#Battlegroup 5 - Redwall: Comms
1 messages · Page 3 of 1
So are we submitting orders for the first 3 turns since we’re still in transit or no?
technically
we aren't on the map yet because we are waiting for a gate and civilians to transport us
When ArmCO forces secure a gate then we will likely arrive and begin submitting orders'
but thats my guess
So more worried about this then https://youtube.com/shorts/lXFdTmy-xcY
Average Helldivers 2 gameplay but it's animated in the style of Genndy Tartakovskys 2003 Clone Wars.
Original Scene: https://youtu.be/5p_ugTFfpO4?si=pRJdutVU9T6bAhO3
All models made in blender by myself with Goo-engine, down to the weapons and automatons.
#helldivers2 #animation
we dropping in crossroads right?
Is this battle group in need of medics?
we don’t have taskforce transport? i thought we did?
We can always use more !!
then sign DOC!!!! up as a member of Redwall!
yeah lmao
Alright Doc put yourself on the excellent sheet and make sure you activate your unit
no tassk force drop we are raw doggin it
are we fucked?
nahhhh we good
Depends how much the bots have in terms of ships and how much they use them on the offensive
If we really have to, I'm sure ARMCO's engineer corps can collab to produce a couple of ICBMs to throw at them 
WHOOOOOO!!! LETS GOOOO
I just checked. Call Sign The5th is active for the Lumara Campaingn I set up my unit over a week ago on the second or third day of the campaign. SAM has me still with a check mark. Do I need to do something additional after /unit activate ?? I'm listed on the Redwall BG sheet as one of the three Logitruck
Ur good
That is weird you are shown as inactive in the statistics channel #campaign-statistics message
Better try once more and if it doesn't work ping Cheese
Okay tried again
This time it said it was active for the Lumara campaign
Double checked my unit status and The Saints are confirmed for the mission
im pretty sure im active didnt find myself in the statistics but my callsing is already in use sooooo
You can also use the /company show command
There are 936 players right now.
533 of them are active. I think that means over half the player base is participating in the operation. I think.
thats a few
Love the turn out
Well, lads and lasses, looks like the rabbits have made first contact.
Y'all ready to watch hell rain down on STORM?
Can't wait to see half their vtols get shot down by enemy AA
enemy AA? atp i wouldnt be surprised if they get jumped by botfighters
Bot fighters? I wouldn't be surprised if they got jumped by sabotage droids like in star wars episode 3
Wrong sabotage droids but I don’t see any tenor gifs of Buzz Droids
None of y'all have to submit orders - RP would be fun to see, though!
It's going to be another couple rounds before our group arrives.
If we are doing pure rp stuff do we do it in orders and if so do we just include like “standing by” or somethin?
Depends on what your TACCOM will allow.
STORM has an RP section you can add to your order and is fine with collaboration.
Yeah the orders channel here has an rp section at the bottom but idk if submitting pure rp stuff is allowed
I'd hazard a guess not like consistent chatter but the fluff of what is happening on a turn like the older order system had, I have most of my old turns stored from last time patcher was on the field
from what i recall most people just put big rp stuff in meta chat
usually saving smaller rp that was going on that turn for the orders
OH SHIT LADS AND LADIES!!!
I’d been out and busy all day today so I just say the updates
That's why i used those
starts sharpening my shovel
loads bucket with malicious intent
Couldn’t find the version with the flare launches as well but yeah
If the Wraiths show up we know who to blame.
Hm...
wait where are we deploying so i can add my self to our mission orders?
I believe we're not deploying yet. Waiting for transport, hopefully
We are not deploying till later. We will arrive on NPC transports
Agreed to the not till later, but I thought Martel updated us that we will be getting aerial transport to crossroads?
Sorry may have misunderstood, quite a bit of convo to go through now
We were?
I don't see aerial transports listed anywhere on the sheets
Says we will be coming in on automated freighters which are the NPC transports
We are on NPC transports arriving Turn 3.
We are working on other elements in that group to see if we can get aerial transport.
Ok
Redwall how is your plan looking today
the plan is just get to the surface at this point
waiitng for the space battle to end
Okay then
Orbital forces are clearing the path for us and the transports
so we’re landing not next week but the week after right?
2 turns a week so should be landing sometime next week
We’ll be able to better figure things out when we reach the surface
From there we can should have a better time making a plan
We are so chill and quiet till we land and teach those bots who’s boss. Gotta protect the little otters
Mhm right now we just playing the literal waiting game
Show em our bots are better
Hey guys I was looking at other BG's documents and was ghinking of reworking our document. I'm mainly looking at groups like the 212th and Rabbit docs. Would people be okay if that happens or do you guys perfer our current doc as is
I would mainly add things like tables to keep track of a units FS, if an order is recieved or accepted, current hex/tile, and maybe a logi page for heals and whatnot.
Pathfinders is also a good example
Could also make a separate sheet for the active campaign with the extensive info like that, leaving the roster sheet unadorned and easy to read. Also its possible someone joins before they can activate for next campaign, no? So may be good to keep roster and active campaign stuff separate just in case. IMO
Saints standing by for ass whooping
Oh, to we have rides for all the various infantry we've got? Or is the BG setting down right next to our objective?
At the current moment, we're on the automated freighters.
So figure on disembarking at Elim City a turn or two after we get through the gate.
And we're hoofing it once we're there.
Well, we did sign up for the WWI experience.
Well world war 1.5 given air support and tanks are a thing
I view it more like Kursk or Stalingrad in terms of defenses
Especially Kursk had a shitload of fortifications in depth that even mass tank rushes couldn’t break through (helped the soviets had lots of tanks to counter this)
Also partisan shenanigans which would be funny if we could pull off
WW1 with Tanks and PAI.
updated the doc added some extra pages still a wip rn
but I gotta go to work, might finish this weekend
In light of the robots having boarding units, I actually kind of hope our transports get some action.
we'll get plenty on the ground
Well then. Looks like the bots have buzz druids and the ability to board us
Looks like storms getting the first drop
TF Fluffle is getting its ass handed to them rn.
Should be getting intel from Storm any minute now.
Looks like 1 hostile above the city. Vulture class
Will we be helping clear Elim on our way to crossroads? Continued skirmishes in Elim confirmed now in #midround-events or will another BG handle that and we'll be waiting to convoy to crossroads? Also curious if one of our medical wolves wants to put either of our aid station or CCP in Elim while we pass through. The aid station would be good near the evac point I think, since those healthy and fit enough to be low priority evac will need food and shelter, and crossroads I don't think is a good place to keep civvies medium term.
It's going to depend heavily on what the situation is when we actually land tbh
Is there a schedule somewhere? Like showing what day we have to get our orders in by?
We have to land in Elim anyway, at this point.
yeah, but we might be in a situation where other BGs are able to hold the line so we can push forward. Who knows.
I just mean that if the city isn't cleared by the time we arrive, we'll have to fight our way out anyway.
true, true.
Found the schedule.
Campaign-information
sweet thanks
When this round ia finished Shack will post full pictures of all the maps. Then from there we can make a new battle plan.
We haven't even had contact with the enemy and our plans aren't surviving....
Sharing some info that could be usefull.
Blue is likely law enforcement or local armed forces. Red is obviously the bots, black are civilians?
Also, these bots are 10000000% kidnapping people to turn into more bots
black are probably dead lol
Hmmm, that could also be true.
green is our units
Green shade looks like high ground, blue shade looks like indoors? Not sure what yellow shade is.
either that or forbidden snow 🤷♂️
Yeah, I'd say yellow is cover. Bunch of trees and wooded areas are yellow. Blue looks to be indoors, green is high ground. That's my interpretation
yeah cause yellow also looks like it encompasses ruins
I agree
I think our actions will be determined by Venator as they'll likely beat us to Elim. If they're getting pounded we decide from there.
