#suggestions-discussion

1 messages · Page 13 of 1

fringe sky
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Plus it probably is an issue already somewhat aware by the devs

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If BR becomes a major topic focus I'll repost it, or actually I'll just like post it tomorrow or something

hollow shell
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Alright

dapper violet
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I know it used to be called the Shroomerang, but was changed because of a vanilla boomerang having the same name

hollow shell
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mhm

drowsy plank
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yes that is a true statement

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anyway why is mushy buff so weird

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i was thinking it might be cool to make a potion or stationary item that gives the buff instead of just... a boss

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something like the effigies but that a casual player might actually use

hollow shell
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Yeah I have no idea why Mushy exists on Crabulon

fossil finch
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The lore item used to give mushy

hollow shell
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True

drowsy plank
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jesus christ they wanted you to give up 10% movement speed for another ironskin + regen potion?

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and also only in the mushroom biome

crude geode
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Back in the day 10% movement speed was nothing thanks to the cap

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Now it actually means something tho

proud quest
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true dat

drowsy plank
proud quest
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@magic verge i personally enjoy building yharon arenas, its just satisfying

drowsy plank
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i guess

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i mean you still would you just wouldnt need to use solid blocks on the borders

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and for bosses like scal and yharon i think it is a good thing to let you build an arena without the optimal play being to spawn them in and die to them to find the arena borders

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why are people arguing against making it easier to build a yharon arena

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also i think that might already be planned @brittle cave, but i also remember saying this before and this kind of sugg getting into voting anyway so whatever, but it'll probably get implemented whether your suggestion passes or not, so at least you can know that

brittle cave
drowsy plank
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honestly while i think it would be weird if the flamenadoes didnt do damage, id still rather take them just being barriers than to continue the "build walls" meta

frosty trellis
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I love how there is that build walls meta

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Despite me never building walls for yharon

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Just don't hit the flarenados

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It really isn't that hard

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I don't understand how people do it

cobalt pewter
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blocks are a hard, physical stop as opposed to instant death stop flarenadoes are

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there are definitely cases where you accidentally zoomed to the edge with little control

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but it's not that common of a case

hollow shell
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It's not that it's hard to avoid a stationary object
It's that it's annoying to have play around, or at least more annoying than a physical barrier that deals no damage
Having to slow your momentum as you approach the borders, while if you make a wall then you can fly max speed into them until impact

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Making a wall removes a potential source of punishment for error

cobalt pewter
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actuate all blocks when yharon is alive

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🚎

frosty trellis
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I can see that

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But then I have to create and entire platform for where I need to spawn Yharon

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And it's just easier to not build it imo and just fight him in the world long arena I already had prepared anyways

hollow shell
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Awesome
World-long arena

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Average user.

drowsy plank
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lmao

brisk bison
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That crabulon idea isnt bad

unborn oriole
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@pallid crane Elaborate

cobalt pewter
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my brother in Christ I was joking

unborn oriole
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Best weapon for each tier

pallid crane
# unborn oriole <@565687918610481152> Elaborate

Just qol, whenever you go to Hell you prolly only grab one hellforge because you dont think thinks that you'll need two. On top of that it woukd just make sense for it to work similar to how the Hardmode anvils allow you to craft stuff from the regular ones

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just saves the trip

swift wharf
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Oh I see what they mean

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That kind of sounds like an oversight

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You'd imagine that smth craftable at a hellforge would also be craftable at a titanium forge

unborn oriole
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Try putting that on your suggestion

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Since like

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Only header is breaking some rules y'know

pallid crane
unborn oriole
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Always read rules before suggesting

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Bruh

pallid crane
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I didnt realize

swift wharf
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This just sounds like a bug tbh

pallid crane
pallid crane
unborn oriole
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Yeah, much better

tired tartan
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Just a thought... Should they nerf the magic weapon, Glorious End?

swift wharf
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well

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there's a list of testers that you can ping for balancing issues

tired tartan
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are they denoted by a role here?

swift wharf
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oh it's in the pins

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forgot to mention it

brisk bison
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Does anyone know if they are adding whips in the new update?

swift wharf
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they will not be adding whips this update

brisk bison
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Thanks, I was just seeing if I need the, Unofficial Calamity Whips, mod for my next playthrough

tired tartan
swift wharf
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yea

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and don't worry about pinging them

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they're in that list because they're fine with it

tired tartan
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Ayt!

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Hello, @hot zephyr I wanted some insight regarding Glorious End I'm planning to suggest some changes for it, nerfs specifically

hot zephyr
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its a meme

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if it's functionality changes I'd suggest them

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numbers wise, yeah it probably does

tired tartan
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I was hoping for a nerf kind on its functionality

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Function-wise, I've been exploiting it as a frame-immunity trigger

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ohh. I re-read it now... hm.. Thank you for your insights, @hot zephyr !

hot zephyr
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it definitely is one of the items in the mod ever

brisk bison
crude geode
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me when i-frames on a weapon

tired tartan
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so this has been really going on for a good while ever since its release?

crude geode
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idk but final dawn is notorious for it's i-frame abuse, and that came out BEFORE glorious end lol

tired tartan
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hmmm. now I'm having mixed feelings whether to suggest its nerf or not. I'm already suffering so much in Master Revengeance Mod

grim tusk
tired tartan
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ooohh

barren chasm
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wait the paladins mage hammer is worse than the ark of the cosmo's right? why does ark use auric bars and hammer use shadowspec?

drowsy plank
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is it?

swift wharf
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because it's a dev item

barren chasm
drowsy plank
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well i dont care about your opinion i meant what are the killtime differences on things

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cause that's the measure of how good a weapon is vs. another option

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im not sure what you'd test dev tier weapons on tho

swift wharf
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aew

drowsy plank
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maybe scal/exos?? if ark has a better kill time than pmh then that's probably bad, but i think they already know ark is overtuned for its tier

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regardless that's a tester thing and also it's a dev item lol

hollow shell
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Wait what
Can you not craft Unholy Cores at an Adamantite/Titanium Forge?

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Because if not that's definitely a bug

drowsy plank
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wiki says hellforge too lmao

hollow shell
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What the wiki says doesn't matter cuz the HM Forges are supposed to inherit Hellforge crafts

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You can still craft Hellstone Bars at the HM Forges

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@pallid crane Did you actually experience that in-game? You couldn't craft the Cores at a HM Forge, but then when you put down a Hellforge you were able to?

swift wharf
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that's what I'm sayin

dapper violet
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Mage Hammer still good to me :3

barren chasm
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well damn man no need to ba an asshole

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be*

pallid crane
dapper violet
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I'm not being an asshole, just sharing my thoughts

barren chasm
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not you

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cognitive

hollow shell
small timber
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isnt sea urchin spawn extremely common in ocean? it is just not as common for the sulphurous sea version (aquatic urchin)

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and magic conch exist now so it is relatively easy to go from one ocean to another

drowsy plank
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but if it's just a feel thing then w/e

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killtimes are a definite sign of an issue

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it's how literally every other weapon is tested

small timber
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hammer is kinda weak ya, compare to other shadowspec weapon

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but then shadowspec weapon are known to be unbalanced

keen zodiac
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yeah i've been having stupidly low dps with the hammer and endgame gear. it takes me several minutes to kill dog

frosty trellis
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What

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It easily takes me less than a minute to kill dog with the hammer

frozen hornet
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I feel like it'd be better if you list out specific things about artemis that make it harder than the others

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I genuinely don't remember what attacks it has

small timber
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(I think I did write a text file which can be use for reference, at least imo)

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oh right there

frozen hornet
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.txt stinky...

