#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms

1 messages · Page 15 of 1

queen tendon
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yup, just to be consistent. Your order will basically just be "I take off from the transport and thats it"

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Check the replied message

@sand whale @frank grotto @spice sparrow @lime hamlet
@brazen helm

frank grotto
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Si senor, doing it tonight

queen tendon
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@soft agate @snow python @past shard @civic forge @terse merlin

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@fervent sage @lavish ledge @restive root @warm hazel@velvet scarab

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@cosmic canyon @lean notch @reef merlin @tired cairn @dreamy glade

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@royal minnow

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I apologize for the mass ping guys. I just know that its our first semi-real turn so I want everyone to have ample warning

night quarry
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Sorry, not Sorry. For those who know which show this came from due to all the pinging.

astral nymph
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I'm not your babysitter (^.^)/ I'd have pinged you in the morning when I do my post.

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But yeshm. we are landing at Elim and starting out mrach

valid pecan
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QB checking in.

frank grotto
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@vestal mountain Do you have a squad lead?

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Al (im trying mor e RP this time around) 😛

terse merlin
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Are we planning on landing and advancing this round?

vestal mountain
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And I did some RP with you. Enjoy reading.

frank grotto
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sweet. SQuad lead is Caleb, radio operator is wilson, gunner is aden, and Driver is Caden. I read it all, ive been too busy to add some back but i did enjoy it

royal minnow
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@vale geode Does this still count as “tonight?”

chilly bridge
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Should still count. Besides, Kommando already posted their order

royal minnow
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Yeah

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It’s just 2:20 in the morning for me

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💀

chilly bridge
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11:23 am for me xD

royal minnow
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You in England or India or somewhere around there?

chilly bridge
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There is a large mass of land inbetween england and india xD

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But, no. germany

royal minnow
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Ah

silent glade
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Orders from Players Due Sunday <t:1749592800:t>
Tac-Com Maps Due Monday <t:1749592800:t>
Tactical Maps Released on Tuesday <t:1749592800:t>

royal minnow
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Who’s got the tac-com map?

silent glade
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that would be me 🙂

royal minnow
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Yippee

chilly bridge
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Swen is DFs TacCom and Axx is DMs TacCom ^^

royal minnow
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Ohh, so I need to work with Axx on mine?

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Or does he just stare at our Orders and jot it down?

chilly bridge
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If you are part of DM, then you should post your order in the BG10 order channel. He will take it from there

silent glade
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ofcorse if you have any questions about the order you can ask any of us

royal minnow
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Ok, danke

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I submitted my Order, so I should be good now, right?

chilly bridge
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Yup, for this turn you should be good^^

silent glade
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looks good

chilly bridge
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Though keep an eye on your order if Axx leaves a mark that something needs to be changed. But, it doesn't look like it will be needed

royal minnow
minor solar
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Order is in

fervent sage
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@queen tendon Would you happen to know where we VTOLs have decided to land coordinate wise?

quaint ember
silent glade
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it should tell you the time you need xD

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i think

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for each person individualy

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its prolly got the wrong date on it but the time is good

quaint ember
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For me at least

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It shows up as June 11

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For some reason

silent glade
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the date itself isnt important, just the day of the week and the clock time

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so for me it says Sunday 23:00
but for someone else it will be 22:00

quaint ember
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Maybe for someone it might mean Monday

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Where it would meant Sunday for you

silent glade
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xD gad dangit that is true

quaint ember
queen tendon
dreamy glade
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Ok I've been out of the loop for some time now. Are the areal units moving out toward the city?

queen tendon
dreamy glade
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Ah cuz I've seen all the vrols get out. But I guess that makes sense since the spaceport isn't an airport they could take off from after the transports land.

queen tendon
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You can take off from the transport. It’s just that whatever movement they’re going is not being mapped yet

warm hazel
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Alright, I simply had to put off doing it literally all night but orders are in

queen tendon
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15/41 on DF and 13/18 on DM

warm hazel
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Good lordy would hurt if we lost all of em

vivid vessel
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I'm just waiting to get home so I can type my order up on the computer, so I'll be posting a little closer to deadline

silent glade
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yeah we realy need everyone to get some orders in today xD

warm hazel
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Watch us go from a huge BG to the smallest due to how long we had to wait.

wintry swan
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If someone doesn't submit an order can the Taccom still auto-deploy them with our group? Since there's no actual movement or combat or actions happening

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Otherwise if we've all moved on to the Hill Fort and then someone comes back afterward, where do they spawn? If they spawn at all

fading dune
silent glade
wintry swan
quaint ember
silent glade
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id hate to do it but, if you dont put your deployment order in, you dont deploy

warm hazel
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I was fully expecting something like this to happen with a few units with such a long wait

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But not so many

silent glade
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Im gnna do a round of pinging in a min

wintry swan
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The other fighter has put an order in so our fighter wing is good to go

warm hazel
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Buddy is off visiting his gal pal so I stayed up all night not to wake up up before just now sending him a text

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Anyway time to sleep the Sunday away

fading dune
night quarry
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@reef merlin have you put an order in yet?

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Hope we anit down a HAT

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Who's time zone are we going off of for order submission due dates?

queen tendon
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EST

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<t:1751839210:f>

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That’s a localized timestamp

night quarry
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Okay, thank you. Wanting to make sure.

queen tendon
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We’re actually missing all of our HATs rn

vivid vessel
night quarry
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Hhoooooo boooy.....

knotty bramble
warm hazel
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Half the battle group in the ships on the way there

queen tendon
chilly bridge
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Probbaly time to do it again

queen tendon
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Not at my pc rn

chilly bridge
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Ah okay

silent glade
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ima about to do some mass ping pongs now im at my pc

knotty bramble
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#1382040428945211462 message

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Seems to be the start of the pings

queen tendon
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It was actually here

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I was doing batches of five so auto mod didn’t get mad at me

silent glade
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@dry wraith @polar shore @cedar coral @fallen yarrow @willow lantern check the replied to message guys, we need orders in from everyone this turn or people might get left behind

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@rigid jacinth @vivid vessel @sand whale
@lime hamlet
check the replied to message guys, we need orders in from everyone this turn or people might get left behind

wintry swan
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Is there a tracker on the battlegroup sheet for who has submitted orders or not?

silent glade
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theres a different sheet that axx made

knotty bramble
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Crazy should have a order tracker doc

royal minnow
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Oh

silent glade
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@soft agate @snow python @civic forge
check the replied to message guys, we need orders in from everyone this turn or people might get left behind

soft agate
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Ah shit right i had a session today

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Okay hold on

jovial crypt
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I came back home right in time, I thought we would have nothing to do until Wednesday

snow python
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I’ll be getting something out in an hour or two

soft agate
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Ah seems im part of logi-battlegroup cause the one hauling me is

silent glade
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well, youll be in the combat group but i imagine towed by a logi group logi

soft agate
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Ah gotit,

warm hazel
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I bet a lot of DF may think Wednesday is the day

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Anywah I gotta stop worrying about this. Best of luck dorks

soft agate
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AIght posted

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do say if i did it correct

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psure

queen tendon
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Thanks whoever corrected the formula. I just noticed it

queen tendon
soft agate
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Thanks you too B)

night quarry
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Should I redo my order then?

chilly bridge
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Why so?

reef merlin
dry wraith
night quarry
lime hamlet
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Sorry that it took me this long to submit my orders. Life got busy and I didn't have time. Again super sorry lads

chilly bridge
chilly bridge
lime hamlet
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Yeah I realized literally like 10 minutes ago when I woke up haha. And I e never submitted orders before so I was panicking looking at what others have submitted lmfao.

