#Battlegroup 5 - Redwall: Comms

1 messages · Page 3 of 1

tribal goblet
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I had done it

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but it appears someone has deleted it.

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oop nvm just moved

meager comet
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So are we submitting orders for the first 3 turns since we’re still in transit or no?

topaz fable
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technically

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we aren't on the map yet because we are waiting for a gate and civilians to transport us

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When ArmCO forces secure a gate then we will likely arrive and begin submitting orders'

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but thats my guess

subtle light
vague drum
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we dropping in crossroads right?

drowsy thicket
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Is this battle group in need of medics?

vague drum
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we don’t have taskforce transport? i thought we did?

inland sedge
vague drum
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do we really have 10 combat ships for this op?

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we’re fucked

drowsy thicket
hardy saffron
inland sedge
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Alright Doc put yourself on the excellent sheet and make sure you activate your unit

hardy saffron
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no tassk force drop we are raw doggin it

errant moth
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How I imagine Redwall landing

vague drum
hardy saffron
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nahhhh we good

errant moth
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Depends how much the bots have in terms of ships and how much they use them on the offensive

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If we really have to, I'm sure ARMCO's engineer corps can collab to produce a couple of ICBMs to throw at them Thumbs

ashen wing
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WHOOOOOO!!! LETS GOOOO

tulip zephyr
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I just checked. Call Sign The5th is active for the Lumara Campaingn I set up my unit over a week ago on the second or third day of the campaign. SAM has me still with a check mark. Do I need to do something additional after /unit activate ?? I'm listed on the Redwall BG sheet as one of the three Logitruck

topaz fable
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Ur good

burnt knoll
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Better try once more and if it doesn't work ping Cheese

tulip zephyr
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Okay tried again
This time it said it was active for the Lumara campaign

ashen wing
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Double checked my unit status and The Saints are confirmed for the mission

glass walrus
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im pretty sure im active didnt find myself in the statistics but my callsing is already in use sooooo

burnt knoll
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You can also use the /company show command

vernal pilot
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There are 936 players right now.

533 of them are active. I think that means over half the player base is participating in the operation. I think.

balmy zenith
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thats a few

ashen wing
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Love the turn out

glass walrus
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martel has to reupload their order it was edited

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🙂

compact briar
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Well, lads and lasses, looks like the rabbits have made first contact.

junior remnant
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Y'all ready to watch hell rain down on STORM?

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Can't wait to see half their vtols get shot down by enemy AA

halcyon peak
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enemy AA? atp i wouldnt be surprised if they get jumped by botfighters

glass walrus
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Bot fighters? I wouldn't be surprised if they got jumped by sabotage droids like in star wars episode 3

subtle light
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Wrong sabotage droids but I don’t see any tenor gifs of Buzz Droids

limber minnow
compact briar
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It's going to be another couple rounds before our group arrives.

subtle light
limber minnow
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Depends on what your TACCOM will allow.

STORM has an RP section you can add to your order and is fine with collaboration.

subtle light
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Yeah the orders channel here has an rp section at the bottom but idk if submitting pure rp stuff is allowed

keen saddle
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I'd hazard a guess not like consistent chatter but the fluff of what is happening on a turn like the older order system had, I have most of my old turns stored from last time patcher was on the field

meager comet
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from what i recall most people just put big rp stuff in meta chat

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usually saving smaller rp that was going on that turn for the orders

ashen wing
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OH SHIT LADS AND LADIES!!!

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I’d been out and busy all day today so I just say the updates

glass walrus
tawny cobalt
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starts sharpening my shovel

last narwhal
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loads bucket with malicious intent

compact briar
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If the Wraiths show up we know who to blame.

wary ermine
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Hm...

drowsy thicket
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wait where are we deploying so i can add my self to our mission orders?

heavy urchin
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I believe we're not deploying yet. Waiting for transport, hopefully

junior remnant
tawny cobalt
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Agreed to the not till later, but I thought Martel updated us that we will be getting aerial transport to crossroads?

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Sorry may have misunderstood, quite a bit of convo to go through now

junior remnant
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We were?

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I don't see aerial transports listed anywhere on the sheets

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Says we will be coming in on automated freighters which are the NPC transports

compact briar
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We are on NPC transports arriving Turn 3.

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We are working on other elements in that group to see if we can get aerial transport.

junior remnant
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Ok

lucid gull
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Redwall how is your plan looking today

meager comet
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the plan is just get to the surface at this point

vague drum
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waiitng for the space battle to end

lucid gull
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Okay then

subtle light
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Orbital forces are clearing the path for us and the transports

vague drum
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so we’re landing not next week but the week after right?

iron swan
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2 turns a week so should be landing sometime next week

ashen wing
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We’ll be able to better figure things out when we reach the surface

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From there we can should have a better time making a plan

inland sedge
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We are so chill and quiet till we land and teach those bots who’s boss. Gotta protect the little otters

ashen wing
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Mhm right now we just playing the literal waiting game

topaz fable
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Hey guys I was looking at other BG's documents and was ghinking of reworking our document. I'm mainly looking at groups like the 212th and Rabbit docs. Would people be okay if that happens or do you guys perfer our current doc as is

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I would mainly add things like tables to keep track of a units FS, if an order is recieved or accepted, current hex/tile, and maybe a logi page for heals and whatnot.

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Pathfinders is also a good example

tawny cobalt
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Could also make a separate sheet for the active campaign with the extensive info like that, leaving the roster sheet unadorned and easy to read. Also its possible someone joins before they can activate for next campaign, no? So may be good to keep roster and active campaign stuff separate just in case. IMO

stone igloo
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First 😜

ashen wing
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Saints standing by for ass whooping

spice marlin
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Oh, to we have rides for all the various infantry we've got? Or is the BG setting down right next to our objective?

compact briar
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At the current moment, we're on the automated freighters.

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So figure on disembarking at Elim City a turn or two after we get through the gate.

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And we're hoofing it once we're there.

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Well, we did sign up for the WWI experience.

subtle light
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I view it more like Kursk or Stalingrad in terms of defenses

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Especially Kursk had a shitload of fortifications in depth that even mass tank rushes couldn’t break through (helped the soviets had lots of tanks to counter this)

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Also partisan shenanigans which would be funny if we could pull off

sterile venture
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WW1 with Tanks and PAI.

topaz fable
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updated the doc added some extra pages still a wip rn

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but I gotta go to work, might finish this weekend

compact briar
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In light of the robots having boarding units, I actually kind of hope our transports get some action.

slow belfry
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we'll get plenty on the ground

compact briar
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It'll just be this.

bitter valley
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Well then. Looks like the bots have buzz druids and the ability to board us

subtle light
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Looks like storms getting the first drop

slow belfry
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TF Fluffle is getting its ass handed to them rn.

compact briar
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Should be getting intel from Storm any minute now.

bitter valley
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Looks like 1 hostile above the city. Vulture class

tawny cobalt
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Will we be helping clear Elim on our way to crossroads? Continued skirmishes in Elim confirmed now in #midround-events or will another BG handle that and we'll be waiting to convoy to crossroads? Also curious if one of our medical wolves wants to put either of our aid station or CCP in Elim while we pass through. The aid station would be good near the evac point I think, since those healthy and fit enough to be low priority evac will need food and shelter, and crossroads I don't think is a good place to keep civvies medium term.

slow belfry
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It's going to depend heavily on what the situation is when we actually land tbh

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Is there a schedule somewhere? Like showing what day we have to get our orders in by?

compact briar
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We have to land in Elim anyway, at this point.

slow belfry
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yeah, but we might be in a situation where other BGs are able to hold the line so we can push forward. Who knows.

compact briar
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I just mean that if the city isn't cleared by the time we arrive, we'll have to fight our way out anyway.

slow belfry
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true, true.

compact briar
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Campaign-information

slow belfry
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sweet thanks

topaz fable
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When this round ia finished Shack will post full pictures of all the maps. Then from there we can make a new battle plan.

spice marlin
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We haven't even had contact with the enemy and our plans aren't surviving....

slow belfry
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correct

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it just be like that sometimes

topaz fable
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Sharing some info that could be usefull.

