#suggestions-discussion
1 messages · Page 58 of 1
It has the slowest use time on the planet why doesn't it just drain your whole bar instantly
meanwhile: universe splitter
(I have no idea what the testers opinion on you is, I was just saying cuz I see you doing balance tests in this channel all the time)
still very low considering my MP bar was around idk 600 by that time
(Fair enough. I guess we shall see with time then)
Yeah eternity needs to cost like 300 or some shit
Bc with the mana upgrades and auric armor alone you have 550 mana
700 with Ethereal Talisman
still very stupid
meanwhile the summoner weapon universe splitter costs 300 mana per use
and, like, summoners don't really... use mana,
they just summon the guys and then that's it
Idk why they chose to ban it from the enchantment instead of just nerfing the enchant to not be 50% multiplicative damage, 40% reduced mana cost
i think they thought that the occasional 5 HP drain would be more frequent
wait yeah that's higher than the vanilla max
Good thing Calamity's max upgrades take you to 350 I spose
in case you were to use something like, idk what's a weapon that fires fast that wouldn't emulate being under godslayer inferno and dragonfire at the same time
I feel like it would be better to do that thing I said earlier IF Eternity's mana cost is drastically raised
((or just scale it off usetime???))
oblatory the dance of light:
#suggestions-posting message why is this still here?
No problem
probably a mix of mana cost and use time because the detrimental thing about Eternity is really just usetime (?)
30 mana cost for the slowest weapon ever
Oblatory’s bonuses should be halved tbh
If it consumed like 300 mana and the health drain was proportional to mana cost then it would be a noticeable effect
Not even Ephemeral was that massive (but that had no downside for rogue, channeled, summons and snipers barely have one)
I would prefer to keep them as wacky and extreme cuz it's more fun that way
Maybe increase the downside a lot then?
use % hp
- 5 hp is too measly of a downside
speaking of enchantments any reason why lecherous isn't available for summoners
like 5% per use 
Since regen at that stage is high
You have the other better enchant
Altho whips could get lecherous tbh
i love lecherous best enchantment ever
Do they still get the other ench and summon infinite demons like in betas?
idk lol just been occasionally reading the wiki and drawing conclusions
In beta i remember using Indignant (thats the ench i was referring to) with whips and it resulted in utter catastrophe
I think it was fixed
But it may be back with how they broke again with reforges
Put it on an internal cooldown instead of based on use, so that all usetime weps are affected the same
indignant vigilance
just scale the amount of dmg based on increased usetime :clueless
what's the mage weapon with the highest usetime atm
(basically a countdown timer to your death the longer you use the weapon)
Wand?
isn't withering kinda like that
ah
ice barrage
Ice barrage is fucking ridiculous too
although apotheosis would be a better weapon for the time you get to scal
Poor Yharon being shredded after not being immune in transitions anymore
Yeah why isn't he invulnerable for at least a few seconds during phase 2 transition?
why was it changed? when Duke in vanilla gets immunity between phases 
Also makes rubber mortar karasawa even funnier
both have the same burst problems
how the times have changed
back then yharon used to be invicible during phase changes now he self harms during attacks 
Duke before didnt, and to feel like you are not wasting rippers as well as allow you to dash through the boss while its transitioning
ah
would a heavy DR make up for it then?
fair
@small timber looks like the effect of armor pen in calamity is the weapons damage plus the amount of ap, then subtract the amount of defense divided by 2. so for example this iron short sword does 12 base damage+35 damage from armor penetration-18 due to the golems 35 defense. ive tried this with several enemies and it works for all of them
Might need more but idk

in short remove ap 
Well yeah that's how armor pen works
It is essentially a flat damage increase
oh, wait
If I am not mistaken you can end up increasing damage beyond your weapon base damage even
It actually boosts the damage? Like, it can go higher than its base?
yes, it shouldnt go past the swords 12 base damage, but it is
Eg: your sword deals 10 damage, enemy have 6 defense = block 3 = you deal 7
If you have 10 armor pen it somehow become 16 damage
Yes it make 0 sense but that is what I get from testing
It should still be abit different I think, otherwise you always have extra damage on 0 defense enemy
Damn so vanilla was just really lazy with coding the armor pen I guess
On vanilla it dont have this problem I think
This only happen after I turnt on calamity
From here
oh yea it would be the amount of ap up to the defense of the enemy, so 12 damage+2 from ap-1 for defense of slime
forgor that part
Yeah that is what I got too
Like having armor pen higher than enemy defense just convert each defense penetrated into 1 extra damage (when defense only reduce damage by 0.5 per defense), somehow
Not sure where armor penetration is introduced in the overall damage calculation
Presumably at the end after everything else
So, should hopefully be easy for us to modify
ah phooey, I missed that should post my suggestion here first
I think a Cryogen Monolith would allow for a very nice atmosphere for builds.
Posting straight to #suggestions-posting is usually fine nowadays
And yeah that's an aight suggestion
We've gotten several requests to add boss-themed monoliths in the past
real talk, I just like the aurora in the background when fighting him
I want it all the time
but I don't want to fight Cryogen all the time
not only that but cryogen can "die" and "deal damage"
@pastel crow Catastrophic Claymore
Oh wait oops, that's 2 plant shots
Hold on
There is the calclone shot
👍
since I am already done abusing it time to snitch, is it known that abyssal madness is this good?
