#suggestions-voting
1 messages · Page 8 of 1

If possible, Calamity and Thorium cross items? I just want Thorium Healer and Bard to be viable post DoG
unless they pool together sorce code not its not possible
There’s been a possibility floating around about Calamity + other mod cross content
Thorium, Spirit, and SacredTools wanted to
Suggesting a darksun accessory that a player could wear to trigger Yharon's second phase instead of restricting to 2 armor sets. The armor sets aren't a problem in Calamity alone, but it feels somewhat unnecessarily stiffling with other mods that have viable armor for the fight at that point in the game (or worse, want to refight him with Bloodflare later for fun? Can't do that. Presumably this problem will only get worse as other superbosses/armor sets are added down the road too?). The accessory would still function as a similar equipment gate to make you fight the first phase at at least once in terms of its crafting recipe, so it doesn't change the progression/design of the game at all, just allow more freedom for build-specific gear.
already a thing in the next update
Cool. I skimmed the changelog, didn't see it. Sorry for wasting time. :(
Neat. Yeah, looking at the changes, it looks like the mod is getting a lot of nice fixes/tweaks. The attention to polish the devs have put into it really shows.
Buff apotheosis more
It is a Death Mode Supreme Calamitas 1% chance drop that insta kills 1 thing (@random)within 50 block radius. The player has to charge it up for a while but it will be worth it as long as it's just the boss on the screen and not any of its minions on the screen.
looking through my idea doc i noticed
"Spacial Starbow"
Obtained: Astrum Deus, 33% drop
Preliminary Stats:
Damage: 59
Knockback: 2.5
Critical Chance: 29%
Use Time: 16
Velocity: 16
Tooltip: Shoots heavenly arrows from the sky
Autofire: True
Rarity: Lime
Sell Price: 9 Gold
Effects:
Fires 3-4 arrows from the sky(Daedalus Stormbow)
Arrows are fixed to be "Heavenly Arrows"(essentially holy arrows, can't be recovered)
Arrows summon 2 Hallowed stars to the point of impact dealing 50% of bow & arrow's damage
i had a astrum deus drop that ISN'T a summon weapon
instead its daedalus sotrmbow with holy arrows forced on
to suggestions with me
we need a pure summoner exo accessory
Name Sugestion to a pure summoner exo acessory : Exo Nanites
but nanites are a thing and used for the throwing exo lol
i wouldn't say combine the spirit generator with existing sutff i would say make a seperate upgrade for it which i have in my idea doc
Summoner already got a lot of accessory due to the three statis items, I believe fusionning them would be a good idea
they are all upgrades of each other lol
Spirit Gen needs like a new accessory to combine with for exo summon accessory
They are all upgrades but you usually use at least two of them for the minion slots buff
yeah
This is what i have in my idea doc related to spirit generator currently, still needs polishing i'll be honest
"Spirit Vessel"
Crafted: Spirit Generator, 5 Souls of Fright
Location: Hardmode Anvil
Effects:
Longer Spirit Generator Effects (10 seconds)
+1 max minions
"Spirit Core"
Crafted: "Spirit Vessel", 20 Phantoplasm, 20 Ectoplasm
Location: Ancient Manipulator
Effects:
"Spirit Fusion" buff on whenever a minion deals damage
(+3 life regen, defense +30 & 10% damage reduction, +20% minion damage, 10 seconds)
+1 max minions
+10% minion knockback, movement speed
well fusing them is weird because they're in the same upgrade line
whenever it does damage? seems a bit much
when it does damage is how the spirit generator works currently
i updated it when the spirit genrator got buffed from kill to damage
what i forgot to update though is duration of the buffs
honestly those ideas are outdated and unworthy atm, i'm cleaning them up right now
in the mean time have this idea that's been lying around in my doc ever since defense got its nerf for rev/death
“Armor Reinforcer” - NEEDS A BETTER NAME
Crafted: 10 Divine Geodes, 10 Luminite Bars, 20 Hallowed Bars
Location: Ancient Manipulator
Rarity: Pure Green
Effects:
-25 defense
Increases the effectiveness of defense
(normal mode gets 75% effectiveness)
(expert mode and above get 100% armor effectiveness)
Sell Price: 1 Platinum
@unkempt dirge
What like Statis' Belt of Spirits or Curses Generator ?
I think taht would be pretty sick
it’s been suggested by me and shot down on the spot lol
The belt and statis' curse should be split into two different items instead of combined
yeah
They have pretty different effects and synergize in like no way
you mean literally just don't craft it?
they’re only meshed together because it’s Statis’ stuff
give each seperate upgrade paths
^
ones throwing and the other is summoner, they have no overlapping effects
that sounds a solution as simple as fuse their effects a bit
like have throwing damage inflict shadowflame
having an accessory with both is mostly pointless because of summon damage change
then you have to remember this acessory existed before that change
yes I know
also you can make use of its effects in expert or normal
and it hasn’t fit well with this change, and some people think it needs a tweak
who even plays expert or normal
people who are new to the game
Statis' belt of nanomachines👌
or just have Statis’ belt be standalone
I think this should siffice for an update to those 2 summon upgrades
"Spirit Vessel" V2
Crafted: Spirit Generator, Pygmy Necklace, 5 Souls of Fright, 3 Spectre Bars
Location: Hardmode Anvil
Rarity: Yellow
Effects:
Spirit Generator Effects
+1 max minions
"Spirit Core" V2
Crafted: "Spirit Vessel", 20 Phantoplasm, 2 Ruinous Souls
Location: Ancient Manipulator
Rarity: Pure Green
Effects:
"Spirit Fusion" buff on whenever a minion deals damage
(+3 life regen, defense +30 & 10% damage reduction, +20% minion damage, 8 seconds)
+1 max minions
+10% minion knockback
+15% movement speed when below 75% life
+10% minion damage when below 25% life
“whenever a minion does damage” should be changed for the last upgrade
or nerf the stats
because it would just go away and pop back again after it ran out
it's already a minor stat upgrade to spirit generator
also i already said WHEN THEY DO DAMAGE IS HOW SPIRIT GENERATOR WORKS CURRENTLY
right but the stat buffs are low
Make the buff stack 5 times
it's an extra 5% damage and +10 defense, not sure on life regen
i wouldn't exactly call 15% damage and 20 defense "low" for a pre-HM accessory
yeah its a good idea to double check what the original statistics are before saying something is too strong for an upgrade
Get out of school👌
"Sword of Swords"
Crafted: (Idk just some op swords, Core of Calamity x10)
Location: Ancient Manipulator
Rarity: Red
Effects:
600 damage
Shoots lazers (like the last prism)
Cursed Inferno and ichor
Average speed
High Knockback
"Yes, it exists."
wrong mod for that boy
i mean it already has a massive prism for a sword that's literlaly just last prism without mana cost
mhm

i'm now focusing on designing more summon weapons, i have a pre-HM dungeon one anyone like to see?
