#suggestions-voting
1 messages Ā· Page 14 of 1
A wulfrum summoning item 
Wulfrum remote - a summoning weapon that summons a wulfrum drone.
Simple.
Af.
Harpy Horn - Summons a harpy that shoots feathers to fight for you.
lol
Simple
Tobias is probably gonna trash my ideas again ;-;
Wooden Shield:
recipe: 10 wood,1 iron or lead
allows you to dash and bash into enemies
crafted at the anvil
wait, i mean workbench
Core of the Amalgam
The Amalgam, Core of the Blood God, Darksun fragments, Nightmare fuel, Endothermic energy, auric ore (don't know the amounts yet)
Combines the effects of the Amalgam and the Core of the Blood God
what's the first item you mentioned anyway 
Lancelot.
No one cares about my suggestion? :
You can use the evil island to get both of them
5% chance of dropping from any wulfrum related enemy
oh, i wasn't able to play calamity for a while now
i should make an item for throwables

I heard no one cared about making accessories so I made an accessory
The Dried Amulet:
"an amulet said to hold the power of the desert scourge"
5% increased to all stats (including defense)
The Aquatic Amulet
"an amulet that holds the power of the Aquatic Scourge"
7% increased to all stats (6% for defense)
how's this?

The Wet Amulet is a really stupid name tbh
20% is a lot
lol
Maybe The Aquatic Amulet?
Why those two amulets look like Stress Pills and toned down Laudanum for me
Don't spam pointless emojis like that please
š
Yeah, just here isn't the place. It's fine.
k
Bone of ultimate power. Dropped by DG in high quantities
"Power resonates from this bone, it could probably be useful"
Used for making many late game items for which I don't have time to come up with now
What about being usable as a one-use consumable?
Not single attack, AoE.
It'd generate the Bone Zone
Astralshoton - A megashark like weapon, it replaces all bullets with a star bullet rains down falling stars every 10 shots.
We already have that, essentially. Megalodon.
We NEED a slag magnum upgrade
Maybe something that inflicts Ichor?
Well we dont need, but it will be a cool addition
Soul Scythe - A legendary from the ravager, Left Click: Throws 4 scythe like projectiles that explode into lingering purple flames that explode they linger around for 8 seconds explodes into a large explosion. Right Click: Throws 6 scythes that spliting into 3 scythes if it hits a enemy. (Inflicts holy flames [Post providence])
Mutated Green Slime - HP: 1000 Attack: 30 (Spawns in the forest Post ML)
Evolved Blue Slime - HP: 3000 Attack: 40 (Spawns in the forest Post ML)
Brimstone Serpent - HP: 85000 Defense: 20 Attack: 120 (Spawns Post Provi)
Attack pattern - Usually tries to charge at the player at high speeds, breathes brimstone flames from its mouth
Evolved Devourer HP: 30000 Attack: 50 (Now breathes cursed flames)
(Minibosses wont be accepted)
Aw
Mutated Eater Of Souls HP: 10000 Defense: 20 Attack: 30 (Shoots cursed flames and corrupted spit balls)
True Demonite Bars - recipe for post ML corruption weapons
True Dark Lance - A lance that shoots multiple homing projectiles that split into lingering cursed flames if it hits a enemy
Corrusyon - A yoyo that shoots lingering shadow orbs that shoot homing projectiles at enemies.
Darkened Sky - A upgraded version of the corrupted sky.
The True Light's Bane - A sword that rains down and shoots dark energy bolts (special effect: higher damage on light based enemies or bosses)
The Shadow Blaze - a weapon that shoots 5 homing dark energy projectiles that pierce the enemy and explode after piercing 6 enemies.
The Shadow Staff - Summons 5 dark orbs that shoots damaging piercing projectiles that explode
Shadow Arcanum - Functions almost like the nebula arcanum but with homing projectiles and lingering dark flames.
Umm, perfect dark ?
also what's your obsession with 'true' bars of insert thing here
Pfft idk.
@torpid pike Can't you don't just spam this place with suggestions.
Welp then
also mutated and evolved versions of enemies prolly won't be accepted because they're unoriginal and copies of the original
COUGH greater sand shark COUGH
Don't be so down on yourself
but you should focus more on quality rather than quantity
tremor is a meme
wait it is.
i usually limit my ideas until ive refined them before putting them here still havent gotten any ideas in tho 
already suggested several times
which is why no one is listening to you
Rideable Devourer of Thots.
No,
Weee astral thingies!
First off, have any astral enemy drop a small amount of Astral Ore on Astrum Deus' death, as well as buffing them considerably.
Astral Annihilator
640 / 1280 hp (1500 / 2500 hp post Deus)
20 damage (contact)
60 / 120 damage (lasers)
Flies overhead of the player, occasionally firing a burst of lasers.
Drops the typical Stardust on death, but also has a chance to drop its own blaster; the Astral Phaser, with a 1% / 2% / 5% (Defiled Rune used?)
Astral Phaser
29 magic damage
Slow speed
Fires a quick burst of 4-6 lasers with low accuracy.
Astral Jaws
410 / 770 hp (1250 / 2200 hp post Deus)
180 / 320 / Instant kill (Death Mode) damage (contact)
Keeps a considerable distance before charging in, telegraphed by a light that gets larger and brighter before it goes in.
Drops the typical stardust upon death.
Astral Flayer
620 / 940 hp (1350 / 2450 hp post Deus)
30 / 50 damage (contact)
80 / 150 damage (tendrils)
Behaves similarly to caster enemies, but instead of shooting projectiles, it releases tendrils from its many appendages (like the ones from Shadowflame Hex Doll)
Drops the typical stardust upon death and has a 1% / 2% / 5% chance to drop the Spacial Stare.
Spacial Stare
38 ranged damage
Medium speed
Fires an arcing clump of astral rocks that explodes when in contact with tiles or enemies. Sounds familiar?
Those look pretty cool tbh
Brimstone Demon
HP: 70000 Attack: 80
Attack Pattern: Shoots the player with brimstone scythes and projectiles, usually charges at the player often
Ah come on
why cant i use shift + enter properly
(Raging inside)
that's simply not a good idea
it's just.... not good
;-;
@pine hawk you want astral, but got sidetracked? Heres some knowledge by moi to jog your memory.
If you want to write something with more detail and added effects, just write it in a different place and copy paste it to here
