#suggestions-discussion
1 messages · Page 103 of 1
if you are going full renewable, might as well add dungeon brick, and more importantly a way to get dungeon furniture to your post
what about virtually every worldgen statue or underground cabin or underworld city painting/banner
Sir Goolix Ghost grave will always be remembered
Dungeon paintings could be painter during a blood moon or the likes. Maybe it cycles through like 3 dungeon decos
some statues should really get heavy workbench recipes
I think painter's inventory is a bit full to add dungeon paintings iirc?
No?
obligatory mention that characters and worlds are separate entities, and a character can visit multiple worlds
Each playthrough being confined to only one world is a standard we've come to accept but the player will always have non-cheat options for obtaining an infinite quantity of even one-of-a-kind items
While I get what you're saying Rover, there's still the value of having the option to obtain these items in a world confined character.
It is indeed true that, in pretty much all circumstances, we design the game around players only using one world per playthrough
But I'm just sayin
The option is always there, and it's an option that isn't Cheat Sheet
Yeah, that is fair.
These suggestions are just food for thought anyways. These aren't meant to be definitive solutions for a problem that isn't really that severe (except for Brimstone Slag, I like building with it and actually did run out in my world)
It is indeed far easier to run out of Brimstone Slag than blocks like silt and clay, cuz it's all confined to one location rather than worldwide
I coulda sworn that Despair Stones dropped it at some point but maybe I'm misremembering
Some other people said that too
maybe they do and the wiki just missed that
no offense to you! your ability to edit the wiki down to small numbers terrifies me to this day
No they don't it just makes sense they'd do
i will remember for eternity the fact a feature went entirely undocumented for like a year until I pointed it out
WHAT
i love fabsol adding random mechanics that no one remembers exist an are completely undocumented ingame
The vanilla changes page is a nightmare
I don't think I've ever heard anyone talk about velocity-based contact damage
no
No one does
It's not documented it's not noticeable ever and because vanilla didn't do it no one goes in expecting calamity makes it like that
i swear abyss gravel was renewable
Voidstone is renewable
It's now relegated to that one page filled with random arbitrary changes nobody really cares about normal people miss it
ah that makes sense
I'd make a suggestion to purge half the vanilla change page if i didn't knew it'd never pass
Thanos snap it
Dr formulam.,,,,
the wiki is free to edit 
If a tree falls in the woods--
If an obscure factoid gets removed from the wiki, and nobody notices it or complains about it and it has no negative effect on anybody's playthroughs,
was it ever there in the first place?

Worst part is that it is
finite sediments
imo based sugg
dude didnt even put brim slag on there which is like the most useful non-renewable biome block rn
just make it drop from brimstone crates lol
yeah

@eternal cave
(in case you are still writing the suggestion)
because from what I see there is nothing you can change to make the suggestion valid because it will always be adding a specific item (in this case a reference item nontheless which is even more specific)
are people really gonna be hurting for these items though
thats the big thing
also alchnpc and cheat sheet exist
so can i not suggest the addition of a new item
you can but it cannot be specific to the point of having laid out name and stats
oh ok thanks
"function" maybe, but overall you need to give a pretty good reason as to why the item like this should be added
tldr
"add zhonya hourglass" = no
"add an item that provides you with temporary invincibility that can be used to dodge attacks" = maybe (a very rough maybe), if you give it good enough reasoning
Thank you:)
@small timber do you think this looks good or will it get shut down? #suggestions-posting
me when
also a little nitpick but the mod is balanced around expert/revengance difficulty, and malice is not even in the mod anymore
nononono i think its different because normality can lead to you getting hit by cringe projectiles while unnamed league of legends type item would give you some protection from running into a projectile
wait i didnt even know
but still it would help for death and maybe no hit challenge players
nohits are especially not considered in balancing
and again, why have that when normality dislocator is just a plain ol teleport
i think normality is cringe plus it would be a sick combo to tp away then stasis
also it would be really easy to code in because permafrost has like the same mechanic
i need somebody ti explain this better because im failing to gather the words to explain why this sugg isnt that great
i think calamity mod needs something like this to happen
if this doesn't persuade you i don't know what will
i cannot tell on whats going on
@frail mantle sis
me when spectral veil
tldr it is an accessory that provide you with basically temporary invincibility but also you cannot move/act at all (hence why it is "stasis")
but yeah spectral veil exist and the suggestion is still a bit too specific and lack in reasoning, because Rod of Discord kind of already fill the same role except it is movement based instead of halting movement
I think spectral veil is the most direct comparison because it does exactly what the suggestion want but even more powerful as it dont stop you from acting
can i defend it by saying spectral veil benefits rogue while my item could benefit all classes
you can try to, but generally rod of discord is already regarded as the "panic button" item (especially with normality relocator)
and to be honest the main problem with the suggested item is just, there is nothing you use it on that will not be just cheesy
i mean whats the problem with them implementing a different panic button option that can either be used with or have to be replaced with normality
people will just use it say during yharon's bullet hell and dodge the entire thing (if it is long enough), or things like Ares' end of blender (which is when it is the hardeest), or Thanatos' beam
if it is too short then it also benefits you in other way in that you basically press the button to just phase out of attack, it is a free out of jail card
the difference is that in league because it is a pvp game so the enemy can react to you, anticipate when the stasis end and basically time it right and you are severely punished (while you can also use it to dodge important spells)
in terraria the bosses dont react to you
i think the stasis should last approximately 2.5 seconds just a random number i happened to come up with on the top of my head
it would make the item hard for you to time it where theres no risk at all
overall I think the mods marked it as having specific function (which I actually think the suggestion is like, loose enough on it at least) because tldr it is just iframe but disables you, the same concept frequently come out in other game or even fargo
This just sounds like purified jam
but ya imo the issue with the suggestion is entirely different (for me is balancing issue)
tldr purified jam yes, but less unintuitive/free (because you can move) and have risk attached to it, and also no random amount per world limitation
Except takes an accessory slot instead of giving potion sickness
which is supposed to be the main drawback yes (that and cooldown I guess, depend on how long they give it)
basically dodge effect but less lame because it is not automatic
the thing is the difference with purified jam is it is not an accessory so it would be different
i think likee a 90 secend cooldown would make the item pretty balanced like a different type of ninja belt dodge
this is the same kind of teleport as rod of discord right?
