#suggestions-discussion

1 messages · Page 7 of 1

karmic light
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Implementing what?

burnt condor
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possibly unrelated question, does the stardust guardian run into the same problem?

gleaming spade
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the demon shade minion toggle?
that you just suggested?

karmic light
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I didn't suggest it nerd

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It's ALREADY a part of the game

gleaming spade
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oh I thought you were the other person

karmic light
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Ah alr

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I thought you meant that I suggested opening the DoG treasure bag in death mode on a hc character.

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But anyways, the toggle effect is also already in the game. The fact of the matter is you need to use a hardcore character, open the DoG bag in a death world.

hollow shell
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byeah it's a pretty
weird solution

karmic light
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You'll get an exclusive drop in that scenario, which when equipped will prevent demonshade demons.

gleaming spade
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and then you'll have cosmic guardians spawn when you're in the dark HDfailure

karmic light
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There's a mod that lets you toggle the effects of what seed to use, so I pick both.

Mostly because constant adds a hunger system, which means you gotta be on your toes at all times to make sure you don't starve, and the darkness thing which kills you.

Then combine it with all the ftw changes, including map generation.

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Maybe to add onto the challenge, I can equip the chibli and have her stab me for a good chunk of damage if I stay in the dark.

hollow shell
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Thank you for sharing.

gleaming spade
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by the way is it possible to maybe make too many suggestions, because I'm sort of thinking about making suggestions relating to notable stuff wrong with the mod as I play but I'm not sure if that'd maybe be considerable as spammy

frail mantle
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ana&levi spawn item diesofcringe

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i think this exact suggestion has been denied before

gleaming spade
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wait why

frail mantle
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something better would be to suggest some less specific way to force spawn the lure

gleaming spade
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ah alright

swift wharf
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I don't really get why inferna cutter+ should get the right click purity effect, since AoP specifically has that because it's a reference from another mod which has that same effect

hollow shell
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Cuz it's lame to lose an effect upon upgrading an item

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It's one thing if it's some combat effect that gets replaced with a new combat effect

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It's another thing when it's a utility that gets.. no replacement

gleaming spade
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you upgrade a tool to lose the main ability you'd want to make it for.
reference or no reference that feels like bad game design and a discouragement to upgrade.
you could view it as a sidegrade but there's no other line that keeps the ability.

swift wharf
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Well if you want it for the utility

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You'd stick with it

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Rather than upgrading it for the combat

hollow shell
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And then it upgrades again later into the only PostML hamaxe..

swift wharf
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I mean

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That's a good point

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But inferna cutter

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ehhhh

gleaming spade
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so you upgrade, lose an ability, upgrade again and get the exact same ability back?

hollow shell
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I can see the effect fitting in with Inferna fine thematically
Calamity is no stranger to a purifying fire

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"Burn away at the corruption"

swift wharf
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Well on what are you gonna use infinite purity powder on post ML

gleaming spade
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hell one of my points was precison purifiyng with purity compared to clentaminator but
maybe you could take the oppurtunity to have something more than just the powder, maybe you could have it shoot a line similar to clentam, or maybe even have something like the grand design but for purification rather than wires

swift wharf
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I guess if inferna cutter was reworked for that I could see it working

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Instead of just slapping an effect on top of it

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Also I'm surprised that the only post ML hammer is dedicated content

gleaming spade
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you know true. they should probably have more than that

tired tartan
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So... just to check; has anyone in the past has suggested in doing something about the Elemental Shiv whether it be, reworking, removing, or already something noted by the devs?

hot zephyr
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there's a chance it'll be reworked in the future

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we're aware it's kinda funny atm

tired tartan
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Yeah, it kinda feels funny atm, that somewhat, I kinda regretted 'upgrading' my Starlight into it

hollow shell
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Pretty sure the Chloro n Cultist sugg already got implemented right?

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for next update

lofty hedge
fossil finch
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Recipes

crude geode
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Every single item in existence needs a recipe bc yes taxevasion

fossil finch
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Crying rotting

hollow shell
lofty hedge
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People really suggest those things that much

crude geode
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Oh god yea

grim tusk
fossil finch
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The seeker mechanism just points you to where the lab is

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You're supposed to use it multiple times

gray nebula
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Ah yes the

fossil finch
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It's like ender pearls

gray nebula
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Arrow that points to the rare enemies

fossil finch
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I feel you miss that point

gray nebula
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That exissrts

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Ah yes the

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Instant hellevator wulfrum digging turtle

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That encourages people to not look around at all until endgame

fossil finch
kindred creek
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Sorry, forgot it came from a different mod

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My bad

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Never mind, my suggestion is dumb

cobalt pewter
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making Arms Dealer sell it is a pointless thing

fossil mural
hollow shell
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communist GANGSTER computer god FRANKENSTEIN controls with INSTANT hellevator wulfrum digging turtles

gleaming spade
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@dapper violet I like your idea but I feel like with calamity's balancing they'll probably set it to the guarenteed dodge every 90 seconds thing

small timber
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brain of confusion is already CD based dodge no? so it probably will just inherit the effect

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(but ya, now that you say it I only notice the suggestion still treat it as chance to dodge)

gleaming spade
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yeah true

hollow shell
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(I think I recall the devs intentionally putting off dealing with Brain of Confusion's inheritances because of the balance headache)

small timber
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I still like the idea of give amalgamated brain/amalgam the dodge while move the double potion duration to core of blood god, but ya, have to wait for the dodge to happen ifrst

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just give it like a massive CD then I think it will be fine

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as a full offense accessory amalgam is currently a bit too weak I feel
(on amalgamated brain it might be super strong, but on amalgam definitely not), so probably just make it have like, 180sec CD on amalgamated brain then it will be fine

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since counter scarf still exist (somehow)

hollow shell
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@valid current Calamity Vanities mod adds this as a feature
(among a million other things but that is one of them)

valid current
hollow shell
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👍

dawn raven
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should dragonfolly and profaned guardians be attempted pre moon-lord

short walrus
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ideally not

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guardians mostly because you can't

dawn raven
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I am asking cuz of boss checklist

short walrus
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yeah thats just

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wrong

dawn raven
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I don't know which channels are for which sorry

short walrus
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channel descriptions (and names) exist

hollow shell
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(Dragonfolly is technically fightable Pre-ML but Profaned Guardians definitely aren't. Profaned Shard requires Luminite directly)

short walrus
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and unholy essence, a pml crafting material

hollow shell
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Indeed

small timber
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I still think it is probably best to align them to their difficulty rather than when they are accessible, since otherwise technically aquatic scourge and anahita and leviathan will have to line up in pre-Hardmode

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(or pre-HM old duke since I remember blood worm can spawn pre-HM or HM)

short walrus
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pml

hollow shell
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Yeah nah in current version Bloodworms are Post-ML only