(I know this is rippers, but like)
Oh gosh
(this is actually why I was able to nohit DoG with lacerator)
Yeah fair
(ok thankfully I can post this)
I also have this clip
though this one is at least require the player to do something
(wait wrong one, that one have a lot of nothing happening)
You get 60-80 hp by ramming into yharon....
so that might be why i do so much on infernum DoG.... 
LOL
doesnt calamities vanities have this already
nope
doing so in 1.4 is out of my skill range due to changes in how skies work (in 1.3 it was ok)
might come to main tho eventually™️
oh ok, didn't know that those weren't ported
they were ported, they're just not functional atm
gone
@swift bone there was a similar suggestion posted already, or rather, focus on the "this attack is unfair" part
ah
Have you tried just.... Dashing when he locks his position above you?
To get away?
it basically try to predict your movement and then wait a bit then slam down
Which is predictive and you can just dash afterwards
so you can just, dont move and it can't predict your movement, and it will immediately slam down
basically this
First time I've ever heard someone prefer Aureus's jump over Rav P2
Rav P2 is so consistent it's almost trivial imo
yeah aureus jump is way worse
or rather, when you get somewhat away from it/higher than ravager
it might just be my extreme bias against ravager
in that case aureus jump is literally an undodgeable teleport into you
Rav does vary in the amount of time it spends tracking over you, but iirc it is dependent in you and your position, not RNG
So if you keep just dashing back and forth under him, he'll always track for the same amount of time, and it's a rhythm
Also the lil pause in place he does before slamming serves as a mini telegraph
I actually forgot areus does one of those jumps, i just means areus' normal jump would could be made larger for ravager (basically more sideways instead of vertical)
the only challenging part of rav is dealing with the arms and head
after they're dead he's a joke
yeah another thing i don't like about him
i don't even think he's necessary
to be fair though he does drop those geode things
he's going to be the bloodstone boss pretty soon, and he's already the only boss to drop it in the current update
so
¯_(ツ)_/¯
"pretty soon"
Which are pretty much useless apart from the bloodstone.
I'm not fighting a crap boss for one core of eleum or 3 perennial bars
mining/exploring is the one of the only parts i enjoy in terraria now
so yes, return to mining
I dont even think ravager is bad as a boss, since only specific part of the boss is problematic
(and many of them are adjustable, just whether or not they are seen as a problem)
It's just unfair. Have "fun" dodging rock pillars half your screen in height shooting from offscreen at 100 miles per hour! What isn't unfair is just a Golem ripoff
the rock pillars are controllable and unironically are player's fault if they failed to dodge them, in fact I see many other part as the problem rather than rock pillar
Not when they're offscreen. You can't dodge something you can't see
it is 100% predictable on where they spawn, in fact you choose where to spawn them

its also more fun to dodge
and they always do a similar arc: if you are higher than ravager it try to slam into your face, if you are same elevation as ravager it is much more predictable on how it acts
^
Huh, guess I didn't know that
Ravager is a big ol' puzzle fight
yeah it is a puzzle fight
it looks like random chaos at first, but once you get to know how the guy works you'll realise that he's extremely consistent
in fact, he's extremely predictable :p
and manipulatable
You have to be above or offscreen most of the time or his fists, which also travel at 100 mph will hit you
attack the fists 
until ded
then attack the rest
the fists are kinda a weak point in the fight doe, I have tto agree
just a minor annoyance
Fairly inconsistent unless you have a sniper or something and time it just right
the puzzle lies in figuring out how tthe fight is put together, and how to make use of this knowledge to stay in control
ehhh
eeeeeeeeh
its fine
only if he jumps maybe
Which he does a lot of
as well as moving minimally 
ehh
Fair
ok other problem I see with ravager:
P1:
- fist dont have to use golem fist, it just force a piercing + high fire rate weapon, as you have rock pillar in your way while still have to stop the fist
- missile breaks the flow of the fight completely
- ravagers main body should stomp at a different rate/less strict of the distance unless you are really far away from it
currently the way you dodge it is by moving "section by section" from one set of rock pillars to another while sitting beside the flame pillar to avoid its spraying projectile, but because the main body is constantly closing its distance you are forced to run away at a high rate than its pattern allowed, hence why many people didn't realize it have a mechanic like this
- head break literally just makes the fight harder (unless you destroy it instantly), while other parts make the fight easier
P2:
- destroy head and you literally stand still and dash left right - the entire fight
most people just don't understand him
another boss that is often complain about due to people not understanding it is profaned guardian yeah
Why does a construct of necromancy have rock pillars anyway
Guardians are fun, but were a lot more fun before Fabsol murdered the winged slime mount while drunk
I never needed to use it during profaned guardian
and the winged slime mount nerf is justified, because it is moved
from post-ML to post-aureus
No that's the jelly bean
I'm talking about the QS mount
what did they even nerfed about it?
