#suggestions-discussion
1 messages · Page 7 of 1
possibly unrelated question, does the stardust guardian run into the same problem?
the demon shade minion toggle?
that you just suggested?
I believe so
oh I thought you were the other person
Ah alr
I thought you meant that I suggested opening the DoG treasure bag in death mode on a hc character.
But anyways, the toggle effect is also already in the game. The fact of the matter is you need to use a hardcore character, open the DoG bag in a death world.
byeah it's a pretty
weird solution
You'll get an exclusive drop in that scenario, which when equipped will prevent demonshade demons.
and then you'll have cosmic guardians spawn when you're in the dark 
Me who plays in terraria constant seed + ftw
There's a mod that lets you toggle the effects of what seed to use, so I pick both.
Mostly because constant adds a hunger system, which means you gotta be on your toes at all times to make sure you don't starve, and the darkness thing which kills you.
Then combine it with all the ftw changes, including map generation.
Maybe to add onto the challenge, I can equip the chibli and have her stab me for a good chunk of damage if I stay in the dark.
Thank you for sharing.
by the way is it possible to maybe make too many suggestions, because I'm sort of thinking about making suggestions relating to notable stuff wrong with the mod as I play but I'm not sure if that'd maybe be considerable as spammy
wait why
something better would be to suggest some less specific way to force spawn the lure
2 suggs a day
ah alright
I don't really get why inferna cutter+ should get the right click purity effect, since AoP specifically has that because it's a reference from another mod which has that same effect
Cuz it's lame to lose an effect upon upgrading an item
It's one thing if it's some combat effect that gets replaced with a new combat effect
It's another thing when it's a utility that gets.. no replacement
you upgrade a tool to lose the main ability you'd want to make it for.
reference or no reference that feels like bad game design and a discouragement to upgrade.
you could view it as a sidegrade but there's no other line that keeps the ability.
Well if you want it for the utility
You'd stick with it
Rather than upgrading it for the combat
And then it upgrades again later into the only PostML hamaxe..
so you upgrade, lose an ability, upgrade again and get the exact same ability back?
I can see the effect fitting in with Inferna fine thematically
Calamity is no stranger to a purifying fire
"Burn away at the corruption"
Well on what are you gonna use infinite purity powder on post ML
hell one of my points was precison purifiyng with purity compared to clentaminator but
maybe you could take the oppurtunity to have something more than just the powder, maybe you could have it shoot a line similar to clentam, or maybe even have something like the grand design but for purification rather than wires
I guess if inferna cutter was reworked for that I could see it working
Instead of just slapping an effect on top of it
Also I'm surprised that the only post ML hammer is dedicated content
you know true. they should probably have more than that
So... just to check; has anyone in the past has suggested in doing something about the Elemental Shiv whether it be, reworking, removing, or already something noted by the devs?
Yeah, it kinda feels funny atm, that somewhat, I kinda regretted 'upgrading' my Starlight into it
Pretty sure the Chloro n Cultist sugg already got implemented right?
for next update
#suggestions-voting message
Yeah it was
Recipes
Every single item in existence needs a recipe bc yes 
Crying rotting
Also
Oh god yea
Add to the first one:
Fish for titanium crates or keep mining
The seeker mechanism just points you to where the lab is
You're supposed to use it multiple times
Ah yes the
It's like ender pearls
Arrow that points to the rare enemies
I feel you miss that point
That exissrts
Ah yes the
Instant hellevator wulfrum digging turtle
That encourages people to not look around at all until endgame
Me when the alch lite feature
Sorry, forgot it came from a different mod
My bad
Never mind, my suggestion is dumb
uh, Fallen Stars are already extremely common, and don't even forget Meteor Showers
making Arms Dealer sell it is a pointless thing
I get what you mean but that sounds really funny
communist GANGSTER computer god FRANKENSTEIN controls with INSTANT hellevator wulfrum digging turtles
@dapper violet I like your idea but I feel like with calamity's balancing they'll probably set it to the guarenteed dodge every 90 seconds thing
brain of confusion is already CD based dodge no? so it probably will just inherit the effect
(but ya, now that you say it I only notice the suggestion still treat it as chance to dodge)
yeah true
(I think I recall the devs intentionally putting off dealing with Brain of Confusion's inheritances because of the balance headache)
I still like the idea of give amalgamated brain/amalgam the dodge while move the double potion duration to core of blood god, but ya, have to wait for the dodge to happen ifrst
just give it like a massive CD then I think it will be fine
as a full offense accessory amalgam is currently a bit too weak I feel
(on amalgamated brain it might be super strong, but on amalgam definitely not), so probably just make it have like, 180sec CD on amalgamated brain then it will be fine
since counter scarf still exist (somehow)
@valid current Calamity Vanities mod adds this as a feature
(among a million other things but that is one of them)
sweet thanks for telling me. ill delete the suggestion
👍
should dragonfolly and profaned guardians be attempted pre moon-lord
yeah thats just
wrong
also why here? ask in #calamity-mod-talk or wherever people talk about boss checklist
I don't know which channels are for which sorry
channel descriptions (and names) exist
