#Battlegroup 9 - Flying Shovels: Comms

1 messages · Page 2 of 1

glossy flower
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I would say the light green

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We could use that house as a temp fob if we do the airfield there

strange shoal
#

this is how i wouldve done it

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blue for the airfield with the greenlines as the defensive positions

glossy flower
# strange shoal

I would agree but there still a road in the rear technically looking from the strategic map

strange shoal
dreamy kayak
#

We have city maps?!?!

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Oh dear lord

strange shoal
#

if that is the right map then we good. if he plays with us gg

glossy flower
# strange shoal

We would probably have to remove these Houses for clear firing lines and to stop the bots from getting cover to much cover

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Or worry about them if we can’t remove them

strange shoal
glossy flower
#

Ok

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And we can use the buildings that are on green lines to acts as natural garrisons

strange shoal
bitter root
#

Oh okay

glossy flower
#

We just hoping that it is the map

ocean onyx
ocean onyx
#

It’s very unlikely

glossy flower
flat tapir
#

Sure but maybe we do a poll when it’s done so everyone can decide how to name it with Flying Dutchman at the top since it is the first suggestion 😄

flat tapir
bitter root
#

So from what I’m seeing crossroads is still going to be a pretty good location for inf fighting

flat tapir
#

Just gonna ask here again in case some missed it.
Any interest in being a backup Tac-Com for Flying Shovels?
For now I am the primary TCO and Morpheus and bunnytob volunteered as backup TCOs

strange shoal
#

Also if anyone get a hold of shack. Please ask him what placements in crossroads allows for an airfield

flat tapir
bitter root
#

If you’ve got a primary and two secondary tac coms then I think you should be alright? No harm in asking for another one though

ocean onyx
remote breach
#

Oh boy… looks like Lodge is working with PIRATE again 😂

flat tapir
strange shoal
strange shoal
fringe gazelle
#

But yeah as you’ve probably read

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I (and maybe the other bulldozer) will be aiding in the construction of the airfield, and then rushing to rejoin venator

remote breach
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Good to see you again Pirate! And so soon after that iceball run

fringe gazelle
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Oh hey it’s lodge

flat tapir
fringe gazelle
#

Eh, bulldozers probably will be needed

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Regardless if we need to knock down houses or clear the area in general for a flat landing strip

polar lynx
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Is it possible to use our HATs to deploy other battle groups if they're in the same area from other task forces/the same task force or is that not how it works??

strange shoal
polar lynx
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I meant after the initial deployment

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Thanks though sorry if it's a silly question I'm kinda lost on the logistics side of things

fringe bison
strange shoal
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Ty!

gentle flame
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(Stole an image and circled where I think I would be most useful with my hotel missiles in black)

bitter root
#

Quick question, is there a limit to how much capacity a house has? Is there only so many infantry squads we can shove in each one?

kindred tinsel
#

hi guys

gentle flame
remote breach
strange shoal
ocean onyx
bitter root
#

Alright because I’m just thinking there will be a ton of battle groups there and we might run out of capacity in those houses depending on how big they are

ocean onyx
#

We should mine the main road coming from the southeast if possible

bitter root
#

That’ll depend a lot on if we can push Ziyal city or if they are pushing hard into us though

gentle flame
# ocean onyx

(Just making sure Im reading it right but the areas circled in yellow are where the defensive line is right?)

ocean onyx
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Yep

strange shoal
#

btw folk check pins

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theres a poll

ocean onyx
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Just for some initial protection whilst the engineers set up the airfield

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then they can set up the trenchlines, bunkers, walls and minefields

strange shoal
#

personally i was thinking this due to expecting no enemies from Elim city

ocean onyx
strange shoal
ocean onyx
#

If we give the enemy the chance to entrench it will be difficult to push them out

strange shoal
#

but remember

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we got 6 engineers and 4 infantry

gentle flame
# ocean onyx

(If we go off of this map then this building (depending on the grid) will be what I’m aiming to hunker in)

strange shoal
#

WE WILL DIG AND RIG THE WHOLE AREA

kindred tinsel
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Rock and Stone!

bitter root
#

Yeah we have to watch for the mines to the southwest. No group has volunteered to clear those just yet so we can’t assume how many or how little enemy forces there are there

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Also the village ofc

gentle flame
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(I may have picked correctly with the hotel missiles if vehicles come from the right)

bitter root
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They give you some extra options as infantry which is always good

gentle flame
bitter root
gentle flame
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Unless that changed

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K

bitter root
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Yep. So we need a battle group to clear the village to the south west on foot at some point and then maybe storm to scout the south mines as well

kindred tinsel
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so how do I officially sign up with you guys?

bitter root
#

Phalanx might clear the southwest village, we will have to see what people want to do when we get there

strange shoal
#

this is how id do it if we got time

Blue Airfield
lightgreen: trenchline
lightblue: hotel AA
orange: demolish
red: enemy advancments
purple: minefields

gentle flame
#

(Also I’m realizing there’s dotted lines and solid lines on the strategic map so is there an actual difference or are they just fancy?)

bitter root
strange shoal
#

oops

bitter root
#

That’s why we need storm

strange shoal
gentle flame
gentle flame
devout bolt
#

Don't forget about me. I can make runs through light enemy air without escorts.

strange shoal
gentle flame
#

(Also in light of this new info I’m guessing we are going through elm city to get to crossroads?)

kindred tinsel
bitter root
#

Yeah you have to. That’s where the starport has to be

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And where 70% of our forces will land

strange shoal
gentle flame
strange shoal
gentle flame
ocean onyx
kindred tinsel
bitter root
#

So much of this is useless theoretical planning😝

kindred tinsel
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also. on the sheet. the second paragraph in the description kind of repeats itself

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@sweet gale yo. waddup

strange shoal
golden orbit
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Security

ocean onyx
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I would send our infantry units to occupy the houses closest to the entry points, vehicles can occupy the main roads until the airfield is done

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Then we can systematically destroy the houses on the outskirts whilst the defence line is set up

strange shoal
ocean onyx
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and setting the sandbags before beginning with the airfield would take another turn I believe

bitter root
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Hey one of you guys should probably talk with Atlas at some point. They are going to be relying on your airfield a lot for HAT supply runs to crossroads

strange shoal
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gonna head for work. might pop in here and there. but please folk

PLEASE CHECK PINS FOR VOTING POLL
AND ALSO PLEASE ASK SHACK WHERE WE ARE ALLOWED TO PLACE THE AIRFIELD BASED ON THIS PICTURE

gentle flame
strange shoal
#

its a ish, not exacty

bitter root
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Theres a connection to the south west of crossroads to a village as well

strange shoal
gentle flame
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So we should have AA defending the south (since most of what they can send from there would have to travel by air….right?)

ocean onyx
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unless there's enemy there already it won't be of concern

bitter root
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I would rather assume there are enemies there until we check it fully to avoid being flanked

ocean onyx
#

For the time being I would position our AA capable units in the center as a qrf

devout bolt
gentle flame
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(Also can I reserve a ride up to my house with anyone or is it way too early to consider asking?)

bitter root
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Not like we won’t have other air support in the hex as well. Most of the large groups have some kind of fighter or AA presence

valid violet
gentle flame
bitter root
#

We have a bad habit of getting punched in the face upon trying to land

gentle flame
#

(Flash back to fighting the tyrant) :3

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(Wasn’t there for it but saw the video)

devout bolt
bitter root
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Not that we know of*😂

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Just wait for there to be fighters hovering over Elim

gentle flame
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(Turns out the bots (somehow) beat us to crossroads and already have and airfield there) :3

devout bolt
# strange shoal Yet

Hey man, you weren't there man, you weren't there

I saw them ripped to shreds right in front of me man...

