#suggestions-discussion
1 messages · Page 43 of 1
Listen, summoner moves on when I do stuff, and ain't doing stuff now because High School started.
oho.
oof-
but hey, at least Cobalt Kunai cant shred Plantera anymore-
what the hell was being smoked during that time? i want some (kidding)
No, I'm actually kidding, there's no summoner changelogs.
:clueless:
ok good I'd like more summoner changes
oh
just saw your most recent message
damn
Yeah.
unless theres an Alternate somewhere in the beat testing team XD
ah well.
No, I'm actually kidding, there's no summoner changelogs.
Correct, yet.
I'll probably balance all of Post-ML summoner in like a weekend or something, I don't know.
🪓 
We'll see if high school decides to be a pain on the ass.
is Saros still fucking busted?
last year of high school for you too?
oh
gotta abuse that as much as i can, then
good luck soldier
Thank you, I'm going to need it.
High school starts at 15?
high school aint that bad, just lay low and dont bother people
and yeah, good luck my man
I'm big boy now.
Samn
different countries start high school at different ages
Mine starts at 13 but has two halves
Though I just became 16 like a few days ago.
I'm 17 and a half and I'm in 12th grade
I should post that thing I thought of
ive graduated high school lmao
(I completely forgot what it was)
B
k bye, have fun, im prolly gonna go play something
memes is the youngest on the team 
That is correct.
who is the oldest?
means they'll live the longest
lilac?
so L
fab or lilac idk
Yeah, it's either Fab or Lilac.
ozz is a tad below
lilac is an elder entity so it's them
I only found out after browsing the page for the 13th time
what is this
he will say you can't suggest specific items
@eternal fern there's zero reasoning in the sugg and can't put specific details (anything beyond the first paragraph)
< clueless
your mom is clueless when I
- nerfs are good for balancing
- whats wrong with a weapon looking like it's item
- no specific items
- does it really, absolutely need an upgrade?
- that sounds busted as fuck this is why SIS are banned
I'd much prefer memeachite stay a one-off weapon because it's cooler that way
^^
you got nothing to
with
I don't think any other legendaries upgrade too
Except shattered community but that's a dev
unless that was changed
Fair
blossom flux, apotheosis i think and shattered community
I thought apoth lost cosmic discharge?
cosmic discharge still exists?
yea the 3 exceptions to legendary item upgrades are all dedicated content
me when donor :)
i suppose some of these are technically dev but w/e u get the point
2 of them are dev one of them is akeeli
ok I got it wrong about Shattering Potion being as good as Reaper Tooth Necklace
it is even better because turns out crit is more valuable than damage
B.Flux having an upgrade is a relic of old Cal
@small timber Devplans.
I think for B-Flux specifically it'd be fine
I don't think your suggestion can be valid.
but the others can just fuck off I think
ok if it is devplans ya glad to hear it
as long as it is not staying in its current form I am fine with it
I can rewrite it since I have the file ready, but yeah
Alright, great.
This malachite sugg can be summarized to “I miss old op Malachite, I want it back in some form”
Cry about it
True...
cold
"but it just falls off post moonlord"
i'm pretty sure pbg tier weapons should fall off post ml 
acidwood one seems okay ig
we should have acidwood structures
@arctic tapir there are a lot of guns (or at least ranger weapons) with semi-homing ability already, so not exactly don't have option
especially exactly post-ML to fight providence
I think bullets specifically do fill a niche different than just a homing gun does
nano bullets
the problem is there is no niche, homing bullets is, as you say, a crutch
providence fills up a good portion of the screen
basically they just lowers the bullets damage to way below average of on tier then just slap a homing ability and call it a day
like the biggest hitbox boss
so ya it is much better to use homing gun where they still do on tier damage
post ML bullets are already hitscan
on a 1920 by 1080 screen providence (if you got a full view) fills up at least 40% of the screen
Post provi
there is almost no need to have homing bullets
other than when you are farther away
which at that point, just use a boss cursor mod or open the map overlay
aim
what exactly is there post provi that you need homing, like signus?
post provi is a weird case where most of the ranger weapons have custom ammo/ignore bullets that make them unable to benefit from homing bullets, the others are shotgun (which with homing bullets will break the weapons a lot, as in they will overperform)
tbh you don't need homing for signus thanks to how he moves
I know class setup page is not ideal, but ya just looking at this it is pretty much only aurialis will not break with homing bullets
others either dont use bullets or will be overpowered if a proper on-tier homing bullets are added
Just use blood boiler
you dont need homing bullets ever sobbing
ok aurialis even use custom bullet/ignore bullet so yeah it doesn't even work
the only weapon that work is probably disseminator and just look at this
half of the bullet it fire is homing even, I never realised it
so ya there is really like, maybe 1 gun that I missed can even use homing bullet post-provi
oh right besides that
@arctic tapir yeah regardless of whether the bullet is needed, I think it is best to remove the specificity from the suggestion (namely the phantoplasm bullet, homing skull etc, and the "X amount of this bullet fired in an amount of time, player hits X movement speed" part)
since suggestions generally avoid specificity to give the devs more freedom on working on the idea of the suggestions
but ya besides that, do you remember other ranger weapons that are not addressed above that can use bullets? post-provi at least
after post provi (especially post-DoG) you have more options like sdfmg line and stuff
Okay Mr partypooper
I think it's a good idea
and unobtrusive
not a good idea to be calling a server mod that methinks
🧐
lol I don't care what mods think
nbd really but
also halibut is a dedicated item
yeah joke suggestions are indeed listed in the Dont's doc
autodisallowed instantly
(Does not apply in this case)
ok fair enough
your problem
@ashen warren no.