excelt the caveat of incivnibility at the end of it?
its not a tp
if it share cooldown with actual dodges maybe (aka you cant use it with other dodges, but you instead get an active so you dont randomly proc it at timing you dont want to)
oh
but yeah now the problem is first try to get it unmarked
(I didnt see a clear explanation as to why it is marked, specificity maybe? for me arguably it is already really not that specific because there are a lot of other games have effect like this)
replying doesn't work
edit it
the original message directly
also delete the reply
I highly consider this accessory because I feel like Calamity mod doesn't have an accessory like this and would be a good addition to how accessory's could be used.
except...it kinda does in spectral veil
i think if they added this item it could be like a melee class version of spectral veil because it could give like a damage buff or a small heal or something like that for every attack you dodge


well last time I tried to suggest different healing pots it is denied so yeah this suggestion is probably a hardsell, eventhough to it open different defensive options (eg: if make it share active cooldown with dodges which currently have the problem of proccing on random things) so yeah chances are not gonna happen
Btw how long does it take before ik if its approved or not
24 hours for it to enter voting, then if it have enough vote it will enter developer server after 2 weeks, then the developers decide whether to approve or not
in this case it have the ❗ which means the mods think that the suggestion have issue (normally due to violating Suggestion Don'ts or have weak reasoning) therefore it will not even entering voting
tldr currently it is dead in the drawing board
(And if you have problems with stuff like Yharon's BHs or BLENDER then just.... Tank build)
Yea but you could also say that about normality relocator or void sash dodge or even god slayer dash; all ability’s that can make BH very easy
fair ^^;
people just kept talking about trying to fix it and i couldnt figure out why lol
a better suggestion with a similar idea would be like "make spectral veil enable stealth on all classes" or something tbh
still would be very niche for other classes, but at least usable if they wanted
That would make an already broken accessory even more broken
that'd be terrible
stealth should be accessible without armor, not with every other classes
armor set is a big limiter to stealth to me
the player should have innate stealth
and only work when you're holding a rogue weapon
or just make spectral veil's iframe effect use the same cooldown as dodge (the one on like ninja belt/eclipse mirror)
when it is off cooldown it is just a normality relocator with some stats
This made the accessory complete ass
F
thats the point, if it is too weak buff it, currently the iframe is equivalent to a dodge (or better) but slapped on a ROD CD instead
Veil must be strong to compete with other accessories and the op shit that is NR
Its a great tool when used well
But it has to be great cuz otherwise it has no point on being used
if only NR didnt exist
If it shared the dodge cooldown with other dodges you’d want to just use abyssal mirror instead
Which used to be the case for a big while
you know what will be an instant way to make spectral veil good even if it take an accessory and share cooldown?
clearly y'all should make it an acc 
We did try that to some extent
you cant remove the item but you can nerf it
NR felt horrible after that
doesn't NR already have boosted Chaos State
Yes
I kinda like normality relocator because it isn't a strict upgrade, as it's cd is longer, but also understand why it can be unbalanced
5 seconds more (20)
cant we just buff some other aspect of veil if it really is bad
lol
remove nr so people use veil more
Veil has 15% stealth regen already 
yeah i dont really play rogue so i didnt know if it was good or not lmao
it sounds like this whole convo is kinda pointless so w/e lol
It’s the hundredth conversation about NR/RoD/Veil
Veil’s main issue is opportunity cost.
It has to be strong to be worth using.
Too weak and people just will use Abyssal Mirror and NR
Additionally if it shared dodge cooldown its basically useless when you get Eclipse mirror
https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing tbh seeing "accessory must be great because otherwise it has no point on being used" remind me of this 
TERRARIA CALAMITY - BAD/BELOW AVERAGE ACCESSORY Verdict: Accessories will be judged of 3 things, with the following consideration: Ultimately, accessories are to provide a certain “benefit”: “What” benefit does the accessory bring Be it raw stat or other benefit like debuffs or immunities “How” ...
but yeah personally I rate spectral veil effect way better than dodge so I think it is fair that it should be treated as a dodge
it can given other stats to compensate, but currently the iframe is just stupid on a too low cooldown
Veil is great but it still faces heavy as hell competition
Mirror as mentioned
And from more all class defensive accessories
And from offensive side it faces even more
none of the dodge effect is controlled invincibility (which is the case for Spectral Veil), many of them can easily proc on things you dont want to dodge and enter cooldown
main advantage of spectral veil is that you have full control of when you want it to happen
if you think 90 is too much you can even make it so spectral veil is 60 (special in that way), something like that
Then the accessory is horrible for a full minute
which is why ^
if it is a decent accessory even when the main effect is offline it will be good
it dont exactly have to be ethereal extorter/nanotech kind of good, but if it have some stats it will be more than usable
EE is getting nerfed fyi
yeah I dont know how nerfed it is so I can only refer current version
and armor pen I guess
Yeah, that's enough of a difference
Charm swapping 2.0
@lone cradle wrong channel lmao
I think that is just a really badly written suggestion
oh yeah that could also be the case
Fairly certain they're asking for skeletron to not do damage right after spawning
yeah
wait wot happened
bro just made the worst fucking suggestion of all time
@fleet steppe im sorry but actual skill issue lmfao
what
they're talking about randomly removing some projectiles from plant's boss fight for no reason
this sugg is fundamentally flawed, there is no fixing it lmao
what im seeing is asking for the projectiles to be despawned when plants defeated
not completely removed from the fight
I say that once the boss is dead, they disappear, so that they don't get in the way
oh that is the worst worded way to say that ever
The suggestion seems perfectly fine aside from a change in formatting
i read it as randomly removing some projectiles from plant rematches because you beat it once
regardless yeah despawning projectiles on boss death isnt a bad idea, but in the meantime you can just use nycro's to do that
I can edit the message if it was not understood, my English is not very good
yeah you also didnt format it correctly so you need to do that anyway
It’s not a bad idea, just explained poorly
do this with all bosses
yes
"i dont like building housing in other biomes cal pls fix"
not only does this not seem like a cal thing i just
dont get why you would want this
do you just not like pylons??
this sugg is too big an addition to be put in calamity
@fleet steppe add a title to your suggestion
@sweet mural what spark said + happiness being jank to work with on Tml (its not even fully implemented)
i will just remove the suggestion then.
my main reason for this was just that i like having all the NPCs in one place.