Destroyed its entire purpose
it is an upgrade slime mount with flying capability as a side option, and it still falls
It's slower than a Terrarian with no speed buffs now
Exactly the same speed as its downgrade
I dont see a problem with this, this is perfectly functional
it was meant to be an upgrade to the KS mount that also provided fast (especially for its stage) mobility but was hard to control
I have a LOT of experience with the mount
Like an alternative to early-HM wings
because vanilla version is basically overpowered, if a mount is good at vertical then it should not be good at horizontal (unless it is availabe much later into the game, like exo box)
QS mount is at the start of HM after exactly 1 boss that you can use until the final boss, of course it will get nerfed
didnt vanilla nerf pillion too lmao
in 1.4.4 or? since I only really cared about its vertical (because I knew calamity is so gonna nerfed is horizontal)
1.4.4
It was a little bit OP for its stage, and 1.4.4's nerf was justified. It didn't remove the entire purpose of the upgrade though, and it's still good
oh lmao
The tradeoff is it can't turn well and is hard to control. Exo Box is not a fair comparison because that is the epitome of control
then it depends on how you see it:
for me slime mount is always meant for vertical, aka fall speed; pillion provide additional benefit in that it also jumps much higher and have some flight time
on the other hand I think it should never have the capability to replace wings, because if it is already exceptionally good at one thing it should not be good at the other
for an item that is available that early, it should not be perfect in every way possible
The purpose is different in vanilla and cal
cal and 1.4.4 vanilla literally gave them the same nerf this literally isn't even a convo 
If the QS mount was nerfed as much as in 1.4.4, I would have no problem. But it's literally equal in ability to its downgrade now
I'm pretty sure the nerf is smaller in vanilla
They got nerfed to EXACTLY the same speed in Cal and there's the problem
Now I'm confused
Cuz the thing is busted
And it's not exactly the same since slime saddle can't fly
well, not quite
if I play this video and this shit flies istg
(if you try to just run them on ground maybe, but why have a slime mount when running on ground)
It can jump close to as high. You aren't gonna be using it to move upwards anyway now due to the butchered horizontal speed
how fast does slimy saddle fall
What does going upwards have to do with going sideways
double, 102mph
There are few times you just want to move upwards. There are times you just want to move downwards
both of them
IT'S THE SAME FUCKING SPEED
at horizontal pretty sure pillion is just upgrade, for vertical they are the same
And what does going sideways have to do with this
I am of confusion
Using the mount for even a second will now completely destroy your momentum
hasn't cal had momentum cancelling on mounts for a while now 
it has been awhile yeah, to the point that I thought it is a vanilla thing because it had existed since forever
yea
and pressing down
wait i read it wrong
there are other ways of cancelling momentum other than mounts
This isn't the first time Fabsol has butchered mounts either
pressing down is a relatively new change, but momentum cancelling on mounts has been around since before the draedon update lmao
that is true
or you can just use this revolutionary tech called pogostick if that small horizontal momentum is that important
(why tf does pogo do this anyway)
exo chair when no momentum 
because mounts are inherently overpowered, especially that they have essentially no cost other than you choose between 1 of them
which is why they need to nerf them to enforce a certain downside to each of them
this is like complaining about insignia nerf lol
Unicorn mount already had a downside, but now it's barely better than just running
because unicorn mount also run (ran) like many times faster than player's max speed could
this isn't the first time Fabsol is considered the only dev in the mod and all changes to it are ascribed to him 
Not all changes, just the jank over-nerfs
yes because we know that it is exactly fabsol that nerfed it
I dont even think many of them are overnerfed
surely he posted the changelogs so he must've done it
especially you need to consider when you can get each of them: unicorn mount is preboss, pillion is post-QS one of the first HM boss
their original capability is so strong that you can use each of them all the way to post-ML at DoG
No Unicorn mount is HM
fuck I meant to type preboss HM
I think xpc means pre hardmode-boss
fab also removed all those weapons and did the DR nerfs i thought yall knew
got damn he removed spectre rifle
I'm not saying don't nerf them, I'm saying don't make them completely useless
but it is not useless
^ , but ya spectre rifle is a different topic
it is inherently a super boring weapon that only got attention because of a bug that cause it to overperform
spectre rifle referring to this
It's like only 15 MPH higher now, although it's been a while so it might be more
In exchange for virtually 0 vertical mobility
so get off the mount
I see the problem
Nah it's like 2X. About 1.5X would be balanced imo
pre-nerf pillion was literally better than other mobility options
so now that you can't do that anymore
people complain
didnt xpc just say slime mount fall speed is 102
by other options I mean wings+boots 
They could have made its downside more relevant instead.
