#suggestions-discussion

1 messages · Page 90 of 1

fervent orbit
#

please dont give omega blue another summon its alr got 15 ap

frosty trellis
#

Why does omega blue have 15 AP anyways

fervent orbit
#

???

inner anvil
#

Uh, why are you using a mage weapon as a summoner? Did I miss something?

fervent orbit
fervent orbit
inner anvil
#

Well, their problem, not mine to fix.

frosty trellis
fervent orbit
#

no ones to fix

jagged jewel
fervent orbit
#

summoner penalty is fine

frosty trellis
#

You don't need to use whips

edgy sundial
#

then don't stand next to the boss, jim

frosty trellis
#

Just hold a summon or classless weapon and dodge like a normal person

fervent orbit
#

whips are not balanced yet and may not come out for a while

inner anvil
swift wharf
#

this is a conversation of the highest caliber

inner anvil
#

Lol.
Lmao.
XD.

fervent orbit
inner anvil
#

I mean, we haven't balanced the class to force tag, so he's wrong, for now.

frosty trellis
#

And they say bc summoner doesn't have enough weapons that you can't have any defensive accessories CalWheeze

hardy laurel
#

Use the jellyfish thing

jagged jewel
#

So lemme get this straight

You have a class where the entire damage it does is based on passive damage

It can't dodge because that's nerfed, it has zero stealth possibility, and has not the best agility and it needs to stay close range to the boss to even work

Oh yeah plus does a fraction of the damage of other classes because it's limited by minion slots

swift wharf
#

when the glass cannon armor is cannoing..................

fervent orbit
#

yea whips arent even currently balanced

edgy sundial
small timber
fervent orbit
small timber
#

I dont know how to put it in another way

hardy laurel
fervent orbit
#

if anything dodging has been buffed too fucking much

jagged jewel
#

Isn't that shit semi on cool down so you can't abuse it like vanilla terraria

Or am I using the wrong word for dodge

fervent orbit
#

200% dmg is not ok

jagged jewel
#

Whatever the shit is that lets you evade being hit

swift wharf
hardy laurel
#

Dashes

small timber
#

if people can beat bosses with true melee and yoyo that is a 'you' problem for not being able to dodge considering whips are even longer

swift wharf
#

wait omega blue lost that icon FUCK

edgy sundial
#

i think he might be trying to facetank... thonk

small timber
#

and you dont even have to keep boss on screen for more than 50% of the fight as summoner even if you force whips because whip tag damage last longer than 1 second

jagged jewel
#

Yoyo and melee aren't a problem I just think summoner is disadvantaged end game

hardy laurel
#

Literally your whole argument can be fixed by installing Unofficial Calamity Whips

swift wharf
#

also yeah the whip range is massive

fervent orbit
#

when tf has summoner been synonymous with dodges? just cuz u did it in 1.4 release on eol for terraprisma cuz u couldnt dodge?

inner anvil
#

Summoner isn't at a disadvantage end-game, that's for sure lmao.

fervent orbit
#

do i even have to explain ares exoskeletons bullshit

inner anvil
#

I know because I tested the entire class in the endgame. HDfailure

hardy laurel
#

Summoner has the highest and most consistent dps throughout the whole fuckin game

jagged jewel
#

What's the point of a class where a boss can agro on you but you can't fight back or evade being hit lmao

fervent orbit
#

or the fact that photon ripper isnt affected by summoner penalty

swift wharf
#

summoenr is an advantage endgame

frosty trellis
# jagged jewel So lemme get this straight You have a class where the entire damage it does is ...

Passive damage
Literally that's how the class has been since it was introduced in 1.2, long before whips were a thing

Dodging isn't nerfed
You're just shit at dodging and literal skill issue. You're given way more mobility options in cal to dodge shit and defensive accessories to not die as easily
Limited by minion slots
Just use the proper summoner accessories ffs. If you're using the 2-3 on tier summoner accessories that give slots you're fine on damage and can focus on dodging while also having slots option for mobility and defense. It doesn't deal a fraction of the damage other classes deal in the slightest.

small timber
#

the defenses between the different class (except for rogue which is just stupid) is so small in the end game that it is funny

hardy laurel
inner anvil
swift wharf
#

do you want the game to play itself for you or

fervent orbit
#

and wats that "evade being hit"

edgy sundial
fervent orbit
#

u too shit to actually learn how to dodge stuff

fervent orbit
inner anvil
#

Oops.

errant bobcat
small timber
#

if you keep blaming your own skill issue on every other thing the game has trust me it will take a lot of suggestions to fix all your problem

hardy laurel
#

Bitch I beat scal and exo as summoner with almost every accessory but 2 giving me minion slots

edgy sundial
#

imagine being able to move away from damage sources (he can't)

frosty trellis
# errant bobcat Wait…what?!

Tools don't trigger summon damage penalty
Axe of Purity, Hydraulic Volt Crasher, Grax and Photon Ripper are the main culprits

fervent orbit
jagged jewel
# swift wharf what does this even MEAN

Summoner can only do passive damage

Summoner cannot have accessories that allow you to sweat dodging or agility because it needs those slots for summoner

Summoner needs to stay close range to the boss at all times or the minions do not work

Summoner cannot be stealthy for the same reason it cannot dodge meaning that class takes lots of Agro but once again is the worst at fighting back

errant bobcat
#

Also, if you want extra DPS as a summoner without whips, just use CLASSLESS weapons

inner anvil
#

Hey, we don't insult people for not being able to dodge, some have more experience and some less, and if you have problems dodging, you can always try a defensive build.

fervent orbit
#

tf is being stealthy mean

#

how u gonna be stealthy in a boss fight

errant bobcat
tidal plaza
#

Defensive builds, as much as they're memed on, aren't bad on anything less than Death

fervent orbit
#

they either have inf aggro range or despawn

jagged jewel
small timber
#

oh fuck time to take out the warding sheet again

hardy laurel
errant bobcat
tidal plaza
#

Also summoner melts most bosses with minimal input

frosty trellis
edgy sundial
hardy laurel
#

Man's has fuckin Menacing on all his accessorites

inner anvil
swift wharf
swift wharf
#

me when i don't have 54 minion slots

frosty trellis
#

A standard summoner build with two summoner accessories pre SCal/Exos has 15 slots on it

#

Which is more than fine

edgy sundial
hardy laurel
#

Mans doesn't even reforge his staffs to ruthless

errant bobcat
#

Or even metastasis and ares exoskeleton and gun sentry I forgot the name of

jagged jewel
swift wharf
#

me when the boss attacks me (the aggro is very bad)

fervent orbit
jagged jewel
swift wharf
#

ON SUMMNER

#

YOU FUCKING TEAPOT

frosty trellis
swift wharf
#

??????????????????????????????????

