#Battlegroup 2 - Venator: Comms
1 messages · Page 15 of 1
we should be able to take one or more of those heavy guns
what would you prefer for CAS? attack runs along the front lines, or tag some of those Gunships?
Atlas, are you sure you should leave Victorum to fight the fighter swarm solo?
-# Not that Venator wouldn’t greatly appreciate your help
Our fleet couldn't get there without passing through Ziyal
We could Sortie our 4 FTRs, but that is NOT gonna help much
I only mean it as if ya deploy here pretty sure you’re stuck at C-Z
I do not mean to stop ya helping Venator, I just desire to check personally
I can probably swing around to support the ODTs
Storm may also be coming
We’re voting
us too
The pirate man came in for help
SAND is the closest, tho Ward is closer to them, so I guess it depends on if Adler throws in the towel on advancing on foot and asks for a lift or if they even survive for one. Either way, having all the IFVs regroup together would give us a more force. Just gotta see how the inf feel about it all @tranquil saddle @real kite
Tldr, the idea is to regroup all IFVs and Inf squads to make a push behind central heavy armor towards the factories since we currently have an undefended opening
anyway
GENTLEMEN, i believe i have discovered the bots doctrine
BOT DOCTRINE HYPOTHESIS
Bot infantry march forward to keep enemy away from SPGs
SPGs hammer the enemy units
AA cover the SPGs
Considering they don't dig in? Yeah prolly.
if yall can come around
Come again?
and the reserves plug the gap
:(
we can out flank the SPGs
They do dig in, they just were on the move as we got here.
and ELIMINATE THEM!
3519 would be the closest spot out of range of them. We can do it in a turn, but is that what you want?
According to one of the mid rounds, the bot inf in fact do not ordinarily do such, if we witness it, well, prolly not normal inf bot units. Imagine comando droids from star wars
Do we have a logi truck that can reload my fuel tanks?
I forget which bg, but someone came across "dug in" bots but they weren't using the cover they built and didn't actually use the dig in feature. For whatever reason.
big rig you might be up
I am currently being asked by my arty dismounts to remount them and relocate out of enemy arty range.
you can do both lol
I also do not have any supplies right now.
ah thats a issue
We max loaded our logis with troops
anyway can someone go and make sure Xswords crew survived
None close, the one to the north might be close idk. But I do believe none of our logi trucks have SS rn.
YOU CANT STOP US FROM HOPING!
We checked with T13C
also due to a upgrade i have my crew do bail
We didn’t get any response
small arms
So either Shack missed that action or is ignoring ‘em
Oh that's OK, just got to be careful with my advance then
If ya don’t state you dismount you’re gonna blow up
Soo we could moce to 3617/3718 and get the medic in honey to heal the arty
but if i do dismount i count as infantry
better than being dead
or in a 1 hit tank
best to bail and run till it can be repaired
Like, we can get there if I rush, but you will have barely anything in range anymore.
Our arty are just in a rough sitch, with enemy arty outranging them, supply issues, and little options for moving or fixing them
we just need to get our arty out of there
reposition
and bring em back when its safe
hmmm
Also LVs can carry SS too, and we do have one of those
i dont want to make assumptions
but that long range may come at the cost of a longer min range
so 2 hex away MIGHT be safe
they shot 3 hex away
Thing is they are not dug in or are doin evasive so arty really doesnt help right?
not 2 at the tanks
We can only direct damage the big arty guns and they just kill us
I mean, the big stuff can be struck as if it's an orbital by arty so it kinda does matter
Yeah but if i stay in range of the big arty i just die
i... I expected worse tbh
There's always other targets I guess, sure not a lot of dmg but still. The convoy would be an excellent target for arty.
Yes and we can get that from 3617
Get chariot to transfer SS to big rig and slowly move up
Sword's dead?
Can someone tag Stan?
their listed discord UN isn't coming up for me
We've got a flight deck available for you if you want repairs
I'm surprising not dead?
MBTs can take a bit
i dont think anything was even in range of you lol
I just didn't have faith in my luck tbh
I can move you, but I won't have room for any supplies till I unload you again.
i guess top priority is taking out those SPGs? i'll swing behind the hill with Kodiak and Ivax to take out the southern one
if possible, yes. we can handle this ourselves if needed, but help would be greatly appreciated.
it would probably save us some losses
The Heavy Mech approaches
i assume that big ? is gonna be the same thing that crossroads is facing?
we are voting but we will most likely comme to your aid
@slate hemlock @opaque raptor @odd cape How do you three feel about pushing together at 3920
Hello, I'm from Atlas and helping Ixen with planning and communication (He does all the work, I just help sometimes) Please reach out to me of you need another person from Atlas to talk to
Y e s
are yall still planning on coming to C-Z even after that fighter massacre at L-W2?
Ahoy there. What be the username of the owner of the gunship "STAN"?
Let me consult the sheet
We offer him safe harbor aboard one of our sky-ships.
Yes, Victorum hasn't reached out to us for assistance and strategically, killing the gunship factories will help more people over all
do as you will, but if I were you I would stay as far away from that wall of infantry as possible. best move is to hold, in my opinion.
plus, our 4 Fighters aren't gonna help much, they can do a lot more against the gunships
In my eyes the only way for my survival but you can make your own decisions
Figured as much. Just wanted second opinions on our odds
I think we should help and push from the south towards the northern line of arty, to get rid of it, and on the way deal with some factories
I Think It’s The_flying_overord
I don't think so , we have an INF blob in front of us. Also why should we move towards them if we have targets to shoot?
