#Battlegroup 9 - Flying Shovels: Comms
1 messages · Page 2 of 1
this is how i wouldve done it
blue for the airfield with the greenlines as the defensive positions
I would agree but there still a road in the rear technically looking from the strategic map
i took a screenshot of the one from #midround-events and zoomed in + enhanced it
if that is the right map then we good. if he plays with us gg
We would probably have to remove these Houses for clear firing lines and to stop the bots from getting cover to much cover
Or worry about them if we can’t remove them
we got 2 bulldozers to help out for the first like 2 turns so we should be fine
Ok
And we can use the buildings that are on green lines to acts as natural garrisons
When did we get more intel???
i took a screenshot of the one from midround-events and zoomed in + enhanced it
Oh okay
We just hoping that it is the map
They won’t be coming from the south, so no need to worry about that
They literally can’t unless they do so airborne
It’s very unlikely
Sure but maybe we do a poll when it’s done so everyone can decide how to name it with Flying Dutchman at the top since it is the first suggestion 😄
Sad that is not possible to vote for two options
So from what I’m seeing crossroads is still going to be a pretty good location for inf fighting
Just gonna ask here again in case some missed it.
Any interest in being a backup Tac-Com for Flying Shovels?
For now I am the primary TCO and Morpheus and bunnytob volunteered as backup TCOs
Was thinking that 1 is enough. Think I can change it in a bit
Also if anyone get a hold of shack. Please ask him what placements in crossroads allows for an airfield
It’s fine it seems like Crossroads is the most popular location
If you’ve got a primary and two secondary tac coms then I think you should be alright? No harm in asking for another one though
Can’t we clear the houses for space?
Oh boy… looks like Lodge is working with PIRATE again 😂
It should be enough but if someone is passionate about it then it just reduces the workload. Checking orders and making maps is a lot of work
we can if needed. but its unneccesary to do it if theres no need
@fringe bison pin possible?
But yeah as you’ve probably read
I (and maybe the other bulldozer) will be aiding in the construction of the airfield, and then rushing to rejoin venator
Good to see you again Pirate! And so soon after that iceball run
Oh hey it’s lodge
Good to hear! Hopefully it won’t be necessary to demolish those homes but better be prepared for the worst case scenario where our hand is forced
Eh, bulldozers probably will be needed
Regardless if we need to knock down houses or clear the area in general for a flat landing strip
Is it possible to use our HATs to deploy other battle groups if they're in the same area from other task forces/the same task force or is that not how it works??
not possible from my understanding. but we also only got like 4 slots left for first drop off
I meant after the initial deployment
Thanks though sorry if it's a silly question I'm kinda lost on the logistics side of things
Ty!
(Stole an image and circled where I think I would be most useful with my hotel missiles in black)
Quick question, is there a limit to how much capacity a house has? Is there only so many infantry squads we can shove in each one?
hi guys
Great question I’d assume so but I don’t know how they’d quantify it
Thats really going to come down to how the grid lays out
no idea
hello!
Alright because I’m just thinking there will be a ton of battle groups there and we might run out of capacity in those houses depending on how big they are
We should mine the main road coming from the southeast if possible
That’ll depend a lot on if we can push Ziyal city or if they are pushing hard into us though
(Just making sure Im reading it right but the areas circled in yellow are where the defensive line is right?)
Yep
Just for some initial protection whilst the engineers set up the airfield
then they can set up the trenchlines, bunkers, walls and minefields
personally i was thinking this due to expecting no enemies from Elim city
That's a bit too far back for my liking, we would be ceding too many houses
problem is that you cant really have any good presence in the southern part. northeast is right at the entrypoint
If we give the enemy the chance to entrench it will be difficult to push them out
(If we go off of this map then this building (depending on the grid) will be what I’m aiming to hunker in)
WE WILL DIG AND RIG THE WHOLE AREA
Rock and Stone!
Yeah we have to watch for the mines to the southwest. No group has volunteered to clear those just yet so we can’t assume how many or how little enemy forces there are there
Also the village ofc
(I may have picked correctly with the hotel missiles if vehicles come from the right)
They give you some extra options as infantry which is always good
Thought some dwarfs offered to go and clear/secure the mines?
BG4 Dwarves are going to the north mines
Yep. So we need a battle group to clear the village to the south west on foot at some point and then maybe storm to scout the south mines as well
so how do I officially sign up with you guys?
Phalanx might clear the southwest village, we will have to see what people want to do when we get there
this is how id do it if we got time
Blue Airfield
lightgreen: trenchline
lightblue: hotel AA
orange: demolish
red: enemy advancments
purple: minefields
(Also I’m realizing there’s dotted lines and solid lines on the strategic map so is there an actual difference or are they just fancy?)
Dashed lines on the strategic map are air travel only. Solid are land
solid: ground
doted: airway
oops
That’s why we need storm
Did you change you mind mira or dont know where to sign up?
(Check the pins and we have a sheet for you to put your unit info in)
(Ya just realized that it would be a longer journey than I thought if we don’t have air transport)
Don't forget about me. I can make runs through light enemy air without escorts.
your gonna be a godsent for us wanderer
Might I ask why you write in ()?
(Also in light of this new info I’m guessing we are going through elm city to get to crossroads?)
change my mind about what?
Yeah you have to. That’s where the starport has to be
And where 70% of our forces will land
most likely yes. problem is about how stingy we are on transport security. are we willing to push further with the risk of crash and boom before we arrive, or wait until its secure. then push
Personality (usually it’s used for afterthoughts like this (but sometimes I just do it for entire sentences))
joining up with the fighter? or have i misunderstood something?
If ya joining us or not (:
It also really depends on the hex composition
well I only have that 1 fighter
but that's what I'm planning yea
That’s good
So much of this is useless theoretical planning😝
also. on the sheet. the second paragraph in the description kind of repeats itself
@sweet gale yo. waddup
ofcourse
Hopefully rabbit will already be in the area by the time you guys deploy, and after you guys deploy we should be in full force behind you guys going towards crossroads so. We should be able to assist in this
Security
I would send our infantry units to occupy the houses closest to the entry points, vehicles can occupy the main roads until the airfield is done
Then we can systematically destroy the houses on the outskirts whilst the defence line is set up
airfield will be done on the 2nd turn. might be smarter if they start doing trenches right away
I'd agree only if there isn't any immediate danger
and setting the sandbags before beginning with the airfield would take another turn I believe
Hey one of you guys should probably talk with Atlas at some point. They are going to be relying on your airfield a lot for HAT supply runs to crossroads
gonna head for work. might pop in here and there. but please folk
PLEASE CHECK PINS FOR VOTING POLL
AND ALSO PLEASE ASK SHACK WHERE WE ARE ALLOWED TO PLACE THE AIRFIELD BASED ON THIS PICTURE
Also the southern red arrow here is that enemies coming from the mine by air or is it coming from ziyal?
southeast Ziyal
south south west Mines
its a ish, not exacty
Theres a connection to the south west of crossroads to a village as well
Currently talking with them
So we should have AA defending the south (since most of what they can send from there would have to travel by air….right?)
That village is pretty much isolated
unless there's enemy there already it won't be of concern
I would rather assume there are enemies there until we check it fully to avoid being flanked
It depends a lot
For the time being I would position our AA capable units in the center as a qrf
Yeah, but our land units can't retreat without airlift there
(Also can I reserve a ride up to my house with anyone or is it way too early to consider asking?)
Not like we won’t have other air support in the hex as well. Most of the large groups have some kind of fighter or AA presence
Everybody has a plan until they get punched in the face
Dat true dat true (:
We have a bad habit of getting punched in the face upon trying to land
Well, we're aren't trying to direct drop HATs on an suspected airbase this time. So that's an improvement
Yet
(Turns out the bots (somehow) beat us to crossroads and already have and airfield there) :3
Hey man, you weren't there man, you weren't there
I saw them ripped to shreds right in front of me man...
Just gone in seconds....
