#suggestions-discussion
1 messages · Page 71 of 1
Yeah, in the case of hearts I can understand because they don't deal damage
But Thanatos does, and staying near him seems like a huge risk
It's less of one than people think
Staying close to Ohio is harder and riskier but that's just how I dodge Exo Twins (And also the only reason I can keep my sanity doing Murasama only exos twice and D.Rage only exos)
Yeah, but I doubt many people would do that
Well I'm not changing how I fight exo twins
Most people wouldn't use Statis's Void Sash either but it's my go to post Yharon
Fair
Ataraxia is you didn't use the T.Melee effect on exos I can see how that goes
Or rather, the t.melee on Thanatos but yeah
That would probably be a lot longer and P5 Thanatos would be painful
Also, I don't think using Sash is too weird?
I mean, for SCal, dashes can be a risk, so some people just don't use them whatsoever
And for Exos, I guess the only advantage a ram has over a regular dash is ramming Thanatos' coil
A lot of people use Aegis still for the defensive benefits and stuff (And because they probably see 90 seconds on the dodge and think it's too weak)
I am a void sash user because I find the dodge and longer dash much more valuable
The dashes can be risky but the longer dash for post bh4 SCal have saved my ass
But yeah let me try no t.melee on Thanatos and see how that goes
@bright crag Even without t.meleeing Thanatos (Outside of GDR) it's still op
Order:
Ares Start (So when twins come out they move less and are easier to hit)
Exo Twins to 70
Kill Ares
Thanatos to 70
Kill Exo Twins
Kill Thanatos
So, a minor nerf it is :p
I am currently on an older version, when I go back to the most recent one I'll check AotC
ataraxia's state is mostly bloated because of melee speed, but because melee speed is weird i do think its damage can be lowered a bit
It does scale with melee speed but a slight nerf is in order for sure
Hey @inner anvil Wither blossoms is ridiculously broken
Also, I've known that it was overpowered with a long time, I just can't nerf it so easily.
For reasons.
How so?
Kk
oh wither blossoms are hilarious yeah
post golem summoner overall is in a ridiculously overpowered state right now, even without whips
Has tempest ever been good
In 1.2 Vanilla 
i mean not all of them obviously
but res butterfly, wither blossoms, infected remote
these things are super powerful
Fair
Remote not so much as wither but yeah
Cells/Prisma + Wither kills ML in basically the same amount of time as Cells/Prisma + Wither + Remote
Test was with no rippers
Plaguebringer armor
Fishron Wings
Asgards Valor
Angel Treds
Star-Tainted Generator
Statis's Curse
Papyrus Scarab
3 menacing 3 warding
All possible buffs that are alcohols or spiteful candles that can be acquired we're used
stardust cell gang
Remote my beloved
this sugg is fine but damn is it worded aggressively
not only is it aggressive
its also... literally false
none of ares' segments do any contact damage, wiki states that much and i just know as well
Isn't this that thing with Infernum
@frosty trellis
I've literally had it happen several times today
proof?
I'll get some recordings
you might be hit by a projectile just as it's overlapping with Ares' sprite
I don't think so?
byeah better have a recording if this is really a thing
Not when ares just spawns and then just attacks me like that
Yeah
I will work on it
and maybe amend your sugg to include that
Fair
Okay now exos are breaking on me what
Doesn't Ares become static during his laser wheel attack? Are you not able to take contact damage then?
ares should not be doing contact damage like, at all
I was taking contact damage then bc i was flying up into him
I am for some reason unable to replicate it as EXOS ARE BREAKING AND I DON'T KNOW WHY
try messing with your enabled mods
disable everything but cal, for example
and I meant everything
even your cheat sheet and silly testing mods
RIP my permabuffs
I'll do so when tMod actually decides to behave bc it's being really buggy rn
Exos will literally not let me summon them for some reason despite no mod changes at all
I'll delete the sugg until I can give evidence
No
My mods haven't changed in AWHILE
And it's not lag itself
tMod decided to just not want to work for some reason
what's the consensus on respriting vanilla content without texture packs even
there is none
lol
the bloody machete in the corner be like
the blade glove in the corner be like
god
also to be fair it isn't even respriting because there... is no sprite
like daybroken just has a placeholder bc it isn't supposed to be seen
much like how warped is a placeholder for the bleed effect of the blood butcherer which is going to be a Whole Thing when it ports to Calamity
few items have that bleed right
but more than 10 weapons have Daybroken
it can be considered as one of the common debuffs postML imo
i think the consensus was "yeah we'll do that"
@frail mantle bad joke in #suggestions-posting
@empty panther That joke is kinda in bad taste
Not only are joke suggs disallowed but that borders on being anti-LGBT
uhh idk
I should only be on it for a couple more days anyway
probably
if you ping rover when the icon is red it means you'll die to a laser beam immediately
how do you even
go into the sulphurous seas while fighting yharon???
oh wait nevermind
im silly 
probably just delete the yharon example, yharon dont have biome enrage
its only height/outside pillar enrage right
yharon has a purely height enrage that you most likely will never get over unless you dig your arena underground and let it go all the way to space
@alpine dawn also, I remember a similar suggestion posted before
but was denied purely because of technical reason (I think?)
this too
since old duke is the main problem, probably just change it to something like making old duke's biome enrage less strict?
I don't really get why, seems silly. But alright.
Not the OD thing, I agree with that.
technical reason = aka coding issue
Ah, right.
just
place sulph sea blocks...
lmao
@alpine dawn okay barring the fact that's it's really difficult coding wise to do that you can just... place sulph sea blocks to expand it manually?? if you need more room i mean. and like acctuate them so they still count towards the biome but don't get in your way
can I just say that ele quiver giving 20% ammo eco + 20% arrow eco is extremely funny
just make it a global 36%
just make it global 50%
what does ammo crafting cost even means at that stage of the game anyway
surely 100% drop rate miniboss relics will have no problems whatsoever
i think its because vanilla comparability
nevermind
it only seems to happen for moon event bosses and its an increasing chance to 100% i think
I'd say make drop rate a 100% but then reduce it later
like clam having 100% in prehm but 25% in hm
free mony
there are better ways to farm money
100% drop rate for cragmaw would be annoying during t3 acid rain
I thought it will be annoying initially too, but after giving it more thought I think it is fine
obtaining 10 copies of a relic or by luck obtaining 1 copy occupy the same 1 inventory slot
(unless you are trying to trash it constantly but with void bags and such I dont think it is needed)
yeah but
100% drop rate for an early-hm enemy during post-ml is not needed
same for clam
mauler can get a 100% drop rate though
((and a higher sulphuric acid cannon droprate as well))
Mauler needs a higher spawnrate in general
calamity uses the simultaneous drop rate or whatever, so they are never mutually exclusive (you can have WOF dropping all 5 emblems at once or something)
so just fight the boss some more time
@frosty trellis do you know anything about how well Elemental Shiv performs?
