#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms

1 messages Ā· Page 10 of 1

astral nymph
queen spear
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Retreat? Screw thatšŸ˜‚

astral nymph
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Hill mine has civilians inside. Might have a spaceport? if not, might at least have an airfield since it was the staging point of this convoy. Admittedtly, convoy had landing gear.

We may have to liberate Hill Mine, Alternatively, we might be releiving beleagured defenders.

Ziyal has definitely fallen.

dusk prairie
#

So is the plan once we take the hill to plant most of our arty there to wreck havoc on stuff

glass thicket
astral nymph
#

Mmm possibly, yeah

queen tendon
glass thicket
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  • civs hiding inside
dusk prairie
#

Perfect my arty brigade has been itching to kick ass once more

queen tendon
#

Are you already signed up on the doc, Fog?

astral nymph
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Join up Fog! Lets kick some Bot BUTT!

queen tendon
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One of us!

frank grotto
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One of us!

queen tendon
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More arty!

honest quail
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drew up a quick operational zone update, is this accurate

hybrid hazel
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We liberating the mines boys, rock and stone!

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Wonder if we can use any of the equipment there

honest quail
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it'd be cool if we could

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for a building / repair boost

hybrid hazel
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Hey boys, considering a logi split off group, maybe we talk to ultra and make a combined vanguard group that can rush ahead a region and take out long range artillery quickly

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So we have logi / trench / vanguard ?

queen tendon
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Our arty is going to come in super handy if the bots have built any factories

astral nymph
# honest quail

This seems accurate based on current intel understanding, yes.

hybrid hazel
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True, but reports indicate they have potential inter regional missile arty

queen tendon
#

they said the missiles came from the east right?

astral nymph
#

One of you just beat me to updating the landing page. Your the best

queen tendon
#

that would have to be on the Elim map

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Make sure to vote for the bg reorganization and which you would like to be in :)

Logistics will be doing supply runs (if needed) and Combat will be holding the hill why they do so

astral nymph
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Imma be fill. I'll go in logistics if I think it needs more escort, if not i'll stay combat

queen tendon
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Put what you prefer, we can figure it out as we go

hybrid hazel
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I just realized something possibly funny. What if the frigate sized orbital dropping pods onto the planet is just a group of helldivers

chilly bridge
#

Oh god damn, why don't I have Melee weapons?

astral nymph
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Because it is DEFINITELY going to come up and we do not want a repeat of C2

minor solar
prisma nacelle
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Low ceiling ore transports? Dwarf paradise

hybrid hazel
#

Wait, the evac convoy launched from the mines?

minor solar
#

Concussions are not a free Ticket out. So stand strong

hybrid hazel
#

Is there a star port in the mines?

hybrid hazel
#

Or did they use landing gear?

queen tendon
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likely just landed

hybrid hazel
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Hmmm I see

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Still hopeful for chance of star port but mostly airbase

chilly bridge
minor solar
#

They could have an Airfield though

astral nymph
glass thicket
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Don't you people have ability to make Temp Rough Airfields?

chilly bridge
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And 8 BP... kinda sucks

hybrid hazel
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Hey comrades, what if we get the ally mining ships to drop us straight on the mines? Definitely a great idea

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Definitely won’t get blown up on entry

glass thicket
astral nymph
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As long as there is an airfield at Hill, then perfect.

WE DO!

but there are no Rugged Hats in Armco, and fighters cnaot use rugged airfields.

I asked if, worst case scenario, we could spend 5 supply and 5 construction actions to use a road on map and build a more semi permanent one to land fighters but... we'll see

hybrid hazel
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I think an actual march into the region is safer and more logistically sound

glass thicket
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Given the routes our only option landing is Emil at the moment

hybrid hazel
#

Lol

minor solar
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Imagine, total crashout

hybrid hazel
#

In all seriousness though it does sound like we’ll have a fairly decent fight on our hands.

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So I think regional mobility isn’t a concern and going full supply load is the most reasonable plan that we’ve discussed

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Since we’re marching straight into enemy occupied territory and not neutral ground

minor solar
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Time to channel the inner Luna Wolves and Imperial Fist mentality. Ancestors know we'll need it.

hybrid hazel
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With our arty and trucks and supply I think marching form Elim in force with full supply with Ultra is our logical best bet

astral nymph
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I agree, if were expecting to have to SLOG through the whole map.... initial speed doesnt matter as much as having lots of ammo

hybrid hazel
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As a vtol mounted infantry squad I’m now real worried about AA lol

minor solar
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So it is gonna be like Vraks. I knew it.

queen tendon
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Agreed and if needed we can just dump the supplies on the side of the road and load up

hybrid hazel
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Snow Vraks with dwarves and mines and otters and bots

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True

chilly bridge
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Fuck yeah!

hybrid hazel
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I think holding out in the mines is our reasonable best bet, and only advance if it’s really needed / we have a massive opening

minor solar
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But remember as long as we have faith in T̓́̈́hĢ“ĢƒĢeĢµĶŒĶ‘ ̓̃̚C̵̦̆uĢ·ĢĢ•b̓̂e. We'll survive.

chilly bridge
hybrid hazel
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I think landing at the mines isn’t a good plan

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It was mostly a joke

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We’re a forward marching / entrenching army

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Not a shock force

chilly bridge
astral nymph
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Assuming thats us...

vestal mountain
chilly bridge
astral nymph
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I'm still not clear on transport for 90% of ARMCO

hybrid hazel
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Issue is we’re using civvy craft to land

vestal mountain
hybrid hazel
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I think Landing at Elim with the space port second wave is the plan as always

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And we’ll organize and march

chilly bridge
hybrid hazel
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This makes sure we’re not caught by surprise once the city and star port is taken

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We’re second wave anyways last I checked

lime hamlet
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Traktor

queen tendon
hybrid hazel
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They mention the civvy ships have low ceilings. I don’t think that’s a worry for the dwarves lol

queen tendon
#

that is true!

chilly bridge
queen tendon
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oh hey

chilly bridge
queen tendon
#

nice message you forwarded there

chilly bridge
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Same to you

hybrid hazel
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Looks like the new civvy frigates are separate from the automated ones

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So they’re actually able to drop in

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Actually, I wonder if we could stock one full of supply and have it follow us lol

chilly bridge
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A BG has to grab them first though, which is rather difficult according to shack

astral nymph
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They will be able to drop in, IF we go to the station and secure them

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and were... honestly.... probably not the best for that

hybrid hazel
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And how do we do that without a task force ourselves lol

astral nymph
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Exactly

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that would need to be like... a rabbit or storm mission

hybrid hazel
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Yeah lol. Us moving in second wave is fine I think. Gives us time to organize and properly prepare to siege out and capture the mines

astral nymph
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Plus, we need to contest Hill if they are pulling resources from the mines

queen tendon
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@chilly bridge I think us going speed 1 or 2 is separate. That's for when we are on the ground. The transports we are on can only go so fast

minor solar
chilly bridge
queen tendon
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gotcha gotcha

hybrid hazel
lime hamlet
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That would be amazing

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Although I don't know if my IFV will fit.

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But I could help drop you boys off

chilly bridge
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We'll make it fit.

hybrid hazel
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We’ll strap a drill to the front it’ll lead the digging

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Have it pop open when it breaches and dwarves will pour out

vivid vessel
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Armored subterranean assault best assault

hybrid hazel
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New IFV drill upgrade. Requires the battering ram and ramp upgrade: Drill. Allows you to move underground at .5 speed with a full squad. Can’t see. Can breach surface and release infantry

lime hamlet
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They call me the mole they way I be digging these tunnels

vivid vessel
hybrid hazel
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Creates tunnels that engineers can take a turn to fortify so it doesn’t collapse

astral nymph
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At speed 1... with the transports

hybrid hazel
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Allows infantry to follow behind. Can be collapsed if directly struck by arty

astral nymph
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we'll be arriving

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assuming we have the spaceprot of course

hybrid hazel
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Let’s hope for that space port

astral nymph
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Yeah turn 2 or 3

lime hamlet
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Welp. Break time is over lads. I got Trusses to build.

astral nymph
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when means we get to the hill on 4 or 5

Have fun Goopa

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This is going to be a much longer campaign then the traditional 12-15

hybrid hazel
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Objective: control the mines before turn 8-10

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Hold until given further orders

minor solar
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I predict the following for Turn 10: "Change of plans, ignore your original objective. Leave nothing alive" ||Only in regards to the bots, of course||

hybrid hazel
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Leave nothing beeping

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It is implied from the initial campaign brief is this is a hold out campaign until relief arrives. Taking the mines reduces enemy troop production and settlements are full of civvies to save

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We aren’t actually the liberation force. We’re it’s placeholder until it arrives lol

minor solar
chilly bridge
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The junkyard is too empty!

astral nymph
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beep

minor solar
hybrid hazel
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We actually have a very important objective to complete. Denying them the mines reduces the enemy ability to rebuild significantly and our collective forces can hold out longer.

