#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms
1 messages Ā· Page 8 of 1
adding slots will break the calcs...
Also
Do we have a current plan of action based on our limited intel rn?
I know we'll be fighting outwards
yes
A lot of scrap metal and a mine too
Awesome
Spot bad guy, delete bad guy.
SNOW AND ICE!
Thats our arty for you
Yall gonna volley or fire one at a time?
honestly I think the city is currently friendly occupied
might be wrong though
Yeah i meant as in we'll be fighting from the city out to the map
Like we'll be held up in the city for a bit
intel is 2-3 weeks out of date
And it depends on how much supply. If we have an ammo advantage, abuse it.
oh yeah fair
6 arty firing at the 1 fucking rifle man who stepped out of the tree line
What tree line?
Lmao
well arty can't do direct damage unless it's an orbital or a bridge if I remember correctly
Yall should volley for added Hate
Ye it just deletes all the armour lol
defense* not armor
He'll be fine but the trees are gone
Oh
I meant armour as defense in this context-
I just named it wrong
which is important because it doesn't negate a tanks armor but it is the only thing that removes defense from cover and buildings and trenches
Aight
Though i suppose if arty could do direct damage it'd be quite strong
Give them APHE
Or whatever we use
6 arty firing at a battle cruiser
the bots in general I doubt it
I mean our battery vs battleship.
not battleship per se, lemme get my math
wait I have to redo it since we have more arty
one sec
Lol arty as Low Orbi AA?
Crazy
Anyway i plan on keeping our arty really well supplied after we've been Set up
Everything
I did it again but this time it wasn't a bit
Well if you add 4 to infantry add another 4 slots to the others.
Fingers crossed we get what we need for logistics.
With our arty alone we have a:
99.1% chance to one salvo a freighter
93.7% chance to one salvo a corvette
73.6% chance to one salvo a destroyer
0% chance to one salvo a destroyer
When we include our fighters that bumps up to:
99.99% chance to one salvo a freighter
99.88% chance to one salvo a corvette
99.1% chance to one salvo a destroyer
82.2% chance to one salvo a frigate
Ohhhh shiii
Honestly, I'd be happy with more dakka
Bros, me and a buddy might have convinced one of our buddies to join and very possibly as a logi
Awesome
That's awesome but don't pressure anyone into playing a unit they don't want
Alright, who forgot their snow ahoes
True that
Nah im ready
"Ammo surplus you say? Can't have that. Fire more."
not pressuring, just a buddy he and my buddy think would enjoy such a role
I added more rows to the sign up sheet, you guys be nice I'm off to bed
and try to let the other bgs catch up to our message count
Should get snow tracks instead
Yeah lmao were over 7k
Im also heading out
It is
Laters.
Orbitals beware
Is it bad or does it mean we'll be the most coordinated? š¤
Our plan flat out has yet to change in any great capacity from take the hill
It's now just take the hill and how much firepower can we carry there
I like simple plans
Sit in front of a truck and make sure they don't get shot. 
POV: Bot orbitals enter our airspace
The fact we can one shot so many orbital types
we will walk in formation in front of your truck and protect it with our strapping young bods and big hearts
The reason bigger ships don't have atmo fuel is they are afraid of us
who else would I get my crayon sandwiches from
The boys are back on vraks.
Have you seen our man power lately?
boys, we got, a 6th truck
Heck yeah. Love the smell of diesel hauling our butts.
Logistics makes the dream work. Love you all
itās alright just hop on my light mech and letās do a mech desanteā¦o wait XD
o transport mechs might be a nice addition š
Minotaur transport mechs.. they're bigger on the inside.
hey if the empire can do it why not us? XD
3 medics to keep our men alive.
All the supply in the world to do it
God I hope an orbital peaks it's head into the atmo
than get shot down by anti orbital placements the robos brought with them
quick roll to see if you survive
and we outrange orbis
We got more arty
Gonna dump into the bot orbi
question, are we gonna use the platoon system?
Platoon System: a way of combining large numbers of players into a single pre-made platoon that acts like a āmega unit.ā Players vote on what action that larger group takes without going into detail of individual orders. This is a completely optional way of playing
also egis can apparently now dig in arty for a +2 defense
speaking from the perspective of a completely new player, could that be decided after we take the hill and reassess the tactical situation?
I feel like before then it'll mostly just be everyone: shoot and advance
I don't mind either way. I am hoping to work as a platoon with the other mechs, one way or another.
We'll need to see. It's too early and we're all blind ATM.
I will note, from personal expeirence... platoon system would have made last campaign much easier.
BUT it does take away some agency from folks, and I understand that, give and take with it all.
thats why im asking questions right now. looks like no one even knew this was a thing. I think it brand new. like today new
if the objective is 'take and hold' and the infantry's job 'holding' becomes sitting on the line shooting at whatever moves I see less benefit to individual action each turn
I think the platoon would replace the bg
Like I donāt think you can have a platoon within a bg
It would depend if a platoon can break into squad level after forming into a platoon.
Nope. Itās a forever thing
is that stated somewhere?
I would prefer to keep my unit separate. I should learn the mechanics and how to give the orders. So letting someone else do that defeats the purpose.
I dont think it would work too well with arty
Iām wondering if platoon is just an artifact from an old ruleset
Because the idea of the platoon is that youād get some sort of benefit, but there are none listed
thing is, I dont remember it being there yesterday
might still be in creation
It was last modified the 7th
What's this platoon system thing?
no clue
Makes me think of that small groups that tend to stick and work together in the mission.
:)
It was an idea that you could combine units into one larger mega unit that worked together for the benefit of TAC-COMs. No individual actions for the players that form said platoon. In return you get some sort of boost/benefit.
But I donāt know that itās truly available this campaign because thereās none of that actually listed
Wouldn't that be similar to how the orbitals all work since they seem to need x number of crew.
I guess. But this was an idea from before the orbital stuff. The platoon members would all vote on their one collective action
uh huh. well in other news. hows our supplies looking with that 6th logi?
if there was a benefit you'd be incentivised to pressure people into moving in and out of platoons and that kinda sounds like a nightmare
Thatās why platoons would form at the beginning and stay that way throughout. The idea was youād be cemented together forever
At least as far as I remember
yeah definitely not doing that. I plan to ride in a Vtol and be flexible until we need to dig down
Iāll ask shack about it tomorrow, or someone else can
i dont think it was for a whole BG
To me it seems like itās an unfinished idea that needs removed or expanded on
Itās not, I was wrong when I said that
I reread the thing
i think the idea was you could have groups of three to four form platoons. so instead of say having 12 inf units. you would have 4 platoons
Shouldāve added 20 supply to our pool. 10 from the logi itself and another 10 from the logi that was carrying the arty that the new one is now towing
basically, 1 unit would be a squad. then you could form those squads into platoons of however many squads you determined. in this case. 3 squads could be a platoon. and all of this would be within a BG. so instead of a TAC-COM receiving those 12 orders. they would only receive 4 orders. but it would acount for all 12 squads.
