#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms
1 messages · Page 15 of 1
Check the replied message
@sand whale @frank grotto @spice sparrow @lime hamlet
@brazen helm
Si senor, doing it tonight
@soft agate @snow python @past shard @civic forge @terse merlin
@fervent sage @lavish ledge @restive root @warm hazel@velvet scarab
@cosmic canyon @lean notch @reef merlin @tired cairn @dreamy glade
@royal minnow
I apologize for the mass ping guys. I just know that its our first semi-real turn so I want everyone to have ample warning
Sorry, not Sorry. For those who know which show this came from due to all the pinging.

I'm not your babysitter (^.^)/ I'd have pinged you in the morning when I do my post.
But yeshm. we are landing at Elim and starting out mrach
QB checking in.
@vestal mountain Do you have a squad lead?
Al (im trying mor e RP this time around) 😛
Are we planning on landing and advancing this round?
Correct, Al is current squad lead. His second is Barnes.
And I did some RP with you. Enjoy reading.
sweet. SQuad lead is Caleb, radio operator is wilson, gunner is aden, and Driver is Caden. I read it all, ive been too busy to add some back but i did enjoy it
Thx, was asleep
@vale geode Does this still count as “tonight?”
Should still count. Besides, Kommando already posted their order
11:23 am for me xD
You in England or India or somewhere around there?
Ah
Orders from Players Due Sunday <t:1749592800:t>
Tac-Com Maps Due Monday <t:1749592800:t>
Tactical Maps Released on Tuesday <t:1749592800:t>
Who’s got the tac-com map?
that would be me 🙂
Yippee
Swen is DFs TacCom and Axx is DMs TacCom ^^
Ohh, so I need to work with Axx on mine?
Or does he just stare at our Orders and jot it down?
If you are part of DM, then you should post your order in the BG10 order channel. He will take it from there
DFs Order channel: https://discord.com/channels/222052888531173386/1385623502157250560
DMs Order Channel:
https://discord.com/channels/222052888531173386/1385617719466135714
ofcorse if you have any questions about the order you can ask any of us
Yup, for this turn you should be good^^
looks good
Though keep an eye on your order if Axx leaves a mark that something needs to be changed. But, it doesn't look like it will be needed

Order is in
Callback Ping... Callback Ping...
Better to assimilate than explain anyway
We are landing? Hell yeah
@queen tendon Would you happen to know where we VTOLs have decided to land coordinate wise?
Man this is like confusing cus we got players on all over
it should tell you the time you need xD
i think
for each person individualy
its prolly got the wrong date on it but the time is good
Sadly it's all the same date
For me at least
It shows up as June 11
For some reason
the date itself isnt important, just the day of the week and the clock time
so for me it says Sunday 23:00
but for someone else it will be 22:00
xD gad dangit that is true
Timezone a bitch
We don’t need exact coordinates this turn since Elon city is under our control
Ok I've been out of the loop for some time now. Are the areal units moving out toward the city?
Not yet. We have to all stick together. So this turn is us landing and figuring out who is carrying who. Since the place we’re landing is under our control there will be no tactical map. Next turn we will all be marching to the hill mine
Ah cuz I've seen all the vrols get out. But I guess that makes sense since the spaceport isn't an airport they could take off from after the transports land.
You can take off from the transport. It’s just that whatever movement they’re going is not being mapped yet
Alright, I simply had to put off doing it literally all night but orders are in
15/41 on DF and 13/18 on DM
Good lordy would hurt if we lost all of em
I'm just waiting to get home so I can type my order up on the computer, so I'll be posting a little closer to deadline
yeah we realy need everyone to get some orders in today xD
Watch us go from a huge BG to the smallest due to how long we had to wait.
If someone doesn't submit an order can the Taccom still auto-deploy them with our group? Since there's no actual movement or combat or actions happening
Otherwise if we've all moved on to the Hill Fort and then someone comes back afterward, where do they spawn? If they spawn at all
WE LIVE IN THE SAME DISCORD, you literally could have said something lol
nope, we need to start getting peoples orders actually in,
at this point we will be deployed, and people need to start being active or they will end up MIA
So if someone misses their deployment for this round, they're effectively out of our BG for the campaign
We live in the same discord is crazy btw
id hate to do it but, if you dont put your deployment order in, you dont deploy
I was fully expecting something like this to happen with a few units with such a long wait
But not so many
So if you have someone your planning on working with, giving or taking a ride from,
Who hasnt put an order in, people should let them know xD
Im gnna do a round of pinging in a min
The other fighter has put an order in so our fighter wing is good to go
Buddy is off visiting his gal pal so I stayed up all night not to wake up up before just now sending him a text
Anyway time to sleep the Sunday away
Its so true though 
@reef merlin have you put an order in yet?
Hope we anit down a HAT
Who's time zone are we going off of for order submission due dates?
Okay, thank you. Wanting to make sure.
We’re actually missing all of our HATs rn

Hhoooooo boooy.....
Mass pings already done?
Half the battle group in the ships on the way there
Yup
Probbaly time to do it again
Not at my pc rn
Ah okay
ima about to do some mass ping pongs now im at my pc
@dry wraith @polar shore @cedar coral @fallen yarrow @willow lantern check the replied to message guys, we need orders in from everyone this turn or people might get left behind
@rigid jacinth @vivid vessel @sand whale
@lime hamlet
check the replied to message guys, we need orders in from everyone this turn or people might get left behind
Wot
Is there a tracker on the battlegroup sheet for who has submitted orders or not?
theres a different sheet that axx made
Crazy should have a order tracker doc
Oh
@soft agate @snow python @civic forge
check the replied to message guys, we need orders in from everyone this turn or people might get left behind
I came back home right in time, I thought we would have nothing to do until Wednesday
I’ll be getting something out in an hour or two
Ah seems im part of logi-battlegroup cause the one hauling me is
well, youll be in the combat group but i imagine towed by a logi group logi
Ah gotit,
I bet a lot of DF may think Wednesday is the day
Anywah I gotta stop worrying about this. Best of luck dorks
Thanks whoever corrected the formula. I just noticed it
You look good
Thanks you too B)
Should I redo my order then?
Why so?
Hey, yeah, I'm working on it now. I have not been as active as I have wanted to be recently, but rest assured I'm still here.
Sorting now, thanks for the ping!
10-4
Edit of my RP.
Sorry that it took me this long to submit my orders. Life got busy and I didn't have time. Again super sorry lads
Ah^^
No worries, we don't have a lot of time for each turn, so it's a bit more stressful^^
Yeah I realized literally like 10 minutes ago when I woke up haha. And I e never submitted orders before so I was panicking looking at what others have submitted lmfao.
Also the guy I was originally planning to carry baled on me 😭
Oh, he did? Did he change transport or so?
Idk I dmed him and he said he didn't think we were paired anymore
Just checked the spreadsheet apparently he is actually still riding with me. Can I edit my order to specify that or is it too late for me?
Just delete the old order and resend it
You have up until the deadline to delete and resend your order as many times as you’d like
They will need to send an order as well, I’m not seeing one from them
When is the deadline?
