#suggestions-voting

1 messages · Page 25 of 1

tawdry condor
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we should make a server i have plenty of ideas for this
a house for each lunar element (solar, vortex, nebula, stardust, quasar, shooting star, celestial & nova), a convinience store, which mind you, that sells supreme health potions, an arena for each boss, a forge filled to the brim with crudibles of the cosmos, a hall of fame, skill shrines, anima dispencers, 3 PVP arenas, a hallow-themed garden for mentally fragile players, a café, a recruitment booth, an auto-farm, a roadway made specifically for invasion events, a stage to show off your magic skills, a trade plaza, portals to Big biomes, field trips, a village, a free mining area and most of all, some pretty big plains for boss fights together
i forgot to mention it would be server with a bunch of mods (Sacredtools, Calamity, Thorium, fargo, Tremor, spirit, joost & enigma)

tawdry condor
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More Death mode exclusive items: I noticed that there aren't much D mode exclusive items in the mod, I have an Idea for certain weapons, that basicly do the most common attack that the boss you got the weapon from does, for example "The Grand Blade Of Profanity" It basicly has an right click mode of shooting out huge fireballs and then smaller flames coming out of the fireball, just like providence, with a left click mode of doing a regular melee attack, but it will explode to do about 5000 damage every 5 swipes. I think More swords like the mirror blade and weapons that can do the same attack as a certain boss would be cool for D mode, because D mode needs more exclusive Items, and the weapons that have multiple functions are just so cool!

bold coral
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Staff of the Slime King - Summoning Item
Slime Staff + Purified Gel + Murky Sludge @ Anvil
• Summons a King Slime minion to damage enemies for you. Each slime takes up 1.5 minion slots. Bounces up and down on enemies rapidly in similar fashion to a Slime Mount, and can teleport around as well as bounce around.
• This mini King Slime can also occasionally summon a tiny spiked slime that shoots spikes in all directions for a few seconds then despawns. Perhaps once every 10-20 seconds?

frosty crest
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Make the Wet debuff reduce its victim’s movement speed by 15% for 3 seconds so it isn’t just a useless cosmetic debuff

hazy whale
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Buff Deathmode PBG. Why? Because I did it first try and took only 5 hits, while Ravager killed me like 5 times before i barely scraped a win. My suggestion? Make the air whenever PBG is alive inflict Poisoned in Rev and Venom in DM. Also, give her more projectiles per shot and make the Plagued debuff last longer. To compensate, reduce PBG's dr and defense a little, because doing 600 dps with ichor and Megalodon+Terra Bullets is not ok. The fight took me like 17 minutes. Why should this be changed? Because Deathmode is something that's supposed to make the bosses even more challenging, but not to an extent where they are Lorde-Pre-Scal (yes i know lorde is a dead meme but this is just a comparison) difficult. Plus, building Adrenaline is a piece of Pumpkin Pie during the entirety of the fight.

gritty zephyr
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Small cosmetic change, but make astral walls a shade darker in the minimap than the bricks so when you build a house out of them it doesn't look like a big pink blob on the map.

flat hill
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Separate channels for Fab's thoughts and/or messages about the mod and the download links for the actual mod, the purpose of it would be to have some info above the download link such as the fact tmodloader version is often outdated, and installation instructions, i'm well aware pins exist and that the people who are ignorant enough to not check these things probably will still have trouble, but i think it's a fairly simple change that will maybe reduce the pointless questions even if only slightly, and it goes along with all the other resources we've put up for people to help themselves.

muted kestrel
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Change the IOU an item crafting recipes from 1 IOU + 1 Living Shard to just 1 IOU at a mythril/orichalcum anvil. Since the Siren/Leviathan weapons were changed to start dropping in hardmode rather than after Plantera, it would make sense for the IOUs to be redeemable as soon as hardmode starts.

compact cliff
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Add sky altars into calamity, kind of like regular altars except that they may or may not be after early hard mode. Destroying them could add ore patches in the sky perhaps? Or still under ground. Maybe the sky altars can be used to make some sky boss summons. Quick to mention that they would be found in the sky layer and above in your terraria world.

compact cliff
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DOG death mode change: During the sentinel stage, all three Mini bosses spawn at once.

frosty crest
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Spectral Bait: A light pet summoning item that summons a friendly luminous corvina with a 1% chance to drop from luminous corvinas post-polter. Increases abyss light level by 4 but greatly increases abyss detection radius

thick nacelle
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A way to disable the banners that killing 50 mobs of the same type give. Please for the love of god I do not need 5000 banners of killing zombies., Craftable banners into extra bonuses? Adding on to Proff, you could also make a way to combine banners to have one single banner with the stacked effects. @unreal hamlet

icy lintel
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Make that right clicking on draedon's Forge with a weapon sets it onto its most expansive reforge(legendary,unreal etc)

unreal hamlet
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Adding on to Proff, you could also make a way to combine banners to have one single banner with the stacked effects.

bold coral
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Adding on again to Pixlgray's suggestion, provided you have one of every enemy that can drop a banner from an event e.g. every Pirate banner, you can combine those into one large banner that has an extended radius and effect against all enemies from said event.

rigid scarab
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Make Bars of Life cost 1 of each Core of Eleum/Cinder/Chaos to craft instead of just having them crafted with the bars themselves. In my view, the bars are melded together by the three Forces/Cores of the world, and not combined all at once without the cores in order to get a bar made with all three of the cores.

tawdry condor
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Adding on to the banner idea since that seems to be the thing to do now Make it so when you’re in the radius of one of those banners the enemy in question will have an extra 2% chance of dropping its rarest drop (if they have one). This will give those banners a further use and help those with horrible luck find the item they’re farming large numbers of enemies. Furthermore these enemies are more likely to drop souls of light/night if they are in the correct area once 1 mech boss has been defeated.

paper bramble
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Replace the Alchemy Table in the central planetoid with a Sawmill or something similar.

All Blood Orb and other Alchemy Table recipes are no longer locked behind Skeletron, meaning things like Zerg Potions can be obtained immediately, rendering Water Candles and Battle Potions (or other equivalent early-game potion predecessors) useless.

(Repost-ish of @wanton radish 's suggestion from a while ago)

tawdry condor
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Give Plaque Bringer Goliath a new attack:
He drops several plaque bombs on the ground that linger (he can drop 'em while dashing), if on a platform, they linger on the platform and continue dropping to the ground
Afterward, PBG will use his wings to make enough of a gust to push back players, even if they're using wings; incentivizing players from this attack to jump over the small plaque splotches, and, if skilled enough, a good opportunity to use adrenaline/rage

marble carbon
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Post Yharon zerg potion upgrade
Requires darksun fragments in recipe, as well as a zerg potion (for obvious reasons) and the essences from the buffed frost and pumpkin moons
Spawn rates are the same rate, however this potion will also increase the chance of the rarer creatures spawning rather than just increasing everything the same. At this point all the rare creatures are just fodder anyway (aside from maybe mothron) so this would just help pick up the pace of grinding a bit.

tawdry condor
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Adding onto @paper bramble's suggestion kinda
Make the alchemy table spawn instead in the top house of the second layer of the abyss in order to still have the "play how you want" thing while not breaking progression completely

#

Alternatively (separate suggestion so people can star the one they want)
Spawn a broken alchemy table that is repaired with victory shards or something similar

hallow cipher
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Add a new legendary weapon from the aquatic scourge called the aquatic designator. That does 124-245 and it shoots out little spikes that spread out over the time of how long they go. It will have a 1 in 6% chance to drop from aquatic scourge,
It will also become faster and more powerful overt the time you beat aquatic scourge. But if you try to cheat this item in it will insta kill you everytime you try to use it, until you beat aquatic scourge

maiden meteor
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When you kill storm weaver first phase make it so it sheds its armor and changes form in front of you instead of dying and respawning

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Also make astrum Deus come from the sky or the top of your screen when it spawns since it’s the ‘Star God’

tawdry condor
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An auric/exo tier ranged weapon that doesn't fill up your screen with projectiles or make you lag. This could be in the form of a gun upgrade to seadragon or maybe something else like a blossum flux type bow, really anything that isn't extremely laggy or screen filling

runic moat
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Make Rev BoC not give so many debuffs at once

frosty crest
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Cosmic Hook
Summons an enchanted block of cosmilite at the cursor’s position that pulls you toward it extremely rapidly
Gravitational manipulation

Made from 1 lunar hook + 1 ice rod + 10 cosmilite bars + 10 phantoplasm + 5 galactica singularities at a Draedon’s forge

The blocks it summons disappear as soon as you get within 5 tiles of them or after 1 second, and it can’t move you through solid tiles. There also can’t be more than 1 block out at a time

It works by summoning a block ice rod-style and insta grappling it

It’s basically a cooldown-free pseudo-RoD that can’t dodge through enemy attacks (i.e. if you tried to use it through ML’s deathray you’d still be hit)

It could also have two versions, the hook version mentioned above and a version that’s a regular item. They would be exactly the same except one goes in the hook slot and one doesn’t

keen axle
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Repost-
late-night brainwave
Portal armour

set bonus: has a rod of discord effect by double tapping down (cooldown of 30secs) or getting hit by an enemy has a 10% chance to teleport you to the nearest block you can stand on 20-30 blocks away (20sec cool down, if no available block the effect will not trigger)
melee helm bonus: hitting an enemy with a melee weapon has a 15% chance to summon a portal below them from which a burst of damaging energy comes
summoner helm bonus: a portal floats above the player's head, shooting lasers
magic helm bonus: defeating an enemy with a magic weapon has a 40% chance to summon a portal below the dead enemy that 4-5 mana stars come from
ranger helm bonus: critical shots pierce blocks
throwing helm bonus: hitting an enemy has a 50% chance to summon a portal above the enemy from which a duplicate of the thrown weapon drops (does not apply to boomerangs or other gravity unaffected weapons)

crafting:
helms: 10 luminite, 1 portal gun
chestplate: 20 luminite, 1 portal gun, 5 galactica singularity
boots: 15 luminite, 1 portal gun

frigid spindle
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suggestion for the discord server
add a #bugs_discussion channel, which is kinda the same as #suggestions-discussion but for #bugs-read-pins . It would help because most of the time someone talks about a bug, a bunch of people tend to go and ask questions or say "this has already been reported", so it would really help to have a channel made for that. And, with it, would be a lot easier to look at the bug reports to see what has already been reported and what hasn't

sleek halo
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Have the Unicorn from the Blessed Apple be able to fly if the player has wings on equipped. Fly duration is the same as wings.

rigid scarab
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Give the Tarragon/Bloodflare Core auras a visual appearance to let you know what their radius of effect is (probably something like the Lightning Aura sentry)

frosty crest
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Blackout
Strikes with the fury of the dark sun

Made from 1 terrarian (the yoyo) + 10 darksun fragments at a Draedon's forge

A yoyo with very low range (doesn’t go far from the player, think a little less than wooden yoyo range) and a medium sized ring of fire surrounding it a la inferno

The fire aura has a 100% chance to inflict holy flames and daybroken for 4 seconds each and has a base damage of 1, but ignores i-frames and its damage increases the longer it’s used continuously on a target up to a maximum of 5,000 damage per frame after 5 seconds

The yoyo itself has a 100% chance to inflict marked for death and armor crunch for 2 seconds each

If the aura stops making direct contact with its target, its damage resets to 1 per frame

It's a high-risk, high-reward weapon that can absolutely destroy targets but requires staying close to them and having good aim. If you get hit, have bad aim or can't follow things then it's awful

ivory tree
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Probably been suggested many times before, but the Blood Orb potion system could use some balancing, things like how Lifeforce Potion could cost 18 Blood Orbs, and Night Owl Potion, worth much less, could cost 8? Labelling the costs for all of the potions would be a waste of everyone's time, so the fine tuning for the rest of the potions is up to the devs of course.

open owl
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So, i was thinking that throwing class started lacking in power after golem, because the only weapon you could craft after that is the flame scythe or the true paladin hammer (bad range tbh)
So i would suggest to add a throwing weapon dropped from the PbG (other than the malachite) that could work like a brimblade but shooting three plague projectiles instead of multiplying, but just once per boomerang
The name could be something like the spreader or something

frosty crest
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Abyssal Soul

Made from abyssal diving gear + lumenous amulet + reaper tooth necklace + 100 lumenyl + 70 depth cells + 50 tenebris + 20 phantoplasm at an ancient manipulator

Inherits effects except reaper tooth is just a straight +10% damage/crit chance increase that becomes 20% when in the abyss, no dr/def reduction

hallow cipher
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Add Slime rain music only reason is because when the slime rain starts all you just see is slimes in the back round , I just think it will be cool because theres music for an event . As you know almost all the events solar eclipse the moons but not slime rain. If you think this is dumb i will remove it

frosty crest
flat hill
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After looking at the bat hook enough, here it goes:
Eydolon wyrm hook.

EDIT: to clear it up, the bat hook reminded me of a wyrm head especially when dyed, we lack any hook better than lunar and one with fast pulling time and good range would be cool.

maiden meteor
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Adding on to the above suggestion, any Post ML hook is good calamity doesn’t add any hooks

tawdry condor
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Switch yharons song order to first phase using infernal catharis rebirth and second phase using Roar of the jungle dragon. Reason being infernal catharis rebirth being just a remaster of the original with ROTJD being one of the more unique and well liked songs in the soundtrack.

tawdry condor
cyan pecan
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Small suggestion: The sausage maker needs a rotted fork in its recipe. They are both Crimson spears, just feels right.

hallow cipher
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Make Items Float in water because when items fall into the ocean it gets annoying because you might drown and not get loot. its just a small change.

pliant thunder
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You could add a spell book called the storm summoner. Does 125 damage per hit and summons lightning that falls from the sky, that explodes once in contact with an entity or a tile. Drops from the storm weaver

tawdry condor
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Make it possible for "impossible res" computers to zoom out to most pcs zoomout range

neat birch
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my idea is that you could get a special music box or recorder from the siren that can record music when equipped BUT it can record multiple songs onto the same box, this box can then be placed down or put in accessories and you could open a menu of the songs you have recorded and play the one you want, it could be called the magic music box or something (not very good with names)

bold coral
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We can all agree that there's not a lot for early-early-on mages to use, right? Coral Spout and Wand of Sparking maybe, but those are universally agreed as bad and if you don't agree you're bad I maybe respect that. So, I'll post a couple of early-game magic weapons, starting with:

Flamestick - Magic
A direct upgrade to the Wand of Sparking. The flame is bigger, travels further and does more damage.
Wand of Sparking + 50 Gel + 3 Rotten Chunks/Vertebrae @ an Anvil

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Pebblestorm - Magic
Fires off multiple tiny rock fragments in a manner not unlike the Crystal Storm. Occasionally shoots a gem that can inflict a debuff very briefly.
50 Stone + Book + Amethyst, Topaz, Ruby x1 @ a Bookshelf

obtuse elk
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Either remove the spirit flame from the crafting recipe for astreal defeat or add a recipe for the desert spirit lamp, because getting it is truly annoying if your world didn't end up with the antlion pit getting corrupted.

sacred rivet
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Can you make the Revengeance item craftable at demon altars?

sudden anchor
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Make the legendary weapon's drop chance better. For most classes they are just bonus weapons that you won't use much, but for mages and throwers, Vesuvius, SHPC and Malachite are amazing and very helpful for upcoming bosses. I don't think that the player should have to grind through at least 70 old ones army events (if their lucky) just to get 1 weapon. Same goes with plague bringer and destroyer. Or alternatively, add back the chance for a legendary to drop from any mob, but this time, only after the respective boss is killed.

noble cloud
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Suggestion: Shadowflame Cores
What it does: A direct upgrade to the Spiky Balls - a thrown weapon that rolls along the ground or stays where it is, dealing damage and the Shadowflame debuff on contact.
How to obtain it: Dropped from the Goblin Summoner... or 999 Spiky Balls and The First Shadowflame or Shadowflame Knives or something at a hardmode Anvil, idk
Why it should be added: Goblins drop Spiky Balls, which are a wonder pre-hardmode (esp in vanilla terraria if you're playing thrown in that, like i once tried). Yet, with the addition of The First Shadowflame in Calamity, the Goblin Summoner drops items for all damage types... except Thrown. Thrown already has a pretty rough time early Hardmode from my experience due to the lack of weapons it has to offer at that point, so why not throw in this idea to give a few more options?

tawdry condor
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Going off the spiky ball upgrade idea Lilith shared, a post ml version of the spiky balls could be the holy spiked cores. Crafted with divine geodes, these would stay in the spot they land for 8 seconds or so, inflicting the holy flame debuff, and then detonate, scattering a buckshot of holy flames like the profaned energy’s flames.

noble cloud
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Make the Asgardian/Elysian/etc. Aegis shields slightly smaller.

They're nice, but covering up my character's face makes me :( and a lot of people I know agree - either you play Summoner/Thrown/Melee and can afford to put it off visible and use the dash from one of the Statis Belts or the Counter Scarf, or you bite the bullet and put up with the aesthetic annoyance in return for the dash functionality.

...Alternatively, dash items for Ranged and Magic would also work.

marble carbon
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If the Astral biome is going to have a spread cap, it would be REALLY nice to give the same thing to the corruption, crimson, and hallowed biomes, at least post Moonlord. At that point the boss fights are hard enough, and worrying about corruption spreading to your house at that point is just an annoyance that shouldn't need to happen

eternal hare
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add a toggle for the daedalus headpeice for the gravity. super annoying

turbid trail
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Maybe add something that lets you practice the different phases of SCal?
Something like the Spirit of Light in Elemental Unleash

But SCal will mock you everytime you fight her AFTER practicing her phases with that item

cold tree
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A :hypersweating: emote

tawdry condor
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If there is a way ofc, make it so summons don't attack hive cysts.

torpid pike
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Spirit Knives - A throwing weapon that acts like the crystalline but better, you throw 3 knives every click each knife would split into 7 phantom knives that phase through walls and can pierce up to 5 times. (Recipe: 20 ectoplasm, 2 cores of calamity, 7 bars of life, crystalline) (Made in order to have a late hardmode version of the crystalline)

frosty crest
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The Exile
Left click to lay large mines that detonate on enemy contact
Right click to lay a rapid stream of mines that explode after a short time
Watch your step

Made from 1 proximity mine launcher + 5 cosmilite bars + 5 phantoplasm at a Draedon’s forge

Left click serves as a way to incentivize creative movement strategies by luring bosses/enemies into mines for massive damage
Right click serves as a way to create large areas of explosives for hordes or larger bosses

subtle vine
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An upgrade to the clentaminator

The good old Clentaminator is an absolute must-have when you want to remove the corruption or the hallow. But you’ve had yours since you killed the twins! Now that you entered late PML, it’s almost faster to mine it with your overpowered Crystyl Crusher… Maybe it could afford an upgrade?
Enters the Terraforminator! A brand new and very powerful tool to customize your world better than ever!

How do you craft it?

You’ll need:

1xClentaminator; 5xUelibloom Bar; 5xLiving Shards @Ancient Manipulator

What does it do?

First of all, it fires about 1,5x farther than its downgrade, and instead of a simple stream, it fires in a 10° cone, assuring you won’t miss your targets. Its ammunitions are the regular solutions, fires 5 cones using one as usual.

But that’s not all! The Terraforminator can do more than just removing or spreading the corruptions! It can also change the biome entirely! Having it in your inventory unlocks 4 more solutions: Emerald, White, Yellow and Grey. Emerald converts to Jungle, White to Snow, Yellow to Desert and Grey purifies (with Green changing to forest conversion). This is achieved by converting the main blocks accordingly:
Snow: Stone<=>Ice, Dirt=>Snow, Silt<=>Slush
Desert: Stone<=>Sandstone, Dirt<=>Sand (Surface)/Hardened Sand(Underground), Silt<=>Hardened Sand(Surface)/Sand(Underground)
Jungle: Stone<=>Mud (applies grass if needed, Underground only), Dirt<=>Mud (surface only)

This way you can completely undo the damages made to the Jungle by the Corruption.

tawdry condor
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Is it OK if the player is given more animation? I mean, aren't people gonna get tired of the overhead swing? Sure, it's useful, but it lacks variety. How about a downward stab or some moves that can increase damage?

bold coral
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A new weapon chain. All of these do magic damage!!!
Rock'n'Rod
Has a slow usage speed. On use, summons a boulder at the cursor that falls down (on the ground or the enemy, either is preferable) and explodes into small rock fragments. These have a small chance to inflict the Bleeding debuff.
100 Stone + Dirt Rod @ an Anvil
Tremor Staff
Has a mid-slow usage speed. On use, summons a large boulder at the cursor that falls down and explodes into a large dust cloud (causes Suffocating on contact) that damages enemies as well as rock fragments that fly everywhere. Yes, they can cause Bleeding.
Rock'n'Rod + 3 Living Shards + 77 Dirt @ Mythril Anvil
Rocker of Worlds
Has a normal-fast usage speed. On use, 6 boulders spread out from the cursor and explode into suffocating dust clouds on contact with enemies, producing large quantities of rock fragments that guaranteed-cause Bleeding, chance to cause Broken Armor.
Tremor Staff + Aftershock + 6 Unholy Essences @ Mythril Anvil
Landslide
Summons a bombardment of boulders from the sky that explode, causing dust clouds and shooting rock fragments absolutely everywhere. These fragments are guaranteed to cause Bleeding and Broken Armor where possible.
Rocker of Worlds + 7 Cosmilite Bars + 7 Phantoplasm + 7 Dirt Blocks @ Draedon's Forge

thick nacelle
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Buff Creation!
Name: Another One, Or something fun this is not serious just a place holder

duration is 2 minutes when you kill a boss it gives you a buff increases your all damage slightly and movement speed and small defense. stacks or maybe triggers a stronger version of the buff with every boss you kill in rapid succession, For boss runs. so if you kill like 30 bosses you get 30 stacks of this buff or every 5, 10, 15, 20, 25, 30 bosses killed the buff gets stronger but only last 2 minutes. Could be great for farming the same boss

rain finch
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this is probably already a think but here we go....
luck potion
increase item drop rate depending on rarity sooo common items go up a bit but rare items have more of a chance of dropping
farm set
it functions like the fishing set exept it gives you more item drop chance
pitchfork
a farming item with diferent rarety's so like the further you go the better and it uses ores like copper silver demonite luminite ect and they increase damage and drop chance with each upgrade
charm of the farm
drop chance increase by 10%

subtle vine
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[This is an addition to my previous suggestion, I strongly suggest you check it out or you won’t understand everything]
Purity Potion

Before you get your fancy new Terraforminator, you may already want something to help you with corruption removal.
And that’s exactly what the Purity Potion does. When you drink it, all Corrupted/Crimson/Hallowed blocks that spread their infections are highlighted just like with a Spelunker Potion. You’ll never miss one again!

Recipe
1xWater Bottle, 1x Living Shard, 1xDaybloom, 1xBlinkroot or 1xWater Bottle, 15xBlood Orb @Alchemy Station.

Buff
“Purified”
You can see corruption everywhere, even within!
10 minutes duration

icy glen
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Clentamination Station
A new object with a very helpful effect, all corruption/crimson around said object within a radius will begin to be cleansed. This can act as a measure for protecting your base easily from the evil.
Starts off with a small radius but as you progress through the game, you can add new 'upgrades' which expand the radius of the protection, each unlocked defeating more bosses.
Makes protecting POIs and your home base so much more bearable since you no longer need to excavate out a massive brick lined trenches to stop any spread.
Only unlockable after steampunker arrives as you'll see...

Ingredients:
1 Clentaminator, 25 Souls o' Night, 25 Hallowed Bars (Recipe can change)
Upgrade ingredients should be chosen later so that they may be crafted with boss dropped resources, as well as to work out how many upgrades will exist.

night palm
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Holy hand grenade: Mid hardmode grenade upgrade

Crafting: 9 grenades + 1 hallowed bar + 9 pixie dust = 9 holy hand grenades

Functions the same as a grenade, but with higher throw range and velocity, a larger blast radius (between grenade and dynamite), and it cleanses corruption and crimson in a small area in the center. Does much more damage than a normal grenade. Maybe around 200? Does not break blocks.
Takes exactly 3 seconds to explode. No more, no less.

tardy zephyr
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Just a thought, probably not gonna happen but what if the abyss instead of being a trench that went straight down, had sea caves branch out from it holding a bit of extra loot, maybe some tenebris.

grave otter
rotund comet
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Repost: Change the name of Ancient Shiv to Minimasa. It's such a missed opportunity and such a small change.

open veldt
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Omega Clentaminator
Basically a regular Clentaminator but it has incredible range and a wide spray effect so it is faster.

heady yarrow
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Bosses Reference other mods from bosses.

So basically, when you are far in the game, when the bosses actually talk, mainly like DoG or S/Cal, they trash talk you because when it starts, you are but a little shrimp to them. I was thinking when you have another mod with Calamity, and say.. you beat the Ragnorak (Thorium Boss) and keep the crown buff you get, and fight the DoG. Say the DoG mocks the crown. I think its a funny easter egg, but its not a game changing one. Just something little. I don't consider it important because of the fact how complicated just doing that is, but I think it would be nice to see a boss from a mod recognize the defeat of another boss or something that reminds them of that. This can vary between other bosses from other mods, and frankly this is at the discretion of the Calamity Dev team and the Other Dev team. They can choose what quotes or whatever to say, I am just giving the idea that they can reference another mod is all.

Why I am not sure about this is a few things. One is lore can collide in said mods. Two is that some mods can vary in difficulty, making a fight cheeseable. Third is that this may take time, and not a important thing. I put it in suggestions because I want to see if people would like to see Mod bosses recognize other loaded mods. It doesn't do anything special but give a easter egg or a statement of said boss.
Do give this thought before starring, to help the devs.

paper bramble
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An alternate yellow sprite for Lumenyl, to drop from Abyss creatures whose bioluminescence is yellow, such as the Viperfish, Laserfish, and Gulper Eel
In the same vein as the alternate Gel and Shark Fin colors in vanilla Terraria, to have the drop fit better with the enemy it drops from

tawdry condor
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Make DoG change color when he changes phases. This is a small detail but could be very nice aesthetically speaking. The spots I circled could change color to match the phase, and maybe become an alternating pattern or a different solid color during the black sky phase. (Same for phase 2 but I'm not gonna spam suggestions)

stray oar
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Idea for a Cosmolight-like item (the Day+Night item) that toggles biome spread on/off. Would probably be late HM/early PML.

rotund comet
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Draedons Wristwatch
Crafted with the Cell Phone, Cosmolight, Torrential Tear, Arid Artifact, Blood Relic, Solar Tablet, Phantoplasm, and if it gets added, the above item.
Left clicking will teleport you instantly home, but if you right click, it opens a GUI similar to that of Astral Arcanum where you can select any of the previous item's effects and toggle them on or off. Having this in your inventory displays the same things Cell Phone displays.

agile lintel
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A worm enemy called "Reaper Leviathan" that spawns in the abyss. Looks like and is a reference to the reaper leviathans from Subnautica. Could drop a weapon of the same tier as the Calamari's Lament and the other abyss weapon drops.

noble cloud
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Suggestion: Unrelenting Void
What it does: Sentry-type summon weapon. Summons a stationary miniature Ceaseless Void that fires waves of dark energy in a circle around it whenever an enemy is near, as well as long-range homing lasers.
How it's made: 5 Dark Plasma, 15 Ashes of Calamity, 8 Cosmilite Bars (or thereabouts) at Draedon's Forge
Why it should be added: Sentries are underrepresented in both vanilla and Calamity, and I've always felt that that's kind of a waste - hell, the only post-moonlord sentry you get is IMMEDIATELY after moon lord, so neither it nor the moon lord sentry drops get time to shine. a friendly Ceaseless Void seems like the most fitting flavor choice for a sentry, and the homing lasers and void pulses are inspired by its attacks and theming respectively, making it a unique choice for Summoners in particular and rewarding keeping enemies near a certain area, while still having things it can do to enemies outside that range (unlike the Energy Staff)

spark sundial
#

An item that can slow down time would be good. It would help with dodging, but it would have a debuff similar to the rod of discords so it can't be spammed and have the player in a permanent state of EASYDODGE®
I'd say make it available pretty late into hardmode. Perhaps dropped by the Lunatic Cultist or found in chests of the jungle temple.
This is a suggestion that goes to both the Rod of Discord and the Time Slower: make them have a key binding so that you can use it a lot easier without switching to it. (I understand that this may be to easy but this is all to the discretion of players and how difficult they choose to make their experience. I am honestly pretty skeptical myself about the hotkeys for those two.)

charred geyser
#

Lore items for the events. Would be interesting to read about Yharim’s thoughts on them, especially with the goblins and pirates/humans.

rigid scarab
#

Death message ideas:
If Colossal Squid kills you while devouring you: '(Player) was eaten alive by Colossal Squid.'
Replace Adult Eidolon Wyrm's "lick" message with: '(Player) was torn at the seams by Eidolon Wyrm.'
Replace Providence's "lick" message with '(Player) was too late to repent to the Holy Flame.'
If killed by Abyss drowning without proper gear: '(Player)'s body collapsed from the aquatic pressure.'
If killed by Supreme Calamitas by touch: '(Player) shattered into the winds by Supreme Calamitas' power!'
If killed by Supreme Calamitas' hitcap: '(Player) spontaneously exploded into an ever-growing blaze of brimstone.'
If killed by overusing the Molecular Manipulator/Nullification Pistol (when made to do so, currently it leaves your health in the negatives.): '(Player) vaporized by the imbuement of his/her life.'

tawdry condor
#

Very small (hopefully) change: Make it that profaned, ancient and ashen furniture/platforms don't break from lava like obsidian furniture/platforms

vestal river
#

Hi all again. I saw the great work done with this mod and started again to play it and i remembered the sentry ideea posted earlyer this year. The suggestions is for an upgrade of the Staff of the Frost Hydra and a good one is in combination with Energy Staff or Yharon's Kindle Staff for an Staff of the Frost Drake: an sentry-like summon that send fast ice-projections for slow effects and gives the Son of Yharon (buff) for the user. I dont think that this might get OP with Cosmic Immaterializer, but a future-future upgrade of those 2 late-game weapons might be another idea... for Staff of the Cosmic Drake 🐉 P.S.: i was looking at wiki for summoning weapons and saw Cosmilamp and Ethereal Subjugator, weapons that might get in the upgrade that they deserve with this Staff of the Cosmic Drake 😄 P.S.S. @noble cloud made a good overview about sentries a few posts up and i see the same way the stand of sentries

sonic plume
#

So...we all know terraria's slogan, "Dig! Fight! Explore! Build!" in Calamity there are lots of ores to "Dig!", there are like 20 bosses to "Fight!" and with one of the most recent updates, there are lots of furniture to "Build!"
But it really lacks in the "Explore!" part. That's why i suggest these structures:

Abandoned Plague Lab: An underground Jungle structure made from the upcoming Plague Furniture set that contains various chests with Plague Canisters inside and maybe new Pre-PBG plague weapons. Maybe some new enemies infected with the plague spawn near.

Providence Shrine: A structure found in the Underworld accessible upon Providence's Defeat with a Profaned Key Crystal, a new Providence drop that works like the Temple Key.
The Shrine Contains Geodes and Weapons that drop from Providence (this is to reduce grinding a lore boss)

Leviathan's den: A small cave found in the ocean, contains bones, maybe some small sunken ships and a Chest with Pirate Themed Weapons. This structure is covered with blocks only breakable with a Chlorophyte Pickaxe to prevent players to get them before Plantera.

Eydolon Secret Cult Room: A secret room found in the deepest part of the Dungeon, guarded by Eydolon themed enemies and powerful Post-ML Weapons found in chests accessible with a Eidolic Key that drops from eidolic enemies post-ML

lofty harness
#

A Post-SCal mount that acts like the Purity Shield from Elemental Unleash. I.E. unlimited flight with no inertia and the ability to slow down for precise dodging.
Because if SCal is gonna go full Touhou, might as well give you a mount that makes it easier to dodge said Touhou and allow future super bosses to also have some sort of bullet hell style gameplay.

sonic plume
#

Only if it's possible, give some Town NPCs alternate clothes/appearance, it feels weird to see different npc of the same type all with the same clothes.

vast island
#

Adding on to is typing...'s suggestion, have the providence shrine be made of the brick that the SCal arena is made of.

frosty crest
#

Spookler
Rapidly fires ethereal pumpkins that leave ghastly afterimages in their wake

Made from 1 pumpler + 50 pumpkins + 10 phantoplasm + 1 twisting nether at an ancient manipulator

Fires large pumpkins at a high velocity that home in on enemies, leaving afterimages in their wake that explode after 1 second

Serves to give pumpler another use, add a ranged weapon to sentinel-tier that isn’t from storm weaver and allow creative usages of its homing to create large swathes of exploding afterimages

turbid trail
#

Hydrilator
Gun made by Draedon, for those who have the will to clear everything on it's path


Made from: Nightmare Fuel (5) + Endothermic Energy (5) + Cosmilite Bars (5) + Phantoplasm (5) + Yharon Soul Fragment (3) + Auric Ore (25) | SDFMG + Seadragon + Shredder + Onyx Chain Blaster/Minigun + P90 + Golden Eagle + Storm Dragon


By adding 3 different types of bullets, it will fire those bullets in the respective order:
1- The one placed above. 2- The one in the middle. 3- The one below those two

It has 4 different modes that change with the right click:

1- Combining the SDFMG and the Seadragon, it launches a barrage of rockets, with 50% of chance of doing so in every shot. Combining it with the Ranged Auric Testla Armor, they have a chance to explode, leaving a damaging blood aura

2- Fires the double the speed of the P90, dealing a lot of DPS.

3- Shredder: Rapidly fires the same blasts as the Shredder does, only tweak is a 1.5 sec duration of a small damaging aura after hitting an enemy or surface

4- Shoots 9 bullets at a moderate speed, and they'll chase the enemy, ignoring if your bullets are Chlorophyte/Verium.


torpid pike
#

The Spirit Of Emptiness - A enemy that acts like a wraith but can teleport, it also shoots out Void Balls that move at insanely fast speeds.
(Drops: 3 Twisting Nether/Dark Plasma)
Second Phase: After it loses 50% of its HP it turns into a void ball that charges at the player at insanely fast speeds, when hit by the void ball the player would lose a sh- load of HP
(Purpose: Post Doggo Mob/Another Source Of Twisting Nether And Dark Plasma)

noble cloud
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ExoYoyo
Draedon would cry if he knew you used the design blueprints for his masterpiece for this

What it does: Reaches up to 30 tiles, infinite airtime. Ignores i-frames. Has an upgraded version of the Lacerator's damage aura around itself (marked by some visual effect) that also heals the player when damaging enemies. Constantly fires out homing lasers in a circle pattern as it spins. Hitting an enemy directly with the yoyo causes laser beams akin to unmoving Phantasmal Deathrays to fire from the edges of the screen towards the enemy who was hit (this can only trigger once every few seconds). Inflicts Elemental Mix, Exo Freeze.

How to make it: YinYo, Lacerator, The Obliterator, Solar Flare, Verdant, Chaotrix, Quagmire, 5 Cosmilite Bars, 5 Phantoplasm, 3 Yharon Soul Fragments, 5 Darksun Fragments, 10 Auric Ore @ Draedon's Forge

Why it should be added: The idea for this weapon came about when I was planning a yoyo-only run and noticed that there was no yoyo obtainable after Yharon/before SCal, which seemed a waste. Not to mention the only two Auric-tier melee weapons are both swords: where's the love for other melee, you ask?
Enter the ExoYoyo! Its abilities were all vaguely inspired by the Exoblade and some of its composite parts, and I figure its range of stuff it can do kind of match up to its namesake. Of course, this'd probably be a nightmare to code, so don't feel like you have to!

tawdry condor
#

Add a wooden yoyo to the starter bag, give those yoyo fans their weapon right at the start (throwers even get knives and shurikens) so share the love!

spark ocean
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More throwing accessories and throwing-specific armors

There is literally 4 throwing accessories, one of them is also a summoner accessory and another one is an upgrade of a previous accessory.

What i recommend is nerfing the huge buff things like the auric tesla armor and previous armor give and just adding more throwing accessories.

The accessories should also give more buffs than just damage and speed like the rest, you could give some accessories the ability to give debuffs to the enemy it hits, or to break defense sort of like the omniblade, maybe also rewarding the player for actually hitting, if you give a low defense to the player and a short heavy buff of defense whenever they hit, the will focus on hitting and not dodging, you could make sort of a tank class with this, either that or give a big attack buff but low defense making it a class relying on dodging and consecutive hits.

torpid pike
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Weather Report - Totally Not A JoJo Reference.
Right Click Attack: the staff shoots out 6 block big hurricanes that resemble the razorblade typhoon's projectiles, but instead of homing onto the enemy the hurricane would deflect any enemy projectiles off its path, it can also pierce up to 4x.
Left Click Attack: the staff would rapidly shoot out lightning bolts that explode on contact.
(Recipe: Nimbus Staff, 5 bars of life, 10 Cores Of Cinder, 10 living shards)
(Purpose: A convenient weapon that shoots out hurricanes that can shove any projectiles out of your way, except for DEATH LASERS)

torpid pike
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The Emerald Hierophant - Its obvious.
Right Click Attack: The tome would rapidly shoot green gem like projectiles that can't pierce. Left Click Attack: The tome would summon multiple damaging emerald ropes around the player (8 Blocks Wide And 7 Blocks Long) (Recipe: Tome,20 Emeralds,10 souls of sight,10 living shards)
(Purpose: GRINDING.) (The Emerald Ropes Would Last 20 Seconds, It Also Has A 3 Second Cooldown)

rigid scarab
#

A smaller projectile sprite for Brackish Flask and Duststorm in a bottle for consistency with the other 'flask' weapons (Toxic Flask and Stink/Love potion)

rare radish
#

Ceaseless Yoid:
"Harness the power of the infinite nothingness"
WHAT IT DOES?:
this yoyo has a really long range, infinite airtime and decent attack speed, while on air, the yoyo will shoot ethereal spheres at enemies on range which explode on impact, while on air it will constantly emit short ranged damanging pulses of void energy which will pierce and burn enemies with purple flames, hitting the enemy with the yoyo itself will grant the player a stack of "instability"at 5 stacks next attack will make the yoyo transform into a powerful singularity that attracts nearby non-boss enemies into the yoyo
WHO DROPS IT?:
Ceaseless void
WHY IT SHOULD BE ADDED?:
I wanted to think of a sentinel yoyo that could be used against doggo and this happened

frigid spindle
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simple thing that idk why it doesn't already exist:

make a sound effect (very distinct one, so it's easier to recognize) for when you can activate rage/adrenaline. It kinda sucks needing to remember to look to the meters in the middle of a boss battle

rich star
#

New channel: #miscellaneous, just so that #mod-announcements doesn't get too cluttered with things that aren't updates and spoilers

torpid pike
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Kurīmu (Remake): "The Spin Of The Unknown"
The yoyo would shoot out multiple homing dark energy balls that move at insanely fast speeds, these dark energy balls would suddenly stop once they exit the hitbox of the NPC, the dark energy ball would come back and pierce the enemy once again, the dark energy balls would continue to do this until it explodes after 5 seconds.
(Dropped by Signus)
(Reason to be added: A viable precision based yoyo, mid Post ML.)
(The Dark Energy Balls will always move in a straight direction, pausing if it needs to make a turn.)
(The Dark Energy Balls would leave a afterimage every second when it moves)
(The afterimages would disappear in 1.5 seconds)
(The YoYo would shoot out 4 Dark Energy Balls in cross direction every 4 seconds.)
(In order to add balance since the yoyo's projectiles are lasting.)

torpid pike
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Purple Haze: "Microscopic Destruction."
The yoyo would rapidly shoot out purple mist that lingers for 3 seconds before disappearing, the mist would inflinct numerous disease based debuffs the mist would be damaging aswell.
(Recipe: Quagmire,Pandemic,20 Spider Fangs,3 Flask Of Venom,10 Living Shards.)
(Reason to be added: In order to destroy astrum and cheese the heck out of ravager, also as a upgraded version of quagmire.)

spring vigil
#

Slime Prince staff
"Summons King Slime's child."
Upgrade to the slime staff
The prince is about the size of a rainbow slime
Only one can be summoned at once
Jumps and teleports to enemies, much like king slime.
While summoned, the player spawns temporary buffed baby slimes on hit (not much of a buff tho), and permanent Royal Jelly effect.
Crafting
1 slime staff, 5 of each mech soul, crown jewel, royal jelly and 7 hallowed bars at any hardmode anvil.
(Repost because its almost a month old)

rare sail
#

Repost, because this is a hella old suggestion:
Bring back :hellyes: emote.
Reason: Some people miss that emote as it was one of the good emotes in here. Not suggesting or saying that SignusSweating, HyperSiren or HyperYharimJudge are bad, but :hellyes: wasn't bad emote either.

tawdry condor
#

:hahano: should be brought back as well

tawdry condor
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Make it so adrenaline can be used before it’s fully charged (maybe 75% or so), but with 50% less effectiveness and only the amount of time the bar has charged in it. It’ll add a bit more strategy, if you’re sure you’re going to get hit pop it early, or go for the full charge.

#

On a related note, make adrenaline not fizzle when you defeat a sentinel during the DoG fight... it’s all the same fight so it just doesn’t make sense

open owl
#

Reduce the respawn rate of creepers in BoC first phase on rev+, because i got almost the loot i would have got from three treasure bags before going to phase two
Also just to compare
EoW= watch out for the head and the cursed flame fireball
BoC=you better have a good DPS and crowd control because otherwise this is gonna be an endless madness, and we're not done yet

wanton radish
#

Improved and reposted out of boredom, constructive criticism appreciated
https://docs.google.com/document/d/11OvRLP-Ag0R8qP2josBCN5XEfCfc1tPdyNYZMXfAI4o/edit?usp=drivesdk

rare radish
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Song of Terraria: 1 terratomere , 1 meowmere, 1 star wrath, 5 galactica singularities, 10 luminite, 1 dark plasma, 1 armored shell and 1 twisting nether at an ancient manipulator.
Tooltip: "we are terrarians, from nature we came and to nature we will return."
Shoots a powerful volley of homing explosive "terra-leafs" that inflict all the debuffs of the terratomere plus the plague and daybroken debuffs, projectile hits have the lifesteal of the terratomere but life steal is stronger on blade hits.

EDIT:
Back when I made this suggestion It got 28 stars, let's see if that scales to 50 now

errant lagoon
#

Change the Solstice Claymore to use 5 Galactica Singularites instead of 5 of each fragment. We have that item to reduce recipe size and clutter so lets use it a bit more.

tawdry condor
#

Change where instead of making the end pre-hardmode weapons at a demon alter, you instead make it at the static refiner

distant shuttle
#

Far stretched suggestion

A long time ago I suggested this; It had something to do with "lore" that was pretty much either unofficial or fanmade, either way.