okok wait so what is slime mount's fall speed in calamity right now
i want a number
he tested in cal
eg make pillion and unicorn take much longer to gain momentum and to stop
????????it's the same fukcing value then what the hell are you talking about
102 fall speed for both, in vanilla and Cal I believe
ok yeah unicorn mount used to be better before cal MS change yeah
fall speed is 102 for sure, I can record if you want
no i got it i just
what the fuck are we complaining about then
slime mount is just as good as it is in vanilla
unicorn mount is about equivalent to getting like ~80% movement speed boost
but depend on who you ask, yeah this is a bit overnerfed
Make a mount-switching cooldown, easy (at least in theory) fix
it used to be the case where players' MS is WAY lower
I think angel treads make my max speed higher, let me change to terraspark
ok on terraspark it is slightly more reasonable
oh unicorn is 20 mph slower in cal
you basically get a lot of speed with absolutely 0 movement speed investment; but compare to angel treads it is a bit pity yeah
Megashark go brrrrrrrrr

doesn't mrjfl or someone make a video literally about "how gelatinous pillion is the best mount in the game that you will not use"
CrabBar
ok crabbar
AgressiveBungee mentioned its flaw in his mounts vid, like with all mounts you can't dash and the pilion itself is hard to control compared to wings
not really much of a downside
also you can hop off the mount if you still want to use your dash
you can just turn off and dash yeah
and you can just straight up not use a dash if the mount is good enough
(which is why they are nerfed to make sure they are not good enough to the point of not needing a dash)
A mount-switching cooldown would fix that
why tho
Why make a system wide nerf if you can just nerf the unbalanced things
crazy
the way I see it is:
mount is basically a no-investment way to allow the player to gain certain ability (that ability depends on the mount)
because they require no investment, they should only excel at 1 thing but bad at others (or mediocre at others)
slime mount is good for fall speed, unicorn/horse mounts are good at ground running (though admittedly they are abit shit right now pass mech bosses), and flying mounts at bad at any sort of turning and control but good at staying in air due to their infinite flight
Because if you take away its advantage its useless. Give it a more important downside and add a cooldown and balance it like that, control exchanged for raw speed
so to me gelatinous pillion is good at vertical speed but bad at horizontal, I see no problem with it
in this case said advantage in itself is overpowered in the first place
many people argued that soaring insignia should keep infinite flight but reduce your speed, which will just make the accessory ultra shit to use
similar to pillion, I think it is better to just take away the infinite flight rather than nerf other things to compensate for the overpowered effect
Fair enough, maybe pillion should keep its own powers and fall slower instead of faster or something
because things like cooldown are extremely unintuitive and feels artificial, as how do you communicate to the player "by using pillion you have extra 3 seconds of mount switch cooldown because it is too good haha"
I was thinking more 3 minutes than 3 seconds
then it will just feel like, ULTRA shit
Cause right now its not even worth getting
i still get it
it is definitely still worth getting yeah
id say bean is worse than pillion cause it makes ur hitbox bigger
at least it's better in water
if you like slime mount, you will get pillion, it is just slimy saddle but better, and you can stay in flight for sometime even just as an added benefit
does bean still fall in water idr
Yeah I think bean should be the slime mount upgrade and pillion should focus on wings-like flying rather than fallspeed
Yes
as long as your intent is not to use it for the entire duration of the fight I will say the nerf have no effect even, because you usually rely on wings/player character itself for horizontal anyway
ok then lets just leave the slime mounts alone
The thing that made it super OP in the first place was its synergy with the Bundle of Balloons
It had the vertical powers of fishron wings
Hold up
What if
Mounts take accessory slots
then what is the point of literally having a mount
this guy didnt use BoB in his fight lmao
MEWK YOU ARE LITERALLY JUST MAKING WINGS AGAIN
JUST USE WINGS
I'm saying that's what made the vertical so good
it will literally just be a wing that have the equivalent mobility of a slime mount yeah
Not saying it isn't good without them
i dont think so??
no
I've tried
or if you use a different example, unicorn mount will just be "this accessory increase your max run speed to 49mph but decrease flight ability"
the tldr is if you are really bothered by this there are probably mods that revert some changes

I already saw soaring insignia one
Problem is configurability. I agree with most of Cal's nerfs, including insignia
there is no problem

i still can't tell what your issue with pillion's nerfs are besides "i want to use pillion like wing slot" or something
ok the pillion did not dash, it was just the cam going to the right because of the world border
It feels like it has no purpose now
it's purpose is to be a king slime mount with a bit of a hover
It's barely even an upgrade
byeah my point still stands
if QS mount is post-ML yes it is an overnerf
Does the hover still work like it did before the nerf?
it is HM preboss, so yes it is justified
i dunno it's a vertical movement tool, and it has more of a margin of error than KS cause if you want to fall but not fall too far cause unless you had a double jump with KS mount ur just fucked
I guess, still very niche.
gives you enough room to maybe fly a bit and hook onto a platform
yes it fills a niche
wow
just like bean and normal KS mount and literally every other item in the game
that's the point
It's a much smaller niche than the basic point of the slime mounts
no??
Imo a slime mount is just as important for mobility as hooks
I'm saying the specific situation you specified in which the QS mount would be better than the KS mount is extremely niche
also I just realised how tf this goes from needing pillion on profaned guardian to pillion being overnerfed
lmaooooooooo
the basic point of slime mount is amplified fall speed, but the regular slimy saddle give you no option other than fall (because it have no flight), pillion give you flight and even hover
so yes, to me it is still an upgrade
having options is often overlooked as an actual advantage
didn't ever say it was needed
It is still an upgrade, just not one that is useful very often.
then we gotta buff bean
and probably every other mount too
what about the three identical horse mounts zoologist sells
or the goat since that drops in rev now and competes with unicorn
the fact that pillion can fly is already a massive upgrade for me, but ya this is going circle
tldr if it is not going to become a suggestion probably best to left it here (since otherwise it will go massively off topic)
how likely would be a buff of hydrothermic armor? it feels pretty solid, however the projectiles it generates miss 99% of the time
for which class?
bc the only shared effects are the inferno potion and explosion
i can only assume mage or summoner because melee has no projectiles, and rogue and rangers say they home in
I m using the summoner version
and ur saying the minion misses a lot?
no i was just gonna say can u like, get a video of it or something? what causes it to miss? ive never used it but seems weird that a cal minion would be missing enough for someone to complain about it
hydro doesnt really have a place to shine, esp bc just about every class has a better post golem option
(beetle, plaguereaper/bringer)
only classes that really want it are mage (debatable bc specter gud) and rogue
make hydro give all whips firecracker effect 
also idk, what do rogue and mage have post-Golem? would you just keep using spectre/umbraphile?
