#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms
1 messages Ā· Page 10 of 1
Retreat? Screw thatš
Hill mine has civilians inside. Might have a spaceport? if not, might at least have an airfield since it was the staging point of this convoy. Admittedtly, convoy had landing gear.
We may have to liberate Hill Mine, Alternatively, we might be releiving beleagured defenders.
Ziyal has definitely fallen.
That'll be interesting
So is the plan once we take the hill to plant most of our arty there to wreck havoc on stuff
Not necessarily, sure they have excavated grounds there, but given location it would seem they delivered resources to Emil to be exported
Mmm possibly, yeah
Intel suggests they want the hill to create more of their own forces. We are planting ourselves there and not giving it back
- civs hiding inside
Perfect my arty brigade has been itching to kick ass once more
Are you already signed up on the doc, Fog?
Join up Fog! Lets kick some Bot BUTT!
One of us!
One of us!
One of us!
More arty!
We liberating the mines boys, rock and stone!
Wonder if we can use any of the equipment there
Hey boys, considering a logi split off group, maybe we talk to ultra and make a combined vanguard group that can rush ahead a region and take out long range artillery quickly
So we have logi / trench / vanguard ?
Our arty is going to come in super handy if the bots have built any factories
This seems accurate based on current intel understanding, yes.
True, but reports indicate they have potential inter regional missile arty
they said the missiles came from the east right?
One of you just beat me to updating the landing page. Your the best
that would have to be on the Elim map
Make sure to vote for the bg reorganization and which you would like to be in :)
Logistics will be doing supply runs (if needed) and Combat will be holding the hill why they do so
Imma be fill. I'll go in logistics if I think it needs more escort, if not i'll stay combat
Put what you prefer, we can figure it out as we go
I just realized something possibly funny. What if the frigate sized orbital dropping pods onto the planet is just a group of helldivers
Oh god damn, why don't I have Melee weapons?
Initiating Hellpod launch
BUY THEM! then at least 3 of us have Melee weapons.
Because it is DEFINITELY going to come up and we do not want a repeat of C2
Low ceiling ore transports? Dwarf paradise
Wait, the evac convoy launched from the mines?
Concussions are not a free Ticket out. So stand strong
Is there a star port in the mines?
Yes
Or did they use landing gear?
likely just landed
I don't have any req left š
They could have an Airfield though
Don't you people have ability to make Temp Rough Airfields?
I have shields and a Jump Pack, but no Melee weapons
And 8 BP... kinda sucks
Hey comrades, what if we get the ally mining ships to drop us straight on the mines? Definitely a great idea
Definitely wonāt get blown up on entry
Ultra is also considering this option, but it depends on HighCommand
As long as there is an airfield at Hill, then perfect.
WE DO!
but there are no Rugged Hats in Armco, and fighters cnaot use rugged airfields.
I asked if, worst case scenario, we could spend 5 supply and 5 construction actions to use a road on map and build a more semi permanent one to land fighters but... we'll see
I think an actual march into the region is safer and more logistically sound
Given the routes our only option landing is Emil at the moment
Lol
Imagine, total crashout
In all seriousness though it does sound like weāll have a fairly decent fight on our hands.
So I think regional mobility isnāt a concern and going full supply load is the most reasonable plan that weāve discussed
Since weāre marching straight into enemy occupied territory and not neutral ground
Time to channel the inner Luna Wolves and Imperial Fist mentality. Ancestors know we'll need it.
With our arty and trucks and supply I think marching form Elim in force with full supply with Ultra is our logical best bet
I agree
I agree, if were expecting to have to SLOG through the whole map.... initial speed doesnt matter as much as having lots of ammo
As a vtol mounted infantry squad Iām now real worried about AA lol
So it is gonna be like Vraks. I knew it.
Agreed and if needed we can just dump the supplies on the side of the road and load up
Fuck yeah!
I think holding out in the mines is our reasonable best bet, and only advance if itās really needed / we have a massive opening
But remember as long as we have faith in TĢ“ĢĶhĢ“ĢĢe̵ĶĶ Ģ“ĢĢC̵Ģ̦uĢ·ĢĢbĢ“Ģe. We'll survive.
glory to the godhead of the temple of ra.~~
Or, if possible land at mines, hold it till Ultra arrives and then help them assault.
Though, that means we would take the transports and Ultra has to land on elim before moving to us
I think landing at the mines isnāt a good plan
It was mostly a joke
Weāre a forward marching / entrenching army
Not a shock force
Assuming thats us...
then again, the cities got hit first, and evac was from the hill mines. I'm thinking having the hill mines as our entry point will be safer than entering in the cities.
Never said we're a shock force. But we have a pretty decent assault capability as we are one of the heavier BGs
I'm still not clear on transport for 90% of ARMCO
Issue is weāre using civvy craft to land
npc transport or taske force transport?
I think Landing at Elim with the space port second wave is the plan as always
And weāll organize and march
That's fair. Second wave suits fine
This makes sure weāre not caught by surprise once the city and star port is taken
Weāre second wave anyways last I checked
Traktor
we can't land there unfortunately. we don't have the self contained transporting ability. I think we are stuck on the automated transports
They mention the civvy ships have low ceilings. I donāt think thatās a worry for the dwarves lol
that is true!
@astral nymph does that answer your question?^^
nice message you forwarded there
Same to you
Looks like the new civvy frigates are separate from the automated ones
So theyāre actually able to drop in
Actually, I wonder if we could stock one full of supply and have it follow us lol
A BG has to grab them first though, which is rather difficult according to shack
They will be able to drop in, IF we go to the station and secure them
and were... honestly.... probably not the best for that
And how do we do that without a task force ourselves lol
Yeah lol. Us moving in second wave is fine I think. Gives us time to organize and properly prepare to siege out and capture the mines
Plus, we need to contest Hill if they are pulling resources from the mines
@chilly bridge I think us going speed 1 or 2 is separate. That's for when we are on the ground. The transports we are on can only go so fast
Ok, ok, hear me out:
Subterranean Assault
Yeah, I know. The transports will be Speed 1. I meant how fast the BG can move once on the ground
gotcha gotcha
Iām 100% down if we can lol
That would be amazing
Although I don't know if my IFV will fit.
But I could help drop you boys off
We'll make it fit.
Weāll strap a drill to the front itāll lead the digging
Have it pop open when it breaches and dwarves will pour out
Armored subterranean assault best assault
New IFV drill upgrade. Requires the battering ram and ramp upgrade: Drill. Allows you to move underground at .5 speed with a full squad. Canāt see. Can breach surface and release infantry
They call me the mole they way I be digging these tunnels
Roll a d6 to determine which direction you go
Creates tunnels that engineers can take a turn to fortify so it doesnāt collapse
At speed 1... with the transports
Allows infantry to follow behind. Can be collapsed if directly struck by arty
Letās hope for that space port
Yeah turn 2 or 3
Welp. Break time is over lads. I got Trusses to build.
when means we get to the hill on 4 or 5
Have fun Goopa
This is going to be a much longer campaign then the traditional 12-15
I predict the following for Turn 10: "Change of plans, ignore your original objective. Leave nothing alive" ||Only in regards to the bots, of course||
Leave nothing beeping
It is implied from the initial campaign brief is this is a hold out campaign until relief arrives. Taking the mines reduces enemy troop production and settlements are full of civvies to save
We arenāt actually the liberation force. Weāre itās placeholder until it arrives lol
Send in the Disassembly Drones
The junkyard is too empty!
beep
Disassembly required
We actually have a very important objective to complete. Denying them the mines reduces the enemy ability to rebuild significantly and our collective forces can hold out longer.
