#suggestions-discussion

1 messages · Page 56 of 1

cobalt pewter
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they can

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but they shouldn't be

drowsy plank
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can we just leave AEW alone like how Boss Rush is similarly getting ignored

cobalt pewter
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and the game doesn't reward them too

swift wharf
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wait you can kill the big leviathan class????

cobalt pewter
swift wharf
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cuh

cobalt pewter
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reaper, ghost, seadragon

swift wharf
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what the fuck

cobalt pewter
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all of them can be killed

swift wharf
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with what

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knife?

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or prawn

cobalt pewter
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there are a couple ways

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but I'll need to dig a bit into the wiki for the names and stuff

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knife + stasis gun is a thing iirc

zenith flicker
cobalt pewter
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using one of the gas (?) torpedos can be done too

hot zephyr
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you mean like
what we're doing troll

cobalt pewter
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prawn is the hood classic

swift wharf
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AEW should be made of code magic

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no sprite or anything

zenith flicker
swift wharf
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yes

zenith flicker
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Make it kill you Permanently

swift wharf
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except that it just dashes at you a few times and then despawns

small timber
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Devs do not work 24/7, therefore there need to be priority on what things to do first

For now boss rush (to certain degree AEW) are not as prioritized as other things, as simple as that, especially considering the progression they are located at is literally after the usual final boss you can encounter which makes them even less prioritized (+shadowspec weapons being largely imbalanced)

frosty trellis
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Endogensis being worse than 11 slot saros, contagion being way better than fucking everything, no balancing

drowsy plank
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this exact suggestion has been rejected so many times

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because they dont want to

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and tbf finding hive cysts isnt that hard

swift frigate
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funny

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@cyan lagoon?

swift wharf
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that is the point

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teratoma is post hive so the boss becomes farmable after

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same with deus, scal etc

novel belfry
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did the feller of evergreens just get nerfed?

frosty trellis
grim tusk
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How much free time do you even have?

grim tusk
novel belfry
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i mean, i guess

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but still, i really want to have a pretty strong axe

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i'd prefer if feller got harder to obtain

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but then again, feller isnt really much otherwise

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and the bigger weapon problem i have is virid vanguard anyways

swift wharf
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feller has no reason to exist

grim tusk
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Feller is literally Lucy but stupidly easy to get

hot zephyr
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Axe of Regrowth

frosty trellis
ruby plover
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yes lol

median geyser
drowsy plank
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feller is going to fucking die and i will be so happy when it does

swift wharf
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should've ended like spectre rifle

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nerf → removed

drowsy plank
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it still can :)

swift wharf
drowsy plank
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this sugg WILL pass inshallah

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but fr i hope it gets a bit more momentum now, it was so close to passing last time there were just a ton of really high star suggs then

swift wharf
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this is weird

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not the suggestion, but the rod itself

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does it actually have the same stats as fiberglass

cobalt pewter
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yes

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aside from bobber velocity

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which scarab has 1 more

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but it's a pointless stat so

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the two are essentially the same

swift wharf
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truly

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Make Flamethrowers More Debuff Centric (or at least make their debuffs more powerful)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@drowsy plank - Your suggestion has received an updated status!

[Bring Devil's Sunrise Up to the Same Level of Quality as the Rest of the Mod]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@vocal gust - Your suggestion has received an updated status!

[**Make Magic Tome animations feel more unique (similar to Rancor and Heresy) **]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

short walrus
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oh hell yeah those two got accepted

hot zephyr
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flamethrowers being debuff centric ranged weapon seems like a given, seeing how 1.4.4's kickass flamethrower reworks have a pretty potent debuff attached

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devil's sunrise is bland, I agree

short walrus
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one of the best things to come out of 1.4.4 imo

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can't wait to yeet this sword around

hot zephyr
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giving all magic tome animations similar to rancor and heresy, while cool as an idea, would probably diminish the cool factor of the other tomes while also requiring a pretty big amount of effort

short walrus
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m

cobalt pewter
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i wonder how halley's inferno would work with 1.4.4 flamethrower rework

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does it just shoot a concentrated ball of flaming comet

short walrus
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@eager jungle 1.4.4 already doubles buff slots, wait until that rolls around

eager jungle
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Really damn

quiet kernel
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Also if the buffs are op, dont use them

hollow shell
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That's a very strange way of wording that suggestion

eager jungle
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???

hollow shell
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"Buff potion cap" meaning "Make it so you can have less buffs at a time"

eager jungle
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Yes

hollow shell
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"Buff" usually implies something beneficial for the player

eager jungle
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Explain please

hollow shell
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Oh
Sorry, I read it completely wrong due to the double meaning of "buff"

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I read "buff" as an action

eager jungle
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Oh

hollow shell
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Rather than "[buff potion] cap"

eager jungle
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Oh I can see how that would be unclear

short walrus
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oh what

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jokes on me for not reading the sugg HyperFailure

hollow shell
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Probably solveable by making it more verbose
i.e. "Limit the amount of buff potion buffs that the player can have at a time"

eager jungle
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Should I change it

hollow shell
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You can if you want to

short walrus
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or put cap infront

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"cap buff potions"

hollow shell
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Preferably you should also add more to your reasoning
Because this is almost certainly going to be a difficult suggestion to get people's approval on, so you should add as much as you can to convince people to Star it

frosty trellis
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@hollow shell

eager jungle
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@frosty trellis agreed

frosty trellis
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@hollow shell Another

hollow shell
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It keeps happening

sand ermine
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hmmm?

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whats going on :3

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im assuming bot invites

hollow shell
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byeah

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Is it just me or is the obvious solution to Sabaton just making it so the explosion has an 8 second cooldown, and you have access the hold-down fastfall at all times

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Having a fast-fall mount doesn't invalidate the purpose of a fast-fall accessory either
Cuz mounts put you in a more restricted action state, and there exist other usable mounts that don't have fast-falls that you may want to use instead

crude geode
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Mounts don’t have dashes

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hence why 99% of the player base doesn’t use them in combat

frosty trellis
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You can dash while holding down s to fastfall

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Regardless

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It does need some form of a rework

cobalt pewter
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but yes

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the fastfall on Sabaton could not have the cd anymore, just the explosion

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I really don't wanna sabaton to be removed because it has a cool potential, it's just very very overshadowed by mounts

but if it's removed, it is what it is

crude geode
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if mounts were less just. horizontal/fall speed it would indirectly buff sabaton

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but iirc my sugg regarding that got rejected

hollow shell
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(Slimy Saddle really should be nerfed if it hasn't already been
Especially now that QS's mount exists)

blazing kettle
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just use the portal gun to fall fast

cobalt pewter
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it hasn't been I guess?

small timber
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the only main argument against fast fall mount is basically your horizontal movement is often very limited

cobalt pewter
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its only downside is lack of fall dmg protection

small timber
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by which a player's own fast fall accessory can completely ignore