"Defeating Goozma gives the Seal of the Hero. Using said seal unleashes the ancient dark that once owned the world." I explained the event as everything turning black, then once your vision returns the world is covered in a dark, deathly hue and enemies will start swarming you. Like a slime rain, once you defeat a certain amount, it will summon a boss of some sort. (I suggest Yharim, as in the "lore", he was in search of the Seal, Angered, he'd confront you/attack you.)

frosty crest
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Profaned Soul Staff
Legendary Drop
Summons the 3 Profaned Guardians to protect you
Uses 3 minion slots
Dipping sauce not included
Revengeance drop

Legendary Weapon
Drops from Providence with a 1% chance
Healer guardian stays near the player, if it hits an enemy the player will be healed for 1 or 2 hp
Offense guardian is more aggressive and gives the player a stackable +.5% damage boost on hit that caps at +5%
Defense guardian is moderately aggressive and gives a stackable +1 defense boost on hit that caps at +10

Providence could use a legendary, as she’s a central lore figure. She also doesn’t currently drop a summon weapon. Also, summoners don’t have any legendaries right now.

torpid pike
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Sheer Heart Attack: This is getting repetitive.......
The yoyo would explode on contact, the explosions would deal higher and higher damage every explosion, it also occasionally shoots out probes that home on enemies and explode
(Recipe: 10 essences of chaos, 30 nanites,10 ashes of calamity, 10 living shards.)
(Reason To be Added: In order to have a viable yoyo against astrum and ravager also the leviathan.)
(The explosions have cap.)

wanton radish
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I think, with all the new blocks that arrived recently, that the Brimstone Crags need another generation rework. Here are my ideas.
Have the houses be made, at least partially, of Cinderplate, giving them a more manmade feel and making them not just look like caves; plus fill them with Ashen furniture.
Have a tunnel that goes straight down from the middle and then branches off in multiple directions, all leading to Ashen chests containing unique loot
Also give the house chests some new stuff rather than Shadow Chest loot (It's supposed to be hard to get for a reason!)
I do not have any new items and/or potential enemies yet, but if requested I could add some

torpid pike
#

A Suspicious Stone Mask
This accessory increases all stats by 16% It also summons 3 zombies to fight for you. (Dropped by any enemy during the blood moon)(0.5% chance) (Only dropped in hardmode) (Reason to be added: To be a grinding accessory, also to add more content for the blood moon)

sleek halo
#

Have all the vanilla and calamity spears without any special right click attack be able to throw their spears, but the downside is reduced damage by 40%.

Any spear with special effects or projectiles (Like the Terra spear) will only deal it's normal (Displayed) damage.

Makes spears a bit more viable in boss fights. I know there are throwing weapons, but these attacks will be generally weaker than those.

mellow plinth
#

split "udpates" ginto stuff like "media", the current channel stays imo, i think the latter definitely deserves an own channel. would also stop BabyRage from people who only want updates
would also give easier access to people lookimg for calamity content. elaH

torpid pike
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Aerosmith: JoJo is to blame.
The remote summons a small plane or helicopter that shoots a dozen bullets at the enemy, it also occasionally shoots out a homing missile every 3 seconds. Recipe: 10 aerialite bars, 25 souls of flight, 10 hallow bars, 5 essences of cinder, 20 wires Reason to be added: To give souls of flight some use, also to have a plane summon. The plane moves at 70 kph/hour The plane would occasionally dive down, but the helicopter doesnt.

torpid pike
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D4C: Love Train
A accessory that summons a copy of the player if hit, the clones would shoot bullets at the enemy with a revolver, the clones will also move with the player, the clones will last for 30 seconds before disappearing. Also if the player gets hit the damage will be redirected to the attacker (Max Clones : 5) (The travelling merchant would sell this accessory if ML has been defeated 1% chance to appear.) (The other effect has a cooldown of 1 minute) (Price: 30 platinum coins) (The clones can move in a maximum range of 20 blocks away from the player) (The Bullets would deal insanely high damage.)

frosty crest
#

Repentance
Converts fired rockets to profaned rockets fueled by the sins of the underworld
Unholy annihilation

Made from 5 unholy cores + 15 unholy essence + 3 cores of chaos at an ancient manipulator

The profaned rockets themselves inflict abyssal flames for 2 seconds, and they have a large explosion radius. The explosion inflicts brimstone flames for 2 seconds.

There aren’t many rocket launchers in calamity, and unholy cores are kinda underutilized rn, so I made this to partially remedy that.

shadow parrot
#

An option in the settings to select between the lyrics and instrumental only version of the Roar of the Jungle dragon soundtrack since Calamity isn't open source and we can't make the change ourselves. A bunch prefer the instrumental only version since the lyric one is so different from the rest of the soundtracks, would be nice if the option was left in there.

torpid pike
#

Sex Pistols (This is a reference to a band.)
A revolver that shoots out 4 bullets at once, each bullet would pierce through the enemy and come back to pierce the enemy, it would do this 6 times before finally disappearing. The bullets deal more damage than regular ones. Recipe: 1 revolver,5 essences of cinder,10 adamantite bars,5 souls of night Reason to be added: In order to have more ranged weapons with unique effects.

torpid pike
rare sail
#

Make defeating Cryogen, Aquatic Scourge and Brimmy (or these bosses but with their Mechanical counterparts instead) increase Plantera Bulb spawnrate like death of all Mech Bosses.
Reason: In my opinion, if these bosses are all counterparts to mech bosses and Plantera, why not make them trigger like what vanilla bosses do? This could make progressing through game somewhat easier, and it would give you an options for what to fight instead of having to deal with these four vanilla bosses to progress through the game.

tawdry condor
#

New role on the discord for players who manage to defeat all the bosses in rev/death mode with no rage or adrenaline called “Level headed [no life or untouchable]”. The whole revengence idea is to use adrenaline and rage to its max potential, but if you remove that altogether some of the cheesier weapons lose said cheese.

errant lagoon
#

TL;DR
Let players fight Calamitas and PBG without having to kill Skeletron Prime/Brimstone Elemental or Golem respectively
Changes that'd make the 3 mechs, Plantera/Calamitas, and Cryogen/Ravager all optional.
https://docs.google.com/document/d/1dNWiDhcSGoBrB4DZlFxZ1bfZWUuSlYHZEeaD9UPvaR8/edit?usp=sharing

maiden meteor
#

There has been a lot of yo-yo suggestions lately so I might do one as well

Terra yoyo

Recipe: 5 living shards, quagmire, chaotrix, shinmerspark at hardmode anvil

Has infinite flight time, 16 tiles reach, fires projections of itself at enemies nearby at a rate of 2/s, the projections pierce through 1 enemy and dissipates on the next, doesn’t go thru tiles.

Reason: WE NEED MORE YOYOS

definitely not copying the terrarian

lucid lichen
#

Make Supreme Calamitas not almost completely invisible when charging so it's easier to notice when/where she's dashing when trying to clear brimstone hearts/her brothers

tawdry condor
#

Make legendary items scale in strength based off of defeated bosses.
Legendary items feel overrated at the moment... you farm for that 1% drop only to stop using the weapon after the next boss is dead. The only one people use is the Community, and that one scales to the player’s place in progression.

frosty crest
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Sonar Cannon
Converts gel into powerful sonar waves that stick to and outline terrain with aquatic energy
It detecc

Made from 1 sulphuric acid cannon + 50 purified gel + 30 lumenyl + 20 depth cells + 15 tenebris + 5 cosmilite bars

It’s a flamethrower that outlines blocks with temporary, extremely powerful abyss-styled gel, illuminating the surrounding area

Sulphuric acid cannon is awful rn compared to the other post polter abyss weapons (eidolic wail is pretty good if you use it right), and it serves to light up the abyss and make terrain easier to see

gentle wedge
#

The current revengance mode damage and crit chance soft caps are really annoying for glass cannon builds, but they exist for good reason. Instead of being removed, I think it should be something that scales with progression. For example, it could be 50% crit chance pre-hardmode, 75% hardmode, and 100% post-moonlord.

hidden merlin
#

the halibut cannon can cause lag fairly easily, so maybe add a line of text on it saying this may cause some lag, use at your own risk, something simple but helpful for people who haven't used it before.

tawdry condor
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I would like to be able to see more clearly the fire that providence shoots. It's really hard to see because it blends with the background (Building walls doesn't feel safe in the underground so I discarded that idea)

gentle wedge
#

Runic Cyclone
Post Providence upgrade to the Flairon. Would fire large amounts of homing holy flames. On hit, these flames would explode into smaller flames that fall to the ground and linger there for a while, doing damage to anything that steps on them.
Crafting recipe:
Flairon + 20 Unholy Essence + 5 Divine Geodes
I feel like the Duke Fishron tier weapon are replaced too quickly, if they even get used at all, and the Flairon needs an upgrade to go along with the Monsoon (albeit this one is obtained a bit later)

torpid pike
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Vampiric Guillotines A chain flail that throws lifestealing guillotines that latches to the enemy for 1.5 seconds and drains them of their HP. (Recipe: Vampire Knives, Chain Guillotines, 10 living shards, 15 Chaotic Bars) (3 cores of chaos) (Reason to be added: In order to have lifestealing flails) (also as a late hardmode upgrade of the chain guillotines.) (Its also autoswing)

deep tide
#

Full-Fury Meter: We have a meter that fills up from taking damage, and one that fills up as long as a boss is alive and we don't take any damage, so why not have one that fill up by a bit every time you die? This one does that. What this does is make you go Full-Fury mode. Basically, you store all the frustration of getting killed so many times and release that energy all in one blast! What it does is it will drastically increase your attack damage on all weapon types, increase your speed a bit and increases gold-drop rates. BUT, it comes at a cost, if you are hit at all while Full-Fury is in effect, you will die instantly. If you are playing hardcore mode, the meter will be filled every time you defeat a boss. The harder the boss, the more it gets filled. Edit: Full-Fury is death-exclusive and is not available until every boss up to moonlord AND moonlord is defeated.

open veldt
#

A tool for making hellevators. Would be an explosive of a sort except it has a 3 block wide and 3k tall explosion

placid escarp
#

Just a minor suggestion here: Give Subsuming Vortex a right click attack
-Fires out 8 projectiles in all direction. They behave exactly like the Left-Click projectiles, except they go through blocks instead of bouncing off.
To make up for this, either make the projectiles deal lower damage than Left-Click attack, or decrease the fire rate.

This is solely for SCal's fight: Mage can't really do much in soul seeker phase except pray that Phoenix Flame Barrage will hit the soul seeker.
SSV would have been good for this, but soul seeker ring tend to go out of the arena, making its projectiles unable to reach them. Hopefully this will change that, as well as giving SSV more use as it's currently overshadowed by Voltaic Climax when it comes to SCal.

torpid pike
#

Coruscare:
A long ranged yoyo that shoots out fast moving fireballs that split into smaller lingering fireballs, it also shoots out miniature bumblebirbs that swarm the enemy dealing sh- ton of damage, and finally the yoyo occasionally rains down fireballs that explode on contact.
(Dropped by yharon, 25% chance)
(Reason to be added: A yoyo beyond the obliterator, also to give yharon even more weapons.)
(all the projectiles ignore immunity frames.)

spring vigil
#

Broken mirror
Can be found in surface and underground chests
Magic/ice/pocket mirror at anvil = Broken mirror
1 broken mirror + 5 glass + 1 recall potion + 5 iron bars at any anvil = Magic Mirror
1 broken mirror + 5 glass + 5 gold/platinum bars at any anvil = Pocket mirror (it can be made pre-hm but it doesn't have a use at that point)
It's also used for the counter mirror

#

Counter mirror
Pressing the left mouse button creates a protective mirror in the direction of your cursor that absorbs all projectiles
Absorbing the projectiles makes the mirror take damage, taking max damage breaks the mirror
It can absorb 400 damage
After it breaks, it shoots out a beam that does the exact amount of damage it absorbed, but 30% less, and gives you a 1 min cooldown
It also breaks after releasing the mouse button, and after 5 seconds.
Crafted with 1 broken mirror, 10 crystal shards, 5 glass, 5 hallowed bars, 6 souls of light and sight at any HM anvil.

torpid pike
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The Devil's Grasp - A magic weapon that shoots out a giant demonic hand that latches onto the target for 4 seconds dealing a heck ton of damage. (Recipe: 15 ashes of calamity, 10 chaotic bars, 5 cores of chaos, 1 tome) (Reason to be added: In order to have diversity, also to give the cores of chaos a weapon based off them.)

gentle wedge
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Earthrift
A terra-tier yoyo, as a counterpart to the Terra Lance, with a similar crafting recipe. It would shoot high speed projectiles at the nearest enemies at a semi-low frequency.
Crafting: Chaotrix + Quagmire + Shimmerspark + 5 living shards
Used in the Elemental Throw

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Elemental Throw
An elemental yoyo, for more variety. Would shoot homing flares at a high frequency.
Crafting: Earthrift + Pandemic + Terrarian + 5 Galactica Singularities + 5 bars of life + 5 luminite bars
Reason: I like yoyos, and there aren't enough of them.

turbid trail
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The Hand (let me unite to the Jojo weaponry)

Melee weapon that lets you cut space-time in half

Left click would make a cut in space-time that will suck in enemies, doing constant damage. Hold the Left click for a while to throw a black hole to the place where your cursor is. Making constant damage to the enemy/boss

Right click would make a cut that would teleport you to the place where your cursor is, without giving you the Discord debuff, but it'll give you 2 sec. of almost every debuff if used really quick. It also makes a damaging dash after you teleported.

Dropped by Ceaseless Void 1%

Reason: There aren't that much items/weapons that have unique abilities to them. And this can serve as a "hotkey" for the RoD. And i think this item would be really fun to use.

torpid pike
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Reverb - A magic weapon that shoots out randomly colored notes that each have their special effect, The red note: Inflicts the on fire debuff, The blue note, inflicts frostburn, The yellow note: Inflicts the ichor, The green note: inflicts cursed flames, dark red note: inflicts brimstone flames. (Recipe: 1 magical harp, 3 cores of calamity, 10 souls of might,sight,fright,night,and light, 10 ichor, 10 cursed flames.) (Reason: A upgraded version of the magical harp, also in order to have more unique magic weapons)

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Volcanus - A yoyo that drips out damaging magma that inflicts the on fire debuff, it also occasionally shoots out floating magma orbs that eventually fall and explode into magma bolts that are affected by gravity. (Recipe: 7 unholy cores, 3 cores of calamity, 5 living shards, 10 hellstone bars, 1 hel-fire) (Reposted since I accidently removed it.)

rigid scarab
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Nebula's Bacterium Wand
Post DoG staff--alternate choice of Staff of the Mechworm for those who prefer more minions and crowd controlling over a brute force damage dealer.
Behaves akin to the Stardust Guardian/Star Cell, once stuck onto an enemy, they will periodically fire an AoE attack of piercing god killing darts and tendrils. They will not deal damage on contact.
Crafted with Stardust Cell Staff, 8 Cosmilite Bars, and 10 Endothermic Energy/Nightmare Fuel at Draedon's Forge.

gentle wedge
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Terralife potion
Heals about 600 health, and gives potion sickness for 30s, and Terra potion sickness (or a better name) for about 5 minutes. Terra potion sickness is just like normal potion sickness, but only applies to this potion. The potion would also reduce your damage for about 10s, slightly. It would mostly be a one-use close to full head during a boss fight, but due to the separate cooldown wouldn't prevent you from using normal health potions. I wanted a new way to heal more health, without it being a flat-out upgrade to Omega Healing Potions.
Crafting: 5 Greater Healing Potions + 1 living shard + 1 luminite ore = 3 Terralife Potions

frosty crest
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Elysian Eye
Fires profaned blasts of energy that cripple enemy protection
Projectile damage is multiplied by all of your damage bonuses
Made from 1 lunic eye + 1 golden gun + 1 marked magnum + 10 unholy essence + 5 divine geodes at an ancient manipulator

It homes and the blasts inflict marked for death for 10 seconds, ichor for 15 seconds and cursed inferno for 7 seconds (does not explode or pierce, but does pass through blocks)

agile horizon
#

Nerf Everglade Spray to 15 seconds instead of 20 it has now.
It literally overshadow any MfD weapons and pisstome.

dense basalt
#

Since you’ve been adding a lot of furniture and stuff like that I thought another decoration type is more critters because calamity has a lot of enemies however their aren’t any more animals or critters. Even making it so bunnies have little space helmets on the planetoids would be pretty neat.

glad moon
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Give Signus a small box around him on death

why Currently Cosmolamp is destroyed when it enters lava, this would help prevent this

vocal pond
#

Make the Celestial Onion not just expert or harder, because as of now there is no way to get more accessories in normal difficulty; the Demon Heart is still expert only, so you still have 7 accessories in expert, but it would be nice to have more than 5 accessories post-moonlord.

maiden leaf
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This might go against it, but heal ( or something to that effect ) the player in Boss Rush once they defeat X amount of bosses. Maybe 3/8 of your HP for every several bosses killed?

woeful quest
#

Put Death, Defiled Rune, and Armageddon in the starter bag for convenience.

tawdry condor
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Follow up suggestion to Derpy Lord’s signus suggestion
Don’t make him get a box around him in the DoG fight, that would just get in the way.

shadow parrot
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Re-introduce stress as a toggleable feature similar to Armageddon, Death and Defiled Rune for those who wants another mechanic to tackle in their playthrough?

cloud tundra
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Suggestion: Make Infernal Catharsis (Rebirth) play in Yharon phase 1 and make Roar of the Jungle Dragon play in phase 2 from the start.
Why it should be added: I feel right now Roar of the Jungle Dragon gets little chance to shine, given that it only plays when Yharon phase 2 is nearly dead. Neither does Infernal Catharsis (Rebirth). Moving Infernal Catharsis (Rebirth) to phase 1 will allow both songs to be played longer, which I feel will improve the atmosphere of the fight overall.

barren creek
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Yharim Summon requires every lore item

eternal dew
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The boss lore items could have similar/the same shape as the map icon of bosses except with the same style as it is currently.
Mock-up example (Just a recolor of the DS map icon slobbyjoy) :

torpid pike
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Unholy Artifact - "A strange artifact created from the souls that reside in the profaned crags."
A summoner weapon that summons a large unholy entity, that shoots out 3 lingering brimstone orbs every 2 seconds, that linger for 4 seconds before they explode into 4 brimstone bolts that can pierce up to 2 times. (The orb and the bolts inflict brimstone flames.)

Recipe: 10 unholy cores, 7 cores of chaos, 10 chaotic bars, 12 living shards, 15 ashes of calamity

Reason: In order to give the unholy cores a summoner weapon, also to have more summoning weapons.

Instead of the weapon summoning more unholy entities, it instead increases the number of brimstone orbs that it throws
example: 1 summon slot = 2 more orbs
Also the unholy creature takes up 2 summoning slots.
Its place on the progression chart is late hardmode

placid escarp
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In a similar manner to my previous suggestion, this one is a Right-Click attack for Celestus:
Throws out a scythe that behaves differently from the Left-Click scythe.
-The scythe is a bit slower than the LC one and doesn't return to the player. But has extreme homing capacity and ignore i frames. Visually, it leaves afterimages as it travels.
-When the scythe hits an enemy, cosmic energy bolts will fire out from in front of the player, similar to cosmic immaterializer. This effect has around 0.8 second cooldown.
-This attack has a much lower attack speed than LC, and overall has a bit less dps on a single target. The scythe also has a short lifespan, disappearing in around 1.25 second after it was fired.

I mainly have 2 reasons for this suggestion:
1.) To give an alternative, slightly weaker attack for Celestus that won't cause lag, frame drops or cover the screen.
2.) Similar to my previous suggestion, the Right-Click attack is mainly intended for soul seeker phase, as Throwing struggles there more than any other classes.

torn sonnet
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Frostspark bullets (which require frigid bars) should be crafted with the ice machine instead of the hardmode anvil for consistency. Every other item which requires frigid bars are crafted with the ice machine

trail atlas
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an MSPaintThinkingEmoji. you NEED it.

charred geyser
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King Slime lore item, can be as simple as welcoming the player to the land of Terraria.

torpid pike
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Bring back the epilogue items for all bosses, can be as simple as a short sentence.
Example: Astrum Deus: "You finally stopped the rampaging corpse of a former god."

tawdry condor
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Halloween logo for Calamity discord. Enjoy

icy glen
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Just a lil nitpick I've noticed but make it so when using an infinite arrow pouch, wooden arrows don't become a possible pickup when shot from a repeater. The amount of useless arrows I get from repeaters when casually playing is annoying.

primal crow
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Possibly make red sun projectiles pass through blocks? They stop moving once they get within an area around you anyway so it's not like their power comes from the projectiles hitting the blocks below you, and if the area you're in has a roof points at Scal arena the weapon becomes pretty useless

lime pollen
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Increase the damage of the elemental disk, but drastically lower the amount of projectiles created by it. The entity limit is reached very quickly when using the disk and it causes the projectiles from it to get deleted from the world and it gets pretty annoying when that happens right at you are using rage or adrenaline.

weak cedar
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Whitelist the Golden Shower and Everglades Spray from the summoner nerf.
These weapons are almost solely used as support weapons. Nobody uses them as a main weapon in a boss battle. By letting them not invoke the rev+ summoner nerf, summoners get a powerful tool that is currently only in melee, ranged, and magic classes (thrower can use shower/spray freely though). Another reason is that these tomes are much easier to use than the Golden Gun which is slower. In addition, all 3 weapons pierce making them harder to use with summoner anyways.
While they may have been safe to use in the past, they definitely invoke nerf in the most recent version of Calamity. Please do not try to tell me that they don't invoke nerf unless you have a video showing they don't in most recent version.

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Adding on to my suggestion, the Ultra Liquidator can also be whitelisted.
This weapon is also only used as a support weapon. This is sometimes considered outclassed by the Everglades Spray because of a shorter Ichor duration, but it doesn't pierce. This is valuable for summoners because it would allow them to hit targets that are under constant attack from piercing minions.
Because this weapon is more viable as a main weapon than the ichor tomes, perhaps this particular weapon could have a damage nerf while any minions are alive. It would be much preferable to have weak liquidator and strong summons than weak summons and a "strong" liquidator.

balmy basalt
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I posted this in another spot but i saw all the other suggestions here so ill repeat it here: i dont know how hard this would be to add or if its even possible but what if the planetoids had gravity?

night palm
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If waluigi isn’t coming back, make some sort of memorial to him. Either in the game or on this server.

rare radish
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Do something like sacredtools and add a president waluigi painting just like sacredtools have the kipsmug painting

dense pier
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Use TerrariaHooks instead of custom method swapping code to improve compatibility with other mods and stability in general.

winter crag
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If possible, make it so that bosses from other mods get a HP increase in Revengeance/Death mode so that way they are still more challenging than in expert even if their AI is still the same.

keen axle
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Add a sandstorm notification cos I keep missing them

frosty crest
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Increase the time before adrenaline’s damage boost decreases to 15 seconds in armageddon so it’s viable for nohits if you get it right before an invincible phase, but you still can’t save it for the very end to skip low hp hyper phases

tired bison
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Remove the nerf to adrenaline (the one that decreases adrenaline boosts after 5 seconds), it's really pointless if you have to use it right after you get it, not suitable for certain boss fights.

tiny lava
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Post the newest version of the mod (if possible) to the changelogs, so that hopefully, less people would actually be asking where it is since, they would see it on top of upcoming features (if they would even check), just a thought I had.

quartz thunder
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MP3 Player
Made with 10 Music Boxes at a Tinkerer's Workshop
Able to record more than one song... a lot more.
Works in inventory, as it won't be an accessory (unless you can program that, in which case disregard the right click function HDhurdur)
Left clicking brings up a menu similar to the one in Recipe Browser that contains all music boxes, with unrecorded ones being grayed out. Click a music box to select it for playing.
Right clicking plays or stops the selected music.
suggestion stolen derived from Hyperin's "mega-music box" suggestion

rigid scarab
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Give Icebreaker a throwing variant, despite behaving much like other calamity thrown weapons, this one is strictly melee for an unknown reason.

frosty crest
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Calamitous Soul Artifact
Destruction
Made from 5 cinderplate + 15 exodium clusters + 10 cores of calamity + 10 calamitous essence + 1 Draedon’s’ heart (to lock it to rev+) at a Draedon’s forge

While equipped, it inflicts vulnerability hex, reduces maximum hp by 100, reduces all player defense and DR to 0 and makes the player take 25% more damage from everything and [grants 10% increased damage, immunity to Horror and builds rage over time, but far more rapidly than Draedon’s heart (these effects are inherited from Draedon’s heart)]
However, it doubles all rev+ caps on player stats (i.e. if stat x has a cap of 100%, this changes the cap to 200%)

Basically the supreme nohit accessory

cyan pecan
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Small and simple suggestion but I would like to see it:

Add stingers to Queen Bee's drop pool.

Reasoning: To make stingers easier to get for stuff like Caustic Edge.

sleek cargo
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Maybe add an item like the Luiafk Loot magnet, but instead of letting it suck items from the entire map, make the radius be ~100 tiles(or whatever the devs decide) from the player
Why? Well the Loot magnet is arguable to powerful for its stage in the game, but having a magnet that can absorb items within a specific radius can help with farming and is also one more QoL item in calamity

chrome comet
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Just a small one, if it's possible, make Armageddon more consistent with the current nohit rules. (No dashing through enemies, no dodging with ninja stuff, etc.)

frosty crest
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Add 5 chaotic bars to the abyssal diving suit recipe so it can’t be obtained immediately after the abyssal diving gear, and chaotic ore spawns in the abyss

gray igloo
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Summoner headpieces for base-game armors like Hallowed, Chlorophyte, etc. so Summoner progression is slightly less painful (Also applicable to throwing)

marsh bramble
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Buff the Animus. It's a weapon dropped/crafted with SCal stuff, and the Exoblade/Ark of the Cosmos severely outstrips it due to all their extra damage potential. I'm running through solar eclipses and the animus just feels... wimpy. The exoblade, even when not aiming the projectiles at zerging populations, can just TEAR through entire groups while the animus feels like all it can do is slap monsters around. And the Animus is a tier higher than either of those weapons, not to mention Animus is a true melee weapon.

It's already ludicrously fast - just needs better damage.

marsh bramble
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Allow the cosmic immaterializer to ignore immunity frames. For such a powerful thing, it can be quite a hindrance to DPS.

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Also, allow the demonshade red devil to also ignore immunity frames. It too is so intrusive that I just cheated in a Cosmic Plushie because the DPS disruption is so terrible.

rare sail
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Make Blighted Evil Slimes drop Purified Gel after Slime God is defeated.

rigid scarab
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Change the Astral armor's setbonus to a hotkey activated flash from the world beyond with the size of Yharon's hitbox that deals a good amount of damage (around 100 or so?) and inflicts a slowing debuff and confusion for 5-8 seconds, with a cooldown of 30 seconds. I feel the current set bonus ability is garbage for what it is and there is a good lack of hotkey activated armor abilities in the mod.

misty pewter
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Um can we get music boxes for Yharon brim crag brimmy and scal and dog final?

frank bone
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Suggestion: Handy Sack.
What it does: When equipped in an accessory slot, all the coins you drop will be stored in a handy sack when you die, preventing them from despawning.
How it's made/obtained: crafting 15 units of silk, three units of string and a life crystal; at a loom.
Why it should be added: Having a way to stop your money from despawning will save many avid miners a fortune.

wooden tundra
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Ancient Explorer's Map:
-Allows to teleport home and then back to the teleportation point
-Can be combined with the Cellphone to craft the Smartphone
-Crafted with 5 forbidden fragments, 10 essence of cinder, 10 souls of light, 1 Old Map (sold by pirate), and 5 souls of Sight
-Teleportation point can be removed by right clicking on it

dire scarab
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Rage Inducer:

  • Unobtainable item or obtained after SCal.
  • It fills the rage meter fully.
  • The only purpose for this is so that no-hitters don't have to grind rage before bossfights.
halcyon elbow
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Generate Demon/Crimson altar on spawn point or on main planetoid, to let people craft mode items without unnecessary searching for altar.

flat badger
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Make DOG's second form unable to damage you for a few seconds like the DoT's, for the same reason (to prevent cheap hits)

tawdry condor
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Scourge of the sea
Damage - 72
Type - Throwing weapon
Autoreuse - True
Use Time - 20
Tooltip - Revengeance drop
Dropped by Aquatic Scourge with 100% chance
Upgraded version of Scourge of the desert

frosty crest
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could suggestions that get sent to the dev server and are well-received or very likely to get in get a special reaction besides ✅, maybe 👌 or something?

tawdry condor
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Make signus projectiles significantly slow down after signus is dead in dog fight. Way too many times have no hits or just dog fights been ruined because after killing signus and running to hit dog you often get hit by a cosmolamp moving way too fast to dodge from off screen, or a cosmic mine forcing you off your platform. This would be fine if dogs movement pattern was similar to signus's, but for dog you dont have much room for dodging as getting up on the air causes him to charge you.

molten jewel
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Revmap Yharon's transition to 2nd phase.
Upon completion of Yharon's first phase and once you have all of the requirments, make Yharon appear as if he was defeated, with IC fading out. However, 'flames' (accompanied by background effects and/or sound) start to intensify. After a few seconds, Yharon roars louder than before, as if its his final roar. Before the 2nd phase begins.

#

Flame background
2nd phase Yharon changes background from a specific biome to a flaming background, for badassery and 'ohcarp' moments. Just like how the Lunar Pillars change backgrounds.

maiden meteor
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No idea if this would work or would be too op, but add vanquisher bullets that act like razor blade typhoon but break after 5 hits

placid escarp
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Thermionic Cosmic Object Staff
Post-DoG summon weapon
-Summons a UFO fueled by cosmic electricity that stays above your head.
This UFO has 2 attacks that it can use simultaneously, each with their own cooldowns:
1.) Rapidly shoot electric beams at the enemy, in a similar manner to Magnet Sphere, but with a gigantic range.
2.) Occasionally shoots out a magnetic missile that travels extremely quickly and homes in on targets. Deal massive damage and inflict Marked for Death.
NOTE: This UFO can only be summoned once, and will be overridden by Sun Spirit Staff/Sun God Staff or any other summon weapons that summon something that stay above your head.

Recipe: Magnet Sphere + Xeno Staff + Cosmilite Bars + Nightmare Fuels + Endothermic Energies

When it comes to Yharon, summons generally can't keep up with his speed and end up not doing as much damage as they should.
In Post-ML, only ethereal subjuagator and calamari's lament can consistently hit Yharon is his 4th subphase, and they don't deal much damage even in large numbers without the use of deathmode adrenaline.
Hopefully this summon will fix that problem.

tired bison
#

Music Bot.

frosty crest
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Demigod’s Brew
Grants unimaginable power
Every potion at once
Made from 3 empty bottles + 100 blood orbs + 3 divine geodes + 3 ruinous souls + 3 cosmilite bars + 3 endothermic energy + 3 nightmare fuel + 3 darksun fragments + 3 cores of calamity (makes 3)

Grants a buff called Divine Power that grants the effects of every calamity and vanilla potion buff except for battle and zerg, lasts for 59 minutes. Serves to make scal (and later bosses) potion farming more bearable.

round perch
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Wired
Post-Polterghast Melee Chain Knife type weapon
"It attaches itself to the inside of your mouth. Gross."
Made from 2 Hooks, 2 Yoyo strings, 1 Ruinous Soul, 40 bones

This weapon would have a long range and would stick to enemies, dealing constant damage similar to a Piranha Gun. It might also pull enemies towards you.
why there seems to be a severe lack of chain knife weapons. Also jojoke.

Edit: Looking back on it, the two yoyo strings could be replaced by high test fishing lines.

rain zealot
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Crabling Staff. Summons a tiny, armless Crabulon which spreads mushrooms in the air, acting like an AoE attack. It could act as a turret, or as a two-slot minion, dropping from Crabulon randomly, along with its other weapons.
This would make the summoner class a bit more diverse in terms of weapon choice, and fills that odd gap between EoC and Queen Bee.

vestal glacier
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Bomb bag (pre hardmode throwing accessory)
Gives throwing weapons a small chance of producing a small explosion blast when it hits an enemy.

Recipe: 7 Bombs + 15 Silk or 2 leather at an anvil

The reason for this suggestion is that the Throwing class has little to no accessories in the game, especially pre-hardmode. It would be nice to have more variety in terms of accessories so the player have to make decisions in erms of what they should use in their journey.

What also could be neat is this having a hardmode upgrade where the chance is slightly higher and the explosion blast a bit bigger.
The recipe I had in mind would be: Bomb bag + 6 essence of chaos + 5 dynamite at a hardmode anvil

rain zealot
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Black Hawk. Summons tiny jet plane fighters that circle around your target and fire at will. It drops from WoF randomly, along with its other weapon drops. This would give summoner a head start into hardmode as all other classes do, and give the player another option to go along with Ice Claspers.

frosty crest
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Give the two brimlings that spawn at the beginning of the brimstone elemental fight 10,000/15,000/20,000/30,000 hp and make them increase in size as they get weaker, like bloatfish, but make it so they can’t/don’t respawn
They’re currently annoying meatshields for brimmy, which is fine, but it gets extremely irritating when those meatshields keep respawning without end and waste homing projectiles
If the above brimling buff/nerf would make the fight too easy, make it so killing one causes brimmy to instantly enter cocoon phase and heal 10%/12%/15%/20% of her hp
If that still isn’t enough, make them fire scal’s giga blasts periodically on deathmode

woven stump
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Remove gravity effect on stardust staff? It gets super annoying to aim considering the ice attack goes straight forward, and the stars drop downwards

molten jewel
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I know there is a similar suggestion around here, but Imma try to post my version of it anyway.
When fighting Yharon before the player meets its requirements to fight in phase 2, play IC. However, when fighting Yharon after the player meets its requirements to fight in phase 2, play IC (Rebirth) instead. And in phase 2, ROTJG plays.

oak ermine
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During various tests for the boss rush mode (post scal), and just an overall general agreement on the topic, we've kinda come to the conclusion that demonshade armor sucks ass compared to auric. Most specifically, the set bonus. It's not like the demonshade bonus is bad, for say, but it can't even come close to the various buffs and revives granted by auric. So I'd like to propose a new idea for a set bonus:

Instead of having a dps-altering devil to randomly fly around and do almost nothing, howabout instead, all rev caps are completely erased, and your damage is buffed as well? This would prove a nice alteration to the auric bonus, and would allow players to become true glass cannons, sacrificing next to all survivability for tons of extra damage.

queen crater
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Tie the amount of dusts and visual projectiles on weapons to a ModConfig option or a vanilla graphic quality setting for people with low end PC's, it may lose visibility in a notable amount of weapons but people with low end PC's are likely used to dealing with issues like this and would rather the performance.

azure mural
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Mod Suggestion: New item: Universal Artifact, crafted at Draedon's Forge with the Eldritch Soul Artifact, Dimensional Soul Artifact, Godly Soul Artifact, 10 Yharon Soul Fragments, 10 Phantoplasm, 10 Nightmare Fuel, 10 Endothermic Energy, 10 Darksun Fragments, and 60 Auric Ore. What it does is it combines the effects of the 3 soul artifacts, while slightly nerfing them in the process. For example the effects of the Dimensional Artifact will be lowered slightly.

junior isle
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  • Add Pocket Mirror (dropped by Medusa) to the recipe for Asgard's Valor. Pocket Mirror is pretty rare and isn't in any recipes. It would also be convenient to make a recipe for it or raise its drop rate.

  • Reason: According to mythological lore, Perseus used a shield to deflect/reflect Medusa's gaze, so I thought of a mirror shield or something. It'd be a nice convenience for players so they don't get the Stoned debuff randomly underground, and provides the Pocket Mirror to be incorporated in a sensible recipe.
    I advise no sprite change, just a mechanical change.

tawdry condor
#

Here's an idea.

Replace the Alchemy Lab in the main planetoid with a full Planter Box setup and a chest with a decent amount of Herb Bags/some starting seeds and herbs+a few bottles.

Honestly, there's really no point to beating Skeletron Pre-HM in the mod unless you absolutely NEED a Handgun/Phoenix Blaster or Muramasa for some reason, or you're doing a summoner run. This would be remedied easily with relocking the Lab behind Skeletron, giving a goal to work towards so you can use the Blood Orbs that drop (or just lock those behind him as well!), and replacing the Lab with something of a similar nature to compensate.

round remnant
#

Make it so that the blighted lens has more uses than just making the Eye of Desolation, maybe like an upgraded version of the Optic Staff called the Blighted Staff?

rotund comet
#

Make the Leviathan Ambergris and The Amalgam not have the saltwater effect when the visibility is disabled, as it has a lot of particles and can cause low-end computers to lag easily.

tawdry condor
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I would recommend moving the Xeroc Armor set post lunatic cultist, instead of post ML. ML is currently the hardest boss, progression wise for me, (In revengeance.) So it would be nice to have that Xeroc Armor Pre ML, to help a bit. Also, move grand guardian post ML. (Maybe nerf the armor a bit.) Keep in mind that this is an opinion. Or maybe there could be a new armor for post LC...? (Now my suggestion is dead slobbyjoy )

viral crypt
#

Brimstone Elemental's gore is still part of the very old sprite, from what I have seen.
Very small thing but I thought it just put it there.

frosty crest
#

Plaguenade
Summons a swarm of infected bees
Made from 100 beenades + 10 plague cell canisters at a hardmode anvil

(Not consumable) Throws a small plagued grenade that explodes into a swarm of bees after 3 seconds or on enemy contact. The bees move faster and home more accurately than regular beenades’ bees. Each grenade (not the bees) inflicts plague for 2 seconds.
Serves as a beenade upgrade and an option for throwers post golem.

rigid scarab
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Goring Pike
Post Moonlord spear, true Melee alternative to Lacerator (?) and Mutilator.
Does not fire a projectile, but at the apex of its range the spear's end (decorated with very sharp bloodstone fangs) will bite down, inflicting Burning Blood for 15 seconds guaranteed and rarely Marked for Death for 6 seconds, the bite will briefly ignore enemy immunity frames
a couple frames after the initial clamp.
Crafted with 5 Bloodstone Cores at an Ancient Manipulator.

tawdry condor
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Something that changes about the adrenaline bar to show it's effectiveness decrease. An example could be after 5 seconds when adrenaline begins to lose effectiveness the green stuff in the adrenaline bar could slowly lose opacity or change color until it reached minimum effectiveness. If adrenaline Nerf is going to stay in place it would be nice to be able to keep track of how long it is until it starts to become weaker or until it reaches minimum strength

deft phoenix
#

bring back the old auric tesla armor with all the classes set bonus but you can obtain them post scal

red karma
#

Something to reference enter the gungeon maybe? Perhaps a bullet kin summoned by a pet item called the planar lead?

tawdry condor
#

Sky's Helping Lift
Something that enables free flight, can be used as a weapon (the damage is up to you)but it is an accesory and if you hold q it will fire a beam from the sky, and it follows the coursor.
It is dropped by supreme calamitas, with a 5/50 chance of dropping.
I dont think there is a free flight tool for terraria calamity, it would be really useful for builders.

#

(hope i did a good job)

weak cedar
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In Death/Revengeance Mode, make the sharknados spawned in the 3rd phase give a couple of seconds of invulnerability like Yharon's flarenadoes. This helps a lot because the sharknado spawns are much less predictable in the 3rd phase and are harder to see. Often times, they can spawn while you're directly on top of a platform for really cheap hits.

wintry hare
#

Song of memories : Made out of music boxes and boosts damage by 30% +20 invulnerability frames , gives a debuff called ,,Distracted" when a boss is alive , which has a chance of boosting the damage you take by 50% (70% in rev and 95% in death). In death , getting hit boost adrenaline rate by 35%.

tepid glacier
#

Make the Tumbleweed flail act like a normal flail, cause normal flails are cooler than launched ones.

tawdry condor
#

During the DoG fight, instead of making the sentinel spawns happen one at a time after the previous one is defeated, make the spawns overlap.(Ceaseless void is on its final invulnerability phase? Bring in the storm weaver. Storm weaver is close to death? Bring in the final sentinel). This will help keep the fight moving and keep all the momentum going, instead of making you wait for the next sentinel for a few moments.

muted stone
#

The ablility to get old versions of the Calamity Mod should be done. Why, you may ask? 4 reasons.

  1. So people, like me, with the gog version can use its tmodloaderand actually be able to play close to what it is now.
  2. For trying out the same versions as play throughs you would see if you looked at old videos. 3. Because I liked (and probally some others liked) the old look of some of the bosses, and some of the boss fights themselves. 4. LORDE, never got to fight it.
torpid pike
#

Volcanic Planetoid - A small volcanic planetoid that is made out of ash and obsidian,it also contains materials found underground, and it contains gigantic chunks of hellstone, all mobs found in hell also spawn here as well. (Reason: More different types of planetoids)

#

Brimstone Planetoid - A brimstone planetoid that is made out of all the stuff found in the brimstone crags but with a twist, more brimstone enemies spawn. (Reason: The same as above.)

#

Profaned Chunk - A gigantic uneven profaned chunk that contains new profaned blocks, profaned mobs also spawn in it. (The same reason as above.)

rigid scarab
#

Anger Bracer
Equipable accessory that increases true melee/spear/flail damage by 20%, triples rage gain from True Melee weapons, and prevents activated rage from being drained when damaged, decreases other class and non true-melee damage by 15%, cuts damage reduction by half, and weakens Adrenaline's boost by 33%.

