#suggestions-discussion
1 messages · Page 26 of 1
Nice to know it was that easy
detours my beloved
ok it seems the abyss just generates walls beneath the sulf sea
like in general all the walls above sulf sea level
The Farlands
Astral bg jumpscare
ok thanks so much!
Sick!
I always do Large
based
tho what the fuck

the abyss gravel bug only happens in small/large worlds
medium worlds are fine
well at least i generated 2 medium worlds and neither had the bug whereas the small and large ones i got had it
Interesting
good news i found the line of code that generates the buggy walls
bad news its uncommented and is filled with decompiler vomit

do you agree with him?
Weirdly enough this happens in the abyss island code
fun
so its probs decompiler garbage from floating island code
Huh
The solution to this obviously is unique abyss gen
My FAVORITE
so true ender
Eventuallytm
tbh the abyss code is fucking painful to read through given how hardcodey some of it is
like fun fact the islands do not fully generate randomly, theres just 5 different "variants " and then said variants end up generating randomy
wew
hey do the devs already know about frostbrand
someone posted it as viable until golem on class setups and i thought it was a joke but i was trying it and uh
well i get why they did it
but a sword from the beginning of hardmode you can get from ice mimics
prolly should not do that
I haven't thought about that sword in a while
true melee
tr
no i mean it shoots a proj
me when 3 separate variables for the exact same thing 
and me when that PositionXAgain2 looks suspiciously like it should be islandPositionY instead
"Again" 
makes no sense to have 3 variables for X and only one for Y
m
yeah its used as a Y position in a bunch of places
@open meadow that's already planned with the sunken sea rework
and its used as a base for this
aka if will go from going to the left of the island (as X coordinates, but interpreting it as Y coordinates) down to the island Y's position + 20
Gotcha, appreciate the confirmation
so if the island position Y is like 500 tiles below the top of the world, but only 50 tiles to the left of the world, it'll just
check for walls
from the very top of the world (50 tiles below the sky) to 500 below the sky
which makes it notice allllllll the tiles from the sulf sea
and go "oh shit tiles, i need to put a backwall here"
oo
So, source of the issue discovered and fixable?
yes
hell yeah
though kinda weird that it also has the issue on the left side of the world
The problem with trasher sugg is that it isn’t that rare of an enemy.
It's the rarest of all phm sulfurus sea enemies, spawns the angler, and does way to much damage for no reason and I would like to know one is around and trying to block phaze towards me and 2 tap me with statiginal armor

truly the enemy ever
I litterally got 5 trashers behind my arse just by fishing for stuff at the sulph sea
They're not rare at all
Uh hm
Not sure how to feel about this suggestion
In terms of the scope and vanilla overwriting
Dd does something very similar to this
Scope wise it's not very hard to change the way the strips generate
I feel the overwriting could be much more of a concern
@open meadow - Your suggestion has received an updated status!
[Allow mining of Sulphurous Walls above a certain height limit]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
(On that topic, the Freq Sugg section of the Dont's doc with the biome spread bullet, that first note may not be relevant anymore in our modern post-1.4 day)
:D
In fact I might ask the devs to go over the Don'ts doc and discuss whether some things should be removed, cuz there are fairly old entries on there
yeah specially those relating to fear of changing vanilla stuff
Begone Evil doesn't do shit if the hallow/evil spawns in the jungle in the first place, so yeah kek
.... i really want you guys to rewrite vanilla bestiary entries for calamity
That's probably possible
It definitely is I've seen it before
obv not all of them lol
Prolly not all of them but like, lore conflicting ones
Fair enough
Also @wintry gale For balancing suggestions, just ping one of the testers in this channel.
There is a list of testers in the pins
Isn't specter rifle being abit op already known by the testers?
also why did we assign a male gender to a gun in this suggestion 
When I looked at the wiki
thx i guess
(presumably a translation thing)
true
@hot zephyr @inner anvil
Spectre Rifle, how is it
Isn't this still an issue of Spectre Rifle inheriting the buffs to the projectile?
Just looked at the wiki changelog and nothing about specter rifle is said with the weapon nerfs and stuff
Sorry what?
Maybe. Was it not fixed in time for the update?
hey if we have testers here can someone look at frostbrand too
Mind me not knowing things, didn't use specter rifle on my personal ranger run
pls
Never tried that weapon, excuse me.
Spectre Rifle inherits the Spectre projectile from the staff. 1.4 buffed the staff to hit three times, instead of once.
that's what people have said
I would have to see on that end, but unfortunately cannot play terraria so can't see myself
Always wild how otherwise innocuous shortcuts like that that are totally untroubling at the time but become issues later
but please can someone see if frostbrand is over performing, someone added it to class setups from pre-mechs to post-golem and i tried it myself and it does seem kinda ridiculous
^
alright
cool
Make a super trolling suggestion to remove Calamity's true melee damage sources (gauntlets, fungal symbiote, counter scarf) because the state of the mod's balance has made them unnecessary 
Especially as more weapons get made that exist in a gray area or simply do not use the True Melee system at all.
but how else is classy cane supposed to be viable?? 
honestly i wouldnt be suprised if they were removed
SO REAL SO TRUE
instead of being like "kinda higher damage kinda not and also it means it gets extra buffs from some accs which make them now super necessary
Fuck true melee damage type so much
is it time for me to repost and revise my testing feedback post about scrapping true melee..... 
It's actually four types of damage
what
I know but like

Melee speed and melee no speed is ok it's fine that's technical
melee, melee no speed, true melee, true melee no speed
although to shed more insight, Ozz's solution fits well without disrupting the current state of balance
but we DON'T FUCKING neeD true melee to be a separated damage type
It's not terraria code
It's tmod api and it's perfectly fine because it allows for more flexibility on weapons
It's an inelegant solution that was a necessary evil given the development cycle of TML and the Calamity 1.4 port.
And saves people headaches about zenith having melee speed
ah fair
@sand umbra made them didn't he? He'd know more
True melee is kinda rapidly becoming more of a relic when Calamity was more afraid to modify how vanilla weapons worked
WHO THE [$5.99] WANTS ME NOW?