In 4 hours
Sent now
Ditto for me.
Cheers for the lift ^^
Still missing 14
finishing the rp part of my order, I'll probably send in an hour or so
Turn 5 orders are due in <t:1751839243:R>
As we are not in combat, it may not be strictly needed, BUT I WOULD recommend making a post to state we are landing at Elim City and moving to Hill Fort. This is ESPECIALLY important if you are catching a ride on another unit or you are the unit giving a ride.
@restive root @lean notch @tired cairn @dreamy glade @candid nest
Turn 5 orders are due in <t:1751839243:R>
As we are not in combat, it may not be strictly needed, BUT I WOULD recommend making a post to state we are landing at Elim City and moving to Hill Fort. This is ESPECIALLY important if you are catching a ride on another unit or you are the unit giving a ride.
@cedar coral @fallen yarrow @willow lantern @rigid jacinth @vivid vessel
Turn 5 orders are due in <t:1751839243:R>
As we are not in combat, it may not be strictly needed, BUT I WOULD recommend making a post to state we are landing at Elim City and moving to Hill Fort. This is ESPECIALLY important if you are catching a ride on another unit or you are the unit giving a ride.
@sand whale @silent glade
i suppose i should get my order in sometime before the deadline this time 😅
Probably, we can't spend all campaign grilling up bug burgers and "lobster"
Also it kind of is needed that people put an order this time to start showing being active, this is our first real turn and i dont want people getting MIA
2x missing gets them perma MIA I think
indeed
but even if its no RP bare bones order like mine its all good, this turn even just something to say, you are here and sticking with us 
Finally got me order in
sorted sir
thank you
I assume I should be carrying 1 large supply, as opposed to 25 small supplies?
No, we have no use for a Large Supply unless an aifrield is built for us, and that is not likely for some time.
or are the small supplies far more useful
gotcha, cheers for the clarification
small supply is usable, large supply needs a way to be used that we don't have unfortunately
Next campaign, the large or mediums will be better... but we do not have enough Field Engieners or options for a LS
😦
I am not even sure there would be enough room to build one
for now the ability to drop small supply on our logi trucks is very useful
as a hat would it be better to stay at the docking bays for now? and not risk heading into Elim City where there could be AA? I am not at all familiar with the requirements of ground units mid-battle in terms of supply
so I noticed on the map there is a light blue structure, do we know what that represents?
from my understanding Elim City is basically secured now? we're just organising to move into the Hill Mines area
do we have a map of Elim City/know if there is an airfield there?
we do, there is a space port but no airfield
so you're basically just starting up in the air from my understanding
awesome, I've submitted my orders
From what I understood the starport functions as an airfield. But I could be way off
🫡
I'm not sure how many hexes it fills up, but I think North West corner or SOuth East would be the only locations. They'll be a battle in space above, so I think we'll have a carrier above us....
no clue, I asked but didn't get an answer
Maybe those places will be good. hard to say before we build an AF at Cross Roads. I do hope it is not to big so it is easier to defend
The bot TF did leave so it should be uncontested in space.
ok
does anyone know what the name of our spaceship is?
need it to write my order
Skidbladnir 
Only missing 6 now
yeah sorry for leaving it to the last minute
you are all good man, we get it
@queen tendon I was asleep. What do i need to do??
Order Type: [What Order Type is your unit using this Round? Hold? Advance?]
Movement/Action Tracker: [Breakdown and list all the movement you are using for tracking purposes. How much movement is being used to move your unit? What Action(s) are they doing where and the movement cost for each, is this a primary action or standard?]
Starting Coords: [General area that your unit starts the round in (in Hex Coordinates)]
Ending Coords: [Where your unit will end its turn this round (use general Hex Coordinates)]
RP: [Not required and has no effect on what happens to your unit in play. Just pure Roleplay fun. Keep it short and reasonable, but have fun]
Unit type?
Starting is prolly in transport ending in elim vity
heyo, so this was my order
Unit Callsign: IrS
Unit Type: IFV
Equipment: Amphibious, Full AC, Ram, Rapid Ramp, Fuel Reserve x1
Carrying: Fuel 1/1 , Decimus 6/6FS
Order Type: Hold
Movement/Action Tracker: Group up with @polar shore (Decimus) after landing at Elim City to move on to Hill Mine
Starting Coords: N/A
Ending Coords: N/A
as an example
there are some examples in the orders channel, but essentially all we just need who/what you're carrying and whos carrying you
i suppose i should be advancing actualy, maybe i should change that xD
My order type was n/a lmao
I know @restive root is still very interested in playing but haven't gotten a reply today at all. Might be asleep. If they don't get an order in now would they still be able to play but not ride along in a vehicle this turn?
up to the grace of the TCOs (it would probably be fine)
the bigger issue is if they miss wednesday's
Thank goodness, and I believe that was when they thought combat was happening too. They woke up
One sec
Photo finish
@queen tendon isn't it turn 5?
Welp, how many didn't make it?
I didn't just got back home 2 mins too late
Seems like it is just 3 missing
yes
Not carrying anyone but still
would you like to submit your order rq?
Yeah thanks one sec
yup
Better than two!
missing 2 infantry
They need better aim then
I think my ride didn't post his movement
what's our attendance looking like?
Rip
Ghost car, just zooming around
considering we aren't doing detailed moves this turn im still gonna let people send in late orders until when i wake up in about 10 hrs tbh,
thats when ill put together the map for shack
Yeah we left two trucks in DF for keeping some local supply if we split.
Thank goodness
thanks mate for letting me send that order, ill submit the other ones in a more timely manner.
So it begins we are finally getting into the fight.
you're all good, feel free to ping us if you are having issues and need to submit late
I don't think my buddy who was infantry sent in his order, he was riding along with our other buddy who is an IFV. I assume its not the end of the world he missed this order and i'll pester him later to make sure he definitely gets the next ones in
You can explain that being MIA twice means you're out. Comparable to being killed.
will do.
basically that
Heads up and a suggestion. Once mid round or order #6 is posted open for our battle group, submit your order as soon as possible. Turns will fly by faster than you think.
I do assume we're all heading to the Hill Mine right away?
yuh
Yep
or comparable to going AWOL :P

did everyone get their orders in?
LETS GOO was worried we would lose our hats
Good morning lads. Are ya all ready?
always
Do we think that we'll have time to fortify before the bot warships start raining droppods on us?
I think its likely that they are already there
My assumption is that those bot ships were over the mine and already leaving because they had already dropped some bot onto the mine. Job done so they left. If that is true then we will have a fight on our hands when we get there.
By the way someone should make another spread sheet or something so we can start working out the marching order for going to the mine. It was said we would need one in case we are ambushed in route.
That doesn't exist within the rules, so... I didn't compare to it^^
and I meant for a comparison to not showing up to battle in real life
as its comparable
(though not to anything in the rules, as you said)
Oh yeah, I get that^^
I put in my hold order about 36 hours ago, did I miss this one? I still haven't quite grasped the deal here quite yet.
You should be good. The turn cycle is roughly 3 days
Okee doke.
