#suggestions-discussion

1 messages · Page 43 of 1

gilded scroll
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oh well, im ready for all the nerfs summoner is gonna get
how much ya wanna bet its gonna be like 1.3 vanilla summoner all over again?

inner anvil
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No, I'm actually kidding, there's no summoner changelogs.

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Yet at least.

gilded scroll
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hmmmmmmmmmm

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i mean, i can go for a few nerfs on some weapons, but eh

inner anvil
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Listen, summoner moves on when I do stuff, and ain't doing stuff now because High School started.

cobalt pewter
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oho.

gilded scroll
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oof-
but hey, at least Cobalt Kunai cant shred Plantera anymore-

what the hell was being smoked during that time? i want some (kidding)

inner anvil
cobalt pewter
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:clueless:

solid skiff
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ok good I'd like more summoner changes

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oh

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just saw your most recent message

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damn

inner anvil
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Yeah.

swift wharf
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Good.

gilded scroll
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unless theres an Alternate somewhere in the beat testing team XD
ah well.

inner anvil
swift wharf
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Yet

inner anvil
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Correct, yet.

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I'll probably balance all of Post-ML summoner in like a weekend or something, I don't know.

swift wharf
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🪓 XD

inner anvil
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We'll see if high school decides to be a pain on the ass.

gilded scroll
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is Saros still fucking busted?

solid skiff
inner anvil
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Fixed next update.

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First year of high school.

solid skiff
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oh

gilded scroll
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gotta abuse that as much as i can, then

solid skiff
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good luck soldier

inner anvil
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Thank you, I'm going to need it.

frozen hornet
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High school starts at 15?

inner anvil
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Nah.

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I'm 16 now.

gilded scroll
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high school aint that bad, just lay low and dont bother people
and yeah, good luck my man

inner anvil
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I'm big boy now.

frozen hornet
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Samn

solid skiff
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different countries start high school at different ages

frozen hornet
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Mine starts at 13 but has two halves

inner anvil
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Though I just became 16 like a few days ago.

frozen hornet
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But uh

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Suggs

solid skiff
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I'm 17 and a half and I'm in 12th grade

frozen hornet
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I should post that thing I thought of

gilded scroll
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ive graduated high school lmao

frozen hornet
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(I completely forgot what it was)

solid skiff
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started high school at uh

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15 or so

inner anvil
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Anyways, suggestion for myself, go fucking do something.

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I'm gone from here.

frozen hornet
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B

gilded scroll
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k bye, have fun, im prolly gonna go play something

distant gyro
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memes is the youngest on the team HDfailure

inner anvil
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That is correct.

swift wharf
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who is the oldest?

solid skiff
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means they'll live the longest

swift wharf
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lilac?

solid skiff
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so L

distant gyro
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fab or lilac idk

inner anvil
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Yeah, it's either Fab or Lilac.

distant gyro
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ozz is a tad below

swift wharf
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lilac is an elder entity so it's them

ruby plover
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Rancor has a sound?

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Just goes to show how quiet it is lol

frozen hornet
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I only found out after browsing the page for the 13th time

cobalt pewter
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what is this

frozen hornet
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he will say you can't suggest specific items

cobalt pewter
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#suggestions-posting message

@eternal fern there's zero reasoning in the sugg and can't put specific details (anything beyond the first paragraph)

frozen hornet
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See

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So called free thinkers when SIS

cobalt pewter
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your mom is clueless when I

short walrus
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  1. nerfs are good for balancing
  2. whats wrong with a weapon looking like it's item
  3. no specific items
  4. does it really, absolutely need an upgrade?
  5. that sounds busted as fuck this is why SIS are banned
cobalt pewter
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probably gonna be too vulgar here so Imma stop

frozen hornet
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I'd much prefer memeachite stay a one-off weapon because it's cooler that way

short walrus
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^^

eternal fern
frozen hornet
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I don't think any other legendaries upgrade too

main hatch
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blossom flux does

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i think

frozen hornet
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Except shattered community but that's a dev

main hatch
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unless that was changed

frozen hornet
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Fair

frail mantle
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blossom flux, apotheosis i think and shattered community

frozen hornet
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I thought apoth lost cosmic discharge?

main hatch
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cosmic discharge still exists?

frozen hornet
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Hyes

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Apparently it still upgrades into apoth hm

half sage
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yea the 3 exceptions to legendary item upgrades are all dedicated content

drowsy plank
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me when donor :)
i suppose some of these are technically dev but w/e u get the point

frozen hornet
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2 of them are dev one of them is akeeli

small timber
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ok I got it wrong about Shattering Potion being as good as Reaper Tooth Necklace

grim tusk
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B.Flux having an upgrade is a relic of old Cal

inner anvil
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@small timber Devplans.

cobalt pewter
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I think for B-Flux specifically it'd be fine

inner anvil
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I don't think your suggestion can be valid.

cobalt pewter
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but the others can just fuck off I think

small timber
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ok if it is devplans ya glad to hear it

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as long as it is not staying in its current form I am fine with it

inner anvil
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Though keep it somewhere just in case.

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Just in case.

small timber
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I can rewrite it since I have the file ready, but yeah

inner anvil
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Alright, great.

grim tusk
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This malachite sugg can be summarized to “I miss old op Malachite, I want it back in some form”

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Cry about it

inner anvil
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True...

zenith hazel
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cold

neat linden
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"but it just falls off post moonlord"
i'm pretty sure pbg tier weapons should fall off post ml HDfailure

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acidwood one seems okay ig

drowsy plank
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why dont people just take some sulph sand home with them

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that's what i do

swift wharf
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we should have acidwood structuresultimatesmug

small timber
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@arctic tapir there are a lot of guns (or at least ranger weapons) with semi-homing ability already, so not exactly don't have option

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especially exactly post-ML to fight providence

arctic tapir
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I think bullets specifically do fill a niche different than just a homing gun does

swift wharf
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nano bullets

small timber
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the problem is there is no niche, homing bullets is, as you say, a crutch

swift wharf
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I am very sorry but

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why do you need homing bullets

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for providence

sand ermine
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providence fills up a good portion of the screen

small timber
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basically they just lowers the bullets damage to way below average of on tier then just slap a homing ability and call it a day

swift wharf
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like the biggest hitbox boss

small timber
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so ya it is much better to use homing gun where they still do on tier damage

swift wharf
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post ML bullets are already hitscan

sand ermine
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on a 1920 by 1080 screen providence (if you got a full view) fills up at least 40% of the screen

arctic tapir
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Post provi

sand ermine
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there is almost no need to have homing bullets

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other than when you are farther away

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which at that point, just use a boss cursor mod or open the map overlay

swift wharf
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aim

small timber
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what exactly is there post provi that you need homing, like signus?

