For announcements you'll be using a datatable. To create it rightclick somewhere in the content browser and under miscellaneous pick Datatable. Select S_BusStopAnnouncement as base struct for the datatable.
Into this datatable you'll be adding your busstop name and the sound that should play if that busstop is approached.
You can also add a "Next Stop", "Last Stop", for a sound to play before each stop and "Terminus_DE"," Terminus_EN" for the two terminus announcements.
To make the game use your announcement datatable you'll need to overwrite the GetAnnouncements function in your map logic Blueprint. The Blueprint you likely already created/copied for tickets. See https://discord.com/channels/224563159631921152/1117747899799982080