small timber
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reading the suggestion, I think the title will be more accurate if it mention "rebalance the duo/mecha mayhem phase" instead of just exo mechs rebalancing

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since I genuinely think solo twins is fine, it is mostly just when twins is combined with anything

dire mural
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Ares is evaporated by anything with a sizeable aoe, Thanatos is evaporated by anytging withw. Sizeable aoe and even Thanatos laser spam@is easily dodged compared to artemis regular attacks

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Let alone last phase

small timber
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thanatos nonberzerk need work ya, but berzerk version of thanatos is one of the harder mech

frozen hornet
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What does meltability relate to difficulty

small timber
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meanwhile I still dont understand why they refuse to give thanatos positive DR

dire mural
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Berserk Thanatos has only been an issue for me when I screwed up the t beam play

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His laser spam compared to the twins was easy

small timber
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the problem with berzerk thanatos imo is the t hanos beam is way less threatening than laser spam

dire mural
dire mural
small timber
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twins is not really a problem to me tbh

dire mural
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Apollo is only an issue because of artemis forcing you into apollos attacks

small timber
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but ya, twins is like the only one where you genuinely need to figure out a way to dodge, while ares and thanatos (especially berzerk) you can just go with your guts and it will work

dire mural
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Definitelt requires a rework probably but rebalancing at least would be a start

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Mainly just slowing artemis the fuck down

small timber
crimson night
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Tbh exo mechs are fun, but it most certainly needs further telegraphing

dire mural
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Oh I agree it should be tanky, Poor thing gets killed by final dawn before it cna so it’s beam

small timber
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I will be honest if we are speaking of comparing the difficulty of exo to scal, twins (solo) difficulty is the only one seems right

crimson night
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I feel bad for thanatos

dire mural
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The exo mechs would be fun if not for artemis

crimson night
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It gets shredded

small timber
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ares solo is way too easy, thanatos solo is threatening but in a wrong way, as in all of its lasers deal much more damage compare to other mechs

dire mural
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Legit artemis is the main culprit of the visual clutter

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I will bet a lot on that

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It’s just too much

crimson night
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It is

dire mural
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Even by itself the amount of times I get hit by a random apollo blast because I dodge an artemis shotgun is annoying

crimson night
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Artemis just needs a sound effect or something attached to it so you can react

small timber
dire mural
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Or just more wind up and post fire

dire mural
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But yes especially when combined with the main mechs

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Even with just the twins the amount of times I’ve seen people abs myself get hit by a random apollo blast is because they have to focus so much on artemis

small timber
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hmm, imo especially trio, artemis is not the main source for visual clutter, it is more with thanatos

dire mural
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Thanatos 99% of the time is a very focused area regarding the beams

crimson night
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You can easily outrun thantos

dire mural
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Artemis covers the entire screen

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^this too

small timber
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since artemis while do a lot of thing is at least extremely predictable, thanatos tend to do "fuck you laser" where they are firing from random timing and direction

crimson night
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CANT OUTRUN THE FUCKIN SCREEN LASER

dire mural
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The issue with Thanatos is that you can outrun it and it’s honestly easy to see

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Artemis blasts cover entire screen instead of usually one area

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And never stop

small timber
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for reference what difficulty you are playing on?

dire mural
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Rev

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Nothing more then that

crimson night
small timber
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ya I think you can outrun thanatos decently well, but that is with the problem of current exo difficulty scaling

crimson night
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And would help with this

dire mural
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I’m fine with Thanatos losing damage and being actually tanky

small timber
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since currently thanatos is either you easily outrun it or you cant outrun at all (especially malice, but will be removed anyway), on death I think he is decently fast

dire mural
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Obviously numbers aren’t right I don’t time it

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But just for an example of what I see disparity wise

small timber
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I think the biggest thing of affecting the perspective of what mech is difficult is just whether you know artemis pattern or not, which is like, not good (since you either just have to rely on wiki or fighting it like 100 times)

dire mural
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Or getting lucky

crimson night
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Artemis should probably

  1. Have it's laser hit box reduced
  2. Be given a wind up animation
    And then Apollo gets
  3. Much higher projectile speed
  4. Major increase to projectile range
small timber
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since artemis is way easier when you know exactly when the shotgun blast will happen, which I think is like, 9th on death and 8th or rev

dire mural
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Artemis should more importantly get more downtime between its volleys

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It legit feels like artemis is constantly a Gatling gun then it turns into a Gatling shotgun

small timber
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apollo is also a big problem especially in death, it is not noticeable in rev I think but the rocket become a nightmare

crimson night
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The rocket is annoying ye

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But if you go in a 3 way pattern you can dodge it

dire mural
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Apollo is only a problem@due to artemis if I had to wager, you could focus a lot more on that rocket if not for the vomit frkm artemis

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Cause im@guessing artemis is a lot more of a bitch in death if you get hit

small timber
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though I still hold the opinion that twins solo is the only one with right difficulty, ares needs buff and thanatos need tweaking (not necessarily buff or nerf); duo/trio mech phase just straight up should be rework and the devs do want to do it at some point (at least I heard)

dire mural
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I fully disagree on twins solo being a right difficulty

small timber
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but ya imo (solo phase):

artemis - fine
apollo - gets stupid at higher difficulty
ares - too easy
thanatos - also gets stupid at higher difficulty

crimson night
small timber
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my complain with artemis is just you basically is forced to fight it stupid amount of time to know its pattern, then it become easily predictable; the problem lies in you either just have to fight it (a lot) or read on wiki, which is not a nice design

dire mural
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Artemis chief source of visits iso clutter due to sheer spam at all times
Apollo only hits due to having to focus on other projectiles
Ares: yeah
Thanatos: I can see it, and does need to get tankier

crimson night
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That would make the fight way more interesting

dire mural
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Like if artemis had more downtime

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Or just was more focused in its fire

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Instead of screen wide

small timber
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part of the reason why artemis (feels) so hard I think it because of its complete lack of proper telegraph

dire mural
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That too, but that’s also due to how fast it is, hard to make a telegraph for a .3s volley downtime

small timber
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the telegraph it currently have is like, not helpful in helping you dodging, it is just to tell you what attack is coming

dire mural
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Like it legit feels like w@machine gun always firing and then a uh

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Gatling gun at final phase

small timber
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you mean berzerk solo or normal solo?

dire mural
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Both

small timber
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I think I will just get a small video of how I fight twins to like, help with explanation

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(since I think we have much different perspective on whether twins is difficulty or ok)

dire mural
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Like the most annoying thing is that even if I can dodge all of its spam I get hammered by the apollo fire that I got quarreled into

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If I had to get money on anything people get hit more by

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It’s artemis

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Or apollo due to artemis

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The amount of videos I’ve watched where no one has much diffficilty until the twins pop up

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It’s clear it’s at least the twins

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And obviously one is way stronger

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If I had to change things

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Idk what I’d do to ares, but I’d nerf Thanatos damage, make it consistently vulnerable and give it aoe Dr

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I’d reduce the fire speed of artemis by 30% at least(.3s to .45s for example), then add a line targeter before the fire

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Perhaps tighten up the spread on its shots but increase the damage

small timber
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the way I dodge solo (nonbezerk) is like this, I will get a berzerk clip

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(ignore the nohit arena, I normally just dont have platform and thats all, I dont have a proper playthrough arena prepared for 1.4 tmod)

dire mural
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It’s fine

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But yeah

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I’ve beaten exo mechs 3 times already and working on it with rogue

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I think exo mechs are an amazing concept and the overall design is awesome

