#suggestions-voting

1 messages · Page 24 of 1

silent finch
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Slight change to hail's suggestion above: make the recipe 10 glass + 15 recall + 5 iron/lead

iron bear
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Make murasama usable post-DoG instead of post yharon

meager thistle
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Vortex bullet:
When shot, summons 2 portals that shoot out 12 normal bullets.

torpid pike
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Storm Bullets - bullets made out of the stuff storm weaver drops (idk what its called), it has a chance to shoot mini storm weaver projections that add more damage (1/100 bullets) it also has a chance to rain even more storm bullets (but these bullets from the sky cant turn in the weaver projections) (recipe: 1 armored shells) (per 100 bullets)

quaint sigil
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black hole tome(bad name) - magic weapon that sucks in all enemies affected by knockback for 2~3 seconds dealing damage over time and allowing for swapping weapons for great crowd control. would be very useful for invasions, early or late game ones. edit: 5 fallen stars, 8 shadow scales, 12 demonite bars. should be added for crowd control for all classes as a secondary weapon, much like the the golden shower is used later in the game

torpid pike
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Soul Bullets - bullets made out of ruinous souls, these bullets unique ability is to explode into small lingering phantom spirits (25% chance) it also splits into six piercing projectiles (25% chance) it will also become piercing lasers that do shit load of damage (50% chance) (Recipe: 1 ruinous soul 100 storm bullets)

torpid pike
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The Staff Of The Essences - this summoner weapon, summons 2 hands made out of cinder and eleum, the eleum hand shoots 3 frost bolts at the enemy and the cinder hand dashes at the enemy and leave a trail of flames. (when you move, the eleum hand leaves trails of ice and the cinder one leaves a trail of flames) (recipe: 3 essences of eleum,cinder, 6 bars of life , 10 souls of might,night,fright) (it also has a right click attack, where both of the hands barrage the enemy with fist projections) (the right click attack range is 25 blocks) (both of the hands account for 1 summon slot) (the size of the hands are 3 blocks long and 3 blocks width) (This is not totally shun ei's hands from KoF)

queen linden
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Celestial Warriors
Post-ML Enemies
Upgraded versions of Posseded Armor, but with new things.
Solar Warriors rapidly shoots to player Daybreaks.
Nebula Warriors teleports on hit and shoots Arcanums.
Vortex Warriors creates portals, was shoots barrages of luminite bullets and arrows, also jumps very high.
Stardust Warriors summons Star Cells on taking gamage.
Drops: respective 2-3 celestial fragments, 1-2 Luminite.

torpid pike
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Celestial Wyvern - a post ML enemy that breathes celestial flames over 15 blocks long, it also dashes at 70 mph at the player, it will also spin and summon multiple meteors that home and explode after 7 seconds. (spawns in the space biome RARELY) (1/200) (Drops: 5 bars of life, 3 cores of eleum,chaos,cinder, 1 core of calamity, 6 galactica singularity,)

wooden tundra
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Roaming Void
Acts as a mini version of Ceaseless Void that spawns in the dungeon in post ML
Summons 1 Dark Energy at a time and can be damaged at all times, however has 2500 hp so he doesn't melt in 2 seconds
Drops a large amount of ectoplasm and phantoplasm 50-100 maybe?
Summons the circle of lasers that the laser portals spawn, however instead out of his body rather than a portal
edit: RARE SPAWN

tawny peak
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War Elephant
A large elephant that wanders the desert upon the Moon Lord's defeat, it has loads of HP (but not enough for it to take ages to kill), moves very slowly, doesn't jump high if at all, and has 100% knockback resist.
Occasionally, it may stop for a second and perform a charging attack, throwing itself forwards and dealing extra damage to the player.
Available in the post-Moon Lord desert, this mob is inspired by the War Elephant of Age of Empires fame. In Age of Empires II, it is the unique unit of the Persian civilization, and is well known for its immense strength, lack of speed, and weakness to conversion. I hate monks so damn much.
The reason why I want this guy added is because the post-Moon Lord world is very lacking in regular enemies, containing only Profaned monsters, and creatures in the Abyss, and the rest of the world needs some love.
Drop: Heavy Horn
It may drop a horn that calls forth an elephant for the player to ride on. This Elephant mount has the speed of a Basilisk mount, but it has extra damage dealt when entering its "charging" stage. It also has a high fall speed, roughly the same as a Slime mount, so as to not render the Pyukumuku mount obsolete, but when the Elephant lands on a tile, it will create a shockwave that spreads out to the sides, dealing damage to enemies the waves connect with.

spring vigil
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Bone Gun
A Pre-HM gun that uses bones as ammo. 24 Base damage, fires at the speed of an Undertaker.
Crafted with a Handgun, 25 bones, and 5 crimtane/demonite bars at any anvil.
Skull Launcher
A Late Pre-HM bone launcher, uses two bones each time used. Has a chance to shoot out a skull instead of crossed bones, which does double damage, and explodes. Crossed bones do 31 damage, and skulls do 62. Fires at the speed of a star cannon
Crafted with a Bone Gun, a skull, and 12 hellstone at any anvil.
Skeletron Cannon
A hardmode cannon. Uses explosive skulls as ammo (1 bomb + 10 bones = 1 explosive skull). Shoots out Skeletron heads, which explode on impact. Has 102 base damage, explosions do 31. Fires at the speed of an onyx blaster.
Crafted with a Skull Launcher, 8 souls of night, a bone glove, 5 souls of fright and 10 hallowed bars at any hardmode cannon
Prime Destruciton
A post-Plantera cannon. Uses rockets as ammo. Rapidly shoots out prime lasers, and rockets. Launches Skeletron Prime heads with a prime saw and vice that spin around it, doing additional damage. Lasers have a base damage of 59, rockets do 70 base damage, skeletron prime head does 126 base damage, vice and saw do 72 damage. Head explodes on impact, doing double damage.
Crafted with a Skeletron Cannon, 6 ectoplasm, 8 shroomite bars, 3 cores of chaos, 5 lumenyl and 25 wire at any hardmode anvil.
The Guardian
A post-Moon Lord cannon, doesn't use any ammo. Shoots out homing mini Dungeon Guardians that do 2006 base damage, ignore enemy immunity frames, and explode after the death of the enemy (5 seconds upon hitting while a boss is alive), has a chance to insta-kill normal enemies. Has a fire-rate of a wingman.
Crafted with a Prime Destruction, 25 bones, 15 phantoplasm, 3 bars of life, 5 cores of calamity, 6 luminite, 15 vortex fragments, 5 darksun fragments, and 3 Yharon soul fragments at draedon's forge.

exotic grove
spring vigil
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Craftable Band of Starpower and Regeneration.

hidden ledge
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add a music channel to the discord

torpid pike
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Oceanic Trident - a drop from any ocean enemy (once its hardmode) (1% chance), this weapon acts as a lance and as a throwing weapon as well, the normal attack has a unique effect where the enemy gets hailed by ice shards from the sky that shreds their health if they were hit by the trident, the right click attack is you rapid firing the trident, it infinitely pierces and it gets affected by gravity, (The both of the attacks inflict the crush depth debuff) (the ice shard effect lasts for 2 seconds)

torpid pike
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Chaotic Hands - this weapon throws chaos hands that grapple onto the enemy for 5 seconds damaging them and exploding into brimstone flames, the unique effect about this throwing weapon is when it grapples into the enemy it shoots out lingering brimstone flames at all directions (the flames last for 3 seconds before disappearing) (inflicts brimstone flames) (recipe: 6 cores of chaos, 10 ashes of calamity, 10 chaotic ore) (the size of the hand is 3 blocks tall and 4 blocks wide)

queen linden
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Lunar Power Catalyser
Consumable
Drop on first Moon Lord kill
"Unleashes waves on unknown celestial energy."
On using generate Luminite as ore. Not needed farming ML for get all Turquiose things.
I'm make this as consumable, because on Expert or lower ML is pretty easy boss and simply chesses.

torpid pike
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Void Bullets - these bullets have a chance to turn into dark energy for additional damage per hit, it also has a chance to split into dark energy projectiles, each shot would explode into a dark explosion if it hits the enemy. (the dark explosion chance of occuring is 50%) (and for the other two its 25%)

dense basalt
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Make queen bee larva eggs respawnable cause finding new ones are annoying

queen linden
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Holy Fire Elixir
Post-Prov Potion
"You feel hellish heat, while hold these potion."
Charges you with holy fire: you inflict 1.5 (3.25 in Death) times more damage (regardless of damage cap in Rev+), but you lose all protection (defense and DR both sets to 0) and burn with Profaned Fire, which is five times stronger than a Holy Flames.
Makes from Divine Geode, 8 Unholy Essence and 2 Phantoplasm.

tawdry condor
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Make the crate potion effect of the supreme tacklebox toggleable via clicking the visable button to allow for better potion/rarefish/questfish farming

feral cypress
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Make a flask that inflicts godslayer inferno on enemies

novel sapphire
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^ and holy fire

torpid pike
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Electric Spin - this yoyo inflicts the electrified and confusion debuff, it also shoots electricity from the yoyo after 3 hits (Sold by the travelling merchant) (10 gold coins) (the confusion debuff chance of occuring is 35 percent)

blazing bough
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pin a message saying "stop suggesting scal hit counters" (sorry bee)

torpid pike
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Electric Eel - this magic weapon shoots out electric bolts that electrify the enemy (the bolts have a chance to inflict the confusion and electrified debuff 25 percent) (it also has a chance to split into smaller bolts)

tawdry condor
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Abyss Village
Mini Biome
World Gen

This is a part of the Abyss that has many abandoned Abyss Houses. Some of them can have an Abyss chest that contains Post Skeletron Abyss loot. The houses are made out of Spooky Wood, but make it so that only Chlorophyte+ tier axes can mine it.

lime slate
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What if buffed enemies (pumpkin moon, dungeon, frost moon, etc) could get new sprites? Not suggesting that this should be in the next update (the devs seem to have a lot on their hands as it is) but could give some variety if implemented.

tawdry condor
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Abyss Plant life
Abyssal Ecto-Grass
Grows in the lower layers of the Abyss. Emanates a light-blue glow.
Abyssal Sea Grass
Grows in the upper layers of the Abyss. Can’t grow on walls.
Eidolon Flower
Grows on Abyssal Ecto-Grass. Used in any Abyss related potion.
Sleepy Fish-eye
An herb that is used to make Supreme and Omega teir Mana Potions.
Reaper Crystal
Acts like a torch that provides a buff (for 70 blocks) that raises your light level by 4. Provides a Blue glow. Is found on the bottom valley in the Abyss.

tawdry condor
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reaper shark bones scattered across layer 4 of the abyss . used in lategame weapon recipes (seadragon , SDFMG , etc) mineable by blossom pickaxe +

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because bones in the abyss would make it look a little nicer :))

novel sapphire
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void bullets "this thing sacks literly" make enemies go to the bullet 1 dark plasma 250 bullets

armored bullet "even when thrown by hand this thing penetrates armor" give broken armor 2 armored plating 250 bullets

hell arrow "made by the twisting underworld" give every type of flame debuff (on fire frost burn shadow and curst flames brimstone flame holy fire and god slayer inferno) 1 twisting nether 250 arrow

tawdry condor
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Actuator Track
Makes tracks disappear when triggered by a pressure plate track.
Recipe: 1 actuator, 1 track

novel sapphire
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blighted saddle: it does more damage and give a higher jump boost then the slimy saddle also negate fall damage (yes this is getting inspired by the no weapons video of leviathan)
drops from slime god and looks like an ebonia/crimbulen slime

rare vessel
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I would like the ability to turn off the hardmode loot in shrines as well as have the normal progression as far as what bosses have to be fought when etc

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also a summon for the dungeon gaurdian would be cool

silent finch
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Pulsar Core:
Dropped from Astrum Deus
-Equippable
-Essentially allows the player to perform a screw attack 15 times in the air.
-Could be added to the Astral Arcanum recipe, but would be nerfed to 7-10 jumps once crafted into it.
-Disabled with wings equipped.
It does low damage at first, but slightly increases with each boss kill after AD(however it would still be relatively low).
(The name is still in the air, but the 'Pulsar' is there because Pulsars spin insanely fast)

rare vessel
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solar shield:post pillar version of the shield of chtulu but with higher stats and larger dash crafted from solar fragments at ancient manipulator

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I would like it if the celestial onion could add an 8th acessory slot if a 7th acessory slot has already been added via the heart of nature

novel fog
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Potion that can completely block a certain damage amount from projectiles. Any amount over this is negated. Armaggedon death feature bypasses this shield if hit is taken.

rare radish
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Miniboss summons for events like those added by imksushi for the moons. This would allow farming of Solar eclipse and Martian invasion to be more efficient than using potions and candles

olive ridge
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Make the Alpha Ray and Magnetic Meltdown require Darksun Fragments, I see no reason why their melee and throwing tier equivalents should while they're excluded.

tawdry condor
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Widen the abyss by +10% to +50% if it's possible

Doing this would allow a LOT of wiggle room for the abyss for things such as more creative and expansive worldgen changes, Providing a more subnautica-esque deep diving experience, Helping really unlucky people with abyssal house generation in pre h-mode and would allow an abyss boss-fight.

wooden tundra
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Super Shotgun crafted with a shotgun and Bloodflare cores, Because DOOM Eternal is coming out
Damage: 150
Bullets fired: 25
Spread: High
Desc: The sexiest sawed off ever made

tawdry condor
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Add immunity to the profaned crag lava effect to the chaotic bar armor set. The ore is found there, so shouldn’t it be tougher in terms of protection from lava there?

paper bramble
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When the Abyss generates, makes it so that it doesn't overwrite any Dungeon tiles or walls, perhaps instead turning the bricks into a new block, like "Drenched Bricks"

That way, it'd solve the problem of the Dungeon sometimes getting cut off by Abyss Gravel, and allow the Abyss to potentially be expanded horizontally

rotund comet
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Pin a message of some sorts that tells you to ask yourself: “is this really something calamity could use or is it just a wild idea I had in my mind that I want in-game, and also, is this good enough for calamity?” I’m not gonna say any names but I’m seeing a lot of low-effort suggestions nowadays.

marble carbon
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In death mode leviathan should begin dodging and weaving a little bit once siren is dead

tawdry condor
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Plantera should drop Chlorophyte Bars and buff Skeletron post-Plantera and drop Spectre Bars.

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New NPC Based off the lost girl/Nymph purified by purification powder causes her to become a npc that can sell heart-based items. Name her The Lover based on the tarot card?

tawdry condor
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Make the witch doctor dialogue angry and rude once the plague stuff starts appearing.
"This is your fault isn't it..."
"And [Dryad name] thought that the corruption was our biggest problem..."
"The heart of the Jungle has been infected. Who knows how much longer it will last?"

torpid pike
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Astrum's Gambit - a RNG yoyo dropped by astrum deus, that has a chance to shoot projectiles, Shoots Lingering Astral Orbs (25% chance) Rains down Astral stars (25% chance) Shoots astral lasers (25% chance) Shoots multiple exploding astral flames at random directions (25% chance) (The yoyo will never shoot no projectiles, it has to be one of the four)

queen linden
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Cosmic Probe Staff
Post-DoG
Summons cosmilite probe.
Attacks:

  • shoots deadly lightings to foes, inflicting Glacial State and God Slayer Inferno
  • dashing through enemies, chance to instant kill normal enemies, inflicts God Slayer Inferno
  • summons additional miniprobes, like Stardust Cell summon
    Craft: 12 Cosmilite Bars @ Draedon's Forge
rare sail
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Make Astrageldon Slime disappear instantly when you die. Other way you can just cheese him when you die at your spawnpoint.
And also, make him disappear upon daytime.

queen linden
meager thistle
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Bloodrainer:
On attack on enemy's backside, instantly kill enemy, and gain 75% of their health (stops at HP cap) (Does not work on bosses and enemies over 10000 health)

tawdry condor
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Endless Rage
Revengance Boss Drop
Extremely rare
Accessory

This item allows one to build up Rage at an incredible rate.
-This item can drop from bosses right from the usage of the Revengance item, but the rarity of it is quite ridiculous
-The rage build up allows rage to be used 3 times in the span of 2 minutes
-To counter the excessive rage buildup, Rage is 25% less powerful.

“Some men, just want to watch the world burn”

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Yharims Implant
Revengance Accessory

This is a ridiculous upgrade to Endless Rage.
-Rage can naturally generate
-This accelerated build up of Rage and Adrenaline.
-Rage is 20% less effective and Adrenaline is 30% effective
-Effects of Dreadons Heart

novel sapphire
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hunter's musket and it's counter part the under destroyer are a post mech boss gun that acts like their pre hard mode counter parts
both need their pre hard mode counter parts 35 demonite/crimtane bars 10 souls of might and 10 souls of night
the reason for this is that1. i don't get why a gun turns to a mage weapon and 2. i will like to get a use full upgrade for it

queen linden
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Berserker Potion
Revengeance Item
"Careful, keep from childs and umwanted bossfights."
On drink inlict debuff "RAGE", was charges Rage with 500 points/sec, but drains player's HP with 4.75% maxhp/sec speed. Theses debuff last 20 secs and on end inflicts debuff, was blocks healing from nurse, weapons and potions to 5 mins.
Craft: Any rage booster + 1 Bottle with Water @ Alchemy Table, makes 3.

novel sapphire
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adrenalin rush post lunatic potion
in boss fight adrenalin generate faster and 250% movement speed benefit (if you can call that a benefit)
"warning don't drink if you don't want to be smashed in a wall"
need 5 of the same adrenalin booster (like the one from the slime god) 10 water bottles 20 blood orbs at an anchant manipulater (don't tell me to fix this typing this is the best i can do)
120 seconds cooldown. have unlimited use

ivory chasm
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Slimy Fingers
Debuff, applied by the presence of King Slime in Revengeance/Deathmode

This debuff prevents players from climbing ropes while King Slime is alive. This is to prevent cheesing the boss.

arctic laurel
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make it so that pressing the quick heal button consumes the healing item with the largest healing, instead of the first healing item in the inventory

this is because i ate a mushroom instead of my sunken stew

novel sapphire
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color the shirans heart to blue for the hunter green for dangersense and pink for a new shirans heart that gives the spalanker buff
reason for the coloring is red that represents the blood and gore of the enemies orange of the color of dangersense and yellow is the color of spalanker potion
just invert the colors and you get blue for red(hunter) green for orange(dangersense) and pink for yellow(spalanker) as the color theory showes

placid escarp
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NOTE: Before y'all misunderstood me, I like Polterghast as it is right now, and I do think that Polterghast is fine as it is.
This is just an idea for changes that I think will make the fight a bit more fun/interesting and just a bit more challenging tehehe
Although If it's way too much changes, I understand.

Polterghast Changes
-> While a clone is alive, Polterghast won't actively chase you much. Instead, it will move towards you slowly and fire ghostly projectiles (Identical to ones fired by Happy Phantom Spirits) in all direction every few seconds. Going too far from Polterghast will cause it to speed up a bit to catch up.
-> The clone moves a bit slower, and have less HP.
-> Whenever a clone is killed Polterghast will teleport close to your position after a few seconds, summoning 3 phantoms that will slowly spread out in a spiral.
Those phantoms shoot spirit orbs at your position as they move out, and after a few seconds they will explode.
The teleportation is telegraphed by ghostly particles appearing around the area it's teleporting to.
-> If a clone is not alive, Polterghast will actively chase you. However, whenever it's about to summon a clone, it will stop in place for a bit before quickly charging straight at you once, before summoning the clone right afterwards. Polterghast will roars/shrieks right when it's about to charge.

languid sonnet
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Not sure if this is possible but add flight time description to vanilla wings to make it easier to compare to calamity wings

oak ermine
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make DoG actually do something when he shouts, "A GOD DOES NOT FEAR DEATH" in phase 2, cause currently all that signals to the player is that they can rest easy and that the worst is over. I dont know what he would do (perhaps permanently in ground phase?) but I still think that the very end of a fight shouldn't be easier than the rest of it

jolly mulch
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rename the Verified Youtuber role to Verified Terraria-Tuber since it requires to be reasonably dedicated to terraria and doesn't really include other video genre or game as a whole

torpid pike
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Code 3 - a yoyo from the travelling merchant, that will split into 2 yoyo's for 3 seconds, every 4 hits. (Price: 18 gold) (it also has longer range than most yoyos, 14 blocks) (it will release 3 yoyos with the yoyo bag equipped)

tawdry condor
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Change the name of Devourer of Thots to something less, memish

torpid pike
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Code 4 - a yoyo from the travelling merchant, a yoyo would spin around the main yoyo for 3 seconds, every 4 hits. (Price: 1 platinum coin) (it also has longer range than most yoyos, 14 blocks) (it will release a extra yoyo with the yoyo bag equipped) (this also applies to the yoyo glove) (4 yoyo's in total) (it would ignore the whole yoyo bag cant stack with glove)

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Code 3 - this yoyo from the travelling merchant, triples your counterweights (price: 17 coins)

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Sticky Bomb Launcher - a gun that uses sticky bombs as projectile, the sticky bombs stick to the enemy for 3 seconds before exploding. (Recipe: 14 iron bars 20 of any wood, 8 silk, 6 chains) (the bombs arch 13 blocks before falling)

tawny peak
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Lihzahrd Karambit
A post-Moon Lord enemy that spawns in the surface Jungle, it fights like a typical fighter, similar to its counterparts in the Temple, however, this one has a trick up its sleeve:
The Lihzahrd Karambit's presence causes identical Lihzahrd Karambits to spawn around the player, but only a certain amount can appear, and the "clones" cannot summon extras, so the player would be forced to find the "real" Karambit and slay it before they get overwhelmed by numbers.

Like the War Elephant suggestion above, the Lihzahrd Karambit is also inspired by a unit from Age of Empires II, this time the Karambit Warrior - unique unit of the Malay civilization in the Rise of the Rajas expansion. The Karambit Warrior has very low stats compared to other units available in its tier, but they make up for this fact by having a very low resource cost, fast training time, and the fact that they are the only unit in AoE II to take up half a population slot. I tried to incorporate this by having the Lihzarhd Karambit "summon" other Karambits to its side, so as to make the player seem like they're being swarmed.
I'm also interested in the idea of Lihzarhds appearing outside the Temple upon the Golem's defeat. The player stormed their home and destroyed their greatest guardian, thus leaving them vulnerable, but also letting them step outside and explore their world, of which they didn't have the chance to do so.

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This is a repost of a suggestion I posted earlier, but I reposted it due to how long it's been since the original post was made. If I'm not allowed to repost suggestions, then I will understand completely, and will delete this post.

neat gull
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Jatayu's Jape - Potion
On use, inflicts the player with an uncancellable debuff with the following effect: Every X seconds (a fixed number that is known to the player, I'd advise between 5 and 10), procs rod of discord effect, (with chaos state lasting for some duration less than X) regardless of what the player is pointing at.
Duration: I'd suggest 4 minutes or so, really up to Fabsol though.

Gating: Probably post WoF, as discord rod drops in the Hallow.

Reasoning: This essentially makes the Terrarian their own worst enemy. Sure, teleporting every X seconds sounds good.... if you can keep up the multitasking required. (Hello, Yharon's Infernadoes!) This would introduce another dimension to dodging and exciting gameplay, only to those who want it though.

This is a repost/slight edit to fix abyss abuse, if mods think that this was reposted too early then feel free to delet

summer quarry
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Add for each tracer or every wing, you choose, a counterpart that let you hover rather than flying high

tawdry condor
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Ceaseless Void Wings
Post DoG
Wings

These have the appearance of Ceaseless Voids (very small) Wings.
-These allow one to fly for a long time (you decide)
-You are allowed to hover, with a greatly boosted horizontal movement speed.
-You have an after-image when vanity is on
Recipe:
Hover board
Vortex Booster
Dark Plasma
Cosmilite Bars
Endothermic Energy
Nightmare Fuel
Phantoplasm

tawdry condor
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Glass Slime: Spawns after desert scourge, Drops lens.
It would be really good to have a source of lens at daytime, getting them is the greatest pain to me.

marble carbon
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Post WoF boost to Crabulon, killing it then drops normal drops as well as instantly spawning the truffle

tiny lava
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Make Yharim's Insignia (mainly talking about Badge od Bravery here) Accessible Pre-ML or Pre-Prov atleast since it feels unnecessarily unfair fo melee to have it's "Ultimate accessory material" so far after the others(Sigil of Calamitas, Statis' Blessing...).

queen linden
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Reduce Elemental Disk's damage by 30-50%, but give ability to ignore immunity frames.
why : Boomerang, was clones himself, a awesome, but in real practice many projectiles, spawned by Disk, fly around enemies without dealing damage, was extremely reduces effectiveness of these weapon.

safe estuary
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Skyline Arrow
Recipe: 100 Wooden Arrows, 1 Aerialite Bar, 1 Feather
Upon hitting an enemy, this arrow calls down a barrage of explosive feathers
This would be good, since the mod adds no pre hardmode arrows

novel sapphire
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blighted and purefide gel will be ammo for flame throwers and should have a damage stat
to give the other gels another purpose later in the game

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to add on @safe estuary suggestion
sea arrow made by 50 arrows 1 victide bar and 2 coral sea shells and star fish
effects isn't slowed down by water when the arrow submerged with water gain 100% crit chance

wulfrem arrow
fast moving pierce armor a bit like 5 defens pierce pierce, one enemy low damage

safe estuary
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Make Aero Slimes spawn in the sky, instead of deep underground. It was always weird to me that winged aero slimes only spawn deep underground.

errant lagoon
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Lets expand that gel ammo concept
Pink Gel would deal a bit more damage and has greatly increased knockback to tie in with the whole bouncy theme
Blighted Gel would have the highest base damage
Purified Gel would reduce armor and DR

Lets also implement a crafting recipe for each gel.
Pink Gel@Solidifier
250 Gel+Pink Dye
Blighted Gel@Solidifier
100 Gel+World evil seed
Purified Gel
100 Blighted Gel+Purification Powder+Astral Jelly

Currently there are 4 gels and only 1 is useful beyond the time you get it. So turning them into ammo gives them more purpose. Also would give the opportunity to implement a pink gel recipe so that you wouldn't need to deal with Pinky's garbage spawn rate.

agile horizon
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a branch off on non-linearity theme post-ML since now you're stuck with killing all bosses; possibly having 2 different plotlines involving siding with Yharim/murdering him in cold blood

novel sapphire
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cryonic and peranial drill for consistency

dense basalt
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make both you and skeletron immune when you curse the old man for 3 seconds so you dont take damage by spawning skeletron in

wooden tundra
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Add in the axe, hammer, drill, and chainsaw versions of the lunar weapons that were removed, because some people only want to chop and not hammer I guess

warm sleet
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Some sort of re-work to reaver mage set bonus, the spores do more harm than good since they proc enemy Immunity frames. even disabling would be better than current

safe estuary
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Summoner Accessory: Shrunken Head
Sold by the Witch Doctor after Plaguebringer Goliath has been defeated
Your minions can deal critical hits. -3 Max minions.

marble carbon
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Force Ravager to be fought in the lihzard temple the first time in rev/death mode

ivory tree
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Reduce the stats of Aether's Whisper in Ranged form; rangers with endless musket pouch can fire it care-free while mages have their mana consumed

sudden anchor
#

New Armor: Similar to the whole theme of collecting the 4 sets to create the main Auric one. Would be made with Reaver, Daedalus, Chaotic and some of the Hardmode materials. There isn't really a great place to put this on progression, but maybe right after cultist. If Moonlord was buffed enough it could fit in terms of progression.

gleaming dove
#

Abyssal Remenant Scalemail
a multi-class armor, that can be an alternative to Reaver armor, but before Ataxia. Crafted with the post-plantera abyss materials, abyss gravel and planty mush. Set bonus: Spawns a burst of homing plankton, and toxic bubbles when hit. Attacks have a chance to spawn a smaller burst of said projectiles.
EDIT
Can be upgraded to make a post-polter version of this armor, using phantoplasm, ectoplasm, more abyss material and possibly some ruinous souls. (this is done because post-ML armor progression is VERY linear atm)

tawdry condor
#

*Post ML Set Bonus Additions
Tarragon
Anytime you get hit, vines shall sprout from you, and attack anyone who dares harm you for 10 seconds. Has a 30 second cooldown

Bloodflare
Phantom souls start to spawn around you after on minute of being idle, and every 45 seconds a new one spawns. These help you, and can heal you, deal more damage, or home in on enemies.

God Slayer
Rarely when making Attacks, a phantom version of the DoG will sometimes air you for 1:30. This has a 2:45 cool down.

Silva Armor
A Darksun Spirit will protect you, but summoning baby Mothrons to aid you in combat

gleaming dove
#

(yes, another armor set)

Holiday Spirit armor
crafted with some ice blocks, frozen fragments (this is a drop from Flockos, Ice Queens and sometimes Everscreams), and souls of might, @ mythril anvil

(frozen fragments are a new alternative to Spooky Wood, but won't be placeable)

This armor benefits the throwing class, with damage increases, extra DR and throwing crit increases.

SET BONUS: one red, green and blue presents are thrown once every 5 crits, and are random each time
Red: explodes upon death, applies Cursed Inferno debuff
Green: Spawns a healing orb/particle that can be picked up from an extended range that heals for <insert> % of the damage your weapon did
Blue: slows down the enemy, sometimes applying frozen debuff in a small radius.

rigid scarab
#

Give Ceaseless Void more changes in the rev/death difficulties (E.G in Death Ceaseless Void instantly kills on contact, in Rev, fires portals faster that have a more unpredictable pattern, stops at more points to summon more dark energies in rev+)

rigid scarab
#

Melee/Throwing weapon dropped by the Earth Elemental that looks akin to the Scissor arm.

Unlike other weapons the variants have different uses.

Melee version acts like a Harpoon/KO Cannon, will stick on to affected enemies and deal damage over time.
Throwing version will lodge into enemies/terrain for a brief moment before letting out a small explosion, damaging any enemy in the blast.

Throwing version can be crafted into the Celestus or...

#

Anti-Air Warhead, which can also be turned into the Celestus.
This weapon will throw a high velocity missile that strikes enemies multiple times.
This weapon will deal x2.5 the damage if the enemy is midair (this effect is weakened against bosses to x1.35)
Crafted with Ballistic Poison Bomb, the Scissor arm mentioned above, 5 Luminite Bars, and 3 Phantoplasm at an Ancient Manipulator.

safe estuary
#

Add a way for the Ravager to spawn naturally, at least before you've beaten it the first time. That would better fit the quote of "An ancient automaton roams the land..."
It could be something like how the martian probe works, for example, or it being a rare spawn with a pre-warning similar to how mech bosses will spawn on their own before being defeated.

safe estuary
#

Make bones drop from regular skeletons underground, therefore making Necro armor pre-skeletron. It's largely overshadowed by Aerospec, and obtained too late (especially since jungle and (with reaver shark) molten are pre boss), I think it would be fine to make Necro armor obtainable earlier if you're willing to do some heavy grinding of skeletons.

tawdry condor
#

Add a Tigris prime, a short range powerful shotgun (Warframe reference like the soma prime)

night palm
#

The Trash Can

Crafting: 25 phantoplasm + Lunic eye + marked magnum + 60 sunken stew + Trash Can (the vanilla furniture item one)

Left click:
Throw Garbage
throws trash that sticks to blocks and enemies. Deals 100 true damage upon hitting an enemy and inflicts the marked, stinky, and confused debuffs for 10 seconds. If an enemy is hit directly it will do strong knockback.

Right click:
Eat Garbage
a non-consumable sunken stew that heals 200 hp and 250 mana instead of the usual 120 hp and 150 mana.

Tooltip: “I’m the Trash Man”

marble carbon
#

Ceaseless void light pet
Expert mode item, drops at a 10% rate
Tooltip: summons a tiny hole in the fabric of reality
"Is this safe? Probably not, but let's do it anyway!"

The little void pet would fly around, keeping at pace with the player at all times and occasionally spit out non damaging versions of the dark orbs it summons, which would give off light. These orbs spawn on top of nearby enemies, revealing their location and surroundings. (Credit for that last part to Mecha-Mandrill)

tawdry condor
#

Instead of starfish the summon staff from the Desert scourge should summon those tiny worms that spawn around it to float around, it would make more sense in terms of theme

torpid pike
#

Code 5 - a post moon lord yoyo sold by the travelling merchant, this yoyo triples your counterweights, it also rapid fires blue projectiles that home in and pierce the enemy, it will also leave trails of blue holograms of the yoyo that linger for 2 seconds and damage the enemy, a blue hologram of the yoyo would spin around the real one every 6 hits from the actual yoyo and last 4 seconds. (it stacks with the yoyo bag and glove) (2 orbiting yoyo's in total since the yoyo bag and glove don't stack) (a extension from the other two code ideas)

junior isle
#

Shooting Star - A yoyo that looks similar to the Azathoth, except with more of a yellow and orange pallet.

  • When you throw the yoyo, it accelerates fast like a shooting star, and then stops at its maximum distance. It has a chance to summon a star or two from the sky near the cursor.
  • Crafted with 10 Meteorite Bars, 5 Fallen Stars, 1 White String, 1 Wooden Yoyo, at an iron/lead anvil.
  • Pre-hardmode needs more yoyos, as hardmode contains more yoyos after researching vanilla and Calamity yoyos. (12 pre-HM if I counted right)
meager thistle
#

Holyflame knife:
Just like the shadowflame knife, but with the holy flames debuff, also inflicts cursed Inferno and the midas touch debuffs. On hit, explode into 10 fragments that home into the closest NPC. The throwing speed is also 1.5 times faster.
Crafting:
Shadowflame knife (2)
Flask of cursed flames (5)
Flask of gold (10)
Divine Geodes (10)
Type: Throwing.

queen linden
#

Lanterns
In post-ML regular campfires and lanterns kinda sucks. I'm want building more superior arenas.

Life Fruit Lantern
Heals 2 HP/sec. Craft from 4 Chains and Life Fruit @ Mythril Anvil.

Blood Orange Lantern
Heals 4 HP/sec. Makes from Blood Orange and 4 Chains @ Mythril Anvil.

Miracle Lantern
Heals 5 HP/sec and provides +5% DR. Makes from Miracle Fruit and 4 Chains @ Mythril Anvil.

Elderberry Lantern
Heals 12 HP/sec and provides +7% DR. Makes from Elderberry and 4 Chains @ Ancient Manipulator.

Dragon Lantern
Heals 30 HP/sec and provides +10% DR and +8% damage. Makes from Dragonfruit and 4 Chains @ Draedon's Forge.

novel sapphire
#

SOUL BULLETS originally made by Yami Yugi

bullet of might give broken armor do more damage then the other five
bullet of sight have higher critical chance and have 20% to split
bullet of fright give confused can pass wall
bullet of night do more damage to light base enemies (not bosses) have 25% chance to give ichor and curst flame to enemies
bullet of light do more damage to dark base enemies (not bosses)
bullet of flight high velocity bullet that distorted enemies

north plover
#

A post DOG or post Yharon upgrade to the Molecular Manipulator that does low base damage, but grants more damage the lower your hp is

novel sapphire
#

to add on Trashbox Bobylev suggestion 2 suggestions above
perennial camp fire heal 1 hp/sec made from 5 perennial bars 20 wood 1 chlorophyte bar and 10 curst torches
chaotic camp fire heal 2 HP/sec made from 10 chaotic bars 30 evil wood (shade or ebon) 20 brimstone torches (unobtainable yet)
ulibloom camp fire heal 3 HP/sec made from 10 ulibloom bar 20 evil and hallowed wood (shade or ebon and pearl) 9 green torches
cosmic camp fire heal 5 HP/sec made from 4 cosmelight bar 50 ebon wood (yes you can get it in a crimson world in hard mode) 50 demon torches
auric camp fire heal 10 HP/sec made from 50 auric ore 100 rich mahogany and 30 yellow torches

spring vigil
#

A craftable crimson heart/shadow orb that you can place and break

vague yoke
#

Offensive Shields and charge shields. Shields that act like the shield of Cthulhu where they charge into enemies. Some shields could charge into or through enemies or cause special effects like "explosion aoe on impact". Could scale through defense (although making a new damage type would be pain, so you could just use melee damage scaling).

Pincushion: Accessory that drops from Aqautic Urchin which allows you to absorb up to 75% contact damage for a 10-15 second buff that only increases dash damage exclusively. Early abyss of course.

Shields that can only block can block 1 attack up to 4 total attacks (4 attacks being late game) which act like a Dodge essentially, but give you a debuff called "broken shield" for 30 seconds - 1 minute.

If this idea actually needs it, I have a coding friend I can talk to for developing a new damage type.

queen linden
#

Buffs
Continuing theme of buffs, why not make more powerful regular buffs for hardcore bossfights?

Life Potion
Boost max HP by 10%.
Boost life regen by 5.
Bar of Life + Bottle with Water @ Alchemy Table

Beast Potion
If you damaged, you gain +75% attack and movement speed, but lose 20% defense and 10% damage.
5 Perrenial Ore + Bottle with Water @ Alchemy Table

Daedalus Potion
On critical hit from sky falls Holy Arrow.
4 Cryonic Ore + Bottle with Water @ Alchemy Table

Explosion Potion
Damage and radius of explosives increased by 120%.
5 Chaotic Ore + Bottle with Water @ Alchemy Table

Luminite Shield Potion
Gives 24 defense and 3% DR.
5 Luminite + Bottle with Water @ Ancient Manipulator

torpid pike
#

Twisting Nether Bullets - bullets made out of twisted nethers, instead of bullets you shoot out lasers that bounce like the shadowbeam staff except it doesnt need to hit a solid block, it just needs to hit a NPC, ignores frames, it also pierces 5 times.

spring vigil
#

Flame Burst
An early-game flamethrower, made from a wand of sparkling, flare gun, illegal gun parts and slime gun at tinkerer's workshop.

regal verge
#

Sentinel pets!

In Rev+, each Sentinel gets a 5% chance of dropping its respective pet. The Ceaseless Void gives a Dark Energy light pet or a miniature version of itself (like the Arcanum of the Void) as a standard pet, the Storm Weaver gives a Storm Probe as a pet, and Signus gives a Cosmilamp light pet or a miniature Signus (which has to be called a Sigling) as a standard pet.

This way the player has to decide which bundle of adorability to leave unloved... SmugBrimmy

tawdry condor
#

i'm not sure if this is possible, but something I've noticed during world generation is that the dungeon sometimes overlaps the abyss. It would be nice to change this. Again, I don't think it's possible. I forget the world seed. But I've encountered areas in the dungeon that area inaccessable without mining through the dungeon blocks.

regal verge
#

A new, post-ML grappling hook: Signus-based tendrils of nether! Longer and faster than the Lunar Hook, and there's six of them. Not much to it, really — just eldritch back tentacles.
On a similar note, a Polterghast-based hook that functions identically to the Anti-Gravity Hook, but wherever you move you stay, no matter how close it is to the anchor points (rather than being pushed out to the maximum distance from the anchor points as soon as you stop moving).

wooden tulip
#

Change Storm Weaver to target the player on the ground in Rev+ instead of just death.
Reasoning: As it currently is, Storm Weaver is a rather boring boss that can be completely cheesed in rev- by hiding underneath a cloud. The only thing the player actually has to actively deal with are the probes. He's way too easy of a source of Super Healing Potions, and kind of disappointin

novel sapphire
#

the bumble hook: a post bumble birb grappling hook that you get by killing bumble birb
"they keep watching me in anger" 8 hooks if you can 10 travel 100 blocks

wooden tundra
#

Rod of Chaos:
-Acts like the RoD, but when you teleport a large explosion of purple energy occurs, dealing between 100-200 damage to foes
-Chaos state does 20% less damage with this item
-Crafted with a RoD and Twisting Nether at an Ancient Manipulator

old yacht
spring vigil
#

Vampire Tooth
An accessory which increases healing effects by 35%, but decreases defense by 50% during the day. This includes vampire knives and the upgrades, silva armor/auric tesla armor set bonus, life drain, regeneration potions, well fed buff, healing potions etc.
Rarely drops from vampires post-golem. Can be combined with shark tooth neckacle.

rare sail
#

If ever the soundtrack "void" by Dokuro is going to be added, I feel like there can be a crafting recipe for the old music box for the Abyss soundtrack (the Roverdrive's version)
Requires:

  • 10x Souls of Fright
  • 1x Music Box
  • 10x Lumenyl
  • 10x Depth Cells
  • 1x Core of Calamity
    crafted with any Hardmode Anvil.
charred geyser
#

Have someone volunteer to code in the banners that have been sprited already (for the Abyss creatures, iirc)

rare radish
#

Ore gel that drops from ore slimes, as an addition for the gel ammo suggestion, aero gel would have a superior crit chance and it would increase length of flame stream and uelibloom gel should inflict dryad's bane ( that one debuff inflicted by the dryad's attack) and it should make lingering flames to spawn from the flamethrower's stream, and so cryonic gel could freeze (glacial state) enemies instead of burning them (maybe frost burn too?), perennial gel could inflict ichor and cursed flames, chaotic gel would inflict abyssal flames and and make normal enemies explode on death, and finally astral gel (maybe an astralgedon slime drop?) could realese homing astral cinders that deal slightly less dmg to enemies

#

Just saw the flamethrower ammo suggestions and wanted to contribute

marble carbon
#

In keeping with the less linear pattern of hardmode, defeating a mechanical boss, or aquatic scourge cryogen or brimstone elemental, could generate a hallowed ore. This ore would appear mostly in the hallowed caverns, but could appear very sparsely anywhere else with pearlstone.
Why would this help change up the linear format? It would make it so that fighting bosses to farm for hallowed stuff isn’t as necessary. You do it once, and you have what you need for plantera.

icy lintel
#

Nerf Hivemind HP because its the same as pre-double damage fix

surreal cedar
#

Make bullets and arrows that can be unlimited, like unlimited holy fire bullets etc.

hollow skiff
#

Crystal serpent upgrade that has slightly higher damage, a higher fire rate and much faster projectile speed, and the projectile splits into two after a certain distance. Could be a nice weapon for post one or all mech bosses.