jagged jewel
tidal plaza
swift wharf
#

MELEE DOESNT USE STEALTH

#

MAGE DOESNT USE STEALTH

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RANGED DOESNT USE STEALTH

jagged jewel
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I'm aware

swift wharf
#

YOU CURTAIn

hardy laurel
frosty trellis
#

ONLY ROGUE USES STEALTH

swift wharf
#

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

jagged jewel
#

No shit

tidal plaza
#

As someone who primarily plays summoner, it's accessory layout is perfectly fine where it is

frosty trellis
#

SUMMONER DOESN'T USE STEALTH BC ITS ROGUES MECHANIC

swift wharf
#

this must be trolling

fervent orbit
inner anvil
#

Do I need to bring a mod here so y'all calm down for 5 minutes?

edgy sundial
#

me when i can't use all the mechanics at once (it is very unfair)

swift wharf
#

anyways

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you can use dodge accessories with summoner just fine

#

see amalgamated brain

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& others

frosty trellis
fervent orbit
jagged jewel
#

Stealth makes a lot more sense for summoner than it does for rouge

frosty trellis
#

??????

tidal plaza
#

What on God's green earth

swift wharf
#

maybe im retarded

inner anvil
swift wharf
#

maybe summoner is a stealth class

inner anvil
#

And we have plans to renaming Stealth to another name that fits better.

jagged jewel
inner anvil
#

Like Focus.

swift wharf
#

maybe i should use only minion slot accessories

tidal plaza
#

I see why everyone is angry now, I went from reasonable to medieval in five seconds lol

hardy laurel
#

Mans doesn't want to equip Asgard valor and/or deific amulet

jagged jewel
#

Summoner is the class all bout passive damage so it should also be the class taking the least agro

hardy laurel
#

No?

swift wharf
#

summoner armos literally reduce aggro

inner anvil
#

Are you playing Singleplayer?

tidal plaza
#

Whips are also a factor that I'm pretty sure they said are getting added

frosty trellis
#

Stealth strikes renamed to Focus Blasts to accurately depict the accuracy of the average player

hardy laurel
#

That's just not how terraria works in singleplayer

swift wharf
fervent orbit
#

agro doesnt even matter in boss fights, it usually just focuses one person who was the closest to it

swift wharf
#

aggro is not a real stat

#

bosses will focus on the host anyway

fervent orbit
#

agro is literally only meant for non boss enemies

small timber
#

tldr is all classes access their mobility or defenses from accessories

minion slot is important for summoner, but it is about as important as like fire gauntlet for melee, your damage will still be shit if you dont use anything

you have the choice to go for mobility or defenses you just choose not to for summoner because you value damage, this is not a class specific thing just you believe that only summoner is subjected to this

tidal plaza
#

Also on later bosses there's so much going on there isn't anyone getting particularly focused

hardy laurel
#

Bosses go after the player with the highest armor

swift wharf
#

WAIT DOES IT

hardy laurel
#

Or the host

tidal plaza
hardy laurel
#

Lol

jagged jewel
#

Microwave go brrr

swift wharf
#

summoner even lets you focus on tank accessories because it has free damage

fervent orbit
swift wharf
#

💥

tidal plaza
#

I mean... What do you need for mobility other than: Tracers and shield/belt?

frosty trellis
hardy laurel
#

Mans just doesn't want to stop using scarab scroll and Necro scroll

inner anvil
#

Anyway, I improved some Pre-HM summoner weapons the past few days.

fervent orbit
#

im stupid

tidal plaza
#

I meant shield/belt for dash

frosty trellis
small timber
#

(but yeah this conversation is going for a bit too long already and will clearly not change the mind of anyone so)

fervent orbit
inner anvil
#

Not like stats, I'm like, coding and shit.

frosty trellis
#

Is belladona going to be unaffected by AP soon?

inner anvil
#

Computer Science.

#

Gaming.

jagged jewel
inner anvil
hardy laurel
#

The only thing I have against summoner is that most of the armors until terragon are outclassed by spooky armor

fervent orbit
fervent orbit
#

im intrigued tell me more sir

tidal plaza
inner anvil
hardy laurel
#

Oh I forgot stardusst

frosty trellis
hardy laurel
#

I meant stardust!

fervent orbit
#

plaguebringer is better than spooky

#

o

hardy laurel
#

No

fervent orbit
#

yea it is

frosty trellis
#

Plaguebringer armor is better than spooky

inner anvil
tidal plaza
#

Plague has the funny bee generation, don't you dare disparage it's name

hardy laurel
#

Oh

frosty trellis
hardy laurel
#

Set bonuses are weird

fervent orbit
inner anvil
#

Hell nah.

fervent orbit
#

good

#

how do it shoot

inner anvil
#

I won't say anything.

jagged jewel
#

I will bribe any developer to turn angel treads into bapesta's

hardy laurel
#

I forget them when looking at numbers

fervent orbit
#

if u tell me its a contact minion im going to do a bad thing

swift wharf
#

programmer memes......

frosty trellis
#

Shotgun weapons that aren't ranged when balance: (Thrown out the window)

inner anvil
#

Don't worry, it's not contact damage.

swift wharf
#

oh yeah is it more jungle themed

inner anvil
fervent orbit
tidal plaza
#

Kid named memes:

swift wharf
sinful violet
#

is it the single target high velocity slower fire rate belladonna

frosty trellis
fervent orbit
hardy laurel
sinful violet
#

devs cant mute him

inner anvil
sinful violet
#

you can bribe me though

jagged jewel
hardy laurel
#

I'll give you a high-five

sinful violet
#

but you didnt hear me say that

tidal plaza
#

Belladonna fires Gauss Nukes now

frosty trellis
#

That sounds like even more AP hell NotLikeTiramisu

hardy laurel
sinful violet
#

no slower fire rate higher base damage

jagged jewel
#

the tism is strong with this one HDfailure HDfailure

inner anvil
#

Anyway, something I will say, is that I made it predict targets, so it doesn't like, fail often.

sinful violet
#

AP turns from a +25% dmg bonus to like +10%

hardy laurel
#

Ok I'm done lmao

fervent orbit
inner anvil
#

Bruh hours.

fervent orbit
#

i am prgrmr

swift wharf
#

isnt ap doubled rn

inner anvil
#

Fixed next update.

swift wharf
#

m

#

but the question is is it more jungle themed

swift wharf
#

since it's kind of the summoner blade of grass

fervent orbit
#

did u keep belladonna cute

tidal plaza
#

That explains why my friend's AP build was ruining bosses, actually

inner anvil
sinful violet
#

the old idea was that it had some spore shot when the projectile landed

swift wharf
#

it's made with jungle materials

inner anvil
#

It always was though.

frosty trellis
sinful violet
#

basically turns it into a better hornet staff

swift wharf
#

it looks like an eggplant

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and fires black spores

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not even spores

inner anvil
#

Oh yeah, the black things.

sinful violet
#

they're petals pretty sure

inner anvil
#

Okay, fun fact, in the code they're called "Petals".