Just gone in seconds....

Snuffed out like that * snaps *

gentle flame
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Boom :3

kindred tinsel
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maybe we should've invested in scrap refinement instead?

gentle flame
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(Makes a sandbag line out of bot corpses)

fringe gazelle
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If so yeah me and aether are going to be needed to demolish those houses for the airbase

ocean onyx
potent pollen
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I don't have any upgrades for my medics so I can't build any CCP though I think I can still use medical supply to give aid to civilians

strange shoal
remote breach
potent pollen
#

I was glad I chose the IFV to take me to my AO. I know my group's drop went well, but there was still a few AA on the position

kindred tinsel
# strange shoal gonna head for work. might pop in here and there. but please folk PLEASE CHECK...

I generally like the idea of setting up in Cross Roads which is very central to all our operations
but it would also be harder to defend

it would be really handy to get a rough idea on some of the larger Battlegroups and see where they're going and what their plan is
then we could see for example if there are 2 BGs close together to a location and in need to a close logistics net

but not sure we have any info on that yet

bitter root
ocean onyx
bitter root
#

We will spread out from there based on our existing intel but crossroads is the objective of almost the entire fleet

fringe gazelle
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For those who don’t know, me and maybe the other bulldozer will be aiding you in the airfield construction

kindred tinsel
fringe gazelle
ocean onyx
kindred tinsel
#

I re-read our mission log and we really do not know much so far, huh. mostly that the Moon might be Fubar

bitter root
fringe gazelle
ocean onyx
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Dont want to anger the more, um, “righteous” among us

fringe gazelle
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For those who’ve been in the same campaigns as me in the past

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you know what I get up to

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And those who haven’t

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prepare your sides

devout bolt
ocean onyx
kindred tinsel
bitter root
#

Let’s just steal the moon

kindred tinsel
ocean onyx
bitter root
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Throw a net behind it and drag it away with the orbitals

gentle flame
#

Free space station after we defend the natives

fringe gazelle
fringe gazelle
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The last mad thing I did

kindred tinsel
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xD

fringe gazelle
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Was Comedy Gold

gentle flame
#

……. You both were in the same wavelength

kindred tinsel
#

if you think about it. a full moon is kind of like the back of a shovel 🤔

ocean onyx
kindred tinsel
#

or maybe that's just the cave madness speaking

fringe gazelle
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I’m the wild card

kindred tinsel
fringe gazelle
#

The madman who keeps getting away with increasingly more insane schemes

ocean onyx
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Think alike

kindred tinsel
#

hell yea

gentle flame
fringe gazelle
#

First it was broadsiding boarding craft

Then it was counter boarding then

Then it was stealing a battleship

Then it was broadsiding two battleships at once

Then it was crashing a train

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the reason marl head hunted me for venator was because of this madness lol

gentle flame
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Wait that was you (when the pirates brought a giant ship to intercept a dust train)

bitter root
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Crossroads intel from a few years ago via Shack

fringe gazelle
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I was the madman who broadsided two battleships at once

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Also had the idea to steal the battleships in the first place

bitter root
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Look at that nice potential airfield down in the bottom left🤔

gentle flame
ocean onyx
fringe gazelle
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Welp guess I’ve got some snow clearing to do

bitter root
gentle flame
#

(Love how the place we were planning around was just some of the center of the map)

ocean onyx
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We will have to see how much the town has changed in the last decade, it might be good to establish an airfield to the south west and secure the nearby village

bitter root
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South west does look juicy for sure. Plus the village is probably a good secondary objective

gentle flame
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Though we may want AA on the airbase in case the boys decide to send something over the hills

fringe gazelle
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Aren’t AA turrets a thing we can build?

bitter root
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Once again, might take Phalanx down there depending on what the boys want to do. We will have to see

fringe gazelle
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It seems like this whole airfield will need a lot more effort, I’ll remain in support untill it’s done before returning to BG2

ocean onyx
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We might need to send a bg towards nery’s village to safeguard the airfield

gentle flame
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(My opinion on where enemies might pull up from)

ocean onyx
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Make sure we don’t get attacked from behind

bitter root
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Yeah defintiely will have to. No one has committed to that yet though

gentle flame
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(I’m under the impression nothing wants to be going through the mountains)

bitter root
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Probably not. Those are some steep mountains to the south

gentle flame
#

And we might be coming in from top left

bitter root
#

We need to worry about the red arrows there and potentially the village to the south west and that should be good

gentle flame
ocean onyx
gentle flame
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So do we want to keep the buildings as is and garrison the ones on the perimeter or clear out an area inside the town?

fringe gazelle
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Right lads

bitter root
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Honestly the town layout is the most likely thing to have changed. I wouldn’t look into its layout that much yet

ocean onyx
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We need to secure the city center for sure, the infantry detachment and ground vehicles can move there and seize it

fringe gazelle
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I’ll be aiding you with the airfield once BG2 arrives in the crossroads

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When that will be? IDK

ocean onyx
fringe gazelle
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Hell they asked me if I could help lol

ocean onyx
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Well, as long as you get here

fringe gazelle
#

The other bulldozer in BG2 also seems to be onboard so we will be splitting off from BG2 when we arrive in the crossroads to assist

gentle flame
fringe gazelle
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BUGS?!

gentle flame
#

Wow you just have that ready at all times or smth?

fringe gazelle
#

Never underestimate my gifs I have on standby

livid lake
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I am currently with TF2, but TF2 is planning to be close to you guys (going elm city then crossroads), and TF2 will be the main logi fleet for the planet, so we will be near you guys most of the time (at least for now).

flat tapir
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That’s great! Keeps the airfield stocked for the ground

glad linden
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late to the party, just signed up with a basic engie

flat tapir
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Yeah Brymaster! 👋

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Now we are really an OG engineer group 😄

dreamy kayak
#

We really are old heads of ARMCO now, eh?

strange shoal
flat tapir
#

A lot of Haven vets around here.
If we had Wesmas and rossybossy we would have all engineering capability of Haven that is still interested in Meta 😄

strange shoal
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1 more engineer and we can get the airfield up in 1 turn!

golden orbit
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We may be able to get an engineer from rabbit to help you guys finish it faster, we're supposed to be going that way anyways

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So we'll most likely be in the same area

flat tapir
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True. If the bots hold cross roads I imagine it will be a brutal fight that will need a whole lot of supplies

dreamy kayak
#

As long as we don’t pull that “let’s just jump in with no intelligence” ahh move with this group, I think we’ll be fine.

bitter root
#

Flying shovels is not the group I am worried about doing that😆

lucid cypress
remote breach
#

We finally made it to Yos after another round of failed lottery XD

flat tapir
#

Ah yeah the damn logistics in these parts of the galaxy are really bad
(I guess you mean you missed the deadline for Haven? 😅)

remote breach
#

I was very busy working as a school teacher at the time and was too slow for both Haven and the train heist signups

flat tapir
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Understandable

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But hey now is the time!

nimble sundial
#

god i need to check this channel more!\

remote breach
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Yep! Made it through OP:Blackout on Yos and Dashing Through the Snow, now time for the Flying Shovels!

flat tapir
#

The longer the list gets the more I want to make BEARDS wiki article. I barely fit my actions in the dossier

nimble sundial
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Lol

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Also we need to edit the strategy tab more than what i have done which is short little sentences outlining the basic idea;

flat tapir
#

I can have a look later

nimble sundial
#

We need a better look at the tactical mao.

