#suggestions-discussion
1 messages · Page 90 of 1
Why does omega blue have 15 AP anyways
???
Uh, why are you using a mage weapon as a summoner? Did I miss something?
reaper tooth
idk they just complained about it
Well, their problem, not mine to fix.
Because no whips so no endgame summon weapons
no ones to fix
Because sometimes standing right next to the boss isn't a viable way to not die
summoner penalty is fine
Then don't
You don't need to use whips
sooooo just dont?
then don't stand next to the boss, jim
Just hold a summon or classless weapon and dodge like a normal person
whips are not balanced yet and may not come out for a while
You can still use Kaleidoscope, or use nothing. The class' still fine with just your summon.
this is a conversation of the highest caliber
THAT'S WHAT WE'RE SAYING
Lol.
Lmao.
XD.
they think theyre being forced to have tag that doesnt even work currently on the boss at all times and being close to it
I mean, we haven't balanced the class to force tag, so he's wrong, for now.
And they say bc summoner doesn't have enough weapons that you can't have any defensive accessories 
Use the jellyfish thing
So lemme get this straight
You have a class where the entire damage it does is based on passive damage
It can't dodge because that's nerfed, it has zero stealth possibility, and has not the best agility and it needs to stay close range to the boss to even work
Oh yeah plus does a fraction of the damage of other classes because it's limited by minion slots
when the glass cannon armor is cannoing..................
yea whips arent even currently balanced
no, they think that all summon weapons cease to exist once summoning their minions, so it's better to hold a mage weapon than nothing at all
no you are just shit at dodging
wat part of dodging is nerfed?
I dont know how to put it in another way
If you can't dodge that's a you problem
if anything dodging has been buffed too fucking much
Isn't that shit semi on cool down so you can't abuse it like vanilla terraria
Or am I using the wrong word for dodge
200% dmg is not ok
Whatever the shit is that lets you evade being hit
Dashes
if people can beat bosses with true melee and yoyo that is a 'you' problem for not being able to dodge considering whips are even longer
i think he might be trying to facetank... 
and you dont even have to keep boss on screen for more than 50% of the fight as summoner even if you force whips because whip tag damage last longer than 1 second
Yoyo and melee aren't a problem I just think summoner is disadvantaged end game
Literally your whole argument can be fixed by installing Unofficial Calamity Whips
also yeah the whip range is massive

when tf has summoner been synonymous with dodges? just cuz u did it in 1.4 release on eol for terraprisma cuz u couldnt dodge?
Summoner isn't at a disadvantage end-game, that's for sure lmao.

do i even have to explain ares exoskeletons bullshit
I know because I tested the entire class in the endgame. 
Summoner has the highest and most consistent dps throughout the whole fuckin game
What's the point of a class where a boss can agro on you but you can't fight back or evade being hit lmao
or the fact that photon ripper isnt affected by summoner penalty
Except for Pre-Hardmode.
summoenr is an advantage endgame
Passive damage
Literally that's how the class has been since it was introduced in 1.2, long before whips were a thing
Dodging isn't nerfed
You're just shit at dodging and literal skill issue. You're given way more mobility options in cal to dodge shit and defensive accessories to not die as easily
Limited by minion slots
Just use the proper summoner accessories ffs. If you're using the 2-3 on tier summoner accessories that give slots you're fine on damage and can focus on dodging while also having slots option for mobility and defense. It doesn't deal a fraction of the damage other classes deal in the slightest.
the defenses between the different class (except for rogue which is just stupid) is so small in the end game that it is funny
I rite
That's a question to tell the creator of Terraria, Redigit, around 7 years ago.
what does this even MEAN
do you want the game to play itself for you or
"cant fight back" you mean.....a whip?
and wats that "evade being hit"
it means he's trying to facetank and rely on armor/accessory dodging effects
Wait…what?!
u too shit to actually learn how to dodge stuff
tis a tool my friend, not a weapon!
Oops.
Ok fair enough
if you keep blaming your own skill issue on every other thing the game has trust me it will take a lot of suggestions to fix all your problem
Bitch I beat scal and exo as summoner with almost every accessory but 2 giving me minion slots
imagine being able to move away from damage sources (he can't)
Tools don't trigger summon damage penalty
Axe of Purity, Hydraulic Volt Crasher, Grax and Photon Ripper are the main culprits
sorry but we cant fix your stupidity

Summoner can only do passive damage
Summoner cannot have accessories that allow you to sweat dodging or agility because it needs those slots for summoner
Summoner needs to stay close range to the boss at all times or the minions do not work
Summoner cannot be stealthy for the same reason it cannot dodge meaning that class takes lots of Agro but once again is the worst at fighting back
Also, if you want extra DPS as a summoner without whips, just use CLASSLESS weapons
Hey, we don't insult people for not being able to dodge, some have more experience and some less, and if you have problems dodging, you can always try a defensive build.
No, they do not need to be close range, ever heard of right clicking with a summon weapon in hand
Defensive builds, as much as they're memed on, aren't bad on anything less than Death
they either have inf aggro range or despawn
End game summon shit eats either max slots or like 4 or 5 meaning usually you can only have a handful out. Still low damage relatively
oh fuck time to take out the warding sheet again
BRO you're literally delusional.
