#suggestions-discussion
1 messages · Page 53 of 1
poison, fire, ichor, cursed, acid
I think if dot debuff are like, not 90% concentrated on fire debuff then there is at least some chance of build option
i think another 2 i forget
As of currently really only sickness and heat/fire deal damage
party and gold aren't real bc they Do Nothing but yeah nanite does exist
cal already has a good balance between the 3 flasks
brim (best DoT), ichor (arm pierce), crumbling (DR pierce)
Cursed flame is better than brimstone flame for now
Altix said he gonna buff it later
at most a sort of web/chilled flask could be like. okay. but literally there is no other actual niche for flasks after that
mixed flasks
Yeah, it just become debuffs that deal more and more damage
that's just old cursed flames
woa!
Honestly ye, the thing fucking already boosts dmg more than wrath potion, and gets holy flames. Maybe if it was moved into a flask?
like
I dont think there is really a need for holy flame flask?
33% of w3apons post ml inflicf holy flames
I dont mind holy wrath just straight up lose that
post ml up to scal/drae, that is
yea profaned rage is just more crit but holy wrath is more damage and holy fire because ???

Though if holy wrath holy fire get removed, I do think both potions need to have their yield adjusted
Since you now sacrifice galactica singularity and unholy essence at 1:1 ratio to get like, 2% damage and crit upgrade from a preHM potion?
merge holy wrath with profaned rage
It is not too bad tbh
split off holy flames into its own flask
(though 44 buff slots makes it a bit redundant)
so you get something along the lines of Holy Power Potion + Flask of Holy Flames
after all, a 2% buff for each potion is not that big
it's incremental but honestly not enough for a new potion
could just merge them
but flask of holy flames would be class locked,.,.,
flasks are already class locked silly
i wonder if mage/ranger will ever get something to make up for No Flasks or maybe they'll just be balanced around not needing them
ranger has ammo
ranger has bullets which are basically bootlegged flasks
yeah
mage is just mage
ah, fair
pretty much the same just sometimes cooler
when are we getting crumbling bullets and tome of crumbling 
The Ballista and (insert weapon here)
death valley duster for crumbling
does it actually inflict armor crunch?
no but it should
except the best dot sucks the further you go
dr pierce also sucks the moment you get it
and defense pierce also sucks the further you go
brim giving you 5% movement speed is probably more useful than the damage
you need 470+ base damage for armor crunch to break even over ichor for cryogen
which is certainly a number
a number that dao of pow reaches iirc 
Now DR reduction aint braindead always use over ichor unless its ML 
yeah?? and the current potion isnt??? thats my point,.
is there going to be magic weapons drops for the exo mechs?
yes
u know any yet?
none are known, devs just have plans to add one
ah alr
@grim tusk hi, can you look into tracking disk? It appears as though its lasers start dealing 1 dmg after some time
here's the gear that goose was using
there's a frame one hack with stealth strike attacks
this is huge for ss damage multipliers
Roxcalibur is hilariously op rn. It doesn't need to try that
Ya sure the first stealth laser is not the disk hitting?
Also try armor pen
The first laser doing 120 sounds awfully wrong tho
Should be doing way less
yeah, when i tested it, it wasn't doing 120, but it wasn't doing 1 either
the frame one hack also applies randomly to other stuffs
sometimes you can get dynamic pursuer stealth to do full damage
which is like 20k
god damn broken
i'll recheck tomorrow, since i'm heading to sleep now
guess that was also a new change
cringe changelog not telling us anything useful
oh does tracking disk have the deathstare rod issue
where the damage just gradually falls off
wasn't deathstare issue that the damage gradually rised to infinity
im not sure if the tracking disc needs this but damage decreases as the charge on a draedon weapon is used so that might be your problem
that's not what's happening, like, at all
the damage starts out normally but decreases over the duration of one throw
hmm im not sure then maybe you could look in the bugs-read-pins channel for help
titanium crates still give titanium before you beat your 2nd mech boss even though that's not how its supposed to go due to progression
Dragon rage needs to be nerfed big time, but I think everyone already knows that
Was already nerfed this update.
Was it?
so its not as funny against Brimstone Hearts/T. Hanos?
fun times
Well, this is all we can do.
Or we either delete Dragon Rage or we delete Thanatos from the game. 
None of those are going to happen.
What if you rework the dragon rage instead of just nerfing it
I don't make the rules.
You can try suggesting a rework if you have enough and valid reasoning.
I'm bad at making good ideas though
You don't need to say what the rework should be, you can just say that it needs a rework for X, Y and Z reasons.
in fact, suggesting what the rework should be would fall under SIS and get it ❗'d
Oh, I'm lazy though, maybe I'll do it later
is dragon rage actually a problem
the solution is not making worm bosses
Terraria mod tries not to make a worm boss (challenge impossible)
No
urg please noooooo no more flasks
blanket buff debuff potionssss taking away my precious debuff weapon identityyyy
you WILL put every debuff onto a flask you WILL reduce build diversity you WILL enjoy having to balance around every single weapon having an extra 100 dps because you crafted some dust with a water bottle 
plus its not THAT much damage anyways, just some chip damage
So innocent
Iban about to mald in a moment with more Cracksholt colt/Midas Prime suggs
should i remove the suggestion then?
if its been suggested then there is no point in trying
Hey @pastel crow I found A Funny Weapon
This thing is stupid
roxcalibur 🦑
@zenith flicker @inner anvil @gilded scroll
Okay, so, after testing Dragon's Rage and Murasama myself out for a bit to get a feel for both of them since the dragons rage nerf and no more shattering:
Murasama is now the best weapon for SCal's Hearts
Both preform about the same on average on SCal (Murasama being better for the hearts and brothers while Dragons Rage annihilates the seekers)
Dragon's Rage does less damage than Murasama on Solo Ares in BLENDER
Dragon's Rage is dumb as fuck on Thanatos Still but only in the solo phase. It's still very strong normally but isn't as much of an automatic delete button without BOTH rage and adren (Adren alone doesn't kill Thanatos from full which is cool)
Both still suck on Exo twins but what did you expect
Ok.
