#Battlegroup 5 - Redwall: Comms

1 messages · Page 2 of 1

slow belfry
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Wow. Really wish I could advertise sometimes. I’m a published fantasy author XD.

junior remnant
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It gets really hard to store your books after a while, we have like 3 bookshelves and still can't fit all of our books lol

slow belfry
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Yeah, it happens. I have boxes of books.

meager comet
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Yeah the main begrudging reason why I switched to digital is that I have no room to store physical ones

junior remnant
scarlet needle
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Oh I rock my Kindle for a lot of stuff. Just means I put things I WANT on my shelf up there.

junior remnant
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You got any history books?

slow belfry
novel dawn
junior remnant
meager comet
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Me too

slow belfry
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Yeah? Okay

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My first one has some growing pains, but the second one feels a lot more refined.

ashen wing
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Welcome aboard Salute

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That’s the criteria for being a GM so that checks out 😂

vague drum
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Sorry you’re the only air asset we have

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Didn’t we pick crossroads

ashen wing
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Soooo we have literally only one air asset???

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Our battle group is a logistical nightmare XD

vague drum
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Lucky this game doesn’t simulate maintenance,………

ashen wing
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Eh to a point it does because you can repair units and I believe that takes supplies

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Could be wrong

warped oriole
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No you’re right

warped oriole
ashen wing
warped oriole
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If the logitrucks have a supply point in the city and can just focus on doing supply work then supplies shouldn’t be an issue

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Though on second thought medics also require the occasional resupply

ashen wing
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True, I was talking to another person who may be able to provide additional supplies if we need them since we will be very reliant on our two trucks

vague drum
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Reminder who’s our task force guide again?

ashen wing
vague drum
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That city better not be fallen by the we get there

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We need those supplies

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Quick question can we scavenge supplies from the bots?

ashen wing
vague drum
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Whose our tac com?

warped oriole
ashen wing
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So having supply costs for things like a MASH plus actual trauma kits is a new balancing act

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I think the arty, MBT’s and our medical teams are gonna use the most supplies

warped oriole
ashen wing
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Yeah, we’re gonna be going through a lot at the start for sure. No doubt there

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We’ll be able to get a better read on it once we get some planetside information

vague drum
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So do we have a backup in case crossroads is also fallen?

ashen wing
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Personally: I’m assuming we’re gonna be fighting as soon as we hit the ground and fight hard for the ground we take to defend in some cases

vague drum
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I hope not

ashen wing
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Hope for the best, plan for the worst

warped oriole
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My main worry about the battlegroup is the relative lack of armour piercing capabilities

vague drum
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Do we have any specs we. Could send to get a lay of the land?

ashen wing
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Best case scenario is we have minimal contact and can establish a frontline of defence. Worst case scenario is we end up with moderate resistance and end up having to push through the enemy and establish points of contact

vague drum
ashen wing
ashen wing
vague drum
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Can we rely on other battle groups to get intel? Presuming they have spec ops?

ashen wing
ashen wing
warped oriole
ashen wing
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Coin flips odds are better than nothing, I’ll take it

vague drum
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I don’t like those odds

ashen wing
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Odds are always low but never zero

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Should have seen the crazy things that happened on Titan

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Now those odds were jacked to say the least

vague drum
warped oriole
ashen wing
ashen wing
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Ngl I was absolutely losing my mind since I opted last minute to arrive via HAT 😂

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Was not in my happy place to say the least 🤣

vague drum
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Which battle group assaulted that one airbase that completely slaughtered their air assets?

ashen wing
ashen wing
vague drum
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Were you fhe southern contingent or did you attack the power grid?

ashen wing
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Yeah, I was one of the frontline medics who aided the infantry on the assault

vague drum
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chaotic?

ashen wing
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Was sketchy being next to a nuke power plant to say the least

vague drum
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How did you managed to breakthrough

ashen wing
# vague drum chaotic?

Surprisingly no. Our assault teams managed to clear out the enemy pretty easy. Well coordinated infantry assaults supported by our vehicles and arty got the job done well. And is medics worked out a system based on real world traumas protocols that kept our infantry alive

vague drum
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This all reminds me of foxhole

ashen wing
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We had some fierce fighting in the village but wasn’t too bad. No Total unit losses, all players in our AO survived

vague drum
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What was the final casualty count?

ashen wing
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Now if we’re talking RP losses we definitely took a lot of those but still not as many as others

ashen wing
vague drum
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100 player units or 100 rp casualty?

ashen wing
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Actual players. Between two HAT’s there was around 20 players alone. The units they were carrying plus the HAT’s themselves

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Not counting the fighter and bomber pilots we lost, and others we lost in the more intense battles in the North

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The old SS I have was fifteen actual players in the initial causality report of the two HAT’s that were shot down in the first turn. Pilot losses pushed it closer to 20 just in the air

warped oriole
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Oh wow

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On another note, I just realized we might need even more supplies. PA can regain 1 FS per supply if engineers take an action to repair them

ashen wing
# warped oriole Oh wow

Yeah, was definitely intense sitting in the transport waiting to se if the company gave us parachutes 😂

vague drum
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Fuck

tawny pilot
ashen wing
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Catch y’all’s tomorrow, I’m headed out for the night

warped oriole
stone igloo
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Morning gang Salute

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The map is courtesy of Venator

tough condor
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That'll help mitigate any supply needing to be spent on keeping us up

warped oriole
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We also have a relatively large number of engineers in general. I hope there will be enough for them to do. Though admittedly they could always prepare fallback positions for if the frontline falls.

junior remnant
stone igloo
stone igloo
stone igloo
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Crossroads "Map"

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Venator is indeed planning a Blitzkrieg.

I propose that we follow behind them in support.

Their primary plan of attack are:

  • Land in Ziyal
  • Form perimeter
  • Hold the line

Secondary:

  • Land at Eim City
  • Stage in Crossroads
  • Push into Ziyal
vague drum
stone igloo
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Thats more geared for our secondary plan

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Because we never really pinned that down afiak

tawny pilot
cinder flare
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Hello guys, one of the lads that's counting the numbers of everyone's OPs with the doc and the help of Marksman.
I see you guys on the signup are at 40/40, does that imply you guys aren't recruiting anymore ? 👀

stone igloo
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We were softlocking at 40 for the Taccom

cinder flare
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Does that mean no more recruiting ? 🤔

stone igloo
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I'd say we wouldn't turn anyone away if they REALLY wanted to join.

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And our Taccom was okay with it

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But there are several other BGs in need of units.

tough condor
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I don't mind splitting mapping and taking half the BG

cinder flare
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Alr, then I won't write anything like "not recruiting anymore" on the ops log, they'll hit you up in here I think anyways

slow belfry
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Yes?

compact briar
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40 is less of a hard limit and more a rule of thumb.

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I would say that 50 is the hard cap.

rose ocean
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60 is the official hard cap

compact briar
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For the sake of TACOM sanity preservation.

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50 is my hard cap

strong kettle
compact briar
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60 it is then

stone igloo
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Larger, but "older", Crossroads map

slow belfry
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8 years old

errant moth
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I have the whole series except one book

tawny cobalt
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Read most of em as a kid. Still remember the prisoner escape from an island one and the siege defence ones so thoroughly. And the otter raiders one because the decryption part was really cool to me

tough condor
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I read most of them, the ones I didn't own I borrowed from the library at school as a kid

scarlet needle
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@compact briar

It'll be this evening before I can pop on to officially remove my name from your doc.

But I am moving to TF Fluffle.

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Just wanted to make sure you knew

topaz fable
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Update as of 10 AM

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I added a document index, made more room on the signups sheet, highlighted out TACCOM's in yellow, and increased the unit cap to 50

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I think 50 is our max

compact briar
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60

ashen wing
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Morning redwall. How we doing?

spice marlin
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Red, but no wall yet

hardy saffron
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google show me this guys

strong kettle
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I'm alive, just vibin'

hardy saffron
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im so ready to die gloriously to defend an engineer

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I needd the most willing to take risks engineer we have

ashen wing
ashen wing
manic stirrup
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Just to double check, are you all reinforcing Crossroads or Ziyal?

stone igloo
topaz fable
# compact briar 60

When I said max I meant soft cap, ideally we don't go above 50 but if you want I can add 10 more spaces into the document.

stone igloo
topaz fable
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👍

novel dawn
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The Wall shall be stained red with.. wait bots dont bleed.

junior remnant
novel dawn
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but oil is black

junior remnant
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yeah, but if you use some food colouring, its now red

novel dawn
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no? oil is very black

junior remnant
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how black?

topaz fable
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atf fluid is red

junior remnant
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apparently motor oil can come in red variants

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sooo

subtle light
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Tbf can also be coolants but that’s usually blue (ours are atleast) and idk any ones colored red

ashen wing
novel dawn
ashen wing
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ARMCO machines are good machines

novel dawn
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Do be sure to look out for the Indentifing blue ribbons marking friendly machine units

ashen wing
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Rog’ that

makes a note: CAS call on blue ribbons

Cheers bud!

