#suggestions-discussion

1 messages ยท Page 15 of 1

small timber
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ok so tldr is just fuck the rippers lets finally nerf them

drowsy plank
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lol

frosty trellis
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Nerf adren, make rage actually fking work against Yharon

small timber
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I think just nerf both, rage being a 12 seconds 35% (total damage output boost) for you just existing in the boss fight is a problem; adrenaline is it having the ability to skip half the boss phase because haha I run away for 30 seconds

drowsy plank
#

if you wanted rage to do more you could always just bring back absolute rage buff to HP while nerfing damage or something
and i liked the wing time idea, but i dont think the idea was it proc on pop but by holding adren? it's an interesting dynamic, better than just melting the boss
this way they'd actually feed into supporting the playstyles they advocate for more than +1000% damage like old adren did XD

small timber
#

adrenaline I can see its stat being move to other area that is not damage, eg: DR as you say; but rage should not have this kind of payout for basically playing the fight

indigo heart
drowsy plank
#

short range classes dont get punished bc you can still dodge just fine close to a boss

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lol

small timber
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funny thing is ADR is toned down, from like 1000% damage boost to 200% boost so it is toned down XD , but ya it definitely should be nerfed more

golden tulip
#

how are short ranged playstyles punished

indigo heart
small timber
#

you can play most bosses mid/short ranged ya, it is more that adrenaline can charge while boss is on the other half of the map is ridiculous

drowsy plank
#

it depends on the boss lmao

indigo heart
#

(minus Providence burn)

fossil finch
#

this is yet another one of the many problems that get solved by deleting melee from the game

neat linden
indigo heart
neat linden
#

one can be hit by offscreen projectiles they did not know about

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:lo:

fossil finch
#

i dont think melee takes skill nor do i think that matters in the slightest because this is terraria

indigo heart
drowsy plank
#

provi and prof guards have ridiculous projectile acceleration, yharon spams bullets so it's better to not fly 80 miles away, and also this seems like multiplayer being multiplayer which they're not going to balanced around because 90% of the time, bosses are usually close to you because you're the only one fighting them LMAO

indigo heart
#

๐Ÿ˜›

indigo heart
drowsy plank
#

you're right the damage is stupid but also

indigo heart
#

Also, I have to note that I may be off base because I am playing in Malice Mode, Master World.

neat linden
#

i remember "running away" from profaned guardians

drowsy plank
#

the second thing isnt a problem because you cant really actually run away from bosses well in singleplayer without fucking the killtime anyway and at the point just. fight them normally

neat linden
#

and got hit with a projectile traveling at 95% speed of light

drowsy plank
#

single weapon run
multiplayer
master malice
oh yeah it's everything calamity has no intention of balancing around time ๐Ÿ˜Ž

indigo heart
neat linden
#

Source of the claim above?

drowsy plank
#

it isnt because multiplayer has more pressing issues and balancing around it would fuck the singleplayer experience which is the intended way to play. obviously they try to make multiplayer livable but at the end of the day it's not the focus and LOTS of mods have this perspective

neat linden
#

mp code of terraria itself isn't exactly good

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which does translate into tmod mp

drowsy plank
#

a lot of mods dont even WORK in multiplayer

neat linden
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and thus calamity mp

small timber
# indigo heart Look, I'll be honest. This "singleplayer" talking point is annoying because the ...

the tldr of singleplayer vs multiplayer is just multiplayer will always be much more abusable one way or another; to balance for multiplayer you have to impose ridiculous condition that will make it, well, ridiculous for singleplayer

so basically do not expect it to be perfectly balanced for multiplayer thats all

but ya rippers should be nerfed regardless of singleplayer or multiplayer, their payout is stupid in its current state

fossil finch
#

its not about the code at all
terraria, even though it has always been a game with multiplayer, didn't really design a lot of its systems and mechanics on it and neither does calamity for a whole load of different reasons
There's also no point in arguing whether sp or mp is the majority because no one can actually prove either

indigo heart
drowsy plank
#

adren/rage

fossil finch
#

adren and rage are called rippers

small timber
indigo heart
#

Ah.

drowsy plank
#

cause they rip through bosses HP XD

small timber
#

(because of metal gear revengeance reference)

neat linden
fossil finch
#

terraria's own netcode is fine enough by itself

indigo heart
golden tulip
#

im pretty sure rippers are another mgr reference tho

indigo heart
#

Clenteminator go BRRR. All players Lost Connection.

golden tulip
#

like the word rippers

fossil finch
#

you can hop on someone's world being hosted in a good pc with a good net and you're not going to find the bugs you'd find in calamity at all

neat linden
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cause Ripper mode from mgr

golden tulip
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ye

fossil finch
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the only exception was that one thing with qb

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(qb before 1.4 teleported because her dashes just did not work in mp

drowsy plank
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lol

indigo heart
drowsy plank
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terraria or tmod

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bc there is a difference

indigo heart
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TML

drowsy plank
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yeah

indigo heart
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sorry

drowsy plank
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if we're being honest tmod is still in a bit of an open beta rn all things considered anyway
we still out here worrying about compatibility issues every end of the month when new updates drop

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like right now you can't generate worlds with calamity enabled

golden tulip
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thats more bc of an exception

indigo heart
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Honestly, a simple change is just nerf ADR damage and make it charge faster by being close to the boss and you being it's current aggro target. This will work in SP and MP. Adjust the damage and rate so it's balanced for SP and by proxy this will make MP tanks/close-fighters feel fine. This will also nerf MP snipers sitting a biome away.

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I have a Ranger playing sniper and it's honestly stupid.

golden tulip
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if you dont want mp snipers stop mp sniping

drowsy plank
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everything except the proximity thing there is fine, because that just turns it into rage 2

drowsy plank
#

if a boss is aggroing you, you dont need to worry about distance it WILL get to you

indigo heart
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But we have DD.

drowsy plank
#

this does actually help with dumb adren building in passive or transitory phases since if you're not being aggro'd you can't charge

golden tulip
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you can do it but it ruins the experience

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if it ruins the experience, dont do it

drowsy plank
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also it's unintended MP interactions again so ultimatesmug

golden tulip
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yes

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mp balancing

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im sure its been mentioned cal doesnt balance around mp?

indigo heart
drowsy plank
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cal should revert it's HP scaling nerfs people keep complaining about MP being too easy or dumb shit

golden tulip
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its mp

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they dont care

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they have barely done effort to stop mp cheesing

drowsy plank
#

ok so how do you nerf someone in multiplayer standing halfway across the map and holding M1 while someone else takes aggro

indigo heart
gray nebula
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why do you want to make adrenaline be rage