Which your sugg did not address much
ok
i add the title
If you want all NPCs on one place with no consequences use the no happiness mod
Perhaps expand the reasoning a slight bit
(Or the happiness config byeah)
The 🗜️ goes away on its own in a while
and either way pylons make happiness management really easy to get around
ok
@fleet steppe just get Nycro's Nohit Efficiency mod
tbh
why does EoW need to be similar to DoG
they have no relations whatsoever
just focus on expanding the sentinels (and maybe the labs to some extent) for foreshadowing DoG
this seems like a bit too big of a sugg, but i do agree with the idea tbh
if it wont for not wanting boss death suggestions i would have had DoG kill slime god
DoG jumpscare
lol
i swore we already had a sugg about adding the sentinels "patrolling" their domains
which i think would do enough tbh
that would be under a dif thing
im saying your sugg is entirely unnecessary
and rune of kos makes sense for what the sentinels are
yes but think that right now it feels like after them there are only 2 bosses at most before dog
@fleet steppe I personally disagree with this because "tying" boss fights is more satisfying even than beating the boss normally. Also it'd be quite abrupt and sudden.
Im unsure this is an ❗
whos post
The suggestion explanation/content feels to have nothing to do with the title
Yours
It feels like a "make sentinels' spawn item more unique" suggestion instad of a DoG build up suggestion
^
Which why I was unsure of exclam
Actually it doesnt even elaborate as to why changing sentinels and the space log would be beneficial for foreshadowing DoG
100% exclam now
I know this can be like spoiler, but isnt sentinels lore getting somw tweak next patch so they might even loose some lore connection with dog?
i guess as DoG feels very sudden in a way other endgame bosses don't as every post moon lord boss is or has is is build up
I mean providence feels very sudden if you dont count profaned guardian
Also yes Sentinel lore is being reworked
i thought they where connected to DOG already
Polterghast and Old Duke
In this case storm weaver kinda? Is a foreshadowing, not a good one though
They indeed are
And will still be
I think the only thing it need is like, make some of the sentinels attack resembling dog and that will be enough
ceaseless gets a couple lasers i guess
polter needs post providence items to summon duke has an event beforehand
How does that Polt argument even make sense to you
Also its even false
Polt can be summoned before Providence
oof bad memory but it requires a grind to fight
So does DoG
and the non item spawn might as well be a mini event
many bosses can spawn under certain circumstances
for example deerclops
but anyway the difference is that polter and old duke aren't very story-important unlike DoG
they just kinda exist
DoG has Sentinels, Provi has Guardians
they're literally almost identical in purpose
the pre dog grind is power up items or you have the items
Phantoplasm or Sentinel drops have to be grinded
same as polter you need to kill enmity's in a biome than it gives you a spawn item or lets you make one
my question is why are the phanto spirits pink and polter is blue like the normal spirits
pink polter when
... the last faze
polter is pink inside
Polt is an amalgamation of all spirits
polter is transgender
omg
make it so you can toss a gender swap pot onto polter to make him pink 🤯
i need that as my profile pic
Providence is a 1 boss build up that you fight right away
Old duke is a 1 event build up that dont even foreshadow the boss because you have no idea of its existence unless you use boss checklist
Polterghast has 0 build up other than the message you get from killing phatom in postML dungeon
On the other hand DoG has 3 minibosses you need to fight (normally) and it is not a buildup?
counterpoint: pink is a better color and i want pink polter to exist
Yea his argument doesnt stand
whos
Yours
pink polterghast is an infallible argument
i have they them in my bio
also, arent all of polter's drops pink too?
dog gets way too much love for being a mediocre boss carried by music (and probably sprites)
Yes
His/her is different, you/your pretty sure is universal
And yes, the argument being flawed still stand
is there a pink polter resource pack, i need this
damn guess i have to make it myself
plus there aren't any resource packs for modded content (yet)
this is so sad can we get 5000 likes
colored calamity re- fuck
mod that changes literally like 4 sprites lessgo
Maid Calamitas is equally as bad
screw it make EVERY calam boss pink or purple for no reason other than they are epic colors
lmao its more the ones with short foreshadowing have you defeat lots of enemies before but dog has bosses you wouldn't fight for dog drops
DoG normally needs:
Guardians
Providence (who drops the rune)
All sentinels (which’s materials make DoG’s summon, not to mention their lore item)
at least Maid Calamitas actually has effort, good or bad
Calamity English Translation is literally nothing.
like it doesn't even have anything
:true:
move sentinels to earlier in progression and suffer from people forgetting about them
/still doing them right before dog
Folly has that problem already 
You cannot just say there is no setup by completely ignoring thr setup
And yes, both providence and sentinels are actually foreshadowing for dog, lorewise at least
tbf folly has the ripper upgrade
foreshadowing the literal next boss 
it's not foreshadowing if the lights are already on
yes but you dont try to go out of your way to get the spawn as you get it from provi and look a summon and oh look they have pre good polter loot
Thats a you issue
the only other mention of dog before ML is the drae log
Yes a you issue
Besides if you go towards sentinels and their drops
You
yea i am a nightmare with pacing (i liked the pre universal nerf pacing)
most vanilla bosses you get told about AFTER they spawn lol
lmao
who has never played vanilla but has calamity
why though
¯_(ツ)_/¯
tmod players figuring out a vanilla feature be like
imagine if someone went in this server and asked what a demon altar is
bro the pacing literally has not changed before and after the universal nerf what are you talking about dawg
oh boy
👍
it feels like you go more out of your way (even though you dont) for summons but in boss order you would have already killed sentinels
like you dont go for most bosses just for a summon you go for the loot
i could probably describe it better but that will be when im not tired as can be
you have to fight guardians just to get provi spawner 
and almost no one fights them for the relics
but than they are a testing ground for post ml weapons
in fact some of these are some of the strongest item in the entire mod, others are at least good/viable
mirror blade and spectral veil stand out as insane
thunderstorm is also pretty good, cosmilamp not sure how it does nowadays because calamari and warlock fist exist
mirror blade casually being one of the best melee weapons for yharon
thats why would get sentinels beforehand
mirror blade is stupid
yeah
cosmilamp is good but not insane
you have the option to fight sentinels before providence
it just is
supreme calamari
and as stated, providence herself is a build up to DoG
so you cant even say "oh you fight sentinels so close to DoG there is no build up" when the boss you fight previously is also a foreshadowing
the best way to describe where im going for is all the bosses chain to the next
like if your struggling with provi go for sentinels
that's literally what you can do rn
Draedon's Logs are five miscellaneous items that hold lore based around the location their Arsenal Labs reside in. When used, each log item brings up a custom menu that the player can click through and read. Almost every page has an accompanying illustration.