If I have my way, no one else dies
We will all go home to the lamentations of the women
So come on ye filthy land lubbers, WHO WANTS TO DEFY DAVY JONES LOCKER!
No shorties for Domsil ig
Also It's midnight here so I will go to sleep, just please ping me in the tactical discussion, and tomorrow I will read it all
Currently we believe the air convoy moving north is heading to Crossroads. Some of them will be able to cross the border but not all. With the hord split like this we, in Atlas, believe now is the best time to strike and sandwich this air group between 212 in Crossroads and us in C-Z.
Yea I see what you mean
@quasi star
Would you be interested in a cozy Flight deck in space for some repairs?
Nah, I am in support of you (and anyone else I can help).
Just pointing out to everyone that is trying to make use of me that I can't do it all at once.
What I would suggest is you can do a lot this turn 1. Save the 2 arty peaces 2. Load up on SS and 3. Get in Position for the tasks next turn
The issue we have is engaging it
We lack the ability to engage air
Bar a few missiles and a AA tank
@graceful oak I think you are C/S Uber. Is there a spot you want off?
FYI for y'all. Storm Blessed is voting right now to see where we're going. C-Z is leading by a bunch so we're likely to join you guys next turn
@slate hemlock @opaque raptor @odd cape Upon reconsideration, what if we hold our positions and cut down the INF. From analysing the line if we make a drastic move the other groups might have their flanks exposed. Holding as a group might allow us to cull the enemy without significant dmg and protect the flanks of groups attacking strategic positions.
we'll try to get that AA cleared out for you
We're likely to go primarily south.
Isn't Uber far north?
since the enemies there would be in range
We can take on the air assets. We're obviously in the dark about their capabilities but our goal is their destruction
but that's just speculation on my end, we have to take a closer look at what we can engage this turn
True true
Give em hell
Y’all will likely arrive at the end of the battle and be able to help us push into the city
Or atleast the end of the middle
I thought Uber was catching a ride with me this whole time 😐
Storm is speed 2 right? they could be here next turn
Uber was in Stan if I remember right and paradroped
Oh i stand corrected
The BG spreadsheet said otherwise :\
Speed 5
I know but the formation we got was the thing I based it on
That would me you have some SS tho 🤔
So you do have like 5 SS
Well, I have space for it now.
And you "started" with it since you didnt carry Uber
Are Artillery a big threat to MBTs?
It would have to be declared, but sure if everyone is cool with the retcon.
assuming its the same stats as our self propelled arty, not really. it has D4 damage with no AP
not really--they mostly hit orbitals for d6, force infantry out of trenches, or eat your defense bonuses
oh spg's oops
So who needed you with SS?
The SHBT
I don't think you can retcon Supply in--Logis only have two slots, and you had an artillery in both
oh trueee
nah its fine the sheat was missleading
since arty is a vic it filled the truck
Soo idea drive us to 3718, we drop off, chariot does a Coordinated Supply Drop and you are ready for next turn to help the SHBT
- logi can sacrifice 2 slots for 12 fs
- this allows 3 engis, so the spreadsheet had 3 unit slots
- arty takes 2 cargo slots, but someone got confused and thought it only took 2 spreadsheet slots
- this resulted in an extra spreadsheet slot being open for Uber (unit) to sign up for
Wouldn't 3718 put you in range of the northern arty position?
Okay I am lost
Fuck true, but we moves so cant know where we end up? and the north seems to be under more preasure then the south?
basically in the process of tetrising the Arty into the truck we somehow managed to fit a 4fs squad in with no actual seating available
Don't worry. We had some confusion about who I was carrying and what was going to be done because I am not actually carrying them. It is fine though, I am still at capacity so nothing needs be done.
Your call mah dood.
Same thing with 3617 to be safe?
Do we want to funnel the convoy away from us?
What you target ain't for me to say. I am here to move troops and supplies.
I'll drop you wherever you want, just don't be surprised if you come under more fire.
My Engies in Honey-P are ready to hop out for repairs, where ever that makes sense and where ever we can get them.
It looks like there isn't currently much damage in the 3816 North Hill area though
I would not be opposed, but I think these Medics want to get out.
Idd wait till next turn before repairs
Ok my call would be to drop me (maybe us if echo is fine) of at 3617 and maybe get SS if you want
We don’t want you on the frontline
please do if possible. if we can keep that infantry off our tanks, we can just keep hitting them while staying out of their range.
Either I took insane damage and my medics healed me or the cannons aren’t too bad to fight
Then i will funnel the last mobile transport away
Either way FUCKING KILL IT NOW NOW NOW!!!!!
I deed
They can paradrop at any point during your movement, so if you've got 4 speed left when you're done with whatever you want to do, you can [3.5] ascend to High Orbit, and [0.5] land on a flight deck.
Roger
assuming they do the same damage as our SPGs, its only D4. but yeah, you need to get out of there ASAP
The medics are out?
I think that makes my orders pretty easy for now then
Do we have a HAT that is able to drop supply?
We can coordinate this turn to drop the supplies at start of next turn
Yeah just keep out of range of the enemy and be on standby to rush in to repair next turn
Then I can drop supplies with the arty, and move to the SHBT to resupply it too.
We need to prepare for a mass repair wave to get the immobilised going
The ONLY unit I say that is worth risking a engineer time repair this turn is NSFW
since there a LM and if they still they may die
The MBTs can hold on
we've got one coming, also, Hi Big-rig!