Thatās correct
I don't think going platoon would work for most people if they had to split up among multiple tranports
Itās a very situational thing
there is not much of a benefit I think
thats why im curious if it was a "you declare at the beginning and are now committed to the platoon" or if platoons could form and disband on the fly.
'very situational', 'formed at the beginning and set in stone' and 'disaster if one truck has the wheels fall off' is certianly a confluence of attributes
if they could form or disband at will it would be worth to sort out larger scale move orders and such
but if you're stuck its detrimental
I just noticed... Y'all have 7100 messages?!!?! More than any two other BG/TF comms! How? What are you talking about?
Logistics.
Day two had a lot of trash posting
Rock and stone!
Itās happening again lmao
But in all seriousness itās mainly logistics.
ROCK! AND! STONE!
-# now I understand
ROCK AND STONE!
ROCK AND STONE!
Mostly debating the fine details of moving our ale from point A to point B so we can enjoy an amazing brew after a hard day of scrapping bots and mining gems
rokkenstön mein brüder
Arty is def a pain. We have enough to 1 tap units but moving themā¦
If we bring local superior firepower, we might either encourage more bots to us (and away from the other fronts), or discourage the bots (and detour to other fronts).
we will control a mine, I think we'll be drawing in bots
I still wonder if Shack is gonna go through with that Super arty idea. being able to shoot into other TAC-MAPS would be awesome. and possibly engage orbitals in high orbit as well.
And thus for each arty-truck, we can designate 2 infantry squads, roughly 5/6th of an engi, and half a medic.
it is one of the biggest reason why im hesitant on spending my Rec.
we likely marching on foot
have the arty work like voltron, you combine 5 of them to get cross tac map firing super arty
oh wait I thought you meant put infantry in the truck lol
speacking of inf marching. is that actually a thing to have inf double time in the strategic map?
you can rush but you take double damage that turn I believe
and we confirmed its able to be used on the strategic map?
idk I just heard someone talking about moving double time or something and took it at face value lol
Now that's starting to sound like firing 380mm shells at the enemy's coordinates
Bottom of page 6
if we make everyone walk (excluding those in IFVs and Vtols), we have 141 total supply (20 from engineer 12 from arty)
that we can carry in, if we had a way to distribute medium we could have packed the Hats with medium instead, but we don't really have a way to turn medium into small supply
okay so foot soldiers can rush (giving them two movement) but they take double damage if attacked and cannot attack. However, we'll only be rushing if we plan to move our force more quickly in a safe area instead of an active combat zone
If a 7th arty asks to join
We will say yes :) but also try and direct them to other BG's first
of course. unless they come with a truck buddy. we accept no questions asked
Let him in, he has his truck pass
Rock and Stone
Lets try to direct them to another, before saying yes^^`
We need the heavy arty just because the dwarves are going to be rolling around with like 70% of Armco's arty units. They might need us to provide some cross strategic map support.
If it was a thing I'd probably take points from this mission to buy a second arty so I could upgrade one to the super version and the other to SPG.
imperial guard, DoW, voice BIG GUN READY TO FIRE
It would be such a fun take
Jesus Christ, our only competitor in message count is only at 3k.
We do a bit of yapping here
If message count is how deep you have dug into your tactics, planning, and so forth then we have a rep to uphold. We must dig deeper for all that rock n stone. āļø
Nah you all are just yappersš
Are BGs limited to 60 units still? If so we only got 5 more slots.
Yes that is the hard limit
After this campaign does anyone want to run an orbital with me?
I would like to do an Orbital but i already have a concept running for a BC
Soft limit was 30... so we don't need to fill the 60
We have like 110 Infantry FS total
This is going to be fun to map. Definitely gonna need two separate maps
Shall we cap at 55 or do we want to be full?
I was legit about to say something about that lmao
So because two new ops popped up today Iām thinking we should probably try to direct some people towards those two before we take any more players in
that was a rhetorical question
i was opening the pin as i said it
The only BG with more Units is Venator with 58
Ah, sry
whats this thing bout
That is a calculator to see how many supplies we can hold if we want to go speed 2/3.
Bottom line is mostly what you care about. The stuff above is used for the calculations
whats speed 2/3 mean? missed that part of this discussion (so many messages...)
as in vehicle speed?
If we want to, as a group, go speed 2 we need to load all our infantry and artillery into the logi units, which leaves us with 92 supplies
Yup. If you got anymore questions lmk
If we want to go speed 3 we need to load up infantry, artillery, IFV, and MBT
Im an arty so im just... dependent on everyone else lmao
Yup. You slowpoke
Nah, weāve been playing logistical Tetris trying to make everything work well
That rules
I didnāt realize this last night, but with our new truck we are able to use our HAT slots exclusively on infantry and supplies. Which means that we can leave from a place with an airfield and not have to land to get all our shit down
Less supplies obviously but itās a possibility if we need to get somewhere quick
No rush. The HATs can get supplies if we need them.
Can't we get resupply?
Ooof
If the airfield is on the map, yes. But then this is a moot point anyways.
The issue is they can leave the map to go get more without bringing the rest of the entire bg
Don't we have logi tf that was formed?
That would be tf 2: atlas. But they would have to be hovering above us for us to utilize their supplies
Maybe we can ask for a resupply if we run low
Ehhhhhhh right now their focus is crossroads due to the higher number of forces there and the airfield thatās going to be set up
I still think being self reliant is our best option. Ideally we can ask for help but shit goes way off track as soon as boots hit the dirt
This really is turning into a Vraks Situation
If we can find/capture/build a full airfield, we will be self reliant for supply
Let's prepare for the worst
You guys do have a lot of supply and as far as I know you should have Ultra with you for fire support. If you donāt go super crazy on the defenses I think you can stretch it for quite a while
Maybe we are allowed to use the mines
That would be sick. We make out with a ton of minerals for extra RP
We have to keep it red with LS as well
So we need help with that anyways
Which is why we have 2 primary Tac-Coms... honestly, it's better that way
Captain Shack is digging for data on different POIs. Including Hill Mines. We might have more intel coming in
Very nice!
Ops Log has the map now.
Also, I may move over to Pathfinder, but I'll see how they're shaping up first before moving over.
If at all.
Of course. No one is trapped here if they donāt wanna be. Weāre all in this together
More that I'm too involved in the intel game now. Writing that Ops Log means I got too connected with a lot of the moving parts.
Btw when did we get our 6th truck?
Sometime last night
Very nice! I was probably asleep or at work then
It happened after I said I was going to bed but before I actually fell asleep lmao
At least we're all set regarding towing Arty.
Runs on highest quality vodka
good monring dwarf chat
anyone down for some team building exercise Deep rock Galactic?
ill be in game room 4 #222464302714585098 (playing with a mod that removes player limit so we could get like 20 people in here)
6th logi
Sooo question is do we have enough we donāt need automated transports?
