#Tac-Com: Comms

1 messages · Page 1 of 1 (latest)

bold copper
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This room is for TAC-COMS Only. Please mark what Task Force or Battlegroup your in for each post.

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TAC-COM COMM's ONLINE

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FIRST POST SHOULD BE WHO YOUR TAC-COMing For.

modern agate
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Just gonna post here to add myself cause Rabbit doesn’t quite know what we’re doing yet, and if we end up splitting I intend to TAC-COM for one part.

vagrant sentinel
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Primary Tac com for BG8 Phalanx

stark marten
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Primary Tac-Com for BG9 Flying Shovels

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Also gonna share this link for all the future C5 Tac-Coms.
Please feel free to ping me if you have a suggestion. I will try to add it when I have time
https://docs.google.com/document/d/1P2AR3LvMA8evLvC2VHN9mmcLPGU-7Y6mujAKMwj-kbs/edit?tab=t.0

worn pond
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Oh yeah. Primary Tac-Comm for BG3 The Storm Blessed

mental sundial
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I am not a TAC-COM currently, but I will be around to help assist other TAC-COMs with questions as needed

velvet slate
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Tac-Com: Comms

blazing obsidian
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Spearhead TAC-COM reporting in

eternal glade
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Victorum Secondary TAC-COM Reporting

sour quartz
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TF Victorum Primary TAC-COM on deck

calm cobalt
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Me and @sinful nebula are primaries for Dwarf Fortress

sinful nebula
fickle elk
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Redwall Primary TACCOM reporting

azure mortar
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BG3 The Storm Blessed Secondary TAC-COM

reef niche
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Fluffle Tac-Com reporting in

karmic plinth
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Rabbit taccom reporting in

eternal glade
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yes, are you the fluffle TACCOM?

karmic plinth
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I just lost one of my co-tac-comms for rabbit

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So I'm a little panicked at the moment

karmic plinth
eternal glade
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gotcha, just ask for volunteers. there is plenty of time

karmic plinth
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I have a few tac coms

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I'm just sad that I lost a person

wintry radish
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Ultra taccom, only one rn

eternal glade
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Hey TACCOMs, it'd be great if we could keep our row of the Logistical Hub spreadsheet up to date. Specifically the requested units and if we have to readjust our purposes. Also once we get closer to lock in it'd help the TFs out if the BGs had their unit counts on there to figure out if we can transport one of yall.

gaunt copper
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Venators secondary TAC-COM ere

gaunt copper
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@swift ivy is the primary Tac Com of venator I believe

swift ivy
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Indeed.

reef niche
karmic plinth
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Thank you, I really appreciate it 😊

worn pond
eternal glade
fickle elk
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So what do we actually have in the Task Forces?

sinful nebula
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You mean, what orbitals are in them or how many crew in each, etc?

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Or what BG is in them?
Coz i dont think thats decided yet as peeps still recruiting

stark marten
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Maybe also more a topic for the commNet

bold copper
sour quartz
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So BG question, are any of you all deploying out of HATs, and can fit into 12 HATs. If so we might be able to carry you to the launch site if we have the doubled flight deck capacity.

karmic plinth
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Well that was kind of the idea behind rabbits in a hat.

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We're planning on getting to the ground pretty quickly though through fluffle

sour quartz
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Yah, just figured I'll post, that if this change goes through, which it looks to be doing, that we can carry a BG and deploy it, on the city, of that size. Without them using their movement until their in the zone.

vagrant sentinel
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There’s only 17 HATs total this campaign. So unless we all come together and the HAT players want to swap onto one battle group it seems pretty unlikely

sour quartz
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Ohh, thought there were more? What's the current sign up total?

vagrant sentinel
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443 total players active

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I got 17 from the breakdown Trench gave us a day or two ago

old narwhal
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Still at 17

fickle elk
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And most of us can paradrop.

karmic plinth
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We need a battle group called like hat-trick or something. That's just all of the rest of our hats put together to do all of these pardropping operations

eternal glade
woven merlin
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You can start in aerospace units, but then extra vulnerable.

karmic plinth
eternal glade
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You would need enough HATs to carry the whole BG and then fluffle would need enough flight decks to hold all the HATs.

karmic plinth
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Could we store some of the vehicles in the vehicle bays??

eternal glade
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No, because then they are in the task force not the BG, the HAT plan mentioned above would require the HATs to land on the Orbitals after coming through the ring

reef niche
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This is a fabulous flow chart

gaunt copper
# eternal glade

@swift ivy might be a idea if we used this for reference if we get transport

bold copper
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ooh flow chart!

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Orbital Icons - PNG and a single Photoshop PDF for those interested. To help planning and Space Tac-com Map Work.

bold copper
bold copper
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As we get closer I will start the official list of Tac-Coms's and force build up and we can really see what we're looking up for force composition.

Tac-Coms this is the place to ask questions! Your main job is to take player orders and turn them into a visual map of those players intentions. You can use whatever tool you like as like is its clear what those players are doing for the round and finally to make sure they are ALLOWED to do what they are trying to do. "Check movement distances, do they have ammo? make sure they have the correct gear if they are using a special bit of equipment ect"

Information I need to know as the GM....

Order Type
Movement
Facing
Specific Action? - Are they firing a special weapon? Are they healing someone?

This doc is SUPER awesome made by Tac-Coms to help you! We're all in this together. So lets work to make this as smooth as possible! https://docs.google.com/document/d/1P2AR3LvMA8evLvC2VHN9mmcLPGU-7Y6mujAKMwj-kbs/edit?tab=t.0

dire notch
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Hello, Primary TAC-COM for BG12 Iron Hammer Salute

...is mapping with the NATO symbols still okay ? 👀

alpine valve
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Howdy! I'm doing the backup tco for Flying Shovels

glass bluff
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Hoi, I'm backup for Dwarf Fortress

bold copper
worn pond
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Shack there's a good chance we'll be deploying to Elim first turn (pending SF recon). Could we get a clean map to post the movements on to?

dire notch
tropic jetty
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Lets just use the basic ones were provided with/have used in the past. Not everyone knows NATO symbols.

dire notch
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Yeah that's what I meant, the square symbols shack gave us

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I call them NATO symbols for simplicity, but I mean the ones I used in my tac-maps before

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Like, thoses

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I understand the confusion tho 😅

worn pond
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Is there a limit in the automod for how many pings I can send out? I want to be able to ping my battlegroup for major events, but people told me there's a good chance it'll be caught by the automod...

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or could we perhaps get a pingable role to be able to ping them?

dire notch
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Trench told me 10 pings max when he tried ?

tropic jetty
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I wouldn't go over 6, I have banned myself before.

old narwhal
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People need to pay attention and check in with their Battlegroup thread, the odds of getting additional roles are very, very small.

vagrant sentinel
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That’s a nightmare for mods then. We need to be able to expect a certain level of participation from players

worn pond
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Maybe 1 role for tac-coms that can bypass the ping limit?

open oxide
abstract vector
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Hi all, TF2 Atlas TacCom, checking in here. We're primarily a ground support TF, so BGs, feel free to ping me during the campaign with requests.

sinful nebula
karmic plinth
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@everybody

open oxide
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Nah, do @meta trooper or @Captain Shack

bold copper
swift ivy
# bold copper rgr that. Thanks

Hey shack I got a question, are you going to have the campaign maps be on the workshop of TTS? I am hoping to use TTs for my tac com maps.

abstract vector
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If you make a new save, you can simply customize the existing board with the map

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I'm gonna do the same

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it's just R-click, "Customize" then upload the maps as they come

swift ivy
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Ah okay, thanks lad

abstract vector
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u bet. happy to stream the process if you're ok doing voice chat

swift ivy
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Oh yeah that'd fine

abstract vector
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Game Room 8?

swift ivy
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But you could also do it as a vid if you can

abstract vector
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I am unfortunately a "record my screen" dinosaur, and have no idea how to do that

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But I'll be around for another hour or two

swift ivy
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Ah alright then lad

abstract vector
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Out of curiosity, (definitely not panicking) what happens if an orbital captain fails to show up to the start of the campaign?

swift ivy
abstract vector
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Turns out he's been active everywhere but our TF chat, so not AWOL (whew)

swift ivy
abstract vector
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Just the roster pics from me so far

swift ivy
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Yeah i think i got everything as long as shack does not add any special units to the bots XD

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Nice!

abstract vector
swift ivy
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I prob won't need them since venators a ground BG.

abstract vector
swift ivy
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Ohh yeah good idea.

abstract vector
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the enemy won't be 3d, but that'll help us point out which units are moving in our group

swift ivy
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alright that saves me from doing enemies movement XD

abstract vector
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The mapping is probably easier than GMing, it's the player wrangling that's gonna be hard I think

swift ivy
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Indeed.

wintry radish
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Im headcounting, itll be easy

valid latch
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Greetings everyone. I wasn't aware there was a Tac-Com channel. I'm South, and I'm the primary Tac-Com of Battlegroup Pathfinders.

valid latch
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Hey Marl. Good to see you too.^^

swift ivy
valid latch
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Well unit tracking will be in my spreadsheet. But the map itself is going to be made in Adobe Illustrator like always. =w=

swift ivy
valid latch
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Coolio.^^ I have TTS, but I don't have any VR equipment to add to it.^^; I know how to use Illustrator and use it well, so I think it'll be simpler for me to do that instead of anything else. =w=

swift ivy
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Wait TTS has VR capabilities? Interesting

modern agate
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I wish I could afford Adobe products, I’m trained on them from school but Adobe is such a hassle of a company that I’ve given up trying to deal with them. Gimp and Paint.net for life.