If you’re ever confused about the schedule, it’s in #campaign-information
DF orders done, also added a neat little cargo list
I appreciate the shipping crates
The catchy UPS commercial "We Love Logistics" ups the television and web presence for the global shipping company.
Still one one of the best commercials ever made
Take your seatseveryone! Midrounds are starting early!
@silent glade I'm ready to upload whenever you are
yayayayayay
Remember to add the jump pack on mine^^
I figured I’d sketch my characters! Ta da!
Looks good^^
I'll ask Shack for one but there isn't one in the file
Huh... I could have sworn that Redwall had them
We got one made, so I’ll update it soon
Nice, thanks 🙂
Fuck yeah, you're awesome!
Awesome, but you got Iron listed twice in trucks, I think the second one is lootbox?
This isnt including people that dont have cargo, right?
Which units haven't drop an order? A HAT and?
correct, this is just the units carrying things and are being carried
this doens't represent marching order or anything
two infantry, both marked on the cargo sheet with a (?) above their name
Im here to run escort until we get where we are going, then im there to fight fight, unless im needed somewhere specifically by the BG
all of our HATs got their order in
Ah! Thanks!
Don't know why I thought we had 4
Take 3 but for real this time
I forgot to hit "flatten" on paint net whenever I went to save so I just dragged the old file again
that brings something up that I was going to mention
Next turn we will need a marching order, so start thinking about whereabouts you want to be in our convoy. That should be included in your next order
LMs taking forward flanks
Likely, yes. But I like to ask people just in case, give some more agency
As far as our convoy... where do yall need a basic MBT?
I would say the front, leading the convoy. Or maybe in the rear. We would need a rear guard
But honestly, that's up to you
So irl we would stagger combat vehicles with transports, helps in a perpendicular ambush
I’d say main battle tanks could hold near the front of the column, since we’re possibly pushing into hostile occupied territory having the armour up front and the LMs screening the forward flanks will give us a good forward punch and lots of vision. Though the map isn’t massive that we’re moving into
I doubt we will have to face many ambushes, so yeah a more assault focussed column would make more sense. We can place lighter and faster vehicles in the rear as protection like the LVs, maybe the IFVs somewhere in the middle or distributed between the trucks
https://tenor.com/view/ice-train-ice-craviter-cea-craviter-rail-gif-17101273
The joke is "Deutsche Bahn" as it always arrives late
@astral nymph Aren't LV supposed to be able to carry 4fs and 1 small supply
so, i think this is all the units in DF covered
no, LV are infantry or supply
I was about to post mine. I have both DF and DM combined
on my cargo list
that ones cropped a bit better
snazzy, that makes it easier xD
now mine is just for shack to double check we all agree with eachother
mines in
Swen, curious question, but why did you keep the movement from the gate in? ^^
mostly coz i forgot to take it out xD
Fair enough xD
sry for the bonus ping axx it was just an edit to my strategic map that needed a repost
You’re all good
i say put the tanks in the middle, put the LMs in the front, VTOLs watch the rear with the IFVs
Can you explain why?^^
It seems like a setup that mostly aims for protection of the units aboard everyone, which is a fair consideration
LMs and MBTs being our only units not carrying passengers or cargo
Ah fair... Not that I agree, but for protection it seems fair.
I would argue though that we can ignire protection a little and focus on the assault more placing our heavier units towards the front. Mechs im the back cause they are fast and can easily deploy forward. IFVs in the middles as they transport troops which can be deployed to protect the trucks in an ambush while VTOLs overhead are more flexible around the front. HATs together with the fighters have AA protection and the buffer forward to evade or drop their troops and piss off.
Its tempting to suggest a very thematic but entirely sub optimal convoy formation 😅
Tbf we are on the assault march, so it fits imo.
So far I'm expecting trouble from ahead. Ambushes seem rather unlikely outside a tactical Map
Morning dwarfs
Good night, I'm heading to bed 😄
Sleep well!
With how things are going on in the meta chat, it sounds like we are about to witness a TF2 Man vs Mechine moment.....
Sentry buster
Sentry going up! Uuhhhh
Subscribe for potentially more shoe and/or sentry buster based content
Song is Able Sisters (Grimecraft Remix) by
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-- Update --
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The boss of the bots
LMs scout, they run into anything big tanks can pull up. IFVs can guard the rear against infantry and VTOLs can pull forward (from the rear to anywhere in need) to provide gun runs if necessary
an if the rear gets hit by something big because tanks are in the middle they can turn around
if the middle gets hit by something big well hopefully tanks armor saves them
That sounds like a good idea. We prtoect our harder hitting units while still allowing them to support us with their longer range, and if there's anything the units on the sides cant handle the tanks can come closer and join them for a bit
Considering the size of the map we’re moving onto and weapon ranges I think tanks moving to the front is most ideal. Especially since they can cover a nice area while the LMs cover the flanks and front also.
Considering our rear is likely to be quickly secured unless we have drop pods dropped behind us flanking maneuvers from the seemingly slow but more tanky robots seem less likely
there’s at least one robo ship i believe heading to one of the mines. so they might just drop pods right atop of us like they did with storm
poor storm
We do have fighters and I believe we have friendly ships above us currently at the mines? I could be wrong
Also, not sure if it’s like constant drop pods but if they do drop troops it won’t be behind us unless we push fairly far into the mines with them above us. And our initial formation won’t do much against that, it’s however we arrange ourselves after initial contact
I believe their is a taskforce above the mines (Cant remember their names)
#midround-events message
there are at least 3 robo ships heading towards H-H
so they might come down to the hill mine as well
TF 3
Fluffle
no idea how many ships they have
but it looks like the robos are sending at least another frigate and maybe 2 cruisers to us anyways
someone should check out Fluffe’s situation see what they wanna do. ideally though ide prefer they try and stay to fight off the robo ships
just so we don’t get slaughtered by the robos using drop pods as artillery and have them landing directly atop of us…like storm… XD
I may stop by to ask for tldr a but cause I am jn no way going to be able to keep up lol
Kinda same. Doing lots of homemade cooking today
I think we should find a good place to set the arty for an initial bombing too. They are range 1-4 correct? Imma need to look at the map to figure good places to set them
And arty ignores line of sight? As in they can fire over a mountain or naw
if i recall correctly, yes unless they’re an SPG(…why?)
because SPGs for some reason lose bombard ability on top of lower range
I was pouring over the rules for it just now and see nothing that states that
We have a map of the mine. where?
It sounds like arty quite literally directly fire at a unit and just snipe their ass
It was posted in this chat. I have it saved tho
Too big to send without nitro. lemme try and reply to the message
Oh wait, it seems to be working?
@spice sparrow
someone please pin the map
Do we have any idea which side we will be coming in from?
if we are traveling east to get there shouldn’t we be arriving in the west?
Got that mixed up thank you
A one speed advance, unhitch, and arty rain can hit the center of the map on the first turn we get there
I am also eager to see how we fortify this site
As far as I know black is block LOS and movement
Good choke points north and west but south east is very open
And that seems where the majority of bots will come from
If we get ground assaulted that is.