#

Panic Kerchief
Equipable accessory that lowers all damage by 15%, but increases the rate Adrenaline charges by x1.3, drains 1/2 of adrenaline when charging instead of all from being damaged, and slows the rate of adrenaline damage weakening, also makes rage take twice as long to build, makes heart attacks last 1/2 as long, and weakens rage's damage boost by 25%

sudden anchor
#

Increase the base damage and scaling damage of legendary weapons. At some stages of the game there are outclassed by other weapons that you got previously. For example, at the beginning of Post-ML, Most of you weapons deal about 4000~ Damage. The legendary weapons would be doing about 1000. This usually results in them being stashed in a chest almost right after you get them.

tawdry condor
#

Make legendary weapons to improve at the game progression

hazy whale
#

Just like how Astral Armor is an alternative to Ataxia Armor, perhaps hardmode upgrades of the Shadow and Crimson armors using True Shadow Scales/Blood Samples, Purified and Blighted Gel, and Souls of Night/respective world evil materials? This would offer an alternative to Hallowed/Titanium/Daedelus armor that is not spec-ed to one class.

weak cedar
#

Make it so the Moonlight item changes time to 7:30 PM rather than reversing the time. Similarly, make the Daylight should change the time to 4:30 AM. These items are a part of the Cosmolight, and they should have also been changed (because I believe Cosmolight also used to reverse time).

velvet sorrel
#

Suggestion: have a bot ban invite links.

storm bloom
#

Give the bosses that change the backgrounds to different colors proper backgrounds, like for DoG maybe the earth is splitting with purple energy or for Yharon the jungle is ablaze, akin to how the celestial pillars change their backgrounds

open owl
#

Nerf Boc's creeper respawn rate in phase 1, since its too much at the moment making it hard to have viable weapons or strategies, unless you have the only good ones like scourge of the desert or water bolt or weapons that are further in progression (like flare bolt)
Another reason being that it is annoying to not being able to get those last creepers before another one respawns and therefore getting stuck at phase 1

marble carbon
#

Minor detail change: Make the boss summoning sound match the later game bosses and not just be the default vanilla screech. Beginning with Yharon, he could roar like he does during the fight instead. SCal could be a laugh or speak her first line of text (bonus points if you have OtherButtons voice this one as she was Dokuro’s Calamitas voice), DoG could be the cultist laugh, and Providence could have some sort of godly Herald like a trumpet blast or something along those lines. I know it’s not some dramatic change like a lot of other suggestions, but I really think it would help with the immersion into the world.

burnt sparrow
#

Lord Yharim Boss fight should well good idea for learning Lore

weak cedar
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Make the Infernal Blood and Red Lightning Container drop from the treasure bags of their respective bosses for consistency with other rage/adrenaline upgrades. This is also for those playing multiplayer.

junior drift
#

Similar to how the siren and leviathan drop the endless water bucket, it would be cool to have some boss drop an endless lava bucket. Maybe brimstone elemental?

deft phoenix
#

more auric tier weapons like seadragon and the minigun combined and auric tier yoyo, magic guns, launchers. adding them will give players many weapons to choose or what weapons they comfort with

open owl
#

Add an essence of eleum to the cryonic bar recipe, this way it makes sense that you craft 4 per recipe, also, eleum essences are the only ones that aren't included in any of the hm bars (chaotic,perennial,cryonic) , so it could be cool to add that poor little essence

raven solar
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make it so baleful harvester isnt a 5 iq weapon because clearly it'd deal great damage and be a great weapon overall but it arbitrarily wants to move with the caster, i understand that its reminiscent of book of skulls but i feel like it can be reworked just so melee can have one extra practical weapon for hardmode

acoustic mulch
#

Eidolon Scale (Accessory)
Dropped by Eidolon Wyrms (Juvenile and Adult with an 2/5% chance)

You feel like suffocating
5% Increased magic damage
10% Increased Mana
Chance to fire splitting ice (same as the Eidolon Wyrms) when dealing magic damage
Chance to absorb incoming damage and heal you for 20 health (1% Chance)
Your magic weapons inflict the Crush Depth debuff

tawdry condor
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Involving DM Dokuro's new track: One thing I'd like to see is the "Acceptance" portion of the track as a music box, maybe as a rare drop from Scal or something. I feel like that would be awesome to listen to in my base.

twilit berry
#

Adjust the hitboxes for the lasers in the Clonelamitas fight to make them fit the actual sprite or vice versa so there isn't a misleading visual obstruction.

summer quarry
#

Increase the damage of sky glaze, that weapon deals way too low damage

gentle wedge
#

Adding on to Nebu, probably decrease the drop chance during hardmode and post-moonlord, if that's possible. You get way too many of these things late-game, and they just clog up what little inventory space you have left.

vestal glacier
#

At the moment the “irradiated rain” does not have a lot of unique/memorable content.
My suggestion is adding in Mutated versions of pre-existing enemies that come out during the rain. One of them is this buffed version of the goldfish. The player has probably slaughtered 20 of them at least so now They are out for revenge.

Art was made by @rain zealot

lofty harness
#

Make summoner helmets for the vanilla HM armor sets. For summoner, there's a very weird gap between Daedalus and Statigel, and it helps add regularity

eager crag
#

It's a small thing and it may seem irrelevant, but I'd like to at least bring some attention to it: unlike vanilla bars, Calamity bars aren't placeable. However, I think it'd be nice if they were.

autumn tangle
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Purgatory Constructor: Summon weapon that shoots a lobbed projectile that spawns a Demon Pillar when hitting a block. The Demon Pillar will shoot fireballs and homing dark magic at nearby enemies. They have a 30 second duration, and only two can be active at a time. Rare drop from Red Devils and Heat Spirits.

chrome comet
#

Pin the latest update download link
reason: at this point its quite a pain to scroll up so far.

slow kernel
#

Ok, idea. A summoner weapon for Aerialite. "Aero staff" or something like that. It summons a friendly harpy to fight, that shoots feathers much like the enemies. I'd imagine the feathers do about 15 damage.

junior isle
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Kibisis is an item with a purpose to carry a number of potions/buffs and the like inside. ('Kibisis' is another Perseus reference)

  • Similar to Money Trove, except it just opens an inventory that is horizontally a row or two bigger
  • Favorite the potions you would want to use and keep unwanted buffs unfavorited.
  • Crafted with 10 Leather, 5 Glass Bottles, 1 of each gem (Diamond, Ruby, etc.) at an Alchemy Station

A lot of people have problems with a cluttered inventory space, and I, for one, usually have many potions in my inventory, which is a cause of clutter. This item is for convenience, a less messy inventory space, and not too grindy to craft. It could also be sold by the Wizard granted anything else happens.
(1st Edit- Crafted at Alchemy Station)

slim ridge
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“Dad” role on discord for beating the every boss (with proof) on Defiled Rune, Armageddon, and Death Mode (because, D.A.D.) Basically, Dead Inside but harder and stupider.

craggy sonnet
#

hey mod devs i think in the next update you should add the Slime God as a future boss
the lore basically begs for it

rare sail
#

Make the Royal Gel make Calamity non-boss Slimes neutral.
Reason: It becomes a sort of useless accesory when it comes to Calamity slimes, because you need to fight them unlike just walking through them.

rigid scarab
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Dead Man's Hand
Post Moonlord accessory, if an attack damages you to 0 hp, you will create a massive explosion that can be altered depending on what postml armor set you are wearing for an extreme amount of damage (think of Lacerator with DM adrenaline in this case). This will not revive you though, only God Slayer's and Silva's revival will make you survive. This effect can only be activated once.

tawdry condor
#

In deathmode or something
Buff miniboss like Eidoron wynm or paladin and more change the AI and new attack like paladin charge to player

rare radish
#

Code breaker:
"A hacker's dream"
Post twins/aquatic scourge yoyo
Made with code 1, format:C, code 2, 10 souls of sight, 10 hallowed bars and 3 essences of cinder in a hardmode anvil
Has infinite airtime
Can inflict cursed flames and frostburn
When in range, it will fire homing, volatile "digi-blasts at enemies which inflict the same debuffs as the yoyo,
Have a chance (I'll say a 20% but it's up to the devs) to fire a "lag buster" that inflict a debuff called "game crash" which stun enemies vulnerable to confuse, reduces their attack power and defense with the added effect of slowing their movement speed

cyan seal
#

Developer Clothes? You could give them the standard 5% chance to drop from Calamity Mod boss Treasure Bags. Fabsol could have the pirate outfit she's wearing in her profile picture, Lilac could have something modeled after Tundra Man, etc. etc.

tardy pawn
#

Maybe a new mini boss for the jungle temple, lore wise it would make sense if a Providence, Yharim, or Devourer related or themed mini boss be there. Perhaps a 4th sentinel or a remnant of providence.

snow tiger
#

More aether whisperer like weapons for magic, i really like the heavy hitting but slow fire rate weapons

rotund comet
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THE ULTIMATE RAINBOW RNG WEAPON
Meowmore
Crafted with 5 Galactic Singularities, Meowmere, 100 Rainbow Bricks, 25 Souls of Light, 5 Luminite Bars, 5 Unicorn Horns, and 30 Pixie Dust @ Ancient Manipulator

Fires rainbow cats at random, in bursts of 3 shots per swing. The projectile sprite stays the same, but the tail will be a random color of the rainbow, each having a different effect.

Red: An extremely fast and mid-damage cat that is completely unaffected by gravity and pierces infinitely.
Orange: A fairly fast high-damage cat that is completely unaffected by gravity.
Yellow: A mid-speed mid-damage cat that will bounce around and home into enemies and pierce infinitely.
Green: A fairly slow high-damage cat that is unaffected by gravity and will home into enemies.
Blue: A fairly fast mid-damage cat that is unaffected by gravity and will heal for 5% dealt damage and pierces infinitely.
Purple: An extremely fast mid-damage cat that will bounce around and heal for 10% dealt damage.

Basically counterpart to Galactus Blade.

trail atlas
#

add a pick into the starter bag please.

chrome comet
#

Calming potion in starter bag for early evil biome runs

weak cedar
#

Add a copper hammer to the starter bag (or in starter player's inventory) for consistency with other starter items and to make early building or hoiking faster than with a wooden hammer.

molten jewel
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The Loyalist
"Until the end, she was a patriot to her own kind."
An exo-tier gun. Looks like a modern assault rifle but with the stock cut out and barrel grip shortened to be more of a machine pistol, the rifle sounds like a song of death, or a rattled snake. Has two versions.
First version can use ammo of any type, with an 50% chance not to consume ammo, no other specialities.
Second version instead fires 'exo bullets' that moves at a high velocity, pireces infinitely, and has a chance to deal 'Way to Fall' debuff (with its description saying "Don't be Afraid"), which causes to slow down and deal damage overtime to enemies. The bullets may home into enemies too.
Both versions has a secondary attack mode every few shots, like the vortex beater. It fires a random specialized exo round that sounds differently when shot. Here are some different exo rounds:
Red "Bravery" Rounds: forms a little, but heavily damaging flamenado upon hitting the target
Yellow "Courage" Rounds: explodes like a + sign upon hitting the target
Purple "Valor" Rounds: summons additional exo bullets from above towards to the target that has hit
Teal "Noble" Rounds: slow moving, but ignores immunity frames
Both versions are crafted using Auric ore, Yharon Soul Fragment, Phantoplasm, Darksun Fragments, Cosmolite Bars, Nightmare Fuel, Endothermic Energy and many endgame guns @ Draedon's Forge.

It is designed to be a gun counterpart of the Heavenly Gale, since some of its arrow effects are a counterpart of it. It is also based on the Patriot, the Boss's gun from MGS3. And its debuff name (and description) is named after the song of the same name, during the ending.

o7

frosty crest
#

Gjallarhorn
Explosion!
Made from 1 scorpio + 1 mineral mortar + 1 blissful bombardier + 1 the hive + 1 chicken cannon + 5 cosmilite bars + 5 nightmare fuel + 5 endothermic energy + 5 phantoplasm + 3 yharon soul fragments + 25 auric ore at a Draedon’s forge

Exo rocket launcher that fires rainbow-colored rockets at a fairly slow rate, but with immense base damage, that home in on enemies and leave a trail of exploding dust behind them
The rockets gain acceleration over time and create a massive explosion on contact with tiles/enemies
After hitting a tile or enemy, it has a 10% chance to spawn 4 exo sunskaters that move away from the explosion in an x pattern, like mineral mortar’s sand sharks

Serves as another exo ranged weapon that could be used for event farming, scal soul seekers, and multi segmented enemies or enemies with many parts

torpid pike
#

Bad Company
A weapon that summons 2 drones that shoots bullets at the enemy.

The drones consume bullets from your inventory, including the infinite musket pouch, the effect of the bullets will still remain.

You can also aim the place where the drones shoot using your cursor

Recipe: 2 illegal gun parts, 30 nanites, 26 aerialite bars, infinite musket pouch, 15 souls of flight, 6 cores of cinder.

Reason: In order to have a weapon that aids the DPS of any class.

Any summon related accessories or armor won't affect the drones at all.
The weapon doesnt consume mana.
The only way to increase the damage of the bullets are through reforging.
The drones don't consume summoning space.
The drones are not considered "summons"
The bullets don't have a base damage, their damage is decided, their damage is 15% of the damage of the current weapon you are using, no matter what class

flat hill
#

make devourer of thots flash once when they become tangible

keen axle
#

Same as it does for players, make a paladin's shield effect for all enemies onscreen when a paladin is alive

night palm
#

Add a cute dog pet or minion that gives you the happy buff.

Reason: I want to have a cute dog in the game, also sunflowers are kind of annoying to place everywhere

crystal rivet
#

Add maybe more charge up weapons. I thing calamity has a few... not sure, but the more we hold down the trigger, the more damage builds up in the single projectile. They might be not needed but they are very sick to use.

frosty crest
#

Eternity
Right click to fire supersonic rounds that deal more damage the more times they bounce
Left click to fire a burst of 5 bullets
Left and right click at the same time to summon 5 exo orbs in a circle around the player that fire lasers inward. This effect has a 30 second cooldown

Made from 1 aeries + 1 cursed capper + 1 golden eagle + 1 anti-materiel rifle + 1 aether’s whisper + 1 animosity (this could be changed so Eternity isn’t exclusive to rev+) + 5 cosmilite bars + 5 phantoplasm + 5 nightmare fuel + 5 endothermic energy + 5 darksun fragments + 3 yharon soul fragments + 25 auric ore at a Draedon’s forge

Exo sniper rifle/pistol hybrid (could look like a long-barreled pistol with a small scope)

Right click fires an extremely high damage, incredibly fast, i-frame-ignoring round that deals 10% more damage each time it bounces up to a maximum of 5 bounces, the 6th time it hits a tile it creates a medium sized explosion. This mode autofires but has a slow fire rate due to essentially being a sniper rifle.

Left click fires each time you click, meaning its fire rate depends on how fast you can spam (omniswing would break the crap out of this, but it breaks other weapons already). This attack fires a 5-round burst of whatever bullet you’re using.

Left + right click summons 5 rotating exo orbs in a circle around the player near the edges of the screen, these orbs don’t follow the player and just rotate around the spot where they were summoned. After 3 seconds of “charging up” they rapidly fire high-damage lasers inward toward the spot where they were summoned. These orbs last for 5 seconds after they start firing lasers and then disappear, and have a 30 second cooldown before they can be summoned again.

summer phoenix
#

Fix the bug that gives u fabsol after beating DoG at expert not revengeance but fabsol is revengeance drop.

limpid kayak
#

Have a rare Skeleton Spawn with a Blue Coat with a chance of obtaining the Jacket.
Reason: It would be a silly little reference
I should add that this would just be a cosmetic to collect

ivory tree
#

gonna repost this one more time to make sure people don't like it:
Dread Blizzard
'They'll be frozen with fear'
Preliminary Stats:
380 Magic Damage
Very Fast Speed
Uses 20 Mana
Left Click: Spins the scythe around the player (like Sky Dragon's Fury), randomly shooting out homing shadow blades in all directions (the closer player gets to enemy, more likely blades will home in)
Scythe blades will inflict a stacking debuff, slowing them down and increasing the damage they take from the R-Click attack
Right-Click: Consumes 300 Mana and summons a large reaper that quickly accelerates in the direction of the cursor (like Demon Scythe), slashing all enemies in the way
Reaper does several times more than the base damage of the weapon
Enemies killed with the debuff will explode into ice bits with a chance of hitting other nearby enemies
Boss monsters will not be affected by the slowing debuff
Crafted From: Soul Harvester, Ice Sickle, Demon Scythe, 30 Endothermic Energy, 30 Nightmare Fuel, and 10 Darksun Fragments
Calamity's done multiple class-weapons before, so this weapon shouldn't be too big of a deal either

maiden meteor
#

instead of some bosses dying and respawning make it so it changes phases to not kill ur adrenaline
pretty much like how EoC changes forms

torpid pike
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Animarum
A magic weapon that rapidly shoots out randomly colored soul spears.
These soul spears, move faster than bullets and their range is near infinite, the spears also explode on contact or pierce through enemies 4 times
(50\50 percent), also all colors of the souls would look like the hardmode spears, the blue one does higher damage than the rest, the green one inflicts cursed flames, and the orange one inflicts ichor.

Recipe: 15 souls of might, sight, fright, 6 essences of cinder, eleum, chaos, 1 tome, 10 cursed flames, 10 ichor.

Reason: In order to give the hardmode souls even more uses, also to have a good magic weapon right after the mechanical bosses.

The spears resemble daybreak spears but with the theme of the hardmode souls.

summer zodiac
#

Maybe have it so that post Ml there is a low chance for ebonian and crimulan blight slimes to spawn as either a crimulan or ebonian slime god, Minus the special attacks of course. maybe they could drop 70-100 blighted gel.

patent gale
#

Just going to leave this here,
Make blizzards when its raining applying to you the chileld debuff, Maybe post golem or post cryogen
Why should it added: I think this would make blizzards in snow biome have a little effect on the player, making the player be like as it was in an actual blizzard.

frosty crest
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Divine Bullet
A round blessed by the heavens
Made from 150 of all calamity bullets + 3 nightmare fuel + 3 endothermic energy + 3 phantoplasm + 3 cosmilite bars + 3 darksun fragments + 1 yharon soul fragment + 5 auric ore at a Draedon’s forge (makes 150)
3996 divine bullets at a Draedon’s forge makes an infinite version of this bullet with “Not consumable” added to the tooltip (there’s a limited amount of auric ore per world, hence the infinite version)

A bullet that ignores immunity frames, homes, explodes and inflicts the following debuffs: elemental mix, abyssal flames, confused, frostburn, on fire, god slayer inferno, marked for death and ichor for 2 seconds each. Has a 5% chance to inflict exo freeze for 1 second. Can bounce up to 3 times and gains speed over time. Splits into shrapnel on contact with enemies/tiles.

The ultimate bullet type

#

Divine Arrow
An arrow blessed by the heavens
Made from (the same stuff as divine bullets except all calamity arrows, still makes 150) at a Draedon’s forge
3996 divine arrows at a Draedon’s forge makes an infinite version of this arrow with “Not consumable” added to the tooltip (there’s a limited amount of auric ore per world, hence the infinite version)

An arrow that ignores immunity frames, homes slightly, spawns beams of holy light, that explode, on death (visually, think silva crystal-esque, mechanically, think elysian/holy but modified slightly), splits after 3 seconds, heals the player for 2 hp on hit and inflicts the following debuffs: (see divine bullet except it doesn’t inflict confused). Has a 5% chance to inflict exo freeze for 1 second. After hitting an enemy, holy light rains down on the spot where the arrow hit and that holy light in turn causes an explosion.

The ultimate arrow type

rare radish
#

FRAG rocket:
a small high speed rocket that travels in a straight line right to the target, upon detonation it will release a dangerous payload of explosive shrapnel with high dispersion that reduces enemy armor, the explosion of the main rocket sets enemies cursed aflame.
Made with 100 rocket IV,s, 100 grenades, 20 cores of chaos and 20 ichor at a hardmode anvil (makes 200 FRAG rockets).
EDIT: the fuse idea was kinda unnecessary so I removed it

#

More ammo for launchers

tawdry condor
#

Malachite Buff -
Malachite sucks pretty bad. 2k DPS with endgame gear on is pretty ... ya know, shit.

Make it so that the longer you hold down the weapon, the more of a damage increase the weapon gets, up to 150%.
This would make the weapon actually viable, and make it actually feel legendary.

The buff takes 15 seconds to fully charge up, and goes away if you take damage.

frosty crest
#

Mechanical Round Enhancer
Massively increases bullet velocity
Made from 5 souls of might + 5 souls of sight + 5 souls of fright + 100 musket balls + 2 essences of cinder at a hardmode anvil

Accessory that grants a 200% (3x) increase to bullet velocity

queen crater
weak cedar
#

Make the Elemental Quiver inherit the increased arrow velocity of the Magic Quiver. It should because the Magic Quiver is an ingredient to the Elemental Quiver.

#

In addition, make Calamity modded arrows affected by the Magic Quiver with the exceptions of Vanquisher arrows. At the moment, they don't get the velocity boost and most of them are pretty slow except Vanquisher and maybe Bloodflare.

proud olive
#

Instead of night's edge taking Lights Bane/Blood Butcherer, It would take Perfect Dark/Vein Burster. If this were implemented, night's edge could also have a projectile kind of like Perfect Dark/Vein Burster. The Perfect Dark/Vein Burster recipies would also require Light's Bane/Blood Butcherer.

pliant thunder
#

yo I have an idea

#

Bumblestaff

#

Does 45 damage per hit

#

summons a tiny bumblebirb

#

that reproduces when an enemy is around. the reproduction rates are increased when a boss is alive

#

It drops from bumblebirb (also his theme is badass)

maiden kraken
#

Simple, and Probably Useless, Suggestion: Add Toilets and Sinks to the mods' furniture sets. Currently there are only bathtubs in each of the sets. This is more of a suggestion for builders that like making Calamity style houses, but can't make a good bathroom without the missing appliances. I also just find it weird that they are missing...

tawdry condor
#

Slight increase to rev mode adrenaline and rage damage in exchange for bosses getting additional health and/or DR. As it is currently rev mode adrenaline is barely more than your normal damage because it uses base damage and post adrenaline nerf it is nearly unnoticeable if you wait for boss invincibility phases to finish. I think this would help reward players more for not getting hit while also not making killing bosses reliant on adrenaline like death mode.

oak ermine
#

Make scal's brimstone moon thingies despawn when she surrenders at the end, kinda hard to read a death monologue if you're flying in a circle avoiding monster orbs

frosty crest
#

Radiance
Fires high-velocity spheres of godly light that ricochet off tiles
Remember...light...
Made from 1 alpha ray + 1 t1000 + 1 apoctosis array + 1 lazhar + 15 phantoplasm + 5 cosmilite bars + 5 nightmare fuel + 5 endothermic energy + 5 darksun fragments + 3 yharon soul fragments + 25 auric ore at a Draedon’s forge

Exo magic gun that fires i-frame-ignoring orbs of light that bounce up to 7 times, leave homing afterimages in their wake and stick to enemies for ~7 frames or so before exploding.

Inflicts the following debuffs for 3 seconds each:
Elemental mix, ichor, god slayer inferno. Also inflicts marked for death and armor crunch, but for 1 second each.

Inherited effects: From alpha ray: has a 10% chance to fire 3 streams of holy flame instead of an orb. From t1000: the weapon’s fire rate gradually increases up to a certain point. From apoctosis array (kinda): projectiles get bigger the lower you mana is.

yet another exo weapon, serves to give magic guns a use in the end game also obligatory hollow knight reference

icy glen
#

Maybe make an ‘experimental calamity’ mod where you can upload the testing phase of updates so we can play test it and give feedback.

untold shuttle
#

Evergleam's Touch (Magic Weapon)

A touch of aloe will heal ANY kind of wound......any.....

Recipe: 1 Nettle Burst + 4 Living Shards + 3 Trapper Bulbs + 2 Cores of Eleum (Post Plantera) | Crafting station: Hardmode Anvil

What it does: Uses 50 mana, very slow attack speed, no autoswing. Drains the life of an enemy, it shoots out a bolt of energy from that enemy to your character and heals you. It targets every enemy on screen, no need to aim. If there are no enemies on screen this does nothing.

Why I wanted it added: It can be used when adventuring the abyss to keep your health up and generally makes the abyss a less annyoing experience

midnight lantern
#

SPECTRAL/GHOST/ECTOPLASMIC ARROWS

Arrows made from ectoplasm and arrows. It's a ability is it can go through walls, it's fast, but doesn't pierce. It'll be white, have a white flame animation when it's shot.

22 damage. Maybe a short debuff. Like "Possessed" maybe? It'll make the enemy not attack for 2 seconds, but It'll only be a 15% chance.

and I want a phantoplasm upgrade, It'll work the same, but it'll be white-purpleish, do more damage, and It'll have a 25% chance of "Possessing the enemy" also maybe it'll split up on contact with an enemy.

agile horizon
#

Eidolic Bullets

Post-Polter Hyperius Bullet upgrade

333 Hyperius Bullets + 1 Ruinous Soul + 1 Phantoplasm = 333 Eidolic Bullets

30 damage, 50% chance to trigger Hyperius passive, inflicts Electrified and Eidolic Wrath (-15% DR + minor DoT).

tawdry condor
#

Vanquisher bullets

Post DoG homing + crystal bullet

250 Terra bullets + one cosmolite bar = 250 Vanquisher bullets

25 Damage, homing and crystal bullet shatter effect, inflicts God Slayer inferno

Reason: lack of post Ml bullets compared to the numerous post ML arrows. Would help close the late game gap between bows and guns and make guns actually viable against stuff like yharon

frosty crest
#

Reaper Steroids
Causes ungodly pain, but grants immense increases to movement speed, damage and critical strike chance
Masochism, son

Made from 1 bottled water + [1 reaper tooth + 1 diamond] or [40 blood orbs] at an ancient manipulator (or Draedon’s forge for the blood orb version)

Grants a buff called Sliced (Your insides are being lacerated) for 30 minutes
This buff causes you to take 20% more damage from all sources, inflicts an effect similar to the darkness debuff and every second has a 5% chance to apply nebula floater’s blackout effect for 10 frames.
However, it grants 5% increased damage and 5% increased crit chance (these bypass the rev+ cap) and 20% increased movement speed.

The whole sliced thing and the recipe are in reference to reaper tooth’s tooltip, “strong enough to cut diamonds”, so you’re essentially just consuming a bunch of diamond shards and a reaper tooth from a water bottle.

queen crater
#

Update the mod on the browser?

frosty crest
#

Three separate but related suggestions:

  1. Elemental Claws
    Has a low chance to fire an ethereal claw projection
    Made from 1 mandible claws + 1 mycelial claws + 1 fetid baghnakhs + 1 shroomite digging claws + 5 luminite bars + 5 galactica singularities at an ancient manipulator

Each swing of the claws has a 1% chance to fire a large claw projection, similar to apoth, that stays in place and ignores i frames

  1. Reaper Claws
    Sharp edges, handle with care
    Made from 5 reaper teeth + 30 lumenyl + 10 depth cells + 10 tenebris + 1 mantis claws at an ancient manipulator

Each swing of the claws has a 1% chance to fire an incredibly fast, i-frame-ignoring version of valediction that deals melee damage

  1. Godmaster’s Claws
    Sharp enough to tear a hole in spacetime itself
    Made from 1 elemental claws + 1 reaper claws + 3 yharon soul fragments + 5 nightmare fuel + 5 endothermic energy + 5 darksun fragments + 25 auric ore at a Draedon’s forge

Exo claws that ignore i frames and have a 3% chance per swing to fire an incredibly fast homing rainbow scythe

weak cedar
#

This is a small and useless change, but now that I see it, it's bothering me.
Change then name of the Calamity work benches from Workbench to Work Bench to fit in with the names of the vanilla work benches.

rigid scarab
#

Give drill/chainsaw variants to the HM/Post-ML Calamity pickaxes/axes (with the obvious exception of Grax and Crystyl Crusher)

molten jewel
#

A small QoL change.
Have an indicator when Armageddon or Defiled Rune is activated
Simple enough, this version reskins the Adrenaline Bar and the Rage Bars respectively, so we'll know if we're on these modes or not.

slow kernel
#

Piercer of Heaven
Auric tier Spear
400 melee damage
Use time: 19
Knockback: 8.5
Autoswing: Yes
Crafting:
-Gilded Proboscis
-Stream Gouge
-Banshee Hook
-Brimlance
-Elemental Lance
-Nightmare Fuel (5)
-Endothermic Energy (5)
-Cosmilite Bar (5)
-Darksun Fragment (5)
-Phantoplasm (5)
-Yharon Soul Fragment (3)
-Auric Ore (25)
Every swing fires 1-3 homing stars that inflict the Elemental Mix and Holy Flame debuffs. Succesful melee hits ignore immunity frames and will spawn copies of the spear that attack several times, similar to Draconic Destruction.

simple pilot
#

Rename Titanium Railgun to Titanium Raygun

ivory tree
#

Son et lumière
No time for stats bucko
-Rapidly fires semi-homing exo-lasers with slight inaccuracy at the cursor
-Every 1.5 seconds, fires 5 semi-homing beams with even spread that bounce 4 times and explode on enemy hit. These beams will spread close to the player, and contract far (based off Purge Guzzler)
-Every 4.5 seconds, it fires a single, very powerful Aether Beam that upon hit fires 12 evenly spaced lasers in all directions. (based on aether's whisper) This laser lingers for a second and ignores i-frames to a certain degree. Aether Beam splits don't go through tiles.
-After the Aether Beam, the magic gun goes into "shotgun" mode, where:
-Every 1.5 seconds, it instead fires a blast of ~12 energy balls that split into 3 homing shots each.
-Every 4.5 seconds, it fires a charged crystal chunk that blitzes exo-lasers in all directions.

Basically it swaps modes every 4.5 seconds.

Crafted from: Aether's Whisper, Alpha Ray, Purge Guzzler, Plasma Rifle, Lahzar, Effervescence, 5 Cosmilite Bars, 5 Phantoplasm, 5 Nightmare Fuel, 5 Endothermic Energy, 3 Yharon Soul Fragments and 25 Auric Ore.

Inspired by @frosty crest 's idea.

burnt ginkgo
#

Kill Cannon
Post Moonlord ranged weapon
Crafted with
Golem's Fist
Ko Cannon
Triploon
3 Bars of life
3 Galactica Singularitys

Fires 3 fists that travel a long distance ineffected by gravity.

Ultimate destruction

cloud tundra
#

Profaned Soul Artifact
Balance
Made with 5 Cinderplate + 10 Divine Geode + 10 Unholy Essence + 15 Exodium Cluster
All damage inflicts Abyssal Flames and Holy Flames debuffs
Losing Mana will restore a small amount of health (rate gradually slows to almost nothing with Mana Sickness to avoid abusing it with weapons like Yharim's Crystal. Base rate is something like 1 HP/5-10 Mana I imagine - I want it to be useful but not overpowered)
Losing Health will restore mana

frosty crest
#

Cyclone Claymore
Fires wind slashes that explode into immense cyclones on death
Made from 1 storm ruler + 3 cores of cinder + 5 cosmilite bars at a Draedon’s forge

Fires high-velocity curved wind slashes that leave rainclouds in their wake (think spear of paeolith or north pole but with nimbus rod-esque rain). When they hit an enemy or block, the projectiles spawn modified versions of alluvion’s tornadoes that ignore i frames and shoot streams of water. These tornadoes persist for about 2 seconds before dissipating. The water streams and raincloud rain inflict temporal sadness for 2 seconds each, the tornado inflicts confused and whispering death for 3 seconds each and the sword itself inflicts armor crunch for 4 seconds.

actually decent post dog melee weapon

cyan seal
#

Salamander Hide
3 Defense
You unleash a nova of bolts when you take damage
These bolts inflict the Poisoned Debuff
Has a 14.27% chance to drop from Salamanders
Crafts into The Absorber
Can substitute for the Giant Shell or Craw Carapace and vice versa
Reason:
The Salamander is the only enemy in the rare cavern trio (Crawdad, Giant Shelly, Salamander) to not drop an ingredient for The Absorber

tawdry condor
#

Make Cataclysm's breath shorter, or do less damage or something
This makes the fight a bit easier as I'll admit it started to make me a bit angry trying to beat it

torpid pike
#

The Expergiscere

The origins of this immensely powerful artifact is not yet known.....

This summoning accessory increases summon damage by 16%, also while having this accessory equipped, when your summons hit a NPC, a nova of elemental shards would come out of the summon and stick to the enemy for 2 seconds before each of them explodes in a high damaging color changing explosion, the cooldown is 1.5 seconds. There is also a 45% chance that your summons will inflict elemental mix lasting 3 seconds.

Recipe: 10 of all the gems, 30 crystal shards, 1 core of calamity, pygmy necklace, summoner emblem, 7 living shards, 5 unholy cores, 10 of the lunar fragments.

Reason: In order to have more summoner accessories, and as filler...

Only craftable at the ancient manipulator.

charred geyser
#

Allow Cosmic Elementals to spawn around Planetoids, since the location suits their name and Planetoids are functionally similar to the Caverns.

torn sonnet
#

A Supreme Calamitas hit counter. Could be something as simple as a small addon to the calamity HP bar

frosty crest
#

Black Hole Cannon
Violate the laws of reality
Made from 1 SHPC + [5 galactica singularities (or 5 phantoplasm + 5 cosmilite bars)] + 2 dark plasma (this can be changed if it doesn’t fit) + 5 yharon soul fragments at a Draedon’s forge (though tbh this should drop from goozma considering his lore/ability to create black holes)

(Magic gun) Fires a slow-moving black hole orb similar to SHPC’s left click that stops moving much sooner and lingers for around 3 seconds before disappearing. The black hole ignores i frames and inflicts armor crunch and marked for death for 2 seconds each and has a 3.33% chance to inflict exo freeze for 2 seconds. Has an extremely slow fire rate, probably slower than anti-materiel rifle.

Annihilates stationary targets and allows for “traps” to be set to kill enemies that come near the orbs. Gives magic guns more relevance in the end game.

novel fog
#

Make xeroc armor require exodium clusters, as there is little reason to gather the soul artifacts these days with there being much stronger accessories available.

rain zealot
#

Give town NPCs Calamity-related chat bubbles. It's a very minor thing that could add a lot of life to the town and have them more directly related to the mod.

wheat crown
#

It seems to me Terra Edge is too OP. It heals you very quickly. Unlike the Vampire Knives, which have a limit in the distance, Terra Edge is actually an long range weapon. I killed 4 bosses in a row (Calamitas - Plantera - Leviathan - Astrageldon Slime) without any problems playing on the rev mode. I think the best option will be to reduce the heal per shot, or frequency of shots.

lime pollen
#

A way to craft nature’s gift and jungle rose with planty mush. Waiting for them to randomly grow is boring HDfailure

meager knoll
#

Change crit reduction from .1 to .125 after 75% so “early” crit builds can exists. With the godslayer set and all crit adding accessors reforged to lucky I don’t even scratch 98%. This feels harsh for crit builds as it’s requiring them to be true endgame locked with the best armor set. Also crit caps it’s usefulness at 100% while other affects like “damage up” have only a technical cap

proud olive
#

I persoanlly think that Defiled rune, like armagoddon, should be available on all difficulties. Small change, but at least a few people would like it, and i see no setbacks to it.

elfin mango
#

actually just make arma rev+ instead for consistency seeing as there are already 3 other difficulty ups that are rev+

echo wraith
#

Move the planetoids to a separate addon mod, because the world height modification doesn't feel like it belongs in calamity, and can mess with worldgen

tiny lava
#

Jungle Rose should have an alternative way of being obtained, such as being bought from Witch Doctor, just a minor change, but as it stands now, it is stupidly rare.

eternal dew
#

A post Yharon tiered gun that is Exo themed
XO-77:
Rapidly fires a bullet with an 80% not to consume ammo. Converts all bullets to exo bullets (which don't pierce btw) that on hit with an enemy, will spawn in exo flares (similar to the nebula blaze attack) to home into the enemy from the corners of the screen, dealing 3/4 the normal damage of the bullet and giving the debuff Elemental Mix for 5 seconds. If the bullet hits any blocks/tiles, bounces and splits into 3 high-velocity Terra Bullets in a spread.
Fires a fast moving and homing vortex every 2 seconds that has other similar mechanical properties to the Razorblade Typhoon attack but with 2/3 the damage of the gun. Maximum of 2 of these vortexes are out at a time. Attacks from the vortex will slightly heal the player and have a 5% chance to inflict Exo Freeze on the enemy (enemy restrictions from exo blade's freeze apply here). After 7 seconds, the vortex will explode, giving Marked for Death on all affected enemies in the explosion for 7 seconds.

Reason:
Pretty much every post Yharon gun doesn't work well at all against Supreme Calamitas, either because they don't do enough damage or they're pretty slow (Or they are pretty annoying to use). Possibly only viable gun for Supreme Calamitas is the Halibut Cannon and even then, it probably won't work too well for her (also it's a meme weapon Henkhenk). Compared to the bows (Heavenly Gale and maybe Phangasm) and the Photoviscerator, all of the post Yharon guns are pretty bad. (Also, a Flamethrower and a Bow gets an exo themed weapon but not a gun?).

rare sail
#

Make Crimslimes drop Blindfolds.
Reason: On Crimson worlds, the only source of the Blindfolds are Dark Mummies, which have 0.5%/1% chance to drop it. Besides that, Dark Mummies aren't really common enemies and also Corrupt Slimes and Slimelings have 1%/2% drop chance for it, but they are only in Corrupt worlds. So, to balance it out, there should be same chance for Blindfold to drop from Crimslimes to make Ankh Shield farming easier.

short blaze
#

with the above suggestion: every blindfold dropping enemy inflicts darkness, so make crimslimes inflict darkness.

torpid pike
#

Mineral Planetoid

A average sized planetoid that contains large clusters of all the hardmode ores including chlorophyte.

Reason: In order to get all the hardmode ores quickly, also to have more planetoids

Note: These ores are invulnerable until you beat WOF

#

Frozen Planetoid

A above average planetoid that is mostly made out of snow and ice blocks, it also contains large clusters of cryonic ore.

Reason: The same as above.

Note: This planetoid is technically considered the snow biome.

gentle wedge
#

Engine Blade
Has fast swing speed and chance to restore mana on hit. Right click to teleport (and inflict chaos state, so no spamming) and swing the sword at the same time. If an enemy is hit with this warp strike they will take considerable damage.
Crafting: Excalibur + Luminite + Rod of Discord + 10 Souls of Light @ Ancient manipulator
Reason: FFXV references. Also a teleport sword would be really cool, if that's even possible to make.

tawdry condor
#

Scorpio Staff
Summon staff that summons Scorpions that function similarly to the spider staff summons but shoot needles that inflict poison and/or venom on attack
Obtained: Killing Sand Poachers after one mechanical boss is defeated
Reason: making the Summoner class less tedious to play and giving use to Sand Poachers other than easy money

wheat pawn
#

ultimate potion
“Who’s idea was it to make theses?!”
Made from all potions (except for the spawning and reivivafiy potions) gives the ultimate buff.

ember current
#

abissal flame dyes

#

post ML dye, which can be obtained by crafting (1 calamitous essence + 3 bottled water) or buying it from dye trader after SCal is defeated.

torpid pike
#

Lost Asteroid

A planetoid which has a 7 block surface made out of meteorite, and a gigantic core made out of astral ore.

Reason: In order to have even more planetoids, and also to have astral ore instantly available without hardmode. (even if thats useless as hell.)

Astral enemies also spawn here aswell.

halcyon elbow
#

Swarm Prepotency
Wall of Flesh Revengeance drop, Summoner accessory
Alternative obtain method (if WoF rev drop is not suitable for any reason): Spirit Generator + 10 Bee Wax + 5 Purified Gel

  • Cancels summon damage penalty when holding non-summon weapons
  • Instead applies said penalty on non-summon weapons
  • (May still have) Spirit Generator effects

This adds second layer of hybrid summoner gameplay, when you don't support a weapon with summons but support summons with weapon instead. Also, since in general other classes have higher DPS (for the requirement of active use/aim), this reverse penalty will be completely balanced.

barren berry
ivory tree
#

Geode Planetoid
A planetoid that's full of random gems, like the gemstone caves you'll find underground, because why not?

bronze glen
#

Add an accessory that can change damages in items. For example : meele to magic, throwing to ranged.

maiden kraken
#

Dungeon Planetoid

A Medium-Large Planetoid made up of Dungeon Bricks of any of the 3 Brick Colors, and Spikes. Inside is a small square room containing a Locked Gold Chest in the middle, a platform with a few books and a Water Candle. No dungeon enemies spawn around it except for an increased amount of Spinning Wheels and Spike Balls, as well as Dungeon Spirits spawning after Plantera has been defeated and Phantasmal Spirits after Polterghast has been defeated.
This would add a bit more "Uniqueness" between other Planetoids as well as offering another way of getting Gold Chest items, Ecto / Phantoplasm, Dungeon Blocks, etc.

rigid scarab
#

Move the Worm Scarf/Brain of Confusion/Bloody Worm Tooth/Rotten Brain being sold by Dryad to after Skeletron, or the Wall of Flesh has been defeated.

slim shuttle
proud olive
#

Lightstalline, a new throwing weapon.
May the light guide you to victory.
Crafting: Crystalline, 10 Souls of Light, 10 Hallowed Bars, 10 Souls of sight, and 15 Crystals.
Goes the same amount of blocks as Crystalline before it splits, but it it splits into 7 instead of 5. The splited Lightstalline does half damage but semi-home in on enemies. Main Lightstalline preices 2 enemies and also it emits emits a heavy amount of light when thrown.

frosty crest
#

Six Foot Staff
Summons a friendly sepulcher to fight for you
Worm
Made from 1 stardust dragon staff + 1 staff of the mechworm + 10 bloodstone cores + 5 yharon soul fragments at a Draedon’s forge

Summons a friendly sepulcher whose length and damage increase with each segment summoned (stops boosting damage after 10 like mechworm). Like the real thing, it does not deal contact damage but instead rapidly fires abyssal souls at enemies in a double helix-esque stream. Has a 5% chance to fire an incredibly fast, homing abyssal fireblast that explodes into a small, red, i-frame-ignoring cloud of brimstone on contact with a tile or enemy that persist for around 3 seconds before disappearing.

Has a variant that’s exactly the same but has 3 blue dye added to the recipe. This version also shoots blue projectiles instead of red so it doesn’t make it seem like enemy projectiles in the scal fight.

The name is a reference to the phrase “six feet under”

deep dove
#

Add a delay between when DoG spawns for the second phase and when he can attack you
Why: If DoG spawns on top of you, it instantly kills you in death mode, and 2 or 3 shots you in Revengeance

dire scarab
#

Modded Toilets. I don't know why they aren't in already! A bathroom is kind of empty without toilets.

torpid pike
#

Sanviento

This weapon acts like the arkhalis but it rapidly shoots out air slashes that pierce up to 3 enemies, at random directions, it also occasionally shoots out harpy feathers, that doesnt pierce.

Recipe: 3 cores of cinder, arkhalis/enchanted sword, 15 aerialite bars, 5 victory shards

Reason: In order to have a decent weapon that you can get right after plantera, also as a upgrade for the arkhalis

Note: The enchanted sword was only put there, since arkhalis is a pain in the a-- to get.

torpid pike
#

Make the terra flameburster inflict the plague debuff, since it has plague canisters as one of its ingredients.

quartz thunder
#

Remove Supreme Calamitas' contact damage at the 1% health phase.

tender shard
#

To add onto that, also remove the red orb things as well during the 1% health phase.

torpid pike
#

Hell 2 You

A debuff that cuts the players defense by 5%, the debuff only happens when the player is close to lava, and in hell, also in deserts.

charred geyser
queen crater
#

^ By extension, upload the update to the browser so the channel is unnecessary

unkempt violet
#

I suggest adding in the option to turn off the minion damage reduction, because Summoner classes are already outperformed by others even before the nerf. 😦

tawdry condor
#

Practice mode 😉 👌

u enable it by crafting the item at a demon altar

it makes any summon items not disaper when u use it.
and the boss will not drop a treasure bag on death.
after the fight u will see the time it took and how many hits u took in the chat.

its for both no hiters like leviathan and players who struggle with a certain boss.

frozen furnace
#

Flashing adrenaline/rage bars when at 100% charge

marble carbon
#

Suggestion for the abyss music
Make the deeper abyss have BOTH “void” and “R’yleh”. Vanilla areas often have two themes, like the overworld day themes, and the underground themes. Having both can add to the immersion (no pun intended).

trail atlas
#

make it so you dont lose your rage when it full and you die (like srsly when i am at the start of the game and stuff and i got my rage ready for a boss and i die its so annoying)

weak cedar
#

Make the portals spawned by Ceaseless Void do no contact damage. I see no reason for them to do damage, and they get cheap hits when I need to turn around.
Storm Weaver's lightning portals lost their contact damage, so it makes sense for Ceaseless Void's portals to also not deal damage on contact.

barren berry
#

Luminous Rune
Revengeance+ exclusive
Drops from the Moon Lord at a 25% chance
Consumable
Multiplies all drop chances by 1.25, meaning that if something for example had a 1% chance of dropping before, it now has a 1.25% chance of dropping
5 minute duration

hazy whale
#

Agitated/Enraged/Infuriated/Other synonymus words would work
Buff
When you lose your Rage to taking damage, you gain an extra %(higher % in deathmode) amount of rage from all sources for a few seconds. I think it could be more effective either with progression or rage upgrades (i.e. longer time, higher percent)

barren berry
#

Punching bag
Not consumable
Crafted with 5 dirt + 3 gel
Toggles on and off a hit counter for every boss, vanilla and modded, similar to SCal’s
Reason: for people who want a challenge when fighting bosses, but don’t feel like needing to nohit every boss just to defeat them

stable dust
#

Power of the Guardian
Equipable
2000% increased damage
You cannot stop moving
100 extra defense
You cannot heal. This also affects healing over time.
(This is a 0.1% drop chance from the Dungeon Guardian and yes, ik it sounds sort of similar to The Halo of Horrors)
Reason: This would be a great accessory to encourage people to farm the Dungeon Guardian, and it offers OPness but also hinders it at the same time (unless people think that the downsides are to small compared to the buffs)

#

20,000% sounds like too much so I changed it to 2000%

dire scarab
#

Make placed voidstone and abyss gravel not leak water. This makes building with them viable.

compact ginkgo
#

Make it so that items with life draining effect (Terratomere, Silva Armor set bonus, etc.) don't create the green pop-up numbers when healing the player for zero life

marble carbon
#

Change the death message for if you drown in the abyss so that it says “[player] was crushed by the pressure.” It’s a small change, but it makes more sense than the RoD death message for sure.

