#suggestions-discussion

1 messages · Page 74 of 1

small timber
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because they are not supposed to be overtuned

swift wharf
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infernum green slime.....

ruby plover
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Regular enemies are just…. Regular enemies

small timber
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requiring 100 hits to kill a green slime instead of 2 hits doesn't suddenly make green slime the most interesting enemy in the mod, it is just frustrating and time wasting

sand ermine
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infernum mouse

swift wharf
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infernum mouse

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very infernous rat

prisma flax
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i dunno you guys
i had more fun exploring in early and mid game where enemies punched harder
it made you more focused on the game
they don't have to be tanky as hell or have 100 special attacks
i just think it's weird that you can ignore enemies all together. at some point they become pebble. a clutter. an endless source of irrelevant trash in your bags

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like, take a jungle vine monster
don't remember what's his name
man eater or smth
in calamity his contact damage is irrelevant. you can keep digging even if you see it
in ftw you gotta deal with the guy first before you can proceed
it's kinda... you know, an explorative gameplay

swift wharf
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so if the issue is enemies being weak

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why rework the entire banner system

edgy sundial
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then take off your accessories and armor and don't use heart crystals. there's your "explorative" gameplay, and you don't even need to wait for it to get added to a mod

sand ermine
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just dont wear armor when fighting enemies XD

prisma flax
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yeah, rn i'm discussing it without relevance to the banner suggestion

small timber
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then you can just install this mod and reduce your own max HP by 50% and give yourself a -50% damage nerf

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that is exactly what legendary difficulty does: enemy have x2 stats from expert

swift wharf
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byeah this is kind of an issue with terraria itself

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and fixing it by scaling enemy stats would be a bad idea

small timber
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calamity did intentionally nerfed a ton of the enemies that deal way too high damage

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oh you mean that

swift wharf
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ye

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and those nerfs are deserved

small timber
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things like these yeah

prisma flax
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i played vanilla legendary zenith for a bit
it's certainly tedious and intentionally unfair, but with a more adequate scaling it could be much more fun than it was

swift wharf
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remix:

cobalt pewter
neat linden
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It does what

short walrus
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fucking

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wahat

neat linden
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Stat bloat is dumb typically but this is just

cobalt pewter
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vanilla is funky

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I love the game, but man

frail mantle
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600 contact damage in master + legendary mode scaling

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i stand by that master wouldn't have been quite so ass if base enemy stats weren't already so stupid

cobalt pewter
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little correction, seems like that funky scaling is inherited from for the worthy

frail mantle
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yeah

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legendary mode is i think master + 50%

swift wharf
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hey guys it's not an insta kill so i t's balanced trollge

inner anvil
austere cargo
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I've noticed it's kind of weird giant clam gets a relic when it's not much of a boss

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or at least, the pre-hardmode one isn't

short walrus
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rework with the sunken sea update

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wait.

austere cargo
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also would anyone else like its boss HP bar not to appear whenever it exists in the sunken sea?

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perhaps mark it on the map but only show the HP bar when aggro'd

short walrus
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could suggest that

austere cargo
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ok, will write it up. figured I should check here first

serene tendon
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Tbh I like the idea of adrenaline being a defensive tool, not an offensive one. Rage for dealing more damage, Adrenaline for taking more damage. Plus it makes sense when you put the 2 into a real life perspective.

grim tusk
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I need no test to tell adrenaline is broken as shit

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I have a boatload of hw and also just literally woke up. So I’ll take a look when i can

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Although next week my schedule seems extremely busy as well

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I’ll try to do what i can

cobalt pewter
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good sugg

drowsy plank
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i always liked the health bar sort of signifying that it spawned

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i think if it was removed until it was woken up, clam might be worth getting a subtle noise to let players know it spawned from far away

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since it's pretty easy to overlook on the map

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also how is that banner sugg not flagged yet

stable kiln
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bruh

umbral sonnet
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Like how adrenaline makes pain feel like it didn’t happen, even tho it did

frosty trellis
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Adren facetanking
Dies

umbral sonnet
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It’s fair, it’s basically saying you technically can’t die during this period of time, but that doesn’t mean you can’t face tank everything

stable musk
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H

frosty trellis
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So that would just break it

umbral sonnet
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No cuz they proc on critical hit

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This would. E considered a debuff

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It absorbs the damage as a straight number

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And then re distributes it after adrenaline is over

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It makes adrenaline less of a, yo, you got 1 shot while adrenaline was active? Too bad, into a hey you wen without getting hit for 90 seconds or whatever, you can’t die for the next like 10 seconds

blazing kettle
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this feels similar to the adrenaline "grace period" but more extreme

umbral sonnet
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?

serene tendon
umbral sonnet
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The whole point of my Idea is that you still take damage, but you also get to use your dog boost to the full

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Dmg*

serene tendon
umbral sonnet
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Buffed out of existence*

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It’s offensive capability’s are ridiculous

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And mor dr is just buffing it even more

serene tendon
umbral sonnet
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No it doesn’t,

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If anyone wants an easy play through they only have to play true melee

serene tendon
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Yeah it does, because True Melee with Adrenaline damage is extremely good, much more so than a second or so of nigh-invincibility

swift wharf
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make adrenaline an accessory gimmick

umbral sonnet
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No

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We

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We

drowsy plank
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adren is now stress pill exclusive

umbral sonnet
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Ew*

swift wharf
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based

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another stress pill w

serene tendon
swift wharf
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and then heart of darkness for rage

serene tendon
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Trust me, I'd know

drowsy plank
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ez

serene tendon
swift wharf
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why not

drowsy plank
umbral sonnet
serene tendon
swift wharf
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no it's not

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it's way more ShitpostSelfawareness

umbral sonnet
drowsy plank
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"it's balanced by needing to get close" mfs when i show them the like 30 second kill time barracuda gun gets on moon lord

swift wharf
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anyways me when true melee weapons on regular prehm enemies

drowsy plank
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it's funny because vanilla is like this too now

swift wharf
drowsy plank
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with the terra blade line reworks

serene tendon
swift wharf
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and weapons being slightly bigger in 1.4.4.9

drowsy plank
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yeah

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also true melee isn't broken literally every class trivializes standard enemies after like

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5 minutes

umbral sonnet
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True melee is broken

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It is ridiculous

drowsy plank
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it really isn't

umbral sonnet
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It really is tho

serene tendon
umbral sonnet
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Yes

drowsy plank
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have you tried using a bow

swift wharf
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pre nerf feller 🥹

drowsy plank
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feller of evergreens isnt real

umbral sonnet
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Ranged is easiest class, but truemelee is most broken

drowsy plank
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wake up

umbral sonnet
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Most classes have their ups and downs, true melee just stays good the whole game

drowsy plank
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true melee mfs when they have to hit a boss that stays a set distance away from them boohoo

serene tendon
drowsy plank
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does true melee even count as a subclass at this point

serene tendon
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Apart from guns

umbral sonnet
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Also

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Certain bosses move slower while the player is holding a true melee weapon

drowsy plank
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they literally have projectiles

umbral sonnet
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Biome blade is considered a true melee weapon

serene tendon
drowsy plank
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cool i think we should kill true melee distinctions