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I don't recall them ever being otherwise

frosty trellis
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I've seen them in hm back in 1.3

small timber
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ya, I forgot if it was changed from post-ML only to HM/Pre-Hm/spawn at anytime or the other way around
ok it was from post-acid rain (or any progression?) to post-ML only, I completely misremembered

frosty trellis
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I remember that going into the abyss for scoria on one of my runs and getting the arrow pointing towards one

small timber
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ya I vaguely remembered them spawning in HM too, I guess I will just open tmod

hollow shell
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I'm looking in the source right now and there's a big fat NPC.downedMoonlord

small timber
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(maybe it was a while ago, not sure when that was changed)

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then ya it definitely is post-Moon lord

short walrus
small timber
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ya

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suggestion dont handle bugs

short walrus
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love it when people just
throw random stuff out into suggs and abandon it

lapis yoke
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I put it in bugs yesterday and today I suggested a solution

short walrus
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just wait god damn

lapis yoke
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No

frosty trellis
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Yes

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A bug being fixed does not take a day

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The devs have schedules for this stuff

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And there is an update patch coming out soon regardless

lapis yoke
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I saw the patch and it reminded me of the bug

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So why not suggest a fix

frosty trellis
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That's not what suggestions are for

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And it's a known bug regardless

short walrus
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because it is already well known and a solution is already being worked on, rendering your suggestion completely pointless

frosty trellis
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And not an easy one to fix

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Suggestions are not about big fixing

lapis yoke
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I didn't see anything about it in pins

short walrus
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are you sure

lapis yoke
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Yes

small timber
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if the solution will work then you can put it in #bugs-read-pins and it has much higher likelihood to be considered than through suggestion

hollow shell
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Pins in the bug channel or the pins in this channel?

small timber
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the reason they are seperated is because suggestion to fix a buf is like, not very efficient

lapis yoke
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Pins I'm bugs channel

short walrus
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literally in the Don'ts doc pinned at the top of sugg posting which you would have known about if you read anything in the channel's name

hollow shell
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Because the pins in this channel contains a Google Doc called the "Don'ts" doc
which says not to report bugs in the sugg channels

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yeah that

small timber
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ya

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basically if to fix a bug is as easy as just suggest a solution for it, then it likely would had been fixed already

frosty trellis
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^

hollow shell
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I am wondering if it is possible for this suggestion to exist
As it is not just asking for the bug to be fixed, it's specifically asking for the biomes to depend on their blocks and not on world location
which technically is not inherently a "bug fix" suggestion

frosty trellis
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The sulfurous sea and abyss thing has been a known bug, and considering biome mechanics and how large both biomes are, it's not an easy fix

small timber
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I just think it will be like, much more efficient to put the 'bug fix solution' in #bugs-read-pins tbh

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since through suggestion it will take minimum 2 weeks and enough votes, that at the time the bug might even be fixed already

short walrus
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ah, redundancy

frosty trellis
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Also, changing the biomes to be block dependant would fall under "a large change/a change that would take a long time to implement" since that's changing the spawning of the biomes and how they interact and shit

hollow shell
lapis yoke
small timber
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(unless the suggestion is about 'make sulphur sea and abyss dependent on blocks for the biome', or something like that, which will completely delink it from bug fix)

frosty trellis
small timber
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I think sulphur sea being block dependent might make sense, but abyss probably not

frosty trellis
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Thought it would bc it would be a fix that would take a long ass time to bugfix unless I'm mistaken

small timber
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especially if brimstone crag rework comes in, abyss will definitely have to be locked in place

gray nebula
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wym "it changes the spawning of the biomes"

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they generate the same way no matter how the "abyss zone" is detected

hollow shell
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The "grand-scale change" clause means something like adding a new mechanic to a class throughout the whole game, or completely reworking PostML boss progression, or something with a lot of long-term dev time and workload required

A singular but difficult change like changing something world-gen related is not disallowed

lapis yoke
gray nebula
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Fun fact the "zones" are like only player side its not something saved in world

small timber
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like for example created before 1.4 port, or a newly created one

frosty trellis
lapis yoke
small timber
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then ya it is definitely new

hollow shell
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Dang, weird

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I thought that was a release or porting problem

small timber
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(since for me I only encountered the bug for worlds I generated before 1.4 port)

frosty trellis
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I did a Master-Death run and I never encountered a bug from my experience

lapis yoke
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At the same time all my calamity bosses stopped being counted as killed

small timber
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do you have any other mods installed?

frosty trellis
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The only thing that was massively different that I experienced was dash spamming, which I abused

lapis yoke
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It of course could be another mod error, but I saw other people with similar issues

small timber
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then I can only guess it is because of the new tmod update?

hollow shell
lapis yoke
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Maybe? But this was on like the 28th

hollow shell
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sporadically

tiny minnow
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I have 2 ways of getting around the Cultist thing:

  1. if he spawns, leg it, with a Minecart track.
  2. CV/PG arena quite far underground.
short walrus
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what cultist thing?

tiny minnow
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“Make cultists have the Critter tag”

short walrus
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neato

small timber
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@steel kernel while the suggestion itself dont really have problem (I think?)
Imo it will be helpful to be more clear about what you want

steel kernel
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i just want lights for lab that isnt the vanilla glass lantern

small timber
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Since currently you talk about glass lantern, tall doors... Which make the suggestion confusing to read

steel kernel
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i guess

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lemme remove the tall doors part

small timber
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Ya, then probably just stat it clearly in that case

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Just like, 'adding lab themed light souces will be appreciated' or something like that

steel kernel
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stole it word for word then adjusted it

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hope its more clear

small timber
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Probably can give some example of what you considered as "misc furniture" (as the title already say light sources so it is exlucded), that way you might even include the lab theme doors you want

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Other than that at least imo it is fine

small timber
steel kernel
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its just a general suggestion because i dont think calamity really has much in the way of furniture items

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i just want furniture to be added i dont care what lol

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just the lantern thing im more adamant about

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or ill omit it entirely and try to ask for furniture next time

orchid marsh
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22

short walrus
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@spare solar improper formatting and lack of reasoning

spare solar
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bro what

short walrus
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the suggestion should be formatted like this:
title
reasoning

spare solar
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oh my god

short walrus
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otherwise the bot wont be able to recognise it and it wont get sent

spare solar
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how do i make the font thicker like that?

short walrus
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double asterisk ** words **

spare solar
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a

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oh

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thank you

short walrus
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also, you need to have reasoning Why this should happen

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why should the mace be craftable?

spare solar
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solid early game weapon but hard to find

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and kind of a dissapointment when actually found instead of hermes boots etc

short walrus
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that has to be in your suggestion

spare solar
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just like finding staff of regrowth

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you dont really like to find it

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instead of anklet of the wind etc...

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yes but finding pink gel is unreliable and pain

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maybe make that craftable as well with the solidifier?

fossil finch
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Why???????

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Why the fuck

spare solar
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why not?