~~i write my stuff in so much detail it annoys people
~~
but arent there already giant sand sharks planned?
brimstone furniture, i mean lore says there were cities
and we're getting an astral set as well as (possibly) abyss set
abyss set is being worked on
so brimstone furniture next? and can replace those buildings with it
i still want abyss pots to replace the underworld pots the abyss uses
although the slag isnt collectable
I got some ideas for throwing accessories.
But right now they're pretty meh, gonna try to refine them before I try to post it here
Key word: try
Evergrowth Slime
HP: 12000
Defense: 10
Attack: 100
Attack pattern: Summons grass from the ground to try and hit you.
Evergrowth Zombie
HP: 30000
Defense: 20
Attack: 120
Attack Pattern: Attempts to slice the player with the grass tenticles from its back
Evergrowth Blue Slime
HP: 40000
Defense: 15
AttacK: 120
Attack Pattern: Tries to slam the player by jumping really high above them.
Evergrowth Giant
HP: 70000
Defense: 30
Attack: 130
Attack Pattern: Attempts to smash the player with its rock hands
Evergrowth Eye
HP: 60000
Defense: 40
Attack: 115
Attack Pattern: Tries to ram the player with ridiculous speed and
Evergrowth Possesed Armor
HP: 80000
Defense: 50
Attack: 125
Attack Pattern: Tries to slice the player with its evergrowth blade
Evergrowth Wraith
HP: 85000
Defense:30
Attack: 140
Attack Pattern: Shoots grass projectiles at the player
Evergrowth Wandering Eye
HP: 75000
Defense: 40
AttacK: 135
Attack Pattern: Shoots Evergrowth leaves at the player, the second phase has a much faster speed
Drops: Evergrowth blade,Evergrowth Bow,The Evergrowth, Leaf Lance, The Eye Of Evergrowth
(Post ML enemies in the forest biome)
Lore: After the moon lord has been defeated, mother nature returned to its proper course.
Thus brings the evergrowth, the evergrowth has been here eons ago, only to be stopped by the influx of
corrupted energy many years ago,now that you have defeated the one who sealed the evergrowth, mother nature
returned to its prime now your welcomed by the true natural state of nature.
Unfinished version.
I think we forgot to mention that ideas should have a feeling that fits into calamity's current/planned content
auric ore slime please
Try to refine them before posting.
Welp gotta go to bed now cya
a wall of text
when i also add the weapons
in,
Atleast give the forest biome sum content :/
Auric Slime
Location: Caverns - After any superboss has been summoned once
AI: Slime
Rarity: Rare
Damage: 600/655 contact, 250/300 laser
Max Life: 15500/25500
Defense: 300(25% DR)
KB Resist: 100%
Debuff Immunity: All
Effects:
Shoots (Auric) lasers
Inflicts horror debuff for 10 seconds
Inflicts God Slayer Inferno for 5 seconds
Drops:
100% 20-25 Auric Ore
1 Platinum Coins
2 many details i don't care right now
Beause terry asked for auric slime
i think summoned once is a bit too easy
but there is a lot of nerfs being removed so
Too bad the evergrowth idea got rejected ;-;
Sniffu
it has been in my mind for ages
Welp
i better go the bed now.
theyre pre prov????
Ye
yea 85k for a normal enemy not happening
post-nothing
but with non linear progression you can be post prov way earlier
Right
Uh...
This is my first attempt at a summon weapon āfamily treeā
Wait shit itās too long
Fuck you too discord
Chilled Blossom Staff
19 summon damage
Shiverthorn, ice, platinum bars
Using this summon creates a frozen blossom around your character, which, like the sun-spirit staff, fires a beam at enemies. However, the beam also splits upon hitting an enemy or block, like the plasma staff. Inflicts frost burn.
Cinder Blossom Staff
38 summon damage
Fire Blossom, lava buckets, hellstone bars
Same as above, but at the location of impact, it sends out sparks in all directions as well. The blossom is larger, and is red. Inflicts on fire!
Tundra Flame Blossoms
65 summon damage
Cinder Blossom staff, Chilled Blossom staff, hallowed bars, soul of night and light.
A flower blossoms in each direction, instead of around the character, one above, one to the bottom right, one to the bottom left. One fires a homing ball of white light which inflicts on fire! and frost burn. The others are the effects listed above, but they are also homing balls of light now.
Wither Blossoms
98 summon damage
Tundra Flame Blossom, Plague cell canisters, core of calamity, bars of life
This is similar to the one above, and summons black and dark green blossoms to the upper left and right and bottom left and right. They fire homing plague seekers which inflict plague, and split into smaller plague seekers.
Flowers of life and death
165 summon damage
Wither blossoms, luminite, galactica singularities, bars of life
This summons blossoms in a pentagonal pattern around the player, and alternate between white and black. They fire white and black homing projectiles, each inflicting the elemental burn debuff. (whatever the hell itās called) They can split upon hitting an enemy or block into two or three projectiles which can be blue, red, or green. These inflict on fire!, frost burn, and plague respectively.
Eternity Blossom
407 summon damage
Flowers of life and death, cosmilite, sun god staff, nightmare fuel, endothermic energy
Like the cosmic immaterializer, it changes colors like the rainbow, and only summons one massive flower around the player. It fires constant streams of homing damage in all directions, like the wrath of the ancients weapon, but only in five ways, one for each petal. Inflicts the godslayer inferno, holy blaze, and abyssal flames debuffs. Replaces sun god staff in the cosmic immaterializer.
(I know the damage values arenāt decided, but it just feels better this way)
@pine hawk
val, your nickname confused me
whew, thats a lotta suggestions š
It obviously parodies the flare and frost bolt weapons
Breaks that pattern at the wither blossom staff
Ye, itās big, but itās supposed to be all one idea. Sorry. Some can be cut out and changed obviously, but I liked the idea of a summon you kept throughout the game and upgraded.
Summon like flower of fire ?
Most of the other classes have something like this, i.e demons swords, minishark, mana rose
I like it

