#suggestions-discussion
1 messages · Page 49 of 1
Also the title is awful
I do also think the PG one is also lacking reasoning
since it just complain "I cant beat bosses nerf please"
and with 1.4.4 soon enough making them last until death i dont think clicking 4 times is too much of an issue
Isnt that against the suggestion etiquette anyways?
(and here is for my claim, I have 4 other of these)
kinda, personally I think it is important for bosses that are clunky or unfair to be nerfed/adjusted
but at the same time I think it is equally important to provide prove of the claims
(the suggestion provide none and is just complaining)
Some boss suggestions are good (making ravager/aureus actually jump instead of weird float into slam thing) and some are bad (the one in front of us)
Such is the nature of all suggs
Doesn’t make them invalid as a whole
^
if a sugg has good reasoning to back it up
it doesnt usually matter what the topic is
boss sugg arent strictly disallowed basically
- Violent simply being Weapon/Projectile Speed increase instead of Melee, making so that homing weapons were faster and more accurate.
this is just death of balancing
straight up 
So true
violent in minmaxed is way better than Menacing, I dont think it can be buffed without breaking the game (it is already breaking the game)
quick need to stay where it is because of several unique characteristics of movement speed, namely that the higher you have movement speed they exponentially become better
silent I am pretty sure if you ask storm he will tell you like 3 silent 3 menacing is the best way to use stealth rogue, something like that, people are just lacking knowledge on how much silent is optimal I assume
and menacing is still menacing
not a flat damage increase, to the likes of Warding which is a flat defense increase
good luck making use speed increases matter on summoner without being ass to code
so im not sure what you meant there
Oh boy
Quick was meta even without malice im pretty sure
and i would be inclined to believe quick still is
quick is still good but I dont think you really need it anymore yeah
and that Silent part adds a whole new 2 ideas that could just be their own suggestions
i think storm wanted stealth to not be limited to armor set bonuses and a few accessories
but permanent stealth increases probably isn't the way to do it
in this context, its just 3 suggestions packed into 1 little area about stealth
and yeah permanent stealth increases are just weird
@undone fractal
also SCal unexhumes aswell
Mana 2!
im pretty sure
yeah
oh yeah the silent part of the suggestion is literally becoming a stealth suggestion
anyway @wind lance id recommend reading from here down
don't worry about it
invis potion are losing invisibility but is stealth itself losing invis?
Did violent just turn into melee damage in tmod btw? I can’t recall what happened with it
isnt that a toggle
cal made melee speed convert to melee damage straight up for a bit
now, i think: only melee weapons that are tagged with meleenospeed damage convert melee speed to damage in a 50% rate
(and also the "reduce volume" part is extremely weird, since 90% of rogue weapon are not loud)
im not sure anymore how it goes though
Fair
I like how this suggestion blatantly ignores the other reforges
Lucky and Arcane
Fr
also i think they went offline so 
arcane who
shimmer from arcane
Homing would still be homing, making weapons faster is not required, or they could add benefits and debuffs to reforges for example this but -x% damage
#suggestions-posting message shouldn't this also be exclaimed (no reasoning and also )
the reason warding scales is because flat defense dont scale with boss damage, thus it need to scale with progression
meanwhile movement speed, violent, silent and menacing, all scale with progression
(if you want to compare, you need to compare Warding's DR scaling with them, which as you notice DR on Warding dont scale for the exact same reason)
and why is malice in the suggestion 😭😭😭
then it become a very bad way of introducing tradeoffs on reforges for some reason
then people just use menacing, as simple as that
How would I prove that melee speed % is less good than damage % ? It just is, also Silent is basically unbalanceable because of how it's made, you can't just give it more stealth because it would break it, in my opinion stealth should just be a different stat entirely but we have to make do with what we have lmao
Likely up to mods but prolly
Thought so
is that the waifu sugg
Yeah
and those some people are veterans at the game, but a beginner like you said it's a bad way of introducing them to the game, not because it's mostly confusing but because it's so meta oriented
while I agree with them being transparent would be nice,
stop playing with one hand

"remove the boobs because they're so distracting" my brother in Christ no one is forcing you to use it
Of course I play with one hand