architect is alchnpc
@sudden sedge the architect is not a calamity npc
oh my god
yall gotta stop using alch npc on god
I never knew that
alchnpc lite is still respectable
sorry, that blew my mind
tbh
alch lite adds combo potions still im pretty sure
I didn't even know full alchnpc was updated to 1.4
yeah i was gonna say
i respect no form of alch npc
calamity already adds potions shops
it would be... interesting to get spooky wood earlier, i guess? but the same argument could be made about any building block
then have to change recipe for armor to make it post-plantera
they already provided the idea of adding ecto to it
but the real problem is it just... complicates things for no reason
no other block would have this kind of request but it's just because it's a wood that it seems okay suddenly
the previous update just seemed to encourage early game building
also ecto is for mage stuff
i think making certain materials prog locked forces people to get inventive
ecto is for more than just mage in calamity
also yes it does but that doesnt mean you should be able to get every block??
what about nebula brick, or auric brick, or... i dunno there's like a billion other cool blocks for build that are also prog locked
it's just part of the game
LMAO
like everyone does
true..,.,.
respectable answer
nobody cares it's a sandbox game
like pearlstone/pearlsand and marble go really well together but that doesnt mean it should be obtainable pre HM cause that breaks the game lol
i was gonna say it ruins the fun but there isn't any in building to being with
factual opinion
it doesn't have to help, it just needs to be relevant
well it isnt relevant because we try to have productive conversations here about the topic/suggestion, go back to cal talk or something
on the topic of building stuff ig, considering all the changes 1.4.4 is making to building, could be cool to try and cap off the few remaining non-renewable materials
like hive or traps
firstly i meant relevant to the conversation, also chill it's not that deep, if anything you killed the conversation more by overreacting, im done talking to you bye
Am I mistaken or Viral Sprout debuff overwrites all other damaging debuffs on the enemy?
4 vital sprouts output 146 per tick both with and without Abyssal Amulet + The First Shadowflame
Yet Ravens (that do not apply debuffs at all) deal 55 per tick with those accessories equipped
On brothers, that number increases to 130 per tick, and 4 sprouts still deal 146 regardless
@inner anvil
With 3 or less sprouts it shows 130
?
Ignore me maybe?
It deals 130 per tick with Abyssal Amulet + The First Shadowflame,
130 per tick with just Abyssal
And 5 per tick with just The First Shadowflame
And I just assume now that it only shows the biggest DoT out of all applied
Sorry for the ping
You want me to check if Viral Sprout cancels other debuffs inflicted?
Well, I guess I wanna check if a bigger debuff cancels a smaller one
Because
It deals 130 per tick with Abyssal Amulet + The First Shadowflame,
130 per tick with just Abyssal
And 5 per tick with just The First Shadowflame
At least it visually shows it like that
So it's not a Viral Sprout problem
This is an awfully particular case
I don't know of any texture packs that change NPC names, personally
but I suppose I'm not very versed in the field
theres this slight thing
you guys only add names don't you?
texture packs should still modify the vanilla ones
so theres not really a conflict?
Probably
I'm going to be honest, I don't know what to tell you lmao.
Because like, without those 2 accesories, 1 Viral Sprout does like 75 DoT, with those accesories, it still does 75 DoT, and with a summon that isn't that one it still is 75.
So I would guess no, there's no canceling.
@drowsy elbow Can you elaborate on the issue? Under what circumstance is it unacceptable to only be able to modify the vanilla names?
(Or does Calamity make it so that even the vanilla names can't be changed?)
Calamity makes it so vanilla names are overwritten even when using texture packs that change NPC name strings. I'm not quite sure how or why it does that. Also, I dunno, maybe there's a few people who don't like the joke names. I don't mind them.
I'll check how Calamity does its NPC name implementation later today (if I remember)
It is possible it redefines the entire pool with the vanilla names included, simply appending may not have been an option
Before I say anything, is there a reason potions of omniscience don't work in the abyss anymore?
It worked in the past?
Yeah. Back in 1.3.5 I could see everything in the abyss with omniscience which was super nice especially against stuff like Adult Eidolon Wyrm and the minibosses
@vestal dagger Specific Item Suggestions aren't allowed
make sure to read the pinned document
Its not really meant to be a specific item, I just though I'd explain my inspiration behind my idea of a powerful accessory that damages you when worn.
that is a specific item in everything but name
what sort of changes do you think i should make to my suggestion?
Look at #suggestions-voting , those are basically suggestions that are passed without any problem
For your suggestion, I dont think much can be done
The basis of the suggestion is to add an item with specific function, even if you remove the name and reference that part is still there
brimflame also is pretty close to the concept anyways
@vestal dagger https://calamitymod.wiki.gg/wiki/Chaos_Stone
The Chaos Stone is a Hardmode accessory dropped by Calamitas with a 20% chance. While equipped, the Mana Sickness debuff is replaced by Mana Burn, which deals damage over time to the player. The damage per second increases exponentially the more time is left on the debuff, peaking at 36 damage per second at the maximum duration.
Brimflame armour only damages you when you activate its damage boost, and the Chaos Stone only damages you when you use mana potions. I was thinking of an accessory that continuously damages you when equipped, even when you aren't currently benefiting from it.
the new version of regenerator that halves your health instead of halving your max health?
