#suggestions-discussion

1 messages · Page 103 of 1

fossil finch
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We almost got a Pikmin reference in calamity but we had to suffer the consequences of their actions and now we can't have it

golden sonnet
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if you are going full renewable, might as well add dungeon brick, and more importantly a way to get dungeon furniture to your post

polar bison
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Just craft furniture at a bone welder

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using bricks

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dungeon themeing bam

fossil finch
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what about virtually every worldgen statue or underground cabin or underworld city painting/banner

fossil finch
polar bison
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Dungeon paintings could be painter during a blood moon or the likes. Maybe it cycles through like 3 dungeon decos

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some statues should really get heavy workbench recipes

lavish condor
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I think painter's inventory is a bit full to add dungeon paintings iirc?

polar bison
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Didn't it get split up recently

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Like into a paintings and paint tab

fossil finch
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No?

hollow shell
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obligatory mention that characters and worlds are separate entities, and a character can visit multiple worlds
Each playthrough being confined to only one world is a standard we've come to accept but the player will always have non-cheat options for obtaining an infinite quantity of even one-of-a-kind items

lavish condor
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indeed 1.4.4 updated it

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Haven't gotten to playing 1.4.4 yet so I wouldn't know

polar bison
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While I get what you're saying Rover, there's still the value of having the option to obtain these items in a world confined character.

hollow shell
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It is indeed true that, in pretty much all circumstances, we design the game around players only using one world per playthrough

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But I'm just sayin
The option is always there, and it's an option that isn't Cheat Sheet

polar bison
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Yeah, that is fair.

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These suggestions are just food for thought anyways. These aren't meant to be definitive solutions for a problem that isn't really that severe (except for Brimstone Slag, I like building with it and actually did run out in my world)

hollow shell
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It is indeed far easier to run out of Brimstone Slag than blocks like silt and clay, cuz it's all confined to one location rather than worldwide

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I coulda sworn that Despair Stones dropped it at some point but maybe I'm misremembering

polar bison
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Some other people said that too

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maybe they do and the wiki just missed that

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no offense to you! your ability to edit the wiki down to small numbers terrifies me to this day

fossil finch
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No they don't it just makes sense they'd do

polar bison
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We're all just delirious

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babe wake up new Mandella effect just dropped

fossil finch
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i will remember for eternity the fact a feature went entirely undocumented for like a year until I pointed it out

polar bison
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WHAT

fossil finch
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i love fabsol adding random mechanics that no one remembers exist an are completely undocumented ingame

hollow shell
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The vanilla changes page is a nightmare

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I don't think I've ever heard anyone talk about velocity-based contact damage

fossil finch
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no

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No one does

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It's not documented it's not noticeable ever and because vanilla didn't do it no one goes in expecting calamity makes it like that

swift wharf
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i swear abyss gravel was renewable

hollow shell
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Voidstone is renewable

fossil finch
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It's now relegated to that one page filled with random arbitrary changes nobody really cares about normal people miss it

swift wharf
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ah that makes sense

fossil finch
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I'd make a suggestion to purge half the vanilla change page if i didn't knew it'd never pass

crude geode
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Thanos snap it

fossil finch
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Dr formulam.,,,,

swift wharf
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the wiki is free to edit trollmoderate

hollow shell
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If a tree falls in the woods--
If an obscure factoid gets removed from the wiki, and nobody notices it or complains about it and it has no negative effect on anybody's playthroughs,
was it ever there in the first place?

fossil finch
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Worst part is that it is

sullen swan
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finite sediments

quiet kernel
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imo based sugg

atomic shell
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funny sugg but like

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why

drowsy plank
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dude didnt even put brim slag on there which is like the most useful non-renewable biome block rn

atomic shell
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just make it drop from brimstone crates lol

drowsy plank
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yeah

hollow idol
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slag is renewable next update

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despair stones

atomic shell
small timber
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@eternal cave

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(in case you are still writing the suggestion)

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because from what I see there is nothing you can change to make the suggestion valid because it will always be adding a specific item (in this case a reference item nontheless which is even more specific)

blazing kettle
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are people really gonna be hurting for these items though

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thats the big thing

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also alchnpc and cheat sheet exist

eternal cave
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so can i not suggest the addition of a new item

small timber
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you can but it cannot be specific to the point of having laid out name and stats

eternal cave
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oh ok thanks

small timber
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"function" maybe, but overall you need to give a pretty good reason as to why the item like this should be added

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tldr
"add zhonya hourglass" = no
"add an item that provides you with temporary invincibility that can be used to dodge attacks" = maybe (a very rough maybe), if you give it good enough reasoning

eternal cave
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Thank you:)

eternal cave
blazing kettle
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me when

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also a little nitpick but the mod is balanced around expert/revengance difficulty, and malice is not even in the mod anymore

eternal cave
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nononono i think its different because normality can lead to you getting hit by cringe projectiles while unnamed league of legends type item would give you some protection from running into a projectile

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wait i didnt even know

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but still it would help for death and maybe no hit challenge players

blazing kettle
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nohits are especially not considered in balancing

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and again, why have that when normality dislocator is just a plain ol teleport

eternal cave
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i think normality is cringe plus it would be a sick combo to tp away then stasis

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also it would be really easy to code in because permafrost has like the same mechanic

blazing kettle
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i need somebody ti explain this better because im failing to gather the words to explain why this sugg isnt that great

eternal cave
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i think calamity mod needs something like this to happen

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if this doesn't persuade you i don't know what will

blazing kettle
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i cannot tell on whats going on

crude geode
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@frail mantle sis

half imp
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me when spectral veil

small timber
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tldr it is an accessory that provide you with basically temporary invincibility but also you cannot move/act at all (hence why it is "stasis")

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but yeah spectral veil exist and the suggestion is still a bit too specific and lack in reasoning, because Rod of Discord kind of already fill the same role except it is movement based instead of halting movement

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I think spectral veil is the most direct comparison because it does exactly what the suggestion want but even more powerful as it dont stop you from acting

eternal cave
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can i defend it by saying spectral veil benefits rogue while my item could benefit all classes

small timber
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you can try to, but generally rod of discord is already regarded as the "panic button" item (especially with normality relocator)

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and to be honest the main problem with the suggested item is just, there is nothing you use it on that will not be just cheesy

eternal cave
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i mean whats the problem with them implementing a different panic button option that can either be used with or have to be replaced with normality

small timber
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people will just use it say during yharon's bullet hell and dodge the entire thing (if it is long enough), or things like Ares' end of blender (which is when it is the hardeest), or Thanatos' beam

if it is too short then it also benefits you in other way in that you basically press the button to just phase out of attack, it is a free out of jail card

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the difference is that in league because it is a pvp game so the enemy can react to you, anticipate when the stasis end and basically time it right and you are severely punished (while you can also use it to dodge important spells)

in terraria the bosses dont react to you

eternal cave
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i think the stasis should last approximately 2.5 seconds just a random number i happened to come up with on the top of my head

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it would make the item hard for you to time it where theres no risk at all

small timber
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overall I think the mods marked it as having specific function (which I actually think the suggestion is like, loose enough on it at least) because tldr it is just iframe but disables you, the same concept frequently come out in other game or even fargo

tardy geyser
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This just sounds like purified jam

small timber
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but ya imo the issue with the suggestion is entirely different (for me is balancing issue)

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tldr purified jam yes, but less unintuitive/free (because you can move) and have risk attached to it, and also no random amount per world limitation

tardy geyser
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Except takes an accessory slot instead of giving potion sickness

small timber
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which is supposed to be the main drawback yes (that and cooldown I guess, depend on how long they give it)

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basically dodge effect but less lame because it is not automatic

eternal cave
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the thing is the difference with purified jam is it is not an accessory so it would be different

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i think likee a 90 secend cooldown would make the item pretty balanced like a different type of ninja belt dodge

blazing kettle
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this is the same kind of teleport as rod of discord right?