Well, once we land, the entire city will be flooded with like 500 units lol
its going to get a little crazy
We're named Redwall, because we'll be a wall of red, flooding the battlefield in blood
-# So edgy
needs a little rounding
*Oil
@ashen wing @prime vessel thoughts?
Safe to assume yellow is cover. Blue is definitely structure, green is high ground according to Shack.
Storm Blessed believes they should be able to form a safe perimeter around the Starport for transports to land.
Once the rest of the BGs land, they should be able to clean up the area with their VTOLs and infantry components.
Most other BGs that I've peeked in on are still keeping to their plans, pending further bot surprises.
Think it’s gonna depend on the level of resistance we face on the ground
had some fun with the RP system and I may have taken some inspiration from a recent game Im revisting hehe
If you start calling us meatbags I'm sending you to be recycled.
"Organics" is the more respectful term I believe
😂
great see you all below
if they board the general transport ships they are gonna have another thing coming lmao
5 task forces of infantry all turning to point and shoot
TF Victorium arrives next round. It'll certainly clear the path.
Wrong ship mofo kinda moment 😂
"That's why I love hanging out with you guys...." The team opens fire.
If you have the bandwidth, I recommend selecting 4K (2160p60) quality on the video! Please see the Full Playlist description (link below) for details and credits about the awesome hair, texture and ending mods used in this play through. Many thanks to all those who put th...
Spoiler for me 😂 I didn’t watch it so no worries
What turn are we coming in like 5?
I think theoretically it’s either turn next week, but we’ll see
We should warp in next turn, possibility of landfall 2 turns after.
rgr, Ill keep packing more lunch boxes with sandwiches until it time to drop my spg
So with our NPC craft are we keeping up formation with everyone else or are we going to slow roll it?
Just RP
I mean we can rp post that we're holding hands if you wanna. 
Holding hands with us robors uwu
we don't need to put in orders on the turn were supposed to warp in right? only after?
although on second thought, I guess it wont really matter even when we do since were on auto transports anyways, wont be much to actually do until we land
The orders rn are just rp flavor text
Got my RP flavor text order up
anyone willing to act as medical transport for DOC!!!!'s medics?
Prairie Dogs need to know what we are going to be loaded up with and who we will be towing. I could be landing loaded with up to 12FS which is 2 Infantry or 3 Engineers. I should not need to land with supplies as every one (engineers, medical, etc) start with supplies.
Or 4 PAIs
The three Logi cant carry everyone, so we might as well make them walk and carry supplies.
Actually we need to tow two of the Arty
Well you can tow and carry supplies
It sounds like we’ll be fighting forward from the landing anyways
I thought the idea was to move the engineers and arty ahead. I thought that TF Victorium was going to clear anything that was in the immediate ground. I need to know to coordinate as I don't want to have to waste a turn tossing supplies on the ground.
I think carrying supplies is actually more important because we don’t know when we will get re supplied and we have to move at the slowest speed we might as well all just walk. We can build up defenses around the elim city and space port and then leave for the crossroads and use your supply up that way if you want so you can carry units and we can use up the supplies in a positive way
Yeah, its gonna suck if we cant get a HAT to resupply us and we have to all the way back to reload supplies
jesus christ take me to dinner first
I'm a big fan of this idea but it still seems up in the air whether we'll be on the Elim Tac map or not, vs just passing thru Elim on the strategic map AFAIK
Feel like crossroads may end up looking like this but with more trenches
its possible
@compact briar @tough condor would you like me to make an order checklist/attendance page on the Redwall Document?
This page could be used to keep track of what unit has submitted orders, what the orders are, and any other notes for ease of access.
this would of course be a TACCOM only page
that seems like a good idea
What’s afaik?
as far as i know
Ahhhhh ty Ty
Finished renovating the Redwall Signup Sheets! Feel free to browse around and check it out. Also don't forget to add your unit to the new (and improved) unit roster!
and now....
I rest
I really like the sheet thank you! I also love how versatile our battle group is all we need is some air transport and I think we would be perfect
so we get play on turn 5?
Looking like it.
And Evilduckguy, thank you for all the work you've done on the excel sheet.
Top notch.
Not sure, i saw cap say something about arriving next turn but i dont know if he meant everyone. I mean, based on the turn thing i saw before, its been moving a little quicker, so who knows.
Yeah cause according to the original estimate, fluffle wasnt supposed to be there until turn 3. so idk
i think next turn is when we arrive on the board, but we're probably landing turn 5 AFAIK
that would make sense, yeah
I made a small visualizer for possible routes out of the city.
Routes Green and Red go on the assumption that we cant take our few vehicles through small areas that our infantry can and require a road. However, they also allow for attack-move clearing the main areas of the right side of the city as we move out and towards L-H.
Route Blue is more of a side road where we take little fire (best for clearing and then using the logistics trucks through to avoid damage), then we cut through the field and exit map.
All three of these plans require careful movement and clearing of enemies. We can contribute to the defense of Elim while moving east.
Plan Yellow is under the assumption that there are more enemies in Elin than originally though, requiring fortification to ensure the battlegroups can move through with few casualties. Though, we have like 500 players dropping in Elim so we probably wont need to stop in the city.
I also made a battlegroup column proposal for when we move out into the unknown.
I know for a fact lead squad is going to get jumped
Thats why i made the lead unit a PAI with armor, and supported by 6 PAI and 4 infantry, as well as an MBT and 2 medics. The Head of the Spear.
Venator will be ahead of us, so they'll be jumped first.
I think we should sprrad engineers like the medics PA heal with engies
Morning lads and ladies! How we looking?
I've polished my boots to a gloss 2x higher than regulation so I'll be looking great for the civvies as we march through Elim
@tough condor will you be posting a close off and open for orders every round?
im pretty sure since STORM decided to go escorted with fluffle that we skipped the intial few turns
I forgor they did that lol
I wasn't planning on it, but I could
It would help me immensely but if it’s to much I can take the extra time and do my orders early when I can I just don’t want to miss anything sorry.
so are we deploying next round or the one after that?
I think the consensus is that Turn 5 is the earliest we can possibly, but we're reliant on the starport being secured
If all goes well turn 5ish. But we could get shot down or stalled in Nav 1 and we go to the tactical map. I’m just nervous about us not having and orbital support with us and most of the battle groups blow up in space
Are we going to march through Elin City with flag out? If we do then which unit is going to be our flag bearer? Also, good to know if we need to set a rally point for the group.
We got a flag?
Like the Russians holding flags storming the Reichstag?
I'm going to send my armors to the car wash while we wait for deployment
My spg is sending me too the wash. I dont smell good apparently
Civilians like to see flags. Especially in times of war. It also can help soldiers trying to get their orientation. Radio coms and navigation systems are wonderful but just like Mark 1 Eyeballs are still useful; flags are useful positioning tools.
they are also really useful as good markings for arty
2 counter points. 1. The enemy always wants the flag. 2. We don't want to appear to be a conquering army
Flags/standards are a common practice in every military to ever exist?
We know what the Armco logo is but idk if red wall has them as a unit flag given them being created recently
In campaign 3 Battlegroups had insignias
My company carries a standard around because it's cool af
I now want to redraw my unit to have an armco banner on it
Curse you all, i was going to pack my drawing tools today
I wish I could art like my fellow synth infantrymen Heatsink so I could try making one
Do they have an OnlyCoolingsystems?
I agree with the plans Vikingr made it feels like a good coice
My platoon right now
We just waiting for shit to kick off!!
We’re battle hardened vets itching for a fight!! 😩
Getting mine redone soon cuz their not synthy enough for me
it be adorable art tho heh
Spearhead is through the gate!!
I’m getting anxious!!
I wanna get on deck so bad!!!
your time will come young one
Oh shit we're getting through the gate!