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otherwise yeah mount will just be better

cobalt pewter
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(there's a bit of things that give fall dmg immune early game too)

crude geode
small timber
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sabaton needs to have like, no cooldown (literally), and it maybe good

crude geode
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(hm at least)

cobalt pewter
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cue to me drinking while using slime mount down a hellevator and forgetting that aspect when I landed violently

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but yes

crude geode
small timber
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which do make sense since currently players just have a build in "hold s to fall faster" with no cooldown already

hollow shell
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Or we can make it so the fast-fall mounts have to be mounted for a second or two before they actually gain any faster-than-typical vertical velocity
so that they act less as instantaneous dash-like movement options, and that gives Gravistar the better niche of remaining instantaneous

cobalt pewter
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the thing cal added just accelerates at which you actually reach max fall speed

it doesn't actually raise max fall speed

small timber
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oh trust me if it is as fast as slime mount at 0 cooldown people will use it

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because increased fall speed on demand is an AMAZING effect

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the current main limitation is sabaton have a 8 second cooldown

crude geode
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for an acc slot?

small timber
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yes

crude geode
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when slime mounts exist?

small timber
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because you can have free horizontal movement, which slime mount limits you

crude geode
small timber
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the same argument is basically can be use on other movement accessory, the likes of soaring insignia, aerostone and etc:
are they worth an accessory slot? some people say definitely no just use emblem while others say they are overpowered

tldr of it

crude geode
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esp. when slime mount exists

small timber
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slime mount is good when you only do it once in a while, but when you want to fall down at multiple occassion (and by a small amount only to dodge attack) slime mount is not that versatile

hollow shell
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Define "limits"

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Compared to wings yes I guess that's true

crude geode
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again, I'd rather overbuff than underbuff gravistar

hollow shell
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But the main use case of slime mount is that you can use it like a downward dash

small timber
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yeah

hollow shell
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You can press quickmount and get instant higher-than-normal-max-fall-speed downward speed

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and you can press quickmount again to disengage just as fast

small timber
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in worst case scenerio then it will just be as you say, it is a slime mount that cost an accessory slot and thats the end of it

hollow shell
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Who the fuck uses a water arena

crude geode
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^

hollow shell
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Good on you lad

crude geode
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We found one of the 5 people

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#suggestions-posting message
This sugg is going to be very funny to watch die in voting lacking a lot of reasoning for such a controversial idea.

hollow shell
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Indeed

small timber
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I dont really think the potion cap suggestion make a lot of sense before double debuff slot yeah

crude geode
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Potion buffs being op is something I have heard thrown around by testers and with how accessible potions are now (blood orbs and shops my beloathed </3) I would have to agree

cobalt pewter
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truffle doesn't even require water anymore

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it procs on rain, and hell, below 50% HP

small timber
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potion buff is overpowered but main thing to counter it is that currently there is already a potion buff cap (that being buff slots)

crude geode
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So until 1.4.4 we don’t have to worry :)

small timber
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for example this is how much buff you can use on summoner before just maxing out

small timber
small timber
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(I forgot what cursed flame flask is supposed to be, but zen is supposed to be boss zen)

crude geode
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Prolly cursed flame bc whips

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Or ichor or smthn

small timber
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to me the suggestion is just comes abit too early, it should be post 1.4.4 as others saod

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because when potion buff slots are doubled, then you can do these:

eager jungle
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I think there is already an alcohol cap

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Sort of

small timber
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cirrus dress ignore alcohol cap

eager jungle
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Oh

small timber
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so tldr if you compare to the first summoner image (which is how it is right now), you dont really need to cap potion buffs

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for now

crude geode
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1.4.4 my beloved

eager jungle
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Post 1.4.4 definitely needs a cap

crude geode
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It will be very hard to pass voting

hollow shell
frosty trellis
pastel crow
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bean shouldn't have existed and I hate it and wish for it to disappear

frosty trellis
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But my fast fall in water......

hollow shell
frosty trellis
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Oh hey Xyk since you're here, the DS and AS shortswords are HDfailure , especially the AS one being worse than Aftershock and Avalanche by a mile dps wise and usability wise

crude geode
hollow shell
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It was at least faster than non-Hermes walking in vanilla, I know that

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Better acceleration too

pastel crow
frosty trellis
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Sounds like a great idea

versed cape
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Pls make a good melee weapon as a replacement

frosty trellis
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Not like either needs a melee drop anyways with 2 sea remains melee weapons and the best yoyo for awhile in the acid rain t2 from AS

crude geode
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Does melee not have enough

versed cape
crude geode
versed cape
crude geode
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Just use the enchanted sword or the ore weapons or like any of the other 500 weapons

frosty trellis
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Sulfurous grabber is unironically amazing

pastel crow
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"melee is so roided up right now I could probably chop off two of its limbs and it would still stand strong"

frosty trellis
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LITERALLY THOUGH

crude geode
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Literal Melee Bias

frosty trellis
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Kill like half the pre mech boss melee weapons and no one would notice

versed cape
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And every other class gets 2 weapons from AS+AR, melee should have 2 too

frosty trellis
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I think removing them for now is fine

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Then if need be a new weapon can come up

crude geode
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Melee already has enough weapons people don’t use bc funny ark line

frosty trellis
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But like, if you want a post 1 mech boss melee weapon (Bc AS is supposed to be post 1 mech) brimstone sword r.click is right there

versed cape
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Brimstone sword plays more like a rogue weapon than melee

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Needs a rework

pastel crow
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ark and biome blade line when it destroyed melee as a class DoGCri

frosty trellis
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See I would agree with that if Ark of the Ancients and Galaxia were any good

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Which neither are

pastel crow
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they will be eventually

hollow shell
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🙏

crude geode
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a weapon doesn’t need to be good to kill class identity

frosty trellis
frosty trellis
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I want Galaxia to not be Shitlaxia bc it's really cool
AotA I have no idea how you would fix that because the bosses on it's tier make it a complete nightmare to use

frosty trellis
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AotA? Zamn

tardy smelt
frosty trellis
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Makes sense though

inner anvil
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No. Galaxia.

crude geode
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God

frosty trellis
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WHAT

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Galaxia is like, really cool

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It's attunements just need buffs

crude geode
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Melee weapons really be taking up 500 reworks before mana is even touched (which is fair)

inner anvil
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That thing is basically useless.

pastel crow
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basically there's a biome blade or ark option at every point of the game, so there's no need to interact with anything outside of those two lines in a melee playthrough. they have so many effects that there really isn't a boss they cant handle (unless they are too weak numbers wise like galaxia)

tardy smelt
frosty trellis
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(Pre DoG be like: AotE and TBB are completely useless here, you don't get anny funny- ah fuck terror blade kills dog so fast you won't even remember that since you can just craft galaxia afterwards)

tardy smelt
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So like, what do you do about that?

