#suggestions-discussion

1 messages Β· Page 70 of 1

gray nebula
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how

drowsy plank
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i mean it already exists... kinda

gray nebula
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DG 2 was unique of its own

frosty trellis
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And maybe the horizontal lightning dash can die

novel belfry
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yknow, put effort into it

gray nebula
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u can put zero effort and tear it apart and put it back as a dungeon guardian of the abyss cuz its funny

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not a pretend-superboss

novel belfry
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what are you talking about

gray nebula
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?

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were u not following the discussion

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im talking abt aew

frosty trellis
#

Yeah

gray nebula
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u will have to argument that disagreement a bit further than that oomfie

frosty trellis
#

I think just the horizontal lightning dash and eidolist spawning (and maybe prophecies end) need to die and be replaced with something more unique
Maybe something to take advantage of the pressure of the abyss to lower movement speed while AEW does some sort of attack that is hard to dodge but actually has a telegraph

gray nebula
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i tried to argue for my pov... sob

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the thing is just that atm abyss not a good arena esp with the ticking oxygen timer, and itd take a lot of effort to make aew a good fully fleshed out boss

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and it wouldnt resolve the issue that its Yet Another Endgame boss

swift wharf
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something something new lore

gray nebula
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when endgame is already a turbo bos rush

frosty trellis
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I mean AEW isn't supposed to be fought in the first place

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But that doesn't give it any right to have any attacks that are unfair

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Horizontal lighting dash moment

swift wharf
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ski

gray nebula
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ok its confusing, cogni is arguing for it being a Real boss but youre just arguing for it being a less unfair superboss

swift wharf
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we should kill the concept of super bosses

frosty trellis
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I'm not opposed to it becoming a more fleshed out fight

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As some of it's attacks are somewhat bland

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But at the very least kill the horizontal lighting dash please

gray nebula
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super bosses can be good if they r good (yet to be seen)

frosty trellis
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It has no telegraph and unreasonably hard to dodge

swift wharf
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surely xeroc and noxus will be added eventually

gray nebula
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just u wait till i make superbosses... ibangers all the way

errant bobcat
frosty trellis
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It basically requires looking at the minimap and RoDing at the perfect moment to dodge it in any realistic manner

swift wharf
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yharim is guaranteed

errant bobcat
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Yea

swift wharf
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xeroxus however, is not

frosty trellis
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And anything that requires RoD and basically frame perfect timing to realistically dodge isn't really fair

gray nebula
errant bobcat
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Draedon alludes to it

gray nebula
#

😈

vocal grotto
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To those who are able to do so, it might be wise to look in test-hq for a moment
I have a question in there pertaining to this matter

gray nebula
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⚠️ hopping in

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goodbye sugg disc

swift wharf
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dom you forgot to give me access ..

frosty trellis
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LOL

swift wharf
drowsy plank
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class discrimination

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we are all stuck out here while the cool kids talk

swift wharf
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something malicious is brewing

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I tested elf melter where's my access.....

frosty trellis
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You've tested one weapon

swift wharf
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i was probably the only one who tested it

frosty trellis
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I've tested nearly all post ml tiers

gray nebula
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OK i weighed in

frosty trellis
swift wharf
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shit got damage buffed and never touched again

frosty trellis
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N00b_Here also did

swift wharf
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He is no longer with us.

drowsy plank
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eld melter 1 billion base damage

swift wharf
frosty trellis
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And elf melter can't rly be balanced rn since it's getting changed in 1.4.4

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And is getting armor pen for some reason

swift wharf
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I mean it can

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just give it less dmg Clueless

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or just kill the shitty flamethrowers

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anyways what do you have for us iban

gray nebula
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why is elf melter so strong

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its just a random forgettable item

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it SHOULD be forgettablz ⚑

frosty trellis
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It does a billion damahe

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It's under testing for everything pre ml

swift wharf
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uhhhhb mega buffed by calamity

frosty trellis
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It's probably viable for ML if I had to guess

swift wharf
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"aureus is tanky" mfs when I show them the elf melter killtimes

gray nebula
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🐌

swift wharf
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it is

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and that is why terra flameburster should be removed

tardy smelt
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if Elf Melter is forgettable then Terra Flameburster is even more forgettable

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that's a weapon I wouldn't remotely consider getting aside from using it for crafting Photoviscerator which is cool

swift wharf
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tfb could die and nobody would miss it

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it's the same tier as elf melter, more annoying to get and deals less damage

tardy smelt
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eh

swift wharf
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  • death of boring terra item
tardy smelt
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the craft's pretty simple

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I wouldn't mind it getting killed and its spot in Ele Eruption's recipe getting replaced with Flamethrower

swift wharf
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why flamethrower and not epic melter

tardy smelt
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could be either PonyShrug

swift wharf
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would fit more because of 1.4.4 too

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oh yeah I forgot blighted spewer exists too

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flamethrowers are so relevant

tardy smelt
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I like them, they're just

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pretty forgettable overall in hardmode

errant bobcat
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Personally I like that calamity expanded on the subclass, but when I went to play ranger I always forgot to use flamethrowers. I just always found myself using guns

serene tendon
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Do people know the acidic effect of the Sulpherous Sea works on bosses?

grim tusk
serene tendon
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It was funny

grim tusk
serene tendon
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Idk how it would work with the new bar, I fought it before that update

frosty trellis
# gray nebula why is elf melter so strong

Y E S
(Ik I died but with 9.2% left on the core add like 20 seconds and 2:30-2:40 is still well under a minute below the 4 minute testing time)
3w3m
And also here are the stat changes from vanilla

grim tusk
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So it should prob be fine now

serene tendon
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sad

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kind of but also not

frosty trellis
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When a pre golem weapon is one of the strongest weapons for ML period

grim tusk
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@ Blast we have a little arson to do once we start to port to 1.4.4

frosty trellis
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And is going to get buffed in 1.4.4 so it has armor pen

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Blast is aware of elf melter being broken

serene tendon
frosty trellis
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Just didn't feel like changing it until 1.4.4. bc of the frostbite debuff, different area of effect and 15/20 armor pen for no reason like why

grim tusk
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Blast hopefully will get eld melter killed once Tml 1.4.4 is real

frosty trellis
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Oh yeah Elf Melter can die

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And hopefully astral bow as well bc it has a 1:40 ML kt for some reason

frosty trellis
grim tusk
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Legendary moment

frosty trellis
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Yeah

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Until N00b tested it I had no idea it existed bc I never had it drop from ravager in any of my pts

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And then just 2 minute ml and wat

swift wharf
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oh yeah mph if you're still there

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can you do ml with shroomite armor and wings instead

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for elf melter

drowsy plank
frosty trellis
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I mean I can in a bit

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Doing smthin atm

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@drowsy plank @swift wharf

swift wharf
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oh ok good

frosty trellis
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?

swift wharf
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visage + board gives you a flat 35% damage boost which I thought it would be stronger

