#suggestions-discussion

1 messages · Page 71 of 1

bright crag
#

And unless it's T Hanos, I don't think many casuals would be skilled enough to true melee Thanatos
Or interested in

#

Yeah, in the case of hearts I can understand because they don't deal damage

#

But Thanatos does, and staying near him seems like a huge risk

frosty trellis
#

It's less of one than people think

#

Staying close to Ohio is harder and riskier but that's just how I dodge Exo Twins (And also the only reason I can keep my sanity doing Murasama only exos twice and D.Rage only exos)

bright crag
#

Yeah, but I doubt many people would do that

frosty trellis
#

Well I'm not changing how I fight exo twins

#

Most people wouldn't use Statis's Void Sash either but it's my go to post Yharon

bright crag
#

That's understandable

#

In that case, I guess it's just about having more feedback

frosty trellis
#

Fair

#

Ataraxia is you didn't use the T.Melee effect on exos I can see how that goes

#

Or rather, the t.melee on Thanatos but yeah

#

That would probably be a lot longer and P5 Thanatos would be painful

bright crag
#

Also, I don't think using Sash is too weird?
I mean, for SCal, dashes can be a risk, so some people just don't use them whatsoever
And for Exos, I guess the only advantage a ram has over a regular dash is ramming Thanatos' coil

frosty trellis
#

A lot of people use Aegis still for the defensive benefits and stuff (And because they probably see 90 seconds on the dodge and think it's too weak)

#

I am a void sash user because I find the dodge and longer dash much more valuable

#

The dashes can be risky but the longer dash for post bh4 SCal have saved my ass

#

But yeah let me try no t.melee on Thanatos and see how that goes

#

@bright crag Even without t.meleeing Thanatos (Outside of GDR) it's still op
Order:
Ares Start (So when twins come out they move less and are easier to hit)
Exo Twins to 70
Kill Ares
Thanatos to 70
Kill Exo Twins
Kill Thanatos

bright crag
#

So, a minor nerf it is :p

#

I am currently on an older version, when I go back to the most recent one I'll check AotC

frosty trellis
#

Kk

#

Ark is dumb on Exos but meh for SCal atm

stable kiln
#

ataraxia's state is mostly bloated because of melee speed, but because melee speed is weird i do think its damage can be lowered a bit

frosty trellis
#

It does scale with melee speed but a slight nerf is in order for sure

frosty trellis
#

Hey @inner anvil Wither blossoms is ridiculously broken

inner anvil
#

I'm going to sleep literally right now, catch a better time.

#

Trollface.

frosty trellis
#

Well

#

I give you data

#

You don't have to nerf it immediately

#

Go sleep

inner anvil
#

Also, I've known that it was overpowered with a long time, I just can't nerf it so easily.

#

For reasons.

frosty trellis
#

How so?

inner anvil
#

Now I'm gone.

#

Sleep time.

frosty trellis
#

Kk

stable kiln
#

oh wither blossoms are hilarious yeah

#

post golem summoner overall is in a ridiculously overpowered state right now, even without whips

frosty trellis
#

*Except for Tempest staff

#

Tempest staff sucks

crude geode
#

Has tempest ever been good

frosty trellis
#

In 1.2 Vanilla XD

stable kiln
#

i mean not all of them obviously

#

but res butterfly, wither blossoms, infected remote

#

these things are super powerful

frosty trellis
#

Fair

#

Remote not so much as wither but yeah

#

Cells/Prisma + Wither kills ML in basically the same amount of time as Cells/Prisma + Wither + Remote

stable kiln
#

huh interesting

#

maybe my test was off

frosty trellis
# stable kiln maybe my test was off

Test was with no rippers
Plaguebringer armor
Fishron Wings
Asgards Valor
Angel Treds
Star-Tainted Generator
Statis's Curse
Papyrus Scarab
3 menacing 3 warding

All possible buffs that are alcohols or spiteful candles that can be acquired we're used

lucid flare
#

stardust cell gang

bright crag
#

Remote my beloved

crude geode
#

this sugg is fine but damn is it worded aggressively

ruby plover
#

not only is it aggressive

#

its also... literally false

#

none of ares' segments do any contact damage, wiki states that much and i just know as well

royal tapir
#

Isn't this that thing with Infernum

ruby plover
#

that might be what is causing it, idk

#

all i know is that he doesnt do contact lo

small timber
#

yeah I was thinking I dont remember ares doing contact

#

I thought I was wrong

crude geode
#

@frosty trellis

frosty trellis
cobalt pewter
#

proof?

frosty trellis
#

I'll get some recordings

cobalt pewter
#

you might be hit by a projectile just as it's overlapping with Ares' sprite

frosty trellis
#

I don't think so?

cobalt pewter
#

byeah better have a recording if this is really a thing

frosty trellis
#

Not when ares just spawns and then just attacks me like that

#

Yeah

#

I will work on it

cobalt pewter
#

and maybe amend your sugg to include that

frosty trellis
#

Fair

crude geode
#

if it does do contact damage, it's likely a bug

frosty trellis
#

Okay now exos are breaking on me what

frosty matrix
#

Doesn't Ares become static during his laser wheel attack? Are you not able to take contact damage then?

small timber
#

ares should not be doing contact damage like, at all

frosty trellis
#

I was taking contact damage then bc i was flying up into him

small timber
#

(which is mentioned above)

#

so likely is a bug

frosty trellis
#

I am for some reason unable to replicate it as EXOS ARE BREAKING AND I DON'T KNOW WHY

cobalt pewter
#

try messing with your enabled mods

#

disable everything but cal, for example

#

and I meant everything

#

even your cheat sheet and silly testing mods

frosty trellis
#

RIP my permabuffs

#

I'll do so when tMod actually decides to behave bc it's being really buggy rn

#

Exos will literally not let me summon them for some reason despite no mod changes at all

#

I'll delete the sugg until I can give evidence

#

No

#

My mods haven't changed in AWHILE

#

And it's not lag itself

#

tMod decided to just not want to work for some reason

cobalt pewter
#

what's the consensus on respriting vanilla content without texture packs even

drowsy plank
#

there is none

#

lol

#

the bloody machete in the corner be like
the blade glove in the corner be like

cobalt pewter
#

god

drowsy plank
#

also to be fair it isn't even respriting because there... is no sprite

#

like daybroken just has a placeholder bc it isn't supposed to be seen

#

much like how warped is a placeholder for the bleed effect of the blood butcherer which is going to be a Whole Thing when it ports to Calamity

fathom aspen
#

few items have that bleed right

#

but more than 10 weapons have Daybroken

#

it can be considered as one of the common debuffs postML imo

short walrus
#

i think the consensus was "yeah we'll do that"

crude geode
hollow shell
#

@empty panther That joke is kinda in bad taste

#

Not only are joke suggs disallowed but that borders on being anti-LGBT

crude geode
#

heavily borders tbfh

#

also it is ok to ping you if you're on Do Not Disturb Rover?

hollow shell
#

uhh idk
I should only be on it for a couple more days anyway
probably

crude geode
#

how vague

#

I assume it's mostly irl stuff so that's understandable

kindred basin
#

if you ping rover when the icon is red it means you'll die to a laser beam immediately

sand ermine
#

how do you even

#

go into the sulphurous seas while fighting yharon???

#

oh wait nevermind

#

im silly HDfailure

small timber
#

probably just delete the yharon example, yharon dont have biome enrage

sand ermine
#

its only height/outside pillar enrage right

small timber
#

yharon has a purely height enrage that you most likely will never get over unless you dig your arena underground and let it go all the way to space

#

@alpine dawn also, I remember a similar suggestion posted before

#

but was denied purely because of technical reason (I think?)

#

this too

#

since old duke is the main problem, probably just change it to something like making old duke's biome enrage less strict?

alpine dawn
#

I don't really get why, seems silly. But alright.

