#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms
1 messages · Page 9 of 1
Ah
78 total units between both BGs. So 1 supply per unit
That’s, not even remotely great
it's basically 1 HAT of supplies for 2 BGs.
I mean, that would see us throug hthe first few rounds, yeah. We'd still be reliant on a resupply from a Sortie
Arty will eat 1 a round in active combat. Each two infantry consume 1 for trenches, (per trench line) + repairs and other fortifications
Sortie can’t resupply us
They can’t use airfields
It can, so long as the HATs are up
I assume thats what everyones expecting rn
if we have the 2 HATs they can pull 100 supply and then drop them into the trucks
Ye
Which, if there is no AF on the map, is what we will be doing
Also who will use like 3 LS just to resupply us from a sortie?
is it not 1 LS?
I think we need to plan on resupplying ourselves regardless of what we do. Even with 153 supply we are splitting that between two BGs, we can't just leave ultra with none of their own
1 LS per sortie round
If they run out all planes are lost
And they have at least 2 regions to cross minimum
If they’re in crossroads
Yeah, so 1 round for 100 supply.
Can't they just come down on top of us?
from high orbit?
They go off that group's lowest speed so a minimum of 5
Also we’d need empty trucks and multiple rounds to effectively load them all full again
I'm super confused, were talking about sorties... yeah?
It would be more cost effective to bring the orbitals to us
Sorties are terrible to resupply people
How, can't they just came in from high orbit directly on top of us?
The HATs fly into the aerospace hangar, pick up 100 supply, and fly out?
Sortie is aerospace units not orbitals

It's meant for fighters and bombers
Sortie - Temporary allow Aerospace assets to assist another task force or battlegroup inside their movement range without having to move the taskforce from its currently location on the strategic map. For every 10 assets or less it costs 1 Large Supply per round. A taskforce can only have 1 sortie at a time. If the sortie is still operating at the point their large supply used runs out, they are considered MIA having run out of fuel. Sorties can’t land a airfields, and must return home to rearm and refuel. Note: You can’t make an all aerospace taskforce.
I thought the whole point is for Orbitals to drop into the map and affect the combat zone
“Sortie - Temporary allow Aerospace assets to assist another task force or battlegroup inside their movement range without having to move the taskforce from its currently location on the strategic map. For every 10 assets or less it costs 1 Large Supply per round. A taskforce can only have 1 sortie at a time. If the sortie is still operating at the point their large supply used runs out, they are considered MIA having run out of fuel. Sorties can’t land a airfields, and must return home to rearm and refuel. Note: You can’t make an all aerospace taskforce. TAC-Coms have a full understanding of this sorties objective before sending it to the GM.”
Thats a task force yeah! From like a carrier sortie.
Okay then wrong terminalogy. Can't an orbital drop into low atmosphere over us for a turn at the cost of a LS or something?
I could have SWORN iread that in the orbtial rules
Orbital could still be in same region, that’s more economical. Sending a sortie over just to supply us would be massively costly
yes but we only have one task force that can do that
Each region I think has a high orbital layer
and their early turns are going to be helping FSh I beleive
I’m not sure if they can just jump between lanes with orbitals
Yeah thats what I meant.
Well yeah, we also only have 1 Engineer capable of building an AF if there is one on the map, which means we are not getting resupplies until mid or late game.
Unless we go get them ourselves
Here’s the thing. We can’t also carry ultra and move at 2 speed anyway cause they have a one speed vehicle right?
The only speed 1 vehicle is artillery which they have none of
if we only have 1 orbital capable of low atmosphere travel and 1 engineer capable of field engineers AF
Sure, but then we are circling about to the initial conversation of needign to split off the light mechs and some infantry or something to cover the logistics groups in case of ambush, which weakens the front.
GOD I am spending my 5 req points on a support FOB orbital, christ.
I’m probably going to pool reqs with some buds in the future to build a strong mini logistics fleet
Job is going to bring part of a task force in. PLOP MY ASS DOWN and be a medic/repair/cargo bay/ plane launch
I don't think we need to split the combat party too much tbh. If we are smart we can avoid confrontation by going through Elim which we will have at the point we hit the ground
just caught up on chat and would like to mention on the Q&A sheet the question for more intel (as of around 17 hours ago) was to form a quick moving TF/BG so I don't know if we are going to get more intel
before the start of the campaign
Not necessarily. Elim might still be in a fight
We can't land if the starport is not controlled
Yeah, I think we can do it with the light mech, the logics, and some VTOLs with infantry.
IF ELIM is in a fight, then the starport is not ours and were not on the map
You can control the star port and not the region
"Battlegroups who don't have Taskforce transport will Only Arrive if we have secured a Starport to land the Automated Transport Freighters. Mostly likely after the first week of operations."
our task forces with BGs our going to Elim first... yeah?
We have at least one, I'm trying to get both to
I am assuming no region is neutral / secure
they want to go to crossroads to get the airfield up
whats been happening? didnt we already sort the logi situation?
I'll check to see their current status
So I assume when we land, there will be some cleanup of Elim. Then we organize and push to the mines. We could go into the mines full supply and if it’s secured we could drop some to increase mobility. That is possible
logi is an ever pressing war
But fr we are talking about helping Ultra push to their objective
They doin't ahve the supplies to support themself we will likely need to share
If we’re sharing we go full supplied
Thats fine, but if go at full speed, or even speed 2, and Hill or H-H turns into a brawl, were up shit creek without a paddle
because we will STILL need the orbital to drop a LS at Elim Airfield to resupply us
We backtrack and resupply ourselves
From what?
I don't think speed 3 is a good idea, that was just a thought exercise
That’s the thing. There isn’t just a stockpile to Pull from
Elim Airfield and a large supply drop.
Worst case crossroads airfield
That will likely be used up by the time we need more resources
Others are pulling from the collective pile also
supplies are unlimited as long as its supplied by an LS every 2 rounds
Yeah, and we have both a Large Depot and an AF engiener, so thats 3 turns.
We just are not going to have a lot of Large Supply
From what I’ve gathered
if we don't have enough we legit can't do anything. We will leave
"This represents our War Chest for the current conflict. When this runs dry. We’re done"
LS gone its over
done as in we leave
We don’t just lose
Nothing says that
We’re done as in we’re out of gas to keep refueling
No more supply, so we better be winning lol
we did run out supply technically last campaign. Xsowrd and I pulled the last 20 and emptied it
Description for some reason still states 3 rounds and changed for orbitals to one round
This is a hold out campaign. We make every LS stretch as far as we can and that includes backpacking everything in
to repair the citadel af
If we can supply up to 200 with ultra and hold a line, that works for completing the set objective
Where are you pulling those needed supply numbers?
If we move at speed one we can hold 153 supply ourselves
- whatever ultra brings if they move with us
With Ultra it becomes 169
Also, our vehicles can still move full speed in combat. We’re overthinking region movement if we plan to bunker down lol
Well I would say it depends on what units you both combine together. High vic count means many repairs though that is limited by how many engineers you have or vice with the ability to repair themselves
We have 5 with us, which is... enough.