Also they enemy frigate is periodically dropping drop troops. Is it producing fresh troops? An orbital factory?

astral nymph
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SO, a task force will need to clear that frigate out before we can land at the star port

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It seems like its dropping off drop pods and missiles

hybrid hazel
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But if it’s periodically doing it constantly, where are the fresh bots coming from?

hybrid hazel
#

It’s an orbital bot factory!
-# puts on tin foil hat

minor solar
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Afk, be back soon

hybrid hazel
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Oh I heard a rumour we’re getting a 7th arty unit?

chilly bridge
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i think we already have

astral nymph
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no, just 6 so far

silent glade
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Oo things just got interesting šŸ˜…

hybrid hazel
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I don’t see it on the sheet but I heard an arty saying they’re joining earlier

silver widget
chilly bridge
hybrid hazel
chilly bridge
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@haughty mauve Btw as the only two PAI here, do we wanna stick together?

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I'm not going to be arty. Inf, LV or Orbital. That works for me

astral nymph
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I need to choose my avatar for this mech and get my first RP post in for sure tonight

haughty mauve
chilly bridge
hybrid hazel
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Sounds like other forces plan to help at the mines

haughty mauve
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Hell yea we are

hybrid hazel
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We might be going in with a lot of other BGs

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Before they go elsewhere

astral nymph
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Oh for sure, 90% of us do not have transport

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Most are oing through crossroads or south. it's only us and Ultra going north though

haughty mauve
chilly bridge
chilly bridge
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For now, we are just doing logistical stuuf

hybrid hazel
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Perhaps at some point different reps of each battlegroup should get together and clarify each of our plans

chilly bridge
chilly bridge
hybrid hazel
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Oh yeah I guess that exists lol

chilly bridge
#

That seems to be under consideration^^

astral nymph
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That would be ideal, ngl

minor solar
#

Back

frank grotto
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Probably better than even our own logi ride because we wont run out of space

hybrid hazel
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I am more hyped than I should be going full Vraks over a snowy mine in the mountains

vale geode
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Man I’m wishing I had bought those Mini Nukes and 500kg bombs

hybrid hazel
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Mini nukes?

astral nymph
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No bombers 😦

hybrid hazel
#

What did I miss in the rules?

frank grotto
queen tendon
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im back, we got more intel?

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hell yeah

astral nymph
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We did, and no worries Cbear, we are not using Otter Transport.

chilly bridge
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Don't even know if PA fits in there

queen tendon
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they have to move sideways the whole time

chilly bridge
frank grotto
hybrid hazel
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Considering some of us are dwarves they’d have no issues lol. The rest of us including the PAI however

minor solar
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Alright, i am heading in for tonight. Early day tomorrow.

queen tendon
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So we are stuck with the automated transports. I am wondering if we can pull some weight and see if we can deploy early so we can clear Elim quickly

chilly bridge
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They will prioritize assault heavy BGs though

hybrid hazel
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We’re likely coming second wave, which means as a group we maximize our intel and prep before we even land

astral nymph
frank grotto
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They might but we are going for a factory which gives us some priority to throw around

queen tendon
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we are assault heavy tbh

astral nymph
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WE are!

hybrid hazel
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We’re more so a moving wall

chilly bridge
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We are heavy, but not a spearhead formation

astral nymph
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But inless one of the Task Forces wants to swap from carrying whoever to us.... and I don't see that happening 😦

hybrid hazel
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We are battleline and siege capable

queen tendon
hybrid hazel
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Our 6-7 arty will plot out the sun

astral nymph
hybrid hazel
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And take out any pesky low orbitals lol

astral nymph
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we are a very large force. we'll need to clear out the zone asap

queen tendon
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Because shack said with the amount of people we have on the transports we will be bottlenecked

hybrid hazel
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I just realized, if the bots are heavier to begin with they likely can’t dig in?

astral nymph
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Then we should be first of the neutral,s we're a heavy force, AND we are trying to relieve whatever friendlies are supposedly at mines.

dreamy glade
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you think the HAT'S can be transported and deployed from the civilian orbitals?

astral nymph
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We need to be first off the neutral ships

queen tendon
dreamy glade
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ah ok so we just deploy with full cargo bays next to the transports

chilly bridge
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Spearhead plans on securing the lumaran transports btw

hybrid hazel
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Also we don’t know of hostile AA capabilities.

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They have long range missile arty

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It can possibly target more than just the ground

queen tendon
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How are they getting there?

chilly bridge
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Don't know

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Just reading Taccom chat šŸ˜„

hybrid hazel
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Oh boy can’t wait to step over the bodies of the first wave and call it an easy landing

chilly bridge
hybrid hazel
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So seems like the over all strategy is to take the star port and clear the path so most of the BGs can just land

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I wonder what’ll be worse. The trenches or the streets

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I wonder if we could convince local forces to ride in with us and help evac the locals so we don’t need to worry as much on that logistically

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Once we take the mines

haughty mauve
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How do we vote on what we are voting on?

hybrid hazel
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Check the spreadsheet

haughty mauve
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I did couldn’t click it

hybrid hazel
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If you’re on mobile you can’t interact with the sheet

haughty mauve
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That would do it

hybrid hazel
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My computer is all apart at the moment so I’m also on mobile. Once it’s all set up again I’ll put in my two cents

haughty mauve
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Will cast my vote when I get home unless someone does it for me. Yes to split and put me battle

chilly bridge
hybrid hazel
chilly bridge
hybrid hazel
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Indifferent for split, combat

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I already have indifferent in lol

chilly bridge
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Nevermind, I just saw that you already chose indifferent šŸ˜„

hybrid hazel
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Yup, put it in myself when I didn’t see the option lol. Think someone else applied it to the other tabs. I didn’t want to break anything by going ā€œapply to allā€

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Thanks for putting in in. I’ll check with my buddies and make sure they update theirs soon

queen tendon
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For sure, we aren't on a major time constraint but it will be nice for planning

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The only deadline is this sunday and thats Shack's deadline not ours

hybrid hazel
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Understandable. I’ll inquire once my PC is back up tonight

proper plank
#

Which BG would our Arty battalion be attached to? All in combat force? All in Logistics (as support weapons) with their truck carriers?

hybrid hazel
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Combat

astral nymph
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All in combat

hybrid hazel
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Since they’ll need to stay in the front

proper plank
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Or something like 4 with combat and 2 with Logi?

astral nymph
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Your not going to be escorting logistics off map and back

chilly bridge
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Some trucks seem to go Logi, while arty goes combat it seems

hybrid hazel
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And logi BG is purely if logistics need to go elsewhere to collect us supplies. There is a chance they never leave the region lol

astral nymph
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Were hoping its never needed. This is a 'OH GOD WE ARE IN A FIREFIGHT AND OUT OF SUPPLY. WE NEED IT NOW AND NO ONE CAN BRING IT'

queen tendon
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Logistics group is for supply runs really, hiopefully we'll never have to split

astral nymph
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That kind of situaiton

proper plank
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Especially given that allied fleet seems to make a strong argument that there will be some kind of supply hub like the airport we need on the Hill

dreamy glade
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However we will have to send our orders to different tac coms though, right?

astral nymph
#

You would be yes....

queen tendon
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thats for our sanity though 55 people is a lot for one person

astral nymph
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55 is a lot for 1 person. Honestly, having a 15/30 is better

valid pecan
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15/40?

chilly bridge
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We'll probably have two different order channels... Hopefully we can still use the same BG channel

chilly bridge
proper plank
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Thought we had 2 TACCOMs already anyway

queen tendon
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all conversation will be in one channel, just different order channels

chilly bridge
astral nymph
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2 order channels when we submit. Logistic teams submits to Logistics TacCom
Combat team submits to Comabt TacCom

chilly bridge
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It would be great! Then we'd be BG4/13

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or so

astral nymph
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I like how the task forces and some of the BGs are planning all of the first few turns in space and were just like

chilly bridge
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We're the old dad while everyone else is the hot-blooded child xD

indigo willow
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I voted in favour of splitting the BG but I remember someone suggesting fighters should be with the logi but I can’t remember the reasoning. Is logi the best spot for fighters?

astral nymph
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Yes, because that way, god forbid we have absolutely no way to rearm/repair you. You can follow logistics to rearm/repair at a friendly airfield we are picking supplies up from (Elim City probably)

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It sounds like Hill Mine might be moderatly built up, so I'm hoping there is an AF on map there

haughty mauve
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This is gonna sound dumb but anyway to see what upgrades you have?

astral nymph
#

Should be able to see in /show Company I think

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Xanthos "CUTE" (MECH) ACTIVE In Lumara System
Light Chassis, Light Laser, Fists

Yep, I can see through company show command with S.A.M.

night quarry
#

Question, how do we state that we are joining the attack group or supply group when it comes to splitting time?

haughty mauve
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Thank you and if you wnat to put in the sheets i have melee weapons

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nevermind i remembered i could do it

silent glade
night quarry
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Okay

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I applied for combat. Even though I have no way of defending my self.