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That's not a fucking petal.

swift wharf
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they look like berries

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very jungle themed

sinful violet
#

look at orichalcum lmao

swift wharf
#

:D

fervent orbit
#

they look like thorns

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thorned petals

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idk

tidal plaza
#

Sick band name

inner anvil
swift wharf
#

orichalcum petals just look bad

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bad petals but petals

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that however

tidal plaza
#

It's a pearl

swift wharf
#

is a marble

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das what i meant with jungle themed

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it's plant themed

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it's flower themed, even

inner anvil
#

So yes, I replaced it with Plantera's seed/petal shots.

swift wharf
#

but not jungel

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that works for me

sinful violet
#

hornet staff but better and pre boss

inner anvil
#

I could ask the spriters for a sprite but eh.

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Didn't feel like it.

swift wharf
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i think something went wrong when it was added

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because the "Petal" is a the fruit

inner anvil
#

I also made Seabound Staff better.

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Not a rework, just better.

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Same with Cinder Blossom Staff.

tidal plaza
#

Seabound was already decent, happy to see it getting love

inner anvil
#

Anyway, those were my slight sneak peeks at what I've been doing.

fervent orbit
#

is cinder blossom worth it now

frosty trellis
inner anvil
#

Yeah, it's predicitve and doesn't have RNG viability.

frosty trellis
#

Oh predictive

#

Nice

#

That works

sinful violet
#

squirrel

fervent orbit
#

;wls.p, f

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i cant

inner anvil
#

Real Fargo hours.

fervent orbit
#

squirrel so funni man

sinful violet
#

strange poster

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it should work similarly to the sentry

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ideally it gets a full rework to be something people want to use during general use since the arcing projectiles were always kinda scuffed but

#

boss fighting summon works

jagged jewel
#

Add bapesta's

swift wharf
#

or just use finch staff

sinful violet
#

bad person

swift wharf
#

ur bad

sinful violet
#

at least i dont use finch staff

swift wharf
#

not yet

tidal plaza
#

If you like Finch Staff so much use it on SCal

swift wharf
#

again?

tidal plaza
#

Oh no, they're based

frosty trellis
#

Someone killed SCal with only a minishark

#

So I'd believe it

swift wharf
#

thats me too

rain jewel
#

I support the fandom wiki acc idea

frail mantle
#

too bad

glass arch
#

too bad, nobody else does

rain jewel
#

sbo

#

apfwipe

#

😭

#

There

#

Fuck english computer is awful

frosty trellis
#

Any suggestions from that guy should not be taken seriously after his entire argument on how summoner is bad for reasons that don't make sense

frosty trellis
rain jewel
#

What did they say

glass arch
#

said summoner was bad after he used a multiclass glass cannon armor and wasnt holding a summon weapon

rain jewel
#

Tbh omega blue could have 2 slots more and I doubt it would be good for summoner

frosty trellis
#

NO

swift wharf
#

so called multiclass armor when I use two classes at the same time

frosty trellis
#

PLEASE NO

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DO NOT BUFF OMEGA BLUE

swift wharf
#

i heard you liked damage so we doubled it

frosty trellis
#

IN ANY REGARD

#

ECLIPSEEEEEEEEEEEEEE

swift wharf
rain jewel
#

Omega blue tentacles should deal extra damage to scal if you know what I mean

swift wharf
#

you should leave discord

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😊

rain jewel
#

Ok I really wont make more of these jokes

swift wharf
#

omega blue tentacles need some zany 2022 shader effects tho

swift wharf
#

im sure someone can code that

rain jewel
#

Its the last time leon I promise

frail mantle
#

stop being horny in a server with minors in it you cockwaddle

#

the first time you did it should have been the last time

rain jewel
#

Cockwaddle. When a person is walks like a penguin that is antoxicated

frosty trellis
#

There shouldn't have been a first time regardless tbh

rain jewel
#

Hmm

frail mantle
#

but there was

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now stop doing it before i nuke your talking perms again

rain jewel
#

Wait it was you, it thought it as add

frail mantle
#

it wasn't

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but i have no qualms about muting you for a week if you keep going with the horny comments

rain jewel
#

I thought we were friend leon 😭

frail mantle
#

too bad

tidal plaza
#

Justice is blind

rain jewel
#

Ok the person above me is a thigh cultist, and thats fine?

frail mantle
#

not as bad as what you've been saying

tidal plaza
#

You can't discriminate against people based on religion, common law

glass arch
frail mantle
#

but still not the greatest username yes

frosty trellis
tidal plaza
#

Common law for me, common L for horni near children

frosty trellis
#

But yeah the username isn't ideal

fervent orbit
tidal plaza
#

I tried to nickname but it wouldn't let me lol

#

They heard it

fervent orbit
#

u just ask a mod

tidal plaza
#

O

fervent orbit
#

like if u pinged leon

rain jewel
#

Not fair, I used to be a prude, but my friend filled my head with so much horny that I got contaminated

frail mantle
#

i do not give a shit

tidal plaza
#

That was a choice, your will is weak

frail mantle
#

now shut up

frail mantle
rain jewel
#

Anyway, does the balance suggestion include accs?

frosty trellis
#

Yes

rain jewel
#

Because I tested regenator and its garbage

tidal plaza
frail mantle
#

i can

rain jewel
#

Like, regenator is never good

tidal plaza
#

Thank, big man

rain jewel
#

Ever

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Since hp regen scales with max hp

glass arch
#

i used it once when i nohit and needed extra regen to overtake everclear

humble mural
#

honestly it would be cool if gold slayer slugs went through walls

frosty trellis
glass arch
frosty trellis
#

Vanquisher Arrows do, why don't slugs

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Especially considering people build walls for a Yharon arena or just SCal

humble mural
rain jewel
#

The regenator change sounds like a nerf

glass arch
#

do the bullets get powered up after hitting solid blocks

humble mural
#

no

frosty trellis
#

It gives it a niche

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With stuff like Yharims Insignia and Necklace of Vexation

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And you keep the max HP so you get the Regen

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Just can't exceed 50%

rain jewel
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Ahhh

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I get it now

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Like is half empty all the time

frosty trellis
#

Yep

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Gives it a niche

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Most won't use it but niches are fine so long as they're there and usable

rain jewel
#

Still meh

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Speaking of that, old duke scales, are garbo

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Doesnt even work fully with new regenator

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Since it gets the most at 25%