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map

flat tapir
#

I think there was some discussion already earlier

stiff python
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someone want to pin the current map of crossroads until we get something better so we have a reference for future discussion?

flat tapir
#

I think it would be good to add that to the sheets document.
I have look later just need to get some stuff done

remote breach
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Map is added to the strategy page of the battegroup document Salute

ocean onyx
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ooooo

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Our VTOL has rappelling gear

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That will be useful

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We need one more engineer to set up the airfield in one turn right?

dreamy kayak
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Yeah, I was really debating on using my spec ops vtol or not but this battle group having one more HAT was definitely the play

dreamy kayak
flat tapir
strange shoal
#

How we doing folk

flat tapir
glossy flower
#

From the map I done some possible roots for bot to try and flank us

flat tapir
#

Assume blue is the airfield?

glossy flower
#

Yep that the most likely location for it

flat tapir
#

Gotta keep in mind that the route to Nerys Village is circa in that direction

glossy flower
#

Definitely that been a worry for me

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I’m expecting to have some bots in their from bot air drops

flat tapir
#

Yeah that might become a problem

stiff python
#

depending on the hex sizes, I dont think the airfield would take up more than half that length. so perhaps it could be a little closer, or much easier to put a line of trenches and bunkers around, though perhaps it would make more sense to bottleneck the choke points instead then. with secondary and tertiary fallback defenses

gentle flame
#

My initial plan is the same as before I’ll be going for the building circled in black (cuz I feel it’s the best place for my AT)

glossy flower
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Green are Friendly roots from ecity and yellow are air enter areas point from the strategic map blue airfield orange is possible route through the mountains the bots could take

stiff python
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wouldnt that air entry point on the left also be from friendly territory?

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assuming we dont get backlined of course, but considering we are coming from that direction roughly

glossy flower
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Yes but still a air entry whether it be friendly or not

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I missed on entry points

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And reason for the question mark is because we don’t know if that gonna be a front unless One of the other Bg send a team to lock down nerys village

ocean onyx
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We should hold those checkpoints

remote breach
#

I really hope the Bajorans are holding out ok in Kira Nerys village

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Oh shit is t Ziyal also a DS9 character?

glossy flower
remote breach
#

Also Damar was Dukat’s successor as the cardassian leader

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And Elim is Garak’s first name

glossy flower
#

Oh ok

remote breach
#

Shit- the character’s name is TORA ZIYAL

glossy flower
# ocean onyx

How this purple possible mine location and lime green possibly AA position

remote breach
#

Lime green positions XD

devout bolt
#

are we riding on with a TF or slowboating it on the NPC transports?

glossy flower
devout bolt
glossy flower
ocean onyx
#

Hopefully a TF

devout bolt
#

Capt said that if you don't you most likely land a round later on the "autonomous" haulers that we have been using until now

glossy flower
#

We’re we get a tf?

remote breach
#

A quick note on that though: the current mid rounds event seems like that might be altering the deployment methodology a bit.

gentle flame
# ocean onyx

(Happiness that my version of a map was used/updated by someone else) :3

devout bolt
#

who would we want as a small advance force

stiff python
#

I thought TF 2 was saying they would drop us so we could start moving turn one?

devout bolt
#

problem is that they are trying to bring as much LS as possible to keep us all supplied since we cant get more of that

glossy flower
outer crest
#

Hewo, I'm interested in joining yall as Logi, only've been here for Yos but looking to drop in again, is there space for me to join?

glossy flower
outer crest
#

Okay, so more on the campaign side, how is all of this actually playing out lol

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I've been looking at the overall map and feeling incredibly lost on a overall operational lvl, how are we deploying our forces exactly

outer crest
glossy flower
#

Just unit ativae at and join the campaign

outer crest
#

I did all of that, was more asking about anything I had to do battlegroup-specific

glossy flower
outer crest
#

Alright, then that's done as well

nimble sundial
#

god our map is so bad lmao

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but very defensivle

livid lake
#

I assume HAT are aerospace... which would mean they could fly in space. So if you all fit into your assorted transports, you can move pretty quick. Its just very risky, since youll get smoked in space combat if you run too far ahead.

nimble sundial
#

ooh

outer crest
#

I'm just spewing shit out based on my understanding of what is going on as a whole on a campaign lvl from reading google docs (not group chats so info might be outdated), feel free to correct me if I'm wrong and I hope this helps coordinate understanding across all of us lol

Objective of ARMCO:

Stand and hold the planet at all hazards until relieved - Personal comment: Basically stand and die, very interesting task for a mercenary company - especially considering bots seem able to build new units while we have a supply cap...

ARMCO Initial Operational Plans:

  • First Wave of TFs and organically attached BGs scout the planet and secure Elim, followed by unloading remaining BGs on transport ships to Elim/Zival as situation develops, Zival is expected to be the main front where we concentrate most BGs/TFs - Personal comment: What are we doing about the mine down south?

Our BG plan:

  • Secure and fortify Crossroads as airbase for Aerospace assets to strike from and as the centrepiece of 2nd line of defence should Zival fall - Personal comment: I'm not quite sure how this plan for a sortie base works with coherency, afaik it demands the whole taskforce to be in one place, but then since there are no pure aerospace BGs per rules the "real" location of the BG is wherever the ground units are, so then most aerospace assets are actually gonna be at Zival fighting rather than sortie from Crossroads at least while Zival stands, once it's goners then Crossroads can actually act as a base to strike the surrounding points I think
outer crest
livid lake
#

Its how BG 3 can easily get to Elim

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VTOL are speed 5

outer crest
#

Oh I doubt speed = strategic move ability

livid lake
#

Also, TF do need to go to a starport. The only ships that can drop troops off anywhere are those with landing gears.

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Or they need to have other ways to offload troops, either by Aerospace transports, drop pods, etc.

livid lake
outer crest
#

Lmao no fking way

glossy flower
livid lake
#

BG 3 was told by shack that they can deploy and make it to Elim

glossy flower
#

Never mind

outer crest
#

I mean seriously thousands of kilometers, if not tens to hundreds of thousands of kilometers is probably not getting treated the same as like 5 hexes on a tac map

livid lake
#

and that their speed in the space is the same, so its 5.

outer crest
#

Wow

livid lake
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im sure its jsut done for simplicity

outer crest
#

The destroyers crawl at speed 3 vs them lol

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I mean if I was doing it for simplicity I'd assign speed 1-2

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For all aerospace assets wishing to deploy in space not in an orbital

livid lake
#

THe trade off is they basicalliy have 0 protection in space

glossy flower
#

So we don’t have to worry about a tf then we can rush crossroads all we need is a extra engi from another group to 1 turn the airfield

livid lake
glossy flower
outer crest
#

I mean I appreciate the capability boost, I sure as shit don't want to crowd the TFs supply slots lol

livid lake
outer crest
#

Even ahead of the recon?

livid lake
#

If BG3 was warned about the dangers of flying in without orbital support, id assume those would apply to you

livid lake
livid lake
#

BG eat a shit ton of cargo space

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we dont have enough ships in campaign to deploy rabbit, who wanted to be recon

outer crest
#

I mean there's a smol 5 man recon BG, are we actually charging ahead of even them?

livid lake
#

need 15 minimum for a BG

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(unless theres a special circumstance)

glossy flower
livid lake
#

and to be clear...

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TF2 & TF3 are planning on trying to push to crossroads ASAP

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i think right now TF2 is planning to go to crossroads first... asltho its a bit scary having our logi taskforce out in front 😂

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but realistically, i think Turn 1 most groups will secure Elim first for the star port (so the other BG can deploy), and then will break to crossroads.