Summoner doesn't need to be close range, and even with all your accessories used for minion slots it's still not fuckin impossible
No, have you ever tried pole warper + angelic alliance together
Also summoner melts most bosses with minimal input
Summoner is designed to deal passive damage
You don't need more than 2 or 3 summoner specific accessories at any stage of the game to have proper DPS
You don't need to be three blocks away for your minions to work
You're literally just skill issue because summoner can be stealthy and can dodge
summoner is low damage if you're only doing 50% damage, i guess
Man's has fuckin Menacing on all his accessorites
First statement is generally true.
Second's totally false, have you tried putting on Statis' Void Sash?
Third's true, I won't deny it, that's a problem I need to fix.
Fourth I have no fucking clue what you mean.
whips and sentries beg to differ
you can, the world isn't just minion slots
some minions have long range
the class has the least aggro what the fuck??? also aggro means nothing if you're in single player
What are you on
me when i don't have 54 minion slots
A standard summoner build with two summoner accessories pre SCal/Exos has 15 slots on it
Which is more than fine
copium
Mans doesn't even reforge his staffs to ruthless
Or even metastasis and ares exoskeleton and gun sentry I forgot the name of
For the fourth I mean you can't become jacked with dodge or stealth accessories because you are using the slots for minion boosts
me when the boss attacks me (the aggro is very bad)
tbh cal summons usually have way more range than vanilla summons
but ig cal summons werent intended to be used with whips in the first hand
WHY ARE YOU USING STEALTJH
Stealth's for Rogue.

VOID SASH
SO BASED
VERY VERY BASED
WAT DOES STEALTH MEAN
??????????????????????????????????
I'm not I'm saying it would be useful for the class but you can't use it
What are you even talking about???
I'm aware
YOU CURTAIn
Yeah because it's NOT FOR FUCKING SUMMONER
ONLY ROGUE USES STEALTH
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
No shit
As someone who primarily plays summoner, it's accessory layout is perfectly fine where it is
SUMMONER DOESN'T USE STEALTH BC ITS ROGUES MECHANIC
this must be trolling
THEN WHY UR TALKING ABOUT IT
Do I need to bring a mod here so y'all calm down for 5 minutes?
me when i can't use all the mechanics at once (it is very unfair)
True
anyways
you can use dodge accessories with summoner just fine
see amalgamated brain
& others
Honestly that might not be a bad idea because I'm starting to lose braincells from this man
i want a refund, id like my braincells back
Stealth makes a lot more sense for summoner than it does for rouge
??????
What on God's green earth
maybe im retarded
Well, that's whole different topic.
maybe summoner is a stealth class
And we have plans to renaming Stealth to another name that fits better.

Like Focus.
maybe i should use only minion slot accessories
I see why everyone is angry now, I went from reasonable to medieval in five seconds lol
Mans doesn't want to equip Asgard valor and/or deific amulet
Summoner is the class all bout passive damage so it should also be the class taking the least agro
No?
Are you playing Singleplayer?
Whips are also a factor that I'm pretty sure they said are getting added
Stealth strikes renamed to Focus Blasts to accurately depict the accuracy of the average player
That's just not how terraria works in singleplayer
the bosses are supposed to fight the npcs clearly
agro doesnt even matter in boss fights, it usually just focuses one person who was the closest to it
agro is literally only meant for non boss enemies
tldr is all classes access their mobility or defenses from accessories
minion slot is important for summoner, but it is about as important as like fire gauntlet for melee, your damage will still be shit if you dont use anything
you have the choice to go for mobility or defenses you just choose not to for summoner because you value damage, this is not a class specific thing just you believe that only summoner is subjected to this
Also on later bosses there's so much going on there isn't anyone getting particularly focused
Bosses go after the player with the highest armor
WAIT DOES IT
Or the host
^^^^^^
Don't remind me of Aureus
Lol
Microwave go brrr
summoner even lets you focus on tank accessories because it has free damage
except for hm, summoner usually only has 2-3 accessory options anyway
💥
I mean... What do you need for mobility other than: Tracers and shield/belt?
You only need 2 anyways
Mans just doesn't want to stop using scarab scroll and Necro scroll
Anyway, I improved some Pre-HM summoner weapons the past few days.
im stupid
I meant shield/belt for dash
I mean I generally prefer Wings + Dash (and maybe angel Treds) until post Yharon and then yeah you don't need anything se
Nice!
(but yeah this conversation is going for a bit too long already and will clearly not change the mind of anyone so)
refer to the statement said above
Not like stats, I'm like, coding and shit.
Is belladona going to be unaffected by AP soon?

I completely reworked Belladonna.
The only thing I have against summoner is that most of the armors until terragon are outclassed by spooky armor
yea lets talk about how good xpc is good at writing suggestions
Stardust can carry you to Silva ez
Become a Patreon, I'll send it for Patreons. 
theyre not
Oh I forgot stardusst
OH SICK
THAT'S AWESOME
NO MORE AP MAKING BELLADONA VIABLE ON SKELETRON WE LOVE TK SEE IT
I meant stardust!