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Also the guy I was originally planning to carry baled on me 😭

chilly bridge
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Oh, he did? Did he change transport or so?

lime hamlet
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Idk I dmed him and he said he didn't think we were paired anymore

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Just checked the spreadsheet apparently he is actually still riding with me. Can I edit my order to specify that or is it too late for me?

queen tendon
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Just delete the old order and resend it

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You have up until the deadline to delete and resend your order as many times as you’d like

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They will need to send an order as well, I’m not seeing one from them

lime hamlet
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When is the deadline?

knotty bramble
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In 4 hours

reef merlin
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Ditto for me.

dry wraith
queen tendon
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Still missing 14

willow lantern
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finishing the rp part of my order, I'll probably send in an hour or so

queen tendon
astral nymph
queen tendon
astral nymph
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Turn 5 orders are due in <t:1751839243:R>

As we are not in combat, it may not be strictly needed, BUT I WOULD recommend making a post to state we are landing at Elim City and moving to Hill Fort. This is ESPECIALLY important if you are catching a ride on another unit or you are the unit giving a ride.
@restive root @lean notch @tired cairn @dreamy glade @candid nest

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Turn 5 orders are due in <t:1751839243:R>

As we are not in combat, it may not be strictly needed, BUT I WOULD recommend making a post to state we are landing at Elim City and moving to Hill Fort. This is ESPECIALLY important if you are catching a ride on another unit or you are the unit giving a ride.
@cedar coral @fallen yarrow @willow lantern @rigid jacinth @vivid vessel

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Turn 5 orders are due in <t:1751839243:R>

As we are not in combat, it may not be strictly needed, BUT I WOULD recommend making a post to state we are landing at Elim City and moving to Hill Fort. This is ESPECIALLY important if you are catching a ride on another unit or you are the unit giving a ride.
@sand whale @silent glade

silent glade
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i suppose i should get my order in sometime before the deadline this time 😅

astral nymph
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Probably, we can't spend all campaign grilling up bug burgers and "lobster"

silent glade
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Also it kind of is needed that people put an order this time to start showing being active, this is our first real turn and i dont want people getting MIA

astral nymph
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2x missing gets them perma MIA I think

silent glade
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indeed

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but even if its no RP bare bones order like mine its all good, this turn even just something to say, you are here and sticking with us Salute

vivid vessel
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Finally got me order in

tired cairn
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thank you

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I assume I should be carrying 1 large supply, as opposed to 25 small supplies?

astral nymph
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No, we have no use for a Large Supply unless an aifrield is built for us, and that is not likely for some time.

tired cairn
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or are the small supplies far more useful

tired cairn
hybrid hazel
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small supply is usable, large supply needs a way to be used that we don't have unfortunately

astral nymph
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Next campaign, the large or mediums will be better... but we do not have enough Field Engieners or options for a LS

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😦

knotty bramble
silent glade
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for now the ability to drop small supply on our logi trucks is very useful

tired cairn
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as a hat would it be better to stay at the docking bays for now? and not risk heading into Elim City where there could be AA? I am not at all familiar with the requirements of ground units mid-battle in terms of supply

hybrid hazel
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so I noticed on the map there is a light blue structure, do we know what that represents?

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from my understanding Elim City is basically secured now? we're just organising to move into the Hill Mines area

tired cairn
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do we have a map of Elim City/know if there is an airfield there?

silent glade
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we do, there is a space port but no airfield

hybrid hazel
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so you're basically just starting up in the air from my understanding

tired cairn
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awesome, I've submitted my orders

valid pecan
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From what I understood the starport functions as an airfield. But I could be way off

tired cairn
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🫡

astral nymph
queen tendon
knotty bramble
fallen yarrow
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does anyone know what the name of our spaceship is?

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need it to write my order

silent glade
fallen yarrow
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thanks!

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done!

queen tendon
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Only missing 6 now

fallen yarrow
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yeah sorry for leaving it to the last minute

queen tendon
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you are all good man, we get it

sand whale
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@queen tendon I was asleep. What do i need to do??

Order Type: [What Order Type is your unit using this Round? Hold? Advance?]

Movement/Action Tracker: [Breakdown and list all the movement you are using for tracking purposes. How much movement is being used to move your unit? What Action(s) are they doing where and the movement cost for each, is this a primary action or standard?]

Starting Coords: [General area that your unit starts the round in (in Hex Coordinates)]
Ending Coords: [Where your unit will end its turn this round (use general Hex Coordinates)]

RP: [Not required and has no effect on what happens to your unit in play. Just pure Roleplay fun. Keep it short and reasonable, but have fun]

warm hazel
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Morning

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Hope we are doing better now

quaint ember
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Starting is prolly in transport ending in elim vity

silent glade
queen tendon
silent glade
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i suppose i should be advancing actualy, maybe i should change that xD

queen tendon
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My order type was n/a lmao

sand whale
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I sent an order.

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Sorry guys. I legit woke up 5 mins ago. ARMCO30K

queen tendon
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you are all good

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your order looks good btw

warm hazel
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Do we only have two of our hats?

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Awh man

warm hazel
queen tendon
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up to the grace of the TCOs (it would probably be fine)

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the bigger issue is if they miss wednesday's

warm hazel
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Thank goodness, and I believe that was when they thought combat was happening too. They woke up

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One sec

knotty bramble
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@queen tendon isn't it turn 5?

warm hazel
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Welp, how many didn't make it?

dreamy glade
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I didn't just got back home 2 mins too late

knotty bramble
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Seems like it is just 3 missing

queen tendon
dreamy glade
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Not carrying anyone but still

queen tendon
dreamy glade
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Yeah thanks one sec

warm hazel
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🎉 🎊 🎊 🎊 🎉

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Alright so, 3 hats?

queen tendon
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yup

warm hazel
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Better than two!

queen tendon
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missing 2 infantry

warm hazel
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They need better aim then

quaint ember
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I think my ride didn't post his movement

vestal mountain
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what's our attendance looking like?

quaint ember
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Rip

warm hazel
queen tendon
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you're good nonclue

quaint ember
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Oh it's in dwarf fort

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Thought it was dwarf merc

silent glade
warm hazel
dreamy glade
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thanks mate for letting me send that order, ill submit the other ones in a more timely manner.

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So it begins we are finally getting into the fight.

queen tendon
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you're all good, feel free to ping us if you are having issues and need to submit late

hybrid hazel
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I don't think my buddy who was infantry sent in his order, he was riding along with our other buddy who is an IFV. I assume its not the end of the world he missed this order and i'll pester him later to make sure he definitely gets the next ones in

chilly bridge
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You can explain that being MIA twice means you're out. Comparable to being killed.

hybrid hazel
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will do.

queen tendon
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basically that

night quarry
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Heads up and a suggestion. Once mid round or order #6 is posted open for our battle group, submit your order as soon as possible. Turns will fly by faster than you think.

hybrid hazel
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I do assume we're all heading to the Hill Mine right away?

honest quail
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yuh

night quarry
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Yep

honest quail
modest pagoda
steady island
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did everyone get their orders in?

vestal mountain
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only missing 2? nice

sand whale
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Nice

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Im just glad i got my orders in on time.

warm hazel
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LETS GOO was worried we would lose our hats

minor solar
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Good morning lads. Are ya all ready?

queen tendon
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always

rich olive
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Do we think that we'll have time to fortify before the bot warships start raining droppods on us?

queen tendon
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I think its likely that they are already there

proper plank
#

My assumption is that those bot ships were over the mine and already leaving because they had already dropped some bot onto the mine. Job done so they left. If that is true then we will have a fight on our hands when we get there.