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we don't need four types of melee damage BirbDisgust

umbral sonnet
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We don’t

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We have true melee and melee

serene tendon
drowsy plank
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actually

serene tendon
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And yoyos

umbral sonnet
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I’m fine that true melee is the way it is

drowsy plank
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we have melee, melee with melee speed, true melee, and true melee with melee speed

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internally in the code

umbral sonnet
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I just don’t want to buff it more

drowsy plank
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it's very cool :)))))

umbral sonnet
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Wait what

drowsy plank
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yeah that's how it works now

umbral sonnet
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Also true melee should exist it just shouldn’t be buffed more

frosty trellis
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@umbral sonnet

serene tendon
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Like the Bandit's weapons for Rogue

frosty trellis
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You said true melee

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Lion Heart and The Last Mourning are so bad for DoG and OD

serene tendon
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Oh, my bad

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Thought Lion Heart was Lionfish

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sorry

frosty trellis
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Nah

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It's cool

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Most people forget Lion Heart exists

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DoG for true melee is nightmarish

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Yharon sucks but at least The Enforcer is ridiculous

umbral sonnet
frosty trellis
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Master can just be ignored in any case regardless

umbral sonnet
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Not really

frosty trellis
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Besides true melee all classes has fantastic options

frosty trellis
umbral sonnet
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True melee doesn’t need buffs is the point

frosty trellis
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The Last Mourning and Lion Heart shouldn't be absolute dogshit though

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That's the point

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Like, all classes have fantastic options for DoG except true melee
Normal Melee? Terror Blade and Neptune's Bounty
Ranger? Halley's Inferno and Septic Skewer
Mage? Victriolic Vipor and Eidolon Staff
Summoner? Sirius and Etherial Subjugator
Rogue? Wave Pounder for Stealth, Ghoulish Gouger for Spam

umbral sonnet
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I used last mourning for DoG dude

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It’s not that bad

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Also fetid emesis is the superior old duke ranger drop

frosty trellis
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Even with Luminite Bullets that just wrong LOL

umbral sonnet
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Nah

frosty trellis
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Septic is fucking wild

umbral sonnet
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Fetid with luminite makes the fight a joke

frosty trellis
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Fetid is powerful don't get me wrong

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But it's slower

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I will go do some tests rn to prove that

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And to prove that The Last Mourning isn't good

tardy geyser
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mourning isnt very good, like i felt that that gilded probiscis is the best true melee weapon until post dog just because of the healing and you can atleast attack below yourself

frosty trellis
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Yeah

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Gilded or Holy Collider are great
Mourning sucks

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Lion Heart is worse

umbral sonnet
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? I used last mourning, it took an hour or 2 but it was fine

drowsy plank
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didnt we already do test for that tier lmfao

umbral sonnet
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I won’t disagree with lion heart tho

tardy geyser
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dogs acceleration when switching aggression modes has been lowered a lot since i did true melee but i felt that that was the worst part of the fight

frosty trellis
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Yes I've literally tested Last Mourning

umbral sonnet
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It is Garbo

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?? Last mourning wasn’t bad for me

frosty trellis
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Lemme load up T.Mod and grab my tester gear + Warbanner and show you that it's bad

sullen swan
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i used holy collider for dog

frosty trellis
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Holy Collider is probably far better

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Holy Collider is actually wild

sullen swan
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if you do it right you can take up to 20% of his hp in one go

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and can instantly end his second phas with adrenaline

frosty trellis
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Well okay with testing we don't take into account rippers

umbral sonnet
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Wait what

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Dude

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Is holy collider actually that good

frosty trellis
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Holy Collider is wild

sullen swan
umbral sonnet
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That would have been nice to know

sullen swan
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celestial shell + fire gauntlet + hide of deus = lmao

frosty trellis
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I was going to go war banner over HOAD but fair

sullen swan
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hoad is essentially a free true melee ripper

frosty trellis
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Assuming I get hit

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But yeah

sullen swan
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since melee already has tons of defense so you can take a few hits

frosty trellis
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War Banner is just up to 20% Damage/Speed/T.Melee damage

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Which is wild

sullen swan
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but if you are too skilled warbanner is better

frosty trellis
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I tend to be very good at DoG overall

umbral sonnet
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It took me an hour to get warbanner thanks to bad ring

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Rng*

frosty trellis
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Last Mourning first, then Collider @umbral sonnet @sullen swan

DoG is supposed to be a 4 minute fight but it takes fucking forever in phase 2
Even with just trying to circle and murdering the tail it's not going well
And the fact you could compare these two despite being two tiers apart is bad

I've already told Xyk, the melee tester, about them so yeah

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Told Xyk about Mourning and Lion Heart awhile back

sullen swan
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i want to do a test but my computer permanently runs on 30% speed

frosty trellis
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The body lasers suck

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For t.melee these days

sullen swan
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they aren’t even lasers by then

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just mines

frosty trellis
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But yeah just doing some simple math can show you neither of these would get you 4 minutes
It would get you over
And this is playing aggressive

umbral sonnet
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like i said

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it took a while

small timber
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I remember fetid is just not super good unless you are on a relatively glassy build due to how it scales

Which do fit the narrative of why you want adrenaline to be a invincibility instead

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Maybe this moment

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Because no, you dont need adrenaline to give you invincibility, when the current adrenaline + true melee just phase most bosses out of existence

umbral sonnet
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dude

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did u read the original text?

small timber
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At what point of the game do you get one shot

The only 1 close is DoG's head

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And that is the only case in like the entire game

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Unless you count AEW

umbral sonnet
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no

small timber
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So after nohitting for 30 seconds you get a buff that is essentially useless?

umbral sonnet
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no

small timber
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Because continuous healing is not a thing in this mod

umbral sonnet
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its literally just so you can get full usage out of adrenaline

small timber
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You will just take a bunch of damage and dies out of that 5 seconds, instead of during the period you use adrenaline

umbral sonnet
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?

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you technically still take the damagfe

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its just not actually distributed until after adren is over

small timber
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Yes,unless the damage taken is reduced it will be useless

umbral sonnet
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its still reduced

small timber
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Then what is the difference between this and just give a bunch of DR

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It is just a really fancy way to give the player DR where at the end it achieved the same thing

umbral sonnet
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because a bunch of DR makes it so that you take less damage

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no

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??

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if you added 15% more dr

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and if you did this

small timber
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If you dont take less damage with your version of adrenalinr it WILL be useless

umbral sonnet
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you take less damage with more dr

umbral sonnet
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but adding more dr is bad

small timber
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Then there is no difference betwern having your fancy delayed damage mechanic than just give the player the DR straight away

umbral sonnet
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no

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there is

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the whole point is you get to use the whole adrenaline

small timber
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Rather than having the player dying after adrenaline when it ie over because they have no idea how much damage they took

umbral sonnet
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???