Just gotta hope we don't end up like pathfinder
I mean we have a bunch of engineers we can fix the fuel lines and engines
Do we transit the gate next turn?
Hopefully
With life sign readings coming in from the bot ship. Will our medical teams be able to start a project to study the data? Maybe figure out more of what we are facing and what resources that the bots want on the world. If the civilians are undergoing a conversion process then try to work up a way to remove the conversion and recover the original person? I'm a logitruck person; so, I'm just spitballing ideas.
I will ask.
Hell yeah, we go fast
Well yeah, Red ones go faster
sure would be greatly appreciated :)
Good thing I painted our ship race car red so that we'd get maximum possible safe speed, told you all it was worth the risk of a spacewalk!
Lol great minds think alike
Good news, everyone
With our current speed and all entry points clear, we will be at Elim City next round.
It’s kind of funny that we thought we were going to be last unloading at the space port while we are the first ones there
Well land first then watch everyone drive or fly past our convoy 😅😂
So do we make a new plan and fortify the port clearing the landing for everyone else and evacuating the citizens?
As I mentioned way back when, if we're on the Elim tactical map we can make maximum speed through the town while using our movement speed discrepancy from logi trucks to ensure any engis or medics setting up infrastructure can be caught back up to the group which will just be moving at speed 1
Wait, did I miss where our speed was mentioned?
#midround-events message
For some reason, midround events was showing as read, even though there were messages I hadn't read
Question for you all, do we want to utilize the drop pods for my ODT's and 2 PA's on the first turn for rapid deployment?
reading up the midround events, in regards to the life signatures on the bot ships, it sounds like they are harvesting the organics for their brains to make a living cpu. but i wouldnt know because im an spg
If we were speed 1 I would have asked if we could see if we can save anyone on board but it’s more important to get reinforcements to the planet with our speed and see if we can fortify
We can move thru the city but do we want to be the first ones leading the charge to ziryl? We could always clear our elim and bring up the rear
well of course, if its red then its gonna go at least 3x as fast as normal!
Can someone double check the unit roster?
I think I’m still in, just wanting to make sure I don’t miss this again. I am considered active in the campaign, so there is that
The Google roster, or the SAM roster?
Google one
You're on both
OK
This is part of my own personal theory. The other aspect is using the biologics they take as effectively servitors
The real question is are they doing it for small units or en mass
Can we get one of the other battle groups to investigate what’s happening in that battlecruiser?
For a larger unit
are the bots actually the flood? are they building a gravemind
We will have to leave it to the fleet but it would not necessarily hurt to ask if one of them feels like investigating. Especially if they intend to leave assets behind to hold the gate. But all we can do is ask. Idk what their plans are
bold of you to think we have plans
Was thinking more like Helldivers cyborgs or 40k Servitors. If it is for their ships then something like a servitor colony
I like this idea
And we have plans, crazy and half baked as they may be, but they are plans
the only plan i have atm is to make more sandwiches while we are in transit, im currently up to almost 200 made, and am running out of room to keep them inside my spg
Yo yo yo I hear you have sandwiches care to share?
passes out a bucket of sandwiches
Of course they are kept in buckets
of course, how else would i store them?
i remember playing tf2 when this came out, and its only gotten funnier since i became the bucketman
Mmmmmm thank you for the foods. The night shades will eat well before battle
Just had a terrible thought... what if they make infiltrators
perhapse we should see if its possible to scan the fleeing ships for weird life signs
We as synthetics do not consume organic material for energy but we appreciate the offer
rummages around the inside of the spg here have this old battery i found on lussan
do you have an idea on what the life signs on the battlecruiser were or do you also have no idea?
Negative. We have no association with these rogue synthetics. Some of us are suspecting that they could possibly be incorporating organic material into themselves but this is pure speculation based on minimal data.
Sweep it with a Geiger counter over it
oh theres no need for that, i know it works because it glows faintly in the dark, i get a tan when near it, it makes my vision all granular and its always really hot.
Note to self don’t stand around that spg if you say so
Guys we are literally the slacker kids that don't do any work on the project until last minute. All the other battle groups have a plan and we are talking about TF2 and Sandwichs.
no real point in coming up with an elaborate plan until our boots hit the ground imo.
Your so real for saying that actually
Have some faith in the system
Biggest details I need are a confirmation that we are boots on the ground this next round (need to get orders in for the round) and what exactly the size of our DZ is (and thus where we can move after getting on the deck) before I feel we can sketch out a proper deployment plan
I remember my planning on Lussan, fun times. We should probably start cooking a plan soonish though
to be clear, im open to planning things, im just unsure what we can be planning at this moment
Hmm. Those sound like Shack questions
I’d say wait to see if we get a look at the ground conditions of our area
I think it's safe to assume Elim will still be hot when we get there, and some skirmishing will be needed to make our way to crossroads. I dont think being the first to leave for crossroads is an issue; even then we probably wouldn't be the first to actually make it to crossroads
1 round old intel
Elim tac map
Elims about to be flooded with Armco lol
Until two hours ago we thought the earliest we'd hit dirt was Turn 5. Now we know we might be able to land Turn 4
Probably beating the scouting unit lmao
So we would be pushing into crossroads blind
I’ll have to look at those later with better connection, though if we can get some up to date info from the other groups it would be helpful
RP-wise I believe we've reestablished communication with the scouting special forces teams, so maybe we could ask them?
We also have to cross point L-H to get there if we're going via land, and if there's hostiles at L-H we have to fight across
We are going to be doing that either way tbf but yeah the plan is to push to crossroads and dig the fuck in
One of my messages didn't send cause of spotty connection. I meant too also say that I wouldn't want it any other way.
Yoo the mids rounds aren't done yet
Certainly changes the tone lol
We haven't really planned because we had literally no intel until 1 round ago.
We have a concept of a plan.
And all of our options lead to the same outcome.
- Make planetfall
- go to Ziyal City via Crossroads
- Fight along the way
Elim may or may not be secure once we arrive.
So really, the only thing we need to determine is marching order.
perhaps we shouldve painted it purple wed get through no problem that way
It looks like Storm Blessed will be making a defensive perimeter around the starport, if we keep the original plan infantry can hard push the east while our engi and truck put down some defenses and then all exit toward crossroad.
High chance we'll get intercepted on the campaign map even if the bots are apparently only in Elim city due to orbital superiority.
The bot orbital might constitute the starport not being secured, which might prevent us from deploying. Going to get clarification
they can be flanked effectively!
it looks like as one of 2 3 speed battle groups our asses are going straight to elim to hold them off huh
yeah hopefully we can get the pai on the outside to tank
Alright, time for another poll.
The only other group with the same speed as us is Spearhead, and they're mucking around in orbit for a while.
As long as we cluster up, we can tank a fair bit of that damage to help stabilize the situation. Hopefully that orbital gets dealt with so they stop dropping troops on our heads
We have 2 task groups sweeping the orbitals vs. the bots' 2 ships.
All we mudfeet can do is hope the squids live up to their boasts.
I'm not sure we can afford to push on Crossroads until Elim itself is secure, just because the starport is secure now doesn't mean it will stay that way if we make a push too early
With the losses we are sustaining we probably can’t leave the area
I would remind you that it is the 2 bot ships we know of at the moment. I suspect they have more of those damn Battlecruisers hiding near the other gate. Not to mention the fact that they control that gate
I would love to be the last group out and have us maybe resupply and just make it a defensive position for our staging ground
if we lock down elim until all battlegroups make it we’ve done our job as the wall already id say, but im sure a lot of bot forces will be moving on elim now that we’ve made planet fall
Yeah. Kind defeats the original purpose to push without our armor. Plus it'll give out scouts time to organize and advance.
My plan is to hide behind you and heal you while making some sandbag walls if I can
Red: PAI advance on high ground and building positions
Blue: Sandbag walls
Green: RAS
Do we have to build sandbags on the hex lines?