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By the way someone should make another spread sheet or something so we can start working out the marching order for going to the mine. It was said we would need one in case we are ambushed in route.

chilly bridge
honest quail
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as its comparable

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(though not to anything in the rules, as you said)

chilly bridge
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Oh yeah, I get that^^

dim vortex
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I put in my hold order about 36 hours ago, did I miss this one? I still haven't quite grasped the deal here quite yet.

wise oasis
#

You should be good. The turn cycle is roughly 3 days

dim vortex
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Okee doke.

queen tendon
#

If you’re ever confused about the schedule, it’s in #campaign-information

queen tendon
#

DF orders done, also added a neat little cargo list

astral nymph
#

I appreciate the shipping crates

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Still one one of the best commercials ever made

astral nymph
#

Take your seatseveryone! Midrounds are starting early!

queen tendon
#

@silent glade I'm ready to upload whenever you are

honest quail
#

yayayayayay

chilly bridge
polar comet
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I figured I’d sketch my characters! Ta da!

chilly bridge
#

Looks good^^

queen tendon
chilly bridge
queen tendon
chilly bridge
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Huh... interesting. In that case, nevermind^^

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But thanks!

queen tendon
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We got one made, so I’ll update it soon

chilly bridge
#

Nice, thanks 🙂

queen tendon
chilly bridge
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Fuck yeah, you're awesome!

hybrid hazel
# queen tendon

Awesome, but you got Iron listed twice in trucks, I think the second one is lootbox?

queen tendon
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thats correct

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(you can tell I copy pasted the truck lmao)

civic folio
chilly bridge
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Which units haven't drop an order? A HAT and?

queen tendon
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this doens't represent marching order or anything

queen tendon
civic folio
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Im here to run escort until we get where we are going, then im there to fight fight, unless im needed somewhere specifically by the BG

queen tendon
#

all of our HATs got their order in

chilly bridge
queen tendon
#

Take 3 but for real this time

queen tendon
#

I forgot to hit "flatten" on paint net whenever I went to save so I just dragged the old file again

chilly bridge
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But looks good

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Now the marching order

queen tendon
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that brings something up that I was going to mention

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Next turn we will need a marching order, so start thinking about whereabouts you want to be in our convoy. That should be included in your next order

chilly bridge
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Armour first, VTOLS above trucks and HATs behind

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Column I'd say

hybrid hazel
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LMs taking forward flanks

queen tendon
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Likely, yes. But I like to ask people just in case, give some more agency

chilly bridge
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Fair

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Fighters with HATs maybe?

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They are quick to deploy wherever

civic folio
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As far as our convoy... where do yall need a basic MBT?

chilly bridge
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I would say the front, leading the convoy. Or maybe in the rear. We would need a rear guard

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But honestly, that's up to you

civic folio
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So irl we would stagger combat vehicles with transports, helps in a perpendicular ambush

hybrid hazel
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I’d say main battle tanks could hold near the front of the column, since we’re possibly pushing into hostile occupied territory having the armour up front and the LMs screening the forward flanks will give us a good forward punch and lots of vision. Though the map isn’t massive that we’re moving into

chilly bridge
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I doubt we will have to face many ambushes, so yeah a more assault focussed column would make more sense. We can place lighter and faster vehicles in the rear as protection like the LVs, maybe the IFVs somewhere in the middle or distributed between the trucks

proper plank
silent glade
#

so, i think this is all the units in DF covered

queen tendon
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no, LV are infantry or supply

queen tendon
#

on my cargo list

silent glade
#

that ones cropped a bit better

silent glade
queen tendon
#

sounds good

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mines posted

silent glade
#

mines in

queen tendon
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Roger that

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I’m on mobile for the test it the night but ping me if you need me

chilly bridge
silent glade
#

mostly coz i forgot to take it out xD

chilly bridge
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Fair enough xD

silent glade
#

sry for the bonus ping axx it was just an edit to my strategic map that needed a repost

queen tendon
#

You’re all good

steady island
silent glade
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It seems like a setup that mostly aims for protection of the units aboard everyone, which is a fair consideration

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LMs and MBTs being our only units not carrying passengers or cargo

chilly bridge
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Ah fair... Not that I agree, but for protection it seems fair.

I would argue though that we can ignire protection a little and focus on the assault more placing our heavier units towards the front. Mechs im the back cause they are fast and can easily deploy forward. IFVs in the middles as they transport troops which can be deployed to protect the trucks in an ambush while VTOLs overhead are more flexible around the front. HATs together with the fighters have AA protection and the buffer forward to evade or drop their troops and piss off.

silent glade
#

Its tempting to suggest a very thematic but entirely sub optimal convoy formation 😅

chilly bridge
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Tbf we are on the assault march, so it fits imo.

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So far I'm expecting trouble from ahead. Ambushes seem rather unlikely outside a tactical Map

warm hazel
#

Morning dwarfs

chilly bridge
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Good night, I'm heading to bed 😄

warm hazel
#

Sleep well!

night quarry
#

With how things are going on in the meta chat, it sounds like we are about to witness a TF2 Man vs Mechine moment.....

warm hazel
#

Sentry buster

night quarry
warm hazel
#

The boss of the bots

steady island
# chilly bridge Can you explain why?^^

LMs scout, they run into anything big tanks can pull up. IFVs can guard the rear against infantry and VTOLs can pull forward (from the rear to anywhere in need) to provide gun runs if necessary

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an if the rear gets hit by something big because tanks are in the middle they can turn around

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if the middle gets hit by something big well hopefully tanks armor saves them

spice sparrow
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That sounds like a good idea. We prtoect our harder hitting units while still allowing them to support us with their longer range, and if there's anything the units on the sides cant handle the tanks can come closer and join them for a bit

hybrid hazel
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Considering the size of the map we’re moving onto and weapon ranges I think tanks moving to the front is most ideal. Especially since they can cover a nice area while the LMs cover the flanks and front also.

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Considering our rear is likely to be quickly secured unless we have drop pods dropped behind us flanking maneuvers from the seemingly slow but more tanky robots seem less likely

steady island
#

poor storm

hybrid hazel
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We do have fighters and I believe we have friendly ships above us currently at the mines? I could be wrong

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Also, not sure if it’s like constant drop pods but if they do drop troops it won’t be behind us unless we push fairly far into the mines with them above us. And our initial formation won’t do much against that, it’s however we arrange ourselves after initial contact

spice sparrow
steady island
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#midround-events message

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there are at least 3 robo ships heading towards H-H

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so they might come down to the hill mine as well

steady island
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Fluffle

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no idea how many ships they have

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but it looks like the robos are sending at least another frigate and maybe 2 cruisers to us anyways

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someone should check out Fluffe’s situation see what they wanna do. ideally though ide prefer they try and stay to fight off the robo ships

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just so we don’t get slaughtered by the robos using drop pods as artillery and have them landing directly atop of us…like storm… XD

astral nymph
#

I may stop by to ask for tldr a but cause I am jn no way going to be able to keep up lol

warm hazel
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Kinda same. Doing lots of homemade cooking today

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I think we should find a good place to set the arty for an initial bombing too. They are range 1-4 correct? Imma need to look at the map to figure good places to set them

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And arty ignores line of sight? As in they can fire over a mountain or naw

steady island
#

if i recall correctly, yes unless they’re an SPG(…why?)