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post provi is a weird case where most of the ranger weapons have custom ammo/ignore bullets that make them unable to benefit from homing bullets, the others are shotgun (which with homing bullets will break the weapons a lot, as in they will overperform)

neat linden
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tbh you don't need homing for signus thanks to how he moves

small timber
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I know class setup page is not ideal, but ya just looking at this it is pretty much only aurialis will not break with homing bullets

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others either dont use bullets or will be overpowered if a proper on-tier homing bullets are added

neat linden
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Just use blood boiler

swift wharf
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you dont need homing bullets ever sobbing

small timber
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ok aurialis even use custom bullet/ignore bullet so yeah it doesn't even work

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the only weapon that work is probably disseminator and just look at this

swift wharf
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doesnt disseminator like

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vomits bullets

small timber
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half of the bullet it fire is homing even, I never realised it

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so ya there is really like, maybe 1 gun that I missed can even use homing bullet post-provi

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oh right besides that

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@arctic tapir yeah regardless of whether the bullet is needed, I think it is best to remove the specificity from the suggestion (namely the phantoplasm bullet, homing skull etc, and the "X amount of this bullet fired in an amount of time, player hits X movement speed" part)

since suggestions generally avoid specificity to give the devs more freedom on working on the idea of the suggestions

but ya besides that, do you remember other ranger weapons that are not addressed above that can use bullets? post-provi at least

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after post provi (especially post-DoG) you have more options like sdfmg line and stuff

frail mantle
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@ashen warren no

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meme suggestions are disallowed

ashen warren
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Okay Mr partypooper

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I think it's a good idea

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and unobtrusive

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not a good idea to be calling a server mod that methinks

safe crypt
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🧐

ashen warren
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lol I don't care what mods think

hollow shell
short walrus
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also halibut is a dedicated item

hollow shell
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yeah joke suggestions are indeed listed in the Dont's doc

short walrus
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autodisallowed instantly

hollow shell
short walrus
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ok fair enough

frail mantle
cobalt pewter
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@ashen warren no.

sand ermine
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architect is alchnpc

drowsy plank
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@sudden sedge the architect is not a calamity npc

sudden sedge
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oh my god

drowsy plank
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yall gotta stop using alch npc on god

sudden sedge
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I never knew that

sand ermine
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alchnpc lite is still respectable

sudden sedge
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sorry, that blew my mind

sand ermine
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tbh

drowsy plank
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alch lite adds combo potions still im pretty sure

sudden sedge
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I didn't even know full alchnpc was updated to 1.4

drowsy plank
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yeah i was gonna say

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i respect no form of alch npc

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calamity already adds potions shops

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it would be... interesting to get spooky wood earlier, i guess? but the same argument could be made about any building block

crystal kayak
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then have to change recipe for armor to make it post-plantera

drowsy plank
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they already provided the idea of adding ecto to it

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but the real problem is it just... complicates things for no reason

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no other block would have this kind of request but it's just because it's a wood that it seems okay suddenly

sudden sedge
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the previous update just seemed to encourage early game building

crystal kayak
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also ecto is for mage stuff

drowsy plank
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i think making certain materials prog locked forces people to get inventive

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ecto is for more than just mage in calamity

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also yes it does but that doesnt mean you should be able to get every block??

swift wharf
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^

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just rush bosses for materials.....

drowsy plank
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what about nebula brick, or auric brick, or... i dunno there's like a billion other cool blocks for build that are also prog locked

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it's just part of the game

swift wharf
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anyways if you want to build

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cheat

drowsy plank
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LMAO

swift wharf
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like everyone does

drowsy plank
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true..,.,.

sudden sedge
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respectable answer

swift wharf
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nobody cares it's a sandbox game

drowsy plank
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like pearlstone/pearlsand and marble go really well together but that doesnt mean it should be obtainable pre HM cause that breaks the game lol

crystal kayak
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i was gonna say it ruins the fun but there isn't any in building to being with

drowsy plank
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=/

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not only is that wrong that does not help the convo whatsoever

sleek turret
crystal kayak
drowsy plank
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well it isnt relevant because we try to have productive conversations here about the topic/suggestion, go back to cal talk or something

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on the topic of building stuff ig, considering all the changes 1.4.4 is making to building, could be cool to try and cap off the few remaining non-renewable materials

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like hive or traps

crystal kayak
golden kayak
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Am I mistaken or Viral Sprout debuff overwrites all other damaging debuffs on the enemy?

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4 vital sprouts output 146 per tick both with and without Abyssal Amulet + The First Shadowflame

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Yet Ravens (that do not apply debuffs at all) deal 55 per tick with those accessories equipped

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On brothers, that number increases to 130 per tick, and 4 sprouts still deal 146 regardless

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@inner anvil

golden kayak
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?
Ignore me maybe?
It deals 130 per tick with Abyssal Amulet + The First Shadowflame,
130 per tick with just Abyssal
And 5 per tick with just The First Shadowflame

And I just assume now that it only shows the biggest DoT out of all applied
Sorry for the ping

inner anvil
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You want me to check if Viral Sprout cancels other debuffs inflicted?

golden kayak
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Well, I guess I wanna check if a bigger debuff cancels a smaller one

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Because

It deals 130 per tick with Abyssal Amulet + The First Shadowflame,
130 per tick with just Abyssal
And 5 per tick with just The First Shadowflame

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At least it visually shows it like that

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So it's not a Viral Sprout problem

hollow shell
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This is an awfully particular case

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I don't know of any texture packs that change NPC names, personally

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but I suppose I'm not very versed in the field

fossil finch
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theres this slight thing

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you guys only add names don't you?

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texture packs should still modify the vanilla ones

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so theres not really a conflict?

swift wharf
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Probably

inner anvil
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Because like, without those 2 accesories, 1 Viral Sprout does like 75 DoT, with those accesories, it still does 75 DoT, and with a summon that isn't that one it still is 75.

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So I would guess no, there's no canceling.

hollow shell
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@drowsy elbow Can you elaborate on the issue? Under what circumstance is it unacceptable to only be able to modify the vanilla names?

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(Or does Calamity make it so that even the vanilla names can't be changed?)

drowsy elbow
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Calamity makes it so vanilla names are overwritten even when using texture packs that change NPC name strings. I'm not quite sure how or why it does that. Also, I dunno, maybe there's a few people who don't like the joke names. I don't mind them.

hollow shell
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I'll check how Calamity does its NPC name implementation later today (if I remember)
It is possible it redefines the entire pool with the vanilla names included, simply appending may not have been an option

frosty trellis
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Before I say anything, is there a reason potions of omniscience don't work in the abyss anymore?

hollow shell
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It worked in the past?

frosty trellis
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Yeah. Back in 1.3.5 I could see everything in the abyss with omniscience which was super nice especially against stuff like Adult Eidolon Wyrm and the minibosses

short walrus
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@vestal dagger Specific Item Suggestions aren't allowed

hot zephyr
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make sure to read the pinned document

vestal dagger
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Its not really meant to be a specific item, I just though I'd explain my inspiration behind my idea of a powerful accessory that damages you when worn.

hot zephyr
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that is a specific item in everything but name

vestal dagger
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what sort of changes do you think i should make to my suggestion?

small timber
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Look at #suggestions-voting , those are basically suggestions that are passed without any problem

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For your suggestion, I dont think much can be done

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The basis of the suggestion is to add an item with specific function, even if you remove the name and reference that part is still there

hot zephyr
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brimflame also is pretty close to the concept anyways

drowsy plank
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Calamity Mod Wiki