4 seconds above MNL in tester gear moment
looks decent in a normal game
Lmaoooooo
I've seen some crazier shit than Ele Shiv before
Gotten Event Horizon a 1:57 Yharon kill before and didn't even pop silva revive so couldn't just Silva immunity tank
Oh gosh
@lime condor The correct channel for asking that is #help-advice-read-pins
@lime condor wrong channel lmfao
lol
Alright @hollow shell alright, posted like you said.
This is the 2nd time I've seen a meld furniture sugg
Last one didn't pass voting iirc
Huh
I swore there was at some point
Using it to match like a more futuristic theme
nawh thats not the direction it should go in
Eldritch all the way, more like Lesion furniture
or even Coral
Fair enough
Idea I had when this got brought up was making all the Meld furniture be physically larger than other sets, take up more tile space
Cuz the Meld weapons are all unusually large, as if not designed for humans, which is a cool thing about em
That's just what I remember it being suggested for
Fair enough
That would be cool
Maybe with eldritch furniture we can finally take the 2 slots off of ESA
meld my beloved
anybody wanna join me if so add me and call me
???
wrong chat?
sorry
Fail rp or something idk I never played thorium
@mystic umbra this can't be done yet
ohh ok
Meld furniture 
is... is that it? is nobody gonna say anything else?
about what
Bout what?
just like, one thing was said about Meld Furniture and expected more activity in an hour.
a whole discussion doesn't need to be had on the addition of a furniture set
compared to things like balance, item tiering, removals etc. it's just not a big deal
yeah but like, i just thought there would like more activity in an entire hour like there usually is
i don't know i guess it kind of bugged me for some reason
sometimes "Meld furniture
" is all that needs to be said i guess
i guess
(There was more talk about it if you scroll up)
(also discussion about it started here in gen-talk #general-talk message )
@wary pier - Your suggestion has received an updated status!
[Add favorable item to prevent Cultists from spawning near Dungeon]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@tame mountain - Your suggestion has received an updated status!
[Give most bosses unique spawning ways and natural spawn occureances to them]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@median geyser - Your suggestion has received an updated status!
[Make Sulphurous sand and Astral sand usable with the sand gun]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@shut marten - Your suggestion has received an updated status!
[Make the Wulfrum Acrobatics Pack equipped in the hook slot]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Space Ore Planetoid Generate Non-Duplicated Ore (until there are at least one of each)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@river path - Your suggestion has received an updated status!
[Buff the power of Necro Armor by giving it a unique set bonus]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
wild
damn, good lot of suggestions got in
The necro armor thing finally got in lesgo
now just pumpkin armor, bee armor and ninja armor left
ninja armor current stat is fucking despair
what are the bee armour stats then
I need to check, but I remember it being just a worse version of Aerospec summoner
yeah you get +1 minion, aerospec give a valkyrie minion instead
though I remember it is something else that make bee so much worse in comparison
Bee: 23% damage, 2 minion slot, 13 defense
Aerospec summoner: 16% damage, 1 minion slot, 17% MS, 15 defense, set bonus: valkyrie minion (around 40 DPS), basically star cloak effect, quick fall
oh right I compared it to pre-nerf obsidian which is why bee was so garbage in comparison
Obsidian: 31% damage, 15 defense, 1 minion slot, setbonus: fireblock and lava immunity, 50% whip range 35% whip speed
but ya I just realised aerospec in general is just not a very good set, especially compare to ore armors and the evil armor (crimson and shadow)
Yeah
Aerospec is basically only good for Ranger since ranger doesn't have other options
Jungle gives more damage for mage, Melee has molten armor, summoner bee/obi, rogue sulfur armor is still surpreme
at least the rogue, summon and ranged helmets are dying with their eventual reworks, so we dont have to worry about them specifically anymore
Yeah
Mage helm could use some love
Melee idk how you're going to just replace Molten like that
It's so good
doesnt wizard hat+diamond robe+jungle/meteor pants outclass almost every other pre-hardmode mage set
Pretty much
Yeah for defense but the damage is kinda crazy
I also really do not like the fast fall set bonus from aerospec
aerospec is mid just because you use it for like 2 bosses
even for ranger I think just crimson armor is better now
fat life regen + good damage (and of course earlier in progression)
Seriously?
meanwhile statigel is very good, abit too good (for some reason)
What's the comparison between ranger aero and crimson?