No
yea it is
Plaguebringer armor is better than spooky
Yeah, my first reworked weapon, I'm very proud of it.
Plague has the funny bee generation, don't you dare disparage it's name
Oh
I'm very excited to see it in action!
Set bonuses are weird
does it shoot in a shotgun still
Hell nah.
I won't say anything.
I will bribe any developer to turn angel treads into bapesta's
I forget them when looking at numbers
if u tell me its a contact minion im going to do a bad thing
programmer memes......
Shotgun weapons that aren't ranged when balance: (Thrown out the window)
Don't worry, it's not contact damage.
oh yeah is it more jungle themed
Who the fuck is Memes?
YESSSS
Kid named memes:

is it the single target high velocity slower fire rate belladonna
(Belladona viable on skele, Forsaken Saber viable on Dragonfolly)
idk man must be some weird kid that only knows how to program
I will bribe any developer to mute you for a week but you don't see me saying that do you?
devs cant mute him
Yes, I went to that side.
you can bribe me though
Pretty sure I just saw you say it
I'll give you a high-five
but you didnt hear me say that
Belladonna fires Gauss Nukes now
That sounds like even more AP hell 
Oh really? It's almost as if that was on purpose for comedic effect!
no slower fire rate higher base damage
the tism is strong with this one

Anyway, something I will say, is that I made it predict targets, so it doesn't like, fail often.
AP turns from a +25% dmg bonus to like +10%
Almost as strong as your brain damage
Ok I'm done lmao
just make the projectile faster 
Bruh hours.
i am prgrmr
isnt ap doubled rn
Fixed next update.
Sick!
since it's kind of the summoner blade of grass
did u keep belladonna cute
That explains why my friend's AP build was ruining bosses, actually
What is "More Jungle Themed"?
the old idea was that it had some spore shot when the projectile landed
it's made with jungle materials
It always was though.
So long as it's not AP hell it will be way better than current anyways
basically turns it into a better hornet staff
Oh yeah, the black things.
they're petals pretty sure
look at orichalcum lmao
:D
Sick band name
It's a pearl
is a marble
das what i meant with jungle themed
it's plant themed
it's flower themed, even
So yes, I replaced it with Plantera's seed/petal shots.
hornet staff but better and pre boss
I also made Seabound Staff better.
Not a rework, just better.
Same with Cinder Blossom Staff.
Seabound was already decent, happy to see it getting love
Anyway, those were my slight sneak peeks at what I've been doing.
is cinder blossom worth it now
Does it have homing now?
Yeah, it's predicitve and doesn't have RNG viability.
squirrel
Real Fargo hours.
squirrel so funni man
strange poster
it should work similarly to the sentry
ideally it gets a full rework to be something people want to use during general use since the arcing projectiles were always kinda scuffed but
boss fighting summon works
or just use finch staff
bad person
ur bad
at least i dont use finch staff
not yet
If you like Finch Staff so much use it on SCal
again?
Oh no, they're based
thats me too
I support the fandom wiki acc idea
too bad
too bad, nobody else does
Any suggestions from that guy should not be taken seriously after his entire argument on how summoner is bad for reasons that don't make sense
LOL
What did they say
said summoner was bad after he used a multiclass glass cannon armor and wasnt holding a summon weapon
NO
so called multiclass armor when I use two classes at the same time
i heard you liked damage so we doubled it

Omega blue tentacles should deal extra damage to scal if you know what I mean
Ok I really wont make more of these jokes
omega blue tentacles need some zany 2022 shader effects tho

im sure someone can code that
Its the last time leon I promise
stop being horny in a server with minors in it you cockwaddle
the first time you did it should have been the last time
Cockwaddle. When a person is walks like a penguin that is antoxicated
There shouldn't have been a first time regardless tbh
Hmm
there shouldn't have been
but there was
now stop doing it before i nuke your talking perms again
Wait it was you, it thought it as add
it wasn't
but i have no qualms about muting you for a week if you keep going with the horny comments
I thought we were friend leon 😭
too bad
Justice is blind
Ok the person above me is a thigh cultist, and thats fine?
not as bad as what you've been saying
You can't discriminate against people based on religion, common law
leon, however, is not
but still not the greatest username yes
By a long shot
Common law for me, common L for horni near children
But yeah the username isn't ideal
if law is blind then howd they see wat catgirl cartoonist said

u just ask a mod
O
like if u pinged leon
Not fair, I used to be a prude, but my friend filled my head with so much horny that I got contaminated
i do not give a shit
That was a choice, your will is weak
now shut up
also yes if you want a nickname just ask
Anyway, does the balance suggestion include accs?
Yes
Because I tested regenator and its garbage
Can you just change it to "Zonda"
i can
Like, regenator is never good
Thank, big man
i used it once when i nohit and needed extra regen to overtake everclear
honestly it would be cool if gold slayer slugs went through walls
It's getting a mini-rework in #changelogs to make it have some sort of niche
otherwise its kinda stinkypoopoohead
THAT WOULD BE GREAT
Vanquisher Arrows do, why don't slugs
Especially considering people build walls for a Yharon arena or just SCal
is it ok if i post it in #suggestions-posting ?