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By the way, looking likely that I’m the Backup TAC-COM for Rabbit now, but we may still split so I could end up as a Primary for whatever that turns into. Still pending. Lol.

swift ivy
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Yeah I agree with you there rex, adobe is good but way too much of a hassle.

valid latch
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shrug To each their own. =w= Not that adobe's perfect, but it's enough for me for now. =w=

abstract vector
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Use what you know is never a bad plan. Inkscape is pretty good too, I use it to make base maps for my games.

gaunt copper
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I use Krita personally for 2d stuff, incredibly useful with its layers for moving stuff around

dire notch
sour quartz
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I might end up using TTS, I have it, might as well use it lol. Though if that end's up being to difficult I'll use Paint.net myself

worn pond
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I'm using Photoshop. But considering using my replay program for it.

spring cradle
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I have been told to report in here that I am a secondary/backup TCO for Battlegroup 9.

blazing obsidian
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So I know we're still waiting for intel to trickle in, but what are our thoughts about who deploys via the Lumaran transport convoy?

eternal glade
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Since they are headed to the mines, I think DF would want to

vagrant sentinel
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It’s going to be quite the decision😆

modern agate
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To be clear I believe the convoy is heading to the Rock station right now, not the mines

calm cobalt
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Convoy is headed away from the mines

bold copper
eternal glade
bold copper
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So we would need to divert one of our BG's to the Station. Secure it. Then hook up with the captains of those craft. See what condition they are in. Intel seems to suggest they can hold a decent number of units and land. Though I doubt it will be a safe trip.

bold copper
blazing obsidian
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Hm, okay. So not much of a time-saving measure at operation start

bold copper
modern agate
calm cobalt
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Just to make sure, these are different than the "Automated Transport Freighters" mentioned in the briefing correct? Those are Armco transports

vagrant sentinel
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TF’s really should be making most of the decisions right now. I’m going to try to just chill and let them figure it out

modern agate
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Moral of the story; they are falling back (seemingly wisely) to the Rock station, which seems is friendly

eternal glade
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My bad, reading hard

bold copper
vagrant sentinel
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Logistics hurts my head💀

modern agate
bold copper
ionic sequoia
modern agate
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Okay. Good to know.

vagrant sentinel
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Alright spread the word

abstract vector
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ideas are still bouncing around, but it looks likely that TF2 is going to be going with our plan B, and will support the Securing of Elim Space Port first.

bold copper
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If a BG doesn't have a taskforce to help deploy them they will be arriving in an automated freighter that can only land at a place with orbital dock capability. These are slow and will be moving at speed 1.

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Over the next couple of days will start finding out each groups best speed and start planning the actual arrival days.

glass bluff
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For DF we already established that we're pretty much a second wave BG. The question is if we want to go Speed 1 with more supplies or speed 2 on the ground that is. We'll be taking the transports we brought... the speed 1 ones. (Automated freighters)

tropic jetty
eternal glade
sour quartz
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OK, TF1 is voting right now, between pushing Elim, or pushing LW-1. Storm, TF2, can you two handle Elim's Frigate alone, or would you like aerospace cover via sortie? or us moving in also?

abstract vector
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Confidence is high we can handle the frigate* with Storm's help

glass bluff
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Quick question to the other BGs, who here besides DF and Ultra plans on going through Hill Mine?

vagrant sentinel
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Phalanx is undecided atm. We will take a vote much closer to actual deployment

sour quartz
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Shack, if you see this, can Cael and myself get Pin permission for TF1 chat, or is that something that would have to be server wide?

glass bluff
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Just asking because I've seen no BG planning to go south towards Nerys Village and the Cell'dar mine. And since we already have two BGs going north, I'd consider the south as well

blazing obsidian
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Spearhead is in discussion considering using the Lumaran transports to land at Cell'dar, not sure yet though

glass bluff
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Alright^^

sour quartz
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think one group was planning on going for the mine?

vagrant sentinel
glass bluff
sour quartz
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dont remember lol, might be old info

glass bluff
sour quartz
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probibly

glass bluff
vagrant sentinel
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It’s going to be half the campaign before we get through crossroads to link up with either of those most likely. Current intel suggests crossroads is heavily occupied

glass bluff
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What's venator plan? Still going towards Cross roads?

vagrant sentinel
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Current plan for them seems to be cross roads still

glass bluff
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I mean, there are currently the largest, so it would suit them

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But, we'll probably see in the upcoming days, what's what

blazing obsidian
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It's looking likely that Spearhead will be going to the spaceport to secure the Lumaran transports, let me know if anyone else was thinking of going for them

sour quartz
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anyone looking to go for Cell'dar mine, it's looking like Victorum is going to push LW-1, and maybe hold a turn or two there

vagrant sentinel
sour quartz
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unless we get other intel

blazing obsidian
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We'd very much appreciate some orbital cover if possible

abstract vector
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who do I need to ping to get something pinned?

glass bluff
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Dresden probably

open oxide
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Most blue names (mods) are happy to help.
Only ping one though

sour quartz
blazing obsidian
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Shack, if and when you see this question, can I get confirmation that the transports have the appropriate bays to deploy us? Thanks

blazing obsidian
sour quartz
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Blockade, do you have self deployment, or do you need those transports from shack?

blazing obsidian
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We do need those transports, yeah, that's the plan

sour quartz
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ok, I'll let the TF know, and we can put it to the vote

glass bluff
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How do you get to the station to secure them, Block?

blazing obsidian
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My understanding was that we could use the initial NPC transports to dock there, though admittedly I'm not sure if we can

glass bluff
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Okay, that was my understanding as well, but wanted to ask anyways 😄

blazing obsidian
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Fair enough, lol

sour quartz
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ok, that's a tentative yes, so far 1/3 of the force have voted, and all yes, but it'll be turn 5 before you get there probably, and we might push to LW-2 to scan foward while we wait

blazing obsidian
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So for my understanding, were you guys going to push to the station to clear it and then move to LW-2? I was under the impression the station wasn't exactly clear

sour quartz
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station is clear, were going to push strait to LW-1, and then scan around, and counter enemy orbital action there, maybe move into LW-2 to scan it, then pull back when your about to LW-1

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since you'll have at 1 space a turn, it'll take 2 turn to get from the station to LW1 anyway, and were not sure how long it'll take for you to load up

eternal glade
blazing obsidian
eternal glade
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but we will clear high orbit for you if necessary

sour quartz
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cant split a TF, we all can cover, or none can, but we can send our aerospace assets to cover you

open oxide
sour quartz
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and be in high orbit

blazing obsidian
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Well, it's you or our transport ships, and our ships can't take much of a hit

sour quartz
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but we can send down our fighters, and bombers, like I said

worn pond
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Alright late to the discussion, but we're considering going to the rock station early to secure the Lumarian transports. We can then escort them to the gate, where a BG could use them to deploy directly somewhere on the surface.

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I want to make sure that a BG is interested in doing so before we plan any further.

glass bluff
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So same as spearhead?

worn pond
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I don't know. Like I said, I'm late to the discussion

glass bluff
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You might want to check in with blockade then

sour quartz
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Storm, I would suggest you and TF2 focus on your original plan, let one of the other BG's that secure the station that should be empty of threats

worn pond
sour quartz
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we need Elim secure, to complete the front line between you guys, and us at LW1

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ohh, I forgot about that lol

worn pond
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Remember. Storm deploys at speed 5. That means we're 4 rounds ahead of speed 1 stuff

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We have some time to play with

stark marten
sour quartz
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yah, and TF2 is speed 2

worn pond
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@blazing obsidian What speed does Spearhead deploy at?

abstract vector
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yup, we'll be at Elim by the end of round 1

sour quartz
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spreahead is going to have to take those speed 1 transports, they have no native carry capacity

blazing obsidian
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We're speed 2 on the strategic map, but we're no faster than any other group when deploying, so speed 1 of the NPC transports

worn pond
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Okay. So there's still a lot to be gained from us going to retrieve the freighters.