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do u love hunting for pinkys?

fossil finch
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Yea

spare solar
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oh yea

fossil finch
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Not everything has to be crafteable

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That's boring

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Also like

inner anvil
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Note: Pinkies appear a lot more often in the King Slime fight.

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In the next update.

spare solar
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oh really

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that is cool

inner anvil
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Probably like 1-2 per fight.

spare solar
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thats nice

fossil finch
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You can already fish for it and if everything
Gastropods drop pink gel so by hardmode it's 100% guaranteed you'll get pink gel

spare solar
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you do need lightning boots for slime god

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so hardmode is way too late

fossil finch
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you don't

spare solar
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i mean

inner anvil
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Average Fairy Boots enjoyer.

swift wharf
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Amphibian Boots enthusiast

inner anvil
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Amphibian Boots. 👎

swift wharf
inner anvil
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We'll nerf them! Deal with it!

swift wharf
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dnc

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i love amphibian boots

inner anvil
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The hell does "DNC" mean?! Speak English!

crude geode
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Pretty sure it means Devil No Cry

inner anvil
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Devil May Cry the franchise?

swift wharf
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no

crude geode
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No that’s the legally distinct one

swift wharf
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the netflix series

spare solar
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overall making the mace craftable is a great idea.

eternal escarp
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dnc means do not care iirc

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anyway idk why mace needs to be craftable its just another

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i want the game to be over as soon as possible moment

crude geode
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Truly

eternal escarp
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you can make a wooden boomerang if you want a consistant melee weapon

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or wooden yoyo

crude geode
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Also something something Wulfrum no longer cringe for you fucks who need early game to instantly evaporate

swift wharf
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feller of the evergreens XD

eternal escarp
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or the literally 20 other broadswords pre boss

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or get the ball o hurt

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or make yataveo

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thorn chakram

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i can go on

swift wharf
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mace is just a ''oh nice'' weapon to find

crude geode
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But you see you have to work for those boohoo

eternal escarp
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you see

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they are:

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crafted!

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so what changes reallu

spare solar
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yeah

eternal escarp
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like if we give mace some recipe whats the point

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you change nothing

spare solar
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so that is why the mace should be craftable aswell

swift wharf
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isnt wooden bomerang used later tho?

fossil finch
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You missed the point horribly

eternal escarp
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just because weapon A is craftable doesnt mean weapon B needs to be craftable

fossil finch
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Literally all other weapons listed but wooden boomerang aren't loot

eternal escarp
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especially not a weapon like Mace which isnt needed later on

crude geode
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If that were the case every fucking weapon would be craftable taxevasion

eternal escarp
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beside i got like 3 maces in my recent playthrough but that can be blamed on rng

fossil finch
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Flashback to the not all items are obtained from crafting slr spoiler

crude geode
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Or, worse, purchasable

hot zephyr
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would be cooler if we buffed mace/flaming mace to be an exciting option in the golden chest pool iirc

crude geode
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Trueeee

eternal escarp
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they already are good tbh

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for a pre boss item

fossil finch
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Nooo haha we have to go with the uncreative and boring option

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We are the calamity 2017 balance team

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(/j

spare solar
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oh yes

swift wharf
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ayo new suggestion format dropped

spare solar
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you are the person that types /j

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i understand now why u got a problem with anything

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:--)

fossil finch
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I've been on the internet for more years than it'd be healthy and I've never seen someone complain about tone indicators

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Also you literally used nosed smiley

sleek turret
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pretty good

eternal escarp
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yea

crude geode
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I thought this was about pikmin’s criticism being extremely harsh, not tone indicators jeez

eternal escarp
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theres no reason to make mace yet snother crafted melee otem there is wuite litterally 2 dozen of those pre bosd

crude geode
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Yeah

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Have the metal broadswords gotten anything unique

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Or all dime a dozen

sleek turret
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uhh

fossil finch
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No

eternal escarp
crude geode
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Figured that hadn’t been gotten to yet (it sounds extremely tedious)

sleek turret
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not sure if unique but atleast something is just size increase for some

fossil finch
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Aside being 6 times as bigger and dealing x3 damage

eternal escarp
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the pre hm ore ones arent super unique more so just big iirc

fossil finch
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The vanilla true melee rebalance was a curse

eternal escarp
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things like Bone Sword have some gimmick, though

crude geode
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Truely

eternal escarp
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anyways

crude geode
eternal escarp
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why does mace need to become craftable when all the other craftable options exist

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mace, on its own, is a fine weapon if you go mining early and get it

sleek turret
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can't you get it from crates though

eternal escarp
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but if you dont feel like mining, get a different weapon

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you can aswell i think

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but its like

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golden crates

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likely

sleek turret
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ah

swift wharf
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what does Tm mean

eternal escarp
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true melee

crude geode
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Fishing pre-boss is also kinda ass tbh

sleek turret
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Yes.

swift wharf
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makes sense

eternal escarp
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Bs is bullshit broadsword

swift wharf
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fishing pre-boss gives you pumpler trol

eternal escarp
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not anymore

swift wharf
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WHAT

eternal escarp
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you need pumpkin seeds

swift wharf
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yeah

eternal escarp
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(only from dryad)

swift wharf
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it comes from stuffed fish

eternal escarp
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wait

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FUCK

sleek turret
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pre-boss fishing is kinda ? because you have can of worms and other stuff

swift wharf
eternal escarp
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correcting my lists again....

swift wharf
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please dont mention the nerf please dont mention the nerf please dont mention the nerf

sleek turret
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oh yeah Seed Bag 0.5

small timber
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I think craftable mace is less about "make every weapon craftable" but more about "it is an item that easily get outclassed by other items that also spawn in a gold chest" tbh

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since other gold chest item to certain degree are irreplaceable at their point of progression, meanwhile there is mace

eternal escarp
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it is an item that easily get outclassed in a gold chest
not sure what this exactly means

crude geode
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I mean

small timber
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fuck, english

eternal escarp
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you mean like

crude geode
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I sure do love my shoe spikes

eternal escarp
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its harder to get and therefore is outclassed by craftable options?

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because idk a mace with a burning debuff on KS is quite

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strong

small timber
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ok that probably is like, closer to what I want to say

eternal escarp
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oh compared to other gold chest weapons?