True melee damage type funny calamity mod 1.4 balance
anyways you know what i don't like?
How tm balancing was done in 1.5
It's literally peak boss centrism
alright, jokes aside, what's goin' on
also i
why have I been summoned
As we begin to toy with class mechanics (especially with the melee speed gradient) I wouldn't be surprised if True Melee as a damage type becomes deprecated
also i mean true melee still needed to do the adren nerf because funny burst damage
youve been summoned because hi hii haiiiiii ^_^
does the ItemID.Sets.Spears do anything functional
we're talking about the 4 melee damage types and killing true melee exceptions
because funny api you know more about
for vanilla spears, it makes sure they can still be affected by melee speed as they are in vanilla
for modded spears, by default, it does nothing, although you're more than welcome to check against it for spear-related effects
(And comments like these because i just wanted to ask you about them
ok cool
it's a bit of an icky implementation, but
the alternative is somehow bringin' content tags back from the dead
which I just don't feel like dealin' with to fix a single tML bug 
i just wanted to know cuz like i have a custom spear and id ont want to set it to be a "spear" and then it ends p breaking how it works
but thats nice
i had an idea for a thing that buffs spears specifically which is nice
based
Oh boy one of those suggs that instantly get shot down
I mean, it's giving examples of what could be rather than it should be
I don't see how DoG isn't unique as a worm boss though
Especially compared to EoW and destroyer
DoG already does the rift thing in phase 2 and 3
Kinda
m
@open meadow Way too broad, too much dedicated to example ideas
Would probably be better to just focus on one of the worms at a time, and narrow your title down to refer to their movement patterns instead of reworking the whole fight
- only two suggestions per day
sketch only has 2 suggestions in posting wdym
one was deleted
I would like to apologize
Today is my day off and I've spent almost all day playing Calamity so it's on my mind
and also my mind is fried from playing all day
are we not gonna talk about the weapon balance suggestion
@hollow shell balance sugg
Spacer's?
the spectre rifle one I assume yes
I think ian said it might have something to do with the vanilla buffs to spectre staff projectile
Aight yeah I pinged testers about that earlier
I figured Spacer would delete it themselves but, w/e I put an exclam on it now
though I think personally Spectre Rifle would be more interesting if it mostly behaves like a normal rifle until it hits anything, then starts chasing enemies like mad
if I'm correct it's just Spectre Staff but gun atm
yeah
- Most regular broadswords got buffed by melee speed, this "OP-ness" is not unique to frosatbrand
- A lot of Post Plant - Pre ML melee weapons are not good because they have yet to be properly balanced compared to Pre Plant melee weapons that were balanced before and have gotten various small but very influential changes since their initial balancing.
works for me, thanks for investigating. so i guess the answer here really is just "wait for balancing to be finished", since in general melee weapons for these tiers are being looked over, yeah?
yep
not sure if the suggestion is a bit too specific, but ya, not sure how to make it less specific without scrapping the idea
mana flower (cringe)
Mana on hit… hmm where have I seen this before??? (Mana cuffs+and partially mana cloak) Although Cal adding its own twists to this would be an interesting concept
@wary hamlet formatting, need to include reasoning in your suggestion
and ya, Rover Drive is good?
Just found out it can't be repaired while the shield is damaged, just want it to be changed
that is intended, because otherwise it will be extremely broken
Rover Drive is good as it is
it is either:
can be repaired while damage, but the cooldown is much longer (so it basically just become a worse dodge)
or
cannot be repaired while damage, but short cooldown (now)
it's meant to be used insanely early game
there is always a trade off, and considering it is insanely early game you cannot make it too good
and the 50hp shield is basically +50% hp with no life crystals
(and I will already consider the current version too good)
10s of nohitting is nothing for its recovery
Well alright, maybe you're right
use wulfrum droids to repair it super slowly
😇
or unequip it and re requip it and then you can wait 10s for it to regenrerate
wait do the summons from controller heal rover shield
slowly but yes
Oh okay that actually helpes me a lot to know, thank you
@cursive hearth wrong format
too specific and too niche too
(and to certain degree that it just prove that king slime was a literal walk forward simulator)
also asking for a donor for another... um. well the guinea pig isnt a person but the owner who set it up is, and it would be them who would get the item and if the devs haven't done it themselves i dont think they're going to now
new king slime teleport changes kinda fix that anyway
How to bold messages pls
that's not the issue here buddy
maybe read the rest of the convo and also the rules 
Well I mean I know the issue

this sugg is still gonna get flagged by the mods
i was hoping you'd just delete it
I don't even know what this is referring to
lemme see if i can find it
someone posted a king slime no hit with his guinea pig holding the d button on a summoner set up
that is the tldr, it is just a meme
I taught one of my guinea pigs how to nohit Death Mode King Slime in the Calamity Mod for Terraria.
This is a very good idea
I approve
oh ya it will fit calval definitely
Wait what
just add it to calval ez 
Sorry I am now very confused what
yes
Also that was back in 1.3 kek
it’s skill man
May as well be honoring the paperweight that beat KS Death Mode
Based on the health bar
the only non-human to beat a boss
new KS AI would ruin this anyway
The guinea pig paperweight 
Teach the pig to go down
the pig hold S with slime mount with a summoner setup with a teleporter at the bottom of the world teleporting to the top of the world
with 7 slot defensive and regen item, probably can do it
Okay yes I can confirm that certain bosses do have modified AI when holding a true melee weapon
At a glance, I can see CalClone, SCal, the supreme brothers, Skeletron Prime, and The Twins
It looks like every single one of them involves cutting the boss's acceleration in half at some point
(and by "at a glance" I mean that's all the ones I can find from my searches and I wouldn't know what else to search to find any more)
so just the ones already on the wiki 
@trail dagger - Your suggestion has received an updated status!
[Allow Reaper Sharks to drop Reaper Tooth at any point in the game.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@strong depot - Your suggestion has received an updated status!