👍
So yeah Dragon's Rage is fine now
@worthy lintel
Are night’s edge, horseman’s blade, and excalibur going to remain true melee weapons? If so, would that make true excalibur a true melee weapon now? I’m sure with the reworks improving these weapons, the calamity buffs they got might be toned down, right?
I mean... true Excalibur has the same buffs Excalibur has right now... at most I could see a possible size reduction from their current size, but honestly, I don't see any reason Cal would revert their changes
it's not like either of these changes broke the weapons and made them incredibly more viable than they were
^^^^
No reason for them not too
If anything the only thing I see happening is nights edge getting a nerf in cal but that's kinda it
is Night's Edge really any more busted than Fractured Ark rn?
I forgot that weapon exists
the main reason I've been wanting NE to be HM in vanilla is because it overshadowed its own materials (and potentially other weapons on tier)
Murasama buff is good but like
no one realistically will use it when you can fucking craft NE with it
more of a tiering issue really
isn't NE already post slime god in cal anyway?
when did that happen
it is! yeah
In vanilla it kills WoF in under a minute rn
I never paid attention to anything but rogue
two updates ago i think
oof
ah
byeah the context of NE retier I mentioned was primarily for vanilla
probably doesn't matter as much in cal
well, still, i doubt Edge is going to get much more of a nerf than to just make it comparable to FA, so maybe reduced damage numbers but not much else
lmao
Arguably the best melee weapon for skele prime and destroyer rn
slr phaseblades be like
the best melee weapon for destroyer is actualy the hydraulic volt crasher
im pretty sure they're talking about in vanilla
I love pre hardmode big red blade of death
tr
the biggest missed opportunity of vanilla's terra blade line rework is the lack of such visual upgrade on more appropriate swords
phaseblades and phasesabers are literally perfect additions for such visuals
lightsabers in terraria feel so weak
@dapper coral kill
what does the comprehension reaction mean and why do 3 people already have that on my thing
Help
read the pins
i mean even if they fix the formatting error this suggestion is also just Bad 
ding dong ditching
clueless
that's the number of people agreeing
@scarlet grotto Reference-for-the-sake-of-reference suggestions are not allowed, see the Don'ts Doc in pins
In fact, the Don'ts Doc specifically mentions MGR as something you shouldn't suggest more references for
I know we have MGR references in our mod, many in fact
But you can imagine with how it exploded in popularity not long ago, everybody comes in with their funny haha there will be blood standing here and it will come rules of nature ideas
sorry.
Is it posible to get the leveling system back as a seperate mod?
why though
I like being able too lvl up and feel the progress that way too
idk but any time something gets removed there's gonna be an equal and opposite force of someone adding it back
there's probably a mod with an actual leveling system
the second law of modding
instead of whatever proficiency was
there are a couple RPG mods that actually has skill trees and stuff
what's the first law
not sure if it's ported to 1.4
^
first law is qol
of course
nuff said
True, i'll see what i can find thx guys
those mods are also much more nuanced than proficiency
you can actually spend skill points and stuff into whatever
That does sound fun tho may i get a sugestion to a mod?
leveled mod iirc
Thx, i'll look it up tomorrow👍😊
And sorry mods if my questions was out of topic in this chat😅
@inner anvil Apparently "balanced post ML summoner" now means a pre providence weapon is broken on SCal and Exo Mechs
how tf can a pre provi weapon kill SCal in only 4 minutes
that's absolutely ridiculous lmao, how long till the next cal update when this thing gets nerfed again
Yeah this thing needs to get mega nerfed
with a DPS setup it would be viable for nohitting somehow
between this and dank staff being viable in hardmode summoner had a bit of an oopsie this update 
excuse me?
because ranger bullet damage scales with every single minion you have
I guess
imagine if you have like 10 mega shark at the sametime, the base damage from bullet alone probably goes bananas
okay, that sounds
ABSURDLY BUSTED
i think it's cause they buffed the base damage while also "fixing it not properly scaling with summon damage"
according to changelogs
so likely some kind of oversight
and mounted scanner being even more busted than it already was
Mount Scanner is even stronger?
truly a summoner moment
summoner is truly the class of all time
Fabs vodka spotted (no alcohols allowed), and spiteful candle too, altho still wtf
Regardless
It's crazy
And like take 5-10 seconds off for fabbys vodka and it's still well below testing time
So it really doesn't matter all that much I just like the iframes
we got that vid of someone doing moon lord with blood clot staff so overall
Summoner.