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From my fights and all other sources I’ve seen and asked about by people, Artemis is so much stronger then any of the other mechs by themselves it’s ridiculous and by default makes other mechs stronger by a mile, god forbid combined

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Low downtime between volleys and shots, lack of proper warning for the projectile paths

small timber
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this is how I fight non last mech berzerk twins, the only thing making it harder is just they slowly get desync as the fight goes on (hence I get hit more as the fight progress)

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last mech berzerk twins is something though, since that one is like, absurd, compare to other mechs, but you do have the choice to choose which one you fight last

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(but ya if you use surface arena, you probably have to be more precise; I use slime mount quite abit since I am only experienced with the first 2 barrage/laser, as normally twins die afterwards)

short walrus
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honestly that doesn't look too bad

small timber
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(the difficulty is rev as it is what was being discussed, should be worth pointing out since I am unsure if I pressed ESC in the video)

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but ya to me twins is only really a big problem when you make it the last mech berzerk (but as said, you can choose who you fight as last, just dont choose the one you feel the hardest), or during duo and trio phase

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since duo phase twins can fire shotgun blast which is hard to dodge when combine with other mechs; while during trio phase you pretty much are like, forced to do a certain movement or die
you can either go left/right, go straight up (but require timing), or fall straight down; doing other movement will just get you hit which is a big problem)

frosty trellis
# small timber since artemis while do a lot of thing is at least extremely predictable, thanato...

Even on Master-Death I never found problems with Thanatos
Even berserk Thanatos on death can be outran easily enough adj GDR you just stay still and you're fine

Twins has always been the worst for me, because there is a projective that is hard to see, the projectile angle seems pretty unpredictable, a seemingly normal fall diag can work one time the the next time you try the exact same thing you get clipped for some odd reason. That and the twins special attacks after the first one IS NOT SYNCED, AND IT IS A GIANT ISSUE

small timber
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oh right, death thanatos is actually fine

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I always keep remembering thanatos in malice mode where you move 1 mm away from the head and it immediately coil you

dire mural
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yeah honestly they need to just nuke the twins

dire mural
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why the hell does the auric armor require a magic carpet

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it throws off falling so hard

dire mural
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they seriously need to nuke the hell out of artemis

pallid crane
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what does the exclamation point mean on my suggestion?

short walrus
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it means there is an error in reasoning or content and will not be put up for voting

sleek turret
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your sugg has a problem

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either bad reasoning or it doesn't respect the Don'ts document pinned in this channel

short walrus
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mostly because unholy cores can be crafted at an adamantite/titanium forge.

pallid crane
short walrus
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mm

grim tusk
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#suggestions-posting message i always found Ares to be the main culprit since he has a lot of area denial on the multi mech phases, however it too has a way to dodge

small timber
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I actually found it to be thanatos instead, since it is the only one that force you to move large distance

grim tusk
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Artemis is easy for me I have way more trouble with Apollo’s bolts, moving vertically and diagonal helps dodge em both

small timber
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(beside ares' nuke during trio, which really have no reason to fire during trio)

grim tusk
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With Ares my main problem is the tesla cannon funnily enough

small timber
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imo it is a chain of events that make tesla cannon the problem, since thanatos moving towards you at very high speed force you to move, which causes tesla to cover much larger distance, and the forced large distance movement make it harder to make pinpoint dodging for twins attack etc etc

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(nuke is like, you can deal with it, but it is super annoying when dodging other attacks during trio)

grim tusk
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I never had issues with Thanathos other than some weapons melting it, but thats what resists are for XD

small timber
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ram is a solution, but I always find the coiled/random lasers after ramming thanatos during trio to be incredibly hard to predict

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thanatos is a problem with me specifically during trio phase only tbh (since I misrememberd malice thanatos is not literally death thanatos)

frozen hornet
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I've never seen nuke do anything other than killing npcs

small timber
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ok this shitty picture took me way too long
basically this is my (rough) sketch of the coverage of each exo mechs during trio/mayhem phase (exclude thanatos)

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meanwhile this is the possible coverage of the exo mechs, with red being the area that thanatos can cover (due to him can coming at you from various direction and fire lasers)

tardy smelt
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yeeep, you effectively have like

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3 movement directions to go to at a time to avoid barrages of lasers that can come at pretty much every angle imaginable

fossil finch
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You can use teleport back?

gray nebula
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dont use teleport potion with no backup tp potion in hardcore lmfao

dusty path
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Dies before realizing that I teleported to the abyss

vapid crane
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I mean it still doesn't make sense that its possible to just teleport to somewhere that's designed to be hard to get to

unborn oriole
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Skill issue tbh

swift wharf
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literally

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unluckiest player ever

eternal escarp
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if you dont like the random teleportation

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dont use the random teleport potion

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you signed up for it

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take the precautions and the risk

unborn oriole
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And who the hell plays in medium-hardcore other than youtubers and masochists?

swift wharf
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it's not hard to get there

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lo!

eternal escarp
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you use the potion

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full well

swift wharf
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it's a feature

eternal escarp
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knowing you can end up litterally everywhere

swift wharf
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ez layer 4

unborn oriole
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I once ended in the litteral bottom of the world

vapid crane
unborn oriole
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It was funny

drowsy plank
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🤔
celestial jewel spam with abyss gear on to cheese to layer 4 ez

unborn oriole
swift wharf
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and dungeon

eternal escarp
unborn oriole
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The abyss can be accesed with enough skill and Amidias' blessing

eternal escarp
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its not like you cant hoik into it

swift wharf
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it's pretty funny since you can still hoik into the temple

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yea

eternal escarp
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as it is considered a feature

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so sounds like a terraria issue with restriction rather than a cal issue with not

swift wharf
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sounds like a skin tissue

eternal escarp
drowsy plank
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honestly id have nothing wrong with blacklisting the abyss the same way it blacklists the temple and dungeon tbh, but i dont think it's a priority

eternal escarp
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i just think that the same way you should expect spawning like, right above lava

unborn oriole
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I think its ok

eternal escarp
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expect that you can teleport into the abyss

drowsy plank
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lol

unborn oriole
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Normally you would only lose money anyways

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And its money, on Calamity

drowsy plank
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keep it in cause it's funny lmao gottem

swift wharf
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TRUE

eternal escarp
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also the potion doesnt limit spawning on crumbling block traps

unborn oriole
eternal escarp
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so like

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lol even in vanilla you can still die / be damaged by it

swift wharf
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they forgor

unborn oriole
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💀

golden tulip
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this dude just died by randomly teleporting into the abyss

eternal escarp
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and you can seemingly spawn on traps

drowsy plank
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honestly if you drink a random teleportation potion and got shot into space you probably should die, so at least we got the abyss and hell to kill you still

eternal escarp
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just spikes are the exception

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so yeah lol lmao trolled

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anyways

eternal escarp
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idk i think you just need to deal with what you decided

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if you use the random tp potion
expect to be randomly tp'd

drowsy plank
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me teleporting randomly in real life and complaining to god about appearing at the bottom of the ocean and instantaneously imploding into red mist

frozen hornet
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I completely forgot about my sugg got damn

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Literally just posted it and forgot about it for 3 days

dusty path
drowsy plank
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lol

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one question i do have in general is why did we let the mace true melee thing into voting when an identical sugg literally already passed

i just want the devs to see my abyss drop rework and it's gonna lose to an already passed sugg

small timber
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you can take precaution like, use amidias blessing beforehand

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there are way to prevent it even on hardcore

raw crystal
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I would like to make a counterpoint to making the extractinator craftable, the hell biolab always has one in it

frail mantle
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vanilla relics are supposed to drop in rev+ too