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Blue is likely law enforcement or local armed forces. Red is obviously the bots, black are civilians?

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Also, these bots are 10000000% kidnapping people to turn into more bots

slow belfry
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black are probably dead lol

topaz fable
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Hmmm, that could also be true.

slow belfry
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green is our units

topaz fable
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Green shade looks like high ground, blue shade looks like indoors? Not sure what yellow shade is.

slow belfry
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trenches?

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dips in the terrain maybe

topaz fable
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Good guess

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That might actually be it

slow belfry
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either that or forbidden snow 🤷‍♂️

topaz fable
slow belfry
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Yellow looks like cover

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or a different elevation grade

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hard to tell

spice marlin
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Yeah, I'd say yellow is cover. Bunch of trees and wooded areas are yellow. Blue looks to be indoors, green is high ground. That's my interpretation

slow belfry
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yeah cause yellow also looks like it encompasses ruins

stone igloo
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I agree

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I think our actions will be determined by Venator as they'll likely beat us to Elim. If they're getting pounded we decide from there.

slow belfry
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Well, once we land, the entire city will be flooded with like 500 units lol

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its going to get a little crazy

spice marlin
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We're named Redwall, because we'll be a wall of red, flooding the battlefield in blood

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-# So edgy

slow belfry
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needs a little rounding

slow belfry
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some coolant is red

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doesnt matter what liquid, as long as it isnt ours xD

tawny cobalt
compact briar
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Safe to assume yellow is cover. Blue is definitely structure, green is high ground according to Shack.

stone igloo
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Storm Blessed believes they should be able to form a safe perimeter around the Starport for transports to land.

Once the rest of the BGs land, they should be able to clean up the area with their VTOLs and infantry components.

Most other BGs that I've peeked in on are still keeping to their plans, pending further bot surprises.

ashen wing
subtle light
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had some fun with the RP system and I may have taken some inspiration from a recent game Im revisting hehe

compact briar
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If you start calling us meatbags I'm sending you to be recycled.

subtle light
ashen wing
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😂

hardy saffron
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if they board the general transport ships they are gonna have another thing coming lmao

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5 task forces of infantry all turning to point and shoot

stone igloo
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TF Victorium arrives next round. It'll certainly clear the path.

ashen wing
subtle light
# hardy saffron if they board the general transport ships they are gonna have another thing comi...

"That's why I love hanging out with you guys...." The team opens fire.

If you have the bandwidth, I recommend selecting 4K (2160p60) quality on the video! Please see the Full Playlist description (link below) for details and credits about the awesome hair, texture and ending mods used in this play through. Many thanks to all those who put th...

▶ Play video
ashen wing
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Spoiler for me 😂 I didn’t watch it so no worries

inland sedge
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What turn are we coming in like 5?

keen saddle
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I think theoretically it’s either turn next week, but we’ll see

compact briar
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We should warp in next turn, possibility of landfall 2 turns after.

last narwhal
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rgr, Ill keep packing more lunch boxes with sandwiches until it time to drop my spg

inland sedge
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So with our NPC craft are we keeping up formation with everyone else or are we going to slow roll it?

glass walrus
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Do we have to post that we are holding?

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Or is it just RP

compact briar
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Just RP

uneven geode
subtle light
tender violet
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we don't need to put in orders on the turn were supposed to warp in right? only after?

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although on second thought, I guess it wont really matter even when we do since were on auto transports anyways, wont be much to actually do until we land

subtle light
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The orders rn are just rp flavor text

drowsy thicket
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Got my RP flavor text order up

anyone willing to act as medical transport for DOC!!!!'s medics?

tulip zephyr
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Prairie Dogs need to know what we are going to be loaded up with and who we will be towing. I could be landing loaded with up to 12FS which is 2 Infantry or 3 Engineers. I should not need to land with supplies as every one (engineers, medical, etc) start with supplies.

stone igloo
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Actually we need to tow two of the Arty

meager comet
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Well you can tow and carry supplies

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It sounds like we’ll be fighting forward from the landing anyways

tulip zephyr
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I thought the idea was to move the engineers and arty ahead. I thought that TF Victorium was going to clear anything that was in the immediate ground. I need to know to coordinate as I don't want to have to waste a turn tossing supplies on the ground.

inland sedge
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I think carrying supplies is actually more important because we don’t know when we will get re supplied and we have to move at the slowest speed we might as well all just walk. We can build up defenses around the elim city and space port and then leave for the crossroads and use your supply up that way if you want so you can carry units and we can use up the supplies in a positive way

stone igloo
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Yeah, its gonna suck if we cant get a HAT to resupply us and we have to all the way back to reload supplies

glass walrus
tawny cobalt
subtle light
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Feel like crossroads may end up looking like this but with more trenches

slow belfry
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its possible

topaz fable
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@compact briar @tough condor would you like me to make an order checklist/attendance page on the Redwall Document?
This page could be used to keep track of what unit has submitted orders, what the orders are, and any other notes for ease of access.

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this would of course be a TACCOM only page

drowsy thicket
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that seems like a good idea

halcyon peak
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as far as i know

inland sedge
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Ahhhhh ty Ty

topaz fable
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Finished renovating the Redwall Signup Sheets! Feel free to browse around and check it out. Also don't forget to add your unit to the new (and improved) unit roster!

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and now....

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I rest

obtuse charm
inland sedge
vague drum
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so we get play on turn 5?

compact briar
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Looking like it.

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And Evilduckguy, thank you for all the work you've done on the excel sheet.

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Top notch.

slow belfry
# vague drum so we get play on turn 5?

Not sure, i saw cap say something about arriving next turn but i dont know if he meant everyone. I mean, based on the turn thing i saw before, its been moving a little quicker, so who knows.

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Yeah cause according to the original estimate, fluffle wasnt supposed to be there until turn 3. so idk

halcyon peak
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i think next turn is when we arrive on the board, but we're probably landing turn 5 AFAIK

slow belfry
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that would make sense, yeah

slow belfry
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I made a small visualizer for possible routes out of the city.

Routes Green and Red go on the assumption that we cant take our few vehicles through small areas that our infantry can and require a road. However, they also allow for attack-move clearing the main areas of the right side of the city as we move out and towards L-H.

Route Blue is more of a side road where we take little fire (best for clearing and then using the logistics trucks through to avoid damage), then we cut through the field and exit map.

All three of these plans require careful movement and clearing of enemies. We can contribute to the defense of Elim while moving east.

Plan Yellow is under the assumption that there are more enemies in Elin than originally though, requiring fortification to ensure the battlegroups can move through with few casualties. Though, we have like 500 players dropping in Elim so we probably wont need to stop in the city.

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I also made a battlegroup column proposal for when we move out into the unknown.

glass walrus
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I know for a fact lead squad is going to get jumped

slow belfry
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Thats why i made the lead unit a PAI with armor, and supported by 6 PAI and 4 infantry, as well as an MBT and 2 medics. The Head of the Spear.

stone igloo
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Venator will be ahead of us, so they'll be jumped first.

glass walrus
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I think we should sprrad engineers like the medics PA heal with engies

ashen wing
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Morning lads and ladies! How we looking?

tawny cobalt
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I've polished my boots to a gloss 2x higher than regulation so I'll be looking great for the civvies as we march through Elim

ashen wing
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Gotta look good for the runway eh

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Literally hehe

inland sedge
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@tough condor will you be posting a close off and open for orders every round?

junior remnant
slow belfry
tough condor
inland sedge
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It would help me immensely but if it’s to much I can take the extra time and do my orders early when I can I just don’t want to miss anything sorry.

meager comet
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so are we deploying next round or the one after that?

tough condor
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I think the consensus is that Turn 5 is the earliest we can possibly, but we're reliant on the starport being secured

inland sedge
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If all goes well turn 5ish. But we could get shot down or stalled in Nav 1 and we go to the tactical map. I’m just nervous about us not having and orbital support with us and most of the battle groups blow up in space

tulip zephyr
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Are we going to march through Elin City with flag out? If we do then which unit is going to be our flag bearer? Also, good to know if we need to set a rally point for the group.

junior remnant
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Like the Russians holding flags storming the Reichstag?

