#suggestions-discussion
1 messages · Page 125 of 1
I'd I said “I think it's a good idea”
If Xeroc can actually summon every boss in succession, I think there will be a large gap between boss rush and xeroc
Maybe the rock you get will help summon him but in the end all I said was it was technically accepted so don't dis my idea :p
I cant wrap my head around what's so special about just... another... boss?
Wdym
So much talk about something that is not coming any time soon
I agree george
Xeroc is canonically the strongest entity in calamity lore, that's what special
noodle announcemnt, i am done with my noodles and i will soon tell you how good it is
nooble
Why do you have the spoon in backwards
The handle is getting noodle water all over it
yes i know it looks weird
What about Yharim? I heard nothing about some noname Xeroc but it was Yharim who was hyped throughout the entire Calamity.
What kinda spoon is flat lol
but its a fork
yharim is also planned
bruh did you even read the lore
Yharim compared to Xeroc is like a Chihuahua compared to a trex.
and this I know, and this is good, and the talk about this I understand
xeroc is like, an actual god in the calamity lore as much as you can be in calamity
same with noxus
i didnt and apparently my idea is the strongest boss or something lol
tbf many things are gods in calamity lore
it just depends on wat dragon they absorbed
I feel like the player in the calamity lore is saitama from opm
But xeroc is like... ACTUALLY a god. Not one of these posers
Just a normal guy turned god
whats a god but a useless pile of auric dragon souls
and considering xeroc absorbed the strongest dragon
xeroc is just a guy who consumed really powerful soul
yea he a bit stronger
xeroc is directly talked about in requiem and prelude
and they are also the strongest God (and being in terraria) by a LARGE margin
the funniest part about xeroc is he's all ooga booga scary but yharon might've wound up stronger than him because of training with yharim for so long
Well there's a difference between absorbing the strong dragon and absorbing the weakest dragon + some slimes like slime god
Is there like a calamity manga what're y'all talking about?
also lmao "xeroc is the strongest entity in calamity lore" may not even be true anymore
Lol
slime god is a title
as it eventually becoems queen slime
We're referring to lore
Go check the pins in #lore-discussion if you want to know more
nah yharon coulda been stronger than zeratros but definitely not xeroc
that's what i meant but also
that's basically the same guy
lmao
xeroc got his power from zeratros
When I beat his ass on master infernum ill be the strongest entity teehee
and xeroc is also criminally stronger than zeratros
really?
same here, I perceive this as mass hysteria
you can always get stronger
Lore is referenced in the lore items dropped by bosses and also in certain items tooltips and draedons logs
and xeroc has had quite a while to power up
huh
Suggestion, refer to this message
#suggestions-discussion message
fair yeah
its called boss lore items
It's not some separate area or some book, it's all in the game
You just didnt look for it
i mean it can be a book
It could be
That'd be awesome fr
bestiary... 2!
But it would be a pretty short book in its current state
with cei having like 20 lore documents
ahem 8th terraria aniversary ahem
that's not canon to cal 
The massively non-canon lore
why would we do that when we can (and will!) just rewrite the bestiary
more specifically cei will
terraria lore is just: oh u wanted actual lore? uhm ok here u go dont ask how well this actually fits in with the game it just does
True true
yeah I know about that, but wasnt quite into that, cmon this is Terraria we are talking about, what lore
Terraria lore is drunken rants from Red
i was just making a joke about if lore items turned into a book, it'd feel like that, but yeah
This is so off topic lol
someones gonna make an irl bestiary like some sort of journal
Kyle: most commonly found in urban biome
We somehow got here from "make boss rush announcer a boss"
nice
this is calamity, not terraria
Get Cei here to approve
Calamity has very deep lore
not very deep
It's deep for a mod of a 2d block game
but yeah a good amount
Deeper than regular terraria lore
none of it too hard to find
Honestly if we base it off how hard it is to find regular terraria would be harder because you never know when it's going to be randomly changed
tbf thats not a high bar
Terraria lore is into Cthulhu, that's deeper than some dragons
fire writing gif
All hail the Old Gods!
it is pretty well thought out it has good execution it just needs time
Btw Blinky if you want to know more about the Lore you can check the Document pinned on #lore-discussion
It has every major Lore implication ingame currently
amazing 💯 ⭐
Im curious what makes them taste that good
i mean i just found out theres like a being called the rock who ate someone and got strong so i think im just an idiot who doesnt understand it lol im too far gone but i love it
does terraria lore have gods killing everyone
or consuming souls
ye
this is technically right
vanilla lore is whatever you want it to be
the good shit
Pollo 👍
i was meant to play death mode ranger i came here to get some friends and ended up talking to a dev getting a technical yes on my idea ive had for ages and also found out the secrets to noodle
noodle 
talking to devs is actually really common, and all of them are really cool and chill from my experience
the calcord experience
im aware and agree
i got a response for a dev mod but didn't pursue it as i was already deep in this chat
I wish it did, considering multiple times it was mentioned that the sole reason of it was "I don't like the sprite please fix"
its a dumb idea its just a sprite yeah
they only bringing the waifus into it cuz they need get bonk and go to H jail
oh yeah cant we just ping dev or rover to flag the sugg now?
go for it idk much cuz i new
@hollow shell can we?

