#Task Force 3 - Fluffle: Comms
1 messages · Page 3 of 1
That I don't know
Basically if you sign on as a taskforce with a vehicle you need a bay with open storage to deploy your vehicle.
I’ll ask next time he’s on
OMG is fluffle going to have a roaming fighter fleet?
This would be deploying before they go through the warpgate like storm is doing
You can predeploy them going through the gate but you have to have hangar space for all the fighters in the TF
so they could deploy they just can't share hangers
You can "hot rack" on the orbital but you can't hot hangar
Well if we don't have the hangar space for another fighter, another Taskforce with the name to carry planets still has plenty!
212 is also desperate for members. Particularly aerospace craft
Have you guys set a formation yet? We're gonna be flying with you and since orders are due (somewhat) soon, I'm wondering where y'all are at so far
Let me know what you're thinking, because I was thinking of swapping out a vehicle bay for a gun, and getting a flight deck with a Fighter is better 😀 so I'm happy to pick it up on the Warren
I was hoping you'd do that
Morning Fluffle.
How's tricks this morning?
I thing Guy has some sort of breakfast scramble going down on the flight deck if anyone wants to grab something.
And while I take no responsibility for what is IN the coffee he makes. I can verify its strong. Our navigator commented something about "smelling nav coordinates" after his second cup......
Looks like Fluffle may be getting more fighters.
Also I think Diesel, Hemlock, and my ghoul would be the only ones in my company to show up to that lol
I mean.
Guy DOES have hot water and a decent selection of tea for those that prefer it.
But given ARMCO's normal leanings toward the brew of the blessed bean...
Honestly they would all prefer tea I think except for Reece lol
I need to start writing an RP for the prep round
Ive got some in my head. But I doubt I'll post much outside of small snippets.
There are enough players now I dont want to clog up a chat with it lol.
I don't plan on going over the three paragraph limit. I usually try to keep everything pretty compressed
So Storm Blessed is heading with y'all.
Lussan Gate --> Nav Field 1 --> Elim City West --> Central Elim City (starport location)
Since that uses all 3 of our speed
-# obviously stopping on the tactical map if we encounter hostiles
We are forming quite the floatilla
wait, do we also have to send an order if there's a grand total of 0 primary actions we can take aboard the ship?
Yes
what's the order type in this situation?
Hold
got it, I was gonna write "asleep"
I would say if crew want to put in RP orders, and confirm their ship berth, that's what I will need. The basics
Unit type, call sign, location, and RP
Everyone has to put in an Order every round otherwise you'll be marked MIA (even if you're aboard a ship)
every round, or every other round?
Every round
MIA aboard a ship?
Alright who's smuggling Xenomorphs this time?
What type of order would we - aerospace craft - have to submit?
Sorry if I missed it, but do we have a set formation for when we come out the gate? I'm currently thinking of where my gun should be pointing.
not yet as far as I know

They said they made...
Made good home defense
Whats better at repelling boarders than apex predators?
Sure, I'd be willing to do that. Sorry for the late response.
We don't have a set formation yet. I proposed Warren and Lonely first with Treecat center, and TripleS middle rear. But if you have another idea, nothing is confirmed yet
lemme draw it out
No worries! Thanks for being willing to move
I'm just away from my computer until this evening.
can you still chat with us?
heres our current formation
as far as I understand it
can aerospace deploy alongside formation or we would need to take off in OA?
I believe you can go alongside
friendly reminder to everyone
also
our mission order threads are now up
Yep that was the formation I had in mind. I would also caution the aerospace that we don't know what we're dropping into so might be best to be tucked up in your bays for deployment
As long as I hide my cell phone. It isn't 18th century tech 😂
witch!
😂 what is that magic picture box?!? Don't worry about, here's some more laudanum
Ironclad proof, right there
That formation is fine by me. After considering it, I think I'll keep my gun pointing forwards
We're supposed to jump straight into danger, not the other way around X)
And I hope we can just outrun it in the other direction
That's the hope! 😆 And maybe the Fighters can cover our tails
True, that'd also be grand.
And regarding the plan, does it look something like:
- Warp in with Storm, deal with enemy forces at the gate
- Move to above Elim city, take care of the frigate with Storm
- ???
- Profit?
I haven't checked the poll, but I think everyone was good heading to the Field Nav 1 point next. Maybe we should start another to see if people want to go to the Mining Station or Elim City next
I would say initial plan go to elim city unless the mining station needs some help or something
thats up to the vote thogh
As long as the path is clear to the rock station on turn 3 when Rabbit and Spearhead drop in and beeline for the rock station, it should be good
it should be noted this vote presumes nothing we dont know about
if say the mining station is under attack we’d have to rediscuss
yeah
Of course, this poll is just to get initial thoughts
No plan survives first contact and all that
Definitely
I can't wait for the campaign to start.
Well it will be very soon at this rate. Two days until our first orders are locked in.
Btw what will these first orders look like? Warp in formation out of the gate for the captains, chill for everyone else? Can my sensor guy already sensor stuff?
And planes stay in hangar until we get more info.
my only concern is how fast can we drop our fighters and bombers if we need it
Formations yes, and where everyone is inside the ships. If people are at sensor or gun stations that sort of thing.
current formation ^
I don't know, maybe fed apex predators?
I voted for Mining Station. But its really dependant on what Intel we get as we arrive.
since Warren has the HMG, maybe we could have Triple and Lonely up front, Warren behind, and Treecat far back?
so what your saying is we need to start clicker training the infantry
Order is in
Is that not how the Marines do it??
idk I just assumed it was by promising them more crayons
just like that 😄
TripleS has an HMG too, right?
yeah
oh I thought we had 2 autocannons
then Warren center, TripleS and Lonely on the sides, Treecat behind
I worry Treecat is going to catch a missile in the tail being too far behind
But maybe that isn't a worry
nah, the Marines have a pile of crayons that they Ooga Booga Chant around, doing what seems to be a Rain Dance
HMGs have a range of 2 even on point blank, so worst case scenario, Treecat can hide between either
also, Fighters can screen the rear, if needed
Im good wherever the TF needs me.
Its worth noting our scanners have a limited range. So me being a bit further up might not hurt.
worst case scenario, we deploy @arctic vale to evasive jump
we'll worry about retrieving them when we get there
could also have two Destroyers flanking on the rear of Treecat
that's true, the formation is rather flexible with only 4 Orbitals
. D
T
D D
Can we coordinate how we deploy with the other Task Forces entering in the same area?
Might be another TF can cover our aft while we scout ahead?
but the rear destroyers closer in than that
TF Atlas will be coming in behind us
Shack increased the range by one, so the basic scan goes out to 3 now
Good range, but still might not hurt to have me closer to the middle.
But im good being wherever we need me.
@slender bear
Oi! You best not be disparaging the maintenance crew on Treecat there. If you blew a fuse it wasn't one we installed. 😜
#1385616771968536736 message
(This is i said in good humor.)
you can move up once we go through the gate and dont immediately catch a bullet in the face
which formation are we taking?