The slime god one, but ya regardless
oh right mana polarizer also exists
Thr reason this type of effect do not really exist everywhere is because they inherently force a nohit playstyle
maybe not a health drain, but some other effect
They inherently sound very cool, blood magic and stuff, but in the end it is basically if you get hit you cant regen (in fact you are degening)
Then the idea will have to get even more specific, since at the very least a health drain one can use the above examples
either way there are about 8 of these already and adding "Thorn Ring Deltarune But Not" is just. not going to add anything to the game
"accessory with a big downside and even bigger upside"?
yes we have plenty of those
i forgot just how many of these there are
dimensional soul artifact also comes to mind
I think bloodflare core is the big one, and the 2x hp one I forgot name
And also drunk princess exists
Bloodflare core doesn't even feel like a downside
And blood pact
Bloodflare core downside is you cant get chain hit, because the second hit you take will basically have 0 defense
If you get hit 3 times in a row you have high chance to straight up dies
most accessories with downsides only sometimes have their downside apply, and usually have their upside always active. What about something the other way around, with a constant downside and and upside that gives you an occasional, huge boost?
Which isn't too hard to get around outside of SCals bullet hells but fair enough
The problem is these type of effect tend to be defensive/health tied, which end up just loop back to the "force nohit" problem again
Notably you have things like omega blue armor and dimensional soul artifact
If you go for non-health tied effect, you have reaver tank set, which provide an abnormal/unreasonable amount of defensive boost for on tier item
But people dont use it because its constant downside is reduce damage but massively boost defense as upside
I cant really think of other "potential downside" that is not detrimental that is not health/defense related
If there was a possible downside other than health its could be a good idea, but yeah, everything just keep looping back to a "force nohit" playstyle
You have reduce max hp, reduce life regen, reduce defense etc being most common
For non health maybe like, reduce damage, flight time, movement speed?
I cant think of others without straight up adding unique mechanics (eg: the case of regenator, bloodflare core, blood pact)
again most of these overlap with like... alcohols... like this isn't exactly a new idea
Yeah alcohols do exist
reduced mobility sounds the best to me, but an accessory that gives a constant reduction to move speed or flight time in exchange for "adrenaline 2" doesn't sound too fun to use
adrenaline 2 is just draedon's heart replacing adren with nanomachines
we've listed so many items at this point lmao
Idk if this is relevant but
I'm pretty sure that at one point
A lore item had that effect
I think it was provi
making you burn constantly
Provi lore reduced your max health
I swear one of them burned you
I know several reduced your life regen, but I don't remember any that actively did DoT
im gonna be honest this still just sounds like an awful item. like oh boy i could use something that always has an upside or something that sometimes has an upside but mostly actively harms me! like???
yeah
at the very least I think the suggestion is like... non specific to be acceptable now?
not sure
there's a lack of reasoning I feel?
yeah
the reason the thorn ring even works in DR is things stop targetting noelle and her HP drain caps at 60
"it would be cool"
the other suggestion in posting I feel have a lack of reasoning problem is the post-ML homing bullet ones
yeah
from rough testing literally most post-ML guns either ignore bullets or straight up have homing, I had difficulty finding a gun that use normal ammo at all
so the problem is less with the idea of homing bullet, it is the fact that no gun can use it
oh yeah seems to be deleted
didnt something about fancy bar color upgrades already pass too
yes, and is on to-do
in fact I think it already works?
ok it is "display numeric value" not the health upgrade
but ya pretty sure health bar are on to-do
iirc fancy heart sprites are done but tmod doesn't support custom ones yet
cuz hallam also couldn't incorporate custom fancy hearts for MOR's post ML hp upgrades
found it
I guess I will ping a mod
@worthy lintel sorry may you help exclaim the "Fancy Health Bar support" suggestion in #suggestions-posting ? since Rover isn't online
iirc a similar suggestion is already approved (above, and a pretty recent one at that) and its implementation is pretty much just waiting for tmodloader support to put it into the game
fetid emesis or something like that does use regular bullets, for straight after post ml, there's always vortex beater, storm dragoon too, and i think some others, like Seadragon do use normal bullets (usually alongside their gimmick)
then again
there's also not many
so yea, not much reason to have post ml homing bullets
when bullets become a stat stick
the suggestions was referring to post provi, but ya from what I find basically only fetid emesis/sdfmg line
yea.
it's like, literally only those two from what i know in my playthrough rn
which kinda sucks but eh
I think good things is generally weapons have more unique ability that do not depend on the bullet types (since bullets just make every weapon behave the same), but ya in the case of that suggestion
it is literally that not many weapon can even use it to begin with
yea, like, atleast have a couple of lines that have weapons that do use regular bullets, probably besides the gimmick, like Seadragon
does onyx chain blaster/onyxia not use normal bullets
oh right
@frail mantle (sorry for pinging 2 mods but not sure if spider is online) ^
yes but the suggestion is based on "post-Providence"
since people argued that "if you really cant aim at providence it is an entirely different issue"
I know this has been suggested before, but no lore items for 1.4 Bosses, i.e. Empress of Light and Queen Slime yet?
the lore items are planned to cease to exist completely once their content is moved to Bestiary entirely
not really
no, not in the slightest
they will be reworked but they wont be slaughtered completely
i think it was always the plan
Drat, cuz I love reading what Yharim has to say.
if you'll read the rest of the convo you'll know that's not the case
Weird suggestion
Certified ripper stacking moment
yeah
main thing is just I dont think the reasoning is like, very good tbh
the argument is mostly just "we dont have this type of effect, add one please"
omega blue is basically this type of effect, though the suggested accessory dont have to be as detrimental but it is basically the same idea
you use abyssal madness to burst things down with adrenaline while for the rest of the fight you cannot regen life
That gives me an idea for my playthrough actually
There's some brimstone themed mage armor that has it's own ripper, but deals damage to you while active
It's post clone and brimmy I think
Yeah, that one
I should try it on Yharon
Specifically for the ripper
Ofc I'll get oneshotted
Anyways I think adding a ripper accesory would result in quad rippers
Rage + Adrenaline + New Accesory + Brimflame/Omega Blue, for example
And that might become Perfectly Balanced ™️
plague reaper also has a semi ripper with its set bonus
blind yourself for 5 seconds for +60% ranged damage and 20% ranged crit
Well exactly?