(Dragonfolly is technically fightable Pre-ML but Profaned Guardians definitely aren't. Profaned Shard requires Luminite directly)
and unholy essence, a pml crafting material
Indeed
I still think it is probably best to align them to their difficulty rather than when they are accessible, since otherwise technically aquatic scourge and anahita and leviathan will have to line up in pre-Hardmode
(or pre-HM old duke since I remember blood worm can spawn pre-HM or HM)
pml
Yeah nah in current version Bloodworms are Post-ML only
I don't recall them ever being otherwise
I've seen them in hm back in 1.3
ya, I forgot if it was changed from post-ML only to HM/Pre-Hm/spawn at anytime or the other way around
ok it was from post-acid rain (or any progression?) to post-ML only, I completely misremembered
I remember that going into the abyss for scoria on one of my runs and getting the arrow pointing towards one
ya I vaguely remembered them spawning in HM too, I guess I will just open tmod
I'm looking in the source right now and there's a big fat NPC.downedMoonlord
(maybe it was a while ago, not sure when that was changed)
then ya it definitely is post-Moon lord
@lapis yoke known bug, not calamity's fault, go to #bugs-read-pins
love it when people just
throw random stuff out into suggs and abandon it
I put it in bugs yesterday and today I suggested a solution
just wait god damn
No
Yes
A bug being fixed does not take a day
The devs have schedules for this stuff
And there is an update patch coming out soon regardless
because it is already well known and a solution is already being worked on, rendering your suggestion completely pointless
And not an easy one to fix
Suggestions are not about big fixing
That's literally what #bugs-read-pins is about
I didn't see anything about it in pins
are you sure
Yes
if the solution will work then you can put it in #bugs-read-pins and it has much higher likelihood to be considered than through suggestion
Pins in the bug channel or the pins in this channel?
the reason they are seperated is because suggestion to fix a buf is like, not very efficient
Pins I'm bugs channel
literally in the Don'ts doc pinned at the top of sugg posting which you would have known about if you read anything in the channel's name
Because the pins in this channel contains a Google Doc called the "Don'ts" doc
which says not to report bugs in the sugg channels
yeah that
ya
basically if to fix a bug is as easy as just suggest a solution for it, then it likely would had been fixed already
^
Fair enough
I am wondering if it is possible for this suggestion to exist
As it is not just asking for the bug to be fixed, it's specifically asking for the biomes to depend on their blocks and not on world location
which technically is not inherently a "bug fix" suggestion
The sulfurous sea and abyss thing has been a known bug, and considering biome mechanics and how large both biomes are, it's not an easy fix
I just think it will be like, much more efficient to put the 'bug fix solution' in #bugs-read-pins tbh
since through suggestion it will take minimum 2 weeks and enough votes, that at the time the bug might even be fixed already
ah, redundancy
Also, changing the biomes to be block dependant would fall under "a large change/a change that would take a long time to implement" since that's changing the spawning of the biomes and how they interact and shit
No it absolutely will not fall under that
If it was changed to this you could also possibly grind abyss mobs in non-abyss places (for convenience maybe)
(unless the suggestion is about 'make sulphur sea and abyss dependent on blocks for the biome', or something like that, which will completely delink it from bug fix)
Really?
I think sulphur sea being block dependent might make sense, but abyss probably not
Thought it would bc it would be a fix that would take a long ass time to bugfix unless I'm mistaken
especially if brimstone crag rework comes in, abyss will definitely have to be locked in place
wym "it changes the spawning of the biomes"
they generate the same way no matter how the "abyss zone" is detected
The "grand-scale change" clause means something like adding a new mechanic to a class throughout the whole game, or completely reworking PostML boss progression, or something with a lot of long-term dev time and workload required
A singular but difficult change like changing something world-gen related is not disallowed
The weird part is that the sea already is, yet it still is world tied
In my current world I have 2 Sulphurous seas
Fun fact the "zones" are like only player side its not something saved in world
is your world an old world?
like for example created before 1.4 port, or a newly created one
Oh, okay. Just thought those kinds of things would be a little much for a suggestion. Thought it would be smaller than that as limit
Created July 26th 2022 in 1.4
then ya it is definitely new
(since for me I only encountered the bug for worlds I generated before 1.4 port)
I did a Master-Death run and I never encountered a bug from my experience
At the same time all my calamity bosses stopped being counted as killed
do you have any other mods installed?
The only thing that was massively different that I experienced was dash spamming, which I abused
Yeah quite a few
It of course could be another mod error, but I saw other people with similar issues
then I can only guess it is because of the new tmod update?
not sure, but ya this is turning into #bugs-read-pins
That wouldn't really make sense cuz this issue has always occurred after the 1.4 port
Maybe? But this was on like the 28th
sporadically
I have 2 ways of getting around the Cultist thing:
- if he spawns, leg it, with a Minecart track.
- CV/PG arena quite far underground.
what cultist thing?
“Make cultists have the Critter tag”
neato
@steel kernel while the suggestion itself dont really have problem (I think?)