yeah mage and rogue are the two that dont have any other post golems, but specter is stupid good (hood= cant die)
i think hyrdo is better than umbra tho, lemme check
hydro is better for rogue
@remote rose Unhelpfully broad title. You should just say Vivid Clarity from the get-go if that's the only one you have issue with
the exclamation mark usually means you didnt read the guide for how to make a suggestion :p
(it morso means there is something off with your suggestion)
@subtle gazelle You should take a look in the Don'ts Doc pinned in all the sugg channels
It doesn't explicitly disallow exactly what you're suggesting but uhh
Conceptually, you aren't supposed to propose your own cool ideas that you came up with as suggestions
Suggestions are supposed to be about solving problems
Mainly pointing out what the issue is and why it is an issue
Then, only when that criteria is filled, you can propose potential ideas (and even so they should be broad ideas, to allow flexibility in the devs' implementation)
@night jolt - Your suggestion has received an updated status!
[Teleport you to where you activated Terminus after WoF in Boss Rush]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
nice
Incredible
oh oops
I misread it
I guess it's technically not implemented
you teleport back to the spot you teleported from
same difference tho
I think it's better to go back to where you were before, anyhow
Yeah, semantics. The point is you don't have to run all the way to your arena during Boss Rush
(also make sure that the vanilla teleport sound and Moonburn's teleport sound don't play simultaneously
I saw that in the vid
twas meant to replace it)
grrrrr disabling the vanilla teleport sound is annoying, but I'll see if I can fix that
mm I figured that would be among the reasons
lmfao where the fuck did you find that storm weaver sprite
wait yeah what the fuck
I thought it was the real one just stretched
What is that
looks like one of the worms from those eat to grow games
it looks like either a flash game or roblox
little scrunkly
also is this dude proposing we turn storm weaver's lightning cross dash into... EoC dash but worm
(it's not even a Fandom Wiki moment
but if you give me the source, I can make it a Fandom Wiki moment 👀 )
LMAO
that would be pretty funny ngl
@thick smelt already planned iirc
(fixed)
yea, wasn't implemented at first because tmod didn't have support for it, idk if stable has support for it yet, but preview does, so it should be doable soon
it's not on Stable yet
So it's not happening until it gets added to Stable and we get around to doing it
@cobalt pewter thanks for quick response!
@lyric path - Your suggestion has received an updated status!
[Make acidwood trees spawn more often]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Wonderful
@void tangle - Your suggestion has received an updated status!
[Make the Rover Drive Shield appear when put into vanity slots]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Add Draedon, Empress of Light, Deerclops, and Queen Slime To Boss Rush]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@dapper violet - Your suggestion has received an updated status!
[1.4 Brain of Confusion ability for it's upgrades]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
damn
awesome thank you
@drowsy plank - Your suggestion has received an updated status!
[Make Rusty Medallion usable (or just give Ranger actual accessories)]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
two of those are a bit late, as they were in the last update 
ayo??
im really hoping this means an overhaul and not just trying to rework its awful current functionality
what's the difference
@tardy smelt - Your suggestion has received an updated status!
[Make the lower Sulphurous Sea more worthwhile to check out]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
depends on your definition of worthwhile 
we didn't really add any new content, but it looks prettier and is more player friendly
so uhhhhh
??????????????????????????????????????????????????????????????????????????????????????????????????????? AINT NO WAY
it's more worthwhile to check out cuz it's pretty!
trying to make the raindrops work somehow vs. just. making it do something new
because i did offer a lot of ways you could try to repair its current functionality (even if i think it'd be a waste of time)
oh shit awesome
keep in mind that rusty medallion changes were separate from the suggestion entirely
lmao we were talking about AEW being removed from beta boss rush just a few days ago im not exactly suprised
that's fine
I should exorcise them
good idea
JARED IN BOSS RUSH? NANI
Oh wait is Dom's implementation of my idea already in the game to some extent? I thought he was holding off for assets
to be fair this is the second "rework boss rush" sugg to pass so we kinda already knew something was going on, this one is just more specific
in my defense the tester in question just said something like "hey guess what AEW won't be getting put in balls rush"
@thick smelt yes this is already being worked on, they know, im pretty sure the issue is a lack of support from the tmod side. this would be like the 5th goddamn time this exact sugg will have passed
.
I also didn't flag the boss rush suggestion because I wanted to keep it a secret
but I guess whoever flagged it don't care 😔
oh lmao i got distracted by implementation jumpscare
fair
sad!
good enough for me
the sugg is still in the channel, not deleted tho, so i dont think the ping was out of place tbf
I can't even know who flagged it because the bot removes reactions 
so I can't shame the individual
@orchid turtle - Your suggestion has received an updated status!