My dog has a need for headpats
no other game has a few set of optimal weapons that without it's quite literally almost impossible to progress, most games on the market you can beat with base items, that means it's balanced well and at the end of the day you can use most things for endgame content it's just that you're gonna bleed from the brain and so what? that's my opinion
the tradeoff you said literally made it even more veteran oriented, because people will have to do math on it to calculate if "+6% melee speed -2% melee damage" is better than "+4 % damage)
the current one is straight forward: +4% melee speed , +4% damage, choose one
if you cant then you should not suggest to buff it
if you cant prove something is bad why should they be buffed
what if they are completely reasonable
the current stat of melee speed is that it is already completely bullshit when you minmaxed it
(not my video I just yoink it)
it just is though because most melee weapons are not true melee and have multiple projectiles, so buffing damage is just better because you increase the damage of the sword itself and it's projectiles, but with faster shooting doesn't necessarily mean you will actually hit your shots
then on weapon that use melee strike it will just be better
melee speed affect the true melee part of the weapon, menacing affect all damage, melee speed is better at exactly true melee but worse on projectiles
I dont see what the problem is
@frail mantle is it fine if we get an exclaim on mr handyman’s sugg for not having enough reasoning and having a bunch of suggs lumped into one.
this is easily patchable to remove using all gloves at once, also he doesn't have any movement, literally none, no wings, no boots, and no dash, and by the point you get to have all of these in one accessory it doesn't really matter much, also melee speed just doesn't work on some melee weapons
the more you buff melee speed the closer you can get it to this without sacrificing all form of movement and defense
violent is already better on true melee, for the main reason that it scale damage on a multiplier, damage increase is additive
let violent be better on true melee just as it should be, I see no point in just making it objectively better than menacing in every way just because violent is a melee reforge
yes and melee is the second worst class besides summoner, but is also the most appealing to newer players
same with silent, it is already good, you dont have to make it mandatory
silent is not that good honestly
I dont know when is melee considered a bad class (it is often considered the broken/problematic one, beside summoner which is the MOST BROKEN class for balancing)
I very often use silent, normally something like 3 menacing 3 silent which I feel is optimal for stealth rogue
but ya I dont know if this argument should go on since this feels like 2 parallel lines
honestly me neither, i just feel like that casual players won't minmax, and the video you sent about minmaxing something like the new terra blade is just useless cause at that point you're just going to play ranger because of the more range and chlorophyte so i don't know honestly i thought that these reforges were obsolete and i did mention situational setups like these, but the game is so huge at this point i don't really think it matters all that much, that's just my experience though, i don't try breaking the game in my free time, but again base terraria has unpatchable dupe glitches so
¯_(ツ)_/¯
tldr is you dont have to minmax, even if you go menacing over violent/silent in their respective case it is definitely good enough
I just think making one objectively better in every single way takes away from the people who do want to minmax
then they should nerf warding, i feel like the main issue is warding being just too good for all players, it's just free health since nothing 1 taps you in this game anymore, plus if you're not going for hitless but that is not casual
they already nerfed warding, but ya I do think warding is abit too strong right now
the other 3 are all situational then why wouldn't you turn off your brain and use warding? so make them not situational, yes this would make them better than menacing, but then just buff menacing with warding's scaling
though it is a combination of many things, also including that defense accessories give abit too much defense right now
it's strong in the base game aswell
I suggested to buff menacing but after thinking about it this will probably unnecessarily have the potential to break things
since warding is the one that is a bit too strong just nerf warding yeah
yeah it's supposed to be that defense is good against chip damage and damage reduction is good against big damage but that isn't the case, in my world which i started recently i have 70~ish defense with a quick only mage setup without something like asgard's valor, i could easily have 130 defense pre moonlord which is kinda broken
i guess buffing the other 3 reforges would only be good if calamity was still the big damage mod it used to be but since the nerfs to literally everything which i'm not used to it's not the case anymore
the tldr of why defenses are so massively buffed is because of defense damage, but with defense damage heavily nerfed (they make it regen a lot faster) I do think defense need to be toned down a bit, most notably warding which often contribute to more than your armor + defensive accessory combined
(the devs should assume people are still dodging reasonably, or I feel warding should be balanced in that way)
yeah it should be closer to dodge chance where it will protect you for some hits, but if you're just running into the enemy then just apply more defense damage but then that would make it so that chip damage gets worse which is what defense was made for
its a difficult problem honestly
Violent and Silent are batshit insane tf this guy on about?
Quick will not be buffed back to where it was, its strong enough already and before it was op af.
Surely we can have another exo mech boss?
It could just be like a separate boss from the others (ik Hypnos was like a joke boss back then) I do really like how the summoning a different alternative exo mech mechanic worked. I’m not looking for Hypnos but maybe a completely different exo mech based off a different boss (might be original )
why
we got my dumbass tweakin abt the boomstick
To beat is 9
Currently its 4 (5 if you include boomstick sugg as balance suggs go here)
then whatever tf got suggested after i went to bed
halfway there! 
Don't encourage them! You know how easy it is for people to make bad suggestions
true
I'll make a specific item suggestion
LOL
is it reasonable for me to suggest making ink bomb drop from all abyss enemies instead of just 2?
or at least increase spawn rate
No, cuttlefish have ink, the others dont
Maybe
I'm sorry what does a cuttlefish even look like? I spent like 2 hours trying for ink bomb with blood moons and zergs and never found a single one
Small squid
But like what
I've never seen anything like that in the abyss
Like make it drop from the other squid type enemy because that actually spawns
still does
it does drop from colossal ones
Yeah let me kill a colossal squid with post plant gear because that works
you can depending on class
they arent that hard
and for breathing get gills pot and abyssal diving helmet or smth and ur good
I said that it used to drop from giant squids
So there's probably a reason why it was changed
@ashen warren That's a Boss Checklist feature isn't it?
yeah
nope
calamity bags not included
only vanilla
Well yes that's why I asked
Wondering if your suggestion should be asking for compatibility for that Boss Checklist feature
(your reasoning seems phrased like a consistency issue, particularly that first line)
Yeah my bad about that I meant that there should be a way to find treasure bags yk
Photographic evidence or counter-evidence would be welcome
I will once I get the chance
Assuming tMod wants to work today
Nope. Still can't open tMod at all
Fuck
Hmmmmmmmm