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adrenaline is the nohit thing

drowsy plank
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legitimately how would you even start on fixing this

ignoring rippers entirely

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you can still do that and it's dumb

gray nebula
indigo heart
drowsy plank
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you can do that in base terraria and other mods too like this isnt just a calamity problem and no one has touched it because it'd be a pain in the ass

indigo heart
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My point was using something like "active target" for ADR makes it completely compatible with SP while fixing MP issues. Of course, these are just my thoughts.

golden tulip
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ok legit question

gray nebula
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i mean itd be confusing cuz targetting is kinda an opaque mechanic

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being suddenly switched away would feel weird

golden tulip
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is there a singleplayer game that has bosses and also has mp, where if you play mp the bosses dont instantly turn into a joke

fossil finch
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reminder that like 2 vanilla items (and their upgrades as of 1.4) tell you they affect aggro and they don't name the stat at all

gray nebula
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and a boss can only target 1 player at a time so like, even if 2 players are not running away, only one would get the adrenaline, so itd feel cheap for the other player

indigo heart
small timber
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but ya like, just nerf the damage or adrenaline and rage and it will be way less of a problem

small timber
#

considering it is even a problem in singleplayer

golden tulip
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attempt to balance mp

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lol

gray nebula
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mostyl cuz itd be horrible

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ppl play mp knowing full well it nullifies the challenge of a lot of bosses

golden tulip
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yea its not an attack or anything im just sayin

gray nebula
#

you can just respawn anyways

small timber
#

ye, and probably confusing since the player will be "why am I not getting adrenaline"

fossil finch
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if in mp turn every boss into a raid boss
multiplayer mode

indigo heart
# golden tulip attempt to balance mp

The way I'm phasing this discussion if you haven't clued in yet is "Are there way to make this work better in MP without undue burden and/or compromising SP?"

gray nebula
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i dont want the mod to start going tryhard "no fun you now have to be all balanced", cuz usually ppl play mp to have fun with their friends

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not to have the most balanced experience

golden tulip
indigo heart
# gray nebula not to have the most balanced experience

So the reason I brought this question up is that, when we're playing in MP, I can tell that a lot of the time, the person who is playing Aggro doesn't get to "enjoy" the affects of things like ADR because they are the one pulling aggro.

fossil mural
#

mp is unbalanced but that also makes it fun

indigo heart
#

This is less a balance issue and more a player "feel" issue.

fossil mural
#

its fun to goof off with my friend once a year so when we check in on calamity

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and then i do my normal 'balanced' solo playthroughs for awhile

indigo heart
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The skill requirements for ADR are different depending on who is pulling aggro.

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So this discussion is "can we make this feel a bit better for the one in a tougher spot?"

golden tulip
#

does that mean adrenaline or
ive never seen that abbrevation before

indigo heart
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yes

golden tulip
#

alr

indigo heart
#

I am not saying "Rippers" because I am not talking about Rage, only Adrenaline. Just for clarity.

gray nebula
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i mean

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the one in the tougher spot is in the same tough spot as a player in singleplayer

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aka having the boss aggro you

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so the thing is that they don't get to enjoy it as much as someone in a solo pt, so we can't relaly improve that without improving it in solo

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when i mean, the thing is that adrenaline is good for how it is rn

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rewards being skilled and consistent dodges

indigo heart
golden tulip
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i think adrenaline is too strong in sp too

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lol

small timber
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ye even for singleplayer (aka boss is always aggroed), it is too strong

indigo heart
golden tulip
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its mostly just the dmg boost imo

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200%+ is nuts

small timber
#

if you want like a nuclear option will maybe like, make adrenaline and rage give half as much damage in multiplayer

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but ya, even on singleplayer it should be nerfed, before considering multiplayer

lofty hedge
gray nebula
indigo heart
golden tulip
gray nebula
golden tulip
#

even though theres plenty of people who agree with me

gray nebula
#

ok well compile imagens then

indigo heart
gray nebula
#

im sorry oomfie itsj ust that like having ppl that are very well experienced in the game say the mechanic that is meant to reward ppl that play well is too good, like

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its harder to take at face value

small timber
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I mean... if nohitter says adrenaline is too strong it kinda prove the point? since they rely on adrenaline much more

gray nebula
#

???

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cuz then if its nerfed to be balanced from the pov of players that know their shit, and then for a regular player that maybe gets adrenaline like, once or zero times per bossfight, it feels like a wet fart and then they feel not rewarded

small timber
#

basically nohitter is probably the people that don't want adrenaline nerfed the most; if even they are saying it is too strong it probably is the case

indigo heart
golden tulip
#

so what i cant say something is too strong because... im more experienced?

eternal escarp
#

ibans point is due to nohitters having much more use of it they can see its potency (i t hink)
however, i do still agree the 200% is too much for atleast early game

gray nebula
#

you can't say that the mechanic which rewards good play is too strong because the intent is that its good because it rewards good play

small timber
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I think adrenaline having a good payout is fine (rage in that case is a bit free), but the current adrenaline payout is literally melt the boss

gray nebula
#

nohitters HAVING to be good and experienced and constantly getting adrenaline makes for a weird sample size

solemn dust
#

@topaz falcon train

indigo heart
golden tulip
#

i half agree half dont im just salty im not being taken seriously because im slightly better than the average player

topaz falcon
gray nebula
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like ok youre saying its too strong but youre part of the very very small ffraction of players that get as much adrenaline as possible during a fight

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like just think of the average player that is playing the mod for the first time

eternal escarp
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i just think that, upgradeless, adren needs to be slightly weaker, and come to its 270% by upgrades

gray nebula
#

theyre not even gonna get adrenaline on every fight probably

eternal escarp
#

because beyond early game its much less of a pocket nuke

indigo heart
small timber
#

10 tries to kill provide is way about average

golden tulip
#

yea whatever adrenaline is not gonna get nerfed anyway. taxevasion

gray nebula
#

๐Ÿ˜ญ

eternal escarp
#

i agree

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to an extent

small timber
#

but ya regardless, making adrenaline scales is probably the least nuclear option solution

golden tulip
#

it would never get past voting

gray nebula
#

like someone that went "ok its my first playthrough and i got adrenalien and it shredded the boss please help

indigo heart
#

hahaha

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this chat is great.

small timber
#

since for current end game bosses (that is not scal), adrenaline is ok for how hard it is to pull off

indigo heart
eternal escarp
small timber
#

meanwhile for most pre-HM and HM bosses you can get adrenaline by just running for most of them

golden tulip
#

its mostly people that agree with me that are often in this chat

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however i do not care enough to turn this into a big thing

indigo heart
eternal escarp
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you know theres

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3 adrenaline upgrades

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they just dont do a lot comparatively to the amount you get by just spawning in

indigo heart
golden tulip
small timber
#

yeah, 200% after character creation and upgrade to 245% for a character at scal is abit ridiculous

eternal escarp
#

the maximum for adren boost was like 270% right

indigo heart
#

+125~250% damage based on bosses killed and adjust charging rate in MP based on boss distance to player? i think this is okay.