EDIT: Ideas for crafting - could be crafted with one ore more types of mechanical boss souls and an extra interesting ingredient to make it a little harder to get like a large amount of unicorn horns or a giant harpy feather

halcyon elbow
#

Spoiled/Bloody Fetish
Summoner HM accessories, Corruption/Crimson analogues
Recipe: Guide Voodoo Doll + 10 True Shadow Scales/Blood Samples + 15 Cursed Flames/Ichor + 10 Souls of Night @Mythril/Orichalcum Anvil

Minions apply Cursed Flames/Ichor debuff on hit

#

The Heresy
Summoner post-mech tier accessory
Recipe: The First Shadowflame + Spoiled/Bloody Fetish + Souls of Sight/Might/Fright (or any combo)@Mythril/Orichalcum Anvil
Replaces The First Shadowflame in Statis' Curse crafting recipe (which respectively obtains new effects)

Minions, apart from Shadowflame, also inflict Ichor and Cursed Flames (yes, they don't stack, but no need to dedicate one dominant as well)

#

Normalization Token
Summoner early/mid-game accessory
Recipe: 10 Demonite/Crimtane bars + 3 Ambers + 50 Wood

Adds the amount of universal crit buffs to summoning damage. probably requires a stat cap

Example: character has Well Fed (2% crit), 3 Lucky accessories (4x3=12% crit) and Ninja Armor that gives 15% throwing crit. Normality Token gives 14 (2+12)% summoning dmg

novel sapphire
#

drone staff "strait from amsong" gotten right at the start
act a lot like the xzeno staff but it drop an weak bomb (every thing about it is weak) can be gotten from wolfram drones

despair staff "looks like it's just gotten life yes he seams like he were in a tragedy" can be gotten in pre hard mode but is much more common is hard mode
summon a mini despair stone that will roll and gain speed over time (like a player with boots) will stop if hit a wall
when he is at 60 mph he explodes in a large radius do X1.5 the original damage gotten from despair stones

dark staff "an endless void" gotten from dark plasma
act like the star cell staff inflict enemy with electrocuted and blind them
will always do damage but will go to the target with the least defense

night palm
#

To expand on an earlier suggestion about other gels being used with flamethrowers, make astral jelly usable as ammo and have it inflict godslayer inferno and do far more damage.

Also make it craftable with 1 astral bar, 5 fallen stars, and 50 gel granting 5 astral jelly

regal token
#

Plague trapper (cos its the only enemy in the jungle without a plague variant)
damage - 100 (200 expert)
max life - 500 (1000)
inflicts the plague (obviously)

safe estuary
#

Make Cryo Key, Seafood, and Charred Idol rarely drop from enemies in their respective biomes before the boss is defeated (like how mechanical eye/worm/skull are rare drops before the mech bosses have been defeated)

safe estuary
#

Re-apply the revengeance pre-boss damage reduction when hardmode starts, until a hardmode boss is defeated. The new enemies can be absolutely devistating early on, so I think cutting the player some slack while they're trying to get decent early hardmode gear would be good.

mossy berry
#

Note: Sun God Staff will be replaced with Sirius for the Cosmic Immaterializer (hopefully i spelled the second word right lol)

Ra's Beam - 18 Solar Fragments, 5 Ancient Cloth, Sun God Staff at Ancient Manipulator
Tooltip - idk im not creative
Base Damage - 50 (summon)
Use Time - 30 (summoning) 15 (cooldown of the beam)
Mana - 10
Its Sun God Staff but better, also it applies the daybroken debuff. It also has way higher range, after hitting an enemy its beam them splits and targets 3 nearby enemies, if theres no enemies nearby, it will do nothing, and if there are less than 2, it will split into 2 beams, the damage of the split beam is is half the damage of the beam
Summoning Multiple will add will add 50 more damage to the beam

Sirius - Ra's Beam, 5 Cosmilite Bars, 5 Phantoplasm at Draedron's Forge
Tooltip - a Star more powerful than the sun... in your hands
Base Damage - 400 - 2 Slots needed
Use Time - 20 (summoning) 10 (beam cooldown)
Mana - 30
300 block range
summoning first has 400 damage, summoning more adds 300 damage

Readable version

spring vigil
#

Make the revengance and iron heart items craftable at altars

halcyon elbow
#

Make an altar generate on your spawn point or slightly below it to not search for altar everytime

torpid pike
#

The Devil's Cascade - A yoyo that shoots inferno fork fireballs at random directions, it also shoots out multiple lingering flames once every 5 seconds, it will also create a fiery explosion once the yoyo hits any NPC, a orbiting fire orb appears every 6 hits for additional damage and last for 2 seconds, it also has a chance inflict the brimstone flames debuff (30% chance) (Recipe: Cascade, 40 hellstone bars, 5 cores of chaos, 5 living shards, 12 chaotic bars)

real hemlock
#

Nerf the Halibut Cannon or make it not available in pre-HM, it's way too broken if you think about how you can get it at the start of the game and raze EVERYTHING UP TO POSSIBLY DoG WITH IT.

torpid pike
#

The Cosmic Projection - A rod of discord upgrade thats dropped by Doggo, that teleports the player 4 times without any side effects. (it will inflict the god slayer inferno debuff and the broken armor debuff, if you overuse it) (drop chance: 10%) (cooldown lasts 20 seconds)

#

True Crystalline - a upgraded version of the crystalline that rapid fires multiple daggers that split into 6 piercing knives, it also has a chance to inflict the confusion debuff. (Recipe: 5 Bars Of Life, 3 cores of calamity, 10 living shards, crystalline, 100 crystals) (Note: The daggers arent affected by gravity at all) (if the dagger hits a NPC it would still split unlike its predecessor) (shoots 3 daggers per second)

rare sail
#

Post-ML suggestion: Treasure Bags and their items for Sentinels of the Devourver

  • Signus, Envoy of the Devourver
    "Cloak of Darkness"
    10% increase to all damage
    10% increased movement speed
    Grants ability to become invisible, reducing damage taken by 25%.
    Invisibility effect lasts 10 seconds or disappears after being damaged.
    Cooldown of the effect lasts for one minute, increasing your major damage by 5% while active.
    Expert

  • Storm Weaver
    "Cosmic Shell"
    Makes a shell for player that reduces damage and increases defense.
    Shell has 100 health which stacks up with your current health.
    When destroyed, shell breaks and explodes dealing area damage.
    Cooldown of the shell lasts 2 minutes.
    10% decreased movement speed
    Expert

  • Ceasless Void
    "Void Glass"
    From time to time player will occasionally shoot out Dark Sphere in random direction that acts like an upgraded Magnet Sphere
    When Dark Sphere hits either a solid block or an enemy, it will explode (dealing area damage) into 2-4 smaller dark spheres, which last for a long time like Slime God's mines.
    Expert

tawdry condor
#

World Evil Revengance Drops

The Blood Vein-Claw
Brain of Cthulhu drop
Revengance Accessory

This item is a more offensive item
-Damage is boosted by 15%, but with the loss of 10 defense
-Attacks inflict Ichor and Bleeding
-You can dash extremely fast for 10 seconds, but with the downside of -20% damage reduction

Shadowscale Shield
Eater of Worlds Drop
Revengance Accessory

This is a more defensive item.
-You have an additional 15 defense, but you loose 10% speed
-Immunity to Cursed Flame, Ichor, but other debuffs last 10 seconds longer
-You can double tap down to activate Immunity to all damage for 6 seconds, but you cannot heal for 30 seconds

spring vigil
#

Suspicious Looking Feather
Rarely drops from Yharon and Bumblebirb
"Become the new leader of the swarm!"
Summons a bumblebirb mount.
Infinite flight, veritical speed of an UFO mount, with insane horizonal speed.
You can dash and deal damage anything in your way.
Expert-exclusive

novel sapphire
#

queen bee rev drop (i'm with out a name)
every bee weapon do 10% more damage (beenades, the bees knees, the bee keeper ,bee gun every thing that releases bees) all bees get bigger(buffed effect of the hive pack) have a low chance that a summoned bee will surround you acting like a shield 5% chance all bee enemies and friends will get +25% HP and 10% DR (damage redaction)

runic moat
#

Healer support. GWchadThonkery

tawdry condor
#

Crown of Insects
Queen Bee drop
Revengance Accessory

This is gonna make life better or worse. At least for insects.
-Attacks spawn bees upon enemy hit (Not limited to bee weapons)
-Three types of bees can spawn in the swarm you summon:
Kamikaze Bees:
These bees make a beeline to enemies, and when they hit blocks or enemies, they explode with a 3 block radius
Mechanicalized Bees
Yharims creations weren’t all effected by the plague. These bees don’t attack by killing themselves, instead the shoot mini-stinger rounds at enemies. (Sort of like the Clock gun from WoF).
Zombees
These bees can inflict a variety of PHM debuffs. They deal a lot more damage than other bees. Otherwise they are just normal friendly bees.

All of the bees despawn after 20 seconds.
This accessory gains a buff after PBG is defeated, by allowing your bees to inflict Plagued.

tawdry condor
#

Infestation Pack
Post Phase 1 Yharon
Revengance Accessory

”You know no limits to the suffering you can inflict on others, do you?”
-Attacks inflict Plagued, Ichor, Cursed Flames, Bleeding
-You are immune to Plagued, Ichor, Cursed Flame, And Bleeding
-You can double tap right/left to dash for 15 seconds, but you loose 15% DR
-You can activate a 10 second invincibility, but you cannot heal for 35 seconds, and the invincibility will lower your max HP by 150 every time you use it. This resets when you die. If you use it to the point of reaching 0 HP, you will commit suicide.
-You have a blindness effect above 70% HP
-You have -5% speed, +10 defense
-You have an Infection aura that inflicts Plagued, Ichor, And Cursed Flames
-Enemy attacks made against you spawn a bee swarm.
-All Attacks can spawn Plague Seekers or Godly Bees

Recipe:
The Blood Vein-Claw
Shadow Scale Shield
Crown of Insects
Plague Hive
Cosmilite Bars
Endothermic Energy
Nightmare Fuel
Phantoplasm
Darksun Fragment
Effulgent Feather
Plague Cell Canister
Ichor
Cursed Flame

summer quarry
#

Make the shown hp of the calamity mod boss bar bigger as it is too small to look at it meanwhile fighting a boss also add the boss bar to events too(like slime rain, lunar pillars)

spring vigil
#

Make it so after beating moon lord every night has a chance to spawn a luminite meteor, so you wont have to waste your time on lunar events/farming for money to get luminite

torpid pike
#

The Destroyer Armor - a paladin sized, slow mob that slices the player with its sword, it also drops souls of might (4-8) (40% chance) (HP: 3200) (Defense: 20)

#

The Watcher - a mage npc that shoots, green orbs that pass through walls and home in at the player a little bit and explode, drops souls of sight (4-9) (43% chance) (HP: 2000) (Defense: 13)

#

The Fright Arachnid - a spider that summons smaller versions of itself, it also can shoot webs that slow down the player, also drops souls of fright (4-8) (40% chance) (HP: 2200) (Defense: 14)

novel sapphire
#

orbit staff: a post DoG summon weapon "it's shocking what it can do"
made by 20 copper bars 1 cosmelite bar 10 silver and gold bar 100 conduit plating and a electro sphere launcher at dradon's forge
summon an electro orb (the one the DoG and CV use against you) that will shoot at enemies in the screen the shots will home at a fast speed attack will shock the enemy and have 5% to give god slayer inferno

pseudo oasis
#

A Warframe Zanuka mount

night palm
#

Astral meteor bullets

Pierces once and bounces like meteor bullets, but also hits twice with a small explosion like electric bolt arrows. Has at least 12 base damage.

Crafting:
1 astral bar + 66 meteorite bullets = 66 astral meteor bullets

tawdry condor
#

Electric Rifle
Hell Tiered Ranged Weapon

All you need is wattage.
-(Left Click) This weapon fires a lightning beam, but you need to charge it up to do so
-(Right Click) Fire a burst of 3 Lightning Pulses
-Inflicts Electrified
Recipe:
Marnite Rifle
Stormlion Mandibles
Iron/Lead Bars
Gold/Platinum Bars
Hellstone Bars
Wires
Illegal Gun Parts

tawdry condor
#

Tesla Coil Shotgun
Post Plantera Ranged Weapon

Electricity has been used to power homes and tools. Now it’s time to weaponize it.
-(Left Click) You fire a lightning beam, but it needs to charge. If you don’t charge it it fires a spread shot of Lightning Pulses
-(Right Click) You fire a burst of 6 Lightning Pulses.
-Inflicts Electrified
Recipe:
Electric Rifle
Tactical Shotgun
Shroomite Bars
Specter Bars
Core of Calamity

wanton radish
tawdry condor
#

The Shapeshifter
Start of Game
Nymph Rarity Enemy
Dungeon enemy

This enemy is extremely difficult to find. It’s even harder to kill. But it may be worth it....
-This creature can take on 3 forms: A Normal form, a Phantom form, and a Deathly form;
(Normal Form) it walks very slowly, attempting to kill the player by smashing them into the ground.
(Phantom Form) it behaves like enemies using the Wraith AI, and summons Dungeon Spirits and very rarely Phantom Spirits. Also summons an abundance of Cursed Skulls to sort of swarm you.
(Deathly Form) This think starts acting like a very fast mini-Plantera, and start killing everything that blocks its path to you. With the max HP in the mod it will take 5 hits from this form to kill you.
-This thing inflicts Cursed, Horror, Brimstone Flames, Marked for Death. (This thing will kill even decent players)
Drops:
The Shapeshifter (lore)
PHM
Statis’s Soul (Combine with Purified Gel to make Statigel armor pieces
Titanium/Adimantite Bars
Spider Fang
HM
Spectralplasm (Combine with Spectre Bars to make Spectre Armor pieces)
Tough Mushroom (Combine with Shroomite Bars to make Shroomite armor pieces)
Insect Husk (Combine with Beatle Husks to make Beatle Armor pieces)
PML
Tarragon Bowl (Combine with Divine Geodes to make Tarragon Armor pieces)
Phantom Scrap (Combine with Ruinous Souls to make Bloodflare armor pieces)
God Flesh (Combine with Endothermic Energy and Nightmare Fuel to make Godslayer armor pieces)
Forest Scroll (Combine with Darksun Fragments to make Silva Armor pieces)

Lore:
“A close relative to the Polterghast, this thing is not normal. Killing everything between it and you.”

solar trout
#

So I've read at some point that King Slime remains as cheesable as ever even in Revengeance and Death modes. So I was thinking about how the AI could be changed to force ground floor engagement and dodging with KS, while negating the use of the flying rope trick. So here's what I came up with:

First off, in the harder modes, have moving a certain height above ground level trigger a teleport on top of the player. By having the boss control the ceiling of the fight, one would prevent high-flying shenanigans and increase the difficulty of the boss to be something players should take seriously, instead of baby's first loot dispenser. As the fight progresses, have the KS' jump height on the fourth jump increase, while having the time from start to finish remain the same. So while it goes higher and can cover more air, thereby forcing players out of the sweet spot short of the tele zone, it won't be dawdling ages off the ground every fourth jump, forcing double-backs and feints to be quick, or punished.

Edit: An interesting point was raised by Pixlgray as to how the boss AI would interact with platform arenas, namely, whether the ceiling would move up when KS is on a platform, or whether it would still be based off ground level, thus risking constant teleportation to the player with improper arena builds. My solution to the problem would be to have the KS ignore platforms completely, passing through them, and have the conditions for a teleport only be checked when the boss is on solid ground, which should allow arenas to still be viable without turning the fight into a wash. Arenas would still be useful, but without the risk of cheesing the boss. It would also allay any worries about being spammed with tele attacks, which would lead to cheap deaths.

I believe this would make the fight both more challenging, intense, and engaging, without resorting to an endurance slog and patience game. As always, insight and critique are appreciated. I do want to learn.

barren creek
#

Change up the Ore Weapons effect and make em cooler.
Especially the bows and Reaver sword.

#

Change up revivify potion
It needs a MAJOR buff. Essentially 10% Damage reduction for 15 seconds with a ridiculously annoying crafting recipe:duration ratio.
I propose this:

Revivify Potion
15 Second Duration
-Taking fatal damage will restore you to a quarter health and and apply a 5 minute cooldown.

ivory tree
#

Prismalline
Preliminary Stats
50 Throwing Damage
Very Fast Speed
Throws a Crystalline-like knife that fires off 4 crystal blades, 2 on each side every 2 seconds
The dagger will shatter into more random crystal blades on enemy/tile impact
Much higher velocity than Crystalline
Inflicts Frostburn
Crafted From: Crystalline, 9 Cryonic Bars and 6 Frigid Bars

Prismalambent
Preliminary Stats
110 Throwing Damage
Very fast speed
Throws a knife of lunar energy that fires off 7 light blasts every 1.5 seconds (3 to left, 3 to right, 1 directly behind knife's path)
Light blasts have slight homing (that of Elemental Blaster)
Breaks into several more light blasts on tile impact
Pierces enemies
Unaffected by gravity
Inflicts Holy Flames
Crafted From: Prismalline, 5 Luminite Bars, 5 Galactica Singularities, and 3 Bars of Life
Replaces Crystalline in recipe for Celestus

A little bit of variety for throwers and an upgrade to one of the more fun weapons

marble carbon
#

Cryoprism
Early hardmode last prism style weapon
Extremely low mana cost, but also a lower damage output in terms of scaling and the laser takes longer to meet in the middle
Ingredients: Frigid bars, souls of light, crystal shards

ivory tree
#

Boreas
Preliminary Stats:
50 Throwing Damage
Very Fast Speed
Throws a Crystal Snowflake Shuriken that flings off 6 crystal blades every 2 seconds (affected by gravity)
The snowflake will shatter into 3 greater crystal blades that break like crystal bullets (still affected by gravity
Much higher velocity than Crystalline
Inflicts Frostburn
Crafted From: Crystalline, 9 Cryonic Bars, 6 Frigid Bars, and 10 Crystals

North Star
Preliminary Stats:
110 Throwing Damage
Very fast speed
Throws a shuriken of frost and light energy that fires off 6 light blasts every 1.3 seconds
Light blasts have slight homing (that of Elemental Blaster)
Breaks into 3 greater light blasts on tile hit, flying very fast in a straight line and trailing behind a few light blasts
Pierces enemies
Unaffected by gravity
Inflicts Holy Flames
Crafted From: Boreas, 5 Luminite Bars, 5 Galactica Singularities, and 3 Bars of Life
Replaces Crystalline in recipe for Celestus

Im sorry for reposting, and especially so soon, but I can't decide whether the idea of knives or shurikens is better, so I'll let the stars decide.

tawdry condor
#

Remove the Providence and DoG requirements for the Yharon fight. If a player is able to go through the whole fight and survive that long they deserve the dark sun fragments. (It also feels way too linear, and would make the broken worlds with Providence not get stalled altogether)

atomic cliff
#

No idea how feasible this is, but a consumable that increases your amount of ammo slots

tawdry condor
spring vigil
#

Spirit Bullets
These bullets can be shot through walls, and they home onto enemies.
100 chlorophyte bullets + 1 ectoplasm = 100 spirit bullets

full thorn
#

Giant Dad role for people who will do full DAD(death armageddon defiled) playthrough

novel sapphire
#

rev skeletron drop (yes you can say that is a huge upgrade for the slap hand) a hand "get back"
hitting an enemy that doesn't resist knockback will despawn it completely (if it is a boss it will not get knocked back but if he have minions that can get knocked back they will despawn on hit)
(example BoC and WoF will not despawn but the hungry and creepers will) have very slow speed and very low damage but covers the full screen will not pass blocks

spring vigil
#

Shadow Wings
Airtime: 0.73s
Speed Bonus: 110%
10% more defense while worn
Drops from Wall of Flesh in corruption worlds
Revengance only
Bloody Wings
Airtime: 0.87s
Speed Bonus: 114%
10% more damage while worn
Drops from Wall of Flesh in crimson worlds
Revengance only

queen linden
#

Tigers
It's very cool colored beasts, but very deadly.
Dashes to player and have ranged roar attack.
Lives in Jungles.
I'm suggest these, because yeah Calamity needs more enjoyable enemies in any game tier.

Tigers also have tiers.

Regular tiger
115/230 hp. 25/50 damage. Pre-hm.

Tiger-zombie
175/350 hp. 35/70 damage. Post-skeletron enemy, have bones instead of skin.
Drops bones.

Brimmy tiger
310/620 hp. 100/200 damage. On roar unleash Havoc Breath's projectiles. Post-calamitas.

Plague tiger
350/750 hp. 115/230 damage. On roar shoots Goliath's acid stingers. Post-golem.
Drop plague cell canisters.

Luminious tiger
35000/70000 hp. 250/500 damage. On roar unleashes one weak (less damage, only 8100 hp) True Eye of Chtulhu, was guards tiger, while his alive. Charges insanely fast. Drop luminite and unholy essence.

Cosmic Tiger
100000/200000 hp. 350/700 damage. On roar unleash DoG flamethrower's projectiles. Might teleport. Drop cosmilite and phantoplasm.

deft phoenix
#

more expert and revengeance exclusive items like accessories, weapons, and both of those can be combined with another accessories to make a more powerful items, and also more exo-tier weapons and accessories like guns, yoyos, and much more

grave oxide
#

maybe increase DS's explosion resistance a little bit, because on rev you can pretty much take him down in less than ten seconds if you manage to hit multiple segments with grenades

remote sand
#

When Cryogen gets defeated, make a message saying something like "Cryogens magic made a portion of the ice castle and freed the archmage of ice from his imprisonment", and generate a little ice temple/base/castle randomly in the underground snow biome, or anywhere, with Permafrost there in a deep sleep/hibernation (With new cryonic blocks/furniture!!!). So the player has to find him and wake him up. Boost the snow/ice/underground snow npc spawning rate until the player finds Permafrost. (Add snow-related npcs, since there is only one in Calamity so far)

#

Also add new cryonic furniture and new snow/ice npcs

north plover
#

Except Plaguebringer, he should at 50% chance

tawdry condor
#

Make it so that Plague Enemies can drop the Abomination boss summon at a 5% chance before PBG is defeated. Afterwards this deactivates.

marble carbon
#

Have Dokuro's new Servants of the scourge theme play during the part of the DoG fight where you battle all 3 servants in between phase 1 and 2

paper bramble
#

Have Cloud Elemental release a projectile upon swing like the Storm Ruler, which summons tornadoes on impact, instead of just summoning tornadoes in the general area.
Her new attack animation is not conducive to her current behavior.

marble carbon
#

In death mode all 3 sentinals should spawn simultaneously, but with slightly lowered stats to balance fighting all 3 at once

feral cypress
#

Make the carnage ray and nights ray have special effects. The carnage ray provides lifesteal of 1 hp per crit. The nights ray provides 2 mana per crit. Subject to changd

novel fog
#

RAD DAD role for people who complete revengeance and deathmode armaggedon defiled rune playthroughs

languid sonnet
#

Have the golem head/golem body separate health bars so its not stuck at 100% for the first phase of the fight

elder sierra
#

Given that the Rare sand elemental spawns healing orbs (i.e. she is a support character), the description of the Rare Waifu in a Bottle should probably be modified to inform you of her feature. And by that I mean it is literally misleading as it currently stands. And you'd have no way of knowing the orbs she spawns heals you unless you accidentally ran into one.

#

As an additional suggestion, her healing orbs should probably hang in the air for longer (preferably not moving after a set distance). I'm actually having trouble grabbing them before they disappear.

unreal hamlet
#

Just like the staff applications, maybe a beta tester application? Would help iron out more bugs with more people at work. Not sure what is meant when people aren't trusted with beta testing, but Im sure something can be worked out.

solid lodge
#

Chlorophyte Reactor
Post-Cultist accessory
Ingredients: Sun Stone, 8 Chlorophyte Bars, 10 Solar Fragments
Provides a large bonus to Life Regen and Movement Speed, as well as moderate increases to various other stats when worn above ground during the day.

safe estuary
#

Allow Cosmilite Bars to be crafted from a combination of Luminite and Astral ore at Draedon's Forge (making it still post dog)

crimson perch
#

Cinderplate Slimes, since Cinderplate is a limited resource.

novel sapphire
#

i got a suggestion that no one thought about (sarcasm) make essence of chaos drop from idk CHAOS elementals both of them

unreal hamlet
#

suggestion to add something enabling the player to change the time of day to its opposite in pre-hm (if ur in day, it turns to night, and vice versa). this makes the player unable to choose what time they want unlike its hardmode counterpart. this should also be consumable to nerf the original item for pre-hm and still keep the value of the hardmode version. maybe crafted with a shine potion, and something that could be obtained before slime god so the item at least has use before hardmode.

tawdry condor
#

Make it so Astralgeldeon can drop Endothermic Energy amd Nightmare Fuel post Devourer of Gods, with a heavy buff of course.

spring vigil
#

Vampire Flask
Melee weapons sometimes steal life on hit.
Made with a chaos core, 5 blood orbs and a water bottle at imbuing station.

tawdry condor
#

Voidstone Crystyl
3-4 layer Abyss item

This is a crystal that grows in a similar manner to that of the Hallow crystals, except these are extremely rare and provide a +4 light level when placed/grown. Emits a light-blue glow. Only grows on Voidstone.

charred geyser
#

Give Cinderplate a higher rarity that doesn't get destroyed in lava since, y'know, it's surrounding lava

tawdry condor
#

Plague Furniture set
Plague tier

Do I need to say more?

safe estuary
#

To add some value to the Wulfrum helmet's damage boost, make it a flat number boost, rather than a % damage. 3% of most early game weapons is typically 0-1 damage, making it pretty much useless. Maybe make it increase the damage of each hit of that damage type by 1 or 2, so that it has an actual impact early game, but isnt % damage so it can't really be abused later on.

quasi peak
#

Buff Astralgeldeon Slime? Perhaps make him fire his fireballs more frequently, and buff his fireball's attack. I don't know I just found him extremely easy when me and my friends fought him. I'm not sure if this is intentional or not, however. If yeah then ping me and I'll delete this.

tawdry condor
#

A weapon suggestion for a gun after Yharon. basicly a gun version of the heavenly gale. so it would be crafted from the phoenix blaster, that gun u craft from luminite and the tactical shotgun, the Levi titan, which you get from leviathan, auric bars, nightmare fuel, and singularity fragments. it would do about 4000 to 4500 thousand damage, because it will be kind of slow, but the gun will shoot 3 bullets at once, the bullets would pierce enemies, and have 3 types of the bullets, like heavenly gale, blue bullet will home in on enemies, and cause a explosion on impact, the green one will explode and the explosion will linger for about 8 seconds, and the purple one will split 1 second after it has been shot into 3 bullets.

#

Slime God Post DoG buff
Ebonian Slime
-It retains it previous attacks, with a new sprite (It would look like a slime Hivemind with massive wings)
-It will summon three types of slimes: normal, flying, and splitting
-It can summon Corruption enemies during the fight.
-It will inflict Cursed Flames, Irradiated, Weak Petrification, And Brimstone Flames
-The Ebonian Slime won’t be on the ground as much, rather it will fly around trying to keep you grounded

Crimulon Slime
-It retains its previous attacks, with a new sprite (It would look like a mound of slimy flesh with the Brain of Cthulhu’s heart in view)
-It will summon three types of slimes: normal, flying and spiked
-It will summon Crimson enemies during the fight
-It will inflict: Burning Blood, Marked for Death, Whispering Death, And Brimstone Flames
-The Crimulon Slime will be grounded most of the time, having almost no flight time.

Slime God Core
-It has its original attacks, with a new sprite (It would look like a combination of the Crimulon and Ebonian slimes visuals)
-It can sometimes just become stationary, and start shooting slime projectiles at you. These home in on you and despawn after a little while
-If you get too far away from it it will grab the other two slimes and bring them with it while it hunts you down.
-It will inflict: Vulnerability Hex, Horror, Godslayer Inferno, And Holy Flames

New Drops:
-Godly Jelly (Used to make Godslayer Weapons, Auric Tesla armor, And Celestial Tracers {20-28}) 100%
-Phantoplasm {10-13} 100%
-Upgraded versions of its original drops 25%/33.33% each
-Grand Crimulon Slime Trophy (From Crimulon only) 10%
-Grand Ebonian Slime Trophy (From Ebonian only) 10%

rugged dawn
#

Make cinderplate craftable with charred ore and brimstone slag.

dense basalt
#

make an upgrade to the black anurian using a toxikarp, the black anurian and whatever other mats thats seems necessary

novel sapphire
#

hive slime a hive mind enemy that is summoned in phase 1 and 2 at a low chance
the slime will teleport to your place every 10 secs and will blind the player it can't fly
a reason for an enemy like that is first it's more power full brother the corrupt slime that i feel like at least one of these slimes joined the hive right

pseudo oasis
#

A warframe zanuka mount that can pounce enemies double jumping will fling.you into air then if you land on an enemy you will do damage to it but if you run and double jump you will be flung further rather than higher. It can be crafted from 50 hallow bars, 20 souls of might, and 75 wires and the damage scales off of your equipped accessories. It does base 150 melee damage

tender shard
#

Use the Sentinels type D theme for the sentinel phase between phase 1 and 2 of DOG

icy glen
#

This has probably been mentioned already but maybe have plantera, plaguebringer goliath, queen bee (post plantera) or golem drop chlorophyte ore on kill cause i feel like the grind in annoying to get chlorophyte...

#

Or alternatively make a chlorophyte slime which drops the ore like the other ore slimes.

maiden kraken
#

An item that, when placed, greatly lowers / completely negates Harpies and Wyverns from spawning in a large area (50 - 100 block radius). Perhaps it would be crafted with an abundance of Souls of Flight and Feathers, say 100 Souls of Flight and 50 Feathers? With the addition of the Planetoids, I feel a lot of players, including myself, will start building bases higher up or use the Large Planetoid as one and the Harpies and Wyverns that spawn up there are incredibly annoying and can spawn even when peace candles and such are placed.

tawdry condor
#

Sundowner

Post-Cultist Upgrade of the Flairon

Recipe:
1x Flairon
10x Solar Fragment
20x Chaotic Bar
50x Living Fire Block
5x Core of Chaos

Upgraded Flairon that releases Homing Flames that inflict Holy Flames for 5 seconds instead of the bubbles. The flames exist a Bit longer than the Bubbles. Stays deployed for longer so it spawns in more projectiles. Direct Hits aditionally inflict On Fire! and Brimstone Flames.

rigid scarab
#

Life Seekers should appear in Rev/Death mode along with her resurrected brothers and/or be able to spawn during Blood Moons. It's strange that they only exist in the least played mode and nowhere else. (Normal mode specifically), idea by RoverdriveX)

pseudo oasis
#

A sword thats a sprite bottle and when you swing it it fires a giant bubble and when that bubble hits something it explodes into flairon like bubbles that seek enemies. Its hardmode base melee damageg of 200. Currently unsure for crafting

rigid scarab
#

Make the Soul Artifacts alternatively crafted with 1 Core of Calamity or 15 Core of Eleum/Chaos/Cinder

quasi mural
#

i want to sugguest to this server

#

a spanish channel

novel sapphire
#

sulfuric typhoon a post poltergast summon weapon
it fires mini reaper sharks that have 5% to instant kill an ENEMY inflict the crushing depth debuff as well of radiating the target. the projectiles glow
ingredients are 20 star dust fragments 8 reaper shark tooth the temple staff (or how ever it's called the one from duck fishron) 30 souls of sight 1 voidstone crystal (if it is a thing) and 35 sulfuric sand 30 depth cells and lamely and 15 tenubis
reason is that the tsunami and razor blade typhoon have an upgrade while other dick fishron weapons doesn't i so let's start with this one
also if anyone suggest this before i'm sorry just say i'll delete 2. this will be a material to the post phase 2 yharon summon(reason for that is the bow is to a material to the heavenly glen and if the razor blade typhoon wasn't a spell book it will probably be in the recipe for the post yharon mage weapon)

safe estuary
#

Remove the drops from eidolists spawned by bosses. Its annoying having to trash 500000 cultist robes and hoods after ml/cultist fight

languid sonnet
#

Hmmm a slime variation for the new ore so past worlds can still access it

safe estuary
#

Pay Day
Ingredients: Coin Gun, Illegal Gun Parts, 8 Cosmilite Bars
High chance not to consume ammo
Uses coins for ammo
Rapid fire weapon
Upon hitting an enemy, damaging coins fall down from the sky
Tooltip: "Make it rain"

tawdry condor
#

Let us combine all of the Auric Tesla armor helmets into one singular helmet that has the same texture as the old helmet texture.

autumn tangle
#

Torpedo Thresher: Post Golem rocket launcher, made with abyss materials and Cores of Calamity, fires small sharks that initially fly slowly, but go significantly faster as time passes. Pierces 2 enemies and blasts teeth when exploding.

marble carbon
#

Add a gauntlet type spawn item. This would create an arena (Scal style) and then spawn all the bosses one at a time in the order that you would fight them progression wise. The reward for completing this? A treasure bag with a set of Calamity Dev vanity gear. (As a bonus bosses spawned in this way could drop their respective music boxes as they’re added at a 100% chance with no other drops... besides SCal of course)

compact cliff
#

A new coin after platinum coin, with the introduction of higher cost items. The main reason is because you are never poor in calamity mod, especially after farming bosses after Poltergeist.

dreamy flame
#

Make it so the Perforator Hive doesn’t turn to face you because it looks extremely awkward and doesn’t make much sense.

tawdry condor
#

Profaned Soul
Providence Drop
Revengance Accessory

"You hear Providence's voice guiding you..."
-Attacks inflict Holy Flames, Daybroken and On Fire!
-Rage is 10% more deadly, but generates 5% less than normal
-When you get hit, Profaned Shards shoot from you.

Lunatic Blood
Moon Lord Drop
Revengance Accessory

"And Ethereal voice tries to sway you..."
-Attacks inflict Nightwither, Cursed Flames, and Ichor
-Adrenaline is 10% more deadly, but fills up 25% slower
-Phantasmal Eyes fire from you when you're hit

Soul of Eclipse
Post Devourer of Gods
Revengance Accessory

"Day and Night try to overthrow one another, but fail themselves and succeed each other."
-Attacks inflict Godslayer Inferno, Nightwither, and Ichor
-Rage and Adrenaline are 17% more deadly, but fill 14% slower
-Godslayer Lasers shoot at enemies occasionally
Recipe:
Profaned Soul
Lunatic Blood
Luminite Ore
Divine Geodes
Cosmilite Bars
Phantoplasm

rare sail
#

"Lunatic Arcanum"
10% increased magic damage
Your magic attacks have chance to randomly inflict On Fire!, Frostburn and Shadowflame
When below 50% of health, it summons two copies of yourself that fire shadowflame fireballs occasionally.
Expert drop from Lunatic Cultist

"Bloodboil Sigil"
15% decreased magic damage
10% of the damage done to your enemies with magic weapons will heal you.
Your magic attacks inflict "Burning Blood" debuff.
Expert drop from Lunatic Cultist during a Blood Moon, replacing Lunatic Arcanum.

placid escarp
#

Eldritch Staff
Summon Weapon
-Summons mini true EoCs to fight for you.
-Mini true EoCs have large detection range, teleporting to enemies and firing fast "Phantasmal Laser" that pierces enemies. Unlike most piercing attacks, and similar to Last Prism, these lasers can hit 12 times per second instead of the usual 6.
-Each mini true EoC takes 3 minion slots.
-Recipe: Luminite Bars + Optic Staff

Summoner's option post-ML is quite limited, so I made this one.

novel sapphire
#

sentinels commendation Summoner "Legendary" weapon toll tip:" you killed their master now they will be at you mercy"

  • Employs sort of Stardust Dragon mechanic: summoning more of them doesn't actually summon extra minions, but buffs already existing ones, can be used 4 times total (initial summon and 3 extra buffs), each summon takes 3 slots.
    Summons:
  1. Mini Storm Weaver
    Phase 1 (initial summon): acts like Stardust Dragon.
    Phase 2 (2 summons): acts like Stardust Dragon, but doesn't deal damage and instead fires lightning orbs every 15 seconds.
    Phase 3 (3 summons): lightning orbs fire off 2 lightning bolts.
    Phase 4 (4 summons): lightning orbs fire off 3 lightning bolts.
  2. Mini Void
    All phases: sits on top of you like siren and fires his portals every 10 seconds (if one portal is alive then next one can't spawn).
    Phase 1: portals fire lasers.
    Phase 2: portals instead summons 2 Dark Plasma minions which randomly boost you (5% damage, 10 defense, 1 summon slot) and then disappear. boost last 3 seconds long.
    Phase 3: boosts have 2 more seconds added to their lifespan.
    Phase 4: 2 more seconds to boost's duration.
  3. Mini Signus
    Behaves like Deadly Sphere/Fungal Clump mixed with Sharknadoes.
    Phase 1: sits on enemies, shoots mini cosmic balls.
    Phase 2: every 20 shots summons a cosmic lamp that dies when it damages something.
    Phase 3: Signus' attack speed is increased.
    Phase 4: every 5 cosmic lamps Signus gains a massive speed increase for 3 seconds.

Recipe: Entropy's Vigil, 5 Cosmilite Bars, 3 Dark Plasma and a celestial staff, 10 Armored Shell and a cosmic orb, 4 Twisting Nether and a twisting wand, 15 Nightmare Fuel, 15 Endothermic Energy.
Crafting station: Draedon's Forge.

there you go with a wall of text and credit to the editor of this suggestion village idiot

novel sapphire
#

the new three items in the recipe are gotten from CV storm weaver and signes (it's ez to get how drop what)their chance to drop is the 5% chance
celestial staff tool tip: dark plasma surrounds it (they all do nothing except be a material for the weapon above)
cosmic orb tool tip: the cosmos is angry about you getting it (the sprites of these items should be in the weapon above)
twisting staff tool tip: it makes me hallucinate

cosmic zenith
#

Odd/niche suggestion i know, but the summoner nerf shouldn't really be active if the player has Forbidden Armour on, atleast if the player is holding a mage weapon since it's a summoner/mage hybrid set.