Is there anything in the Checklist configs about it
also that is an impressively to-the-point video thank you
just an on/off, no extra
I'm wondering if MPG's memories are from a previous version of either mod
and that Calamity does have code for on-map treasure bags with checklist, that don't work anymore?
it used to in an older version
so yes i think it was the move to 1.4 that broke it
might be worth checking any sort of boss checklist compatibility code
i think we all remember the issues it had in the early days of 1.4 tmod lmao
I did skim through the Calamity source for Boss Checklist support but couldn't see anything regarding treasure bags
Nor anything regarding Boss Checklist when searching for treasure bags
It probably was from 1.3 calamity (before I started playing DoG super aggressive so I needed the map to see this shit LOL)
@eternal escarp Sea's Searing and Adamantine Particle Accelerator
Particle Accelerator is nerfed next update.
hate this gray line where it's kinda a rare item but not really
but it also can't be balanced as a normal drop
Just make it less broken
Doesn't need to be a 4 minute time
Can be 3 or 3:30
Just not 2:2x
Also make calclone actually deal damage because she is stupid easy
Up to the testers.
@bright crag
How is it on mechs?
Would need to change my setup. Do I test it treating the mechs as final or first or what?
Test post 1-mech
Thank you!
Np!
This thing is slightly broken lmao
Oh god these are supposed to be 3 minute fights? Jesus
i know we’re far from it but my mind is running rn and id like to discuss. instead of just reverting the new Rod of Harmony to deal damage on teleport, instead could we have a debuff applied that stacks on teleport. say a -15 armor debuff or a 10% movement speed debuff for 10-15 seconds?
no
would you change it? if so how?
there is already a plan for it
oh really
making it shadowspec tier
Yeah it's being moved to post scal and exos
yeah
the conversion will just require the exo mechs and scal to die instead of just ML
people coming into chat and proposing the bold new way to balance harmony that is worse than just retiering it and immeditately getting shot down. also it's a future content suggestion which also breaks the rules lmao
Just do a little trolling where rod of harmony is just rod but with no chaos state out of boss fight (and 15s in boss fight), and leave it at postML
Tbh I know calamity is moving towards no boss specific mechanics (eg: disabling recall), but I think sometimes it should still be there just so out of boss fight situation can be benefited more (eg in this case people can use rod of harmony out of boss fight to travel, instead of waiting to post scal/draedon)
meh
just an overcomplicated solution that creates inconsistency, and makes designing new exploratory content (like subwords) really difficult if you can just yeet yourself
in vanilla it is very intentionally postgame and I don't see why Cal should treat it any other way
nah, I think boss-specific conditions are cringe, even with seemingly harmless situations
@ashen warren boss checklist (just make sure to disable some configs iirc progression mode) so that your abyss doesnt flip
and yes Rod of Harmony is devs' way of telling ya to fuck off post game
Momentum Capacitor do be funny
momentum capacitor is just kinda an enigma
there's more than needs to be done with it
Make it not work during boss fights :xd:
kill
it's reworked only to be murdered short after
to be fair it probably wouldn't even be that significant if it's removed
y'know how some emulators have a "fast button" to speed up the game speed on repetitive content
ideally, it should work like that, specifically for the downtime that comes with early hardmode backtracking
everything speeds up
but knowing Terraria, there's a non-zero chance that that kinda thing will crumble the game apart
I think if not disabled (momentum capacitor), at least make it have reduced effectiveness during boss fight? Like instead of 500% MS it is only 60% max
It will still be useful, but at least there is a cap
the issue is creating a condition that
A. isn't just THIS DOES NOT WORK IN FIGHTS
B. doesn't make the thing garbage in non-boss content
fast forward toggle sounds interesting
i've got a concept on how to change it, but I haven't done anything formal
you'll be actively discouraged to use it in fights instead of using arbitrary limitations
essentially, turning on the momentum capacitor completely removes all form of movement
you charge it stationary
all your player momentum is saved
you're a fucking stone, you build up your speed, and you burst forward
that's definitely an improvement over the current concept
while you charge, you have a massive damage vulerability
this takes multiple seconds to charge
momentum capacitor was reworked in an attempt to de-jankify the burden breaker but the penalties from BB never actually made it
the slingshot
pretty much
do vanilla treasure bags show up on the map?
yea
Pretty sure that's a mod
it's a mod
Do the fragments show up?
boss checklist
OOOOH
fragments is definitely a mod
never knew it did that
@earnest jewel - Your suggestion has received an updated status!
[Make DoG Teleport visually a little better]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
i won't lie
I'll open up vanilla just to make sure though
@lyric path - Your suggestion has received an updated status!
[Make acidwood trees spawn more often]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
were pets on the character select screen a labor of love thing?
@copper coyote - Your suggestion has received an updated status!
[Add a terrarium for a bloodworm]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
this is freaking me out lol
yea
@orchid wing - Your suggestion has received an updated status!
[add a way to find the biome shrines]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
randomly got 2 achievements on world load epicly
@drowsy plank - Your suggestion has received an updated status!
[Update Omega Blue's Tentacles to Use More Modern DrawCode]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@narrow mantle - Your suggestion has received an updated status!
[Make Altar of the accursed 5 blocks in width rather than 4 blocks (And, by defualt, make the sprite reflect that please)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Have worm bosses unwrap better in rev or death.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Good batch
yeah they don't appear on the map in vanilla
@ashen warren I think you should extend it to include all treasure bags, although I believe the feature is already added by Boss checklist which is a very popular mod
legend has it that in prior versions, boss checklist and calamity had compatibility with that feature
but it was lost somewhere
on one side's end
oh
is that the problem?
I can look into it if that's the problen
there's a possibility that boss checklist is checking for the BossBag variable on npcs
which Calamity removed because they've been marked as obsolete by tmodloader
oh right I updated some treasure bag code for next update, so they might work next update
yeah
it works next update
real
@barren robin Do not post suggestions that are references just for the sake of being a reference
See pins, the Don'ts Doc
but theres a crack shot gun related to the marksman from ultrakill
cope harder
@ashen warren see above (it working next update)
This is an unfortunate reality about the suggestions channels
The devs can implement references all they like, but members of the public are not allowed to officially suggest new references.
(And there's a reason for that, it's because we got so many god damn reference suggestions in the past before we disallowed them)
(People thought that the representation alone was sufficient enough reasoning for something to be added)
Please add the entirety of Metal Gear Rising: Revengeance 
this is so sad
@ashen warren probably should look at this
Bruh @swift wharf
Just make a slime gun upgrade for flamethrowers that would apply both oil and slime for mid hardmode; low damage support weapon
Super unique idea