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😂

novel dawn
ashen wing
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🤣

novel dawn
ashen wing
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I know where your warehouse is

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:p

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totally not laughing my ass off right now

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Don’t worry we don’t have CAS anyway

novel dawn
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Note to self. Keep shield units between us and Saints Medi Platoon.

ashen wing
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Okay there’s my laugh for the day

novel dawn
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Our cameras are watching you Wolfie

ashen wing
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Make sure you get my good side

novel dawn
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Friendly fire will not be tolerated. It is encouraged in return fire

novel dawn
ashen wing
ashen wing
novel dawn
ashen wing
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Geez 😂

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Love that

novel dawn
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Anyways are you a normal medic or combat medics

ashen wing
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Combat Doc

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Combat with a CCP

novel dawn
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Chinese communist party?

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DAM COMMIES

ashen wing
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HAHAHA

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wrong kind of red 😂

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I know we’re redwall but dang

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Didn’t know we were THAT red

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Jokes aside I have a Casualty post for civie evac. Me and Stitch were talking about working to evac as many people as possible

novel dawn
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Good idea. Im sure the Logistics Battlegroup will probably be dealing with that

ashen wing
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Hoping I can establish my CCP a little ways behind any contact line we have and then return to the front and support infantry on the line

subtle light
inland sedge
subtle light
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Hope we don’t have to use dead infantry as sandbags

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(Us synthetics wouldn’t make the best sandbags admittedly)

hardy saffron
inland sedge
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I figure we are going to only be a few clicks ( 2-4 hexs) from the star port for our line this way we can lessen the chance of an orbital being under fire from the bots and it gives us the ability to resupply quickly from space. I’m not going to lie I wanna try and capture and tech or spare parts to use it as supply or upgrades for people so I wanna be in the thick of it if you’ll have me

compact briar
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Since we have CCP/Civilian evac medics, it would be good for us to set up in heavily populated areas.

hardy saffron
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i’ll go exactly 1/4 hex in front of you anywhere you go brother

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got the ballistic shields and everything

compact briar
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Since the bots will "collect" the population, it'll be a good idea to save them

subtle light
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Exactly keep em safe so these crazy bots don’t abduct them

inland sedge
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Fair so maybe we just secure the port and have that as a retreat point and then advance to the population areas to set up the ccp? I feel uneasy not securing our means of supply if we can get more

glass walrus
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The one thing I'm sure we'll be is painfully slow since we are mostly infantry and getting hit with extra damage trying to go faster sounds horrible enough

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But we will be tanky too so as long as there's cover I'm confident most shots will bounce off our armor while the standard infantry lays down fire

subtle light
strong kettle
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I mean, to be fair, we're a BG with a Trench Warfare doctrine. We're not trying to move fast, we're trying to get dumped out the back of transport to build the Alamo.

halcyon peak
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the main issue with us being slow is if we need to land early to avoid enemy AA fire or if we aren't able to retreat if our lines are broken somewhere.

ashen wing
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Given were mainly infantry we ain’t got much spit so we living on a prayer 😂

obtuse charm
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As long as everyone remembers their power armor I'm sure it'll be fine

strong kettle
obtuse charm
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As long as you hum the MASH theme song you're fine

ashen wing
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The only part of power I have is POW if the looks at me the wrong way

obtuse charm
ashen wing
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Braven? Where was that?

obtuse charm
ashen wing
obtuse charm
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it was the campaign dresdan(i think) ran

ashen wing
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Lussan or something like that?

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Or one of the recent training ones?

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I’ve only been deployed to Haven, and Titan

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Never made it into the small scenarios, annnnd I literally slept through signups for Lussan. Yay for time zones

obtuse charm
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it was the one dresdan ran a few mouths ago Rescure at New Braven

ashen wing
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Ah okay. I remember that one

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Tried to join but the bot rejected me like a high school crush 😭

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😂

subtle light
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Also literally my first campaign I’ve missed like 10-12 of the smaller ones since I caught the tail end of the last major one

slow belfry
subtle light
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Imagine being a squishy meat being. This post was made by the synthetic infantry gang

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(Wish there was an option or upgrade for being Beeprs beyond power armor)

slow belfry
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You speaking mighty confident for a potential IFF Casualty

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xD

slow belfry
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Heyo, question. this is my first campaign but our units will eventually be assigned to one of our tac-comms yeah?

tulip zephyr
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BTW, this is my first campaign. Is there a help to explain how to issue orders and where I tell the Tac-Com what my trucks are doing when we make planet fall?

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Oh, and I am going to be assigned any Arty to tow at the start? Combat loaded with troops or supplies?

slow belfry
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That would make the most sense. You can carry either 2 infantry units or carry supplies, and can also tow.

subtle light
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https://youtu.be/IKtD2kht1ZI can’t wait for us to turn Ziyal into space Kursk with such absurd defenses they can throw wave after wave of tanks at us and they will be pushed back by our in depth defenses

After the defeat at Stalingrad (https://goo.gl/RvGTL8) and the loss of the 6th army, German Wehrmacht needed a decisive victory to get the initiative back and turn the tide of the World War II. The concentration of the Soviet troops around the Kursk salient offered that opportunity and Hitler ordered the operation Citadel with a goal of cutting ...

▶ Play video
slow belfry
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i was gonna say Stalingrad lol

subtle light
# slow belfry i was gonna say Stalingrad lol

Both end the same way for the attackers tho Kursk fits a lot better as they defended the shit out of that city so that even the largest force of tanks in history couldn’t break the line

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Tho yeah in this case the Soviet’s had a 2:1 numbers advantage in tanks, infantry, artillery, and a 1.5:1 advantage in planes

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Not sure if we will have such an overwhelming advantage here but we will similarly be digging in like hell

slow belfry
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i dont think we will lol.

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they can self replicate

subtle light
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True that’s why we have a battlegroup defending the mines so they can’t get the materials for said self replication

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Maybe who knows

slow belfry
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ah, but they might be able to break through to the other mine

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also, they want the people in the city

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probably to make more bots

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Though.... that's actually a scarier thought than i realized. The bots could be bio-mechanical.

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god... i hope we dont end up with a Geth situation on our hands

subtle light
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Also geth aren’t biomechanical that’s the reapers and their husks

slow belfry
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and i saw this. The Geth reanimated corpse horde would be crazy

slow belfry
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from the first game

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(I know its reaper tech but still)

meager comet
slow belfry
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ah, got it

meager comet
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So when the campaign starts there’s going to be another thread like the battle group sections for orders

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We all submit the orders there before the deadline the tac coms then make the map together with the units on it and what they’re doing then submit it to shack who combines the maps together into the big map

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Then he does the op for term

slow belfry
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i think he said before that he makes the orders for the enemies before ours are in and then has them play out. Dunno if he still does that since that was for like C3.

meager comet
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He probably has the first turn done before we drop but then he has to go off our orders

stone igloo
# tulip zephyr BTW, this is my first campaign. Is there a help to explain how to issue orders ...

So no one can order your unit, so that decision is ultimately up to you.

However, that being said, our current Logi should have the arty set to be towed (the third is a SPG). You can haul units, but most of the BG is gonna be on foot anyways.

Instead, I would suggest loading supply to bring along in the initial wave.

But all of this depends on the first week as well be in the following waves.

stone igloo
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Newest map from Sierra. With the minor note that Ultra is now retasking to Cell'dar mines Haydar Village

strong kettle
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So we have Venator and Spearhead with us. As I recall, aren't Venator VERY well supplied?

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(Check my info there.)

stone igloo
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No. We're have the most logi at three units. Venator has two (with four arty pieces) and I think Spearhead has one.

We also have the most Medics and Engineers (which makes sense IMO). So we'll likely have to assist those units as well.

strong kettle
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Ah... I must have been thinking of someone else.

Welp... if someone drops a rifle, make sure to recover it XD.

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Ziyal will be our Alamo

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Let's just hope we can actually hold it lol.

stone igloo
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Hopefully not the 7th Cav seeking Crazy Horse

errant moth
subtle light
slow belfry
slow belfry
subtle light
stone igloo
compact briar
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Has he signed up on the sheet?

stone igloo
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Probably not @tulip zephyr

compact briar
stone igloo
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Would we benefit more from an Engi or Logi? Im thinking I might need to switchout Bricks for a basic Logi

ashen wing
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I’d say logi for sure. We have five or six engineers

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Lemme double check

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Yeah. We have six engineers and two logi’s currently

warped oriole
tawny cobalt
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worst come to worst maybe a logi could drive a couple engis back to hoof some supply as well? can carry 4 each, though not sure if the time sink would be unreasonable

ashen wing
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Not a bad idea if the engineers have to fallback and set up a secondary line

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Been meaning to ask if anyone has posted an SS of where we are deploying. Haven’t had a lot of time lately to check

tawny cobalt
# stone igloo

I'm a little confused on that because there was some discussion here earlier of crossroads but this screenshot shows us at Ziyal

halcyon peak
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our plan is to try and get to Ziyal, but if Ziyal isn't possible then we're going to crossroads

sterile brook
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From what I know, our plan is to get to Ziyal if we can, but we probably need to land at the Elim starport assuming Ziyal is not safe to land, then move through crossroads and into Ziyal, fighting through if we need

stone igloo
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Logitruck Mortar Salute

ashen wing
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Hopefully we’ll get some more info soon