Imo it will be helpful to be more clear about what you want
i just want lights for lab that isnt the vanilla glass lantern
Since currently you talk about glass lantern, tall doors... Which make the suggestion confusing to read
Ya, then probably just stat it clearly in that case
Just like, 'adding lab themed light souces will be appreciated' or something like that
Probably can give some example of what you considered as "misc furniture" (as the title already say light sources so it is exlucded), that way you might even include the lab theme doors you want
Other than that at least imo it is fine
(you dont exactly have to do this, just I think it will make it better to achieve what you want)
its just a general suggestion because i dont think calamity really has much in the way of furniture items
i just want furniture to be added i dont care what lol
just the lantern thing im more adamant about
or ill omit it entirely and try to ask for furniture next time
22
@spare solar improper formatting and lack of reasoning
bro what
the suggestion should be formatted like this:
title
reasoning
oh my god
otherwise the bot wont be able to recognise it and it wont get sent
how do i make the font thicker like that?
double asterisk ** words **
also, you need to have reasoning Why this should happen
why should the mace be craftable?
solid early game weapon but hard to find
and kind of a dissapointment when actually found instead of hermes boots etc
that has to be in your suggestion
just like finding staff of regrowth
you dont really like to find it
instead of anklet of the wind etc...
yes but finding pink gel is unreliable and pain
maybe make that craftable as well with the solidifier?
Yea
oh yea
Probably like 1-2 per fight.
thats nice
You can already fish for it and if everything
Gastropods drop pink gel so by hardmode it's 100% guaranteed you'll get pink gel
you don't
i mean
Average Fairy Boots enjoyer.
Amphibian Boots enthusiast
Amphibian Boots. 👎

We'll nerf them! Deal with it!
The hell does "DNC" mean?! Speak English!
Pretty sure it means Devil No Cry
Devil May Cry the franchise?
no
No that’s the legally distinct one
the netflix series
overall making the mace craftable is a great idea.
dnc means do not care iirc
anyway idk why mace needs to be craftable its just another
i want the game to be over as soon as possible moment
Truly
you can make a wooden boomerang if you want a consistant melee weapon
or wooden yoyo
Also something something Wulfrum no longer cringe for you fucks who need early game to instantly evaporate
feller of the evergreens 
or the literally 20 other broadswords pre boss
or get the ball o hurt
or make yataveo
thorn chakram
i can go on
mace is just a ''oh nice'' weapon to find
But you see you have to work for those 
yeah
so that is why the mace should be craftable aswell
isnt wooden bomerang used later tho?
You missed the point horribly
just because weapon A is craftable doesnt mean weapon B needs to be craftable
Literally all other weapons listed but wooden boomerang aren't loot
especially not a weapon like Mace which isnt needed later on
If that were the case every fucking weapon would be craftable 
beside i got like 3 maces in my recent playthrough but that can be blamed on rng
Flashback to the not all items are obtained from crafting slr spoiler
Or, worse, purchasable
would be cooler if we buffed mace/flaming mace to be an exciting option in the golden chest pool iirc
Trueeee
Nooo haha we have to go with the uncreative and boring option
We are the calamity 2017 balance team
(/j
oh yes
ayo new suggestion format dropped
you are the person that types /j
i understand now why u got a problem with anything
:--)
I've been on the internet for more years than it'd be healthy and I've never seen someone complain about tone indicators
Also you literally used nosed smiley
easily crafteable item to fire mace 
pretty good
yea
I thought this was about pikmin’s criticism being extremely harsh, not tone indicators jeez
theres no reason to make mace yet snother crafted melee otem there is wuite litterally 2 dozen of those pre bosd
uhh
No
Figured that hadn’t been gotten to yet (it sounds extremely tedious)
not sure if unique but atleast something is just size increase for some
Aside being 6 times as bigger and dealing x3 damage
the pre hm ore ones arent super unique more so just big iirc
The vanilla true melee rebalance was a curse
things like Bone Sword have some gimmick, though
Truely
anyways
Melee bloat moment
why does mace need to become craftable when all the other craftable options exist
mace, on its own, is a fine weapon if you go mining early and get it
can't you get it from crates though
but if you dont feel like mining, get a different weapon
you can aswell i think
but its like
golden crates
likely
ah
what does Tm mean
true melee
Fishing pre-boss is also kinda ass tbh
Yes.
makes sense
Bs is bullshit broadsword
fishing pre-boss gives you pumpler 
not anymore
WHAT
you need pumpkin seeds
yeah
(only from dryad)
it comes from stuffed fish
pre-boss fishing is kinda ? because you have can of worms and other stuff

correcting my lists again....
please dont mention the nerf please dont mention the nerf please dont mention the nerf
oh yeah Seed Bag 0.5
I think craftable mace is less about "make every weapon craftable" but more about "it is an item that easily get outclassed by other items that also spawn in a gold chest" tbh
since other gold chest item to certain degree are irreplaceable at their point of progression, meanwhile there is mace
it is an item that easily get outclassed in a gold chest
not sure what this exactly means
I mean
fuck, english
you mean like
its harder to get and therefore is outclassed by craftable options?