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it applys a debuff

cobalt pewter
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just make adrenaline a timestop smh

peak jojo reference

umbral sonnet
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that would be a funny accessory

novel belfry
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i would like it

ornate kestrel
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Doesn't Fargo's soul mod have something that does that

unborn siren
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Draft:

Make the start of the schematics and codebreaker questline more intuitive

It's currently all too easy for the player to miss the sunken sea lab when killing giant clam for the first time, or not knowing what to do with the planetoid schematic after getting it before the sunken sea schematic. One Idea I have to fix this is:

  • Lock the sunken sea chest until Desert Scourge is defeated, since you generally kill them before entering the sunken sea anyway. Killing DS for the first time would also send something like "You hear a chest unlock in a lab below the desert" in the chat, or just some way of letting the player know that the sunken sea lab exists and that it should be visited. This would tell the player that they should look for something in the sunken sea, and help them get the first piece.
  • In the tooltip of the Sunken Sea Schematic, it could mention that the player should probably place down some Power cell factories, which could help with the problem of players not starting to generate any cells until right before Exo mechs, then having to afk for hours to get enough.
  • Each schematic would also unlock the recipe for the seeker to find the next lab (so sunken sea schematic would unlock planetoid seeker, planetoid schematic would unlock jungle seeker, etc) so the player can easily see where to go next, and how they can find the way there.
    just by making a few simple changes, it could be a lot easier for players to go through the schematics throughout their playthrough, or at least help avoid forcing the player to afk for hours because they only bothered with the codebreaker stuff at the end.
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that look good?

frozen hornet
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It might be better if the other chests besides the sunken sea is locked instead

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Say you have to craft a security card to unlock the planetoid chest and the recipe for it is unlocked by the sunken sea schematic

swift wharf
unborn siren
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oh yeah

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good idea

swift wharf
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no

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Yes lock the planetoid cheat that will have no issue whatsoever

unborn siren
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different idea

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just lock the lab seeker behind the schematic before that lab

swift wharf
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Everything would be fixed by giving the player a seeking mechanism early

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wait can't you find those in chests

unborn siren
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yeah

unborn siren
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and they're really easy to craft

cobalt pewter
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would rather have it apply to every other lab than just planetoid

swift wharf
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or making the lab gen less scuffed

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idk having to unlock all lab chests sounds annoying

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the suggestion title is about the start of the quest, why lock everything else?

swift wharf
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and do we really have to babysit the player to know how power cells work

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we give them the factory, the charger and an item that can be charged

unborn siren
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it's happened way too many times where a player doesn't bother with any draedon stuff until post Yharon

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and then has to wait a year for enough power cells

swift wharf
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cant you just farm the dudes

swift wharf
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the robot critter that spawn in the labs

unborn siren
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nobody wants to farm them they're cute

swift wharf
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anyways it's very hard to miss the labs until yharon

unborn siren
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yes
but it's easy to miss the lab questline until Yharon

swift wharf
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sure I know how it works, but even without bias, it's not hard to follow

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and why even lock the chest until DS is fought

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it's not like you're able to even get there

unborn siren
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so that the message of a chest unlocking makes sense

swift wharf
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just
mention the lab itself....?

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It's like saying "dungeon chests are now unlocked" after killing skeletron

unborn siren
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ok made an edit about how that's just one idea for how to mention labs post DS

frozen hornet
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Just the ones with the schematics

swift wharf
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doesn't the schematic already tell you what it needs to decode it

frozen hornet
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It does yes

swift wharf
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so?

frozen hornet
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Idk they're the one suggesting XD

swift wharf
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and the part about locking the sunken sea chests is still there

hollow shell
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byeah no reason to lock the chest early, in fact that'll harm people's discovery of the process if they find the Sea lab before killing DS

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You can have the status message with no lock

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Also the lab chests are already guaranteed to contain seekers that lead to the next lab in the sequence

jagged zealot
# hollow shell byeah no reason to lock the chest early, in fact that'll harm people's discovery...

So, a suggestion was made to have the sunken/sulphric chests locked until desert scourge was beaten? Wouldn't they feel less like wanting to get it after they beat scourge though? I could be wrong and updates may have changed things, but I personally like handling bosses like I do the crim/corr: Get their loot or the biome loot associated (direct or indirect) with them, THEN fight them. I want to get all the best pre-hm boss tier available, then fight the very first boss and go from there. Call be an over preparer, but I like having the edge on a boss, especially EoC for a no hit run in expert, where he dashes at you almost unpredictable pattern.

I mean, I get having new loot unlocked post X boss, but idk about those chests.

hollow shell
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Wh

jagged zealot
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Talking about sunken sea chests

hollow shell
jagged zealot
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and I was disagreeing with the lock aspect. I want to unlock it pre-boss. I go out of my way to get it.

hollow shell
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Cool

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@unborn siren then

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(just felt weird to receive a long elaborate reply that was in support of my statement, without prefacing it with "I agree")

unborn siren
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i'll specify that I just mean that killing DS should mention the sunken sea lab in some way

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made the edit

jagged zealot
swift wharf
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Actually this gives me an even better idea

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Make giant clam drop the sunken sea seeker

jagged zealot
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That

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does sound interesting

swift wharf
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as shrimple as that

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which makes way more sense than DS

naive gale
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tbh if we're simplifying the codebreaker stuff, I think outright removing power cells would be a good move. They serve no purpose other than a gotcha you didn't make some now you get to wait moment. If you do have generators they're never an issue, and if you don't they're annoying as hell for no real reason(especially if you get to exo mechs without touching the thing and then find out you have to wait like an hour until you can fight the next boss)

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that or they could instead be used to power up the weapons as ammo instead if you want to keep them and give them a different role instead

hollow shell
naive gale
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I mean directly as ammo instead of doing the whole charging station stuff

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which also serves no purpose other than adding a bit of tediousness to these weaps over standard ones

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could just keep it the way it is but remove decoding costs too which would be fine enough

swift wharf
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he was forced to wait one minute to charge a weapon

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(it's way less than that)

naive gale
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but why though, the weapons aren't stronger than standard weapons but have finite energy to use until you have to go and recharge them, which requires literally nothing but time. Unlike ammo, it doesn't change how the weapons perform either, it's just some weird time tax on the weapons, albeit a minor one, but the whole system is kinda pointless

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imagine if you had to wait 5secs everytime you used the sharpening station because "you have to sharpen your weapons so obviously it's not instant", and like yeah but also why?

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have to wait a second for healing potions to be drank, can't have them be instant

cobalt pewter
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lowkey wouldn't mind healing potions being slightly delayed

naive gale
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but again, can keep the weapons as is, it's the least important part

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decoding costs are just detrimental

swift wharf
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anyways the costs are literally nothing

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you get too much cells

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if you place like 3 factories

naive gale
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yeah IF you setup stations to generate them, which is also why the whole thing is pointless, you never need to have any input other than "oh I'm gonna place these things because I know I'll need them later"

swift wharf
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the effort of doing that is virtually not existing

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how much lazier can you be

naive gale
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it's not the effort god, it's people not knowing you need the stations and then getting hit by the time sink later on

swift wharf
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then tell them that they need it???