#

Not the OD thing, I agree with that.

small timber
#

technical reason = aka coding issue

alpine dawn
#

Ah, right.

drowsy plank
#

just

#

place sulph sea blocks...

#

lmao

#

@alpine dawn okay barring the fact that's it's really difficult coding wise to do that you can just... place sulph sea blocks to expand it manually?? if you need more room i mean. and like acctuate them so they still count towards the biome but don't get in your way

swift wharf
#

can I just say that ele quiver giving 20% ammo eco + 20% arrow eco is extremely funny

distant gyro
#

it is

#

reminds me of plague hive quirks

swift wharf
#

just make it a global 36%

small timber
#

just make it global 50%

#

what does ammo crafting cost even means at that stage of the game anyway

swift wharf
#

surely 100% drop rate miniboss relics will have no problems whatsoever

eternal escarp
#

i think its because vanilla comparability

#

nevermind

#

it only seems to happen for moon event bosses and its an increasing chance to 100% i think

swift wharf
#

I'd say make drop rate a 100% but then reduce it later

#

like clam having 100% in prehm but 25% in hm

swift wharf
#

there are better ways to farm money

small timber
#

just reduce relic costs (or rather selling price)

#

of minibosses

swift wharf
#

100% drop rate for cragmaw would be annoying during t3 acid rain

small timber
#

I thought it will be annoying initially too, but after giving it more thought I think it is fine

#

obtaining 10 copies of a relic or by luck obtaining 1 copy occupy the same 1 inventory slot

#

(unless you are trying to trash it constantly but with void bags and such I dont think it is needed)

swift wharf
#

yeah but

#

100% drop rate for an early-hm enemy during post-ml is not needed

#

same for clam

#

mauler can get a 100% drop rate though

#

((and a higher sulphuric acid cannon droprate as well))

frosty trellis
#

Mauler needs a higher spawnrate in general

swift wharf
#

true

frosty trellis
#

Fargo's only does that for vanilla bags iirc

#

Not calamity stuff

swift wharf
#

yea but

#

uhhhh no reasoning XD

#

(also it's not just for bags)

small timber
#

calamity uses the simultaneous drop rate or whatever, so they are never mutually exclusive (you can have WOF dropping all 5 emblems at once or something)

#

so just fight the boss some more time

tardy smelt
#

@frosty trellis do you know anything about how well Elemental Shiv performs?

frosty trellis
#

4 seconds above MNL in tester gear moment

tardy smelt
#

ah that's

#

definitely a weapon of all time

#

thanks

swift wharf
#

looks decent in a normal game

frosty trellis
#

I've seen some crazier shit than Ele Shiv before

#

Gotten Event Horizon a 1:57 Yharon kill before and didn't even pop silva revive so couldn't just Silva immunity tank

tardy smelt
#

Oh gosh

hollow shell
glass arch
#

@lime condor wrong channel lmfao

lime condor
#

mb

#

usually its just on the right channel automatically

hollow shell
#

lol

jagged zealot
#

Alright @hollow shell alright, posted like you said.

hollow shell
#

Looks good

#

I hope it gets a lotta stars

frosty trellis
#

This is the 2nd time I've seen a meld furniture sugg

#

Last one didn't pass voting iirc

hollow shell
#

I tried finding a meld furniture sugg but couldn't

#

Only blocks

frosty trellis
#

Huh

#

I swore there was at some point

#

Using it to match like a more futuristic theme

hollow shell
#

nawh thats not the direction it should go in
Eldritch all the way, more like Lesion furniture

#

or even Coral

frosty trellis
#

Fair enough

hollow shell
#

Idea I had when this got brought up was making all the Meld furniture be physically larger than other sets, take up more tile space
Cuz the Meld weapons are all unusually large, as if not designed for humans, which is a cool thing about em

frosty trellis
#

That's just what I remember it being suggested for

frosty trellis
#

That would be cool

swift wharf
#

mmm eldritch furniture

frosty trellis
#

Maybe with eldritch furniture we can finally take the 2 slots off of ESA

frail mantle
#

meld my beloved

edgy oriole
#

anybody wanna join me if so add me and call me

jagged zealot
edgy oriole
#

sorry

median geyser
#

Fail rp or something idk I never played thorium

crude geode
#

@mystic umbra this can't be done yet

mystic umbra
#

oh damn

#

like completely impossible?

crude geode
#

tmodloader doesn't have support for it

#

be patient

mystic umbra
#

ohh ok

grim tusk
#

Meld furniture hellyes

errant wren
#

is... is that it? is nobody gonna say anything else?

short walrus
#

about what

hollow shell
errant wren
#

just like, one thing was said about Meld Furniture and expected more activity in an hour.

short walrus
#

a whole discussion doesn't need to be had on the addition of a furniture set

#

compared to things like balance, item tiering, removals etc. it's just not a big deal

errant wren
#

yeah but like, i just thought there would like more activity in an entire hour like there usually is

#

i don't know i guess it kind of bugged me for some reason

short walrus
#

sometimes "Meld furniture hellyes" is all that needs to be said i guess

errant wren
#

i guess

hollow shell
#

(There was more talk about it if you scroll up)

grave zincBOT
#

@wary pier - Your suggestion has received an updated status!

[Add favorable item to prevent Cultists from spawning near Dungeon]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@tame mountain - Your suggestion has received an updated status!

[Give most bosses unique spawning ways and natural spawn occureances to them]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@median geyser - Your suggestion has received an updated status!

[Make Sulphurous sand and Astral sand usable with the sand gun]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@shut marten - Your suggestion has received an updated status!

[Make the Wulfrum Acrobatics Pack equipped in the hook slot]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Space Ore Planetoid Generate Non-Duplicated Ore (until there are at least one of each)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@river path - Your suggestion has received an updated status!

[Buff the power of Necro Armor by giving it a unique set bonus]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

wild

short walrus
#

damn, good lot of suggestions got in

frosty trellis
#

The necro armor thing finally got in lesgo

small timber
#

now just pumpkin armor, bee armor and ninja armor left
ninja armor current stat is fucking despair

half sage
#

bee armor more like material for plaguebringer armor

short walrus
#

what are the bee armour stats then

small timber
#

I need to check, but I remember it being just a worse version of Aerospec summoner

willow widget
#

i think you get more minions with bee

#

thats why its the best summoner armor prehm

small timber
#

yeah you get +1 minion, aerospec give a valkyrie minion instead
though I remember it is something else that make bee so much worse in comparison

#

Bee: 23% damage, 2 minion slot, 13 defense
Aerospec summoner: 16% damage, 1 minion slot, 17% MS, 15 defense, set bonus: valkyrie minion (around 40 DPS), basically star cloak effect, quick fall

#

oh right I compared it to pre-nerf obsidian which is why bee was so garbage in comparison

#

Obsidian: 31% damage, 15 defense, 1 minion slot, setbonus: fireblock and lava immunity, 50% whip range 35% whip speed

but ya I just realised aerospec in general is just not a very good set, especially compare to ore armors and the evil armor (crimson and shadow)

frosty trellis
#

Yeah

#

Aerospec is basically only good for Ranger since ranger doesn't have other options

#

Jungle gives more damage for mage, Melee has molten armor, summoner bee/obi, rogue sulfur armor is still surpreme

short walrus
#

at least the rogue, summon and ranged helmets are dying with their eventual reworks, so we dont have to worry about them specifically anymore

frosty trellis
#

Yeah

#

Mage helm could use some love

#

Melee idk how you're going to just replace Molten like that

#

It's so good

glass arch
#

doesnt wizard hat+diamond robe+jungle/meteor pants outclass almost every other pre-hardmode mage set

frosty trellis
#

Pretty much

short walrus
#

not defense wise

#

(right?)

frosty trellis
#

Yeah for defense but the damage is kinda crazy

#

I also really do not like the fast fall set bonus from aerospec

glass arch
#

aerospec is mid just because you use it for like 2 bosses

small timber
#

even for ranger I think just crimson armor is better now

#

fat life regen + good damage (and of course earlier in progression)

frosty trellis
#

Seriously?