hollow shell
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I personally am fine with that because the Ark and BB lines are the most interesting melee lines in the mod
So having them be dominant too is frankly poggers
Players get to experience a much cooler melee playthrough and not be forced to use boring beamswords cuz the interesting swords aren't viable

tardy smelt
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Yup

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One day a bit of the rest of melee might catch up

crude geode
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I wish the other classes had something as cool as the ark and bb lines

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But rn it kinda is just a couple cool things sprinkled throughout the mod

tardy smelt
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And stuff like reworked Exoblade's already being rolled out

hollow shell
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Those are both true

frosty trellis
hollow shell
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These two points conflict with each other.

frosty trellis
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(With the exception of AotC if you're really good with it, bc if you're good with it, it should be fantastic)

frosty trellis
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Conflict?

tardy smelt
frosty trellis
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devplans.png moment

hollow shell
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It seemed like you were upset that they were good and upset that they were not good

crude geode
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^

frosty trellis
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Ah

hollow shell
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But yeah I get it
They're too inconsistent throughout the game is what you're saying
Too much goodness sometimes and too much badness sometimes

frosty trellis
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It's rather just I would like the cool options to exist, want them to be powerful, but don't want them to overshadow the other options in raw power

crude geode
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Balancing be like

versed cape
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What weapon would you use for dog

frosty trellis
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Yeah was going to say

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AotE is Not A DoG Weapon

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But you get terror blade anyways and terror blade just a very funny weapon

versed cape
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Imo give ark line a bit more love, its missing some content and viability;)

tardy smelt
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It's not as bad as you'd think last I tried it

hollow shell
tardy smelt
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^

pastel crow
frosty trellis
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(Seriously sometimes the parry with SCal's projectiles Does Not Make Sense)

hollow shell
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FA was amazing in my recent experience

crude geode
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I’d rather see other classes get cool stuff compared to melee getting ALL of the recent toys (outside of cool new early game additions) THOUGH I haven’t checked out recent update

hollow shell
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At least it was what I always used when exploring and stuff

crude geode
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But like

neat linden
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Even with recent nerfs frark is great

crude geode
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Ark line compared to the staff line in terraria is just

frosty trellis
versed cape
tardy smelt
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Part of that is just

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Well

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Melee was the worst class overall

neat linden
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Anomaly's Nanogun right click when it's the most fun ranged weapon for Yharon

frosty trellis
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Heavenly Gale

neat linden
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heavenly gale

frosty trellis
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HG is I think the 3rd best ranger option for SCal rn

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Behind Photo and tyrannys

tardy smelt
crude geode
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Indeed

hollow shell
tardy smelt
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^

hollow shell
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It is fair to say that ranger and mage deserve some attention now that melee does have its cool new lines

tardy smelt
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But other classes are catching up, slowly

frosty trellis
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You know what else is bloat? The 20 post dog ranger weapons

tardy smelt
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Summoner's already getting some love

pastel crow
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donator weapons moment

frosty trellis
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Xyk there are more non-donor post dog ranger weapons then there are donor post dog ranger weapons

neat linden
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melee has a ton of weapons no one ever touches

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like

frosty trellis
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It's not their fault

neat linden
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who has ever used Abyss Blade

hollow shell
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Mage did have some relatively extensive stuff planned for it

neat linden
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okay people have

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but not many

hollow shell
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Ranger not as encompassing, admittedly

frosty trellis
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Abyss blade sucks

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Neptunes Bounty is melee's 2nd best option for DoG rn

neat linden
crude geode
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I would love to see more one off weapons instead of just this bitch

hollow shell
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GIANT helium flash

tardy smelt
hollow shell
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whom Stippy

frosty trellis
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Stipulate Venus

pastel crow
hollow shell
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Ok

neat linden
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with melee
darklight is also not used very commonly but holy shit the resprite it got

crude geode
frosty trellis
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Helium Flash is mage's best option for exos and 2nd best option for SCal behind SSV

neat linden
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compared to the old one especially

cobalt pewter
crude geode
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Truly

frosty trellis
versed cape
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Imo all cryogen weapons are underused because cryogen sucks

hollow shell
cobalt pewter
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cryogen is alright, but his weapons are indeed pretty meh

versed cape
tardy smelt
# tardy smelt Summoner's already getting some love

This update alone added three summon weapons (Puff Shroom, Warlok's Moon Fist (donor), Atlas Munitions Beacon (awesome)) and got 4 reworks (Rusty Beacon Prototype, Infected Remote (donor!!!), Cosmilamp and Virid Vanguard

neat linden
cobalt pewter
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also the silly permafrost weapons exist because?

crude geode
#

Cal loves ice weapons

neat linden
tardy smelt
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O right

neat linden
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a sentry but summon nonetheless

cobalt pewter
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it deals summon dmg

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so it is summon

hollow shell
cobalt pewter
tardy smelt
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I dunno

neat linden
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current permafrost has little to no use tbf

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some niche weapons, mage accessory

cobalt pewter
tardy smelt
#

I recall Thomas (the donor) despising its old iteration

crude geode
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Tbh a npc having purpose still matters

versed cape
neat linden
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exceptions exist

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some of the niche weapons are quite good

hollow shell
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byeah, many many ideas have been tossed around about what core purpose Perma could have
Something unique and distinct

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But nothing stuck afaik

neat linden
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but like

crude geode
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It’s kinda hard to give him a unique purpose considering Wizard is right there filling up the “mage npc” slot

cobalt pewter
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actually only Permafrost doesn't have any unique function maybe

Amidias has the water buff
Bandit has reforging refunds
Cirrus, I guess her death count? but probably her alcohols being a somewhat unique take on buff potions
and Calamitas, enchantments and exhumes

neat linden
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permafrost's unique function is selling weapons

versed cape
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Maybe give perma some permanent mage upgrade, since hes a mage after all and more bad weapons aren’t necessary

tardy smelt
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Bandit works as being a rogue-oriented vendor imo

neat linden
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yeah it works

cobalt pewter
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I think her having a reforge refund stuck more to the general players than her being a rogue vendor

hollow shell
cobalt pewter
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hell even one of her requirements to spawn is having a platinum coin

neat linden
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each class has a specific merchant for them

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so rogue having one is fine

neat linden
tardy smelt
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Filling the same niche that Arms Dealer does for ranger, Wizard for mage and Witch Doctor for summoner

cobalt pewter
#

or is it just post skelly now I don't remember

versed cape
cobalt pewter
#

anyways yeah

crude geode
neat linden
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So true

hollow shell
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Sickle

tardy smelt
neat linden
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Not really

lost valley
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melee needs more weapons guys ultimatesmug

cobalt pewter
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make a melee oriented NPC that just gives you Nail Arts.