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they just don't because the game shits itself when they tried to do it the way they wanted to

fossil mural
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I just use a mod that lets relics and pets drop on expert

golden tulip
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yea

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same

swift wharf
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FUCK THE RPELY PING

mystic anchor
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Oh, well then I hope they can get this to work

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Should I take down my suggestion?

swift wharf
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sure

swift wharf
mystic anchor
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Ok, thanks, what's the mod called?

mystic anchor
#

Thanks, I'll download it

swift wharf
#

nw

dusty path
#

I fight SCal in a maximum of 6 times

#

Never got annoyed by the delay

unique vector
#

its literally just 5 seconds

#

not even

swift wharf
#

isn't the emech delay a bit longer

fossil finch
#

The leviathan delay is probably longer

swift wharf
unique vector
#

exo mechs is longer by a long shot

#

like almost double

crimson night
#

Both of those animations should be skippable tbh

#

Would be good qol

#

@hardy dock not like a complaint or anything, but it would be nice if there was an item that just allowed you to skip all the animations, maybe a toggle or something

swift wharf
#

ah yes the nuclear option

#

toggles

drowsy plank
#

when the change is config!!!! XD

small timber
#

we need a config to disable calamity mod at anytime, it will be amazing QoL feature

#

it allows you to switch mods at anytime without going to the "manage mod" main menu

quiet kernel
#

Someone should make a emoji or a sticker for this server that says: what about a config?

swift wharf
eternal escarp
#

:nuclearoption:

crimson night
swift wharf
drowsy plank
#

thanks eclipse

eternal escarp
#

exactly how i imagined, good emote

swift wharf
#

me when the wiki doesnt have the hd version

timber quarry
#

I have a question. Does anyone think acid rain needs to apear more often instead of waiting 12 hours (irl) in order for it to start

swift wharf
eternal escarp
#

isnt there always an acid rain almost right after eoc or am i tripping and this mechanic isnt real

timber quarry
#

Yeah but in hardmode or when you just figure it out you need something from there and then there is no way of starting it cause you havent done the event

subtle sapphire
swift wharf
#

there we go

timber quarry
#

I have waited whole day for one acid rain

eternal escarp
#

well

#

if you actually

#

did that acid rain

#

you can get the summon

#

which is infinite

timber quarry
#

The fun part is i havent done it at all until i killed golem

eternal escarp
#

thats kinda your fault + why do you need it post golem

timber quarry
#

I thought i dont need it

swift wharf
#

probably to get a weapon that requires an acid rain drop

timber quarry
#

For me event seemed useless until i figured i need it

#

I needed toxic bow for crafting the main bow

#

Nvm i thought you needed it but i guess i forget what i needed it then

eternal escarp
#

caustibow is post aquatic scourge, why would you need it post golem

timber quarry
#

Nah i thought i needed it for heavenly gale

#

But also eternity mode bugs the game which unchecks acid rain

frosty trellis
eternal escarp
#

i have spent like, a day not going once and still made it

frosty trellis
#

I've had it happen to me several times

timber quarry
#

Bruh Tmodloader once stable is now unstable. My progress just resets on its own and idk why. I dont think its calamity's fault but Tmodloader needs bug fixes as soon as possible

brittle siren
#

the easiest crafting recipe too btw

eternal escarp
frail mantle
#

fandom moment

brittle siren
#

kek

eternal escarp
#

wait thats not how wiki.gg links work do they

brittle siren
#

¯_(ツ)_/¯

#

nope i couldn't access the link you sent

eternal escarp
#

okay i did 1 dot too many

#

lol!

brittle siren
#

nice it worked

#

but yeah those that complain about acid rain taking ages to appear probably haven't heard of caustic tear

subtle sapphire
golden tulip
#

im pretty sure yharon got accepted new sfx recently

#

along with cv

#

(cv's are fucking nutty)

brittle siren
#

oh nice

#

whats cv by the way

golden tulip
#

ceaseless void

brittle siren
#

sweet

#

so Yharon will get new sfx in the new update?

golden tulip
#

likely not in the new update

#

but since they got accepted im guessing soontm

brittle siren
#

alright thats still fine

#

glad hes getting new sfx

frail mantle
#

i think yuh added them the other day

golden tulip
#

oh

#

really

#

cool

frail mantle
#

or at least yharon's

brittle siren
#

im at his fight rn and i dont notice any new sfx

#

still uses the roar sfx for multiple attacks

frail mantle
#

doesn't seem like he's gotten around to the others yet

golden tulip
#

yes he means the upcoming update

frail mantle
brittle siren
#

oh alr

golden tulip
#

so ye i would delete the sugg

fossil mural
#

August update is still the next update until it releases, then September update is next update after that

brittle siren
fossil finch
#

what is that sugg

fossil mural
#

Unless September is like a July and it's a tiny lil thing to just maintain compatibility with tmod

frosty trellis
gray nebula
#

aero stone is fucking aweosme

fossil mural
#

Aero stone is just a small movement boost ain't it

#

I've never really been a fan but it's decent early game filler

tardy smelt
#

Aero Stone my beloved

#

Aero Stone is the cornerstone of mobility builds up to waaaaaaaaaaaaaaay after you get it

fossil finch
#

even after the one that spawns immediatly after them

#

also the event end is not random its based on time

#

anyway yeah aero stone is good op is smoking pot

drowsy plank
#

what is this man talking about

frosty trellis
#

Aero stone is incredible

timber quarry
# brittle siren the easiest crafting recipe too btw

Requiers Sulphuric Scale to craft and if you havent done the event you cant get the item plus why craft it when you can buy it from Fargo's mod but again gotta do the event in order for you to be able to buy it

drowsy plank
#

can we please get fucking cryo and bloom reworks before buffing an already amazing item AnahitaHug

frosty trellis
#

I don't use it myself

#

But it's amazing

fossil finch
#

i mean if you

#

if you read the sugg

brittle siren
fossil finch
#

they're asking to remove aerostone

tardy smelt
#

like it could use a buff

#

since its a worse celestial jewel (even if C-Jewel is a little later in progression)

drowsy plank
#

bloom and cryo are both BrimFace

#

cryo is just a frostburn inferno potion and blooms is. idk it's like. okay for farming

#

at least it isnt on pbg anymore

tardy smelt
#

it seems like you could make use of its gimmick well enough on like, Golem, Aureus and Ravager

timber quarry
# brittle siren yeah thats probably it, i play calamity with fargos

Yes but the thing is Sulphuric Scales come from the event and you cant get them outside the event so you cant even craft the item without beating the event so yeah, kinda annoying. At least goblins event is easyer to get cause you have the enemy who drops the cloth in order to craft goblins war banner while you dont have any enemys outside acid rain event to give you the scales

tardy smelt
#

but its kinda outclassed for being that tricky to use

timber quarry
#

I think if they dont lower the chance of the event happening they should add an enemy which drops the scales outside the event but the enemy spawns rarely

drowsy plank
tardy smelt
#

photosynthesis potions at least like

#

they don't require as much commitment to use

#

since they don't take up an entire accessory slot

drowsy plank
#

yeah exactly

#

the fact the same effect is on a potion makes sense bc it isnt very strong, but this accessory OVERLAPS it which is just sad

timber quarry
#

I dont care. I want acid rain to get a boost

#

Its so annoying to get it and if the world progression resets its annoying to check it again

golden tulip
#

i think it happens too often lmao

timber quarry
#

For me it happened after 24 hours irl and i had a bed in game

golden tulip
#

i just be vibing and then the stupid event turns my world to rain

#

too often ive had that happen

timber quarry
#

Well for me not really also acid rain is only event you cant forcefully start it without doing it

golden tulip
#

without doing what

timber quarry
#

Blood moon is way more annoying compare to acid rain

timber quarry
golden tulip
#

theres plenty of chances to go there

#

sounds like youve just had tough luck

timber quarry
#

Still i want an item i can get without doing the event to start it forcefully

golden tulip
#

just ask to adjust the recipe

timber quarry
#

Everyother event i can just ignore it except for this one

golden tulip
#

you cant ignore any event

#

wha

timber quarry
#

Fargo's mod lets you do that

golden tulip
#

ok but thats another mod

#

wait it lets you skip.. the waiting?