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like the
flare gun HDfailure

crude geode
small timber
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compared to other weapon available at that point of progression, while being a gold chest drop I think

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shoe spike (and mace) I think is the only outlier, flare gun (to certain degree) is a massive utility lighting that no other item at the progression provide

eternal escarp
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enchanted boomerang is the only competitor and against KS or DS i think mace wins

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esp because if you have mace, you have flaming mace

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lets be honest

small timber
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oh right enchanted boomerang too, but ya

crude geode
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Cal tries to remedy the variance of gold chests by making the really stupid good items craft able

eternal escarp
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enchanted boomerang is a post DS recipe i think

crude geode
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Aka Hermes and Magic Mirror

eternal escarp
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i think hermes recipe got slightly harder to make aswell byea

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(like, 2 more swiftness potions)

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(((i may be wrong i dont fully remember)))

crude geode
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Hermes and Magic Mirror make you think gold chests are WAAAAAY more valuable than they really are

small timber
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so it go from 'you have enough swiftness to craft from starter bag' to 'you have to farm 2 cactus and daybloom'

eternal escarp
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if anything

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DESERT loot is the loot we should talk about currently

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storm spear SAD

crude geode
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Underground Desert

eternal escarp
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well actually desert loot is good its just the 2 weapons that kinda

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die

small timber
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I do feel over half of the gold chest item are actually really valuable (green = good, yellow = ok, red = bad, in my opinion)

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(band of regen is more you dont really have good accessory that early but I think it count)

crude geode
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Extractinator taxevasion

small timber
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extractinator got massive buff in 1.4, it can randomly drop platinum coin

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(unless cal nerfed it)

distant gyro
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shoe spikes is good HDfailure

crude geode
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That doesn’t make me want to sift through 1000 silt blocks

eternal escarp
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flare gun is craftable for a really really easy recipe rn
band of regen exists but id just switch it immediately
mirror
boots
cloud
shoe spikes dont exist to me
mace is pretty fine because again, flaming mace on KS / DS is quite fine tbh
boomerang exists
extractinator normally is kinda slow and boring so unless you count fargo mutant in i'd mark it yellow

small timber
#

shoe spike is good, just I always feel it is only good after I get a double jump (which at that point I likely have hook)

eternal escarp
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shoe spike and regen band are the type of accessory i equip if i have a free slot or they have a good reforge

crude geode
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True

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Shoe spikes should let you goomba stomp enemies

small timber
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ya, though band of regen being used in some crafting also helps its viability I feel, even if you drop it pretty early

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it is just it will not be like, a 'bad find', at most mediocre and thats it

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extractinator is a complete gamble machine where you can randomly get 50 gold from 50 silt, it is actually pretty ok

eternal escarp
#

either way i kinda feel like arguing mace is bad is moot because i remember using it (flaming) on ks and ds and got normal killtimes

crude geode
#

Tester moment

eternal escarp
#

and they are fun to use

#

there

small timber
#

I dont think mace is necessarily bad as a weapon, I just feel it is like, the one thing you wish is not in a gold chest

crude geode
#

Shoe spike

distant gyro
#

cloud is better than anything else in that list so everything else in a gold chest sucks

#

to be honest

crude geode
#

So true

eternal escarp
#

personally if im going to mine (which i usually do early on) i dont have any weapon

#

so if i find a mace

#

i would be slightly pleased

#

esp because it pretty much kills bats in like

#

a swing

#

and is a mini shield from enemies

distant gyro
#

and apparently you can just craft boots right out of the starter bag and 2 minutes of cobweb hunting

eternal escarp
#

you still can?

#

then i was wrong above

small timber
#

I always speedrun space planetoid so I always have ore broadsword or enchanted sword, but ya probably cause of playstyle difference

distant gyro
#

until the changes happen

eternal escarp
#

oh so there IS a change

#

i knew i wasnt crazy

distant gyro
#

soontm

crude geode
#

I love everything in cal being 🔜

small timber
#

if you slap a leather on hermes boot recipe I do feel it will like be enough tbh

eternal escarp
#

the angry dog grindset

#

or evil biome grindset

distant gyro
#

wtf it's not angry dog anymore

eternal escarp
#

wtf wtf im so old

crude geode
inner anvil
#

This is a good suggestion, though I don't know how hard is that to code. I hope not a lot.

small timber
#

I imagine it will probably be not like, extremely difficult, at least I hope

inner anvil
#

Mind you that Terraria is the game we're modding. HDfailure

small timber
#

but ya it have to get enough vote first eitherway

#

(oh right, Terraria)

inner anvil
#

No like, the suggestion's fine, it's correct and fair.

#

It's just the code. HDfailure

small timber
#

ya, just Terraria is a game where if you dare to make slimes not drop lava you will be punished with overheating your pc HDfailure

inner anvil
#

Exactly.

eternal escarp
#

tungsten and silver are forgotten..

small timber
#

oh right I forgot it is not hardmode ore where there is only 6

sullen hare
#

Generating non duplicate planetoids should be easy enough

#

Its not a vanilla change after all

#

Usually those are the ones that lead to the most unexpected possible results

neat linden
sullen hare
#

Magic storage components casually costing all of your tungsten/silver

small timber
#

scal is... not tanky

#

especially compare to exo mechs

#

and scal definitely dont need more damage when it was nerfed from dealing too much damage

sullen hare
#

Scal really isn’t tanky

#

And she already eats your hp bar

small timber
#

@worn light @maiden narwhal you need to format your suggestion properly for the bot to process your message

Title
(Shift + Enter)
Body/Reason of the suggestion

#

(you can edit the suggestion directly and it will work)

maiden narwhal
#

okay thank you

worn light
#

understood thank you

small timber
# maiden narwhal okay thank you

also I dont think scal is tanky at all, especially compare to exo mechs which have approximately 3 times the hp of scal (and even higher DR), scal just feels like a lengthy fight only because of her 5 bullet hell effectively force a 1 minute 15 seconds extra timer

maiden narwhal
#

now that i think abt it true

small timber
# worn light understood thank you

sorry this is a bit late of a response:

the first one (scal arena block one) is due to a bug where the scal shader is not working in boss rush, when the bug is fixed this problem should no longer exist

for the gael's greatsword one, please give more reason as to why this change is needed, since there are many way to buff a weapon, for example just damage

maiden narwhal
#

me and my friends were fighting her last night and it took 10 minutes maybe more to kill her

sullen hare
#

I’m not sure if it’s even worth balancing Gael’s greatsword rn

maiden narwhal
#

we all had post yharon gear

small timber
#

ya, 10 minutes do not seem right though

maiden narwhal
#

i felt like 10 but it prob wasnt tbh

small timber
#

someone probably messed with the HP slider, or your group stucked on heart phase?

maiden narwhal
#

my summoner friend was an idiot and standing back the whole time, though he was baiting the big red moons so thats a plus

small timber
#

ya, average kill time of scal is like, 4-5 minutes? and that is with a setup that do not particular lean towards damage, and on an averagely performing weapon against scal

maiden narwhal
#

it probably just felt longer than it was

#

also idk how this possible but somehow part of the arena around us broke and we were able to take scal outside of it

#

idk how it broke but it did

small timber
#

(and on MP it is supposed to be even faster, since the current multiplayer hp scaling is bugged and scal only has 110% of hp compare to singleplayer, instead of 160% hp that she is supposed to have; so you effectively deal double damage to her)

#

multiplayer had always known to be quite buggy, can only hope these slowly get solved as patches drop

maiden narwhal
#

yeah that is true

#

me and my friends had a lot of fun playing it this playthrough but yes, it was extremely buggy

