#Battlegroup 4/10 - Dwarf Fortress & Merchants: Comms

1 messages Ā· Page 8 of 1

modest pagoda
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Isn't 12 our cap here?

queen tendon
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adding slots will break the calcs...

modest pagoda
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Also

Do we have a current plan of action based on our limited intel rn?

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I know we'll be fighting outwards

queen tendon
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take the hill, hold the hill

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no clue whats waiting for us

modest pagoda
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Isee

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So we'll fight out from the city then hit hill?

hybrid hazel
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yes

dim vortex
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A lot of scrap metal and a mine too

modest pagoda
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Awesome

valid pecan
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Spot bad guy, delete bad guy.

modest pagoda
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Thats our arty for you

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Yall gonna volley or fire one at a time?

rich olive
modest pagoda
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Like we'll be held up in the city for a bit

valid pecan
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intel is 2-3 weeks out of date

modest pagoda
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He

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Yee

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We need to wait for an update on that

valid pecan
rich olive
warm hazel
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6 arty firing at the 1 fucking rifle man who stepped out of the tree line

valid pecan
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What tree line?

modest pagoda
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Lmao

rich olive
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well arty can't do direct damage unless it's an orbital or a bridge if I remember correctly

modest pagoda
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Yall should volley for added Hate

modest pagoda
queen tendon
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defense* not armor

valid pecan
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He'll be fine but the trees are gone

modest pagoda
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I meant armour as defense in this context-

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I just named it wrong

queen tendon
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which is important because it doesn't negate a tanks armor but it is the only thing that removes defense from cover and buildings and trenches

modest pagoda
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Aight

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Though i suppose if arty could do direct damage it'd be quite strong

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Give them APHE

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Or whatever we use

queen tendon
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It can do direct damage to low orbit orbitals

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which is very funny

warm hazel
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6 arty firing at a battle cruiser

valid pecan
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Just time it so the wreck lands on bad guy.

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Do we out gun them? Real question.

rich olive
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the bots in general I doubt it

valid pecan
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I mean our battery vs battleship.

queen tendon
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not battleship per se, lemme get my math

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wait I have to redo it since we have more arty

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one sec

modest pagoda
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Lol arty as Low Orbi AA?

hybrid hazel
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yup

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does direct damage against low orbi

modest pagoda
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Crazy

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Anyway i plan on keeping our arty really well supplied after we've been Set up

queen tendon
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whats up

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fuck

modest pagoda
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Everything

queen tendon
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I did it again but this time it wasn't a bit

modest pagoda
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Oof

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Thats

@queen tendon

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Crazy

night quarry
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Well if you add 4 to infantry add another 4 slots to the others.

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Fingers crossed we get what we need for logistics.

queen tendon
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With our arty alone we have a:

99.1% chance to one salvo a freighter
93.7% chance to one salvo a corvette
73.6% chance to one salvo a destroyer
0% chance to one salvo a destroyer

When we include our fighters that bumps up to:

99.99% chance to one salvo a freighter
99.88% chance to one salvo a corvette
99.1% chance to one salvo a destroyer
82.2% chance to one salvo a frigate

modest pagoda
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Ohhhh shiii

valid pecan
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Honestly, I'd be happy with more dakka

modest pagoda
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So we're basically AA

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Yall gotta volley them ships fr

hybrid hazel
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Bros, me and a buddy might have convinced one of our buddies to join and very possibly as a logi

night quarry
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Awesome

modest pagoda
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šŸ‘ļø

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The supplies grow further

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SNOW AND ICE!

queen tendon
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That's awesome but don't pressure anyone into playing a unit they don't want

night quarry
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Alright, who forgot their snow ahoes

modest pagoda
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True that

modest pagoda
valid pecan
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"Ammo surplus you say? Can't have that. Fire more."

hybrid hazel
modest pagoda
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I have my hard tires on

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So i aint slipping

queen tendon
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I added more rows to the sign up sheet, you guys be nice I'm off to bed

valid pecan
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Need the chains

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'night

queen tendon
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and try to let the other bgs catch up to our message count

modest pagoda
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Oh damn

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Gm

night quarry
modest pagoda
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Im also heading out

queen tendon
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we have more than the next two combined

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its bad

modest pagoda
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It is

night quarry
modest pagoda
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Tbf Victorums catching u0

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Up

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Albeit slowly

silver widget
warm hazel
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Our plan flat out has yet to change in any great capacity from take the hill

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It's now just take the hill and how much firepower can we carry there

dim vortex
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I like simple plans

warm hazel
warm hazel
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The fact we can one shot so many orbital types

dim vortex
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we will walk in formation in front of your truck and protect it with our strapping young bods and big hearts

warm hazel
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With artillery

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Infantry is made for that right?

warm hazel
dim vortex
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who else would I get my crayon sandwiches from

astral nymph
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The boys are back on vraks.

vestal mountain
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Hi HO! IT'S OFF TO WORK WE GO!

warm hazel
hybrid hazel
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boys, we got, a 6th truck

valid pecan
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Heck yeah. Love the smell of diesel hauling our butts.

astral nymph
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Logistics makes the dream work. Love you all

warm hazel
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LETS FUCKING GOO

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Party time.

velvet scarab
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WOOOOOOOOOO

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LETS FUCKING GOOOOOO

steady island
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it’s alright just hop on my light mech and let’s do a mech desante…o wait XD

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o transport mechs might be a nice addition šŸ˜›

astral nymph
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Minotaur transport mechs.. they're bigger on the inside.

steady island
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hey if the empire can do it why not us? XD

warm hazel
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3 medics to keep our men alive.

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All the supply in the world to do it

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God I hope an orbital peaks it's head into the atmo

steady island
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quick roll to see if you survive

snow python
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and we outrange orbis

warm hazel
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Gonna dump into the bot orbi

astral nymph
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overwhelmed by fighters and bombers and we cry

snow python
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question, are we gonna use the platoon system?

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Platoon System: a way of combining large numbers of players into a single pre-made platoon that acts like a ā€œmega unit.ā€ Players vote on what action that larger group takes without going into detail of individual orders. This is a completely optional way of playing

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also egis can apparently now dig in arty for a +2 defense

dim vortex
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speaking from the perspective of a completely new player, could that be decided after we take the hill and reassess the tactical situation?

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I feel like before then it'll mostly just be everyone: shoot and advance

astral nymph
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I don't mind either way. I am hoping to work as a platoon with the other mechs, one way or another.

sick matrix
astral nymph
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I will note, from personal expeirence... platoon system would have made last campaign much easier.

BUT it does take away some agency from folks, and I understand that, give and take with it all.

snow python
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thats why im asking questions right now. looks like no one even knew this was a thing. I think it brand new. like today new

dim vortex
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if the objective is 'take and hold' and the infantry's job 'holding' becomes sitting on the line shooting at whatever moves I see less benefit to individual action each turn

queen tendon
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I think the platoon would replace the bg

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Like I don’t think you can have a platoon within a bg

sick matrix
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It would depend if a platoon can break into squad level after forming into a platoon.

queen tendon
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Nope. It’s a forever thing

snow python
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is that stated somewhere?

valid pecan
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I would prefer to keep my unit separate. I should learn the mechanics and how to give the orders. So letting someone else do that defeats the purpose.

snow python
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I dont think it would work too well with arty

queen tendon
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I’m wondering if platoon is just an artifact from an old ruleset

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Because the idea of the platoon is that you’d get some sort of benefit, but there are none listed

snow python
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thing is, I dont remember it being there yesterday

astral nymph
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might still be in creation

queen tendon
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It was last modified the 7th

proper plank
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What's this platoon system thing?

snow python
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no clue

queen tendon
proper plank
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Makes me think of that small groups that tend to stick and work together in the mission.

sand whale
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:)

queen tendon
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It was an idea that you could combine units into one larger mega unit that worked together for the benefit of TAC-COMs. No individual actions for the players that form said platoon. In return you get some sort of boost/benefit.