glass walrus
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I'm going to send my armors to the car wash while we wait for deployment

last narwhal
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My spg is sending me too the wash. I dont smell good apparently

tulip zephyr
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Civilians like to see flags. Especially in times of war. It also can help soldiers trying to get their orientation. Radio coms and navigation systems are wonderful but just like Mark 1 Eyeballs are still useful; flags are useful positioning tools.

meager comet
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they are also really useful as good markings for arty

bitter valley
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2 counter points. 1. The enemy always wants the flag. 2. We don't want to appear to be a conquering army

compact briar
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Flags/standards are a common practice in every military to ever exist?

subtle light
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We know what the Armco logo is but idk if red wall has them as a unit flag given them being created recently

glass walrus
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In campaign 3 Battlegroups had insignias

jade birch
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My company carries a standard around because it's cool af

last narwhal
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I now want to redraw my unit to have an armco banner on it

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Curse you all, i was going to pack my drawing tools today

subtle light
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I wish I could art like my fellow synth infantrymen Heatsink so I could try making one

tawny cobalt
subtle light
drowsy thicket
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I agree with the plans Vikingr made it feels like a good coice

ashen wing
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My platoon right now

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We just waiting for shit to kick off!!

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We’re battle hardened vets itching for a fight!! 😩

novel dawn
subtle light
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it be adorable art tho heh

ashen wing
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Spearhead is through the gate!!

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I’m getting anxious!!

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I wanna get on deck so bad!!!

meager comet
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your time will come young one

junior remnant
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Oh shit we're getting through the gate!

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Just gotta hope we don't end up like pathfinder

tough condor
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Don't jinx it

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🤞

subtle light
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dont tell us we just got detected

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oh thank god its just vict

inland sedge
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I mean we have a bunch of engineers we can fix the fuel lines and engines

obtuse charm
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Do we transit the gate next turn?

iron swan
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Hopefully

tulip zephyr
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With life sign readings coming in from the bot ship. Will our medical teams be able to start a project to study the data? Maybe figure out more of what we are facing and what resources that the bots want on the world. If the civilians are undergoing a conversion process then try to work up a way to remove the conversion and recover the original person? I'm a logitruck person; so, I'm just spitballing ideas.

compact briar
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I will ask.

tough condor
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Hell yeah, we go fast

bitter valley
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Well yeah, Red ones go faster

balmy zenith
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sure would be greatly appreciated :)

tawny cobalt
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Good thing I painted our ship race car red so that we'd get maximum possible safe speed, told you all it was worth the risk of a spacewalk!

tawny cobalt
compact briar
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Good news, everyone

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With our current speed and all entry points clear, we will be at Elim City next round.

inland sedge
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It’s kind of funny that we thought we were going to be last unloading at the space port while we are the first ones there

tawny cobalt
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Well land first then watch everyone drive or fly past our convoy 😅😂

inland sedge
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So do we make a new plan and fortify the port clearing the landing for everyone else and evacuating the citizens?

tawny cobalt
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As I mentioned way back when, if we're on the Elim tactical map we can make maximum speed through the town while using our movement speed discrepancy from logi trucks to ensure any engis or medics setting up infrastructure can be caught back up to the group which will just be moving at speed 1

spice marlin
tawny cobalt
spice marlin
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For some reason, midround events was showing as read, even though there were messages I hadn't read

vernal pilot
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OK, hopefully I am still around

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Good.

finite verge
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Question for you all, do we want to utilize the drop pods for my ODT's and 2 PA's on the first turn for rapid deployment?

last narwhal
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reading up the midround events, in regards to the life signatures on the bot ships, it sounds like they are harvesting the organics for their brains to make a living cpu. but i wouldnt know because im an spg

inland sedge
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If we were speed 1 I would have asked if we could see if we can save anyone on board but it’s more important to get reinforcements to the planet with our speed and see if we can fortify

inland sedge
balmy zenith
vernal pilot
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Can someone double check the unit roster?

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I think I’m still in, just wanting to make sure I don’t miss this again. I am considered active in the campaign, so there is that

spice marlin
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The Google roster, or the SAM roster?

vernal pilot
tough condor
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You're on both

vernal pilot
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OK

bitter valley
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The real question is are they doing it for small units or en mass

vernal pilot
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Can we get one of the other battle groups to investigate what’s happening in that battlecruiser?

bitter valley
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For a larger unit

last narwhal
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are the bots actually the flood? are they building a gravemind

bitter valley
last narwhal
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bold of you to think we have plans

bitter valley
bitter valley
last narwhal
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the only plan i have atm is to make more sandwiches while we are in transit, im currently up to almost 200 made, and am running out of room to keep them inside my spg

inland sedge
last narwhal
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passes out a bucket of sandwiches

bitter valley
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Of course they are kept in buckets

last narwhal
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of course, how else would i store them?

last narwhal
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i remember playing tf2 when this came out, and its only gotten funnier since i became the bucketman

inland sedge
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Mmmmmm thank you for the foods. The night shades will eat well before battle

bitter valley
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Just had a terrible thought... what if they make infiltrators

last narwhal
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perhapse we should see if its possible to scan the fleeing ships for weird life signs

subtle light
last narwhal
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rummages around the inside of the spg here have this old battery i found on lussan

vernal pilot
subtle light
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Negative. We have no association with these rogue synthetics. Some of us are suspecting that they could possibly be incorporating organic material into themselves but this is pure speculation based on minimal data.

keen saddle
last narwhal
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oh theres no need for that, i know it works because it glows faintly in the dark, i get a tan when near it, it makes my vision all granular and its always really hot.

keen saddle
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Note to self don’t stand around that spg if you say so

topaz fable
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Guys we are literally the slacker kids that don't do any work on the project until last minute. All the other battle groups have a plan and we are talking about TF2 and Sandwichs.

bitter valley
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Pretty good chance most of us are at work

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I know I am

last narwhal
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no real point in coming up with an elaborate plan until our boots hit the ground imo.

topaz fable
bitter valley
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Biggest details I need are a confirmation that we are boots on the ground this next round (need to get orders in for the round) and what exactly the size of our DZ is (and thus where we can move after getting on the deck) before I feel we can sketch out a proper deployment plan

keen saddle
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I remember my planning on Lussan, fun times. We should probably start cooking a plan soonish though

last narwhal
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to be clear, im open to planning things, im just unsure what we can be planning at this moment

topaz fable
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Hmm. Those sound like Shack questions

keen saddle
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I’d say wait to see if we get a look at the ground conditions of our area

tawny cobalt
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I think it's safe to assume Elim will still be hot when we get there, and some skirmishing will be needed to make our way to crossroads. I dont think being the first to leave for crossroads is an issue; even then we probably wouldn't be the first to actually make it to crossroads

tawny cobalt
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Elim tac map

subtle light
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Elims about to be flooded with Armco lol

tough condor
subtle light
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Probably beating the scouting unit lmao

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So we would be pushing into crossroads blind

keen saddle
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I’ll have to look at those later with better connection, though if we can get some up to date info from the other groups it would be helpful

tawny cobalt
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RP-wise I believe we've reestablished communication with the scouting special forces teams, so maybe we could ask them?

tough condor
subtle light
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We are going to be doing that either way tbf but yeah the plan is to push to crossroads and dig the fuck in

topaz fable
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Yoo the mids rounds aren't done yet

tough condor
compact briar
#

We haven't really planned because we had literally no intel until 1 round ago.

#

We have a concept of a plan.

#

And all of our options lead to the same outcome.

#
  1. Make planetfall
#
  1. go to Ziyal City via Crossroads
#
  1. Fight along the way
#

Elim may or may not be secure once we arrive.

#

So really, the only thing we need to determine is marching order.

meager comet
remote lotus
#

It looks like Storm Blessed will be making a defensive perimeter around the starport, if we keep the original plan infantry can hard push the east while our engi and truck put down some defenses and then all exit toward crossroad.

High chance we'll get intercepted on the campaign map even if the bots are apparently only in Elim city due to orbital superiority.

tough condor
#

The bot orbital might constitute the starport not being secured, which might prevent us from deploying. Going to get clarification

subtle light
#

they can be flanked effectively!

compact briar
#

Woof. Their infantry has armor.