They should have 2 hits left
I think sadly reload is a action for you and the supply drop too so i dont think in one turn
if i read this right
Good game lads
The sword gambit somewhat worked
Stan is way more useful and survived
EYY he shows up
DW we will try and rescue your crew
And build you a new HAT
with the factories
Sorry was out wiyh friends for 3 hours xD
First death in Venator
@unkempt matrix would you be down to dismount from honey and heal arty at 3617?
Yeah but you have only 1 per turn?
To Stanz: u should be able to survive if u go orbit
or maybe if u turn 180 to the left
-# otherwise I'd be dead as well
I think I want to dig in. Can’t run from those guns fast enough
So was I earlier lol
Anyway we have canva set up
Ready to go
So sharing supplies takes 0.5 speed per, but calling in the HAT for a supply drop is free, but only once per round (and can't be done in same round as other primary actions)
Sword, You want access to the canva?
ahh
Soo i am a bitt to
to understand supply action rules rn but moving to 3617 would be cool with you? (last question before bed time)
Atleast, that is my understanding
I don't think we can drop me off close enough for a next turn repair on NSFW, if it would even be worth taking Honey-P all the way down there.
Kettles or Blind would probably be better options, since they should already be in the area with kodiak or dragon
Sure.
We need the super heavy tank
Well at the end of the day it’s your call
But I would suggest caution
I'm going to stick close to it and its comrades for repairs
I'm mostly spelling out more reason I agree with you on not trying to get down for repairs this turn
Keep 2 hex behind it and prey is all ima say lol
Yes?
Anyway
We need to keep the momentum going
Hit those guns
And take the factory
And someone please obliterate that other gunship being built
@median sail Im just saying that im sticking with you and your tank friends
I'm sadly not in range of the factory this round so I'll shoot the undamaged transport
Aye, that seems to be the best move
The emoble one can be someone else's job
Right then, first order is through
I'm waiting on the other MBTs in 3819 to respond before I send one in
Oh you were in range aswell?
Saved 2 then
And second. This was pretty set already, with nothing nearby that I can repair having being damaged yet.
Sure, will look at the map when I get home to organize the healing
U guys think friendlies are in the zone?
nop, was referring to Elim Drop where i went down to 1 Hit due to enemy fire. attacks seem to go after ur movement most of the time so u should be good if u get out of range as soon as possible
tho do note that I was landed and under inf fire, but u might be good if u go orbit immedietally, or maybe if u try flying out of AA range
Given the ? movements, I doubt it.
Ahh I see
Nope
I am 3 normally, so with rush should be 6 speed.
Correct. 3617.
aight then you can do it
I'll pass thanks
aight
I'll still help with orders and the like but i'll be on the backline for now
the whole pre getting to the fight burnt me out
alrighty chaps, since canva can do this, you can ask what font you want your unit to be in on the tac map
these fonts are just for example
This is the area we can deploy infantry to. Orange is max range, they can move .5 on from there. Where do you guys think you need the most help? We also have some engineers/medics if you need those
the north is in a long-range duel right now. the south/center is getting hit hardest
some help stopping the giant infantry column would be appreciated
Even just spreading out targets so the SPGs let our tanks keep rolling would be great
okay looking at the map what would be better me sticking nearish to dawnbringer or should i try to rush down to Moody/NSFW to repair them?
For the north I propose a push up their mountain to 4015, with the ODTs incoming we might have a chance to get a lot of damage in.
Thoughts?
why not just keep picking their infantry off from range?
Be advised I’m about to sleep lol
Yeah I wonder if it might be better for a more slow advance and holding the line till our reinforcements actually hit the ground. We don’t want to risk getting wiped on a push and leaving the ODTs without an affective anvil to hammer against
We'll turn that hill into a sandwich together
Also if you want a specific font for your unit on the map, put it in brackets at the bottom of your order
Otherwise I will grab the funniest font I can for you
Does any vehicle needs a quick extraction this turn
ideally dont be in range of an AA gun tho.
I mean, I’d raise my hand, but I’m having a few issues of my own.
i can pick you up if need be
I’m immobilized and actively in combat.
I'm good as tip of the spear really expected some damage but I'm fine surprisingly
Qestion for the Taccom if i were to rush to from 3818 could i get to 3720 and be in range to repair moody or nsfw
Oh, don’t worry. I’m not planning on moving this round or the next few. I’m actually planning to murder everything I can on the road.
If the other move foward for some reason and you,re not at risk of getting me AA'd I could give a hand if things get more heated.
Well, there’s other units that need a lot more help than I do, I think.
whomst?
NSFW needs repair urgently as without movement they lost evasive and only have one health
shit okay... how close are they to AA guns?
An engineer can only do 1 repair per turn right?
I could swoop in and pick it up if need be.
they are in the south wall and two and a half tiles from the nearest AA gun not sure the range on them
your dragon right?
3721
RP order up 
you're asking that to who?
mako sorry
Looking at the map KODAK and IVAX could out flank the bots and start hitting the big gun down south get it to stop firing
Hey any engi’s biulding anything this turn? Or we all just killing stuff
tbh im more likely going to try to lunge south to be able to repair stuff
Ok
I can transport things north if the enemy is too close to your comfort bober.
its not a matter of comfort
its me asking if its worth it
And looking at what i can do
You can’t repair if you rush
Also moody can repair there own track
But not hits
so i can move normally and take an action right?
(first time im doing anything other than moving)
What's y'alls vibe next turn? More moving forward or more 'retreating' to a more solid line? We're debating our moves
I'm retreating but i'm a HAT
looking for places we can hold I hope
Do any logi trucks need supplies airdropped to them?