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excelt the caveat of incivnibility at the end of it?

eternal cave
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its not a tp

small timber
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if it share cooldown with actual dodges maybe (aka you cant use it with other dodges, but you instead get an active so you dont randomly proc it at timing you dont want to)

blazing kettle
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oh

small timber
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but yeah now the problem is first try to get it unmarked
(I didnt see a clear explanation as to why it is marked, specificity maybe? for me arguably it is already really not that specific because there are a lot of other games have effect like this)

crude geode
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replying doesn't work

eternal cave
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really

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how do i add to it then

crude geode
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edit it

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the original message directly

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also delete the reply

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I highly consider this accessory because I feel like Calamity mod doesn't have an accessory like this and would be a good addition to how accessory's could be used.
except...it kinda does in spectral veil

eternal cave
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i think if they added this item it could be like a melee class version of spectral veil because it could give like a damage buff or a small heal or something like that for every attack you dodge

crude geode
lost valley
small timber
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well last time I tried to suggest different healing pots it is denied so yeah this suggestion is probably a hardsell, eventhough to it open different defensive options (eg: if make it share active cooldown with dodges which currently have the problem of proccing on random things) so yeah chances are not gonna happen

eternal cave
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Btw how long does it take before ik if its approved or not

small timber
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24 hours for it to enter voting, then if it have enough vote it will enter developer server after 2 weeks, then the developers decide whether to approve or not

in this case it have the ❗ which means the mods think that the suggestion have issue (normally due to violating Suggestion Don'ts or have weak reasoning) therefore it will not even entering voting

tldr currently it is dead in the drawing board

eternal cave
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Rip

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There’s still a chance tho if a dev tells me a fix right?

frosty trellis
eternal cave
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Yea but you could also say that about normality relocator or void sash dodge or even god slayer dash; all ability’s that can make BH very easy

drowsy plank
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this sugg sucks bad

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like not even worth the time of day bad

frail mantle
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then don't give it the time of day

drowsy plank
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fair ^^;
people just kept talking about trying to fix it and i couldnt figure out why lol

half imp
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a better suggestion with a similar idea would be like "make spectral veil enable stealth on all classes" or something tbh

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still would be very niche for other classes, but at least usable if they wanted

frosty trellis
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That would make an already broken accessory even more broken

cobalt pewter
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that'd be terrible

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stealth should be accessible without armor, not with every other classes

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armor set is a big limiter to stealth to me

swift wharf
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the player should have innate stealth

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and only work when you're holding a rogue weapon

small timber
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or just make spectral veil's iframe effect use the same cooldown as dodge (the one on like ninja belt/eclipse mirror)

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when it is off cooldown it is just a normality relocator with some stats

grim tusk
drowsy plank
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F

small timber
grim tusk
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Veil must be strong to compete with other accessories and the op shit that is NR

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Its a great tool when used well

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But it has to be great cuz otherwise it has no point on being used

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if only NR didnt exist

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If it shared the dodge cooldown with other dodges you’d want to just use abyssal mirror instead

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Which used to be the case for a big while

small timber
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you know what will be an instant way to make spectral veil good even if it take an accessory and share cooldown?

cobalt pewter
small timber
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make NR 45 seconds CD if it is used for teleportation

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literally

grim tusk
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We did try that to some extent

small timber
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you cant remove the item but you can nerf it

grim tusk
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NR felt horrible after that

cobalt pewter
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as it should be

drowsy plank
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doesn't NR already have boosted Chaos State

crude geode
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Yes

golden sonnet
small timber
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5 seconds more (20)

drowsy plank
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cant we just buff some other aspect of veil if it really is bad

crude geode
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It isn’t

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xp wants to Nerf both veil and nr

drowsy plank
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lol

swift wharf
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remove nr so people use veil more

grim tusk
drowsy plank
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yeah i dont really play rogue so i didnt know if it was good or not lmao

it sounds like this whole convo is kinda pointless so w/e lol

crude geode
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It’s the hundredth conversation about NR/RoD/Veil

grim tusk
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Veil’s main issue is opportunity cost.
It has to be strong to be worth using.
Too weak and people just will use Abyssal Mirror and NR
Additionally if it shared dodge cooldown its basically useless when you get Eclipse mirror

small timber
# grim tusk But it has to be great cuz otherwise it has no point on being used

https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing tbh seeing "accessory must be great because otherwise it has no point on being used" remind me of this XD

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but yeah personally I rate spectral veil effect way better than dodge so I think it is fair that it should be treated as a dodge

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it can given other stats to compensate, but currently the iframe is just stupid on a too low cooldown

grim tusk
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Veil is great but it still faces heavy as hell competition

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Mirror as mentioned

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And from more all class defensive accessories

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And from offensive side it faces even more

small timber
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none of the dodge effect is controlled invincibility (which is the case for Spectral Veil), many of them can easily proc on things you dont want to dodge and enter cooldown

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main advantage of spectral veil is that you have full control of when you want it to happen

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if you think 90 is too much you can even make it so spectral veil is 60 (special in that way), something like that

grim tusk
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Then the accessory is horrible for a full minute

small timber
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if it is a decent accessory even when the main effect is offline it will be good

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it dont exactly have to be ethereal extorter/nanotech kind of good, but if it have some stats it will be more than usable

grim tusk
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EE is getting nerfed fyi

small timber
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yeah I dont know how nerfed it is so I can only refer current version

grim tusk
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Nanotech indirectly got nerfed too

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(Cuz component got nerfed)

small timber
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and armor pen I guess

serene tendon
serene tendon
glass arch
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@lone cradle wrong channel lmao

undone cedar
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I think that is just a really badly written suggestion

glass arch
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oh yeah that could also be the case

orchid briar
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Fairly certain they're asking for skeletron to not do damage right after spawning

lone cradle
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yeah

fervent orbit
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wait wot happened

drowsy plank
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bro just made the worst fucking suggestion of all time

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@fleet steppe im sorry but actual skill issue lmfao

glass arch
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also formatting

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and why specifically plantera

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why not suggest it for every boss

drowsy plank
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what

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they're talking about randomly removing some projectiles from plant's boss fight for no reason

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this sugg is fundamentally flawed, there is no fixing it lmao

glass arch
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what im seeing is asking for the projectiles to be despawned when plants defeated

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not completely removed from the fight

fleet steppe
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I say that once the boss is dead, they disappear, so that they don't get in the way

drowsy plank
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oh that is the worst worded way to say that ever

orchid briar
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The suggestion seems perfectly fine aside from a change in formatting

drowsy plank
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i read it as randomly removing some projectiles from plant rematches because you beat it once

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regardless yeah despawning projectiles on boss death isnt a bad idea, but in the meantime you can just use nycro's to do that

fleet steppe
drowsy plank
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yeah you also didnt format it correctly so you need to do that anyway

north oracle
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It’s not a bad idea, just explained poorly

swift wharf
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do this with all bosses

fleet steppe
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yes

drowsy plank
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"i dont like building housing in other biomes cal pls fix"

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not only does this not seem like a cal thing i just

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dont get why you would want this

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do you just not like pylons??

blazing kettle
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this sugg is too big an addition to be put in calamity

grim tusk
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@fleet steppe add a title to your suggestion
@sweet mural what spark said + happiness being jank to work with on Tml (its not even fully implemented)

sweet mural
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i will just remove the suggestion then.