[SUMMON DESCRIPTION UPDATE]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Change the Name of Cosmilite Bars to Cosmilite Plates (With a Possible Re-sprite)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@grim tusk - Your suggestion has received an updated status!
[Add accessories that give benefits for using the point blank shots mechanic]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@magic verge - Your suggestion has received an updated status!
[Rework the enemies of the Acid Rain Tier One event]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@covert nova - Your suggestion has received an updated status!
[Make the charge stay when reforging Draedon Weapons]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[Lava Slimes drop Hellstone ore once Eater of Worlds/Brain of Cthulhu has been defeated]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fresh stone - Your suggestion has received an updated status!
[Add a completion meter for the Slime Rain]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[More naturally spawning boss conditions]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Have The Regenator 'Make The Player Cannot Have More Than 50% HP' (Instead of Reduce Max HP by 50%)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@proven zenith - Your suggestion has received an updated status!
[Add a Devourer of Gods in the background of the sky, similar to easter eggs you can see in backgrounds, like demon eyes and special clouds]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
sugg jumpscare
it is an item in reference to rover but not an item dedicated to rover I think?
atleast I had to ask promission for scarlet
back when i asked for the recipe change
which is phuppers dev item
rover drive is not dedicated
ah
simply a play on words on the item name
I think it is abit different, it is more akin to "fabsol vodka is a reference to fabsol", than say "scarlet devil is an item added by scarlet in dedication"
okay, two things
1: oh my god not the jhbfajskfa guinea pig nohits
brug
2: my necro armour sugg didnt go through
alas, i shall try again next time i can
ye sadly, necro and shroomite I feel are some of the most outdated armor right now
indëëd
eh, i think a blanket change to ALL melee weapons like that would be bad in multiple ways
- you now have to balance all melee weapons twice
- it takes away from the variety of the melee weaps that already have these mechanics
- very high effort suggestion, though that ties in with the first point
it violates rule 2 of sugging
aka
@hollow shell
large class wide reworks are not alloved
also violates sis
techically
since they give specific ways to do
the system
@frail mantle sorry for ping
but
sus sug
Oh yeah, I forgor to ping the rovere
rover is the overseer of sug channels
Yesh
I know this
and pinkle used to be
can you add grand thunder bird
why
its a good post moonlord boss
you would summon it by using the golden shower in the abyss
its second form would be the adult eidolon yharon
yoooo :D
@hollow shell joke sugg detected, verbal warranted
@candid dove sorry to ping you for modding purposes but there is a clear verbal to be given
cause i think rover might be sleeping
they usually are not on during this time of day
I usually just dont ping (unless it is literal virus link) since like, joke suggestion will just get exclaimed later on
sorry...
that would be a new low in terms of suggestions 
@faint grotto Don't post joke suggestions, please
why is everyone so obsessed with maid outfit SCal but nobody knows about the vanilla maid outfit
bruh
nah its not drippy
its not like that
THERE IS CRITERIA
AND IT DOESNT MEET IT
yep
someone needs to make a mod
so you're telling me
to incorporate Mr Ping
into calamity mo
mod
or into a mod
and bloody hell you could prolly make it w a texture pack
"bloody hell"
yep
we're telling you to make your own addon if you want things like maid SCal instead of asking the cal devs to do it
please dont use
dont use
not use
fuck
dont mention the dream smp
im terrified of it
my sleep paralysis demon is a dream stan
woooo tommy innit siiiimps
tonkla was way ahead of you anyway 
yeah doesn't maid scal exist already as mod?
probably
It was possible in 1.3 but the mod is not ported to 1.4
theres a point where, after enough expression of interest, wanting a boss to be in a maid costume goes from funny to... strange
what’s iconic about it
nobody used it or mentioned it until it was removed
does anyone use draconic destruction random question
not now, cos dev tier isnt balanced
and it in particular is terrible
im pretty sure dog tier stuff is better
I made it cause it sounded cool and got scammed 
i believe back in 2019
it was up to par with the other weapons
earth was the big man
what even is draconic destruction
fire sword
see its so shit some people forget it exists
..which one
draconic destruction is the post-ML shadowspec melee weapon that shoot projectile
!wiki draconic destruction
damn i didn’t even know that existed
kinda zamny
:laoo:
like its BAD BAD
the last time it was used was when calamity weapons had crazy damage
THE ONLY PERSON I KNOW WHO CRAFTED IT
ASIDE FROM ME
was pythongb
in his calamity playthrough 💀
i dont expect dev tier weapons to be any good at this point, except for noteable outliers
its fine. they havent been balanced yet. they will be attended to in the future
ya dev tier weapon is just left out of balance for now
since for dev tier weapons to have any use, the first step is that boss rush must be less of a meltfest first and be an actual challenge (aka a rework), but then there are higher priority stuff to do for now than reworking boss rush
alright
fuck im trying to remember
GOD DAMMIT WHAT WAS IT
make yoyos useful
i remembered
every fucking yoyo is so trash compared to the weapons of its tier
if you can provide kill times for yoyos compared to other melee weapons on every tier they are on, then go ahead and ping a tester
Ad subclass
@tranquil plover just in case, I think music box also works if you put it in vanity slot and on ground?
it does
however
I'm playing with the antisocial mod, meaning I can get the benefits of armor and accessories in the vanity slots
putting on ground still works in that case?
though personally I highly recommend to use unofficial terraria calamity music
why would you suggest that?
since it will be weird for that music to just play everywhere when many calamity biomes have their own music
it is really good, but ya
not my fault Tale of a Cruel World is so good
the suggestion itself is fine I think, I just pinged just in case you aren't aware that place on ground/vanity slot also works
(since the suggestion wording make it look like the only way to use it is to place it in active accessory slot)
ye, the suggestion itself is fine, I pinged just in case you didnt know it and those might be alternative solution that are already available
maybe wait for Deerclops Rev+ AI?
they haven't done that yet (unlike with QS and EoL)
oh right that shitty vanilla deerclops respawn condition
but ya, that one is just annoying regardless of whether it have AI or not, since deerclops can naturally spawn
You could also just. make it passive when encountered.