Sure
"Agony Staff"
Crafted: 50 Bones, 3 Water Candles, 25 Cobweb
Location: Anvil
Preliminary Stats:
Damage: 19
Knockback: 2
Velocity: 9
Mana: 10
Use Time: 36
Tooltip: Summons shadow skulls to fight for you
Rarity: Green
Sell Price: 30 Silver
Effects:
Summons floating shadow skulls that shoot projectiles(similar to imp staff)
Projectiles ignore terrain
Skulls do not deal contact damage
25% chance to inflict Shadowflame for 3 seconds
i have no idea what i'm doing with that crafting recipe i'll be honest
it’s a summon weapon
^
you'll find there's no issue here
Upgraded imp staff when
imp staff has a base of 25 or so
make it 21 then
when my terra heart scepter idea gets a new recipe
the devs will be the real balancers here
it doesn't really matter, as the weapon concept is the important part
if i made it 21 then it would just be another examle of calamity content superior to normal content
hell its probably better than imp staff as it is now
it can be balanced when it's implemented
since it ignores terrain, can go thorugh water and has a bette debuff
yeah, thats good
tbh, all summons in at least HM should ignore blocks
otherwise it's a real damn pain
Maybe there could be a summon you get in the dungeon thats specifically built for being good for exploring the abyss
it honestly needs a better obtain method, i just naturally go towards crafting recipes tbh
thats good tbh
besides it's replaces as soon as you get herrring staff
there are too many summons that are just obtained from bosses or enemies
yeah
there's like, 4 or 3 craftable ones
it just needs a better recipe then
too much cancer if it did that
Statis' Blood
Accessory dropped from slime god
Does something summonery
Best summoning accessory👌
i might make a redesign section to my idea doc which is really just for additons and not present changes
Big Accessory Thing
Dropped from a mob
Does stuff
not intended for balancing


@pine hawk I present to you, a HM miniboss intended to be fought on the world's Evil Island!
Forgotten Guardian
5000/10000/15000/30000 HP (In Normal, Expert, Rev and Death, respectively)
The Guardian resembles a large, rusted Paladin, infected by the Evil Island's type. The Corruption variant fires Vile Spit from an arm cannon while the Crimson one summons illusions of itself and teleports, each variant similiar to the evil's respective boss. Upon defeat, they drop nothing but some money and large amounts of Souls of Night, Cursed Flame/Ichor, and Shadow Scales/Tissue Samples.

again 
"Mini-bosses may be suggested but we can only accept very few due to already having plans for a few. "
it talks about miniboses also
you literally JUST COPY PASTED WHAT IT TALKS ABOUT
how can you say it DOESN'T TALK ABOUT THEM
yo @dusk oracle
I think the agony staff would be really cool
tbh i really like the crafting recipe
although i would rather have it like 20 bones, 1 skull (pretty sure that exists), 50 cobwebs and 5 water candles
maybe make it 20 dmg as well
its double ~~ ~~ @tawdry condor
~~
OoooOOOof
o i see
Lel
skull is a vanity item that drops from normal skeletons
and i already explained how the damage is technically balanced
Add Spirit Generator to the crafting recepie of Statis' Curse
how many times are people going to suggest something that trickles into spirit generator effects being added to the belt of curses when "new name" had already stated they have suggested that in the past but it got shot down instantly?
lol
I thought it was shot down for someone suggesting a new item made from Spirit Generator and Belt of Curses
it’s the same thing, they aren’t changing the recipes relating to that item line last I heard
they want to keep it because it’s the closest thing to a summon exo accessory but they want to keep the throwing buffs due to lack of throwing content
b-but nanotech has it's own-
throwing doesn't have enougth support still so it needs all it can get
sadyeet
ladies and gentlemen i have created 2 more summon ideas and they are based on the destroyer and skeletron prime, and no i didn't make the destroyer one a worm because those are apparently hell to code
wrong channel
...?
and wrong server for that matter becuase audio vids go in art server
this is suggestions
Ugh, a moment
rip I was listening to it
its also already been put in the Art server
Where should I post this so it gets added into the game as part of the OST?
FACEPALM TO THE NTH DEGREE
They already know about it
anyways... onto my skeletron prime based summon that would probably be an absolute bitch to code
"Prime Staff"
Crafted: 12 Hallowed Bars, 20 Souls of Fright, 30 Bones
Location: Hardmode Anvil
Preliminary Stats:
Damage: 42
Knockback: 3
Velocity: 10
Mana: 50
Use Time: 36
Tooltip: Summons minitron prime to fight for you, increases life rgen, defense, and movement speed while summoned, requires 3 minion slots to use
Rarity: Pink
Sell Price: 2 Gold
Effects:
Summons a miniature skeletron prime with all 4 arms to attack
Uses 3 minion slots
Attack patterns are similar to skeletron prime
Cannon deals 60% damage but explosion and bomb each deal damage
Saw and Vice deal 100% damage
Laser deals 90% damage and does not pierce
Head is just a anchor point for the arms, but deals 100% contact damage if an enemy touches it
While summoned the player gains +4 defense, +5% movement speed, and +1 life regen(doesn’t stack with multiple summons)
details can you feeeel them
"Probe Staff"
Crafted: 12 Hallowed Bars, 20 Souls of Might, 50 Wire, Black Lens
Location: Hardmode Anvil
Preliminary Stats:
Damage: 30
Knockback: 2
Velocity: 10
Mana: 10
Use Time: 31
Tooltip: Summons probes to protect you
Rarity: Pink
Sell Price: 2 Gold
Effects:
Summons floating probes that shoot lasers(similar to Retnimini)
Lasers pierce 1 time, dealing 80% damage after piercing
Uses half a minion slot
because its not a worm since worms are apparently hell to code properly
Minitron seems hell to code but these two suggestions are sick imo
Everything is Hell to code in life
Everything is hell 
The probes should circle the player like Astrum Deus’s probes
And when you get enough, they create a second ring around the player
like Electron Shells
that's just something you would want to see happen but not something that would make logical sense given the thing its based on
Hecc, true
Maybe it can be a summon drop from deus then
Or an upgrade using Astral ore and that Summon
they would all be replacable once you kill clonalamitas anyways
Astral slime is a thing though
Yeah, Entropy’s Vigil is still being used in Lunatic Cultist & Solar Pillars
By me
Because it’s OP
congrats you just summed up calamity content in a nutshell
;-;
Tbh I’m using most of my stuff from pre-plantera now
There aren’t enough unique drops or progressions
Now that there is voices in themes, Braelor And Statis' voice should be heard in Yharims theme or fight.