Mother of god
I have another set of misc weapons, but Iāll hold off from tagging val- excuse me, Thanos again.
Here are a few I like
Raijuuās Wrath
143 magic damage
Souls of flight, nimbus rod, rain clouds, luminite, phantoplasm
Four to five massive bolts of lightning are rapidly fired in random directions, and any enemy struck by these releases arcs of more, smaller lightning bolts towards other enemies. They can only release one to two bolts of lightning. This can lead to reactions like the ones caused by the stardust staff.
Demonās Dying Sutra
379 magic damage
Cosmilite, core of chaos, demon scythe, phantoplasm, ruinous souls
From all around you, a constant, unrelenting storm of exploding demon scythes are fired, homing only slightly, and inflicting abyssal flames.
Shit like this is what builds up when I donāt have access to discord for eight hours.
Raijuus wrath is very noice
placeholder music box sprites pls

Searing Claws
248 melee damage
Fastest speed possible (1)
Damaging enemies has a very small chance release friendly Detonating/Angery Flames to burn enemies to bits.
Dropped by Yharon at the same chance as its other weapons.
Give homing to Brimblade?
Thatād be neat
Equatorial Striker
75 melee damage
Lihzard bricks, core of chaos, bars of life
Like the⦠sleepy⦠octopod??? weapon from the old ones army, this weapon is swung several times before striking. When the strike is done, a pillar of sand and dirst rise straight up and down in the air, dealing massive damage to anything touching it. It lasts for thirty seconds before dissipating.
no
Make Calamity Mod cost 1 Kenyan Shilling
If possible, make waters in the Crimson biome inflict ichor and the Corruption inflict cursed flames
Either in rev anytime or expert+ hardmode
no please no more water = suffering make the sulphur sea inflict ichor instead
A buff station for melee classes because the sharpening station is garbo
not really true
you get a p much flat out extra damage with armor penetration
and if you want something different than a sharpeing station, there has to be an alternate to Crystal Ball too
because that thing's a piece of shit
like +2% increased magic damage is going to help
its 4 armor penetration, which does miniscule to nothing in numerous fights
atleast crystal ball is better than sharpening station since it actually does numerous magic related buffs
they're useless tho
honestly just make an upgrade to all buff stations and add a throwing class station
Speaking of buffs, how about softcaps on ammo consumption, and reduced mana usage?
that's called a nerf not a buff
Like make ammo consumption 75% and mana usage -50%
Sword of the Zephyr
Storm ruler ,meld bars, phantomplasm, cores of calamity
Hitting an enemy will summon a powerful tornado - critical strikes will make fire lightning bolts from the sky, similar to Lunatic's attack
Right click will fire a wind razorblade that has a very strong knockback , and if the enemy has knockback resist it will pierce up 2 enemies
not thaumcraft sword
in other words a wind version of briny baron
storm ruler needs love
what the heck is the storm ruler
yes it does but a briny baron copy isn't the answer
i thought you meant storm saber, that cloud elemental drop
storm ruler is an upgrade to the cloud elemental drop that also needs the windblade to craft
it's post-cultist and exceedingly meh
i need a second sword to make it edgy
Get rid of the animation in red lightning container, it is barely noticeable and unneccessary (the inside of it only getting slightly brighter. (unless you see it sheeted for a split second on use)
"Speaking of buffs, how about softcaps on ammo consumption" <------ What would even be the point of that as far as ammo consumption? I mean unlike mana when it comes to ammo you're only really limited by how much extra ammo you bring in your inventory before a fight. So it seems sort of pointless.
^ also that's a nerf not a buff,
implying nerfs aren't suggestions
also a point of next update is to be removing such nerfs
I was thinking of having ammo consumption lower damage to compensate for higher chance of ammo
But since its built into most postml weps

