#suggestions-discussion
1 messages Ā· Page 47 of 1
Tesla Cannon is just. a rifle.
Tesla Cannon can stay gun but only if it's actually behaving like a
tesla cannon
It does behave like a Tesla Cannon
And it's getting buffed, too
Gatling Laser is exactly what it describes, Pulse Pistol is quite unique
when the abyss shocker is closer to tesla-y
is the way that they work based on fallout too
Plasma Caster could be reworked, although I do like the current version
Gauss Pistol 100% needs a rework, it's trash
It's a pre-HM weapon, that doesn't have to keep up with fast bosses nor be too precise with its shots
It also sucks hard
wouldn't be surprised considering how 1:1 tesla cannon is with fallout
references weapons................
I know the weapons are fallout references
I don't know if they work exactly like it

just make them not references anymore and cool instead.....
considering that tesla cannon is extremely slow in fallout I have even less doubt that they work based on original fallout iteration
give them cooler visualsš
It's hilarious
will be denied shrimply cus of summoners' association existence I think
I always thought summoner association is another cheat like mod that added a lot of other features for some reason
tru
That wouldn't make sense
summoner's association also has unused/used sentry slots
I still think the feature will be nice for calamity to just have regardless, but ya I will just see if it is that similar
oh right this is probably the main reason I thought this way initially, since the mod also adds a lot of feature that is usually not available
but ya IMO in this case I don't think "just use summoners association" exactly fit, since it also have other features that are not available if you are just playing calamity, maybe can be considered as 'cheat-like' even
to me the argument kinda become where a suggestion ask for better potion yields, but get counterargued by the fact that "alchemist npc exist to make potions easier to acquire"
True
yes it do solve the problem, but at the sametime it creates a lot of different potential issue if people just want to stick with calamity
"just use x mod" is a bad solution tbh
also on the topic of external mods, I am really tempted to suggest to make chest systems better, just because of magic storage
just like, is this really necessary
make summoner slots visible on the level counters the goblin sells
they're already visible on the stat meter
why
that's like the whole point of a qol mod
calamity is on an odd limbo of absorbing qol stuff other people made (potion selling, even tho it's cringe as hell) but also giving proper compat to QoL mods (wikithis)
Absorbs qol but also gives compat to qol š¤
As for "proper compat to qol mods (wikithis) part, i can absolutely agree. I think they did whole testing for every npc/item, so it will be complete for next update.
Im just hoping they wont forget about support whenever they add another thing that would have same name as something in vanilla
"will be" ? what's missing now ?
oh right I forgot about that option
MS lite waiting room
sorry I only thought about the feature since it was mentioned several times in this channel (or at least it did come to conversation that people do want this feature), and I just saw your nohit QoL mod have it
I forgot that I should at the very least asked for your permission before posting this, especially that the example I used is that
I don't mind the suggestion
Would just be nice to have even asked to use my mod in it
sorry for didn't considered about it, I just thought that since some of the Toasty's mod function is not suitable for normal pt (instant summons etc that are usually not used in non-nohit situation) so I forgot asking for compatibility is an option
do you mind if I change the suggestion to maybe ask for compatibility with Toasty mod for this function?
What do you mean by compatibility
sorry if I misinterpreted this, I thought this sentence means if it will be nice for toasty mod to be compatible with calamity in some way (similar to wikithis) to add this feature, or at least I thought it mean something like this
i meant like
at first when it got added (very very early)
it wasn't complete (ie thunderstorm item would open wiki for vanilla event)
That isn't what I meant no
I don't see how you can make those two compatible when my mod is designed to be compatible already
In the event I ended up making it not dependent on Calamity making it have support for it still would be on me, not then
You spent 4 mins typing to say that

Idk why you're asking me that but yes
Why are you asking him? 
It is yes
Well, we can find a way.
Tail is its own npc so it would be simple to make it go on it
Literally just tell me or any tester and we'll forward it to Dev Server.
calamity added compatibility in 2.0.1 and there was no update after that 
I should ping a tester for balance stuff, right?

our job is clearly to have cool colors and spit nonsense
You got it.
clearly
You do a good job of it blast :)
thank you :)
I guess I don't.
Ok, some of you might know what Iām about to say
you do a great job being Toasty :)
sentry
The what?
Clopsās sentry
Deerclops. š¤
Deerclops weapon
MEMES.
Well you do too memes then but I don't know you well enough to joke insult you like that 
What?
No one uses these anyways
how DARE you, i am RIGHT here
Ok but you buffed pewmatic horn
deerclops my beloved
Pewmatic horn is actually good now
You like Deerclops...?
yes
You get -4134018502135 Memes Points.
Blast married deerclops
We literally did 0 to Deerclops.
Pewmatic is indeed buffed
Is it?
merk did a buff for it iirc
pewmatic is rng stick
so even though its a sentry it could use some little buff tbh
so like
its only use rn is selling
its a cool one!
Okay, so what's the problem right now?
