't help much

drowsy plank
#

thinking about how you could change the recipes too

#

maybe like

#
Honey Dew: Replace Trapper Bulb and Beetle Juice with Bee Wax
Miracle Fruit: Replace Trapper Bulb with Mango
Portabulb: Replace Murky Paste and Trapper Bulb with Souls of Night and Light and Mahogany Wood
Bezoar: Replace Murky Paste with Jungle Spores```
#

actually wait

#

@golden sonnet if you remove trapper bulb, what hardmode locks portabulb?

glass arch
#

anvil

#

unless ftw but like

#

thats ftw

swift wharf
#

remove porta bulb

#

vernal pass exists

drowsy plank
#

tbh uh... 15 jungle spores does not seem like a sufficient recipe but maybe that's just me HDfailure

#

true

#

still

#

haven't found mine yet but

#

maybe we can address that

#

(im post-Provi)

swift wharf
#

portabulb becomes the pass finder

golden sonnet
drowsy plank
#

fair the recipe being 15 spores still feels kinda

#

Dumb

#

but im sure the devs can figure something out

#

tbh i wouldnt mind if Queen Bee dropped something to help you find Vernal Pass, it would make sense considering it's implied Vernal's Ruins are of the civilization that used to live with the bees I think

golden sonnet
#

yeah, they can add/replace materials as they see fit, that's part of my suggestion, spores, vines, stingers, honey, planty mush, butterfly dust, turtles shells, ect could all be used in some of the item

drowsy plank
#

planty mush is a funny one but fair enough

swift wharf
#

i was gonna say make planty mush spawn in the jungle but nah

drowsy plank
#

planty mush being used to make life fruit

#

i meeaaaaannn

#

and silva DOES have connection to both the jungle and the abyss... i think

#

like, it could work

swift wharf
#

it's funny because the abyss is on the other side of the world

keen zodiac
#

doesn't silva come from the jungle tho

drowsy plank
#

planty mush can be made in more than one way HDfailure

keen zodiac
#

the mush part is because of the water

drowsy plank
#

there is water in the jungle ultimatesmug

keen zodiac
#

no there's not nerd

drowsy plank
#

dang

#

guess calamitas burnt down the jungle too 😔

wide river
#

Water is in space
Planty mush comes from space confirmed ultimatesmug

drowsy plank
#

there's no plants in space silly (planetoids and sky islands are not real)

#

anyway enough shitposting

#
Reaver armor already uses Living Shards in its recipe, locking it to post-Plantera. Simply making all of the current Perennial crafts use Chlorophyte as the bar and Living Shards as the progression lock would help get rid of one of the most bloaty items in the game. Hell, just make Perennial craftable with Living Shards and Chlorophyte! It would keep the connection to Plantera while removing another random plant themed ore when there are already 3. (Also, you could probably make them drop from Trappers too, post-Plant, since it might be a bit annoying to farm her so much.)```
#

thoughts on this

keen zodiac
#

or re-theme reaver

#

because it sucks

drowsy plank
#

sucks thematically; important distinction

#

but yes i understand the sentiment

wide river
#

It looks fine, although I think it's unlikely that it'd pass because I think the devs still have plans for Perennial

keen zodiac
drowsy plank
#

it's okay to be wrong

#

moving on

#

i understand, but this would still keep perennial around

#

just not the ore iteself

wide river
#

Ah, make it somewhat like Hallowed in Vanilla?

north oracle
#

reaver is an excellent tank set, it just has a remarkable lack of any form of damage dealing

drowsy plank
#

which frankly, makes it great because if you can't die, and the boss is taking damage, it will eventually die

#

it's like playing on super easy mode

#

it makes face tanking possible too which is very funny with some of the tmelee options that exist

drowsy plank
# wide river Ah, make it somewhat like Hallowed in Vanilla?

the idea was to make it more like the other chlorophyte bar crafts like spectre and shroomite but uhhhhh... now that you're saying it plant just dropping perrenial directly, and killing both perrenial ore AND living shards is... an appealing concept

wide river
#

That wasn't the intention of my comment, but that's infinitely better than my idea

drowsy plank
#

and to avoid the whole "well what if you don't want to fight the boss again" thing like how moon lord spawns luminite and the mechs spawn hallowed ores, you could... idk, make chloro craftable into perrennial at an autohammer. that thing is post-Plant and already has associations with chlorophyte anyway. ez

cobalt pewter
#

honestly my only issue with making Perennial an upgrade from Chloro is that

#

a lot of vanilla stuff post plant already use chloro as base

#

then again, it's less of an issue than the ore bloat

drowsy plank
#

frankly, i consider that a strength of it. so much content is already chloro dependant, what's one more? especially when we LITERALLY just made Chlorophyte 2

cobalt pewter
#

this is really just an issue of cal overlapping on a lot more post plant content which is already bloated in and of itself