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instead of throwing the entire system out of the window

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because some people forgot to set it ip

umbral sonnet
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i just go to sky planetoid early game

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break them, and replace them

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by the end of the game u have plenty

naive gale
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I don't think having a system in place which punishes people if they don't follow the instructions but doesn't reward anything is something a game needs imo, the only positive thing about it is it's "thematic", kinda

swift wharf
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why simplify the system if you can just go by the original point of suggestion, and make it more intuitive

naive gale
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if someone ignores/misses the message after DS though you're still in the same situation, you could say "well it's their fault" and you'd be right but that still doesn't explain why it should be this way instead of just making it simpler/removing it. Removing decoding costs alone would fix the whole "exo mech is next but I can't fight it". An alternative would be to let people make power cells with auric bars+whatever, so if you get to that point, you can just go farm some auric and get your powercells to do your decoding

swift wharf
naive gale
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you keep the whole power cell stations throughout the game along with the system, but you have an out at the end of the game in case you missed the whole system

swift wharf
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I give up

naive gale
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this isn't an argument for people who know how it works, obviously I have no issue with the system myself I know how it works

hollow shell
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(and also being a more obtuse to obtain compared to most other weapons)

dry chasm
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i have like 9k now

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didn't know you could right click on the station

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and was like

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damn

naive gale
# dry chasm Lol I placed em down cuz I thought they would look cool in my base

I placed them down cause that's what it said on the wiki on my first run, so yeah I never had an issue with it but some people don't read the wiki and obviously won't read the message after desert scourge or whatever small hint is added because well, people. That's why in general most games either force you to go through some shitty tutorial or put progression blocks on stuff or don't timegate stuff in a way that impacts the progress of the game. I think just adding an out at the end or removing the whole progression block part would be fine, nothing of value would be lost and you just eliminate the few edge cases of people getting stuck

dry chasm
#

the only reason I knew about it was because I have a problem where I NEED to use every single weapon even if its bad. Caught that shit from pokemon

naive gale
dry chasm
#

I would feel like I missed out on a portion of the game if i idin't use the mech weapons

naive gale
#

but you see a lot of people in the help channel ask for the best weapon and just not bother testing all the weapons themselves or even making them

dry chasm
#

yeah

#

I do that sometimes xD

#

it got worse when i fought brimstone elemental

naive gale
#

I mean at the end of the day, change or not it won't impact me, I'm just saying if some things change on that front, considering the option of entirely removing the problem rather than trying to add hints to fix it is worth considering

dry chasm
#

fair

#

I think I have enough power cells to last me for a while

#

so unless they delete my power cells

#

I'll be find

naive gale
#

if you have like 2 stations you will never run out of cells

dry chasm
#

Fine*

naive gale
#

1 you might depending on how fast you progress

dry chasm
#

I have three

jagged zealot
dry chasm
#

Bro

#

please

#

I already mald on h to re use

#

*how long vanilla potions take to re use

#

hade a stroke just then

frosty trellis
swift wharf
#

hvc

frosty trellis
#

HVC is good on worms

#

And sucks on everything else

swift wharf
#

good thing we have a lot of worms

small timber
#

I think the concern is you have to spend the charges on all the same weapon in inventory at once

#

otherwise you can just have multiple copy of the same weapon (they tend to be easy to craft due to their progression limitation) and enjoy way above average performance weapon throughout the fight

hollow shell
#

Crafting multiple of the same weapon, for simultaneous usage, feels like such an alien concept
Runs counter to what you'd do under any other circumstance
I feel like it could be kept as a strategy because it's so gorbbrain

grave zincBOT
#

@short walrus - Your suggestion has received an updated status!

[Add calamity emotes.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@wary pier - Your suggestion has received an updated status!

[Make Bloody Tear spawn item appear in chests/Brimstone Crags/use resources to craft that not BM related]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Add Magiluminescence's (as material) and Effect to Master Ninja Gear Upgrades]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@high folio - Your suggestion has received an updated status!

[Biome blade should keep its attunements after reforging]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@mystic umbra - Your suggestion has received an updated status!

[add a toilet thats scal related]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

mystic umbra
#

NOOOOO

grave zincBOT
#

@fathom aspen - Your suggestion has received an updated status!

[Make Rain Apply Wet to Enemies Under it]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

mystic umbra
#

NOOOOOOOOOOO

#

NOOOO

small timber
#

now that MNG suggestion get denied I can post the next controversial (likely get denied) suggestion just to gamble on the off chance it get approved :clueless:

frosty trellis
#

LOL

#

I mean hey, you thought c.shell re-tier would get 10 votes and it got 50 in less than a day soooo

hollow shell
frosty trellis
#

OH?

small timber
#

oh right I completely forgot about boots line

frosty trellis
#

Combine it with angel treds????

hollow shell
short walrus
#

oo, any little secrets with the boots line?

#

what was the verdict about boot/wings

frosty trellis
mystic umbra
#

probably terraspark

mystic umbra
#

or one of the tracers

small timber
#

terraspark sub-line maybe yeah

hollow shell
#

May as well say it cuz it's probably never gonna get added anyway

Alt boots line that is focused on mobility rather than generalist effects

short walrus
#

that's cool

frosty trellis
#

That would be amazing

#

But it would be bad bc then wings + those boots would probably be better than tracers as Wings + Angel treds are already better than seraph tracers

mystic umbra
#

well obviously wings and angel threads are better

hollow shell
#

Likely starting from Amphibian Boots, and including Magilimunescence, and won't upgrade into a wingboot
Pure speed and acceleration and handling
It will be the boot line that extends into post-ML that you can equip wings alongside

Terraspark-Angel-Seraph would be the less fast line but focuses more on shoving tons of effects into one accessory
Running, Lava wading, Wings, all in one

mystic umbra
#

it takes up 2 accessory slots

small timber
#

wings + angel treads take 2 accessory

#

yeah

hot zephyr
#

borpaPrayge do not torment me with solo boot line

mystic umbra
#

so we can have either wingboots or ankhboots

frosty trellis
#

Okay but then tell me what accessories I should be using instead bc I've found wings + treds far more consistent then using tracers + a defensive accessory

hot zephyr
#

glad it's dying because it would've been a disaster XD

frosty trellis
#

Why tank when dodge

mystic umbra
#

wings and defensive accessory

small timber
#

I mean that is more of a personal preference

mystic umbra
#

you arent gonna be running much in fights anyway

#

moreso flying

small timber
#

you can always use tracer + soaring insignia or something

glass arch
#

why take less damage from getting hit when you can just not get hit

frosty trellis
mystic umbra
#

oh what

frosty trellis
#

Yeah

small timber
#

yeah, tracer is just faster (in air)

mystic umbra
#

tracer or threads

#

treads

#

oh wait nvm what am i saying

small timber
#

this is the speed comparison in air: tracer > angel treads + wings > wings

frosty trellis
small timber
frosty trellis
#

No no no

hollow shell
#

ah yes the added non-wing wing effects...