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because SPGs for some reason lose bombard ability on top of lower range

warm hazel
#

I was pouring over the rules for it just now and see nothing that states that

spice sparrow
warm hazel
#

It sounds like arty quite literally directly fire at a unit and just snipe their ass

warm hazel
#

Too big to send without nitro. lemme try and reply to the message

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Oh wait, it seems to be working?

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@spice sparrow

steady island
#

someone please pin the map

spice sparrow
#

Do we have any idea which side we will be coming in from?

warm hazel
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As for where we will enter, my guess is from the east between the buildings

#

Hah

steady island
warm hazel
#

Any 2712 to 2720

#

Fuck I meant west my bad

warm hazel
#

A one speed advance, unhitch, and arty rain can hit the center of the map on the first turn we get there

#

I am also eager to see how we fortify this site

#

As far as I know black is block LOS and movement

#

Good choke points north and west but south east is very open

#

And that seems where the majority of bots will come from

#

If we get ground assaulted that is.

#

Bah sorry just kinda brain dumping right now

steady island
#

that’s why i said someone should check in on Fluffle and ask them to stay and fight off the robo frigate and cruisers

warm hazel
#

I did see that, they are leaving at the very least but that means they can return

steady island
#

idk how many or what ships fluffle has but we need them to stay and fight

warm hazel
#

And unless we have something to stop them just dropping units on our back line it is gonna hurt

vale geode
#

so we got a map of the hill mine.. nice nice... um remind me colors real quick?

spice sparrow
#

@steady island @warm hazel Came up with a quick visualization mostly based on your different ideas. Draconis's is on the left and Chrono's is on the right (The horses are the lightmechs). I can make changes if its not what you guys invisioned cause its not a hard definition of how the formation should look. Just something to visualize

proper plank
#

Fluffle is 3 destroyers and a freighter.

steady island
#

they willing to stay and fight the robo frigate and cruisers?

astral nymph
night quarry
spice sparrow
#

A thing that im slightly worried about is that semi-chokepoint area between 3115 and 3118

night quarry
#

3319, 3418, 3419 looks like a coms building.

night quarry
spice sparrow
vale geode
night quarry
warm hazel
#

God I'd love a sniper team refit to drop on mountain tops with a VTOL

#

Or have climbing equipment

#

3fs maybe some ap

night quarry
#

Make the 2 or 3 fs with low defense, but can hit like a light mech

queen tendon
#

I’m back, how’s it going tonight? Seems quiet

spice sparrow
#

Goodnight

astral nymph
queen tendon
#

Next turn will be us traveling to hill mine. We’ll need where you prefer to be in transit. Like front of the convoy, middle, back, etc

astral nymph
#

Right, I mean depends how were setting up. I'll check in. Maybe have the takns in front with IFV's light mechs on the side. Whatever ya'll decide to do

#

I'll stick ot the rear. I don't have a gun or anything so, if we came under fire.... not like I can return it

vivid vessel
#

Left formation could do the same, or pivot to having the armor on the flanks and the lighter stuff push the middle

warm hazel
#

Just finished cooking

#

Looks like I didn't miss much

#

(Tuna melts + Clam chowder is way better than I thought)

vivid vessel
#

Another thing to do could be be send a small force through the 2919 pass to get some arty set up in the woods

warm hazel
#

Id love to know where we are being placed to start

#

Would make it easier to pick a place to unhitch arty

valid pecan
#

If im reading the intentions so far, we are the first/only group going via ground to hill mine.

#

Fluffle came in from above.

#

If someone can make a table representation of the column, we can sign in our vehicles into the slots on google docs or something?

proper plank
#

Neither of those formations are good Since neither accounts for where the trucks and arty are during the march/deployment.

#

It needs to be accounted for and you'll want to make sure they are protected. Don't forget we have to make the formation in part so the gm can set us onto a battle map if we are ambushed in transit.

rich olive
#

It also is missing a VTOL and the HATs.

vestal mountain
# spice sparrow <@469751701105278977> <@137400137143156737> Came up with a quick visualization ...

So recounting our BG vehicles and possible placement)

6 logi trucks plus arties. (recommend column center for maximum protection)
4 IFV (suggesting 2 on left side, 2 on right side. Or in column formation, two ahead of logi's, 2 behind logi's)
2 LVs (suggesting rear guard in case of drop-pod insertions)
4 LMs (forward scouts in loose echelon formation)
4 MBTs (center forward ahead of logi trucks, loose echelon formation)
6 VTOLS (rear)
3 HATs (rear)
2 Fighters (rear)

Flyers, being fast, can fly in then fly out to avoid counter fire.

Thoughts?

#

This will enable the front of the battle column to fan out into echelon formation before enemy contact. Fliers at the rear to both guard against drop pods from behind and keep their safe from ambush anti air. Extract light armors to guard the rea or sides, as needed. Main concern is guardin the arty to their target location.

steady island
#

given the comms when i peeked in, im assuming fluffle is going to stay and try to fight the robo frigate and cruisers so that should be our orbital space covered

snow python
#

I would recomend placing the LVs as outriders to either side. remember. HATS and Fighters cant see ground units. I would also recoment the MBTs go in a chevron and placing 2 LMs in the rear as the rearguard. the front IFVs could also take the center portion of the MBT chevron and the rear IFVs could take the near rear flanks of the Logi Column. while the Vtols provide a wide screen and fighters cruise ahead of the HATs.

#

the two front LMs could also go ahead of the MBTs to act as scouting units.

silent glade
# vestal mountain

I quite like that tbh, maybe with the LVs or some mechs either side of the Logi trucks but yeah, very cool

#

The LV players may want to scout ahead, as LVs are want to do

chilly bridge
#

Neither tbh

chilly bridge
# vestal mountain

Honestly I would place the LMs to the rear though. And as people before me said, LVs to the side. Otherwise it looks fine. VTOLs can be included somewhere in the front while HATs and Fighter group up in the rear.

Going from what we know, we have to face enemies in front of us, not really behind us. The Bot ships seem to leave Hill Mine Orbit, taking away their Drop capability if they had any.

steady island
#

a frigate and what appears to be 2 cruisers

chilly bridge
steady island
chilly bridge
#

And from how I understood it not because we are coming, but because they are done.

chilly bridge
steady island
#

no they’re coming into H-H that doesn’t mean they will stop there. that’s why i was asking about Fluffle

chilly bridge
#

Here

steady island
#

okay i misread it then as thrm coming into hh

#

that’s not the point though

#

the point is they may come back on top of us

#

they have 3 ships we need to be wary of at the very least

chilly bridge
#

True, but for now and with Fluffle present we don't have to worry about orbital issues. We should focus on immediate issues.

steady island
#

…i am focusing on the immediate threat… we shouldn’t write off the bot ships though just because they’re not on top of us right now

#

an we can still be ambushed from behind

chilly bridge
#

We will enter the Map from one side, our front directed towards whatever the Bots have build in the center. So far it seems they operate with brute force, so ambushes are unlikely. Besides, having IFVs in the middle, LMs in the Back and LVs at the side should give us ample protection. MBTs in the front is majorly to be able to immediately create a firing line once the assault starts without the need to deploy them first. They are priority targets and gives us time to set up arty and other stuff behind them to lay out a deadly field of fire a turn later.

steady island
#

yes you can achieve that by having the tanks in the middle and lms out front too

chilly bridge
#

We could also split the LMs, having half them scout in front of the tanks while the other half acts as rear guard

#

But, I'm still of the opinion that the MBTs have to be in front as we are on an assault march.