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People always discuss weapon balance but many accs are in need of a buff/rework

drowsy plank
#

im pretty sure its known that duke scales are bad

rain jewel
#

Oh wait

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No hit omega blue armor viable 👀

drowsy plank
#

in other news the sky is blue

frosty trellis
#

So yeah we know

rain jewel
#

Oh

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Boy you guys get busy

frosty trellis
#

Yeah

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I have a habit of breaking cal in 17

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10 second Exos kill with on tier gear :)

glass arch
#

instakill with demonshade and minmaxing :)

frosty trellis
#

Traitorous dealing upwards of 85% in one hit to Mr.Jared with min-maxing

rain jewel
#

If they buff hote I might continue my infernum weaponless playthrough

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Because the sand one doesnt even deal damage

drowsy plank
#

reminds me i need to remove it from class setups lmao

frosty trellis
#

HotE needs an overhaul

drowsy plank
#

did any of the hote buff suggs pass

frosty trellis
#

AH FAK I FORGOR TO REMIND YOU

drowsy plank
#

i know there's been a few

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lol

glass arch
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i dont think so

drowsy plank
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sadge

frosty trellis
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There's been one that I can find that was decided to be a good idea

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But not on the to-do list

rain jewel
#

Sand deals no damage.
Cloud is too slow and doesnt attack inside blocks.
Brimstone has bad aim and doesnt attack inside blocks.
Anahita is decent damage ig and good aim.

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Well none of them work inside blocks

frosty trellis
#

Exoblade residue doesn't either and it bothers the shit outta me

rain jewel
#

In fact they were never good, back then I used it for the community like buffs and the healer elemental

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Which also healed 10 more and it was homing

drowsy plank
#

pretty much

rain jewel
#

Abyssal amulet also was so broken

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Man I miss that

drowsy plank
#

wdym "was"

rain jewel
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Btw does ambergris work during rain?

rain jewel
drowsy plank
#

yes i know

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amulet is still fuckin dumb considering it's preBoss lol

rain jewel
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Not really

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I deals practically no damage to any boss except brimmy and calclone

drowsy plank
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...preBoss

rain jewel
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But its pretty useless lol

drowsy plank
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ur talking about like hardmode stuff

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no it isnt i can use it on king slime and eye of cthulhu and it's pretty fucking dumb at this section of the game lmao

rain jewel
#

Yeah but you can also get demon scythe for them or fiery greatsword

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And they are supposed to be post skeletron tier

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Or post eow

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And you need 100 fishing power I think, so you need to kill ds which is post king slime

frosty trellis
#

You can get 100+ fishing power pre boss

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Just takes a bit of grinding

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Fiberglass + master bait is 83% fishing power, fish up alluring bait in the sulf seas and that's 113

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Oh wait no you can't fish alluring

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Yet.

humble mural
#

posted the GSS idea 👍

frosty trellis
#

Yes!

frosty trellis
glass arch
#

also not counting weather power boosts

rain jewel
#

With much less effort I can get molten armor and flamarang lol

glass arch
#

you still gotta fish

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and also mine

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and deal with hell enemies

rain jewel
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Which is easy

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Pre hm is not balanced

frosty trellis
#

I mean

#

It's not as easy if you don't use qol shit HDfailure

#

With Fargo's Mutant you can just fish a reaver shark, make an instavator and get hellstone sure

#

Also Abyssal Amulet is fine

#

It's a secondary source of damage, not the meltfesh it used to be

#

You could just get both hellstone gear and Abyssal Amulet pre boss and there

small timber
#

The higher defense of bosses sufficiently kept it in check most of the time

#

It is only good for like king slime, DS (LMAO), eye, crabulon and I think thats about it?

frosty trellis
#

Skeletron hands

small timber
#

Ok on eater if you have piercing weapon and helps with brain I guess

frosty trellis
#

It's good for skele hands

small timber
#

QB and Skeletron hands straight up dont take damage last time I try it

frosty trellis
#

Oh huh

#

I swore they did

small timber
#

You might accidently used the HM 90 damage version

frosty trellis
#

Icccc

#

Possibly

#

Forgor to swap that off

small timber
#

Skeletron hand and QB have such high defense that abyssal amulet deal little to no damage iirc (because of its unique mechsnic of being countered by defense)

frosty trellis
#

Fair

small timber
#

On WoF it is an ok damage boost but yeah mobility is probably better

frosty trellis
#

I knew it would suck on QB bc more defense as it loses HP mechanic

glass arch
#

hote sugg is a yes to me

rain jewel
#

I doubt the suggestion will pass since it requieres a bit of work for a rework

drowsy plank
#

i mean every suggestion does

#

frankly this seems way more likely than my emblem upgrade suggs because HotE is like one of the most known calamity accessories and its just been dogshit for the past few updates

inner anvil
#

I've been on the summoner AI grind recently, I'll get to the Heart of the Elements eventually.

rain jewel
#

So you code?

inner anvil
#

I've started.

#

Like, 4 days ago.

rain jewel
#

Where did you learn that

inner anvil
#

Looking at Calamity's code.

hollow shell
#

Rare Sand's projs don't home in with Heartreach anymore?

rain jewel
#

They di

#

Do

rain jewel
inner anvil
#

I'm still a beginner, but I can do some stuff.

rain jewel
#

Im just curious because I see people being like 14 and already coding games like wtf

inner anvil
#

Gaming.

hollow shell
#

Is the wiki outdated?

#

afaik Rare Sand has never had passive homing, it's always been with Heartreach

rain jewel
#

It did have passive homing

#

I remember

hollow shell
#

How long ago?

rain jewel
#

Pre dust and rust and when murasama dealt like 20k damage

hollow shell
#

Okay, I'll look into that when I have the chance but I do not think it is correct

rain jewel
#

It was when it healed 25

#

Im almost sure it had homing

rotund tree
#

it lost its homing at the same time the healing amount was nerfed, yeah

#

it also didn't have that rising phase before homing towards the player, it just moved towards you the moment it spawned

rain jewel
#

Yes ^

hollow shell
#

Alright, I stand corrected and I see where the confusion came from:

Aug 2018: Rare Sand is reworked to shoot healing projectiles instead of damaging tornadoes. The healing projectiles do not home under any circumstance.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&diff=next&oldid=7997

Jan 2020: The healing projectiles are now able to home while using Heartreach, but do not home by default.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&type=revision&diff=8035&oldid=8034

July 2020: The healing projectiles now always home by default, with Heartreach just making the homing stronger.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&diff=prev&oldid=8049

Nov 2021: The previous change is reverted, the healing projectiles now do not home be default and are only able to home while using Heartreach again.
https://calamitymod.wiki.gg/index.php?title=Rare_Elemental_in_a_Bottle&diff=next&oldid=8069

#

So yeah that checks out

#

They did have homing by default for over a year but I can see why I thought they never did cuz it was not like that on first implementation and the default homing was reverted

rain jewel
#

Yeah im always right. Except for all the times I was wrong

hollow shell
frosty trellis
#

LOL

#

But yeah, HotE could use a revamp in general

#

I prefer to see them as more supportive than damage dealers

#

The whole "Everything needs to do damage" nohitter mentality of the accessory

#

Since buff it too hard and then it becomes way to broken, but don't buff it enough for damage and then it's just worse than your normal accessories

And it's extremely hard to strike that balance

hollow shell
#

byeah I feel like it would be less headache inducing balance-wise if none or few of them dealt damage
Cuz then you don't need to worry about how much damage an accessory minion needs to be doing; should it be less than a weapon cuz it's passive and can stack with weapon DPS, or should it be more than a weapon cuz it uses up one of your acc slots?