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I once again ask: Is there a BG that wants to use said freighters?

blazing obsidian
worn pond
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I meant be able to use the freighters to deploy anywhere but the spaceport

stark marten
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Land everywhere with maybe two BGs doesn't sound that bad

glass bluff
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For DF it doesn't make sense to use them. We'll take the automated and deploy to elim once that one is cleared

worn pond
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Got it, DF is out. What about all the other ones?

glass bluff
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Hill Mine is ours though :P

blazing obsidian
modern agate
blazing obsidian
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Spearhead's sitting at 42 units of 72 spots right now, for reference

stark marten
worn pond
stark marten
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Could probably I just didn't want to assume stuff. Also we have the same speed as Storm Blessed

modern agate
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Rabbit's current situation is 28 people having confirmed on our new headcount document. There are ~3-4 yet to confirm, if at all

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So that's max 31-32 I believe

sour quartz
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If a BG has enough Aerospace assets to move all ground forces, at once, then they can start deployed in those aerospace assets

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But they must still land those, where valid, for said aerospace assets, so HAT's need either a landed Orbital with flight decks, or an airstrip

hard turtle
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Hello all, I’ll be a back up Taccom for Pathfinders. Will work on how to make maps, learning how that works.

stark marten
glass bluff
stark marten
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You still can if you want

glass bluff
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Fair, though I don't have anything to add atm

stark marten
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Already added some input from training mission TCOs

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Well fell free to ping me or DM if anything comes to mind!

glass bluff
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Will do so, thanks^^

abstract vector
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I'm missing a ton of info, but from what I understand, this is where Victorum, Atlas and STORM settled on?

eternal glade
abstract vector
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boo

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alright, we'll close our eyes and hope those interceptors are really stupid

karmic plinth
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Fluffle desperately needs new crew or it will not be operational

abstract vector
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how much?

dire notch
karmic plinth
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I think about 5 they could really use a new fighter and they have changed their doctrine from using large supply. Just holding on to it because that would honestly be more efficient and they can't deploy rabbit so we will in fact be able to refit fighters once they run out of ammo

karmic plinth
dire notch
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I got a second picture to play with 👀

abstract vector
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Fleet crew is rare, but you can use infantry as crew to operate equipment

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we might have one or two to spare, feel free to post in TF2

karmic plinth
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I would, but I've actually absolutely terrible at ads. I feel like I got more recruits for rabbit by adding my playlist that I did from any ads I ran

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Lol

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Should I make a playlist for fluffle 🎶

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I'm not sure how useful that would be

azure mortar
old narwhal
blazing obsidian
reef niche
dire notch
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Inquiring, do we have a list of all the tac-coms for each BG/TF put together yet or not ?

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I'm working on something to track all the BG/TF since C1 because, I like history and lore, and since I'm listing every tac-com, if there's already a list, nice I can use it for my thing, but if there isn't a list, I can go ahead and make it by looking in every sheet 👀

valid latch
dire notch
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Perfect ! Thanks Southpaw ! Salute

bold copper
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@sour quartz Your primary Tac-Com for TF1 right? Your the one making and sending in the maps each week?

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@karmic plinth Whos your backup Tac-Com?

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@gaunt copper Whos your primary Tac-Com for Venator?

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@worn pond Whos your backup tac-com?

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@fickle elk Whos your backup tac-com for redwall?

dire notch
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Shack firing up the pings ! CaptShackFire

bold copper
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French are you Primary or backup for Hammer?

dire notch
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Primary !

worn pond
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@azure mortar is my secondary

dire notch
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And Iron Hammer officially has enough numbers to be an actual thing, at currently 17 !

fickle elk
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Redwall backup tac-com is Trench.

bold copper
sour quartz
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Affirmative

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Cael is my secondary, and helps coordinate within the group.

bold copper
dire notch
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Good question.

bold copper
dire notch
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So far, no one.

bold copper
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best find someone.

dire notch
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I've had the realization literally minutes ago 🤣

bold copper
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Go bug your peeps

dire notch
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I have I have.

calm cobalt
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We have a few people in DF that could be backup if you don’t mind someone from outside the BG helping

bold copper
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@wintry radish Whos your backup Tac-Com?

sour quartz
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Since we can't burn LS to come in faster, we're starting at T-1 or at normal start time, not sure yet. The group has mostly decided our first order of action.

gaunt copper
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We’ve also got a backup but there name escapes me, Marl Should know though

dire notch
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backup "but there name escapes me, Marl should know though" ? Pretty long nickname alright.

gaunt copper
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Heh, but yeah I’m the secondary, with a backup in place just in case me or marl are unable

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Though it would probably be better to call them a auxiliary TAC-COM given how secondary Tac Coms are labeled as backups on the doc

abstract vector
bold copper
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I only need 1 primary and 1 secondary. You can have as many as you want. But I just need the names of those I can hunt down for info 😄

dire notch
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Gotcha, secondary is necessary then compared to last time it seems.

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I'll fetch one, I'll fetch one.

abstract vector
dire notch
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It mostly depends on if Pathfinders (@valid latch ping) want to get carried instead, and if we'll be able to get carried after the recruitments are over.

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I did have this proposition #meta-comm message in case pathfinders and iron hammer are too big in the end for atlas to carry...

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But we'll have to see if it comes to it.

bold copper
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Whos Pathfinders primary Tac-Com?

dire notch
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Southpaw I recon ?

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Seems to be the case according to their google sheet.

dire notch
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Say hi Vivian. :D

hazy spruce
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Hello Salute

modern agate
hard turtle
frank frigate
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Checking in: I am one of BG7 - Ultra's Backup TacComms.

old narwhal
woeful forge
wintry radish
bold copper
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One of the options that has come up thanks to our scouts is the space station. We could divert one of the automated freighters with a battle group aboard to secure the interior of the space station and those mule dropcraft. Find out what's going on over there.

safe monolith
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Is Beards the owner of the taccom suggestions doc? looking to add them to the credits list

bold copper
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If any battle groups show interest in that let me know. Taccoms

blazing obsidian
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Spearhead and Rabbit were thinking of commandeering them, but we haven't come to a decision yet

smoky chasm
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terribly tragic

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but funny

sinful nebula
smoky chasm
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so boarding would be nessecary

azure mortar
worn pond
# bold copper If any battle groups show interest in that let me know. Taccoms

Yeah. Storm is planning on using the turns it gets before any other BG/TF arrives to:
Turn 1
Run the gauntlet at the Gate
Make our way to the Rock Station
Establish Contact with the convoy
Land and secure the station.

Turn 2
Clear out any remaining resistance
Repair our VTOLs and prepare to take off.
Prepare the dropcraft

Turn 3
Return to the Gate
Escorting the Dropcraft

Turn 4
Move with Atlas to Elim and drop

#

There's actually a question:
Can you send a sortie while in Alt-Space? For example could TF1 send Fighters ahead with a Sortie to secure the gate

safe monolith
#

are there other assets for tac-coms available or just the ones in the pins?

abstract vector
#

I've got some space assets for TTS, and there are some sanctioned mods as well. It's kind of a free-for-all.

dire notch
#

There are some old assets I still got, but exept for the supply icon, I think all are now severely outdated.

#

And maybe barb, bridge & barb wire, maybe that's still good.

abstract vector
#

is 6/22 also the deadline for final rosters?

azure mortar
#

First orders are due then, so yes, final rosters will be due then. Per #campaign-information

karmic plinth
#

Sorry for the @

bold copper
#

Youre speed 5. So round one will be you guys breaching the gate and making a run for the edge of the map most likely.

#

Last our intel suggested we have multiple hostile enemy fighters near the gate.

#

and a collection of unknown's. So expect contact on arrival ARMCOSalute1 and the tactical map to slow you down.

dire notch
#

"and the tactical map to slow you down."

I won't say I called it... But I'm thinking of it veeeery hard... 🤣

karmic plinth
#

Some of my BG is asking what time rabbit will be able to expect landfall, I think a lot of them are a little peeved that we aren't able to do the Fluffle deployment

dire notch
#

Otherwise I hope this will go okay for Storm. VTOL only, if there's anything that can do AA, things are gonna go south quickly.

vagrant sentinel
#

Ground units unfortunately are just going to have to hold tight for a bit and let the task forces do their thing

bold copper
#

🤣

#

Not easy moving 40 units by boat.

dire notch
#

Atlas might be transporting Iron Hammer or Pathfinders if recruitment is halted (either by will or because there's no one else to recruit anymore), so, it'll at least be one thing 👀

wintry radish
#

Theres always more recruits

#

Just not on the field

karmic plinth
#

Just from discussing logistics

#

I surprisingly stayed calm

karmic plinth
bold copper
#

Yeah I dont see why not. How many units are you strong?

karmic plinth
#

30+ I believe

#

We are low on engineers though

bold copper
#

Intel said they had a bunch of ore transports that could work as basically orbital (light freighter) drop ships the miners their crew. Not sure what the condition of the station is. But we could set the (NPC) Auto freighters for a course for docking with the station.