Houndius could use a FAT buff
meanwhile the funny skull is still funny
I got lost.
One moment
simply the damage of Houndius Shootius
Can wiki bot embed here?
I mean, a velocity or fire rate buff could help too
But Iām not sure thatās possible what with hardcodeā¢ļø
The Houndius Shootius is a pre-Hardmode sentry summon weapon. It can summon the Houndius Shootius sentry, which lasts for 2 minutes, remains stationary, and does not count against the player's minion capacity. It has a 25*1/4 (25%) chance to be dropped by the Deerclops.
I'll buff it when I test --- ----- --------- and the other reworked stuff.
fair ye
Yeah, there's your leaks.
Ok so we are getting a houndius buff then?
Do you want me to tell you in DMs what's "--- ----- ---------"?
When I have time.
i think i know what it is
isn't houndious a sentry
Is the first word "The"
it is a sentry
Based
It's a the
Not this though.
wait a minute so we can figure out what it is 
jokes aside Deerclops could use a bit of attention in general
Y'all are never guessing it anyways, has never been mentioned here.
dont worry i am the lead force behind deerclops fanclub
Clops AI is happening, we just donāt know when
(maybe the only member of it (i will stand tall
good
Fuck Deerclops, stupid ass looking goat one-eyed bastard.
That makes two 
i cant believe you memes
I can.
You say as you buff Pew-matic Horn
memes vs blast
calamity tester: civil war
And rework Queen Slime
I didn't.
deerclops is a comparably good boss change my mind
Nah, we frendos.
we are friends
we just dont agree!
Compared to fucking who.
^^
aureus.
Aureus is good, shut.
i wouldnt say that
SO TRUE
like no joke
Well
i mean i dont really remember current aureus but i dont think its really that bad
Actually forget the well part 
I would rather fight Deerclops for 1 hour than try to fight Aureus at all
No joke? Cope lmao! Fab doesn't plan to change it unless neccesary.
Even the 50% DR?
Yeah.
Aureus just needs to not have that stupid amount of DR so that its not suffering

Aureus has more effective health than Profaned Guardians
okay Aureus is officially the worst boss in cal then, if there's no intention to change it :clueless
it do be moment
even tho I like its sprite
and its theme
ĀÆ_(ć)_/ĀÆ
Officially it's not.
Fab considers 2 bosses to be the worst in the mod right now.
if thereās no intention to change it
Polt and Signus?
Ravager and Signus are for him the worst fights in the mod, Ravager first.
Also Ravager is good
yeah, somewhat
byeah
both have rework plans.
Aureus does not.
hence, Aureus is now the worst boss.
Fist jank 
This
Fifty Percent Damage Reduction
feedzuh i know youre better than this
Feels unkillable unless you use a class with flasks

Astral Flame Crystal staying mostly out of sight until it jumpscares you
50% DR
jank movement
generally bullshit homing flare crystals
It feels less like an attack than āget screwed lolā
jump
sure, it's dodgeable, but it looks terrible
Okay, so the problem is the visuals?

that's half of my issues with Aureus yes, hence why I specified that I liked just the sprites and theme
Then it's not Fab's problem.
anyways this goes on for way too long
and offtopic too
He just made the fight, testers gave the thumbs up, including me, and now it's in the game.
and yes, the jumping AI in particular
i can somewhat see what you mean, though i dunno how much of a real issue it is
anyways as I said this went for too long now, and I must scram
as for the crystal flares i have 0 opinion
i havnt fought new aureus all too much
get around to it 
i have things to do 
There's only 1 problem I have with Aureus' fight and it's neither of all of this arguements.
I said get around to it, not do it now
What is it?
this was a polite way to say "i likely wont bother anytime soon"
The fucking bombs.
Spawns?
Yes, those.
borealis spawns iirc
I don't like those.
Aureus Spawn
Aureus Spawns
Yes, those.
Yeah theyāre a little uh, 
I literally forgot about them until it's mentioned just now
Apart from those, fight's fine.
shrimply incredible
I donāt even care about spawns compared to Astral Flame Crystal
and Fifty Percent Damage Reduction
is the 50% dr really that much?
[Fifty Percent Damage Reduction]!
Spawns can't fly into me at high speeds from offscreen
Holy shit with the 50% DR, hollow arguement, y'all know if we lower it he fucking dies in seconds because his HP is balanced around that?
I know, I'm so smart at math.
The only way to get under MNL is spectre rifle and cursed inferno
memes i think obviously when they want to lower the DR it would mean an accompanying HP buff

He's a big ass target
Sure doesn't seem like it.
MNL
what about like
duststorm stealth adren or something
Why does MNL matter
that thing on big targets is hilarious
yeah im bad at saying
This isn't nohit 
Anyways.
Then it's checked out.