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that's it

tardy smelt
cobalt pewter
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that's the whole function

crude geode
tardy smelt
cobalt pewter
#

Permafrost (and by extension, Cryogen) can probably be moved somewhere else so that that stigma can just be gone?

pastel crow
# crude geode Helium flash my inferno fork ripoff </3

Sure, but it fills it's niche at the tier while being satisfying to use so I don't think it needs any changes. I guess the visuals could be better but the visuals can always be better when the bar rises like every month... 🗿

cobalt pewter
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not sure where you'd move Permafrost tho

tardy smelt
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It would be funny if all the mage mana boosts were acquirable through permafrost though

crude geode
#

Permafrost’s two defining features are “frost” and “mage”
one of them exists already in Wizard so cal currently goes with the other one

cobalt pewter
crude geode
neat linden
#

Imagine pre hm cryogen or post ml cryogen :tro

tardy smelt
hollow shell
#

Permafrost was sealed inside.. Deerclops

tardy smelt
#

Quirky

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Controversial idea

crude geode
tardy smelt
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Not like other npc vendors

cobalt pewter
crude geode
#

Permafrost was too busy in the Shadow Chair

pastel crow
#

archmage should have been a purely lore character and not appeared in game as an npc

eternal escarp
#

hi

hollow shell
cobalt pewter
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Permafrost permanently becomes Vergil

his sprite just sits on a plastic chair at all times

tardy smelt
crude geode
#

Just replace the Wizard alt sprite with permafrost

eternal escarp
#

permafrost is secretly from The Constant

crude geode
eternal escarp
#

boom

hollow shell
#

Crafting my beloathed
I will jump at the opportunity to give stuff sources other than crafting (or NPC drops)

versed cape
#

I think moving cryogen to phm is a pretty good idea

neat linden
#

i personally like the idea of mana upgrades being from permafrost

hollow shell
crude geode
#

^

eternal escarp
#

cryogen being prehm sounds like just asking for a lot of change to his actual AI

cobalt pewter
#

Deerclops already exists, but I don't think no one at cal bothers to touch on Deerclops anytime soon so you can probably swap both and no one will notice

versed cape
#

You could have perma sell a mana upgrade there which is very useful at that point and give some variety in a part of the game where nearly nothing exists outside of statigel and aerialite

eternal escarp
#

i think i am the singular Deerclops lover

#

so

#

yeha

crude geode
#

Deerclops is fun people just forget him like crabulon

tardy smelt
#

Itd be funny if you could get them through grimm-troupe delicate flower melnaeid like rituals- say, "carrying" a spell to a certain biome to unlock the boost

cobalt pewter
versed cape
eternal escarp
tardy smelt
tardy smelt
crude geode
#

Please no

cobalt pewter
eternal escarp
#

its not "just do that" HDFailure

versed cape
lost valley
#

just make it easier ofc

hollow shell
#

But uh yeah I'll keep this all in mind but for now I need to sleep cuz the sun's rising Goodnight

cobalt pewter
#

just port infernum deerclops to cal

surely nothing will go wrong

crude geode
#

@ pixl help we accidentally turned into a think tank

versed cape
eternal escarp
#

not biased

#

not like infernum deerclops is mostly a fruit of my mind

pastel crow
#

💀

tardy smelt
lost valley
eternal escarp
#

but yeah

tardy smelt
#

Then make an even crazier infernum version

crude geode
#

Does Cal even mess with deerclops currenrly

tardy smelt
#

Subworld deerclops

eternal escarp
#

only DR and HP

crude geode
#

Figures

eternal escarp
#

no AI as of yet

crude geode
#

Too busy buffing melee to make deerclops cool

versed cape
eternal escarp
#

this sounds like a jab at xyk

cobalt pewter
#

laao

crude geode
#

It’s a jab at every tester smh my head just become developers

eternal escarp
#

true!!!!!!!

lost valley
#

melee needs to be stronger tbh, more homing swords ultimatesmug

eternal escarp
#

omw to learn code in the span of 2 days and get fabs permission to make dclops rev ai

pastel crow
#

Sorry, I don't know how to code and If I did deerclops isn't worth my time

eternal escarp
#

nothing will go wrong

cobalt pewter
#

deerclops gets insane resistance to true melee since you need to fight it in that range anyways :clue

tardy smelt
crude geode
crude geode
#

I would not be surprised tbh

cobalt pewter
#

The worst thing with System Bane is that

#

you can't actually recall existing projectiles

#

so you're stuck watching them be in a bad position for a few seconds

tardy smelt
#

System Bane is prolly the weakest rogue arsenal weapon functionality-wise

neat linden
#

it's quite weird to use indeed

#

it's good dps for like ravager or cultist

#

but it's not great to use

cobalt pewter
#

shart my beloved

tardy smelt
#

Plasmanade is fine imo

#

Its just a biiiiit similar to Wave Pounder except with a less cool visual

#

I think it's
Wave Pounder > Tracking Disk > Frequency Manipulator > Dynamic Pursuer > Plasma Grenade > System Bane
for me

cobalt pewter
#

fair enough

gray nebula
#

splama grenade has cool hand animated blasts wth

cobalt pewter
#

in isolation the blast is cool but like

#

is it shart tier in impact

#

precisely

#

but yeah I think plasma grenade functionally doesn't do

much

either

#

it's just a grenade

#

as a concept plasma grenade is just

that

short walrus
#

ping moonburn to do their sound effect magic

cobalt pewter
#

meanwhile Tracking Disk has a constant laser pressure while it's out

Frequency Manipulator (while statistically very broken atm) has a very satisfying reward with its small hitbox

System Bane needs a lot technical improvements but I really like its concept, spiky ball that significantly slows itself down on platforms and do the bzz

and I don't need to explain shart

swift wharf
#

frequency manipulator has the spin

#

so it is automatically good

tardy smelt
#

the problem arises due to the rogue weapon a tier below it
-also is a bomb with a huge AoE
-has a way cooler and more impactful explosion effect

