#suggestions-discussion

1 messages · Page 49 of 1

frail mantle
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not really

crude geode
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Also the title is awful

small timber
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I do also think the PG one is also lacking reasoning

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since it just complain "I cant beat bosses nerf please"

eternal escarp
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and with 1.4.4 soon enough making them last until death i dont think clicking 4 times is too much of an issue

versed cape
small timber
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(and here is for my claim, I have 4 other of these)

small timber
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but at the same time I think it is equally important to provide prove of the claims

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(the suggestion provide none and is just complaining)

eternal escarp
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i agree with that xpc

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like, the claims you linked to

crude geode
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Some boss suggestions are good (making ravager/aureus actually jump instead of weird float into slam thing) and some are bad (the one in front of us)

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Such is the nature of all suggs

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Doesn’t make them invalid as a whole

eternal escarp
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^

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if a sugg has good reasoning to back it up

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it doesnt usually matter what the topic is

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boss sugg arent strictly disallowed basically

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  • Violent simply being Weapon/Projectile Speed increase instead of Melee, making so that homing weapons were faster and more accurate.
    this is just death of balancing
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straight up HDFailure

crude geode
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So true

eternal escarp
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menacing is inheritely a scaling reforge aswell

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since its % of damage

small timber
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violent in minmaxed is way better than Menacing, I dont think it can be buffed without breaking the game (it is already breaking the game)

quick need to stay where it is because of several unique characteristics of movement speed, namely that the higher you have movement speed they exponentially become better

silent I am pretty sure if you ask storm he will tell you like 3 silent 3 menacing is the best way to use stealth rogue, something like that, people are just lacking knowledge on how much silent is optimal I assume

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and menacing is still menacing

eternal escarp
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not a flat damage increase, to the likes of Warding which is a flat defense increase

frail mantle
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good luck making use speed increases matter on summoner without being ass to code

eternal escarp
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so im not sure what you meant there

crude geode
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Oh boy

eternal escarp
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Quick was meta even without malice im pretty sure

crude geode
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The last paragraph asks for permanent stealth increases

eternal escarp
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and i would be inclined to believe quick still is

small timber
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quick is still good but I dont think you really need it anymore yeah

eternal escarp
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and that Silent part adds a whole new 2 ideas that could just be their own suggestions

frail mantle
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i think storm wanted stealth to not be limited to armor set bonuses and a few accessories

eternal escarp
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i agree

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but like

frail mantle
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but permanent stealth increases probably isn't the way to do it

eternal escarp
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in this context, its just 3 suggestions packed into 1 little area about stealth

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and yeah permanent stealth increases are just weird

frail mantle
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@undone fractal

eternal escarp
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also SCal unexhumes aswell

eternal escarp
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im pretty sure

eternal escarp
undone fractal
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Sorry

small timber
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oh yeah the silent part of the suggestion is literally becoming a stealth suggestion

eternal escarp
frail mantle
small timber
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invis potion are losing invisibility but is stealth itself losing invis?

crude geode
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Did violent just turn into melee damage in tmod btw? I can’t recall what happened with it

eternal escarp
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isnt that a toggle

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cal made melee speed convert to melee damage straight up for a bit

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now, i think: only melee weapons that are tagged with meleenospeed damage convert melee speed to damage in a 50% rate

small timber
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(and also the "reduce volume" part is extremely weird, since 90% of rogue weapon are not loud)

eternal escarp
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im not sure anymore how it goes though

crude geode
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Fair

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I like how this suggestion blatantly ignores the other reforges

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Lucky and Arcane

eternal escarp
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Arcane

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the only reforge that actually needs changes

crude geode
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Fr

eternal escarp
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also i think they went offline so HDFailure

crude geode
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Ding dong ditch

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Classic

small timber
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but ya tldr the suggestion is really going nowhere I feel

swift wharf
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lmao arcane was ignored

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based???

small timber
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arcane who

swift wharf
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shimmer from arcane

wind lance
short walrus
small timber
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the reason warding scales is because flat defense dont scale with boss damage, thus it need to scale with progression

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meanwhile movement speed, violent, silent and menacing, all scale with progression

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(if you want to compare, you need to compare Warding's DR scaling with them, which as you notice DR on Warding dont scale for the exact same reason)

swift wharf
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and why is malice in the suggestion 😭😭😭

small timber
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then people just use menacing, as simple as that

wind lance
# small timber

How would I prove that melee speed % is less good than damage % ? It just is, also Silent is basically unbalanceable because of how it's made, you can't just give it more stealth because it would break it, in my opinion stealth should just be a different stat entirely but we have to make do with what we have lmao

short walrus
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Thought so

swift wharf
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is that the waifu sugg

short walrus
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Yeah

wind lance
swift wharf
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while I agree with them being transparent would be nice,

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stop playing with one hand

short walrus
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"remove the boobs because they're so distracting" my brother in Christ no one is forcing you to use it

lethal prism
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Of course I play with one hand

swift wharf
lethal prism
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My dog has a need for headpats

wind lance
small timber
small timber
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if you cant prove something is bad why should they be buffed

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what if they are completely reasonable

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the current stat of melee speed is that it is already completely bullshit when you minmaxed it

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(not my video I just yoink it)

wind lance
# small timber if you cant then you should not suggest to buff it

it just is though because most melee weapons are not true melee and have multiple projectiles, so buffing damage is just better because you increase the damage of the sword itself and it's projectiles, but with faster shooting doesn't necessarily mean you will actually hit your shots

small timber
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melee speed affect the true melee part of the weapon, menacing affect all damage, melee speed is better at exactly true melee but worse on projectiles

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I dont see what the problem is

crude geode
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@frail mantle is it fine if we get an exclaim on mr handyman’s sugg for not having enough reasoning and having a bunch of suggs lumped into one.

wind lance
# small timber

this is easily patchable to remove using all gloves at once, also he doesn't have any movement, literally none, no wings, no boots, and no dash, and by the point you get to have all of these in one accessory it doesn't really matter much, also melee speed just doesn't work on some melee weapons

small timber
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violent is already better on true melee, for the main reason that it scale damage on a multiplier, damage increase is additive

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let violent be better on true melee just as it should be, I see no point in just making it objectively better than menacing in every way just because violent is a melee reforge

wind lance
small timber
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same with silent, it is already good, you dont have to make it mandatory

crude geode
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God

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Worst/best class debate

wind lance
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silent is not that good honestly

small timber
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I dont know when is melee considered a bad class (it is often considered the broken/problematic one, beside summoner which is the MOST BROKEN class for balancing)

I very often use silent, normally something like 3 menacing 3 silent which I feel is optimal for stealth rogue

but ya I dont know if this argument should go on since this feels like 2 parallel lines

wind lance
# small timber I dont know when is melee considered a bad class (it is often considered the bro...

