#Battlegroup 5 - Redwall: Comms
1 messages · Page 2 of 1
It gets really hard to store your books after a while, we have like 3 bookshelves and still can't fit all of our books lol
Yeah, it happens. I have boxes of books.
Cool, now gib
3?
Thems rookie numbers 😜
Yeah the main begrudging reason why I switched to digital is that I have no room to store physical ones
Yeah, everysince I got my phone I found no need for books now
Oh I rock my Kindle for a lot of stuff. Just means I put things I WANT on my shelf up there.
You got any history books?
Yeah, I can message you.
ill take a recommendation as wlel
Epic, now more food for me to consume
Me too
Yeah? Okay
My first one has some growing pains, but the second one feels a lot more refined.
Soooo we have literally only one air asset???
Our battle group is a logistical nightmare XD
Lucky this game doesn’t simulate maintenance,………
Eh to a point it does because you can repair units and I believe that takes supplies
Could be wrong
No you’re right
Also it’s not that bad in terms of logistics. The battlegroup is primarily infantry with only 2MBT’s, 4-5 engineers and 3 arty that really need to be regularly supplied
Just checked, so yeh we are a logi nightmare 😂 this’ll be fun on so many levels
If the logitrucks have a supply point in the city and can just focus on doing supply work then supplies shouldn’t be an issue
Though on second thought medics also require the occasional resupply
True, I was talking to another person who may be able to provide additional supplies if we need them since we will be very reliant on our two trucks
Reminder who’s our task force guide again?
Yeah, by default we only have four medical supplies and require 1 small supply to replenish each time
That city better not be fallen by the we get there
We need those supplies
Quick question can we scavenge supplies from the bots?
Plus whatever our engineers, infantry, arty, and tanks will need. Us five medics alone take a lot
Whose our tac com?
I mean, logitrucks can essentially carry 10 small supplies with them per run. How many medical supplies do medics use up per turn on average ?
Depends. When I deployed with Blackout on Titan I managed to workout a very effective medical system, as well we were destroying enemy forces pretty quickly. Plus, we didn’t have medical supplies in the old version. Only supplies to build our MASH
So having supply costs for things like a MASH plus actual trauma kits is a new balancing act
I think the arty, MBT’s and our medical teams are gonna use the most supplies
Enginers are probably going to use the most initially but the rest are going to be important to keep operational when the battle starts
Yeah, we’re gonna be going through a lot at the start for sure. No doubt there
We’ll be able to get a better read on it once we get some planetside information
So do we have a backup in case crossroads is also fallen?
Personally: I’m assuming we’re gonna be fighting as soon as we hit the ground and fight hard for the ground we take to defend in some cases
I hope not
Hope for the best, plan for the worst
My main worry about the battlegroup is the relative lack of armour piercing capabilities
Do we have any specs we. Could send to get a lay of the land?
Best case scenario is we have minimal contact and can establish a frontline of defence. Worst case scenario is we end up with moderate resistance and end up having to push through the enemy and establish points of contact
Even worse than that we could falll back and set up in crossroads
Yeah, we’re gonna be dependent on the long guns and tanks for that one. Plus whatever kits the infantry are carrying but even that’ll be dicy
Not that I’m aware of. Having Spec Ops would be nice though
Can we rely on other battle groups to get intel? Presuming they have spec ops?
Fighting Retreat isn’t ideal but is definitely an option. The only down side is we lack sufficient transports. Two logis is all we have. No VTOLS or IFV’s for transport
We’ll have to wait and see what we get in reports
Though tbf, assuming full strength infantry squads attack a tank there is still about a 50% chance to damage it
Coin flips odds are better than nothing, I’ll take it
I don’t like those odds
Odds are always low but never zero
Should have seen the crazy things that happened on Titan
Now those odds were jacked to say the least
I’ll have to watch the video again
I mean, well dug in infantry have a similar if not better bonus thank a tank for defense
I think in the very first turn we most like two or three HAT’s carrying around 30+ units. All fronts were losing transports but us in Op Blackout beat the odds and landed all units safely
Christ
Ngl I was absolutely losing my mind since I opted last minute to arrive via HAT 😂
Was not in my happy place to say the least 🤣
Which battle group assaulted that one airbase that completely slaughtered their air assets?
Yeah, we were all collectively losing it
Honestly, I don’t remember. Personally I was focused on Blackout since we were very low on medics for the infantry numbers we had. I know it was the guys to our East but not sure who
Were you fhe southern contingent or did you attack the power grid?
Yeah, I was one of the frontline medics who aided the infantry on the assault
chaotic?
Was sketchy being next to a nuke power plant to say the least
How did you managed to breakthrough
Surprisingly no. Our assault teams managed to clear out the enemy pretty easy. Well coordinated infantry assaults supported by our vehicles and arty got the job done well. And is medics worked out a system based on real world traumas protocols that kept our infantry alive
This all reminds me of foxhole
We had some fierce fighting in the village but wasn’t too bad. No Total unit losses, all players in our AO survived
What was the final casualty count?
Now if we’re talking RP losses we definitely took a lot of those but still not as many as others
I wanna say close to a hundred because of the early HAT casualties. Think I have some old screen shots of the casualty lists
100 player units or 100 rp casualty?
Actual players. Between two HAT’s there was around 20 players alone. The units they were carrying plus the HAT’s themselves
Not counting the fighter and bomber pilots we lost, and others we lost in the more intense battles in the North
The old SS I have was fifteen actual players in the initial causality report of the two HAT’s that were shot down in the first turn. Pilot losses pushed it closer to 20 just in the air
Oh wow
On another note, I just realized we might need even more supplies. PA can regain 1 FS per supply if engineers take an action to repair them
Yeah, was definitely intense sitting in the transport waiting to se if the company gave us parachutes 😂
Oh lovely
Fuck
I think venator might be able to cover you, we got HATs to supply you in case you need it.
Catch y’all’s tomorrow, I’m headed out for the night
That would be very appreciated. Depending on how deployment works out
True, but because incoming damage gets spread between units in range, as long as groups of PA stay together we can shrug off a lot since we ignore any 1s coming our way that don't have AP
That'll help mitigate any supply needing to be spent on keeping us up
We also have a relatively large number of engineers in general. I hope there will be enough for them to do. Though admittedly they could always prepare fallback positions for if the frontline falls.
is this elim or ziyal?
Ziyal
We'll be busy. We'll also need to repair PAs and I'm sure that Venator will need us as well
Crossroads "Map"
Venator is indeed planning a Blitzkrieg.
I propose that we follow behind them in support.
Their primary plan of attack are:
- Land in Ziyal
- Form perimeter
- Hold the line
Secondary:
- Land at Eim City
- Stage in Crossroads
- Push into Ziyal
isn’t that what we’re doing?
Thats more geared for our secondary plan
Because we never really pinned that down afiak
Yeah thats the gest of the plan, if we are unable to land at ziyal then we have to land at elim.
Hello guys, one of the lads that's counting the numbers of everyone's OPs with the doc and the help of Marksman.
I see you guys on the signup are at 40/40, does that imply you guys aren't recruiting anymore ? 👀
We were softlocking at 40 for the Taccom
Does that mean no more recruiting ? 🤔
I'd say we wouldn't turn anyone away if they REALLY wanted to join.
And our Taccom was okay with it
But there are several other BGs in need of units.
I don't mind splitting mapping and taking half the BG
Alr, then I won't write anything like "not recruiting anymore" on the ops log, they'll hit you up in here I think anyways
Yes?
40 is less of a hard limit and more a rule of thumb.
I would say that 50 is the hard cap.
60 is the official hard cap
I think @tough condor offeres to help a few posts ago, but I'm not entirely certain. Can you confirm Trench?
Indeed
60 it is then
Larger, but "older", Crossroads map
8 years old
I have the whole series except one book
Read most of em as a kid. Still remember the prisoner escape from an island one and the siege defence ones so thoroughly. And the otter raiders one because the decryption part was really cool to me
I read most of them, the ones I didn't own I borrowed from the library at school as a kid
@compact briar
It'll be this evening before I can pop on to officially remove my name from your doc.
But I am moving to TF Fluffle.
Just wanted to make sure you knew
Gotchu boss, dw about it
Update as of 10 AM
I added a document index, made more room on the signups sheet, highlighted out TACCOM's in yellow, and increased the unit cap to 50
I think 50 is our max
60
Morning redwall. How we doing?
Red, but no wall yet
google show me this guys
I'm alive, just vibin'
im so ready to die gloriously to defend an engineer
I needd the most willing to take risks engineer we have
Pfft fair enough
Love it
Just to double check, are you all reinforcing Crossroads or Ziyal?
Primary is Ziyal, but if landing at Ziyal is not an option we'll be setting up shop in Crossroads
When I said max I meant soft cap, ideally we don't go above 50 but if you want I can add 10 more spaces into the document.
Trench is gonna Co-TacCom, so they were good with going to 60
👍
The Wall shall be stained red with.. wait bots dont bleed.
they bleed oil
but oil is black
yeah, but if you use some food colouring, its now red
no? oil is very black
how black?
atf fluid is red
Tbf can also be coolants but that’s usually blue (ours are atleast) and idk any ones colored red
The walls shall be stained with the unholy essence of the soulless machines that threatened the purity of flesh!