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stronger than plague reaper I mean

frosty trellis
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Given I died at 9.2% and the death animation

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It's probably similar in this regard

swift wharf
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yea

ruby plover
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did this person really use the argument of "rogue isnt that strong"

hollow shell
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oh dear

frosty trellis
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Glances at Executioners Blade Spam having a below 2 minute kt on average

hollow shell
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This probably should be in the Freq Don'ts actually

frosty trellis
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Yeah

hollow shell
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Lemme put it there

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(it will not apply retroactively to this suggestion)

frosty trellis
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πŸ‘

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Rogue is wildly unbalanced and has a lot of broken shit so idk how rogue is not that strong

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Exe Blade is one of the best rogue weapons for Exos

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Tarragon Throwing Darts obliterates OD

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Shard of Antumbra Stealth annihilates ML

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Fantasy Talisman just exists

hollow shell
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Wait did we make Sharpening Station work for Rogue weapons or am I misremembering

glass arch
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if it does it doesnt say anywhere on the wiki

ruby plover
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i dont even think the argument of saying specific broken weapons is needed to say that rogue is strong

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cos every class has The Broken Weapons

glass arch
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true

ruby plover
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just like

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rogue is a smart class, its not often spray and pray

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if you play rogue how you play, say, ranger, you aren't gonna get good kill times lul stealth beloved

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well, not often
spam is more viable nowadays

hollow shell
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You can talk about how it lacks that bit of depth compared to other classes
But a strength argument should not be used

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In all likelihood, if we do add a Rogue station, we will take some stat off of a very common rogue equipment/potion and give it to the station so that the overall balance doesn't change at all

hollow shell
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Alright musta just been an idea that was thrown around

grim tusk
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We threw concepts for a rogue station on dev long ago

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Never got past brainstorming ideas

hot zephyr
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no rogue station sadcat

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we can live without one borpaPrayge

frosty trellis
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We can live without one yeah

amber moss
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Honestly Rouge really stacks up well next to other classes despite the lack of a station and other nice things and since most of the rough spots will be ironed out in the future I don't see a need for a Rouge station

hollow shell
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I would like a rogue station even if it ultimately changes nothing about its performance
Just cuz I like that lil
build "variety"

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Variety in the types of things that can buff you

cobalt pewter
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a station ultimately would be nice

crude geode
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Mfw even πŸ› οΈ doesn’t guarantee implementation

cobalt pewter
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"we can live without one" mfs when I tell them we can live without em

crude geode
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Why is the second paragraph necessary

swift wharf
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dreaded wulfrum kit suggestions

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one less slot won't kill you

glass arch
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yeah idk if they're gonna change it

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i highly doubt they will change it

swift wharf
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I hope they don't

crude geode
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Go vote on that

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(And delete your sugg)

swift wharf
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allah will make devs reject it

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πŸ™

compact rampart
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damn I cant believe I missed that

hot zephyr
swift wharf
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haram

hot zephyr
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(jk iban would rip the skin off my body and glue it back on... backwards)

swift wharf
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I like how the first suggestion talks about challenge runs with the acrobatic kit

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but using it as an accessory is too hard!!!!!

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wait there's another one

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nvm it's that one

swift wharf
small timber
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Move (some of) stand still rogue stealth generation bonus to rogue station maybe? Since currently it is abit too fast by default

hot zephyr
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:yroufany:

small timber
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This is probably just me but I feel stand still is too easy to proc for many early preHM fights before like hive mind

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For things like ds, eow and such you can just stand still for half the fight and spam stealth strike on the boss without worries

cobalt pewter
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those two examples are worms

they're irrelevant πŸ™

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even you have plenty time to stand still on dog

hot zephyr
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mana regen is locked behind crystal blal

small timber
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If said advantage is moved to rogue station (eg sold by bandit or whatnot) it will still make it the same for progression afterwards and at least not as overpowered early

hot zephyr
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fuck you, you'll take your 5% rogue projectile velocity

small timber
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What if rogue station is 5% movement speed when you have rogue weapon selected/equipped in hotbar

crude geode
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It still pisses me off that crystal ball is the only table locked behind hardmode

cobalt pewter
drowsy plank
crude geode
cobalt pewter
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no

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it's now only sold by Arms Dealer in hm

crude geode
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Wacky

small timber
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So it is now even more useless

drowsy plank
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which makes even less sense bc it sucks ass!

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yup

small timber
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20% ammo reserve is at least ok as qol in preHM when you are using like jester arrow

Tf people do with ammo reserve in HM

drowsy plank
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um uh

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clentaminator :)

small timber
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Star cannon upgrades I guess?

crude geode
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Put it onto things that already get ammo reservation

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bc vanilla balancing wegud

small timber
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Just make it 5% MS when have ranger weapon equipped smhmyhead

crude geode
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Minus movement speed instead for more ammo reduction

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become the heavy from tf2

hollow shell
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This is a fine suggestion

little stag
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brimstone flames could have a different effect that isn't just a plain dmg increase to the cursed flask

hollow shell
small timber
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Brimstone flask should give 5% movement speed HDfailure

little stag
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that way it wouldn't change gameplay too much

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if that's what you're referring to

hollow shell
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I mean like, making any changes to Brimstone Flames would affect every weapon/item that uses it throughout the game
That's a lotta items

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Won't just affect the flask

little stag
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oh right

fathom aspen
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Changing the flame directly may affect too many items, so I only brought up the Flask as it has a post-Cal lock and is surpassed by a pre-mech one

hollow shell
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Not to say it's untouchable , we could still change it
We just gotta be careful

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Probably uhh
too many weapons inflicting it rn

Prevents us from doing cool stuff with it cuz it's just everywhere

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This is an issue with flasks in general

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Though the move of changing Cal Brew into a flask was a good one
Cuz before you could stack even more debuffs at once on all of your weapons
Now they are at the very least mutually exclusive

little stag
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okay so it's a better idea to change the flask directly

hollow shell
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Ideally I would like each debuff to be more meaningful and therefore have flasks be much more limited
Greatly reduced duration, or only working per certain amount of weapon uses, or getting applied per weapon instead of universally

But these're just my own sweeping unrealistic ideas

fathom aspen
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Stacking debuff itself wouldn't be too broken since the existence of enemies' debuff cap HDfailure

hollow shell
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well, 1.4.4 makes that cap basically non-existent iirc

fathom aspen
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Oh

glass arch
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yeah in 1.4.4 its 20 rather than 5

hollow shell
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Player cap got doubled but enemy cap got like quadrupled

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yeah

drowsy plank
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we could just do what i thought flasks were always going to do and make each one have a unique effect

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ichor gets defense, crumbling gets DR, brim could be dps, give something freeze

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you get the idea

hollow shell
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I suppose so yeah
Nanites are confusion, Midas is coins
Being mutually exclusive means you got something of a meaningful choice to make