#

Good thing we have PAI.

hardy saffron
#

it looks like as one of 2 3 speed battle groups our asses are going straight to elim to hold them off huh

#

yeah hopefully we can get the pai on the outside to tank

compact briar
#

Alright, time for another poll.

#

The only other group with the same speed as us is Spearhead, and they're mucking around in orbit for a while.

tough condor
# compact briar Good thing we have PAI.

As long as we cluster up, we can tank a fair bit of that damage to help stabilize the situation. Hopefully that orbital gets dealt with so they stop dropping troops on our heads

compact briar
#

We have 2 task groups sweeping the orbitals vs. the bots' 2 ships.

#

All we mudfeet can do is hope the squids live up to their boasts.

tough condor
#

I'm not sure we can afford to push on Crossroads until Elim itself is secure, just because the starport is secure now doesn't mean it will stay that way if we make a push too early

inland sedge
#

With the losses we are sustaining we probably can’t leave the area

bitter valley
#

I would remind you that it is the 2 bot ships we know of at the moment. I suspect they have more of those damn Battlecruisers hiding near the other gate. Not to mention the fact that they control that gate

inland sedge
#

I would love to be the last group out and have us maybe resupply and just make it a defensive position for our staging ground

hardy saffron
#

if we lock down elim until all battlegroups make it we’ve done our job as the wall already id say, but im sure a lot of bot forces will be moving on elim now that we’ve made planet fall

stone igloo
#

Yeah. Kind defeats the original purpose to push without our armor. Plus it'll give out scouts time to organize and advance.

compact briar
#

If we were to focus on Elim

#

How does this look for a concept

inland sedge
compact briar
#

Red: PAI advance on high ground and building positions
Blue: Sandbag walls
Green: RAS

inland sedge
#

Do we have to build sandbags on the hex lines?

spice marlin
hardy saffron
stone igloo
#

Gang they really gonna need us on drop. Its gonna be a hell of a time.

meager comet
#

truly

#

we might just have to dig in first turn at the base for more people to get down honestly

tawny cobalt
#

We will be able to resupply at the starport, correct?

I want to try my hand at making a defensive plan as well (after work) but depends on if we can spam walls a little bit before we move out or not

junior remnant
tawny cobalt
# compact briar

If we're sticking around for a short time, I'd personally like to see us build a trench network with 2 main goals over and above what sandbag walls can achieve

  1. Provide a defensive flanking position to all outer facing hard points for easy recapture if they're taken by the enemy
  2. Protected routes for medics and medical engis to move behind the line and get to those who need help, or for wounded to retreat to medics while still gaining trench defensive benefits
#

In general I think "T" shaped trenches could work for those two purposes (done sorry for interrupting ninja)

junior remnant
#

It's fine, didn't interrupt anything

inland sedge
#

I say we form small detachments with support like 1 engi for 2 - 3 PA and 1 medic for every 2-3 inf and we go in groups take the objectives or high ground and reinforce the lines and build sandbags this round and we can make trench lines and fall back points later.

compact briar
#

map laid out is actions achievable on the 1st turn.

inland sedge
junior remnant
finite verge
#

just as a reminder, myself and 2 PAI can drop anywhere in the city when we deploy, then 2 PAI can do the same each turn

junior remnant
finite verge
tough condor
finite verge
tough condor
#

I'm reasonably sure the answer is no, we're intended to use those with player Orbitals

#

But we can ask just in case

hardy saffron
#

but then again considering the slaughter of C3 i could be wrong

prime vessel
#

Okay... So, It would seem a lot has happened since I've last had the chance to properly check in

tough condor
#

Just a bit

prime vessel
#

Just a wee bit

balmy zenith
#

small amount

tribal goblet
#

Well, looks like we're hitting the deck nice and hot. Always liked a little heat to my drop zones.

prime vessel
#

I'm already looking for spots to set up a Field Hospital and Civie Aid Station. :/

halcyon peak
#

it looks like medics and engis are gonna be working overtime

prime vessel
#

So, the usual then?

#

Buildings straight South and East of the Spaceport are probably good bets for either the Field Hospital or Civie Aid Station to be put in. I don't know if Saints will want to use one to set up a Casualty Collection Point as well, since we have the Spaceport right there for evacuation use.

#

Hmm, I wonder if an engineer can access Elm's intercom/speakers systems if it has them to guide civies to the spaceport

tawny cobalt
# prime vessel Buildings straight South and East of the Spaceport are probably good bets for ei...

I know it's y'all's decision but personally big agree on the aid station in Elim and CCP further forward. If the bots have captured civilians for nefarious purposes, there's a possibility well be able to find and free civvies even behind existing enemy lines. So having CCP closer to he primary front I think is a great idea, and there would be the aid station and spaceports to evac them to in safer areas

halcyon peak
#

there also gonna probably be more civvies in elim than at crossroads, and we're gonna take a while to get to crossroads anyways

prime vessel
#

Crossroads would be a good spot for the CCP anyway, I imagine if there are any evacuees from Ziyal or Haydar that they will be moving through Crossroads

obtuse charm
#

Interestingly the bots seem to be having trouble with armor.

vague drum
#

show map

obtuse charm
#

Our power armor should do well

bitter valley
#

just getting a chance to sit down with the Elim Tac map now, looks like the east side is the most threatened with 5+ small drops (presumably the Bot Infantry) plus a med Drop to the SE in sector 3620 and a large one E-NE in 3715. Casualties are heavy all round but I think if we coordinate with the units on the ground we should be able to reinforce the threatened Eastern side and still get the attempted breach on the NW side contained

stone igloo
#

@compact briar @tough condor order wise for this turn are we assumed landed? So formatting on the Elim map?

#

We should coordinate with Storm Blessed as well

obtuse charm
#

Random thoughts, does the city have a CCTV/traffic cam system we could access for Intel or a militia/police/government base we could retake to make the locals more efficient

bitter valley
#

My guess would be that any CCTV system is either damaged, offline, or under Bot control. Ideal Luck, we have an admin terminal in the space port we could repair and use. Likely not though. As for the other thing. I doubt any structure like that survived the first few days. Bots being cold and calculating and all. Is it possible, sure. I am also skeptical if it would do anything if it is still standing though not only could I be wrong, I would be pleasently supprised if so

#

Would potentially be worth having an engi take a look

#

Also, are my eyes bad or is that a really big and really faint "?" drop icon in the NW sector that, if real, indicates a really Really big bot

#

approx 3113

#

on Elim

obtuse charm
#

Maybe the bots don't understand traffic lights/ cams and have ignored them will racking up thousands of dollars worth tickets 🤣

bitter valley
#

Also, someone might want to ask High Comm if the City map or the Low Orbit above the city map is the one that is labeled wrong. Orbital says Elim, City map says Elm...

junior remnant
#

I feel like that's just an area we got zero Intel on but I like your idea of it being a giant robot mecha

tough condor
bitter valley
#

I prefer the lack of intel interpritation

junior remnant
bitter valley
#

because last time I saw something with that much size was on Haven and I wasn't packing Titan killing ordinance then and sure as heck ain't packing any now

tough condor
junior remnant
bitter valley
#

True, but that is not my tactical style. If we get desperate enough then maybe I will risk the wrath of High comm but not until then

tough condor
#

We just need to make sure we post after the group(s) targeting the orbital above Elim

bitter valley
#

That my good Trenchcoat wearing individual, I will leave in you and Martel's capable hands

junior remnant
bitter valley
#

We already have 2 mechs on a BC this game... I am just wondering what the craziest thing we will see this time. after all, pirating a pirate is the current highlight I have seen from all these

#

I am just hoping we get down safe. All those HAT's gave me flashbacks

tough condor
# compact briar

Looking at the situation, I'm kinda feeling like the way to go is to split the BG in half, you map one and I the other, and work it North/South. Have our engineers set up some sandbags so that Storm can take cover and get healed by any medics on the ground

junior remnant
#

Storm boutta get BG wiped if we don't haul ass to Elim

bitter valley
#

Coordinating with Storm is gonna be a top priority this go around. Minimize casualties if we can

junior remnant
#

Majority of Storm rn is below half strength, by next round all of those squads will die

bitter valley
#

If so, can someone translate

tough condor
#

That was Martel's proposal, yeah

#

And not to apply undue pressure, but we're at 23:30 until orders are due

bitter valley
#

noted

junior remnant
#

So like 24 more hours?