#

looking at you astrum dues

#

lagged my friends out atleast 3 times

sullen hare
maiden narwhal
#

whys that?

small timber
#

oh ya

maiden narwhal
#

does she enrage outside arena

sullen hare
#

Scal enrages outside the arena

maiden narwhal
#

oh

#

prob why

small timber
#

yes, she take 1 damage outside of the arena

maiden narwhal
#

💀

small timber
#

so literally 99.99% damage reduction

maiden narwhal
#

no wonder lmao

#

we only won because of me and my summoner friends raw dps

small timber
#

for the damage thing I think it is probably more just multiplayer tbh, since calamity bosses (or rather, their damage output) are designed to wear down the player and eventually kill them, not instantaneously and repeatedly kill the player

maiden narwhal
#

theyre meant to abuse the fact that were human

small timber
#

which means that if you are on a defensive (or at least non-glass cannon setup), you are supposed to be able to recover, which is why you might feel she do very little damage

maiden narwhal
#

and we cant consistently dodge their attacks

small timber
#

ya, basically that, which is why bosses dont deal like 1k damage, or at least (basically only DoG head) does that

maiden narwhal
#

lol yeah but dog head isnt too bad to avoid, just look at mini map, get NR, and loop him

sullen hare
#

If you had to nohit all bosses that would be the least fun experience ever

small timber
#

ye, which is also why it is allowed to deal that much damage

maiden narwhal
small timber
#

I can say for certainty, nohitting bosses make most bosses much less fun, especially scal

maiden narwhal
#

imo no hitting is just repeating cycles over and over

#

there is zero element of surprise

small timber
#

ya basically, you just have to repeat a boring process until eventually did it; so ya, as long as scal dont like deal no damage, I dont feel she is in need of buffing her damage output

#

which as of currently, I think her damage is like fine

maiden narwhal
#

yeah ig, but my summoner friend who somehow got himself to like 400 def was able to take max like 100-200 damage per hit of a brimflame thingy, and for a final boss, to me atleast that seems a bit underwhelming

#

but again, we basically jumped her

#

so that justifys it

small timber
#

which means they will die in 4-5 shot, and defense damage will set in if you repeatedly getting hit

#

just for multiplayer it is a completely different deal since having a player being that tanky just mean your entire team is invincible through respawning

#

so tldr, multiplayer issue

#

(and also another consideration is your friend probably geared very defensively to get 400 defense; for single player if the player want to be offensive they have to sacrifice a lot of defense, and buffing scal damage for them will be turning from 3-4 shot to 1-2 shot, if the buff is substantial to the point that she is capable of dealing high damage to tank builds)

swift wharf
#

this sounds like a weapon balancing issue

small timber
#

ya probably just let testers comment on it

worn light
#

how do you guys make titles

swift wharf
#

*Suggestion title goes here*

The suggestion goes here

#

also this sounds like a weapon balance issue AND a specific item suggestion

ocean pond
#

Would you guys be cool if I added glow masks to some of the items in the game?

#

I am not talking about the official mod of calamity.

#

But if it looked good to them then possibly a contribution

#

so sure.

small timber
#

there is a rule about suggestion where you are disallowed to be extremely specific

#

it is listed in the "Suggestion Don't" pinned document in this channel

worn light
#

hmmmm

small timber
#

and there is even an additional rule where you basically cannot make suggestion where it is just for the sake of reference; for the reason that it is supposed to be a reference not straight up copy
there is also another point with gael's greatsword as it is a donor item (for calamity at least)

hushed jetty
ocean pond
#

I know what you mean, I am talking about actually adding them to the mod itself.

small timber
#

but ya tldr, a reference item didn't perform exactly like its reference sources might be intentional, just look at muramasa

ocean pond
#

The functionality.

small timber
#

they have all the chance to make it actually like MGR: revengeance's muramasa but they decide not to

small timber
ocean pond
#

Okay. Thank you.

fossil finch
#

Gael's is also technically dedicated to levi

small timber
#

ok I misread it as "gold mask", but ya I think art server do handle it

ocean pond
#

Well, have you noticed that some items in Calamity look like they should be glowing but don't? I want to add the glowmask to that said item.

#

Okay.

small timber
#

(though you probably have to convince them why adding glow mask to some item will make them better, since I heard the art server are quite strict for these)

ocean pond
#

Is the art server a totally different server altogether?

small timber
#

considering god slayer booster/wings still havent get implemented for years for the simple reason that the art server havent get a design that they are satisfied with

#

not too familiar with it but I think yes

ocean pond
#

Oh okay. I'll head there then.

small timber
#

(ok since I originally misinterpreted it, I feel this might worth mentioning)
if you just want some items to have glow mask I think you can still do through suggestion in this channel

however, in the case where you want to actively contribute (aka you give the items/sprite them to add glow mask yourself) then art server might be the way

depend on if it is yourself doing the work or not or you just want some items to have glow mask

small timber
#

@dapper violet it is already in the game, it already have lavaproof effect, just the tooltip didnt say it

dapper violet
#

Oh okay
I'll change it so the tool tip includes the said functionality

small timber
#

the tooltip change is implemented in next patch

tiny minnow
#

What’s the SBTBFS?

small timber
#

the accessory mentioned in the suggestion, supreme bait tackle box...

dapper violet
eternal escarp
#

@maiden narwhal thats not where you post a suggestion like that

#

just contact the person who has it pinned

maiden narwhal
#

who

eternal escarp
#

also, you cant have more than 2 suggestions

#

you can see who sent the pinned message

maiden narwhal
#

ok

eternal escarp
#

for example

#

@polar mica suggestions about balance just with DPS dont help

#

especially if you did so on a test dummy

#

and besides, youre better off pinging a tester

swift wharf
#

you need to ping a tester

#

that sugg is a don't

eternal escarp
#

@dapper violet you were told already, but it would just be nicer to get the tackle box sugg off from posting as itd need to be removed regardless

polar mica
eternal escarp
#

tester isnt a person its a group
and im a tester so lucky you HDfailure

small timber
#

(I am confused as I didnt see the soma prime suggestion in posting)

eternal escarp
#

saying DPS doesnt really help, especially for a tier of weapons that currently arent balanced because theres no real use for their balance

#

they removed it

small timber
#

^, this is also pinned in this channel

eternal escarp
#

you would usually provide killtimes and such, but again Soma Prime is pretty much at a tier where theres nothing to killtime for

#

since boss rush kinda just

#

yeah

#

like i could test soma prime rn

#

itd just be worthless i think

ripe owl
#

It's kinda of weird that I have seen most of the testers at least once

eternal escarp
small timber
#

I do remember soma prime being quite weak compare to many end game weapon, but ya, shadowspec weapon balancing is, not exactly right

eternal escarp
#

i wouldnt be surprised if soma prime is half doodoo rn

#

it just really isnt a concern rn

polar mica
eternal escarp
#

itd eventually be balanced when that area of the game is looked at

#

but ye, currently it would be a time waste i think

polar mica
eternal escarp
eternal escarp
#

ive seen slight weirdness around there with Memes (another tester)

polar mica
#

okay
thanks again and sorry for wasting your time

small timber
#

I remember soma prime having difficulty killing moon lord with only auric armors but no accessory