The regenator change sounds like a nerf
do the bullets get powered up after hitting solid blocks
no
It's not
It gives it a niche
With stuff like Yharims Insignia and Necklace of Vexation
And you keep the max HP so you get the Regen
Just can't exceed 50%
Yep
Gives it a niche
Most won't use it but niches are fine so long as they're there and usable
Still meh
Speaking of that, old duke scales, are garbo
Doesnt even work fully with new regenator
Since it gets the most at 25%
People always discuss weapon balance but many accs are in need of a buff/rework
im pretty sure its known that duke scales are bad
in other news the sky is blue
I created an entire doc on overpowered accessories for Ozzatron
Then xpc made a doc for underpowered ones
So yeah we know
Yeah
I have a habit of breaking cal in 17
10 second Exos kill with on tier gear :)
instakill with demonshade and minmaxing :)
Traitorous dealing upwards of 85% in one hit to Mr.Jared with min-maxing
If they buff hote I might continue my infernum weaponless playthrough
Because the sand one doesnt even deal damage
reminds me i need to remove it from class setups lmao
HotE needs an overhaul
did any of the hote buff suggs pass
AH FAK I FORGOR TO REMIND YOU
i dont think so
sadge
There's been one that I can find that was decided to be a good idea
But not on the to-do list
Sand deals no damage.
Cloud is too slow and doesnt attack inside blocks.
Brimstone has bad aim and doesnt attack inside blocks.
Anahita is decent damage ig and good aim.
Well none of them work inside blocks
Exoblade residue doesn't either and it bothers the shit outta me
In fact they were never good, back then I used it for the community like buffs and the healer elemental
Which also healed 10 more and it was homing
pretty much
wdym "was"
Btw does ambergris work during rain?
Its the past form of is
...preBoss
But its pretty useless lol
ur talking about like hardmode stuff
no it isnt i can use it on king slime and eye of cthulhu and it's pretty fucking dumb at this section of the game lmao
Yeah but you can also get demon scythe for them or fiery greatsword
And they are supposed to be post skeletron tier
Or post eow
And you need 100 fishing power I think, so you need to kill ds which is post king slime
You can get 100+ fishing power pre boss
Just takes a bit of grinding
Fiberglass + master bait is 83% fishing power, fish up alluring bait in the sulf seas and that's 113
Oh wait no you can't fish alluring
Yet.
posted the GSS idea 👍
Yes!
But fishing potions so 
also not counting weather power boosts
With much less effort I can get molten armor and flamarang lol
I mean
It's not as easy if you don't use qol shit 
With Fargo's Mutant you can just fish a reaver shark, make an instavator and get hellstone sure
Also Abyssal Amulet is fine
It's a secondary source of damage, not the meltfesh it used to be
You could just get both hellstone gear and Abyssal Amulet pre boss and there
The higher defense of bosses sufficiently kept it in check most of the time
It is only good for like king slime, DS (LMAO), eye, crabulon and I think thats about it?
Skeletron hands
Ok on eater if you have piercing weapon and helps with brain I guess
It's good for skele hands
QB and Skeletron hands straight up dont take damage last time I try it
You might accidently used the HM 90 damage version
Skeletron hand and QB have such high defense that abyssal amulet deal little to no damage iirc (because of its unique mechsnic of being countered by defense)
Fair
On WoF it is an ok damage boost but yeah mobility is probably better
I knew it would suck on QB bc more defense as it loses HP mechanic
hote sugg is a yes to me
I doubt the suggestion will pass since it requieres a bit of work for a rework
i mean every suggestion does
frankly this seems way more likely than my emblem upgrade suggs because HotE is like one of the most known calamity accessories and its just been dogshit for the past few updates
I've been on the summoner AI grind recently, I'll get to the Heart of the Elements eventually.
So you code?
Where did you learn that
Looking at Calamity's code.
Rare Sand's projs don't home in with Heartreach anymore?
So you looked at the code and somehow adquired coding powers
I'm still a beginner, but I can do some stuff.
Im just curious because I see people being like 14 and already coding games like wtf
Gaming.
Is the wiki outdated?
afaik Rare Sand has never had passive homing, it's always been with Heartreach
How long ago?
Pre dust and rust and when murasama dealt like 20k damage
Okay, I'll look into that when I have the chance but I do not think it is correct
it lost its homing at the same time the healing amount was nerfed, yeah
it also didn't have that rising phase before homing towards the player, it just moved towards you the moment it spawned
Yes ^
Alright, I stand corrected and I see where the confusion came from:
Aug 2018: Rare Sand is reworked to shoot healing projectiles instead of damaging tornadoes. The healing projectiles do not home under any circumstance.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&diff=next&oldid=7997
Jan 2020: The healing projectiles are now able to home while using Heartreach, but do not home by default.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&type=revision&diff=8035&oldid=8034
July 2020: The healing projectiles now always home by default, with Heartreach just making the homing stronger.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&diff=prev&oldid=8049
Nov 2021: The previous change is reverted, the healing projectiles now do not home be default and are only able to home while using Heartreach again.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&diff=next&oldid=8069
Rust and Dust came out August 1st 2020 https://calamitymod.wiki.gg/wiki/1.4.5.001
So yeah that checks out
They did have homing by default for over a year but I can see why I thought they never did cuz it was not like that on first implementation and the default homing was reverted
Yeah im always right. Except for all the times I was wrong

LOL
But yeah, HotE could use a revamp in general
I prefer to see them as more supportive than damage dealers
The whole "Everything needs to do damage" nohitter mentality of the accessory
Since buff it too hard and then it becomes way to broken, but don't buff it enough for damage and then it's just worse than your normal accessories
And it's extremely hard to strike that balance
byeah I feel like it would be less headache inducing balance-wise if none or few of them dealt damage
Cuz then you don't need to worry about how much damage an accessory minion needs to be doing; should it be less than a weapon cuz it's passive and can stack with weapon DPS, or should it be more than a weapon cuz it uses up one of your acc slots?
