#suggestions-discussion

1 messages · Page 54 of 1

umbral dew
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best suggestion in calmain discord

swift wharf
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based atlas beacon suggestion

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idk why the need of spoilers though

drowsy plank
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ig cause new item or something??

rotund tree
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i wouldn't think people who go in suggestion channels in the first place fear new content spoilers

drowsy plank
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yeah idk

tardy smelt
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I can remove the spoilers at the end of the dat, I dunno 🤷‍♀️

radiant meadow
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@hollow shell

hollow shell
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Add got it

bright crag
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And democracy shall reign

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What are your thoughts on this one

umbral dew
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plasma rifle could be reworked

swift wharf
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looks fine

frosty trellis
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Compared to:

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Yes

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Get it out of here

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One less weapon for you to balace

fleet silo
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Give us another way to summon leviathan and anahita

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Waiting for ??? to spawn is too slow

frosty trellis
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Download Toasty's Nohit qol mod

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If you want that

fleet silo
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Please introduce to me

umbral dew
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lots of helpful stuff when fighting a boss

ashen warren
fleet silo
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Also

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What's the mod that auto-sells stuff you whitelist

viscid badge
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Dank staff is defo overpowered lol

frosty trellis
frosty trellis
ashen warren
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doesnt autotrash have a sell option

viscid badge
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Lool

viscid badge
fleet silo
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What now?

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It doesn't show anything

ashen warren
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craft the summon item for the boss lo

frosty trellis
fleet silo
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ooooh

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Thanks!

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Also, I just beat calamitas, which boss should I do now

ashen warren
keen zodiac
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i got 17 evil smashers HDfailure

drowsy plank
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YES

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fuck plasma rifle i want that bitch dead

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honestly i wouldnt mind if it just

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got turned into a ranged weapon tbh

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it's weird that there's no ranged upgrade to like. the very first ranged weapon most people get

fossil finch
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The wooden bow?

distant gyro
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plasma rifle was failed to be convinved to die

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and also notably

  • absolute zero
  • hellkite
  • storm saber
  • solstice claymore
  • eutrophic scimitar
  • pestilent defiler
umbral dew
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removing storm saber would be evil

crude geode
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cope

umbral dew
swift wharf
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I'd say keep the storm saber upgrade but idk which one is which

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💀

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(the sprite looks cool)

crude geode
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that's a good reason to delete both

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lmao

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give the sprite to something else

swift wharf
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fair

drowsy plank
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yeah that is kinda weird tbh

umbral dew
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i love sleeping in broken glass

drowsy plank
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i think they mean the non-broken variant

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which i believe is the only one that lets you set your spawn

umbral dew
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could also be fucky with code or just an oversight

glass arch
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yeah the broken one doesnt let you set your spawn

winter carbon
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i meant the whole bed, sorry if i wasn’t clear

grim tusk
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Dont sleep on the broken bed

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Its wakeup options are insanely horrible

winter carbon
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what do you mean wake up options?

grim tusk
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it was a horrible joke

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(in fighting games wakeup options are referred to what the character can do after being knocked to the ground to get back up, either attacking, blocking or an evasive maneuver)

grim tusk
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Also since you sugged to look at some post-Plant outliers heres a spoiler:
Pros: I balance post-Plant earlier than intended and the unviable shit becomes viable
Cons:I balance post-Plant earlier than intender and your op shit dies

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well for me those are both pros so HDfailure

frosty trellis
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So when are Luminite Arrows getting nerfed to shit?

grim tusk
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maybe once ranger gets rebalanced

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but yea they need to die

frosty trellis
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Deathwind and Alluvion have wood arrow convert mechanics as a reminder

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Vanquisher Arrows are also op but that's many tiers above luminite and are weaker than Luminite (With the exception of Phangasm but that's how Phangasm works so yeah)

cobalt pewter
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@fringe sky if resolution is your concern, both vanilla and tmod should allow you to use resolutions beyond your native resolution

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at least it seems to do so for me

fringe sky
small timber
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I dont think scope is nearly as useful on like bows since arrow have arrow drop off, but then the suggestion is valid

crude geode
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Arrows having drop off stops mattering late game tbfh

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Aka post ml

lethal flower
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and thats my suggestioh

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suggestion for a bit

small timber
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elaborate what you want more, and be more specific on what you want

lethal flower
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cause decor is cool

small timber
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currently no one knows what you want

lethal flower
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anything.

small timber
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"decor is cool" is not a valid reasoning

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they cant add something if they dont even know what you want

lethal flower
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observe as i do

small timber
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if it is "anything" they my as well dont have to add anything, since you dont mind

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and the mod isn't really lacking decor item either, in fact they added a lot
worst case scenerio you can install calamity vanity mod

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so yes, the suggestion indeed, have to be more specific

lethal flower
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changed it

small timber
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but at the sametime you cant really be specific to the point of "please add this specific painting depicting scal and the player holding exoblade clashing at each other" because that will violate the "specific item suggestion" rule, so yes this is abit going to nowhere

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unless you can provide very solid reasoning as to why the item you want should be added to the game

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outside of "it will be cool"

lethal flower
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the reason is

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decor, and designing

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builds

small timber
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that is not a valid reasoning, what do you mean by decor and designing

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the mod already added alot of decor, you can just use those

lethal flower
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making a house, or other structures

small timber
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elaborate on why do you need more when the mod already added many

lethal flower
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cause we could still have more in the end

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it allows us to truly give more life

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like i would love for them to add a mirror or even a shelf

small timber
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if there is not a reasoning other than "more is better" then it is not a valid reasoning, decor and stuff still take people to sprite them and code them into the game, they dont just pop up instantly as soon as you think there should be more

there is also quality assurance too, you can't just add random stuff with poor sprite and cool it a day

lethal flower
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im aware they dont pop up dude

small timber
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which is why one of the suggestion rule specified that you MUST have valid reasoning to your suggestion, other than it will be cool

lethal flower
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the reasoning is solely in the idea of building giving more detail to their builds

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and i could see many people using there elsewhere

lethal flower
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still we can have stuff to enhance that

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mirrors wouldnt reflect you but just be there

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or just stuff like closets would be fun to see

devout shell
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“It would be fun/cool” means its invalid from the start

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(Learned that the hard way)

lethal flower
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and now its changed

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it is completely different

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this is for building since decor has no true use outside of making shit look pretty

cobalt pewter
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that's

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the point of decor?

lethal flower
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exactly

cobalt pewter
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what

lethal flower
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so thats the only reason

small timber
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I will just reemphasize on this again:
i) calamity already added a lot of decor; why do we NEED more? no "more is better" is not a valid reasoning as stated above: they dont pop up instantly as soon as you want them
ii) why do calamity specifically NEED to add the things you want? calamity is not exactly a vanity mod that have any reasoning to add these specific decoration or furniture items, calamity vanity fits more
iii) calamity had been periodically adding more furniture, many patch consistently add more set of decor