Yeah
Was like 4:30
Which considering ML is 4 minutes AND BLOOD CLOT IS POST PREFORATORS
that was kinda suboptimally too since they just let ML keep sucking up clots
i could easily seeing you rounding it down to a 4 with practice
How badly do you want to know....
idc too much but if you're bored it could be fun 
Got curious and decided to test it myself
hi is it a good idea to suggest buffing boss rush or is it against the rules
God Slayer Slugs
Yeah use Holy Fire bullets. GSS has weird shit with iframes
There's a pinned doc in #suggestions-posting
For what not to do
My build also isn't nearly as glass cannon as yours
How is my build glass cannon????
i dotn know if they tell you specifically not to suggest buffing/nerfing things
You used alcohol and candles
Fabbys vodka yeah
That's automatically more glass cannon than any tester build
i saw peoples suggestions get denied immediately by suggesting to buff bosses
Candles isn't class cannon
Yes they are
And some testers use candles
Then read the document.
Spiteful Candle on god
How are candles glass cannon
Spiteful candle is 5% damage that pierces through DR
Yes
That's not glass cannon????
It is
I'm using literally all the defensive candles as well what
cool
High DPS=/=glass cannon
Balanced build would still be better
I fail to see how my build isn't balanced outside fabbys vodka which would lower the time by about 5-10 seconds
I just like the iframes
Literally 4 of my accessory are for movement or defense
That's a tank focused build then?
I also didn't use Yharim's Stims or food
Nucleo and RTN are pure offensive
DSR is both offensive and defensive
Both of which are amazing all around buffs
is this an indication i dont suggest making boss rush more difficult
Does that change my statement at all
I literally do not understand how the frack my build is "glass cannon"
It is slightly glass yes
Very slightly because of fabbys vodka which would make the killtime 5-10 seconds faster. I just like the Iframes from it
Because 3 damage accessories, Fab, candles
3 of the 4 candles are movement/defensive
Yipoo
I don't see the problem
The 1
And 3 offensive/3 defensive or movement + wings isn't unheard of or anything
Glass cannon would be 4+ damage accessories
Just think you're taking this WAY to far
And also comparing our times
That's a glass cannon build
I mean you're using less buffs overall so idk there
........................
if 4+ damage accs is glass cannon i dont want to know what a melee tank build is
you are high
Well he's increasing his damage in some way, idk what else it would be?
So I can still deal good damage???
I'm outta here
If your armor gives you +damage, that's also glass cannon
not glass cannon, glass cannon is you deal heavy dps but you get virtually one shot
You guys can argue about what a glass cannon is ig
Glass cannon is an all damage build that almost completely, or completely casts out survivability
yeah, my kinda class
If you have any of the well fed buffs, they give you damage so that's also glass cannon
Besides fabsol's vodka I couldn't for the life of me see how my build is just glass cannon, and just take like 10 seconds off my time if you're so concerned and it will be more than fine. Like, geez
glass cannon does not mean having damage buffs
Burger the kinda MF to run the whole game with reaver tank armor
for the context of boss rush, as long as you have a solid direction and reasoning for your sugg it's valid enough
whether it'll be delivered and accepted will depend on the community and the devs respectively
since no one seems to answer
glass cannon means having no survivability
Bruh, you're using a candle that gives you damage with no defensive drawbacks, that's literally the definition of glass cannon
(/s since people still aren't getting it...)
Glass cannon is damage with defensive drawbacks
How?????
I'm using the other two defensive candles AND the movement candle as well? I use all four regardless because it's not like it's crazy or anything
Such as Dimensional Soul Artifact, or Omega Blue Armor, or literally every alcohol
spiteful doesn't change if a build is glass/defensive yeah
So are we gonna ignore the "/s" or?
i think the tone indicator means theyre being sarcasm thats why i didnt reply
it is literally just damage boost, saying it is glass cannon is the equivalent of saying using wrath and rage potion make your build glass cannon
I'm glad I could cause some chaos
The /s indicates sarcasm, actually
it is just not every tester use it since there is an arena cost (and it to amplify damage by quite a bit)
Fabby's Vodka can influence the times a bit but it's a 5-10 second difference at most and it would still show the absurdity of some weapons or still show some shit are bad
yea i knew that, but before that i couldnt tell if you were trolling or serious
fab vodka is not really glassy either (basically trade defense for iframe), but ya ideally dont use it
I mean I make my arenas in not like crazy obscene ways so yeah
I use it because I really like the iframes from it
iframe is quite big too, 10 frames = 1/6 of a second
The iframe buff counteracts the defense debuff imo
Yeah
idek what fab vodka does i just know its in calamity combo so im almost always using it
Rampart of Deities crying in the corner
Combine that with stuff like Deific/Rampart and Celestial Tracers and it's just a fun time
Why not both?
Yep
yes
And Celestial Tracers as well
Why
I dont know
they just, stack?
I have a video testing iframe too, let me see if I can find it
And then I use Statis's Void Sash on top of that for the Dodge and I am gaming
+10% damage, -10% damage, +10 i frames on hit
https://www.youtube.com/watch?v=pomp6SKU0yo the slow down I used initially is a bit too slow so bear with me a bit
Generally, I still refrain from using alcohols, candles, or effigies when getting test times
do i post?
effigies are unironically not that glassy too, but ya I think effigy lean abit too much towards nohitters already
boss rush balancing is not a priority right now
you think it would get denied?