Spectre Company being Machines themselves look at you Yes indeed...
You’re the exception 😂
ARMCO machines are good machines
Do be sure to look out for the Indentifing blue ribbons marking friendly machine units
live synth reaction
🤣
I know where your barracks is
I know where your warehouse is
:p
totally not laughing my ass off right now
Don’t worry we don’t have CAS anyway
Note to self. Keep shield units between us and Saints Medi Platoon.
Okay there’s my laugh for the day
Our cameras are watching you Wolfie
Make sure you get my good side
Friendly fire will not be tolerated. It is encouraged in return fire
Error: Unable to detect
Friendly fire isn’t friendly. Who said that has clearly never been shot 😂
Pfft damn
You have been puts ill fitting glasses on burned
Anyways are you a normal medic or combat medics
HAHAHA
wrong kind of red 😂
I know we’re redwall but dang
Didn’t know we were THAT red
Jokes aside I have a Casualty post for civie evac. Me and Stitch were talking about working to evac as many people as possible
Good idea. Im sure the Logistics Battlegroup will probably be dealing with that
Hoping I can establish my CCP a little ways behind any contact line we have and then return to the front and support infantry on the line
Cuties-
I’ll follow you after we set up some sandbags for our defense line
Hope we don’t have to use dead infantry as sandbags
(Us synthetics wouldn’t make the best sandbags admittedly)
hop on the PA train brother i’ll escort you wherever you decide to build your bags
I figure we are going to only be a few clicks ( 2-4 hexs) from the star port for our line this way we can lessen the chance of an orbital being under fire from the bots and it gives us the ability to resupply quickly from space. I’m not going to lie I wanna try and capture and tech or spare parts to use it as supply or upgrades for people so I wanna be in the thick of it if you’ll have me
Since we have CCP/Civilian evac medics, it would be good for us to set up in heavily populated areas.
i’ll go exactly 1/4 hex in front of you anywhere you go brother
got the ballistic shields and everything
Since the bots will "collect" the population, it'll be a good idea to save them
Exactly keep em safe so these crazy bots don’t abduct them
Fair so maybe we just secure the port and have that as a retreat point and then advance to the population areas to set up the ccp? I feel uneasy not securing our means of supply if we can get more
The one thing I'm sure we'll be is painfully slow since we are mostly infantry and getting hit with extra damage trying to go faster sounds horrible enough
But we will be tanky too so as long as there's cover I'm confident most shots will bounce off our armor while the standard infantry lays down fire
Yeah I wish we had more ifvs and stuff to transport us (maybe I’ll buy some afterwords)
I mean, to be fair, we're a BG with a Trench Warfare doctrine. We're not trying to move fast, we're trying to get dumped out the back of transport to build the Alamo.
the main issue with us being slow is if we need to land early to avoid enemy AA fire or if we aren't able to retreat if our lines are broken somewhere.
You rang?
We’re basically gonna be the poor fuckers who got hot dropped behind the lines on D-Day who are operating off of a spit and sprayer
Given were mainly infantry we ain’t got much spit so we living on a prayer 😂
Power armor? Outrider is literally digging out back of a walgreens for bandaids.
As long as you hum the MASH theme song you're fine
Brother I don’t have power or armour! I AM A SQUISHY MEAT BEING! 😂
The only part of power I have is POW if the looks at me the wrong way
if all else fails i find running away in terror works quite well, i did that at Braven
Strategic retreat? Nah
Running away bravely? Hell yeah 😎 😂
Braven? Where was that?
Calmly advancing to the rear
Love that even better 😂
it was the campaign dresdan(i think) ran
Lussan or something like that?
Or one of the recent training ones?
I’ve only been deployed to Haven, and Titan
Never made it into the small scenarios, annnnd I literally slept through signups for Lussan. Yay for time zones
it was the one dresdan ran a few mouths ago Rescure at New Braven
Ah okay. I remember that one
Tried to join but the bot rejected me like a high school crush 😭
😂
Market garden gaming
Also literally my first campaign I’ve missed like 10-12 of the smaller ones since I caught the tail end of the last major one
You arent actually a squishy meat being. You are 4 squishy meat beings.
Imagine being a squishy meat being. This post was made by the synthetic infantry gang
(Wish there was an option or upgrade for being Beeprs beyond power armor)
Heyo, question. this is my first campaign but our units will eventually be assigned to one of our tac-comms yeah?
BTW, this is my first campaign. Is there a help to explain how to issue orders and where I tell the Tac-Com what my trucks are doing when we make planet fall?
Oh, and I am going to be assigned any Arty to tow at the start? Combat loaded with troops or supplies?
That would make the most sense. You can carry either 2 infantry units or carry supplies, and can also tow.
https://youtu.be/IKtD2kht1ZI can’t wait for us to turn Ziyal into space Kursk with such absurd defenses they can throw wave after wave of tanks at us and they will be pushed back by our in depth defenses
After the defeat at Stalingrad (https://goo.gl/RvGTL8) and the loss of the 6th army, German Wehrmacht needed a decisive victory to get the initiative back and turn the tide of the World War II. The concentration of the Soviet troops around the Kursk salient offered that opportunity and Hitler ordered the operation Citadel with a goal of cutting ...
i was gonna say Stalingrad lol
Both end the same way for the attackers tho Kursk fits a lot better as they defended the shit out of that city so that even the largest force of tanks in history couldn’t break the line
Tho yeah in this case the Soviet’s had a 2:1 numbers advantage in tanks, infantry, artillery, and a 1.5:1 advantage in planes
Not sure if we will have such an overwhelming advantage here but we will similarly be digging in like hell
True that’s why we have a battlegroup defending the mines so they can’t get the materials for said self replication
Maybe who knows
ah, but they might be able to break through to the other mine
also, they want the people in the city
probably to make more bots
Though.... that's actually a scarier thought than i realized. The bots could be bio-mechanical.
god... i hope we dont end up with a Geth situation on our hands
Literally the fucking automatons
Also geth aren’t biomechanical that’s the reapers and their husks
and i saw this. The Geth reanimated corpse horde would be crazy
Im referencing the geth spikes that turn people into zombie things
from the first game
(I know its reaper tech but still)
So with tac coms everyone will submit their order in the bg order section than the tac coms will make the map we’re not necessarily assigned one
ah, got it
So when the campaign starts there’s going to be another thread like the battle group sections for orders
We all submit the orders there before the deadline the tac coms then make the map together with the units on it and what they’re doing then submit it to shack who combines the maps together into the big map
Then he does the op for term
i think he said before that he makes the orders for the enemies before ours are in and then has them play out. Dunno if he still does that since that was for like C3.
He probably has the first turn done before we drop but then he has to go off our orders
So no one can order your unit, so that decision is ultimately up to you.
However, that being said, our current Logi should have the arty set to be towed (the third is a SPG). You can haul units, but most of the BG is gonna be on foot anyways.
Instead, I would suggest loading supply to bring along in the initial wave.
But all of this depends on the first week as well be in the following waves.
Newest map from Sierra. With the minor note that Ultra is now retasking to Cell'dar mines Haydar Village
So we have Venator and Spearhead with us. As I recall, aren't Venator VERY well supplied?
(Check my info there.)
No. We're have the most logi at three units. Venator has two (with four arty pieces) and I think Spearhead has one.
We also have the most Medics and Engineers (which makes sense IMO). So we'll likely have to assist those units as well.
Ah... I must have been thinking of someone else.
Welp... if someone drops a rifle, make sure to recover it XD.
Ziyal will be our Alamo
Let's just hope we can actually hold it lol.
Hopefully not the 7th Cav seeking Crazy Horse
Got to throw ourselves to that city screaming "Eulalia"
Yeah those were given to the heretic geth yo use bc they worship Nazzara (Sovereign) as the form of synthetic life they aspire to become. Main geth call them heretics and don’t approve of em at all
indeed. Mass Effect is my favorite game series and i have 100%'d it 3 times
when did we get a third logi unit xD
Still pissed I couldn’t romance legion I tried for so long lol
We got ourselves a Praire Dog
Has he signed up on the sheet?
Probably not @tulip zephyr
I am in favor of this motion.
Would we benefit more from an Engi or Logi? Im thinking I might need to switchout Bricks for a basic Logi
I’d say logi for sure. We have five or six engineers
Lemme double check
Yeah. We have six engineers and two logi’s currently
I think dwarf fortress has 6 or something
worst come to worst maybe a logi could drive a couple engis back to hoof some supply as well? can carry 4 each, though not sure if the time sink would be unreasonable
Not a bad idea if the engineers have to fallback and set up a secondary line
Been meaning to ask if anyone has posted an SS of where we are deploying. Haven’t had a lot of time lately to check
I'm a little confused on that because there was some discussion here earlier of crossroads but this screenshot shows us at Ziyal
our plan is to try and get to Ziyal, but if Ziyal isn't possible then we're going to crossroads
From what I know, our plan is to get to Ziyal if we can, but we probably need to land at the Elim starport assuming Ziyal is not safe to land, then move through crossroads and into Ziyal, fighting through if we need
Logitruck Mortar 
Rog’ that. I’ll check the map later
Hopefully we’ll get some more info soon
We have good concepts but definitely need the intel so we can get a bit more organized
Trying to get HATs for us. If that works out, we can paradrop
That would definitely help in a number of ways
If we can keep them that should help take pressure off your two only logi trucks
Six engineers, five medics, and three pieces of arty we are gonna consume a lot
Dar switched from engi to logitruck, spreadsheet has been updated (and I double-checked the statistics page cuz I was confused about it)
It'll still be tough, but yeah. I figured Logi would be better for multiple reasons.