#

Also change the death message from being hit by SCal too much to be something along the lines of “[player] Has fallen at the hands of the Witch.”

weak cedar
#

Add the Calamity art server to #other-discords because it is a more obvious place to look for a server invite. This also helps those who missed it when first reading the rules or forgot it was there.
However, I think the current invite should still stay in #rules (meaning 2 places to find the invite).

molten jewel
#

Make the Calamity Mod Extra track musicboxes crafted using their respective musicboxes?
Should kinda be self-explanatory.
Make Guardian of the Former Seas (8Bit) craftable either both the Aquatic Scourge and Desert Scourge soundtracks or all of the pre-hardmode soundtracks.
Make the Interlude craftable using either both Calamitas and Brimstone Elemental soundtracks or all of the hardmode soundtracks.
Make Scourge of the Universe (Piano) craftable either all of the related DoG soundtracks or all of the endgame bosses' tracks. It makes sense for it as it "is the concluding track of Stained Brutal Calamity".
And maybe for the Intro theme, make it craftable using all of the said soundtracks.

torpid pike
#

Flesh Planetoid

A crimson planetoid that has a core full of hearts, crimson enemies also spawn here, and it also contains huge chunks of crimtane.
Blight slimes spawn here more.

Corrupted Planetoid

A corruption planetoid that has a core full of shadow orbs, corruption enemies also spawn here, and it also contains huge chunks of demonite
Blight slimes also spawn here more.

Dark mummies spawn in both planetoids.

#

Hallow Planetoid

A planetoid that has been infested by the hallow, souls of light drop here more commonly, light mummies also spawn here, and all the enemies in the hallow.

bold coral
#

Crimson Thresher Blade
Crimson Crusher Blade + 18 Blood Samples + 9 Souls of Night @ a Mythril Anvil
A large blade and upgrade to the Crimson Crusher Blade. Shoots a shockwave like Betsy's Wrath that dissipates and gets smaller over a few dozen blocks. Shockwaves are launched every 3rd swing.

Corrupted Mauler Blade
A large blade and upgrade to the Corrupted Crusher Blade. Shoots a shockwave like Betsy's Wrath that dissipates and gets smaller over a few dozen blocks. Shockwaves are launched every 3rd swing.
Corrupted Crusher Blade + 18 True Shadow Scales + 9 Souls of Night @ a Mythril Anvil

torpid pike
#

Terra Flames

Immense life energy is tearing you apart.

A debuff inflicted by all terra weapons, this debuff makes the enemy lose 50 HP every second, it also cuts their defense by 7%.

bold coral
#

Mincer
Sausage Maker + 12 Chaotic Bars + 12 Crimtane Bars + 6 Cores of Chaos @ a Mythril Anvil
Thrown upgrade to the Sausage Maker because nobody likes spears. On hit, inflicts Brimstone Flames and splits (in an X shape) into 4 other piercing Mincers that don't inflict Brimstone Flames but do more damage than the single thrown one.

bold coral
#

Devourer of Gods Music Box
Crafted with a DoG Phase 1 Music Box and a DoG Phase 2 Music Box, which can be obtained through using a music box during the DoG's second phase.

Devourer of Gods Non-Stop Mix Music Box
Crafted with a Devourer of Gods Music Box, 1 Twisting Nether, 1 Dark Plasma and 1 Armored Shell at Draedon's Forge.

cyan seal
#

Make Ranged Bloodflare Armor give you a debuff similar to God Slayer Cooldown or Scarf Cooldown whenever you use the set bonus, so you can easily tell when it's up again

torpid pike
#

Aerosmith (Remake)

A summoning weapon that summons a small plane that occasionally shoot 3 small missiles that explode on contact inflicting high damage.
It also rapidly shoots ordinary bullets, that can pierce up to 2 enemies.

Recipe: 20 aerialite bars, 10 iron bars, 6 essences of cinder, 20 wires, 10 explosive powder, 10 souls of sight, 15 souls of flight.

Reason: In order to have a unique summoning weapon that you can obtain just after the mechanical bosses has been defeated.

Note: The missiles move at insanely fast speeds, in order to reach fast moving bosses, this is the same for the bullets aswell.

frosty crest
#

Shadow Scarf
Grants a shadow dash
Void given form
Made from 1 counter scarf + 10 darksun fragments + [1 dark plasma or 1 twisting nether, this can be changed if it doesn’t fit] at a Draedon’s forge

Cooldown-free counter scarf with a catch: it makes the player take 33.3% more damage from all sources and inflicts unblockable confused on the player for 1 second each time you dash through an attack (would probably use shadow dodge buff just for the name). Also inherits counter scarf’s other effects.

High-risk, high-reward item for dashing through infernadoes and brimstone projectiles, can be spammed to continue moving in one direction but for quick directional changes you have to remember about confused.

bold coral
#

Stasis' Scarf
Functions the same as the Counter Scarf and Worm Scarf, but with the following changes:
• Scarf Cooldown debuff lasts for 6 seconds instead of 15, however, on a successful dodge you are inflicted with Marked for Death for 2 seconds.
• Scarf Boost now increases all damage dealt, critical strike chance and speed by 20% instead of 10%. You take 22% less damage instead of 17%.
• When you are hit for more than 150 damage in a single blow, the enemy that hit you will be inflicted with Marked for Death for 8 seconds.

Crafting: Counter Scarf + Worm Scarf + 1 Twisting Nether + 3 Cores of Calamity @ a Mythril Anvil

weak cedar
#

Create a config file that lets players configure the types of items affected by the Defiled Rune.
Right now, some items are unaffected by the Tally Counter and Cutlass. Some players might want these items, but using the Defiled Rune will not help. Rather than letting all items lower than 5% get the increase, using a config file allows for more playstyle customization and can help prevent or create inventory clog.

stable dust
#

Yharim's Armada
A pre-Yharim invasion that has a chance to occur after Draedon has been defeated.
This event spans the entire map
The mobs can be Auric Gunman, Auric Warrior, Auric Warlock, Auric Assassin, Auric Battleship and Yharim's pets.
Reason: This mod does not have a custom event yet and this would give Yharim a great entrance to the fight

#

There could be other mobs in the event but I might leave that up to you

shadow parrot
#

Fabsol's rage tonic
A consumable potion/drink that can only be used once during boss fights to fill the Rage Meter.
Only craftable at post-ML phase of the game so that you can have rage prepared for every boss fight without having to damage boost it.
Mixed with Fabsol's vodka for maximized effect(joke)

#

Such a chore to fill the rage before boss fights.

buoyant marsh
#

I suggest you all have a wonderful day enjoying this mod, and for the devs to keep making something they enjoy and inspiring others.

empty flower
#

music boxes for all of the music in the game

spark heath
#

Improve visibility options for the Asgard's Valor and Siren's Heart accessories.

tawdry condor
#

More underground structures ayy???

#

Only thing we have are houses and just some chests with hardmode accessories

noble cloud
#

Compress all the waifus the Heart of the Elements gives you into one buff.

With all the five buffs it gives in the form of the waifus it generally ends up overwriting other buffs you get from potions, items, etc. which seems self sabotaging

proud olive
#

Tome of Sorrow (Magic Damage)
This book is probally crying because of something you did.
Crafting: 1 Teardrop Cleaver, 9 Cores of cinder, 1 spell tome, 20 souls of fright, and 10 buckets of water.
Attacks through walls. Creates 4 lines of fast tears from offscreen that are from up, down, left, and right of where your cursor is. When they hit an enemy, they bounce off them and onto a tile or another enemy before dissapiering.

trim merlin
#

Claw-style weapons for the higher melee tiers. Almost all of the lategame melee weapons are broadswords and shit

torpid pike
#

Special death message for boss rams if it kills the player: The _____ has been rammed to death.

torpid pike
#

The Serpent's Wrath

A non consumable throwing weapon dropped by the bone serpant (2% chance), this weapon throws out high velocity bone serpants that are affected by gravity and able to pierce 7 enemies.

Ectoplasmic Serpent

A direct upgrade of the serpents wrath, but the projectiles are able to travel through walls, and they are not affected by gravity anymore, but they will only pierce up to 5 enemies instead of 7.

Recipe: The Serpent's Wrath, 25 ectoplasm, 1 core of calamity, 50 bones.

Reason: In order to have even more javelins in this melee weapon infested mod.

Note: Both of these weapons have mediocre damage for their tiers, since the piercing thing is already OP.

eternal hare
#

item similar to iron heart but you respawn when the boss despawns purely for multiplayer

torpid pike
#

Celestial Crystalis

A upgraded version of the crystalline once again, it rapidly shoots high velocity celestials knives that can pierce up to 3 enemies until splitting, but instead of splitting into a nova of knives, it splits into a nova of fast moving celestial fireballs that can travel through walls and explode in a colorful explosion.

Recipe: 5 galactica singularities, 15 luminite bars, 3 cores of calamity, crystalline, 10 souls of might.
Reason: In order to have even more throwing weapons, and in order to have a upgrade of a decent throwing weapon.

barren berry
#

Ichor amulet/Cursed charm
Gives +1 max minion and makes minions inflict ichor/cursed flames
Recipe: 25 ichor/cursed flames, 15 souls of night, 8 titanium/adamantite bars, 5 essence of chaos @ mythril/orichalcum anvil
Reason: To have an early hardmode summoner accessory AND let minions inflict ichor or cursed flames

tawdry condor
#

rod of the mad skies
70 magic damage
knockback, weak
very fast
"summon 3 clouds of destruction"

it would work like the nimbus rod but u can have 3 off them at a time. it will also rain faster.
it will also have a homing thunder attack every 7 sec or so. that has a 33% chance of inflicting the
Exo Freeze debuff

nimbus rod, Shaderain Staff/Blood bath,15 soul of fright,5 living shards

astral marsh
#

Nimbus Rod, Crimson Rod, Shaderain Staff
now do Summon damage

Reason: more variety on summon weapons

tawdry condor
#

The Dirt Gatling
Magic Damage Weapon/gun
pre-hardmode weapon that you can get after Skeletron
you make it with 231 dirt 100 wood 25 iron bars 30 bones , the wand of sparking , an item that would be dropped only once 100% by skeletron called The Life Creator + 10 chains
it uses 1 mana per tick (i said per tick not per second) and does 20 damage + burning per hit , and every 10 hits on every kind of enemy there's a 50% change it randomly gives dirt 49% it gives bones 0.9% it gives prehardmode magic weapons (the weak kind) and 0.001% it gives a hardmode bar
It can be upgraded into the Universal Shooter after the first pillar has been defeated the materials required being the dirt gatling 20 sould of light 20 souls of night 20 might,fright,sight 20 souls of flight 20 ectoplasm 20 clorophite bars 20 shroomite bars and 20 of any type of lunar fragment
dealing 200 damage taking 5 mana per tick shooting 4 sparks continuous that go trough enemies (the dirt version shoots 2 per tick)
and in the end the Multi-Versal Shooter MK II after you've defeated the moon lord needing all the other recipies including the Universal shooter and the dirt gatling + what they're made with + 40 luminite bars + a 0.55% moonlord (not bag) item that would be called the Upgrader Disruptor + the destroyer emblem and it's previous versions This one would shoot 20 sparks every 2 ticks taking 40 mana per second (or more) dealing 333 damage the shoots pierce can cause any vanilla debuff on a random chance and have a 0.0001% on every boss to drop a 9999 stack of dirt .

empty bronze
#

Rod of Discord dedicated key
Well, there is special key for grappling hook, for quick healing, quick buffing, so why not also for a Rod of Discord?

frosty crest
#

DoG Food
Summons a cosmic tunneling worm mount
Made from 1 drill containment unit + 50 cosmilite bars + 20 nightmare fuel + 20 endothermic energy + 30 phantoplasm + [3 armored shells + 3 cores of calamity + 5 reaper teeth (these can be changed if needed)]

(Mount) Summons a 3-segment mini-DoG with the player in a cockpit at the head. Moves fairly quickly and tunnels through all blocks except scal arena ones. Right clicking changes it to “battle mode” where it fires lasers at nearby enemies and makes the jaws deal contact damage, but can’t tunnel through blocks. After taking 2000 damage it explodes, damaging the player, ejecting them and inflicting god slayer inferno onto the player for 5 seconds. After exploding there is a 1 minute cooldown before it can be summoned again.

Mount summoning item looks like a cosmilite-plated can of dog food.

would also be really cool if it played the “block mined” sound to the tune of SotU when tunneling

timid wren
#

https://i.imgur.com/aGKRWhW.png
As an avid Mana Flower user, I was pretty disappointed when I realized that there was no recipe to upgrade it until around Polterghast for the Ethereal Talisman.
From our experience so far, Magic is at it's weakest compared to other styles around Mechanical Bosses, before Plantera. This would be a nice little buff to it while giving the people like me who hate manually using mana potions a boon before the very late game!

With the Celestial Magnet in the recipe, this is craftable post-Cryogen, which I believe is a sweet spot/good middleground for it, giving a slight buff to magic through the reduced mana sickness.
This would also mean possibly slightly buffing the Ethereal Talisman; the mana regen from the Mana Regeneration Band or the -1 second to Mana Sickness could be added to it, though obviously not necessary since it already benefits from a really good -20% mana consumption and the massive +150 maximum mana.

*Note; totally awful at names/sprites. Don't judge 'em too harshly. 💙 *

rigid scarab
#

Mess with the map BGs depending on the sky color of DoG's fight.
Purple: Everything is fallen over and crushed (Extreme Gravity)
Blue: Objects like trees are bent in impossible ways, objects float in midair (Warped)
Black: Makes the bg pitch black, like how it does in the fight. (!5% hp or below)

hoary mantle
#

I’m not sure if either of these are entirely possible as I have heard that the base game code isn’t the greatest, but here are my suggestions:

#

Much like how the abyss takes away your sense of sight in the lower levels, I think it would be a nice feature to have deep space take away your sense of hearing, either my turning off a games sound entirely or muting weapons or such. For boss fights, because I know very well that most people including me love the music, the sound could maybe be lowered quite a bit, so it is semi-faint, but still can be heard, giving a spacey feel to it. If a player wanted to get their sense of hearing back, the player could potentially stand inside suitable housing, where then music and sound would return to normal. I feel this would make deep space even more unique, and give it a much more in depth experience.

#

To add on to my suggestion, if it is even possible to pull through with said idea in the first place, maybe it could be like the abyss in the way that it gradually takes away visibility. I.E. the further up you go the more faint sounds and music become.

fleet belfry
#

Maybe a special item or a stat added to the Belt of Curses that allows Summoners to use Throwing weapons without getting heavily reduced minion damage?

lucid drum
#

make demonshade summon SCals brothers, full sized, because that would be EPIC you guys are boring, fine, maybe around wandering eye sized. maybe bigger. except during the SCal battle itself, where they become red silhouettes of themselves (for the sake of confusion, no lore). this idea would be epic. This would replace that red devil.

tawdry condor
#

a way to farm regular mushrooms (regen pots)

silver ember
#

Legacy settings item or npc. Enables the following:
-Toggle between new and old appearances of various aspects of the mod such as enemies, buffs, placed objects, usable items, and equipment on a per-asset basis.
E.g. You can revert any number of pieces of an armor set to its old appearance, but can't have an old and new version of a piece at the same time, and you can revert an accessory or armor set's appearance without having to revert the appearance of its unique buff.
-Toggle special challenge settings, such as re-nerfing equipment and buffs that has been buffed in updates, re-buffing enemies and debuffs that have been nerfed, and restoring cheap portions of enemy AI, all on a per-item, per-enemy, per buff/debuff, or per-boss-gimmick basis. As an example, one can choose to replace DoT with additional DoG that must be killed first t avoid an endless cycle.
Each option will only be available once you have obtained the item, encountered the buff/debuff, or beaten the enemy in question in the current world.

hushed stream
#

Auric Slime, like any other slime it drops auric ore when killed. What I was thinking for the slime was it being somewhat like a Mother Sime, when the big slime little ones will pop out. The Blue on the slime is like an auric energy so what would be neat is if when the slime travels it leaves behinds particles that damages the player sort of like Amidas' Spark. Here are the sprites I did for them: (By the way the sheets and stuff will be in art server if wanted)

glossy perch
#

There should be an option for summoners to focus exclusively on Waifu summons, potentially through additional accessories or a summon weapon that gives a new type of waifu

tawdry condor
#

Have a program that can add resprites from the calamity art server into calamity, so people can have some cool sprites added if they felt a sprite was really cool but don't believe it'll be officially added to calamity

open owl
#

Make the yharim insignia pre moon lord
Reason: having no reasonable upgrades in accesories for melee post golem is quite bad (for example, mages can make the sigil of calamitas)
How to do it: make it so the badge of bravery requires 2 chaotic bars instead of 2 uelibloom bars

weak cedar
#

Make Betsy only drop 1 treasure bag under Armageddon.
Similarly, give the Martian Saucers (and Sentinels) some treasure bags to drop.
Betsy drops 9-11 treasure bags with Armageddon active, but she doesn't even activate the ohko effect of the mode.
The Martian Saucers (and Sentinels) do activate this effect, so it seems reasonable that there should be some sort of reward for killing them in Armageddon.
(Giving Sentinels Treasure Bags would also help reduce item clutter in DoG fights.)

proud olive
#

It would be nice if there was a hamaxe counterpart to the gelpick. Just something that's always bothered me a bit.

#

HamPic
Smells delicious...
Acts as hammer and picaxe.
Crafting: 2 bacon and 50 wood
Would be faster than titanium picaxe

tawdry condor
#

In the SCal fight, have Catastrophe act more like Retinazer in having a laser attack which fires less periodically to accommodate to the already insane bullshit the fight currently throws at you. And Cataclysm have Spazmatisms' charges, similarly charging like SCal.

It would give the two more personality in the fight since in the final battle, they're delegated to merely firing a few brimstone blasts and then getting yeeted out of existence for the rest of the fight. And would make a bit more sense since their sprites resemble the Twins' 2nd phases, and it would help to give the fight an extra flare.

weak cedar
#

In the normal Calamitas fight, make her untargetable and unable to be hit while the brothers are alive. It is really annoying when she acts as a meatshield or tanks homing shots when you need to kill the brothers. Especially when she moves to the side, she can block a ton of shots.

lime pollen
#

Split aether’s whisper into two different items, one version with magic damage, one version with ranged damage. Currently aether’s whisper cannot receive a modifier for ranger damage, so that class does not benefit from it being a hybrid weapon. Splitting it into two different items, similar to how boomerangs are split between melee and throwing, will give aether’s whisper viability with a ranger build

silver ember
#

Change any item which requires one of two vanilla material counterparts from having 2 separate recipes to one which accepts both materials.
E.g. P90 recipe from 10 iron bars or 10 lead bars to "10 of any iron bars"
Reasoning: You will come across both materials in a given world, even if it's naturally generated.

#

Add a means by which one can gain one additional Scourge of the Corruptor and Vampire Knives each so that one can craft both the melee and throwing variants of their upgrades with a single world.

torpid pike
#

Hallowed Flames

"The light is making you weak."

A debuff inflicted by a few enemies in the hallow, this debuff reduces attack damage and movement speed by 8%, it also slowly drains the players mana, it appears as a glowing pink aura around the player.
Reason: In order to give the hallow a debuff thats exclusive to them, like the cursed flames and ichor debuffs.
Inflicted By: Gastropod Projectiles, Enchanted Swords, Dreamer Ghouls, Light mummy.

#

Astral Virus

"Your slowly being eaten alive from the inside."

A debuff that reduces all stats by 7%, it slowly drains the players HP (40 HP every 5 seconds), it appears as astral boils on your character.
Reason: As a replacement astralgeldon's current debuff godslayer inferno, since it doesnt make sense at all, and as a debuff related to the astral infection.
Inflicted By: All astral enemies, astrum deus, astralgeldon.

eternal dew
#

Vanquisher Bullets
Post DoG tiered bullet, bullet variant of the Vanquisher Arrows
100 Terra Bullets, 100 Luminite Bullets and 1 Cosmolite Bar = 300 Vanquisher Bullets
19 ranged damage (a bit less than Luminite bullet's damage)
Decently fast bullet that pierces enemies infinitely. When it hits an enemy, the bullet deals shattering damage, similar to how terra bullets split (except the main bullet still keeps going because of piercing).

Reason: There is only one Post Moon Lord Bullet, the Holy Fire Bullet, which while it's pretty damaging, doesn't serve as utility for guaranteed shots as homing bullets, or even is as devastating of shots (because of high crit chances) as Crystal or Terra bullets. As for the choices of effects in the bullet, I tried to make it different to the Vanquisher Arrows, which home into enemies, similarly to how the Luminite Arrows and Bullets are different. I didn't want the bullets to be travelling too fast in order to take full advantage of infinite piercing + shattering damage in order to be as devastating as possible.

frosty crest
#

Tanglevine
Shoots vines that use life energy to briefly immobilize enemies
Made from 7 uelibloom bars + 5 living shards + 20 planty mush + 1 nettle burst at an ancient manipulator

Fires a long vine that explodes into 3-4 smaller vines on contact with an enemy/block that intersect the point of impact (think hellwing staff but the lines all converge on the enemy)

The vines have a 30% chance to grant the tarra life buff to the user for 2 seconds on hit, and have a 10% chance to inflict silva stun (this doesn’t make sense, but it’s just being used as a stunning debuff) for 1 second. They also heal the player for 0-1 hp on hit like terratomere.

Makes uelibloom bars a bit more useful and serves as a post provi wand.

placid escarp
#

Heart of the Elements change
When visibility is toggled off and the waifus are disabled, increase the stats of HotE
-5% damage and crit -> 10%
-5% damage reduction -> 10%
-Increase max life by 20 -> 50
-Increase life regen by 2 -> 4
-Reduce mana usage by 5% -> 15%
-Jump and movement speed are unchanged
(Of course, stats can be adjusted if deemed too underpowered/overpowered)
The waifus in boss fights lower your dps by stealing i frames, and as such this accessory is sadly only really used for (afk) farming.
This will hopefully make HotE a better acc for combat

torpid pike
#

Sporagia - A magic weapon, that rapidly shoots a spread of damaging lingering jungle spores that inflict the poison and fungal infection debuff, the spores disappear after 4 seconds. (Recipe: 20 Jungle Spores, 10 living shards, 15 Perennial Bars.)

#

Fungal infection - A debuff caused by the Sporagia, it reduces the enemies defense by 12%, It also slowly drains them of their Hp (42 HP every 2 seconds) Reason: In order to make use of a forgotten material only needed to make the jungle armor and the blade of grass.

shy horizon
#

Bring back the old auric armor sprites (maybe as a new set? slobbyjoy )

viral crypt
#

Similarly to the above.

Perhaps a set that has all the helmets plus the other two auric armour pieces.
Sure, Terry’s Apotheosis & Friends mod has it as an accessory, but it only gives specific stats, and wearing Demonshade with the Auric Charm doesn’t cut it.

It’s mainly because there are those who don’t want to use Apoth, those who also find that Auric Charm a letdown. It’s also because there are many who liked the “All-Rounder” type armour. It‘s preferred by many, likely.

To correct confusion. It would be a sixth helmet (or any other piece, don't see why it has to be the helmet). The crafting recipe should take a bit more than normal Auric, perhaps Post-SCal at all.
(Calamitous Essence? It'd give it another use.)
(Ping in #suggestions-discussion so I know when someone’s mentioning this.)

tawdry condor
#

I noticed DOGs first phase doesnt change much in death mode. A simple and not to over the top change would be to spawn 2 devourerer of thots when reachcing 60 % health

bold coral
#

Regalecid Staff
Drops from Oarfish at a 4% rate after the Wall of Flesh has been defeated.
Summons an oarfish 5 segments long (excluding head and tail); each additional summon adds 5 more segments at a cost of 1 minion slot. Has a maximum length of 30 segments (excluding head and tail). See below for how long that is.

gentle wedge
#

Ancient Auric Helm
Another Auric Tesla armor idea, as an alternative, have Yharon rarely drop an Ancient Auric Helm, or something of the sort, which would act like the old Auric Tesla helmet, and give an all around buff set bonus. I feel like it would make sense to have it obtainable in a similar way to vanilla's Ancient sets, as a rare drop.

frosty crest
#

Nightmare Staff
Summons a barrage of tiny nightmare pumpkins
Made from 1 harvest staff + 50 nightmare fuel + 20 pumpkins at an ancient manipulator

(Staff) Each use summons 8-12 small (.5 block x .5 block or whatever the size of harvest staff’s pumpkins is) pumpkins in a small cluster that rapidly accelerate toward the cursor’s position. The pumpkins inflict [cursed flames and abyssal flames for 2 seconds each. (These can be changed if they don’t fit.)]
—————
Stalactite Staff
Summons a flurry of frigid crystallized icicles
Made from 1 icicle staff + 50 endothermic energy + 20 crystal shards at an ancient manipulator

(Staff) Each use summons 4-7 medium-sized crystal-covered icicles (think around 3 blocks high x 2 blocks wide) from the sky that converge on the cursor’s position. These icicles inflict glacial state and frostburn for 2 seconds each. On impact with an enemy/block, the icicles explode into 3-5 homing crystal shards that inflict armor crunch for 1 second each.
—————
These are counterparts of each other and give 2 almost useless early-game staffs a purpose.

errant lagoon
#

Rename the Cryonic items to be more ice/crystal focused, some examples would be:
Starnight Lance->Crystallance
Starlight Wings->Daedalus Wings or Stormwings(Based off of Daedalus Stormbow)
Verium Bullet->Cryo Bullet

The current naming scheme for Cryonic gear makes them sound more like Hallow or Astral items which doesn't fit them considering where you find Cryonic ore

astral marsh
#

super smartphone

Cellphone Upgrade

Cellphone utilities plus wormhole potion effect and danger sense potion effect

Reason : accesories like Frostspark boots, Ankh Shield and Fishing accesories get upgraded.

silver ember
#

Clentaminator upgrade with a longer range, wider stream, higher chance of using no ammo, relatively slight ranged damage, and knockback, post-moonlord. Not combat-viable, but defensively viable and more effective at purifying.

silver ember
#

Force players to fight the bosses from both world evils in a single world via the following.

Merchant sells evil-spreading thrown water after the first evil boss is defeated. Dryad sells both each evil boss's and its counterpart's summon item after it is defeated. Counterparts' expert accessories are no longer available from town npcs. Aerialite only generates after both Calamity evil bosses are slain. Both evil solutions are sold by Steampunker during a blood moon or solar eclipse. This will allow for fighting every boss around when it is meant to be in a single world, grinding blood samples and true shadow scales in a world with the opposite base evil before their late pre-hardmode weapons become irrelevant, and incentivizing non-nohitters to fight every boss.

torpid pike
#

Sporangium

A non consumable flask that explodes into a nova of lingering jungle spores that inflicts numerous debuffs when it explodes after 4 seconds.
The jungle spores can also pierce enemies 10 times before exploding.

Recipe: 20 jungle spores, 15 living shards, 1 bottled water, 10 vials of venom, 15 stingers.
Reason: Obviously in order to make use of the jungle spores, since they are practically worthless in the mod.
The debuffs inflicted by the weapon: armor crunch, venom, poison, broken armor
All of them lasting for 9 seconds

torpid pike
#

Stellar Kunai

A moon lord tier throwing weapon, it rapidly throws 4 stellar knives that pass through walls and move at insanely fast speeds, they can pierce through 4 enemies before exploding into nova of stellar comets that home in on enemies and explode, dealing fairly high amounts of damage.
Inflicts cosmic energy.

Recipe: 5 galactica singularities, 10 bars of life, 20 souls of might, 5 cores of cinder, crystalline.
Reason: In order to have a stellar throwing weapon, and to add more high damage throwing weapons in this mod.

Note: This weapon is technically considered the upgraded version of the crystalline since its one of the materials in its recipe.

Cosmic Energy
"Intense cosmic energy is tearing your body apart."

A debuff caused by the stellar kunai and the cosmic kunai, that reduces defense by 10%, it also drains the health of the enemy (72 damage per second).

rare radish
#

And now a trio of quick ideas:
#1: yharim's concentrate:
Clentaminator (and its theorical upgrades) ammo, turns dirt into mud, mud into jungle biome, gold/platinum into clorophyte after the first mech is dead, after prov is dead it will turn clorophyte into uelibloom, crafted with 20 jungle spores, 20 vines, 20 stingers, 20 mud blocks, 20 mahogany wood, 20 souls of night and 20 green solutions at the imbuition station.
Creates 140. (20+20+20+20+20+20+20=140).
#2: brimstone elemental blood: turns ash into brimstone slag and turns hellstone into charred ore, sold by steampunker after brimele is dead.

rare radish
#

smartphone:
Cellphone upgrade, made with RoD, 5 dark plasma, 5 geodes, 5 armored plating and astral arcanum @ ancient manipulator. Allows the player to teleport to any point of the map (similar to heros teleport except that you can't teleport to unknown map regions or the abyss) with right click, left click has RoD function

fleet quartz
#

Any weapon that functions like the Magic Missile, I feel like the controllable attack is underrated

frosty crest
#

Divine Greathammer
Strong enough to break through the heavens themself
Made from 1 abyssal warhammer + 1 wulfrum hammer + 1 flamebreak hampick + 25 auric ore + 3 cores of calamity at a Draedon’s forge

Ridiculously strong exo hammer, mostly for building but maybe could inflict exo freeze or something.

Divine Greataxe
Sharp enough to fell even the strongest of trees
Made from 1 berserker waraxe + 1 chaoswarped slashaxe + 1 waraxe + 1 wulfrum axe + 1 marnite obliterator + 25 auric ore + 3 cores of calamity at a Draedon’s forge

Ridiculously strong exo axe, also mostly for building but maybe could inflict exo freeze or something.

Divine Hamaxe
Powerful enough to rend the ground asunder
Made from 1 divine greathammer + 1 divine greataxe + 1 grax + 1 aerial hamaxe + 1 astral hamaxe + 1 reefclaw hamaxe + 25 auric ore + 3 cores of calamity at a Draedon’s forge

Combo of the two above as well as an exo hamaxe, also inherits grax’s properties.

torpid pike
#

Vidulto
"You hear faint screams coming from this yoyo."

A ectoplasmic yoyo, that has damaging 3 ecto spirits orbiting around it, it also occasionally shoots a spread of ectoplasmic knives at random directions every 3 seconds, these knives pass through walls but they can only pierce 3 enemies.

Dropped by: All dungeon enemies (0.5% chance)
Note: The string of the yoyo is always neon cyan.
Reason: In order to have a yoyo thats unique and actually has lore, in order to add more yoyo's in this game.

torpid pike
#

The Original Vidulto
"You hear screams of horror coming from this yoyo, these screams are supposedly are the people that the tyrant himself killed."

A upgrade of vidulto, but the ecto spirits are replaced by eerie phantospirits, and instead of shooting ectoplasmic knives, it rapidly shoots fast moving eerie phantoplasm skulls that home on enemies, these skulls pass through the walls but instead of piercing through enemies, they explode in a nova of phantoplasm knives that pierce through enemies 3 times, these knives also lifedrain every time they touch a NPC, this yoyo also inherits the abilities of the lacerator.

Recipe: Vidulto, Lacerator, 100 phantoplasm, 10 bloodstone cores.
Note: The string of the yoyo is blood red.
Reason: In order to have a yoyo that is viable against SC and yharon.

dusk oracle
#

Allow the amalgam to have the fungal clump minion toggleable on/off by toggling visability

since its damage is affected by the revengeance mode summon damage change it can eat up enemy i-frames and be a major hinderance to non-summoners

tawdry condor
#

make demonshade armour disable (okay, raise) revengeance damage/Crit caps as set bonus. still ass defensive bonuses compared to auric but damn if that's a reason to actually use demonshade (also because auric bonuses low-key make it equal to if not better than demonshade basically across the entire board rn)

torpid pike
#

The Wind God's Throw
"Its speculated that this yoyo creates a mini hurricane around it because of its 400 kph spin speed."

A yoyo that constantly shoots out wind slashes that pierce up to 4 times before disappearing, its also in the center of a typhoon that is 3 tiles big.

Recipe: Air spinner, 10 cores of cinder, 20 souls of might, 20 sunplate blocks, 10 bars of life.
Note: Its considered the fastest yoyo in game, even more faster than the lacerator.

viral crypt
#

(Here.)
(The gauntlet is supposed to made out of cosmilite, the fingers being Solar, Nebula, Stardust, Vortex (in order, and the little part on the backhand is supposed to be the same.)

silver ember
#

Disable Anarchy Blade's chance-to-instantly-kill-an-enemy-while-under-half-health effect on event and/or other minibosses so that they're not pathetically easy to mow down for loot.

bold coral
#

Undine's Reckoning
Crafting: Undine's Retribution + 6 Reaper Teeth + 3 Ruinous Souls @ a Work Bench

On click, spawns a burst of 12 Reaper Tooth-tipped spears that very quickly follow the cursor and which briefly inflict Depth Crush upon hitting an enemy. Up to 84 spears can follow the cursor at a time.

night palm
#

Some special way to save calamitas from yharim’s control and turn her into a town NPC, maybe some sort of item to be used during the acceptance phase of her fight. She would sell her drops, calamity mod potions, and provide buffs when you’re near her like the dryad. Also maybe would tell you lore.

rigid scarab
#

Given how Calamitas' is the alternate variant of Plantera, make her defeat unlock the Biome Keys uses.
To account for this change, change the pre plantera description of the biome keys to "It has been cursed by a powerful entity."

trim merlin
#

Have the Marked for Death debuff lower defense instead of damage resistance on Normal and Expert modes, so that it's no longer useless outside of Revengeance.

tender shard
#

A gun for fighting Supreme Calamitas. Currently there’s no exo (or post Yharon phase 1) rapid fire guns that I know of, only a bow (Heavenly Gale) and flamethrower (Photoviscerator). There could be a gun or two between the Seadragon and Megafleet for those gunslingers.

Stardragon: A rapid-fire chain gun with the power of the darksun
It’s basically a Seadragon but way stronger and Darksun-ified. Used for Yharon phase 2

Auric Annihilator: An experimental weapon Draedon built. It should never have left his workshop.
Used to fill the Exo-gap with guns, shoots both a barrage of homing bullets and Auric rocket bursts

junior isle
#

Kibisis is an item with a purpose to carry a number of potions/buffs and the like inside. ('Kibisis' is another Perseus reference)

  • Similar to Money Trove, except it just opens an inventory that is horizontally a row or two bigger
  • Favorite the potions you would want to use and keep unwanted buffs unfavorited.
  • Crafted with 10 Leather, 5 Glass Bottles, 1 of each gem (Diamond, Ruby, etc.) at an Alchemy Station
  • Similar palette from the Yo-yo Bag. but looks more like a 'magical' sack

A lot of people have problems with a cluttered inventory space, and I, for one, usually have many potions in my inventory, which is a cause of clutter. This item is for convenience, a less messy inventory space, and not too grindy to craft. It could also be sold by the Wizard granted anything else happens.

bold coral
#

Since its addition on (presumably) January 1st, 2017, FeelinSalty has been used only a total of 349 times, a tiny number in comparison to emotes like HyperEthanJudge and HDfailure, of which ~25 are people asking to remove it.
Today, I'm also going to ask to get rid of FeelinSalty noone uses it and I ask that it's replaced with a wack emote for situations that aren't quite lel but not quite ono.

novel bane
#

Double weapon idea: Thing of Nightmares and Arctic Annihilation, two weapons each made with Nightmare Fuel and Endothermic Energy respectively Thing of Nightmares- "Never sleep next to this sword..." Crafted from 100 nightmare fuel, 50 phantoplasm, 10 cosmolite bars, and a Terror Blade. Inflicts the Horror debuff. Does 666 melee damage and fires a phantom from the sword when swung. Arctic Annihilation- "The coldest thing you've ever held" Crafted from 100 endothermic energy, 50 phantoplasm, 10 cosmolite bars, and an Blizzard staff. Inflicts the Frostburn debuff and a chance to do the Exo-Freeze debuff. Causes icy comets to rain from above onto your foes. Does 1225 magic damage for each comet. Takes 20 mana for one use, each use causing 3 comets to fall from the sky.

weak cedar
#

Give the abyssal diving suit complete underwater breathing.
It feels really odd that the most effective item at slowing the abyss breath drainage doesn't give underwater breathing unlike items such as Siren's Heart, Gills pot, Neptune's Shell, and Ocean Crest.

marble carbon
#

Add a home warp option to the astral Arcanum. It will make the item look a bit cleaner and give it another use.

somber bough
#

Make the Roar of The Jungle Dragon start earlier when fighting Yharon. With pre Yharon gear, you're going to hear about 30 seconds of the song before killing him.

torpid pike
#

The Golden Wind
"A godly yoyo created by the tyrant himself."

A auric tier yoyo, thats made to be viable against all post yharon bosses.

Ability: The yoyo is in the middle of a 4 tile big golden hurricane that shreds enemies, the yoyo, occasionally shoots golden sparkling wind slashes that pierce 14 times, before splitting into a spread of smaller golden slashes that home and explode.
these wind slashes slight home and move at insanely fast speeds.

Recipe: 30 Auric ore, 5 Yharon Soul Fragments, 3 Cores Of Calamity, 20 Effulgent Feathers. 50 darksun fragments, 20 endothermic energy, 20 nightmare fuel.
Reason: In order to have a endgame yoyo thats beyond DoG's yoyo.

lean hull
#

Wulfrum Summoning Wand
summons a small wulfrum drone to help you

The Wand summons a little wulfrum drone that does 10 damage a hit and costs 1 summoning slot.

It take 10 wulfrum shards to make

torpid pike
#

Tempestatis
"A storm is nothing compared to a hurricane."

Right Click: The blade rapidly shoots out hurricanes that act like the razorblade typhoon, and disappear after 5 seconds.
Left Click: The blade shoots out vertical tornados that pierce infinitely and deal high amounts of damage.

Recipe: Storm Ruler, 10 cores of cinder, 30 souls of might, 6 living shards.
Reason: In order to have a upgrade to the storm ruler, and as a sword that shreds astrum and the ravager.

autumn tangle
#

Lightning Road

Magic weapon from Cloud Elemental, shoots a spread of 5 electric bolts at a slow rate. Every third use also shoots a lightning beam that instantly hits the target and all nearby enemies.

barren berry
#

A way to craft the Guide Voodoo Doll, something like 15 silk, 30 cobwebs and 10 blood sample/true shadow scale at an altar

Reason: it gets a little tedious to farm for the Voodoo Demon, even with a battle potion+water candle or Zerg potion

weak cedar
#

Peace Treaty Amulet

Recipe: 1 Royal Gel, 1 Ocean Crest, 1 Aquatic Emblem, 3 Cores of Eleum, 3 Cores of Chaos, 3 Cores of Cinder
Makes slimes and ocean critter friendly. Provides underwater breathing and gives 10 defense and 5% damage reduction when in water.
Reasoning: Royal Gel and Ocean Crest get replaced almost as soon as you get 5 other accessories. The only uses for them are trying to avoid Lava slimes and abyss exploration prehardmode. Aquatic Emblem is even worse with it being outclassed by items such as Siren's Heart and Abyssal Diving Gear.
Optional: If the coding isn't too much of a pain, extend the harmless enemy effect to some Calamity enemies and animal-based enemies such as bats and anglerfish.

tawdry condor
#

This is a very small change, that I dont know is possible, but when you have over 500+ it shows in game but not in the player menu, same goes for mana.

#

this might be more of a bug than a suggestion though

torpid pike
#

King Crimson
*"You already died without realizing it."

A yoyo that ignores immunity frames, and inflicts the shred debuff lasting 7 seconds, it also spins faster than the lacerator, it can reach up to 26 tiles, it also inherits the lacerators ability.

Recipe: Lacerator, 30 souls of fright, 5 bloodstone cores, 50 nightmare fuel, 25 endothermic Energy, 25 darksun Fragments, 30 souls of might.
Reason: In order to have a yoyo that inflicts the shred debuff without even killing SC, and as a yoyo viable for all post DoG bosses.*

tawdry condor
#

blade of eternity
327 dmg very fast speed
when swinging the sword u will shoot out lunic cats that homes in on enemies and have a 20% chance
of getting immune for damage for a short time

right click to charge a kitty cat calamitas that inflicts all enemies on the screen with Whispering Death
(Target's defense is reduced by 50.) for 10 sec (snail speed)

blade of enmity + lucrecia + meowmere + galactical singularity(x5) + luminite bar(x10)

rare sail
#

Here is an armor suggestion:

Corruptor Scale Armor:
Corruptor Scale Helmet
5 defense
5% increased magic critical strike chance
5% reduced damage while in the Corruption
+1 max minion

Corruptor Scalemail
7 defense
7% increased magic and summon damage
10% reduced mana usage and +1 max minion

Corruptor Scale Claws
6 defense
10% increased movement speed
+20 max mana and +1 max minion

Set Bonus: Summons a Dank Creeper to fight for you.
Killing an enemy with magic/summon weapon will cause it to explode into a cloud of Cursed Flames, which inficts and damages enemies upon contact.

