#suggestions-discussion
1 messages · Page 56 of 1
can we just leave AEW alone like how Boss Rush is similarly getting ignored
and the game doesn't reward them too
wait you can kill the big leviathan class????
in the original Subnautica, yes, idk about BZ
cuh
reaper, ghost, seadragon
what the fuck
all of them can be killed
there are a couple ways
but I'll need to dig a bit into the wiki for the names and stuff
knife + stasis gun is a thing iirc
No, if the devs want quality over quantity, they either fix their quality, or get rid of their quantity
using one of the gas (?) torpedos can be done too
you mean like
what we're doing 
prawn is the hood classic
So using the rod just kills you
Make it kill you Permanently
except that it just dashes at you a few times and then despawns
Devs do not work 24/7, therefore there need to be priority on what things to do first
For now boss rush (to certain degree AEW) are not as prioritized as other things, as simple as that, especially considering the progression they are located at is literally after the usual final boss you can encounter which makes them even less prioritized (+shadowspec weapons being largely imbalanced)
Endogensis being worse than 11 slot saros, contagion being way better than fucking everything, no balancing
@ashen warren #suggestions-discussion message
this exact suggestion has been rejected so many times
because they dont want to
and tbf finding hive cysts isnt that hard
that is the point
teratoma is post hive so the boss becomes farmable after
same with deus, scal etc
did the feller of evergreens just get nerfed?
@grim tusk Post cultist rogue on ML stuff
How much free time do you even have?
Yes, made no sense how strong it was and how easy it was to get
i mean, i guess
but still, i really want to have a pretty strong axe
i'd prefer if feller got harder to obtain
but then again, feller isnt really much otherwise
and the bigger weapon problem i have is virid vanguard anyways
feller has no reason to exist
Feller is literally Lucy but stupidly easy to get
How much free time do I have? A lot considering I don't have much to do while waiting for the college I want to get into to email me back after taking the aptitude test
yes lol
What he said
feller is going to fucking die and i will be so happy when it does
it still can :)

this sugg WILL pass inshallah
but fr i hope it gets a bit more momentum now, it was so close to passing last time there were just a ton of really high star suggs then
this is weird
not the suggestion, but the rod itself
does it actually have the same stats as fiberglass
yes
aside from bobber velocity
which scarab has 1 more
but it's a pointless stat so
the two are essentially the same
truly
@small timber - Your suggestion has received an updated status!
[Make Flamethrowers More Debuff Centric (or at least make their debuffs more powerful)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Bring Devil's Sunrise Up to the Same Level of Quality as the Rest of the Mod]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@vocal gust - Your suggestion has received an updated status!
[**Make Magic Tome animations feel more unique (similar to Rancor and Heresy) **]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
oh hell yeah those two got accepted
flamethrowers being debuff centric ranged weapon seems like a given, seeing how 1.4.4's kickass flamethrower reworks have a pretty potent debuff attached
devil's sunrise is bland, I agree
one of the best things to come out of 1.4.4 imo
can't wait to yeet this sword around
giving all magic tome animations similar to rancor and heresy, while cool as an idea, would probably diminish the cool factor of the other tomes while also requiring a pretty big amount of effort
m
i wonder how halley's inferno would work with 1.4.4 flamethrower rework
does it just shoot a concentrated ball of flaming comet
@eager jungle 1.4.4 already doubles buff slots, wait until that rolls around
Really damn
Also if the buffs are op, dont use them
That's a very strange way of wording that suggestion
???
"Buff potion cap" meaning "Make it so you can have less buffs at a time"
Yes
"Buff" usually implies something beneficial for the player
Explain please
Oh
Sorry, I read it completely wrong due to the double meaning of "buff"
I read "buff" as an action
Oh
Rather than "[buff potion] cap"
Oh I can see how that would be unclear
Probably solveable by making it more verbose
i.e. "Limit the amount of buff potion buffs that the player can have at a time"
Should I change it
You can if you want to
Preferably you should also add more to your reasoning
Because this is almost certainly going to be a difficult suggestion to get people's approval on, so you should add as much as you can to convince people to Star it
@hollow shell
@frosty trellis agreed
@hollow shell Another
It keeps happening
byeah
Is it just me or is the obvious solution to Sabaton just making it so the explosion has an 8 second cooldown, and you have access the hold-down fastfall at all times
Having a fast-fall mount doesn't invalidate the purpose of a fast-fall accessory either
Cuz mounts put you in a more restricted action state, and there exist other usable mounts that don't have fast-falls that you may want to use instead
Mounts don’t have dashes
hence why 99% of the player base doesn’t use them in combat
You can dash while holding down s to fastfall
Regardless
It does need some form of a rework

except not really, most people who know how to use these just rapidly mounted and demounted when they actually wanted to fast fall
and Sabaton is still extremely restricted while consuming an accessory slot
but yes
the fastfall on Sabaton could not have the cd anymore, just the explosion
I really don't wanna sabaton to be removed because it has a cool potential, it's just very very overshadowed by mounts
but if it's removed, it is what it is
if mounts were less just. horizontal/fall speed it would indirectly buff sabaton
but iirc my sugg regarding that got rejected
(Slimy Saddle really should be nerfed if it hasn't already been
Especially now that QS's mount exists)
just use the portal gun to fall fast
it hasn't been I guess?
the only main argument against fast fall mount is basically your horizontal movement is often very limited
its only downside is lack of fall dmg protection
by which a player's own fast fall accessory can completely ignore
otherwise yeah mount will just be better
(there's a bit of things that give fall dmg immune early game too)
as long as you have half a brain cell this doesn't matter
sabaton needs to have like, no cooldown (literally), and it maybe good
(hm at least)
cue to me drinking while using slime mount down a hellevator and forgetting that aspect when I landed violently