#

which while is like, not accurate whatsoever, do give a rough idea, since other shadowspec weapon absolutely destroyed it
I think I was just testing post-ML world creation or something can some prime cant kill moon lord (within 1 minute)

eternal escarp
#

im in this channel by choice

cobalt pewter
golden tulip
#

server suggestion

#

i guess

drowsy plank
quiet kernel
#

Its a hell

drowsy plank
#

true

frail mantle
#

malice is being removed next update

fossil mural
#

Suggestion purgatory

swift wharf
#

if only there was a way to do all bosses at once with their enraged AI

quiet kernel
#

The newest sugg seems really familiarXD

#

I cant really think why

swift wharf
#

maybe we should add new difficulty exactly like malice to replace it

quiet kernel
#

No, we should add a mode named ”the funny mode nobody liked at first, but then when it gets removed everyone wants it to stay”HDfailure

#

Best name of the year

golden tulip
#

try infernum!!!! if you want difficulty

quiet kernel
#

Infernum cool

golden tulip
#

based

ashen warren
#

Bro isn't that a 1:1 description of malice mode

golden tulip
old breach
#

Holy shit thats a good name for it, "malice mode"

#

I like it

gray nebula
#

grug

golden tulip
#

😐

ashen warren
golden tulip
#

yes. taxevasion

#

it has to be

old breach
#

¯\_(ツ)_/¯

#

We can brainstorm names if you don't like that one. Maybe "Deathvengeance"

golden tulip
#

i literally didnt even know fossil armour is a thing

#

until

#

now

gray nebula
#

change hte tier of fossil armor

magic verge
#

for reference

ashen warren
#

I mean, doesn't melee wulfrum exist

gray nebula
#

lol

quiet kernel
magic verge
#

woops, meant rogue

ashen warren
quiet kernel
frail mantle
#

the mod is already balanced around rev

small timber
#

it will literally make the difference between normal and death mode where you can face tank one and cant for the other

frail mantle
#

death isn't too different stats wise

magic verge
#

the point of the suggestion is not "do something with fossil armor" or turn it into a more interesting thing, its mainly to give melee a tailored pre-boss armor

#

if we do so at the expense of making fossil armor more useful, then greater

small timber
#

why will they rework a ranger armor into a melee armor is the problem

gray nebula
#

ok what if hypothetically i had a pre boss melee armor that was cooler than a remixed vanilla on.e

small timber
#

especially one added by vanilla

magic verge
#

the problem of fossil armor being useless would still remain though

#

i just dont want useless things in my game

gray nebula
#

oomfie you just said the sugg was about giving melee a preboss armor

#

😭

#

make fossil be a tank armor

#

to compensate

#

desert prowler can be glass cannon

magic verge
#

it is

#

but if i can try to fix two problems in one move, ill try to do so

#

again, as long as melee gets a preboss armor, ill be satisfied

#

its just that logically is much more difficult to suggest to come with something out of thin air like new materials and whatnot

#

so i keep it conservative

gray nebula
#

tbh its accidentally kindof an early game melee desert armor woopesie but lol

magic verge
#

well the point of an early preboss armor is to feel like its tailored to the class

#

and overall just be cool and feel good to use

#

otherwise i would just stick with ore armor

fossil finch
#

What's with this flood of lol lmao xd suggedtions

fossil mural
#

Is desert prowler statwise better than fossil

drowsy plank
#

not right now but with the rework i think the implication is it will be

#

honestly fossil would be fine if you just buffed the damage and slapped some shadow scales/tissue samples like obsidian

gray nebula
#

i dont think i reworked the stats of desert prowler

#

also i think i need to nerf it

#

cuz rn it scales a lot

fossil mural
#

It's just weird because fossil and prowler are the same game stage

gray nebula
#

i dont want ppl to loadoutmax whenever te armor is off cd

fossil finch
#

I don't think there's ever been an exclamation bingo as big as 15

drowsy plank
#

truly the biggest game of read the rules impossible challenge

fossil mural
#

Suggestions have been awful the last few days

#

I remember seeing a "suggestion" that was just "fix uelibloom plz uwu"

drowsy plank
#

perhaps i should unload some of the ones i have in storage. no possible way they can lose to... this shit.

#

im pretty sure we got a couple of those actually

gray nebula
#

ok there we g

drowsy plank
#

woah

fossil mural
drowsy plank
#

tbf the best summoner pre-boss set rn is flinx coat + wulf helm which is funny

fossil finch
#

no way its

#

its the yharim suit

gray nebula
#

its an old af desig ndraw

fossil finch
#

looks like uh

#

uh

#

i don't know but theyre a funn little

#

armor guy

swift wharf
#

he's a little guy

drowsy plank
#

funny man

#

what a weird fuckin sugg

#

i mean there's nothing wrong with it but the item is so bad rn anyway i feel like there could be more to add than a random visual/sound effect lmao

magic verge
#

if they want to rework them , up to them

#

i just want the hit effect of the original games

golden tulip
#

wdym what a weird fuckin sugg theyre just asking for a sound effect lmao

swift wharf
#

@analog quail Wrong formatting + suggestions involving re-adding removed features are a don't

analog quail
#

Thats sad…

swift wharf
#

And malice was definitely not that relevant lmao

neat linden
#

there are some really good alternatives

swift wharf
#

Infernum

neat linden
#

Infernum

swift wharf
#

.

#

🤝

neat linden
#

absolutely

gray nebula
#

Lmfao

#

malice definitely did not make calamity rise to greatness

neat linden
#

it was the many, many reworks done in 1.5-2.0

#

weapons, bosses, other gear

gray nebula
#

if anything the mods that a lot of people are foaming over dont even have quirky zany difficulty increases

#

slr beloved

analog quail
#

I liked all the added difficulties man. Even when death got nuked it sucked

neat linden
#

slr when it :hdflr:

analog quail
#

Death prevented me for rushing the damn game

swift wharf
#

where release ultimatesmug

neat linden
#

slr will release in

analog quail
#

Couldnt go to cold easily, couldnt rush planetoids easily etc

#

Couldnt rush to hell

#

But that mode got nuked

drowsy plank
#

i mean death rework are planned

gray nebula
#

So fun to be Forced to wear accessories and then no more problem

#

😇

#

engaging

analog quail
#

Now malice mode, just kinda sucks. I wish they’d just leave it in as is and let those who wish to use it use it

neat linden
#

planetoids early?