Crafting:
Helmet: 10 Demonite Bars + Shadow Scale Helmet + 5 True Shadow Scales + Corrupt Flask
Scalemail: 20 demonite Bars + Shadow Scale mail + 15 True Shadow Scales
Leggings: 15 Demonite Bars + Shadow Leggings + 10 True Shadow Scales + Band of Starpower
(All crafted at Demon Altar)

Reason: I feel like Perforators/Hive Mind should have their own armors to complete their sets (I know about Arealite, but Desert Scourge and Slime God also have their own sets which are most likely themed after them).

rigid scarab
#

Maybe way too out of character for Calamity, but how about some custom summoner modifiers? (Half a year old suggestion)

(Maximum minions only go into effect for that selected weapon only, switching to another weapon will remove the extra minions)

Illusatory - +1 Max Minions
Shimmering - +9% mana cost, +11% damage, +8% speed
Unfathomable - +2 Max Minions, -11% mana cost, +9% knockback, +17% damage, +14% speed
Shattered - -1 Max Minion (if possible), -12% damage, +13% mana cost
Elusive - +1 Max Minion, +11% damage, -8% mana cost
Disobedient - -19% damage, -33% speed
Aggressive - +16% damage, -36% knockback
Crowded - +3 Max Minions, -25% damage, -35% speed

regal verge
#

Perhaps we could have the Waifu in a Bottle and her Rare counterpart be animated placeable tiles? Like, the bottle is still a standard bottle (coloured to represent the sand inside) with a small animation of the respective Sandy Waifu hovering about the bottle like a genie from a lamp?

barren berry
#

Magic potency potion
Increases magic damage, mana regeneration and adds 3 max mana stars
7 minute duration
Crafting: 1 magic power potion + 1 mana regen potion + 3 mana crystals @ alchemy table
Reason: it would be useful to have a relatively easy way to increase magic damage, mana regeneration and max mana while only taking up 1 buff slot

torpid pike
#

Infernal Flames
*"The flames of the jungle dragon, are incinerating you."

A debuff inflicted by yharon and all of the weapons that yharon drops, this debuff reduces your defense by 20 and rapidly drains your HP, 45 every second (780 if your the one who inflicts it). silva and the auric armor are immune to it.

Reason: In order to give yharon his own debuff, and make the fight harder.
Note: The damage would be reduced to 45 if PVP

cyan seal
#

Silva Invulnerability
"The power of the dark sun prevents death"

Exactly what it says on the tin, a buff to let you know when your Silva Armor Invulnerability effect is active
As it stands, it's somewhat hard to tell when it's active

astral marsh
#

Jungle Can't be Corrupted anymore

Reason : ... is fucking annoying ...

rigid scarab
#

Auric Grandblade
"The prototype of what could have been the Tyrant King's signature weapon, it still has the blood of hundreds on it."
True melee weapon, hitting enemies 10 times consecutively will surround them with the slain spirits of Yharim's bloodlust. The spirits ignore immunity frames and will inflict Elemental Mix at a 16.66% chance.

Crafted with 30 Auric Ore, 2 Yharon Soul Fragments, and 5 Cosmilite Bars at Draedon's Forge.

round perch
#

Make the perforators' volley projectiles bigger so I can actually see them

round perch
#

Fix the perforator hive's momentum, sometimes at the beginning of the fight it just bumrushes you at the speed of sound and hits you near instantly.

#

one more thing: change the "The Perforator has awoken!" message for the worms to "A Perforator has awoken!"

round perch
#

make perf worms despawn immediately when you die instead of going halfway down the world first

lucid drum
#

Lunar Emissaries
Minibosses with unique attacks that spawn once the pillar shield has dropped. Slows down the regular pillar enemy spawns, and have their health linked to the pillars health. Could drop some class specific accessories. Anything to make this event less... mildly shit.

drifting abyss
#

3D printer
Functions as all the secondary crafting stations other than anvil/forge stations

wide night
#

Fix the staff of blushie. We really miss it

tranquil herald
#

We need a direct upgrade of the stardust staff. We all felt amazing using it.

Staff of Epsilon - Legendary Draedon Weapon.

paper bramble
#

Rename the Stardust Staff magic weapon that drops from Lunatic Cultist, so that it doesn't get confused with anything else relating to Stardust (such as the Dragon or Cell staffs)

It's not directly related to the Stardust Pillar, but it is a Lunatic Cultist drop, so it could be renamed to something like "Celestial Staff" or "Stargazer Staff" to keep in line with its theme and functions.

barren berry
#

I don’t know if it’s possible, but maybe change how much money the buffed event enemies drop?
Like, it feels weird to kill a post-Yharon Mothron with almost 200k health and get 7 gold coins

deep dove
#

Make the Fox pet from the Fox Drive move a bit faster
Why: At that point in the game, you have Celestial Tracers. These make you incredibly fast and the pet just can't keep up.
Edit: Include this for other pets aswell

spare tiger
#

Make it so that yharon doesn't despawn if you somehow get to far away

errant lagoon
#

Momentum Masher
Acquired post-Astrum Deus
Deals melee damage
Slow use time
Swings like Banshee Hook
Launches you in the opposite direction of your mouse upon use
The launch does not give you invincibility
Launch distance is about 3/4s of Asgard's Valor dash
Inflicts Chaos State
Made with meteor and astral meteor materials

This would provide a multi-directional dash and act as an alternative to the RoD which boasts no cooldown in return for limited range, harder controls, and not phasing through attacks.

tawdry condor
#

-Bloody Slime
Drops: Bloodstone
Note: Spawns in brimstone crag after Providence the profaned goddes has been defeated.

-Cosmilite Slime
Drops: Cosmilite Bar
Note: Spawns anywhere at nightime after The devourer of gods has been defeated.

-Nightmare Slime
Drops: Nightmare Fuel
Note: Spawns during pumpkin moon after The devourer of gods has been defeated.

-Endothermic Slime
Drops: Endothermic energy
Note: Spawns during frost moon after The devourer of gods has been defeated.

-Darksun Slime
Drops: Darksun Fragment
Note: Spawns during solar eclipse after Yharon first phase has been defeated

slender ether
#

Profaned Crystal Staff
Its profaned flames will pierce your soul
With its primary attack similar to the vortex staff and the alternate attack similar to the rainbow crystal staff, the Profaned Crystal Staff's primary ability summons Providence's Chest Crystal(What fires the beam during the fight) to fire a beam which works similarly to the vortex staff's, and every enemy that's struck will be debuffed with the holy flames debuff, and will explode with profaned energy per hit. The alternate ability summons a cluster of the gems that function as the goddess's shoulder pads during the fight, which fire several profaned crystals at enemies that dare walk near. These crystals apply the same debuffs as the laser does, and any enemy that the crystal cluster kills will explode violently into several more crystals that home into other enemies. This would be one of the weapons that allows the player to soar through post-ml without much hassle, up until the Devourer of gods.
Reason: This would be for players just trying to have fun with the game, and not really trying to challenge themselves. It could also be for players using just the crystal in post-DOG fights, as a kind of challenge. We also need an op summon item, as we have a magic op tool, and a ranged op weapon. ((Rework of the idea I had earlier))
Dropped by Providence.
HOWEVER! If you, the modder/developer of Calamity mod feels like Providence needs its own summoner item in general, feel free to make this balanced for when it is available! If you want it to op, I recommend letting the staff ignore immunity frames. If you don't, then do your magic on the staff to make it balanced, and fit within the game!

frozen nebula
#

Adding non-piercing ranged summons so there is one available at most points in the game

They don't need to be fancy, but sometimes with summoner since most summons are piercing, your damage is kinda capped from increasing with more summons as the enemy is getting attacked more times than vulnerable due to pierce immunity frames. Example with the spider staff, just 2 spiders are enough to deal damage every time possible and in fact also attack inside of the invulnerability frames once or twice a second. Thereby adding more spiders (and you can have a lot more than 2 minion slots at this point in the game) doesn't increase your dps for bosses, the only way to get more damage at that point in the game with those minion slots is backtracking to bees which are very much inferior.

This of course happens at many (most) other points in the game as well, but another reason to adding ranged minions like these are that sometimes contact damage minions can't keep pace with a boss, leading to you only being able to deal damage to the boss by summoning a new minion directly on top of it. This is clearly seen in a few boss fights in Leviathans death mode summoner only all bosses video https://www.youtube.com/watch?v=IDovZtmVjIU (eg. slime god core) whereas if he had a couple ranged minions, even if the were projectile, he would have been able to actually deal damage normally.

I think these minions should be a bit weaker than others of the same tier as they can get more attacks in by ignoring the invincibility frames, but I think they are needed to make max minions a useful stat in all scenarios, and to help prevent situations like the slime god core fight in levi's video

cloud mauve
#

Thrower Emblem
Dropped from the Wall Of Flesh
15% more damage to throwing weapons
10% to keep stuff you throw

heavy stump
#

make vanilla Magic Mirror craftable
it's such a huge QoL improvement for early- to mid-game players, and if you get unlucky with chests you might not find one for a loooong time

tiny lava
#

Make Revivify potion useable with quick buff hotkey

fiery crater
#

This mod adds so much to space, the space music gets boring, can you guys change it to either Terraria Console's Space or a remix of either the pc or console versions of the music?

torpid pike
#

Cosmic Guardian
*"The devourer's might."

A true melee weapon that inherits the abilities of the grand guardian, but everytime you hit a enemy, it summons 3 cosmic orbs that orbit the enemy and constantly shoot cosmic lasers every second, these cosmic orbs last around 7 seconds before exploding into a nova of cosmic lasers that pierce 18 times.
It also inflicts frostburn and godslayer inferno, and ignore enemy frames.

Recipe: Grand Guardian, 30 souls of might, 5 cores of calamity, 20 cosmilite bars, 5 twisted nether, 5 armored scales, 5 dark plasma.
Reason: In order to have a true melee weapon post ML, and in order to have a true melee weapon thats viable against post DoG bosses.

weak cedar
#

Allow the Cosmic Immaterializer to get modifiers that do not increase damage similar to how the Coin Gun can get modifiers.
Although it's a summon, reduced mana cost and faster summon speed can add some quality of life to the game.

open owl
#

Perhaps we could add the effect of the soul artifacts to the tooltip since its hard to know what exactly you get when equipping it, or at least hint it more than a single word

rare radish
#

Make forbidden oathblade inflict shadowflame and true Forbidden oathblade inflict shadow flame and cursed flames just so it fits the hellish, demonic thematic

heavy stump
#

Make the Firestorm Cannon toggle flares from the Merchant, or make getting a second flare gun more easy.
Making it and then realising you should have stocked up on flares before is quite the killjoy

rare radish
#

When used with the firestorm cannon, blue flares inflict frostburn instead of on fire

agile horizon
#

Can we actually forward translation offers from people to Fabsol, since he ignores direct ones? EDIT:(I could find people that could translate the mod to other languages, granted I've never breached the NDA agreeement between myself and other people)

turbid trail
#

Is it possible to add new attacks to some bosses in death mode?

Maybe bosses can ''enrage'' and give you a devastating new cool attack in DM (something like in Megaman X8 if someone played it)

Example: Doggo in his last phase, can open a gateway into his reality, to regenerate a bit of life, and then he opens another gateway into your reality, to then charge at you really fast

Ceaseless Void can maybe live up to it's name (VOID) and maybe suck you in, while you have to avoid the projectiles, and kill the Dark Energies

Cryogen while he's derping out, he can make a snow storm, and slow down your movement, making it even harder to avoid him

and etc.

Reason: DM is hard only because the bosses are buffed up, and thats it. And it would be interesting to see a twist in their attacks when DM is active

dense basalt
#

Remover Supreme Calamitas’ contact damage during bullet hell phases

Reason: People already have enough to dodge during those phases, her being able to hit you is just simply annoying

feral locust
#

Increase the Revengeance life regen cap.

Reason. The regen cap really encumbers any major life regen that is possible. Making items like the shiny stone, too slow to really be useful.

compact ginkgo
#

Alternatively, only have the regen cap active during boss fights, because while it may be relevant during boss fights, there's no point to aggressively penalizing anyone who triggers a boulder trap and wants to reach a safe amount of health before continuing exploring.

weak cedar
#

Change the Soul Piercer recipe to 8 Cosmilite Bars and 1 Elemental Ray as opposed to 12 Cosmilite Bars.

The Soul piercer has the same effects as the elemental ray except it's post dog and stronger. However, since it doesn't require the elemental ray in the recipe; it feels like a sidegrade. In addition to this, its effects will be more clear for those who don't check the wiki for blind playthrough purposes.
With this change, the Vivid Clarity recipe would use the Soul Piercer rather than the Elemental Ray.

#

Increase the range of the Soul Piercer

At the moment, it has very limited range similar to the elemental ray. Because of this, the weapon is really only good for Bumblebirb as staying too close to Yharon isn't the best idea.
Doubling or the tripling the range would allow the weapon to be more viable for Yharon.
The weapon still will be unable to ricochet off walls.

languid sonnet
#

Drone Staff- A pre-hardmode summon weapon that summons a Wulfrum drone to fight by your side

wooden tundra
#

Just an idea, maybe get someone to voice act SCal? I feel that'd be super unique and add a very real flair to the fight

blissful trellis
#

Add NPC line to the guide: "We must save my family!" from sao abridged

torpid pike
#

Sirius
*"A spinning star in your hands."

A yoyo that constantly rains down swarm of blue projectiles that pierce 3 times and explode in a stellar manner.
It also moves faster than other yoyo's and is able to reach 23 tiles, it also constantly shoots cosmic flares that are 10 tiles long at random directions, these cosmic flares pierce infinitely because of their low range.

Recipe: 30 souls of might, 3 cores of calamity, 15 stardust fragments, 10 aerialite bars, 20 luminite bars.
Reason: A moon lord tier yoyo that can be viable post ML*
Note: The damage of this yoyo is low in order to balance its bullet hell.
https://piskel-imgstore-b.appspot.com/img/c4032d73-d5bf-11e8-b365-47f60c835316.gif Projectile

slim ridge
#

Suggestion for Yharim, when he is released. His DM/Rev pet drop could be a baby Yharon pet, as it seems extremely fitting that he would drop a pet Yharon, and full size pet Yharon just wouldn’t work, so, baby pet Yharon.

dry plank
#

Make bars be able to be placed. :V

halcyon elbow
#

Buff Night's Edge damage for it to be competitive with Bloody Edge (my estimation would be 115% of Bloody Edge damage)
Similar thing has been implemented for Terra Blade and Terra Edge

arctic laurel
#

A slight rework of the suggestion here.
Maybe instead of being in the coin slot, it is a consumable that is not consumed on use which toggles between two modes. These two modes would toggle coin drops, respectively.

halcyon elbow
#

Vicious Manner
meh name tbh

Throwing weapon, Ravager drop

  • Throws big fleshy (formless) head, with medium velocity and slight arc, that pierces 2 enemies (disappears on 3rd)

  • Head also can bounce twice

  • Additionally, the head rapidly spawns bloody drops that fall down and do not pierce (similar to Spear of Paleolith)

This is good crowd control weapon that also is somewhat potent in killing several bosses. Also it compensates lack of post-Golem throwing options. Last but not least reasoning is Ravager currently having only 1 weapon drop (Hematemesis).

barren berry
#

Key Guardian’s Greatsword
Recipe: 1 Keybrand, 15 ectoplasm, 7 Chlorophyte bars, 13 beetle husks @ Mythril Anvil
170 true melee damage
On every enemy strike, it has a 10% chance of dropping a golden key, a 5% chance of dropping a Shadow Key and a 0.1% chance of dropping a biome key, depending on where the player is
Reason: the Keybrand is currently useless

frosty crest
#

Make mourningstar leave a cloud/trail of damaging solar dust behind its projectiles and possibly make it inflict more/better debuffs. Could also be reworked so it ignores i frames with reduced damage. Almost no one uses this weapon, and melee really suffers post DoG.

torpid pike
#

The World
*"The supreme yoyo."

A auric tier yoyo, that does a rush of semi transperent auric punches everytime the enemy is within its 7 tile range, these punches inflict the auric light debuff. This yoyo reaches 30 tiles and moves 2x faster than the lacerator, the punches are 10x more powerful than the yoyo itself.

Recipe: 10 yharon soul fragments, 35 auric ore, 50 souls of might, 5 cores of calamity, 20 effulgent feathers, 25 cosmilite bars, 100 darksun fragments.
Note: The fist are attached to the yoyo.
Reason: In order to have a yoyo that's post DoG and to be the last yoyo that will you ever get, since its viable against all post yharon bosses.*

torpid pike
#

Auric Light
*"The immense power of the auric alloy is incinerating you."

Cuts defense by 30, it also rapidly drains the enemies health, 1000 each second.
Inflicted by all weapons made out of auric ore, and the auric tesla armor.
Reason: In order to give auric tier items its own debuff, and in order to make the Scal fight easier.*

rare sail
#

Terra Orb
A post-Plantera yoyo; while in throw, quickly releases a short-life damaging orbs that stay in one place.
Crafting:
x1 Hellfire, x1 Amarok, x1 Chick, x1 Yelets, x15 Living Shards @ Mythril Anvil

Elemental Throw
An elemental tier yoyo that does the same thing as above, but besides, the projectiles will explode after short time staying in the air or when hitting an enemy and yoyo will explode upon contact with enemies. All explosions listed will inflict Elemental Mix debuff to enemies.
Crafting:
x1 Shimmerspark, x1 Perennial Yoyo (I forgot its name), x1 Chaotrix, x1 Terra Throw, Luminite and Galactica Singularities @ Ancient Manipulator

formal bay
#

Add tooltips to items that help you survive in the abyss so you know which ones help and which don't.

#

I'm also working on all of your suggestions, the good suggestions, no way I'll get them all done, but hopefully some.

open latch
#

Ok no more reposts
Divine Axe
Magic weapon dropped by Providence in Rev (Legendary maybe?)
Left-click attack shoots a sun-like projectile that deals a lot of damage. After a few seconds, it splits into small crystals, profaned rocks and profaned flames.
Crystals heal the player when an enemy touches them. Profaned rocks explode on enemy contact. Profaned flames inflict Holy Flames (or something stronger) to enemies that touch 'em. These things disappear after they're used or after a few seconds.
Right-click attack is basically Magic Dagger but the player throws the axe and it explodes on enemy contact (but without disappearing, similar to Triactis' Hammer of etc).
All consumes mana.
"It's too short to wield it with both hands!"

Also will anyone get the damn reference

halcyon elbow
#

Let Cyborg sell Martian Madness summon item (name suggestion: Enhanced Transmitter) after Martian Saucer has been defeated

tawdry condor
#

Have the Souls (Soul of Fright, Might, and Sight) to not just say "Essence of [Mechanical Boss]" because it doesn't make sense to get the souls from the calamity bosses and have them still say they're the essence of the mechanical bosses
It could be:
Soul of Fright: Essence of the Calamitous creatures
Soul of Might: Essence of all the sturdy and powerful
Soul of Sight: Essence of all observers

north plover
#

Adding onto Crab's suggestion, the Pirate should sell the map, Tinkerer should sell the Goblin Banner

weak cedar
#

Give the Martian Saucer some new attacks in Revengeance Mode and Death Mode

Martian Saucers are technically considered bosses as they charge adrenaline, invoke Armageddon, and give increased respawn time in Expert. I think it's only fair that they get some new attacks too.
However, since they are event bosses, hp should remain the same or get minimal increase.
Maybe even add it to the boss rush

rigid scarab
#

Make blocks under the Lihzahrd Altar unactuatable, or have the altar only work in the Jungle Temple before Golem's defeat.

unreal hamlet
#

Unholy Retribution
Basically an Undine Retribution upgrade, for Post ML. Why? Because I love the weapon to bits, and it kind of gives divine geodes/unholy essence more of a purpose.

Stats should generally make this useful until at or past DoG.

Should Inflict Crush Depths as well as Holy Flames since its made with Provi material.

Crafting:
8 divine geodes
Undine Retribution
6 Uelibloom bars
10 unholy essence

crafted pre-draedon's forge

maiden meteor
#

Exo-tier upgrade for elemental shiv and blaster

Blaster is similar to heavenly gale
E.g. Different blasts, different effects
Shiv is upgraded damage and homing abilities
E.g. Original blast homes, summons homing shivs from the side

Reason: we dont have any exp shiv or blasters

ivory tree
#

One more shameless repost to make really sure people don't like it:
Caustic Current
Preliminary Stats:
58 Magic Damage
Weak Knockback
4% Crit Chance
Very Fast Speed

Fires a stream of acid
Acid has a chance to break into small globs on impact, similarly to crystal bullets
Inflicts Ichor and Plauge for 10 Seconds on hit
Crafted From: Everglade Spray and 10 Plauge Cell Cannisters

#

Heavenly Deluge
Preliminary Stats:
72 Magic Damage
Average Knockback
4% Crit Chance
Very Fast Speed

Fires 3 streams of homing burning holy water
Holy water streams break into globs that home in on enemies
Holy water streams inflict Daybroken, Ichor, and Betsy's Curse for 10 Seconds
Crafted From: Caustic Current, Betsy's Wrath, and 15 Unholy Essences

rigid scarab
#

In death mode, make the Healer Profaned Guardian (not the one Providence spawns) able to heal its guardian allies, and give every guardian a forward lunge if you go too far on expert+, this would not only give incentive to stay near the guardians, but to focus on the biggest desired target before it gets too out of hand, (in this case, the healer guardian).

tawdry condor
#

Resprite the Stardust Staff (Eidolon Staff) to make it similar to all eidolon items

real root
#

Hey there, so i played - like - a LOT of Calamity now and i would love to see more lore-stuff in this game. Maybe add some for mobs/biomes/NPCs etc. Also it would be neat to add something like the Codex from Starbound, where you can read about the lore of the monsters you've slain, the NPCs you've met and such. something like that for the calamity mod would be great as my friends are too lazy to read about the lore in the wiki. i think that would attract more players to read about the whole lore-stuff. :)

oak ermine
#

Since prov herself kinda does it during her fight, give Elysian wings a hover feature, similar to hoverboard, yet obviously must faster and longer. Why? Currently, all people do with them is throw them in a chest as soon as they’re gotten, and only used to make Elysian tracers post DoG. I feel like this would make for an interesting alternative for those who want to sacrifice height and flight time for horizontal speed and distance

spark heath
#

Reduce the Brain of Cthulus creeper spawn rate in revengeance mode, as this can make the fight drag on frustratingly with early game dps.

pliant spoke
#

Potentially make the Slime God less unavoidable
specifically make what is considered "too far" a little less strict
The Slime Gods like to lunge even at close range, and it's both annoying and difficult to avoid at times

tawdry condor
#

Cleanup suggestion- either remove or repurpose BOHLDOHR. At this point it’s basically the sad remnant of a meme long since dead. As great as it was when it dropped the NO U item, there’s really not any point to it now.
As a repurposing suggestion, make it spawn post golem, and drop a summon staff that will summon lihzard based minions (flying snake, lihzard, and of course BOHLDOHR). This will help fill the space between Golem and the stardust pillar for summoners.

frosty crest
#

Change cosmic rainbow to a regular magic gun that fires a wide spread of 3-5 rainbow beams that deal more damage the further they travel. It would allow cosmic rainbow to remain somewhat unique but would make it both more consistent with other weapons’ aesthetics and make it a bit more viable for combat.

weak cedar
#

Allow the counter scarf to be craftable into another accessory that has the exact same effect but without the dodge chance.
This is for those who want an extra challenge but still want the extended dash. This also is for those no-hitters who want the longer dash but don't want to worry about disqualifications.

compact ginkgo
#

If the weapon is deemed unworthy of a full rework, at least make the Cosmic Rainbow look like something other than an arrow firing, non-mana-consuming range weapon

proud olive
#

Giga Healing Potion: Restores 350 HP on left click, and 650 HP on right click but with a longer potion sickness debuff(1:45 and 1:25 with Charm of Myths/Philphisers Stone).
Power of gods surge through this liquid
Crafting: 2 Ethrodermic Energy, 2 Nightmare Fuel, 1 Yharon Soul Fragment, and 3 Ichor/Cursed Flame (Wanted to add Flames/Ichor since after early hardmode there's pretty much no use for them).

keen axle
#

Increase the movement speed of the executioners blade.
Reason: if using the against DoG they are just too slow and fall away if you throw from too far away

flint jacinth
#

Add a item that combines the core of the blood good and the amalgam.

frozen nebula
#

Astral Worm Staff (placeholder name)
Uses 3 minion slots

Summons an Astral Worm that creates stationary probes which fire non-piercing lasers at enemies. These probes last x seconds and are created every y seconds. No contact damage(?). All Astral Worms created after the first deal z contact damage and have the ai of other worm summons instead.

Reason: Currently there is no summoner weapon gained from killing Astrum Deus (either as a drop or from astral bars) and having a summoning item that summons small worms would be fitting/cool for the boss that makes you fight small worms. I am aware that there are problems with worm minions, but I am assuming that this problem is with the segments and not the ai. The laser shooting probes are for adding extra damage then just having 3 worms on top of an enemy and only 1 dealing damage due to i-frames, and it would be cool to scale dps from using similar parts of an arena, like how some bosses (including astrum deus) make blockades to make this more difficult.

torpid pike
#

The Star
*"Tarot Card: The Star"

A yoyo that automatically summons a barrage of star punches towards the enemy, every time the enemy is inside its 5 tile radius, the punches are connected to the yoyo.
The damage of the punches are 7x more than the yoyo itself.

Recipe: Code 2, 3 cores of calamity, 30 souls of might, 25 aerialite bars.
Reason: Obviously more yoyo's.*

torpid pike
#

The Sun
*"Tarot Card: The Sun"

A summoning weapon that summons a 5 tile big sentry of the sun.
That constantly shoots homing fireballs, and occasionally shoots heat rays at random directions, it also inflicts the holy flames debuff, and the burning debuff.

Dropped by providence.

Reason: another sentry weapon since there are only two of them in the entire mod.*

maiden meteor
#

Add an Expert Mode DR cap at 50-70% DR because over 100% dr before Moon Lord is just op

#

Make Adrenaline slowly deplete after no boss is alive (Maybe 5-10 secs until fully depleted).
Reasons:

  1. Some bosses like the Hive Mind and Storm Weaver will cause you to lose adrenaline when they go into second form so this suggestion might fix that
  2. It would look cool ad be more realistic when you lose adrenaline this way rather than losing it all at once
  3. Boss Rush. Instead of your adrenaline getting whisked away every time you kill a boss, you can save it for some of the more difficult bosses to kill.
frozen nebula
#

Remove the sentinels from the DoG fight because it removes the spook factor after killing his first form and starting his second form. The first time I played calamity my favourite/most memorable moment was the relief of killing the first form turning into dread of him respawning, whereas now it just feels normal to have more phases cause no delay like so many other bosses.

  • you already killed the sentinels so why do you fight them again when they don't pose a challenge because they are weaker and remove one of the best parts the boss fight.
frosty crest
#

Event Horizon
Right click to fire a miniature black hole, this effect has a 30 second cooldown
Made from 1 kraken + 9 meld bars + 10 galactica singularities at an ancient manipulator

(Yoyo) Has a damaging aura around it (like lacerator), this aura inflicts no debuffs but does quite a bit of damage. The yoyo itself has a 100% chance to inflict ichor, cursed flames, confused and [crush depth (this can be changed)] for 3 seconds each. Right clicking fires a small black hole that lingers in place for about 5 seconds before dissipating, this effect has a 30 second cooldown before it can be used again. The black hole inflicts marked for death, armor crunch and glacial state for 2 seconds each.

Gives meld bars more use since right now they’re basically just upgrade fodder except for xeroc pitchforks, wings and armor.

tawdry condor
#

Instead of removing the sentinels fight to bring back the "spook factor", increase the time between signus dying and phase two spawning to both bring back the spook factor and at the same time stop unfair deaths from dog spawning too close to the player the second signus is dead

dry plank
#

Add a keybinding to reset the adrenaline/rage bar positions.

wanton radish
#

The Platinum Star
Crafted w/ 20 Cosmolite Bars, a Fire Guantlet and 30 Gold/Platinum Bars at HM Anvil
Accessory
+50% melee speed and -20% knockback (or something similar)
Reason: All Jojo memes aside, I believe warriors could really benefit from an accessory that gives a really good boost to melee speed, especially when using weapons with projectiles like the Terra Blade.

warm python
#

Add a lore item in the starter bag which contains the text (maybe shortened) from the beginning of "the tale of a cruel world" from dm dokuro. This would immerse the player into the world of calamity.

midnight lantern
#

SIGMA (exo magic gun.)

A giant (Capital) sigma symbol that rainbow flashes.

Can switch through multiple modes, alpha ray mode, last prism mode, purge guzzler like mode, aethers whisper mode, eidolic wail like mode, and double space gun mode (twice damage) . switch by right click.

200 damage, fast speed, weak knockback, 15 mana, and autofire.

crafting: Aether's Whisper, Alpha ray, apoctosis ray, eidolic wail, lahzar, t1000, purge guzzler, and all of the normal crafting material in "exo" weapons.

frosty crest
bold rune
#

Daedalus Sniper Scope crafting recipe: Daedalus Emblem Sniper Scope 5 Vortex Fragments 1 Core of Calamity

waxen junco
#

if the halibut cannon is gonna get nerfed nerf it by making it fire less bullets

hazy void
#

Since the subject is kinda going on at the time of posting this, add seasonal stuff! One of the more immersive and neat things about Vanilla Terraria was that sometimes extra stuff happens during seasons, like the halloween season dropping goodie bags for costumes and stuff! Calamity mod probably doesn't need this, but it definitely would be an addition no one would complain about. Easiest way to do it, if you're not that for it, is to just slap some extra custom costumes and items into goodie bags and presents.

tender shard
#

Remove the red orb things in the late stages of the SCal fight when she hits 1% and stops fighting, it feels weird having the fight stop but the orbs still following and capable of damage

hot kiln
#

i have some problems with the throwing class
here are some of them
first, early hardmode.
the throwing class is kinda ok on pre-hardmode, i don't have a problem with it
but the problems start right after you defeat the wall of flesh
there aren't any early hardmode throwing armors afaik
you have to defeat cryogen with the statigel armor
then you can finally get the daedalus armor.
the weapons are also kinda weak compared to other classes
the only decent weapons are the spear of paleolith and the ichor spear
Second, pre-polterghast.
after defeating the moon lord, your only weapons are probably going to be the elemental disk and the xeroc pitchforks.
as you can see there is a significant lack of throwing weapons. heck, a lot of the post-moon lord throwing weapons have a melee variant!
not only that but it's also kinda weak compared to the other classes (again)
and it's only after defeating polterghast that the throwing class gets good again imo (thanks valediction).

hazy void
#

Have the Perferator Hive spawn above you instead of from the cyst itself. How the PerfHive moves makes it so in the majority of situations you'd spawn it in it will end up knocking into you right as the battle starts. Hive Mind doesn't have this problem, since he starts off stationary.

compact ginkgo
#

Make the Flak Kraken deal significantly more damage to airborne enemies(like the Aerial Bane) to make it seem closer to an actual flak cannon

weak cedar
#

Make the cosmilamps in the Signus fight do no contact damage while they are still invincible (briefly invincible when they spawn).
This would make them easier to clear because they become almost an annoyance in the Devourer of Gods fight as they get easy cheap hits in.

rare radish
#

King's salutation:
"
Post golem assault rifle with a tricked fire pattern and the ability to inflict on fire.
Fires bullets in an arch at a decent proyectile speed, bullets home on enemies and explode on impact dealing high splash damage and healing the player for a portion of the damage dealt.

Made with 10 chaotic bars, 5 cores of chaos, 5 explosive powder and 3 ectoplasm in a mithryl anvil

(A reference attempt to the hail assault rifle from BL2)

rotund comet
#

Hardmode Ore Throwing Weapon Rework!

Let’s be honest, the HM-ore throwing weapons suck. So, I made re-work to make each one unique (and a bit better.)

Cobalt Kunai - No longer pierces, does a bit more damage than current, but gains a strong homing ability.

Palladium Javelin - Inflicts the Dazed debuff. (Provides an actual use for this debuff)

Orichalcum Spiked Gemstone - Now has 10 hits before dissipating on the 11th, but now hit every 7 invulnerability frames rather than 10.

Mythril Knife - Sticks into enemies and does damage over time. Up to 5 knives can be stuck at once, each one dealing 20 damage every second.

Adamantite Throwing Axe - No longer pierces, but fires at an insanely high velocity and deals incredible knockback.

Titanium Shuriken - Crits deal 4x damage.

I’m not good at balancing, but here are my ideas. Any of them can be changed if too OP (although early-hm thrower could use a good weapon y’know)

deep dove
#

Add a throwing emblem
Why: Throwing doesn't get an emblem, nor does it get a direct buff to damage with any accessory until post plantera (I don't count Raider's Talisman as a direct boost, as it takes some time before you gain damage)

turbid trail
#

Make Provi not despawn if it becomes night time while being in hell
Reason: It can be really annoying not knowing what time is it, getting close to beating her, and then she despawns because it became night time
I think that should only happen in the Hallowed biome

deep dove
#

Before people can access the other channels in this discord, make it so people have to react something in the rules channel.
Why: This makes not reading the rules punishable, and causes less annoyance for people trying to help out. If they reacted and agreed that they read the rules and (possibly) checked the pins, but proceed to break said rules or ask questions answered by the pins, it should be punishable after multiple offenses.
Edit: Accidents happen, so maybe add a warning system aswell.

scarlet fern
#

^a short follow up, i think its good to lock new comers in the 10 or so minutes of "muted" time duration when they first joined the group in the rules section.

maiden meteor
#

Adding on to Ben Shapro’s suggestion from a few hours ago or something, make the respawn time longer to build suspense and cause confusion but also make it so you don’t gain adrenaline so it’s even more concealed

keen axle
#

black hole
Uses mana (not much) and has autofire. When used a black circle appears behind the player and all music becomes half as loud. All onscreen enemies receive extremely low, constant negative knock back. It deals no damage but sucks in enemies that don't have kb resistance.
recipe
10 souls of night, five cores of calamity and a flak kraken

(Different attack suggestion: uses 50 mana and does not have auto fire. When used all onscreen enemies receive -30 knockback. Right clicking does the same but with 30 kb. Same recipe)

tawny peak
#

Thorn Blade (placeholder name)
A sword in the shape of a rapier. Left-clicking will stick the sword out like a spear, but right-clicking will swing the rapier downwards, sending out mutliple spikes in a spread.
Made from Wooden Spikes and Chlorophyte Bars.

This is inspired by the Barbarous Thorn Blade from Spiral Knights, which is a black rapier with a red tip, and is known for being one of the stronger melee weapons that deal Piercing damage in the game, and has a similar attack style to the one I suggested: strong stabbing strikes, and a charge attack that swings the blade infront of the player, releasing a bunch of thorns.

bold coral
#

Revised and reworked: Goodie Bag items!

Common: For Presents as well, three new Calamity-themed paintings: Ravager Rampage, showcasing Ravager in a burning hellscape; Devourer of Ducks, which is a duck about to be obliterated by an oncoming DoG, and The Perfect One, which shows Crabulon picking mushrooms with little hearts around him 💞. Also, you can now commonly get 30-110 pumpkins or 2-13 pumpkin seeds in a goodie bag at the same rate as Rotten Eggs!

Rare: Decorative action figures of Calamity bosses! These could be 1 or 2 blocks wide and 2 or 3 tall and would serve as shelf decorations for your base. Also: a new weapon called the Pumpkin Seed Spitfire which would consume Pumpkin Seeds as ammo. It shoots out pumpkin seeds that grow into full-size pumpkins that do more damage but travel slower over the course of a dozen and a half (or similar) blocks.
You would also be able to rarely get some metals depending on where you are in the game; Aerialite Bars if you've defeated Hive Mind/Perforators, Perennial Bars post-Plantera, and so on.

Very Rare: Costume set pieces for Calamity bosses! This means there's a very small chance of getting two pieces of a boss costume for your body and legs to go with a mask. Examples would be: Yharim's Chestplate and Leggings, Desert Scourge's Dried Husk and Tailbone, etc.

crude nebula
#

Suggestion : A few upgrades for bosses that change once Providence dies in regards to drops and equipment.

Main idea. So not only do you gain access to Bloodflare level equipment, but also there is a way to upgrade a few pieces of equipment from earlier in the game that would otherwise by this point typically be discarded/sold due to them no longer having value, such as the Brimlance, Nebulash, Starfall, and so on. From hardmode bosses. But generally I feel they would make sense to be upgradable through Bloodstone cores to turn them into equipment that is somewhat better than Providence tier equipment maybe provide the basis for later crafting recipes again. This equipment in general could possibly just be used to add more variety to this particular tier, since through the Brimlance for example you now have access to a Bloodflare level spear, and again with the motives of each boss it could also for example have the capability to fire brimstone shots and cause explosions, again just an example.

Sorry for the lack of organisation of this post.

weak cedar
#

Make the Anti-materiel Rifle inflict Ichor on hit either instead or in addition to Marked for Death.

Because this gun is obtained post-Devourer of Gods, the Marked for Death debuff is almost useless because the three remaining bosses, Bumblebirb, Yharon, and Supreme Calamitas, are immune to the debuff. By giving the gun Ichor, it will also reduce damage reduction in addition to the 50 defense it drops (which is useless against Supreme Calamitas anyways).

agile horizon
#

Lunar Events ("major" AI revamp which is also impossible, probably) Rework
Because pillars are fucking boring.

Changes:

  • Pillars no longer have their shield, but compensate that with higher health and extra abilities.
  • Spawn pools are revamped, pillar "biomes" are removed, instead they fire off enemies out of them.
  • Default spawn pool includes Astral enemies and enemies from already killed pillars. And by default spawn pool I mean surface one. Yes, all enemies can spawn anywhere and it becomes harder as the event progresses.
  • Pillar abilities: Solar has extra DR, fires off more fireblasts. Nebula summons anti-boosters that reduce your health/mana/damage. Vortex randomly warps you around with a small chance, distorts you after that and inflicts unblockable confusion for half a second. Stardust also something, didn't really think of anything for it.
  • All pillars apply a small damage decrease (7%) if you're in their vicinity based on their type: Solar reduces melee damage, Vortex ranged, etc.
tawdry condor
#
  • One of the pillars could possibly deal a very fast damage debuff (faster than drowning), and it can only be stopped for ten seconds if you deal a certain amount of damage to the tower.
  • The other could inflict the confused debuff for the entire time, because we're evil like that.
    (This is a suggestion to the suggestion above on the pillars that do not have decided special mechanics)
tawdry condor
#

Along with Supreme Idiot and Dread's idea, why not have the Stardust Pillar defened itself with various minions like Hive Mind and even send a stardust dragon (derpier AI) at low health

frosty crest
#

Craftable purified jam
Recipe: 1 bottled water + 50 purified gel + 1 calamitous essence at a Draedon’s forge
Reason: Purified jam is fun to mess around with, and while with cheatsheet you can get as much as you want, getting a lot of it legit takes forever. To balance this out, the buff from purified jam does nothing if boss rush is active and while the buff would normally be in effect the chat spams “Are you honestly that bad at dodging, kid?”.

round perch
#

Consumable class challenge tokens that reduce the damage of other kinds of weapons to zero and give you some minor buffs

dense basalt
#

Add a sound effect to king slime to indicate that he’s going to teleport for rev and dm

Reason: he teleports very quickly so we might as well have an indicator of when he’s going to teleport

frosty crest
#

Add 10 chaotic bars and/or 20 voidstone to the abyssal diving suit recipe so you can’t immediately upgrade the diving gear into the suit (chaotic ore spawns in the abyss, so you basically have to use the gear to get the suit)

paper bramble
#

For the Abyssal Diving Gear's crafting recipe, replace the Depth Cells & Lumenyl with Abyss Gravel, Planty Mush, and Tenebris. That way it can be obtained slightly earlier and used during all of the Post-Plantera Abyss exploration.
(And also to increase the Gear to Suit gap mentioned in the suggestion above)

drifting abyss
#

A summoner class "melee" that does knockback but no damage, to allow the summoner to fend off wraiths and close range monsters without negatively impacting damage

twin pivot
#

probably have short ranged melee weapons that on kill summon an ally of some sort for a minute. Similar to sentries but these are mobile and follow the player. Mostly just to add on to the "summoner melee" weapons

astral marsh
atomic sequoia
#

DDT (IDK got this idea from the MOAB accessory)
You move really fast but going up can be somewhat slow.
This accessory gives a solid defense boost and stealth.
It's pretty simple but I think it would be useful for dodging sky enemies whilst flying, and quick horizontal movement.
RECIPE: MOAB, Lead Core, Shroomite Bars (45), Burden Breaker

tender shard
#

Partisan of the Profaned Goddess

Appearance: looks similar to a spear or halberd, but themed like the other Providence drops

What it does: Similar attack style to Undyne’s Retribution, but styled like Providence’s shooting spear attack. Does more damage, is more accurate, and is a lot faster than the Undyne’s Retribution. Explodes in Holy Flames on impact.

Reason: An indirect upgrade to the Undyne’s Retribution would be awesome. Also it is a mage drop from Providence (Purge guzzler is meh). It also fits the boss as a drop, emulating Providences fire spear attack.

weak cedar
#

Make it so sentries do not disappear after using rage or adrenaline.

Currently, they disappear like other projectiles, but as they use summon damage, their damage is affected like other minions. The sentry itself (the projectiles) will gain more damage without needing to be resummoned. The weapon will not display a damage increase.
Since they disappear, it's a bit annoying to resummon them every now and then.

dry plank
#

Make the Sentinels fight with the DoG instead of one at a time after phase 1.

spark heath
#

add minimap icon for Profaned Guardian fight.

#

Reduce volume or repetitiveness of Onyx Chain Blaster

spark heath
#

try to get the browser to host the newest calamity version

noble cloud
#

Sulphurous Worm Staff
Summons a baby Aquatic Scourge to fight for you
Each minion slot adds another segment to the Scourge

What It Does: Exactly what it says on the tin. The Worm Staff acts like an earlier game version of the Stardust Dragon Staff, maybe additionally leaving poison clouds in its wake, but dealing much less damage.

How It's Obtained: Drop from the Aquatic Scourge (maybe 1%, idk) OR with Sulphurous Sand, Souls of Sight, and maaaybe Depth Cells?

Why It Should Be Added: Honestly, this idea came about while me and a friend were swimming around in the Sulphur Sea, trying to hug a non-hostile Aquatic Scourge, immediately after defeating one and being disappointed at the Deepsea Staff, given it's almost identical to the earlier Seabound Staff. Adding this would give more options to Summoner (as well as something they could choose over the Optic Staff and Ancient Ice Chunk if added pre-Plantera, or an alternative to Entropy's Vigil if post-Plantera) and also, hey, the Aquatic Scourge is a friend who chases away other enemies so you can fish, why not add them to your party?

sick mango
#

Has anybody considered a remake of ultrblivion form the avalon mod. It can even have the same music

tawdry condor
#

Serrated/Defiled Armor Sets

Serrated Set:

Serrated Mask:
Crafted from 10 Blood Samples, 7 Crimtane Bars & 2 Bloodletting Essences @ an Anvil

Serrated Tunic:
Crafted from 15 Blood Samples, 10 Crimtane Bars & 3 Bloodletting Essences @ an Anvil

Serrated Greaves:
Crafted from 8 Blood Samples, 5 Crimtane Bars & 1 Bloodletting Essence @ an Anvil

Total Material Cost: 33 Blood Samples, 22 Crimtane Bars, 6 Bloodletting Essences

Set bonus: Attacks heal the player for a small amount

Defiled Set:

Defiled Cranium:
Crafted from 10 True Shadow Scales, 7 Demonite Bars & 2 Fetid Essences @ an Anvil

Defiled Tunic:
Crafted from 15 True Shadow Scales, 10 Demonite Bars & 3 Fetid Essences @ an Anvil

Defiled Greaves:
Crafted from 8 True Shadow Scales, 5 Demonite Bars & 1 Fetid Essence @ an Anvil

Total Material Cost: 33 True Shadow Scales, 22 Demonite Bars, 6 Fetid Essences

Set bonus: Attacks have a small chance to spawn a homing Night's Sphere, dealing True damage

This Crimson/Corruption-themed Post-Perforators/Hive Mind set would serve as a generalist armor set for Pre-Hardmode and an alternative to Aerospec armor, both sets sacrificing the mobility stats of Aerospec armor for slightly more damage. The Serrated Set leans towards survivability, providing the player more defense and slight lifesteal at the cost of a lesser damage increase, and the Defiled Set leans towards offense, granting more damage and a homing projectile at the cost of less defense.

keen wave
#

Maybe it would be more logic to change Daedalus's Throwing set bonus (projectiles exploding into Crystal Shards) damage type from melee to throwing?
Currently, it allows to inflict melee flasks effects to enemies.

slim ridge
#

When you kill Yharim, with his dying breath, he should say something along the lines of ‘And so you become the monster you swore to destroy’ or something like that, because it’s basically true, morally, we, the player, are no better than Yharim

torpid pike
#

Silver Chariot
*"Tarot Card: The Chariot"

A long range rapier that extends 5 tile every 3 hits, it also has a right click attack where it rapid fires rapiers that bounce off walls, and pierce 12 times.
Note: The rapier acts like a shortsword but with a different animation, and longer range.