but yes

which do make sense since currently players just have a build in "hold s to fall faster" with no cooldown already
Or we can make it so the fast-fall mounts have to be mounted for a second or two before they actually gain any faster-than-typical vertical velocity
so that they act less as instantaneous dash-like movement options, and that gives Gravistar the better niche of remaining instantaneous
the thing cal added just accelerates at which you actually reach max fall speed
it doesn't actually raise max fall speed
oh trust me if it is as fast as slime mount at 0 cooldown people will use it
because increased fall speed on demand is an AMAZING effect
the current main limitation is sabaton have a 8 second cooldown
for an acc slot?
yes
when slime mounts exist?
because you can have free horizontal movement, which slime mount limits you
I like the idea of more major buffs for gravistar (and major nerfs for slime mounts) considering it's pretty much never been good
the same argument is basically can be use on other movement accessory, the likes of soaring insignia, aerostone and etc:
are they worth an accessory slot? some people say definitely no just use emblem while others say they are overpowered
tldr of it
feels like a bit of a stretch to compare gravistar's downward mobility on demand to soaring insignia
esp. when slime mount exists
slime mount is good when you only do it once in a while, but when you want to fall down at multiple occassion (and by a small amount only to dodge attack) slime mount is not that versatile
again, I'd rather overbuff than underbuff gravistar
But the main use case of slime mount is that you can use it like a downward dash
yeah
You can press quickmount and get instant higher-than-normal-max-fall-speed downward speed
and you can press quickmount again to disengage just as fast
in worst case scenerio then it will just be as you say, it is a slime mount that cost an accessory slot and thats the end of it
Who the fuck uses a water arena
^
Good on you lad
We found one of the 5 people
#suggestions-posting message
This sugg is going to be very funny to watch die in voting lacking a lot of reasoning for such a controversial idea.
Indeed
I dont really think the potion cap suggestion make a lot of sense before double debuff slot yeah
Potion buffs being op is something I have heard thrown around by testers and with how accessible potions are now (blood orbs and shops my beloathed </3) I would have to agree
truffle doesn't even require water anymore
it procs on rain, and hell, below 50% HP
potion buff is overpowered but main thing to counter it is that currently there is already a potion buff cap (that being buff slots)
So until 1.4.4 we don’t have to worry :)
for example this is how much buff you can use on summoner before just maxing out
yeah basically
Poor poor summoner
(I forgot what cursed flame flask is supposed to be, but zen is supposed to be boss zen)
to me the suggestion is just comes abit too early, it should be post 1.4.4 as others saod
because when potion buff slots are doubled, then you can do these:
or
cirrus dress ignore alcohol cap
Oh
so tldr if you compare to the first summoner image (which is how it is right now), you dont really need to cap potion buffs
for now
1.4.4 my beloved
Post 1.4.4 definitely needs a cap
It will be very hard to pass voting
Granted
The glassest cannon I ever did see
(Considering it's faster than the sus bean yeah fair)
we tried but it wasn't really possible code wise, so reducing horizontal speed was the compromise
bean shouldn't have existed and I hate it and wish for it to disappear
But my fast fall in water......
(I find that difficult to believe but I spose it's not my area of expertise)
Oh hey Xyk since you're here, the DS and AS shortswords are
, especially the AS one being worse than Aftershock and Avalanche by a mile dps wise and usability wise
Didn’t it have literal walking speed anyways
It was at least faster than non-Hermes walking in vanilla, I know that
Better acceleration too
we should delete them 👍 (someone else already talked to me about them)
Sounds like a great idea
Pls make a good melee weapon as a replacement
Not like either needs a melee drop anyways with 2 sea remains melee weapons and the best yoyo for awhile in the acid rain t2 from AS
Does melee not have enough
Never

Yoyos are weird, not everyone wants to use them
Just use the enchanted sword or the ore weapons or like any of the other 500 weapons
Sulfurous grabber is unironically amazing
"melee is so roided up right now I could probably chop off two of its limbs and it would still stand strong"
LITERALLY THOUGH
Kill like half the pre mech boss melee weapons and no one would notice
And every other class gets 2 weapons from AS+AR, melee should have 2 too
Melee already has enough weapons people don’t use bc funny ark line
But like, if you want a post 1 mech boss melee weapon (Bc AS is supposed to be post 1 mech) brimstone sword r.click is right there
ark and biome blade line when it destroyed melee as a class 
See I would agree with that if Ark of the Ancients and Galaxia were any good
Which neither are
*SAVED
they will be eventually
🙏
a weapon doesn’t need to be good to kill class identity
THANK GOD
Wdym by "destroyed"...?
I want Galaxia to not be Shitlaxia bc it's really cool
AotA I have no idea how you would fix that because the bosses on it's tier make it a complete nightmare to use
We rework it.
Again.
AotA? Zamn