crab style
I think that's the best way to handle it imo, just make it still proc the distance limiter while passive, so you don't just trigger the lad randomly
please no
Oh my god
Whoever had that idea wants everybody to suffer an eternal pain
The exos are too chaotic already
@stable sable just use BetterMultiplayer
Oh does that just do exactly what I said
yes and you can make the death came focus on the boss instead so dead players still get to watch the fight
is good mod
Thx, thats actually really cool
plus cal likes to avoid retreading the ground of other mods anyway (begone evil, nycro's nohit, fargo's, etc.)
np
ya, multiplayer will never be balanced with infinite respawn under normal boss fight anyway (and removing it will make people really mad)
so just use bettermultiplayer ^
*tries
Fucking potions in shops 
thats a fair point
to be fair with evil spread you don't even need mods anymore technically
just pop one of them journey mode

Vanilla changes should only be made if there's a reason specific to calamity
Otherwise it should just be in its own mod
Why?
I second this
Not the suggestion
The reaction to the suggestion
oh f off
Me when the boss fight portions of a playthrough aren’t more than 24 hours long 
Calamity discord users resisting the urge to make a suggestion despite having no ideas
fr
Are all the ingredients for Terraspark boots craftable in Calamity?
Most are
Where can I find the recipes for them?
should be easy to check with recipe browser
just search terraspark and start clicking around
The Calamity Mod adds recipes for certain vanilla items, weapons, and accessories that previously only could be obtained through chests or enemy drops, so the player cannot be prevented from obtaining those items in their world, or so the player will not have to extensively farm enemies to obtain them. Some recipes have been added simply for con...
and that as well
it's weird that the other running boots are simply just for hermes alt
when dunerider is slightly different in mechanics
Ty this helps a lot

Would a sugg to make the deep-sea dumbbell actually flex now that we have those improves arm animations work
lETS GOOOOO
Maybe
@lunar inlet do you think I should have said my ideas here?
Does it even matter?
i dont think they'll add spreading astral
astral is deliberately non-spreading ya
since they dont want evil biome v2.0 where it just annoy player
spreading astral when its the worst idea in the entire universe
Spreading. 🤢
Ik
I was just like
This is where you discuss ideas so I had no idea if I should
But guess not
It seems that most people share your opinion lolol
I mean I hate biome spread as much as the next guy
I just hate lore/gameplay inconsistency more, personally
story of the red cloud, or whatever is a souls-like mod that's pure story
about 20-30 hours of playing
Don't worry about lore, that thing barely exists? Or maybe not? Due to a rework? Lore is half-existing.
and with a difficulty
It's mainly for gameplay purposes.
It made me sad to hear lol
Calamity lore had me reading a wiki page for HOURS
Well, sadly for you, probably 85% of that is being changed or is deemed as outdated.
So oof.
If it's being changed
I cannot WAIT to see what the change is
Maybe it'll fix the inconsistencies
No clue, it's more probable that we delete the lore than changing it lmao.
Damn
We'll see.
would be interesting if instead of the classic evil spread schtick, astral enemies can spread their "biome state" if you disturbed the biome
as in the biome state of astral perists for a while even once you got out of it if you mined or broke certain items in certain quantities
Maybe something will happen, maybe something won't happen.
Lore is half-existing.
¯_(ツ)_/¯
lore is lol
That would be a neat mechanic
True
memes your kinda lying because i know for a fact its kinda very existing internally
its existing, for mrrp maybe, the writer of it
We are indeed planning on adding a lot more lore integration to the game
who is mrrp
As a replacement for the long lore schpiels that were once on the forum post and wiki
the no admin
Mrrp is the lead writer, technically
Hey rover, does my suggestion not being there even thought it was not exclamation marked mean it's in a different channel/server for voting?
Which suggestion
To make arid grandeur not hover you in the air
the one about WoF sucking for TM
yeh
i will now ping phup just to know about astral spreading
woah is 31 a lot
it is not a lot I think
heh
By the end most suggestions have between 120 to 200
(main reason is because that suggestion will result in a nerf against anything that is not wof, like a massive nerf)
There's still a lotta voting time left
Look, when I see some conversation about it, it always ends up "We'll change it eventually".
OH HECK YEAH
You have no idea how much you've made my day

I mean
I did like those long lore schphiels as well
But implementation is certainly multiple steps above written lore alone lol
Yeah the issue with those was their "all in the manual" nature, disconnected from the game itself (both literally and also in terms of lore-gameplay disconnect)
It'll be more elegant and accurate, and interesting, to deliver the lore piecemeal throughout gameplay
I wholeheartedly agree 💯
Gaming
Sleep time,
Ping me with other examples of stiff animations so I can add it to the list hopefully
Has anyone ever tried to suggest a post-ML NPC?
The Ex-Cultist or like
Just the Cultist
Name him Bob or some crap
You could have him sell weapons that the ML can drop (excluding drops that you aren't in the right gamemode for) so you can avoid the grind for a potential drop in exchange for a lot of money. He could also sell the Lunatic Cultist mask and robes so you can be well-dressed. He could ALSO potentially sell fragments so you can (again) avoid the grind. Finally, you could have him sell the Ancient Manipulator instead of the Lunatic Cultist just dropping it (or the LC could still drop it but you can buy more if you want).