But I don’t know that it’s truly available this campaign because there’s none of that actually listed

proper plank
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Wouldn't that be similar to how the orbitals all work since they seem to need x number of crew.

queen tendon
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I guess. But this was an idea from before the orbital stuff. The platoon members would all vote on their one collective action

snow python
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uh huh. well in other news. hows our supplies looking with that 6th logi?

dim vortex
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if there was a benefit you'd be incentivised to pressure people into moving in and out of platoons and that kinda sounds like a nightmare

queen tendon
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That’s why platoons would form at the beginning and stay that way throughout. The idea was you’d be cemented together forever

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At least as far as I remember

hybrid hazel
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yeah definitely not doing that. I plan to ride in a Vtol and be flexible until we need to dig down

steady island
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that might be a 3-4 player thing/idea

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but the whole battle group?

queen tendon
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I’ll ask shack about it tomorrow, or someone else can

snow python
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i dont think it was for a whole BG

queen tendon
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To me it seems like it’s an unfinished idea that needs removed or expanded on

queen tendon
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I reread the thing

snow python
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i think the idea was you could have groups of three to four form platoons. so instead of say having 12 inf units. you would have 4 platoons

queen tendon
snow python
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basically, 1 unit would be a squad. then you could form those squads into platoons of however many squads you determined. in this case. 3 squads could be a platoon. and all of this would be within a BG. so instead of a TAC-COM receiving those 12 orders. they would only receive 4 orders. but it would acount for all 12 squads.

queen tendon
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That’s correct

hybrid hazel
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I don't think going platoon would work for most people if they had to split up among multiple tranports

queen tendon
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It’s a very situational thing

hybrid hazel
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there is not much of a benefit I think

snow python
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thats why im curious if it was a "you declare at the beginning and are now committed to the platoon" or if platoons could form and disband on the fly.

dim vortex
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'very situational', 'formed at the beginning and set in stone' and 'disaster if one truck has the wheels fall off' is certianly a confluence of attributes

hybrid hazel
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if they could form or disband at will it would be worth to sort out larger scale move orders and such

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but if you're stuck its detrimental

fallen whale
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I just noticed... Y'all have 7100 messages?!!?! More than any two other BG/TF comms! How? What are you talking about?

snow python
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Logistics.

queen tendon
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Day two had a lot of trash posting

queen tendon
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It’s happening again lmao

sand whale
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But in all seriousness it’s mainly logistics.

fallen whale
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ROCK! AND! STONE!
-# now I understand

snow python
brazen helm
hybrid hazel
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Mostly debating the fine details of moving our ale from point A to point B so we can enjoy an amazing brew after a hard day of scrapping bots and mining gems

dim vortex
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rokkenstön mein brüder

sand whale
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Arty is def a pain. We have enough to 1 tap units but moving them…

hybrid hazel
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we got 6 trucks now, a buddy of mine joined as one

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so now all arty can be hitched

vestal mountain
hybrid hazel
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we will control a mine, I think we'll be drawing in bots

snow python
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I still wonder if Shack is gonna go through with that Super arty idea. being able to shoot into other TAC-MAPS would be awesome. and possibly engage orbitals in high orbit as well.

vestal mountain
snow python
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it is one of the biggest reason why im hesitant on spending my Rec.

brazen helm
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have the arty work like voltron, you combine 5 of them to get cross tac map firing super arty

hybrid hazel
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oh wait I thought you meant put infantry in the truck lol

snow python
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speacking of inf marching. is that actually a thing to have inf double time in the strategic map?

dim vortex
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you can rush but you take double damage that turn I believe

snow python
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and we confirmed its able to be used on the strategic map?

hybrid hazel
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idk I just heard someone talking about moving double time or something and took it at face value lol

vestal mountain
dim vortex
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Bottom of page 6

hybrid hazel
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if we make everyone walk (excluding those in IFVs and Vtols), we have 141 total supply (20 from engineer 12 from arty)

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that we can carry in, if we had a way to distribute medium we could have packed the Hats with medium instead, but we don't really have a way to turn medium into small supply

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okay so foot soldiers can rush (giving them two movement) but they take double damage if attacked and cannot attack. However, we'll only be rushing if we plan to move our force more quickly in a safe area instead of an active combat zone

warm hazel
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We will say yes :) but also try and direct them to other BG's first

hybrid hazel
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of course. unless they come with a truck buddy. we accept no questions asked

warm hazel
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Let him in, he has his truck pass

civic folio
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Rock and Stone

chilly bridge
proper plank
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We need the heavy arty just because the dwarves are going to be rolling around with like 70% of Armco's arty units. They might need us to provide some cross strategic map support.

If it was a thing I'd probably take points from this mission to buy a second arty so I could upgrade one to the super version and the other to SPG.

steady island
warm hazel
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It would be such a fun take

sick matrix
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Jesus Christ, our only competitor in message count is only at 3k.

soft bloom
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We do a bit of yapping here

proper plank
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If message count is how deep you have dug into your tactics, planning, and so forth then we have a rep to uphold. We must dig deeper for all that rock n stone. ā›ļø

queen spear
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Nah you all are just yappersšŸ˜‚

proper plank
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Are BGs limited to 60 units still? If so we only got 5 more slots.

knotty bramble
sand whale
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After this campaign does anyone want to run an orbital with me?

minor solar
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I would like to do an Orbital but i already have a concept running for a BC

chilly bridge
minor solar
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We have like 110 Infantry FS total

queen tendon
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This is going to be fun to map. Definitely gonna need two separate maps

minor solar
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Shall we cap at 55 or do we want to be full?

queen tendon
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I was legit about to say something about that lmao

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So because two new ops popped up today I’m thinking we should probably try to direct some people towards those two before we take any more players in

soft agate
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how much logistics we at now?

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ooh nice

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quite a few more trucks now

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and vtols

soft agate
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i was opening the pin as i said it

minor solar
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The only BG with more Units is Venator with 58

minor solar
soft agate
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whats this thing bout

queen tendon
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That is a calculator to see how many supplies we can hold if we want to go speed 2/3.

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Bottom line is mostly what you care about. The stuff above is used for the calculations

soft agate
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whats speed 2/3 mean? missed that part of this discussion (so many messages...)

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as in vehicle speed?

queen tendon
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If we want to, as a group, go speed 2 we need to load all our infantry and artillery into the logi units, which leaves us with 92 supplies

soft agate
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ah

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i see

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makes sense

queen tendon
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Yup. If you got anymore questions lmk

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If we want to go speed 3 we need to load up infantry, artillery, IFV, and MBT

soft agate
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Im an arty so im just... dependent on everyone else lmao

queen tendon
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Yup. You slowpoke

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Nah, we’ve been playing logistical Tetris trying to make everything work well

soft agate
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Aight thats it, im turnin myself into an spg

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(spud propelled gun)

queen tendon
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That rules

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I didn’t realize this last night, but with our new truck we are able to use our HAT slots exclusively on infantry and supplies. Which means that we can leave from a place with an airfield and not have to land to get all our shit down

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Less supplies obviously but it’s a possibility if we need to get somewhere quick

minor solar
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No rush. The HATs can get supplies if we need them.

queen tendon
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Not really

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Not if they’re in the same bg

minor solar
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Can't we get resupply?

minor solar
queen tendon
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If the airfield is on the map, yes. But then this is a moot point anyways.

The issue is they can leave the map to go get more without bringing the rest of the entire bg

minor solar
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Don't we have logi tf that was formed?

queen tendon
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That would be tf 2: atlas. But they would have to be hovering above us for us to utilize their supplies

minor solar
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Maybe we can ask for a resupply if we run low

queen spear
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Ehhhhhhh right now their focus is crossroads due to the higher number of forces there and the airfield that’s going to be set up

queen tendon
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I still think being self reliant is our best option. Ideally we can ask for help but shit goes way off track as soon as boots hit the dirt

minor solar
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This really is turning into a Vraks Situation

wintry swan
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If we can find/capture/build a full airfield, we will be self reliant for supply

minor solar
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Let's prepare for the worst

queen spear
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You guys do have a lot of supply and as far as I know you should have Ultra with you for fire support. If you don’t go super crazy on the defenses I think you can stretch it for quite a while

minor solar
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Maybe we are allowed to use the mines

queen spear
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That would be sick. We make out with a ton of minerals for extra RP

queen tendon
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So we need help with that anyways

chilly bridge
queen tendon
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Captain Shack is digging for data on different POIs. Including Hill Mines. We might have more intel coming in

chilly bridge
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Very nice!

sick matrix
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Ops Log has the map now.

queen tendon
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Huge news

sick matrix
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Also, I may move over to Pathfinder, but I'll see how they're shaping up first before moving over.

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If at all.

minor solar
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You do you

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Some more FS wouldn't hurt for Pathfinder

queen tendon
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Of course. No one is trapped here if they don’t wanna be. We’re all in this together

sick matrix
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More that I'm too involved in the intel game now. Writing that Ops Log means I got too connected with a lot of the moving parts.

chilly bridge
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Btw when did we get our 6th truck?

queen tendon
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Sometime last night

chilly bridge
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Very nice! I was probably asleep or at work then

queen tendon
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It happened after I said I was going to bed but before I actually fell asleep lmao

chilly bridge
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At least we're all set regarding towing Arty.

proper plank
brazen helm
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good monring dwarf chat

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anyone down for some team building exercise Deep rock Galactic?
ill be in game room 4 #222464302714585098 (playing with a mod that removes player limit so we could get like 20 people in here)

modest pagoda
silent glade
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How are we doing dwarves?