Kinda doesn't work to add more DPS debuff flasks cuz then some are just outright better than others, s'not much of a choice unless the better one is significantly harder to obtain

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We probably just have to make the flask..
not be Brimstone Flames

replace it or remove it

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Pick a debuff that fills more of a niche

little stag
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vulnerability hex could be the replacement
just use the debuff on enemy as a vessel for the Brim flask rework, and increase Calamity's dps

hollow shell
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mayb

small timber
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Vul hex is 3k dps I think because it is an calamitas npc enchant

cobalt pewter
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stuff directly based off Nanites are honestly stupid

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why confusion

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at that point at least 60% of the game is immune to confusion

small timber
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And if it do what scal's vul hex do to the player (minus defense and DR) it will just become a crumbling + ichor combination flask

cobalt pewter
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and it doesn't even work on bosses

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so it's just kinda

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cat boom, ykno

fathom aspen
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add a weaker version of Vul Hex for both Calamitas and Flask to inflict? Idk

frosty trellis
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God no

glass arch
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what if it dealt increasing damage the slower the enemy moves? kinda like the opposite of electrified?

frosty trellis
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That's

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Interesting

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Problem is Ravager gets deleted immediately

fathom aspen
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But that looks like a change to the debuff itself

glass arch
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good point

fathom aspen
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And we have a preHM weapon to inflict BFlame

hollow shell
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yknow, we could add "flasks" that apply a mutually-exclusive flask buff, but don't actually have an apply-debuff-on-all-weapons effect, instead some other effect
Dunno if that'd be too weird for flasks' collective identity but it's worth considering

fathom aspen
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May cause prehm bosses melting

hollow shell
cobalt pewter
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flask rework in real

worldly plank
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does there exist a block in the game that appears identical to or very similar to the wulfrum scaffolding (other than the rusted pipe) already?

hollow shell
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Uhhh

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No I do not think so

gray nebula
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heeheehee hoo

worldly plank
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i believe it's clear what i'm about to suggest to if you have any objections please let me know

grim tusk
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Rn its decent vs Levi and Anahita but on Aureus its HyperEthanJudge (spam breakers, stealth needs a small buff)

gray nebula
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its gonna be coming in a mod near u

cobalt pewter
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Totality Breakers is absurd

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not statwise

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but at how obscure it is to get

grim tusk
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Its also absurd at DoT

cobalt pewter
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you probably would be post Cultist before you remembered to get that

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it tried to be the Night's Edge of bombs while being stupid obscure

hollow shell
crude geode
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solar veil kinda makes it easy to remember, at least for your first time round

hollow shell
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Not sure what could be done to make it
more likely that you'll remember to craft it?

cobalt pewter
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I must've had some memory issues then because even after scanning past recipe browser 3 times every time I slapped Solar Veil in I can't even see it

grim tusk
grim tusk
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I have plans to buff all of those items

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Then theres ballistic poison bomb, which is a lost cause

crude geode
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does cal clone unlock totality breakers in some way

cobalt pewter
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cal clone technically unlocks solar veil no

grim tusk
crude geode
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wow I thought it was plantera lol

hollow shell
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or Plantera

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Apparently

cobalt pewter
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it can be either

crude geode
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ok there we go

cobalt pewter
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since they're the same tier

hollow shell
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kinda

cobalt pewter
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"don't be fooled by Boss Checklist" or smth like that

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forgot who said it

grim tusk
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:hestrue:

crude geode
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since you don't get a jungle temple key from cal clone it's kinda weird for her to unlock solar veils

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but I guess with rod's accessibility it isn't an issue?

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just kinda weird

cobalt pewter
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she should

she should drop evil keys instead of wof

imo imo imo imo

hollow shell
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You still need to kill Plant in order to RoD into the Temple afaik

frosty trellis
crude geode
#

aren't you one of the 5 people who complain about never getting natural blood moons

frosty trellis
frosty trellis
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I've had a pt not get a bloodmoon until post dog

crude geode
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they're uncommon when you need them

hollow shell
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Add Solar Tablets to lower Abyss chests, cuz Clone unlocks the Hardmode Abyss mats so you'll be down there after beating her

frosty trellis
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Had to cheat in bloodflare amorr

cobalt pewter
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cal now makes a DG 2.0 (since apparently AEW is a """superboss""" now (fuck that btw)) that smites you for going into temple phm

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screw hoiks

frosty trellis
small timber
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is blood moon occuring more often in death mode or something?

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because it my pt pre-Hardmode blood moon happened like, 7 times now

frosty trellis
frosty trellis
cobalt pewter
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I think I like the idea of Guide temporarily replacing his existing lines with stuff related to the boss killed recently

hollow shell
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Should Cal drop some item that has an Abyss-specific benefit to extra encourage people to check it out?

frosty trellis
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I didn't know the abyss existed or where it was until I had to look it up

cobalt pewter
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temporarily as in for a few times of interacting with him

hollow shell
frosty trellis
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Like, acid rain at least mentions seas, so that makes you think it's one of the oceans that got replaced

hollow shell
small timber
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I think the easiest way is just, delink calclone from abyss

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it doesnt make sense in the first place, the upgrades should be tied to a more abyss themed (or at least sulph sea themed) boss

crude geode
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Cal Clone could just spawn a solar eclipse the next time she can, with a status message immediately after death, to indicate they're now available

cobalt pewter
small timber
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or at least this way: calclone unlock an abyss "miniboss" that you have to beat, that after its defeat unlock abyss stuffs

cobalt pewter
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(they toggle Halloween and Christmas for a day after the event ended)

small timber
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and that time you give very obvious hints

cobalt pewter
#

jfkdkdkfkfkfkfkfkfkskskskalalalaalalalala

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oh whoops

crude geode
small timber
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just kill the ones that are not relevant first

swift wharf
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great sans

hollow shell
crude geode
#

yeah

cobalt pewter
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great sans

small timber
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the point is just make is more obvious that 'where you defeat the boss is where you find the upgrade', but ya just if it is moved it will require retiering entire tier of items

cobalt pewter
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Megalovania plays

crude geode
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you could try and swap plantera's and cal clone's unlocks since they make a bit more sense on each other.
Plantera unlocking nature related stuff down in the abyss, while Cal Clone unlocks departed souls in the dungeon

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but that sounds

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difficult

glass arch
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as long as it doesnt get transferred to plantera on top of the other stuff any change to how killing calclone unlocks the abyss is fine to me

cobalt pewter
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I think they really need to define that calclone and plant are indeed the same tier first

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as it is plant unlocks approx 700% more stuff than calclone does

hollow shell
crude geode
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true

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delete boss checklist

cobalt pewter
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shrimply poke jopo

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I am not worthy of such

frosty trellis
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I don't like the idea of Calclone and Plantera being interchangable if they aren't going to unlock similar things

swift wharf
cobalt pewter
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simply nuke plant