apply oiled and slimed on an enemy vulnerable to heat debuffs
then proceed to throw one (1) stealth Mythril Knife
Thanks yo
Brain of confusion is terrible
120 second dodge cooldown is way too long for pre hardmode bosses considering they are pretty quick fights
dodges are terrible to balance
120 second is practically useless for phm
but make that 15 or something and it'll be endgame meta
I think at least giving its on-dodge crit chance thing more relevance would be good
Cos atm it’s…. Basically non existent
Given it happens every 2 minutes
the upgrades also doesn’t inherit the dodge
Mayhaps moving the crit chance buff to a chance-on-hit would be nice
what if give dodges a power cap
like brain of confusion can only dodge/ignore up to max 200 damage (and damage after that still deal damage to you)
and of course late game ones like evolution which have exceptionally long cooldown have no cap just like right now
this also solve counter scarf (have the potential to) be absolutely stupid against like scal even in its current state
I think that’s a good idea
Huh, I kinda like that idea
considering that later in the game you take more damage from hits
That would definitely make dodges scale much better throughout the game
give it like a 75 second cooldown but it can only soak up to 100 damage maybe? It’s gonna require some testing to figure out the right numbers
considering the state of rover drive it maybe appropriate even
(though that one is also exceptionally overpowered under the right circumstances)
@winter carbon that is literally infernum
we dont need cal to add that
and no, we dont need dps check in the game
revengeance used to make bosses phase faster if you dont kill them fast enough (too low dps), everyone HATES it, because it basically just make challenge run impossible
and benefit literally no one
before anyone gets mad at even suggesting this, i would like to point out the vanilla has technically implemented this in 1.4.4 with the removal of dodges working on "instant kill" attacks, so there IS, suprisingly, an actual prescedent for this
which is kinda funny
i think this is a pretty solid idea tbh so
hopefully you post it
also the bag sugg chain just went from 4 to 7. truly incredible. just 3 more to top 9.
quick! make a good suggestion!
I think this will be the kind of suggestion that gets like, 30 votes
but ya if you want I can post it
though I think it is more probable to just ping testers or something, since I am 100% sure this have no chance through voting
(since dodge and CDs do are an issue right now)
does it open multiple windows if you get hit multiple times
it uses steam iirc, so no
(because steam doesn't allow you to open multiple windows of the same ga
I'm fairly sure how it works is that it just runs any .exe if you name it exactly "METAL GEAR RISING: REVENGEANCE.exe" and the exe is in the same folder as the mod (?)
unfortunate
that's fair tbh, but if they did get caps at least then you could shorten the cooldowns, so i imagine some people might vote for it at least
does rift reeler change hotline fishing hook in anyway besides sprite
Have you ever used it?
Because yes, it does
It even states what it does in the tooltip
on the topic of fishing rods
oh my god why does vanilla hate giving you any seriously
typically most people start with fisher of souls/fleshcatcher and oh my god they're so bad
cal helps by adding some actually decent craftable ones but god for such a bad mechanic they really do not want to give you any slack in trying to actually use it
fishing bad moment
calamity fishing rework in 2069
(scarab pole could be a secondary chest loot)
"Adding Scarab Rod as secondary loot to Desert chests..."
oh whoops
w
i think this unironically renders terraria but without items with the letter e possible
trraria
clearly i need to include this in the suggestion gimme a secon- 
but that is very funny
Nvm
?
I was gonna say that it would be good secondary loot until I saw the comments above
Ye
it's very funny how much the desert has powercrept basically every other biome to the point where a main chest drop in the jungle can be considered a viable secondary chest loot for the desert
It is and yet I still don't explore the underground desert and haven't paid the price yet!
lmfaooooo
I'll stick to not dying to electrified 80 times in the first 3 hours of my pt
that's reminding me of how i wanted to put thunder zapper into magnetic meltdown instead of spectre staff
Why did both vanilla and Calamity arrive at the conclusion that the Desert needed electricity-themed additions
¯_(ツ)_/¯
Is it because of sand's electrostatic potential or smth
Sand yellow
Since Terraria jellyfishes use actual electricity, as opposed to irl jellyfishes using toxins
Yellow funny element color
i still hope someone implements an item based on desert glass (created from lightning superheating sand)
also that's true, sky or ocean would've worked too
but i think putting it in the desert is more interesting
cause u just wouldnt normally expect it
electric sand is seen in every gmae ever wake up
what other game has this
namely about every zelda game ver made
lmao the only zelda game i ever really played was windwaker
so i guess that explains why i dont know that
Electricity and sand going together is pretty common, but desert glass is rarely seen or even talked about.
vanilla hates you period
I don't think that game had any deserts to begin with
🔥
skill issue 
just dont get telefragged 4head
but fr i have
no idea what ur talking about
@teal marlin ignoring that it's improperly formatted, can you get a video of what exactly is happening that you're having an issue with? what mode are you playing in?
oop, my bad
alright, reformatted
i don't have the software to get a clip, but try summoning it while running to the left
sometimes, it'll spawn as normal
but sometimes, it'll intercept you
in general, I feel like having every boss not deal contact damage for the first, say, three seconds would help
especially with golem type bosses like aureus and ravager
Fab had planned to fix this, sure.
ive literally done this and had no such issue. are you flying or something? i guess i was in death but if you're in rev ig it could be a problem since the AI is a bit schizo in that mode, but either way, just staying on the ground or even staying still usually makes it passive enough to not be an issue, for me at least
i was on death, and running on the ground when i spawned it
the problem lies in the fact that it seems to somehow be able to spawn in front of you on occasion
"front" is kinda subjective, but fr it's using crawltipede AI so just try like. not moving for a bit and letting it unwind. i usually use big map display so i always know where the head is, and even when im straight up chasing him ive never had this problem lmao
.
i know im still just trying to understand what the problem even was, but yeah ig problem solved lol
DoG can instakill (Not instakill you, but getting hit by the head is getting hit by the head) you as soon as he spawns if you're caught in a bad position.
There's nothing deeper than that.
fair enough
Even in Rev I've never had that issue
And I've done a fair amount of rev dog testing
it happens if you move around while summoning dog
as long as you stand still and are reactive enough to dash out of the way, such hits at the beginning should be impossible
I admire your interest and endurance
i think my favorite thing about the seed is the fact ive killed QB twice but cannot do anything more than kill the creepers on BoC and barely even hurt EoW
truly the seed of all time
I wanna know people's thoughts on this opinion. Does anyone else dislike the ability to buy potions, or making potions with blood orbs? I just think both are an indirect lazy band-aid fix to a problem and neither of them try to solve the root of the actual problem to begin with. That problem being, holy fuck alchemy, fishing, and vanilla potion making are so so un-worth it, boring, and extremely time consuming a tedious. Instead of fixing this blood orbs and potion buying make potion crafting obsolete all together, which I'm not sure I'm a fan of. I wish the alchemy and fishing systems were greatly improved to make potion making actually bearable and even fun. As it stands, late game you burn through potions stupidly fast, and every time you consume 30 potions, well you have to go all across the world, getting fish from every biome and bottles and slow growing plants in an unengaging planter box, easily an hour of time for like an hour of gameplay attempts. It doesn't matter if you simply just "increase the yield of crafting" because it still doesn't solve the issue of alchemy being boring as hell.
Yes absolutely
Like, both systems are bad regardless and I have qol shit to make it less painful with stuff like Fargo's Mutant so I have perma buffs and shit
4?