I'm suggesting this because it could serve as an alternative for daedalus armour (for summoner)/titanium or adamantite (for mage), because you'd be sacrificing a good set bonus for summons being a better support DPS option.

choice is always good

regal verge
#

The opposite of the Iron Heart: a consumable item that essentially turns on the Hardcore effect for all times except boss battles. Because challenging the players to caution and keeping them on their toes is fun, but dying to a boss (even accidentally — see: Queen Bee spawning) is far too easy with this mod and can often ruin an otherwise fun and successful Hardcore run.
A name suggested by @nocturne oracle is the Lead Heart (because... lead is the counterpart to iron...)

tawdry condor
#

Fix BoC minions and Goblin Invasion spawns in Revengance mode

lime slate
#

Make Yharim's crystal a legendary (reveangence and death mode only) drop from Yharon, as it's basically a legendary weapon in terms of rarity (1% drop rate like all the others) and high damage. The only difference it has from other legendary weapons is that it can be gotten on any mode, rather than just reveangence and death.

feral cypress
#

There should be a feature to turn off iron heart mode because I have joined a lot of servers recently, and most of them accidentally activated iron heart. It gets annoying after a while

queen linden
#

Rised Metallic Gear
Vanity Set
Drops from every boss with chance 1% (only rev+)
Looks like Raiden's red cybersuit

why : Calamity's Revengeance mode heavily inspired by MRG:V, and I believe that the reference to this game will look cool.

novel sapphire
#

more sets like the astral set.
there will 5 of them including the astral set, when you get to post cultist you will able to combine all of the five sets. (yes all 5 sets are from PHM or HM pre lunatic autist)
to get a all class set, the other armor sets are from different biomes.
an example of this is that the corruption have a set post hive mind summoner that is an upgrade to the shadow armor/set.
it will be a part of the five sets along with the astral armor and three other different biome sets. (there will not be a 2nd corruption or space/meteor set of the other three).

tawdry condor
safe estuary
#

Crafting recipes for all major components of Deific Amulet (except celestial cuffs which are already craftable)
Cross Necklace: 4 Hallowed bars + 5 Souls of Light + 2 Chains
Star Cloak: 10 Silk + 5 Fallen Stars + 40 Stardust
Jellyfish Necklace: 2 Chains, 1 Life Jelly, 10 Glowsticks
Shark Tooth Necklace: 2 Chains + 3 Victide Bars + 3 Shark Fins
Panic Necklace: 2 Chains + 3 Crimtane Bars + 1 Heart Crystal

compact ginkgo
#

Bioluminescence Potion - a modified, long-lasting shine potion that mimics the Lumenous Amulet's ability to let the player see clearly deep in the abyss so they don't need to use an accessory slot on the amulet itself. (As a potential balance factor, and a side effect of the player's obvious visibility, maybe make the player attract more attention from Abyss enemies while in use)

Recipe(at a bottle):
5 Shine Potion
3 Lumenyl
1 Depth Cells

Produces 5

dusky pike
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Adrenaline hair dye/rage hair dye - works the same as current hair dyes, except to changing hair color based on how full each meter is. Changes to another distinct color when each is used, possibly getting less bright as the effect wears off. When the bar is empty, uses base hair color. (Would serve as a more asthetic option than putting the bars above your players head to quickly assess how full each bar is)

dense basalt
#

make the asgards valor and asgardian aegis be able to craft into itself that doesnt have a dash, so people can turn them off without losing their dash

novel sapphire
#

profaned mortar. can be placed, right click with mortar round/canon balls to fire, use/rotate like a normal canon.
the mortar's projectiles will inflict holy flame, fire 1 ball/round per sec.
it's a pre providence sentry crafted by: 100 mud 20 unholy essences 50 hollowed block have to be the same block (sand, stone, sand stone, harden sand, ice) 25 ashes and 25 brimstone slag and a canon
do much more damage then a canon obviously, considered a whatever type of a canon is
reason for this is that i feel that the sentry weapons are getting neglected by terraria and terraria mods, plus i wan't to see leviathan do an only sentry DoG.

spring tapir
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After the Moon Lord is defeated, the spread stops entirely. By that point we will have enough money gains to buy a clentaminator, get blue/red/purple solution, get corrupt/crimson seeds or hallow seeds, and clear it with our own will. The crimson and corruption become almost entirely useless after the Moon Lord, and the Hallow is only used for Providence and the Profaned Guardians.

safe estuary
#

Make it so you need one Essence of Eleum to smelt Cryonic bars. This would make it more congruent with both perennial and chaotic ore's smelting, and just make sense considering its the only one of the three essences that are unused in ore crafting

gleaming dove
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Either buff Xeroc armor, or rework it into a throwing class armor. It is nearly useless, being outshined by vanilla lunar-tier armors making Xeroc rarely used. Making it a throwing armor could bring more variety for defeating providence early post-ML.

tawdry condor
#

If they dont add a beginner summoner weapon at 1.3.6(terraria update), then I have a idea for one in the mod. The way: one of its abilities is telling you the boss you need to do next and telling you why it needs to be defeated to slay the jungle tyrant, also telling you the story of bosses. It will be a light that follows you, no wings. It will cling to enemies and do about 3 damage, but ignores immunity frames. If you get adreline, it will do a area of effect attack. since it is not a thing in vannela terraria, I will explain what it does. An AOE (area of affect) is a special attack bosses do in games like dark souls and bloodborne. It does a ton of damage, and has a blast radius of usually about 20 blocks in game, but bosses do it rarely. the summon I think should do like 2000 damage, maybe a little less. It will be crafted by A thing called guidance, which u get from the guide, and wood.

dense basalt
#

add an item that teleports you to the crags because its annoying to run there everytime i die to brimstone elemental, and get one shot by a red devil

warm mountain
#

add some more wulfrum content post WoF like more type of enemies that drop the shard rather than the drone and slime, and maybe even a wulfrum theme boss

maiden kraken
#

Increase the amount of Cosmilite Bricks you get from crafting. 1 bar and 20 stone for a single brick is a bit expensive.

tawdry condor
#

New Pre-Hardmode hammer:

Glass Hammer

Damage: 7
Fast Speed
No Knockback
45% Hammer Power

"This is a great idea!"

Crafted at a Workbench/Glass Kiln with:
12 Glass
2 Wood

north plover
#

Forbidden Flute
Crafted with Forbidden Fragments and Arid Artifacts
Summons a sandstorm
Non Consumable
For those here that love sandstorms for both aesthetic, and gameplay, or just do a hell of a lot of sandstorm farming

queen linden
#

Supreme Calamitas's mask and trophy. It's one of bosses without mask and trophy.

regal verge
#

A DPS cap for the DoG, because fuck fun killing it with overpowered weapons is far too easy and, if it can completely shrug off 1HKO attacks infinite times, why can't it survive 3M DPS weapons? Just to make it that much harder to cheese.

tawdry condor
#

Hardmode Throwing Weapon:

Glass Bomb

80 Throwing Damage
3.5 Knockback (Average)
22 Speed (Fast)
6% Crit Chance
16 Velocity
Material

Upon hitting a surface, the bomb breaks into 7 shards of glass that do 40 base damage, and cause enemies to cry.

'...You've gone mad!'

Crafted at Mythril/Orchalium Anvil

Materials:

  • Ballistic Poison Bomb
  • 100 Glass
  • 8 Essence of Eleum
  • 10 Souls of Night
#

Post-Plantera Ranged/Throwing Weapon:

Glass Cannon

107 Ranged/Throwing Damage
1.5 Knockback (Weak)
20 Speed (Fast)
4% Crit Chance
24 Velocity
Uses 10 Mana
'Are you sure this will work?!'
Fires Glass Bombs

Projectiles:
Bombs now only shatter into 5 shards, but shards now deal 70 base damage, causes enemies to cry and bleed.

Crafted at:
Demon Altar

Materials:

  • Glass Bomb
  • 3 Core of Eleum
  • Core of Chaos
  • 12 Hellstone Bars
regal verge
#

A fluffy cape and/or set of wings made from Effulgent Feathers.
The fluffiness is mandatory.
Floof.
Edit: This is not a meme suggestion, and while it is small, it is absolutely necessary.

meager slate
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If possible from a programming standpoint, a cosmic post ml mage weapon that creates shockwaves like the pillars do when they lose their shield
Or an accessory that gives you a shield which breaks with the pillar animation after a certain amount of hits

regal verge
#

Expert+ Bumblebirb mount, like the Bee mount in effects but massively upgraded stats (especially horizontal movement speed). Moving long enough in one direction makes it slowly accelerate and lean forwards, with increased speed coming at the cost of longer brake time and worse handling.

ivory tree
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Cape of Chaos
Enemies around will will be inflicted with "Doomed Inferno", eating away 3% of their max HP every second
Boss monsters will only have 1% of their health taken every second
Crafted From: Red Cape, 10 Cores of Chaos, and 3 Bars of Life

Cape of Cinder
Static electricity hits the nearest enemy every second
Electricity does 65% the base damage of your currently held weapon
Crafted From: Mysterious Cape, 10 Cores of Cinder, and 3 Bars of Life

Cape of Eleum
Enemies and projectiles around the player are slowed by 25%
Crafted From: Winter Cape, 10 Cores of Eleum, and 3 Bars of Life

All capes have an inferno potion-sized AoE.

small vessel
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name: cosmic blitz, damage: 3000, what it does: ride on the devourer of gods for 3 seconds, ravaging anything that oppose you with twice the speed and sending forth 8 god slayer darts outwards the player. cooldown: 2 mins, materials: 200 cosmilite bars, 5 cosmic worms, 30 armored shells, 400 souls of might, 30 endothermic energy, 30 nightmare fuel, rune of kos
also its a mount

small vessel
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Suggestion: Mirror Cyclone
What it does: Hold right click to absorb every projectiles that come in contact with you at the cost of 10 mana and 20 hp per second, then release right click to release all the projectiles in an outwards pattern, returning 50% of the damage of the projectile. How to be obtained: Mirror blade, 50 glass, 10 lens, 10 black lens, 10 cosmilite bars, 5 nightmare fuel and 5 endothermic energy
Why it should be added: so that people that are bad at dodging can use this as a crutch but they could also die from this weapon because of the life it consumes

novel sapphire
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chaotic blade: when an enemy is getting hit by this blade there is a 25% chance for rage to get filled by 15, 5% chance to burst rage when you hit an enemy.
recipe: 5 cores of chaos 1 blade from the pirate invasion, 1 blade from the goblin army, the dye trader's blade.

cinder from above: like the daedless storm bow it fire arrows from the sky, but unlike the storm bow it will fire one cinder arrow very accurately and very rapidly. (only from above in a strait line down).
the cinder arrows are a uncraftable arrow shot only from the cinder from above bow, it give enemies the electrocuted debuff.
recipe: 5 cores of cinder, 1 mandible bow, 1 of every stage bow to that point made from bars only. (wulfrem, victide, arialite, goo and cryonic)

book of eleum: this book will freeze and chill every enemy in 10 tiles from your place with a big frozen wave, after that it will fire 8 icicles in the order right here--> (4 icicles to you sides top and bottom after that 4 icicle diagonally).
recipe: 5 cores of eleum, a frost and water bolt and 10 cryonic bars.

calamity staff: will summon on it's first summon an little aurora spirit that will freeze the enemy before attacking, on 2nd summon it will summon a mini nimbus cloud that acts like a nimbus cloud, on 3th summon it will summon a baby soul seeker, he will fire a splitting laser and won't do contact damage. summons will take 2 summon slots
recipe: a book eleum, a cinder from above, a chaotic blade, 5 cores of calamity and 5 bars of life

regal verge
#

Alright because apparently people here like punishment, here's a repost from April:
In Death Mode, every time the Devourer of Gods kills a player with his head, he gains a segment or two of length, all of his stats increase by 10, and he gains a few thousand max health.
This is permanent per-world. Because fuck fun and fuck you.
Edit: on second thoughts this might actually work if it was triggered by a consumable, non-undoable item, rather than being inherent to Death Mode, but either works
Edit two: I mean ALL of his stats (except Damage Reduction). Damage on all attacks. Acceleration. Defence. Health (by a few thousand).

old yacht
novel sapphire
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bignade 1000 throwing damage fire rate of 100 frames explode to 5 grenades on hitting an enemy.(despawn if it didn't hit any thing in 5 secs)
recipe: 99 grenades, 5 titanium bars, 10 hallowed bars

sling shot: throwing damage, fire rocks, grenades , snow balls. recipe: 20 wood(normal), yo-yo string, 1 leather, 2 iron/lead bars at a work bench.
pearl shot: throwing damage, fire rocks, grenades, snow balls . recipe: sling shot, 20 wood(pearl), 10 silk, 5 titanium/adamantite bars.
ebon shot: throwing damage, fire rocks, grenades, snow balls . recipe: sling shot, 20 wood(ebon), 100 cobwebs, 10 demonite bars.
shade shot: throwing damage, fire rocks, grenades, snow balls. recipe: sling shot 20 wood(shade), 100 cobwebs, 10 crimtaint bars.
rock: throwing damage, will stop in water. recipe: 1 stone gives 10 rocks. recipe 2: 100 evil rocks(ebon/crim), 1 purification powder = 100 rocks. recipe 3: 100 pearl rocks, 1 vile powder= 100 rocks
evil rocks: throwing damage (more then normal rocks) will stop in water (will spread corruption/crimson on normal blocks) recipe: 1 evil stone (ebon/crim) = 10 evil rocks(ebon/crim)
pearl rocks throwing damage (more then evil rocks) will not stop in water (will spread hallow on normal blocks) recipe: 1 pearl stone = 10 pearl rocks

hoary mantle
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The Eye of Horus
[a] Magic (Crystal-like) Damage
Uses [b] Mana
No Knockback
[c]% Critical Strike Chance
Slow Use Time
Using button two creates a floating Eye of Horus, which, upon using button one, fires a solid laser beam on cursor. Despawns after 15 seconds of non-use.

Would be found in desert chests or from desert enemies Pre-Hardmode or early Hardmode.

Here’s a badly animated gif to sorta display how it works:

#

(Suggestion 2)

The Sun’s Core
[d] Magic (Crystal-like) Damage
Uses [e] Mana
No Knockback
[f]% Critical Strike Chance
[g] Use Time
Puts the power of the sun in your hands, and fires a beam of pure, profaned energy at your enemies, inflicting “On Fire!” on all enemies on screen, as well as “Holy Fire” to all enemies hit directly.”

Would either dropped by Providence or crafted with Holy Geodes and something else.

Why for both of these suggestions? Because weapons like The Last Prism and Yharim’s Crystal seem unloved, and there should be more of them.

summer zodiac
#

Quick and simple a weapon that acts and looks similar to the crucible sword from doom 2016 - eternal. maybe rare drop in hell post Yharon?

queen linden
#

Soul Artifact for Providence. It's also major object in Calamity's progression, and Cinderplate artifacts set looks unfinished.

noble swallow
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I think that when the elemental disc hits an enemy from a long distance more elemental discs come out. Welp the particles need to be fixed because if u hit the same enemy again and again the fps rate is going down .... a lot

small vessel
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Suggestion: cosmic annihilation
What it does: when the assigned hotkey is used, fires 40 god slayer darts from the player dealing x10 the highest damage weapon from the player, it goes faster every 0.20 seconds and it homes after 3 seconds. it freezes the player in place for 6 seconds and fills 50% of the rage meter, gives heart attack, ice shield, panic, swiftness, shadow dodge and decreases defence by 50 for 5 mins, the cooldown is 5 mins
What are the materials: full god slayer set, 70 armored shell, 70 dark plasma, 70 twisting nether, 140 nightmare fuel, 140 endothermic energy, 150 core of chaos, 100 galactica singularity, 400 cosmilite bars, 1 determination breaker
[equipable]
Why it should be added: I think this should be added because this accessory allows players to sacrifice defense for faster speed, 2 free dodges, and a devastating attack, but requires farming and freezes the player in place

maiden kraken
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In addition to the small stat buffs given when defeating the "Future Bosses", give players a +1 minion and / or a +1 sentry slot for each one defeated. This would add just a bit more Summoner love for late game and give Summoners more incentive to fight these tough bosses.

small vessel
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Name: Ancient bone sword
Damage: 100 melee
Crit Chance: 40% base
Mana: none
Knockback: Strong knockback
Use Time: Very fast speed
What it does: Left click Swings the sword, right click thrusts the sword like a spear, shooting a high velocity skull
Type of item: weapon
Recipe: 1 bone sword, 5 ancient bone dust, 1 excalibur, 10 souls of fright
Why you think this should be added: to be a buff to the excalibur before calamitas

Name: Demonic bone sword
Damage: 150
Crit Chance: 40% base
Mana: none
Knockback: strong knockback
Use Time: very fast speed
What it does: it works similarly like the ancient bone blade, but it fires a demon scythe on left click and fires a shadow beam on right click
Type of item: weapon
Recipe: 1 ancient bone sword, 5 cores of chaos, 1 broken hero sword, 5 unholy cores,
Why you think this should be added: this weapon will help players who farmed for the previous sword and will be the first sword that fires projectiles and uses the cores of chaos

novel sapphire
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thought i already released this 3 suggestions apparently not. so I'll release them now along with a new suggestion.
all are summon weapon.

drone remote: dropped from wulfrem drone with 5% chance. tool tip:"straight from amazon." it summons a drone to fight for you that takes one summon slot.
way of behavior: it act like the Xeno staff, the drone will be on top of the enemy dropping bombs that dose weak damage.

mycelium staff: dropped by crabulon 20% and fugi bulb 5% tool tip: "is it under me." the summon is not visible but his attacks are take one summon slot there can only be one
way of behavior: he will be on/in ground growing fast deteriorating glowing mushroom fungus that will damage enemies, summoning him again will increases damage and range. (by 2 tiles originally he reaches 5 tiles)

despair staff: dropped by despair stones with a 0.01% in pre hard mode and 10% in hard mode. tool tip:"he just got born and somehow already saw a tragedy." summon a little despair stone take 2 summon slots.
way of behavior: it will role on the ground and get faster like the player with boots. (start at 40 mph) when he has gotten to 60 mph once hitting an enemy it will blow up.
reason for being in pre hard mode: is that WoF is a hard fight for me and this will be a way past that if it is too hard on death/revenge mode

plasmatic rod: dropped by dark plasma with a 5% chance. tool tip:"it can think how?" summon take 2 summon slots.
way of behavior: like the fungal clamp it will stick on to an enemy with a 2.5% chance to instant kill

lapis tulip
#

tone down the damage of Signus' cosmic fireballs just a bit? In normal mode at least (Call be casual, but I have legitimate reasons) he is more dangerous than DoG when he is summoned before the second phase starts because they can kill you in like 2 hits.

small vessel
#

i have a suggestion for weapon suggestion templates Name:
Damage:
Crit Chance:
Mana:
Knockback:
Use Time:
What it does:
Tooltip:
Type of item:
Material:
Size:
Recipe:
Why you think this should be added:

tawdry condor
#

Quick suggestions for recipe changes. Some of the recipes seem a little silly to me. First, I think the ancient metalations should be changed. The recipe seems a little to inexpensive. I think replacing the lihazard blocks in the recipe to chaotic bars but lower the solar tablets from 5 to 2 , because the ravager does have a lot to do with "Chaos and calamity" Also, I think the Cores of cinder in old power cells recipe should be replaced with cores of chaos. thats because golem has something to do with fire, but nothing to do with the sky, so I think cores of chaos would go better with that.

safe estuary
#

Allow Pink Gel to be crafted
Recipe: 5 Gel, 1 Victory Shard
Produces 5 Pink Gel

languid sonnet
#

Hmmm have the bosses themselves drop Bloodstone and not their treasure bags

marble carbon
#

Devourer of the Universe and the other two OP as heck bosses should also drop money... like, a lot of money. This would give a reason to fight them again

marble carbon
#

A small altar to Crabulon of some sort (maybe a small mushroom structure with a summon item in it, or a custom painting, or something) should appear on the mushroom planetoid (I swear I don't mean this as a meme, I'm completely serious)

north plover
#

Since the new Crabulon lore states they're originally from the ocean (Now desert) Why not make a giant crab enemy or miniboss in the ocean that drops the same stuff as Cnidrion (Aside Amidas Spark)

turbid heath
#

In deathmode Give ceaseless void a beam attack sorta like moonlord but obviously less powerful and differently colored (while retaining the dark energy) because that would fit the design/lore and make the battle as intense as the description for deathmode leads us to believe.

daring topaz
#

This is a bit demanding but add more unique attacks to the storm weaver fight? Cause the other sentinels have their own unique set of attacks and I feel storm weaver deserves some love too

rotund comet
#

It might not be fun to code, but have an item that is crafted with all music boxes, and when used, will open up a GUI that enables you to play any soundtrack, Vanilla or Calamity.

queen linden
#

Draedon's Heart Overhauling
5 defense
8% increased damage
4% increased critical strike chance
Gives immunity to Horror debuff
Rage gives over time, depends on wearer's life regen
On hit all adrenaline might be released into damage bonus, up to 100%
On lowering wearer's health endurance slowly increases
Attacks inflict Burning
With a decrease in hp to 0, the wearer is heals random number of hp, but is deprived of 20% of max hp
If at the next imaginary death, max hp is less than 40% of the usual, the wearer finally dies
On final dying max hp return to normal
"Nanomachines, son"

New abilities inspired by abilities of Senator Armstrong from MRG:R.

meager thistle
#

Allow Chinese translations?

limpid thorn
#

Name: Eater of Souls
Damage: 36 Magic Damage
Crit Chance: 17%
Mana: 7
Knockback: Weak Knockback
Use Time: fast speed
What it does: Similar to Life Drain this staff allows you to drain their souls but only one enemy not many like LD.
Tooltip: Eats away the soul of one enemy at the time and heals 20% of total damage dealt on monster death
Type of item: Weapon/staff
Recipe: 15 true shadow scales + 20 Demonite bars + 25 shadow scales
Crafted At: Anvil
Material: yes
Why you think this should be added: For mage class it would be nice to have another weapon right after The Hive Mind.

Name: Soul Sucker
Damage: 36 Magic Damage
Crit Chance: 17%
Mana: 7
Knockback: Weak Knockback
Use Time: Fast Speed
What it does: Similar to Life Drain this Book allows you to drain their souls but only one enemy not many like LD.
Tooltip: Sucks out the soul of one enemy at the time and heals 20% of total damage dealt on monster death
Type of item: Weapon/Book
Material: yes
Recipe: 15 blood samples + 20 Crimtane + 25 Tissue samples.
Crafted At: Anvil
Why you think this should be added: For mage class it would be nice to have another weapon right after The Perforator Hive

tribal sluice
#

This isn't a suggestion of an item per se, more of programming. If ironing out bugs are getting you down, why not work on something small and fun?

It could help give your eyes a fresh perspective. Perhaps goals? Like, for every x bugs squashed do x. Something to help keep you motivated.

novel sapphire
#

"Cosmilite Shards, a post DoG crafting material.
You need 10 of them +8 armored plating to make 5 cosmilite bars.
Dropped by Storm Weaver at 0-3 per kill.
Since you can take DoG's armor, why not SW as well?

twin nacelle
#

Void gun:
60 dm
Fires a bullet that creates a small area enclosed by a dark shell
Anything in it will be trapped for the duration on the shield.
On impact, it will deal 60 dm, within the shield, it deals 5 dm per sec
This takes,
5 iron bars
clockwork assault rifle
And 35 lumenyl

novel sapphire
quick forge
#

Corona Oblitorator ( Magic Weapon )
Post Cultist
I don't know how you'd get it, likely from crafting, but i do know how it acts.

Firing this staff fires a single large projectile, If this projectile hits a wall, it bounces off and spawns a smaller projectile that begins to orbit it;
This can happen 8 times, with the 9th ricochet causing the large projectile to burst and send the smaller projectiles out.
They smaller projectiles act like waterbolts, but they move faster and only ricochet twice

queen linden
#

Paramount Sandstorm
"Catastrophic collage of megashark and sand gun"
Unique ranged weapon
Post-Golem
90 damage
Use animation: Average (30)
Use time: 5 (Insanely fast)
Consume regular sand
Bundles release a bunch of sand projectiles, falling to the ground after some time in the air.
Range - 30 tiles.
TDLR: works similar to the book "Ancient" from Avalon mod.
Eats sand ammo.
Craft: Megashark + Sand Gun + 2 Forbidden Fragments + 40 Lihzahrd Bricks + 5 Core of Cinder + 5 Core of Chaos

neat gull
#

Bobbit worms should attach to the player and give them obstructed, and pin them in place till they die

feral cypress
#

I might stress out the mod devs if it gets added, but how about a furniture set for every calamity ore. Wulfrum furniture and blocks, for example. The higher tier the ore, like auric ore, the more bricks you get per 1 ore.

deep tide
#

Ok. Reposted, because I posted too many at one time. The other two will come back, but for now, just one. So, this is the Baby Cloud Elemental Pet with improved design and is now animated. Design and Animation by ImitableBeetle6. Now for info. Tooltip: "Careful not to wake her, she has a stormy temper!" Pet Item: Cloudy Pacifier. 20% crop Chance from Cloud Elementals. She will begin to cry if the player is at 25% HP

shadow parrot
#

Is it possible to make an option in the settings to change the Roar of the Jungle dragon to the instrumental version?

north plover
#

A crafting recipe for Arkhalis, perhaps something similar, but more expensive than the Enchanted Sword

rotund comet
#

Change the Flamebeak Hampick to work as a pickaxe on left click and a hammer on right, because if you try to hammer a block with it, it'll just break it.

marble carbon
#

Give the future bosses some sort of revengence mode drop, maybe something to boost adrenaline and rage that’s crafted with drops from all 3 (like the mechanical cart has the fragments)
It could be a consumable like the other rage boosts are, or it could be an item to upgrade Draedon’s heart further

novel sapphire
#

anger berry: start generation of rage effects stack with heart of darkness
drooped by brimstone elemental at 5% chance

feral cypress
#

There should be a legendary summon weapon in revengence/death mode. It should be a summon since we don't have a summon legendary yet, somehow

north plover
#

Make the Mechanical bosses summoned by Draedon's Remote drop something beside their normal drops, it makes the item feel like a waste since you just get their normal stuff

rotund comet
#

Change up The Hive's rockets to make it where you don't have ones that are just straight up better. Changes I suggest:
Bee RPG should not inflict plague, Hive Missile's Bees should inflict plague, Goliath Rocket should deal 2x the normal damage but not inflict plague, and Hive Bomb should become medium-velocity.

rotund comet
#

Have an item that summons all 3 sentinels and DoG at once (similar to draedons remote)

winged sun
#

Stormbringer Staff: A post-ML Magic Weapon: It's an upgraded Shadowbeam Staff that shoots lightning that branches off to nearby enemies. Crafted using a Shadowbeam Staff, 100 Cloud blocks, 10 Luminite Bars, and 5 Cores of Cinder. I think it would be cool and should be added because it would be awesome to shoot lightning at people/bosses/random slimes/some other annoying thing

night palm
#

If the player has the Sandy waifu or rare sandy waifu buff, make the sand gun and it’s upgrade have infinite ammo

chrome comet
#

Make all summon damage post ML ignore ~10% DR to make bossfights a little more fair. (If the player is holding a weapon belonging to a different class you can take away this bonus.
You could also just add this to statis' belt of curses.

molten jewel
#

Reposting this:
Worn Pistol
A common handgun given to adventurers and gunslingers when they start their journey. This is used too much though, so it won't be much of any use besides being a starting ranged weapon. Only found in starter bags, this cannot satisfy the Arms Dealer to come to the base. Comes with 50 musket bullets OR bullets that are exclusively used for the gun, but are uncraftable.
It can be upgraded to the vanilla Handgun, with a marking indicating that it's a repaired pistol. But it may also be a crafting recipe for a post ML weapon, chances are VERY unlikely however.

rigid scarab
#

Give the Soul Seekers in Calamitas' fight increased HP post-providence, they do not recieve a buff in HP, and can die near immediately because of it.

zealous spade
#

I've heard that the Astral Arcanum uses a rough estimate for the jungle teleport. To fix this, maybe it could send you to a rich mahogany tree, if any, the way that AlchemistNPCs beach TP potion works.

deep tide
#

Sand Baby Pet. Tooltip: "She floats gracefully around you." Pet Item: Small Mystical Pyramid. 20% Drop Chance from Sand Elementals.

novel sapphire
silk tartan
#

As suggested by @placid escarp
The Heart of the Elements,as of current,is meh. If the damage per Elemental were lowered,and they do not invoke enemy Invulnerability Frames,then it'd be excellent.

ancient socket
#

Someone needs to buff Astrageldon Slime, I just defeated him before I even beat Cryogen.
Maybe make the fireballs homing or make it teleport more frequently ass the boss loses health?

novel sapphire
#

hunting wand: a pre calamites summon weapon, that dropped from calamites's specific soul seekers (not the ones from the profaned crags) summons a little soul seeker
tool tip:"is it playing this the enemies souls"
shoot lasers every 5 seconds, the laser will pierce 3 enemies.
every 12 laser shots it fires a fast moving brimstone ball that inflicts brimstone flame.

tawdry condor
#

I was playing death mode doing the pillars but the pillars were just to easy, I almost did a no hit pretty much, checked if my gear was to overpowered, nope, I think they need a buff.

marble carbon
#

Going off of ABOSSCATT’s suggestion, a way to really buff the death mode pillars could be to double or triple the spawn rates, but raise the number of enemy kills required.

safe estuary
#

Remove the respawning creepers from BoC. Makes the boss excruciatingly difficult to get into phase 2 with gear of that tier, which it should not be. It "regens" health faster than most classes can deal damage at that point in the game. Its currently EASIER to kill perforator first, then come back for BoC later.

spring vigil
#

Make calamini use less particles, since its really laggy.

marble carbon
#

Plantera NEEDS a buff. Even in revengence mode, after fighting all the calamity bosses plantera is just a joke... maybe have Plantera shoot more of the bouncing spike balls or summon trapper minions as the fight progresses.

queen linden
#

Devouring Bullets
Post-DoG
Ammo
"Crawls" to the victim (homing), emitting a tail in the form of the same ghostly bullets. Don't pierce enemies.
"What could be better than a pile of projectiles flying one after another?"
Craft: 75 Musket Balls + 1 Cosmilite Bar @ Draedon's Forge

boreal turret
#

Featherspark Wings (replacement for drew’s wings because they don’t really fit the theme of the other yharon drops)
Post Yharon
Equipable
Material (used instead of drew’s wings in celestial tracers)
Crafted with: 20 Effulgent Feather, 25 Darksun Fragment, 15 Yharon Soul Fragment @ Draedon’s Forge
Warm and fluffy.

Drew’s Wings would then drop like most dev items from any yharon treasure bag.

chrome comet
#

Make Revengeance turn into Death when you use it so you don't have to run into a corruption with enemies that can kill you in 2 hits in tow.

old oxide
#

Make a birb pet that drops off the bumble birb (not a summoning weapon). The item could be called the energized feather or something like that

sleek cargo
#

Perhaps lower the drop rate of Warblade as I think many people can agree that their drop rate is to high, and in term it clogs up the inventory and storage space

viscid forge
#

Warning messages for bosses in calamity mod that will naturally spawn (like what they have for the mechanical bosses in vanilla)
Slime God: A vile and vicious blob of terror seeks devastation
Calamitas: You feel an aura of fire and darkness approaching you
Astrum Deus: The astral pests near you in anger
Astralgon Slime: An abomination of astral energy mourns for destruction
Ravager: An amalgam of flesh and metal seeks for your blood
Devourer of Gods: A cosmic abomination is stalking you in your world
(These are just my suggestions for some)

languid sonnet
#

Plague Booster either an upgrade to the
Aureate Boosters or the Vortex booster it would act as wings but it would also leave a trail of plague in your wake

mint spruce
#

Allowing to craft Illustrious Knives with the throwing Empyrean Knives and other weapons that share the same melee/throwing crafting issue.

somber bough
#

Add some death animations for post ML bosses. Seeing D.O.G just disappear after an intense 10 minute fight is pathetic and a little unsatisfying.

tawdry condor
#

When fighting ceaseless void in deathmode, the rage and adrenaline buffs should work in reverse (reducing damage instead of buffing it) on the dark energies since it's a sort of antimatter boss

trim notch
#

Buff Ceaseless Void's health in normal mode or the other modes (the main boss). It's way too easy since all you have to do is kill the Dark Energies then hit the Void around two times to kill him. Maybe this is to get the player 'ready' to fight the other Sentinels, but who knows. Not me, at least.

pale oriole
#

I have an idea for how to start the Yharim fight, as well as what happens after you beat him. After you defeat Yharon, you get an item called Yharon 's Skull, which seemingly does nothing. After you defeat SCal, you get a message saying, "A Brimstone veil has been removed," which then generates Yharim's castle. At the front, there's a locked door, which opens when you use Yharon's Skull, which opens the door and let's you inside. It's very similar to the jungle temple, and at the end there is a large open room with Yharim sitting in his throne. When you go up to him, you can riht click to talk to him like an NPC, which gives you the option "enrage," which ,after a brief dialouge, begins the battle. After you kill him, you get a message saying, "The Dream Bosses have been brought to reality," which let's them drop loot. Let me know what you think, and give me better ideas.

safe estuary
#

Give Tarragon Armor a summon for the summoner helmet. Even something simple like a crystal would be cool, since its the only armor with a summoner helmet but no summon since Wulfrum.

queen linden
#

Bloodstone Manipulator
Drop from Ravager, 2% chance.
Consumes 200 mana
"Takes time for your soul to revive the ancient automation"
On use inflicts debuff "Blood Ritual Curse", which deprives you of opportunities to move and interact with the outside world, but at the same time you do not get damage, and summons Ravager for defending you.
These NPC have (max hp of owner * 3.5) hp, recieve damage from boss (and affected by SCal hitcounter) and hostile projectiles and have Ravager AI.
If Ravager dies, "Blood Ritual Curse" disappear.
Bloodstone Manipulator can be used only one time per player's life.

warm sleet
#

Swap the amethyst staff in starter bag with a wand of sparking, amethyst staff both fires slow, doesn't do much dmg, and has slow moving projectiles and mage already struggles when starting due to limited mana/potions available.

wanton radish
#

This is an Abyss/Sulphur Sea themed Floating Island, which generates above the sea in question. The chest could contain either typical Abyss Chest loot, a unique item, or (my personal favorite) an Eidolon Tablet for ballsy players looking to fight the Cultist in pre-hardmode.

spring vigil
#

Abyssal Bullets
Crafting: 100 musket balls + 1 depth cells = 100 abyssal bullets
These bullets pierce enemies and inflict crush depth

molten jewel
#

A type of post-ML armor that allows the player to reduce agressiveness and be invisible (By double-tapping down)? While it does not specialize in any weapon type, it specializes in critical hits and movement speed instead. I think I'd call this one Cosmo Hijacker armor or something...

deep tide
#

(If this makes it to you devs, I don't know if I am driving you crazy with these pet ideas, so I promise this will be my last ever pet idea.) Rare Baby Sand Elemental. Tooltip: "She seems to wondering where her orb has gone..." Pet Item: Ancient Shiny Orb. 11% Drop Chance from Sand Elementals (Why such a low drop chance? The clue is in the name)

spring vigil
#

Make the starter bag also give you hermes boots or an aglet, since the character is so slow

languid sonnet
#

The ravager should have a chance to spawn naturally after Golem is defeated to stay true to the message of An Ancient Automaton is roaming the land i imagine something like A ravager is approaching form the jungle or something like that

marble carbon
#

I've heard people wanting to have a way to fight Dragon God Yharon with an instrumental version of the song, so I have an idea for how that could happen
If you left click the summon item it summons the boss with normal music
If you right click it will play the instrumental instead

glad portal
#

idea: stop all the good weapons from lagging the shit out of the game, ie add a mode which has same dps but less goddamn projectiles

icy lintel
#

Increase providence's flames damage on reve (150->225)

raven obsidian
#

i hope it doesnt count as a boss suggestion if i'd like Astrum Deus' name to be changed. because as far as i know, its grammatically incorrect. Deus Astralis or Deus Astrorum would work tho.

summer quarry
#

Throwing emblem(feel free to choose how to name it): 15% increased damage

tawdry condor
#

A pre-hardmode difficulty modifer that inflicts creative shock until you defeat the boss of the biome

novel sapphire
#

the upper hand
give a 1.5x multiplier to your throwing speed
increases throwing crit chance by 5%
made by: 1 living shard, 1 feral claw, 1 faded bagnags (if you can suggest pls give me more ingredients that will be fitting to this accessory it need to be at least post planterra)

safe estuary
#

Devil's Roulette
Accessory crafted with 10 Chaotic Bars and a Lucky Coin
Drastically increases the damage multiplier of critical hits, but also significantly reduces crit chance

wooden tulip
#

Make the Brimrose not use the consume sound byte when you use it. Kinda confuses you when you pop it and acccidently think you used a health potion or buff potion.

night palm
#

Launch star

Furniture item (2x3)
Resets wing time upon contact and gives the player lots of vertical momentum upon leaving the star. Can be placed anywhere

Crafting method up to devs

turbid heath
#

Not a meme suggestion I swear

Tell members to stop asking for more pets, because fab has gone out himself before and said that he feels coding pets are a waste of time, let him focus on the good suggestions for dogs sake! Like the mini plague biome in the jungle that I’ve seen from multiple suggestions before!

If any good suggestions make it into the game, would be easier if they weren’t flooded over by pet requests

rigid scarab
#

Change Neptune's Bounty, it's extremely underpowered compared to the rest of the post-dog tier weapons, with a feature that a pre-eye of cthulhu magic weapon has.

I propose that it should fire a diamond formation of 4 whirlpools, that slow down to where the cursor is at the time of the attack. Obviously this would have a cooldown of 5-10 seconds. Once they stop in place a giant vortex will appear at the place of impact, firing a stream of homing sharkrons and bursts of water for a few seconds before ending with a massive explosion of water streams.

ruby brook
#

we need an objective definition for a meme suggestion

kind fiber
#

make jungle planetoids turn into plague death stars post golem

gloomy lily
#

Make shrines one tile longer so that the chest is centered

feral cypress
#

Make yharims gift combinable with the celestial tracers and give those wings the yharims gift effects

elder sierra
#

Make the Cosmic Freeze buff (from Cosmic Discharge) not override the Draedon's Heart's blatantly superior life regen. Life regen is already soft-capped.

tawdry condor
#

Yharim's gift should be combinable with the Draedon's heart, both see like no use

#

Cosmic Heart Lantern
Lantern
Provides effects of heart lantern, campfire, and star in bottle
crafted at Tinkers workshop.

marble carbon
#

Give the future boss auras a visible addition to the character, be it a new heart color, a slight blur to their movement, or something. Just make it more obvious the boost is there!

tawdry condor
#

Provide a buff when in range of a Alchemy Lantern:
+10% potion effectiveness +10% chance to retain materials when crafting potions. Stacks with Alchemy Table.

ivory tree
#

Dread Blizzard
'They'll be frozen with fear'
Preliminary Stats:
380 Magic Damage
Very Fast Speed
Uses 20 Mana
Left Click: Spins the scythe around the player (like Sky Dragon's Fury), randomly shooting out homing shadow blades in all directions (the closer player gets to enemy, more likely blades will home in)
Scythe blades will inflict a stacking debuff, slowing them down and increasing the damage they take from the R-Click attack
Right-Click: Consumes 300 Mana and summons a large reaper that quickly accelerates in the direction of the cursor (like Demon Scythe), slashing all enemies in the way
Reaper does several times more than the base damage of the weapon
Enemies killed with the debuff will explode into ice bits with a chance of hitting other nearby enemies
Boss monsters will not be affected by the slowing debuff
Crafted From: Soul Harvester, Ice Sickle, Demon Scythe, 30 Endothermic Energy, 30 Nightmare Fuel, and 10 Darksun Fragments
Calamity's done multiple class-weapons before, so this weapon shouldn't be too big of a deal either

wanton radish
#

This is an Abyss/Sulphur Sea themed Floating Island, which generates above the sea in question. The chest could contain either typical Abyss Chest loot, a unique item, or (my personal favorite) an Eidolon Tablet for ballsy players looking to fight the Cultist in pre-hardmode.

placid escarp
#

Make Ambrosial Ampule craftable at Mythril Anvil.
Cause honestly? Although it's craftable at the same time as Absorber, you're more likely to use Absorber, since Ambrosial Ampule is more like a worse, "bootleg" Absorber.

The Absorber mainly provides stats suitable for boss battles, which is what you'll be mostly doing from Moon Lord onwards, while Ambrosial Ampule mainly provides stats suitable for explorations like increase mining speed, reduced damage from bees etc. which aren't that great/important when you're at Lunatic Cultist and beyond, but is very good for early hardmode.

This is especially supported by the fact that all of Ambrosial Ampule's recipes are available in hardmode even before you kill any bosses. This would make it a sort of early bootleg Absorber obtainable early on, and would definitely be convenient for when you have just gotten to hardmode, as most of the item grindings/explorations starts then.

To compensate for this change, some stats of Ambrosial Ampule could be nerfed, like decreasing its damage reduction a bit. (Repost cause of new system)

lucid drum
errant lagoon
#

(Repost due to new system)
An alternative Dragon Egg recipe, something like:
15 Effulgent Feathers
15 Luminite Bars
15 Uelibloom Bars
15 Cosmolite Bars
This would make Ravager/Plantera+Cryogen optional as you would no longer need to get Bars of Life. It also incentivizes killing those bosses even more as it would lead to a cheaper Dragon Egg.