frosty trellis
#

Wings + Angel Treds

#

Far more consistent then wings + defensive or tracers + defensive

#

For providence at least

small timber
#

I mean (if the boots line get added at a date soon™️) the trade off will just be flight time vs on ground mobility (speed, control etc), but yeah

hot zephyr
#

wing bonuses ranged from neat to wildly scuffed based on progression

mystic umbra
#

me when im nohitting so i use a minmax damage setup

hot zephyr
#

they should be revised now that 1.4 kinda reworked most wing stats

small timber
#

silva feels nice but the other one either feel mediocre or is essential just an emblem yeah

hot zephyr
#

all of the ones tied to armor sets are kinda icky but I like the others

small timber
#

sadly things like bone wing didn't do enough yeah, the stat combination is just worse than HM ore sets

glass arch
#

i like the armor tied ones but yeah a lot of the time they arent great

hot zephyr
#

amphibian boot upgrade physically causes me pain though

frosty trellis
#

Just don't give any wings that relate to melee shit melee speed and we good

hollow shell
small timber
#

oh right Ian I think there is a chance hoverboard's wing bonus currently dont work properly

hollow shell
#

Ah yes that was the other big factor

hollow shell
#

Boot-only line would get Sabaton, a quickfall

#

Along with buffing Sabaton to not be awful

frosty trellis
#

Ah yes, a quickfall
That is automatically built into 1.4 CalWheeze

glass arch
#

i forget sabaton exists

hollow shell
#

A quickerfall

frosty trellis
#

Okay

#

But

small timber
#

sabaton one is essentially slime mount, though the cooldown make it wakward

frosty trellis
#

Slimmy Saddle

#

Just saddle

#

Like

hot zephyr
#

in retrospect I feel like the alt boot line would've been pretty scuffed

frosty trellis
#

Bro

small timber
#

slime mount stop momentum unless pogo (which throws you off horizontally)

hollow shell
#

Nerf saddle

frosty trellis
#

Why take up an accessory slot when a mount you get earlier on does it better and you can keep your shit

hot zephyr
#

like doubling down on how lame tracers are conceptually

frosty trellis
hollow shell
#

That can be less nerfed cuz it's later

timid bear
#

Maybe and possibly

#

The idea of a 4th sentinel of the devourer?

hot zephyr
#

No

frosty trellis
#

No

#

Absolutely not

small timber
hollow shell
glass arch
#

sabaton needs serious buffs, a complete rework, or be removed and have its effects (minus the debuff) given to a different accessory

timid bear
#

Well

frosty trellis
#

My suggestion to rework/remove it was already passed

small timber
#

just remove its cooldown completely now that press S to fall quicker is a thing

#

(and most people probably will still not use it)

glass arch
frosty trellis
#

It was a few weeks ago I think

hot zephyr
#

spoiler alert; there's been concepts for sabaton buffs floating around for years they just required more effort than a small buff

timid bear
#

Storm weaver Is ranged. Ceaseless Is mage. Signus is summoner. Then where is melee?

frosty trellis
#

Ceaselus bc Mirror Blade

hot zephyr
#

pre-sequel butt-slam sabaton troll

hollow shell
#

They are not based on the classes

glass arch
#

ceaseless doesnt drop any mage weapons tho does it?

hot zephyr
#

they're all summoner because they summon things

timid bear
glass arch
#

isnt the only sentinel that drops a mage weapon storm weaver?

small timber
#

donor item moment

hollow shell
#

Also Signus is just as much Rogue as he is summoner, if not more so

small timber
#

and in that sense Storm Weaver is mage because its material craft into prismatic armor

hollow shell
#

I doubt melee is really suffering for options pre-DoG...

small timber
#

so yeah, don't really make a lot of sense to assign them to classes

glass arch
hot zephyr
#

they aren't class based, if they were there'd be five XD

#

post-ml also doesn't need another boss

#

if you think otherwise I'm appearing at your doorstep shortly

glass arch
#

true

#

and if they were class based there would be one specifically rogue because new cal class

#

which is signus but yeah

frosty trellis
# timid bear Storm weaver Is ranged. Ceaseless Is mage. Signus is summoner. Then where is mel...

Signus drops:
A rouge weapon + accessory
1 Summon weapon
The twisting nether is used to craft:
2 melee weapons
2 mage weapons
Ranged weapon

Weaver drops:
2 ranged weapons
A magic weapon
The stuff is used to craft:
A mage armor set
A rogue weapon
A mage weapon
3 ranged weapons

Void drops:
A melee weapon
A summoner weapon
A useless accessory
The stuff is used to craft:
Another useless accessory
6 mage weapons
A ranged weapon
A rogue weapon
A ranger accessory

hollow shell
#

Cosmilamp is a summon weapon

frosty trellis
#

OH OOPS

#

I mean summon

#

Regardless

#

Proves my point

#

It's not class based

glass arch
#

the only reason id be able to see cv as mage is because of dark plasma and even then it makes 5 on-tier mage weapons, and one shadowspec mage weapon

frosty trellis
#

Weaver is ranger
Crafts a mage armor set

glass arch
#

and sw drops a mage weapon (thunderstorm)

frosty trellis
#

Oh I am fucking dumb

small timber
#

the evolution is amazing ok

#

it gives +2 life regen after you dodged (for 5 seconds)

#

2!!!

cobalt pewter
frosty trellis
#

Clearly cadance needs to be nerfed :clueless

small timber
#

and of course 10x thorn effect for 1 projectile, it singlehandedly deal 8000 damage to yharon almost one shotting it

frosty trellis
#

Almost oneshotting it when it had 8001 hp left HDfailure

frosty trellis
crude geode
#

glad balance discussion is leaking still

buoyant siren
#

Rip the toilet sugg got rejected

frail mantle
#

who could've seen this coming

stable kiln
#

lmao

serene tendon
small timber
#

(I hope that is enough reasoning for something that is high effort (not sure?))

#

since I have no idea how hard it is to implement the ideas mentioned
also controversial suggestion no.N

drowsy plank
#

i mean there are the like

#

8 different clones of healing potions vanilla adds

#

im sure a few could be reworked to be a bit more interesting

small timber
#

Wrong channel for this

alpine marlin
#

Oh wait it is

#

sorry thought this was clamity chat

small timber
#

All are fine

blazing kettle
#

how do you mix this up and the obviously named calamity mod chat

hollow shell
#

very good healing potion suggestion
and is in fact something I have brought up to the devs before too

glass arch
#

i do like that suggestion

#

i play really glassy most of the time so it would be nice to have that extra buffer HP

hollow shell
#

leaks! except I do not care

eternal escarp
#

that would be the awesomest option

tardy smelt
small timber
#

auric slime is listed as frequently suggested, aka they are not allowed for suggestion @cosmic zinc

#
  • you have devourer of cods at that point, titanium crate is incredibly easy, and you can get all fishing accessories on leviathan or aquatic scourge (which is a 1 second fight at that point), and master bait you can just purchase from merchant
cosmic zinc
#

Oh I didn’t see that

small timber
#

yeah, it is at the bottom

cosmic zinc
frail mantle
#

@novel trellis

novel trellis
#

It hasn't worked my last few attempts at it, so I figure I'd put it in.

drowsy plank
novel trellis
#

Oh. Sorry.

drowsy plank
#

it's fine lol, just wanted to point out that if a mod is pinging you, it's probably for a good reason

lucid flare
#

oh, can you resubmit suggestions?