because idk a mace with a burning debuff on KS is quite
strong
ok that probably is like, closer to what I want to say

compared to other weapon available at that point of progression, while being a gold chest drop I think
shoe spike (and mace) I think is the only outlier, flare gun (to certain degree) is a massive utility lighting that no other item at the progression provide
enchanted boomerang is the only competitor and against KS or DS i think mace wins
esp because if you have mace, you have flaming mace
lets be honest
oh right enchanted boomerang too, but ya
Cal tries to remedy the variance of gold chests by making the really stupid good items craft able
enchanted boomerang is a post DS recipe i think
Aka Hermes and Magic Mirror
i think hermes recipe got slightly harder to make aswell byea
(like, 2 more swiftness potions)
(((i may be wrong i dont fully remember)))
Hermes and Magic Mirror make you think gold chests are WAAAAAY more valuable than they really are
so it go from 'you have enough swiftness to craft from starter bag' to 'you have to farm 2 cactus and daybloom'
I do feel over half of the gold chest item are actually really valuable (green = good, yellow = ok, red = bad, in my opinion)
(band of regen is more you dont really have good accessory that early but I think it count)
Extractinator 
extractinator got massive buff in 1.4, it can randomly drop platinum coin
(unless cal nerfed it)
shoe spikes is good 
That doesn’t make me want to sift through 1000 silt blocks
flare gun is craftable for a really really easy recipe rn
band of regen exists but id just switch it immediately
mirror
boots
cloud
shoe spikes dont exist to me
mace is pretty fine because again, flaming mace on KS / DS is quite fine tbh
boomerang exists
extractinator normally is kinda slow and boring so unless you count fargo mutant in i'd mark it yellow
shoe spike is good, just I always feel it is only good after I get a double jump (which at that point I likely have hook)
shoe spike and regen band are the type of accessory i equip if i have a free slot or they have a good reforge
ya, though band of regen being used in some crafting also helps its viability I feel, even if you drop it pretty early
it is just it will not be like, a 'bad find', at most mediocre and thats it
extractinator is a complete gamble machine where you can randomly get 50 gold from 50 silt, it is actually pretty ok
either way i kinda feel like arguing mace is bad is moot because i remember using it (flaming) on ks and ds and got normal killtimes
Tester moment
I dont think mace is necessarily bad as a weapon, I just feel it is like, the one thing you wish is not in a gold chest
Shoe spike
cloud is better than anything else in that list so everything else in a gold chest sucks
to be honest
So true
personally if im going to mine (which i usually do early on) i dont have any weapon
so if i find a mace
i would be slightly pleased
esp because it pretty much kills bats in like
a swing
and is a mini shield from enemies
and apparently you can just craft boots right out of the starter bag and 2 minutes of cobweb hunting
I always speedrun space planetoid so I always have ore broadsword or enchanted sword, but ya probably cause of playstyle difference
until the changes happen
soontm
I love everything in cal being 🔜
if you slap a leather on hermes boot recipe I do feel it will like be enough tbh
wtf it's not angry dog anymore
wtf wtf im so old
Cal players being in the community for more than one update

1 plat Extractinator rolls
This is a good suggestion, though I don't know how hard is that to code. I hope not a lot.
I imagine it will probably be not like, extremely difficult, at least I hope
Mind you that Terraria is the game we're modding. 
ya, just Terraria is a game where if you dare to make slimes not drop lava you will be punished with overheating your pc 
Exactly.
tungsten and silver are forgotten..
oh right I forgot it is not hardmode ore where there is only 6
Generating non duplicate planetoids should be easy enough
Its not a vanilla change after all
Usually those are the ones that lead to the most unexpected possible results
true but they're good iirc tbh imo afaik
Magic storage components casually costing all of your tungsten/silver
no it was a reference to the fact that I only had 6 ores (and forgot tungsten and silver) in my suggestion 
scal is... not tanky
especially compare to exo mechs
and scal definitely dont need more damage when it was nerfed from dealing too much damage
@worn light @maiden narwhal you need to format your suggestion properly for the bot to process your message
Title
(Shift + Enter)
Body/Reason of the suggestion
(you can edit the suggestion directly and it will work)
okay thank you
understood thank you
also I dont think scal is tanky at all, especially compare to exo mechs which have approximately 3 times the hp of scal (and even higher DR), scal just feels like a lengthy fight only because of her 5 bullet hell effectively force a 1 minute 15 seconds extra timer
now that i think abt it true
sorry this is a bit late of a response:
the first one (scal arena block one) is due to a bug where the scal shader is not working in boss rush, when the bug is fixed this problem should no longer exist
for the gael's greatsword one, please give more reason as to why this change is needed, since there are many way to buff a weapon, for example just damage
me and my friends were fighting her last night and it took 10 minutes maybe more to kill her
I’m not sure if it’s even worth balancing Gael’s greatsword rn
we all had post yharon gear
ya, 10 minutes do not seem right though
i felt like 10 but it prob wasnt tbh
someone probably messed with the HP slider, or your group stucked on heart phase?
my summoner friend was an idiot and standing back the whole time, though he was baiting the big red moons so thats a plus
ya, average kill time of scal is like, 4-5 minutes? and that is with a setup that do not particular lean towards damage, and on an averagely performing weapon against scal
it probably just felt longer than it was
also idk how this possible but somehow part of the arena around us broke and we were able to take scal outside of it
idk how it broke but it did
(and on MP it is supposed to be even faster, since the current multiplayer hp scaling is bugged and scal only has 110% of hp compare to singleplayer, instead of 160% hp that she is supposed to have; so you effectively deal double damage to her)
multiplayer had always known to be quite buggy, can only hope these slowly get solved as patches drop
yeah that is true
me and my friends had a lot of fun playing it this playthrough but yes, it was extremely buggy
looking at you astrum dues
lagged my friends out atleast 3 times
((This could be why it took longer than it should
whys that?