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Sure to be fun.

astral nymph
# night quarry Okay

Thats for the best. I'm not quite sure why we have 2 engineers in Logistics.....

sand whale
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Good morning how’s it going?

night quarry
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Morn

astral nymph
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Because that means, if we need to make a run, they have to leave the map. One sure, case we have a breakdown or something, but I don't think we need both... but if they do! more power too them... i guess. I'm not 1st line tacc-com not my problem šŸ˜„

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MORN MORN

queen tendon
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did Fog ever confirm he was joining?

hybrid hazel
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There’s a BG for ground logistics but it’s just one dude right now oof

honest quail
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if we have in-BG logistics it lets us be self sufficient and makes communication easier

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no sense in splitting us up because we're two halves of the same whole

queen tendon
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its a worst case scenario thing, us splitting

hybrid hazel
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The current talks on the split is purely game mechanical

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We’re a unified group but it allows logis to leave the region to supply If need be

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I’m just pointing out the 212st I think it is is just one dude lol

queen tendon
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he has a few others but the bg just recently was created

hybrid hazel
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Ah I see. Just thought of a BG of it’s just, one dude and his truck lol. How funny that’ll be. To bad we can’t actually just have a BG of 5 trucks. Uber flexible resupply convoy

astral nymph
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You can have one of 8 trucks, 1 engineer, 1 infantry, 5 light vehicles or something.

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I think if your doing that, it would be better to be like 5 trucks, 6 light vehicles, and 4 infnatry spread out in the light vehicles

hybrid hazel
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Light vehicles can’t carry a full squad of 6, so maybe PAI or combat engineers / combat medics instead could be interesting lol

astral nymph
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They can if you spread them out between 2 light vehicles moving in formation

hybrid hazel
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I wonder if we do split what our logistics part will look like

astral nymph
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yesum

queen tendon
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did shack ever confirm that? I know it was a "up to dm discretion" thing

astral nymph
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I mean it is up to dm discretion but it was done in c3

frank grotto
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that is rules as written

queen tendon
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asking becuase I genuinely dont know

astral nymph
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I am pretty sure RAW it can be done

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it just locks the group into a formation

queen tendon
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maybe I am thinking of something else

astral nymph
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think so

frank grotto
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They can take 4 FS each so it takes 2 for a full squad

astral nymph
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Yep and 6 light vehicles can carry 4 infantry

hybrid hazel
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I wonder if you could split 2 full infantry squads across 2 VTOLs in formation so if one gets shot down only half of each unit is lost (and the poor vtol)

frank grotto
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im pretty sure you only get one unit to carry in each vehicle. But you might be allowed to split one group over two vtols

hybrid hazel
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It implies how many FS space it has more so than units with how vehicles read

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So you could fit 6 squads in a vtol if each one only has one guy left lol

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Get 6 infantry squads, 6 VTOLs. Each infantry squad puts a man in each. Move in formation. If a vtol goes down no infantry units lost. Big brain time

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Would be funny to mention this at storm. If this is somehow rule legal that would be funny as hell

astral nymph
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that seems like a waste of space and is starting to border on cheesing the rules imhp...

FUNNY but i'd probably put a kaibash on that as a GM.

hybrid hazel
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I’d allow it since they’re forced to move in formation and land together. And it’s funny to think about.

snow python
queen tendon
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I’m blind!

hybrid hazel
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But it does seem cheesy so 100% understand if this isn’t an accepted approach.

queen tendon
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Also, just so it’s out there. I’m like 50/50 on combat or logi for myself but I’m going logi for the player count rn

astral nymph
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Same Icouldnt see it at all

snow python
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so are we going with the land at Elim plan and fight to hill?

hybrid hazel
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Most likely

astral nymph
snow python
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if so. I have a plan to maintain constant arty support.

astral nymph
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We do need to make sure we're first off the ramps though on that if Shack is going to have some sort of battlejam traffic nonsense

snow python
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turn 1: all six arty, already hitched. leave transports. drive forward behind frontline by about two grids. 3 unhitch, deploy, and fire.
turn 2: 3 that fired, undeploy, rehitch. all six move again. staying two grid behind front. other 3 arty unhitch, deploy, fire. repeat processes, alternating arty batteries.

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that is ofcourse if we keep pressure and force the line to move at a decent pace.

hybrid hazel
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Keeping it two hexes behind the front only gives it an effective reach beyond our troops as 1. The artillery should have at least 2 hexes visual to the front. They also only have 1 movement and take .5 speed to deploy or pack up (or primary action) Which includes hitching. So they cannot move and fire a whole hex a turn. I think at best half a hex

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Wait no cause it’ll take a full move to deploy or pack or half a move to pack and an action to deploy

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Ah I see you meant to rotate them, read your stuff fast

snow python
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hitching/unhitching is .5 and deploying/undeploying is .5 each

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arty also has a range of 4

hybrid hazel
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Oh it does have a range of 4, I had it in my head it was range of 3

snow python
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that is SPG

hybrid hazel
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Ah alright

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It does mention hitching / unhitching is a part of the cost of deploying / packing. So would that mean it could unhitch and deploy in the same half movement / action?

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It seems to deploy / pack in the same turn you could only move half a hex and use a full action to do the second part, so the artillery in rotation could shuffle half a hex a round if they fired in rotation

snow python
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no, those are two separate actions. they have been since C1

astral nymph
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I hate to be debbie downer here. But I 90% certain, all of our arty players will not follow specific firing instructions like that. It was a pain in the butt trying to sort that kind of thing last campaign.

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as awesome as it is and effective 😦

snow python
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we were also trying to organize 7 arty across 3 BGs

hybrid hazel
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ā€œDeploying or packing up takes 0.5 speed or Standard Action Cost- This cost includes hitching/unhitching.ā€ Artillery needs to deploy before firing right?

snow python
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on top of it being very last minute. and yes. arty needs to deploy to fire. and once you fire. you're done. can't move after.

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if the line is also moving very slow. the trucks wont be needed. but if the front is moving a .5 grid a turn. this is gonna be a long ass Campaign

hybrid hazel
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Yeah creeping artillery unless you can hitch / unhitch and deploy / pack as part of the same .5 move would be very slow

snow python
#

well regardless if deploying/undeploying and hitching can be part of the same action. if the line is moving faster than .5 a turn. it'll still end the same. only 3 guns can fire a turn.

astral nymph
#

I mean, thers at least 2 BGs assuming that neutral transports dont even arrive until turn 4 -5, let alone get to unload till 6 or 7, which means no one is moving out of elim until turn 8 - 10

And thats just... EITHER ITS WRONG, or this is going to be a 30 round campaign

#

which I have a hard time believing

snow python
#

cause sadly Arty can't unhitch/deploy for .5, fire, then undeploy/hitch in the same turn.