#

even if I like Plasma Grenades, I wish its identity/functionality could be just a tiny bit more different than that of Wave Pounder

cobalt pewter
#

shart shrimply is superior

#

it replicates the feeling of a huge fart perfectly

lucid flare
#

what .is shart

frail mantle
#

presumably wave pounder

lucid flare
#

yea i love wave pounder

#

but yea unfortunately plasma grenade is lacking compared to pounder

#

even if it has the hand drawn animation

short walrus
#

shrimply switch their progression then ultimatesmug

lucid flare
#

Wave Grenade and Plasma Pounder

short walrus
#

this is a joke this is a joke this is a joke

lucid flare
#

arsenal summoner weapons are also kinda Arse

cobalt pewter
#

I'd kill to use shart on exos

#

but I guess since they had this whole kinda chart on arsenal "element" type per class and tier

short walrus
#

yeah

#

i guess it could be done fairly easily

lucid flare
#

where chart

#

i saw it but idk where it is

cobalt pewter
#

it was buried somewhere

short walrus
#

here

cobalt pewter
#

yea

#

well T5 is outdated

#

and T2 actually

#

but still relevant

lucid flare
#

THIS IS ANCIENT

#

what is that tier 2 bar

cobalt pewter
#

Hallowed

short walrus
#

hallow

cobalt pewter
#

back before early hm rework

short walrus
#

old ctp my behated

lucid flare
#

what the hëll

cobalt pewter
#

and before darksun changes

#

since I think that's when they also moved T5 back

#

from post Yharon to post DoG

lucid flare
#

also i think that ranger's final arsenal weapon is kinda small for its tier

short walrus
#

if there was a switch, you could probably just rename it to plasma wave pounder and gauss grenade or something like that

cobalt pewter
#

I think Plasma Grenade can just get a rework instead of moving em around

#

make it more than a silly nade

#

I'm still anticipating Supernova rework

lucid flare
short walrus
#

i mean

lucid flare
#

.

#

nvm lma9

cobalt pewter
#

I do think not every arsenal weapons are that popular

#

like T1

short walrus
#

keep the energy type, just rename it a bit

cobalt pewter
#

Tracking Disk and maybe Taser?

#

T2 has Freq Manipulator and Mounted Scanner as the sillies, and idr how HVC is vs Destroyer now

#

and it's clear mage and ranger have problems when they're both guns in looks and functionality, just one class uses mana instead

#

and I don't remember if arsenal weapons still have the quirky extra dmg against organic / inorganic shit

#

probably removed at some point because I never read them in tooltips anymore

short walrus
#

they don't

radiant meadow
#

@whole kelp fyi, I tried making Laboratory Screens work like signs before

#

Sign code is what we call, less than desirable to work with

#

I would agree with the suggestion, if trying to implement it didn't give me a headache

#

@half imp are you sure hellfire treads don't work with vulnerability hex? I see no reason for it not to in the code

#

yeah it definitely looks like hellfire treads affect it

#

for me

#

I also tested against some bosses and with hellfire treads I got a faster kill time almost every time

distant gyro
#

the illusion of numbers

drowsy plank
#

numbres

distant gyro
#

to be fair not even dom knew how DoTs work

swift wharf
#

I did not know that hex was a fire debuff PauseChamp

small timber
#

they probably looked at the damage number and assumed it didnt change = didnt worked?

#

since tbf the hellfire treads tooltip do make it look more like "amplify fire debuff damage by 1.5x"

frosty trellis
#

It was weird bc other debuffs were affected but it didn't seem like hex was?

distant gyro
#

you were trolled by intentional design

#

and now you need my third crashcourse of how npc life regen works

half imp
tardy smelt
half imp
#

stuff like HF treads actually halfing Debuff damage when used alongside slime + oiled but only sometimes

#

(or well, halving after the 1.5x mult)

#

(5500 damage from demon flames per tick would sometimes be 2750 and I don't know why)

half imp
distant gyro
#

NPC damage over time debuffs mainly run on 2 values, life regen and damage value.
Life regen is the internal variable that is the sole determiner of how much DPS a debuff deals. The amount of DPS dealt by a damage over time is always equal to (Life Regen / 2).
Damage value is the visible variable that displays combat text while a debuff is applied. While damage value is the part that actually damages the NPC, it is not an indication of DPS.
This is because life regen runs on an NPC as a counter proportionately to time, increasing until it reaches the damage value, which will then force one "damage tick". Here's some examples:

  • A debuff applies 120 reduced life regen with a damage value of 1. It will deal 1 damage every 1 frame, for a total of 60 DPS.
  • A debuff applies 100 reduced life regen with a damage value of 20. It will deal 20 damage every 24 frames, for a total of 50 DPS.

Typically, a debuff in Calamity has a damage value of (Life Regen / 5) which means it will cause a damage tick (equal to the damage value) every 24 frames. However, Vulnerability Hex is a special debuff that intentionally has a fixed damage value of 666 (for obvious references), which means manipulating the life regen will only change how frequent the "666" damage will run.

#

@half imp @frosty trellis

half imp
#

yeah

#

I figured that out from my testing, it was incredibly obvious when I used slimed + oiled

#

I just didn't really see a difference with HF treads but I probably just made a mistake somewhere

distant gyro
#

As I said though, Dom and Brav both fell for this HDfailure

#

They both thought Sulph Poisoning did 36 DPS because it shows 36 as the damage value

half imp
#

lol

vocal grotto
#

Debuffs 🙂

half imp
#

yeah, I noticed as well that the debuff ticker isn't entirely accurate with multiple debuffs

#

Only shows the highest damage one

#

but they do still stack ofc

small timber
#

then slimed just make the debuff tick 5x faster or 5x damage?

#

(assuming vulnerable target)

distant gyro
#

for vhex the debuff ticks 5x faster

half imp
#

yeah

distant gyro
#

for other debuffs it does 5x damage

radiant meadow
#

slimed and oiled are stronger multipliers

half imp
#

Otherwise 5x damage

radiant meadow
#

that's why it's more noticeable

half imp
#

definitely

swift wharf
half imp
#

2x and 5x respectively vs 1.5x

swift wharf
half imp
#

That plus almost every PHM boss being weak to sickness

#

meaning it actually does 180 per damage tick on them, not 36

swift wharf
#

lmao

#

while the devs are here why is blood clot staff vile feeder 2

#

(by vile feeder 2 I mean when vile feeder was broken)

distant gyro
#

yeah

swift wharf
#

yeah what

distant gyro
#

I buffed it with an add-on, some parts of the code weren't saved, and then I sent my conclusions clueless

swift wharf
#

aint no way +9 dmg broke it

distant gyro
#

it was only taking speed buffs when I thought it also took damage buffs

#

+9 damage is a lot though considering defense moments and belladonna 2

small timber
#

and +9 get amplified by other increase damage sources

swift wharf
half imp
#

It's literally more than double damage

#

also the iframe changed iirc, don't know how that played in

swift wharf
#

Ig they ummm

distant gyro
#

iframes are practically the same

half imp
#

30 local iframes now, don't know what they were before

swift wharf
#

swarming enemies at mach 4 also helps with the dps

half imp
#

yeah

distant gyro
#

10 to 30

half imp
#

ahh

distant gyro
#

but 2 extra updates

half imp
#

yeah

distant gyro
#

so it still hits the same rate

half imp
#

So practically the same yeah

#

that explains why the wiki changelog didn't mention the iframe change

small timber
#

@frigid hawk dont post completely unrelated to calamity thing as a suggestion

#

that for obvious reason is not a calamity resprite, nor is something calamity have a plan respriting

frigid hawk
#

Oh ok

#

So i need delete?