#

just put most progression stuff on calclone instead of plant smh

drowsy plank
#

perennial but it's made from planty mush in the abyss and is unlocked by cal clone

ripe owl
#

💀

idle bone
#

@glass arch your idea is flawed there are multiple boss loots that can be crafted

ripe owl
#

Example?

idle bone
#

Slime god

ripe owl
#

Nope

glass arch
#

nope

ripe owl
#

Not anymore

idle bone
#

Wdym?

glass arch
#

slime god drops cant be crafted anymore

ripe owl
#

Drops are now separate from Statigel stuff FYI

idle bone
#

Tf why

#

Then yeah change that

glass arch
#

no exclusive boss drops can be crafted aside from hm and perfs

idle bone
#

My apoligies

ripe owl
wide river
drowsy plank
#
Jungle Bloat is a real problem. Vanilla already suffers from it enough, but Calamity… Calamity doubles down on it. For whatever reason. 

Either way, let’s kill two birds with one stone here. Remove Living Shards and remove Perennial Ore. Make Plantera drop Perennial Bars directly like how Mechs drop Hallowed (it’s implied they’re like… Plantera roots anyway), and if you want to make it obtainable without a boss rematch, make it craftable with Chlorophyte and Jungle Spores at an Autohammer. Autohammer being the thing that locks it to post-Plantera, which is the exact same thing Vanilla does with Shroomite, so there’s already precedent, too. 

That’s two Jungle materials down in one swing, and vastly reducing the repetitive nature of content at this point in progression, because Perennial was always just Chlorophyte But Again And Not In The Jungle, anyway, and we could also kill its ore slime too. Maybe make it drop from Trappers. I don’t care, you get the point.```
wide river
#

Looks good!

small timber
#

if you want to retheme perennial stuffs (or change how they are obtained) I seriously think the previous approach is better

which is Chlorophyte + Living Shard = Perennial Bars

#

that way perennial is not used to lock stuffs previously locked behind living shards (because some of them will not make themetical sense)

drowsy plank
#

fair, enough i suppose, but i dont think anyone really likes living shards either, and with a quick resprite of perennial to be a bit more Terra-y i could easily see it working. After all, Reaver and Terra already use the same greens and yellows (or similar, at least)

#

would make more sense for the terra items too, considering they used to be made with broken hero sword, not uh

glass arch
#

wasnt perennial literally just resprited

drowsy plank
#

idk was it

#

oh lmfao it was

small timber
#

then it means perennial generation probably will not be removed yeah

drowsy plank
#

it doesnt even need like a real resprite literally a pallet swap would be enough

#

bluh

small timber
#

then at this point just focus on the retheming part and suggest to make the generation more unique

#

instead of "jungle ore no.2" (before no.1 chlorophyte and no.3 tarragon)

drowsy plank
#

tbf it
doesnt even spawn in jungle it just spawns Everywhere it's just. another plant themed ore and it's so fucking lame

#

idk make plant drop the ore, im not ur mum

#

it still works

#

or make it craftable with chloro ore and spores

#

it changes like 1 thing

#

moon lord drops and ore after all

#

make it perennialite

wide river
#

It got removed literally the update after getting resprited

drowsy plank
#
Jungle Bloat is a real problem. Vanilla already suffers from it enough, but Calamity… Calamity doubles down on it. For whatever reason. 

Either way, let’s kill two birds with one stone here. Remove Living Shards and remove Perennial Ore. Move all their crafts onto Perennial Bars, and make Plantera drop Perennial Bars directly like how Mechs drop Hallowed (it’s implied they’re like… Plantera roots anyway). If you want to keep the ore around, make it drop the ore instead, that isn’t the important part.

If you want to make it obtainable without a boss rematch, make it craftable with Chlorophyte and Jungle Spores at an Autohammer instead of making us mine for it after just mining for Chlorophyte and Hallowed. Autohammer being the thing that locks it to post-Plantera, which is the exact same thing Vanilla does with Shroomite, so there’s already precedent, too. 

That’s two Jungle materials down in one swing, and vastly reducing the repetitive nature of content at this point in progression, because Perennial was always just Chlorophyte But Again And Not In The Jungle, anyway, and we could also kill its ore slime too. Maybe make it drop from Trappers. I don’t care, you get the point.```
small timber
#

the sprite get moved touse on anti-material rifle

#

after some more refining

half imp
#

why not like

#

do the opposite

small timber
half imp
#

have living shards replace perrenial

#

entirely

drowsy plank
#

make the ore and the brick like... unrefined perennial bricks and refined perennial bricks made from bars and stone or smth