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make the jungle a plague

swift wharf
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plant good boss sobbing rn

crude geode
cobalt pewter
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(this is a segway to post plant plague I promise)

crude geode
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has anyone even made a sugg regarding that idea

cobalt pewter
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plague makes way more sense as a post plant unlock rather than post-golem thematically

hollow shell
frosty trellis
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I've always seen Calclone as pre plantera as I kinda see is as she is testing you on your journey so far and is saying are you prepared for what is to come? in a sense, and doing that pre plantera, one of the more infamous boss fights in vanilla for some people having extremely difficult times with her, it makes sense in my head at least

crude geode
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most people do

swift wharf
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boss checklist brainwashing

hollow shell
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Fuck outta here with your lore reasoning

crude geode
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problem is the fact that, ocassionally, calclone is straight up harder than plant

hollow shell
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but I do see Clone as pre-Plant too

swift wharf
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it's 100% because of boss checklist and you can't tell me otherwise

frosty trellis
hollow shell
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mostly cuz Plant unlocks so much

frosty trellis
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It's less lore and that's just how I've seen it

cobalt pewter
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lore reasoning moment

frosty trellis
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It has that vibe

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It's nothing to do with lore it just has that vibe

crude geode
swift wharf
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anyways clone feels like a mech boss

frosty trellis
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LOL

swift wharf
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πŸ’€

glass arch
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i do them differently based off the class im doing, mage i always do it pre-plant but otherwise its post-plant

cobalt pewter
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(plant just needs most of its stuff cut down and moved to calclone)

hollow shell
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rework coming soon

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comi g soon

swift wharf
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forbidden 4th mech....

swift wharf
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no not like that

hollow shell
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old gif

swift wharf
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it's just pre-plant = mech bosses

frosty trellis
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Clone needs to be actually be threatening outside bh2

glass arch
frosty trellis
hollow shell
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I hate that Clone's BHs are just as dense as SCal's if not more dangerous due to their varying speeds

crude geode
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Clone's BHs sure are something

cobalt pewter
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honestly I just gave up trying to reasonably talk about bosses

frosty trellis
#

Clones BH speeds got reworked so it's basically stay close or go straight down or else you're fucked

cobalt pewter
#

it's better to approach things that can somewhat be easier to change

frosty trellis
#

BH1 is fine with difficulty the bh speeds are just weird

hollow shell
#

Yes changing bosses thru suggs is very difficult

crude geode
#

(thanatos' mechanics are so nonsensical)

cobalt pewter
hollow shell
frosty trellis
#

BH2 bh speeds completely fucks with the entire thing and needs a rework/removal due to the gigablast spreads

cobalt pewter
#

(fuck me ig)

#

anyways

frosty trellis
hollow shell
#

It probably just needs a whole new set of projectiles compared to SCal

It's fine that Clone has BHs, it's cute to have them parallel each other

frosty trellis
#

Oh keep the bhs for Calclone please

hollow shell
#

But it shouldn't be that similar, esp in difficulty

frosty trellis
#

It makes the fight actually interesting

#

Calclones bhs are harder than SCal's

#

Well, specifically bh2

small timber
#

yeah calclone bh2 are bullshit

crude geode
#

for something that takes up it's own segments of both fights the brother phases kinda

#

suck

cobalt pewter
#

just like the real thing

#

awesome

hollow shell
#

Are public brothers still just Spazmatisms?

cobalt pewter
#

(brothers phase in scal is just free heal)

small timber
#

yes

swift wharf
#

ya

cobalt pewter
frosty trellis
#

Brothers for SCal are interesting and intuitive
Brothers for calclone are literally: Do you have two sets of platforms and a dash? Cool, they're a joke now

small timber
#

flamethrower and spaz

cobalt pewter
#

spaz and reti basically

frosty trellis
#

Spaz is flamethrower xpc HDfailure

swift wharf
#

scal brothers aren't much better but that's not relevant

crude geode
#

brothers for scal are only mildly more interesting

hollow shell
#

There has been reworked clonebro behaviors sitting around for over a year now, but was on hold for implementation until the reworked design sprites get finished

crude geode
#

still not what I'd call good

small timber
cobalt pewter
#

what

hollow shell
#

And wuh oh
those reworked designs just got a lot harder to finish for undisclosed reasons

crude geode
frosty trellis
#

The only thing I don't like about SCal's brothers is that the new hellblast spreads being equidistant can make them.... kinda bs to dodge when there might not be an opening at all

hollow shell
crude geode
#

fair

hollow shell
frosty trellis
hollow shell
#

I personally prefer them having the random spreads for the wider openings

frosty trellis
#

For brothers yeah

#

For SCal herself I'm indifferent

small timber
#

or make them alternate fire

#

the fireblast, might also work

frosty trellis
#

SCal just makes me fight her slightly different

#

Brothers it's bullshit

crude geode
#

I love fight reworks being based on resprite time

#

(aka this fight will be reworked in two years)

small timber
#

scals' gigablast change is a big deal since it eliminate (most) RNG about it now, but ya brothers become a lot harder

#

generally the fight is a lot easier because if you kill 1 brother fast the rest of the fight become much easier

cobalt pewter
#

:clules

frosty trellis
small timber
crude geode
#

tester copium

frosty trellis
#

I mean even in my pts getting adren was a task

#

Bc SCal is unproportionally difficult

swift wharf
frosty trellis
#

At the very least

crude geode
frosty trellis
#

That wasn't bullshit that was actually kinda fun to dodge

swift wharf
#

true....

crude geode
#

anyways brothers are really lame

#

spamming projectiles when both of them have melee weapons

#

just like the real melee class

frosty trellis
#

LOL

#

You go true melee SCal then

#

And D.Rage exos

#

I'll wait

hollow shell
crude geode
#

I'm commenting on the fact that brothers being more projectile spam in a fight already built around that makes them forgettable and lame

hollow shell
#

Yep, that was an example of the fight not getting reworked even with the resprites

frosty trellis
#

I don't think SCal needs a full on rework

cobalt pewter
hollow shell
#

Fab liked bros as is, so
The sword and fists just shoot projectiles

crude geode
small timber
#

the thing with scal is any rework to her is meet with controversial

#

because people like the fight so much

frosty trellis
#

I just think the hellblast spreads for the brothers need to return to the previous itteration and the rest of the fight becoming more difficult as 5 bhs and then everything else needs to be put up to the same difficulty as it's just unproportionate

small timber
#

in nohitcord (some) people were FUMING for the fact that they changed gigablast which make scal easier

cobalt pewter
#

it's less "like the fight so much" and more "fuck my muscle memory is gonna be ruind and I have to practice all over again"

#

being real here

#

even better with that example

crude geode
small timber
#

instead of like, acknowledging that the change also make scal much fairer

small timber
#

so yes

crude geode
#

to a certain degree

small timber
#

(and they were not referring to nohit at the time, they just dislike the fact that scal is easier)

cobalt pewter
#

I frequent on nohit and I wouldn't take their opinions on things like that scal change with much weight