just use omniblade for 10 second cultist fillets
Once you get beetle armor, there’s no need for anything else
Unless you’re mage
Then ataxia
not ataxia armor 
O
I think the class-specific armies aren’t the best idea, since most people just skip them
Once I get to Turtle, I won’t use another Calamity Armor for like 3 years
Until post ML
Class Specific armors kinda limit you in a sense
Meh, but that’s just my opinion.
But in the end, this ain't the best place to discuss this
True, #calamity-mod-talk
valuing defensive stats over offensive
Nvm, Calamity Mod Talk is on Fire because of Dokuro’s new theme :/
Ok this is a serious suggestion
what is there was apost supreme calamitas weapon made out of 50 of some high tier endgame bar and every laser weapon from previously in the game? It would have ranged dmg, and the tooltip would be "wait... This isn't a magic weapon..." I think it should be called the Master Beam, because it would fire a 5 block tall beam, and do some crazy huge amount of damage. I think the use time should be something like once every 30 seconds. Also, the sprite should be pretty big, about the same height as the beam and maybe 15 blocks long? one last thing. I'd like the weapon to be held out when it is selected, kinda like the magical harp, except held on what is apparently the character's shoulder. oof im going to look stupid posting this

shadowspec is reserved for dev stuff
ik
illchange
ok fixd
that is my idea
it may or my not suck
depending on your viewpoint
Well
It’s a bit of a wall of text now
But if you make it into a suggestion instead of just an idea, it might be able to work. You’d just have to detail it a bit more
Heh, it doesn't really have any purposes besides being a post game big gun
would there be a way to make it so when you are fighting multiple bosses that your adrenaline doesnt get reset for each one you kill?
it's there to prevent cheesing
ah
king slime would become useful
he is useful for souls of light/night already
dont forget to resprite snow and sand blocks if the astral biome overlaps the desert
i would facepalm but you're not part of art channel
because quite literally EVERYTHING is accounted for
An upgrade for the Swarmer?
Yondu's Arrow as a throwing weapon
So magic missile but throwing
kinda
tbh probably gonna be impossible to code but like
using M1 launches it and it homes in on the nearest enemy, then returns to you after it hits
if you keep mashing / holding down M1, it continues to stab through the enemy until it dies, then moves onto the next enemy
I kinda see it as a Possessed Hatchet upgrade
sounds like Pirhanna Gun
once this mod gets wrapped up Dokuro should,make one last peice, every song he composed for the mod, but as a lullaby, like the mario and luigi series.
Thats a cool idea @wheat pawn
Some sort of unique pseudo-weapon like the Brand of the Inferno from vanilla Terraria with a unique effect
Weapons with secondary attacks should be made more often
smh noone likes Brand of the Inferno
I like its shield effect
it's unique
adding uniques makes Calamity more unique
Besides, it's basically just me asking for another legendary weapon but with utility instead of just a different attack
The calamity mod and the thorium mod had sex and made the best ultimate mod
wha
@trim stag minor but the commas in the 2nd and 3rd are unnecessary imo
Also advanced wiki should probably say can't instead of can
I feel like there should be a command in this channel that'll make 2 reaction boxes for your suggestion. One is a checkmark and one is an X, this'll show opinions for that suggestion.
Otherwise my suggestion for the game is to add a wrench that summons a sentry similar to one in TF2 and it can do melee hits. Right click will summon the sentry, left click will do a melee swing.
Can the "Yharon despawns in multiplayer if one person dies" bug be made more consistent (and only check against people in the fight itself) and turned into a feature? It's actually really cool in that it forces the entire server to play at the top of their game and feels like a fitting final boss for any playthrough.
and also makes complete sense because if someone dies then the whole group is unworthy
Make yharon in phase 2 have his chains fall off
Make it possible to place the Calamity ore bars like how you can in vanilla
Even better
If one player dies
Yharon razes the entire arena with instakilling fireballs
Nah, because then it wouldn’t make sense lore-wise why he didn’t do that in the first place
He does though. He keeps flying out of my jungle arena. 
True
Enraging is just a Terraria gimmick. Having him use an instant-kill attack is different
besides, it doesen't exactly make sense for him to enrage only after he's killed one of them
It'd be nice if dog had quotes that revealed some parts about the lore rather than some snark remarks about your skill
Though the snark is always funny~
Suggestion: food items. Specifically, edible bumblebirb and yharon wings, because yharon is a chicken. I want to eat deep fried dragon wings and get a bunch of buffs
Suggestion for Event Enemies: For Solar Eclipse, keeping with the 'movie monster' theme, maybe The Invisible Man (has a hat, shades, and a trenchcoat), Bride of Frankenstein, or the Phantom of the Opera.
Phantom of the opera should be a thorium bard class reference and it’s just a bunch of floating instruments that work like thorium ones
...I could honestly see that.~
@trim stag suggestion for channel info in rules: read pins for #suggestions-voting, because there are a lot of suggestions for which there are pins saying "don't suggest this"
that was really really meta but I hope it made sense
a semi cheap item called "Yharons eulogy" which changes the phase 2 music to w and/wo lyrics (if that's possible ) Personally i love the lyrics but ive seen a mighty few people dislike them , so mabye this could be an alright alternative?
of course if that many songs can actualy fit in the game , also might be a weird thing to code
Or just... not have the music turned on ingame, and play whichever version you'd like on youtube.
are both versions (lyrics and no lyrics) on youtube?