let me check
Oh Statigel is wild
It's great for all classes but summoner
As bee is just better for summoner
personally i prefer not being a squishy little bean
isnt statigel comparable to t1 hardmode ore armors
Yeah
it give you +1 jump and extra iframe (since you generally take more than 100 damage easily depend on difficulty)
Especially Spider and Titan Heart as they are wild
True yeah
for mage i always go for palladium because even with the extra iframes from statigel you die super fast, so i think its mainly melee and ranged that could use it the best
ok it gives 12% jump speed too because why not
but ya let me grab aerospec ranger and crimson
15% extra damage and 3 life regen on crimson
Crimson: 15% damage and +3 life regen, 19 defense, Set bonus: Greatly increased life regen (I have no idea how much this is so I will left it here)
Aerospec ranger: 8% damage, 8% crit, 17% MS, 18 defense, Setbonus: star cloak and quick fall
whats crimsons def
19
yeah, forgot to wrote it
zamn
so except for quick fall crimson is just better
aerospec fucking sucks lmao
the quick fall isnt good either tho
meanwhile shadow: 19 defense, 15% damage, 21% jumpspeed, setbonus: 15% MS and acceleration
yeah quick fall is super awkward to use
unless you want to spend most of the time fighting a boss falling you dont need it
I only find it useful against skeletron (maybe queen bee on high difficulty), but that is literally it, I will rather unequip it for other bosses
i dont even put on aerospec for most playthroughs
i only ever use aerospec for ranger yeah
for skeletron is mostly because the fight involve a lot of flying up and drop down anyway
meanwhile you compare statigel ranger to it and aerospec is absolutely pathethic
15% damage, 12% crit, 5% MS, 25 defense, Setbonus: 12% jump speed, +1 double jump and increased jump height (bottle + frog leg), take over 100 damage = 30 more iframe (for reference cross necklace is 40)
Wait so if you take 100 damage and have cross necklace you have almost the 2 second iframe cap
That's just
Wtf
which is why "statigel is a bit too good"
Yeah kill the iframe part of that at the very least jesus christ
That thing is 3 accessories in an armor set
Without taking into account damage benefits
the weird part is statigel is not that good for pre-HM, you rarely take above 100 damage (unless you do master mode or FTW), and the double jump is not super useful yet
but its usefulness sky rocket in HM as having double jump basically "jumpstart" your wings midair and allow you to gain max vertical speed immediately, and bosses constantly deal >100 damage to you = iframe almost always proccing
Yeah
It's kinda insane
I'm going to be using that instead of palladium now LOL
Still keeping Mythril post 1 mech bc jesus why are the flares so broken but yeah
Speaking of Mythril flares
That needs to be toned the fuck down
Mythril VS Auric Tesla on SCal using SSV was only a minute slowewr
4:30 Auric, 5:30 Mythril
palladium: 23 damage, 12 crit, 32 defense, Setbonus = life regen effect
cobalt: 13 damage, 15 crit, 10 MS, 28 defense, Setbonus: 20% ammo reserve, 10% max speed and accel, up to max 10% damage and crit extra depend on MS
so ya statigel should be outclassing palladium, and also outclass cobalt on non-MS minmax build
Yeah
And you don't need to minmax ms like ever so it's basically just statigel is better
Spider and Titan Heart outclass statigel but yeah
Melee/Mage/Ranger should use statigel bc it's broken as shit
And same with Mythril until Beetle/Shroomite/Spectre
statigel does look a little better than bee, you lose a minion slot but the slime minion makes up for it and the slimes are good for wof. all of its other stats are the same or better
chlorophyte is good enough (on a different aspect) to contest I think, heal + AOE still nice
The heal pulse is mp only though
mythril is maximized damage but chlorophyte a lot more survivability
I thought
Mythril cuts down kts by like a full minute which is fucking obscene
Like Mythril flares being only a minute slower than mage auric tesla on scal should speak volumes on why that's not okay
chlorophyte have this so it is still very good (on the damage aspect), just ya mythril is overtuned as fuck
This suggestion is uhh
Yeah this will affect every single rogue weapon in the game and will involve rebalancing the entire class
It would replace the trade-off choice of Spam VS Stealth, with
Just keep spamming and sometimes your spam attacks will become way stronger
Essentially destroying one of Rogue's two key playstyles, and the one being destroyed is the one that makes Rogue different from all other classes
A ton of effort in service of making the class less interesting
(and also incredibly grand scale as a reconsideration in general)

so are you gonna ping the guy or
@solemn quarry this has absolutely no chance of happening
Sure
@solemn quarry
oops
Ah oh well
Sorry if I was overly aggressive in my evaluation
You did put thought into your suggestion, that is a lot of reasoning
I just heavily disagree with the idea presented, and the suggestion is too grand in scope to be valid
Fair enough
ah, perfect sugg, rework rogue again

how much sense does +15 defense while under a damaging debuff does the effect from astral arcanum make? the span is probably short and the bonus defense doesnt take place. In critical fights while mitigating a debuff, another hit taken might be the tombstone anyway? it feels just super lackluster to the community. One regens 3, the other one 2 (same progression point) or also 3 while under a debuff. On top stick has so much more bonuses ..... might change bonus defense while under a damaging debuff into sth else? think arcanum rework was suggested a few weeks ago
maybe change the orange part and just add some more flat defense to it?
unconditional
byeah that is pretty minor and quite situational by that point in the game
It's pretty fucking bad
At that point if you want more defense stacking valor and Elysian is better
how to add any value to it?
Rework it
feels like 1/3 stick
Make this item an upgrade to the Shell Phone once 1.4.4 comes around, don't even make it an acc
well when comparing it to the stick the acc version could simply be removed indeed
the shell phone idea is great
Good suggestion
TY 🙃
who else thinks destroyer needs a resistance against SHPC
the thing destroys it
I just got a sub 20 second with it
first try
well
sub 30
Can someone grab a gif or video of the current appearance of Everglade Spray's attack?
Just green dust. I see
You can attach that to your suggestion, will help give people context
You can do that, that will allow the image to embed once it's moved to voting
You could edit it to put it as just a image link but that won't embed in voting, people will have to click it
okay thanks
(example #suggestions-voting message )
@fleet flume Saw that. Not currently possible in tModLoader unfortunately
Sprites have been created for them already. We'll implement them as soon as tMod allows for it
can we just rework everglade spray considering cursed flames doesnt even have the DR reduction on it anymore
would be cooler if it just did something actually interesting
Wait it's not an ingredient in Ultra Liquidator anymore?
everglade spray is a spellbook with 0 upgrades
UltraLiq kept Aqua Scepter too?
That's wack
Would've thought of UltraLiq as Infernal Rift + Everglade Spray any day
The projectile function of the former and the debuffing purpose of the latter
yeah i agree tbh lmao
it hasn't been part of it since august of 2020 tho lmao
bruh 2 seconds?
it's basically just rainbow sky fracture now
Liq
so it's a literal downgrade to Golden Shower?
Liq ain't an upgrade to Golden Shower anymore
Everglade actually does have respectable durations
can we just remove the goddamn world evil component from UL it makes 0 sense
oh I thought you guys were talking about Everglade lol
it is a viable weapon
tbf everglade is included in this discussion bc it has like
no reason to exist
it used to be a component to UL but now it doesnt even have that
Very slight
at least
It doesn't even have much better base damage compared to Golden Shower
and CI doesn't have any effects beyond DoT anymore
And yet
Everglade is a post-Plantera weapon (mining Perennial),
Golden Shower post-WoF (find Wizard for tomes, farm Underground Evil for Ichor and Souls of Night)
Okay, I wondered if that was the case.
isn't it in the Don't's pinned doc that the bars are not suppported rn?