(unless someone can give good examples to the fact it did changed, i would be a little surprised)
maybe it just did before that for items that share the same name with vanilla wiki pages
if it ever was that way that's probably it
i mean, DR can be countered with lunic eye and CF
Then use Lunic Eye.
which afaik cuts down his DR to 20%
Ok.
or fast low damage weapons
its not like the fight takes a year 
yeah it was
You've used your tools to make the boss easier, I see no problem.
and yes he does get brutally melted with 20% DR
No way!
thanks navis, that confirms us that 
oh lo
what if make aureus' self damage mechanic more noticeable
or at least more relevant
Whatever then
notice how i didn't mention DR in my arguments today
it has a self damage mechanic?
he has a self damage mechanic?
I think it does? when spawning the aureus spawn
Loses 1% when it summons a spawn iirc?
lmao
yeah
in death mode
i had no clue
amazing
So death Aureus is easier�
truly the boss ever
cause i realised that while it's super funny to have 50% DR all the fight it's pretty necessary
This...exists?
Well, then I'm seeing less and less reasons to change his HP.
lmao today i learned
in a vacuum where that is the only change, maybe 
just turn the DR into effective HP 
death aureus is actually easier (IMO) since the homing crystal move faster
eclipse we just
casually doubles the bosses hp

this means it have less chance to have scuffed prediction and hit you if you stop
Wrong image.
Wait a minute, the crystals have prediction?
Only for Death.
the only possibly valid arguement ive heared was crystal flares coming from offscreen, but i cannot confirm nor deny myself has i havnt fought aureus all too much yet
LUIGI% AUREUS
1 billion HP aureus 
the other potential feedback I have is that aureus have a teleport (that is literally just teleport on top of player), I dont think that one have any reason to spawn homing crystal downwards, most of the time it is just purely cheap shot
Both of these
and that teleport should also teleport at an upper/higher position instead of at the same level as the player, since it frequently fall off platform/fall into the floor
Get Aureus to 80% HP then just dodge him for 8 minutes
Wait for self damage to get him to 1
Total attack randomness means Aureus can telefrag again (I think)
Then stab him with literally anything
average aureus fight
does the teleport itself deal damage immediately or is there a long enough grace?
Long grace.
it sometimes instantly fire crystal, sometimes it just dont fire
seems random to me at least
so the crystal the teleport fires can cause a cheaphit?
The downward crystals really donāt accomplish much other than jumpscares
yes and many times can be undodgeable unless you have like, 200% MS
since it occur near instantly
hm
I will see if I can record it to make it clearer
If you wanted a major change to them, I would make them behave like when Broken Vessel slams
Hollow Knight. :(
every mention ive heared of frustration with aureus concludes at the crystal flares it seems
i may check aureus for myself later to see for myself
Sounds about right
Then we just changed the Flare's speed, easy.
the homing crystal do need clearer indicator of how it behave yeah
currently everyone is clueless of how it behave, and it come from off screen too
do we just not like HK around here or
that sounds like a pretty fair claim to me
Some do, some don't.
ill check myself later to see how much i agree
oh and possibly make the self damage relevant or remove it altogether
i like HK
dunno how it matters rn lol
this channels hates when other game referenced
That too
almost no one knows it exists
thanks xpc for formatting the actual issues you find 
its much easier to discuss a boss when a claim isnt just spewed
Okay, that makes me beg the question, y'all know about Yharon's self-damage mechanic?
common xpc W
Right?
obvs
We do
yes
yharons is frankly much more obvious
That one is easily noticeable
Okay, thank god.
as it happens during a major attack and i believe is a slightly higher percentile?
Something like 1.5 or 1.6
he literally coldhearts himself it's how like 90% of early yharon fights manage to keep consistent dps on him
yea
That and you can't damage him during the attack
So it's obvious the damage had to come from somewhere
He can
i think he can
funny
Itās kinda entertaining
yeah it is quite funny
ok is the teleport crystal fire death mode only?
yeah that is 100% correct
happens a lot of time to me
ok I dont even know what triggers the fire crystal downward after teleports, I remember it dont happen all the time too
wiki doesnt specify if the ground pound ones are, but it should fire 2 before teleporting even in normal
maybe a bugged interaction even
probably a product of the random attack cycle I assume, since it definitely dont happen 99% of the time (even for when I initially notice this attack can happen)
and the 1% time when it happen it is an instant attack
ok I seems to cannot reproduce the "teleport fire downward homing crystal" attack, but the other problem is still very real
aureus teleporting at the same level as player just make it so it fall off platform constantly, which is a big problem as in normal pt astral biome spawn is completely random (and often forest), so if you want flat ground you have to terraform a lot, so fighting in sky arena (platform) is ideal
this interaction just make it so you have to fall to ground constantly or aureus despawn, or forced to use a small arena when aureus fight involve a lot of running
does aureus enrage outside astral or something?? i just fight him in my main arena lmao
aureus dont have enrage, but basically to make sure this dont happen you have to fight it on flat solid ground, or you have to have a lot of layer of platform for arena
even then I notice aureus have the tendency to just fall off the platform even during normal jump (similar to king slime)
any suggestions on how to beat moonlord with melee
you dodge attacks and hit moon lord
but ya, this channel is not for that type of suggestion
the advice you are asking for is more appropriate in like #help-advice-read-pins and #calamity-mod-talk
oh thanks
jesse what the fuck
No, we don't need more upgrades.