Recipe: 20 silver bars, 3 cores of calamity, 25 souls of might, 15 luminite bars.
Reason: In order to have a shortsword like weapon thats actually viable.*

torpid pike
#

Stellarsaber

*A upgrade of the phasesaber, that rapidly shoots (depending on color) laser slashes, that pierce 10 times, it also rains down smaller laser slashes that don't pierce but explode.

Recipe: any phasesaber, 25 souls of might, 1 cores of calamity, 3 galactica singularities, 10 luminite bars.
Reason: A upgrade of the useless phasesaber.*

#

Godslayer

*Another upgrade of the phasesaber, it rapidly shoots (depending on color) cosmic slashes that explode into a nova of homing lasers, it also rains down smaller cosmic slashes that pierce 7 times.
It also inflicts godslayer inferno and the frostburn debuff.

Recipe: stellarsaber, 10 cosmilite bars.
Reason: The same above.*

rare sail
#

The Perforator Brute Armor

The Perforator Brute Helmet
7 defense
5% increased ranged and melee critical strike chance
5% reduced damage while in the Crimson.

The Perforator Brute Chestplate
9 defense
7% increased melee and ranged damage
Life regeneration is increased and 15% chance to not consume ammo
Getting hit will increase your movement speed for a short period.

The Perforator Brute Leggings
8 defense
5% decreased movement speed
7% increased melee speed and ranged firing rate

Set Bonus: Melee and ranged attacks inflict Burning Blood debuff. Critical hits made by melee and ranged weapons cause smaller Perforator worms to expose and burrow through grounds to attack the enemy.

Crafting:
@ Crimson or Demon Altar
Helmet: Crimson Helmet , 5 Blood Sample, 10 Crimtane Bar, Crimson Flask
Chestplate: Crimson Breastplate, 15 Blood Sample, 20 Crimtane Bar, Panic Necklace.
Leggings: Crimson Leggings, 10 Blood Sample, 15 Crimtane Bars

dense basalt
#

Kong Punch

300 or more melee damage, explodes on enemy hits. As slow as the aether’s whisper or slower but massive aoe. Can inflict bleeding and on fire. Shoots the same way as a K.O cannon or golem fist. Massive knock back and range is about 10 tiles.

Recipe: Meteor fist, K.O. cannon, 5 living shards, 10 chain, 2 harpoons, and 20 souls of might.

Why it should be added: In my opinion all the weapons in the recipe are rarely used. I thought that I could make those weapons useful for a weapon later in the game instead of just having them be weapons that are thrown away after one or two uses.

King Kong Punch

900 melee damage, same speed as before, same debuffs and there’s god slayer, even bigger aoe, range gets increased to 15 tiles.

Recipe: Kong punch, golem fist, 10 galactia singularity, 3 armored shells, 5 chain.

Why it should be added: same as above

vivid vortex
#

maby a thing that allowes you to see how much hits you have left on supreme calamitas

dry plank
#

When SCal summons her Soul Seekers, put a count of how many on the Boss Heathbar.

open latch
#

Make it so when the Boss Health Bar's details have nothing relevant to say, they show the boss' current health. That means, instead of showing for example "(Body Parts left: 0)", just put the boss' exact health

frosty crest
#

Non-consumable Blood Relic
Summons a blood moon
Not consumable
Made from 1 blood relic + 5 bloodstone cores at an ancient manipulator

Allows for easier blood orb farming after getting bloodflare armor, because right now it can be annoying having to either wait for a blood moon or get weird materials to craft the consumable blood relic.

frosty crest
#

Change Sandstorm’s Core’s recipe to 1 arid artifact + 5 hallowed bars + 5 shark fins + 5 cores of cinder

It summons a sandstorm, hence the arid artifact. Cores of cinder make more sense than just raw ectoplasm, and shark fins are due to the fact that it also summons great sand shark.
Could also be changed to be non-consumable.

frosty crest
#

Replace the frost barrier in auric body armor’s recipe with Draedon’s heart, inherits its effects except it permanently inflicts heart attack, you no longer get 10% increased damage while you have heart attack, and you build rage much quicker than the original Draedon’s heart, maybe at a rate of 250 rage points per second for a total charge time of 40 seconds.
Out of the three auric component accessories, psychotic amulet is pretty ok for farming stuff while standing still, and flying carpet is flying carpet, but frost barrier’s current effect is completely useless.

noble cloud
#

Fists of Platinum
Summons a barrage of spectral punches on enemy hits
Successful hits buff defense for a short time

What It Does: A Fetid Baghnahks-type claw weapon that has low range but swings incredibly quickly. On enemy contact, a barrage of short-range projectiles would rapidly appear at the cursor's location, dealing heavy additional damage. In addition, dealing damage with it temporarily gives the buff Platinum Shroud, which increases defense by 50 while active.

How It's Acquired: 1 Mantis Claws + 5 Gold/Platinum Bars + 10 Luminite Bars + 5 Galactica Singularities at an Ancient Manipulator.

Why It Should Be Added: Because claws are a criminally underappreciated weapon type: there's only one like it in vanilla terraria (not including the Halloween-exclusive, pre-hardmode Bladed Glove) and Calamity only adds three, as far as I'm aware. Every melee user as far as I know have enjoyed using the Fetid Baghnahks to rip things apart, and why shouldn't post-Moon Lord get in on the fun? Plus, it's True Melee, which gives them more viable options to work with. The defense buff makes it more viable, whether facetanking while using Rage/Adrenaline to do big damage, or hitting the enemy with it solely for the buff (akin to the Tyrant's Ultisword series's buff).
Also because everyone keeps making jojo references in suggestions and so I figure if I make a weapon that actually has reason to be in the game instead of just being a reference for reference sake it might put that to an end.

hidden merlin
#

add vanilla item recipies for band of starpower and regen, 1 heart crystal and 10 iron/lead bars for regen and 1 mana star and 10 iron/lead bars for starpower. something simple but much needed as these are tedious things to get

weak cedar
#

Add a minimap for the Profaned guardians in the Providence fight

It's often times difficult to aim at them when they're offscreen. There also aren't a lot of homing options that have good dps against them. With minimap icons (like the Perforators for example), it would be much easier to dispatch the guardians when they emerge.

rigid scarab
#

Snare
Short range but can damage multiple enemies, behaves similarly to Spiky Balls.

Crafted with a Vine, 2 Murky Paste and a Maneater Bulb at Anvil, crafts 10.

Potent Snare
Sticks onto enemies while also inflicting venom, which stacks the more snare pieces are attached onto an enemy.

Crafted with 10 Snares, 2 Beetle Juice, and a trapper bulb, or alternatively, 50 snares and a gypsy powder, both at a mythril/orichalcum anvil, crafts 10/50.

errant lagoon
#

Flailemental
Acquired early hardmode
Deals summon damage
Medium use time
Acts like a flail, affected by gravity
Looks like the Granite, Cosmic, and Ice Elementals were slapped into a ball

Hitting an enemy leaves shards of one of the elementals listed above in them, dealing summon damage and stacking up to five times.

Crafted with Granite blocks, Essence of Eleum, Victory Shards, and Chain.

This would help summoner deal with the rev+ penalty and give them something to do while their minions are trying to kill their target. Also ties in with the "Using living things as weapons" kinda deal they got going on

torpid pike
#

Fist Of The World
*"The fist of the tyrant."

Summons a barrage of godly spectral punches on enemy hits*
Successful hits buff all stats by 15%, and inflict the The World buff (The stats increase has a cooldown of 7 seconds)

What it does: A post DoG fetid baghnahks-type claw weapon that has mediocre range but swings insanely fast on enemy contact, a special animation will show a barrage of auric spectral punches that deal a insane amount of damage, rapid damage.
The Tyrant's World: A buff that increases movement speed by 20%, and makes your weapons ignore immunity frames.

Why it should be added: Claws are underrated and are worthless after the mechanical bosses, and to make a jojo reference thats actually useful, in game for those who love to use claws to fight bosses, and to make claws relevant again, and VIABLE

Recipe: 20 auric ore, 5 yharon soul fragments, 50 darksun fragments, 50 nightmare fuel, 50 endothermic energy, 15 cosmilite bars, 3 cores of calamity, 10 bars of life, 50 solar fragments.

Inspired by the Fist Of Platinum suggestion.

deep tide
#

I suggested this before, but with the new system in place, I felt it was necessary to repost this. SO, here is a weapon idea. Before you say anything, the name you are about to read IS NOT A MEME IDEA. I thought I would make that clear before we jump into it. Now, to the weapon. Name: Crippling Depression. Damage: 145. Speed: 5.5 . Debuffs caused: Temporal Sadness, Crush Depth. Crafting: Teardrop Cleaver, Depth Blade, 15 Soul Of Night, 15 Lumenyl, 15 Depth Cells, 5 Tenebris. Special: Like some swords, it shoots projectiles. Those projectiles can pierce up to 5 enemies, causing the same debuffs as shown above. Again, this is not a meme idea, though it shares the same name. (Sprite could be improved) (NOTE: It says GIF, but there is no actual animation. I put it on Piskel to remove the white background.)

rigid scarab
#

Make the heart attack "debuff" deal damage when you initially recieved it, similarly to when stress was a thing. Obviously it would not happen in Armageddon; but instead as anti-cheese, remove the heart attack debuff whenever Defiled Rune or Armageddon is used.

torpid pike
#

The Typhoon Throw

*A yoyo that occasionally shoots out a burst of lightning (similar the the lunatic cultist lightning),also the lighting automatically homes, and inflicts the confusion and paralyzed debuff, and the yoyo is in the middle of a damaging hurricane, that occasionally gets bigger and then shrinks every 3 seconds.

Recipe: 50 clouds, Air Spinner, 5 cores of cinder.
Reason: Even more yoyo's, and as a upgrade of the air spinner, and to make a storm themed yoyo since i feel like storm themed things are cool.*

#

Cosmic Portal
"A portal to the devourer's realm"

*A DoG tier sentry weapon that summons a cosmic portal above your head that constantly summons cosmic entities that constantly punch the enemy and disappear after 6 seconds, it also occasionally summons a mini sillhoute of the DoG that rams enemies and disappear after 6 seconds, dealing insanely high amount of damage.

Recipe: 20 cosmilite bars, 3 twisting nether, 3 dark energy.
Reason: Even more summoning weapons since this mod lacks them, and a UNIQUE summoning weapon, and as a alternate for the staff of the mechworm.*

ember coyote
#

Name: Magic flute
Crafting: 5 souls of flight 5 ashes of calamity and a flying knife.

What it is.
A silver needle with a red orb on the back that you control with the cursor. Has infinite range and inflicts ichor.

Why?
Well personally i love the flying knife and guardians of the galaxy. But i also think it would be nice to have more uniqe weapons in the mod.

tepid scroll
#

An extra slot for all kinds of grenades? Would be fun tossing them in early game.

torpid pike
#

The Ocean
*"How the hell can a yoyo be made out of water."

A yoyo thats completely made out of water, that occasionally shoots water bullets that deal a hefty amount of damage, it also shoots small sharks that latch into the enemy and inflict the crush depth debuff, and it shoots out a seaweed thats attached to it, the seaweed attaches onto the enemy and drain them of their HP, it can also inflict the crush depth debuff.

Dropped by any enemy found in the ocean,sulphuric, and abyss biome even in pre hardmode, 0.1 percent chance in pre hardmode, and 1% chance in hardmode.
Reason: A yoyo that can be found in the ocean, and to add even more yoyo's, and as a insanely powerful weapon thats available at the start of the game, like a certain gun.*

torpid pike
#

The Fist Of The Diamond

*A fetid claw type of weapon that summons a barrage of diamond punches, that deal high damage and rapidly heal the player while removing all debuffs (1 HP each strike) (The penalty is your defense gets lower each time you try to facetank the enemy.) (These have a fixed firerate like the arkhalis)

Recipe: 20 diamonds, 20 souls of light, 10 living shards, 25 souls of might, 7 bars of life, 3 cores of calamity, 3 galactica singularities, at the ancient manipulator.
Reason: A helpful short range weapon that can save your life, and to make claws relevant for a short while until you replace it with a much better weapon.*

wanton radish
#

Have the Slime Gods drop Purple/Red Solution (and the Core drop both) post-mech boss
Reason: It would make it infinitely easier to get both world evils on one world, and would give a good reason to fight it in Hardmode it still spawns naturally during Hardmode Slime Rains, right

wanton radish
#

A lot of items are only dropped by one enemy, and I think that's bad. Here's the first of a few sets of new ideas to make items less repetitive to obtain.

Intoxicated Fish
Spawns in water post-ML when it's raining
Massively buffed Pirhana
Drops:
Lead Core (5%)

Acid Nimbus
Spawns during rain post-ML
Buffed Angry Nimbus, rain inflicts Poison
Drops:
Lead Core (5%)
Acid Nimbus Rod (1%)

Acid Nimbus Rod
Post-ML Nimbus Rod, rain inflicts Poison and 4 clouds can be active at once

twilit oxide
#

considering the low chance of Arkhalis spawning in a world mabye these could be put as low drop chance materials on multiple pre hardmode enemys and obtaining all these three pieces and being able to put em together at a altar/anvil to create the Arkhalis (i mean in a large world i belive only 4 swordshrine can be spawned i belive?

??? Blade, ??? Hand Guard and ??? Rod

??? Blade - A unusual blade that seems to have no uses... you can feel power within it
??? Hand Guard - A unusual hand guard from some sort of blade seems to have no uses... you can feel the power within it
??? Rod - A strange rod that looks to have no uses strangely though you can feel power coming from it

barren berry
#

suggestion: remove the DoT effect of being in the lava anywhere near the Brimstone Crag. its fucking annoying to simply be trying to make an arena for ol` brimmy while wearing the Lava Waders and losing one entire non-buffed heart a second even though the lava waders give you temporary immunity to lava, especially when a slight change in lava level makes you sink through, making you stay in there for at least a second.

night palm
#

Make the heart of the elements waifus ignore immunity frames and not cause any immunity frames in such a way that they can never decrease your DPS and instead just add to it.

long stirrup
#

nerf plaguebringers, they have too much hp so it takes a long time to kill them in underground jungle

fast hawk
#

Make an option to replace damage reduction with higher defense in Revengence mode. It can sometimes negate extreme amounts of damage that would normally be good for where its at. Would be good as an extrq challenge like the iron heart, but not too much

cyan seal
noble cloud
#

Eye of the Sentinels
Stare into the void
Fires dark plasma blasts that cripple enemy defense
Projectile damage is multiplied by all of your damage bonuses

What It Does: Fires three tiny, fast-moving black orbs per shot: one straight forward and two at a slight spread away from that. The projectiles move fast and have very slight homing, and cause Ichor, Cursed Flames, and Marked for Death for 15 seconds on contact. In addition, the projectiles do True Damage, being boosted by any damage increases and not causing a damage penalty to summon minions while in use.

How It's Made: 1 Lunic Eye + 1 Blighted Lens + 1 Dark Plasma + 1 Twisting Nether + 1 Armored Shell @ Ancient Manipulator

Why it should be added: Sometimes the Revengeance nerf to summon weapons can make fights boring, because it means all you do is just dodge and occasionally use RoD while your minions work things out. The Lunic Eye and Golden Gun went a long way to help, but the former's damage stops being relevant pretty quickly (as well as bosses typically being immune to Marked for Death), and the latter has no damage output, wears off fast, and has piercing, which can mean when your minions are doing a lot of hits it can just fail to hit at all.

So, introducing an upgrade to both! The Eye of the Sentinels can be made just before DoG and has decent-ish damage output for the area as well as keeping up debuffs, letting you feel like you're actually fighting alongside your summons without impacting their usefulness!

elfin mango
#

Make Hive Mind drop regular healing potions, as perforators drop regular healing potions while hive drops lesser.

ivory tree
#

Poseidon's Dominion
Acts as a spear rather than a melee-gun
Left-Click Rapidly thrusts the spear of Poseidon
Every 4 thrusts, you send out a phantom harpoon to impale your enemies
Right-Click to spin the spear around you, summoning phantom harpoons from random angles (like Typhon's Greed)

-Phantom harpoons drag an ethereal chain behind them to deal extra damage (The spearhead projectile leaves behind chainlinks, which disappear after half a second)
-Each individual chain link has it's own I-frames, but does a very small fraction of the spear's base damage
-Phantom harpoons from Left-Click have slight homing, just enough to turn them into the right direction, but not enough to make them hit more than once
-Left-Click harpoons disappear after 3 seconds, Right-Click after 8
Crafted From: Triploon, Typhon's Greed, 3 Reaper Shark Teeth, and 10 Ruinous Souls
I feel like spears are critically underrated in mods, also, Typhon's Greed is a fun item and Triploon deserves that final upgrade, ynow, so, here it is.

noble cloud
#

Rod of Accord
Harmonic duplication
Click to spawn a doppelganger in the direction you're facing for a few seconds
While active, all weapons will be swung from the doppelganger instead

What It Does: Upon using the Rod, a spectral copy of your character will appear either about 10 blocks directly to the left or right of the player, depending on which way you faced. The doppelganger remains active for about five seconds (the Rod itself has a cooldown upon being used too, about 15 seconds or so) and does not take damage. While active, any weapons that you would use or swing instead trigger from the Doppelganger instead.

How It's Made: 1 Rod of Discord + 1 Magic Mirror/Ice Mirror + 3 Cores of Calamity

Why it should be added: True Melee is an incredibly fun archetype. It's also really hard to use without getting yourself killed, and most boss strategy with it involves waiting until Adrenaline is full and then facetanking until either you or the enemy dies.

Enter the RoD's shitty little cousin, the Rod of Accord, which lets you hit enemies with those true melee weapons while keeping you clear. Now admittedly True Melee isn't the only use for this, you can use it to fire through walls and keep a bit more distance with short range weapons, but the main use is being able to let loose with your true melee swords while remaining SLIGHTLY further away from whatever boss you're trying to kill.

silver ember
#

Add a setting to fix the positions of the rage and adrenaline bars, much like the hotbar lock setting, so that people don't end up dragging them about when they try to attack something above them.

#

Make dying cause Brimstone Elemental to fly off and despawn so that non-hardcore/non-iron-heart/non-no-hit players can't abuse its death screen lingering by building an arena near their spawn point and no-risk killing it over the course of several player respawns. In essence, make it so that you absolutely have to kill BE without dying in the process.

vernal violet
#

just reposting an old idea : being able to set the DR and Defense on super dummies

frosty crest
#

Since in the upcoming update, super dummies don’t work during boss fights, change their recipe to 1 target dummy + 5 living shards at a hardmode anvil.

silver ember
#

Add exclusive weapon and/or aesthetic equipment drops to the Draedon's Remote mechanical bosses encounter.

silver ember
#

Add Draedon's Remote to the Steampunker's shop once the encounter has been cleared once, with appropriate pricing based on when it's meant to be fought in a playthrough.

regal verge
#

New ways to summon bosses!
Alright, I know it's a document, not a wall of text, but it's really not that long, just a bunch of dot-points.
Also, you can give feedback by commenting inside the document, so feel free to do that.
https://docs.google.com/document/d/1eg8EZyoBT4YdWbI1AKlCxg2uK0X7Zwn2-VhCpjDcklo/edit?usp=sharing

earnest token
#

The Harpy ring needs to be seriously buffed. Maybe have it increase movement speed by around 75% or something. Currently, it serves no other purpose than to be a pointless nuisance while crafting the Angel Treads in every single playthrough. These dumb "bridge items" should all get large buffs so that they serve a purpose other than constantly annoying the player.

languid sonnet
#

The Rotted Chunk - A pre hardmode yoyo that is a counterpart to the Perferators Aorta would be made with True Shadow Scales,Rotten Chunks,and Demonite Bars probably would have slightly less damage but more knockback either that or more spin time to compensate for lack of damage

tawdry condor
#

Nerf "Death Valley Duster" by putting a 10 enemy or so pierce limit on it

Reason: With this you can kill The Destroyer in 3 seconds right after the wall of flesh with no upgrades (I know the boss is easy but it shouldn't be THAT easy)

#

Make The Destroyer immune to damage for the first 2-3 seconds of the fight to prevent cheese mechanics

Reason: So The Destroyer actually has SOME difficulty especially since a nerf to projectiles is coming

tawdry condor
#

update the "lul" item to remove itself from your inventory (or similar) when you die from it due to not having the proper name.

robust mauve
#

Make the Siren's lullably in the ocean a music box. Additionally, the leviathan's boss battle music as its own music box.

#

Make the frost-spike sprite buff effect from the Siren's Heart item not be visable for the purposes of vanity when turned off (but keep the transformation of the siren visable still).

#

Possibly make upgrades for the elemental accessories/waifu's that empowers a single waifu minion instead of advancing into a "group minion" accessory like Heart of Elements. Possibly a Heart of Eternal Flame/Shifting Sands/Flowing Winds that specializes in one (or in the case of the sand elemental twins, two), with the heart of elements stats and a higher damage output for a singular entity.

#

Rebalance Hali"butt" gun by halving its projectiles but increasing base damage, again, for the sake of the fps gods.

#

Make tracking spells like Tears of Heaven, Undines Revenge, or other "Homing" type spells have higher velocity. By the time these mid/late game spells are aquired, almost all of the calamity bosses except for a handful move incredibly fast, and most, if not all, of the spell projectiles (and thus time, mana, and effort) is wasted, compared to say, homing bullets, which almost always hit due to high bullet speed.

#

Finish the entire furniture set for the funirture sets offered by the mod. > : C Some of us are ocd, and wish for a complete set, and I can't help but notice some parts of each set are missing.).

#

Remove the +25% spawn rate boost consumable item. Instead, make it increase the worlds damage and DR of all mobs in the world by 10-25% and boost rewards/chance of getting items. Again, for the sake of the FPS gods.

torpid pike
#

Vento Aureo
*"The power of the golden wind."

A auric tier yoyo that constantly shoots golden air slashes in random directions, these air slashes go through walls and explode into lingering golden typhoons that disappear after 4 seconds, these typhoons suck enemies in and rapidly drain their HP, also the longer time that the yoyo stays in the air the faster it will spin, thus creating a golden hurricane around it that shreds enemies and ignore immunity frames, it can also reach 27 tiles.

Recipe: 25 auric ore, 20 effulgent feathers, air spinner, 30 souls of might, 10 cores of cinder, 10 living shards, 5 bars of life, 5 yharon soul fragments, 50 darksun fragments.*

Reason: A post DoG yoyo that is viable against all post yharon bosses.

torpid pike
#

Black Sabbath
*"You have two paths to follow"

A automatic sentry weapon that summons a shadow wraith like creature that instantly teleports near the enemy, it would then open its mouth revealing a arrow that would stab the enemy constantly dealing high damage.
The humanoid goes back to its original spot once the enemy has been killed, and when its fighting a flying enemy it would open its mouth and fly towards the enemy at insanely fast speeds, if the enemy is near, a arrow would come out of its mouth and constantly stab the enemy.

Note: The summon will last forever until the player deactivates it, and all the loot from the enemy it killed, will instantly appear in the players inventory.
Recipe: 25 ectoplasm, 30 souls of fright, 25 cloth, 10 living shards, 3 cores of cinder.
Reason: A unique summoning weapon, also to add more sentry weapons in this game.*

tawdry condor
#

Eye's Little Brother
''Summons an little eye of cthulhu to battle against your foes''

Almost same AI of spazmatism summon, but having a little difference, instead of dashing he sticks on the enemy and bites it, acting like a piranha. dealing 15 dmg (0 armor) when he bites it has a small pause, 1.25 secs to bite again. A very simple summoner weapon, balancing it because that slime summon cant fly attacking the enemy, just jumping.

Note: Revengeance and Deathmode Exclusive.
Recipe: 1 lens, 8 platinum or gold bars and 2 emeralds, or dropped by Eye of Cthulhu, on a 40% of chance.
also, hornet summon + eye summon will look similar to twins summon.

#

On expert, revengeance or deathmode, King slime will be enraged below 25% life, allowing to jump at the player's altitude, preventing dirty cheeses, also when enraged instead of teleporting up or on player's front it will teleport the opposite way, example running backwards will make KS teleport on player's back and will become 2x faster

cyan seal
#

My take on a Blood Pact rework:
Blood Pact
Gives you the strength to destroy the greatest of foes, at a price
Increases max hp by 50%
Inflicts Cursed Blood on you if you haven't dealt damage in the past 5 seconds
Both effects are only active if a boss is alive

Cursed Blood
Inflicts 30 dmg per second

tawdry condor
#

Crabulon buff: Shoots rocket mushrooms every 5 secs that on impact on every block or people will explode with homing mushrooms, they ignore block hitbox. 3 of them has 100 hp, on expert, 200 on revengeance, on deathmode those mushrooms has 300 hp, with an velocity of 8 tiles per sec

bold coral
#

King Slime splits into two teleporting slimes (King Slime and Queen Slime) at 15% health in Death Mode, similar to the Slime God.

tawdry condor
#

More Blocks and corresponding furniture like maybe auric tesla blocks w/ furniture and plague furniture

jolly geyser
#

Make it so that theres a combination of all "elemental" class accesories where it gives a 20% increase in all damage and crit chance and it will be able to have a chance to one hit enemies

storm basalt
#

Path builder
Item

When held, places unharvestable dirt blocks under you whenever you walk onto an empty space
right click to destroy all blocks
Crafting Station: Anvil
Recipe: Dirt block: 500, Platform: 99

frank bone
#

Maid Outfit
Vanity Set
Sometimes dropped by female townsfolk, the Maid Outfit is a two-tone black and white outfit similar to ones worn by Maids in the real world.

The outfit would be used for aesthetic purposes when cleaning up around the town, or for shenanigans. I know one of my friends who would never take the darn thing off if it was implemented.

tender shard
#

Auric Annihilator
The experimental gun of Draedon, It never should have left his workshop.

We all know that rangers must use the Heavenly Gale (a bow) to even compete against Supreme Calamitas. What about the ones that prefer guns?

Crafting recipe uses a bunch of smaller guns and Auric ore like all other exo-weapons
Fires a massive stream of bullets similar to the halibut cannon with Auric rocket bursts (no piercing)

#

my idea of a sprite, pls don't actually use this exact sprite

noble cloud
#

Unrelenting Void
Calls upon the power of the seething emptiness

What It Does: Sentry-type summon weapon. Summons a stationary miniature Ceaseless Void that fires wave pulses of dark energy in a circle around it whenever an enemy is near, as well as long-range homing lasers at enemies (up to about a screen and a half's length away)

How It's Made: 5 Dark Plasma, 15 Ashes of Calamity, 8 Cosmilite Bars @ Draedon's Forge

Why it should be added: Sentries are underrepresented in both vanilla and Calamity, which is kind of a shame, and the only post-moonlord sentry is immediately after Moonie, so it doesn't really get much time to shine.
A friendly Ceaseless Void seems like the most fitting flavor choice for a sentry, and the homing lasers and void pulses are inspired by its attacks and theming respectively, making it a unique choice for Summoners in particular and rewarding keeping enemies near a certain area, while still having things it can do to enemies outside that range (unlike the Energy Staff, which has barely a half-screen targeting ability.)

blissful trellis
#

Increase Damage and Health of Astral Slimes, Heads, and Probes, as they are early-hardmode enemies and do 1-9 damage with cobalt-adamantite armor and have less health than blue slimes in hardmode (around 300 for blue slimes and Astral Family has 90-130 expert mode) - Incase it hasn't already been done with the expansion

frosty crest
#

Buff Sulphuric Acid Cannon and Eidolic Wail

Massively increase Sulphuric’s rate of fire and projectile velocity, and make the acid bubbles and their damage stack additively like lionfish.

Significantly decrease the amount of time it takes for Wail’s projectiles to reach full size, and increase its fire rate as well. Also give it infinite piercing, valediction’s kinda-ignores-i-frames thing and make it inflict marked for death for 5 seconds.

Soul Edge is a pretty decent melee weapon, Calamari’s Lament is a rare non-piercing summon, and Valediction needs no introduction. Rangers have seadragon for DoG, and mages have mistlestorm and aether’s whisper, but basically no one uses Sulphuric or Wail currently.

tawdry condor
#

Buff SHPC

SHPC is very cool weapon, but it so weak it cant deal good damage to hardmode bosses. It need to be buffed to make it cooler, and not just a useless legendary weapon.

proud olive
#

My idea is that you could get the multiclass helm from certain enemies/bosses. To balance them, they would have less powerful set bounuses and would give less damage, along with less defence that every helmet exept the summoner and thrower ones. You would get the multiclass:
Wulfrum Helm from Wulfrum slime or drone (1%)
Victide Helm from Desert Scourge (20%) or Cnidrion (3%).
Aerospec Helm from Harpy (1%) after Perferaters/Hive mind has been killed.
Statigel Helm from Slime Gods (20%) or blighted slimes (1%) after the Slime Gods have been killed.
Daedalus Helm from Cryogen (20%) or underground ice biome enemies (0.1%) after Cryogen has died.
Reaver Helm from cavren enemies (0.5%) after Plantera has died.
Atexia Helm from Abyss enemies (0.5% first layer, 1% second layer, and 3% third layer and below) after gloem has died.
Tarragon Helm from Provodence (25%), profaned guardians (4% chance for each one) after Providence has died, and jungle enemies (0.1%) After Providence has died.
Bloodflare Helm from Polterghast (25%), Brimstone Elemental (6%) after Polterghast has died, ravager (4%) after Polterghast has died, and blood moon enemies (0.1%) after Polterghast has died.
God Slayer Helm from Devourer of Gods (25%), or one of his sentinals (5%) after Devourer of Gods has died.
Silva Helm from Buffed Mothron (8%), Buffed Solar Eclipse ememies (0.1%), or Bumblebirb (12%) after Yharon's first phase has been completed.
Auric Tesla Helm From Yharon 2nd Phase (10%), Bumblebirb (4%), and Devourer of Gods (2%).
These are just suggestions for drop rates and what they drop from mainly.

vernal violet
#

Make Scal not hit you in bullet hell. ive died more time by that than the hitcap pls change this

torpid pike
#

Make the soul harvester inflict cursed flames since its part of the recipe, in order to make sense.

#

*The Golden Gale
"A godly weapon made for high ranking fighters in the tyrant's army"

Left Click: rapidly Shoots 5 godly auric arrows that move at insanely fast speeds and explode into a nova of auric lasers, that don't pierce but explode, dealing insanely high damage.

Right Click: Rapidly shoots golden wind slashes that pierce 7 times then explode into lingering golden typhoons, that sucks enemies in and drain their health, dealing high damage.

Reason: You don't have to craft the heavenly gale in order to fight SCAL since thats a pain in the a--

Recipe: 25 auric ore, 25 souls of might, 15 souls of sight, 10 cores of cinder, 3 galactica singularities, 10 darksun fragments, 5 bars of life.*

maiden meteor
#

Rename the Lunarian Bow. I'm pretty sure its the same tier as the Night's Edge, the Night's Ray, and the Night's Stabber.
I just want it to be consistent
Also rename the upgrades

slim ridge
#

Allow weapons like boomerangs to be crafted into weapons that do actual THROWING damage, just like at a workbench or something

digital seal
#

Please add an antlion staff that summons a stationary antlion on right click and an antlion charger/swarmer

nocturne barn
#

An undo button, for building, I keep destroying stuff

granite basalt
#

Remove projectiles such as the mines left by slime gods and the flames and molten globs left by Providence (Only a few examples) upon dying with Armageddon enabled
It's annoying to have to save & exit the world to remove them, or by waiting until they despawn after some time. If this is even possible

tawdry condor
#

Determination Breaker should be a toggle-able effect, with the item craftable for free at a Demon/Crimson Altar, akin to Death, Armageddon and Defiled Rune, the item itself being a non-consumable tool rather than an accessory. The acessory provides no benefits, and players should have the option of playing w/o immunity frames before Skeletron and w/o having one less accessory slot.

dense basalt
#

I know it’s a bit early but might as well put this out: we should have calamity decorations that Santa can sell for Christmas, and maybe change up the event with the snowmen, it’s the one event that’s the most boring.

#

Also add calamity specific presents, once opened they could drop a Calamity Christmas weapon, or have a 0.001% chance of dropping a random legendary weapon, these presents should also drop paintings that could be some of the art in the calamity art server.

weak cedar
#

Make Catastrophe's (in the clone fight) fireballs more visible. Right now, they're quite hard to see and dodge. If they were more like the Brimstone Flameblaster, they would be easier to see.
Yes, my quality is on low to prevent lag

proud olive
#

Just a QoL thing, possibly make buffed Brimstone Elemental, Ravager, and Calamitas drop blood orbs as well as bloodstone. It would be a small change but one that makes sense, as blood orbs drop from evil beings of blood or hate, and thats exactally what all of buffed bosses that drop bloodstone are.

rocky pasture
#

Add sprites for all of the projectiles made entirely of dust so you can see them when you hit dust limit

marble carbon
#

Add some custom paintings of Calamity bosses and and entities to the brimstone crag houses. Paintings aren't exactly important to progression, but they certainly help with immersion. As a bonus, some of the paintings could use some of the original sprites, as a nod to the past work. This could also help to show Yharim as an entity without him needing to be completely in game yet.

proud olive
#

Tyrant's Cape, a vanity item
Essentually is Yharim's cape. Carried by traveling merchant with a 4% chance, you can buy it for 20 platnium. Can only be carried by traveling merchant post-ML.

bold coral
#

A keybind to instantly buy as much of an item as you can. This would make buying arrows, bullets, etc. in bulk to make better ammo much easier.

tawdry condor
#

Have the lower abyss theme play in (the lower abyssGasm ) And have the abyss minibosses scrap theme play when there is an abyss minibossGasm ) I know its scrap, but, its already created, so, why not?

hard oracle
#

The Devourer of Gods Phases

This being needs a rework in his phases, instead of we having to fight all of his minions weakened when we defeat his 1st form, we fight his 2nd form first causing a panick for players unaware, and then when they get whats happening around, when he drops to 80% of his HP everything blanks and The Ceaseless Void is spawned. at 55% Storm Weaver and 25% Signus. Maybe this would cause an impact to the players, and they all spawn in some kind of Bullet Hell like when he shifts and shoots blue projectiles.

night palm
#

Add some kind of DoG tier weapon to the bottom of the abyss, waiting in a enchanted sword style shrine, so that if you get there early (pre DoG) it’s a reward for your skill, and if you get there post DoG it’s just a decent weapon for that progression point (yharon, etc.). Reason: the abyss gets boring when you’re strong enough for it to not be a threat, so make this a reason to try and get there as early as possible.

Edit: also make the weapon not be for any one class so it can be used by anyone well, but still benefit from generic damage bonuses unlike true damage

Edit 2: also make the shrine give Zerg when you are near it so that you can’t get it pre providence or something with a zen potion, and make the weapon not usable pre-moon lord at all. Or just make it scale and be obtainable really early and have the halibut cannon problem all over again (don’t do this)

tawdry condor
#

i do hope that both Yharim and Draedon become bosses rather than lore points

buoyant solar
#

make it so that vanilla piercing weapons aren't affected by the change to worm bosses like DoG and the storm weaver in revengeance/death mode. This would mean weapons like the last prism would work against the DoG. However, maybe to balance it, reduce the amount of piercing damage or reduce the damage it does when attacking worms bosses with piercing weapons.

celest copper
#

rename the lunariam bow to the Night Gale/NightingGale
to fit with the theme

#

and quite possibly change the projectiles from laser bolts to dark colored birds (hence the name)

frosty crest
#

Wyrm Soul
Equipable
The very essence of an Eidlon Wyrm, shaped into an orb
Allows the user to use telekinesis to accelerate their melee weapons to extreme speeds
+30% melee speed, -20% melee damage
Overrides the melee speed cap. Serves to make melee a bit more viable for both DoG and yharon, as well as give eidolon wyrms a use besides soul edge and eidolic wail.

scarlet fern
#

Give the adult eidolon wyrm a drop similar to the RoD but with less or no cooldown(debuff) at all and make the adult eidolon wyrm very very hard to kill but not impossible.
reason : to give the "impossible" enemy to kill a worthed drop

tawdry condor
#

Add banners for calamity enemies
Calamity adds cool enemies but they dont have their banners.

chrome verge
#

Upload all future standalone update downloads on Dropbox or Google Drive instead of Mediafire
They're both literally x10 better
Mediafire has tons of Malicious popups, Steam blocks the site because of this

frosty crest
#

Make a sound play when the nohit dps cap is reached for each boss with armageddon enabled, to reduce the amount of nohits that have to be redone due to excessive dps.

frosty crest
#

Occasional suggestion contests for certain things, such as “come up with a way to buff demonshade”, “exo gun”, or “(boss) rework)”. After a week or so, the entries are reviewed and the entry with the most votes is sent directly to fab for consideration.

lofty harness
#

Readjust Legendary drops to be more useful for longer, and/or make them all able to go to endgame somehow. Basically, make them feel legendary.

But why, tho?: Because the way things are with Legendaries right now, they're very underwhelming to get for the rate they drop, and by the time you're able to farm for it, you're really only getting it for the sake of having it.
Plus, if you get one the first time you defeat a boss, you usually end up not using it extremely quickly due to how the progression currently is. To give an example, if someone playing a Throwing playthrough were to pick up Malachite the first or second time they killed PBG, they would probably only use it up until post Prov at the most, because the throwing weapon she drops is strictly better in every way.

I'm not saying bring back scaling. That horse has been dead a long time. I'm just saying make them worth farming for if one were to decide to farm for one, or if one were to drop on first beating the boss. Maybe you could give each Legendary the Apotheosis treatment, and have each Legendary have craftable upgrades that can keep them relevant to endgame and beyond, just as an example of one way to Legendary drops relevant.

torpid pike
#

*Profanuveti
"A ancient weapon used by the ancient primodial gods."

A yoyo that rapidly shoots bouncing forbidden heat rays that pierce infinitely, these heat rays act like the shadowbeam lasers, but the heat rays don't need to hit a block to bounce they also linger for 3 seconds, the yoyo and its projectile also inflicts the Holy Flames and the Burning debuff (those caused by lava), it constantly also rains down forbidden fireballs that can be controlled by your cursor, these fireballs explode into a nova of forbidden lasers that pierce 6 times, and the weapon and the projectiles ignore enemy frames.

Recipe: 5 forbidden fragments, 5 cores of calamity, 25 souls of might, 30 solar fragments, Solar Flare, 30 darksun fragments, 3 yharon soul fragments.
Reason: Obviously as a post DoG yoyo that's viable against SCAL*

frosty crest
#

Bramble Cluster
Made from 100 spiky balls + 7 perennial bars + 3 stingers + 20 planty mush at a hardmode anvil

Non-consumable throwing weapon that throws a bramble ball that looks similar to a spiky ball and sticks to the point of impact with an enemy/tile. It inflicts venom for 5 seconds and explodes into a damaging cloud of spores after 7 seconds. They stack like lionfish.

Gives throwing another option for golem and gives planty mush/stingers another use.

shrewd yew
#

Class specific helmets for existing armor sets like cobalt, palladium, mythril, orichalcum, adamantite and titanium, I love using the throwing class, but those sets have no throwing version.
EDIT: Chlorophyte too ^^'

proud olive
#

Giga Healing Potion: Restores 350 HP on left click, and 650 HP on right click but with a longer potion sickness debuff(1:45 and 1:25 with Charm of Myths/Philphisers Stone).
The essence of gods surge through this liquid
Crafting: 3 Endothermic Energy, 3 Nightmare Fuel, 1 Yharon Soul Fragment, 2 Divine Geodes, and 5 Omega Healing Potions at an Alchemy table. Makes 2 Giga Healing Potions.

hallow marsh
#

just like there's an endless musket pouch and an endless quiver, things like "endless snowball bag" or "endless rocket pack"

velvet sorrel
#

Tantalus' Chalice
The bottom is just out of reach...

A recovery item that can be used limitlessly, similar to the Horn o' plenty in vanilla Terraria. It restores 270 health on use, and would still inflict 60 seconds of potion sickness, similar to most other recovery potions.

Recipe: 5 Bars of Life, 10 Phantoplasm, 10 Nightmare Fuel, 10 Endothermic Energy @ Draedon's Forge

Reason: To have an infinitely reusable potion that is viable for general use, while still making Omega healing potions useful for when more potent healing is needed.

proud olive
#

Possibly make it where the Brain of Cthulu can't teleport closer than 8 blocks away from you, since sometimes it can teleport on you, which makes the fight annoying and allows it to get cheap hits on you.

oak ermine
#

Abyss "Rework"
Currently the abyss has a lot of untapped potential, so here are a few ideas of mine to improve it
When polterghast is slain, a number of new effects will happen in the abyss making it drastically more dangerous and spooky
Firstly, spawn rate of the weaker creatures will drastically decrease in all layers, seeing as they add no threat to the abyss at that point and don't really need them for anything (drops from them can be passed onto the stronger creatures if materials become a problem)
Secondly, stronger creatures would still spawn in the bottom layers, but also begin to spawn in the upper layers as well, making it even more dangerous to try and descend to the bottom. (Colossal squids and Juvenile wyrms would spawn in all layers, Reapers and adult wyrms from layer 2 down) This would also make it easier to farm for a specific item that you wish to obtain.
Thirdly, the darkness effects in the bottom layers would be given on all layers, and breath limit would be slightly altered. Not full depth crush, but slightly less than before
Fourthly, abyssal minibosses would be slightly buffed in damage/attack, or even ai if desired. Currently they feel way too easy to take down, especially considering they're supposed to be these deep-sea monsters that inspire fear in you, not "oh it's one of these guys again, looks like i have a meh chance of obtaining *insert item here *"
*they would only be buffed post polter, and probably by not that great of a margin
Lastly, swap the normal abyss theme for "void" in the upper layers whenever you enter the abyss. (It's currently going unused and this would be a nice way to include it I feel without angering fans of R'lyeh.)
Even though not all of this will likely be changed, I do feel like it would be a nice way to make the lategame abyss a bit more of the creepy, spooky Subnautica-esque experience it was designed to be instead of just, "kill a few miniboss thingies and leave harm-free"

languid sonnet
#

In my honest opinion the Tinker Table from the goblin is much more balanced than alchemy table in the planetoid

tawdry condor
#

Make the post providence bosses that get upgrades get increased speed, because the bosses that got buffed like calamitas, ravager, and brimstone elemental are absolute breeze because of how fast the player is compared to them

#

The Hive
basically the ultimate bee accessory that combines all bee-relating accessories/weapons/whatever into one massive mega accessory that causes all weapons to shoot exobees in addition to whatever they would fire normally , increase bee velocity / damage and maybe some other useful accessory-type shit as well (credit to sygliin for description)

#

Profaned Hornet Staff

Post Providence bee weapon that summons bees at the edge of your screen that move toward your cursor, similar to undines retribution. Would have buffed damage and maybe increase bee velocity

hallow marsh
#

Profaned Plasma Rod

Has a more orange design, has more detail, is larger, and deals a lot more base damage on direct enemy contact than the original (aka maybe 300 damage per shot)

No improved firing speed, due to high damage

Much longer range on the laser, keep instant travel time, no piercing still

Instead of shooting out 6 beams on contact with a tile, it fires off 8 homing projectiles that travel outwards for a short time before homing in on an enemy, deal 300 base damage per plasma ball (not true damage), and travel through blocks

If it does not hit a tile and instead hits an enemy, it applies a debuff that does 50 damage per second for 5 seconds called Profaned Blaze

If it hits an enemy directly, it will act like chain lightning and send out another laser which another enemy within a 10 block radius. (if there no enemy then nothing happens) when this happens, the new laser does not apply the debuff, but instead spreads to the nearest enemy 2 more times.