One's on soundcloud, but both are free to listen to.
If you're playing calamity, I'm assuming you have access to the internet, after all.
---Actual idea---
Rare Brimrose mount
"Rose Brimstone"
1% from the Br. Elemental in death mode, otherwise craftable from the Rose Stone and the Brimrose at the Daedalus Forge.
Exactly the same as the Brimrose, but the mount has the Brimstone Elemental/waifu (...) alongside you.
---Idea end---
Complete filler
Why have a 1% Death MODE (no death mode drops ey) drop when its the exact same thing you can get in Expert.
it's already been stated in the past death won't ever have drops past pets anyway
and i'm pretty sure its also been stated nothing more will be done with the wiafus as well
Then why post this?
does people actually read the ''no deathmode drops'' thing?
how about making sentries for each ore/material so summoner progression isn’t mostly based on boss drops
besides, there’s already summoner helmets so might as well add a weapon as well
dreadmine staff exists anyway
could have a new weapon line semi-based off of the turrets in dead cells. They require you being near them for them to activate but they're pretty strong, making them worth playing around but dangerous to use
have a function like the dead cells heavy turret, where your other damage is increased when standing near the turret maybe
maybe, yeah. Or there could be offensive, defensive, and buffing sentries. Offensive ones requiring the player to be within a certain proximity, and will attack the opponent with pretty strong attacks for the current tier. Defensive ones provide dr, defense or life regen n'd stuff like that within a certain radius. Buff ones increase attack n'd stuff like that within a certain radius (probably a smaller radius than the defensive sentries)
they could be like a jungle themed totem, with the attacking one shooting fireballs, and the defensive and buffing ones shining or glowing or something
there would have to be a drawback to this, maybe using more than like, 2 or 3 sentries/totems (might be a better name/idea?) starts weakening them or something
with that mechanic there could be something like "while within this totem's proximity, your other two totems have increased strength" n'd stuff like that, playing off of the limits
tfw I actually really like this idea, I might talk to val about it to see if it could mayB become a thing
it would be interesting, getting a lot of buffs but requiring you to play around an area instead of just hauling ass away from the boss
ye
I think fab would like that tbh, he doesn't like the "run away from the boss" stuff
But running away is a realistic and viable strategy tho
walk away in a straight line 👌 👌 👌
Draedon's Charm - Accessory
Disables projectiles fired from melee weapons
Slightly increased melee stats (damage,speed,knockback and size)
Increased melee critical damage by 10%
Increased rage buff time by 1.5 seconds
Dropped by any of mechanical bosses with a very low drop rate - Rev only
Approved by Baum
just a random idea
maybe needs a nerf idk
Delete melee speed cap completely or make it softcapped for revengeance and save hardcap still for deathmode.
Its just because people may see it it's last chance to beat some bosses. And also because you can turn deathmode off and revengeance is so epic.
^
make it remove losing the rage buff on hit
Repost of a quick armor that I haven't tagged val for yet
Brimflame Set
Brimflame Cowl
10 defense
15% increased magic damage
You are immune to all flame debuffs
Unholy cores, ectoplasm, obsidian skull
Brimflame Robes
18 defense
20% increased magic crit chance and damage
15% decreased mana regeneration (This part of the armor is something I’m just thinking about. Definitely needs some sort of balancing)
+40 max health
Unholy cores, ectoplasm, ashes of calamity
Brimflame Boots
14 defense
10% increased movement speed and immunity to lava
Unholy cores, ectoplasm, ashes of calamity
Set Bonus
You can activate a toggle effect. You lose life, but your damage is boosted by 10%. Your magic attacks always inflict brimstone fire.
Makes unholy cores and ashes of calamity useful
@pine hawk
while we're at it let's have other unholy core/ash of calamity gear
ash of calamity eally needs more uses tbh
Some new throwing weapon ideas I had...
Rage Bombardier dmg: 120 Speed: Slow KnockBack: Low Left click : shoots 3-5 homing Fire Balls that stick to enemies and explodes upon 5 second on air / 2 seconds on enemy Right Click : Uses all accumulated Rage to shot a large Fire Ball that does damage depending on the Rage bar (min: 140 max:430)
my english is t r a s h
needs a better name too
Demonic Counter Weight
Works like a counter weight
Stacks with Yoyo Bag
Counter weight deals 130 base melee damage and moves at 1.5x the speed of a normal counterweight.
Ignores enemy Immunity Frames
Breaks once it has exceeded 2600 damage and then needs to be "summoned"(I guess) again.
5% Increase to melee damage and crits
Made at hardmode anvil
1 x Any Counterweight
5 x Unholy Cores
3 x Ashes of Calamity
p cool
All of my suggestions are yoyo based :(
idea
Jungle Nibbler
65 throwing damage
Fast speed
Very weak knockback
Throws a seed. The seed deals no damage but pierces infinitely. Upon tile contact, the seed sprouts into a mini plantera minion that acts like a man eater, searching for nearby enemies and eating their souls. Drops from Plantera in groups of 150-200.
Tron Skull
50 throwing damage
Average speed
Average knockback
Throws a miniature mechanical skull. The skull deals damage and flies for a bit before being affected by gravity. Additionally, the skull has a hand that deals no damage, but switches between one of Skeletron Prime's four arm's attack methods and uses that method to deal damage to nearby enemies.
make it (and yoyo bag) a material for Elemental Gauntlet
Just some ideas I had
then , the demonic counterweights will replace the normal ones in the elemental gauntlet
Also make it use the rainbow string
Jungle Nibbler c00l idea
Tron Sk0ll c00l idea
Demonic is better
Demoniac Counter how bout that
is that even a word
^
it is
wow
demoniac dɪˈməʊnɪak adjective 1. relating to or characteristic of a demon or demons. "a goddess with both divine and demoniac qualities"
yes
yo here's a throwing weapon from my idea doc
"Melterang"
Crafted: Ice Boomerang, Flamerang, 5 Victide Bars
Location: Anvil
Preliminary Stats:
Damage: 32
Knockback: 8
Crit Chance: 4%
Use time: 13
Velocity: 12
Autofire: True
Rarity: Light Red
Effects: Unlimited use
Behaves similarly to boomerangs such as the seashell boomerang
33% chance to inflict On Fire!, Frostburn for 3.33 seconds
Has a Melee variant (because it's a boomerang)
Boom-e-Range makes boomerangs Ranged and they explode on contact

can i suggest a new Ore/Bar and a set?
cause i made something
Trydan Armor set
Energy Fusillade
Amidias' Blade (until i get a better name)
Trydan Light Beam
Trydania's Protector necklace
Trydanite Bar
Trydanyte Ore (Held)
idk how to make tiles
Those are pretty interesting.
ye
Looks a little too similar to auric for my taste, but the concept is there.