Also they enemy frigate is periodically dropping drop troops. Is it producing fresh troops? An orbital factory?
SO, a task force will need to clear that frigate out before we can land at the star port
It seems like its dropping off drop pods and missiles
But if itās periodically doing it constantly, where are the fresh bots coming from?
MAC-Strike inbound
If only
Itās an orbital bot factory!
-# puts on tin foil hat
Afk, be back soon
Oh I heard a rumour weāre getting a 7th arty unit?
i think we already have
no, just 6 so far
Oo things just got interesting š
I donāt see it on the sheet but I heard an arty saying theyāre joining earlier
I feel like at this point we should all be arty/trucks and just be a mobile artillery line
this is a joke
Fog wants to join though. Seems he hasn't entered himself on the sheet
If we had self propelled arty that could definitely work since it does direct damage
@haughty mauve Btw as the only two PAI here, do we wanna stick together?
I'm not going to be arty. Inf, LV or Orbital. That works for me
I need to choose my avatar for this mech and get my first RP post in for sure tonight
Yea I think thatās works
Nice! We'll wade through bot scraps!
Sounds like other forces plan to help at the mines
Hell yea we are
Oh for sure, 90% of us do not have transport
Most are oing through crossroads or south. it's only us and Ultra going north though
Definitely @ me for plans since this chat is active š
There is a mine to the south as well... people seem to forget that one
Will do so xD
For now, we are just doing logistical stuuf
Perhaps at some point different reps of each battlegroup should get together and clarify each of our plans
Btw, check the pins and the sheet. We are voting on something^^
Technically that's what the Taccom channel is for
Oh yeah I guess that exists lol
That would be ideal, ngl
Back
Probably better than even our own logi ride because we wont run out of space
I am more hyped than I should be going full Vraks over a snowy mine in the mountains
Man Iām wishing I had bought those Mini Nukes and 500kg bombs
Mini nukes?
No bombers š¦
What did I miss in the rules?
the only concern with transports is hitting my head on the ceiling
We did, and no worries Cbear, we are not using Otter Transport.
Don't even know if PA fits in there
they have to move sideways the whole time
Or it will be so tight, everyone else has to squeeze like with the Space marines in Astartes xD
i will still expect the gifs of them
Considering some of us are dwarves theyād have no issues lol. The rest of us including the PAI however
Alright, i am heading in for tonight. Early day tomorrow.
So we are stuck with the automated transports. I am wondering if we can pull some weight and see if we can deploy early so we can clear Elim quickly
They will prioritize assault heavy BGs though
Weāre likely coming second wave, which means as a group we maximize our intel and prep before we even land
That would require either our own orbitals, or taking neutrals to secure the station, taking the npc frigates with 3 hits, and then going to hill.... WHICH might end up being slower.
They might but we are going for a factory which gives us some priority to throw around
we are assault heavy tbh
WE are!
Weāre more so a moving wall
We are heavy, but not a spearhead formation
But inless one of the Task Forces wants to swap from carrying whoever to us.... and I don't see that happening š¦
We are battleline and siege capable
I'm saying being one of the first off at the starport
Our 6-7 arty will plot out the sun
Oh I would hope we are
And take out any pesky low orbitals lol
we are a very large force. we'll need to clear out the zone asap
Because shack said with the amount of people we have on the transports we will be bottlenecked
I just realized, if the bots are heavier to begin with they likely canāt dig in?
Then we should be first of the neutral,s we're a heavy force, AND we are trying to relieve whatever friendlies are supposedly at mines.
you think the HAT'S can be transported and deployed from the civilian orbitals?
We need to be first off the neutral ships
HATs are spaceworthy, but they need to stick with the rest of the group
ah ok so we just deploy with full cargo bays next to the transports
Spearhead plans on securing the lumaran transports btw
Also we donāt know of hostile AA capabilities.
They have long range missile arty
It can possibly target more than just the ground
How are they getting there?
Oh boy canāt wait to step over the bodies of the first wave and call it an easy landing
They seem to plan on using the automated transports
So seems like the over all strategy is to take the star port and clear the path so most of the BGs can just land
I wonder whatāll be worse. The trenches or the streets
I wonder if we could convince local forces to ride in with us and help evac the locals so we donāt need to worry as much on that logistically
Once we take the mines
How do we vote on what we are voting on?
Check the spreadsheet
I did couldnāt click it
If youāre on mobile you canāt interact with the sheet
That would do it
My computer is all apart at the moment so Iām also on mobile. Once itās all set up again Iāll put in my two cents
Will cast my vote when I get home unless someone does it for me. Yes to split and put me battle
Done
You can let us know and we can enter it if you want to^^
Put me into combat I crave the trenches
So, yes and combat?
Nevermind, I just saw that you already chose indifferent š
Yup, put it in myself when I didnāt see the option lol. Think someone else applied it to the other tabs. I didnāt want to break anything by going āapply to allā
Thanks for putting in in. Iāll check with my buddies and make sure they update theirs soon
For sure, we aren't on a major time constraint but it will be nice for planning
The only deadline is this sunday and thats Shack's deadline not ours
Understandable. Iāll inquire once my PC is back up tonight
Which BG would our Arty battalion be attached to? All in combat force? All in Logistics (as support weapons) with their truck carriers?
Combat
All in combat
Since theyāll need to stay in the front
Or something like 4 with combat and 2 with Logi?
Your not going to be escorting logistics off map and back
Some trucks seem to go Logi, while arty goes combat it seems
And logi BG is purely if logistics need to go elsewhere to collect us supplies. There is a chance they never leave the region lol
Were hoping its never needed. This is a 'OH GOD WE ARE IN A FIREFIGHT AND OUT OF SUPPLY. WE NEED IT NOW AND NO ONE CAN BRING IT'
Logistics group is for supply runs really, hiopefully we'll never have to split
Especially given that allied fleet seems to make a strong argument that there will be some kind of supply hub like the airport we need on the Hill
However we will have to send our orders to different tac coms though, right?
You would be yes....
thats for our sanity though 55 people is a lot for one person
55 is a lot for 1 person. Honestly, having a 15/30 is better
15/40?
We'll probably have two different order channels... Hopefully we can still use the same BG channel
So... 2 orders?
Thought we had 2 TACCOMs already anyway
all conversation will be in one channel, just different order channels
We do, yeah. And we have a couple of back up^^
2 order channels when we submit. Logistic teams submits to Logistics TacCom
Combat team submits to Comabt TacCom
I like how the task forces and some of the BGs are planning all of the first few turns in space and were just like
We're the old dad while everyone else is the hot-blooded child xD
I voted in favour of splitting the BG but I remember someone suggesting fighters should be with the logi but I canāt remember the reasoning. Is logi the best spot for fighters?
Yes, because that way, god forbid we have absolutely no way to rearm/repair you. You can follow logistics to rearm/repair at a friendly airfield we are picking supplies up from (Elim City probably)
It sounds like Hill Mine might be moderatly built up, so I'm hoping there is an AF on map there
This is gonna sound dumb but anyway to see what upgrades you have?
Should be able to see in /show Company I think
Xanthos "CUTE" (MECH) ACTIVE In Lumara System
Light Chassis, Light Laser, Fists
Yep, I can see through company show command with S.A.M.