[buff serpentine]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
they did say they reworked the order to progression
so it'd be weird to not add those aside from Draedon
but Draedong is a nice addition too
how tf did this get into voting
this is so funny considering it's against the channel rules now
Let’s go!!!
when did serpentine get buffed again?
i think it's an old one
buff serpentine
I think I'll add the 1.4 bar graphics for Calamity max HP upgrades
to the Frequent part of the Don'ts doc
with clarification that it is presently impossible but already has assets created
This most recent patch
yea it's from like 8 months ago
Like half a year later
It just got buffed in this patch
recently as in unreleased
yea some of these are from last patch, like rover drive and BOC line dodge
if people suggest razor chroma support often, add that too
how ya doin murmasa
I'm like almost positive tmod doesn't have support for razor chroma
?
it's a vanilla meme
looooool
Terraria 1.4 aka Journey's End has buffed and nerfed a ton of op weapons and trash picks. They also changed Muramasa. If you're watching this on May 16th, I'm probably live on my stream attempting to complete the bestiary, so check it out: http://www.twitch.tv/hectiquex
Consider supporting me on Patreon! https://www.patreon.com/Hectique
Check ...
back at 1.4 Muramasa got a very, very minor buff of 2 dmg
Chik is the weapon ever
labor of porting pain
still overshadowed by night's edge cuz you can get all 3 other components before skelly tho 
lookl
calamity adds purified gel to the night's edge recipe, problem solved
I think
(it does, right?)
Yep
Only one time it ever got suggested afaik?
my muramasa chest in legendary seed got replaced by ice chest so i still don't have it im definetly not mad i cant try out the new one yet nope
society when tml add support to everything possible
tml add support to overheating your graphics card until your PC explodes
Pfffffffff

torch god auto torch is also yet to be supported
I should just not flag suggestions until after the update so people don't suddenly jumpscare flag suggestions I don't want flagged yet
yeah cal makes NE slightly later than Muramasa
so Muramasa should get some use
it probably will if someone buffs it to insanity in cal

I love when people suggest stuff that tmodloader does not have support for
pretty blurry but i counted it reading through the suggestion
at least as fast as im going
ah so you're the one flagging all the suggs
yeah
:)
FUCK you for flagging suggs and letting the public know their suggs are implemented 
february of this year suggs
a fun part of scrolling through approved suggestions is where
I feel that the general public shouldn't know about somewhat major changes through the suggestions system before a public release. That's what the Patreon perks are for ¯_(ツ)_/¯
and I think adding 4 new bosses to Boss Rush falls under a more major change
patreon sucks anyways
plans collided with suggestions randomly with no correlation
Boss Rush shit wasn't even supposed to be in this update but then it happened and has kept me awake at night
lmao
I like how deerclops got added to br before literally any ai changes happened with it
¯_(ツ)_/¯
king slime 2
i think if they get to be suggestions then maybe it's not so major
we can get it into boss rush but god forbid making it a decent boss
and that's excluding my bias that boss rush is literally irrelevant ngl
I think the hands can get a bit too handsy to my taste
(as in very clueless on which is which)
god I love how there's 4 suggs with deerclops in them and one of them doesn't even relate to it, just a weapon that drops from it
truly the crabulon of vanilla 
what is frost elgiom
frost religion?
It’s where you make a bunch of irrelevant frost weapons because you love the snow biome
It's when you believe in Santa Claus a little too much
True
haha yes that one is mine
Noice owo
that one had already happened but enjoy your overdue ping anyway
can't believe you broke the magic...
The disney world magic where you arent supposed to break character while in costume
Is there a SCal bg monolith?
uhhhh yes? lemme check
The Monolith of the Accursed is a craftable post-Moon Lord furniture item. When right-clicked or activated by wire, it applies a red tint on the screen and causes cinders to appear from below. If activated again, the background present in the title screen appears as the sky in addition to the previous effect. Activating the tile again disables b...
not really scal tho, it's the title screen
it's both scal and title screen tho?
i'm just looking at the embed and it says first activation applies scal filter, second adds title screen, third disables it
sort of
the title screen is supreme calamitas' background
the title screen was originally a bug in test builds, where the screen shader would remain while leaving the game if supreme calamitas was still alive
letsgo?
finally?
(epic win)
next patch?
i mean its a boss why wouldnt it be in br
betsy is a boss too
me dying to deerclops (somehow) in br and br not stopping would be funny 
yea but dc isnt tied to an event
deerclops sitting invincible in boss rush 💀
only for it to evaporate as soon as it can get hit
No giant orc in boss rush 
He will be added anyways.
All the bosses missing will be added, except AEW.
And Betsy, that thing does not exist in our eyes.
no armored digger in boss rush 😔
why even play
Betsy is not a real boss
👎
at least Deerclops hits all the checkmarks for a real boss
can't wait for the inevitable Terraria x Calamity crossover
🫵 
(aew becomes the crossover boss)

Dread
you should be
Just wait for eventually when yharon get slight reworked with the resprite and slap the entire old yharon AI onto betsy
real
betsy doesnt?
hostile npc with higher than average hp and more attacks than other normal hostile npcs?
and drops?
betsy appears during an event therefore event boss
fair. 
otherwise that description would also include saucer, pumpking, and ice queen
miniboss boss rush soon™️
ft. armored digger, giant squid and dark mage
really working hard towards the wording workaround as I don't want ppl to think I wanted this just cus of subclass run
(okay part of me wants it but still)
didn't i mention something about this
mention what exactly
poking the rabbit hole
man.