sweet mural
grim tusk
grim tusk
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If you want all NPCs on one place with no consequences use the no happiness mod

grim tusk
frosty trellis
grim tusk
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The 🗜️ goes away on its own in a while

glass arch
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and either way pylons make happiness management really easy to get around

fleet steppe
cobalt pewter
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@fleet steppe just get Nycro's Nohit Efficiency mod

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tbh

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why does EoW need to be similar to DoG

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they have no relations whatsoever

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just focus on expanding the sentinels (and maybe the labs to some extent) for foreshadowing DoG

worldly basalt
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this seems like a bit too big of a sugg, but i do agree with the idea tbh

mental olive
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if it wont for not wanting boss death suggestions i would have had DoG kill slime god

worldly basalt
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DoG jumpscare

mental olive
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lol

drowsy plank
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i swore we already had a sugg about adding the sentinels "patrolling" their domains

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which i think would do enough tbh

swift wharf
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should prob mention the space planetoid log

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actually those are being changed

mental olive
drowsy plank
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im saying your sugg is entirely unnecessary

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and rune of kos makes sense for what the sentinels are

mental olive
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yes but think that right now it feels like after them there are only 2 bosses at most before dog

half imp
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considering they're like

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interchangable with polter

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maybe even 1

serene tendon
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@fleet steppe I personally disagree with this because "tying" boss fights is more satisfying even than beating the boss normally. Also it'd be quite abrupt and sudden.

grim tusk
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Im unsure this is an ❗

mental olive
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whos post

small timber
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The suggestion explanation/content feels to have nothing to do with the title

grim tusk
small timber
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It feels like a "make sentinels' spawn item more unique" suggestion instad of a DoG build up suggestion

grim tusk
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^

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Which why I was unsure of exclam

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Actually it doesnt even elaborate as to why changing sentinels and the space log would be beneficial for foreshadowing DoG

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100% exclam now

small timber
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I know this can be like spoiler, but isnt sentinels lore getting somw tweak next patch so they might even loose some lore connection with dog?

mental olive
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i guess as DoG feels very sudden in a way other endgame bosses don't as every post moon lord boss is or has is is build up

small timber
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I mean providence feels very sudden if you dont count profaned guardian

grim tusk
mental olive
small timber
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In this case storm weaver kinda? Is a foreshadowing, not a good one though

grim tusk
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And will still be

small timber
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I think the only thing it need is like, make some of the sentinels attack resembling dog and that will be enough

worldly basalt
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ceaseless gets a couple lasers i guess

mental olive
grim tusk
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How does that Polt argument even make sense to you

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Also its even false

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Polt can be summoned before Providence

half imp
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yeah

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polter doesn't even need an item to be summoned

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much less a post provi one

worldly basalt
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and the summon item is also pre-prov anyway

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hell i usually do polter first

mental olive
worldly basalt
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not too long

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and necroplasmic beacon is a thing that exists

grim tusk
mental olive
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and the non item spawn might as well be a mini event

worldly basalt
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many bosses can spawn under certain circumstances

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for example deerclops

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but anyway the difference is that polter and old duke aren't very story-important unlike DoG

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they just kinda exist

drowsy plank
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DoG has Sentinels, Provi has Guardians

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they're literally almost identical in purpose

mental olive
grim tusk
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Phantoplasm or Sentinel drops have to be grinded

mental olive
worldly basalt
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my question is why are the phanto spirits pink and polter is blue like the normal spirits

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pink polter when

mental olive
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... the last faze

swift wharf
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polter is pink inside

grim tusk
swift wharf
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polter is transgender

mental olive
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omg

worldly basalt
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make it so you can toss a gender swap pot onto polter to make him pink 🤯

mental olive
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i need that as my profile pic

small timber
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Providence is a 1 boss build up that you fight right away

Old duke is a 1 event build up that dont even foreshadow the boss because you have no idea of its existence unless you use boss checklist

Polterghast has 0 build up other than the message you get from killing phatom in postML dungeon

On the other hand DoG has 3 minibosses you need to fight (normally) and it is not a buildup?

worldly basalt
grim tusk
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Yea his argument doesnt stand

mental olive
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whos

grim tusk
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Yours

worldly basalt
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pink polterghast is an infallible argument

mental olive
grim tusk
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Good for you

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But this doesnt change your argument

small timber
worldly basalt
cobalt pewter
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dog gets way too much love for being a mediocre boss carried by music (and probably sprites)

small timber
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His/her is different, you/your pretty sure is universal

And yes, the argument being flawed still stand

worldly basalt
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is there a pink polter resource pack, i need this

worldly basalt
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damn guess i have to make it myself

cobalt pewter
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plus there aren't any resource packs for modded content (yet)

worldly basalt
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this is so sad can we get 5000 likes

cobalt pewter
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technically you can make a mod but like

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that's a mod, not a pack

swift wharf
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colored calamity re- fuck

worldly basalt
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mod that changes literally like 4 sprites lessgo

cobalt pewter
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I mean it's not the worst

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considering Calamity English Translation exists

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yes.

grim tusk
worldly basalt
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screw it make EVERY calam boss pink or purple for no reason other than they are epic colors

mental olive
# grim tusk Good for you

lmao its more the ones with short foreshadowing have you defeat lots of enemies before but dog has bosses you wouldn't fight for dog drops

grim tusk
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DoG normally needs:
Guardians
Providence (who drops the rune)
All sentinels (which’s materials make DoG’s summon, not to mention their lore item)

cobalt pewter
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like it doesn't even have anything

swift wharf
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move sentinels to earlier in progression and suffer from people forgetting about them

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/still doing them right before dog

grim tusk
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Folly has that problem already HDfailure

small timber
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You cannot just say there is no setup by completely ignoring thr setup

swift wharf
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o naw

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pre ml boss

small timber
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And yes, both providence and sentinels are actually foreshadowing for dog, lorewise at least

swift wharf
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tbf folly has the ripper upgrade

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foreshadowing the literal next boss clueless

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it's not foreshadowing if the lights are already on

mental olive
grim tusk
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Thats a you issue

swift wharf
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the only other mention of dog before ML is the drae log

small timber
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Yes a you issue

grim tusk
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Besides if you go towards sentinels and their drops

small timber
grim tusk
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Their lore item exists

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And will tell you about DoG

swift wharf
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me being told about the boss RIGHT before doing it

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might as well not mention dog

mental olive
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yea i am a nightmare with pacing (i liked the pre universal nerf pacing)

worldly basalt
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most vanilla bosses you get told about AFTER they spawn lol

swift wharf
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lmao

mental olive
grim tusk
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Lots of people actually

worldly basalt
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why though

grim tusk
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¯_(ツ)_/¯

swift wharf
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tmod players figuring out a vanilla feature be like

worldly basalt
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imagine if someone went in this server and asked what a demon altar is

drowsy plank
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bro the pacing literally has not changed before and after the universal nerf what are you talking about dawg

celest tundra
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👍

mental olive
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like you dont go for most bosses just for a summon you go for the loot

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i could probably describe it better but that will be when im not tired as can be

drowsy plank
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you have to fight guardians just to get provi spawner BrimFace

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and almost no one fights them for the relics

mental olive
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but than they are a testing ground for post ml weapons

small timber
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in fact some of these are some of the strongest item in the entire mod, others are at least good/viable

half imp
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mirror blade and spectral veil stand out as insane

small timber
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thunderstorm is also pretty good, cosmilamp not sure how it does nowadays because calamari and warlock fist exist

half imp
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mirror blade casually being one of the best melee weapons for yharon

mental olive
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thats why would get sentinels beforehand

small timber
#

mirror blade is stupid

mental olive
#

yeah

small timber
half imp
#

probably better than warlok

#

but not calamari

small timber
#

it just is

mental olive
#

supreme calamari

small timber
#

and as stated, providence herself is a build up to DoG
so you cant even say "oh you fight sentinels so close to DoG there is no build up" when the boss you fight previously is also a foreshadowing

mental olive
#

the best way to describe where im going for is all the bosses chain to the next

#

like if your struggling with provi go for sentinels

half imp
#

yeah dog has like

#

some of the best build up in the game

#

rn

half imp
swift wharf
#
Calamity Mod Wiki

Draedon's Logs are five miscellaneous items that hold lore based around the location their Arsenal Labs reside in. When used, each log item brings up a custom menu that the player can click through and read. Almost every page has an accompanying illustration.