Question, how do we state that we are joining the attack group or supply group when it comes to splitting time?
Thank you and if you wnat to put in the sheets i have melee weapons
nevermind i remembered i could do it
there's a section in the sheet for it š should be a link in the pins
Okay
I applied for combat. Even though I have no way of defending my self.
Sure to be fun.
Thats for the best. I'm not quite sure why we have 2 engineers in Logistics.....
Good morning howās it going?
Morn
Because that means, if we need to make a run, they have to leave the map. One sure, case we have a breakdown or something, but I don't think we need both... but if they do! more power too them... i guess. I'm not 1st line tacc-com not my problem š
MORN MORN
did Fog ever confirm he was joining?
Thereās a BG for ground logistics but itās just one dude right now oof
if we have in-BG logistics it lets us be self sufficient and makes communication easier
no sense in splitting us up because we're two halves of the same whole
its a worst case scenario thing, us splitting
The current talks on the split is purely game mechanical
Weāre a unified group but it allows logis to leave the region to supply If need be
Iām just pointing out the 212st I think it is is just one dude lol
he has a few others but the bg just recently was created
Ah I see. Just thought of a BG of itās just, one dude and his truck lol. How funny thatāll be. To bad we canāt actually just have a BG of 5 trucks. Uber flexible resupply convoy
You can have one of 8 trucks, 1 engineer, 1 infantry, 5 light vehicles or something.
I think if your doing that, it would be better to be like 5 trucks, 6 light vehicles, and 4 infnatry spread out in the light vehicles
Light vehicles canāt carry a full squad of 6, so maybe PAI or combat engineers / combat medics instead could be interesting lol
They can if you spread them out between 2 light vehicles moving in formation
I wonder if we do split what our logistics part will look like
Oh you can split them?
yesum
did shack ever confirm that? I know it was a "up to dm discretion" thing
I mean it is up to dm discretion but it was done in c3
that is rules as written
asking becuase I genuinely dont know
maybe I am thinking of something else
think so
They can take 4 FS each so it takes 2 for a full squad
Yep and 6 light vehicles can carry 4 infantry
I wonder if you could split 2 full infantry squads across 2 VTOLs in formation so if one gets shot down only half of each unit is lost (and the poor vtol)
im pretty sure you only get one unit to carry in each vehicle. But you might be allowed to split one group over two vtols
It implies how many FS space it has more so than units with how vehicles read
So you could fit 6 squads in a vtol if each one only has one guy left lol
Get 6 infantry squads, 6 VTOLs. Each infantry squad puts a man in each. Move in formation. If a vtol goes down no infantry units lost. Big brain time
Would be funny to mention this at storm. If this is somehow rule legal that would be funny as hell
that seems like a waste of space and is starting to border on cheesing the rules imhp...
FUNNY but i'd probably put a kaibash on that as a GM.
Iād allow it since theyāre forced to move in formation and land together. And itās funny to think about.
fog is warspite in the doc
Iām blind!
But it does seem cheesy so 100% understand if this isnāt an accepted approach.
Also, just so itās out there. Iām like 50/50 on combat or logi for myself but Iām going logi for the player count rn
so are we going with the land at Elim plan and fight to hill?
Most likely
I probably will too if needed, all the trucks/HATs/Fighters should be logistics....
if so. I have a plan to maintain constant arty support.
Really the only option we have š¦
We do need to make sure we're first off the ramps though on that if Shack is going to have some sort of battlejam traffic nonsense
turn 1: all six arty, already hitched. leave transports. drive forward behind frontline by about two grids. 3 unhitch, deploy, and fire.
turn 2: 3 that fired, undeploy, rehitch. all six move again. staying two grid behind front. other 3 arty unhitch, deploy, fire. repeat processes, alternating arty batteries.
that is ofcourse if we keep pressure and force the line to move at a decent pace.
Keeping it two hexes behind the front only gives it an effective reach beyond our troops as 1. The artillery should have at least 2 hexes visual to the front. They also only have 1 movement and take .5 speed to deploy or pack up (or primary action) Which includes hitching. So they cannot move and fire a whole hex a turn. I think at best half a hex
Wait no cause itāll take a full move to deploy or pack or half a move to pack and an action to deploy
Ah I see you meant to rotate them, read your stuff fast
hitching/unhitching is .5 and deploying/undeploying is .5 each
arty also has a range of 4
Oh it does have a range of 4, I had it in my head it was range of 3
that is SPG
Ah alright
It does mention hitching / unhitching is a part of the cost of deploying / packing. So would that mean it could unhitch and deploy in the same half movement / action?
It seems to deploy / pack in the same turn you could only move half a hex and use a full action to do the second part, so the artillery in rotation could shuffle half a hex a round if they fired in rotation
no, those are two separate actions. they have been since C1

I hate to be debbie downer here. But I 90% certain, all of our arty players will not follow specific firing instructions like that. It was a pain in the butt trying to sort that kind of thing last campaign.
as awesome as it is and effective š¦
we were also trying to organize 7 arty across 3 BGs
āDeploying or packing up takes 0.5 speed or Standard Action Cost- This cost includes hitching/unhitching.ā Artillery needs to deploy before firing right?
on top of it being very last minute. and yes. arty needs to deploy to fire. and once you fire. you're done. can't move after.
if the line is also moving very slow. the trucks wont be needed. but if the front is moving a .5 grid a turn. this is gonna be a long ass Campaign
Yeah creeping artillery unless you can hitch / unhitch and deploy / pack as part of the same .5 move would be very slow
well regardless if deploying/undeploying and hitching can be part of the same action. if the line is moving faster than .5 a turn. it'll still end the same. only 3 guns can fire a turn.
I mean, thers at least 2 BGs assuming that neutral transports dont even arrive until turn 4 -5, let alone get to unload till 6 or 7, which means no one is moving out of elim until turn 8 - 10
And thats just... EITHER ITS WRONG, or this is going to be a 30 round campaign
which I have a hard time believing
cause sadly Arty can't unhitch/deploy for .5, fire, then undeploy/hitch in the same turn.
yea, how exactly are the GGs even gonna be represented on the StratMap before we can get those Civ ships? we gotta be stored somewhere.
Those civilian ships are not eve nthe ones transporting us. That just exists for some task force or BG to go and collect so another BG can land anywhere they want on the planet.
ok. we we will have our own NPC troop transports. i wonder if they'll be represented on the maps.
if we can somehow secure an airfield on the map, then fighters should stick with the combat group for maximum uptime. if we can't secure an airfield, then we have to join the logi group because it's the only way we can rearm
if we're making landfall at Elim, there's a strong possiblity we can use an airfield there, which will buy us some time as we fight to the hill fort
that said i'm in no rush to make planetfall. we don't want to drop into a flak ambush
If we get an airfield it doesn't really matter what group you're with since we can just stay together at that point
best just to err on the side of caution imo
Yep, were just... planning to have the worst case covered if it happens. Better to be prepared and not need to then to need it and not have it
Just read the midround events, did we have a change of plans with the new intel?