how did "make the elementals not waifus" get into voting 
Yep
I'm pretty sure that moderators refrain from smiting suggestions once they reach voting
okay but this one was supposed to be flagged but it wasnt
bro it wasn flagged???
nice bible rover
Did someone actually ping anyone in authority?
no but rover is big typing so
Cuz if not I blame us lmao
I spose it would have been better to be narrowed down, especially to the ones that are most likely to actually change
Like, Sand Elemental can't be changed cuz it's vanilla, though the accessory versions theoretically could (though it'd still be strange),
Cloud Elemental is probably the best bet for changing, although part of the reason why it's female is for the valkyrie aesthetic,
Anahita prolly won't change cuz of the siren theming as the sugg states, on top of being very significant,
and Brimstone Elemental is way too significant and integrated into the lore to be made not female, although she can be made significantly less "sexy", potentially more monstrous, which was a plan before The Troubles
@lyric path if you wanna redo your waifu suggestion you can
But I will delete it from voting yeah
for posterity:
Make the elementals not be 'waifus'
For quite a while, the elementals have been shown as 'waifus' without proper reason, spare Anihita due to origins in greek sirens. The earth elemental shows that elementals can canonically not fall into the 'waifu' category, so what mature reason is there for all the rest to embody it?

you'd need a damn good reason which is what this one lacked lol
i really can't think of any good reason to change them tbh
valkyries, dryads, nymphs, and many other elementals are typically depicted as being female, and i feel like he also completely overlooked the fact that earth is... man made. which is why he's a dude. bc he's not a real elemental.
A man made man, even 
A man made a manmade man
maybe change the sugg to something like "make the following elementals represent their element or inspiration better"
A more rigorous definition of what is a "waifu" would also be welcome
Is it just, them being female? Or is it because they are sexualized?
Like uhh is it fine if they still remain female but just get more modest designs, less booba and exposed skin?
no mention of rare sand
So true!

what would that even get you? vanilla sandy still has tits, anahita already looks more like an alien than a woman, like the only one that really is in any way a problem is brimmy. who is... already going to be changed anyway
rare sand could go with being more sassy
Which has been said like a thousand times for past 24 hours
shhhhh let me have this
I wouldn't even say Anahita is that sexualized anymore
Rare Sand not either
Regular Sand from Calamity, yeah sure
Cloud, arguably sure, especially the lack of clothing on her lower body
and Brimmy is uhh yeah absolutely she is kind of a travesty
rare sand should be a tsundere
Nooo I like rare sand
I like her sprite the most
Rare Sand is my current favorite yeah
same
the solution is to make cloudy even more of a Valkyrian; im sure this will have no unintended side effects 
lmao
thats what i said
.. .
surely
AA wont be going to 1.4 anyways 
im making a joke about it making her more attractive bc she'd be buff, if i need to spell it out
your point sounded more like making her more of a literal cloud or smth i think. more formless storm spirit than woman would be "more representative of her element" if we actually cared to do that
why is no one talking about the best elemental
cosmic 
Cosmic cone best vanity
nah ur forgetting ice elemental from vanilla
guys we forgetting the hottest waifu...
chaos elemental
if only you read the secobd hakf of what i said...
great sand shark 😭
i throw gss into the abyss and all the reaper sharks bully him for not having arms
huh
Here's all the elementals
Chaos, Ice, Brimstone, Water, Cloud, Sand, Rare Sand, Granite, Cosmic
I've probably forgot one
The Ice Elemental is a Hardmode enemy that hovers towards the player and shoots Frost Blasts which, on Desktop, Console, and Mobile, have a chance to inflict the Frostburn debuff. It can appear in the Ice biome at all times, and in the Snow biome at night.
granit and cosmic are the obky armless ones
oh yea
forgetting the best elemental..,.,. SPECTRAL ELEMENTAL FROM THE 3DS PORT LETS GO BABIEEEEEE WOOOOOOOOO
I miss him

cupid pet...
if i could remove him from the wiki as well i would. why was so much of the 3DS content sooooo fuckin bad
because 3ds was pirted by different peioke iirc
Maybe we should make an old gen version of the wiki
i know, but why did they even make console exclusive content on god
Like, make a separate branch so we can remove the pages from the main wiki
yes
actually wait. lepus and turkor were okay, it's mostly all the OTHER old gen content that sucked lmfao
what about ocram
What about the Holy Bomb?
Literally Eternity Eye of Cthulhu but much worse
ocor bad 
I miss my Dragon Armor vanity :(
you should try consolaria out sometime
So true
Got it in the first couple of days of playing, sold it a while later, 1.4 deleted it
dragon armor when it used to just be recolored jungle 💀
Observe
Notice the top line
I get that it says verify
[verify]
But it's very hard to verify that when most versions of the game are now being sold with 1.4 packed in
true
I have a version that was 1.3 to start, but I'd have to delete my saves to find out if this was true
I don't want to take that risk to find out if 3 vanity sets were removed without compensation
I miss some old content
Particularly stuff like the old vanities and Turkor
@woven nexus I've fought him a lot recently, and that has never happened to me
Horned God set my beloved
it was the best vanity and imo still is
ik but its not super worth always havin
anyway im talkin vanilla
nah it hink he good where he is
Lepus & Turkor >>>>>> Ocram
the issue with readding ocram to vanilla is it wasnt made by relogic
doesnt consolaria like remake the bosses
It doesn't beat fighting the originals
@hollow shell
Scam
This is the fourth one now
How are they doing this
Persistence
what was that sug?