The weapon's already complicated enough.
@pastel violet
poopshitter ultimate sword suggestion n5739
ark of the cosmos is literally the final evolution
you can use it on the current final boss, what more do you need it for

People have done Ark only BR so kek
Ark does need to be buffed but it's getting buffed next update so I'll take it
why was star cannon gutted so hard in calamity? They should at least give it ammo reservation to compensate for its 57% reduced damage from vanilla
star cannon was meant to be a weapon where if you commit enough time into getting the ammo you will be rewarded for it. That reward is gone now
Post-Yharon is a totally acceptable place to end a long line imo
You use it against both of the current final bosses
BR is considered post-game
Yeah for sure
Auric Tesla armor is post-Yharon
several pseudo-Exos like Dragon Pow, Helium Flash, and Zenith are post-Yharon
@versed cape reaver mobility set have that exact effect, and to my knowledge it makes ram completely overpowered against specific bosses
are you telling me to use reaver armor for scal?
and it is not just for "accidently dashing", one of the main reason dash have cooldown is because it is one of the single best tool to create distance
or before plantera?
I am saying that shorten dash cooldown is overpowered, way more impactful than just "there is no harm"
wdym cooldown?
I think you're misinterpreting the suggestion, XP
do you think Im trying to shorten the cooldown between dashes?
no, thats beyond dumb
yeah this is my initial interpretation
Also, Duck
Obligatory mention of Ball & Chain: https://calamitymod.wiki.gg/wiki/Ball_and_Chain
The Ball and Chain is a unique tool that works in the player's inventory. If the item is favorited, all dashes that are activated by double tapping ā Left and ā¶ Right keys (such as the Shield of Cthulhu, Tabi, or Asgard's Valor) are disabled.
thanks but you probably know yourself thats not a good alternative
It's good if you want to never dash during a fight, only precise movements
but the problem with ball and chain is it is super inflexible
(you can favorite and unfavorite it mid-fight but that's cumbersome)
since you cant enable/disable it freely, if you are using ball and chain chances are it is better to just replace dash accessory with a different a non-dash accessory
taking away your dash entirely is the worst solution to this problem
and dashes are absolutely needed for bosses
nearly as important as wings
Arguably more important, depending on the boss
Instant velocity is vital
Kinda sacrilegious to suggest but
I'm wondering if the dash double-tap threshold should be configurable
like how computers let you change your double-click threshold
So that people don't feel like their dash inputs are being "eaten" if the threshold is too short
it being configurable is the best possible solution but I doubt that will get implemented
I wish it was tho
configurable is ideal yeah
or maybe even a button for dash, not sure how it will work but it did get suggested before
Maybe change it to a left/r.click feature in your hotbar?
That would be easier to manage
Since people do it with RoD anyways
Maybe, yes
if it had a 1-frame-long usetime
And for the people saying skill issue, please nohit Scal first and tell me how many times it happened to you.
Probably should remove this
sounds kinda cring
oh it have that line
yeah if you are nohitting scal, you can also just dont use dash
it 100% work (in fact most nohitter on scal to my knowledge dont use dash)
yea remove both lines about nohitting i think
@frail mantle what is the dev team thinking of doing with ||the rod of harmony||
as of yet undecided i think but making it post game in calamity as well (however that may be done) was discussed
is it possible they may nerf ||regular RoD and make rod of harmony a direct upgrade to it?||

(spoilers)
tmod won't be ready for 1.4.4 for a while anyway most likely
(I forgot how spoilers are dealt with in the sugg channels)
same as most other channels, i would assume
lol no hitters
with the same restrictions regarding future content
probably just have ||RoH|| being a slightly lower CD RoD I think imo iirc
||Rod of Harmony||'s name should prolly be censored right?