#

more like

#

place walls

#

lol, lmao

swift wharf
#

now that malice is gone

analog quail
#

Yea still had to deal with harpies

swift wharf
#

they can work on death

#

(very epic

#

so it's a win win situation

analog quail
#

Either way it was still fun

drowsy plank
#

me when i craft a stack of dirt walls and completely ignore the one feature of death mode HDfailure

analog quail
#

Still had other features

swift wharf
#

heat stuff was very poorly implemented

neat linden
#

in 1.4 calam went from
expert, rev, death, malice
to
expert, expert rev, expert death, expert malice, master master rev, master death (only matters for like 2 bosses hdflr)

#

oh and FTW

#

i cannot forget FTW

#

Especially ftw provi

analog quail
#

Yea and we have even more gear to deal with it. Terraria 1.2 to 1.3 was a massive boost in survival, dps and mobility

#

As the gear goes up so to does difficulty

frosty trellis
#

FTW is by design unfair because it's a meme seed

analog quail
#

Or should if you want a constant push

neat linden
#

yeah but like, devs don't feel the need to maintain malice anymore

#

seeing how mixed malice is

analog quail
#

But why outright remove it is all im saying

neat linden
#

many like it but many dislike it

neat linden
frosty trellis
small timber
#

while I dont necessary agree with malice removal (I thought it could be improved in the long run), but do recognize that malice existing divided effort from all other modes, considering it is (mostly?) fabsol alone doing the difficulty boss changes

swift wharf
small timber
#

with malice removed this means there will be more focus on other difficulties, for example death mode

analog quail
#

I again said just leave it

swift wharf
#

also yeah changelogs

neat linden
#

Fab works on most boss things yeah

swift wharf
#

you cant just

#

leave it

#

that's not how it works

frosty trellis
#

Yeah

analog quail
#

It can cause some issues but its already worked up to exo

small timber
#

with death officially becoming the "highest calamity difficulty", they can finally actually make it much more challenging than rev, rather than being forced to be the middle ground between rev and the unfair malice

swift wharf
#

it's the same with shortswords

neat linden
#

a ton of useless weapons, buffs etc were removed

frosty trellis
#

Malice was poorly tested, poorly implemented, a lot of the community found it straight up unfair due to this, and the devs hated it bc it was a nightmare to try and balance another difficulty while doing 80000000 other things

small timber
#

and malice difficulty is pretty much bloated by the fact that it is unfair, as in the bosses are behaving in ways they are not intended to; and you basically just try to overgear them as much as possible

for death they can finally just make it actually fair but hard

neat linden
#

rn the plans are a ton of 1.4 balancing

#

then death balancing

#

and biome updates

#

all mixed into many, many updates

frosty trellis
neat linden
#

not counting the difficulty talk, how hard is it to format a sugg at least remotely properly

analog quail
#

Imo malice wasnt that bad. It was about learning to dodge, learning patterns and overall preparing to some degree. With early game dodge now (brain of cuthulu rework) it made it easier

neat linden
#

oh in 2.0 it isn't

small timber
neat linden
#

but that's not even the main reason of removal

small timber
#

especially for experienced player

frosty trellis
#

Yeah

#

I did expert, then Rev, then Death

analog quail
#

If death becomes harder then malice sure

neat linden
#

i personally feel like the change should be dang noticeable

frosty trellis
#

And saw no difference in my experience between Rev and death until DoG

analog quail
#

It’ll be nice

neat linden
#

rev --> death isn't a lot yet

swift wharf
#

or just

#

play infernum

#

iirc

neat linden
#

but either of these two --> infernum?

#

hell yeah

#

complete ai reworks and just overall changes

frosty trellis
#

If you want a difficulty designed to be hard and challenging, go play infernium or eternity

neat linden
#

yeah emode is nice too

frosty trellis
#

Malice was not tested

neat linden
#

there's also maso mode

#

which is uhh

frosty trellis
#

And just because it's the hardest calamity difficultly does not mean it has to be straight up unfair

neat linden
#

afaik fargo's devs opinion on maso mode is the same as cal devs on FTW

#

difficult because haha

#

is funi

gray nebula
#

malice bozo difficul ty

unique vector
#

this really is just a suggestion L day huh

hollow shell
#

Jesus Christ why are there so many invalid suggestions

unborn oriole
#

Can't wait for 49 more suggestions wanting malice back to never even use it

amber otter
#

Malice was fun for the people What want to Flex

small timber
#

"malice is a fair difficulty, it is just about right in terms of challenge level, anything lower than it is too EZ for a pro player like me"
their QoL mods: alchemistnpclite, antisocial, wing slot, luiafk, unlimited buff slot ...
I wish I saved the QoLMods.png

amber otter
#

XD

#

Malice was pretty fun for multiplayer

analog quail
#

Its not even to flex

#

Play master terraria then play regular

#

Legit give it a try

#

And you’ll see it becomes boring to go easier once you’ve learned

#

Go play any game with difficulty increase at highest then lowest same thing

swift wharf
#

Yes, something difficult does become easier when you learn it

analog quail
#

Well everyone going on its a flex thing, its more of a challenge as once you’ve done all classes on expert rev

#

What next

#

Rev malice

#

Rev malice death(old death) etc etc

swift wharf
#

You do realize that terraria is more than boss fights

analog quail
#

You strive for higher difficulty content

#

Yea

#

I do wiring, building, farms etc

swift wharf
#

And not everyone wants to play on higher and higher difficulties

analog quail
#

…. Thats why theres a little item you can use that idk

#

Removes the difficulty

orchid briar
#

The issue is that the devs didn't like it, and balancing it would remove time and effort from other parts of the mod

native fox
orchid briar
#

And if they didn't fix the issues, they would be berated for it's lack of polish

analog quail
#

People will nag on any difficulty

#

Look at the dark souls community

analog quail
#

Elden ring gave an option to basically play offline

analog quail
unique vector
#

thats all 👍

analog quail
#

Trying to play normal is a drag

swift wharf
#

Yeah this is getting unecessary

native fox
orchid briar
#

Pretty much it got removed, and suggesting to bring back removed content is a don't

gray nebula
analog quail
#

By testing

gray nebula
#

.

analog quail
#

How do you think I learned Eternity x malice Golem is impossible

#

Legit

gray nebula
#

By letting the players test it for themselves?