I'd consider DS/Levi dropping fishing gear as another bandaid fix
I install alch npc just so i can use the alchemist token, which I think is very balanced imo
Was talking about both of the systems calamity added
Alch charm is so nice tbf
And alchlite just saves so much damned time with potions especially greater luck
No, I don't want to go find thirty+ fucking ladybugs and fish for several days
both blood orbs and main planetoid seed bags did not work
so potion shops were added
agree
And even potion shops don't get all the modded stuff
Like Yharim's stims which are a pain to craft
Like, if there was some way to maybe automate planting and fishing or have some more exciting and more involved but not braindead way to acquire the normal materials it would be much better
I've already suggested increasing potion yields on craft but it didn't take off
:clueless
of course it doesn't solve the issue entirely
but even then it's still a better solution than whatever we have on cal atm
Find some way to automate planting and fishing
fishing is just inherently bad and I'm tired of telling everyone that it is
-
I wish we had fish nets you could deploy in a biome and stock with bait, catching no crates but catching potion and food fish, that or fish hatcheries which would need 2 of a potion fish and would slowly accumulate potion fish, could be upgraded throughout game. Maybe occasionally they request some food or a special quest item like with stardew's fish ponds
-
I wish potions gave you back bottles on consumption, just because.
-
I wish planter boxes could be automatable, maybe not early game but as the game goes on you can use draedon tech to make cool growbeds which would consume water.
-
I wish potions had an independent storage and had 3 drinks you could sip out of each, greatly increasing the lifespan of a stack of potions.
Fish nets are a cool idea
The automatic through Draedon shit would make a ton of sense since you get planter boxes in one of his labs anyways
unfortunatley such a suggestion is much to big to suggest
but damn it would fit so well with the biome update
fishing and planting r
not too enjoyable
but there's no way to fix this without immense effort on the dev team's part so we get buying and blood orbs
and honestly im fine with it unless the team actually implements some way to make these things fun
cause they just
aren't
and removing them would just leave a gaping hole in the game atm
i could see cal's mini alch NPC dying, at least one day
but there's so many issues surrounding the game's economy at this point that need to be addressed first
would scal having an slight attack delay after invincible phases (brothers and all bhs; not sepulcher) be possible at the very least
that's already been suggested and accepted iirc
oh word?
yeah this is the least cal can do at least
that in particular was so odd
what can, (and most likely will) be done in the short term though is adding a config for potion selling
it's a big enough mechanic to deserve a config
sure it's big but why would it need a config
just don't buy potions if you don't want to lma
mod compatibility
not only would you double up on potion selling if you had a mod like AlchNPC, there's a finite amount of shop slots in NPC inventories anyway
i mean there's mods that fix that
there's a lot of mods that fix a lot of things
@mystic ingot the devs have the intent to move weapon proficiency towards a cosmetic thing
and your idea will further reinforce limiting playthrough to a class, by making sure people cannot even acquire the weapon of other class that they do not have proficiency at
lmao
what happens if ur prof in multiple classes too
how would that work logistically
calamity treasure bag already use independent drop rates iirc
like each items just have their own chances to drop, instead of vanilla where they share drop chance and only like 1/2 can drop at a time
well that's a plus
so effectively probably something like this:
eg: if duke fishron drop bubble gun (mage) = 25%, tsunami (ranger) = 25%, you have lvl 10 ranger prof and lvl 5 mage prof, it become like bubble gun = 30% and tsunami = 35%
but ya tldr proficiency is becoming cosmetic anyway
not the worst idea to just tie drop buffs into it
(or at least the devs seem to have no intent to make it more relevant)
Proficiency is becoming
idk if this would be "making it more relevant", it just seems kind of QoL, but yeah who knows lol
so true
Nonexisty
nice