and they are about to rearrange boss rush boss order anyway
Effigies have a glass cannon-esque drawback, and they're limited
I don't use them because it feels like that yeah
aight i hope buffs come with it
And also my buff slots are limited as is
do you think i should post it now though
And I would rather have all my other usual assortment of buffs
to put it simply if you successfully get enough vote, it will just get a ✅ and then get implemented like 3 years later
I still think it's worth distinguishing from like
"Tester" vs. non-glass cannon
while if you didnt make the suggestion, it will likely get implemented 3 years later anyway
i just dont know if it will get denied
aight posted it
screw it
I dont think it will get denied, it will just be in the back log anyway
i jsut thought it would get denied because its a huge rework yk
I don't see how my build if I took off fabsol's vodka couldn't be legitimately used by testers? Like I've even asked testers in the past to know what kind of gear I should use and stuff
to balance the every boss in boss rush
there was a time where some testers use shattering or not when testing melee yeah
So your build is non-glass cannon
And when I show testers my results it's not like they say "oh that's glass cannon" or anything
I think candle is completely fine, it is just a choice
ideally dont use vodka yeah, just so it is considered more balance
I did but it no longer exists so it doesn't matter
My iframes ;-;
Rampart
just cope with rampart
Just don't get hit
I have rampart/deific in every post dues build I have
Okay Mr "I nohit boss rush"
🤓
rampart/deific is pretty stupid yeah
I use them yeah
But with fabbys I get close to the iframe cap and it can help cover some skill issue
just casually extend iframe from 40 frames/ (2/3) seconds at no item, to 90 frames or 1.5 seconds
because why not
Also it pairs extremely well with Statis's Void Sash/The Amalgamam Dodge
And yes, I unironically use both
never agreed as much as i do with this message
It's too bad proficiency is done
only for it to get denied 5 seconds after it enter the dev server :clueless:
true
@small timber - Your suggestion has received an updated status!
[Add A Way To Keep Track Of How Many Minion Slots You Have (and Used)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Rename 'The Reaper' to 'The Old Reaper']
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@buoyant tangle - Your suggestion has received an updated status!
[Add RGB keyboard and mouse support for Calamity biomes and bosses]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@outer frost - Your suggestion has received an updated status!
[Have ashen slabs and brimstone slag blend when placed next to eachother]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@deft yew - Your suggestion has received an updated status!
[Improve the visibility of Old Duke’s teeth projectiles]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
nice
That was not my doing.
I know how it happened, but it wasn't me.
Then who do I need to yell at? /j
Nobody, we're aware of this issue already.
Kk
Altix was the one who requested the blot clot stuff
Not sure about the funky plague engines
History says it's buffed from 52 to 100, then 400, then nerfed down to 250, then 200
and Memes was struggling to get a good kill time with 100 damage
Bro this server probably has more words than every fucking novel combined
The server also embodies this image:
@scarlet grotto ‘s suggestion has a major issue: there’s a rule that says you shouldn’t make a suggestion just for a reference(and that suggestion was just for a reference).
That’s why it has the ❗
I know. I was just pointing out why it was a bad suggestion.
@jagged stone thats not how you format a suggestion + there is a config
@jagged stone Hello there is a config option to disable it
wew
I played with others but he refused to disable it and he said he wanted original calamity.
Then that's
a problem with your friend?
The mod itself doesn't need to outright remove a feature just because your friend is stubborn
that is either your friends fault or your fault, if you are playing multiplayer the basic is to come to an agreement
otherwise there will be A LOT more things you will have to make suggestion to delete about
im sensing a bit of a skill issue
but in all seriousness- im gonna sound like a broken record, but the config exists, talk to everyone in your playthrough about it they want it on or not, and just go with it
simple
goog

vile feeder but not
going back to my wheelhouse.
Rogue doesn't need Daedalus the same way ranged doesn't as far as I understood
as for summoner
really? another overhead summon?
literally one step after Daedalus you have Chlorophyte which does the exact same thing (but probably better in cal, I haven't compared its buff in 1.4.4 vanilla yet)
cal at least gives chloro The Pulse
which is great
@wooden canopy can you please delete this, this is already planned and this is going to be the third time this exact suggestion will pass 
supreme calamatoad
burning sky is a problem child
hell even vanilla gives the funny leaf crystal whole ass beams because they probably realized the leaves are dogshit lmao
i get it sheesh
true
mfw future content suggestion
@supple adder planned, also future content
@proud quest how do i explain it to you. BR will not be like Pantheon of Hallownest. It already takes about half an hour already (unless you go glass cannon and play extremely well) and making it take longer would make it even more of a pain in the ass. You can use the HP% boost on the config to make them tankier
how about making boss rush suggestions a temporary don't until it becomes a relevant priority 
honestly im suprised this hasn't been done yet already
@pastel crow For a weapon that heals you this is a bit strong don't you think?
yea
I slapped the time into a g.drawings where I put all my testing times lol

empyrian knives have shit healing
thats why theyre allowed to be so powerful
vampire knives literally heal more
on yharon
with the same setup
also thats a very mediocre time
Facts and logic.
Ranged doesn’t need Daedalus anymore, mythril op.
ranged doesnt need anything
incredible class and people that say its underpowered are delusional
Are you trying to controversy bait or something. 
Yharon's testing time with balanced loadout no rippers is 4:00
And Emp Knives still heal a fair bit. Enough to where I just felt like I could do this all day
The only reason I don’t mention the rogue helmet is because it technically could be seen as a spam armor, even if spam is garbage in the current meta.