I think the plan is to use automated transports at this point
Correct. We cannot feasibly get enough transports in our own bg to fit our vehicles and deploy ourselves. We are reliant on another TF forming to ferry us which isnāt happening either
Yarp, we can transport ourselves about once we land, but cant get ourselves down without the NPCs
See, our TCOs know š
6th logi is nice, makes everything easier
I like logistics :)
Its too bad the caps guy didnt have a 6 yr old mining survey team map of the ACTUAL MINE š
Oh yeah, having Logi is a dream. Especially for a BG like ours. We might need mobility to some degree, even if we're focused on defense
Our small little army here
Sooo no VTOLS or HATs to drop people off, huh? Well⦠crap. Thatās gonna suck
Well, I asked. Captain Shack is looking into it
What do you mean
We have to stick together as a group, so we canāt half deploy using our HATs and VTOLs. Now once weāre on the ground (not in space) we can utilize our HATs and VTOLs to our hearts content to up our speed as a group
Our best bet though is to fill the hats with supply likely along with the trucks. Everyone not in a Vtol or IFV can do double time until we reach our goal / enter combat lol
Actually idk if we can. Thatās a good question
We can do that. Rush allows a unit to move twice itās distance. While In convoy itās reasonable to do so
Not to mention weāre praying the bots arenāt Planetside which someoneās already brought up.
But personally, with exception like arty, logi kinda needs to wait for a moment till the frontline units set up a secure perimeter otherwise they get sniped⦠but thatās just me
Iām just not sure if you can count double time towards movement in the strategic layer
Logi is lowest priority in NPC targeting
Weāll just have to see I guess.
Technically we can overload on supply and toss it if we really need to move quick
or we just get one more truck guys
Oh one of the infantry squads left. Weāre back down to 11
Yup
āMovement is how mobile a force is based on the lowest speed unit in each of said forces.ā
āStrategic Move (Cost 1 Movement)- Move from one neutral location to another as a convoy. Some locations like large dense cities take multiple movement points to move through. Note: Transport Capacity can limit how many units can Assault or Deploy per round to a tactical map.ā
This makes it seem like itās the base movement of the unit which would make sense
It doesn't read like rushing is a thing on the strategic map.... forced march could be something we can propose after the campaign as idea
That said if we only need to go one space, we can absolutely tow the artillery and pull 153 supplies
If it's necessary that is
We can pull the supply and if no hostiles are in the area and we plan to fortify we just spam the defence action or move onwards depending on how things work
Once we get more details I think we should discuss our gameplan a little more in depth
It doesnt mention it far as i can tell,
But do we have to drive to the correct map edge in order to move to the other map for '1 movement - as a convoyā
āAll units of a group must move off the edge of a map to move to the next point if a tactical battle is underway.ā
If we are actively engaged with the enemy we have to
Otherwise we can use the one movement convoy thing
Ah thats the bit, if engaged with the enemy, thats good
Full screenshot for those interested
Hopefullyš¤ the friendly starport map is not under attack. Or it will take a while to leave
Well the starport needs to be under our control for the NPC ships to ferry us anyways
If itās under attack weāll have to move more carefully anyways and secure the city map before we move on
Cant wait to deploy this campaigns gonna be so good
Same here!
Canāt wait either. First campaign and I think weāll be fun to fight together as a surprisingly balanced army
definatly balanced compared to whatever is going on at victorium
119 main battle tanks
119? What?
I assumed so lol. Meanwhile I thought we had a lot with our 4 I think it is
Yeah 4.
4 main battle tanks will definitely be a nice heavy hitting support
That combined with arty I donāt think we have much to worry about if we dig in. The trench line infantry will also blast anything that gets to close
We have a nice clear goal too, the bots will have a hard time digging us out for sure
And, if it comes to it, we can march on beyond the hills if forward territory is taken. Unless weāre worried of bot orbitals deploying troops on our rear
But Iām hopeful we get some time in the trenches lol
I think, if theres a clear orbital path from the bots gate to the mines they will be dropping as many BGs on us as they can to secure themselves resources to keep building.
If our TFs can reliably stop that then we might be able to move up,
We dont have a huge TF for that though tbh they will be stretched thin to protect both mines
True. So unless the east is fully secured weāre likely going to have a fair amount of combat while holding the mines
Maybe though weāll end up blockading their reinforcements from joining the planet and we just have to hit their bot facilities
As much as weāre prepared to dig in, the situation might call for us to eradicate base locations
Is it bad that i hope it goes completely tits up to the east so we have a real good fight at the mines š
We are a decent sole operating BG with what we have! A devent Inf corps, enough armour to make it count, Fire support, our own Logi and an airwing
Is it bad I feel the same? Lol
I just hope for our air wing we can find appropriate airstrips
I want to be in the thick of it, so I'm actively hoping for it!
Iām unsure if our hats at rugged (and if they are it limits supply)
If we could have a fob and a rugged hat we could just transport medium supply in but as of current that isnāt an option for us
Btw is the airdrop capability for logi trucks an update?
Ah good so we can collectively wish our ARMCO brothers the worst for a while
I meant upgrade
Not the worse. That implies they suffered heavily. More is I hope there is a lot of opposition
Lol
Lets hope theres a really good reason for them to retreat without them fighting too hard
Logi trucks can get airdropped as an action without an upgrade
Or, bots swing around south and take emil before attacking us. That would be fun as well
Good, thanks!
They will focus on civilian centres first, so likely crossroads will be a hot spot. But I feel the mines will have civvies also
It is an industrial area and likely with attached local population
For some reason the bots are taking the locals. But for what purpose?
i htink someone said they use the brains as computer chips
and the otters have good engineering skills so likely making better bots with the knowledge
I do hope they act a bit intellegent. There is, to my knowledge, no BG in the south, so taking that one mine and going for Emil might be worth it while distracting the mass in the other city and crossroads
So what your saying is its more like a servitor uprising than full on robots š¬
I think drop troops are being used to take the south mine? I could be wrong on that (I just know a task force is moving near the south one)
Cyborgs / automaton style
Or theyāre used for fuel
Or could just be necrons collecting slaves. God knows what kind of ābotsā these are
well then i guess that makes shack god
So far I've only seen BGs targeting crossroads or the city to the west... but I can be wrong
#midround-events message
Ah I see. So theyāre smaller elite forces
So weāll need to focus fire them. That sounds reasonable with what weāre bringing
I feel the north mines are going to have a fun fight
So whats going on today Nalla skipped to the bottom and is very busy at work
Uhhh not much tbh
We got another truck last night
Current transportation/supplies
Oh thats excellent. at 92 we might be able to backpack our whole mission if we're lucky, worst case scenario
Weāre currently thinking on making foot troops that cannot fit into IFVs or Vtols walk. That way we can carry in significantly more supply
And the infantry on foot can rush to keep up
Until combat is met
Well if weāre only going one space from Elim to Hill we can just make the infantry walk and pull 153
Might be fine but I'd say thats riskier... I'd really only want to do it if we knew its clear on the strategic map. I'd hate for this to turn into a Total War Marching Ambush š
We have a moderate amount of light mechs to do screening, higher armour targets take NPC targeting priority (so our tanks) and technically being on foot will save them from being one hit while in trucks
The spaceport is going to look at the other bgs leaving like:
āyup 36 supply, youāre good
15 supply, just be sure to come back soon
Oh 70 supply youāre a big spenderā
Then just stare at us as we march up with 153
And our 5 vtol infantry can do quick response
Iād rather us be unloaded if weāre walking into an ambush. Otherwise weāll have to unload everyone for a turn
I'd make sure we do a careful review of the rules for marching on strategic map and how that interplays when we launch into a map, but I think thats okay.