Makes sense though
No. Galaxia.
God
Melee weapons really be taking up 500 reworks before mana is even touched (which is fair)
That thing is basically useless.
basically there's a biome blade or ark option at every point of the game, so there's no need to interact with anything outside of those two lines in a melee playthrough. they have so many effects that there really isn't a boss they cant handle (unless they are too weak numbers wise like galaxia)
That's quite the predicament alright
(Pre DoG be like: AotE and TBB are completely useless here, you don't get anny funny- ah fuck terror blade kills dog so fast you won't even remember that since you can just craft galaxia afterwards)
So like, what do you do about that?
I personally am fine with that because the Ark and BB lines are the most interesting melee lines in the mod
So having them be dominant too is frankly poggers
Players get to experience a much cooler melee playthrough and not be forced to use boring beamswords cuz the interesting swords aren't viable
I wish the other classes had something as cool as the ark and bb lines
But rn it kinda is just a couple cool things sprinkled throughout the mod
There's stuff like the started oathsword line rework and (potentially) an Caustic Edge line rework planned
And stuff like reworked Exoblade's already being rolled out
Those are both true
See I would be cool with it too if:
A: The lines were good (which not all of them are, and there is a TBB attunement that is the definition of dogshit)
B: It wasn't like the only option or even like, the best option per se for every tier. Can use the cool options and they are perfectly viable but if you want raw power then can try out other things
These two points conflict with each other.
(With the exception of AotC if you're really good with it, bc if you're good with it, it should be fantastic)
How does:
Both lines are good
Both lines are viable but not the best options
Conflict?
I'm betting that the oathsword reworks mostly depend on Dom getting the motivation to code the last three...and for the caustic edge reworks, gosh knows when that'll happen
devplans.png moment
It seemed like you were upset that they were good and upset that they were not good
^
Ah
But yeah I get it
They're too inconsistent throughout the game is what you're saying
Too much goodness sometimes and too much badness sometimes
It's rather just I would like the cool options to exist, want them to be powerful, but don't want them to overshadow the other options in raw power
Is that really true?
What weapon would you use for dog
Yeah was going to say
AotE is Not A DoG Weapon
But you get terror blade anyways and terror blade just a very funny weapon
Imo give ark line a bit more love, its missing some content and viability;)
It's not as bad as you'd think last I tried it
You gotta be careful with that, cuz
You don't want an option that is harder to use have the same DPS ceiling as an option that is easy to use
Ideally the more complex weapon would have the greatest potential, to encourage players to learn how to use it to its fullest potential, with the simpler weapon being the more accessible consistent not-as-optimal go-to
^
I've seen and tried fractured ark vs Plantera and Ark of the elements vs DoG. Both were serviceable
FA is great
AotA is terrible
AotE is broken as shit
AotC is quite strong but can be tricky to use
(Seriously sometimes the parry with SCal's projectiles Does Not Make Sense)
FA was amazing in my recent experience
I’d rather see other classes get cool stuff compared to melee getting ALL of the recent toys (outside of cool new early game additions) THOUGH I haven’t checked out recent update
At least it was what I always used when exploring and stuff
But like
Even with recent nerfs frark is great
Fairfair
HG and SSV reworks are amazing
Anomolys Nanogun is fucking wild
The ranger suggestion will get denied. Blame the community
Anomaly's Nanogun right click when it's the most fun ranged weapon for Yharon
Heavenly Gale
heavenly gale
So it needed fixing first of all
Indeed
Melee needed it most imo, not in a lack of options but in a lack of fun options
Its
- to -
ratio was/is awful cuz of its bloat
^
It is fair to say that ranger and mage deserve some attention now that melee does have its cool new lines
But other classes are catching up, slowly
You know what else is bloat? The 20 post dog ranger weapons
Summoner's already getting some love
donator weapons moment
Xyk there are more non-donor post dog ranger weapons then there are donor post dog ranger weapons
It's not their fault
who has ever used Abyss Blade
Mage did have some relatively extensive stuff planned for it
Ranger not as encompassing, admittedly
That still does not change the fact there are a lot of donor weapons on this tier
I remember pixl bringing up massive ideas but also bringing it into fruition is hard
I would love to see more one off weapons instead of just this bitch
GIANT helium flash
I pitched this one wacky idea to Stippy in the nohit lounge- I wonder if he brought it up, and if so, I wonder if it got approved
whom Stippy
Stipulate Venus
Helium flash my beloved
Ok
with melee
darklight is also not used very commonly but holy shit the resprite it got
Helium flash my inferno fork ripoff </3
Helium Flash is mage's best option for exos and 2nd best option for SCal behind SSV
this is cool
compared to the old one especially
typical reaction to a donor item :clue
Truly
Helium Flash needs a nerf bc it's like 4 minute exos
Imo all cryogen weapons are underused because cryogen sucks
(yeah you see the problem there is Pixl is.. not leading the charge on that anymore
So I have no idea what's gonna happen with those plans)
you suck probably
cryogen is alright, but his weapons are indeed pretty meh
Surely
This update alone added three summon weapons (Puff Shroom, Warlok's Moon Fist (donor), Atlas Munitions Beacon (awesome)) and got 4 reworks (Rusty Beacon Prototype, Infected Remote (donor!!!), Cosmilamp and Virid Vanguard
~~normality relocator shouldn't have existed and I hate it and i wish for it to disappear ~~
Prolly dead in the water
also the silly permafrost weapons exist because?
Cal loves ice weapons
munitions beacon is also a summon weapon
O right
a sentry but summon nonetheless
Because at the time, giving the NPC a purpose mattered more than mitigating bloat
So he was just given things rather than actually looking at what was needed for the tier
Infected Remote is a [Specil] case I think?
I dunno
ye fair, even Amidias has something, so it's odd for Permafrost to just be another vendor NPC
I recall Thomas (the donor) despising its old iteration
Tbh a npc having purpose still matters
Absolute zero tho?
byeah, many many ideas have been tossed around about what core purpose Perma could have
Something unique and distinct
But nothing stuck afaik
but like
It’s kinda hard to give him a unique purpose considering Wizard is right there filling up the “mage npc” slot
actually only Permafrost doesn't have any unique function maybe
Amidias has the water buff
Bandit has reforging refunds
Cirrus, I guess her death count? but probably her alcohols being a somewhat unique take on buff potions
and Calamitas, enchantments and exhumes
permafrost's unique function is selling weapons
Maybe give perma some permanent mage upgrade, since hes a mage after all and more bad weapons aren’t necessary
Bandit works as being a rogue-oriented vendor imo
yeah it works
I think her having a reforge refund stuck more to the general players than her being a rogue vendor
True!
Not an awful idea
We could sacrifice Comet Shard in favor of giving that boost to Perma somehow
hell even one of her requirements to spawn is having a platinum coin
Wait shit does melee have one
Filling the same niche that Arms Dealer does for ranger, Wizard for mage and Witch Doctor for summoner
or is it just post skelly now I don't remember
Or something else entirety, maybe faster mana regen
anyways yeah
Merchant 
So true
Sickle
Nope but does it need one with how much stuff it has
Not really
melee needs more weapons guys 
So true
make getting the boost be a sidequest of sorts
that's the whole function
The problem with giving archmage anything to do with mage specifically is the question of “why is this not on Wizard”