Snuffed out like that * snaps *
Boom :3
(Makes a sandbag line out of bot corpses)
This the crossroads?
If so yeah me and aether are going to be needed to demolish those houses for the airbase
“Bit hard to tell with the data we have. But I'm guessing those structures are larger than you think.”
I don't have any upgrades for my medics so I can't build any CCP though I think I can still use medical supply to give aid to civilians
Looks like I’ve got the job
Thinking so aswell, but it would be nice to know what's good and what's not before we actually get there xD
Man I was SO glad I went in by hovercraft instead of HAT on Yos
I was glad I chose the IFV to take me to my AO. I know my group's drop went well, but there was still a few AA on the position
I generally like the idea of setting up in Cross Roads which is very central to all our operations
but it would also be harder to defend
it would be really handy to get a rough idea on some of the larger Battlegroups and see where they're going and what their plan is
then we could see for example if there are 2 BGs close together to a location and in need to a close logistics net
but not sure we have any info on that yet
Basically every other battle group is going to crossroads besides BG4 Dwarves and BG7 Ultra
We are going there exactly because it’s vulnerable, engineers have to be filling in the holes and beefing up weak points
We will spread out from there based on our existing intel but crossroads is the objective of almost the entire fleet
For those who don’t know, me and maybe the other bulldozer will be aiding you in the airfield construction
sounds like it. makes sense.
then we will we skedadle back to BG2
We will try to keep collateral damages as few as possible
I re-read our mission log and we really do not know much so far, huh. mostly that the Moon might be Fubar
Yep main problem is that we have zero reliable intel
Your asking the BG comprised of madmen to help, specifically the mad pirates in a tank, there will be collateral
Dont want to anger the more, um, “righteous” among us
For those who’ve been in the same campaigns as me in the past
you know what I get up to
And those who haven’t
prepare your sides
crossroads does give us a solid fall back point at LH-point
Imagine we arrive and they are turning the moon they captured into a space station
"thx for the work. Yoink."
Let’s just steal the moon
with the entire fleet there it'll be fairly save
and also with everyone spreading out
it'll give everyone an equally short path back to us
I don’t like the wording on that 💀
Throw a net behind it and drag it away with the orbitals
Free space station after we defend the natives
All you need know is
The last mad thing I did
You beat me to it, damn it
xD
Was Comedy Gold
……. You both were in the same wavelength
if you think about it. a full moon is kind of like the back of a shovel 🤔
Then this will be fun
or maybe that's just the cave madness speaking
great minds
The madman who keeps getting away with increasingly more insane schemes
Think alike
hell yea
(I imagine the bots won’t like that) (:
First it was broadsiding boarding craft
Then it was counter boarding then
Then it was stealing a battleship
Then it was broadsiding two battleships at once
Then it was crashing a train
the reason marl head hunted me for venator was because of this madness lol
Wait that was you (when the pirates brought a giant ship to intercept a dust train)
I was there yeah
I was the madman who broadsided two battleships at once
Also had the idea to steal the battleships in the first place
Look at that nice potential airfield down in the bottom left🤔
Holy Moly guess we need to change some of our plan
Welp guess I’ve got some snow clearing to do
Noted that we can beg for more intel😂
(Love how the place we were planning around was just some of the center of the map)
We will have to see how much the town has changed in the last decade, it might be good to establish an airfield to the south west and secure the nearby village
South west does look juicy for sure. Plus the village is probably a good secondary objective
Though we may want AA on the airbase in case the boys decide to send something over the hills
Aren’t AA turrets a thing we can build?
Once again, might take Phalanx down there depending on what the boys want to do. We will have to see
It seems like this whole airfield will need a lot more effort, I’ll remain in support untill it’s done before returning to BG2
We might need to send a bg towards nery’s village to safeguard the airfield
(My opinion on where enemies might pull up from)
Make sure we don’t get attacked from behind
Yeah defintiely will have to. No one has committed to that yet though
(I’m under the impression nothing wants to be going through the mountains)
Probably not. Those are some steep mountains to the south
And we might be coming in from top left
We need to worry about the red arrows there and potentially the village to the south west and that should be good
(I’d imagine)
That would only be a concern if Elim city is under attack, Id expect that some BGs will move there if so
So do we want to keep the buildings as is and garrison the ones on the perimeter or clear out an area inside the town?
Good question, no idea
Right lads
Honestly the town layout is the most likely thing to have changed. I wouldn’t look into its layout that much yet
We need to secure the city center for sure, the infantry detachment and ground vehicles can move there and seize it
I’ll be aiding you with the airfield once BG2 arrives in the crossroads
When that will be? IDK
I appreciate the intention
Intention? We’re coordinating this with your TAC-COMs lol
Hell they asked me if I could help lol
Well, as long as you get here
The other bulldozer in BG2 also seems to be onboard so we will be splitting off from BG2 when we arrive in the crossroads to assist
(So I guess plan to take and hold center while being ready for a far larger town (unless crossroad has been abandoned cuz of some disaster or maybe even an infestation (of giant bugs(….sry imagination goes wild sometimes)))). :3
Wow you just have that ready at all times or smth?
Never underestimate my gifs I have on standby
I am currently with TF2, but TF2 is planning to be close to you guys (going elm city then crossroads), and TF2 will be the main logi fleet for the planet, so we will be near you guys most of the time (at least for now).
That’s great! Keeps the airfield stocked for the ground
late to the party, just signed up with a basic engie
We really are old heads of ARMCO now, eh?
As it should be!
A lot of Haven vets around here.
If we had Wesmas and rossybossy we would have all engineering capability of Haven that is still interested in Meta 😄
1 more engineer and we can get the airfield up in 1 turn!
We may be able to get an engineer from rabbit to help you guys finish it faster, we're supposed to be going that way anyways
So we'll most likely be in the same area
True. If the bots hold cross roads I imagine it will be a brutal fight that will need a whole lot of supplies
As long as we don’t pull that “let’s just jump in with no intelligence” ahh move with this group, I think we’ll be fine.
Flying shovels is not the group I am worried about doing that😆
Those are air-only routes.
eyes
The Lodge would’be been there- Shack just didn’t give us a spot in the deployment lottery. Damn fuel rationing. There were so many rivers to dam on Haven!
We finally made it to Yos after another round of failed lottery XD
Ah yeah the damn logistics in these parts of the galaxy are really bad
(I guess you mean you missed the deadline for Haven? 😅)
I was very busy working as a school teacher at the time and was too slow for both Haven and the train heist signups
god i need to check this channel more!\
Yep! Made it through OP:Blackout on Yos and Dashing Through the Snow, now time for the Flying Shovels!
The longer the list gets the more I want to make BEARDS wiki article. I barely fit my actions in the dossier
Lol
Also we need to edit the strategy tab more than what i have done which is short little sentences outlining the basic idea;
I can have a look later
I think there was some discussion already earlier
someone want to pin the current map of crossroads until we get something better so we have a reference for future discussion?
I think it would be good to add that to the sheets document.
I have look later just need to get some stuff done
Map is added to the strategy page of the battegroup document 
ooooo
Our VTOL has rappelling gear
That will be useful
We need one more engineer to set up the airfield in one turn right?
Yeah, I was really debating on using my spec ops vtol or not but this battle group having one more HAT was definitely the play
I believe so , yes
Should also be possible now. Build actions only cost 0.5 movement. So if we are precise with our landing we should be able to do 2 build actions per engineer
How we doing folk
Good! I think we can start planning a little bit where we can build the airfield and fortifications in Cross Roads
From the map I done some possible roots for bot to try and flank us
Assume blue is the airfield?