Yes it's in there
Everglade could be a stronger debuff weapon with some sort of penalty like taking dmg or also taking a debuff or something
it could also just die bc it isn't interesting 
maybe there's plans for it in the perrenial rework
fingers crossed ig
with a name like everglade you'd think it'd be more plant themed at least
or it could just have a longer range, so it can reach bosses more easily if it's gonna still exist
that's an idea I had alongside that visual thing, though it's 2 separate things so I needed to suggest one first
golden gun lol
oh right
I like when weapons have a purpose to fulfill beyond DPS
Debuff weapons with low base damage, lifesteal weapons with low base damage, weapons with a slow or freeze and low base damage
Encourage weapon switching
So, I would like Everglade's intended purpose around that tier to still be fulfilled
It just sucks at fulfilling that purpose right now
I hope that at some point in the future, the Exo weapons lose their constant inflictions of Exo Freeze
Makes it impossible to strategize with the fact that we allow bosses to be briefly frozen now
I don't think the idea is too bad
it's just that an interesting upgrade to Golden Shower isn't too easy to execute which still does the same thing as Golden Shower
betsy's wrath 
I never used that weapon before 
Betsy's Wrath is a good and cool weapon
literally is the vanilla golden shower upgrade, fires large splashable meteors that inflict a defense lowering debuff
The fact that it inflicts a defense-reducing debuff that is near-exclusive to it, and stacks with other defense reductions
Makes it a valuable weapon
like unless everglade just abandons the golden shower upgrade path entirely idk how u really improve that (i would like it to abandon trying to be a golden shower upgrade)
more upgrade paths for everything ever
the weapon as a weapon is cool
but as an upgrade, it's just better Ichor essentially
No mage weapon can ever just be unique it has to steal from something else
U don't have the original truly sad times
cringe Feedzuh moments
lol
wtf!
(also if nothing else, mobile Discord is great for its built-in AMOLED black mode)
kid named Rem's Revenge:
Unironically yes
Though it is a bit later in the game
and the duration is pretty low
what’s a melee
Rem's Revenge is actually viable rn so comparing it to Betsy's is actually accurate for once

Just like Betsy’s it’s also forgotten about by 90% of the player base
It's like, the 4th best melee weapon for prov rn iirc?
idr
It's probably 5th bc the funni post ml popsicle sword exists
i dont like the destroyer fight but this is
not the problem with it
this just sounds like you don't know how to fight him
lmao
rod is already incredibly easy to get
god forbid you get coiled by a worm boss
money is not a problem in calamity
yeah
😔
#suggestions-voting message the sulphurous sea already extents to the top of the world though?
yep doesnt enrage unless i go a few blocks to the right
@tardy zodiac I think the consideration is it is an active/intentional decision that if you decide to cheese like this it will be your own fault, same reason as to why teleporters are no longer disabled during boss fight
if you intentionally cheese the fight by doing things that are obviously not intended for the fight you should not be complaining about how bosses are cheesable (Nurse in Revengeance and below, portal gun, ceaseless hunger potion + heart statue, to name a few)
(personally I dont really agree with the approach, but it is the devs' decision so it is what it is)
if you implement an anticheese, where does the rabbit hole end
I think the rabbit hole ends at death mode basically
as in how far you take it
basically non-death mode every anti cheese is allowed, in death mode we disable (most) thinkable ones
this is modded terraria
imo mainly the ones that will invalidate boss fights completely (and) are under vanilla + calamity
rubberbanding 
if you want to cheese something you might as well download other mods to make it free
infinite buff potions/god modes etc just let them be, it is players' fault for external mods
Im in death mode, I would personally implement anti cheese only in death mode. It seems like certain bosses already have some anti cheese\
mainly the ones that can be considered
it's a universal no
do you just ban every other mod from being used other than calamity because it has the potential to cheese if you intend to?
things like recall, teleporter (portal gun to certain extend but less), nurse etc
^
I do think bosses should despawn or teleport to you more often though, stuff like exo mechs is way too easy to cheese with potion of return
imo at the very least "cheese" that is possible by using only calamity and vanilla should be disabled on death mode
^
because the difference is "how much it is intended by the devs"
if it is possible within calamity, then it is "intended by the devs to leave these cheese method in", if it uses external mods then "well you downloaded something we dont have control over so it is your own fault"
Despawning the boss like pyros said would be nice
if movement speed and tank builds get to the point of cheese then does there need to be a restriction to absolutely everything, too?
if those builds get to the point of becoming cheese then it is more likely a balancing issue then just cheese
cheese is when you use things like shimmer to get permanently invincibility, lava iframe, chain teleporters, nurse to get basically infinite HP etc
You teleporting away is the equivalent of the boss's prey getting away and the boss just giving up. Draedon would probably intervene if he saw his mechs getting stuck in a loop like magic conch spam
yes, but when it is so easily thought of then they should be considered
do hoiks need to go too
not everyone will go the length of MrJFL kinda cheese, but at the very least those that almost all players are immediately accessible should be dealt with
what about exploiting the npc caps
hoiks are probably hard to fix though, giving exomechs the moonlord teleport should be somewhat easy(granted I have no idea how it's coded)
or afk contraptions
^
recall is as simple as pressing a magic mirror during a boss fight to immediately gain potentially half a map of distance from bosses to recover; but setting up extremely complex hoik contraption is different
people will do cheese when they intend to
not everyone is capable of doing the second
Setting up a couple thousand frozen slime blocks and using momentum is so easy
rubberbanding 
it doesn't really solve the issue
oh right, your second suggestion is probably more a problem with momentum capacitor than DoG
simply don't use momentum capacitor
true!!!