Nope. Hexes are just for guaging distances
first out the gate battle brother let’s run them down
Gang they really gonna need us on drop. Its gonna be a hell of a time.
truly
we might just have to dig in first turn at the base for more people to get down honestly
We will be able to resupply at the starport, correct?
I want to try my hand at making a defensive plan as well (after work) but depends on if we can spam walls a little bit before we move out or not
Just gotta hope fluffle takes out the orbital before we get there, don't want the entire BG to be blown up with the transport
If we're sticking around for a short time, I'd personally like to see us build a trench network with 2 main goals over and above what sandbag walls can achieve
- Provide a defensive flanking position to all outer facing hard points for easy recapture if they're taken by the enemy
- Protected routes for medics and medical engis to move behind the line and get to those who need help, or for wounded to retreat to medics while still gaining trench defensive benefits
In general I think "T" shaped trenches could work for those two purposes (done sorry for interrupting ninja)
It's fine, didn't interrupt anything
I say we form small detachments with support like 1 engi for 2 - 3 PA and 1 medic for every 2-3 inf and we go in groups take the objectives or high ground and reinforce the lines and build sandbags this round and we can make trench lines and fall back points later.
map laid out is actions achievable on the 1st turn.
I like this plan it gives us space and cover for other units coming in after us and we can keep pushing out if need be
It'll be roughly 3-1 inf to medic ratio and 3-1 PAI to engi ratio. We can do 2-1 PAI to engi ratio though. This is if we want to split all our units into the small detachments with 1 healer each.
just as a reminder, myself and 2 PAI can drop anywhere in the city when we deploy, then 2 PAI can do the same each turn
Are you able to drop from the NPC transports?
as far as I know we bring the pods with us, so we should be able to.
They have to be slotted into an Orbital with CS space
so not NPC's then?
I'm reasonably sure the answer is no, we're intended to use those with player Orbitals
But we can ask just in case
i would have to imagine if we don’t take any stupid moves shack wouldn’t allow a gameplay mechanic where we get blown up like that on masse
but then again considering the slaughter of C3 i could be wrong
Okay... So, It would seem a lot has happened since I've last had the chance to properly check in
Just a bit
Just a wee bit
small amount
Well, looks like we're hitting the deck nice and hot. Always liked a little heat to my drop zones.
I'm already looking for spots to set up a Field Hospital and Civie Aid Station. :/
it looks like medics and engis are gonna be working overtime
So, the usual then?
Buildings straight South and East of the Spaceport are probably good bets for either the Field Hospital or Civie Aid Station to be put in. I don't know if Saints will want to use one to set up a Casualty Collection Point as well, since we have the Spaceport right there for evacuation use.
Hmm, I wonder if an engineer can access Elm's intercom/speakers systems if it has them to guide civies to the spaceport
I know it's y'all's decision but personally big agree on the aid station in Elim and CCP further forward. If the bots have captured civilians for nefarious purposes, there's a possibility well be able to find and free civvies even behind existing enemy lines. So having CCP closer to he primary front I think is a great idea, and there would be the aid station and spaceports to evac them to in safer areas
there also gonna probably be more civvies in elim than at crossroads, and we're gonna take a while to get to crossroads anyways
Crossroads would be a good spot for the CCP anyway, I imagine if there are any evacuees from Ziyal or Haydar that they will be moving through Crossroads
Interestingly the bots seem to be having trouble with armor.
show map
Our power armor should do well
just getting a chance to sit down with the Elim Tac map now, looks like the east side is the most threatened with 5+ small drops (presumably the Bot Infantry) plus a med Drop to the SE in sector 3620 and a large one E-NE in 3715. Casualties are heavy all round but I think if we coordinate with the units on the ground we should be able to reinforce the threatened Eastern side and still get the attempted breach on the NW side contained
@compact briar @tough condor order wise for this turn are we assumed landed? So formatting on the Elim map?
We should coordinate with Storm Blessed as well
Random thoughts, does the city have a CCTV/traffic cam system we could access for Intel or a militia/police/government base we could retake to make the locals more efficient
My guess would be that any CCTV system is either damaged, offline, or under Bot control. Ideal Luck, we have an admin terminal in the space port we could repair and use. Likely not though. As for the other thing. I doubt any structure like that survived the first few days. Bots being cold and calculating and all. Is it possible, sure. I am also skeptical if it would do anything if it is still standing though not only could I be wrong, I would be pleasently supprised if so
Would potentially be worth having an engi take a look
Also, are my eyes bad or is that a really big and really faint "?" drop icon in the NW sector that, if real, indicates a really Really big bot
approx 3113
on Elim
Maybe the bots don't understand traffic lights/ cams and have ignored them will racking up thousands of dollars worth tickets 🤣
I see it too 🙃
Also, someone might want to ask High Comm if the City map or the Low Orbit above the city map is the one that is labeled wrong. Orbital says Elim, City map says Elm...
I feel like that's just an area we got zero Intel on but I like your idea of it being a giant robot mecha
I would consider that as more, we've got no intel on that part of the city, or there's drops happening anywhere in that circle
I don't... I don't have a big enough gun for that
I prefer the lack of intel interpritation
son, you are the gun
because last time I saw something with that much size was on Haven and I wasn't packing Titan killing ordinance then and sure as heck ain't packing any now
We're not there yet, we're still at the gate. But we've got the speed to get there, and the starport is secure, so I see no reason why we aren't landing this round
Just grab a ship and ram it, you'll be honoured greatly for your sacrifice
True, but that is not my tactical style. If we get desperate enough then maybe I will risk the wrath of High comm but not until then
We just need to make sure we post after the group(s) targeting the orbital above Elim
That my good Trenchcoat wearing individual, I will leave in you and Martel's capable hands
the voices in your head tell you to do it
We already have 2 mechs on a BC this game... I am just wondering what the craziest thing we will see this time. after all, pirating a pirate is the current highlight I have seen from all these
I am just hoping we get down safe. All those HAT's gave me flashbacks
Looking at the situation, I'm kinda feeling like the way to go is to split the BG in half, you map one and I the other, and work it North/South. Have our engineers set up some sandbags so that Storm can take cover and get healed by any medics on the ground
Storm boutta get BG wiped if we don't haul ass to Elim
Coordinating with Storm is gonna be a top priority this go around. Minimize casualties if we can
Majority of Storm rn is below half strength, by next round all of those squads will die
Is this what we are looking at for a deployment plan?
If so, can someone translate
That was Martel's proposal, yeah
And not to apply undue pressure, but we're at 23:30 until orders are due
noted
So like 24 more hours?
are we in rough agreement that the solid white "?" icons represent additional hostile units
Pretty sure that's what it means
also, who is the other BG that has a level 3 thrust burn on their transport?
Spearhead I believe
It think it's likely, but also possible the return of Haven's unknown signal style events
It could also be local law enforcement holding out
forgot about that... For the moment I am gonna tentatively treat them as hostile for planning (worst case scenario type thing)
and yes, it is spearhead
So what kind of order are we doing? Just rp?
Real deal this time
Ok
Ok, I just skimmed Spearheads composition and it looks like they are working with an interesting Mech, LV, and Inf mix. No idea what their plan looks like atm but someone may want to start asking questions of them and of Storm.
Sooo for us artys do we have any resupplies available after we land? If we know. Just thinking if we should hold our supplies in case more things show up outside the city
I am unaware at this time
Side note, Bot Infantry formations seem to operate in units of 4-5
mostly 4's
Yo so an infantry squad's speed is 1 so that means I can move 1 hex grid max right?