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TF2 is also probably going to give a LS to TF1, so TF1 can blow their way thru any enemy fleets at Elim

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(since TF1 is slow, so they can only get there T1 with a little boost)

outer crest
#

Tbh I don't think we would be "rushing" in the first place - task description on the the doc establish us as rear line support, and given our composition is transport/defense oriented, us staying back some turns till Crossroads is open is probably what's actually going to happen

flat tapir
glossy flower
livid lake
#

if things go well.... it should be turn 2 we are crashing into cross roads and fighting w.e is there.

#

If things dont...

outer crest
#

We have a total of 2 combat capable aerospacecraft, if they want to go in against the Pillar of Dawn or DSS be my guest

glossy flower
#

But like everything up in air still till we get more intel

flat tapir
#

So catching up with the discussion. There is literally no benefit of us flying head first into cross roads.

  1. We need TF Atlas to even provide one LS to build the airfield
  2. If no one is at crossroads except the quick moving BGs what use has an airfield at the crossroads? The benefit of the airfield is that fixed wing can land and that is a resupply point
livid lake
flat tapir
#

Storm blessed might be the only ones that could benefit from an early airfield and they specifically made their force to not be dependent on an airfield

livid lake
#

its just a timing issue

flat tapir
livid lake
#

Not wrong 🤣

#

also TF 2 (atlas) will 100% be supplying you guys, wherever you setup

flat tapir
#

Don’t get me wrong taking risks is part of the game but those risks need to be worth it. If our airfield could allow every BG to just deploy then yes let’s go. Build an airfield basically inside the frontline but it’s not a starport

outer crest
flat tapir
#

I know. The airfield can only be used if the Bgs decide to move as a whole. The idea that speaks for crossroads is that is a central point and will probably see a lot of traffic

livid lake
#

Its exactly as Synatx said

#

thats why everyone ive talked to wants the airfield in the cross roads

#

most the BG are very mobile, so they can pop over quick, rearm, and then pop back into a zone for fighting.

flat tapir
#

So if venator wants to help out the tailor shop in elim then they have the opportunity to get some needed repairs on their way in crossroads and resupply what they have

outer crest
#

How small would maps have to be so ppl can pop in and out within like 2-3 turns lol

livid lake
outer crest
#

I was thinking we encourage flybois to join our BG so they can sortie without being tied to the filthy dirt lol (tho 1 large supply per 10 planes is how do we say this... inadvisable for a war of attrition)

livid lake
#

i do agree that the scale feels... off. But i think after Round 1, it will make sense.

#

its just us as the players not knowing the larger GM mechanics at play

flat tapir
#

And considering we are next door to Ziyal we could also just move there on foot and the HATs resupply the BGs

outer crest
#

The issue is really do they have any way to show up behind our backs, that southern mine point is the most worrying bit so I hope there's a TF watching it, but unless the tac maps are tiny I would think being able to keep everyone fine and dandy on Ziyal without having to cycle in and out on the strategic lvl is far better

flat tapir
#

Nerys Village is the most likely back door we should be mindful of

#

Cell’dar mine could be problematic if the bots move troops completely by air

#

Same as C-Z which is connected to Ziyal

outer crest
flat tapir
#

Well I just assume that the whole planet could be occupied

#

And NV is only reachable by land from crossroads

outer crest
#

Oh in that case everyone would be crawling step by step lol, but doesn't seem like everything's captured yet since we're sent to defend stuff so there's gotta be ppl still kicking

flat tapir
#

Overall crossroads has 4 land and 3 air-only entryways. 3 should be covered by the objectives of the other BGs the other 4 need BGs to take a look

outer crest
#

Oh so that's what the dash vs full lines are

glossy flower
outer crest
#

Also starport locations are suggestions, it sure would be funny if turns out the only functional starport is at Zival lol

flat tapir
glossy flower
outer crest
#

If Stellaris has taught me anything a slow death is not necessarily a good one lol

#

I hope our qrf BGs will be rummaging all the interest points on the map until Zival is in deep shit

flat tapir
#

The capturing of populace is definitely an early advantage for us on the other hand we need to be mindful with our maneuvers

outer crest
#

What do you mean we shouldn't amass 400 players at Zival and fight a brutal siege for 10 solar years ala Vraks

flat tapir
#

Luckily we don't need to. We are payed before that happens 😄

stiff python
#

while it doesnt translate exactly, I think the idea of speed being equivalent on the big map and the actual battle maps could be compared to going 65 on the highway versus 40 on city streets. same vehicle, different speeds because one has stops and starts and the other doesnt. the lines connecting are "highways" where we can go faster due to lack of obstacles. (although now that ive said that I wonder if BG can be intercepted between locations or not)

#

intercepted by the enemy that is

flat tapir
#

You mean an ambush?

stiff python
#

or just running into enemy units going the opposite direction

#

but yeah, that too

flat tapir
#

Could happen. Of course depends on how many maps Shack has

stiff python
#

and if he wanted to have to simulate that with everything else happening

#

anything is possible if the GM is willing to put the work in. its all of question of how much effort do you really want to put into it. (I say this as a DM myself, I can get really lazy with game prep and encounters lol)

outer crest
#

Then again not like 1 turn should be for 1 week game time lol

stiff python
#

yeah the scale doesnt really fit when you consider spaceships that should be able to lap the planet in hours, but otherwise I feel it fits. At the least its my headcanon for the mechanic

flat tapir
outer crest
flat tapir
#

Oh there is a little bit more. We have quite a few large hulls that come with CBs

#

I think Atlas is counting 10 LS right now and Victorium has 18 accounted for

#

At least those were the numbers thrown around yesterday

outer crest
#

Actually given that I did fight against Yos do I have access to any extra stuff stick on me trucks?

flat tapir
#

hm when did you make your company?

#

Tuesday is payday for past campaigns and that you can use in the shop

#

Small supply trailer and Logistic supply point could be interesting for you

outer crest
#

Today lol

#

I wasn’t here for the gazillion of small campaigns

strange shoal
#

morning folk

flat tapir
#

Just a heads up we are very close to our transport capacity. Depending how we transport everyone and how we plan to get the LS to the construction site we either have 3 HAT slots open or just one. Keep that in mind if people want to join

glossy flower
#

But I understand what you mean

flat tapir
#

We are and other BG are still looking for combat, NCO and transport units

strange shoal
#

another HAT would be really nice xD

flat tapir
#

Another HAT should really go to a BG more in need 😅

glossy flower
#

I got questions now that I think about it does each and a engi squad count as one or do they like kind of joint together like if you have 5 engi squad it make 20 fs

flat tapir
#

Well a HAT can transport 30 FS so 3x 4FS support units only take up 2 HAT slots

#

I need to see if it that was confirmed in the FAQ or is put into the clarif doc. Still we should be able to pull this off with the units we have

glossy flower
flat tapir
#

We have 2 IFVs and one logi truck so our lowest BG strat movement should be 2 and our highest could be 5

#

Both more than enough to get to Cross Roads

valid violet
#

6FS Infantry as 1 filled Slot.
1 Vehicle counts as 2 filled slots.
5 small supplies count as 1 Slot.
Medium Supply uses up 2 Slots
Large Supply uses up 5 Cargo Slots.

#

Is what it says

#

5 slots total for the basic HAT

strange shoal
#

yes

agile olive
flat tapir
#

thank you

lucid cypress
lucid cypress
ocean onyx
lucid cypress
lucid cypress
flat tapir
#

@ocean onyx

lucid cypress
lucid cypress
ocean onyx
lucid cypress
strange shoal
#

I'm yet to understand what a sortie is

lucid cypress
ocean onyx
lucid cypress
flat tapir
ocean onyx
flat tapir
#

Well not the whole TF but I assume the aerospace units need to

ocean onyx
#

Are lower and higher orbit the same strategic area?