(which there are plans to rework momentum capacitor which is happening soon™️ some point before year 2050, at least according to Memes)
if you're going to make cheesing insufferably hard with only vanilla and calamity in mind then
people are just gonna download an external mod to do it
If someone wants to take the long way around and trivialize the boss they should be able to do that. Setting up thousands of slime blocks is resource intensive and probably extremely tedious if you aren't using QoL mods. If you're that desperate it's not that out of the way to let you have it
remember that this is from the perspective of someone wanting to cheese
in other words just get good or cheese?
i guess?
if you don't want to cheese then you're going to find an exploit and think to yourself "nah that's too unfair, I will do it normally"
imo:
the easy and obvious ones should be disabled
the complex and extremely hard to achieve one are fine
easy and obvious are things like nurse, recall, teleports (eg conch) etc; not sure how much teleporters falls on this but probably on the easy side; basically things that are super easy to think of, super easily executable and can be done in a short time
complex one are like hoik, heart statues setup + ceaseless hunger potion, frozen slime block etc; basically things that you have to go out of the way to intentionally make them happen in order to invalidate a boss fight
when people go out of their way to cheese a boss;
"You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."
Thats exactly what i thought with exo. I just think it shouldnt work in the firsat place
my thought process is basically similar to this ^, if the player thought of an entire process to invalidate a boss so be it, but if it is too easy then they should not work
putting arbitrary anticheese is not solving the issue, it's pushing it and maybe even cause inconvenience
especially recall and teleporters
2000 slime blocks in a straight line is pretty easy. like 5-10 minutes
there are already mods to revert soaring insignia, such things will exist for cheese strats like this, so if you want to use them you're going to use them, and if you want to actually fight the boss you will just... actually fight the boss
in singleplayer if you have a boss chances are you are already fighting it; in multiplayer it is (was) already tied to boss zen anway which have a limited range
shrimply as 
I'm with xpcqe. I'm all for the sandbox game having sandbox solutions to a problem, (Hard boss) but it shouldn't be trivially easy
Either way you look at it magic conch cheese should be removed in some way (IMO)
didnt we just remove magic mirror restrictions during boss fights
yes (and it is a recent change I disagree with, I still hold the opinion that sometimes calamity take changes to a too 'literal' extend), but imo if you want to cheese bosses at least you have to be creative
I feel like something along the lines of bosses don't feel like you're worth their time if you teleport a significant distance would work well. Would make the mirror also work as a panic button like "crap I have money I don't want to lose"
i suppose most bosses already despawn when you do that lol
you don't have to be creative if you look it up
then it is just exploiting other people's creativity, there is still creativity committed by the people making the video
the player is just copy and pasting yes, but the people who found/invented the cheese still have to commit large amount of effort for it
they are not easy and obvious
I think cheesing a boss with only calamity and vanilla should take as long or longer than actually fighting the boss. even if you have the knowledge it should actually be an investment of time.
we could just make bosses despawn if you go far away
problem solved
like a bunch already do this
if you conch during exos halfway across the world they just leave
simple
Agreed.^
I don't think it's about the time investment, more of the challenge/fun factor of it
Tedium's never good
that way it isn't a fucking stupid ass lock for specific difficulty modes during only boss fights, but still addresses the issue
I think it's better that people cheese if it means they actually play instead of quit
going for consistency one way or the other would be nice
right now it's just baffling that some bosses despawn on distance while other ones don't
then at the very least can just make all bosses despawn if the player is a distance too far away (for bosses like DoG that can stroll through half the map can be more lenient/teleport in some way instead)
can put something like a "despawn countdown timer" for 5 seconds so the player know they are way too far away from the boss
I'll put this in an example
I love the mention of momentum capacitor there
When is that getting nerfed?
let's suppose that you really like the bosses after DoG but you don't like DoG for whatever reason irrelevant to this example
at that point you are reaching the point of intending to cheese
Momentum Capacitor + Sirius can cheese normal and infernum dog and it's not even hard to pull it off either~
does it really matter which method you take to get there
if people are genuinely out of patience for the boss, they can go install cheat sheet and butcher it 5 times and move on with their day
their time investment is already there by having enough judgement to intend to cheese
on the other hand if you made it impassable then you left the player there on a sour note and possibly gate them to something not satisfactory
at that point there is still several options available
- lower difficulty (as I mentioned above, I am fine with anti-cheese being only in Death Mode, the definitive mode that currently already have 'No Nurse' as anti-cheese)
- skip the boss straight up for now and proceed to next (to certain degree this is what post-ML rebalance trying to achieve)
- find strategies video OR search for the "hard cheese" videos
regardless of the approach I dont think "allowing the player to invalidate" content is a good way to just keep the player playing; if something is too difficult for the player the approach should never be "cheat sheet butcher it" for example
(to certain degree this is what post-ML rebalance trying to achieve)
what
it really isn't
you can't skip a boss if it's mandatory
fighting yharon without post-dog gear, for example, is going to be monumentally more difficult than if you had the gear from dog
bosses and weapon have less stat difference, you can use post-Polter gear to fight yharon first, then come back to DoG with stronger gear
but it is not "unachievable" with say pre post-ML rebalance where the stat difference is like 4/5x DPS or something
if you push it earlier, are you genuinely going to do Pre-ML Yharon
(I already did it), but yes, it is possible
(to do ML)
how many player is gonna do it I dont know
but it is an option there for people who want to try, and still doable
and here it is more about post-ML anyway, currently if you skip 1 tier bosses are definitely still doable
they will be more difficult than on-tier but that is expected
anticheese
though I think main thing is lower difficulties ^
Momentum Capacitor is very likely to be reworked
as for magic conch
you can make the same argument like with recall kinda
I don't think that's realistic for someone who wants to cheese ML
i cant even believe theres so much debate over this. why should a boss not despawn? what good can come of kiting a boss halfway across the world?