#

then get ready for my christmas special: "they should get rid of frost barrier" 2

blazing kettle
#

didnt they already do that

lucid flare
#

unfortunately it's still in the game

#

they did remove lead core and psychotic amulet however

blazing kettle
#

its just the recipe for the one item is different

#

thats kinda dumb

lucid flare
#

well it's just that

#

unless you're looking around for random accessories to fill your slots in early game

#

you're probably only getting f-barrier for auric tesla armor

#

& also it's a rare drop from an uncommon enemy

#

so it sucks even more than psycho amulet

short walrus
#

Kid named travelling merchant:

#

Unless I am very wrong

small timber
#

as long as sometime have pass yeah

#

(some people resubmit as soon as it didnt enter voting after 2 weeks even)

lucid flare
#

i'm probably just gonna wait until decembe

#

then i can get even more arguments against the existence of frost barriers

swift wharf
#

well you see

#

give me an argument in favor of frost barrier

lucid flare
#

well it can freeze enemies if you get hit

swift wharf
#

so useful!

lucid flare
#

also it gives immunity to the chilled debuff

#

not frozen or glacial state tho

swift wharf
#

warmth potions:

lucid flare
#

hand warmer:

drowsy plank
#

but 4 defense!

swift wharf
#

ironskin:

lucid flare
#

reforging to warding:

drowsy plank
#

frost barrier could be useful, but rn it's just

#

so bad

lucid flare
#

honestly at this point

#

you could probably fuse it with ornate shield

#

,but that would mean it (probably) would be removed from AT armor recipe (which is good)

drowsy plank
#

they're already going to do that anyway

lucid flare
#

what do you mean "they're going to do that" everyone is saying that but i have no source

frosty trellis
drowsy plank
#

the devs had said it before but i dont have the time or effort to go find it

swift wharf
#

kill frost barrier because it's frost shield 2

lucid flare
small timber
#

frost barrier is an incredibly useful item if you get it preboss, right after you build your first 2 houses for guide and 120 max hp nurse and a travelling merchant arrive that sell you that exact item, and you have the money to buy it 👍

swift wharf
#

extremely powerful

#

must be nerfed

swift wharf
small timber
#

don't use it on bosses though, there is a chance you freeze the boss after they contact damage you which might cause them to stuck in your hitbox and hit you twice

drowsy plank
lucid flare
#

LMAO I FORGOT THAT

#

that's even funnier

swift wharf
#

another reason to kill frost barrier 😍

lucid flare
#

i put that in the suggestion i made and i forgot about it

frosty trellis
#

Really Bad

lucid flare
#

peak lvii performancé

glass arch
#

should armored digger be removed?

swift wharf
#

just move the glacial state to frozen shield

#

we must make rampart stronger

drowsy plank
frosty trellis
lucid flare
#

just throw frost barrier in the GARBARG

glass arch
#

too rare and it also has no unique drops

frosty trellis
swift wharf
lucid flare
#

like um like what happened to frigid bulwark(?) before jalamity got ported to 1.4 "because frozen shield exists"

glass arch
#

if armored diggers were more common it wouldnt be too bad but its a 1 in 10,000 chance every frame

swift wharf
#

ok so

#

HUGE brain

drowsy plank
#

i mean diggers are

#

also useless

swift wharf
#

move the glacial state effect to hand warmers

#

now you have frost barrier without the frost barrier

drowsy plank
#

what glacial state effect

lucid flare
#

swag

drowsy plank
#

oh the on hit one right

#

god i forget what this stupid thing does so often

lucid flare
#

SEE!! i'm telling you!!!

#

frost barrier is a material before it is an accessory

drowsy plank
#

did u know ambrosial ampoule doesn't even give u immunity to glacial state

#

like frozen and chilled but not glacial

#

even tho

#

warmth does all of them

#

and is a potion

#

god seriously ampoule fell off so hard

#

we have like 8 accessories for ice debuff immunities but none of them are even good

frosty trellis
#

Isn't ambrosial just terrible in general?

drowsy plank
#

yes

swift wharf
#

only cryo and ice golem inflict it

drowsy plank
#

world's worst stat stick locked behind post-Mechs when it could literally be like. post-WoF and it would still be kind of bad

swift wharf
#

and ampoule is post cryo

#

actually yea post 2 mechs

#

:skul:

lucid flare
#

immunity to cursed inferno & burning blood would be awesome when fighting tha evil bosses

drowsy plank
#

tfw honey dew is more useful than you are because at least PBG exists

glass arch
#

i only ever got it once

and even then it was only because it was on the guide section for plantera

swift wharf
#

so useful!

lucid flare
#

well perforators inflict burning blood

drowsy plank
swift wharf
drowsy plank
#

they're components

#

of ambrosial

swift wharf
#

perforators explode if you sneeze on them during HM

drowsy plank
#

and give u those immunities preHM

lucid flare
small timber
#

it is ok, 4 life regen/2hp per sec is still decent

lucid flare
#

2 be fair i never really used thos items

small timber
#

but ya, it got quite nerfed

swift wharf
#

ichor immunity would probably be more useful

glass arch
#

honey dew is so much better

drowsy plank
#

it really is

glass arch
#

and its a pre-plant accessory too

swift wharf
#

petition to kill living dew though

drowsy plank
#

Honey Dew is post-Mech1 while ambrosial is post-Cryo+Mech2

#

living dew is fine

glass arch
#

yeah

#

its only really useful for qb

drowsy plank
#

i actually like living dew because it actually makes sacrificing a slot for poison immunity worth it for QB since it has those bonus effects

swift wharf
#

hmm thats fair

drowsy plank
#

in general it's just nice for the shitshow that is jungle

#

just like how honey dew is good for PBG

#

like i dont mind having these super niche defensive options against specific bosses

#

at least it gives the accessories a use

lucid flare
#

yea i tend to do that

#

celestial shell against providence and the guardians and polterghast

#

(not playing melee)

swift wharf
#

and ML

small timber
#

and empress of light

lucid flare
#

yeah and moonlord

swift wharf
#

and night provi

glass arch
#

which is why ampoule is bad, the only bosses its good for are miles behind it

small timber
#

the boss it is good against is twins, destroyer and exo mechs; and twins dont even do cursed flame on death mode

#

and 2 of them is mech boss while ambrosial is post-mech

lucid flare
#

ursa sergeant against the astrum family, dynamo stem cells v yharon, and some other thigns

small timber
#

post 2 mechs actually wow

drowsy plank
#

tfw fast clock would be viable on deerclops but it isn't obtainable in preHM 😭

glass arch
#

and why would you sac a slot on exos for a hardmode acessory

small timber
#

just use laudanum on deerclops

drowsy plank
#

true

glass arch
#

so yeah ampoule as a combo is useless

swift wharf
glass arch
#

better than burning blood which is only by perfs iirc

swift wharf
#

and hm blood moon enemies

glass arch
#

yeah, but only the fishing ones

swift wharf
#

while cursed inferno is inflicted by spaz, destroyer and apollo

glass arch
#

and eow

swift wharf
#

not rlly relevant in hm

glass arch
#

its just not worth over other accessories

hollow shell
#

Poor Ampoule

#

A shell of its former self

#

I've mentioned this before but
My rework ideas for Ampoule and Absorber and Sponge have been around for a long time
Sprites made for them too

yet they got their own nerfs and separations before they could come into fruition

#

The quicker and easier solutions preferred over my more elaborate ones

frosty trellis
#

Oh Absorber, that reminds me of a suggestion I wanted to make with it

small timber
#

I still never understood why did the nerf happened

#

just to like, nerf it for the sake of nerfing it?