yea
||what permanent upgrades?||
I mean it is ||post-ML|| as of right now
(and calamity can rebalance a bunch of items, not much point moving their tier)
it is not like calamity kept soaring insignia and make it shadowspec (while retaining infinite flight)
||New upgrades that if you shimmer life/mana crystals (It generates randomly in the world at the start so it's pre boss) you get a 1 time use life/mana regen upgrade, and life fruits give you a defense boost||
except insignia isn't originally post game
meanwhile everything ||simmer related|| is post game by vanilla
they could definitely do the easy route and add shadowspec in ||the shimmer bucket|| recipe
The new upgrades are kinda weak btw
||I mean as of right now the life fruit shimmer seems to be giving 4 defense only, I dont think many of them are as big as a deal||
||not sure how much regen the life and mana one give (since dont have stat meter), but worse case scenerio if they give too much can always nerf them||
||as long as they are not incredibly game breaking I dont think there is really any point in significantly tier shifting them||
||also I didnt understand, why is it preboss? since if you to shimmer to access it||
||shimmer generates naturally||
||so it isn't just post ML, the bucket is just a QoL thing||
||what||
||well time to nerf RoD to like 20CD just so Rod of Harmony can be 15 in that case||
||harmony is post moon lord only, the simplest solution is to just put it at the end of the game just like it is right now, so post Boss Rush or Xeroc or something||
||in hp regen and mana regen case can always give a nerf to the base stat buff calamity give, but ya this is quite stupid since I imagine finding natural shimmer is luck based||
||in generates in a small cave somewhere in your world. most of the busted stuff is boss locked, but it's be weird if uncrafting was locked to post moon lord only lmfao||
||oh there's also a luck upgrade. but yes it is pure chance from what we know rn||
||cal adding some kind of shimmer locator might be nice||
Do you have an image of this nvm
lmao
(I got one
post it? spoiled obvs
huh
||just remember that DONT touch that liquid, bad things happen||
āThey say that if you noclip inside of the terraria world you enter the Terraroomsā
it is confirmed that the suggestion is actually a bit misleading right? as in it count "viable options" only instead of just available option
where the solution is to buff weak weapons to be viable not just to add like 10 more
wait how the fuck did that pass
oh my god did we forget to ping someone about it
because they were literally just wrong
Speaking of balance, does this magically fix armor pen from being broken?
Or this is the one tmod fixed already
tMod fixed this for them.
So yes, we already have that.
And I still yet hate Armor Pen.
Sucks to suck
Make Belladonna spirit staff not rely on armor pen then if you hate it so much
Can't wait to delete it from Calamity, I mean what?
LOL
And what the fuck do you think we're doing?
Idk, what are you doing?
Just make Belladonna not do 5 base damage
So it can actually hit stuff without armor pen
And break shit
.
armor pen reminds me of the old plague hive accessory
and how you kinda just. had to use it if you wanted to do damage with that one bee pillar weapon
And it proceeded to fuck ML over
Also a good idea
Either I give out cringe or I will receive cringe
Ah yes, because AotC needs another upgrade
It has enough finality as is, in my opinion
(And also SIS
@full basalt There is already a suggestion in #suggestions-posting asking for that
You serious?
No I mean
sugg-posting is the temporary posting channel
All messages in there are newer than 24 hours
aside from the instructions
Should I remove mine?
Probably yes
Thanks for letting me know
How do we know which suggestions went through (like the ones that won)
I mean the ones which the devs like and will implement
the bot will go through suggestions in #suggestions-voting and pick the 20% most starred/voted iirc
implementation lol
approval is determined after it's gone through the voting process of dev
and then it will be sent to the dev server for devs to vote on it
In #suggestions-voting , suggestions get marked with ā if they have enough stars to get delivered to the devs, š if the devs approve of the idea, š ļø if the devs officially plan to add the suggestion, or š if the suggestions are actually implemented into the mod
also 
Iām kinda new to calamity. But do the devs add new bosses frequently? Iām not gonna suggest any since Iād imagine those would be a pain in the ass to add, but Iām just curious if that is something they do
Frequently? No
But are there more planned? Yes
it's going to be years before another boss
they gonna rework alot of the older stuff and make them better quality THEN do yharim hopefully in 3 years time
Pog
First cringe sugg
@fierce sapphire Donāt make content regarding future content (aka 1.4.4) because it isnāt happening for an undetermined period of time
Figured suggesting it early would give more time for consideration and planning but ok
byeah we only wanna receive suggestions that are possible to implement right now
@hollow shell aint the AotC sugg a ā
If āit doesnāt reach to the end of the journeyā applies to ark of the cosmos it applies to EVERY AURIC WEAPON
which is extremely silly
Auric weapons are meant to be the end of the line
(also AotC is.. not true melee, it just isn't.
Starting at Ark (previously known as True Ark) it fires projectiles inherently without requiring parry)
Yeah
byeah
@pastel violet Your suggestion's reasoning needs work
Auric Tier already has a great true melee option (Murasama) and a true melee option in desperate need of a nerf that Xyk already proposed (Dragons Rage)
@vestal fiber thats from fargo's mutant mod
not calamity
you can disable it by going to the bottom of fargo's mutant mod's mod config page (in mod configuration) and moving the opacity slider for debuffs to 0
Yeah I was boutta say
Calamity gives debuff icons to enemies but not the player
@fierce sapphire The brimstone witch npc already does that, she can dissenchant exhumed items
I love future content suggestions
joke suggestions are not allowed
additionally tmodloader isnt updated yet, you cannot make suggestions for content that is not yet in the game
speedymatt123
even if you clarify "it is not possible to be implemented right now", that is the point, you cannot implement it, therefore dont suggest it
speedymatt123 suggestion
Alright, Iāll get rid of it.
it is additionally 100% a joke suggestion yeah
Even ignoring the joke suggetion rule and the no future content rule
It still breaks the reference rule
Itās gone.