yeah and there are weapons with over 75% ammo reservation rate naturally
Bumbleblade (ill make a better name later)
410 Melee Damage
Insane Knockback
4% Crit Chance
Very Fast Speed
Throws out a red lightning bolt every 3 swings, generating a short-lived plasmatic tornado on hit that ignores I-Frames and fires static bolts at nearby enemies, similarly to Magnet Sphere
Crafted From: Storm Ruler, 50 Phantoplasm, and 10 Effugulent Feathers
whoops killed the chat
tornado that ignores i-frames 
i have a storm ruler upgrade in my idea doc but its concept would be probably be annoying to code
I'd like ot hear it either ways
and what's so bad about the tornados ignoring I-Frames?
They're short lived as hell and the lighting bolts they shoot will knock back most enemies
"Maelstrom Ruler"
Crafted: Storm Ruler, Aquatic Dissolution, 3 Cores of Calamity, 5 Aerilite Bars, 5 Victide Bars, 5 Phantoplasm
Location: Ancient Manipulator
Preliminary Stats:
Damage: 125
Tooltip: Bring the storm, extra powerful during a storm
Effects:
Aquatic Dissolution effects
Storm Ruler projectiles, tornados are sandy brown in the desert
Inflicts the plague debuff for 10 seconds while affected by irradiated rain
30% chance to inflict Crush Depth for 10 seconds during heavy rain
Inflicts confusion for 10 seconds inside a sandstorm
Inflicts frostburn for 20 seconds in a blizzard
50% chance to inflict glacial state for 2 seconds in a blizzard
5% extra damage during rain
10% extra damage during heavy rain
15% extra damage inside a sandstorm
see what i mean by probably annoying to code?
burning blood is only designed for players
then make it works on enemies
I mean you could make it inflict one of the million "blood" themed debuffs
like Shred
shred isnt too broken
"Brimstone Chaos"
Crafted: Brimlash Buster, Hellfire Flamberge, 10 Unholy Core, 3 Cores of Calamity, 5 Unholy Essence, 5 Phantoplasm
Location: Ancient Manipulator
Preliminary Stats:
Damage: 155
Effects:
Fires Brimlash Buster bolts towards the cursor at fixed angles
Brimlash Buster triple damage, and projectile splitting effects
100% chance to inflict Brimstone Flames, On Fire! debuff for 6.66 seconds
100% chance to inflict Abyssal Flames for 6.66 seconds on the sword itself
while were on topic, have this weapon because its also an upgrade to a sword that needs love
1.5k damage per second
hey
you stole my hyper edgy sword idea
Red Eschaton
666 Melee Damage
Insane Knockback
4% Crit Chance
Very Fast Speed
Acts as a true-melee sword
Evokes a supermassive lingering brimstone explosion on enemy hit that heals a player while they're in it
Evokes a rain of ~15 brimstone meteors on enemy hit, spread out about 40 tiles wide (to cover good amounts of area)
Brimstone meteors bounce one before breaking or breaking immediatley on enemy hit
Brimstone meteors explode into 4 homing brim-blasts fired out in a cross pattern
Crafted From: Crimson/Corruption Crusher Blade, Crimsaber, Brimlash Buster, Aftershock, Phoniex Blade, Terra-Cotta, 50 Phantoplasm, 10 Bloodflare Cores, and 10 Yharon Soul Fragments
Takes Phoniex Blade and Terra-Cotta away from Exoblade Recepie
Yeah yeah I know, it's edgy af, uses weapons that will disrupt crafting of other weapons, Calamity already has enough swords (especially around post-Yharon tier), but it's not like anyone pays any real attention to what goes on in this channel unless tagged, and I was bored so whatevs
i thought of this right after maeltrom ruler 
is that murasama 2.0
no
i like it
thanks
A way to remove water in the abyss, like an upgraded super absorbent sponge
Well uh
but why
it would still fill up with water anyways
I love challenges but adrenaline is too overpowered on death mode. It should be definitely nerfed
yeah
a sponge for abyss would be useless anyways
the walls constantly generate water
Might be doable when modloader supports smaller music files
Dunno if this has been suggested or not, as I am new here. But has anyone suggested raising the auric ore amount required per craft?
nobody has been insane enougth for that
^
Lol
has anyone here suggested having a delay between when Signus is killed and when final dog spawns?
its been confirmed that its 30 seconds once they spawn and first dog dies
delay?
are we allowed to send sprites in this channel?
ye
āCalamitous Eyeā
Crafted: 1 Eye Of Extinction, 200 Calamitous Souls, 50 Black Lens, 5 Cores of Calamity
Location: Ancient Manipulator
Equipable
Effects: Increases all stats by 20%, rage/adrenaline gain increased by 20%, decreases potion use time by 40%, increases buff potency by 15%, increases heal from potion amount by 15%, reduces damage taken by 20%, and adds a few extra invincibility frames.
Deathmode Exclusive
Oh great deathmode exclusive items post scal that affect the game
this is a idea
It sure is
i know
Oh yeah read pins next time
ok
Buff minion speed, late game most bosses out speed every minion, especially Yharon
Too bad
i dont have any ideas
for today :/
Grass Serpent
HP: 4000
Defense:30
Attack: 40
Attack Pattern: Attempts to charge at the player at high speeds,Shoots leaf projectiles
Grass Giant
HP: 5000
Defense:50
Attack: 60
Attack Pattern: Attempts to slam the player with its club
The Wandering Grass Eye
HP: 2000
Defense: 20
Attack: 70
Attack Pattern: The first phase shoots grass projectiles, and the second phase, the enemy becomes faster
Moss Possesed Armor
HP: 2000
Defense: 40
Attack: 30
Grass Wraith
HP: 2000
Defense: 25
Attack: 40
Attack Pattern: shoots 4 leafs at the player
The best idea i came up with today.
sounds like some reach enemies
actualls sounds kinda cool imo
no really
No.
okay now you're just being mopey and annoying
would go great with its own mod
I wouldnt fit in progression wise
Well those enemies are buffed versions or modified versions except for the serpent and the giant
:/
They are regular enemies
Filler :D
ye finally put your text onto separate lines 
I used notepads
Irradiated Nimbus
Location: Rain - Post-ML
Effects:
Similar to Angry Nimbus
Will occasionally shoot lightning that electrifies the player
Drops:
10% Irrainiation Rod
33% 6-8 Rain Cloud Blocks
āIrrainiation Rodā - Iām not sorry
Preliminary Stats:
Damage: 123
Effects:
Similar to Nimbus Rod
Max 3 clouds
Will in set periods of time create lightning strikes that deal increased damage and pierce
Inflicts Plague debuff
more damage while irradiated
Because A. it makes sense to have an enemy like this post moonlord and B. it makes sense for it to have loot like this.
it hurts me inside to chop off so many details