#

the recipe separation seems so unnecessary, prevent bloat I guess but many of the component are still there, just no longer combine into anything

frosty trellis
#

Half the absorber components serve no purpose

#

And do nothing

small timber
#

yeah, which is weird too

#

yeah I still have this image

#

4x 70 damage mushroom "cloud" when hit by enemy

hollow shell
#

Yes they were separated because Sponge was such a massive accessory that did everything, passively

It contributed to endgame mega accessory syndrome and was uninteresting due to its lack of focus on any particular build or playstyle

#

The separation was good
but
The accs remaining aren't any more interesting, they have basically the same effects as before, just.. less of them

distant gyro
#

I didn't see the separation itself as a problem

#

the original line of accessories were a bigger one

small timber
#

imo was the moment when the separation happened a lot of their components should had also been removed since they dont really do much purpose other than combine into ambrosial

#

(though I think the components was buffed after the separation? not sure cant remember anymore)

frosty trellis
#

I mean this might sound weird but I want to just give that line Knockback Immunity as well as kill the components that do nothing

#

Absorber line

hollow shell
#

My reworks turned them into more active accessories, based on your actions and the situation
I kept in mind all of the core components not as direct inheritances, but as inspirations

Even though the ideas are old as hell, s'hard for me to not feel bitter that it's been years as an official plan and still it hasn't been executed, with other changes irrelevant to the plans only distancing the accs from said plans and making em more and more difficult to execute

distant gyro
#

Bezoar, Living Dew, Honey Dew, Flask Accessory, Radiant Ooze --> Ampoule
Life, Mana, Vital, Grand Gel, Sea Shell, Shell-variant , Fungal, Giant Tortoise Shell, Rover Drive --> Absorber
Combined accessory count: 16

frosty trellis
#

So, less shit than Valor

small timber
#

imo at this point something like this would had been ideal (for the current version), since I have no idea what Rover's rework version do so I will just base on its current function

#

do people really like, craft living dew?

distant gyro
#

most of Valor's parts come from Ankh Shield which is its own thing

drowsy plank
# hollow shell Poor Ampoule

i did want to include a section of why and how things could be reworked, but with how succinct the sugg is, i think it just... has a much higher chance of passing like this. i really would rather see more things be reworked into useful items, but i just don't think people are interested in that (people meaning the devs bc. they'd rather just... put new interesting things in, or work on more important reworks)

hollow shell
#

Probably a smart move sugg-wise, yeah

drowsy plank
#

sunky sea

#

lmao

small timber
#

Wall suggestion no.N that will get 250+ votes

drowsy plank
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250? i think ur lowballing it ultimatesmug

eternal escarp
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i mean
they technically have a point

frosty trellis
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Zamn so many testers being promoted to dev as of very recently

hollow idol
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recently (all 7 happened yesterday)

frosty trellis
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Yeah

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Cool to see

drowsy plank
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nice

errant cloud
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Hi I'm half brainfried but I'm here for the suggestion to change ooze and ampule

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It's v good! But uh I'd actually dig deeper and prefer an entire potions rework in the case of ampule

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ooze yea simple rework is better

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I think ampy sets the stage to talk about potions as a whole and what people want out of em beyond just the effects and I think there's some merit to reworking the potions system to be more exciting

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Cuz rn afaik to most people its boring...ish

drowsy plank
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what

swift wharf
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potion rework n34

drowsy plank
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lmao ikr

swift wharf
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(not happening)

errant cloud
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It means tweaking the entire potions mechanic/functionality/whatever to be more...(idk the word gimme a sec to think of it)

swift wharf
errant cloud
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I wanna say proactive, in the sense that the player feels like it's a thing they have to constantly keep track of;

drowsy plank
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you already do have to constantly keep track of when herbs are avaliable for harvesting and how many potions you have on you at a time during bossfights so

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i still have no idea what you're getting at or what any of this has to do with ampoule

errant cloud
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Well ampy's thing is that it's a combo accessory of what is basically just potion effects and so ig from a design pov to me it's less about ampy being broken cuz stage of progression (even tho that is a valid concern) and more like

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What if it's broken also because the potions system is inefficient or smth,

drowsy plank
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what??

swift wharf
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it's not broken though

drowsy plank
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no ampoule is dogshit

swift wharf
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it fucking sucks

errant cloud
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Same thing to me :^)

swift wharf
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broken has two meanings
it does not work
or it is too good

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two

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rn it is functional

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but not enough

errant cloud
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Oh in this case it is uhh

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Well yea #1 in the way you said

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,

swift wharf
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this is truly a sponge material moment

errant cloud
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Spongy

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I just think for a lot of accessories that do buffs n debuffs you like look at all of em and how easy they are thru changes to make inefficient and worthless

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And I look at that and there's like two things you can tweak

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Each accessory, and/or the thing that is the source of the power of the accessories, the mechanic that makes them good (which is buffs and debuffs/the potions system)

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And outside of tweaking each accessory individually I'm like "well can we actually make the potions system better too, cuz very few people bother touching it to do full reworks, they mostly just add modded potions"

drowsy plank
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i still have no idea what "rework potions" means and frankly this has nothing to do with my suggestion anymore so

errant cloud
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Your suggestion is good, I'm just trying to brainstorm futureproofing solutions because what we have with ampule and ooze comes up like...all the time with various accessories in some way

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And tldr it gets tiring having to tweak and tweak and tweak running around to 20 different things making sure they all harmoniously work with one another

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It's not uh...practical from a development perspective for the sake of efficiency to keep doing that

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So reworking buffs/debuffs/potions might curbstomp the issue into the void if someone is careful and does it well

drowsy plank
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just stop making stat sticks

errant cloud
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Stat sticks? :d

drowsy plank
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ampoule just gives you a bunch of stats instead of doing anything interesting

errant cloud
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Oh yea tru

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What you're saying is to take an approach where accessories are based on linear progression like community I think, right

(Ignoring any jank community may or may not have for the sake of the conversation)

drowsy plank
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The Stat Stick would be the Community because it just gives you a bunch of different stat bonuses, the difference being that that is it's identity and it's evolving aspect makes it interesting. Affliction is the next biggest one, but its multiplayer stacking effect is also cool so it also gets a pass. Then there are just a dozen or so pre-Hardmode ones that no one ever uses because they're boring and suck.

errant cloud
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Wait oh you don't want community

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Idk what the reverse is mechanically

drowsy plank
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No just make items interesting lmao

errant cloud
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,

swift wharf
errant cloud
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I'm scratching my head because I'm not sure how to make items interesting per se without stats and yea stat sticks as you call them, sure they're bad, but I have no idea how you'd go about making an alternative when half the game's functionality is based around...well, stats

swift wharf
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like wulfrum acrobatic kit or smth

drowsy plank
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^

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acrobatics still has stat effects but its focus is its unique effect

swift wharf
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items are fine if they buff a stat

errant cloud
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So you want accessories to have unique functionality?

swift wharf
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but not if they only do that for a lot of stats

errant cloud
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Cuz uh, okey

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I vaguely know what cognitive wants but it's out of my scope and a lot of work devside : /

swift wharf
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however stat sticks are kind of a necessary evil

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I think he wants a rework for ampoule that does not involve reworking an entire mechanic

drowsy plank
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yeah, but at least ones like emblems, frog leg/soaring insignia, etc. are pretty interesting

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that would also be nice lmfao

swift wharf
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but for the mind

drowsy plank
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kinda why my sugg also offers just. removing the item because it is bad, and if it isn't going to be made interesting, it'd be better off dead.