153 will see us through the whole match. I doubt we'll be spending 10 every round.
We are likely to have ultra with us I believe also for our march and they have light mechs also
Considering weāre likely joining in on round three (if a star port is even captured by then) and the conditions of the situation Iām actually concerned on our ability to resupply lol
Well IF we are allowed to force march on strategic move, then sure. I'm just not sure thats clear.
Then I'd agree, I'd rather move slower and have all the supply we need then run out midway through.
I'm still hoping we get a transport ship to get us down, but being the 2nd biggest unit, thats doubtful.
Are we not the biggest at this point lol
I've not checked. I'm very busy today
Venator
Iām fine doing second wave deployment. Means we have more planned action over reaction
Oh something I just noticed. Look at the defend action
Just under the move
If we are in the speed 2 formation we can defend twice each round and get extra stuff to do if the bots come for us
Yeah, if we decide to dig in somewhere, we can super prepare. I have a feeling we'll end up having to take the hill and then push along the north road but we'll see what occurs.
We wonāt be able to actually set defenses until the tactical map is active which means a battle is actively happening
Assuming we donāt have to take it in the first place*
yeah but defend gives us extra actions/turns to prepare defenses if need be
True, but defence actions gives us free rounds to prepare basically right?
Yes
Correct. So there is a benefit to being in speed two formation and taking the less supplies
I donāt think we can rush in the strategic layer
What this does bring up is, do defensive moves stack as rounds progress. Now thatās a shack question
It seems to imply so
Like āweāve taken two defense strategic actions for the past 4 rounds so we get 8 preparation rounds?ā
That seems like an odd approach
Maybe itās 8 rounds worth of move actions
That way you can plan out and set everything up in one round rotation so it doesnāt take literal weeks to initiate the battle
I'd say it be 8 rounds worth of movements in one turn. yeah exactly
Thatās just my assumption
But seems most logical
You know we keep talking about needing another truck but how about another Hat?
I meant 8 defend actions. Not full rounds. Whatever the defend actions may be
Maybe we'll get to find out this campaign 
Iāll ask shack when he comes around. Also what are defend actions. We donāt know
Unfortunately rushing pushes you up tk the top of the target priority, so escorting rushing troops is still risky
Does it push up priority?
It definately did before and i dont remember reading that changing
āGround units move at two times the distance per speed point but take twice as much damage (Hits or FS) if attacked and canāt attack for the round. Depending on enemy type, units under rush might become the primary target. The Bugs do like fast food after all.ā
āDepending on enemy typeā so that does vary
So it depends on enemy type now, which is better than before, yay
Also, if we have lights doing screening, infantry on foot a little further back and tanks to the flanks theyāre probably not likely to get targeted and ambush becomes less likely
And our Vtol infantry can help with quick response
I think rushing while in a convoy defeats the whole purpose of moving in a group
It helps everyone move at 2 speed until the risk of combat appears. Weāll probably start doing things more slowly anyways.
This is also assuming we arenāt actively engaged. If we are, soldiers will likely be fighting on foot more often anyway
We could also have the VTOLs go back and forth and pick up some guys, drop them off ahead then pick up the back guys. Do a sort of aerial bounding lol
Maybe weāll get some more options to move more quickly as a group. But I think supplies over speed is better long term for us, considering this could turn into a serious battle of attrition if things really go wrong
I agree, I'm okay if it takes us a turn longer to get out of the city if it means we don't run out of supply turn 8-10.
Agreed. Especially if we get seriously engaged up in the north with minimal support, our arty, defences and repairs could eat a serious chunk of it
Hey maybe weāll find vehicles we can take from the mines for our foot troops lol
Yeah, never know when we can commandeer some light vehicles or something.
Also, if we keep our supply capacity high if we do somehow resupply we could refill a significant volume of supply. If that option arises we can use supply more liberally to our benefit. I mean, wouldnāt it be funny to have three thick barb wire barriers? Lol
Personally I like the idea of having two defensive actions over one. But that kinda depends on what those actions are
This is another āonce we have more intelā conversation lmao
Exactly lol. But at least we have a rough idea on how we may approach different situations. And again, we can always toss supply partway through if we suddenly really need the mobility
We need a gif that somehow conveys that sentiment xD
So we can use it every 10 minutes until intel drops
We also assume weāll get a chance for strategic level defensive actions lol
damn, we lost an inf
Another one?
I mean were massive, its to be expected
Very true. We are, at this point, rather selfsufficient. Especially if we are able to take that many supplies with us.
Mbt tracks go Brrrr
I mean are we theoretically able to load up infantry to sit on top of MBTs and like exposed ride them to move faster?
No, unfortunately not š¦
unless there was a referendum, we cannot
There... was an upgrade for it at one point in time I think, or maybe it was for the IFV to hold a bit more or something, dunno if it still exists.
whatever that is, its not around anymore, just checked
not on any vics
There were hand holds for mechs that can carry an inf unit
Perhaps we can petition our engineers to add handholds onto the tanks (like how the VTOLs bays can now hold 2 VTOLs at the cost of durability lol)
I mean, infantry getting instantly blasted if the tank takes a hit is funny
it is but youd never be using that in a combat situation anyway
Exposed: infantry takes damage on hits dealt to tank
Still, I think the infantry dying before the tank does in an ambush situation is funny to me and balances it out. Itās the riskiest place to ride
This encroaches too much on the functionality of the IFVs
IFV protects the infantry and offers other weapon options for closer support. People riding on a tank will just die if attacked, tanks are large targets anyways. Also, could make it so a tank cannot rush or do certain actions with infantry on it
So itās basically just a +1 speed of infantry but massively detrimental and comes with none of the pros of other modes of transport
Also, again, funny to watch infantry get instantly annihilated while the tank is fine lol
still i feel like that would just make people use ifv's even less
we already see how much people like mbt
we need reasons to make people more likely to take ifvs
IFVs can deploy infantry faster (ramp upgrade I think) and have various upgrades that make them more worth while and are less likely to get targeted by tanks
Also tanks hold further back do to their range for most weapons. So infantry would have to dismount earlier if the tank doesnāt push
I think it could work if thereās significant risk to riding on a tank and maybe some hinderance to the tank
I mean, trucks are better for transporting more people and are faster. But die on a single hit
But they are less likely to get targeted
IFVs are middle ground for targeting but can take a little more punishment and can protect the infantry inside even if they carry less.
Lights can carry only 4 guys but move much faster
No better unit to evac injured troops though, them and light vehicles.
VTOLs are great at that too, but they are much less protected if we do not have air superiority.