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the problem with the suggestion is not "add decor = bad", it is the fact that the entire reasoning is just "add more decor because more = better"

lethal flower
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look if you just dont want the suggestion ill remove it

small timber
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I feel point blank boost as a bit too scuffed right now, as in it dont apply to all ranged weapon; probably not the most suitable to be put on a class-wide buff

lethal flower
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wiped from reality you win

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now lets add this next

small timber
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if you can be more specific on what decor you want and why you want that specific set of decor to be added then it is fine

lethal flower
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ill do that on pc

cobalt pewter
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it doesn't buff neither sentries (1.4.4 has War Table for that though) nor whips

hallow epoch
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guys ,what does such a frame mean?

small timber
small timber
# cobalt pewter counterpoint: bewitching table

they are also added by vanilla, but in this case this is altering a vanilla feature into a calamity-added only specific mechanic that dont apply to all ranged weapons (in some case pretty inconsistent too, like undertaker not benefitting from point blank)

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and summoner can use summons regardless of which they play (sentry, whips), so it is always universally beneficial to any player playing summoner (in vanilla case, even non-summoner as there is no multiclass nerf)
to that extend the new war table is also the same: any player can throw 2 sentries down just for extra dps, since they last 10 minutes now

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projectile velocity + arrow travel distance is (maybe) more fitting, but even that idea is a bit scuffed since arrow travel distance/arrow speed is way more valuable on bows than bullet velocity on gun

swift wharf
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arrow velocity is relevant because arrows aren't "hitscan"

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while bullets are

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quotation marks are

bright crag
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Legitimately scared of that
Due to how powerful point-blank already is

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Maybe it should have a less damage-focused PB effect?

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Could make it highlight the radius of PB, maybe
So that players can be more precise in their PB playstyle

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What do you think...?

small timber
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tbh I think priority (before making changes like that) is to make point blank more consistent

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things like rocket launcher not benefiting from point blank (?) and undertaker just randomly also dont have point blank just means this mechanic is incredibly inconsistent right now

bright crag
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The fact that they openly don't probably means that they shouldn't, for one reason or another

drowsy plank
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ill be honest projectile velocity buffs would add so much to ammo box considering the only early game method of getting it, and even into hardmode, is exactly archery potion and magic quiver. so there's literally no way to buff other projectiles speed til post-DoG. i think a multitude of weapons would really enjoy having faster projectile speeds

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oh wait

ashen warren
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deadshoot brooch boosts all velocity

drowsy plank
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deadshot has that now??

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i swore it didnt

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huh

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still, i think it's an interesting idea

keen zodiac
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the point blank mechanic wasn't really good to begin with and was implemented very poorly

ashen warren
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Any ideas to improve this?

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mastermode revegenace

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Sorry i was told to post here

neat linden
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told where

ashen warren
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In mod talk? I was told to go here to ask for suggestions

neat linden
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oh

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so

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a typical case of misunderstanding

small timber
neat linden
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i wouldn't say fake advice

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they just understood "where to ask for suggestions" as "where to ask about suggestions" or something

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in which case, yes this channel is about calamity changes suggestions

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but not gear suggs

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happened before, will probably happen again

soft quest
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cough i mean uhh

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wrong channel yeah

ashen warren
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Alright, thanks :)

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Also may I ask you a question in mod talk?

soft quest
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sure

unreal viper
dusty lion
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Definitely appreciate not being 100% invisible when I use shadow potions now, but I wonder if some sort of smoke or haze effect wouldn't be more visually pleasing than being a textureless black form?

drowsy plank
cobalt pewter
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in general just making most of the shader grey would still allow details of vanity to be shown to an extent

unique widget
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add pilk as a rogue weapon

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with a unique debuff called addiction

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wait mb

sand ermine
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no

drowsy plank
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@unique widget please read the rules

half sage
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this is a certified SIS moment

drowsy plank
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  1. SiS
  2. Joke suggestion
  3. No explination
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woo hoo

sand ermine
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3 broken rules in one suggestion

south flint
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laugh

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it's funny

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laugh

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do you not understand the joke guys???????

sand ermine
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this is the part where you laugh because its milk mixed with pepsi

drowsy plank
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it was simply so funny i forgot to

south flint
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stop posting joke suggestions i'm tired of seeing them my friends on tiktok send me joke suggestions on discord it's fu

drowsy plank
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pilk mfs acting like ice cream floats just dont exist

unique widget
sand ermine
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i was going to make a joke about the character in their profile picture but i dont think its fitting for a place like this

unique widget
drowsy plank
unique widget
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"excessive"

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(it wasnt)

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"disruptive"

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(it wasnt)

south flint
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it was

small timber
sand ermine
small timber
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and yes, specific item suggestion too

drowsy plank
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tbf they got the formatting right at least but this is still breaking the rules lmao

sand ermine
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true

unique widget
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my bad i was looking at server rules

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you right

small timber
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yeah, suggestion have a different pinned document

half sage
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based

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was gonna suggest this after having it trigger on dodges while fighting infernum yharon yesterday but then I forgot

frosty trellis
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Fair enough

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Been doing a lot of Yharon testing lately and noticed this and I'm like hey wait a minute

keen zodiac
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i have had an amazing idea

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move the plague to post plantera

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because plantera, as the guardian of the jungle, was holding it back

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that would be cool

small timber
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post-Golem have bloat, but post-Plant is even more bloat

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moon event, dungeon etc

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(and of course, moving an entire tier comes with rebalancing all the plague items)

hollow shell
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I was thinking post-Calamitas, myself.

small timber
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for me is HM pre-boss for plague, but PBG itself locked behind golem, or rather similar to ravager in that it require temple material (the tablet fragment)

hollow shell
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But uh yeah we have a plan for plague that will
move it, yes, but there's more to it than that

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No idea when it'll happen, it's not actually on our roadmap but it is planned

keen zodiac
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yes yes very cool

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also i am aware my idea is dumb as always

keen zodiac
frosty trellis
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@eternal escarp So I might have found A Problem
Balanced loadout no rippers no spiteful candle no alcohols nothing
And Karasawa doesn't have the downside of rubber mortar block destruction

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Yharon's testing time is supposed to be 4 minutes btw

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Lemme see with superball with it

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Yeah that's still half the time

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1q3m3w

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Candles being everything but spiteful they are just painted green because they look cool green

cobalt pewter
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doesn't rubber mortar murder blocks

frosty trellis
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Can ss my buff slots to confirm

frosty trellis
cobalt pewter
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ah

frosty trellis
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Yeah

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And it may be Just A Tad Overpowered because of it

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Let me get a GSS test to compare

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Just so y'all can see the true obsurdity