To do that they have to get out and lose armor
I think we just fort up where we are and look to kill stuff
We're thinking of deploying into this rough area
This turn we can use protection since we can't dig in.
But the turn after we can dig in and y'all can fall back behind us if damaged
I think it'd be better to be slightly further back
Because the smart thing to do right now is back up out the infantrys ramge and keep shelling
agreed
if you guys are on board with that we can do it
drop in 3719 3720 3620
use us as a shield that first round then move up and dig in
my 2 cents
your entirely infantry use us as a shield
Or would I be more useful going to 3720
Altough, going there seems suicidal as it'd cause me to get targeted by all the infantry in 3821
arty is the only thing moving right now
This is their projected range next turn (just that infantry column).
You should move outside of that, we'll deploy around it
would i be able to get a reload on my fuel tanks when you come past?
Fairlie again, Chief Science Officer of Atlas. I updated our scan map
Now waiting for the other scanner guy to pick their target and the communications intercept person to choose wich one they want to comms-int.
I will most likely do the orange circle (4), so we see whats that huge thing.
If you have some comments on that, please tell me.
No supplies right now, sorry.
Will try to get some next turn, and drop them with my arty and you.
I’m targeting the mech at 4020, moving up a hex to get in range
@little egret @spice nymph Do you guys mind hopping out and helping BBertha and the hill infantry dig in/trench up? I'd like the seats open to coordinate a Supply paradrop from @quasi star so I can reload people on the hill this/next turn.
I can fly over your end point and airdrop supplies for you @tender brook
How does airdropping work, do you need to have a free action this turn, or is it based on my action?
Red is AA area, Blue is our likely deployment area
Looks good
shite, I cant reach NSFW without risking getting shot out of the sky. i cant help move them closer to you engis.
so venator any stealth things you want me to do
kill kill kill?
looks like it takes a primary action for the logi truck side of things, I'll fly to the far side of friendly space this turn, and next turn I can fly over bigrig and resupply him, that sound good for you @tender brook ?
Not a chance
Just insta death
Unless HVTOLs have armour
i dont think I have any and I aint risking it
you would know about that wouldn't you
Figure I'll post it here too.
Red is enemy AA
Orange is their infantry's projected position
Green is their anticipated engagement range.
Happy Planning!
Good by me. My intent is to drop my arty off in 3617, next turn use the airdrop action, and then immediately start sharing the wealth with the arty and SHBT.
Here's what Im thinking for my movement, getting the F outta dodge
So long as no fighters approach or anything gets too close, I can stick around above you and just keep pumping you with supplies, I've got 5x5, you can fit 10 a turn I believe
The airdrop action says up to max carry capacity, so yeah, 10 per turn.
I'll try to spread it around ASAP, then come back for more.
tmw your the only logi truck in the entire battle group from what i can see, and for some reason we had half our HATs carrying SS
...you're flying over me (the other logi) my guy
If STAN's player doesn't get back to me on dropping an SS crate I might ask you once another one of my passengers hops out
since you're flying over anyway
Sure
Chello
sorry for the ping but you and feather are the ones affected by it, would you like me (arty) to funnel the infantry outside of the factory into the factory or do you not care for that?
My point exactly, we are short on anti air, and after the losses at LW, we can't risk them increasing their flying numbers, if that factory can make heavy gunships, I bet it can make space faring craft too, fighters maybe? It's best if we don't find out. Thus why I'm tryna collab with our foot soldiers and transports to neutralize the factories.
@tame bane “just some hired pirates I think” you’re fantastic
Remember to put in any medical:repair requests in the Logi Hub
Let other BG/TFs see what they can help with
i'll wait to give my order just to see if anyone would like and extraction and I can do it relatively safely (no AA guns)
Kettles is at spawn rn, so prolly not them
Still coordinating but so far, our inf are gonna push at least on the north if not towards the factories in the middle, might need some medics to keep engis up, but what little inf we have is concentrated middle-north atm, not fully sure if they will all stay in that area but highly probable since some are dismounted and the rest are pushing center, I think
Beware enemy arty is confirmed range 3, aa range not fully calibrated but 2 does seem accurate.
I saw you talking about changing their name to "Hired pirates" for the garden, and i was like, "Thats fucking hilarious im gonna mention that"
@real kite what is ur overall plan, staying north and just supporting the armor, or just tryna survive the incoming fire til it's safe to move south with us to the factories (once we form a squad to push next turn, we can't do it this turn obvy), or some other scheme you got going?
Ok, so we got ODTs dropping in behind the arty, right?
I just wanna get thing sorted out now that I'm home from work
What's the sitrep for the Northern Forces?
A mix of both. The current plan is don't die, but after it's safe, I'm running into a factory
Guess I'm ballin'
In the north we're a little outnumbered currently but the artillery can hurt those big guns pretty good, so letting them and the tanks get to work seems good to me
Perhaps Ward could move up to support you, then pick you up to safely and quickly ferry you south? Assuming you survive ofc.
Not rn, next turn, presumably the arty will be down by then
Besides I doubt having an extra vehicle will hurt, maybe draw some of the fire away from you
If they got in front of me to absorb the blows, that would do wonders for my survival chances
I guess Adler is part of my mech's paintjob now
Btw Ansen and Raid, when I said "we're going in", I meant we as in the crew of MAGPIE, not we as in the 3 mechs. That said, you're more than welcome to come along
We'll do what we can to try and get that Artillery to stop pasting your boys
Let's ball
Cap deleted the one pulling a massive flank
I guess your stealth systems are just that good
@smoky junco @supple beacon can ya help bring up the missing Punchy-1 to cap?