Why does viral sprout both with and without those 2 accs deals 75?
Wouldn't that mean that Crush Depth just deals 75 and 2 others are cancelled? (1 sprout should deal less than 75 tho, I am not sure how you got that, maybe you didn't allow for other debuffs to run out?)
the clam staff do scale with summon damage right?
from the formula it seems that viral sprout only scale with minion slot/count but not summon damage
Debuff scales with count, damage does scale with damage but it's laughable so ig it does not matter
@plush spire [blank] only runs aren't recommended for reasoning
Oh my bad
Subclass runs are self imposed challenges that we don’t need to balance the game around
Should i delete the message?
You can argue that adding a true melee weapon would improve general melee variety at the tier though
I only really want another one since enforcer is the only on tier true melee weapon and more variety would be nice i suppose
pretty sure there is more than one true melee already
and ya, for yharon enforcer works anyway, you dont need more
I think phase slayer is kinda a true melee but it is weird
tbh melee weapon have a lot of variety at that tier already
just not particularly true melee iirc
there is these 14, + obliterator and essence flayer which are forgotten in that list
I thought phase slayer was post yahron
but ya I will argue true melee is basically the same as yoyo: you dont need more than one, since they function the same anyway
nah the final arsenal tier is cosmolite/ASE
used to be post yharon
We both forgot essence flayer lol
But yeah
Post-DoG/Pre Yharon needs less melee weapons
Not more
And phase slayer isn't true melee
yea it fires projectiles as you swing the thing around, not on hit
at least phase slayer is not quite cosmic shiv 
less weapons in general
skull emoji
(melee is 16 actually, i just forgot empyrean knives)
and the amount is not going down anytime soon with donor weapon
and I think at least some of them will be post-DoG due to it being the massive tier increase
maaaybe this bloat will have a purpose once the DoG subworld rolls out
but it's not gonna happen until 2050, and it's just easier to kill the bloat now
Also mage has 10
could've missed some, here's the thing for cross-reference
https://docs.google.com/document/d/1cRVe_fN5lQw-FTZ4NG2Rs_6rWToKcEdUrbY1BY1lTtU
d - dropped from an npc c - crafted b - bought o - otherwise (fishing/chests/etc.) Pre-boss (7|5|5|6|15) Burnt Sienna (d) Feller of Evergreens (c) Yateveo Bloom (c) Bladecrest Oathsword (d) Old Lord Oathsword (d) Wulfrum Screwdriver (c) Depth Crusher (d) Crackshot Colt (c) Opal Striker (c) Drag...
When was prismatic breaker a ranged weapon?
Huh
I never noticed tbh
what about mage weaps?
okay, found it
recitation of the beast and light god's brilliance are missing
And Primordial Ancient
OH FRACK I MISSED ALPHA RAY IN MY MAGE TESTING
Oooooooops
Yeah
btw, if you have free time, can you check the rest of the doc for any mistakes?
I can yeah
thanks
Ngl I kinda missed how when u killed the slime god’s ebonian and crimulian slimes the slime orb itself would attack you, i kinda wanna know why that changed and now the orb kills itself after u defeats the slimes
I mean like how the slime god itself would attack you and a new phase would begin
When you would also have to destroy the slime god’s orb in order to fully defeat the boss
apparently it was changed for lore reasons iirc
like, slime god core escapes and infects queen slime
i still think it could've been done without entirely removing the core's phase but what's done is done
can't suggest removed content
is that the official reason?
both and possibly more
hm
moreso the fact that core teleported constantly which made half the weapons terrible
Ik that we already have meld constructs but it would be cool if we had a fifth lunar pillar for the rogue class, that is in the center of the map, called the Andromeda pillar, which enemies are based off the rogue class and have 'stealth mechanics' that allow some enemies to perform special abilities, as well as turn invisible from afar. I'm not sure what to name the fragments that the pillar would drop, but if anyone here would like to create a unofficial name for that fragment, you're more than welcome to.
No
Technical hassle to add a 5th pillar
Besides no one like pillar, in fact deus (and astral crate) are literally there so you only have to do pillar once
is it a technical hassle? cuz tremor had one
I thought people just didn't do it cuz everyone hates pillars
adding some enemies exclusive for meld blobs and making deus drop meld blobs would be nice I think
Just a reminder that making lava slime not drop lava broke the entire game, now we are talking about altering a vanilla event by adding na entirely new pillar
but an entire pillar? nah
just slide in some darkness-looking enemies within pillar enemies
acting all sussy
jk uh
byeah
no one really likes pillar even with the cal rework
so even if it's possible, no one would probably do it
I hope the tremor example was a joke
I'll assume here that, tremor being tremor, the lunar pillar in question was hell on earth to fight
a post-culty meld astral ug subbiome would be cool but besides that I think meld blob gear is best off just being dropped by pillar enemies
Ideal is pillar miniboss that spawn at high tier (basically shield low hp), but ya the idea is a stretch
also possible but
adding new content to the pillars in general is kinda 
because they're just not a fun event to go through (especially repeatedly, as you'll need to if you were to move meld to a miniboss like that)
so best just make their method of acquisition simple or move the things away from the direct lunar event itself
not really
it was just hella weird
mmhm
I actually just noticed it
People shit on the nova pillar cuz tremor
but all other pillars suck just as much
that's the way of things I suppose :p
Wait, they added more pillars in calamity?