#

yea, how exactly are the GGs even gonna be represented on the StratMap before we can get those Civ ships? we gotta be stored somewhere.

astral nymph
#

Those civilian ships are not eve nthe ones transporting us. That just exists for some task force or BG to go and collect so another BG can land anywhere they want on the planet.

snow python
#

ok. we we will have our own NPC troop transports. i wonder if they'll be represented on the maps.

wintry swan
#

if we're making landfall at Elim, there's a strong possiblity we can use an airfield there, which will buy us some time as we fight to the hill fort

#

that said i'm in no rush to make planetfall. we don't want to drop into a flak ambush

queen tendon
#

If we get an airfield it doesn't really matter what group you're with since we can just stay together at that point

#

best just to err on the side of caution imo

astral nymph
#

Yep, were just... planning to have the worst case covered if it happens. Better to be prepared and not need to then to need it and not have it

willow lantern
#

Just read the midround events, did we have a change of plans with the new intel?

hybrid hazel
#

Effectively not really. We landing in the west city and marching into the hill mines

#

We’re just going over the finer details and speculation

willow lantern
#

I see

#

But we'll have to help rescue the civs in the mine now, right?

hybrid hazel
#

We’re liberating them by destroying the bots. If we secure a front they have safe passage to the city

queen tendon
#

that's the hope

willow lantern
#

Got it

queen tendon
#

Make sure to vote for the bg reorganization and which you would like to be in :)

Logistics will be doing supply runs (if absolutely needed) and Combat will be holding the hill while they do so

warm hazel
#

Ohoho looks like we got an info drop and from the sounds of it there are civvies in the mine needing evac

#

Fun

#

And yep still need to look into that

queen tendon
#

I'm just tossing it out there every once in a while to remind people as the chat is slow

steady island
#

sounds like first wave is going to be slaughtered by the frigate sized unknown contacts planet side

#

i am now glad we’re not in the first wave

warm hazel
#

Hence why shack made them sign off on it I bet

queen tendon
#

Pretty sure our TFs can deal with them

warm hazel
#

Going to lose some force if things go south on first contact. Hoping we can shock and awe them

steady island
#

an pray the unknowns doesn’t have any anti-orbital weaponry

queen spear
#

(We don’t want to lose our kamikaze pilotsšŸ˜… )

warm hazel
#

So Armco is a civvie first kinda group right? If so we likely wanna split even more now as one force could hold the site and the other could work to fill trucks with civvies

#

That and it just feels like the right thing to do

steady island
warm hazel
#

I mean it is only one tac map tile away

#

So unless they have .5 speed they should be fine

steady island
#

exactly let them walk

warm hazel
#

They are tiny

rich olive
#

I mean if we drive them it works relations with this planet and might possibly help us secure more contracts with them in the future

warm hazel
#

Exactly, I am sure they are hurt and tired

#

I'd love to get on the good side of the engineers if I want to build an orbital after this

rich olive
#

Also who doesn't want to help the otters

warm hazel
#

I wonder if we can fit more otters than normal infantry

#

They are smaller and not hauling a ton of combat gear

#

If they are toting personal belongings with them I can see them taking up normal space

astral nymph
#

AH I NEED ART

warm hazel
#

SAME thinking of bullying an art buddy of mine next month to draw something

astral nymph
#

Kinda thinking this for my pilot and mech.... I've just already used sooo much of the art I have on hand for androids since sooo much of my company's combat force are cute androids.

warm hazel
#

And we wanna be able to haul their wounded. Doubt they could walk

warm hazel
astral nymph
#

Slaps the side of a logstic truck this thing can hold so many injured otter folk.

warm hazel
#

God don't put it like that

#

Gonna make it sound like I work for sea world

astral nymph
#

This is the Captain Anati, commanding officer of the PWS Bucephalus (Pegasus Works Ship). It's my companies attached (RP currently) support orbital for Armco Works and the home base of our company in Armco.

warm hazel
#

Incorrectly wearing a jacket is always gonna be peak style

astral nymph
#

Always peak. Then we have my HAT crew (I am primarily a HAT logistics main actually.)

warm hazel
astral nymph
#

Loadmaster Simon: The HATs engineer and the person in charge of all cargo manifests and making sure we keep the tin can flying

warm hazel
#

Ayy cargo belt. Looks good

#

Need to buy an Orbi myself with other players as crew before I start thinking up too many ideas

astral nymph
#

Copilot Mace. In charge of communications, weapons, and most everything not engineering or cargo involved. Also managing the problem

#

PILOT AURA: The shit kid. THE PROBLEM. The piloting android. DO NOT let her have caffine, do not give her access to the communications console. Do not let her pick the music.

#

10/10 HAT crew.

warm hazel
#

The problem, hah. Also cool leg design on 'em

astral nymph
#

Shes grounded for this campaign and mission because she might have jammed all communications while we were paradrooping an assault force over a citadel and filled every airwave with CARAMELDANSEN.

Whcih is cannonically why I am not a HAT this time.

#

I will stop shoving wallet pictures of my RP teams in everyones faces now

warm hazel
#

That one soccer mom whipping out the fold out wallet pictures

astral nymph
#

Exaaactly

#

But yeah no. Aura's actually got little ramjets on her legs so if anything is broken outside the ship or HAT and it needs access in space, she can maneuver around and get it fixed.

#

Pegasus Works has a lot androids because (they're cute and useful) but the company is lead by a very powerful ship AI named Sylvie which is definitely not using androids to keep an eye on things and report back to it... totally not, that would be absurd. Don't worry about the fact that friendly support and salvage company rescuing and supporting fringe expansion basically treat a super powerful AI like a god.... I'm sure it's fiiine.

snow python
#

Nalla why must you do this to me. you're giving me the RP itch

#

I now want to start flushing out Pixie Company again.

astral nymph
#

Hehe, can't help it

dusk prairie
#

careful or else these damn robots might turn into necrons once my Cadian artillery brigade hits the deck god you do not want me to RP that

astral nymph
#

CADIA STANDS

warm hazel
#

Also gosh time to flesh out the trucker

#

Just to have him die quq

warm hazel
#

Here is twelve paragraphs for his tombstone

astral nymph
#

Both Atlas and Thunderstruck flew over AA nested airfields last campaign. It just happened to be them that time and not us. It could be any of us this time. It could be you, it could be me, it's gonna be BG 3 Storm Blessed this time.

warm hazel
#

It couldn't be me until it is everyone else

#

Or aero bomber

#

Truck baby

#

That's what it's all about

astral nymph
#

You say that but our lord and savior and cutest truck Kumovi, it was them Campaign 2. They were the first casualty

warm hazel
#

Gonna hug the leg of a mech an pray then

snow python
#

mistakes have been made. ive been messing with chatGPT to make a full Battalion OOB for Pixie Company.

astral nymph
#

Oh... Oh dear. Oh no. What did it make, Darman.

snow python
#

well, I now have a full unit structure of 470. now im nameing them all.

warm hazel
#

6 of the 15 we need so far on the Logi side

snow python
#

and I now have full OOB with ranks, roles, and names.

warm hazel
#

Oooo

#

W-wait, don't spell that backwards

snow python
civic folio
#

we need to break 10k

snow python
#

damn, and atlas is second a just under 6K

#

I have now also just created a glorious round through GPT. anyone curious what "THE BEES" are?

dreamy glade
#

THE BEES?

#

Epic all capital name

snow python
#

šŸ’£ M994 ā€œChoirā€ Autonomous Artillery Canister
Role:
Long-range anti-personnel/anti-morale canister shell

Fired from 155mm+ field guns or planetary defense artillery

Designed to saturate a wide area with thousands of smart flechettes that talk, hunt, and terrify

šŸ“¦ Payload:
8,000 micro-AI flechettes

Tungsten-diamond composite, 6 cm long, self-stabilizing fins

Flechettes packed in shock-absorbing aerogel cluster pods, ejected at altitude

🧠 Flechette Intelligence:
Each flechette contains:

A shard-AI personality kernel (same core lineage as tactical missiles or smart mines)

Autonomous glide vectoring via mini gas-thrusters

Swarm AI coordination:

Self-organizes by terrain, target density, and heat signature

Avoids overkill, selects unique targets

Can create kill spirals, ambush waves, or even hover to bait enemies

šŸ”Š Voice Networks – ā€œThe Choirā€:
Upon dispersal, flechettes activate a coordinated barrage of human-like voices, including:

Whispers behind cover

Shouts in foxholes

Screams overhead

Creepy chanting or singing in target’s own language

Example voice programming options:

ā€œDon’t run. You’ll just die tired.ā€

ā€œWe see your heat. There is no escape.ā€

ā€œCover won’t help. Trees don’t bleed—but you will.ā€

(Entire salvo sings a fragmented lullaby as they descend)

🧭 Deployment Modes:
SCATTERSTORM: Maximum area coverage (e.g. 400m diameter kill zone)

BURROWLINE: Flechettes pierce soft ground to ambush from below

SINGULARITY: All flechettes converge on one designated target for overkill demonstration

āš™ļø Artillery Shell Specs:
Designation: M994 ā€œChoirā€

Caliber: 155mm–203mm

Range: 2–60 km depending on platform

Shell Type: Canister with layered separation charges and smart dispersal shell

Special Features:

Self-destruct timer on missed or dud flechettes

EMP-hardened casing for high-electronic warfare environments

🧨 Psychological Warfare Effect:
Survivors often report auditory hallucinations, fear responses, or squad-wide breakdowns

Units may retreat from areas already fired upon by Choir rounds

minor solar
#

Btw those Audiosamples are real good

snow python
#

no one told Pixie company they were supposed to take the morally high road.

indigo willow
# wintry swan if we can somehow secure an airfield on the map, then fighters should stick with...