small timber
#

(and also I just realised that is server suggestion anyway)

swift wharf
#

emoji suggestions aren't allowed iirc

#

and I reckon that this applies to stickers

small timber
#

so ya delete please, server suggestion is not done through here (though I doubt it will get accepted even if you did it the proper way)

#

you can just, use that exact png you know, instead of making it a sticker

frigid hawk
#

☹️

swift wharf
#

mystical wise mourningwood is good sticker material tho

#

however that screenshot sucks

frail mantle
#

pass it through the modmail if you want to suggest it as a sticker

deft yew
#

Has Atlas Munitions Beacon been discussed

#

Apparently it sucks

cobalt pewter
#

very

#

apparently

#

not even as support

#

it's just bad bad

upbeat yacht
#

so is perdition now, apparently

small timber
#

sentry dont really have to be quote on quote "viable" I think

#

you basically place them for free

#

and for that, it do help yes

deft yew
#

We should at least compare it to one carrion

small timber
#

(I dont think they intent to make full sentry build an actual build)

#

wait it is worse than carrion?

cobalt pewter
#

it's hardlocked to 1 sentry at least

#

so it's already part of its issues

deft yew
#

i hate sentry count limits i hate sentry count limits i hate sentry count limits

upbeat yacht
#

like, bro...

#

and yes, carrion is better than both of them

deft yew
#

I WANT perdition to die because it does not in the least act like a sentry

small timber
#

but ya they definitely should be better than carrion still

inner anvil
upbeat yacht
#

it's worse than carrion now

inner anvil
#

The hell's Carrion.

cobalt pewter
#

the OD sentry

#

I think

upbeat yacht
#

yes

inner anvil
#

Forgot to nerf it, sorry.

cobalt pewter
#

god

upbeat yacht
#

trollage

inner anvil
#

But the Perdition nerf is justified.

#

And I'll probably nerf Carrion to like, 50 DMG or something.

deft yew
#

What’s its current damage

cobalt pewter
#

what's its full name again

inner anvil
cobalt pewter
#

I honestly don't remember

inner anvil
deft yew
#

384 to 50?

inner anvil
#

Yeah, sure.

#

It's a sentry.

deft yew
inner anvil
#

What? And you don't scream Perdition 444 to 100?

#

Lmao cope.

cobalt pewter
deft yew
#

I don’t scream at Perdition because I hate Perdition HDfailure

inner anvil
#

Well, then that's a bias.

#

But yes, I'll see how it performs, and then I'll nerf it as needed.

tardy smelt
#

I think its mostly a matter of that

#

sentries lead to more unique/inspired gameplay that summons do, generally

cobalt pewter
#

byeah maybe a nerf to Carrion is needed before anything can be done to Atlas sentry

inner anvil
#

Fun fact: Perdition was planned to be a normal minion, and then something happened, no clue, and it became a sentry in last minute release.

cobalt pewter
#

god

inner anvil
#

And that's why Perdition had 444 DMG.

#

Because it was supposed to be a normal minion.

tardy smelt
inner anvil
soft quest
tardy smelt
#

yeah, AMB is a good example of what I'm referring to

inner anvil
small timber
#

The thing is it is insanely hard to balance sentry

soft quest
#

since when was carrion OP

small timber
#

Make them too strong you put 1 down in your normal summon build then you have 20% extra dps

inner anvil
#

IDK I've just been told.

#

Anyways, talking about sentries, I also nerfed Guidelight of Oblivion next update.

soft quest
#

sentries are the coolest thing about summoner SAD

tardy smelt
# tardy smelt yeah, AMB is a good example of what I'm referring to

you have to
-pay attention to where you place the standard
-keep the beacon item in hand and be able to pick up the gun on the fly
-actually aim at the boss and in the case of scal keep her out of walls
-pay attention to the overheating mechanic to make sure you don't lose the gun

inner anvil
tardy smelt
#

and potentially place the gun back on the beacon with the right timing

#

what about say, Virid Vanguard?

#

-you have to summon it
-maybe you rightclick to target whatever you're attacking

soft quest
#

they reward dodging the boss within their effective range to be good, really cool and unique design you don't see with any other class

tardy smelt
#

beyond that, the only depth most minions have is how well they catch up with different targets in different situations

inner anvil
#

Doesn't obstruct my vision so that's extra points.

tardy smelt
#

its got awesome visuals and does indeed do damage

tardy smelt
#

but I'm not a fan of that well, almost every minion is like that sadeline

inner anvil
#

Oh well shame, I can't do a lot, I can balance it!

small timber
#

I think the only way to make sentry to be able to be good (without being broken) is like, put a summoner nerf on it, literally

#

Something like sentry deal 25% damage if you have minion

#

Otherwise you will need the nerf abovr yeah

inner anvil
#

No, I'm not making sentries able to be independent by themselves.

tardy smelt
tardy smelt
small timber
#

Atlas munition beacon is definitely viable on scal though

tardy smelt
#

but it would be nice if they could be impactful as support weapons

small timber
#

Viables as in yes it is good enough

inner anvil
#

Anyways, I know how I'm balancing sentries already, and so far it's working fresh, so I'll continue doing it.

grim tusk
#

@eager jungle why not just nerf potions? (And we literally killed Shattering (an extremely overpowered buff) last patch, turned crumbling and calamitas’ brews into flasks, nerfed Shadow, Penumbra, ale and we had nerfed archery and endurance already)

inner anvil
tardy smelt
#

mmhm

inner anvil
#

That has always been the plan.

#

Just not so well executed.

#

And here I am.

tardy smelt
#

I'll withhold my judgement until said poor execution of that idea has been dealt with, then :p

inner anvil
#

IDK, when I have free time.

#

I did balance Post-ML summoner minus 4 weapons in like a weekend.

tardy smelt
#

nicenice

inner anvil
small timber
deft yew
#

The only thing I would do to potions at this point is rework or remove the profaned damage ones

crude geode
#

Feels weird that you take potions from the corruption/crimson…and use random Sun god to enhance them

lucid flare
#

it's purified bro

drowsy plank
#

new prof rage/holy wrath will just be post-ML shimmered ez
now it makes sense totally :)

swift wharf
#

corruption? crimson? what are you talking about

drowsy plank
#

wrath/rage

swift wharf
#

just buy them from the witch doctor

drowsy plank
#

lmfao

swift wharf
drowsy plank
#

clearly this means they're jungle themed XD

swift wharf
#

when you think about it the potions are just

#

fish that makes you angry

#

which is pretty goofy

frail mantle
#

"god fucking damn it i HATE koi why did i drink this"

lucid flare
#

oblatory needs a NERF!