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Anything new happen?

sharp canopy
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6th logi

vale geode
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Sooo question is do we have enough we don’t need automated transports?

chilly bridge
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I think the plan is to use automated transports at this point

queen tendon
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Correct. We cannot feasibly get enough transports in our own bg to fit our vehicles and deploy ourselves. We are reliant on another TF forming to ferry us which isn’t happening either

silent glade
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Yarp, we can transport ourselves about once we land, but cant get ourselves down without the NPCs

chilly bridge
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See, our TCOs know šŸ˜„

silent glade
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6th logi is nice, makes everything easier

queen tendon
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I like logistics :)

silent glade
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Its too bad the caps guy didnt have a 6 yr old mining survey team map of the ACTUAL MINE šŸ˜…

chilly bridge
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Oh yeah, having Logi is a dream. Especially for a BG like ours. We might need mobility to some degree, even if we're focused on defense

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Our small little army here

vale geode
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Sooo no VTOLS or HATs to drop people off, huh? Well… crap. That’s gonna suck

queen tendon
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Well, I asked. Captain Shack is looking into it

queen tendon
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We have to stick together as a group, so we can’t half deploy using our HATs and VTOLs. Now once we’re on the ground (not in space) we can utilize our HATs and VTOLs to our hearts content to up our speed as a group

hybrid hazel
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Our best bet though is to fill the hats with supply likely along with the trucks. Everyone not in a Vtol or IFV can do double time until we reach our goal / enter combat lol

queen tendon
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Actually idk if we can. That’s a good question

hybrid hazel
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We can do that. Rush allows a unit to move twice it’s distance. While In convoy it’s reasonable to do so

vale geode
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Not to mention we’re praying the bots aren’t Planetside which someone’s already brought up.

But personally, with exception like arty, logi kinda needs to wait for a moment till the frontline units set up a secure perimeter otherwise they get sniped… but that’s just me

queen tendon
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I’m just not sure if you can count double time towards movement in the strategic layer

hybrid hazel
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Logi is lowest priority in NPC targeting

hybrid hazel
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Technically we can overload on supply and toss it if we really need to move quick

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or we just get one more truck guys

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Oh one of the infantry squads left. We’re back down to 11

chilly bridge
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Yup

queen tendon
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ā€œMovement is how mobile a force is based on the lowest speed unit in each of said forces.ā€

ā€œStrategic Move (Cost 1 Movement)- Move from one neutral location to another as a convoy. Some locations like large dense cities take multiple movement points to move through. Note: Transport Capacity can limit how many units can Assault or Deploy per round to a tactical map.ā€

This makes it seem like it’s the base movement of the unit which would make sense

chilly bridge
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It doesn't read like rushing is a thing on the strategic map.... forced march could be something we can propose after the campaign as idea

queen tendon
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That said if we only need to go one space, we can absolutely tow the artillery and pull 153 supplies

hybrid hazel
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We can pull the supply and if no hostiles are in the area and we plan to fortify we just spam the defence action or move onwards depending on how things work

queen tendon
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Once we get more details I think we should discuss our gameplan a little more in depth

chilly bridge
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Totally!

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I think the final iteration of the plan comes once it's go time anyways

silent glade
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It doesnt mention it far as i can tell,
But do we have to drive to the correct map edge in order to move to the other map for '1 movement - as a convoy’

queen tendon
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ā€œAll units of a group must move off the edge of a map to move to the next point if a tactical battle is underway.ā€

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If we are actively engaged with the enemy we have to

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Otherwise we can use the one movement convoy thing

silent glade
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Ah thats the bit, if engaged with the enemy, thats good

queen tendon
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Full screenshot for those interested

silent glade
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HopefullyšŸ¤ž the friendly starport map is not under attack. Or it will take a while to leave

queen tendon
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Well the starport needs to be under our control for the NPC ships to ferry us anyways

hybrid hazel
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If it’s under attack we’ll have to move more carefully anyways and secure the city map before we move on

silent glade
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Cant wait to deploy this campaigns gonna be so good

chilly bridge
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Same here!

hybrid hazel
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Can’t wait either. First campaign and I think we’ll be fun to fight together as a surprisingly balanced army

brazen helm
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definatly balanced compared to whatever is going on at victorium

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119 main battle tanks

hybrid hazel
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119? What?

brazen helm
hybrid hazel
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I assumed so lol. Meanwhile I thought we had a lot with our 4 I think it is

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Yeah 4.

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4 main battle tanks will definitely be a nice heavy hitting support

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That combined with arty I don’t think we have much to worry about if we dig in. The trench line infantry will also blast anything that gets to close

silent glade
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We have a nice clear goal too, the bots will have a hard time digging us out for sure

hybrid hazel
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And, if it comes to it, we can march on beyond the hills if forward territory is taken. Unless we’re worried of bot orbitals deploying troops on our rear

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But I’m hopeful we get some time in the trenches lol

silent glade
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I think, if theres a clear orbital path from the bots gate to the mines they will be dropping as many BGs on us as they can to secure themselves resources to keep building.
If our TFs can reliably stop that then we might be able to move up,
We dont have a huge TF for that though tbh they will be stretched thin to protect both mines

hybrid hazel
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True. So unless the east is fully secured we’re likely going to have a fair amount of combat while holding the mines

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Maybe though we’ll end up blockading their reinforcements from joining the planet and we just have to hit their bot facilities

hybrid hazel
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As much as we’re prepared to dig in, the situation might call for us to eradicate base locations

silent glade
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Is it bad that i hope it goes completely tits up to the east so we have a real good fight at the mines šŸ˜…

chilly bridge
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We are a decent sole operating BG with what we have! A devent Inf corps, enough armour to make it count, Fire support, our own Logi and an airwing

hybrid hazel
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I just hope for our air wing we can find appropriate airstrips

chilly bridge
hybrid hazel
#

I’m unsure if our hats at rugged (and if they are it limits supply)

#

If we could have a fob and a rugged hat we could just transport medium supply in but as of current that isn’t an option for us

chilly bridge
#

Btw is the airdrop capability for logi trucks an update?

silent glade
#

Ah good so we can collectively wish our ARMCO brothers the worst for a while

chilly bridge
#

I meant upgrade

hybrid hazel
#

Lol

silent glade
#

Lets hope theres a really good reason for them to retreat without them fighting too hard

hybrid hazel
#

Logi trucks can get airdropped as an action without an upgrade

chilly bridge
hybrid hazel
#

They will focus on civilian centres first, so likely crossroads will be a hot spot. But I feel the mines will have civvies also

#

It is an industrial area and likely with attached local population

#

For some reason the bots are taking the locals. But for what purpose?

brazen helm
#

i htink someone said they use the brains as computer chips

hybrid hazel
#

Do they need their brains for more troops also?

#

Who knows

brazen helm
#

and the otters have good engineering skills so likely making better bots with the knowledge

chilly bridge
#

I do hope they act a bit intellegent. There is, to my knowledge, no BG in the south, so taking that one mine and going for Emil might be worth it while distracting the mass in the other city and crossroads

silent glade
#

So what your saying is its more like a servitor uprising than full on robots 😬

hybrid hazel
#

I think drop troops are being used to take the south mine? I could be wrong on that (I just know a task force is moving near the south one)

hybrid hazel
#

Or they’re used for fuel

#

Or could just be necrons collecting slaves. God knows what kind of ā€œbotsā€ these are

queen tendon
#

We have some info

#

I can find it

brazen helm
chilly bridge
queen tendon
#

#midround-events message

hybrid hazel
#

Ah I see. So they’re smaller elite forces

#

So we’ll need to focus fire them. That sounds reasonable with what we’re bringing

#

I feel the north mines are going to have a fun fight

astral nymph
#

So whats going on today Nalla skipped to the bottom and is very busy at work

queen tendon
#

Uhhh not much tbh

#

We got another truck last night

#

Current transportation/supplies

astral nymph
#

Oh thats excellent. at 92 we might be able to backpack our whole mission if we're lucky, worst case scenario

hybrid hazel
#

We’re currently thinking on making foot troops that cannot fit into IFVs or Vtols walk. That way we can carry in significantly more supply

#

And the infantry on foot can rush to keep up

#

Until combat is met

queen tendon
#

Well if we’re only going one space from Elim to Hill we can just make the infantry walk and pull 153

astral nymph
#

Might be fine but I'd say thats riskier... I'd really only want to do it if we knew its clear on the strategic map. I'd hate for this to turn into a Total War Marching Ambush šŸ˜„

hybrid hazel
#

We have a moderate amount of light mechs to do screening, higher armour targets take NPC targeting priority (so our tanks) and technically being on foot will save them from being one hit while in trucks

queen tendon
#

The spaceport is going to look at the other bgs leaving like:
ā€œyup 36 supply, you’re good
15 supply, just be sure to come back soon
Oh 70 supply you’re a big spenderā€
Then just stare at us as we march up with 153

hybrid hazel
#

And our 5 vtol infantry can do quick response

queen tendon
astral nymph
#

I'd make sure we do a careful review of the rules for marching on strategic map and how that interplays when we launch into a map, but I think thats okay.