Oh wait im dumb and didnt backread far enough
Also, i have a question: are we allowed to post vanity suggestions
if you have strong reasoning to why a vanity should exist, and the vanity isnt super specific
which in practice would likely mean no to 95% of cases
a same suggestion is already approved, no point in suggesting a new one
halibut + weapons rack ez
Oh thanks
Yea that’s why people are so against a fifth pillar
The normal event is ass enough as is
the question isnt why is there no fifth pillar it's how do you make pillars fun
rework every single pillar enemy into a dreadnautilus type of boss, and have pillars spawn fighter AI minion as the normal enemy to decrease shield HP, pillar "miniboss" spawn at tiers
i suppose that is basically what every other event does lmao
yes, the way to make pillar fun is by making it not a pillar event
Specific suggestion moment
@eternal fern it'd be preferable if you were less specific
if the devs decide to accept the suggestion they can figure out finer details like balancing and cooldowns on their own
i was thinking more not specifying any cooldowns or charge times or anything at all
pretty sure murasama secondary attack is straight up a listed example as a don't in the document
yeah
well that's more of an example for the reference suggestion rule
not necessarily a rule in itself
I mean...
SLR jumpscare
ok the red rectangle should had been the entire first paragraph, but ya
that part definitely have to be removed too
(starlight river has the other murasama right)
stars above
I stand corrected
slr doesnt have any murasamas i hope
@oak sage you don't have to use gold, you can use silver, it's just weaker, and it doesn't... fire the coins. the coins are just bonus damage. you still have a gun?? what do you mean you don't have a weapon?? furthermore, i believe landing the shot gives you increased coin pickup range anyway, and it's so easy to get gold coins at that point in progression?? also also just... don't play master mode. it's bad and calamity isn't balanced around it. AND on top of all of that already, the last thing we need is ANOTHER ammo type to clog up your inventory. people already dont use the pumpkin moon ranged weapons for similar reasons.
like i guess an accessory that lets you keep more money on death could be useful when you're using weapons like midas prime and the sevens striker, but also like... you choose to play the awful bloat mode lmfao. cal isn't gonna randomly start balancing around master, it's just too poorly designed to salvage WHILE still differentiating it from revengance.
master is fine in vanilla but it doesn't work well with modded ones yeah
especially revengance
i do not think master works in vanilla either but w/e, the point is that the weapon is fine, and the money problem isn't an issue during the intended way to play (exp rev)
Master mode in vanilla is even more garbage because player power scaling is way lower
Vanilla case is that you will die to normal enemy way more than bosses, calamity case is bosses are way more dangerous but normal enemy are ok (but only ok)
yeah but there's also not revengance
calamity is balanced around that being the norm which is harder than expert, same with master rev harder than master
master in vanilla is still very stat bloat, but it's clear that it's meant for just a challenge as there's no ai changes and few gameplay rewards
it's mostly so meh in calamity bc calamity is balanced different and master throws that off while also removing/reducing all master specific incentives (extra accessory, relics, pets/mounts)
I mean you still get the extra slot pre ml
yeah that's why I added reducing
its def not that easy to get gold coins then
@eternal fern #bugs-read-pins
cal bosses dont drop coins rn
fixed next update, shouldn't change game design around a bug
eh ig
they should have not fixed it and just let people cope with having to find money other ways

lmfao
regardless the midas prime "problem" isn't a problem with midas, it's a problem with master
either way bees hasn't say anything in chat so i doubt we're going to get any sort of productive convo out of talking about this lmao
i love ding dong ditching!!!
insert
@frail mantle does this qualify as not enough reasoning (latest sugg in posting)
you can't have cool one-off weapons in terraria
you must duplicate the weapon for every single tier until it becomes boring

What about things like the magic dagger or whatever
Basically a yoyo with inf range tbh
what
that melee weapon that's just rainbow rod/flamelash/magic missile
considering I just listed 3 weapons it copycats not really
(At least for the melee class)
it also may be unique but damn is it forgettable
boomerang
wouldnt it be funny if the boomerang hammer line got reworked to all function like pwnagehammer haha that would be hilarious
true....
its a shame that pwnagehammer is genuinely unique but fallen paladin hammer is just boring boomerang
yep
triactis was rogue if i believe
it was split
anyways new sug
@serene tendon RoD is super easy to get all things considered. Calamity already reduces grinding enough.
yea
and also it made the weapons boring on both classes lol
no stealth strikes 
the final dawn will always be a melee weapon to me
Burning sky (melee)
clearly burning sky is a melee weapon and i see no issues with it
yes
Melee at this point is just mage with no mana
Ranger is mage but with bullets instead of mana
Rogue is mage but using consumables and throwing weapons instead of mana
It's not the grind that's the issue, it feels weird to get such an important tool through NPCs. The closest thing there is to it in Calamity or Vanilla is the Ice Rod
or buy it
a shrimple as that
also rod isn't that important you can beat bosses without it
bosses and npcs are equally as blegh
Most bosses are easily possible without rod
Just because it's possible doesn't mean it's reasonable
in terms of moving content to them
all bosses are
they're tested without rod
Rod is a non-necessary item that is kind an “it’d be nice”
byeah the suggestion is fine
I don't think anyone is gonna vote for it tho
finding the wizard/gelatin crystal has pretty much the same rng
Alright, ima post a suggestion asking to remove astrum aureus
100 morbillion stars
extremely based
and one doesn't require a boss
If I wanted to get things through waiting and doing nothing for 10+ hours I'd play a mobile game
use cheatsheet den
those things. aren't really comparable.