I could feel like doing yharon all day regardless of the weapon, thats not a good argument
also some ppl will get hit so much that the healing doesnt matter anyway
The killtime is the main argument
And the healing is better than you think
For a weapon that heals the player having it be under the testing time doesn't really work
That is legitimately overpowered
Then the weapon they use won’t matter
I will never understand how you guys test

extreme dps is the best way to deal with skill issue so not really
cosmic discharge lets you go 55-0 in one adrenaline
Weird argument considering that's the main purpose of healing
true true
Balanced loadout (No stuff like DSA or Alcohols or Effigies, 3 movement/defense, 3 offensive/stat sticks, if odd amount of slots defensive/movement takes up that slot)
No rage or adrenaline
Expert-Revengence as the difficulty
Only calamity and vanilla shit is allowed
Reaper tooth necklace and warding accessories.
Which works now
Man I’m so behind the times

Generally 3 menacing 3 warding and the odd slot is warding or quick
not trying
Cool.
ranger has best in slot weapons for a boss multiple times
and consistent choices for all bosses
Yeah ranger has consistency
That's the main selling point of ranger right now is that it's never bad
And 2nd highest defense of any class
^
thats just melee lite, and melee is also extremely good
Rogue should have higher defense imo, but whatever
i wonder how knives are overpowered when it has a killtime of almost 4 minutes if it was overpowered it would be 1 minute
Melee is wildly unbalanced
Everything is either too good or really bad with a couple of exceptions
^
Ranger defense honestly doesn’t matter too too much except compared to maybe summoner
The load out is balanced and has no rippers
Rippers are insane
Ranger excels by being the "safe choice"
yeah but similar to ranger theres always a good option, but it has best in slot weapons even more often
They’re a major factor to absurd kill times.
Decent tankiness, consistently good options, easy to grasp gameplay
dont balance around adrenaline its that simple
You'll never go wrong with Ranger
Why not?
Yharon's testing time is 4 minutes
Balanced loadout no rippers
Emp Knives are 3:4x and they heal you, and considering a weapon that heals you is under the testing killtime for Yharon, by all rational thought it should be nerfed because something that gives you healing while attacking shouldn't be extremely strong
It is a game mechanic, an important one.
because you will get utterly impractical results
the majority of players wont get adrenaline in boss fights
so balancing around nohitting is bad period
Fair enough.
I know that Teiull did vanilla balancing with glass cannon
Anyway, what sugg were we talking about again.
But uh

Vanilla doesn't have adrenaline now does it :p
in terms of potential damage, adrenaline pills are the best damage accessory until like post dog accessories, and theyre available from the very first boss you kill
and all they do is buff adrenaline a tiny bit
but it could also do fuckall
which is why adrenaline gets ignored
I dont really know why rage gets ignored tho
cant mess that up
The rate at which you get it varies per playstyle
in an entire playthrough i rougly get around 5-10 adrenaline procs
And true melee gets tons of it while other classes don't as much
So it's adrenaline lite in that regard
yeah, if you slimegod away from the boss constantly you wont get it, but get safety in exchange
Indeed :p
How much rage you get varies, though
might be a remnant from before rage was reworked
also some accesories are anti adrenaline like bloodflare core and warbanner of the sun
If you know what you're doing you can get one rage per bullet hell phase on scal (roughly)
For example
Planned already
Good
rage gets ignored bc if ur good enough to realize how broken rippers are you just abuse adren instead because 245% > 45% 
how exactly do you abuse adrenaline
Rippers in general are ignored in testing because it is WILDLY inconsistent with damage output and some weapons scale disproportionately with rippers since some stuff is focused on burst damage and some not
i used to gaslight myself that rage somehow increased your damage resistance
keep the boss on a really easy phase to dodge and then pop it and shred it with an overpowered weapon. i mean it's pretty straightforward
lmfao
it's funny because that is also. something adren does.
it even has a sound effect now
when you get hit on a full bar right
neat
so stalling for adrenaline?
yeah + also stress pills funny
I forgot yeshitters do that
how do you stall when the boss automatically goes to another phase after a short time
It used to

Pre-rework, being at full rage and getting hit gave you a tiny chance of getting a buff that increased your max hp by 5%
Which lasts for 5 minutes or until you pop rage
rage canceling defense damage now that would be funny
was that how it worked
i always thought you just got it randomly
that's not a thing anymore
that was introduced to counter stalling but it also ended up countering having low dps so it sucked 
Down bad, as the kids say
@queen nova No joke suggestions No suggestions regarding future content that hasn't been added into the game
Aren’t all suggestions regarding future content, like, definitionally?
No
That means in terms of like suggestions regarding future content we know about coming to calamity or new vanilla updates because they aren't out yet
Such as the lengendary seed or Yharim
i hate it here
I see
Also like, joke suggestion. Like, seriously
And before you say "but I am being serious" that's what they all say
I feel like that’s drawing the line at what a “serious” suggestion is at being completely dower
It would certainly be a little irreverent, but I feel like it would be in line with the rest of the mod as a whole
Oh cool iban is here
And with terraria itself to be quite honest
Tell this man why this is not okay to suggest even when it comes out
Calamiyty spriters having to sprite and animate a full "waifu" mechdusa that 0.1% of the player will see to uphold a "tradition" that most spriters actually dont rly care about or find very funny
🥱
Real
why is this not flagged yet lmao
if you want mechdusa sprites go make them yourself
*Most people
thoughts? not trying to garner votes i just want your general opinions
@hollow shell person to be exclaimed (mechdusa suggestion)
I can't actually say anything about Yharon and DoG being easier than terminus SCal because I still haven't fucking beat terminus scal!!!!!
trued
bro someone made a suggestion about making a waifu mechdusa sprite?
thats sad
oh damn
no need to be so rude sauce either zoombife
low quality bait is low quality
@queen nova Two things
- Do not post joke suggestions, and Calamity has been trying to move away from the horny "waifu" shit for years now.