Grab that. you can probably drop anywhere you can reach on the planet. Meaning you could avoid the Cluster fuck thats gonna be the Starport.

bold copper
karmic plinth
#

Everyone is expecting to take some damage

worn pond
#

In case they get caught kek

smoky chasm
#

shack while your here what are the rules on cursing?

bold copper
karmic plinth
#

Would we have enough room on the convoys for that

#

Is the question

bold copper
#

no hard rules on cursing. Its fine. Just keep it reasonable. I'm in a bit of a mood today. 🤣

smoky chasm
#

k cool

worn pond
bold copper
#

Listen I have no clue how its all gonna go down. If rabbit wants to hit the station, chat with the locals and see if they are down to haul your furry butts to the ground. So be it. Lets just not get the locals blown up.

worn pond
#

-# Not a sentence I ever thought I'd say

bold copper
#

If you do stop by t he station check in with them to see what their situation is, if they have any supplies we can use and if they have anyone able to put up a fight. Having whatever remains of the locals helping or even securing our backline would be nice.

karmic plinth
worn pond
#

@stark marten Are you guys air capable or not? I thought I remembered y'all being able to fit into your aerial vehicles

stark marten
#

Yeah why?

bold copper
#

Almsot every other battlegroup is going for the Starport.

modern agate
# karmic plinth 30+ I believe

At this point the headcount sheet is 29. That's perfect since that allows us to fit in 5 of those frigates with a spare spot.

karmic plinth
#

Thank you

worn pond
# stark marten Yeah why?

Jack was making sure there's enough space for you in the convoy orbitals, even though you won't need them to deploy

karmic plinth
#

Who is the Taccom for flying shovels?

stark marten
#

Me

modern agate
#

I propose Rabbit goes to the station on our ARMCO freighters and inquires as to their status

karmic plinth
# stark marten Me

Rabbit is most likely going to secure crossroads so you guys can build your airstrip. Do you have any idea on how you want to do that?

#

Could we get your guys's plans?

bold copper
#

Happy to have 30 unit group take a route that isn't the Starport. 😄

modern agate
worn pond
#

We're gonna be out of the starport soon Shack don't worry. We don't intend on staying around

karmic plinth
#

Honestly... We could go to the other starport

#

That would probably be a bloodbath though

modern agate
#

We're better served to use our speed on open ground, not cities

worn pond
stark marten
worn pond
#

Your unarmed convoy is gonna get chewed up before arriving

karmic plinth
bold copper
karmic plinth
stark marten
modern agate
#

I'll tell the gang to pack a lot of mattresses

karmic plinth
#

Lol

stark marten
blazing obsidian
#

Are the Lumaran orbitals being claimed by multiple battlegroups already?

worn pond
#

Rabbit is claiming roughly half of them afaik

glass bluff
blazing obsidian
sinful nebula
#

yeah, we would end up using most of the civvie orbitals if we tried to use them

modern agate
worn pond
#

yeah, we would end up using most all of the civvie orbitals if we tried to use them
ftfy

azure mortar
modern agate
#

Rabbit is now holding a vote about what we do

#

And also, Rabbit won't need them forever

#

We just need to get our wheels, and feet, and boots, on the ground, then we have no further need

glass bluff
blazing obsidian
modern agate
blazing obsidian
modern agate
#

What are y'alls plans?

blazing obsidian
#

Currenlty undecided, initially we were thinking of hitting Cell'dar mine but that's looking like too risky a prospect, will be holding a vote in my group chat to figure that part out

#

Wanted final comfirmation that we had space aboard the orbitals before deciding anything solid

smoky chasm
#

am I allowed to adopt an otter person?

karmic plinth
#

Name can we name the fleet of mining ships "Deeprock" just to give them a callsign

swift ivy
azure mortar
karmic plinth
#

Deep stone 9 R&S

worn pond
abstract vector
#

I wish. We probably won't get anything significant until Fluffle/Storm gets there

worn pond
long briar
#

Preparing orders? We still talking about a mega campaign?

abstract vector
#

Maybe we'll be able to see it from your perch at Nav1

#

or as soon as we leave the gate

worn pond
#

What I'm saying is: We're likely to land on our first turn.

#

So I want a map

abstract vector
#

Did fluffle change their plan and are rushing to Elim now?

vagrant sentinel
#

But honestly you guys just have the air units now and that’s like 20 units? So really not terrible especially if you have a secondary tac com

worn pond
#

So we have 2 main TCOs, and 2 Backup

vagrant sentinel
#

Yeah so you only have like 20 units per pair of primary and secondary Tac coms. It shouldn’t take too especially long to process stuff

reef niche
#

Fluffle is officially viable as a task force. We are discussing options now

azure mortar
blazing obsidian
#

@modern agate Just checking in to see where you guys were thinking of deploying, Spearhead is running our poll at the moment and currently the winning option for us is dropping at Elim, using the ships to get behind enemy lines. We were wondering if you had other plans and/or if you wanted to coordinate our drop with ours

abstract vector
#

For all TacComs using TTS, here's a nice trick:
Attach a Nametag to Both sides of the token. When it's oriented upside-down, you can flip it to make it easier to read.

modern agate
blazing obsidian
#

Gotcha, there's a few other ideas floating around our chat about hitting other places, but I think it comes down to not having the support of other groups and/or airfield support. As long as the ships are ours to use as we please, we could always entertain moving them elsewhere after the initial drop, I'll keep you posted

azure mortar
#

@ Shack the cities have 3 different sections to them, to denote what are functionally different strategic points, yes? Including separate air space, and high orbit points?

#

And thereby take more time to move through, strategically, regardless of transport type?
That is, it takes 2 Speed to move from West Elim City to East Elm City even in orbit/a VTOL-based BG

bold copper
#

While we don't yet have a map. Something that taskforce 's can do is setup their groups formation. What will it look like on arrival. What position will each ship take ect.

#

Because thats how you will arrive through the gate, or into a tactical map.

azure mortar
#

Gotcha, each of the cities is 3 strategic points side-by-side-by-side

fickle elk
#

If the battlegroup is with the Main Body NPC convoy, what sort of ships are we on?

smoky chasm
#

looks to be old mining transport

azure mortar
#

-# I think

abstract vector
#

All I know is that they're speed 1, I don't think we have any more on that

smoky chasm
#

is it this?

abstract vector
#

Those are the friendly asset ones, not the ARMCO NPC ones :/

wintry radish
#

The automated frigates are one and done deal

smoky chasm
#

oh than idk

wintry radish
#

The mules we can use consistently

smoky chasm
#

I would nominate the station but its up to the BG

abstract vector
#

Woot, my AWOL captain's alive

#

Has been sick for 4 days

abstract vector
sinful nebula
#

i checked the chat on my phone in a dark room and regretted it immediately xD

worn pond
smoky chasm
#

is any TF carrying a battlegroup?

abstract vector
#

TF2 is going to be carrying either Iron Hammer or Pathfinder

smoky chasm
#

whats the point of drop pods if you cant drop

abstract vector
#

It'll depend on final recruitment, we can take 20 units or less fewer*, but we prefer Iron Hammer, since they've got armor.

smoky chasm
#

I would agree armor is the best call seeing as they’re gonna be first on the ground until either another BG drops in or they can take the spaceport

#

it’ll depend on the ground situation though

abstract vector
#

Indeed. Rumor has it the bots' troops are likely to be more armored than average infantry.

#

So more AP=better

abstract vector
#

FYI:
TF2-Atlas is picking up a Medical Corvette, and can perform Med-evacs for ground forces.

calm cobalt
#

Putting this here for Shack:

Dwarf Fortress has officially hit the minimum to reorganize. We are forming two separate battlegroups. Dwarf Fortress is remaining our combat group and the new one is a logi group called Dwarven Merchants.

I will be TCO for the Dwarven Merchants and @polar bobcat will be my backup. If we get a bg chat, can we be bg10 so that we don’t have that missing number

dire notch
#

Looks at my Operation's history doc
There goes my BG 10 meme then.

azure mortar
#

Similarly:

Storm Blessed is administratively splitting into two Battlegroups, names to be determined (possibly just "Storm Blessed - Air" and "Storm Blessed - Ground").
We'll still be primarily acting as one BG, just with the option for the Air Detachment to perform SAR/MEDIVAC/Supply-Runs on to different strategic points.
@worn pond's backup for Air will be @woven merlin . My 2nd is @snow gull

#

We will technically be BG3 and BG13 (thank you @long briar for being willing to switch) but don't need a new Comm channel, as long as we can get our current one renamed to "Battlegroups 3 & 13 - The Storm Blessed: Comms"

stark marten
azure mortar
#

Yes 😅

modern agate
#

All of the splits lol

worn pond
#

There's no reason not to for BGs

dire notch
#

Lots of divorces splits today.

woven merlin
sinful nebula
#

My second for Dwarf fortress is currently @glass bluff we also have a bunch more volunteers too if needed.
Similarly to storms split, Dwarf Fortress and Dwarf Merchants will still be working very, very closely together.

abstract vector
#

To deliver a BG at a starport, does the entire TF need to dock, or can we send one ship with enough cargo space to carry the BG?

long briar
azure mortar
safe monolith
#

When moving from high orbit to ground how are units aligned on the map (aside from formation)? Especially for maps that haven’t been revealed at all

sour quartz
#

The only other game that had that so far, V2, had it so when aerospace or orbital units moved from high orbit to low orbit/atmosphere on a map, they are able to select where they drop down on that map, with the understanding that we might not know what was under that drop point.