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With GSS it's fine

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It's just with Superball and Rubber Mortar it's just busted as fuck

crude geode
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just make it so karasawa destroys blocks with rubber mortar

frosty trellis
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Yeah but then it's still double killtime with superball

radiant meadow
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dodge code happens after special dr code

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to get flesh totem to happen after would be like not super feasible I think

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because dodge stuff is after all the damage calcs

frosty trellis
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Ah

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Man

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Didn't know flesh totem was a dodge thing

distant gyro
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this is why mortar rounds should turn into rockets pronto

frosty trellis
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Doesn't help with the superball stuff but yeah fair

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This is still absolutely obscene though

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I am good.....

small timber
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so the mortar round being that good is because of removing bomb resistance or something?

frosty trellis
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Lemme see if I can actually hit her with karasawa with rubber mortar

frosty trellis
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It does

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It's just shorter

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Lemme just go see rq

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IT CAN HIT HER so long as she is close up

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Need to try this with my Auric Gear now

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Oh but it can't hit the brothers

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Needs superball for this to work

small timber
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I think probably dont have to mention their biome rework, it is coming in an undetermined amount of time

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just keep it to making torch god favor have torches for these biomes is enough

swift wharf
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what torch does it change to currently

cobalt pewter
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everything vanilla? I don't think cal adjusted torch god's favor to do cal torches yet?

distant gyro
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pure torch

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abyss torch affects torch luck because that's all it can do without being a hassle

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tmod doesn't support tgf

small timber
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mana flower is non mandatory for mage, in fact what weapon even use that much mana early on

ruby plover
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It’s also funny cos platinum broady is a good weapon in calamity

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Not hard to get worse than that thing

small timber
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and mana related potions can easily be obtainable from just stars + herbs from space planetoid, you just have to like, plant them

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also if super early game mage is super grindy (I dont really think it is), you can just use like platinum broadsword for early game

ruby plover
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This sounds like a vent suggestion

small timber
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the mod didn't really just say "you can only use 1 class the entire playthrough", if it is the case you imposed the limitation upon yourself

ruby plover
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Also: see wulfrum prosthesis

small timber
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the "1 class only" thing is mostly just because of how end game grindy gear/class switching is difficult, for early game especially pre-boss nothing is stopping you

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even for mana crystal you can just fish at night, I think the mana crystal fish' required fishing power is very low

obtuse estuary
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Idk whats happening here but summoner class is cool

small timber
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yeah the chance is quite high

frigid hawk
# small timber and mana related potions can easily be obtainable from just stars + herbs from s...

Still grind bro they dont need to fish just to max out mana, like another classes just chills pre-bosses 💀
I hate early-progression as mage, i hate making mana-flower (needed cause yh it seems early mage weapons are not take so much mana but cause of small dmg it does take a lot mana to do damage).
Ok then please give me early-progression guide that is not outdated and if at the beginning of the game it is allowed to use non-class things, then tell me which ones to use

small timber
# frigid hawk Still grind bro they dont need to fish just to max out mana, like another classe...

mana flower is definitely not mandatory (in fact I hate using it pre-HM because it is a complete was of accessory slot, especially with mana sickness reducing your damage); the grind is just how vanilla decided it is since they increased mana crystal crafting cost

(if you want a proper reasoning, probably can target this since vanilla make it take unnecessarily long to get max mana crystal considering you can only obtain stars at night, even with increased star spawns)

lucid flare
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should probably just make calamity redecrease fallen star cost for mana crystal

cobalt pewter
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you're not really supposed to focus on one class as early as preboss

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(I wish I can say that for rogue)

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(the moment stealth can be used regardless of armor it'll be very good)

versed cape
#

no way theres a based scope suggestion in voting?

small timber
#

if you want like a mini guide here is what I do almost every playthrough (I know this is probably not the place, but...)

start -> run into caves, break pots/build a NPC housing to get Merchant, get ropes -> build directly up from spawn, reach space biome lab = shit ton of herbs -> build horizontally to find small planetoids, any gems will do (for mage weapon), best is ruby since a single ruby planetoid can get you ~10 life crystals by crafting with HP pots you get from space biome lab -> then you basically start with 400 hp already, if you are lucky you can do this at day 1, if you are unlucky space biome lab spawn gravitation pots which you can use to reach other far away planetoids -> even if you have no mana to use mage, just find a ore planetoid or sky island, platinum broadsword is uniroincally viable

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you can even get mana flower (I think?) from the jungle (beehive) planetoid with a relatively high chance

frigid hawk
small timber
#

but ya tldr, mage is not really grindy, especially with mana flower not being really essential (most of the time you get higher dps by waiting it out with mana regen potion)

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though mana crystal cost is indeed, stupidly high

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5 star per crystal is like bruh, unless you get a meteor shower you have to spend like 3-4 nights just collecting

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which is really shit as it is balanced by vanilla with consideration of meteor shower, which gives you more than enough in a single night

distant gyro
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when vanilla raised its recipe because you're not meant to play every class when you start out

frigid hawk
cobalt pewter
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simply a skill issue

small timber
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I thought vanilla raised it since they increased star spawnrate at some point, but ya 95 (90 in cal with 1 crystal free) stars to max out is quite something

frigid hawk
small timber
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from 57 (3 per crystal) to 5

distant gyro
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40?

small timber
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oh right for some reason I thought you need 20 (19 with 1 initial) to max out

distant gyro
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i really need this refresher but i thought it takes 9 mana crystals to max

small timber
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that is life fruit

distant gyro
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1 free, so 8x5

small timber
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yeah, from 9x3= 27 to 9x5 = 45

swift wharf
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have we mentioned fishing for star fish

eternal escarp
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Basically early-game without mana flower, mana potions and good weapon as mage is impossible
yeah that is kinda just false, you absolutely dont need mana flower to play mage ever HDFailure

swift wharf
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which is actually really easy

swift wharf
frigid hawk
eternal escarp
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like even then, you can buy natures gift from the dryad not too long after

eternal escarp
ruby plover
#

This sounds like an
Exclaim

swift wharf
#

true melee when overturned

small timber
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the only one I agree with is mana crystal yeah

eternal escarp
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you get 40 mana at the start
amethyst staff uses like, 3 for decent damage

small timber
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others are really not a real problem

ruby plover
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As I said before, just sounds like a vent suggestion

eternal escarp
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wulfrum prosthesis' existance nullified this all

small timber
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(even mana crystal has alternative, just the alternative is fishing)

ruby plover
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“Class is too hard for me early game, please buff”

swift wharf
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it does sound like coping

eternal escarp
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things like band of mana and mana jelly also exist and arcane obsucrely aswell

swift wharf
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this is what happens when they nerf the best pregame classless weapon........

ruby plover
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I kinda get the grind points…? But like, not really

eternal escarp
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vilethorn, frost bolt

swift wharf
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(feller of the evergreens)

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btw now that it's an actual tool

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can we just remove it

eternal escarp
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a lot of these are pretty decent

frigid hawk
ruby plover
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And yeah, pre boss is classless
Focusing on a class that early is pure choice

eternal escarp
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like you can get frost bolt day 1

ruby plover
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Not the experience of the collective

swift wharf
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summoner when flinx:

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rogue too ig

eternal escarp
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rogue has the francesca atleast

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and gilded dagger

ruby plover
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And WKnives

eternal escarp
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byeah idk

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mage definitely isnt grindy early game

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because if MAGE is grindy

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what is summoner like?

ruby plover
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God

frigid hawk
swift wharf
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yes this is relevant thank you

ruby plover
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That’s usually how it works

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Yes

eternal escarp
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also you mention needing max mana and hp pre boss
which.. you dont?