honestly me neither, i just feel like that casual players won't minmax, and the video you sent about minmaxing something like the new terra blade is just useless cause at that point you're just going to play ranger because of the more range and chlorophyte so i don't know honestly i thought that these reforges were obsolete and i did mention situational setups like these, but the game is so huge at this point i don't really think it matters all that much, that's just my experience though, i don't try breaking the game in my free time, but again base terraria has unpatchable dupe glitches so

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¯_(ツ)_/¯

small timber
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I just think making one objectively better in every single way takes away from the people who do want to minmax

wind lance
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then they should nerf warding, i feel like the main issue is warding being just too good for all players, it's just free health since nothing 1 taps you in this game anymore, plus if you're not going for hitless but that is not casual

small timber
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they already nerfed warding, but ya I do think warding is abit too strong right now

wind lance
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the other 3 are all situational then why wouldn't you turn off your brain and use warding? so make them not situational, yes this would make them better than menacing, but then just buff menacing with warding's scaling

small timber
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though it is a combination of many things, also including that defense accessories give abit too much defense right now

wind lance
small timber
wind lance
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yeah it's supposed to be that defense is good against chip damage and damage reduction is good against big damage but that isn't the case, in my world which i started recently i have 70~ish defense with a quick only mage setup without something like asgard's valor, i could easily have 130 defense pre moonlord which is kinda broken

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i guess buffing the other 3 reforges would only be good if calamity was still the big damage mod it used to be but since the nerfs to literally everything which i'm not used to it's not the case anymore

small timber
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the tldr of why defenses are so massively buffed is because of defense damage, but with defense damage heavily nerfed (they make it regen a lot faster) I do think defense need to be toned down a bit, most notably warding which often contribute to more than your armor + defensive accessory combined

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(the devs should assume people are still dodging reasonably, or I feel warding should be balanced in that way)

wind lance
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yeah it should be closer to dodge chance where it will protect you for some hits, but if you're just running into the enemy then just apply more defense damage but then that would make it so that chip damage gets worse which is what defense was made for

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its a difficult problem honestly

hardy dock
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Menacing is a 24% increase in damage tf

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It’s not negligible at all

versed cape
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Yeah

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No idea wtf that guy was talking about

grim tusk
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Violent and Silent are batshit insane tf this guy on about?

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Quick will not be buffed back to where it was, its strong enough already and before it was op af.

silk comet
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Surely we can have another exo mech boss?
It could just be like a separate boss from the others (ik Hypnos was like a joke boss back then) I do really like how the summoning a different alternative exo mech mechanic worked. I’m not looking for Hypnos but maybe a completely different exo mech based off a different boss (might be original )

cobalt pewter
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why

small timber
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we dont need more bosses

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we just need to rework old ones to be better

drowsy plank
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do yall think we might break the record

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of the number of bad suggs we get in a row

surreal field
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we got my dumbass tweakin abt the boomstick

grim tusk
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Currently its 4 (5 if you include boomstick sugg as balance suggs go here)

surreal field
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then whatever tf got suggested after i went to bed

drowsy plank
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halfway there! XD

frosty trellis
drowsy plank
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true

lethal prism
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Omw to help

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Let me get the squad to come up with one bad idea each

radiant meadow
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I'll make a specific item suggestion

frail mantle
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ben no

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you were supposed to destroy the sith, not join them

frosty trellis
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LOL

proud quest
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is it reasonable for me to suggest making ink bomb drop from all abyss enemies instead of just 2?

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or at least increase spawn rate

grim tusk
grim tusk
frosty trellis
grim tusk
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Small squid

frosty trellis
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But like what

frosty trellis
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I've never seen anything like that in the abyss

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Like make it drop from the other squid type enemy because that actually spawns

swift wharf
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It did drop from giant squids before

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I think

ashen warren
ashen warren
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not giant

ashen warren
frosty trellis
ashen warren
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you can depending on class

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they arent that hard

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and for breathing get gills pot and abyssal diving helmet or smth and ur good

swift wharf
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I said that it used to drop from giant squids

ashen warren
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mb

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i read wrong

swift wharf
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So there's probably a reason why it was changed

hollow shell
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@ashen warren That's a Boss Checklist feature isn't it?

keen zodiac
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yeah

ashen warren
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calamity bags not included

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only vanilla

hollow shell
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Wondering if your suggestion should be asking for compatibility for that Boss Checklist feature

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(your reasoning seems phrased like a consistency issue, particularly that first line)

ashen warren
frosty trellis
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Um calamity bags do??? What?

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That's how I find my DoG bag like bruh

hollow shell
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Photographic evidence or counter-evidence would be welcome

frosty trellis
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I will once I get the chance

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Assuming tMod wants to work today

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Nope. Still can't open tMod at all

hollow shell
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Fuck

hollow shell
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Hmmmmmmmm

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Is there anything in the Checklist configs about it

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also that is an impressively to-the-point video thank you

rotund tree
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just an on/off, no extra

hollow shell
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I'm wondering if MPG's memories are from a previous version of either mod
and that Calamity does have code for on-map treasure bags with checklist, that don't work anymore?

drowsy plank
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it used to in an older version

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so yes i think it was the move to 1.4 that broke it

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might be worth checking any sort of boss checklist compatibility code

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i think we all remember the issues it had in the early days of 1.4 tmod lmao

hollow shell
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I did skim through the Calamity source for Boss Checklist support but couldn't see anything regarding treasure bags

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Nor anything regarding Boss Checklist when searching for treasure bags

frosty trellis
frosty trellis
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@eternal escarp Sea's Searing and Adamantine Particle Accelerator

inner anvil
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Particle Accelerator is nerfed next update.

frosty trellis
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Nice

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But searing is still very op

distant gyro
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hate this gray line where it's kinda a rare item but not really

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but it also can't be balanced as a normal drop

frosty trellis
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Just make it less broken

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Doesn't need to be a 4 minute time

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Can be 3 or 3:30

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Just not 2:2x

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Also make calclone actually deal damage because she is stupid easy

inner anvil
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Up to the testers.

frosty trellis
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@bright crag

bright crag
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How is it on mechs?

frosty trellis
bright crag
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Test post 1-mech

frosty trellis
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Aight so need to redo most of my gear then lmao

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But fair

frosty trellis
bright crag
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Thank you!

frosty trellis
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Np!