#

games often have been ruined by trying to cater to the higher skill level players

crude geode
#

^^^^^

frosty trellis
#

I don't find the gigablast change to make her easier tbh

swift wharf
#

I don't even know the change

frosty trellis
#

I find it harder for SCal herself and the bhs but it's the right level of difficulty
It's just bullshit for the brothers

swift wharf
#

lol!

cobalt pewter
swift wharf
#

I see

small timber
#

personally I am completely fine with the changes (since it is much fairer now), and yeah catering towards player opinion can often halt progress

what I mean is just if there is large scale rework to scal it will likely be controversial (for many players)

frosty trellis
hollow shell
#

(it's weird to have the blast spread be less dependent on RNG to be "more fair"
when
the core projectiles of the rest of the bullet hells still come in at random positions)

crude geode
swift wharf
#

just make the brothers interesting...

small timber
#

for them changing brothers is a large scal rework, but yeah probably for the better

swift wharf
#

make the sword one murasama you
that will have no consequences whatsoever

frosty trellis
#

That's subjective as I seem them as a lot more interesting than just Calclones brothers or a bunch of other minions in the game

cobalt pewter
crude geode
#

fr

swift wharf
#

taxevasion

small timber
crude geode
#

"people"

small timber
#

especially if brothers is completely different

cobalt pewter
#

calamity has ruined the scope of context for the word "rework"

swift wharf
#

nohitters

#

yawn

crude geode
#

are we still just referring to nohitcord

swift wharf
#

πŸ₯±

cobalt pewter
#

weapon gets +30 damage
"rework"!

crude geode
#

it's even corrupted vanilla changelogs boohoo

swift wharf
#

the calamity elf melter rework.....

cobalt pewter
#

eld

swift wharf
#

now with 113 damage!!

ruby plover
#

i really wish i could chip in my take on the gigablast change but also i havent fought scal outside of a nohit for many months now lol

#

to me it feels easier in bullet hells
to me

cobalt pewter
#

to you

#

to someone

#

to a protozoa

crude geode
#

it's such a minor change that only hyper nerds like nothitcord or this channel ~~HDfailure ~~ would really care

ruby plover
#

you callin me a protozoa 🀨

cobalt pewter
#

guh?

swift wharf
#

yes

#

single cell organism

crude geode
#

I wish I was a single cell organism sometimes

swift wharf
#

what if we don't care about minorities and just make the average player go "holy shit new AI" instead

crude geode
hollow shell
swift wharf
#

πŸ’ͺ

small timber
#

I like how people are so fixated on the idea that just because they are nohitters their opinion dont matter

this is kinda like the opposite of when "only nohitter opinion matters", it is not much better

regardless of them nohitting things or not, they are still a bunch of people who play the mod way more than others, I will not cater towards their opinion completely but at the very least they should be seen as valid

cobalt pewter
#

such a progressive community of a Calamity mod

crude geode
#

The major criticism of a rework to brothers so far is that "it might upset this minority"

#

If we took that approach, the rework to the ark line would never have happened

#

or the great weapon removal

#

Calamity has been moving towards decisions that may upset minorities in the community because it wants to improve the mod as a whole

small timber
swift wharf
#

ok but like they got mad at a change that made the boss less bs

#

should we really care about it

small timber
#

what I wanted to say is just 'dont treat everything as minor changes' when people do care about them

at least try to find better solution before just "rework them completely" or "delete them"

swift wharf
#

It has been proven that people will get mad at a change regardless

#

and for the brothers a complete rework is not needed

#

which was cursed's point all along!!!

crude geode
#

I would love one but it's so hilariously unlikely to happen

#

minor changes to make it less. boring would be beneficial

swift wharf
#

maybe scal brothers will get reworked after clone brothers

#

maybe

cobalt pewter
glass arch
#

@rustic current you probably need more reasoning that "itd be cool"

crude geode
#

100%

#

could mention how summoner could use more variety post golem but not sure if that's true (outside of summoner needing more variety everywhere because summoner moment)

glass arch
#

and how almost every other class has a golem drop

rustic current
#

Not really, but aside from game progression as a summoner Theres no reason to revisit golem

small timber
#

golem already have a mini golem pet I think

rustic current
#

Yeah he does but it’s ugly

small timber
#

and does scoria have summoner upgrades? particularly life alloy, and I am pretty sure that is yes

small timber
glass arch
rustic current
#

Life alloy yes, but scoria itself no

small timber
#

life alloy is basically the same tier as scoria so it is post-Golem

rustic current
#

2 ways to go with it well, 3 it could either be a minion slot 1 summon, a multi slot summon of a single slot. Personally I would like to see it like the plantation staff

small timber
#

the basis of the suggestion is too specific in the first place, so you need to establish why there is a need for summoner weapon as a direct golem drop

#

and at that golem basically unlock scoria and life alloy (= same tier as golem), and those already have summoner weapon as craft

rustic current
#

Yeah honestly there really isn’t a good basis beyond it making golem more worth while

small timber
#

(golem is already very worthwhile because of scoria and life alloy)

#

you can't really just say "plantera is a completely useless boss in progression because its drop sucks" when it unlock 2 moon event + HM dungeon, same deal

rustic current
#

Yeah like once, and that’s it with leviathan and anahita you will want to do it up to 10 times for the community, and the fight itself is just amazing (best theme)

small timber
#

being required to defeat a boss 10 times is not a good basis on whether the boss is worthwhile

#

you can just have king slime have a 1% super drop and say "king slime is super worthwhile since I have to fight it 100 times"

#

the value of the boss do not have to come from their direct drop

rustic current
#

True, I’ll just delete my suggestion

hollow shell
#

No it wasn't

#

That was as far from an SIS as you can get

small timber
#

wait what sorry are you referring to the wulfrum scaffholding or the golem summon weapon suggestion?

hollow shell
#

Golem summon weapon

small timber
#

I think they specified it have to look like mini golem? or that is only discussed here and not in the suggestion

hollow shell
#

From what I can see in delete notifs,
he didn't give it a name, he didn't say what it would be, he didn't really give any direction whatsoever aside from it being a Golem drop that is a summon wep

#

Which is an example of what you should do for new item proposals

small timber
hollow shell
#

Granted his reasoning was super minimal and highly subjective, but you shot it down for the wrong reason

#

@rustic current You can try posting that suggestion again if you can come up with reasons why Golem needs a drop like that

Does summoner lack options around that tier at all?