Ty
What was suggested? (Dreaded speedymatt suggestion)
Something related to ||shimmering||
||Use the new shimmer feature to turn the SCal npc into maid calamitas||
dump calamitas npc into ||shimmer|| to turn her into maid scal
We get it. Donāt stain the maid calamitas meme brutally, ok?
Anything in relation to the ||Shimmer|| mechanic is disallowed since no future context suggestions
Holy fuck absolutely not
Holy fuck absolutely not
It deserves it
Also, who's "we"?
Like what I did there?
speedy matts (plural
Terrifying
And by we, I meant all of us in the chat room
Alright Iāll stop. Feel free to ||consider any shimmer related features in the future even if we arenāt allowed to suggest||
Even if you donāt, itās no biggie.
That summoner suggestion looks ripped straight out of summoner's Association
kinda yes, but at the sametime I will argue that summoner association added much more than just show minion slot used
for calamity it can be a simple QoL, but if the full summoner association is used it will add much more than just that one function
(basically samething with alchemistnpc lite, even at lite it don't just make potion grinding easier; builder, operator or even combo potions are still there)
Yes
@eternal fern thatās more of a bug report than a suggestion
Also the temple is a bit of a weird place to use the Daedalus golem tbh
hes ass everywhere
the minions will get stuck on any obstacle and sit there
and not get through walls/tp to you
but why?? it's vanilla item and it's not like it's breaking any pattern of consistency
scorpio made since because it was a calamity weapon
i just dont get the point of this one
^, scorpio got moved because you could progression skip by killing deus to get the fragments, you still have to kill moonlord to get the luminite regardless of the crafting station
yeah
Vanilla reserves very little crafts to manipulator
also referencing another sugg as the singular reason in yours is ech
even if the other sugg was also yours
ech death
additionally scorpio is calamity and drill is vanilla
so unless it is intended to be a progression skip (which it isnt, since you have to kill moon lord anyway, which required either deus or cultist in the first place), so the only thing this does is just make it so killing cultist is essential
(and in scorpio case it also can be regarded as to fix an inconsistency)
zenith is made at myth/calc anvil
i actually think moving DCU would CREATE an inconsistency
thank you for just pinging me saying ech death instead of actually reading how you should improve your sugg 
cal's use of AM is very different from vanilla's
@rapid mica suggestion is wrong formatting
additionally suggestion to revert changes a not allowed
bad sugg
DoG's fake death removal is deliberate so the HP bar no longer lie (and do NOT make any sense whatsoever that DoG just come back alive randomly)
it was removed because it causes bugs
sentinel phase is also removed deliberately because of all the bugs it cause
it definitely is not
what bugs are you encountering
because previously when sentinel phase exist it is literally unfightable randomly
ech death
The segments disappearing and disconnecting from eachother, him being invisible in multiplayer and stuff like that
calamity discord users try to read the suggestion rules challenge
most likely desyncing, which exist since forever now
Iāll delete my suggestion since Iām a dumbass and didnāt read the rules
ill be honest it's more likely a lot of the issues you're dealing with stem with the other 50 mods you're running, because i already know you are
Iām running 4 mods
(or just classic terraria calamity multiplayer experience)
Nope
Iām running LuiAFK, calamity, radiance, and alchemist npc
wait luiafk got ported??
Kind of
when?
Somebody reworked the code to work with 1.4 or smth like that
Which honestly might be causing the bugs
prolly lmaoooo
that can be a cause, but ya multiplayer in general is just buggy, will not be surprise if it is that
I think it is less that the area should be bigger, it is more that DoG should spawn from the sky
instead of randomly from underground
@hollow shell theres a sugg with no reasoning and breaking sugg rules (the one before the last one)
the reasoning is likely the same as with the scorpio suggestion
which is just that there are luminite bars in the recipe so the station should be ancient manip instead of HM anvil
@silver badger Probably better if you elaborated on what the actual reasoning is instead of telling people to go find "the scorpio suggestion" in order to figure out what you're even talking about
@dry grotto Already planned to change.
The original boss rush progression was determined by a vote? Zamn
Around 2018, yes.
Wouldn't mind another vote to put SCal sooner so I don't get as demoralized by dying to her constantly in the last 3 bosses of br and the reason I still can't beat boss rush
No, the new order planned will not be held by a vote.
Terminus SCal is pain
The new planned order is Boss Checklist.
Take away her malice projectile speed increase please ;-;
š¤
Rover, don't pull a š¤ on me! We spoke this in Dev!
Mewk has a point.....
Tbh boss checklist is kinda drunk putting Duke after Empress
Yeah
Well you're not wrong
No, we put that there.
I do not think boss rush should be based off of boss checklist
I think.
Sorry I was š¤ ing at Mewk's suggestion
Empress is significantly harder than Duke
Oopsie.
I don't think so, that's how it is without Cal too
Mewk has a point
imo "child" is much more fitting and far less edgy in calclone's fight than "kid" in dogs
I've always seen duke as a post-planterra boss myself, found it wierd Boss Checklist suggests you fight him so late.