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This thing is slightly broken lmao

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Oh god these are supposed to be 3 minute fights? Jesus

serene terrace
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i know we’re far from it but my mind is running rn and id like to discuss. instead of just reverting the new Rod of Harmony to deal damage on teleport, instead could we have a debuff applied that stacks on teleport. say a -15 armor debuff or a 10% movement speed debuff for 10-15 seconds?

swift wharf
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no

serene terrace
swift wharf
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there is already a plan for it

serene terrace
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oh really

swift wharf
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making it shadowspec tier

frosty trellis
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Yeah it's being moved to post scal and exos

serene terrace
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ah

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makes more sense

hot zephyr
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yeah

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the conversion will just require the exo mechs and scal to die instead of just ML

drowsy plank
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people coming into chat and proposing the bold new way to balance harmony that is worse than just retiering it and immeditately getting shot down. also it's a future content suggestion which also breaks the rules lmao

small timber
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Just do a little trolling where rod of harmony is just rod but with no chaos state out of boss fight (and 15s in boss fight), and leave it at postML

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Tbh I know calamity is moving towards no boss specific mechanics (eg: disabling recall), but I think sometimes it should still be there just so out of boss fight situation can be benefited more (eg in this case people can use rod of harmony out of boss fight to travel, instead of waiting to post scal/draedon)

hot zephyr
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meh

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just an overcomplicated solution that creates inconsistency, and makes designing new exploratory content (like subwords) really difficult if you can just yeet yourself

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in vanilla it is very intentionally postgame and I don't see why Cal should treat it any other way

cobalt pewter
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nah, I think boss-specific conditions are cringe, even with seemingly harmless situations

grim tusk
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@ashen warren boss checklist (just make sure to disable some configs iirc progression mode) so that your abyss doesnt flip

cobalt pewter
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and yes Rod of Harmony is devs' way of telling ya to fuck off post game

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Momentum Capacitor do be funny

hot zephyr
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momentum capacitor is just kinda an enigma

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there's more than needs to be done with it

grim tusk
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Make it not work during boss fights :xd:

hot zephyr
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kill

cobalt pewter
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it's reworked only to be murdered short after

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to be fair it probably wouldn't even be that significant if it's removed

hot zephyr
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y'know how some emulators have a "fast button" to speed up the game speed on repetitive content
ideally, it should work like that, specifically for the downtime that comes with early hardmode backtracking

cobalt pewter
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everything speeds up

hot zephyr
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more like

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"this should only be used outside of boss fights"

cobalt pewter
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but knowing Terraria, there's a non-zero chance that that kinda thing will crumble the game apart

small timber
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I think if not disabled (momentum capacitor), at least make it have reduced effectiveness during boss fight? Like instead of 500% MS it is only 60% max

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It will still be useful, but at least there is a cap

hot zephyr
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the issue is creating a condition that
A. isn't just THIS DOES NOT WORK IN FIGHTS
B. doesn't make the thing garbage in non-boss content

cobalt pewter
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fast forward toggle sounds interesting

hot zephyr
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i've got a concept on how to change it, but I haven't done anything formal

cobalt pewter
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you'll be actively discouraged to use it in fights instead of using arbitrary limitations

hot zephyr
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essentially, turning on the momentum capacitor completely removes all form of movement

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you charge it stationary

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all your player momentum is saved

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you're a fucking stone, you build up your speed, and you burst forward

cobalt pewter
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that's definitely an improvement over the current concept

hot zephyr
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while you charge, you have a massive damage vulerability

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this takes multiple seconds to charge

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momentum capacitor was reworked in an attempt to de-jankify the burden breaker but the penalties from BB never actually made it

swift wharf
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the slingshot

hot zephyr
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pretty much

radiant meadow
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do vanilla treasure bags show up on the map?

willow widget
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yea

short walrus
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Pretty sure that's a mod

hot zephyr
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it's a mod

willow widget
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is it?

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damn

short walrus
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Do the fragments show up?

willow widget
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which is it?

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and yes

tardy geyser
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boss checklist

willow widget
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OOOOH

radiant meadow
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fragments is definitely a mod

willow widget
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never knew it did that

grave zincBOT
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@earnest jewel - Your suggestion has received an updated status!

[Make DoG Teleport visually a little better]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

willow widget
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i won't lie

radiant meadow
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I'll open up vanilla just to make sure though

grave zincBOT
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@lyric path - Your suggestion has received an updated status!

[Make acidwood trees spawn more often]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

radiant meadow
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were pets on the character select screen a labor of love thing?

grave zincBOT
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@copper coyote - Your suggestion has received an updated status!

[Add a terrarium for a bloodworm]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

radiant meadow
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this is freaking me out lol

tardy geyser
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yea

grave zincBOT
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@orchid wing - Your suggestion has received an updated status!

[add a way to find the biome shrines]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

radiant meadow
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randomly got 2 achievements on world load epicly

grave zincBOT
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@drowsy plank - Your suggestion has received an updated status!

[Update Omega Blue's Tentacles to Use More Modern DrawCode]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@narrow mantle - Your suggestion has received an updated status!

[Make Altar of the accursed 5 blocks in width rather than 4 blocks (And, by defualt, make the sprite reflect that please)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Have worm bosses unwrap better in rev or death.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

short walrus
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Good batch

radiant meadow
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yeah they don't appear on the map in vanilla

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@ashen warren I think you should extend it to include all treasure bags, although I believe the feature is already added by Boss checklist which is a very popular mod

hot zephyr
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legend has it that in prior versions, boss checklist and calamity had compatibility with that feature

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but it was lost somewhere

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on one side's end

radiant meadow
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oh

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is that the problem?

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I can look into it if that's the problen

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there's a possibility that boss checklist is checking for the BossBag variable on npcs

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which Calamity removed because they've been marked as obsolete by tmodloader

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oh right I updated some treasure bag code for next update, so they might work next update

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it works next update

cobalt pewter
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real

hollow shell
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@barren robin Do not post suggestions that are references just for the sake of being a reference
See pins, the Don'ts Doc

barren robin
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but theres a crack shot gun related to the marksman from ultrakill

cobalt pewter
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cope harder

crude geode
hollow shell
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(And there's a reason for that, it's because we got so many god damn reference suggestions in the past before we disallowed them)

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(People thought that the representation alone was sufficient enough reasoning for something to be added)

robust lava
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Please add the entirety of Metal Gear Rising: Revengeance HDfailure

hollow shell
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There's already a mod for that

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'launch MGR:R when you get hit'

barren robin
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this is so sad

swift wharf
crude geode
swift wharf
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in fucking bliqd

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fmjshabybgjfkfjf

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ummmm pretend I'm the suggestion bot

golden kayak
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Just make a slime gun upgrade for flamethrowers that would apply both oil and slime for mid hardmode; low damage support weapon

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Super unique idea

neat linden
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apply oiled and slimed on an enemy vulnerable to heat debuffs

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then proceed to throw one (1) stealth Mythril Knife

ashen warren
steel raptor
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Brain of confusion is terrible

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120 second dodge cooldown is way too long for pre hardmode bosses considering they are pretty quick fights

distant gyro
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dodges are terrible to balance

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120 second is practically useless for phm

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but make that 15 or something and it'll be endgame meta

ruby plover
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I think at least giving its on-dodge crit chance thing more relevance would be good

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Cos atm it’s…. Basically non existent

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Given it happens every 2 minutes

steel raptor
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the upgrades also doesn’t inherit the dodge

distant gyro
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dodges really don't need upgrades

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they exponentially scale power on their own

ruby plover
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Mayhaps moving the crit chance buff to a chance-on-hit would be nice

small timber
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what if give dodges a power cap

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like brain of confusion can only dodge/ignore up to max 200 damage (and damage after that still deal damage to you)

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and of course late game ones like evolution which have exceptionally long cooldown have no cap just like right now