Does anyone have any really strong opinions about formation? I'm good with any of them
same, but we will get plenty of intel as soon as we stick our faces into it lol
since we're all relatively squishy, I don't think it matters, except for putting the autocannon in the front. Anything else is fine by me
Autocannon flanked by HMGs with Treecat close behind?
that way the HMGs can screen for missiles?
that sounds ideal
. Warren
TripleS Lonely
Treecat
I like it
Looks like a team of three is all Lonely has for anti-boarders. I will say if it gets bad I am either manning the LV or getting my HMG off the LV. XD
as long as the flock of VTOLs is around, we can get an infantry unit to help with repelling boarders. So that's something
So, Fluffle pops out on the other side of Lussan Gate. The intel we got from Saber was this. What do we want to do?
odd choice, but I'm thinking we move to Nav-LW1 and use our scanning equipments on both Cell'Dar and Tora
so we'd stop at Field Nav 1, assess the situation there, and then start doing some early scouting while the bots aren't alerted to our presence
I now won't be able to think of a group of VTOLs as anything other than the seagulls from Finding Nemo......
If we are at Field Nav 1...will our scanners reach Elim City and Damar?
don't think so, I think we have to be in the strategic point to scan things in it
the question marks in the image tell me that there will be lots to scan but we need to be in the same general area
Thought so. I was just making sure
scanners have a range of 3 on tactical map, whatever that entails
The Task force would need to be in 4319 to scan the question marks in 4617
The tactical map is the one with all the hexes like Tabby is showing above. You're looking at the strategic map.
huh, one more assumption corrected
still, I don't think it's our job to handle whatever threat is orbiting the gate, so I'm switching my vote to hightailing it deep in enemy territory
Remember, if there are unknown/enemy contacts on a strategic point, the TF/BG to a tactical map and thereby tactical speeds.
My vote is to head deeper into enemy territory.
We have the speed (we hope) to outrun anything that might be there. Our self selected task as I understand it is to get in, look around and report back to the rest of ARMCO. We get to be Thor in Ragnarök.
We might not be able to defeat the enemy...but that guy can
points at the rest of ARMCO behind us
Your goal is to get us to planetfall ASAP.
The heavy hitters of TF1 can spend 1 round suppressing/cleaning up for the transports to make it through.
our polls for destination are still open
Correction: I hope your goal will be getting us to planetfall ASAP, or we'll struggle to deploy the rest of the troops without a starport.
(... tone feels weird?-)
I get that 😁 no worries! We will be there to help you lovely flock of VTOLs through the Gate and into Nav 1
And the poll is trending heavily towards Elim City
-# I feel like a 2nd century warlord trying weather-based strategies all of a sudden
regardless if we encounter enemies at the gate, we'll push for Nav 1 and report on the situation there at the very least
🤣 🤣
hey, TF3, according to you sheet you're using all your CS, is that correct? if so, that's amazing, because it means all 3 TFs are fully kitted out.
Regarding the latest vote, didn't Cap specify that we'll get pulled into tactical map if there's enemies at the gate?
For boardings, I have a grumpy marine detachement and a medic squad, hopefully they can also help around as needed.
Is there a limit on how many units can take off from the flight deck per turn?
Hey I thought it would be best to let you know that one of your captain players hasn't activated their unit yet
Yes, the vote may not have been as clear as it could be. I meant, do we want to move three hexes away from the gate upon entering or do we want to stop one hex in to get our bearings
Which one?
aNjaSqurl
Hi! Just checking in, I haven't heard from your friend about what unit they want to play and I need to lock in my options today. Is there a better way of getting ahold of them?
Did I not?
Just a second
Should be done.
you're in
I've checked, my whole crew is active 🙂 we'll be sending orders soon
I should be Active
I put up another Fluffle Advert, if we get any LVs looking for a spot send 'em to the 212th
I moved you over to the Lonely
fly fast and find trouble, lol, we should accomplish that in the first round
excellent, prompt communication is key 🤣
awww so fluffy! 🐰
Hi, I'm new to the campaign, what's the objective of this task force if I may ask?
And what kind of units are you looking for?
#meta-comm message
Would it be ok for me to join the task force?
I have a basic infantry unit
It's my first campaign tho
that would be fine! let me see which ship needs security
what's your callsign soldier?
PANTHER
Maybe I'll change my unit's name in the future, I'm not sure I really like it
but whatever
I have you station'd on light freighter Tree cat which is a fighter carrier. You will be the only security on board
you may be moved by someone else later if it is needed
Sure I have no problem with that
Also you need to send in your orders by the end of the weekend in here #1385616771968536736 message
Well at least I feel like a real Beach Bunny. Riding a speedy yacht around. 🤣
My little voidling is counting on us winning
fyi, not my cat, just a bouncy kitty Gif i found/yoinked
He’s a bit overwhelmed with choices so he’s gonna sit this one out and just watch. He says thanks for checking up
Sure thing! I just didn't want to leave him behind
For my orders, when I'm on the ship do I provide coordinates or no?
I assume not, but just in case I wanna double check
Alright, I'm stil trying to understand the situation we are in at the moment, I'd be glad if you helped me with that
For now I was looking at the new orbital ruleset
What does full speed ahead entail? Can we not just give a move order three tiles forwards within the gate map? In formation
Something like this
And then we could use our scanners same turn on these question marks
If there's enemies on the way they'd be engaged, if not, it's party time
Hey sorry to bother but where's that map?
Yeah, moving in to save that civvie ship from harassment by the bot fighters there would probably be good
Ignore me, didn't realize I wasn't in Rabbit chat, lol
It's at the Gate, from the midrounds where the SpecOps VTOL was passing through to get to Elim
damn too late
No worries, talking here is perfectly fine
(until the chaos starts I guess :p )
Based on our current intel, there will be fighting at the Lussan Gate as soon as we arrive. That will likely be all of Turn 1. From there we have a choice...
11
11
1
Field Nav 1
Remember you might not have a choice if there’s enemy’s there you would have to force your way through in tactical. I’m not 100% sure on that but I believe that’s what shack said
I also think that
Provide the ship coordinates once we have them, please
This is just for the initial round. Our Task Force intention. Are we playing it safe coming through the gate, or diving in the deep end?
Alright
I guess once that's settled, I can tell my crew what they could scan on the tactical map
If they are prepped and ready to scan, Shack might rule it like the weapons as long as there is a person at the station they fire at an available target
ho I see
All this strategic level stuff is new so he doesn't have all the wrinkles ironed out yet
yeah makes sense 🙂 part of the fun is figuring out the kinks
We talk about it a lot over our morning coffee ☕ lol
Do you have an idea/preference on what the order type should be for the guys holding weapons or the scanner? They're on hold for now
Honestly, that sounds like fun times x) Maybe a bit much if it's everyday, but making a whole game together like that sounds really cool
I think Hold is fine for now, I think adding a Battle Station line to the Orders might help make it clear where people are and what they are prepped to do inside the orbital.
I make suggestions from time to time, but it really is Shack's design. It's pretty cool to see it come together on this scale
This round is a bit wonky, so we'll see what we need once stuff has started
Yup definitely. It's going to be interesting to see how it actually works out. But since it's just us and one battlegroup, I'm hoping things will be a bit easier to manage DM side
What's going to be the initial plan for task forces and battlegroups in general?
And what are we gonna do after planet fall?
Kick some tin cans in the motherboard!
Riding with Fluffle, we will be scouting for the slower Task Forces and finding lots of trouble
we currently operate with VERY limited recon info
most likely - we'll be providing assistance at frontlines, while BGs will deploy in Elim (if we manage to secure it) and engage bots en-masse
Yep! Going in mostly blind with dated Intel. Things are likely to change turn by turn
So we're basically the diamond point of the operation?
In our fancy diamond formation, even 😁
Do you not have any security on your destroyer?
I've got two fabulous crew and an armory 🤷♀️ I'm sure that will be fine.