Eh fair enough
Line 22 on the Spreadsheet. My unit is active in SAMs
If I need to sign up anywhere else then please let me know.
are we missing a medic or did someone drop out?
version history shows it was undeadrye, and searching their messages they didn't mention anything so may have just been an accident
@sterile brook ^
I was pinged in #meta-comm does anyone know why? I can't find it.
Pobably the newest Red Press issue. Its in the pins
So, what is the current plan?
Yeah, wait for intel, speculate on how the bots are going to use us as meat suits, argue about which landing sight we should use as our backup. You know, the usual.
Based on preliminary intelligence, here are 3 conops. If anyone has any other proposals or feedback, go right ahead.
Deployment Plan Blue
Enemy Situation: Synthetic forces have established dominance over most of the planet. Elim City may or may not be under threat.
Friendly Situation: Heavy Air Transport is unavailable to BG Redwall.
Operational Plan: Take NPC transport to Elim City, deploy in defensive stance, evaluate pending further intelligence.
Advantages: More cautious deployment plan that minimizes risks to force.
Disadvantages: Slowest of all deployment plans.
Deployment Plan Yellow
Enemy Situation: Synthetic forces have advanced across part of the planet. Ziyal City is untenable due to enemy orbital/air defense. Crossroads imperiled.
Friendly Situation: Heavy Air Transport is available to BG Redwall.
Operational Plan: Paradrop in an open area in the Crossroads. Set up defenses and use Stitch and the Saints to commence civilian evacuation operations.
Advantages: A more forward deployment in a central location that we will probably fight over anyway. We can immediately begin evacuating civilians.
Disadvantages: If HATs are shot down prior to paradrop, all embarked units will be lost. Lack of airfield in Crossroads will require vehicles to either unload in Elim City and move to join main body, or wait until another battlegroup can establish a temporary airfield.
Deployment Plan Red
Enemy Situation: Synthetic Forces have either not landed or have only begun preliminary landing operations. Ziyal City is relatively unimperiled.
Friendly Situation: Heavy Air Transport and fighter cover is available to BG Redwall.
Operational Plan: Paradrop on Ziyal City Starport, land vehicles. Set up defenses and use Stitch and the Saints to commence civilian evacuation operations.
Advantages: Ziyal City is one of 2 orbit-to-surface routes Synthetic forces can realistically use. They are guaranteed to attack it, and therefore we are guaranteed to see fighting if we go here. As one of 2 major cities on Lumara, it is also a key area to rescue civilians. 3 other Battlegroups have also declared their intention to immediately advance on Ziyal.
Disadvantages: If enemy air defense is heavier than expected, significant casualties could be incurred before we can get to the ground.
Thats a great set of plans brother thank you
Are we in contact with any battlegroups or task forces for transport if deployment plan red was an option
we talked to atlas TF-2 but nothing confirmed
so would something like this make sense for defence, where PA would be behind the 1st line of bag walls?
It’s going to depend on the terrain. If we are in a city, we need to take advantage of the buildings.
Depending on our number and on the map we might want to have the concave in our favor. In the formation you show, it's possible only two inf can fire on a target at once.
Each trench segment can hold 2 units I believe.
Taking the same place or side by side ?
I think it’s side by side. Not at my PC at the moment so I can’t look.
We also want to make sure that any trenches we dig aren’t so complex that they take forever to make.
Trenches already take a while.
I'm checking, does say it's tow units, doesn't say how, probably side by side, I think units have colision at rest.
With this rule half the job can be done by normal inf
We should assume it’s side by side
We have more normal infantry than PA anyway.
excellent point, I would prefer a concave formation if terrain allows. that said, convex allows a wider arc of fire with fewer segments so that could be another optimization we could need to make. but ye if we have terrain cover your way would be better
Depending on the terrain, we may even be split up into fireteams.
I think PA is still infantry for rule purpose.
It is
It’s Power Armor Infantry.
But they need the trenches to get the defense bonus that they lose from not having Dig In
So engies put the sandbags and inf (PA, drop and simple) follow to dig the trench
Infantry can’t dig the trenches
Nevermind I’m dumb
Trenches actually don’t take that long.
another big point of debate in my head is whether the first and second lines should be interconnected. The big pro in my head being safer medi evac and the negative being that it would all lose its bonus if any of it is taken
I don't think PA gets the bonus of Dug in even in a trench, Rule as written
No, but the cover they get from trenches is basically the same as dig in.
was asking in meta comm, I belive you're right but they do still get the +defence armor of being in a trench
They get to +2 armor in trenches, where infantry get 1 armor, 2 def.
The second line would have to be a fallback point, so interconnected would be nice, but not a priority in my mind.
Honestly though, all of this depends on the terrain. We may not even be able to do what we are thinking.
if we're setting up to defend an area for a while and have 5 engis, I mean what I threw together in TTS wouldn't even use the engineer's initial supply to make
we'll have 20 engi supply on at deployment
It’s more of the Time aspect. We don’t know how much time we will have.
Hell, we could have negative time
Because of the flanking rules If we do a conectice trench we need to have it some other way than 90°
Like a kill box?
could this get pinned please?
thanks a lot for the feedback, I need to go read the flanking rules
I personally would be more partial to a Plan Blue or Yellow Deployment unless we have some time to set up after a Plan Red Deployment.
I think we also need to decide how we are going to defend the city. If the terrain allows it, would we be setting up outside of it? Or taking advantage of the city itself?
If they can aim along a trench we don't get the bonuses.
The main problem we will meet is that we all (more or less) fire at range 1. So most things will outrange us. We will need to make use of false trenches and building to cut line of sight.
Yeah, another thing is that the city doesn’t appear to be walled just from the prelims. We have to be more creative with our defenses.
We’ll know more once the scouts get back.
I’ll do some brainstorming when I get back to my PC, under the assumption that we are dropping in Ziyal as planned and the layout is the same as the small image we have.
If we are going to start digging Trenches then keep in mind not to dig them in straight lines, getting zig-zags and kill zones is ideal
If we dig the trenches intelligently, we’ll be able to move through them to where we are needed.
yessir, I think the key will be balancing the effectiveness that will we'll get with those zig-zags with doing it quickly/without tons of segments. if terrain covers our flanks then we can afford to really optimize for overlapping fire instead of covering a wide arc
Oh shit guys, what if we can’t dig the trenches on the roads?
I would prefer to build inside the city and use buildings as corner stones on trench lines and the trenches/ sandbags to cover the streets this way it would cost less supply gives cover
I think a simple patern we can follow would look like this. Enemy unit need to either get in the building or walk along the road into our range. If they get in the building the PA can get in and null the enemy bonus and still be armored, while getting covering fire from the Inf.
If they go along the road, Inf can get close and open fire while PA take cover in the buildings.
Same
They can also just go around us, which wouldn’t be good.
If we have enough time, we can also build wire in front of the trenches
Making me go on my computer to draw lol
We can wire/tank trap the middle, and we will need to at least 270° our defenses of the city.
Yeah, I was thinking concentric circles.
I unironically thought about driving 5min to the office to draw it up in CAD but figured TTS was good enough. just seemed fun, I drew up the capital city of the starter region for a D&D campaign I ran a few years back
We might want to make bait sandbag that are flanked by our trenches but not open to the enemy.
So I was just thinking, and I don’t think Ziyal will be there when we get there. Based on how the campaign could play out, and the fact that if we hold them at Ziyal, they end up stuck and won’t really engage anyone else, I have a feeling that they will have taken it when we get there, opening them up to moving through to the other areas.
Another possibility is that we will need to hold the NW and SW side of the map to stop them from just bypassing us. Witch will be harder without the city cover.
Yeah, and if they flank us, it’s a problem.
pink = starport
gray lines are streets
black buildings are "intact or ruined buildings used as hardcover"
brown boxs = sandbages and maybe trech behind if we can
this is a rough draft of what i thought we would need to do around our resupply point and to evace civs out. we would want to change it up a bit to have art cover and such but its a rough draft
We might not need the West cover since that's our entry point, it should be clear. Straight frontal trenches run the risk of us being fired at from beyond range and just getting chip damaged to death.
We probably want at least a medic/engie entry trench so they can counter the chip damage.
My attempt at an urban defence from 2 prongs. The black lines are trenches, the bridges are building replacements
I like it it’s just so much supply I would love to build a beautiful trench and sandbag line but I feel like we will need to almost have the minimum up of just blocking off roads and trying to resupply everyone (medics repair PA supply art)
I like the green position, I'm a bit more iffy on some of the other.
I recommend another plan.