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you never needed to max your hp nor mana to start playing the game

ruby plover
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It’s grindy if you try to minmax your stats pre boss

eternal escarp
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its a decision you can make

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but its absolutely not a neccessity

swift wharf
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stop minmaxing you just made a character😭

ruby plover
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Once again, it’s a choice

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The experience of one, not many

finite smelt
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Is it really minmaxing tho? Not hearing much min

swift wharf
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tldr you don't need max mana can we remove silver axe two pleadeline

swift wharf
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true...

ruby plover
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I’m sounding like a broken record

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Just
Maxing

finite smelt
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Upgrading

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Thats the word

ruby plover
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So true

small timber
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time for someone to make a suggestion to make starter bag give 10 life crystals and 5 mana crystal to make the game less grindy

ruby plover
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Please no

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Please no

frigid hawk
finite smelt
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No

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Wat

eternal escarp
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you saying that doesnt really help your case

small timber
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in fact, probably many more

eternal escarp
#

you could confront what people are saying here regarding your sugg instead

finite smelt
small timber
#

the people who dont want to start fresh can just install cheat sheet and give themselves 9999 life crystals and mana crystals

ruby plover
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You could try and make points that aren’t based on just your one or two playthroughs?

eternal escarp
#

^

small timber
#

it is not calamity's job to make the game non-grindy, it is calamity's job to make the game less grindy, and (generally) calamity is already doing that

frigid hawk
finite smelt
#

Frogleg is still frogleg tho AnahitaCringe

small timber
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you can grind frog leg by having town in jungle to make mob spawn only critters

finite smelt
#

You get frog leg from fishing tho dont you? Afaik ive checked a few time and no recipe

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I swear there used to be one tho

small timber
#

I didnt know if they remove it, I will just check

frigid hawk
small timber
#

it definitely still exist

finite smelt
#

Oh wtf am i blind

small timber
#

even then frog leg is not essential at all, just use aerostone which do similar things

#

a lot of things are really not "mandatory"

finite smelt
#

I mean, amphibian boots

small timber
#

you dont have to minmax that hard to beat almost half of the pre-HM boss, you can get by with just hermes boots and a balloon until hive mind/perforator even

finite smelt
#

B tech soaring insignia

small timber
#

in fact I thought that is what most people do: get by with like 260 hp and fight bosses, then just slowly upgrade as they think they need more hp

finite smelt
#

Half the time you get life crystals randomly while mining anyway

drowsy plank
#

mage grind for mana stars does suck but the rest of this is literally just Skill Issue

#

maybe try actually playing the class lmao

drowsy plank
#

i mean i read the rest of his messages and he literally had no basis for this besides a run he gave up on

#

ive done mage runs and this just isn't true, so im not sure what he was doing, but it wasn't playing the class as intended

#

so im saying to actually try it, and it won't be nearly as bad as this is making it out to be

versed cape
#

Add an PHM scope

I need scopes to live and breathe and I don't get any until post plantera, that's pretty cringe so I suggest making something like a nerfed scope that you can craft with victory shards and eutrophic sand with around 50% or 75% of the zoom of the normal rifle scope

this scope is extremely important, I assure you, this would also help with the drought of phm class-specific accessories

#

someone please make this suggestion better and post it

#

ranger gang rise up

small timber
#

besides if they have this much problem with mage, then just... dont start mage?

#

it is literally self-imposed class restriction when the mod in no way tell them to only be able to play 1 class (and you must start from it)

small timber
#

the suggestion says that "I assure you scope is important", but did not have any prove behind the claim

besides binocular exist, yes it is scuffed but if the entire purpose is to look further it is there

#

but mostly just what do you even need pre-HM scope for

cobalt pewter
#

a scope in phm is useless because you never need such vision right in combat

#

binoculars exist for outside of fights

neat linden
#

i can see scopes being really great for dest

#

then again swapping to binoculars for 2s would work

versed cape
small timber
#

in that case that is already hardmode

#

and assuming start of hardmode scope, it will be abit weird in that you basically just add an inferior verison of an item only to obtain a direct upgrade like 1 tier later

versed cape
neat linden
#

for phm all i can think of is perfs upward shots

small timber
#

I can also just say make gravity globe start of HM, but why

versed cape
# small timber why is there a need for scope that early?

because its one of rangers most defining features, like true melee for melee or mana for mage, and an extremely important one of you choose to use it, having scopes be earlier for the near entirety of the game would make it more of an actual unique class and also buff it

small timber
#

I dont think a single accessory define the entire class, in fact very often I never use scope since it feels disorienting

#

that is the equivalent of saying mana flower defines mage, when it is not even essential for most weapons

neat linden
#

If only you could scope with all ranged weapons

versed cape
small timber
#

so it is even less class-defining then since in this case it is niche

#

I am not against the idea of the suggestion, just against the necessity of it

marble moat
#

i mean scope is just nice for visibility tbh, having a more accessible binoculars would be nice

versed cape
marble moat
#

its not necessary of course but its hella nice

small timber
#

there is really nothing you need for scope that early, post-Plant is early enough in calamity's progression (of being before half way point even)

marble moat
#

i mean having a bad universal marnite scope would be nice

versed cape
#

sure you can go the entire game without it, but if you choose it its a completely different class (and I mean that with non true melee weapons being used as such)

small timber
#

true melee have its entire subclass defined around it, scope is just an accessory, I dont think it is quite comparable

marble moat
#

since it would help with viewing builds and stuff

#

a non-combat stat scope

neat linden
#

how is using weapons with risky range compared to holding rclick while having a specific accessory

small timber
#

to compare I think it will be more similar to quiver of nihility or daawnlight spirit origin

marble moat
#

that's what i would do at least, make it oriented towards builders but usable for combat

#

what do yall think

versed cape
versed cape
marble moat
#

scope is niche but i like the idea of a pre-hm one

#

no need to compare it to true melee it's just good qol

#

like a marnite binoculars upgrade that works in accessory slots or somethingn

neat linden
#

i like the idea of scopes working on all ranged weapons

marble moat
#

no combat stats, only the visibility

versed cape
versed cape
half imp
versed cape
neat linden
marble moat
#

can you even suggest new items

#

i forget the rules

neat linden
#

Put a scope on a wooden bow

half imp
neat linden
small timber
#

yes, but only if you are not extremely specific (eg: give 10 damage 5 crit, zoom by 1.5x and 50 blocks across the screen, allow the use of rod of discord...) and also have a good reason behind it

neat linden
#

It just can't be too specific

versed cape
small timber
#

in this case the suggestion is probably valid yeah, just a pre-HM rifle scope

versed cape
#

I guess ill change preHM to simply earlier in progression

marble moat
#

i wouldn't make it a rifle scope, more a binoculars upgrade

#

give no combat stats, but in turn be usable by any class

versed cape
#

that would be perfect

marble moat
#

i can write it up real quick but im still not sure if it goes against new item rule

neat linden
#

Too perfect

marble moat
#

is there someone i can ping?