#

V1 and V3 had spawn zones, that were either off a landing barge, or maybe drop down also for V1, never really played it and it's recap was over a year ago I think, right? Most of the V4 mini games, if not all, had specific landing/spawn areas

wintry radish
#

Its going to be clustered

#

Which is why is not recommended not everyone goes in at the same time

sour quartz
#

Truthfully it's going to be less clustered then you think. Only Storm, Atlas, Rabbit, Fluffle, Victorum, and maybe Spearhead, are going to have initial orders probably. Everyone else is going to need to use the robotic freighters to land at the star port, and move out from there. And that needs to be secured first probably.

wintry radish
#

Well its space dday

#

Either they secure elm city before we all land, or we all land and hope nothing goes bad

eternal glade
#

Have we determined an operation name for this counter invasion force?

fickle elk
#

Operation Lutra

fickle elk
#

That's my vote

safe monolith
#

Operation Save (the) Otter Skins

hazy spruce
abstract vector
#

Otters-Kin

hazy spruce
#

Though that makes it sound like we're skinning the otters

#

So maybe not

hazy spruce
safe monolith
#

but how else will we get Operation S.O.S?

abstract vector
#

Oh, that's clever.

#

I mean, Save Otter Souls [S.O.S] doesn't have the strange skin question

safe monolith
#

thats fair

#

less morally ambiguous that way

dire notch
#

Why ?

#

#meta-comm message

#

Because Dresden.

karmic plinth
#

Lumara drift would really go hard considering how many recon groups we have

eternal glade
#

Operation: Rememberance Day
Also a great Dresden idea:
#meta-comm message

dire notch
#

I like that too.

mental sundial
#

...I instantly regret everything 😂

dire notch
#

ALRIGHT OPERATION FAST AND FURRY-EST IS A GO GENTS

#

🤣

mental sundial
#

Excuse me I have some messages/evidence to delete important work to do

dire notch
#

Don't you dare!

blazing obsidian
#

Quick, archive it!

dire notch
mental sundial
#

Noooo!!! If only I could delete other people's messages too...😉

hazy spruce
mental sundial
#

Alright folks. Back on topic

#

Lets keep the channel open for TAC-COM questions and discussions

sour quartz
#

Ok, when are the first orders supposed to be due?

abstract vector
#

Depends on deployment, absolute soonest is Wednesday.

#

(Thursday for TacComs)

frank frigate
#

For those BGs and TFs that are still in transit, do we need to submit anything?

abstract vector
#

We'll find out this Saturday/Sunday

gaunt copper
#

Aye, I’ll get the documents/spreadsheets ready for it

bold copper
#

Saturday Night (Tomorrow EDT) Will Be the END of Signups.

#

First Orders for Players Going Speed 3 Will be Due Sunday To Your Tac-Coms. Spread The Word.

I need the groups heading through the gate. Your formation's and your destination Goal. Be aware if hostiles are in a zone. this will slow down your movement to the Tactical Map.

karmic plinth
dire notch
#

So the sign-ups are ending 24 hours before the start date that's in #campaign-information ?

#

alright good

#

As per last times for me, what's 7pm/6pm/whateverpm for shack, is bang on 00:00 for me so it gets a bit hard trying to get it right 😅

abstract vector
#

Should be same day. [Saturday 17:59 EDT] = [Saturday 23:59 CEST (Paris)]

dire notch
#

yeah, or sunday 00h05

karmic plinth
bold copper
#

Unless your riding with another group.

karmic plinth
#

understood

eternal glade
#

could we get the hammertime? is it <t:1750539600:F>

abstract vector
#

Is there a preferred method you'd like to receive the TacCom Maps?

calm cobalt
#

Legible lmao

azure mortar
calm cobalt
abstract vector
#

yes, how he receives them

calm cobalt
#

there will be a channel for us to put them in

abstract vector
#

perf

calm cobalt
#

Make sure you label your map with what group you’re making it for, that’s one thing that makes it a lot easier on him

bold copper
#

No hammer time because I dont know when I will be around Saturday evening 😄

long briar
#

fair enough. lol

dire notch
#

Hammer mentionned ! 🔨

stark marten
#

Hey Shack just want to point out that the BG4 order channel is missing

vagrant sentinel
fickle elk
#

Fehler, you're the TACCOM for Flying Shovels, right?

stark marten
#

Yes

calm cobalt
#

Can we have BG: 10 be the orders for dwarves traders and BG:13 be storm blessed air? Those are the two offshoot BGs for dwarf fortress and storm blessed respectively

vagrant sentinel
#

Do BG’s have to report during the first few turns that they are currently in a Task Force’s hold or on an NPC transport?

bold copper
#

We dont mechanically consider BG's inside a Taskforce till they declare they are spending the Large Supply.

#

Which I don't recommend you guys do till your ready to deploy.

#

Its our way of not having an entire BG get wipped if a TF goes down.

#

Since a BG in cargo bays can't actually effect a battle.

open oxide
modern agate
#

Okay, so if my understanding is correct as Rabbit is simply speed 1 in space we’d arrive at the Rock station to attempt to discuss the frigates with the locals at Round 2?

bold copper
#

First round is our fasted TF. Second Round is the next fasted TF

#

So on...

#

So you guys are round 3. Arriving with Victorum.

#

As the TF's funny enough are actually the speeds of their TF. 3 2 and 1.

#

which was not on purpose.

calm cobalt
#

Do we have an ETA on the speed 1 BGs?

bold copper
#

3rd round.

calm cobalt
#

All the folks on the buses

fickle elk
#

So the MB transports will be considered speed 1?

bold copper
#

Yep

#

They are cobbled together from the roaming fleet with skeleton crews.

#

Not our finest work. 😄

modern agate
#

Got it. I understand now. So then we’d arrive T3 and get to the rock station T5 as we would start at the gate and have to move 2 strategic spaces

open oxide
#

So the Armco haulers are our 4th TF. Speed 1 Infinity cargo bays. Can deploy when at starport?

bold copper
blazing obsidian
#

That would be Spearhead joining Rabbit

abstract vector
#

#1 priority of TF2: Atlas is to secure the Starport so the majority of BGs can deploy.

vagrant sentinel
#

Ty guys. That’s what I thought but I couldn’t find the rule for it again because I’m on mobile rn😝

worn pond
#

Can chance we can get the blank gate map?

karmic plinth
#

This one?

worn pond
#

Yes. That one, but a clean version so we can post our maps on to it

#

Doesn't need all the other units on it

#

Also would once again love the Elim map so my Spec Ops can submit orders.

smoky chasm
#

Fluffles unanimously voted to move to Nav 1

#

does moving through Lussan Gate take a move?

fickle elk
#

If Redwall, Shovels, and the 212th pool our resources, we can air-drop every single unit we have on Crossroads in 1 turn.

#

You guys establish a temporary airfield and then we can land our heavy units.

#

And that's not counting the HVTOLs

open oxide
#

The 212th would need 5 more units to make a full BG. But that's an interesting idea

vagrant sentinel
#

That’s certainly a plan

#

I don’t like this repeating pattern of air dropping in blind though

fickle elk
#

Woops, wrong chat

vagrant sentinel
#

All good

fickle elk
abstract vector
#

Crossroads is likely to be Atlas' Scanning target also

vagrant sentinel
#

If you have intel then go for it. I like the idea

stark marten
open oxide
#

We're short 71 FS of infantry

worn pond
open oxide
#

We'd need 3 more HATs

worn pond
smoky chasm
#

Im working on it

bold copper
#

Don't forget your weapon direction placement!

#

I need to know the direct the guns face!

smoky chasm
#

in a note totally unrelated to TF3 can we bring xenomorphs?

woeful forge
#

I want to bring my clone army

bold copper
#

lets try and keep this channel clear for needed info and questions.

smoky chasm
#

sorry

bold copper
#

No worries!

#

Having trouble keeping up with all the relevant info 😄

glass bluff
worn pond
#

Shack any chance we can get a Lussan Gate map? So we can post our move orders on there (and also one for Elim so my Spec Ops can submit orders)

reef niche
#

I think the Lussan Gate map is what we will be discovering upon arrival

frank frigate
# smoky chasm

What BGs (if any) are hoping to utilize the 12 Ore Transport Mules?

woven merlin
blazing obsidian
#

Rabbit

modern agate
#

Rabbit and Spearhead yeah

smoky chasm
#

once we get through can we comm the station?

#

or do the rules not allow for that

#

btw when I saw through I mean through the gate

modern agate
#

Like comms as in communicate? Comm as in commandeer?

smoky chasm
#

communicate

modern agate
#

I guess we’ll just find out its capabilities. Rabbit and Spearhead will update y’all pending arrival

woven merlin
#

STORM will, alongside Fluffle.

valid latch
#

Hey guys, can I be allowed to put in a template order sheet for the players to follow, as well as bumpers to split each group of orders to their individual turns, in the mission-orders channel for my Battlegroup?

Just wanting to organize things and make the play of the game as smooth and informative as possible.^^;

woven merlin
valid latch
stark marten
#

Storm also added a template in their order channel

valid latch
#

Okay, so it's being allowed. Awesome!^^

abstract vector
#

Order Format - Remember images welcome for clarity!
Unit Callsign: [The Callsign for your Unit]
Unit Type: [What Type of Unit are you fielding? Light Vehicle? Infantry?]
Carrying: [FOR TRANSPORT UNITS ONLY: Whose Unit are you carrying? What else are you carrying?]
Equipment: [List all the equipment you purchased for your unit and are bringing this Job, along with all Ammo]

Order Type: [What Order Type is your unit using this Round? Hold? Advance? Evasive?]