Maybe as a victide upgrade for AS.
i used the palette because i liek
i still don't know
what's the theme of the armor set ?
they are either before WoF or after Plantera
Or buff AS, and have it be a victide upgrade so you have something for calamitas and plantera after mech bosses.
they look relativelly powrful for a pre-hardmode set so...
i should think of a theme for it
Sword's name is WIP, it will be changed as soon as i find a fitting theme
If it's not going to be a AS victide upgrade, I guess I can come up with something.
"Trydanium, the characteristic alloy of Trydania, seeked by the deadliest of thieves and the strongest Armies in the world. the super energized metal was the reason the wars annihilated the realm." my english shall be exterminated
still WIP
the super energized metal was the reason Yharim completely annihilated the realm
sounds even more like auric ore now
idk if it makes sense now
i would do it related to auric ore but it sounds unoriginal
ye
Trydan is actually electricity in welsh
i don't want it to be all related to electricity tho
make an upgraded clentaminator
Terraformer - Upgrade for the clentaminator
Made with clentaminator , 10 luminite bars , 5 cores of calamity and 5 galactica singularities
Has twice more range than normal clentaminator , and has a effect similar to the elemental quiver ammo split ability, but with lower range
Right click to spawn a Solution Spread Machine , that will slowly convert any block near it (with the solution that you are using)
33% to not consume solution
Red Rarity
^
Suggestion: Make the Young Siren light pet face the direction you're facing, instead of always to the left. This triggers me.
WAIT is there a little mushroom crab pet?
wat
there should totally be a mushroom crab pet
*fungal clump
sure, it's not a pet
but no sense in having two mushroom crab thingds
Splance
98 throwing damage
Fast speed
Throws a clump of lances that split into eight piercing water projections of spears. Can be considered an upgrade to the Crystalline.
Crafted with the Crystalline, 5 Ectoplasm, 7 Lumenyl, and 15 Depth Cells at a Mythril Anvil
@dusk oracle Late reply but "Melterang" (tbh Bipolarang sounds cooler imo) should be Made also from Hellstone, Cryonic, and Hallowed bars, so sort of on the same tier and set of Flarefrost Blade.
make it an upgrade TBH
Phantom Flask
240 Magic Damage
Average Knockback
4% Crit Chance
Average Speed
Throws out a flask filled to the brim with volatile souls
Explodes into clouds of exctoplasm on tile hit that each have their own I-frames (similarly to Ballistic Poison Bomb)
Releases 4-5 homing phantom souls along with the clouds
The flask itself leaves a trail of ectoplasm as it flies (similarly to Molotov Cocktail)
Crafted from: Toxic Flask, 50 Phantoplasm, 10 Cosmilite and 10 Ruinous Souls
Moar magic weapons around/before doggo pls
There are six mage weapons Polter/sentinels tier
done
The post Moon Lord tier lacks in content, despite the awesome content in it. Only a couple of enemies spawn post ML, and they are Profaned enemies (And a Radioactive Slime).
I wont forget the Dungeon Phantoms
Well, after prov you get on the hunt for sentinels, Polter gives you a ticket to the abyss and then DoG
Where could they add content?
But those could spawn in Hardmode and PHM
And maybe DoG related enemies and even Auric Knights?
actually there's 7 magic weps, Venusian Trident, Phantom Wand (or whatever), Shadowbolt Staff, Mistlestorm, Fate's Reveal, Ghastly Visage, and Eidolic Wail
Forgot the wail!
Eidolic Wail is very Cool
Yharim's army post Yharon, they are probably making something similar tho
Hopefully
Invasion is nightmarish to code apparently
like auric tesla armor but with some differences
yharim uses a modified one so y not
Yeah. I'm going to miss the original Auric helmet. ;-;
i forgot about the helmet change
But there's always Apotheosis
Yeah, I like these, but it would've been cool to see new ones with the original.
Also, you realy like Polterghast/Necroghast/Necroplasm
(AKA The boss with a million names)
posts this
My favorite boss is the God of Slimes
new auric tesla get posted
looks similar tbh
IM TOO DAMN PROUD OF THIS!
wus dat tho
Thanos shroomite visage tbh
XD WUT?
look at that chin
Which one?
current
LOL True
damn he's right
Plus, current is too big
ye
Who designed it?
What suggestion?
O-o
lore is a bit simple tho
Indulge Me
tbh reminds me of that old Legendarium Mod for Minecraft
Legendarium is a THING?!?!!?
never heard about that 
Ok so I have read the comments on my suggestion-
- You want more detail- Coming right up
What suggestion?
go up about 500 msgs and look 4 my icon
;-;
- Yes, that is kind of the point.
- What is a joost doom cannon? This is based off of the Master Beam from ShellShock live. (pls no hate)
I saw that suggestion. Who immediately though you meant Shadowspec?
I changed it
It could've been Cosmolite
I tsaid shadpwspec initially.
Or Copper Bars
oof
The best ones
that is an idea tho
yeah
anyway
my intent was for it to be post SC since she drops shadowspec
That is why I sid that
also I am not very good at read pins
or coding
Hmm. Maybe require Calamitous Essence instead of Shadowspec. Unless it falls under the same rules as Shadowspec
SOMEBODY TELL ME IF IM WRONG!!!!!!!
Pings Fabsol about this
But I thoght it was lazer?
🔥
@sonic plume Does Calamitous essence fall under the same rule as Shadowspec
Would dokuro get a dev weapon?
Dokuro should
he should
This is where idea came from
A mobile game?