#

i understand that but

#

Life Alloy

half imp
#

makes more sense than plant dropping bars

wide river
#

There are still plans for Perennial iirc

half imp
#

yeah there is

wide river
half imp
ornate kestrel
#

Perennial is getting more uses iirc

drowsy plank
#

i suppose

#

that doesnt mean i have to like it

half imp
drowsy plank
#

perennial could just be chloro item upgraded with living shards

half imp
#

same way wof causes hardmode

#

but less intense

drowsy plank
#

it still works

half imp
#

please do not make me mine more chlorophyte

#

worst ore to mine

drowsy plank
#

i will

ornate kestrel
#

Tbh, chlorophyte already has too many uses

drowsy plank
#

you already have to do it for everything and it's mother it's better than mining two ores that pretend to try and be different

#

i think BECAUSE chloro does so much that taking Chloro 2 and just actually making it Chloro works

wide river
#

Whatever plan does something with Perennial I'm fine with
I'd like it if the ore was removed, but I understand that moving it to Plantera puts more focus on boss content

drowsy plank
#

you

drowsy plank
#

already have to kill plant to get it anyway

ornate kestrel
#

I refuse to mine more chloro

half imp
#

i like perrenial being an ore it just needs to be a more interesting one

#

if we didn't have scoria i'd say make it abyss ore

#

silva power or whatever

drowsy plank
#

how do you make it more interesting without stripping away everything that makes it an ore

#

fuck it put it in the underground desert idfk

half imp
#

perrenial rejection :)

wide river
#

Maybe make somthing like a planetoid but underground?

drowsy plank
#

turning it into bootleg auric doesnt actually solve the problem of it being something you need to go mine for after just going and mining a plant themed ore

wide river
#

Just create structure in the underground that spawn with Perennial ore inside

ornate kestrel
#

Put it in the trees roots or leaves idfc

glass arch
#

removing perennial ore right now is a bad idea
removing it later isnt out of the question but it was resprited in 2.0.2

half imp
#

ok hear me out

#

move scoria to crags

drowsy plank
#

it's still a jungle themed ore you need to go underground to obtain just after going underground and obtaining an jungle themed ore 💥

half imp
#

move perrenial to abyss

drowsy plank
#

hm

ornate kestrel
#

Ok

#

I'm listening

drowsy plank
#

but scoria is hydrothermic and stuff

half imp
#

L

ornate kestrel
#

Rename it

drowsy plank
#

unless you have more to add to this im still kinda iffy on it

half imp
#

crags have like

#

abyss connotations

wide river
glass arch
#

crags already has infernal suevite

half imp
#

ok?

drowsy plank
#

i guess??

half imp
#

they're tiers apart

drowsy plank
#

frankly the crags need it

half imp
#

^

drowsy plank
#

you drop them like hot trash post brimmy

half imp
#

yeah

ornate kestrel
#

Tbh scoria looks more like it belongs in the crags

half imp
#

they need more content

drowsy plank
#

and bloodstone is getting moved to ravager post-ML anyway

#

when he finally gets addressed

half imp
#

make scoria spawn in the crag's roof

#

right under abyss

#

that way "hydrothermic" still makes some sense

drowsy plank
#

considering crags still needs the full biome rework you could easily make scoria like. deposits dripping down from the abyss

wide river
#

That sounds like it could cause issues
What if some of it spawns and creates a path to the bottom of the abyss

half imp
#

not in the abyss

#

in the crags

drowsy plank
#

just under the abyss

half imp
#

there's a lot of space between crags and abyss

glass arch
#

scoria spawning in the crags makes sense because the crags in lore is known for forging shit

ornate kestrel
#

Do they always spawn on the same side?

drowsy plank
#

and mining into the abyss is kinda already a problem anyway HDfailure
not much we can do to stop it

#

yeah

half imp
#

yes

ornate kestrel
#

Ok

#

So this works out perfectly

drowsy plank
#

crags using a hydrothermic forge does sound pretty based

ornate kestrel
#

It'd make sense

half imp
#

also scoria could spawn in abyss 4 too maybe

#

not higher than that though

drowsy plank
#

yeah that all lines up i think
does make for some funny thematic issues but whatever HDfailure

#

actually wait

half imp
#

not really

#

what thematic issues

drowsy plank
#

why the fuck DOES scoria spawn so high up???

ornate kestrel
#

Scoria implies that the ores itself is already very hot, so you'd need an even hotter place to melt it

half imp
#

idk

drowsy plank
#

i mean, progression obviously but

ornate kestrel
#

Ye

drowsy plank
#

i think this rework would actually help solve that issue more

half imp
#

i think this would be a really good change

wide river
#

Fun fact
If you google "Hydrothermic" Calamity is the first results

half imp
#

make perrenial unique

drowsy plank
#

because seriously why does the hydrothermic ore stop... spawning where hydrothermic vents would be

half imp
#

HYDROTHERMIC VENT???

ornate kestrel
#

?!?