#

I swear this system is very confusing

strange shoal
#

Low orbit Is that your on the maps no?

ocean onyx
stray violet
#

Hello! May I ask if are you planning to drop pre-starport securement? For my mapping stuff

stray violet
#

k

strange shoal
#

Speaking of that. Do we wanna help secure down in elim city or wait?

#

Or just wait deploy when rabbit has arrived at crossroads?

lucid cypress
flat tapir
ocean onyx
lucid cypress
ocean onyx
strange shoal
#

Is there a travel cost for Heading up and down between orbits? Haven't read anything about it

lucid cypress
strange shoal
flat tapir
lucid cypress
flat tapir
#

We can go at the same speed as you

lucid cypress
flat tapir
#

Yes we have 4 HATs, 1 VTOl and 1 HVTOL

lucid cypress
flat tapir
#

EverClear I know that stuff and plan around it. I did para drop and immediately started building a FOB on Lussan.
Right now we have 4 infantry, 7 engineers and 1 medic that could para drop/exit the VTOL

#
  • one vehicles that could be transported by HVTOL
lucid cypress
ocean onyx
#

VTOL has rappelling equipment

flat tapir
lucid cypress
flat tapir
#

Well build an airfield

lucid cypress
# flat tapir Well build an airfield

That doesn't help while we don't have one and are struggling to secure one - I'm asking for your instant deployment combat strength without friendly structures.

Basically, if you were landing in hostile territory without any support, what ground units could you deploy?

flat tapir
lucid cypress
flat tapir
#

All good!

tribal arrow
#

hey, guys
with only airfield being placed by you in crossroads, the idea of flying with some of Z-city Bgs seems grim

is there vacant slot for a fighter?

flat tapir
#

Yeah we have room for fighters. Probably can also move towards Ziyal or maybe even organise a Sortie with the help of Atlas
Welcome!

#

Though I need to point out if the expansion of the flight decks gets approved there might also be some more space in the TF!
So you have all information

tribal arrow
flat tapir
#

Sure 👍
As long as it is clear that not everything might work out perfectly with the teaming!

finite glacier
#

Lot's of planning! love to see it

dreamy kayak
#

We’re planning????

#

Jk

flat tapir
#

Planning = Speculating 😅

dreamy kayak
#

My days have been so busy, I still haven’t read the rules yet

flat tapir
#

Strat Layer and Large Supply is the only major thing that is important to us

dreamy kayak
#

Yeah, I figured, and air interception

flat tapir
#

oh yeah true

livid lake
tribal arrow
safe scaffold
#

I heard you need only one more engi for a ine turn airfield

bitter root
#

That is true. I’m not part of BG9 but I bet they would like to have you

strange shoal
ocean onyx
strange shoal
#

Soon we can start a engineering union xD

tribal arrow
#

What do you all think of trying to bring in Flying Shovels additional fighters and bombers - to bring the amount to 10, allowing us to organise massive sorties, bringing support to any location on planet
(If we can find enough interested players, ofcourse)

ocean onyx
#

I like the idea, as long as we can actually get the supplies to do so

finite glacier
#

I think having a whole air wing stationed at the Airfield would be ideal, but I think it would be better if they were in a different battlegroup for flexibility. Having an air wing pinned to the Engineer's location would limit it's effectiveness on the grander scale while improving air defense locally. If the battlegroups are seperate then the air wing can redeploy to a TF or another port if needed. I definitely think having some fighters always on standby is good though

twilit ledge
#

I think there was something about not having air-only battlegroups. So that might pose a problem.

tribal arrow
#

the problem with spreading air units is the fact, that (if i understood rules correctly) they're tied to they BG in strategic map - therefore, they're unable to effectively resupply and keep themself active

strange shoal
#

Which becomes quite expensive if done to long or often

tribal arrow
#

yeah, and providing LS to frontlines is difficult
because of that, I am thinking of basing sortie missions around this BG
our engies building airfield AND crossroads have access to every point at the map

that way, airforce can provide cover to any zone if needed - while we have LS, of course

strange shoal
#

How many LS do we have overall for this campaign?

astral heron
#

around 25 at last guess

#

TF 1 & 2 have about 10-12 each, though it's getting used fast

tribal arrow
#

okay, I re-read rules on supplies and, I suppose, we can't really stockpile LS planetside to provide consistent air support

that's difficult

astral heron
#

There's a plan to build and supply an airfield at Crossroads, though its dependent on how many hostile orbitals there are

tribal arrow
#

I am not sure about mechanical side of it

As rules state, LS carried only by Orbitals.

Therefore, only way for us to supply airfield is by landing ships on the ground?

remote breach
#

Also HATS can carry LS

strange shoal
astral heron
#

They're also doing a supply depot I believe, and airfields remain "supplied" for multiple turns as they receive LS

#

this is BG9's plan, TF2 wants to support it if possible

tribal arrow
astral heron
strange shoal
tribal arrow
#

So, if I understood everything, only way to make full use of our airfield is by stocking LS at crossroads, providing airsupport in other zones

astral heron
#

ah, so if they can't land at airfields, Sorties are limited to TFs only? yea, that's worded weird

strange shoal
#

With the current system. Unfortunately yes

#

But it's also creating a safe space for easier convoys in-between areas

tribal arrow
#

if that is RAI, there's almost no reason of keeping aircrafts in BGs

with our only airfield placed in crossroads, fighters can ensure it's safety from enemy air assets, but that's mostly it
fighters, that tied to frontline BG, will spend they ammo during first round of combat and would just chill out until their BG retreats to crossroads

strange shoal
#

Wait, they can't land?

tribal arrow
#

They are bound to strategic zone with their BG, no?

strange shoal
#

Dude this system is actively against us xD

astral heron
#

We do have room on our TF for more Air units, but I don't want to poach from your BG

tribal arrow
#

Coherency: Battlegroups and Task Force groups must always stay in the same strategic area with their groups. You can’t split a taskforce or battlegroup mid campaign. This is to help facilitate GM-ing such a large game. The exception to this is a Sortie Action seen below.\

strange shoal
tribal arrow
#

sortie requires 1 LS

devout bolt
#

oh dear

devout bolt
#

we need to ask Capt

strange shoal
#

Ie other bgs can't utilize our airport

devout bolt
#

cause that means whether its just me or all of our HATs and fighters it costs 1LS for a supply run

tribal arrow
#

that's true

strange shoal
#

Iguess.....

tribal arrow
#

so 3 ways of making it work

  1. stocking every non-TF fighter, bomber and HAT to us and landing some LS
  2. putting airfield in zone where fighting goes
  3. maybe capturing pre-existing planetside airfields and operationg from them?
strange shoal
#

@finite glacier @flat tapir

#

Check convo

devout bolt
#

i am asking in meta

strange shoal
#

I'm heading to bed, byeeee

tribal arrow
#

good night

devout bolt
#

most substantial ive gotten so far

#

problem solved

finite glacier
devout bolt
#

TF can be in Orbit over Crossroads and still be in the same map, thus not needing a sortie to get to

finite glacier
#

Sweet, one of the HATs (or 2 on a cycle) can pull the LS to the Airbase, which then the rest can sortie from to drop supplies/engage

#

am I understanding your thought correctly?

tribal arrow
#

yeah

#

probably even without use of HAT, LS from TF counts as being in the same node by default

devout bolt
finite glacier
#

I mean that on an "As needed" basis

#

I don't expect we'll be sortie-ing every round

tribal arrow
#

which is the reason, why we would need more air units, then 3 fighters

#

if we gonna use LS for that, we need to make it count

remote breach
#

Also, a large supply is like 4(?) rounds of airfield operation due to the depot upgrade IIRC?