We have 5 engineers and 6 arty to shoot in DF
At least trenches are super cheap
1 supply for 2 infantry units covered
If we never move them
I don't think we can plan on this stockpile idea, we need to think about the future and how we can get supplies to ourselves
I am thinking of the future. Future is its to unknown to rely on others and we’re playing defensive
So better to come over prepared than under
Being independent is nice but needs mobility if it goes sideways or supplies are just needed
everyone is going to be doing their own shit. It's not really plausible to believe that we can be bailed out. Especially when we are the best formed bg for self reliance
We’re not trying to outmaneuver the strategic map enemies. We’re holding ground we can reach in moderate time
In that case, I think it's best we do what Crazy Suggests which is to split the Light Mechs and like... 1 engineer, 1 medic, and 2 infantry, 4 vtols, logistcis, and the fighters, into a Dwarven Merchant convoy and use it only if we absolutly have too while carrying in at speed 1 or 2.
But thats a totally moot point if Hill or H-H has an airfield
We’ll have to communicate with the entire BG on this effectively if that’s even a remote plan.
Yes and no on the moot point. I genuinely don't know how many airfields we can keep up and running just because our LS count is still in the air
And my truck + vtol + infantry buddy all want to frontline lol
that's fine, no one will be forced to do anything they won't want to
I hope that's nota genuine worry
Still needs a LS for which Atlas would need to turn up though. Probably a fixed wing could still land there. So at least repairs would be easy for you
Doesnt matter, if we have one, 1 large supply will drop us 150 small supply and even with the rules change, 0 reason to suggest we'll blow through 300 supply
Also, further we push the further we’ll likely be from resupply.
can we stockpile it? that's a genuine question
Cause no matter what, they are spending LS to get us small supply, doesnt matter where we go for it
looking in the rules
Not really.
Not without a FOB and a medium supply. I don't think we can just drop it on the map in a pile
We’d need to build certain structures or have vehicles that can hold them
There can be made a case from Lussan that people got supplied out of a landed HAT
If we could build a FOB and even a medium depot we could just bring medium supply and each one will give 2 rounds of SS
Our trucks cannot carry medium supply without being upgraded and none are. We have no engineers who can build fobs either
Exactly
Well no one has them
If we had a rugged Hat, temporary airfield and a fob we could be set with medium supply
We do actually have a temp airfield but no rugged Hats, nor do we have a way to build a fob next to it
Fob also costs a medium supply to build
the moon tora is under invasion we don’t know about the actual planet but intel is a month old.
so it’s very possible the bots have started invading already.
they might even have the mines already and we would need to take it first before trying to hold.
thankfully artillery is still useful on the offensive
That’s why I’m not betting on speed. It’s likely it’ll take multiple turns to fight and secure a star port. Planet is already invaded to some capacity im certain of it
We should probably table most discussions in general. I’m still going to promote backpacking as much as we can in
Gotta prep for a D&D sesh anyways lol
-# God just one more truck
I don't think we are getting much more intel until we do our scouting rounds
Which involves our fastest TF/BGs so probably just fluffle/rabbit and storm blessed
Then... If thats the case... Midway through next week or close to spawn, lets split logistics/lightmechs/+some others into a logistics run IN THE OFF CHANCE WE ARE TOTALLY DESPERATE AND IT IS THE ONLY OPTION.
And then move at speed 1 and backpack.
If there's an AF at Mine or H-H we'll look awfully silly, but if not, we'll be in the clear. till later on when we need a supply run or Shovels can build a second airfield for us or the 1 orbital can resupply us
My thoughts at least
I'd rather we look silly and there's an af and never need to split then not have those options at need them
I've chatted and spamemd enough, hugs.
the other plus is our maps can look a lot more legible lmao
55 people on a map is wild
Depends on the size of the map, but yeah
considering most will be at crossroads with like 200+ at minimum will be interesting to see
I think we'll look smart if we split our bg, seeing how Shack was saying people should do it
Might be necessary. Better to do it and not need it then not and not have it
Oh its not a split... more of a worst case scenario, we have the option to get supply if in no way it can get to us and we have to go get it, without abandoning a position or a fight
Ah yeah I guess they would be able to run off.
I mean they 100% would need armor to cover them
Anywah that is for a later time
God I am eager to play in this word. I keep running into IRL buddies and yapping their ear off about it
||Might have found another player||
Aghain the split is only for logistical reasons we would still operate together. I'm not usggesting we bnreak the band up in any way
Basically, we’re still one group and operate as one. The split would just allow us to be in two regions at once if we need logistics to leave for resupply is what I’ve gathered.
If this is happening, you think we could just eat ultra and combine the two groups?
And combine our logistic / fighting force
Ultra Dwarf fortress
We have very similar plans
I'm not going to suggest that to them. Work with them? sure. But not eat them
I just mean we’re basically planning to do the same stuff. Maybe if they plan to shuffle around we could be three groups. Vanguard, main army and logistics
I’ll take a look at the combined forces and maybe make a suggestion in the near future lol
We are not, they want to specifically be a 'help the civies' group. its a different mission from us
let them do their thing.
It’s not forced. Just a suggestion
fair enough
Just tell me where to point my tank cannon, other than that im just along for the ride lol
Main army holds the line and build defences. Vanguard screens and pick up civies if possible with mobile troops and logistics stick with both and head back if resupply is desperately needed
Anyways, just food for thought
ee we only have a single lance of light mechs 4-5 spilting them early on could be detrimental
unless you’re gonna use us (mecha) as spotters for artillery it might be best to keep us (mecha) all together
Oh god no, the mechsstay together no matter what. My opinion (as a mech) 4 light mechs working together is VERY effective.
I just meant, they'd also be good at making a logistcs run as support if we needed to an absolute worst case scenario. As thy can keep up with the trucks and provide some light armor and mobility...
but I'd rather never need to worry about that
That's something we can decide later because ultimately its the players choice we cannot, and will not force anyone to do anything
ships require more than one person to control the ship right?
if that wasn’t the case i was thinking of maybe trying to go for an assault carrier build
save up points
nah we're definitely the best 😎
🤔 12 BGs and only 3 Task Force we should probably try to coordinate before entering the system since there’s a 1:4 ratio there
decide which BGs are gonna be loaded up in the first wave
Theres 2 going in first. Rabbit and someone else, yeah....
Ships require... I think it's 3, 1 captain and 2 crew players per ship minimum
though you can have up to like 8, not incluiding support troops and stuff if you have room for them.
yeah i don’t like the idea of having to share my ship XD
my light mech is my light mech
someone speculated about there being bot factories for every 20 players so if speculation holds we are dealing with 21-22 bot factories
You can have a solo Orbi it needs to be the smallest one
There is crew requirements on ship size
Now the next step after is to grab as many robot's attention to the front side of said fort.
Gosh yeah, we need several turns of 'build defense' as they said every turn we do that is another turn on the tac map we have free reign to setup when the fight starts. Just funnel them in after a few rounds of that an watch the scrap grinder start
Who wants to see if we can get 1 more arty to retain the title of holding half of all active arty?
I want enough for 1812
Redwall book refference?
crazy
Dwarf fort stay winning
we will not let a single bot get through our 400 km of defenses
so how will we be defending? will it be a defense in depth (delay and fall back while waiting for reinforcements)?
active defense? (offense is best defense, dig in than when they attack switch to seek and destroy)
or are we doing hard point? centering defense on a hard point/s and holding out as long as possible
Its going to depend on the map, my suspicion is that it will start out as hard points with the way the tactical layer defense system works,
We get a bunch of turns all at once depending how longwe were defending a map before the enemy arrive.
But considering people will want kills it will probably turn into chasing down/finishing off weakened enemies assuming we dont all get shot in the first half
No, we will go the same route as you.
Since both our BGs will be going the same route, if there will be trouble with Hill mine at the initial stage you can count on our cannons.