small timber
#

meanwhile statigel is very good, abit too good (for some reason)

frosty trellis
#

What's the comparison between ranger aero and crimson?

small timber
#

let me check

frosty trellis
#

Oh Statigel is wild

#

It's great for all classes but summoner

#

As bee is just better for summoner

short walrus
glass arch
#

isnt statigel comparable to t1 hardmode ore armors

frosty trellis
#

Yeah

small timber
#

statigel is better than many HM t1 ore armor I think

#

because of the versatility

frosty trellis
#

Yeah fair

#

Generally I would still go Palladium/Spider/Titian heart but yeah

small timber
#

it give you +1 jump and extra iframe (since you generally take more than 100 damage easily depend on difficulty)

frosty trellis
#

Especially Spider and Titan Heart as they are wild

glass arch
#

for mage i always go for palladium because even with the extra iframes from statigel you die super fast, so i think its mainly melee and ranged that could use it the best

small timber
#

ok it gives 12% jump speed too because why not

#

but ya let me grab aerospec ranger and crimson

glass arch
#

15% extra damage and 3 life regen on crimson

small timber
#

Crimson: 15% damage and +3 life regen, 19 defense, Set bonus: Greatly increased life regen (I have no idea how much this is so I will left it here)
Aerospec ranger: 8% damage, 8% crit, 17% MS, 18 defense, Setbonus: star cloak and quick fall

short walrus
#

whats crimsons def

glass arch
#

19

small timber
#

yeah, forgot to wrote it

short walrus
#

zamn

small timber
#

so except for quick fall crimson is just better

short walrus
#

aerospec fucking sucks lmao

glass arch
#

the quick fall isnt good either tho

small timber
#

meanwhile shadow: 19 defense, 15% damage, 21% jumpspeed, setbonus: 15% MS and acceleration

#

yeah quick fall is super awkward to use

glass arch
#

unless you want to spend most of the time fighting a boss falling you dont need it

small timber
#

I only find it useful against skeletron (maybe queen bee on high difficulty), but that is literally it, I will rather unequip it for other bosses

glass arch
#

i dont even put on aerospec for most playthroughs

north oracle
#

i only ever use aerospec for ranger yeah

small timber
#

for skeletron is mostly because the fight involve a lot of flying up and drop down anyway

small timber
frosty trellis
#

Wait so if you take 100 damage and have cross necklace you have almost the 2 second iframe cap

#

That's just

#

Wtf

small timber
#

which is why "statigel is a bit too good"

frosty trellis
#

Yeah kill the iframe part of that at the very least jesus christ

#

That thing is 3 accessories in an armor set

#

Without taking into account damage benefits

small timber
#

the weird part is statigel is not that good for pre-HM, you rarely take above 100 damage (unless you do master mode or FTW), and the double jump is not super useful yet

but its usefulness sky rocket in HM as having double jump basically "jumpstart" your wings midair and allow you to gain max vertical speed immediately, and bosses constantly deal >100 damage to you = iframe almost always proccing

frosty trellis
#

Yeah

#

It's kinda insane

#

I'm going to be using that instead of palladium now LOL

#

Still keeping Mythril post 1 mech bc jesus why are the flares so broken but yeah

#

Speaking of Mythril flares

#

That needs to be toned the fuck down

#

Mythril VS Auric Tesla on SCal using SSV was only a minute slowewr

#

4:30 Auric, 5:30 Mythril

small timber
#

palladium: 23 damage, 12 crit, 32 defense, Setbonus = life regen effect
cobalt: 13 damage, 15 crit, 10 MS, 28 defense, Setbonus: 20% ammo reserve, 10% max speed and accel, up to max 10% damage and crit extra depend on MS

#

so ya statigel should be outclassing palladium, and also outclass cobalt on non-MS minmax build

frosty trellis
#

Yeah

#

And you don't need to minmax ms like ever so it's basically just statigel is better

#

Spider and Titan Heart outclass statigel but yeah

#

Melee/Mage/Ranger should use statigel bc it's broken as shit

#

And same with Mythril until Beetle/Shroomite/Spectre

tardy geyser
#

statigel does look a little better than bee, you lose a minion slot but the slime minion makes up for it and the slimes are good for wof. all of its other stats are the same or better

small timber
#

chlorophyte is good enough (on a different aspect) to contest I think, heal + AOE still nice

frosty trellis
#

The heal pulse is mp only though

small timber
#

mythril is maximized damage but chlorophyte a lot more survivability

frosty trellis
#

I thought

#

Mythril cuts down kts by like a full minute which is fucking obscene

#

Like Mythril flares being only a minute slower than mage auric tesla on scal should speak volumes on why that's not okay

small timber
#

chlorophyte have this so it is still very good (on the damage aspect), just ya mythril is overtuned as fuck

frosty trellis
#

Chloro is great yeah

#

Since the rework

#

Mythril just needs to calm the fuck down

hollow shell
#

This suggestion is uhh

#

Yeah this will affect every single rogue weapon in the game and will involve rebalancing the entire class

#

It would replace the trade-off choice of Spam VS Stealth, with
Just keep spamming and sometimes your spam attacks will become way stronger

#

Essentially destroying one of Rogue's two key playstyles, and the one being destroyed is the one that makes Rogue different from all other classes

#

A ton of effort in service of making the class less interesting

small timber
#

(and also incredibly grand scale as a reconsideration in general)

cobalt pewter
#

what the fuck....

neat linden
short walrus
#

so are you gonna ping the guy or

#

@solemn quarry this has absolutely no chance of happening

hollow shell
short walrus
#

oops

solemn quarry
#

Ah oh well

hollow shell
#

Sorry if I was overly aggressive in my evaluation

#

You did put thought into your suggestion, that is a lot of reasoning

#

I just heavily disagree with the idea presented, and the suggestion is too grand in scope to be valid

solemn quarry
#

Fair enough

fossil finch
#

ah, perfect sugg, rework rogue again

hot zephyr
thorn dock
#

how much sense does +15 defense while under a damaging debuff does the effect from astral arcanum make? the span is probably short and the bonus defense doesnt take place. In critical fights while mitigating a debuff, another hit taken might be the tombstone anyway? it feels just super lackluster to the community. One regens 3, the other one 2 (same progression point) or also 3 while under a debuff. On top stick has so much more bonuses ..... might change bonus defense while under a damaging debuff into sth else? think arcanum rework was suggested a few weeks ago

#

maybe change the orange part and just add some more flat defense to it?

#

unconditional

hollow shell
#

byeah that is pretty minor and quite situational by that point in the game

frosty trellis
#

It's pretty fucking bad

swift wharf
#

well but it has the teleports

frosty trellis
#

At that point if you want more defense stacking valor and Elysian is better

thorn dock
#

how to add any value to it?

frosty trellis
#

Rework it

thorn dock
#

feels like 1/3 stick

hollow shell
#

Make this item an upgrade to the Shell Phone once 1.4.4 comes around, don't even make it an acc

thorn dock
#

well when comparing it to the stick the acc version could simply be removed indeed

#

the shell phone idea is great

hollow shell
#

Good suggestion

thorn dock
#

TY 🙃

umbral sonnet
#

who else thinks destroyer needs a resistance against SHPC

#

the thing destroys it

#

I just got a sub 20 second with it

#

first try

#

well

#

sub 30

hollow shell
#

Can someone grab a gif or video of the current appearance of Everglade Spray's attack?

little stag
#

looks like that rn

hollow shell
#

Just green dust. I see

#

You can attach that to your suggestion, will help give people context

little stag
#

aight

#

do I delete it than attach it?

hollow shell
#

You can do that, that will allow the image to embed once it's moved to voting
You could edit it to put it as just a image link but that won't embed in voting, people will have to click it

little stag
#

okay thanks

hollow shell
#

@fleet flume Saw that. Not currently possible in tModLoader unfortunately

#

Sprites have been created for them already. We'll implement them as soon as tMod allows for it

drowsy plank
#

can we just rework everglade spray considering cursed flames doesnt even have the DR reduction on it anymore