We now have two units of infantry for our 4 ships, that's pretty good I think
Im a bit late. But if we are sharing ship mascots.
Her are my two "treecats".
Though it has been many many moons since Basil (the fluffy one) has been close to a tree. Unknown for Nox.
I feel like the black cat is staring into my soul
But I'm not sure if there's much going on in there 😂
thats just black cats
I have a fuzzy little gargoyle
We started it off right with a bunny too!
Oh hey hi captain
Do we have a map of the ship?
Should I just hold for now?
Deck map of Treecat?
I dont have one no.
Alright, thanks
I can give a decent description if how I think it looks inside. But I've not drawn anything
Oh don't worry I'll wait for the actual maps if we need them
I don't think spaceship interiors are a thing anymore
If we get to needing a tac map of the INSIDE of my ship. I have bigger issues lol
They're not a thing, it's mostly abstract like it was in C1 and 2
it'd be way too complicated to manage I think x)
I mean there's no rules against it for flavor, but it's currently™ mechanically pointless
Aw
k, let's keep cats coming
@proper plover
This good?:
Unit Type: Crew
Call Sign: Felker
Location: Warren, HMG (Forward)
Order Type: Hold
RP: Felker sat in silence, fingers resting on cold steel. The hum of hyperspace was gone, but it lingered in his bones—like the last line of a prayer. First mission. First time off-world. The weight of it pressed in, heavier than the gun. A scratchy country ballad played in his ear—music scanned from records centuries dead. Simple songs about loss, dust, and faith. They reminded him of home, of why he was here. Of the soul behind the weapon. He didn’t speak. Just listened. Watched the stars, and whispered, “How great thou art.”
Looks good!
For Location on Orbitals we just need to reference "Lussan Gate" since we dont have any actual grid coordinates at the moment right?
Yeah. And then I will put the Task Force intentions into my map for Shack.
When are first posts due?
@proper plover I dunno who is secondary Tac Com.
I am in the process of moving. The next two weeks will be hectic for me. I will try to get posts done on time. I may need to be nudged and reminded.
I will be having a hard time keeping up as well. So bare with me.
No worries! Commie Cat is backup TacCom. We'll get you sorted. The first Orders are due Sunday 22nd. For your unit, I need Unit type, Callsign, Orbital you're on, and your basic location in that orbital (like if you're working sensors, or a weapon)
hi I heard my name
Oh right. I need to look at order types this evening.
My above post about my move is for you as well the. 2nd tac com #1382037157342085314 message
Alright, Warren now has an Autocannon instead of a Ground Vehicle Bay
I think it will be positioned as a chase gun
I had my vehicle bay active
Oh, yep, that was yours. My bad. Is it cool if I put the Autocannon in? "Georgia" LV was cool moving over to Lonely so we didn't have anyone in the vehicle bay
Yeah but I cant remove it from my unit
no worries, the SAM bot keeps the 'free' equipment on the unit so the included equipment in the Crew unit 'dies' with that unit and people can't stockpile it
My captain has the Light Freighter that I can't remove from the unit too
Can I ping an admin and remove it or refund it if it’s useless and problematic
it is working as Cheese intended it from what I understand
is there anything I need to do as backup taccom or do I just wait for tabby to vanish under mysterious circumstances
you're good, tonight the signups will close and we might have people looking for spots in Battle Groups or Task Forces. Tomorrow orders are due, so bug people if they don't get them in before the deadline
That's pretty much it
We don't really have a map yet
@snow cipher hey, sorry, but did you get the upgrade for your Autocannon to give it the arc? Or is it default? I might have used the wrong image on the Roster sheet
One of Tabby's crew: Sir! The enemy is behind us and seems to be closing distance!
Tabby: Excellent. We have them right where we want them. Open fire!
They're on our six? Those poor bastards
Bots: The foolish organics are fleeing. Exactly as our models predicted they would.
Bots precisely 7.725463 seconds later: Our math did not predicted this!
explosions
What are the rest of the ship captains thinking as far as Action Type as we arrive in the sector?
Sadly I don’t have the room for an arc so It’s position is default.
ah, gotcha. I will make sure the image reflects that.
scanning at my station Sir i have a report....according to my report the third bot on the left is fearful..oh and the second one isnt potty trained, this scanner is oddly specific
oh neat it has my favorite gender
(for context in stellaris for many years the genders were male, female, and, default. Unfortunately they recently changed it.)
L change honestly default went hard
Time for orders?!!!
Not full orders, I think its just "beginning" orders for our entry.
Prepared orders for our exit out the Gate
In case its hot.
I stand corrected, it is First Orders... due tomorrow. But we arn't on the map yet? Tasksforces preparing for gate exit basically.
Task force 3. You got any of that spare manpower to steal that frigate over Elim City turn 1? Asking all task forces.
I still want to make a screening ship eventually, but I also kind of want to make a destroyer that only has large supply like just 4 large supply so that if we want to try to deploy rabbit like we planned in the future we'll have a better chance of trying it
Assuming that those rules stay the same
We got mechs and vehicles... not really anything that can jump onto a frigate.
Task force 2 is jumping it and boarding. I just had to check, came to me in Meta comm and my brain went 'ohmygod we need to do that for intell on whats going on down there.'
Fluffle could definitely scan it if they pass it
@cold prism What subsystem should I prepare to defend?
@quasi pulsar Can I steal your order format?
Really good job with the rp part btw, I like it
Yeah I'm just reading it now amazing theater of the mind!
Ive floated the idea of us disabling it so atlas can board but it’ll come down to luck
Go right ahead, I sorta added more than what Tabby asked for, but its the basic order style once we get in the thick of it.
Does anyone need more orbital crew ?
atlas will adopt any wayward personal they can fit
I am unsure as I am extra hands, I would wait for when the others are awake, I think they're all NA timezones. You may want to check the other tasksforces. I.E. Taskforce 2.
Do we still have a rule against modified orders?
Orders that have been edited won't be accepted. If you need to change something, delete previous order, repost it.
Since someone asked I decided to look.
The following should repost their orders rather than edit:
@neat hollow
@raven tundra
@pliant mauve
I know its annoying to do, but we learned in Campaign 1 + 2, to prevent possible arguements over orders based off when people see them vrs editing. It was decided that edited orders wouldn't be accepted.
Will do, ty for notifying me
I've anticipated the result of the move speed vote x) I think a move within formation order should allow Tabby to interpret it as us moving as once forwards according to the results of the vote
I'll send my orders soon
What's alt-space exactly?
I've seen it mentioned a few times
I dunno for sure im in the process of moving so I am behind on all discussions.
My guess, without reference or clue, is possibly something related to hyperspace (star wars) or slip space (halo)
Alternate "dimension," for space travel.
FTL
I believe so
Yup space travel alternate dimension thingy.
#midround-events message
Are you still looking for an orbital?
Also, Good morning, Fluffle
Sorry I went vtol with pathfinder 😦 Ty for asking tho !
Glad you found a spot!
Totally up to you.
would've loved a second VTOL with Rabbit, but Gratz on finding a BG you were happy with!
Good hunting you guys. See you all on the other side.
Are we gonna stop at the gate?
6
7
2
Full Speed Ahead!
Engines full speed ahead
good luck everyone
wait the warren really has a back facing autocannon? 😂
😂 I anticipate being chased
I just imagine this small ship with a huge gun poking out the back
Surprise! 
Make sure to get Orders in! They are due today!