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We have good concepts but definitely need the intel so we can get a bit more organized

compact briar
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Trying to get HATs for us. If that works out, we can paradrop

ashen wing
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That would definitely help in a number of ways

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If we can keep them that should help take pressure off your two only logi trucks

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Six engineers, five medics, and three pieces of arty we are gonna consume a lot

tawny cobalt
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Dar switched from engi to logitruck, spreadsheet has been updated (and I double-checked the statistics page cuz I was confused about it)

stone igloo
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It'll still be tough, but yeah. I figured Logi would be better for multiple reasons.

ashen wing
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Eh fair enough

tulip zephyr
inland sedge
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are we missing a medic or did someone drop out?

tawny cobalt
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version history shows it was undeadrye, and searching their messages they didn't mention anything so may have just been an accident

topaz fable
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@sterile brook ^

strong kettle
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I was pinged in #meta-comm does anyone know why? I can't find it.

burnt knoll
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Pobably the newest Red Press issue. Its in the pins

bitter valley
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So, what is the current plan?

topaz fable
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wait

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for intel

slow belfry
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Yeah, wait for intel, speculate on how the bots are going to use us as meat suits, argue about which landing sight we should use as our backup. You know, the usual.

compact briar
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Based on preliminary intelligence, here are 3 conops. If anyone has any other proposals or feedback, go right ahead.

Deployment Plan Blue
Enemy Situation: Synthetic forces have established dominance over most of the planet. Elim City may or may not be under threat.
Friendly Situation: Heavy Air Transport is unavailable to BG Redwall.
Operational Plan: Take NPC transport to Elim City, deploy in defensive stance, evaluate pending further intelligence.
Advantages: More cautious deployment plan that minimizes risks to force.
Disadvantages: Slowest of all deployment plans.

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Deployment Plan Yellow
Enemy Situation: Synthetic forces have advanced across part of the planet. Ziyal City is untenable due to enemy orbital/air defense. Crossroads imperiled.
Friendly Situation: Heavy Air Transport is available to BG Redwall.
Operational Plan: Paradrop in an open area in the Crossroads. Set up defenses and use Stitch and the Saints to commence civilian evacuation operations.
Advantages: A more forward deployment in a central location that we will probably fight over anyway. We can immediately begin evacuating civilians.
Disadvantages: If HATs are shot down prior to paradrop, all embarked units will be lost. Lack of airfield in Crossroads will require vehicles to either unload in Elim City and move to join main body, or wait until another battlegroup can establish a temporary airfield.

Deployment Plan Red
Enemy Situation: Synthetic Forces have either not landed or have only begun preliminary landing operations. Ziyal City is relatively unimperiled.
Friendly Situation: Heavy Air Transport and fighter cover is available to BG Redwall.
Operational Plan: Paradrop on Ziyal City Starport, land vehicles. Set up defenses and use Stitch and the Saints to commence civilian evacuation operations.
Advantages: Ziyal City is one of 2 orbit-to-surface routes Synthetic forces can realistically use. They are guaranteed to attack it, and therefore we are guaranteed to see fighting if we go here. As one of 2 major cities on Lumara, it is also a key area to rescue civilians. 3 other Battlegroups have also declared their intention to immediately advance on Ziyal.
Disadvantages: If enemy air defense is heavier than expected, significant casualties could be incurred before we can get to the ground.

hardy saffron
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Thats a great set of plans brother thank you

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Are we in contact with any battlegroups or task forces for transport if deployment plan red was an option

topaz fable
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we talked to atlas TF-2 but nothing confirmed

tawny cobalt
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so would something like this make sense for defence, where PA would be behind the 1st line of bag walls?

slow belfry
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It’s going to depend on the terrain. If we are in a city, we need to take advantage of the buildings.

remote lotus
# tawny cobalt

Depending on our number and on the map we might want to have the concave in our favor. In the formation you show, it's possible only two inf can fire on a target at once.

slow belfry
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Each trench segment can hold 2 units I believe.

remote lotus
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Taking the same place or side by side ?

slow belfry
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I think it’s side by side. Not at my PC at the moment so I can’t look.

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We also want to make sure that any trenches we dig aren’t so complex that they take forever to make.

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Trenches already take a while.

remote lotus
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I'm checking, does say it's tow units, doesn't say how, probably side by side, I think units have colision at rest.

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With this rule half the job can be done by normal inf

slow belfry
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We should assume it’s side by side

slow belfry
tawny cobalt
slow belfry
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Depending on the terrain, we may even be split up into fireteams.

remote lotus
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I think PA is still infantry for rule purpose.

slow belfry
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It is

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It’s Power Armor Infantry.

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But they need the trenches to get the defense bonus that they lose from not having Dig In

remote lotus
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So engies put the sandbags and inf (PA, drop and simple) follow to dig the trench

slow belfry
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Infantry can’t dig the trenches

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Nevermind I’m dumb

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Trenches actually don’t take that long.

tawny cobalt
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another big point of debate in my head is whether the first and second lines should be interconnected. The big pro in my head being safer medi evac and the negative being that it would all lose its bonus if any of it is taken

remote lotus
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I don't think PA gets the bonus of Dug in even in a trench, Rule as written

slow belfry
tawny cobalt
remote lotus
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They get to +2 armor in trenches, where infantry get 1 armor, 2 def.

slow belfry
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Honestly though, all of this depends on the terrain. We may not even be able to do what we are thinking.

tawny cobalt
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if we're setting up to defend an area for a while and have 5 engis, I mean what I threw together in TTS wouldn't even use the engineer's initial supply to make

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we'll have 20 engi supply on at deployment

slow belfry
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Hell, we could have negative time

remote lotus
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Because of the flanking rules If we do a conectice trench we need to have it some other way than 90°

slow belfry
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Like a kill box?

remote lotus
tawny cobalt
tawny cobalt
# remote lotus

thanks a lot for the feedback, I need to go read the flanking rules

bitter valley
#

I personally would be more partial to a Plan Blue or Yellow Deployment unless we have some time to set up after a Plan Red Deployment.

slow belfry
#

I think we also need to decide how we are going to defend the city. If the terrain allows it, would we be setting up outside of it? Or taking advantage of the city itself?

remote lotus
#

If they can aim along a trench we don't get the bonuses.

#

The main problem we will meet is that we all (more or less) fire at range 1. So most things will outrange us. We will need to make use of false trenches and building to cut line of sight.

slow belfry
#

Yeah, another thing is that the city doesn’t appear to be walled just from the prelims. We have to be more creative with our defenses.

#

We’ll know more once the scouts get back.

#

I’ll do some brainstorming when I get back to my PC, under the assumption that we are dropping in Ziyal as planned and the layout is the same as the small image we have.

bitter valley
#

If we are going to start digging Trenches then keep in mind not to dig them in straight lines, getting zig-zags and kill zones is ideal

slow belfry
#

If we dig the trenches intelligently, we’ll be able to move through them to where we are needed.

tawny cobalt
slow belfry
#

Oh shit guys, what if we can’t dig the trenches on the roads?

inland sedge
#

I would prefer to build inside the city and use buildings as corner stones on trench lines and the trenches/ sandbags to cover the streets this way it would cost less supply gives cover

remote lotus
#

I think a simple patern we can follow would look like this. Enemy unit need to either get in the building or walk along the road into our range. If they get in the building the PA can get in and null the enemy bonus and still be armored, while getting covering fire from the Inf.

If they go along the road, Inf can get close and open fire while PA take cover in the buildings.

slow belfry
compact briar
#

If we have enough time, we can also build wire in front of the trenches

inland sedge
#

Making me go on my computer to draw lol

remote lotus
#

We can wire/tank trap the middle, and we will need to at least 270° our defenses of the city.

slow belfry
tawny cobalt
#

I unironically thought about driving 5min to the office to draw it up in CAD but figured TTS was good enough. just seemed fun, I drew up the capital city of the starter region for a D&D campaign I ran a few years back

remote lotus
#

We might want to make bait sandbag that are flanked by our trenches but not open to the enemy.

slow belfry
#

So I was just thinking, and I don’t think Ziyal will be there when we get there. Based on how the campaign could play out, and the fact that if we hold them at Ziyal, they end up stuck and won’t really engage anyone else, I have a feeling that they will have taken it when we get there, opening them up to moving through to the other areas.

remote lotus
#

Another possibility is that we will need to hold the NW and SW side of the map to stop them from just bypassing us. Witch will be harder without the city cover.

slow belfry
inland sedge
#

pink = starport
gray lines are streets
black buildings are "intact or ruined buildings used as hardcover"
brown boxs = sandbages and maybe trech behind if we can

#

this is a rough draft of what i thought we would need to do around our resupply point and to evace civs out. we would want to change it up a bit to have art cover and such but its a rough draft

remote lotus
#

We might not need the West cover since that's our entry point, it should be clear. Straight frontal trenches run the risk of us being fired at from beyond range and just getting chip damaged to death.