I think two of those were today as well
I've never seen this many bots, even before the situation where verification became required to chat
Makes them better, yeah. Same with weapons
Pretty sure for the yharon one the "contact damage" is just because yharon fired fire balls immediately?
I could probably throw the jungle materials in now
I hope it passes this time, these materials really don't have any use at the moment
Because sure, we could just give them new uses, but that just removes a problem and spawns a new one
Then it becomes a recipe bloat item like Tenebris
Maneater bulbs used to exist too, and were also removed for just being another jungle bloat item
Oh yeah, that existed
I suggested to remove the Murky Paste and Trapper Bulbs, and someone else suggested the Beetle Juice one
As one suggestion, they may stand a chance
I remember murky paste
Yeah, all the individual ones failed in voting, I'm hoping that by compiling them it will pass
I want them gone
Currently the only recipe that uses ancient bone dust and not regular bones as well is calcium potion. In 1.4.4 BoB can be made with a horshoe, removing the need for calcium potions altogether as there is already bounding potions to reduce fall damage, and you can just use horshoe BoB.
It does make me wonder how different the voting scene would be if people voted for the good ones over meme suggestions
Maybe that should be suggested once 1.4.4 tMod is available for everyone
I was thinking of it yeah
The 1.4.4 argument is really useful for pushing for the removal of a lot of stuff, e.g Hellkite
The great re-suggesting begins, I see
i only did this because raesh's post reminded me about it
demonic bone ash can be replaced by crags wood
Unfortunately a lot of my older suggestions don't have any merit to re-suggest, aren't old enough to re-suggest, or have better arguments with later updates
That could work, or Ash Wood once 1.4.4 is available
scorched bone is the perfect replacement for demonic bone ash
Oh yeah, gives Scorched Bone more uses while deleting an outdated material
There are only two issues with Demonic Bone Ash
Devil's Sunrise and The Etomer

AGAIN?
What about them
Donor items
dedicated content, so we need to get in touch with the donors
Fortunately, both of the dedicatees are in this server so we can contact them
Good
Oh, maybe you should bring up how the "IOU an item" got removed. Would that be a good point to make?
i have no idea how it was removed i just know it was removed for progression freedom
and the recipes dont progression lock anything
Huh. In that case, it probably wouldn't help much
thinking about how you could change the recipes too
maybe like
Honey Dew: Replace Trapper Bulb and Beetle Juice with Bee Wax
Miracle Fruit: Replace Trapper Bulb with Mango
Portabulb: Replace Murky Paste and Trapper Bulb with Souls of Night and Light and Mahogany Wood
Bezoar: Replace Murky Paste with Jungle Spores```
actually wait
@golden sonnet if you remove trapper bulb, what hardmode locks portabulb?
tbh uh... 15 jungle spores does not seem like a sufficient recipe but maybe that's just me 
true
still
haven't found mine yet but
maybe we can address that
(im post-Provi)
portabulb becomes the pass finder
it's already made at a HM anvil
fair the recipe being 15 spores still feels kinda
Dumb
but im sure the devs can figure something out
tbh i wouldnt mind if Queen Bee dropped something to help you find Vernal Pass, it would make sense considering it's implied Vernal's Ruins are of the civilization that used to live with the bees I think
yeah, they can add/replace materials as they see fit, that's part of my suggestion, spores, vines, stingers, honey, planty mush, butterfly dust, turtles shells, ect could all be used in some of the item
planty mush is a funny one but fair enough
i was gonna say make planty mush spawn in the jungle but nah
planty mush being used to make life fruit
i meeaaaaannn
and silva DOES have connection to both the jungle and the abyss... i think
like, it could work
it's funny because the abyss is on the other side of the world
doesn't silva come from the jungle tho
planty mush can be made in more than one way 
the mush part is because of the water
there is water in the jungle 
no there's not nerd
Water is in space
Planty mush comes from space confirmed 
there's no plants in space silly (planetoids and sky islands are not real)
anyway enough shitposting
Reaver armor already uses Living Shards in its recipe, locking it to post-Plantera. Simply making all of the current Perennial crafts use Chlorophyte as the bar and Living Shards as the progression lock would help get rid of one of the most bloaty items in the game. Hell, just make Perennial craftable with Living Shards and Chlorophyte! It would keep the connection to Plantera while removing another random plant themed ore when there are already 3. (Also, you could probably make them drop from Trappers too, post-Plant, since it might be a bit annoying to farm her so much.)```
thoughts on this
It looks fine, although I think it's unlikely that it'd pass because I think the devs still have plans for Perennial
no reaver also sucks in general
it's okay to be wrong
moving on
i understand, but this would still keep perennial around
just not the ore iteself
Ah, make it somewhat like Hallowed in Vanilla?