Bah sorry just kinda brain dumping right now
.
that’s why i said someone should check in on Fluffle and ask them to stay and fight off the robo frigate and cruisers
I did see that, they are leaving at the very least but that means they can return
idk how many or what ships fluffle has but we need them to stay and fight
And unless we have something to stop them just dropping units on our back line it is gonna hurt
so we got a map of the hill mine.. nice nice... um remind me colors real quick?
@steady island @warm hazel Came up with a quick visualization mostly based on your different ideas. Draconis's is on the left and Chrono's is on the right (The horses are the lightmechs). I can make changes if its not what you guys invisioned cause its not a hard definition of how the formation should look. Just something to visualize
Fluffle is 3 destroyers and a freighter.
they willing to stay and fight the robo frigate and cruisers?
Dark blue is buildings that we can enter. Green is high ground. Orange us forested cover. Not sure what light blue is but I'm hoping it's qn airfield
Light blue looks like ship wreck
A thing that im slightly worried about is that semi-chokepoint area between 3115 and 3118
3319, 3418, 3419 looks like a coms building.
It looks like we could slip some infantry through 2919
Yeah, maybe send a squad or two to investigate that light-blue building
As then black I remeber is impassible got it thanks
We could also slip some people or vehicles along the north boarder of the map.
God I'd love a sniper team refit to drop on mountain tops with a VTOL
Or have climbing equipment
3fs maybe some ap
Or some heavy weapons teams
Make the 2 or 3 fs with low defense, but can hit like a light mech
I’m back, how’s it going tonight? Seems quiet
Goodnight
Welcome back. I mean think so? were still waiting on information. I am GOING to need a tldr for my turn order tomorrow though
Next turn will be us traveling to hill mine. We’ll need where you prefer to be in transit. Like front of the convoy, middle, back, etc
Right, I mean depends how were setting up. I'll check in. Maybe have the takns in front with IFV's light mechs on the side. Whatever ya'll decide to do
I'll stick ot the rear. I don't have a gun or anything so, if we came under fire.... not like I can return it
Looks like the formation on the right would be better if our play is to have the armor push up the center towards that middle area and have the lighter units swarm around the flanks
Left formation could do the same, or pivot to having the armor on the flanks and the lighter stuff push the middle
Just finished cooking
Looks like I didn't miss much
(Tuna melts + Clam chowder is way better than I thought)
Another thing to do could be be send a small force through the 2919 pass to get some arty set up in the woods
Noice
Id love to know where we are being placed to start
Would make it easier to pick a place to unhitch arty
If im reading the intentions so far, we are the first/only group going via ground to hill mine.
Fluffle came in from above.
If someone can make a table representation of the column, we can sign in our vehicles into the slots on google docs or something?
.
Neither of those formations are good Since neither accounts for where the trucks and arty are during the march/deployment.
It needs to be accounted for and you'll want to make sure they are protected. Don't forget we have to make the formation in part so the gm can set us onto a battle map if we are ambushed in transit.
It also is missing a VTOL and the HATs.
So recounting our BG vehicles and possible placement)
6 logi trucks plus arties. (recommend column center for maximum protection)
4 IFV (suggesting 2 on left side, 2 on right side. Or in column formation, two ahead of logi's, 2 behind logi's)
2 LVs (suggesting rear guard in case of drop-pod insertions)
4 LMs (forward scouts in loose echelon formation)
4 MBTs (center forward ahead of logi trucks, loose echelon formation)
6 VTOLS (rear)
3 HATs (rear)
2 Fighters (rear)
Flyers, being fast, can fly in then fly out to avoid counter fire.
Thoughts?
This will enable the front of the battle column to fan out into echelon formation before enemy contact. Fliers at the rear to both guard against drop pods from behind and keep their safe from ambush anti air. Extract light armors to guard the rea or sides, as needed. Main concern is guardin the arty to their target location.
where we put all the trucks and… can be decided after we have a basic formation plan
given the comms when i peeked in, im assuming fluffle is going to stay and try to fight the robo frigate and cruisers so that should be our orbital space covered
I would recomend placing the LVs as outriders to either side. remember. HATS and Fighters cant see ground units. I would also recoment the MBTs go in a chevron and placing 2 LMs in the rear as the rearguard. the front IFVs could also take the center portion of the MBT chevron and the rear IFVs could take the near rear flanks of the Logi Column. while the Vtols provide a wide screen and fighters cruise ahead of the HATs.
the two front LMs could also go ahead of the MBTs to act as scouting units.
I quite like that tbh, maybe with the LVs or some mechs either side of the Logi trucks but yeah, very cool
The LV players may want to scout ahead, as LVs are want to do
Neither tbh
Honestly I would place the LMs to the rear though. And as people before me said, LVs to the side. Otherwise it looks fine. VTOLs can be included somewhere in the front while HATs and Fighter group up in the rear.
Going from what we know, we have to face enemies in front of us, not really behind us. The Bot ships seem to leave Hill Mine Orbit, taking away their Drop capability if they had any.
the bots have 3 ships in high orbit at/close by to the hill mine
a frigate and what appears to be 2 cruisers
.
Yes, they are leaving to H-H.
they’re going to H-H and may come down on top of us not leaving H-H
And from how I understood it not because we are coming, but because they are done.
They are leaving Hill Mine Orbit and are going to H-H. They would have to return to come down on top of us. Otherwise they will be one point away
no they’re coming into H-H that doesn’t mean they will stop there. that’s why i was asking about Fluffle
They are coming into H-H orbit from Hill Mime orbit. The tactial Map Shack posted and fluffle scouted was Hill Mine Orbit. They are leaving
Here
okay i misread it then as thrm coming into hh
that’s not the point though
the point is they may come back on top of us
they have 3 ships we need to be wary of at the very least
True, but for now and with Fluffle present we don't have to worry about orbital issues. We should focus on immediate issues.
…i am focusing on the immediate threat… we shouldn’t write off the bot ships though just because they’re not on top of us right now
an we can still be ambushed from behind
We will enter the Map from one side, our front directed towards whatever the Bots have build in the center. So far it seems they operate with brute force, so ambushes are unlikely. Besides, having IFVs in the middle, LMs in the Back and LVs at the side should give us ample protection. MBTs in the front is majorly to be able to immediately create a firing line once the assault starts without the need to deploy them first. They are priority targets and gives us time to set up arty and other stuff behind them to lay out a deadly field of fire a turn later.
yes you can achieve that by having the tanks in the middle and lms out front too
We could also split the LMs, having half them scout in front of the tanks while the other half acts as rear guard
But, I'm still of the opinion that the MBTs have to be in front as we are on an assault march.
And our rear isn't really an issue currently
Frankly I don’t think this is a good idea. We have poor speed compared to other IFV’s and vehicles. Additionally we have the subsystems tag that can disable us on a 5. Even though we have more range we only have 1 shot which means if we get jumped by a AT infantry squad we are pretty much on our own.