#

to check if its good

small timber
#

probably just write it first, I think mods are on so they can check after you wrote it

marble moat
#

oh ok

#

im pretty sure that it'll be removed but theoretically it's just a nerfed sniper scope that doesn't check the held item for functionality

small timber
#

as long as you make the suggestion more leaning towards "accessory that allow you to zoom" instead of "direct binoculars upgrade that turn it into accessory" (which can be a bit specific) I think you should be fine?

just have the binocular thing as an example rather than the main point of the suggestion

marble moat
#

aight ill write it up rq

versed cape
#

make sure the suggestion is perfect

#

you cant just repost suggestions and the calamity community hates everything that doesnt directly benefit them (niche items for an unpopular class are hit by that extra hard)

sage drum
#

"Add wips"

versed cape
#

whips are something else because summoner is probably cmt's favorite class

neat linden
#

afaik you can repost suggs

versed cape
neat linden
#

just not in a spammy way

eternal escarp
#

guess i didnt need the ping you were lurking HDFailure

glass arch
#

yeah the only reason to get mana flower is the added convenience but there isnt a whole lot you can do with mana potions by then anyways

versed cape
#

both mana flower and mana potions can be bought from NPCs so idk what he is complaining about

#

literally such easy items

eternal escarp
#

the sugg is more than just the accessory being allegedly hard to get but yes

sage drum
versed cape
sage drum
#

Buying that is

eternal escarp
#

its just still kindof, not very based on what actually happens ingame

sage drum
versed cape
eternal escarp
#

it does not

versed cape
#

thats tavernkeep youre describing, not dryad

eternal escarp
#

dryad needs EoC or other later bosses to be dead

sage drum
glass arch
#

no i thought tavernkeep came after evil boss

neat linden
#

tavernkeep is evil 1

eternal escarp
#

indeed

versed cape
#

I read EoW for some reason

#

EoC is completely fine

#

you can handle a free boss without spoonfed mana potions

sage drum
#

Eoc is not that free

eternal escarp
#

you can handle every boss without mana potions, period

#

fyi

sage drum
#

Fair

#

Just rest and recharge

glass arch
#

eoc isnt a problem, even an amethyst gem stave can take eoc out

eternal escarp
#

anyway this is just repeating the discussion above so lol iirc

marble moat
#

Create a classless zoom accessory, preferably early in progression
Being able to zoom is quite a useful perk to have for both combat and non-combat situations: for example building and boss visibility. However, for most of the early game this functionality is locked behind the Binoculars, which can be clunky and annoying to use, especially for builds, and in Hardmode is locked behind the Ranger class.
Thus, I suggest the creation of a zoom accessory that would grant no combat stats, but provide an effect similar to a nerfed Sniper Scope, in order to make visibility more accessible and convenient.
For example one such item could be a Marnite upgrade to the BInoculars, linking into the theme of an accessory which the primary use is for building, but can be used for combat as well.

#

smth like this?

eternal escarp
#

just remove that last paragraph

marble moat
#

yeah thought so

eternal escarp
#

and or

versed cape
#

yeah its good

#

but surely it can be better

#

@neat linden give advice

eternal escarp
#

remove the statement of "SIS disallowed but" since your example isnt really a SIS, just an idea of where it could fit

marble moat
#

alrighty

#

should i keep the marnite idea or

eternal escarp
#

just mention it as an example rather than

#

it being the exact suggestion

neat linden
marble moat
#

alright

#

Create a classless zoom accessory, preferably early in progression
Being able to zoom is quite a useful perk to have for both combat and non-combat situations: for example building and boss visibility. However, for most of the early game this functionality is locked behind the Binoculars, which can be clunky and annoying to use, especially for builds, and in Hardmode is locked behind the Ranger class.
Thus, I suggest the creation of a zoom accessory that would grant no combat stats, but provide an effect similar to a nerfed Rifle Scope, in order to make visibility more accessible and convenient.
For example one such item could be a Marnite upgrade to the BInoculars, linking into the theme of an accessory which the primary use is for building, but can be used for combat as well.

like this then?

versed cape
#

btw its better to just say rifle scope

#

sniper scope is rifle scope but with extra ranged damage

marble moat
#

oh is sniper scope not the

#

oh

eternal escarp
#

i mean, at this point just suggest rifle scope to be available early

marble moat
#

nah screw that make it accessible for non-ranger players

versed cape
#

sure but this suggestion is for all classes

#

so summoners can watch their dash minions not hit the boss 25x times in a row in HD

eternal escarp
#

summoners can use binoculars regardless

versed cape
eternal escarp
#

if you use a whip you are close enough to see that anyway

#

so lol

marble moat
#

i mean if they off screen

#

youre out of whip range

eternal escarp
#

yeah

versed cape
marble moat
#

you get bonus damage holding the staff no?

eternal escarp
#

not anymore

marble moat
#

oh

versed cape
#

also switching between binos and a weapon constantly is extremely clunky

#

because binos zooming range is really dumb

marble moat
#

i mean this suggestion is infinitely worse

eternal escarp
#

whips are fast weapons, switching to them isnt hard

versed cape
#

its like 3x the range of scopes

eternal escarp
#

wouldnt that be... better if you want to see afar?

versed cape
versed cape
eternal escarp
#

well you dont need to use binoculars thats your choice

marble moat
#

im just gonna suggest it screw it

versed cape
eternal escarp
#

its not faulty it just sounds like you are lazy to

versed cape
#

never knew calamity devs (testers) let their standards fall this low

eternal escarp
#

switch 1 item

sleek turret
#

what???