#

And our rear isn't really an issue currently

sand whale
#

Oops

#

Nvm. 💀

#

I completely misread your text 😭

#

I completely agree with your points. 😢

silent glade
#

scouting with a tank? sounds great! XD

#

yes the LVs and LMs are far better suited to scouting

chilly bridge
spice sparrow
#

included @vestal mountain formation (Also i am running out of space on the table). I do think that is a better option than the other two because it accounts for the trucks and the formation is solid, especially if we enter the table like that.

chilly bridge
spice sparrow
chilly bridge
queen tendon
#

Okay so

#

Important news

civic folio
#

I was JUST about to put my phone down to sleep

queen tendon
#

Movement across the strategic layer and tactical map movement are the same resource

#

So what does this mean for us? Well fluffle is scouting out Hill Mine for us this turn. So provided that they find enemies, we will be walking into an active TAC-Map

#

So you will be able to take your speed, subtract one from it. If you still have speed left you can move on the tac map as normal

#

For instance, as a VTOL I have 5 speed. We are strategically moving 1, so once we get to Hill Mine I will have 4 speed left to move about as I please

minor solar
#

What of the people onboard the HAT's?

queen tendon
#

You aren’t using your movement to move. So if the hats fly into the map, you can jump out like normal

minor solar
#

Ah, ok

#

Thanks

queen tendon
#

Be careful because everything blue or orange will do 1d4 to you if you land there

minor solar
#

Hex 3015 looks nice

steady island
queen tendon
#

I’ll say this as well, we will only need individual movement if Fluffle finds enemies, otherwise we are walking into a “safe zone”

minor solar
queen tendon
#

Yes

#

Any infantry can

steady island
minor solar
chilly bridge
queen tendon
#

I believe it’ll be from the east side

spice sparrow
queen tendon
#

Sorry that’s me being dumb

#

I meant west

#

The left side lmao

spice sparrow
#

Its okay, cardinal directions are hard XD

queen tendon
#

I was thinking about saying we’re coming from the east so we will be on the west. Then I decided to just say the latter part

#

But then I combined the two sentences

minor solar
#

Happens

chilly bridge
#

Entering the Map and creating a tank line between those two blue buildings seems like a great start xD

astral nymph
#

I kind of second first thoughts way above. As a light mech with no weapon. I'm only good as a screen shield at the front. No ability to return fire

#

Second dars thoughts

minor solar
polar comet
#

Yeah, my thoughts as an LV is that I will scout North to probe for fortified positions. Perhaps if we are quick we can take position 3513 within a handful of turns. If there's a spot that would be better to scout, then give me a heads up

astral nymph
#

There's a nice tree at 3114-5

minor solar
#

Kinda tight though

#

If we arrive West at 2716-2717 we have those two structures that could act as some cover

queen tendon
#

Anyone know if trench or Dres are around?

polar comet
chilly bridge
polar comet
queen tendon
#

@kind gyro would you mind pinning this?

minor solar
polar comet
#

Our arty or theirs?

queen tendon
#

Remember, arty only has a range of 4. They couldn’t reach much of the map if they’re behind the mountains

minor solar
#

My idea was to have them in Cover there

polar comet
#

maybe we could put arty in 3312 though, it would give the ability to bombard 3315

minor solar
#

If enemies are present that is a good idea

astral nymph
#

It's not highlighted but there is an odd building at 2920

queen tendon
#

That’s just my house

polar comet
#

space igloo

#

maybe it's a pod with some goodies

astral nymph
#

Lol

#

I think we are likely to approach from the west and I think we need to secure the high ground on either side of the entrance

We rush those first two buildings with melee infa try and mech, covered by the others. Set up a trench line between those two and that Grove of trees. Once secure we can set the arty up there and use that line to push through ....

polar comet
#

Yes! that sounds good! I will scout north to make sure the clankers didn't hide a flanking force up there

astral nymph
#

Not a bad idea we should have one or two units north around that mountain and perching on that high grounds to watch. I'd just suggest moving in groups of 2 to ne safe.

minor solar
#

Lock and load people. Hill Mine has possible hostiles in the AO

astral nymph
#

#midround-events message

valid pecan
#

If fluffle can confirm all the civies are underground, I am of the opinion we deploy asap and start shelling.

minor solar
#

We have friendlies present. All Dwarves be advised

modest pagoda
modest pagoda
#

We driving

astral nymph
#

Two of those groups of friendlies, we should be able to get to hopefully. One of them is a little far

queen tendon
#

Correct. We’ll have more info after this turn. Fluffle is exploring rn

royal minnow
#

Gotcha

#

It seems to me that bottom right has the best space for landing and maneuvering

#

I assume the areas marked green are mountaintops that can’t be traversed by ground vehicles

#

Do you think the bots set up mountain batteries or fortifications?

serene mango
#

Green is elevated terrain and should be traversable

frank grotto
#

we made landfall!!!

night quarry
#

Yeper

royal minnow
#

Time to spill some oil and cleanse some heresy

serene mango
#

There are intruders in your mines!

royal minnow
#

The swarm is upon you!

vivid vessel
#

ooooooh boy

#

That's a lot of contacts

polar comet
#

so begins the slaughter

queen tendon
#

Guys, we’re so close to being a part of the fight

#

We’re right on the cusp

warm hazel
#

Aaa

#

So close

spice sparrow
#

Enemys and unknowns spotted

#

There's green smoke on some of the buildings. could that mean that those buildings are occupied by civs?

vivid vessel
warm hazel
#

Yep

#

Alright time to figure out orders.

#

💤

wintry swan
#

So this turn we get real orders? I assume we start on the tactical map on the west side with 1 less speed than our max?

warm hazel
#

Ayyy

#

Other battle groups finally passed our message count

#

🎉

#

No clue, it might be another nothing burger of a round but hopefully soon

chilly bridge
#

So it is an assault amrch where we aren't expecting ambushes. Good to know

queen tendon
#

Just to recap what is happening. We are moving to an active combat zone this turn. With your orders if you should add where you’d prefer to be in our convoy, in case of an ambush.

Also since we are moving into am active tac map if your unit has more than 1 speed or is being carried by another unit, you may put an actual order in. If you are being carried in, you can assume you have your full speed. If you are moving yourself, you have your max speed minus one.