All we ask is to lend engie units max 2 in order to bolster Haydar defenses and to help retreating once we are done with civs or we will be facing overwhelming enemy forces
thats up to the engies
any volunteers from engies?
it’s best to give them at least some help
you may die at Haydar but that’s a risk i am willing to make but alas i am no engie
Will the VTOLs be used for an air bridge?
How do you mean? As in getting supplies from somewhere to us?
From my understanding is the tac map will be shown to us when the attack happens and we will have as many turns as we spent 'defending a site' to build it up as we see fit. Will be hard to form a plan until it happens but we are lucky supply is able to be anything so we are pretty free with our designs
We are a huge force so it could be a bad idea to sit at the mine? Unless of course it does something for us like it turns into a mid mission quest or provides some kinda supply to the war as we suspect it could be a spawner by the time we show up
Jup, that's right^^
I think the current, floating idea is to move from Emil over Hill Mines and H-H towards Haydar, accompanying Ultra. Afterwards return.. but we do lack intel for indepth plans. We will probavly have to see what's happening
A lot of our planning is likely gonna happen on the fly as shit starts hitting the fan in full
Do you guys have any use for a HAT?
Tons!
They are a great pair with Logi trucks being able to dump cargo directly into them with out landing
And can para drop tons of units
Feel free to add your information in the pinned sheet of the chat if you wish to join. An I like the icon
Your goal is to fortify right?
I will thanks 👍
Yes it is one of our plans. We can't form any solid ideas just yet with lack of info
One of the goals is to possibly spend a few rounds defending to let us setup for another BG to funnel them into 6 arty
Where are all the HAT'S signed up man lol. I think I'm the only HAT in this battlegroup.
Oh no 2 more HAT'S in this bg
Bahah there is a section for troops, ground vehicles, and air vehicles. Got to look in the air vehicles list on the right
Yeah saw that one to late 

Rabbit is getting far less engineers than I was expecting it to so I would just like to request repairs for rabbit in the future if we ever drive through the hills, likely we'll be bringing our own supplies to repair us as well. So if it's possible we would be very grateful 🙏
I'm not one of the engies but I'm sure they'll gladly do it when you're close by
im sure they would be happy to help, ill make a note to mention it to the engies when they pop into the chat again
Morning everyone. I see we got a new recruit
Someone broke my calculations on the sheet
🇴 🇭 🇳 🇴

Well, if we are going to work together on northern front, here's current Ultra force composition
At the moment we can transport 6 full INF units
on our own
I was taking a look yesterday. We’d need to carry 5 groups of 6 FS infantry. Bringing our supplies down by 25
If you put your medics and engineer together you get 12 FS which means they can all fit in your truck. Then put another 4 in your IFVs/VTOL. That leaves 5 6FS infantry
Yeah, but given the composition we will have to be slow if we want to maintain coherency
For Ultra i mean
Together we could hit speed two, with DF taking the extra 5 infantry. That would bring our supply count to 102 + the 6 you could bring
By taking I just mean transporting
Now do we want to go speed two? I dunno. That’s a larger conversation that we might want to wait to see if we get more intel on.
So uhhh. Feels a bit awkward with what just happened in meta comm. But I was going to ask if we wanted to put a poll or two in our google sheet about our own logi problem and planning. That way we can get people’s opinions without it being an active topic all the time, since people are coming in and out as they can
I think thats fine, would that be for the logistics company?
makes sense to put together a poll
That and our plan of more supplies at speed one or less supplies at speed 2
As time has gone on, the idea has grown on me as a safety measure. lol
It's less important now that we got the 3rd HAT
Which with our new HAT and including units we transport for Ultra it would be 102 + their 6
Or 178 at full march
ngl 102 is pretty chunky, our supply issues dont look too bad to my eyes rn
At speed 2, 100 supply is probably enough.
At full march with near 200 supply? we will not need a resupply the whole campaign.
I’m also assuming we split them with Ultra. Because they can’t supply themselves rn
So as long as we are marching our supplies is probably also theirs
Even with them, I find it hard to imagine we'll use 200 supply that fast.
oh ofcorse, they dont have a massive amount that uses supply in comparison tho i think
their biggest drain is medics, unless they have some weapon system or fuel upgrades we cant see
They have a decent amount of armor too which needs repaired
They'll also spend some on building and medical care for civilians for RP purposes
We've had a BG do this every campaign at this point. It's Roleplay Spent supply, but we've usually gotten some intel or something out of it from Shack.
Continuing the Armco tradition of aiding civilians
Love to see it
assuming there are civilians left there

I’m gonna be in and out for most of the day. So just ping me if something comes up
I'm around all day as well, so same. Just sitting at work
Most of our forces consists of basic units, no upgrades. Only our Logi is upgrade to HET
Yeah thats no problem. (^.^)
Well we are greenhorns of this campaign
So is over half of DF. Probably going to be the same across all groups aside from maybe the orbital one
right, so now lets hope we manage to set foot on planet
with all those juryrigged upgrades to ships
@astral nymph would you mind setting up the polls on the sheet? Just so as people stop by they can toss in their vote. If you wouldn’t mind linking this message as well, that would be awesome
Sure thing, is this the poll for Splitting into Logistics + Escort / Main Fighting Force?
@queen tendon
Yeah
Cool, on it
Sweet, thanks
Done
Is this a vote for the split or a poll of folks willing to split off?
ATTENTION ALL DWARF FORT MEMBERS! Please direct your attention to the Roster for our group. In the line for the roster you will now see a question. PLEASE provide a simple YES or NO answer to this question in the drop down. The question is simple,
DO WE split the battle group (voluntarrily of course) into a logistical team (with some escorts perhaps) and the main fighting force. We will continue to act together at most times, but doing this allows Dwarf Fort the flexibility to dispatch a truck convoy and the HATs to exit a map mid combat to head behind safe lines to an established supply point, pick up supplies, and return to us.
This might be necessary as (unless there is an airfield already present on the map we are actively fighting in that we can capture) ARMCO's resources on building airfields (1 unit out of 500) and bringing in Large Supply (2 task forces) is INCREDEBLY limited. We may be stuck with only the small supply we bring in. This Logistical Split would allow us the flexibility, if with some added risk, to resupply mid combat.
We will not force anyone to be part of this convoy or anything if it gets voted for. It's a volunteer thing, but it gives us options we may not otherwise have should the worst develop. This way we are not entirely reliant on a Task Force or other BG to bail us out if the worst happens, and we maintain supply continuity.
The reason this might be necessary is because battlegroups MUST move together on the strategic map. Meaning, if we were engaged in a fight and we ran out of supplies, in order to get more (if none can get to us) we would need to ABANDON whatever position we were at and retreat backwards on the strategic map, perhaps giving up key positions to the Bots.
For if the split happens
Which does bring up a good point. No one will be forced to choose one group or the other. It’ll all be voluntary. We don’t make people do things here
We can call them Dwarven Merchants, or Liason from the Mountainhome or something 😄
There is much to discuss: Information has been added to the world strategic map.
oh,, most interesting
Where? I missed it
That was a joke, that was a dwarf reference. We have no new intel
😂
@kind gyro Could you pin that? ^^
Fucking love the stats on our sheet^^
And our poor sole LV there 😄
Everyone's grouped up in at least a pair, and you are just alone xD
:p
Were the Ark of units. But we forgot HVTOLs and we could only find one LV
Tbf there are only a couple of HVTOLs. They should be as rare as ODTs
Did someone tag me here?