#

would be cooler if it just did something actually interesting

hollow shell
#

Wait it's not an ingredient in Ultra Liquidator anymore?

drowsy plank
#

everglade spray is a spellbook with 0 upgrades

hollow shell
#

UltraLiq kept Aqua Scepter too?
That's wack
Would've thought of UltraLiq as Infernal Rift + Everglade Spray any day
The projectile function of the former and the debuffing purpose of the latter

drowsy plank
#

yeah i agree tbh lmao

distant gyro
#

it's hardly even a debuff weapon anymore

#

it's like 2 seconds

drowsy plank
#

it hasn't been part of it since august of 2020 tho lmao

little stag
distant gyro
#

it's basically just rainbow sky fracture now

hollow shell
little stag
#

so it's a literal downgrade to Golden Shower?

hollow shell
#

Liq ain't an upgrade to Golden Shower anymore

#

Everglade actually does have respectable durations

drowsy plank
#

can we just remove the goddamn world evil component from UL it makes 0 sense

little stag
distant gyro
#

it is a viable weapon

drowsy plank
#

no reason to exist

#

it used to be a component to UL but now it doesnt even have that

little stag
#

it gives Cursed Inferno ig

#

so it's a slight upgrade

hollow shell
#

Very slight

little stag
#

at least

hollow shell
#

It doesn't even have much better base damage compared to Golden Shower

#

and CI doesn't have any effects beyond DoT anymore

#

And yet
Everglade is a post-Plantera weapon (mining Perennial),
Golden Shower post-WoF (find Wizard for tomes, farm Underground Evil for Ichor and Souls of Night)

drowsy plank
#

yeah

#

fr everglade needs to actually do something or die

fleet flume
drowsy plank
#

isn't it in the Don't's pinned doc that the bars are not suppported rn?

hollow shell
#

Yes it's in there

little stag
#

Everglade could be a stronger debuff weapon with some sort of penalty like taking dmg or also taking a debuff or something

drowsy plank
#

what

#

that sounds really dumb

little stag
#

idk I just had the idea

#

and decided to spit it out because why not

drowsy plank
#

it could also just die bc it isn't interesting XD

#

maybe there's plans for it in the perrenial rework

#

fingers crossed ig

#

with a name like everglade you'd think it'd be more plant themed at least

cobalt pewter
little stag
#

or it could just have a longer range, so it can reach bosses more easily if it's gonna still exist
that's an idea I had alongside that visual thing, though it's 2 separate things so I needed to suggest one first

drowsy plank
#

golden gun lol

little stag
#

oh right

hollow shell
#

I like when weapons have a purpose to fulfill beyond DPS
Debuff weapons with low base damage, lifesteal weapons with low base damage, weapons with a slow or freeze and low base damage
Encourage weapon switching

So, I would like Everglade's intended purpose around that tier to still be fulfilled
It just sucks at fulfilling that purpose right now

#

I hope that at some point in the future, the Exo weapons lose their constant inflictions of Exo Freeze
Makes it impossible to strategize with the fact that we allow bosses to be briefly frozen now

little stag
drowsy plank
#

betsy's wrath ech

little stag
#

I never used that weapon before XD

hollow shell
#

Betsy's Wrath is a good and cool weapon

drowsy plank
#

literally is the vanilla golden shower upgrade, fires large splashable meteors that inflict a defense lowering debuff

hollow shell
#

The fact that it inflicts a defense-reducing debuff that is near-exclusive to it, and stacks with other defense reductions
Makes it a valuable weapon

drowsy plank
#

like unless everglade just abandons the golden shower upgrade path entirely idk how u really improve that (i would like it to abandon trying to be a golden shower upgrade)

crude geode
#

more upgrade paths for everything ever

little stag
#

the weapon as a weapon is cool
but as an upgrade, it's just better Ichor essentially

crude geode
#

No mage weapon can ever just be unique it has to steal from something else

fossil finch
crude geode
#

PensiveCore cringe Feedzuh moments

drowsy plank
#

lol

cobalt pewter
#

wtf!

#

(also if nothing else, mobile Discord is great for its built-in AMOLED black mode)

hollow shell
#

Unironically yes
Though it is a bit later in the game

#

and the duration is pretty low

crude geode
#

what’s a melee

drowsy plank
#

Rem's Revenge is actually viable rn so comparing it to Betsy's is actually accurate for once

crude geode
#

Just like Betsy’s it’s also forgotten about by 90% of the player base

frosty trellis
drowsy plank
#

idr

frosty trellis
drowsy plank
#

i dont like the destroyer fight but this is

#

not the problem with it

#

this just sounds like you don't know how to fight him

#

lmao

crude geode
#

rod is already incredibly easy to get

drowsy plank
#

god forbid you get coiled by a worm boss

crude geode
#

money is not a problem in calamity

drowsy plank
#

it's like the only thing they can do besides projectile spam

#

that also

plain river
#

wait that's right

#

wizard sells rod doesnt he

#

i

#

forgot

drowsy plank
#

yeah

plain river
#

😔

drowsy plank
#

you could also just

#

make ur arena bigger

tardy geyser
#

yep doesnt enrage unless i go a few blocks to the right

drowsy plank
#

truly incredible

#

well it's already in voting

small timber
#

@tardy zodiac I think the consideration is it is an active/intentional decision that if you decide to cheese like this it will be your own fault, same reason as to why teleporters are no longer disabled during boss fight

if you intentionally cheese the fight by doing things that are obviously not intended for the fight you should not be complaining about how bosses are cheesable (Nurse in Revengeance and below, portal gun, ceaseless hunger potion + heart statue, to name a few)

(personally I dont really agree with the approach, but it is the devs' decision so it is what it is)

distant gyro
#

if you implement an anticheese, where does the rabbit hole end

small timber
#

I think the rabbit hole ends at death mode basically

distant gyro
#

as in how far you take it

small timber
#

basically non-death mode every anti cheese is allowed, in death mode we disable (most) thinkable ones

distant gyro
#

this is modded terraria

small timber
#

imo mainly the ones that will invalidate boss fights completely (and) are under vanilla + calamity

short walrus
#

rubberbanding suffering

distant gyro
#

if you want to cheese something you might as well download other mods to make it free

small timber
#

infinite buff potions/god modes etc just let them be, it is players' fault for external mods

tardy zodiac
#

Im in death mode, I would personally implement anti cheese only in death mode. It seems like certain bosses already have some anti cheese\

small timber
#

mainly the ones that can be considered

distant gyro
#

do you just ban every other mod from being used other than calamity because it has the potential to cheese if you intend to?

small timber
#

things like recall, teleporter (portal gun to certain extend but less), nurse etc

naive gale
#

I do think bosses should despawn or teleport to you more often though, stuff like exo mechs is way too easy to cheese with potion of return

small timber
#

imo at the very least "cheese" that is possible by using only calamity and vanilla should be disabled on death mode

tardy zodiac
#

^

small timber
#

because the difference is "how much it is intended by the devs"

#

if it is possible within calamity, then it is "intended by the devs to leave these cheese method in", if it uses external mods then "well you downloaded something we dont have control over so it is your own fault"

tardy zodiac
#

Despawning the boss like pyros said would be nice

distant gyro
#

if movement speed and tank builds get to the point of cheese then does there need to be a restriction to absolutely everything, too?

small timber
#

if those builds get to the point of becoming cheese then it is more likely a balancing issue then just cheese