Effectively not really. We landing in the west city and marching into the hill mines
Weāre just going over the finer details and speculation
Weāre liberating them by destroying the bots. If we secure a front they have safe passage to the city
that's the hope
Got it
Make sure to vote for the bg reorganization and which you would like to be in :)
Logistics will be doing supply runs (if absolutely needed) and Combat will be holding the hill while they do so
Ohoho looks like we got an info drop and from the sounds of it there are civvies in the mine needing evac
Fun
And yep still need to look into that
I'm just tossing it out there every once in a while to remind people as the chat is slow
sounds like first wave is going to be slaughtered by the frigate sized unknown contacts planet side
i am now glad weāre not in the first wave
Hence why shack made them sign off on it I bet
Pretty sure our TFs can deal with them
Going to lose some force if things go south on first contact. Hoping we can shock and awe them
theyāre planet side so the TFs would first need to secure high orbit and fight off bot reinforcements and then descend to atmo
an pray the unknowns doesnāt have any anti-orbital weaponry
Nahhhhhhhh itāll be fine. Just a scratch or twoš
(We donāt want to lose our kamikaze pilotsš )
So Armco is a civvie first kinda group right? If so we likely wanna split even more now as one force could hold the site and the other could work to fill trucks with civvies
That and it just feels like the right thing to do
no let the civies walk ammo and digging in supplies are more important
I mean it is only one tac map tile away
So unless they have .5 speed they should be fine
exactly let them walk
They are tiny
I mean if we drive them it works relations with this planet and might possibly help us secure more contracts with them in the future
Exactly, I am sure they are hurt and tired
I'd love to get on the good side of the engineers if I want to build an orbital after this
Also who doesn't want to help the otters
I wonder if we can fit more otters than normal infantry
They are smaller and not hauling a ton of combat gear
If they are toting personal belongings with them I can see them taking up normal space
Thaaaats what the logistics group is for. If we need to ,we can cart em bakc with that.
AH I NEED ART
SAME thinking of bullying an art buddy of mine next month to draw something
Kinda thinking this for my pilot and mech.... I've just already used sooo much of the art I have on hand for androids since sooo much of my company's combat force are cute androids.
And we wanna be able to haul their wounded. Doubt they could walk
It has hands!! It matches perfectly ùwù
Slaps the side of a logstic truck this thing can hold so many injured otter folk.
This is the Captain Anati, commanding officer of the PWS Bucephalus (Pegasus Works Ship). It's my companies attached (RP currently) support orbital for Armco Works and the home base of our company in Armco.
Incorrectly wearing a jacket is always gonna be peak style
Always peak. Then we have my HAT crew (I am primarily a HAT logistics main actually.)
... Idea, spec ops team of cute girls like that but their wing suits are just poorly worn jackets
Loadmaster Simon: The HATs engineer and the person in charge of all cargo manifests and making sure we keep the tin can flying
Ayy cargo belt. Looks good
Need to buy an Orbi myself with other players as crew before I start thinking up too many ideas
Copilot Mace. In charge of communications, weapons, and most everything not engineering or cargo involved. Also managing the problem
PILOT AURA: The shit kid. THE PROBLEM. The piloting android. DO NOT let her have caffine, do not give her access to the communications console. Do not let her pick the music.
10/10 HAT crew.
The problem, hah. Also cool leg design on 'em
Shes grounded for this campaign and mission because she might have jammed all communications while we were paradrooping an assault force over a citadel and filled every airwave with CARAMELDANSEN.
Whcih is cannonically why I am not a HAT this time.
I will stop shoving wallet pictures of my RP teams in everyones faces now
That one soccer mom whipping out the fold out wallet pictures
Exaaactly
But yeah no. Aura's actually got little ramjets on her legs so if anything is broken outside the ship or HAT and it needs access in space, she can maneuver around and get it fixed.
Pegasus Works has a lot androids because (they're cute and useful) but the company is lead by a very powerful ship AI named Sylvie which is definitely not using androids to keep an eye on things and report back to it... totally not, that would be absurd. Don't worry about the fact that friendly support and salvage company rescuing and supporting fringe expansion basically treat a super powerful AI like a god.... I'm sure it's fiiine.
Nalla why must you do this to me. you're giving me the RP itch
I now want to start flushing out Pixie Company again.
Hehe, can't help it
careful or else these damn robots might turn into necrons once my Cadian artillery brigade hits the deck god you do not want me to RP that
Daw that is adorable. Wish we could get android units but PAI kinda work for it
Also gosh time to flesh out the trucker
Just to have him die quq
Here is twelve paragraphs for his tombstone
Both Atlas and Thunderstruck flew over AA nested airfields last campaign. It just happened to be them that time and not us. It could be any of us this time. It could be you, it could be me, it's gonna be BG 3 Storm Blessed this time.
It couldn't be me until it is everyone else
Or aero bomber
Truck baby
That's what it's all about
You say that but our lord and savior and cutest truck Kumovi, it was them Campaign 2. They were the first casualty
Gonna hug the leg of a mech an pray then
mistakes have been made. ive been messing with chatGPT to make a full Battalion OOB for Pixie Company.
Oh... Oh dear. Oh no. What did it make, Darman.
well, I now have a full unit structure of 470. now im nameing them all.
6 of the 15 we need so far on the Logi side
and I now have full OOB with ranks, roles, and names.
Pixie Company Order of Battle Pixie Company Order of Battle ----------------------------- Battalion Command (HHC) Commander: Lieutenant Colonel Arturious Tinea Executive Officer: Major Emily Arcos Operations Chief: Captain Daniel Solis Senior NCO: Command Sergeant Major Jessica Marn Staff: - Serg...
we need to break 10k
damn, and atlas is second a just under 6K
I have now also just created a glorious round through GPT. anyone curious what "THE BEES" are?
š£ M994 āChoirā Autonomous Artillery Canister
Role:
Long-range anti-personnel/anti-morale canister shell
Fired from 155mm+ field guns or planetary defense artillery
Designed to saturate a wide area with thousands of smart flechettes that talk, hunt, and terrify
š¦ Payload:
8,000 micro-AI flechettes
Tungsten-diamond composite, 6 cm long, self-stabilizing fins
Flechettes packed in shock-absorbing aerogel cluster pods, ejected at altitude
š§ Flechette Intelligence:
Each flechette contains:
A shard-AI personality kernel (same core lineage as tactical missiles or smart mines)
Autonomous glide vectoring via mini gas-thrusters
Swarm AI coordination:
Self-organizes by terrain, target density, and heat signature
Avoids overkill, selects unique targets
Can create kill spirals, ambush waves, or even hover to bait enemies
š Voice Networks ā āThe Choirā:
Upon dispersal, flechettes activate a coordinated barrage of human-like voices, including:
Whispers behind cover
Shouts in foxholes
Screams overhead
Creepy chanting or singing in targetās own language
Example voice programming options:
āDonāt run. Youāll just die tired.ā
āWe see your heat. There is no escape.ā
āCover wonāt help. Trees donāt bleedābut you will.ā
(Entire salvo sings a fragmented lullaby as they descend)
š§ Deployment Modes:
SCATTERSTORM: Maximum area coverage (e.g. 400m diameter kill zone)
BURROWLINE: Flechettes pierce soft ground to ambush from below
SINGULARITY: All flechettes converge on one designated target for overkill demonstration
āļø Artillery Shell Specs:
Designation: M994 āChoirā
Caliber: 155mmā203mm
Range: 2ā60 km depending on platform
Shell Type: Canister with layered separation charges and smart dispersal shell
Special Features:
Self-destruct timer on missed or dud flechettes
EMP-hardened casing for high-electronic warfare environments
š§Ø Psychological Warfare Effect:
Survivors often report auditory hallucinations, fear responses, or squad-wide breakdowns
Units may retreat from areas already fired upon by Choir rounds
Since when do we dabble in psychlogical Warfare?