Yep that the most likely location for it
Gotta keep in mind that the route to Nerys Village is circa in that direction
Definitely that been a worry for me
I’m expecting to have some bots in their from bot air drops
Yeah that might become a problem
depending on the hex sizes, I dont think the airfield would take up more than half that length. so perhaps it could be a little closer, or much easier to put a line of trenches and bunkers around, though perhaps it would make more sense to bottleneck the choke points instead then. with secondary and tertiary fallback defenses
My initial plan is the same as before I’ll be going for the building circled in black (cuz I feel it’s the best place for my AT)
Green are Friendly roots from ecity and yellow are air enter areas point from the strategic map blue airfield orange is possible route through the mountains the bots could take
wouldnt that air entry point on the left also be from friendly territory?
assuming we dont get backlined of course, but considering we are coming from that direction roughly
Yes but still a air entry whether it be friendly or not
I missed on entry points
And reason for the question mark is because we don’t know if that gonna be a front unless One of the other Bg send a team to lock down nerys village
I really hope the Bajorans are holding out ok in Kira Nerys village
Oh shit is t Ziyal also a DS9 character?
Wait what
Also Damar was Dukat’s successor as the cardassian leader
And Elim is Garak’s first name
Oh ok
Shit- the character’s name is TORA ZIYAL
How this purple possible mine location and lime green possibly AA position
Lime green positions XD
are we riding on with a TF or slowboating it on the NPC transports?
We have enough transports to carry ourselves last time I checked
only once we are planetside, before that you have to be carried by a TF
Oh no idea then sorry
Hopefully a TF
Capt said that if you don't you most likely land a round later on the "autonomous" haulers that we have been using until now
We’re we get a tf?
A quick note on that though: the current mid rounds event seems like that might be altering the deployment methodology a bit.
(Happiness that my version of a map was used/updated by someone else) :3
I thought TF 2 was saying they would drop us so we could start moving turn one?
problem is that they are trying to bring as much LS as possible to keep us all supplied since we cant get more of that
I appreciate good maps
We got 24 people currently seven are engineers if we get one more would 6 hat slots so 3 hats are needed so we can ad 2 inf and a vehicle and fighter for security for 3 ls (15 dc)
= to
8 engi
2 inf
1 vic
3 hats
1 fighter
If we wanna rush that air filled out turn one
This just a idea
Hewo, I'm interested in joining yall as Logi, only've been here for Yos but looking to drop in again, is there space for me to join?
Allway just add your name to the flying shovel sheet
Okay, so more on the campaign side, how is all of this actually playing out lol
I've been looking at the overall map and feeling incredibly lost on a overall operational lvl, how are we deploying our forces exactly
Actually do I have to do anything with SAM bot to join in?
Yes you do
Just unit ativae at and join the campaign
I did all of that, was more asking about anything I had to do battlegroup-specific
Besides putting your name down on the doc not really
Alright, then that's done as well
If the entire BG can deploy into Aerospace units that can fly in the void, then the BG does not need to be in at TF to deploy. BG 3 is doing this, where everyone is in a VTOL.
I assume HAT are aerospace... which would mean they could fly in space. So if you all fit into your assorted transports, you can move pretty quick. Its just very risky, since youll get smoked in space combat if you run too far ahead.
ooh
I'm just spewing shit out based on my understanding of what is going on as a whole on a campaign lvl from reading google docs (not group chats so info might be outdated), feel free to correct me if I'm wrong and I hope this helps coordinate understanding across all of us lol
Objective of ARMCO:
Stand and hold the planet at all hazards until relieved - Personal comment: Basically stand and die, very interesting task for a mercenary company - especially considering bots seem able to build new units while we have a supply cap...
ARMCO Initial Operational Plans:
- First Wave of TFs and organically attached BGs scout the planet and secure Elim, followed by unloading remaining BGs on transport ships to Elim/Zival as situation develops, Zival is expected to be the main front where we concentrate most BGs/TFs - Personal comment: What are we doing about the mine down south?
Our BG plan:
- Secure and fortify Crossroads as airbase for Aerospace assets to strike from and as the centrepiece of 2nd line of defence should Zival fall - Personal comment: I'm not quite sure how this plan for a sortie base works with coherency, afaik it demands the whole taskforce to be in one place, but then since there are no pure aerospace BGs per rules the "real" location of the BG is wherever the ground units are, so then most aerospace assets are actually gonna be at Zival fighting rather than sortie from Crossroads at least while Zival stands, once it's goners then Crossroads can actually act as a base to strike the surrounding points I think
I assume they would be treated as troop transports tho - like we can't actually move as a TF on the strategic map, TFs can deploy us without needing to go in Starport but that's not the same as us being able to move on the strategic map like a space force (tho that would be funny lol)
Apparently, they move at normal speed
Its how BG 3 can easily get to Elim
VTOL are speed 5
Oh I doubt speed = strategic move ability
Also, TF do need to go to a starport. The only ships that can drop troops off anywhere are those with landing gears.
Or they need to have other ways to offload troops, either by Aerospace transports, drop pods, etc.
Speed is strategic move apparently.
Lmao no fking way
That a thing you probably have to ask shack about
BG 3 was told by shack that they can deploy and make it to Elim
Never mind
I mean seriously thousands of kilometers, if not tens to hundreds of thousands of kilometers is probably not getting treated the same as like 5 hexes on a tac map
and that their speed in the space is the same, so its 5.
Wow
im sure its jsut done for simplicity
The destroyers crawl at speed 3 vs them lol
I mean if I was doing it for simplicity I'd assign speed 1-2
For all aerospace assets wishing to deploy in space not in an orbital
THe trade off is they basicalliy have 0 protection in space
So we don’t have to worry about a tf then we can rush crossroads all we need is a extra engi from another group to 1 turn the airfield
IMO, i agree, but thats why this is a play test 😂
Yep still use it before you lose it
I mean I appreciate the capability boost, I sure as shit don't want to crowd the TFs supply slots lol
The only caution id give around that: you guys would be the most forward unit out of everyone in ARMCO, and the initial intel map that Shack gave is going to be 2-3 weeks old at least.
Even ahead of the recon?
If BG3 was warned about the dangers of flying in without orbital support, id assume those would apply to you
Right now, there is no recon... because of what you just mentioned
this
BG eat a shit ton of cargo space
we dont have enough ships in campaign to deploy rabbit, who wanted to be recon
I mean there's a smol 5 man recon BG, are we actually charging ahead of even them?
I understand but we just plaining with what we got now
yea of course.
and to be clear...
TF2 & TF3 are planning on trying to push to crossroads ASAP
i think right now TF2 is planning to go to crossroads first... asltho its a bit scary having our logi taskforce out in front 😂
but realistically, i think Turn 1 most groups will secure Elim first for the star port (so the other BG can deploy), and then will break to crossroads.
TF2 is also probably going to give a LS to TF1, so TF1 can blow their way thru any enemy fleets at Elim
(since TF1 is slow, so they can only get there T1 with a little boost)
Tbh I don't think we would be "rushing" in the first place - task description on the the doc establish us as rear line support, and given our composition is transport/defense oriented, us staying back some turns till Crossroads is open is probably what's actually going to happen
Hehe someone noticed 😂
Only problem with that our flyboys
if things go well.... it should be turn 2 we are crashing into cross roads and fighting w.e is there.
If things dont...
We have a total of 2 combat capable aerospacecraft, if they want to go in against the Pillar of Dawn or DSS be my guest
But like everything up in air still till we get more intel
So catching up with the discussion. There is literally no benefit of us flying head first into cross roads.
- We need TF Atlas to even provide one LS to build the airfield
- If no one is at crossroads except the quick moving BGs what use has an airfield at the crossroads? The benefit of the airfield is that fixed wing can land and that is a resupply point
There is a benefit, BG3 has a ton of VTOL, VTOL can be repaired at the airfield
Storm blessed might be the only ones that could benefit from an early airfield and they specifically made their force to not be dependent on an airfield
its just a timing issue
VTOL can also be repaired in a field and motivation
Don’t get me wrong taking risks is part of the game but those risks need to be worth it. If our airfield could allow every BG to just deploy then yes let’s go. Build an airfield basically inside the frontline but it’s not a starport
I actually wanna ask about the 2nd point - RAW there's no pure aerospace BG so based on coherency rules the real location of the BG is based on the ground force, but that means if say BG is fighting in Zival the aerospace is actually also based in Zival, so unless sorties allows you to refuel then Crossroads as a airbase doesn't really work initially at least
I know. The airfield can only be used if the Bgs decide to move as a whole. The idea that speaks for crossroads is that is a central point and will probably see a lot of traffic
Its exactly as Synatx said
thats why everyone ive talked to wants the airfield in the cross roads
most the BG are very mobile, so they can pop over quick, rearm, and then pop back into a zone for fighting.