Yeah that's something that crossed my mind
i agree
well, it's still kinda edgy
Child has a lot less edgy connotations than ānothing personel kidā
^^^^
At least with DoG it's a deity and not a failed cloning attempt that resulted in a giant metal eyeball
but it's not quite as 12 year old as DoG nothing personnel kid-ing you
its edgy but in an insane creepy mage way that fits
and not the space worm calling you kid like some internet 13yo
I mean a failed clone calling you child as a failed way to interpret SCal would make sense
Since it's not like it's SCal herself
And child is way more fitting
And less childish
Perhaps, if Calclone is canonically insane
Calclone is canonically a failed clone of SCal
I know
But that doesn't necessarally mean she's insane
(even if she wasnt itd fit)
Failed on having similar powers and mannerisms
ya it is literally depend on personality
it doesn't matter you are a god or god slayer, you can just decide to not call people child
Fair enough
and then there is calclone that is just arrogance
either way "child" has connotations of "youre too weak and inexperienced to kill me" while "kid" has connotations of "i just got headshotted by you in overwatch or smth and am screaming into the mic about how i will violently murder you"
one fits way more than the other
Trueeeeee
But you're far from too weak. It's not like Calclone is that hard, especially compared to DoG
and another consideration is that I dont think lore-wise it will make sense for calclone to know she is a failed experiment
as in, calclone thought herself is equivalent to scal in power, and scal is basically half a god in the world, so of course she is exceptionally arrogance
(just wait for the soonā¢ļø calclone resprite for that too make sense, considering currently the sprite is a giant eyeball)
youre all failing to consider calclone should probably not able to comunicate at all
why would it
Perhaps she didn't know at first, but you'd think she would after meeting the real Scal
that never happened though
yeah
I thought the lore was Scal discovered the cloning and rebelled
I think lorewise scal literally destroyed the lab as soon as she learn yharim is cloning her, so it make sense that calclone never meet the original
scal knows calclone, but calclone dont have to know scal, tldr of it
but ya this is turning into lore chat
I just think the suggestion is like, regardless of lore, really unncessary?
yeah and this doesn't imply the clone knows its a clone lol
calclone have an arrogance personality and call you a child, thought herself to be too high, thats about it
arrogance is a powerful thing
anyways this again

i don't think calclone is in an state where it should be conscious lmao
Also don't make suggestions about content that tMod has not yet gained compatibility with
aight let me delete it
a lot (2 helmets)
still waiting on the calclone resprite where she's more of a feral amalgamation than a stoic witch
LOL
ancient demonshade and god slayer
GS is in Cal now 
Yoinnnnnkkk
We already have a bunch of debuff centric items
@hollow shell exterminate (future content and maybe SIS?)
Imagine actually posting suggestion with spoilers 
And this also pretty much conflicts with my stealth plans
@spring sail Save any 1.4.4 suggestions for when tModLoader and Calamity actually has compatibility with it
And with #920108877125673000 message
K
I canāt believe you linked to devplans.png
lol
LOL
Feel like third is an understatement but I'm not sure
@hot sandal haha funny
Do you have any actual suggestions related to Sand Sharks or Great Sand Shark
Make GSS an actual boss fight that does more than just give you SSN and not just a miniboss that doesn't even amount to a paladin and is trivially easy
can we not add more bosses
we're gonna make em bigger and increase its stats, and probably add drops. I could sit and come up with all of it, but i feel thats the fun part for the devs.
What do you mean "we're"
if there's one thing we don't need it's a glow up fundamental enemy clone that got artifically tuned into a boss
(The AEW Effect)

I was memeing trump, but something tells me this is already a known thing. so ima just drop it.
tender subject. i get it
????????
I don't even know what you're talking about
^
(also GSS does have exclusive drops, just through the middle-man of Grand Scale, from which GSS is the sole source)
š
is it a bad suggestion to ask for astral meteors not to fall into chasms which limits progression?
wait when did this one get denied
damn
I imagine that one is more tied to the "marking structure" than not fall into chasms
but ya, I thought it got accepted
i guess were gonna keep having astral meteors falling in stupid places
until further notice
I'm pretty sure the meteor landing in a chasm or living tree doesn't affect progression at all
Planetoid might, cuz that fucks up the parabolic curve, but you'd still very likely have some astral blocks
it landed in a chasm for me and it cant generate any trees
and since it doesnt spread
i cant collect monolith
for titan heart armor
you can manually spread it with steampunker
He mentions that in the suggestion
but ya, it is annoying when it dont generate naturally properly
this got a thumb at least
Fair enough. You should mention that point in the suggestion
Ah you did
Thank you š
Notably, Astral Crates do not contain monolith either
damn
gimme a sec
it just dont spawn iirc
I can see here that it's wildly displaced but it still exists, can get monolith that way
since the main astral tree cant spawn
seems my info for that is incredibly outdated
Yeah that's made of monolith so, it's an option to mine that
should be enough for Titan Heart armor at least?