No judging, i am all for demoralisation, just curious.
Btw those Audiosamples are real good
no one told Pixie company they were supposed to take the morally high road.
If we are with logi wonāt it still take the same amount of time to leave with logi, rearm and return as logi just bring us the armaments? And if we are with logi we will still have to quit the field when they do a supply run even if we have ammo. Tell me if any of this is wrong but this is why I think combat is the way to go. Also waiting unit the AA has been exposed is probs a good idea as enemy fighters canāt get in the air and attack effectively in one turn.
i donāt think we have any AA outside our own fighters
unless engies build some AAA batteries
I think discord is screwing with me its like all the messages are mixed up and repeating themselves xD
I think i got it fixed again for now, that was wierd
For some reason, I feel like Friendly Company is gonna have a lot of trouble trying to intel Pegasus Works.
Should fighters go with Logi, they will have to leave the area with Logi once Logi makes a run towards a resupply position (most likely an Airfield or Spaceport). Since the Fighters will have to travel with them, they should be able to land and rearm while being there. If they stay with combat they won't leave the area as the combat BG will most likely stay there. Should we don't have an airfield, fighters won't be able to land and therefore not be able to rearm even if Logi gets new supplies... hence why people favour adding fighters to Logi
Our lack of AA though sucks, but that's not something we can change
0-0
i think fighters should stay with combat group because we do lack AA. maybe secure a spot were we can build a temp airfield for them so they donāt have to leave the tactical hex to rearm/refuel
Getting an AF can be an objective, but it will take a lot of time, if not a couple of turns. We are reliant on flying shovel for that.
If our Fighters stay with Combat, they will run out of ammo and not be able to rearn any time soon. That may be the worst case, but that's what we need to plan with. Once they need to rearm, AA is gone anyways
I'm just pointing it out though. The decision is up to the fighters. Considering how best they can rearm should be a must though imo^^
do the vtols require a airfield to rearm? if not we could designate a āheliportā for them to load up on. some of the vtols can give CAS support that way
Do they need to rearm frequently?
no idea i just remember seeing at least one or two of the vtols saying they have guns on them
aw nvm, all the vtols come with a LMG standard
they should be able to help suppress infantry at least
i donāt see the rules doc saying vtols need airfield so it should be okay to just clear or find a small patch of land and designate that as the heliport
but with that said, with all our vtols only having lmgs better they stay ferrying than try to provide CAS
If VTOLs don't have ammo, they don't need to rearm
VTOLs don't need an airfield to land, true. And they are pretty based in CAS against soft targets. ^^
well i wanted to know if they needed one to rearm but if it works it works
Fair enough š
They got enough bullets to keep firing all campaign long
what i wouldnt give for an air to air fighter resupply upgrade for HATs
I also prefer going with combat for maximum uptime but logi cannot bring us supplies if we have to airfield to land on to rearm. Since combat plans to stay in one theatre for a while, if there is no airfield in that theatre, we would not be able to rearm at all
yeah as Gyr says, the main issue is getting the supplies onto your fighter. We can send the logi to bring us stuff, or they bring it all with us. But we have no way of giving it to you unless there happens to be an airfield on the map we are occupying.
or on the very unlikely chance an orbital is hanging out in range with the right gear that round
considering the amount of AA problems ive run into since campaign 1 i should really get myself a good ground AA gun š
I really had thought of getting the LRMs for my PA, but went with shields and Jump Pack instead lol
Serves me right, I guess
ive been waiting for any kind of AA ability to slap on my IFV, but nothing yet š¢
I honestly doubt there is going to be anything AA for IFVs.
give those dual HMGs the ability to elevate a few more degrees and boom surely that could be AA
yeah i think your right, not now that tanks can take 2 AA options
Precisely. Tank and LV have AA choices, which will be all, I guess.
the LV gets such good guns for being an LV xD
Real fast, effective armour from evasive is great as its defense not armour, good weapon options for ground or AA, decent transport capability, can be paradropped
LVs are spicy good
Man some deployable AA from Logi would be amazing spammed
Wish we had a lil bit of advanced pay
So I know a bunch of you were planning on buying logi ships after this job. I was wondering, has anyone tried making an intelligence destroyer? Load it with Scanner, Directional Sensor, and Comm intercept?
I do not believe anyone has made one, or made any real plans to yet
Its an interesting idea, id be tempted to put some point defense on it to protect it from LRMs too
So, does one person have to own the completed ship or can the slots be bought by other crew.
a captain can own a basicaly blank ship,
And the crew could bring everything else
The destroyer hull only has 4 slots. And the sensors take it all.
Making it all sensors would make it very vulnerable and require close escort with ships with PD near enough all the time
Have something the size of a frigate act as a scanning ship to reveal the fog of war. Utilize a large ship either battle cruiser or battle ship as a carrier to bomb the ever living shit out of vip targets with support fighter wings
Frigate size could add defenses.
Its a cool idea for sure,
An orbital CAS group build
So faster and cheaper Destroyer hull but must be escorted. Or Frigate hull, slower more expensive but could protect itself.
And utilizing Hats you can dump a lot of Infantry and Light vehicle battle groups
IMO if I run this, I'm slotting into a fleet regardless.
So, hear me out,
The logi orbital group weve considered making in the future is the perfect place for the scanner and CAS group to slot in.
The logi will be deploying a force or supply, probably into a contested zone with cover from other taskforces, and will probably have its own PD defenses
Perfect place to utilize the scanners and bombers etc. On either orbital or surface targets.
Later in the campaign theyll be even more backline until supplies are needed, able to arrive over a battlefield that needs help, drop their payload of supplies and bombs and move on.
If theyre feeling brave they could take part in orbital battles from the back like an aircraft carrier
I getcha, just not gonna be able to do that this war. And we are planning on only moving together and splitting it there is a need for supply or something else
Very much a far future idea
So thinking about logi vs combat groups. Ideally (in my opinion) we probably want:
Both fighters
All the HATs
All the VTOLs minus one
All the trucks minus one
An engineer
That would bring the total units up to 15. What Iām worried about is the workload of TAC-COMs. 15 on one side and 40 on the other isnāt very fair. Iām not sure the solution but I figured I should bring it up
Hypothetically we could carry 3 more 6 FS units in the VTOL without affecting our speed and supply capabilities
But still that would be 18 vs 37
Sounds about right, + any peeps who want to be escorts
Iād be willing to work the larger or smaller half. I just donāt want you to be stuck with an unfair split if you donāt want it
Ill be good
its a big group but we can work together if needed. It might even out a bit still too
We could have 2 Combat-TacComs and 1 Logi TacCom. Would lead to a 20/20/15 split
That too
We still have 3 Backup Taccoms. If one of them wants to step up, we should be able to easily deal with it
We mix it up like that we need to think up another subgroup name XD
We have Rock and Stone rn but what would the third be
Logi group becomes beer? š
We can play it by ear as well. Iām sure we can work something out
Just wanted to make sure you were on board before we went through with whatever is gonna happen
Whatever happens im on board
I have a feeling the Arty might be sticking roughly close together
Depends how big our front turns out to be i suppose, but sticking together is good for your supplies
Wait, are we going for 3 BGs now? XD
I could potentially see us splitting three and three for arty. But that truly depends on the map
Hey it was you who suggested 2 combat taccoms XD
They could just work together to make 1 map i agree
Yeah, two Taccoms for 1 BG of 40 xD
We could divide the combat one into armour and infantry
it's thunderstruck all over again
oh god no
this is way more organised
Hopefully!