eternal escarp
#

people never had an issue with Golden Gun existing back before whips

versed cape
marble moat
#

time to go offline and turn off notifications 🤩

versed cape
eternal escarp
versed cape
#

sure I am lazy and dont like switching weapons, but weapons with specific range and binos force you to constantly switch where youre looking at too

eternal escarp
#

so it was the same case

sleek turret
#

anyways would it be good if boss and enemy projectiles had an outline for distinguishing them differently to other projectiles like weapons etc and other conditions like background

versed cape
#

had your mouse at the wrong spot when you switched to binos? enjoy going to brazil

eternal escarp
#

okay i am confused

sleek turret
#

i have been thinking about this for a while and I know that omnivision potion works a bit but not enough

eternal escarp
#

it sounds like you want extra view ranger
without actual extra view range

#

how is bino having more range bad

small timber
#

I will argue the thing is more with the loss of dps and less with weapon switching taking effort even; weapon switching is just not a problem
especially that some weapon stuck you in usetime for a while before able to switch

versed cape
small timber
#

you press 2 button

versed cape
#

but scope ranges

small timber
#

people RoD switch for it

versed cape
#

also toggleable

sleek turret
#

uhh so sniper scope

small timber
#

the tldr of the suggestion is they want sniper scope (weaker) for all class but earlier in progression

sleek turret
#

it's not an absurd range and it's toggleable

#

(just keep holding right click)

versed cape
#

binos dont have a toggle

eternal escarp
#

i guess its just a difference in how i view it, i dont find bino absurd

versed cape
#

if you have them, you look wherever

eternal escarp
#

they have a toggle its callled not holding them

small timber
#

yeah

sleek turret
#

because i think that's what it's intended to?

versed cape
sleek turret
#

item that let's you see far away

eternal escarp
#

switching an item is inconvenient?

sage drum
#

Scroll wheel go brrrrr

eternal escarp
#

keeping to your summoner example before
switching to binoculars to see from a far doesnt sound inconvenient, you wont need to hold your whip regardless

versed cape
# sleek turret item that let's you see far away

thing is neither me or any actual scope user want to:
-have so much range you see the boss despawn
-literally switch weapons every couple of seconds and suffer MASSIVE DPS loss, and the fact that its simply annoying to do
-constantly readjust your mouse cursor to avoid being sent to brazil, or unintentionally fucking yourself because clunky binos didnt let you see the part of the screen you needed to

eternal escarp
#

hi im an actual scope user
-i never saw the boss despawn when i did use binoculars
-if i wanted to see from a far i took take second to not deal dps that is a deliberate choice i would make if i am not using a gun + sniper scope
-if you used bino you get used to it

versed cape
#

a deliberate choice to make a cool function of ranger just hurt you when doing any other class, because calamity devs said so

sleek turret
#

????

versed cape
versed cape
eternal escarp
#

i am not a collective of calamity devs i am just myself

versed cape
sleek turret
#

at this point just rename sniper scope and call it "visibility scope" if the problem is that any other class doesn't get the benefit of one

versed cape
eternal escarp
#

the context made it seem like it

#

atleast to me

versed cape
sleek turret
#

i don't think you need range im phm personally unless there's specific cases i could mention

edgy sundial
swift wharf
#

range for ranged is the LAST thing you need for prehm

#

ranged literally just needs an actual accessory

sleek turret
#

True...

swift wharf
#

(medallion isn't real shut up)

#

Btw for the suggestion I think moving binoculars to preboss would be nice I think

versed cape
edgy sundial
versed cape
swift wharf
#

and yeah from what I've read this just sounds like I don't wanna use my mouse scroll wheel or press 2 (two) buttons

#

((not talking about the suggestion))

#

(((it's a binocular not rocket science)))

versed cape
#

and enjoy 0 (zero(its not rocket science)) damage

edgy sundial
swift wharf
#

me when I don't do damage to the boss for 2 (two) seconds

hollow shell
#

Duck I think you need to calm down

sleek turret
#

ok i think a range accessory for phm is ok but i personally I think you don't need it due to the average phm weapons

swift wharf
#

(the fight is over, I can't play the game anymore)

sleek turret
#

range being seeing from far away

swift wharf
#

yeyeye

versed cape
swift wharf
#

turn binoculars into an accessory basedge

versed cape
#

mouse slips?

swift wharf
#

god

#

mate why do you care about dps so much

#

if you're using them you're willing to sacrifice some

versed cape
swift wharf
#

minmaxer without the min 2: electric boogaloo

sleek turret
#

tell me what you do when you fight a boss

swift wharf
#

can we talk about mana crystals again 😭😭

versed cape
swift wharf
#

then that's on you iirc

versed cape
swift wharf
#

This sounds more like salt than anything else

sleek turret
#

no I do not because it's just go right click

versed cape
sleek turret
#

and switching to slot 9 where tools are

unborn siren
#

You sacrifice some dps for a zoom, seems fair to me

sand ermine
eternal escarp
#

objective downsides?

versed cape
swift wharf
#

bro

#

let ranged have some dps

#

it's the basic bitch class

eternal escarp
#

rogue gets to enjoy a short ranged teleport accessory, so should every class
no, i think some classes having unique accessories is fine

swift wharf
#

where melee, summoner and rogue shred everything because it is funny

eternal escarp
versed cape
#

wtf even is that rgument

sleek turret
#

if you're using scope it's because you're far away from the boss and you're NOT getting the delicious, tasty and beautiful point blank damage

edgy sundial
unborn siren
swift wharf
#

rogue has stealth so should every class clearly

sleek turret
#

mage uses mana so every class should use mana

swift wharf
#

thank you thank you

main hatch
#

melee when the mana

versed cape
swift wharf
sleek turret
#

class uses class mechanic so every class should use every other class mechanic

swift wharf
#

🚪 👨‍🦯

unborn siren
#

I would just change the suggestion to “scope right click to zoom should work even if the player isn’t holding a gun” or something like that

edgy sundial
hollow shell
#

Now several people need to calm down

versed cape
swift wharf
#

Thank you Rover

sleek turret
#

ok let's talk about boss projectile outlines

hollow shell
#

And in fact, I think this is an argument that will not conclude via convincing

edgy sundial
sleek turret
#

i've had the thought of boss projectiles having outlines so they are easier to see

hollow shell
#

Shush Burger and shush Duck

versed cape
main hatch
sleek turret
#

and makes them harder to blend with the background or the player projectiles

small timber
#
  • king slime: main threat is jewel, which is on screen

  • DS: either on screen or under the ground (which zoom do not help), and maps

  • EoC: on screen (if you need scope it cannot attack you anyway)

  • Crabulon: if you need scope it is not attacking you

  • EoW: on screen or underground, and maps, the cursed flame snipe is and you definitely can use binoculars on this one (if it is that far away then ranged weapon is out of range anyway)

  • BoC: on screen

  • Hive Mind: on screen and teleport on top of you

  • Perforator: on screen, worms are underground or on screen

  • Queen Bee: on screen

  • Skeletron: if it is not on screen you are doing something wrong

  • Deerclops: you literally cannot be far away

  • Slime God: the boss glide towards you

  • WoF: if you are far it dash towards you

  • QS: it is an on screen fight unless you run god it (which invalidate the fight anyway)