while the core idea of the sugg is fine, the fact that the reasoning is the one thing cal has been pedaling back from is not the way to go
yes, there could be despawns based off range, but it shouldn't be implemented because you can cheese bosses without them
despawn range should exist for reasons not about cheesing yeah
which is why it is talked more about skipping 1 tier of bosses (eg: post-Polter current, skip DoG then fight yharon)
for example how hard will it be to fight Polterghast before Providence, I dont think it will be say impossible
ie. if you didn't intend to spawn the boss and want to gtfo to despawn it
and it's also why dclops is kinda funny
dclops is totally beatable preboss with patience
the amount of times that I use Terminus to cancel unintentional boss spawning in MP is concerning considering Terminus is not intended to be used this way
that I can agree yeah, as long as the player know the reason the boss is despawning
since you can run onto it over and over again

without consuming another Deer Tjing
otherwise there can be some assumption (since not everyone have full knowledge), like maybe out of biome despawn, based on distance etc
@tardy zodiac this is what I think of your sugg btw
@tardy zodiac I think that removing cheese is as good a reason as any, but if you want to get all the votes you should take the focus off that in your suggestion. I really like it and feel very similarly, maybe mention using it as a despawning method or breaking immersion as the boss runs a marathon around the map. a lot of people here dont care about whether or not its exploitable because everything is and always will be, apparently
I like how in this conversation, bosses have been the only thing of note
nobody cares about "cheese" when it comes other parts of the game, likely because cal offers a multitude of alternate ways (see the word: cheese) to get around having to do stuff like fishing/mining, but if it's a boss it suddenly becomes direly important to remove it
really shows the current state of cal
nobody here cares about boss cheese either. have you read what these guys are saying? "oh yeah just leave it all to be exploited because even if you fix it players will just break something else"
one person is defending cheese
the initiation is about bosses
yeah the beta tester, that vote counts as 20 of ours
if Calamity want to lose ties to "bosses being the only thing important" or move towards "boss and non-boss should be equal" then they have a lot more work to do beforehand
for example they have to completely lose ties of "bosses being what determine progression of the game"
lock item progression behind exploration instead of bosses (or also bosses) for example
and for obvious reason that will be super hard to achieve due to how terraria is structured; bosses will always be of importance and perceived as more important than other aspect of the mod; the focus should be "making non-boss content as interesting as boss content" not "we decided that we should convince the player bosses are not important"
(this is why I think sometimes calamity take their approach abit too literally)
I vaguely mentioned the afk farms though
i like this explanation. terraria has always been a "boss driven" game, where progression and difficulty are primarily based on bosses. you gotta fix the bosses and set everything up before you can patch up whats in between
Ok i will fix it thank you! @lilac ingot
yeah yw im glad this issue is finally getting attention!
A fair few people do this
Because they find polter far easier
i dont see the point in this suggestion, like just show some self restraint and dont cheese bosses? if other people want to and make the game less fun then let them
don't vote for it then
as it stands this sugg isn't breaking any current don'ts, at least that I'm aware of
unless something was recently added
it is backpedalling on a recent change
not despawning specifically but "it allows you to cheese because you can teleport"
Seems like a non-problem to me imo
If you're cheesing it that's on you. If your teammates are cheesing it that's on them.
God damn autocorrect can eat moldy balls
truly
for me, even without intentionally trying to cheese fights, it kinda gets in the way. like my team will die and someone respawns just in time, so now the boss is making its way over to spawn while we should have just lost. or even worse, the boss gets lost somewhere on the map and doesn't despawn, often off the top. when really the boss should have just despawned by then
yeah
Besides, sometimes its nesseccary to run further away, to regain lost hp and all. I think having a boss despawn because you're playing it safe would he really frustrating
RDR?
Reactive Damage Reduction
Ah
i despise rdr
I know absolutely nothing about it. Mind telling me what it is?
RDR forces you out of something you are not supposed to do
much like a teleport block
it was really weird
it basically kills your dps if you're killing a boss too fast
Reactive Damage Reduction was a mechanic that reacted to the amount of damage you were doing and the boss would then gain DR so you didn't just melt it
And it was admittedly stupid because then trying to farm a boss later on could get you to just deal 0 damage
worse, it would often trigger when you were using adrenaline
Yeah
imo I am actually fine with the (concept) of RDR, just I wish it was not as extreme
Ah, I get it. Yeah, it's kind of redundant imo. I think anti cheese in singleplayer games is a bit unnecessary, but that's just me
The concept is fine
The execution was......
RDR really isn't extreme imo
Like sometimes I'd be grinding a boss with a weapon that would melt it and it just stopped so I'd have to wait for a while
like, I think it is fine if it is like "boss take 15% less damage if you are killing it too fast" instead of "THIS BOSS CANT DIE BECAUSE YOU TOO POWERFUL" etc etc
LITERALLY
if you look up before 1.5 people basically unanimously agreed that it did nothing
Trying to just farm mechs for souls and then just can't damage them or wanting to use adren with a weapon and the boss suddenly takes nothing
it was also really funny because (iirc) a punishment for the opposite approach (being really slow with fights) was implemented, where the boss would move forward in phases if you weren't dealing enough damage
wait, it actually existed pre-1.5?
it accelerated after 1.5 specifically because it's stricter on Malice Mode, the highest difficulty
was*
so if you weren't doing the intended amount of damage you got punished in some way
Besides, I think the idea of "not being allowed to do something you're not supposed to" especially in a singleplayer game (but in most games) is silly, depending on the circumstances.
Malice added Timed Damage Reduction which was honestly worse
imo it is what I think rdr should be tbh
it should not be to the point of noticeable, basically all it does is just extend the fight slightly longer so the final phase etc dont get equally melted
which is pretty familiar to the suggestion to gate all anticheese at the highest diff, isn't it
i think i'm referring to that one
TDR was terrible
thank god it died with malice
Longer the fight > more DR
if a mechanic is so useless people didn't know then it's a waste of code
looking back it was funny when rdr and tdr happened at the same time
that's my take
I don't think it should be noticeable to the point where you can tell that you are dealing far less damage than you should
Honestly, if someone melts a boss in a few seconds they probably aren't gonna play fair regardless. That's rarely possible with notable bosses, not including other mods.
isnt rdr and tdr always the samething? I always though rdr is based on time therefore making it tdr
Like, making bosses less meltable is one thing
But if it just kills the damage you deal with some probably overtuned on tier weapon or using adren or farming it later on then it's just.... Stupid
yes
fun
there was no mechanic that increases dr if youre killing a boss too slow
I swore RDR was reacting based on the damage you dealt
TDR was just the longer the fight the less damage you dealt
Ah
it might have just been brought up as an idea
That just sounds counter intuitive
where someone got annoyed with people stalling during easy phases like the brothers in scal
That's old malice for ya
probably mixing it up with the timed aggression
"You're taking too long to kill a boss? Well now you're gonna take even longer ecks dee"
it's phase shifting if you kill a boss too slow
it was not increased Dr but rather boss skip a phase before yeah
yeah that's right
RDR regardless was overtuned
so that you don't stall on easy phases to burst hard ones
even what I said earlier and my brain just. forgot
that one is referred as timed aggression
And just made farming bosses like, not really a viable thing (And you kinda need to defeat some bosses more than once depending)
ye other than making rippers worse rdr was fine
isnt at some point rdr is removable after you beat a boss one time or something
or is there some patch where that dont happen and bosses always have tdr
i think it was after the first kill?