- Do not post suggestions regarding upcoming content which Calamity does not have yet, see the top pin in this channel.
Literally take away the malice bh projectile speed from terminus scal and it should be fine tbh
i think making an actual sprite for mechdusa could be fun but it should be like. a standalone mod. this is not a cal thing at all lmao
not being mean but if your first thought after seeing the newest meme boss is to make it hot you should take a break from the internet
Lot of psychoanalysis going on in this terraria mod discord server
but that would take all of the difficulty out of the boss rush
that is not true at all lmfao
it seems impossible at first but it only took me like 3 tries
and it is malice difficulty
I've lost track at how many times I died to terminus scal
And it wouldn't take all the difficulty out of boss rush it would just make Terminus SCal way more reasonable
she was already a big enough problem that she was nerfed in other ways comparatively to her normal fight, wasn't she?
i beat term scal at most 5 tries with the most balanced class but it could be the fargo inf buff things helping me out a lot
If you’ve decided it’s a joke suggestion, that’s your choice. If Calamity is saying it’s moving away from waifu’s, that’s it’s choice. Respectfully, neither of those are true
?
Okay but you still made a 1.4.4 suggestion which we've explicitly disallowed with no ambiguity
so you genuinely wanna see a hot mechboss no joke
lmfao i love sugg channel
I think it would make playing on the legendary seed worthwhile
im taking a break
oh my god
I would recommend you stop talking about this, Wei
cal isnt planning on touching any of the secret seeds to my knowledge
thats gross
so back to boss rush diff scaling i think it would be cool if the malice bosses were scaled better difficulty wise
ive never died on boss rush at all besides scal tbh
The drink you mixed will be doubled for you. I hope you become a better person
ok
im baffled
I think that was a vague religious threat?

like ian said earlier, even with melting boss rush can still take a long time, so testing bosses to make them all as hard as scal would be a massive undertaking, as each boss being made harder would make it take even longer, and dev tier, as well as possibly scal and exo drops, would have to be looked at in order to make it happen. IMO this would take a massive amount of tester work to do and should probably have fallen under the extreme effort don't
nobody wants to touch boss rush currently, while the new bosses could be added I can't imagine any work beyond that being done
Definitely not an "extreme effort" Don't moment
Thinking I should reword that one so that people don't apply it where it shouldn't
Boss rush should end with scal and just infinitely respawn her as an endurance challenge thats a good idea
just replace all of scals projectiles with aew spawns at some point
Scal shoots out tiny little scal collectible plushies and at the end of boss rush you get a score counter
100 points for each plushy
i dont think every boss should be scal level
but its hard to feel accomplished when you shred yharon in 3 seconds after fighting supreme calamitas 5 times in a row
i dont even think ive killed normal yharon that fast before
"your choice" "neither of those are true"
rover is a cal dev

STRONGEST calamity dev versus WEAKEST random online user telling them they actually know better than the devs whats a valid sugg or not
byeah
I already logged the verbal warn, with indication of sealioning / fake reasonability
whats sealioning
@grim tusk TPE testing you wanted
Holy fire on top, Luminite on bottom
Stuff like Luminite and GSS have iframe issues with TPE because there is so many going in at once that not all of them will register since it's more of a piercing sort of deal, while holy fire is explosive and doesn't cause those issues
(Also holy fire bullets have 3 more base damage so what did you expect)

Yeah I heard
So when terror blade going to be nerfed so it's not the most ridiculous thin on DoG for any class?
As I've said in Nohit
I'm trying to avoid messing with weapons that are affected by melee speed, since they'll have to be rebalanced when the melee speed changes come
But if it's that OP, I can consider it
Wait but burning sky is affected by melee speed no?
Let me redo my testing time with it since shattering is gone
Burning Sky was an exception
Plus, it didn't seem that OP with melee speed...?
Menacing was just as good as Violent
I will admit I'm not too fond of DoG, due to the current laser walls
But I do need practice and it'd be good to do that while helping balance weapons
Also
Not considering rogue playtesting, I'll soon be dealing almost entirely with Mage
And The Grand Mage Rebirth
I so far mostly test everything but rogue so fair enough lmao
Rogue got some pretty broad changes recently so I need to help with that
It's my pleasure really, rogue is really fun
And I wanna have a deeper knowledge of the class
Yeah take half the testing time
Terror Blade
Oh God
Ok that certainly warrants testing
What options does melee have at that tier?
Literally next try
Like other weapons?
Soul Edge
Insidious Impalier
Neptunes Bounty
Being the next three good ones
Neptunes Bounty last update was a little under 3 minutes
Pre shattering
Can try these now if you want comparisons
If you don't mind, please
My concern is just really leaving melee without options
Because I always see people reccommending Terror Blade and saying that the others are "worthless" basically
The state of melee is really ech at the moment, I'm eager to see it stabilized so I can test freely
Specially since swords and spears are my favorite subclasses
Poor spears...
we need more swords
Sorry I am now malding bc 2% DoG death with neptunes
Here is Neptune's Bounty
Is it me or is melee being funny
(sorry had to do something)
It is a type of trolling, originally defined as repeatedly asking someone for evidence to a claim that they made, being obnoxiously persistent while maintaining an air of reasonability and trying to hold a proper conversation.