#

this is dog foreshadowing

#

fighting provi right before it is not

mental olive
half imp
#

what

mental olive
#

sentinels dont feel like your going out of you way to fight them

worldly basalt
#

what do you even mena by that

mental olive
#

as other summons feel like your going out of you way or like your getting better items

worldly basalt
#

?? you have to be in specific places for the sentinels

mental olive
#

same with wof. wof feels like your going for hardmode

small timber
# small timber

I dont think it need to be reemphasize that "sentinels actually have good item" but here it is

#

you dont just fight them because "you must fight them before DoG", in fact you can skip them all and straight to DoG if you want; but their drops are useful that you will want to get out of your way to fight them

frosty trellis
#

(Hell, can use their drops to fight polter to get even better shit from him since that do be standard progression)

mental olive
#

"ike your going out of you way or like your getting better items" for the next fight eg polter

cobalt pewter
#

Mirror Blade is kinda bland? I don't think people really bring it up much, let alone its mechanic

small timber
#

in fact you can even count items crafted from the 3 materials which is a lot

frosty trellis
cobalt pewter
#

I'm not the biggest fan of the clockwork rogue weapons (especially with their stealth strikes being kinda ech), but Cosmic Kunai is fine outta those weapons

mental olive
#

it can be only 1 or both

frosty trellis
#

The spawner drops from providence or is easy to craft
You kill 3 fairly easy bosses since you're kinda prompted too by the spawner you get from providence

#

How is that "out of your way"

fervent orbit
#

"oh no i have to go to a specific biome to kill them"

#

provi

mental olive
#

no but your going for the items

worldly basalt
#

yea thats what you generally do for bosses

frosty trellis
#

Yeah

#

That's

fervent orbit
#

dont you go to polter for items to

frosty trellis
#

The point

fervent orbit
worldly basalt
#

you fight wof to get to hardmode cause you want to get the hardmode items

frosty trellis
#

Going for polter is the same as going for sentinels for items

fervent orbit
#

if u rlly want to go into it, only 13 bosses are required for progression

frosty trellis
#

^^^

fervent orbit
#

so ur "its only for the items" arguement makes no sense

worldly basalt
#

i fucking hate the discord troll emoji

mental olive
fervent orbit
worldly basalt
small timber
#

"woah the boss have loots"

#

you dont say

mental olive
#

just touch grass -1 bosses to beat

worldly basalt
#

just kidding i just use the luiafk thing with the item magnet

mental olive
#

rip afk magnet

fervent orbit
#

also the "no buildup" can go to every main boss

fervent orbit
#

"wheres the build up for wof??" "where for ml?? you just kill one boss and do some terrible event?"

#

do you understand how you can twist this for all the bosses

small timber
#

especially that that argument is used on a boss that currently do have 3 buildups (5 if you count providence and guardian) that you just choose to not do

mental olive
#

im so tired i has ne brain

frosty trellis
#

The only required bosses are:

  1. WoF (Hardmode)
  2. Any Mech (For mythril/orichalcum)
  3. Calclone (For Ashes of Calamity)
  4. Plantera (To get Endothermic Energy)
  5. Ravager (Cores and Life Alloys)
  6. Lunatic Cultists
  7. Moonlord
  8. Guardians
  9. Providence (Uelibloom needed for codebreaker)
  10. DoG (Cosmic Anvil)
  11. Yharon (For Auric stuff)
  12. SCal
  13. Exos

Anything else by your argument would be considered "out of your way to get better stuff" as it's not required in any capacity

small timber
#

you can ask for "better build ups" like making it more obvious that sentinels are a foreshadow for DoG by eg: making their attacks/behavior resembling DoG; but NO build ups? no it is just flawed

fervent orbit
#

iirc

frosty trellis
#

Ah right yeah

#

So 14 bc skeletron

fervent orbit
#

low% is usually done on drunk world because people like to keep their sanity

golden sonnet
#

why skeletron needed?

fervent orbit
golden sonnet
#

oh, I forgor

fervent orbit
#

storm weaver gets an aggresive charge attack
signus gets godslayer fireballs
cv gets lasers (cuz yes)

frosty trellis
#

CV already has laser from the laser balls back when DoG used to have that HDfailure

robust cove
#

i was going to say that

fervent orbit
#

oh yea

#

ez im so smort i made an idea that alr existed

frosty trellis
#

Yeaaaaaaaaaaaaaaaaah I don't buy that

grim tusk
fervent orbit
#

the crates in question:

frosty trellis
grim tusk
#

Oh right

#

So Scal% can skip guardians and providence

frosty trellis
#

And Plantera

#

Since you don't need frost moon for Endothermic anymore

fervent orbit
#

and skeletron i think

#

so in ftw you can also remove mech i think

glass arch
frosty trellis
glass arch
#

fair enough

thorn tusk
#

the dragonfolly summon can be made post pillars

#

yharon can be killed pre ml

frosty trellis
thorn tusk
#

just kill folly and yharon

frosty trellis
#

They are required for the Codebreaker

thorn tusk
frosty trellis
#

Also moonlord is required for The Codebreaker

#

Lol

thorn tusk
#

u can just killed yharon then scal

frosty trellis
#

Moonlord is required to beat the game

#

Because you need Luminite for Cosmic Worm to skip Sentinals

#

Since you can't make the Altar of the Accursed or Auric Bars without a Cosmic Anvil

thorn tusk
#

oh

#

fair enough

#

did not think of that

frosty trellis
#

Yeah

half imp
#

or drop from provi which needs moon lord to summon

#

or does rune of kos need profaned essence

frosty trellis
#

But you can skip sentinels anyways

half imp
#

yea

drowsy plank
#

it's better to skip folly and just kill ML and use swarmers for feathers lmao

frosty trellis
#

^

north oracle
#

ML has better loot

cobalt pewter
#

...why not nerf defense instead?

#

I mean I see what you're gunning for and I can see it work on certain attacks

#

but making it somewhat global just because defense is stupid is

#

?????

swift wharf
#

or make the attack ignore defense/dr

cobalt pewter
#

the sugg as it's intended just seems like trying to dance around the real issue instead of facing it head-on

#

plus debuff bloat

#

instead of having multiple fire debuffs now we have a debuff just for a single instance of attack, done multiple times

#

like what

#

and I forgot to mention that they've tried this before, just not with debuffs

#

remember provi's damage stars?