“PRIVATE GET OFF OF THAT MECH AND TAKE THIS MORPHINE! LOCK THE FUCK IN SOLDIER!”
“Okay staff sarnt I’m coming.”
The blood just peels off and picks its rifle back up
Also, Punchy-1 rn:
https://www.youtube.com/watch?v=-VRDrFNMTFA
we did it first
we do it best
Many such cases!
song used: https://youtu.be/SMCd5zrsFpE?feature=shared
Patreon: https://patreon.com/Indexiums
Discord: https://discord.com/invite/u7eYPK4WqW
Twitter: https://twitter.com/lndexium
The TF2 medic puts a heal beam on the pile, and it remorphs back into the pasted private.
His body does this but with body parts
The Two Cities Update is available November 21st, 2013. Mann vs. Machine lets you and five friends fight a lethal horde of robots on new maps, with the opportunity to upgrade abilities and weapons along the way. Go to http://www.teamfortress.com/twocities/rottenburg for more information.
Available on Steam: http://store.steampowered.com/app/440/
Literally this
You just see the guns start exploding as punchy 1 just bursts out of nowhere light laser glowing white hot as it fires non-stop
Hell yeah
While invisible plays
@tender sierra maybe I'm just too tired rn, but I'm pretty sure ur orders coords are like 6 spaces away from one another.
I can pivot to dismount and help with trenching the hill
See also:
#1382037860277948486 message
Hello Venator, I am trying to work thru a fighter plan to best help support you all, but I have an option that is probably better for you all to choose:
Our 4 fighters could intercept 4 gunships, with the best outcome dealing 1 hit to each ship ( we are assuming they have 2 each). The intercept rules forces aeroscpace units (which gunships should count as ) to target the fighter, and if they are unable to target the fighter, they cant fire. This would effectively delay 4 gunships from shooting next turn. We expect the gunships to have at least 1 armor.
Alternatively, we could focus fire into 1-2 gunships, and try and reduce their number permanently before rearming. Theres a good chance we will only kill 1 and damage another.
We would target the 4 marked blue, or 2 of the ones marked blue. Let me know if any of you have any thoughts on this.
Hello Venator, based on [preliminary poll votes](#1382048208192274462 message) looks like we’ll be riding in to help out
We are working on a four step program, if you have any specific requests or strategies feel free to pop over.
Main combat assets:
- 2 mech lances (7 LM, 1 heavy mech)
- 1 AA tank
- 5 IFVs+Inf
- 3 medics+LV Ambulances
- 1 HAT loaded with Inf
(we also have some other units, but for example doubt one vtol is going to be particularly relevant when all of stormblessed is coming in)
that poor HAT sent out to their deaths
Revised drop plan, we can gang up on the South Hill and collapse their flank.
Quick question for my order
Where are our medics i have wrdn in the back and could fly them down to our arty that's been hit. But I'm also right next to some of our inf that got hit
this just in: Adler's Morale Creature
(it's going to get blown up)
@tranquil saddle I hate to say this but can you kindly walk up to my boys and stand next to them to absorb damage please
we probably won't die
and there will be medics right next to you
👍 👍 👍
With the full map out are us 4 in agreement to hold and focus down the bits coming through 3920?
@jade parcel I dismounted last turn and have orders in
Oh right, I'll need to repost to fix that >_<
I remember giving your first notice a salute emoji even, must've slipped my mind when I was writing the first order version
I agree
I’ll be joining you all, plan to hit the mech behind those infantry
Or Walker, whatever we call the big things
Baller
The line shall hold
Venator cannot break
We do allow for factor of safety however, we are professionals
I know, which is why it isn’t safe yet
Sounds good.
Glad to have you joining us.
Always a pleasure to rail down lead on them clankers
At least we got the forward AA emplacement down and some of their front bot units
Enemy units?
Ye
Um let me circle some stuff from the maps I've downloaded.
Also instinct tells me if we take too long they make armor from the factory
If so the only remaining potential threats would be the convoy having AT guns
It would make sense since it attack the other Artillery instead of the 4 tanks threatening it with a push
I know there are 3 Inf squads but we have a lot of firepower
Expecting reinforcements to arrive to that front
Yea. I think once the bot inf has been thinned and enamors section takes the hill we can sweep north and engage that convoy if the center with dawn doesn't take it out first.
It looks like theres more units in that convoy behind them just out of our sensor range.
Swinging south looks like a less favourable but viable option
A flank could lock the south down but going north might mean we can shut down the INF in the convoy
Enamors group once repaired and those bots are thinned should be able to take the hill since we're tying up that column of inf
Makes sense
I mean if us 4 are good with holding till the hills taken then we can swing north and focus down that convoy.
Engis are close by and if needed and the AA is taken down I think mako can lift us to the back line for full repairs
So are both the mechs near the arty AA mechs along with the remaining few on the right side of the factory?
It doesn't really effect me, I'm going to shoot the full hp transport on the road
STRONG AURA
Debating if I move up or not but I'll probably organize with the other 2 tanks near me
For some damn reason I am considering to move forward one space to shoot at one of the damn Arty could not go as planned. Lot of bot infantry in 4016.