Permafrost (and by extension, Cryogen) can probably be moved somewhere else so that that stigma can just be gone?
Sure, but it fills it's niche at the tier while being satisfying to use so I don't think it needs any changes. I guess the visuals could be better but the visuals can always be better when the bar rises like every month... 🗿
not sure where you'd move Permafrost tho
It would be funny if all the mage mana boosts were acquirable through permafrost though
hmmmMMMm
all, you say
Permafrost’s two defining features are “frost” and “mage”
one of them exists already in Wizard so cal currently goes with the other one
mana stars too
no more phm 200 mana 🚎
Which has resulted in current blegh archmage
Imagine pre hm cryogen or post ml cryogen :tro
That's why I said "funny"
Permafrost was sealed inside.. Deerclops

Not like other npc vendors
here is where I would've made a witty Don't Starve joke but I never played the game 
Permafrost was too busy in the Shadow Chair
@eternal escarp help this man
archmage should have been a purely lore character and not appeared in game as an npc
hi
Yes
I like the idea
Permafrost permanently becomes Vergil
his sprite just sits on a plastic chair at all times
Just replace the Wizard alt sprite with permafrost
permafrost is secretly from The Constant

boom
Crafting my beloathed
I will jump at the opportunity to give stuff sources other than crafting (or NPC drops)
I think moving cryogen to phm is a pretty good idea

i personally like the idea of mana upgrades being from permafrost
I might've agreed with you before 1.4.3
^
cryogen being prehm sounds like just asking for a lot of change to his actual AI
Deerclops already exists, but I don't think no one at cal bothers to touch on Deerclops anytime soon so you can probably swap both and no one will notice
You could have perma sell a mana upgrade there which is very useful at that point and give some variety in a part of the game where nearly nothing exists outside of statigel and aerialite
Deerclops is fun people just forget him like crabulon
Itd be funny if you could get them through grimm-troupe delicate flower
like rituals- say, "carrying" a spell to a certain biome to unlock the boost
I'm less a lover and more of a....not sure what's the good word for it, sympathizer?
Just make less and slower projectiles
no people rather get mad because he can sometimes telefrag you, as if other bosses cant
I'd appreciate him more if cal did
Delicate Flower type rituals 

Please no
now this gets spicy
kinda oversimplifying it i think
its not "just do that" 
Maybe
just make it easier ofc
But uh yeah I'll keep this all in mind but for now I need to sleep cuz the sun's rising Goodnight
god
Ninight!
👋
Gn!
just port infernum deerclops to cal
surely nothing will go wrong
@ pixl help we accidentally turned into a think tank
Gn and stay on that grind, gender neutral king 💪
TRUE i like this idea
not biased
not like infernum deerclops is mostly a fruit of my mind

💀
Samesame
pretty sure the term would be monarch
but yeah
Then make an even crazier infernum version
Does Cal even mess with deerclops currenrly
Subworld deerclops
only DR and HP
Figures
no AI as of yet
Too busy buffing melee to make deerclops cool
True but thats lame
laao
It’s a jab at every tester smh my head just become developers
true!!!!!!!
melee needs to be stronger tbh, more homing swords 
omw to learn code in the span of 2 days and get fabs permission to make dclops rev ai
Sorry, I don't know how to code and If I did deerclops isn't worth my time
nothing will go wrong

deerclops gets insane resistance to true melee since you need to fight it in that range anyways :clue

I forgot until I posted that message that fab is the only person allowed to do boss ai