bitter valley
#

are we in rough agreement that the solid white "?" icons represent additional hostile units

junior remnant
#

Pretty sure that's what it means

bitter valley
#

also, who is the other BG that has a level 3 thrust burn on their transport?

junior remnant
#

Spearhead I believe

tough condor
junior remnant
bitter valley
#

forgot about that... For the moment I am gonna tentatively treat them as hostile for planning (worst case scenario type thing)

#

and yes, it is spearhead

junior remnant
tough condor
#

Real deal this time

junior remnant
#

Ok

bitter valley
#

Ok, I just skimmed Spearheads composition and it looks like they are working with an interesting Mech, LV, and Inf mix. No idea what their plan looks like atm but someone may want to start asking questions of them and of Storm.

heavy urchin
#

Sooo for us artys do we have any resupplies available after we land? If we know. Just thinking if we should hold our supplies in case more things show up outside the city

bitter valley
#

I am unaware at this time

#

Side note, Bot Infantry formations seem to operate in units of 4-5

#

mostly 4's

junior remnant
#

Yo so an infantry squad's speed is 1 so that means I can move 1 hex grid max right?

placid heath
#

Yeah, the hexes are just for distance reference

junior remnant
#

Ok thanks 👍

tough condor
#

This is what I would propose. PA and Infantry to the red, with PA in front. Engineers and Medics to the blue to support Storm and give them spots to regroup, Arty, MBTs and Logi Trucks to the purple

bitter valley
#

Ok, so after some analysis of the wider map here is what I am seeing. We have 3 sources of immediate threat to the security of the Space Port (Circled in Red) with known support (Highlighted in Red). I think a good immediate strategy would be to set up around the port (Green lines) with a fairly even distribution of our available strength (plus whatever Storm at least can assist with as they fall back behind us. We would ideally assault from these positions to the immediate threat zones and set up an aid station in the central area (Blue Circle)

#

I also happen to like Trench's plan (was finishing mine when you posted good sir). My only worry is leaving the Engi teams exposed if those ?'s on the West are indeed More bots

tough condor
#

This is also if Spearhead doesn't decide to join the party

bitter valley
#

If they do, we will have a lot more firepower which will open up our flexibility. But I agree with assuming they won't out of pure caution

#

I think I like it Trench. We could concentrate 3 PA's into each strike sector on your map

tough condor
#

Also, and this is the most important part, we have to be on brand and scream Redwall as we charge the bots

warped oriole
#

As logi on first round I assume the plan (for us) is to just cower in the perimeter outside the startport and try to stay away from danger ?

tough condor
#

Essentially, lol

bitter valley
#

and tbh, if people are willing, we could go 3PA, 3Regs into each strike zone with 1 MBT and 1 SPG ready to assist with each and then send the other 4 Regs off with the medics and Engi's.

#

I now stress that this is only if people are willing. I cannot and will not give orders to anyone but myself as is appropriate for this game

#

but yeah. I am thinking it's a solid plan Trench

last narwhal
#

id follow with my spg

tough condor
#

As long as I have your bucket too

#

lol

last narwhal
#

No

#

i have my buckets

#

and you cant have them

compact briar
#

Currently away atm

#

Will contact Spearhead and suggest objectives after return

halcyon peak
#

just to double check, we're deploying on map at elim?

tough condor
#

And not intending to diminish anyone's voice, but it is at the point where even if every remaining vote was cast in favor of pushing to Crossroads, securing Elim still wins.

tender violet
#

would 3317 be the starting hex once we drop in? or can we say we start at any of them around the edge of that long as the starport encompasses it? also do we wanna make small groups for the start with which specific callsigns want to go where/cover which sides or are we fine with just taking as it goes when submitting orders? I wouldn't suggest forcing anyone into them of course, but it might make things more organized for the landing at least if we have a clear idea who's going where before we submit so we can make sure we have coverage in case of potential weak points

inland sedge
#

I would like small groups I know gufiu is with me can I get like another 2 PA and we can storm 3216 and we can secure the NW side? Maybe a medic with us to heal the injured

slow belfry
#

Based on what has been happening to the units that havent been hunkered down, moving through Elim would be a terrible idea at this time. Lets Secure Elim first and then decide what to do next.

#

ARMCO has already lost an entire infantry unit and two Vtols. Almost none of the other units on the ground are unharmed. trying to push through an enemy with that kind of firepower is the height of folly.

placid heath
#

Two infantry to be clear

slow belfry
#

oh shi

#

yeah, we need to be very careful

#

Lets push one of our MBT's south and one North to support the infantry, especially south. That is ALOT of bots

inland sedge
#

We do have 3 MBT so one could go in each side to support

slow belfry
#

One is an AA tank

inland sedge
#

Oh my bad

tribal goblet
#

I fully intend to try a bodyblock.

#

If possible, select a storm blessed unit that's taken casualties, and shield them with my tank.

#

And provide mobile cover if required

slow belfry
#

Im thinking of digging in at 3318

#

Its probably the most dangerous spot, but we need boots on the ground.

#

I just dont know where we actually disembark

tribal goblet
#

I'll pop into storm blessed comms and see what's what.

slow belfry
#

Well Storm Blessed also had Vtols, we dont

tribal goblet
#

I'm going to go over the data and find the most at risk storm blessed units and hopefully coordinate with them

#

Put a few tons of armour and gun between our wounded and the bots.

slow belfry
#

yeah

#

the less units we lose. the better. Lets just hope they dont have AT

#

oh no

#

i jinxed us

tribal goblet
#

I'd rather they fire AT at us than finish off heavily wounded units

#

There's medics down there, we just need to buy them time to do their work

limber minnow
#

@compact briar @tough condor ...

ORIGINATOR: SEAGULL AUTO REPORT, via T13C ACARS
DESTINATION: BG/TF TCOs, 2TCOs, Ambassadors, Adjutants. 

Seagull Actual is unavailable at this time. 
See attached file.```
https://docs.google.com/document/d/1eZkZ6RMCbi97g9mk4H2sczWiPbWdDJ_fVm35iPV1PSU/edit?usp=sharing
inland sedge
#

So when we land it’s in hex 3317?

slow belfry
#

i believe so

#

cant get a straight answer

vague drum
tough condor
#

Well, we may have been a bit overzealous. We're awaiting final confirmation we can deploy this round. The bot orbital over Elim might slow us down another round

vague drum
tough condor
vague drum
#

I think those question marks are enemy units I don’t want to get close to that thing at all

limber minnow
tough condor
slow belfry
#

If we do land next turn, we will be landing with Spearhead.

#

Its just going to depend on if Fluffle can take out the orbital unit(s)

#

probably

keen saddle
#

such is the way of being the first in to the fray

slow belfry
#

Looks like Spearhead has a decent number of light vehicles as well

vague drum
# tough condor

my main concern is the active battle raging above the system if that enemy ship starts targeting the merchant fleet we’d end up losing a catastrophic amounts of units

slow belfry
#

I dont think it will happen. Look at this round, the people that showed up last round were kept in the back and not targeted. Shack wouldnt kill an entire battlegroup like that.

tough condor
slow belfry
#

We can hope

#

fingers crossed

vague drum
#

so how are we going to coordinate with other battle groups?