@unkempt matrix @graceful oak
I have @ebon jacinth our third medical unit in the back. Where are you two going / setting up? I could reach our injured arty crews
time to start processing orders
quick question can tanks run over infantry
Punchy is already down south there, moving into 3923 next turn to start firing on the guns
btw @smoky junco Did you bring up my message to the cap
Im already a bit forward and am tossing up between pushing forward to cannon the big gun and or backing up to start thining the infantry advance
I looked at the map more and there are alot of forces coming to hit the centre I'll be there
no
fell asleep
Help bring it up please XD
forward me it and ill send it in tac coms
it's literally just that Punchy 1 isnt even on the tacmap
aaaand i am back to being confused
OH
riiiight let me put a note on the tac map lol
because this is very funny
waaait aminute i have a idea
stealth light mech
Just a light laser
it's the stock light mech
I'm most likely gonna get blanketed with fire cause i am firing point blank at the turret
i'm still out of range of the infantry, so it's all gucchi
i wonder if those big guns have a minimum range
i suspect range 2 min
fixed*
I'm moving to 3923 this turn to fire upon the guns. here's to hoping i dont get shot XD
time to pew pew
AYE
literally a single mech trying to save the southern flank
your a madman punchy
i mean, literally the first turn we landed, i did a solo flank.
2nd turn we landed, i'm still doing my solo flank but now against half the bot army
but yeah, like a true battletech player, light mechs are madmen @smoky junco
i wouldnt know
im a assault mech fan
I tend to use infantry cause i hate my enemies
If you got the southern arty crews and Uber has Adler then I'll either move with S.A.N.D or the northern arty crew
@smoky junco i dont suppose i can focus fire on the AA gun right? Since iirc that isnt something you can do
ill put a line for it
if shack repsects it is the question
aight
@tranquil saddle Where do you plan to move? Might be following you in or sticking with the arty crew depending on your movement
since if the AA gun is down, it frees up atlas to deploy another taskforce down south
map so far
NO GO YOUR GONNA GET BLOWN UP LIKE A GOOD BOY. Yeah I can 👍 don't worry what hex your in
I moved in from 3723, not off map
question if I want to adjust my facing (to face the inf) can I use Order HOLD or do I need to use ADVANCE?
i know
o7
my ECM kicked in. it affected Shack's scanners
nvm, better to keep my heading towards the APCS
ive had to put more effort into this than any other unit lol
Yo sorry Abt the delay I was nappy cause I eepy but I'm moving to Adler's
Roger! Will dismount from Honey at the top of the hill and stick to you for now! Pocket medic!
Also kindaaa planed on moving there for atk bonus for my vehicle insurance cancellation mm machine
Ok thx!
Peak Indonesia military
Wait does digging in cost an action?
Cause I might use my AT for the cannon if shit goes crazy
Hey venator hope your planning is going well, but I just noticed, that massive signature has a speed of 2 (I think)
Guys
I have a theory
A VENATOR THEORY
we may or may not be dealing with 4 gunship
Basically that massive signature will be in range of you (and as such you of it) next turn
With next I mean the turn we’re planning for
im putting that in your order on the map
Holding and then the facing below on the template allows you to rotate.
Dew it
@marble echo, with ya, chief ^^
TELEPORTING INFANTRY
where are you?
Babe wake up new inf upgrade just droped
Ah, yes, the tellypoh'ah!
i didnt know we had element 710 teleporters
Orders in
Would our medics be better spent supporting the Engineers keeping our armour up or the Infantry while they dig in?
Ok then I'll fly Wrdn down south
Roger roger
Roger roger
There are no clankers here in the cockpit
None at all
What's the order type for just moving again? Don't want to rush but also don't want to fight to get delayed
Wasn't it "Move"?
Advance, according to the rules
Ok ok
Thanks
Just to check the injured arty is going to sit in their square right? Not that I fly down there and then nobodies left xD
Hex*
Oh no
Scrap is moving
Dont read the new order 🙈
heavy computing modem noises
ehm
56k and counting xD
Will do my order later on the PC. On my phone it's hell to try to track 3 different people 🥲
yes i asked knitter yesterday to meet up at 3617
Funny pirate man do I get to put my orders in the round 7 part of the order sheet
if you want but weve got a NEW system
we put the sheet
ON CANVA!
TA DA!
I thought you were insane not a logistical genius!
@median sail would you be ok with funneling the 3 transport back 0,5 range since i am guessing it is coiming towards you
im probably going 3918
MY AUTISM KNOWS NO BOUNDS
You know the limits of my Uber autism
Being real that thing is either a SH walker or some kind of SH mech
So, good luck when that major contact comes for ya
try and take a shot at it
and then next turn make a play- WAIT
I CAN SHOOT THE UNDER CONSTRUCTION THING
D I E
our resveres are needed this turn
SO ITS TIME FOR BOLD ACTION
also next turn ill rma into the factory or somethign IDK
Electro being real
Top fucking performance
I think that contact is going for 4019 or somewhere close to that
But I ain’t an expert on bot… tactics
Good luck
RAMMING SPEED GENTLEMEN, ILL DO A HOTH ONE WAY OR THE OTHER
Hope the dawn comes to your duel
can it P.I.S.S
excelent
THEN WE NUKE THE FLY SWATTERS
Link pls
this we cant link
Only the spreadsheets is pinned sadly
canva is for TAC-COM only due to needing to share it directly
Oh 🤔
Put it in the spreadsheet? Or do you then comb through it manually
weve streamlined the system
Okok
That’s for later
AYE!- wait what
When someone hits your ammunition cache
YOU FOOL!