So if venator wants to help out the tailor shop in elim then they have the opportunity to get some needed repairs on their way in crossroads and resupply what they have
How small would maps have to be so ppl can pop in and out within like 2-3 turns lol
certainly something we will have to see 🤣
I was thinking we encourage flybois to join our BG so they can sortie without being tied to the filthy dirt lol (tho 1 large supply per 10 planes is how do we say this... inadvisable for a war of attrition)
i do agree that the scale feels... off. But i think after Round 1, it will make sense.
its just us as the players not knowing the larger GM mechanics at play
Very much possible. Could also be possible to make a quick moving ground force with a lot of fighters/bombers
And considering we are next door to Ziyal we could also just move there on foot and the HATs resupply the BGs
The issue is really do they have any way to show up behind our backs, that southern mine point is the most worrying bit so I hope there's a TF watching it, but unless the tac maps are tiny I would think being able to keep everyone fine and dandy on Ziyal without having to cycle in and out on the strategic lvl is far better
Nerys Village is the most likely back door we should be mindful of
Cell’dar mine could be problematic if the bots move troops completely by air
Same as C-Z which is connected to Ziyal
Didn't see any mention of that on the brief, is there sneeki breeki bots there?
Well I just assume that the whole planet could be occupied
And NV is only reachable by land from crossroads
Oh in that case everyone would be crawling step by step lol, but doesn't seem like everything's captured yet since we're sent to defend stuff so there's gotta be ppl still kicking
Overall crossroads has 4 land and 3 air-only entryways. 3 should be covered by the objectives of the other BGs the other 4 need BGs to take a look
Oh so that's what the dash vs full lines are
The only thing we can do is hope there not as far as we might think they are and hope any local resistance been able to slow them down
Also starport locations are suggestions, it sure would be funny if turns out the only functional starport is at Zival lol
I hope so. They should have had good teachers with the Bajorans 😂
Yep and another thing to note is there trying to capture the populace not out right kill them so hopefully that also slow thou damm bots
If Stellaris has taught me anything a slow death is not necessarily a good one lol
I hope our qrf BGs will be rummaging all the interest points on the map until Zival is in deep shit
The capturing of populace is definitely an early advantage for us on the other hand we need to be mindful with our maneuvers
What do you mean we shouldn't amass 400 players at Zival and fight a brutal siege for 10 solar years ala Vraks
Luckily we don't need to. We are payed before that happens 😄
while it doesnt translate exactly, I think the idea of speed being equivalent on the big map and the actual battle maps could be compared to going 65 on the highway versus 40 on city streets. same vehicle, different speeds because one has stops and starts and the other doesnt. the lines connecting are "highways" where we can go faster due to lack of obstacles. (although now that ive said that I wonder if BG can be intercepted between locations or not)
intercepted by the enemy that is
You mean an ambush?
Could happen. Of course depends on how many maps Shack has
and if he wanted to have to simulate that with everything else happening
anything is possible if the GM is willing to put the work in. its all of question of how much effort do you really want to put into it. (I say this as a DM myself, I can get really lazy with game prep and encounters lol)
I mean the scale is vastly different tho - our tac maps might be like at most 50-100kms from one edge to the other, vs space/strategic map being in the thousands of kms - it's very odd to equate them, even if we assume space rides have less "busywork" associated with it
Then again not like 1 turn should be for 1 week game time lol
yeah the scale doesnt really fit when you consider spaceships that should be able to lap the planet in hours, but otherwise I feel it fits. At the least its my headcanon for the mechanic
Oh wait you are logi truck in Flying Shovels, right?
A welcome from me too!
Don't mind me, just silently dreading that we have 5 cargo bays across all of our TFs, this is sure to not go horribly wrong in a war of attrition
Oh there is a little bit more. We have quite a few large hulls that come with CBs
I think Atlas is counting 10 LS right now and Victorium has 18 accounted for
At least those were the numbers thrown around yesterday
Actually given that I did fight against Yos do I have access to any extra stuff stick on me trucks?
hm when did you make your company?
Tuesday is payday for past campaigns and that you can use in the shop
Small supply trailer and Logistic supply point could be interesting for you
morning folk
They are
Just a heads up we are very close to our transport capacity. Depending how we transport everyone and how we plan to get the LS to the construction site we either have 3 HAT slots open or just one. Keep that in mind if people want to join
we got 25 people I would say we’re pretty well rounded out now
But I understand what you mean
We are and other BG are still looking for combat, NCO and transport units
another HAT would be really nice xD
Another HAT should really go to a BG more in need 😅
I got questions now that I think about it does each and a engi squad count as one or do they like kind of joint together like if you have 5 engi squad it make 20 fs
Well a HAT can transport 30 FS so 3x 4FS support units only take up 2 HAT slots
I need to see if it that was confirmed in the FAQ or is put into the clarif doc. Still we should be able to pull this off with the units we have
Definitely but it would help if that the case
We have 2 IFVs and one logi truck so our lowest BG strat movement should be 2 and our highest could be 5
Both more than enough to get to Cross Roads
6FS Infantry as 1 filled Slot.
1 Vehicle counts as 2 filled slots.
5 small supplies count as 1 Slot.
Medium Supply uses up 2 Slots
Large Supply uses up 5 Cargo Slots.
Is what it says
5 slots total for the basic HAT
yes
You can mix and match FS from different units into cargo slots on HATs/Logi Trucks. You need special permission if you want to do that between FS carrying units.
For example, you can put 3 Medics/Engineers in two cargo slots on the same HAT/Logi Truck, but you need explicit GM (Shack in this case) permission if you want to put 3 Medics/Engineers into two VTOLs or two IFVs
thank you
Speed = strategic move. However, you can be ambushed while moving, so you shouldn't run ahead of your support.
this
From my understanding, sorties are a TF only strategic action, airfields are very underwhelming in this campaign
Then we'd have a minimal advantage over INF other than air-only routes.
We had to personally sign a waiver from Shack himself acknowledging the risks of the operation and the expected-to-be high casualty rates.
No further Intel is expected.
this
Also, we have self repair and self heal capability when not in combat.
How would that work?
The 3 Airways will have to be covered by STORM.
And we might need to deal with clearing the space station...
Yeah, we are kinda overtasked right now.
I'm yet to understand what a sortie is
Ambush is on strategic points, not between them.
It lets aerospace units in a TF go into other strategic areas without the rest of the TF
100%, unless they are high enough to be geostationary orbit.
Define it as the starting point and have a LS in the depot I guess
Would the TF have to enter lower orbit?
Well not the whole TF but I assume the aerospace units need to
Are lower and higher orbit the same strategic area?
I swear this system is very confusing
Low orbit Is that your on the maps no?
I believe so
Hello! May I ask if are you planning to drop pre-starport securement? For my mapping stuff
Still in the air
k
Speaking of that. Do we wanna help secure down in elim city or wait?
Or just wait deploy when rabbit has arrived at crossroads?
Not really
Low orbit = Atmosphere. On tactical map.
High orbit = Actual orbit. On strategic map.
Probably gonna go with the bulk of the forces heading for Ziyal and then stop at Cross Roads.
No reason to go ahead and build an airfield that no one needs to use 😅
And can a TF split in between low orbit and high orbit?
How much combat capability do you guys have to offer? How much support capability?
If you deploy, can you retrieve all your units?
Yes.
Okay, perfect
Is there a travel cost for Heading up and down between orbits? Haven't read anything about it
Nope - however, for every round you remain in low orbit, each ship burns 1 Atmo-fuel.