#

yeah exactly

#

If they had non-damage effects, there doesn't need to be a weapon comparison competition

#

Rare Sand is the best HotE elemental by far, game-design-wise

frosty trellis
#

Mhm

#

Rare Sand is the only useful HotE elemental and the best designwise

#

Give them supportive roles so you don't have opportunity loss when you look for your accessories

crude geode
#

Isn’t rare elemental still weird because it shares it’s slot with the normal sand elemental

swift wharf
#

not really a hote problem it's more of a elementals problem but it's pretty much the same thin

crude geode
#

Just delete normal one and remove it’s ‘rare’ affix

hollow shell
#

wdym "slot"

crude geode
#

Not really slot it just kinda.

#

Not slot at all it is just weird that there’s two sand Eles

hollow shell
#

The fact that there are two sand elementals for no reason other than tradition?

#

yeah

crude geode
#

Yes

hollow shell
#

Spoopyro's influence reaches us to this day albeit very slightly

novel belfry
#

who is Spoopyro?

hollow shell
#

Old dev, was into Sand Elemental, probably the reason why Rare Sand exists

swift wharf
#

ah.

bright crag
#

Kinda miss the homing

#

I'm just concerned, tho
How do we give all Elementals supportive roles?

#

In an unique way

hollow shell
#

The sugg gives some ideas

#

Primarily debuffing enemies and buffing the player

tardy geyser
#

Water elemental* could give frost shield effect ig, like aquatic heart

frozen hornet
#

Cloud could buff movement speed or something

hollow shell
#

Maybe Brim could inflict a strong DoT with her attacks while only dealing minor or no direct damage

frozen hornet
#

Anahita activates your underwater effects

#

Free 16 defense with valor XD

hollow shell
#

hm

frosty trellis
#

Anahita giving the player permanent wet buff sounds absolutely not okay

hollow shell
#

What if it had half uptime and was on a cycle, like she periodically drops a watery droplet on you

cobalt pewter
#

Fishron mount can proc its boost in water and during rain

#

by that logic all water effects should apply during rain

#

🤓

errant bobcat
frosty trellis
frosty trellis
hollow shell
#

Good

#

Now she's actually useful

#

Now you can spec builds around it and make intelligent decisions

frosty trellis
#

Probably would need to nerf some water related effects but considering it's on a timer actually it would probably be fine if you spec'd into it as a niche

#

That accessory that has a dash longer than void sash will finally be useful!!!!

#

Actually on a timer makes it way more interesting and allows more build varieties

#

Without being broken

#

Yeah I'm liking this more and more

hollow shell
#

nice

distant gyro
#

yeah

#

water bath power is somehow

#

the most broken thing in existence

frozen hornet
#

Levi ambergris becomes god

hollow shell
#

It's because being submerged is such a hassle to legitimately utilize as an effect in most meaningful conditions
that all our current submerge effects are not reasonably balanced

frosty trellis
#

Yeah

distant gyro
#

no one water baths but when you do you become god

frosty trellis
#

Me being able to facetank bh4 But I'm already god CalSmug

cobalt pewter
#

is there any essential combination accs that gives gills / flipper effects

#

I know the diving gear line does but they're not essential

frosty trellis
#

Nothing essential that I can think of

hollow shell
#

Aquatic Heart exists, not a combo acc but it has a lotta effects anyway

distant gyro
#

define essential

cobalt pewter
#

wouldn't it be funny if the water effect from Anahita also assumed you're underwater XD

hollow shell
#

What like, being able to swim in the air?

frosty trellis
#

INTERESTING

cobalt pewter
#

if you have flipper stuff, ye HDfailure

hollow shell
#

That is an idea that I've had before for potential usage but I never got the opportunity to propose it for anything

frosty trellis
#

Being able to flipper swim in the air with that

#

That would actually be rly cool

#

Screw wings

#

Screw tracers

cobalt pewter
#

wings are for scrubs

#

we swim air

frosty trellis
#

Let me be submerged in air

distant gyro
#

fish bowl 2

#

the sequel

cobalt pewter
#

the pre sequel

#

god damnit

distant gyro
#

air bowl

cobalt pewter
#

orb

hollow shell
#

It got like halfway there

cobalt pewter
#

pretty close yeah

frozen hornet
#

cover yourself in oil

frosty trellis
#

C.Shell

#

But ofc

cobalt pewter
#

C shell + Anahita meta

frosty trellis
#

That's necessary for melee and becoming invincible against Providence

cobalt pewter
#

byeah as funny as it'd be gills and flipper buffs are non-consequential, esp when 1.4.4 rolls around

novel belfry
#

Fun fact: before 1.4, Fish Bowl + Neptune would result in the player drowning on land, but being able to breathe underwater instead

#

Which… honestly should be it’s own mod

cobalt pewter
#

I mean that was Gills buff before it got changed

#

like the very first iteration of Gills buff was exactly that

#

free breathing underwater but you have breath meter on land

hollow shell
#

Yeah I remember its tooltip did/does say "Breathe water INSTEAD of air"

cobalt pewter
#

does

#

it's been outdated ever since 1.2

#

they never bothered updating it

hollow shell
#

funny

crude geode
#

vanilla try to update old content moment

hollow shell
#

At least they fixed this (after a while)

#

I think Calamity went in and fixed this one for a while too

#

(still no debuff icon even though it'd be the easiest thing in the world to do)

robust lava
#

Once they got that bug report forum thread up they were pretty good at fixing typos

#

As long as they got reported of course HDfailure

serene tendon
hollow shell
#

@wide sand squint

drowsy plank
#

jesus christ 63 votes so far

#

that's a lot

hollow shell
#

I can't say I'm optimistic about its chances in dev

drowsy plank
#

understandable lmao

#

i really hope it does pass they dont need to listen to what im saying but the fact one of the most iconic accessories in the mod is now dogshit is just

#

really sad

#

i dont care how they do it just pls give it some love

inner anvil
#

Sure. I'll do it eventually, but I don't guarantee it, I can try.

grave zincBOT
#

@hardy laurel - Your suggestion has received an updated status!