#

We probably want at least a medic/engie entry trench so they can counter the chip damage.

tawny cobalt
#

My attempt at an urban defence from 2 prongs. The black lines are trenches, the bridges are building replacements

inland sedge
#

I like it it’s just so much supply I would love to build a beautiful trench and sandbag line but I feel like we will need to almost have the minimum up of just blocking off roads and trying to resupply everyone (medics repair PA supply art)

remote lotus
#

I like the green position, I'm a bit more iffy on some of the other.

slow belfry
# compact briar Based on preliminary intelligence, here are 3 conops. If anyone has any other pr...

I recommend another plan.

Assume that Ziyal has fallen. Deploy at Elim and move half of our forces to Cell'Dar mine and begin fortifying it while the second half move to C-Z and form a temporary defensive line to delay the Enemy. Once the defenses are up, Abandon C-Z and bunker down in defense of Cell'Dar. Whatever happens, we cannot allow them to capture that mine. If they were to reproduce on site...

inland sedge
#

We can’t split the battle group

slow belfry
#

we can

#

we cant deploy split

#

but if we drop at Elim and move to our objective, we can split

#

at least, thats what i understood

tawny cobalt
#

I think since one of our medics has something that can save civies, that was one of the reasons why a lot of the plans were in urban environments

slow belfry
#

this is under the assumption that Ziyal has already fallen

inland sedge
#

We can stagger our deployment in the same map but from my understanding we have to all be in the same map or all move to the same map unless we do a sortie (aircraft only )

slow belfry
#

There is already a BG moving to Haydar, but nobody is going for Cell'Dar Mine

inland sedge
#

Or break up the battle group

slow belfry
#

Well, if the case is that we all have to be in the same "Map" then we should just move to Cell'Dar mine if Ziyal is caput.

#

Everywhere else has lines of BG's defending. But the south is open

#

and if they take the mine, they will likely create a swarm of bots

remote lotus
#

Cell'Dar mine can only be reach on foot from Zyal. We'll need orbital or Air drop otherwise.

inland sedge
#

Im down for going anywhere I just wanna grab tech and scrap to build things and hang out with my PA friends right @hardy saffron your going to hang out with meee?

slow belfry
# remote lotus Cell'Dar mine can only be reach on foot from Zyal. We'll need orbital or Air dro...

If Ziyal has fallen, we would be going from Elim. But if the scouts say that the mine isnt occupied, then we can send the logi trucks ahead with the artillery, 2 engineer teams and 2 infantry to get a head start on the defenses. Logi trucks move 3x as fast as the infantry.

Actually, it says that the logi truck can hold "2 full infantry squads worth of FS" so does that mean one can hold 3 engineer teams or 4 PA teams? Or is it just Two Units?

remote lotus
slow belfry
#

where does it say that?

slow belfry
#

it also counts if you have 4 infantry squads that have been half eliminated. Holy crap these trucks are cool

tawny cobalt
#

or 1 inf 2 PA 2 engi 1 medi for our first wave? can you tow the arty at the same time?

slow belfry
#

yes

remote lotus
slow belfry
#

zamn

#

so if Ziyal has fallen, we will have to leave Cell'Dar to a BG that has air transports.

#

then i guess plan Yellow is probably the most realistic

#

Oh hey, the Logi truck says it can also carry 1 vehicle in the back. It just says vehicle. MBT on duh truck fo today

#

Alright, but we will want to move as fast as we can even if we just end up at crossroads. I think using the Logi trucks to ferry troops will be instrimental in allowing us to get fortifications up early. MBTs are also 2x as fast as us, so they can go ahead. Unless, of course, we have to be in the same map. In which case, im going to scream.

hardy saffron
#

I might need some minor heals tho lmao

slow belfry
#

Damn, we have to move on the Strategic Map as a BG, determined by the slowest unit. Sadge. But, when we get to the Tac map, we can deploy faster with the Logi trucks so thats cool.

inland sedge
#

Yes but we want to be careful if we separate to much we will get picked apart. We always want to be buddy system with I would say at least 3 man units (hopefully another PA unit comes to join in the bit looting with me and gudiu)

tawny cobalt
#

if you die early, do you get the req right away so that you could redeploy later on in the same mission as a new unit?

compact briar
#

Nope.

#

You get one unit. Once that's gone, you're out.

tawny cobalt
#

good thing I brought my lucky dungarees

tulip zephyr
#

I know that we are focused planet side being BG but I hope that some of TF are going to look at the big wreckage in space and try to drive the bots away from it. To me, a floating junkyard says all you can eat buffet. If the fly boys don't focus on that then we will be in for some long days of slog once the bots start manufacturing up there.

slow belfry
#

Yeah

ashen wing
#

G’day gents and ladies, how we doing today?

junior remnant
#

Good

last narwhal
#

o/

strong kettle
#

Good evening!

obtuse charm
#

Good evening everyone

ashen wing
#

Good to see y’all’s doing well

subtle light
#

If the outer perimeter falls we go full guerrilla warfare in the buildings making the bots suffer horrendously for each city block they take

#

Or Christophsis if you want a sci-fi version (hopefully with less warcrimes… tho with these bots and the Armco lore I’m not sure if warcrime rules actually apply lol)

glass walrus
#

There are war crimes

#

For example Nukes are banned

#

Mostly universally

tulip zephyr
#

With 3 artillery, if we are in more open terrain then we should adopt the interlocking firebase approach. One Artillery piece surrounded by defense and infantry. Three firebase force the enemy to focus on one or two bases which leaves the other artillery free to support the base under assault.

meager comet
#

Well it looks like either way we’re going to be in a city not the best firing angles in those

#

Especially ziyal maybe if we’re forced back into cross roads we could do it

errant moth
compact briar
#

Did we lose our wall-constructing engineer?

meager comet
tawny cobalt
stone igloo
#

I changed it 🤔

tawny cobalt
#

Looks right now, not sure if I was tweaking or if that was a rapid-fire correction

hardy saffron
#

god i can’t wait to die gloriously against endless hordes of bots this is gonna rock

balmy zenith
#

i can't wait to provide artillery support :)

topaz fable
#

We still have a blank spot for a medic

tawny cobalt
#

I definitely saw it fixed 2hr ago, I wonder if multiple people being in it is screwing with which version gets saved. (I.e. person A fixes the sheet and closes the tab, person B still has old version up on their screen and closes it and it saves right back to old version)

It was UndeadRye in that row

hardy saffron
#

If i survive this campaign next campaign im convincing a battleship to solo drop me directly into the enemies main base i’ve survived too damn many campaigns

meager comet
#

I think this one is going to be significantly harder than the last ones

#

They last one was a raid and we took hella casualties and the one before that we had like 6 turns to set up now we’re pretty much hot dropping blind into a war zone to stave off a protracted siege of a planet

#

From a force that’s probably already entrenched in the territory we’re trying to take

hardy saffron
#

so it looks like ziyal has already fallen and most places on the planet are under attack. do we still push for crossroads?

subtle light
#

I think we should atleast push to crossroads

halcyon peak
#

do we wanna land at Elim then?

inland sedge
#

We could land at crossroads with everyone and once that’s secure make our way up to ziyal with the other 2 BGs that want to assist the city

subtle light
#

ye

#

whatever the BG commanders think is good we shall follow

ashen wing
#

Seems like we have some sparse data and intel eh

#

One of the plans was to land at ziyal, right?

#

If not there then crossroads?

halcyon peak
#

I cooked up a (provisional) map of the general strategic situation for when we enter the system based on what we have gotten from the recent scout data

ashen wing
#

It’s looking more and more likely, in my opinion, that landing at the crossroads and fortifying the village there is the best option

#

It could give us a chance to get a head start on fortifications, medical facilities, and since engineers can build airfields a rough logical centre

junior remnant
#

haydar or nerys?

#

thats a stupid question

#

its haydar right?

ashen wing
#

Is anyone else landing there?

#

Oh wait

#

Sorry, misunderstood

#

I’m not sure if any other groups are landing there. I’ll check real quick

#

Ultra will be pushing towards Haydar village from the Mines

#

Did I hear right that we secured transport to the surface?

junior remnant
#

unless i missed something, no

#

hold on lemme check tf2 and tf3 docs

ashen wing
#

Righto

#

I’m trying to catch up on everything since I wasn’t here yesterday

tulip zephyr
#

If we land at the Crossroads then we are going to have forces in both cities and any surrounding areas with access attacking us.
New rules are that any orbital is a priority target for anything with Range 2 firepower. We need a solid footing on the planet to evac citizens and bring in further waves of troops.

ashen wing
#

We have a GB landing at Elim city and are gonna be fighting towards Haydar

#

So our Northwest flask will be covered

junior remnant
#

Tf3 says that they don't have transport for infantry

halcyon peak
#

my main issue with landing at crossroads is that if we are pushed out of crossroads relatively early we dont have anywhere to go if theres still bots in the eastern direction (assumably) except for towards Elim, which may or may not still have many bots

ashen wing
#

Didn’t think so. We’ll likely end up going to a spaceport and marching our way to where we end up going

ashen wing
#

Because that means we’ll have to March/convoy to where we go

#

Subjecting us to the risk of ambushes

#

If we had more light vehicles then that wouldn’t be too much of an issue. Still having vehicles in a column isn’t really ideal but at least we’d have the fire support of the IFV’s

junior remnant
#

Yeah we ain't getting any transport for sure

#

TF2 says that they are considering transporting BGs with 15-20 men

#

So like iron hammer and Pathfinder

ashen wing
#

We going full on 1700’s match. Who brought the drums and flutes?