2 fighters,2lm 2ifv and 4 inf(6engi for defenses) and yes we can transfer everything ourselves
That I knew
We have enough transport that we can either travel 2 speed on ground o 5 speed with all aerospace units.
Combat units we have 4 infantry, 2 IFV, 2 Light Mechs and 2 fighters
Clarify: are you guys in HATs? I don't think there's enough VTOLs to go around after Storm recruited most of them.
We can go at the same speed as you
Are you in HATs?
Yes we have 4 HATs, 1 VTOl and 1 HVTOL
Ah. Just to be aware, you can only deploy inf-type units and LVs from HATs without landing.
And you need to land HATs to retrieve units.
How much can you actually deploy?
EverClear I know that stuff and plan around it. I did para drop and immediately started building a FOB on Lussan.
Right now we have 4 infantry, 7 engineers and 1 medic that could para drop/exit the VTOL
- one vehicles that could be transported by HVTOL
I can only see you deploying 1 of the vehicles, though? You have 1 HVTOL. Unless your Mechs have Jump Jets?
VTOL has rappelling equipment
Yeah but if we deploy from a secured starport there is an argument to be made that we unload part of the BG and go at wheel speed.
Elim is 2 strat points distant from Cross Roads
Remember, no guarantees of a starport at ELIM.
My concern is that you don't actually have 2LM + 2IFV combat capability until an airfield is secured - I don't see how you are deploying all 4.
Well build an airfield
That doesn't help while we don't have one and are struggling to secure one - I'm asking for your instant deployment combat strength without friendly structures.
Basically, if you were landing in hostile territory without any support, what ground units could you deploy?
Well this + one Vic of our choice that gets transported by the HVTOL
... okay, clearly I'm tired, I missed that entire message somehow-
Sorry!
All good!
hey, guys
with only airfield being placed by you in crossroads, the idea of flying with some of Z-city Bgs seems grim
is there vacant slot for a fighter?
Yeah we have room for fighters. Probably can also move towards Ziyal or maybe even organise a Sortie with the help of Atlas
Welcome!
Though I need to point out if the expansion of the flight decks gets approved there might also be some more space in the TF!
So you have all information
Yeah, that's an option - however, I would prefer to keep closer to the ground
ty for heads-up
Sure 👍
As long as it is clear that not everything might work out perfectly with the teaming!
Lot's of planning! love to see it
Planning = Speculating 😅
My days have been so busy, I still haven’t read the rules yet
Strat Layer and Large Supply is the only major thing that is important to us
Yeah, I figured, and air interception
oh yeah true
If the new hanger retrofits goes thru, there will be multiple available fighter spots in TF 2, but it comes down to your choice.
Yeah, I'll still have time to decide and will keep your proposal in mind
I heard you need only one more engi for a ine turn airfield
That is true. I’m not part of BG9 but I bet they would like to have you
We are reaching our capacity soon but I think we can get you on if you'd like
You are more than welcome
Soon we can start a engineering union xD
What do you all think of trying to bring in Flying Shovels additional fighters and bombers - to bring the amount to 10, allowing us to organise massive sorties, bringing support to any location on planet
(If we can find enough interested players, ofcourse)
I like the idea, as long as we can actually get the supplies to do so
I think having a whole air wing stationed at the Airfield would be ideal, but I think it would be better if they were in a different battlegroup for flexibility. Having an air wing pinned to the Engineer's location would limit it's effectiveness on the grander scale while improving air defense locally. If the battlegroups are seperate then the air wing can redeploy to a TF or another port if needed. I definitely think having some fighters always on standby is good though
I think there was something about not having air-only battlegroups. So that might pose a problem.
the problem with spreading air units is the fact, that (if i understood rules correctly) they're tied to they BG in strategic map - therefore, they're unable to effectively resupply and keep themself active
Well, they can create a sortie to temporarily move separate from the ground forces. The problem is that it costs 1 LS for each 10 units per round
Which becomes quite expensive if done to long or often
yeah, and providing LS to frontlines is difficult
because of that, I am thinking of basing sortie missions around this BG
our engies building airfield AND crossroads have access to every point at the map
that way, airforce can provide cover to any zone if needed - while we have LS, of course
How many LS do we have overall for this campaign?
around 25 at last guess
TF 1 & 2 have about 10-12 each, though it's getting used fast
okay, I re-read rules on supplies and, I suppose, we can't really stockpile LS planetside to provide consistent air support
that's difficult
There's a plan to build and supply an airfield at Crossroads, though its dependent on how many hostile orbitals there are
I am not sure about mechanical side of it
As rules state, LS carried only by Orbitals.
Therefore, only way for us to supply airfield is by landing ships on the ground?
Also HATS can carry LS
Your talking in the BG that's gonna do it... XD
They're also doing a supply depot I believe, and airfields remain "supplied" for multiple turns as they receive LS
this is BG9's plan, TF2 wants to support it if possible
that is true
however, sortie require 1 LS per round of operating up to 10 aircrafts in other zone
derp, that's what I get for talking to multiple BGs
Hhaahah
So, if I understood everything, only way to make full use of our airfield is by stocking LS at crossroads, providing airsupport in other zones
ah, so if they can't land at airfields, Sorties are limited to TFs only? yea, that's worded weird
With the current system. Unfortunately yes
But it's also creating a safe space for easier convoys in-between areas
if that is RAI, there's almost no reason of keeping aircrafts in BGs
with our only airfield placed in crossroads, fighters can ensure it's safety from enemy air assets, but that's mostly it
fighters, that tied to frontline BG, will spend they ammo during first round of combat and would just chill out until their BG retreats to crossroads
Wait, they can't land?
They are bound to strategic zone with their BG, no?
Dude this system is actively against us xD
We do have room on our TF for more Air units, but I don't want to poach from your BG
Coherency: Battlegroups and Task Force groups must always stay in the same strategic area with their groups. You can’t split a taskforce or battlegroup mid campaign. This is to help facilitate GM-ing such a large game. The exception to this is a Sortie Action seen below.\
Read the sortie action. Costs LS and doesn't allow landings
sortie requires 1 LS
oh dear
oh yeah
we need to ask Capt
Ie other bgs can't utilize our airport
cause that means whether its just me or all of our HATs and fighters it costs 1LS for a supply run
that's true
Iguess.....
so 3 ways of making it work
- stocking every non-TF fighter, bomber and HAT to us and landing some LS
- putting airfield in zone where fighting goes
- maybe capturing pre-existing planetside airfields and operationg from them?
i am asking in meta
I'm heading to bed, byeeee
good night
So we'll need a TF over the Airbase to pull LS from
TF can be in Orbit over Crossroads and still be in the same map, thus not needing a sortie to get to
yee
Sweet, one of the HATs (or 2 on a cycle) can pull the LS to the Airbase, which then the rest can sortie from to drop supplies/engage
am I understanding your thought correctly?
yeah
probably even without use of HAT, LS from TF counts as being in the same node by default
idk about that second part. LS for each sortie is a steep cost, since we only have like 20ish for the whole campaign
I mean that on an "As needed" basis
I don't expect we'll be sortie-ing every round
which is the reason, why we would need more air units, then 3 fighters
if we gonna use LS for that, we need to make it count
Also, a large supply is like 4(?) rounds of airfield operation due to the depot upgrade IIRC?
yes
so the Ideal case is other BGs pop onto our map, our HAT's drop a bunch of supply to them and then return. We have unlimited Small and Medium supply for those 4 turns, so long as folks come to us
yeah
4 for initial construction and 3 for subsequent ones
I don't think that's the case? Large supply depot just adds 1 turn to Airfield/HQ building operations, and the LS supplies it for three.
so It'll be 4 turns per LS with the Depot, no?
alright, with all this clarification about mechanics of aircraft I will sleep on it and, maybe, will try to join TF to atleast try to be actually useful to campaign
seems like there is talk of roaming logi BG that just move back and forth to avoid sorties
Ok I am back what was discussed?