Theyre after a pin for a poll request
Thank you so much Dres, we had an important question we added to that and need it pinned
Aah i see ya got it
Thanks! 😄
Thanks Dres
I have a petition for the naming convention of our possibly split but together BG
bit early, but shoot your shot 😄
Combat - Rock
And
Logi - Stone
No no
Aww
I liked stone and stone better
fuck xD
Yeah, my brain short circuited while typing xD
It happens all the time to me
Earlier I used both the wrong there and are in the same sentence
Fair enough. xD
Yeah we are all still Dwarf Fortress but part of either the Rock or the Stone branch
Yeah, that was my thought process. Making it divisions of the BG DF
I’m gonna head out but ping if needed. I’m trying to limit what I say in here so more people see the poll before it gets flooded away
It's pinned, so hopefully people see that
CHECK THE PINS EVERYONE
Oh
Will do in a bit. Also, got another buddy to join he’s an IFV.
I will deal with thinking about this later but are we not able to split in the middle of the game either?
Yay new ifv
💔
Once we go live, we are stuck in formation. So we either plan ahead, or deal with it if it becomes an issue and hope we dont regretti.
Bweh that is a bother
It functions quite nice though.
Quick question on orbitals, do the free bays/landing gears on a hull take up a CS or no?
I don't think they do
Tbh, i dont realy mind if OFFICIALY we are 2 groups,
We know we are 1 and wont be splitting realy, we would even still share the same chat here and everything would be the same,
We would just officialy be 2 BGs
But, I can be mistaken on that. might be good to ask Shack
@astral nymph sorry for the ping, so I think if we do split we shouldn't put all our eggs in 1 basket (ie like all VTOLs or like all our air support) into 1 singular BG, it could the other with a weak spot if we do have to go to seperate regions.
Agreed, it'd be voluntary and who would want to be an escort. OFF CHANCE we run into trouble on the trip. SHOULDN'T, but I don't wanna send em out totally at the mercy of some random air sortie from the bots behind our lines.
Well the plan is for the more mobile logi group to only go through channels we have Armco control of
I also dont want the main force to be like without air support either if they go on a supply run
BUT, I still wouldn't want them to be totally alone because if WE can sortie, they can sortie.
Air support with the main force can’t resupply is the issue
The air units are perhaps the most flexible that could be escorts or part of the combat group, itl be up to each one tbh.
Also yeah its their resupply thats the issue we need to deal with
Alright, if the frees don’t go against CS count, and I assume crews can use their 2 Reqs to become a captain immediately. Two people with 1 req each could make an orbital frigate with a flight deck and a Bay with one large supply. A mobile airbase that can land and gives us a hefty resupply option. (Doubt anyone would want to do this though just to support a battlegroup lol)
Yeah, I agree, they should have offense support, for their defense, but I also dont want to leave the main force sitting ducks without support either, I feel a nice healthy split of air assets would be good.
I would have absolutely done this if I was allowed to refund this mech I bought for the smaller in between games I didn't get into. -_-
That or a Rugged HAT
You say that but,
I totaly would as a tac com run that unit
There are some crazy logistic folks out here that just wanna be support. We're not many, but we exist lol
Lmfao what i can see happening after this campaign is EVERYONE being like "man logi and support was such a problem last campaign" that the next campaign is going to be nothing but logi and support 🤣
True lol. Different units can also contribute orbital upgrades which could help make this (aircraft contributing a flight deck if it has it)
Support mains rise up
Tbh I wanted to play Orbital anyways, so I'm definitely going to be an Orbital enxt campaign xD
That was a c2 problem. We had a tooon of logistics on that one (not trucks, but many more HATs then we needed)
And do a certain extent in C3, we also had FAR too many HVTOLs and that made some folks unhappy
Exactly my plan too. Big Logi orbi to get more people to play earlier
I don't know about Logi, but any Logi TF will need cover
might not be a problem. Have you heard the story of the a37 dragonfly?
I’m definitely going to plan something out with my homies for the next campaign. I got 4 buddies with me. So the 5 of us could do some interesting orbitals / unit comps next campaign with our 5 Reqs
Also very true. Flight decks could help or just an orbi with the big guns
Like, Im of the boat that I dont mind after this campaign being the offensive escort for a logi team. I still get to blow things up, but im also doing the entire campaign a favor with overwatch of logi
From the sounds of it the escort is unlikely to leave the main force. Only if things get low on supply and with no other option of rearm
Im also a solo here, none of my friends are really interested in this kind of thing.
Sucks that it would mean I would struggle to run Orbital, but it does offer flexibility with being able to get to run with different groups that want to focus on different things
Bullied a few buddies into playing myself but from the sounds of it plenty of random dorks are willing to hop along with an idea
So far loving this place for that fact
There's plenty of folks around here that'd join you in an orbital. Especially next campaign when we all have ~5 req points.
We might see an issue where we have TOO MANY orbitals in C6
I mean, if units survive this campaign, we still can switch at a later stage
Orbi sweep
A part of me hopes to get 7 buddies together to pick up artillery and then have them supply a main ship cannon. The one the arty provide gets a free 180 degree rotation without the extra CS slot (7 cannon battleship with rotating guns)
(This idea probably isn’t useful and is just fun)
There are ODST like infantry isnt there?
It’s an upgrade infantry can take yea
I think it costs 1 req point and then they need to have an orbitla with drop pods.
You mean ODTs?
Possibly, I havent looked to indepth at the infantry upgrades, I saw power armor as one of the top upgrades and was like "on to the next one"
I wouldn't call power armor an upgrade. It's more of a side grade. There's a trade offs for taking it, gives you other options infantry do not have, but there are things infantry can do that power armor can't.
ODT is an side grade as well, I think. It's the Unit that can use Drop pods
All of the upgrades are really 'side grades' theirs tradeoffs for them. Though some might be required to have some of looking at you Field Engineers
Dang, that sounds awesome!
God speed soldiers
the video we recieve
why what just happened in meta comm?
There was some ruffled feathers over how logistics were functioning and in order to move on the strategic map, the ENTIRE BG has to move as one unit, and Fyre quiet over it.
Yeah that
I expect that the recce force Storm is sending in will find some possible airfields for us, and that will help us plan
My hope as well. Perhaps that will negate the potential need for a logistics group.
I'm transferring over to TF Victorum. Good luck, lads
Give'm hell
Also my fellow MBTs, do we wanna come up with a silly name for our tank platoon? Lol
wait when did we get a third Hat?
Last night
Keep the skies clear for us
3 hats can move a lot of supply
Personally I like the air force fighter fantasy more than the naval fighter fantasy so I'm sticking here
hopefully we get an airfield to keep you well supplied
Fly safe friend, good hunting Mage
I dont remember off the top of my head and dont want to go searching through the book, what is a HAT?
heavy air transport
Heavy Air Transport. Big cargo Planes
I thought it was 50 supply?
Ah. Like a C17 or C5?