finite glacier
#

yes

#

so the Ideal case is other BGs pop onto our map, our HAT's drop a bunch of supply to them and then return. We have unlimited Small and Medium supply for those 4 turns, so long as folks come to us

tribal arrow
#

yeah

devout bolt
finite glacier
#

so It'll be 4 turns per LS with the Depot, no?

tribal arrow
#

alright, with all this clarification about mechanics of aircraft I will sleep on it and, maybe, will try to join TF to atleast try to be actually useful to campaign

devout bolt
#

seems like there is talk of roaming logi BG that just move back and forth to avoid sorties

flat tapir
#

Ok I am back what was discussed?

flat tapir
finite glacier
#

So I've just read through again, and in the Orbital: Cargo Bay section it says that 1 LS is only 1 Round of HQ operations

#

that must be deprecated then

flat tapir
#

I think that is the old one? The -1 Hit was removed cloe to a week agao

#

The 1 turn HQ is still accurate

finite glacier
#

Ah, it's listed in two places, one for the logi truck and one for orbital crew

#

so the Depot is a doubling of supply duration then

devout bolt
#

and separate for starting AF

finite glacier
#

yeah. That was my misunderstanding

#

IDK why it's so different. If anything I'd think it should be the other way around

flat tapir
#

Probably just missed it

#

Now Regarding a Flying Shovels Airwing.
We are BG with ground units and different objectives compared to a reactive Airwing.
So it would be slow in some regard and can also be unnecessary dangerous for the loaded units.
A TF is just better at the job of bringing fighters to the place they are needed and either resupplying themselves or taking them to the airfield.

On the other side we have pretty good conditions for ground bound air operations:

  • We are pretty mobile when we load in the HATs with 5 strat speed
  • If our base of operations is Cross roads then we are also in the prime position to help out in neighboring tiles and then return and resupply
  • Our support and transport units can also help out the other BG and even resupply them without them actually leaving the front line
  • Should we be able to store LS on the airfield we can then even send aerospace units on sorties

TF can do most of these things to with less risk but it might be worth considering

#

Just my piece of mind on the topic. At the end of the day fighters and bombers are welcome as long as they know the restrictions

sweet gale
#

I want to say that 3 is probably enough.

flat tapir
#

Should be for the HAT safety when we deploy

#

Besides we won't be alone. Multiple BGs have the same route

glossy flower
flat tapir
glossy flower
#

We still going to crossroads right

flat tapir
#

My guess is that Cross roads will be a high traffic or highly contested point so yeah the Airfield will see use

#

I might have written it that came off wrong. My comment was regarding going head first to Cross roads and build an airfield even though no other BG is close to us.
We are pretty fast but so is not everyone

glossy flower
#

Oh ok I personally for getting the fast and setting up defences stop possible bots from trying to pass through unless it already a bot hotspot

flat tapir
#

We really are not a BG to contest a point against the bots 😅

#

Without backup that can go sideways very fast

glossy flower
#

True

flat tapir
#

Luckily quite a few BG go that way

glossy flower
#

So what all the othe bg speed since apparently were one of the fastest

flat tapir
#

I am not that well versed with the transport capabilities of everyone but BG 2, 5, 7, 8 are one I believe, BG 4, 6 are two, BG 1 is four and BG 3 and 9 are five speed

finite glacier
#

With our HATs we are quick. I'd say it'd be best to ride the fleet to Elim, then continue along too Crossroads with the rest of the forces. I'm really uncomfortable with being on the front line; historically we've had really high casualty rates, and with this concentration of support personell we can't afford that

flat tapir
#

Also not needed

#

Defenses that have no one to man them are basically just free fortifications for the enemy when they kick us out

outer crest
#

What's the transport within transport rule for V5? Are we allowed to have clown cars or you can't have "intermediate" transport layers (sth like Inf in Logi in HAT)

flat tapir
#

No russian nesting

#

Also we are very much fine. We either have 3 HAT slots or just one depending on if we want to fly with one LS to build the airfield or let a light freighter from Atlas land to unload the LS

outer crest
#

You can never have too much supply

remote breach
#

Russian dolls are never allowed in player-controlled assets as far as I’m aware.

flat tapir
#

Jup since V1

remote breach
#

The only time you can pre-load units is on GM controlled transportation, e.g. the “landing craft” insertion in the Yos campaign allowed pre-mounted IFVs and Logi trucks

valid violet
#

Let me clarify. The airfield when built has 3 turns of being active without resuply

#

The depot adds one turn to a HQ level base’s active timer.

#

Large supply adds two turns to the active timer

valid violet
gentle flame
#

(So do we have to have orders ready for tomorrow?)

#

Nvm we have a week left till that’s a problem

leaden stone
#

Do we have any semblance of a plan for what to do after the airfield is built? 7-8 engineers is a lot, and do we really need everyone to build defenses, possibly for several turns? There might be battlegroups who need engineers and are willing to drop them in turn 1, so that we can still build the airfield.

strange shoal
#

We dig in

#

Like alot

#

Like alot alot

bitter root
#

Ideally we are meeting quite heavy resistance at crossroads but managing to hold a perimeter so you guys can set up defenses and they can feel really effective

strange shoal
#

Since we dont know the exact map we have to wing it a bit, but with 7-8 engineers+ 4 inf we can get slot of things done really quick

flat tapir
#

Well now it is definitely a one turn Airfield. We got our 8th engineer!

kindred tinsel
sweet gale
#

Okay...?

#

It... doesn't seem too hard to me to find myself?

#

That aside, though, did you need me for anything? Looking for my 🌟Amazing Tactical Insights🌟?

golden orbit
strange shoal
kindred tinsel
sweet gale
#

From an RP perspective, my fighter will (this time) be being flown by a trained ex-military pilot (albeit from an authoritarian military that deliberately didn't see combat). So buckle up because you're gonna get shouted at or... something. I dunno. I'm not military myself.
From an IRL sense, though, it'll definitely be hit or miss. And also I may or may not attempt to redshirt myself for RP purposes if the opportunity arises.

#

So, uhh...

sweet gale
#

-# "Note to self: Ask the rookie who blew up the last one of our fighters if this is at all related to his 'Mango'... 'Mangy?' 'Mangé?' hobby."

sweet gale
#

In this instance, dying early.

kindred tinsel
kindred tinsel
#

oh

#

is there an update on the status of our potential 3rd fighter already? cause I was also wondering if 3 wasn't too many for purely self-defense purposes

sweet gale
golden orbit
flat tapir
#

Ah yeah Atlas so we will see them at one point

strange shoal
#

I'm just excited to see how much work 8 engis can do

golden orbit
#

I don't think we're going to be staying at crossroads that long, but in the battle for crossroads I may have to bug you guys for repairs

#

And any qrfs we should be going through crossroads pretty often

#

Are you guys able to repair someone when they're in transit through a map?

strange shoal
golden orbit
#

I have a couple questions actually so good idea

kindred tinsel
kindred tinsel
sweet gale
#

Well, we'll see.

flat tapir
#

Then I assume yes

kindred tinsel
#

Did someone say Foot massages?

strange shoal
kindred tinsel
#

our BG in a nutshell

flat tapir
#

hm good question. On one side on a tactical map you could stop for repairs and then move back.
But I am not sure if the same would apply for strat movement

flat tapir
#

Hey! @sweet gale @finite glacier
Just a reminder to report in #1382781756989767692 that you are secondary TCOs for Flying Shovels!