  • Cryogen: on screen you run god (which invalidate the fight anyway)

  • Twins: they are generally on screen

  • AS: off screen and might be useful

  • Destroyer: off screen and might be useful

  • Brimstone: on screen

  • Skeletron prime: on screen

  • Calamitas: only use for BH (which you can binocular anyway)

  • Plantera: on screen because trying to run god it makes it harder

#

ok sorry this is longer than I thought

swift wharf
small timber
#

but ya, scope is really only useful for like, AS and destroyer?

hollow shell
unborn siren
sleek turret
#

good idea it could be a different effect instead of just making projectiles red

swift wharf
#

The problem is that it would make omni potion a must I think

eternal escarp
grim tusk
versed cape
small timber
#

speaking of hive mind, which is the hive mind's dank creeper AI so stupid

#

I know it is very meltable, but it being meltable dont really justify its AI being that oppressive imo

versed cape
grim tusk
unborn siren
versed cape
small timber
small timber
grim tusk
swift wharf
#

I mean making the sprites itself more visible could work
(see QB)

sleek turret
#

there's like a few occasions where outlines couldn't work because the projectiles are alredy visible

small timber
#

currently it is just follow and turns to you super harshly

versed cape
sleek turret
#

scal projectiles for example are all red in a black background

versed cape
#

slime gods need ranger for their orbs if theyre from far away

sleek turret
#

signus projectiles are dark so I think they could have the outline mechanism

versed cape
swift wharf
#

gungeon bullet outlines basedge

sleek turret
#

cryogen projectiles

main hatch
#

if the whole problem is things offscreen, why not just download better zoom mod

sleek turret
#

it could be great on those because they tend to blend with the background

swift wharf
#

get a better monitor trolling

versed cape
unborn siren
sleek turret
#

ecIipse how i haven't saved money for 4k gaming

swift wharf
#

ummm

#

simply don't use zoom

small timber
#

basically it becomes either melt them or have them charge at you relentlessly

main hatch
#

i kinda like the creepers tho

unborn siren
#

maybe decrease max speed but make them bulkier?

swift wharf
#

(also if you need zoom for boc them I'm very sorry for you)

main hatch
#

i like the rythm it gives

small timber
#

especially considering that it can just spawn instantly at certain hp threshold, and the new small cursed flame bolt incentivize staying at medium range

versed cape
small timber
#

yeah new creeper is better than old one (where it really just dont do anything), dont I think it just impose a movement accessory limit

swift wharf
#

tell me

#

tell me why you need zolm

#

FOR BOC

versed cape
grim tusk
small timber
#

where you basically are forced to have multiple movement accessory (eg: multiple balloons, very high movement speed) or you dont have the mobility to do sharp turn

swift wharf
#

if only they
they
they followed the BRAIN

main hatch
#

he is kinda always on screen...

swift wharf
#

HE IS

small timber
swift wharf
#

FHEJBEENISKSKAKS

versed cape
edgy sundial
#

can confirm, BoC is always on screen for me

swift wharf
#

this man

grim tusk
swift wharf
#

please tell me you've fought brain before

edgy sundial
#

can also confirm, BoC creepers always track with BoC itself

swift wharf
#

this can't be real

versed cape
#

ive nohit every boss in the game so far, so yes, I have fought brain

swift wharf
#

this is not real

grim tusk
grim tusk
#

BoC on the other hand always moves

swift wharf
#

I play on a small monitor they're pretty much always on screen

#

and if they're not

#

you have a (hopefully) functioning brain

#

so you know where they might be

#

(hopefully around the brain itself)

versed cape
#

wow what an incredibly accurate description

swift wharf
#

yes thank you

versed cape
#

now I know where creepers are at all times

swift wharf
#

no problem

versed cape
#

maybe I should just tell all the FTW defiled nohitters that creepers are near the brain

swift wharf
#

defiled isn't real

versed cape
#

im guessing theyll just beat the boss instantly, how awesome

#

what the fuck do you mean its not?????

swift wharf
#

defiled feather is gone

eternal escarp
#

defiled is indeed deleted, yeah

swift wharf
#

and nohit isn't relevant

#

and ftw is a joke

versed cape
#

yes and it lives on in nycros, the mod that EVERY nohitter uses

frail mantle
#

ftw is also a meme seed

eternal escarp
#

nycros mod isnt calamity

swift wharf
#

LMFAO

#

LMAOOOOO

frail mantle
#

at least, this mod regards it as one

swift wharf
#

💀

small timber
#

(also last time the one I said about perforator slanted shot is a false alarm, it is fine on normal, that attempt I am just doing it with literally floor is lava rule, so ya sorry for that)

frail mantle
eternal escarp
swift wharf
#

i am going to morb

frail mantle
#

nohit efficiency is not an official addon

small timber
#

unless the last patch did changed it

main hatch
hollow shell
swift wharf
#

truly a nohitter moment

#

(sorry basalt)

versed cape
swift wharf
#

((not sorry))

versed cape
#

I guess if youre not good at the game, you dont need any new accessory at all because everything is beatable without them

drowsy plank
#

i feel like this entire problem was solved about 2 hours ago when someone pointed out we could just make binoculars an accessory

main hatch
#

it kinda was

swift wharf
#

that was me

drowsy plank
#

thank you eclipse

versed cape
#

no new content, weapons, mechanics or items because a random person on discord "did that without that"

swift wharf
#

no problem

main hatch
swift wharf
#

anyways that's a shit solution I have a better one

drowsy plank
#

lmao

versed cape
swift wharf
#

keep the hold functionality AND make it equipable

small timber
#

can we just, stop with the "I am too good and everyone else is below me" kind of argument, it is not really constructive

drowsy plank
versed cape
swift wharf
#

i am shit at the game and zoom is not needed for brain of Cthulhu thank you very much

versed cape
#

literally 90% of arguments against new content is that people have done the boss without it

hollow shell
main hatch
versed cape
swift wharf
#

thank you thank you

drowsy plank
#

we did it guys we solved calamity

versed cape
#

eclipse literally just went "I dont need that for brain, fuck you and your accessory"

swift wharf
#

bro

#

it's BRAIN

versed cape
swift wharf
#

this is some high caliber mental gymnastics

#

I'm done

versed cape
#

do you genuinely think that was my actual opinion?

versed cape
#

or do you just pick the easiest one and call it quits?