this is dog foreshadowing
fighting provi right before it is not
thats what i mean
what
sentinels dont feel like your going out of you way to fight them
what do you even mena by that
as other summons feel like your going out of you way or like your getting better items
?? you have to be in specific places for the sentinels
same with wof. wof feels like your going for hardmode
I dont think it need to be reemphasize that "sentinels actually have good item" but here it is
you dont just fight them because "you must fight them before DoG", in fact you can skip them all and straight to DoG if you want; but their drops are useful that you will want to get out of your way to fight them
(Hell, can use their drops to fight polter to get even better shit from him since that do be standard progression)
"ike your going out of you way or like your getting better items" for the next fight eg polter
Mirror Blade is kinda bland? I don't think people really bring it up much, let alone its mechanic
in fact you can even count items crafted from the 3 materials which is a lot
It's not "out of your way" though
I'm not the biggest fan of the clockwork rogue weapons (especially with their stealth strikes being kinda ech), but Cosmic Kunai is fine outta those weapons
it can be only 1 or both
The spawner drops from providence or is easy to craft
You kill 3 fairly easy bosses since you're kinda prompted too by the spawner you get from providence
How is that "out of your way"
no but your going for the items
yea thats what you generally do for bosses
dont you go to polter for items to
The point

you fight wof to get to hardmode cause you want to get the hardmode items
Going for polter is the same as going for sentinels for items
if u rlly want to go into it, only 13 bosses are required for progression
^^^
so ur "its only for the items" arguement makes no sense
actually only 1, just use cheat sheet to spawn scal :troll :
i fucking hate the discord troll emoji

"erhm aktually you need to do both scal and exos for low% to count🤓"
just spawn shadowspec with cheat sheet. 0 bosses required
just touch grass -1 bosses to beat
personally, i fight ceaseless exclusively for the potion 😎 😎
just kidding i just use the luiafk thing with the item magnet
rip afk magnet
also the "no buildup" can go to every main boss
"wheres the build up for wof??" "where for ml?? you just kill one boss and do some terrible event?"
do you understand how you can twist this for all the bosses
especially that that argument is used on a boss that currently do have 3 buildups (5 if you count providence and guardian) that you just choose to not do
im so tired i has ne brain
The only required bosses are:
- WoF (Hardmode)
- Any Mech (For mythril/orichalcum)
- Calclone (For Ashes of Calamity)
- Plantera (To get Endothermic Energy)
- Ravager (Cores and Life Alloys)
- Lunatic Cultists
- Moonlord
- Guardians
- Providence (Uelibloom needed for codebreaker)
- DoG (Cosmic Anvil)
- Yharon (For Auric stuff)
- SCal
- Exos
Anything else by your argument would be considered "out of your way to get better stuff" as it's not required in any capacity
you can ask for "better build ups" like making it more obvious that sentinels are a foreshadow for DoG by eg: making their attacks/behavior resembling DoG; but NO build ups? no it is just flawed
this would need drunk world to complete
the alternate would be skeletron + ftw
iirc
low% is usually done on drunk world because people like to keep their sanity
why skeletron needed?
wire for codebreaker
oh, I forgor
i can probably think of one attack for each of the sentinels that mimick dogs attacks
storm weaver gets an aggresive charge attack
signus gets godslayer fireballs
cv gets lasers (cuz yes)
CV already has laser from the laser balls back when DoG used to have that 
i was going to say that
Yeaaaaaaaaaaaaaaaaah I don't buy that
Providence also needed to mine auric
the crates in question:
Auric Ore is obtainable from Titanium Crates post Yharon
even mechs arent required because of fishing
(I don't count bugs)
fair enough
u dont need to kill ml to fight yharon
the dragonfolly summon can be made post pillars
yharon can be killed pre ml
You need moonlord for Guardians and Provi
skip them
just kill folly and yharon
They are required for the Codebreaker
eh dradeon not really req
u can just killed yharon then scal
Moonlord is required to beat the game
Because you need Luminite for Cosmic Worm to skip Sentinals
Since you can't make the Altar of the Accursed or Auric Bars without a Cosmic Anvil
Yeah
This ^
and need luminite to get rune of kos anyway, right?
or drop from provi which needs moon lord to summon
or does rune of kos need profaned essence
Needs both
But you can skip sentinels anyways
yea
it's better to skip folly and just kill ML and use swarmers for feathers lmao
^
ML has better loot
...why not nerf defense instead?
I mean I see what you're gunning for and I can see it work on certain attacks
but making it somewhat global just because defense is stupid is
?????
or make the attack ignore defense/dr
the sugg as it's intended just seems like trying to dance around the real issue instead of facing it head-on
plus debuff bloat
instead of having multiple fire debuffs now we have a debuff just for a single instance of attack, done multiple times
like what
and I forgot to mention that they've tried this before, just not with debuffs
remember provi's damage stars?