#

is it between tac-coms?

slow belfry
#

We should probably leave that to Tac-Coms as to not confuse everything

#

Or designate someone

vague drum
#

whose our tac-com again?

slow belfry
#

we have two or three

#

they all have TACOM in their name

#

i think lol

tough condor
#

Martel and myself

limber minnow
vague drum
#

we should start now then

vague drum
tough condor
#

There's a chance we aren't

vague drum
# bitter valley

is space a factor in this game cause we’d be packed in like sardines with 41 units

tough condor
#

We're awaiting confirmation from Shack

keen saddle
#

the larger question mark is also a concern in the top left of the city

vague drum
#

this thing here

vague drum
tough condor
#

Not necessarily

#

There's always a chance that they have tech and capabilities that we don't

vague drum
#

can’t our engineers dissect bots to figure them out?

keen saddle
#

unfortunately probably not

#

but I would if possible

tough condor
#

They could always try via RP, but it's not a guaranteed thing

vague drum
#

can the RP be translated into anything of value to us intelligence wise (i.e mechanically)?

keen saddle
#

we are the engi/entrenchment battlegroup so we might be able to throw enough of the engineers at the problem with some acquired bot parts, but ultimately it is the required ruling to let us do that and bot parts preferably not riddled with holes

tough condor
#

Sometimes, maybe we'll get Intel on movements, or statistics

vague drum
keen saddle
#

thanks?

tough condor
#

Merry Christmas

slow belfry
keen saddle
#

I bet we could run doom on their hardware

compact briar
#

We're pretty sure that the top left question mark is just a geographic measure.

#

And not a singular reading.

tough condor
#

I generally figured it was just a big, "we don't know"

keen saddle
#

I assume it's a base or a concentration of either side, probably not so friendly but I am often wrong

tough condor
#

The area around the Starport we had an SF unit, and a bunch of friendly forces. No one had eyes on the NW yet

compact briar
#

Until we hear back from Shack, we don't know if we touch down this turn or the turn after.

keen saddle
#

might ask some faster friendlies to take a look when the starport is properly fortified

vague drum
compact briar
#

Even if the orbital impedes operations, our engineers might be able to coax one last measure of devotion from our engines.

#

We'll see.

#

Otherwise.

vague drum
#

it’s likely these bots have armour

#

actually belay that

#

too early to tell

compact briar
#

Objectives (Direction from Starport):
RED (SSW): Hill 3218. Recommend pushing out with PAI.
BLACK (WNW): Hill 3116. Recommend sending an MBT after this.
YELLOW (ESE) : Hill 3618. Recommend MBT
GREEN (E): Building 3517. Good point for a RAS. Send Medical Corps with infantry and medic support to secure.
Purple (NNW): Building 3115. Recommend infantry and medics secure.

Starport (Central): Retain Skyboxer, Engineers, Infantry. Fortify. Prepare to push out in subsequent rounds.

tough condor
#

I'm pretty sure it's confirmed they have 1 armor. They were a bit tanky, and if they had 2 the VTOL guns wouldn't have done damage

compact briar
#

RAS: Regimental Aid Station

tough condor
#

By players mathing it out at least

keen saddle
#

not directly but sounds like they have some via the statements at least

#

yeah probably the math too

vague drum
#

oh ok then

#

can we have a enemy intel on our campaign sheet for redwall?

tough condor
compact briar
#

Quite.

vague drum
#

is it possible to ad an intelligence page on the bots to this document as well?

tough condor
#

There's an intel document in the main chat

vague drum
#

oh

compact briar
#

We now also have an intel section in our own document

vague drum
tough condor
#

Yes

vague drum
#

so losses are accounted after combat or during?

tough condor
#

After

vague drum
#

got it thnx

#

quick reminder on armour when it’s hit does it degrade?

tough condor
#

No

meager comet
#

its permanent damage mitagated unless hit with a weapon marked with ap

vague drum
#

ok so we got to outnumber them at least two to one

vague drum
tender violet
#

does it take movement to land at the starport? for instance, I know if we embark in a vehicle or disembark it take 0.5 movement but since its our starting turn, do we still have full movement/actions to start with?

vague drum
#

I propose we go to the federal listening post

keen saddle
#

we're a fast boi so not our op

vague drum
#

damn alright

#

I wanted some intel

keen saddle
#

yeah, marked for the ones stuck at speed 1. but we can always ask for some intel sharing

iron swan
#

We'll almost certainly be able to see whatever they find out

meager comet
# vague drum I wanted some intel

the intel will get to us as fast as we would get to it anyways the starport on the other hand needs to be secured doubtful they will last the end of next round without it

shy nymph
#

I want to preface this that the plan is still pending a vote in Atlas...

But there is a chance we will have high orbit clear, which would mean that Redwall could potentially deploy next turn. You and Shovels could potentially deploy.

#

please speak to our Tac com tho... I am only posting since they are out until later, and i know we are on a short time window.

tough condor
meager comet
#

i have the order typed up already waiting to drop

vague drum
compact briar
#

We're all dropping on the starport.

#

We're in 1 ship and that's the only facility available that can handle the ship.

meager comet
#

to be fair idk if we will all fit into the star port

#

it looks like only 3 people are on it

vague drum
#

hence we’d be packed in like sardines

meager comet
#

if we cant all fit into the starport in one turn whose going first?

#

they will most likely die doing so

vague drum
#

I don’t want to go out there

iron swan
#

PAI should probably lead the way

meager comet
#

yeah

#

but we will need 1 engi

inland sedge
#

I’ll lead the charge with some PAI in front of me

halcyon peak
#

PAI and Engis + MBTs is defenitely what we should aim for if we deploy in waves

meager comet
#

im fine with going out first these guys have played 2 campaigns already hopefully saves some other guy whose this is their first

shy nymph
#

IH and Atlas infantry will be paradropping in/VTOL in as well.

meager comet
#

well it looks like 2 of the landing pads already have a tank on them idk if more than one can fit on a pad though

halcyon peak
#

i mean the bots havent shown any anti-tank capabilites with thier main weapons, at least not against the VTOLs

meager comet
#

did they fire at the vtols though?

keen saddle
#

yeah, pretty sure they knocked one out

vague drum
#

@tough condor quick question can I move here and dig in or would that be an advance action?

meager comet
halcyon peak
#

hold on i need to check the midrounds

vague drum
halcyon peak
#

nevermind, i missed them taking down one vtol and one sustaining damage.

tender violet
#

anyone wanna try and secure this building with me when we land? I think we could land there and not suffer movement costs from exiting the starport building since its in the tile and in the open and we could advance and maybe enter or get close to the buidling as a small group to clear it and take cover in it. If we cant make it inside on the same turn we could hug close to the wall and maybe use the corner of the wall as cover from the bots in the south.

#

also feel free to critique this idea of mine if you see issues with it since I'm not experienced in these campaigns 🙂

meager comet
#

Well it’s 2 tiles away to get into the building as far as I’m aware there isn’t a movement cost from moving from the star port as in you need movement to get down to the surface

#

Not mentioning that the wounded inf should get in the buildings for cover so they don’t die over there

limber minnow
limber minnow
tender violet
#

it looks like the edge of the building is 1 tile width away measurement wise (at least by eyeballing it) but if it takes some of my movement when we land than it wont work anyways :/

tawny cobalt
#

sorry my blue lines I drew are tiny but I tried my hand at drawing up some defenses. the key take away is that I recommend we do a forward checkpoint on the eastern side of the city, for both short and long term security. where I drew it is probably too close, the point being to have a strongpoint near the edge of the city

tender violet
#

its kinda confusing that I cant tell if the circle shape of the starport counts as inside the building or if its just ground outside of it

bitter valley
#

Im off to bed, ill check in in the morning and get orders drafted after that

tawny cobalt
tough condor
#

I don't have final say over what you do, but that would be my one critique of the idea

tawny cobalt
#

here's a kind of general question. if we can't 1 round move infantry in to buildings, should the PAI be in the front? or who? sorry this has prob been discussed just so much to go thru and remember

tough condor
#

My take: we keep the PA in groups of at least 3, and put them in front of the infantry. Myself and Gufiu have shields that actually provide defensive bonuses to the units behind us, so that's what I personally intend to do

keen saddle
#

did we confirmation that we are landing?

tough condor
#

No. There's a plan in place that may let us do so, and even then we might be missing something and get veto'd by GM. We're still going to prepare orders so we can meet the deadlines for orders and turning in a map, understanding that GM and/or battlefield conditions may prevent us from doing so

keen saddle
#

alright cool, I was unsure if I just missed it or not

tender violet
tough condor
tender violet
#

in that case, I guess I gotta wait until other people say/submit where they are going

obtuse charm
#

I think we're quite a bit better suited for a hot drop than stormblessed, so that should help

#

They forgot their power armor

tawny cobalt
#

basically ape together strong

tough condor
#

@hardy saffron You and I have shields, so I'm kinda feeling like the play is to head to where the enemy is the thickest so we can provide cover to the units behind us. @bitter valley would love to have you along as well.

tough condor
tawny cobalt
#

awesome thanks for info. I could tag along to repair yall and put bags on the high ground on the hill to the SW

limber minnow
tough condor
#

Equips 2 non-vehicle weapon holding members of the power armored squad with large metal shields made out of starship platting. Gives a single friendly infantry squad cover (+1 Defense) when directly behind the Power Armored Unit and +1 Armor when in Melee Combat.