timber quarry
#

Yes

golden tulip
#

sounds like a bad case of 2024 you got there

timber quarry
#

You dont have to do it plus if you beat the event you can just buy the item to start it

#

Plus if you beat the boss you can just buy the item to spawn it. Very usefull mod

fossil mural
#

If I'm being honest

#

Acid rain is pretty ignorable

#

I almost never do it unless I just want a specific weapon from it

timber quarry
#

Well thats what i do it for

fossil mural
#

And I don't want specific weapons often from it

drowsy plank
#

fargo's issue
i really think just making the tear take sulph sand or acidwood would be enough, maybe make it only work post Eye like how goblins only spawn post 200 HP

timber quarry
#

Well it does spawn post eye but yeah changing the way you craft it could help out a lot

#

Maybe you add water bucked too to craft it cause it looks like a acid rain drop and would make sense or maybe add a pice of cloud instead of the scales

#

Easy to craft plus you dont need to do the event forcefully

fierce thicket
#

hey i just joined and i wanted to ask, where would i go to find out the rules for the death no hit?

timber quarry
#

Idk ask people in the general chat

fierce thicket
#

ok ty

safe oasis
#

why would you do anything if you don’t want an item (or npc in the case of goblins) from it

drowsy plank
#

correct

#

maybe it just happens to you like pirates or smthn idk

#

idk anyone who was like "oh boy i wanna do the pirate event" like yeah dude you can finally get uhhhhhhh
discount card? greedy ring? awesome

#

you know how hard it is to get money in calamity after all /s

fossil mural
#

Don't remember which

#

Most likely help channel or cmt channel

fierce thicket
#

i got it but i appreciate it :D

plush plank
fierce thicket
#

loving that inventory management lol

plush plank
#

everyone says that

#

it's an organized mess for me

fierce thicket
#

i mean everyone has their system

worthy lintel
#

why is it always scourge why is it always scourge why is it always scourge

inner anvil
#

AS didn't deserve this. :(

worthy lintel
#

at this rate we're going to have to give this weapon the tenebreus tide treatment

unborn oriole
hollow shell
#

Wait @rigid shore Are you asking for Aero Stone to be removed from the game?
You say to remove it from the "bags"

rigid shore
#

Aero Stone has never fit well with the Desert Scourge for me, having it be either craftable or a drop from an enemy would feel better and be less disappointing when you already have mobility or vital jelly going into the scourge fight.

hollow shell
#

I ask because your title says "Aero stone changes"
Yet your solution for it being an "unused" accessory is to move one of its functions to a different accessory (making it even more useless), and remove its only source of obtainment
Which makes me think you want it removed from the mod and have Vital Jelly fulfill its purpose instead, in which case your title would be inaccurate and your reasoning would be dancing around that

rigid shore
#

I should specify that then alright

hollow shell
#

Also I thought Saytguard's suggestion was already in the game?

#

Like, the Acid Rain chances are way boosted after EoC and prior to completion of Acid Rain
And
Killing AS makes an Acid Rain start instantly

fossil finch
#

Killing eoc also guarantees it

proud quest
#

BRO WTF

#

why are there 30 trashers spawning at once

hollow shell
#

They definitely have in-game experience to the contrary though so I guess they got a bug?

hollow shell
proud quest
#

theyre fucking everywhere

hollow shell
#

I assume you plan on suggesting a spawn rate reduction for them which is why you brought it up in this channel

eternal escarp
#

we went over the rain sugg above

#

its kinda concluded as "you have like 3 times to get it guarenteed st the progression points you need it, if you didnt go once and craft a caustic tear thats kindof on you"

eternal escarp
proud quest
#

fat fucking alligators bruh

#

so annoying

#

they always spawn up there and drop down

#

idk why their spawnrate is so high

hollow shell
#

What world size are you playing in that has your Sulph Sea so close to the Dungeon's entrance?

hollow shell
#

Alright just bad luck generation I suppose

#

I assume the cause is that Trashers are one of the few Sulph enemies that can spawn on land

#

What about Gnashers, are you seeing them a lot?

frosty trellis
#

So it be like that

crude geode
#

trashers are not a threat on land if you just take like. 5 seconds to make a platform

proud quest
#

also did they nerf eye of night?

#

its hella slow now

swift wharf
#

Trashers being able to phase through blocks and fall on your head while you're inside the dungeon is really not fun

crude geode
#

I really love trashers being passive but also still doing contact damage

swift wharf
#

The wonders of walking and swimming AI

hollow shell
#

New suggestion to rework their passive AI to walk back and forth like Town NPCs

crude geode
#

Make trasher into a npc

#

Make him sell only diving helmet

swift wharf
#

automatically better than the angler

worthy lintel
#

intent is good, but....

#

thats is some massive effort needed

hollow shell
#

Ah

#

I mean, maybe it could be done if we don't put too much effort into content exclusivity

#

A lot of bosses would probably just have to not exist, if we don't want to completely rework them

#

But that would make for a weird playthrough

worthy lintel
#

the map making though...

lofty hedge
#

Does tmod even have support for custom secret seeds?

hollow shell
#

Good question, I actually don't know

#

We didn't get Pylon support until about a month ago

#

I have to imagine seeds are even less of a priority

lofty hedge
#

Exactly

#

I don't think that would come until way later.

worthy lintel
#

i wouldn't be surprised if it didnt come at all given dedicated modders can just release a pre-made adventure map...

#

but that would be a neat feature

sleek turret
#

like think of cnidrion

fossil finch
#

i think theres like

#

already support for custom seeds

#

i think
Unsure (checked, there is not

unborn oriole
#

That seed sugg is a nice idea, i don't see it happen anytime soon tho

drowsy plank
#

why did we let provi border sugg pass

#

i thought something already passed

#

or maybe the last one didnt but the devs mentioned they already know provi needs a border

#

idr

crude geode
#

Bad moderation

drowsy plank
#

lol

hollow shell
drowsy plank
#

i mean we have provi border and true melee maces both in voting

#

which both already passed

hollow shell
#

I'm pretty sure bluechecks still exist

grave zincBOT
#

@brittle cave - Your suggestion has received an updated status!

[Make Providence's Cocoon phases have visible markers]

Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

lol

hollow shell
#

Ok cool

grave zincBOT
#

@unborn zodiac - Your suggestion has received an updated status!

[Add some way of seeing the distance needed to trigger the Holy Inferno debuff during Providence's cocoon phase.]

Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

that one too

crude geode
#

it's fine

gray nebula
#

unironically funny idea

hollow shell
#

which one

fossil finch
#

Has anyone considered that mayhaps exodim's sugg may be a little bit lacking in reasoning

#

because like it doesn't go into the point of why it needs to have an upgrade i think

cold cosmos
#

What does it even do?

fossil finch
#

Idk an slowing or paralyzing aura

gray nebula
#

probably wouldnt be THAT bad as well

#

like, disable sulf sea gen

#

disable draedon lab gen

#

replace the desert by water

#

put more hell city in the crags

hot zephyr
#

Ocean 2

hollow shell
#

@wintry wharf If you could elaborate more on the reasoning in your suggestion, that would be helpful

drowsy plank
#

oh. giant pearl

#

i thought this was enchanted pearl

#

lmao

hollow shell
#

What makes it useful, what niche does it fill that isn't filled by later accessories
Why is that usefulness not enough to consider replacing a later accessory by it even while exploring/mining?

drowsy plank
#

while the amidias and giant clam accessories are bad, i wouldnt say giant pearl is the standout, and i honestly wouldnt care if some of the accessories got merged, reworked, or removed lmao

cold cosmos
#

Giant pearl needs to be removed or reworked, not upgraded

wintry wharf
wintry wharf
hollow shell
cold cosmos
#

Excuse me, do you have a say in that?

#

It’s almost useless

hollow shell
cold cosmos
#

Sorry, just a bit too forceful

#

But seriously giant pearl does nothing at any stage of the game

wintry wharf
#

edited

cold cosmos
#

This suggestion kinda just feels like a “it would be neat” sugg

hollow shell
#

I have used Giant Pearl in my pt recently and I feel like it actually ain't bad

cold cosmos
#

Really?

hollow shell
#

Particularly when I was building my WoF hellbridge, and the Fire Imp's orbs (which are actually enemies and not projectiles) slowed down to a complete stop before they reached me

wintry wharf
#

besides, the light it produces is actually pretty decent for starting off

cold cosmos
#

Even then though

#

There are basically always better options

#

Like a light pet and tesla potions

swift wharf
#

There will always be for those kind of accessories

cold cosmos
#

Which do the same things but better and don’t use a slot

swift wharf
#

But that doesn't stop them of being good

cold cosmos
#

I think pearl just needs a rework

hollow shell
#

I like Giant Pearl because it does something that no other accessory does, the continuous enemy slowdown on proximity

#

Tesla Potion comes close but it's tiers above and also temporary

wintry wharf
#

plus, one of the upgrades could allow it to slow down regular projectiles a bit as well [mayhaps]

wintry wharf
hollow shell
#

If you think Giant Pearl is underpowered, I don't think it even needs a significant rework
Just slightly increase the aura size or slowdown speed
Being able make it so enemies are basically unable to deal contact damage to you is no joke

#

They try to walk/fly into you and just sit there like a dumbass in true melee range

wintry wharf
#

i would suggest the pearl slows down bosses, but that's not happening because... yeah

distant gyro
#

Giant Pearl's freeze effect is either overpowered for anything it touches or useless for anything that's not

#

It is incapable of being balanced without completely tipping over a side

gray nebula
#

effect does not work while a boss is alive

#

shows its a bad effect that should be redone

#
  • what? thatsounds like a crossmod disaster
#
  • like, a in-mod disaster
crude geode
#

so true

gray nebula
#

i dont wanna think about all the cool stuff i could be doing thatd get trolled by it

#

actually let me check

#

im doing something cool rn i wanna see if giant clam trolls it

distant gyro
#

need to give eternia crystal godmode? stand at the center of the crystal HDfailure

crude geode
#

is giant pearl freeze or slow rn

#

slow would be more balanced

distant gyro
#

don't think any effect can slow enemies/projectiles effectively because not all are built the same

gray nebula
#

its slow

#

i cant notice it on my thing

#

yea

#

ike its

distant gyro
#

so they all just boil down to slow unnoticeably

gray nebula
#

actively harmful even

#

probbabyl

distant gyro
#

or slow at a rate so fast it's actually a freeze

gray nebula
#

i bet it doesnt even check for ShouldUpdatePosition() on modprojectiles

distant gyro
#

like glacial state is like 0.5x speed per frame

#

not an instant 0, but reaches 0 really fast

hollow shell
gray nebula
#

we cant give it a lower bgound

#

because what if the projectile just moves slow

#

etc

#

like

#

it just sounds like itd break a lot of stuff

hollow shell
#

Would it not be possible to do it percentage-based, not actual velocity-based?

gray nebula
#

well yeah ut

#

still weird

#

like

#

i dont like messing with stuff like base variables of projectiles WHILE they are in motion and not when theyre fired (and even then its still weird) just cuz i feel like theres al ot of opportunities for it to break

#

because i can relate to the feeling that "uh oh well this projectile im doing probably would get trolled because it does stuff that is

#

not just vanilla behavior

hollow shell
#

(Giant Pearl only affects enemies)

gray nebula
#

ah

#

why were we talking about projs then

#

actully well i mean im coding an enemy you know that

#

tho thankfully he seems mostly unnafected

unborn oriole
#

@eternal escarp sorry if you're busy (and also for ping), but could you please test the Profaned Guardians relics? I feel like they're overshadowed by many supports on their tier, mainly Eye of Magnus

gray nebula
#

ok hes unnafected i gues

distant gyro
#

some enemies are basically projectiles

hollow shell
#

Such as the Fire Imp orbs, and Dark Casters n Goblin Sorcerers

#

And those are what Giant Pearl is most useful against

gray nebula
#

yea i mean

#

still weirded out by the idea of being able to bend the behavour of a npc to your will

#
  • the "doesnt work with bosses" is a bit funny
#

maybe its like idk

#

if you face a projectile headfirst you get less damage (like if your velociy is opposite to the projectiles

hollow shell
gray nebula
#

well yea but

#

still weirded out

hollow shell
#

Thank you for the objective evaluation

gray nebula
#

and its not like other mods (or myself) are going to rememeber to add that immunity!

unborn oriole
spring sail
#

It’s kinda like tesla potion or blunder booster

gray nebula
#

no but yea i mean fr its just my opinion obviously

distant gyro
#

it does not stop it from the fact that it's a headache

#

go through every npc to see if it breaks with pearl aur

hollow shell
#

Why is Pearl Aura more of a headache than Glacial State?

#

considering it has equivalent accessories like Cryo Stone and Frost Barrier/Aquatic Heart

distant gyro
#

it is designed specifically to be a slow over a freeze

#

a freeze is a freeze

#

it's simple enough to just completely go "your velocity is now (approaching) 0, denied"

hollow shell
#

Is it because Glacial State has a duration even in those instances

#

Should Giant Pearl's aura not be constant but instead toggled on and off via some means

distant gyro
#

for a slow to take effect, something has to apply every frame which counteracts the opposing AI

#

if an enemy goes at the velocity of 4, reaches a top speed of 4, accelerates by 0.5 each frame, but the debuff slows by 0.02, that's not a slow

#

that's a net nothing you did to that enemy

#

it'll continue to be at top speed

hollow shell
#

Glacial State also applies every frame, doesn't it? Constantly setting to 0? Otherwise its durations wouldn't be relevant

distant gyro
#

technically glacial state can also break like this

#

but at what point does an enemy have enough acceleration to counteract it

#

most enemies are unable to

#

due to the sheer value of the slowness factor

#

on the opposite end, if an enemy is supposed to perform a certain attack when in a certain velocity threshold

#

a slow can just entirely stop that from happening

#

a freeze also does, but that makes sense (it's a freeze)

small timber
#

A bit late but I remember is there a guaranteed caustic tear spawn in sulphuric sea chest at some point?