Oops
Nvm. 💀
I completely misread your text 😭
I completely agree with your points. 😢
scouting with a tank? sounds great! XD
yes the LVs and LMs are far better suited to scouting
Sounds like a light tank 🤔
included @vestal mountain formation (Also i am running out of space on the table). I do think that is a better option than the other two because it accounts for the trucks and the formation is solid, especially if we enter the table like that.
Might want to place two Mechs in the back in the lower left one. Otherwise it looks decent
The way im interperiting what he said I think the Mechs at the front will spread out once we make contact with the enemy. Though its his idea so youd have to ask him for clarification.
Fair enough^^ My proposal is pretty much similar to this with the exception to use the Mechs in the front as Scouts and those in the back as rearguard.
I was JUST about to put my phone down to sleep
Movement across the strategic layer and tactical map movement are the same resource
So what does this mean for us? Well fluffle is scouting out Hill Mine for us this turn. So provided that they find enemies, we will be walking into an active TAC-Map
So you will be able to take your speed, subtract one from it. If you still have speed left you can move on the tac map as normal
For instance, as a VTOL I have 5 speed. We are strategically moving 1, so once we get to Hill Mine I will have 4 speed left to move about as I please
What of the people onboard the HAT's?
You aren’t using your movement to move. So if the hats fly into the map, you can jump out like normal
Be careful because everything blue or orange will do 1d4 to you if you land there
Hex 3015 looks nice
as i said we can figure out where to place the trucks after we have basic formation plan. not everything need be ready right now
I’ll say this as well, we will only need individual movement if Fluffle finds enemies, otherwise we are walking into a “safe zone”
Though can a starter unit paradrop?
.
Top Left of the map looks like a good deployment zone. Wdyt?
We probably don't have the choice from where we enter
Ah, right
I believe it’ll be from the east side
We are left from the east of Elim so shouldnt we arrive in the west of the mine
Its okay, cardinal directions are hard XD
I was thinking about saying we’re coming from the east so we will be on the west. Then I decided to just say the latter part
But then I combined the two sentences
Happens
Entering the Map and creating a tank line between those two blue buildings seems like a great start xD
I kind of second first thoughts way above. As a light mech with no weapon. I'm only good as a screen shield at the front. No ability to return fire
Second dars thoughts
Nalla about to throw some hands
Yeah, my thoughts as an LV is that I will scout North to probe for fortified positions. Perhaps if we are quick we can take position 3513 within a handful of turns. If there's a spot that would be better to scout, then give me a heads up
There's a nice tree at 3114-5
Kinda tight though
If we arrive West at 2716-2717 we have those two structures that could act as some cover
Anyone know if trench or Dres are around?
Yeah, I like the 2717 approach. Dropping the troops into a potential hot zone could leave us a few troops short of a battle group 💀
No, but i guess you can ping either
Though 3114 seems like a strong point we should take as soon as we can
Arty could be hidden behind the mountains there
Our arty or theirs?
Remember, arty only has a range of 4. They couldn’t reach much of the map if they’re behind the mountains
Then not
My idea was to have them in Cover there
maybe we could put arty in 3312 though, it would give the ability to bombard 3315
If enemies are present that is a good idea
It's not highlighted but there is an odd building at 2920
That’s just my house
Lol
I think we are likely to approach from the west and I think we need to secure the high ground on either side of the entrance
We rush those first two buildings with melee infa try and mech, covered by the others. Set up a trench line between those two and that Grove of trees. Once secure we can set the arty up there and use that line to push through ....
Yes! that sounds good! I will scout north to make sure the clankers didn't hide a flanking force up there
Not a bad idea we should have one or two units north around that mountain and perching on that high grounds to watch. I'd just suggest moving in groups of 2 to ne safe.
Lock and load people. Hill Mine has possible hostiles in the AO
If fluffle can confirm all the civies are underground, I am of the opinion we deploy asap and start shelling.
We have friendlies present. All Dwarves be advised
We're on the move btw
We driving
Two of those groups of friendlies, we should be able to get to hopefully. One of them is a little far
This is our AO?
Correct. We’ll have more info after this turn. Fluffle is exploring rn
Gotcha
It seems to me that bottom right has the best space for landing and maneuvering
I assume the areas marked green are mountaintops that can’t be traversed by ground vehicles
Do you think the bots set up mountain batteries or fortifications?
Green is elevated terrain and should be traversable
we made landfall!!!
Yeper
Time to spill some oil and cleanse some heresy
There are intruders in your mines!
The swarm is upon you!
so begins the slaughter
Enemys and unknowns spotted
There's green smoke on some of the buildings. could that mean that those buildings are occupied by civs?
So this turn we get real orders? I assume we start on the tactical map on the west side with 1 less speed than our max?
Ayyy
Other battle groups finally passed our message count
🎉
No clue, it might be another nothing burger of a round but hopefully soon
So it is an assault amrch where we aren't expecting ambushes. Good to know
Just to recap what is happening. We are moving to an active combat zone this turn. With your orders if you should add where you’d prefer to be in our convoy, in case of an ambush.
Also since we are moving into am active tac map if your unit has more than 1 speed or is being carried by another unit, you may put an actual order in. If you are being carried in, you can assume you have your full speed. If you are moving yourself, you have your max speed minus one.
We are coming in from the left side of the map
oo this is getting good
Being arty, can I deploy, fire, then rehitch in one turn?
You’d need to coordinate with your logi truck, but yes
Speaking coordinating @honest quail where do you wanna go?
Ok are we going to try and take the buildings on the west sides, or should I level them?
I think we want those buildings, it'll give us a beachhead to strike from
High probability of otters in those buildings.
Doesn’t look like those buildings are occupied. I’d save your shots for a better target
and we can use those buildings to grind down the attacks from clankers
The otters popped green smoke to tell us where they are
hey man, let me know if your still riding in IrS or ill need to find another passenger!
It would be better to station units inside one
fellow LMs if you wanna follow me ill come in from 2717 and stop at 3016. we can scout ahead and deliver some skirmish fire with evasive
People can always explore those buildings and whatnot
I’m worried about these, they look like some sort of snipers or something
3213 and 3215
@prisma nacelle you have a destination you wanna be dropped at or do you want to join in my scouting drive? Would there be any kind of deployments you can place that would help behind enemy lines?
Back to battle formation. How wide are the roads? Enough for 4 columns or 2?
The other idea I had was to funnel the squad that's cutting into 3116/3216 away from the building.
Could arty the every loving fuck outta the possible snipers.
fair, the god of war fights on the side with the best artillery
And air superiority
They can’t do direct damage
Personally I’m looking at 3016/3017/3018 as a good place to wall up. Gets our arty in range of that big building in the middle
Should we do any sort of two-pronged offensive with (I assume) Fluffle’s presence in the area already?
so, heres my thoughts so far
the reddish colour might have good artillery setup options high in the mountains up there
yellow is the straight forward assault, has its benefits ofcorse
Blue lets us maybe send some infantry over the southern cliffs to check the wierd dome looking building and help out fluffle
We sweep south and East from the north as Fluffle punches in from the south?
They are there, but they don’t have much of a presence
That's looking like a nice attack plan to me
ooh, I like it!
I'm going to hold fire on the center building until confirmed hostile. I'm considering the signals in 3216 hostile unless there are any objections.