wonderful
oh no
now I cant play the game after losing 6% MS from lvl 15 ranger proficiency on my summoner

not the place I'd ever want to reveal it, nor really my place but I'd rather people get over it now than propagate it becoming cosmetic

so i suppose these two should
probably both get flagged then
lmfao
would the DoG sugg also be flagged considering it's already been addressed as well?
why not?
don't think anyone else involved with cal has talked about prof dying
yeah, last time I heard about it was everyone want it dead but fab himself still want to keep it
(which is why I thought it is more likely to become cosmetic than deleted)
not sure if what iban said was a confirmation, but at least he definitely prefers it being cosmetic
unrelated
but i remember the "proficiency influences treasure bags" being sent a loooooong time ago
and getting denied
huh
if it's even possible it'd be a metric pain in the ass
yeah a while ago
(though I think at that time proficiency had more impact? not sure dont remember)
"Make bosses/treasure bags more likely to drop weapons belonging to the player's class (based on highest Proficiency, or the currently-held weapon, or otherwise)."
I think the nerfs to proficiency was fairly recent yes
or at least I think so
got universally rejected
death
also I like the screenshot with the last sugg
modding has gona crayzay indeed
Lmaoooooo
even vanilla has been stepping up recently in terms of visual flair and QoL
vanilla stepping up by releasing a good update

fr though 1.4.4 might be my favorite vanilla update
even in spite of fart kart
i like uncrafting
hell even I can't bring myself to despising the game despite poo blocks existing
because good outweight the bad and the poo blocks actually has a good purpose
1.4.4 doesn't add stupid progression shit that needs to be balanced around while touching up the game's weaker areas
it's what 1.4 should've been
also because when cal tweaks the sword reworks they're gonna be epic
calamity: we are trying to remove inconsistency in the game, such as by telling you exactly the condition of boss enrage, summon item fix like rune of kos and dynamic tooltip, and also remove effect that make boss only effect that disables certain mechanic in the game like recall
shimmer:
I'm sure more vanilla weapons could do such touch-up for visuals but I think they're just gonna leave it at the mods for the smaller stuff
luckily, for the most part shimmer is pretty self explanatory
there's some functionality that I WOULD like tho
namely, swapping things like evil mimic loot
decrafting dont work for items that can be converted to ancient version right?
poo blocks were somehow better than slime balloon
since they just swap each other
the biggest twist of all time
TRUE
that's actually baffling to think about
yeah but there's so few of those it doesn't matter that much
and decrafting is locked behind moon lord or something
decrafting is locked to post ML?
no you goober
it's pre boss
that's boober
under the jungle-side ocean there's always a pool of shimmer
the only ones post game are just terraformer and harmony I thought
I heard others said it, but ya I didnt have a world to fact check it
and i guess for shimmering pml shit, you can shimmer luminite into chloro idk
I think it's a bit odd that the bucket itself is post game considering the liquid exists
if it's like more spreadable once you found the aether biome it could be neat
if you needed that for some reason
terraformer, harmony, and swapping between bottomless water/shimmer buckets
(also I need aether biome visuals because GOD that's stunning)
aether biome is funny because you can pump it
(there's a monolith I think so that's good)
not sure if that actually changes the blocks to be like the ones in aether
wait fr? that's confirmed?
i'll probably be making a list of useful cal functionality to add to shimmer
amazing
there could be a clearer indicative for boss-locked transformations tho
throw yharon soul fragment into it to teleport to dragon ayerie (or whatever the post-Yharon biome will be called)
like just even popping up the boss icon, semi translucent would help a ton)
the subworld for dog (?) could be filled with shimmer because the visuals resemble cosmilite stuff
That was actually a great suggestion
you can bet your ass I will
that and making remix hell the default hell on cal will be the first 2 suggs I make once tmod ports to 1.4.4