small timber
#

should be 245% currently no?

eternal escarp
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no because the adren upgrades already exist

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just make it

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weaker on player creation

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and make the upgrades grant more to reach the same max it is rn

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boom

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imo

indigo heart
eternal escarp
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its practically

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the same way

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just instead of on boss kill its on boss drop item use

small timber
#

and for MP just like, make it give half as much damage is probably more straight away, since otherwise people will have confusion on how their adrenaline is charging at 40 seconds instead of 30

eternal escarp
#

mp

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where everyone else can just sit on the side and farm adren iirc

indigo heart
eternal escarp
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RDR exists for 2 bosses so it doesnt matter

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true damage?

small timber
eternal escarp
#

you mean true melee?

indigo heart
#

Am I mistaken?

small timber
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that (attack) is reworked and no longer exist, it deal normal damage now

lofty hedge
eternal escarp
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that used to be in the star attack and it was apparent because it looked different when you got hit

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but yes

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that was removed

indigo heart
small timber
#

and the intention of RDR (on the 2 case existing now), is more to force the boss fight to last a specific amount of time minimum, and less for "stalling 4 minutes and kill night providence instantly"

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so for normal gameplay you will just think "huh I don't deal a lot of damage", but it is not something you desperately have to know to beat it

eternal escarp
#

and you will usually not even notice because weapons dont have as insane of a scaling anymore iirc

indigo heart
small timber
#

(and ya, malice removal, and the providence summon item have a warning on it for summoning it at night)

eternal escarp
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and if you fight night provi "on tier" you wont notice that at all likely

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as 4 minutes is the avg killtime regardless (allegedly

indigo heart
eternal escarp
#

mp doesnt exist

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nothing is balanced when you have another player

indigo heart
small timber
#

for reference the current MP health scaling is bugged

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for 2 player bosses only have 110% HP instead of 160% (which it is supposed to have)

golden tulip
#

weve been trying to say forever now that calamity doesnt balance mp

small timber
#

not sure about even more player, but since 2 player is the case then it probably is also the case for more players

eternal escarp
#

the moment you have another player you basically invalidate 75% of the games challenge and are signing up only to have friendly fun

small timber
#

which is why night providence suddenly become a massive roadblock, because it is one of the first case of bosses being not meltable/can only beat it at normal timing on multiplayer

golden tulip
#

yea like, terraria mp is really fun but also horrendously unbalanced

fossil finch
#

reminding chat that vanilla's hp scaling is the only effort of balancing having double (or triple, or quadruple the damage on a boss and calamity had to nerf that

golden tulip
#

why did they nerf that?

small timber
#

I still dont understand the calamity nerf tbh

fossil finch
#

i don't know

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it's an incrediby ancient nerf

grim tusk
#

Good question

indigo heart
golden tulip
#

any dev around here that can explain why they did that HDfailure

grim tusk
#

Tank gets rage

eternal escarp
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i dont think thats really fixable thats just

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how mp works

grim tusk
#

And ye

indigo heart
grim tusk
#

Mp moment

golden tulip
#

i dont want to feel like a parent calling out their child i just want to know HDfailure

fossil finch
#

again it's ancient
I don't think most devs know why at this point

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if any of them even remember

indigo heart
small timber
indigo heart
golden tulip
#

how do you even mp snipe i dont play mp often

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do you just hope the bullets hit

small timber
#

you can store adrenaline at the other side of the map and wormhole in iirc

golden tulip
#

true

indigo heart
#

And Wormhole for adr.

golden tulip
#

sniper scope is only available for half the game tho

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a lot of that seems like.. minmaxing sniping

indigo heart
golden tulip
#

let me buy an ultrawide monitor to kill these terraria bosses ๐Ÿ˜Ž

lavish condor
#

Potions of return available right after evil boss or even pre-boss if you do angler quests also work

golden tulip
#

i was gonna say "they should make wormholes not work during a boss fight" but that would be stinky when someone dies

indigo heart
#

@golden tulip Your name is making me hungry and I just ate.

golden tulip
indigo heart
golden tulip
#

true just dont be lazy

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might be an option idk

indigo heart
spring fog
#

Yall like my suggestion?

indigo heart
spring fog
#

Yeah

gray nebula
#

s o true the W

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doing this right now

golden tulip
#

fastest sugg approval in the west

spring fog
#

I've been thinking about making boss summoning more unique ngl

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It would make calamity feel like an rpg of sorts

eternal escarp
#

everyone has

spring fog
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Improving world exploration

golden tulip
#

(kidding aside thats both already planned

eternal escarp
#

but then again theres also the people that hate unique because they need to wait for like

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2 minutes

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to get an anahita spawn ๐ŸšŽ

golden tulip
#

more world exploration and summoning items being made more unique

indigo heart
spring fog
eternal escarp
#

no

small timber
#

'you need to explore to obtain boss summon? you mean I cannt craft a summon immediately from woods? OMG THIS IS THE WORST CHANGE EVER'

eternal escarp
#

configs for stuff like this is cringe

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the correct answer is

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make things cool regardless

small timber
#

no, just disregard those people who dont want it

golden tulip
#

the correct answer is 2024

spring fog
#

Ight

indigo heart
eternal escarp
#

anyhow yeah overhauling the actual inbetween boss content is something that will happan

small timber
#

you cant really cater towards every single type of player

eternal escarp
#

i.e biome overhauls

indigo heart
small timber
#

though is underground desert/desert part of it? I only know sunken sea and brimstone crag is the closest one

eternal escarp
#

i forgot the order but the next major update is a biome overhaul

golden tulip
#

ss first

eternal escarp
#

but their reasoning is answered with the stuff planned i think

spring fog
#

I've also been thinking about "quest for the sun" too, wanna hear it?

golden tulip
#

..

small timber
#

but ya if that is the case I think technically the suggestion should be fine, at least not overlapping with devplans.png

eternal escarp
#

idk if their sugg specifically is added unless im super clueless and iban planned something in the shadows of secrets

small timber
#

(unless they have other idea for unique obtainment method of DS summon)

indigo heart
#

Here's a suggestion. Make the world B.I.G.G.E.R.

spring fog
#

Every boss spawner should be unique ngl

eternal escarp
#

lol

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lmao

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making the world bigger is an issue i think afaik

indigo heart
#

Late game the world feels claustrophobic.