The Chaos Stone is a Hardmode accessory dropped by Calamitas with a 20% chance. While equipped, the Mana Sickness debuff is replaced by Mana Burn, which deals damage over time to the player. The damage per second increases exponentially the more time is left on the debuff, peaking at 36 damage per second at the maximum duration.

vestal dagger
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Brimflame armour only damages you when you activate its damage boost, and the Chaos Stone only damages you when you use mana potions. I was thinking of an accessory that continuously damages you when equipped, even when you aren't currently benefiting from it.

drowsy plank
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the new version of regenerator that halves your health instead of halving your max health?

small timber
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The slime god one, but ya regardless

drowsy plank
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oh right mana polarizer also exists

small timber
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Thr reason this type of effect do not really exist everywhere is because they inherently force a nohit playstyle

vestal dagger
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maybe not a health drain, but some other effect

small timber
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They inherently sound very cool, blood magic and stuff, but in the end it is basically if you get hit you cant regen (in fact you are degening)

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Then the idea will have to get even more specific, since at the very least a health drain one can use the above examples

drowsy plank
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either way there are about 8 of these already and adding "Thorn Ring Deltarune But Not" is just. not going to add anything to the game

vestal dagger
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"accessory with a big downside and even bigger upside"?

drowsy plank
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yes we have plenty of those

vestal dagger
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i forgot just how many of these there are

drowsy plank
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dimensional soul artifact also comes to mind

frosty trellis
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DSA yeah

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Necklace of Vexation as well

small timber
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I think bloodflare core is the big one, and the 2x hp one I forgot name

frosty trellis
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And also drunk princess exists

frosty trellis
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And blood pact

small timber
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If you get hit 3 times in a row you have high chance to straight up dies

vestal dagger
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most accessories with downsides only sometimes have their downside apply, and usually have their upside always active. What about something the other way around, with a constant downside and and upside that gives you an occasional, huge boost?

frosty trellis
small timber
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Notably you have things like omega blue armor and dimensional soul artifact

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If you go for non-health tied effect, you have reaver tank set, which provide an abnormal/unreasonable amount of defensive boost for on tier item

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But people dont use it because its constant downside is reduce damage but massively boost defense as upside

frosty trellis
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But you also deal like 35% less damage

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Yeah

small timber
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I cant really think of other "potential downside" that is not detrimental that is not health/defense related

vestal dagger
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If there was a possible downside other than health its could be a good idea, but yeah, everything just keep looping back to a "force nohit" playstyle

small timber
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You have reduce max hp, reduce life regen, reduce defense etc being most common

For non health maybe like, reduce damage, flight time, movement speed?

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I cant think of others without straight up adding unique mechanics (eg: the case of regenator, bloodflare core, blood pact)

drowsy plank
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again most of these overlap with like... alcohols... like this isn't exactly a new idea

small timber
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Yeah alcohols do exist

vestal dagger
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reduced mobility sounds the best to me, but an accessory that gives a constant reduction to move speed or flight time in exchange for "adrenaline 2" doesn't sound too fun to use

drowsy plank
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adrenaline 2 is just draedon's heart replacing adren with nanomachines

swift wharf
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isn't chaos stone kinda like this

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I just read this, nvm

drowsy plank
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we've listed so many items at this point lmao

swift wharf
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Idk if this is relevant but

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I'm pretty sure that at one point

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A lore item had that effect

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I think it was provi

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making you burn constantly

royal tapir
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Provi lore reduced your max health

swift wharf
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I swear one of them burned you

royal tapir
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I know several reduced your life regen, but I don't remember any that actively did DoT

drowsy plank
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im gonna be honest this still just sounds like an awful item. like oh boy i could use something that always has an upside or something that sometimes has an upside but mostly actively harms me! like???

small timber
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yeah

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at the very least I think the suggestion is like... non specific to be acceptable now?

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not sure

cobalt pewter
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there's a lack of reasoning I feel?

drowsy plank
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yeah

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the reason the thorn ring even works in DR is things stop targetting noelle and her HP drain caps at 60

keen zodiac
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"it would be cool"

small timber
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the other suggestion in posting I feel have a lack of reasoning problem is the post-ML homing bullet ones

cobalt pewter
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yeah

small timber
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from rough testing literally most post-ML guns either ignore bullets or straight up have homing, I had difficulty finding a gun that use normal ammo at all

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so the problem is less with the idea of homing bullet, it is the fact that no gun can use it

cobalt pewter
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the sugg isn't there anymore?

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probably already deleted

small timber
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oh yeah seems to be deleted

drowsy plank
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didnt something about fancy bar color upgrades already pass too

small timber
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yes, and is on to-do

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in fact I think it already works?

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ok it is "display numeric value" not the health upgrade

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but ya pretty sure health bar are on to-do

half sage
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iirc fancy heart sprites are done but tmod doesn't support custom ones yet

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cuz hallam also couldn't incorporate custom fancy hearts for MOR's post ML hp upgrades

small timber
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found it

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I guess I will ping a mod

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@worthy lintel sorry may you help exclaim the "Fancy Health Bar support" suggestion in #suggestions-posting ? since Rover isn't online

iirc a similar suggestion is already approved (above, and a pretty recent one at that) and its implementation is pretty much just waiting for tmodloader support to put it into the game

bitter dove
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then again

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there's also not many

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so yea, not much reason to have post ml homing bullets

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when bullets become a stat stick

small timber
bitter dove
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yea.

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it's like, literally only those two from what i know in my playthrough rn

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which kinda sucks but eh

small timber
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I think good things is generally weapons have more unique ability that do not depend on the bullet types (since bullets just make every weapon behave the same), but ya in the case of that suggestion

it is literally that not many weapon can even use it to begin with

bitter dove
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yea, like, atleast have a couple of lines that have weapons that do use regular bullets, probably besides the gimmick, like Seadragon

half sage
small timber
small timber
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since people argued that "if you really cant aim at providence it is an entirely different issue"

supple lance
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I know this has been suggested before, but no lore items for 1.4 Bosses, i.e. Empress of Light and Queen Slime yet?

cobalt pewter
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the lore items are planned to cease to exist completely once their content is moved to Bestiary entirely

short walrus
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not really

cobalt pewter
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so I might assume they don't wanna add them for qs and eol

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idk

short walrus
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no, not in the slightest

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they will be reworked but they wont be slaughtered completely

cobalt pewter
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plans changed?

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hm

short walrus
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i think it was always the plan

supple lance
short walrus
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if you'll read the rest of the convo you'll know that's not the case

hollow shell
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Weird suggestion

lethal prism
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Certified ripper stacking moment

small timber
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yeah

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main thing is just I dont think the reasoning is like, very good tbh

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the argument is mostly just "we dont have this type of effect, add one please"

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omega blue is basically this type of effect, though the suggested accessory dont have to be as detrimental but it is basically the same idea

you use abyssal madness to burst things down with adrenaline while for the rest of the fight you cannot regen life

lethal prism
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That gives me an idea for my playthrough actually

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There's some brimstone themed mage armor that has it's own ripper, but deals damage to you while active

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It's post clone and brimmy I think

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Yeah, that one

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I should try it on Yharon

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Specifically for the ripper

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Ofc I'll get oneshotted

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Anyways I think adding a ripper accesory would result in quad rippers

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Rage + Adrenaline + New Accesory + Brimflame/Omega Blue, for example

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And that might become Perfectly Balanced ™️

half sage
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plague reaper also has a semi ripper with its set bonus

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blind yourself for 5 seconds for +60% ranged damage and 20% ranged crit

golden kayak
small timber
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the clam staff do scale with summon damage right?