Thoughts?
sounds like luiafk/alchemistnpc lite so probably not the best idea
Or even make him sell weapons/items that the Lunatic Cultist uses in his fight against you
So you can use them yourself
lunatic cultist stuff can be, well, obtained from lunatic cultist himself
Oh really
Well
It's more convenient at the very least
meanwhile for an npc that sell ML stuffs will definitely be unnecessary considering you have infinite summon for ML
it will be much faster to just farm moon lord himself than have an npc sell his stuff
Depends on the gamemode I'd argue
it is already not a hassle, so there is really no need for more convenience here
you farm moon lord for moon lord drops, thats about it
Hmm
(especially with calamity buffing treasure bags so different weapons can drop at once)
Maybe I'll plop it down and see how it goes
I understand where you're coming from and all
But I personally HATE grinding bosses if I don't have to
And I hate it more if I have to
One-and done, that's my ideal playstyle
the calamity's approach looks like:
bosses should drop their exclusive drop (as in, you can only obtain items that are drop by bosses from themselves)
while 'convenience' such as gundealer selling post-Plant dungeon guns, craftable vanilla recipe etc are almost always normal enemy drop that are extremely tedious to grind due to their low drop chance
and you dont really have to grind for bosses much, for most bosses it is a 1 and done deal (maybe except providence and DoG, due to the low drop amount of their bars)
for other bosses most of them unlock other stuff that (most of the time) is on par with boss drops
Alright
Maybe I'll suggest it maybe I won't. You raise some good points lol 👍
Now hear me out for this second idea I have:
A companion mechanic
🤮 weapon shop npc
oh right, for that exact funtion I think you can just install alchemistnpc lite?
adding an entire new mechanic seems kinda "too much effort" don't but idk depends on what it is
alc is ported to 1.4 right? can just buy treasure bags from operator
Basically, how it would go down is that when you talk to an NPC, you can choose to set them as your Companion. It could potentially take up one minion slot to do so, but that's something where I'm not the dev, I don't care what you do with that.
Setting an NPC as a companion would let them travel around with you like a minion or a pet, and they'll help you fight similarly to a minion, but you can still talk with them and buy stuff from them.
Also, they still have HP and can die. If they die, they respawn like a normal NPC in an open house (or they could respawn instantly at the house they were in originally like a Player in a bed, whatever works.)
What say y'all?
so you can save the effort for bothered by people who will disagree with the suggestion much more strongly doing the suggestion, as it is already available
This is the companion mechanic I mentioned.
ive had the exact idea before but this is way too much effort for cal and doesnt really fit its balancing, esp the difference in stats between cal NPCs and vanilla
this is better as a stand alone mod
the idea itself is like, fine? just 1 problem
terraria is built in a way where people dont really care about the npc
not really a sugg worthy thing
Oh, and the companionship would be reset if the NPC died
as in, you can build a cactus house or house make of spike kinda deal for npc
so for most player the idea will seem extremely strange and out of no where
Well I know
This would actually make NPCs more important than just walking grocery stores
i feel like my points on why this is a bad sugg are stronger
too much work and doesnt fit cal
instead of sugg for cal to do it why not just try making it yourself
not every mod needs to do everything and it's a cool standalone idea
tbh if calamity currently have a more focus on lore I will say the idea maybe is acceptable, but considering to introduce the system you likely have to write dialogue/expand their lore etc etc (or otherwise they will just be a worse summon with nothing interesting happening), it probably will be unlikely to happen
lore doesn't excuse this at all lol
I mean
I don't think it would be too difficult to implement personally
Just a little bit of NPC here, a little bit of minion there, and boom
Half of what you need is already in the game lol
that's not really how it works lol lmao xd
Still it's extremely out of scope for calamity and doesn't fit it at all
cool, that just shows you need to learn more about programming lmfao
really tho just like
if it's so easy learn to mod urself
if u made this standalone i would download it
but it really just doesnt fit cal
Hey hey
I can admit to being wrong
But where's the harm in a suggestion? It's not like they have to do it lol
I read the rules and I disagree
Again
I could be wrong
But there's no harm in trying
At most I get a finger waggle
i guess we could just ping a mod and get them to say it'd be too much work, but im just saying it now, that they're gonna say it's too much effort and doesn't fit cal. because like i said cal NPCs and vanilla NPCs are too drastically different. and again it just. doesnt make sense in this enviorment
You still have to abide by rules you disagree with xd
Rules are made to be broken 
Rules are made to be rules
Average calamity mod discord suggestions poster
I don't disagree with the rule, I disagree that this would be breaking said rule
I am not a habitual rule breaker lol
it literally does break the rule
You also said you disagreed with them
whatever he can post it and rover can flag it in an hour
can't say we didnt try 
.
What even would be the proper reasoning as to why calamity specifically needs to implement it
But yeah, if you post it it won't pass
This is the exact same question rover would make you
Again
I meant I disagree with their statement
Not the rule itself
STOP arguing
Something Malicious is brewing
if ur not budging and want to post your sugg then post it anyway
if we officially deny it thats that
lmao
u should not be arguing for like 20 mins on whether someone is breaking sugg rules or not if the sugg doesnt even fucking exist
this is truly the channel ever
guh!!!!!!
pixl isn't a mod anymore i forgot
This is a loss for humanity
What is even his suggestion?
The sugg exists
this
if its not in #suggestions-posting then it doesnt
That is exactly what I'm saying though
I want to try a suggestion just to see if it'll fly
basically make NPCs have an additional function to act as journey companion (maybe at the cost of minion slot etc etc)
Bruh.
Too much to test, I won't bother.
If it doesn't I literally don't care
No harm done anywhere
That is ALL I've been saying
im 90% sure it’ll be flagged for being too complicated or be denied outright
but post it anyway
And that's the case.
literally no harm in doing so
It would take me like a month or so to balance that if we apply that suggestion.
Too much time.
at most yall should just be critiquing ppl’s suggs and pointing them in the right direction instead of spending hours bickering over shit that doesnt matter
I thought the idea was making people not post suggs that are gonna get denied as to not make them implode statistically
I don't think the sugg is salvageable? We told them why it was invalid and that's it
do not make me need to get someone here to make sure yall arent yelling someone’s head off for not following X rule or whatever
don't act like we spent 3 hours arguing it wasn't even 10 minutes
thats your personal opinion
you are not a dev though
so at the end of the day you’re just saying your perspective
you are not here to quality check suggs
i dont care this has happened several times
dont act like this is the first time ive had to say something to you or certain others here
learn when to just back out my guy
yes but when the man is stubborn enough to want to post it anyway it’ll effectively achieve the same result once someone marks it or denies it
just like, point is dont spend your time yelling at people here
thank you
Well I posted it
I really don't wanna like
Seem like an asshole or anything
I just wanna suggest an idea lol
Sorry if I seem like a jerk-
dont worry too much, that happens sometimes in this channel
if someone is telling you not to post your sugg for X reason its probably for a good reaaon
but you’re fine
I know
Thanks for the critique everyone
@naive widget probably a bit too specific of an idea, and we do already have a lot of fishing rate increase item
(and suggestion formatting)
So uh
How does suggestion posting work anyway?