I personally was thinking of taking my tank through that small pass at 3018 and hit anything trying to hide behind the woods at 3016
i expect there would be some targets dead ahead of you, with those big question marks there but sounds like a fair idea
So red is arty trucks
these are just ideas, i dont expect us to do all of them necessarily xD
True, but if a lighter force scouts ahead, they can find out if it's too much for to take by myself, and i can still swing north to join any tanks that push the center
Just a heads up from BG3, vote just started for where we're going and the current main contenders are going to Hill Mines, scouting Nery's Village, or joining the fun at Crossroads, but as of current Hill Mines have a solid lead
We start any hex on the west border correct?
depends, hows it looking for the rest of our deployment right now?
are we all on west border area
West border yup
Shack said to go off where the line on the strategic map so it looks like the middle/bottom of the west side
So they can only reduce defense or funnel?
Alrighty then
We could funnel them out of range or out of LOS
Or further in
I can draw up a deployment plan if you want
as to how we might proceed
They try to get out and we cut off their escape lmao
I’m your chariot for now 
uuuhhh
well I'd probably want to deploy behind the lines of combat personnel
but I don't want to have to run too far that I'd be useless
cuz engis = slow
Ive got either 3.5 or 4 speed to get you wherever you need to go
Then you just dismount and have .5 speed for the turn
yeah
I'm just not sure where to go since I don't know where anybody else will be
so I'll hold off for a bit until then
You could hypothetically have me get somewhere ahead of most of our combat and then make a trench or tank trap or something
Oh, absolutely fair. Just wanted to start the conversation
as i said earlier to my fellow LMs if you wanna scout/harrass with me @fading dune @astral nymph
Feel free to ping people if you want. Just be considerate about it
@modest pagoda If you could be so kind as to unload me at hex 2816? Unless you have a different spot in mind.
Also possible snipers in the tower of 3215
I'd need two turns to turn it into a trench
sandbag wall then trench upgrade
whose mouse turtle? an @ thing doesn’t pop for them, for me
Also just putting it out there that P/F is carrying me and a lot of other infantry so if the others agree we could paradrop somewhere.
Sorry, I meant sandbag. My bad
@wispy iron
Just let me know where a sandbag line is going and I'll dig jt in. Otherwise I'll join the other light mech in the treeline
okayyyy
my understanding is orange = forest cover, green = hill
Green is elevated high ground
can we climb up them with ease?
Blue is buildings and light blue is. iunno
Uh I q m unable to check the rules book on that. But I believe so. I dont know if there is a separate cost
I am jn a car atm
@vale geode, where do you feel like dying in the name of God?
I'm thinking of any of those three hexes circled in orange
3017 would be ideal but it's really close to those presumed enemies
maybe 2917 or 2918 instead
2917 might be good. We can connect that tree line and building with a trench. Let out infantry move up while the other light vehicles are skirmishing.
Drop me somewhere on the southern side of the map if possible. I’ll lead the Southern Vanguard through the mountains and towards the bottom, middle right section of the map if people are willing to follow.
I’d like 1 medic on my squad at the least as once I get into a good fortified position I’ll set up my HMG and prepare to hold
I was looking at 3016/3017/3018 as our main line. Have our arty one hex back
We know the bots are likely to charge us, judging from past experience
well we'd have to kill those unknowns (image above) who are presumed hostiles before we could build the line
otherwise engineers get gunned down trying to dig in
Not if we get LV or mech cover for you
(Or any other armor, those are just the fastest)
You have one arty for 2816
I wonder if you can chain funnel. Use 6 arty rounds to control 3 speed
Also would bots even give a heck? They show no fear and likely won't care about the shells raining down around them
Even more so now that I realize they can't do damage
Aight
Is there any medic in our ranks who'd like to take up Templar's request for reinforcement?
It could be physically moving them back.
Ah kinda like ragdolling in hd2
If it doesn't we're fucked.
so you are proposing something like this?
Basically, yeah
ok sick
That’s just me thinking aloud though
I think it’s very likely the bots rush us, so setting up defenses will be key imo
well if we can get LVs/MBTs/LMs to go beat the shit out of the hostiles in front of the trench, us engis can walk up and start fortifying without fear of being swiss cheesed
what exactly is the plan?
@dry wraith @minor solar @odd valley @willow lantern @night quarry @reef merlin what do you guys think of joining Templar to form a squad in the south? (sorry for the mass ping)
I think we should build to that line, but we should have a small network. So like. Q trench lime diagonal through 2917 to connect the building and tree line, and then one 2918 diagonal towards that high ground.
Dig the arty in there so we have the backing arty positions as part of the network
so trenches on 2917 and 2918 facing east as backups?
I would ask Foxbat to fly over 3117 so that I can jump out and start from there with my shields. Don't know if that works
No, diagonally through the hex. So infantry can advance jn cover to the tree line and we can move back to the buildings too
If you see the arty drawn jn there. Imagine that gun barrel js a trench
oh wait we can do that
Running from the building to the forest
I didn't see on the new rulebook how tf trenches work
I assumed it was the old way
of fortifying two sides of a hex
Once thays up. Infantry can move between building and forest while keeping their dug jn with cover. Yeah we can so that
Do
@proper plank lemme know where you wanna go
wait so I can make actual trench networks now?
I don't have much of an issue with it, though I would prefer some fighter cover in front of me in case of AA, additionally what parts of the map here count as clear terrain, because other people who drop will take damage if it's not clear.
can I connect trenches to other trenches?
We have a second line from that same building going through 2818 to that high ground position.
Yes trenches connect and infantry can move within them and maintain dug in without losing jt and spending another full action. To dig jn
by south do you mean like coming in from
3322?
2919 has an open path
By using the light mech jn the forest. You and I can get the trench line to the forest up from that building. Then our infantry can push forward and secure that position without losing cover in the open field between those two positions.
Well I think we'll be coming in from 2720, 2719, and 2718 as that is where the path from Elim looks like it would connect.
Once they are up there. The arty can set up. We can use funnel tonpush their troops back. And secure that next trench line you had originally draw
Then we'll have q full trench coverage between the rear building. Green smoke building. Qnd the high ground we can use to push through the meat grind the rest of this place will be.
I'm gonna bring Templar up the southern side, where he's gonna set up and dig in with an HMG
I was thinking of coming in something like this and dropping on 3021, 3122, and 3221 because those look like they're good to drop on to me (I might be wrong though).
He wants a medic to back up his position
@vale geode What hex should I drop you off at?
Also it keeps P/F a few hexes the large signals which might be anti air sites.
well I'm up for it, just need P/F to drop me there
I'm also unsure of if a mountain would count as clear terrain, but I will mention that of people wish to paradrop I need to keep a straight line during the duration of it, and people will be dropping in that straight line.
I'm not clear that's a walkable pass unlike the one jn 2919.
Oh I missed the straight line part in the rules.
You'll need to secure thst pass and connect the two... which we should do but still
What's Templar?