If we are with logi won’t it still take the same amount of time to leave with logi, rearm and return as logi just bring us the armaments? And if we are with logi we will still have to quit the field when they do a supply run even if we have ammo. Tell me if any of this is wrong but this is why I think combat is the way to go. Also waiting unit the AA has been exposed is probs a good idea as enemy fighters can’t get in the air and attack effectively in one turn.

steady island
#

unless engies build some AAA batteries

silent glade
#

I think discord is screwing with me its like all the messages are mixed up and repeating themselves xD

#

I think i got it fixed again for now, that was wierd

sick matrix
#

For some reason, I feel like Friendly Company is gonna have a lot of trouble trying to intel Pegasus Works.

chilly bridge
# indigo willow If we are with logi won’t it still take the same amount of time to leave with lo...

Should fighters go with Logi, they will have to leave the area with Logi once Logi makes a run towards a resupply position (most likely an Airfield or Spaceport). Since the Fighters will have to travel with them, they should be able to land and rearm while being there. If they stay with combat they won't leave the area as the combat BG will most likely stay there. Should we don't have an airfield, fighters won't be able to land and therefore not be able to rearm even if Logi gets new supplies... hence why people favour adding fighters to Logi

Our lack of AA though sucks, but that's not something we can change

steady island
chilly bridge
#

I'm just pointing it out though. The decision is up to the fighters. Considering how best they can rearm should be a must though imo^^

steady island
#

do the vtols require a airfield to rearm? if not we could designate a ā€˜heliport’ for them to load up on. some of the vtols can give CAS support that way

chilly bridge
#

Do they need to rearm frequently?

steady island
#

no idea i just remember seeing at least one or two of the vtols saying they have guns on them

#

aw nvm, all the vtols come with a LMG standard

#

they should be able to help suppress infantry at least

steady island
#

i don’t see the rules doc saying vtols need airfield so it should be okay to just clear or find a small patch of land and designate that as the heliport

#

but with that said, with all our vtols only having lmgs better they stay ferrying than try to provide CAS

chilly bridge
#

If VTOLs don't have ammo, they don't need to rearm

chilly bridge
steady island
#

well i wanted to know if they needed one to rearm but if it works it works

chilly bridge
#

Fair enough šŸ˜„

silent glade
#

They got enough bullets to keep firing all campaign long

#

what i wouldnt give for an air to air fighter resupply upgrade for HATs

wintry swan
silent glade
#

yeah as Gyr says, the main issue is getting the supplies onto your fighter. We can send the logi to bring us stuff, or they bring it all with us. But we have no way of giving it to you unless there happens to be an airfield on the map we are occupying.
or on the very unlikely chance an orbital is hanging out in range with the right gear that round

#

considering the amount of AA problems ive run into since campaign 1 i should really get myself a good ground AA gun šŸ˜…

chilly bridge
#

I really had thought of getting the LRMs for my PA, but went with shields and Jump Pack instead lol

#

Serves me right, I guess

silent glade
#

ive been waiting for any kind of AA ability to slap on my IFV, but nothing yet 😢

chilly bridge
#

I honestly doubt there is going to be anything AA for IFVs.

silent glade
#

give those dual HMGs the ability to elevate a few more degrees and boom surely that could be AA

silent glade
chilly bridge
silent glade
#

the LV gets such good guns for being an LV xD

chilly bridge
#

I mean, it's quite squishy as well. XD

#

And you get nice deployment stuff!

silent glade
#

Real fast, effective armour from evasive is great as its defense not armour, good weapon options for ground or AA, decent transport capability, can be paradropped
LVs are spicy good

warm hazel
#

Man some deployable AA from Logi would be amazing spammed

#

Wish we had a lil bit of advanced pay

valid pecan
#

So I know a bunch of you were planning on buying logi ships after this job. I was wondering, has anyone tried making an intelligence destroyer? Load it with Scanner, Directional Sensor, and Comm intercept?

silent glade
#

Its an interesting idea, id be tempted to put some point defense on it to protect it from LRMs too

valid pecan
#

So, does one person have to own the completed ship or can the slots be bought by other crew.

silent glade
#

a captain can own a basicaly blank ship,
And the crew could bring everything else

warm hazel
#

Hear me out

#

Task force idea

valid pecan
#

The destroyer hull only has 4 slots. And the sensors take it all.

silent glade
warm hazel
#

Have something the size of a frigate act as a scanning ship to reveal the fog of war. Utilize a large ship either battle cruiser or battle ship as a carrier to bomb the ever living shit out of vip targets with support fighter wings

valid pecan
#

Frigate size could add defenses.

silent glade
valid pecan
#

So faster and cheaper Destroyer hull but must be escorted. Or Frigate hull, slower more expensive but could protect itself.

warm hazel
valid pecan
#

IMO if I run this, I'm slotting into a fleet regardless.

silent glade
#

So, hear me out,
The logi orbital group weve considered making in the future is the perfect place for the scanner and CAS group to slot in.
The logi will be deploying a force or supply, probably into a contested zone with cover from other taskforces, and will probably have its own PD defenses
Perfect place to utilize the scanners and bombers etc. On either orbital or surface targets.
Later in the campaign theyll be even more backline until supplies are needed, able to arrive over a battlefield that needs help, drop their payload of supplies and bombs and move on.
If theyre feeling brave they could take part in orbital battles from the back like an aircraft carrier

warm hazel
#

I getcha, just not gonna be able to do that this war. And we are planning on only moving together and splitting it there is a need for supply or something else

silent glade
#

Very much a far future idea

queen tendon
#

So thinking about logi vs combat groups. Ideally (in my opinion) we probably want:
Both fighters
All the HATs
All the VTOLs minus one
All the trucks minus one
An engineer

That would bring the total units up to 15. What I’m worried about is the workload of TAC-COMs. 15 on one side and 40 on the other isn’t very fair. I’m not sure the solution but I figured I should bring it up

#

Hypothetically we could carry 3 more 6 FS units in the VTOL without affecting our speed and supply capabilities

#

But still that would be 18 vs 37

silent glade
#

Sounds about right, + any peeps who want to be escorts

queen tendon
#

I’d be willing to work the larger or smaller half. I just don’t want you to be stuck with an unfair split if you don’t want it

silent glade
#

Ill be good Salute its a big group but we can work together if needed. It might even out a bit still too

chilly bridge
chilly bridge
#

We still have 3 Backup Taccoms. If one of them wants to step up, we should be able to easily deal with it

silent glade
#

We mix it up like that we need to think up another subgroup name XD
We have Rock and Stone rn but what would the third be

#

Logi group becomes beer? šŸ˜…

queen tendon
#

We can play it by ear as well. I’m sure we can work something out

#

Just wanted to make sure you were on board before we went through with whatever is gonna happen

silent glade
#

Whatever happens im on board

dusk prairie
#

I have a feeling the Arty might be sticking roughly close together

silent glade
#

Depends how big our front turns out to be i suppose, but sticking together is good for your supplies

chilly bridge
#

Wait, are we going for 3 BGs now? XD

queen tendon
#

I could potentially see us splitting three and three for arty. But that truly depends on the map

silent glade
#

They could just work together to make 1 map i agree

chilly bridge
chilly bridge
#

it's thunderstruck all over again

silent glade
#

this is way more organised

chilly bridge
#

Hopefully!

queen tendon
#

We’re restructuring because we want to

#

But I don’t think we need to split the combat. Worst case we can just have two TAC-COMs working on the same bg