Like
What happens once it's posted? When does the bot notice it or whatever?
after 24 hours it will get send to #suggestions-voting , then people vote there
Ah
if it get enough votes eventually it will get send to developers to see if they want to implement it, that is the tldr of it
You can read about it in the pins of this channel as well
tbh currently there are already a lot of pure fishing power item that I dont feel there is any need for more
still waiting for the day the combo building and mining accessories get added for hardmode
maybe a different variant of fishing accessories, like fishing accessories that block/limit to certain type of fishing loot, something like that? not sure
since might be too niche/specific of an effect
fishing has a lot of gear for it already to the point that the only hard part is building the fishing pond lmao
me
Mining emblem thorium mod real
the fishing pearl is extremely good for the one time I use it
Pearl is goated
I think it basically almost doubles (maybe more), considering crate catching rate is abysmal at base
it is amazing as long as you do want crates (unless you only want potion ingredient fish, then you take it off)
in all other case you always have it on, no reason not to since it also increase fishing power
It's good always because crate chance sucks
If I had to give my idea critique besides what y'all have already said, I would say that the fact that Calamity NPCs like Amidias have WAY more HP would be a problem.
So yeah
It'll probably get rejected lol 😅
But eh
I tried
Should I
give feedback on that NPC suggestion or have they been spoken to enough
the tldr (of what was spoken is) it is unlikely to be implemented due to too much effort and balance nightmare I think
crags survivor real
What in the hell did I just backread...
idk
Okay, I tested Cinders of Lament this morning, it's not even half-bad.
That actually sounds...
Kinda awesome tbh
I honestly don't think it's gonna get very far at all
I just wanted to throw it out there lol
The main thing about the suggestion imo was actually the lack of a reason why, with too much specification
Complete lack of a reason why, actually
Oh
Fair enough
In my mind
It was mostly a convenience thing, so you don't always have to go to your NPC's house to talk to them
As well as like
Free help in combat scenarios, no crafting or grinding required
I mean obviously
I'd probably need more than convenience alone 😅
I might actually throw that in the post, if thou art willing
Most npc dont really have function of worthy of keeping them around 100% of the time
Oh
Wait
People could totally just cheese the game and drag the Nurse around everywhere
You are not keeping gundealer 24/7 to buy bullet for example, when you can just buy 9999 straight away, or merchants
That ain't good
Hm
Well
I edited my post a bit
Nothing crazy, just adding my reasoning as requested pretty much
If it doesn't work out
Life happens
I see no reason other than convenience
You would see correctly unfortunately
I mean
It surely could be implemented in a way that does more than convenience
Like helping flesh out lore through conversations with your Companion that you couldn't have normally and whatnot
But I don't wanna make the idea seem like "It HAS to be this way or else!!"
@hollow shell Would that be something I'd actually want to add as a 'hey, you could do this if you wanted'?
Or am I right about not bothering?
mm
I don't think this is an inherently unsuggestable idea, but
I think it'd be best to just not suggest it at all right now
So wait it out for now, in a sense?
See how the base idea goes or whatever?
I mean that in order for this suggestion to work it would probably have to be rewritten from scratch
The suggestion or the lore?
??
One is something I can do
The suggestion
Oh I got worried lol
Yeah, for the suggestion to work the npcs have to have more lore impact to be worthy of having conversations/dialogue written for them
Ooo, good point
As of right now the suggestion is basically 2 part:
Rewrite npc lores and give them dialogues
And
Make a new 'companion' system of having NPCs around replacing minions while retaining their NPC function, why comes with its own problem, balancing or not
I would argue that they're not replacing minions, it's like Pets
They follow you around but don't replace minions, y'know?
Companions in my mind (while yes, balancing would be a pain) would be a separate entity category, not necessarily receiving minion damage buffs since they're not a minion
Man I've got too many ideas for something that's not likely even to happen
I was gonna say more but I was like "wait a minute, this isn't even a thing yet lol"
Or at all
The current problem with the suggestion is less about execution but more for reasoning for it to exist
Basically why do we need npcs as basically pseudo-minion when summons and pets exist?
Since it is not for convenience: they dont really bring much on that front
It is also not for lore/dialogue/companionship reason: since in its current form npcs have 0 thing related to that
Ye tldr is that
omg cirrus lore
omg i cant wait to know more lore about the angler
just ask for the world to be more alive through more cool npcs that integrate within the story
It is made worse by the fact that all npcs are created with the typical stereotype as their entire character, the only slightly unique addtion is just happiness system bringing some relationship between npcs and thats it
- Convenience
- Lore potential
And I feel like both of these aren't exactly concrete reasons...
If I had something concrete, what would it be...? Hm.
Overall making the NPCs more... Human, I guess? With 1.4's happiness meter comes the chance to make them more like people rather than walking grocery stores.
Even that... Hm.
Idk
I'm not exactly a dev
And this kind of idea requires more info than I have to give more good reasoning for existence, I feel.
Of course, that in and of itself means that this idea isn't something that'll happen lol
-
For convenience I dont think so, no npc (maybe other than nurse) bring much convenience for having them always around
-
Require rewriting every single npc which is not gonna happen soon
The tldr is the idea really dont have a basis for its reasoning other than some other games have it and it might be cool for terraria to have it too
Could bring recipe browser but worse the guide with you 
i do not care about 90% (aka 100 actually % of the npcs
(since both reasoning require something else to be done first for them to be valid reasoning)
The goal of my idea was to change that, y'know?