small timber
#

the devs did say they can support larger than large world right now, and larger world can fit in more structures after the biome reworks without cramming everything in small spaces

eternal escarp
#

i have never felt thaty with a large world tbh

spring fog
#

Like for example, maybe worm food (EoW) would be found at a hidden chest on the corruption crags

eternal escarp
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EoW has the

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shadow orbs

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lol

spring fog
#

Oh

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I forgor

eternal escarp
#

every vanilla boss has a unique spawn

small timber
#

ye, vanilla ones probably best left untouched

eternal escarp
#

except EoC and mechs

small timber
#

EoC even have night natural spawn

eternal escarp
#

i dont count natural spawns but you can

indigo heart
eternal escarp
#

it appears you have never tried to get a king slime summon via RNG (slime rain)

indigo heart
fossil finch
#

theres no game design ethos but what you say is right in this case anyway'

spring fog
#

Next suggestion ill post will ve "quest for the sun"

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AKA making Providence spawn more interesting

small timber
#

pretty sure important bosses like providence and stuff probably are semi-planned already, or a little too far fetch

indigo heart
fossil finch
#

i dont think you should post it because my making wrong assumptions power is up the charts which means your idea is probably not that great

small timber
fossil finch
#

anyways yeah all important bosses already have their own stuff planed
(profaned,, biome, profane (profaned (the biome (the experience

indigo heart
#

Also, I'm only in this chat because Russia has removed half of my stuff to do at work.

small timber
#

no politics here, but ya, then in that case providence is probably already set

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since if a suggestion conflict with devs plan it is much more likely for it to not get passed

fossil finch
#

i dont think saying russia exists is very political disocrd user xpcqe326

indigo heart
small timber
swift wharf
#

that ds summon sugg looks pretty specific

small timber
#

since you never know if it will become a rant/convo real quick

spring fog
fossil finch
#

it does but they're going to do desert ruins anyway

indigo heart
#

I don't have another project assigned yet to my free time.

fossil finch
small timber
fossil finch
#

(why would providence ever quest you

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i don't think she can talk but she's intelligent

spring fog
indigo heart
small timber
#

that might fit scal more than providence, but again devs (seems to) have no plan to make scal appear earlier with how they denied a lot of suggestions related to similar idea

fossil finch
#

as intelligent as you can consider a hardcore nihilist to be

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providence is not based on any touhou shit

indigo heart
swift wharf
#

what reference?

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if this is a donor item moment istg

fossil finch
spring fog
#

After Providence regains some of her power, she will ask you to join her on the destruction of the world, you refuse, making her rage and start the fight

eternal escarp
#

the only touhou references i know of are the dono butterfly summon and phups dev item

fossil finch
#

there is at least one non dedicated touhou reference in calamity

swift wharf
#

donor item

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developer item

eternal escarp
#

that one, yes

swift wharf
#

litearlly the same thing

fossil finch
#

isn't event horizon's name from (in this specific

swift wharf
#

(for this context

small timber
#

dark spark too, there are some (just not quite providence related)

fossil finch
#

as intelligent as you can consider a hardcore nihilist to be

indigo heart
# swift wharf what reference?

https://calamitymod.wiki.gg/wiki/Pristine_Fury
A song for Junko from Touhou.

Calamity Mod Wiki

The Pristine Fury is a post-Moon Lord flamethrower that drops from Providence, the Profaned Goddess. When used with its primary fire (left-click), it will rapidly fire a string of five flame helices that do not pierce but will create a small explosion and form a visual pillar of flame dust. When used with its secondary fire (right-click), it wil...

swift wharf
#

I see

#

the ex leg drop

fossil finch
#

oh no not event horizon, recitation of the beast is

#

my internet is dying

eternal escarp
#

close enough

swift wharf
#

anyways why is touhou relevant

eternal escarp
#

there are 2 direct references and 3 drawing inspirations but whatever

#

who cares yeah

spring fog
#

Blast what do you think about making Providence a Quest and then a fight? Details are above

indigo heart
eternal escarp
#

dont bother suggesting it iirc

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not to be rude but

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yeah

swift wharf
#

too specific

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and pretty
?

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pretty ?-ish

eternal escarp
#

regardless of future profaned whateverness

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theres no reason provi will send you on a quest when she is (afaik) hibernating in the sun

fossil finch
#

oh no not event horizon, recitation of the beast is

gray nebula
#

๐Ÿ˜ญ

eternal escarp
#

((whats the lore rn))

gray nebula
#

u saw it

swift wharf
#

also arent desert medallions planned to spawn in desert chests or am I insane

eternal escarp
#

did i ๐ŸšŽ

fossil finch
#

dom doing that desert ruin worldgen in never

gray nebula
#

litterally yesterday

eternal escarp
gray nebula
#

or earlier than that

swift wharf
#

lurker

gray nebula
#

spoolky

fossil finch
eternal escarp
#

iban you missed the

swift wharf
#

dev channel item NOOOO

eternal escarp
#

trollybuss

swift wharf
#

item?

eternal escarp
#

(it refers to my action of trollying)

fossil finch
eternal escarp
#

wtf dom lurk

gray nebula
#

oh dang

eternal escarp
#

real

gray nebula
#

whats that desert ruin worldgen

swift wharf
#

link*

eternal escarp
#

anyways ill depart from this convo now

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stop LURKING dom

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good

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okay bye

drowsy plank
#

lmao

indigo heart
#

Same, gonna work on some TML hacksexploitscheats experimental mods.

frosty trellis
#

Just do the desert medallion in the desert chest suggestion chance instead bc doesn't fuck up world gen and gives a chance for DS to be easily encountered

gray nebula
#

yea

fossil finch
#

cringe

gray nebula
#

tho issue is that since its non consumable it might fill ur inv

fossil finch
#

worldgen is cool

spring fog
#

!!!

drowsy plank
indigo heart
frosty trellis
#

LMFAO

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Nah nah nah

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The nohitters

swift wharf
#

the entirety of cmt

spring fog
#

!!!

frosty trellis
#

The entire underground desert?

swift wharf
#

link*

indigo heart
frosty trellis
#

Dunno on that one Chief

swift wharf
#

my internet failed me

spring fog
#

Only going for the item would take 5 minutes at best

swift wharf
#

ignore that link*

frosty trellis
#

Like, the ruins idea is cool and all

#

But like

spring fog
frosty trellis
#

That is going to fuck with worldgen more

swift wharf
#

the problem is it's too speficicicicic

frosty trellis
#

And the sunken sea already has worldgen issues

#

With the underground desert

#

It's not too specific, since it's a location underground with the DS summon item in it (And everything else is left ambiguous)

#

But underground desert and sunken sea worldgen is fucky already

#

Another structure could cause some.... Issues

drowsy plank
#

just rework desert pyramid from vanilla ultimatesmug

frosty trellis
#

OH

swift wharf
#

jesse what the hell are you talking about

frosty trellis
#

THAT WOULD WORK

swift wharf
#

they are literally describing it

frosty trellis
#

PYRAMIDS

indigo heart
frosty trellis
#

GUARENTEE A PYRAMID SPAWN AND ONE OF THE ITEMS BEING A DS SUMMON ITEM

indigo heart
#

Even abyss world gen is kinda boring.