#

(Repost and revamped due to new system)
Either have the defeat of Yharon phase 1 cause Mothron to start spawn or implement a Mothron spawning item. Something like:
Moth Egg@Ancient Manipulator
Butterfly Dust
5 Solar Tablet Fragments
10 Essence of Cinder
Sold by Wizard after death of a Mothron
This would make killing the 3 mechs optional as Mothron's current spawning is tied to them.
(Edited who sells the item because this suggestion was made for low% and Witch Doctor is locked behind Queen Bee who is optional and thus not fought)

tawdry condor
#

(repost due to new system and new changes to item and effects)
King Midas' Fury
Hard Mode
Tome
Shoots golden flaming ethereal coins followed by a golden stream attached to them that inflicts both ichor and Midas debuffs on enemies as well as Holy Flames. Pierces enemies much like its predecessor.
Best Modifier is Mythical

Crafted With:
Golden Shower
1 Lucky Coin
5 Flasks of Ichor
5 Flasks of Gold
5 Essences of Cinder
1 Spell Tome
Crafted at: Bookcase
"You made him mad, now you will all be turned to gold and burn for eternity."

marble carbon
#

Make the Sponge and the astral Arcanum combinable. The sponge upgrade tree feels like it ends just a little early, and the astral arcanum is only good in certain situations on its own. Combining the two would make both items better!

cyan pecan
#

Upgraded archery potion

Does NOT stack with archery potion
25% Increased arrow damage and arrow speed
Debuffs inflicted from arrows last 2 seconds longer
Arrow drop off decreased.

Crafted with archery potion, blighted lens, 1 of each mech soul. (Or with one bottled water and 25 blood orbs) All at an alchemy table.

errant lagoon
#

(Repost and Revamped due to new system)
Either get Dragon Egg out of Draedon's Forge or implement another way to start the Event Moons. Something like:
Spooky Cultist
Spawns post-ML at the dungeon either next to or overriding the Cultists. Stops spawning after the Pumpkin Moon has been cleared. Killing him starts the Pumpkin Moon. Doesn't spawn if Festive Cultist is present.
Festive Cultist
Spawns post-ML at the dungeon either next to or overriding the Cultist. Stops spawning after the Frost Moon has been cleared. Killing him starts the Frost Moon. Doesn't spawn if Spooky Cultist is present.

Currently you need to craft the event moon summoning items first in order to challenge them. These items require materials from Skeletron Prime/Plantera so having these alternate summoning methods would let you skip having to fight either of them.

ivory tree
#

Overgrown Fury
Preliminary Stats:
250 Magic Damage
Fast Speed
Average Knockback
4% Crit Chance
Fires waves of multiple types of projectiles, featuring:
Crystal Leaves: Comes in waves of 12 with every wave, has decent homing ability, breaks on a single hit
Rose Petals: Comes in waves of 6 with every wave, lower velocity than leaves, summons another petal from off-screen on hit, good homing
Crystal Seed: Comes as a single projectile every 3 waves, fires in the direction of the cursor, acts like Seedler's projectile, but trails behind a vile-thorn like bramble where the shrapnel fly (trails have their own I-frames) (seed does 3X contact damage)
Leaves and seeds inflict Plauge (5 and 30 secs), Petals inflict Godslayer Inferno (3 secs)
Crafted From: Nuclear Fury, 10 Bars of Life, 20 Ueilbloom Bars, 25 Shards of Life, and 10 Cosmilite Bars

Replaces Nuclear Fury in Subsuming Vortex recepie

tawdry condor
#

Slateskin Potion
'Smells terrible.'
Consumable
When used, grants Slateskin buff, reducing your speed but massively increasing your defense

tawdry condor
#

(repost due to new system in place and changes to item to make it better.)
Dryad's PMS
Post-Golem Hardmode
Tome.
Tome Shoots burning green balls of nature energy that inflict Cursed Inferno, Whispering Death (20% chance), and Plague. Balls will bounce as much as its predecessor, cursed flames tome before dissipating.
Best Modifier is Mythical
Crafted with:
Cursed Inferno
50 vile powder
15 Defender Medals
5 bars of life
5 Plague Cell Canisters
1 Spell Tome
Crafted at: Bookcase
"Something must have made her this angry to inflict all these debuffs."

latent wren
#

A simple idea for what Fabsol stated in #changelogs on Friday; the ability to activate Adrenaline at its 10% intervals, with various scales for the supplied damage and duration, combined with the scaling-down-after-5-seconds-at-100%. Its a quick idea and im hella inactive here so take me with a grain of salt 🤷

languid sonnet
#

Astral Head Staff made from astral bars it summons a friendly astral head to fight for you and has a small chance to inflict godslayers inferno onto enemies

hazy whale
#

Unoriginal suggestion but whatever. Maybe an accessory that completely disables Rage/Adrenaline (to prevent cheese the effects of the adrenaline disable are only active during boss fights and rage never builds thus never granting Heart Attack) but increases all stats in general. I would say make it Draedon's Heart-tier (post cultist) or something along those lines.

tawdry condor
safe estuary
#

Make the Profaned Core dropped by Profaned Guardians nonconsumable, and remove the crafting recipe for the nonconsumable variant. It feels very pointless and time consuming to fight the profaned guardians before each providence fight, and it doesnt make sense to have the nonconsumable profaned core be post-providence when you aren't likely to fight providence more than once or twice after the first time anyways.

fluid crane
#

Since the Brimstone Elemental can drop Essences of Chaos and Cryogen can drop Essences of Eleum, have the Aquatic Scourge drop Essences of Cinder as well.

ivory tree
#

Cancer's Fury
Preliminary Stats:
100 Melee Damage
Insanely Fast Speed
Average Knockback
4% Crit Chance
Upon striking an enemy, spawns 2-3 bubbles around the player (~6 block radius)
Bubbles orbit the player and pop upon enemy impact or after 10 seconds
On every hit, one of the bubbles will be brighter and able to block projectiles
8% Chance to inflict confusion, and temporal sadness, 100% chance to inflict frostburn (bubbles and melee attacks)
Crafted From: Mycelial Claws, Antlion Claws, Fetid Baghnakhs, 10 Luminite Bars, 5 Frigid Bars, and 5 Galactica Singularities

remote sand
#

Make Ravager have a 15% chance to naturally spawn during the bloodmoon post-prov (because bloodstone drops from ravager post-prov). Out of all the moon-related events, the bloodmoon is the easiest (and most boring) event so add new bloodmoon related enemies too. (Expand on it)

tawny peak
#

War Elephant
A large elephant that wanders the desert upon the Moon Lord's defeat, it has loads of HP (but not enough for it to take ages to kill), moves very slowly, doesn't jump high if at all, and has 100% knockback resist.
Occasionally, it may stop for a second and perform a charging attack, throwing itself forwards and dealing extra damage to the player.
Available in the post-Moon Lord desert, this mob is inspired by the War Elephant of Age of Empires fame. In Age of Empires II, it is the unique unit of the Persian civilization, and is well known for its immense strength, lack of speed, and weakness to conversion. I hate monks so damn much.
The reason why I want this guy added is because the post-Moon Lord world is very lacking in regular enemies, containing only Profaned monsters, and creatures in the Abyss, and the rest of the world needs some love.
Drop: Heavy Horn
It may drop a horn that calls forth an elephant for the player to ride on. This Elephant mount has the speed of a Basilisk mount, but it has extra damage dealt when entering its "charging" stage. It also has a high fall speed, roughly the same as a Slime mount, so as to not render the Pyukumuku mount obsolete, but when the Elephant lands on a tile, it will create a shockwave that spreads out to the sides, dealing damage to enemies the waves connect with.
Reposted due to the revamp, and stuff.

spring vigil
#

Make a post-yharon upgrade to the elemental blaster, elemental shiv and lance, since they dont have one

tawny peak
#

Light Ray Trap - A placeable block that, when triggered with wire, will constantly release a beam of light in the direction of the player's choosing when it was placed (like the various Lihzahrd traps, for example). This beam will pierce infinitely, but will not deal a lot of damage, so that players do not use it to easily defeat bosses and waves of enemies. It is made with Profaned Crystals and Divine Geodes.

left siren
#

Simple change - when a Adult Eidolon Wyrm is enraged, it plays DM DOKURO's Threats of the Ocean Floor (i'm sure that music isn't used anywhere in this mod yet)

left siren
#

devourer of universe (almost) recolor that was someone said was bad so now it takes less space in the chat. The spikes are pointier, literally the only non-recolor difference. I'm admitting it now sh%t up

safe estuary
#

Permanent power ups that increase max minions. Could be dropped by some bosses that dont currently drop any, like skeletron or plaguebringer goliath for example

halcyon elbow
#

Rage upgrade token accessories
The main purpose of them is to enpower Rage mechanic and make it more game-changing as well as various
Token recipe: 10 Demonite/Crimtane bars, 5 Shadow Scales/Tissues
Classes (all effects only work during Rage):

Melee - increases melee speed and crit
You don't lose Rage buff on hit but take 2x the damage

Ranger - increases ranged crit
(no idea what else to give for On hit effect)

Mage - reduces mana consumption, increases magic crit
On hit you get 1-2 tiers of all buff Nebulas

Summoner - gives additional summon slots based on current amount (gets autofilled with last summon/closest summoning staff)
(no idea what else to give for On hit effect)

Thrower - increases throwing velocity and crit
On hit the damage is negated (Rage buff is still lost)

north plover
#

Deathmode Fishron's bubbles should spawn Sharkrons when popped, he's too easy

safe estuary
#

Instead of the whole separation of throwing and melee weapons on things like boomerangs, perhaps they should be combined into a sort of hybrid class
Basically its the same item, but it will deal melee OR throwing damage depending on factor X.
This could be either a toggle that you control yourself (maybe have a hotkey that turns melee dmg into throwing and vice versa), or some sort of algorithm that detects whether your accessories + armor benefit melee or throwing more
This would be a healthy change for the mod, increasing thrower's pool of options, and removing accidental crafts of the wrong variant of the item (accidentally making a throwing pwnagehammer instead of a melee for example). Thrower would now have access to Vampire Knives, Light Discs, Bananarangs, and more which would greatly help the class out (especially since the class struggles so much for the majority of hardmode).

marble carbon
#

Going off of the blood moon buff idea
In place of wandering eyes Post moonlord, give a 20% chance for the eye of Cthulhu to spawn, a 5% chance to spawn Skeletron in place of zombies, and a 0.1% chance to summon the twins in place of the blood moon eyes. Though these bosses aren't super powerful at post moonlord stages, they certainly are more challenging than a few zombies opening doors.

tawdry condor
#

Slime rain in Hardmode should spawn Slime God instead of King Slime

wanton radish
#

Building off of Gamma's suggestion, I think that bosses spawning naturally post-ML would make grinding a lot easier, as well as require players to never let their guard down.

Ravager can spawn anywhere at any time
PBG can spawn in place of any Plaguebringer
Brimstone Elemental can spawn in the Underworld, but more frequently in the Crags
Lunatic Cultist can spawn in the Dungeon or the Abyss (killing ones that spawn naturally will not trigger the Lunar Event)
EoW and Hive Mind can spawn in the Corruption
BoC and Perforators can spawn in the Crimson
Edit: Just adding that multiple can spawn at once

agile horizon
#

a recipe for cinderplates since as of now they're pretty limited (and you have to raid new worlds for new ones)
3 essences/cores of cinder + 1 sunplate block = 1 cinderplate

rare sail
#

(Not a meme suggestion.)
Bring back :hellyes: emote please.

languid shore
#

Add a visible counter for Supreme Calamitas' hitcap so we know how much room for error we still have left. Best way to introduce one would be a ticking down one that starts from the cap and decreases by one every time you are hit (kinda like life counters in arcade games).
I see it being an healthy addition since it improves the quality of the fight without actually lowering the skill ceiling too much.
Edit: best place for it would be under hp bar or buff list, or could be moved around like rage/adrenaline

feral cypress
#

Make the ancient doomsayer appear on the minimap like other artifact bosses

oak ermine
#

Instead of that awful crit thing, make blood pact just reduce your damage by 25-35%, so that it's not a complete joke, and you could actually use it if you're going for a tankier build.

tawdry condor
#

Solar Eclipse, Pumpkin and Frost moon enemies should have more (and possibly new) weapon drops post DoG to have a larger incentive to grind the events rather than only for the crafting materials (I.E. Santanks drop the Minigun)

feral cypress
#

Make the starter bag give you a wooden yoyo or a yoyo of some sort

maiden leaf
#

Add immunity to On Fire! to Asgard's Valor and it's upgrade

balmy sedge
#

Its a little weird the fact that if you only played calamity and vanilla theres only 1 ice biome exclusive boss (cryogen), seems like a untapped idea for bosses

errant fable
#

Is it possible to auto-pin suggestions that hit 35 stars? It'll likely make repeat suggestions less common, and provides a list of which suggests make it to the dev Discord (although that may be a bit intrusive).

But even if it's not possible, having it done manually doesn't sound too unreasonable (as 35+ suggestions aren't terribly common), in my possibly-naive opinion.

wanton radish
#

Another repost, but this time it's reasonably old.

marble carbon
#

Saw this being wanted on the Calamity Art Discord, so I ask as a representative of the building channel
Profaned trap
Activates a laser beam (just like Providence's attack) in a straight line in the direction it's facing. Replaces dart traps in the jungle the first time Providence is defeated

safe estuary
#

Ultraball Bullet
300 Superball bullets + 1 living shard
A bullet that pierces or bounces up to 10 times, and drastically increases in velocity each time it does.

iron bear
#

weapons dropped from bosses that drop bloodstone after providence has been defeated should scale after providence has been defeated

languid sonnet
#

Spirit Generator needs to have a hardmode upgrade at least in my opinion it would be nice for more summoner love imo ❤

#

Possibly a post plantera or post mech boss upgrade

barren creek
#

Brimstone Die (dice)
Magic Weapon
Drops from Calamitas
Effect:
Using the die will throw a dice onto the ground. Once they have stopped moving, whatever number they "landed" on will be a different effect
1-3 = Fizzle out and do nothing
4-6 = Erupt into an Inferno-Fork like brimstone 'splosion
7-9 = Summon a giant brimstone flame pillar for a second
10-12 = Temporary brimstone fire rain
13-15 = Few seconds of the dice constantly emitting homing brimlasers
16-19 = 2 of the effects at random (except 1-3)
20 = All of the effects + Cascade of brimstone blasts from the sides of the screen doing major damage
As an added bonus, there is a 1/1000 chance for a dice to cause the screen to flash white for a split second and deal 10000 damage to everything onscreen

rigid scarab
#

Dank Staff and Blood Clot Staff should have their minions attack more like their bosses,
Blood Clot should stay near the player at all costs instead of blitzing towards enemies, while Dank Creeper stays above enemies at a reasonable distance.

The Blood Clot can fire spreads of blood clots and ichor globs that go for a good distance before dissipating, and the Dank Creeper can make purple rain that go through blocks, but only go for a small distance (considerably more than how high it will be near enemies) and occasionally stop to fire multiple cursed flames in a spread. They will still deal damage on contact with enemies, though.

oak ermine
#

This entire thing is a massive hypothetical What-if, and would probably take ages to code, (and I'm already expecting feedback of how this isn't possible yada yada) but I feel like it would be super cool to have in game. So here we go

I think everyone here can agree that the profaned crags kinda suck right now. They're unnoticeable, not really that unique, and overall the weakest of the Calamity-added biomes. So I decided to think of a massive improvement, (similar to how the astral meteor is getting reworked at some point)
The planetoid update altered the world height, to extend up upwards even more to accommodate said planetoids. So, by that logic, couldn't you also extend it down? If you could cut off the generation for hell and rework the profaned crags to span the entire length of the world, sitting just beneath the underworld, you could have such a special new biome, rather than a bunch of random blocks with some houses. This would provide new players with an even greater sense of wonder as they realize that not even the underworld itself is the end of Calamity, and finally tie it into it's theme's namesake, "The Step Below Hell"

ivory tree
#

On the subject of Profaned Crags, I've had an idea sitting around for a while for a slight rework for them, for the same reason, "They're unnoticeable, not really that unique, and overall the weakest of the Calamity-added biomes.", but I will try to keep it short and simple as I can.

-Area for profaned crags is completely removed of ash and is a LOT more open
-Rather than large blobs of brimstone slag, very small, floating islands with ruined/desecrated, variating houses/shacks (featuring the new brimstone furniture)
-Houses may sometimes have chests in them, perhaps opening up for some new weapons or items or preexisting ones (also getting loot from chests is a good break from crafting/getting dropped items)
-Chests serve same way as Abyss; dodge dangerous enemies and get out in time to git gud loot from chests
-All structures float above a massive brimstone lava pit, with a few small mounds of slag sticking out
-Brimstone lava is a practical instakill now
-At the center of the Crags, there is a main island much larger than all the others, holding up the ruined Church of Brimstone Elemental, and at the center of the church ruins, there is an altar (like Golem's) to summon Brim with a Charred Idol

torpid pike
#

Ichor Sticker Tentacle - this summoner weapon summons a ichor sticker sentry that shoots ichor at enemies every 3 seconds. (5-10% drop chance from ichor stickers or any hardmode crimson related enemy)

old yacht
#

A chat for other popular genres and/or games such as bloodbourne and dark souls

spring vigil
#

Small suggestion: Make the living shards / sentinel drops / astralgeldon fragments drops clientside, they're annoying to get in mulitplayer.

novel sapphire
#

living blub. a post planterra enemy
it's spawning mechanic is weird it will spawn only after post planterra, but it's capacity will be only one of this enemy at a time.
the way to get more of these enemies at the same time is to kill a mech boss, it will have a 10% chance to increase the spawning capacity by one.
(this will be instead of a 2nd planterra blub spawning) it drops: 0-2 living shards, 1-10 plant mush, 0-6 chlorophyte ore.
reason for it's spawn is that planterra blubs are literally useless, so to make them more use full i invented this.
note that this mechanic will be active only post planterra.

boreal turret
#

Sigil of Purity
Post-providence
Toggles corruption/hallow spread
”An immensely powerful divine artifact, capable of completely halting the world’s corruption”
Crafted with: 15 divine geode, 20 living shard, 30 soul of light, 30 soul of night

languid sonnet
#

Lunar Pillars should have a boss health bar from the start but display how many enemies remain before the shields lower

feral cypress
#

Plague testing lab
Post golem structure found in the underground jungle
This is where the plague started. It would be your primary source of plague cell canisters, furniture, blocks, and a new crafting station, the atomic assembler. This is used to make plague and golem tier items. Might be used to make chaotic bars. There would be an egg, similar to a larva in hives, but you can only destroy it by using an abomination next to it. Plague seekers are the most common enemy here. Plague guards can spawn as robotic armoured skeletons and skeleton archers that are a bit harder to kill than their normal counterparts. When you open the structure, a plague biome spawns randomly in the jungle. It functions similarly to the corruption or crimson, but it only spreads to the jungle.

safe estuary
#

Draedon's Workshop
Structure that, like the jungle temple, is locked and requires a key (dropped by a boss) to enter. The area is filled with automaton enemies (defense drones and things like that) that drop crafting materials for various items. This could possibly have multiple sections, each having different enemies and loot. First area unlocked post ML, second post Polterghast, third post DoG, and the last post Yharon.
Perhaps this could spawn on the opposite side of the world from the dungeon, since that seems to be pretty barren. I think part of the structure could be above ground, while the rest would go a certain depth underground.
I like this idea because a lot of the "exploration" aspect of terraria is lost post ML. You have gear that makes getting around easier than ever, and picks so fast you can dig to hell in less than a minute. A new thing to "explore" with enemies that arent completely trivial would be really cool. Having new places to go to and look around, while also farming materials for new gear would be really good imo.

tawdry condor
#

Sundowner

Post-Cultist Upgrade of the Flairon

Recipe:
1x Flairon
10x Solar Fragment
20x Chaotic Bar
50x Living Fire Block
5x Core of Chaos

Upgraded Flairon that releases Homing Flames that inflict Holy Flames for 5 seconds instead of the bubbles. The flames exist a Bit longer than the Bubbles. Stays deployed for longer so it spawns in more projectiles. Direct Hits aditionally inflict On Fire! and Brimstone Flames.
Repost because new system

summer quarry
#

Let the ichor debuff of the ichor spear last longer than 2 seconds

chrome comet
#

I'm not sure how easy the mod API would make this, but if it's possible, make the modded summons prioritize the targets you get by right-clicking an enemy. This would be big enough to actually make summoner kind of viable post-ML.

wanton radish
#

Swarm Crystal
Works exactly like a Zerg Potion... but is permanent.
Similar to the Iron Heart, the Swarm Crystal is saved per-world rather than per-character. This leaves the spawn-rate as high as it can possibly go for all players the duration of the world's existence.
This items come out of the Starter Bag, so you can use it as soon as you start.
I believe this could add a unique challenge to Calamity that's more than just buffing bosses and nerfing players.

ruby brook
#

have the "death" item spawn in starter bag so you can fight death ks at the very start without having to search for an altar

wanton radish
#

New mode idea: Patience Mode
This mode does not affect the stats of any enemy. It instead makes the recipes of many items more complex, forcing players to explore around for materials more than usual. Some enemies would drop things they wouldn't normally, while others stop dropping items they used to.

For example, the Suspicious Looking Eye would now require 3 Demonite Bars, forcing players to go mining for Demonite (Something you can do but is largely ignored in most mods)

To sweeten the deal for those who only like fighting, either introduce new exclusive items or have items from above your current difficulty drop from bosses when they normally shouldn't (Expert Mode items drop in Normal Mode, for example)

marble carbon
#

Make the profaned crags have their own type of lava that can be bucketed, moved, used as traps, etc. Items and money don't burn in it, but it deals much more damage to the player than it does to enemies. Brimstone enemies are immune altogether.

ancient shuttle
#

Add more enemies in the sky/space layers of the map, now that planetoids are a thing this especially would be a nice thing to add to calamity.
examples of enemies could be mechanical worms that could spawn after DoG has been defeated or new types of wyverns, maybe even add a boss that really focuses the fight in the space layer, I guess we already have the stormweaver for that but one really doesnt focus much on the space theme/layer of the map.

What if the boss is a an earlygame pre-hardmode boss which the player is supposed to fight before they have a reliable source of flight? and what if the boss can easily knock the players of the platforms they make in the space layer and make them fall to their deaths? Possible drops from the boss could be stuff like clouds in a bottle and other sky themed items, maybe even make it drop a pair of wings!

There are plenty of creative options that could be used for bosses or enemies like this, one idea for a boss I came up with is a harpy queen.

tawdry condor
#

Planetoid rare enemy- Wyrmling
Spawns prehardmode
Digs through the planets, can gain altitude with no blocks around but at a much lower rate of speed. It could drop aerilite ore, and fallen stars during the night, and start dropping the plating in hardmode to remove the world limit on it

regal verge
#

Cosmilite tools, made with only about seven or so bars, five Endothermic Energy, and five Nightmare Fuel each. Whether or not they have special usage effects (for example, something like the Pickaxe breaking a radial area of blocks rather than a straight line forwards) is optional, as when tools are as fast and far-reaching as the Blossom Pickaxe there's not much room for purely statistical improvement before getting to the developer tier anyway, so a unique effect would put a bit of variation into the mix.

glad plover
#

My suggestion isn't for the mod so much, but is just for the story, if there isn't much of one for Calamitas as is. So, Calamitas is actually just a little girl, and she built the machine that you see in her boss fights so that she could keep herself strong in the world as it fell into corruption. after a horrid fight, Yharim came and helped her, and she ended up becoming a "slave" to Yharim. She hated it, and always wanted to beat him, but even with her machines, and the machines for her brothers, she could never beat Yharim. When the player comes around, she is directed to fight them, and she tells of these events, and warns the player that they cannot beat Yharim, even though they made it thus far. at the end, Calamitas is weak, and can be spared, and will help in the Yharim battle, or be killed, brutally. She warns the player they won't be able to win either way, but she helps the player because she wants the chance to defeat Yharim. at the near end of the fight, she would die from Yharim, screaming to not give up hope, and to kill the monster of a man. if you kill her her bossfight, she would not appear in the Yharim boss fight, and the Yharim boss fight would be completely different, maybe he would even be a different class. if you do spare her, she would drop her bag, and if you kill her, she would as well. Dialogue would be different if you killed her too, for Yharim, and Calamitas. When Yharim is weak, he will fall to the ground, his sword will fall into the ground, and his mask will shatter, revealing his face. he would talk about how important it is that you keep becoming stronger so nobody can face you, before you kill him. Calamitas cannot survive to this phase, and it would actually be cool to get voice actors for all of the lines in these boss fights as well. I know it's a lot to do, but I think if it could all be pulled off it would be awesome. just my submission ❤

tl;dr - Story for Calamitas, and Voice acting

wanton radish
#

Constructive criticism appreciated!

broken summit
#

an upgrade to the drill containment unit using 40 of each of the bars in the mod and some amount of auric ore that can move faster, dig faster, and can remove background walls

regal verge
#

A bigass Bloodflare upgrade to the Heart Rapier — as they're both heart/blood themed, steal life, and frankly I am desperate for more spear-type weapons suffering

#

Also, on the topic of spears, sort the hitbox of the Urchin Spear? It's something like a tile and a half longer than the spear itself and lets you get some pretty fucking good DPS for a Victide item (especially with the guaranteed debuff)

viscid forge
#

I honestly believe there should be a better set bonus for the demon shade armor. Why? Because demonshade Armor is the final armor in the mod and the set bonus isn’t that useful at all unlike the ones they have for the other post ml armors. And also, make the demon minion that spawns with the armor a separate item.

regal verge
safe estuary
#

drastically reduce earth elemental natural spawn rate and make some kind of summon item for them... they can be very unwelcome early hardmode when you dont have the dps to deal with them, especially in cramped spaces like underground

muted kestrel
#

Hotfixes for major, game-breaking bugs
Examples of things that would warrant a hotfix: Large worlds crashing, Multiplayer not working, Providence death flag not being set
Examples of things that would not warrant a hotfix: Staff of Blushie not working, Map acting strange, Mining a crafting station dropping the wrong one

frozen delta
#

Void Blade recipe-1 exo blade, 25 exodium, 25 cinder plate, 25 void stone. applies a debuff called "void grasp" that does 1000 dmg every 5 seconds lasts 20 seconds. description- "After Supreme Calamitas was brought down she cursed a blade to forever kill, no matter the wielder".

left siren
#
if (npc.ModNPC.mod == ModLoader.GetMod("CalamityMod") && npc.boss && !npc.hasValidTarget && Main.player[npc.target].Distance(npc.Center) > 2000f)
{
    npc.active = false;
}```
in `PostAI(NPC npc)` of a GlobalNPC will help bosses despawn when there are no players
and use `!npc.hasValidTarget` to trigger some NPC's fleeing from the screen (such as Plaguebringer Goliath)
#

(Please don't do it to Signus, because it "staring smugly at the loser's face" already awesome, instead set it's phase to the first phase so it can do it better)

short leaf
#

I don't know if it's been suggested yet, but a Ninja role for people who complete Invisible Enemy mode with no hits. And respective roles for if you can combine it with Rev/Death, Because if you're going to torture yourself you may as well receive recognition for it?

lavish heron
#

Give the three future bosses actual resprites so they actually look like they are from the future (They currently just look like angry ghosts that are here to kill you for defeating their former selves)

#

Add a channel for major plans in plot and boss progression and other stuff.

arctic laurel
#

make the star requirement 36 since the beginning star reaction counts towards the 35

boreal turret
#

Add an item that combines all of the furniture crafting stations (ice machine, bone welder, etc) the way draedon’s forge combines all the main ones.

tawdry condor
#

Desert Scourge's ranged attack should be on normal mode, he literally cannot hurt you if you're any distance off the ground

regal verge
#

To add onto the above, it should just get faster, go farther, and come more often on the harder difficulties. So it still gets harder on Expert+

agile holly
#

Upgrades to Bladetongue, Toxicarp and Crystal Serpent and/or Post-ML weapons you can only obtain by fishing. This way Post-ML fishing becomes a thing, for those who like it

regal verge
#

Weather mechanics! Storm, which works just as you might expect (terrible visibility, lighting becomes dull grey, lots of rain, water VERY slowly piles up across the world, lightning), drought (critters and player die slowly when standing outside, water not under cover of two or so blocks starts disappearing, slime enemies don't spawn, no clouds in sky), hurricane post-ML which tears up the ground because fuck houses, fuck terrain, fuck fun, and fuck you, etc.

tawdry condor
#

Slime King Rev+ buff
now shoots slime bubbles similiar to black annurian. (This prevents you from cheesing him with ropes and platforms.)
In Death mode the firing rate increases as his decrease in health.

turbid heath
#

You know what would be really cool?

The celestial towers didn’t really present a challenge because you just kill a load of gimmicky enemies that are easy to work around, I know the tower itself is technically a mini boss, but hear me out.

After the player has slain the horde of angry moon creatures, the tower will spawn one exclusive mini boss in a desperate attempt to save itself.

The mini boss should have a cluster of similar abilities to the corresponding spawns of its tower, and each tower should have its own mini boss, they could be named [tower] guardian(s).

Nothing should change at higher difficulty’s as is for other mini bosses, except base stats of course.

As for drops, 10-15 corresponding celestial fragments, and 30-40 luminite ore if moonlord has previously been defeated.
Credit to pinkie pie for the drop suggestion. (don’t know actual username)

I say that this should be added, so that the towers don’t feel like an unnecessary pushover, so luminite is more easy to farm, and to make the lunar events feel more unique too!

rotund comet
#

I know pets typically aren’t accepted, but for the art server and @rain zealot, can we get a Shark Lad pet? Could be a drop from Leviathan with Iron Heart and Deathmode on, or a drop from Revengeance Leviathan in Pre-HM.
Note: Aleksh said if it gets accepted he’d sprite it himself, so all we’d need is for fab to decide to code it.

languid shore
#

Do something about having multiple stacks of coins taking up space.
An idea would be to make a new coin tier that requires 100 (1000 could be used too) platinum coins to be made and it could be something like a diamond coin, or a coin of a high value material.
Seeing it's hard to code a new coin tier in, another idea could be using 100 (or more) coins to create a "money bar" that stacks up to a lot (E.G. 999) and that can be crafted back into the money spent to make it. This bar would not be spendable per se and would just be a way to store money.
I see it being an healty addition since what t takes to create it is 2 crafting recipes and one sprite and it would solve annoying issues of storage

tender shard
#

Rod Of Discord hotkey: bind it to like Q by default and let us change it in modded controls
Would be very useful in Yharon and SCal fights, wouldn’t make them easier but would make the RoD less frustrating late game

Not much more to say about that

wanton radish
#

Spirit of Sight
Spawns at night post-Twins/Aquatic Scourge
Behaves in the same way as a Soul Slurper
Lasers sometimes inflict Cursed Flames
Drops 1-5 Souls of Sight

Spirit of Might
Spawns at night post-Destroyer/Cryogen
Behaves the same way as a Granite Golem
Drops 1-5 Souls of Might

Spirit of Fright
Spawns at night post-Skeletron Prime/Brimstone Elemental
Behaves the same way as a Giant Cursed Skull
Projectiles may inflict Horror or Confused
Drops 1-5 Souls of Fright

Edit: Maybe have them spawn more frequently if both of the required bosses are down?

These enemies would help to make farming for their souls less tedious, and add variety to the post-mech boss area outside of the Solar Eclipse.

tawdry condor
#

I think maybe boosting the amount of luminite and the cosmilite should be boosted like to 40 because I find farming them both such a pain.

lucid drum
#

pls make summoner cool

#

pls

summer quarry
#

Ninja belt, crafted with the counter scarf and avenger emblem(or something else idek) it gives 15% increased throwing damage and the counter scarf's dash but removes the melee buff

rigid scarab
#

Twin Crissaegrim

Appearance: Two long, serrated blades with a greenish glow, and runic symbols on the blade.

Function: Creates two projections of a sword's slash perpendicular to eachother. Enemy immunity frames are significantly shortened from enemies hit by this weapon.

It can be crafted with 1 Arkhalis, 1 Exalibur, 3 Cores of Calamity, and 10 Meld Blobs.

Demonstration example (Source: Castlevania: Symphony of the Night):

safe estuary
#

Allow truffle to sell autohammer post mechs (or maybe post cal?), instead of post plant. Gives a new armor for ranger since it pretty much sticks with daedalus till reaver is available, and i think it would be balanced considering spectre is pre plant now.

safe estuary
#

Increase living shard drops from plantera, you usually need to kill her like 2 times minimum, and far more than that for ranger (terra bullets).
It feels like she doesnt drop enough to me

buoyant harbor
#

Make this soft boy a pet please you have the sprite and he looks so soft and lovable

languid sonnet
#

Astral Stars an upgrade to fallen stars crafted with fallen stars and stardust as a more effective version though i guess since not many weapons use them as ammo it would be a bit tedious to do

muted needle
#

Increase DoG first phase fight length. I know there’s been a lot of work on DoG but his first phase is just so short compared to his second phase.

Sorry for being vague first time around. I mean how long the fight lasts.

queen linden
#

Crystice Tune
30 symphonic damage
Releases 2 cold boosts of icy elfic music, was chills and frostburns enemies, homing.
Gives Damage Reduction II.
Craft: 10 Cryonic Bars @ Mythril Anvil

wanton radish
#

Profaned enemies should spawn in space.
It makes sense, given that Providence apparently sometimes hides in the center of the Sun, you can farm for Geodes in a sizable area without having to go all the way to the Underworld, and now that Planetoids exist it's a lot less hazardous for Scorn Eaters.

queen linden
#

Beast Rocker
50 symphonic damage
Releases EXTREME beasty jungle tunes, was bounces 5 times, on each colliding with blocks creating spore clouds.
Gives Movement Speed III.
Craft: 10 Perennial Bars @ Mythril Anvil

warm sleet
#

Profaned Candle - made with one peace candle and 5 unholy essence each. Upgrade to peace candle which applies zen buff.

queen linden
#

D.O.O.M.
100 symphonic damage
Releases the explosive bolts of an incredibly eerie melody that imposes on the enemies "Horror". If you play for more than one minute, then because of the screen a diabolical laugh will emerge, the intensity of the music will increase, and the attack speed will increase significantly. Who recognized the reference, say right away.
Gives Critical Strike Chance IV.

Craft: 10 Chaotic Bars + 3 Core of Calamity @ Ancient Manipulator

hoary bluff
#

there should be a throwing helmet for armors like hallowed and other hard mode armors, since thats the main drag for throwing since you dont really get any new armor till after plant I believe (after cryogen) it would help smooth out a part of throwings problem in the first half of hardmode

sleek cargo
#

Going off what Golem said, perhaps adding a candle with the opposite affect and applies the zerg buff
it would be crafted with a blue candle and 5-10 blood orbs at an ancient manipulator

safe estuary
#

Remove the IOU an item thing. TBH if you can kill Leviathan before plant then I think it's fair you get a good reward for it

north plover
#

There should be a role rewarded for killed Siren pre HM in Death

hoary bluff
#

A part of me really wants a magic weapon similar to the face melter in gungeon. have an alt fire. although would it be possible to make something like the amp with the stuff available? Idk Im just raffing off ideas I think would be neat.. Anyways would potentially be made with the axe. it would shoot notes like the harp except at a pretty high rate, and its alt fire would drop something that shoots notes as well towards the cursor similar to how it performs in gungeon.

queen linden
#

Ghosty Cosmic Bone
Legendary Summon Weapon
Drop from Skeletron Prime, post-ML, 1%
Summons miniature Skeletron Prime with Sans palette.
Changes from original:

  • Moves much more intensive, for faster reaching to enemy
  • Saw attacks look like swings
  • Laser shoots much faster
  • Vice attaches to foes
  • Cannon shoots deadly rockets instead of bombs
#

Prismatic Breaker
Unique mining tool
Instead of actual mining, releases endless beam of light, was break tiles and blocks with 6 blocks of dirt/sec. As cost of unlimited destroying and acuraccy, have only 35% pick-power.
Makes from 100 Glass, all gems in 3 count, 20 Fallen Stars and 5 Essence of Cinder on Mythril Anvil.
Variant with 100% pickaxe power and 3x-speed makes from Last Prism, 75 Phantoplasm on Draedon's Forge.

gleaming dove
#

A buff to the Amalgam
This accessory is criminally underused, and underpowered, almost always outshined by Core of The Blood God and other useful accesories. The stats do not help much for healing, damage output, damage increases etc. and are mostly niche.

Some buff ideas for the Amalgam could include:
``- Increase the speed of which the fungal clump moves, make the healing orbs travel much further AND faster, and make its AI more aggressive.

  • Increase the damage + crit bonuses to +17% instead of +12%
    -Reduce the duration of harmful debuffs (except Potion Sickness, Chaos state, Mana sickness, Scarf cooldown, Godslayer cooldown)
    ``
ivory tree
#

Better yet: Make the fungal clump go through a shroomite-android-upgrade and give it a shotgun on the side and a rocket launcher on the other; rocket launcher fires less often but with more accuracy and damage

fossil spindle
#

Draedon's forge doesn't seem to count as a normal (pre-hm) anvil or furnace (so you can't make things like basic metal bars (iron, copper, gold), and you can't make basic gear), even though it uses the adamantite forge (which can do those functions) in the recipe. It's not a huge deal but It should be a quick and easy fix (based on my modding experience).

fossil spindle
#

Make all the post moonlord stuff with modded rarities a higher internal rarity (for example, auric ore has a white internal rarity, and as such will burn in lava).

rare sail
#

Make the Hive Mind drop Cursed Flames in Hardmode in Expert Mode, as opposed to their Crimson counterpart.

raven obsidian
#

please give the Ceaseless Void more health or give it 99% DR in normal/expert as well, because i find myself one-shotting it before i even know whats going on.

novel sapphire
#

to add on @rare sail's suggestion
make the hive mind summon world feeders and corrupters instead of devourers and eater of souls

bold coral
#

Give golden critters (worm, bird, etc.) a lot of DR since they're easy to kill on accident when you need them early-game.

blazing gate
#

The Old Man: An NPC able to be found next to the sulfuric ocean after the defeat of the slime god. sells fishing crates based on the biome he is housed in (Wooden, Iron and Gold always avaliable) and each day sells a random quest fish

#

^^ name is defenitely in need of improvement

tawdry condor
#

Change Angler's drop table for quest fish to gold crates. You can get everything fishing-related from scourge anyway.

thorny geyser
#

Make phase two DoG's body able to be broken off per say. After a number of hits (the number would have to vary for balance) the extreme armor plating, and massive defense breaks off, allowing damage to that area.

barren cloud
#

before anyone says that this would be hard to program, the destroyer does the same thing with probes

#

maybe making it a little bit slower in the second phase too

open latch
#

Repost but with some changes
Divine Axe
Legendary Magic Weapon dropped by Providence (nope, not a tool)
Left-click attack shoots a sun-like projectile the deals damage (oh really?). After a few seconds, it splits into small crystals, profaned rocks and profaned flames.
When an enemy touches a crystal, he will be damaged a bit and will heal the player. When an enemy touches a profaned rock, it will explode dealing damage. When he touches a profaned flame, he'll be inflicted with Holy Flames (or something better)
Right-click attack is basically magic dagger but axes explode on enemy hits.
All, of course, consumes mana.
"It's too short to hold it with both hands!"

In the original idea its stats would increase as the sun rises and decrease after noon. I'll just leave this as a separate note tho.
I hope someone gets the reference

errant fable
#

Regular gripe that Souls of Light of Souls of Night are a bitch to farm, and would stand to benefit from the treatment that Fragments got (as in, being dropped by a boss after a certain point in progression).

#

An item magnet, like Thorium’s Greedy Magnet.