nimble sundial
#

hello im back]

flat tapir
#

Hey Bison

flat tapir
#

So maybe we get even an idea what lies ahead in Cross Roads

finite glacier
#

Howdy folks! We're closing in on the start of the campaign next week. Syntax and I were chatting, and there's a pretty major thing we're still missing: a battlegroup patch! If yalld like, we can take a few days to come up with fun designs, then post the here and vote on who's we all like best? Syntax knows a guy who can run the design through a program and make it into an actual patch, then we can have a fun souvenir from this campaign.

flat tapir
#

J.Jordan is an absolute legend for his BG patches last campaign!
I don't have a direct contact but I am sure if we ask nicely he will help us out

stiff python
#

I mean we are the flying shovels, I just imagine a shovel with wings on it, perhaps horizontal as if in flight

flat tapir
#

Funnily enough that is a design Morpheus and I did for the C2 request hub 😅

#

The sister emblem of logi was this made by minimastermind. Right now it is the patch for TF Atlas

brisk junco
#

Yo, I am looking to play either a Battle Tank or Heavy Transport.
Would you guys have any need for either?

flat tapir
#

For ground units we no longer have the transport capacity. For air units we are still open.
Otherwise Pathfinder and Iron Hammer are still looking for units to get over the minimum requirement for a BG

brisk junco
#

👍 I will check, thanks for the info

bitter root
astral heron
leaden stone
#

Will we be able to use all of our transports when landing from orbit?

latent sluice
#

Hey flying shovel, I was wondering, can infantry transport supply or have I smoked crack ?

#

I was wondering so, I thought asking the Supply BG might be a good idea 👀

leaden stone
#

Sorry, we aren't really supply, but I assume not as engineers and medics specify the abilllity to carry supplies

latent sluice
#

aight thanks

strange shoal
# strange shoal
poll_question_text

Crew of Flying Shovels. where do we want to place our Airfield at?

victor_answer_votes

14

total_votes

16

victor_answer_id

1

victor_answer_text

CrossRoads

#

we got our choice then xD

flat tapir
leaden stone
flat tapir
#

Well we do need a starport for deploying. So we should be fine when we deploy from there

flat tapir
#

We just need to keep in mind the movement modifiers should we go 2 speed with unloaded vics

leaden stone
#

I just ran the numbers, and we seem to have space for another infantry unit?

flat tapir
#

Yeah should be possible. With my calculations we should have 3 HAT slots open that we can fill with more units or Small supplies

leaden stone
#

Have you counted a large supply?

flat tapir
#

Nope

#

Since we should move with the bulk of the other BGs and Atlas will support us I don’t see the necessity. Also Atlas has one light freighter that could just land for the supply

leaden stone
#

Nice

orchid nacelle
#

We do plan on providing the supply yes. Without an airfield, bringing the large supply on the ground might a tad complex? Do you have a HVTOL? Or can it be para dropped from a hat?

#

I'm not sure we can unload the large supply from the freighter since it doesn't have vehicle bays or something like that.

flat tapir
#

We have a HVTOL in case it is needed

orchid nacelle
#

Then that settles the issue. We have a VTOL bay. Perfect.

ocean onyx
#

What's the initial deployment plan then? how many and which units are going in first?

leaden stone
#

We have enough space for everyone (and a bit more)

flat tapir
astral heron
flat tapir
#

We are also not yet in the clear how fast BGs can deploy via the npc orbitals. While it is not unreasonable to assume it will be one turn it hasn’t been confirmed yet

proper sun
#

Sorry if I missed it, but do y'all have plans of defensive building around the airfield itself?

remote breach
#

Thats what all the OTHER engineers are for XD

#

We’re up 8 engies at this point with plenty of access for trench lines and such

flat tapir
remote breach
#

The rest of us don’t have walls, but we have access to defensive trenches, razor wire, tank traps, and even a few minefields

proper sun
#

If I end up bringing my Bunker in, I was considering dropping it off near the airfield as well. Just still waffling on if I bring it or not.

strange shoal
flat tapir
#

It’s a question of least resistance. Would you rather go the open path or punch through several layers of wall that funnel you even more

ocean onyx
ocean onyx
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Assuming we land on Elim

flat tapir
#

We have enough. If we load everyone up we are at the same speed as Storm blessed

strange shoal
ocean onyx
#

or ambushes

finite glacier
#

I think the LOS blocking can be a good component of a larger defensive system. Put support units and indirect fires behind them, and funnel the enemy into other prepared positions.

flat tapir
#

Path of least resistance

ocean onyx
strange shoal
flat tapir
#

Otherwise it is delaying them

#

Also good

ocean onyx
#

like, if they are assaulting a trench network and they see the wall, I think they would shoot the troops firing against them, rather than the wall, and even then, it's like a shield, the unit firing at the wall would only damage the wall and not the unit behind it

#

better than nothing

strange shoal
ocean onyx
#

I think if we put a wall in between trenches, and put medics behind the wall, the medics can heal the infantry inside the trenches

strange shoal
ocean onyx
#

gimme a sec

remote breach
#

Would that not block LOS for the medics to the trench?

strange shoal
remote breach
#

Remember- if it seems cheesy, shack always says no

strange shoal
#

cuz rn im thinking best way to use walls i just ahead by a bit to deteer enemies

remote breach
#

Whereas my thought on walls was using them to hide critical assets like artillery parks, supply depots, and medical facilities from enemy LOS

strange shoal
remote breach
#

The only thing they specifically do is block LOS

ocean onyx
#

something like this

proper sun
#

A lot of the maps look urban, so I'm basically gonna use y'all's plans to help me decide if I leave the structure behind or deploy with it.

remote breach
strange shoal
# ocean onyx

nevermore that we are not building in gridcorners no more

strange shoal
#

c3 didnt have it

flat tapir
#

We have hexes again but they are just as a reference for distances not a hard limit where you can be

#

If you want to sit between two lines that is also fine

remote breach
#

The grid is just for player reference, not mechanical

strange shoal
# ocean onyx

problem with this system is the tenchline are then divided up to 2 parts and you cant walk through?

ocean onyx
strange shoal
ocean onyx
#

Yeah pretty much, although you would have to have two medics in that case, cause medics can only heal one unit at a time

remote breach
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There ya go

ocean onyx
strange shoal
remote breach
#

But yes each trench is 2 units

ocean onyx
# strange shoal i see 3 problems with it. how can a medic heal behind across the wall will the t...

As long as the unit the medic is healing is besides it, then it has LOS, so it can heal, even if it is in another hex. Preferably yes, I don't know how long a trenchline is, hex wise, so I think we might have to divide it. We can put medics in the defensive network without making them a target, I was in Scrimshaw and we lost A LOT of medics because they were able to be targeted, in theory, they wouldn't be damaged as long as there are equal or more combat units in the same hex, but we are very limited on combat units, so this is a good alternative to save our medics from becoming targets

#

I believe this is the LOS the wall blocks, so it should be able to heal

#

and even if it's 180°, you can put the trench further back and it will have LOS

flat tapir
#

Sth we need to discuss in detail when we actually have a map of the cross roads. Though brainstorming right now is great!

ocean onyx
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This trench network is going to be set up near the airfield, the houses and buildings in the near village already provide great amount of defensive value, we just need to set up trenches in the southwestern plain

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since there aren't any structures to take up defensive positions

remote breach
#

Hey! Surprise of all surprises- we’re still waiting on intel!

flat tapir
remote breach
#

Enemies present IN Elim city

flat tapir
#

Artillery fire from the east too

remote breach
#

I’m almost certain the bots have at LEAST recon bases at both mines then- that’s what I was originally worried about. We got bot factory problems

proper sun
flat tapir
#

There is more intel discussed in detail. For example potential civilians in the hill mine

outer crest
flat tapir
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Not the large supply sadly

outer crest
#

Aw

finite glacier
#

oo we've got some new inel

strange shoal
#

is there a interest to stay in elim and secure some areas aswell?