halcyon peak
#

ah, in that case i do like the idea of pushing to crossroads, i am a little nervous about ambushes tho, id like to take any percautions possible

ashen wing
junior remnant
#

Yeah I think

ashen wing
#

Our best bet if we end up marching there, which looks more and more likely, is have a couple three or four units take point ahead of us to act as an Assault Recon Team

tulip zephyr
#

Also, our Orbitals have pretty much voted to gut themselves to carry more stuff. I have visions of Jutland when the British found their cruisers exploding because they packed extra ammo and didn't close all the doors.

ashen wing
#

ART’s can scout ahead of us, engage the enemy or expose ambushes and give us a chance to engage accordingly

ashen wing
#

We don’t have a lot of support so I’d think smaller task forces within our GB could prove effective

#

That’s just me though

junior remnant
#

Split off into companies like this?

ashen wing
#

Like a counter-ambush in a sense. If they get the drop on us, we’ll be able to drop on them

halcyon peak
#

i do like that, although i think having tanks up front seems like a recipe for a few units of hostile AT hitting them in the side and doing more damage/possibly being knocked out

ashen wing
#

But like I said this is just my thoughts, we all have equal ideas and such here

junior remnant
#

Just let venator and the other BGs go first

ashen wing
#

Buut as I said I’m not trying to force the idea. It’s only one idea of many options we have given our situation

#

I don’t want anyone to feel like I’m forcing it of course

#

Oh, just to clarify because I realize I didn’t specify: in terms of the ART the infantry would be taking point with the tanks in the rear to support them at range with minimal exposer to enemy fire

wary ermine
#

This is gonna suck.

junior remnant
#

Just a quick question, are infantry able to use dig in when they are inside trenches?

wary ermine
#

Yes.

ashen wing
#

Makes sense

junior remnant
#

Ok thanks

wary ermine
#

The whole point of trenches is so infantry can move and stay dug in.

ashen wing
junior remnant
ashen wing
#

Okay so far we have one idea: smaller assault teams to minimize potential casualties while in March.

Anyone else have ideas or suggestions so we can brainstorm the best options?

halcyon peak
ashen wing
junior remnant
#

Yep

ashen wing
#

Stitch is a vet as well

#

I’m not sure about the others though

halcyon peak
#

this is gonna be my first campaign, im fully new

junior remnant
ashen wing
topaz fable
ashen wing
junior remnant
#

Yeah it's pretty exciting rn

ashen wing
#

Last campaign was stressful asf 😂

topaz fable
#

@compact briar Both cities have come under fire, would you like to decide on a deployment plan now or wait longer?

halcyon peak
#

i think just basic, i didnt buy anything before activating

ashen wing
#

Around 20 units KIA before we even landed

junior remnant
#

Yeah I saw on the garden of moor docs

ashen wing
junior remnant
#

The majority of casualties were from HATs being shot down

topaz fable
#

I was apart of that squad.... I watched it happen in real time....

ashen wing
ashen wing
topaz fable
ashen wing
#

I opted last night to hotdrop from a HAT with other units so my unit could heal the hotdroppers near the plant

halcyon peak
topaz fable
junior remnant
#

I do feel like if the HAT roles a 6 it should be able to crash it in a controlled manner, allowing at least some of the units inside to survive.

ashen wing
ashen wing
bitter valley
junior remnant
#

That way you have at least some hope of surviving

ashen wing
junior remnant
#

Yeah so anticlimactic

#

And a waste

ashen wing
#

We survived Haven against the bugs for crying out loud 😂 I don’t wanna go out on THAT kind of blazing glory 😂

junior remnant
#

The dice rolls should at least be skewed towards death, anything below a 3 means instant death, 4-5 means you lose half your fs or health, and a 6 means you lose like 2 fs or health.

bitter valley
junior remnant
#

Engineer

ashen wing
tawny cobalt
#

Engineers can use repair action to heal 1 FS for 1 small supply
"Repair: Vehicle - Can remove a hit or fix a subsystem of a vehicle for 1 Supply"

junior remnant
ashen wing
#

I meant to ask what the PAI is

junior remnant
ashen wing
#

They are new to me

ashen wing
tawny cobalt
#

We could use my idea of logi trucking engis back to make hard points along our convoy i.e.

Move forward two turns, engi lays down defence to use up supply, others upgrade. Empty engi gets taken back and force moves forward, builds up again while waiting for a round trip from the logis

ashen wing
#

Once I’m done editing my videos I’m gonna mark down the idea I proposed early and write down other peoples so we can keep track and fill in others as they join the conversation

ashen wing
tawny cobalt
junior remnant
#

Maybe we can do like a convoy system, vehicles on the inside and infantry on the outside

#

I'll draw one up when I get home from school

ashen wing
#

What’s everyone thoughts on that?

ashen wing
junior remnant
#

Are we doing this as we move from point to point?

#

Like from Elim to crossroads

ashen wing
#

That’s a possibility. Wait and see what the others think about it and what they suggest

junior remnant
#

Cause we are moving on the strategic map with our entire BG instead of the tactical map with individual units

#

I believe

ashen wing
#

True true, if that’s the case I’d say we will be doing it based on hard points most likely

junior remnant
#

My idea of the convoy system is for when we get ambushed while moving on the strategic map (if that's even possible) and have to fight on the tactical map

#

We have infantry on the outside and then vehicles on the inside

ashen wing
#

Pretty good idea there

#

Firing lines with the infantry and vehicles in support

junior remnant
#

I'll draw a more detailed one later

ashen wing
#

All good, take ya time

junior remnant
ashen wing
#

I get ya, no worries

#

All around defence with overlapping fire

tawny cobalt
#

The leapfrogging engis/string of combat outposts was under the assumption we'd arrive at a map far from our intended operational area, and also assuming we need to protect a logi route long-term anyway

ashen wing
#

That seems pretty likely since we have only ground based logistics. The Engineers can build a crude airfield in the village but realistically we are gonna be depending on our trucks

junior remnant
#

Do you guys know where you get the unit pics or whatever it's called?

#

Like the mini top down images shown here

#

For ground units though

inland sedge
tough condor
#

How are we looking?

#

Been busy moving

tawny cobalt
inland sedge
#

I wish my plan is to hope we can use bot parts or things in the city to help supply us if anything is left that the bots didn’t take. And I want to try and steal some of their tech / tanks

tawny cobalt
#

so was the push for logi trucks just so that they can drop loaded up with initial supply? I thought they were needed for further supply runs

inland sedge
#

They have supply but can also transport us and if we have a resupply such as a FOB or a orbital that comes down with a large supply they can resupply from it and transport it back to the front lines

meager comet
#

More than likely if we drop far back best plan ( that I can see ) is split the pai up with the engines and run ahead while the tanks move with the remaining units and arty try and stay 2 ish tiles ahead if something makes contact with us we they break contact and we swing the bg to engage them

compact briar
#

Just for the record, I am not the BG commander. My job is to compile orders into a neat map. As a side job, I like to suggest courses of action.

#

As per ARMCO policy.

#

That being said.

#

With the new intel dump, I can think of two COAs.

#

Call it 2.5

#

Given that we are an extremely slow task force, but quite deadly once we actually get in combat:

#

Option 1: Go with Deployment Plan Blue. Accept that we're getting where we're going slow, set up in Elim City and focus on holding the starport and evaccing civilians.

#

Option 2: Modified Deployment Plan Yellow. Land in Elim City, then push by ground or air (depending on if other BGs with transport are able to help by that point) to the Crossroads or Haydar Village.

#

We can play offense or defense, depending.

#

Offensive option is a slow, steady advance with engineers dropping sandbags and infantry digging in as we go.

ashen wing
# tough condor How are we looking?