yeah I don't think I need to elaborate further
surely they removed it for some reason 
"nerfing defense globally" can cause more issue than expected (same with buffing it) so I will not do that for now; +defense is nerfed next patch (warding in particular) so before I try that out I will not attempt to nerf it even further without a good basis/expectation of how defense do
for the suggestion I specifically avoided all reforges and only use minimal potions, I actually had less defense than I would had next patch at that point because ironskin will be stronger
thus with that out of the way, there are 3 ways to "solve" this:
1st way is to make it ignore defense/DR which just equal to you just take a shit ton of damage no matter what if you accidently touch the attack with your toe, further incentivizing just stacking iframe to take lesser attacks to avoid them (so doesn't solve iframe issue)
2nd way is to make it have a separate iframe to other attacks, eg: you can get hit by ares' arm attack and blender at the sametime; however this can cause stupid amount of burst damage taken in an instance before the player can react, this can be seen from providence's star
so the 3rd way is make it do both 1st and 2nd without being unfair, and one of which is of course the one I suggested which is to make it a debuff; the distinct difference between this and providence's star is that you can never get bursted from this because the amount of damage you take per second is literally capped, while solving both problem above at the same time; while it being a debuff also makes "ignore defense and DR" (basically what debuff does) fairer as you have to stay in the area of the attack to take damage rather than accidently moved 1mm to the left and 90% of health bar gone
tldr I think this is the most logical solution to achieve what the suggestion mainly want to achieve "to make these 'ultimate attacks' more impactful" while still remain relatively fair
they can just move the community debuff damage reduction as life regen on debuff (which is currently part of what community does) but yeah; or otherwise make it specifically ignored by community
have to deal with it if the suggestion get enough votes in the first place
(if I am not being clear I mean remove the debuff damage reduction and instead compensate it with more life regen for this part)
mmm yes lets make it astral arcanum but also a stat stick
ye i think the debuff bypassing community is a better idea
this sounds stupid but being an astral arcanum + stat stick is already what community currently does, just instead of direct life regen if reduce the debuff damage instead (which is actually better than life regen because it ignore regen nerf at high HP);
for example it is 2 (+2) life regen for vul hex, 2 (+3) against god slayer inferno and 2 (+4) for dragonfire; so if you buff the 2 that community already have to like 5 and make it scale (with boss, up to 5) it is about equivalent
the number actually get even more stupid in death mode where debuff damage from enemy are increased by 50%, so it is actually a nerf if I do it that way
honestly
instead of debuff dmg if they wanted to pierce armor they could use negative healing
but I don't think it should do either
(strengthening debuffs is an option but it shouldn't be the primary damage, i should specify)
@mental olive the sentinels are the foreshadowing
👨🦯
?
calling u blind because we already said this
tbf the sugg is still in the channel and still unedited
Well, its edited, but
The complaint is still valid due to the sugg's lack of elaboration, is what I mean
They want earlier foreshadowing
Not just immediate precursor bosses but also some stuff in Hardmode (or PreHM) that hints at him existing or building up his presence
Currently I think the only thing is that one page of the Draedon planetoid log describing its armor
(fun fact we planned on doing exactly this before the exodus)
lmao damn
... this is what I am assuming, at least, from their examples.
it is what i mean
(We had ideas that I won't go into in case it's still spoilers/leaks)
besides like, exactly EoC flying in the background of vanilla possibly being applied to DoG/Sentinels, it'd feel weird to have items themed around him earlier or something
You should edit your sugg to make that more clear I think
You can adapt what I said into first-person if you want :P
You didn't
need to erase everything else
And it still says "They"
god damn it I really don't wanna go through this again

It would be cool to see dog portal and eat a wyvern in the background with a really rare chance or something in hm
God
if it wasn't for not wanting death animations i would have had it show up in the end of the slime god fight
That reminds me of a(n ancient) sugg to make it so dog can randomly appear and kill you
hmm i wonder why random instakills are a bad thing
yeah i mean normal terraria has plenty 
That would be funny
dog jumpscare
Killing slime god at 3am!!! (Gone wrong) (gone sexual)
YES, I MISS THAT SO MUCH, even though it was infuriating back then
tbh provi stars weren't even that bad, 90% of the time i died to those stupid ass blobs because they were hard as hell to see and position around
provi literally goes out of her way to stop and then does an extremely telegraphed bullet hell attack where she's immune so you don't have to waste your time attack her, etc.
like idk why people had such an issue with it lmao
i feel like it was prolly removed for compatibility/mechanical issues moreso tho so i doubt it's coming back ever
why
not usually bc boss fights disable spawns
unless you disable the config option for that
this last sugg mmmm
i do not think
its good to deny every single defensive manaover the player tries ever with more and more weird mechanics and stuff
we have the dr formula, defense damage, and absurdly high damage values that HAVE gotten nerfed before because people complained its unfair
Yeah, I agree defense can be broken, but making it useless is just as bad
but we are still going "mmm achsually the mean attacks should still be worse"
Yeah, like classes that are meant to be glass canons like mage or tanks like melee shouldn’t be invalidated imo
and like, this sugg completely goes over the fact its not just that damage
its that damage and the fact you've got hit before
and the fact you are going to get hit after
Give exos a hit cap : )
hit cap?
fucking crying
hit cap is what scal did years ago
where if you got hit more than x times youd die automatically with no way to evade it
oh
truly a calamitous mechanic
Old scal was wack, I remember when she didn't even make an arena, so you just flew across the whole map.
And the fact she used to set a minimum damage of 200 while she was alive, so defense was nearly useless
yeah actually yknow what with you saying that I feel significantly worse about this suggestion
I would much rather halve the DPS output of players using defensive builds than to fuck over the thing that they're building into
This
That would cause people to use defensive builds less
What is the point of having a tanky build if you can't tank a really strong attack
i'd say strong attacks should be survivable with a tank loadout but still hurt a lot
Yeah not just:
and, as in the proposed example, having a third of your health chunked away is indeed a lot
Having the debuff would make it so all the weaker attacks in a tank build don't really affect you, but all the "big ultimate attacks" still do, and then affect everyone equally in that regard so balanced builds aren't punished for not being tanky enough
eh. I'd call that fair; assuming most of that damage reduction came from adrenaline
No
Adren doesn't give DR when you use it
It gives damage
Adren DR is if you get hit when adren is full
The Adren DR is if the bar is full and you get hit before you can use it, you take 50-65% less damage depending on the adren level
It just gives damage if you use the adren meter
The DR wasn't from Adren in that clip
That was from my pure tank build
nvm then yeah I see how that's broken
me when tank builds
question
how is defense damage not making consecutive hits destroy you though
DR
I have like, 400 defense and 37% Dr
granted because DR scaling is a thing it doesnt make you completely immortal but its still kinda stupid with high amounts
dr ignores defense damage iirc
Yep
Each upgrade gives 5% to the Dr yes
Makes sense

your damage seems to be ass though unless ares gets dr during the spin
not saying that balances the ridiculous tanking abillity though
thats bc tainted doesnt scale with damage iirc
.