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this also solve counter scarf (have the potential to) be absolutely stupid against like scal even in its current state

steel raptor
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I think that’s a good idea

ruby plover
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Huh, I kinda like that idea

steel raptor
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considering that later in the game you take more damage from hits

ruby plover
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That would definitely make dodges scale much better throughout the game

steel raptor
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give it like a 75 second cooldown but it can only soak up to 100 damage maybe? It’s gonna require some testing to figure out the right numbers

small timber
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considering the state of rover drive it maybe appropriate even

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(though that one is also exceptionally overpowered under the right circumstances)

small timber
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@winter carbon that is literally infernum

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we dont need cal to add that

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and no, we dont need dps check in the game

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revengeance used to make bosses phase faster if you dont kill them fast enough (too low dps), everyone HATES it, because it basically just make challenge run impossible

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and benefit literally no one

winter carbon
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ohh, okay, didn’t know

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my bad

drowsy plank
# small timber what if give dodges a power cap

before anyone gets mad at even suggesting this, i would like to point out the vanilla has technically implemented this in 1.4.4 with the removal of dodges working on "instant kill" attacks, so there IS, suprisingly, an actual prescedent for this

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which is kinda funny

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i think this is a pretty solid idea tbh so

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hopefully you post it

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also the bag sugg chain just went from 4 to 7. truly incredible. just 3 more to top 9.

rotund tree
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quick! make a good suggestion!

small timber
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I think this will be the kind of suggestion that gets like, 30 votes

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but ya if you want I can post it

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though I think it is more probable to just ping testers or something, since I am 100% sure this have no chance through voting

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(since dodge and CDs do are an issue right now)

marble moat
fossil finch
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it uses steam iirc, so no

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(because steam doesn't allow you to open multiple windows of the same ga

cobalt pewter
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I'm fairly sure how it works is that it just runs any .exe if you name it exactly "METAL GEAR RISING: REVENGEANCE.exe" and the exe is in the same folder as the mod (?)

marble moat
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unfortunate

drowsy plank
ashen warren
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does rift reeler change hotline fishing hook in anyway besides sprite

long ridge
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Have you ever used it?

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Because yes, it does

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It even states what it does in the tooltip

drowsy plank
#

on the topic of fishing rods
oh my god why does vanilla hate giving you any seriously

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typically most people start with fisher of souls/fleshcatcher and oh my god they're so bad

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cal helps by adding some actually decent craftable ones but god for such a bad mechanic they really do not want to give you any slack in trying to actually use it

cobalt pewter
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fishing bad moment

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calamity fishing rework in 2069

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(scarab pole could be a secondary chest loot)

drowsy plank
cobalt pewter
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oh whoops

drowsy plank
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lol

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it is a good idea! which is why i already included it lmaooooo

half sage
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finally, a good suggestion

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we are saved from the streak

distant gyro
#

w

fossil finch
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i think this unironically renders terraria but without items with the letter e possible

distant gyro
#

trraria

drowsy plank
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clearly i need to include this in the suggestion gimme a secon- XD

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but that is very funny

bright crag
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Nvm

frosty trellis
#

?

bright crag
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I was gonna say that it would be good secondary loot until I saw the comments above

fossil finch
#

W

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Har

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I was joking

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Lo

frosty trellis
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Ye

drowsy plank
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it's very funny how much the desert has powercrept basically every other biome to the point where a main chest drop in the jungle can be considered a viable secondary chest loot for the desert

frosty trellis
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It is and yet I still don't explore the underground desert and haven't paid the price yet!

drowsy plank
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lmfaooooo

frosty trellis
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I'll stick to not dying to electrified 80 times in the first 3 hours of my pt

drowsy plank
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that's reminding me of how i wanted to put thunder zapper into magnetic meltdown instead of spectre staff

bright crag
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Why did both vanilla and Calamity arrive at the conclusion that the Desert needed electricity-themed additions

drowsy plank
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¯_(ツ)_/¯

bright crag
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Is it because of sand's electrostatic potential or smth

drowsy plank
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that's my best guess

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plus where else could you really put those kinds of item?

bright crag
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Sky ig

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Or Ocean if you tie it to Jellyfishes

lethal prism
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Sand yellow

bright crag
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Since Terraria jellyfishes use actual electricity, as opposed to irl jellyfishes using toxins

lethal prism
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Yellow funny element color

drowsy plank
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i still hope someone implements an item based on desert glass (created from lightning superheating sand)

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also that's true, sky or ocean would've worked too

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but i think putting it in the desert is more interesting

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cause u just wouldnt normally expect it

fossil finch
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electric sand is seen in every gmae ever wake up

drowsy plank
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what other game has this

fossil finch
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namely about every zelda game ver made

drowsy plank
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lmao the only zelda game i ever really played was windwaker

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so i guess that explains why i dont know that

severe burrow
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Electricity and sand going together is pretty common, but desert glass is rarely seen or even talked about.

drowsy plank
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very true

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playing legendary seed has taught me this

tardy smelt
agile solstice
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🔥

drowsy plank
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skill issue ultimatesmug

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just dont get telefragged 4head

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but fr i have

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no idea what ur talking about

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@teal marlin ignoring that it's improperly formatted, can you get a video of what exactly is happening that you're having an issue with? what mode are you playing in?

teal marlin
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oop, my bad

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alright, reformatted

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i don't have the software to get a clip, but try summoning it while running to the left

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sometimes, it'll spawn as normal

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but sometimes, it'll intercept you

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in general, I feel like having every boss not deal contact damage for the first, say, three seconds would help

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especially with golem type bosses like aureus and ravager

inner anvil
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Fab had planned to fix this, sure.

drowsy plank
teal marlin
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the problem lies in the fact that it seems to somehow be able to spawn in front of you on occasion

drowsy plank
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"front" is kinda subjective, but fr it's using crawltipede AI so just try like. not moving for a bit and letting it unwind. i usually use big map display so i always know where the head is, and even when im straight up chasing him ive never had this problem lmao

inner anvil
drowsy plank
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i know im still just trying to understand what the problem even was, but yeah ig problem solved lol

inner anvil
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DoG can instakill (Not instakill you, but getting hit by the head is getting hit by the head) you as soon as he spawns if you're caught in a bad position.
There's nothing deeper than that.

drowsy plank
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fair enough

frosty trellis
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And I've done a fair amount of rev dog testing

versed cape
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it happens if you move around while summoning dog

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as long as you stand still and are reactive enough to dash out of the way, such hits at the beginning should be impossible

bright crag
drowsy plank
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i think my favorite thing about the seed is the fact ive killed QB twice but cannot do anything more than kill the creepers on BoC and barely even hurt EoW

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truly the seed of all time

soft quest
#

I wanna know people's thoughts on this opinion. Does anyone else dislike the ability to buy potions, or making potions with blood orbs? I just think both are an indirect lazy band-aid fix to a problem and neither of them try to solve the root of the actual problem to begin with. That problem being, holy fuck alchemy, fishing, and vanilla potion making are so so un-worth it, boring, and extremely time consuming a tedious. Instead of fixing this blood orbs and potion buying make potion crafting obsolete all together, which I'm not sure I'm a fan of. I wish the alchemy and fishing systems were greatly improved to make potion making actually bearable and even fun. As it stands, late game you burn through potions stupidly fast, and every time you consume 30 potions, well you have to go all across the world, getting fish from every biome and bottles and slow growing plants in an unengaging planter box, easily an hour of time for like an hour of gameplay attempts. It doesn't matter if you simply just "increase the yield of crafting" because it still doesn't solve the issue of alchemy being boring as hell.

swift wharf
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yes

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to both

frosty trellis
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Yes absolutely

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Like, both systems are bad regardless and I have qol shit to make it less painful with stuff like Fargo's Mutant so I have perma buffs and shit

swift wharf
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both?