IFVās are fantastic because we have so much infantry. I wish more people chose that unit if I am being honest
I opened up the sheet to make a chart and I see someoneās doing it already lmao
yee, and I cannot stress this enough, haw.
not really. can't do much else till more intel drops. bit of a discussion over movement and supply still, but we're mostly chilling and waiting for info
You know what would fix our movement and supply concerns?
-# another truck
There will never be enough Trucks. You could always use another one. But there will never be a enough people wanting to play a role that leaves you the unsung hero.
Guess we gotta write a song or two about our logi trucks
Our tavern songs shall be dedicated to the truckers
We're in a pretty good spot as far as battlegroups go
Oh for sure,
Tbh i think we are ready to go,
Anything extra now is just that, extra
Just thoughts on what if more trucks?
And maybe fewer people are trucks because theyre the unsung heroes that are trucks.
So maybe we should turn them into sung heroes
Well I won't ever tell them what to play but just seeing if they are interested in the game at all
It would be glorious
When we arrive well fed and fresh boots everyone else is starving and seeing us enjoying ale and a BBQ
But I will tell them how funny it would be if they WERE a truck
Literally burning supply for the hell of it
Hell yeah get your friends in here. Just donāt tell them about the truck thing until after theyāve read the units
That is the plan. I linked all the rules first before showing them anything about the BG
Yeah. Also I mean, more IFV and such could be useful also or anything else.
If we get over half the trucks in armco im gonna laugh so hard
Maybe another arty and truck would be most humorous
Trucks can't hurt, and also bombers since we already have fighters that will need an a/f, and bombers won't increase the supply strain or decrease the speed while providing additional battlefield flexibility
To bad we have no way to resupply our aircraft until we get an airfield
Unless we get some crews together somehow and they operate a small carrier for us
But thatās asking a lot
They wonāt have the req for it
Donāt crews come with a bonus ship module I thought
Iām assuming theyāre brand new
Itās mostly just getting a ship
Need to be captain to get the ship
Oh you need a captain to own a ship
1 for the unit 2 for the refit
Smallest frame of ship is free
And crew amount is unlimited
But there is a module limit. Maybe after a campaign or two Iāll have a handful of reqs saved up and I can set up a decent logi carrier
Wanna know what my plan is with that? Have a fuck load of mech pilots join a task force and walk on the outside of a ship. No limit? Time to cover it in heavy mechs
With some buddies
Can you do that?
True but you don't need to be orbital crew to be crew
Yep
Orbital Crew just had the 2 free req and the ability to refit into a captain
Iām aware. I also know other units can get modules to attach. Like decks and mech bays
You need mech bay doors for them to exit onto the hull
Comes with free mag clamps
And there is talk of repair arms working on mechs
Huh. You know how Romans used their ship decks as just platforms to get into melee combat at sea and such? Iām just imagining you doing that but with mechs
Iām just imagining the ship as an open deck covered in mechs
Trucks?.... do you mean.... mine carts?
You know what would be really funny? Somehow setting up a bunch of arty on an open space deck
It sounds like something shack would veto or put a hard limit on real quick ngl š
Hey! I mentioned this yesterday
You can, thats how the arty can get a āMBT cannon' on an orbital xD it just requires buying the gear still
Oh of course. But if it is the biggest ship why not just use 8 slots on mech bay doors to make it at least seem a bit more reasonable
I mean i guess its plausable to have 8 of them in that case, it seems a bit of a roundabout way to put guns on an orbital tho š
New plan... instead of landing on the planet, we hijack a bot ship, place all our MBTs and Arties on the hull, have our infantry in space suits, send 'er straight down the middle and start blasting while infantry does EVA to board the other bot ships?
Hello dear BG Dwarf Fortress. Kaz from BG Ultra here. If i heard correctly you are planning to head north and provide assistence wherever neccesary?
BG Ultra is planning to also head north to Haydar village. We plan to assist civilian evac and establish defensive line there to hold back the bots tide. We have decent firepower but we lack in transport and building capabilities.
We are also struggling in the transport department. Like suck some toes for some more logi trucks struggling lol
Donāt you guys already have like 80% of the total logi trucks?š¤Ø
We have lots of transportation abilities but it is all hauling a fuck load of supply so far in our calculations
What is it you are needing moved?
And what speed are you trying to go?
Well, at the moment we have carry capacity for half our ground infantry units, which means we wont be very mobile. Majority of our formation is INFs with MEDs and single ENGIE.
Then we have 2 tanks, 3 IFV, 4 LM and 1 VTOL
Most of our force is likely being made to walk under a forced march for double speed. We are planning to dig into the hill, with the supplies totted along we should be able to keep your medics and engineers supplied and vehicles in good repair until you leave for the village
numbers to be specific
Again I donāt think we can double time to increase the infantry movement speed
Like for strategic layer movement
Ah, I mean that would make sense. We do dump a ton of supply for them to be able to ride along. Do we want to pin the current cargo sheet so we can easy reference it?
Iāll need more specifics but I can get that from your sheet once Iām home. Iāll let you know what we can and canāt do
As of current our plan is just to head straight for the hill mine, but Iām sure we could lend a hand if you guys need it
Yeah but this has to be a priority for us, and for Armco as a whole
We need a big fat load of supply for us to be able to fire the artillery for any long period of time. And we need the supply to build the fortification
On the tac map the hill is only one unit away. I can see us doing a walk to it
I think if ultra and DF move together our combined light mechs can screen ahead as troops on foot rush to keep up pace until combat is met
Cargo sheet is in the bottom right of the google sheet. It auto updates when units are added
Fantastic didn't see that on mobile
IFVs and Vtols can place a fair volume of troops in places that are immediately needed
The rest will come up to support when possible. Assuming a large battle line
True, but if one is shot down that is a significant loss of units
Dodge roll for the I frames
Itās necessary if we plan to go anywhere that doesnāt have an airfield. Otherwise the vehicles couldnāt get out
In essence, the current start Ultra plan once planetside is to head to Haydar Village through Hill mine.
Once reached, we deploy our troops, secure the grounds and esstablish defensive positions (sandbags, trenches, tank traps, u name it).
With those we will hold the line till 1) civs from Haydar have been evacuated and 2) if situation allows hold it contain the bots advance from north for as long as possible
Our current plan is to hold the mines, but if itās not being threatened itās likely weāll move further up
Iām confident however there will be combat along there
We may wish to hold the mines depending on what that strat point does for us
Reason we want so much supply is to set up defences and fuel our 6 arty
Since the addition of orbitals itās unfortunate that we canāt assume the inner POIs like hill mine is safe. An orbital could just land at anytime and deploy troops
Otherwise we could just doomstack the choke points
Wouldnāt they still have to move through other regions?
Well from the sounds of things you can just fly an orbital over a location without being in atmo
Haydar is further ahead after Hill mines. If we were to be overwhelmed by enemy forces we could fall back to Hill and buy you as much time as possible to build defenses
Before reaching the mines?
If they dip into the atmo
Our fucking guns
AND the AA planes
Will rip them to nothing
AA planes combined with 6 arty could slap some orbitals up if they get close enough
They can stay in high atmosphere and if our fleet isnāt sitting there they can just slide by and then land
But what is the likelihood?