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from the formula it seems that viral sprout only scale with minion slot/count but not summon damage

golden kayak
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Debuff scales with count, damage does scale with damage but it's laughable so ig it does not matter

crude geode
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@plush spire [blank] only runs aren't recommended for reasoning

plush spire
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Oh my bad

frail mantle
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Subclass runs are self imposed challenges that we don’t need to balance the game around

plush spire
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Should i delete the message?

frail mantle
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You can argue that adding a true melee weapon would improve general melee variety at the tier though

plush spire
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I only really want another one since enforcer is the only on tier true melee weapon and more variety would be nice i suppose

small timber
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pretty sure there is more than one true melee already

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and ya, for yharon enforcer works anyway, you dont need more

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I think phase slayer is kinda a true melee but it is weird

plush spire
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Oh i forgot that was a thing

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God im stupid

small timber
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just not particularly true melee iirc

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there is these 14, + obliterator and essence flayer which are forgotten in that list

plush spire
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I thought phase slayer was post yahron

small timber
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but ya I will argue true melee is basically the same as yoyo: you dont need more than one, since they function the same anyway

half sage
crude geode
#

used to be post yharon

frosty trellis
#

But yeah

#

Post-DoG/Pre Yharon needs less melee weapons

#

Not more

#

And phase slayer isn't true melee

half sage
#

yea it fires projectiles as you swing the thing around, not on hit

frosty trellis
#

Didn't know that until after I messed around with it

#

And god is it bad

small timber
#

at least phase slayer is not quite cosmic shiv HDfailure

frosty trellis
#

T R U E

#

Or Deathhail staff

#

Deathhail staff was 8:14

#

And abyssmal

upbeat yacht
#

skull emoji

#

(melee is 16 actually, i just forgot empyrean knives)

small timber
#

and the amount is not going down anytime soon with donor weapon
and I think at least some of them will be post-DoG due to it being the massive tier increase

upbeat yacht
#

maaaybe this bloat will have a purpose once the DoG subworld rolls out

frosty trellis
#

Ranger is 18???

#

What?

#

I counted 17

upbeat yacht
#

but it's not gonna happen until 2050, and it's just easier to kill the bloat now

frosty trellis
#

Also mage has 10

upbeat yacht
frosty trellis
#

When was prismatic breaker a ranged weapon?

upbeat yacht
frosty trellis
#

Huh

crude geode
#

Always has been

#

Why do you think it’s one of the most abysmal donor designs

frosty trellis
#

I never noticed tbh

upbeat yacht
#

what about mage weaps?

#

okay, found it
recitation of the beast and light god's brilliance are missing

frosty trellis
#

And Primordial Ancient

#

OH FRACK I MISSED ALPHA RAY IN MY MAGE TESTING

#

Oooooooops

upbeat yacht
#

so 11 mage

#

see, this is why weapon bloat is bad

#

you just keep forgetting stuff

frosty trellis
#

Yeah

upbeat yacht
#

btw, if you have free time, can you check the rest of the doc for any mistakes?

frosty trellis
#

I can yeah

upbeat yacht
#

thanks

silk comet
#

Ngl I kinda missed how when u killed the slime god’s ebonian and crimulian slimes the slime orb itself would attack you, i kinda wanna know why that changed and now the orb kills itself after u defeats the slimes

#

I mean like how the slime god itself would attack you and a new phase would begin

#

When you would also have to destroy the slime god’s orb in order to fully defeat the boss

upbeat yacht
#

apparently it was changed for lore reasons iirc

#

like, slime god core escapes and infects queen slime

#

i still think it could've been done without entirely removing the core's phase but what's done is done

#

can't suggest removed content

#

is that the official reason?

upbeat yacht
#

ok yeah, found it

#

funny that i only saw this instead of the one above

distant gyro
#

both and possibly more

upbeat yacht
#

hm

distant gyro
#

moreso the fact that core teleported constantly which made half the weapons terrible

silk comet
#

Ik that we already have meld constructs but it would be cool if we had a fifth lunar pillar for the rogue class, that is in the center of the map, called the Andromeda pillar, which enemies are based off the rogue class and have 'stealth mechanics' that allow some enemies to perform special abilities, as well as turn invisible from afar. I'm not sure what to name the fragments that the pillar would drop, but if anyone here would like to create a unofficial name for that fragment, you're more than welcome to.

small timber
#

No

#

Technical hassle to add a 5th pillar

#

Besides no one like pillar, in fact deus (and astral crate) are literally there so you only have to do pillar once

half sage
#

is it a technical hassle? cuz tremor had one

#

I thought people just didn't do it cuz everyone hates pillars

cobalt pewter
#

adding some enemies exclusive for meld blobs and making deus drop meld blobs would be nice I think

small timber
#

Just a reminder that making lava slime not drop lava broke the entire game, now we are talking about altering a vanilla event by adding na entirely new pillar

cobalt pewter
#

but an entire pillar? nah

#

just slide in some darkness-looking enemies within pillar enemies

#

acting all sussy

#

jk uh

#

byeah

#

no one really likes pillar even with the cal rework

#

so even if it's possible, no one would probably do it

still zodiac
tardy smelt
#

I'll assume here that, tremor being tremor, the lunar pillar in question was hell on earth to fight

#

a post-culty meld astral ug subbiome would be cool but besides that I think meld blob gear is best off just being dropped by pillar enemies

small timber
#

Ideal is pillar miniboss that spawn at high tier (basically shield low hp), but ya the idea is a stretch

tardy smelt
#

also possible but

#

adding new content to the pillars in general is kinda melnaeid

#

because they're just not a fun event to go through (especially repeatedly, as you'll need to if you were to move meld to a miniboss like that)

#

so best just make their method of acquisition simple or move the things away from the direct lunar event itself

swift wharf
#

it was just hella weird

tardy smelt
#

huh

#

mind slipping some form of footage of it into my dms pwease

swift wharf
#

I mean

#

sure

#

but it's just as bad as vanilla pillars

tardy smelt
#

mmhm

swift wharf
#

I actually just noticed it

#

People shit on the nova pillar cuz tremor

#

but all other pillars suck just as much

tardy smelt
#

that's the way of things I suppose :p

devout shell
#

Wait, they added more pillars in calamity?