#

Then theyre gonna complain about it being unbalanced

analog quail
#

Cuthulu at 10% gets like 99% DR

gray nebula
#

And thats not graet

analog quail
#

Then leave a text like eternity

gray nebula
#

Do we then go tell the playerss "haha its gonna be unbalanced forever lmao"

analog quail
#

Saying yo this isnt for beginners

#

Its not even that unbalanced

gray nebula
#

ok and people are still gonna go "yeah but im too good at the game"

#

😎

analog quail
#

If you learn patterns

gray nebula
#

Anwyays its removed

#

its not coming back no matte r what you say

swift wharf
#

simply code it back

#

iirc

gray nebula
#

if you want to be a hardcore gamer look at the announcement it shows alternatives

analog quail
#

And ive done most

#

Ive even stated that

gray nebula
#

Welp

analog quail
#

Read m8

gray nebula
#

Then yeah idk code your own mod

swift wharf
#

even infernum?

gray nebula
#

👍

#

were not gonna just keep making on higher and more difficult stuff just because a mini subset of players keep getting used to the previous most difficult mode

analog quail
#

All your counters have just been “its too unbalanced” and people dont want to play higher. I gave you alternatives. Just as Master you dont have to play

gray nebula
#

my counter is that

#

its not getting re added

small timber
#

especially if malice's difficulty entirely comes from the fact that it is overtuned

gray nebula
swift wharf
gray nebula
#

Like its not getting re added im sorry oomfie ur gonna have to go thru the 5 stages of grief about this one

burnt condor
#

yeah and they don’t have to keep it in

gray nebula
#

Bargaining is over move to anger

analog quail
#

No they dont, Im saying it should be tho

swift wharf
analog quail
#

Or at least leave it open for another modded to add malice (which might happen as is)

hollow shell
#

Duncan go play Infernum

analog quail
#

….

#

Smh

swift wharf
#

You haven't mentioned infernum

vocal grotto
swift wharf
#

Have you considered giving it a try?

vocal grotto
#

But at that point it's outside of base Cal's focus

analog quail
#

Yea I will, doesnt take away malice

gray nebula
#

oh my goddd im difficoolty maxxing

swift wharf
gray nebula
#

anyone can code their own "bossesa re SUPER hard difficulty

small timber
#

just wait for death mode to like, become more difficult, since malice is definitely not coming back anyway

gray nebula
#

doesnt have to be "malice but again"

#

majking it "malice but again" does increase how sellable it is

analog quail
#

Malice isnt just bosses

gray nebula
#

qué

swift wharf
#

whbat

gray nebula
#

wasnt it just bosses

swift wharf
orchid briar
#

It was

inner anvil
#

Malice is just bosses.

small timber
#

ya malice is literally just bosses

gray nebula
#

Oomfie??

inner anvil
#

Nothing else.

swift wharf
#

Are we talking about the same mode?

hollow shell
#

Malice is in fact the only difficulty mode that was just bosses
Rev and Death have some world n enemy changes

analog quail
#

Read it further

orchid briar
#

Hey, it nerfs life steal, so he's not technically wrong

swift wharf
#

ah yes

#

like life steal matters for literally everything else but bosses

#

god.

gray nebula
#

its litterally just the bosses + lifesteal and thats not where the difficulty comes from anyways

hollow shell
#

Expert, Rev, and Death also nerf lifesteal

analog quail
#

It changed arena methods, made it so you couldnt cheese most methods

orchid briar
#

Boss changes

small timber
#

that is death mode changes

swift wharf
gray nebula
#

thats boss changes

small timber
#

malice is later made to only be activable on death mode
previously it basically force you to play on a pseudo-death mode condition

hollow shell
#

Why are we even still talking about this

swift wharf
#

death]

#

(+ enemies + enviroment)

small timber
#

but ya, malice will not be readded anyway

swift wharf
#

anyways the yharon telegraph sugg is good

hollow shell
#

@sand edge Don't make suggestions about upcoming content you haven't seen yet.

sand edge
#

Thats why i said if they arent available to so they implement it thats the whole point of a suggestion

hollow shell
#

Your question would be answered if you waited for the update to come out and you saw how it works personally

sand edge
#

Okay its good

fossil finch
#

lol?

#

i don't think there is any way to describe this suggestion
It's not even invalid at all it's just
Lol?

small timber
#

who decided to make it 17.65% in the first place, it must be for trolling

hollow shell
#

I am like 90% sure this number was not one specifically chosen by the devs and is instead the mathematical end result of a more reasonable spawn rate change in the code

#

I'll look into it later

small timber
#

Ya make sense, since it is too strange of a number to intentionally make it that way

lavish condor
#

353/2000 simplified seems really specific to me. My limited knowledge of coding says that would be rougher to work with than 1/5 but if there's a specific reason for it I could delete the sugg

old breach
#

why does this discord have a weird mob mentality shitting on people whenever they bring up malice mode? its a valid concern that there is a playerbase that enjoys it

#

the work has been done for it, just leave it in

#

and when someone asks a valid question about how they can stop from updating they get shit on further for even playing it

#

inb4 "lol just go play infernum"

lavish condor
#

Answering the mob mentality question most people have joined this server because they like Calamity and naturally would defend it

neat linden
#

devs prefer moving time and effort into higher effort and longer existing things

#

devs realised quite a while ago that malice will be hard to fully balance out

old breach
#

i think every malice mode player would love for them to just work on other things, but leave malice mode as is

neat linden
#

and with 1.4 throwing in master and FTW to the run, and with most work on boss AIs being done by 1-2 devs

old breach
#

its not meant to be balanced and we like that

neat linden
#

Devs themselves consider malice low quality

old breach
#

let me hurt myself goddamnit

neat linden
#

And what do they do with low quality?

#

see 2.0.0.001

fossil finch
#

add malice back to the dark pit of hell

neat linden
#

It was meant to be unbalanced as hell

fossil finch
#

also "niche faction likes X" doesn't mean devs have to please those people

neat linden
#

so if you want unbalanced?

#

go master death FTW

fossil finch
#

pleasing everyone is impossible and the removal of malice is objectively a good decision on the devs part becuase malice is just bad game design

old breach
#

but why is it a good decision?

lavish condor
#

Would be weird to have three difficulties, 2 balanced and being worked on, and 1 being thrown away in development. It's like them saying "We have 2 high quality difficulties!" "What about malice" "We don't talk about that"

eternal escarp
#

if you leave malice mode in people wil complain about its existance and request changes done to it

#

theres no winning here

#

its easier to remove it and have no people keep complaining about an unfinished difficulty mode that lost its purpose when around 70% of people dislike to hate it

fossil finch
#

no one is entitled to anything the devs do and at the end of the day it's their decision
and it's a good one for them because it prevents this, which comes from a larger and more vocal majority than people wanting malice to stay

gray nebula
#

this

#

yes

eternal escarp
#

thats what i said but shorter

#

yeah

neat linden
#

and with clamtea coming to 1.4

#

there's a lot of new players

old breach
#

malice mode is some of the most fun ive had in calamity, and its sudden removal with "u guys didnt want it and we arent open to suggestion" is really suspect. having a big red you arent supposed to be able to beat this tag before using the item is easy enough

gray nebula
#

maybe some people are quirky and like unfair stuff but to a clueless player that just thinks they're awesome at the game and everything and they they play it and they find out it's not actually insanely great, they're gonna complain. and that sucks

#

No one read the item description or cared

neat linden
#

people reading?

fossil finch
#

having a big red tag "this mode is badly designed and we know don't complain about it thanks lol!" is just as stupid

gray nebula
#

cuz some ppl just wanna turn everything on because idk they're too GAMER

#

master mode ftw malice