Assume that Ziyal has fallen. Deploy at Elim and move half of our forces to Cell'Dar mine and begin fortifying it while the second half move to C-Z and form a temporary defensive line to delay the Enemy. Once the defenses are up, Abandon C-Z and bunker down in defense of Cell'Dar. Whatever happens, we cannot allow them to capture that mine. If they were to reproduce on site...
We can’t split the battle group
we can
we cant deploy split
but if we drop at Elim and move to our objective, we can split
at least, thats what i understood
I think since one of our medics has something that can save civies, that was one of the reasons why a lot of the plans were in urban environments
this is under the assumption that Ziyal has already fallen
We can stagger our deployment in the same map but from my understanding we have to all be in the same map or all move to the same map unless we do a sortie (aircraft only )
There is already a BG moving to Haydar, but nobody is going for Cell'Dar Mine
Or break up the battle group
Uh oh. We need confirmation
Well, if the case is that we all have to be in the same "Map" then we should just move to Cell'Dar mine if Ziyal is caput.
Everywhere else has lines of BG's defending. But the south is open
and if they take the mine, they will likely create a swarm of bots
Cell'Dar mine can only be reach on foot from Zyal. We'll need orbital or Air drop otherwise.
Im down for going anywhere I just wanna grab tech and scrap to build things and hang out with my PA friends right @hardy saffron your going to hang out with meee?
If Ziyal has fallen, we would be going from Elim. But if the scouts say that the mine isnt occupied, then we can send the logi trucks ahead with the artillery, 2 engineer teams and 2 infantry to get a head start on the defenses. Logi trucks move 3x as fast as the infantry.
Actually, it says that the logi truck can hold "2 full infantry squads worth of FS" so does that mean one can hold 3 engineer teams or 4 PA teams? Or is it just Two Units?
There is no land conexion between Elim and Cell'Dar. The only land conexion to Cell'Dar goes by Zyal.
Dotted line are air access, Full line is land access.
Really?
where does it say that?
I have been assured by moderators that the logi trucks can fit 12FS total, meaning a Logi truck can fit 3 engineer teams or 4 PA Teams.
it also counts if you have 4 infantry squads that have been half eliminated. Holy crap these trucks are cool
or 1 inf 2 PA 2 engi 1 medi for our first wave? can you tow the arty at the same time?
yes
zamn
so if Ziyal has fallen, we will have to leave Cell'Dar to a BG that has air transports.
then i guess plan Yellow is probably the most realistic
Oh hey, the Logi truck says it can also carry 1 vehicle in the back. It just says vehicle. MBT on duh truck fo today
Alright, but we will want to move as fast as we can even if we just end up at crossroads. I think using the Logi trucks to ferry troops will be instrimental in allowing us to get fortifications up early. MBTs are also 2x as fast as us, so they can go ahead. Unless, of course, we have to be in the same map. In which case, im going to scream.
hell yeah we will put on some smooth looting jazz and run over to the front lines
I might need some minor heals tho lmao
Damn, we have to move on the Strategic Map as a BG, determined by the slowest unit. Sadge. But, when we get to the Tac map, we can deploy faster with the Logi trucks so thats cool.
Yes but we want to be careful if we separate to much we will get picked apart. We always want to be buddy system with I would say at least 3 man units (hopefully another PA unit comes to join in the bit looting with me and gudiu)
if you die early, do you get the req right away so that you could redeploy later on in the same mission as a new unit?
good thing I brought my lucky dungarees
I know that we are focused planet side being BG but I hope that some of TF are going to look at the big wreckage in space and try to drive the bots away from it. To me, a floating junkyard says all you can eat buffet. If the fly boys don't focus on that then we will be in for some long days of slog once the bots start manufacturing up there.
Yeah
G’day gents and ladies, how we doing today?
Good
o/
Good evening!
Good evening everyone
Good to see y’all’s doing well
Full Stalingrad style defense
If the outer perimeter falls we go full guerrilla warfare in the buildings making the bots suffer horrendously for each city block they take
Or Christophsis if you want a sci-fi version (hopefully with less warcrimes… tho with these bots and the Armco lore I’m not sure if warcrime rules actually apply lol)
With 3 artillery, if we are in more open terrain then we should adopt the interlocking firebase approach. One Artillery piece surrounded by defense and infantry. Three firebase force the enemy to focus on one or two bases which leaves the other artillery free to support the base under assault.
Well it looks like either way we’re going to be in a city not the best firing angles in those
Especially ziyal maybe if we’re forced back into cross roads we could do it
Until we level the buildings in the bot's side of the city 😈
Did we lose our wall-constructing engineer?
If they even own the city
vietnam tactics...
@stone igloo looks like spreadsheet was rolled back maybe? Campaign statistics show logi truck active but spreadsheet back to having u as field engi
I changed it 🤔
Looks right now, not sure if I was tweaking or if that was a rapid-fire correction
god i can’t wait to die gloriously against endless hordes of bots this is gonna rock
i can't wait to provide artillery support :)
Unknown let me check
We still have a blank spot for a medic
I definitely saw it fixed 2hr ago, I wonder if multiple people being in it is screwing with which version gets saved. (I.e. person A fixes the sheet and closes the tab, person B still has old version up on their screen and closes it and it saves right back to old version)
It was UndeadRye in that row
THIS IS GONNA BE ME FR I CAN’T WAIT
If i survive this campaign next campaign im convincing a battleship to solo drop me directly into the enemies main base i’ve survived too damn many campaigns
I think this one is going to be significantly harder than the last ones
They last one was a raid and we took hella casualties and the one before that we had like 6 turns to set up now we’re pretty much hot dropping blind into a war zone to stave off a protracted siege of a planet
From a force that’s probably already entrenched in the territory we’re trying to take
so it looks like ziyal has already fallen and most places on the planet are under attack. do we still push for crossroads?
I think we should atleast push to crossroads
do we wanna land at Elim then?
We could land at crossroads with everyone and once that’s secure make our way up to ziyal with the other 2 BGs that want to assist the city
Seems like we have some sparse data and intel eh
One of the plans was to land at ziyal, right?
If not there then crossroads?
I cooked up a (provisional) map of the general strategic situation for when we enter the system based on what we have gotten from the recent scout data
It’s looking more and more likely, in my opinion, that landing at the crossroads and fortifying the village there is the best option
It could give us a chance to get a head start on fortifications, medical facilities, and since engineers can build airfields a rough logical centre
Is anyone else landing there?
Oh wait
Sorry, misunderstood
I’m not sure if any other groups are landing there. I’ll check real quick
Ultra will be pushing towards Haydar village from the Mines
Did I hear right that we secured transport to the surface?
If we land at the Crossroads then we are going to have forces in both cities and any surrounding areas with access attacking us.
New rules are that any orbital is a priority target for anything with Range 2 firepower. We need a solid footing on the planet to evac citizens and bring in further waves of troops.
We have a GB landing at Elim city and are gonna be fighting towards Haydar
So our Northwest flask will be covered
Tf3 says that they don't have transport for infantry
my main issue with landing at crossroads is that if we are pushed out of crossroads relatively early we dont have anywhere to go if theres still bots in the eastern direction (assumably) except for towards Elim, which may or may not still have many bots
Didn’t think so. We’ll likely end up going to a spaceport and marching our way to where we end up going
Given we have confirmation we have zero aerial transport we can’t land anywhere that doesn’t have a space port, which is a problem
Because that means we’ll have to March/convoy to where we go
Subjecting us to the risk of ambushes
If we had more light vehicles then that wouldn’t be too much of an issue. Still having vehicles in a column isn’t really ideal but at least we’d have the fire support of the IFV’s
Yeah we ain't getting any transport for sure
TF2 says that they are considering transporting BGs with 15-20 men
So like iron hammer and Pathfinder
We going full on 1700’s match. Who brought the drums and flutes?
ah, in that case i do like the idea of pushing to crossroads, i am a little nervous about ambushes tho, id like to take any percautions possible
So any transport teams who aren’t fully committed to a GB are spoken for?
Yeah I think
My concern as well. Because we only have our three tanks for support. Arty would take too long to deploy
Our best bet if we end up marching there, which looks more and more likely, is have a couple three or four units take point ahead of us to act as an Assault Recon Team
Also, our Orbitals have pretty much voted to gut themselves to carry more stuff. I have visions of Jutland when the British found their cruisers exploding because they packed extra ammo and didn't close all the doors.
ART’s can scout ahead of us, engage the enemy or expose ambushes and give us a chance to engage accordingly
Fair enough
So maybe: three or four teams, supported with a couple tanks ahead of the main group
We don’t have a lot of support so I’d think smaller task forces within our GB could prove effective
That’s just me though
Split off into companies like this?
Something like that. If we can keep our movements small and hard to pin down then any possible resistance we face while on March to the crossroads will have to adjust to us, not us to them
Like a counter-ambush in a sense. If they get the drop on us, we’ll be able to drop on them
i do like that, although i think having tanks up front seems like a recipe for a few units of hostile AT hitting them in the side and doing more damage/possibly being knocked out
But like I said this is just my thoughts, we all have equal ideas and such here
Just let venator and the other BGs go first
That’s true, which is why the ideal setup for an advance team would be two assault units, a medic and an engineer. And like I said it gives us a chance to adapt to them as well since as far as I can see we’ll be walking through very open terrain
Buut as I said I’m not trying to force the idea. It’s only one idea of many options we have given our situation
I don’t want anyone to feel like I’m forcing it of course
Oh, just to clarify because I realize I didn’t specify: in terms of the ART the infantry would be taking point with the tanks in the rear to support them at range with minimal exposer to enemy fire
This is gonna suck.