I would prefer a legit way
Bruh, with a battle potion (or whatever it’s called) it goes super quick.
zerg potion
fair enough, wizard is kind of easier to find 
Depends on your luck, though most of the annoyance is setting it up
kind of?
rod in calamity is piss easy
spawn increasers exist
ik
get wizard make box in hallow and voilla you have rod
- wizard spawns in any biome
Is the drop chance of Rod the same in vanilla and calamity?
Yeah, it's much less annoying than Vanilla and I'm grateful for that
You can find wizard during early hardmode caving for cobalt.
Like it’s kinda a passive thing that just happens
another thing, making RoD an EoL drop would just lead to inventory clutter
People already have one by then so getting more would just be annoying
also get lifeform analyzer
Boss Lore only drops once, this could work exactly the same
like when DoG dropped rod
Also, making it an EoL drop is kinda pointless if you’re playing on rev+ because eol is kinda bullshit.
Bruh, the happiness system 💀
how much is rod
Only 8 plat now
huh
You get metric ass loads of money in calamity
At least in the old days it was your life savings you were putting into it
One blood moon with a Zerg potion
or farm x boss
get reforges back from bandit and get tax collector
Farm BoC since they’re the most time to money efficient
4683 platinum because glitch 
mmm I don't like the proposed solution for RoD
Take it out of a flawed system to put it in a painfully over-represented system
yeah
10 plat is nothing
So i dunno
Sounds accessible to me for probably the strongest tech tool in the game
rip
if only it was faster and had more range
(My current pt beat ML recently and I am still using Hook of Dissonance)
(Which is both a good and bad thing)
Hook of Dissonance is perfectly fine until bobbit imo
Has some interesting upsides since no chaos state
Using it on my rogue pt rn and it's been working just fine for me
Most notable downside is that it prevents the usage of disengaging-hook-pull-momentum
Yeah fair
Which before DoG not a lot of bosses would really need that thankfully
Would probably be better to sue bat hook on Fishron and PBG but I digress
Less for bosses and more for base movement
Fair enough
rest in peace hook of discord from weapon out
Long live the Normality Relocator 
Ok now use THAT in the abyss
Hilarity ensues
funny
Ah yes, the worse RoD because why would I want more chaos state and even more fall speed when I already am not the biggest fall of the drop speed from RoD
If I want fall speed saddles and portal guns work just fine
Less buttons to push
Yeah absolutely not
it
(can) Confuse new players
Doesn't make thematical sense anwyays, it's all brimstone flames, its not gonna change color randomly
doesn't really mean anything outside of the context of dokuro's video and the music boxes, which a lot of player won't know about
Lets not make SCal harder than she needs to be
The red background bug was horrible enough as is to be able to dodge the bh's
it also does in absolutely no way help "the fight's perspective" because the fights perspective is kinda unrelated to the music and is changed arbitrarily unlike the music anyways
uh
the tint still is red
the red backgroung bug isn't a red background bug
plus the videos on dok's channel is non-canon
it was a no background bug
the red filter in scal fight is intended for visibility help
changing it to random shit will not
make sens
The bug when the shadow-black background disappeared and the entire thing was tinted red and it was horrible to see anything?
it wouldn't make sense but it wouldnt make it ultra hard visually because youd just change the tint i guess
that would clash with the mainly red sprites though
scal is and has never stopped being always tinted red
Neko that's not what I mean
it's the black background what makes the projectiles visible, tint or no tint is irrelevant
Yeah
So
Don't change that
Please
When that bug was around at the lanch of 2.0 it was the worst
theyre not asking to change the black background
Oh
so what's your point
they're asking to change the color tint from red to the other colors
Especially since the lore is getting reworked anyways
at least that's what i assume
it would still clash with the red sprites probably
and just make no thematical sense lmao
also the change of contrast from one phase to another can and probably would mess someone up
I don't think rod dropping from EoL is much better
you're basically just retiering it to post Golem, I mean ig that's better tha silly economy
honestly RoD is just
jank™
just make it post-ML and make NR shadowspec 
that'll solve problems
surely
just go back in time and remove rod
TRUE
you assume removing rod has no effect on the state of current dog
Rev DoG requires rod?
Doens't require
But make the laser walls in phase 2 not unreasonable
Well, less unreasonable and more on the unfair side
Well then change the fight then lol..
Currently have that in voting rn
I mean I bet he wasn't
But the laser walls in rev phase 2 are insanely annoying to dodge and super laggy for no reason
is it a bad suggestion to suggest adding another potion for rogue buffs other than invisibility potions?