I did the math again
They could, again we have no pressure in the air aside from the few task forces we own
With our arty alone we have a:
99.1% chance to one salvo a freighter
93.7% chance to one salvo a corvette
73.6% chance to one salvo a destroyer
0% chance to one salvo a destroyer
When we include our fighters that bumps up to:
99.99% chance to one salvo a freighter
99.88% chance to one salvo a corvette
99.1% chance to one salvo a destroyer
82.2% chance to one salvo a frigate
Now we currently donāt have anyone planning to hold H-H. So itās entirely possible they enter low atmosphere there and walk over
From what i understood to deploy BG from orbit, a spaceport is required for NPC space transports. Not sure how it works Player TS
Bruh, I stay away for a day and now we have 6 logi and arty?
Itās beautiful isnāt it
Not if the craft has landing gear
I think. Let me fact check myself
Also, the enemies are likely to deploy a stock force and then build new ones on the ground. Their ability to use orbitals to flank might be limited unless they have significant reserves
And also, our biggest orbital fleet plans to block their orbitals
So we may not need to worry about orbital scale flanking
Okay yeah Iām right. Landing gear lets them land anywhere
Our fastest units are LMs. they could potentially go ahead, scout and search for enemy production sites and call bombing run. Unless those have AA defenses
I feel the mines are important to their production so if we deny them the mines their reinforcement production may be significantly limited
I do feel using the LMs to recon ahead in hostile territory is a given, due to their evasion and speed
Good for screening
Theres also a note for civs kidnapping
Our main force can roll up to fortified positions and shell it flat
Hopefully if we blow up enemy logistics itās not full of civvies
Why do i have a feeling there will be min. 1 situation of having civs as meat shields
used by bots
I could see it
Good thing artillery doesnāt do damage and just debuff the enemy, lel
No civvies killed in the arty strikes!
acceptable losses
If you remember to set for Funnel mode
If artillery deals no damage it no kill civvies right? It only debuffs / moves units not damage them (unless orbital)
I think when it comes to civs it may damage them if not used in funnel mode
Well, letās hope we donāt run into that scenario
Weāre likely mostly fighting outside of highly populated areas
Around the mines so
That's the plan
You make me proud
It took some heavy recruitment efforts and bribes. No arty left behind
love the pie chart btw.
Its not a bribe if we're a mercenary company
its a contract
Exactly
I just took a peek at some of the other groups. The Shovels had a tab for time zones. Would there be a benefit for the group to do the same? Attempt to coordinate times to strategize?
would be a fruitless endeavor if we have drastically different time zones
Timezones would be good in my opinion.
eh, if we do make a time zone list I probably won't ever look at it. Whoever I choose to ping will either be online and ready to respond or not, and that is fine
Yeah same, I don't really see a point but I don't really mind.
Its also interesting to see tbh, it probably wont make a massive difference but its a cool thing to have
lol, its also that peoples sleep schedules are all over the place, like im east coast, but mentally on like Hawaiian time lol
Nothing much. A few new additions and some requests from other battlegroups to use our arty.
Ah, good. No new Intel yet?
None Iām afraid. š
Ok
Hi there, im interested in joining Dwarf Fortress but im not sure. Could someone tell me the plan/objective of the battlegroup?
They are going to head to the northern mines and reinforce the heck out of it
Hello there,
Current plan is deploy where we can using the NPC shuttles and move in convoy up to Hill mine.
Where we plan to dig like dwarves and hold it against all bots that might come for us
Yearn for the mines, rock and stone etc etc
Roger that, me and my IFV, Halix, would like to join then. If there is space
if you look at the pin there is a sheet where you can insert your troop
or vehicle
okay, also what qualifies as Veteran? Im assuming having only played one mission doesnt count
I think it does cause it indicates you may have upgrades or some experience?
experience, yes. Upgrades, no. my last IFV got deleted by a merc AC-130 on the last turn
unfortunate
Being Vet on the sheet is just supposed to show you have some experience with the game, nothing specific realy the maker of the sheet just thought itd be cool to see
Aight I filled it in on the sheet
Another IFV to transport our infantry means more supply in the trucks hell yeah
Nice, more IFVs for our armour corps
At this rate we ain't needing a resupply
We already don't need it if we plan correctly xD
Plans never survive enemy contact
The plans have to survive contact with us too š
I correct myself: If we pack correctly xD
I think it falls under road trip rules. If you have a spare part, that will be the last thing to break.
So if we have enough spare plans, our bodies will break before they do.
I'm of the opinion: The planet breaks before the BG does.
Dude if the planet is about to break imma leave you behind š¤£
The Bots ain't ready
The bots try to march on hill mine only to meet our 6 arty like
š£ļø
I do think we should have a good conversation about how we move forward as a force. Now with almost 60 players.
I think having our BG split during transit to the Mines is easier. We move in 2 Groups basically so in the worst case at least half our forces make it to the Objective.
Sorta a 2 prong movement
heya, im a little confused about wehat the "for speed 2" and "for speed 3" sections on the spreadsheet are for and what they mean?
its the math of how many supplies/what we need to transport in order for us to move at speed two/three. Mostly all you care about is the supply count at the bottom, the rest is for the math
cool cool, cheers for explaining
Make a math tab š
Morn Morn
Good morning.
We had to move landing bay⦠engineers and crew didnāt like the permanent fog cloud of incense in the bay on top of the heavy metal music.
Mornin' dwarves
Theyāre not true tech priests
So are we still taking on more people? I've got a buddy who's got some interest in joining, but I know we are close to hitting the hard cap
I see no reason to deny your buddy
Weāve just been trying to redirect new people elsewhere since some other groups are starved for people
But I feel weāre going to cap out anyways lol
Cool
Okay after Shack's conversation about smaller bgs vs larger ones, I'd like to broach the subject again. But this time I'm gonna lay it out in a way that better explains my thoughts (I hope).
What I am proposing is that we split Dwarf Fortress into two separate battlegroups. One being mostly combat and another being mostly logi. These two groups would operate together and function as if they were one larger group, similar to what Dwarf Fortress is now.
The reasoning for this is threefold:
The simplest reason is that it creates a clear divide for our TAC-COMs and makes mapping easier
The second is that (assuming the fighters join the logi side) it allows for that group to get those fighters rearmed. As of current those are our only AA.
The third is that it allows the logi group to leave the other bg and make a supply run in the worst case scenario of us running out of supplies.
All of that said, the two groups splitting apart is not a guarantee, we have no clue what intel will be coming. I expect us to stay together for most of the campaign. The reason I bring this up is to give us more options so we are not locked into having dud fighters and being stuck up shit creek if someone cannot get supplies to us.
The floor of this is that it stays exactly the same as it is now and nothing changes, we just have a definitive line for our two tac coms. The ceiling on the other hand is being able to hold the hill in a time when we would have all had to uproot and leave together
Again, I just wanted to get all my thoughts out in one place. Sorry for the wall of text
This makes sense to me. There is absolutely nothing stopping anyone from different bgs being in the same chat to coordinate. This can only be advantageous.