Just a quick question, are infantry able to use dig in when they are inside trenches?
Yes.
Makes sense
Ok thanks
The whole point of trenches is so infantry can move and stay dug in.
Oh big time. Several options and none of them are overly ideal. Only the best of the worst unfortunately
You medics are gonna be working overtime lol
Okay so far we have one idea: smaller assault teams to minimize potential casualties while in March.
Anyone else have ideas or suggestions so we can brainstorm the best options?
yeah, although our engis will also be hard pressed with all our PAI
Oooh tell me about it 😩 good news is I’m a vet from two campaigns so I shall be composed
Yep
this is gonna be my first campaign, im fully new
It's funny how I could've joined the earlier campaigns if I had bothered to watch the video shack posted about the meta campaign when it came out. It was stuck in my watch later for like a year after I saw it lol.
No worries, what’s your kit?
Haha fair enough but eh ya here now so here’s hoping you have fun
Yeah it's pretty exciting rn
Last campaign was stressful asf 😂
@compact briar Both cities have come under fire, would you like to decide on a deployment plan now or wait longer?
i think just basic, i didnt buy anything before activating
Around 20 units KIA before we even landed
Yeah I saw on the garden of moor docs
Ah okay, so you won’t be able to fight back. You can heal and that’s it
The majority of casualties were from HATs being shot down
I was apart of that squad.... I watched it happen in real time....
Yeah, those of us who were in our HAT’s were LITERALLY freaking out 😂
That’s crazy. I was regretting being in a HAT
I was thr only one of the surviving infantry
I opted last night to hotdrop from a HAT with other units so my unit could heal the hotdroppers near the plant
yup, i plan on trying to stick close to at least one inf/PAI unit at all times
Medic's cant heal PA, stick to an inf
I do feel like if the HAT roles a 6 it should be able to crash it in a controlled manner, allowing at least some of the units inside to survive.
That’s a good idea. I’ll be pushing with frontline forces since as a Combat Medic I can do my FS worth in damage
Wouldn’t be a bad idea if critical damage on the initial attack is avoided
Sees that my unit is listed in the 2nd company ... Yall Know what game scene I am thinking of
But the units inside should roll a d6 to see how much damage they take
That way you have at least some hope of surviving
Fair fair for sure. Hopefully that’ll be something consider down the line since Ngl I would hate to see my unit die in much a way
We survived Haven against the bugs for crying out loud 😂 I don’t wanna go out on THAT kind of blazing glory 😂
The dice rolls should at least be skewed towards death, anything below a 3 means instant death, 4-5 means you lose half your fs or health, and a 6 means you lose like 2 fs or health.
So how do we heal then... Engineers or just don't?
Engineer
Could definitely see that being a good balance. You survive but you could still die horribly
Engineers can use repair action to heal 1 FS for 1 small supply
"Repair: Vehicle - Can remove a hit or fix a subsystem of a vehicle for 1 Supply"
Yeah and if you survive you get badly damaged
I meant to ask what the PAI is
Power armour infantry
They are new to me
Oooh okay, yeah we definitely wouldn’t be able to do anything about that
We could use my idea of logi trucking engis back to make hard points along our convoy i.e.
Move forward two turns, engi lays down defence to use up supply, others upgrade. Empty engi gets taken back and force moves forward, builds up again while waiting for a round trip from the logis
Once I’m done editing my videos I’m gonna mark down the idea I proposed early and write down other peoples so we can keep track and fill in others as they join the conversation
Like set up points of defence along the way to secure the root like mini COP’s? (Combat OutPosts)
Yessir, with engis leapfrogging each other and the rest just keeping pace
Maybe we can do like a convoy system, vehicles on the inside and infantry on the outside
I'll draw one up when I get home from school
Could mix well with what I was suggesting early with teams taking point to clear the way and expose enemy positions while engineers from your idea come up the near and secure what we clear out
What’s everyone thoughts on that?
Sounds good
That’s a possibility. Wait and see what the others think about it and what they suggest
Cause we are moving on the strategic map with our entire BG instead of the tactical map with individual units
I believe
True true, if that’s the case I’d say we will be doing it based on hard points most likely
My idea of the convoy system is for when we get ambushed while moving on the strategic map (if that's even possible) and have to fight on the tactical map
We have infantry on the outside and then vehicles on the inside
I'll draw a more detailed one later
All good, take ya time
Also the inf protects the vehicle
The leapfrogging engis/string of combat outposts was under the assumption we'd arrive at a map far from our intended operational area, and also assuming we need to protect a logi route long-term anyway
That seems pretty likely since we have only ground based logistics. The Engineers can build a crude airfield in the village but realistically we are gonna be depending on our trucks
Fair
Do you guys know where you get the unit pics or whatever it's called?
Like the mini top down images shown here
For ground units though
I like it but we have to be careful with our supply. We can’t send logi trucks outside our map because we need to stay together as a BG so realistically we only have the supply on hand until an orbital comes down to resupply us. I really only want to use 1 supply on sandbags and to dig in while I keep the rest to repair/heal the PAI and vehicles
I was also assuming there'd be somewhere on map for us to source supply from 😅 good to know though thanks
I wish my plan is to hope we can use bot parts or things in the city to help supply us if anything is left that the bots didn’t take. And I want to try and steal some of their tech / tanks
so was the push for logi trucks just so that they can drop loaded up with initial supply? I thought they were needed for further supply runs
They have supply but can also transport us and if we have a resupply such as a FOB or a orbital that comes down with a large supply they can resupply from it and transport it back to the front lines
More than likely if we drop far back best plan ( that I can see ) is split the pai up with the engines and run ahead while the tanks move with the remaining units and arty try and stay 2 ish tiles ahead if something makes contact with us we they break contact and we swing the bg to engage them
Just for the record, I am not the BG commander. My job is to compile orders into a neat map. As a side job, I like to suggest courses of action.
As per ARMCO policy.
That being said.
With the new intel dump, I can think of two COAs.
Call it 2.5
Given that we are an extremely slow task force, but quite deadly once we actually get in combat:
Option 1: Go with Deployment Plan Blue. Accept that we're getting where we're going slow, set up in Elim City and focus on holding the starport and evaccing civilians.
Option 2: Modified Deployment Plan Yellow. Land in Elim City, then push by ground or air (depending on if other BGs with transport are able to help by that point) to the Crossroads or Haydar Village.
We can play offense or defense, depending.
Offensive option is a slow, steady advance with engineers dropping sandbags and infantry digging in as we go.
Brainstorming some ideas since it looks very likely we’ll be walking essentially to the Crossroads from a spaceport. Trying to figure out the best way to get there annnd counter any potential ambushes we encounter
since none of our engis have the equipment to make airfields, FOBs, or supply depots (yet), I'm starting to wonder if staying closer to a starport might keep us more effective for longer
@junior remnant What did you use to make this?
(I want to make one for STORM)
I'm more in favor of heading towards crossroads, especially considering the fact that there will be a lot of groups that will be fighting in Elim we can serve a good purpose blocking more bots from coming in, but if we dont have good logistics we just cant fight. if we cant get air supply (Which is looking like the case) we should stay in elim
Maybe we could coordinate with another group with airfield making capabilities at some point to move us forward. so hypothetically stick near elim until flying shovels is free enough to help us set-up a supply line in crossroads or beyond
there's a watermark at the bottom left with a URL 🙂
there is also the opportunity of trying to hold L-H to cut off bot movement from crossroads, which would mean that we would be much closer to supply
I didnt make it
But there is a url on the bottom left corner
That's probably what was used
hmm I see now HATs can just dump supply straight on to logi trucks, so maybe the airstrip/fob isn't as important as I thought but if we don't have a taskforce to bring us out would we have one to for logi drops?
i say we stay need the starport and set up and defend it so the others have a nice supply point and if we need to we can always reinforce another battle group later on
Ignore me being blind-
I love this
idk what BG's have already planned to hold at Elim but if were not able to land at crossroads or other areas and get transport to it early then it might be better to set up at Elim instead until we get transport to move up somewhere else. Transport for the BG's is kind of already, and is going to be even more, limited for the start and not everyone will get to drop, or go to places they want to be in, as soon as they want to. It might be best to hang back a bit and let others take point at the start since we lack movement and might want to stay closer to supply points if logistics looks like it may be a problem for us
Tbf yeah we aren’t a fully motorized infantry unit, much more of a defensive unit
I was in the movies what’s the run down on the intel we got?