#

yeah I don't think I need to elaborate further

#

surely they removed it for some reason clueless

small timber
#

"nerfing defense globally" can cause more issue than expected (same with buffing it) so I will not do that for now; +defense is nerfed next patch (warding in particular) so before I try that out I will not attempt to nerf it even further without a good basis/expectation of how defense do

for the suggestion I specifically avoided all reforges and only use minimal potions, I actually had less defense than I would had next patch at that point because ironskin will be stronger

thus with that out of the way, there are 3 ways to "solve" this:

1st way is to make it ignore defense/DR which just equal to you just take a shit ton of damage no matter what if you accidently touch the attack with your toe, further incentivizing just stacking iframe to take lesser attacks to avoid them (so doesn't solve iframe issue)

2nd way is to make it have a separate iframe to other attacks, eg: you can get hit by ares' arm attack and blender at the sametime; however this can cause stupid amount of burst damage taken in an instance before the player can react, this can be seen from providence's star

so the 3rd way is make it do both 1st and 2nd without being unfair, and one of which is of course the one I suggested which is to make it a debuff; the distinct difference between this and providence's star is that you can never get bursted from this because the amount of damage you take per second is literally capped, while solving both problem above at the same time; while it being a debuff also makes "ignore defense and DR" (basically what debuff does) fairer as you have to stay in the area of the attack to take damage rather than accidently moved 1mm to the left and 90% of health bar gone

tldr I think this is the most logical solution to achieve what the suggestion mainly want to achieve "to make these 'ultimate attacks' more impactful" while still remain relatively fair

fervent orbit
#

i have a question tho

#

wat about the community?

small timber
#

they can just move the community debuff damage reduction as life regen on debuff (which is currently part of what community does) but yeah; or otherwise make it specifically ignored by community

have to deal with it if the suggestion get enough votes in the first place

#

(if I am not being clear I mean remove the debuff damage reduction and instead compensate it with more life regen for this part)

fervent orbit
#

mmm yes lets make it astral arcanum but also a stat stick

#

ye i think the debuff bypassing community is a better idea

small timber
# fervent orbit mmm yes lets make it astral arcanum but also a stat stick

this sounds stupid but being an astral arcanum + stat stick is already what community currently does, just instead of direct life regen if reduce the debuff damage instead (which is actually better than life regen because it ignore regen nerf at high HP);

for example it is 2 (+2) life regen for vul hex, 2 (+3) against god slayer inferno and 2 (+4) for dragonfire; so if you buff the 2 that community already have to like 5 and make it scale (with boss, up to 5) it is about equivalent

the number actually get even more stupid in death mode where debuff damage from enemy are increased by 50%, so it is actually a nerf if I do it that way

fervent orbit
#

wait death increases debuff dmg

#

how did i never know this

half imp
#

honestly

#

instead of debuff dmg if they wanted to pierce armor they could use negative healing

#

but I don't think it should do either

#

(strengthening debuffs is an option but it shouldn't be the primary damage, i should specify)

versed cape
#

@mental olive the sentinels are the foreshadowing

swift wharf
#

👨‍🦯

versed cape
#

?

fervent orbit
#

calling u blind because we already said this

hollow shell
#

tbf the sugg is still in the channel and still unedited

#

Well, its edited, but
The complaint is still valid due to the sugg's lack of elaboration, is what I mean

#

They want earlier foreshadowing
Not just immediate precursor bosses but also some stuff in Hardmode (or PreHM) that hints at him existing or building up his presence

#

Currently I think the only thing is that one page of the Draedon planetoid log describing its armor

#

(fun fact we planned on doing exactly this before the exodus)

drowsy plank
#

lmao damn

hollow shell
mental olive
#

it is what i mean

drowsy plank
#

it's still just

#

how would you even do that?

hollow shell
#

(We had ideas that I won't go into in case it's still spoilers/leaks)

drowsy plank
#

besides like, exactly EoC flying in the background of vanilla possibly being applied to DoG/Sentinels, it'd feel weird to have items themed around him earlier or something

hollow shell
#

You didn't
need to erase everything else

#

And it still says "They"

#

god damn it I really don't wanna go through this again

drowsy plank
spring saffron
#

It would be cool to see dog portal and eat a wyvern in the background with a really rare chance or something in hm

crude geode
#

God

mental olive
#

if it wasn't for not wanting death animations i would have had it show up in the end of the slime god fight

crude geode
#

That reminds me of a(n ancient) sugg to make it so dog can randomly appear and kill you

drowsy plank
#

dw we got doze to make that a mod

#

and apparently people actually use it

mental olive
#

hmm i wonder why random instakills are a bad thing

drowsy plank
#

yeah i mean normal terraria has plenty HDfailure

mental olive
#

lol

#

Not wrong not right either

swift wharf
#

dog jumpscare

worldly basalt
#

Killing slime god at 3am!!! (Gone wrong) (gone sexual)

novel belfry
drowsy plank
#

tbh provi stars weren't even that bad, 90% of the time i died to those stupid ass blobs because they were hard as hell to see and position around

#

provi literally goes out of her way to stop and then does an extremely telegraphed bullet hell attack where she's immune so you don't have to waste your time attack her, etc.

like idk why people had such an issue with it lmao

#

i feel like it was prolly removed for compatibility/mechanical issues moreso tho so i doubt it's coming back ever

golden sonnet
#

Omw to download it : )

#

Can it happen during boss fights?

half imp
#

not usually bc boss fights disable spawns

#

unless you disable the config option for that

fossil finch
#

this last sugg mmmm

#

i do not think

#

its good to deny every single defensive manaover the player tries ever with more and more weird mechanics and stuff

#

we have the dr formula, defense damage, and absurdly high damage values that HAVE gotten nerfed before because people complained its unfair

golden sonnet
#

Yeah, I agree defense can be broken, but making it useless is just as bad

fossil finch
#

but we are still going "mmm achsually the mean attacks should still be worse"

quasi wigeon
#

Yeah, like classes that are meant to be glass canons like mage or tanks like melee shouldn’t be invalidated imo

fossil finch
#

and like, this sugg completely goes over the fact its not just that damage

#

its that damage and the fact you've got hit before

#

and the fact you are going to get hit after

golden sonnet
#

Give exos a hit cap : )

blazing kettle
#

hit cap?

fossil finch
#

fucking crying

#

hit cap is what scal did years ago

#

where if you got hit more than x times youd die automatically with no way to evade it

blazing kettle
#

oh

drowsy plank
#

truly a calamitous mechanic

golden sonnet
#

Old scal was wack, I remember when she didn't even make an arena, so you just flew across the whole map.
And the fact she used to set a minimum damage of 200 while she was alive, so defense was nearly useless

hollow shell
#

I would much rather halve the DPS output of players using defensive builds than to fuck over the thing that they're building into

novel belfry
#

This

swift wharf
#

That would cause people to use defensive builds less

#

What is the point of having a tanky build if you can't tank a really strong attack

frail mantle
#

i'd say strong attacks should be survivable with a tank loadout but still hurt a lot

frosty trellis
frail mantle
#

and, as in the proposed example, having a third of your health chunked away is indeed a lot

frosty trellis
#

Having the debuff would make it so all the weaker attacks in a tank build don't really affect you, but all the "big ultimate attacks" still do, and then affect everyone equally in that regard so balanced builds aren't punished for not being tanky enough

soft quest
frosty trellis
#

No

#

Adren doesn't give DR when you use it

#

It gives damage

#

Adren DR is if you get hit when adren is full

soft quest
#

it doesn't?