yeah exactly
If they had non-damage effects, there doesn't need to be a weapon comparison competition
Rare Sand is the best HotE elemental by far, game-design-wise
Mhm
Rare Sand is the only useful HotE elemental and the best designwise
Give them supportive roles so you don't have opportunity loss when you look for your accessories
Isn’t rare elemental still weird because it shares it’s slot with the normal sand elemental
not really a hote problem it's more of a elementals problem but it's pretty much the same thin
Just delete normal one and remove it’s ‘rare’ affix
wdym "slot"
Not really slot it just kinda.
Not slot at all it is just weird that there’s two sand Eles
The fact that there are two sand elementals for no reason other than tradition?
yeah
Yes
Spoopyro's influence reaches us to this day albeit very slightly
who is Spoopyro?
Old dev, was into Sand Elemental, probably the reason why Rare Sand exists
ah.
Yes, Rare Sandy is the best
Kinda miss the homing
I'm just concerned, tho
How do we give all Elementals supportive roles?
In an unique way
Water elemental* could give frost shield effect ig, like aquatic heart
Cloud could buff movement speed or something
Maybe Brim could inflict a strong DoT with her attacks while only dealing minor or no direct damage
hm
Anahita giving the player permanent wet buff sounds absolutely not okay
What if it had half uptime and was on a cycle, like she periodically drops a watery droplet on you
Fishron mount can proc its boost in water and during rain
by that logic all water effects should apply during rain
🤓
Negatating almost all fire effects while only downside is vulnerability to electric
All the water related accessories and fathom Swarmer armor going from borderline useless without cheat sheet to beyond broken
Time to perfectly time the defensive buffs I get from it so I can facetank more shit-
Good
Now she's actually useful
Now you can spec builds around it and make intelligent decisions
Probably would need to nerf some water related effects but considering it's on a timer actually it would probably be fine if you spec'd into it as a niche
That accessory that has a dash longer than void sash will finally be useful!!!!
Actually on a timer makes it way more interesting and allows more build varieties
Without being broken
Yeah I'm liking this more and more
nice
Levi ambergris becomes god
It's because being submerged is such a hassle to legitimately utilize as an effect in most meaningful conditions
that all our current submerge effects are not reasonably balanced
Yeah
Me being able to facetank bh4 But I'm already god 
is there any essential combination accs that gives gills / flipper effects
I know the diving gear line does but they're not essential
Nothing essential that I can think of
Aquatic Heart exists, not a combo acc but it has a lotta effects anyway
define essential
wouldn't it be funny if the water effect from Anahita also assumed you're underwater 
What like, being able to swim in the air?
INTERESTING
if you have flipper stuff, ye 
That is an idea that I've had before for potential usage but I never got the opportunity to propose it for anything
Being able to flipper swim in the air with that
That would actually be rly cool
Screw wings
Screw tracers
Let me be submerged in air
air bowl
orb
pretty close yeah
cover yourself in oil
C shell + Anahita meta
That's necessary for melee and becoming invincible against Providence
byeah as funny as it'd be gills and flipper buffs are non-consequential, esp when 1.4.4 rolls around
Fun fact: before 1.4, Fish Bowl + Neptune would result in the player drowning on land, but being able to breathe underwater instead
Which… honestly should be it’s own mod
I mean that was Gills buff before it got changed
like the very first iteration of Gills buff was exactly that
free breathing underwater but you have breath meter on land
Yeah I remember its tooltip did/does say "Breathe water INSTEAD of air"
funny
vanilla try to update old content moment
At least they fixed this (after a while)
I think Calamity went in and fixed this one for a while too
(still no debuff icon even though it'd be the easiest thing in the world to do)
Once they got that bug report forum thread up they were pretty good at fixing typos
As long as they got reported of course 
That sounds really cool.
@wide sand 
I can't say I'm optimistic about its chances in dev
understandable lmao
i really hope it does pass they dont need to listen to what im saying but the fact one of the most iconic accessories in the mod is now dogshit is just
really sad
i dont care how they do it just pls give it some love
Sure. I'll do it eventually, but I don't guarantee it, I can try.
@hardy laurel - Your suggestion has received an updated status!