Term became generalized to mean any kind of trolling where the troll is attempting to present themselves as reasonable and serious, potentially tricking passerby into thinking that they're in the right (even while they're doing something stupid or blatantly incorrect).
oh
Insidious Impaler (Could probably get it lower but eh this weapon is weird and the cosmic guardians are annoying so no)
(Killtime is 4:00)
Soul Edge
Could absolutely get lower because I barely missed skipping the forced laser wall at 20% but eh, lazy
And yes I'm aware it's 4:00
Fully aware
Thanks to a .txt from Atrix I know the times for all bosses
There is also halleys inferno, thought that one probably have to be resistance
Halley's needs res
As it is only good for dog because of piercing
Halley is a ~2:00
Septic was 2:1x for me
Septic skewer on my previous test was fine, but it varies a lot as soon as you get more damage
I mean I can retry it if you want
This one
Ya can retry
It was awhile ago
I will do the true melee yharon you request later, had to do something else first
That's fine
when we getting the rusty medallion rework
5 years after 1.4.4 tmod releases
When Amidias Pendant becomes a Cnidrion mount
yeah last time I tested was somewhat similar to this
septic was very much mediocre (while halley is good) but as soon as you get some more damage septic suddenly shreds
ok doing the yharon now
Tysm xpc!
Might be how I fight DoG for septic
Because I play dog extremely aggressively and also fly straight up and nuke dog during the laser walls so I don't get hit and I can possibly skip the 20% forced laser wall
in my case for all attempts (on all weapons) I fought DoG similarly, which probably made some weapon much stronger than they usually is
namely those weapon that have limited range
I fight dog extremely aggressive regardless of weapon
Stay as close to his head as possible because the fireballs are annoying
ok enforcer, cosmic discharge, polaritz gaze (galaxia); I will edit this message directly after done
I would like ss's for times and your setup but okay-
Wanted to put it in my little doc and credit you and your setup used for the times
Can just give them to me in cmt if that's okay
@karmic pendant what
- that is not a suggestion
- that is not how you format a suggestion
- that breaks so many rules please read the pins
What did it say lmao
Also, why IS scal followed by other bosses in the boss rush
Shouldnt she be last?
boss rush order was decided by community poll years ago
^
will probably be changed/updated whenever exos/1.4 bosses get added
Is a suggestion asking for additional ways to obtain pearls a good idea? It doesn’t break any of the suggestion guidelines iirc but I just want to double check
should be fine
Alright
What was the char06790 suggestion
Yeah what did it say
it was just four words
^
What words
was just like new boss abyssal hydra or something
"Add a new boss"?
Boss Idea: Abyssal Hydra
Oh
Cringe
If only they (very barely) described it
Mighta been funny to make into an actual non-calamity boss
Maybe an abyss miniboss?
Lmao
Nah but yeah, a hydra boss is something i could see in some mod over there
There was that one
I remember two of them from ancient awakened mod
you're breaking the future content sugg by mentioning 1.4.4
i had similar suggs when 1.4 was coming out, that needs to wait until tmod is on that version
but the rest is fine
I know the suggestion shouldn’t be themed around 1.4.4 but the galaxy pearl is mostly an afterthought
But I do think it’s worth pointing out
as long as you just remove the part about galaxy pearl you'll be fine
the sugg can stand on it's own without that
luck is easily the worst mechanic of Terraria
that's what i said, but rover still asked me to remove my 1.4 mentions lol 
it's just safer to do so, your sugg is fine without them
Alright fine
but yes, try refrain from mentioning 1.4.4 stuff, it's not like pearls are any less ass in there
I do think the luck pots could get a massive buff in crafting yield at least
like a whole 30 potions per pink pearl because fuck you
i think this line from the wiki proves that luck in vanilla is stupid;
"Luck affects PvP the same way it affects regular enemies."
thankfully, cal just
removes luck affecting damage/defense
Idc for luck effecting damage I’m indifferent on calamity removing that
Although it does make luck potions even more useless now
Wait that’s smth I should add to my suggestion actually
luck is pretty obnoxious in general, it has a lot of triggers, especially invisible ones, which basically means if you didn't read the wiki when you accidentally killed a ladybug, then you're shrimply fucked
the fact you can get so badly punished by such an obscure system is Dumb
it just promotes wiki reading even further
It’s not “badly punished” I think
There is some punishment but
Not much
It’s barely noticeable
That's so ||in||valid!!
If the player's luck is 1.0, there is a 100% chance that the probability will become something between 1 in 5 and 1 in 9, leading to an average final probability of approximately 14.91%[12].
If the player's luck is 0.5, there is a 50% chance that the probability is increased, leading to an average final probability of approximately 12.46%[13].
If the player's luck is 0.0, the final probability is equal to the base probability, 10%.
If the player's luck is -0.2, there is a 20% chance that the probability will become something between 1 in 10 and 1 in 19, leading to an average final probability of approximately 9.44%[14].
If the player's luck is -0.4, there is a 40% chance that the probability will be decreased, leading to an average final probability of approximately 8.88%[15].```
and the only way for you to remotely know anything about luck is through a hardmode NPC
which is
a giant j
:)))))
not in calamity
It’s only a 1.2% less chance with -0.4 luck
stat meter tells luck?