#

or just a rework in general

#

because you can do things like this

golden tulip
#

what the hell is

#

oblatory

lucid flare
#

scal enchantment

#

it gives you +50% damage and -40% mana cost but it makes you sometimes lose 5 HP every time you use mana

#

and when you enchant something like Eternity with it....

golden tulip
lucid flare
#

(also it's mage exclusive)

drowsy plank
#

+50% damage...

lucid flare
#

ok i can't record footage, but try something like, oblatory aetherflux cannon vs oblatory void vortex & just see the differences

half imp
crude geode
#

sentry only runs

half imp
#

(just like, extra sentry-only minion damage or something)

half imp
#

sad!

#

fair but sad

swift wharf
#

falls into the subclass don't I think

hollow shell
#

@ashen warren Its primary purpose is to be able to summon LC before you are normally able to.
It can drop right at the start of Hardmode

#

So once you beat Golem, yeah it doesn't serve much purpose cuz you can just, go kill the actual cultists

drowsy plank
#

isnt the cultist restriction because of a programming bug anyway?

hollow shell
#

I haven't heard of that before

#

I guess it could have some weird interactions if LC is alive and then you kill all four cultists, prompting the game to try to spawn another LC with a spawn animation

#

Could be resolved by instantly despawning the cultists and their tablet when you use Eidolon Tablet, I guess?
(Making sure that the despawn isn't interpreted by the game as them being killed)

drowsy plank
#

i always assumed as such

ashen warren
swift wharf
#

skeletron arena:

hollow shell
lucid flare
#

except that if you run out of time you'll have to wait like idk 15 minutes to fight him again

#

unlike cultist who can be fought any time

hollow shell
#

(also Calamity speeds up the respawn timer)

#

Oh nvm misread

#

Beds do indeed speed up time in 1.4

worthy lintel
#

@lucid flare probably not worth a ping but Eternity has been blacklisted from receiving Oblatory today

#

.....while we figure out how to nuke op enchantments

lucid flare
#

wow

lucid flare
worthy lintel
#

its one of the many ideas proposed

#

we need to actually sit down and think for hours

lucid flare
#

good luck with that then

worthy lintel
#

😭

lucid flare
#

sorry lmao :(

hot zephyr
#

the enchantments were one of the final touches of 1.5

lucid flare
#

can you guys change my nickname to "Oblatory Mythical Eternity" to spread the message

grim tusk
#

@half imp FYI Vul hex does get boosted by Hellfire treads, fireball and Cinammon roll, its just programmed to always display it doing 666 dmg but in reality its actually boosted

half imp
#

yeah we discussed that already I just didn't edit the message

#

idk how I missed it, I did know that it always shows 666 just faster

#

I'd edit if I could

#

I did run upon some other HF tread oddities/bugs that I'll bug report later (not doing proper damage, sometimes halving it stuff like that)

cobalt pewter
#

what is Oblatory

half imp
#

once I figure out what's going on

lucid flare
cobalt pewter
#

oh a mage exclusive ench

#

my bad I never play anything but rogue

lucid flare
#

based

cobalt pewter
#

🫵 HDfailure

lucid flare
#

if i never touched mage it would have remained broken

#

well assuming no one else would have brought it up

grim tusk
#

I brought it up ages ago in dev, nothing got done about it pain

lucid flare
#

wow good thing i did it now then tomfoolery

cobalt pewter
#

as for the Oblatory itself

...why not make the HP drain scale with the mana used instead of banning Oblatory altogether

grim tusk
#

Mage enchantments are fucking op anyways

cobalt pewter
#

let them die from casting Eternity

lucid flare
#

for starters eternity costs 6 mana

cobalt pewter
#

:clue

#

oh.

half imp
#

lol

lucid flare
#

it would be better to make the drain cost with use time

grim tusk
#

Oblatory is busted especially with slower staves
The other one is riskier but also a menace

worthy lintel
#

storm was indeed not listened to

#

and here we are

cobalt pewter
worthy lintel
cobalt pewter
#

use time might be more reasonable then yes

lucid flare
#

so i don't switch my ammo from mana to HP when i use oblatory aetherflux cannon

half imp
#

Anyway reminds me, an idea to @frosty trellis's suggestion:

Gravitar doesn't necessarily need a full rework, but it probably does need something to make it more useful such as other movement boosts (maybe a fast ascent?) or having a tinker you can make out of it that's more valuable (maybe a fairy boot upgrade?)

lucid flare
#

isn't gravistar the one that can stomp the fround but like only once every 8 seconds

half imp
#

Yea

cobalt pewter
#

Sabaton being an upgrade of something could be nice, maybe a branch from another vanity shoes

half imp
#

It definitely needs something to be worth an accessory slot

cobalt pewter
#

not sure if there are any vanity boots left in vanilla

half imp
#

I don't think so

cobalt pewter
#

Flamewaker is used on Hellfire Treads

half imp
#

HF treads my goat

#

1.5x all fire debuffs DPS

cobalt pewter
#

or since a lot of hermes variants are just used to make spectre boots

#

maybe Dunerider?

half imp
#

hmm

#

that could be cool

cobalt pewter
#

Sailfish is also used in Amph Boots

half imp
#

adding more viable boots besides treads/tracers would be really nice

grim tusk
#

Dunerider + flamewalker would legit be epic for vanity

half imp
#

true

#

fairy helps with that ofc but once you use mostly wings

cobalt pewter
#

Dunerider + Flamewaker then upgrades with Aureus Cells to Sabaton

half imp
#

fairy isn't as nice as treads flight time

grim tusk
#

FlameRider boots…

Ride the fire!

half imp
grim tusk
#

But we have other ideas for sabaton

cobalt pewter
#

ahh

half imp
#

oh sick

#

it's a really cool item idea

#

just not much reason to use it rn

grim tusk
#

Honestly having Sabaton be boot sidegrade and Aureus getting idk bean as its expert drop (as it already was anyways) would be epic

#

But what boot

small timber
#

the pure boots line I guess?

half imp
#

fairy and HF treads don't go anywhere rn

small timber
#

the tracers sidegrades

half imp
#

honestly even just giving sabaton a vertical "jump" would be enough to make it much more viable since doing that with wings would provide an option for more flight time similar to treads

cobalt pewter
half imp
#

looking at the vanilla boots, I feel amphibian would synergize the most with sabaton

#

since they're both primarily about vertical movement

cobalt pewter
#

inb4 cal makes a boots upgrade that's basically a culmination of the niche boots as an alternative to tracers because yes

#

but lowkey Sabaton deserves better

half imp
#

HF treads + Fairy + Gravistar + Amphibian would be a really interesting boot

cobalt pewter
#

but I don't trust them with that concept until they can clean-up their fusion stuff to actually be a fusion and not a stack of previous abilities

#

(Auric Tesla grr)

half imp
#

even just a stack would be good

grim tusk
hollow shell
#

Uhh yeah sure I can just delete it I think

#

Make Vulnerability Hex work with Hellfire Treads

Vulnerability Hex doesn't get the 1.5x damage boost from Hellfire Treads, but it does get doubled DPS from Oiled, and the buff from Slimed, which would imply it's a fire debuff. It would be nice to have it work with Hellfire Treads, granting more use to both the Aflame enchantment and the Treads, alongside having the consistency with Oiled and Slimed.