Maybe ping people? Oh, and I'll be sending my orders from this ( @quiet pendant ) account.
In case there's doubt.
which ship hosted the big party again?
Aye Aye Tabby.
I volunteered Treecat to host 😂
@snow cipher @lean path @arctic vale @coral dirge
Get your orders in! One hour left!
say, what happens to the crew of an orbital if its captain goes MIA?
that is a Shack question
lol I don't think that will happen in Fluffle, but I can always yell down the hall to ask if it does happen
Just sent my order, let me know if I need to adjust anything
I hadn't clarified. Only orders going from the 23rd to the 27th will be sent from this account, as I will not be able to access my PC in that time frame.
1 minute to spare? I still had plenty of time
Got it. Forget to press send.
All orders are in! 🎉 Task Force Fluffle is on its way!
godspeed everyone 

Alright can't wait to find out what happens.
Oh since I can do that here.
Since we can't add images to our dossiers anymore for the time being. For everyone here.
The Hellriders, taking callsign BeachBN this round (normally HellRDR).
Image 1: On their Bikes. (By Kilart on Artstation)
Image 2: Off the bikes with crew weapons. Why wolves? Cause wolves be cool yo. (By Eriopsis on Deviantart)
No these where not commissioned, I found them, I loved them, I used them, I credit le artists
Okay my newest tool for Armco has finally cleared basic testing.
Alright, Fluffle, double check my TacCom map for Turn 1
Guess I’m the first gun lol
Don't miss 
if when we turn and have to run I assume all units will do a 180 without the formation doing a 180 if that makes sense
Warren will take up the rear and use our chase cannon to great effect 🔥
I'd add a movement arrow pointing from West ELIM to Central ELIM, just to be clear that you are trying to move the maximum strategic amount if possible.
Other than that, looks pretty good!
How are yall feeling
RP "Mythos looks over at the rest of his crew and realizes he should talk to the captain about changing the uniform shirts to a different color. Red just seems like a bad idea."
It honestly might be smart for treecat to stay closer to the chaser gun so if anything gets in range of tree cat it has to go through a shot of Autocannon first
Except for the fact that Warren's AC is currently unmanned (hence the red slash through it)
Also, unless enemies attack from directly behind right off the bat, Treecat is actually incredibly safe. Remember any contacts which want to hit them have to go through all of the guns/bullet-sponges of Storm's 19 VTOLs
Horrifying
Being attacked from behind or the VTOLs?
(Also, aren't we 20 VTOLs?-)
I'm talking about Storm lol your basically a swarm of bees
Ah, yes, the difference between:
"That's a cute little bee"
and
"BEEES-"
-# we're sans 1 Spec Ops VTOL
Good morning Fluffle 🙂 and good luck

Wait, Treecat doesn't have any weapons?
Yeah, right I'm putting my trust in those guys
Good morning fellow rabbit
Same damage as an autocannon, 7 speed, made out of paper
What's not to love
Although for safety purposes, we warp in with fighters in the bays, so a good chunk of our firepower is unavailable turn 1
Do we have an idea of when we'll get the results of turn 1? I can't wait 👀
Curious about that too
It depends on caps schedule
but it should be today right?
Yes
TacCom maps are due today, Shack's map will come out tomorrow
Ho I see. Alright we have time then x)
Regarding the tacmap, should we not put the hmgs left and right, with the autocannon in the middle? I'm not sure it matters, but it would ensure optimal point defense coverage, and allow us to shoot with the bigger gun at max range. This might be nitpicking though. It looks great, very clear 🙂
If we want to switch up the formation I'm ok with that. I thought this was the formation everyone ok'd or maybe it was just the last one I remembered 🤣 I just need a consensus
Or we can switch it up next round when we know what we're looking at
@snow cipher You wanna switch spots in the formation and lead the charge?
I think this might have been my mistake, I'm pretty sure I ok'ed the formation as you made it now, but I must have mixed up who had which weapon
In any case, I don't want to make any problems, I'm sure either way will be fine
(as long as I'm not in the front :p)
My apologies
It's no problem at all. It's hard to keep track of things in this initial planning phase. We have all day to make any adjustments so I'm not worried about it
@rain anvil Hey you've been doing some of the spreadsheet automation, right?
Is there a way to have two paired cells display the same text?
Enter text into one, and it displays whatever's entered in the other one, in both directions?
Numbers or text text
text text
Two charts, one sorted by equipment type, and one sorted by ship.
The idea is that the players could enter their name into one chart, and it'd display in the corresponding other chart
I have no answer to that question, sorry
Just try linking the cell?
Where is Fluffle going next?
10
13
1
Elim city
Correct.
Ive nothing to offer the enemy except rude gestures and harsh language.
But that happens when you convert a freighter to a pocket carrier at the last minute.
And this same configuration worked out so swimmingly for me last time...
I trust it will work this time too
I'll buy McDonald's for the crew if we survive
Ill note my statement should be ready with plenty of sarcasm lol.
Ask any of the Haven vets about Pride's Fall sometime 😂
Oh no...
Just, ya know, duck when Warren has to use it's auto cannon. It will be fine
quack
Unit Type: Orbital-Light Freighter
Call Sign: Treecat
Location: Under Warren
Order Type: Hide
STORM casually breaking like 16 different regulations on alt-space travel and deployment.
Do we stop just inside the gate to get some intel, or go best speed (3) into the sector?
10
12
2
Best speed into the sector
I would be honored to be the spear tip of our fleet
It seems I was late to my reply but IRL will IRL
I'm sure we'll be fine near that Bot Battlecruiser, right?
midrounds, right now 😬
annnddd they've noticed us
Looks like the forward gun is "fixed" and the two side guns would likely be "Arc", but... Those question marks worry me
dw we have some scanners
Well, y'all have your work cut out for ya. May the force be with you 
And that BC just became priority target #1
thanks
were gonna need it at this rate
Technically I drew first blood
Which means if we live this first rounds on you
Damn 💀💀💀
Does this come out of my paycheck
yes
😭
Welp I know what we're doing next round.
depends on what those other two mounts are
the fighters we can handle
if they have something dangerous though we might need to just run for it
there are also some question marks out there too
Fighting some robots ships while I try to find an opening to the planet.
just looked at the map
Yeah, Enemy Battlecruiser
my stance is triple S and lonely move to engage, treecat takes point, warren moves to cover rear. This is all assuming storm blessed doesnt want a piece of the fight
...probably depends on if their VTOLs can actually deal with fighters or not, because they won't be able to do much of anything against that BC, all but one of their VTOL players are d2 attacks
one of them has an HMG
but I feel thats better for covering against fighters
I was thinking more if they wanted to board
but thats a risky gambit
Ay, just out of curiosity, how's fluffle feeling for this combat ? 👀
I know it's literally 5 minutes after the briefing/mid-round, just wanna gather some thoughts, even if they're heated in the moment.
MG Pods aren't an HMG, but I was counting it as part of the "not much" that they can do
depends on those other 2 turrets we dont know
we could be okish
we could be fucked
I guess we know what the first scanner target is gonna be, lol
most likely
thank you
Atlas is prepped to Board if need be
If you guys try to transit, do you know if your aerospace can still engage?