Brainstorming some ideas since it looks very likely we’ll be walking essentially to the Crossroads from a spaceport. Trying to figure out the best way to get there annnd counter any potential ambushes we encounter

tawny cobalt
#

since none of our engis have the equipment to make airfields, FOBs, or supply depots (yet), I'm starting to wonder if staying closer to a starport might keep us more effective for longer

limber minnow
halcyon peak
#

I'm more in favor of heading towards crossroads, especially considering the fact that there will be a lot of groups that will be fighting in Elim we can serve a good purpose blocking more bots from coming in, but if we dont have good logistics we just cant fight. if we cant get air supply (Which is looking like the case) we should stay in elim

tawny cobalt
#

Maybe we could coordinate with another group with airfield making capabilities at some point to move us forward. so hypothetically stick near elim until flying shovels is free enough to help us set-up a supply line in crossroads or beyond

tawny cobalt
halcyon peak
#

there is also the opportunity of trying to hold L-H to cut off bot movement from crossroads, which would mean that we would be much closer to supply

junior remnant
#

But there is a url on the bottom left corner

#

That's probably what was used

tawny cobalt
#

hmm I see now HATs can just dump supply straight on to logi trucks, so maybe the airstrip/fob isn't as important as I thought but if we don't have a taskforce to bring us out would we have one to for logi drops?

inland sedge
#

i say we stay need the starport and set up and defend it so the others have a nice supply point and if we need to we can always reinforce another battle group later on

limber minnow
subtle light
tender violet
#

idk what BG's have already planned to hold at Elim but if were not able to land at crossroads or other areas and get transport to it early then it might be better to set up at Elim instead until we get transport to move up somewhere else. Transport for the BG's is kind of already, and is going to be even more, limited for the start and not everyone will get to drop, or go to places they want to be in, as soon as they want to. It might be best to hang back a bit and let others take point at the start since we lack movement and might want to stay closer to supply points if logistics looks like it may be a problem for us

subtle light
#

Tbf yeah we aren’t a fully motorized infantry unit, much more of a defensive unit

meager comet
#

I was in the movies what’s the run down on the intel we got?

tulip zephyr
#

I like Plan Blue to start. We can organize trenches and the Medics can set up to start evac of civilians in the area. If a couple of BG are located at Elim then we are certain that a FOB with a Medium Supply or a Large Supply will be located here. That means we should be reasonably supplied. The Artillery and Vehicles will be busy giving AA coverage as anything with Range 2 can fire on Orbitals. We will also be helping the local militia stabilize the situation. The engineers can fortify the area. Trenches in patches 3 hexes apart could serve as both check points and allow the Logitrucks to set up a shuttle service. Trucks move up 3 hexes carrying 4 PAI and 3 Engineers to offload. Then they run back while those units secure. Logitruck then grab 4 Infantry units to take over the position. Move those units up and pick up the forward group and leap frog then a further 3 hexes. Slow steady taking and securing ground.

limpid mulch
#

Is it possible to get a holding force to take the city over from storm blessed once the port is secured
we have essentially no heavy assets, and we are likely to take heavy casualties while the main forces land

slow belfry
slow belfry
limber minnow
compact briar
#

Good idea.

meager comet
#

I think we should drop at cross roads and prep to move into zival

compact briar
#

Just so we're clear, right now our only option is landing at Elim City.

#

We're going to have to unload at the starport.

meager comet
#

We don’t have an Orbi or a vtol to hot drop the pai?

halcyon peak
#

as far as I know we have no confirmed in atmosphere transport

junior remnant
#

On the bright side that means we won't eat absolute rocks when landing at the star port

slow belfry
#

However, once we secure Crossroads, we can try and coordinate with other BG's to push into Ziyal.

#

if we want to

meager comet
#

Tragic

tender violet
# meager comet I think we should drop at cross roads and prep to move into zival

I don't think we can drop in crossroads at the start unless a taskforce can transport the entire battlegroup together, and I think a lot of the other BG's are already trying to get taskforces to drop them. We will probably have to arrive after the 1st turn in the starport of Elim and either stay there and defend or find some transport to push us up to crossroads

junior remnant
slow belfry
#

yeah, we are going to need to just walk. We have so many units

tender violet
#

thats assuming we have to move across the city map in order to reach the crossroads map at least, could take several turns before we reach the position let alone set up defenses for it

slow belfry
slow belfry
#

We dont want a repeat of C3 with the HAT and the Quad Auto Cannon Turrets xD

ashen wing
#

Just seeing HAT gives me C3 flashbacks! vietnam noises intensifies

slow belfry
#

it was.... unfortunate

#

i wasnt here for it, but i watched the video

#

it was a good lesson to the community. Be careful where you drop in

ashen wing
#

It was an ambitious plan for those who tried to do it

#

It may have not accomplished the desired results it did accomplish one thing: putting the fear of the divine into the rest of us 😂

#

Saints almost met our maker 🤣

junior remnant
bitter valley
#

So have we sorted how we are getting dirtside?

junior remnant
#

We are probably taking the NPC transports to the starport in Elim

glass walrus
#

Whenever i hear C3 i get edge of tomorrow flashbacks

#

Best i could say is at least PAI could bargain with DMs saying we have a chance if we jump off the transport but it would still have casualties

compact briar
#

We are definitely landing with the NPC transports.

#

So no matter what, we are landing in Elim Starport.

#

Maybe once we're dirtside we can get some transport from other groups that aren't using theirs, but I wouldn't count on it.

tawny cobalt
stone igloo
#

Our time table is NPC arrival at round 5 😢

subtle light
# stone igloo

OC you put the two beepr infantry units next to eachother hehe

hardy saffron
#

NPC arrival at round 5 is brutal

meager comet
hardy saffron
#

interestingly enough, it kind of looks like most battlegroups are gonna be landing at the NPC star port besides 2 that are also landing at elim. there is going to be some serious crowding down there

slow belfry
stone igloo
#

About a week. Although they're saying that may just be for task forces

slow belfry
rose ocean
#

No no no

#

It’s two rounds a week this time

slow belfry
#

god, the logistics of landing troops is insane. Who's dropping first?

rose ocean
#

And orbital only turns seem like they might operate differently as well. I haven’t confirmed anything yet though

slow belfry
meager comet
spice marlin
#

Glad to see a couple more medics joined the group. Looked like we weren't going to have much medical support for a bit there

tawny cobalt
# stone igloo

Think it looks great, nice work. But I wonder if it'd possibly be more helpful in letting us quickly split up if you mixed the forces. E.g. 2 inf 1 PAI 1 engi 1 medic for 'Rifle company one', then different composition for the arty company but still mixed like 3 arty 2 logi 1 engi

#

I can see why inf would be favored in defensive companies and PAI in offensive ones, but having some leeway to do either task can help deal with unforeseen circumstances

meager comet
#

There is leeway people just set up t&o’s like that to keep units organized at a glance dosent mean the units can’t work with each other

tawny cobalt
#

Fair, though to be honest our Google sheet roster is pretty handy for that and has number totals instead of just being pictorial

tawny cobalt
strong kettle
stone igloo
# tawny cobalt Think it looks great, nice work. But I wonder if it'd possibly be more helpful i...

Mechanically, the PAI spread their damage to each other instead of it being concentrated on one unit. So they should stay together. I see no problems making a combined companies. A standard template could be three PAI and one Engi to make three PAI Companies, three Inf with a Medic to make make four Infantry Battalions, although Stich at the very least should remain flexible given they're our most advanced Medic.

ashen wing
#

So just a heads up, may not be super active or helpful today guys. Didn’t sleep well and I woke up feeling like absolute trash. Ironic that the medic needs a medic

stone igloo
ashen wing
#

I’ll read chat as I can to try and keep up though

slow belfry
#

and our scouts never made it to Ziyal, so we dont know the situation other than "It was hit first and hard". Im going to assume its been taken.

rose ocean
#

No one has any hope of making it to Ziyal right now. We will have to fight hard for crossroads and the two villages as is. Unfortunately we were too late and Ziyal seems like a lost cause

#

I doubt anyone there is still alive anyways

slow belfry
#

Yeah, i assumed we abandoned the Ziyal idea

stone igloo
remote lotus
#

If we go plan Blue we can fortify Elim to hell and back and keep a good back up position for the other and even if we advance after our fortification will stay.

If we go plan Yellow we can push Crossroad pretty well. Building to building, road to road fight where you never need more than 1 range and where we can get entrenched everywhere works to our strenght.

stone igloo
#

Venator is still going to try and push into Crossroads. They'll need infantry support.

slow belfry
#

I think we should push crossroads. We can talk to Venator and see what they are thinking, cause that armor would be nice

meager comet
royal heath
#

Pathfinder is also looking to push through Crossroads alongside a larger BG, with an eye towards securing Nerys village

tawny cobalt
#

Sorry if I'm missing anything or chatting too much, but it seems to me like we don't have a choice but to march through Elim, so going to crossroads and fortifying Elim don't seem to be mutually exclusive; Elim has to be step 1 regardless

slow belfry
#

Fortifying Elim would mean staying there. We want to move through Elim (We can clear it as we move) and head out to Crossroads where we can be the wall that the sea of bots crash against, whilst giving the Civies in Elim some breathing room. Its also the only place that everyone can launch from to strike out at all of the other positions. Securing it will be a big deal, and full of glory.

#

Also, maybe we should designate someone to coordinate with the other BGs? Unless TACCOMM already does that.

sterile venture
tulip zephyr
#

"Securing it will be a big deal, and full of glory." Not sure on you but I signed on to help build a defended position as part of the whole force. I hope we do that wherever it is needed. I'm not looking to charge forward in some silly rush for a nebulous thing called 'glory'. Glory doesn't spend and costs way too many bodies. Let the PR folks make a news reel and you will get plenty of 'glory'.

slow belfry
#

the glory thing was an rp joke btw

sterile venture
#

Honestly in my opinion, at this point our current knowledge on the ground situation is nebulous at best, while I do feel like eventually making a defence line around cross road to try and keep the bots as far away as possible so ships don't get hit, the situation might make this impossible if the city is under siege or the ground is heavily contested

slow belfry
#

Im going to be completely honest here. I think that all of the BGs need to coordinate with each other so that we know what we have the leeway of doing.