I'll just park my truck in the way and leave it
I would be cautious flying near that light blue building until we have eyes jn jt
Infantry
Spray paint a QR code that shows a picture of mountains on the side
At the very least you will be dropped along my flight path, I may not have to keep it straight but still where I'm flying is where you're dropping, so keep that in mind.
Like, a seperate BG?
No, just getting carried by a VTOL not in the HAT with us.
Hmm, if we do a south airdrop I could divert through the 2919 pass to provide fire support
But it would be slow fire support
Ahh right. I'll go where @astral nymph sends me!
wait so @astral nymph have trenches been changed to effectively be a line of your choosing to draw?
cuz if so
I also assume we can choose if we want to paradrop or not so if some want to stay in the HAT that's fine.
Yes, they are a line of your choosing that cab fit 2 infantry abreast. But yeah that's more what my thoughts are
If we have supp y to spare. I'd like one connecting that building and the high ground onto the south
oh okay
Makes a little circle but let's us cover the high ground dug jn over that forest
so you could make elaborate lines with reserve trenches and connector trenches like this
Yes exactly. May be a bit elaborate but if we get bogged down there, that's the line jt would be bogged jn
as long as each trench can fit 2 inf units
Yep
okay sick
yeah nah we're doing this vraks style
fortify hill mine turn it into an armory world
Always were. That was my plan the second j picked up these hands and this shovel
Gonna be sick. Can't wait. But I think you and I this turn should get that connecting trench up between the building and forest this turn primary. Rest secondary.
For sure
oh yeah also important question to taccoms ( @queen tendon ) where should our airfield go once we've secured
"for sure" to ping engis?
Should we reserve any arty fire for reaction to orbitals?
I am on vacation. I am not going to be able to provide proper tactical maps or oversight. I'm second fiddle for the next like 4 turns. I'm rping a backhoe.
Dayum
Cells at work?!
Best I can say is. I would not recommend flying anywhere near the center of the map or that light blue building until we have eyes down range.
I talked to the shovels and they don’t think there’s an area for an airfield. Too much stuff m
When your dropping off troops, vtol friends. Though dropping some in 2920 and heading into that forever area would be a good call imho
Forestrd not forever
So are we able to get to hill mine this turn?
And yeah I'll be coming up on donner pass pretty soon.
Yes. We are arriving at mine in about 27 hours
Awesome
@quaint ember @sharp canopy @prisma nacelle @night quarry @restive root
Hey fellas,
You are all of the engineers listed on the sheet for BG Dwarf Fortress. Unless any of you guys are tagging along with the Southern Vanguard push down in the southwest corner, we'll all be operating in the same central West push together.
After discussing with TACCOMs, I've drawn up a rough provisional siegeworks and defensive layout (image below) so we can help our combat personnel and provide positions for artillery. All of this is subject to change (feel free to input any suggestions, we're democratic here after all).
Overall, the gist of it is:
- Artillery emplacements at 2816, 2917, and 2918
- Trench line running from 3016 through 3017 and to 3018 facing West.
- Potentially a backup trenchline to protect arty (NOT A PRIORITY, YET)
Please note that we may be under fire (ideally, this will not happen as our frontliner INF, LMs, and LVs should be covering us and pushing out so we have room and time to fortify).
If you are available and willing to help dig, build, and fortify these positions, your contributions would be greatly appreciated. Ideally, we can set up a proper forward line to have in case the bots rush us (which, odds are, they will).
Let me know if you guys are on board with this and have places you would want to build out.
hope I didnt miss anybody
also rip
and @astral nymph you'll be helping us with the vraks larp I trust?
Oh of course. I am dedicated shovel bot
So i can get from elim to 2816 this turn?
@queen tendon is there anybody in shovels I should be pinging about this plan or should this stay restricted to BG 4/10 activities
cuz shovels are more backline stuff
I still think we need to do a trench from that building to that forest diagonally this 1st turn. I feel that should be a priority so we can have infantry advance jn cover and not getting ripped apart by machine gin fire
oh yeah that's gonna be my personal task
dw I'll do it
I'll join
yeah I need a second pair of hands (even if they are robotic) since my engis cant do it all in one turn (first sandbag then trench)
I got your trench if you fill the bqgs
While I appreciate the idea behind it. I want to reiterate that the TACCOMs aren’t “in charge” or anything. You guys can plan all you want and don’t have to include us. When I’m speaking about planning, I’m strictly just another player
yuhhhh
that's not what I meant by mentioning you guys
You can pop in their chat and ask if you’d like but my understanding is they’re staying towards the south for now
just meant to ask since you have a better idea of the operation as a whole
alright
Totally fair, just wanted to be clear about that. We had some issues with it in the last campaign
lussan one or orbital one?
Titan
I meant titan fuck man they all blend together
Hahah one big campaign
Pretty much yeah
@soft bloom Say, can you drop me off at around 3117? Don't need to land, I can jump out, but that's where i'd like to deploy.
He’s got the ropes too. So that’s extra not needing to land
For the other PAI if you two want to stick together I guess
Oh nice, so the other PAI can deploy there
I have a jump pack, so I can just jump out ^^
Bonus cool points
@haughty mauve You wanna drop at 3117? We can take on the frontline there and relieve the building "Green Smoke"
That's why I have it. I can just deploy from any flying thing. Even Orbitals in lower orbit
I think at least
It’s an awesome equipment.
Can also go over rivers and probably content high ground or force it. My god jet pack melee would go hard
Will say a tentative yes. But am at work so will take a better look once am home
Mmm, delicious engineers
Do y'all want any help at Hill Mine? Or do you think you'll have it handled no problem
Looks like from the mid round events it’s only a handful of bots and infantry vehicles at the hill mines
Personally, I think we'll be okay. Us and ultra represent a like 30% of our ground forces Tigris. But ya know. Suit yourselves wherever
Yeah, at worst 3 tanks plus some infantry and ifv's
Aren't Ultra miles away?
Oh right they are.whatevet well be fine I think but yall do whatever you wanna
Ultra is busy in the listening post still I think. But it doesn’t look like a lot of bots and it’s mostly civies holding out. Fluffles are in hill mines right now so we have a scan. A strong push to the actual mine structure to help clear it and tanks pushing up to clear out enemy support vehicles I think seems like a good plan
You guys jumped into a way worse situation then we are hete
If our arty open up on the vehicles they’d be dead after an immediate tank shot lol
Hello, you guys got a way and idea for how to evac the civvies out?
Worst case scenario, I'd say we're facing 9 infantry squads, 2 ifv's, 3 tanks, and 2 arty or something up in the mountains at 3213
We outnumber them in every way
We have friendly ships landed there load them up on that? lol.
Our arty I think will help us clear things quickly that’s outside
Or use DM for that. Load them onto trucks
Trucks are full of supply. So unless we can drop it off somewhere
True
We assumed Ultra would cover civvy evac I believe lol
Sure
Nah, we didn't even think about it. ultra wanted to push evem further
Yeah, pretty much as soon as arty gets settled the bots get their defensive position privileges revoked
Yup. We hit ‘em hard with shells then I think a vehicle push with air support from the VTOLs would devastate them. If the enemy does have hidden arty some Vtol mounted infantry can deal with it
Issue is we can’t be to slow if we want to protect the civilians in the mines
If ultra was here we could use their many mechs right now lol
Just need to know the start and ending coords for the order
I think that is up in the air right now, we're unsure where would be a safe place to paradrop and for P/F to fly.