#

My read on that has always been that PA don't benefit from each other's shields

limber minnow
#

In that case... Split up the PAI shields?

wooden vault
#

Is anyone planning on going south or Northwest? I would like to help out those low strength units before anything else

remote lotus
#

I was planning on going south, maybe take the high ground and fortify it. Don't know what part of the spaceport is accessible and do we have to spend action point to disembark tho ? Makes it hard to write my order.

limber minnow
#

make a signup sheet-

tough condor
#

Shack is confirming now

limber minnow
#

oh Zeus (or Hades now, I suppose), the coordination nightmare this will be-

remote lotus
#

We're going to be ants rushing out of the nest everytime a battle groupe lands x)

halcyon peak
#

we're landing at the same time as venator afaik, so we're double the ants

hardy saffron
#

don’t expect it to be so immediately into the fire but i love it

tough condor
#

We have confirmation from Shack. If the frigate dies, we can deploy

#

@compact briar

inland sedge
hardy saffron
#

these clankers won’t know what hit em

drowsy thicket
#

Who's helping my medics with planet fall?

spice marlin
#

Wait, was it ever decided if the PAI and drop troopers were dropping in first? I may need to retract my order

drowsy thicket
#

we need to get safely on planet

halcyon peak
#

wait are we not deploying all at once (assuming we get on planet)?

tough condor
drowsy thicket
#

k so do i say my character drops at location A and moves to location B or do i need them to start in some vehicle of another player?

spice marlin
#

I think that, since we're being carried by the NPC fleet, they're dropping us all off a the starport

tough condor
#

Our deployment Hex is 3317, and because we're disembarking, your total movement is reduced by .5 for the round

spice marlin
#

Is it "anywhere" in 3317, or the center of 3317? If it's the center, it's going to get real crowded, real fast, because the infantry, medics, engi's, and PAI will only be able to reach the borders of 3317

drowsy thicket
#

rush exists

tough condor
drowsy thicket
#

just looked at the rules again that is a horrible move

drowsy thicket
#

our drop site is infested we are entering battle instantly

tough condor
#

I was about to say, it certainly does lol

tough condor
subtle light
#

We will swarm the bots with sheer numbers to secure this starport

limber minnow
#

We've had 4 KIA already just for the drop, don't make it more.

spice marlin
halcyon peak
#

^^

#

we definitely should just try and focus on dealing damage and not getting wiped. right now our mid term objectives are secondary to just getting a foot in the door imo

limber minnow
subtle light
#

Oh we are deploying? Which one of us are down there

halcyon peak
#

if we destroy the one orbital in pretty sure us and venator can deploy

limber minnow
tough condor
#

Shack said he'd allow it

drowsy thicket
limber minnow
tough condor
last narwhal
#

When does this orders phase end? Im wondering if i can do this after i sleep.

halcyon peak
#

17 hours from now is when they're due, 6pm EDT

tough condor
#

Post with all the hammertime links for times adjusted for time zone

last narwhal
#

Doh! Thanks.

tender violet
#

ok my new plan might be for me to go here and help out in the north, I saw Apiary is gonna turn to fight the bots there so I could back them up and maybe someone else can go behind me in case we get flanked by the other group of bots in 3516?

drowsy thicket
#

DOC!!!! is digging in to set up the drop site as a proper medical site

subtle light
#

So are we all deploying or only some of us

tough condor
#

All

limber minnow
tough condor
#

Shack indicated he understood what was being asked, and said he'd allow it. If I'm wrong, we're in the same position as we were before he said anything.

#

Either way, we're best off preparing deployment orders

#

He's offline for the night and we're not going to get further clarification for hours

limber minnow
#

So you guys can dock to the landing pads?

fuck, this is going to be a coordination nightmare

Alright, I'll see if I can clear a landing pad, then.

subtle light
#

Are there any PAI units moving northeast to support there? Want to go in behind them

junior remnant
#

Just tell me where I should face

tough condor
halcyon peak
subtle light
#

Yeah same I’m not sure where you guys need us beeper infantry boys

#

Speaking of which how do we get FS back if we are robots but medics are the ones that heal infantry…

#

🤔

halcyon peak
#

i'm sure i could drop in some saline as replacement for coolant!

subtle light
#

I just assume our medics also have training in synthetic medicine heh

junior remnant
#

Whoever said bandages won't work just fine for the synths?

limber minnow
#

@tough condor do you guys need a clear landing pad?

tender violet
# junior remnant Just tell me where I should face

kinda depends on what you wanna do actually cause I just realized that with Apiary digging in I might become the bots next target since I would not be dug in (I dont know how targeting works so I may be wrong). I would suggest the green line options, with the first one it would be all 3 of us taking out the last remaining bots in the north, the second would be you covering my and HOOGS backs in case those bots on the right try to flank us. your choice in the end tho you could do something else if you want obviously

junior remnant
#

I'll stick with your plan

#

I'll take the right position

subtle light
#

Ima go to bed and decide in the mornin it’s 1:20 am lol

junior remnant
#

Yeah you should go do that

#

Imma have to send my orders today probably, by the time I wake up the window for submitting orders will have ended

limber minnow
tender violet
#

and looking at other redwall orders it seems like what im doing is similar to what others are gonna try to do so would none of us make it then?

junior remnant
#

I think it's only the dome and landing bads, read somewhere that the circular complex isn't considered part of the building or somthing

#

From Storm comms

#

Not sure if that is true or not

junior remnant
#

We should also get some guys heading NW, quite a few bots there

limber minnow
limber minnow
limber minnow
errant moth
tender violet
limber minnow
tender violet
#

I think if its just 1 0.5 penalty we would be fine, just a bit farther back is all

limber minnow
tough condor
#

It seems very counter intuitive to spend .5 to get out of an orbital, and then another .5 to get out of the spaceport

limber minnow
limber minnow
tough condor
junior remnant
junior remnant
tough condor
#

Put the orders in assuming we have .5 remain after getting off the orbital, Martel and I will have an additional 24 hours after orders are due to contact people if we need to make adjustments, but we need orders in

#

I sincerely hope Disembarking also includes taking the stairs

#

Kinda silly If it doesn't

tender violet
#

I think we can still pull it off with that just gonna be a little further back then intended

#

would just look more like this I think

limber minnow
obtuse charm
#

Are the green thingies by the dome where we deploy?

tough condor
#

They're the docking pads for the Orbitals

obtuse charm
#

Ah ok I was confused

#

I was thinking about moving with the shield Pai and putting some brrrt down on the bots

junior remnant
#

So I think we can stick to our regular plan but with some more tweaks

#

I'll draw it up later

wooden vault
#

Would be nice if we could be joined by a medic to patch up the two squads there already

unique fjord
tender violet
jade birch
#

Are we deploying rn? My internet is gonna be shit for the next few days so it's hard to keep up

tough condor
jade birch
#

Ok, got it

junior remnant
#

oh you already posted? ill adjust mine then

tender violet
junior remnant
#

if you need help ill rotate with you

tender violet
#

yeah I think with me and APIARY facing them we might take one unit out before they both can shoot me and if I lose a lot of FS there will be plenty of people landing soon that I can rotate out with to get heals

finite verge
#

I haven't been apart of a campaign since V3, how do we submit orders?

junior remnant
keen saddle
#

hey is anyone covering the right side? I'm thinking of deploying in-between the two landing pads, if it isn't taken.