#

yeah, we are just going to be going around in circles until we have maps and can coordinate with the other BGs

tulip zephyr
#

RP is all good 👍. I actually think that given the current logistics for delivery of our BG to the ground. We, like all the other BG, are going to land in this Cluster F. And try to sort it out on the ground. Hmm, like this has never happened before in the history of military and civilian operations. 😂

slow belfry
#

i think there might be a few wikipedia pages dedicated to that xD

tawny cobalt
#

Can anyone confirm if it would even be possible to travel straight to crossroads or anywhere beyond Elim without going through the Elim tactical map?

#

A lot of what I've said has been assuming we're marching through multiple tac maps to get where we wanna go

slow belfry
#

if we had a TF that could transport us

tawny cobalt
#

Which seems very unlikely at this point best I can tell

slow belfry
#

yes

#

Its also techncially possible to fly there in air transports by coordinating with another BG (If there is enough space) but the downside to that is if they have AA and we get too close, anyone in a transport when it gets shot down is a goner.

#

this is after landing at Elim tho

tawny cobalt
# slow belfry Found this in Meta-Comm

So based on this, turn 4 ODTs will drop in and engage the enemy in Elim and will likely still be fighting when we roll in turn 5. Even if our goal is crossroads direction, we may as well be useful on our way walking through Elim tactical map.

Some have pointed out my idea of moving engineers ahead to build hard points without delaying the convoy is unnecessarily risky for the logi and engis, so instead I propose that while the bulk of our forces march through and clear Elim (with the goal of walking towards the other maps) an engi/logi team can stay behind at the starport to build up. After 2-3 rounds of marching and building, the logi truck would be able to catch up the 2 engis to the rest of the convoy and we'd still make it in to next map at our maximum possible speed while also helping leave behind defences (and/or civvie aid station) for Elim. Also hopefully the engis could resupply at the star port and we would still be near maximum effectiveness for subsequent maps

hardy saffron
inland sedge
#

I like it I’ll stay with the PAI and act as a medic

raven flicker
#

i love how things have been popin off

subtle light
#

We shall go where command thinks we are needed most in the defense of this world

topaz fable
inland sedge
#

Not split up but move up on the tactical map. And once we are all set all move out as a BG to the next map in that formation as a regular advance to try and avoid ambushes

junior remnant
tawny cobalt
# topaz fable BG's / TF's all need to stay together. I don't think they would allow us to spli...

Right, I'm assuming we'd all be on the same tactical map (mandatorily at Elim best I can understand) and would regroup to leave it at the same time. My point is that, since we're limited by our slowest units, we will have time to build up a tiny bit and resupply without delaying our departure from Elim with the plan I outlined. I.e. we'll be separated on the tactical map for just a couple rounds and will regroup prior to moving on the strategic map; at least that's how I see it playing out with my limited knowledge and lack of experience

#

Here's one assumption that, if wrong, would make my point moot. Do we need to get to a tactical map edge to move on the strategic map? I was kind of assuming that's how it'd work on a contested tactical map, and if that's the case then we can use logi trucks to catch up anyone who falls behind in order to build up a tiny bit without being delayed

stone igloo
#

We probably come onto the tactical map based on the orientation of the strategic map, yeah. I assume the GM (Dresden?) will handwave us moving unless we come into contact with an enemy. We would use the convoy-esque deployment model as our headcannon in this time.

kindred flower
#

Hi Redwall, question out of curiosity: Where do you guys plan to go?

tawny cobalt
#

Not speaking for anyone but summarizing what I've seen: seems we generally want to get to and defend crossroads but don't have transport, and are discussing ways of making it there from Elim and what we'd do on the way if anything

kindred flower
#

Okay, aren't you transported by Atlas?

tawny cobalt
kindred flower
#

Ah, well that sucks. At least DF and Redwall will arrive at the same time then. ^^

halcyon peak
#

AFAIK

compact briar
#

The NPC transports were always the default.

tawny cobalt
#

True but even if that poll continues to be heavily in favor of crossroads, our taccom said we have to start out by making landfall in Elim then move where we want to go from there. The only thing that's not been clarified is if we'll be required to interact with the Elim tactical map or if we'll be moving straight towards somewhere on the strategic map, and I think a lot of the debate has been assuming opposites for that

compact briar
#

It was TF/HAT transport we were trying to get.

compact briar
#

#1382044295007310006 message

#

Once again linking the poll.

#

Right now, we are riding down to Elim City starport in the Main Body.

#

The question is whether we defend Elim or immediately begin marching for the Crossroads.

#

See the linked poll to cast your vote.

tawny cobalt
compact briar
#

That is a very good question.

hardy saffron
#

i just think there won’t be much for us to do at elim city

#

it’s not like there’s gonna be armco retreats back to our line we don’t really tend to retreat from things lmao

#

i really like the voting idea though gives the battle group more of a democratic feeling

tawny cobalt
#

From #midround-events
"The [enemy] ship hasn't noticed our scouts. Descending to the city of Elim. Its largest structure in the center. A starport with docking clamps seems intact but flashes near the city streets below indicate a firefight. The city is currently being assaulted by a detachment of orbital drop forces. Likely a forward operating group. Not large enough for a main force."
^gives me a feeling our landing and travels may be harried/we may need to push through some scattered forces to get out of Elim. What do you guys expect, could the SF have taken care of it already I suppose?

subtle light
#

maybe personally I think crossroads would be a good place to hold out and we can always fall back to elim if worst comes to worst

tulip zephyr
#

It looks like the data dump is showing a harassment firefight. Civilians won't be able to wander the streets and logistics won't flow until the bots are cleared from the map. Looks like a sacrificial spoiler attack to bog down forces and give the bots more time to dig into other areas. From the sound of how scattered the bots have deployed, they have gone for the kind of strategy that we proposed. A bold grab of all territory to give time for reinforcements to get into position. Basically, we're going to need shovels and hand grenades to dig them out. I would suggest that the PAI will be best suited to this mission. Their armour will likely allow them to go toe-to-toe with what the bots have currently in the city and mop them up.

junior remnant
hardy saffron
#

exactly the prodigal sons have seen close combat on every mission so far and i’m not about to stop now

meager comet
#

^

tawny cobalt
#

Personally I voted for moving to crossroads, but how I interpreted the intel drop, and since we have to move on foot from Elim city, I just think it'd be wise to plan for the possibility that we have to do some light skirmishing to get on our way to crossroads (and if that's the case I have some ideas for how to use my engi time efficiently)

wispy moon
#

Would you guys be interested in another IFV?

subtle light
#

would probs need to ask dar

compact briar
wispy moon
#

Unfortunately, I've gone ahead and joined Phalanx, as they claimed a pressing need for IFV's. I wish you gentlemen luck.

compact briar
#

Same to you.

stone igloo
#

As long as Martel is good, we'll take anyone!

compact briar
#

At this point we'll take anyone.

hardy saffron
#

hey guys, if we make it to crossroads and take it (we will we are based) and dwarf fortress and other move along the mines and the sides, how do we feel about assaulting ziyal?

#

just run it down mid

inland sedge
#

I feel like we should coordinate with the other battle groups that wanted to take ziyal after we secure the airfield to assault the city and try to evacuate or rescue anyone left

junior remnant
rose ocean
#

Idk if it’s a wise decisions. You’ll run into heavy emplacements and numbers. Ultimately it’s a survival mission and the more civilians we can rescue the better but we need to make sure we can hold the planet still

halcyon peak
#

if we have ziyal surrounded an attack on it could be a good idea, but personally i think holding crossroads is pretty important

hardy saffron
#

agreed that we can’t lose crossroads

#

i’m of the opinion that if we take crossroads it feels very likely that we will quickly be under heavy attack

compact briar
#

Depends on how heavy the enemy assaults our position.

#

If we're not getting stuck in, we can move to the next objective up.

#

Ideally, we set up in Ziyal City and hold.

#

More likely, we stay in the Crossroads.

tawny cobalt
#

one thing I'm curious about, do any other BGs have a civie aid station? I wonder where Wolfe plans to drop it

compact briar
#

The thing about our battlegroup is that we are slow but we will hit incredibly hard whenever we do show up.

#

Even on the attack.

prime vessel
# tawny cobalt one thing I'm curious about, do any other BGs have a civie aid station? I wonder...

I'm honestly not to sure. Once we properly hunker down somewhere, I'll probably place it smack dab in our defensive zone. But kinda a case of wait and see how it looks on the ground in regards to positioning. It'll be wherever we end up, since supplying it does help its effects. Though the Civilian Aid Station is mainly for assisting locals with basic needs, so food, water, blankets, etc. So not particularly suitable for evacing.

#

Also as far as I'm aware, I'm the only Medical Corps with the upgrade (May be the only Medical Corp atm, but apparently theres a second in Flying Shovels. No idea who. - Looking at the Medical Dashboard in the Logisical Hub anyway)

#

Wolfie's Casualty Collection Point in that regards serves as a far better point for evacing civilians, since its what it's designed for. I can pick up some slack with the Field Hospital since it also has free VTOL landing, but the CCP I imagine will be our primary method / point for Civie evac.

stone igloo
#

I think that practically Ziyal is going to be to hot to access. However, I don't think Shack would've added it as a mission objective it it wasn't attemptable.