#

that explains... a lot in my playthroughs...

frosty trellis
#

The Adren DR is if the bar is full and you get hit before you can use it, you take 50-65% less damage depending on the adren level

#

It just gives damage if you use the adren meter

#

The DR wasn't from Adren in that clip

#

That was from my pure tank build

soft quest
#

nvm then yeah I see how that's broken

glass arch
#

me when tank builds

swift wharf
#

wdym 65%

#

is that from the upgrades or

soft quest
#

how is defense damage not making consecutive hits destroy you though

glass arch
#

DR

frosty trellis
glass arch
#

granted because DR scaling is a thing it doesnt make you completely immortal but its still kinda stupid with high amounts

swift wharf
#

dr ignores defense damage iirc

frosty trellis
#

Yep

frosty trellis
swift wharf
#

Makes sense

soft quest
#

your damage seems to be ass though unless ares gets dr during the spin

#

not saying that balances the ridiculous tanking abillity though

glass arch
#

thats bc tainted doesnt scale with damage iirc

frosty trellis
crude geode
#

This debuff idea sounds fucking wack

soft quest
#

a defensive build, similar to guarentee dodge cooldowns, is one of those things that probably is not broken in bad hands and broken in good hands

swift wharf
#

tainted burning sky sounds cursed

soft quest
#

because if you're dragging out a fight that would be bad to a lot of players, except for the good players who can just dodge and recover with the aid of ridiculous armor, regen, and iframes.

fervent orbit
swift wharf
#

p much a true melee mage staff

soft quest
#

I honestly think defensive builds is perfectly fine after the invent of defense damage

swift wharf
#

clueless

fervent orbit
#

you literally saw someone tank thru blender beam

half imp
swift wharf
#

HUH

half imp
#

defense damage changes DR proportional to the amount of defense lost

swift wharf
#

oh ok

#

also oops caps

half imp
#

if you have 100 defense and 50 lost, you'll also have lost half your DR

crude geode
#

Funny

soft quest
swift wharf
#

I must go back in time and kill ironskin

fervent orbit
#

why r u bringing adrenaline in this

#

mpg used adrenaline before he got hit

swift wharf
fervent orbit
#

plus adren dr is only for one hit

soft quest
fervent orbit
#

he took 6 hits from it irrc

#

(i havent seen the clip in a while)

half imp
#

i mean

swift wharf
#

why is that relevant

half imp
#

considering he tanked blender

#

he can tank anything they do

fervent orbit
#

he tanked BLENDER

#

why would the other hits matter

swift wharf
#

^

half imp
#

it's possible to face tank scal bh4

#

probably bh5

fervent orbit
#

its like tanking thru a dog bite taking like 5 dmg and then saying

#

"oh wat about the cosmic guardians"

glass arch
#

if i tried to face tank exos it would fail horribly

swift wharf
#

cosmic guardians die if you sneeze on them

fervent orbit
swift wharf
#

Ya

half imp
#

i never kill cosmic guardians

#

tbh

swift wharf
#

Two sneezes

north oracle
#

is there any other debuff stacking i can do other rhan rusty beacon with yatveo bloom and abyssal amulet?

swift wharf
#

Me neither, they die on their own

#

Wrong channel pal

fervent orbit
#

bumblefuck u have dementia

#

ur in the wrong place

north oracle
#

XD

#

sorry l,ao

#

it's the same people

fervent orbit
#

who? me and doze?

soft quest
#

if you're getting hit frequently and dragging out a fight for a less experienced player, it would be balanced and you'd eventually falter because you aren't killing the bosses fast enough. Im saying that if he was good enough to nohit for 20 seconds in exo mechs, then he would be good enough to abuse defense and recovery much greater than a worse person. Get my point?

glass arch
#

theres also the fact that most calamity players (from what ive seen) have a strong anti tank mindset and will avoid tank builds

crude geode
#

Not enough players abusing it

fervent orbit
#

u scream "ive never used defense build"

north oracle
#

tank is awesome

glass arch
#

because im one of the people that i referenced

fervent orbit
#

just use astral arcanum on scal and realise that ull never take dot dmg

crude geode
#

Byeah defense deserves Nerf or something idk

glass arch
#

from what ive seen a lot of players dont go out of their way to make defense builds

#

thats not to say it doesnt need a nerf

fervent orbit
#

probably cuz they think defense cant save them (it can)

soft quest
fervent orbit
#

for a nohitter you wouldnt be using dodges

#

theyre banned for a reason

#

also we do have that

#

its called evasion scarf

serene tendon
#

@small timber Sounds like what you want is True Damage. True Damage is damage that ignores any kind of reduction. Couldn't GLBoDs (Giant Laser Beams of Death) in general be given true damage, as well as any other very "powerful" attacks? Seems like a better solution for me

golden tulip
#

true damage seems stupid

#

imagine building tank and you still get damaged for the full hit

drowsy plank
#

you're just talking about provi stars

golden tulip
#

i guess

drowsy plank
#

this is literally just provi stars

serene tendon
fervent orbit
#

ok but this is on the "cool" attack

glass arch
#

didnt xpc specifically say in the sugg that he doesnt want it to deal true damage

drowsy plank
#

yes

fervent orbit
#

wat part of provi stars do u see cool

drowsy plank
#

what does that even mean lmao

#

im just talking about the idea of true damage

#

this sugg and the whole concept just seems

#

bad

#

like we removed provi stars, DoG head instakilling, SCal hit limits, etc. because they're just bad mechanics

#

this is just that but with a different name and slightly different implementation

serene tendon
drowsy plank
#

they haven't for like

fervent orbit
#

no

drowsy plank
#

3 updates

#

like half a year

tardy geyser
#

Since 1.5 ye

neat linden
#

More likely 1.5.1 i remember it still being a thing in 1.5.0

#

B'yeah around that time

serene tendon
#

That doesn't seem right... Especially since I joined during 1.5 (after biome blade rework) and remember them doing True Damage

tardy geyser
#

Next update is nerfing defense modifiers anyway if face tanking is still an issue after then I could see a suggestion like this being approved

golden tulip
#

you guys remember those specific patches hdflr

drowsy plank
#

also again, this seems more like trying to bandaid the issue of tank being too strong by making attacks even stronger rather than addressing the actual issue

you're treating the symptom and not the cause

golden tulip
#

its all just the past to me

tardy geyser
#

Yeah might have been 1.5.1

neat linden
#

there we go

drowsy plank
#

what patch?

neat linden
drowsy plank
#

okay yeah that makes sense

hollow shell
#

I liked the anti-heal stars for the gimmick of them
It was cool and unique, you interacted with them differently to other attacks and it was something players remembered as being an aspect of the fight

I don't like the concept so much when it is used to intentionally fuck over the concept of building into defense,
though I realize that in most contexts the end result is the same

((tbf in Prov's case they were balanced out by the actual healing stars))

fossil finch
#

i think calamity should not just be so nuthead obsessed on making everything tightly balanced because it is clearly failing at that aspect

hollow shell
#

That is also something to consider, yes

fossil finch
#

ultimately i think this sugg overgoes to the point of why you play the game (fun) and therefore it is bad because it does not

#

(my actual point here is that people do not spec into things as extremely as most think they do; they have no idea, they're just trying to have fun, and if they survive an attack thats very big because of having specced into a tanky build thats probably fun for them

#

we do not balance things because waaawaaa player is not having fun MY WAY we balance them so player can have fun period
Artistic (design) choices being respected also matters but ultimately balance is so the game is fun

cobalt pewter
#

too much focus on balance is ironically an imbalance

fossil finch
#

like this sugg wants to happen because it wants heavy attacks to have their intended specific outlined use as heavy attacks exist for all players in all cases and thats just not reasonable

undone cedar
hollow shell
#

Trying to have super tight balance in a game like Terraria was a mistake in the first place
This isn't League of Legends or Project M or.. iunno, Bloons TD Battles 2

fossil finch
#

we dO not have to be obsessed with trying to make everything fit neatly into their supposed design outlines, specially not with bosses where minor details change every other patch because thats just how fab develops™️

#

but thats just my opinion!