3-4 turns. While it is still 3 turns unmodified it might be an oversight since it was discussed in #meta-comm to reduce it to 2 turns to be in line when TF use up LS to be supply points
So I've just read through again, and in the Orbital: Cargo Bay section it says that 1 LS is only 1 Round of HQ operations
that must be deprecated then
I think that is the old one? The -1 Hit was removed cloe to a week agao
The 1 turn HQ is still accurate
Ah, it's listed in two places, one for the logi truck and one for orbital crew
so the Depot is a doubling of supply duration then
and separate for starting AF
yeah. That was my misunderstanding
IDK why it's so different. If anything I'd think it should be the other way around
Probably just missed it
Now Regarding a Flying Shovels Airwing.
We are BG with ground units and different objectives compared to a reactive Airwing.
So it would be slow in some regard and can also be unnecessary dangerous for the loaded units.
A TF is just better at the job of bringing fighters to the place they are needed and either resupplying themselves or taking them to the airfield.
On the other side we have pretty good conditions for ground bound air operations:
- We are pretty mobile when we load in the HATs with 5 strat speed
- If our base of operations is Cross roads then we are also in the prime position to help out in neighboring tiles and then return and resupply
- Our support and transport units can also help out the other BG and even resupply them without them actually leaving the front line
- Should we be able to store LS on the airfield we can then even send aerospace units on sorties
TF can do most of these things to with less risk but it might be worth considering
Just my piece of mind on the topic. At the end of the day fighters and bombers are welcome as long as they know the restrictions
I want to say that 3 is probably enough.
Should be for the HAT safety when we deploy
Besides we won't be alone. Multiple BGs have the same route
Wait people don’t need the airfield : (
Well if besides us only storm is there. Then yes it was to early to build the AF
We still going to crossroads right
My guess is that Cross roads will be a high traffic or highly contested point so yeah the Airfield will see use
I might have written it that came off wrong. My comment was regarding going head first to Cross roads and build an airfield even though no other BG is close to us.
We are pretty fast but so is not everyone
Oh ok I personally for getting the fast and setting up defences stop possible bots from trying to pass through unless it already a bot hotspot
We really are not a BG to contest a point against the bots 😅
Without backup that can go sideways very fast
True
Luckily quite a few BG go that way
So what all the othe bg speed since apparently were one of the fastest
I am not that well versed with the transport capabilities of everyone but BG 2, 5, 7, 8 are one I believe, BG 4, 6 are two, BG 1 is four and BG 3 and 9 are five speed
With our HATs we are quick. I'd say it'd be best to ride the fleet to Elim, then continue along too Crossroads with the rest of the forces. I'm really uncomfortable with being on the front line; historically we've had really high casualty rates, and with this concentration of support personell we can't afford that
Also not needed
Defenses that have no one to man them are basically just free fortifications for the enemy when they kick us out
What's the transport within transport rule for V5? Are we allowed to have clown cars or you can't have "intermediate" transport layers (sth like Inf in Logi in HAT)
No russian nesting
Also we are very much fine. We either have 3 HAT slots or just one depending on if we want to fly with one LS to build the airfield or let a light freighter from Atlas land to unload the LS
You can never have too much supply
Russian dolls are never allowed in player-controlled assets as far as I’m aware.
Jup since V1
The only time you can pre-load units is on GM controlled transportation, e.g. the “landing craft” insertion in the Yos campaign allowed pre-mounted IFVs and Logi trucks
I’m happy to run supply
Three, the airfield starts off with three but a large supply only gives two extra. Three with the depot upgrade
Let me clarify. The airfield when built has 3 turns of being active without resuply
The depot adds one turn to a HQ level base’s active timer.
Large supply adds two turns to the active timer
So the depot if built quickly enough will let the initial build active time last for four turns and make large supply increase the timer by three turns
(So do we have to have orders ready for tomorrow?)
Nvm we have a week left till that’s a problem
Do we have any semblance of a plan for what to do after the airfield is built? 7-8 engineers is a lot, and do we really need everyone to build defenses, possibly for several turns? There might be battlegroups who need engineers and are willing to drop them in turn 1, so that we can still build the airfield.
Ideally we are meeting quite heavy resistance at crossroads but managing to hold a perimeter so you guys can set up defenses and they can feel really effective
Since we dont know the exact map we have to wing it a bit, but with 7-8 engineers+ 4 inf we can get slot of things done really quick
Well now it is definitely a one turn Airfield. We got our 8th engineer!
there you are! you're the most difficult senior to find ever!
Okay...?
It... doesn't seem too hard to me to find myself?
That aside, though, did you need me for anything? Looking for my 🌟Amazing Tactical Insights🌟?
Wait a minute that was one of ours 😭 we were just trying to make accommodations for them too
I mean, they are just choosing the more supreme BG 💪🏼
yes indeed! this is my first official sortie after flight school. it's an honour to be your wingman!
From an RP perspective, my fighter will (this time) be being flown by a trained ex-military pilot (albeit from an authoritarian military that deliberately didn't see combat). So buckle up because you're gonna get shouted at or... something. I dunno. I'm not military myself.
From an IRL sense, though, it'll definitely be hit or miss. And also I may or may not attempt to redshirt myself for RP purposes if the opportunity arises.
So, uhh...
"Well well well... let's hope for your sake that it'll also be an honour on my end to have you as my Wingman... Wingwoman? Winggirl?"
-# "Note to self: Ask the rookie who blew up the last one of our fighters if this is at all related to his 'Mango'... 'Mangy?' 'Mangé?' hobby."
what's 'redshirting'?
In this instance, dying early.
Whichever you please, Sir!
oh
is there an update on the status of our potential 3rd fighter already? cause I was also wondering if 3 wasn't too many for purely self-defense purposes
I got shot down in FE102 and I might try and make it a running gag.
There's no ulterior motive here except "I think it might be funny".
I mean we're all going the same place anyways 🤗 rabbit is just down to 2 engineers now, hopefully we'll be okay with utilizing small supplies inside of our light vehicles though. Everyone bring one repair kit lol
I think they switched to one of the TF
Ah yeah Atlas so we will see them at one point
As long as you folk stay at crossroads you'll get extra footmassages from our engineers with every repair xD.
I'm just excited to see how much work 8 engis can do
I don't think we're going to be staying at crossroads that long, but in the battle for crossroads I may have to bug you guys for repairs
And any qrfs we should be going through crossroads pretty often
Are you guys able to repair someone when they're in transit through a map?
I'd presume yes. But maybe put that question in shack qna for confirmation
I have a couple questions actually so good idea
ahh oki, they found a spot they're happy with, that's good then ^^
66 questions 💀
sounds like a great first day on the job for my girl xP
Well, we'll see.
You mean if no hostiles are there and you end your strat movement tun there?
Then I assume yes
Did someone say Foot massages?
EYOOOOO
our BG in a nutshell
I mean in transit
hm good question. On one side on a tactical map you could stop for repairs and then move back.
But I am not sure if the same would apply for strat movement
Hey! @sweet gale @finite glacier
Just a reminder to report in #1382781756989767692 that you are secondary TCOs for Flying Shovels!
hello im back]
Hey Bison
Seems like the two SpecOps are being sent ahead for more intel
#1382040199797801031 message
#1382040199797801031 message
So maybe we get even an idea what lies ahead in Cross Roads
Howdy folks! We're closing in on the start of the campaign next week. Syntax and I were chatting, and there's a pretty major thing we're still missing: a battlegroup patch! If yalld like, we can take a few days to come up with fun designs, then post the here and vote on who's we all like best? Syntax knows a guy who can run the design through a program and make it into an actual patch, then we can have a fun souvenir from this campaign.
J.Jordan is an absolute legend for his BG patches last campaign!