The damage being bad is mainly because I'm using an extremely shitty weapon
Tainted Burning Sky
Is the only t.melee weapon to ever exist
That kills twins faster than the other mechs LOL
(Tainted not scaling with damage + Bsky not supposed to have tainted in the first place = horrid as fuck)
This debuff idea sounds fucking wack
a defensive build, similar to guarentee dodge cooldowns, is one of those things that probably is not broken in bad hands and broken in good hands
tainted burning sky sounds cursed
because if you're dragging out a fight that would be bad to a lot of players, except for the good players who can just dodge and recover with the aid of ridiculous armor, regen, and iframes.
it is
p much a true melee mage staff
I honestly think defensive builds is perfectly fine after the invent of defense damage
clueless
you literally saw someone tank thru blender beam
no
HUH
defense damage changes DR proportional to the amount of defense lost
if you have 100 defense and 50 lost, you'll also have lost half your DR
Funny
I can't wage my opinions because im not great at the game but If I, and many other not great players tried that, it probably wouldn't have worked out for me. I think ive gotten adrenaline like, once in mechs fight
.
hence:
I must go back in time and kill ironskin
Brother
plus adren dr is only for one hit
its not my main point, im not talking about adrenaline DR. im talking about the fact that he was good enough to nohit during exo mechs for that long
i mean
why is that relevant
^
its like tanking thru a dog bite taking like 5 dmg and then saying
"oh wat about the cosmic guardians"
if i tried to face tank exos it would fail horribly
cosmic guardians die if you sneeze on them
Ya
Two sneezes
is there any other debuff stacking i can do other rhan rusty beacon with yatveo bloom and abyssal amulet?
who? me and doze?
if you're getting hit frequently and dragging out a fight for a less experienced player, it would be balanced and you'd eventually falter because you aren't killing the bosses fast enough. Im saying that if he was good enough to nohit for 20 seconds in exo mechs, then he would be good enough to abuse defense and recovery much greater than a worse person. Get my point?
theres also the fact that most calamity players (from what ive seen) have a strong anti tank mindset and will avoid tank builds
This is the only reason defense hasn’t been nerfed lmao
Not enough players abusing it
u scream "ive never used defense build"
tank is awesome
because im one of the people that i referenced
just use astral arcanum on scal and realise that ull never take dot dmg
Byeah defense deserves Nerf or something idk
from what ive seen a lot of players dont go out of their way to make defense builds
thats not to say it doesnt need a nerf
probably cuz they think defense cant save them (it can)
same thing with guaranteed dodges. for a bad person, 30s dodge cooldown is balanced. For a nohitter, that's a free fucking fight.
for a nohitter you wouldnt be using dodges
theyre banned for a reason
also we do have that
its called evasion scarf
@small timber Sounds like what you want is True Damage. True Damage is damage that ignores any kind of reduction. Couldn't GLBoDs (Giant Laser Beams of Death) in general be given true damage, as well as any other very "powerful" attacks? Seems like a better solution for me
true damage seems stupid
imagine building tank and you still get damaged for the full hit
you're just talking about provi stars
i guess
this is literally just provi stars
Provi stars are the only True Damage attacks Cal has yet, yes
ok but this is on the "cool" attack
didnt xpc specifically say in the sugg that he doesnt want it to deal true damage
yes
wat part of provi stars do u see cool
what does that even mean lmao
im just talking about the idea of true damage
this sugg and the whole concept just seems
bad
like we removed provi stars, DoG head instakilling, SCal hit limits, etc. because they're just bad mechanics
this is just that but with a different name and slightly different implementation
What, do Provi Stars not do True Damage anymore?
they haven't for like
no
Since 1.5 ye
More likely 1.5.1 i remember it still being a thing in 1.5.0
B'yeah around that time
That doesn't seem right... Especially since I joined during 1.5 (after biome blade rework) and remember them doing True Damage
Next update is nerfing defense modifiers anyway if face tanking is still an issue after then I could see a suggestion like this being approved
you guys remember those specific patches 
also again, this seems more like trying to bandaid the issue of tank being too strong by making attacks even stronger rather than addressing the actual issue
you're treating the symptom and not the cause
its all just the past to me
Yeah might have been 1.5.1
there we go
what patch?
okay yeah that makes sense
I liked the anti-heal stars for the gimmick of them
It was cool and unique, you interacted with them differently to other attacks and it was something players remembered as being an aspect of the fight
I don't like the concept so much when it is used to intentionally fuck over the concept of building into defense,
though I realize that in most contexts the end result is the same
((tbf in Prov's case they were balanced out by the actual healing stars))
i think calamity should not just be so nuthead obsessed on making everything tightly balanced because it is clearly failing at that aspect
That is also something to consider, yes
ultimately i think this sugg overgoes to the point of why you play the game (fun) and therefore it is bad because it does not
(my actual point here is that people do not spec into things as extremely as most think they do; they have no idea, they're just trying to have fun, and if they survive an attack thats very big because of having specced into a tanky build thats probably fun for them
we do not balance things because waaawaaa player is not having fun MY WAY we balance them so player can have fun period
Artistic (design) choices being respected also matters but ultimately balance is so the game is fun
too much focus on balance is ironically an imbalance
like this sugg wants to happen because it wants heavy attacks to have their intended specific outlined use as heavy attacks exist for all players in all cases and thats just not reasonable
So for real
Trying to have super tight balance in a game like Terraria was a mistake in the first place
This isn't League of Legends or Project M or.. iunno, Bloons TD Battles 2
we dO not have to be obsessed with trying to make everything fit neatly into their supposed design outlines, specially not with bosses where minor details change every other patch because thats just how fab develops™️
but thats just my opinion!