safe oasis
#

i think SIS in general has gone a bit too far tbh, things have been shot down for simply for including a function or general idea of a visual which i think goes way past what's in the document as an example

rustic current
safe oasis
#

either like add an addendum or edit to the doc or make item suggestions not that strict imo

rustic current
#

Summoners a strange class because so many things have poor targeting you either have so much choice or very little

small timber
#

yeah I thought the suggestion also mentioned "a miniature golem as a golem direct summon weapon drop" since it was mentioned here, should had rechecked the suggestion itself

safe oasis
#

even if it included that, that is not a specific item sugg at all

#

by doc standards at least

grim tusk
glass arch
#

the reasoning that could have been used was "Most other classes have a weapon that drops directly from golem along side their scoria and life alloy weapons, so summoner should have a golem drop as well"

hollow shell
#

If they already have plenty of options then it is a hard sell.

glass arch
#

yeah

frosty trellis
#

And only 3 more weapons post cultists, being Godspawn helix staff and the stardust weapons

#

Post ML is worse, as there is only 3 post ml summons added by calamity (Elemental Axe, Flowers of Mortality, and Tactical Plague Engine) and 1 sentry (Energy staff) while vanilla has only Lunar Portal Staff and Rainbow Crystal Staff as post ml summons period

#

People complain about post ml rogue and then there is just summoner

#

... Wow all tiers post ml are kinda lacking
6 summons and one sentry post provi
6 summons and one sentry post polter
6 summons post dog
2 summons post yharon

north oracle
#

And relatively few of those summons are actually useful

frosty trellis
#

Every summon minus the vanilla post ml sentries are actually viable

#

And good

hollow shell
#

Unprecedented

frosty trellis
#

Um

#

No

#

Rover what

#

Every other class has more weapon on every single tier than summoner does

#

Post golem

#

And onwards

#

Some even more than 3x the amount

hollow shell
#

14 weapons is a good amount

frosty trellis
#

14 for post golem pre cultists fair

#

But everything else is 2-6

#

Afterwards

hollow shell
frosty trellis
#

Fair enough

#

If they said post ml then I'm all for it summoner has so little

#

The next lowest not counting auric is pre yharon rogue with 7 but that tier does not need any help until it doesn't have some of the most broken weapons for pre exos rogue

grave zincBOT
#

@river path - Your suggestion has received an updated status!

[Buff the power of Necro Armor by giving it a unique set bonus]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Space Ore Planetoid Generate Non-Duplicated Ore (until there are at least one of each)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@shut marten - Your suggestion has received an updated status!

[Make the Wulfrum Acrobatics Pack equipped in the hook slot]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@median geyser - Your suggestion has received an updated status!

[Make Sulphurous sand and Astral sand usable with the sand gun]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@coarse tartan - Your suggestion has received an updated status!

[Rework Aeralite generation]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@tame mountain - Your suggestion has received an updated status!

[Give most bosses unique spawning ways and natural spawn occureances to them]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

median geyser
#

Epic

grave zincBOT
#

@wary pier - Your suggestion has received an updated status!

[Add favorable item to prevent Cultists from spawning near Dungeon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@coarse tartan - Your suggestion has received an updated status!

[Rework Aeralite generation]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

ruby plover
#

ah, the elusive to do list

#

heh

hollow shell
#

PSA: The sprite quality Don't has been modified.
It now requests that you try submitting your own resprite in the Art server, instead of requesting it in their media-talk channel like it instructed before.

cobalt pewter
#

become the spriter

hollow shell
#

Redirecting people to media-talk was essentially burying their requests instead of actually providing a place where their request would be considered.
Spriters in Art have a history for "bandwagoning" off of sprites put in #asset-submissions, so even if you submit something that sucks, people's attention will still be drawn to that original sprite and they may try their hand as well.

cobalt pewter
#

"yharon's sprite sucks"

decided to submit a yharon resprite in art server

short walrus
#

ah, the great sprite bandwagon

sharp timber
#

roverdrive x is so true

small timber
#

(it was mentioned earlier that Ammo Box in Calamity cannot be obtained from Travelling Merchant and only from Arms Dealer in Hardmode, but I can't find it in Changelogs so I will assume you can get from both for now)

tardy geyser
#

tbo ammo box needs an additional effect like increasing projectile velocity or smth

#

its the only station that doesnt increase dps

small timber
#

I had suggested that before yeah, though I think it is agreeable that its ammo consumption effect sucks anyway so I will just suggest this for now

#

(since adding/reworking ammo box effect can be a bit specific, and probably already an idea that devs have just unsure what effect to give it yet)

hollow shell
#

hrm

tardy geyser
#

just like rogue ranger is fine without a buff station so if ammo box did get another effect it would have to be small or a common ranger item (maybe deadshot brooch?) would have to be nerfed to not change the balance too much

small timber
#

currently ranger projectile velocity is not really a "strong" effect other than it activate point blank shot at longer range (which is definitely not intentional), so should be fine

#

especially that bullets are basically hitscan anyway so it only affect arrows

short walrus
#

i enjoy this suggestion (daybroken sugg)

#

though, this would probably be better for a texturepack

#

the two have different debuff icons, so it can be changed there

hollow shell
short walrus
#

yes

ruby plover
#

Wut

#

That’s so weird

hollow shell
#

interesting

short walrus
#

188 and 189 for staff and daybreak respectively

ruby plover
short walrus
#

relogic file organisation my beloved

fathom aspen
#

In that Shadowflame's icon on player is drawn by Calamity, I assumed the same goes for DaybrokenHDfailure

short walrus
#

what do those words mean

#

shadowflame has a unique icon?

fathom aspen
short walrus
#

huh

#

pester CTP about the daybroken thing, its not cals problem

hollow shell
#

Well it kinda is

ruby plover
#

Why would it not be

short walrus
#

a big issue is what i mean

hollow shell
#

CTP isn't what makes debuff icons appear over enemies

ruby plover
#

Doesn’t need to be a big issue if it has an easy fix

#

Like

short walrus
#

but we can change what the debuff looks like (which is what the sugg is asking)

hollow shell
#

We are able to do that

short walrus
#

true

#

i guess not everyone uses CTP with cal

#

apologies

ruby plover
#

Yeah, a lot of people don’t

frosty trellis
#

@pastel crow I think the res on ark throw for ares needs to be upped a bit and Thanatos needs ark res. Twins is fine, SCal Ark is actually a little weak (And overall just really hard to use) but annihilates Thanatos and Ares makes it through a blender and a half before it dies

ruby plover
#

Ark good on exos? Real?

hollow shell
#

(remind me tomorrow to go ahead with making that sugg channel Balancing thread)

frosty trellis
#

Ark is broken as shit on Exos

ruby plover
#

Interesting

frosty trellis
#

Feels about right on exo twins

#

But too fast on Ares and demolishes Thanatos

ruby plover
#

I did actually try it out the other day, I’m surprised I didn’t come to the same conclusion

frosty trellis
#

Just meh on SCal (And bad for her brothers)

ruby plover
#

I found it terrible on Thanatos

#

Granted, I was nohitting, and didn’t get past his first appearance (I.e.: hardly any open vents)