I HAVE CELULAR BLACK POWDER STORAGE!
If he dies he takes someone with him
this isnt a joke
this was me in campaign 2
Real
Brotha i believe you
and 5 boarding craft
and then i crashed a train in the mini campaign between C3 and C4
And now you build it again
Tren
Cannon
Make train
Put broadside cannons
Man see
look if i could have a armoured trian i would
Man happy
Public viewing link for the current planning stage https://www.canva.com/design/DAGsr7qkm3o/Hin8alO_ZkF3pvRwbkY-qg/view?utm_content=DAGsr7qkm3o&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=h71ac7d56b4 much thanks to @smoky junco
Who the fuck wouldn't
Those are fire
I ball.
people with a brain who know how impractical they are for force projection and are only realy good if you can protect the tracks/for protecting aid tracks from sabotours/reliefing forces from back lines for the front through force projection from the train in the rail area
i may be mad, but im also a genious
im one push away from becoming a bond villain lol
hey @supple beacon you doing ok
Yeah am fine just catching up.
-# Also did xsword fucking die?!
RIP
yes
also if you can
set up a canva and DM me the email you used for it
ill link you as a editor on the TACMAP
Yeah i kinda forgot about the canva how do i do that again XD
just set up a account
No I refuse to believe in logic
But yeah I agree
harnes both logic AND chaos
But still
Train with big ass guns
alright i will get to it soon
rememenr to DM me the email you used so i can send the edit link
Hello just got updated at the news so scrap( artillery )is moving with the help of bug rig one of our vtols are down so what do I do I lost one fs
some idiot channel called "task and purpose" just did this lol
THATS A 105 SHERMAN LOL
Already legging it to 3719 #1385616956022849678 message
@vagrant frigate do you need any assistance with killing that artillery piece ?
I would apreciate the firesupport
Rip
I will wait for another 5-6 hours and if nothing else doesn't need my attention I will put order to bombard that artillery piece
The problem is that I need to catch up before I can start trenching
If anyone needs my assistant more than targeting that artillery and it's in my range ping me plz
Order submitted. Accidental hot mic is a cliche, but I couldn't resist.
The tac-com spreadsheet still says not to do anything with the turn 7 orders, so I guess I'll hold off on that.
Oh im currently filling that out for yall
yeah were on that
I might be asleep when that's ready, depending on how soon that's done.
Look here for current progress
Neat.
will this link be static for new rounds, or will we generaten a new one each time (we could pin this link)
@smoky junco ?
we can come to that when we come to that
but i might put the new map on the same sheet
or copy the old one into a new canva
so we can use the same sheet
So all orders that were submitted (and are valid) are now in the sheet with the PROCESSED Tag
@tranquil saddle, be like
If i read this right (i know you havent submitted yet) you want to stay in 3720?
@strong shoal pls advisde do yo intend to move or not? I have an medic in the back and would like to dump them on you ^^
when are orders due again?
Should be <t:1752357600:f>
shite alright
hmmm whatdoIdo?
@ebon jacinth and @strong shoal i have put in my flight plan (order) if you move pls ping me so i can adjust it
Aye aye, going to give a look
Looks good to me. How do I phrase my order to disembark from Feather?
The order type would be Holding into the hex or Advancing out of Feather?
Can medics heal Artillery crews^
I think so?
'Cause the Crew unit is spawned only if they ditch the gun, right?
But on the other hand I see that some of the models are blackened out
Yeah the should be able since it is FS
If you stay in the same hex as the dismount (like no movement) hold otherwise advance
Thank you ^^
Yeah
That would be great atleast I know I won't die by shooting on the hill art piece
I won't move if I have the medic support I will stay in 3720
Lmao ty very much
Does anyone know if I can pick my Heal target the same turn I disembark?
Also, does 1 roll of the d6 Heal consume 1 Healing Supply or does it consume as much Healing Supply as the die results?
'Cause shit just ain't on the unit card xD
To be honest I only remember my shit from the rule book I need it to re read it to renew my memory
'Cause, the "Player Intentions Phase" section says that the only limit to how many actions a unit can take is a function of their movement ||aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh|| and the Medic's unit card says that Healing is an Action (Primary, too, Idk what that means), so technically yes?
I just thought of something stupid. A battleship with every CS replaced with an autocannon, and every single one faces only one side with a fixed mount
BROADSIDE THEM YE SCALLYWAGS
Set that ship perpendicular to the heading and you have perfect cover
Btw, how many slots does a battleship have again?
¯_(ツ)_/¯
I was just going to shoot it as I should be able to kill it before it unloads but if you need targets then fire support on the Infantry column would be handy for the others
@supple beacon do you want to finish the imibole bot transport in front of us?
@smoky junco what are you thinking of doing this turn?
hitting that damned gunship at the factory
and then cool aid manning into the factory next turn
Like a true pirate
Anyways elextro
You should have a blunderbuss as your main cannon
Do you want me to get a top down of dawn's actual model or should I cut out the top down T 28 I found? Wasn't sure if shack was using 40k models cause copyright
eh i dont mind
whatever ye want mate
though idd prefer the banesword lol
Late night photo booth construction begins lol
Given I ran my shoulder into my door frame I'm going to get the photo tomorrow
ooof
I'm gonna piss on the gunship
Absolute cine
But
you should have said your gonna piss on the Alden gate
Go higher
if i did that we would loose the fed fleet coming in
and annoy the feds
so erm
I CANT PISS ON IT YET
I'll risk it... Don't want the PAI and Magpie to be the only things getting shot at. Might be stupid, but hey...
these bots have no idea whats coming
hopefully i can take out that gunship
those two pilots taking a break has started something
and i intend to see it to the end
In my humble opinion we should all piss collective like on the big "fuck you" column that' approaches
WHY ARE WE THE ONE BG TO TAKE THE MECH PILOTS PISSING AND RUN WITH TI?