#

Make sure to vote for the bg reorganization and which you would like to be in :)

Logistics will be doing supply runs in our worst case scenario of no one being able to get supplies to us and Combat will be holding the hill while they do so

#

I’m just sending this every once in a while so people see it as they pass through

chilly bridge
queen tendon
#

Please no. It has been hard enough to organize our one vote

chilly bridge
#

So far? Yeah

queen tendon
#

I will say that at this rate I’m unsure we’ll have enough people for it. But that was always a possibility

chilly bridge
#

You mean regarding how many are reacting?

queen tendon
#

Nah I just mean that not many people are signing up lmao

chilly bridge
#

Oh for Logi. Well, if not enough sign up, we can't really split, can we?

queen tendon
#

Correct. We still gotta meet that 15

#

Still got a few days though. Once we’re close to the end of the week I’ll probably drop some pings just to remind people

#

But for now we wait

astral nymph
#

So long as the trucks qnd hats move, that's 8. Then jts finding a mix of 7 escorts... since the fighters are staying with combat

#

You can move me over to logi if you want, but with me having rhe melee weapon and construction point. I'm better suited for the combat

queen tendon
#

I thought @wintry swan said something about joining logi since it didn’t matter what side it was if we had an airfield but I might’ve been wrong

queen tendon
astral nymph
#

Kk

minor solar
#

I locked in Combat but if the Logi Group needs more people you can go ahead and redistribute me as you please. I have no problem with that.

#

As long as someone tells me

astral nymph
#

Well see, it's pointless jf the logistics don't go so shrug

silent glade
#

indeed, we may all just stay together in the end

queen tendon
#

True

#

I just want the option. A lot of BGs seem to be entirely relying on other BGs to get them out of the shits. I’m hoping to not be one of them

silent glade
#

with how much it looks like we will need to push the bots back, it might not be so bad to be together now

astral nymph
#

It was just a mid game to late game oh shit brown alert moment fix. Hopefully people log on to check the sheet

#

Worsr case we can cart the supply in qnd march... thats near 200 supply

queen tendon
#

Can you imagine if the bots wipe us and look at our pockets going ā€œwhy the fuck do they have so many BOXES???ā€

silent glade
#

everyone else would be good

wintry swan
queen tendon
modest pagoda
#

Logis just fun fr

#

So i read midround events

We'll be pushing outwards then?

#

It seems also hill mine shot up in importance

queen tendon
#

Once the starport is cleared we’ll be landing there and then pushing the mines

modest pagoda
#

Awesome

queen tendon
#

Expecting heavy resistance

modest pagoda
#

Yee

#

The entire planet is occupied

#

From what i gathered

wintry swan
modest pagoda
#

Have our fleet rock up like this

queen tendon
sick matrix
modest pagoda
#

Yeah

wintry swan
queen tendon
#

Like the amount of supplies we’d have to go through, I’d be amazed if we managed to go without seeing a single air target

modest pagoda
#

To be fair, the main thing using our supplies would be our arty no?

#

Other then that we have quite a bit to spare

queen tendon
#

Arty, repairs, medics, and trenches

modest pagoda
#

Oh yeah

#

Thats true

queen tendon
#

We’re also likely splitting with Ultra since they’re helping us push

modest pagoda
#

True

#

Though im sure we still have alot of leeway

queen tendon
#

We do. We definitely do

modest pagoda
#

Yee

astral nymph
#

We just want to have an option in the absolute worst case

#

And hope it never comes up

minor solar
#

It all comes down to the Situation we find ourselves in as soon as we reach the Mines

silent glade
#

im beginning to mildly worry about how we are going to get deployed in the first place.
shack is talking about who plans to go and secure the mule drop ships from the mining station in tac com chat.
like, those are meant to be taking us down so we can do anything my guy, I thought they would be waiting when we arrive to ferry a group down as soon as an airfield is secure. now someone has to go get them?

queen spear
queen tendon
#

I got him to clarify yesterday. Those mining convoy ships are totally separate from the transports we are taking

#

He’s saying it’s possible one of our transports doesn’t land at the starport and instead lands on the mining asteroid

night quarry
#

That would be interesting.

silent glade
#

that, is better than how it looked XD

night quarry
#

Though what would those that land there be doing?

queen spear
#

Storm is already planning on going and getting those mining transports for whoever wants them

#

Spearhead might have a claim to some already

silent glade
queen tendon
#

I can find the message. One sec

#

Short answer is yes

#

Long answer is

silent glade
# queen tendon

but that does not tell us that we have NPC transport xD that sounds like our TF transports

queen tendon
chilly bridge
#

To add to Axx point. The transports at the mine station are something differently^^

chilly bridge
#

In that case, I hope it helped šŸ˜„

queen tendon
#

That’s us

#

We on the bus

chilly bridge
#

Main force vibes

silent glade
#

yes, ty both of ya i was multitasking during that convo xD
worries averted, we have a bus to sit on

modest pagoda
silent glade
#

Penguin!

chilly bridge
#

Pico!

lament mountain
#

thats a lot of messages

#

what are you guys working on?

civic folio
#

We are gunnin for 10k

lament mountain
#

do you have a plan chart yet?

civic folio
#

We have concepts of a plan

silver widget
#

in our sheet, but also like ~4k messages ago

chilly bridge
#

We also have some things in pins, but the sheet is major part.

btw check the voting if you haven't yet (for the BG members)

valid pecan
silver widget
lament mountain
chilly bridge
#

And we want to support Ultra

queen tendon
#

Make sure to vote for the bg reorganization and which you would like to be in :)

Logistics will be doing supply runs in our worst case scenario of no one being able to get supplies to us and Combat will be holding the hill while they do so

#

Some defenders on logistics would be nice as well :) just in case

lean notch
#

Is there an option for indifferent on which BG you are in?

queen tendon
#

It would be preferential for you just to pick one. We need at least 15 for the logi side. Preferably 20ish so the split is a little more even for the TCOs

#

If you really don’t care you can just type in indifferent

willow lantern
#

Should I change to logi team? The last medic still hasn't voted, but I'm guessing we need one on logi

queen tendon
#

Honestly I’d stick with combat. We currently don’t have anyone for you to heal

willow lantern
#

Fair

silent glade
#

The logi groups purpose is just in case be able to split and quickly resupply/rearm, unfortunately inf meds engies are likely to slow that down unless they are prepared to basicaly always be ready ride in a vehicle off map

modest pagoda
#

Indeedio

willow lantern
#

Could maybe pull that off if I had that ambulance field medic upgrade

silent glade
#

You totaly can do it, even while using a transport space, its up to you,
Youd just have to know what could happen

#

If we end up needing just a couple extras to make the logi unit work, a few passengers would still be fine and even good for defending them should the worst occur once again xD

hybrid hazel
#

medics should stick with the infantry though

quaint ember
#

i wana be able to have more supply on the field with the carry rig, but i wanna get the heavy mech lol

hybrid hazel
#

thats the only place they can actually do anything

steady island
hybrid hazel
#

unless they're setting up an evac point of some kind if you have the stuff for it

silent glade
willow lantern
#

That's what I was thinking

steady island
#

you can become a cruiser (jack of all trades) mech if you do 1 laser 1 lrm and than fist

silent glade
#

Which there are none of rn, XD
but one of them may sign up for it

hybrid hazel
#

if enough infantry join but really the infantry should be holding the line. they aren't mobile enough and will take up supply space

quaint ember
#

prolly also get either ammo or supply box

silent glade
#

It is up to each player in the end though, everyone is their own boss here afterall

quaint ember
#

no need for jump pack

willow lantern
#

I'll remain on standby and change if needed then

hybrid hazel
quaint ember
#

lol

silent glade
#

NGL some more LRMs would be great for some air defense capabilities other than our fighters

willow lantern
#

Yeah

steady island
#

i believe heavy mecha are currently unavailable though sadly so best anyone can get is medium mechs which is only 2 weapon mounts

#

air defense mecha, 1 laser, 1 lrm?

#

or 2 lrms for heavy aa

quaint ember
#

man i think we need to get teh orbital ship to house a heavy emch first lol

#

is it me or is battleship 3 req?