Yeah, the hexes are just for distance reference
Ok thanks 👍
This is what I would propose. PA and Infantry to the red, with PA in front. Engineers and Medics to the blue to support Storm and give them spots to regroup, Arty, MBTs and Logi Trucks to the purple
Ok, so after some analysis of the wider map here is what I am seeing. We have 3 sources of immediate threat to the security of the Space Port (Circled in Red) with known support (Highlighted in Red). I think a good immediate strategy would be to set up around the port (Green lines) with a fairly even distribution of our available strength (plus whatever Storm at least can assist with as they fall back behind us. We would ideally assault from these positions to the immediate threat zones and set up an aid station in the central area (Blue Circle)
I also happen to like Trench's plan (was finishing mine when you posted good sir). My only worry is leaving the Engi teams exposed if those ?'s on the West are indeed More bots
Well have three logis
Ideally, that's where we'd start building sandbags, and after being healed by medics Storm would hold those for the round
This is also if Spearhead doesn't decide to join the party
If they do, we will have a lot more firepower which will open up our flexibility. But I agree with assuming they won't out of pure caution
I think I like it Trench. We could concentrate 3 PA's into each strike sector on your map
Also, and this is the most important part, we have to be on brand and scream Redwall as we charge the bots
As logi on first round I assume the plan (for us) is to just cower in the perimeter outside the startport and try to stay away from danger ?
Essentially, lol
and tbh, if people are willing, we could go 3PA, 3Regs into each strike zone with 1 MBT and 1 SPG ready to assist with each and then send the other 4 Regs off with the medics and Engi's.
I now stress that this is only if people are willing. I cannot and will not give orders to anyone but myself as is appropriate for this game
but yeah. I am thinking it's a solid plan Trench
id follow with my spg
just to double check, we're deploying on map at elim?
Yeah, we have to use the Starport. There is a poll on if we push through to Crossroads or stay and Secure Elim, but the vote is very heavily in favor of securing Elim
And not intending to diminish anyone's voice, but it is at the point where even if every remaining vote was cast in favor of pushing to Crossroads, securing Elim still wins.
would 3317 be the starting hex once we drop in? or can we say we start at any of them around the edge of that long as the starport encompasses it? also do we wanna make small groups for the start with which specific callsigns want to go where/cover which sides or are we fine with just taking as it goes when submitting orders? I wouldn't suggest forcing anyone into them of course, but it might make things more organized for the landing at least if we have a clear idea who's going where before we submit so we can make sure we have coverage in case of potential weak points
I would like small groups I know gufiu is with me can I get like another 2 PA and we can storm 3216 and we can secure the NW side? Maybe a medic with us to heal the injured
I agree
Based on what has been happening to the units that havent been hunkered down, moving through Elim would be a terrible idea at this time. Lets Secure Elim first and then decide what to do next.
ARMCO has already lost an entire infantry unit and two Vtols. Almost none of the other units on the ground are unharmed. trying to push through an enemy with that kind of firepower is the height of folly.
Two infantry to be clear
oh shi
yeah, we need to be very careful
Lets push one of our MBT's south and one North to support the infantry, especially south. That is ALOT of bots
We do have 3 MBT so one could go in each side to support
One is an AA tank
Oh my bad
I fully intend to try a bodyblock.
If possible, select a storm blessed unit that's taken casualties, and shield them with my tank.
And provide mobile cover if required
Im thinking of digging in at 3318
Its probably the most dangerous spot, but we need boots on the ground.
I just dont know where we actually disembark
I'll pop into storm blessed comms and see what's what.
Well Storm Blessed also had Vtols, we dont
I'm going to go over the data and find the most at risk storm blessed units and hopefully coordinate with them
Put a few tons of armour and gun between our wounded and the bots.
yeah
the less units we lose. the better. Lets just hope they dont have AT
oh no
i jinxed us
I'd rather they fire AT at us than finish off heavily wounded units
There's medics down there, we just need to buy them time to do their work
@compact briar @tough condor ...
ORIGINATOR: SEAGULL AUTO REPORT, via T13C ACARS
DESTINATION: BG/TF TCOs, 2TCOs, Ambassadors, Adjutants.
Seagull Actual is unavailable at this time.
See attached file.```
https://docs.google.com/document/d/1eZkZ6RMCbi97g9mk4H2sczWiPbWdDJ_fVm35iPV1PSU/edit?usp=sharing
Round 4 Intentions for STORM AUTO REP by SEAGULL Automated Report Generator. Transmitted by T13C ACARS Accurate as of: 012345Z (The first day of the month at 2345 Zulu) STORM INTENT: Storm's positioning intention INF Units will stand and fight. All INF units will dig in and hold their ground The...
So when we land it’s in hex 3317?
what the fuck is this thing
Well, we may have been a bit overzealous. We're awaiting final confirmation we can deploy this round. The bot orbital over Elim might slow us down another round
what are your losses currently?
Something we have to investigate
I think those question marks are enemy units I don’t want to get close to that thing at all
yeah i was worried about that
2 INF, 2 VTOLs KIA.
3 VTOLs Damaged.
5 of 7 remaining INF units heavily wounded (<=50% combat capability remaining).
There's a chance of that, on Haven they were also stuff like friendly forces, civilians and salvage
fuuuck
If we do land next turn, we will be landing with Spearhead.
Its just going to depend on if Fluffle can take out the orbital unit(s)
probably
such is the way of being the first in to the fray
Looks like Spearhead has a decent number of light vehicles as well
my main concern is the active battle raging above the system if that enemy ship starts targeting the merchant fleet we’d end up losing a catastrophic amounts of units
I dont think it will happen. Look at this round, the people that showed up last round were kept in the back and not targeted. Shack wouldnt kill an entire battlegroup like that.
The fighters were allegedly chasing Storm down to the planet as per a midround, so good chance it's really just Vulture that needs to die
We should probably leave that to Tac-Coms as to not confuse everything
Or designate someone
whose our tac-com again?
Martel and myself
Depends on what your battle group decides. For example, task force Atlas has designated Fleet ambassadors.
we should start now then
btw which grid are we landing?
There's a chance we aren't
is space a factor in this game cause we’d be packed in like sardines with 41 units
We're awaiting confirmation from Shack
the larger question mark is also a concern in the top left of the city
do bots operate under the same constraints and rules as we do?
Not necessarily
There's always a chance that they have tech and capabilities that we don't
can’t our engineers dissect bots to figure them out?
They could always try via RP, but it's not a guaranteed thing
can the RP be translated into anything of value to us intelligence wise (i.e mechanically)?
we are the engi/entrenchment battlegroup so we might be able to throw enough of the engineers at the problem with some acquired bot parts, but ultimately it is the required ruling to let us do that and bot parts preferably not riddled with holes
Sometimes, maybe we'll get Intel on movements, or statistics
i’ll make sure to send you some intact ones
thanks?
Merry Christmas
Statistic: they are made of metal and are robots
I bet we could run doom on their hardware
We're pretty sure that the top left question mark is just a geographic measure.
And not a singular reading.
I generally figured it was just a big, "we don't know"
I assume it's a base or a concentration of either side, probably not so friendly but I am often wrong
The area around the Starport we had an SF unit, and a bunch of friendly forces. No one had eyes on the NW yet
Until we hear back from Shack, we don't know if we touch down this turn or the turn after.
might ask some faster friendlies to take a look when the starport is properly fortified
maybe you could examine it see what you find
Even if the orbital impedes operations, our engineers might be able to coax one last measure of devotion from our engines.
We'll see.
Otherwise.
Objectives (Direction from Starport):
RED (SSW): Hill 3218. Recommend pushing out with PAI.
BLACK (WNW): Hill 3116. Recommend sending an MBT after this.
YELLOW (ESE) : Hill 3618. Recommend MBT
GREEN (E): Building 3517. Good point for a RAS. Send Medical Corps with infantry and medic support to secure.
Purple (NNW): Building 3115. Recommend infantry and medics secure.