#

specifically around the starport

#

then head over to crossroads?

outer crest
#

I mean since we'll have to fight our way over from Elim anyways might as well drop down to help out a bit

#

We (shouldn't) be attrited from this since we're more like support so I doubt we'd lose anything barring some paint scratch

ocean onyx
#

I wouldn't risk our numbers, crossroads might be more contested than we initally thought, it might even be used as a bot supply depot

flat tapir
#

We will see there is more intel to come regarding Elim City and the spaceport

ocean onyx
#

most we should do is secure the spaceport then head out on the air transports

strange shoal
ocean onyx
#

If we deploy on a tf

strange shoal
strange shoal
outer crest
remote breach
#

Hmm…. I think I said something early on about it being optimistic that the bots didn’t already have the mines…. Palm Trap

ocean onyx
remote breach
#

Crossroads IS an urban map though

outer crest
#

Someone has to create that space tho, we're defo not the force to clear it out

remote breach
#

Without significant support from other BGs it’ll be hell

flat tapir
#

Which we should get just by the nature of stated objectives

strange shoal
#

question now is more what should we focus on when we hit the ground at elim

ocean onyx
astral heron
#

It looks like our perfect conditions aren't gonna be there, and TF2 is gonna have to contest Elim Spaceport instead of Crossroads. We're down to cover you as the ARMCO moves the front forwards, but it'll be a few rounds at least

flat tapir
#

Now it gets interesting for us

strange shoal
finite glacier
#

I think there's a distinction between "bot presence" at a location and them controlling it. They likely spread themselves thin to maximize their coverage with the expectation that the Lumar had no reinforcements

outer crest
ocean onyx
finite glacier
outer crest
#

Inshallah it's a quick jog in the park but if not well we'll have to wait

finite glacier
#

"anywhere on the surface" seems to be quite the important detail

strange shoal
outer crest
ocean onyx
ocean onyx
outer crest
finite glacier
#

Hopefully we get some more data soon

strange shoal
#

we got it

flat tapir
remote breach
#

Low ceilings though!

ocean onyx
flat tapir
strange shoal
flat tapir
strange shoal
#

but im confused on this. we are entirely self sustained with the transport. do we need them?

outer crest
strange shoal
flat tapir
#

I was under the same impression. If we get more good otherwise this the number

outer crest
outer crest
strange shoal
outer crest
#

We'll still be close to a TF since they'd be feeding us supply but we don't need them to move

ocean onyx
ocean onyx
#

I mean the exact line that says crossroad is a major city

outer crest
strange shoal
#

we are stuck with the auto transport anyhow

flat tapir
ocean onyx
#

yeah, we were speaking about crossroads

outer crest
# strange shoal

Shack allowed another BG to run ahead with their own aerospace at their own risk lol

astral heron
#

that'd be Storm

#

They're also talking about having all 17 of their d2 VTOLs take a shot at the enemy frigate. It's a 60% chance they'd kill it in one round.

outer crest
#

The beeeeees

flat tapir
#

@outer crest So we have more capacity

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But they need to be secured by a BG

outer crest
flat tapir
#

We have also the npc armco freighters + those lumaran transports the SpecOps team made contact with

outer crest
#

What's the BG thing then? I thought they were basically other stuff to support us dragging more guys down on the ground earlier, is there sth I'm missing?

flat tapir
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No I don't think

#

We have the allied TF, our npc freighters and TF Fluffle is planning to deploy Rabbit

rich crystal
#

Howdy Shovels, in light of Case Red, are yall still set on going stright to Crossroads for your airfield construction?

ocean onyx
rich crystal
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Yeah, that's very fair.

ocean onyx
#

It really depends on how contested the planet is, but looking at how we will be deploying in the spaceport, we might help build some quick defences there whilst we wait for other BGs to movilize and head towards crossroads

#

We will build the airfield in crossroads, the only thing in question is how fast we will do it

#

as in, how much it will take us to reach crossroads

flat tapir
#

My guesstimate is roughly Turn 4 or 5

#

3 if we are really lucky with that push

stiff python
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depending on how long it takes to secure Elim, would a repair point where our engineers can hang out and repair anything that comes in make any sort of sense?

rich crystal
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Yeah, that all sounds good, assuming we can take the Crossroads. If not, we'll figure it out in situ. My concern is that we see the strategic value of Crossroads its likely the bots have as well.

flat tapir
ocean onyx
flat tapir
ocean onyx
stiff python
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I only mean that once the first few groups are on the ground, and its our turn as a BG that we have a little spot in the back where our engineers can repair any vehicles/build defenses etc. until one or more BGs/TFs are ready to push to crossroads

rich crystal
ocean onyx
#

otherwise the engies would be kicking dust doing nothing

remote breach
#

Even if we aren’t immediately on-site with Airfields, we are 8 engineers amongst a LOT of groups with mechanized units.

ocean onyx
#

or snow rather

flat tapir
flat tapir
ocean onyx
#

We can fend for ourselves on the defensive, as intended, in any case, we, the combat capable units, can act as reservists in case things get nasty

rich crystal
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As far as I'm concerned, Flying Shovels is Mission Fucking Critical. So if you guys come under heavy fire, and Atlas hasn't disgorged its Marine Drop assets yet, I'll be pulling for the TF to come your way.

flat tapir
#

Lets hope for the best and prepare for the worst

ocean onyx
remote breach
rich crystal
#

Thank you kindly, Shovels, I'm sure I'll be back to ask you something or other sooner or later

ocean onyx
flat tapir
#

#1382191881873653833 message

ocean onyx
#

or dedicated, it doesn't have to be a masterpiece

flat tapir
#

Morpheus and I designed one way back during C2 as sth for the Request hub back then. Should be a few messages under the linked one #1382191881873653833 message

ocean onyx
remote breach
ocean onyx
#

good idea

remote breach
#

One of the simple ones, like Row 2 Column 2

#

The Lodge already is similar XD

stiff python
#

I kinda like row 4 column 3

ocean onyx
#

make it like the row 2 column 2, but add the winged shovel in front of the wall in between the towers

remote breach
#

I was just thinking something like the original patch, but castle instead of bridge

proper sun
ocean onyx
#

I wish I had a mouse right now

remote breach
#

Try shovel horizontal

ocean onyx
#

looking left or right?

remote breach
#

Not sure which direction, but I was thinking something like this

flat tapir
ocean onyx
#

This is the best I can do with my laptop 😭

remote breach
ocean onyx
#

I'll let someone else take care of the badge

remote breach
ocean onyx
#

It being winged but being stuck on the ground would actually be a good use of symbolism

remote breach
#

With our air compliment we really are the engineering version of air-cav or airborne

flat tapir
#

@remote breach I assume you meant sth like thiss

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very very rough sketch

ocean onyx
#

The shovel could fly away, but it doesn't, it will stay put, dug in, in front of the walls it erected, no one and nothing will get it to yield, we are unshakable, we are undeterred, we are the flying shovels

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or something like that

remote breach
flat tapir
#

I might sit down this week and brainstorm sth but for now I really need to sleep. I have long day ahead of me 😄

ocean onyx
#

This came out better than I expected

remote breach
#

How dare you show me up with your AI

ocean onyx
#

Forgive me for not having the time to draw something rn

remote breach
#

Crennelated heraldry is a thing, thought it might look good too

#

Lol I just used my phone notepad

kindred tinsel
inland vigil
#

Is it possible to get a holding force to take the city over from storm blessed once the port is secured
we have essentially no heavy assets, and we are likely to take heavy casualties while the main forces land

nimble sundial
#

ARGH