heavy urchin
#

I was thinking about packing up my arty on the right side but honestly there's alot of hostiles alarmingly close for me to feel comfortable

junior remnant
keen saddle
junior remnant
ashen wing
#

Evening everyone! How we looking?

junior remnant
#

Evening Wolfie

ashen wing
#

Halō Halō ninja

junior remnant
#

we're planning our movements rn

ashen wing
#

Righto

keen saddle
#

in the assumption the orbital engagement sees the enemy destroyed

ashen wing
#

I’m following a similar plan as I did last deployment: deploy close to the contact line and support frontline troops

errant moth
#

I was thinking about reinforcing the West at 3217 with my infantry, facing W-NW in case bots push from 3117. Thoughts?

keen saddle
#

figuring out where to stand to not get in the way of squads with guns myself

ashen wing
#

Do we have a map for reference

junior remnant
tough condor
#

@drowsy thicket Dig In is not an order type, it's an action. It does use all your movement, so I'm assuming you mean to Hold, but you need to resubmit your orders with the correct order type. We can't process invalid orders.

junior remnant
keen saddle
heavy urchin
#

If my arty is deployed on the right side but facing NW, will it be able to fire past the landing pads or will it be considered to close and hence obscuring you think?

ashen wing
errant moth
junior remnant
junior remnant
ashen wing
errant moth
keen saddle
#

thinking I'll stick with the line of 3416 and 3417. then probably it'll be time to start hashing out our build plans kek

tough condor
#

@hardy saffron You and I both need to resubmit orders that include a facing

obtuse charm
errant moth
#

"WHAT? CAN'T HEAR YOU"

keen saddle
#

I packed extra earpro, don't worry. isn't up to artillery coverage but some is better then none, no?

tough condor
#

@slow belfry SSW is not a valid facing, please pick either S or SW

ashen wing
#

Going off of the map I’ll support whatever platoon will need support

junior remnant
heavy urchin
#

I realize that the image I used for the order was a copy of an older version, not containing all the enemies, so it looks like I'm avoiding all combat but I'm blaming that on my assistant, he's new.

keen saddle
tough condor
#

If you have upgrades, please make sure to list them so Martel and I will know to use the right tokens for your unit on the map

wooden vault
#

we are able to deploy from anywhere in the dome right?

tough condor
wooden vault
#

righto thank you

vague drum
keen saddle
vernal pilot
#

Guys, where should the tanks go? Because I don’t know exactly where I should turn

meager comet
#

I would say turn towards the enemy coordinate with the other mbts and see where there going might be better to concentrate firepower right now so we can breach out of the star port but that’s just me

compact briar
#

...

#

What did I come back to

#

I'm going to go over orders now.

stone igloo
compact briar
#

Before I do, the 'green' areas on the map are 'high ground': units on them will get +1 to all damage against units off.

#

We could really use an MBT to take Hill 3218

#

I think we have enough foot-mobiles going Southwest.

#

We need some to go North and East.

#

My engineer unit will go East to repair any PAI or vehicles.

subtle light
#

We don’t have any pai moving any direction other then southwest lol

#

Wait no nvm badger moved nw

subtle light
compact briar
#

And we need northwest coverage on account of everyone there is dead.

subtle light
#

I’m following badger up there likely

#

Wait badger has the wrong coordinates compared to the image of his order lol

#

Still learning this so idk if I should try and move northwest to like right of where badger is or not

vernal pilot
#

Callsign: Samuel

Unit Type: MBT

Upgrades: N/A

**Embarked:**No

**Order Type:**Advance

Activity: engage enemy forces in 3216

Start: 3317

Route: picture below

End: 3216

Facing: 3116

**RP: ** “All ARMCO personnel, reminder that there are ARMCO synthetic units in the field. Current Identification for friendly units is a blue arm badge, but there may be others. Watch your fire, I don’t want a friendly fire incident.”

subtle light
#

Wrong channel

vernal pilot
subtle light
#

You do apparently lose the high ground if you leave the green area (+1 damage)

compact briar
#

That would be a valid order

vernal pilot
subtle light
#

Idk I’m still figuring that out myself

balmy zenith
#

double checking before I submit orders, the green patch of land is infact, high ground the enemies are on right, specifically for 3218

compact briar
#

Our skyboxer, on the other hand, should stay on one of the pads.

#

Just in case the enemy has air assets.

subtle light
#

@meager comet your order coordinates are wrong btw, 3217 is south I think it should be 3215

compact briar
#

All orders valid so far except 1

#

Which is the aforementioned Sky order. Coordinates do not match up with the map.

#

Everyone make sure you're fully loaded on supply before we disembark.

subtle light
#

I’m thinking of following sky but he doesn’t have ballistic shield (why did the two ball shield PAI’s go the exact same direction…) so I can’t rly use them for cover

glass walrus
subtle light
glass walrus
#

I will move

subtle light
#

I guess the helldivers laser cannon joke is a bit too vague there

glass walrus
#

I am an Xbox player

#

They don't allow us to enlist

subtle light
#

Also would this work as an order?

Callsign: 01
Unit Type: Infantry
Upgrades: None
Embarked: N/A

Order Type: Advance
Activity: Engage nearest hostiles

Start: 3317
End: 3215 behind and between Badger 1 and Pennance
Facing: NW

glass walrus
#

I think it should

#

TACOM will ping you if it needs a touch

subtle light
#

I’m trying to set myself up so I’m supporting both power armor units and reinforcing the area most hit by the bots

bitter valley
#

Im just checking in this morning. Will be putting in orders in around 4hrs (should be in plenty of time) given our assets already deployed South @tough condor i think i will try to cover the problem NW. Has anyone ascertained the plans of Storm and Spearhead?

compact briar
#

Storm is staying where they are. Spearhead is in orbit for a while longer.

#

We need people to cover the NW-E arc.

#

And it looks like my engineers will be healing Penance. Guess we brought a Perfumer.

subtle light
#

first actual order so im figuring out what TF im doing

glass walrus
#

Honestly? I just forget to use my 1 req to get shields every time I activate my unit

#

But i like my 1 req
It will be spent in making a new unit if my PAI dies

glass walrus
tough condor
#

Aka what I've started thinking of as Schrodinger's Deployment

wary ermine
#

Alright, where should I start digging the trench line?

limber minnow
#

ALRIGHT!

TCOs/Coordinators, Please fill out your plan.

I'm currently trying to clear a landing pad for you and am occupied.

https://docs.google.com/document/d/1qFkFUIQjjFQVOd7Au0cdv8I-KX31-_6jAF_U4JfvRUU/edit?tab=t.dbtqlfw2p5xc

compact briar
glass walrus
#

Gotta send those robot otters to annihilate the enemy

errant moth
#

Looks fine

glass walrus
#

Like i said if there's anything wrong TACOM will ping you and tell you what to fix so don't worry too much

compact briar
glass walrus
#

Like that

subtle light
subtle light
#

buildings hide the number annoyingly but ye looks like 16

compact briar
#

Can you mark out where you want to go?

subtle light
#

trying to follow the two PAI units heading NE (one of which is the wrong tile so yeah)

compact briar
#

The other thing I'm confused by is Penance is going direct east, on the 34 line: west is the 32 line.

tough condor
compact briar
#

Direct NE is 3416

glass walrus
subtle light
#

we have ppl pushing south as well

glass walrus
#

I thought we were clearing the immediate area first

subtle light
#

ye thats what I assume is happening secure the LZ then push to crossroads if possible

tough condor
#

19/41 on orders

compact briar
glass walrus
#

Ah

#

Then isn't him who has it wrong?

#

Wait you mean me

#

I'm confused

subtle light
#

same a few ppl have incorrect orders

compact briar
#

@glass walrus You are fine.

#

OK

#

Clarification time.

#

@subtle light You have stated that your position will be between Badger 1 and Penance. Penance's position is to the east: you have given your position to the west.

#

@meager comet You have given a map of your intended position, but your listed end point has the wrong coordinates.

tough condor
#

You need to resubmit

#

editing is a no go

compact briar
#

You need to delete and resubmit.

subtle light
#

ah okie