reaver is an excellent tank set, it just has a remarkable lack of any form of damage dealing
which frankly, makes it great because if you can't die, and the boss is taking damage, it will eventually die
it's like playing on super easy mode
it makes face tanking possible too which is very funny with some of the tmelee options that exist
the idea was to make it more like the other chlorophyte bar crafts like spectre and shroomite but uhhhhh... now that you're saying it plant just dropping perrenial directly, and killing both perrenial ore AND living shards is... an appealing concept
That wasn't the intention of my comment, but that's infinitely better than my idea
and to avoid the whole "well what if you don't want to fight the boss again" thing like how moon lord spawns luminite and the mechs spawn hallowed ores, you could... idk, make chloro craftable into perrennial at an autohammer. that thing is post-Plant and already has associations with chlorophyte anyway. ez
honestly my only issue with making Perennial an upgrade from Chloro is that
a lot of vanilla stuff post plant already use chloro as base
then again, it's less of an issue than the ore bloat
frankly, i consider that a strength of it. so much content is already chloro dependant, what's one more? especially when we LITERALLY just made Chlorophyte 2
this is really just an issue of cal overlapping on a lot more post plant content which is already bloated in and of itself
just put most progression stuff on calclone instead of plant smh
perennial but it's made from planty mush in the abyss and is unlocked by cal clone
💀
@glass arch your idea is flawed there are multiple boss loots that can be crafted
Example?
Slime god
Nope
nope
Not anymore
Wdym?
slime god drops cant be crafted anymore
Drops are now separate from Statigel stuff FYI
no exclusive boss drops can be crafted aside from hm and perfs
My apoligies
Bevayse
If Perennial dropped from Plantera, it would allow us to delete Perennial Slimes, making all three Life Alloy components have different kinds of enemies to drop them
It'd also allow for Living Shards to die, as you said, which would help with fixing recipe bloat
The Perennial Ore would also be gone from worldgen, making it a more easily sustainable resource
Jungle Bloat is a real problem. Vanilla already suffers from it enough, but Calamity… Calamity doubles down on it. For whatever reason.
Either way, let’s kill two birds with one stone here. Remove Living Shards and remove Perennial Ore. Make Plantera drop Perennial Bars directly like how Mechs drop Hallowed (it’s implied they’re like… Plantera roots anyway), and if you want to make it obtainable without a boss rematch, make it craftable with Chlorophyte and Jungle Spores at an Autohammer. Autohammer being the thing that locks it to post-Plantera, which is the exact same thing Vanilla does with Shroomite, so there’s already precedent, too.
That’s two Jungle materials down in one swing, and vastly reducing the repetitive nature of content at this point in progression, because Perennial was always just Chlorophyte But Again And Not In The Jungle, anyway, and we could also kill its ore slime too. Maybe make it drop from Trappers. I don’t care, you get the point.```
Looks good!
if you want to retheme perennial stuffs (or change how they are obtained) I seriously think the previous approach is better
which is Chlorophyte + Living Shard = Perennial Bars
that way perennial is not used to lock stuffs previously locked behind living shards (because some of them will not make themetical sense)
fair, enough i suppose, but i dont think anyone really likes living shards either, and with a quick resprite of perennial to be a bit more Terra-y i could easily see it working. After all, Reaver and Terra already use the same greens and yellows (or similar, at least)
would make more sense for the terra items too, considering they used to be made with broken hero sword, not uh
wasnt perennial literally just resprited
then it means perennial generation probably will not be removed yeah
it doesnt even need like a real resprite literally a pallet swap would be enough
bluh
then at this point just focus on the retheming part and suggest to make the generation more unique
instead of "jungle ore no.2" (before no.1 chlorophyte and no.3 tarragon)
tbf it
doesnt even spawn in jungle it just spawns Everywhere it's just. another plant themed ore and it's so fucking lame
idk make plant drop the ore, im not ur mum
it still works
or make it craftable with chloro ore and spores
it changes like 1 thing
moon lord drops and ore after all
make it perennialite
I don't think the "It just got resprited" argument always works
Take Skullmasher, for example
It got removed literally the update after getting resprited
Jungle Bloat is a real problem. Vanilla already suffers from it enough, but Calamity… Calamity doubles down on it. For whatever reason.
Either way, let’s kill two birds with one stone here. Remove Living Shards and remove Perennial Ore. Move all their crafts onto Perennial Bars, and make Plantera drop Perennial Bars directly like how Mechs drop Hallowed (it’s implied they’re like… Plantera roots anyway). If you want to keep the ore around, make it drop the ore instead, that isn’t the important part.
If you want to make it obtainable without a boss rematch, make it craftable with Chlorophyte and Jungle Spores at an Autohammer instead of making us mine for it after just mining for Chlorophyte and Hallowed. Autohammer being the thing that locks it to post-Plantera, which is the exact same thing Vanilla does with Shroomite, so there’s already precedent, too.