Greedy Magnet and Death Gazer’s Glass are practically the only reasons why I use Thorium (it’s not a bad mod, but is outshined by Calamity, in my subjective opinion).

novel sapphire
#

if the hive mind got killed at the underground in hard mod it should drop 10-20 souls of night
because it a cluster of monsters and i doubt the he throe every monster at as except one

quaint sigil
#

something very small. in the scal fight, next to adrenaline in the top left, there should just be a small hit counter. this would really help knowing how well you are doing

tribal axle
#

How bout an actual name for the Siren
would Aqua be too uhh... obvious

rigid scarab
#

Replace the evil island with a specifically themed planetoid.
Both the corruption and crimson have functionally similar designs, being a planetoid that is somewhat smaller than the main planet, but larger than the jungle planetoid. At the top of the planetoid houses a small, run down tower that contains the opposite evil biome's chest (Corruption for crimson worlds and vice versa).
They should also have unique designs that should go with them, for example: the corruption planetoid has spiked tendrils spawned there that violently lash out at any nearby entities, friend or foe, and the crimson planetoid has rapidly growing polyps that explode into globs of ichor, burning blood, and swarms of baby blood crawlers.

tawdry condor
#

Allow crafting of crates made of large quantities of silt, slush, and fossil at extractinators that give a number of drops equal to the number of materials used to craft it. For instance, if the recipe calls for 50, it drops 50 extractinator items. This allows for rapid conversion of silt into materials instead of doing them one at a time

novel fog
#

Death animation for calamity bosses. Maybe show an object flying into the sky. DoG would have this object fly back to the ground and where it hits the DoG gets respawned into its final phase. Do this because I ain't attacking for ten minutes just to see a mediocre explosion.

silent finch
#

Change the Siren Lure to have the standard Siren color scheme instead of solid blue, I just think it would look much better

mint canopy
#

Add the music boxes for themes that don’t have one (Bumblebirb, Astrum Deus, DoG phase 2, and a few others)

tawdry condor
#

An Abyss themed mount
Basically a fast moving in the water mount, maybe it extends waterbreathing if that's possible, or has a cloaking, like the enemies in the deeper levels
Dropped from one of the mini-bosses in the abyss/crafted with abyss materials?

severe wind
#

Guard npcs to protecc your base from monsters who want to attac it. Like, making a house similar to the house NPC that'll be classified as a "guard tower" or "barracks" (that could make use of the non functioning weapon racks). So lets say there are 2 types, a guard tower that has an archer / mage that will defend the base, and barracks that will be able to recruit 2 npcs to defend your base with melee weapons.

tawdry condor
#

Been a while since I’ve calamitied, so I dunno about this

#

But I kinda want an Astrum-Deus sentry summon that makes a starcore that generates astrums every couple seconds to do things

regal verge
#

A new potion that essentially functions as an upgraded Red Potion that inflicts (onto the player that consumed it) EVERY debuff in the game for 1/2/3/4 hours depending on gamemode. Name ideas include something along the lines of either "Black Potion", being more ominous than red, or some joke about it being Yharim's morning coffee (alternately, this could go into the tooltip). This is not a meme suggestion.

dapper sedge
#

A small bumblebirb pet? either a rare drop or craftable? ive seen youtube comments of people wanting one, so i decided to put this here?

regal verge
#

Give the Devourer of Thots significantly higher DR on the head and tail in Rev+ — as it is, they pose no threat to any player worth their salt because they die in about two seconds with Rage/Adren.
Alternately, give them piercing resistance.

safe estuary
#

Increase the power level of the ore throwing weapons (cobalt, palladium, mythril, orchalicum, adamantite, titanium)
currently these are consumables, but theres no reason to even touch them because lion fish is better than them all. Consumable throwing weapons should be generally more powerful in my opinion

tawdry condor
#

Star’s Vein
Post Moon Lord
Melee/Magic Weapon

This weapon has an Astral and Lunar theme.
-(Left Click) When swung, 2 Light-speed Stars fall from the sky. These are not affected by blocks
-(Right Click) The blade is now like a staff and beams fire onto the cursor’s location from the top half of the screen and inflicts Holy Flames
Recipe:
Star’s Wrath
Lunar Flare
Astral Bars
Luminite Bars
Bars of Life
Nebula Fragments
Solar Fragments

nocturne oracle
#

Give the player a small speed boost after adrenaline is activated since irl after an adrenaline rush any left over adrenaline is turned into dopamine (dopamine causes happiness and the happy buff gives you increased speed)

queen linden
#

Elemental Stick
Post-ML unique item
Uses 25% of owner life
Infuses player with random "Celestial Buff" (3 min) and inflict "Celestial Curse" (8 min), was disable using of Elemental Stick.
Buff have four types:

  • Solar gives ability of inflicting " Holy Flames" to enemies, 20% increased melee damage, critical strike chance and speed, 12% increased damage reduction
  • Vortex give ability to inflict "Electricified", 20% increased ranged damage, 35% increased ranged critical strike chance, 40% chance to no consume ammo
  • Nebula give ability to inflict "Energeticflame" (18 DoT, -12% damage), 20% increased magic damage, critical strike chance, 30% reduced mana usage and very low chance to drop Power-Up upon enemy death
  • Stardust give ability to minions ignoring immunity frames, 40% increased summon damage, reduces minions count by 4

Craft: 20 Galactica Singularity @ Ancient Manipulator

tawdry condor
#

I think the timer for adreline should be moved over to rage, because rage is a lot easier to get. I think If you get adreline you should be able to use it whenever you want without worrying of the damage of it going down

novel sapphire
#

make the hive's eye (PERPHORATOR'S) look like BoC's eye
cuz right now the perphorator's hive doesn't have anything to show it came from BoC

wanton radish
#

A Stormlion Swarmer to go along with the charger variant

Whenever you need to grind for a particular item, having multiple enemies to target helps keep things interesting imo

wanton radish
#

Similar to Cobalion's suggestion, there should be lots of tiny corruption/crimson Planetoids with a single shadow orb/crimson heart in them, and both would generate no matter what the world's evil biome is
This would allow for both loot tables to be accessed somewhat easily and help expand pre-HM's weapon options

tawdry condor
#

Perforators and their Hive

During ages long since forgotten, a god ruled the blood lands. He had many creatures and creations that were more than twisted things. When the microbe that formulated the Corruption started making mutilated creatures, this god decided to twist the mightiest one, the world eater, into a creature filled with cysts, puss sacks, and blood clots, all covered with flesh. These wandered and delve aimlessly after the death of the god, until a fraction of the god’s soul made a sort of container for them, so that when the time came, they can wander free to consume and mutilate anyone who wanted to kill it. Cysts now cover the blood land, acting as beacons for the hive, so that it knows where you are at, and can consume you to end your might.

Lore change suggestion. :P

tawdry condor
#

The Hivemind’s

When the microbe was young, something about made it special: it could control other single cell beings. This was something that would carry it a long long way, for as it evolved, its power grew to the point of controlling cell clusters, then tissue, then organs. Soon enough it gained sentience, allowing it to turn creatures into horrid things, and started making them attacks things violently. Then the first hive was made, a cobble of rotting flesh, with bones and scales filling many crevices and spaces. Then the original microbe split into thousands of other microbes, leading to the rise of more hives than any other, causing the spread of the Corruption to become greater than ever. With many hives, cysts filled with rotted flesh and bone dot the areas around the chasms, being ways for the hive to distribute its ugly creatures. Destroy one, and expect a swarm of rotting creatures to kill you on sight...

/shrug More lore change suggestion.

cosmic zenith
#

A simple suggestion to improve upon the non-linearity changes;

Plague enemies now spawn right after hardmode, but will be weaker until the player has defeated atleast 3 of the mechs/mech alts (so cryo>twins>brimmy would buff them back up, for example), this it too allow the player to fight PBG early if they choose so.

Lihzahrd drop Temple Bricks, this allows the player to fight ravager early if they choose to do so.

The eye of desolation requires any mech soul instead of specificially fright, this allows the player to go after cloneamitas after fighting cryogen and only cryogen, for example, it simply allows the player to avoid brimmy and skele prime until later if they still want to fight cloneamitas.

The Dragon Egg is now crafted at an ancient manipulator, this is mainly due to the (rough) quote So you could fight Yharon as your first post-ml boss and beat phase 1, and power through the rest of post-ml with those drops, i'm unsure who said this but iirc it was fab himself. but the point of this is i do think you should need to defeat bumblebirb, like the sentinels or the guardians, but fighting Yharon requires you to defeat DoG due to needing Draedon's Forge, which i don't think you should need to do

wooden tundra
#

"Oxygen burns with the Dragon's ire" - New message for when Dragon God, Yharon's Second form occurs

pale oriole
#

Instead of post world Gen for Yharim's castle, unlock it post SCal through Dungeon or Jungle temple method with my older suggestion.

somber bough
#

Cosmolite Ore: Spawns after DoG has been defeated.
We need more stuff like that, since killing bosses feels like going down a list and you don't have anything to do in between.

merry saddle
#

alpha and gamma metroids from another metroid 2 remake as late pre-hardmode mini bosses

winter brook
#

Be able to combine the Supreme Bait Tackle Box Fishing Station with the Alluring Bait

night palm
#

Make halibut cannon drop rate affected by defiled rune so it’s not absurdly hard to get

crimson perch
#

In Rev+, each defeat of a Soul Artifact Boss should additionally raise the dmg and or crit cap by a small amount, to incentivize their defeat more. Maybe like, 3%? 5% maybe, though that's kind of a lot when you stack all three.

viscid forge
#

Holy Guardians Staff
Summons 3 Profaned Guardians that each have their own unique attacks.
The first guardian charges back and forth at enemies releasing tiny hovering firebombs that linger and deal damage to enemies for a quick second
The second guardian shoots profaned daggers at enemies that explode and split upon contact
The third guardian does not attack, but hovers around you healing you very slightly every second. This effect stacks depending on how many of this Minion is summoned.
Drops from providence the profaned god

narrow dirge
#

Death Harvester
A post DoG scythe that can drop from the Pumpking after you defeat DoG. The scythe does 372 damage and shoots 3 replicas of itself when swung, which inflict the Harvested Soul debuff on enemies. This debuff makes enemies have a higher chance to drop rare items.

wanton radish
#

Void's Call
A debuff applied to players for the duration of the Death Mode Ceaseless Void fight
You slowly lose HP and take 10% more damage, plus any damage from any source inflicts Godslayer Inferno for 5 seconds
Because Ceaseless Void desperately needs an interesting addition to its higher-difficulty fights

ivory tree
#

Seeing as Signus never got to use the Cosmic Kunai that he drops, I think there's a lot of potential for different attacks making the fight more fun around Revengance and Death mode.

queen linden
#

Exo-Cosmilite Complex
Unique mount-like item
Transform you to Devourer of Demigods
You can fly extremely fast and ignore fly reducting debuffs, unleash deadly flamethrower on left-click and summon one Devourer of Thots for support on right-click (dissappear on returning to normal state).
If you damaged, you're segments shoots homing lasers.
All attacks inflict God Slayer Inferno.
If you hp below 40%, you transforms into final phase: damage of attacks and movement speed increases, segments shoots more lasers.
Cost of power: you not able using normal items (even healing potions), on returning to normal state you damages by 40% of max life.

Craft: Cleasing Blaze + full set of God Slayer armor (one helmet) + Deathwind + 25 Phantoplasm @ Draedon's Forge, Tinkerer Workshop

spare tiger
#

we need a summon staff for profaned guardians

tawdry condor
#

Crystyl Crusher should be able to break the astral ore even before astrum deus is defeated

short root
#

add a new boss PLEASE it would be epic

arctic laurel
#

add the laudanum effects (stress pill effects optional) to draedon's heart so it isn't useless

short root
#

please add a dart trap gun :DDDDDD or a do u know da wae reference :)))

queen linden
#

Futurum
31 ranged damage
Very fast speed
Fires energized laser, was bounces 800 times, but pierce only 8 times. Not despawn.
No consume ammo.

Craft: 2 Core of Calamity + 999 Polished Granite Blocks + 4 Shroomite Bars @ Mythril Anvil

dapper sedge
#

Planetoid enemies? that would be more unique for them. cinderplates above normal world height limit = they can spawn on ground. or they can spawn on any ground cause cinderplates would most likely be mined

dapper sedge
#

Stormlion Shedder
Crafting: 12 Stormlion Mandible @ anvil
Deals 25 base melee damage
1% critical hit chance
If you hit an enemy and get a critical hit, they will slowly lose life for 3 seconds.
(The critical chance could be increased because it would kinda not be worth, but thats only a choice.)

ashen anchor
#

God-Hand
A sniper rifle with mediocre fire rate and decent damage, dropped by the sniper in the dungeon after ravager is defeated.

  • Can use any bullets.
  • 14% critical hit chance, with a 140% critical damage boost
  • Damage would be increased the further away the enemy is, up to 14x
  • Has the ability of the sniper scope ( further zoom )
  • Upon getting a kill, you would get a buff which increase damage ( around 1.2x ) in exchange for fire rate ( by a decent amount). Stacks up to 14, slowly lose stacks over time if no kills are made

Damage numbers and fire rate = up to dev

novel sapphire
#

ink bomb
1000 throwing damage (is that too much)
enemies in 30 tiles in range of the blast get blindness, confusion, and crushed depth for 30 seconds
need: 10 phantom plasma, 100 ink, 20 depth cells, 10 tanubis and 30 lamely

#

edalion staff. gotten from adult edalion wyverns at a 100%, and from little edalion wyverns at a 1% chance
(that staff is pre DoG but it should be at tier yharon to)
it will dash to enemies like stardust dragon every 20 seconds it will fire a lightning orb
and every 30 seconds it will freeze the target he is after (freeze last for 5 seconds and will effect every one)
i have 2 reason to get it in: 1. i straggle a lot with yharon as a summoner and to have one more option for yharon is a good choice for me
2.if you do kill an adult EW (edalion wyvern) you should get something for that

queen linden
left siren
#

Change the Music Priority of the Profaned Crags music to MusicPriority.Environment so it can play in Underworld

tawdry condor
#

Holy Defender Armor
Post Yharon’s Death
Armor set

”The power of the great warrior Braelor courses through you”

  • +150/136/120/108/130 defense (wiki class order)
  • Tarragon, Statigel and Xeroc set bonus’s and armor set effects
  • Attacks deal 8% more damage
  • Speed and acceleration is increased by 7%
  • Attacks summon Holy Spikes, which pierce up to 10 enemies
    -When damaged you are given Xeroc Rage and Xeroc Wrath
    (Melee) Braelor’s Guardian Helm
    -Damage increases when you loose health. 10% hp allows the max of 55% more damage
    -Melee helm bonuses
    -Agro is increased immensely
    -Flails deal 9% more damage (Yo-yos are included)
    (Ranged) Unholy Scouter Visage
    -You can use the Rifle Scope zoom
    -Ranged helm bonuses
    -Gel consumption for flame throwers is 30% less (if the flame thrower has more than 70% not-consume than it’s lowered to 5%
    -Launcher weapons fire Tarra Bombs, which leaves behind Terra shrapnel, which damages enemies over time
    (Mage) Sole Survivor Hood
    -Slime god lasers fire from you when attacking
    -Mage helm bonuses
  • +100 mana
    -Magic guns require -30% mana cost
    (Summoner) Crystal Sighted Visor
    -Slime God mines randomly project from you over time
    -Summoner helm bonuses
  • +5 minion slots
    -A Chlorophyte Leaf crystal and Tarragon Crystal will protect you
    (Thrower) Statis’s Jungle Mask
    -You throw two of your weapon instead of one
    -Throwing helm bonuses
    -Slimes Blobs release from throwing projectiles occasionally, inflicting Oozed
    -Rarely, a mini Signus will instantly kill normal enemies and take 1-4% of a boss’s total health. Don’t expect to get this much.

Recipe:
Tarragon Set
Xeroc Set
Statigel Set
Auric Ore
Darksun Fragments
Phantoplasm
Bars of Life
Cores of Calamity
Devine Geodes

Note: Tarragon would be removed from Auric Tesla in order to avoid using an armor set in 2 other sets. Then it would be 3 armors for Auric Tesla and 3 for Holy Defender

novel sapphire
#

the annihilator.
recipe: the obliterator, pandemic, oblivion, lacerator, verdant, yinyo, chaotirx, quagmire, shimmerspark, 30 phantomplasem, 20 endothermic energy and nightmare fuel, 10 dark sun fragments, 40 auric ore.
combine every effect of the yo-yos it is made of, it have a really long range (enough to get to SCal) it will not get knocked back when it hit something and have a sackable yo-yo bag effect

long narwhal
#

make a recipe in which you can craft a rare waifu in a bottle with 10 regular waifus in a bottle, or some amount like that.

tawdry condor
#

make providence be able to be spawned at day and night because the fight Takes to long in death mode and I almost destroyed my computer when She despawned when she was 13% health

topaz nymph
#

Make the Lionfish projectile spawn further away from you, or make its hitbox slightly smaller.

It's really hard to use it in caves because it hits walls you wouldn't think it would.

fleet quartz
#

If the channel does stay unlocked, add a pin or change the description to point out that development has been paused

wanton radish
#

Reposted and slightly improved

tawdry condor
#

Give SCal some dialogue commenting on the defeat of the three future bosses if you have done so
"Ah, I see you realize knowledge is power. Just because you have it though does not mean that you're able to wield that power!"
"Defeated that overgrown worm did you? I suppose you believe the best defense is a great offense?"
"You know, Yharim will be very upset about his pet dragon... I hope you're ready to pay for his blood."

vagrant karma
#

Self asignabble roles,like changing the name tag ex .iam blue->or any other

ivory tree
#

Tears of Hell
Preliminary Stats:
90 Magic Damage
Very Fast Speed
Fires shotgun bursts (3-4) of Blood and Shadow Tears, each at a 50% chance of fire
Blood Tears inflict Abyssal Flames (10 Seconds) and Temporal Sadness (10 Seconds), and bounce on tiles in the direction of another enemy twice (like Crystal Darts), making an Inferno-Fork explosion upon death
Shadow Tears inflict Crush Depth (10 Seconds) and Armor Crunch (5 Seconds) and home in on enemies and phase through tiles.
Moar post-Provi mage weps

Crafted From: Tears of Heaven, Lashes of Chaos, 30 Tenebris and 10 Bloodstone Cores

lucid drum
#

Godspawn Helix
Summon weapon
Legendary drop from Astrum Deus
Summons stars that rapidly orbit the player like the ones around the head of the worms. They will fire homing astral bolts like the astral blaster and deal contact damage. Ideal for crowd control. Can be effectively used for single targets too, if you utilize the summon targeting mechanic from vanilla

languid cairn
#

Something that can fully eradicate the Corruption, Crimson, and Hallow. Maybe made from 10 calamitous essence, 5 pixie dust, 5 vertebrae or rotten chunks (depending on the world evil) and a clentaminator

sonic plume
#

buff Astralgeldon, making his proyectiles homing or give it a stage where it use the "rocks" in its body as a shield and then makes damaging astral gel fall off the sky creating lesser versions of itself (2-3 minions)

wanton radish
#

A QnA channel so that people with questions about the mod have somewhere to post them where they won't get buried almost instantly

safe estuary
#

Remove ruinous souls from the bloodflare armor recipe, buff polterghast slightly, and add a new tier of "Phantom" items - Phantom armor and phantom weapons which are forged with phantoplasm, ectoplasm, and ruinous souls.
They would have a similar aesthetic appearance to the weapons polterghast drops.
I never really felt like bloodflare was fitting for the reward for killing polterghast, it doesn't fit the boss.
Phantom armor, mostly black with flame blue accents would be REALLY cool.

barren creek
#

Fox Pet Resprite
It used to be all cute and adorable, now it looks so wild and bleh.
Bring back cute fox pet

placid escarp
#

Buff the post-DoG flail, and the upgrade to Solar Eruption, Mourning Star. Despite having shorter range than most post-DoG weapons its dps is about the same if not less than the others, making it pretty much outclassed by other weapons in practically every way possible. It’s estentially a weaker cosmic discharge, which can be obtained at the same point in progression. Either increase its damage, or make it shoot projectiles so it’s not just a weaker cosmic discharge clone (the two flails thing don’t really stand out much)

wooden tulip
#

Add some way to get the opposite evil's seed and solution in your world. Just simple as that

tawdry condor
#

Luminite Armor
Post Moon Lord set

“The might of Lunar makes you see things”
Set Bonus’s

  • +80 defense
  • Effects of Meteor Armor, Astral Armor, and the Luminite armors (Not Xeroc). Some are not as effective as their original counterparts
  • Astral, Hallowed, And Fallen stars rain down when critical hitting. 1.25 second cool down
  • A Phantasmal Shield allows you dash twice
  • You can cloak yourself by being still as soon as you stop moving. Any dash and damage deactivates the cloak, And has a 30 second cool down (Melee, Ranged, And Mage get +20% attack, Summoner gets +7%, And Throwing gets +25%)
  • Magic Guns don’t require mana, but they in turn deal 10% less damage
  • When summoning minions you can, at a 5% chance, summon 2 minions for the price of one. IF, the minion needs more than one slot, then this will only fill one of the required slots. Worm summons are exempted from this.
  • Minions can fire Stardust Shards at enemies. These damage them only
    Recipe:
    Luminite Armors
    Astral Armor
    Meteorite Armor
    Luminite Bars
    Astral Bars
    Meteorite Bars
    Ectoplasm
    Core of Eleum
rotund comet
#

Signus’ Cloak
Revengeance drop from Signus, envoy of the Devourer.
An accessory that will act like a dash, but instead of going through the motion itself, you phase to the location. It by default goes in a straight line depending on which way you dash, but if your mouse cursor is up or down, it will have slight affect on your final location.
It isn’t instant like the RoD, but takes about .4 seconds (.2 fading out and .2 fading in). It would probably have a range of about 20 blocks, and would not go through blocks.
Lastly, if you phase directly on an enemy, you would instead spawn next to them (credit to Alexis for that) and gain the Assassination buff for 10s, which causes your next attack to deal 10x the damage.
After getting the Assassination buff, you cannot get it again for 30s.

Of course, all values are changeable as the devs see fit.

exotic grove
#

Net - A consumable that deals throwing damage. If it hits an enemy that would be captured from the Bug Net, the enemy gets captured and the net is dropped and can be reused again.

On enemies that cant be caught by the net, it stuns them for a couple seconds. This would have a cooldown/enemy (like 6s or something). On enemies that cant be stunned (maybe minibosses?) it would slow instead. On bosses, it would cause nets to deal bonus damage, which could stack (sorta like the throwing items that stick into enemies)

Crafting recipe - 50 Rope, 5 Iron/Lead, 20 Gel, and 10 cobweb. Crafts 20 nets.

also, a Silk Rope version that deals more damage, and requires Silver/Tungsten.

old marsh
#

Make the larger tooltips 'expandable' to help reduce visual clutter. In the tooltip it'd look something like hold {key} for more info (where shift would be my preference, could just pull from whatever auto-select is bound to).

novel sapphire
#

giga bone: 30 throwing damage
made by 30 bones at an anvil
act like a bone that have less gravity and more velocity, but when it hit an enemy it will brake into fragments that will fly in the screen

atomic cliff
#

Fix missing punctuation in the added death messages

atomic cliff
#

Make leviathans song override sirens

cosmic zenith
#

minor suggestion for ravager, but lower the DR of the body by 1%. it may not seem like much but any enemy with 90%=< DR becomes functionally immune to ichor, which is intended as a failsafe to not allow the player to cheese an adult wyrm or DG if they somehow get ichor on them, but this value happens to be the exact amount ravager hits with the defiled rune on. the internals of this would be 59*1.5=88.5 which would round to 89/89%, allowing ravager to be affected by ichor while still retaining the extremely high normal DR.

placid escarp
#

Anyphaenidae Staff / Ghost Spiders Staff (You can use either of the names)
An upgrade to Spider and Queen Spider Staff
-Summons ghost spiders. (No, they're not literally ghost. It's just their names)
-Uniquely, the first summon will always summon a Ghost Spider Empress, which flys around and shoots extremely fast silk shots at enemies rapidly.
-Any summons after that will summon Ghost Spiders, which can also fly and will charges at enemies, dealing damage. Unlike the typical piercing damage, these ghost spiders can hit enemies 12 times per second instead of the usual 6.
-Ghost Spider Empress deals more damage depending on the amount of Ghost Spiders you have.
-Recipe: Spider Staff + Queen Spider Staff + Uelibloom Bars + Spider Fangs
I want more summoner options post-providence sooooo here.
-Little fun fact: Spiders can sense the Earth’s electric field and use it to fly through the air. The process, known as “ballooning,” allows the arachnids to use strands of silk to float.

tawdry condor
#

The Tower
Summoner Weapon (Sentry Type)
Normal Ravager Drop

This weapon looks like a tiny Ravager Tower, with some flesh holding it.
-The summon is not affected by gravity, and it sways a couple blocks from side to side
-it fires blue flames as its main attack, inflicting Frostburn and Cursed Flames
-uncommonly it fires a flesh bullet that inflicts Ichor and Broken Armor

merry saddle
#

post-DoG bullets: God Slayer Bullets
Crafting recipe: 1 cosmilite bar + 70 musket balls = 70 god slayer bullets
26 damage, on hit has a 15% chance to inflict a severely nerfed version of the god slayer inferno debuff (something around 15 damage a second)

waxen junco
#

Make it so that you can hover with the tracers on

turbid heath
#

reposted and edited due to crippling age and maybe some lack of detail
Hooey, that took a while to type
In deathmode Give ceaseless void an alternative attack while all his dark energy spawns are dead, and he’s vulnerable to damage.

Ideas I have for this alternative attack are as the following.

Void could have a beam attack much like moonlords, sweeping the screen in the players general direction. It could be sized down in both in magnitude and power to properly fit void, or made even more powerful depending on what would be balanced. This would also fit voids lore, since it’s described as spewing out energy from another dimension. P.s. the beam could be colored accordingly as well

Another idea could be a charge attack, but with a noticeable twist. Void could charge at the player once, and if he lands the hit, the player would be teleported to a random location within the dungeon. This could force players to improvise with new surroundings quickly, because void will soon follow them to where ever they ported to within the dungeon.

And my final idea for now could be a black hole attack. Void could shoot a black projectile that explodes into a vortex when it hits a surface that sucks the player in while dealing very minor contact damage. Void can only do this once per phase however.

These are just some ideas for ceaseless void that could be built off of, because I think we all know that this underrated boss is not much of a fight in deathmode. It deserves better

novel sapphire
#

right back: a post ML boomerang
it does high damage for it's tir but if you miss you will get hit for 70 damage
it needs a wooden boomerang 10 lunar bars and 10 solar fragments

lucid drum
#

Demon’s Sutra
Magic damage
Cosmilite, core of chaos, demon scythe, phantoplasm, ruinous souls
From all around you, a constant, unrelenting storm of exploding demon scythes are fired, homing only slightly, and inflicting abyssal flames.

night palm
#

Crown of Guns

Crafting: butcher + archerfish + megashark + core of calamity + gold or platinum crown + illegal gun parts

Fires bullets in 4 perpendicular directions at once, at random angles (aiming does nothing)

Insanely fast speed
About 50 damage
About 2% crit chance
25% chance to not consume ammo
Post plantera tier

Tip: use homing bullets

wanton radish
#

Riot Shield
Rarely dropped by Tactical Skeletons
Hold left-click to block 95% of damage, but you can't move or attack while doing so
You are immune to all debuffs except Depth Crush, Marked for Death, Holy Flames, Abyssal Flames, Plagued, and Godslayer Inferno while the shield is up
Taking a hit that does more than 200 damage (after DR) disables the shield for 30 seconds

spring vigil
#

Slime Prince staff
"Summons King Slime's child."
Upgrade to the slime staff
The prince is about the size of a rainbow slime
Only one can be summoned at once
Jumps and teleports to enemies, much like king slime.
While summoned, the player spawns temporary buffed baby slimes on hit (not much of a buff tho), and permanent Royal Jelly effect.
Crafting
1 slime staff, 5 of each mech soul, crown jewel, royal jelly and 7 hallowed bars at any hardmode anvil.

hoary bluff
#

Voidstone slab wall

novel sapphire
#

when you kill the moon lord a message will pop up in chat saying:" a part of the moon had fallen on earth"
that message will tell that a Luminite meteor have landed the, place it have landed it at most 200 tils from the spawn the meteor will be in the underground.
you will not see any new blocks only a hole in the ground that place will spawn 4 enemies

sun slime: jump high shoot big slow and low damaging spicks that will give you hell. (on fire brimstone, holy and shadow and lastly curst inferno)
nebula elemental: the smallest enemy there is fast and will teleport when hurt every time it teleported it will be slow and will gain speed find it fast or you will be in the same song and dance. (homing won't work on it)
vortex portal: it will stand at the place it got summoned to it's death, if it got hurt for the first time it will summon a stardust hydra one hurt it will also shoot lightning at you every 15 seconds.
stardust hydra: will be summoned when a vortex portal had been hurt for the first time, it is the largest enemy in there
to get to the part you need to kill (the body) that have one HP you will need to kill 5 hydra heads the heads will shoot star cell and fire in your way, the fire will go as far as it can reach if there isn't any blocks in it way it will not stop.

there can only be one of each enemy at a time and every enemy drops 3-5 luminite and 4 of it's respective fragments

gleaming dove
#

make Wiki Contributor, Editor and Administrator roles NOT pingable, incase someone slips/mis-mentions (sometimes at fault of keyboard mess-ups)

ivory tree
#

Divine Tinder
37 Ranged Damage
Insanely Fast Speed
Average Knockback
4% Crit Chance
Fires a stream of holy, crimson and corrupted flames that ignores I-frames
Has a chance to fire explosive crimson gel or homing corrupt gel chunks
Fire stream inflicts Holy Fire (10 Seconds), Abyssal Flames (10 Seconds), and Crush Depth (10 Seconds)
Crafted from: Overloaded Blaster and 10 Divine Geodes

wanton radish
#

Post-Yharon WoF rematch, where it now drops True Souls of Night/Light, which can be used to craft significantly more powerful variants of vanilla weapons
I don't think this counts as a boss suggestion but correct me if I'm wrong

raven solar
#
  [Luminite Farm-Facilitating Mechanism]
Here's my take on what should happen to ease the farming of Luminite after Moon Lord:

;The aftermath of defeating Moon Lord will send out this message: "The celestial creatures have retreated to space."

This means that a set four "ore planetoids" will have Luminite in them, replacing the ores (If this seems difficult, just add like nebula asteroids or something lel). In addition, each celestial pillar type will be on each planetoid. For example, one will have Solar, one will have Nebula, and so forth. While this isn't necessarily a very glamorous way to farm Luminite again (since pickaxes have been used on meteors, making it repetitive), a benefit that can come out of this is that in the event the player runs out of Meld Blobs for Meldiate, the player can always go to space and farm some nebula enemies.
dusky pike
#

Have the evil island spawn with a meat grinder and flesh cloneing vat in crimson worlds, allowing them to be obtained in corruption worlds.

icy lintel
#

Remove lunar fragments drop from astrageldon slime because it makes lunar events pointless

round perch
#

Make the Absorber and Ambrosial Ampoule not locked behind Ancient Manipulator

torpid pike
#

Yggdrasil - A tome that shoots seeds each of them grows into a damaging bean stalk that can slow down a enemy (Bosses included) once it hits a block. (Recipe: 15 living shards, 6 cores of calamity, 1 Tome, 10 bars of life) (The beanstalk sticks around for 5 seconds before disappearing) (Each click shoots 3 seeds) (The bean stalk is 8 blocks long and 4 blocks wide at the base, 3 blocks wide in the middle, 2 blocks wide near the top, 1 block wide at the tip.) (Note: Some bosses will not get affected by the slow effect, this includes) (ML,Doggo,Yharon,SCal,Cal,Ravager,Golem)

queen linden
#

Make weapons from Calamitas craftable with Unholy Cores, Ashes of Calamity and Hellstone Bars.
why : Ashes of Calamity dont have valuable uses, and farming of lore-important boss is not good.

tawdry condor
#

Fungus-amungus
Mushroom Biome Enemy
Prehardmode
Uncommon

This is a very slow fungal pile that shoots out mushrooms and crab-shrooms
Drops:
Mushrooms (100%)
Decapodita Sprout (5%)

novel sapphire
#

the bone crusher a post skeletron "flame" thrower.
crafted by: 20 platinum/gold, 1 extractor, 1 cloud in a bottle.
material grinder air compressor: this was to tell what each component for.
it uses bones and throw 2 types of projectiles. projectile number one: small bone dust that deals damage. projectile number two: a chunk of a bone inflict's slow (for 5 seconds) and confusion there are a lot less of the bone chunks 2-3 for spew of bone. it will chew ammo have a slow fire rate and high damage.

waxen junco
#

Lung Worms:enemy that spawns in the abyss when they attach to you like the brain suckler and deplete your breath faster :))))))))))))) Valikya:))))))))

night palm
#

Despacito Decapodita Mycelium

Non-consumable crabulon summon
Crafting: 1 decapodita sprout + fungal clump @ living loom or mythril anvil

Usable for getting infinite glowing mushrooms and mushroom grass seeds. Maybe make the crabulons spawned not drop weapons and/or money. Also maybe make multiple spawnable at once.

safe estuary
#

Make it so that on new worlds, Aerialite and Aero Slimes spawn in the planetoids

tawdry condor
#

Yharim cape, helmet, leggings, and chestplate vanity items that can drop from any calamity boss one piece at a time, wearing the whole set makes the character give off sparks that deal no damage but give off some light. If the character is wearing Auric tesla armor the light given off is much brighter, and can reveal nearby enemies. (credit for the light boost boost part to imad)

tawdry condor
#

Add the royal gel effect to the statigel armor, it would make more sense to have it on the armor crafted from the materials of the literal god of slimes, and would be a small quality of life change.

vagrant karma
#

Allow more entities/items to inflict the temporal sadness effect because at the moment it's pretty useless.

tawdry condor
#

rewrite lore item from eye of Cthulhu. "Oh the things outside of our reach, its enough to drive one mad, I feel we are all being watched, and if we awake what is truly watching us, this word will be destroyed"

round perch
#

Unbreakable Katana
Post-Polterghast upgrade to Omniblade

Has slightly shorter range but now shoots heart-shaped projectiles, keeps speed, higher damage

Crafted at Ancient Manipulator with the Omniblade, 12 Bloodstone Cores and 2 Ruinous Souls

Tooltip: "Yeah this is still just Dirk's sword."
Another tooltip: "Sharp enough to Scratch the universe"

wanton radish
#

Have Profaned enemies spawn in the Profaned Crags, it would give a reason as to why it's called that instead of something brimstone-related.
On the topic, have a new Profaned enemy.

Profaned Soldier
Comes in 3 forms: Charger, Caster, and Tank
Chargers behave like Unicorns, but can also jump really high
Casters fire Diabolist-like fireballs that inflict Holy Flames
Tanks are much larger than their comrades and behave like Granite Golems, only any damage they take while guarding is reflected back at the player, and inflicts Holy Flames on top of its normal effects.

wanton radish
#

Remove the Abomination and replace it with these:

Lizarhd Control Panel
25% chance to drop from Golem
Combine with 30 Plague Cell Canisters to craft a Plagued Command Unit

Plagued Command Unit
Can be placed
Use a Plagued Reactor on it to summon the Plaguebringer Goliath

Plagued Reactor
Guaranteed to drop from a Plaguebringer, 5% chance to drop from any other plagued enemy
Use on a Plagued Command Unit to summon the Plaguebringer Goliath

Edit: this may seem a bit complex, but keep in mind you only need to craft the altar once (or multiple if you want, it would make for some nice decoration) plus the reactor gives you a reason to fight Plaguebringers specifically over any other plagued enemy.

tawdry condor
#

also add Brimstone Flameburster (I think is what it's called) to the recipe

queen linden
#

Saddest story about my life
Unique item
Contains full lore of Yharim and his life and composed from three fragments.
First fragment craft from all pre-hardmode lore items and contain story about Yharim's family.
Second fragment craft from hardmode lore items and contain story about Yharon.
Thrith fragment craft from post-ML lore items and contain story about Yharim's creations.
Final lore item craft from three fragments and also with theses text contains Yharim's worldwide.

lucid drum
#

A change to the Ravager's summoning item. At the moment, the recipe is really rather... lackluster. I realize that it's largely a farming boss, but after the resprite from a while ago, the buff, the AI change, and the new lore, solar tablet fragments and lihzard bricks really just don't cut it. I'd say ectoplasm, lihzard bricks, and possibly a bar of life or core of calamity.

tawdry condor
#

Small change to the wiki:
Can enemies have their animations on the wiki instead of a still image, cause some peeps want to see what they look like when they are walking, attacking and doing other shenanigans. This also applies to bosses

errant lagoon
#

An alternative Abombination recipe:
Abeemination
Palladium/Cobalt Bars
Murky Paste
Jungle Spores
Explosive Powder

The fact that PBG is locked behind Golem, a boss that is barely related to it, bothers me and is inconsistent with the rest of the pre-ML bosses. This recipe would allow someone to tackle PBG as soon as they enter hardmode.

queen linden
#

Crystal Pixie Staff
Summons hallow sharped pixie for fight you.
Pixie rapidly attack enemies by non-piercing crystal spikes and dont deal contact damage.

Craft: 12 Cryonic Bar + 10 Pixie Dust + 10 Crystal Shard @ Mythril Anvil

rotund comet
#

Add this emote that's from the art server, as we now have plenty of open slots and apparently are trying to get more "Calamity" emotes. and also I can use this to bulli penny

misty vigil
#

Bank Cow (expert only)
Is like a Money Trough but a safe
Drops from Solar Eclipse monsters
Should be added beacause of why not

placid escarp
#

Shade Heart - a Post-Plantera accessory
-Reduces your max HP by 99%, round up to nearest integer. Applies only after all hp bonuses had been taken into account. Lowest HP caps at 5, highest HP caps at 9.
-Your HP regeneration is fixed at 0. It cannot go higher or lower.
-All DoT (Damage Over Time) and healing effects are negated, and you can't heal from any heart pickups.
However, you can still get full heal from nurse if no bosses are alive.
-Healing potions heal 99% less, round up to nearest integer.
-Removes all of your defense and damage reduction.
-Everything can only deal 1 damage to you, while contact damage will deal 2. Post-ML bosses will deal 2 damage with their attacks, and 3 damage on contact.
You will still die instantly from any instant kill effects.
-Disables all revival effects, as well as Silva armor's invulnerability period.
-Killing a boss will fully heals you.
-Increases the length of invincibility after taking damage.
-Reduces your damage by 10%.
-Lowers the Rev+ damage and crit chance cap by 10% (From 75% to 65% cap)
-All effects of this accessory will only be enabled while a boss is alive. SCal (and possibly other planned bosses) won't activate this accessory however.
Recipe: Bones + Demonic Bone Ashes + Ectoplasms + Souls of Night

In a mood for very odd suggestion today.
Wouldn't be surprised if this one doesn't get that many stars.
Anyways, just a "sort of" defensive accessory. It basically makes you survive a lot longer when it comes to bosses that hits very hard like Yharon, while at the same time it doesn't encourage facetanking.
Just an idea for an accessory that will hopefully helps people who can't dodge very well survive better in the endgame where bosses hit like trucks.

novel sapphire
#

marble defender a pre boss enemy
it is very slow but tanky any range attack from in front will do nothing
10%DR and no type of damage but if you are in front of him he'll dash quickly to you if he hit you you will be stunned for 3 seconds
he have a shield and armor
drops 2-4 gold bars and 5-10 silver bars
this enemy will get a buff post planterra that will make it drop ectoplasm and a buff post providence that will make it drop phantom plasem but it will spawn poltergeist

safe estuary
#

Taijitu Armor
Set bonus: "Light Energy causes your life to regenerate quickly at low health, while Dark Energy empowers your strikes at high health."
This is basically a sliding scale, where life regen is increased more the lower your health goes, while damage and crit chance bonuses are increased at high health
This serves as an early hardmode armor option that is especially useful for throwers, who are stuck with statigel/fossil until Cryogen is defeated. Similarly to xeroc, there is only one helm and general buffs to all kinds of damage.