Corrupt Wandering Eye
HP: 3000
Defense: 20
Attack: 40/60/80
Attack Pattern: Shoots cursed flames at the first phase, inflicts cursed flames on second phase
Corrupted Serpent
HP: 6000
Defense: 35/70/130
Attack: 40/70/120
Attack Pattern: Breathes lingering damaging cursed flames out of its mouth, attempts to ram at the player
Ebonstone Golem
HP: 7000/12000/16000
Defense: 30/35
Attack: 60/120/140
Attack Pattern: Throws ebonstone boulders that explode, and jumps really high to try and smash the player
The Spitter
HP: 3500/4000/4200
Defense: 25/30
Attack: 50/100/110
Attack Pattern: Spits 3 vile spits that richohet.
Giant Corrupt Slime
HP: 2000/2500/3000
Defense: 10/15
Attack: 20/50/80
Attack Pattern: Shoots cursed flames that linger for 6 seconds.
Mutated Clinger
HP: 1000/2000/2200
Defense:5/10
Attack: 30/60/70
Attack Pattern: Spits out 3 bouncing cursed flames.
Combination of jungle and shadow/crimson armor thatās supposed to be yharimās armyās armor, at least his early ones
Make adult bumblebirb move faster and more erratically (as in zig zags, spirals, and arcs)
and make it not mass reproduce so many young birbs often
A new abyssal monster that, when nearby, will send magic hands onto the player and grab onto them, slowly pulling themselves towards the mouth, killing him instantly if he touches the mouth. The player cannot move when pulled, and the only way to escape is by killing it. Could drop a weapon post polterghast, the grasp of the void, that does a similar effect but against enemies.
That sounds really annoying to deal with, when like, dealing with other monsters.
Also, yes, I know itās a meme to RoD in the abyss, but whatās stopping you from doing that? Or magic mirroring?
Hell, what if you get that instakill drop from it, and use it against itself?
Itās not an instakill against enemies
Either way...
Rather a long charge but high damage
Ah
Based off the black swallower?
Whatās that?
I wasnāt thinking of it like a fish
Rather like a gaping WoF mouth with hands that are similar looking to the shadowflame hex dollās projectiles that slowly pull the player towards itself
They would work kind of like when you are behind the wall of flesh, you get pulled to it, that but much slower
Iād need to make a sketch to give a somewhat decent representation
Keystones
79 throwing damage
Lihzard bricks, sturdy fossils, bars of life, core of cinder
These weapons are thrown, and cause massive tremors where they strike, dealing damage in a large AoE.
Spirits Blessing
This is an item, that when held down for ten seconds, summons a veil of natural energy around the player which lasts for 30 seconds. This consumes 300 mana, and gives the player regeneration akin to standing still with Draedons heart. The buff, āSpirits Blessingā also inflicts the player with 20% less damage and 10% more speed and turns off mana regen. (I donāt have high hopes for this getting in, as Iām certain it could be abused one way or another)
More shit to criticize/discuss
Mrrp low key can I add your keystones to my spiky ball ideas doc if I credit you
Ye sure
Hot
keystones is pretty cool and i think that the spirits blessing is balanced
Wait, I got some more things I feel iffy about.
no mana regen and less damage is a good balancer
how about not being able to drink mana potions while in the ring?
the no mana regen seems pointless if you can just chug a mana potion
Demonās Dying Sutra
379 magic damage
Cosmilite, core of chaos, demon scythe, phantoplasm, ruinous souls
From all around you, a constant, unrelenting storm of exploding demon scythes are fired, homing only slightly, and inflicting abyssal flames.
Event Horizon
345 magic damage
Cosmilite, starfall(deus weapon), phantoplasm, darksun fragments.
It rapidly fires spiraling waves of homing black stars similar to nuclear fury, inflicting daybreak and abyssal flames.
Ye
Probably get rid of mana pots too
I tried out some post DoG magic weapons
Quickly doodled
damn...
And while in itās grasp you could hear some spooky noises
Like it readying to eat you
slorp
ye
sorry
Could be called something around Abyssal Maw
unlike the other monsters, it would be quite weak to balance out the fact that you cant move while in itās embrace
Maybe just have one of them at the bottom of the abyss? So it always drags you down?
Or that yeah
But then make you able to move
It canāt float randomly tho
Like a mini boss thatās in a set position
It needs to be on walls or ground
I was thinking like a giant antlion
I would suggest it to be a boss since there are no abyss bosses but no boss suggestions
Basically that, but gigantic and with a mouth instead of a head
I mean
I actually had a very similar idea a while ago but didnāt mention it
I meant it to be a normal foe
Yeah but think of a giant mouth or kraken boss at the bottom of the abyss
Weak but removes movement aslong as it isnāt killed or killed the player
Yeah kinda that
We got enough bosses tho
I would make it strong but not completely limit movement, just suck you in
No we dont
Not optional side bosses
I do think a boss you have to go on some adventure to find instead of summon or just wait for it to spawn would be a unique idea
Yea
Knowing that thereās a terrifying beast lurking below you would certainly be an interesting idea, maybe when you get close it could shoot stuff at you from below the screen, like how bowser shoots fire from far away in mario bros
And then it gets aggressive when you reach it, and then the true fight starts
YES
and you have to go all the way down to aggro it, and then make your way up, but it tries to pull you down
And the farther up you go, the stronger itās pull gets, so you have to stay near it
And it doesnāt go up at any noticable pace until you try to flee, which could be made something youāre supposed to try due to a large number of projectiles or something?
If you try swimming upwards too much, itāll pull you back in
I know: it could be something that climbs up the walls of the abyss with itās tentacles
The kraken
what about once youāve left the ocean
If you leave the ocean
Is this supposed to be a boss?
Yes
Player tried to escape
Ye
WoF is only balanced because of how heccin long hell is
Iām going to draw this and write down the mechanics
Not to mention how janky the sprite would look if you do leave the abyss.
I was thinking maybe it stays as low as possible
If you leave, itād probs stay in the sulphuric sea but murder the player before despawning
Better: it isnāt a wall per say, but it acts like it