#

Or was it removed after they make it nonconsumable
In that case probably just have to bring that back

#

Also for bloom stone making it combine with fairy boots can be an interesting idea, though other stones having upgrades will just be stat stick

distant gyro
#

can't remember if that was actually added or only just thrown around

hollow shell
#

Ok Altix I will concede this argument because I do not want to continue
I'll keep it in my mind that Giant Pearl needs work

small timber
#

I remember there is a tear you can fine in the chest, maybe I mistaken it with torrential tear from abyss

hollow shell
#

You can find the item that prevents Acid Rain spawns
in the rusted chests

distant gyro
#

normally what happens is that the first visit to the sea after defeating any required acid rain boss spawns the event, so the early tear is unneeded

#

but that never actually happens properly for anyone

#

either the event starts and/or ends prematurely

hollow shell
#

It worked for AS on my current pt

cold cosmos
#

Oh yeah it doesn’t start unless it’s raining already iirc

small timber
#

Ya, even if you are prepared to start the event that way, running to the sulph sea can take considerable amount of time
And that is not considering dying on the way

cold cosmos
#

Some issue with 1.4 weather i think

small timber
#

(unirnoically underground desert is harder than eoc)

cold cosmos
#

Or maybe it gets canceled if wind is strong enough to make it a thunderstorm

small timber
#

So thats why it spawn way less now, I remember in 1.3 it is unbelievaly abundant to the point of annoying

drowsy plank
#

yeah lmao

#

especially with old tear

#

in death mode

#

where it had a delay

small timber
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(since testers seem to be offline, I will just post it here without pinging anyone, as this is kinda a balance suggestion)
is rampart of deity i-frame intentionally this high? since last patch (1.3) I dont remember it being this goated, while the 1.4 version I use it in a single battle and immediately notice it

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this is a clip of a fight I did, and the immunity it provide me is so long that I was immune to DoG's contact damage for extended period of time

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this two is just some test I did to compare rampart of deity to star cloak and deific amulet to see how good they are

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it just doesn't feel right since I remember calamtiy did nerfed the i-frame items, but the current version feel like straight up vanilla's unnerfed version of broken

minor shell
#

is there any point to cshell having the .5 minion knockback buff? seems kinda out of place for a normally melee centered acc.

minor shell
#

yeah?

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(yes i know it was a vanilla added buff but could it be possible for it to be converted to be more useful to other class types as well, such as a .5 knockback buff)

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just a small gripe nothing truly important

hollow shell
#

It inherits the minion knockback from Celestial Stone, which is more of an all-rounder acc

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(This brings up the point that I don't know why "Minion Knockback" is used so much more frequently than just "Knockback")

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(I have to assume there was some technical reason for it)

minor shell
#

i see. just makes more sense IMO for it to buff all knockback, but also not very important so i dont think id bother putting it in #suggestions-posting lol

hollow shell
#

Ok so all-class knockback buffs don't seem to have any technical reason for being uncommon

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Several knockback buffs are minion-specific for
basically no reason

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So yeah you could suggest that Celestial Stone/Shell get changed from minion KB to universal KB

small timber
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(though tbh kb is like, not really useful in general)

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since bosses aside, many normal enemies even have kb immune/resistance, especially death mode

hollow shell
#

Waiting for the day we allow bosses to be conditionally vulnerable to knockback, like we made them semi-vulnerable to freezing effects not too long ago

small timber
#

I think that might unironically make bosses harder by introducing inconsistency

hollow shell
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Could make for some cool counterplay for charges tho

small timber
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since many weapon have knockback, and it is not really something the player can control, it will just throw off the bosses and their attack to hit at an unintentional place

distant gyro
#

knockback would be funny

small timber
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(freezing already kinda does it, but at least freezing is much less common)

frozen hornet
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Titan arm meta

small timber
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on specific weapon maybe I can see, like titan arm/grand guardian funnies (not kb as far obviously)

distant gyro
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zombie arm meta

frozen hornet
#

I can already imagine yharon being turned into wall art

small timber
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there are (many) people that suggest to upgrade HOTE, and finally there are people who suggest to remove it

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although with 0 reasoning attached

hollow shell
small timber
hollow shell
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I will keep this in mind for the future

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anyway

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@ashen warren You're going to need to provide a reason why for your suggestion

small timber
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it is the buff ninja gear needed all along, to compete with ram just switch to zombie arm and slap the boss away

frozen hornet
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Give ram comical amounts of knockback

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you dash and take the boss with you

strong depot
#

Lmao just straight up ditch it fir bo reason lol

small timber
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'reasoning: calamity is a serious video game, no poo block and waifu allowed in muh game'

distant gyro
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the fabled remover of tiddies anon

hot zephyr
#

good suggestion

frozen hornet
#

yess combine the funny frenship boots with reverse aerial bane

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Regen god prospers

small timber
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I mean they could make the bloom stone part more limiting/less effective after combination, not like that never happened

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like the sand shark tooth necklace, core of blood god (?), various accessories that use emblems etc etc

frozen hornet
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if the regen isn't nerfed when combined it'll be godly

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Regenator with no downside

small timber
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I am surprised that fairy boots provide 4 life regen (2HP/sec) in the first place, which I didn't consider before making the suggestion

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considering it basically have like, little to no downside/downtime to the effect

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so ya, a nerf will probably make sense (to the life regen of the combined accessory)

drowsy plank
#

to avoid that you could also just give bloom a different kind of effect, cause as nice as a fairy/bloom mix would be for both, i think it would still work even if bloom got reworked for it's combat capabilities anyway

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considering bloom drops from plantera maybe you could do something like the wulfrum hook rework accessory but have it deal damage like plantera's tentacles instead

small timber
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@sonic pumice are you playing on the up-to-date version of calamity? since the speedy attack should already be nerfed by significant amount already
(and the picture really didn't show anything, since it is a picture of after beating the boss; ideally have a video recording of it if you can)

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as it was a last-patch thing

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and the 'speedy attack' is due to DoG's phase change, basically DoG have an "air phase" and a "ground phase", during air phase DoG gain more movement speed which is why he feel more speedy; you kinda need to know it before playing Death Mode since the sky no longer turn blue/purple in Death Mode (which was the indicator in below Death Mode)

small timber
hollow shell
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(Is that DoG image relevant?)

small timber
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(no)

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(in fact, it only show wing slot and alch npc universal combination is being used)

  • that is almost full damage setup with 0 defense other than from potions and affliction, and basically no movement
    and blood pact on DoG which is like, probably not a very good idea
small timber
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@blazing blade that would be unnecessarily, since I am 100% sure the devs have the idea already

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the attack is exactly the same as infernum DoG's attack, and the infernum's developer is one of calamity's developer

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(and I think this type of suggestion is deemed to be too specific so basically not allowed to be suggest)

blazing blade
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though there is some resemblance with infernum one,but we don't know if it passed to his updated fight

small timber
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maybe, but ya Infernum (which is a Calamtiy addon) have almost identical attack to what you suggest

blazing blade
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that is true

small timber
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oh ok you do know infernum, but yeah tldr is just the devs probably do have this idea already, since Dom (infernum developer) is also a Calamity developer

blazing blade
swift wharf
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Aren't boss suggestions like this a don't?

small timber
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(seeing as the attack is inspired by tboi, I imagine it might be where Dom take the inspiration too when designing Infernum DoG's attack)

blazing blade
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it would be predictable in terraria probably because it would be too easy to dodge,especially when he dashes only 3 times

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while in tboi it's like,7-10

small timber
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I think boss suggestion is like, not officially a don't yet? since I suggested some boss changes for the pass few days and seems to be passable?

blazing blade
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and the arena isn't big either

blazing blade
small timber
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(and there are also suggestions like Yharon border not hurting)

blazing blade
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don't have screenshot of that though

small timber
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yeah, though since those bosses are abit far away there might be still up for changes

swift wharf
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Lemme read it

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It is a qol

eternal escarp
swift wharf
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Compared to this which is changing the boss fight