swift wharf
#

nah

versed cape
#

so it is option 2

swift wharf
#

there's already an wall of text that says which one needs it and which one doesn't

drowsy plank
#

xpc did a p good job summing it up yeah like this convo is deader than dead and yet here we are

versed cape
swift wharf
#

i am nuking the dead horse i am very sorry to everyone

hollow shell
#

Me trying to discern which pieces of overt aggression in the conversation are legitimate versus sarcastic

drowsy plank
#

i love internet conversations

main hatch
#

who knows

#

the internet is great

hollow shell
#

I would prefer if this convo just stopped cuz it doesn't seem like either side is making progress towards convincing the other

swift wharf
#

anyways we should remove feller of the evergreens

versed cape
main hatch
#

what does feller of evergreens even do

hollow shell
#

If you approve of Menaxelum's suggestion then you can star it, if not then don't

drowsy plank
#

it's a decent axe in the current version of the game

swift wharf
#

yea but it's like

#

silver axe two

drowsy plank
#

but it's gonna get overshadowed by the staff of regrowth upgrade hard

swift wharf
#

because (?)

main hatch
#

regrowth update/

#

?

drowsy plank
#

1.4.4

swift wharf
#

I'm surprised it didn't get nerfed and deleted

drowsy plank
#

gimme a sec wiki is being slow

hollow shell
#

Highly possible Feller will get removed and replaced in recipes by the new Regrowth axe yes

swift wharf
#

very good

hollow shell
#

Much like what happened with Frozen Shield

swift wharf
#

it no longer has a purpose (being broken and op)

hollow shell
drowsy plank
#

the grax line is gonna have so many effects on it but i think this is a Good Thing
i hope we get the Axe of Purity effect on inferna and grax when Feller dies too

#

would be nice

swift wharf
#

this is very funny

drowsy plank
#

why did feller even get buffs lmfao

swift wharf
#

because uhhh true melee buffs

drowsy plank
#

molten pickaxe buffs when

sage drum
#

Axe of purity weapon

swift wharf
#

I think 1.5 buffed it

#

this is 2020

drowsy plank
#

"Due to its relatively cheap price and being available from the beginning, it can be made very early. Additionally, it has autoswing and has more damage than most of swords made with ores, so one can use it as a decent weapon until obtaining something better." XD

swift wharf
#

and yeah it was 1.5 that buffed it to 40 dmg

#

tbf it still has more damage than tungsten and below so

unborn oriole
#

Feller of Evergreens is truly one of the Axes of the Calamity mod

small timber
#

ok I know slime god is a bit weird (since you basically only use their weapon on WoF), but is it known that God's Gambit is literally worse than air spinner by a land slide?

#

like the only advantage is attack duration as it is infinite, but at the sametime on a target like WoF attack duration is not exactly the main thing you will focus on

#

I am not sure if this is a bug or wiki is oudated

drowsy plank
#

seems like a bug, or maybe super dummies are weird

small timber
#

and I think on the other hand air spinner straight up do not have attack duration limit, so god's gambit single potential upside doesn't even exist

drowsy plank
#

lol

distant gyro
#

slimes doing nothing is a bug

#

goobow also has this issue or something

small timber
#

ok at least it is known

crude geode
#

Mana flower addicts when they have to work for the braindead accessory

drowsy plank
#

you dont even have to literally just kill EoC and buy one from dryad taxevasion

crude geode
#

That’s no longer early game tho cogni

drowsy plank
#

if people think EoC isn't early game im beating their head in with a rock

#

he's literally one dash removed from just being a fancy king slime

#

in normal mode he literally IS just flying king slime

crude geode
#

It baffles me that this is really considered a valid suggestion

drowsy plank
#

i guess Rover's seen it and is letting it pass but i still can't even tell what the fuck it's asking lmao

small timber
#

mage do is the most grindy class (in terms of consumables), mages need things like magic power and mana regen potion constantly, and also is really the only class that require you to grind out stars which are really useful material for many other things

#

the suggestion is "partially true", just ya not all of it is really a problem

frosty trellis
#

Blood orbs be like

drowsy plank
#

tbf it doesn't mention star grinding like... at all tho

frosty trellis
#

Also doesn't the wizard sell magic power and mana regen?

#

So in hm that no longer is a problem?

drowsy plank
#

which ur right, that is an actual problem, but they dont mention it
also he does, but also you have astral so craftable stars too

#

HM has a lot of ways to fix it, preHM does not

frosty trellis
#

Yeah

drowsy plank
#

i think reducing mana crystal cost would be good

frosty trellis
#

But in phm it's not really that necessary? Frost bolt you can get immediately and you are basically fine

crude geode
#

Is is 1.4 or 1.4.4 that made it to 5

frosty trellis
#

You get so many fallen stars that the mana crystal cost makes sense

drowsy plank
#

1.4

frosty trellis
#

1.4

#

Well, 1.4.1

drowsy plank
#

current version of calamity has it at 5

#

it used to (and should still be) 3

crude geode
#

Tbh yes

frosty trellis
#

It was 3 but fallen stars fall much more often now

#

Hence it was turned back to 5 like it was back in 1.2

crude geode
#

Has anyone even tried to fish up the mana crystal fish

frosty trellis
#

Tried to? No
Ended up getting like 7 trying to get frog leg? Yes

crude geode
#

It just feels. weird considering how wack early game fishing is

frosty trellis
#

I don't even bother fishing early game usually

#

No real point

#

Buffs you find in chests are more than fine for the first few bosses

crude geode
#

God I love 10% fishing rod

frosty trellis
#

LOL

#

Just go jungling and get the 33% one

#

Ez

crude geode
#

That reminds me

#

How does cal balance the blood moon drops (frog and blood rain bow)

#

Considering you can technically get it pre-boss

frosty trellis
#

That is.... A very good question

drowsy plank
#

easy; they dont

#

i dont even know how BRB's dps is

#

i wonder if it's viable on skeletron

frosty trellis
#

Oh no

#

@grim tusk Executioners Blade Spam is uhhhhh, strong
Only 3 candles used were the ones That Are Not spiteful, can ss my buff slots if you need confirmation

#

1q3w3m

grim tusk
#

3 offensive accs

frosty trellis
#

I though almagam counted as a stat stick?

#

Considering the dodge

grim tusk
#

(If it were for the dodge you’d use EMirror at that point HDfailure

swift wharf
frosty trellis
#

Spam so emirror isn't nearly as good here

grim tusk
#

Try darksun ring

frosty trellis
#

DSR over Almalgam? Kk

#

Really like Amalgam but fine

grim tusk
#

Maybe also venerated locket over EE?

frosty trellis
#

It's a difference of 3% damage what did you expect

frosty trellis
frosty trellis
#

That's even better than EE wtf

grim tusk
#

Ven locket is back from the dead

frosty trellis
#

LOL

grim tusk
#

Altho yes those killtimes are concerning

frosty trellis
#

It's probably solely because of how Executioners blade works but yeah

#

Probably amazing with Seraphim spam

frosty trellis
grim tusk
#

Rogue has a fuckton of these

#

I giveth: Viable Crushsaw crusher
I taketh: Op Fantasy Talismans

drowsy plank
#

lmao

crude geode
frosty trellis
#

Lmaooooo

#

I mean I am basically doing Yharon for shade rn so that will help