I saw a game similar on mobile
calamitous essence is generally accepted as a material
Like if a good one was suggested. I’m thinking magic harp + siren’s harp + eidolic wail + shadowspec and/or auric ore= dokuro’s rage. Does something similar to all those, like maybe the eidolic wail style projectiles leave a trail of homing music notes and confusing treble clefs
Or something cool like that
Roar of the Dokuro
The use sound would be dokuro screaming
don't even know if Dok wants a dev weapon
and it might be placed earlier on in progression/be an aesthetic item
Well it would be nice to make a tribute to him for doing so much
Seeing as DM Dokuro isnt that good at Calamity
that it would, but it all depends
Ok doom cannon wat is it I cannot find on joost's's page
Wut
Alrighty then?
@sonic plume wtf?
Soooooooooooooooooo
I am going to stick with my idea
I will get back to yall with a Frickin $ page paper on the thing (my weapon)
*4
so
yeah
sdfdfdlg
obsession
obsession?
:(
nah.
@sonic plume I will geeeet you ded
Is this reaction spam?
Parrently
Whos doing this?
Because ya gotta stop
can i ping a mod/dev to see my suggestion?
YES PLEASE
G right on ahead
I BETTER DO NOT
somebody ban this kid already smh
But he has repented for his crimes.....
who
No, you SWOLLE tot
wait, this is offtopic
Event Horizon
780 magic damage
Cosmilite, starfall(deus weapon), phantoplasm, rainbow rod.
It rapidly fires waves of homing rainbow stars in all directions, similar to nuclear fury, inflicting daybreak and abyssal flames.
call me a weeb, it’ll still be cool
toddler in a pumpkin suffocating
jfc
We can stop
i know
hhhhhhhhhelp
Leleelelelelellele
@tawdry condor @sonic plume Please don't spam messages or reactions, both of you have been properly punished.
@lucid drum Please tag a moderator next time.
Oh alright. My bad. Didn’t know if they were gonna stop. 🙏
No worries, they already did enough spamming to get punished regardless at the time
i feel 
rekt
i didn't even realize i was on suggestions
my bad
It's okay, time to get back on topic.
Cosmic Blaze
Damage - 390 (Magic)
Knockback - 0 (No Knockback)
Mana - 24
Critical chance - 8%
Use time - 11
Velocity - 6
Fires purple high-velocity projectiles that home in on enemies if they are nearby, with a 20% chance to randomly fire swirling cosmic energy (similar to the multicolored swirling orbs that the Nebula Arcanum has, but with triple the amount of damage)
Crafted from the Nebula Blaze, Nebula Arcanum, 5 Cosmolite Bars and 5 Phantoplasm at Draedon's Forge
That seems pretty cool, how would you imagine it to look like?
lemme fix
go to the art server for help with that
wish we had a dev summoning weapon
Since it was buried by spam earlier.
Repost.
Event Horizon
780 magic damage
Cosmilite, starfall(deus weapon), phantoplasm, rainbow rod.
It rapidly fires waves of homing rainbow stars in all directions, similar to nuclear fury, inflicting daybreak and abyssal flames.
Arcanum is the fist, right?
Blaze is the fist
nice 
Both.
I'll make a sprite mockup in the art server but for now I need to go somewhere so I'm away from my PC 
Now that I think about it more, it'll look like the Nebula Blaze except as an extended claw hand holding a Nebula Arcanum
Except it'll look something more than sticking two weapons together 
Peak of Heaven
467 melee damage
7 knockback (Very Strong Knockback)
4% critical chance
Use time: 9
Velocity: 13
Acts like Daybreak, but rather than shooting one spear, it shoots a larger spear which, on contact, causes ( PH debuffs), and summons several rays of sunlight from the sky, with a chance to drop an aditional spear projectile with the same properties as the one thrown by the weapon swing. When the rays hit a target, they explode into fiery sparks like an amidas spark acts when the player is hit. The projectiles deal a considerably larger amount of damage compared to the initial projectile. The projectiles stick to the target, causing the target to rapidly lose health, this stacks 10 times.
Made from Daybreak, 10 Cosmilite bars, and 5 phantoplasm (maybe another weapon)
Crafted at Draedon's Forge
(Or it could just be a legendary wep from providence instead
)
idk I just want more cool spears
Really like the idea, but don’t have it be crafted from only those materials.
Ooooooooo
It’s a tier right after provi, and it uses a provi weapon, rendering the weapon useless.
(Big Smoke Noise)
spears 
but to be honest holy crap that description length is worthy of a Yu Gi Oh card
Yeah Iw as struggling to find anything for the recipe
Move it up by at least adding cosmilite or something.
Hence why I just mentinoed the legendary wep part
Or even have it be crafted at draedons forge.
Replace Divine Geodes with Cosmolite tbh
Otherwise it makes the Holy Collider even more useless
Made the edits
Trying to find anything else that'd be fair to the recipe without making itt oo clusterfuck-ish
But can't think of anything much besides any of that
I'm gonna sleep so if any of you have any ideas of what would be fair to add to the recipe mention em so I can edit it
Idk the recipe feels very empty
change cosmic plushie to client side direct drop from doggo in death for hardcore players pls because muh anti cheese

but terry, they can just cheat it in, or cheat in gear to beat doggo with a hardcore world in death
Nerf valediction.
Valediction is going to be changed indirectly with the armor update
Storm weaver should stay true to the original design and be two intertwined serpents
Maybe in the second phase storm weaver could split in two
update sprite on storm weaver!
Soon
Also make a post-SCal summon weapon
Thats up to the devs if they want one
bumblebirb mount?
bumblebirb summon maybe?
the staff could summon one and then it would clone itself until it took up all your minion slots
Had a funny little idea: how about as a alternate or different way to Summon Yharon, you would lead an Enraged Fishron to the Jungle post-DoG and have him swoop in and kill it.
Like you are using Duke Himself as merely bait
i like that idea
That’s a really funny idea but it’s creative too
Bumblebirb pet?
Bumble Staff: Basically a Herring Staff but it summons multiple Bumblebirbs instead of fish
Goozma should summon every slime type (including one of each boss) en masse upon death.
Demonic Counterweight
Works like a counterweight
Stacks with Yoyo Bag and Yoyomancer's Momento(see below)
Counter weight deals 130 base melee damage and moves at 1.5x the speed of a normal counterweight.
Ignores enemy Immunity Frames
Breaks once it has exceeded 2600 damage and then needs to be "summoned"(I guess) again.