#

cheese is when you use things like shimmer to get permanently invincibility, lava iframe, chain teleporters, nurse to get basically infinite HP etc

lavish condor
#

You teleporting away is the equivalent of the boss's prey getting away and the boss just giving up. Draedon would probably intervene if he saw his mechs getting stuck in a loop like magic conch spam

distant gyro
#

there's a ton more than that

#

the game is practically endless in terms of cheese

small timber
#

yes, but when it is so easily thought of then they should be considered

distant gyro
#

do hoiks need to go too

small timber
#

not everyone will go the length of MrJFL kinda cheese, but at the very least those that almost all players are immediately accessible should be dealt with

distant gyro
#

what about exploiting the npc caps

naive gale
#

hoiks are probably hard to fix though, giving exomechs the moonlord teleport should be somewhat easy(granted I have no idea how it's coded)

distant gyro
#

or afk contraptions

small timber
#

recall is as simple as pressing a magic mirror during a boss fight to immediately gain potentially half a map of distance from bosses to recover; but setting up extremely complex hoik contraption is different

distant gyro
#

people will do cheese when they intend to

small timber
#

not everyone is capable of doing the second

tardy zodiac
#

Setting up a couple thousand frozen slime blocks and using momentum is so easy

drowsy plank
tardy zodiac
#

exo much worm does that

#

It will match the speed of the player even with momentum

distant gyro
#

it doesn't really solve the issue

small timber
drowsy plank
#

^

#

which is a known issue

short walrus
#

simply don't use momentum capacitor

drowsy plank
#

true!!!

small timber
distant gyro
#

if you're going to make cheesing insufferably hard with only vanilla and calamity in mind then

#

people are just gonna download an external mod to do it

lavish condor
#

If someone wants to take the long way around and trivialize the boss they should be able to do that. Setting up thousands of slime blocks is resource intensive and probably extremely tedious if you aren't using QoL mods. If you're that desperate it's not that out of the way to let you have it

distant gyro
#

remember that this is from the perspective of someone wanting to cheese

tardy zodiac
#

in other words just get good or cheese?

drowsy plank
#

i guess?

distant gyro
#

if you don't want to cheese then you're going to find an exploit and think to yourself "nah that's too unfair, I will do it normally"

small timber
#

imo:
the easy and obvious ones should be disabled
the complex and extremely hard to achieve one are fine

easy and obvious are things like nurse, recall, teleports (eg conch) etc; not sure how much teleporters falls on this but probably on the easy side; basically things that are super easy to think of, super easily executable and can be done in a short time

complex one are like hoik, heart statues setup + ceaseless hunger potion, frozen slime block etc; basically things that you have to go out of the way to intentionally make them happen in order to invalidate a boss fight

drowsy plank
#

when people go out of their way to cheese a boss;
"You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."

tardy zodiac
#

Thats exactly what i thought with exo. I just think it shouldnt work in the firsat place

small timber
distant gyro
#

putting arbitrary anticheese is not solving the issue, it's pushing it and maybe even cause inconvenience

#

especially recall and teleporters

tardy zodiac
drowsy plank
#

there are already mods to revert soaring insignia, such things will exist for cheese strats like this, so if you want to use them you're going to use them, and if you want to actually fight the boss you will just... actually fight the boss

small timber
#

in singleplayer if you have a boss chances are you are already fighting it; in multiplayer it is (was) already tied to boss zen anway which have a limited range

drowsy plank
#

shrimply as ultimatesmug

lavish condor
#

I'm with xpcqe. I'm all for the sandbox game having sandbox solutions to a problem, (Hard boss) but it shouldn't be trivially easy

tardy zodiac
#

Either way you look at it magic conch cheese should be removed in some way (IMO)

drowsy plank
#

didnt we just remove magic mirror restrictions during boss fights

small timber
#

yes (and it is a recent change I disagree with, I still hold the opinion that sometimes calamity take changes to a too 'literal' extend), but imo if you want to cheese bosses at least you have to be creative

lavish condor
#

I feel like something along the lines of bosses don't feel like you're worth their time if you teleport a significant distance would work well. Would make the mirror also work as a panic button like "crap I have money I don't want to lose"

drowsy plank
#

i suppose most bosses already despawn when you do that lol

distant gyro
#

you don't have to be creative if you look it up

small timber
#

then it is just exploiting other people's creativity, there is still creativity committed by the people making the video

#

the player is just copy and pasting yes, but the people who found/invented the cheese still have to commit large amount of effort for it

#

they are not easy and obvious

tardy zodiac
drowsy plank
#

we could just make bosses despawn if you go far away

#

problem solved

#

like a bunch already do this

#

if you conch during exos halfway across the world they just leave

#

simple

tardy zodiac
#

Agreed.^

lavish condor
#

I don't think it's about the time investment, more of the challenge/fun factor of it

#

Tedium's never good

drowsy plank
#

that way it isn't a fucking stupid ass lock for specific difficulty modes during only boss fights, but still addresses the issue

distant gyro
#

I think it's better that people cheese if it means they actually play instead of quit

crude geode
#

going for consistency one way or the other would be nice

#

right now it's just baffling that some bosses despawn on distance while other ones don't

small timber
#

then at the very least can just make all bosses despawn if the player is a distance too far away (for bosses like DoG that can stroll through half the map can be more lenient/teleport in some way instead)

can put something like a "despawn countdown timer" for 5 seconds so the player know they are way too far away from the boss

frosty trellis
#

I love the mention of momentum capacitor there
When is that getting nerfed?

distant gyro
#

let's suppose that you really like the bosses after DoG but you don't like DoG for whatever reason irrelevant to this example

#

at that point you are reaching the point of intending to cheese

frosty trellis
#

Momentum Capacitor + Sirius can cheese normal and infernum dog and it's not even hard to pull it off either~

distant gyro
#

does it really matter which method you take to get there

#

if people are genuinely out of patience for the boss, they can go install cheat sheet and butcher it 5 times and move on with their day

#

their time investment is already there by having enough judgement to intend to cheese

#

on the other hand if you made it impassable then you left the player there on a sour note and possibly gate them to something not satisfactory

small timber
#

at that point there is still several options available

  • lower difficulty (as I mentioned above, I am fine with anti-cheese being only in Death Mode, the definitive mode that currently already have 'No Nurse' as anti-cheese)
  • skip the boss straight up for now and proceed to next (to certain degree this is what post-ML rebalance trying to achieve)
  • find strategies video OR search for the "hard cheese" videos

regardless of the approach I dont think "allowing the player to invalidate" content is a good way to just keep the player playing; if something is too difficult for the player the approach should never be "cheat sheet butcher it" for example

crude geode
#

(to certain degree this is what post-ML rebalance trying to achieve)
what

#

it really isn't

distant gyro
#

you can't skip a boss if it's mandatory

crude geode
#

fighting yharon without post-dog gear, for example, is going to be monumentally more difficult than if you had the gear from dog

small timber
#

bosses and weapon have less stat difference, you can use post-Polter gear to fight yharon first, then come back to DoG with stronger gear

#

but it is not "unachievable" with say pre post-ML rebalance where the stat difference is like 4/5x DPS or something

distant gyro
#

if you push it earlier, are you genuinely going to do Pre-ML Yharon

small timber
#

(I already did it), but yes, it is possible

distant gyro
#

(to do ML)

small timber
#

how many player is gonna do it I dont know

#

but it is an option there for people who want to try, and still doable

#

and here it is more about post-ML anyway, currently if you skip 1 tier bosses are definitely still doable
they will be more difficult than on-tier but that is expected

cobalt pewter
#

anticheese

small timber
cobalt pewter
#

Momentum Capacitor is very likely to be reworked

#

as for magic conch

#

you can make the same argument like with recall kinda

distant gyro
lilac ingot
#

i cant even believe theres so much debate over this. why should a boss not despawn? what good can come of kiting a boss halfway across the world?

cobalt pewter
#

while the core idea of the sugg is fine, the fact that the reasoning is the one thing cal has been pedaling back from is not the way to go