Weāre restructuring because we want to
But I donāt think we need to split the combat. Worst case we can just have two TAC-COMs working on the same bg
Make sure to vote for the bg reorganization and which you would like to be in :)
Logistics will be doing supply runs in our worst case scenario of no one being able to get supplies to us and Combat will be holding the hill while they do so
Iām just sending this every once in a while so people see it as they pass through
I doubt we need to do that. š
Please no. It has been hard enough to organize our one vote
So far? Yeah
I will say that at this rate Iām unsure weāll have enough people for it. But that was always a possibility
You mean regarding how many are reacting?
Nah I just mean that not many people are signing up lmao
Oh for Logi. Well, if not enough sign up, we can't really split, can we?
Correct. We still gotta meet that 15
Still got a few days though. Once weāre close to the end of the week Iāll probably drop some pings just to remind people
But for now we wait
So long as the trucks qnd hats move, that's 8. Then jts finding a mix of 7 escorts... since the fighters are staying with combat
You can move me over to logi if you want, but with me having rhe melee weapon and construction point. I'm better suited for the combat
I thought @wintry swan said something about joining logi since it didnāt matter what side it was if we had an airfield but I mightāve been wrong
Thatās a later date thing. Iām fine with chilling for now
Kk
I locked in Combat but if the Logi Group needs more people you can go ahead and redistribute me as you please. I have no problem with that.
As long as someone tells me
Well see, it's pointless jf the logistics don't go so shrug
indeed, we may all just stay together in the end
True
I just want the option. A lot of BGs seem to be entirely relying on other BGs to get them out of the shits. Iām hoping to not be one of them
with how much it looks like we will need to push the bots back, it might not be so bad to be together now
It was just a mid game to late game oh shit brown alert moment fix. Hopefully people log on to check the sheet
Worsr case we can cart the supply in qnd march... thats near 200 supply
Can you imagine if the bots wipe us and look at our pockets going āwhy the fuck do they have so many BOXES???ā
at that point the ONLY problem is rearming our fighters
everyone else would be good
My preference is combat. Logi only if we are certain we will not have an airfield at hill
Iām curious as to why? If we have an airfield on the map, the logi runs arent even happening the groups staying together
Logis just fun fr
So i read midround events
We'll be pushing outwards then?
It seems also hill mine shot up in importance
Once the starport is cleared weāll be landing there and then pushing the mines
Awesome
Expecting heavy resistance
My impression is that combat will have more fighting, but I can join logi if it will make taccom easier
If thereās an airfield on our map there will be basically be no reason for us to have split. We just operate the same as if we didnāt.
Weāre just doing the split as a precaution in case there isnāt. That said itās truly up to you, but it makes sense to me for you to be with logi just in case
Summary and Analysis of the Recon mission is in the Ops Log.
Yeah
Ok I'll go logi, my only concern is being forced to move off map with logi when I have ammo and combat needs air support
Thatās a possibility of course, donāt want to say it isnāt. But I donāt think itās very likely since that would require you still having ammo and us running out of supplies.
Like the amount of supplies weād have to go through, Iād be amazed if we managed to go without seeing a single air target
To be fair, the main thing using our supplies would be our arty no?
Other then that we have quite a bit to spare
Arty, repairs, medics, and trenches
Weāre also likely splitting with Ultra since theyāre helping us push
We do. We definitely do
Yee
We just want to have an option in the absolute worst case
And hope it never comes up
It all comes down to the Situation we find ourselves in as soon as we reach the Mines
im beginning to mildly worry about how we are going to get deployed in the first place.
shack is talking about who plans to go and secure the mule drop ships from the mining station in tac com chat.
like, those are meant to be taking us down so we can do anything my guy, I thought they would be waiting when we arrive to ferry a group down as soon as an airfield is secure. now someone has to go get them?
They are two separate things. Armco brought extra transports with them that can only land at a star port to deploy troops but those ships he is talking about are civilian transports that have landing gear. So if someone secured those we could land at a few other places like the mines or a village
I got him to clarify yesterday. Those mining convoy ships are totally separate from the transports we are taking
Heās saying itās possible one of our transports doesnāt land at the starport and instead lands on the mining asteroid
That would be interesting.
that, is better than how it looked XD
Though what would those that land there be doing?
Storm is already planning on going and getting those mining transports for whoever wants them
Spearhead might have a claim to some already
it is clear they're separate from our TFs its whether we have other npc transports
but that does not tell us that we have NPC transport xD that sounds like our TF transports
āJust to make sure, these are different than the "Automated Transport Freighters" mentioned in the briefing correct? Those are Armco transportsā
That was the question he was responding to. Am I misunderstanding what youāre asking?
To add to Axx point. The transports at the mine station are something differently^^
thats the bit i was wondering
In that case, I hope it helped š
Main force vibes
yes, ty both of ya i was multitasking during that convo xD
worries averted, we have a bus to sit on
Penguin!
Pico!
We are gunnin for 10k
do you have a plan chart yet?
We have concepts of a plan
in our sheet, but also like ~4k messages ago
We also have some things in pins, but the sheet is major part.
btw check the voting if you haven't yet (for the BG members)
You mean something like this, right?
good stuff
And we want to support Ultra
Make sure to vote for the bg reorganization and which you would like to be in :)
Logistics will be doing supply runs in our worst case scenario of no one being able to get supplies to us and Combat will be holding the hill while they do so
Some defenders on logistics would be nice as well :) just in case
Is there an option for indifferent on which BG you are in?
It would be preferential for you just to pick one. We need at least 15 for the logi side. Preferably 20ish so the split is a little more even for the TCOs
If you really donāt care you can just type in indifferent
Should I change to logi team? The last medic still hasn't voted, but I'm guessing we need one on logi
Honestly Iād stick with combat. We currently donāt have anyone for you to heal
Fair
The logi groups purpose is just in case be able to split and quickly resupply/rearm, unfortunately inf meds engies are likely to slow that down unless they are prepared to basicaly always be ready ride in a vehicle off map
Indeedio
Could maybe pull that off if I had that ambulance field medic upgrade
You totaly can do it, even while using a transport space, its up to you,
Youd just have to know what could happen
If we end up needing just a couple extras to make the logi unit work, a few passengers would still be fine and even good for defending them should the worst occur once again xD
medics should stick with the infantry though
i wana be able to have more supply on the field with the carry rig, but i wanna get the heavy mech lol
thats the only place they can actually do anything
2 lasers and than fist for construction work?
unless they're setting up an evac point of some kind if you have the stuff for it
This is a thing, itd make sense if the medic was with an escort inf unit tho
That's what I was thinking
you can become a cruiser (jack of all trades) mech if you do 1 laser 1 lrm and than fist
Which there are none of rn, XD
but one of them may sign up for it
if enough infantry join but really the infantry should be holding the line. they aren't mobile enough and will take up supply space
either that or 1 laser, 1 long range missile and 1 fist
prolly also get either ammo or supply box
It is up to each player in the end though, everyone is their own boss here afterall
no need for jump pack
I'll remain on standby and change if needed then
.
true, i'm not saying its forced to be one way or another. just for practical effectiveness of units
NGL some more LRMs would be great for some air defense capabilities other than our fighters
Yeah
i believe heavy mecha are currently unavailable though sadly so best anyone can get is medium mechs which is only 2 weapon mounts
air defense mecha, 1 laser, 1 lrm?
or 2 lrms for heavy aa
man i think we need to get teh orbital ship to house a heavy emch first lol
is it me or is battleship 3 req?
or is it like
req per crew?