#

Oh wait im dumb and didnt backread far enough

#

Also, i have a question: are we allowed to post vanity suggestions

eternal escarp
#

if you have strong reasoning to why a vanity should exist, and the vanity isnt super specific

#

which in practice would likely mean no to 95% of cases

devout shell
#

Honestly yeah

#

(Still would like an aew relic and/or trophy)

small timber
swift wharf
#

halibut is the trophy

drowsy plank
#

halibut + weapons rack ez

swift wharf
#

can even use it as a weapon

#

how cool is that

devout shell
frail mantle
#

The normal event is ass enough as is

drowsy plank
#

the question isnt why is there no fifth pillar it's how do you make pillars fun

small timber
#

rework every single pillar enemy into a dreadnautilus type of boss, and have pillars spawn fighter AI minion as the normal enemy to decrease shield HP, pillar "miniboss" spawn at tiers

drowsy plank
#

i suppose that is basically what every other event does lmao

small timber
#

yes, the way to make pillar fun is by making it not a pillar event

lethal prism
#

Specific suggestion moment

frail mantle
#

@eternal fern it'd be preferable if you were less specific

#

if the devs decide to accept the suggestion they can figure out finer details like balancing and cooldowns on their own

eternal fern
#

I will fix that

#

there you go @frail mantle

frail mantle
#

i was thinking more not specifying any cooldowns or charge times or anything at all

small timber
#

pretty sure murasama secondary attack is straight up a listed example as a don't in the document

#

yeah

frail mantle
#

well that's more of an example for the reference suggestion rule

#

not necessarily a rule in itself

small timber
#

I mean...

swift wharf
#

SLR jumpscare

small timber
#

ok the red rectangle should had been the entire first paragraph, but ya

#

that part definitely have to be removed too

swift wharf
#

(starlight river has the other murasama right)

frail mantle
#

stars above

swift wharf
#

I stand corrected

gray nebula
#

slr doesnt have any murasamas i hope

neat linden
#

yet

#

so far tsa and calam are the only big mods with a murasama

drowsy plank
#

@oak sage you don't have to use gold, you can use silver, it's just weaker, and it doesn't... fire the coins. the coins are just bonus damage. you still have a gun?? what do you mean you don't have a weapon?? furthermore, i believe landing the shot gives you increased coin pickup range anyway, and it's so easy to get gold coins at that point in progression?? also also just... don't play master mode. it's bad and calamity isn't balanced around it. AND on top of all of that already, the last thing we need is ANOTHER ammo type to clog up your inventory. people already dont use the pumpkin moon ranged weapons for similar reasons.

small timber
#

stars above dont have murasama

#

it have worse

drowsy plank
#

like i guess an accessory that lets you keep more money on death could be useful when you're using weapons like midas prime and the sevens striker, but also like... you choose to play the awful bloat mode lmfao. cal isn't gonna randomly start balancing around master, it's just too poorly designed to salvage WHILE still differentiating it from revengance.

gray nebula
#

slr dev extraordinaire ibanplay

half imp
#

especially revengance

drowsy plank
#

i do not think master works in vanilla either but w/e, the point is that the weapon is fine, and the money problem isn't an issue during the intended way to play (exp rev)

small timber
#

Master mode in vanilla is even more garbage because player power scaling is way lower

#

Vanilla case is that you will die to normal enemy way more than bosses, calamity case is bosses are way more dangerous but normal enemy are ok (but only ok)

half imp
#

calamity is balanced around that being the norm which is harder than expert, same with master rev harder than master

#

master in vanilla is still very stat bloat, but it's clear that it's meant for just a challenge as there's no ai changes and few gameplay rewards

#

it's mostly so meh in calamity bc calamity is balanced different and master throws that off while also removing/reducing all master specific incentives (extra accessory, relics, pets/mounts)

frosty trellis
#

I mean you still get the extra slot pre ml

half imp
#

yeah that's why I added reducing

proud quest
drowsy plank
proud quest
#

cal bosses dont drop coins rn

drowsy plank
crude geode
drowsy plank
#

lmfao

#

regardless the midas prime "problem" isn't a problem with midas, it's a problem with master

#

either way bees hasn't say anything in chat so i doubt we're going to get any sort of productive convo out of talking about this lmao

#

i love ding dong ditching!!!

crude geode
#

insert

#

@frail mantle does this qualify as not enough reasoning (latest sugg in posting)

hot zephyr
#

you can't have cool one-off weapons in terraria

#

you must duplicate the weapon for every single tier until it becomes boring

crude geode
#

truly

#

it also ignores the crackshot colt

devout shell
#

Basically a yoyo with inf range tbh

hot zephyr
#

what

devout shell
#

Theres a vanilla weapon

#

Enchanted dagger or something

crude geode
#

that melee weapon that's just rainbow rod/flamelash/magic missile

devout shell
#

Yeahh

#

Thats arguably pretty unique, right?

crude geode
#

considering I just listed 3 weapons it copycats not really

devout shell
#

(At least for the melee class)

crude geode
#

it also may be unique but damn is it forgettable

devout shell
#

Ikr

#

What about the zenith?

swift wharf
#

boomerang

devout shell
#

Wait do boomerangs go through walls

swift wharf
#

idk

#

triacits does

umbral dew
#

wouldnt it be funny if the boomerang hammer line got reworked to all function like pwnagehammer haha that would be hilarious

swift wharf
#

true....

umbral dew
#

its a shame that pwnagehammer is genuinely unique but fallen paladin hammer is just boring boomerang

swift wharf
#

that's because it was rogue before

#

I think

#

maybe idk

crude geode
#

yep

umbral dew
#

triactis was rogue if i believe

crude geode
#

it was split

swift wharf
#

anyways new sug

kindred creek
#

@serene tendon RoD is super easy to get all things considered. Calamity already reduces grinding enough.

crude geode
#

and by that I mean it was both

#

so melee and rogue shared way too many weapons

swift wharf
#

yea

crude geode
#

and also it made the weapons boring on both classes lol

swift wharf
#

no stealth strikes Boowomp

umbral dew
#

the final dawn will always be a melee weapon to me

swift wharf
#

yharon weapons are funny

#

burning sky trollage

kindred creek
#

Burning sky (melee)

umbral dew
#

clearly burning sky is a melee weapon and i see no issues with it

swift wharf
#

yes

kindred creek
#

Melee at this point is just mage with no mana

swift wharf
#

all classes are n class without x

#

and it does not matter

kindred creek
#

Ranger is mage but with bullets instead of mana

#

Rogue is mage but using consumables and throwing weapons instead of mana

swift wharf
#

anyways this isn't important
rod

#

moving content to bosses is kinda bruh.....

kindred creek
#

RoD is pretty easy to get

#

Just make a simple hollowed mob farm and afk

serene tendon
swift wharf
#

or buy it

#

a shrimple as that

#

also rod isn't that important you can beat bosses without it

crude geode
#

bosses and npcs are equally as blegh

kindred creek
#

Most bosses are easily possible without rod

serene tendon
crude geode
#

in terms of moving content to them

swift wharf
#

they're tested without rod

kindred creek
#

Rod is a non-necessary item that is kind an “it’d be nice”

swift wharf
#

byeah the suggestion is fine

#

I don't think anyone is gonna vote for it tho

#

finding the wizard/gelatin crystal has pretty much the same rng

kindred creek
#

Alright, ima post a suggestion asking to remove astrum aureus

swift wharf
#

100 morbillion stars

swift wharf
serene tendon
umbral dew
#

use cheatsheet den

crude geode
serene tendon
kindred creek
#

Bruh, with a battle potion (or whatever it’s called) it goes super quick.

umbral dew
#

zerg potion

swift wharf
#

fair enough, wizard is kind of easier to find HDFailure

kindred creek
#

With a Hunter potion the wizard is kinda easy

serene tendon
crude geode
#

kind of?

umbral dew
#

rod in calamity is piss easy

crude geode
#

spawn increasers exist

swift wharf
#

ik

umbral dew
#

get wizard make box in hallow and voilla you have rod

swift wharf
#
  • wizard spawns in any biome
kindred creek
#

Is the drop chance of Rod the same in vanilla and calamity?

serene tendon
kindred creek
#

You can find wizard during early hardmode caving for cobalt.