Movement/Action Tracker: [Breakdown and list all the movement you are using for tracking purposes. How much movement is being used to move your unit?
What Action(s) are they doing where and the movement cost for each, is this a primary action or standard?]
Starting Coords: [General area that your unit starts the round in (in Hex Coordinates)]
Ending Coords: [Where your unit will end its turn this round (use general Hex Coordinates)]

RP: [Not required and has no effect on what happens to your unit in play. Just pure Roleplay fun. Keep it short and reasonable, but have fun]

#

That's just from the rulebook, so you should be fine to copy/paste it

stark marten
abstract vector
#

yup, it's delete and resubmit

stark marten
#

Honestly this feels so natural to me by now I forgot to add it in my message 😂

valid latch
#

@old narwhal Could I ask you to Pin both the order reference and the Turn Order bumper reference in my Mission-Orders channel for Pathfinders please? So that they're easy for players to find. =w=

#1385617780551716905 message

modern agate
#

Same traffic for the Rabbit thread ^

woven merlin
#

Same for STORM.

abstract vector
#

I'm going to be unreachable for a good portion of tomorrow (Friend's Wedding), probably not going to be here to watch the fireworks of Sign-ups closing. If y'all need questions answered, ping TF2: Failhouse!

karmic plinth
#

#1382037555876331722 message
One of my mechs brings up a good question that pertains to rabbit and spearhead. Do we need to send ships to deploy at the mining station first or are we just arriving at the mining station once the way is cleared for armco's NPC fleet, and then transfering from there

karmic plinth
#

I was also curious if we're going to need to create formations for our battlegroups to travel in the same way that the taskforces do their fleet formations. I suppose it's different because we don't have large ships to plan around but I wasn't sure.

stark marten
#

So with the sign up deadline coming close and first orders already getting posted for Fluffle and Storm. What will happen to people that have an active unit but didn't join a BG/TF? Can they still join one even after the deployment?

vagrant sentinel
#

I’ve thought about this as well. The problem kind of naturally works itself out as no one will be there to place their units on the map

mental sundial
#

That will be up to the Individual TAC-COMs i imagine to decide if that player joins their BG/TF later and how they are now deployed

As long as the person isn't trying to suddenly switch groups

sour quartz
#

so, we have our mission order's channels for the individual TF's and BG's, but where do we post the consolidated maps as TAC-COM's, or do we DM them to shack?

abstract vector
#

There will be a Taccom channel

sour quartz
#

ah, just not created yet, ok

mental sundial
#

There will likely be a TAC-COM orders channel

#

Just like in C3

abstract vector
mental sundial
#

More how will they be deployed to the map now mechanically now if deployment is already done
The RP reason can be whatever

sour quartz
#

heck, until a BG get deployed thier all in cryo, and could have people added to them. And considering most BG's need to wait for T3-4 atleast, they still have some time

#

and if they are crew added to a TF, well they were just background actors until they finnaly got a speaking role

stark marten
mental sundial
#

I mean if a TF has other means of deployment and are willing to help, it could work

#

HATs or VTOLs for example

sour quartz
stark marten
#

Or the automated transports I guess

mental sundial
sour quartz
#

yah, the automated transports just go to the main cities, so they would have to be part of that group

reef niche
#

I imagine Shack will want them in as soon as possible or removed from the campaign so the risk/reward stays pretty equal for everyone

stark marten
#

Yeah I thought more about those that missed it by one or two turns after initial deployment

long briar
#

I was going to guess it’d either lock tonight or it’d only be open for BGs/TFs that hadn’t exited the gate.

mental sundial
#

If they are late 🤷 they are a few in a games of hundreds. We can't focus too much bandwidth on getting them in game while the rest of the players that had stayed active

If they wanted to play, they should have been active during the 2 whole weeks of forming BGs/TF.

abstract vector
sour quartz
#

but units for a BG are created out of LS, 1 LS = 5 units

mental sundial
#

It will be up to each individual GM per game

But yeah, Tabby is likely right on what Cap would rule here. If I was him with 500 players, its likely what I would do

#

You don't want to be cataloged as MIA, best get in a BG and deploy ASAP

stark marten
#

Well lets hope it doesn't happen and everyone who wanted to participate gets a spot

sour quartz
#

if everyone has a list of all their units, in an excell format, and cheese is able to pull a list of all active units attached to this campaign, I might be able to run a correlation and find out who specificlly isn't tied to a BG/TF yet

abstract vector
#

That's a good idea

mental sundial
#

Thats what I did for my campaign with 50 players. Created a Excel sheet with a checklist and just tracked who all put in orders

Those that didn't after so many rounds were just logged as MIA

#

When I plan on hosting larger games, I will likely pre-make all units. The units that don't get on the map cause no one put in orders for them will be easy to track that way
I would also ask TAC-COMs in those games to help me keep track of the players that suddently stop posting orders

stark marten
long briar
#

Crazy made a tracker in C3 that I really liked too.

sour quartz
#

ok, here's a basic sheet made up, I've added TF1 to it so far

#

Theirs room on the left for a dump of all active units in the campign, if cheese can pull that

dire notch
sour quartz
#

because it's alot of work lol, I would personally say the only reason I would accept of someone moving from one group to another, is if their original group was mostly wiped out, and they were being consolidated

dire notch
#

I mean if both tac-coms are aware then it should be fine yeah ?

#

Just throw a few pings and the deed's done

reef niche
#

Nah, gotta keep it consistent. Can't let TacComs change the rules. Only GMs can do that

dire notch
#

Damn.

bold copper
#

Units can't switch battle groups.

#

I'm not dealing with the headaches that's going to create. I allowed it one time in the last campaign and it caused all kinds of issues for multiple rounds.

#

And because of the limitations on how units move everyone's going to want to do it constantly To min and Max The way battlegroups move

mental sundial
#

The issue becomes where do you draw the line

You allow one or two units to switch, you set a precedent that will get complicated

Cause what happens if its now 5 players? 10? 50? 200?

And what if a player is switching between more then two battlegroups per round?

Where do you draw that line and how is it fair to the others when you let others do it

And sure those two TAC-COMs are OK, but what if others don't want to. That puts pressure on them and can also lead to resentment

#

It is better for the whole not to allow it and be consistent

abstract vector
#

I'd be ok with MIA units getting picked up by another group with some damage and a time penalty or something, but that's still more work for everyone.

dire notch
dire notch
stark marten
mental sundial
#

I get people get busy, stuff comes up

But we have to draw a line somewhere. This is not a high activity game already. Part of playing is just at least being active X times a week, And we had 2 weeks for players to join a BG/TF

If players miss that and don't deploy when deployment happens 🤷 it sucks, but there needs to be a cut off

#

For the mental health of the GM if nothing else lol

dire notch
dire notch
mental sundial
#

The GM and even the TAC-COM can only be asked to make so many exceptions and special considerations when they are already running a game with dozens/hundreds of players that manage to stay active for the game

mental sundial
abstract vector
#

Ah, I'm mostly referring to the scenario of:

"I'm new and got confused with my orders and failed to follow my battlegroup to the next map."

mental sundial
#

But yeah I wasn't a TAC-COM and I was aware of the headaches in C3 from players switching. I looked at the TAC-COM orders channel and just went "oh man...that is just confusing"

abstract vector
#

"And now I'm MIA, which means dead for the purpose of this campaign."

mental sundial
abstract vector
#

That's definitely the goal for sure.

mental sundial
#

Basically, that later conversation shouldn't happen as long as TAC-COMs and players are communicating with each other

abstract vector
mental sundial
#

So TAC-COMs: communicate with your players and be proactive
Don't tell them what to do, but make sure they know all the angles of the orders they are issuing

Also

  • make sure the orders they give you are clear. Don't make assumptions. Don't fill in blanks for them. If they make a mistake or left out something like their facing, address it with them directly
frank frigate
abstract vector
#

Honestly shocked it was only 1

stark marten
mental sundial
#

Honestly, I think SAM has changed the sign up attrition rate

Use to be 30%

I can't speak for the other GMs games, but my MIA consisted of 2-3 players out of 50

#

Cause now signing up requires more work on players part i think. Now with SAM, they have to do more then just put their name on a sheet

#

We will see how that holds for this game

abstract vector
#

Yea, much easier to just type "yea, sure I'll be a tank" in chat. Takes a bit of effort to read the sign-up procedures, fill out the form, and talk to the bot.
Much better system for sure!

#

But it's also not so hard that it makes people give up and quit

mental sundial
#

I mean it might lol

#

We can't really track the people that start reading the flow chart for signing up for a campaign and go "nah" lol

modern agate
bold copper
#

Yep! All Tac-Coms when your done collating your battlegroup / taskforce orders. Post your players intentions in that chat.

vagrant sentinel
#

Just wanted to throw it out here again that the IFV is still listed incorrectly in the clean V5 rules as having no armor

long briar
#

We won’t be deploying this round so it’s not urgent, but BG 14 - 212th Logi doesn’t have an orders channel since we hadn’t hit the minimum when they were created.

karmic plinth
dire notch
#

W-We do start with supplies, right ?

abstract vector
#

Yes. Just not large supply

karmic plinth
#

That's what I assumed but didn't want to be too hasty

dire notch
#

Wew, so we do start with small supply.