its kinda hard to tell where my character is during boss fights when im mainly using stealth strikes
i say just keep moving horizontally and dont dodge the vertical lasers
if thats intended anyways
Invisibility, Shadow, Crumbling, Penumbra AND Shattering exist
i cant get any of those pre hardmode
besides invis
Well
It's pre hardmode
Not going to be the most class heavy buff part of the game
🤷
idk shit feels weird
id suggest adding a character outline with the invis potion but that wouldnt make it invisible
invis potion is losing its rogue buffs and shadow potion is no longer gonna make the player invisible+ it's gonna be obtainable earlier
so it doesnt matter i thin
oh
is that in the changelogs
87-89
i mean invisibility
@thorn dock pretty sure laudanum works
For pure obstructed vision debuff
For vul hex and plague version of obstructed vision I think it works differently and is not nearly as punishing, you just have to have some torches and it is not a big deal
for plague you have 3 accs
and yeah hex is only inflicted by 3 things so like
@waxen flower I know other people already mention this but the suggestion make no sense
Music video are non-cannon as stated, and the colour that DM Dokuro use is pretty much just so the video dont become boring with only one colour tint, in actual gameplay functionality is way more important (aka actually being able to see the attack)
Scal also never have anything related blue or even orange colour in anyway, and the suggestion's main argument will basically lead to "if crabulon's music video use trippy visual should the crabulon fight just straight up give the player odd mishroom effect the entire fight because 'it fits the music video and boss theme' "
Invis and shadow exist for pre-hm
Although something good will happen for these 2 besides the current #changelogs changes
@hollow shell could you update the pinned testers list for my new name and # code
Yeah sure
subclass distinction dies
Recipe changed to bottle and shadow fish can be fished anywhere at night
I think that's in changelogs already yea
not in space!
cuz those are more recent changes
ahh
like 2 days ago or something
changelogs are delayed (no way)
so invis isnt a rogue pot anymore?
you will notice that change 88 only says Shadow Potion though
I asked Fab to edit that
ye
Coin of deceit’s new nerf is not as bad as the previous one
(It sucked so fucking much after stealth regen was buffed, so we had to reduce the nerf and give it the crit back)
nice
invis is back to being useless
ahh
we decided it's not healthy for a class potion to have its buff removed on hit
good
as it should be 
invis is like flask of party
true....
used for prime trolling
Invis lowkey worse tho
the trollage
@golden kayak By the way, the next update completely rewrites fishing code so the fishing catch chances of everything changes.
oh?
particularly for Stuffed Fish
we don't touch the vanilla stuff outside of the accessories
Oh right are the coin line nerf "you need yo hsve full bar to use stealth but only consume eg 50%" or basically just current version but have nerfed numbers before dgs?
I initially thought it is the first but from the sounds of it apparently not
the latter
Oh so the main nerf is just no guaranteed crit (and for ruin medallion become 75%) then, still pretty big deal though
@alpine oasis suggestion needs a title
also cell generation is ENTIRELY passive
just plop down like
3 of those cell generators (?)
should've placed factories earlier....
you're bound to get 2 cell generators going to sunken sea lab
@alpine oasis And also the balancing amount of the cell used is so that you put down factory earlier and it is easily enough
It is literally only bad IF you search every single lab last minute post yharon, which is not intended, you should have access to lab and therefore factory as early as sunken sea (post-desert scourge)
And if you are that desperate can also use zerg potion in lab and kill the repair units
yoink them, take them to your base, and just leave them be until you need to use them post skelly
I understand that is possible, but it just doesn't make sense that they need this many power cells for absolutely no reason other than to slow you down if you forget to do it earlier
Sucks to suck then I guess
Because the amount is not a problem
You put down the factory at desert scourge, before even finishing hardmode you will have like 20k ready (probably way more, I dont keep track of the number)
Schematic is literally the only thing that even come to close to spending that amount of cells
(and just in case it wasn't clear, you don't need to have the UI open while it decodes
The wait times were designed such that you can go and do other things while the decoding occurs)
Isn't this kinda big scoped and a lot of concrete reason Isn't provided
It sounds interesting but ya, too big scope
Specially on the why calamity part considering this seems like something a major overhaul mod would do
And the tldr might become mobs are more passive/aggressive at night
Yeah
I thought it would be an addition to calamity instead of something else (like a separate overhaul mod) because of all the immersion and environment based efforts that the mod devs put into calamity, from the music to the intricate enemy spawns based on progression with biomes becoming harder after certain bosses, etc.
One of the interesting mechanics of early prehm is the increased enemy spawns and danger during the night (or varying times) but it kind of loses its zeal when it basically stops existing until earlyhm, and then just disappears again until forever and is never utilized
Those efforts aren't as great you think they are they're very generic and very much just copy vanilla for the most part, at least for now
Also i don't get your point with music, i guess it's more immersive because its more "themed" and less "silly" unlike vanilla but there's no specific efforts there either
Ya just enemy spawn should be easy yo change, but at the sametime I think that already happen
Night just have increased spawn rate in general currently
Yeah I stated that in the suggestion
It is just the threat of a zombie when you have copper shortsword vs a wraith when you have HM weapons and wings is different
i guess this couldn't hurt? and all things considered there's already stuff like demon eyes spawning more during full moons so
i doubt it'd be too hard??