#

Like it’s kinda a passive thing that just happens

swift wharf
#

another thing, making RoD an EoL drop would just lead to inventory clutter
People already have one by then so getting more would just be annoying

umbral dew
#

also get lifeform analyzer

serene tendon
swift wharf
#

like when DoG dropped rod

kindred creek
#

Also, making it an EoL drop is kinda pointless if you’re playing on rev+ because eol is kinda bullshit.

swift wharf
#

or just fix terraria's economy..

kindred creek
#

Bruh, the happiness system 💀

swift wharf
#

how much is rod

serene tendon
swift wharf
#

huh

kindred creek
#

You get metric ass loads of money in calamity

serene tendon
#

At least in the old days it was your life savings you were putting into it

kindred creek
#

One blood moon with a Zerg potion

swift wharf
#

or farm x boss

umbral dew
#

get reforges back from bandit and get tax collector

kindred creek
#

Farm BoC since they’re the most time to money efficient

swift wharf
hollow shell
#

mmm I don't like the proposed solution for RoD

#

Take it out of a flawed system to put it in a painfully over-represented system

crude geode
#

yeah

golden kayak
#

10 plat is nothing

#

So i dunno

#

Sounds accessible to me for probably the strongest tech tool in the game

half imp
#

rip

drowsy plank
#

because that's what EoL needs

#

MORE broken drops

crude geode
#

dissonance hook

half imp
#

if only it was faster and had more range

hollow shell
#

(My current pt beat ML recently and I am still using Hook of Dissonance)

#

(Which is both a good and bad thing)

frosty trellis
#

Hook of Dissonance is perfectly fine until bobbit imo

#

Has some interesting upsides since no chaos state

#

Using it on my rogue pt rn and it's been working just fine for me

hollow shell
#

Most notable downside is that it prevents the usage of disengaging-hook-pull-momentum

frosty trellis
#

Yeah fair

#

Which before DoG not a lot of bosses would really need that thankfully

#

Would probably be better to sue bat hook on Fishron and PBG but I digress

hollow shell
#

Less for bosses and more for base movement

frosty trellis
#

Fair enough

swift wharf
#

rest in peace hook of discord from weapon out

hollow shell
#

Long live the Normality Relocator TrollModerate

devout shell
#

Hilarity ensues

hollow shell
#

funny

frosty trellis
#

If I want fall speed saddles and portal guns work just fine

drowsy plank
#

i like it because hotkey

#

you dont have to deal with weapon useTime

random pasture
#

Less buttons to push

fossil finch
#

dont do this

#

literally dont do this

frosty trellis
#

Yeah absolutely not

fossil finch
#

it
(can) Confuse new players
Doesn't make thematical sense anwyays, it's all brimstone flames, its not gonna change color randomly
doesn't really mean anything outside of the context of dokuro's video and the music boxes, which a lot of player won't know about

frosty trellis
#

Lets not make SCal harder than she needs to be

#

The red background bug was horrible enough as is to be able to dodge the bh's

fossil finch
#

it also does in absolutely no way help "the fight's perspective" because the fights perspective is kinda unrelated to the music and is changed arbitrarily unlike the music anyways

#

uh

#

the tint still is red

#

the red backgroung bug isn't a red background bug

cobalt pewter
#

plus the videos on dok's channel is non-canon

fossil finch
#

it was a no background bug

cobalt pewter
#

the red filter in scal fight is intended for visibility help

#

changing it to random shit will not

#

make sens

frosty trellis
#

The bug when the shadow-black background disappeared and the entire thing was tinted red and it was horrible to see anything?

fossil finch
#

it wouldn't make sense but it wouldnt make it ultra hard visually because youd just change the tint i guess

#

that would clash with the mainly red sprites though

#

scal is and has never stopped being always tinted red

frosty trellis
#

Neko that's not what I mean

fossil finch
#

it's the black background what makes the projectiles visible, tint or no tint is irrelevant

frosty trellis
#

Yeah

#

So

#

Don't change that

#

Please

#

When that bug was around at the lanch of 2.0 it was the worst

fossil finch
#

theyre not asking to change the black background

frosty trellis
#

Oh

fossil finch
#

so what's your point

frosty trellis
#

Well

#

I didn't realize that

#

But yeah Dokuro's music vids and stuf aren't cannon

fossil finch
#

they're asking to change the color tint from red to the other colors

frosty trellis
#

Especially since the lore is getting reworked anyways

fossil finch
#

at least that's what i assume

#

it would still clash with the red sprites probably

#

and just make no thematical sense lmao

#

also the change of contrast from one phase to another can and probably would mess someone up

cobalt pewter
#

#suggestions-posting message

I don't think rod dropping from EoL is much better

you're basically just retiering it to post Golem, I mean ig that's better tha silly economy

#

honestly RoD is just

#

jank™

#

just make it post-ML and make NR shadowspec ultimatesmug

#

that'll solve problems

#

surely

fossil finch
#

just go back in time and remove rod

cobalt pewter
#

TRUE

frosty trellis
#

Ah yes

#

Lets make Rev DoG even more unfair now shall we?

fossil finch
#

you assume removing rod has no effect on the state of current dog

frozen hornet
#

Rev DoG requires rod?

frosty trellis
#

Doens't require

#

But make the laser walls in phase 2 not unreasonable

#

Well, less unreasonable and more on the unfair side

frozen hornet
#

Well then change the fight then lol..

frosty trellis
#

Currently have that in voting rn

swift wharf
#

I mean

#

dog isn't tested with rod I think

frosty trellis
#

I mean I bet he wasn't

#

But the laser walls in rev phase 2 are insanely annoying to dodge and super laggy for no reason

proud quest
#

is it a bad suggestion to suggest adding another potion for rogue buffs other than invisibility potions?