swift wharf
#

wait until abyss gets reworked in

indigo heart
swift wharf
#

3.71 years

frosty trellis
drowsy plank
#

it does tho :)

frosty trellis
#

That's what I meant lol

indigo heart
#

You mean like the abyss spawning in our world with just 4 blocks stopping it from draining into hell?

drowsy plank
#

nice

indigo heart
#

We were so tempted.

frosty trellis
#

Well

#

If you aren't playing on a large world

#

That will happen more often than not

indigo heart
#

Our tank decided he was gonna mine it, tried to walk up to it and instantly died from water pressure bleed.

drowsy plank
#

i never get draining the abyss unless it's just to get a lot of obsidian

indigo heart
#

We are large.

drowsy plank
#

all ur doing is making it harder to traverse in the future

indigo heart
frosty trellis
#

And if you drain the abyss

#

Glhf during the Jared fight

#

Since you will just die in an instance

frosty trellis
indigo heart
frosty trellis
#

Valid

indigo heart
#

They got mad lmao.

frosty trellis
#

Valid

#

But also just water walking potions

indigo heart
frosty trellis
#

I think the buff limit was getting extended and not removed? Or am I just on smthin

frosty trellis
#

Either way that's the entire reason I use Lan's unlimited buff slots so I can play 1.4.4 early

indigo heart
frosty trellis
#

Where does it say it's cheating? Unless you mean the nohit server then fair

indigo heart
#

Also, it was a joke.

frosty trellis
#

This is starting to get off topic though
Although I think bc of the buff slot limit being upped to 999 that it's fine since it's gonna happen anyways, and it's just so I can have my potions to help explore and stuff without having to swap it all out during boss fights lol. I can fight with 22 buff slots and have just fine

#

I'm just lazy

indigo heart
#

I use every pot and I have no regrets.

frosty trellis
#

Fair enough

grim tusk
#

@unique vector Specific sugg

unique vector
#

@spring fog your suggestion is a bit too specific

#

you want to word it to where youโ€™re requesting a general feature or game piece you want to be expanded upon, not telling us the ins and outs of an idea you had for us to excute

#

probably would be nice to explain a bit more about why exactly you want a โ€œruinsโ€ specifically, or to just generalize the suggestion to suggest more environmental structures

hollow shell
#

@topaz falcon Consider this a verbal warning for your joke sugg
Doing the whole "It wasn't a joke I actually want this" thing for a 2 word 'suggestion' is not only annoying but has been done to death by others before you

topaz falcon
#

:/

#

sorry

hollow shell
#

@graceful nymph ^

hollow shell
#

@vast summit We will, in the future

#

It'll be after we complete a lot of the other stuff we want to get done, because adding him will be like a final capping point

vast summit
#

Add noxus

frail mantle
#

maybe eventually

raw crystal
#

anahita summon item, someone suggest

hollow shell
#

We will
After Yharim

hollow shell
frail mantle
vast summit
#

Actually serious question will xeroc be a boss

inner anvil
#

Yes.

frail mantle
#

there are more creative ways to summon bosses

hollow shell
#

We will likely have some alternative solution to Anahita's spawn reliability

vast summit
#

Nice

frail mantle
#

like some piece of furniture that massively increases ??? spawn rates or something like that

hollow shell
vast summit
#

Literally the radiance from hollow knight

hollow shell
#

no that's Providence

vast summit
#

Kinda true

#

providence is more like nkg though

frail mantle
#

team cherry liked prov's fight so much they added the radiance in a week as the final boss of hollow knight

hollow shell
#

That is one of the biggest funnies, that Prov came first

vast summit
#

Actually wait are you guys planning on revamping the temple for yharim

hollow shell
#

Nah

#

I don't think Yharim has any connection to the Jungle Temple anymore in the lore

#

We have newer plans for where his fight will take place, which're spoilers

drifting wing
#

yharim biome

vast summit
#

You can tell me I wonโ€™t tell anyone

#

Pinkie promise

hollow shell
#

finally a usage for this emote

raw crystal
#

its |this one| right?

#

~this~

#

which is eet

#

this

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thank

gray nebula
#

???

#

this suggestion is having a hard time being understandable

unborn oriole
#

What does acid rain have to do at all

#

How are buff slots permanent buffs

raw crystal
#

its a good position for the first increase in buff slots to be put

unborn oriole
#

Permanent buffs are like

raw crystal
#

if they were added

unborn oriole
#

Hp and mana upgrades

#

Not

raw crystal
#

and rage and adrenaline

unborn oriole
#

Buff slots

unborn oriole
raw crystal
#

So we could make the drunk princess's candles useful without QoL mods

unborn oriole
#

They are

#

Already

#

Useful

inner anvil
unborn oriole
#

The game is balanced around 22 buffs slots (vanilla number)

#

I always play like that and have fun doing so

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I dont see why we would need more

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Besides

raw crystal
#

maybe, if summons did not exist which is a fair point

unborn oriole
#

There are already mods for that

frail mantle
#

i think the next vanilla update is doubling the buff slot cap

unborn oriole
#

You play around summons

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Wich means

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You play around your buff slots counting minions

raw crystal
#

odd way to do it but alright

unborn oriole
#

Not like summoners need many buffs

#

Only wrath, yharim's steroids, summoning, bewitched, 1-2 minions and you're good to go

raw crystal
#

oh

unborn oriole
#

Maybe cadace and Titan scale too

raw crystal
#

would it be fair to say you try to nohit it then?

unborn oriole
#

I have already done so

raw crystal
#

ok that makes more sense

unborn oriole
#

You only minmax damage and ms

fossil finch
#

vanilla will duply the amount of buff slots in labor of love anwyay

unborn oriole
#

And then die again and again

fossil finch
#

so its
completely irrelevant to ask for
more buff slots

unborn oriole
#

Or just use Fargo's lol

drowsy plank
#

truly the suggestion of all time

#

love how the acid rain part is just completely dropped

#

also as someone who plays ranger a lot
i have literally never got a meaningful upgrade from the acid rain. it sure does exist i guess

unborn oriole
#

"Oh hey acid rain is cool, and yeah pls more slots cuz summoners hate 22 slots (not true)"

grim tusk
#

One thing has nothing to do with the other

#

And idk why people want summoner to be EVEN MORE OP

#

Heck the title is even wrong

#

โ€œMore permanent buffsโ€
Asks for more buff slots instead of say max hp/mana or proficiency (which was a mistake)

#

@hollow shell this sugg needs to be executed doesnt it?

hollow shell
#

And yeah this most recent sugg uhhhh

I'm not seeing the connection between Acid Rain T1 and the addition of permanent minion slots