Recipes are as follows
Mask: Light Shard, Souls of Light, Silk
Cuirass: Dark Shard, Light Shard, Souls of Night, Souls of Light, Silk
Leggings: Dark Shard, Souls of Night, Silk
All crafted at a hardmode anvil

torpid pike
#

True Muramasa - A upgraded version of the muramasa, that ignores enemy frames and it shoots out a red energy slice that slows down and linger when it hits the enemy (the blade inflicts the burning blood debuff for 40 seconds (100%), brimstone flames for 4 seconds (25%). ) (Recipe: 1 muramasa, 10 ashes of calamity, 6 essences of chaos, 15 chaotic bars)

novel sapphire
#

granit solider a pre boss enemy
it have low HP but fast it will take him 5 seconds to attack by throwing a granite block at you at that time it is stationary
for chicky melee players that think they can get him running it instanly kill anyone that attacks him with melee weapons in a radius of 10 tiles
(only way to kill it is when he's not moving)
it'll have a sword one arm and a pick in the other
drops granite 10-20 and granit pick a new pick fast speed 50% pick power
and a granit sword a new sword
it is realy slow but it will make you dash 5 tiles every time you use it (the animation of the dash is the same animation of the granite enemy instantly killing you)
the dash damage enemies in the way for 20 damage the weapon and tools are hard to get
this enemy will get a buff post planterra that make him drops ectoplasm and a buff post providence that make him drops phantom plasem but it can spawn poltergeist

torpid pike
#

Clanker Balls - A pre hardmode weapon that shoots 2 counterweight like balls, but faster (Recipe: 10 Silver bars, 15 silk) (Range: 3 blocks)

quartz thunder
#

Make Aureate Booster actually hover, like how the Vortex Booster does
maybe a few others too

queen linden
#

Curse of Undead
Gives to newly created player
Transform you to zombie
Removes any life regeneration
Nurse dont move to house
Healing potions corrupts you, instead of heal provides damage
Any healing speels (for example from Thorium, or Vampire Knifes and Terratomere) damages you

Undead's curse provide good challenge without increasing stats on enemies or nerfing mechanics. Reduce healing ability? No, i'm remove it. HyperFailure

tawdry condor
#

Icey Ectoplasm
Post Cryogen
Consumable

This is a mana upgrade that you can craft after Cryogen is defeated. Adds 40 mana to your mana total.
Recipe:
Cryonic Bars
Essence of Eleum
Souls of Might
Mana Crystals

(Note: the other three mana upgrades would have to be decreased by 10 each, so the total of extra mana you can receive would be +160 total mana)

tawdry condor
#

Bring back the old phantom heart sprite. This new one looks so bad on many many levels

round perch
#

Make Adrenaline chargeable when any event miniboss is alive

summer quarry
#

Let harpies drop essence of cinder in hardmode

novel sapphire
#

a bag of ammo a post i don't even know what boss ammo
have a random chance to shoot any type bullet when high velocity/silver/ normal has the most chance
crystal/frostspark/explosive are next
curst/venom/enhanced nano in 3th place
hyperius/holy/mortar are 4th place
rubber mortar/verium/superball in 5th place
terra/ichor/acid are the rarest of all bullets
it take a 100 of each bullet that is in here + the unlimited bullet bag

cosmic zenith
#

This suggestion is more on the technical side of things, but have calamity projectiles (that don't already) either use actual sprites or if not, simply make the currently used dust produce no light.

the reasoning for this is due to the obscene impact the lighting engine can have on FPS, so when using something like vanquisher arrows (which use an actual sprite, yet use dust for the light for whatever reason) it can get quite laggy extremely quickly and leave some players at a disadvantage due to being unable to use those weapons without a harsh penalty (being FPS) solely due to not having the money to get a better PC.

it'll also make it harder to break the slowdown rule when no-hitting, but that is and isn't relevent to the point at the same time

rotund comet
#

Rocket V
Post-ML Rocket
Bought from the Cyborg NPC after Moon Lord has been defeated. Does the same thing as Rocket III, but has a much larger blast radius and incredible damage. Does not destroy tiles.

Rocket VI
Post-ML Rocket
Bought from the Cyborg NPC after Moon Lord has been defeated. Does the same thing as Rocket IV, but has a much larger blast radius and incredible damage. Destroys tiles.

queen linden
#

Reposted two weeks ago suggestion
Reduce Elemental Disk's damage by 30-50%, but give ability to ignore immunity frames.
why : Boomerang, was clones himself, a awesome, but in real practice many projectiles, spawned by Disk, fly around enemies without dealing damage, was extremely reduces effectiveness of these weapon.

round perch
#

make normal skeletons in the underground and cavern layers drop bones post-skeletron

languid sonnet
#

Have the Sentienls theme play during the intermission between DoG phases during their fights

round perch
#

Crafting Recipe for Diving Helmet
5 Iron/Lead, 3 Gold/Platinum, 2 Shark Fins

void goblet
#

something for the server for once:
a separate server for this server made for venting, since i feel as though a lot of people could use that and it would also take some negativity out of here. i have one set up and would be fine opening that up to everyone if it was particularly wanted by enough people.

round perch
#

How about a little ping sound that plays when potion sickness wears off?

tawdry condor
#

allow the flying carpet effect from auric armor to be toggled on/of, cuz it really is not that useful. (to me its even annoing)

agile horizon
#

I think there's a way to solve dungeon/abyss interaction problem.
Add a check for Thorium.
If Thorium = enabled, then Abyss generates on dungeon side.
If Thorium = disabled, then Abyss generated on jungle side.
That would somewhat fix rarted generation in half the cases, at least for people who don't run both Thorium and Calamity.

ember current
#

How about paintings that will drop from treasure bags and they will be a part of decorations. These paintings would also contain a part of lore.

rare sail
#

Make a buff icon for Silva armor's invicibility. I know that there is some greenish glow around the player when it is active, but having that as a buff would pretty much make it easier to see when that effects ends.

hollow skiff
#

Make it so rev/death duke fishron spawns less cthulhunados in phase 3. The fight is far too difficult if not playing ranged, especially considering the level of progression you’re at when you fight him.

placid escarp
#

Blazing Catharsis
Post-Yharon Throwing weapon (Exo Weapon Tier)
Throws an infernal bomb that travels in a straight line and is unaffected by gravity. As it travels it shoots out dragon flares in random directions that pierces a bit and homes in on nearby enemies.
On contact with an enemy or blocks, it explodes and causes a dust explosion that lingers and continuously deal damage for a brief period.
All projectiles ignore immunity frames, and inflict daybroken.
Recipe: Lionfish + Ballistic Poison Bomb + Brackish Flask + Duststorm in a Bottle + Yharon Soul Fragments + Dark Sun Fragments + Auric Ores
"As you are holding this weapon in your hand, the roars of the fallen jungle dragon faintly echoes around you..."

Celestus is the only post-yharon weapon throwing has...and it sucks. It covers the screen with too many projectiles so you can't see clearly, and generally causes lag.
It's also not homing, but that's a minor flaw compared to the two mentioned above.
Also, I need an excuse to make a weapon themed after Yharon hahaues

hollow skiff
#

Throwable music boxes.

They could have gravity and do splash throwing damage (similar throwing ark to the alchemical flask). Plays a random second or so of the music box’s song upon impact and can be crafted with any boss’s respective music box and maybe some souls of night/light or some ores depending on the level of progression the player is at.

EDIT: They would be non consumable for obvious reasons.

summer zodiac
#

random qol suggestion, crafting in bulk is easier, for when you need a shitton of bars etc.

spring vigil
#

Make teratoma/blood worm food craftable pre-hive mind/preforators, sometimes the cysts are annoying to find.

queen linden
#

Make Providence items craftable from Divine Shards and Unholy Essence.
why : I'm got Molten Amputator from ten successful killed boss, it's too crazy. More serious: i'm want get needed weapon without lore-imporant boss farming.

tawdry condor
#

make divine geodes be dropped from profaned guardians after providence has been defeated, or at least increase the amount of divine geodes providence drops, because I find farming really really tedious

queen linden
#

Extemely useless suggestion, was dont got any stars, because fabsol is evil Henkhenk

What's about ability to craft boss loot from drop from things after these boss?
Example: You needs Excelsus? Grab cosmilite, nightmare fuel and endothermic energy and combine into sword!
Why is uselessful: Many bosses connected to lore and living only once, and hises history dont complains with needing of farming theses enemies. Situation, where hero "farming" unique sea monster to get rare drop and class weapon, for non-gamers look very unordinary and scary.
Also it's good QoL thing, was reduce time for tedious progression issues and help peoples grow into game with more fun.

novel sapphire
#

flesh staff a pre crying oxygen (cryogen) legendary summoning weapon from WoF.
left clicking will summon a leach that does 2 damage but heals every 20 hits and ignores immunity frames the leach act like the spiders staff in traveling (doesn't fly but ride on walls)
right clicking will summon a hungry that does big damage but is slow and some what of a close range (it can only attack 10 tile from you)
while a hungry is summoned it will 1.block shots 2. give +2% DR (pls pick one)

languid shore
#

Since we sometimes happen to talk about games that are not terraria, why not add a channel to talk about them too?
Right now the best choice is to talk in #general-talk but the chat gets flooded in an instant, or go offtopic in another channel which is something we are trying to avoid.

rare sail
#

Summoner Weapon Suggestion:
Staff of the Sentinels
Summons 3 sentinels of the Devourer to protect you
Takes 3 minion slots, and can be only summoned once.

  • Storm Weaver minion will attack the same way as Stardust Dragon minion, occasionally leaving several small sparks after killing an enemy.
  • Ceasless Void minion will launch Dark Energies that stick on enemies, the same way that Stardust Cell minon does.
  • Signus minion will act the same way as Dank Creeper/Bloodclot minion, but ignores enemy's immunity frames.

Crafted from:
Staff of the Mechworm x1
Twisting Nether x3
Dark Plasma x3
Armored Shell x15
Cosmilite Bar x25
Phantoplasm x25
Each soul of each Mechanical Boss x5
crafted at: Draedon's Forge

Reason why it should be added: There are no summons at pre-Yharon in that point of the game besides the Mechworm, that isn't a great helper from what I saw and heard from others. + more ways to play as summoner.

ivory tree
#

https://docs.google.com/document/d/1OQrqmklyNawU5KYu4805uN2o3G63JREcRup9_FzMCx0/edit?usp=sharing
TL;DR, it's a system for getting other class forms of weapons like Soul Edge, with different, cool effects

wanton radish
#

Have Dungeon Guardians spawn again post-DoG. Here they will be a challenge but not instant death, so it makes sense.
But why? I've designed a few drops that I think will make it useful.

Fearthrower
A flamethrower that ignores invincibility frames and inflicts Confused and/or Slow, but does somewhat low damage to compensate.

Guardian's Charge
Allows a charging attack that hits stupidly hard but requires 30 seconds to recharge. Toggle visibility to toggle charge. Also throw it into the Asgardian Aegis recipe.

Enchanted Bones
Consumable Throwing Weapon, dropped in large quantities. Hits very hard, and uses being consumable as its down-side.

Also have it drop a few platinum, and reduce the Bone Key drop rate to, say, 5%.

boreal turret
#

Featherspark Wings (Repost)
Post Yharon Wings
Crafted with: 20 Effulgent Feather, 25 Darksun Fragment, 15 Yharon Soul Fragment @ Draedon’s Forge
”Warm and fluffy.”

They would be used instead of Drew’s Wings to craft the Celestial Tracers. I don’t think it makes sense for the final tier of wing-boots to be locked behind Revengeance Mode simply because you need a specific dev item to craft them.

round perch
#

Make all slime god mines go away once all three parts of the boss are dead

round perch
#

Make harpies drop essences of cinder in hardmode

ivory tree
#

Hyperius bullets are so ♿ right now not many people even know about them, so I'd think we'd all appreciate if they were more accurate, perhaps at the sacrifice of velocity. Also, they should spawn from any angle off-screen instead of always from the left.

halcyon elbow
#

Bloodied/Spoiled Fetish
Summoner early HM accessories
Your minions' attacks have 10% chance to inflict Ichor/Cursed Flames for 2 seconds

Craft: 10 Souls of Night + 50 Shadewood/Ebonwood + 20 Vicious/Vile Powder + Guide Voodoo Doll @ Mythril Anvil

Summoners need their own source of vulnerability debuffs, as they are only class to be left without one. The chance instead of straight inflict will steep down the abuse of summons by other classes to inflict debuffs automatically, and will reward bigger minion swarms.

crimson perch
#

Repost: Add a Devourer of Thots left counter to the DoG fight.

proven pecan
#

Make the brothers in the Scal fight a bit more useful, like make them more like in the Normal Calamitas fight where they chase you around. Give them some attacks like in the calamitas fight to make them more interesting and not so easy to just shred with adrenaline/rage

queen linden
#

Reposted 1 month ago suggestion, it's good
Calamity Emblem
15% increased damage
15% increased critical strike chance
Destroyer Emblem + 10 Luminite Bar + 5 Phantoplasm + 5 Divine Geode

topaz zenith
#

make the Revengeance item craftable
Same as the Armageddon item, need nothing just go to the altar and craft it. I binned mine and now I really want it back

tawdry condor
#

Possible Draedon Drop- The Tinkerer's necklace
Triples the chance of weapons getting the most optimal reforge, 1 in 10 chance of not consuming items when crafting (like the alchemy station), And the player acts as though they are by a draedon's forge at all times for crafting
"So this is how he managed to create all of this stuff!"

cosmic zenith
#

a simple idea for a post-ml upgrade to undine's retribution and/or heamatemasis.

It'd most likely be bloodflare/stone tier for obvious reasons and would literally just work like a combo of the two, it'd home in on the player when there's nothing else to home into like the undine's, but the projectiles would be numerous and thin like heamatemasis.

The reason for this proposal/suggestion? i personally think that undine's retribution and heamatemasis are both quite unique and fun weapons (undine's moreso) compared to other options at their respective tiers, so i think an upgrade would be nice.

Could possibly be named "Bloodtide", with the name being shameless stolen from suggested by Apple.

arctic laurel
#

Change the asgardian aegis and subsequent upgrades to not make it so that you need the accessory visibility in order to dash.

An easy fix would be to have it be a material and craft a non dodge variant from anywhere, and have that be a material for the dodge variant.

this is because they ruin the player sprite if they want to have dashes, especially the elysian aegis because it takes up more than half the player sprite

quartz thunder
#

there should be a delay between devourer of gods' 2nd phase and signus dying, like how there's a delay between all three sentinels and even phase 1's death, so that this doesn't happen

icy lintel
#

Reduce duration of purified jam inv. Frames on reve and below to 5s

winged sun
#

I have a suggestion for BoC in rev+: Nerf the creeper respawns! They respawn way too fast, so by the time I kill the last one, another one has spawned!

queen linden
#

Devourer of Beasts
345 melee damage
Inflicts God Slayer Inferno
Stabby at player DoG's final phase head.
If enemy have less 5000 hp, it's actually devoured and player take random buff to damage, defense, crit chance and life regeneration.

Craft: 12 Cosmilite Bars + one of each sentinels drop @ Draedon's Forge

tawdry condor
#

Post DoG Astrum Deus buff

The mini worm army
These biches are like normal Astrum worms, but have some frightening buffs:
-3 worms function like their og counterparts. The probes they summon inflict Exo-Freeze and Elemental Mix
-3 worms are Astral Hives, that summon Astral Meteor/Biome enemies to keep you on your toes
-2 have Astral probes surrounding their heads. These probes shoots Astrum Rays, which inflict various debuffs
(These guys would have 3 different sprites to differentiate which is which)

Astrum Deus
This guy would have its former glory back, and cause many problems for you while it’s minor worms are alive and dead:
-It behave like a combination of EoW, Destroyer, and DoG:
-It has the split feature from EoW, and the heads fire Astral related projectiles.
-It summons the probes similarly to how Destroyer does: more health lost, the more probes
-It has a passive and aggressive state: It’s passive state is when it doesn’t directly attack you and instead the probes do most of the work. It’s aggressive state is when it attempts to ram you and surround you, trapping you.

Drops:
Lunar Fragments
Endothermic Energy (after Post DoG Frostmoon)
Nightmare Fuel (after Post DoG Pumpkin Moon)
Astral Arcanum (REVENGANCE MODE)
Buffed variants of previous drops
Godly Astrum Deus Trophy

lime slate
#

Plaguespawn Staff:
-Does X amount of damage (for devs to decide if this is for some reason actually put in)
-Dropped by PBGoliath
-Summons four small plague charger-like bees which attack by ramming through enemies and inflict the plague
-To compensate for piercing weapon immunity frames, damage scales the more of them are summoned (as bees work best in swarms after all)
-why : I felt like PBGoliath needs to drop a summon weapon of some sort, as summon still doesn't feel like a proper class yet, due to the sparcity of summon weapons compared with other types of weapons in other classes

tawdry condor
#

Ark of the Brutes
Hardmode Weapon

This weapon is an alt to the Ark of the Ancients.
-When swing it fires bouncing Ichor, Cursed, And Evil orbs.
-These orbs pierce up to 6 enemies. They can bounce up to 6 times. The bounce counter is shared between the two
-When the orbs finish bouncing, they explode, leaving lingering orbs that inflict Ichor, Cursed Flame, And Bleeding.

Recipe:
Nights Edge/Bloody Edge
Enchanted Sword/Arkhalis
Starfury
Essence of Cinder
Essence of Chaos

glad moon
#

Queen bee Rev+ rework concept
Seeing as one of queen bee's major parts of progression is for summoner, gaining bee armor and hornet staff (at least in vanilla) what if she summoned more enemies than just bees?

Killer Bee: Summoned during Queen Bee's 'Bee gun' attack, in batches of 2-3
A melee based summon, just a bigger version of the normal bees summoned by Queen bee currently, charges the player

Hive repairer: Summoned When queen bee reaches 10% HP , Only one is summoned
Flies around Queen bee, slowly healing her, similar to the healer Profaned guardian

(Couldn't come up with a name): Summoned during Queen Bee's stinger attack, in batches of 3-5
Fires stingers similar to normal Hornets, Flies between the player and queen bee

Currently even in Revengeance Queen Bee is a bit of a push over, even more so now that she can be summoned in space, making dodging her attacks much easier, this would also add a bit more flavor to the fight than just 'Dodge her dash, then dodge her barrage of stingers'

charred geyser
#

Add jungle spores to the hiveless Jungle planetoids, because there isn't really a use for them at the moment

viscid forge
#

White Shark Tooth
Summons a pet shark lad to follow you around
You know you want it in the game

wanton radish
#

I looked at the wiki and I noticed that almost half of the regular enemies are from the Abyss; there aren't many anywhere else. So I think Calamity just needs a general "Enemy Update"
It's late rn so I'll get into details/examples tommorow

tawdry condor
#

Undine's retribution upgrade- Undying retribution
Crafted with Undine's retribution obviously, Bloodstone, and 3 ruinous souls
In addition to the blue spears, a ghostly yellow spear will spawn on the opposite side of the screen on enemy hits, which will circle the enemy and then track for a hit, and has a higher chance to crit
Lower mana cost and higher speed
Inflicts the crush depth debuff

marble carbon
#

Here's a simple change in line with these Undine's retribution deals- Give it a thrower class form, as it literally spawns throwing spears and would give the class a use for mana
[edit to appease the Mage Gods] Instead of spawning the spears off screen they would spawn at the spear in hand and be thrown, but with the same effects

tawdry condor
#

Post Moon Lord Dungeon Enemies
(these will be separate suggestions so that we know what the people actually want)

Chaotic Bones
Post ML enemy

This is a skeleton that is similar to the other Bones enemy group:
-They are slower that even Angry Bones, but have high contact damage
-Uncommonly it becomes a wraith-like enemy and moves much faster.
Drops:
Bones
Cores of Chaos
Ectoplasm
Biome Key

#

Spiraling Ghost
Post ML enemy

This enemy is a unique one:
-it has little horizontal speed and instead attacks by going up and down the screen
-when it gets to 3/7 health it will start to circle around you, getting closer and closer while firing phantom projectiles at you
-After Polterghast has been defeated it gets a buff, making it more dangerous (obviously)
Drop:
Phantoplasm
Ectoplasm
Ruinous Soul (Post Polter)

#

Dungeon Mimic
Post ML enemy

This mod does not have a mimic enemy. Deal with it:
-It behaves like the Biome Mimic
-when it gets to 1/3 health, it looses it’s chest appearance and becomes a fleshy creature that attempts to kill you, firing phantom projectiles at you and looses its bullet reflection ability
-This enemy is buffed after Devourer of Gods is defeated
Drops:
Phantoplasm
Ectoplasm
Ruinous Soul (Post DoG)
Cores of Calamity
Phantasmal Fury (Post DoG+Moon Events)
Shadowbolt Staff (Post DoG+Moon Events)
Venusian Trident (Post DoG+Moon Events)

placid escarp
#

Periapt of The Depths
True Melee Accessory (It's about time I give true melee some love AAAAA)
-True melee damage increase by 10%.
-All attacks inflict Crush Depth debuff.
-True Melee attacks inflict a new debuff, "Abyssal Fissure".
Abyssal Fissure: Deals damage over time. The DoT gets more severe the higher the target's DR is (not Defense) and also reduces the target's DR by 15%. This debuff overrides both Ichor and Crush Depth.
-True Melee weapons will cause abyss explosions on hits that are basically one free hit per explosion. The explosions deal 0.67x weapon's base damage, has 30 frame (Half a second) cooldown. (The stat could be adjusted a bit to make it more balanced, of course)
-Striking an enemy with true melee weapons will cause you to very briefly become invincible (similar to Purified Jam's effect). This effect last a little bit longer if you strike a boss. Has a decent cooldown.
Recipe: Abyssal Amulet + Avenger Emblem + Depth Cells + Tenebris + Living Shards

novel sapphire
#

lava crystals new crafting materials
use to make new bullets and arrows
you get lava shard grown in ash blocks in hell or make them at an ancient manipulator and lava with crystals from the hallow

the bullets and arrow inflicts on hit holy fire and on fire as well split every 2 seconds when fired

tawdry condor
#

Great Sandshark Rework
Time to make the Shark useful

First of all: Make this a Sandstorm miniboss With the same rarity as the Sand Elemental. It can stay Post Plant though. And you need to be in a Sandstorm in order to summon it via the Sandstorms Core (Ironic how the miniboss isn’t associated with the Sandstorm event). Also, make it able to be summoned in any Desert variant.

Main Attacks
-Retains its normal Sandshark behavior, but when it jumps mid-air, it fires a spread shot of sand projectiles (these don’t place sand though)
-Each 1/6 health lost it will summon Sandsharks to aid it in battle. These will not drop their normal loot though.
-when it has 1/4 health remaining, it will go into an enraged state, causing it to summon the Sandnados that Sand Elemental summons, and move at faster speeds

Minor Attacks
-It will sometimes jump higher than normal, and tries to belly flop you
-sometimes the sand projectiles explode mid-air, causing a semi-ring if sand to fire from it
-Uncommonly the Sandnados will fire sand at you

Drops:
Grand Scale (like normal)
Grand Scale weapons
Essence of Cinder
Cores of Cinder
Ankh Charm

tawdry condor
#

Titanium Railgun rework

The weapon should have to be charged for 5 seconds, and when fully charged it fires a infinitely piercing beam that doesn’t pierce blocks. It has a 3 second cool down. It inflicts inflicts Electrified.

#

Adamantite Particle Accelerator
Hardmode Ranged Weapon

This is an alt to the Titanium Railgun:
-This Weapon fires three evenly space ‘Partical Shots’, which inflicts Confusion
-These shots can pierce 2 enemies and pierces blocks infinitely
-2 second cooldown between shots

Recipe:
Adimantite Bars (10)

novel sapphire
#

hardbow, a post lunatic autist weapon.
it uses every hard mode bar twice. shot an arrow for every bar, have low damage.
palladium: inflicts the healing buff of the armor set to you when hitting an enemy.
cobalt: can make enemies cry.
orichalcum: bounce 5 times and won't disappear until it's 6th bounce .
mithril: fast moving arrow.
titanium: inflicts broken armor and do more damage.
adamantite: less velocity much more damage.
hallowed: pierces 5 enemies and kill any dark monster in one hit.
frigid: freezes enemies daedalus: distort enemies..
chlorophyte: home and have more power when it's day and even more power when you are above ground level 0 (the power gain of one isn't that much but the power of both is double the damage).
specter: go threw everything but effected by gravity.
shroomite: fast life drain and halting enemies that get hit by this arrow (almost like a fungus hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm).
perennial: every hit gives a hard mode buffed chlorophyte crystal for 10 seconds it can stack as much as you like.
chaotic: explode on impact hitting an enemy with the arrow will give 10 rage meter charge.
meld: despawn enemies that doesn't get one shot by teleporting them.
way of fire shot goes palladium/cobalt/mythril/orichalcum, then adamantite/titanium... And so on

arctic laurel
#

Make Supreme Calamitas drop Omega healing potions, its kinda pointless but reasonable considering you fought the current hardest boss in the game and you don't even get the best healing potion

old bobcat
#

Make Revengeance's tooltip less intimidating and make it tell it's the intended mode of the mod. On the other hand, make Iron Heart more intimidating.

New players struggle understanding what they are. Example of redo: https://pastebin.com/TRD2D4Z6 Don't underestimate how bad players can be at reading

icy lintel
#

Increase Scal hp on Reve from 8.800.000HP to 12.000.000HP and death from 10.000.000HP to 15.000.000HP

rain zealot
#

An upgrade to the Triploon called Megapoon. It would fire like a minigun, shooting harpoon bolts very quickly and in a slight spread, which would return to the player once they hit a block/ reach their maximum distance.

wanton radish
#

Wulfrum Soldier

Spawns on the Surface at any time
A human dressed in Wulfrum Armor. Comes in 4 varieties, one for each class.
The Warrior is the tankiest of the bunch, having higher HP and Defense, but is also the slowest and can only attack with contact damage.
The Archer uses a Wulfrum Bow, shooting flaming arrows at any player in their line of sight.
The Mage uses a Wulfrum Staff, shooting it at any player that they can see.
The Summoner does not attack directly, instead summoning a Wulfrum Drone every few seconds.
Drops:
All: 5-10 Wulfrum Shards
Warrior: Wulfrum Axe, Wulfrum Hammer
Archer: Wulfrum Bow, 5-20 Flaming Arrows
Mage: Wulfrum Staff, 1-2 Mana Crystals
Summoner: 1-5 extra Wulfrum Shards

marble carbon
#

The abyss is super easy to cheese if you have Thorium enabled, since you can just use air tanks to breathe practically infinitely without anything but a gills potion. So... make the abyss remove the diver buff from Thorium to make it harder to cheese, or better yet, if you have the buff all enemies become aggressive instantly if you have the buff

wanton radish
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Enraged Boulder
Spawns in Profaned Crags
Hardmode variant of the Despair Stone. Much larger, slightly faster, and hits harder. Also releases Brimstone Fireballs in 4 random directions when in the air.
Drops: 1-5 Essence of Chaos, 1-2 Bloodstone (post-Providence)

tawdry condor
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Cragling
Post Moon Lord Profaned Crags enemy

This is a sneaky bugger:
-It hides and behaves like a background object, but can’t be harmed and it can’t harm you
-When it does start becoming dangerous, it moves slowly like a Granite Elemental, and is immune to knock back
-It occasionally throws a lava blob at you, which inflicts Brimstone Flames And On Fire!
Drops:
Phantoplasm
Bloodstone (Post Providence)
Cores of Chaos

rare sail
#

Polterplasm
Found at: Dungeon
Point of the game: Post-Moon Lord

AI: Non-stop dashes into the player (behaves like Plantera, but has much higher speed), while occasionally shooting Polter bolts at the player (Polter bolts are the projectiles that Polterghast's hook shoot in Polter's phase 2)

Drops:
Phantoplasm
Ruinous Soul (Post-Polter)

safe estuary
#

Rainblaster
Post DoG Magic Weapon
Ingredients: Cosmic Rainbow, Rainbow Rod, Divine Geode x3, Cosmilite Bars x5
At Draedon's Forge

Shoots a shotgun style blast of rainbow crystals that inflict Elemental Mix debuff, along with one main projectile that deals extrordinarially high damage, leaves a trail of rainbows, and can be controlled like the magic missile by holding down the mouse button after firing. It can pass through blocks freely and only detonates upon hitting an enemy.

wanton radish
topaz zenith
#

late-night brainwave
Portal armour

set bonus: has a rod of discord effect by double tapping down (cooldown of 30secs) or getting hit by an enemy has a 10% chance to teleport you to the nearest block you can stand on 20-30 blocks away (20sec cool down, if no available block the effect will not trigger)
melee helm bonus: hitting an enemy with a melee weapon has a 15% chance to summon a portal below them from which a burst of damaging energy comes
summoner helm bonus: a portal floats above the player's head, shooting lasers
magic helm bonus: defeating an enemy with a magic weapon has a 40% chance to summon a portal below the dead enemy that 4-5 mana stars come from
ranger helm bonus: critical shots pierce blocks
throwing helm bonus: hitting an enemy has a 50% chance to summon a portal above the enemy from which a duplicate of the thrown weapon drops (does not apply to boomerangs or other gravity unaffected weapons)

crafting:
helms: 10 luminite, 1 portal gun
chestplate: 20 luminite, 1 portal gun, 5 galactica singularity
boots: 15 luminite, 1 portal gun

wanton radish
#

Auric Armor
Nowhere near as busted as Auric Tesla Armor, but still slightly better than anything pre-Yharon
Crafted w/ just Auric Ore and Yharon Soul Fragments
Because Auric Tesla Armor is way too much of a scavenger hunt, so there should be an easier-to-get alternative

open latch
#

Last time I repost this lol
Divine Axe
Legendary Magic Weapon dropped by Providence
Left-click attack shoots a sun-like projectile the deals a lot of damage. After a few seconds, it splits into small crystals, profaned rocks and profaned flames.
Crystals heal the player when an enemy touches them. Profaned rocks explode on enemy contact. Profaned flames inflict Holy Flames (or something stronger) to enemies that touch 'em. These things disappear after they're used.
Right-click attack is basically Magic Dagger but the player throws the axe and it explodes on enemy contact (but without disappearing, similar to Triactis' Hammer).
All consumes mana.
"It's too short to hold it with both hands!"

In the original idea its stats would increase as the sun rises and decrease after noon. I'll just leave this as a separate note tho.

Yes. Seems kinda OP, but of course every detail is in Fab's hands.
Also will anyone get the damn reference

tawdry condor
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post Ml the swarmer upgrade, man I love that weapon. The weapon will be called "The hive" It will shoot out about 5 hives per 2 seconds, and the hives will do about 500 damage themselves but they release out bees (Of corse) its crafted by the swarmer, phantoplasm, 7 cosmolite bars, and nightmare fuel, frost essense. I dont know how much damage the bees should do, maybe 100 damage or thats too low level then 200, or 70 if they are both to overlevel

silk field
#

A luminite grenade that does either 750 or 1k base throwing damage and that has a bigger blast radius

queen linden
#

Gate of Another Dimension
Summons Devourer of Stupidly Man, who excepts yet another mimic on drop to chest
Mini-boss, Surface
300,000/600,000 hp
Looks like smaller copy of DoG with violet diods on body instead of neony.

Fight track: Sentinels of Scourge (Type D)
Damage:
480/790/824/1525 (Head)
300/450/600/800 (Body)
124/291/345/502 (Tail)
400/710/803/1310 (Laser barrage)

Body have 97.5% DR, Tail - 65% and Head - 40%.

Behavior:
Tries catch and destroy player with head. On getting hit with body starts one death laser barrage (like DoG's final phase).
Immune to all debuffs. Seriously, to all exists debuffs. On 45% hp with lasers barrages summons slower (70% speed) invulnerable copies of himself.
Dont try get away from Devourer, it's always have 15% more speed, that fastest online player.
Expert: clones appear on 60% hp.
Rev: laser barrages stays forever.
Death: two clones spawns with main Devourer.

Drops: 20-55 Cosmilite Bars, 25-50 Nightmare Fuels, 25-50 Endothermic Energies, 30-75 Phantoplasm, DoG's weapon (Expert) and Cosmic Discharge (Rev).

Craft of summon: 15 Cosmilite Bars @ Ancient Manipulator

queen linden
#

Eater Tooth
17 throwing damage
Throws miniuature Devourer's (from vanilla) head knife.
Craft: 12 Demonite Bars + 4 Worm Tooth + 5 Shadow Scales @ Anvil

placid escarp
#

Bulwark of Cinder (Might need a better name)
Upgrade to Shield of Cthulhu
-Gives 4 defense.
-Has a faster dash that travels almost twice as far as the original dash.
-If you ram an enemy with it you'll cause an explosion that deals damage and inflicts a new debuff, "Cinders of Heaven" to all enemies in the radius. You'll also bounce off enemies, like SoC does.
If you ram into something while a boss is alive, you'll also gain a decently long buff called "Blessing of CInder" that gives you 10% damage and 15% DR, as well as raising the DR caps in both Rev and Death modes by 5% during the duration.
Cinders of Heaven: Estentially an upgrade to "Daybroken" debuff
-50 damage per tick
-The DoT effect scales with the def and DR of enemies. Capped at 100 damage per tick in pre-hm and hm, 250 in post-ml.
(The numbers can be adjusted here and there to make the item more balanced)
Recipe: Shield of Cthulhu + Core of CInders + Perennial Bars

I personally think SoC's ramming mechanic is quite cool, so I decided to make an upgrade of it that encourages facebonking with the shield, especially on bosses. (No, not facetanking)

broken frigate
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Soul Seeker Staff
Post-Providence Magic Weapon
Uses 20 mana
Dropped by Clonelamitas after Providence has been defeated (Expert+)
A magic staff that when used shoots a slow moving ring of Soul Seekers that fire Abyssal Soul projectiles at enemies and inflict the Abyssal Flames debuff. The Soul Seekers deal no contact damage and only five Soul Seeker rings can be on the screen at one time.

I think this could be a cool addition because of how out of three bosses buffed after Providence, Clonelamitas was the only one who didn't get a new item that wasn't just bloodstone. This gives more incentive to refight all of the bosses once they are buffed as they would have their own unique item. Things such as how much mana it uses and the amount of Soul Seeker rings that be on the screen are debatable since I wasn't too sure what to put those at.

queen linden
#

Make Nightmare Fuels and Endothermic Energies drops from regular moons enemies.
Enemies below first boss: 1-2 items (25%)
First boss: 8-12 (50%)
Enemies below second boss: 1-3 (75%)
Second boss (Frost moon): 10-16 (100%)
Enemies below thrid boss: 1-2 (100%)

why : Because new materials drop only final bosses of events, enemies below these work just as health shield and looks redunant. It's not right for gameplay.

queen linden
#

Three weeks ago, it's record
Terraminate
Post-Plantera Mini-Boss
Terra-paletted fleshy ball with afterimage effect.
Rarely spawn in Caverns or manually with Terra Orb (2 Living Shards + 4 Chlorophyte Bars + 8 Grass Seeds + Ectoplasm)
Shoots rapidly Terra Bullets to player.
On 75% hp deadly charges to player with Terra Flamethrower's projectiles.
Drop: many Living Shards, Chlorophyte, rarely Terra Blade, Edge, Shiv, Flamethrower (Post-Golem), Lance (Post-golem).

tawdry condor
#

Hyperborean Abysm
Post Polterghast+Devourer of Gods

Melee Weapon
Fast speed
Strong knockback
Rarity : 14 : Dark Blue

“Fires a tiny Reaper Shark at your foes, freezing them in place”
Inflicts: Glacial State

Recipe:
Essence Flayer
Soul Harvester
Lifehunt Scythe
Lumenyl (25)
Voidstone (20)
Endothermic Energy (15)
Ectoplasm (15)
Reaper Tooth (10)

Factoids:
hyperborean is an adjective meaning ‘pertaining to the north.’
abysm is a noun meaning ‘deep hole.’

tawdry condor
#

Conflagration Solstice
Post Polterghast+Devourer of Gods

Melee weapon
Fast speed
Strong/average knockback
Rarity : 14 : Dark Blue

“Right click to use a brimstone flail.
Left click to use a hell yo-yo.”
Inflicts: Abyssal Flames

Recipe:
The Obliterator
Pandemic
Verdant
Bloodstone (25)
Brimstone Slag (20)
Nightmare Fuel (15)
Phantoplasm (15)
Ashes of Calamity (10)

novel sapphire
#

rain gelatine an upgrade for the chain gelatine a melee weapon
it needs the chain gelatine 10 cosmelight bars 1 nightmare fuel and the feral claw (i think that how it's called an accessory from the jungle that increases melee speed)
the rain gelatin fires 8 spears with no delays but can fire more then 8 their range is the full screen at maximum zoom out and pierces 30 armor
(DO NOT tell me grammar i know)

novel sapphire
#

death wish bagnags an upgrade to the faded bagnags
need: the faded bagnags 10 cosmelight bars 1 nightmare fuel and 1 feral claw
when you hold it it will get you life regen and DR of all types to 0 (and it does not matter how high are those stats) plus all immunity frames are set to 2 frames per hit (yours and the enemies that effects all bosses)
it have very high damage (pre scal damage) no swing time but no range. when in use the animation is the player spinning with 2 dark purple gloves on
when in use you gain special DR that does not get effected by rev/death mode (it's +50% DR for projectiles and +75% DR for contact damage)

atomic cliff
#

What about "godslayer caltrops"? Post DoG spiky balls that ignore iframes

icy lintel
#

Slime Diadem: Allows player to instantly end an Slimerain if Slime King Has been defeated

fleet quartz
#

Slimy Sigil: A consumable item that allows you to cause a slime rain

Crafting would be 200 Gel + 5 Demonite Bars + 3 Fallen Stars crafted at a demon altar.

novel sapphire
#

holy slime a new post prov mob
it drops unholy essence and post prov it drops 1-2 divined geodes
it have crystal spikes and it will shoot them at you like a maniac

this is a two in one suggestion

in prov's fight make her spawn 10 holy slimes and a rain bow slime
(this will say the lore for this slime it were in the area when you killed prov and eat the remains that make the slime holy)

wooden tulip
#

This might be a bit too strong, but give a simple armor check for the Hardmode and post-ML summoning nerfs. If the player is wearing either Forbidden or Astral Armor, remove the summon damage nerf, because both of those sets of armor increase both summoning slots and mana

tawdry condor
#

Abdominal Flesh
Post Polterghast Miniboss
”A flesh mass is walking in the darkness of the red moon..”

This thing is a tank and is incapable of flying.
-This thing moves around slowly and summons Calamity Eye’s and Crag Enemies to fight you, as it is incapable of actually attacking. (A lazy Hivemind).
-At 1/5 health it will start spawning Phantoms to attack you. These buggers don’t count towards the Polterghast counter if it hasn’t been defeated.

Drops:
Bloody Birr (Used in Auric-Tesla, Exo-Weapons, and Whatever the devs choose)
Bloodstone Cores
Phantoplasm

night palm
#

Add the “Expert” label to items that are exclusive to expert mode but not dropped by bosses, and a new label for Revengance mode exclusive items like the Halibut canon and the community, and other legendary items.

#

Separate but related idea:
Make legendary items and the halibut cannon available in expert and maybe normal mode, but make them scale to be balanced in those modes. Then make the legendary weapons rarer in the lesser modes, and make the halibut cannon a little less obscenely rare in revengance mode, so there’s a point to get it earlier and actually experience the scaling property in the more difficult modes

twin nacelle
#

Ark Blade
58 dmg
A blade of chaos
Materials
20 essence if chaos
4 iron ore
15 ataxia bars
Inflicts horror

north fjord
#

Blood Boiler
Its a flamethrower for Bloodstone tier
Made with Bloodstone Cores
Could be added to bridge the gap between Elemental Eruption and Cleansing Blaze

wanton radish
#

Trying again to create a unique challenge mode
Lone Hero Mode
When this mode is turned on, NPCs do not move into houses. Ones that are found in the world (Tinkerer, Mechanic, etc) will still spawn, but they will not move into a house after you free them, and if they die you have to track down and rescue them again. And yes, the Guide still spawns the first time, meaning you can summon the WoF.

This challenge forces players to use "less viable" weapons and/or armor, but isn't as limiting as that Genocide Crystal idea I had a while back. also this time Rangers are screwed over the most whereas last time they came out almost completely unscathed

mossy prairie
#

Starry Eye/Astral Gaze
Type: Accessory
Rarity: Lime (post Golem, Astral)
Ingredients: Summoner Emblem, Eye of the Golem, 25 Stardust
Tooltip: Allows minions to score critical hits 2% of the time. Bombs- er- Stars away!
Affect: Allows minions to Crit an enemy 2% of the time (base).
Sell: 15 Gold
Reasoning: Currently, the Astral Armor has the attribute of giving an extremely high bonus to Crit change, as well as the set bonus giving extra incentive for critical strikes. Given that this armor also allows for three extra minion slots, I think it would be nice if summoners could capitalize on this as well.
(Note- 2% is half the normal critical hit chance, as crit minions weren’t added for a reason. Too powerful. Nerfing the crit chance would help balance this out.)
(Edit bc I’m retarded and put Sorcerer Emblem instead of Summoner)

tawdry condor
#

Three ammo suggestions for flamethrowers
Big ball of gel- acts as an infinite pouch, craftable in hardmode with 4 stacks of gel at a crystal ball

Bigger ball of Pure Pink gel- upgrade for the big ball of gel, deals more damage and has a 2% chance of firing out a flaming ball of gel as a projectile that bounces off walls 3 times or until it hits an enemy. Flamethrowers using this ammo gain the ability to inflict the cursed fire debuff as a small chance if they did not already have one.
crafted with Big ball of gel, 100 pink slime, and 50 purified gel at an ancient manipulator.