153 will see us through the whole match. I doubt we'll be spending 10 every round.

queen tendon
hybrid hazel
#

We are likely to have ultra with us I believe also for our march and they have light mechs also

hybrid hazel
astral nymph
#

Well IF we are allowed to force march on strategic move, then sure. I'm just not sure thats clear.

#

Then I'd agree, I'd rather move slower and have all the supply we need then run out midway through.

#

I'm still hoping we get a transport ship to get us down, but being the 2nd biggest unit, thats doubtful.

hybrid hazel
#

Are we not the biggest at this point lol

astral nymph
#

I've not checked. I'm very busy today

queen spear
#

Venator

hybrid hazel
#

I’m fine doing second wave deployment. Means we have more planned action over reaction

queen tendon
#

Oh something I just noticed. Look at the defend action

astral nymph
#

we avoid that

queen tendon
#

Just under the move

#

If we are in the speed 2 formation we can defend twice each round and get extra stuff to do if the bots come for us

astral nymph
#

Yeah, if we decide to dig in somewhere, we can super prepare. I have a feeling we'll end up having to take the hill and then push along the north road but we'll see what occurs.

queen tendon
#

We won’t be able to actually set defenses until the tactical map is active which means a battle is actively happening

#

Assuming we don’t have to take it in the first place*

astral nymph
#

yeah but defend gives us extra actions/turns to prepare defenses if need be

hybrid hazel
#

True, but defence actions gives us free rounds to prepare basically right?

astral nymph
#

Yes

queen tendon
#

Correct. So there is a benefit to being in speed two formation and taking the less supplies

hybrid hazel
#

We could just rush to get double movement?

#

For the infantry

queen tendon
#

I don’t think we can rush in the strategic layer

astral nymph
#

We can make the decision as we get close in.

#

I'd say we can't rush on strategic

queen tendon
#

What this does bring up is, do defensive moves stack as rounds progress. Now that’s a shack question

hybrid hazel
#

It seems to imply so

queen tendon
#

Like ā€œwe’ve taken two defense strategic actions for the past 4 rounds so we get 8 preparation rounds?ā€

hybrid hazel
#

That seems like an odd approach

#

Maybe it’s 8 rounds worth of move actions

#

That way you can plan out and set everything up in one round rotation so it doesn’t take literal weeks to initiate the battle

astral nymph
#

I'd say it be 8 rounds worth of movements in one turn. yeah exactly

hybrid hazel
#

That’s just my assumption

#

But seems most logical

#

You know we keep talking about needing another truck but how about another Hat?

queen tendon
#

I meant 8 defend actions. Not full rounds. Whatever the defend actions may be

astral nymph
#

Maybe we'll get to find out this campaign TEA_vivi_omg

queen tendon
#

I’ll ask shack when he comes around. Also what are defend actions. We don’t know

silent glade
hybrid hazel
#

Does it push up priority?

silent glade
#

It definately did before and i dont remember reading that changing

queen tendon
#

ā€œGround units move at two times the distance per speed point but take twice as much damage (Hits or FS) if attacked and can’t attack for the round. Depending on enemy type, units under rush might become the primary target. The Bugs do like fast food after all.ā€

hybrid hazel
#

ā€œDepending on enemy typeā€ so that does vary

silent glade
#

So it depends on enemy type now, which is better than before, yay

hybrid hazel
#

Also, if we have lights doing screening, infantry on foot a little further back and tanks to the flanks they’re probably not likely to get targeted and ambush becomes less likely

#

And our Vtol infantry can help with quick response

queen tendon
#

I think rushing while in a convoy defeats the whole purpose of moving in a group

hybrid hazel
#

It helps everyone move at 2 speed until the risk of combat appears. We’ll probably start doing things more slowly anyways.

#

This is also assuming we aren’t actively engaged. If we are, soldiers will likely be fighting on foot more often anyway

#

We could also have the VTOLs go back and forth and pick up some guys, drop them off ahead then pick up the back guys. Do a sort of aerial bounding lol

#

Maybe we’ll get some more options to move more quickly as a group. But I think supplies over speed is better long term for us, considering this could turn into a serious battle of attrition if things really go wrong

astral nymph
#

I agree, I'm okay if it takes us a turn longer to get out of the city if it means we don't run out of supply turn 8-10.

hybrid hazel
#

Agreed. Especially if we get seriously engaged up in the north with minimal support, our arty, defences and repairs could eat a serious chunk of it

#

Hey maybe we’ll find vehicles we can take from the mines for our foot troops lol

astral nymph
#

Yeah, never know when we can commandeer some light vehicles or something.

hybrid hazel
#

Also, if we keep our supply capacity high if we do somehow resupply we could refill a significant volume of supply. If that option arises we can use supply more liberally to our benefit. I mean, wouldn’t it be funny to have three thick barb wire barriers? Lol

queen tendon
#

Personally I like the idea of having two defensive actions over one. But that kinda depends on what those actions are

#

This is another ā€œonce we have more intelā€ conversation lmao

hybrid hazel
#

Exactly lol. But at least we have a rough idea on how we may approach different situations. And again, we can always toss supply partway through if we suddenly really need the mobility

silent glade
#

We need a gif that somehow conveys that sentiment xD
So we can use it every 10 minutes until intel drops

hybrid hazel
#

We also assume we’ll get a chance for strategic level defensive actions lol

snow python
#

damn, we lost an inf

chilly bridge
#

Another one?

astral nymph
#

I mean were massive, its to be expected

chilly bridge
#

Ah, nevermind. Just the one from earlier

#

At least we got a 6th truck

chilly bridge
civic folio
#

Mbt tracks go Brrrr

#

I mean are we theoretically able to load up infantry to sit on top of MBTs and like exposed ride them to move faster?

astral nymph
#

No, unfortunately not 😦

brazen helm
astral nymph
#

There... was an upgrade for it at one point in time I think, or maybe it was for the IFV to hold a bit more or something, dunno if it still exists.

brazen helm
#

not on any vics

fallen blaze
#

There were hand holds for mechs that can carry an inf unit

hybrid hazel
#

Perhaps we can petition our engineers to add handholds onto the tanks (like how the VTOLs bays can now hold 2 VTOLs at the cost of durability lol)

brazen helm
#

that might be a bit to much of a buff for venator

#

13 tanks and all

hybrid hazel
#

I mean, infantry getting instantly blasted if the tank takes a hit is funny

brazen helm
#

it is but youd never be using that in a combat situation anyway

hybrid hazel
#

Exposed: infantry takes damage on hits dealt to tank

#

Still, I think the infantry dying before the tank does in an ambush situation is funny to me and balances it out. It’s the riskiest place to ride

queen tendon
hybrid hazel
#

IFV protects the infantry and offers other weapon options for closer support. People riding on a tank will just die if attacked, tanks are large targets anyways. Also, could make it so a tank cannot rush or do certain actions with infantry on it

#

So it’s basically just a +1 speed of infantry but massively detrimental and comes with none of the pros of other modes of transport

#

Also, again, funny to watch infantry get instantly annihilated while the tank is fine lol

brazen helm
#

still i feel like that would just make people use ifv's even less

#

we already see how much people like mbt

#

we need reasons to make people more likely to take ifvs

hybrid hazel
#

IFVs can deploy infantry faster (ramp upgrade I think) and have various upgrades that make them more worth while and are less likely to get targeted by tanks

#

Also tanks hold further back do to their range for most weapons. So infantry would have to dismount earlier if the tank doesn’t push

#

I think it could work if there’s significant risk to riding on a tank and maybe some hinderance to the tank

#

I mean, trucks are better for transporting more people and are faster. But die on a single hit

#

But they are less likely to get targeted

#

IFVs are middle ground for targeting but can take a little more punishment and can protect the infantry inside even if they carry less.

#

Lights can carry only 4 guys but move much faster

astral nymph
#

No better unit to evac injured troops though, them and light vehicles.