#

Oh, more buff slots, even

swift wharf
#

wait how does t1 affect ranger

#

you get
toxicbow and rusty medallion

raw crystal
#

necklace

#

(craftable)

hollow shell
#

wdym Acid Rain T1 only has benefits for rangers and rogues
Nuclear Toads drop a summon weapon, Water Leeches drop a magic weapon

#

Sulphuric Scales can be used to craft weapons for each class

swift wharf
#

rusty medallion and toxicbow fucking suck

#

actual worst accessory

unborn oriole
#

I should make a sugg to rework that shit

swift wharf
#

this suggestion makes no sense

#

please do

unborn oriole
#

I just need to actually have a good idea for once

swift wharf
#

the testes are aware of toxibow though

worthy lintel
#

toxibow XD

swift wharf
hot zephyr
#

we're aware of rusty medallion too HDFailure

swift wharf
#

I think everyone is

#

noob bait accessory

golden tulip
#

are you aware of the aerial bane

swift wharf
frosty trellis
#

Does anyone use the basher?

#

Over BoG?

hollow shell
#

Brain of Gthulhu?

fossil finch
#

blade of grass

hollow shell
#

oh

#

Yeah Basher could use some attention

#

All the Sulph Scale weapons could

#

Give em the Victide touch

fossil finch
#

yes

#

made basher the spirit bat type of weapons i think

#

tha tyou like hold ans lam on the floor

hollow shell
#

Yes exactly

lofty hedge
#

Those weapons are cool.

#

Or, maybe give it a swing similar to that of a baseball bat.

#

It kinda looks like one.

hollow shell
#

Smash bros home run bat hit sound effect / sfx / ringtone. This is the sound when you use the home-run baseball bat item (ใƒ›ใƒผใƒ ใƒฉใƒณใƒใƒƒใƒˆ, Home Run Bat) and smash a ennemy during a game in the video Super Smash Bros Ultimate. When you hit an opponent with a forward smash by using this homerun bat you can KO opponents in a single hit.

Find this Smash...

โ–ถ Play video
lofty hedge
#

Exactly what I was thinking of.

swift wharf
#

pre-hm slap hand

lofty hedge
#

But more unique.

swift wharf
#

yes

#

tungsten armor synergy

unborn oriole
#

Oh thanks for mentioning that

drowsy plank
#

np

bright crag
#

Malice is being removed because of alleged impopularity, mainly because of features it has lost over time

#

So shouldn't there be a public vote, to gauge interest in leaving current Malice?

drowsy plank
#

read the pins

#

jesus christ you have a role too

bright crag
#

Oh, really

frail mantle
bright crag
#

I am aware of all that

drowsy plank
#

do not

bright crag
#

I am asking nonetheless

drowsy plank
#

discuss malice here

#

it's literally the first pin

bright crag
#

Oh, lovely then

drowsy plank
#

i dont want to see another 6 hour malice debate which is why the rule was made in the first place

bright crag
#

I assume there have been debates, then

drowsy plank
#

LOTS

inner anvil
#

And all of them are circles.

#

Not worth anyone's time.

#

Both sides are valid and Calamity had to choose one.

hollow shell
#

Yes please let us not discuss this
We're not backing down on our decision

unique vector
#

sugg disc HELL!!!

rotund owl
#

They should add DoG to CS.Source

#

very cool collab

drowsy plank
#

damn bro that's mad funny

rotund owl
#

i mean

#

it was funny to me

sand ermine
drowsy plank
#

sounds fine to me

sand ermine
#

alr

cobalt pewter
icy sedge
sand ermine
hollow shell
#

Yeah this makes sense

#

We have sound for Potion Sickness ending and Chaos State ending

#

So this would fit

frosty trellis
#

There's a sound made with ending of chaos state?

#

Since when?

hollow shell
#

Dunno when it was added but it was relatively recent

frosty trellis
#

Ik about the potion sickness one

hollow shell
#

I think it was added at the same time as Potion Sickness's

frosty trellis
#

I've played in the most recent update and used RoD a fair bit

#

I've heard the potion sickness one since I've started playing calamity

#

Never once heard the chaos state one

hollow shell
frosty trellis
#

Potion sickness is something I always listen for

#

I've never heard the chaos state over one. First time I've heard it

hollow shell
#

I heard it in my current playthrough

#

so, ๐Ÿคท

frosty trellis
#

Dang

#

I've never heard it even when using RoD abuse against DoG

drowsy plank
#

i hear it all the time

#

but you gotta listen for it

frosty trellis
#

You must have too

#

Bc the potion sickness one is in your face and easy to hear

#

Might wanna turn the chaos state one up a notch

sand ermine
#

Damn

#

I thought the sounds were coming from Fargo's Mutant tbh lol

frosty trellis
#

I thought it was Alchlite until I saw the icon for the dodge cooldown

#

Then realized that's probably calamity

sand ermine
#

I just never really thought about it once I came to the wrong conclusion that it was Fargo's Mutant

drowsy plank
#

art server "leaks"

gray nebula
#

it should be the easiest setting to implement

#

uh?

#

not raelly

#

idk if it uses any IL editing or stuf

safe oasis
#

disabling the feature would be to simply not use it iirc

frosty trellis
#

Also still in phm

safe oasis
#

though i agree bandit refunding is pointless now that tinkerer isnโ€™t rng anymore

frosty trellis
#

Let me guess, pumpler abuser?

frosty trellis
#

With how expensive the candles are once you get to hardmode

#

Actually play out the mod. Master-Death really cranks up the difficulty post Mechs

#

You are making assumptions purely based on a post-skeletron perspective

safe oasis
#

what

#

was that referring to me or the suggester

#

because there was no transition there

frosty trellis
#

Oh

#

Sorry

#

But yeah, the suggester needs to play the mod fully before making suggestions like that

#

Bc reforging endgame gets really pricey

#

Extremely pricey I might add

#

Even with the reforging system overall getting menacing or warding on everything endgame is going to drain 50+ plat sometimes

grave zincBOT
#

@fresh stone - Your suggestion has received an updated status!

[Make Yharon's weapon drops inflict Dragonfire]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@fresh stone - Your suggestion has received an updated status!

[Make Yharon's weapon drops inflict Dragonfire]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

fresh stone
#

Hell yeah

distant gyro
#

Dragonfire now does 500 base DPS to enemies

#

(it didn't have a value before)

fresh stone
#

I always thought it was weird even back when it was lethal lava burn

drowsy plank
#

that was fast

zenith hazel
#

and it might deal more damage to you next update

#

:)

ruby plover
#

you better be joking whereismysalad

frosty trellis
zenith hazel
#

we can always nerf it

distant gyro
#

for scal it would be 75k since she resists it

hollow shell
#

Ah right, the vulnerability system

small timber
#

I mean, if the immune to dragonfire is more accessible by all classes it will be welcome

#

Currently it feels really weird to basically use a ranger accessory for dragonfire immunity (though admittedly I use it all the time despite it)

#

The only other instance of this is like nuclear rod which give irradiation immunity but is a summoner accessory (eldritch soul artifact do not really give relevant boost to all class but it is at least still all class)

ashen warren
#

I think about.suggesting a rework of Omega blue armors tentacle sprite. Any1 else think they look weird?