oh ya
does she enrage outside arena
Scal enrages outside the arena
yes, she take 1 damage outside of the arena
💀
so literally 99.99% damage reduction
for the damage thing I think it is probably more just multiplayer tbh, since calamity bosses (or rather, their damage output) are designed to wear down the player and eventually kill them, not instantaneously and repeatedly kill the player
theyre meant to abuse the fact that were human
which means that if you are on a defensive (or at least non-glass cannon setup), you are supposed to be able to recover, which is why you might feel she do very little damage
and we cant consistently dodge their attacks
ya, basically that, which is why bosses dont deal like 1k damage, or at least (basically only DoG head) does that
lol yeah but dog head isnt too bad to avoid, just look at mini map, get NR, and loop him
If you had to nohit all bosses that would be the least fun experience ever
ye, which is also why it is allowed to deal that much damage
huh'
true, if you fuck up that bad, youre gonna get punished for it
I can say for certainty, nohitting bosses make most bosses much less fun, especially scal
imo no hitting is just repeating cycles over and over
there is zero element of surprise
ya basically, you just have to repeat a boring process until eventually did it; so ya, as long as scal dont like deal no damage, I dont feel she is in need of buffing her damage output
which as of currently, I think her damage is like fine
yeah ig, but my summoner friend who somehow got himself to like 400 def was able to take max like 100-200 damage per hit of a brimflame thingy, and for a final boss, to me atleast that seems a bit underwhelming
but again, we basically jumped her
so that justifys it
^, basically taking 100-200 damage at the sacrifice of damage for singleplayer is completely fair, since the player only have like 900+
which means they will die in 4-5 shot, and defense damage will set in if you repeatedly getting hit
just for multiplayer it is a completely different deal since having a player being that tanky just mean your entire team is invincible through respawning
so tldr, multiplayer issue
(and also another consideration is your friend probably geared very defensively to get 400 defense; for single player if the player want to be offensive they have to sacrifice a lot of defense, and buffing scal damage for them will be turning from 3-4 shot to 1-2 shot, if the buff is substantial to the point that she is capable of dealing high damage to tank builds)
this sounds like a weapon balancing issue
ya probably just let testers comment on it
how do you guys make titles
*Suggestion title goes here*
The suggestion goes here
also this sounds like a weapon balance issue AND a specific item suggestion
Would you guys be cool if I added glow masks to some of the items in the game?
I am not talking about the official mod of calamity.
But if it looked good to them then possibly a contribution
so sure.
ok probably a bit too late, but you probably have to delete the part about how gael works in dark soul
there is a rule about suggestion where you are disallowed to be extremely specific
it is listed in the "Suggestion Don't" pinned document in this channel
hmmmm
and there is even an additional rule where you basically cannot make suggestion where it is just for the sake of reference; for the reason that it is supposed to be a reference not straight up copy
there is also another point with gael's greatsword as it is a donor item (for calamity at least)
You can probably submit glowmasks in the art server's submission channel
I know what you mean, I am talking about actually adding them to the mod itself.
but ya tldr, a reference item didn't perform exactly like its reference sources might be intentional, just look at muramasa
The functionality.
they have all the chance to make it actually like MGR: revengeance's muramasa but they decide not to
the art server is directly linked to calamity mod, just they mainly handle the art aspect of the game
Okay. Thank you.
Gael's is also technically dedicated to levi
ok I misread it as "gold mask", but ya I think art server do handle it
Well, have you noticed that some items in Calamity look like they should be glowing but don't? I want to add the glowmask to that said item.
Okay.
(though you probably have to convince them why adding glow mask to some item will make them better, since I heard the art server are quite strict for these)
Is the art server a totally different server altogether?
considering god slayer booster/wings still havent get implemented for years for the simple reason that the art server havent get a design that they are satisfied with
not too familiar with it but I think yes
Oh okay. I'll head there then.
(ok since I originally misinterpreted it, I feel this might worth mentioning)
if you just want some items to have glow mask I think you can still do through suggestion in this channel
however, in the case where you want to actively contribute (aka you give the items/sprite them to add glow mask yourself) then art server might be the way
depend on if it is yourself doing the work or not or you just want some items to have glow mask
@dapper violet it is already in the game, it already have lavaproof effect, just the tooltip didnt say it
Oh okay
I'll change it so the tool tip includes the said functionality
What’s the SBTBFS?
the accessory mentioned in the suggestion, supreme bait tackle box...