Yes
5 slots seems more like a C5
C5 is the Galaxy, the big boy with the front nose that opens
Yeah Pretty much
5 supply per slot, 5 slots
It does have a few side grades that would result in different real world equivelents, but at base it's a C5
just space worthy
5 slots can hold 5 supply, so our combined 3 Hats could carry 75 supply
our 6 trucks can carry 10 each from 2 slots each, so thats 60 supply
Do we have any AC130s? anyone take that sidegrade?
so 135 base supply carry
I don't believe so
Can someone check the sheet for the supply count? Bad cell service here
127 at Speed 2, 67 at Speed 3. NOT including ULTRA
Ultra reduces our supply by 25 at speed 2. Didn’t bother looking into speed 3, not feasible
Then were at 102
135 + 10 from Vtols, +1 from light, +12 from arty, +20 from engineers. so, 182 I think?
if we go full supply
I mean, if we walked it'd be like 182, yeah
yeah, we basically can move speed 2 and have ~100 supply for 2 BGs or move at speed 1 and have ~200 supply
182 supply + 16 would be a combined 198
assuming no upgrades
if you want to count medics each carry 1 supply worth of medical supplies lol
I mean basically but their supply isn't transferrable like Arty's is
REMEMBER ALL WHO ARE CHECKING IN. CHECK PINS. WE ADDED A POLL TO THE SHEET
Didn't we establish already though that Ultra is locked into speed 1?
not if we let them hop on our transports
But something about Sam's Runners
By themselves they are locked in speed one. But we can get them to two if we go with them
Ok, how much supply's would we use in a round if EVERYTHING fires and does their thing (like medical)
assuming every engineer does something and every artillery fires, thats 11 supply, that doesn't include any reloads or rearms or anything like that
medics if they all healed would use almost another full supply a round, so like 11.75
5 engineers each spend 1, 6 arty fire = 11. Not including plane or VTOL rearming, which could increase it to upwards of 19.
If all the medics need a resupply, thats 21
Im trying to get a gage of like, how long can we last if we go FULL throttle into our supplies.
That'll give us the very worst case scenario on SPR (supplies per round) and we can go from there on a more realistic approach and see what our sustainability looks like.
I'd bet if engineers are constantly repairing / building, and artillery is constantly firing I'd place it at around 12 a round assumed minimum
guestimating 12 a round is probably a safe bet.
12-13 questimating range of full on we're eating supply at a constant stream to a high level
there will be rounds we use less and rounds we lose more.
Keep in mind, every campaign so far has gone ~15 rounds
this one might be longer
I get the gut feeling (having not played the others and this being my first) that this is going to be a drawn out campaign
assuming we dig in fully, thats 6-7 total supply for trenches if we only make one line. if we fortify with barb wire and other things lets assume our advanced defensive lines could cost between 14-20 supply easily.
Especially with the increased pay amount l
Sandbags do not work for vehicles, though some can be dug in....
which vehicles can be dug in?
Arty can
Iirc the tank has a bulldozer upgrade it can take (i dont have because I only had enough req to buy a basic tank)
so we can also dig in our arty, assume we dig in all arty, 11 infantry, +the two PAI (they can still benefit from sandbags) + 3 extra dig in trenches for medics and such, thats 10 supply for trenches at least, maybe a bit more. Digging in the arty from engineers will be massively important. then probably some barb wire and tank traps would be of great help
Oh, for 1 req point, a logi truck can turn into an immobile FOB, and gets 5 supply, though itsl ost if they mvoe without using it
thats a neat upgrade
YEah just arty, they reomved that option for tansk and ifvs
does it work like a Fob? is just seems to act as a depot
Its just a small depot, but still useful, especially since it 'spawns' 5 supply.
increases storage
doesn't spawn in more
so a truck that can hold 10 supply can now hold 15
its to increase temp storage
at least I'd assume so, if it generates small supply that would be wild
I mean.... It basically gets an extra 5 supply that can only be accessed when it sets up it's little depot. so for all intents and purpsoes, it 'spawns' those 5 in when it sets up.
nothing says it gets the supply. only that its storage increases to 5 more possible supply
if it really does just get magically 5 more supply that would be very useful but also very out of place
"Logi unit is approved to take on more supply than normal" - this implies to me it has the supply to start.
"Logi unit parks and gets out, setting up a temp supply point. Increases supply capacity by 5" - It has the supplies on it but cannot be accessed till set up
"If the unit moves, these are lost" - Implies it does not have access until its set up, and once set up, it cannot repackage and take with it.
So it implies it, for all intents and purposes, spawns in the 5 when it sets up the depot.
They were present before, but inaccessable until set up.
it says increases capacity so it acts as a storage facility. basically, guys step out and can put 5 supply on the ground
but they don't have it
if they move with extra stored the extra is lost
They are approved to take them on. They do have them to start, packaged up. Otherwise you'd be dropped off by whatever is carrying the truck onto the field and they'd be immediately immobilized.
Added question to Q&A to clarify this

A point in favor of speed 1 is enough supply to possibly not need resupply for the whole campaign.
However, once dug in, what the hell to do with all the Hats but go get more supplies anyway?
Transports? Depending on how the situation arises the mines might be a large region and we may need to be more mobile than just static
If we can get an airfield
Which, if the HATs are in 1 large BG, they couldnt really do anyways, could they?
I mean, we are fighting over multiple regions. They might be larger than we expect and still need them to move stuff around
Strap a tank to the back door with some ratchet straps, boom AC130 overhead 🤣
Anyone have an example of a tactical map from a region? Wondering what to expect.
No intel on that yet
A previous campaign example is fine.
From last campaign. But this is what one of my submissions looked like
I’m not at home so I can’t get what shack gave us
That looks super zoomed out, do we not have tokens for our units?
There are individual tokens on there
I was just in charge of a BG that spanned the entire map
So mine were exceptionally zoomed out
I can post one when I get home, I don't have any saved on my laptop
I had one above linked in here already hold on...
@civic folio here was my Atlas turn 3 from last campaign
My maps were probably not the best example tbh. Just because I had to map the entire fucking map
And we took that info, and made Turn 3 for my group from that information
Is range and speed in grid squares? (And thanks for reposting, a search query of your posts was 285 pages long. 😛 )
It was for C3, for C2 it was in hexes.
I'm assuming its still square grids.
Its a little odd cause that map is using tabletop sim and its at pretty much maximum size... and it was in inches..... sooooo each grid was 12"
and thats not a base 10 so... when we were using .5 or .25 speed or whatever, made for a pain in the butt....
but thats getting into depth you don't need to know.
1 speed = 1 grid, yeah.
I was a freak and measured the squares in pixels so I could measure movement that way
HEY!
It worked well for me
Also for submitting your own orders it’s suggested you include a small snippet of the map with an arrow of where you want to go so that the TCOs can put you exactly where you want
if possible, makes it a bit easier.
I pretty much like Hexes for tactical because I think it makes diag moves easier to distance.
It does, but its fine to just wing it a bit on that. 1 sandbag/trench is enough for 2 infantry spread across, so 12 FS.
You can move and face in any orientation you want. The squares are mostly just to give us coordinates
Yeah. I actually bent trenches in mine quite a bit. It's fine, so long as it's 12FS worth of distance in a grid square facing roughly the same way.
I measured all my arrows in straight lines but I curved them on the map for legibility
I was a freak and used base 12 in all my coords and maps. It was painful. I hated it
So you're saying I should give you 10-digit coordinates for my movements?
I didn't need that accurate, just 8 was good enough. 😄
for some context, this is what i attached to my order for my tac tom
for that round
some slightly more up to date order maps from New Braven
So jelly you got in that.
Yeah, new Braven was on a hex, but same sysem. 1 speed - 1 hex.
braven was so gud 😅 i realy didnt expect to get in
made this light mech with my req points SPECIFICALLY for that, 
oh well, next time. lol
this time! xD
It was! First time for me playing PAI and it was awesome!
i was so glad i managed to get some good use out of my at the time freshly bought amphibious upgrade
Could we add a “Neutral” option for splitting the BG? Basically an option that shows we voted but don’t have a preference either way
Sure, just leave it blank
But I don’t want it to seem like I’m not voting, just that I don’t mind splitting or staying as one
Oh mmmm uno momento
Someone added an indifferent option, just copy and paste that cell
added it to all
Thanks
No problem (^.^)
This ain't an easy vote to pick a side on
Can always vote indifferent 😄
Maybe. Depends on what the Pilots want, but if we're splitting I believe some may stay in the combat BG for CAS and moving troops quickly.