#

Didnt knew that thx.

short walrus
#

@sonic fox ping a tester for that before you suggest it

small timber
#

rogue moment

short walrus
#

Ah, a ditcher

ashen warren
#

Hm I have a second one about Omega blue. Rather than have abyssal madness beeing an activated ability trigger and passively keep it while on low health. Or maybe that way(also passive): increase crit, damage/range of tentacles and visual madness effects gradually the lower your hp. Could for example give 1 tile per 10% health missing and would allow to slowly dive deeper into Madness visuals.

small timber
#

that will make it... even more awkward than the current version?

#

people already hate the current version (basically only nohitter use it) because it cancel life regen, now stacking a low life condition on top of it will further enforce the whole nohitter only armor thing

ashen warren
#

So it would be an upgrade for the only playstyle it is used on currently?

short walrus
#

Debatable

#

Calamity does not want to support nohitting directly

small timber
#

no, it would make it even worse for basically a gear 99% of the playerbase (already) cannot use at all

small timber
#

because the current set bonus is super ideal to be use alongside adrenaline

hot zephyr
#

if an armor set is so polarized to only be useful for a niche selection of the community, it should be made more accessible. not the other way around

small timber
#

ye, (though the last time I try to suggest making the no regen only activate during boss didnt do so well, but seeing how things are now that idea go into the dumpster)

hot zephyr
#

if omega blue isn't useful, ask for a rework. list the issues present in the current set.

small timber
#

the issue is just it is the single least comfy armor to use tbh

hot zephyr
#

i'd recommend not being specific on what the rework SHOULD be, because I've seen a lot of suggestions get declined not because there isn't an underlying issue but rather the solution suggested isn't received well

small timber
#
  • it nullify all life regen = cant get hit (nohitter)
  • its healing component entirely rely on tentacles which is short range, short range = somehow try to not get hit (nohitter)
  • only upside is big damage but low defense = (nohitter)
ashen warren
#

Well my thought the was to increase the range with low hp/ or gradually the lower the HP. It could give synergy with rampart of deities then.

sonic fox
#

i need the name of one tester

small timber
#

^

#

(in pinned message)

sonic fox
#

ok

swift wharf
#

dear god

#

config hell

small timber
sonic fox
#

ok

#

@hot zephyr

#

what's your opinion about a nerf on fishbone boomerang?

umbral gazelle
small timber
#

but ya things like that I feel are less like a nerf but probably not intended to be that strong in the first place

sonic fox
#

ye

hot zephyr
#

fishbone boomerang was already tested in the testing branch
we're aware of it being too strong against EoC
afaik nothing has been done yet

sonic fox
#

my opnion about it is to make him only be able to hit a single target only one time

swift wharf
hot zephyr
#

I hate Configuration Options!
I hate Configuration Options!
I hate Configuration Options!

slowly bloating the menu with hyperspecific tweaks that don't really matter

swift wharf
#

also is that suggestion even allowed

#

it's suggesting more than one thing

#
  • don't use blood orbs and just craft potions normally?
#

same with angler kits

small timber
#

ya the Extra part feels completely unrelated to the suggestion

#

it just becomes a suggestion to ask configs for a bunch of completely unrelated things

#

(and the suggestion boils down to reject calamity, return to vanilla; the suggestion give me the feeling that they come from vanilla to calamity and just dislike every single vanilla altering changes)

hot zephyr
#

there's a point to be made about the goblin tinkerer rework, even if I think you're weird for liking vanilla goblin

#

everything else.... idk man

small timber
#

the very agreeable reasoning for tinkerer reforge config I feel is always that it is for mod compatibility, but the suggestion is just, 'I dislike getting best enchant easily'?

golden tulip
#

would a suggestion to heavily nerf the money be good daryl

small timber
#

you mean boss farming for money? I think (I heard) they are on their way to nerf some of them

distant gyro
#

yeah

small timber
#

(inevitable 30 votes suggestion because people like overpowered stuffs)

swift wharf
#

inevitable "just grind more lmao"

golden tulip
#

it is absolutely broken since 2.0

#

1.70 plat from a single cryo bag

swift wharf
#

as someone who cheats 129330219 platinum idnc ultimatesmug

golden tulip
#

10 plat from twins

grim tusk
#

Sometimes it did what it did on the vid, or even kill EoC in 15 seconds

#

Other times took like 3 minutes to kill EoC

distant gyro
#

probably -1 iframe it

small timber
#

people will complain about it so much to readd it

#

and you basically can resell boss drops for money anyway (so it will not really "kill" boss farming for money), the current money values just seems to be a bit buggy

hollow shell
#

Buggy?

serene tendon
small timber
# golden tulip 10 plat from twins

based off of this, but ya I really only notice 1 king slime is 50 gold somehow, and generally boss do drop a lot of golds, just I personally didnt encounter bosses droping plats or things like that

serene tendon
#

It is so OP

hollow shell
#

I do think having cash only drop on first kill is a good idea

small timber
#

I vaguely remember isnt (even) moon lord supposed to only drop 25 gold per kill? so I thought the current numbers is just not intended

serene tendon
hollow shell
#

I would like for money to actually mean something

golden tulip
small timber
#

oh no

golden tulip
small timber
#

but ya tbh I am not opposed to the idea, just I will imagine people will complain about readding it

serene tendon
#

Yup. Calamity summons were balanced on being the only summon damage. Due to whips they need a big nerf

small timber
#

(so I really prefer to just, make them drop massively reduced amount of money, rather than straight up none on subsequent kill)

cobalt pewter
#

money drops and the price of the stuff boss drops can potentially make money

๐Ÿ’ฅ

#

I think diminishing returns would be fine, so for the first few times you get a good chunk but past that you'll just significantly reduce the amount of money you get from a boss