inb4 the former is easier 
I would not be surprised tbh
The worst thing with System Bane is that
you can't actually recall existing projectiles
so you're stuck watching them be in a bad position for a few seconds
System Bane is prolly the weakest rogue arsenal weapon functionality-wise
it's quite weird to use indeed
it's good dps for like ravager or cultist
but it's not great to use
yeah
visual wise I'd have to go with Plasma Grenade
it just lacks strength and impact on hits
but the other three are good
shart my beloved
Plasmanade is fine imo
Its just a biiiiit similar to Wave Pounder except with a less cool visual
I think it's
Wave Pounder > Tracking Disk > Frequency Manipulator > Dynamic Pursuer > Plasma Grenade > System Bane
for me
fair enough
splama grenade has cool hand animated blasts wth
in isolation the blast is cool but like
is it shart tier in impact
precisely
but yeah I think plasma grenade functionally doesn't do
much
either
it's just a grenade
as a concept plasma grenade is just
that
ping moonburn to do their sound effect magic
meanwhile Tracking Disk has a constant laser pressure while it's out
Frequency Manipulator (while statistically very broken atm) has a very satisfying reward with its small hitbox
System Bane needs a lot technical improvements but I really like its concept, spiky ball that significantly slows itself down on platforms and do the bzz
and I don't need to explain shart
they are quite cool :p
the problem arises due to the rogue weapon a tier below it
-also is a bomb with a huge AoE
-has a way cooler and more impactful explosion effect
even if I like Plasma Grenades, I wish its identity/functionality could be just a tiny bit more different than that of Wave Pounder
what .is shart
presumably wave pounder
yea i love wave pounder
but yea unfortunately plasma grenade is lacking compared to pounder
even if it has the hand drawn animation
shrimply switch their progression then 
Wave Grenade and Plasma Pounder
this is a joke this is a joke this is a joke
arsenal summoner weapons are also kinda Arse
I'd kill to use shart on exos
but I guess since they had this whole kinda chart on arsenal "element" type per class and tier
it was buried somewhere
Hallowed
hallow
back before early hm rework
old ctp my behated
what the hëll
and before darksun changes
since I think that's when they also moved T5 back
from post Yharon to post DoG
also i think that ranger's final arsenal weapon is kinda small for its tier
if there was a switch, you could probably just rename it to plasma wave pounder and gauss grenade or something like that
I think Plasma Grenade can just get a rework instead of moving em around
make it more than a silly nade
I'm still anticipating Supernova rework
given how the entire thing works you'd probably have 2 shift even more weapons
i mean
keep the energy type, just rename it a bit
Tracking Disk and maybe Taser?
T2 has Freq Manipulator and Mounted Scanner as the sillies, and idr how HVC is vs Destroyer now
and it's clear mage and ranger have problems when they're both guns in looks and functionality, just one class uses mana instead
and I don't remember if arsenal weapons still have the quirky extra dmg against organic / inorganic shit
probably removed at some point because I never read them in tooltips anymore
they don't
@whole kelp fyi, I tried making Laboratory Screens work like signs before
Sign code is what we call, less than desirable to work with
I would agree with the suggestion, if trying to implement it didn't give me a headache
@half imp are you sure hellfire treads don't work with vulnerability hex? I see no reason for it not to in the code
yeah it definitely looks like hellfire treads affect it
for me
I also tested against some bosses and with hellfire treads I got a faster kill time almost every time
the illusion of numbers
numbres
to be fair not even dom knew how DoTs work
I did not know that hex was a fire debuff 
they probably looked at the damage number and assumed it didnt change = didnt worked?
since tbf the hellfire treads tooltip do make it look more like "amplify fire debuff damage by 1.5x"
It was weird bc other debuffs were affected but it didn't seem like hex was?
you were trolled by intentional design
and now you need my third crashcourse of how npc life regen works
huh odd, I did have a few bugs with HF treads that I wasn't able to recreate consistently, maybe this was one of them
I recall Lizard using it on Thanatos in his nohit
stuff like HF treads actually halfing Debuff damage when used alongside slime + oiled but only sometimes
(or well, halving after the 1.5x mult)
(5500 damage from demon flames per tick would sometimes be 2750 and I don't know why)
(or maybe I'm just really bad at the game and math, defo possible)
NPC damage over time debuffs mainly run on 2 values, life regen and damage value.
Life regen is the internal variable that is the sole determiner of how much DPS a debuff deals. The amount of DPS dealt by a damage over time is always equal to (Life Regen / 2).
Damage value is the visible variable that displays combat text while a debuff is applied. While damage value is the part that actually damages the NPC, it is not an indication of DPS.
This is because life regen runs on an NPC as a counter proportionately to time, increasing until it reaches the damage value, which will then force one "damage tick". Here's some examples:
- A debuff applies 120 reduced life regen with a damage value of 1. It will deal 1 damage every 1 frame, for a total of 60 DPS.
- A debuff applies 100 reduced life regen with a damage value of 20. It will deal 20 damage every 24 frames, for a total of 50 DPS.
Typically, a debuff in Calamity has a damage value of (Life Regen / 5) which means it will cause a damage tick (equal to the damage value) every 24 frames. However, Vulnerability Hex is a special debuff that intentionally has a fixed damage value of 666 (for obvious references), which means manipulating the life regen will only change how frequent the "666" damage will run.
@half imp @frosty trellis
yeah
I figured that out from my testing, it was incredibly obvious when I used slimed + oiled
I just didn't really see a difference with HF treads but I probably just made a mistake somewhere
As I said though, Dom and Brav both fell for this 
They both thought Sulph Poisoning did 36 DPS because it shows 36 as the damage value
lol
Debuffs 🙂
yeah, I noticed as well that the debuff ticker isn't entirely accurate with multiple debuffs
Only shows the highest damage one
but they do still stack ofc
then slimed just make the debuff tick 5x faster or 5x damage?
(assuming vulnerable target)
for vhex the debuff ticks 5x faster
yeah
for other debuffs it does 5x damage
slimed and oiled are stronger multipliers
Otherwise 5x damage
that's why it's more noticeable
definitely
Was this what caused Rusty beacon funnies
2x and 5x respectively vs 1.5x
yeah

That plus almost every PHM boss being weak to sickness
meaning it actually does 180 per damage tick on them, not 36
lmao
while the devs are here why is blood clot staff vile feeder 2
(by vile feeder 2 I mean when vile feeder was broken)
yeah
yeah what
I buffed it with an add-on, some parts of the code weren't saved, and then I sent my conclusions clueless
aint no way +9 dmg broke it
it was only taking speed buffs when I thought it also took damage buffs