I mean I really like the concept even in vanilla, but its damage has always been lacking that it ends up just being a meme (which is addressed in cal)
but I can see how this could lead to something worse
and..... I guess I'd rather avoid that after what happened with Malice
jousting lance is made worse in the fact that the main thing you use for jousting (aka horse mount) is nerfed to be not much better than players' movement speed
this might be fast considering it is 49mph with 0 investment, but at the sametime this put a hard limit on how much damage jousting lance can deal
unicorns can replace boots but sacrifice wing time since they can only jump and can't really dash
so i guess i can understand the idea but like
bootless runs are pretty popular since ur rarely running in bossfights
+quick modifier/general ms reworks
so now horses just feel kinda of
pointless
mounts do be over nerfed on some cases
meanwhile both slime mounts (idk jack about bean) are still batshit insane
bean works in water so it at least serves a purpose against AEW
oh right lmao
Since it got nerfed
Do they know?
No, Memes, they don’t
Great.
did the slime mount butchering began or something
Should we tell them?
yea
exo box short circuit if you try to use it in water
I'll just tell them, it's not anything big.
There's no "Go Faster" keybind in Exo Box anymore.
god
oh god
So it's default speed or the keybind to go slower.
lmaooooooo
touhou boss fight that requires slowed down exo box when
Goddamn
Kid named SCal:
dont put it in the changelogs so people get caught with it
since for scal I dont think you really try to use it on sped up mode during BH
During Boss Rush testing we saw that Exo Box made all of the event a joke.
it will such for my builder characters though since I always use exo box for travelling
though it is guaranteed to be nerfed yeah, since at the time BR was given 0 consideration so it wasn't nerfed (yet)
I love me the OyUOXX9DBpRVyW8nuvJjtlsI/eIdK8nPmSjnN2yqw4o= which no avg player will know until it's fixed
(it's encrypted)
and the melt doesn't? :clueless:
the melt is to be expected
exo box neutered unbelievable
unless someone is proposing boss rush RDR
oh please no
I am making a separate mod that adds back un neutered exobox..
do not the RDR

It was so good for qol
demonshade armor making you deal 2.25x damage casually
I think reworking the current lances would be better
jousting lances are bugged in the current update
what
they don't receive melee damage boosts and they don't have damage variance with Calamity
I'm like 80% sure that fix is not public
yeah I only fixed it a week ago
incredible
It made the event a joke except for scal without the speedup key already. I speak from experience
That's what I said, yes.
Ah
Fair
No more speedup key is fine bc 99.9% of people aren't going to find out it exists anyways
It's unfortunate that people don't read the tooltip of the items they get
I mean I just never rly needed exo box to go faster
I've nohit Jared without even knowing the speedup key even existed. Took 16 attempts
I read the tooltips for most things. Exo box I just glossed over
oh so that's why i beat it in 5 attempts
Me who still can't beat terminus SCal bc her bhs are the worst since they still have the malice BH speed
it really only took me 1 attempt to beat scal on boss rush
because the other attempt where i fought her i ended up getting stuck on my way to the arena i made for her and i was cramped
the other attempt i just beat her, although i did struģgle
SCal does less damage in boss rush next update
ery nice
how's exos gonna work in boss rush, are they just gonna be normal exos but like, weaker
No, you fight 3 of them at once
battle royale
well i was thinking you'd start at the 3 mechs phase but not like that 
draedon does the fall within my calculations and nukes you
...Quite unnecessary.
draedon's boss rush
Oh thank god
@eternal escarp opinions on killtimes
they seem a bit fast
also what on earth is that suggestion 
cool
whats this for though
just out of the blue? or anything specific you want to point out
well it started off cause someone in cmt was claiming pumpler to be Shit
Even tin bow on ks
so i tested compared to others
kay then
Vanilla stuff fair
still might be worth checking out in the future
yeah
Okay but the Karasawa + Superball and Rubber Mortar why does that happen?
i wonder
Also, nerf photovicerator : )
Like you get shorter range and hit More Than Once Per Shot
does anything similar happen with meteor rounds or
LOL
cause superball and rubber mortar have a very specific thing in common: they bounce
Oh look not a proper suggestion again
2 times in 5 minutes
it actually travels as a bullet
a gun, when shot, gains components of its gun and its ammo used
Screen shake is good when you want the fight to be dramatic (or to amplify the impact of each hit)
Turns out terraria combat is much more about combat than dramatic so it will just be distracting and disorienting
karasawa at its base has a velocity of 1
Okay, so what about Superball makes Karasawa double hit? And rubber mortar like 4-5x hit?
mortar rounds have a velocity of 0
meaning when it is shot, it will shoot a slow bullet with an illusion of a beam
Oh so that explains the projectile lifespan
when a bullet passes through a large enemy, it will hit multiple times because it's so slow
That makes a lot more sense in that regard
Ohhhhhh
Damn now i want to see how karasawa is coded exactly :hdflr:
this is why superball and mortar rounds will only hit once like a normal bullet on something miniscully small like a dummy
Would it make sense to increase the velocity of Karasawa then drastically so this interaction doesn't do anything anymore?