#

yes, there could be despawns based off range, but it shouldn't be implemented because you can cheese bosses without them

distant gyro
#

despawn range should exist for reasons not about cheesing yeah

small timber
distant gyro
#

ie. if you didn't intend to spawn the boss and want to gtfo to despawn it

cobalt pewter
#

and it's also why dclops is kinda funny

#

dclops is totally beatable preboss with patience

distant gyro
#

the amount of times that I use Terminus to cancel unintentional boss spawning in MP is concerning considering Terminus is not intended to be used this way

small timber
cobalt pewter
#

since you can run onto it over and over again

distant gyro
cobalt pewter
#

without consuming another Deer Tjing

small timber
#

otherwise there can be some assumption (since not everyone have full knowledge), like maybe out of biome despawn, based on distance etc

cobalt pewter
lilac ingot
#

@tardy zodiac I think that removing cheese is as good a reason as any, but if you want to get all the votes you should take the focus off that in your suggestion. I really like it and feel very similarly, maybe mention using it as a despawning method or breaking immersion as the boss runs a marathon around the map. a lot of people here dont care about whether or not its exploitable because everything is and always will be, apparently

crude geode
#

I like how in this conversation, bosses have been the only thing of note

#

nobody cares about "cheese" when it comes other parts of the game, likely because cal offers a multitude of alternate ways (see the word: cheese) to get around having to do stuff like fishing/mining, but if it's a boss it suddenly becomes direly important to remove it

#

really shows the current state of cal

lilac ingot
#

nobody here cares about boss cheese either. have you read what these guys are saying? "oh yeah just leave it all to be exploited because even if you fix it players will just break something else"

crude geode
#

one person is defending cheese

distant gyro
lilac ingot
#

yeah the beta tester, that vote counts as 20 of ours

small timber
#

if Calamity want to lose ties to "bosses being the only thing important" or move towards "boss and non-boss should be equal" then they have a lot more work to do beforehand
for example they have to completely lose ties of "bosses being what determine progression of the game"

lock item progression behind exploration instead of bosses (or also bosses) for example

and for obvious reason that will be super hard to achieve due to how terraria is structured; bosses will always be of importance and perceived as more important than other aspect of the mod; the focus should be "making non-boss content as interesting as boss content" not "we decided that we should convince the player bosses are not important"

(this is why I think sometimes calamity take their approach abit too literally)

distant gyro
#

I vaguely mentioned the afk farms though

lilac ingot
tardy zodiac
#

Ok i will fix it thank you! @lilac ingot

lilac ingot
frosty trellis
#

Because they find polter far easier

tardy geyser
#

i dont see the point in this suggestion, like just show some self restraint and dont cheese bosses? if other people want to and make the game less fun then let them

crude geode
#

don't vote for it then

#

as it stands this sugg isn't breaking any current don'ts, at least that I'm aware of

#

unless something was recently added

distant gyro
#

it is backpedalling on a recent change

crude geode
#

You could argue that

#

it's a bit sideways reasoning in terms of denial, but eh 🤷

distant gyro
#

not despawning specifically but "it allows you to cheese because you can teleport"

alpine dawn
#

Seems like a non-problem to me imo

#

If you're cheesing it that's on you. If your teammates are cheesing it that's on them.

#

God damn autocorrect can eat moldy balls

crude geode
#

truly

lilac ingot
#

for me, even without intentionally trying to cheese fights, it kinda gets in the way. like my team will die and someone respawns just in time, so now the boss is making its way over to spawn while we should have just lost. or even worse, the boss gets lost somewhere on the map and doesn't despawn, often off the top. when really the boss should have just despawned by then

distant gyro
#

yeah

alpine dawn
#

Besides, sometimes its nesseccary to run further away, to regain lost hp and all. I think having a boss despawn because you're playing it safe would he really frustrating

distant gyro
#

maybe I'm a bit sour with the reception of RDR

#

(at its core, it is an anticheese)

alpine dawn
#

RDR?

distant gyro
#

Reactive Damage Reduction

alpine dawn
#

Ah

novel belfry
#

i despise rdr

alpine dawn
#

I know absolutely nothing about it. Mind telling me what it is?

distant gyro
#

RDR forces you out of something you are not supposed to do

#

much like a teleport block

crude geode
#

it was really weird

distant gyro
#

it basically kills your dps if you're killing a boss too fast

frosty trellis
#

Reactive Damage Reduction was a mechanic that reacted to the amount of damage you were doing and the boss would then gain DR so you didn't just melt it

#

And it was admittedly stupid because then trying to farm a boss later on could get you to just deal 0 damage

novel belfry
#

worse, it would often trigger when you were using adrenaline

frosty trellis
#

Yeah

small timber
#

imo I am actually fine with the (concept) of RDR, just I wish it was not as extreme

alpine dawn
#

Ah, I get it. Yeah, it's kind of redundant imo. I think anti cheese in singleplayer games is a bit unnecessary, but that's just me

frosty trellis
#

The concept is fine
The execution was......

distant gyro
#

RDR really isn't extreme imo

alpine dawn
#

Like sometimes I'd be grinding a boss with a weapon that would melt it and it just stopped so I'd have to wait for a while

small timber
#

like, I think it is fine if it is like "boss take 15% less damage if you are killing it too fast" instead of "THIS BOSS CANT DIE BECAUSE YOU TOO POWERFUL" etc etc

frosty trellis
#

LITERALLY

distant gyro
#

if you look up before 1.5 people basically unanimously agreed that it did nothing

frosty trellis
#

Trying to just farm mechs for souls and then just can't damage them or wanting to use adren with a weapon and the boss suddenly takes nothing

crude geode
#

it was also really funny because (iirc) a punishment for the opposite approach (being really slow with fights) was implemented, where the boss would move forward in phases if you weren't dealing enough damage

novel belfry
distant gyro
#

it accelerated after 1.5 specifically because it's stricter on Malice Mode, the highest difficulty

crude geode
alpine dawn
#

Besides, I think the idea of "not being allowed to do something you're not supposed to" especially in a singleplayer game (but in most games) is silly, depending on the circumstances.

frosty trellis
#

Malice added Timed Damage Reduction which was honestly worse

small timber
distant gyro
#

which is pretty familiar to the suggestion to gate all anticheese at the highest diff, isn't it

novel belfry
frosty trellis
#

TDR was terrible

novel belfry
#

thank god it died with malice

frosty trellis
#

Longer the fight > more DR

distant gyro
crude geode
distant gyro
#

that's my take

frosty trellis
alpine dawn
#

Honestly, if someone melts a boss in a few seconds they probably aren't gonna play fair regardless. That's rarely possible with notable bosses, not including other mods.

small timber
#

isnt rdr and tdr always the samething? I always though rdr is based on time therefore making it tdr

frosty trellis
#

Like, making bosses less meltable is one thing
But if it just kills the damage you deal with some probably overtuned on tier weapon or using adren or farming it later on then it's just.... Stupid

crude geode
#

fun

tardy geyser
#

there was no mechanic that increases dr if youre killing a boss too slow

frosty trellis
#

Ah

crude geode
alpine dawn
crude geode
#

where someone got annoyed with people stalling during easy phases like the brothers in scal

frosty trellis
#

That's old malice for ya

tardy geyser
#

probably mixing it up with the timed aggression

alpine dawn
#

"You're taking too long to kill a boss? Well now you're gonna take even longer ecks dee"

distant gyro
#

it's phase shifting if you kill a boss too slow

small timber
#

it was not increased Dr but rather boss skip a phase before yeah

crude geode
#

yeah that's right

frosty trellis
#

RDR regardless was overtuned

distant gyro
#

so that you don't stall on easy phases to burst hard ones

crude geode
distant gyro
#

that one is referred as timed aggression

frosty trellis
#

And just made farming bosses like, not really a viable thing (And you kinda need to defeat some bosses more than once depending)

tardy geyser
#

ye other than making rippers worse rdr was fine

small timber
#

isnt at some point rdr is removable after you beat a boss one time or something

#

or is there some patch where that dont happen and bosses always have tdr

tardy geyser
#

i think it was after the first kill?