I like Plan Blue to start. We can organize trenches and the Medics can set up to start evac of civilians in the area. If a couple of BG are located at Elim then we are certain that a FOB with a Medium Supply or a Large Supply will be located here. That means we should be reasonably supplied. The Artillery and Vehicles will be busy giving AA coverage as anything with Range 2 can fire on Orbitals. We will also be helping the local militia stabilize the situation. The engineers can fortify the area. Trenches in patches 3 hexes apart could serve as both check points and allow the Logitrucks to set up a shuttle service. Trucks move up 3 hexes carrying 4 PAI and 3 Engineers to offload. Then they run back while those units secure. Logitruck then grab 4 Infantry units to take over the position. Move those units up and pick up the forward group and leap frog then a further 3 hexes. Slow steady taking and securing ground.
Is it possible to get a holding force to take the city over from storm blessed once the port is secured
we have essentially no heavy assets, and we are likely to take heavy casualties while the main forces land
I agree with Yellow. We need to push them back, and with most people going to be landing at Emil, we wont have to worry about taking the city. We can fight through and move on once enough has been secured.
Also this. If we can do this in conjunction with the armor from Venator, we can push through and clear a path for the other BG's
Plan yellow has my vote!
psst - make a poll, set it to like 72 hours.
I think we should drop at cross roads and prep to move into zival
Just so we're clear, right now our only option is landing at Elim City.
We're going to have to unload at the starport.
We don’t have an Orbi or a vtol to hot drop the pai?
as far as I know we have no confirmed in atmosphere transport
Nope
On the bright side that means we won't eat absolute rocks when landing at the star port
However, once we secure Crossroads, we can try and coordinate with other BG's to push into Ziyal.
if we want to
Tragic
I don't think we can drop in crossroads at the start unless a taskforce can transport the entire battlegroup together, and I think a lot of the other BG's are already trying to get taskforces to drop them. We will probably have to arrive after the 1st turn in the starport of Elim and either stay there and defend or find some transport to push us up to crossroads
Or we could walk to crossroads, it's just slower
yeah, we are going to need to just walk. We have so many units
thats true as well, I just feel like it would take too long to be worth it and might be risky depending on whether the inf in the group that cant fit into some form of vehicle is gonna move 1 tile a turn or risk rushing for 2 tiles a turn
thats assuming we have to move across the city map in order to reach the crossroads map at least, could take several turns before we reach the position let alone set up defenses for it
Lets put it this way. If our transport dies, everything in it dies. Its unironically safer to walk in this situation.
We dont want a repeat of C3 with the HAT and the Quad Auto Cannon Turrets xD
Just seeing HAT gives me C3 flashbacks! vietnam noises intensifies
it was.... unfortunate
i wasnt here for it, but i watched the video
it was a good lesson to the community. Be careful where you drop in
It was an ambitious plan for those who tried to do it
It may have not accomplished the desired results it did accomplish one thing: putting the fear of the divine into the rest of us 😂
Saints almost met our maker 🤣
heres a rough pic, can always be cleaned up more. The arty is not here as its attached to the trucks
So have we sorted how we are getting dirtside?
We are probably taking the NPC transports to the starport in Elim
Whenever i hear C3 i get edge of tomorrow flashbacks
Best i could say is at least PAI could bargain with DMs saying we have a chance if we jump off the transport but it would still have casualties
We are definitely landing with the NPC transports.
So no matter what, we are landing in Elim Starport.
Maybe once we're dirtside we can get some transport from other groups that aren't using theirs, but I wouldn't count on it.
I agree and like a lot of this, also doing this won't even slow us down from getting to further maps all that much I think. Some infantry will have to be moving slow, meaning a more mobile group using our logi trucks can try to set up defences ahead of the main convoy so we don't get slowed during construction
OC you put the two beepr infantry units next to eachother hehe
NPC arrival at round 5 is brutal
You forgot me 🥺
interestingly enough, it kind of looks like most battlegroups are gonna be landing at the NPC star port besides 2 that are also landing at elim. there is going to be some serious crowding down there
Hey so im new here, how long is it between rounds?
About a week. Although they're saying that may just be for task forces
Who u
landing at the end of july? Guess we get to fight on my birthday lol
god, the logistics of landing troops is insane. Who's dropping first?
And orbital only turns seem like they might operate differently as well. I haven’t confirmed anything yet though
oh thank the great and honorable caffeen god
Badger-1
Glad to see a couple more medics joined the group. Looked like we weren't going to have much medical support for a bit there
Think it looks great, nice work. But I wonder if it'd possibly be more helpful in letting us quickly split up if you mixed the forces. E.g. 2 inf 1 PAI 1 engi 1 medic for 'Rifle company one', then different composition for the arty company but still mixed like 3 arty 2 logi 1 engi
I can see why inf would be favored in defensive companies and PAI in offensive ones, but having some leeway to do either task can help deal with unforeseen circumstances
There is leeway people just set up t&o’s like that to keep units organized at a glance dosent mean the units can’t work with each other
Fair, though to be honest our Google sheet roster is pretty handy for that and has number totals instead of just being pictorial
Is that including the rounds of movement from Lussan gate?
Honestly? Pictures help me visualize so I appreciate it.
Mechanically, the PAI spread their damage to each other instead of it being concentrated on one unit. So they should stay together. I see no problems making a combined companies. A standard template could be three PAI and one Engi to make three PAI Companies, three Inf with a Medic to make make four Infantry Battalions, although Stich at the very least should remain flexible given they're our most advanced Medic.
Yes!
So just a heads up, may not be super active or helpful today guys. Didn’t sleep well and I woke up feeling like absolute trash. Ironic that the medic needs a medic
Sorry must've split through the cracks 😅
I’ll read chat as I can to try and keep up though
Found this in Meta-Comm
and our scouts never made it to Ziyal, so we dont know the situation other than "It was hit first and hard". Im going to assume its been taken.
No one has any hope of making it to Ziyal right now. We will have to fight hard for crossroads and the two villages as is. Unfortunately we were too late and Ziyal seems like a lost cause
I doubt anyone there is still alive anyways
Yeah, i assumed we abandoned the Ziyal idea
If we go plan Blue we can fortify Elim to hell and back and keep a good back up position for the other and even if we advance after our fortification will stay.
If we go plan Yellow we can push Crossroad pretty well. Building to building, road to road fight where you never need more than 1 range and where we can get entrenched everywhere works to our strenght.
Venator is still going to try and push into Crossroads. They'll need infantry support.
I think we should push crossroads. We can talk to Venator and see what they are thinking, cause that armor would be nice
Thank you love you
Pathfinder is also looking to push through Crossroads alongside a larger BG, with an eye towards securing Nerys village
Sorry if I'm missing anything or chatting too much, but it seems to me like we don't have a choice but to march through Elim, so going to crossroads and fortifying Elim don't seem to be mutually exclusive; Elim has to be step 1 regardless
Fortifying Elim would mean staying there. We want to move through Elim (We can clear it as we move) and head out to Crossroads where we can be the wall that the sea of bots crash against, whilst giving the Civies in Elim some breathing room. Its also the only place that everyone can launch from to strike out at all of the other positions. Securing it will be a big deal, and full of glory.
Also, maybe we should designate someone to coordinate with the other BGs? Unless TACCOMM already does that.
At least we wont be dropping in without some intel this time
"Securing it will be a big deal, and full of glory." Not sure on you but I signed on to help build a defended position as part of the whole force. I hope we do that wherever it is needed. I'm not looking to charge forward in some silly rush for a nebulous thing called 'glory'. Glory doesn't spend and costs way too many bodies. Let the PR folks make a news reel and you will get plenty of 'glory'.
the glory thing was an rp joke btw
Honestly in my opinion, at this point our current knowledge on the ground situation is nebulous at best, while I do feel like eventually making a defence line around cross road to try and keep the bots as far away as possible so ships don't get hit, the situation might make this impossible if the city is under siege or the ground is heavily contested
Im going to be completely honest here. I think that all of the BGs need to coordinate with each other so that we know what we have the leeway of doing.
yeah, we are just going to be going around in circles until we have maps and can coordinate with the other BGs
RP is all good 👍. I actually think that given the current logistics for delivery of our BG to the ground. We, like all the other BG, are going to land in this Cluster F. And try to sort it out on the ground. Hmm, like this has never happened before in the history of military and civilian operations. 😂
i think there might be a few wikipedia pages dedicated to that xD
Can anyone confirm if it would even be possible to travel straight to crossroads or anywhere beyond Elim without going through the Elim tactical map?
A lot of what I've said has been assuming we're marching through multiple tac maps to get where we wanna go
if we had a TF that could transport us
Which seems very unlikely at this point best I can tell
yes
Its also techncially possible to fly there in air transports by coordinating with another BG (If there is enough space) but the downside to that is if they have AA and we get too close, anyone in a transport when it gets shot down is a goner.
this is after landing at Elim tho
So based on this, turn 4 ODTs will drop in and engage the enemy in Elim and will likely still be fighting when we roll in turn 5. Even if our goal is crossroads direction, we may as well be useful on our way walking through Elim tactical map.
Some have pointed out my idea of moving engineers ahead to build hard points without delaying the convoy is unnecessarily risky for the logi and engis, so instead I propose that while the bulk of our forces march through and clear Elim (with the goal of walking towards the other maps) an engi/logi team can stay behind at the starport to build up. After 2-3 rounds of marching and building, the logi truck would be able to catch up the 2 engis to the rest of the convoy and we'd still make it in to next map at our maximum possible speed while also helping leave behind defences (and/or civvie aid station) for Elim. Also hopefully the engis could resupply at the star port and we would still be near maximum effectiveness for subsequent maps
i’m with this plan, it’s definitely our best move
I like it I’ll stay with the PAI and act as a medic
i love how things have been popin off
We shall go where command thinks we are needed most in the defense of this world
BG's / TF's all need to stay together. I don't think they would allow us to split up.