Starport (Central): Retain Skyboxer, Engineers, Infantry. Fortify. Prepare to push out in subsequent rounds.
I'm pretty sure it's confirmed they have 1 armor. They were a bit tanky, and if they had 2 the VTOL guns wouldn't have done damage
RAS: Regimental Aid Station
was it
maybe I’m wrong
By players mathing it out at least
not directly but sounds like they have some via the statements at least
yeah probably the math too
It's also seeming like Atlas is going to do their damnedest to try and kill that orbital, so having deployment orders in regardless, with the understanding that we might end up getting delayed, wouldn't be a bad idea
Quite.
is it possible to ad an intelligence page on the bots to this document as well?
There's an intel document in the main chat
oh
We now also have an intel section in our own document
is damage simultaneous?
Yes
so losses are accounted after combat or during?
After
No
its permanent damage mitagated unless hit with a weapon marked with ap
ok so we got to outnumber them at least two to one
can we have a recommended course of action as well?
does it take movement to land at the starport? for instance, I know if we embark in a vehicle or disembark it take 0.5 movement but since its our starting turn, do we still have full movement/actions to start with?
I propose we go to the federal listening post
we're a fast boi so not our op
yeah, marked for the ones stuck at speed 1. but we can always ask for some intel sharing
We'll almost certainly be able to see whatever they find out
the intel will get to us as fast as we would get to it anyways the starport on the other hand needs to be secured doubtful they will last the end of next round without it
I want to preface this that the plan is still pending a vote in Atlas...
But there is a chance we will have high orbit clear, which would mean that Redwall could potentially deploy next turn. You and Shovels could potentially deploy.
please speak to our Tac com tho... I am only posting since they are out until later, and i know we are on a short time window.
Sounding like we're going to prepare deployment orders assuming we're landing, understanding that we may not to ensure we meet the orders deadline
i have the order typed up already waiting to drop
how would landing work? do we get to choose where to land or are we all dropping in on the star port?
We're all dropping on the starport.
We're in 1 ship and that's the only facility available that can handle the ship.
to be fair idk if we will all fit into the star port
it looks like only 3 people are on it
hence we’d be packed in like sardines
if we cant all fit into the starport in one turn whose going first?
they will most likely die doing so
I don’t want to go out there
PAI should probably lead the way
I’ll lead the charge with some PAI in front of me
PAI and Engis + MBTs is defenitely what we should aim for if we deploy in waves
im fine with going out first these guys have played 2 campaigns already hopefully saves some other guy whose this is their first
IH and Atlas infantry will be paradropping in/VTOL in as well.
well it looks like 2 of the landing pads already have a tank on them idk if more than one can fit on a pad though
i mean the bots havent shown any anti-tank capabilites with thier main weapons, at least not against the VTOLs
did they fire at the vtols though?
yeah, pretty sure they knocked one out
@tough condor quick question can I move here and dig in or would that be an advance action?
yeah but i can tell if they shot it or rammed a drop pod through it
hold on i need to check the midrounds
nevermind, i missed them taking down one vtol and one sustaining damage.
anyone wanna try and secure this building with me when we land? I think we could land there and not suffer movement costs from exiting the starport building since its in the tile and in the open and we could advance and maybe enter or get close to the buidling as a small group to clear it and take cover in it. If we cant make it inside on the same turn we could hug close to the wall and maybe use the corner of the wall as cover from the bots in the south.
also feel free to critique this idea of mine if you see issues with it since I'm not experienced in these campaigns 🙂
Well it’s 2 tiles away to get into the building as far as I’m aware there isn’t a movement cost from moving from the star port as in you need movement to get down to the surface
Not mentioning that the wounded inf should get in the buildings for cover so they don’t die over there
You do need movement to get down to the surface, unfortunately.
For us rn, if they move, they die. They have better chances simply digging in.
it looks like the edge of the building is 1 tile width away measurement wise (at least by eyeballing it) but if it takes some of my movement when we land than it wont work anyways :/
sorry my blue lines I drew are tiny but I tried my hand at drawing up some defenses. the key take away is that I recommend we do a forward checkpoint on the eastern side of the city, for both short and long term security. where I drew it is probably too close, the point being to have a strongpoint near the edge of the city
its kinda confusing that I cant tell if the circle shape of the starport counts as inside the building or if its just ground outside of it
Im off to bed, ill check in in the morning and get orders drafted after that
I think it's just the ground, and the green coloration is interior of the building... I think
My only concern, I'm of the opinion we ought to get the situation on the ground under control before we start poking the ?s
I don't have final say over what you do, but that would be my one critique of the idea
here's a kind of general question. if we can't 1 round move infantry in to buildings, should the PAI be in the front? or who? sorry this has prob been discussed just so much to go thru and remember
My take: we keep the PA in groups of at least 3, and put them in front of the infantry. Myself and Gufiu have shields that actually provide defensive bonuses to the units behind us, so that's what I personally intend to do
did we confirmation that we are landing?
No. There's a plan in place that may let us do so, and even then we might be missing something and get veto'd by GM. We're still going to prepare orders so we can meet the deadlines for orders and turning in a map, understanding that GM and/or battlefield conditions may prevent us from doing so
alright cool, I was unsure if I just missed it or not
your right that's a good point, im just trying to figure out spots I can go other then the starport that have cover and don't involve fighting the bots head on in the open since it didn't seem to work well for the first landing group
basically, stay grouped up with other infantry and you will spread incoming damage between you. I also recommend standing behind some PA. We be tanky by comparison
in that case, I guess I gotta wait until other people say/submit where they are going
I think we're quite a bit better suited for a hot drop than stormblessed, so that should help
They forgot their power armor
so long as you're grouped up with people, yeah? because 1 armor 3 FS doesn't sound that tanky with just one squad out on their lonesome, could get 1-shot by an infantry right?
basically ape together strong
@hardy saffron You and I have shields, so I'm kinda feeling like the play is to head to where the enemy is the thickest so we can provide cover to the units behind us. @bitter valley would love to have you along as well.
PA also have hits like vehicles, so regardless of how much damage a single attack deals, we only lose 1 FS, and we ignore 1s from units without AP. To die in a single round, it'd take three separate attacks against a full FS PA unit to kill it
awesome thanks for info. I could tag along to repair yall and put bags on the high ground on the hill to the SW
Do the PAI upgrades benefit each other?
Equips 2 non-vehicle weapon holding members of the power armored squad with large metal shields made out of starship platting. Gives a single friendly infantry squad cover (+1 Defense) when directly behind the Power Armored Unit and +1 Armor when in Melee Combat.
My read on that has always been that PA don't benefit from each other's shields
In that case... Split up the PAI shields?
Is anyone planning on going south or Northwest? I would like to help out those low strength units before anything else
I was planning on going south, maybe take the high ground and fortify it. Don't know what part of the spaceport is accessible and do we have to spend action point to disembark tho ? Makes it hard to write my order.
make a signup sheet-
Shack is confirming now
oh Zeus (or Hades now, I suppose), the coordination nightmare this will be-
We're going to be ants rushing out of the nest everytime a battle groupe lands x)
we're landing at the same time as venator afaik, so we're double the ants
hell yeah i’m in @inland sedge you comin south with the two of us? we are gonna NEED you lmao
don’t expect it to be so immediately into the fire but i love it
fuuuuuuuuck-
I will follow right behind you guys with the heal action and if we have it mostly cleared out I’ll put some sandbags down after so tell me when you put your order in
hell yeah let’s fucking go
these clankers won’t know what hit em
Who's helping my medics with planet fall?
Wait, was it ever decided if the PAI and drop troopers were dropping in first? I may need to retract my order
we need to get safely on planet
wait are we not deploying all at once (assuming we get on planet)?
negative, we're all deploying at the same time
k so do i say my character drops at location A and moves to location B or do i need them to start in some vehicle of another player?