Okay
Read over it, thanks >_^
@maiden narwhal thats not where you post a suggestion like that
just contact the person who has it pinned
who
also, you cant have more than 2 suggestions
you can see who sent the pinned message
ok
for example
@polar mica suggestions about balance just with DPS dont help
especially if you did so on a test dummy
and besides, youre better off pinging a tester
@dapper violet you were told already, but it would just be nicer to get the tackle box sugg off from posting as itd need to be removed regardless
tests on Yharon, SCal show same results
Soma Prime deals 3-5 times less damage, then other endgame weapons
and who is tester? i didn't know about it. where can i ping him?
tester isnt a person its a group
and im a tester so lucky you 
(I am confused as I didnt see the soma prime suggestion in posting)
saying DPS doesnt really help, especially for a tier of weapons that currently arent balanced because theres no real use for their balance
they removed it
^, this is also pinned in this channel
you would usually provide killtimes and such, but again Soma Prime is pretty much at a tier where theres nothing to killtime for
since boss rush kinda just
yeah
like i could test soma prime rn
itd just be worthless i think
It's kinda of weird that I have seen most of the testers at least once

I do remember soma prime being quite weak compare to many end game weapon, but ya, shadowspec weapon balancing is, not exactly right
i wouldnt be surprised if soma prime is half doodoo rn
it just really isnt a concern rn
it's just weird enough to see that a weapon that dealt almost the highest damage before, and was perfect for boss rush, is now so useless
anyway, thank you for clarifying the situation
itd eventually be balanced when that area of the game is looked at
but ye, currently it would be a time waste i think
Sorry ^^;
And while we're here, why Alluvion is so better then it's level weapons? like ultima or Phangasm
its fine
weve had a talk about some bows on yharons level and ive noted for myself to look at them soon
ive seen slight weirdness around there with Memes (another tester)
okay
thanks again and sorry for wasting your time
I remember soma prime having difficulty killing moon lord with only auric armors but no accessory
which while is like, not accurate whatsoever, do give a rough idea, since other shadowspec weapon absolutely destroyed it
I think I was just testing post-ML world creation or something can some prime cant kill moon lord (within 1 minute)
nah you wasted no ones time
im in this channel by choice
@maiden narwhal you sure you wanted to send those to #suggestions-posting?
good lord what is happening in #suggestions-posting
Its a hell
true
malice is being removed next update
Suggestion purgatory
if only there was a way to do all bosses at once with their enraged AI
No, we should add a mode named ”the funny mode nobody liked at first, but then when it gets removed everyone wants it to stay”
Best name of the year
try infernum!!!! if you want difficulty
Infernum cool
based
Bro isn't that a 1:1 description of malice mode

grug
😐
help is this ironic i cant tell
Better name
Idea: Torment Mode
change hte tier of fossil armor
I mean, doesn't melee wulfrum exist
lol
Gonna get reworked
woops, meant rogue
So it's a summoner only set now?
Yes
the mod is already balanced around rev
it will literally make the difference between normal and death mode where you can face tank one and cant for the other
death isn't too different stats wise
the point of the suggestion is not "do something with fossil armor" or turn it into a more interesting thing, its mainly to give melee a tailored pre-boss armor
if we do so at the expense of making fossil armor more useful, then greater
why will they rework a ranger armor into a melee armor is the problem
ok what if hypothetically i had a pre boss melee armor that was cooler than a remixed vanilla on.e
especially one added by vanilla
hypothetically speaking, then it would indeed aid with the suggestion of melee lacking a preboss armor
the problem of fossil armor being useless would still remain though
i just dont want useless things in my game
oomfie you just said the sugg was about giving melee a preboss armor
😭
make fossil be a tank armor
to compensate
desert prowler can be glass cannon
it is
but if i can try to fix two problems in one move, ill try to do so
again, as long as melee gets a preboss armor, ill be satisfied
its just that logically is much more difficult to suggest to come with something out of thin air like new materials and whatnot
so i keep it conservative
tbh its accidentally kindof an early game melee desert armor woopesie but lol
well the point of an early preboss armor is to feel like its tailored to the class
and overall just be cool and feel good to use
otherwise i would just stick with ore armor
What's with this flood of lol lmao xd suggedtions
Is desert prowler statwise better than fossil
not right now but with the rework i think the implication is it will be
honestly fossil would be fine if you just buffed the damage and slapped some shadow scales/tissue samples like obsidian
i dont think i reworked the stats of desert prowler
also i think i need to nerf it
cuz rn it scales a lot
It's just weird because fossil and prowler are the same game stage
i dont want ppl to loadoutmax whenever te armor is off cd
I don't think there's ever been an exclamation bingo as big as 15
truly the biggest game of read the rules impossible challenge
Suggestions have been awful the last few days
I remember seeing a "suggestion" that was just "fix uelibloom plz uwu"
perhaps i should unload some of the ones i have in storage. no possible way they can lose to... this shit.
im pretty sure we got a couple of those actually
ok there we g
woah
Calamity devs hate loadout maxing??? Build crafting dead??? Fabsol a big meanie???????