Dropped by Providence, the Profaned Goddess

buoyant solar
#

Profaned Prism
Basically an upgrade to the last prism. Crafted from the last prism, some of the things you use to craft the providence spawner, and that you get from providence

hallow marsh
#

Tidal Tome

A direct upgrade to the water bolt. (because water bolt is the second coolest item following plasma rod)

Made from tsunami, water bolt, and 8 spectre bars.

Fires a water bolt, but the size is 3 times the original water bolt. This bolt deals 120 damage, moves slightly faster than old water bolt, bounces 8 times, and has more knockback than original water bolt so it can still multi-hit enemies with the new speed like water bolt. Also has 20 use speed

Uses 16 mana

Upon right clicking, you fire out a slow tidal wave that moves 5 tiles out in front of you, then slows down to stop at 10 tiles away, then stays in position for 4 seconds with low knockback, effectively turning it into a wall.

This wall deals 60 base damage (due to boss multihit potential)

Uses 40 mana

round perch
#

PK Flash Ω

Post-Plantera Medusa Head upgrade

Medusa Head, 5-10 Ectoplasm

Appears as a flash of light similar to its appearance in the Super Smash Bros series, and works functionally the same as the Medusa Head except it does more damage, charges faster, and can inflict Confused, Temporal Sadness, and Electrified (say they all have their separate percentage rolls of like 50% of happening)

why : Medusa Head upgrade and Earthbound love, it's a win win

charred geyser
#

Fix Calamity's sentries to follow the vanilla sentry limits. At the moment, the Dreadmine and Profaned sentries cannot be summoned multiple times when wearing sentry armor and accessories, and being able to do so would be nice.

wide night
#

Tibia Boomer (Boomerang, throwing only)
.Crafted using 4 bloodstone cores
.Use time: 16
.Velocity: 22
.Knockback: 7
.Damage: 410
.Tooltip: “Cutting through your soul”
.Special capabilities: sometimes creates bloodsplosions that summon healing hearts
.Does not home
.Pierces through 3 enemies
.Does not go through blocks

regal verge
#

Could we, perhaps, have a Bloodflare-tier upgrade to the Heart Rapier? They're both heart/blood themed and work with lifesteal mechanics, and also I reckon this decent (but overlooked) weapon should get a little bit more love (also, a spear to use against DoG wouldn't hurt?)

slim ridge
#

Ok so, this is a fixed version of a previous suggestion. Add throwing variants to Boomerangs, Chakrams, the Daybreaker, and several other melee weapons that should be throwing weapons, made at a workbench

obsidian mica
#

Hint-ti Sword
Crafted from demonite and crimtane swords

dense basalt
#

Get ready for the 1.3.6 terraria update

What I mean is try to get calamity compatible with the next terraria update, if it’s possible. One of the main issues I see happening with calamity would be sitting in 1.3.6 terraria.

half cypress
#

Resprite of the plague-themed weapons
Why? They no longer seem to fit the the Plague-bringer Goliath's colours.
Feels like they need an update too, they don't feel as polished as the
majority of the other in-game weapons and armour sets.
Has this been asked before? (If it has, sorry)

wild current
#

I know it’s a small change but I think there should be a little hit cap counter somewhere on your screen when you fight scal

dim hedge
#

Could we please get the homing projectiles from the Terratomere on the Exoblade? I feel the Exoblade is in a bad spot when compared to all of the swords used to make it. For example, why would I sacrifice the Terratomere , a sword that has multiple projectiles that go through blocks, heal on hit, and have a homing effect to make a worse version of the Terratomere? I understand that you’re supposed to get up close and personal with a sword, but the projectile should also have a benefit to using it. The homing effect would definitely give it a good buff, and make it easier to use.

frosty crest
#

Make soma prime slightly less earsplitting to use.

frosty crest
#

Auric Forge
Used to craft exo-tier items
Functions as every crafting station in the game
Made from 1 Draedon’s forge + 30 auric ore + 20 bars of life + 10 cores of calamity + [5 yharon soul fragments (these can be changed if they don’t fit)] by hand

All items made with auric ore are made at this forge, as well as dev weapons. Also serves as an “ultimate crafting station” to reduce clutter.

tawdry condor
#

Could we please have Fetid Essence drop from more enemies than just the World Feeder and Devourer ? Sure, World Feeders spawn often in hardmode, but what do we do in pre-hardmode for it ? Devourers have miniscule spawn rates between the two mobs of pre-hardmode in the Corruption. And Fetid Essence, aside from the Corrupt Flask, is used to make Blood Relics, which is the only way to spawn a Blood Moon on demand, leading to Blood Orbs, which are a quick way of getting potions and even stronger Calamity ones.

Solution for early game : You could make Fetid Essence drop from Eater of Souls as well, but have it be a more unlikely chance around 10% and 15% for expert mode unlike the 20-25% from Devourers.

Solution for hardmore : You could ease the grind for it in hardmode as well, by making it drop from Corrupt Slimes with the same unlikely chance of 10-15% like the suggestion from earlier.

Ultimately, it just saves a whole bunch of time and makes it much more enjoyable, because no one really enjoys to grind for something so simple that is so specificly locked onto a monster with an already low spawn rate.

valid moth
#

Anaera
Exo-tier gun, fires 2-3 bullets per shot at roughly the rate of the Vortex Beater and the spread of the Onyx Chain Blaster. Around every 3 seconds fires a high damage yellow laser beam. Has a chance to fire homing rockets like the SDFMG.
The general idea is that it offers moderate damage with the bullets and rockets while rewarding you for good aim with the laser's high damage.

All bullets fired get changed into exo bullets, which have a slight homing effect (same as the elemental blaster). They come in 3 colors: Yellow bullets have doubled crit strike chance, red bullets have a stronger homing effect and can pierce twice (they can only hit the same enemy once though), blue bullets heal you upon crits.
The laser beam lingers for 0.25 seconds and hits 15 times, dealing high total damage. It doesn't pierce or bounce off of walls, and gets stopped upon hitting an enemy; it can't be split by the elemental quiver. The laser is long and continious and can't be aimed (like a Shadowbeam Staff beam), it doesn't follow the player. The laser ignores immunity frames.
The rockets home on enemies and split into 6-10 energy bolts upon impact, which home on to the nearest enemies. The rockets have a somewhat small chance to be fired, enough to deal visible damage, but not enough to make everything lag.

How is it made?
Elemental Blaster, Titanium Railgun, SDFMG, Vortex Beater, Shredder, 5 Cosmilite Bars, Nightmare Fuel, Endothermic Energy, Darksun Fragments, Phantoplasm, 3 Yharon Soul Fragments and 25 Auric Ore at the Draedon's Forge.

Why it should be added?
To fill the gap in progression that guns have. Currently the rangers are only limited to using the Heavenly Gale or Photovicserator for SCal. This will give another option for the battle, and make the guns have an "ultimate endgame weapon" that they lack.

Notes
Ignore the "AnaeraBeam" in the zip. Just make it a stream of bright yellow particles like the titanium railgun (except not affected by gravity)

rigid scarab
#

Nerf the Terra Edge, it's supposed to be more of a technical weapon as an alternative to the Terra Blade but it outclasses it in nearly every way:
°It inflicts Ichor, which increases its already high damage output, and in turn almost immediately makes it a better choice.
°It restores HP on hit, which if used on a multi-segment enemy, will restore health extremely quickly.
°Compared to the Terra Blade, the Terra Edge fires a projectile every swing while the former is on a timer (on autoswing, if clicking manually after every swing this problem is almost nothing concerning)

turbid trail
#

Extend the duration of the ichor debuff inclicted by the Ichor Spear

I feel that the duration it has now is a disadvantange to throwing class as it gives you little to no time to hit a boss/enemy with the debuff

torpid pike
#

*The Godslayer's Inferno

A upgrade to the inferno fork, that autofires gigantic godslayer fireballs, the each fireball explode into a cloud of godslayer inferno flames that linger for 6 seconds, the cloud also constantly releases normal sized godslayer fireballs, these projectiles ignore immunity frames and inflict godslayer inferno and frostburn, and the smaller godslayer fireballs linger for 8 seconds.

Recipe: 15 Cosmilite bars, Venusian Trident, 3 Dark Plasma

Reason: More uses for dark plasma, also as a upgrade for the Venusian Trident, also because the inferno fork is cool.*

celest copper
#

Have the Dying Roar start playing much earlier into the second phase of the Yharon fight
Perhaps at maybe 30-40% of his health

weak cedar
#

Make it possible to toggle the mechworm on God Slayer & Auric Tesla summoner.
For some people who might not want the mechworm in favor of other summons, having this forcefully take a minion slot is annoying.
It essentially forces one to use the Staff of the Mechworm. Otherwise, you'll be stuck with a weak mechworm where other minions would have better dps.

#

Make it possible for the Amalgam to have the Fungal Clump minion toggleable on/off by toggling visability or a keybind.

The clump's damage is affected by the revengeance mode summon nerf, and it can eat up enemy i-frames which is a major hinderance to non-summoners or even summoners themselves with more powerful minions.

An alternative solution is to make the clump ignore and not give enemies immunity frames.

torpid pike
#

*The Dragon's Inferno

A inferno fork type of weapon, that autofires gigantic infernal fireballs that explode into a damaging lingering cloud of infernal flames, the infernal clouds constantly shoot out normal sized infernal fireballs, the gigantic fireballs cloud of fire lingers for 6 seconds while, the normal sized ones linger for 8 seconds.
The weapon ignores immunity frames, and inflicts the burning (caused by lava) debuff, and the ichor debuff.

Recipe: Venunsian Trident, 5 Yharon Soul Fragments, 1 Core of calamity, 15 Auric ore.
Reason: Obviously as another inferno fork like weapon, since the inferno fork is cool and since the venusian trident is underwhelming.*

tawdry condor
#

Have Auric Tesla armor give players the ability to delpoy the armor's Flying Carpet and hover in the air at any time by holding down and space, similar to vanilla's Hoverboard. This would allow for more precise movement during the Supreme Calamitas fight, especially during her bullet hell phases, allowing the player to maintain their vertical position without having to rapidly press space.

tawdry condor
#

Add a jungle temple option to the teleport locations on the astral arcanum. Having that option will make farming for solar eclipse tablets much less of a hassle, as you can get to where you need to be instantly to start farming.

halcyon elbow
#

Needle of Purity
Throwing post-mech weapon
Magic Dagger, 5 Souls of Sight, 10 Hallowed bars @ Mythril Anvil

Kunai-like weapon with short range, no pierce, amazing fire rate (Use speed ~3) and mediocre damage

Neat high-risk/reward option for Thrower at mech tier, plus making up for a lack of non-piercing options

wanton radish
#

2 special Planetoids that appear in either corner of the map
The one above the normal Ocean is a sort of sea temple in the sky, made of Abyss Brick and furniture and containing one or more new weapons related to Amadias.
The one above the Sulphurous Sea has a smaller building, either a shrine or a run-down shack of sorts, themed around the land below it, perhaps filled with deadly Sulphuric Gas given off by a new block, as well as containing a powerful new sulphur-themed item as loot.

tender shard
#

Stardragon

Powered by the darksun, this gun incinerated anything in its way...

We all know that a exo-gun is needed. However, even with one, there’s still a gap for Phase 2 Yharon where you HAVE to use the Phangasm/Alluvion. This is where the Stardragon comes in.

Recipe: Seadragon, SDFMG, 15 Darksun Fragments at a Draedon Forge

Shoots like the Seadragon/Svantechnical, but occasionally fires a plume/beam of Darksun energy

languid sonnet
#

Toxic Urchin-A hard mode yoyo from fishing in the abyss that is able to inflict venom on enemies

queen crater
#

Rework Abyss generation so it naturally fits into the world

obsidian mica
#

no Hell below abyss would be good

sick lynx
#

Pins

A pre-hardmode equivalent to the emblems

Ranger Pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any ranged weapon

Warrior Pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any melee weapon

Mage pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any mage weapon

Summoner pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any summon weapon (Sentries count)

Ninja pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any throwing weapon

All pins give +5% Damage to their respective classes

frosty crest
#

Divine Orb
Summons an orb to provide light
Made from 1 shadow orb/crimson heart + 1 magic lantern + 1 fairy bell + 1 wisp in a bottle + 1 suspicious looking tentacle + 1 strange orb + 5 nightmare fuel + 5 endothermic energy + 5 cosmilite bars + 5 phantoplasm + 5 darksun fragments + 3 yharon soul fragments + 25 auric ore at a Draedon’s forge

Exo light pet that’s basically just 100% light hack, even in the abyss. Grants +1,000 aggro to the player. Summons a rainbow colored Divine Orb that hovers near the player, kinda like immaterializer. Can be toggled between 100% light hack and just +6 light level via toggling visibility.

frosty crest
#

Give weapons an additional stat/tooltip line that just says “Piercing” or “Non-piercing” to make it easier to judge weapons and test things.

astral marsh
#

More NPC weapons upgrades

PreHardMode Guide : wooden bow
Hardmode Guide : wooden bow and frostburn arrows
Post Moon Lord Guide : Iron bow and Unholy arrows
Post DoG Guide : Gold / Platinum bow and Cursed flames / Ichor arrows

Just a example

tawdry condor
#

Early game accessories.

We could have smaller accessories, at least one for each class type. Mage, Thrower, Melee, Ranger, Summon so on and so forth. Because the one thing I have noticed Calamity lack is early accessories, sure we have the fancy new armor which is quite amazing on its own, but if we had some accessories that we could either craft for a simple amount or have it drop from a monster.

This can easily be balanced by just having every type of early accessory boost a specific amount of damage by 2%, such as Melee, Magic, Ranged etc etc. And it is an option to not have it be built into anything later on as I think we have enough "super accessories" as I would call them.

But this is just a small suggestion, it could be a tiny boost early game which would eventually be replaced by better accessories in the future. I might try and come up with some myself, seeing how implimenting items takes a bit of imagination and thought as to how it would look and what it would be named.

frosty crest
#

For the upcoming scal hitcap removal, I propose an idea:
Possibly raise the hitcap, and make it so the hitcap doesn’t instakill you, but instead makes scal immediately repeat the previous bullet hell, gain 1.5x damage and 2x dr, and/or maybe a few new attacks or other stat boosts or something.

bold coral
#

Pavlopetri - Atlantis upgrade
Crafting: Atlantis + 7 Uelibloom Bars @ an Ancient Manipulator
How it works: Rapidly shoots tridents that, on hitting a block or enemy, blossom more tridents outwards from where they hit.

None of the unique Leviathan/Siren item drops (save for Pearl of Enthrallment) have an upgrade, so I thought it'd be cool to upgrade one of the items.
The name "Pavlopetri" comes from a sunken Greek city, similar to Atlantis except real.

languid sonnet
#

Zen Candle-An upgraded Peace Candle that massively increases it's power of enemy reduction Would be made with A peace Candle pink gel and blighted gel

weak cedar
#

Make it so the Bumblebirbs that Yharon spawns appear on top of him so to speak rather than spontaneously appear midair. It'd be better if Yharon summoned his minions similar to how the Plaguebringer Goliath did.

This can be quite annoying if in a bad position, and it would make the fight smoother.

languid sonnet
#

Super small thing but flarebolt shouldn't be able to work underwater like all the other fire themed weapons up to this point in the game

silver ember
#

Given the overwhelming popularity of the Auric slime suggestion...
Implement Auric Ore-crafted bullets, arrows, and stacked throwing weapons so that one doesn't end up with an unusable excess of ore after all of the weapons and armor pieces are crafted.

tawdry condor
#

Exo Javelin
Shoots a large exo javelin that explodes on enemy/tile collide and do not penerates. Deals massive damage.
Insanely fast speed. Javelin inflicts Exo Freeze and Elemental Mix, and explosions inflicts On Fire!, Frostburn, Cursed Inferno, Ichor

Craft
Infernal Spear
Scourge of the Cosmos
Scourge of the Desert
Nightmare Fuel
Endothermic Energy
Phantoplasm
Yharon Soul Fragment
Darksun Fragment
Cosmilite Bar
Auric Ore

turbid trail
#

Calamitous Insignia
Mark of the calamitous monsters that roam this land, and beyond

Crafting Recipe: Elemental Gauntlet, Etherial Talisman, Elemental Quiver, Nanotech, Statis' Belt Of Curses, Statis' Blessing, Statis' Curse, 5 Shadowspec Bars

Gives a 30% increased damage and critical strike chance to every class
Grants every special trait given by the forces within it
+5/+10 minion slots
Gives an average chance of instantly killing normal enemies
25% chance of being critically hit

REASON: As the Demonshade armor is literally a glass cannon, it would spice things up a bit if there was an accesory that did the same thing.

tawdry condor
#

Give all tracers the ability to hover with space + down key, increasing speed by 9-10 mph and doubling flight time because this would be exceptionally helpful for all aspects of airborne horizontal movement as you go through post-ML progression
In order to not invalidate the Auric Tesla carpet, make the armour increase hover-time or somesuch

torpid pike
#

*The Nightmare Gale
"Scary monsters, and super creeps!"

Left Click: The bow rapidly shoots 5 nightmare arrows, each of them leaving a trail of homing pumpkin projectiles that explode and move at insanely fast speeds, and ignore immunity frames, the arrows also explode into a damaging black cloud that lingers for 4 seconds, dealing numerous debuffs like the pumpkins.

Right Click: Shoot 7 regular arrows.

Note: The arrows move at seraph tracer speeds. The cloud and the arrows also ignore immunity frames like the pumpkins.

Recipe: 50 nightmare fuel, 50 darksun fragments, 50 endothermic energy, 35 auric ore, 25 souls of fright, 25 souls of might, 300 spooky wood, 15 cosmilite bars, 50 phantoplasm.
Reason: The lack of ranged weapons viable against supreme calamitas that isnt a exoweapon, also as a halloween themed bow since its halloween obviously.*

torpid pike
#

*Nightmare Throw
"You feel a terrifying chill going down your spine, as if your soul is terrified..."

A post DoG yoyo that constantly summons a few dozen exploding pumpkins offscreen that can be controlled by your cursor and move at insanely fast speeds, the yoyo also constantly shoots miniature versions of the flame scythes that the pumpking shoots, at random directions, these flame scythes home at the enemy and pierce them multiple times before exploding inflicting numerous debuffs in the process.

The weapon ignores immunity frames.
The debuffs it inflicts: armor crunch, ichor, broken armor, cursed flames, burning, exo freeze, frostburn, godslayer inferno.

Recipe: 100 nightmare fuel, 75 endothermic energy, 25 darksun fragments, 20 cosmilite bars, 30 souls of fright, 50 phantoplasm, 300 spooky wood.
Reason: A yoyo beyond the obliterator, that is halloween themed and is viable even against SCAL, also as a halloween weapon for the next years halloween i guess.*

languid sonnet
#

Bloom Stone should be able to spawn a mini plaguebringer to fire plague ridden stingers at enemies possibly similar to the pre hardmode hornet staff in terms of size and firing speed maybe a tad bit faster

celest copper
#

Make it so the silva armor setbonus resets after healing from the nurse
Having the silva effect only work once per life can be just a wee bit annoying unless there was a way to reset it when the fight ends

torpid pike
#

*The Auricforce

An auric tier bow that autofires 6 auric rockets every half second, that move 3x faster than the arrows of the marrow, these auric rockets explode on contact, inflicting numerous debuffs, and dealing insanely high damage, the rockets also split into a nova of exploding auric lasers that deal way higher damage, and inflicts debuffs like the rocket, every 18 rockets.
The weapon ignores immunity frames.
Right click to rapid fire normal arrows.
The debuffs that the projectiles inflict: Armor crunch, Broken Armor, Ichor, Holy flames, Godslayer Inferno, Elemental Mix, Marked For Death, Vulnerability Hex, and Shred

Recipe: 30 auric ore, 5 yharon soul essences, 50 souls of might, 30 cosmilite bars, 5 galactica singularities, 3 cores of calamity.

Reason: A easy to craft post yharon weapon that is viable against SCAL, and in order to make use of the auric ore even more, since there is so much of it. Projectile:* https://piskel-imgstore-b.appspot.com/img/90a8d6e1-ddb8-11e8-985e-dd9e2e4fd49b.gif Dont use its just a example, The same goes for the bow aswell

dusk oracle
#

Increase the potency of the rare sand elemental's healing orbs after killing Golem, Moon Lord, DoG, and Yharon.

An occasional 15 HP you have to go out of your way for post-ML weak and don't even bother post-DoG.

Since the other waifu's contact damage becomes more potent after these bosses it seems most appropriate for these to also be the healing milestones.

trail atlas
#

The House Copier

Copies a house that has been boxed in with Copy blocks
Made from 50 Copy blocks and an Extractinator

so you make a house and ya wanna copy it and to copy it you have to put Copy Blocks around the house and then you put The House Copier next to the copy blocks and you wire the blocks and House Copier together. this is an annoying process, however i feel like this can help many. Now lets get to the point. When the house is finished copying it a message will appear saying "COPYING COMPLETE. PLEASE PICK UP TO PASTE" now you simply put it in an empty area, and if you got the necessary blocks needed to normally build the house, the machine will take the blocks from your inv and the house will appear.

Copy Blocks

"Used to copy a house"

made with 2 dirt + 2 stone + 2 clay

languid sonnet
#

Statigel Hook an upgrade to the slime hook from King Slime it would probably be slightly longer than the Ivy Whip with the same amount of hooks of the slime hook

tawdry condor
#

Mage's Cloak

Crafting : 1 Mana Star, 10 Silk and 10 Meteorite Ore, non-material.
Effects : When equipped in an accessory slot, it gives the player a 5% boost on all magic damage and 3% crit chance on all magic weapons.
Visuals : A purple cloak with small runes over it, covering the body of the player.

Ranger's Scarf

Crafting : 5 Tin/Copper Bars, 2 Lenses, 5 Silk and 10 Meteorite Ore, non-material.
Effects : When equipped in an accessory slot, it gives the player a 5% boost on all ranged damage and 3% crit chance on ranged weapons.
Visuals : A brown scarf that covers the player's shoulders and up to their neck.

Warrior's Medallion

Crafting : 10 Lead/Iron Bars, 4 Gold/Platinum Ore and 10 Meteorite Ore, non-material.
Effects : When equipped in an accessory slot, it gives the player a 5% boost on all melee damage and 3% crit chance to melee weapons.
Visuals : A small, golden medallion around the player's neck that goes down to their chest with a gem in the middle that is the same coloration as Platinum.

Thrower's Gauntlet

Crafting : 10 Lead/Iron Bars, 5 Wulfrum Shards and 10 Meteorite Ore, non-material.
Effects : When equipped in an accessory slot, it gives the player a 5% boost on all throwing damage and crit chance.
Visuals : A green-ish gauntlet resembling the Wulfrum color covering mostly the player's hand and lower arm.

Summoner's Gem

Crafting : 10 Tin/Copper Bars, 3 Topaz and 10 Meteorite Ore, non-material.
Effects : When equipped in an accessory slot, it gives the player a 5% boost on all minion damage and crit chance.
Visuals : None.

Reasoning for all of them : Calamity lacks early game accessories over anything else, these are little ideas that would remain balanced as 5% isn't significant when you are starting off since it wont escalate damage that much from already low damage weapons compared to late game.

frosty crest
#

Make it so right clicking an autohammer while holding a divine geode breaks it, yielding 5-10 of any gem, including amber and crystal shards. Makes farming gems for exo components a little easier, especially amber. As for the autohammer, geodes irl can be broken by hammers and sometimes have crystals/gems inside of them.

fickle bluff
#

Some lore for the oathblades. Perhaps demon kings would swear loyalty to their kingdoms by swearing their souls to the blades as symbolism. Therefore, the demon king's soul is bound to that blade. I will be using this lore for a similar item in my own mod, but I would not mind if you used it.

icy creek
#

petition to toggle off other people's weapons particle effects. playing with somebody using a heavenly gale makes me want to uninstall windows

astral marsh
#

Spirit Generator now is compatible with Fungal Clump

cosmic zenith
#

I know i made this suggestion a long, long while back but i'm not sure if it ever made it to the dev server so i'm reposting it.

Give the mage variants of all pre-ataxia calamity armours actual +mana stats, because as it stands they provide next to no benifit specific to mages.
for example daedalus is on par with cobalt, rather than being on par with adamantite like it should. because the DPS of daedalus vs. adamantite is literally ~25 extra damage for losing 80 mana and an additional -19% mana usage.
Reaver vs. spectre is also equally weighed in favour of vanilla, with spectre giving +60 mana and +13% and a great set bonus (no mana stats if you use the hood for sustain, though) where-as reaver gives a lesser set bonus and -5% mana usage, which is paltry compared to the vanilla counterpart.

In pre-hardmode calamity armours are also heavily outclassed by the pre-boss combo of wizard hat/diamond robe/meteorite leggings, and to a lesser extend the meteor and jungle sets, both of which provide great boons (lots of damage or lots of mana). the most mana any calamity armour provides is +20 from the aerospec chestpiece, and the most "mana saving" pre ataxia is 10% from statigel.

tl;dr calamity mage armours need proper +mana and -mana cost stats to be viable compared to the vanilla counterpart.

open veldt
#

Maybe add more jump type things for early game.

Explosion in a bottle-double jump causes an explosion under you damaging enemies

Back rocket- sort of wings but not really, it works where instead of a double jump it activates a rocket that propels you at high speed to the cursor direction. Hitting a wall does as much damage as falling at that speed would. Bypasses wing anti fall damage but not armour defense.

Toxic Bottle- similar to explosion in a bottle but it inflicts plague

Sulfuric Wings- type of wings that has lowish flight time but leaves a trail of sulphur bubbles

Pressure Charm- All enemies that do less than 20 damage to you (or other criteria that affects weak enemies) feel an immense pressure slowing them greatly and slowly lowering their health.

God's Jaws- sort of like piranha gun but much stronger and it's from DoG. After it kills the enemy it moves to the closest enemy and killed enemies explode and shoot lasers in random directions upon death.

Profaned Flask- Causes all attacks to make a profane flame explosion for mediumish damage.

Calamitous Scythe- very very slow use time but it has huge range and damage, uses also 100 Mana even though it's classified as melee. Dropped from SCAL

haughty dagger
#

Add more content to the plague, as currently the mobs changing don’t really give much of an atmosphere to me. Maybe add an overlay to the player’s screen of green gas, and maybe allow purification of the plague. Make it more noticeable outside of just enemies, even something as far as plagued jungle blocks that you need to purify would be fine with me. The plague currently seems unfinished and is really something I just brush aside with each play through.

Edit: maybe new music or a new background?

tawdry condor
#

Add banners for most if not all regular enemies in the mod, and i really want more boss masks and trophies for bosses that dont have them already, and new armor sets, like maybe void armor for the abyss, plague armor. and this is just my opinion, but i personally feel that the reaver and daedalus sets should be resprited.

open latch
#

Make it so when the boss health bars' details don't have anything relevant to show, they just show the boss' exact health. It's kinda bothering when it shows "(Parts left: 0)" or something like that when I wanna know the boss' health.
An option would be showing both exact health and details at the same time.

ivory tree
#

In case they ever do get sprites,
Core of the Blood God should look like a crown on the player's head, with the animated flame at the top emitting blue light, and,
The Amalgam could look like some sort of Alien Helmet, covering the player's eyes, with light pulsing through those weird vein things on the side.

surreal star
#

make it so like trophies from the bosses act like banners...but decrease the buffs by 1/2 or 1/4

hazy void
#

Small, but if possible, can you get those waifus to be dyeable?
On a more important note though, can we please buff Rare Sand Waifu? Her healing capabilities are obscenely dumb, with her healing projectile being not particularly easy to get, and also not being enough health for me to honestly care. In my opinion it would probably be better to have her just automatically heal you without a "catch this" projectile, if you want to keep the same heal power. I mostly say this because she's kind of the weakest waifu despite being so kind of vital.

frosty crest
#

Make Auric Tesla Armor give knockback immunity.

#

Add Asgardian Aegis to Celestial Tracer's crafting recipe, so you basically always have a dash and access to elysian guard. Also slightly incentivizes rev+ by saving an accessory slot.

frosty crest
#

Make Cnidrions drop 2-3 amber to provide an alternative way to get it.

shadow parrot
#

The original helmet pieces for Tarragon, God Slayer, Silva and Auric Tesla as a cosmetic helmet.

torpid pike
#

*Endothermic Annihilation
"Permafrost."

Left Click/Ranged Attack: Rapidly shoots 3 small endothermic fireballs every second, that explode dealing a sh- ton of damage and inflicting numerous debuffs.

Right Click/Magic Attack: Shoots a auto tracking endothermic endothermic beam that shreds the health of the enemy while inflicting numerous debuffs like the fireballs, but the mana cost is high.

Both of the projectiles ignore immunity frames.

Debuffs that the weapon inflicts: Frostburn, Armor Crunch, Godslayer Inferno, Broken Armor, Ichor,Elemental Mix, Glacial State.

Recipe: 50 endothermic energy, 2 cores of calamity, 10 cores of eleum, 30 phantoplasm, 30 ectoplasm, 15 living shards, 15 cosmilite bars.
Reason: A post DoG mixed class weapon, that is useful for both rangers and mages.*
A reference of the ranged projectile and the weapon (Don't use they suck.) https://piskel-imgstore-b.appspot.com/img/2b56aa4c-dea0-11e8-afcb-b7fe9b1d9161.gif

tawdry condor
#

Music selection; so in the settings you can choose certain bosses music, e.g. D.O.G You can choose scourge of the universe or last battle (ballos), for yharon you would have to option to use roar of the jungle dragon and for SCal you would have stop asking where and brutal, bloodstained calamity. There might also be an option to add a sound file to change the boss music for a certain boss.

frosty crest
#

Non-consumable Celestial Sigil
Summons the Impending Doom
Not consumable
Made from 1 celestial sigil + 5 luminite bars + 5 galactica singularities

Takes 10 seconds to spawn ML as opposed to the original’s 1 minute. Serves to make farming luminite slightly less boring/tedious.

frosty crest
#

Add Spirit Generator to Statis’ Curse’s recipe to give it more use and make Curse feel different than Blessing, as right now the only difference is the shadowflame effect.

night palm
#

Radiant wing

(Lots) magic damage
Insanely fast speed
Uses 25 mana
No knockback (inflicts dazed instead)
High projectile velocity if applicable

Eldritch tome/shadowflame hex doll style weapon with 180° spread, but has homing.
If enemy has more than 10% damage reduction, reduces the enemy’s damage reduction by 10% and the projectile bounces, then gains stronger homing than before. Repeat until DR is less than 10%. Inflicts daybroken if it doesn’t bounce.

Crafting: 1 eldritch tome, 10 dark sun fragments, 4 effulgent feathers

torpid pike
#

*Endothermic Star
"The remnants, of a dead star forged into a powerful weapon."

A non consumable, upgrade of the ice star, the weapon rapidly throws endothermic stars that move at insanely fast speeds, and homes in the enemy, acting like the razorblade typhoon for 6 seconds, before exploding into a nova of exploding endothermic sparks, dealing insanely high damage, and the star also constantly releases endothermic lasers, that deal a heck ton of damage.

The weapon ignores immunity frames, and inflicts numerous debuffs.
The weapon is also large as hell, for a throwing weapon, meaning it has a large radius.
The debuffs it inflicts: Armor Crunch, Broken Armor, Glacial State, Frostburn, and Godslayer inferno.

Recipe: 10 cosmilite bars, 50 endothermic energy, 10 cores of eleum, 3 galactica singularities, 50 phantoplasm.
Reason: A upgrade of a cool consumable throwing weapon, and a throwing weapon between celestus and the valediction.*

marble carbon
#

Add a few paintings to rep devs that can be purchased from the painter post boss of that dev’s choice. You guys all deserve some more rep in the game for all the hard work, and paintings can add a personal flare.

frosty crest
#

Unholy Flame
The very essence of the profaned flame
Not consumable
Made from 50 unholy essence + 10 divine geodes + [5 profaned shards + 3 consumable unholy cores + 1 rune of kos (these can all be changed if they don’t fit)] at a Draedon’s forge

Summons buffed version of all three sentinels at the same time, like Draedon’s Remote.
The reward is either nothing or maybe a special item, bit of lore or something else.
This would just be a neat addition and fun challenge, and would give post-DoG players a bit more to do.

torpid pike
#

*The Harvester
"Such eerie vibes coming off this weapon, like it was used to slaughter milllions of wandering souls."

A counterpart of the endothermic star, a throwing weapon, that ignores enemy frames like the valediction, but whenever it hits a target, a few dozen exploding pumpkins would appear offscreen and go towards the target at fast speeds, these pumpkins inflict numerous debuffs, like the weapon, and the scythe also shoots out spinning flame scythes that act like the razorblade typhoon, that last for 4 seconds before exploding.

Dropped by the pumpking (1% after DoG has been defeated)
Reason: A decent throwing weapon, that can be obtained just after you defeated DoG, that surpasses DoG's throwing weapons.*

dire scarab
#

Change the Starter Bag to have 200 rope, for faster early game world travel.

hallow marsh
#

Change the Storm Surge (pre-hardmode gun) to have autofire. The very fast speed and lack of autofire force to to click really fast and it's inconvenient and hurts after a while. I don't see why it isn't already autofire, really. Also, maybe it could be made slower along with autofire due to its high dps against bosses.

rain cipher
#

A sort of lore book containing all calamity lore in game. You would need to make pages first, each page relating to a specific part of the game, like the ocean maybe, the pages would be crafted using any lore item related to them, for ocean it would be The Ocean, Siren and Leviathan, Desert Scourge (or Desert Scourge could fit into a desert page as well), and Duke Fishron. They would also use an item dropped from each boss in it's category, and some random items also related to the lore page. Once all pages are gathered they can be combined into the single lore book. Another example could be a page dedicated to Calamitas. It would use the Calamitas Doppelganger, Brimstone Elemental, and Brimstone Crags lore items. Along with some ashes of calamity, cores of calamity, maybe calamitous essence, sigil of Calamitas, and maybe some souls of fright.

tawdry condor
#

If Cosmolight is blocked during boss fight than It would be nice if boss minions didn't get 60x health during solar eclipses if your going to be unable to skip through them. or maybe disable solar eclipses during boss fights (@sinful hedge idea)

noble cloud
#

Frost Nova
Enchanted by the winds of winter

What it Does: Semi-direct non-consumable upgrade to (though not made from) the Ice Star. Flings spinning blades/orbs that ignore gravity and slow to a halt as they move further out if no enemies are near. Rapidly moves after nearby enemies if there are any, dealing continual damage until they despawn (a few seconds after being thrown). Inflicts Frostburn and rarely Glacial State.

How It's Obtained: Dropped by the Ice Queen.

Why it should be added: Honestly, in my last thrown/summon-only playthrough I skipped the Frost Moon entirely, as it didn't have a single thing for either class. Now, it's no secret that Thrown doesn't have many options late hardmode save Xeroc Pitchforks, and so the Frost Moon would make a perfect point to add a new drop. Its functions are essentially a better Ice Star (which was a unique and fun to use weapon but ran out of ammo far too fast) and works well as a secondary to the Pitchforks as a result: homing and sticking around for a while makes them useful for things the Pitchforks couldn't catch by themselves!

compact ginkgo
#

Give Auric Ore a bar form to replace it in all recipes for more consistency with other Calamity ores

astral marsh
#

what about more Strange Plant or craftable dyes ? the vanilla ones are ugly af, something like Calamitas dye o astral dye will be great

Plague dye, Profaned dye or statigel dye would look cool

tawdry condor
#

Nerf end game throwing accessories and maybe weapons. They are way too powerful when combined together and in scals special box arena, stuff like scourge/nanotech/immaterializer can easily rack up dps comparable to apotheosis, and in places scourge doesn't work, celestus can still easily dish out 180-200k dps with a little aim. Another option would be to nerf the extreme dps boost you get from auric teslas 3.5x crit damage boost, because by that time 100% crit rate is very easy to get and it basically gives a 88.5% damage boost after the cap. It would be more fair if instead of 3.5 x it was 3x or even 2.5x so it would still be rewarding to remain at high health, but not wildly op

proud olive
#

I know that the base idea has been suggested before, so i spiced it up a bit, just put a blue checkmark if it still isnt good enough to be a seprate idea.
Core of Sol
The essence of the sun is powerful in this magnificant artifact.
The item would summon all the 3 sentinals of the devourer, but they would be buffed. It would be crafted with a rune of kos, 10 divine geodes, 40 unholy essense, and 5 cosmilite.
But that wouldn't be all it does. With this, Signus would drop Nightmare Fuel, void would drop Ethrodermic Energy, and storm weaver would drop cosmilite.
The items will spawn where their respective sentinal died after all of them have been defeated. None of them would drop as much as the counterparts you get them from (Like signus would drop 2-6, void would drop 2-6, and strom weaver would drop 1-3.).
It would be a nice alternitive way to farm Ethridermic energy/Nighmare Fuel and cosmilite since i know and am one of the people who dont really like frost moon/pumpkin moon and for those who dont feel like killing doggo like 8 times.

tender shard
#

Have the yellow background in "wasteland" to be implemented in-game for the Sulfurous Sea. Also maybe include a heat wave effect for the Sulfurous Sea.

proud olive
#

Solar egg
Summons the powerful creature of the dark sun...
Crafting: 2 solar tablet fragments, 1 life fruit, and 8 chlorophite bars.
Used to summon mothron without having to kill mechs for those insane people who want to skip every fucking boss they can.

errant lagoon
#

Alternate Dragon Egg recipe:
15 Luminite Bars
15 Uelibloom Bars
15 Cosmolite Bars
15 Efflugent Feathers
At Ancient Manipulator

This recipe would let you skip Bars of Life and thus Ravager. It's also more expensive than the current one to further incentivize killing some bosses. (Repost)

placid escarp
#

Flarenado Staff
Post-Yharon Summon Weapon
-Summons mini flarenadoes that follows you around. Those flarenadoes have very large detection range.
-Upon detecting enemies, these flarenadoes will quickly fly to them and rapidly shoot extremely fast homing dust flares that deal damage and explode in small AoE.
The explosions don't trigger any immunity frames.
-If there's atleast one Yharon son summoned, whether from Yharon's Kindle Staff or Godly Soul Artifact, these flarenadoes will deal increased damage.
Recipe: Sand Sharknado Staff + Yharon's Soul Fragments + Auric Ores

Meant to be the last upgrade of the sharknado summon weapon line that deals very good damage, and can easily hit fast targets.

wanton radish
#

As a new Death Mode change for the DoG, have the Sentinels in Phase 2 spawn at full power; by which I mean the stats they have when they're seperate bosses, and maybe even remove the limitations on attacks. It would help make the Sentinels more of a threat in this fight and create a real possibility of having to fight all three if you don't dispose of them quickly.

icy glen
#

Smart Bomb
What it does: It is a non-consumable item which when used damages all enemies slightly on screen, knockback nearby enemies AND removes all enemy projectiles for 1/1.5 seconds. Upon use it will basically grant the player with a grace period if they're in a spot of panic and want a second to get their head back in the game.
After its use it will have a downtime before being able to be used again (maybe 30 - 60 seconds), and possibly a period of reduced damage output for the player as to make it a balanced item like with health potions. It could also be disabled for certain fights like SCal or boss rush.

Crafting Materials: 25 Astral Bars, 100 Nanites for example, I couldn't think of a very good recipe.

Why: In bullet hell style games like shoot em ups and others like Enter The Gungeon, they have a bomb item which can damage everything but provides a brisk grace period for the player by removing projectiles. Many bosses in this mod are quite a bullet hell with many projectiles being fired, an item that can provide a grace period during these can make it more enjoyable for those who aren't that skilled.

dense basalt
#

Make calamity specific achievements in the game. The style of achievements should be like terraria’s achievement. Achievements for killing bosses, random luck like obtaining a legendary weapon, and actions you would have to complete like creating cosmic worm or exploring the planets

stable halo
#

Is it possible to reduce weapon use speed (speaking about biofussilade and genesis) a bit so it is possible to be used with force of earth from fargo's mod?

#

rigt now if you wear it you can't use these weapons without having sluggish/other modifiers

unreal stirrup
#

Now I'm not really one for nerfing anything, but the horror debuff is just too much sometimes.

maiden leaf
#

Add more side lore or arcs, because not everything needs ties to Yharim

weak cedar
#

Make it so the Daylight and Moonlight items no longer reverse the time.

Instead of reversing the time, they should set the time to 4:30 AM and 7:30 PM respectively.
I've heard the Cosmolight used to reverse time and was changed, but it makes little sense for these to not change as well.

frosty crest
#

Make Polterghast drop 20-30/40-50 phantoplasm, to make grinding it late game easier.

agile horizon
#

Asgard's Valor line "slight rework"

Visibility toggles the shield's appearance, when it's on - you dash into enemies like SoC, off - piercing dash (that's how it currently works and gets you stuck in things when you don't want it to happen).
Dash toggability is instead bound to a hotkey.