VTOLs are great at that too, but they are much less protected if we do not have air superiority.

queen spear
#

IFV’s are fantastic because we have so much infantry. I wish more people chose that unit if I am being honest

queen tendon
#

I opened up the sheet to make a chart and I see someone’s doing it already lmao

astral nymph
#

yee, and I cannot stress this enough, haw.

modest pagoda
#

Wassup

#

We talking mad strats?

astral nymph
#

not really. can't do much else till more intel drops. bit of a discussion over movement and supply still, but we're mostly chilling and waiting for info

hybrid hazel
#

You know what would fix our movement and supply concerns?
-# another truck

cosmic canyon
#

There will never be enough Trucks. You could always use another one. But there will never be a enough people wanting to play a role that leaves you the unsung hero.

silent glade
#

Guess we gotta write a song or two about our logi trucks

hybrid hazel
#

Our tavern songs shall be dedicated to the truckers

silent glade
#

Trucks.

Trucks.

Trucks.

Trucks.

wintry swan
#

We're in a pretty good spot as far as battlegroups go

warm hazel
#

Trucks mentioned?

#

I am awake once more

silent glade
#

Oh for sure,
Tbh i think we are ready to go,
Anything extra now is just that, extra

silent glade
# warm hazel Trucks mentioned?

Just thoughts on what if more trucks?
And maybe fewer people are trucks because theyre the unsung heroes that are trucks.
So maybe we should turn them into sung heroes

warm hazel
#

I am thinking of recruiting more friends to play trucks

#

For the bit

hybrid hazel
#

Would be funny

#

Full up our last 6 slots with trucks. Control 70% of trucks

warm hazel
#

Well I won't ever tell them what to play but just seeing if they are interested in the game at all

velvet scarab
#

It would be glorious

hybrid hazel
#

When we arrive well fed and fresh boots everyone else is starving and seeing us enjoying ale and a BBQ

warm hazel
#

But I will tell them how funny it would be if they WERE a truck

#

Literally burning supply for the hell of it

queen tendon
#

Hell yeah get your friends in here. Just don’t tell them about the truck thing until after they’ve read the units

warm hazel
#

That is the plan. I linked all the rules first before showing them anything about the BG

hybrid hazel
#

Yeah. Also I mean, more IFV and such could be useful also or anything else.

velvet scarab
#

If we get over half the trucks in armco im gonna laugh so hard

hybrid hazel
#

Maybe another arty and truck would be most humorous

wintry swan
#

Trucks can't hurt, and also bombers since we already have fighters that will need an a/f, and bombers won't increase the supply strain or decrease the speed while providing additional battlefield flexibility

hybrid hazel
#

To bad we have no way to resupply our aircraft until we get an airfield

warm hazel
#

Everyone I know says yes, they all take infantry and join

#

Time for the meat grinder

hybrid hazel
#

Unless we get some crews together somehow and they operate a small carrier for us

#

But that’s asking a lot

queen tendon
#

They won’t have the req for it

hybrid hazel
#

Don’t crews come with a bonus ship module I thought

queen tendon
#

I’m assuming they’re brand new

hybrid hazel
#

It’s mostly just getting a ship

velvet scarab
#

Need to be captain to get the ship

queen tendon
#

They can’t buy captaincy which I think is necessary

#

Nor the hull

warm hazel
#

They would all be brand new

#

You need 3 points minimum

hybrid hazel
#

Oh you need a captain to own a ship

warm hazel
#

1 for the unit 2 for the refit

#

Smallest frame of ship is free

#

And crew amount is unlimited

hybrid hazel
#

But there is a module limit. Maybe after a campaign or two I’ll have a handful of reqs saved up and I can set up a decent logi carrier

warm hazel
#

Wanna know what my plan is with that? Have a fuck load of mech pilots join a task force and walk on the outside of a ship. No limit? Time to cover it in heavy mechs

hybrid hazel
#

With some buddies

warm hazel
#

Yep

#

Orbital Crew just had the 2 free req and the ability to refit into a captain

hybrid hazel
#

I’m aware. I also know other units can get modules to attach. Like decks and mech bays

warm hazel
#

You need mech bay doors for them to exit onto the hull

#

Comes with free mag clamps

#

And there is talk of repair arms working on mechs

hybrid hazel
#

Huh. You know how Romans used their ship decks as just platforms to get into melee combat at sea and such? I’m just imagining you doing that but with mechs

#

I’m just imagining the ship as an open deck covered in mechs

civic folio
#

Trucks?.... do you mean.... mine carts?

hybrid hazel
#

You know what would be really funny? Somehow setting up a bunch of arty on an open space deck

silent glade
civic folio
silent glade
warm hazel
silent glade
civic folio
#

New plan... instead of landing on the planet, we hijack a bot ship, place all our MBTs and Arties on the hull, have our infantry in space suits, send 'er straight down the middle and start blasting while infantry does EVA to board the other bot ships?

glass thicket
#

Hello dear BG Dwarf Fortress. Kaz from BG Ultra here. If i heard correctly you are planning to head north and provide assistence wherever neccesary?

#

BG Ultra is planning to also head north to Haydar village. We plan to assist civilian evac and establish defensive line there to hold back the bots tide. We have decent firepower but we lack in transport and building capabilities.

civic folio
#

We are also struggling in the transport department. Like suck some toes for some more logi trucks struggling lol

queen spear
#

Don’t you guys already have like 80% of the total logi trucks?🤨

queen tendon
#

They’re joking around

#

Our transportation is good

warm hazel
#

We have lots of transportation abilities but it is all hauling a fuck load of supply so far in our calculations

#

What is it you are needing moved?

queen tendon
#

And what speed are you trying to go?

glass thicket
#

Well, at the moment we have carry capacity for half our ground infantry units, which means we wont be very mobile. Majority of our formation is INFs with MEDs and single ENGIE.

#

Then we have 2 tanks, 3 IFV, 4 LM and 1 VTOL

warm hazel
#

Most of our force is likely being made to walk under a forced march for double speed. We are planning to dig into the hill, with the supplies totted along we should be able to keep your medics and engineers supplied and vehicles in good repair until you leave for the village

glass thicket
#

numbers to be specific

queen tendon
#

Like for strategic layer movement

warm hazel
#

Ah, I mean that would make sense. We do dump a ton of supply for them to be able to ride along. Do we want to pin the current cargo sheet so we can easy reference it?

queen tendon
# glass thicket numbers to be specific

I’ll need more specifics but I can get that from your sheet once I’m home. I’ll let you know what we can and can’t do

As of current our plan is just to head straight for the hill mine, but I’m sure we could lend a hand if you guys need it

wintry swan
warm hazel
#

We need a big fat load of supply for us to be able to fire the artillery for any long period of time. And we need the supply to build the fortification

#

On the tac map the hill is only one unit away. I can see us doing a walk to it

hybrid hazel
#

I think if ultra and DF move together our combined light mechs can screen ahead as troops on foot rush to keep up pace until combat is met

queen tendon
warm hazel
#

Fantastic didn't see that on mobile

hybrid hazel
#

IFVs and Vtols can place a fair volume of troops in places that are immediately needed

#

The rest will come up to support when possible. Assuming a large battle line

warm hazel
#

Hats can also paradrop units

#

All infantry, medics, and engis can drop

hybrid hazel
#

True, but if one is shot down that is a significant loss of units

warm hazel
#

Dodge roll for the I frames

queen tendon
#

It’s necessary if we plan to go anywhere that doesn’t have an airfield. Otherwise the vehicles couldn’t get out

glass thicket
#

In essence, the current start Ultra plan once planetside is to head to Haydar Village through Hill mine.
Once reached, we deploy our troops, secure the grounds and esstablish defensive positions (sandbags, trenches, tank traps, u name it).
With those we will hold the line till 1) civs from Haydar have been evacuated and 2) if situation allows hold it contain the bots advance from north for as long as possible

hybrid hazel
#

Our current plan is to hold the mines, but if it’s not being threatened it’s likely we’ll move further up

#

I’m confident however there will be combat along there

warm hazel
#

We may wish to hold the mines depending on what that strat point does for us

hybrid hazel
#

Reason we want so much supply is to set up defences and fuel our 6 arty

queen tendon
#

Since the addition of orbitals it’s unfortunate that we can’t assume the inner POIs like hill mine is safe. An orbital could just land at anytime and deploy troops

#

Otherwise we could just doomstack the choke points

hybrid hazel
#

Wouldn’t they still have to move through other regions?

warm hazel
#

Well from the sounds of things you can just fly an orbital over a location without being in atmo

glass thicket
#

Haydar is further ahead after Hill mines. If we were to be overwhelmed by enemy forces we could fall back to Hill and buy you as much time as possible to build defenses

hybrid hazel
#

Before reaching the mines?

warm hazel
#

If they dip into the atmo

#

Our fucking guns

#

AND the AA planes

#

Will rip them to nothing

hybrid hazel
#

AA planes combined with 6 arty could slap some orbitals up if they get close enough

queen tendon
#

They can stay in high atmosphere and if our fleet isn’t sitting there they can just slide by and then land

hybrid hazel
#

But what is the likelihood?