That’s two Jungle materials down in one swing, and vastly reducing the repetitive nature of content at this point in progression, because Perennial was always just Chlorophyte But Again And Not In The Jungle, anyway, and we could also kill its ore slime too. Maybe make it drop from Trappers. I don’t care, you get the point.```
make the ore and the brick like... unrefined perennial bricks and refined perennial bricks made from bars and stone or smth
i understand that but
Life Alloy
makes more sense than plant dropping bars
There are still plans for Perennial iirc
yeah there is
Does killing a mech spawning ore in the underground make any sense?
living shards
life alloy
fits even more
Perennial is getting more uses iirc
the souls trapped inside it do it or smth
perennial could just be chloro item upgraded with living shards
it still works
i will
Tbh, chlorophyte already has too many uses
you already have to do it for everything and it's mother it's better than mining two ores that pretend to try and be different
i think BECAUSE chloro does so much that taking Chloro 2 and just actually making it Chloro works
Whatever plan does something with Perennial I'm fine with
I'd like it if the ore was removed, but I understand that moving it to Plantera puts more focus on boss content
you
No
already have to kill plant to get it anyway
I refuse to mine more chloro
i like perrenial being an ore it just needs to be a more interesting one
if we didn't have scoria i'd say make it abyss ore
silva power or whatever
how do you make it more interesting without stripping away everything that makes it an ore
fuck it put it in the underground desert idfk
perrenial rejection :)
Maybe make somthing like a planetoid but underground?
turning it into bootleg auric doesnt actually solve the problem of it being something you need to go mine for after just going and mining a plant themed ore
Just create structure in the underground that spawn with Perennial ore inside
Put it in the trees roots or leaves idfc
removing perennial ore right now is a bad idea
removing it later isnt out of the question but it was resprited in 2.0.2
it's still a jungle themed ore you need to go underground to obtain just after going underground and obtaining an jungle themed ore 💥
move perrenial to abyss
hm
but scoria is hydrothermic and stuff
L
Rename it
unless you have more to add to this im still kinda iffy on it
Then there'd be two separate ores to mine in the Crags
Suevite and Scoria
crags already has infernal suevite
ok?
i guess??
they're tiers apart
frankly the crags need it
^
you drop them like hot trash post brimmy
yeah
Tbh scoria looks more like it belongs in the crags
they need more content
and bloodstone is getting moved to ravager post-ML anyway
when he finally gets addressed
make scoria spawn in the crag's roof
right under abyss
that way "hydrothermic" still makes some sense
considering crags still needs the full biome rework you could easily make scoria like. deposits dripping down from the abyss
That sounds like it could cause issues
What if some of it spawns and creates a path to the bottom of the abyss
just under the abyss
there's a lot of space between crags and abyss
scoria spawning in the crags makes sense because the crags in lore is known for forging shit
Do they always spawn on the same side?
and mining into the abyss is kinda already a problem anyway 
not much we can do to stop it
yeah
yes
ye
crags using a hydrothermic forge does sound pretty based
It'd make sense
yeah that all lines up i think
does make for some funny thematic issues but whatever 
actually wait
why the fuck DOES scoria spawn so high up???
Scoria implies that the ores itself is already very hot, so you'd need an even hotter place to melt it
idk
i mean, progression obviously but
Ye
i think this rework would actually help solve that issue more
i think this would be a really good change
Fun fact
If you google "Hydrothermic" Calamity is the first results
make perrenial unique
because seriously why does the hydrothermic ore stop... spawning where hydrothermic vents would be
HYDROTHERMIC VENT???
?!?
also
if it spawned in low abyss still
devil fish and chaotic puffer can keep dropping it
Theses Mother Fuckers
Oh hell yeah
i assumed this was what the ore was based on
Anyway
If perennial is moved to upper abyss
it also means both calclone and plant give abyss stuff
which is prolly fine
encourage going there more
Problem: Would moving two ores generation locations and obtainment areas not be considered too high effort?
Then would scoria be like what happens to organic matter when put under lots of pressure
idt so
it's not that huge a change
That makes it Tenebris 2 in generation
Moving scoria to the lower abyss might cause issues with breath loss
Tenebris is dead
you can get it in crags too
lower abyss is just for thematic compatibility
crags is the "intended" way
at least in my proposal
scoria in crags sounds hot though
And see if it gets put into voting
I'm aware. I'm just saying that Tenebris used to generate on Planty Mush, so that might cause issues
Especially if players removed all the Planty Mush in the world
Wellllllllllll
yeah maybe not gen on planty mush
just an idea
also perennial slime
still exists although prolly shouldn't
yeah could work as long as you exclude deep abyss walls
It's not gravel tho
voidstone
If you're this confident in the idea, then suggest it
See if a dev thinks it'd be too high effort or not
Perennial is a plant themed ore in a Jungle scotch full of Plant themed ores. You wanna know what else already has an incentive to be explored with plant-themed items in it post-Plantera and CalClone? The Abyss. Move Perennial to the Abyss sort of like how Tenebris used to be with Planty Mush, and then move Scoria to be dripping from the bottom of the Abyss into the Crags.