Well, the barebones hull is not super expensive,
But to fully kit it out...
if itās req per crew then that would make the battleship ridiculously expensive
yeah but i feel like 3 req for a battlesip might be a bit unrealistic
Only the cap buys the hull,
He can then also buy gear for it,
But likely other crew units will bring their own gear to kit it out
ahhh ic ic
Overall alot more than 3rec is spent on running a battleship
are we like
freighter starts with landing gear and has 2 customization points/slots
I mean, you can buy more than one hull yeah
You can still only bring 1 into a campaign
That would be nutty
if only we can donate req to other
you have to also share command of your ship
Ive got plenty of units and gear to buy before i think about donating anything to anyone xD
Also what about the retirement fund!
We live on the battlefield we die on the battlefield
You called?
we are the battlefied
I have noclue
Okay Iām back to driving lmao. Ping me if you need me
I've swapped to Logistics, even though I have the melee weapon. WE'll need at least 15 I think
6 trucks, 3 hats = 9 (
2 fighers = 11
1 lm = 12
1vtol = 13
And I might recommend 1 infantry to go with the VTOL but whatever/whatever. so 2 more... and trucks and 1 hat still need to place themselves
Or not, we wont force you. If we dont get the numbers then we just dont go. š¦
I think having at least one engi on logi would be good just in case we break down
the hope is we never split up though
I'll swap back to logi to offer repairs, inf to protect me would be appreciated
much appreciated, would love to get some inf too
Yeah, an infantry unit to ride in Dare (our light vehicle friend, if they want to carry the Engineer) and then one other light mech then myself would be ideal for a minimum... That would be a full BG at 15. at least IMHO.
Ideally I think it would be nice to get:
2 infantry
3 of the 4 remaining VTOL
The last HAT
3 of the 4 remaining logi truck
Our LV
That would bring the count to 18, assuming you swap back to combat
That would leave 1 VTOL and 1 logi truck on combat patrol to serve as medevac/other transportation needs and our arty supplier respevtively.
It would leave 8 infantry on combat as well. Not sure how we feel about that number though
It is
But we do have to reach 15
I was just thinking aloud of what I thought would be nice. Iām definitely not trying to force anyone to do anything
if need be I can switch to give the logi group an infantry
Outside of hitting 15 people we donāt need anything. Which I think we can do with the remaining trucks, VTOL, and HAT we have left
I cannot stress this enough. Please donāt feel like you have to do one thing or another. Play what you want to play.
That said it is a collaborative game so itās always great to see people willing to help out. So if you want to, Iāll not say no to the assistance.
Honestly what Iām most worried about is Swenfield having like 40 people to map and me only having 15
I don't really have a preference for which group I'm in and since I do think the logi group is a good idea if it needs more people to hit 15 or just to round it out some more I'm all for joining it
I donāt want to discourage anyone from doing anything. I just know we had some issues last campaign with people feeling like they had to do something to help someone out and then ending up regretting it halfway through. So Iām just trying to be extra clear :)
If thatās the case hell yeah! Iād love to have the help
Fair, eager to see how the distribution looks as if it isn't that effective of a BG I'd be much less interested in leaving the combat one.
Well, we are hoping it never comes up and the only difference is in who's map you appear on when submitting turns through TacCom
Hi DF, Pathfinder here. We're considering objective options still and were wondering if you saw any potential use in a light skirmishing force and scout group accompanying you to the mine, maybe probing on to Haydal village after the mine is secure
Since Ultra wants to push towards Haydal afaik, it's not a bad idea. Scouts are so far not going north and both Ultra and us are rather slow
We have no complaints about extra forces and should be able to fix any damage ya take
Thanks. We'll let you know when things settle more
All i care is that sweet sweet req points
For that we have to fight effectively and win xD
o7
just being dwarfy
Morning^^
Now from me a reminder to vote regarding a logistical split
8 people haven't voted yet
And 12 wanting to join Logi
Morning
I have a question, will the air fighters also be part of the fighting force if needed for air support or would they strictly be defens for logistics?
So the hope is the groups never leave each others side. We are just worried that we wonāt have a way to resupply or rearm our fighters. So by putting the fighters with the logistics, they can leave with the logi group to go rearm and the combat wonāt have to leave their spots.
Theyāre air support for everyone, just on the logi team to rearm if they canāt otherwise
10-4
So we are two away from hitting 15 with the logi group. Once we do I'll probably tell shack that we are officially two groups in case he needs to change his notes or make a new bg channel (which we really won't use anyways).
Did we still want to rename bg4 to Dwarf Fortress: Rock and the new logi group Dwarf Fortress: Stone?
I'd say so. Or DF: Rock and DF: Stone... to shorten it^^
considering its a title the long ones should work, we can always call them 'DF:stone' when talking
I suggest that we pick names that intuitively invoke combat and logistics
Humor me. Ale = logistics, Hammer = combat?
Or, Tavern = logistics, Drill = Combat.
Actually, would Tavern and Hammer sound good?
we probably shouldnt do hammer because that is another BG
i didnt realize i was still replying to something else.
Thereās gotta be something to do with minecarts
Like itās right there but I canāt think of it
Diggy diggy and hole?
Dwarf Fortress and Dwarf Railway is the best I got rn
Convert could hurt stay as DF tbh. Pretty self explanatory
As far as which would be which
Iāll say this. Dwarf Fortress and Dwarf Minecart is growing on me
2 more until we reach the minimum for the logi group
If you need more for Logi count me in
Hell yeah, Iāll mark you down
i could take an IFV to Logi duty.
Youāll be much better on the combat squad plus youāll bring our speed down
We still have another HAT who I am assuming will want to be on the logi squad
whos that HAT?
Callsign Oracle
so together with them logi should be filled
Nice!^^
Dwarves together strong
Even in a split, we work together!
Dwarf minecart sounds odd to me. Maybe Dwarf Mine or Dwarven Mine?
You wanna at Casimir40K / Oracle to see if he wants to be in Logi?
Another question about the logistics of splitting though, are we going to be able to land at the same place at the same time?
Yes we will
Thereās no restrictions about being able to transport other BGs, I made sure
And since we will be transporting some infantry weāll be tied together
Ah did we hit the 15?
And names, something like Stockpile or Wagon Supplies might be funny an good references to dwarf fort.
Currently at 14
I mean they have minecarts too, but if were polling, my vote is on Dwarven Merchants
Oh god, thank goodness we have at least one mech going with us
They do. The merchants is great for v- oh lordy that just gave me an idea
Have a Logi orbital for resupplying the war called the Mountain Home
Dwarven Merchants return there to stock up before coming back to the fortress
or have one that can land as some sort of improvised airbase
I might do that with all the req we are getting
I mean I get that but entering space doesn't take much effort at all with aerospace units. HATS can just fly back up to one that has place for it rather than a landable airfield
That an landing gear is really limited, if you were to get the ability to land it would likely be best to do so with the landed only deployments
yeah and ground units can pull from orbitals right?