You can completely ignore luck and barley notice any difference
pretty cool then
and even then he's vague as fuck!
the fact the item can go from +/-50% drop chance because of hidden factors is stupid
It’s not really smth you’re meant to keep track of
then it should impact stuff so much
I was gonna say that luck lags you but after playing 1.4.4 and tmod for a while, they seemed to address that issue (?)
when I played 1.4.0 it was bruh
then why have it
If you want to get max luck then by all means you can more power to you but you absolutely do not need to
yeah so its not that big of a deal
It does not at all promote wiki reading imo
fair, it's still dumb in vanilla tho 
its really funny yelling at my friends "please dont do that its bad luck" over stupid specific things. they may think im schizophrenic, but IM TELLING THE TRUTH
It’s kinda fun to try to be aware of it especially with how arbitrary it is and it benefits super grindy players
Like the only ppl who will really benefit from and care about the minuscule amount that luck effects the game
Are already ppl who read the wiki constantly
"no dont place that torch there"
"go touch this ladybug"
"the gnomes bring good luck"
And are aware of this stuff
im very aware
i dont like that
didnt you just say it doesnt encourage wiki reading and then talked about wiki reading
But you can just ignore it and be perfectly fine
Yes it doesn’t encourage wiki reading since the only ppl who care about luck are the ppl who already read the wiki
i love luck in terraria. its a fun way to enhance your luck. other games just do potions and whatnot, terraria does more
It’s not meant to be smth you make sure is perfect and is 100% optimal at all times or really should care about
yeah thats also the fun of it and why telling new people super specific things is so funny
cause i can be completely serious
kinda reminds me of prof
it just shouldnt have a negative i think bc it really does punish people for nothing
not nothing
would this be the max amount of negative luck you can have then? -12% doesnt seem that bad
ima miss proficiency but i get the change. i liked feeling like i accomplished something
and considering what happened to proficiency

like if proficiency did LITERALLY nothing but still had the fireworks and the level up id still be happy
This is a bit of a generalization but from my experience alot of terraria players are so focused on having the most optimized everything like having the best reforges the best loadout every single potion buff at once so when you introduce a mechanic you aren’t supposed to treat like this then ofc ppl won’t like it
"The Sense of Pride and Accomplishment"™, brought to you by EA
Proficiency is different imo
very different
i never cared about the small stat boosts
And also screwed over ppl who multiclass or swap classes mid playthrough although not by much ofc
thats the real issue yeah
isnt this the same kind of small arbitrary boosts luck provides
not rlly
No because you don’t get them for just Dealing Damage which is smth players will be doing anyways
smh my smh
that only affects drops tho, atleast in calamity since it removes luck affecting damage
It’s also more fun imo due to how intentionally mysterious it is
With proficiency it’s just you use a weapon and you get a stat boost here you know the specific amount of boost you got
Luck is smth that is nice to keep in the back of your mind but is smth the average player will never truly understand
And that helps the world feel more alive imo
It’s nice to have an unconquerable game mechanic
it really. isn't unconquerable.
It’s not yeah but
well it is conquerable if youre insane
hence why torch god exists and why they've made changes to the mechanic.
Let’s be honest who’s going to memorize all of the equations on the luck page in the wiki
so that it's less nonsensical
It’s more tamable than conquerable
youd have to carry around ladybugs all the time and dose them out every 30 seconds to maximize your luck
lmao
id love a mod that made a firework and level up notification every exponential of 10 damage in your playthrough
like, itd do absolutely nothing gameplay wise. just a fun thing to look at.
In order to have max luck you’d need to have touched a ladybug, have max torch luck, have a pink luck potion, have it be a lantern night, be near a gnome, and have tossed coins into shimmer
It’s very clear luck is NOT smth you’re meant to conquer and have at its max at all time to be maximum optimal
yeah im never always optimal anyways
It’s just a lot of ppl are so used to being maximum optimal with everything (potions, loadouts, reforges, etc) so ofc this is an adjustment to them and probably seems frustrating
i usually dont use potions in bossfights despite playing death master
I don’t either
Idc too much for reforges either
I just use whatever stuff looks cool and is fun idc about dps
but not if its too expensive
Ik calamity doesnt have Armageddon, so i installed the nycro no hit but now how do i turn it on?
not the place to ask it, but go to mod config basically
you should ask that question in #calamity-mod-talk or #help-advice-read-pins
Hey, just read the patch notes for this new update and it's a great update, I saw you were nerfing a lot of rogue stuff which is good because stealth strike builds post moonlord we're really broken
But while we're nerfing rogue weapons I want to bring up the fantasy talisman
I got it post plant and it was more viable than most weapons for until I beat Deus
It's REALLY good. I suggest either nerfing the damage or making it post golem
Oh, damn my bad
no, you just have to ping a tester and tell them to test fantasy talisman, no need to make a suggestion
tldr of it, this new rule is added since previously balance suggestion just tend to take really slow to get through voting, accepted and implemented
so basically just streamlined that if you think a weapon need testing you tell the testers directly
Oh, that's super neat! Thanks
@grim tusk Fantasy talisman needs testing
Ah it seems I’ll have to balance Post-Plant tier sooner than I thought. I knew a lot of stuff there is fucked
yeah, the weapon carried me HARD, it wasn't until I got the homing weapon from deus I even considered replacing it
Talismans and Duststorm are some serious outliers
gss drops real
@hallow epoch wrong channel to ask, would go to #help-advice-read-pins
@hallow epoch is this what you’re looking for?
This page documents modding content that is affiliated with the Calamity Mod that has been created by members of the community, as well as mods that Calamity augments or officially supports.
nice "sugg" 