There were already two BGs set to hold the Crossroads and I think Venator and Spearhead are going to need Infantry Support if any meaningful operation is going to be held in Ziyal. My vote is to push with Venator and Spearhead if its feasible.

tawny cobalt
topaz fable
#

Current BG Status

3 Arty
6 Engineer
4 Medic
3 Logi
2 MBT
13 Infantry
9 PA

Total: 40

compact briar
#

Looking at the equipment list, 3 of our units have melee weapons.

#

This will actually be rather useful for trench/urban warfare.

topaz fable
#

I agree

#

1 PA Melee, and 2 Inf Melee

#

We also had a new engineer join with carry rigs

compact briar
# compact briar
poll_question_text

Should Redwall focus on securing Elim City or the Crossroads?

victor_answer_votes

14

total_votes

24

victor_answer_id

2

victor_answer_text

Crossroads

limber minnow
junior remnant
#

The logi trucks are essential

#

Also this is convoy not defense

#

The defense layout I'll leave to those more qualified

limber minnow
#

True. STORM has a directional travel plan, mostly because we have so many support units that an omnidirectional one would be spread way too thin.

#

.
.
.

Redwall seems so quiet-

junior remnant
#

Yeah it looks like everyone in redwall is from the northern hemisphere lol

obtuse charm
#

did i get kidnapped to the northern hemisphere again

vague drum
#

Is ziyal city fallen?

junior remnant
stone igloo
compact briar
#

Well boys, hurry up and wait.

#

Benefit of someone else going in the sausage grinder first is that we'll be able to fine-tune our plans before we actually go through the gate.

bitter valley
#

We have an approx drop date at this stage for this motley crew Martel?

last narwhal
#

Begins tying parachutes to my spg push me out the airlock whenever

compact briar
#

Probaly turn 3

bitter valley
bitter valley
compact briar
#

Probably

stone igloo
#

At least we're doing two rounds a week and aren't going to have to wait long

bitter valley
#

True. And I'm not super upset about getting some more solid intel and info on enemy deployments, capabilities, and strategies

topaz fable
#

I will update the focument to reflect our current operational objective. I'm working right now so if someone could summarize the game plan or our current course of action that'd be very helpful

compact briar
#

Current operational objective is Crossroads.

last narwhal
last narwhal
tawny cobalt
#

I was trying to find the one where he blows himself out of an airlock and guides a mine through space in to a covenant ship 😄

tawny cobalt
# compact briar Current operational objective is Crossroads.

Personally I hope we prioritize the civie aid station and CCP too. Maybe even leave the civvie aid station behind in Elim for longer term aid if Wolfe agrees, and CCP in crossroads

Wolfe where ever you put those I'd be happy to help with sandbag walls or trenches where appropriate

slow belfry
#

The first turn is Sunday, yeah?

compact briar
#

Proposal for the battlegroup: it has been suggested that we start numbering the battlegroups for "professionalism"

#

Based on our composition, we could probably get away with calling ourselves an Armored Infantry Regiment.

#

My suggestion is 22nd Infantry Regiment "Redwall"

last narwhal
#

This is armco, i reject any notions of professionalism

slow belfry
#

We are battlegroup 5

#

That is all

topaz fable
compact briar
#

22 books in the Redwall series

topaz fable
#

I see

#

Battle Group Document has been updated

hardy saffron
#

Yo heater reason to be the 22nd

stone igloo
#

Confrimed Update: Redwall will be exiting the gate T3 on the Automated Freighters and then make landfall T5ish as long as the path has been cleared. We'll accompany Venator and Spearhead to Crossroads. We can go from there.

prime vessel
#

Roger Dodger Salute

limber minnow
topaz fable
#

This is fire btw

meager comet
#

Tides break on the wall would be better imo

#

Still 🔥tho

sour aspen
#

MBT Iron Casings signing on to Redwall

topaz fable
#

Welcome to the club

topaz fable
#

Read the doc

#

Arm yourself with knowledge

sour aspen
#

Pins of which channel? Doesn't look like the thread has pins, or the parent channel

topaz fable
#

This thread

halcyon peak
#

this is our signup sheet, its also pinned in the thread

limber minnow
#

@vague pewter I have BG6 - SPEAR claiming that you guys will be following up with a FOB and an Airfield. How are you accomplishing this???

(I'm really confused-)
#1382048208192274462 message

#

Because if you aren't, their fighters are kinda toast.

bitter valley
limber minnow
limber minnow
#

... I swear to Zeus, if you guys don't have a TCO-

Wait, then why isn't Martel's name on the document? Redwall is the one that's on the Logi Hub doc.

bitter valley
#

Ok I think we have some terms mixed up here. what exactly does TCO stand for

limber minnow
#

Or, in full, "Tactical Communications Officer".

bitter valley
#

well according to the sheet I am looking at (the one pinned here. Martel is primary and Trench is backup

limber minnow
#

Well, someone better update the Logi Hub-

junior remnant
limber minnow
compact briar
#

We are in talks with Flying Shovel and the 212th to do an airdrop on Crossroads to establish a temporary airfield.

#

Joint operation.

junior remnant
#

ah

ashen wing
#

Afternoon Redwall! How we doing?

limber minnow
#

Not Redwall, but I've been fixing a logistics SNAFU for the last 2 hours-

glass spoke
ashen wing
#

Oh like you aren’t with this BG

#

Gotcha

#

Yeah, we’re a logistical nightmare

#

I was addressing the whole chat as it was anyway

burnt knoll
limber minnow
meager comet
ashen wing
burnt knoll
#

Lol I am just reading up on what everyone was talking the last 6h 😂
But what do you mean by disaster?

meager comet
#

All our bg is reliant on is how we are getting supply to ground either through npc freighters or that space elevator

ashen wing
#

@meager comet @limber minnow I was more referring to our logistical transports for how much weee gonna consume potentially with such limited logi’s. Unless something changed recently

#

‘Cause last I checked we only had two trucks. But I’ve been MIA for a couple days

burnt knoll
#

Did you lose your 3 logi trucks? Bc the coordinated airdrop should help you out quite a bit

limber minnow
meager comet
#

Well it depends on how much the inf get hit and take damage but we should be good worse case we have an inf fall back a turn from the front line to wait to repair

limber minnow
#

(I mean, technically, you could consume ~16SS per round, but why your ENGIs are building sandbags on sandbags... that's probably throwing.)

ashen wing
compact briar
#

Or possibly an older version

ashen wing
meager comet
#

are we sure that engis building sandbgs on the front line is worth on regular inf can occupy

ashen wing
#

I’m an outdated wolfie needing an update 😂

burnt knoll
meager comet
#

plus it looks like we have enough buildings anyways that all the inf can occupy in a line

limber minnow
#

Unless I miscounted, which is possible.

compact briar
ashen wing
# limber minnow Unless I miscounted, which is possible.

To be fair it’s more a base assumption. How much we really use will depend how heavy the fighting gets since most of us medics can only carry 4 kits at a time. And since we only have four or so medics for infantry company the ratio isn’t great

limber minnow
limber minnow
meager comet
ashen wing
burnt knoll
limber minnow
ashen wing
#

Sounds like the logistics are sorted out proper. Earlier conversations we were pretty concerned about it. Me and one other person floated the idea of a crude airfield in the Crossroads

limber minnow
burnt knoll
ashen wing
ashen wing
ashen wing
#

I knew the arty needed it but I forgot about medics

limber minnow
burnt knoll
ashen wing
#

In Canada we try to have at least two medics per platoon but we only have one realistically, so every soldier is trained in advanced first aid so I guess ARMCO brought that issue with us 😂

ashen wing
#

Catch up with y’all’s later

#

Not quite done for the day but wanted to catch up and get an update on the plan

limber minnow
#

Oop. Bye!

ashen wing
limber minnow
ashen wing
#

In Canada our medical technicians aren’t specific to a branch. They cover all three branches

limber minnow
ashen wing
inland sedge
noble vigil
#

Shalom from The Storm Blessed⚡ and Tremor🌋!
Been quite focused on Operation "Free the Starport". What are y'all about?

topaz fable
#

I will refer you to our signup doc which has battlegroups main strategy

#

this is a cute little easter egg

noble vigil
junior remnant
ashen wing
#

Oh perfect

#

We should be okay then

#

Some of the others I was talking to explained some things and we seem to be pretty good now

#

So now we can save some of our panic reserves for when we get planetside 😂

subtle light
#

Can’t wait for our transport to be shot down on route

limber minnow
junior remnant
limber minnow
stone igloo
#

If we got one more MBT, one more logi, and one more engi. We could have three full Battalions.

meager comet
#

I think it’s to late at this point I doubt we’re gonna get anyone at this point

#

Unless you want to steal the 212th guys

glass spoke
#

We don’t actually have any of those units, lol

(Not yet at least)

burnt knoll
burnt knoll
#

Jup

tribal goblet
#

well, I think I can grab you that MBT.

#

Cirrus Reporting.

junior remnant
topaz fable
#

two mroe MBT's