Actually not true
The reason I know about this interaction is because N00b_Here was testing Karasawa out with different bullets on a dummy and noticed Superball double hit and rubber mortar more that double hit
bad lineup can change things
The only thing missing here I think is if you use flash round musket become a desert scourge melter, while on musket ball it is mediocre
the only part that matters is that the hitbox of the bullet intersects the target at the right time
Yeah
@shell jackal no
@subtle gazelle you're gonna need to add more reasoning (also there's not really a need to say that the mod should do resprites when you also acknowledge that resprites are already going to happen)
solution is to change iframes
And if you get close to Yharon with Karasawa you can just melt him so fast with rubber mortar
Or take the extra range from Superball, and still murder him in half the testing killtime while being safer
Makes sense
increasing velocity would just make the beam skip over the target
aka hits nothing
Makes sense
hello
Also the other reason rubber mortar is so good with Karasawa is that it doesn't kill tiles
minor benefit that's shared with other convertible guns
🤓
My raesoning is Brian of chyulutululhuh
i don't care

add more reasoning and actually explain what the issue is @shell jackal
unless you're just trying to be funny, in which case you're failing
My reasoning is he lookes liek a turd
wait until the resprite then
calamity users make good suggestions challenge
no
this is fairly recent
Big fleshy boi
This is like a couple of months old, like 1 or 2.
Like is there somewhere I can see progress or updates
there are ancient sketches for more humanoid ravager concepts but none of them ever got farther than being sketches
"Is [Boss] getting resprited???" A comprehensive explanation of the status of every single boss resprite DISCLAIMER To any spriter looking at this doc in the goal to find a boss to resprite, be warned: Our quality standards for boss resprites are VERY high. We not only look for resprites that ...
not updates until they get actually resprited
Yea i saw that
but thats the list of concepts
this is the best you're getting
So true
I'm actually kinda surprised that my suggestion is getting so many stars
I didn't think it was that good
the most starred suggestion in the history of the server was flipping an arrow sprite so it matched the rest of the arrows
that's hilarious
your sugg doesn't need to be good and frankly purely aesthetic, minor changes tend to get way more traction
so it kinda makes sense
that's fair, especially when it's mostly repurposed assets too
yeah
How does it sequence break at all? It's not like you get HM ores PHM
It punishes them by forcing them to do it in a much more hostile environment
at that point you have like zen potions and peace candles
yea thats the point of hardmode
and nullifies their stash if they didn't know the change
Literally everyone knows the change lol
if you dont want a harder environment, dont beat wall of flesh
Also how is this a cal problem
Basically everyone, but there might be people who played when 1.3 was the most recent version
well cal has reworked vanilla problems
Those people are in for a lot more than just vanilla crates not being dumb
Cal makes it weirder because crates get new items added to their loot pool after different events exactly like how it used to be with HM ores (eg uelebloom in jungle crates post-provi)
how is it a problem that you can get better stuff after beating a boss
That's not what I'm saying at all.
I'm saying Cal made crates get extra items added to crates after events just like vanilla used to with HM, and now it's weird to have the 1.4 change there and nowhere else
I think you should remove that last paragraph and report it on #bugs-read-pins
I'm pretty sure it's a known issue, but it's nice to remind the mods of it while we're on the topic of fishing
its not going to get in if you have an unrelated paragraph
ok
👍🏻
Oh shit I completely forgot about this
Yeah it's funny
Since calamity reverts other non-linearity changes from 1.4
But not this
I think Uelibloom shouldn’t be jungle related given that it spawns after defeating a hallow/underworld boss. That being said, Auric ore should only spawn in the Jungle but in higher frequencies.
All the other naturally generated ores make sense

aerealite was originally ds related
after that it was post EoW
now it's post hive cuz progression
At least make it spawn on sky islands and planetoids
instead of underground
Aero slimes being underground makes no sense
Slime ores and mobs are there as a means of not having to worry about a limited supply of ore without having to go fishing
Give different enemy types besides slimes
there's rumors about less slimes and more unique mobs
much like the abyss
yea
@pastel crow So, ummm, I am making an unholy ask to buff Zenith With proof of why it's bad (Although Seekers need serious resistance because this thing kills the seekers faster than The Jailor or Photo l.click does)
First SS Zenith SCal
Second SS Zenith Exos
Third SS Zenith SCal with Murasama for the hearts to prove a point that it's not the hearts that hold Zenith back
It's a victim of the removal of shattering potions
chaotic pufferfish might as well be slimes with how much they do
I think aerialite ore should spawn upon world generation in sky islands but it is sealed by darkness so it could not be mined until hive or perfs are defeated
unmineable tiles dread
Similar treatment as Astral meteor
OH THAT WOULD BE SICK
I do not want unbreakable tiles in my sky islands thank you very much
astral meteor sucks.
also that
And make a lot of sense since you need sky island materials anyways to make aeralite armor and weapons
And skyline wings
like. you use it for two things and it gets abandoned.
skylines when they're post skeletron
Deific Amulet
One thing
Astral Blade and Pike are bad even for true melee because Omniblade exists and can deal 10k dps
byeah please no unbreakable tiles tysm
Well that's just flat out wrong bc astral pike is the best melee weapon for ML rn
There's a reason why aero, cryo, reaver and uelibloom don't spawn on world gen now
comparing something to astral meteor does not give me hope in your idea, bc astral meteor is so ass in design
something present for a third of the game but usable for 1% of it
Isn't blade better
by a tiny bit
to add onto this, i also tested zenith only on scal and exos (both post yharon) with a bit different stuff (mainly no dark sun ring) and got similar results
yes blade is better but for eyes alone, pike does it so much better
also daybreak is better than astral pike and blade
true
i meant thematically, bc it's functionally just a fancy boomerang
but yeah i realize it needs damage buffs
I killed exos much faster than that when I used zenith
this patch?
Yeah this most recent patch?
when it was introduced into calamity
this patch?