Holy ball of Cosmic Gel- Final upgrade. Deals even more damage, as well as inflicting the God Slayer and Holy fire debuffs. Flames gain a 6% chance of lingering for 10 seconds as a trap, dealing damage to any enemy who touches the flames.
Crafted with the Bigger Ball of Pure Pink Gel, 20 Cosmilite, and 20 divine Geodes at Draedon's Forge.

wanton radish
arctic laurel
#

Actually give the player increased I frames when equipping rampart of deities. Either that or remove the text that says that it gives you extra I frames.

queen linden
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Pauper Banner
Makes in Demon Altar from nothing
Ruins you on is using
Money drop reduced to 1/5 at normal on any difficulty
Sell values reduced by 5 times
All ammo saving and mana reduce bonuses don't work
Alchemical plants grows slower
Ores become more dirty, was increases count of blocks, required to make bar
Damage reduction increased by 10%, but reduces on every defeated boss
Final fishing skill multiplies by 0.6
Lava, spikes and slime mount don't give immunity frames
Biome mimics spawns only after all mechanical bosses, even with keys

why : I'm want give new ways to release playtrough, reducing effectiveness of traditional boss and enemies tactics. Revengeance is good for new boss fight, but i'm want more hardcore on any stage of game.

novel sapphire
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cancered cell a rare star dust piller enemy
it can regen it can fly it will duplicate evert 2 seconds and it will drop a star dust fragment

#

nebula mediater a rare nebula piller enemy every 10 seconds it will stop all bullets and arrows incoming to him
arrows will be use for attack and bullets will make a shield around him
it will drop a nebula fragment

novel sapphire
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void portal a rare vortex enemy
summons 2 vortex hornet queen and shoot lightning every 8 seconds
drops a vortex fragment

full oak
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Make the marked magnum auto fire and make its speed actually very fast.Why?Because its speed is a fucking lie.It shoots nowhere near the other weapons with very fast speed.Also other guns like minishark that are very fast are also auto fire.

novel sapphire
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space light a rare solar enemy
it is most possible to fight it in night
because it's attacks are firing 3 light beams in random directions
if the player is in the beam he will get the debuff that you get when going to far from providence as well a new debuff called eclipse blindness

this debuff will get the hole screen dark and unability to see
the enemy drops a solar fragment

wintry hare
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Death scream: Once yharim is implimented , after you kill Yharon & SCal , you hear a loud scream made by Yharim . For SCal it would be a short yet a bit loud and for yharon it will be long and powrfully loud.

icy lintel
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Swap that Adrenaline and not Rage cancels if you take damage during it because its weird that something that you charge mostly through taking damage is being disabled by taking damage and thing which you charge through not taking damage cannot be cancelled by taking damage

tawdry condor
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Flask of Plague
Made from: bottled water (1) + plague cell canister (2)
"All melee attacks inflict "The Plague"."
20 minute duration.
Made at Imbuing Station

novel sapphire
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craft able music boxes
need: if boss: item that is related to the boss + music box example: victory shards + music box = desert scourge music box
need: if biome item from the biome + music box example: abyssal gravel + music box = abyss theme layer one (for layer 2 you will need tenuis)
reason for this suggestion is that we don't have to wait an hour for the song to get recorded and when you do record a song it is just the day/hallow/abyss/sulfuric sea theme

tawdry condor
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Let boss music boxes drop from their respective bosses at the same rate as trophies. Biome music boxes require the same situation as normal ones.

vast island
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Pin a message that says "THE LORDE will never be put back in"

rare sail
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Summon item suggestion (also challenge suggestion):
Cosmic Energy Rune
Unleashes all Sentinel of the Devourer at once.
Item can be only triggered in one of the Sentinel's location.
Summoning bosses will cause "Sentinels Arcane" debuff
Debuff causes the Sentinels to enrage when player leaves their specific biome.
I've noticed your power against them... Let's see if you're strong enough to prove that you can defeat them all at their full might..."
Not consumable

Crafting recipe:
Rune of Kos x1
Twisting Nether x5
Dark Plasma x5
Armored Shell x10
Each of the mechanical boss' soul x5
Luminite Bar x20

Reason: This could be an additional challenge for the players that want to try all of the Sentinels at once. Could be one of the fun challenges imo, and also could be pretty neat for farming the Sentinels for their weapons and essences.

tawdry condor
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Make Plaguebringer Goliath enrage upon leaving jungle, as of now he despawns way too quickly and easily. Multiple times he has despawned by flying too far past me when I'm dodging or when I fly a little too high to circle him. He will even despawn because of small gaps in jungle walls when fighting him underground. Another fix could be the same as Providence or hive mind and make them just take no damage.

wooden tulip
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Add a series of accessories (or maybe even armor boosts) that augment critical hits. Some, maybe, that give more damage to your crits, while others give you more buffs (like raider talisman, but for all classes), and others maybe inflict debuffs on-crit (like ichor or something like that), to make critical hit building more interesting than just "deal a lot of damage on your attacks".

compact ginkgo
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add unlimited versions of calamity bullets and arrows, because, even with a 50% non-consumption chance, guns like the SDMFG tank through bullets at an average of 15 bullets/second (or 1 expert mode Plantera/633.33 seconds)

wanton radish
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I'll be honest, those first three ideas were probably the best I could come up with, but here's some more anyway
https://docs.google.com/document/d/1qUHftpIFEMZBpmxgQkq191QsE0eDJGfRa4Ac1_KxWxc/edit?usp=drivesdk

novel sapphire
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tired a new rev debuff.
you will get it at night "you feel tired" is the tool tip
the debuff reduces 5% movement speed and 10% mining speed
the only two ways to get rid of this debuff. first way to get rid of the debuff is to have 10% adrenalin. the 2nd way to get rid of the debuff is to get to day time
with every adrenalin booster you will have to get more adrenalin the amount increases by 5% every time.
right now the night isn't that dangerous so this debuff will get the night more dangerous

queen linden
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Very small suggestion
Increase requirements of Auric Ore. Or reduce (reduce, i'm says!) amount of generation theses ores.
why :
When I heard about Auric Ore, I was very happy (digging in the caves is the essence of Terraria, it's fun!). But, when I began to dig these ores in a new world, I understood: Fabsol once again spoiled a good concept. Auric is found in giant quantities: for armor, weapons and SCal calls, you need to dig for less than a minute. Well damn, if you want to give an opportunity to dig in the ground - give, please! And this ore is an incomprehensible redunant complication of crafting.

novel sapphire
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ez- an post golem gun
this gun is much like the mega shark
fast firing speed a bit of lower damage
but this gun shoots rokets instead
to make you need the uzi 5 cores of chaos 10 chaotic bars and a granade launcher from the dungeon

icy lintel
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Allow player to charge weaker version of adrenaline if he is in combat with enemies with no more than 5 seconds delays between dealing damage, granting scaling bonus +% dmg[70phm/100hm/130post ml{reve}250phm,375hm,500post ml{death}] which gets cancelled whenever player starts an boss fight to prevent stacking it for bonus damage at beginning of boss

rare sail
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Make CV despawn if you go too far away from it.
Reason (when boss is nearby, then Another Health Bar Mod will then display by the way):

spring vigil
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cant think of a name potion
Increases your damage by a whopping 25%, but decreases the weapon speed by 50%
Crafted with a wrath potion, 2 cursed flame, a stinger and 3 iron/lead ore
cant think of a name again potion
Increases your weapon speed by 20%, but decreases the damage by 15%
Crafted with a rage potion, 2 ichor flame, a stinger and 3 gold/platinum ore
The name choice is up to the devs

shell sage
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Sword of Belligerence

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400 Melee Damage

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Crafted from Auric ore, Heart of Darkness and 50 Luminite Bars

#

On swing will increase your rage

#

Once in rage mode, you will swing a projectile that can bring a quarter of a bosses health down

tawdry condor
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Longing Song
Cloud Elemental Drop
Consumable

When you use this item, you have a gravitation potion effect without the screen flip, and you have unlimited jumping during the time of the potion. You are 15% slower and deal 10% less damage.
Potion lasts 5 minutes

merry saddle
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overhaul stealth in the abyss, at the moment it does not work at all even when using anechoic items

charred geyser
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Merge the Abyss' stealth mechanic with Vanilla's Aggro mechanic, to make it more universal

idle salmon
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Have it so that when you summon TDoG he will slowly leave behind crystals that will slowly either turn the surface that it's on either corrupted (If your world is Corrupted) or Hallow, or maybe any biome, and that if you die by him all those crystals will explode and slightly destroy the surface (kinda like a penalty for losing to him maybe?) idk

wanton radish
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I've noticed that a lot of really cool ideas have been shot down at the gate for being "annoying". To me, a game is incomplete without some kind of annoyance, so I've devised a few ideas built around the idea of being annoying, but still somewhat fair.

Reformer Slime
Sometimes summoned by the Slime God Core on Expert+, these flying Slimes cast a continuous healing beam on the closest Slime God

Plague Repair Drone
Spawned by the Plaguebringer Goliath in groups of 5 (7 on Rev and 10 on Death), these continually heal the Goliath, and sometimes hop onto a Plaguebringer that gets close enough.

Screamfish
A very weak enemy found in the Lower Abyss, it has very low HP and is completely passive, but when killed releases a very loud scream that alerts all nearby Abyss creatures to your location. The radius that their scream effects increases with the difficulty.

novel sapphire
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slime tornado: a post DoG event (that event will replace the slime rain)
this event acts like a zerk potion in the normal biome and last for the entire day (like the solar eclipse)
in the time of this event the slime summoned are: purple, pluged, radio active, rainbow and sand spiked slime. all of the enemies in the time of this event are buffet a lot.
if you killed 100 slimes in this event you will get a new spiked king slime summoned. this king can fly act a lot the slime god followers if you are too far from him you will get a new debuff called slimy
(this debuff lower movement speed by 60% and king slime will dash at you) the slime will shoot spikes that aren't effected by gravity.
this even't drops post DoG version of the king slime items:
spiked royal slime staff, slime thrower, royal saddle, master ninja gear and the rest (i got no time for concepts)

tawdry condor
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Jelly Fish

First thing: Allow all versions of the Jelly Fish to drop Pink Gel, because that’s really annoying to get before you get the Zerg Potion.They also have normal Jellyfish loot. Now for some new ones:
Cystful Jelly
Corruption counterpart to Blood Jelly.
Drops:
counterparts to Crimson things
Pink Gel

Chaotic Lava Jelly
This jellyfish would replace the Chaos Slime and spawns in the Abyss. This thing can propel itself at much faster speeds than other Jellies, but is normally slightly slower than others.
Drops:
Pink Gell
Chaotic Ore

Astral Gelly
This spawns in waters that are near or in the Astral Meteor/Biome. It is much rarer than the other Astral enemies.
Drops:
Stardust
Astral Ore (Post Astrum Deus)

Lunatic Floaty
This is a unique Jelly as it doesn’t spawn in water and moves around freely like it was in water. Spawns near Planetoids Post Moon Lord.
Drops:
Pink Gel
Exodium Cluster
Luminite (ore)

Enjoy these jellies now. :)

novel sapphire
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too add on the suggestion above
red jelly a celestial pillars enemy and post moon lord enemy that replaces the pink jellyfish or is in lakes of the celestial pillars range
drops: pink gel
anger jelly 100%

anger jelly
5% increase to damage and critical strike chance
this used to make the grand gelatine
(note that this suggestion won't get in with out the suggestion above)
(also note that the absorver grand gelatine and sponge will get the buffs from this jelly)
(lastly star that if you want this isn't a nassesery)

queen linden
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Aqualide Shield
Defensive accessory
Creates around you unbreakable shield from clear water
Increases hp by 25%
Where you don't take damage, shield increases defense, endurance, but reduces total damage, crit chance, weapon speed
On getting hit defensive bonus and offensive nerf wears out
Enemies also take damage, depends on shield charge
On lowering HP to 0, shield transform into life storage
Life storage saves you on 0 HP, while you not get hit with more 1 damage
Life storage wears out and you dies, if 0 HP saves more that 25 seconds

Craft: 15 Victide Bars + 15 Luminite Bars + 30 Depth Cells + 30 Lumenyl + 30 Tenebris + 5 Buckets with Water @ Ancient Manipulator

why : Awesome defensive stats - all, was needs for tanks. Also Shield give option to survive from DoG head or other mistake/misclick.

wooden tulip
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Add a hover to the Tracers.
I'm particularly enjoy having a hover feature on my wings, and it'd be especially useful against some bosses like Providence and DoG where you just want to move quickly without flying up super high.

midnight flint
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Celestial discs (weapon)
50 throwing damage with one/ 250 throwing damage with 5
Craft: 5 fragments of each pillar + 1 light disc + 10 astral bars + 20 stardust +10 fallen stars at the ancient manipulator
The celestial discs stack up to 5 and give a 5% chance of a random flame debuff based of the celestial pillars. On fire for solar, frostfire for stardust, cursed flame for vortex, and shadowflame for nebula.

rotund comet
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Add a grappling hook that drops from the Colossal Squid and has 10 hooks. It would travel a tiny bit slower than the bat hook but pull you into the hit area much faster. This is because calamity doesn’t add any grappling hooks and I don’t really want to use bat/lunar hook the entire time.
(Range is up to devs ofc)
Note: After saying this I found that Thorium has a hook almost identical to this, so it'd have to be quite a bit more powerful than theirs. (Might need to change the overall mechanics too so it doesn't look like we copied, copying was not my intent for this)

mint pendant
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We need a "Praise the Developers" channel because honestly, you guys/girls are awesome!

night palm
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Make cinderplate blocks renewable (apparently someone else also suggested this but I’ll just leave this)

proud gazelle
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make so the brain of chuthlu no longer respawns creepers in phase 1, because it is really difficult to out dps it. even with a tendon bow and jesters arrows. to make up for this up the spawn rate in phase two

wraith flume
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After the ancient doomsayer is defeated there should be a buffed lunar event with buffed moonlord it could be called solar event or something

icy lintel
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Hatched Egg Mount: Attracts a legendary jungle creature which flourishes in skies & combat, Summons a Miniature Yharon Mount being an upgraded version of fishron mount with speed of ~110mph[this velocity being around 25% slower in liquids] which is he accelerating to in 2 seconds, while being on it and being above 90% health, grants +40 defense, while being below 50% health grants +15% damage for all classes, while being below 15% health grants +20%damage/crit for all classes, and grants immunity to lava, and negates honey slowdown, Crafting: Shrimpy Truffle+10 Yharon Soul Fragments+15 Effulgent Feather+50 Darksun Fragments

novel sapphire
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i have a different way to fix the dps problem of BoC's creepers
make it that any creeper that is created post his spawning will be weaker
-20 HP -5 defense or something like that (i do not care much because that i don't feel the problem)

mint pendant
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It would be awesome if you could make a random effect weapon eg: Wabbajack (Skyrim) or Wild Magic (Dungeons and Dragons Sorcerer) type of thing if you get where I'm going with this. Of course someone may have already said this or there may be one in the game but I clearly don't know.

shell sage
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Stormfire Surge: 500 Ranged Damage. Flamethrower Weapon. Right click to fire out an Angery Flame. Drops from Yharon.

#

(Exoblade Style spear, I'll call it the Exolance) Exolance: 500 Melee Damage. Fires out a cosmic energy star on swing. Steals life when below half health.

keen smelt
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A dumb reference: "I'm a god. How can you kill a god?" for Devourer of Gods (Morrowind)

timber raven
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special death messages for getting killed by certain bosses in certain ways (eg: dying to DoG's head or SCal's hitcounter)
EX: <Playername> was devoured.

gusty plover
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Suggestion: D.D.T. (Based on DDT from BTD6/BMC.)
Upgrade to MOAB, alternative to Seraph Tracers. Crafted with MOAB, Angel Treads, Sharkron Balloon, Fart in a Balloon, Honey Balloon, Any Wings, 3 Cores of Calamity, 5 Luminite Bars, and 5 Bars of Life. Crafted at Ancient Manipulator.
Adds 2 more jumps to the MOAB, as well as bees on damage. Has less flight time than Seraph Tracers, but has the additional jumps, and every other benefit of the MOAB.
I really think that more options for early Post-Moonlord wings are somewhat needed, and the MOAB fits the bill if it were to get an upgrade. It also provides a new spin on aerial mobility in the late game, even if it makes it more difficult in some cases.

Another Suggestion: B.A.D (Based on enemy of the same name from BTD6)
An upgrade to the DDT, alternative to Elysian Tracers. Crafted with the DDT, Elysian Wings, 5 Cosmilite Bars, and 5 Phantoplasm at Draedon’s Forge.
Again, more choices for Post-Moonlord wings, instead of just the Seraph to Elysian to Celestial. Not necessary, but it would be appreciated for more choices, and would make the alternate path go farther.

Last Suggestion: Vortex, Master of Air (Based on boss bloon from BMC)
Upgrade to BAD, alternative to Celestial Tracers. Crafted at Draedon’s Forge with BAD, Drew’s Wings, Darksun Fragments, and 25 Auric Ore.
Last in the chain of alternatives. Pretty self explanatory, could even add some additional effects like more jumps.

glad moon
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Small Suggestion: Replace the shadow chests in the abyss with abyss chest, now that they are a thing

daring topaz
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Just like how the phantasmal dragon from the lunatic cultist fight tries to “bite you” when you are a couple blocks close to its head, I feel the DoG should have an animation like that too, just to make it cooler and make it seem like you get “devoured” for real instead of just dying from touching it’s head

#

The animation might be a bit difficult but I’m imagining it will look really cool and will add well to the aesthetic of the fight

queen linden
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Make Lifehunt Scythe and Essence Flayer spin around player, with actual scythe on player's front and back.

why : These weapons is useless, because dont have projectiles and less size, that true melee swords. And also i'm love scythes from Thorium.

halcyon elbow
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Air-light Feather

Thrower post-Hive Mind/Perforator accessory

Immensively increases throwing velocity at the cost of slightly lower damage

My own take at stats: +25% velocity, -5% dmg

Crafting: Giant Harpy Feather + 10 Aerialite Bars + 5 Featherfall Potions @Sky Mill

Reasoning: a lot of throwing weapons suffer from low range and mediocre velocity (especially at that stage of game). This accessory gives players an alternative: they may deal less damage but weapons become much more reliable in bossfights.

P.S. The accessory may also give toggleable (via visibility) Featherfall Potion effect, probably along with higher damage penalty to balance it out.

tawdry condor
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Sacrificial Staff
WoF Drop

Summons a Tiny Voodoo Demon to fight for you.
-This voodoo has voodoo dolls that it uses to clip away an enemies health (For bosses, it deals 1.5 its base damage)
-It fires demonic scythes while it is picking away an enemies health on-screen

icy lintel
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Add that Shadowflame Debuff like Cursed flames causes enemy to lose -20% DR[still only one takes effect] so summoner will have anything around -dr%

tawdry condor
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make signus to WAY less damage because in like 2 hits u get rage

timber raven
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Add a map icon for adult Eidolon wyrms similar to how dungeon guardians are marked on the map as to warn the player of an extremely powerful enemy that will most likely kill the player in one hit approaching them.

dawn gorge
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Give Bloodletting Essence/Fetid Essence more uses other than the Crimson/Corruption flasks.

wanton radish
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Use Man Eater Bulbs to get Flask of Venom early? thonk

rigid scarab
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Gentleman's Cane
Spear-like melee weapon
"Queen's rules?"
Fires a coin portal that explodes into gold coins on contact, the spear itself goes through immunity frames.
The coin portals home in on enemies.
Crafted with 5 Darksun Fragments + Classy Cane + 999 Platinum Coins at Draedon's Forge

ionic elk
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Increase the crafting costs of every consumable boss summon item in the game and make them non-consumable, similar to how the summons work in the end-game

stone blade
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Suggestions for anti-butcher mechanics:

  • Yharon and Supreme Calamitas can use some dialogue just like the Devourer of Gods has.
  • Yharon enrages and instantly kills you in an undodgeable dash, afterwards Yharim says "My dragon deems you an unworthy cheater. You must fight him with honour to witness his true power."
  • Supreme Calamitas instantly kills you and says "Try again, but this time, DON'T CHEAT. trollface.png"
timber raven
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Remove autofiring from anti-materiel rifle and probably some yoyos. Because of the yoyos having autofire, their hit limit/air time (Eg: the aerilite yoyo can only hit an enemy 7 times before returning to the player) barely matters due to the yoyo immediately being thrown again. As for the anti-materiel rifle, its ability to autofire doesn't really fit with it being a extremely slow, high damage weapon.

tawdry condor
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Make demonshade not completely trash compared to auric, beating Scal being a requirement for it should make it better than the previous tier of armor, or at least better in some way, like it could have less survivability but higher damage or vice versa

lilac dagger
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Create an accesory or buff that allows you to respawn instantly when wore/used. Lasts for 1-3 minutes if it's a buff and cooldown is 1-3 minutes if an accesory.

spare tiger
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an accessory that slowly chips away at the HP of all enemies onscreen. would be a rev/death ML drop.

tawdry condor
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Add "Vanilla" Throwing weapons to certain points in vanilla progression where a weapon or a few weapons from each class can be obtained, such as in the Hardmode Dungeon or after killing Duke Fishron (and possibly give them upgrades too)

charred geyser
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Pulsating Flesh
Accessory
Crafted with either voodoo doll at an Altar.

Allows the player to deal damage to all town NPCs, giving them the ability to kill them efficiently.

Town NPC drops are weak weapons that should be available to the player early on, hence the simple crafting recipe. Plus, the Paintball Gun (Painter's drop) is needed for the Speed Blaster and the Elemental Blaster.

idle salmon
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Have The Perforator Hive's big mouth could be an attack, when your idle and it's directly above you, it would slam down where the player would be and close the mouth. just something that would be cool.

devout dawn
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Personally, I feel that Legendary weapons should be buffed, because for a 1% drop rate from bosses and only exclusive to revengeance where monsters are much stronger they are pretty underwhelming. They should be strong but not broken like how they used to be, because right now they just feel like vanity items. This suggestion doesn't apply to Cosmic Discharge and The Community

night palm
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Ammolets: making guns more interesting
(Accessories)

Amethyst Ammolet: all bullets do 1 extra damage.
Topaz Ammolet: all bullets inflict Dazed.
Sapphire Ammolet: all bullets inflict Crush depth.
Emerald Ammolet: all bullets inflict Cursed flames.
Ruby Ammolet: all bullets inflict Burning blood.
Diamond Ammolet: all bullets inflict Holy flames. If bullet already did this, inflicts it for longer.
Amber Ammolet: all bullets cause a spark like the barrinade’s arrows, doing a bit more damage

Crafting: 1 Unholy core + 10 (gem) @ mythril anvil

Rainbow Ammolet: all bullets do +1 damage, inflict elemental mix, temporal sadness, dazed, burning blood, and spark like barrinade arrows. The spark also inflicts the debuffs. -10% non-gun damage

Crafting: all ammolets + 7 cores of calamity @ ancient manipulator

wanton radish
#

This is a half-challenge, half-minigame idea.

Cat-and-mouse

An item that spawns in your inventory at the start of the game, and can be configured for any major boss (all except Profaned Guardians, Sentinels, and Bumblebirb)

What it does is spawn any boss in the game somewhere on the map, and you have to avoid it long enough to defeat it. It will never despawn, but will only become hostile if it gets within 100 blocks of the player. Depending on the boss in particular, some changes may occur over the world; as an example, if Providence is hunting you, Profaned enemies will spawn anywhere in the world.
If you manage to kill the boss, it drops everything it possibly can drop, and in large quantities. If you die, it will continue to roam and gradually recover health.
Sound fun?
Edit: for this mode the boss will also never enrage unless it's part of the fight (Twins/Levi)
Edit 2: Just making it clear that the boss is always active and wandering the map, not that it just spawns on its own. You have to keep track of where it is and avoid it the best you can.
Edit 3: Reworked a little bit.

eternal dew
#

Cosmic Tyrant's Ultisword
Crafted at Draedon's Forge using: True Tyrant's Ultisword, Grax, Cosmolite Bars and Phantoplasm
On each swing it will fire all three of the following projectiles at the same time in a spread:
A red Blazing Phantom projectile that (slightly) homes in on the enemy and inflicts the Holy Flames, Plague and Cursed Inferno debuffs upon hit. It can pierce up to 5 enemies.
A green Hyper Blade projectile that homes in on the enemy and inflicts the Ichor, Cursed inferno and Plague debuffs. It can pierce up to 3 enemies.
A yellow Sunlight Blade projectile that inflicts the Ichor, Holy Flames and God Slayer Inferno debuff. It can pierce only one enemy.

Upon hitting the enemy with the sword itself, it will inflict Elemental Mix and Marked for Death. It will also always give the True Tyrant's Fury buff to the wielder for 8 seconds.

True Tyrant's Fury: Increases defense by 40, damage reduction by 10%, melee speed by 10%, melee damage by 35%, and melee critical strike chance by 35%.
"The energy of Yharim courses through you"
Note: These are just values I decided. I'm probably not that well at balancing so they can be changed

Reasoning: Ever since the start of the game you'been upgrading the Blade of Grass to a Caustic Edge all the way to the True Tyrant's Ultisword but then after crafting it, you can't go any further. Personally, the constantly upgrading of one weapon over and over is what made me instrested on this sword, along with its debuffing properties and its reward for directly attacking with the sword itself.
Weapons that are with you the since the start deserve to be used until the end.

solemn schooner
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The Downer of Gods:
An endgame gun sold by the Arms Dealer if you sell him three special boss drops
Drop 1- The Devourer's Tooth (Dropped by the DoG)
Drop 2- The Profaned Gem (Dropped by PtPG)
Drop 3- The Dragon's Wing (Dropped by JDY)
Use time: 5
Damage output: 300 base
Ammo: Normal gun ammo
"'Yharim himself fears this gun, but don't get too cocky. Even the strongest warrior fears.' - Nalani, mother of (name of Arms Dealer)"

queen linden
#

Add compatibility to Leveled (and add 150 level).
why : Leveled - wonderful mod. You starts from weak bag of bones, was deal only 1 damage, and ends with demigod, was have 2x increased damage to every weapon, 1500 hp and many abilities. On progression you really feel stronger with any level up; weak enemies oneshots by any weapon, and on these time you frustates from middlegame enemies, was have incredible hp, recieve only 1 damage and kill from one hit.
These mod give separate experience, that every another. You not god: in abyss lurks opponent, was defeat you're in 5 seconds. And it's cool.
Progress, grind, level up, grow yours powers.

round perch
#

JoJo reference incoming:

Steel Ball

Post-DOG throwing weapon made from Cosmilite and Perennial bars

Throws a steel ball projectile that destroys defense of enemies above a certain amount (such as dungeon guardians or brimstone elemental in her shell form) and does a quarter of its normal base damage as opposed to just 1s and 2s
"Capable of breaking any barrier; physical, dimensional or otherwise"

quartz thunder
#

Dead Cannon
300 Ranged Damage
20 Use Time
10 Knockback
Fires two homing shadowflame skulls that explode on contact
"You've defeated Death itself, now it is in your command."

shell escarp
#

Suggestion: NPC named The Narrator.

What it does: tells the storyline of the calamity mod, how things happened(possible information about yharim), and you can give him bosses lore and he gives you extra info about them, warns you about some hard bosses and gives you individual advices for each boss, the main job for this NPC is to give the player an idea how everything was created, what happened after a big event happened etc. (Different from lore items)

What he drops: a book. (The NPC doesnt sell anything)

Where it's found: Upon world generation, along with the guide OR After WoF has been defeated.

Why it should be added: because it will make the calamity mod more interesting for everyone especially story lovers.

bold coral
#

Bone-R Mk.I
Drops from the Dungeon Guardian with a 100% chance or from Skeletron with a 5% chance.
• Uses bones as ammo - fires bones rapidly (33% chance not to consume ammo) for some decent damage.
• A bit weaker than the Megashark.
Tooltip: "You're boned, buddy!"

Bone-R Mk.II
Crafting: Bone-R Mk. I + 100 Bones + 12 Souls of Fright + 8 Ectoplasm @ Mythril Anvil
• Shoots bones even faster than before (50% chance not to consume)
• Now occasionally shoots a skull rocket (1/16 bones) that does not damage tiles but deals large damage.
Tooltip: "Welcome to the bone zone, brother!"

Bone-R Mk.III
Crafting: Bone-R Mk.II + 200 Bones + 12 Souls of Fright, Might and Sight + 16 Phantoplasm + 16 Depth Cells
• Shoots bones incredibly fast (66% chance not to consume) for good damage, shoots double skull mortars at a 1/18 bone rate for big boom damage.
• Has a 1/160 chance to shoot a giant cursed skull (dissipates after a few seconds) that shoots brimstone flames at enemies in a manner similar to a Shadowflame Hex Doll
Tooltip: "You feel like you're going to have a bad time."

rigid scarab
#

Move the Cosmolight to Post-Plantera or Post-Golem, there is literally no time between getting both moonlight and daylight to get an extremely busted way to skip time without doing much work in hardmode, and it will make the Cosmolight itself feel more like an upgrade instead of a "get immediately".

solemn schooner
#

Hunger Strike
A magic weapon dropped by the WoF. Spawns Hungries to protect the player.
Base damage: 50 per Hungry
Uses 10 mana
Hungries persist until killed by enemies
Hungries are tied to a character, not a play session
Tooltip: "These guys are hungry! Why don't we let them eat?"

past slate
#

Add a boss rush unlockable after defeating supreme calamitas, with every previous boss, vanilla and Calamity, with health and damage buffed to endgame values. Fully heal and restore mana after a boss is defeated (can be disabled by players).

weak cedar
#

Nerf the astral staff to have a normal crit rate of 4% and possibly increase mana cost. At the moment, it almost completely overshadows the starfall, and they are obtained at almost the same point. With a higher damage, same mana cost, fire rate, and crit, the starfall's only good thing is that it spawns at the cursor making it better for the lunatic cultist to avoid hitting although the astral staff can hit things above you off screen like the leviathan. Another option is to give the astral damage more damage, reduce crit and give starfall more crit as a balancing option.

hazy whale
#

Nerf the health and laser damage of Deathmode Destroyer's probes. Why? Because I absolutely hate being Glacial State-d and then get slaughtered by the probes slamming me while I desparately try to chug a Revivify potion.
I don't think that the stats need too heavy of a nerf, just to clarify.
On a side (but related) note, buff the Glacial State debuff, because you can grapple to get regular mobility, even if it's just being reeled into a platform that's in range.

queen linden
#

Knife Launcher
3 throwing damage (16 total with knifes)
Shoots throwing knifes with high velocity. Simple and awesome.
Craft: 10 Iron Bars + 3 Victory Shard @ Anvil
why : Sometimes throwers needs more simply solution, instead of calculate trajectory and other physical values.

agile horizon
#

Possible buff to Draedon's Heart to be less shit: Make it act according to the "nanomachines" part - taking damage boosts your defensive capabilities for a short amount of time, boost wears off if you stop taking damage. EDIT: Ozza has a point, add 250 nanites to the recipe. It's not like they're expensive.

short blaze
#

Going along with the above, if Draedon's Heart has nanomachines in it, why doesn't it use Nanites in its crafting recipe?

halcyon marsh
#

Sulphur Sandgun
49 ranged damage
Ammo: Sulphurous Sand
Crafting: Sandgun + 8 Depth Cells + 4 Lumenyl + 3 Stormlion Mandible @ Mythril Anvil
Inflicts: Crush Depth for 3 seconds
"Better than the Sandgun"

muted hawk
#

I don’t really have any ideas for a new class, but if one is going to be added, I recommend that you give it a lot of content to make it useful in single player, while being able to benefit other players in multiplayer. Basically the concept of thorium’s bard taken to the extreme, like maybe there could be an item that healed all team members whenever you deal damage.

bold coral
#

Some bat suggestions from way back when, prior to the bot:
Shadow Bat
Corruption counterpart to Illuminant Bat. Decently common and has a very small chance to drop Chain Guillotines.
Coagulated Bat
Crimson counterpart to Illuminant Bat. Decently common and has a very small chance to drop Fetid Baghnakhs.

dire scarab
#

have summons deal crits, however nerf most summoner weapons

unreal hamlet
#

similar to the community, make a weapon that increases its stats for each boss you kill; its stats cannot be affected by the community. the weapon will also not do a specific class damage until combined with one of the class emblems that comes from the wall of flesh. once its combined with an emblem any buffs that associate with its class damage will affect it except for the community. this weapon could be dropped by any boss with a 1% chance. just tell me in #suggestions-discussion if this is overpowered lol

edit: starting stats could be weak knockback, 10 dmg, with the same range as a normal sword (assuming it is obtained from king slime). making it ranged or magic will increase this range & allow it to intake bullets and mana respectively. making it melee and throwing will also increase its range, but depends on which bosses are defeated.
edit 2: now that i think about it, the drop rate should probably either be specific to one boss like the community, or be lowered in percentage
edit 3: to further balance this, there can also be a mechanic where you will need to combine the weapon with certain ingredients along with defeating the respective boss.

queen linden
#

Tesseract
Space-time key to your Safe. Simply and practical.
Craft: 200 Bones + 20 Purified Gel + 15 Hellstone @ Statis Refiner

floral ridge
#

Suggestion: Bottomless Honey Bucket and Bottomless Lava Bucket

heady yarrow
#

Suggestion: When alonein the dark for a long time in the Abyss, have something loud roar and kill you instantly in complete darkness, no model, so when you hear it and turn something with light on, you "Fend it off", but if you fail you die.. That or make the player have a big enough light radius so he doesn't get chomped
Think of it like a grue.

arctic laurel
#

Membership Pass
You own the banks, kid!
Crafting recipe -
999 platinum coins at a Crystal ball (draedons forge seems too late game)

Unlimited money, essentially (not for coin gun ammo)
Sits in your coin slot, not an accessory

When held, makes no more enemies drop money. This is to prevent item limit despawning so you can grind out more loot from invasions, blood moons, etc.

I think it would be a nice QoL item, especially for those people who grind blood moons for thousands of blood orbs.

rare sail
#

Make Clingers drop Essence of Chaos and World Feeders don't.
That would make some sort of balance between Crimson Worlds where you can get only Essences of Chaos from Ichor Stickers, which are only available in Underground Crimson (World Feeders spawn rarely everywhere in the Corruption.)

near scroll
#

The Biting Cnidrion

A drop from Cnidrion
25 Melee dmg
Strong Knockback
Moderate speed
A pre hardmode flail that latches onto one enemy and deal damage thrice

why The Cnidrion only drop one accessory and materials so its better it drop 1 weapon like other minibosses

mild lynx
#

The Ultimate Invasion

Post-SCal invasion that can only be summoned with "Suspicious looking blackhole" (only can be consumed after SCal)
Crafted with:
10 Bar of Life + 2 Yharon Soul Fragment + 10 Phantoplasm + 5 Endothermic Energy + 5 Nightmare Fuel @ Draedon Forge

It's an invasion that contains (all SUPER buffed) enemies from: Goblin, Pirate, Martian, Blood Moon, Eclipse and Lunar Event.
And all minibosses drop 1-3 Calamitous Essence.

PD: If possible, make the invasion change the background to a inmense blackhole like lunar event (and maybe a totem for having that background like the lunar ones)

cinder zenith
#

Magic and Summoner End-Game Armor Post S.C
DemonShade Armor is aimed towards Melee, and I know the entire mod is towards melee, but it would be nice to have more options

tawdry condor
#

I think crabulon should drop materials that craft the weapons u get from him, because the things u get from crabulon are only weapons, that u need to farm to get the weapon u want, A simple change, I think it makes sence, the item might be called "Glowing crab shells"

hybrid geode
#

Bydo Tissue

  • "Tissue Harvested from the Bydo forces. Used to make Force Orbs and certain R-Types"
    Dropped from Evil/Meteorite Mobs while in the Evil Biome
#

Force Orb Base

  • "A base design made from the Bydo Tissue. Meant to create various Force Orbs"
  • 20 Glass + 10 Wire + 20 Bydo Tissue
sudden hearth
#

nerf Sharknado Staff, like seriously.. it deals 190 damage without +damage items, and with 10 summons and rapid-fire-shark-launching that's like 3-4k dps, with just a summon weapon and summon equipment, post-Duke Fishron..

hybrid geode
#

43 - Scale FO

  • 25 Spikes + 5 Meteorite Bars + Force Orb Base
  • Protects you from Projectiles
  • Allows you to climb on walls
  • When struck, Scale unleashes a burst of spikes around it
#

Reinforced Meteorite Bar

  • "An Meteorite Bar that has been hardened to an state meant for upgrading the R-Type creations"
  • 5 Meteorite Bars + 5 Hallowed Bars (Makes 5 Bars)
tawdry condor
#

A craftable key that functions similar to keys of night and light but instead spawns a normal mimic instead. This would help with the grind for important mimic drops like the cross necklace and star veil

hybrid geode
#

Carnival Wave Cannon II

  • Carnival Wave Cannon + 20 Reinforced Meteorite Bars + 50 Nanites
  • Creates 3 Waves instead of 1 Wave
#

Carnival Wave Cannon

  • 20 Meteorite Bars + 50 Wire + 20 Glass
  • Normal Shots have the chance to fire in a ring
  • Fires a swinging Wave that circles around you
#

R - Red Pod

  • 5 Meteorite Bars + 5 Rubies
  • Allows the R-Type to fire 2 Normal Shots backwards
#

F - Scatter Missiles

  • 3 Books + 5 Meteorite Bars + 10 Bombs
  • Allows R-Types to fire cluster bombs on the floor
hybrid geode
icy lintel
#

Brand of the Void, post ml(pre poltergeist) brand of the inferno upgrade, defense while holding guard increases from 20 to 50 and guard bonus damage from 500% to 1000% crafting: brand of the inferno+20luminite bars,15 depth cells,25 shark fins

solemn schooner
#

Skeletomach
A Pre-Plantera gun dropped by Skeletron Prime. Fires bones at an advantage, but fires normal bullets at normal damage.
Use time: 4
Damage: 78 (+10 with bones)
Tooltip: "Its giving me a weaponry boner!"

rotund comet
#

Buff the Leviatitan. It’s seriously outclassed by almost every other post-Plantera gun. If anything, at least give it a piercing attack, but at the moment, it just feels quite under-powered. Sure, you can get it before defeating Plantera technically, but it doesn’t feel like a “reward” for beating Leviathan with pre-Plantera gear.

queen linden
#

Braelor's Infuse
Post-ML debuff
Inflicts by Uelibloom weapons instead of Cursed Inferno
Tooltip: Transfuse your life energy to attacker
Deal continuous damage, was increases, while victim's HP get lower, and add proportional life regeneration to player, was inflict debuff.
why : Cursed Inferno to foes with 1000 health too useless, and don't much fit with weapons from organic bars.

queen linden
#

Neo Rifle
Summon weapon, post-golem.
30 summon damage
Speed - 12.
Shoots cyber beam, like Laser Rifle.. But it's not end.
Successful strike with 1% chance (+1.5% at each minion slot) summon Spirit of Neo, was spin around owner, shoot additional beam on using Rifle and persists only 5 seconds. Cap - 7 spirits around player.

Craft: 20 Ectoplasm + 8 Bar of Life + 30 Bricks from dungeon + 10 Adamantite/Titanium Bars @ Mythril Anvil

tall hazel
#

Progressive Crafting Station
An augmented version of Draedon's Forge which allows for sequential (or repetitive) crafting of items. For example, if wanting to craft a Elemental Disk, it will attempt to find 1 of each of it's required crafting reagents in nearby inventories (Mangrove Chakram, Flame Scythe, Seashell Boomerang, one stack of 5 Galactica Singularities, one stack of 5 Bars of Life, and one stack of 5 Luminite Bars respectively). If desired, it will attempt to craft in successive "layers" after the player is shown the grand total of reagents required for the final product. Also, it will generate and display a diagram showing how the items will be used in these layers up to the final product, if sensible.
Tooltip: From the archives of the Jungle Tyrant, come the craftsman of a thousand hands
Crafting: 2 Draedon's Forges + 5 Shadowspec Bars + Molecular Manipulator + Amalgamated Brain + Crystyl Crusher

queen linden
#

Enginnering Toolbox
For smelting and making new things needs Work Bench, Furnace and Anvil. But for theses needs hold 3 free slots in inventory and time for setup stations on furface, it's tedious.

And see new vertex in tinkering - Engeneering Toolbox! It's useful accessory can:

  • craft Workbench, Furnace and Anvil items without standing on stations. Create your key to victory in any time!
  • increase speed of mining and placing tiles by 19%. Build arena and dig holes easier!
  • emit light at your body. Less torches!