the mechanic is pretty dead and gone anyways, idk why yall want it back
fabsol himself said "no" to rdr when at one point I suggested to bring it back yeah
funny
RDR should not return
Adrenaline is fine imo
when introduced it disabled immediately after kill unless you flip a config
(adrenaline gutting when, starting at 200% as basic character and only progress to 245% end game is just overkill)
later it was based on tiers to make challenge drops harder
Oh yeah, nohit a boss for 30 seconds and annihlate half of their health
"Balanced"
I see this message every time someone in this channel brings up adrenaline
I can't dodge very well 
most people can't
I wish Nightime Providence dropped something cooler than dye
I remember I tried it before with something like "dont attack at all and stall the first 30 seconds to see how much you can burst within 5 seconds adrenaline", and the result was most pre-HM bosses other than skeletron can die in 5 second with min-maxed weapon and gear
(and this is the current version of adrenaline, not the 500% damage or whatever version before)
I am not a nohitter but with the exception of SCal I get adren all the time (I just don't use it as I play without rippers as they are overpowered)
another reason why I'll keep hating malice till the end of me
you're still an exception to the norm
considering you are constantly testing
Wasnt Malice mainly stat bloats? Correct me if I'm wrong
yes
And doesn't it deal like 60-80% to everything in hardmode?
lmao wait fr? It was?
most 50%, though depend on weapon maybe 60-80 yeah
Malice has a bunch of AI changes
had
My point still stands then
stat bloats (except unlike vanilla everything is also much faster)
also weren't the ai changes extremely minor
so fuck you and your existence kinda deal
but I think pre-HM reference is more reasonable since at that point you dont really have option to gear for offensive, while to achieve 60-80 in HM you probably have to go full glass
like projectile speed or smthn
Mythril armor be like: Oh really?
(mythril armor dont exist back then), but ya adrenaline is just goated
I remember Fabsol going on a tyrade about how much Master Mode sucked and how stat bloats are terrible excuses for difficulty 
malice is mainly speed bloat + AI change, some of the AI change are actually pretty interesting, but combined with proj speed and boss MS bloat it become abit unbearable
Also how they lied about it being a rematch mode lmao
(Calclones Brothers you literally either sandstorm in a balloon with no wings equipped with min-maxed ms or fallgoded as the only reasonable way dodge them)
that was more a problem of what they wanted to do with it
iirc
I didn't appreciate them locking items behind it either
I think the original intentions at first is to make RIV / Legendaries (now gone) accessible towards challenges instead of low droprate
which somehow mutated into Malice.
and apparently it was a rematch mode at one point?
(now that it is gone), I think the 'rematch' idea was more of just excuse for "we know this shit is probably too hard to most player but to make people not complain so we just tell you that if you can't kill it just kill it later with overtiered gear"
(and people complained anyway)
Pretty much
well, you see
I see
I see
No tester had beaten malice exos on release and then someone did a t.melee nohit very soon after but yeah
:clueless
I dont think testers used a world arena but yeah
Fair
Also
Isn't just raising a stat regardless of which one a stat bloat
If it's only that yes
Malice was designed around world arenas
You shouldn't need an entire world arena to fight something though
it was designed around mobility and spatial minmaxing, that's why bosses are so unreasonably fast
sry what I mean is was testing (old malice) exo mechs done in like, a literal world with nothing in it but platform to fall?
idk I did not test Malice because the idea of this alone is enough to not make me touch it
I think needing to carve out most of your world for a fight isn't really a good idea 
I'm afraid to go back to the discussion about cheese
trueeee
🧀 add it as a food item
go and make suggestions about why Aerial Bane should bane Aerial or something
make it the reward for the player if they defeat a boss without losing HP, all it does it just a food that give Exq Stuffed for 6 minutes
I have a really stupid April Fools Yharim idea
No it isn't Lorde
Exquisitely Stuffed? More like Extremely Cucked lmao
ok I mean as additional reward, but yeah it is derailing
handgun
handgun gets trolled on but nobody talks about the 3 differently labeled pistols pre-boss
to be fair, Flintlock Pistol isn't real
just make handgun have a frost-themed upgrade so it is no longer an instant phoenix blaster component
surely that will solve handgun being useless
shadow key making most dungeon chest items useless 
make magic missile and blue moon be sidegrades me thinks
some effort are made, like I think magic missle and flamelash are different now
if you wait, the cool blue sword will just make itself better by itself
are they
I wish Lances/Spears and Flails got reworked
Ah wait wrong reply
My bad
magic missile fire 2 per shot, flamelash is a bigger damage single projectile iirc
yeah, heard stip talking about that
dunno if its in the game yet, dont have it open to check
I think it is already in the game since I tried magic missile, not sure what is different about flamelash
wait why the fuck does the vanilla wiki say this
oh looks like missiles damage was buffed a lot in 1.4.4, from 27 to 35
The Magic Missile can prove very useful when combined with the Binoculars, increasing the range in which the missile can be guided.
????
If the player uses a Magic Missile, Flamelash or Rainbow Rod and then quickly switches to the binoculars while still holding down ⚒ Use / Attack, the player will still be able to control the projectile but will also be able to move the camera around, greatly increasing the range of the projectile.
jeez what obscure tech
ok magic missile is shot 2 per shot, flamelash is it comes back/can track 2 target
what an insanely small difference
even in principle does that really make a difference
flamelash doesnt look that different
flamelash additionally apply DOT, for details you have to ask stip
but magic missile is definitely better
that was my impression
I really vouched for one of them to have lost homing
(though I have to spam left click for them to be machine gun, if I hold it become controllable mode, not sure if there is anything about it since stip said something about magic missile no longer being carpal tunnel)
considering vanilla flamelash can pierce not sure if they changed it
Supposedly each had its niche
flamelash should be stronger still just because it hit as many times + higher base damage + DOT
+ratio
oh right I think stip's previous plan of rework was to make flamelash much more about debuff
but since almost all enemies (not just bosses) you encounter after shadowchest have fire resistant maybe the plan changed
either
A. Massive AoE
B. Pure cursor control with no homing
C. Debuff synergies
shame you couldn't convince them (at least for now)
I heard stip wanted to make magic missile better on some things and flamelash better on others
I wish my expectations weren't sky high for everything cal did
well, I didn't hate it either
you're naturally going to shoot as high as you can go
I think Stip wanted to rebalance the majority of mage...and maybe also do things in regards to how the class as a whole functions
By lore something like DoG or providence to chase you makes more sense
Sentinels too
@tardy zodiac "All vanilla bosses despawn from long range (except WOF)"
You forgot Queen Bee, Deerclops, Destroyer, Empress of Light, and Moon Lord.