[Add and item to turn off Profaned Enemy spawns so the vanilla biome enemies will spawn.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
tbh I dislike spawn blocker much more than turning them into a miniboss to justify decreasing their spawn rate or something like that
spawn blocker for a specific class of enemies just feels incredibly bandaid considering all other spawn blockers have solid reason to be blocked (eg: prevent random boss fights)
I don't necessarily agree but they are indeed pretty game-y and band-aid-y
I still think there'd be ways to make it feel natural, depending on how it's executed
Calamity Zenith type thing. A end game weapon for each class that takes key weapons for the class theoughout progression into a mega weapon.
there used to be many "zenith type weapon", but they are slowly getting removed
and I dont see them adding them back considering they are trying to simplify weapon recipes
the closest you will get is the "exo weapons" and thats it

Another possible thing for Quality of life is a arena builder? I have some ideas but am not sure how it would work. Clearing space fore Ceaseless void and stuff is a pain.
There'll be a pre-made CV arena for next update
CV/Polter
Honestly
There’s only so much you can do before it’s no longer QoL, and it’s just the 2024 copypasta
You still need to play the game apart from bosses
And it also do be a sandbox
That being said, I enjoy the concept of pre-made arenas, such as the dungeon one, and the infernum providence/guardians ones
2024 is only a year away 
Just, huge arena building tools should stay in lui and fargos
Shit the fuck up
holy HELL
thanks for the kind words <3
Any time
Arena tools aren’t something that should be in a big content mod like calamity, in my opinion, anyway
go build everywhere else but also
we need railroad in the sky to allow for easier early game exploration (because it is tedious before you get accessories which is bad for the economy of the game), starter bag containing 100 of each pre-hardmode bars since people are gonna get ore stuffs anyway just 2 hours later so why not give it to them straight away, not like ores are hard to mine; naturally generated jungle arena, king slime summon should also be in starter bag and on kill guaranteed to drop astral arcanum a reworked accessory that allow you to teleport to various important location of the map because I think spending time to travel across a gigantic map is just a waste of hours when player eventually have to find them to progress anyway so why waste the player's time, and also shrine finders since shrine item are mandatory for players' power so why stop them from obtaining it by gating it behind pure rng, I just think it is bad design
Also, people sleep on mortar rounds for some reason
I think they just forget they exist
oh ya luiafk like arena building tool is a great addition too why calamity dont have it
I feel like enough qol just makes the game sandbox outside of boss fights
if you're trying to speed through the game anyway might as well learn how to do it with as little arena prep as possible
speedrunner style
Destroyer is unironically easier without an arena
The bumps in the terrain shrimply stop his lasers
to be honest jokes aside beside astral arcanum I wish amalgam's double potion duration and persist through death effect are available earlier
both are so late into the progression that by the time you get them they are utterly useless
glad I made a folder just for this image
astral arcanum is because chances are if you think travelling is tedious you already build teleporters, and amalgam is because at post-DoG potions are propbably your least of concerns (devourer of cods and incoming complicated potions removal)
Yeah, amalgam is mostly a case of too little too late
amalgam is based yall are capping
amalgam by itself is not bad (like at all)
just the double potion duration kinda feels slapped on, if you know what I mean
like they just went "hmm what random effect can we give to this accessory so that it don't feel like amalgamated brain with +5% damage" and they slap that effect on it (after amalgam have 90% of its literal random effects removed)
not really the problem is that the effect is kinda not useful by then
mayb something could give that effect earlier
the question is why does the amalgam, a nearly pure damage accessory (of a literal emblem + dodge effect and a mostly irrelevant onhit effect), have a buff potion related effect just be like, there, randomly
instead of on like core of the blood god which have everything to do with defensive, potion and utility
or even rampart at that (yes I know rampart is already overstacked on effect, but you get the point I am trying to make)
yeah thats fair
maybe the effect was there before the other effects got removed
but im' not sure
nope
got the new effect and lost the others in 1.5
i stand corrected
so yeah that is quirky and I stand corrected
but that was before the dodge (and crit chance effect) was added
which was even worse since it was basically an emblem with this effect without really any basis for where the effect come from, just like if reaper tooth necklace just have an effect that says "ironskin potion and endurance potion provide double effectiveness"
the dodge effect at least add some sense of utility to the accessory, but yeah I just don't feel it fit at all tbh
I tried to suggest to move it to core of the blood god instead (it just fit) but people didn't like the idea so
(since it looks like an effect of something ravager will drop as an accessory)
ravager is just a center place for dropping random accessory with quirky effect
A good suggestion in posting
i think cotbg has enough effects
and it's more healing potion themed than buff potion themed
to be honest
it sounded like a lot but core of the blood god only has 3 effect, and 1 of them is just stat
just decreasing the spawn rates would not work because of the already low spawn rates of unicorns and red devils
my disappointment is immeasurable and my day is ruined
what I was talking about was reworking them into basically "miniboss" or "rare enemy" (eg: like ice golem), which will definitely make it work since only 1 can spawn at a time, not just decrease spawn rate
because even if an enemy is rare as soon as you use zerg potion they will swarm you like mad, the only problem was that profaned enemy spawn too frequently which are also hard to kill; unicorn being rare do not really matter
are red devils useful in post ml
they drop 1 weapon that eventually is used to upgrade into helium flash
Even worse, blood pact’ effects are significantly nerfed in… it’s upgrade?