It’s a double whammy of thematic relevance, because Silva was a Dryad, and hence associated with the Jungle, and CalClone is associated with the Crags through Brimflames, and she already unlocks Abyss drops anyway (I know Scoria is still post-Golem that isn't the point, and you can still have Chaotic Puffers drop it then).
Plus, why the hell does the HYDROTHERMIC ore spawn in the upper ocean instead of… down near the molten core where Hell is? If you moved Scoria to sort of “drip” down from the Abyss into the Crags (while also spawning in the fourth layer still, for thematic purposes), it would be obtainable by players by mining said “stalactites”, give the Crags more purpose after you drop them hard post-Brimmy, and fit with the fact that the Crags is well know for forging already, so of course they’d be pumping heat up into the Abyss, leading to the perfect reasoning for Hydrothermic Vents of Scoria Ore to be made there anyway.```
Ok
why the hell does the HYDROTHERMIC ore spawn in the upper ocean
hydrothermic means both heat and water
Minor nitpick, typo in one of the last sentences
the Crags is well know for forging already
yeah theres water around those
they're literally based on this. which is at the bottom of the ocean
bottom of the ocean =/= hell
okay focus on the molten core of the planet part
what do you mean dripping
At least that's what I'm getting from what he says when saying drip effect
yes
although maybe not exactly like that so they don't dig up
that ALSO helps explain crag water leaks
yea
bc rn the crags being caused by abyss water is more "tell, don't show"
besides generating under the abyss
The drawing doesn't need to be how it will be, just something to get the point across
yea
tbh.. someone could build an in game example
that'd be sick if anyone wanted to (i could try tommorow)
im sleeping in 15 and have a shit ton of homework, so yeah go ahead
I would but I don't have the skills for it
i think id be good at it but im SO busy these days that's why i trash talk in sugg-disc because this is the most cal interaction i can get 
felt
I live here whenever I go on this server
i beat moonlight provi at least
help and advice is nice bc i get to feel helpful
Yeah
But
This is fun for some reason
More fun than the actual mod to me at this point
I've already done 40+, playthroughs of the mod
It's gotten rather dull
makes sense
kinda true sometimes, but ive been super hype for my most recent run because im like. finally wrecking these bosses and focusing on building too
All my hours on tmod are on cal basically
I had just started SofA right before the tmod update to 1.4
I had finished calamity at that point amd time
It didn't have anything new
Or reworked
And it also didn't have infernum
I've technically finished all of base calamity
All classes
Rev and death
i need to start trying other classes
I like how this went from talking about Perennial to talking about Calamity playthroughs
I'm almost done with infernum on all classes, just mage and Melee left
cei wont tell me if silva is still jungle themed so idk if the perennial in abyss idea works 
vanilla or modded i always just go melee
THEN I'M FREE
Wait
Nvm
MoR and thorium
Welp
I have a long ways to go
cal + every other content mod 10+ times each
SoA and Spirit mod haven't updated yet to 1.4
So
I only have thorium and MoR left for now
well theres still other content mods, like the stars above and fargos and stuff
I've already done Fargo's and Star's Above
oh nvm then
yeah i havent done an actual playthrough with tsa but its really interesting
i think it clashes with hydrothermic
Did you not read the thing
the idea is to move scoria to brimstone crags
And abyss 4
...no
here it is
i think perennial would have to be renamed and/or resprited for it to look right though
bright green and named after a flower dont exactly scream abyss to me
Renaming wouldn't be too much of a problem
The sprite could just be tuned down a bit to a darker color
So they don't need to change too much
But
Ofc
This is all just ideas
pretend the flowers are like the old mist lilies from the decomissioned crag rework
seems like a lot of work but not quite enough to tread the dont
yeah
what color should the flowers be
just a duller orange, sort of like what color scoria is now
yeah looks good to me
silva the dryad makes it make sense
her whole deal is bringing tons of life to the abyss
plus perennial matches her nature of not dying
is that part of the new lore
oh huh
but it's more clear in new lore
guess i never really looked into silva
silva is why planty mush exists
Hmmmmmm hmmmmmmm
Graphic design is my passion
I guess scoria can be in both crags and bottom of the abyss?
If bloodstone is completely disconnected from crags it becomes a lot more bearable
If it even is at this point 
where would bloodstone go though
the rest of hell that isn't the crags perhaps
Rav
Or yeah exclusive Rav material maybe
ravager and maybe buffed blood moon
Also uhh
@drowsy plank correction (something that tripped me up too even in dev proposals)
Perennial is not a Jungle ore. It spawns in Dirt and Stone across the Cavern, and not in Mud.
oh yeah thats true
after hearing about the silva lore though i agree it should go to the abyss
though i dont particularly like the scoria pillars idea, maybe stalagmites spread throughout the crags
I don't really like this execution of how Perennial would be moved, I'd prefer if it if two Life Alloy components weren't acquired from the same place
That is a good point
yeah scoria would be moved to the crags
We'd have to remove Scoria from the Abyss in its entirety, which would be weird considering the name of "Scoria" has volcanic connections
oh fair, im just criticizing plant ores in general, but ill specify
I'd prefer the initial plan, where Plantera would drop it instead of it being a traditional ore
that was more the idea yeah
(obligatory mention that we the devs had extensive plans for Perennial that would've given it a more distinct identity, and a good chunk of the worldgen work was completed for it
before The Troubles occurred.)