nah
it would overcomplicate loot bag code, even if it's possible
vs just
fight the boss again lol
especially now you have infinite summons anyways
@bright crag Weather Pain
Also for the record I didn't even split one of the slimes yet
literally none of deerclops drops are worth using it's so funny
Like pew-matic is at least like halfway decent with a 2:45
But lucy is a tool
And the sentry is bad by vanilla standards much less calamity
at least chester is cool
Chester is cool but money troph exists and takes up a buff slot
buff slots were doubled, so its not a problem anymore (at least until cal comes to 1.4.4)
Yeah fair
Also I am about to sound stupid but yesterday I learned there are debuff slots and I wasn't aware of that and I feel stupid because all of the testing I did I just assumed debuffs factored into the normal buff slot cap
Yeah apparently
YOU'RE TELLING ME I CUT DOWN ON THE POTIONS I USED SO THE DEBUFFS DIDN'T OVERRIDE THEM
FOR NOTHING
Yeah apparently
fuck :(
i think you might be confusing the player buff cap with the enemy debuff cap
No...?
i am almost certain they take up the same slots unless a recent update changed that
Because I could get another few buffs and the unlimited buff slots mod is disabled
i vividly remember my buff slots spazzing out every time i get a debuff idkwym
While still having alcohol poisoning enabled
Was literally just doing this earlier lol
???
im not stupid youre the one literally not doing fufo concept art rn
L.
yeah bithc thats what i thought
I think they infact have like 2
shouldnt u be busy generating 600 effect circles for sealow 😭
😭
i love dev on dev violence 
i could kill this guy
stars above is not slr,.,,.
too true
stars above is a mass hallucination
egshels versus me fighting is just a scam we run together to make people bid higher for each team
competition sells as they say
, or something
also what the fuck
dont say that
i will always be agaisnt cosmectic prof cuz its a dumb bandaid
@livid kite do you have any snails
what the hell
that's not a snail
nahhh she died like a character in lego star wars
we arent allowed to make suggestions on 1.4.4 content right
because shimmer invincibility is kinda goofy and would be kinda goofy if you could just cheese any calamity boss by going summoner and teleport looping invincibility
You are not
i saw fargos was planning to just stop the shimmer effect once a boss is summoned
how does vanilla handle it?
the best solution would be to not give a fuck
if people want to ruin their enjoyment of the game by cheesing shit for an "easy" W, well
that're left without the satisfaction anyways
it's not like people are any more likely to make some contraption with the finite shimmer in the world (in pre ml) than just making a minecart line or hoik tech
yea
and its a sandbox game so i think people should be allowed to do that
that said, how does shimmer interact with the temple 
the same way hoiks do
Can’t you get infinite shimmer pre-ml if you get bottomless water bucket?
if you want to pump a line of shimmer all the way to the temple to do what a hoik does but worse, cool ig?
no
it's a locked recipe
Wacky
have to beat ML to exchange
Makes sense
shimmer is too cool of an addition to ruin by adding weird stipulations
Anyways yeah I agree it seems kinda. silly with how we’re handling anti cheese methods going forward to try to disable this
Yeah, big agree
with how you just permanently falling anyway I dont think you can use it in normal boss fight
unless you specifically set it up
summoner or accesories
there's some wacky setup but it's basically just a teleporter cheese with extra steps
so at best it will be like appear in mrjfl no accessory challenge, and thats about it
calamity will gradually roll back all the funky "doesn't work when bosses are active" because they never really stopped anyone anyways
changing difficulty? 
not difficulty because that'd end up being more jank
which is why I thought doesn't work when bosses are active effect should only be on death, but in every other case they are laxed
wait
but yeah, devil's advocate, a bit will stay
now that the bosses kill spawns by default (take up a bunch of npc slots) that effect will be removed from boss effects right
They don’t tho
Pretty sure it’s most, not all
Which can still lead to random wyverns during moon lord
ya the vanilla one is like, pretty useless tbh
lihzhard's flying serpent is still the hardest part of golem fight
try fighting the mechs on a remix world without those cursed flame fuckers constantly spawning
but things like momentum capacitor won't just be magically shut off or neutered in fights
the end goal being that you're put under a similar ruleset both in and outside of fights
just need to make the enemies not braindead
It’s almost like cal is trying to shift away from a boss rush mindset
no way!
trying to shift away from the HARDEST mod in TERRARIA (red circle) thumbnail design
despite this people can never get away from the impression
of course not
but we can try
2.0 was a pretty big time for introspection seeing as development was pretty much locked to a standstill (in terms of new content, don't wanna discredit the kings 👑 smashing errors)
Is 1.4.4 going to also cause that problem
2.0.1.002 is gonna have a lot of cool small epic tweaks that'll be enjoyable
not to the same extent
probably but it's a long ways out
new sfx!
nah I just like new rogue
also true
Glad to see everyone on the same page
it's gonna be a pretty unbalanced clusterfuck (gitgud eats good for weeks) but the core mechanic of stealth is a lot more fun
you will become ash

idrc about how balanced it is, it's fun 
Finally
Based testers

alpha testers
people will complain about something being CRAZY OVERPOWERED when it's like 3 seconds above kill time idc anymore I just like cool shit
gitgud on his way to farm new stealth videos
remixed unholy trident do kinda slap though and I wish it was like that in the base game
Cal Testers:
You can't tell me I'm 100% wrong.
truth is, there will never be enough testers to catch every broken weapon, especially when there's big overarching changes that effect literally entire classes 
oh you're absolutely right, we do it too
I just don't get paid ad revenue 
Should we though?
fun
all the Terraria YouTubers will have a feast for
3 months at least?
saying that fanart of scal will be in the mod is also a fun one
I think it's a good time to completely clean my terraria traces in my YouTube
there's still a few baseline changes I'd like for stealth that will have to wait for future updates but for now I'm satisfied
even tho 1.4.4 is great
feedza you are finally free from invis botions...
Summoner when.
shadow potions are pre boss .. you can fish then up on the surface at night..
no more wacky Rogue is 40% better in Solar Eclipses....
Yay!
conditional bonuses are now unreal (the ranged weapon prefix)
actually speaking of conditional bonuses
will photo potion die in that regard
even alluring bait for the weird solar eclipse shit standardized 
Ok, but real shit, when summoner glowup as much as rogue.
nah photo is still live
ahh
Fr, rogue and melee get so much glowup
Oh yeah, next update is the glowup.
summoner's not gonna get any if it's not making it!
range glowup when
never
real
ranger oppressed
Ranger doesn't deserve it dude.
you get god slayer bullets, as a treat
i am screenshotting this as we speak (you will be on the youtube frontpages in seconds)
rangers are the most oppressed subset of gamers (the most oppressed group)
ranger glory kills when?
Hi mom!
I'm in a video!
Oh wait, it's a Terraria video. 🤢
i stand by these words
all day, every day.
hand me another.
thank you kindly
film yourself eating one or its fake

people will complain about zenith or some weapon being 2 seconds over killtime and then the entire melee class will be multiple minutes faster than kill times and nobody gives a shit lmfao
"terra blade is OP in calamity mod, it kills king slime under 10 seconds"
"dummy dps test, 3 MILLION dps on 100 dummies WTF IS CALAMITY DEVS THINKING"