I think that, since we're being carried by the NPC fleet, they're dropping us all off a the starport
Take a look here https://discord.com/channels/222052888531173386/1385617231622176928
Mapping it out legibly so it can be compiled with everyone else's orders is generally the easiest
Our deployment Hex is 3317, and because we're disembarking, your total movement is reduced by .5 for the round
Is it "anywhere" in 3317, or the center of 3317? If it's the center, it's going to get real crowded, real fast, because the infantry, medics, engi's, and PAI will only be able to reach the borders of 3317
rush exists
I'm going to make an executive decision, and say anywhere in 3317. Martel and I will handle making the overall map and will adjust positions as necessary
just looked at the rules again that is a horrible move
lol yup
our drop site is infested we are entering battle instantly
I was about to say, it certainly does lol
and it's our job to clear it out
We will swarm the bots with sheer numbers to secure this starport
No. Bad idea. Double damage-
We've had 4 KIA already just for the drop, don't make it more.
Also can't shoot back
^^
we definitely should just try and focus on dealing damage and not getting wiped. right now our mid term objectives are secondary to just getting a foot in the door imo
STORM becoming combat ineffective
also STORM: future us problem
Oh we are deploying? Which one of us are down there
if we destroy the one orbital in pretty sure us and venator can deploy
I don't think so. You need half your speed to drop into low orbit.
Shack said he'd allow it
I already realized that and regret suggesting that. i sounded like on of those dumb dudes who suggest something when everyone else already knows it wont work in a movie
Yes, to ATLAS, who still has half their movement after killing it.
All that half movement talk was before it clicked we were asking about if the tactical map cleared
When does this orders phase end? Im wondering if i can do this after i sleep.
17 hours from now is when they're due, 6pm EDT
#campaign-information message
Post with all the hammertime links for times adjusted for time zone
Doh! Thanks.
ok my new plan might be for me to go here and help out in the north, I saw Apiary is gonna turn to fight the bots there so I could back them up and maybe someone else can go behind me in case we get flanked by the other group of bots in 3516?
DOC!!!! is digging in to set up the drop site as a proper medical site
So are we all deploying or only some of us
All
You need half movement to descend from high orbit to low orbit, no? And you need 2 of 3 speed to get to ELIM high orbit, and can't descend with your remaining?
Shack indicated he understood what was being asked, and said he'd allow it. If I'm wrong, we're in the same position as we were before he said anything.
Either way, we're best off preparing deployment orders
He's offline for the night and we're not going to get further clarification for hours
So you guys can dock to the landing pads?
fuck, this is going to be a coordination nightmare
Alright, I'll see if I can clear a landing pad, then.
Are there any PAI units moving northeast to support there? Want to go in behind them
I got your backs
Just tell me where I should face
Check orders or ping some PA players is the only way to know for sure
i'll probably follow yall then, but i'll refrain on submitting orders till i look it over in the morning
Yeah same I’m not sure where you guys need us beeper infantry boys
Speaking of which how do we get FS back if we are robots but medics are the ones that heal infantry…
🤔
It'll work out fine for you
i'm sure i could drop in some saline as replacement for coolant!
I just assume our medics also have training in synthetic medicine heh
Whoever said bandages won't work just fine for the synths?
@tough condor do you guys need a clear landing pad?
kinda depends on what you wanna do actually cause I just realized that with Apiary digging in I might become the bots next target since I would not be dug in (I dont know how targeting works so I may be wrong). I would suggest the green line options, with the first one it would be all 3 of us taking out the last remaining bots in the north, the second would be you covering my and HOOGS backs in case those bots on the right try to flank us. your choice in the end tho you could do something else if you want obviously
Ima go to bed and decide in the mornin it’s 1:20 am lol
Yeah you should go do that
Imma have to send my orders today probably, by the time I wake up the window for submitting orders will have ended
Note: descending the building takes what seems to be 0.5 speed.
does the building count as the dome and landing pads coming off of it or the entire circular complex thingy cause its not clear exactly from looking at it
and looking at other redwall orders it seems like what im doing is similar to what others are gonna try to do so would none of us make it then?
I think it's only the dome and landing bads, read somewhere that the circular complex isn't considered part of the building or somthing
From Storm comms
Not sure if that is true or not
I thought the unloading takes 0.5 speed?
We should also get some guys heading NW, quite a few bots there
Yes. The stairs delayed our INF and our Medic only made it halfway down.
Please do, that would be appreciated.
Just the dome is a building. The larger circle is not.
And It was hinted they are vulnerable to flanking in rp maybe (loses the 1 armor?)
Dang, by how much?
is that 0.5 the only movement penalty we have to worry about? or is it another 0.5 just for exiting the transport too?
Think it's 0.5? They reached the bottom of the stairs with the remaining 0.5 of their movement.
I think if its just 1 0.5 penalty we would be fine, just a bit farther back is all
I... don't know about the orbital transport rules.
It seems very counter intuitive to spend .5 to get out of an orbital, and then another .5 to get out of the spaceport
The 0.5 is because it has stairs, apparently.
Bump, Trench, you guys do need one, right?
This is another one of those, I'm not 100% because we're doing it live and Shack isn't available to clarify. I assume the answer is yes
That means we move nowhere on our first turn since we use 0.5 speed getting out of the orbital
Alright, I'll clear a pad.
Unless I'm wrong, in that case ignore the message
Put the orders in assuming we have .5 remain after getting off the orbital, Martel and I will have an additional 24 hours after orders are due to contact people if we need to make adjustments, but we need orders in
I sincerely hope Disembarking also includes taking the stairs
Kinda silly If it doesn't
I think we can still pull it off with that just gonna be a little further back then intended
would just look more like this I think
It didn't for us, which sucked...
Are the green thingies by the dome where we deploy?
They're the docking pads for the Orbitals
Ah ok I was confused
I was thinking about moving with the shield Pai and putting some brrrt down on the bots
Keep in mind, trench made the executive decision to allow us to deploy on the edges of the hex, means we can push out more than shown
So I think we can stick to our regular plan but with some more tweaks
I'll draw it up later
My boys are going that way
Would be nice if we could be joined by a medic to patch up the two squads there already
You will be, Iron Hammers are going to be dropping me and our medical corps down to the starport
I wrote in my order what I was intending on doing so depending on what they decide they may move me closer or not
Roger that 
Are we deploying rn? My internet is gonna be shit for the next few days so it's hard to keep up
If things work out, yes. There's still a chance they won't, but we need orders prepared just in case
Ok, got it
looks like i wont be able to push up too much to support you, if you want, i can push next to you
oh you already posted? ill adjust mine then
its up to you, if your next to me we have a greater chance to make short work of the northern bots and we might both be targeted and spread out the damage rather than just me (assuming they target me since im not dug in/an easier target), or if your behind you will be able to stop a potential flank if those northeastern bots change direction or if more come from the northeast in general
ill move to cover the flank and see what happens next round
if you need help ill rotate with you
yeah I think with me and APIARY facing them we might take one unit out before they both can shoot me and if I lose a lot of FS there will be plenty of people landing soon that I can rotate out with to get heals
orders are in!
I haven't been apart of a campaign since V3, how do we submit orders?
go to mission orders and find the Redwall thread, you post your orders in there following the template
got it thanks!
hey is anyone covering the right side? I'm thinking of deploying in-between the two landing pads, if it isn't taken.
I was thinking about packing up my arty on the right side but honestly there's alot of hostiles alarmingly close for me to feel comfortable
you can deploy anywhere you want, though both me and Dawn have the top right side covered.
yeah, I'm feeling the same for my engis
theres more enemies to the left than the right though
Evening everyone! How we looking?