crude geode
#

the mechanic is pretty dead and gone anyways, idk why yall want it back

frosty trellis
#

Oh no please don't bring it back

#

Just nerf adrenaline

small timber
#

fabsol himself said "no" to rdr when at one point I suggested to bring it back yeah

crude geode
#

funny

frosty trellis
#

RDR should not return

alpine dawn
#

Adrenaline is fine imo

distant gyro
#

when introduced it disabled immediately after kill unless you flip a config

small timber
#

(adrenaline gutting when, starting at 200% as basic character and only progress to 245% end game is just overkill)

distant gyro
#

later it was based on tiers to make challenge drops harder

frosty trellis
crude geode
alpine dawn
#

I can't dodge very well HDFailure

crude geode
#

most people can't

alpine dawn
#

I wish Nightime Providence dropped something cooler than dye

small timber
#

I remember I tried it before with something like "dont attack at all and stall the first 30 seconds to see how much you can burst within 5 seconds adrenaline", and the result was most pre-HM bosses other than skeletron can die in 5 second with min-maxed weapon and gear

(and this is the current version of adrenaline, not the 500% damage or whatever version before)

frosty trellis
#

I am not a nohitter but with the exception of SCal I get adren all the time (I just don't use it as I play without rippers as they are overpowered)

cobalt pewter
crude geode
#

considering you are constantly testing

alpine dawn
#

Wasnt Malice mainly stat bloats? Correct me if I'm wrong

crude geode
#

yes

frosty trellis
alpine dawn
#

lmao wait fr? It was?

small timber
frosty trellis
crude geode
#

had

frosty trellis
cobalt pewter
crude geode
#

also weren't the ai changes extremely minor

cobalt pewter
#

so fuck you and your existence kinda deal

small timber
#

but I think pre-HM reference is more reasonable since at that point you dont really have option to gear for offensive, while to achieve 60-80 in HM you probably have to go full glass

crude geode
#

like projectile speed or smthn

frosty trellis
#

Mythril armor be like: Oh really?

small timber
#

(mythril armor dont exist back then), but ya adrenaline is just goated

alpine dawn
#

I remember Fabsol going on a tyrade about how much Master Mode sucked and how stat bloats are terrible excuses for difficulty HDfailure

frosty trellis
#

LITERALLY

#

Master is bad

#

Master can die in a hole

crude geode
#

practice what you preach

#

(they did not with malice)

small timber
#

malice is mainly speed bloat + AI change, some of the AI change are actually pretty interesting, but combined with proj speed and boss MS bloat it become abit unbearable

alpine dawn
#

Also how they lied about it being a rematch mode lmao

frosty trellis
crude geode
#

iirc

alpine dawn
#

I didn't appreciate them locking items behind it either

cobalt pewter
#

I think the original intentions at first is to make RIV / Legendaries (now gone) accessible towards challenges instead of low droprate

which somehow mutated into Malice.

and apparently it was a rematch mode at one point?

small timber
#

(now that it is gone), I think the 'rematch' idea was more of just excuse for "we know this shit is probably too hard to most player but to make people not complain so we just tell you that if you can't kill it just kill it later with overtiered gear"

(and people complained anyway)

frosty trellis
#

Pretty much

cobalt pewter
#

I see

alpine dawn
#

I see

frosty trellis
#

No tester had beaten malice exos on release and then someone did a t.melee nohit very soon after but yeah

distant gyro
#

changing boss AI stats is not the same as health or damage

#

:clueless

alpine dawn
#

:clueless

small timber
#

I dont think testers used a world arena but yeah

frosty trellis
#

Fair

alpine dawn
#

Also
Isn't just raising a stat regardless of which one a stat bloat

frosty trellis
#

If it's only that yes

distant gyro
#

Malice was designed around world arenas

alpine dawn
distant gyro
#

it was designed around mobility and spatial minmaxing, that's why bosses are so unreasonably fast

small timber
#

sry what I mean is was testing (old malice) exo mechs done in like, a literal world with nothing in it but platform to fall?

distant gyro
alpine dawn
#

I think needing to carve out most of your world for a fight isn't really a good idea hdfailure

distant gyro
#

ask Xyk if you're curious

#

anyways this is a derail and three quarters iirc

crude geode
#

I'm afraid to go back to the discussion about cheese

distant gyro
#

I'm just gonna stop it here

crude geode
#

trueeee

small timber
#

🧀 add it as a food item

distant gyro
#

go and make suggestions about why Aerial Bane should bane Aerial or something

small timber
#

make it the reward for the player if they defeat a boss without losing HP, all it does it just a food that give Exq Stuffed for 6 minutes

alpine dawn
#

I have a really stupid April Fools Yharim idea
No it isn't Lorde

alpine dawn
small timber
#

ok I mean as additional reward, but yeah it is derailing

crude geode
#

I should post a sugg about making the dungeon weapons not cringe again

small timber
#

handgun

crude geode
#

handgun gets trolled on but nobody talks about the 3 differently labeled pistols pre-boss

distant gyro
#

to be fair, Flintlock Pistol isn't real

small timber
#

just make handgun have a frost-themed upgrade so it is no longer an instant phoenix blaster component

#

surely that will solve handgun being useless

tardy geyser
#

shadow key making most dungeon chest items useless CalSmug

#

make magic missile and blue moon be sidegrades me thinks

small timber
#

some effort are made, like I think magic missle and flamelash are different now

blazing kettle
#

if you wait, the cool blue sword will just make itself better by itself

alpine dawn
#

Ah wait wrong reply

#

My bad

small timber
#

magic missile fire 2 per shot, flamelash is a bigger damage single projectile iirc

ruby plover
#

yeah, heard stip talking about that

#

dunno if its in the game yet, dont have it open to check

small timber
#

I think it is already in the game since I tried magic missile, not sure what is different about flamelash

crude geode
#

wait why the fuck does the vanilla wiki say this

tardy geyser
#

oh looks like missiles damage was buffed a lot in 1.4.4, from 27 to 35

crude geode
#

The Magic Missile can prove very useful when combined with the Binoculars, increasing the range in which the missile can be guided.

#

????

#

If the player uses a Magic Missile, Flamelash or Rainbow Rod and then quickly switches to the binoculars while still holding down ⚒ Use / Attack, the player will still be able to control the projectile but will also be able to move the camera around, greatly increasing the range of the projectile.
jeez what obscure tech

small timber
#

ok magic missile is shot 2 per shot, flamelash is it comes back/can track 2 target

crude geode
#

what an insanely small difference

#

even in principle does that really make a difference

ruby plover
#

flamelash doesnt look that different

small timber
#

flamelash additionally apply DOT, for details you have to ask stip

ruby plover
#

but magic missile is definitely better

distant gyro
#

I really vouched for one of them to have lost homing

small timber
#

(though I have to spam left click for them to be machine gun, if I hold it become controllable mode, not sure if there is anything about it since stip said something about magic missile no longer being carpal tunnel)

crude geode
#

considering vanilla flamelash can pierce not sure if they changed it

tardy smelt
#

Supposedly each had its nicheSip

crude geode
#

the niche is that one is red and one is blue

#

you pick your favorite color

small timber
#

flamelash should be stronger still just because it hit as many times + higher base damage + DOT

crude geode
#

+ratio

small timber
#

oh right I think stip's previous plan of rework was to make flamelash much more about debuff

#

but since almost all enemies (not just bosses) you encounter after shadowchest have fire resistant maybe the plan changed

distant gyro
#

either
A. Massive AoE
B. Pure cursor control with no homing
C. Debuff synergies

crude geode
tardy smelt
distant gyro
#

that's what happened

#

that's the change he was happy with

#

so like, idk

crude geode
#

I wish my expectations weren't sky high for everything cal did

distant gyro
#

well, I didn't hate it either

#

you're naturally going to shoot as high as you can go

crude geode
#

that reminds me of pixl's ideas for mage rework

#

they were prolly. too high

tardy smelt
#

I think Stip wanted to rebalance the majority of mage...and maybe also do things in regards to how the class as a whole functionsSip

stable musk
#

By lore something like DoG or providence to chase you makes more sense

#

Sentinels too

hollow shell
#

@tardy zodiac "All vanilla bosses despawn from long range (except WOF)"
You forgot Queen Bee, Deerclops, Destroyer, Empress of Light, and Moon Lord.
Technically Betsy too, and possibly also Duke Fishron.