Ah.
(Those plans did not involve The Abyss, at least not directly
But I suppose that don't matter now because those plans were spearheaded by the leavers and are therefore moot)
how much of it was taken along with them? is like, any of it still implementable
ok yeah
it's disappointing to hear the generation was already mostly done too
would there be any way to simple rework the aesthetics and ideas while maintaining the code or?
It was coded by Dom.
If the devs that left made the code they can't use that either
It was indeed mostly artists
Iban and Dom being the only two programmers I think? (aside from the devs that only dabbled in programming a very minor bit) (also Iban is like half an exception cuz he was also a prolific artist)
not entirely; the point is moving it to abyss 4 so it's there thematically but hard to get through abyss, while also being connected to crags and easy to get there
therefore enhancing the lore connection of the two places in a "show, don't tell" way that's kinda lacking in abyss and crags rn
while perrenial would be higher and easy to get with that tier of diving gear
the vents in particular were to imply the leakage between the two that started azafure and all, but it seemed unpopular, so veins of ore in both areas would be enough
regardless this is a high controversial idea so i imagine even if it passes voting by some miracle, it could easily be rejected
yea
That doesn't solve the issue of two of the three Life Alloy components being from the same area
i just hope the devs see it and it gets the brains going on the whole perennial deal
crags vs abyss isn't the same area
i mean you COULD do just abyss
but the easier way would be crags
and therefore the encouraged way
i don't see that as an issue because it's completely different biomes and atmospheres
Then why is Abyss brought up, if we're going to just put it in the Crags?
tbf scoria would be from crags (mostly) and perennial would be from abyss in terms of actually obtaining them, but i understand what you mean. i still think cal's own biomes getting a bit more love
I would consider it the same area. Or at least it's much more of a same area compared to current where Perennial has no relation to the Abyss
yeah
because its supposed to drip down from the bottom of the abyss
you know, azafure, lore, all that good stuff
abyss and crags are connected in lore, so scoria being in light amounts in abyss almost like heat is rizing from azafure would enhance that connection that currently isn't obvious
also the way the Scoria is structured on that mockup, it seems like this is going to encourage players to drain out the Abyss into the Crags and cause a big mess
that is also a problem
tommorow i'm gonna build an in-game mockup prolyl
I had brought that up, the counter argument was it can already happen
Which is really a bad counter
that makes that less of an issue
Yeah but players are not encouraged to do so currently
there is no gain
But if you put a bunch of exclusive ore in that boundary, there is a gain
instead of scoria going between it'd just be on abyss floor and crags ceiling
not in the space between
i should prolly change the image but yeah
lemme uh
s'not just the image but it's the proposal itself
That's where you want Scoria to be put
Even if it's not a big solid VeinMiner-able chunk, and instead spread out,
people will still be doing mining tunnels down into it to get to the ore
and very likely cause a water breach
into hell
thats why i like the idea of stalagmites on the floor of the crags
no need to risk draining the abyss
maybe some stalactites on the roof above them too
yea
i'm saying personally like
actually lemme just get a world image with crags and abyss rn
nvm wiki doesn't have them together i don't think
hold on i think i might
yea that's more like it
my world was generated before 2.0.2.2 
thank you
alright yeah I spose that'd solve it
maybe have the abyss blocks come down to be the roof of that part of the crags too
okay yeah that is PLENTY of room to fit it
You can put that in your sugg as a link or repost it with that imag too
i will reupload sugg one sec
made the abyss part smaller to get the point across that we have PLENTY of buffer to work with
i feel like almost everyone would have the same worry as you, so bigger is better
i think you get the idea
hell yeah
please do ill easily rerepost the sugg if we get some screenshots of how it's built
also use dark green paint on the perennial if you include a picture of that
since it'll make it more abyss-y
i'm not gonna paint it so it's more clearly perrenial
fair enough
maybe put gemspark walls behind it if needed
@drowsy plank
orange gemspark walls added for emphasis
actually
imma add more in crags floor
what class should i play for my 2nd run of calamity? ive beaten it with melee already and im looking for a bit of a challenge so im doing death mode
wrong channel but i hear ranger is challenging
thanks lmao
@glass arch - Your suggestion has received an updated status!
[Allow the Frost Legion to drop Essence of Eleum]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Buff or Rework Bone Wing and Its Bonus]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@random pasture - Your suggestion has received an updated status!
