#care to show your code for that
1 messages · Page 1 of 1 (latest)
definitely very interesting
nothing looks out of the ordinary other than the second send not having any async handling, but it's not as if that should be triggering an error like that
are you sure that error is being triggered by this section of code?
ctrl clicked the Object.run file path
F:\CloneWarsBot\commands\basic\rules.js:84:87
that line
specificallly gamRules_Embed
genuinely no idea
is there a way around it? OwO?
the only thing I can think of is if the process is running outdated code for whatever reason (file not saved, didn't restart etc.) ¯_(ツ)_/¯
Nah it isn't.. this is like headache rn lol
I found the "issue"
hm?
JavaScript is a very weird language. You have to create gameRules_Embed before rulesMiscellaneous_Embed
Ahh
I mean that definitely shouldn't be an issue, but if it works
your code works fine on my end as is
emoji failure now
the emoji is on my bots rich pressence and in the server
its green_check_mark_1 so idk OwO
is it this one? ✅
oh then you need an EmojiIdentifierResolvable, not just the name
How do I get that & what is that-
EmojiIdentifierResolvable
Data that can be resolved to give an emoji identifier. This can be: (more...)
tldr you need an id too
ya
o I see
or err
which version of Node are you running?
just gonna rq make this a background so theres no white
16.13.2, does it not work on v18 or something?
I know it shouldn't be an issue, and I thought he was crazy, but I got the same error for some reason
twinning
noe 16.10 i lied
tested on 16.10.0
definitely still works
still not really sure why switching the order of the variable definitions solved it
I'm puzzled as well
maybe something to do with D.js version?
i'm running the latest one
I too am on 13.7.0
¯_(ツ)_/¯
no point in worrying about it until something else has an issue tho
yay it works now :D
👍
ty guys ^-^