Evening Wolfie
Halō Halō ninja
we're planning our movements rn
Righto
in the assumption the orbital engagement sees the enemy destroyed
I’m following a similar plan as I did last deployment: deploy close to the contact line and support frontline troops
I was thinking about reinforcing the West at 3217 with my infantry, facing W-NW in case bots push from 3117. Thoughts?
figuring out where to stand to not get in the way of squads with guns myself
Do we have a map for reference
good idea, that area seems to be lightly defended rn, though you should go where you wanna go
I'm going that way too
@drowsy thicket Dig In is not an order type, it's an action. It does use all your movement, so I'm assuming you mean to Hold, but you need to resubmit your orders with the correct order type. We can't process invalid orders.
one with our current orders on it? ah cool
If my arty is deployed on the right side but facing NW, will it be able to fire past the landing pads or will it be considered to close and hence obscuring you think?
Sank chu
Yeah, more than anything I fear for all those ? to the left
bless you
yep, those kinda scare me as well
Haha noice
Me and my rookies won't say no to a mobile cover 
thinking I'll stick with the line of 3416 and 3417. then probably it'll be time to start hashing out our build plans kek
@hardy saffron You and I both need to resubmit orders that include a facing
I hope you have ear muffs, the quad cannons are loud
"WHAT? CAN'T HEAR YOU"
I packed extra earpro, don't worry. isn't up to artillery coverage but some is better then none, no?
@slow belfry SSW is not a valid facing, please pick either S or SW
Going off of the map I’ll support whatever platoon will need support
Idk man, I'd say no artillery coverage is better when we are in a mine🤷♂️
I realize that the image I used for the order was a copy of an older version, not containing all the enemies, so it looks like I'm avoiding all combat but I'm blaming that on my assistant, he's new.
I meant for protecting your ears from the sound but you are right
If you have upgrades, please make sure to list them so Martel and I will know to use the right tokens for your unit on the map
thanks for catching that!
we are able to deploy from anywhere in the dome right?
as long as you are no more than .5 from it
righto thank you
confirm on the landing next turn?
if they can clear orbit, yes
Guys, where should the tanks go? Because I don’t know exactly where I should turn
I would say turn towards the enemy coordinate with the other mbts and see where there going might be better to concentrate firepower right now so we can breach out of the star port but that’s just me
Either west, where there's a lot of bots remaining. Or East, in prepping for moving to Crossroads
Before I do, the 'green' areas on the map are 'high ground': units on them will get +1 to all damage against units off.
We could really use an MBT to take Hill 3218
I think we have enough foot-mobiles going Southwest.
We need some to go North and East.
My engineer unit will go East to repair any PAI or vehicles.
We don’t have any pai moving any direction other then southwest lol
Wait no nvm badger moved nw
So everyone’s moving off the high ground lol
And we need northwest coverage on account of everyone there is dead.
I’m following badger up there likely
Wait badger has the wrong coordinates compared to the image of his order lol
Still learning this so idk if I should try and move northwest to like right of where badger is or not
Callsign: Samuel
Unit Type: MBT
Upgrades: N/A
**Embarked:**No
**Order Type:**Advance
Activity: engage enemy forces in 3216
Start: 3317
Route: picture below
End: 3216
Facing: 3116
**RP: ** “All ARMCO personnel, reminder that there are ARMCO synthetic units in the field. Current Identification for friendly units is a blue arm badge, but there may be others. Watch your fire, I don’t want a friendly fire incident.”
(I know, but I just wanna make sure this all seems correct.)
You do apparently lose the high ground if you leave the green area (+1 damage)
That would be a valid order
So should I stay in the green area or move out? Because I wanna have the tank start tanking the damage. (big worried I’m gonna get damaged because they have lasers, but hopefully they’re sitting or not strong enough to penetrate the armor.)
Idk I’m still figuring that out myself
double checking before I submit orders, the green patch of land is infact, high ground the enemies are on right, specifically for 3218
As an MBT, you're doing d6 damage with AP3 anyway. High ground isn't going to make a difference against FS 4 units.
Our skyboxer, on the other hand, should stay on one of the pads.
Just in case the enemy has air assets.
@meager comet your order coordinates are wrong btw, 3217 is south I think it should be 3215
All orders valid so far except 1
Which is the aforementioned Sky order. Coordinates do not match up with the map.
Everyone make sure you're fully loaded on supply before we disembark.
I’m thinking of following sky but he doesn’t have ballistic shield (why did the two ball shield PAI’s go the exact same direction…) so I can’t rly use them for cover
The only laser weapon we have reference for is our small lasers they don't have pen but can't be sure with the bots personally unless someone corroborates it
Clearly just gotta beam the head for longer-
I am not an ant
I will move
I guess the helldivers laser cannon joke is a bit too vague there
Also would this work as an order?
Callsign: 01
Unit Type: Infantry
Upgrades: None
Embarked: N/A
Order Type: Advance
Activity: Engage nearest hostiles
Start: 3317
End: 3215 behind and between Badger 1 and Pennance
Facing: NW
I’m trying to set myself up so I’m supporting both power armor units and reinforcing the area most hit by the bots
Im just checking in this morning. Will be putting in orders in around 4hrs (should be in plenty of time) given our assets already deployed South @tough condor i think i will try to cover the problem NW. Has anyone ascertained the plans of Storm and Spearhead?
Storm is staying where they are. Spearhead is in orbit for a while longer.
We need people to cover the NW-E arc.
And it looks like my engineers will be healing Penance. Guess we brought a Perfumer.
thats where im heading to alongside now 2 Pais (neither have ball shields bc both ball shield ones went south lol) and I did ask if my order was alright @compact briar
first actual order so im figuring out what TF im doing
Passive healing has its uses
and badger apparently
Honestly? I just forget to use my 1 req to get shields every time I activate my unit
But i like my 1 req
It will be spent in making a new unit if my PAI dies
Btw i made it a point to bleed as many arknights references in my unit names to see how many people noticed
Fun
Aka what I've started thinking of as Schrodinger's Deployment
Alright, where should I start digging the trench line?
ALRIGHT!
TCOs/Coordinators, Please fill out your plan.
I'm currently trying to clear a landing pad for you and am occupied.
Round 4 Current BG/TFs operating in AO (R+0) BG3/13 - STORM Projected BG/TFs operating in AO (R+1) TF2 - ATLAS TF3 - Fluffle BG3/13 - STORM BG5 - Redwall BG12 - Iron Hammers Projected BG/TFs operating in AO (R+2) TF2 - ATLAS TF3 - FluffleBG1 - Rabbit BG3/13 - STORM BG5 - Redwall BG6 - Spearhea...
At some point I'm going to name a battleplan Operation Meyer.
Mayer*
Gotta send those robot otters to annihilate the enemy
?
Looks fine
Like i said if there's anything wrong TACOM will ping you and tell you what to fix so don't worry too much
Wrong ending coordinates. 3215 is 2 tiles NNE of the starport.
Like that
ah would it be 3216 then? Im just trying to follow the 2 PAs going NE
buildings hide the number annoyingly but ye looks like 16
Can you mark out where you want to go?
trying to follow the two PAI units heading NE (one of which is the wrong tile so yeah)
The other thing I'm confused by is Penance is going direct east, on the 34 line: west is the 32 line.
marking the sheet with who has orders in
Direct NE is 3416
Are we all going NW as a group?
we have ppl pushing south as well
I thought we were clearing the immediate area first
ye thats what I assume is happening secure the LZ then push to crossroads if possible
19/41 on orders
Reaper was saying he's going E with us but gave coords NW
That's what was confusing me
same a few ppl have incorrect orders
@glass walrus You are fine.
OK
Clarification time.
@subtle light You have stated that your position will be between Badger 1 and Penance. Penance's position is to the east: you have given your position to the west.
@meager comet You have given a map of your intended position, but your listed end point has the wrong coordinates.
fixed meant to do NE facing
You need to delete and resubmit.
ah okie