#

We are coming in from the left side of the map

silent glade
#

oo this is getting good

valid pecan
#

Being arty, can I deploy, fire, then rehitch in one turn?

queen tendon
#

You’d need to coordinate with your logi truck, but yes

#

Speaking coordinating @honest quail where do you wanna go?

valid pecan
#

Ok are we going to try and take the buildings on the west sides, or should I level them?

polar comet
#

I think we want those buildings, it'll give us a beachhead to strike from

vestal mountain
#

High probability of otters in those buildings.

queen tendon
#

Doesn’t look like those buildings are occupied. I’d save your shots for a better target

polar comet
#

and we can use those buildings to grind down the attacks from clankers

queen tendon
silent glade
#

hey man, let me know if your still riding in IrS or ill need to find another passenger!

warm hazel
#

It would be better to station units inside one

steady island
#

fellow LMs if you wanna follow me ill come in from 2717 and stop at 3016. we can scout ahead and deliver some skirmish fire with evasive

queen tendon
#

People can always explore those buildings and whatnot

#

I’m worried about these, they look like some sort of snipers or something

#

3213 and 3215

polar comet
#

@prisma nacelle you have a destination you wanna be dropped at or do you want to join in my scouting drive? Would there be any kind of deployments you can place that would help behind enemy lines?

vestal mountain
#

Back to battle formation. How wide are the roads? Enough for 4 columns or 2?

valid pecan
#

The other idea I had was to funnel the squad that's cutting into 3116/3216 away from the building.

warm hazel
#

Could arty the every loving fuck outta the possible snipers.

polar comet
#

fair, the god of war fights on the side with the best artillery

valid pecan
#

And air superiority

queen tendon
#

Personally I’m looking at 3016/3017/3018 as a good place to wall up. Gets our arty in range of that big building in the middle

royal minnow
#

Should we do any sort of two-pronged offensive with (I assume) Fluffle’s presence in the area already?

silent glade
#

so, heres my thoughts so far

#

the reddish colour might have good artillery setup options high in the mountains up there

yellow is the straight forward assault, has its benefits ofcorse

Blue lets us maybe send some infantry over the southern cliffs to check the wierd dome looking building and help out fluffle

royal minnow
#

We sweep south and East from the north as Fluffle punches in from the south?

queen tendon
#

They are there, but they don’t have much of a presence

vivid vessel
#

That's looking like a nice attack plan to me

polar comet
#

ooh, I like it!

valid pecan
#

I'm going to hold fire on the center building until confirmed hostile. I'm considering the signals in 3216 hostile unless there are any objections.

vivid vessel
#

I personally was thinking of taking my tank through that small pass at 3018 and hit anything trying to hide behind the woods at 3016

silent glade
#

i expect there would be some targets dead ahead of you, with those big question marks there but sounds like a fair idea

valid pecan
#

So red is arty trucks

silent glade
#

these are just ideas, i dont expect us to do all of them necessarily xD

vivid vessel
misty storm
#

Just a heads up from BG3, vote just started for where we're going and the current main contenders are going to Hill Mines, scouting Nery's Village, or joining the fun at Crossroads, but as of current Hill Mines have a solid lead

valid pecan
#

We start any hex on the west border correct?

honest quail
#

are we all on west border area

queen tendon
#

West border yup

#

Shack said to go off where the line on the strategic map so it looks like the middle/bottom of the west side

warm hazel
queen tendon
#

Correct

#

Well, and direct damage an orbital

#

And destroy bridges

warm hazel
#

Alrighty then

valid pecan
#

We could funnel them out of range or out of LOS

queen tendon
#

Or further in

honest quail
#

as to how we might proceed

queen tendon
#

They try to get out and we cut off their escape lmao

queen tendon
honest quail
#

uuuhhh

#

well I'd probably want to deploy behind the lines of combat personnel

#

but I don't want to have to run too far that I'd be useless

#

cuz engis = slow

queen tendon
#

Ive got either 3.5 or 4 speed to get you wherever you need to go

#

Then you just dismount and have .5 speed for the turn

honest quail
#

yeah

#

I'm just not sure where to go since I don't know where anybody else will be

#

so I'll hold off for a bit until then

queen tendon
#

You could hypothetically have me get somewhere ahead of most of our combat and then make a trench or tank trap or something

queen tendon
steady island
queen tendon
#

Feel free to ping people if you want. Just be considerate about it

valid pecan
#

@modest pagoda If you could be so kind as to unload me at hex 2816? Unless you have a different spot in mind.

#

Also possible snipers in the tower of 3215

honest quail
#

sandbag wall then trench upgrade

steady island
#

whose mouse turtle? an @ thing doesn’t pop for them, for me

rich olive
#

Also just putting it out there that P/F is carrying me and a lot of other infantry so if the others agree we could paradrop somewhere.

queen tendon
astral nymph
#

Just let me know where a sandbag line is going and I'll dig jt in. Otherwise I'll join the other light mech in the treeline

honest quail
#

does the green highlighted on the map mean elevation or

#

same with the orange

steady island
#

my understanding is orange = forest cover, green = hill

astral nymph
#

Green is elevated high ground

honest quail
astral nymph
#

Blue is buildings and light blue is. iunno

#

Uh I q m unable to check the rules book on that. But I believe so. I dont know if there is a separate cost

#

I am jn a car atm

honest quail
#

oksy

#

so

royal minnow
#

@vale geode, where do you feel like dying in the name of God?

honest quail
#

I'm thinking of any of those three hexes circled in orange

#

3017 would be ideal but it's really close to those presumed enemies

#

maybe 2917 or 2918 instead

astral nymph
honest quail
#

something like this?

vale geode
queen tendon
#

I was looking at 3016/3017/3018 as our main line. Have our arty one hex back

#

We know the bots are likely to charge us, judging from past experience

honest quail
#

otherwise engineers get gunned down trying to dig in

queen tendon
#

Not if we get LV or mech cover for you

#

(Or any other armor, those are just the fastest)

valid pecan
#

You have one arty for 2816

warm hazel
#

I wonder if you can chain funnel. Use 6 arty rounds to control 3 speed

#

Also would bots even give a heck? They show no fear and likely won't care about the shells raining down around them

#

Even more so now that I realize they can't do damage

royal minnow
#

Is there any medic in our ranks who'd like to take up Templar's request for reinforcement?

valid pecan
warm hazel
#

Ah kinda like ragdolling in hd2

valid pecan
#

If it doesn't we're fucked.

honest quail
queen tendon
#

Basically, yeah

honest quail
#

ok sick

queen tendon
#

That’s just me thinking aloud though

#

I think it’s very likely the bots rush us, so setting up defenses will be key imo

honest quail
#

well if we can get LVs/MBTs/LMs to go beat the shit out of the hostiles in front of the trench, us engis can walk up and start fortifying without fear of being swiss cheesed

rich olive
#

@dry wraith @minor solar @odd valley @willow lantern @night quarry @reef merlin what do you guys think of joining Templar to form a squad in the south? (sorry for the mass ping)

astral nymph
#

I think we should build to that line, but we should have a small network. So like. Q trench lime diagonal through 2917 to connect the building and tree line, and then one 2918 diagonal towards that high ground.

#

Dig the arty in there so we have the backing arty positions as part of the network

honest quail
chilly bridge
#

I would ask Foxbat to fly over 3117 so that I can jump out and start from there with my shields. Don't know if that works

astral nymph
#

If you see the arty drawn jn there. Imagine that gun barrel js a trench

honest quail
astral nymph
#

Running from the building to the forest

honest quail
#

I didn't see on the new rulebook how tf trenches work

#

I assumed it was the old way

#

of fortifying two sides of a hex

astral nymph
#

Once thays up. Infantry can move between building and forest while keeping their dug jn with cover. Yeah we can so that

#

Do

warm hazel
#

@proper plank lemme know where you wanna go

honest quail
reef merlin
honest quail
#

can I connect trenches to other trenches?

astral nymph
#

We have a second line from that same building going through 2818 to that high ground position.