half imp
#

also

#

if it spawned in low abyss still

#

devil fish and chaotic puffer can keep dropping it

drowsy plank
#

Theses Mother Fuckers

ornate kestrel
#

Oh hell yeah

drowsy plank
#

i assumed this was what the ore was based on

ornate kestrel
#

Anyway

half imp
ornate kestrel
#

If perennial is moved to upper abyss

half imp
#

it also means both calclone and plant give abyss stuff

#

which is prolly fine

#

encourage going there more

wide river
#

Problem: Would moving two ores generation locations and obtainment areas not be considered too high effort?

ornate kestrel
#

Then would scoria be like what happens to organic matter when put under lots of pressure

half imp
#

it's not that huge a change

ornate kestrel
#

Well

#

Debatable

half imp
#

make perrenial code gen on planty mush instead of stone

#

done

ornate kestrel
#

Oh

#

Well

#

If you put it like that

#

It doesn't seem too bad

wide river
tardy geyser
#

Moving scoria to the lower abyss might cause issues with breath loss

ornate kestrel
#

Tenebris is dead

half imp
#

you can get it in crags too

#

lower abyss is just for thematic compatibility

#

crags is the "intended" way

#

at least in my proposal

ornate kestrel
#

Well the only way to see if it is acceptable

#

Is to make it

half imp
#

scoria in crags sounds hot though

ornate kestrel
#

And see if it gets put into voting

wide river
# ornate kestrel Tenebris is dead

I'm aware. I'm just saying that Tenebris used to generate on Planty Mush, so that might cause issues
Especially if players removed all the Planty Mush in the world

ornate kestrel
#

Wellllllllllll

half imp
#

yeah maybe not gen on planty mush

#

just an idea

#

also perennial slime

#

still exists although prolly shouldn't

ornate kestrel
#

How about abyssal stone or whatever

#

I forgot what it's called at abyss lvl 4

half imp
#

yeah could work as long as you exclude deep abyss walls

ornate kestrel
#

It's not gravel tho

half imp
#

voidstone

ornate kestrel
#

Yeah

#

That

wide river
#

If you're this confident in the idea, then suggest it
See if a dev thinks it'd be too high effort or not

drowsy plank
#
Perennial is a plant themed ore in a Jungle scotch full of Plant themed ores. You wanna know what else already has an incentive to be explored with plant-themed items in it post-Plantera and CalClone? The Abyss. Move Perennial to the Abyss sort of like how Tenebris used to be with Planty Mush, and then move Scoria to be dripping from the bottom of the Abyss into the Crags. 

It’s a double whammy of thematic relevance, because Silva was a Dryad, and hence associated with the Jungle, and CalClone is associated with the Crags through Brimflames, and she already unlocks Abyss drops anyway (I know Scoria is still post-Golem that isn't the point, and you can still have Chaotic Puffers drop it then).

Plus, why the hell does the HYDROTHERMIC ore spawn in the upper ocean instead of… down near the molten core where Hell is? If you moved Scoria to sort of “drip” down from the Abyss into the Crags (while also spawning in the fourth layer still, for thematic purposes), it would be obtainable by players by mining said “stalactites”, give the Crags more purpose after you drop them hard post-Brimmy, and fit with the fact that the Crags is well know for forging already, so of course they’d be pumping heat up into the Abyss, leading to the perfect reasoning for Hydrothermic Vents of Scoria Ore to be made there anyway.```
ornate kestrel
#

Ok

lapis gyro
wide river
#

Minor nitpick, typo in one of the last sentences

the Crags is well know for forging already

drowsy plank
#

hydrothermic vents

#

dont make me get the image again

lapis gyro
#

yeah theres water around those

drowsy plank
lapis gyro
#

bottom of the ocean =/= hell

drowsy plank
#

okay focus on the molten core of the planet part

ornate kestrel
#

He said it's dripping down into hell from the abyss

#

Specifically the crags

lapis gyro
#

what do you mean dripping

ornate kestrel
#

At least that's what I'm getting from what he says when saying drip effect

lapis gyro
#

still hydrothermic needs water too

#

one sec

drowsy plank
half imp
#

yes

#

although maybe not exactly like that so they don't dig up

#

that ALSO helps explain crag water leaks

drowsy plank
#

u get the point this is like. thematically how it works

#

yeah

half imp
#

yea

#

bc rn the crags being caused by abyss water is more "tell, don't show"