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there are 4

frosty trellis
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4?

swift wharf
frosty trellis
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I see three lol

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Potion buying, crafting them normally, blood orbs

swift wharf
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I'd consider DS/Levi dropping fishing gear as another bandaid fix

soft quest
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I install alch npc just so i can use the alchemist token, which I think is very balanced imo

frosty trellis
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Was talking about both of the systems calamity added

frosty trellis
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And alchlite just saves so much damned time with potions especially greater luck

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No, I don't want to go find thirty+ fucking ladybugs and fish for several days

swift wharf
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both blood orbs and main planetoid seed bags did not work

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so potion shops were added

soft quest
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agree

frosty trellis
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And even potion shops don't get all the modded stuff

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Like Yharim's stims which are a pain to craft

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Like, if there was some way to maybe automate planting and fishing or have some more exciting and more involved but not braindead way to acquire the normal materials it would be much better

cobalt pewter
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:clueless

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of course it doesn't solve the issue entirely

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but even then it's still a better solution than whatever we have on cal atm

frosty trellis
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Find some way to automate planting and fishing

cobalt pewter
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fishing is just inherently bad and I'm tired of telling everyone that it is

soft quest
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  1. I wish we had fish nets you could deploy in a biome and stock with bait, catching no crates but catching potion and food fish, that or fish hatcheries which would need 2 of a potion fish and would slowly accumulate potion fish, could be upgraded throughout game. Maybe occasionally they request some food or a special quest item like with stardew's fish ponds

  2. I wish potions gave you back bottles on consumption, just because.

  3. I wish planter boxes could be automatable, maybe not early game but as the game goes on you can use draedon tech to make cool growbeds which would consume water.

  4. I wish potions had an independent storage and had 3 drinks you could sip out of each, greatly increasing the lifespan of a stack of potions.

frosty trellis
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Fish nets are a cool idea
The automatic through Draedon shit would make a ton of sense since you get planter boxes in one of his labs anyways

soft quest
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unfortunatley such a suggestion is much to big to suggest

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but damn it would fit so well with the biome update

drowsy plank
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fishing and planting r
not too enjoyable
but there's no way to fix this without immense effort on the dev team's part so we get buying and blood orbs

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and honestly im fine with it unless the team actually implements some way to make these things fun

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cause they just

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aren't

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and removing them would just leave a gaping hole in the game atm

hot zephyr
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i could see cal's mini alch NPC dying, at least one day

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but there's so many issues surrounding the game's economy at this point that need to be addressed first

minor shell
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would scal having an slight attack delay after invincible phases (brothers and all bhs; not sepulcher) be possible at the very least

short walrus
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that's already been suggested and accepted iirc

minor shell
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oh word?

cobalt pewter
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that in particular was so odd

hot zephyr
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what can, (and most likely will) be done in the short term though is adding a config for potion selling

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it's a big enough mechanic to deserve a config

safe oasis
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sure it's big but why would it need a config

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just don't buy potions if you don't want to lma

hot zephyr
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mod compatibility

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not only would you double up on potion selling if you had a mod like AlchNPC, there's a finite amount of shop slots in NPC inventories anyway

safe oasis
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this is true

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i forgot about the npc inventory cap

marble moat
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i mean there's mods that fix that

hot zephyr
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there's a lot of mods that fix a lot of things

drowsy plank
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@ashen warren that seems more like a bug

small timber
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@mystic ingot the devs have the intent to move weapon proficiency towards a cosmetic thing

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and your idea will further reinforce limiting playthrough to a class, by making sure people cannot even acquire the weapon of other class that they do not have proficiency at

drowsy plank
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lmao

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what happens if ur prof in multiple classes too

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how would that work logistically

small timber
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calamity treasure bag already use independent drop rates iirc

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like each items just have their own chances to drop, instead of vanilla where they share drop chance and only like 1/2 can drop at a time

drowsy plank
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well that's a plus

small timber
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so effectively probably something like this:

eg: if duke fishron drop bubble gun (mage) = 25%, tsunami (ranger) = 25%, you have lvl 10 ranger prof and lvl 5 mage prof, it become like bubble gun = 30% and tsunami = 35%

but ya tldr proficiency is becoming cosmetic anyway

drowsy plank
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not the worst idea to just tie drop buffs into it

small timber
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(or at least the devs seem to have no intent to make it more relevant)

hot zephyr
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Proficiency is becoming

drowsy plank
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idk if this would be "making it more relevant", it just seems kind of QoL, but yeah who knows lol

crude geode
hot zephyr
slate turtle
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nice

drowsy plank
crude geode
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wonderful

small timber
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oh no

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now I cant play the game after losing 6% MS from lvl 15 ranger proficiency on my summoner

frosty trellis
hot zephyr
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not the place I'd ever want to reveal it, nor really my place but I'd rather people get over it now than propagate it becoming cosmetic

drowsy plank
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so i suppose these two should

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probably both get flagged then

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lmfao

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would the DoG sugg also be flagged considering it's already been addressed as well?

hot zephyr
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don't think anyone else involved with cal has talked about prof dying

small timber
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yeah, last time I heard about it was everyone want it dead but fab himself still want to keep it

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(which is why I thought it is more likely to become cosmetic than deleted)

crude geode
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last I heard was iban turning it cosmetic

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byeah getting deleted is neat

cobalt pewter
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not sure if what iban said was a confirmation, but at least he definitely prefers it being cosmetic

hot zephyr
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unrelated

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but i remember the "proficiency influences treasure bags" being sent a loooooong time ago

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and getting denied

cobalt pewter
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huh

hot zephyr
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if it's even possible it'd be a metric pain in the ass

small timber
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yeah a while ago

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(though I think at that time proficiency had more impact? not sure dont remember)

cobalt pewter
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me when wall of text

(it still gets denied anyway)

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:clueless:

hot zephyr
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"Make bosses/treasure bags more likely to drop weapons belonging to the player's class (based on highest Proficiency, or the currently-held weapon, or otherwise)."

cobalt pewter
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or at least I think so

hot zephyr
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got universally rejected

cobalt pewter
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death

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also I like the screenshot with the last sugg