cobalt pewter
#

most of these either move very fast, very far, or teleport huh

#

aside from Deerclops

#

incredible.

lilac ingot
#

yeah fr, the calamity ones just slowly migrate and give you a chance to have a drink, think about life choices, maybe fight a couple more bosses, visit the maldives, and then finally the boss shows up. at least in vanilla they keep that in mind

naive gale
#

Queen Bee doesn't move very fast but yeah

lilac ingot
#

same for destroyer, and it sucks. breaks immersion, introduces unnecessary exploits, like what good comes of a lingering boss doing laps around the map

cobalt pewter
#

at least Queen Bee menacingly chasing another player in mp is funny

lilac ingot
#

fair enough? i dont think its that funny when astrum deus smashes a tunnel through my house and kills all my npcs when i just wanted out

eternal escarp
cobalt pewter
#

no dclops is just zany

come on blast HDfailure

#

byeah

eternal escarp
#

shut UP

distant gyro
#

blast summoning ritual:

cobalt pewter
#

I think no despawn on dclops is actually an issue because there's no way to "reset" the fight without butcher

distant gyro
#

deerclops

eternal escarp
#

reset being(?)

#

what do you mean by reset that is

cobalt pewter
#

fight him from the beginning all over again kinda deal

distant gyro
#

sne

cobalt pewter
#

as it is you can just bash yourself to him everytime you respawn and there will be no risk in actually dying

#

it's just not that

fun

eternal escarp
#

ah

#

yeah, i suppose i cant deny that

#

despawning only after like, a full ingame day, while game accurate

#

isnt exactly great

cobalt pewter
#

yea.

drowsy plank
#

yall talking about dungeon drops what if you just locked pheonix blaster behind slime god like the night weapons and gave it a fire debuff. would make sense considering it upgrades into cursed capper anyway lmao

#

once deerclops becomes a real boss you could make handgun good against single targets (deerclops) and archerfish would be good against multitargets (WoF and SG) and that way things would still have a niche

golden tulip
#

wdym real boss

#

like rev+ ai?

drowsy plank
#

yeah

golden tulip
#

ah

drowsy plank
#

he's supposed to be fought post Skele but uh

#

you really don't need skele weapons to kill him

golden tulip
#

i fight him post skele but hes neglegable so

drowsy plank
#

exactly, once he becomes a real threat it could give dungeon pistol a viable niche

small timber
#

currently deerclops' attack does about 20 damage if you have on tier gear

golden tulip
#

wait

#

whats the difference between neglegable and neglectable

drowsy plank
#

'neglegable' is small, 'neglectable' is easily ignored

golden tulip
#

DC is just straight up neglectable then

#

lmao

tardy smelt
#

Heard something 'bout that

sage drum
#

Somehow this will end up summoning blast

swift wharf
small timber
#

post skele is a nohit thing yeah, though deerclops is just incredibly weak regardless

#

(since to rev buffs)

swift wharf
#

cuz deer thing is made with like

#

post eoc stuff

#

not even eow/boc

#

and he has the same spawn conditions as EoC

drowsy plank
# tardy smelt Isn't he balanced to be post-second evil....?

im just going off of this but also ur right he's pre-Skele lmfao;
https://calamitymod.wiki.gg/wiki/Bosses#Boss_Progression

Calamity Mod Wiki

Bosses are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while the...

#

i guess i forgot or it changed

#

cause i remembered him being post-Skele not a while back

tardy smelt
#

Vanilla places him post-Skeletron

#

Calamity tiershifts him back for whatever reason PonyShrug

drowsy plank
#

i c

crude geode
#

prolly cuz he’s a cooler boss than slime god

tardy smelt
#

It doesn't have much impact on base cal considering that Deerclops barely exists in it, but it's relevant for Infernum which also balances Deerclops around being pre-Skelly

crude geode
#

Deerclops being post second evil boss feels kinda. weird

#

can’t really place why though

tardy smelt
#

I dunno

crude geode
#

Prolly just the movement of a vanilla boss in progression

tardy smelt
#

Pre-Hardmode is super open-ended

crude geode
#

In terms of intended spot

tardy smelt
#

The tiers of bosses are, effectively, mere suggestions

#

I like thatBree_Sip

crude geode
#

Suggestions that get out front and center on the bosses page and boss checklist

cobalt pewter
#

Deerclops can be cool

#

it just has a

handful

of problems that can easily be solved

crude geode
#

He’s cooler than slime god

cobalt pewter
#

(also at this point we're just gonna spawn blast again)

crude geode
#

(We’re not trashing deerclops itself it’s fine)

cobalt pewter
#

true

crude geode
#

Byeah make slime god less cringe pls and thank you

#

The boss is so just. there for the sake of a boss and more progression prehm

#

It doesn’t feel very interesting design wise since it’s just. slime but purple and red (woahhhhh this is something we have never seen before) and it’s not integrated into the world very well

distant gyro
#

I lost the source but that's vanilla

#

so basically vanilla is anarchy

#

QB, Skeletron, and Deerclops are all interchangeable

crude geode
#

Oh woah

#

Wacky

drowsy plank
#

tbf what bee and skele unlock are much more significant than deer too so it's all a bit weird

crude geode
#

Bee’s unlocks are equivalent if you’re not playing summoner tbfh

distant gyro
#

Calamity forces the decision because it's clear that Skeletron makes the most significant difference out of all the bosses

cobalt pewter
distant gyro
#

honestly I'd put Deerclops behind QB, even

crude geode
#

Skeletron just needs less importance

distant gyro
#

DClops < QB < Skeletron in terms of practical power

#

you get no Beenades or Bee armor out of Deerclops

crude geode
#

What the fuck is a beenade

#

:cluele

crude geode
crude geode
#

That or just deerclops since he needs more stuff

eternal escarp
#

DClops was never post skeletron either afaik

#

im pretty sure even in vanilla its mostly seen as post evils

crude geode
eternal escarp
#

then yea

cobalt pewter
#

I love Terraria's extremely vague phm tiering!!!

short walrus
#

pretty much everything in vanilla is available as soon as you exist

crude geode
crude geode
swift wharf
#

this is confusing and it hurts my brain

#

i do not know which stage deerclops belongs to until I open this box

lucid flare
#

(for calamity)

distant gyro
#

it's true

eternal escarp
#

interchangable bosses in boss rush dont follow that order specifically but

#

close enough yes

lucid flare
#

yea like scal end exos

swift wharf
#

boss rush 😭

eternal escarp
#

mhm

drowsy plank
#

why isn't marnite stuff just like

#

like 1.4 bone/reaver pick

#

where it's just below deathbringer/nightmare so that way it's as efficient as possible

hollow shell
#

wdym

eternal escarp
#

i think they mean pickaxe power just low enough to not be deathbringer level but as high as it can

#

(which is like, 50% i think?

hollow shell
#

I don't think that actually has any practical effect whatsoever

eternal escarp
#

only the blocks it can mine

#

and i think the amount of swings tougher blocks take

swift wharf
#

yea

hollow shell
#

From how I understand it,
Pickaxe power works in distinct tiers/thresholds, any value within the same tier functions the same, takes same amount of hits to break any given block
To actually mine at different speeds within those tiers, that involves a difference in usetime/toolspeed

swift wharf
#

Huh

distant gyro
#

that's true

#

55% is the same as 59% practically

swift wharf
#

does it not decrease the number of hits needed ?

distant gyro
#

you're both breaking a block with 100% hitpoint in 2 hits

swift wharf
#

ohh

hollow shell
distant gyro
#

the most powerful block has a hitpoint of 1000%