#

besides generating under the abyss

ornate kestrel
#

The drawing doesn't need to be how it will be, just something to get the point across

half imp
#

yea

#

tbh.. someone could build an in game example

#

that'd be sick if anyone wanted to (i could try tommorow)

drowsy plank
#

im sleeping in 15 and have a shit ton of homework, so yeah go ahead

ornate kestrel
#

I would but I don't have the skills for it

half imp
#

neither do i

#

but i can try anyway

drowsy plank
#

i think id be good at it but im SO busy these days that's why i trash talk in sugg-disc because this is the most cal interaction i can get XD

half imp
#

felt

ornate kestrel
#

I live here whenever I go on this server

drowsy plank
#

i beat moonlight provi at least

ornate kestrel
#

I sometimes go to help and advice

#

But

#

Oh well

lapis gyro
#

help and advice is nice bc i get to feel helpful

ornate kestrel
#

Yeah

#

But

#

This is fun for some reason

#

More fun than the actual mod to me at this point

#

I've already done 40+, playthroughs of the mod

#

It's gotten rather dull

lapis gyro
#

makes sense

drowsy plank
#

kinda true sometimes, but ive been super hype for my most recent run because im like. finally wrecking these bosses and focusing on building too

ornate kestrel
#

All my hours on tmod are on cal basically

lapis gyro
#

same

#

except for a little bit i tried cal + fargos and it did not go well

ornate kestrel
#

I had just started SofA right before the tmod update to 1.4

#

I had finished calamity at that point amd time

#

It didn't have anything new

#

Or reworked

#

And it also didn't have infernum

#

I've technically finished all of base calamity

#

All classes

#

Rev and death

lapis gyro
#

i need to start trying other classes

wide river
#

I like how this went from talking about Perennial to talking about Calamity playthroughs

ornate kestrel
#

I'm almost done with infernum on all classes, just mage and Melee left

drowsy plank
#

cei wont tell me if silva is still jungle themed so idk if the perennial in abyss idea works boohoo

lapis gyro
ornate kestrel
#

Wait

#

Nvm

#

MoR and thorium

#

Welp

#

I have a long ways to go

lapis gyro
#

cal + every other content mod 10+ times each

ornate kestrel
#

SoA and Spirit mod haven't updated yet to 1.4

#

So

#

I only have thorium and MoR left for now

lapis gyro
#

well theres still other content mods, like the stars above and fargos and stuff

ornate kestrel
#

I've already done Fargo's and Star's Above

lapis gyro
#

oh nvm then

ornate kestrel
#

Lol

#

Star's Above was cool

#

Fargo's was just Fargo's

lapis gyro
#

yeah i havent done an actual playthrough with tsa but its really interesting

blazing kettle
ornate kestrel
#

Did you not read the thing

lapis gyro
#

the idea is to move scoria to brimstone crags

ornate kestrel
#

And abyss 4

blazing kettle
ornate kestrel
#

Probably should have put a tldr

#

Oh well

#

I didn't make it

lapis gyro
#

i think perennial would have to be renamed and/or resprited for it to look right though

#

bright green and named after a flower dont exactly scream abyss to me

ornate kestrel
#

Renaming wouldn't be too much of a problem

#

The sprite could just be tuned down a bit to a darker color

#

So they don't need to change too much

#

But

#

Ofc

#

This is all just ideas

drowsy plank
#

pretend the flowers are like the old mist lilies from the decomissioned crag rework

blazing kettle
#

seems like a lot of work but not quite enough to tread the dont

drowsy plank
#

yeah

lapis gyro
#

what color should the flowers be

drowsy plank
#

just a duller orange, sort of like what color scoria is now

lapis gyro
#

im making a small recolor

#

shit too small

#

flowers could still be darker

drowsy plank
#

yeah looks good to me

half imp
#

her whole deal is bringing tons of life to the abyss

#

plus perennial matches her nature of not dying

lapis gyro
#

is that part of the new lore

half imp
#

not just new lore

#

old lore too

lapis gyro
#

oh huh

half imp
#

but it's more clear in new lore

lapis gyro
#

guess i never really looked into silva

half imp
#

silva is why planty mush exists

hollow shell
#

Hmmmmmm hmmmmmmm

crude geode
#

Graphic design is my passion
I guess scoria can be in both crags and bottom of the abyss?

#

If bloodstone is completely disconnected from crags it becomes a lot more bearable

#

If it even is at this point clueless

lapis gyro
#

where would bloodstone go though

hollow shell
#

the rest of hell that isn't the crags perhaps

crude geode
#

Rav

hollow shell
#

Or yeah exclusive Rav material maybe

lapis gyro
#

ravager and maybe buffed blood moon

hollow shell
#

Also uhh

#

@drowsy plank correction (something that tripped me up too even in dev proposals)
Perennial is not a Jungle ore. It spawns in Dirt and Stone across the Cavern, and not in Mud.