There's been a handful of things hinting at summoner hitting it big next update
So, not surprised
Sadly due to college and family reasons as well as a bugfix, rogue will likely not be balanced next patch
when does mage get more appreciation
Once a tester gets to it. Altho Venus has rebalanced some mage weapons
Mattik when he has to eat 5 chairs whenever GitGudWo uploads
~~except its a minute under
~~
Yeee
I hope there'll be some (if any) interactive summoner things next update, ive always found really fun to use 
We'll see.

I can say there's something related to this.
A [Redacted] if you may, and it's not Virid Vanguard rework.
Ooo
Interest peaked
I'll be scouring the changelogs for that [Redacted] once the update drops
We'll see.
Zenith is actually under for SCal-
“BuT Zenith is ShIt cuZ AotC killEd ScAl fAstEr”
Actually ark is currently slower-
Yea but when AotC was faster we got a fuckton of “Buff Zenith” suggs
Yeah fair
SCals hearts needs to take extra damage from Zenith though
Just sayin'
It's abysmally slow to kill with Zenith
I heard its gotten buffed again
by a bit
hopefully it'll be alright since its a really cool weapon
ah
Yea the nerf we gave it was too much 
Quite so
fairfair
It's horrid on Exos and like okay for SCal rn
Barely okay
Still over killtime but yeah
Shade I got a 5:30 with a shit ton of parry abuse and using the snap as well. Ark just doesn't deal that much damage
Since the projectile no longer scales with melee speed and the base damage nerf
True
And Exoblade needs a buff
Woah what is that from?
Oh yeah isn’t that still in beta or am I thinking of something else
Can’t wait honestly, very cinematic mod
@lost pumice unfortunately no.
We're not even done adding all the Patron items
We still have backlogged ones from 2019
Wow
they still have a bunch of backlogs and the dedicated items prove to be both taking a lot of time of potential mod development and very, VERY difficult to handle once implemented, depending on the donator's status
cue Normality Relocator
oh ok
will it ever be back? (if yes then in 2024/2025 or later?)
they don't know that devs don't get paid
yes that is why i asked them 
lol
ive got a lot of donor suggs queue'd up, but at least none have been as painful as trying to get universal genesis's recipe fixed lmaoooo
LMAOOOOO
Somehow convince the Kelvin Catalyst donor to make it cheaper
Convince the donor to make it a drop instead
real
ill be honest kevlin's is REALLY cheap rn compared to the old version, just 100 ice stars, one of each of cryo's weapon drops, and 10 essence of eleum is practically nothing
Dude wanted to add the fucking legendary to the recipe 
LMAO
i know kelvin used to be wacky zany to the point of being viable til golem but seriously
lmao
i think so?
Might not be anymore with the global stealth buff
Global stealth buff?
I thought stealth's accessory shit getting overhauled was nerfing rogue bc it was admittedly very very powerful
Yes accs were the main issue
You cant buff the base stealth cuz those accs fucking centralize everything
Yeah fair enough
Now more build variety will exist and rogue doesnt have coin line, sheaths and mirrors stapled on
Now you can more reliably use other shit

which... kinda makes the tooltip a little weird, with the first sentence not even being changed
Binding of Isaac reference
You’ll now be forced to find em instead of going meta sheep
Because theres way too many to list
(And they are on the wiki)
Most are projectiles lmao
Isn't Sand Cloak getitng a massive buff
There's also Raider's Talisman
feather crown
:)

wait where are the rogue changes?
:)
my man 🤝
There's a few in #changelogs, but a lot haven't been written down yet.
TLDR; Stealth at base was made a lot faster, charging in just 4 seconds while in motion or 2 when standing still. To accommodate for this buff, each stealth strike is a bit weaker, and stealth accessories have been nerfed so they aren't entirely mandatory.
Invisibility Potions cut ties with the Rogue class, and their benefits got moved to a reworked Shadow potion which is now much easier to fish up
A lot of smaller changes were also made, like Penumbra Potion being made more consistent and Raider's Talisman getting reworked into a hybrid "combo" accessory that benefits using both stealth and non-stealth attacks together.
didn't I convince the dude to make it cheaper already lmao
I think the devs already talked with the dono with the new recipe
What's the new buff limit for vanilla now
44
44
Rip :22:
Likely not
Since there are a lot of pots and stuff you normally couldn't stack unless you used a mod to do so
Also enemy debuff cap 5 —> 20 
Just from sheer number limiting you
x 2
When 1.4.4 tml comes up i assure you I will abuse Mythril knives + debuff boosters
No more enemies being spared cuz of 5 debuffs max
Mythril knife on its way to apply every single endgame debuffs on stealth strikes

Oiled is not real
oh my god i just remembered laudanum exists