Not split up but move up on the tactical map. And once we are all set all move out as a BG to the next map in that formation as a regular advance to try and avoid ambushes
Oh hey you used my convoy idea!
Right, I'm assuming we'd all be on the same tactical map (mandatorily at Elim best I can understand) and would regroup to leave it at the same time. My point is that, since we're limited by our slowest units, we will have time to build up a tiny bit and resupply without delaying our departure from Elim with the plan I outlined. I.e. we'll be separated on the tactical map for just a couple rounds and will regroup prior to moving on the strategic map; at least that's how I see it playing out with my limited knowledge and lack of experience
Here's one assumption that, if wrong, would make my point moot. Do we need to get to a tactical map edge to move on the strategic map? I was kind of assuming that's how it'd work on a contested tactical map, and if that's the case then we can use logi trucks to catch up anyone who falls behind in order to build up a tiny bit without being delayed
We probably come onto the tactical map based on the orientation of the strategic map, yeah. I assume the GM (Dresden?) will handwave us moving unless we come into contact with an enemy. We would use the convoy-esque deployment model as our headcannon in this time.
Hi Redwall, question out of curiosity: Where do you guys plan to go?
Not speaking for anyone but summarizing what I've seen: seems we generally want to get to and defend crossroads but don't have transport, and are discussing ways of making it there from Elim and what we'd do on the way if anything
Okay, aren't you transported by Atlas?
Seems that may have fallen through based on Martels comments I'm replying to
Ah, well that sucks. At least DF and Redwall will arrive at the same time then. ^^
The NPC transports were always the default.
True but even if that poll continues to be heavily in favor of crossroads, our taccom said we have to start out by making landfall in Elim then move where we want to go from there. The only thing that's not been clarified is if we'll be required to interact with the Elim tactical map or if we'll be moving straight towards somewhere on the strategic map, and I think a lot of the debate has been assuming opposites for that
It was TF/HAT transport we were trying to get.
#1382044295007310006 message
Once again linking the poll.
Right now, we are riding down to Elim City starport in the Main Body.
The question is whether we defend Elim or immediately begin marching for the Crossroads.
See the linked poll to cast your vote.
would you be able to clarify if we'd still be on elim tactical map when we land if we choose to immediately march for crossroads?
That is a very good question.
i just think there won’t be much for us to do at elim city
it’s not like there’s gonna be armco retreats back to our line we don’t really tend to retreat from things lmao
i really like the voting idea though gives the battle group more of a democratic feeling
From #midround-events
"The [enemy] ship hasn't noticed our scouts. Descending to the city of Elim. Its largest structure in the center. A starport with docking clamps seems intact but flashes near the city streets below indicate a firefight. The city is currently being assaulted by a detachment of orbital drop forces. Likely a forward operating group. Not large enough for a main force."
^gives me a feeling our landing and travels may be harried/we may need to push through some scattered forces to get out of Elim. What do you guys expect, could the SF have taken care of it already I suppose?
maybe personally I think crossroads would be a good place to hold out and we can always fall back to elim if worst comes to worst
It looks like the data dump is showing a harassment firefight. Civilians won't be able to wander the streets and logistics won't flow until the bots are cleared from the map. Looks like a sacrificial spoiler attack to bog down forces and give the bots more time to dig into other areas. From the sound of how scattered the bots have deployed, they have gone for the kind of strategy that we proposed. A bold grab of all territory to give time for reinforcements to get into position. Basically, we're going to need shovels and hand grenades to dig them out. I would suggest that the PAI will be best suited to this mission. Their armour will likely allow them to go toe-to-toe with what the bots have currently in the city and mop them up.
Yeah, both routes to Elim are covered by BGs already so Elim is pretty safe besides the air routes. As much as I want to live through the campaign I do wanna fight 😅
exactly the prodigal sons have seen close combat on every mission so far and i’m not about to stop now
^
Personally I voted for moving to crossroads, but how I interpreted the intel drop, and since we have to move on foot from Elim city, I just think it'd be wise to plan for the possibility that we have to do some light skirmishing to get on our way to crossroads (and if that's the case I have some ideas for how to use my engi time efficiently)
agreed.
Would you guys be interested in another IFV?
I think that would be helpful given alot of our infantry doesnt have fast transport (feel free to transport us as long as you dont mind a little extra weight due to us being synthetics heh)
would probs need to ask dar
Yes we would
Unfortunately, I've gone ahead and joined Phalanx, as they claimed a pressing need for IFV's. I wish you gentlemen luck.
Same to you.
As long as Martel is good, we'll take anyone!
At this point we'll take anyone.
hey guys, if we make it to crossroads and take it (we will we are based) and dwarf fortress and other move along the mines and the sides, how do we feel about assaulting ziyal?
just run it down mid
I feel like we should coordinate with the other battle groups that wanted to take ziyal after we secure the airfield to assault the city and try to evacuate or rescue anyone left
Yes
Idk if it’s a wise decisions. You’ll run into heavy emplacements and numbers. Ultimately it’s a survival mission and the more civilians we can rescue the better but we need to make sure we can hold the planet still
if we have ziyal surrounded an attack on it could be a good idea, but personally i think holding crossroads is pretty important
agreed that we can’t lose crossroads
i’m of the opinion that if we take crossroads it feels very likely that we will quickly be under heavy attack
Depends on how heavy the enemy assaults our position.
If we're not getting stuck in, we can move to the next objective up.
Ideally, we set up in Ziyal City and hold.
More likely, we stay in the Crossroads.
one thing I'm curious about, do any other BGs have a civie aid station? I wonder where Wolfe plans to drop it
The thing about our battlegroup is that we are slow but we will hit incredibly hard whenever we do show up.
Even on the attack.
I'm honestly not to sure. Once we properly hunker down somewhere, I'll probably place it smack dab in our defensive zone. But kinda a case of wait and see how it looks on the ground in regards to positioning. It'll be wherever we end up, since supplying it does help its effects. Though the Civilian Aid Station is mainly for assisting locals with basic needs, so food, water, blankets, etc. So not particularly suitable for evacing.
Also as far as I'm aware, I'm the only Medical Corps with the upgrade (May be the only Medical Corp atm, but apparently theres a second in Flying Shovels. No idea who. - Looking at the Medical Dashboard in the Logisical Hub anyway)
Wolfie's Casualty Collection Point in that regards serves as a far better point for evacing civilians, since its what it's designed for. I can pick up some slack with the Field Hospital since it also has free VTOL landing, but the CCP I imagine will be our primary method / point for Civie evac.
I think that practically Ziyal is going to be to hot to access. However, I don't think Shack would've added it as a mission objective it it wasn't attemptable.
There were already two BGs set to hold the Crossroads and I think Venator and Spearhead are going to need Infantry Support if any meaningful operation is going to be held in Ziyal. My vote is to push with Venator and Spearhead if its feasible.
dang that's pretty awesome, I like the sound of having such a big impact on the civies for a civie rescue mission. Based on what you said, does that mean it'd make sense to have the civie aid station one strategic map away from the fighting, and the CCP closer to the fighting where we're actively rescuing the civies? Were you planning on using both?
Current BG Status
3 Arty
6 Engineer
4 Medic
3 Logi
2 MBT
13 Infantry
9 PA
Total: 40
Looking at the equipment list, 3 of our units have melee weapons.
This will actually be rather useful for trench/urban warfare.
I agree
1 PA Melee, and 2 Inf Melee
We also had a new engineer join with carry rigs
Should Redwall focus on securing Elim City or the Crossroads?
14
24
2
Crossroads
Omnidirectional instead of directional?
Interesting...
Protection from all sides
The logi trucks are essential
Also this is convoy not defense
The defense layout I'll leave to those more qualified
True. STORM has a directional travel plan, mostly because we have so many support units that an omnidirectional one would be spread way too thin.
.
.
.
Redwall seems so quiet-
Yeah it looks like everyone in redwall is from the northern hemisphere lol
did i get kidnapped to the northern hemisphere again
Is ziyal city fallen?
Likely though we are unsure
We don't know 100%. However, the Midround post indicates a heavy enemy presence.
Well boys, hurry up and wait.
Benefit of someone else going in the sausage grinder first is that we'll be able to fine-tune our plans before we actually go through the gate.
We have an approx drop date at this stage for this motley crew Martel?
Begins tying parachutes to my spg push me out the airlock whenever
Whenever the Main body shows up.
Probaly turn 3
Im surprised you have not made either a bucket shaped chute, a bucket shaped balloon, or a bucket shaped drop pod
So sometime next week or the week after?
Probably
At least we're doing two rounds a week and aren't going to have to wait long
True. And I'm not super upset about getting some more solid intel and info on enemy deployments, capabilities, and strategies
I will update the focument to reflect our current operational objective. I'm working right now so if someone could summarize the game plan or our current course of action that'd be very helpful
Current operational objective is Crossroads.