If we leave, everyone leaves. Unless we spend Large Supply to Sortie
sees Midround events
sets condition to Full Pucker aboard Treecat
We have a rear gun could we kill that ship
Outmaneuver stay in its blindspot
lmao nice
Victory or death
I want so badly to fight but as someone else already said “by staying and fighting fluffles drops its biggest advantage, speed”
We arnt here to win a stand up fight. We are here to scout for the rest of ARMCO
I plan to try scanning that monster on our way by. Get some intel
It’s a 4v1 separate its fire and it it on the sides
you're in range of that big question mark to the east of our formation
And what if there are 3 more of those things at Nav 1 waiting to jump ARMCO as more forces arrive?
I wish we had a bigger map
If there are reinforcements we dip
oh 100%
the good news is if we leave and come back to the gate TF1 should’ve arrived by then
I’m saying at least damage it
We have a ton of fighters and bombers and 4 destroyers
Or that.
Ive not had a chance to look at the full Tac Map
but we should get a move on
Im still in favor of moving further in. Or maybe trying to bait them into chasing so another TF can come hit them
setting aside the big scary bot ship for a moment
Facts
We have a duty to protect these Xenos and that means we help
Its literally our mission
where did you get this?
If our fighters want to deploy and take the heat off the friendlies, we can invite them into our little circle to proceed to Nav 1 with us
opened the image in browser then zoomed in
oh no, I didn't mean leave them behind I meant they can zip out, shoot some stuff and then go with us. They have stupid speed
we can't leave them behind without spending a Large Supply to Sortie
honestly I support this
means were not just leaving the poor civs to die
I support it
Unless Storm Blessed wants to do something really silly, I think they probably want to proceed but I haven't checked in with them yet
And it gets us in range to scan
the consensus Im hearing is that thing is terrifying
We'd love to stay and help, but we really want to get to Elim
specially seeing as VTOL’s arent gonna be able to touch that thing
We have Spec Ops there who are just trying to hold out
that's what I thought
IMO you aren’t going to get much help until Victorum arrives anyways. You’ve just got to hold out a couple turns
Atlas also has a fighter squadron and some guns, remember
When is the next turn
Wednesday
I need your orders by Wednesday, TacCom orders are due Thursday, and Shack will have the new map out on Friday
What does the rest of the air wing want to do? I think we should scramble fighters and wipe out the enemy in a single pass but I also think we should stay inside and save ourselves for the upcoming fight over elim.
Imo yall get out there and draw enough fire to get them off the civs but no heroics
we need you for elim
Since we're on the side of caution, should one HMG switch to point blank defense until we arrive at Elim?
Oh, and our expert at the scanner, Exp-7 on TripleS, is the reason we know how many hits their fighters can take
Shack says he'll do a midround for it tomorrow probably
If I may suggest, you could have all the big ships move to stay 4 range away from the BC at the edge of the map and have the flight wing deal with a couple fighters for just one round then let Atlas do the same. The Victorium smashes in the next turn and the big boy's toast <- unsolicited advice
Good luck.
Im fine with holding the distance open to distract it till more of ARMCO arrives.
But i dont think Fluffle needs to get into a stand up slugfest
I'm voting we stay and fight, but only for this turn. Until the civvies catch up to us
Information gathered from Miku plus recommended course of action has been made.
The system has deemed fighting our best course of action as such I say we fight.
y'all gonna scan the BC or something else?
Probably the BC, but maybe have someone target the other big question mark, IDK if that is hostile or civvie
Atlas has a Comm-Intercept and two scanners, so we can handle it if need be
let me know if/when you decide, so we can coordinate
Treecat will likely scan the large unknown unless it reveals itself as other TFs arrive
alright tripleS will prob move to scan the BC than
Sick, We'll com-int that BC
I’m thinking of moving here to get visuals on the unknown ships (should be friendly) and fire at the BC. Any thoughts?
note: in my opinion, fighters is STORM's greatest threat, us VTOLs may start taking losses if we stay and they manage to lock in on us. (not many of us can counter them)
(emphasis on may, this is my first campaign so I don't yet hav a good grasp on our VTOL grp's survivability. Tho none of us have AA capability)
Friendly or not, you all need to get to ground asap. Leave the fighting for the other TFs.
We came here to scout, go fast and chew bubble gum.
And wouldn't you know it we just ran out of gum.
Good point though I don’t think we’re leaving the sector yet. My gun has a max range of 3 so I’ll see if I can put soon round in the BC before we head to the planet.
Is suppressing fire while we are on the way out an option?
I want to say we move to 4315, scan the big unknown, fire at the fighters, regroup with the civies, and jump to the next nav point
Against those fixed guns, though?
oop, forgot what channel I was in, I'll butt out
Distract the battlecruiser and take its fire away from the civs
Any input is valuable, plus what we do concerns you
If you can get it to turn away from the gate, Victorum would be in the perfect position
Full flanking broadside up its ass
alr, imo we should continue full-burn to Elim, w/ current dist I think we can maybe outrun them, n TF2 (and later 1) can engage from behind if BC gives chase.
BG3/STORM does not have any capability to engage current hostile forces, we lack AA (our d2 and d4 guns can't shoot planes) and our guns are practically pea-shooters if we go for the BC, so we are practically sitting ducks if we stay in this grid.
Warren takes its eyes to the east as we run and hit it with the rear gun while lonely hits its vulnerable side after it reacts. We cover lonely with fighters and have the bombers make runs at its main guns. The civs run with TrippleS and Treecat then we dip out afterwards.
Easy
Simple hit and run that buys time for reinforcements
@proper plover my only question is if my dig in order worked inside Lonely. considering while outside my LV my crew counts as infantry.
Im hearing that TF2 will hit them by suprise next turn if we can delay that cruiser
we could save the civs, distract the cruiser, and only get delayed by 1 turn
Well, not hit them so much as poke them really hard with our one anti-orbital gun
honestly, we'll probably run ahead too and let TF one hit them from behind
two juicy targets that run past it
our damage doesnt matter as long as TF2 comes through fine
My suggestion?
///RP///
"Civilian Ships, this is ARMCO Taskforce FLUFFLE operating under a non-combatant protection and evacuation mission profile. Join Battlegroup STORM in the core of our formation. We are unable to offer significant fire support at this time - heavier orbitals to follow."
Ixen brought up a good point about comm-int, so... cut out the part about reinforcements.
"Civilian Ships, this is ARMCO Taskforce FLUFFLE operating under a non-combatant protection and evacuation mission profile. Join Battlegroup STORM in the core of our formation - we are unable to offer significant fire support at this time due to more critical mission."
they will just get shreaded as the run
STORM will proceed if possible.
I suggest that we bring the civvies along with us.
thats why we need a distraction
They might have Com-Int too, so it might not be good to announce that reinforcements are coming
exactly
Tell the civvies to follow us, the cruiser might still get surprised by TF2 if it gives chase to us.
I think they will still kill the civs
Best way to act like we are trying to blockade run in the comms, not engage. So the bots will think we're the only force. Not the prelude.
HMG only shoots at one of them (unless they invest all the actions they have). Acceptable losses, considering that we know that the situation on the ground is deteriorating.
Fluffle and Storm live and die on their Speed. ATLAS and VICTORUM can offer much better help than we can.
(am STORM btw, NOT Fluffle)
my idea:
- STORM & TF3 continue full burn into NAV FIELD 1
- enemy BC & co may be baited n potentially attempt to pursuit our group
- TF2 jumps in from gate and engages enemy from behind
- civvies burn to join up on TF3+STORM or TF2
beautiful
I support this idea.
there is no time
@high osprey, I think your plan is too risky and deviates us too much from our objective of escorting Storm Blessed. Let the other TFs handle the meat of the fight.