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BASED DOM

small timber
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but ya, I dont think it is like, officially a dont yet, so I will leave it up to mod's judgement

swift wharf
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yes

small timber
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(I think it technically is a balance suggestion so I didn't post in posting)

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I vaguely remember Rampart of Deities is no way near as good in 1.3 (at least the i-frame part), while in 1.4 it is goated

eternal escarp
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i have no clue, honestly

distant gyro
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this is quirky wacky

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but is paladin's shield buffed in terms of iframes somehow

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if yes then insert ozz quote

short walrus
ivory whale
ruby plover
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If you’ve already posted it in #bugs-read-pins , no need to post it in here then
And the fact that the issue is known anyway

sinful steeple
#

aquatic scourge and old duke ask the player to have a lot of vertical mobility that wouldn't work if sulphur sea was a block based biome exclusively

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because going up would turn the biome to ocean and make the boss enrage, which at that point you might as well just eat the attack anyway

ivory whale
small timber
short walrus
ruby plover
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Yeah, delet

small timber
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ya delete it, bug report is way more efficient than suggestion at doing it

short walrus
ivory whale
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Ok deleted

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Sorry for the misunderstanding

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May I ask on what other factors is sulphurous sea generation based?

short walrus
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We have our moments sometimes

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Position and dungeon side

ivory whale
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Thank you

short walrus
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@ripe cargo why and how

ripe cargo
short walrus
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Why should cal do this, and why would the subnautica Devs bother with a mod for some stupid 2d block game

muted osprey
#

really like how it's

Catalyst
Calamity

short walrus
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And sunken sea slaps, ain't no way they're getting rid of it

short walrus
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Anyway, that's never happening.

ripe cargo
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alright i agree
nevermind then

short walrus
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(even if this had even a chance of happening you formatted the Sugg incorrectly)

orchid briar
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Reference for the sake of reference

sinful steeple
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i was thinking of suggesting alternatives for the t2 anvil and t2 forge that don't require mechs to be defeated

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the early hardmode progression rework is really cool but i feel like it kind of hurts what is normally later hardmode progression if you are doing a less linear playthrough

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for example reaver items are all unavailable if you have killed plantera without killing 2 mechs

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this even extends into post providence with bloodstone cores needing a forge to craft

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i don't know at all what they could be made out of though- originally i thought them being cryonic based would both add much needed value to cryonic ore and solve this other issue but cryonic ore also needs 2 mechs down to be obtained

small timber
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the only way this will make sense is if mech alts (brimstone, cryogen, aquatic scourge) also provide anvil, but that do not make sense since it will massively bloat crafting station but also they basically drop gears that are appropriate for their tier

sinful steeple
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it could be not locked behind any boss or could be locked behind one later(for example it being dropped by plantera as reaver gear is one of the first sets where anvil and forge being mech locked is relevant)

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but then if it is locked behind a boss it kind of feels like a bandaid solution because what if that boss is just not fought

small timber
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in the case of cryonic ore I do feel it is weird, but then against it was suggested before to move to pre-mech/not require anvil and was denied

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probably because of having to be rebalanced

small timber
sinful steeple
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you can kill plantera and get reaver or you can skip it and then kill golem and get scoria which you also still couldn't use if it was a plantera based crafting station

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that is true

small timber
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that will only be a problem if you are doing like minimum boss defeat challenge

sinful steeple
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i don't really know how to word this in the most clear way possible but i feel like for the most part only the items that become obtainable as a direct consequence of killing the mechs should need the mechs dead to be obtainable(stuff like cryonic, later hardmode ores, brimmy stuff, solar eclipse) and stuff that is almost entirely separate(reaver, scoria or bloodflare) shouldn't need them dead because it's just more fun that way

fossil finch
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we're going back in time to the first non linearity change and getting it off the menu

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This is it

short walrus
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@thorn tundra formatting error

thorn tundra
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my bad

short walrus
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Title

Reasoning

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You need reasoning (why should they show up on the map)

fossil finch
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@thorn tundra that's not a calamity change

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It's a boss checklist thing

thorn tundra
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oh shit

short walrus
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Wait what

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Ok good to know

thorn tundra
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i deadass thought it was a calamity thing

short walrus
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Also shouldn't the dog attacks be exclaimed, what was the verdict on that

thorn tundra
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💀

sinful steeple
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i literally got mandela effect style memories of seeing lunar fragments on my map(i have never used boss checklist)

short walrus
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Time to pester red on twitter dot com

sinful steeple
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brain why are you sabotaging me i am you

short walrus
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Are you, though?

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Or does your brain just want you to think that

small timber
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I think the ideal solution is just like, make ore spawn not tied to specifically killing mech bosses (eg: killing mech alts also cause ore to spawn); but I feel the devs are committed on the idea that it is unlikely to change

sinful steeple
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i don't think that's the ideal solution; i think the ore rework is actually really fun

fossil mural
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Ore rework is fine but imo

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It gets a little messy after 3 mechs

sinful steeple
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wait i see what you mean now

fossil mural
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You have hallowed armor, Daedalus armor, and chlorophyte armor all within 1 boss of each other

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Kinda weird

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And then ofc you also have class specific armors

random pasture
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Then again the alternative is uh

sinful steeple
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i don't think that really fixes the problem i have(which arguably isn't even a problem in the first place- some people might find many items being blocked off part of the challenge and more fun)

random pasture
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You unlock 3 armor sets at the start of hardmode, 2 of which there is no reason to use, and then unlock 2 after the mech bosses with only daedalus in between

sinful steeple
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because even if killing brimmy or destroyer or cryogen spawns mythril if they're just not fought plantera's defeat still doesn't reward you with reaver items, or providence's(and polterghast for the armour) defeat still doesn't reward you with bloodflare items

fossil finch
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that's ok

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too much non linearity is unhealthy imo

sinful steeple
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i guess you can argue that

drowsy plank
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you wanna know how to let you skip mech bosses and continue progression?

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literally just make rav whistle craftable at anvil

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of course im pretty sure he's being moved to post Provi now but

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that would've done it

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lol

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actually if you let old power cell be crafted at an anvil that could work too

idr if golem is blocked from spawning by certain bosses still

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i dont know enough about rogue but that doesnt sound right

left jetty
fossil finch
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thats not what they really want cognitive

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youre not forced to stay still

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oh my god

left jetty
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yeah, but standing still is required to get the best out of the class

fossil finch
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it's not

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stealth buildup is perfectly reasonable without standing still

left jetty
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in my experience, trying to build up stealth and surviving at the same time makes me less powerful than other classes

fossil finch
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you don't have to stay still at all

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stealth generates while moving at a slower rate but it still generates

left jetty
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I feel that it is slightly too little

fossil finch
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the standing still thing is just a bonus

left jetty
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but this is subjective, so I'll leave it to a vote

fossil finch
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you literally got reforges and a whole accessory line for that

left jetty
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perhaps I am wrong, or maybe there's a better idea in there somewhere

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no harm done if my suggestion is dumb

grim tusk
grim tusk
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And rogue needs power drawn away from potions tbh

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Rogue should not need potions as bad to deal good dps

small timber
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ya the current situation is like, 40% (or more) stealth gen comes from potion, which is about 2 accessories

grim tusk
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Penumbra potion hage

small timber
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and things like shattering potion, cursed flame flask etc etc

left jetty
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maybe make the potions less impactful on the rogue and the stealth better on it's own is a better idea