tbf the best summoner pre-boss set rn is flinx coat + wulf helm which is funny
he's a little guy
funny man
what a weird fuckin sugg
i mean there's nothing wrong with it but the item is so bad rn anyway i feel like there could be more to add than a random visual/sound effect lmao
if they want to rework them , up to them
i just want the hit effect of the original games
wdym what a weird fuckin sugg theyre just asking for a sound effect lmao
@analog quail Wrong formatting + suggestions involving re-adding removed features are a don't
Thats sad…
And malice was definitely not that relevant lmao
there are some really good alternatives
Infernum
Infernum
absolutely
if anything the mods that a lot of people are foaming over dont even have quirky zany difficulty increases
slr beloved
I liked all the added difficulties man. Even when death got nuked it sucked
slr when it :hdflr:
Death prevented me for rushing the damn game
where release 
slr will release in
Couldnt go to cold easily, couldnt rush planetoids easily etc
Couldnt rush to hell
But that mode got nuked
i mean death rework are planned
Now malice mode, just kinda sucks. I wish they’d just leave it in as is and let those who wish to use it use it
now that malice is gone
Yea still had to deal with harpies
Either way it was still fun
me when i craft a stack of dirt walls and completely ignore the one feature of death mode 
Still had other features
heat stuff was very poorly implemented
in 1.4 calam went from
expert, rev, death, malice
to
expert, expert rev, expert death, expert malice, master master rev, master death (only matters for like 2 bosses hdflr)
oh and FTW
i cannot forget FTW
Especially ftw provi
Yea and we have even more gear to deal with it. Terraria 1.2 to 1.3 was a massive boost in survival, dps and mobility
As the gear goes up so to does difficulty
FTW is by design unfair because it's a meme seed
Or should if you want a constant push
yeah but like, devs don't feel the need to maintain malice anymore
seeing how mixed malice is
But why outright remove it is all im saying
many like it but many dislike it
to have more time and resources to work on rev and death
Have you tried reading #changelogs
while I dont necessary agree with malice removal (I thought it could be improved in the long run), but do recognize that malice existing divided effort from all other modes, considering it is (mostly?) fabsol alone doing the difficulty boss changes
many reasons
with malice removed this means there will be more focus on other difficulties, for example death mode
I again said just leave it
also yeah changelogs
Fab works on most boss things yeah
Yeah
It can cause some issues but its already worked up to exo
with death officially becoming the "highest calamity difficulty", they can finally actually make it much more challenging than rev, rather than being forced to be the middle ground between rev and the unfair malice
it's the same with shortswords
In case you didn't notice the entirety of 2.0's purge
Devs don't like something low effort in the mod
a ton of useless weapons, buffs etc were removed
Malice was poorly tested, poorly implemented, a lot of the community found it straight up unfair due to this, and the devs hated it bc it was a nightmare to try and balance another difficulty while doing 80000000 other things
and malice difficulty is pretty much bloated by the fact that it is unfair, as in the bosses are behaving in ways they are not intended to; and you basically just try to overgear them as much as possible
for death they can finally just make it actually fair but hard
rn the plans are a ton of 1.4 balancing
then death balancing
and biome updates
all mixed into many, many updates
Death still has AI changes that make things harder (Yharon, f.e., is 80x harder on death than Rev imo) but the change to DoG funnily enough I found to be easier
And that's about it bc I don't remember anything else changing
Only two boss changes
That's not a good thing
And I've done 4 death mode runs
not counting the difficulty talk, how hard is it to format a sugg at least remotely properly
Imo malice wasnt that bad. It was about learning to dodge, learning patterns and overall preparing to some degree. With early game dodge now (brain of cuthulu rework) it made it easier
oh in 2.0 it isn't
ya, basically death is an increase on difficulty, but no way compare to expert to rev
but that's not even the main reason of removal
especially for experienced player
If death becomes harder then malice sure
i personally feel like the change should be dang noticeable
And saw no difference in my experience between Rev and death until DoG
It’ll be nice
rev --> death isn't a lot yet
but either of these two --> infernum?
hell yeah
complete ai reworks and just overall changes
If you want a difficulty designed to be hard and challenging, go play infernium or eternity
yeah emode is nice too
Malice was not tested
And just because it's the hardest calamity difficultly does not mean it has to be straight up unfair
afaik fargo's devs opinion on maso mode is the same as cal devs on FTW
difficult because haha
is funi
malice bozo difficul ty
this really is just a suggestion L day huh
Jesus Christ why are there so many invalid suggestions
Can't wait for 49 more suggestions wanting malice back to never even use it
Malice was fun for the people What want to Flex
"malice is a fair difficulty, it is just about right in terms of challenge level, anything lower than it is too EZ for a pro player like me"
their QoL mods: alchemistnpclite, antisocial, wing slot, luiafk, unlimited buff slot ...
I wish I saved the QoLMods.png
Its not even to flex
Play master terraria then play regular
Legit give it a try
And you’ll see it becomes boring to go easier once you’ve learned
Go play any game with difficulty increase at highest then lowest same thing
Yes, something difficult does become easier when you learn it
Well everyone going on its a flex thing, its more of a challenge as once you’ve done all classes on expert rev
What next
Rev malice
Rev malice death(old death) etc etc
You do realize that terraria is more than boss fights
And not everyone wants to play on higher and higher difficulties
The issue is that the devs didn't like it, and balancing it would remove time and effort from other parts of the mod
so because someone doesn't want to play higher difficulty, others shouldn't too?
And if they didn't fix the issues, they would be berated for it's lack of polish
What
Elden ring gave an option to basically play offline
And yea i agree. For any players who’ve done ftw master
Trying to play normal is a drag
Yeah this is getting unecessary
yup
Pretty much it got removed, and suggesting to bring back removed content is a don't
ok and how were players meant to know the mode wasnt even that well balanced and had issues

By testing
.