lapis gyro
#

oh yeah thats true

#

after hearing about the silva lore though i agree it should go to the abyss

#

though i dont particularly like the scoria pillars idea, maybe stalagmites spread throughout the crags

wide river
#

I don't really like this execution of how Perennial would be moved, I'd prefer if it if two Life Alloy components weren't acquired from the same place

crude geode
#

That is a good point

lapis gyro
#

yeah scoria would be moved to the crags

wide river
#

We'd have to remove Scoria from the Abyss in its entirety, which would be weird considering the name of "Scoria" has volcanic connections

drowsy plank
wide river
#

I'd prefer the initial plan, where Plantera would drop it instead of it being a traditional ore

hollow shell
#

(obligatory mention that we the devs had extensive plans for Perennial that would've given it a more distinct identity, and a good chunk of the worldgen work was completed for it
before The Troubles occurred.)

drowsy plank
#

Ah.

hollow shell
#

(Those plans did not involve The Abyss, at least not directly
But I suppose that don't matter now because those plans were spearheaded by the leavers and are therefore moot)

drowsy plank
#

how much of it was taken along with them? is like, any of it still implementable

#

ok yeah

#

it's disappointing to hear the generation was already mostly done too

#

would there be any way to simple rework the aesthetics and ideas while maintaining the code or?

hollow shell
#

It was coded by Dom.

wide river
#

If the devs that left made the code they can't use that either

drowsy plank
#

oh

#

i thought it was mostly artists so blame my assumptions for that one whoopsies

hollow shell
#

It was indeed mostly artists
Iban and Dom being the only two programmers I think? (aside from the devs that only dabbled in programming a very minor bit) (also Iban is like half an exception cuz he was also a prolific artist)

half imp
#

therefore enhancing the lore connection of the two places in a "show, don't tell" way that's kinda lacking in abyss and crags rn

#

while perrenial would be higher and easy to get with that tier of diving gear

drowsy plank
#

the vents in particular were to imply the leakage between the two that started azafure and all, but it seemed unpopular, so veins of ore in both areas would be enough

#

regardless this is a high controversial idea so i imagine even if it passes voting by some miracle, it could easily be rejected

half imp
#

yea

wide river
drowsy plank
#

i just hope the devs see it and it gets the brains going on the whole perennial deal

half imp
#

crags vs abyss isn't the same area

#

i mean you COULD do just abyss

#

but the easier way would be crags

#

and therefore the encouraged way

lapis gyro
#

it would have to be same like 5-10% of the world though

#

horizontally

half imp
#

i don't see that as an issue because it's completely different biomes and atmospheres

wide river
#

Then why is Abyss brought up, if we're going to just put it in the Crags?

drowsy plank
hollow shell
half imp
#

yeah

lapis gyro
drowsy plank
#

you know, azafure, lore, all that good stuff

half imp
hollow shell
#

also the way the Scoria is structured on that mockup, it seems like this is going to encourage players to drain out the Abyss into the Crags and cause a big mess

lapis gyro
#

that is also a problem

half imp
#

tommorow i'm gonna build an in-game mockup prolyl

wide river
#

Which is really a bad counter

half imp
#

that makes that less of an issue

hollow shell
#

Yeah but players are not encouraged to do so currently

#

there is no gain
But if you put a bunch of exclusive ore in that boundary, there is a gain

half imp
#

instead of scoria going between it'd just be on abyss floor and crags ceiling

#

not in the space between

drowsy plank
#

lemme uh

hollow shell
#

s'not just the image but it's the proposal itself

#

That's where you want Scoria to be put

#

Even if it's not a big solid VeinMiner-able chunk, and instead spread out,
people will still be doing mining tunnels down into it to get to the ore

#

and very likely cause a water breach

#

into hell

lapis gyro
#

thats why i like the idea of stalagmites on the floor of the crags

#

no need to risk draining the abyss

#

maybe some stalactites on the roof above them too

half imp
#

yea

#

i'm saying personally like

#

actually lemme just get a world image with crags and abyss rn

#

nvm wiki doesn't have them together i don't think

lapis gyro
#

hold on i think i might

drowsy plank
half imp
#

yea that's more like it

wide river
#

It looks something like this with an ingame map

#

(ignore the white space)

lapis gyro
#

my world was generated before 2.0.2.2 despair

half imp
#

thank you

hollow shell
lapis gyro
#

maybe have the abyss blocks come down to be the roof of that part of the crags too

drowsy plank
#

okay yeah that is PLENTY of room to fit it

hollow shell
#

You can put that in your sugg as a link or repost it with that imag too

drowsy plank
#

i will reupload sugg one sec

#

made the abyss part smaller to get the point across that we have PLENTY of buffer to work with

half imp
#

orange is scoria, green is perrenial

hollow shell
#

Alright that's an almost comical amount of spacing Cog lol

#

But, aight cool

drowsy plank
#

i feel like almost everyone would have the same worry as you, so bigger is better

#

i think you get the idea

half imp
#

heck who needs sleep i'll build a mockup now

#

or start one

drowsy plank
#

hell yeah

#

please do ill easily rerepost the sugg if we get some screenshots of how it's built