Actually it could be AA on top of the mountain instead of arty. Which would be an absolute pain
One of the reasons I suggested P/F flying south.
DM can be used for civie evac. That’s always been a thought. At least I thought that.
We’ll focus on evac once the bots are cleared
Yeah. One bridge we gotta burn at a time
Maybe we’ll burn through enough shells the trucks will be empty and we need to stock up on more anyways lol
For those who want to seriously join me, here’s the proposed method.
We land at one of the two LZs then march our way towards the center. We have a few points we can get access to the higher ground so if we have to dig in we have a lot of cover.
Thought is we push from the south with a small group to clean up/flank those we can
We aren’t giving orders for this map this turn right? We still actually need to take a turn to get to the hill mines?
Nah, we're in
We're getting on the field, just detracting 1 Speed from your unit's movement power to make entry
We are arriving on the west edge
Do you wanna start next to the buildings or away from any potential action?
I guess that's the question
I can bring you in up to 4 hexes in, since I have 5 speed
Should my order be in transit to hill mines basically or do I start giving an order as if we’re already effectively on the edge and moving into it?
This is my little summary I made
update: we're debating whether to scout Nery's or reinforce Hill Mines,
Hill Mines currently in the lead but by slim margin (12 Nerys : 15 Hill Mines)
The update is much appreciated 
We're effectively coming in on the west edge if the map
I am liking the idea of an encroaching trench line. Are all vehicles able to drive over them without a speed loss?
Also does Barbed wired even effect bots?
probably, bot infantry is the same as our infantry stat-wise..probably
I'm now that one ant out of Bug's Life when the leaf falls in the way
(https://youtu.be/qTQJdGp4F34?si=96_xtvBFsCQReUA_)
When a leaf falls, the ants cry out for help "I'm Lost!"
Can you go around a leaf?
@queen tendon is there a way to pin BG battle plans once they get settled?
We’d have to get a mod to pin it for us
And we do need more people to agree on it and what they wanna do
Im not able to constantly look at my phone and so coming in i have SEVERAL messages to try and get through when I do get in 😅
I know that's a me thing, but its also a "we are big and that's the nature of the beast" thing
I think if we are doing this, we should probably have the MBTs (at minimum 2 of the 4) up on the ridge of 3320 and 3420 to have high ground and then we can pull reverse off the ridge if we start taking too much heat. Maybe we could post up artillery behind them in the southern sections of those Hexs or even in 3321 so that they are behind cover and behind friendly armor
You do gotta remember that the MBT will have 1 speed coming into this round
They slow
I mean more as a for the bulk of the assault until we start to push out of effective range, then move up with the rest of the force as we start advancing further
Do we have any sniper teams? I feel like they would do REALLLLLLY well up on the ridge of that mountain that spans 3018, 3119, 3218
If not, maybe a scout squad of infantry to call out targets and such for arty and have eyes on to make sure no flanking element catches us off guard
No snipers
Still might not be bad to set up an LPOP up there with an infantry squad or such to double as forward observers
Looking forward to this all. Red, I'll post up my turn after yours. Can't wait to dig my hole
Yeah if we compare orders it should go smoothly
Hmm, that could be a good move, it's just that unless the light blue structure has hostiles in it, I don't know how useful having 50 to 100% our tanks down there will be
Cuz we still got those 3 big fat unknown contacts in the center which could be tanks
i will be scouting/harrassing them
from the tree line
#1385623502157250560 message
Yeah, its METT-TC as we dont really know where their front line is gonna end up giving us the most resistance.
Im expecting us to get bogged down but I think its best that we get bogged down in a position that's most advantageous for us
True, we will know what they are before we have to commit to going either north and south of the mountains
That center south ridge definitely gives the tanks good movement options that is true
That choke point of 3319 would be a really good defensible position as long as we have the entirety of that south west mountain pass sector locked down
But unfortunately also 2-3 turns away from the starting area, whereas going north of the south west mountains gets the tanks into action on the first turn after we arrive
So for those in P/F with me, this is a few paths I was thinking the HAT could take. Disclaimer I don't know if those circled are AA or not so these paths are mostly meant to avoid them.
Red: Those who wish can paradrop on 2922, 3021, 3122, 3221.
Purple: Just to advance into a better position for next turn.
Black: Paradrop in our backlines just to get us down.
Blue: Paradrop on that diagonal to get us down and slightly advance.
Green: Have P/F fly over there to either paradrop this turn or next to try and flank.
I would like to point out that I don't actually know where the HAT might be starting because we might be coming into the map how we are positioned in the convoy. If anyone has any other ideas or advice I would love to hear it just want to get a plan somewhat formed.
Here is where scans would come in very handy
Yeah it is pretty hard to put in an order when we have no idea our starting Cords. Maybe we can pick anywhere in the west
It’s not exact but the lower third of the west side
2717-2719 would probably be fine
Ah going off the over map line?
He said to go off the line on the strategic map, yeah
The problem is that this is how Venator showed up.
So I assume if we go for a longer formation those at the back are going to be off the edge.
Absolutely. I’ll send my order later tonight
@astral nymph you wanna tag along and upgrade those sandbags to a trench?
what are these?
:D
Entrenched hostiles, I think.
I can't tell if they're airborne or not
that the scouts from Fluffle BG encountered
I think they're IFVs or something similar.
They look like they're floating
I thought they were in trenches or vehicles
like an open top APC
The C-Z map never ceases to terrify me with its one hundred and one unknown contacts
Yeah, I'm guessing the far right is a large bomber/fighter group and then just multiple convoys.
gimme that hover tech!
maybe IFVs riding on an air cushion
Some kind of ground vehicle
Another important question: Is it a slur to call the Lumar "otters?"
dont know you should call them that and see how they react
It’s probably a little insensitive lol
Or they just don’t know what the fuck otters are
odds are they'll be confused since they probably don't know what an otter is
Unit Callsign: QB
Unit Type: Artillery
Carrying: 2/2 small supply ending 1/2
Towed by Loji truck AMPE @modest pagoda
Order Type: Hold
Movement/Action Tracker: Enter map HM 2717 via logi truck, unhitch/deploy in HM 2816, Funnel fire assumed hostiles 3216 away from green smoke building,
Starting Coords: Elim city
Ending Coords: Hill Mine 2816
Facing: 3216
Could some one proofread my first combat order. I want to make sure all is correct.
So, thinking about my move specifically,
I could take one ballsy infantry unit,
Arrive at 2717
use my fuel reserve to move an extra tile,
Get to within a tile of the side of the building with green smoke.
deploy them with the rapid ramp and they should be able to get in there and keep the civvies safe, this turn.
How much speed does your fuel reserve give? I think you’d be one tile short
Put me on the other side of the mountain, closest. Yes there’s a chance I die but I plan on diving into the trees if at all possible