Iāll be back, gonna write this all down
The summon would be similar to wall of flesh
Throw a guide voodoo doll in one of the forementioned maws
what is that?
an enemy?
Yea
lol
Pulls you slowly into itās mouth
normal or mini or boss?
Normal foe
oh
Did it
Pre-hm, HM, Post Moon Lord?
a boss?
I know I know
or just an normal mob?
bosses don't get accepted
I know but this was just for fun mostly
The question was for @velvet oak XD
Yours clearly says calamity boss at top
Abyssal foes can spawn anytime
So same applies for the grasper
Itās drops, however, are post polterghast
...... Ups š
I forgot that detail about Abyss
Then the new question is:
Abyss layer??
Last
I had an idea a while ago that Iām updating now: abyss layer 5 overlapping hell and possibly connected to the profaned crags. Would be post yharon
Maybe would house amidias and a boss of some sort
And/or a unique weapon shrine like the murasama
If not that, maybe an abyss biome chest in the dungeon???
Also this:
The void
permafrost is already confirmed
No one saw that
Whatāre artifact weapons anyway 
So legendaries
...

more legendaries
Also, lompl, Iāve heard the idea for connecting abyss and crags for a while now.
Your thoughts on that possibility?
How about a boss weapon that kills everything on screen except bosses including yourself
Or just a random item
tbh, makes no sense lore wise to me, and just sounds like another pain to code, seeing the trouble abyss and crags already have.
What if you could fight leviathan instead of plantera to progress and astrum deus instead of golem
hmm
What for? The linearity changes?
Yeah
levi instead of plantera wouldn't make much sense
Also golem and plantera arenāt required to progress either
unless you could make levi dropping the fragments that plantera drops make sense
what're they called again
Life shards or something
ye those things
if you beat levi before plantera you get that "I.O.U." item
so that would have to be scrapped if the levi instead of plantera thing held true
I tried to make legendary weapons useful
Yharim's Gunblade
Recipe: Every legendary weapon, Yharim's Crystal 50 Auric Ore, 20 Cosmolite Bars, 100 Phantoplasm. (Apotheosis can be used in place of Cosmic Discharge)
Class: Variable (See Description)
Mana: 12 mana/second when applicible (See Description)
damage: Variable (See Description)
Description: Has 4 modes, Ranged, Melee, Throwing, and Magic. Right click in menu to change modes. All attacks cause Exomix and God Slayer Inferno.
Melee: Swings a large blade that fires 3 homing projectiles and creates a Cuthulunado when the melee blade hits. Right click to fire out a barrage of energy projectiles. Does ~3000 base damage
Magic: Fires out a large energy ball that pauses in midair, fires out a spiral pattern of homing lasers, then sucks in all nearby enemies not immune to knockback and explodes. Right click and hold to fire an infinitely piercing laser like Yharim's Crystal, but that bounces and refracts on hitting a tile, homing into enemies and losing piercing. Does ~2500 base damage.
Ranged: Fires bullets at an incredibly high rate (highest fire rate possible). Turns bullets into Auric Bullets, which home and have a .01% chance to instantly kill all non-boss enemies. Right click fires arrows at a slightly slower rate, which are converted into Auric Arrows, which can pierce through tiles and home. Does ~2000 base damage.
Throwing: Throws homing energy knives that can pierce 3 times before stopping. If it hits tiles OR gets stuck in an enemy, blade gets stuck for a second before exploding in a small AOE. Right click to throw a large DoG head that pulls in enemies and ignores I-frames. Does ~2500 base damage
every legendary weapon oh
Fargos is your friend for getting this
I tried to make it super stronk to balance how hard the ingredients are to get, please let me know if it can be even more swole
No Summoner Legendary weapons

Shit you right, I forgot malachite existed

no true damage
Cont:
As long as you have Yharim's Gunblade in your inventory, summon a Shade of Calamitas and a Shade of Yharon (which look like small transparent copies of the normal SCal and Yharon sprites). Shades of Yharon occasionally spawn small fire tornados like The Wand and fire projectiles similar to the ones he fires in his boss fight, while Shades of Calamitas fire homing brimstone blasts and occasionally summon a Sepulchre projectile that infinitely pierces and homes that lasts for ~15 seconds. Shades do 3000 base damage. These minions do not count towards the minion cap
True damage is a Thorium thing
Did I do good?
lunic eye, marked magnum
^^^


confused
What about them?
The debuff?
Ohhhh
Duh
xD
Still.
As it stands now, how does my idea fare?
guiiu=aS
Good
Tried to write that with 1 hand
In the dark
While watching something
lmao nice
nerf the grand guardians healing
you can cheese the entire moon lord fight using it
Well itās a later end weapon for a reason
and itās true melee
you can craft it before moon lord
and its a big ass sword so you can pretty much stay at above 75% health because of the healing the whole fight
You can if you do it before he spawns
ive done that every time ive fought him lmao
Just add like 1 luminite bar into the crafting recipe and boom post moonlord weapon
1 luminite ore
Thatās better
But you can fight cultist then ml straight after fighting wof now
That is true
I can imagine cultist being somehow cheesed with Daedalus
Then obviously being able to cheese pillars
And a lot of nerfs were removed too
Then winning much of hm
You don't even need to fight all the mech bosses
Like, solar flare pre mech? With some prep, itās quite possible.
More likely pre plantera actually, but the option is there.
Yea
Apparently you'd need to beat ML for solar flare but having Phantasm on Twins is rather valuable
Altho if you could kill Cultist with something like Daedalus, there is no doubt you could kill Twins with same
watch every terraria speedrun ever and you see them fight all 3 mech bosses with daedalus bow
Ningishu
you mean like the diablo III weapon?
Err
Why does it take away 10% defense, then give that 10% defense back.
For Polterghast level, thatās awful defense as well as some op stats.
And some just make no sense
I suck at balancing