#

the right opinion

#

game theory outro play shere

hollow shell
errant bobcat
#

I just say if every item has a niche where it is somewhat viable or at least something for challenge runs it’s fine

fossil finch
#

i dont think it has to be viable i think it probably just has to be fun

hollow shell
#

"every item" is a dangerously broad category when considering the scope of Terraria and Calamity Mod

fossil finch
#

something someone out there is actually using and couldnt be easily replaced by something else

#

tiles arent viable

#

theyre just pretty for building

#

be it buildings or natural enviroments

blazing kettle
#

no clue if this has been suggestion has been, well suggested before but i want to suggest a message that pops up in chat when you break a demon altar that hardmode ores have a different spawn method. could I improve on this before posting it in #suggestions-posting

fossil finch
#

also yeah we have 200 broadswords i think its too crazy to make each one niche viable

#

the fix to that is simply removing things but that's somewhat forbidden still

#

you could do that butlike

#

the hammer tooltip has that

#

if you arent reading that kinda skill issue

drowsy plank
#

so true

#

and we have a config

blazing kettle
#

the popup in chat is a bit more obvious thab the hanmer tooltip

drowsy plank
#

there are multiple places you can find out about the spawn method thing. like idk maybe on breaking the first one you could have something

fossil finch
#

even just from hovering above it for picking it up to have it in your toolbar players who already know its use would be able to see it

#

also wof death has the ore spawn message too iirc

blazing kettle
#

it also gets stacked by 50 other messages

#

and peiple usually dont read it

fossil finch
#

i think its the last one that spawns

#

XD

blazing kettle
#

but peiple actually look at chat to see which ores that spawn when breaking altars, so that would be the best place to put it imo

#

the other ways are easy to miss

fossil finch
#

we should really jut make calamity intuitively tel you everything

drowsy plank
#

i think the lack of a message and the souls popping out are enough

#

along with the hammer caption and the config

fossil finch
#

this would be done by removing all shitty hidden vanilla changes so thats first of all feasible

drowsy plank
#

lol

fossil finch
#

then youd add idk i m not game designer

#

truth is you cant do it

#

well have to add the calaunomicon or whatever

drowsy plank
#

we call that wikithis

undone cedar
#

When u have calamity mod installed the chat is constantly spammed with random information about the mod

#

🥺

blazing kettle
#

not that i know of

fossil finch
#

wiki this doesnt do jackshit

drowsy plank
#

lmao

fossil finch
#

it just opens up the fucking wiki

drowsy plank
#

yes the joke is that the only way you could tell someone about everything in the game is sending them to the wiki HDfailure

undone cedar
fossil finch
#

its true actually

swift wharf
#

i love the usage of external mods

fossil finch
#

you open up calamity

#

you get a chat about the wiki

#

in 5 seconds you get a chat about the existence of the summoner pentalty

#

in 3 seconds you get a chat about the dr formula

swift wharf
#

just make the pwnhammer have a cool glowing effect

fossil finch
#

i n a second you get a caht about thefucking reactive contant damage speed mechanic absolutely no one knows or talks about

swift wharf
#

and kill everyone who still won't notice the change because people like that shouldn't reproduce

fossil finch
#

in a milisecond you get every vanilla change spammed in your chat

#

itd be so awesome

undone cedar
#

Ikr

drowsy plank
#

truly making the calamity mod good is a sisyphean task

golden sonnet
swift wharf
#

at least sisyphus' boulder didn't get heavier

fossil finch
#

just remove the boulder

swift wharf
#

TRUE

#

or just kill Sisyphus

fossil finch
#

insane allegory for just making calamity again without all the shitty weight on it

swift wharf
#

: )

fossil finch
#

TRUE kill sisyphus

blazing kettle
#

why have 50 places where newer cal players dont often look when you could have just one place where the chat tells you that the earoy hardmode progression is different

fossil finch
#

)sisiphus was lready shot

swift wharf
#

or delete the mountain

drowsy plank
#

u keep bringing up reactive contact damage but frankly the fact no one is saying anything about it just means its working lmao. i feel like it was just supposed to be a sort of QoL/gimmick, not like a major mechanic lmfao

undone cedar
#

Remove everything

fossil finch
#

what is that a metaphor to

#

the mountain

undone cedar
#

No more boulder, sisyphus, or mountain

fossil finch
#

like what would it be

undone cedar
swift wharf
#

mountain is terraria

undone cedar
#

The mountain is terraria

fossil finch
#

true simply make a pikmin fangame

undone cedar
#

Calamity is a pikmin mod

fossil finch
swift wharf
#

this is like hotline miami

#

the solution for all violence

fossil finch
#

its formula isnt even on the wiki so i couldnt know how it works

swift wharf
#

is to not play the game

fossil finch
#

calamity should be a pikmin mod

#

but they are all too weak

swift wharf
#

ender pikmin is supposed to be good

fossil finch
#

yeah exactly

#

if calamity was a pikmin mod itd be good

swift wharf
#

be glad there's no pikmin calamity

#

the consequences would be unforeseen

fossil finch
#

i would be very mad if it added a fucking cirruss pikmin/captain so maybe you are right

#

like i do not even have a big problem with cirrus as is but i would go on a murderous rampag eon that situati

undone cedar
#

Scary

swift wharf
#

what is a cirrus

#

it's not on the wiki

undone cedar
#

The woman with the alcohol

#

Drunk princess

swift wharf
#

those words aren't in the bible

undone cedar
#

They are not

swift wharf
#

according to fandom cirrus isn't real so it must be true

undone cedar
#

Yeah

fossil finch
#

based

bright crag
#

And yeah, we shouldn't completely bypass defense like this
People build towards defense to take less damage, and having an attack designed to bypass high defense would be toxic to tanking
Specially when you consider that defense damage already exists to prevent tanking consecutive hits

crude geode
#

Indeed

bright crag
#

And, as mentioned above, Providence stars had an anti-heal feature that was removed

(Despite being pretty balanced, since the heal stars countered that)

crude geode
#

I did like the healing stars they were pretty neat

bright crag
#

If this feature was removed in a case where it was mostly ok, why would it be included in a scenario where it's not ok? Which is why I brought this up

small timber
#

Since I keep seeing true damage pops out as an argument, there is a key difference betweem debuff damage and just antiheal that ignore defense and DR:

You take antiheal/indefensible damage in bulk, aka you get touch once you take (eg: provi star) 150 damage, and you can take it again if you run into another star so it can instantly kill you in some case (eg: if you accidnetly run into the centre)

The intent of debuff damage is to do the complete opposite of that: it can never burst you instantly because they max damage you can take is capped to the damage of the debuff, on top of that with how the suggestion specified you have to stay inside the area of the attack to take full damage, because a 0.1 second debuff applied constantly means if you leave the area you just stop taking damage, so in most case as long as you are maneuvering and not mess it up (eg: run along and fly exactly with blender beam) it is way more than dodgeable

In this sense even something like 350 dps can be a bit low because you will have to stay an entire second inside the beam to take that damage, it actually in most case make tank build easier just at the sametime solving iframe issue with these attacks; the intend of the suggestion is not "punish tank build" but mainly to resolve sloppy plays that should be punished (eg: facetanking specifically) which is what calamity want to discourage anyway

On top of this all of the attacks mentioned in the suggestion are not just "powerful", they also have an extensively long telegraph to prepare you for whats about to happen

drowsy plank
#

it's still just trying to fix the symptom rather than the root of the problem

hollow shell
#

Okay the phrasing of "apply a 0.1 second debuff constantly that deals 350 damage over 1 second" in the sugg was very confusing to me
It sounded to me like you specified the duration of the debuff twice
And initially like you were saying "a debuff that inflicts 350 damage in 0.1 second", i.e. basically like you just took 350 as a hit of damage, the difference being that it couldn't get affected by defense or DR or post-hit-heals

#

I understand now that you clarified at least, and I'm trying to think of how better to phrase it

#

"apply a 350 HP/s DoT debuff that has infinite duration as long as you're touching the laser, but clears instantly once you aren't", maybe

small timber
# small timber "nerfing defense globally" can cause more issue than expected (same with buffing...