#

but that's just the money

serene tendon
cobalt pewter
#

the stuff themselves that can be sold would be trickier to handle

hollow shell
#

Add a dynamic economy based on supply and demand
If you keep selling the same things in bulk, their value drops
TrollModerateTomfooleru

cobalt pewter
#

make NPCs recognize that you fought bosses multiple times before you go to them, and they'll tank the sell values if so

grim tusk
# golden tulip

Me when we knew about this but summoner cannot be balanced atm ๐Ÿ—ฟ

serene tendon
small timber
#

make npcs cant buy boss drops, they cant use it anyway, boom problem solved

cobalt pewter
hot zephyr
#

money in terraria is permanently broken and no mod nor even re-logic can fix it

drowsy plank
#

money will always be meaningless because if you dont farm bosses you can just afk farm enemies

cobalt pewter
#

best you can do is slow the players down from selling stuff in bulk tbh

drowsy plank
#

im killing you

serene tendon
hollow shell
#

Maybe this could be resolved by making it so boss summon items only get consumed when you beat the boss
which is something Fargo does with its bosses iirc

So you can attempt the fight as many times as you need, but repeated farming requires you to expend the resources for the summon each time

drowsy plank
hot zephyr
#

Just reduce the money rewards

#

Don't reinvent the wheel

cobalt pewter
#

no one's gonna stop me from making a new wheel for my bike ๐ŸšŽ

serene tendon
hollow shell
drowsy plank
#

money drops were fine where they were before the drop rate reworks

serene tendon
small timber
#

or maybe reduce boss drop price across the globe by like 90%

drowsy plank
swift wharf
#

make prices scale with progression

cobalt pewter
#

I think people have agreed upon tanking the money drops already, we're thinking of the stuff that can be sold

hot zephyr
#

it's an inherently broken system that cal doubles down on, in attempt to at least make some incentive to not bitchslap boc a billion times

swift wharf
hot zephyr
#

buy something for cheap

#

wait a few bosses

#

sell for more than you bought it for

#

stonks :)

drowsy plank
#

terraria stonks

cobalt pewter
#

yeah progression based stuff will never work

swift wharf
hollow shell
#

Quincy Collectable Action Figure

small timber
drowsy plank
#

honestly adding stock investments to terraria would be the funniest shit

cobalt pewter
#

supply and demand is a good answer from rover honestly

swift wharf
#

just like cruelt-

cobalt pewter
#

inb4 tax collector actually functions and will also drain your money

hot zephyr
#

money in terraria is stupid but I'd rather have it remain stupid than upend the system entirely for what will amount to little benefit because we'll just find the newest way to minmax

drowsy plank
#

true!!!

cobalt pewter
#

oh wait.

#

tax collector is a thing

#

I completely forgot

drowsy plank
#

and he's buffed next update

hot zephyr
#

trying to fix terraria's horrible economy would be like fighting a hydra

#

just slash the coin drops

small timber
#

gut the bosses direct coin drop and make the selling value of all items reduce by 90%

hot zephyr
#

personally I'd be fine if nothing was done because a majority of the bosses with big payouts are at least slightly more of a challenge than grinding your 40th BoC

small timber
#

main income will become tax collector really quickly

golden tulip
#

would it be an idea to suggest calamity removes the vanilla multiplayer boss hp scaling nerf

hollow shell
golden tulip
#

how far did it get

hot zephyr
#

I'd love for caldev to stop charging exorbitant prices for items as well, especially cases like RoD

small timber
#

(it is still a mystery how the MP hp scaling nerf happen in the first place when it really isnt a big scaling in vanilla)

cobalt pewter
#

just nerf demonite and crimtane bars sell value to 1 copper then

golden tulip
#

^my point

cobalt pewter
#

problem solved

cobalt pewter
small timber
#

RoD is like a one time purchase, maybe two time so I will give it a pass

hot zephyr
#

like I said

#

it's a hydra

small timber
#

readd RoD fishing recipe

hot zephyr
#

if crimtane bars die we move onto the next abusable gimmick

hot zephyr
#

waste of dev time

cobalt pewter
#

if boc and eow are truly the big deal of economy fuckery and the others can be tolerated, just gut the first two and leave it at that

sonic fox
#

and if all die we go to the old lucky coin farms that make 255 platinum coins an hour

golden tulip
#

might do it later

hot zephyr
#

boc and eow are definitely outliers but they're not the only cases

small timber
#

255 plat an hour is like, very slow, compare to what is happening I think

hollow shell
#

At least AFK farms require setups

hot zephyr
#

farms in terraria ๐Ÿ’€

drowsy plank
#

you cannot fix money, and the gameplay effect that a functional money system would have is incredibly minimal

cobalt pewter
hot zephyr
#

even in something with a more streamlined money system like Stardew Valley, you're only really limited for so long until you find a way to unravel the game and bend it to your will

golden tulip
#

just make bosses drop less money wdym its not that complicated what am i missing bruh

sleek turret
#

the only reason I remember doing for afk farms was to grind dungeon chest keys

#

atleast in vanilla since in calamity you can just kill a boss

cobalt pewter
golden tulip
#

right

hollow shell
#

Which

#

would be tedious but it's doable

golden tulip
#

cant it be an overall % nerf

hot zephyr
#

but why :)

cobalt pewter
#

definitely not a high, or even mid, priority; but it's feasible

golden tulip
hot zephyr
#

0 * 3 = 0

golden tulip
#

ok so money was cranked up to a 100 in 2.0 and now youre like
"welp. its even more stupid now. guess ill do nothing"

small timber
#

ok so in the end before going through all the effort of thinking ways to more efficiently nerf money farm: what is money even used for now? as in, what kind of situation do you need 9999 platinum coins

golden tulip
#

none

small timber
#

so... basically the money farm can just be there and nobody will care since there is nothing to spend on anyway?

sonic fox
#

when you want to use the elon musk gun

small timber
#

I think money only really matter in preHM, maybe HM, then afterwards I never look at money again

hot zephyr
#

nerfing boss coin drops is fine
changing sell values sounds like a horrible idea

hollow shell
#

reductio ad absurdum
"Whoops, we accidentally made it so all enemies drop 1 platinum each
Well, it was already possible to set up a system of lava, candles, and conveyors after obtaining the Lucky Coin and get a few platinum every hour
So it was basically effortless anyway"

golden tulip
#

requires considerably more effort

fossil finch
#

Remove money

#

Everything is traded for now

#

A(im not allowed to disclose)

golden tulip
hot zephyr
#

nonsense
We made endlessly farming every boss exorbitantly broken instead of just evil1
Return the values to 1.5, and we farm Brain again
Go further, and suddenly we're grinding Cryogen or Ravager
Go even further and we result in more tedious grinding for a system that was broken before Calamity even existed

cobalt pewter
swift wharf
#

the horrors of capitalism

fossil finch
#

with a herb indeed

sonic fox
#

Calamity 2.1 The prehistoric update

golden tulip
fossil finch
#

Is it really capitalism when otherworldly creatures drop thousands of gold bars worth

cobalt pewter
#

everything now only drops and sells for 1 copper, good luck buying anything

hot zephyr
#

then just
reduce the 2.0 buffs

sleek turret
#

a single kill twins gives around 1 plat afaik

hollow shell
golden tulip