@t.apy , I agree that your BG doesn't have the means to fight back, but leaving the civilians when we can try to buy them some time doesn't sit right with me.
That's why I'm going back to my proposal of going to 4315 as it:
-allows us to fire at the fighters
-let the civilians join our escort
-scan that unkown contact
-promptly leave for the next node
All on the same turn.
If the VTOLs don't want to risk getting too close, 4115 then 4214 should keep you guys out of range, at least on this map.
-# pinging you both because 20 messages happened while I was typing
they will hit the civs hard
Freighters are Speed 3, I think, maybe Speed 4, aka, a bit faster than that Battlecruiser, if we can deal with the fighters...
I like it
I agree its risky but Im trying to come up with a way to distract the whole enemy battlegroup without getting into their firing arc
we have the numbers and the speed
Just not the Firepower
it isnt about hitting the Battlecruiser its about taking its guns away from the civs
but I agree its risky
The enemy doesn't know we have two TF and 13 BGs inbound. Let TF2 ambush them from behind and TF1 to clean up. Without BG3 and 13 on the ground, we cannot start moving towards the spaceport.
Remember, only when the Spaceport is taken can our automated transport move from the gate.
still leaves civs to get hurt
But you don't have the AP to do anything significant - other than taking a hit or two.
It's cold and callous to abandon the civilians, yes, but we know the starport is currently the crux of the operation.
Let TF2 ambush them if they choose to chase us and the civvies.
Ya, and the more we delay, the less chance we'll even get a spaceport to land on.
its a 1 turn delay
I hate to make it a numbers game, but we need to get to ground if we're to start properly defending the locals on the ground.
I agree
We ant saving every civvy boys. We arn't commander sheppard.
it just feel right to save the civ ships though
You have your tasking. The other TFs can take up the slack. Your objective is critical to the entire effort.
That's only with going towards the planet properly
we're just throwing ideas arround
That's a lot of action economy wasted - all 10 BGs incapable of self-deploying lose a turn.
We should stick with our plans. Let TF2 and TF1 clean up and secure the pathways.
We save more, if we can hold key locations, and not waste time on something that could outclass us.
Yep. Which means getting stuck in FTL until we get the spaceport.
TF2, TF1 can take 2 of the points leading to the gate and hold them.
Automated transports should be mostly safe.
Hate to sound like a Iron Hands here, but sometimes I got to wrangle the Salamander players in. Not everyone can be saved, with limited resources and our own units in a position that puts them at EXTREME risk. I.E. Storm. We can't play the savior game.
Every lost vtol is TWO UNITS down.
And this is a Dice game, I never bet on the dice being in my favor
Mission isn't just these 3-7 civvies units.
The planet is the one with the major population centers.
6+ civilian deaths in the face of the world? Minimal.
Just throwing arround ideas
maybe there is something we missed
maybe they are important
Ok, but a bit of a side comment, from an outsider game perspective, fucking devious that Shack planted those civs there.
Sorry, forgot you ain't in Rabbit, we're going to the Mining Station ASAP...meaning the path should be clear enough for us to deploy T5 from the Station
Oh, so that plan is still on, huh?
partially why I think we should save them
they have to be somewhat important
There is always going to be something we miss. Sadly, can't do it all. Let TF2 handle the Cruiser, it is their MO and design. Fluffle was never designed to be a engagement TF, its a speed taskforce.
We are playing like space LVs and LMs... Speed and Flanking are our strength. Not brawling.
yall, glad you voted correctly
There's probably some risk reward thing that he planted, I know.
the plan was a flank with speed so the BC cant react
but i dont think this should have been up for debate? like, if you guys stay, then we have to stay still while getting shot at for several rounds
could all the civs move into one ship?
if they have 4 speed then they could ditch one into the BC at high speed the leave in the other
In our current position, I don't think we have the speed to shoot them and stay out of their fire range. We best burn out to get Storm where they need to go. We all agreed to be their escort in the beginning. That was our priority. We shouldn't change it instantly.
^
Remember the enemy can shoot us, when we shoot them. They are by no obligation to wait for us to maneuver.
true but could they do it
Docking requires that you not move for a turn IIRC if they count as orbitals.
And if they are aerospace, they can't do transfers mid-flight anyways.
Could they not do it? That is the unknown, and then you trust dice.
Neither of them I like with the VTOLs in tow.
ah
Ok what do you guys think of this?
Yellow - Storm leaving for "4314" (next nav point in case of tactical map)
White - Fluffle's movement this turn (ends at 4314)
Red - potential shots at fighters
Blue - path for the civvies (still for 4314)
Cyan - scan target
also, don't underestimate TF2's capabilities, they have 2 BCs, 1 Crusier, and 1 Corvette n 2 LFs. TF2 engaging alone would majorly alleviate pressure from the civs
It's a slight tweak to what t.apy said, but I think it's a good compromise to help the civilians immediately while staying on schedule
The other thing is... you are thinking the Civvies will even listen to us
They could panic
They could refuse to leave stranded
We don't control them, nor are they players. What they do is up to Shack.
Keep in mind, they also have no idea who we are, what we’re here for, or if we’re even friendly
They're desperately asking for help, but yeah they have no idea whomst the heck we are
Why you declare you are on a non-combatant protection/evac mission profile.
For all they know, we could openfire on them
anything is better than the people shooting at you
Either they follow orders, or they don't. We go for our mission.
Besides, we're not actively shooting at them.
or be pirates... or worse... we're Drukarhi slavers in for the quick pickings on poor civvies tring to escape
+5 Fighters
yeah with our fresh new ships
remember most of fluffle is brand new
"fresh/new" we're merc companies. We buy things yes, but we don't always get them off the factory floor.
There are few fates worse than death. If they choose to not follow us even after we declare we are on a non-combatant proc/evac mission profile? Their fate.
To be clear my good man
Well, I'm off to sleep, hope you guys won't give me too much to catch on in the morning
see
New Mechanically, not new RP wise.
The Fleet has always been around in the background.
man you just want to leave the civs 💀
And potentially doom
- the civs on the rock station
- the planet as a whole
- our specops on the ground
Because we aren’t able to secure the starport with Storm?
Can’t win every battle man, welcome to war
I don't like leaving Civvies, but Fluffe/Storm have a roll and objective. I don't like risking weakening ourselves. Prior to our objective. For three frigates worth of unknowns
I know but they are there for a reason
from a utilitarian perspective, Elim + Rock Station > a few freighters
oh I agree we dont stay there
If we do something we need to be out of there ASAP
¯_(ツ)_/¯
Could also be a red herring in a game mechanic sense "Red Herring"
Make the players choose, and if they delay more bad things happen.
DM 101
It doesnt feel like it
Red Herrings never feel like it, if they're good red herrings
It would be too easy
Either way my opinions stands to stick to the plan
Atlas is arriving anyway, and then Victorum soon after
I am with stick with the plan as well.
We fight battles that will win us the war. We avoid engagements that lose us the war.