Cause we are mentally stable individuals
true true
Wait.... isnt Atlas dropping troops in the south, not the north?
no risk, no fun, eh?
either at this point lol
OR BOTH
Time for wizardry
We are also the one BG to grab half of all tanks fielded by armco and thought "let's just send them all in"
I heard ODTs north and landing troops south... i'll ask my son, he's in ATLAS
i mean thats the point of a tank
A tank yes. Bur not 16 tanks eithout air cover
WE ARE THE AIR COVER
Also we are getting 4 tanks from spearhead
This battleground will see 20-24 out of ARMCO's 36 MBTs
And probably like 1/3 of all its infantry
and then we hit ziyal
Punchy-1, I'll be moving up with you and Ivax for some armored support. I assume Kodiak will too.
Should be plenty of firepower to take out those guns.
ATLAS drops SOUTH only, no drop Troops in the north.
GORGON you're the man! Massive THANKS for sticking with my crazy ass idea
your doing a crazy idea
but im making a play for the factories
it will be mine
THE FACTORY WILL BE MINE
MY PIRATE ROBOT ARMY WILL BE GLORIOUS
yeah, can't beat you in the crazy department
your close lol
oh, by the way, I want Runes for my Unit name!
or something norse
I See
I’ll do that later
BTW @upper harbor cap seems fine with it all
Both with the image swap and your move
I thinking about staying put and waiting on enemy air to get in range. Can't check the map but I should be near the center of the formation right now right?
Yep, you're in a good spot for AA.
O7
Looks like that IFV push isn't happening, I'll come and provide fire support at 3816 and pick up one of the infantry next turn to move south
Yeah i think we should deal with them before they can unload more bots.
order's in
Was about to start pinging people for orders but remembered it’s a weekend round
ig you could?
Not much point, people have another day
Easier to just let them get to it
3816 with Adler
Oh, how?
They get out and do it themselves
Sorry, like, the order, I guess.
I’ll check the rules
I suppose it would be “disembark and repair”?
I’m not sure on the rules or taking damage however
If they get shot they don’t get the benefit of armour, but it doesn’t specify if the crew takes damage or the tank does
Or the mechanical effects of the crew being somewhat lost
hello again im the logi in spearhead if one of the arty at 3720 need towing ill be on stand by if needed
Oh you guys are coming over this roundv
yea
What are you doing with the LS?
the current LS we have are pickup by storm to bring to atlas
we will go back after for the rest probably
Nice
Good to see we’re getting backup, it seems like it’ll be a tougher fight than crossroads is
Welp, hopefully that’s something I can do.
@manic spade you receive a ping from the battlenet. If you open it, you can see that Magpie has sent you a gif of her avatar dressed up like a fantasy princess (the kind with those cone hats) waving a hankerchief. The text at the bottom of the image has text that reads "Kill them all, O brave knight in shining armor :D"
I'd draw it, but I'm out watching an airshow rn
Indeed, glad that spearhead decided to come and help us.
lemme see sirshow :3
Just a C-130 and 2 UH-60s rn
aw alright then
Ok, it’s called Repair Subsystems.
Look good to you?
Venator is Brown
They’d just take a hit
Seems silly you lose armour benefit then
It’s a pain to track otherwise

True
I like to think you lose the armor since you’re staying in one place.
You can’t really preform covering fire and it’s a lot easier to shoot people when they aren’t shooting back
You sure you wanna repair right now, Moody? You could lose your whole crew if one of those infantry squads rolls a 3 and targets you
We also might still need you in the fight. You cant move, but you can still shoot
KC-135
Do infantry only do damage depending on the remaining men in the unit?
Trying to weigh my options I want to hit that arty
"Shhh.... just let it happen"
Anyway, other than a biplane with an egotistical pilot and some F/A-18s that started early, that was the airshow
P-51 keeps hiding his cockpit
He's a little self-conscious about being a razorback instead of a bubble canopy
Yes.
Infantry do 1d6 Max FS.
So if you’re at one FS you can only ever deal 1 damage.
Right, want to limit the damage my tank can get. Thanks could not remember.
Do any infantry in Venator need healing? Spearhead has medics
Hello! Incoming engineer here. I am intending to build sandbags just north of Bober, please let them know so they have a chance to use them if they wish
Y'know, i find it funny how what was assumed to be the most heavily guarded tacmap turned out to be... okay
MAGPIE's AI will now bully you relentlessly for hotmicing.
She canonically looks like she was drawn in MSPaint now I guess
alright
question is
do I remain in place or move back?
Get close enough to shoot, at the very least
Orders submitted
I'd need to the the AA range on their guns before moving any closer
...
RP: [landing at C-Z]
Amako to Aether/Venator; Aircav is here, hold with our line and we can get you patched up once we're fortified.
actually i could move closer.
Valk. You might want to fix your order. You said you are moving to 4010, which is off map
maybe 3819... according to the map where the enemy range is projected no AA could get to me
but should I even bother moving closer? I onyl add 1 d2 gun and risk getting shot (not ideal)
this is why my glorious rant due to fellow pirates being killed rules supreme
I'd like a second opinion that isnt myself wanting to shoot something tbh