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a lot of items have died for these sorts of sins already so it's not like there isn't a precedent

swift wharf
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lead core, psychotic amulet

errant cloud
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Normally you don't have to rework mechanics but with ampy you're pretty much forced to

drowsy plank
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im leaving it up to the devs to figure that out. or they can just. remove it. like i already said

swift wharf
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I know it looks like a potion but what does it have to do with potions

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is it because of debuff immunity, is it because of the stats

errant cloud
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both afaik

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also brb

swift wharf
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does that mean that ankh shield should rework the potion system

drowsy plank
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obviously ultimatesmug

swift wharf
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nah

drowsy plank
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i was joking lmao

swift wharf
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ankh charm should give you a revive but unironically though

drowsy plank
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🤔

swift wharf
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spunky reference!!

swift wharf
drowsy plank
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u know ankh charm giving u a revive but losing it when upgrading into the shield

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yeah

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cool idea tbh lol

swift wharf
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  • itd stop being an instant upgrade
frosty trellis
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Okay but then ankh charm would be viable for the entire game probably depending on the revive

swift wharf
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just make it weak compared to later ones

frosty trellis
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So basically worse nebulous core

swift wharf
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yes

frosty trellis
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Which is.... already bad

swift wharf
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(I have no idea on how it would work but it would be cool)

swift wharf
frosty trellis
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Speaking of nebulous core
How about killing that off bc it's just bad

swift wharf
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can I just say that spore sac being slightly buffed in 1.4.4 killed all chances of it getting any rework

frosty trellis
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Isn't it actually decent in vanilla?

swift wharf
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maybe??

drowsy plank
# errant cloud Ampule is a difficult one because the rework itself to ampy isnt hard or anythin...

either way i have no clue what Syn's hang up is on Ampoule but like. you want ideas for original effects?

give it the potions lasting after death effect of amalgam so that effect is available earlier on, and like, idk slime god lore effect since it never came back after the other lore items died. you could maybe give it some other interactions with like healing potions bc ambrosia, you could make it an upgrade to laudanum, like.
there.
there are a ton of ideas of unique effects amb could take on if they dont just murder it

swift wharf
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in 1.4.3 it is uhhh
no

drowsy plank
swift wharf
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  • it breaks the mana cap
drowsy plank
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lol

swift wharf
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I do not know why though

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star beam rye also does that

frosty trellis
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Nebulous core is 100 hp HDfailure

drowsy plank
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yeah 30% true

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lmao neb core needs help

swift wharf
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it needs death

frosty trellis
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Nebulous Core needs to die

swift wharf
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just loadout into Silva instead

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free revive

drowsy plank
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lmao

errant cloud
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I'll do you a shooey, since making some kind of meter like with rage or adrenaline is excessive for one item like ampy, how about functionality where it can pick up all hearts within a tile radius of x, and heal the player for that amount when they would otherwise die

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Would have a 1min recharge

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Or higher! 1min is arbitrary

drowsy plank
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cool idk im not adding this to the sugg because #suggestions-posting isn't about specific ideas, like, while u can include them id rather just leave it up to the devs to fix in this scenario. if they really care they can read in here

errant cloud
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Oh they do

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They also sometimes contribute if they feel like it

glass arch
distant gyro
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well

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at worst it changes nothing

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you go from "you die" to "you die, 3 seconds later"

glass arch
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true

distant gyro
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so it's really just a normal mage accessory without that

drowsy plank
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ive used it and it saved me before so

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¯_(ツ)_/¯

glass arch
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i know it can, im just saying for me it doesnt

drowsy plank
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ok

swift wharf
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ski

hollow shell
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(Feels wacky after me having spent the past 3ish years coming up with unique functionality ideas for accessories
to see someone having difficulty grasping the concept of an accessory doing something that isn't just giving you stats)

drowsy plank
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ikr

errant cloud
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i might also be a little depressed and biased because any sort of mechanical functionality ideas i used to come up with were shot down by someone with more experience devside than i could ever obtain in a reasonable amount of time cough, iban, so i may have lost a bit of a spark for design/implementation

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i think it's just the case of ampoule being difficult, due to a lack of any previously functioning mechanics to expand away from

hollow shell
errant cloud
frail mantle
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game design do be not very easy

flint notch
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I would need to ping Ozz for this right?

frail mantle
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i... think so?

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not entirely sure but i'm guessing you probably should

flint notch
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Its one of his dev items so i guess?

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@hearty yew this sugg in posting good with you?

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sorry for ping

hearty yew
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Yeah that's a good suggestion

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I agree with it

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I think it's a good idea

flint notch
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Nice

frail mantle
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good ending

distant gyro
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if someone sprites it, it'll probably get in

jagged zealot
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Okay, Since calamity mod has debuffs listed under 5 categories: disease/sickness, fire/heat, ice, thunder/electric,

Could I make a suggestion to have the wet debuff a water debuff? @hollow shell

flint notch
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Doesn’t that only apply for damage debuffs?

jagged zealot
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I dunno, I have seen some that don't do damage, but thought I may ask

frail mantle
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DoTs, stuns and slowdowns

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as far as i can tell

jagged zealot
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I did at one point suggest a water debuff rework, but that was shutdown

frail mantle
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and wet i believe already interacts with the system by making inflicted targets more vulnerable to electricity debuffs

jagged zealot
flint notch
jagged zealot
# flint notch

Wait, why lava? I get water, and a bit of honey, but why lava? that's molten rock.

flint notch
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Uhhhhhh?

lavish condor
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Insert is lava wet meme here

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Being wet is defined as "being covered or saturated with water or another liquid" and lava is technically a liquid so I guess it counts

flint notch
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Some Volcanic eruptions produce lightning?

jagged zealot
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Well, Now I got a new suggestion:

Drop lava from the list

make ice debuffs also have a chance like electric debuffs, and make ice debuffs make you float in water.

jagged zealot
flint notch
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Just throwing something out there HDfailure

jagged zealot
lavish condor
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If by Calamity logic lava makes you wet, and being in lava lights you on fire, that implies you're "wet" with a flammable liquid

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Which would mean lava is flammable

jagged zealot
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But being on fire is like the drastic opposite of being wet

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I think it goes against the idea of being wet

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like setting fire to a tv underwater

jagged zealot
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Oil is a flammable liquid, but it isn't burning, and I am sure the moment electricity touches it, it combursts into flames, no?

flint notch
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ig

errant cloud
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(i turned ping off in reply so as not to bug him, dw)

hearty yew
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lmao im right here

errant cloud
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big

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can i haggle something in the same vein that i may make a suggestion on later

glass arch
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no

errant cloud
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dev items are...usually? not very indicative of their status. like you can't tell very easy a dev item is a dev item unless you have the context

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maybe there should be some kinda visual indicator?

hearty yew
glass arch
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they do have the big purple DEV ITEM thing in the tooltip

errant cloud
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heh, nobody pays attention to that thing. well, they do. but they forget it in an instant. i'm just thinking like, dev items having some kind of other indicator wouldnt be all that bad

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in my 6 something runs of the mod, the only dev tier item i recognize is phup's

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uh...what is it called, scarlet something