Makes sense, yeah. For TacCom stuff I would have even suggested to soft divide the BG so that each Taccom has their people for whom they map the orders.
But, the additional Logi stuff makes it quite worth it to create 2 BGs.
Nothing stopps us from keeping one sheet and still being in the same chatroom.
Perhaps a split could be worth while, but for the sake of our sanity and organization we should hold off until we see our groups final composition
Because people might start switching out or get confused if we do it abruptly
I was just bringing it up now because shack was talking about it today. But I will say an earlier division would make the whole thing less chaotic
Lets people ask more questions and think about it longer
Not saying we have to pull the trigger now ofc, just want to avoid doing it the day before if we do it
Sounds reasonable.
And we could just call them BG Dwarf and BG Fortress; and then just use this chat (though maybe use separate chats for more nitty gritty stuff like orders) and operate effectively as one giant BG
And it would technically mean we could have up to 120 dwarves in total :)
I vote BG Rock and BG Stone
The whole point is to split the big BGs into something more manageable lol
Those are some good thoughts,
I would be happy with a split it does have its benefits, but as you say more intel is coming,
Id be happy to make a plan for what units would be in each group so we are prepared should it happen 
It is a nice split for us to tac com together too
Well, I (infantry) along with my three buddies (infantry, truck and vtol) likely plan to stick together and work in the front line. If we had an arty in our little circle weād have a whole organized team lol.
Maybe once me and my buddies get a few reqs weāll set up a nice support orbital to follow a battlegroup with
I'm thinking about this, and I believe if we can find an airfield on site, then the fighters should group with the combat group to provide better cover. We should only group with the logi group if we are absolutely certain we cannot acquire our own airfield
If there is an airfield on location then we should be able to stay on the same map together anyways because that would be our supply point
I'm betting their will be if we have to take the map. IF NOT, I would definitely suggest we buddy up to Flying Shovels to build one. That or figure out how to make a rough airfield land fighters with shack, even if it's only for this campaign.
I just realized the actual campaign mission is to hold the planet until reinforcements arrive. And if the bots build more units over time, itās likely a wave survival mission oh god
I thought weāre liberating the planet and eradicating the bots, weāre just holding out until the big guns arrive
Huh, I guess trench warfare it is then
That is why keeping the mines will be important and also
They want to build one on crossroads since itās the centrally located area. Theyāre probably right. Thatās the best location
I think weāre theyāre second choice though
https://www.youtube.com/watch?v=NYfQFdXDq9s
Alright them first and then us. I'm hoping mine has an airfield
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I mean, multiple airfields could be built right? Or can those engineers only build one?
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I was trying so hard not to rp as the death korps dammit lol
Oh it's happening.
Multiple can be built but they require LS to keep operational. So we would need our single logi orbital to constantly rotate between the airfields
Question Axx
Iām not sure how much LS we got yet thatās still in the air. So itās hard to tell how many we can reasonably keep up
do we actually need them to keep them operational, or just to use them as a free repair/resupply point for 2 to 3 turns
Do they require LS to rearm aircraft ? Cause the flight decks donāt
It says to rearm they donāt need to be supplied on the flight decks
Even without the LS, we should still be able to use them to land and rearm, we just have to use our own Small Supply stores
which is why bringing a lot with us might be ideal, since we have so many trucks, we can theoretically bring most of what we need on our backs in exchange for slow movement
And if we run low we could call out for orbital support to resupply
They require LS to pull smaller supplies from or to repair/rearm fighters
Yes, but thats to repair for free... Nothins says our engineers can't repair them like any other vehicle
š¤ after thinking about it, weāre missing bombers anyone know someone with a bomber
They donāt need supply to rearm according to the description of the flight deck at least
Maybe thatās only flight decks though?
Thats flight decks, which are on orbitals, which have large supply.
It does mention it doesnāt use the LS
I'd assume we'd need supply to repair and rearm WITHOUT the large supply.
True, but it's still in a designated home hangar space basically. Not a local small airfield we took over at a mine
oh something that was brought up, Ultra wants our help moving to Haydar
āAllows an Atmo Flight tagged aerospace unit to either land or take off per round, can store 1 Atmo Flight unit. Can Reload and Repair Aerospace Assets For 1 Primary Action: Does not use up said large supply.ā
Yeah, so they can do it for free in orbital based hangars.
Interesting
sorry I stepped away for a moment whats going on?
But airbases are different then from what Iām gathering
Talking about an airfield still?
Oh, map map map
I suppose
YEAH, I mean. I assumed that was likely the case
Tehir transportation and logistics aren't the best from what they said, so they are asking for our help clearing the way (assuming bots are there) and getting there
If you had a single frigate land with an air deck you could just infinitely use that to rearm aircraft lol
in a perfect world, we'd move along Hill, H-H and collapse on Haydar, then we've surrounded the only spaceport bots have if someone else is at crossroads and C-Z
I am about to take a look at what they have going on and what we can do
I am thinking if we do help them we move to haydar with them then fall back to hill mine for our own defense
they want toprovide aid to teh civilians there
Oh, yeah I don't think a force like us should be sticking around there then.
What, do they want to go through the crossroads though?
As long as we deny the enemy access to the mines and we get a solid place to hold out in
To be fair, it seems pretty logical to help them get to Haydar
Though wouldn't it be beneficial to get our arty set up asap(
?
They want to help us breach hill mine and H-H
I see
Depends if we have anything to shoot the arty at. Ideally, we could push all the way. Knowing they can produce more units I expect it to be fighting up a river
Thats true
we just move an extra point and clear haydar with them then collapse back to our defense point
Plus, we don't know whats there or around yet, so as a GENERAL GOAL, sure fine. But that depends on conditions on the ground lol
Its just my speculation rn
of course
We might be stuck fighting at the mines the entire time for all we know
I was thinking itd make taking H H And Haydar easier if we're met with alot of opposition
And we donāt know how many orbital task forces they have. So they might just fly over us and back take the mines
Yeah
I am about to look at transportation stuff. I would love to be able to hit the speed 3 so we can make it to Haydar in one turn once we get boots on the ground
So our planned front is the north. Weāll battle as far as we can and secure the mines at an objective minimum
Yee
Faster speed I donāt think will actually help us. Weāre fighting until reinforcements arrive. At minimum we hold out in the mines with lots of supplies. And the mines are definitely occupied at this point to some capacity Iād be surprised otherwise
BUT, we'd have to be sure we could get a resupply from that point... so there had better be an AF there... we need intel for that and I am (personally) unsure I want to take that risk with so few TFs and LS. I don't think getting to Haydar Mine 1 turn faster is worth losing 2/3 of our supply.
Considering itās indicated the first waves wonāt be able to secure a single star port until maybe turn 3
I have a hypothetical
Assuming we do split the group, which isn't a guarantee but lets go with it.