Do the VTOLs work well for CAS? they dont seem to be great for damage
Were not forcing anyone too, it's totally voluntary
Others might join the Logi BG and help there
Everyone may vote to split and then only 5 people actually volunteer.
5 is not 8 and it doesn't matter anyways 😄
theres just so many messages I didnt see if there were any plans for how the VTOLs were to be used, just a lot of talk about logi
They are a great fire support for advancing Inf imo.^^`
There are no definitive plans yet^^
Vtol can be an asset for close air support on enemy infantry, anything with armour ofcorse they cant do much to help with
Were mostly worried about logistics thats all. How exactly VTOLS will be used on the tactical map.... DEPENDS on the tactical map, and we don't have those yet so shrug. Wont know till we get there.
fair, they looked a little flimsy on paper until they get upgrades like rocket pods
They are very handy in CAS against softer targets and extremely useful in maneuvering smaller squads around to flanking/high ground/certain positions.
But yeah, without rocket pods or other equipment, they are not going to damage a tank or super dug in positions alone.
As an example, my BattleGroup last campaign Atlas, took most of it's damage from CAS helicoptors sortieing out from the castle airport we were assaulting.
think we lost 12 fs to helicoptoers over 2 turns.
Yikes, that is pretty nasty
We had a lot of infantry moving in coordinated charges, so damage was spread well enough that we didn't lose any units.
But yeah, CAS VTOLs can be very effective if utilized correctly, and they are very good of getting units in and out of positions for rapid movement/flanking that kind of thing.
The issue is I ain't indifferent. I'm torn between both
Though seeing our hats in a Logi group going full speed back to an airport and returning in no time would be cool to see
I'm hoping it's not ever needed, I just want it there as option in case it is
I used to deal in 16 digits ones. 🙂
I get that, I could see us splitting but we would deff need to discuss in depth about the escort
Around say another 8 k messages 
Our arty units loading rounds
Vepleys an adorable idiot. She can carry a whole pallet of arty shells in one go.
Loaded down with arty and full of inf got my truck like
I like their hat with the lil bow too
The moment one of us gets clipped by a round all of the artillery in the back is going off
Daw I just noticed the heart, big fan of that on designs. Game looks familiar
It's Girls Frontline 2. Vepley is a an adorable idiot with a Vepr-12 shotgun.
Oh I think I played the first didn't know there was a 2nd. Will take a look, an adorable idiot is always a good bit
2nd one is good, but I only have the bandwidth for 1 gacha atm so I stopped about a month ago
and with Mecha Break coming out in 15 days, that is definitely not changing anytime soon
Mecha? 👀
Not a hard choice to make mechs beat cute girls with guns any day.
The Alsynes, which is the 1st mech you get out of the tutorial.
Only thing better is mechs piloted by them

I am gonna get too much use outta that emote
Which, is a good mech, no wrong answer in that game.
I CAN make my mecha piloted by a teenager in a school outfit, so 10/10 memes.
Or Char. Whatever you want
So a lot like the Everest
Alsynes is yeah... kinda like the everest.
Alsynes is a verry good jack of all trades mech but it's best used as melee with its rifle being more side arm then the spear
SO YES exactly like the everest 😄
Everest melee mechs go hard. Such a good core ability.
Bahaha the further ya went yeah. God I wanna run another lancer game. Still haven't played in one
Alsynes has a halbardm a pulse rifle, and a x3 round railgun cannon.
It's also relatively tanky in that it has an armor form, and if you drop to 0 health, you pop out of the armor form (THINK DVA) and can summon it back. Though it them ahs like a 4 minute cooldown to get that back, which is a loooonger time then you think
Genghis supremacy
I don't wanna spoil the NPCs by having my irl players read them or how they work. Keeping them in the dark
Oh look there is one of the psycho pilots now
baby alsynes gets a sword and a the pulse rifle, also a bit of speed dodge.
but it also pops like a zit, like baby dva
ive never heard of over 10 digit grid accuracy?..... 10digit is to within a meter, which like the highest that is concisered normal is an 8-digit grid which is within 10 meters
Love me some rail guns, any lrm boats?
He is quite the nerd is a way to put it
LETS FUCKING GOO
I love clouding the sky
a 16 digit grid reference to a normal map would (checks math) be like mm accuracy, which is absolutely absurd in a military context
Also Jesus that dork in the top left looks so eager for death
You are looking at a stego overlooking two other stego's in fixed formation full salvoing
(Being piloted by a mecha vtuber who is a very good mecha break player, cause of course that exists)
For when you need to measure your location to the micrometer i guess 😅
It could be its in ft or something silly instead of meters, or just a different way of doing it
i guess lol, im just used to the NATO grid squares lol
I could imagine being forced to do it
Bahah was worried it was in the game, looked resource intensive for a phone
It could also be 3 dimensions rather than 2
Im which case you need a bunch more numbers for height
Yeah no, shes not in game. Thats a vtuber overlay lol
like normal everyday grid reference is 8 digit, 8 is what they even use to call in CAS, 10 is VERY use case and rare, i cant imagine needing higher than it when looking at a topographic map
Triple lrm dump like that must make the other team not wanna play
"yeah I need you to direct fire at this mote of dust in particular"
what game is this even?
its not MWO or Armored core?
Split this atom
You see this sub atomic particle?
No sir?
Good
This is mechaBreak, a mecha pvp game coming out in 15 days. I played in both betas. Its super fun
when the Seargenat Major starts himming up motor pool privates for his vehicles not being lined up to 16-digit grid coords
theres a .... at least in the beta,
6v6 game mode
3v3 game mode
~30 player, 3 member team, PVPVE battle royal style game mode.
Ohohogo
That sounds entirely possible 😅
Fun
That was in the beta, There's other stuff coming out I think
ohhh i saw this at the like games press conference like last weekend i think
Yeah they had their launche date announced at summer games fest and have been doing other hype events and stuff.
meanwhile the grizzled E5 is in the office with the E4 asking who let the seargeant major know about 16-digit grids
There are 2 MAIN support mechs, but almost all the mechs can support othersi n some way.
thats the one, i couldnt remember the name of the event
It is a competetive team game after all -_-'
They are all in this together
Yeah. I'm super hyped about it. Exaaactly
i didnt realize it was multiplayer, looked like a single player campaign to me, thats neat tho
Time to grind new mech game when it comes out
Was not a campaign in the beta outside of the prologue tutorial missions.
NOW THAT MIGHT BE DIFFERENT NOW
but yeah, total pvp in both betas.
anyways. done with work, heading home and making dinner. Tah tah dwarves
uh... did we know there is a game called "Dwarf Fortress" that came out in 2022? lol
Theres a much older dwarf fortress that the 2022 game is based on, is a remake of really
Its like rimworld in even more precise detail, but viewed through the lens of 0 actual artwork, everything is shown by a letter or symbol, even each tile of floor
Great game, horrendously hard to play though
So yeah i think atleast some of us know xD
Any of that 'insert name here to give them free shit' from recommendations?