#

or is it like

#

req per crew?

silent glade
#

Well, the barebones hull is not super expensive,
But to fully kit it out...

steady island
#

if it’s req per crew then that would make the battleship ridiculously expensive

quaint ember
#

yeah but i feel like 3 req for a battlesip might be a bit unrealistic

silent glade
#

Only the cap buys the hull,
He can then also buy gear for it,
But likely other crew units will bring their own gear to kit it out

quaint ember
#

ahhh ic ic

silent glade
#

Overall alot more than 3rec is spent on running a battleship

quaint ember
#

are we like

steady island
#

freighter starts with landing gear and has 2 customization points/slots

quaint ember
#

allowed to buy inf hulls

#

and just deck em out later

silent glade
#

I mean, you can buy more than one hull yeah

quaint ember
#

man

#

that's crazy

#

and i assume you could only like

#

that one to battle

silent glade
#

You can still only bring 1 into a campaign

quaint ember
#

take*

#

rip lol

silent glade
#

That would be nutty

quaint ember
#

if only we can donate req to other

steady island
#

you have to also share command of your ship

silent glade
quaint ember
queen tendon
quaint ember
#

we are the battlefied

quaint ember
queen tendon
#

Okay I’m back to driving lmao. Ping me if you need me

astral nymph
#

6 trucks, 3 hats = 9 (
2 fighers = 11
1 lm = 12
1vtol = 13

And I might recommend 1 infantry to go with the VTOL but whatever/whatever. so 2 more... and trucks and 1 hat still need to place themselves

Or not, we wont force you. If we dont get the numbers then we just dont go. 😦

quaint ember
#

I AS an engineer can do logo or front

#

I don't have carry pack tho

queen tendon
#

I think having at least one engi on logi would be good just in case we break down

#

the hope is we never split up though

prisma nacelle
#

I'll swap back to logi to offer repairs, inf to protect me would be appreciated

queen tendon
#

much appreciated, would love to get some inf too

astral nymph
#

Yeah, an infantry unit to ride in Dare (our light vehicle friend, if they want to carry the Engineer) and then one other light mech then myself would be ideal for a minimum... That would be a full BG at 15. at least IMHO.

queen tendon
#

Ideally I think it would be nice to get:
2 infantry
3 of the 4 remaining VTOL
The last HAT
3 of the 4 remaining logi truck
Our LV

That would bring the count to 18, assuming you swap back to combat

#

That would leave 1 VTOL and 1 logi truck on combat patrol to serve as medevac/other transportation needs and our arty supplier respevtively.

It would leave 8 infantry on combat as well. Not sure how we feel about that number though

warm hazel
#

Evening dorks

#

Oh I thought the Logi group was just gonna people who opted in

queen tendon
#

It is

#

But we do have to reach 15

#

I was just thinking aloud of what I thought would be nice. I’m definitely not trying to force anyone to do anything

rich olive
#

if need be I can switch to give the logi group an infantry

queen tendon
#

Outside of hitting 15 people we don’t need anything. Which I think we can do with the remaining trucks, VTOL, and HAT we have left

#

I cannot stress this enough. Please don’t feel like you have to do one thing or another. Play what you want to play.

That said it is a collaborative game so it’s always great to see people willing to help out. So if you want to, I’ll not say no to the assistance.

Honestly what I’m most worried about is Swenfield having like 40 people to map and me only having 15

rich olive
#

I don't really have a preference for which group I'm in and since I do think the logi group is a good idea if it needs more people to hit 15 or just to round it out some more I'm all for joining it

queen tendon
#

I don’t want to discourage anyone from doing anything. I just know we had some issues last campaign with people feeling like they had to do something to help someone out and then ending up regretting it halfway through. So I’m just trying to be extra clear :)

queen tendon
warm hazel
#

Fair, eager to see how the distribution looks as if it isn't that effective of a BG I'd be much less interested in leaving the combat one.

astral nymph
#

Well, we are hoping it never comes up and the only difference is in who's map you appear on when submitting turns through TacCom

lapis slate
#

Hi DF, Pathfinder here. We're considering objective options still and were wondering if you saw any potential use in a light skirmishing force and scout group accompanying you to the mine, maybe probing on to Haydal village after the mine is secure

chilly bridge
#

Since Ultra wants to push towards Haydal afaik, it's not a bad idea. Scouts are so far not going north and both Ultra and us are rather slow

warm hazel
#

We have no complaints about extra forces and should be able to fix any damage ya take

lapis slate
#

Thanks. We'll let you know when things settle more

quaint ember
#

All i care is that sweet sweet req points

chilly bridge
#

For that we have to fight effectively and win xD

warm hazel
#

o7

chilly bridge
#

Morning^^

#

Now from me a reminder to vote regarding a logistical split

#

8 people haven't voted yet

#

And 12 wanting to join Logi

night quarry
#

Morning

queen tendon
#

I am also awake now

#

Hello

night quarry
#

I have a question, will the air fighters also be part of the fighting force if needed for air support or would they strictly be defens for logistics?

queen tendon
#

So the hope is the groups never leave each others side. We are just worried that we won’t have a way to resupply or rearm our fighters. So by putting the fighters with the logistics, they can leave with the logi group to go rearm and the combat won’t have to leave their spots.

They’re air support for everyone, just on the logi team to rearm if they can’t otherwise

night quarry
#

10-4

queen tendon
#

So we are two away from hitting 15 with the logi group. Once we do I'll probably tell shack that we are officially two groups in case he needs to change his notes or make a new bg channel (which we really won't use anyways).

Did we still want to rename bg4 to Dwarf Fortress: Rock and the new logi group Dwarf Fortress: Stone?

chilly bridge
#

I'd say so. Or DF: Rock and DF: Stone... to shorten it^^

silent glade
#

considering its a title the long ones should work, we can always call them 'DF:stone' when talking

queen tendon
#

We should probably shorten it

#

Dwarf fortress is already the longest name lmao

wintry swan
#

I suggest that we pick names that intuitively invoke combat and logistics

night quarry
#

Humor me. Ale = logistics, Hammer = combat?

#

Or, Tavern = logistics, Drill = Combat.

#

Actually, would Tavern and Hammer sound good?

frank grotto
#

i didnt realize i was still replying to something else.

queen tendon
#

There’s gotta be something to do with minecarts

#

Like it’s right there but I can’t think of it

frank grotto
#

Diggy diggy and hole?

queen tendon
#

Dwarf Fortress and Dwarf Railway is the best I got rn

night quarry
#

Logistics = Minecart and Combat = Det Cords?

#

Or Combat = C4

queen tendon
#

Convert could hurt stay as DF tbh. Pretty self explanatory

#

As far as which would be which

queen tendon
#

I’ll say this. Dwarf Fortress and Dwarf Minecart is growing on me

civic folio
#

Dwarf Fortress and Dwarf M.U.L.E?

#

Mining Utility Logistics Endeavor.

astral nymph
#

Minecart. No Dwarven Merchants I see 😦

#

Good Morning

queen tendon
#

Morning

#

You not a fan of minecart?

astral nymph
#

I have no strong feelings one way or another. Minecarts pretty good though

queen tendon
#

2 more until we reach the minimum for the logi group

lean notch
queen tendon
frank grotto
#

i could take an IFV to Logi duty.

queen tendon
#

You’ll be much better on the combat squad plus you’ll bring our speed down

#

We still have another HAT who I am assuming will want to be on the logi squad

dreamy glade
#

whos that HAT?

queen tendon
#

Callsign Oracle

dreamy glade
#

so together with them logi should be filled

chilly bridge
#

Nice!^^

civic folio
#

Dwarves together strong

chilly bridge
#

Even in a split, we work together!

indigo willow
dreamy glade
#

You wanna at Casimir40K / Oracle to see if he wants to be in Logi?

civic folio
#

Another question about the logistics of splitting though, are we going to be able to land at the same place at the same time?

queen tendon
#

Yes we will

#

There’s no restrictions about being able to transport other BGs, I made sure

#

And since we will be transporting some infantry we’ll be tied together

warm hazel
#

Ah did we hit the 15?