#

its kinda hard to tell where my character is during boss fights when im mainly using stealth strikes

proud quest
#

if thats intended anyways

frosty trellis
proud quest
#

besides invis

frosty trellis
#

Well

#

It's pre hardmode

#

Not going to be the most class heavy buff part of the game

#

🤷

proud quest
#

idk shit feels weird

#

id suggest adding a character outline with the invis potion but that wouldnt make it invisible

fossil finch
#

invis potion is losing its rogue buffs and shadow potion is no longer gonna make the player invisible+ it's gonna be obtainable earlier

#

so it doesnt matter i thin

distant gyro
#

87-89

proud quest
distant gyro
#

n/a

#

but also that's partially untrue

small timber
#

@thorn dock pretty sure laudanum works

#

For pure obstructed vision debuff

#

For vul hex and plague version of obstructed vision I think it works differently and is not nearly as punishing, you just have to have some torches and it is not a big deal

swift wharf
#

for plague you have 3 accs

thorn dock
#

alright thats goof. I m gonna delte that then. 😌

#

good*

swift wharf
#

and yeah hex is only inflicted by 3 things so like

small timber
#

@waxen flower I know other people already mention this but the suggestion make no sense

Music video are non-cannon as stated, and the colour that DM Dokuro use is pretty much just so the video dont become boring with only one colour tint, in actual gameplay functionality is way more important (aka actually being able to see the attack)

Scal also never have anything related blue or even orange colour in anyway, and the suggestion's main argument will basically lead to "if crabulon's music video use trippy visual should the crabulon fight just straight up give the player odd mishroom effect the entire fight because 'it fits the music video and boss theme' "

grim tusk
#

Invis and shadow exist for pre-hm
Although something good will happen for these 2 besides the current #changelogs changes

#

@hollow shell could you update the pinned testers list for my new name and # code

hollow shell
#

Yeah sure

radiant meadow
#

I killed Invisibility Potion

#

but you can obtain shadow potion earlier now

distant gyro
#

subclass distinction dies

cobalt pewter
#

WOA

#

that's real

grim tusk
#

Recipe changed to bottle and shadow fish can be fished anywhere at night

cobalt pewter
radiant meadow
#

not in space!

cobalt pewter
#

but not the invis killing

#

nor earlier shadow pot

radiant meadow
#

cuz those are more recent changes

cobalt pewter
#

ahh

radiant meadow
#

like 2 days ago or something

distant gyro
#

changelogs are delayed (no way)

drowsy plank
#

so invis isnt a rogue pot anymore?

radiant meadow
#

you will notice that change 88 only says Shadow Potion though

#

I asked Fab to edit that

radiant meadow
grim tusk
#

Coin of deceit’s new nerf is not as bad as the previous one
(It sucked so fucking much after stealth regen was buffed, so we had to reduce the nerf and give it the crit back)

drowsy plank
swift wharf
#

invis is back to being uselesstrol

radiant meadow
#

we decided it's not healthy for a class potion to have its buff removed on hit

distant gyro
#

good

cobalt pewter
distant gyro
#

invis is like flask of party

swift wharf
#

true....

distant gyro
#

used for prime trolling

radiant meadow
#

Invis lowkey worse tho

cobalt pewter
#

the trollage

distant gyro
#

latter used to shit the game with lag

#

invis used to destroy people in pvp silently

radiant meadow
#

@golden kayak By the way, the next update completely rewrites fishing code so the fishing catch chances of everything changes.

cobalt pewter
#

oh?

radiant meadow
#

particularly for Stuffed Fish

#

we don't touch the vanilla stuff outside of the accessories

small timber
#

Oh right are the coin line nerf "you need yo hsve full bar to use stealth but only consume eg 50%" or basically just current version but have nerfed numbers before dgs?

I initially thought it is the first but from the sounds of it apparently not

radiant meadow
#

the latter

small timber
#

Oh so the main nerf is just no guaranteed crit (and for ruin medallion become 75%) then, still pretty big deal though

grim tusk
#

@alpine oasis suggestion needs a title

cobalt pewter
#

also cell generation is ENTIRELY passive

#

just plop down like

#

3 of those cell generators (?)

swift wharf
#

should've placed factories earlier....

grim tusk
#

Just Zerg a lab

#

Commit Repair unit disasembly

swift wharf
#

oh shit you can do that

#

but it's evil

cobalt pewter
#

you're bound to get 2 cell generators going to sunken sea lab

small timber
# grim tusk <@781210537710583861> suggestion needs a title

@alpine oasis And also the balancing amount of the cell used is so that you put down factory earlier and it is easily enough

It is literally only bad IF you search every single lab last minute post yharon, which is not intended, you should have access to lab and therefore factory as early as sunken sea (post-desert scourge)

And if you are that desperate can also use zerg potion in lab and kill the repair units

cobalt pewter
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yoink them, take them to your base, and just leave them be until you need to use them post skelly

alpine oasis
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I understand that is possible, but it just doesn't make sense that they need this many power cells for absolutely no reason other than to slow you down if you forget to do it earlier

short walrus
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Sucks to suck then I guess

small timber
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Because the amount is not a problem

You put down the factory at desert scourge, before even finishing hardmode you will have like 20k ready (probably way more, I dont keep track of the number)

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Schematic is literally the only thing that even come to close to spending that amount of cells

hollow shell
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(and just in case it wasn't clear, you don't need to have the UI open while it decodes
The wait times were designed such that you can go and do other things while the decoding occurs)

fossil finch
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Isn't this kinda big scoped and a lot of concrete reason Isn't provided

small timber
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It sounds interesting but ya, too big scope

fossil finch
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Specially on the why calamity part considering this seems like something a major overhaul mod would do

small timber
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And the tldr might become mobs are more passive/aggressive at night

fringe oar
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I thought it would be an addition to calamity instead of something else (like a separate overhaul mod) because of all the immersion and environment based efforts that the mod devs put into calamity, from the music to the intricate enemy spawns based on progression with biomes becoming harder after certain bosses, etc.

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One of the interesting mechanics of early prehm is the increased enemy spawns and danger during the night (or varying times) but it kind of loses its zeal when it basically stops existing until earlyhm, and then just disappears again until forever and is never utilized

fossil finch
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Those efforts aren't as great you think they are they're very generic and very much just copy vanilla for the most part, at least for now

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Also i don't get your point with music, i guess it's more immersive because its more "themed" and less "silly" unlike vanilla but there's no specific efforts there either

small timber
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Ya just enemy spawn should be easy yo change, but at the sametime I think that already happen

Night just have increased spawn rate in general currently

fringe oar
small timber
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It is just the threat of a zombie when you have copper shortsword vs a wraith when you have HM weapons and wings is different

drowsy plank
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i guess this couldn't hurt? and all things considered there's already stuff like demon eyes spawning more during full moons so

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i doubt it'd be too hard??

small timber
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So the change will pretty much only relevant for very early preHM, then fall off there a lot

drowsy plank
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i just doubt it's gonna get much traction in voting

fossil finch
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Also cosmolight isn't available in the entirety of pre hardmode so time based harder parts kinda sucky

fringe oar
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It's fine if it doesn't I was just pitching an idea I think is interesting

fossil finch
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The player suddenly has to deal with a mechanic that just incentives waiting

small timber
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For me different enemy spawning kinda already does that, not all biomes have that but at the sametime dont exactly just want to multiply mob counts in all biome

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Of course you can go more in depth (eg the more aggressive or passive behavior as you say) though applying them to most surface mobs will be too big scope

fringe oar
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Yeah thats true, I just thought it wouldnt be too insane of an addition because things such as revengeance and death mode already introduce more aggressive enemy AIs and they seem to switch pretty smoothly whenever you switch the difficulty mode

fossil finch
# fossil finch The player suddenly has to deal with a mechanic that just incentives waiting

You could say "do other things" but if the player wants to farm x and they have to get cucked because this kinda random unprecented mechanic that has them wait it'll be kinda bad
Codebreaker has you do other things but in this case it's along natural progression and it can be literally any other action in the game, if the player wants x loot but they can't get to it because the spawn rates are greater from 7 pm to 9 am for some random reason they'll probably just be mad

cobalt pewter
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this sugg is way too much effort for something that's fundamentally broken ig