#

That’s likely it

frosty trellis
#

I killed Thanatos middle of the 2nd GDR and p5 thanatos was brought to 70 in like maybe 15 seconds

#

I am yeshitting and play Thanatos a wee bit aggressive so I get those openings how I like it

ruby plover
#

Are you using the dash?

fathom aspen
#

imo Thanatos would need resist to many more weapons before even having Ark resistHDfailure

frosty trellis
#

Because without staying close at times hitting thanatos can be.... tricky

fathom aspen
#

After all throw attack requires some timing I guess?

ruby plover
#

Just curious on if the dash is good, especially on our thana montana

frosty trellis
ruby plover
#

Nah, not normal dashes

#

The ark dash

frosty trellis
#

Oh

#

right

#

That is a thing

#

That exists

#

No I don't use it

ruby plover
#

Well, there’s the answer

#

Lol

frosty trellis
#

I don't ever see it worthwhile

ruby plover
#

Me neither

#

especially cos nohitting

frosty trellis
#

Ark throw snap does too much to have it be worth and it just gets you hit more often than not

hollow shell
#

Oh snap I almost didn't notice
@fathom aspen You gotta wait 9ish hours before you can post that Daybroken sugg

#

2 suggs max

fathom aspen
#

Oops sry

frosty trellis
fathom aspen
#

so I need to delete it before posting it again or?

hollow shell
#

Yeah give it a delete

fathom aspen
#

Okay

hollow shell
#

((I have the text and image saved as backup))

ruby plover
#

from memory, when i tried it the other day, the only thing i struggled with was first phase thanatos

#

and you know
obvious reasons for that

frosty trellis
#

Fair enough

#

Ark I actually have to swap up my normal exos strat as going Ares first is better

#

Easier to get parries on Ares (Bobbit hook my beloved) And then can get twins down to 70 easier since I can reliably parry Thanatos's body

ruby plover
#

actually, i think i was having trouble with thanatos because i was fighting them in hell, and so i had to line him up horizontally

frosty trellis
#

Ah that would do it

#

Lining him up in more open air helps

ruby plover
#

yeah, figured

frosty trellis
#

I still end up going to the small underground portion of my testing arena a lot for p5 thanatos because he sucks but I digress

#

Thanatos is the worst exo mech and I will never back down from that

ruby plover
#

hmm, in his current state i find him the most manageable

#

that might be nohitter syndrome though

frosty trellis
#

Yeah no definitely

ruby plover
#

a.k.a using too much space lol

#

aw well, no actually, even then

frosty trellis
#

It's not the space thing at all

#

It's the stupid openings

ruby plover
#

eh iunno, difficulty subjective yada yada yada

frosty trellis
#

The openings just make him melt prone so either whatever I'm testing melts him or he takes 8 years to kill

tardy smelt
#

hihii

ruby plover
#

appearance

tardy smelt
tardy smelt
small timber
#

thanatos still has -40% DR at his first solo right?

#

ok normal mode only

tardy smelt
frosty trellis
#

25% more damage in rev which is what I'm testing in

frosty trellis
tardy smelt
#

who's lame not so much because its target practice gimmick doesn't work out in practice, but moreso because its such a cool boss concept that's so underutilised sadeline

tardy smelt
#

that's just the way of the worm boss, though

frosty trellis
#

It's not even just the way of the worm boss

small timber
#

I think just give back thanatos' pre-nerf level of aggressiveness but make it dont try to hit/contact damage the player actively tbh

frosty trellis
#

Even without piercing stuff you can do DoG just fine (Soul edge is a good example of that)

#

And dest is doable without piercing weapons as well

small timber
frosty trellis
#

I wanted Thanatos nerfed but then after the nerf realized Hey, you're more inconsistent now, fuck

small timber
#

I never felt pre-nerfed thanatos was that hard but it was just me

tardy smelt
#

I'd like to see Thanatos not fire lasers during mecha mayhem honestly

small timber
#

it had always been manageable (imo) unless you are intentionally having handicaps on movement (eg: not using Drew's wing/celestial tracer)

frosty trellis
small timber
#

so generally it is mainly solo phase problem now

frosty trellis
#

Yeah

#

Specifically phase 5 Thanatos

#

Or phase 1

#

Suck

#

Berserk Thanatos at least has leeway with GDR

#

And way more consistent and manipulatable openings

frosty trellis
tardy smelt
frosty trellis
#

So.... run to the left with c.tracers

frosty trellis
#

That's how you manipulate it

frosty trellis
small timber
#

mecha mayhem is just flawed anyway, it is so much screen spam that if there is no easy way to deal with it (eg: run left), then they HAVE to alternate fire; or to make them do completely different move of course (which is soonℒ️)

tardy smelt
#

another sorta manipulating

#

but oh well

frosty trellis
#

Running to the left with c.tracers invalidates the mechamayhem entirely

#

You literally cannot get hit

tardy smelt
#

not as bad as 1.5.0.001 mecha mayhem

frosty trellis
#

Me who started calamity in 1.5.1.6

small timber
#

1.5.0.001 mecha mayhem was fly up or drop down

tardy smelt
frosty trellis
#

By running to the left with c.tracers???

#

Huh????

small timber
#

now is left or right (one of them you have to rod laser every once in a while)

#

depend on small MS different you might just got hit by it or just get pass it everytime

frosty trellis
#

Yeah can rod the laser going right If I remember my RoD exists

frosty trellis
#

Also weightless candles

fathom aspen
#

straight flying to the left even works on ftw mayhem cheese confirmed

flint notch
#

Did i miss the fact that the attack existed for 3 whole months?

#

nooooo

swift wharf
#

calamity players try to read challenge

flint notch
#

Fr

#

its weird that AotE has it but AotA doesn't

swift wharf
#

I wonder if it's because elements is an upgrade of ancients

#

I mean if you used aota you will know about rmb+up, so therefore, you'll do that with aote

flint notch
#

Maybe, but not knowing about AOTA’s rmb+up in the first place kinda skews that, which again comes down to reading issue

tardy smelt
#

I recall the latter being strong on him

small timber
#

disregarding DPS I think ark should be extremely good for exo and scal in general

#

the projectile parry aspect I feel is often overlooked

#

it is the equivalent of 10s CD projectile dodge if you use it well

bright crag
#

Ark is currently that for SCal

#

Under killtime with parrying, over killtime without

#

However, I didn't expect it to be good for Exos, since I've been told constantly that it sucked for them

#

I'll see how it performs later

gilded scroll
#

random question, whats the star requirement for suggs being posted to the dev server?

inner anvil
#

Being the top 20% of the week.

#

With most stars.

bright crag
#

^

inner anvil
#

It's in the pins anyways.

gilded scroll
#

ah, thank ya.

#

rip my sugg then lmao

frosty trellis
bright crag
#

Since when?

#

And why is it only OP now

small timber
#

I think they buffed it recently no?