#

also use dark green paint on the perennial if you include a picture of that

#

since it'll make it more abyss-y

half imp
#

i'm not gonna paint it so it's more clearly perrenial

drowsy plank
#

fair enough

half imp
#

maybe put gemspark walls behind it if needed

drowsy plank
#

yeye

#

ping me when u finish

half imp
#

@drowsy plank

#

orange gemspark walls added for emphasis

#

actually

#

imma add more in crags floor

drowsy plank
#

will update sugg tomorrow

#

in bed atm

half imp
#

perennial

sudden solstice
#

what class should i play for my 2nd run of calamity? ive beaten it with melee already and im looking for a bit of a challenge so im doing death mode

lapis gyro
#

wrong channel but i hear ranger is challenging

sudden solstice
#

thanks lmao

grave zincBOT
#

@glass arch - Your suggestion has received an updated status!

[Allow the Frost Legion to drop Essence of Eleum]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Buff or Rework Bone Wing and Its Bonus]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@random pasture - Your suggestion has received an updated status!

[Lower the volume of the Gun Hydra]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

random pasture
#

Nice

golden tulip
#

bone wing gaming

#

(i didnt even know it existed)

toxic basalt
#

starting to doubt if Destroyer is ever going to get changed

golden tulip
#

pretty sure boss changes generally do not get through because fabsol doesnt listen to others when it comes to bosses trollage

toxic basalt
#

even if Destroyer is literally the worst boss in the mod atm?

#

because it's a literal rngfest where most projectiles just go here, there and everywhere with like no telling when?

#

and the fact that this exists for a reason:

golden tulip
toxic basalt
#

bar one person

#

who thinks he's good

cobalt pewter
#

Fab

toxic basalt
cobalt pewter
#

Destroyer is his favorite vanilla boss

#

and that's one of the reasons DoG exists

toxic basalt
swift wharf
#

dog is both the most loved and hated boss

#

Schrödinger's worm

toxic basalt
#

Hold on i actually recently made a joke about Destroyer back in 1.5.1.1 when he was probably at his worst

golden tulip
#

dog try not to be controversial in every possible difficulty that exists challenge

cobalt pewter
#

he's popular because of his sprites (and size ig?) and music tbh

golden tulip
#

his sprites??

#

oh dog

cobalt pewter
#

yeah

#

what music does destroyer even use?

#

boss 3?

golden tulip
#

inferior fabrications trollage

sleek turret
#

yeah boss 3

#

used by BoC too but that's irrelevant here

toxic basalt
#

the Exo Remix goes even harder

#

anyways uh

toxic basalt
#

the actual fight though is uh...

#

well he's probably been through the refinery too many times

#

and yet there is always some problem with him in the end

random talon
#

@drowsy plank your suggestion goes hard

golden sonnet
#

Wouldn't it force you to go to tier 4 for scoria now instead of tier 2/3?

halcyon zealot
#

o interesting

#

wouldn't mind if that changes the tier of scoria stuff

#

there's so much content in that plant - moon lord area

ornate kestrel
#

Just go mining in the ceiling

golden sonnet
#

Ah, that's fair, it would need to be a decent amount to have enough though

half imp
#

the issue with this suggestion is abyss 3

#

which thematically makes a LOT of sense with scoria rn

small timber
#

imo perennial is better in crags (and scoria is abyss) but it will require a bit of retheming for perennial

distant gyro
#

Suevite also exists

golden sonnet
glass arch
#

perennial wont be removed for a while considering it literally was just resprited in 2.0.2

dense ferry
swift wharf
#

I like the idea of moving perennial to the abyss

half imp
dense ferry
#

If you make a stretch you can say it's because of Silva shit and her essence and yadda yadda

ripe owl
#

What's suevite

dense ferry
#

Shove in some fiery stuff and yeah that's about it

half imp
#

scoria also would be in deeper crags

#

directly under abyss

#

at least in the concept

dense ferry
#

Tho yeah I think Perennial going to the Abyss is a better move

half imp
#

yea

#

the real issue is abyss 3

#

it's currently all Molten Pyre Mantle and Scoria

glass arch
ripe owl
#

Oh

#

How long ago was it renamed bruh

dense ferry
#

Honestly both could be put interchangeably but I think Perennial would need more effort because it would take a rebrand

dense ferry
#

Wait

ripe owl
#

I call bullshit

glass arch
#

wasnt it 2.0.2

dense ferry
#

There

ripe owl
#

It was charred before 2.0

#

...oh

#

I am just dumb then

swift wharf
#

🥴

dense ferry
#

TRUE

swift wharf
#

and then we remove living shards

#

😊

dense ferry
#

So true oomfie

bright crag
#

We have a lot of ideas for Perennial which we'll get through eventually
If I'm not mistaken, moving it to the Abyss was proposed by a dev before, and we agreed not to