Sure, there’s the critical hit part that’s gone, but blood pact has a very nice counter point to that by buffing the player
Which isn’t present in core of the blood god
blood pact not being inherited is both an upgrade or downgrade
because blood pact on normal build is completely unusable bad, you have to specifically build around it (which is not the point of core of the blood god as it is supposed to be a good generic defensive/recovery accessory)
but 15% max HP is a significantly massive downsize from 200%
yeah and it also doesnt have the 25% chance to deal 2.25x damage to you
i mean but still
+15% max hp is really all you need
doubling your max HP would be pretty stupid
imagine if it were +50%, youd have upwards of 1500 HP
900
I can personally attest to this
You don't need Cotbg giving double HP
isnt this already addressed in the changelogs or something
oh well it did get addressed a little by changing its generation order
point is i think it is quite well know the sunken sea is scuffed but im pretty sure they're saving fixing the generation for when the rework drops (which im pretty sure is still happening just... different? right?)
yeah a rework is still happening
ok yeah then it'll just be addressed then lol
ah yeah I just checked and I only saw the thing about boulders
Abit late but blood pact basically make it harder to recover your HP once you get damaged (unless you hold your healing potion to get critted everytime)
It also do not really "doubles", it now give 500-600 max HP only since HP bonus is additive now
Mathwise blood pact still give you +50% max HP despite the crit, but effectively it just means when below half hp have 25% chance to just die if you are critted; and also any build that dont have high DR just cant use blood pact (assuming it is core of the blood god) because you will just die
There won't be astral torches?
@orchid cairn - Your suggestion has received an updated status!
[Make the laboratory furniture functional for NPC housing.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
originally approved but has to be rejectted due to possible oversights
(this will make some labs actually suitable for housing)
sad!
god
just gotta add new furniture ig?
that would be pretty funny tho
"Walter the Merchant has arrived!"
ok cool where is he
checks map
WHY IS HE IN HELL
also every dome lab is suitable for housing so npcs will just
show up in the most random locations of the map possible
just remove any lighting
but yeah it'd be funny
but honestly I don't see why they can't just relocate the NPCs
just make a new house and assign them there
NPCs can still be seen in minimap beyond spots you explored right?
yes
why not just do this
thats harder to implement than you think probably
theyd have to make the walls of them be like. wild walls or whatever
and then you couldnt harvest them
just remove some walls idk
that was discussed
break a wall off the dome lab so it's broken
but that's aa
a bit backwards
That wouldnt work anyway, houses can have several walls missing and still work, as long as there arnt 4 missing in a row
it's not like lab furniture look anywhere close to real furniture anyway
so making it real is kinda weird?
A separate type of wall that only naturally generates like what dirt and stone have would work though
they're abandoned labs, they should have missing walls 
dirt and stone walls are unsafe iirc
Ye
honestly adding more furniture to it that is actual tables/chairs is better anyway imo
iirc i mentioned that in the actual post
yae
i did not mention it apparently
that sounds kinda funny
but what if
you made the natural tiles be a seperate one than the placed ones
when you place them they work as furniture
unsafe lab walls
what if labs use "wall that that can up the room" instead of actual light sources
hmm
since if there is no light sources I think npc can't spawn in it?
mostly bc it'd be less annoying to break and replace furniture than walls
I don't think such have ever been done before
but it could be done
usually Terraria separates viable housing from otherwise with walls
not terribly hard either
alternatively yeah just give them a light source that doesn't work for a house
Yoo they buffed ironskin, eat that haters
yeah we know
mpg had an aneurism when sugg bot said it was implemented
i cant wait for it to immediately be nerfed lul
it probably wouldn't
fair no one uses defensive options anyway
because yharim stim and titan scale removal means lossing 15 defense, but you get 12 back from ironskin, so it is still a nerf
and looking at it right now they probably are more willing to nerf warding than defenses from other sources
Do we know how much is the buff
(at least according to when last time it was talked about, unless something changed in the meantime)
tldr because yharim stimulant provide 10 defense for some reason, you are on a net-loss all the way to Post-Moon Lord, and only get +2 more on post-DoG, and that is assuming you just dont use titan scale
so yes, it is still a nerf, and rightfully deserved
So... -15 damage on endgame instead of -6...