queen tendon
#

I did the math again

warm hazel
#

They could, again we have no pressure in the air aside from the few task forces we own

queen tendon
#

With our arty alone we have a:

99.1% chance to one salvo a freighter
93.7% chance to one salvo a corvette
73.6% chance to one salvo a destroyer
0% chance to one salvo a destroyer

When we include our fighters that bumps up to:

99.99% chance to one salvo a freighter
99.88% chance to one salvo a corvette
99.1% chance to one salvo a destroyer
82.2% chance to one salvo a frigate

#

Now we currently don’t have anyone planning to hold H-H. So it’s entirely possible they enter low atmosphere there and walk over

glass thicket
#

From what i understood to deploy BG from orbit, a spaceport is required for NPC space transports. Not sure how it works Player TS

willow lantern
#

Bruh, I stay away for a day and now we have 6 logi and arty?

hybrid hazel
#

It’s beautiful isn’t it

queen tendon
#

I think. Let me fact check myself

hybrid hazel
#

Also, the enemies are likely to deploy a stock force and then build new ones on the ground. Their ability to use orbitals to flank might be limited unless they have significant reserves

#

And also, our biggest orbital fleet plans to block their orbitals

#

So we may not need to worry about orbital scale flanking

queen tendon
#

Okay yeah I’m right. Landing gear lets them land anywhere

glass thicket
hybrid hazel
#

I feel the mines are important to their production so if we deny them the mines their reinforcement production may be significantly limited

#

I do feel using the LMs to recon ahead in hostile territory is a given, due to their evasion and speed

#

Good for screening

glass thicket
#

Theres also a note for civs kidnapping

hybrid hazel
#

Our main force can roll up to fortified positions and shell it flat

#

Hopefully if we blow up enemy logistics it’s not full of civvies

glass thicket
#

Why do i have a feeling there will be min. 1 situation of having civs as meat shields

#

used by bots

hybrid hazel
#

I could see it

#

Good thing artillery doesn’t do damage and just debuff the enemy, lel

#

No civvies killed in the arty strikes!

astral nymph
#

acceptable losses

queen tendon
#

You guys are really toeing the line rn

#

The one thing Armco is strict on lmao

glass thicket
hybrid hazel
#

If artillery deals no damage it no kill civvies right? It only debuffs / moves units not damage them (unless orbital)

willow lantern
#

I think when it comes to civs it may damage them if not used in funnel mode

hybrid hazel
#

Well, let’s hope we don’t run into that scenario

#

We’re likely mostly fighting outside of highly populated areas

#

Around the mines so

willow lantern
#

That's the plan

warm hazel
valid pecan
#

love the pie chart btw.

willow lantern
#

Its not a bribe if we're a mercenary company

valid pecan
#

its a contract

willow lantern
#

Exactly

valid pecan
#

I just took a peek at some of the other groups. The Shovels had a tab for time zones. Would there be a benefit for the group to do the same? Attempt to coordinate times to strategize?

steady island
sand whale
eager spruce
#

eh, if we do make a time zone list I probably won't ever look at it. Whoever I choose to ping will either be online and ready to respond or not, and that is fine

honest quail
#

Yeah same, I don't really see a point but I don't really mind.

silent glade
#

Its also interesting to see tbh, it probably wont make a massive difference but its a cool thing to have

civic folio
#

lol, its also that peoples sleep schedules are all over the place, like im east coast, but mentally on like Hawaiian time lol

minor solar
#

What did i miss?

sand whale
sand whale
minor solar
spice sparrow
#

Hi there, im interested in joining Dwarf Fortress but im not sure. Could someone tell me the plan/objective of the battlegroup?

queen spear
#

They are going to head to the northern mines and reinforce the heck out of it

silent glade
queen spear
#

Yearn for the mines, rock and stone etc etc

spice sparrow
quaint ember
#

or vehicle

spice sparrow
hybrid hazel
#

I think it does cause it indicates you may have upgrades or some experience?

spice sparrow
hybrid hazel
#

unfortunate

silent glade
spice sparrow
#

Aight I filled it in on the sheet

silent glade
#

Another IFV to transport our infantry means more supply in the trucks hell yeah

chilly bridge
#

Nice, more IFVs for our armour corps

minor solar
#

At this rate we ain't needing a resupply

chilly bridge
#

We already don't need it if we plan correctly xD

minor solar
#

Plans never survive enemy contact

silent glade
chilly bridge
valid pecan
#

I think it falls under road trip rules. If you have a spare part, that will be the last thing to break.

So if we have enough spare plans, our bodies will break before they do.

chilly bridge
#

I'm of the opinion: The planet breaks before the BG does.

vale geode
#

Dude if the planet is about to break imma leave you behind 🤣

queen tendon
#

answer for the defense questions

soft bloom
#

Worth taking another look at this situation we're currently running into.

minor solar
silver widget
soft bloom
#

šŸ—£ļø

#

I do think we should have a good conversation about how we move forward as a force. Now with almost 60 players.

minor solar
#

I think having our BG split during transit to the Mines is easier. We move in 2 Groups basically so in the worst case at least half our forces make it to the Objective.

#

Sorta a 2 prong movement

tired cairn
#

heya, im a little confused about wehat the "for speed 2" and "for speed 3" sections on the spreadsheet are for and what they mean?

queen tendon
#

its the math of how many supplies/what we need to transport in order for us to move at speed two/three. Mostly all you care about is the supply count at the bottom, the rest is for the math

tired cairn
#

cool cool, cheers for explaining

astral nymph
#

Morn Morn

vale geode
#

Good morning.

We had to move landing bay… engineers and crew didn’t like the permanent fog cloud of incense in the bay on top of the heavy metal music.

vivid vessel
#

Mornin' dwarves

hybrid hazel
vivid vessel
#

So are we still taking on more people? I've got a buddy who's got some interest in joining, but I know we are close to hitting the hard cap

hybrid hazel
#

I see no reason to deny your buddy

#

We’ve just been trying to redirect new people elsewhere since some other groups are starved for people

#

But I feel we’re going to cap out anyways lol

vivid vessel
#

Cool

queen tendon
#

Okay after Shack's conversation about smaller bgs vs larger ones, I'd like to broach the subject again. But this time I'm gonna lay it out in a way that better explains my thoughts (I hope).

What I am proposing is that we split Dwarf Fortress into two separate battlegroups. One being mostly combat and another being mostly logi. These two groups would operate together and function as if they were one larger group, similar to what Dwarf Fortress is now.

The reasoning for this is threefold:
The simplest reason is that it creates a clear divide for our TAC-COMs and makes mapping easier
The second is that (assuming the fighters join the logi side) it allows for that group to get those fighters rearmed. As of current those are our only AA.
The third is that it allows the logi group to leave the other bg and make a supply run in the worst case scenario of us running out of supplies.

All of that said, the two groups splitting apart is not a guarantee, we have no clue what intel will be coming. I expect us to stay together for most of the campaign. The reason I bring this up is to give us more options so we are not locked into having dud fighters and being stuck up shit creek if someone cannot get supplies to us.

The floor of this is that it stays exactly the same as it is now and nothing changes, we just have a definitive line for our two tac coms. The ceiling on the other hand is being able to hold the hill in a time when we would have all had to uproot and leave together

#

Again, I just wanted to get all my thoughts out in one place. Sorry for the wall of text

prisma nacelle
#

This makes sense to me. There is absolutely nothing stopping anyone from different bgs being in the same chat to coordinate. This can only be advantageous.

chilly bridge
#

Makes sense, yeah. For TacCom stuff I would have even suggested to soft divide the BG so that each Taccom has their people for whom they map the orders.

But, the additional Logi stuff makes it quite worth it to create 2 BGs.

Nothing stopps us from keeping one sheet and still being in the same chatroom.

hybrid hazel
#

Perhaps a split could be worth while, but for the sake of our sanity and organization we should hold off until we see our groups final composition

#

Because people might start switching out or get confused if we do it abruptly

queen tendon
#

I was just bringing it up now because shack was talking about it today. But I will say an earlier division would make the whole thing less chaotic

#

Lets people ask more questions and think about it longer

#

Not saying we have to pull the trigger now ofc, just want to avoid doing it the day before if we do it

silver widget
#

And it would technically mean we could have up to 120 dwarves in total :)

civic folio
#

I vote BG Rock and BG Stone

civic folio
silent glade
hybrid hazel
#

Well, I (infantry) along with my three buddies (infantry, truck and vtol) likely plan to stick together and work in the front line. If we had an arty in our little circle we’d have a whole organized team lol.