These are ideas im ashamed i had not thought of!
This also works, land my spg inside an enemy ship and ill provide arty support through their important bits
I was trying to find the one where he blows himself out of an airlock and guides a mine through space in to a covenant ship 😄
Personally I hope we prioritize the civie aid station and CCP too. Maybe even leave the civvie aid station behind in Elim for longer term aid if Wolfe agrees, and CCP in crossroads
Wolfe where ever you put those I'd be happy to help with sandbag walls or trenches where appropriate
The first turn is Sunday, yeah?
Proposal for the battlegroup: it has been suggested that we start numbering the battlegroups for "professionalism"
Based on our composition, we could probably get away with calling ourselves an Armored Infantry Regiment.
My suggestion is 22nd Infantry Regiment "Redwall"
This is armco, i reject any notions of professionalism
How come the 22nd?
I kinda like the name
22nd Armored Infantry Regument "Redwall"
22 books in the Redwall series
Yo heater reason to be the 22nd
Confrimed Update: Redwall will be exiting the gate T3 on the Automated Freighters and then make landfall T5ish as long as the path has been cleared. We'll accompany Venator and Spearhead to Crossroads. We can go from there.
Roger Dodger 
T3 you guys get through the gate.
Maybe T4-6 you guys make landfall.
MBT Iron Casings signing on to Redwall
Welcome to the club
Check the pins, add your name to the doc
Read the doc
Arm yourself with knowledge
Pins of which channel? Doesn't look like the thread has pins, or the parent channel
This thread
this is our signup sheet, its also pinned in the thread
@vague pewter I have BG6 - SPEAR claiming that you guys will be following up with a FOB and an Airfield. How are you accomplishing this???
(I'm really confused-)
#1382048208192274462 message
Because if you aren't, their fighters are kinda toast.
Heads up, you just pinged a random dude not this channel
Eh? "Redwall" is listed as REDWALL TCO?-
@compact briar see above??
... I swear to Zeus, if you guys don't have a TCO-
Wait, then why isn't Martel's name on the document? Redwall is the one that's on the Logi Hub doc.
Ok I think we have some terms mixed up here. what exactly does TCO stand for
TACCOM.
Or, in full, "Tactical Communications Officer".
well according to the sheet I am looking at (the one pinned here. Martel is primary and Trench is backup
Well, someone better update the Logi Hub-
bro where did they get that idea from?
I don't know-
We are in talks with Flying Shovel and the 212th to do an airdrop on Crossroads to establish a temporary airfield.
Joint operation.
ah
Afternoon Redwall! How we doing?
Not Redwall, but I've been fixing a logistics SNAFU for the last 2 hours-
Y’all are all ground units anyway, right?
???
Oh like you aren’t with this BG
Gotcha
Yeah, we’re a logistical nightmare
I was addressing the whole chat as it was anyway
Why do you say temporary airfield? I have the full on AF kit
STORM!
Your TTT Ratio actually looks fine. A bit ENGI heavy (I think you could cut 1), but overall should be good. (Maybe a few more logitrucks, but it's always screwed).
To be fair we are not a logistical nightmare we can supply our front line with what we have for the most part everyone other by on the other hand
Hey beards, should have guessed I’d see you at some point trying to help with this disaster 😂
Lol I am just reading up on what everyone was talking the last 6h 😂
But what do you mean by disaster?
All our bg is reliant on is how we are getting supply to ground either through npc freighters or that space elevator
@meager comet @limber minnow I was more referring to our logistical transports for how much weee gonna consume potentially with such limited logi’s. Unless something changed recently
‘Cause last I checked we only had two trucks. But I’ve been MIA for a couple days
Did you lose your 3 logi trucks? Bc the coordinated airdrop should help you out quite a bit
Your max supply consumption of SS is 10 a turn, assuming everyone is doing something. I think you're good for at least 6 rounds (64 SS equivalent).
Well it depends on how much the inf get hit and take damage but we should be good worse case we have an inf fall back a turn from the front line to wait to repair
(I mean, technically, you could consume ~16SS per round, but why your ENGIs are building sandbags on sandbags... that's probably throwing.)
Yeah, I dunno. I had a bunch of crap to deal with irl so I’m trying to catch up on everything
Misread of the upgrade name
Or possibly an older version
Plus what our medics are gonna need since we all have different loadouts that require supplies. Like I said I’m a little behind so things could have changed
are we sure that engis building sandbgs on the front line is worth on regular inf can occupy
I’m an outdated wolfie needing an update 😂
Just asking bc there is a temporary airfield upgrade on which rugged T can land. So was a little bit confused 😅
plus it looks like we have enough buildings anyways that all the inf can occupy in a line
The 10 max includes your medics.
Unless I miscounted, which is possible.
PAI cannot dig in on their own, but they can make use of trenches.
To be fair it’s more a base assumption. How much we really use will depend how heavy the fighting gets since most of us medics can only carry 4 kits at a time. And since we only have four or so medics for infantry company the ratio isn’t great
Depends how you interpret RAW... hopefully Shack supports that interpretation.
3 INF for 1 Medic isn't actually that bad.
Remember PAI are healed via ENGI, now.
i thought he said they couldnt get the defense bonus from trenches only from buildings like a week ago i could be wrong though
True, which does help. But medics have to heal engineers and frontliners.
If the ratio is 3 for every one that’s three kits spent. And we can only heal one at a time since healing is our primary action. Which will put a little bit of strain on the front
Last I checked you have 3 trucks so the airdrop could help you out. Each can hold 12 supplies (=36 supplies). You have 6 engineers each needing 4 supplies (=24). Sounds like the engineers can constantly resupplied by airdrops if it’s needed
STORM is about the same ratio as you guys, so...
That sounds perfect honestly. Last time we only had two so the addition of a third is a actually great
Sounds like the logistics are sorted out proper. Earlier conversations we were pretty concerned about it. Me and one other person floated the idea of a crude airfield in the Crossroads
Shovels is implementing a proper airfield there.
Yeah plus your 4 medics resupply completely with just one small supply. Plus artillery using one supply for bombardment. So consumption per two turns would be 26 small supply
That works then. Last Op I was one we had a pretty good balance so this level of infantry was concerning for me
Oh perfect then
True. Having to manage supplies is new for us medics so I actually forgot we only need one supply
I knew the arty needed it but I forgot about medics
Although ARMCO as a whole has fewer medics IIRC.
STORM might actually be understaffed.
I like juggling those numbers. Gives even more motivation for building the airfield
Oh big time. It’s funny because even IRL the medic to soldier ratio is horrible
In Canada we try to have at least two medics per platoon but we only have one realistically, so every soldier is trained in advanced first aid so I guess ARMCO brought that issue with us 😂
True true
Catch up with y’all’s later
Not quite done for the day but wanted to catch up and get an update on the plan
Reg Force or Reserves?
Oop. Bye!
Regs. Not many reserve bases have medical support career options
Clarify, I meant are you in military, and if so, which branch?
Oh fair enough. I’m studying for it. Had to change careers paths for something more financially stable for the time being. I was originally studying to be a medical technician (combat medic)
In Canada our medical technicians aren’t specific to a branch. They cover all three branches
Considered that at one point, I'm (trying to) go into civvie medicine instead.
(Yup. The side effects of unification and then dividing. Also means you see people with medals/awards for different branches.)
Eh medical is important all around so good on ya bud
Do you want me to add you to the sign up sheet? And did you active you unit? Your not listed under the excel sheet
Shalom from The Storm Blessed⚡ and Tremor🌋!
Been quite focused on Operation "Free the Starport". What are y'all about?
I will refer you to our signup doc which has battlegroups main strategy
this is a cute little easter egg
Sounds good, I'll do that!
Trying to get an understanding of the "middle BGs" (4 through 10)
It's all thanks to the sacrifice of @darman501 who swapped to logi for our sake.
Oh perfect
We should be okay then
Some of the others I was talking to explained some things and we seem to be pretty good now
So now we can save some of our panic reserves for when we get planetside 😂
That's more of STORM'S concern. We've probably finished shooting the AA by the time you guys are here, or we are already dead.
I can't wait for one of the squads in a vtol to say that line and immediately get blown to smithereens by all 10 of the bots AA pieces
RAW, the bots need at least 21 AA firing at once to kill a single unit.
If we got one more MBT, one more logi, and one more engi. We could have three full Battalions.
I think it’s to late at this point I doubt we’re gonna get anyone at this point
Unless you want to steal the 212th guys
We don’t actually have any of those units, lol
(Not yet at least)
Might wanna give Prairie Dogs a ping their truck unit isn't activated yet
@tulip zephyr ?
Jup
Welcome to Redwall! Just sit back and relax for now, let Storm do all the heavy lifting for the first couple of turns
two mroe MBT's
@tribal goblet @sour aspen
https://docs.google.com/spreadsheets/d/14kVqIlzZrS20ujiwTEgDtFoFpj7QRw98iSxI9nf3rDo/edit?gid=0#gid=0
Add your name to our signup sheet when you get a chance. If you aren't able let us now and someone can do it for you. You can always find this document in the pins on this thread.