Craft: Work Bench + Furnace + Anvil + Toolbelt + 5 Mining Potion + 5 Builder Potion + Mining Helmet @ Tinkerer's Workshop

near scroll
#

The Crafter

An ultimate accessory that let you use all crafting station without standing near one

Craft: all crafting stations + toolbelt + 5 Galactica Singularity + 16 Bars of Life

molten jewel
#

Reposti:
Old Book
A lore book that is spawned in the starter bag. Interacting with it will create some special interaction where it the player learns the background on Calamity Mod, by text and reducing the vision of the player to focus on the text of what the background lore of Calamity is. It is consumed upon usage, however.
I think this will give them harmless debuffs, such as movement stop, blindness and zen potion effects. As if this focuses at the player only. Along with some messages that explain about the background of Calamity Mod as well as some central characters to its lore. Maybe Tale of a Cruel World can play at that part...
Like example:

Player used the book > Player is inflicted by 3 debuffs > Status messages about the lore appear while ToaCW plays on the background > Once all of the messages are done, the 3 debuffs stop as well as the BGM

rigid kite
#

Make void the theme of the 4th Abyss layer while using R'LYEH as the theme of the 3rd layer if it's possible

viral crypt
#

Personally I feel there should be a bigger range of Uber/Exo-Tier Weaponry.
I personally feel slightly annoyed (maybe others do, too) when I have to only choose between a select few.

A lance would be great for [Insert Name of Lance Weilders Here].

A gun for a Gunslinger. Potentially having an alternate right-click attack.
(Currently if you're a Gunslinger, unless you have allowed yourself to flamethrowers, the Dragon's Breath is literally like comparing the Slime King to an Endgame Terrarian almost.)

Mage I believe has enough. slobbyjoy

Summoner with the "Chicken Nuggets" is fine.

Melee and Ranged are kinda slacking in weaponry.

Throwing?
The Celestus is not all that good, your computer not being beast also ruins that, so then maybe there could be Stormbreaker as a reference to Infinity War.
The Celestus should be buffed in SOME way with the Exoblade to be an actual not-so-fucking-shit weapon.
Just an idea.

The idea came to mind because I just feel it's better for players to chose their weapon, and fight how they wish to fight them, like: A Lancer(?) versus Supreme Calamitas could be a pretty fun interpretation.

bold coral
#

Simple Workshop
Combination of a Table + Chair, Work Bench, Furnace and Anvil. Made using one of each and does not require a crafting station.
Advanced Workshop
Combination of a Simple Workshop, Bottle, Loom, Sawmill and Tinkerer's Workshop. Again does not need a crafting station.
Smithy's Workshop
Combination of an Advanced Workshop, Adamantite/Titanium Forge, Mythril/Orichalcum Anvil and Autohammer.

Odditer what the FUCK why should these be added?
In Calamity especially you come to do a lot of crafting for items, etc. and having all sorts of crafting stations takes up space and is extreme not good. Therefore these would save space and allow you to store and craft more efficiently :^)

wanton radish
#

Remove the Alchemy Table from the planetoid and replace it with, say, a Sawmill or something
I think people rely a bit too much on Zerg Potions, so making them post-Skeletron would at least force people to actually put time into getting the weapons they want instead of hiding in a box and waiting a few minutes
Edit: after some discussion I have a solution to make things less tedious as compensation: buff the default spawn-rate. This way, it still doesn't take too long to get what you need and actually encourages the use of Zen Potions (because a good minion could protect you while you build fairly easily, rendering spawn-rate reduction items obsolete.)

heady yarrow
#

Just a suggestion, not really needed but extra animations for bosses. Like someone recommended The DoG bites "devours" you when he headbutts you (could be mode exclusive of on death), why not other things, like the Aquatic scourge also bites if you touch his head, Cryogen has particle effect when the ice shards come back, Desert Scourge bites, Brimstone Elemental pupil is constantly staring at you (Not sure if possible), etc. Again, these are nitpicky and not really needed because of how amazing the bosses are, but it doesn't hurt to give an idea that has a chance to become reality if deemed worthy to have time put in.
Edit: Shr00blet gave the idea of the DoG "biting" as a FYI

open veldt
#

Crabulon Claw as a rare-ish drop
It would not have a large amount of Base damage but it is made up for by the fact it's attacks inflict a poison like debuff called "Infestation" which causes the enemy to be slowly consumed by mushrooms. The effect builds over time by slowing the enemy and causing increasing amounts of glowing blue particles to be emmited, the debuff does low damage but lasts for a long time and can be stacked up to 5 times. The left click is a regular swing while right click shoots out the claw like a flail. The flail attack would seek out an enemy close around them and pull them close to the user. This would make fighting crabulon a bit more rewarding.

bold coral
#

Increase the amount of pumpkins needed to create a Pumpler. It's better than the Minishark in most instances and is far cheaper. At the very least an increase in pumpkins would be harder to do.

topaz zenith
#

Balance the 3 senitals more
I killed storm weaver easily but the other 2 are extremely difficult

#

Make storm weaver harder or the other 2 easier

short blaze
#

In pursuit of every boss having a Revengeance+ exclusive attack, the Profaned Guardians could use a new trick.

Killing any Profaned Guardian on Rev+ causes it to explode into a flurry of Lava Globs (the same blobs produced by Providence's Molten Blasts). These globs persist until the end of the fight.

While fighting Providence herself on Rev+ this still applies, however far fewer globs are created and they disappear at the same rate as Providence's own globs.

queen linden
#

On getting 15% hp (black sky) DoG any phase in Revengeance mode summon mirrored transparent version of himself, was invincible, moves slighty slower and have separate state with main boss.

tawdry condor
#

Upon killing Jungle Dragon, Yharon, you should be able to get a small yharon pet. It doesn't do damage, it just flies around you being cute and making squeaky sounds. Yharon is a good boy and he needs a lot of love- give us the chance to give it to him! He's trying to protect his master ;;

queen linden
#

Endless Calamity Bullets and Arrows
Just enough.

rare sail
#

Make some mechanic to the Providence and Devourer that they get buffed a bit when they have very little health, making desperate moves. (Does not apply to Supreme Calamitas)
For example, Devourer could always charge aggresively at the player at the "A GOD DOES NOT FEAR DEATH" phase, trying to directly ram into them like Storm Weaver in deathmode (but would have some sort of flighttime like Astrum Deus has, to make it balanced).
Reason why I'm making this suggestion is because bosses mentioned above have their special attacks removed (Profaned Guardians and Laserwalls) when their HP is low enough. That makes them too easy for me for their "last stand".

tawdry condor
#

Adding onto the above idea, maybe the DoG has laser walls being more common throughout the last stand, as they are trying to throw everything they have at them? Possibly summoning one or all of the Sentinels of the Devourer?

open veldt
#

Ok I know this is a long way away but maybe for the yharim fight it's not just summon him and fight him.
It could be like a whole event where you call his army and then you must fight the army while fending off the main servants of him like the DoG or Calamitas, they would be much weaker but still challenging they would appear in order of weakest to strongest every so often during the fight and if you are killed by a boss the event ends and needs to be restarted. This would add a fun twist to the fight and make it more fun. It would be long enough that in between the boss fights you would be able to slowly make a set of weapons and armour to help you for the final fight against yharim who is summoned after defeating the bosses. If you lose you would have to restart from the beginning of the event. After getting him to around 75% he will disappear leaving behind an artifact that when used makes the whole game harder and allows you to get him to 50% during the event. After the second time you can fully beat him and gain his loot.

This could activate something like Hardmode+ and would increase difficulty and like Hardmode allow even stronger loot to be gotten and let you fight harder bosses and go into new areas. The new areas could be in space and are added by raising height limit and adding in New biomes up there after unlocking the mode.

languid cairn
#

Maybe have DoG can have a special "charge attack" where the devourer charges and warps into a portal and reappear with a surprise attack like it says that it does in the lore

junior isle
#

Shameful Repasta:
Logging Potion

  • Increasing logging (cutting down trees) speed by 25%
  • Like a Mining Potion, the Logging Potion can drop from wherever a mining potion is dropped from (I can't list this and I don't expect someone else to code this potion in so many loot tables if they dont want to)
  • Crafted with 1 Water Bottle, 1 Antlion Mandible, 1 Blinkroot, 1 Acorn OR 1 Water Bottle and 10 Blood Orbs. 8 minute duration
  • Instead of an anchor/pickaxe shape, it is an axe shape with some sort of brown color (A bit darker than Builder potion)
    Reason:
  • Cutting down trees takes forever in the beginning parts of pre-hardmode. Maybe include a couple in the starter bag?
marble inlet
#

So me and my friend have been playing and we both have asguards valor and think it is cool. But we both also have our own vanity sets we like and asguards valor clashes with it. because the accessory has to be visible to dash which is one of its nice features, it clashes with our vanity. It would be nice if there was some way to have dashing and have the shield not visible. This is just an annoyance for us and probably wouldn't be that hard to fix. (This isn't something that is absolutely needed it would just be nice)

rotund comet
#

Unnecessary but cool idea: Make fire debuffs extra effective (like 3x maybe) on cryogen, as he's literally made of ice. (Completely unimportant, just thought this would be a nice addition.)

unreal hamlet
#

Adding on to Bananaman, a way to easily balance this is to make cryogen resistant to certain elements such as ice (3x less damage).

muted kestrel
#

Change "Five seconds with adrenaline full and unused results in less damage" to "Five seconds with adrenaline full and unused makes it reset upon taking damage." This would allow players to save it during times where they don't have the ability to attack the boss, while still making it unreliable for skipping portions of boss fights.

oak ermine
#

just 2 minor suggestions to make Scal less torturous

  1. Shorten the 45-second charge adrenaline back down to its normal charge rate, especially now that it's nerfed. If you get adrenaline right as a bullethell starts, you may as well consider that oh-so-valuable power useless. Having the timer shortened would make those moments less hindering, as getting it back wouldn't be as big an issue.

  2. Make her do no contact damage while in bullet hell phases. Honestly, I have zero clue why this isn't a thing already. Sometimes you can get screwed and have her in a bad position right as she switches over, forcing you to either take hits to get through her or find a route around her, potentially resulting in even more hits.

charred geyser
#

Fix Sky Lakes so that they still allow the player to obtain their loot (Sky Crates, etc.). Right now the area that they spawn in is considered "Surface" which prevents this from happening.

vestal glacier
#

I really like the change regarding the music in the underworld and I do not know if my following suggestion is possible.

What if, for pre-hardmode, the underworld will have its normal vanilla music, but when you are in hardmode, the music will change to "One step below hell", the crags theme.

This could represent the fact that hell just got a lot more harder to survive in.
This idea just now popped up in my mind and thought I would share it with others. 😃

forest palm
#

I found this old document of suggestions, no idea how many of these are possible as described, and yes most are references to other games.

#

Working link, hopefully

ivory tree
#

I know this mod is against creating infinite ammo pouches, but how about allowing the Arms Dealer to sell Calamity bullets when a certain boss is defeated, like Terra Bullets post-Golem, or Holy Fire Bullets post-Providence?

open veldt
#

Maybe add in weapons that scale with the player and their progress but will never be the best weapon in their class. An example would be a sword that using loot that you get from bosses can become a stronger sword and it can keep getting upgraded until Calamitas or something. One for each class would make sense and each upgrade could be unique with different trees to follow

chrome comet
#

Birb Staff
Summons a Bumblebirb to fight for you.
Takes 2 minion slots.
The birbs attack enemies similarly to Stardust Cells, by spawning smaller birbs that then dash at enemies. The small birbs die after 3 dashes.
Either craft it with effulgent feathers and a stardust cell staff, or add to bumblebirb's loot table.

regal verge
#

CRAB ARMOUR
A collab suggestion with @rotund comet: post-Leviathan crab-based melee armour sets! Please read! You can comment in the document or in #suggestions-discussion, so we can tweak it and make it better. 🦀
Many thanks to @somber mirage for making the Smasher concept art!
https://docs.google.com/document/d/14AoUki_RM-9s2dMqPNajyxA-jCC4TQb-qAjs23B7OHE/edit?usp=sharing

rigid scarab
#

Buff the Tax Collector, he's completely worthless in the mod due to not only dropping only novelty items, but only having a maximum withdrawal cap of 10 gold, where calamity bosses can give nearly twice that. If possible, raise the cap to atleast 3-5 platinum coins.

sudden anchor
#

Make the spawn rate for the natures gift and jungle rose flower varients more common. Right now mana rose is a huge pain to get because of their rarity

open veldt
#

Make lore books that you can find around the map or from killing enemies, they will tell you the story of calamity and could give you tips for bosses or what their abilities are and how to avoid them.

near scroll
#

Improve rage
why Rage really doesnt do much except making u taking a hell of dmg and increase dmg a little bit and adrenaline is as hard to get as hell

tawdry condor
#

Please remove the one-hit deactivation of rage and adrenaline.
They may be hard to get, but such power shouldn't be yanked away in one hit, right?

#

Lessen or remove the damage penalty on adrenaline while fighting supreme calamitas. It's very challenging to build up 45 seconds of adrenaline during that fight, and to have it do less damage because you needed to wait through a bullet hell while scal is invincible seems pretty unfair. Activating it at the wrong time is one thing, but players shouldt be punished because they were unlucky and finished their adrenaline build up at an unlicky time

bold coral
#

Flesh Pouch
Drops from the Wall of Flesh once per character. Adds 5 inventory slots.
Floral Pouch
Drops from Plantera once per character. Adds 5 inventory slots.
Lunar Pouch
Drops from Moon Lord once per character. Adds 10 inventory slots.
credit @storm basalt for the idea of inventory-expanding items

dire scarab
#

Corruption counterpart for the Aorta.

silk needle
#

Shield of Cthulhu for Calamitas, that can shoot a single piercing laser as well as dash like the original shield. Can be crafted from the Shield of Cthulhu (1), Ashes of Calamity(7-10), and Blighted Lens (1-2)

tacit flax
#

An item, either around the Yharon-Supreme Calamitas tier or simply post Supreme Calamitas that, when used, will set the player's rage to 10000.
This would save the player having to repeatedly wait to get rage up, and would help do nohits and such easier, without having to wait before each to get the rage if they plan to use it.
Sadly I have no idea what sort of crafting recipe or name it would have

tawdry condor
#

The Final Spell
”A power undreamt of lies within”
True Weapon

This weapon is a weapon that is on par with the Exo-Weapons, but belongs to no class.
-Right clicking allows one to switch between 5 different attacks, each one with a benefit and a draw back.
-(Form 1) This form is a charged beam, taking 6 seconds to fully charge and if not fully charged has pulses of energy that scale with each second charged (5 levels all together). The drawback to this is that your flight time is 25% less and you’re 20% slower.
-(Form 2) This form is like a yo-yo, but with an interesting twist: The yo-yo is extremely spastic and will travel in a circle around your cursor in random directions and speeds. It has a random use time from 5 seconds to a full 2 minutes.
-(Form 3) This form is like a sword, which is true melee and is the only form that inflicts a variety of debuffs.
-(Form 4) This form is a bow, that fires arrows, rockets, and bullets. Downfall: It requires 1 HP to fire and has a very high use time.
-(Form 5) This form has you throwing Shurikens that explode into Blackholes that kill enemies with in 5 blocks of them (doesn’t kill MiniBosses and Bosses, rather only damages them)

Extremely Rare Revengance Yharon Drop

tawdry condor
#

Make it so that the Essences (Cinder Chaos and Eleum) at Biome drops and not just specific enemies. Those enemies can keep their drop, but they are hard to get most of the time so yeah.

celest copper
#

make it so that toggling the visablity button on the nanotech toggles on and off the nanotech blades
making it better for those that want the nanotech benefits without the extra blades and frame lag

velvet sorrel
#

There should be a crafting recipe for the Magic Mirror, maybe consisting of 4 victory shards and 2-4 iron/lead bars. Some people find it difficult to find the Magic Mirror, and Hermes Boots and other items have their own recipes.

tawdry condor
#

rename suggestions to suggestions-read-pins because people clearly don’t know that the rules are in there sometimes

silk needle
#

Make Blighted Lens do more than craft the Eye of Desolation. Maybe include it in the Calamitas drop recipes.

formal hedge
#

To reduce the total amount of buffs on the buff bar out of the max 22, just in case people have many, many potion and mod buffs, the Heart of the Elements's 5 status icons should be combined into one icon when the waifus are toggled. Reason being that Terraria can only handle 22 total statuses and debuffs override buffs if there are more than 22 things happening.

unreal hamlet
#

Make an upgraded version of Undine’s Retribution, to be possibly post-providence.
Name: Undine’s BATH (reference to the genocide song of undyne in undertale, assuming Undine Ret is a reference to the character)
Stats (all can be altered for balancing): 73 dmg per spear
All other stats should be the same as its predecessor.
Edit: Its mana cost should be increased slightly to maybe 18 mana, since by provi a mage player would have around 600 mana.
As I suggest for it to be post-provi, it could use Divine Geodes and Unholy flames in its crafting along with its predecessor. This would also make Divine Geodes more useful. In result, the weapon could also inflict the Holy Flames debuff.
The weapon should act similar to its predecessor except for having an orange tint to its sprite.
Why? I liked Undine’s Ret a whole bunch, and I was disappointed that it didn’t have a successor of some kind. I know that it is OP, so i tried to accommodate for that where the successor would still be a decent upgrade, but not one where its too OP.

tawdry condor
#

This file holds the sheets for my version of All of the Plague related blocks (Blocks, Wall's, Furniture, etc). I will post a display of the Furniture and the walls below this suggestion to show yall what you will be getting. :D

lucid drum
#

The Necronomicon
Legendary Lunatic Cultist drop
Summon weapon
Summons the servants of the old gods.
Summons black, flaming, skulls which fire black and purple fireballs at a high rate which home in on enemies. These explode in a large AOE, and scatter purple sparks. Right clicking functions as the normal targeting device, and summons a sentry similar to the mysterious tablet, which opens into an eye, sending out swirls of high damage energy.
Take care not to attract the attention of the Old Ones…

vestal glacier
#

In the Calamity mod a lot of the blocks are mined by either the hallowed tier of tools or the picksaw.

My next suggestion is the following: Let the astral ore be mineable with the chlorophyte tier of tools. Or allow the tools of that tier be a material for another pickaxe, perhaps the bloom pickaxe?

The reason for this suggestion is that the chlorophyte stuff is being completely skipped due to the sheer power of the picksaw, which you can obtain relatively quick after getting the hallowed tier.
Perhaps this suggestion allows more use for these forgotten tools.

autumn tangle
#

Short Fuse: A post ML rocket launcher rarely dropped by Overloaded Soldiers. Shoots explosive rockets rapidly without accuracy losses, but all rockets explode early after going a short distance, crippling its range, forcing you to get close to make use of it.

viral crypt
#

So I was thinking this morning about summoning items.
DoG's summon item doesn't make sense in my eyes.

"Cosmic Worm" doesn't sound like something that would awaken it.

"Worm Food" for the EoW makes sense to summon it.
"Dragon's Egg" makes sense, Yharon would want to protect it.
"Profaned Core" does because it's something of Provi's that she wants back.
"Cosmic Worm"... doesn't sound right.
I was thinking more along the lines of: "Matter of God", that makes more sense in my mind.
Since it's matter of a god, naturally DoG would be attracted to it.

I personally just thought it was a better idea.
No recipes are needed to change, so that can be left aside.

Again, it is just my take on things, "Matter of God" just sounds more reasonable and logical to awake The Devourer of Gods.

If anything could be added/edited on, i'd like to know in #suggestions-discussion.
(*It's better to ping me so I can be as quick as possible.)

bold coral
#

Change the tooltip of the Charred Idol to read "Use in the Brimstone Crag at your own risk" instead of "Use in the Calamity biome at your own risk".

Do I really need to explain why? well it's #suggestions-voting so yes: it's called the Brimstone Crag now, not the Calamity biome

agile horizon
#

Remove the deathray attack from ML's eyes.
Why: ML is gay enough with his barrages without 3 (9) eyes spamming degradation laser at you. Hell, Providence is easier than this piece of shit (and on top of that I'd say that when bosses that are right next to him in progression outclass him - that kind of shows something).

frozen delta
#

Shield of Calamitus- upgrade to shield of Cthulhu, increases dfence by 5, allows you to dash quickly and does 160 dmg apon hitting an enemy, if the player if hit with this on 3 brimstone fires will rain down. Supreme shield of Calamitus-upgrade to Shield of calamitus, incrases defence by 15, allows you to dash very quickly, apon hitting an enemy it does 1600 dmg, if the player is hit with this on 5 brimstone fires will rain down

regal verge
#

Have certain tiles damage/slow enemies moving through them. For instance, Cosmilite Bricks inflict God Slayer Inferno, Auric Ore inflicts Electrified or similar, etc.
I just find it a bit hard to believe that a worm that specialises in sifting sand (DS) can tunnel effortlessly through the god-eater's near-indestructible plating, which is imbued with cosmic power (Cosmilite).

rigid scarab
#

Stellar-Powered Luna Cannon
Ranged rocket launcher
Fires the four lunar forces each with different effects. (Solar inflicts daybroken and detonates into explosive dust, vortex homes in on enemies and pierces twice, nebula surrounds enemies with damaging nebula flames akin to the anti materiel rifle, stardust leaves a trail of homing stars and moons.) They would all have erratic trajectories, fire at an extremely quick speed (ala Celebration Mk.II for 1.3.6) and would require four rockets to fire.
Crafted with Scorpio, 10 of each Lunar Fragment, 2 Cores of Calamity, and 5 Luminite Bars at an Ancient Manipulator

rare sail
#

That was probably suggested, but make Asgard's Valor and Asgardian Aegis have ability to dash even when they are hidden.
Not probably an important suggestion, but having a shield that hides most of your player's appearance doesn't look very good, especially if you need to show it to use its ability.

tawdry condor
#

Give the player a menu option tucked away in the main menu to choose whether to play R’lyeh or void when in the deep abyss, so that we can choose which one we’d rather have instead of having to conform to the popular opinion

vast island
#

Adding on to the suggestion above, also have the option to change between "Raw unfiltered calamity" and "Now stop asking where" for the SCal fight.

paper bramble
#

Adding on to the suggestions above, also have the option to change between the Golem theme and the Doomsayer theme for the Lunatic Cultist fight

crimson perch
#

adding on to the suggestions above, do the same for toggling RotJD to play during Yharon p2 at low health and catharsis rebirth throughout the whole p2

tawdry condor
#

A similar suggestion: Maybe an option to use the old sprites for certain bosses?

prisma oasis
#

If it is possible have Luminite spawn in the underground after Moon Lord is defeated for the 1st time.

subtle vine
#

Tiered trophies !
At last! You vanquished that damn worm on Armageddon! Who’s the god killer now, you glorified noodle? Triumphing, you collect your epic reward of… 10 treasure bags. Sigh. How boring for such a difficult task…
So, what does it add?
If you vanquish a boss in a higher difficulty mode, you get a special, precious metal plated trophy!
You’re eligible for one of the special trophies if:
-You didn’t use any cheat mod
-You only used items of the boss’ tier.
-You're on Rev or Death (I wanted to make Death silver, but hey, dura lex sed lex they say)
Okay, fine. What are the trophies tiers?
-Beat the boss on Rev: Bronze
-Rev+Defiled Rune: Silver
-Rev+Armageddon: Gold
-Rev+BOTH: Platinum
-Finally, if you had the impossible patience of beating a boss with Iron soul AND Armageddon+Defiled on, you get the ultimate reward: a Cosmilite-plated trophy!
And since it’s soul-crushing to do such a hard thing and not to get a trophy, if you have Defiled or Armageddon on, trophies always drop!

vernal violet
#

why not a dummy that you can set the defense and DR to imitate bosses and know how affective your weapons will be?

open veldt
#

More traps. Pretty self explanatory but I don't just mean a new dart trap or flamethrower, no no no we need some cool traps.

Plague Launcher-A form of dart trap that instead shoots multiple plague inducing rockets per activation!

Calamitous Cannon-A spiky ball like trap that drops concentrated Calamitous energy that stays on the ground and explodes when an enemy steps on it inflicting brimstone flame debuff and will shoot out shrapnel that causes bleed damage.

DoG Rift- A trap that works by placing an entry and exit and then upon activation a devourer of thots shoots out of the entry and goes into the entry dealing damage to anything it's mouth touches. Occasionally a DoG will come out instantly killing any non boss enemy

Profane Cannon-A flamethrower type trap that launches out profaned flames over an incredible distance and will apply burn that doesn't stop damaging a non boss enemy until it's dead. On bosses it lasts for 10 or so seconds.

Yharon's Claws-A special trap that uppo. Activation slashes where it's aimed dealing high damage and bleed, it has the unique effect of attacking three times per activation each one being able to apply a stacking bleed.

Now that there are new traps we need some other things to activate it.

Fiber Optic Cable-Wires with infinite range

Shock Plate-A new pressure plate that stuns any non boss enemy that touches it.

Wind Cannon-A block that upon activation pushes anything in front of it forward at a high speed. When aimed up it launches the enemy into the air allowing and causing it to take fall damage if it's a non flying enemy. Good for setting up trap combos

Collector-All items that land in a 10 block radius are pulled into it and deposited in a chest below it when it's activated.

Hopefully you add this since it would allow payers to make diverse traps and autofarms. Some players also enjoy creating complex contraptions and this idea would open up many options.

bold coral
#

Flame Wheel
Works best when suspended in mid-air. Upon activation, spins as a wheel shooting flames in eight directions, burning enemies. Spins for 3 seconds then has a 5-second cooldown.
Crafted with: 2 Flamethrower Traps, 75 Gel

#

Stake Cannon
Unlike other traps, has a 5-second cooldown between firing instead of 3. On activation, shoots a flaming wooden stake that pierces up to 5 enemies, ignites them if possible and deals some decent damage.
Crafted with: 150 Stakes, 1 Super Dart Trap, 1 Flamethrower Trap, 75 Spooky Wood

quick ice
#

Maybe make a Phase 3 for Yharon after you reached a certain level of power, by armor, defense, weapons, dps, accessories or a combination of all the above, where Yharon evolves into his future Dragon God Form and have the RotJD play then, so the future variation idea isn't wasted. If it helps, make it so Phase 2 ends with him barely escaping alive and Phase 3 is when you truly kill him. I would love to see Yharon get the power recognition he deserves, being the servant/protector of Yharim and the first boss of five to start the End-Game of Calamity as well as him being a Dragon. In my opinion dragons aren't being treated seriously in games nowadays.

marble carbon
#

New enemy: Changeling
Spawns on the surface rarely post DoG at night
This creature would have an AI similar to what the LORDE used to have in terms of being any vanilla enemy AI, minus the spawning of extra limbs from bosses. Each time the AI changes its sprite changes to match the new AI. Drops a new item- changling’s flesh.
Base sprite should look like a dark mass of cosmilite goo, and have a slime AI until the player gets too close.

Changling’s flesh- acts as a stand in for any vanilla item when crafting, but only at a draedons forge. This would allow the player to remove some grind in certain areas by choosing to use what essentially is a wild card for crafting.

tawdry condor
#

Repost from a while ago

Widen the abyss by +10% to +50% if it's possible

Doing this would allow a LOT of wiggle room in the abyss for things such as more creative and expansive worldgen changes, Providing a more subnautica-esque deep diving experience, Helping really unlucky people with abyssal house generation in pre h-mode and would help in allowing an abyss boss-fight (if it ever happens).

Stealing from @paper bramble.
To allow this and to fix the problem where the dungeon gets sliced by the abyss make it that dungeon bricks and walls get converted to "Drenched Bricks" or the like (and potentially have a drenched dungeon with more eidolists or somesuch)

open owl
#

Tiny little thing, that annoys nobody, i just realized providence gore after dying is made out of pieces of the old sprite, so it would be cool to update the gore to fit the current sprite

Its not that important tho

worldly pawn
#

going on what Tmm said about luminite spawning naturally after defeating Moon Lord for the first time, maybe they could generate in the planetoids, seeing as they kind of don't really serve a purpose beyond early game now that future bosses are gone. not to mention it makes a lot of sense, because luminite is "a pebble of the heavens".

drifting cypress
#

How about having a layer below hell for something like yharims base or something (you coud implement this by making yharon dropp a item that takes you there and having the walls be to thick to warp through and the bricks unminable by anything exept the yharim tier.PS you coud also make it dreadons forge (not the item) where you fight dreadon

bold coral
#

Buff the drop rate of the Unholy Trident and the amount of Essence of Chaos dropped by Red Devils in Revengeance. They're incredibly annoying to deal with at first, dealing 200+ damage easily, and can kill you in no time. At the very least the amount of stuff they drop should be worth the suffering.

spring vigil
#

Gatling Potion
Inflicts the Gatling buff for 4 minutes
10% increased gun damage and 15% gun fire rate
1 musket ball + 1 deathweed + 1 rotten chunk/vertebrae + 1 water bottle at a bottle with platform/alchemy station

frosty crest
#

Eldritch Medallion
5 Ancient Medallions, 20 Lizhahrd Bricks, 10 Solar Fragments, 1 Core of Calamity, 3 Bloodstone Cores at an Ancient Manipulator
Infinite-use summon for Ravager

Astral Beacon
5 Astral Chunks, 30 Astral Jelly, 50 Stardust, 10 Luminite Bars at an Ancient Manipulator
Infinite-use summon for Astrageldon Slime (They're two bosses who are good to farm for materials, and it’s kinda annoying to have to constantly buy summons for them)

tawdry condor
#

allow normal damage to poltergeists 3d phase when he has the clone, because his DR is boosted so high that u cant do damage.The only way the fight was fair was if u could use adreline the second his clone dies, when he takes normal damage for 10 sec. Even with the ultra liquidator he take no damage, It makes the fight take way to long, And not fun.

sonic delta
#

Straggler: a flail that bites and holds on to people, and does 40 damage per second. Has it's own AI (possibly the same AI as the Pitbull, or maybe a different, modified version of Slime AI.) When it gets in range of the target (if not restricted by the length of the chain) it will lunge, and latch on. With an unsuccessful lunge, the weapon will jerk the player in the direction of the lunge. (kinda like trying to walk a dog past a steak) P.S. I thought this up and made a crude drawing while bored in skills class, and the reason for implementing it would be that there are no bitey flails in terraria yet.

nova tendon
#

How about a new boss gameplay design where the boss spawns in minions that drop certain materials that can help weaken the boss throughout the fight. For example, Boss X spawns Minions X. The minions X drop materials and once you get enough, (lets say 10) you craft a weapons with limited usage to progress mid battle. (dunno if this has been done before, so whatevs)

open owl
#

True hero spear
A mage weapon that functions like an upgraded version of the undine retribution with slightly faster projectiles
Its made with the undine retribution, armored shells and a life crystal (because references)
I wanted to suggest this since the sentinels are not involved in many crafting recipes... And because i liked the undine retribution :p
Oh, and it can shoot yellow projectiles from above too (more references)

tawdry condor
#

Iron Maiden
Revengance Sentry

This is a Sentry. It drops from enemies after Plantera is defeated.
-The Sentry is an Iron Maiden, which can close on enemies and prevent them from moving. Bosses are immune to this and only get damaged
-Occasionally it releases Electric Guitar blasts that deal a good amount of Damage.

(Note: This is not a Legendary Weapon and is something that can be obtained. It shouldn’t be made to be more powerful just for the sake of power at that stage of the game)

frosty crest
#

Move the non-consumable profaned core back to pre-Providence, because if you take a lot of tries to kill Providence you have to also farm ML for luminite to make the summon for Profaned Guardians to get cores and it’s just annoying

crimson perch
#

Make the Spear of Paleolith ACTUALLY "shatter enemy armor," like it says it does in the tooltip (e.g. inflicting broken armor or reducing enemy defense directly like antimatrif or smth). Throwing suffers in early Hardmode anyways.

grave otter
#

Alternitively, buff up the ore throwing weapons to be side grades of each other and to be viable vs mech bosses

tawdry condor
#

Make another source for luminite besides moon Lord, because he's annoying to farm and takes forever.

icy glen
#

Or, adding onto Ben Shapiro, make moon lord spawn instantly upon use of the sigil instead of a min wait thats longer than the fight at this point.

turbid heath
#

You know what would be really cool?

The celestial towers didn’t really present a challenge because you just kill a load of gimmicky enemies that are easy to work around, I know the tower itself is technically a mini boss, but hear me out.

After the player has slain the horde of angry moon creatures, the tower will spawn one exclusive mini boss in a desperate attempt to save itself.

The mini boss should have a cluster of similar abilities to the corresponding spawns of its tower, and each tower should have its own mini boss, they could be named [tower] guardian(s).

Nothing should change at higher difficulty’s as is for other mini bosses, except base stats of course.

As for drops, 10-15 corresponding celestial fragments, and 30-40 luminite ore if moonlord has previously been defeated.
Credit to pinkie pie for the drop suggestion. (don’t know actual username)

I say that this should be added, so that the towers don’t feel like an unnecessary pushover, so luminite is more easy to farm, and to make the lunar events feel more unique too!

(Reposted due to the utmost crippling age, and the original 106 votes inspiring me to try again)

weak cedar
#

Small Changes to The Profaned Guardians: I know they are supposed to be mini-bosses, but I think there should be a slight health boost from expert to rev to death as opposed to only a health for normal and expert to fit with the other bosses. With the rage and adrenaline mechanics, there is little reason to keep their health the same in all 3 modes. Another addition that is not necessary would giving them mini-map icons because this would be useful for aiming if they're off-screen. I also noticed that they have no AI changes between rev and death mode; the only difference is damage. A small change that could make them just a tad more difficult in deathmode is to make the daybreak projectiles go through blocks similar to the Perforator Hive blood clot projectiles. While most people won't use a roof, it is a small AI change that could make something like a no hit just a tad harder. Making them charge even faster and more often or not requiring the secondary guardians to stay as close to the main guardian (like creepers from BoC) are other possible changes to give them new death mode AIs.

rigid scarab
#

With booleans, make every vanilla pre-hm armor (besides meteorite and necro) cost half of what it requires, and every pre-mech armor (besides titanium unless it gets nerfed) cost three quarters since they are outshadowed by the modded armors due to their less costy recipes

mossy prairie
#

Item Suggestion:
Starry Eye/Astral Gaze
Type: Accessory
Rarity: Lime (post Golem, Astral)
Ingredients: Summoner Emblem, Eye of the Golem, 25 Stardust
Tooltip: 12% Increased Summon Damage. Allows minions to score critical hits. Bombs- er- Stars away!
Sell: 15 Gold
Reasoning: Currently, the Astral Armor has the attribute of giving an extremely high bonus to Crit chance, as well as the set bonus giving extra incentive for critical strikes. Given that this armor also allows for three extra minion slots, I think it would be nice if summoners could capitalize on this as well. (2 week old repost)

sonic delta
daring topaz
#

Just like how the phantasmal dragon from the lunatic cultist fight tries to “bite you” when you are a couple blocks close to its head, I feel the DoG should have an animation like that too, just to make it cooler and make it seem like you get “devoured” for real instead of just dying from touching it’s head
The animation might be a bit difficult but I’m imagining it will look really cool and will add well to the aesthetic of the fight.

flat hill
#

Play a sound when adrenaline/rage meter is full.

tawdry condor
#

Voice Acting for bosses with dialogue. (PBG is also included with this).

weak cedar
#

Small Changes to the "true" weapons
Make the Lunic Eye no longer do the "explosion" thing. This gives extra immunity frames as though it pierces even though it really isn't meant to pierce. This can reduce dps if spammed in addition to minions. In addition to this, it does not appear to reliably hit if shot once when the enemy is under constant attack from minions. For enemies like Phase 1 Plantera, the Marked Magnum has higher dps with minions, which is the "downgrade" the Lunic Eye.
On a similar note, the Golden Gun should not pierce. It is almost useless as it is outclassed by the Golden Shower/Everglades Spray/Ultra Liquidator. Despite what the wiki says, the Golden Gun's damage doesn't get increased by all sources of damage like the Lunic Eye and Marked Magnum, which makes it even more useless. Even though summoners can't use the ichor tomes without triggering summoner nerf in rev+, it's still a useless weapon because of the piercing mechanic. It rarely hits the enemy to inflict the desired Ichor, and it doesn't even home in. To fix this, remove the piercing of the golden gun and optionally, add homing like the Lunic Eye.

frosty crest
#

This is incredibly minor, but change Holy Inferno's tooltip from "You've gone too far from the Profaned God" to "You've gone too far from the Profaned Goddess"

rigid scarab
#

Give any buffs/debuffs/bonuses inflicted by Tarragon/Bloodflare/God Slayer Armor/Silva an Auric upgrade when they are combined into the Auric Tesla armor. (I.E Tarra Life doubles its original life regeneration (10) into 20 life regen. Silva Stun lasts twice as long.)

ionic harness
#

A new attack for the Aquatic Scourge in one of the higher difficulty modes. Perhaps spawning sulphuric bubbles from the holes in the Aquatic Scourge (I dunno if you understand what I mean) that maybe linger or follow a similar movement pattern as Crabulon's Crab Shrooms or something like that.
Why? Well afaik for the different modes, when fighting AS the only difference is stat increases and the Marked for Death debuff being inflicted on contact with the head in rev. This could spice up the fight in higher difficulties. Also the most recent update added some rev boss changes so why not? HDfailure

icy lintel
#

Make that every single attack of provi has its own invinciblity frames on player[just like clones on polter/body and head on doggo etc.] because that makes her way too abuseable by tank builds

wooden tulip
#

Switch up Yharon phases 1 and 2, or at least rework one or both of them. As it is, regardless of the stage in the game, phase 1 is the harder of the two phases. While phase 2 looks flashy and all, Yharon just isn't as much of a threat, at least contact damage-wise, and most of the projectiles are little more than minor annoyances, while phase 1 has Yharon as a major threat due to his rapid movement and massive contact damage, to say the least of the rest of the projectiles.
Phase 2 is just a bit of a disappointment, comparatively. It's just run away from him for about 30 seconds, then blast him completely because he just isn't as big of a threat, despite you having gotten at most 1 weapon and potentially an accessory or two between the two Yharon fights.

barren creek
#

Pre-hardmode life crystal mimics, that drop life crystals on death.

dire scarab
#

Make sure that abyss shadow chests can't be blocked during world gen

maiden meteor
#

make perennial gear use chlorophyte as well, since everyone just skips chlorophyte now

#

Make a post scal yharims lair kind of thing in the jungle and make it so you fight yharim there or make the summon there

unreal hamlet
#

Make it so that the health fruits (i.e. blood orange) in hardmode require life crystals as well to be crafted. Otherwise, life crystals get almost useless once u have enough heart lanterns. This is just a minor thing I wanted to be done.

summer tide
#

Make the WoF drop a Thrower Emblem.

wooden tulip
#

Add an item (and possibly string thereof) that acts as a reactive teleport. An example give below
Emergency Teleport Beacon - Rarity: Unique (Legendary, perhaps)
Equipable
Whenever you would be hit by an enemy attack, teleport to a random location with invulnerability frames. After you dodge an attack in this way, this ability goes on cooldown for 60 seconds.

Drops from Martian Saucer as a 1% chance drop, potentially, or if it's too powerful, add it to ML or something droptable. Basically, the first time every 60 seconds that you'd be hit by a projectile or contact damage, you teleport to a random place within 7 or so blocks, with maybe slightly longer than your normal invulnerability frames, just so that you don't instantly teleport into another attack with no way to dodge it. Wouldn't reset adrenaline charge.

If this seems a bit too powerful, maybe make it an activated ability (similarly to Elysian Guard or other abilities) that activates for 5 seconds, and then goes on CD for 60, regardless if you dodged an attack in that way.

compact ginkgo
tawdry condor
#

Suggestion: Crimson alternate to the cursed capper. The name: "Red Revolver", "Gore Gun", "Blood Boiler" to name a few ideas.
What it does: Transforms bullets into golden streaks of ichor, inflicting the ichor randomly.
How it's made/obtained: Phoenix Blaster + 10 Ichor at a mythril/orichalcum anvil.
Why it should be added: A lot of us would like to see the crimson alternate of the cursed capper, as most of the time both the crimson and corruption have alternate items between each other.

compact ginkgo
#

If that ^ gets added replace the Phoenix Blaster in the Aeries recipe with the respective evil gun

timber raven
#

Chain of Cthulu: A melee weapon which functions similarly to the chain guillotine.
Beater of Worlds: The corruption alternative, a broadsword like club which has extremely high knockback.
Reason: BoC and EoW only drop materials and 1 accessory at the moment, and in normal mode drop just materials.

bold coral
#

Crown of the Slime Lord - Accessory
Gel + Pink Gel + Purified Gel + Royal Gel + Crown @ Solidifier
• Summons two slimes (color can vary; blue, purple, green, pink, yellow, red) to protect you. They fly, and occasionally shoot small globs that slow enemies down for a short period of time.
• All slimes are friendly to you and do no contact damage.
• On hit, cause a small explosion that slows enemies down for a few seconds. This effect recharges after 8 seconds.