^ defense will be nerfed as since I havent experience the nerfed version myself I am hesitating to suggest to nerf it further

But the main thing is defense is not just a tank build only thing, all builds except nohit use tank stat, mindlessly nerfing it can cause problems globally that are unexpected (eg: artemis' plasma bolt suddenly deal half your hp in damage not just blender) so I will rather try to fix the attacks that have this issue in more specific case

small timber
hollow shell
#

It is still comparable to the anti-heal star in that you're trying to give bosses damage that isn't protected by defense, DR, or anything like that

small timber
#

Yeah just that it was treated as the exact same thing (instead of 'an attack that also ignore defense and dr') was what was confusing me

hollow shell
#

"the intend of the suggestion is not "punish tank build" but mainly to resolve sloppy plays that should be punished"

I still feel this is a dangerous road to go down
Because the entire point of why you spec into defense is if you expect to get hit a bunch

small timber
#

Since staying in the attack extensively and accidently touching a projectile for a split second is completely different

small timber
#

If the intent was to make it so facetanking is possible (or at least in some way) then defense damage will probably not come to be in the first place, since defense was good enough to make sure you can tank lots of hit (even before prebuff)

crude geode
hollow shell
#

Can you expect what I am about to say?

small timber
glass arch
#

defense damage should scale imo, the more defense you have the more defense damage you should take

#

which i think is kinda how it works

fervent orbit
#

"Upon getting hit by an attack with defense damage, the player's defense stat is reduced by 10% of the damage taken up to a maximum of 25% of the player's defense" from wiki

#

so it kinda scales, but if ur doing a full tank build i dont think its enough to scale down to a non tank build

small timber
#

These are some of the thing that can fuck defense globally, not just postML but also for preHM and HM

#

Which is why I am hesitant to suggest for global changes unless I am pretty sure it is a problem throughout all stages (eg warding scaling)

hollow shell
small timber
#

Unironically, yes

fervent orbit
#

no it isnt because iframes exist

glass arch
#

defense damage does its job on lower defense builds

fervent orbit
#

clearly the problem is iframes

hollow shell
small timber
#

Defense damage just inherently cant solve iframe

fervent orbit
#

this is why i say delete iframes entirely and u should trust me cuz im smort

small timber
#

You dont recover defense damage but at the sametime you dont need defense if you are invincible and cant be hit

hollow shell
#

I would recommend you suggest a change to defense damage and not try to stack even more new mechanics trying to solve the same problem

small timber
#

You have to sit extensively inside an attack for defense damage to catchup, eg for plantera

crude geode
small timber
#

I think Doze unironically have a near full face tank build for plantera with the useless ocean claw that didnt have a problem because plantera's smaller attack interrupting and causing iframe actually stop him from taking defense damage from the contact, in fact he starts regening defense because of that

small timber
crude geode
#

Did it actually go through to dev

small timber
#

Which is why the only global change I tried to get through is warding scaling because that one I was pretty certain is problematic

small timber
fervent orbit
#

wat if the defense dmg cap scaled with defense? like under 100 defense the cap is at 15%, then 25% at above 100, and 35% above 200 (im just saying examples to get u to understand cuz im shit at explaining stuff, i picked these numbers randomly)

small timber
#

I think it will somehow be more artifical than the debuff idea I put out

crude geode
#

(Like the player being immensely confused by it)

small timber
#

The closest solution I think is to make every attack (by bosses) deal defense damage (no matter big or small) because that way iframe cant make it so you are saved from large attack that have defense damage by getting hit by a smaller attack (eg: brimstone dart)

That and make it so defense damage recovery starts up slower and ramp over time (which was the exact idea turnt down by ooz)

crude geode
#

Could one not solve the issue?

amber lodge
#

i want auric walls and blocks :<

small timber
#

First one doesnt solve iframe, second one doesnt solve the issue where you if just dont take defense damage you can regen

(I only suggested the 2nd one and it was still turnt down)

#

Or a 3rd one which is to make it so defense damage dont regen if you are taking damage instead of only when taking defense damage but to certain degree this is just a less strict version of first

glass arch
#

should i suggest lowering the iframe cap? 2 seconds of iframes seems a bit stupid, even though you arent likely to hit the cap in a normal playthrough

hollow shell
#

god I hate balancing
Why do we care about this

glass arch
crude geode
small timber
#

It is actually 2.5 seconds iframe cap

#

Just because

glass arch
#

bruh

fervent orbit
#

quirky

small timber
#

But yeah iframe cap is not the problem, it is the entire cross necklace line and rampart

#

You rarely reach cap anyway outside of dodges proc

fervent orbit
#

ok but the real problem in calamity is the current bug with celestial starboard and modded dashes

#

(yes i did send a report)

crude geode
#

Like half the basic mechanics in the game

fervent orbit
#

astral arcanum when it can just negate the dmg from vul hex

#

i love how the guy who wanted auric furniture just got insta ❗

#

(yes ik that theres no reasoning)

hollow shell
#

@amber lodge suggestion needs a reason why
It doesn't need much cuz it's ultimately an aesthetic suggestion, but it needs something

crude geode
#

Just throw like

#

Consistency with other materials

fervent orbit
#

something something every material gets its own stuff something something

crude geode
#

Toilets

#

🚽

fervent orbit
#

smh we alr have auric furniture

#

stop being blind

amber lodge
#

damn

#

bruh i entered the wiki and there's not :<
and i meant like to actually build cuz the block itself when placed as an ore looks cool but it doesn't comes with a wall like almost every ore, and even the shadowspec bars are used to make a block but auric doesn't, so it could be pretty good to have more auric furniture like slabs or bricks

blazing kettle
#

theres a toilet

amber lodge
#

but

#

ok

blazing kettle
#

its like asking for terra furniture

amber lodge
#

could be good

hollow shell
#

wait what shadowspec isn't used to make a block

glass arch
#

dont forget to add your reasoning to the suggestion instead of just explaining it here

hollow shell
#

But
imo yes it's totally fair to ask for Auric furniture

amber lodge
hollow shell
#

You may have a different mod installed that adds it

#

like Calamity Vanities

fervent orbit
#

calval

blazing kettle
#

yharim armor when

amber lodge
hollow shell
#

ah lol

amber lodge
hollow shell
#

2027

amber lodge
#

perfect

blazing kettle
#

in 91 fargo centimeters

glass arch
#

shadowspec's components (aside from auric bars lo) have building blocks but yeah not shadowspec itself

amber lodge
#

i have the memorie of watching the shadowspec bar to make a block but i can't find it, i'm going insane bruh

small timber
#

Are you sure it is not calamity vanity mod?

hollow shell
amber lodge
#

THAT

hollow shell
#

crafted with Ashes of Annihilation, a Shadowspec material

amber lodge
#

DAMN I'M NOT OK

hearty yew
#

shadowspec bars can be placed

amber lodge
#

but ye that was

hearty yew
#

scal furniture is crafted w/ ashes of annihilation directly

amber lodge
hearty yew
#

because shadowspec bars are post exos as well

amber lodge
#

yis

#

i was asking cuz i'm doing a little trophy zone in the space

hollow shell
#

Funny theming on Shadowspec Bars, seemingly skewed towards something more SCal-like than either of their other mats,
just by sheer coincidence and legacy carry-overs

amber lodge
#

yup

hollow shell
#

But uh yeah Auric Furniture
and blocks
They can be added
as long as someone sprites them

#

Would not be a big deal I don't think

#

It is fine to suggest it as well to spur the devs into spriting it

hearty yew
#

makes complete sense to me

#

and yea you can suggest auric furniture