#

Yes trenches connect and infantry can move within them and maintain dug in without losing jt and spending another full action. To dig jn

willow lantern
warm hazel
#

2919 has an open path

astral nymph
#

By using the light mech jn the forest. You and I can get the trench line to the forest up from that building. Then our infantry can push forward and secure that position without losing cover in the open field between those two positions.

rich olive
astral nymph
#

Once they are up there. The arty can set up. We can use funnel tonpush their troops back. And secure that next trench line you had originally draw

#

Then we'll have q full trench coverage between the rear building. Green smoke building. Qnd the high ground we can use to push through the meat grind the rest of this place will be.

royal minnow
rich olive
royal minnow
#

He wants a medic to back up his position

#

@vale geode What hex should I drop you off at?

rich olive
#

Also it keeps P/F a few hexes the large signals which might be anti air sites.

willow lantern
reef merlin
astral nymph
warm hazel
#

Yeah

#

Unless they fly

rich olive
astral nymph
#

You'll need to secure thst pass and connect the two... which we should do but still

warm hazel
#

I'll just park my truck in the way and leave it

astral nymph
#

I would be cautious flying near that light blue building until we have eyes jn jt

rich olive
warm hazel
#

Spray paint a QR code that shows a picture of mountains on the side

reef merlin
dry wraith
rich olive
vivid vessel
#

Hmm, if we do a south airdrop I could divert through the 2919 pass to provide fire support

#

But it would be slow fire support

dry wraith
honest quail
#

wait so @astral nymph have trenches been changed to effectively be a line of your choosing to draw?

#

cuz if so

rich olive
#

I also assume we can choose if we want to paradrop or not so if some want to stay in the HAT that's fine.

astral nymph
# honest quail

Yes, they are a line of your choosing that cab fit 2 infantry abreast. But yeah that's more what my thoughts are

#

If we have supp y to spare. I'd like one connecting that building and the high ground onto the south

astral nymph
#

Makes a little circle but let's us cover the high ground dug jn over that forest

honest quail
# honest quail

so you could make elaborate lines with reserve trenches and connector trenches like this

astral nymph
#

Yes exactly. May be a bit elaborate but if we get bogged down there, that's the line jt would be bogged jn

honest quail
#

as long as each trench can fit 2 inf units

astral nymph
#

Yep

honest quail
#

okay sick

#

yeah nah we're doing this vraks style

#

fortify hill mine turn it into an armory world

astral nymph
#

Always were. That was my plan the second j picked up these hands and this shovel

honest quail
#

should I ping all the engis

#

to request

astral nymph
#

Gonna be sick. Can't wait. But I think you and I this turn should get that connecting trench up between the building and forest this turn primary. Rest secondary.

For sure

honest quail
#

oh yeah also important question to taccoms ( @queen tendon ) where should our airfield go once we've secured

astral nymph
#

Yeah let's get the construction team set up

valid pecan
#

Should we reserve any arty fire for reaction to orbitals?

astral nymph
modest pagoda
#

Dayum

astral nymph
#

Best I can say is. I would not recommend flying anywhere near the center of the map or that light blue building until we have eyes down range.

modest pagoda
#

Thats fair

#

Artys and Logis?

queen tendon
astral nymph
#

When your dropping off troops, vtol friends. Though dropping some in 2920 and heading into that forever area would be a good call imho

#

Forestrd not forever

modest pagoda
#

So are we able to get to hill mine this turn?

astral nymph
#

And yeah I'll be coming up on donner pass pretty soon.

#

Yes. We are arriving at mine in about 27 hours

modest pagoda
#

Awesome

honest quail
#

@quaint ember @sharp canopy @prisma nacelle @night quarry @restive root

Hey fellas,

You are all of the engineers listed on the sheet for BG Dwarf Fortress. Unless any of you guys are tagging along with the Southern Vanguard push down in the southwest corner, we'll all be operating in the same central West push together.

After discussing with TACCOMs, I've drawn up a rough provisional siegeworks and defensive layout (image below) so we can help our combat personnel and provide positions for artillery. All of this is subject to change (feel free to input any suggestions, we're democratic here after all).

Overall, the gist of it is:

  • Artillery emplacements at 2816, 2917, and 2918
  • Trench line running from 3016 through 3017 and to 3018 facing West.
  • Potentially a backup trenchline to protect arty (NOT A PRIORITY, YET)

Please note that we may be under fire (ideally, this will not happen as our frontliner INF, LMs, and LVs should be covering us and pushing out so we have room and time to fortify).

If you are available and willing to help dig, build, and fortify these positions, your contributions would be greatly appreciated. Ideally, we can set up a proper forward line to have in case the bots rush us (which, odds are, they will).

Let me know if you guys are on board with this and have places you would want to build out.

#

hope I didnt miss anybody

honest quail
astral nymph
#

Oh of course. I am dedicated shovel bot

modest pagoda
#

So i can get from elim to 2816 this turn?

honest quail
#

@queen tendon is there anybody in shovels I should be pinging about this plan or should this stay restricted to BG 4/10 activities

#

cuz shovels are more backline stuff

astral nymph
#

I still think we need to do a trench from that building to that forest diagonally this 1st turn. I feel that should be a priority so we can have infantry advance jn cover and not getting ripped apart by machine gin fire

honest quail
#

dw I'll do it

astral nymph
#

I'll join

honest quail
#

yeah I need a second pair of hands (even if they are robotic) since my engis cant do it all in one turn (first sandbag then trench)

astral nymph
#

I got your trench if you fill the bqgs

queen tendon
honest quail
#

yuhhhh

honest quail
queen tendon
honest quail
#

just meant to ask since you have a better idea of the operation as a whole

queen tendon
queen tendon
#

Titan

honest quail
#

I meant titan fuck man they all blend together

astral nymph
#

Hahah one big campaign

queen tendon
#

Pretty much yeah

chilly bridge
#

@soft bloom Say, can you drop me off at around 3117? Don't need to land, I can jump out, but that's where i'd like to deploy.

queen tendon
#

He’s got the ropes too. So that’s extra not needing to land

#

For the other PAI if you two want to stick together I guess

chilly bridge
#

Oh nice, so the other PAI can deploy there

#

I have a jump pack, so I can just jump out ^^

queen tendon
#

Bonus cool points

chilly bridge
#

@haughty mauve You wanna drop at 3117? We can take on the frontline there and relieve the building "Green Smoke"

chilly bridge
#

I think at least

queen tendon
#

It’s an awesome equipment.

astral nymph
#

Can also go over rivers and probably content high ground or force it. My god jet pack melee would go hard

haughty mauve
astral nymph
#

Going over Donner pass getting a little hungry mmmm engineers taste like BBQ

vivid vessel
#

Mmm, delicious engineers

frigid fox
#

Do y'all want any help at Hill Mine? Or do you think you'll have it handled no problem

hybrid hazel
#

Looks like from the mid round events it’s only a handful of bots and infantry vehicles at the hill mines

astral nymph
#

Personally, I think we'll be okay. Us and ultra represent a like 30% of our ground forces Tigris. But ya know. Suit yourselves wherever

vivid vessel
#

Yeah, at worst 3 tanks plus some infantry and ifv's

frigid fox
#

Aren't Ultra miles away?

astral nymph
#

Oh right they are.whatevet well be fine I think but yall do whatever you wanna

hybrid hazel
#

Ultra is busy in the listening post still I think. But it doesn’t look like a lot of bots and it’s mostly civies holding out. Fluffles are in hill mines right now so we have a scan. A strong push to the actual mine structure to help clear it and tanks pushing up to clear out enemy support vehicles I think seems like a good plan

astral nymph
#

You guys jumped into a way worse situation then we are hete

hybrid hazel
#

If our arty open up on the vehicles they’d be dead after an immediate tank shot lol

earnest cloud
#

Hello, you guys got a way and idea for how to evac the civvies out?