This time its the drawbacks
:/
AAAAAAAAAAAAAAAA
Imma refine it to death again
Azurewrath
Damage: 140/200 (If with the full armor)
Very Fast Speed
Strong Knockback
Effect: Rapid fires 3 small azure shards at enemies
and explodes after piercing 5 npc's
Right Click: Shoots azure bolts that richohet and splits to 3 azure bolts after hitting a enemy
for 5 seconds
Weapon Type: Sword
Azurewrath Headgear
Defense: 40
25% melee speed and damage
Increases breathing time
Azurewrath Chestplate
Defense: 35
25% defense shoots azure projectiles at all directions if hit by the enemy
Azurewrath Leggings
Defense: 30
30% movement speed and 20% flight time
Allows the player to jump really high
Set Bonus: 30% all damage and movement speed 25% defense and 30% melee speed
doubles the breathing time underwater shoots azure projectiles that explode on contact when hit by a enemy
makes azurewrath even more powerful
summons a azure crystal above the player that shoots projectiles at enemies
What armor is this from? The theme is kinda weird.
Also, why have all these armor percentages? Much of it is not going to matter, as post ML, armor isnāt too important.
And the damage seems a little too op, and at the same time pointless due to the damage caps.
Ah it wouldnt fit in progression wise :/
nice suggestion ^
Just a simple weapon suggestion.
Scourge of the Heaven
100 throwing damage
29% crit chance
Very Fast Speed (20 use time)
Throws an astral spear unaffected by gravity with unlimited piercing, dissipates on contact with a block/after travelling long enough.
On enemy hit a few homing astral comets will fall down, dealing damage in a small AoE on contact with enemy. This effect only activates once per spear, so hitting any more enemies after the first will not spawn additional comets.
Dropped by Astrum Deus.
Adjust the damage if needed cause I don't know how to make things balanced xD
Making the "Marnite rifle spear" into an actual spear would be really cool and make it an unique weapon that could work as a melee and a ranged. The fire rate would have to be nerfed though.
give apotheosis a custom rarity colour, specifically new Color(Main.DiscoR, 51, 255 - (int) ((double)Main.DiscoR * 0.4)) pls and thank you
O-o is that the color? Or is that something else?
that's the code for the color
no idea
Correct me if Iām wrong on the order, but I think the RGB code with the 255 color ranges goes like this:
255Red
255Green
255Blue
not if it changes color
Ok. I was going for Oder, not values
NOTE: I SUCK at names and making stuffs balanced, so adjust the names and numbers as you see fit lmao. (Or maybe just ignore this post entirely)
Statigel Belt
Recipe: 30 purified gels + 10 silks + 50 gels + 10 souls of night and light
Increase throwing damage by 10% and throwing velocity by 10%.
While using a throwing weapon there's a 20% chance to fire a random spread of 3 gel kunais that travels a short distance before disappearing.
Enchanted Statigel Belt
Recipe: Statigel Belt + 3 souls of might, sight and fright + 5 hallowed bars
Increase throwing damage by 15% and throwing velocity by 10%.
While using a throwing weapon there's a 20% chance to fire a random spread of 3 enchanted gel kunais that travels a slightly moderate distance before disappearing.
Cosmic Statigel Gear
Recipe: Enchanted Statigel Belt + 10 ectoplasms + 10 astral bars + 20 stardusts + Master Ninja Gear
Master Ninja Gear effects.
Increase throwing damage by 15% and throwing velocity by 15%.
While using a throwing weapon there's a 20% chance to fire a random spread of 3 homing astral kunais that travels a moderate distance before disappearing.
Luminite Statigel Gear
Recipe: Cosmic Statigel Gear + 10 meldiate bars + 5 luminite bars + 1 galactica singularity
Master Ninja Gear effects.
Increase throwing damage by 20% and throwing velocity by 15%.
While using a throwing weapon there's a 20% chance to fire a random spread of 3 homing luminite kunais that travels a moderate distance before disappearing.
Hitting an enemy will have a 10% chance to make you fire an elemental kunai that travels very quickly and explodes on contact.
Reaper's Ensemble
Recipe: Luminite Statigel Gear + 20 phantoplasms + 1 ruinous soul + 5 reaper teeth + 10 cosmilite bars
Master Ninja Gear effects.
Increase throwing damage by 20% and throwing velocity by 20%.
While using a throwing weapon there's a 20% chance to fire a random spread of 3 homing reaper scythes that travels very quickly before returning back to you.
Hitting an enemy will have a 15% chance to make you fire an elemental kunai that travels very quickly and explodes on contact.
The reaper scythes and elemental kunai ignore immunity frames.
Just wanna post this here before I go to bed.
Id love more throwing accessories tbh
yes, and by extent, make statisā belt of curses summoning only
That final upgrade might be a bit too much with bonus projectiles that ignore i frames
It should be post-dog tbh
Yeah
Hmm sure, let me just give it cosmolite bars as a recipe
there, now it needs 10 cosmilite bars lmao
Hmm true...
But I see a lot of players using statis belt of curse + nano tech
So maybe with this it changes to this belt + nanotech?
Thatās true
Oh dear this might be a bit op if not balanced well
literally anything can be op if not balanced well
it could also be completely useless too if not balanced
Welp gotta go to bed now cya all tomorrow.
Annihalator
HP: 4000
Defense: 20
Dmg: 20
Attack Pattern: rapid fires lasers on the player or charges a death beam
Sprite:
Second Phase:
Too bad idk how to program
i wouldve made a mod already.
sprites could use some work, but the idea is there
Acts similar to the wandering eye with it's 2 phases then?
What point in the game is this?
Where does it fit in?
looked like a cool hat at first
post or pre?
I suck at shading
Worth a try
Practice
it could be a miniboss
Gotta start somewhere
Just floods chat though
Because fabsol already listed them out.
what's the point in making a suggestion if it won't be accepted?
whichās why some of us actually try to make good suggestions
i'm talking about boss suggestions
why would you bother suggesting a boss for any mod really
ĀÆ_(ć)_/ĀÆ
Its not really a boss suggestion tho ;-;
i know
Not talking about yours
Hardmode upgrades to wulfrum weapons for early hm
To kinda make the stuff you craft not useless after 1 boss
When youāre making an enemy, at least try to give a reason for it to be there.
why does everyone ignroe the fact wulfrum is there to make the early game more tolerable and nothing else? 
I just end up with tons of wulfrum half way into hardmode
what is it even there for at that point
selling?
except the enemies don't spawn in hardmode
y e s
^ also yes'
cash money i guess
Otherwise it just seems pointless, and probably will be ignored
And you donāt even need money in calamity
Because of the sheer amount
Also, yeah, just cause itās there doesnāt mean it needs something later on as well.
Like early game copper and silver in vanilla.
Itās there, and you might use it, but itās not particularly needed throughout the game like iron and lead are.
Wulfrum could be used for potential Hardmode stuff???
atleast you can make the copper and silver into blocks
But thereās no need for it to.
keep the wulfrum armor as vanity--
You brought up a good point. You can get a ton of wulfrum easily and it's not used for anything else later in the game.
Upgrades might be interesting, but itās not really needed.
Thatās why they stop spawning in HM 
I donāt think thatās how radioactive decay works
Calamity says fuck you to actual science
same with any game
TBH yes
I mean, vanilla itself tells science to piss off so
wait is tungsten actually weaker than wulfrum--
Wulfrum is a modified version of a word i cant spell that means tungsten.
wolfram
Thanks
its on the wiki btw
Knowledge
okay so tungsten is not weaker than wulfrum
just, the broadsword has less damage than the blade
Then why is Wulfrum weaker than the material it means?
It's like fool's gold and real gold
Makes sense, seeing as its wulfum and not wulfram


i spelled it wrong, it's actually wolfram
Welp. Imma dum

WHAT ARE THESE EMEJI"S?!

Lilac is a snail now?
offtopic ones, apparently
Ye offtopic y'all
letās run before mom yells at us
Ill stay and bo ontopic
Enemy Idea: Bio-Walker
Walks around in the jungle and shoots plauge at you. Has 500 health. Fast. Jumps like it's on crack.
i tried at the sprite
what if, there was a mini biome called the plauge jungle. its like the underground jungle, but plagued and on crack
We need something about the plague biome ideas in pins
EVERY ONE WANTS A PLAGUE JUNGLE
if anything just have it replace any corruption/crimson that's within the jungle and have it not spread
Jungle is already just... stuffed as it is
That sprite could be worked on some more
Post it in the art server
honestly, no its hot garbage, but the idea is there atleast
Plague Biome was planned and ultimately removed due to how crowded the Jungle was already
I could not be jungle based
@tawdry condor how exactly
art server for discussion on sprites pls
art server intensifies