Boots on the ground, turn one we rush to Haydar. Turn two deploy and get the fuck out back to hill mine, turn three leave our combat units and get the fuck to crossroads where there is an airfield. By turn 4 we have an even greater amount of supply
Youāre assuming purely we arenāt spending 5+ turns fighting over the mines
The planet is already under invasion. They could be anywhere
I think it would actually be turn 5 because we would have to spend time getting hte supplies
To be fair he did say it was a hypothetical
It's a hypothetical, if we get stopped at mines we already have Ultra to help us
But yeah i see the point
That sounds like wishful thinking and works in a world we are not fighting our way through. Possible, but only if we control all the zones, and if we have to fight for EMIL, we definitely will have to fight for crossroads
True. Which is assuming there is no bots to fight
BUT IT IS A POSSIBLE HYPOTHETICAL
We are the second greatest fighting force rn, only behind Venator which is strictly armor
But not one Iād ever bet on lol
Though wouldn't fighting our way to Hill mine then setting to up for a bit then attack haydar work
And we cannot take a region in a turn no matter how hard we try. If the mines are somehow neutral Iād be mind blown
I just think we need more intel (hopefully tomorrow or soon next week) before planning too much along these lines of thoughts
Okay so we do get stopped at hill mine. We finish that fight, we go back for more supplies anyways
I was.thinking if we get a foothold early and start supply runs
Then If we can get a FOB set up(
?
no FOB
Ah
But where are we even sending the supply runs?
No one in ARMCO has the FOB upgrade
The issue is, where do we even plan to resupply from?
I was banking on someone having it
wherever FSh goes, probably crossroads
possibly even Elim
I see
Thatās some effort to get resupplied. Hopeful we can actually establish a unified front across the regions
- There is an AF at Mines or H-H
- Flying Shocles builds an Airfield. They are going to build it at crossroads and then maybe us.
- We walk back to Elim.
- We move at speed 1 and carry 150 extra supply (then what engineers/arty have) with us going in and never need a resupply
- we move at speed 2 and maybe need a resupply
- we move at speed 3 and definitely need a resupply
That does sound like a good idea
I don't mind loading up on supplies and an arty piece
We might just need to call out for orbitals to bring supply to us on occasion if we end up dealing with an absolute onslaught
Yee
I personally don't like the plan of frontloading all of our supplies. I think we are going to go through it faster than we assume just because everything uses supplies now and hte system is brand new
To be fair, weāll only use 6 supply for trenches. 1 per arty shot (6 a turn) and mostly for repairs and any extras. Front loading it all makes sure we got more than enough to outlast most scenarios for at least 10 turns
True, but moving speed 3 requires us to have a near immedieate resupply with 3 turns. WHICH IS FINE, but were going to need Flying Shovels to build an AF for us first, or an orbital to agree to pretty much sortie to us first so we can grab 100 supply
We arenāt mobilized infantry. DF is a marching army
Yep
We need to remember that we arenāt QRF
Speed 2 wll let us last ... eh... 10 rounds probably
Weāre a full on frontline force
And the objective is to hold out, not take ground
We are the closest to mobilized infantry that armco has aside from storm
we have the best logistics and transportation by a large margin
Yep
Taking the mines deny more enemy production.
we are, by far, the best resourced BG
Yeah
Holding out for the mines should be the primary objective.
Weāre also one of 2 BGs going north
Everyone else is moving together down the centre
The mines should be our foothold correct?
We have to be more self sufficient
I think we should utilize that instead of planning to never resupply ourselves
At minimum
Mines would be our foothold yes, but once we take it, IF POSSIBLE ,we should move forward along H-H and Hydar, if situation and objectives allowed. No use even having that conversation at the moment beyond 'yeah sure maybe'
Hereās the thing. We donāt genuinely need the speed I think. Weāll be battling across most regions. Not just instantly moving between multiple a round.
I feel like that would be a better use rn
5 trucks need to carry infantry
Yep
Yeah i can see that rn
Mines should be our main focus as of now
Then we can help ultra after
The supplies are needed. Most of our infantry will have options to mobilize in actual fights without a cost to our supply
And if weāre in a safe area, just rush the infantry for 2 speed
The supplies are needed yes
But we also have vtols which can help our supply thing
As long as we get an AF
VTOLS dont need an AF
Oh
Just our fighters.
If we get an AF this is amoot point
Thats even better
Only 2 each.
Thats fine
1 truck holds the same amount as all VTOLs combined
logi trucks can drive up and pull supplies if they wanted
Yeah
the issue is I don't think we will be getting an airfield and I don't want to bank on it
We donāt need an airfield to resupply from Hats
The vtols could honestly help the supplies for a bit until the logi trucks have done whats needed
Which is why we should be moving at most speed 2, and if we move Speed 1 we PROBABLY wont even need a resupply
Yeah
Iām leaning speed 1/rush foot troops heavily
Once we get everything to the frontline then we Logis can focus supplies
Cannot rush on strategic map
But i think vtols can support us for a bit
What are we doing about Ultra then? That extends our trip by a lot
My idea was Take Hill mine then assist Ultra afterwards
Thats really broad though
I mean, they'd be doing the same. I'm fine with speed 2. we likely won't be needing a resupply anytime soon on that.
And if Ultra is moving with us, then they are going to have to go through Hill and H-H anyways
hill will be ours regardless, they have to push through it to get where they are going
Iām in no rush to fight. Our actual region crossing wonāt be used much I think because weāll always have someone to fight ahead of us
but then if we want to help ultra that is an extra 4 turns until we are back to mines if we are speed 1
Hill is likely occupied already
assuming we don't run into any resistance at all
Not an assumption Iād take
Which is why speed 2 might be best, that way we can get back to Hill.... Admittedly if the bots have no way to backcap, it's a moot issue anyways.
I think were a little early to be having these in depth discussions, nor am I suere if there is a 'right answer' until we get into the game and are 5 weeks in and find out. š
We might still get more transports or more support before we truly decide also
Who knows maybe a third BG joins the north front
I'm bringing this up because I am trying to look into the logistics of helping Ultra
I would hope not. we don't need more support or transports unless it's a support orbital
Oh... let me look at their sheet or there it is
they ahve a single truck and VTOL
At that point we have to much infantry to carry to also stay reasonably supplied. Assuming weāre also sharing supplies with ultra for repairs and defences
They have Sams Runner
They are moving speed 1 regardless
If Ultra and DF just moves as a brick wall I think that would be solid lol
and yeah, if all of Ultra is also pulling from our supply, and working with us, then we might as wel all move at speed 1 and carry 200 supply
True
That would mean other groups have to concern less on supporting our front. If we hold, the others donāt have to worry about it
That feels 'better' at least in my opinion, then putting the in our transports (if we even have room) and having 20 supply amonst 2 BGs
72 is the number
200 supply north front sounds solid.
I did the math
at speed 2? we can carry them and have 72 supply between both?
If we do move as a wall
And if they have the Sam and stuck at one we might as well move together
I can be a supply runner fr
They carry what infantry they can, we take the leftover. We can hit speed 2 with 72 supplies. We would be carrying 5 infantry
I also feel like a wall would be safer
Not quite maybe?