[Lower the volume of the Gun Hydra]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Nice
starting to doubt if Destroyer is ever going to get changed
pretty sure boss changes generally do not get through because fabsol doesnt listen to others when it comes to bosses 
even if Destroyer is literally the worst boss in the mod atm?
because it's a literal rngfest where most projectiles just go here, there and everywhere with like no telling when?
and the fact that this exists for a reason:
i mean that is subjective
yoooo??
majority of the people who I have spoken to about destroyer have agreed that he's shit
bar one person
who thinks he's good
Fab
no it was someone else but I'd say that too

Hold on i actually recently made a joke about Destroyer back in 1.5.1.1 when he was probably at his worst
dog try not to be controversial in every possible difficulty that exists challenge
he's popular because of his sprites (and size ig?) and music tbh
inferior fabrications 
that goes hard
the Exo Remix goes even harder
anyways uh
yeah that pretty much
the actual fight though is uh...
well he's probably been through the refinery too many times
and yet there is always some problem with him in the end
@drowsy plank your suggestion goes hard
Wouldn't it force you to go to tier 4 for scoria now instead of tier 2/3?
o interesting
wouldn't mind if that changes the tier of scoria stuff
there's so much content in that plant - moon lord area
You could also go to the crags for it now with this
Just go mining in the ceiling
Ah, that's fair, it would need to be a decent amount to have enough though
this is roughly the concept that we're sharing; there'd probably be more than that in the crags though
the issue with this suggestion is abyss 3
which thematically makes a LOT of sense with scoria rn
imo perennial is better in crags (and scoria is abyss) but it will require a bit of retheming for perennial
Suevite also exists

Hear me out, just remove perennial
perennial wont be removed for a while considering it literally was just resprited in 2.0.2
Not that much of a retheming tbh
I like the idea of moving perennial to the abyss
although that is a few tiers behind scoria
If you make a stretch you can say it's because of Silva shit and her essence and yadda yadda
What's suevite
Shove in some fiery stuff and yeah that's about it
Tho yeah I think Perennial going to the Abyss is a better move
charred ore after the rename
Honestly both could be put interchangeably but I think Perennial would need more effort because it would take a rebrand
Since 2.0.2.001
Wait
I call bullshit
wasnt it 2.0.2
There
just make all the sprites darker
🥴
TRUE
So true oomfie
We have a lot of ideas for Perennial which we'll get through eventually
If I'm not mistaken, moving it to the Abyss was proposed by a dev before, and we agreed not to
As to Scoria not being in the bottom
That's simply because it would kill the theme of the Void, being a large trench in almost absolute darkness
So we made Layer 3 themed around hydrothermic vents
And that's where Scoria is :p
lame
💥
the real solution is to simply make perennial cactus themed and put it in the underground desert 
Sp trye!
Hello? Based alert!
Not even that bad of an idea
Fr, jungle got like 3 ores, desert has 0
Oh, yeah desert fossil exists, not ever worth getting in cal tho
yeah it fucking sucks but its something at least
It's good in vanilla because everything else sucks
true
(again, Perennial is in caverns, not jungle)
By jungle I meant jungle themed
Uelibloom can spawn in mushroom biomes as well, but I grouped them all together because they are all jungle themed plant ores, regardless of where they are found
Desert Cactus would indeed be a more unique theme
Vanilla of course has regular cactus armor but
it also has regular planty jungle armor, yknow
hm
well ill consider writing a serious one since the devs seem to have made it pretty clear the abyss rework one wouldnt work
later at least
just gonna get rid of it for now since already got confirmation that a developer proposed a similar thing and it got rejected, and seeing that the issues with this implementation are somewhat irreconsilable
Aight
Yea the cactus idea would be a lot better
the more i think about it the more the... cactus thing actually works? like it was just a bit at first but plant DOES have some... mexican/desert themeing for... whatever reason??
The thing is that
I'm pretty sure Sunken Sea Rework will do something to flair the desert
And it's coming sooner rather than later
that + the sombero plantera pet
I don't think those plans would conflict with this
sunken sea just reworks sunken sea i thought
Yeah, but could lead to some bloat
Jungle is a special case because on God
But like, they Jungle being bloated isn't an excuse to bloat the rest of the game
Byeah, just something to keep in mind, since that idea would be best implemented together with Sunken Sea Rework which will already come with a bunch of shit being reworked too and that will be another thing in the backlog for the update
Hm I spose the Desert does get a good bit of action after WoF already
It gets GSS after Plant too
I fee like there isn't really a reason to ever go mining in the desert though, where jungle you mine in like 4 times
But I still think it'd be cool, it'd be quite a unique theme to do desert plantlife, largely unexplored concept beyond very earlygame
Oh yeah there is also the part where
if so then even better
Mining in the desert is kinda ass
Yeah all the current HM Desert content is fighting enemies
Byeah, it's not a terrible idea, just could lead to some conflicts with existing ideas and in the case it gets implemented then it would probably be too much for the Sunken Sea Rework where it would be best added
(also you right I forgot Plantero even had a sombrero)
Why do people call it a jungle ore tho, like the only thing that ties it to the jungle is it spawning after plant.
Because Plantera spawns it
But then it would need nerfs
And, doesn't the message say smth about mud?
Yes
You're thinking of Uelibloom
Oops
Perennial not only doesn't gen in the jungle, it doesn't gen in mud either
No make it only minable post plant
or use autohammer to craft the bars
Everyone would complain about that just like they do with Cryonic now
(Chloro's wait is good cuz it needs to grow :wethink:)
sleep well
I have grown mostly emotionless to it now
I just know that if one day I wake up to 27 pings then I got it
lmao
Lol
enchilada is cooking
Normally enchiladas are the things being cooked, it's weird to see them cooking