I’m back, was watching a movie. Did I miss anything important?
we won the war
Already? Damn
Other than cool mech game talk no
I'm too stupid to follow what you meant here. 😦
Hrm. If we did split what is that proposal? Having all the hats together would make it super fucking fast But we don't have enough aerospace units to make it flyers only
referal system i think they mean
Dummy, good thing I am fluent in dummy to dummy communication. I mean when you have a player recommend you a game so you put them in as a referral so they get something
Oooh, it's launching on July 1st so. I dunno.
It might, it is a free2play game so... you know they are going to do memes like that
To keep us fast hrm.. maybe the 3 hats. A light vehicle with an Engi team in case of damage and that is 5 players for 4 speed. Logi lowers it to three speed but is easily packed with up to 6 players if we leave no trucks behind. We don't want them with infantry where cargo should be so what armor would be best to have running along side them. Do we fill the remaining ranks with evasion mechs so we are as fast as possible? Leave the remaining forces
Could see 3 hats 1 lv with an Engi team. 5 trucks leaving one behind to help arty and remaining Engi teams. Then pack the remaining 5 slots with mechs to keep us fast and safe
Only issue is the fighters. Do they stay and protect the defenses from being bombed or do they follow the Logi team to protect the empty HATs
It’ll be voluntary
We’ll burn that bridge when we get there. I’m almost home so I can take a look soon if we want
(If fighters wanted to join the logi side, they’d have an easier time rearming)
Depending on if we find an airfield or not lol
We can always cry and beg for that one Engi to make us an airfield
I’d definitely suggest the fighters going with the logi side
It is indeed voluntary but unless it is a good setup for being a Logi BG I'm not gonna wanna split off myself.
id reccomend maybe not all?
Stay safe until ya get home
I was pinged! Now I don’t feel bad typing in here. Lol.
Keep in mind too that it’s not just the construction with the current version, it’s a LS feed to “activate” the airfield too. Not saying getting one isn’t possible, just a reminder about the current version VS previous.
dont want to be left without air support and air coverage if we need to do a supply run
The point is, if they don’t go with the logi side then you won’t have air support anyways. They get one shot then they can’t rearm until the entire bg leaves
You are always free to speak in here. You can't add too many messages to the splatter of chat we already have
That is fair it does need feeding to work
And we have no way to do that without hats running off to collect Medium Supply. Is a HAT able to land at an unsupplyed airfield with the Medium Supply it needs?
If not we have no way to get a medium supply there
HVTOL could too…but I think you can land and take off at inactive airfields…you just don’t gain the benefits.
Ah thank God the road still functions. I was thinking they just tear the airfield up if there wasn't any feed for it
Do we have an HVTOL in our group? Don't remember seeing one
Rugged has to be maintained in order to land…but I don’t think that’s a requirement for the full version.
Oh, I misunderstood and thought you meant in general…not specifically y’all’s BG.
Ah yeah just trying to keep in mind what we can do without pestering others too much if we don't need to
Ok, Pathfinders have enough people now, so I'll hop over there to join the intel guys. Thanks you all, and have fun defending the hill.
Have fun Marksman, take care of yourself and best of luck out there
Good luck 
A mile long sand bag line with arty pits. We goin to need lots and lots of shovels and picks troopers. Hey Jim, how many more picks and shovels we got that truck?!
Diggy diggy ho
What happened to one of the fighters? I think the call sign was mage. Two fighters ain’t a lot but at least I have one person to fly with.
Damn
Hey they are still in the war!
Battle buddies forever. But not in our airspace all the time
I mean other battle groups probs need fighters more.
Mage went to join Victorum
I can see the tf's needing them
Yeah we've lost half our fighters to other groups with a more obvious air support wing. (AKA TF's or something more obiously near Flying Shovels or a city)
what if youre my waifu?? 🤣
Oh god, waifu paints on the vehicles
Wow, talk about a blast from the past...
The fucking discord took me to Rick and Morty when I hit that to check outta curiosity. God I don't know why that hurt
Yeah, not much uses that type of accuracy, not that nothing does. 😉
Didn’t realize that the tank names synergiesed so well.
We got good arty names too
Our bg just looks great in general
We rolling
cause us tankers know what we are doin lol
Did we loose another Inf?
WE lost one, were at 10 now.
from 12 to 10. but thats okay. we got more IFVs so it works out to increasing our infantry mobility
@dusk prairie was this what you were looking for in Meta-comm?
We're switching from mobilized Inf to mechanized? XD
At works soo... fine
Same
with the amount of air transports we had and still do we are closer to air borne than mechanized but we could do both half air borne hslf mechanized
we have 5 vtols and 3 HATs afterall
It's going to be a mixture as we need to transport our Engis, Medics and the PAI as well. At the same time, I believe that HATs and trucks will focus more on supplies
But still funny, how many transports we have.
it is funny how mobile our force is considering its original purpose was to dig in at the mine and stay put 😅
To defend the Mine, we'll have to get to the Mine😂
The best defense is offense?
Or mobile defense?
Somewhat along those lines xD
The farther away we defend the mines, the better xD
gotta be runnin some flanks on them
So that whenever we successfully defend the mines (which will happen), we can quickly get our ass somewhere else
I’m back to being awake. If you haven’t already, check the pins :)
All good points and good benefits, but quite un dwarfy 😅
Dwarves can run
as long as we’re digging a hole we are dwarfs
Quite quickly too
What do you mean? Heavy Metal is very dwarfen like!
I cant deny we are gonna dig a hole
We are like dwarf cavalry who decided to bring a fortress worth of big cannons
And an airforce, flying dwarves!
Nomad Dwarfs. We take our fortress whereever it's needed
This, can we make this a thing
Please do !
Pin this too
@kind gyro Hey again, could you pin this as well?^^
If you have ever played dwarf fortress you know the moment the militia gets their eyes on an enemy all bets are off. They are charging
Urist McMace bites the [lesser god of blood] on the [right toe]
So what has this battle group been up too? Was in the field but now am not so I haven’t been around
A lot of talk on logistics, there is a pinned message about a vote we are doing
Still plan on marching and holding the hill, but we are also helping bg Ultra with their push
Currently the vote is 23-1-5, do we want to start discussing the specifics ie who wants to join the logi group vs the combat group?
Hey lads. This is my first time doing something like this but I'm honored to fight along with you. If anyone needs IFV support let me know (Also any advice or support is greatly appreciated. I'm still trying to figure out this system🫡)
you had any thoughts about which you would TACCOM?
hello there, it always nice to see another IFV in the field!
Welcome! You are always welcome here. I will suggest there are a few other bgs that need folks a little more than us. I know https://discord.com/channels/222052888531173386/1383066706724913293 still need a few to meet the 15 player minimum. If you still wanna hold the mine with us check the pins and sign yourself up 
I'll let you have first choice, I am cool with either. We don't need to be in the bg itself to map it so if you wanted to be in the combat and map the logi you can
I think it makes most sense to stick me with the combat side, and you with the logi, i doubt my unit will be flying off with the hats for supply, and idk. I feel more comfortable making that stuff than doing extra logi maths 😅
Goood Morning Dwarves
Morning Nalla
ello
Sounds good to me
Thats a plurality of folks but we can give some more time, its only been like 1day
I just know we need to a) let people have time to decide where they want to go and b) let the people in know charge so they can do what they need
For fighters it will depend strongly on whether we can get an operational airfield on place within the first 1-2 turns as well as the level of enemy air resistance. I hope to have some actionable into from the spec ops incursion to that end
What are you thinking if we get an airfield vs if we can't? Cause I am unsure we will be able to
We spend 5 supply, two engineers, and my mechs build point on a flat stretch of road and beg Shack to let us make a "slightly less rugged airfield" wit hRed Detonators spent req pointso n that
:/
thats what I feel bad about tbh
people spending req on it when they can't utilize it
Can't be used for a LS or depot, but we can at least land the fighters and rearm/repair with our own small supply.