Unfortunate how that's pretty much not happening
Ah well
I await my fate
I mean your suggestion just kinda skip to the step 2 of the process you know
You can just suggest to do the step 1 instead, wait to see if it get accepted, then proceed to step 2, if you know what I mean
OH
Man
Should've been my reasoning from the start I guess
Who'd have thought that my reason didn't sound so stupid after all
Because I mean
It really would be neat for NPCs to be more than just a shop you talk to once and then never talk to again
I mean look at the Goblin Tinkerer
Man has a second purpose
And he gets all the attention 😂
The companion thing is probably not that "second purpose", I'm gonna be honest
But that's food for thought I suppose
add malice mod again
i was in the middle of a playthrough with my buddy with malice mod on and when we updated we got no more malice mod and we sad and angrey

It's a rule to NEVER suggest that lol
I mean you're likely not wrong
I was hoping a Companion function would be able to do that without a total gut of the game
But it seems like that's not gonna be the case
Without a total gut lol
Auto-correct moment
this is why dissonant duality my beloved coming to tmods ner you in uhhhhh some years (i'll be very annoying about it once it does happen)
probably also related to making terraria's economy not be as ignorable and some other things
like non-wiki reliance
anyways reworking cinders of lament so they're actually tesau
please
like you just summon the two brothers and they do the dark esau
is cinders actually bad
idk
I think I'm gonna re-write my companion suggestion to completely encapsulate my goal
It's not happening
Almost guaranteed if not absolutely guaranteed
I just wanna make sure that it's done right
i think you should ditch the companion idea as a whole and make a sugg about the goal itself i think
though you could still put it as an example
Oh, true
make exo mech beatable
Do I re-write the old sugg or make a new one?
whatever you want
they already are new person that joined solely for this (they did in fact not, why does discord still display the icon if they joined 3 days ago)
this will either devolve or stay like this
Probably just gonna re-write the existing one yet again
Just because I don't wanna chain suggs or anything
Well I did it
I edited the post
I dunno if those exclamation marks are good or bad but whatever
Comments? Critique? I wanna get it perfect (or as close as I can manage to perfect).
What say you?
I’d vote for making npcs more interesting for sure!! I’m the odd man out who feels bad for the guide and the angler </3 and I see the appeal in the companion system, I personally feel it’d be more fitting as its own mod/not as pertinent a calamity mod addition but that’d be up to the devs I suppose (though yeah nurse companion would be somewhat busted lol)
True true
Nurse companion in dmode+ when it
:hdflr:
the only npc i could see as an actual companion
would be Guide
Yeah
At this point it's very much a "throwing it out there as something you can do" thing now
The goal is to point out that NPCs should have more purpose than they currently do at this point
I think I modified it enough so it won't have to be deleted in 24 hours
I feel like simply adding a side gimmick a la goblin tinkerer to every single npc could get a little Too niche and tricky to navigate? like I’d want to lean more into making each npc a unique and valuable recruit… somehow… but I’m not sure quite how I’m not a game dev or a suggestion writer I just like the discussions 😔
Amidiator
I think what would be most ideal isn't a unique ability necessarily for every NPC
But something they can all do that makes them just that little bit more important, useful, and actually cared about lol
My Companion example would be something every NPC could do, y'know?
Something like that, something they can all do or have that increases their importance in general
I know things
Neat
@hollow shell I just wanted to ask if those ❗marks are removed automatically or manually, or if they affect anything bot-wise
I pretty much re-wrote my suggestion in its entirety so I wanted to double check what the deal was with those and whether you're keeping them on my suggestion or not lol
tbh good suggs these last 2, but i doubt they'll pass; my blood moon one didnt and boss balance suggs literally never pass unless it's malice BoC
Just wanna get my remade suggestion reviewed again, that's all I'm doing
Hoping to get it at least to the point where people can star it or whatever
yeah im sure that no one else has the DoG problem except me but even with 200+ defense melee build getting hit by that lingering hitbox just takes out any will to retry
Tbh I've only found lingering lasers to be a problem when I have to RoD away.
yeah im usually not expecting the damage when i dodge it for the first time so i guess ill dodge first normal and RoD away from the second
Alright, your suggestion is much better now, I've removed the ❗
The scope is kinda big
But not, impossible
https://youtu.be/reAh7fnPS6A cant wait for nerf God’s paranoia suggs (even tho the ball is actually pretty balanced and this dude just used glass cannon)
MMMM YHARON SURE DOES LOVE THOSE BALLS
Music:
Mystical Mischief by Salvati
https://www.youtube.com/watch?v=dSNtf3AS3sI&t
Roar of The Jungle Dragon by DM Dokuro
https://www.youtube.com/watch?v=5GcPA3C0QeI
Funny RTN and DSA and all potions
no Occult Skull Crown >:(
Thanks so much!
I appreciate you putting up with this for so long lol

Hey rover, if you see this, is it alright to ask of you to update me on my suggestion's approval/denial when the voting time is over? (in dms, for convenience)
doesn't the bot ping you after devs vote yes/no on your suggestion
the bot does this automatically by pinging you
Where does it ping? Is it in a separate server?
ah
this channel
And Adren spamming
Don't forget that
honestly yes, though probably low priority I would assume
Ain't a bad thing to suggest
seems way too excessive to be done in Cal.
I guess if you wanna do it like Tower of Fantasy and make these NPCs be able to chat with you at any given time to expand their story, they could be done in a standalone mod
True
I think for this purpose it'd be best to just leave some event enemies outside of their events and let them drop the materials once you completed the event once
so if you done T1 Acid Rain once Skyfins and Nuclear Toads will occasionally spawn in the same fashion of Goblin Scouts
Yeah but then how am I gonna get blood orbs pre dog so I can have a fucking blood moon spawn for once?