We should stick to the plan but we have enough speed to do something
THIS
I say we get to the next area no matter what but do whatever we can while doing it
Y'all can still go to "Northern" edge of Tactical Map, having the fighters with y'all deal with the bot fighters, and distract the BC long enough for the freighters to escape firing range of the BC
Agreed, but we need to get to the next strat point ASAP.
not a bad idea
Bigger Orbitals would be Bigger Priority, if I'm guessing right
Meaning if the BC chases y'all, DON'T PANICK
Look I can't do anything, all I can do is sit here and stare agressively out the window with my SMG
so to summarize potential plans discussed:
Idea 1: TF3 & BG3 stays and fight the BC and potential enemies to distract them (likely discarded, as BG3 would likely categorically reject this idea)
Idea 2: TF3 & BG3 moves to the edge between current n NAV 1 to potentially provide support for TF2 & civvies
Idea 3: TF3 & BG3 continues to B-line to Elim, providing minor support as we burn away but leaving most enemies and civvies to TF2 to handle
anything am missing?
I just got off work the mid rounds are already brutal and unpredictable
I support 3, would be willing to compromise for 2 (under duress), and completely reject 1.
imo (<- means "in my opinion", i didn't know this acronrym until recently btw):
Idea 1 -> very bad idea, BG3 would be sitting ducks
Idea 2 -> eh, not as good as Idea 3 since we may be delaying our landing on Elim, also BG3 remains sitting ducks
Idea 3 -> I support this idea, aligns with our main objectives best
2 or 3
The suggestion was less to stay and fight and more to distract until TF2 shows up
optimally we pull some of the heat off the civs before atlas gets here and we gotta dip
Tabby put up a vote and pinned it.
#1382037157342085314 message
100%, but if we can't, we can't.
Mission takes precedent.
yeah but the vote doesnt leave much nuance
unfortunately I have to agree
am assuming this is Fluffle/TF3-only poll
Have to agree here as well. I don’t think the civilians should be a priority until we are in a stable situation first. You’ll save more lives getting us all to the ground than trying your best to get the enemies off these ships
Ya, the moment we entered the system, we're on a clock. If the Bots had any sense, they'd start sending those Strat missiles at the spaceport and deny us anywhere to land. Our entire operation would be dead before we even arrive.
And they'd rush reinforcements to Nav1/Elim orbital space
Hell, if the bots truly had any sense (and if this wasn't a game) they'd have blockaded the gate. Just put a single asteroid on the exit and boom! Every single ship that goes through hits an asteroid and we're all dead.
Holy moly
Hey! Simm! Yeah, things happened
Good? Morning 🙂
It's certainly a morning lol
I don't have a clear opinion of what the best course of action is, but damn these fighters take two hits
that's very bad
And there's another question mark in there, which is also really annoying
Yeah, Atlas is coming in with 5 fighters and 2 scanners so hopefully we can fill in some blanks and bag a couple of fighters
In Speed we trust?
damn alot happened last night
Yup x)
Good morning Euroshift!
We're all gonna die! (No we're gonna be fine, it's just really scary)
i mean our fighters take two hits, did you really think the enemy would take fewer x)
ah our fighters also take two hits? Interesting
Well that changes things. I thought they outclassed us
heh if we took only 1 hit to die id be beating myself up about commiting to playing fighter before looking at the rules/stats
Just for all of y'alls planning: Storm Blessed is not staying on the gate. We're burning for Elim City wether you guys are coming or not: we're sitting ducks in orbital combat.
Yeah that makes sense
I wouldn't expect you to get stuck in an orbital fight where you can damage litteraly none of the enemies x)
we won't be able to land in elim next turn, just too far away, so the debate right now is if we try to make it to elim orbital space, or wait in front of of the jump to elim
And Atlas will be right behind you most likely. We're gonna do a fly-by with our fighters and one gun and offer the civvies a chance to hide behind us or dock.
Well, I wish atlas and fluffle luck
We can't make it to the nav point this turn anyway with hostiles present, so yea.
Atlas can't. But Fluffle could... this is Fluffle comms
Ah, thought your answer was a response to mine! Never mind then.
escort???
are our fighters allowed to do a little hit and run on the enemy fighters before moving to nav-1 with the rest of the task force?
you’ll(most likely) stay with us
were debating on what were gonna do
I really dont know how it works or what we're allowed to do
Just woke up
well fuck
maybe the backwards facing autocannon was a good idea in the end
That should work if you do that plan.
Doesn't that count as a sortie?
Atlas is going to join us next round, right?
no, we'll be in the same strategic node
right
Enemies will target the closest person yes? If we have the fighters pair up, the lead fighter goes evasive, while the second fighter does a normal attack against the enemy. The lead fighter will essentially tank for the second fighter.
considering this line in the rules, the enemy might just hold off from attacking the evasive fighter and just attack the normal fighter
I have one concern in terms of that plan, the evasive order says that the unit must move half its speed (3.5 in this case) from its starting point. In the plan I drew, in terms of distance we move 5.5 speed worth, but compared the starting point, our displacement is only 3 hexagons or 3 speed, unless we include the speed used to take off then we're 3.5 speed away, so could we even use evasive order?
Normally I believe they would split between the 2 fighters, but idk what happens if one goes evasive
Yeah, from what I can see levellers plan seems the most logical, that way we can move on fast but still help the civies a bit
I do think starting point means that at the end of our movement we moved that distance
hmm, or it about total movement in that turn and not relative position...
The problem with this is that if we don't win the boom and zoom, we will have enemies to our backs.
that's basically our choice
- our fighter wing get bots attention - maybe take down one or two fighter, suffering some damage in process - and give civies a chance to make it until Atlas arrives and engages BC
- we just burn forward, leaving civilian vessels to their fate
There was a quote from a book I read and it went something like fighters die so that capital ships may live or something. 🥲
strategically, there's no reason to risk our fighters now
However, RP-wise... We're here to save dem otters, are we not?
yeah, that's what seems important
we have to balance bigger mission objectives and being the good guys and saving civilians
if we just leave them to die, we're not much better than bots
hey, how your exam gone?
I got it 🎉
Congrats!
Stressful, but I got it. Thanks 🙂
Ill do what ever the rest of the fighter wing plans on doing.
for whatever its worth, you add our fighter wing to yours we outnumber them (at least w/ what we can see currently), add to that HMGs I think together we could do a lot of damage to the opfor fighter wing. that said, obviously you guys need to balance objectives.
we need to keep protecting storm
maybe there's fighters in nav-1 and then they're screwed
so, we can also split our fighters
i.e. just me and Leveller participate in that raid - while fighters from Treecat just keep formation with the rest of TF
that would put us in greater danger - but provide additional security against whatever avaits us in Nav-1
I just wish our bombers had enough speed to do a run on the battlecruiser before we leave
nah
sadly, this maneuver would halt our advance
If we are escorting and letting another TF save the otters, then we best keep moving.
splitting the fighters is certain death
(for the figthers)
as a wing of 4, you can take 4 hits before someone goes down
well, when they came up w/ their plan they seemed pretty okay w/ the risks inherent in their deployment scheme. but yeah, fighters should probably stick together no matter what you decide.
Can pilots eject in space? 😆
if they fighters carry the same HMG, they're probably spent they ammo
i would assume, if they guns have more ammo - their damage is lower
with evasive maneuver, we can probably see this through
their gear may be different from ours
yeah
we have to work with what we know
sticking all fighters together is the safest course of action
our 4 fighters can probably do a good enough job
however, I am personally ready to risk it if it's needed
4 against 5 aren't great odds but it's not impossible
on top of that, we can repair and rearm our fighters next turn, and they can fight again
together we're 9 fighters, and we'll be there next round
by then, Fluffle and Storm would be in Nav-1
next turn we're not here
that's unwise
yeah
we would spend two atleast, probably
and uneccessary
i am very much in the minority here, both in TF3 and TF2, but I think you should stay. Ape together strong. We'd have them outmaneuvered and in a bad position. but, if you've opted to leave to nav-1, you should probably just commit to that, and not use LS for sorties or anything like that. obviously decision is yours.
stormblessed would most likely move forward no matter what
on they own they would get decimated before they have a chance to get on the ground, we need to cover them
They still have to go thru at least one unexplored tile.