Fab knows why this particular suggestion is a thing.

atomic sequoia
#

Mod suggestion
Purge of Peace
*Can be used on all modes
*Toggleable
*Crafted from Demon/Crimson Altar with nothing
*TRIPLES enemy HP and attack but you earn about thrice as much Stackable Materials, and some drop rates are multiplied by 1.5x.
*When it's toggled, bosses summoned automatically have a higher chance of spawning but only when you are away from an NPC.
*Boss HP. Attack, and Defense are doubled and so are their stackable drops. Player and NPC health regen is disabled during boss fights and 5 minutes after the fight if you lose on revengeance or higher

blissful trellis
#

*Make the Slime Rain in Hardmode (*or post-Skeletron, suggested by @elfin mango) spawn the Slime God

Reason: Slime King's drops are pretty useless in hardmode (except for about 12 gold), but the slime god can be a challenge and drops useful items for weapons and more gold.

blissful trellis
#

Make the Catastrophe Claymore have more visible particles on swing because I cannot see where i'm trying to hit when I swing the sword (the particles are very few colored dots)

fast hawk
#

Change the Elysian Wings from a wing to an accessory that boosts mobility and adds holy flames to attacks

Reason: At the point where you get the Elysian Wings, there is absolutely no reason to equip it over the Seraph Tracers for where a player is normally at in the world. Some wings < Wings and sonic speed and Lava immunity and liquid walking properties. Mobility is because it's wings (duh,) and holy flames because it's from Providence

(btw for those who can see my deleted post, I accidentally pressed enter without holding shift)

languid sonnet
#

Being the silver/tunsten tired yoyo Ralley should be craftable with silver or tungsten bars to give more flexibility for yoyoers early on at leaet imo

tawdry condor
#

repost
update the "lul" item so that it removes itself from your accessory slot (or similar) when it kills you.

gleaming stump
#

Make Shroomer a more viable weapon.
Damage from 200 > 225, boosts base DPS to just below 900
Add the Sniper Rifle's zoom to it, since it's an upgrade to it
Increase critical rate to 29%, matching Sniper Rifle's
Musket Balls should turn into HV rounds, just like Sniper Rifle

haughty dagger
#

Write a book.

Sounds like a dumb idea to some, but for me I think the lore and storyline of this mod would make a great book. I have been wanting to suggest this for a while, I have no idea why I did it just now. Maybe the books could be about what happened before the player was created? The backstory to calamity - terraria?

Only reason this wouldnt work out is because not that many coders are authors for books as well. Maybe it could be sort of like with DMDokuro, you could hire someone to do this?

maiden meteor
#

Scatter ‘ancient libraries’ or something similar around the world and have them have some lore, such as statigel or something.
This could add some variety and story to the game/world.

distant shuttle
#

Unaware of if this is needed or not

Altering the King Slime AI for Revengeance/Death mode to have him teleport to you more often/after not hitting you after a certain time. My reasoning is because when starting the game you get your starter items, one being the slime staff. Simply breaking a pot means you can rope up and kill KS within like the first 10 minutes of the game. It seems a bit easy.

maiden meteor
#

Un-nerf or at least buff by a bit the Vortex Armor stealth nerf.

I’m pretty sure when you go into stealth, your damage is halved and u can’t crit.

Pretty self explanatory, I think the stealth could be nerfed a bit, but not THAT much.

tawdry condor
#

Expand worlds horizontally by 800 blocks. This will fix bugs that are related to the world expansion. It would function like the world size options do don’t worry about adding new content to fill the spaces on the sides.

tawdry condor
#

Eliminate all dodging abilities while Armageddon is active. (Stuff like counterscarf, statis/ninja belt, titanium)

maiden leaf
#

I might get warned for this, but couldn't some of the really big mod developers ( Fabsol, Sam, Dan, Etc. ) ask for what the new armor spriting in 1.3.6 calls for, to atleast semi-prepare for the modapocalypse ?

sudden hearth
#

Rage and Adrenaline should have different sounds, not just the phantasmal deathray. Either one can have deathray sound, one can have another sound, or just a new sound for one of them, or just two completely new sounds. Pretty easy thing to add that would add a lot to the experience, at least for me

sudden hearth
#

Vanquisher Bullets, like vanquisher arrows but bullets 🤷
or something unique like "nightmare bullets" (nightmare fuel)

tawdry condor
#

New armor sets to go along with things in the mod, like a plague armor, abyss/void armor that can make it easier to survive in the abyss, and profaned armor, ect.

tawdry condor
#

This might have already been suggested, but it would be cool to have a placeholder theme music box once SBC is added

weak cedar
#

Similar to Draedon's Remote, have an item that summons all 3 mech alts (Cryogen, Brimstone Elemental, and Aquatic Scourge) all at once buffed and without enrage states.

This would be for a challenge and have no special drops.

proud olive
#

Re-name the Dannydab emote to Dannydabvito

#

A nice thing to add would be craftable gold furniture. It would be made with with gold/platnium, though make it a bit expensive, as to not make pirate invasion too obsolete.

noble cloud
#

As an alternative to the last suggestion, Make the Pirate sell the Pirate Map, as all other invasion items (save Martians) are sold by NPCs in Calamity and it would make sense as well as being a nice quality of life change to have it be buyable.

astral marsh
#

make the Truffle sell the Decapodita Sprout and the Truffle Worm
that has more sense

bold coral
#

Decapodita Sprout needs 15 Glowing Mushrooms and 2 Glowing Mushroom Seeds to be made instead of 25.

frosty crest
#

Abyssal Glowstick
May attract unwanted attention
Made from 50 glowsitcks + 5 lumenyl at a hardmode anvil (makes 50)

Works like a regular glowstick, but is much brighter, being able to illuminate a 20x20/15x15/10x10/5x5 (layer 1/2/3/4) tile space after being thrown. They provide a much dimmer light if just held. While at least one is in use, you get +300/+500 (layers 1&2/3&4) aggro.
With the abyssal diving gear and abyssal diving suit equipped, there is a 50% to not consume them on use.
Could also have sticky/bouncy/spelunker variants.
Serves as another abyss exploration tool and for people who don’t want to have to equip lumenous amulet or similar.

maiden meteor
#

Remove the craftable boss summons. They literally have no reason, since you could just buy them from the respective npc.

For example, why craft a plantera summon/teratoma/overloaded sludge etc etc when you could just buy it?

weak cedar
#

Change portable bulb to use Chlorophyte or Perennial bars instead of Bars of Life so the summon isn't locked behind Golem.

maiden meteor
#

Buff Astral armor and weapons.

Literally everyone skips them since they are really bad compared to other armors and weapon of that tier.

Maybe a better set bonus? Idk

noble cloud
#

Possessed Skull
The dying screams of uncountable legions cry from within it

What It Does: Thrown weapon, flings Ravager heads that move slowly and home in on nearby enemies, while spitting flesh blobs in a radial pattern around themselves as they move. Slow use time (to prevent lag), but deals high damage. (The skulls also alternate between having red and blue eyes, but this is solely an aesthetic difference.)

How To Obtain: Dropped by Ravager.

Why It Should Be Added: Thrown suffers horribly post-golem/pre-moonlord and needs more viable weapons for that time. In addition, Ravager only drops one weapon, which is odd, and thus a new weapon drop for it would only make sense.

surreal star
#

Summoning Ring
The power of summoners rest in this ring

The ring is an early summoner accessory that provides the user with 5% summon damage and 1 extra minion.

How to make 30 rich mahogany, 30 cobwebs and 1 ruby

Why: Many summoners struggle to deal damage or accomplish much in early game, and the wulfrium armor could take much time to create, so this accessory could help out summoners who start with the slime staff to do alittle bit more damage.

cyan seal
#

Give Cryogen's shield a grace period for 1-2 seconds where it can't harm you after it respawns.

Hive Mind, DoG, and Cryo himself have it. Why doesn't his shield?

frosty crest
#

While in the abyss, you gain aggro equal to {[10%/20%]/[20%/30%]/[30%/40%] (Rev/Death)} (Pre-hm/Hm/Post-ml] of you current rage points, which stops increasing after {5000 rage points/[500/1000/1500 aggro]}/{7500 rage points/[1500/2250/3000 aggro]} (Rev/Death). Additionally, after reaching 8000 rage points on deathmode, all enemies in the abyss act hostile towards the player.
Serves to make the abyss a bit more challenging on rev/dm, as well as incentivize not getting hit.

weak cedar
#

Give the Devourer of Gods an extra second or two of invincibility right before the laser walls to give more of a warning for when they are coming. This is especially a problem on smaller resolutions.
An alternative option is a chat message a few seconds before the laser wall.

atomic sequoia
#

ABYSS LAYER 4 EXPANSION:
Give abyss minibosses extra stats and better loot at layer 4, so there is a reason to come back at the very end after you have defeated the devourer of gods.
For example, reaver shark, colossal squid, and eidolon wyrm can have drops like endothermic energy and nightmare fuel so there is a second way to get such materials.
Increase the adrenaline rate at the layer.
Tripod fish- Critter that can be found at the very bottom
After defeating Bumblebirb, enemies like bobbit worms get buffed significantly
Misc. buffs:
After defeating all abyss minibosses and one buffed one at layer 4, all pre-Yharon bosses are buffed significantly and drop some decent hardmode/post-moon lord loot (example: Eye of Cthulhu drops more demonite and also on expert, uebiliom ore, and evil biome bosses drop unholy essence). An exception is given to the DoG's buff for the 3 wins after the boss has been defeated initially.

velvet oak
#

A side mod with music boxes of all of calamity's mod music so we can enjoy it even outside of calamity

proud olive
#

Bed of Life
A bed worthy of gods
Respawns you at full HP when you set your spawn point to it.
Made with 20 silk, 4 bars of life, 5 living shards, 10 feathers, and 20 souls of light.

frosty crest
#

Nanoenhancer Station
Can be found in either abyss houses or crag houses (one or the other, to be decided by devs)

Grants +10% throwing velocity and a 20% chance to not consume throwing weapons.

(Placeable) Throwing version of crystal ball/sharpening station/bewitching table/ammo box.

—————

Recharge Station
Made from 1 ammo box + 1 sharpening station + 1 crystal ball + 1 bewitching table + 1 nanoenhancer station + 10 omega healing potions + 5 cosmilite bars + 5 phantoplasm at a Draedon’s forge

(Placeable) Grants a single buff that gives the effects of the component buffs for 30 minutes each, fully heals the user on use and grants full rage.
Serves to reduce buff clutter and provide a way to get ready for combat immediately after respawning (could also include calamity potions and their effects or something).
Doesn’t do anything while a boss is alive and has a 5 minute cooldown between uses.

blissful trellis
#

Add more of an incentive or actual reason to go to the Abyss.

New Calamity Users dont even know about the abyss because it is guarded by a Sulphur ocean that kills you prehm(?), and there is no real reason to go to the Abyss until post-plantera, where you need some tenebris and other items from down there. I didnt even know it existed until I looked at the wiki for how to get tenebris, and I progressed just fine until then.

As for a reason to go there, maybe a common accessory that everyone upgrades should require an item or block from the Abyss, like to make a bloody worm scarf you need some of the common abyssal blocks or any other modded accessory everyone seemingly uses in their playthroughs.

There are better ways to do this, but it is my interpretation of the problem.

frosty crest
wanton radish
#

This would require Dokuro to actually make it, but I say give the Adult Wyrm its own unique remix of Threats of the Ocean Floor
Because really, that thing is basically Calamity's Dungeon Guardian, might as well give it a special theme to amplify the "You're fucking dead" feeling

frozen nebula
#

the #suggestions-voting channel description it says to "dump any ideas for the mod or server in here" this could be changed to say something about dump it in #suggestions-discussion to get feedback first like all the pins say for you to do, nobody ever reads the description so it doesn't really matter but it still might help prevent one flawed suggestion every now and then

maiden leaf
#

Make the God's Gambit occasionally shoot out a slimy projectile to keep it on par with other weapons.

maiden leaf
#

Second Suggestion of the Day:

#

Nerf counter scarf so it only dodges attacks that do less than X amount of damage, but have an upgrade to offset that.

frosty crest
#

Auric Deathbringer
Cripples foes with a barrage of auric orbs
Made from 1 golden gun + 1 marked magnum + 1 lunic eye + 1 elemental blaster + 5 endothermic energy + 5 nightmare fuel + 5 cosmilite bars + 5 phantoplasm + 5 darksun fragments + 3 yharon soul fragments + 25 auric ore are a Draedon’s forge

Deals true damage like the current “other” weapons. Fires a variety of homing orbs that go though blocks and don’t pierce. Yellow, purple and orange orbs inflict ichor, marked for death and armor crunch, respectively, for 7 seconds each. Green orbs inflict silva stun for 2 seconds. Blue orbs inflict exo freeze for 1 second.

Exo debuff weapon that inflicts most of the weakening debuffs to make damaging bosses easier. Also serves as a support weapon for summoners.

frosty crest
#

Make Auric Armor’s flying carpet slowly fade away over time until disappearing when you run out of flight time, to give the player the ability to prepare to move out of the way of incoming projectiles instead of it just disappearing and potentially dropping you into a projectile like it does currently.
Also, maybe buff Auric’s frost barrier so if an enemy hits you, you emit a small explosion that deals a bit of damage and inflicts exo freeze for 1 second.

graceful abyss
#

Plaguebringer Wings
Wings pried off of the plagued bees of the Jungle.

Recipe: Bee wings + 8 Plague Cell Canisters at a Mythril/Orichalcum Anvil

Flight Stats in between Starlight and Discordian Wings in terms of Height and Airtime

An idea for extra lore of the Plaguebringers and Plaguebringer Goliath

frosty crest
#

Add a dash hotkey and an option to toggle between using the hotkey to dash or double tapping a direction to dash. This way you can use the hotkey to avoid accidental dashing while doing small, precise movements, but still have the option to use the old way if you prefer it.

atomic sequoia
#

Make it so you can craft Revengeance from nothing at a Demon/Crimson Altar to make it an easily-obtained item rather than having to make a new character to obtain it.

frosty crest
#

Give Adult Eidolon Wyrms a 100% chance to drop Lul after Supreme Calamitas has been defeated, maybe only in Rev+. Gives people who died more than 3 times to Scal a way to get Lul, and gives the “unkillable” enemy a unique reward.

maiden leaf
#

To reduce file size, maybe sift through the code and see if there is anything to clean up?

night palm
#

Also to reduce file size, compress the music tracks a bit and if possible make them a different file type like .ogg instead of .mp3

maiden meteor
#

Change the crafting recipes for profaned rock.

Currently, the recipe for profaned rock are as follows:
1 unholy essence + 1 stone = 1 profaned rock
This is bad since 1 unholy essence for 1 block is a bit steep, so maybe change it to 5 or 10 profaned rock?

surreal star
#

Poseidon's Trident
The aquatic creatures bow before you

How to make: One trident, 5 stars, 5 coral, 2 water bucket and any gem. Construct near a demon altar

What is it. Its a melee spear which is an upgrade to the trident found in underwater chests (I think that's the name). The right click attack allows user to stab enemies, causing bubbles to pop out, hitting enemies near it (not homing).

Why for its existence: The Trident doesn't get the love that it deserves, so that's why i wanna upgrade it so it can have a more useful purpose. It also provides good ranged melee attack if one doesn't have yo-yo or any boomerang.

maiden meteor
#

Make super dummies available way earlier than DoG.

imo there is no reason to keep it behind DoG and would be very helpful for testing dps.

hazy whale
#

The Royal Carpet
A third alternative to Angel Treads/MOAB(specifically the multijump) that could use a Grand Scale, Flying Carpet, and some other materials? Doesn't count as wings and would probably look like the Auric Tesla flying carpet and have long-lasting flight vertically, negate fall damage, and maybe grant slow fall like wings? This item would replace the Flying Carpet in Auric Tesla's leg piece. I'd say it would fly as fast or a little faster than the Angel Treads.

maiden meteor
#

Power Sacrifice (or something similar)

Sacrifices damage for defense
Rev+ only accessory
Recipe: idk
Raises the DR cap to 60%
Every % of DR past the old DR cap will decrease your damage by 2.5%
This stops after 60% DR. Your DR will also not increase after that.

Basically a perfect accessory for multiplayer tanking

There could also be an ‘opposite’ accessory to this.

mossy prairie
#

Bloom Stone change-

Instead of having it act like the Flower Boots and grow grass/herbs where you walk, have it summon a Plaguebringer to fight for you. AI similar to hornet summons, which idles near the player like a normal summon.

why : The flower boots effect is very niche and unused, I don't think a relic of such rarity should have an obscure effect like it.

rigid scarab
#

Auric Greatguard
Upgrade to Brand of the Inferno, pressing right click with any shield a moment before (including the calamity shields) an attack will block it, increasing the damage of the next swing of this weapon by 500% and the struck enemy will explode into an auric explosion, rarely inflicting Shred. (does not work on certain enemies, minibosses, and bosses for obvious reasons.) You cannot block again once activated for 20 seconds.
Crafted with 30 Auric Ore, Brand of the Inferno, 5 Cosmilite Bars and 3 Yharon Soul Fragments at. Draedon's Forge

maiden meteor
#

Make Shield of the Ocean, Ornate Shield, Frigid Bulwark and Rampart of Deities appear on the player, as well as being useable for Brand of the Inferno.

proud olive
#

Craftable cinderplate:
How to make: 30 Sunplate Blocks, 1 Essence of Cinder, and 30 Hellstone. Makes 30 cinderplate.
Reason why: Cinderplate blocks look cool, and are neat for bulding, but there is only like 250 for each world. Making them craftable would be really nice.
Along with this, Cinderplate furniture (All of these are crafted at a Mythril/Orchalium Anvil) called Emberflame furniture. Bones/lead bars would be replaces with Hellstone Bars and Torches would be replaced with ichor torches. Also, with this most likely cinderplate should be removed from ashen/ancient furniture recipies to be better with this and becuase the alternitives are easier to get anyways.

proud olive
#

Fix the Desert Scourge Mask making your neck invisible, if you can.

muted kestrel
#

A (hopefully possible) fix for songs with internal loops not working correctly: split the opening part and the part that loops into two different sound files and add a second NPC to make it work.

Boss:
-Plays the looping part of the song without the intro attached, otherwise no change

Second NPC:
-Invisible, intangible, constantly follows the player
-Different one for each boss
-Plays the opening part to a boss's internally looping song at a higher priority than the boss
-Set each one to automatically despawn after a certain time, the amount of time matching the length of the opening part of the loop

rain zealot
#

An item, perhaps a spyglass obtained from Golden Crates, which reveals a certain radius of the map around the player, and can be used once a day, like the Enchanted Sundial. A simple name for it could be Enchanted Spyglass.
This would provide some more use to fishing and may encourage some people to try fishing more, as well as serving as a fine exploration tool for finding things like altars and whatnot.

#

As a separate suggestion to the above suggestion, it could be upgraded using late-game Abyss materials to increase the revealed radius on the map around the player.

frosty crest
#

Buff Greatsword of Blah
Almost no one uses it, and its tier contains voltaic, scourge and empyrean, all extremely good weapons. To buff if, I propose making each of the rainbow rectangle things the main projectile leaves behind as it moves fire homing orbs at enemies, make the main projectile home, and make it spawn a small rainbow infernado instead of a rain cloud or whatever it is currently.

dusk oracle
#

Push back Energy Staff to post-Providence
....and give it a little buff to compensate
Its available immediately after moonlord who drops two separate sentry weapons, pushing the energy staff back a bit will give those two weapons some time to be useful and even up the progression for sentry weapons a bit.

rare sail
#

Corrupted Spikeball
An non consumable throwing weapon, can be obtained right at the start of Hardmode.
What it does: Throws a pink, slighty larger than casual Spiky Ball projectile that acts in similiar manner to slime god tome ball attack, but it stays a long time in the air. Weapon itself has an same use time as Frostbrand projectile fire time.
Crafting: 15 Souls of Night, 20 Crystal Shards, 200 Spiky Balls and 10 Adamantite/Titanium Bars.

Reason: From what I've heard Thrower doesnt have many options in Hardmode besides throwing consumable weapons (and some other non consumable ones) + I think that people prefer non consumable throwing stuff more.
Also its Just Shapes and Beats reference.

frosty crest
#

Birb Wings
Soft and fluffy
Excellent acceleration: 300
Excellent flight time: 230
Double tap (up key/W) to to a vertical dash
Made from 15 effulgent feathers + 5 cores of cinder + 30 souls of flight at a Draedon’s forge
Alternative to elysian tracers, and can do a dash that goes straight up and does not cost flight time by double tapping W.

frosty crest
#

Cosmic Cart
Made from 1 mechanical cart + 5 cosmilite bars + 5 phantoplasm

Works similarly to mechanical cart except it’s a bit faster, shoots godslayer lasers that inflict god slayer inferno for 7 seconds and grants 10% damage reduction while in use (not calculated separately)
Adds a minecart to calamity and makes getting around a bit faster

proud olive
#

Bundle of Horseshoe Ballons
Allows the holder to quadruple jump
Negates fall damage
Crafting; Bundle of ballons and 3 Lucky Horseshoes or Yellow Hopreshoe Ballon, Blue Horseshoe Ballon, and White Horseshoe Ballon at a Tinker's Workshop

Reason: I find it annoying that the bundle a ballons dotn negate fall damage, making you not being able to jump as high without dying or taking alot of danage.

surreal star
#

Cryo Shield
The Shield that once protected the cryo master now protects you

Creates a shield around the player under 25% life, enemies that inflict melee attacks will be damaged and proves life regen while inside shield (lasts 10 seconds)

Where to get it: Cryogen Always

Why: I feel like the soul of Cryogen is pretty useless in its stats, I mean dealing 10% damage, frostburn effect and ability to fly is good, but i think the accesory is easily able to be replaced..so this accesory could server a greater purpose until the players get the asgardian valor,

frosty crest
#

Make it so any existing boss drop weapons can be converted into another weapon from the same boss at a Draedon’s forge (doesn’t work for 100% drop weapons or legendaries/yharim’s crystal) (example: you get a holy collider, you convert it to a blissful bombardier)

tawdry condor
#

Exodium themed weapons, armors, and furniture, because the ore currently seems pretty useless, as its only used to make the soul relics and thats it.

glacial thorn
#

Downloads for previous versions of the mod (if possible). It'd be nice to experience Calamity in its old days.

night palm
#

Expansion of @frosty crest ‘s suggestion:
Jungle Dragon Wings
King of Jungle and Sky
acceleration: 4 (slightly better than celestial tracers)
flight time: 400 (better than celestial tracers)
Double tap any direction dash in that direction
Made from Birb Wings, 10 dark sun fragments, 10 yharon soul fragments, and yharim’s gift, at Draedon’s forge
Non-revengeance mode Alternative to celestial tracers, and can do a dash that goes any direction.

slim ridge
#

Ok so, I’ve suggested this once before, but I think I picked a bad time to do it. This seems extremely fitting, but Yharim’s rev pet drop should be a tiny Yharon.

chrome flare
#

It seems the mod doesn't even add one hook, what about a couple new hooks that can reach farther & faster? And possibly a new minecart dropped by SC or something?

regal verge
#

A new, post-ML grappling hook: Signus-based tendrils of nether. Longer and faster than the Lunar Hook, and there's six of them. Not much to it, really — just eldritch back-tentacles for the Terrarian.
Alternately, they could be literal tentacles, and drop from the Colossal Squid post-Polterghast.

#

On a similar note, a more niche, Cryogen-based frozen hook (an Expert(?) drop) that functions similarly to the Anti-Gravity Hook by not pulling you towards the anchor point. However, the difference would be that wherever you move to, you stay, no matter how close it is to the anchor points (rather than being pushed out to the maximum distance as soon as you let go of the movement keys like the Vanilla A-G hook).
Basically, when you hook onto a surface, you can suspend yourself in midair anywhere within range (and any direction) of the anchor point/s. This would be more for building, exploring, and mining than combat.
Perhaps it could get a Polter-themed upgrade Post-ML, considering how Polterboi's tentacles are used to help it move.

autumn saffron
#

Throwing class doesn't have a lot of accessories that is useful in hard-mode and Post-M.L (excepted the Nanotech), I think that we need more accessories to that poor forgotten class.
As I can see, there is only 4 items for a throwing class player :

-Raider's Talisman
-Statis' Ninja Belt
-Statis' Belt of Curses
-Nanotech (the most useful)

So yeah, maybe you won't agree with me, maybe you will. I dunno ¯_(ツ)_/¯

tawdry condor
#

make lunic eye and golden gun use local npc hit cooldowns so they aren't blocked by/won't trigger standard piercing invul frames. right now with the standard piercing system, these weapons will block your other piercing projs from hitting - or if you have other projectiles on your target, you won't be able to hit your target with golden gun/lunic eye.

read: if you are playing summoner, have fun trying to apply debuffs with these because your minions are blocking your shots. you might as well just use some gun with ichor bullets to apply it instead, and marked magnum over lunic eye because that one isn't piercing, which defeats the whole purpose of golden gun/lunic eye in the first place.

halcyon elbow
#

Galaxy Grappler
Post-MoonLord hook

Recipe: Dual Hook + 5 Galactica Singularities + 10 Meld Bars + 5 Luminite Bars

Acts like Dual Hook (up to 2 hooks shot at once), but with exception that once hook touches grapple-able block, it dismantles after 1 tick, not stopping you and allowing for rapid turns/wings refresh. Length - about 35 blocks, velocity - Bat Hook

frosty crest
#

Tinkerer’s Blessing
May your reforges be pure
Either bought from goblin tinkerer for 999 platinum after WoF has been defeated or dropped by the tinkerer at a 1% (5% with defiled rune) chance

Accessory that prevents you from getting purely negative modifiers to make grinding reforges less annoying.

frosty crest
#

Make Asgardian Aegis dashes while in the air not cause you to lose height, meaning if you dash you’ll go in a perfectly straight line left or right. This makes the dash distinct from Elysian Aegis’ dash and makes the dash somewhat usable for scal and better for yharon.

maiden meteor
#

Manaforce potion

Increases max mana by 20%

mana costs could be raised in order to compensate

#

Mana flower effect can be toggled off if you toggle the visibility of the Ethereal Talisman
Reason: So people who prefer mana regen can have their way

deep rapids
#

Add subnautica-style ambient noises of sea monsters to the empty top layer of the abyss

cobalt drum
#

Add a book with all knowledge you gathered with the bosses and some more

tawdry condor
#

Make difficulty changing items do not kill the player when a boss is alive, but make them unusable when a boss is alive.

sleek veldt
#

Arachnid Atrocity
Making a gun that fires spiders, out of dead spiders. Seems about right

60 ranged damage (Spider egg/rocket damage)

Fires a rocket like projectile that after 5 seconds explodes into between 5 and 15 small spiders like the one used in the queen spider sentry. If it hits an enemy, the egg sticks to them dealing 20 dps during that time period.

While this is in your inventory the dryad will sell spider eggs for 5 silver each.

The crafting recipe is 20 spider fangs, 1 shotgun, 100 cobwebs

maiden meteor
#

Since the 666% DoG second phase health bar doesn’t work and instead shows 600%, why not just remove it altogether and just make it show like any other boss

half cypress
#

I dunno if this appeared before, but...
Boss Health-Bar Themes
Probably something akin to the upcoming border style shown in a 1.3.6 spoiler. Colour, Geometric and text changes included, and a button to swap between themes. (Assuming that's possible) EDIT: Someone else suggested the theme changes on depending on which boss you're fighting. Maybe this could also be a function you could switch between?
Why? I just think the boss health-bar currently looks good, but doesn't really suit Terraria's pixelated theme too much. More themes would be really good so you can tune the feel of a boss-fight to whatever you wish...

subtle solar
#

Make the gunslinger class great again. It didn't have much ammo to use especially on post ML. And gunslinger is kinda useless on post DoG and post yharon because it didn't have many weapons to choose. Also make the launchers great again. The strongest launchers before the megafleet is just the scorpio, blissful bombardier, and starfleet.

atomic sequoia
#

If there’s no LORDE, remove BOHLDOHR and SYNTAX ERROR as it’s pretty much useless now except if you’re crazy enough to crash the game.

atomic sequoia
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Critter Cannon:
A pikmin-inspired hardmode gun that uses critters as ammo. If the creature is golden, it does 5x the critter’s base damage on hit. You can craft it from illegal gun parts, fuzzy carrot, 10 stingers, acorns, snow blocks, starfish, and 10 shroomite bars at an autohammer.
Why: why not? We’ve kinda ignored critters at this point and they need a bit more love... IN THE NAME OF FIREPOWER! There could be many possibilities with all the critters you can catch. For example: penguins can hit and slide, goldfish can swim fast as hell from that barrel, and squirrels can throw nuts at the enemy (and die like the rest of them if they take damage.)

tawdry condor
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Allow us to change damage type between Throwing / Melee for weapons that appear in both damage types in the Crafting by hand.

frosty crest
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Greatlash
Fires a pair of exo flails that annihilate all in their path
Made from 1 nebulash + 1 mourningstar + 1 flairon + [1 KO cannon + 1 tumbleweed (these flails can all be changed, these two especially)] + 5 nightmare fuel + 5 endothermic energy + 5 cosmilite bars + 5 phantoplasm + 5 darksun fragments + 3 yharon soul fragments + 25 auric ore at a Draedon’s forge

Exo flail that fires 2 nearly-overlapping projectiles like solar eruption/mourningstar that ignore i frames, inflict elemental mix for 10 seconds and inflict exo freeze for 1 second. Additionally, the 2 main projectiles fire bursts of homing orbs at enemies and the base/handle/whatever of the flail also fires out 3-4 regular-type rainbow flails (think sunfury) on use that explode on enemy contact.

Serves as a non-sword exo weapon and another flail, because flails are a really fun and unique weapon type that’s kinda underrepresented in calamity (hence the amount of vanilla weapons in the recipe).

proud olive
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Boulder
Squashing entities since... forever
Or, an alternitive flavor text,
You're a pioneer now.
Summons a pet boulder mount
Has a jump 5 tiles high but goes 40 mph to compensate.
1/20 drop form earth elementals
Rolls 40% faster down hill and rolls 20% slower up hill.
Hurts enemies (100 damage) if you go fast enough, and does even more damage (250 damage) if you jump on them. after yo jump on an enemy, you bounce off them 20 blocks away.

earnest portal
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Possibility for a standalone Revengeance Mode

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maybe ported for lock-on to other conttent mods

deep rapids
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Add an in game timer for normal mode playthroughs to promote speedruns to scal without requiring external split monitoring software. (Also, a boss dying is a pretty simple flag for Terraria)

The timer could just convert ingame d&t into seconds and tally that, but since you need at least 5 ingame nights to fight normal bosses/hardmode bosses/the three night events (and only one in a million runs gets all the vanilla bosses in the first two nights), a standalone timer would be better to account for forcing day/night for required events.

Speedrunning expert+ seems pretty niche and death mode would take ages without a cheese like the old Halibut Cannon, while normal mode is a cakewalk.

atomic sequoia
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Since they don’t have any buffs yet for the HP stat in revengeance and death modes, why not increase the health for storm weaver and profaned guardians like how signus (and later, Ceaseless Void) are treated? For the best balance:
Storm weaver: 990,000 on revengeance, 1,755,000 on death.
Revengeance: Phase 1: about 300,000, Phase 2: 690,000
Death: Phase 1: 650,000, Phase 2: 1,105,000

Profaned guardians:
Main: 179,000 on revengeance, 225,000 on death
Rock: 65,000 on revengeance, 95,000 on death
Crystal: 50,000 on revengeance, 75,000 on death
other Death changes: if one guardian is killed, the other 2 get much higher attack. This stacks with it's revengeance boost for the main guardian. Rock exclusive: Will attempt to tank your attacks whilst being MUCH closer to the main one. Crystal exclusive: spams fire orbs and never charges away from the main.

earnest portal
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Possible to get a standard lock-on revengeance mode that can boost other mods

frosty crest
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Squid Launcher
Made from 1 barracuda gun + 10 depth cells + 10 lumenyl + 5 black ink + 4 giant tentacles at an ancient manipulator

Acts like barracuda gun but it fires 3 squids instead of 2 fish, the squid’s damage increases additively like lionfish/daybreak and they kinda-but-not really ignore i frames like valediction. Serves as an alternative to sulphuric acid cannon for rangers who want a post-polter abyss weapon and gives barracuda gun a use.

Giant Tentacle
Large and slippery
100% chance to drop from colossal squids post-polter, drops 2-3

frosty crest
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Make Fish Bowl grant immunity to crush depth while equipped, to make the first abyss trip a little easier if you avoid enemies (since this disables set bonuses and a good chunk of defense, making enemies much more dangerous).

hazy void
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Make it so when you've already beaten Moon Lord, the Celestial Sigil doesn't take entirely too long to summon him anymore. Farming Moon Lord is annoying as it is, since he's the only source of luminite still and many weapons, and he still takes a while to spawn and spawns unpredictably.

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Expand on the radiation rain idea with more than one slime. Probably could just make zombie and demon eye variants, or maybe a possessed armor variant that is hyper-rusted, to explain why it's poisonous/radiated. I just feel like rad-rain is an extremely minor thing that was thrown in purely to make silva armor a tad harder to make, and could be brought out a bit more to be more interesting.

frosty crest
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Make the Dryad sell each herb for 20 silver and sell bottled water for 10 silver after Plantera has been defeated. It would make farming herbs and bottles for potions less annoying and just be an overall useful QoL addition.

rigid scarab
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The Mind
Summon weapon
Behaves uniquely unlike other summon weapons, using it will fire a brain at the direction your firing, releasing brain waves to nearby enemies, confusing them.
Crafted with 10 Tissue Sample/Shadow Scales, 8 Crimtane/Demonite Bars, and 3 True Shadow Scales/Blood Samples at an Anvil.

Knowledge
'I know all'
Upgrade to The Mind
Fires 4 brains in a wide spread that release homing brain waves at nearby enemies, confusing them and marking them for death. The brains will explode into a shower of blood upon contact with an enemy or tile.
Right click to fire a rapid shockwave of electricity and organ matter, deals ranged damage.
Crafted with 7 Bloodstone Cores, The Mind, 3 Cores of Calamity, and a Magna Striker at an Ancient Manipulator

frosty crest
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Cloaking Amulet
5% increased damage and critical strike chance
Grants a massive boost to these stats if your aren’t moving
While completely immobile, enemies will not target you
Made from 1 psychotic amulet + 3 cloaking glands + 15 voidstone at a hardmode anvil

It’s basically auric’s psychotic amulet but if you aren’t moving, attacking or doing literally anything, you gain a buff that grants -9999 aggro and an unlisted +5 life regen. If enemies take damage (via summons, sentry-style weapons like wrath of the ancients or lingering projectiles) while you have this buff, it goes away and you gain 1,500 aggro for a short time. Does not grant invisibility.

Gives cloaking glands a use and allows for a break and healing in tense situations. Does not work while a boss is alive.

rigid scarab
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Buff Shimmerspark since its the worst yoyo in all of hardmode: The damage is very low compared to other HM weps and the stars deal almost no damage at all, making them completely useless, give the stars a faster velocity as well so they can hit things without having it up infront of their face.

proud olive
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The Tourge
EXPLOSIONS
Has 2 firing modes, shooting bullets regulary and turning musket balls into Explosive Bullets (Left click) at once a second, and shooting a high damage grenade that explodes on enemy or tile contact, but consuming 10 ammo a shot every 2 seconds. This can damage you as well.

Crafting: 3 Illegal gun parts, 20 Grenades, and 10 Cores of Chaos.

astral marsh
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UPGRADE THE TAX COLLECTOR

wait for 10 gold coins in Post-Plantera calamity is ridiculous

maybe after defeat Golem or Moon Lord the tax collector can be upgraded giving max 10 platinum coins

sleek veldt
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The cognitive conjurer (Accessory)
20% increased damage
10% increased critical strike chance

Inflicts the "Distortion debuff" Your world is now all you want to see
There is a 30% chance that any enemy will appear as something weaker.
Ground enemies will look likes zombies
Leaping enemies will look like slimes
Ect.

Enemies with similar AI might look like the weaker of the two

Crafting recipe: 10 hallowed bars. 20 souls of fright, 5 plague canisters.

tawdry condor
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Godslayer
A throwing javelin.
Explodes in to two homing javelins on enemy hit/tile collide.
Not consumable.
Inflicts God Slayer Inferno on enemy hit.
Craft
12 Cosmilite Bars
Crafting Station
Draedon's Forge

stray sky
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Phylactery of the Damned
Summoning Phylactery

Summon a Skeletal Lich from the Phylactery to aid you in combat. Lich hovers behind or in front of the player. Fights using ranged sickles that travel in a fixed direction from time of use. Enemies struck by the sickle receive a bleed debuff for 7-10 seconds. Cannot stack more than once. Cannot summon more than two of the Lich at any point regardless of summoning buffs or items.

Very Rare drop from Skeletron

atomic sequoia
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Typhonic Fire
A Post-Yharon upgrade to the Tsunami, with a tiny mix of Phangasm and a bigger mix of burning death waves of arrows.
Recipe: Tsunami, Phangasm, 10 pieces of Nightmare Fuel, 10 Yharon Soul Fragments, and 25 Auric Ore.Yes, you’re gonna need those souls and fuels for this, or no reasonable badass fire storms.
Shoots 20 packed arrows in a wave-like volley that burn everything in their path. Inflicts On Fire! on hit with a MUCH faster damage rate and higher attack (aka what I should call the Infernal Swarm debuff.) This deadly debuff will compensate for around 40% of the damage given by one shot with the combination of the debuff.

blissful trellis
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Make all pick speed buffs (mining armor set, mining potion, ancient fossil etc) affect drills as well because they dont and it just puts using drills out of the question

sleek veldt
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The Duke

A bow/spell hybrid. Rather than cycling through damage types, it deals both in different ways. It fires 3 arrows (of whatever the ammo was) each surrounded in spiraling stream of water around the arrow. The arrow itself does whatever the ammo does, but the surrounding water multi hits 1.5 second after being hit. Piercing weapons ignore this, and multi-hit for however long the two hit boxes collide. The multi-hit water deals magic damage, the bow deals ranged damage

Crafting recipe:
Baurunautical
Razorblade typhoon
10 cores of elium
5 vortex fragments
5 nebula fragments

Made at ancient manipulator

sleek veldt
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Tormented Scythe
I wonder what'll happen if i just cram a bunch of scythe's into one spell... Oh, wow. Why did i expect it to be cool
A weapon that fires out a spinning scythe projectile, with a dark purple tint, that on hit will explode into a 10 block wide skull pattern, that can multi-hit allowing for fast damage output, crowd control, and general utility. The weapon has about half a second before the projectile starts moving.

Crafting recipe
Demon scythe
Death Sickle
10 Cores of chaos

marble carbon
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Draedon’s Treasure Magnet
Equipment item
This item will drastically increase the radius of which the player will pick up ores and money, as well as draw metallic, non boss enemies (ore slimes, possessed armor, wulfrum drones, etc) to the mouse location when you press the K key. It will also keep the effects of the greedy ring.
This is one of those items that would add a few fun quirks to the game, as well as make it easier to pick up items mined with some of the later game pickaxes with their extremely long reaches.
Crafted with the greedy ring, 5 hallowed bars, 3 living shards, and 1 of each boss soul (might, sight, and fright) at a mythril anvil.
This item will help keep the pirate invasion at least a bit more relevant, and make mining for ores like chlorophyte and such easier if you’re willing to grind elsewhere.

maiden meteor
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Make the sky glaze obtainable pre-eye and give it a crafting recipe

imo it’s a pretty cool weapon but underused since it usually is shit compared to your other weapons when you get it since it has such a low drop chance

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HOO BOI HERES A MINECRAFT THEMED SUGGESTION

Something like a early game fortune enchantment/pickaxe/accessory/armor so when you mine rare gems or ores it has a chance to drop extra. This could help a lot during the early game when you need ores and gems for hooks, etc

twin aspen
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a description of what the eidolist tablet does would be nice, just got wrecked

atomic sequoia
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Another bloons reference
Sun Idol
It is said that calamity dare not touch the sun.
Crafted from 50 solar fragments and a sun stone at the very least an ancient manipulator.
This accessory will buff your stats in daylight and will cause your character to shoot 3 rays of sunlight towards hostile enemies. The beams can be turned off by toggling the visibility of the accessory.

Yet another bloons reference
Dark Idol
There can be only one.
Crafted from a Sun Idol, Draedon’s heart, Counter Scarf and 150 Darksun Fragments at Draedon’s Forge. It is well worth the farm for those fragments.
Boosts your stats at all times immensely and any nearby enemies will be eviscerated by 3 rays of faster, ruthless, and more dangerous sunlight dark purple plasma, unless you turn off it’s visibility of course. The abilities of the accessories needed will be integrated with this accessory.

sleek veldt
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Corona
The power of the sun in the palm of your hand

A yo-yo with infinite spin time. Every 0.5 seconds a solar flare will strike the yo-yo, dealing guaranteed crits if it hits an enemy. It looks as if sun was turned into a yo-yo

Crafting
Solar flare
50 Solar fragments
3 Yharon soul fragments

Made at an Ancient Manipulator

steel temple
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Add an upgrade to the Angel Treads that doesn't have wings but has better movement speed than the Seraph Tracers (And further upgrade counterparts for cosmolite-tier boots), along with a few sets of post-ML wings with better flight time and acceleration than the tracers. This allows the player to choose between having better mobility with the sacrifice of an accessory slot or having the tracers with worse mobility for an extra DPS/defense accessory.

earnest portal
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A post-providence Plantera with boosted stats and the ability to drop three to five Uelibloom bars as an efficient way of acquiring Uelibloom bars though not easy as its body does massive damage in second form.

hazy whale
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Ectoshank
The spirits of the dungeon needed some way to hurt you.
Dropped by Dungeon Spirits or, alternatively, crafted out of Spectre Bars.
On enemy hit (implying this is supposed to be true melee), releases multiple Spectre Staff projectiles. Shortsword-style weapon.

Phantoslasher
As the phantoms arose, they sought out their spirit kin and forged this far more powerful shiv.
Upgrade to the Ectoshank using Ruinous Souls, Phantoplasm, and Meld Bars. On enemy hit, releases multiple Phantom Spirits (the ones used in Ranger Bloodflare) to demolish your foes. Every fifth crit causes the weapon to fire a mini-Polterghast projection instead, with a 30s cooldown. Does true melee damage as well. Again, still a shortsword that is supposed to be true melee.
Credit to Nebula#4437 for the original idea and Ultra Fishbunjin#3523 for the name of Phantoslasher

earnest portal
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New drop: Plague Alloy which is dropped by Plaguebringer Goliath in quantities of 25-30. Used to craft the pestilent armor set. Pestilent armor provides plenty of defense, makes projectiles inflict plague and increases damage by a large amount. Set Bonus: All projectiles inflict Plague, summon plague seekers on enemy hist and plague enemies are friendly. Uses the Alchemical Flask or Toxic heart in the recipe. The helmet inflicts darkness. Alternative to Ataxia armor.

regal verge
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Increase the amount of set bonus summons and/or let the set bonus summons fly for the Statigel summoner armour. As it is now, the tiny, grounded Slime God summon is completely outclassed by the Aerospec's flying Valkyrie, which out-DPSes every pre-HM summon (including a Herring Staff's Herring, although that's just with one Herring), and the other set bonuses of Statigel really don't hold up in comparison, despite being three bosses further into progression.

glad moon
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Abyssal Crate - Caught in the Sulphurous Sea

Contains items found in Iron crates, also drops an abyss shadow chest item after defeating Skeletron, and contains Tenebris after defeating Plantera
why - Currently, Calamity makes reaching high fishing powers easier, however it doesn't add much content to get from this high fishing power. This would help give more items to be caught, as well as a way to deal with bad world generation (Certain class weapons deep in the 3rd layer, prevents tenebris from being limited)