#Sean's Smarter Deaths
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So how does this work exactly?
feel free to ping me whenever you have a question that way I respond faster
Its only been a hot minute, so I think it's okay ๐
if you don't add any parameters to any characters(aka. "MaxKoTime", "MinKoTime", and "WakeupTime") then it checks for whenever any character on the map is uncon except the player. Then tracks the time they've been unconcious for, once that time reaches a random number between the set max and minumum(currently 30 to 60 seconds), then it'll wake them back up
they don't recover permanent health
only block health and ko shields
actually i'm not sure if they recover ko shields
they do
sometime in the future i'm adding a mod menu
probably also changing the default time it takes for characters to wake up
it might be too little right now
also it should hopefully not collide with any other mods as it uses its own script instead of messing with preexisting ones
Next update will make it so that characters on the same team will wake up any unconscious teammates they see
hopefully that'll be next week
Awesome! ๐ ๐
thanks! any feedback is much appreciated i haven't fully tested this mod out yet, feel free to ping me about any bugs
a non-lethal playthrough of therium-2 would be pretty fun with this
At one point iโll add the option to choke someone to death
Alright so
mod menu's in the works
you can choke people to death
you can change values with params
mod's like 60% done
and all the finished features have been pushed
Mod menu is out
no save function for now
i will be adding that once i figure it out
there's a proper save button now
working on the teammates reviving eachother next, all i gotta figure out is how to get an npc to walk over to another, or walk to a certain position, then grab or crouch
if i wanna be fancy i can make a custom animation
the finaly update is FINALLY out
you can customize every value from the menu, there aren't many to tweak tho.
you can change values on a character per character basis through script params
you can choke people to death
and finally
teammates will revive eachother
there's no animation
i might add one if i wanna learn blender
i shoulda mentioned this long ago, but if anyone makes a campaign that takes advantage of the knockouts for a non lethal run. tell me about any bugs that you run across
I wonder how that'd play with Scar of Ouruin