Art server is quite toxic from when i was in there
Not really
@tawdry condor oh i see it, thanks
you just have a disposition because you were muted/banned/kicked/whatever
No, not that
Plenty of people find it helpful and use it a lot.
I dont give two damns if i was banned or not
But ye, offtopic and shit.
Yes
better than the pixcord is all Iāll say
Talk about it general.
:/
Lilac weāre trying
Might i suggest a block idea?
āHeart of the Jungleā
Crafted: Spore Sac, Chlorophyte Bars, Jungle Spores, Vines, Living Shards, Uelibloom bars
Location: Ancient Manipulator
Effects:
+20 Defense
+2 life regen
Spore Sac effects (increased damage)
Chlorophyte Armor set bonus (increased damage)
Projectiles inflict the Poisoned debuff(30 seconds)
because of all the jungle junk just now and spore sack needs some love(i guess)
again chopping off so many details hurts me inside
Plague Plating
Materials required: 2 Plague Cell Canisters, 2 Iron/Lead bars
Block produced: 4 blocks.
@dusk oracle Fargos has an item named heart of the jungle
or was it more accessories mod?
Iām sure it doesnāt matter too much
i've touched fargos and never seen such an accessory
Thorium and spirit share some names
Moreaccessories+ has an item named similarly
no matter what in the end the name can be easily changed or the entire idea ignored
I like this idea. Not too op, but is worth having.
most of my weapon ideas in my doc have been posted at some pont, all that really remains are my pathetic enemy ideas that honestly have no point to exist since they boring AF upgrades to existing stuff, some accessories, and a few melee/magic weapons
Im interested in the ENEMIES ideas you have
are suggestions for joke items allowed?
No
They wont get in, so go ahead
I made a bone heart that was resprited by Frous, I figure it could be a summoner accessory or something. I have to find the sprite though
but no really my enemy ideas aside from like, 1 are all just boring stronger versions of existing enemies
2 magic, 2 melee, 1 ranged, 1 throwing, 0 summon
3 melee
What's the third one?
briny baron, golem's loot, and cosmic discharge
Discharge
O-o im dum
also, why doesnāt yharims crystal just count as a legendary already
idk
aka, REALLY bad, bad, ACTUALLY GOOD
ĀÆ_(ć)_/ĀÆ
(āÆĀ°ā”°ļ¼āÆļøµ ā»āā»
it would still be bad
Betsy, Destroyer, and Yharon!
almost every legendary is still bad
Cept for blossom flux iirc
"hey i buffed legendary weapons because of the 1% chance drop thing" fab lied and really just buffed cosmic discharge
weāve been screaming to buff them, but weāve had no real response on anything
Bloosom flux and Briny Baron are pretty good
Baron is just
blossom flux is decent, not worth geting though
did you just say the worst legendary is good
Absolute shit rn.
and yes āhur hur the pins say that thingā but what else are we supposed to say

also yes Baron is ass
Have you seen the damage it does
Make the Legendary weapons worth getting. EVEN IF, they are just crafting materials.
It hardly holds a candle to flairon.
it does worse dps then the flairon
yes, what he said
Im used to old Legendaries.
donāt make any more legendaries crafting materials pls thank
we already have to waste the best one for an awful dev weapon
If anything, they just need to buff it. It canāt be that hard, right? Unless it is, and Iām a selfish prick, but there you have it
Ah yes
Buff apotheosis
buff things is never hard
nope
thought so
unless its vivid clarity in which case LOL
I had an Idea that involved Yharims crystal and the Last Prism, but its post SCal, so it as no hope
you can open modders toolkit to test weapon buffs really easily vivid clarity just needs a full on rework
Not to hard to make it similar to the fabstaff though.
Vivid Clarity is just a shitty Shadow beem
Which is basically one of the only great dev weapons.
Svantechnical and Fabstaff are the best out of them
The Hammer is OP and Good
"yo fab i tested this with toolkit, the most appropriate damage value for thsi would be.... 110" Fab makes it 98
Hammer is mediocre at best
Earth and Animus have almos no proper use End Game
only decent ones from my experice are svantechnical, and the yo-yo(when used properly)
that being said i never used the staff
Svantechnical and Megafleet are my FAVORITES
One uses an underused ammo type and the other is speed Chloro-bulletes
holy heck i jut got the perfect idea for a ranged weapon
TELL US PLZ
i'm still drafting it
Ok. Sorry. Ive been very inactive, so i have to much hype
āGeldon Blasterā
Obtained: Astrageldon slime loot?
Rarity: Lime
Effects:
Primary attack: flamethrower attack using gel as ammo
Secondary attack: cannon based attack that uses fallen stars as ammo
exceedingly basic overview of what i have in mind, not any actual details yet
Honestly, we need more weapons that use fallen stars as ammo
I like this weapon idea
^
i mean a flamethrower weapon that also uses fallen stars for a secondary, perfect for a slime that drops alot of fallen stars
:V WOOHOO
"Cyro-Cannon"
Obtained: Cryogen
Rarity: Light Red
Effects: Frostburn
Attack: Uses ice as ammo, and upon contact with an enemy, it freezes them in place and inflicts frostburn. Cannot freeze bosses, only slows them down. Upon enemy death, the enemy explodes into ice fragments that inflict the same effect to nearby enemies
Snowball cannon upgrade when?
snowman cannon xd
Snowball cannon cannon ^
Calamity's canon is comparable to a cannon:
Everything is nice and neat when the cannon is dormant. When the cannon is loaded, it like new info being added. When the fuse is lit, its like old info being dumped. Which is chaotic (The resulting shot that is made because of the lit fuse).
that makes me want to draft a snowball cannon upgrade,you know whai i will
just got tremor for a cool snowball cannon upgrade tbh
XD Termor
before i do anymore drafting, what is it called?
Snowball chaingun
i mean thetremor upgr... thank you
Oh, i gave a name idea for your concept. I have no idea whats in Termor mod because the wiki isnt even complete
i already had the name concept for mine, that name is good though but doesn't really seem like it would use snowballs for ammo
Oh, lel
sounds more like something for the ice+ mod
Theres a mod like that?
Hm.
Ah crap.
#Art server
OH SORRY WRONG CHANNEL ;-;
XD
i....wouldn't put that in art server unless you want to get a lot of criticism
by me first
Yeah, that place doesnt fully understand first sprites...
They can piss off. I like the idea, it just needs work