[Add and item to turn off Profaned Enemy spawns so the vanilla biome enemies will spawn.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

wew

#

It would be really easy to implement too, just needs a sprite

#

RIP

small timber
#

tbh I dislike spawn blocker much more than turning them into a miniboss to justify decreasing their spawn rate or something like that

#

spawn blocker for a specific class of enemies just feels incredibly bandaid considering all other spawn blockers have solid reason to be blocked (eg: prevent random boss fights)

hollow shell
#

I don't necessarily agree but they are indeed pretty game-y and band-aid-y

I still think there'd be ways to make it feel natural, depending on how it's executed

oblique crow
#

Calamity Zenith type thing. A end game weapon for each class that takes key weapons for the class theoughout progression into a mega weapon.

small timber
#

there used to be many "zenith type weapon", but they are slowly getting removed

#

and I dont see them adding them back considering they are trying to simplify weapon recipes
the closest you will get is the "exo weapons" and thats it

swift wharf
ruby plover
#

at least you put it here rather than right into posting

#

gold star for that tbh

oblique crow
#

Another possible thing for Quality of life is a arena builder? I have some ideas but am not sure how it would work. Clearing space fore Ceaseless void and stuff is a pain.

frozen hornet
#

There'll be a pre-made CV arena for next update

frail mantle
#

CV/Polter

ruby plover
#

Honestly
There’s only so much you can do before it’s no longer QoL, and it’s just the 2024 copypasta

#

You still need to play the game apart from bosses

#

And it also do be a sandbox

#

That being said, I enjoy the concept of pre-made arenas, such as the dungeon one, and the infernum providence/guardians ones

distant gyro
#

2024 is only a year away HDfailure

ruby plover
#

Just, huge arena building tools should stay in lui and fargos

ruby plover
#

holy HELL

distant gyro
#

thanks for the kind words <3

ruby plover
#

Any time

distant gyro
#

uhh yeah arenas

#

dungeon is like the big one in mind

ruby plover
#

Arena tools aren’t something that should be in a big content mod like calamity, in my opinion, anyway

distant gyro
#

go build everywhere else but also

small timber
#

we need railroad in the sky to allow for easier early game exploration (because it is tedious before you get accessories which is bad for the economy of the game), starter bag containing 100 of each pre-hardmode bars since people are gonna get ore stuffs anyway just 2 hours later so why not give it to them straight away, not like ores are hard to mine; naturally generated jungle arena, king slime summon should also be in starter bag and on kill guaranteed to drop astral arcanum a reworked accessory that allow you to teleport to various important location of the map because I think spending time to travel across a gigantic map is just a waste of hours when player eventually have to find them to progress anyway so why waste the player's time, and also shrine finders since shrine item are mandatory for players' power so why stop them from obtaining it by gating it behind pure rng, I just think it is bad design

ruby plover
#

Also, people sleep on mortar rounds for some reason

#

I think they just forget they exist

small timber
#

oh ya luiafk like arena building tool is a great addition too why calamity dont have it

flat night
#

I feel like enough qol just makes the game sandbox outside of boss fights

distant gyro
#

if you're trying to speed through the game anyway might as well learn how to do it with as little arena prep as possible

#

speedrunner style

ruby plover
#

Destroyer is unironically easier without an arena

#

The bumps in the terrain shrimply stop his lasers

small timber
#

to be honest jokes aside beside astral arcanum I wish amalgam's double potion duration and persist through death effect are available earlier

#

both are so late into the progression that by the time you get them they are utterly useless

cobalt pewter
#

glad I made a folder just for this image

small timber
#

astral arcanum is because chances are if you think travelling is tedious you already build teleporters, and amalgam is because at post-DoG potions are propbably your least of concerns (devourer of cods and incoming complicated potions removal)

ruby plover
#

Yeah, amalgam is mostly a case of too little too late

stable kiln
#

amalgam is based yall are capping

small timber
#

amalgam by itself is not bad (like at all)

#

just the double potion duration kinda feels slapped on, if you know what I mean

#

like they just went "hmm what random effect can we give to this accessory so that it don't feel like amalgamated brain with +5% damage" and they slap that effect on it (after amalgam have 90% of its literal random effects removed)

swift wharf
#

not really the problem is that the effect is kinda not useful by then

#

mayb something could give that effect earlier

small timber
#

the question is why does the amalgam, a nearly pure damage accessory (of a literal emblem + dodge effect and a mostly irrelevant onhit effect), have a buff potion related effect just be like, there, randomly

#

instead of on like core of the blood god which have everything to do with defensive, potion and utility
or even rampart at that (yes I know rampart is already overstacked on effect, but you get the point I am trying to make)

swift wharf
#

yeah thats fair

#

maybe the effect was there before the other effects got removed

#

but im' not sure

#

got the new effect and lost the others in 1.5

#

i stand corrected

#

so yeah that is quirky and I stand corrected

#

but that was before the dodge (and crit chance effect) was added

small timber
#

which was even worse since it was basically an emblem with this effect without really any basis for where the effect come from, just like if reaper tooth necklace just have an effect that says "ironskin potion and endurance potion provide double effectiveness"

#

the dodge effect at least add some sense of utility to the accessory, but yeah I just don't feel it fit at all tbh

swift wharf
#

move it to sponge tbh

#

and remove the randomass effects

small timber
#

I tried to suggest to move it to core of the blood god instead (it just fit) but people didn't like the idea so

#

(since it looks like an effect of something ravager will drop as an accessory)

#

ravager is just a center place for dropping random accessory with quirky effect

hollow shell
#

A good suggestion in posting

swift wharf
#

i think cotbg has enough effects

#

and it's more healing potion themed than buff potion themed

small timber
#

to be honest

#

it sounded like a lot but core of the blood god only has 3 effect, and 1 of them is just stat

hardy laurel
#

my disappointment is immeasurable and my day is ruined

small timber
#

because even if an enemy is rare as soon as you use zerg potion they will swarm you like mad, the only problem was that profaned enemy spawn too frequently which are also hard to kill; unicorn being rare do not really matter

swift wharf
#

are red devils useful in post ml

small timber
#

they drop 1 weapon that eventually is used to upgrade into helium flash

novel belfry
#

Sure, there’s the critical hit part that’s gone, but blood pact has a very nice counter point to that by buffing the player