5% Increase to melee damage and crits
Made at hardmode anvil
1 x Any Counterweight
5 x Unholy Cores
3 x Ashes of Calamity
(This is needed for context for my other suggestion)
Yoyomancer's Memento
Allows the holder to use two yoyos, similar to the Yoyo Bag and glove
Summons 2 demonic counterweights instead of 2 normal counterweights when a yoyo damages an enemy
Increases yoyo's range significantly
Gives the yoyo the effects of Cursed Inferno and Ichor
10% increased melee damage and crit chance
Gives the effects of the rainbow string on the yoyo's string
Tooltip:
Has been used to beat the Moon Lord in a yoyo-off
Gives the user yoyo skills to rival that of a god
Crafted at Ancient Manipulator
Crafted using:
Yoyo Bag x 1
Demonic Counterweight x 1
Rainbow String x 1
Core of Calamity x 1
Used in the Elemental Gauntlet and gives the gauntlet the same unique effects
^
The only hard things I can think of in that are probably blood root, sky bloom and kelp
Sky blue dye plant ?
Getting the rainbow dye will be a waste of time for nothing
it's cosmetic
that's literally the only purpose it would serve
Nah, Sky Blue's one of the easier ones to obtain. They're everywhere in the jungle.
Hardest for me are orange roots xd
You can edit your own posts.
What would umbrella slimes be that the baby slimes aren't other than looks? :p
Slimy Amalgamation
Summons a Slime Rain
Made with 3 Murky sludges , 25 Gel and 5 Victory shards @ Bottle
Blue rarity
Add a post moonlord hamaxe named cataclysmic crusher
why ?
If you're talking ShadowSpec tier, you can't just add developer weapons like that
im crying rn
Idea: A Pre-Hardmode accessory that grants a damage boost buff when you drink a healing potion (Synergy with reduced cooldowns potions like restoration, sunken stew and philosopher stone)
How about a potion that gives you like 30% damage bonus but gives you potion sickness?
no-hiting is a talent
you shouldn't be expected to have a talent
besides, it's a risk v. reward. Will the increased damage make up for a full minute w/o healing?
Well I don't think it'd be overpowered
It'd likely have to be reduced to 20% or less, otherwise it dwarfs the Reaper's buff
yeah
which has a much, much greater penalty
Even so, this means you can stack it with reaper and adrenaline
I don’t think the absence of healing will balance that out
what would you recommend to balance it out then?
You have to remember most things that boost your damage past the damage cap are penalized
Tbh, we already have reaper stuff
So we don’t need any more damaging things like that.
I'm not particularly against new potions that use potion sickness as a counterweight
That’s fine, but we don’t need more damage stuff
might as well call Calamity finished then if we're not going to be adding new content.
this is a chance to repost my dunkleosteus
do it
Thats not the point at all
It can still be balanced to fit the idea of a double-edged sword

Calamity is in no way finished
There’s plenty of stuff to be added
We just need variety
Like, please, no more swords.
you're setting a bar saying damage-boosting things are disallowed, m8
what else will be?
Nothing that’s 30% and geared towards glass cannon smh
And again, the damage cap exists for a reason
even if it gave +20% damage, it'd be reduced to +5%
Idea: the murasama always spawns in the profaned crags in some kind of very special structure
We have adrenaline, rage, and reaper tooth
how about a potion that halfs your max hp temporarily and gives you the power to survive one lethal hit
There's technically already enough life-saving items in modding
Silva armor in a potion
and calamity has two of them already
you could call it "Silva Potion"
Damage will always be universally required, no matter what
Sure in modded
however, Silva and God Slayer armor both solve the dilemma of how to survive a lethal attack
But calamity has the damage cap for that reason.
and both already have their own counterweights
a potion that makes throwing weapons bouncy
Is it possible to make a mod to change other mods proprieties? Like the DoG, increasing his segments/health.
I know that are some globalstats mods
yes, I'm quite certain it can
DoG can fuck up your pc with his 25 segments
but still
I would like to have like 100 lol
IN the future maybe adding a configurable file in the mods file to customize your playthrough
like the example above
none of that
warned for memeing in suggestions
I think people said something like Silva armor in a potion
And stuff like potions that make ur stuff bounce
the guy asking for more segments for the dog obv
And I'm the one who suggested those potions
well, I said a optional choice
no
but I think some people would like to "change" certain things, like DoG max hp/speed/size
its just someone posted an image that wasn't a suggestion in this channel
Unique animation where when siren falls under half hp she starts whistling a signal and Leviathan rises out of the depths of the sea, then the fight resumes.
Might as well add a mechanic where she tries to use her allure on you
given that's what sirens are known for
Celebration MK III
1.3.6 Item
230 Damage
10% Critical Strike Chance
Very Fast Speed
Weak Knockback
Shoots A Barrage Of Rainbow Lasers, Party Bombs, And Fireworks That Explode
Crafting: Draedon’s Forge
Celebration MK II
5 Cosmilite Bars
10 Phantoplasm
change rage/adrenaline mode to affect your projectiles' damage in the way rev adjusts the damage of minions in real time (i.e. contact damage boosted under ripper mode, damage reduced when holding a weapon), and make rage/adrenaline no longer despawn all projectiles when they run out.
this change would mean that using rage/adrenaline no longer interferes with various weapons like yoyos, last prism, weapons with startup like butcher or t1000 or daemons flame or phantasm or phangasm and probably some others i missed, or even some items like ghastly visage, and it doesnt kill projectiles that expect to persist for a long period of time to deal damage; as a result, rage/adrenaline doesn't gimp these various types of weapons and make them a lot worse than other rapid fire weapons that get to milk it for all its worth, and aside from that make it not break the flow of battle in general.
(pls)
^that is actually a really good idea i want rage + rev boosted yharim crystal
also using ripper mode means my pets respawn and it triggers me, makes the game actually unplayable smh grrrrrrr
make the sulphur sea poison you until a certain point in progression, better content lock than cheesing enemies
make it more orange and give the water a shader or something to make it more sulphur like and less like uh urine
because of the most recent state of astal stuff in the art server i did this,
Astral Infection
Duration: Varies
Tooltip: Infected by the stars
Effects:
No health regeneration
Target loses 5 HP per second
-10 Defense
Note: Intended to be a debuff inflicted by Astral related enemies and weapons
Big updates like this one should have their own names like "the progression update"
Abyss update kinda did that
Would a cosmetic armor set that's styled after Bumblebirb be feasible? Can it play bumblebirb noises whenever you attack if you have the whole thing equipped?
why do people like bumble bird so much
It's a meme, but a tasteful one.