vivid vessel
#

Worst case scenario, I'd say we're facing 9 infantry squads, 2 ifv's, 3 tanks, and 2 arty or something up in the mountains at 3213

#

We outnumber them in every way

hybrid hazel
hybrid hazel
chilly bridge
hybrid hazel
#

Trucks are full of supply. So unless we can drop it off somewhere

chilly bridge
#

True

hybrid hazel
#

We assumed Ultra would cover civvy evac I believe lol

chilly bridge
vivid vessel
#

Yeah, pretty much as soon as arty gets settled the bots get their defensive position privileges revoked

hybrid hazel
#

Issue is we can’t be to slow if we want to protect the civilians in the mines

#

If ultra was here we could use their many mechs right now lol

minor solar
rich olive
#

I think that is up in the air right now, we're unsure where would be a safe place to paradrop and for P/F to fly.

minor solar
#

Then i'll wait for our HATs Movement

#

Going to sleep now.

hybrid hazel
#

Actually it could be AA on top of the mountain instead of arty. Which would be an absolute pain

rich olive
#

One of the reasons I suggested P/F flying south.

queen tendon
#

DM can be used for civie evac. That’s always been a thought. At least I thought that.

hybrid hazel
#

We’ll focus on evac once the bots are cleared

queen tendon
#

Yeah. One bridge we gotta burn at a time

hybrid hazel
#

Maybe we’ll burn through enough shells the trucks will be empty and we need to stock up on more anyways lol

vale geode
#

For those who want to seriously join me, here’s the proposed method.

We land at one of the two LZs then march our way towards the center. We have a few points we can get access to the higher ground so if we have to dig in we have a lot of cover.

Thought is we push from the south with a small group to clean up/flank those we can

hybrid hazel
#

We aren’t giving orders for this map this turn right? We still actually need to take a turn to get to the hill mines?

royal minnow
#

Nah, we're in

#

We're getting on the field, just detracting 1 Speed from your unit's movement power to make entry

astral nymph
#

We are arriving on the west edge

royal minnow
#

I guess that's the question

#

I can bring you in up to 4 hexes in, since I have 5 speed

hybrid hazel
#

Should my order be in transit to hill mines basically or do I start giving an order as if we’re already effectively on the edge and moving into it?

queen tendon
misty storm
queen tendon
#

The update is much appreciated Salute

astral nymph
warm hazel
#

I am liking the idea of an encroaching trench line. Are all vehicles able to drive over them without a speed loss?

#

Also does Barbed wired even effect bots?

honest quail
dry wraith
warm hazel
#

God fucking dammit

#

Bahahah

civic folio
#

@queen tendon is there a way to pin BG battle plans once they get settled?

queen tendon
#

We’d have to get a mod to pin it for us

warm hazel
#

And we do need more people to agree on it and what they wanna do

civic folio
#

Im not able to constantly look at my phone and so coming in i have SEVERAL messages to try and get through when I do get in 😅
I know that's a me thing, but its also a "we are big and that's the nature of the beast" thing

queen tendon
#

Just look at your phone constantly

#

Ez

civic folio
queen tendon
#

You do gotta remember that the MBT will have 1 speed coming into this round

#

They slow

civic folio
#

Do we have any sniper teams? I feel like they would do REALLLLLLY well up on the ridge of that mountain that spans 3018, 3119, 3218

#

If not, maybe a scout squad of infantry to call out targets and such for arty and have eyes on to make sure no flanking element catches us off guard

queen tendon
#

No snipers

civic folio
#

Still might not be bad to set up an LPOP up there with an infantry squad or such to double as forward observers

astral nymph
#

Looking forward to this all. Red, I'll post up my turn after yours. Can't wait to dig my hole

warm hazel
#

Yeah if we compare orders it should go smoothly

vivid vessel
#

Cuz we still got those 3 big fat unknown contacts in the center which could be tanks

steady island
#

from the tree line

#

#1385623502157250560 message

civic folio
#

Yeah, its METT-TC as we dont really know where their front line is gonna end up giving us the most resistance.
Im expecting us to get bogged down but I think its best that we get bogged down in a position that's most advantageous for us

vivid vessel
#

True, we will know what they are before we have to commit to going either north and south of the mountains

#

That center south ridge definitely gives the tanks good movement options that is true

civic folio
#

That choke point of 3319 would be a really good defensible position as long as we have the entirety of that south west mountain pass sector locked down

vivid vessel
#

But unfortunately also 2-3 turns away from the starting area, whereas going north of the south west mountains gets the tanks into action on the first turn after we arrive

rich olive
#

So for those in P/F with me, this is a few paths I was thinking the HAT could take. Disclaimer I don't know if those circled are AA or not so these paths are mostly meant to avoid them.
Red: Those who wish can paradrop on 2922, 3021, 3122, 3221.
Purple: Just to advance into a better position for next turn.
Black: Paradrop in our backlines just to get us down.
Blue: Paradrop on that diagonal to get us down and slightly advance.
Green: Have P/F fly over there to either paradrop this turn or next to try and flank.
I would like to point out that I don't actually know where the HAT might be starting because we might be coming into the map how we are positioned in the convoy. If anyone has any other ideas or advice I would love to hear it just want to get a plan somewhat formed.

warm hazel
#

Here is where scans would come in very handy

#

Yeah it is pretty hard to put in an order when we have no idea our starting Cords. Maybe we can pick anywhere in the west

queen tendon
#

It’s not exact but the lower third of the west side

#

2717-2719 would probably be fine

warm hazel
#

Ah going off the over map line?

queen tendon
#

He said to go off the line on the strategic map, yeah

honest quail
#

@queen tendon can you drop me off at 2917

#

then I'll dig my trench

rich olive
#

The problem is that this is how Venator showed up.

#

So I assume if we go for a longer formation those at the back are going to be off the edge.

queen tendon
wintry swan
#

what are these?

honest quail
wintry swan
#

I can't tell if they're airborne or not

honest quail
#

that the scouts from Fluffle BG encountered

rich olive
#

I think they're IFVs or something similar.

wintry swan
#

They look like they're floating

honest quail
#

like an open top APC

vivid vessel
rich olive
silent glade
queen tendon
wintry swan
#

maybe IFVs riding on an air cushion

queen tendon
#

Some kind of ground vehicle

wintry swan
#

Another important question: Is it a slur to call the Lumar "otters?"

honest quail
#

dont know you should call them that and see how they react

queen tendon
#

It’s probably a little insensitive lol

#

Or they just don’t know what the fuck otters are

honest quail
#

odds are they'll be confused since they probably don't know what an otter is

valid pecan
#

Unit Callsign: QB
Unit Type: Artillery
Carrying: 2/2 small supply ending 1/2
Towed by Loji truck AMPE @modest pagoda

Order Type: Hold
Movement/Action Tracker: Enter map HM 2717 via logi truck, unhitch/deploy in HM 2816, Funnel fire assumed hostiles 3216 away from green smoke building,

Starting Coords: Elim city
Ending Coords: Hill Mine 2816
Facing: 3216

Could some one proofread my first combat order. I want to make sure all is correct.

silent glade
#

So, thinking about my move specifically,
I could take one ballsy infantry unit,
Arrive at 2717
use my fuel reserve to move an extra tile,
Get to within a tile of the side of the building with green smoke.
deploy them with the rapid ramp and they should be able to get in there and keep the civvies safe, this turn.

queen tendon
#

How much speed does your fuel reserve give? I think you’d be one tile short

vale geode