It's still a fun idea tho
I think Iāll send a ping to the people who havenāt answered whenever Iām not busy
Ground? No, I don't think any ground units can request things from an orbital in the space above them
Aside from asking the players directly
Ah, I get what you mean now
Yes but ground units can't access the orbital as it is not an airfield
yeah so it might be worth to just get an airfield building engeneer
It is an orbital with a flight decks, you would need a bay for mechs, vehicles, or infantry for them to pull from
I mean it is kinda tempting...
just cuz i could call myself a captain
Rather than the large of an orbital
yep think so too
only a few people who havent responded yet, i could ping peeps now about the logi/combat choice if ya like
so we gotta need some heavy trucks
We mainly need to know about that Hat
Also
I wanna get the heavy truck with AA or something
ohhhh and a crane
But fielding an orbital sounds like a great plan too
I wanna be able to help out the most players is where my mind is going
so you can just put down the aa, be a truck and carry it if the frontline moves
If you want to go ahead, just be careful you donāt get yourself timed out for pinging too many people
Funnily enough the AA in the heavy truck doesn't need to be deployed from what I saw. Only the armored up one did
I should double check tho
Wait with a trailer you could get 2 aas or are they limited?
as a ground based group i feel like an airfield base we could set up with one of our own engineers would be best
YEAH I was thinking the same thing with a buddy
Picture all 6 logis in here go for that gimmick
12, speed 3, AA guns
That are the lowest on the target priority list
lol
Would be amazing to get. Gotta wait for the next war before I got spending cash
Hey @dim vortex, @fallen yarrow, just checking up on which part of the BG you would like to be in, we put a new column in the sheet where you can tell us if youd like to stick with the combat half or the logi half 
indeed, i cant wait to have all that cash š¤
Btw is there orbital bombardment planned? Couldn't find anything on that.
If they survive literally anyone could buy a Orbi battlecruiser
I too wish to make the helldiver's ship
Hey @fading dune , @fervent sage just checking up on which part of the BG you would like to be in, we put a new column in the sheet where you can tell us if you'd like to stick with the combat half or the logi half 
Combat, thanks for the @ been super busy
ARMCO turns up to the next battle with nothing but battleship hulls and no weapons xD
do you think you'll need a medic for the logistics branch? If not, I'll go for the combat group
its best we ask everyone, i dont expect to but they do have some engies and inf units as escorts 
Unlikely as we can't bring wounded with us. And the only units will be two Engi teams and an inf that should only be deployed if stuff goes south. But again it is way better to be able to heal than not be able to heal our units
Also bringing Engi with us ups our supply gained because they can sit in the 4 seats with 1 supply each
We got two engies already
š
are the other trucks and the HAT in the logi count too or do they need checking up too?
Ping yeah, I havenāt asked anyone directly
Hey @modest pagoda, @civic forge, @tired cairn , just checking up on which part of the BG you would like to be in, we put a new column in the sheet where you can tell us if you'd like to stick with the combat half or the logi half 
Debating a fire support monitor if I survive this one.
ive been considering a picket ship since orbitals came back, but also a good logi/carrier build would entertain me
hmmm, names.
For the logistics team been hearing Dwarf Wagon, Dwarf Logistics. Dwarf Minecart.
What about Dwarf Train?
Sweet we got it to 15
Wait I need a backup tac com
@reef merlin you cool if I steal you as my backup tac com for the logi bg?
I got something for us Dwarves
I'm down to be a back-up TAC-COM.
Also, apologies for not speaking much, been lurking around but mostly waiting for more intel to arise (speaking of, other than the BG split any important new developments?).
Eyy nice
Did you see any of the midrounds? Thatās about it
Alright, I did see those, didn't know if things were progressing beyond there or not.
For us, no. But I know a few other BGs are voting on their new plans
Our objective remains the same
Noted, and I wil likely be around when the more main planning begins, but for now I'm happy to noted down as the logi back-up TAC-COM.
Roger that
Weāre chilling on the slow transports so unfortunately we are not doing much to start
Hi- my mate is in logi, so given the choice I'll be a sandwich guard.
Sandwich guard!
Marked you down for that
With that, i'll swap back to combat, since I have the melee weapon, Axx
Sounds good
I was wondering why I marked them as logi and the number stayed the exact same lmao
NoahB also swapped over
Yeah thats not a problem at all, you get to choose where you go ofcorse
Back down to 15
he probably followed me
Please keep the crust free diagonal cut safe
I might try to convince an LM or an LV to join the logi side just in case but as long as we have 15 Iām happy
Also holy fuck I spaced out for awhile
Iām only slightly disappointed that I wonāt have an insane map to make
Music and dishes
Music and dishes rules ngl
Hahah it's gonna be fun an ya do take some work off the other tax dork
Now we just gotta come up with the fanciest name
And should we not split chats? I doubt we would use it much
Logi battle group beats this chat to 10k
I want us to get our own chat just so we donāt have a missing number 10 but I assume weāll just talk in here
Tax dork is hilarious
You need a second Taccom for combat DF?
Indeed i will need a backup atleast, and if youd like we can share the whole thing ofcorse
Wouldn't mind it. If Nalla doesn't want to step up. Either way, I'm here to help^^
Iām also willing to help if needed
Again we have so many backups and primary TCOs
We are an eager bunch (or maybe just map nerds?).
I'm just eager. My Maps suck xD
Eager is a way to put it. Just look at the message count
I have a feeling after this campaign there will suddenly be an abundance of Logi orbitals. Although idk if there are any fire support orbitals rn, will have to see what there is.
Hah might need to wait before I spend my req
But I do have several buddies and randos interested in working together on that idea
orbis can take LRMs which have range 3, act as limited artillery or aa emplacements when they land or fly in atmosphere
Are there any direct fire cannons? I havent looked at the orbitals in the rulebook yet.
yes range 2 though
MBC so D6 AP3
Range 2 shouldn't be an issue since the plan is to shoot the planet from orbit š
I wonder if there is an upgrade which just let's me drop rods from God as a form of orbital artillery support š¤£
Cool as it sounds i doubt it would become a thing,
Would end up just being better artillery at that point
And in particular, upgrades or gear that does another units job tend to get avoided
fair point
We had that issue in C2, which is why orbitals were removed to be reworked between then and now. Orbitals could do everything ground can do + flying stuff, but better.... And the sky was FILLED with them because it was person per ship. While fun for the players in them, it meant there were some parts of the map where ground players never saw action aside from Pirate Arty spawning in and alpha striking the square to kill 3-4 Armco units instantly.
Armco arty was also doing this... which is why Arty got reworked as well... because infantry (the meat and potatoes) couldn't ya know... get involved lol
ALSO good morning Armco
Yeah that was Templars first campaignā¦. What a cluster
You guys got into an awesome scrap up there in the north. That was about the only place where all the rules worked as intended I feel.
Yeah⦠just about
I can't remember too much. I was more focused on not getting overrun down in the south as a lone Sapper Unit. That I managed to survive the first phases of the pirates attack while being inbetween their drops still fascinates me
Still my favorite moment is me and another infantry Yoloing the Pirate ship and caused everyone else to panic and send everything else in to help
I think I remember that, yeah!
Agreed. Templar was a major effect on that battlefeild. You and ... Yakove have some of the most memorable moments.
Chester, you should have died by every metric. š
I should have, yeah! Can't remember the IFV that pulled me out later. I think it was Swen though
Oh yeah but thankfully medics and the fact every Templar I have have some tungsten gonads to take on such odds..
And that was before Sabaton Templar came out for our theme song XD
It was indeed Swenfield.
Was it? my goodness it was. Jeez.