the right opinion
game theory outro play shere
I just say if every item has a niche where it is somewhat viable or at least something for challenge runs it’s fine
i dont think it has to be viable i think it probably just has to be fun
"every item" is a dangerously broad category when considering the scope of Terraria and Calamity Mod
something someone out there is actually using and couldnt be easily replaced by something else
tiles arent viable
theyre just pretty for building
be it buildings or natural enviroments
no clue if this has been suggestion has been, well suggested before but i want to suggest a message that pops up in chat when you break a demon altar that hardmode ores have a different spawn method. could I improve on this before posting it in #suggestions-posting
also yeah we have 200 broadswords i think its too crazy to make each one niche viable
the fix to that is simply removing things but that's somewhat forbidden still
you could do that butlike
the hammer tooltip has that
if you arent reading that kinda skill issue
the popup in chat is a bit more obvious thab the hanmer tooltip
there are multiple places you can find out about the spawn method thing. like idk maybe on breaking the first one you could have something
even just from hovering above it for picking it up to have it in your toolbar players who already know its use would be able to see it
also wof death has the ore spawn message too iirc
but peiple actually look at chat to see which ores that spawn when breaking altars, so that would be the best place to put it imo
the other ways are easy to miss
we should really jut make calamity intuitively tel you everything
i think the lack of a message and the souls popping out are enough
along with the hammer caption and the config
this would be done by removing all shitty hidden vanilla changes so thats first of all feasible
lol
then youd add idk i m not game designer
truth is you cant do it
well have to add the calaunomicon or whatever
we call that wikithis
When u have calamity mod installed the chat is constantly spammed with random information about the mod
🥺
not that i know of
wiki this doesnt do jackshit
lmao
it just opens up the fucking wiki
yes the joke is that the only way you could tell someone about everything in the game is sending them to the wiki 
I think it should
its true actually
i love the usage of external mods
you open up calamity
you get a chat about the wiki
in 5 seconds you get a chat about the existence of the summoner pentalty
in 3 seconds you get a chat about the dr formula
just make the pwnhammer have a cool glowing effect
i n a second you get a caht about thefucking reactive contant damage speed mechanic absolutely no one knows or talks about
and kill everyone who still won't notice the change because people like that shouldn't reproduce
in a milisecond you get every vanilla change spammed in your chat
itd be so awesome
Ikr
truly making the calamity mod good is a sisyphean task
The amount of times I have seen people report issues about fandom, after it was made to spam your chat makes me lose more faith in humans every time it happens
at least sisyphus' boulder didn't get heavier
just remove the boulder
insane allegory for just making calamity again without all the shitty weight on it
: )
TRUE kill sisyphus
why have 50 places where newer cal players dont often look when you could have just one place where the chat tells you that the earoy hardmode progression is different
)sisiphus was lready shot
or delete the mountain
u keep bringing up reactive contact damage but frankly the fact no one is saying anything about it just means its working lmao. i feel like it was just supposed to be a sort of QoL/gimmick, not like a major mechanic lmfao
Remove everything
No more boulder, sisyphus, or mountain
like what would it be
Terraria
mountain is terraria
The mountain is terraria
true simply make a pikmin fangame
Calamity is a pikmin mod
i think its kinda the contrary
Its absolutely meaningless nobody notices its existence
its formula isnt even on the wiki so i couldnt know how it works
is to not play the game
ender pikmin is supposed to be good
i would be very mad if it added a fucking cirruss pikmin/captain so maybe you are right
like i do not even have a big problem with cirrus as is but i would go on a murderous rampag eon that situati
Scary
those words aren't in the bible
according to fandom cirrus isn't real so it must be true
Yeah
based
That issue wouldn't be solved with debuff attacks, it'd be solved by nerfing the ultimate effectiveness of tank builds
And yeah, we shouldn't completely bypass defense like this
People build towards defense to take less damage, and having an attack designed to bypass high defense would be toxic to tanking
Specially when you consider that defense damage already exists to prevent tanking consecutive hits
Indeed
And, as mentioned above, Providence stars had an anti-heal feature that was removed
(Despite being pretty balanced, since the heal stars countered that)
I did like the healing stars they were pretty neat
If this feature was removed in a case where it was mostly ok, why would it be included in a scenario where it's not ok? Which is why I brought this up
Since I keep seeing true damage pops out as an argument, there is a key difference betweem debuff damage and just antiheal that ignore defense and DR:
You take antiheal/indefensible damage in bulk, aka you get touch once you take (eg: provi star) 150 damage, and you can take it again if you run into another star so it can instantly kill you in some case (eg: if you accidnetly run into the centre)
The intent of debuff damage is to do the complete opposite of that: it can never burst you instantly because they max damage you can take is capped to the damage of the debuff, on top of that with how the suggestion specified you have to stay inside the area of the attack to take full damage, because a 0.1 second debuff applied constantly means if you leave the area you just stop taking damage, so in most case as long as you are maneuvering and not mess it up (eg: run along and fly exactly with blender beam) it is way more than dodgeable
In this sense even something like 350 dps can be a bit low because you will have to stay an entire second inside the beam to take that damage, it actually in most case make tank build easier just at the sametime solving iframe issue with these attacks; the intend of the suggestion is not "punish tank build" but mainly to resolve sloppy plays that should be punished (eg: facetanking specifically) which is what calamity want to discourage anyway
On top of this all of the attacks mentioned in the suggestion are not just "powerful", they also have an extensively long telegraph to prepare you for whats about to happen
it's still just trying to fix the symptom rather than the root of the problem
Okay the phrasing of "apply a 0.1 second debuff constantly that deals 350 damage over 1 second" in the sugg was very confusing to me
It sounded to me like you specified the duration of the debuff twice
And initially like you were saying "a debuff that inflicts 350 damage in 0.1 second", i.e. basically like you just took 350 as a hit of damage, the difference being that it couldn't get affected by defense or DR or post-hit-heals
I understand now that you clarified at least, and I'm trying to think of how better to phrase it
"apply a 350 HP/s DoT debuff that has infinite duration as long as you're touching the laser, but clears instantly once you aren't", maybe
^ defense will be nerfed as since I havent experience the nerfed version myself I am hesitating to suggest to nerf it further
But the main thing is defense is not just a tank build only thing, all builds except nohit use tank stat, mindlessly nerfing it can cause problems globally that are unexpected (eg: artemis' plasma bolt suddenly deal half your hp in damage not just blender) so I will rather try to fix the attacks that have this issue in more specific case
Yeah I will try to clear it out, didnt realise people saw it the opposite way
I was confused why it was compared so much to antiheal star
It is still comparable to the anti-heal star in that you're trying to give bosses damage that isn't protected by defense, DR, or anything like that
Yeah just that it was treated as the exact same thing (instead of 'an attack that also ignore defense and dr') was what was confusing me
"the intend of the suggestion is not "punish tank build" but mainly to resolve sloppy plays that should be punished"
I still feel this is a dangerous road to go down
Because the entire point of why you spec into defense is if you expect to get hit a bunch
Since staying in the attack extensively and accidently touching a projectile for a split second is completely different
I will say not necessarily, it is mainly to increase survivability
Since it will still help on every other attacks in the rest of the fight (by a very very good amount)
If the intent was to make it so facetanking is possible (or at least in some way) then defense damage will probably not come to be in the first place, since defense was good enough to make sure you can tank lots of hit (even before prebuff)
I feel like this quote and convo is applicable
Well you bring up defense damage
Can you expect what I am about to say?