Acid rain at least spawns after EoC
I mean
Dripplers and Blood Zombies replacing Demon Eyes and Zombies occasionally at night
then crank up the pre encounter chance of blood moon 
i made a sugg about this exact issue but it bombed in voting
A similar story goes for Acid rain and I assume other events, You need either drops or items excusive to the event that if you were in a point where you need a certain drop from the blood moon to progress.
how do we tell them that over half the event summons in the game either
a) can be made without ever touchin' the event in question, or
2) don't exist in the first place because you aren't meant to grind said events (the funny moon man pillars)
Acid Rain requires Acid Rain defeat for sure, I think same for Bloody Tear?
and honestly Cal just doesn't have that much custom events past that
though for the first tier grinding it isn't really necessary I feel
maybe for sulp armor
Acid rain just needs EoC to be killed
Bloody tear cant be gotten without the event though
Although wtf is your rng if you do not get one on your entire pt
Its 10% chance of a bloodmoon per night
you laugh but that happened to me last month
first blood moon occured on day 45

very pissed because i was at polter tier and it locked me out of bloodflare armor
i think mpg went until dog without one
and i know a number of other people have hit at least golem without any
it's uh. common enough to warrant some reworks i think
iirc someone made a suggestion a while ago for a summon that doesn't require blood orbs, idk if it went over well though
it didnt
and my suggestion to add alternate, more consistent spawn methods bombed in voting too
so idk what you'd say to actually get the community to vote for it
no I mean the caustic tear lo
caustic tear doesn't need u to defeat though i think. i think it's just sulphuric scales
yea it's just scales
and like acid rains are so much more common anyways. never once had to wait more than a day cycle or two for one to come around
scales can only be obtained in T1 acid rain 🤨
If you kill EoC the next time you step into SS an AR will trigger
Yep. Thankfully I was playing melee and it was pre-2.0.1 so I had solar flare dash abuse, but it was very interesting
True
You can grind the pillars, it's called the Eidolon Tablet to summon the cultist lol
you kind of.., are meant to farm pillars lol
either pillars or deus
usually one round of pillars won't last you the rest of a playthru (at least for multiplayer, i actually haven't done a solo one in a while)
gala sigularities being in prof rage and wrath def wants you to grind pillars/deus
i usually do deus bc it's still more engaging than pillars
@hollow shell sis
sis moment
What if instead of making event summons from non-summon item, just make it possible to obtain event-specific material from non-event sources to craft the event summon item?
its also just everclear
last time I tried to nerf adrenaline I got told that if you are skilled for nohitting bosses for 30 seconds then you should be rewarded accordingly, but invalidating the rest of the fight 💀
but ya, I agree with the idea but people just really want adrenaline to be as overpowered as possible due to it being tied to nohitting
it would be nice if adrenaline was less of a all or nothing without having to rely on an accessory to do so
it is even more of an all or nothing even with accessory now
stress pill is reworked to reduce timer for adrenaline from 30 to 25, instead of reducing charges by half when hit
And that effect is now part of the occult skull crown as well
Yeah it's dumb that you can just invalidate the rest of the fight early game
When I was nohitting skeleton for example, I could bring it's skull down from full until it resummons it's arms with one adrenaline ON MASTER-DEATH
Which is a very good example of why it's broken as shit early on
And it's phm, so damaging accessories are 
yeah adrenaline at preHM is some bullshit
kinda apply to early HM too, but at least only for specific weapons, for normal weapon adrenaline only do about 40% of boss hp bar in damage instead of 90%
such improvement, much wow
Late game it's just satisfying to nohit a part of the boss fight then skip a really annoying phase because you actually got good
it used to be fine on yharon due to invincible phase transition, which is removed, DoG still get melted by adrenaline with any good performing weapon, scal and exo at least have many phase transition so you can only melt 1 phase
40% in phm isn't as bad as 90% or just kill the boss outright but still crazy
adrenaline is truly the mechanic in calamity
90% pre-HM and ~40% in early HM I feel
late HM is much more bearable (as long as you dont use like malachite) since most weapon are pretty balanced
Malachite got nerfed into the ground
I remember I had a doc somewhere of how much you can melt pre-HM boss with 1 adrenaline (and dealing no damage beforehand), and most pre-HM bosses die in the 5 second adrenaline is active (from 100% to 0%)
yeah
Not shocking
oh malachite is nerfed, since spectre is not (at least I heard) so I thought malachite hadnt been nerfed too, that is good at least
i know that sis is completely against the rules, but I genuinely want that Fabsol Brimstone Soup in the game
fabsol will ask the other devs to add it himself if he feels like it
it is the tldr of it
9% 🤓
people just gloss over it because haha funny broken burst damage
unlike pre rework rage where it was borderline unusable
you are right, it is not up to us to decide, only fabsol if he decides its funny enough to put in game
wait actually?
thats helpfull
people just too used to treat nohitting as like a glorious "oh my god I achieved this AMAZING feat I should be rewarded accordingly" kinda mechanic, instead of just an in-game mechanic for rewarding over performance
AR
Nerfed into the ground
it's unhealthy on both sides
💀 bruh
oh wow look at that, bee's knees 2.0
crippled
LOL
wait, rogue weapons have individual stealth strike modifiers?
adren's a rich get richer scenario
rewarding people for not getting hit is kinda silly considering the reward usually is. not getting hit and taking damage
huh, you learn something new every day
Ya
yes, mostly internal
That's fair
yknow, i kinda want that to be a displayed stat
which is why I always wanted adrenaline to be a comeback mechanic instead of a win-more mechanic
in fact, now that I think about it
I think that modifier is a (temporary?) bandaid until rogue is fully balanced
at least that's what I thought
nerf the offensive upside, give it more defensive/recovery upside for rewarding if you nohit the boss for 30 seconds straight when you are at very low hp to allow for 'comeback' to the boss fight
"fully" ina relative sense
right now many rogue weapons are still untouched in terms of balance
come to think of it, i think draedon's heart version of adrenaline should have a much earlier variant
i think a big heal is a worthwhile trade for big damage
I dont think so, probably should give some damage still or otherwise it dont do anything if you are not in danger
The problem with that is with life Regen, especially farther into the game
Nohitting for 30 seconds gives you a fair bit of your health back from life regen, and even so endgame, which makes that good early not nearly as good late, like the currently adren