An asteroid field no less.
Frankly, I'd rather we escort SB to Elim instead of staying.
and, with our arrival, bots would scramble to intensify fight for Elim - and send whatever they can to intercept us
Atlas and Victorium are not far behind.
Actually atlas arrives on the same turn we do that hit and run operation, so maybe their fighters can also take off and help us?
armco as whole needs boots on the ground - and Stormblessed need escort to get there
hmm
they can certainly try
yeah, after thinking about it, I think the best course of action is sending our four fighters to hit and run, while the fleet keeps going with storm
if it's impossible, we would still stick to our plan and SURELY mess bots up enough
I wonder, could we strike the BC with our aerospace assets whilst proceeding to Field Nav 1?
not really
So the fighters have to stay in their Flight Decks to be transported?
nope, fighters under evasive dont do enough damage to get a hit on the battle cruiser cos -2 attack
So why can't we strafe the BC and go along?
and the bombers dont have enough speed for the hit and run
Too little speed?
we're deciding if it's worth it
Dammit.
I'd love to send in our bombers, but they're too slow to do it in one turn
they can't use evasive, right?
nope bombers cant
sad
Could we move the fleet into range and then deploy?
but we could at least prevent fighters from attacking them cos of interceptor
but I dont think interceptor works on the turrets on the BC
it would'nt
they dont move fast enough, we use 5.5 movement for the manoeuvre and they only have 5 movement
wait really?
its still quite risky if the battle cruiser attacks the bombers theyll take a guaranteed hit
something like the end of today. So you still have plenty of time
actually, the point defense is pointing only one way
i thought it was wednesday?
on the picture it has point defense pointing left only
I'll have to find Tabby's message again
yeah these worry me a lot
and motivate me to just run x)
we should also work on what we tell the civilians
something like run to the gate?
we should share too much info, but with our pirate codes, we can probably send them safe into alt space
ok you're right, my apologies. Wednesday it is
plenty of time to panic :p
Without additional support, I think we will loose a couple fighters, for sure at least 1
With evasive manoeuvres, we have defence +3
It would probably be enough, to make it through
nah, in evasive they have -3 to hit. With a d4, that's 1/4 chances to hit. We see 5 fighters, that's barely more than one hit on average
mmh I dont think so, we might take a hit but I dont think any will die, theres 5 fighters and 3 guns, so 8d4, and if they target each fighter equally, each fighter has to survive 2d4 and hope they dont roll 4 twice
and we have a wing of 4, so can take 4 hits without death
wait does the formation have a collective hits?
yup
if 4 fighters fly together in the same order type (evasive), hits will be evenly spread between each
so here only anything above 4 hits will be deadly
that great to hear, I was concerned about a single fighter getting targeted by all 8 weapons and calculated the chances of rolling at least 4 two times to be about 63% x)
This changes things
found the relevant thing 🙂
For anyone who didn't, remember to vote on this 🙂
#1382037157342085314 message
FYI, when transferring between zones, aerospace units don't need to be docked. Atlas Fighters will be coming out of the gate at full speed. Thanks for face-checking!
That's what I was thinking, I like those numbers
As part of Storm Blessed, I like any plan where you all join us for the transition into the next sector. The LAC being able to interfere with the enemy while doing this is brilliant
Good morning everyone, here's Atlas' likely plan for next round:
-We'll drop out of the gate and move in a relative North by North-Easternly fashion. Optimally we want to place ourselves behind the predicted path of the enemy battlecruiser or between Fluffle and the enemy Battle Cruiser. We will also use our ships sensors and Comm-Intercepts to discover the unkown points of interests and reveal the enemy's intentions for next round.
-At the same time our fighter wing, Soteria Squadron, and the Light Freighter Black Pearl will peel off from formation to engage the BC and fighters directly.
-We will continue to move North to Nav Point one at full speed while engaging the enemy and providing cover for Fluffle and Civilian ships. Optimally, the enemy will follow us and keep their attention away from the gate and TF1 Victorum's arrival.
Yes, your Dig In works inside Lonely. You are prepped for boarders
What are the things to scan? Fluffle and Atlas both have two scanners, so we should coordinate that.
Last I heard, yours were going towards the BC and the big ?, and ours were going towards a random ? and the BC as well.
we've got com-int too, so we should be able to tell TF1 what they're gonna do.
Do we need multiple scans of the BC?
They have 2 question marks on the cruiser
TripleS can also prep to scan whatever we run into at Nav 1
I see.
Just an idea
Looking at the vote it seems a lot more people are up for going with us to Nav-Point-1. At what point will you call the vote?
It was a 24 hour vote
Did one of your ships not have a scanner? Didn't they scan anything?
No one was at Treecat's scanner station
Ah I see. Unfortunate.
Eh, first time out for our orbital crews. We'll figure it out 😄
I like the idea of keeping a scanner in stock for the next zone. It could be a life saver
Since I'm gonna make an educated guess and say that the question marks on the enemy ship are hangars for their fighters
Except if the second big question mark is also a ship, which could also be a carrier
Do you guys have a LS to burn next turn? It would allow you to get to Elim Orbit. Would give us lots of intel if you use your scanner there
Knowing where units are on the surface would be a huge advantage for our assault landing
And it would allow you to prepare to fight their orbital
If Panther hops on the scanner or takes the helm, then Treecat can scan that one
It might be a friendly ship
I think most/all of our LS will be needed for our fighters to re-arm
Just wanted to throw it in here as an option. Since it would give us a huge boon on the assault.
Don't we just need one LS every two turns to keep being able to repair/fuel/arm our fighters (and ourselves)? Three ls is not a lot, but while I was in Atlas, I did earmark some of the LS to keep Fluffle resupplied.
Oh neat. That is very kind of Atlas. It is an option, I would be ok with it if other people are. I just didn't want to put our fighters in a bad spot
Do you know how our strategic movement will look like? Can we still move three tiles on the strategic map once we leave the zone, or does it get lowered since we already spent movement?
To be fair, the better we do in storm, the better everyone does
I'm not convinced about burning LS for it though, since we have no idea if there's enemies in the way
As far as I understood it you don't get three tiles on the stategic map afterwards; you get whatever movement is left. You're going to spend 2 to get to the edge, then 1 to get to nav-1. If it's empty you could burn an LS to get into Elim Orbit
I see. Alright
That is correct. Our formation is really spread out to accommodate the flock of VTOLs so we need two speed to get Treecat off the map
Then I could see the point of burning an LS I suppose. But it's a big risk
Everything's a risk. I (the person not spending resources :P) think it's worth it
@rain anvil you have lots of crew, can one of them get on comms and ask the friendlies for some Intel? I think my crew is going to have their hands full and I'm flying the ship 😂
That is a great idea. I'll get my grumpy marines on it
Ah, yes, the perfect diplomat, I'm sure
Hmm. Maybe the medical team then X) they might be... More subtle
@hoary apex If you leave the HMG to @tame ibex , do you think you could use your team's diplomatic strengths to get on the Comms and get as much intel from the friendlies as possible this turn as your action?
and since the bombers wont be deploying one of them can help reload the gun instead
well for now we ain't reloading until we spend a large supply