You can quote anything but with no elaboration attached to it I will still not understand what does it mean
defense damage should scale imo, the more defense you have the more defense damage you should take
which i think is kinda how it works
"Upon getting hit by an attack with defense damage, the player's defense stat is reduced by 10% of the damage taken up to a maximum of 25% of the player's defense" from wiki
so it kinda scales, but if ur doing a full tank build i dont think its enough to scale down to a non tank build
These are some of the thing that can fuck defense globally, not just postML but also for preHM and HM
Which is why I am hesitant to suggest for global changes unless I am pretty sure it is a problem throughout all stages (eg warding scaling)
(It's:)
Why do we need to punish facetanking even more if we already have a game mechanic dedicated to punishing facetanking
Is defense damage not doing its job?
Unironically, yes
no it isnt because iframes exist
defense damage does its job on lower defense builds
Defense damage just inherently cant solve iframe
this is why i say delete iframes entirely and u should trust me cuz im smort
You dont recover defense damage but at the sametime you dont need defense if you are invincible and cant be hit
I would recommend you suggest a change to defense damage and not try to stack even more new mechanics trying to solve the same problem
You have to sit extensively inside an attack for defense damage to catchup, eg for plantera
This
Calamity already has enough random mechanics in the name of “balance” we don’t need more
I think Doze unironically have a near full face tank build for plantera with the useless ocean claw that didnt have a problem because plantera's smaller attack interrupting and causing iframe actually stop him from taking defense damage from the contact, in fact he starts regening defense because of that
I did, and the reply I received from Ooz was that a global change like that can cause unforseen issue
Did it actually go through to dev
Which is why the only global change I tried to get through is warding scaling because that one I was pretty certain is problematic
No, it got shut down by Ooz so no point in suggesting something that for certain will be turnt down
wat if the defense dmg cap scaled with defense? like under 100 defense the cap is at 15%, then 25% at above 100, and 35% above 200 (im just saying examples to get u to understand cuz im shit at explaining stuff, i picked these numbers randomly)
I think it will somehow be more artifical than the debuff idea I put out
I feel like this is. also likely to cause unforeseen issues
(Like the player being immensely confused by it)
The closest solution I think is to make every attack (by bosses) deal defense damage (no matter big or small) because that way iframe cant make it so you are saved from large attack that have defense damage by getting hit by a smaller attack (eg: brimstone dart)
That and make it so defense damage recovery starts up slower and ramp over time (which was the exact idea turnt down by ooz)
Could one not solve the issue?
i want auric walls and blocks :<
First one doesnt solve iframe, second one doesnt solve the issue where you if just dont take defense damage you can regen
(I only suggested the 2nd one and it was still turnt down)
Or a 3rd one which is to make it so defense damage dont regen if you are taking damage instead of only when taking defense damage but to certain degree this is just a less strict version of first
should i suggest lowering the iframe cap? 2 seconds of iframes seems a bit stupid, even though you arent likely to hit the cap in a normal playthrough
god I hate balancing
Why do we care about this
actually yeah that probably belongs in #1042197406776827914 anyways
Because caring about the 1% of calamity nerds who actually bother to tank leads to a better mod clearly
bruh
quirky
But yeah iframe cap is not the problem, it is the entire cross necklace line and rampart
You rarely reach cap anyway outside of dodges proc
ok but the real problem in calamity is the current bug with celestial starboard and modded dashes
(yes i did send a report)
So many things are a problem for balance nerds
Like half the basic mechanics in the game

astral arcanum when it can just negate the dmg from vul hex

i love how the guy who wanted auric furniture just got insta ❗
(yes ik that theres no reasoning)
@amber lodge suggestion needs a reason why
It doesn't need much cuz it's ultimately an aesthetic suggestion, but it needs something
oh ok sorry
something something every material gets its own stuff something something
this
damn
bruh i entered the wiki and there's not :<
and i meant like to actually build cuz the block itself when placed as an ore looks cool but it doesn't comes with a wall like almost every ore, and even the shadowspec bars are used to make a block but auric doesn't, so it could be pretty good to have more auric furniture like slabs or bricks
theres a toilet
its like asking for terra furniture
could be good
wait what shadowspec isn't used to make a block
dont forget to add your reasoning to the suggestion instead of just explaining it here
But
imo yes it's totally fair to ask for Auric furniture
my mind played with me
calval
yharim armor when
i don't and i noticed that my brain invented it
ah lol
when yharim too
2027
perfect
in 91 fargo centimeters
shadowspec's components (aside from auric bars lo) have building blocks but yeah not shadowspec itself
i have the memorie of watching the shadowspec bar to make a block but i can't find it, i'm going insane bruh
then that's what i saw
Are you sure it is not calamity vanity mod?
Coulda got mixed up with the similarly themed https://calamitymod.wiki.gg/wiki/Occult_Brick
Occult Bricks are craftable post-Moon Lord blocks crafted with Stone Blocks and Ashes of Annihilation.
THAT
crafted with Ashes of Annihilation, a Shadowspec material
DAMN I'M NOT OK
shadowspec bars can be placed
but ye that was
scal furniture is crafted w/ ashes of annihilation directly
yes
because shadowspec bars are post exos as well
Funny theming on Shadowspec Bars, seemingly skewed towards something more SCal-like than either of their other mats,
just by sheer coincidence and legacy carry-overs
yup
But uh yeah Auric Furniture
and blocks
They can be added
as long as someone sprites them
Would not be a big deal I don't think
It is fine to suggest it as well to spur the devs into spriting it
"sheer coincidence" back when it was the post scal material made with "calamitous essence" and exos didn't exist
makes complete sense to me
and yea you can suggest auric furniture