I don't have a direct contact but I am sure if we ask nicely he will help us out
I mean we are the flying shovels, I just imagine a shovel with wings on it, perhaps horizontal as if in flight
Funnily enough that is a design Morpheus and I did for the C2 request hub 😅
The sister emblem of logi was this made by minimastermind. Right now it is the patch for TF Atlas
Yo, I am looking to play either a Battle Tank or Heavy Transport.
Would you guys have any need for either?
For ground units we no longer have the transport capacity. For air units we are still open.
Otherwise Pathfinder and Iron Hammer are still looking for units to get over the minimum requirement for a BG
HAT, TF3 may want you.
👍 I will check, thanks for the info
Phalanx would gladly have you if you wanted to play Main Battle Tank as well. Just to give you some options😄
TF2 Atlas has room for another HAT if that peaks your interest
Will we be able to use all of our transports when landing from orbit?
Hey flying shovel, I was wondering, can infantry transport supply or have I smoked crack ?
I was wondering so, I thought asking the Supply BG might be a good idea 👀
Sorry, we aren't really supply, but I assume not as engineers and medics specify the abilllity to carry supplies
aight thanks
Crew of Flying Shovels. where do we want to place our Airfield at?
14
16
1
CrossRoads
we got our choice then xD
What do you mean? We are pretty much on our carry capacity of the signed up logi players if that answers the question
I was mostly asking about wheter or not all transport could be used in our initial attack, or if there were some that had to already be transported for them to be available. I assume we can use all our transports to go from orbit to the tactical maps.
Well we do need a starport for deploying. So we should be fine when we deploy from there
Thanks, now I get it
We just need to keep in mind the movement modifiers should we go 2 speed with unloaded vics
I just ran the numbers, and we seem to have space for another infantry unit?
Yeah should be possible. With my calculations we should have 3 HAT slots open that we can fill with more units or Small supplies
Have you counted a large supply?
Nope
Since we should move with the bulk of the other BGs and Atlas will support us I don’t see the necessity. Also Atlas has one light freighter that could just land for the supply
Nice
We do plan on providing the supply yes. Without an airfield, bringing the large supply on the ground might a tad complex? Do you have a HVTOL? Or can it be para dropped from a hat?
I'm not sure we can unload the large supply from the freighter since it doesn't have vehicle bays or something like that.
We have a HVTOL in case it is needed
Then that settles the issue. We have a VTOL bay. Perfect.
What's the initial deployment plan then? how many and which units are going in first?
We have enough space for everyone (and a bit more)
In short we wait for the starport to be secure enough that Armco can deploy.
Then go with the Cross Roads and Ziyal forces and build the airfield when we arrive.
No idea how fast that could go
It'll come down to two major things:
If the Starport is fallen, we have to do that first, and the airfield could be delayed 1-2 turns.
If there are significant Orbital enemies above Elim, that will also cause a delay.
If both are clear, we can get you hitting ground by turn 2.
We are also not yet in the clear how fast BGs can deploy via the npc orbitals. While it is not unreasonable to assume it will be one turn it hasn’t been confirmed yet
I can say that BG2 - Venator's max speed is 2.
Sorry if I missed it, but do y'all have plans of defensive building around the airfield itself?
Thats what all the OTHER engineers are for XD
We’re up 8 engies at this point with plenty of access for trench lines and such
Haven’t discussed it yet. I only had the idea that Morpheus and me can probably block some of the mountain passes with the walls
The rest of us don’t have walls, but we have access to defensive trenches, razor wire, tank traps, and even a few minefields
If I end up bringing my Bunker in, I was considering dropping it off near the airfield as well. Just still waffling on if I bring it or not.
but the walls dont really do any defenses? it just blocks LOS bsically
It’s a question of least resistance. Would you rather go the open path or punch through several layers of wall that funnel you even more
Blocking LOS is way better than any defensive buffs, you can't get hit
Do we have enough air transports to go through the air route? or we will have to cross through L-H?
Assuming we land on Elim
We have enough. If we load everyone up we are at the same speed as Storm blessed
i agree LOS blocking is good. problem is that its 2 way and hinders proactive target shooting incase they push
true, I think it's mostly used to hold reserves for surprise counterattacks or to shield vulnerable units, like medics
or ambushes
I think the LOS blocking can be a good component of a larger defensive system. Put support units and indirect fires behind them, and funnel the enemy into other prepared positions.
isnt walls 1 hitpoint?
Path of least resistance
Target wise, I don't think they are a high priority for enemies
but thats a big assumption no?
like, if they are assaulting a trench network and they see the wall, I think they would shoot the troops firing against them, rather than the wall, and even then, it's like a shield, the unit firing at the wall would only damage the wall and not the unit behind it
better than nothing
so your thinking the wall behind the defenses?
Or along them
I think if we put a wall in between trenches, and put medics behind the wall, the medics can heal the infantry inside the trenches
can you paint up an example? hard for me to visualize xD
gimme a sec
Would that not block LOS for the medics to the trench?
was thinking so. thats why i asked for a visual
Remember- if it seems cheesy, shack always says no
cuz rn im thinking best way to use walls i just ahead by a bit to deteer enemies
Whereas my thought on walls was using them to hide critical assets like artillery parks, supply depots, and medical facilities from enemy LOS
fair, more of an utility then actual defense
The only thing they specifically do is block LOS
A lot of the maps look urban, so I'm basically gonna use y'all's plans to help me decide if I leave the structure behind or deploy with it.
Basically castle crenellations
nevermore that we are not building in gridcorners no more
we aren't?
We have hexes again but they are just as a reference for distances not a hard limit where you can be
If you want to sit between two lines that is also fine
The grid is just for player reference, not mechanical
problem with this system is the tenchline are then divided up to 2 parts and you cant walk through?
I don't understand, could you elaborate?
what your proposing is to have 2 trenchlines connected with a wall inbetween. and also have a medic behind the wall to heal a unit on the other side no?
Yeah pretty much, although you would have to have two medics in that case, cause medics can only heal one unit at a time
As far as I'm aware only two units can enter in the trench
i see 3 problems with it.
how can a medic heal behind across the wall
will the trenchline be divided?
how will this benefit us?
I'm thinking in terms of a trench LINE across a long grid section
But yes each trench is 2 units
As long as the unit the medic is healing is besides it, then it has LOS, so it can heal, even if it is in another hex. Preferably yes, I don't know how long a trenchline is, hex wise, so I think we might have to divide it. We can put medics in the defensive network without making them a target, I was in Scrimshaw and we lost A LOT of medics because they were able to be targeted, in theory, they wouldn't be damaged as long as there are equal or more combat units in the same hex, but we are very limited on combat units, so this is a good alternative to save our medics from becoming targets
I believe this is the LOS the wall blocks, so it should be able to heal
and even if it's 180°, you can put the trench further back and it will have LOS
Sth we need to discuss in detail when we actually have a map of the cross roads. Though brainstorming right now is great!
This trench network is going to be set up near the airfield, the houses and buildings in the near village already provide great amount of defensive value, we just need to set up trenches in the southwestern plain
since there aren't any structures to take up defensive positions
Hey! Surprise of all surprises- we’re still waiting on intel!
About that Finley and Math reported back in BG3: #1382040199797801031 message
Ok- so 1 ship over Elim City, and some assorted space forces around the jumpgate
Enemies present IN Elim city
Artillery fire from the east too
I’m almost certain the bots have at LEAST recon bases at both mines then- that’s what I was originally worried about. We got bot factory problems
*Strategic Level Missile System
There is more intel discussed in detail. For example potential civilians in the hill mine
Logi truck can also take an supply drop from HAT if we need extra bandwidth
Not the large supply sadly
Aw
oo we've got some new inel
is there a interest to stay in elim and secure some areas aswell?
specifically around the starport
then head over to crossroads?