#

saved for posterity

#

There

mighty knot
#

am I insane

#

or is there already such a thing as a buff cap

blazing kettle
#

there is, but they want it to be more limited

hot zephyr
#

22 in 1.4.3 and 44 in 1.4.4

crude geode
#

A bit surprised it didn't get exclaimed for kinda being. bad.

small timber
#

most of the buff you can stack is not really from potion yeah

crude geode
#

not even just that

#

the sugg doesn't explain itself very well

hollow shell
#

Yeah I asked them to include more reasoning because it would be difficult to convince people of it

small timber
# small timber

as in even if you stack every single potion, your main one is still that few like cadance, rage wrath, exquisitely stuffed, yharim stim etc

hollow shell
#

But alas

#

They will suffer from a lack of stars

#

Starless behavior

viscid badge
#

Buff typhons greed

cobalt pewter
#

reply to an old ass message but

Abyssal Diving Suit HDfailure

#

just looked into the item as I was browsing recipe browser

#

Jesus fuck it has a chungus tooltip

short walrus
#

@slender void already planned iirc

#

for the entire fight, as well

slender void
#

sick

drowsy plank
#

that means u should delete it before this passes for the 8th time

swift wharf
lucid flare
ripe owl
drowsy plank
#

true!

#

@slender void if you could please delete it, it's just (hopefully) going to get flagged by a mod anyway because this has already passed multiple times

small timber
#

yeah it will just be another one of those minute 1 approved suggestion, since it is already (maybe,potentially) work in progress

golden tulip
#

calamity devs flagging suggestions for already being planned but still not implementing them

small timber
#

those suggestion will be implemented soon™️

drowsy plank
#

it's a lot easier to decide to do something than to actually program it

golden tulip
#

well then you cant blame people for resuggesting them

small timber
#

the tldr is this is the type of suggestion that will happen regardless if people suggest them

#

it will be similar to something like "make brimstone crag more interesting because it is just a recolored underworld", when a brimstone crag rework is literally planned

hollow shell
#

Prov holy inferno border indicator(s) are indeed planned, got Trello cards

#

No idea when they'll get added, hopefully soon now that it's getting sound effects

small timber
#

also regarding the eidolon tablet, now that I think about it isnt the "no summon when cultist devotee/cultist archer are alive" is potentially due to technical limitation?

#

I will imagine it can cause weird bug like being able to summon 2 lunatic cultist at a time

hollow shell
#

Yeah but there are (probably) ways to overcome that

golden tulip
#

somewhere here

hollow shell
#

I mentioned earlier, could despawn the cultists and their tablet when you use the item

small timber
#

aight

subtle marsh
#

"press this button to instagib the cultists"

small timber
#

@eternal escarp these tests are done with ~~absolutely zero bias ~~ but I think post-Providence yoyos do indeed, sucks

#

though all jokes aside yeah all of them are not very good

#

the only boss they get a "normal" killtime on is signus which is famous for being weak

#

on polterghast one thing to consider is I had to play excessively aggressive in order to maintain that level of DPS, aka I am taking chipped hit constantly; if I am to play completely safe all of them will be 4:00 +

#

on storm weaver except for solar flare (which has on-hit effect, which of course does well against a worm boss) are literal sadness

they do surprisingly ok against ceaseless void mostly because of the contact damage part and you can just aim at the centre of CV when the energies gathered

on DoG yeah lacerator is your best option with this as its tooltip:

drowsy plank
#

damn

small timber
#

this is the BEST OPTION against DoG amongs yoyos

#

with how lacerator is literally a worse solar flare in almost all case against DoG I seriously think lacerator should be retiered to post-Polter (since it already fit bloodflare stuffs) just so there is an option against DoG

eternal escarp
#

ive checked lacerator not too long ago

small timber
#

I think shattering removal probably messed up many yoyos yeah, since they are heavily multihit

eternal escarp
#

terrarian i wont touch really because vanilla changes it

#

verdant (lol)

small timber
#

yeah terrarian is fine, it is post-ML anyway

eternal escarp
#

and solar flare i forgot existed

drowsy plank
#

was reading the wiki page and read that it use to have an aura like microwave, but now it's just. A Yoyo. With no special effect besides the healing. why?? this is the same tier with Devil's Sunrise and Mutilator for melee with the same materials lmao

eternal escarp
#

yeah i was thinking of calling a rework for lacerator

small timber
#

tbh without a super heavy rework one potential buff is many make it apply some form of "shred" debuff, like soma prime (or 1.4.4 blood butcherer?)

#

since it do fit the literal name of "lacerator"

eternal escarp
#

maybe

#

well see

drowsy plank
#

adding 1.4.4 blood butcher effect would be interesting

#

im still wondering how cal will handle that vs. burning blood

small timber
#

depends, burning blood is stronger when you hit rarely but that stacking shred is stronger when you hit consistently; both have its ups and downs

drowsy plank
#

i meant if they're going to move burning blood, and what weapons will get one or the other, bc i doubt any wep is gonna get both

#

ayo wtf is going on with burning blood's effect jesus christ

small timber
# small timber <@219792179013353472> these tests are done with ~~absolutely zero bias ~~ but I ...

also another note is that although some of them are not like "absolutely garbage" performance (eg: they still get a ~3:45 on a 3:00 expected kill time), one aspect to consider is that yoyos are inherently harder to use than most weapons

you have to maintain bosses on screen = riskier as you cannot just run, you have to aim super accurately, most weapon = just aim at direction while yoyos = exact position; and of course yoyo have the limitation on that they have a slight delay even on the "super agile" yoyos

drowsy plank
#

"Target loses 4 health per second, 3 defense, natural life regen is disabled, and the Darkness debuff is inflicted. Melee damage, melee speed, and movement speed are slightly increased, but ranged damage and magic damage are slightly decreased."

small timber
#

I think I already played relatively optimally (in terms of DPS) to achieve those results (to certain degree I am even having to tank many hits) but still they are underperforming which is the main reason I think they should be buffed in some way

drowsy plank
#

YEAH

royal tapir
#

ngl I would think Burning Blood would be more of a, y'know, heat debuff
It's literally called Burning Blood

#

Even if that's figurative

small timber
#

I think the emphasize is more on the blood tbh

#

Since it is infected by (cthulhu?) Based sources? So probably more similar to "corrupted blood"

#

and also we need to give non-heat debuff more loves

royal tapir
#

If you put it that way, then maybe?

drowsy plank
#

yes that is the idea

#

how do you get fire from the crimson