#

And names, something like Stockpile or Wagon Supplies might be funny an good references to dwarf fort.

queen tendon
#

Currently at 14

astral nymph
warm hazel
#

Oh god, thank goodness we have at least one mech going with us

warm hazel
#

Have a Logi orbital for resupplying the war called the Mountain Home

#

Dwarven Merchants return there to stock up before coming back to the fortress

dreamy glade
#

or have one that can land as some sort of improvised airbase

#

I might do that with all the req we are getting

warm hazel
#

I mean I get that but entering space doesn't take much effort at all with aerospace units. HATS can just fly back up to one that has place for it rather than a landable airfield

#

That an landing gear is really limited, if you were to get the ability to land it would likely be best to do so with the landed only deployments

dreamy glade
#

yeah and ground units can pull from orbitals right?

warm hazel
#

It's still a fun idea tho

queen tendon
#

I think I’ll send a ping to the people who haven’t answered whenever I’m not busy

warm hazel
#

Aside from asking the players directly

dreamy glade
#

i meant when they are landed

#

or am i missing something?

warm hazel
#

Ah, I get what you mean now

dreamy glade
#

can units pull form powered airfields?

#

they can right?

warm hazel
#

Yes but ground units can't access the orbital as it is not an airfield

dreamy glade
#

yeah so it might be worth to just get an airfield building engeneer

warm hazel
#

It is an orbital with a flight decks, you would need a bay for mechs, vehicles, or infantry for them to pull from

dreamy glade
#

I mean it is kinda tempting...

warm hazel
#

Yeah an engineer with an airfield is so sick

#

And I believe it takes medium supply?

dreamy glade
#

just cuz i could call myself a captain

warm hazel
#

Rather than the large of an orbital

dreamy glade
silent glade
dreamy glade
#

so we gotta need some heavy trucks

warm hazel
#

We mainly need to know about that Hat

#

Also

#

I wanna get the heavy truck with AA or something

dreamy glade
#

ohhhh and a crane

warm hazel
#

But fielding an orbital sounds like a great plan too

#

I wanna be able to help out the most players is where my mind is going

dreamy glade
#

so you can just put down the aa, be a truck and carry it if the frontline moves

queen tendon
warm hazel
#

I should double check tho

dreamy glade
silent glade
warm hazel
#

YEAH I was thinking the same thing with a buddy

warm hazel
#

12, speed 3, AA guns

#

That are the lowest on the target priority list

dreamy glade
#

lol

warm hazel
silent glade
#

Hey @dim vortex, @fallen yarrow, just checking up on which part of the BG you would like to be in, we put a new column in the sheet where you can tell us if youd like to stick with the combat half or the logi half Salute

silent glade
dreamy glade
#

Btw is there orbital bombardment planned? Couldn't find anything on that.

warm hazel
warm hazel
silent glade
#

Hey @fading dune , @fervent sage just checking up on which part of the BG you would like to be in, we put a new column in the sheet where you can tell us if you'd like to stick with the combat half or the logi half Salute

fervent sage
silent glade
fallen yarrow
silent glade
fallen yarrow
#

ok

#

I'll go with the combet group and I can backtrack if needs be

warm hazel
#

Unlikely as we can't bring wounded with us. And the only units will be two Engi teams and an inf that should only be deployed if stuff goes south. But again it is way better to be able to heal than not be able to heal our units

#

Also bringing Engi with us ups our supply gained because they can sit in the 4 seats with 1 supply each

queen tendon
#

We got two engies already

fallen yarrow
#

šŸ‘

silent glade
#

are the other trucks and the HAT in the logi count too or do they need checking up too?

warm hazel
#

Hell yeah 8 more supply

#

They likely need a ping

queen tendon
#

Ping yeah, I haven’t asked anyone directly

warm hazel
#

Just so they can weigh in

#

And choices are easier to make

silent glade
#

Hey @modest pagoda, @civic forge, @tired cairn , just checking up on which part of the BG you would like to be in, we put a new column in the sheet where you can tell us if you'd like to stick with the combat half or the logi half Salute

lean notch
silent glade
vestal mountain
#

hmmm, names.
For the logistics team been hearing Dwarf Wagon, Dwarf Logistics. Dwarf Minecart.
What about Dwarf Train?

queen tendon
#

Sweet we got it to 15

#

Wait I need a backup tac com

#

@reef merlin you cool if I steal you as my backup tac com for the logi bg?

minor solar
reef merlin
#

Also, apologies for not speaking much, been lurking around but mostly waiting for more intel to arise (speaking of, other than the BG split any important new developments?).

silent glade
queen tendon
reef merlin
#

Alright, I did see those, didn't know if things were progressing beyond there or not.

queen tendon
#

For us, no. But I know a few other BGs are voting on their new plans

#

Our objective remains the same

reef merlin
#

Noted, and I wil likely be around when the more main planning begins, but for now I'm happy to noted down as the logi back-up TAC-COM.

queen tendon
#

Roger that

#

We’re chilling on the slow transports so unfortunately we are not doing much to start

dim vortex
astral nymph
#

Sandwich guard!

queen tendon
#

Marked you down for that

astral nymph
#

With that, i'll swap back to combat, since I have the melee weapon, Axx

queen tendon
#

Sounds good

#

I was wondering why I marked them as logi and the number stayed the exact same lmao

#

NoahB also swapped over

silent glade
queen tendon
#

Back down to 15

astral nymph
#

he probably followed me

warm hazel
queen tendon
#

I might try to convince an LM or an LV to join the logi side just in case but as long as we have 15 I’m happy

warm hazel
#

Also holy fuck I spaced out for awhile

queen tendon
#

I’m only slightly disappointed that I won’t have an insane map to make

warm hazel
#

Music and dishes

queen tendon
#

Music and dishes rules ngl

warm hazel
#

Hahah it's gonna be fun an ya do take some work off the other tax dork

#

Now we just gotta come up with the fanciest name

#

And should we not split chats? I doubt we would use it much

#

Logi battle group beats this chat to 10k

queen tendon
#

I want us to get our own chat just so we don’t have a missing number 10 but I assume we’ll just talk in here

warm hazel
#

Oh that is fair

#

Just in case another is made

queen tendon
chilly bridge
silent glade
chilly bridge
queen tendon
#

I’m also willing to help if needed

#

Again we have so many backups and primary TCOs

reef merlin
#

We are an eager bunch (or maybe just map nerds?).

chilly bridge
#

I'm just eager. My Maps suck xD

warm hazel
#

Eager is a way to put it. Just look at the message count

lean notch
warm hazel
#

Hah might need to wait before I spend my req

#

But I do have several buddies and randos interested in working together on that idea

steady island
lean notch
#

Are there any direct fire cannons? I havent looked at the orbitals in the rulebook yet.

steady island
#

MBC so D6 AP3

lean notch
#

Range 2 shouldn't be an issue since the plan is to shoot the planet from orbit šŸ™‚

I wonder if there is an upgrade which just let's me drop rods from God as a form of orbital artillery support 🤣

silent glade
#

Cool as it sounds i doubt it would become a thing,
Would end up just being better artillery at that point

#

And in particular, upgrades or gear that does another units job tend to get avoided

lean notch
#

fair point

astral nymph
#

We had that issue in C2, which is why orbitals were removed to be reworked between then and now. Orbitals could do everything ground can do + flying stuff, but better.... And the sky was FILLED with them because it was person per ship. While fun for the players in them, it meant there were some parts of the map where ground players never saw action aside from Pirate Arty spawning in and alpha striking the square to kill 3-4 Armco units instantly.
Armco arty was also doing this... which is why Arty got reworked as well... because infantry (the meat and potatoes) couldn't ya know... get involved lol

#

ALSO good morning Armco

vale geode
#

Yeah that was Templars first campaign…. What a cluster

astral nymph
#

You guys got into an awesome scrap up there in the north. That was about the only place where all the rules worked as intended I feel.

vale geode
#

Yeah… just about

chilly bridge
#

I can't remember too much. I was more focused on not getting overrun down in the south as a lone Sapper Unit. That I managed to survive the first phases of the pirates attack while being inbetween their drops still fascinates me

vale geode
#

Still my favorite moment is me and another infantry Yoloing the Pirate ship and caused everyone else to panic and send everything else in to help

chilly bridge
#

I think I remember that, yeah!

astral nymph
#

Agreed. Templar was a major effect on that battlefeild. You and ... Yakove have some of the most memorable moments.

Chester, you should have died by every metric. šŸ˜„

chilly bridge
#

I should have, yeah! Can't remember the IFV that pulled me out later. I think it was Swen though

vale geode
#

Oh yeah but thankfully medics and the fact every Templar I have have some tungsten gonads to take on such odds..

And that was before Sabaton Templar came out for our theme song XD

astral nymph
#

It was indeed Swenfield.

Was it? my goodness it was. Jeez.