+9 damage is a lot though considering defense moments and belladonna 2
and +9 get amplified by other increase damage sources

It's literally more than double damage
also the iframe changed iirc, don't know how that played in
Ig they ummm
iframes are practically the same
30 local iframes now, don't know what they were before
swarming enemies at mach 4 also helps with the dps
yeah
10 to 30
ahh
but 2 extra updates
yeah
so it still hits the same rate
So practically the same yeah
that explains why the wiki changelog didn't mention the iframe change
@frigid hawk dont post completely unrelated to calamity thing as a suggestion
that for obvious reason is not a calamity resprite, nor is something calamity have a plan respriting
(and also I just realised that is server suggestion anyway)
so ya delete please, server suggestion is not done through here (though I doubt it will get accepted even if you did it the proper way)
you can just, use that exact png you know, instead of making it a sticker
☹️
mystical wise mourningwood is good sticker material tho
however that screenshot sucks
pass it through the modmail if you want to suggest it as a sticker
so is perdition now, apparently
sentry dont really have to be quote on quote "viable" I think
you basically place them for free
and for that, it do help yes
We should at least compare it to one carrion
(I dont think they intent to make full sentry build an actual build)
wait it is worse than carrion?
i hate sentry count limits i hate sentry count limits i hate sentry count limits
i don't think they should be so bad either, especially since only 1 of each can exist
like, bro...
and yes, carrion is better than both of them
I WANT perdition to die because it does not in the least act like a sentry
the tldr is this is basically extra dps you just get, since you have all your summons function as normal
but ya they definitely should be better than carrion still
I am the one who did that nerf, what's the problem?
it's worse than carrion now
The hell's Carrion.
yes
Forgot to nerf it, sorry.
god
trollage
But the Perdition nerf is justified.
And I'll probably nerf Carrion to like, 50 DMG or something.
What’s its current damage
what's its full name again
I honestly don't remember

ah
I don’t scream at Perdition because I hate Perdition 
Well, then that's a bias.
But yes, I'll see how it performs, and then I'll nerf it as needed.
I think its mostly a matter of that
sentries lead to more unique/inspired gameplay that summons do, generally
byeah maybe a nerf to Carrion is needed before anything can be done to Atlas sentry
Fun fact: Perdition was planned to be a normal minion, and then something happened, no clue, and it became a sentry in last minute release.
god
And that's why Perdition had 444 DMG.
Because it was supposed to be a normal minion.
so it would be nice if using them made a decent difference in terms of your damage rather than being fun yet relatively obsolete gimmick weapons
IDK, look at Atlas Munitions or something.
joking right? 😶
yeah, AMB is a good example of what I'm referring to
I mean, that's a quick guess, if I need to I'll do it, if I need to nerf it to 100, then 100, depends on how OP it is.
The thing is it is insanely hard to balance sentry
since when was carrion OP
Make them too strong you put 1 down in your normal summon build then you have 20% extra dps
IDK I've just been told.
Anyways, talking about sentries, I also nerfed Guidelight of Oblivion next update.
sentries are the coolest thing about summoner 
you have to
-pay attention to where you place the standard
-keep the beacon item in hand and be able to pick up the gun on the fly
-actually aim at the boss and in the case of scal keep her out of walls
-pay attention to the overheating mechanic to make sure you don't lose the gun
So true & false at the same time.
and potentially place the gun back on the beacon with the right timing
what about say, Virid Vanguard?
-you have to summon it
-maybe you rightclick to target whatever you're attacking
they reward dodging the boss within their effective range to be good, really cool and unique design you don't see with any other class
beyond that, the only depth most minions have is how well they catch up with different targets in different situations
IDK man, I like it, it goes slash fium and it does damage. 👍
Doesn't obstruct my vision so that's extra points.
its got awesome visuals and does indeed do damage
I would be fine with a fair share of minions being like that
but I'm not a fan of that well, almost every minion is like that 
Oh well shame, I can't do a lot, I can balance it!
I think the only way to make sentry to be able to be good (without being broken) is like, put a summoner nerf on it, literally
Something like sentry deal 25% damage if you have minion
Otherwise you will need the nerf abovr yeah
No, I'm not making sentries able to be independent by themselves.
that's fair-
they don't need to be
Atlas munition beacon is definitely viable on scal though
but it would be nice if they could be impactful as support weapons
Viables as in yes it is good enough
Anyways, I know how I'm balancing sentries already, and so far it's working fresh, so I'll continue doing it.
like with whips-
@eager jungle why not just nerf potions? (And we literally killed Shattering (an extremely overpowered buff) last patch, turned crumbling and calamitas’ brews into flasks, nerfed Shadow, Penumbra, ale and we had nerfed archery and endurance already)
Yeah, that's the plan.
mmhm
I'll withhold my judgement until said poor execution of that idea has been dealt with, then :p
IDK, when I have free time.
I did balance Post-ML summoner minus 4 weapons in like a weekend.
And when I feel like it, very important this one.
Tbh what potion is even there that is not alcohol to be nerfed?
Rage wrath is already taken into account during balancing so no point in gutting them and rebalance everything, many defensive buffs like ironskin are pretty tamed
The others also never feel like significant outlier, the closeset one is cadance but it will just become a complain of "calaity nohit mod" again
The only thing I would do to potions at this point is rework or remove the profaned damage ones
Feels weird that you take potions from the corruption/crimson…and use random Sun god to enhance them
it's purified bro
new prof rage/holy wrath will just be post-ML shimmered ez
now it makes sense totally :)
corruption? crimson? what are you talking about
wrath/rage
just buy them from the witch doctor
lmfao

clearly this means they're jungle themed 
when you think about it the potions are just
fish that makes you angry
which is pretty goofy
"god fucking damn it i HATE koi why did i drink this"
oblatory needs a NERF!
or just a rework in general
because you can do things like this
scal enchantment
it gives you +50% damage and -40% mana cost but it makes you sometimes lose 5 HP every time you use mana
and when you enchant something like Eternity with it....