Cause otherwise, the only option is to have an attached orbital
And Shack was pretty adamantely against that as a bad idea, even if its technically possible. Not that we have one of those either.
(and it is a bad idea for this campaign as we need mroe in TF so we can get more BGs down turn 1)
You could have Atlas come and land a freighter with a flight deck right?
Yeah, but previous issue of 2 TF (Maybe only 1 wit ha flight deck) and over 10 locations on the map where BGs might be
Either way Pioneer could ease it for you should it be very problematic. Landing just might be good so ground engineers repair and rearm the fighter
Which is fine, we'll make do I'm not that upset about it or anything. But I can feel fighter pilots being frustrated.
(something I'm trying to address with the 212th in the central push)
(Elim City having an airfield would be useful for y'all's logi branch)
I mean yeah, i'll need to look at the ships,we have. But then its like... why not just attach the ship to the BG at that point, if thats going to be it's play.... landing to rearm/repair fighters as a portable flight deck.
which, again, bad move strategiclaly for one thing. I'm just HUMMING AND HAWWING
you can ignore me
Cant split off part of the BG to go back to Elim city to repair/rearm
And can't make an aerospace only BG to get around that
not that we have enough
Well limited atmo fuel is the answer + a distinct weakness against artillery fire 😅
We'll find out more with the spec ops intel hopefully.
Well if it has landing gear, thats less of an issue.
True, but you can add aerospace to a logi branch and send that. At least that's one of the selling points I'm trying to use.
(but I'll leave it at that and let y'all go back to talking amongst your own BG)
Honestly it would probably just sound silly at some point. If it is more optimal for orbital to go to high orbit instead of flying along and then not being able to land in the same turn they started. At least I assume that is a rule that should apply since it is also the case for aerospace
No worries, you can do that, but it still means half the game the logistics and fighters are going to be shuffling back and forth on the strat map, not for need of resources (we'll have more then we ever need) but just to reload planes.
Yeah orbital can just stay in high orbit and planes go up end of turn with half speed to rearm and come back with half speed next turn. Thats also doable, BUUUT requires the orbital to be campign over us.... and theres 10 different BGs asking for the same thing from 1 orbital. So same issue with field engineer AF, just mobile. And again, why not just attach orbital to BG at that point :x.
Again. I'm just humming and hawwing, not trying to be a debby downer or anything.
I'm not all that worried one way or another, we'll make something work, all of us.
I’m feeling so downered rn
Its a monday mood 😄
I just wanna hear Gyr’s thoughts. I know he doesn’t wanna go with a task force but I don’t want him to be stuck in limbo all game because he can’t get rearmed
I'm hoping we'll get some intel on that wit hthe spec ops team this week before our fighters make that choice.
At the same time, thats really unreasonable because the BGs need HATs but were not being allowed any logistical way for fighter escorts for them. 
ya know what. whers the FAQ
added...
If it’s cool with everyone I might just add another column to the sheet just like “Which group do you wanna go with”
Just to see everyone’s general ideas
That’ll help to see if we even have enough willing to split
I don’t think we need to split half and half. We need some logi units to keep our combat folks up
Still need minimum of 15
Correct
This would be a good stopgap if permitted by shack
If we get an airfield, stay with combat group. Otherwise, join logi group if it's the only possible way to rearm
Strategically there need to be viable options for ground based battle groups to have organic air wings rather than the current system which heavily incentives all fighters and bombers to attach to an orbital
Okay, I added the column to the sheet. Not somehting to note, this isn't permanent, you can change your mind up until the point that the campaign starts (again assuming enough people are interested in joining the logi side)
Sounds good. We’ll do our best to accommodate you guys. We need your protection lmao
all this 'split' (its just organising ourselves properly) really changes is that we get to be a bit more flexible overall and who you send your orders to, seems like a good plan and i hope we get everyones replies about it 😅
I'm sorry, what dies the turn in tab on the Google sheet mean. I know what the last tab means but not the turn in one.
I believe that its referring to your orders, if you have turned that in or not
Ah makes sense. Just got confused by the logistics and combat options.
"Plays Guns and Roses Welcome to the Jungle while stocking up on supplies."
Yeah, thats jsut a tracker so each turn, I could check to see who has a turn in or not
More intel! soon™️
It's just in the spreadsheet right? Can't edit it on my phone because I'm at work but once my shift ends I'll put myself into the combat group unless someone could do that for me. I feel IFVs are needed to give troops that extra mobility but I'm new so that information is subject to change lol
The SpecOps are reporting stuff right now in B3 comm
fun stuff
Sounds like the first wave is going to be jumping straight into combat
that is exactly how we like it. call that a target rich environment
yup, if you want I can add you or it can wait. I'd just need your callsign
He’s on the spread just need to be put on the combat group. I’m on mobile currently so I’ll also update mine next chance I get
-# 8888th message lol
Sounds like hills will be contested and rocket arty coming from the east which means they have long range arty potentially
That’s not fun
Chilling in the mine trenches as rockets fall on our heads from outta region
They landed in Elim, there is no easter. It's likely isolated to that map
Definitely going to be a tough fight boys
for 5 req, we knew it was coming
And I’m just a stock infantry squad so AAAAA
SHARE SHARE SHARE SHARE
😅
God bless you infantry squads because you’ll be fighting an uphill battle. All enemy infantry so far has been identified as being at least lightly armored with 2-3 FS each
Enemy troops sound to be low in FS so likely more armoured, and have long ranged artillery.
Tbh i am hyped for ANY information
BG 3 chat
Yeah the spec vtol guys are in BG3 but we will get more specifics in the mid rounds. They are done sharing for now
"XO!"
"Yes sir?"
"Why have my men been told intel before me?"
"I dont know sir."
"We should do something about that"
"Agreed sir."
thats the majority of it
Hopefully we get more intel in the near future
Tbh its great intel already, some good little clues
I am grinning from ear to ear, ohmygod I am DESPERATE for more lol
We will hopefully get some shiny new maps with the mid round announcement
Can’t wait to use my stubber rifles against armoured robot infantry while hiding in a trench and hoping I don’t get hit by rocket arty
Lol
wait so some unknown hostile force is attacking a freighter a few hexes outside the lussan gate, probably bots?
"2 Black hulled fighters with glowing red systems are strafing the craft. "
sounds like bots tbh
👀
Sounds like some bot orbitals and aerospace craft
Looks like there's civies trying to leave through the gate and getting chased.
Sounds like our battleship TF is going to get stuck in clearing a route for the rest of us
Litterally
so that implies the bots got this far?
The planet is nearly encircled. Definitely going to be a fight for every mile I feel
at least because they are also in the cities
Yes, Bots got that far. There is 1 bot frigate providing fire control over Elim city which is contested.
We might end up fighting over Hill Mine afterall.
wait when did we learn this
We don't have orbitals to deploy right?
So those civilian ships might come in handy
Not our force, we're a battlegroup. We do have two orbital task forces though.
It's not in midrounds yet, but the spec ops team is in BG 3 and they leaked results in their channel
I think region crossing mobility is no longer a big concern
Oh cool.
Yeah we'll definitely need them to get planetside (once we've established orbital control)
This'll be a slog to get from one end of the planet to the other.
Spec ops team is with local law enforcement contesting Elim city.
Gonna be a super slog for sure
That’s badass