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(aggro is stoopi)

fossil finch
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There's no real time management in terraria as is so these kind of situations don't really work, basically

drowsy plank
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well there are herbs :)

fringe oar
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For enemy spawns I was really suggesting that instead of increasing dramatically during a certain time they would instead be decreased during certain times
And then the time with the "higher" spawn rates would just be the current default

fossil finch
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herbs aren't time management they're wait

drowsy plank
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true

fossil finch
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Drastically different things

fringe oar
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because enemy spawn rates are pretty high as they are rn

fossil finch
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same in this situation really

fringe oar
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Though I can understand that it would adopt the same issues

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maybe if for some reason the player wants to fight 50 antlions or whatever enemy is supposed to spawn

swift wharf
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I don't think the player would really notice this

fringe oar
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Alright, well thank you all for giving feedback

ashen warren
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with your spiel Shamrock I feel like titan heart drops should also be slightly higher

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i guess making them more common already solves that hough

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though*

small timber
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Titan heart is already very common

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PostCultist their spawn rate is multiplied, if you mean just for the titan hear armor you only need 3, if you sre in a hurry can also use zerg and you will get it pretty fast

fossil finch
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I'm pretty sure titan heart is 100%?

distant gyro
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i found myself with like 40 titan hearts each playthrough

fossil finch
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lol true

distant gyro
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it is 100%

grave zincBOT
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@digital saddle - Your suggestion has received an updated status!

[Rework the stacking functionality of Raider's Talisman / Nanotech]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

crude geode
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intriguing

radiant meadow
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no more raider's

short walrus
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Wh

cobalt pewter
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REAL???

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wait hold on

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what's happening to it

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is it just gone

radiant meadow
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no it's reworked

grim tusk
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Hybrid rogue sweep

radiant meadow
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its new function is inherited by nanotech

cobalt pewter
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and I'll assume the changelogs will explain the rework a bit?

crude geode
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no, you just never get the rework until it's in game

hot zephyr
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(No, it isn't my rework suggestion from 2019, that one was cringe.)

short walrus
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Ok cool

cobalt pewter
hot zephyr
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It's a cool accessory now, because I'm biased

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But yes, no more farming Rogue crits.

cobalt pewter
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hell yea

hot zephyr
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The rework was an idea I had for a long time, but it wouldn't have been useful in the old stealth system

cobalt pewter
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intriguing

fossil finch
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Coolio

small timber
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Finally no more 30% increased damage funny accessory

radiant meadow
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but if he asks me to compile my changes again, then no

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pay up $20 if you want the details

hot zephyr
hollow shell
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Can't decide if this suggestion is invalid or not

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It probably is

grave zincBOT
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@scenic trout - Your suggestion has received an updated status!

[make wall of flesh de-spawn on player death]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

scenic trout
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Cool

distant gyro
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1.4 did this

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we take no credit

scenic trout
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I just find it funny

grave zincBOT
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@digital saddle - Your suggestion has received an updated status!

[Buff Valor]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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this was done forever ago

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from 22 damage in vanilla to 32

grave zincBOT
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@fleet igloo - Your suggestion has received an updated status!

[Make the Acceptance music box easier to obtain]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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craftable, thanks to @radiant meadow for the smelly recipe

radiant meadow
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oh that was a suggestion

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I didn't bother checking

novel belfry
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WHY.

crude geode
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Malice mode reasoning

novel belfry
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Malice Moment

crude geode
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Also it was using an incredibly bugged weapon as reasoning

novel belfry
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even then, it's really lags behind other choices

crude geode
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Ping a tester then

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Like @inner anvil to test cold divinity

hollow shell
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That suggestion is from 7 months ago.

distant gyro
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the better question is why tag a 7-month old suggestion

novel belfry
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yeah

small timber
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I think it was less malice but more that at the time a lot of balance suggestion got rejected

novel belfry
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i looked into it, decided to scroll down, and found that the cold divinity sugg was rejected

small timber
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I assume probably because many of them do not provide enough prove/actual stats or even gear used, and just say "yo this weapon weak buff NOW"

novel belfry
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it's rather fortunate that we can just instead ping the beta testers instead of having to wait a long time

inner anvil
crude geode
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Fair

grave zincBOT
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@supple lodge - Your suggestion has received an updated status!

[Prevent dodged attacks from inflicting debuffs]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@bright crag - Your suggestion has received an updated status!

[Add a new "marking" structure and make the Astral Meteor fall exclusively on it]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@solid skiff - Your suggestion has received an updated status!

[Usage for Celestial Onion in Master Mode]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@unborn stream - Your suggestion has received an updated status!

[Move the deathmode antlion behavior to the For the Worthy seed]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@errant cloud - Your suggestion has received an updated status!

[Add in more monoliths themed with Calamity's bosses]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@drowsy plank - Your suggestion has received an updated status!

[Add more Rogue weapons just after Moon Lord and before Providence.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@unborn stream - Your suggestion has received an updated status!

[Make Devourer of Gods not taunt if you don't take damage from his head]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@manic chasm - Your suggestion has received an updated status!

[Make Uelibloom Brick's sprite a bit taller]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
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@fringe oar Your suggestion can work, but you'll need to edit it a bit
Your big list of possibilities should be reduced to just one or two short examples. The majority of any suggestion's text should be the reason why, with much less emphasis on the suggester's exact ideas for execution

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Fuck
Shoulda told the most recent voting transfer to remove that bit about the true melee run

hot zephyr
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Something something mother of all omelettes

solid skiff
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now we hope for the best

golden kayak
keen zodiac
cobalt pewter
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uh

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isn't their sugg about aggro

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the one that's pinged by rover

keen zodiac
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i meant to reply to the one below

cobalt pewter
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ah

safe oasis
small timber
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I am not sure actually

distant gyro
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maximum trolling on that suggestion by buffing close range damage on weapons that are deliberately not true melee to mess with true melee challenge runners

small timber
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tbh I hate the idea of true melee weapon anyway, or at least what is considered by the public as "true melee" because it deals true melee damage

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many weapon play around the same range or at least the same style by true melee weapon get to deal 5x damage because it is a broadsword

distant gyro
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id like to rebel against the true melee purist

ruby plover
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True melee is just a “oh wait, I’m close to the enemy, now’s my chance to get some extra damage”

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And you can be more risky to have that happen more often

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But if you are going for only true melee hits, all the time, that’s on you

drowsy plank
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i think

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that one passed cause the bot was down at the time

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so no one flagged it

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cause i swear we had a mod talking about how that was against the rules in here lmao

silk comet
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I think we should add lore (items) for the 1.4 bosses (queen slime, deerclops and eol), since they are kind of excluded slightly in 1.4 calamity and could use some backstory (e.g slime god possessing queen slime, and others)

small timber
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lore is being moved to bestiary I think

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and eventually they will remove all lore items and we will only have bestiary

swift wharf
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deerclops lore will be added when calamity releases for DST

distant gyro
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yharim in dst

swift wharf
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omw to kill yharim with an axe and a walking cane

bitter dove
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yep nope what i had put did not sound correct nope not at all.

frail mantle
buoyant idol
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@viscid badge

half sage
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prince is donator so get trolled