(also it's mage exclusive)
+50% damage...
look at how the tooltip says that it has a +72% damage multiplier
ok i can't record footage, but try something like, oblatory aetherflux cannon vs oblatory void vortex & just see the differences
Can I propose the idea of making sentry armors provide an extra strong buff to sentries to make solo sentry runs more viable if carrion, perdition, guidelight, etc are all getting nerfed?
(just like, extra sentry-only minion damage or something)
No.
falls into the subclass don't I think
@ashen warren Its primary purpose is to be able to summon LC before you are normally able to.
It can drop right at the start of Hardmode
So once you beat Golem, yeah it doesn't serve much purpose cuz you can just, go kill the actual cultists
isnt the cultist restriction because of a programming bug anyway?
I haven't heard of that before
I guess it could have some weird interactions if LC is alive and then you kill all four cultists, prompting the game to try to spawn another LC with a spawn animation
Could be resolved by instantly despawning the cultists and their tablet when you use Eidolon Tablet, I guess?
(Making sure that the despawn isn't interpreted by the game as them being killed)
i always assumed as such
The problem is the building the arena around the dungeon is kinda annoying to do espicially when I have a perfectly good arena at base. also flying across the world to the dungeon takes to long in between attempts
skeletron arena:
You can add that as reasoning to your suggestion
every single problem that lunatic cultist has is also had by skeletron
except that if you run out of time you'll have to wait like idk 15 minutes to fight him again
unlike cultist who can be fought any time
sleeping in beds be like
(also Calamity speeds up the respawn timer)
Oh nvm misread
Beds do indeed speed up time in 1.4
@lucid flare probably not worth a ping but Eternity has been blacklisted from receiving Oblatory today
.....while we figure out how to nuke op enchantments

wow
maybe you could like make the drain scale with usetime?
its one of the many ideas proposed
we need to actually sit down and think for hours
good luck with that then
😭
sorry lmao :(
the enchantments were one of the final touches of 1.5
can you guys change my nickname to "Oblatory Mythical Eternity" to spread the message
@half imp FYI Vul hex does get boosted by Hellfire treads, fireball and Cinammon roll, its just programmed to always display it doing 666 dmg but in reality its actually boosted
yeah we discussed that already I just didn't edit the message
idk how I missed it, I did know that it always shows 666 just faster
I'd edit if I could
I did run upon some other HF tread oddities/bugs that I'll bug report later (not doing proper damage, sometimes halving it stuff like that)
what is Oblatory
once I figure out what's going on
based
🫵 
if i never touched mage it would have remained broken
well assuming no one else would have brought it up
I brought it up ages ago in dev, nothing got done about it 
wow good thing i did it now then 
as for the Oblatory itself
...why not make the HP drain scale with the mana used instead of banning Oblatory altogether
Mage enchantments are fucking op anyways
let them die from casting Eternity
for starters eternity costs 6 mana
lol
it would be better to make the drain cost with use time
Oblatory is busted especially with slower staves
The other one is riskier but also a menace
zamn.

use time might be more reasonable then yes
so i don't switch my ammo from mana to HP when i use oblatory aetherflux cannon
Anyway reminds me, an idea to @frosty trellis's suggestion:
Gravitar doesn't necessarily need a full rework, but it probably does need something to make it more useful such as other movement boosts (maybe a fast ascent?) or having a tinker you can make out of it that's more valuable (maybe a fairy boot upgrade?)
isn't gravistar the one that can stomp the fround but like only once every 8 seconds
Yea
Sabaton being an upgrade of something could be nice, maybe a branch from another vanity shoes
It definitely needs something to be worth an accessory slot
flamewaker.....
not sure if there are any vanity boots left in vanilla
I don't think so
Flamewaker is used on Hellfire Treads
or since a lot of hermes variants are just used to make spectre boots
maybe Dunerider?
Sailfish is also used in Amph Boots
adding more viable boots besides treads/tracers would be really nice
Dunerider + flamewalker would legit be epic for vanity
Dunerider + Flamewaker then upgrades with Aureus Cells to Sabaton
fairy isn't as nice as treads flight time
FlameRider boots…
Ride the fire!
Sabaton could probably stay a drop tbh, just make it have more of a use
But we have other ideas for sabaton
ahh
Honestly having Sabaton be boot sidegrade and Aureus getting idk bean as its expert drop (as it already was anyways) would be epic
But what boot
the pure boots line I guess?
fairy and HF treads don't go anywhere rn
the tracers sidegrades
honestly even just giving sabaton a vertical "jump" would be enough to make it much more viable since doing that with wings would provide an option for more flight time similar to treads
isn't expert drops "non-existent" in cal :cluel
looking at the vanilla boots, I feel amphibian would synergize the most with sabaton
since they're both primarily about vertical movement
inb4 cal makes a boots upgrade that's basically a culmination of the niche boots as an alternative to tracers because yes