#

Heart-attack avoided.

karmic plinth
abstract vector
#

HATs could start with 25 small supply iirc. 5 per cargo slot.

karmic plinth
#

We may just do that and air drop them to logi for artillery and engineers

#

Oh and our mechs will need ammo too right?

#

Well they're all light laser mechs so nvm on that

bold copper
calm cobalt
#

gotta coordinate with trucks

abstract vector
#

Exactly. Gotta do regular paradrops to logistics or land at an airfield.

#

Do we know if there are there any places on the Elim Maps that paradropping infantry won't hurt?

woven merlin
abstract vector
#

I'd hate to kill our fresh young medics because they landed onto a spiky building.

safe monolith
#

The small snowbank next to the building should help soften the blow
-# intact dental records are good for IDing the body

worn pond
#

Shack are we going to receive any more maps before Tac-Comm maps are due? I've got my orders in but I'm not sure if I need to communicate anything more than: We're in this formation and we're flying with TF3.

reef niche
woven merlin
reef niche
#

We have a very fancy diamond formation with our 4 ships 😂 Warren leading, TripleS and Lonely, with Treecat in the rear. If you all want to stay in/around the center, we can make that work

worn pond
reef niche
#

I will make a note of it on our intentions too

abstract vector
#

Anything missing from this y'all are aware of?

vagrant sentinel
#

Have the spec ops team given any more info on their surroundings? They could maybe give you a few allied and enemy positions around the port

abstract vector
#

I haven't heard anything specific, no

stark marten
abstract vector
#

I'm sure we'll get something soon, the anticipation is killing me!

vagrant sentinel
#

Yeah we might. That’s the only other possible intel I could think of though for right now

dire notch
woven merlin
# abstract vector Anything missing from this y'all are aware of?

Looks correct, starport is indeed confirmed to be in that location by SF team, sorry @dire notch . (Source: #midround-events message)

Drop Zone would only be a proposal, that is possibly a building. Not enough detail until we get within comms range of our SF team.
I'd consider several alternatives in case: the an open field just south of it, or the open area SSW on the outskirts of Center Elim.

dire notch
#

Oh dear.

#

Now I'm scared.

abstract vector
vagrant sentinel
#

I mean from what intel we do have if Storm lands in one piece it should be a fairly decent but manageable fight until the other groups land. Just some armor infantry with 2-3 FS from what we know

woven merlin
abstract vector
vagrant sentinel
#

Yeah with drop troop support this should be more than manageable

#

Just have to pray there isn’t some AA to inflict mass casualties on Storm

abstract vector
#

yup. random AA is gonna be our ODT's primary targets

vagrant sentinel
#

Sounds good

#

Godspeed to you allSalute

abstract vector
#

We've also got a back-up plan to board the Frigate, just in case it's tougher than it looks.

woven merlin
abstract vector
#

ok, that's great

dire notch
woven merlin
abstract vector
#

Yea, that seems like the most likely outcome. There's some rumors going around that many Bot units have +1 Armor, just hoping that doesn't apply to the Frigate.

#

But that's what the backup plan is for

vagrant sentinel
#

I was already expecting most of their infantry to be armored anyways. Just makes sense and helps them feel like distinct enemies more than just RP reasons

abstract vector
#

Here comes Ixen with more questions about Scanners:

Their ground-scan function specifies range 3. Presumably that means the distance from the Orbital to the target location, but what's the size of the area being scanned? Also range 3?

#

And while I'm here...

Does the crew member using the Med-Bay heal itself for 1FS or all damaged units in the Task Force?

valid latch
#

Doublechecking with fellow TAC-COMs:

  • BG Rabbit is going with TF Fluffle.
  • BG Hammer is going with TF Atlas.
  • TF Victorum is going solo.

Does that mean all the other Battlegroups are being shuttled down with NPCs, or does any of the other groups have orbitals of their own to be self-sufficient?

eternal glade
#

Storm is flying itself

#

They are using VTOLS

valid latch
#

Alright, Storm is VTOL shipping.

eternal glade
#

No BGs have orbitals (which is good because the orbitals would be stuck doing nothing in the strat zone of the BG)

valid latch
#

Alright. Storm Blessed is the exception, but every other Battlegroup is being NPC transported?

eternal glade
#

Correct

valid latch
#

Great! Makes my script writing a little easier. =w=

woven merlin
#

BG14 and BG9, in theory, could also self-deploy, but don't want to as their are our LOGI and ENGI corps respectively.

valid latch
#

So they want to make sure they're last in order to stay safe. Gotcha. =w=

#

Is anybody taking the otters up on their offer to give us transports from Damar Rock Station to the surface of Elim City?

woven merlin
open oxide
#

Spearhead and rabbit

valid latch
#

I thought Rabbit was being carried by Fluffle, what happened?

open oxide
#

LS capacity

valid latch
#

Ouch... So is Fluffle taking someone else then?

open oxide
#

No

valid latch
#

So a combined effort. Fluffle and Rabbit are going together to Damar Rock Station to pick up some of the transports to pad their numbers.

And Spearhead is taking the rest wholesale?

open oxide
#

Fuffle isn't carrying anyone

valid latch
#

I thought Fluffle was working with Rabbit.

open oxide
#

They were

modern agate
#

Fluffle is now escorting Storm, is my understanding

open oxide
#

Fluffle lacks the cargo capacity to transport a BG.
Also that

modern agate
#

Rabbit and Spearhead will be heading to the station on T3 as we are both 1 speed in the automated freighters

karmic plinth
#

God I miss multi-purpose VTOLs

swift ivy
#

after noon lads, i wish as well we had multi role vtols

modern agate
#

Ello Marl!

valid latch
#

Alright, this is going to need some major revivals...

  • TF Victorum is going solo to Nav L-W1.
  • TF Fluffle is escorting BG Hammer, who's being carried by TF Atlas. All going down to the surface of Elim City.
  • BG Rabbit and BG Spearhead are going to Damar Rock Station to pick up the offered ships.

Have I got it so far?

modern agate
#

Fluffle is escorting Storm.

valid latch
#

Sorry.

  • TF Victorum is going solo to Nav L-W1.
  • TF Fluffle is escorting BG Storm Blessed to the surface.
  • BG Hammer is being carried by TF Atlas. All going down to the surface of Elim City.
  • BG Rabbit and BG Spearhead are going to Damar Rock Station to pick up the offered ships.
abstract vector
#

(That's the Atlas stamp of approval)

open oxide
#

Yes, but all plans might change based on intel from T1, So I know victorum is ready to go else where if needed.

modern agate
#

That's my current understanding, but yes, as we know, no plan survives first contact with the enemy

abstract vector
#

Right? Fluffle might just explode suddenly!

#

.> Could you imagine

valid latch
#

That's okay. I just need the initial plans to make my script off of. =w= I can't expect my speaker to have ESP and state what hasn't happened yet while giving a briefing before arrival. XD

smoky chasm
abstract vector
#

Yea that'd be bad.

valid latch
#

Question, is Spearhead being transported by Fluffle, are they self-deployable, or are they being NPC transported?

valid latch
#

Yes.

smoky chasm
#

I dont think they’re being transported by us

#

only battlegroup were helping is stormblessed

valid latch
#

Dang it, failed to read my own writting..^^;

I'm sorry. is Stormblessed being transported by you, or are you escorting them externally?

smoky chasm
#

escorting externally

abstract vector
#

I think Atlas is the only TF carrying a BG.

smoky chasm
#

heres the map

#

they have VTOL’s and were escorting them

abstract vector
#

Storm is self-deploying, but is traveling with Fluffle for safety

valid latch
#

Alright. Sorry, I think my brain is all over the place as I write this script...^^;

woven merlin
valid latch
#

I might need to ask Sierra about their map to better figure out who's at what speed.^^;

Trying to figure out who's arriving on the planet when, and specifically where in the timeline Pathfinders is landing.^^;

abstract vector
#

Fluffle/Storm = 3
Atlas = 2
TF1/everyone else = 1

#

Though Atlas is Burning LS turn one to make it to Elim Spaceport asap

valid latch
#

Alright, so essentially back of the pack with the logistics teams. =w= At least they'll have their own escort upon landing.

modern agate
#

Theoretically the earliest Pathfinders could arrive on planet, and this is assuming we secure the Starport as soon as possible (which I find almost impossible), is you arrive T3, move to Field Nav 1 on that turn, then T4 move to Elim and deploy at the spaceport that turn. I think I’m getting the mechanics correctly.

valid latch
#

I might have to double check how far can one travel between zones in a turn.^^;

woven merlin
modern agate
#

And my message is assuming the best possible situation, to be clear

modern agate
#

That’s the ideal situation and it’s like a 1% chance or less

valid latch
#

So we're actually relying on the others to take the spaceport in order for us to land as NPC transports? My gosh. XD

modern agate
#

I mean, essentially the entire current plan depends on Storm taking and securing the starport, and then Rabbit and Spearhead can reinforce if they need, otherwise we head elsewhere

abstract vector
valid latch
#

"head elsewhere" he says... glares at the map. Where else are we suppose to go?! comedic angry fox noises

modern agate
#

I was referring to Rabbit and Spearhead, if Elim is infact secure, we’ll both be heading to our stated objectives

woven merlin
karmic plinth
abstract vector
#

I've pitched escorting Shovles to BG12

valid latch
abstract vector
#

They're undecided between Hill Mine and Crossroads though

#

(after we take the city ofc)

modern agate
valid latch
#

Had to loop that conversation around in my head a bit. But I think I finally get your reason Rex.