Yeah taking 9 less damage per hit wont break the game lol
But making rouge actually be a rouge instead of melee v2 will
Post ml stealth pretty much just stops existing when it comes to most loadouts
And spam rouge starts to get better DPS
what
my complain is that mobile stealth gen at post-ML literally regen too fast that the concept of stealth just become non-existent by becoming just an "attack cooldown"
so no, that is definitely not how it works
with the base stealth gen changes they already wanted to shift stealth from a nuke button to a heavy attack
but yes ozz did say they'll try to get rid of most stealth gen bonuses iirc
including a rework to silent
Ah ic ic
wait lemme see if what I remembered was correct
also I wanted to sugg this earlier but I forgot I already made it
and it didn't get anywhere 
I'd be better off talking to shade or ozz directly for this
Rogue has super long term plans that is delayed indefinitely
but stealth is not stealth and nuke button is not supposed to be the only way to use it
stealth being used as a combination of heavy attack and utility stuffs could be fun
which is why that suggestion above is focused on making those accs use stealth exactly like rogue weapons
but alas no one cares 
@rain jewel the suggestion probably need to be clearer for what it wants, currently it doesnt make much sense
you cant get celestial sigil because it requires lunar fragment, and even if you get fragment from deus you need ancient manipulator from cultist to craft it
Ik
It would be cool to have some more utility stealth stuff, like being able to have a parry or dodge
you can kill lc without killing golem
parry doesn't seem to be rogue's thing imo
probably yeah
yeah parry is something for a few melee weapons
and existing rogue-specific dodge stuff give stealth instead of using em
when they're procced
I didnt thought of it since plantera/calclone -> eidolist -> cultist is so uncommon
since golem is practically free at that point
could just do eidolist -> cultist too
eidolist spawn in HM? I thought it is always post calclone upgraded abyss for some reason
yeah
since they're planning to kill stealth gen boosts they might be looking at more utility functions for stealth
they just drop ecto post plant
Better now?
yeah
And I assume you are getting celestial sigil from Deus drops?
I skipped Golem in 2 occasions, Low% and ftw master death while shroomed, being forced to wear bloodpact, renegator and DSA at all times
dont even have to
Just pillars
celestial sigil needs ancient manipulator
yeah
Ah ic ic
as do astral bars for some reason
as the sugg says you can kill cultist pre golem with the use of eidolon tablet
why do astral bars use ancient manipulator?
I think a first step to making stealth more utility oriented after stealth gen boosts are killed is to make accs like Plagued Fuel Pack, Blunder Booster and Spectral Veil consume stealth like weapons do
because haha fuck you
currently they just use 25% stealth
Just make them use draedons forge 
replace stealth regen buff with stealth cost reduction buff?
Celestial sigil cant even be used post moon lord lol
it can't?
Wait it can’t?
Wtf
No without killing golem
ehhhhhh no
oh I see
Oh…
it's already an unfun mechanic as is
Also already granted by a line of accessories
Are we discussing progression breaking or stealth’s 15th rework
Both
both, it seems
I think starting from Dark God memes the aspect is not really fun
with previous accs in the line the stealth strike reduction is a neat bonus to slight efficiency
you think stealth itself is unfun?
but the moment you got dark god memes you suddenly have access to 2 stealth strikes at a time instead of 1 for whatever reason
if that's true I wouldn't be here
I would've fucked off all the calamity circles
Caring too much is always the problem 
I was referring specifically to the stealth cost reduction effect
I mean, it's possible to enjoy calamity while feeling the implementation of a mechanic is unfun
in fact I'm otherwise
Stealth is just very unbalanced at this point in the game, I realize they are trying to fix it but still
the reason I'm still giving a fuck about cal in the first place is because of rogue
people want to fix things that they like
snenejdjdjd
also the flavor of stealth is kind of terrible
true
Known, but also good luck changing it
stealth is in a weird spot
that is an issue that might or might not be addressed
well it WAS addressed
but changed?
very unlikely
and encouraging standing still is just weird
pepperoni
which calamity boss are you not constantly moving against
It would be cool if they added more unique stealth strikes rather than just “pierces and fires multiple”
stealth wants you to stand in one spot but in a boss fight thats not really an option
the way you use the standing still aspect of stealth is to take possible moments of standing still and not doing that extensively
Every rogue balancer in a 5 mile radius is instantly alerted when you say that
that's not really how "stealth" works though
since it's a boost on the charging rate and not a boolean you can sorta on and off on standing still on a whim
I dont see whats wrong with stealth
I'm fuckin doing this ain't I

encourages not moving in the middle of boss fights
right now I'm objecting to the name, rather than the mechanic
thats my problem with it
stealth as a term has been addressed as an issue and it might or might not be changed due to the overall scope of the change
Yes, either make stealth gen different, such as implementing a “cover” mechanic (I realize that this may be rather hard to code, raycasting would do wonders) or some sort of darkness or distraction mechanic
Maybe rogue should deal extra damage hitting certain spots
oh that sounds obnoxious
What about the stupid ranged accessory
Make rouge daawnlight
Since its about crits and precise strikes in rpgs I think
Daawnlight spirit origin
yeah thats just adding daawnlight to every weapon in the class
Yeah
Well doesnt have to be every weapon
Which would be unfun except for hitting moon lord in the bals
or hitting a sick 360 shot directly into dogs face
pretty sure a rename to focus would not disrupt things at all
360 no scope dogs face yes
It wouldn’t be as cool tho
Theres no way to make rogue more roguish without making it op I think, you cant make it turn invisible and the bosses to stop on their tracks, or make it have lots of dodges
its been called stealth for this long, the backlash for it would be massive
they'd get over it
it would, and especially considering the attention, patience and memory span of an average Calamity player
also it's not cool now, because it's not stealth in any meaningful way
in the end yes its just a rebrand but its a lot cooler being called a stealth strike than it is being called a focus strike
the thing is they also have no meaningful reason to change it other than for flavour