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modding has gona crayzay indeed

frosty trellis
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Lmaoooooo

cobalt pewter
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even vanilla has been stepping up recently in terms of visual flair and QoL

hot zephyr
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vanilla stepping up by releasing a good update

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fr though 1.4.4 might be my favorite vanilla update

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even in spite of fart kart

cobalt pewter
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1.4.4 is definitely great

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it's not perfect but it's great

hot zephyr
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i like uncrafting

cobalt pewter
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hell even I can't bring myself to despising the game despite poo blocks existing

hot zephyr
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and broadswords no longer suck

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poo blocks unfortunately are actually
Good

cobalt pewter
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because good outweight the bad and the poo blocks actually has a good purpose

hot zephyr
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1.4.4 doesn't add stupid progression shit that needs to be balanced around while touching up the game's weaker areas
it's what 1.4 should've been

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also because when cal tweaks the sword reworks they're gonna be epic

small timber
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calamity: we are trying to remove inconsistency in the game, such as by telling you exactly the condition of boss enrage, summon item fix like rune of kos and dynamic tooltip, and also remove effect that make boss only effect that disables certain mechanic in the game like recall

shimmer:

cobalt pewter
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I'm sure more vanilla weapons could do such touch-up for visuals but I think they're just gonna leave it at the mods for the smaller stuff

hot zephyr
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luckily, for the most part shimmer is pretty self explanatory

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there's some functionality that I WOULD like tho

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namely, swapping things like evil mimic loot

small timber
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decrafting dont work for items that can be converted to ancient version right?

distant gyro
#

poo blocks were somehow better than slime balloon

small timber
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since they just swap each other

distant gyro
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the biggest twist of all time

cobalt pewter
#

that's actually baffling to think about

hot zephyr
small timber
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and decrafting is locked behind moon lord or something

cobalt pewter
#

decrafting is locked to post ML?

hot zephyr
#

it's pre boss

distant gyro
#

that's boober

hot zephyr
#

under the jungle-side ocean there's always a pool of shimmer

cobalt pewter
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the only ones post game are just terraformer and harmony I thought

small timber
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I heard others said it, but ya I didnt have a world to fact check it

distant gyro
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decrafting accessibility early on is good

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yeah

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just terraformer and harmony

hot zephyr
distant gyro
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and i guess for shimmering pml shit, you can shimmer luminite into chloro idk

cobalt pewter
#

I think it's a bit odd that the bucket itself is post game considering the liquid exists

if it's like more spreadable once you found the aether biome it could be neat

distant gyro
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if you needed that for some reason

hot zephyr
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terraformer, harmony, and swapping between bottomless water/shimmer buckets

cobalt pewter
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(also I need aether biome visuals because GOD that's stunning)

hot zephyr
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aether biome is funny because you can pump it

cobalt pewter
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(there's a monolith I think so that's good)

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not sure if that actually changes the blocks to be like the ones in aether

drowsy plank
hot zephyr
#

i'll probably be making a list of useful cal functionality to add to shimmer

drowsy plank
#

amazing

cobalt pewter
#

there could be a clearer indicative for boss-locked transformations tho

small timber
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throw yharon soul fragment into it to teleport to dragon ayerie (or whatever the post-Yharon biome will be called)

cobalt pewter
#

like just even popping up the boss icon, semi translucent would help a ton)

drowsy plank
#

good idea tbh

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sugg it when tmod ports XD

cobalt pewter
#

the subworld for dog (?) could be filled with shimmer because the visuals resemble cosmilite stuff

soft quest
cobalt pewter
hot zephyr
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it would overcomplicate loot bag code, even if it's possible

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vs just

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fight the boss again lol

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especially now you have infinite summons anyways

frosty trellis
#

@bright crag Weather Pain
Also for the record I didn't even split one of the slimes yet

drowsy plank
#

literally none of deerclops drops are worth using it's so funny

frosty trellis
#

Like pew-matic is at least like halfway decent with a 2:45

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But lucy is a tool

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And the sentry is bad by vanilla standards much less calamity

short walrus
#

at least chester is cool

frosty trellis
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Chester is cool but money troph exists and takes up a buff slot

short walrus
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buff slots were doubled, so its not a problem anymore (at least until cal comes to 1.4.4)

frosty trellis
#

Yeah fair

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Also I am about to sound stupid but yesterday I learned there are debuff slots and I wasn't aware of that and I feel stupid because all of the testing I did I just assumed debuffs factored into the normal buff slot cap

short walrus
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wait what

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WHAT

frosty trellis
#

Yeah apparently

short walrus
#

YOU'RE TELLING ME I CUT DOWN ON THE POTIONS I USED SO THE DEBUFFS DIDN'T OVERRIDE THEM

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FOR NOTHING

frosty trellis
#

Yeah apparently

short walrus
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fuck :(

safe oasis
frosty trellis
#

No...?

safe oasis
#

i am almost certain they take up the same slots unless a recent update changed that

frosty trellis
#

Because I could get another few buffs and the unlimited buff slots mod is disabled

safe oasis
#

i vividly remember my buff slots spazzing out every time i get a debuff idkwym

frosty trellis
#

While still having alcohol poisoning enabled

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Was literally just doing this earlier lol

livid kite
#

sorry brother

gray nebula
#

KILL YOURSELF§!!!

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wait thats not murasama

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shut the fucku p

livid kite
#

its

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small murasama

gray nebula
#

stupid bitch

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👊

livid kite
#

???

gray nebula
#

i meant MGR murasama

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like the funny omg jetstream sam

livid kite
#

im not stupid youre the one literally not doing fufo concept art rn

gray nebula
#

this is just a cool sword

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😭 FUCK you

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uncalled for

inner anvil
#

L.

livid kite
#

yeah bithc thats what i thought

small timber
#

I think they infact have like 2

livid kite
#

shouldnt u be busy generating 600 effect circles for sealow 😭

gray nebula
#

😭

drowsy plank
#

i love dev on dev violence BanditHueh

livid kite
#

i could kill this guy

safe oasis
livid kite
#

too true

drowsy plank
#

stars above is a mass hallucination

gray nebula
#

egshels versus me fighting is just a scam we run together to make people bid higher for each team

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competition sells as they say

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, or something

gray nebula
#

dont say that

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i will always be agaisnt cosmectic prof cuz its a dumb bandaid

crude geode
#

I see

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Might have been someone else then

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Either way hardly matters

hot zephyr
#

@livid kite do you have any snails

livid kite
golden tulip
#

what the hell

hot zephyr
#

that's not a snail

devout shell
marble moat
#

we arent allowed to make suggestions on 1.4.4 content right

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because shimmer invincibility is kinda goofy and would be kinda goofy if you could just cheese any calamity boss by going summoner and teleport looping invincibility

crude geode
#

You are not

golden tulip
#

i saw fargos was planning to just stop the shimmer effect once a boss is summoned

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how does vanilla handle it?