Technically Betsy too, and possibly also Duke Fishron.
most of these either move very fast, very far, or teleport huh
aside from Deerclops
incredible.
yeah fr, the calamity ones just slowly migrate and give you a chance to have a drink, think about life choices, maybe fight a couple more bosses, visit the maldives, and then finally the boss shows up. at least in vanilla they keep that in mind
Queen Bee doesn't move very fast but yeah
same for destroyer, and it sucks. breaks immersion, introduces unnecessary exploits, like what good comes of a lingering boss doing laps around the map
at least Queen Bee menacingly chasing another player in mp is funny
fair enough? i dont think its that funny when astrum deus smashes a tunnel through my house and kills all my npcs when i just wanted out
and tbf dclops whole thing is being close so yea
shut UP
blast summoning ritual:
I think no despawn on dclops is actually an issue because there's no way to "reset" the fight without butcher
deerclops
fight him from the beginning all over again kinda deal
sne
as it is you can just bash yourself to him everytime you respawn and there will be no risk in actually dying
it's just not that
fun
ah
yeah, i suppose i cant deny that
despawning only after like, a full ingame day, while game accurate
isnt exactly great
yea.
yall talking about dungeon drops what if you just locked pheonix blaster behind slime god like the night weapons and gave it a fire debuff. would make sense considering it upgrades into cursed capper anyway lmao
once deerclops becomes a real boss you could make handgun good against single targets (deerclops) and archerfish would be good against multitargets (WoF and SG) and that way things would still have a niche
yeah
ah
he's supposed to be fought post Skele but uh
you really don't need skele weapons to kill him
i fight him post skele but hes neglegable so
exactly, once he becomes a real threat it could give dungeon pistol a viable niche
currently deerclops' attack does about 20 damage if you have on tier gear

'neglegable' is small, 'neglectable' is easily ignored
Isn't he balanced to be post-second evil....?
Heard something 'bout that
Somehow this will end up summoning blast
second evil?
post skele is a nohit thing yeah, though deerclops is just incredibly weak regardless
(since to rev buffs)
cuz deer thing is made with like
post eoc stuff
not even eow/boc
and he has the same spawn conditions as EoC
im just going off of this but also ur right he's pre-Skele lmfao;
https://calamitymod.wiki.gg/wiki/Bosses#Boss_Progression
Bosses are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while the...
i guess i forgot or it changed
cause i remembered him being post-Skele not a while back
i c
prolly cuz he’s a cooler boss than slime god
It doesn't have much impact on base cal considering that Deerclops barely exists in it, but it's relevant for Infernum which also balances Deerclops around being pre-Skelly
Deerclops being post second evil boss feels kinda. weird
can’t really place why though
I dunno
Prolly just the movement of a vanilla boss in progression
Pre-Hardmode is super open-ended
In terms of intended spot
He’s cooler than slime god
(also at this point we're just gonna spawn blast again)
(We’re not trashing deerclops itself it’s fine)
true
Byeah make slime god less cringe pls and thank you
The boss is so just. there for the sake of a boss and more progression prehm
It doesn’t feel very interesting design wise since it’s just. slime but purple and red (woahhhhh this is something we have never seen before) and it’s not integrated into the world very well
We specifically designed Deerclops to be an alternative at the same tier of Skeletron and Queen Bee. There is no intended or expected order there.
I lost the source but that's vanilla
so basically vanilla is anarchy
QB, Skeletron, and Deerclops are all interchangeable
tbf what bee and skele unlock are much more significant than deer too so it's all a bit weird
Bee’s unlocks are equivalent if you’re not playing summoner tbfh
Calamity forces the decision because it's clear that Skeletron makes the most significant difference out of all the bosses
they're biome mimics but now slimes for whatever reason
^
honestly I'd put Deerclops behind QB, even
Skeletron just needs less importance
DClops < QB < Skeletron in terms of practical power
you get no Beenades or Bee armor out of Deerclops

Honestly put shadow key behind deerclops, Skeletron, and queen bee so you can decide which one you wanna do first.
hi
That or just deerclops since he needs more stuff
and yeah i agree to this
DClops was never post skeletron either afaik
im pretty sure even in vanilla its mostly seen as post evils
Was mentioned as much here (can’t find the source)
then yea
I love Terraria's extremely vague phm tiering!!!
pretty much everything in vanilla is available as soon as you exist
Cal’s post ml tiering walks in
In prehm yeah, but hardmode it switches to the complete opposite
this is confusing and it hurts my brain
i do not know which stage deerclops belongs to until I open this box
well we kinda have an official tiering with boss rush
(for calamity)
it's true
interchangable bosses in boss rush dont follow that order specifically but
close enough yes
yea like scal end exos
boss rush 😭
mhm
why isn't marnite stuff just like
like 1.4 bone/reaver pick
where it's just below deathbringer/nightmare so that way it's as efficient as possible
wdym
i think they mean pickaxe power just low enough to not be deathbringer level but as high as it can
(which is like, 50% i think?
I don't think that actually has any practical effect whatsoever
yea
From how I understand it,
Pickaxe power works in distinct tiers/thresholds, any value within the same tier functions the same, takes same amount of hits to break any given block
To actually mine at different speeds within those tiers, that involves a difference in usetime/toolspeed
Huh
does it not decrease the number of hits needed ?
you're both breaking a block with 100% hitpoint in 2 hits
ohh
afaik, no
That requires crossing a threshold
the most powerful block has a hitpoint of 1000%