#

Maybe once me and my buddies get a few reqs we’ll set up a nice support orbital to follow a battlegroup with

wintry swan
queen tendon
astral nymph
#

I'm betting their will be if we have to take the map. IF NOT, I would definitely suggest we buddy up to Flying Shovels to build one. That or figure out how to make a rough airfield land fighters with shack, even if it's only for this campaign.

hybrid hazel
#

I just realized the actual campaign mission is to hold the planet until reinforcements arrive. And if the bots build more units over time, it’s likely a wave survival mission oh god

#

I thought we’re liberating the planet and eradicating the bots, we’re just holding out until the big guns arrive

#

Huh, I guess trench warfare it is then

astral nymph
#

That is why keeping the mines will be important and also

queen tendon
#

I think we’re they’re second choice though

astral nymph
#

https://www.youtube.com/watch?v=NYfQFdXDq9s

Alright them first and then us. I'm hoping mine has an airfield

[ļ¼³ļ½•ļ½ļ½ļ½ļ½’ļ½”ć€€ļ½”ļ½ˆļ½‰ļ½“ć€€ļ½ƒļ½ˆļ½ļ½Žļ½Žļ½…ļ½Œ ]
✚ Subscribe: https://tinyurl.com/SubscribeToJanovich
ā–ŗ My Patreon: https://www.patreon.com/Janovich
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Ī£ Etsy: https://janovich.etsy.com
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...

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hybrid hazel
#

I mean, multiple airfields could be built right? Or can those engineers only build one?

astral nymph
#

[ļ¼³ļ½•ļ½ļ½ļ½ļ½’ļ½”ć€€ļ½”ļ½ˆļ½‰ļ½“ć€€ļ½ƒļ½ˆļ½ļ½Žļ½Žļ½…ļ½Œ ]
✚ Subscribe: https://tinyurl.com/SubscribeToJanovich
ā–ŗ My Patreon: https://www.patreon.com/Janovich
♄ Ko-fi: https://ko-fi.com/thejanovich
ā– Membership: https://tinyurl.com/JanovichPlus
Ī£ Etsy: https://janovich.etsy.com
āƒ Cults3D: https://cults3d.com/en/users/Janovich/

...

ā–¶ Play video
hybrid hazel
#

I was trying so hard not to rp as the death korps dammit lol

astral nymph
queen tendon
astral nymph
#

Question Axx

queen tendon
#

I’m not sure how much LS we got yet that’s still in the air. So it’s hard to tell how many we can reasonably keep up

astral nymph
#

do we actually need them to keep them operational, or just to use them as a free repair/resupply point for 2 to 3 turns

hybrid hazel
#

Do they require LS to rearm aircraft ? Cause the flight decks don’t

#

It says to rearm they don’t need to be supplied on the flight decks

astral nymph
#

Even without the LS, we should still be able to use them to land and rearm, we just have to use our own Small Supply stores

#

which is why bringing a lot with us might be ideal, since we have so many trucks, we can theoretically bring most of what we need on our backs in exchange for slow movement

hybrid hazel
#

And if we run low we could call out for orbital support to resupply

queen tendon
#

They require LS to pull smaller supplies from or to repair/rearm fighters

astral nymph
#

Yes, but thats to repair for free... Nothins says our engineers can't repair them like any other vehicle

steady island
#

šŸ¤” after thinking about it, we’re missing bombers anyone know someone with a bomber

hybrid hazel
#

They don’t need supply to rearm according to the description of the flight deck at least

#

Maybe that’s only flight decks though?

astral nymph
#

Thats flight decks, which are on orbitals, which have large supply.

hybrid hazel
#

It does mention it doesn’t use the LS

astral nymph
#

I'd assume we'd need supply to repair and rearm WITHOUT the large supply.

True, but it's still in a designated home hangar space basically. Not a local small airfield we took over at a mine

queen tendon
#

oh something that was brought up, Ultra wants our help moving to Haydar

hybrid hazel
#

ā€œAllows an Atmo Flight tagged aerospace unit to either land or take off per round, can store 1 Atmo Flight unit. Can Reload and Repair Aerospace Assets For 1 Primary Action: Does not use up said large supply.ā€

astral nymph
#

Yeah, so they can do it for free in orbital based hangars.

hybrid hazel
#

Interesting

queen tendon
#

sorry I stepped away for a moment whats going on?

hybrid hazel
#

But airbases are different then from what I’m gathering

queen tendon
#

Talking about an airfield still?

astral nymph
queen tendon
#

map

astral nymph
#

YEAH, I mean. I assumed that was likely the case

queen tendon
#

Tehir transportation and logistics aren't the best from what they said, so they are asking for our help clearing the way (assuming bots are there) and getting there

hybrid hazel
#

If you had a single frigate land with an air deck you could just infinitely use that to rearm aircraft lol

astral nymph
#

in a perfect world, we'd move along Hill, H-H and collapse on Haydar, then we've surrounded the only spaceport bots have if someone else is at crossroads and C-Z

queen tendon
#

I am about to take a look at what they have going on and what we can do

#

I am thinking if we do help them we move to haydar with them then fall back to hill mine for our own defense

#

they want toprovide aid to teh civilians there

astral nymph
#

Oh, yeah I don't think a force like us should be sticking around there then.

What, do they want to go through the crossroads though?

hybrid hazel
#

As long as we deny the enemy access to the mines and we get a solid place to hold out in

modest pagoda
#

To be fair, it seems pretty logical to help them get to Haydar

Though wouldn't it be beneficial to get our arty set up asap(

#

?

queen tendon
#

They want to help us breach hill mine and H-H

astral nymph
#

Oh, thats the path I had assumed we were going

#

so yeah

modest pagoda
#

I see

hybrid hazel
#

Depends if we have anything to shoot the arty at. Ideally, we could push all the way. Knowing they can produce more units I expect it to be fighting up a river

queen tendon
#

we just move an extra point and clear haydar with them then collapse back to our defense point

astral nymph
#

Plus, we don't know whats there or around yet, so as a GENERAL GOAL, sure fine. But that depends on conditions on the ground lol

modest pagoda
#

Its just my speculation rn

queen tendon
#

of course

hybrid hazel
#

We might be stuck fighting at the mines the entire time for all we know

modest pagoda
#

I was thinking itd make taking H H And Haydar easier if we're met with alot of opposition

hybrid hazel
#

And we don’t know how many orbital task forces they have. So they might just fly over us and back take the mines

modest pagoda
#

Yeah

queen tendon
#

I am about to look at transportation stuff. I would love to be able to hit the speed 3 so we can make it to Haydar in one turn once we get boots on the ground

modest pagoda
#

But tbf

#

Our arty is Anti orbi šŸ˜‰

hybrid hazel
#

So our planned front is the north. We’ll battle as far as we can and secure the mines at an objective minimum

modest pagoda
#

Yee

hybrid hazel
#

Faster speed I don’t think will actually help us. We’re fighting until reinforcements arrive. At minimum we hold out in the mines with lots of supplies. And the mines are definitely occupied at this point to some capacity I’d be surprised otherwise

astral nymph
hybrid hazel
#

Considering it’s indicated the first waves won’t be able to secure a single star port until maybe turn 3

queen tendon
#

I have a hypothetical

modest pagoda
#

Lets hear it

#

Is that kenobi

queen tendon
#

Assuming we do split the group, which isn't a guarantee but lets go with it.