hot zephyr
#

the best solution would be to not give a fuck

golden tulip
#

honestly true

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with how calamity has been going back on anticheese methods

hot zephyr
#

if people want to ruin their enjoyment of the game by cheesing shit for an "easy" W, well

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that're left without the satisfaction anyways

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it's not like people are any more likely to make some contraption with the finite shimmer in the world (in pre ml) than just making a minecart line or hoik tech

golden tulip
#

yea

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and its a sandbox game so i think people should be allowed to do that

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that said, how does shimmer interact with the temple HDfailure

hot zephyr
#

the same way hoiks do

golden tulip
#

dang

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they basically just made an easier accessible hoik

crude geode
#

Can’t you get infinite shimmer pre-ml if you get bottomless water bucket?

hot zephyr
#

if you want to pump a line of shimmer all the way to the temple to do what a hoik does but worse, cool ig?

crude geode
#

Wacky

hot zephyr
#

have to beat ML to exchange

crude geode
#

Makes sense

hot zephyr
#

shimmer is too cool of an addition to ruin by adding weird stipulations

crude geode
#

Anyways yeah I agree it seems kinda. silly with how we’re handling anti cheese methods going forward to try to disable this

#

Yeah, big agree

small timber
#

with how you just permanently falling anyway I dont think you can use it in normal boss fight

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unless you specifically set it up

umbral dew
#

summoner or accesories

hot zephyr
#

there's some wacky setup but it's basically just a teleporter cheese with extra steps

small timber
#

so at best it will be like appear in mrjfl no accessory challenge, and thats about it

hot zephyr
#

calamity will gradually roll back all the funky "doesn't work when bosses are active" because they never really stopped anyone anyways

small timber
#

I think nurse is still the big one

#

death at least

golden tulip
#

changing difficulty? Clueless

hot zephyr
#

not difficulty because that'd end up being more jank

small timber
#

which is why I thought doesn't work when bosses are active effect should only be on death, but in every other case they are laxed

short walrus
#

wait

hot zephyr
#

but yeah, devil's advocate, a bit will stay

short walrus
#

now that the bosses kill spawns by default (take up a bunch of npc slots) that effect will be removed from boss effects right

crude geode
#

They don’t tho

golden tulip
#

that was said in the changelogs

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for some of the bosses anyway

crude geode
#

Pretty sure it’s most, not all

short walrus
#

hm

#

good to know

crude geode
#

Which can still lead to random wyverns during moon lord

small timber
#

ya the vanilla one is like, pretty useless tbh

hot zephyr
#

boss effects won't die

#

the vanilla improvements changed almost nothing

small timber
#

lihzhard's flying serpent is still the hardest part of golem fight

hot zephyr
#

try fighting the mechs on a remix world without those cursed flame fuckers constantly spawning

#

but things like momentum capacitor won't just be magically shut off or neutered in fights

#

the end goal being that you're put under a similar ruleset both in and outside of fights

short walrus
#

just need to make the enemies not braindead

crude geode
#

It’s almost like cal is trying to shift away from a boss rush mindset

short walrus
#

no way!

hot zephyr
#

trying to shift away from the HARDEST mod in TERRARIA (red circle) thumbnail design

distant gyro
#

despite this people can never get away from the impression

hot zephyr
#

of course not

#

but we can try

#

2.0 was a pretty big time for introspection seeing as development was pretty much locked to a standstill (in terms of new content, don't wanna discredit the kings 👑 smashing errors)

crude geode
#

Is 1.4.4 going to also cause that problem

hot zephyr
#

2.0.1.002 is gonna have a lot of cool small epic tweaks that'll be enjoyable

frail mantle
hot zephyr
golden tulip
#

new sfx!

hot zephyr
#

nah I just like new rogue

golden tulip
#

also true

crude geode
#

Glad to see everyone on the same page

hot zephyr
#

it's gonna be a pretty unbalanced clusterfuck (gitgud eats good for weeks) but the core mechanic of stealth is a lot more fun

golden tulip
#

you mean it will be

#

perfectly balanced?

frail mantle
#

you will become ash

golden tulip
hot zephyr
#

idrc about how balanced it is, it's fun troll

crude geode
#

Based testers

golden tulip
#

alpha testers

hot zephyr
#

people will complain about something being CRAZY OVERPOWERED when it's like 3 seconds above kill time idc anymore I just like cool shit

distant gyro
#

gitgud on his way to farm new stealth videos

short walrus
#

hate those words

hot zephyr
#

remixed unholy trident do kinda slap though and I wish it was like that in the base game

umbral dew
#

gitgud muramasa rubby and duke fishron when calamity shows a spoiler or updates

inner anvil
#

You can't tell me I'm 100% wrong.

hot zephyr
#

truth is, there will never be enough testers to catch every broken weapon, especially when there's big overarching changes that effect literally entire classes troll

#

oh you're absolutely right, we do it too

#

I just don't get paid ad revenue peeposadcat

inner anvil
#

Should we though?

cobalt pewter
#

all the Terraria YouTubers will have a feast for

#

3 months at least?

umbral dew
#

saying that fanart of scal will be in the mod is also a fun one

cobalt pewter
#

I think it's a good time to completely clean my terraria traces in my YouTube

hot zephyr
#

there's still a few baseline changes I'd like for stealth that will have to wait for future updates but for now I'm satisfied

cobalt pewter
#

even tho 1.4.4 is great

hot zephyr
#

feedza you are finally free from invis botions...

inner anvil
#

Summoner when.

cobalt pewter
#

yoooooo

#

I can finally drip out

hot zephyr
#

shadow potions are pre boss .. you can fish then up on the surface at night..

cobalt pewter
#

surface

#

real

hot zephyr
#

no more wacky Rogue is 40% better in Solar Eclipses....

inner anvil
#

Yay!

cobalt pewter
#

conditional bonuses are now unreal (the ranged weapon prefix)

#

actually speaking of conditional bonuses

will photo potion die in that regard

hot zephyr
#

even alluring bait for the weird solar eclipse shit standardized echtroll

inner anvil
#

Ok, but real shit, when summoner glowup as much as rogue.

hot zephyr
#

nah photo is still live

cobalt pewter
#

ahh

crude geode
inner anvil
distant gyro
#

summoner's not gonna get any if it's not making it!

short walrus
#

range glowup when

distant gyro
#

never

short walrus
#

real

distant gyro
#

ranger oppressed

cobalt pewter
#

ranger is indeed gamer

#

(eternally oppressed)

inner anvil
#

Ranger doesn't deserve it dude.

hot zephyr
#

you get god slayer bullets, as a treat

short walrus
#

i am screenshotting this as we speak (you will be on the youtube frontpages in seconds)

candid grove
#

rangers are the most oppressed subset of gamers (the most oppressed group)

umbral dew
#

ranger glory kills when?

inner anvil
#

I'm in a video!

#

Oh wait, it's a Terraria video. 🤢

ruby plover
#

i stand by these words

#

all day, every day.