I mean since we'll have to fight our way over from Elim anyways might as well drop down to help out a bit
We (shouldn't) be attrited from this since we're more like support so I doubt we'd lose anything barring some paint scratch
I wouldn't risk our numbers, crossroads might be more contested than we initally thought, it might even be used as a bot supply depot
We will see there is more intel to come regarding Elim City and the spaceport
most we should do is secure the spaceport then head out on the air transports
it seems so. thought we might have had atleast elim untouched
If we deploy on a tf
which we wont. we are not the priority atm
That would only mean we'd be stuck at Elim for longer since we are not an offensive force
Hmm…. I think I said something early on about it being optimistic that the bots didn’t already have the mines….

we have the numbers to secure the southwest of crossroads and build the airfield, pushing into the villages alone is suicide
Crossroads IS an urban map though
Someone has to create that space tho, we're defo not the force to clear it out
Without significant support from other BGs it’ll be hell
Which we should get just by the nature of stated objectives
question now is more what should we focus on when we hit the ground at elim
there's space, check the last map of crossroads we have
It looks like our perfect conditions aren't gonna be there, and TF2 is gonna have to contest Elim Spaceport instead of Crossroads. We're down to cover you as the ARMCO moves the front forwards, but it'll be a few rounds at least
that photo was 3 years old which he also stated that they have been heavily developing. dont expect the same area
I think there's a distinction between "bot presence" at a location and them controlling it. They likely spread themselves thin to maximize their coverage with the expectation that the Lumar had no reinforcements
I mean the hostiles, that map is definitely not including how bot infested it'll be
considering we will be deploying on the space port, there isn't much we could do, since most of the city will be somewhat secured by the point we deploy
Inshallah it's a quick jog in the park but if not well we'll have to wait
"anywhere on the surface" seems to be quite the important detail
doesnt necessarily have to be secured. still, dont think some defenses wouldnt help as we are waiting
So ATP but better? Nice
True, but I don't expect to see a huge city, it's not stated to be a major city
the immediate area of the spaceport will surely be, but I agree we could set up some defences in case the bots react to our deployment
Tbf I have questions about what we will be able to actually load on them - quite the difference between a transport ship vs a cargo ship, and not sure how much space do they have to shove folks in
Hopefully we get some more data soon
Actually it is stated in the FAQ sheet
Low ceilings though!
where's the faq sheet?
So a total of 72 units can land with them
per wave
Pinned in #meta-comm
but im confused on this. we are entirely self sustained with the transport. do we need them?
I mean the rest is probably coming in with the automated ships
im assuming those are the npc automatic ships
I was under the same impression. If we get more good otherwise this the number
Yea, as the force to carry whoever's left onto starports
still confused on this part
So we have the self-sufficient folks like us, folks who have slots on the TFs, folks who are gonna be able to hitch a ride on the Mules that can drop anywhere, and the rest drops in from the automated ships at starports, that's our current strategic lift situation right?
we dont have slots on a tf no`?
Yea we're aerospace capable somehow haha
We'll still be close to a TF since they'd be feeding us supply but we don't need them to move
I might be blind, but I can't find it
https://docs.google.com/spreadsheets/d/1UyHLFdwwWsqUwSUh0g_sQvBIUu-JjPyXSP8ZKogBgLA/edit?gid=0#gid=0
@ocean onyx
I mean the exact line that says crossroad is a major city
So it's a good thing for the Company, we don't have to care personally (unless Shack allows us to load on more LS)
Ahhh it sounded for me like you meant Elim 😅
aaaaaah
yeah, we were speaking about crossroads
Shack allowed another BG to run ahead with their own aerospace at their own risk lol
that'd be Storm
They're also talking about having all 17 of their d2 VTOLs take a shot at the enemy frigate. It's a 60% chance they'd kill it in one round.
The beeeeees
Wut do you mean?
We have also the npc armco freighters + those lumaran transports the SpecOps team made contact with
What's the BG thing then? I thought they were basically other stuff to support us dragging more guys down on the ground earlier, is there sth I'm missing?
No I don't think
We have the allied TF, our npc freighters and TF Fluffle is planning to deploy Rabbit
Howdy Shovels, in light of Case Red, are yall still set on going stright to Crossroads for your airfield construction?
We need further intel before committing to anything
Yeah, that's very fair.
It really depends on how contested the planet is, but looking at how we will be deploying in the spaceport, we might help build some quick defences there whilst we wait for other BGs to movilize and head towards crossroads
We will build the airfield in crossroads, the only thing in question is how fast we will do it
as in, how much it will take us to reach crossroads
depending on how long it takes to secure Elim, would a repair point where our engineers can hang out and repair anything that comes in make any sort of sense?
Yeah, that all sounds good, assuming we can take the Crossroads. If not, we'll figure it out in situ. My concern is that we see the strategic value of Crossroads its likely the bots have as well.
Probably it is our secondary objectives
Only makes sense as long as we stay there, BGs can't separate unfortunately, so we have to commit to something and stick with it
oh yeah it will probably be a brutal fight. One more reason for supply flowing directly into the front line
Completely agree, worst case scenario, we make the airfield in Elim or L-H for an offensive towards Crossroads
I only mean that once the first few groups are on the ground, and its our turn as a BG that we have a little spot in the back where our engineers can repair any vehicles/build defenses etc. until one or more BGs/TFs are ready to push to crossroads
ideally we can help with some of that.
Then yes
otherwise the engies would be kicking dust doing nothing
Even if we aren’t immediately on-site with Airfields, we are 8 engineers amongst a LOT of groups with mechanized units.
or snow rather
I hope so. We have some security forces but nowhere near the firepower the rest of the BGs are packing 😄
Lots and lots of engineer angels around Elim
We can fend for ourselves on the defensive, as intended, in any case, we, the combat capable units, can act as reservists in case things get nasty
As far as I'm concerned, Flying Shovels is Mission Fucking Critical. So if you guys come under heavy fire, and Atlas hasn't disgorged its Marine Drop assets yet, I'll be pulling for the TF to come your way.
Appreciated 
Lets hope for the best and prepare for the worst
ARMCO's unofficial motto
Thank you kindly, Shovels, I'm sure I'll be back to ask you something or other sooner or later
You are more than welcome to do so
In the meantime we can figure out if we want to have a motto and design some BG patches!
#1382191881873653833 message
ooooooo, that would be nice, if anyone is skilled enough to do so
or dedicated, it doesn't have to be a masterpiece
Morpheus and I designed one way back during C2 as sth for the Request hub back then. Should be a few messages under the linked one #1382191881873653833 message
I see it, looks good to me, maybe change the bridge for something else and it would fit this BG more than well
I'd probably swap the bridge for a towered wall, which is a traditional symbol for military engineering
good idea
I kinda like row 4 column 3
make it like the row 2 column 2, but add the winged shovel in front of the wall in between the towers
I was just thinking something like the original patch, but castle instead of bridge
Last I knew, Venator was planning on not only pushing to Crossroads but a couple MBTs have bulldozers too.
I wish I had a mouse right now
Try shovel horizontal
looking left or right?
Well the background is from the Haven campaign. Firstly Wesmas and me rushed the airfield and made it operational and secondly Morpheus and other engineers build a bridge to connect two operations with one another. A little bit of storytelling what was done during Haven
This is the best I can do with my laptop 😭
Yep I remember the original
I'll let someone else take care of the badge
My friend- the shovel is WINGED it can go in the air over the castle XD
It being winged but being stuck on the ground would actually be a good use of symbolism
With our air compliment we really are the engineering version of air-cav or airborne
The shovel could fly away, but it doesn't, it will stay put, dug in, in front of the walls it erected, no one and nothing will get it to yield, we are unshakable, we are undeterred, we are the flying shovels
or something like that
Yeah that’s the idea- horizontal or angled both work depending on the rest of what’s going on
I might sit down this week and brainstorm sth but for now I really need to sleep. I have long day ahead of me 😄
This came out better than I expected
Forgive me for not having the time to draw something rn
Crennelated heraldry is a thing, thought it might look good too
Lol I just used my phone notepad
is that the status report that came back from the spec ops?
Is it possible to get a holding force to take the city over from storm blessed once the port is secured
we have essentially no heavy assets, and we are likely to take heavy casualties while the main forces land
ARGH