#

not sure last patch or last last patch

bright crag
#

Yes, I buffed it, but

#

Wasn't it always better for SCal than Exos?

frosty trellis
#

Shrug beats me

#

It was kinda meh on SCal but that's mainly because it sucks for the brothers

#

The range for the throw is a little short to hit the brothers going up and down

#

And I was parrying constantly

small timber
#

I think previously main handicap was ark was super bad for ares to the point of it feels like ares have resistance; so the buff might pushed it just above it

frosty trellis
#

It's not bad for Ares at all

#

It's too strong on Ares

small timber
#

I remembered it was already decent for twins (I think?) and good for thanatos

#

yeah or the other way around, I remember for one of the mech it was bad and good on other 2

frosty trellis
#

It used to be bad for Twins

#

If feels just right for twins atm

#

Ares dies in 1 and a half blenders and Thanatos can get deleted in the same amount of time

small timber
#

(ok I think I was talking about zenith, I realised I didn't really tried ark since I got a 7:30 last time I used it)

frosty trellis
#

Ah

#

I got a 4:47 (Thank you p5 Thanatos).

#

Even with parries on Thanatos and Ares it was way to strong

#

I don't mind Ark being stronger than everything with parries, but I think over a minute under is excessive

grim tusk
#

And fuck go back we go with AotC

grim tusk
#

AOTC MaxThrowReach 650 -> 660?

#

Actually exos had their dmg resistances changed right?

#

Make Thanathos and Ares resist the throw (the one where the sword spins and a constellation connects you to the sword) by 30%

Lets check if this still is the case

frosty trellis
frosty trellis
#

Thanatos needs res to the swing (Just the circular close range swing) and Ares needs more res to the throw

grim tusk
#

Or just revert dmg buff

#

And buff throw range

frosty trellis
#

No bc pre damage buff it was 7 minute Exos

#

Even with parries

#

And I love ark. I know how to Parry fairly consistently

grim tusk
#

Revert dmg buff
Buff throw range
Reduce Exo’s resists to 20%

frosty trellis
#

No bc then it will be trash for twins

#

It's already about right for them and it's fine for SCal

#

Brothers just make it slow since the range isn't quite long enough for me to get the release click snaps

#

When going up and down

#

Which happens a fair bit

grim tusk
#

Maybe just reducing dmg mults by 0.1? (Swirl and snap at least)

#

And buff range

frosty trellis
#

Buff range and reduce the party multiplier

#

I think is fair yeah

#

Range compensates for SCal and then Exos we shall see but with the parry multiplier down it shouldn't just delete P5 Thanatos anymore

grim tusk
#

Actually idea:
AotC no longer gets boosts from Melee speed
Revert it to how it was on 1.5.x

frosty trellis
#

Wait it still does????

#

I thought it didn't anymore

#

I thought that was fixed

grim tusk
#

I dont recall it being

frosty trellis
#

(Also why would it? It's swing speed isn't affected by melee speed in the slightest what)

#

I would know bc my muscle memory hasn't changed equipping DSR over pretty much anything else that doesn't increase melee speed

grim tusk
#

I’d need to check

#

Just need to complete chemistry and math hw

#

At least im good at numbers

#

Yesterday had to write a philosophy essay

frosty trellis
#

Oh yikes

#

Gl Shade!

grim tusk
#

And I also need to finish classes

#

So I hope i dont get physics hw too

#

(Engineer moment)

frosty trellis
#

LOL

#

Have fun!

bright crag
#

Wasn't it removed
For a time, it converted melee speed to damage

Now, it has no interaction whatsoever with melee speed

frosty trellis
#

I swore that was removed

bright crag
#

Yeah

#

As I was telling Shade, I think it's just a piercing issue

#

Apparently Exos already have some resistance to Ark, so we can increase that

frosty trellis
#

Ares's ark throw res should be upped but Thanatos just needs an overall ark nerf as the throw isn't the only thing that melts hi

#

The swing of the blade itself murders Thanatos

bright crag
#

Could change the iframes...? If it's piercing, increasing the iframes should make it less good for big/long targets and about the same for small targets

#

If you nerf it overall, it'll just be meh for some bosses and good for others
Which is absolutely not ideal

frosty trellis
#

Yeah

#

Which is why I was just saying give Ares and Thanatos better res for Ark

#

And give it more range bc it sucks ass on the brothers

#

Which makes it's SCal kt sub par

#

Usually 5:10-5:30 depending on the parries

bright crag
frosty trellis
#

Setup?

bright crag
#

And recently I increased its damage a bit more

#

+100 dmg

frosty trellis
#

Oh zamn

#

That hasn't been pushed public yet

bright crag
#

So it's around 4:40 for parrying, 5:20 for braindead

frosty trellis
#

Ic

#

That's fine then I think

bright crag
frosty trellis
#

Just needs range to hit the brothers bc when they go up and down the snap can't hit them

#

Which isn't ideal

#

Which normally I would just use Burning Sky for that (Or spine of thanatos post exos) for the brothers

bright crag
#

I think Ataraxia is good too if you can aim

#

At least, it was in a nohit setup for me

frosty trellis
#

Ataraxia is good for SCal

#

Does really well for SCal herself, alright on the brothers, meh for the hearts and okay for the seekers

#

Lemme go use Ataraxia rq

bright crag
#

I'm using it for full song SCal bros

#

Because it kills them really fast

frosty trellis
#

Fair

#

Burning Sky is better but yeah

#

I literally have a list of what weapons you should use on SCal as melee, pre and post exos LOL

#

Since I know what's really good where

bright crag
#

I hope giving Ares and Thanatos a better resist will be doable
I'd hate to see AotC be subpar for SCal

frosty trellis
#

Ark should be viable on both due to the parry mechanic

#

Thanatos res to ark throw just needs to be extended to ark itself at the very minimum

#

And then Ares res increased form 30% res to 50% res

#

Because the snap does A lot

#

So yeah

frosty trellis
#

With better aim that can be pushed down to sub 4:30

#

@bright crag Ataraxia is also broken on exos holy shit

#

Twins got 2 specials, Ares died right after his 2nd special, thanatos died mid 3rd special

#

And yes, I did use Ataraxia is t.melee range for Thanatos

#

Since it's melee... why wouldn't you t.melee thanatos

bright crag
#

God....

What is Melee rn

#

Also wdym used true melee on Thanatos
Do you mean exclusively T Hanos or the entire fight

frosty trellis
#

The true melee effect was also used when Ares was in BLENDER (Only for the start bc I need to be able to dodge the blender when it speeds up) and then can't rly be used on Exo Twins

bright crag
#

I don't think assuming a true melee is the best decision
That's like assuming Terra Blade's true melee should be used because it's better damage

frosty trellis
#

Assuming? I was just using the effects bc they're there and deals good damage
The T.Melee effect is kinda necessary for Ataraxia to kill the hearts reliably