#

hand me another.

short walrus
#

🪑

#

here you go

ruby plover
#

thank you kindly

sand ermine
unborn oriole
drowsy plank
#

people will complain about zenith or some weapon being 2 seconds over killtime and then the entire melee class will be multiple minutes faster than kill times and nobody gives a shit lmfao

small timber
#

"terra blade is OP in calamity mod, it kills king slime under 10 seconds"

#

"dummy dps test, 3 MILLION dps on 100 dummies WTF IS CALAMITY DEVS THINKING"

tardy smelt
#

So, not surprised

inner anvil
#

A little bit.

#

Mostly done by myself and Dominic, so yes.

main hatch
#

omg summoner getting more love?

#

pog

grim tusk
#

Sadly due to college and family reasons as well as a bugfix, rogue will likely not be balanced next patch

main hatch
#

when does mage get more appreciation

grim tusk
#

Once a tester gets to it. Altho Venus has rebalanced some mage weapons

grim tusk
# ruby plover

Mattik when he has to eat 5 chairs whenever GitGudWo uploads

tardy smelt
#

I hope there'll be some (if any) interactive summoner things next update, ive always found really fun to use pridepog

inner anvil
#

We'll see.

tardy smelt
inner anvil
#

A [Redacted] if you may, and it's not Virid Vanguard rework.

tardy smelt
#

Ooo

#

Interest peakeddustbunny

#

I'll be scouring the changelogs for that [Redacted] once the update drops

inner anvil
#

We'll see.

frosty trellis
grim tusk
#

“BuT Zenith is ShIt cuZ AotC killEd ScAl fAstEr”

frosty trellis
grim tusk
#

Yea but when AotC was faster we got a fuckton of “Buff Zenith” suggs

frosty trellis
#

Yeah fair

grim tusk
#

And turns out AotC was just op

#

And we then killed it

frosty trellis
#

SCals hearts needs to take extra damage from Zenith though

#

Just sayin'

#

It's abysmally slow to kill with Zenith

tardy smelt
#

by a bit

#

hopefully it'll be alright since its a really cool weapon

golden tulip
#

didnt it get its damage lowered by like 1700

#

lmao

royal tapir
#

700

#

2000 -> 1300

golden tulip
#

ah

grim tusk
frosty trellis
#

Quite so

tardy smelt
#

fairfair

frosty trellis
#

It's horrid on Exos and like okay for SCal rn

#

Barely okay

#

Still over killtime but yeah

grim tusk
#

Use parries

#

And the other melee weapons need butchering

frosty trellis
#

Shade I got a 5:30 with a shit ton of parry abuse and using the snap as well. Ark just doesn't deal that much damage

#

Since the projectile no longer scales with melee speed and the base damage nerf

frosty trellis
#

And Exoblade needs a buff

soft quest
#

Oh yeah isn’t that still in beta or am I thinking of something else

#

Can’t wait honestly, very cinematic mod

cobalt pewter
#

@lost pumice unfortunately no.

hollow shell
#

We're not even done adding all the Patron items

#

We still have backlogged ones from 2019

soft quest
cobalt pewter
#

they still have a bunch of backlogs and the dedicated items prove to be both taking a lot of time of potential mod development and very, VERY difficult to handle once implemented, depending on the donator's status

#

cue Normality Relocator

lost pumice
#

will it ever be back? (if yes then in 2024/2025 or later?)

swift wharf
#

they don't know that devs don't get paid

grim tusk
#

@drowsy plank donor item

#

Oh wait my bad

drowsy plank
#

yes that is why i asked them ultimatesmug

#

lol

#

ive got a lot of donor suggs queue'd up, but at least none have been as painful as trying to get universal genesis's recipe fixed lmaoooo

frosty trellis
#

LMAOOOOO

grim tusk
#

Somehow convince the Kelvin Catalyst donor to make it cheaper

neat linden
#

Convince the donor to make it a drop instead

drowsy plank
#

real

drowsy plank
grim tusk
#

Dude wanted to add the fucking legendary to the recipe BrimFace

drowsy plank
#

LMAO

#

i know kelvin used to be wacky zany to the point of being viable til golem but seriously

#

lmao

frosty trellis
#

Lmao

#

Isn't kelvin like kinda mid now?

drowsy plank
#

i think so?

grim tusk
#

Might not be anymore with the global stealth buff

frosty trellis
#

Global stealth buff?

#

I thought stealth's accessory shit getting overhauled was nerfing rogue bc it was admittedly very very powerful

grim tusk
#

You cant buff the base stealth cuz those accs fucking centralize everything

frosty trellis
#

Yeah fair enough

grim tusk
#

Now more build variety will exist and rogue doesnt have coin line, sheaths and mirrors stapled on

#

Now you can more reliably use other shit

golden tulip
#

what other accessories does rogue have laoo

#

besides old die

rotund tree
#

old die is no longer a rogue accessory

#

it just gives a bit of luck now

golden tulip
rotund tree
#

which... kinda makes the tooltip a little weird, with the first sentence not even being changed

grim tusk
#

Binding of Isaac reference

grim tusk
#

Because theres way too many to list

#

(And they are on the wiki)

golden tulip
#

ic

#

most are boring though imo theyre all flat stat boosts

grim tusk
#

Most are projectiles lmao

hot zephyr
#

Isn't Sand Cloak getitng a massive buff

#

There's also Raider's Talisman

#

feather crown

hot zephyr
marble moat
#

wait where are the rogue changes?

tidal hedge
#

:)

hot zephyr
#

TLDR; Stealth at base was made a lot faster, charging in just 4 seconds while in motion or 2 when standing still. To accommodate for this buff, each stealth strike is a bit weaker, and stealth accessories have been nerfed so they aren't entirely mandatory.

#

Invisibility Potions cut ties with the Rogue class, and their benefits got moved to a reworked Shadow potion which is now much easier to fish up

#

A lot of smaller changes were also made, like Penumbra Potion being made more consistent and Raider's Talisman getting reworked into a hybrid "combo" accessory that benefits using both stealth and non-stealth attacks together.

cobalt pewter
#

I think the devs already talked with the dono with the new recipe

fossil mural
#

What's the new buff limit for vanilla now

ashen warren
#

44

grim tusk
#

Rip :22:

fossil mural
#

And is calamity gonna make any changes to interact with that?

#

Or nah

grim tusk
#

Likely not

fossil mural
#

Since there are a lot of pots and stuff you normally couldn't stack unless you used a mod to do so

grim tusk
#

Also enemy debuff cap 5 —> 20 hellyes

fossil mural
#

Just from sheer number limiting you

hot zephyr
#

22 x 2

grim tusk
#

When 1.4.4 tml comes up i assure you I will abuse Mythril knives + debuff boosters

#

No more enemies being spared cuz of 5 debuffs max

cobalt pewter
#

Mythril knife on its way to apply every single endgame debuffs on stealth strikes

unreal viper
swift wharf
#

totality breakers inflict oiled

#

mythril knife inflicts a lot of fire debuffs

unreal viper
#

Oiled is not real

drowsy plank
#

oh my god i just remembered laudanum exists