#

Which isn’t present in core of the blood god

small timber
#

blood pact not being inherited is both an upgrade or downgrade

#

because blood pact on normal build is completely unusable bad, you have to specifically build around it (which is not the point of core of the blood god as it is supposed to be a good generic defensive/recovery accessory)

novel belfry
#

but 15% max HP is a significantly massive downsize from 200%

glass arch
#

yeah and it also doesnt have the 25% chance to deal 2.25x damage to you

novel belfry
#

i mean but still

glass arch
#

+15% max hp is really all you need

#

doubling your max HP would be pretty stupid

#

imagine if it were +50%, youd have upwards of 1500 HP

novel belfry
#

900

frosty trellis
#

You don't need Cotbg giving double HP

drowsy plank
#

isnt this already addressed in the changelogs or something

#

oh well it did get addressed a little by changing its generation order

#

point is i think it is quite well know the sunken sea is scuffed but im pretty sure they're saving fixing the generation for when the rework drops (which im pretty sure is still happening just... different? right?)

glass arch
#

yeah a rework is still happening

drowsy plank
#

ok yeah then it'll just be addressed then lol

sick musk
#

ah that's fair

#

I didn't actually realize the lava thing was addressed already tho

crude geode
#

It isn’t

#

Just boulders as far as we know

sick musk
#

ah yeah I just checked and I only saw the thing about boulders

small timber
# novel belfry but 15% max HP is a significantly massive downsize from 200%

Abit late but blood pact basically make it harder to recover your HP once you get damaged (unless you hold your healing potion to get critted everytime)

It also do not really "doubles", it now give 500-600 max HP only since HP bonus is additive now

Mathwise blood pact still give you +50% max HP despite the crit, but effectively it just means when below half hp have 25% chance to just die if you are critted; and also any build that dont have high DR just cant use blood pact (assuming it is core of the blood god) because you will just die

prime quest
#

There won't be astral torches?

grave zincBOT
#

@orchid cairn - Your suggestion has received an updated status!

[Make the laboratory furniture functional for NPC housing.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

originally approved but has to be rejectted due to possible oversights
(this will make some labs actually suitable for housing)

drowsy plank
#

sad!

cobalt pewter
#

god

drowsy plank
#

just gotta add new furniture ig?

distant gyro
#

npcs randomly moving into the hell lab

glass arch
#

that would be pretty funny tho

#

"Walter the Merchant has arrived!"
ok cool where is he
checks map
WHY IS HE IN HELL

distant gyro
#

also every dome lab is suitable for housing so npcs will just

#

show up in the most random locations of the map possible

cobalt pewter
#

just remove any lighting

#

but yeah it'd be funny

#

but honestly I don't see why they can't just relocate the NPCs

#

just make a new house and assign them there

swift wharf
#

so the furniture works, but the labs dont count as a valid home

#

?

cobalt pewter
#

NPCs can still be seen in minimap beyond spots you explored right?

orchid cairn
#

oof

#

then can we add new furniture to the set instead?

distant gyro
#

yes

orchid cairn
#

🙏

#

bless

swift wharf
orchid cairn
#

thats harder to implement than you think probably

swift wharf
#

is it

#

removing one wall would do it

orchid cairn
#

theyd have to make the walls of them be like. wild walls or whatever

#

and then you couldnt harvest them

swift wharf
#

just remove some walls idk

distant gyro
#

that was discussed

#

break a wall off the dome lab so it's broken

#

but that's aa

#

a bit backwards

tardy geyser
#

That wouldnt work anyway, houses can have several walls missing and still work, as long as there arnt 4 missing in a row

distant gyro
#

it's not like lab furniture look anywhere close to real furniture anyway

#

so making it real is kinda weird?

tardy geyser
#

A separate type of wall that only naturally generates like what dirt and stone have would work though

swift wharf
#

dirt and stone walls are unsafe iirc

tardy geyser
#

Ye

orchid cairn
#

honestly adding more furniture to it that is actual tables/chairs is better anyway imo

#

iirc i mentioned that in the actual post

swift wharf
#

yae

orchid cairn
#

i did not mention it apparently

half imp
#

but what if

#

you made the natural tiles be a seperate one than the placed ones

#

when you place them they work as furniture

cobalt pewter
#

unsafe lab walls

small timber
#

what if labs use "wall that that can up the room" instead of actual light sources

half imp
#

not the walls

#

the furniture

cobalt pewter
#

hmm

small timber
#

since if there is no light sources I think npc can't spawn in it?

half imp
#

mostly bc it'd be less annoying to break and replace furniture than walls

cobalt pewter
#

I don't think such have ever been done before

half imp
#

but it could be done

cobalt pewter
#

usually Terraria separates viable housing from otherwise with walls

half imp
#

not terribly hard either

#

alternatively yeah just give them a light source that doesn't work for a house

swift wharf
#

true tbh

#

an actual light source instead of glass lanterns would be nice

rain jewel
#

Yoo they buffed ironskin, eat that haters

glass arch
#

yeah we know

small timber
#

oh no

#

anyway

glass arch
#

mpg had an aneurism when sugg bot said it was implemented

drowsy plank
#

i cant wait for it to immediately be nerfed lul

small timber
#

it probably wouldn't

drowsy plank
#

fair no one uses defensive options anyway

small timber
#

because yharim stim and titan scale removal means lossing 15 defense, but you get 12 back from ironskin, so it is still a nerf

#

and looking at it right now they probably are more willing to nerf warding than defenses from other sources

rain jewel
#

Do we know how much is the buff

small timber
#

(at least according to when last time it was talked about, unless something changed in the meantime)

#

tldr because yharim stimulant provide 10 defense for some reason, you are on a net-loss all the way to Post-Moon Lord, and only get +2 more on post-DoG, and that is assuming you just dont use titan scale

#

so yes, it is still a nerf, and rightfully deserved

rain jewel
#

So... -15 damage on endgame instead of -6...

errant bobcat
#

Seems fine to me XD

#

The sponge giving 50 defense or something: KEKW

rain jewel
#

Yeah taking 9 less damage per hit wont break the game lol

errant bobcat
#

But making rouge actually be a rouge instead of melee v2 willultimatesmug

#

Post ml stealth pretty much just stops existing when it comes to most loadouts

#

And spam rouge starts to get better DPS

cobalt pewter
#

what

small timber
#

my complain is that mobile stealth gen at post-ML literally regen too fast that the concept of stealth just become non-existent by becoming just an "attack cooldown"

#

so no, that is definitely not how it works

cobalt pewter
#

with the base stealth gen changes they already wanted to shift stealth from a nuke button to a heavy attack

#

but yes ozz did say they'll try to get rid of most stealth gen bonuses iirc

#

including a rework to silent

errant bobcat
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Ah ic ic

cobalt pewter
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wait lemme see if what I remembered was correct

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also I wanted to sugg this earlier but I forgot I already made it

and it didn't get anywhere XD

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I'd be better off talking to shade or ozz directly for this

distant gyro
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Rogue has super long term plans that is delayed indefinitely