Boots on the ground, turn one we rush to Haydar. Turn two deploy and get the fuck out back to hill mine, turn three leave our combat units and get the fuck to crossroads where there is an airfield. By turn 4 we have an even greater amount of supply

hybrid hazel
#

You’re assuming purely we aren’t spending 5+ turns fighting over the mines

#

The planet is already under invasion. They could be anywhere

queen tendon
#

I think it would actually be turn 5 because we would have to spend time getting hte supplies

modest pagoda
#

To be fair he did say it was a hypothetical

queen tendon
#

It's a hypothetical, if we get stopped at mines we already have Ultra to help us

modest pagoda
#

But yeah i see the point

astral nymph
#

That sounds like wishful thinking and works in a world we are not fighting our way through. Possible, but only if we control all the zones, and if we have to fight for EMIL, we definitely will have to fight for crossroads

hybrid hazel
#

True. Which is assuming there is no bots to fight

astral nymph
#

BUT IT IS A POSSIBLE HYPOTHETICAL

queen tendon
#

We are the second greatest fighting force rn, only behind Venator which is strictly armor

hybrid hazel
#

But not one I’d ever bet on lol

modest pagoda
#

Though wouldn't fighting our way to Hill mine then setting to up for a bit then attack haydar work

hybrid hazel
#

And we cannot take a region in a turn no matter how hard we try. If the mines are somehow neutral I’d be mind blown

astral nymph
#

I just think we need more intel (hopefully tomorrow or soon next week) before planning too much along these lines of thoughts

queen tendon
#

Okay so we do get stopped at hill mine. We finish that fight, we go back for more supplies anyways

modest pagoda
#

I was.thinking if we get a foothold early and start supply runs

#

Then If we can get a FOB set up(

#

?

queen tendon
#

no FOB

modest pagoda
#

Ah

hybrid hazel
#

But where are we even sending the supply runs?

astral nymph
#

No one in ARMCO has the FOB upgrade

modest pagoda
#

O

#

Fu-

hybrid hazel
#

The issue is, where do we even plan to resupply from?

modest pagoda
#

I was banking on someone having it

queen tendon
#

possibly even Elim

modest pagoda
#

I see

hybrid hazel
#

That’s some effort to get resupplied. Hopeful we can actually establish a unified front across the regions

astral nymph
#
  1. There is an AF at Mines or H-H
  2. Flying Shocles builds an Airfield. They are going to build it at crossroads and then maybe us.
  3. We walk back to Elim.
  4. We move at speed 1 and carry 150 extra supply (then what engineers/arty have) with us going in and never need a resupply
  5. we move at speed 2 and maybe need a resupply
  6. we move at speed 3 and definitely need a resupply
modest pagoda
#

That does sound like a good idea

#

I don't mind loading up on supplies and an arty piece

hybrid hazel
#

We might just need to call out for orbitals to bring supply to us on occasion if we end up dealing with an absolute onslaught

modest pagoda
#

Yee

queen tendon
#

I personally don't like the plan of frontloading all of our supplies. I think we are going to go through it faster than we assume just because everything uses supplies now and hte system is brand new

hybrid hazel
#

To be fair, we’ll only use 6 supply for trenches. 1 per arty shot (6 a turn) and mostly for repairs and any extras. Front loading it all makes sure we got more than enough to outlast most scenarios for at least 10 turns

astral nymph
#

True, but moving speed 3 requires us to have a near immedieate resupply with 3 turns. WHICH IS FINE, but were going to need Flying Shovels to build an AF for us first, or an orbital to agree to pretty much sortie to us first so we can grab 100 supply

hybrid hazel
#

We aren’t mobilized infantry. DF is a marching army

modest pagoda
#

Yep

hybrid hazel
#

We need to remember that we aren’t QRF

astral nymph
#

Speed 2 wll let us last ... eh... 10 rounds probably

hybrid hazel
#

We’re a full on frontline force

#

And the objective is to hold out, not take ground

queen tendon
#

We are the closest to mobilized infantry that armco has aside from storm

modest pagoda
#

Thats also fair

#

Like us logi trucks can carry every infantry unit

queen tendon
#

we have the best logistics and transportation by a large margin

astral nymph
#

Yep

hybrid hazel
#

Taking the mines deny more enemy production.

modest pagoda
#

Im pretty sure we can actually support carrying all our sqauds

#

Squads

astral nymph
#

we are, by far, the best resourced BG

modest pagoda
#

Yeah

hybrid hazel
#

Holding out for the mines should be the primary objective.

#

We’re also one of 2 BGs going north

#

Everyone else is moving together down the centre

modest pagoda
#

The mines should be our foothold correct?

hybrid hazel
#

We have to be more self sufficient

queen tendon
#

I think we should utilize that instead of planning to never resupply ourselves

hybrid hazel
modest pagoda
#

Ye

#

We have 6 logi trucks right?

#

And 12 inf?

queen tendon
#

yes

#

11

modest pagoda
#

Oh

#

So one of us can still carry supplies and inf

astral nymph
#

Mines would be our foothold yes, but once we take it, IF POSSIBLE ,we should move forward along H-H and Hydar, if situation and objectives allowed. No use even having that conversation at the moment beyond 'yeah sure maybe'

hybrid hazel
#

Here’s the thing. We don’t genuinely need the speed I think. We’ll be battling across most regions. Not just instantly moving between multiple a round.

modest pagoda
#

I feel like that would be a better use rn

queen tendon
#

5 trucks need to carry infantry

modest pagoda
#

Yep

modest pagoda
#

Mines should be our main focus as of now

#

Then we can help ultra after

hybrid hazel
#

The supplies are needed. Most of our infantry will have options to mobilize in actual fights without a cost to our supply

#

And if we’re in a safe area, just rush the infantry for 2 speed

modest pagoda
#

The supplies are needed yes

But we also have vtols which can help our supply thing

#

As long as we get an AF

astral nymph
#

VTOLS dont need an AF

modest pagoda
#

Oh

astral nymph
#

Just our fighters.

queen tendon
#

If we get an AF this is amoot point

modest pagoda
#

Thats even better

hybrid hazel
#

Only 2 each.

modest pagoda
#

Thats fine

hybrid hazel
#

1 truck holds the same amount as all VTOLs combined

queen tendon
#

logi trucks can drive up and pull supplies if they wanted

modest pagoda
#

Yeah

queen tendon
#

the issue is I don't think we will be getting an airfield and I don't want to bank on it

hybrid hazel
#

We don’t need an airfield to resupply from Hats

modest pagoda
#

The vtols could honestly help the supplies for a bit until the logi trucks have done whats needed

astral nymph
#

Which is why we should be moving at most speed 2, and if we move Speed 1 we PROBABLY wont even need a resupply

modest pagoda
#

Yeah

hybrid hazel
#

I’m leaning speed 1/rush foot troops heavily

modest pagoda
#

Once we get everything to the frontline then we Logis can focus supplies

astral nymph
#

Cannot rush on strategic map

modest pagoda
#

But i think vtols can support us for a bit

queen tendon
#

What are we doing about Ultra then? That extends our trip by a lot

modest pagoda
#

Thats really broad though

astral nymph
#

I mean, they'd be doing the same. I'm fine with speed 2. we likely won't be needing a resupply anytime soon on that.

And if Ultra is moving with us, then they are going to have to go through Hill and H-H anyways

queen tendon
#

hill will be ours regardless, they have to push through it to get where they are going

hybrid hazel
#

I’m in no rush to fight. Our actual region crossing won’t be used much I think because we’ll always have someone to fight ahead of us

queen tendon
#

but then if we want to help ultra that is an extra 4 turns until we are back to mines if we are speed 1

hybrid hazel
#

Hill is likely occupied already

queen tendon
#

assuming we don't run into any resistance at all

hybrid hazel
astral nymph
#

Which is why speed 2 might be best, that way we can get back to Hill.... Admittedly if the bots have no way to backcap, it's a moot issue anyways.

#

I think were a little early to be having these in depth discussions, nor am I suere if there is a 'right answer' until we get into the game and are 5 weeks in and find out. šŸ˜„

hybrid hazel
#

We might still get more transports or more support before we truly decide also

modest pagoda
#

Thats true

#

But we'll see

hybrid hazel
#

Who knows maybe a third BG joins the north front

queen tendon
#

I'm bringing this up because I am trying to look into the logistics of helping Ultra

astral nymph
#

I would hope not. we don't need more support or transports unless it's a support orbital

queen tendon
#

They have no transports

astral nymph
#

Oh... let me look at their sheet or there it is

queen tendon
#

they ahve a single truck and VTOL

hybrid hazel
#

At that point we have to much infantry to carry to also stay reasonably supplied. Assuming we’re also sharing supplies with ultra for repairs and defences

astral nymph
#

They have Sams Runner

They are moving speed 1 regardless

hybrid hazel
#

If Ultra and DF just moves as a brick wall I think that would be solid lol

astral nymph
#

and yeah, if all of Ultra is also pulling from our supply, and working with us, then we might as wel all move at speed 1 and carry 200 supply

hybrid hazel
#

That would mean other groups have to concern less on supporting our front. If we hold, the others don’t have to worry about it

astral nymph
#

That feels 'better' at least in my opinion, then putting the in our transports (if we even have room) and having 20 supply amonst 2 BGs

queen tendon
#

72 is the number

hybrid hazel
#

200 supply north front sounds solid.

queen tendon
#

I did the math

astral nymph
#

at speed 2? we can carry them and have 72 supply between both?

modest pagoda
#

If we do move as a wall

hybrid hazel
#

And if they have the Sam and stuck at one we might as well move together

modest pagoda
#

I can be a supply runner fr

queen tendon
#

They carry what infantry they can, we take the leftover. We can hit speed 2 with 72 supplies. We would be carrying 5 infantry

modest pagoda
#

I also feel like a wall would be safer

hybrid hazel
#

72 supply between over how many units would that be?

#

55 + ultra

modest pagoda
#

Not quite maybe?