💀
By letting the players test it for themselves?
Then theyre gonna complain about it being unbalanced
Cuthulu at 10% gets like 99% DR
And thats not graet
Then leave a text like eternity
Do we then go tell the playerss "haha its gonna be unbalanced forever lmao"
id prefer that
If you learn patterns
if you want to be a hardcore gamer look at the announcement it shows alternatives
Welp
Read m8
Then yeah idk code your own mod
even infernum?
👍
were not gonna just keep making on higher and more difficult stuff just because a mini subset of players keep getting used to the previous most difficult mode
All your counters have just been “its too unbalanced” and people dont want to play higher. I gave you alternatives. Just as Master you dont have to play
especially if malice's difficulty entirely comes from the fact that it is overtuned


Like its not getting re added im sorry oomfie ur gonna have to go thru the 5 stages of grief about this one
yeah and they don’t have to keep it in
Bargaining is over move to anger
No they dont, Im saying it should be tho

Or at least leave it open for another modded to add malice (which might happen as is)
Duncan go play Infernum
You haven't mentioned infernum
Someone will likely attempt it
There appears to be some demand
But at that point it's outside of base Cal's focus
Yea I will, doesnt take away malice
oh my goddd im difficoolty maxxing

anyone can code their own "bossesa re SUPER hard difficulty
just wait for death mode to like, become more difficult, since malice is definitely not coming back anyway
doesnt have to be "malice but again"
majking it "malice but again" does increase how sellable it is
Malice isnt just bosses
qué
whbat
wasnt it just bosses

It was
Malice is just bosses.
ya malice is literally just bosses
Oomfie??
Nothing else.
Malice is in fact the only difficulty mode that was just bosses
Rev and Death have some world n enemy changes
Read it further
Hey, it nerfs life steal, so he's not technically wrong
its litterally just the bosses + lifesteal and thats not where the difficulty comes from anyways
Expert, Rev, and Death also nerf lifesteal
It changed arena methods, made it so you couldnt cheese most methods
Boss changes
that is death mode changes

thats boss changes
malice is later made to only be activable on death mode
previously it basically force you to play on a pseudo-death mode condition
Why are we even still talking about this
but ya, malice will not be readded anyway
@sand edge Don't make suggestions about upcoming content you haven't seen yet.
Thats why i said if they arent available to so they implement it thats the whole point of a suggestion
Your question would be answered if you waited for the update to come out and you saw how it works personally
Okay its good
there is 17 it's the highest bingo ever recorded
lol?
i don't think there is any way to describe this suggestion
It's not even invalid at all it's just
Lol?
who decided to make it 17.65% in the first place, it must be for trolling
I am like 90% sure this number was not one specifically chosen by the devs and is instead the mathematical end result of a more reasonable spawn rate change in the code
I'll look into it later
Ya make sense, since it is too strange of a number to intentionally make it that way
353/2000 simplified seems really specific to me. My limited knowledge of coding says that would be rougher to work with than 1/5 but if there's a specific reason for it I could delete the sugg
why does this discord have a weird mob mentality shitting on people whenever they bring up malice mode? its a valid concern that there is a playerbase that enjoys it
the work has been done for it, just leave it in
and when someone asks a valid question about how they can stop from updating they get shit on further for even playing it
inb4 "lol just go play infernum"
Answering the mob mentality question most people have joined this server because they like Calamity and naturally would defend it
devs prefer moving time and effort into higher effort and longer existing things
devs realised quite a while ago that malice will be hard to fully balance out
i think every malice mode player would love for them to just work on other things, but leave malice mode as is
and with 1.4 throwing in master and FTW to the run, and with most work on boss AIs being done by 1-2 devs
its not meant to be balanced and we like that
Devs themselves consider malice low quality
let me hurt myself goddamnit
add malice back to the dark pit of hell
Try FTW
It was meant to be unbalanced as hell
also "niche faction likes X" doesn't mean devs have to please those people
that is its entire gimmick
so if you want unbalanced?
go master death FTW
pleasing everyone is impossible and the removal of malice is objectively a good decision on the devs part becuase malice is just bad game design
but why is it a good decision?
Would be weird to have three difficulties, 2 balanced and being worked on, and 1 being thrown away in development. It's like them saying "We have 2 high quality difficulties!" "What about malice" "We don't talk about that"
if you leave malice mode in people wil complain about its existance and request changes done to it
theres no winning here
its easier to remove it and have no people keep complaining about an unfinished difficulty mode that lost its purpose when around 70% of people dislike to hate it
no one is entitled to anything the devs do and at the end of the day it's their decision
and it's a good one for them because it prevents this, which comes from a larger and more vocal majority than people wanting malice to stay
malice mode is some of the most fun ive had in calamity, and its sudden removal with "u guys didnt want it and we arent open to suggestion" is really suspect. having a big red you arent supposed to be able to beat this tag before using the item is easy enough
maybe some people are quirky and like unfair stuff but to a clueless player that just thinks they're awesome at the game and everything and they they play it and they find out it's not actually insanely great, they're gonna complain. and that sucks
No one read the item description or cared
having a big red tag "this mode is badly designed and we know don't complain about it thanks lol!" is just as stupid