So the change will pretty much only relevant for very early preHM, then fall off there a lot
i just doubt it's gonna get much traction in voting
Also cosmolight isn't available in the entirety of pre hardmode so time based harder parts kinda sucky
It's fine if it doesn't I was just pitching an idea I think is interesting
The player suddenly has to deal with a mechanic that just incentives waiting
For me different enemy spawning kinda already does that, not all biomes have that but at the sametime dont exactly just want to multiply mob counts in all biome
Of course you can go more in depth (eg the more aggressive or passive behavior as you say) though applying them to most surface mobs will be too big scope
Yeah thats true, I just thought it wouldnt be too insane of an addition because things such as revengeance and death mode already introduce more aggressive enemy AIs and they seem to switch pretty smoothly whenever you switch the difficulty mode
You could say "do other things" but if the player wants to farm x and they have to get cucked because this kinda random unprecented mechanic that has them wait it'll be kinda bad
Codebreaker has you do other things but in this case it's along natural progression and it can be literally any other action in the game, if the player wants x loot but they can't get to it because the spawn rates are greater from 7 pm to 9 am for some random reason they'll probably just be mad
this sugg is way too much effort for something that's fundamentally broken ig
(aggro is stoopi)
There's no real time management in terraria as is so these kind of situations don't really work, basically
well there are herbs :)
For enemy spawns I was really suggesting that instead of increasing dramatically during a certain time they would instead be decreased during certain times
And then the time with the "higher" spawn rates would just be the current default
herbs aren't time management they're wait
true
Drastically different things
because enemy spawn rates are pretty high as they are rn
same in this situation really
Though I can understand that it would adopt the same issues
maybe if for some reason the player wants to fight 50 antlions or whatever enemy is supposed to spawn
I don't think the player would really notice this
Alright, well thank you all for giving feedback
with your spiel Shamrock I feel like titan heart drops should also be slightly higher
i guess making them more common already solves that hough
though*
Titan heart is already very common
PostCultist their spawn rate is multiplied, if you mean just for the titan hear armor you only need 3, if you sre in a hurry can also use zerg and you will get it pretty fast
I'm pretty sure titan heart is 100%?
i found myself with like 40 titan hearts each playthrough
lol true
it is 100%
@digital saddle - Your suggestion has received an updated status!
[Rework the stacking functionality of Raider's Talisman / Nanotech]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
intriguing
no more raider's
Wh
no it's reworked
Hybrid rogue sweep
its new function is inherited by nanotech
and I'll assume the changelogs will explain the rework a bit?
no, you just never get the rework until it's in game
I submitted a request/idea to rework Raider's Talisman
Ben implemented it
(No, it isn't my rework suggestion from 2019, that one was cringe.)
Ok cool
ooh
wtf!!!!!!!!

hell yea
The rework was an idea I had for a long time, but it wouldn't have been useful in the old stealth system
intriguing
Coolio
Finally no more 30% increased damage funny accessory
depends on how Fab goes about changelogs
but if he asks me to compile my changes again, then no
pay up $20 if you want the details


@scenic trout - Your suggestion has received an updated status!
[make wall of flesh de-spawn on player death]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Cool
I just find it funny
@digital saddle - Your suggestion has received an updated status!
[Buff Valor]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@fleet igloo - Your suggestion has received an updated status!
[Make the Acceptance music box easier to obtain]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
craftable, thanks to @radiant meadow for the smelly recipe
Malice mode reasoning
Malice Moment
Also it was using an incredibly bugged weapon as reasoning
even then, it's really lags behind other choices
That suggestion is from 7 months ago.
the better question is why tag a 7-month old suggestion
yeah
I think it was less malice but more that at the time a lot of balance suggestion got rejected
it was this
i looked into it, decided to scroll down, and found that the cold divinity sugg was rejected
I assume probably because many of them do not provide enough prove/actual stats or even gear used, and just say "yo this weapon weak buff NOW"
it's rather fortunate that we can just instead ping the beta testers instead of having to wait a long time
Busy lately.
Fair
@supple lodge - Your suggestion has received an updated status!
[Prevent dodged attacks from inflicting debuffs]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@bright crag - Your suggestion has received an updated status!
[Add a new "marking" structure and make the Astral Meteor fall exclusively on it]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@solid skiff - Your suggestion has received an updated status!
[Usage for Celestial Onion in Master Mode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Move the deathmode antlion behavior to the For the Worthy seed]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@errant cloud - Your suggestion has received an updated status!
[Add in more monoliths themed with Calamity's bosses]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Add more Rogue weapons just after Moon Lord and before Providence.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Make Devourer of Gods not taunt if you don't take damage from his head]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@manic chasm - Your suggestion has received an updated status!
[Make Uelibloom Brick's sprite a bit taller]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fringe oar Your suggestion can work, but you'll need to edit it a bit
Your big list of possibilities should be reduced to just one or two short examples. The majority of any suggestion's text should be the reason why, with much less emphasis on the suggester's exact ideas for execution
Fuck
Shoulda told the most recent voting transfer to remove that bit about the true melee run
Something something mother of all omelettes
ayoooooooo
now we hope for the best
I see, thank you!
Should I delete the suggestion?
isn't it a don't to suggest adding a weapon before a boss to make challenge runs easier
i meant to reply to the one below
ah
#suggestions-voting message
how did this get past this channel 🤨
I am not sure actually
maximum trolling on that suggestion by buffing close range damage on weapons that are deliberately not true melee to mess with true melee challenge runners
_ _
tbh I hate the idea of true melee weapon anyway, or at least what is considered by the public as "true melee" because it deals true melee damage
many weapon play around the same range or at least the same style by true melee weapon get to deal 5x damage because it is a broadsword
id like to rebel against the true melee purist
True melee is just a “oh wait, I’m close to the enemy, now’s my chance to get some extra damage”
And you can be more risky to have that happen more often
But if you are going for only true melee hits, all the time, that’s on you
i think
that one passed cause the bot was down at the time
so no one flagged it
cause i swear we had a mod talking about how that was against the rules in here lmao
I think we should add lore (items) for the 1.4 bosses (queen slime, deerclops and eol), since they are kind of excluded slightly in 1.4 calamity and could use some backstory (e.g slime god possessing queen slime, and others)
lore is being moved to bestiary I think
and eventually they will remove all lore items and we will only have bestiary
deerclops lore will be added when calamity releases for DST
yharim in dst
omw to kill yharim with an axe and a walking cane
yep nope what i had put did not sound correct nope not at all.

Embed fail whoops
@viscid badge
prince is donator so get trolled