but lowkey Sabaton deserves better
honestly would love it
HF treads + Fairy + Gravistar + Amphibian would be a really interesting boot
but I don't trust them with that concept until they can clean-up their fusion stuff to actually be a fusion and not a stack of previous abilities
(Auric Tesla grr)
even just a stack would be good
#suggestions-voting message @hollow shell could you do something about this one as it already does
Proof (dev): #583454384290267147 message
Uhh yeah sure I can just delete it I think
Make Vulnerability Hex work with Hellfire Treads
Vulnerability Hex doesn't get the 1.5x damage boost from Hellfire Treads, but it does get doubled DPS from Oiled, and the buff from Slimed, which would imply it's a fire debuff. It would be nice to have it work with Hellfire Treads, granting more use to both the Aflame enchantment and the Treads, alongside having the consistency with Oiled and Slimed.
saved for posterity
There
there is, but they want it to be more limited
22 in 1.4.3 and 44 in 1.4.4
A bit surprised it didn't get exclaimed for kinda being. bad.
most of the buff you can stack is not really from potion yeah
Yeah I asked them to include more reasoning because it would be difficult to convince people of it
as in even if you stack every single potion, your main one is still that few like cadance, rage wrath, exquisitely stuffed, yharim stim etc
Buff typhons greed
reply to an old ass message but
Abyssal Diving Suit 
just looked into the item as I was browsing recipe browser
Jesus fuck it has a chungus tooltip
sick
that means u should delete it before this passes for the 8th time

hey now those are holy inferno audials (laughtrack)
For god knows which time*
true!
@slender void if you could please delete it, it's just (hopefully) going to get flagged by a mod anyway because this has already passed multiple times
yeah it will just be another one of those minute 1 approved suggestion, since it is already (maybe,potentially) work in progress
calamity devs flagging suggestions for already being planned but still not implementing them
those suggestion will be implemented soon™️
it's a lot easier to decide to do something than to actually program it
well then you cant blame people for resuggesting them
the tldr is this is the type of suggestion that will happen regardless if people suggest them
it will be similar to something like "make brimstone crag more interesting because it is just a recolored underworld", when a brimstone crag rework is literally planned
Prov holy inferno border indicator(s) are indeed planned, got Trello cards
No idea when they'll get added, hopefully soon now that it's getting sound effects
also regarding the eidolon tablet, now that I think about it isnt the "no summon when cultist devotee/cultist archer are alive" is potentially due to technical limitation?
I will imagine it can cause weird bug like being able to summon 2 lunatic cultist at a time
Yeah but there are (probably) ways to overcome that
i think that was already mentioned
somewhere here
I mentioned earlier, could despawn the cultists and their tablet when you use the item
aight
seems like the way to go?
"press this button to instagib the cultists"
@eternal escarp these tests are done with ~~absolutely zero bias ~~ but I think post-Providence yoyos do indeed, sucks
though all jokes aside yeah all of them are not very good
the only boss they get a "normal" killtime on is signus which is famous for being weak
on polterghast one thing to consider is I had to play excessively aggressive in order to maintain that level of DPS, aka I am taking chipped hit constantly; if I am to play completely safe all of them will be 4:00 +
on storm weaver except for solar flare (which has on-hit effect, which of course does well against a worm boss) are literal sadness
they do surprisingly ok against ceaseless void mostly because of the contact damage part and you can just aim at the centre of CV when the energies gathered
on DoG yeah lacerator is your best option with this as its tooltip:
damn
this is the BEST OPTION against DoG amongs yoyos
with how lacerator is literally a worse solar flare in almost all case against DoG I seriously think lacerator should be retiered to post-Polter (since it already fit bloodflare stuffs) just so there is an option against DoG
ive checked lacerator not too long ago
I think shattering removal probably messed up many yoyos yeah, since they are heavily multihit
yeah terrarian is fine, it is post-ML anyway
and solar flare i forgot existed
was reading the wiki page and read that it use to have an aura like microwave, but now it's just. A Yoyo. With no special effect besides the healing. why?? this is the same tier with Devil's Sunrise and Mutilator for melee with the same materials lmao
yeah i was thinking of calling a rework for lacerator
tbh without a super heavy rework one potential buff is many make it apply some form of "shred" debuff, like soma prime (or 1.4.4 blood butcherer?)
since it do fit the literal name of "lacerator"
adding 1.4.4 blood butcher effect would be interesting
im still wondering how cal will handle that vs. burning blood
depends, burning blood is stronger when you hit rarely but that stacking shred is stronger when you hit consistently; both have its ups and downs
i meant if they're going to move burning blood, and what weapons will get one or the other, bc i doubt any wep is gonna get both
ayo wtf is going on with burning blood's effect jesus christ
also another note is that although some of them are not like "absolutely garbage" performance (eg: they still get a ~3:45 on a 3:00 expected kill time), one aspect to consider is that yoyos are inherently harder to use than most weapons
you have to maintain bosses on screen = riskier as you cannot just run, you have to aim super accurately, most weapon = just aim at direction while yoyos = exact position; and of course yoyo have the limitation on that they have a slight delay even on the "super agile" yoyos
"Target loses 4 health per second, 3 defense, natural life regen is disabled, and the Darkness debuff is inflicted. Melee damage, melee speed, and movement speed are slightly increased, but ranged damage and magic damage are slightly decreased."
I think I already played relatively optimally (in terms of DPS) to achieve those results (to certain degree I am even having to tank many hits) but still they are underperforming which is the main reason I think they should be buffed in some way
on enemy: 25 dps lmao
YEAH
ngl I would think Burning Blood would be more of a, y'know, heat debuff
It's literally called Burning Blood
Even if that's figurative
I think the emphasize is more on the blood tbh
Since it is infected by (cthulhu?) Based sources? So probably more similar to "corrupted blood"
and also we need to give non-heat debuff more loves
If you put it that way, then maybe?