"If Elim City is still being worked on, Rabbit and Spearhead can back them up to secure it. But if they do get secure, then Rabbit and Spearhead can move on to their next objective."

We accidently read it as "we all can secure Elim City. But if we cant secure Elim City, then we'll have to look elsewhere to land on the planet."

oops...^^;

#

Legitimate concern though. If we can't secure Elim City's Spaceport, we're going to have some problems...^^;

azure mortar
#

Forwarding these for Shack's benefit

valid latch
#

Alright, I think I got the workings of a script started. This is just specifically talking about the transport and landings. But what do you all think? =w=

At 0600 hours, our fleet will warp into the Lumara System through the Lussan Gate. Once we arrive, Task Force Victorum will break off to Nav Point L-W1. Battlegroups Rabbit and Spearhead will also break for the Damar Rock Station, where the locals have offered some of their transports to be used in the initial invasion.

Meanwhile, the rest of the Battlegroups will be making a hard burn past Field Nav 1 to Elim City on the surface of Lumara. Battlegroups Flying Shovels and the 212th Logistical Branch will be hanging back to protect themselves on approach towards the surface, Taskforce Fluffle will be escorting the VTOL transports of Battlegroup Stormblessed, and lastly, Taskforced Atlas will be transporting Battlegroup Iron Hammer ahead of all other groups.

Which leaves our group. Sadly, ARMCO does not have the manpower to get Battlegroup Pathfinders to the surface of Lumara in an expedited manner. As such, we’ll be relegated to automated transports for the duration of our space travel, and convoy alongside most of the other Battlegroups as we wait for Stormblessed and Iron Hammer to secure the spaceports in Elim City for our arrival.

long briar
# abstract vector I've pitched escorting Shovles to BG12

Last I knew, Venator and Red wall were planning on landing in Elim and pushing to Crossroads with Venator even offering 2 bulldozers to help setup. If Shovels takes the road to Crossroads, they should all be going the same path which helps to cover. 212th will also be mirroring Shovel movement until we drop off at Crossroads, so we’ll at the very least be able to contribute fighter cover.

swift ivy
#

-# made by firewing24

bold copper
#

ooooo first orders are in. Exciting times.

#

Let me know if you Tac-Coms hitting the gate this round need help with anything

calm cobalt
#

Do you need anything at all from the slower groups?

abstract vector
#

I'm gonna be in Gaming channel 2 for a while if anyone wants to trade some TTS tricks

bold copper
#

It will make things easier on you when the orders start coming in

dire notch
#

Hm, can we have the size in pixels of one map & one hex so I can already scale the units ? 👀

karmic plinth
#

gimp

dire notch
#

The new unit icons are pretty high res so I'll have to scale 'em down, but I'm picky so I like to scale 'em down roughly the same amount to keep coherency 👀

#

Also rip my beloved ol' black & white rectangle icons, but seeing the upgrades and refits, making the switch to "actual units on the map not rectangles smh" is gonna be needed otherwise I'm gonna get my arse kicked each time I post a tac-map x)

calm cobalt
#

I highly suggest paint.net (not the actual website address, just what the tool is called)

dire notch
#

Agree on the suggestion, very intuitive tool, I describe it as in between paint (the normal one) and photoshop

#

It's got all you need, is pretty simple, and is what a bunch of us used in C3 if I remember correctly

karmic plinth
stark marten
karmic plinth
#

thank you I see it now

calm cobalt
calm cobalt
#

stop taking my shit, first foxbat, now my name

bold copper
karmic plinth
#

I think I got it from some link on reddit when I went to college. My teavher showed me it but I lost it

karmic plinth
#

I'm just scaling everything down to 25% size

dire notch
#

oh boy, i'd scale it down 90% easily I think lol

long briar
dire notch
#

Just wait for a map before starting to scale down stuff, or else you're gonna have to rescale everything when you get to it

abstract vector
#

yea, just get all the unit assets to relative scale with each other

#

then scale them all at once when you have a map

dire notch
#

...honnestly not what I thought since i've always had the units in individual .png images but that works too

abstract vector
#

Here's Atlas' class photo

dire notch
#

Oh. I thought you were using paint.net nvm then lol

long briar
#

Is there a preferred way you want LS and prefab bunkers shown on the map?

212th should have a HVTOL hauling a LS for Flying Shovels once we get to the planet as well as Sumer's prefab bunker.

dire notch
#

For differenciating supply i'd just say to take the ol' supply icon and then put "LS" "MS" or "SS" on it, something like that

#

...and make the LS bigger, obviously

#

But it's true maybe there's a better way to show that 😅

stark marten
#

Just a reminder for the TCOs whose BGs plan to head to Cross Roads.
We do have this #meta-comm message
Maybe it isn't accurate but it should help with mapping player intentions

long briar
sinful nebula
#

Its not really a rush as we don't need any real orders in either channel yet,
but we should probably get BG10 renamed to BG10: Dwarf Merchant
and BG4: Dwarf to BG4: Dwarf Fortress
some of our guys trying to do RP orders were a bit confused by the name or lack of names for them 😅

karmic plinth
#

first little test to see what this image looks like on discord, I'm definitely a bit worried about what the pieces look like when scaled down this much but I just want to see what I can do better from discord's perspective

#

It looks a lot better than expected honestly, at least when I look at it from mobile

#

I would welcome any feedback

long briar
#

Thanks!

dire notch
#

There is also this "Fortification" icon, from the same ARMCO V3 asset pack

#

God bless keeping track of things. Salute

long briar
#

I apparently didn't download V3's pack since I had captain's tts workshop item

dire notch
#

You're not missing much apart from theses 2 icons, most if not all are outdated now.

#

There's the expantion pack that adds barbwire, BRIDGE, landing ship, sandbags & tank trap

#

But I'm not sure if theses are relevant anymore.

long briar
#

😜 I'm Logi, we don't build stuff

abstract vector
#

Result of Today's TTS efforts

open oxide
#

I love how the hovercraft are the icons for stations

abstract vector
#

Also realized today that our smol-carrier: Pioneer has Landing Gear and a Flight Deck.

Atlas can provide a temporary surface airfield.

bold copper
#

Woot! First Tac-Com maps are in.

bold copper
#

First maps are already out.

swift ivy
#

Copy that shack!

abstract vector
#

Do we know if Civilian Craft can [dock with]/[land at the flight decks of] ARMCO Orbitals?

safe monolith
#

Akin to boarding actions for orbitals?

abstract vector
#

Yes

#

worst case we can offload the civilians onto a safer ship

woven merlin
#

... We are technically operating under a non-combatant evacuation operations profile iirc, we should be able to commandeer ships if we use them for the purpose of evacuation.

Shack, permission to have Civilian craft land on ARMCO Orbitals?
Otherwise, I'd suggest TF3 to order them to join STORM in the core of the formation.

safe monolith
#

TF2 is fairly evacuation friendly as well

abstract vector
#

Join Fluffle's formation, or dock and offload onto Atlas

smoky chasm
#

my concern there is can they keep up with fluffles?

woven merlin
#

I assume they're faster than Fluffle. Y'all are only speed 2 3, after all.

smoky chasm
#

speed 3

#

atlas is speed 2

woven merlin
#

Whoops-

But I'd assume Speed 3-5 for the civvies.

smoky chasm
#

hopefully

modern agate
#

Hey Shack, low stakes thing, but Pedro61 the medic and the VTOL Taxi are not on the briefing room map. Not important for the map, but figured it will possibly be next few rounds

bold copper
#

Rgr! Got them on the map now. Tell them my bad!

abstract vector
#

An averaging of the plans I've collected in Atlas so far.

azure mortar
#

@ Shack, regarding Ponderous

Large vehicle. Always moves in a ponderous fashion in the most direct line to the end of the order type destination. Guns only fire from the final destination point. “This is used for all orbital vessels”.
Am I correct in understanding that previously can then do a maneuver like what I've noted for the Lonely?

#

So the Lonely Advances in a direct line to 4218 and ends facing NNE

bold copper
#

Yeah that's not a ponderous turn. That's a sharp flip somersault two-point BMX move.

azure mortar
#

I thought as much, but then I reread the Ponderous tag second-guessed myself 😅

abstract vector
#

Actual footage of Black Pearl breaking the rules