It’s a meme so old, I don’t even see it as a meme anymore.
there should be a colorblind mode for the providence fight, a lot of people can't tell the diffrence between the hurting, or healing orbs
i like Bumblebirb, its cute
Necroplasmic Aorta
Accessory
'It's still beating violently...'
+10% minion damage
+2 additional minions
Allows you to come back from the dead only once, recovering 75 health should an attack fatally damage you.
This effect is different from God Slayer armor and Silva armor's revival setbonuses.
This effect does not work in instant kill circumstances. (DoG's head in death mode, the hitcap in SC's fight, etc.)
When revived, your minion damage will be reduced by 20% and your max minions will be reduced by 2 for 30 seconds.
Drop from Polterghast at a 25 / 33% chance.
@pine hawk might be a bit of a copy of Phylactery
I like this!
that tooltip is spoopy
nice
Might I suggest something?
To give it the feel of like, really empowering something?
well if we're tagging @pine hawk on the subject of Polterghast, it's time to r-r-r-r-REPOST my suggestions
Demon Dart
250 Ranged Damage
Strong Knockback
4% Crit Chance
Insanely Fast Speed
Fires high-speed, blue, bouncing ectoplasm darts
Every 4th shot fires a phantom dart, which does the same along with homing
Requires no ammo
Drop from Polterghast
Revenant's Return
400 Summon Damage
Insane Knockback
4% Crit Chance
Fast Speed
Summons phantom portal sentries at the cursor
Phantom portals will periodically create blue phantom turrets, homing in on enemies (with their own I-frames) and firing phantom bolts
Every 3rd phantom turret summoned will be a red phantom turret, moving and firing just a bit faster than the blue ones.
Dropped from Polterghast
yeah tbh?
now that polterghast is buffed and optional, it's drops need to be better and more varied
fates reveal is shit atm
Maybe even have it's stuff be slightly viable for Yharon
changed the name because it might get confused with Ectoheart
well someone once got cosmolight and cosmilite mixed up
Supreme Calamitas fight: Visible hit counter in the form of brimstone orbs that circle the player that got hit, each hit adding one extra brimstone orb in the ring. When the amount of brimstone orbs reaches the limit, the ring of brimstone orbs expands and then collapses onto the player, killing the player instantly.
Any form of UI for the hit count would be fantastic
Agreed.
I have an idea for an intro for yharon and/or doggo
are those worth explaining or nah
Constructively it would be cool for dog to spawn a wormhole on top of the player
TELEPORTING WORMS AAAAA
Telegraphed
just at the start zach
2 sec is enough for player to gtfo
to give him an intro
As an attack
or maybe above the player
he already teleports in
Do you mean like
It teleports the entire body instantly or segment by segment.
No i mean he would do this throughout the fight
yeah but through a wormhole
Hole opens up on player
eh I don’t really like that too much
Hole is cosmetic first 2 sec
he goes invisible already
Then dog charges through headfirst
Hole is stationary and marked on minimap
Kinda like portals from Portal
so like OOA?
What is ooa
old ones
would it work in phase two tho
you’d just see an invisible dog ramming though portals
*you wouldn’t see a dog
Yeah but that’s such a short amt of time
He could do it faster as hp go down
Intro is cool but cooler would be attack pattern
where dog comes out of a portal slowly and makes a circle around the player
It would look dope
and if the player doesn’t get out the dog charges into him after two loops
but that seems hard to code
And yeah I still think the attack phase is cool I’m not saying don’t do that
stupid idea I just came up with
Death Star Staff
260 Summon Damage
Strong Knockback
4% Crit Chance
Fast Speed
Left Click - Summons a laser-shooting tie-fighter to fight for you, tie fighters only take up 1/2 of a minion slot
Right Click - Summons a Death Star sentry at the cursor that fires an I-frame ignoring laser beam to eradicate enemies
Crafted From: Xeno Staff, Lunar Portal Staff, and 15 Cosmilite Bars
Can there be like a prehm staff, like
Smoke staff
Fires slow moving balls of smoke
22 DMG
dude
if you're going to post a suggestion, friggin elaborate on it
stuff like how do you get it, what's it made of, what tier is it
besides, we really don't need any more prehm magic weapons, especially something not as basic as a "smoke staff"...
It's actually ideal
Best not to bog it down with unnecessary details like crit chance and how much it'd sell for and other crap like that
Sure, he needs to elaborate more, but simple is better.
Easier for the mods or devs to consider
After all, they're the ones making and balancing it
I don’t add many stats to my suggestions but he does need to elaborate more
Go be tired somewhere else
How long have you been playing terraria
For a while, but this isn't the right channel.
Suggestion for SG
Buff the core phase
It's a little underwhelming to finally be fighting the main "god" and for it be really easy.
You can nerf the two evil biome slimes, but please make the climax of the fight a little more exciting.
I feel like the movements should be a bit more erratic than they are currently

What about the boss spawns?
Would it spawn king slime for each of them?
Or does it spawn their slime boss respectively?
Related to previous section: DoG’s aggressive phase now behaves differently in expert and harder while it’s below 60% hp (in part 1 of fight).
It spawns a pair of portals, one in front of it wherever it is and one in a random corner or side of your screen, but not in the direction you’re headed in and not in the direction opposite of that. After a 1.5 second animation, he portal stops moving with you and he DoG comes out at top speed, towards you. After getting to the edge of the screen it enters another portal and either repeats the process by charging again or ends the phase
Number of tiles charging per phase depends on hp percent
Basically it’s the rev mode EoC attack but it teleports between each charge but you can see where it’s teleporting to
Gold Solution to spread the Astral Biome :kappa:
there's a thing called a spriting channel and you should
on it because i already made one
Peak of heaven when
kind of relevant to spriting channel in art server currently
“Wulfrum Hook"
Crafted: 15 Wulfrum Shards
Location: Anvil
Effects/Stats:
Hooks: 1
Reach: 16
Velocity: 10
Okay, here's some massive unoriginality: DoG changes yaaay
Every time DoG kills a player its stats increase by 10 and it gains a couple of segments + some thousands of max HP. This is permanent per world.