ig
44
if the full tree generated it should be at least 150+ I think
rip astral monolith
ahh
Full tree idk how much is in it but definitely more than 44
yeah i got enough
And then, theoretically, with the Beacon's monolith blocks
you can craft Star Struck Water to get some more astral trees, and astral grass which you can plant acorns on
Your suggestion's still valid and something the devs have discussed as a problem before
But there are still ways to overcome its awkwardness currently
oh
also may we get some idea of why the astral marking structure suggestion is denied? since last time I thought it was accepted so I never asked
I assume just dont want a preHM undestructible structure?
maybe not suitable for lore i guess?
idk
maybe, though I always thought maybe an "astral draedon lab" can be generated there, extra guarded and undestructible with preHM pickaxes of course
since if anything, astral meteor falling is likely something dreadon (the science guy) can predict
i said this once but someone said it wasnt relevant lore-wise
Weird that you had that impression cuz it was universally rejected by the devs
I don't think it was for lore reasons but the actual reasons for rejecting it weren't discussed much in dev
Convo was more centered around how to improve the current astral spawn code
(which is something I mentioned here too when the suggestion was posted
That the sugg proposes and unnecessary middle-man)
oh ya that could work even better I guess
(We do not need to introduce a warning structure that has smarter gen code
in order to give the astral meteor smarter gen code
We can just edit the current one)
(since I thought in that case it will be a š instead)
Nahhh not really how that works
Kinda.
Sugg was primarily centered around the marking structure and that did serve a theoretical purpose beyond smarter gen code
Mostly warning so that you don't put builds there
And that was the aspect that was rejected
(cuz meteors should already avoid builds)
because apparently draedon sent aureus to explore the astral from far away
and it would be a lie if he made a draedon base right at the astral
idk
Canonically there was another Astral impact elsewhere in the canonical world that we do not see
the one that drops in-game is just another one
That's why Aureus exists basically instantly, pre-infected, upon the crash happening
cuz Aureus being built and infected actually happened a while ago
i mean idk how there would be a way to fix this
that's
confusing
but sure
I think that was the original reason I thought of astral dreadon lab yeah
That particular aspect of the lore will change in the future when we do the Astral update
since both aureus and deus are infected draedon structure (machine) if I remember correctly
(astral update #3, technically?)
true
like maybe the meteor always lands at a certain point vertically so it wouldnt drop in chasms?
not deus
Deus is not a robot, no
just aureus
deus is a god
deus is an ancient star god that was infected and chopped up
I thought deus is an infected destroyer-type excavator, I guess I remember it wrong
I dunno if that ever was the lore
it wasn't
basically astrum deus (the star god itself) get killed by DoG then its remain infected the machine
Deus is the infected corpse of a god
Not ideal cuz land elevation naturally fluctuates
Some meteors will spawn in mid-air, some will spawn buried in the ground
Well I suppose it could detect where there is land at the specified elevation
But
That would severely limit its spawning locations
A reasonable range, I suppose, would be the best option
And yeah, my sugg got rejected because
- Astral spawns can be made smarter
- Marking for the sake of things like skybridges, other building-oriented QoL and just to know where it'll land is just not enough justification
idk i cant code
theres prolly a way to not allow it to spawn in space / near space though
right
that eliminates one problem
if target block too high, choose another one?
We do have options yeah
since you can cross out ones near chests and stuff it seems possible
set all of space to the same code as a chest that won't ruin anything i promise
maybe theres a way to automatically make it so it doesnt generate near chasms/living trees
like chests
but i dont know if thats possible
My idea was to give it a whitelist of blocks that it is allowed to impact onto
And Ebonstone would be excluded from that list
Corrupted Grass is fine, but if it tries to fall in a chasm it'll see the Ebonstone and decide against it
Then tell the boss checklist people to take it off boss checklist because it's on there so I assumed it was a boss
Dunno if my idea is possible either
that makes sense
maybe like a maximum of 20 ebonstone blocks and if it goes over that amount it doesnt generate there
but I'm pretty sure there's indicators to differentiate bosses and minibosses in the mod
Why is GSS on boss checklist then?
^
Minibosses are all colored blue
Also there's a checkbox at the top to exclude minibosses
I think GSS being on bosschecklist make sense since almost all miniboss (except like abyss miniboss) are on the list
whats gss
Huh?
Great Sand Shark
great sand shark
They are?
oih
Yes yes they are
the only one I dont think should be on it is AEW, because it should be a surprise that AEW is even beatable
Oh, like the vanilla events yeah
same reason as dungeon guardian not on the list
Fair enough
since 99% of the playthrough when you trigger AEW fight, it is an insta kill
(best image I could find in search)
(Giant Clam there)
you probably will not even know it have more than 1 move, it will just be seen as an instant kill punish feature
I agree
will astrum aureus' spawn item be changed some time
His spawn method will be changed yes
Thanks Ben š