#

As to Scoria not being in the bottom
That's simply because it would kill the theme of the Void, being a large trench in almost absolute darkness
So we made Layer 3 themed around hydrothermic vents

#

And that's where Scoria is :p

swift wharf
#

lame

drowsy plank
#

💥

#

the real solution is to simply make perennial cactus themed and put it in the underground desert clueless

ripe owl
#

Sp trye!

golden sonnet
#

Hello? Based alert!

hollow shell
#

Not even that bad of an idea

golden sonnet
#

Fr, jungle got like 3 ores, desert has 0

glass arch
#

nah desert has desert fossil

#

but otherwise nothing

golden sonnet
#

Oh, yeah desert fossil exists, not ever worth getting in cal tho

glass arch
#

yeah it fucking sucks but its something at least

golden sonnet
#

It's good in vanilla because everything else sucks

glass arch
#

true

hollow shell
random pasture
#

Hey, it isn't useless

#

It drops amber which is good

golden sonnet
#

Uelibloom can spawn in mushroom biomes as well, but I grouped them all together because they are all jungle themed plant ores, regardless of where they are found

hollow shell
#

Desert Cactus would indeed be a more unique theme

#

Vanilla of course has regular cactus armor but
it also has regular planty jungle armor, yknow

drowsy plank
#

hm

#

well ill consider writing a serious one since the devs seem to have made it pretty clear the abyss rework one wouldnt work

#

later at least

#

just gonna get rid of it for now since already got confirmation that a developer proposed a similar thing and it got rejected, and seeing that the issues with this implementation are somewhat irreconsilable

hollow shell
#

Aight

errant bobcat
#

Yea the cactus idea would be a lot better

drowsy plank
#

the more i think about it the more the... cactus thing actually works? like it was just a bit at first but plant DOES have some... mexican/desert themeing for... whatever reason??

hollow shell
#

wdym

#

Oh Plantera "The Great Southern Plantkill" I'm guessing?

#

otherwise idk

dense ferry
#

The thing is that

#

I'm pretty sure Sunken Sea Rework will do something to flair the desert

#

And it's coming sooner rather than later

drowsy plank
hollow shell
drowsy plank
#

sunken sea just reworks sunken sea i thought

dense ferry
#

Yeah, but could lead to some bloat

drowsy plank
#

more than jungle? HDfailure

#

(i know it doesnt spawn in jungle)

dense ferry
#

Jungle is a special case because on God

#

But like, they Jungle being bloated isn't an excuse to bloat the rest of the game

#

Byeah, just something to keep in mind, since that idea would be best implemented together with Sunken Sea Rework which will already come with a bunch of shit being reworked too and that will be another thing in the backlog for the update

hollow shell
#

Hm I spose the Desert does get a good bit of action after WoF already

It gets GSS after Plant too

dense ferry
#

Iirc it is being moved, isn't it?

#

But that could have been scrapped

golden sonnet
#

I fee like there isn't really a reason to ever go mining in the desert though, where jungle you mine in like 4 times

hollow shell
#

But I still think it'd be cool, it'd be quite a unique theme to do desert plantlife, largely unexplored concept beyond very earlygame

dense ferry
#

Oh yeah there is also the part where

hollow shell
dense ferry
#

Mining in the desert is kinda ass

hollow shell
dense ferry
#

Byeah, it's not a terrible idea, just could lead to some conflicts with existing ideas and in the case it gets implemented then it would probably be too much for the Sunken Sea Rework where it would be best added

hollow shell
tardy geyser
#

Why do people call it a jungle ore tho, like the only thing that ties it to the jungle is it spawning after plant.

ripe owl
#

Because Plantera spawns it

tardy geyser
#

Ig it could spawn at some other time like post wof?

#

or world gen

random pasture
#

But then it would need nerfs

ripe owl
#

And, doesn't the message say smth about mud?

random pasture
#

Yes

hollow shell
#

You're thinking of Uelibloom

ripe owl
#

Oops

hollow shell
#

Perennial not only doesn't gen in the jungle, it doesn't gen in mud either

tardy geyser
#

or use autohammer to craft the bars

hollow shell
ripe owl
#

So they're fine with Chlorophyte

#

But won't be fine with Perennial

#

:wires:

hollow shell
#

(Chloro's wait is good cuz it needs to grow :wethink:)

ripe owl
#

Fair

#

Anyway I'm gonna go to sleep, have fun everyone

hollow shell
#

sleep well

ripe owl
#

I haven't slept well in a while, mainly because of my mod app wegud

#

But I hope I will

dense ferry
#

I have grown mostly emotionless to it now

#

I just know that if one day I wake up to 27 pings then I got it

drowsy plank
#

lmao

halcyon zealot
#

Lol

fervent orbit
#

enchilada is cooking

golden sonnet
#

Normally enchiladas are the things being cooked, it's weird to see them cooking