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but stealth is not stealth and nuke button is not supposed to be the only way to use it

cobalt pewter
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stealth being used as a combination of heavy attack and utility stuffs could be fun

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which is why that suggestion above is focused on making those accs use stealth exactly like rogue weapons

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but alas no one cares XD

small timber
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@rain jewel the suggestion probably need to be clearer for what it wants, currently it doesnt make much sense

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you cant get celestial sigil because it requires lunar fragment, and even if you get fragment from deus you need ancient manipulator from cultist to craft it

rain jewel
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Ik

errant bobcat
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It would be cool to have some more utility stealth stuff, like being able to have a parry or dodge

glass arch
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you can kill lc without killing golem

rain jewel
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Yeah

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I thought it was well known

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Should I add that?

cobalt pewter
small timber
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probably yeah

glass arch
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yeah parry is something for a few melee weapons

cobalt pewter
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and existing rogue-specific dodge stuff give stealth instead of using em

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when they're procced

small timber
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I didnt thought of it since plantera/calclone -> eidolist -> cultist is so uncommon

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since golem is practically free at that point

glass arch
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could just do eidolist -> cultist too

small timber
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eidolist spawn in HM? I thought it is always post calclone upgraded abyss for some reason

glass arch
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yeah

cobalt pewter
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since they're planning to kill stealth gen boosts they might be looking at more utility functions for stealth

glass arch
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they just drop ecto post plant

rain jewel
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Better now?

small timber
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yeah

errant bobcat
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And I assume you are getting celestial sigil from Deus drops?

rain jewel
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I skipped Golem in 2 occasions, Low% and ftw master death while shroomed, being forced to wear bloodpact, renegator and DSA at all times

austere cargo
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celestial sigil needs ancient manipulator

glass arch
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yeah

errant bobcat
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Ah ic ic

austere cargo
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as do astral bars for some reason

glass arch
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as the sugg says you can kill cultist pre golem with the use of eidolon tablet

austere cargo
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why do astral bars use ancient manipulator?

rain jewel
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Because uhh

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Post cultist ig

cobalt pewter
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I think a first step to making stealth more utility oriented after stealth gen boosts are killed is to make accs like Plagued Fuel Pack, Blunder Booster and Spectral Veil consume stealth like weapons do

glass arch
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because haha fuck you

cobalt pewter
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currently they just use 25% stealth

errant bobcat
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Just make them use draedons forge XD

cobalt pewter
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I realized the convo about progression breaking is still going

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truly an XD moment

austere cargo
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replace stealth regen buff with stealth cost reduction buff?

rain jewel
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Celestial sigil cant even be used post moon lord lol

austere cargo
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it can't?

errant bobcat
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Wtf

rain jewel
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No without killing golem

austere cargo
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oh I see

errant bobcat
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Oh…XD

cobalt pewter
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it's already an unfun mechanic as is

errant bobcat
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Also already granted by a line of accessories

crude geode
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Are we discussing progression breaking or stealth’s 15th rework

errant bobcat
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Both

austere cargo
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both, it seems

cobalt pewter
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I think starting from Dark God memes the aspect is not really fun

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with previous accs in the line the stealth strike reduction is a neat bonus to slight efficiency

austere cargo
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you think stealth itself is unfun?

cobalt pewter
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but the moment you got dark god memes you suddenly have access to 2 stealth strikes at a time instead of 1 for whatever reason

cobalt pewter
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I would've fucked off all the calamity circles

crude geode
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Caring too much is always the problem HDfailure

cobalt pewter
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I was referring specifically to the stealth cost reduction effect

austere cargo
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I mean, it's possible to enjoy calamity while feeling the implementation of a mechanic is unfun

cobalt pewter
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in fact I'm otherwise

errant bobcat
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Stealth is just very unbalanced at this point in the game, I realize they are trying to fix it but still

cobalt pewter
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the reason I'm still giving a fuck about cal in the first place is because of rogue

swift wharf
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people want to fix things that they like

austere cargo
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also the flavor of stealth is kind of terrible

cobalt pewter
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true

crude geode
glass arch
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stealth is in a weird spot

cobalt pewter
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well it WAS addressed

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but changed?

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very unlikely

austere cargo
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and encouraging standing still is just weird

swift wharf
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flavor ?

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a

cobalt pewter
austere cargo
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which calamity boss are you not constantly moving against

errant bobcat
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It would be cool if they added more unique stealth strikes rather than just “pierces and fires multiple”

austere cargo
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more final dawn stealth strikes

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love that thing

glass arch
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stealth wants you to stand in one spot but in a boss fight thats not really an option

cobalt pewter
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the way you use the standing still aspect of stealth is to take possible moments of standing still and not doing that extensively

crude geode
austere cargo
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that's not really how "stealth" works though

cobalt pewter
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since it's a boost on the charging rate and not a boolean you can sorta on and off on standing still on a whim

rain jewel
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I dont see whats wrong with stealth

cobalt pewter
glass arch
austere cargo
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right now I'm objecting to the name, rather than the mechanic

glass arch
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thats my problem with it

rain jewel
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Thats good

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I like exploiting opportunities

cobalt pewter
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stealth as a term has been addressed as an issue and it might or might not be changed due to the overall scope of the change

errant bobcat
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Yes, either make stealth gen different, such as implementing a “cover” mechanic (I realize that this may be rather hard to code, raycasting would do wonders) or some sort of darkness or distraction mechanic

rain jewel
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Maybe rogue should deal extra damage hitting certain spots

austere cargo
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oh that sounds obnoxious

crude geode
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What about the stupid ranged accessory

errant bobcat
rain jewel
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Since its about crits and precise strikes in rpgs I think

errant bobcat
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Daawnlight spirit origin

glass arch
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yeah thats just adding daawnlight to every weapon in the class

rain jewel
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Yeah

cobalt pewter
rain jewel
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Well doesnt have to be every weapon

errant bobcat
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Which would be unfun except for hitting moon lord in the bals

glass arch
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or hitting a sick 360 shot directly into dogs face

austere cargo
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pretty sure a rename to focus would not disrupt things at all

errant bobcat
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360 no scope dogs face yes

errant bobcat
rain jewel
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Theres no way to make rogue more roguish without making it op I think, you cant make it turn invisible and the bosses to stop on their tracks, or make it have lots of dodges

glass arch
austere cargo
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they'd get over it

cobalt pewter
austere cargo
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also it's not cool now, because it's not stealth in any meaningful way

glass arch
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in the end yes its just a rebrand but its a lot cooler being called a stealth strike than it is being called a focus strike

small timber
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the thing is they also have no meaningful reason to change it other than for flavour